ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION ONE *** | |||
DavidW says (to ClubFloyd), "load sleepmask troubleinsector471" | |||
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CF | | |||
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CF | | |||
CF | "Alert. Power outage in Sector 471. Repeating, power outage in | |||
CF | Sector 471. We all know what this means. Summoning Exter-17 for | |||
CF | dispatch." | |||
CF | | |||
CF | Uh oh. This might be it. The last couple of jobs didn't go too well. | |||
CF | You'd better get this one right, or you may suffer the fate of a | |||
CF | low-usefulness bot. | |||
CF | | |||
CF | After taking a moment to dust off and attach your neutralizer unit, | |||
CF | you step nervously but dutifully into the transfer conduit. | |||
CF | | |||
CF | Whoosh! | |||
CF | | |||
CF | Press SPACE to continue. | |||
DavidW pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Trouble in Sector 471 | |||
CF | A game by Arthur DiBianca | |||
CF | Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib | |||
CF | 6/12N) | |||
CF | | |||
CF | Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler, | |||
CF | Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for | |||
CF | cover art. | |||
CF | | |||
CF | | |||
CF | | |||
CF | Entry Node | |||
CF | This is the primary entry and exit point for Sector 471. The transfer | |||
CF | conduit ends in a big hole in the ceiling. Other than that, the room | |||
CF | appears to be empty. It's quite dark, and everything is completely | |||
CF | silent. There's a passage to the east. | |||
CF | | |||
CF | (This game has limited commands. Type HELP for a list.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "help" | |||
CF | > | |||
CF | > HELP | |||
CF | | |||
CF | | |||
CF | - You can SAVE, LOAD, RESTART, or QUIT. | |||
CF | - You can move N, W, E, S. | |||
CF | - You can LOOK (L) or WAIT (Z). | |||
CF | - You can check your STATUS (ST) or your ID. | |||
CF | - Type WINDOW to turn the side window on or off. | |||
CF | | |||
CF | Available bot functions: COM and ZAP. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "window" | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | "Alert. Power outage in Sector 471. Repeating, power outage in | |||
CF | Sector 471. We all know what this means. Summoning Exter-17 for | |||
CF | dispatch." | |||
CF | | |||
CF | Uh oh. This might be it. The last couple of jobs didn't go too well. | |||
CF | You'd better get this one right, or you may suffer the fate of a | |||
CF | low-usefulness bot. | |||
CF | | |||
CF | After taking a moment to dust off and attach your neutralizer unit, | |||
CF | you step nervously but dutifully into the transfer conduit. | |||
CF | | |||
CF | Whoosh! | |||
CF | | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Trouble in Sector 471 | |||
CF | A game by Arthur DiBianca | |||
CF | Release 1 / Serial number 220923 / Inform 7 build 6L38 (I6/v6.33 lib | |||
CF | 6/12N) | |||
CF | | |||
CF | Special thanks to Andy Fleming, Lorne Harris, Isaac Orf, Luke Pebler, | |||
CF | Dirk Spivey, and Mike Spivey for testing, and to Nadia Bellazola for | |||
CF | cover art. | |||
CF | | |||
CF | | |||
CF | | |||
CF | Entry Node | |||
CF | This is the primary entry and exit point for Sector 471. The transfer | |||
CF | conduit ends in a big hole in the ceiling. Other than that, the room | |||
CF | appears to be empty. It's quite dark, and everything is completely | |||
CF | silent. There's a passage to the east. | |||
CF | | |||
CF | (This game has limited commands. Type HELP for a list.) | |||
CF | | |||
CF | > | |||
CF | > HELP | |||
CF | | |||
CF | | |||
CF | - You can SAVE, LOAD, RESTART, or QUIT. | |||
CF | - You can move N, W, E, S. | |||
CF | - You can LOOK (L) or WAIT (Z). | |||
CF | - You can check your STATUS (ST) or your ID. | |||
CF | - Type WINDOW to turn the side window on or off. | |||
CF | | |||
CF | Available bot functions: COM and ZAP. | |||
CF | | |||
CF | > | |||
CF | > WINDOW | |||
CF | | |||
CF | (Side window is OFF.) | |||
CF | | |||
CF | > | DavidW says, "The side window is an ASCII map that's very helpful, but I don't think Floyd would display it well." | ||
Knight_Otu says, "Or at all." | |||
DavidW says, "That was the block of periods at the start. I think it does display." | |||
DavidW says, "but maybe only in a different pane as far as the interpreter is concerned." | |||
Knight_Otu says, "Hm, I thought Floyd wouldn't do side panels at all, but I wouldn't really know." | |||
Jade says, "com and zap" | |||
DavidW says, "Anyway, note that the command set is very small. We have cardinal directions, LOOK, WAIT, STATUS (ST), COM, and ZAP." | |||
DavidW says, "COM is our TALK TO nearby bot command." | |||
Jade says, "so the map is huge" | |||
DavidW says, "ZAP is our destroy the nearby bug command." | |||
DavidW says, "Yes. I assume there's 64 rooms in total." | |||
DavidW says, "We begin at the northwest corner of the map." | |||
Knight_Otu says, "And I presume LOOK is room description only. As often, no examine." | |||
Jade says, "Then I start a map" | |||
DavidW says, "The map is a completely regular 8 by 8 grid." | |||
DavidW says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Entry Node | |||
CF | This is the primary entry and exit point for Sector 471. The transfer | |||
CF | conduit ends in a big hole in the ceiling. Other than that, the room | |||
CF | appears to be empty. It's quite dark, and everything is completely | |||
CF | silent. There's a passage to the east. | |||
CF | | |||
CF | > | Knight_Otu says, "I suppose we have little choice but going east." | ||
DavidW says, "yes." | |||
DavidW says, "Our first goal is to restore power." | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This dimly-lit hallway runs west to east. You can make out a closed | |||
CF | door to the south. Something is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, kind of drooped over and motionless. | |||
CF | | |||
CF | (Note: This game is unlosable. Don't be afraid to try things!) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Gree-8 does not respond, but that's to be expected, since the power is | |||
CF | out. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | The door is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Chip Analysis | |||
CF | There are several counters with a lot of stuff on them, and more stuff | |||
CF | on the walls, but in the dim light you can't see any of it clearly. | |||
CF | Exits lead east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Power Regulation | |||
CF | This is the power regulation center. You can barely make out a lot of | |||
CF | what must be complicated gadgetry. Doorways lead west and south. | |||
CF | | |||
CF | Engi-12 is sitting at a console, frozen in the act of something. | |||
CF | Turning a knob, maybe. | |||
CF | | |||
CF | You can hear a soft gurgling sound to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | You get no response from Engi-12. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Primary Power Conduit | |||
CF | This is where power is supposed to enter the sector. A stripe is | |||
CF | painted around the walls. Large transfer contacts project from the | |||
CF | ceiling and floor. A doorway leads north. | |||
CF | | |||
CF | Oho! A big bug is blocking the power supply! It's a furry gray mass, | |||
CF | wedged in between the contacts. Little sparks pop all around it. It | |||
CF | chuckles and gurgles in a very unpleasant manner. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You take aim with your pest neutralizer and fire. There's a loud BLAM, | |||
CF | and the bug disintegrates into a multitude of little particles! | |||
CF | | |||
CF | Press SPACE to continue. | |||
DavidW pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | | |||
CF | | |||
CF | With a mighty hum, bright blue power begins flowing between the | |||
CF | contacts again. You hear a variety of distant sounds as the sector | |||
CF | comes back to life. | |||
CF | | |||
CF | You receive a message from Central Processing: | |||
CF | | |||
CF | "Power detected in Sector 471. Primary objective complete. Auxiliary | |||
CF | sector scan initiated......complete. Additional pest incursions | |||
CF | detected. New primary objective: eliminate pests. | |||
CF | | |||
CF | Press SPACE to continue. | |||
DavidW pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | "Transmitting map utility......complete. | |||
CF | | |||
CF | Press SPACE to continue. | |||
DavidW pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | "Transmitting additional function driver......complete." | |||
CF | | |||
CF | (The ROX command is now available.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 9 | |||
CF | Bugs remaining: 12 | |||
CF | | |||
CF | Available bot functions: COM, ZAP, and ROX. | |||
CF | | |||
CF | > | Knight_Otu asks, "Are we playing rock music now?" | ||
DavidW says, "Cycles is turns, a time unit." | |||
DavidW says, "ROX is how we activate crystals with a beam of some sort." | |||
DavidW says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | You emit the signal, but nothing happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Primary Power Conduit | |||
CF | This is where power enters the sector. An orange stripe is painted | |||
CF | around the walls. Large transfer contacts project from the ceiling and | |||
CF | floor, and a wide stream of blue power hums between them. A doorway | |||
CF | leads north. | |||
CF | | |||
CF | > | Knight_Otu says, "Ah, so crystal ROX." | ||
DavidW says, "I don't know if the orange stripe is important or not yet. I've seen orange stripes in other rooms." | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Power Regulation | |||
CF | This is the power regulation center. It's got a lot of arcane and | |||
CF | complicated gadgetry. Doorways lead west and south. | |||
CF | | |||
CF | Engi-12 is sitting at a console, fiddling with the controls. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Engi-12 says, "I deal with the primary and auxiliary power regulators. | |||
CF | For some incomprehensible reason, they also put the zirbol tank | |||
CF | controls in here. Why the zirbol tank?" | |||
CF | | |||
CF | > | DavidW says, "I have not seen any zirbol tank yet." | ||
DavidW says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Engi-12 says, "I deal with the primary and auxiliary power regulators. | |||
CF | For some incomprehensible reason, they also put the zirbol tank | |||
CF | controls in here. Why the zirbol tank?" | |||
CF | | |||
CF | > | Knight_Otu says, "More importantly, What ... right." | ||
Knight_Otu says, "Do say when one of us should take over." | |||
DavidW says, "That's all Engi has to say. Some bots have more to say, but they mostly say just one thing at a time unless status changes." | |||
DavidW says, "well, you can take over at any time, really." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | You emit the signal, but nothing happens. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | ZAP ineffective: no suitable target in view. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Power Regulation | |||
CF | This is the power regulation center. It's got a lot of arcane and | |||
CF | complicated gadgetry. Doorways lead west and south. | |||
CF | | |||
CF | Engi-12 is sitting at a console, fiddling with the controls. | |||
CF | | |||
CF | > | DavidW says, "There's a crystal back at the door. We couldn't see it in the dim light." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chip Analysis | |||
CF | Several long counters are covered with chips and circuit boards, and | |||
CF | various analytical instruments are hanging on the walls. It's pretty | |||
CF | disorderly, to be honest. Between two of the instruments you see a | |||
CF | depiction of a lightning bolt followed by two dots. Exits lead east | |||
CF | and west. | |||
CF | | |||
CF | > | DavidW says, "I think the lightning bolt is the first symbol of a three symbol code. I haven't found the other two symbols yet." | ||
Knight_Otu says, "Of course, why the unit that repairs the power would not be equipped with low-light vision is a question for the ages." | |||
DavidW says, "Some of the bot complain about how the place is built." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is a closed door to the | |||
CF | south. An orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "g" | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Entry Node | |||
CF | This is the primary entry and exit point for Sector 471. The transfer | |||
CF | conduit ends in a big hole in the ceiling. Other than that, the room | |||
CF | is empty. There's a passage to the east. | |||
CF | | |||
CF | > | DavidW says, "He's a greeter bot. He doesn't seem to do anything else." | ||
Knight_Otu says, "Nothing else to see here." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is a closed door to the | |||
CF | south. An orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | DavidW says, "Use ROX here to open the door." | ||
Knight_Otu says, "I'm on it." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power | |||
CF | outage." | |||
CF | | |||
CF | > | Knight_Otu asks, "So OPERator, GREEter, ENGIneer... what was our designation again?" | ||
DavidW says, "I forget." | |||
Knight_Otu asks, "So OPERator, GREEter, ENGIneer... what was our designation again?" | |||
Jade says, "map" | |||
Knight_Otu says, "EXTER, it turns out." | |||
DavidW says, "Exter-17" | |||
Knight_Otu says, "(Accidentally hit the up arrow there.)" | |||
DavidW says, "We're an EXTERminator" | |||
Knight_Otu says, "I suppose we are less of a power restorer than we thought." | |||
Jade exclaims, "ah!" | |||
Knight_Otu says, "Interesting that we have a six letter code, while so far the other bots have four letter codes." | |||
DavidW says, "You can try to talk to Oper here, but they're too busy to talk back." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Sorry, I'm quite busy." | |||
CF | | |||
CF | "That port is not responding," says Oper-4. | |||
CF | | |||
CF | > | Knight_Otu asks, "So, West, East, or South?" | ||
DavidW says, "I suggest east first" | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Storage 93A | |||
CF | This room is crowded with containers of various sizes. They have | |||
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7". | |||
CF | | |||
CF | A D-13 contregulator sits on one of the containers. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | COM ineffective: there's no bot present. | |||
CF | | |||
CF | You hear a skittering sound. | |||
CF | | |||
CF | > | DavidW says, "There's a bug in the storage room. You just need to wait for it." | ||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | ZAP ineffective: no suitable target in view. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | There's that skittering sound again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | A storage bug skitters up the wall from behind a container! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You blast the storage bug, and it explodes in a shower of purple | |||
CF | sparks! | |||
CF | | |||
CF | (Bugs remaining: 11) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Storage 93A | |||
CF | This room is crowded with containers of various sizes. They have | |||
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7". | |||
CF | | |||
CF | A D-13 contregulator sits on one of the containers. | |||
CF | | |||
CF | > | DavidW says, "Congrats!" | ||
DavidW says, "We have no arms, so we can't pick up anything. Yet." | |||
Knight_Otu says, "We have no TAK or EXA modules... right." | |||
Knight_Otu says, "(No exits noted here.)" | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | DavidW says, "west" | ||
Knight_Otu says, "Thought so, but had to try." | |||
DavidW says, "The storage room is a dead end" | |||
Knight_Otu says, "Yes, I suspected." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power | |||
CF | outage." | |||
CF | | |||
CF | > | DavidW says, "You probably want to go south from switchboard next." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | Knight_Otu says, "SECUrity." | ||
DavidW says, "yup" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Halt!" cries Secu-10 in a squeaky voice. "All bots require general | |||
CF | sector access to proceed!" | |||
CF | | |||
CF | And you just saved the whole sector from a power outage. Humph. | |||
CF | | |||
CF | > | DavidW says, "It was necessary to come here to learn you need sector access." | ||
Knight_Otu says, "Why a robotic society needs security.. guess we'll learn that as well." | |||
DavidW says, "go back north to switchboard and head west." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 flips a few switches. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Validation Center | |||
CF | A lot of checking, authorizing, and validating goes on here. Most of | |||
CF | it is performed from the desk in the middle of the room. You can exit | |||
CF | to the east or south. | |||
CF | | |||
CF | Exam-11 sits in a squeaky chair with its feet up on the desk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Exam-11 cocks its head. "Looks like you could use some general sector | |||
CF | access. If you can spin up the validation spindle for me, I'll see | |||
CF | what I can do." It waves vaguely toward the south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. An orange crystal is | |||
CF | mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is not moving. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts glowing. You hear a surge from the spindle | |||
CF | actuators. | |||
CF | | |||
CF | The spindle starts to rotate slowly. | |||
CF | | |||
CF | > | DavidW says, "This room's a bit tricky." | ||
DavidW says, "I'll let you play around with it a bit first." | |||
Knight_Otu says, "And here I thought it was already mission accomplished." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts glowing. You hear a surge from the spindle | |||
CF | actuators. | |||
CF | | |||
CF | The spindle rotates a little faster. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The spindle is now rotating at a comfortable speed. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The spindle starts rotating kind of quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The spindle is going pretty fast now. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts glowing. You hear a surge from the spindle | |||
CF | actuators. | |||
CF | | |||
CF | The spindle starts going really fast. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | You hear a warning alarm. With a loud squeal, the spindle brakes to a | |||
CF | stop. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The spindle starts to rotate slowly. | |||
CF | | |||
CF | > | DavidW says, "don't forget about LOOK." | ||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle rotates a little faster. | |||
CF | | |||
CF | > | Jade asks, "?" | ||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is now rotating at a comfortable speed. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle starts rotating kind of quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is going pretty fast now. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle starts going really fast. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | You hear a warning alarm. With a loud squeal, the spindle brakes to a | |||
CF | stop. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle starts to rotate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle rotates a little faster. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is now rotating at a comfortable speed. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle starts rotating kind of quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. A glowing orange crystal | |||
CF | is mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is going pretty fast now. | |||
CF | | |||
CF | > | Jade asks, "rox at high speed?" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. An orange crystal is | |||
CF | mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is rotating pretty fast. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Spindle Room | |||
CF | There are various pieces of strange equipment in this room, but the | |||
CF | main feature is a floor-to-ceiling spindle. An orange crystal is | |||
CF | mounted on a pedestal nearby. | |||
CF | | |||
CF | The spindle is rotating pretty fast. | |||
CF | | |||
CF | > | DavidW says, "yeah" | ||
DavidW says, "Go back north.," | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Validation Center | |||
CF | A lot of checking, authorizing, and validating goes on here. Most of | |||
CF | it is performed from the desk in the middle of the room. You can exit | |||
CF | to the east or south. | |||
CF | | |||
CF | Exam-11 sits in a squeaky chair with its feet up on the desk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Exam-11 glances over at a gauge. "Perfect! All right, here's your | |||
CF | general sector access." It attaches an access module to your shoulder. | |||
CF | "Don't get into any trouble!" | |||
CF | | |||
CF | > | DavidW says, "Pretty fast is the speed you want." | ||
DavidW says, "STATUS or ST" | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 70 | |||
CF | Bugs remaining: 11 | |||
CF | | |||
CF | You have obtained general sector access. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, and ROX. | |||
CF | | |||
CF | > | DavidW says, "You can now go past the Secu bot." | ||
Knight_Otu says, "Thanks, EXAMinator 11." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 taps one of its appendages on the console. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | Secu-10 nods at you, presumably to indicate that you may proceed now. | |||
CF | | |||
CF | > | Knight_Otu asks, "Wait, how does a bot frown, anyway?" | ||
Knight_Otu asks, "Are we in Gunnekrigg Court, or something?" | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | COM ineffective: there's no bot present. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | ZAP ineffective: no suitable target in view. | |||
CF | | |||
CF | > | DavidW says, "It's hard to say exactly what these bots look like. But they usually have heads, at least." | ||
DavidW says, "You can't do anything YET with the loose housing." | |||
Knight_Otu says, "I mean, yes, but a frown does need a bit more than a head." | |||
Knight_Otu says, "I expected it, but I don't think it hurts to try." | |||
Knight_Otu asks, "East first?" | |||
DavidW asks, "Perhaps there's a screen on the bots' heads to show pixelated faces?" | |||
Knight_Otu says, "Maybe." | |||
DavidW says, "uh, sure." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | DavidW says, "I think the cafe is that way" | ||
Knight_Otu says, "WAITer bots." | |||
DavidW says, "If we get low on power, we can get more here, I assume." | |||
DavidW says, "I haven't needed to do so yet." | |||
Knight_Otu says, "I should have expected thm, and yet." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of | |||
CF | juice, come on back!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 77 | |||
CF | Bugs remaining: 11 | |||
CF | | |||
CF | You have obtained general sector access. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, and ROX. | |||
CF | | |||
CF | > | Knight_Otu says, "We do not have a power meter, so if we get low, it#s a story development." | ||
DavidW says, "yeah" | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A GX-series lopacitor lies discarded on the floor. | |||
CF | | |||
CF | A scissor-arm snips some cable into short pieces. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | COM ineffective: there's no bot present. | |||
CF | | |||
CF | A completed housing drops through a trapdoor. | |||
CF | | |||
CF | > | Knight_Otu says, "We still lack TAK." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Processing Chamber | |||
CF | Large banks of processing units hum away, processing whatever it is | |||
CF | they process. A doorway leads west. A green rail hangs from the | |||
CF | ceiling, running from the center of the room through an opening in the | |||
CF | east wall. A series of magnetized metal plates zoom in and out along | |||
CF | the rail. | |||
CF | | |||
CF | > | DavidW says, "It's actually PIK when you get it. It doubles as TAKE and DROP." | ||
Knight_Otu says, "I suppose that makes as much sense." | |||
DavidW says, "When we can take things, we can only take one item at a time, putting down the other thing if any." | |||
Knight_Otu says, "I guess this is a travel option we lack the status for." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | The opening is in the top half of the wall, so you can't walk through | |||
CF | it. | |||
CF | | |||
CF | > | DavidW says, "correct" | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A GX-series lopacitor lies discarded on the floor. | |||
CF | | |||
CF | A scissor-arm snips some cable into short pieces. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | Knight_Otu says, "That leaves south." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | DavidW says, "yes" | ||
DavidW says, "I haven't been able to do anything with this plant yet." | |||
Jade asks, "a plant?" | |||
Knight_Otu says, "I'm getting the vibe that this place wasn't originally intended for bots alone." | |||
DavidW says, "Actually, the bots have a sense of art. You'll see later." | |||
Jade says, "it seems so" | |||
Knight_Otu says, "Hm." | |||
Knight_Otu says, "We once again have East, West, and South as options." | |||
DavidW says, "probably want west now" | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | Knight_Otu says, "BARBot. That took a few seconds." | ||
DavidW says, "barber" | |||
DavidW says, "com him" | |||
Jade asks, "are the numbers of the bots trivials?" | |||
Knight_Otu says, "Oh. I was sure it ouldn't be barber. I had the wrong salo(o)n in mind." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Why, I'm the best bot-spiffer in this or any other sector! Why don't | |||
CF | you step into the grooming zone and let me take care of you." | |||
CF | | |||
CF | You enter the square outline, and Barb-6 gives you a once-over with | |||
CF | some buffers and a little polish. You are now looking quite shiny! | |||
CF | | |||
CF | > | DavidW says, "The numbers of the bots are sometimes important" | ||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 87 | |||
CF | Bugs remaining: 11 | |||
CF | | |||
CF | You have obtained general sector access. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, and ROX. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | DavidW says, "I found a control that lets us reboot all bots in the 7 series, iirc." | ||
DavidW says, "I have no idea where shininess might be useful." | |||
Knight_Otu asks, "North, South?" | |||
DavidW says, "north" | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Upgrade Station | |||
CF | This cluttered room seems to be where bots can come for enhancement. A | |||
CF | variety of parts and tools are lying around. The exit is south. | |||
CF | | |||
CF | Mod-9 is trying to organize the tools, without much success. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Oh, hi!" says Mod-9, taking a good look at you. "Friend, you're in | |||
CF | luck. All bots deserve an enhancement, and I can install one. | |||
CF | Although...hold on." It looks through a couple of bins. "Actually I'm | |||
CF | out of rivets, and someone shut off the supply. Hmm. If you can get me | |||
CF | some more rivets, I'll set you up with a little surprise!" | |||
CF | | |||
CF | > | Knight_Otu says, "MODifier." | ||
Knight_Otu exclaims, "Also, we got a fetch quest!" | |||
DavidW says, "yes, sorta" | |||
Knight_Otu says, "And we without our PIK." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | Jade says, "yes" | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Empty Room | |||
CF | This room is empty except for a blue crystal embedded in the wall. The | |||
CF | letters "IC" are printed on a small sign above it. The only exit is | |||
CF | north. | |||
CF | | |||
CF | A spindly gray bug stands hissing under the crystal. | |||
CF | | |||
CF | > | DavidW says, "You just need to get rivets to him. You don't need to carry them yourself, though." | ||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You fire your neutralizer at the bug. It dissolves into fine gray | |||
CF | powder. | |||
CF | | |||
CF | (Bugs remaining: 10) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The blue crystal lights up, and you hear a soft ticking sound. | |||
CF | | |||
CF | > | DavidW says, "The ticking lasts for 11 turns, then the crystal stops glowing." | ||
Knight_Otu says, "I hope that wasn't the self-destruct. :P" | |||
DavidW says, "Nope. It opened a panel elsewhere." | |||
DavidW says, "When the timer stops, the panel closes." | |||
DavidW says, "And I haven't seen what's in the panel yet. I learned what to do but didn't actually try." | |||
DavidW says, "The "IC" is a hint to where." | |||
Knight_Otu says, "I suppose without arms, it's a bit academic." | |||
Jade says, "we haven't seen a room IC yet" | |||
DavidW says, "correct and yes" | |||
DavidW says, "Mod bot can give us an arm." | |||
Knight_Otu says, "I thought there was a room with the initials IC, but it seems I was mistaken." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | Knight_Otu asks, "East, for now?" | ||
DavidW says, "sure" | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Jan-7 does not respond. | |||
CF | | |||
CF | > | Knight_Otu asks, "Have we seen another sevener?" | ||
DavidW says, "I have, but you guys havent." | |||
Jade says, "7 bot series" | |||
Knight_Otu says, "It seems a bit overkill to reboot all 7 series bots to fix one. The constructors must be crazy." | |||
DavidW says, "I don't know what Jan's function is. Janitor? And he needs a Med bot, but I've never seen one." | |||
Knight_Otu says, "JANitor is what sprung to mind for me." | |||
DavidW says, "I learned about the Med bot by rebooting him and waiting for him to wake up." | |||
Jade says, "I have a count for 10 bot types by now" | |||
DavidW says, "I never got around to counting them." | |||
Knight_Otu says, "Let's ROX out then." | |||
DavidW says, "sure" | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you hear a bell ring. | |||
CF | | |||
CF | Jan-7 stops twitching and begins its reboot sequence. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | DavidW says, "I think it's five or seven cycles." | ||
Knight_Otu says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, going through its boot sequence. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, going through its boot sequence. | |||
CF | | |||
CF | Jan-7 comes back to life. "Oh, hi there!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Jan-7 says, "I've been in here a while. I don't know where Med-23 | |||
CF | went. I just seem to keep going on the fritz." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Jan-7 says, "I've been in here a while. I don't know where Med-23 | |||
CF | went. I just seem to keep going on the fritz." | |||
CF | | |||
CF | > | DavidW says, "That's all he says. And he shuts down again, but I didn't time how long he stays awake." | ||
Jade says, "perhaps only reboots bots in this location" | |||
DavidW says, "no, I think all of sector 471." | |||
Knight_Otu says, "MEDic bots. Wonder why they aren't DIAGnostician bots." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | DavidW says, "heh" | ||
DavidW says, "south" | |||
Knight_Otu says, "I guess that leaves south...right." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south, but the whole | |||
CF | southern section of the floor is glowing red-hot. Clearly a problem. | |||
CF | | |||
CF | Engi-18 stands by a control console, unhappily wringing its | |||
CF | manipulators. | |||
CF | | |||
CF | > | DavidW says, "That's our second Engi, I think." | ||
Knight_Otu says, "Hey, a repeat bot type." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "We've got a situation!" cries Engi-18. "One of the contregulators | |||
CF | went out, and the components under the floor there are overheating! If | |||
CF | only I had another contregulator!" | |||
CF | | |||
CF | > | DavidW says, "We saw a contregulator in the storage room." | ||
Knight_Otu says, "I could help you, but I happen to lack manipulators." | |||
DavidW says, "go east" | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | smiley face, an eye, and a lightning bolt. A purple crystal is | |||
CF | embedded next to the panel. Doorways lead east and west. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up. An arrow appears under the first symbol. | |||
CF | | |||
CF | > | DavidW says, "This is what I think the diagram at Chip Analysis was hinting at." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to an eye. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to a banana. | |||
CF | | |||
CF | > | Knight_Otu says, "Banana." | ||
DavidW says, "But there's no dots in the symbols here, so I think the clue was only one third of the code." | |||
Knight_Otu says, "Also, we seem o only change the first symbol." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to a lightning bolt. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | lightning bolt, an eye, and a lightning bolt. An arrow is pointing to | |||
CF | the first symbol. A purple crystal is embedded next to the panel. | |||
CF | Doorways lead east and west. | |||
CF | | |||
CF | The arrow moves to the second symbol. | |||
CF | | |||
CF | > | DavidW says, "This is like the spindle room. Waiting and roxxing at the right time." | ||
Knight_Otu says, "I see." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Parts Distribution | |||
CF | Several parts conduits are run through this room. You can hear a | |||
CF | rattling sound inside them. A sign on the wall says, "Today's item: | |||
CF | RIVETS. Destination: Fabrication." A green crystal is mounted below | |||
CF | the sign. The only exit is west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. The sign changes to "Destination: Chip | |||
CF | Analysis." The rattle in the conduits shifts. | |||
CF | | |||
CF | > | DavidW says, "You want the rivets to go to the upgrade centre." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. The sign changes to "Destination: Upgrade | |||
CF | Station." The rattle in the conduits shifts. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | DavidW says, "yay. Now get back there." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | lightning bolt, an eye, and a lightning bolt. A purple crystal is | |||
CF | embedded next to the panel. Doorways lead east and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south, but the whole | |||
CF | southern section of the floor is glowing red-hot. Clearly a problem. | |||
CF | | |||
CF | Engi-18 stands by a control console, unhappily wringing its | |||
CF | manipulators. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | DavidW says, "west north" | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Upgrade Station | |||
CF | This cluttered room seems to be where bots can come for enhancement. A | |||
CF | variety of parts and tools are lying around. The exit is south. | |||
CF | | |||
CF | Mod-9 is trying to organize the tools, without much success. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Hey, I've got rivets again! OK, now stand still." The bot quickly | |||
CF | fastens a grabber to your frame. It doesn't hurt at all! | |||
CF | | |||
CF | (New function acquired! The PIK command is now available.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | DavidW says, "hooray!" | ||
Knight_Otu says, "Now to solve our little heat problem." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | DavidW says, "yeah. Fetch the contragulator." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | "That port is not responding," says Oper-4. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Storage 93A | |||
CF | This room is crowded with containers of various sizes. They have | |||
CF | cryptic labels like "7L45YOZ" and "KOV9MJJ7". | |||
CF | | |||
CF | A D-13 contregulator sits on one of the containers. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the D-13 contregulator. | |||
CF | | |||
CF | (Note, while you are carrying something, you can access a short | |||
CF | description of it in your STATUS.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 133 | |||
CF | Bugs remaining: 10 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a D-13 contregulator. (An electronic component | |||
CF | frequently used in cooling systems.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | "I'm connecting you now," says Oper-4. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | DavidW says, "I (INVENTORY) also started working." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "i" | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying a D-13 contregulator. (An electronic component | |||
CF | frequently used in cooling systems.) | |||
CF | | |||
CF | > | Knight_Otu says, "Nice." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south, but the whole | |||
CF | southern section of the floor is glowing red-hot. Clearly a problem. | |||
CF | | |||
CF | Engi-18 stands by a control console, unhappily wringing its | |||
CF | manipulators. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You hand the component to Engi-18, who sticks it into a slot in the | |||
CF | console. "Perfect!" You hear a few beeps, and the red glow in the | |||
CF | floor fades away. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf23" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | DavidW says, "You can't make a mistake, but y'know." | ||
Knight_Otu says, "Thanks." | |||
Knight_Otu says, "So, we have east, south, west, or teleportation." | |||
DavidW says, "We've made some great progress." | |||
Jade says, "yes, we did" | |||
DavidW says, "btw, the teleporter here is near the southwest corner of the map. And it teleports to near the northeast corner." | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 141 | |||
CF | Bugs remaining: 10 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | DavidW says, "I think you should explore what's here first before teleporting, but you can't make a mistake if you do." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Restoration | |||
CF | The walls of this room are covered with a grid of softly humming | |||
CF | wires. In the middle of the floor stands a machine with a sign: | |||
CF | "Insert items in need of restoration." A doorway leads east. | |||
CF | | |||
CF | > | DavidW says, "This is a useful room later." | ||
DavidW says, "I've restored two things." | |||
Knight_Otu says, "But not right now, I think." | |||
DavidW says, "yeah, not now" | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | Knight_Otu says, "Reminder to self - another object lies in Fabrication." | ||
DavidW says, "yes. I haven't used that one yet." | |||
Knight_Otu says, "No need to get it until we know where it is for." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Restoration | |||
CF | The walls of this room are covered with a grid of softly humming | |||
CF | wires. In the middle of the floor stands a machine with a sign: | |||
CF | "Insert items in need of restoration." A doorway leads east. | |||
CF | | |||
CF | > | DavidW says, "yeah" | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "And we can't hoard items anyway" | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a blank screen, a white crystal, and a large bank of lights. | |||
CF | A doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | > | Knight_Otu says, "Exactly." | ||
DavidW says, "I didn't solve this room. It's tricky and might require a skill we don't have yet." | |||
Knight_Otu asks, "Hello there, MECHanic?" | |||
DavidW says, "yes" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-21 says, "Uh, I know this looks weird, but I need help running | |||
CF | through the metacycling procedure. I'd do it myself, but the problem | |||
CF | is, I can't do the crystal thing. Also, I can't read the screen from | |||
CF | here. I can operate these switches, though! If you want to help, that | |||
CF | would be great. Then again, you might find it's a bit too much for you | |||
CF | right now." | |||
CF | | |||
CF | > | Knight_Otu says, "That is very meta of you, my friend." | ||
DavidW says, "It doesn't hurt to try." | |||
Knight_Otu says, "If this were The Wand, this room is where it turns out that there is a second floor to this sector." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the inversion switch." | |||
CF | | |||
CF | A white light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The yellow and green lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a screen, a white crystal, and a large bank of lights. A | |||
CF | doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO | |||
CF | LONG." | |||
CF | | |||
CF | The whole procedure shuts down. | |||
CF | | |||
CF | > | DavidW says, "As far as I know, there's only one floor." | ||
Knight_Otu says, "I was mostly joking." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "The procedure aborted," says Mech-1. "Maybe we should try again." | |||
CF | | |||
CF | > | DavidW says, "DiBianca can be tricky." | ||
DavidW says, "There are optional achievements in this place." | |||
DavidW says, "For all I know, three bananas on that display could be one of them." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the polarity switch." | |||
CF | | |||
CF | A green light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a screen, a white crystal, and a large bank of lights. A | |||
CF | doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | A white light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but nothing happens. | |||
CF | | |||
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO | |||
CF | LONG." | |||
CF | | |||
CF | The whole procedure shuts down. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the induction switch." | |||
CF | | |||
CF | A yellow light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Got it!" Mech-21 flips the induction switch. | |||
CF | | |||
CF | The equipment starts to spin and hum. | |||
CF | | |||
CF | A white light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a screen, a white crystal, and a large bank of lights. A | |||
CF | doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO | |||
CF | LONG." | |||
CF | | |||
CF | The whole procedure shuts down. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the polarity switch." | |||
CF | | |||
CF | A white light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 throws the polarity switch. | |||
CF | | |||
CF | The equipment starts to spin and hum. | |||
CF | | |||
CF | The yellow and white lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the doubling switch." | |||
CF | | |||
CF | A blue light starts flashing. | |||
CF | | |||
CF | > | DavidW says, "Try to COM when there's a message and always ROX when there isn't a new message." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Got it!" Mech-21 pulls the doubling switch. | |||
CF | | |||
CF | The equipment adjusts position. | |||
CF | | |||
CF | A red light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the induction switch." | |||
CF | | |||
CF | A laser beam sweeps across the floor and encounters your locomotion | |||
CF | units. You hear a siren, and a new message appears: "ERROR 41 - | |||
CF | INTRUSION." A burly dismissal bot appears from behind a panel and | |||
CF | unceremoniously shoves you out of the room. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | DavidW says, "That's what happened to me and I stopped trying to solve that room." | ||
Knight_Otu exclaims, "But what is the dismissal bot's designation? That's important info!" | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a blank screen, a white crystal, and a large bank of lights. | |||
CF | A doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-21 says, "We could try again, if you want." | |||
CF | | |||
CF | > | DavidW says, "I'll call it Shov-455" | ||
Knight_Otu asks, "Nothing to say about your bouncer, friend?" | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | Knight_Otu says, "Heh." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | DavidW says, "Orange stripe again" | ||
Knight_Otu says, "Another o... you are just too fast." | |||
DavidW says, "sorry :)" | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dark Place | |||
CF | This location is, unfortunately, very dark. The only thing you can see | |||
CF | is the exit to the east. | |||
CF | | |||
CF | Something is making an unpleasant rasping sound. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | ZAP ineffective: no suitable target in view. | |||
CF | | |||
CF | > | DavidW says, "I think we need light or infrared or something. I have not solved this room." | ||
Knight_Otu says, "We're bug-hunting on a budget." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is a closed door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | A weird prickly bug is clinging to the ceiling! When it sees you it | |||
CF | squeals, shudders, and turns invisible! | |||
CF | | |||
CF | > | DavidW says, "At least we're shiny" | ||
DavidW says, "I haven't solved this room either. Not the bug nor the door." | |||
Knight_Otu asks, "REVIewer?" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Sector efficiency is up 7 percent," says Revi-11. | |||
CF | | |||
CF | > | DavidW says, "yeah" | ||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | ZAP ineffective: no suitable target in view. | |||
CF | | |||
CF | > | DavidW says, "I assume we need a can of spray paint for this bug, but maybe there's another way to do it." | ||
Ghogg says, "(what's the game right now?)" | |||
DavidW says (to Ghogg), "Trouble in Sector 471 by Arthur DiBianca" | |||
Ghogg says, "thx" | |||
DavidW says, "I don't even have an idea or plan on how to deal with this door." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Restoration | |||
CF | The walls of this room are covered with a grid of softly humming | |||
CF | wires. In the middle of the floor stands a machine with a sign: | |||
CF | "Insert items in need of restoration." A doorway leads east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "Teleport B is four rooms east from the storage room." | ||
Knight_Otu says, "Okay, I thought maybe the stripes could be sector borders, but in retrospect, the first stripes already couln't be." | |||
Knight_Otu asks, "Ready to teleport?" | |||
DavidW says, "sure" | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. You seem | |||
CF | to be in a new location. | |||
CF | | |||
CF | Press SPACE to continue. | |||
Knight_Otu pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "by the way, things on the floor do NOT teleport with you." | ||
Knight_Otu says, "I see." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Station | |||
CF | This is the place where misbehaving bots are processed. A wide desk is | |||
CF | covered with reports. There's a heavy door in the east wall marked | |||
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads | |||
CF | south. | |||
CF | | |||
CF | Serg-18 is sitting behind the desk, reviewing reports. | |||
CF | | |||
CF | > | Knight_Otu says, "SERGeant. Hopefully not of the slaughter variant." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Serg-18 looks up from the reports. "Stay out of trouble, kid." | |||
CF | | |||
CF | > | DavidW says, "He's been peaceful to me." | ||
DavidW says, "It's possible we might need to break a rule to get into the jail, or get the code. Try ROX." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. A voice says, "Access prohibited by safety lock." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Sorry," says Serg-18, "I'm not allowed to give you the override | |||
CF | code." | |||
CF | | |||
CF | > | DavidW says, "I'm guessing this is what the Security Override room is about." | ||
Knight_Otu says, "I guess they're more of a sergeant smiles." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Trash Repository | |||
CF | Anything that gets thrown away in this sector ends up here. It's nicer | |||
CF | than you might expect, though. An orderly trash carousel occupies the | |||
CF | east part of the room, and next to it stands a pedestal with a green | |||
CF | crystal. The exit is west. | |||
CF | | |||
CF | The trash carousel contains a bratwurst. | |||
CF | | |||
CF | > | Knight_Otu says, "WEll that's just the wurst." | ||
DavidW says, "It's not meat. It's a component that's nicknamed that." | |||
DavidW says, "If you PIK it, ST to see more about it." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You take the bratwurst from the carousel. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 184 | |||
CF | Bugs remaining: 10 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a bratwurst. (A common electronic component named for | |||
CF | its resemblance to a sausage.) | |||
CF | | |||
CF | > | DavidW says, "I don't know what it's for yet." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell contains | |||
CF | a crumpled document. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put the bratwurst into the carousel and remove the crumpled | |||
CF | document. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 186 | |||
CF | Bugs remaining: 10 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a crumpled document. (Type can't be determined.) | |||
CF | | |||
CF | > | DavidW says, "That document is useful. You want that." | ||
DavidW says, "There's more in the carousel." | |||
Knight_Otu says, "I do have the suspicion we want most things." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell contains | |||
CF | a square plate. | |||
CF | | |||
CF | > | DavidW says, "Probably." | ||
DavidW says, "I found a partial use for the plate." | |||
DavidW says, "I haven't fully figured that one out yet." | |||
Knight_Otu says, "Of course with an inventory limit of 1, it might be best to come back here when we have need of things." | |||
DavidW says, "sure" | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "The document is the most useful for now." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | You can see a small object lying on top of one of the modules. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the crumpled document. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the crumpled document. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Prototype Lab | |||
CF | This lab is just a mess. It's full of half-completed gadgets and | |||
CF | devices with labels like "Variational Actuizer" and "Quantum | |||
CF | Multiplication Undulator". The exit is south. | |||
CF | | |||
CF | Res-10 is pressed up against the wall, looking fearful. | |||
CF | | |||
CF | A boxy bug sits in the middle of the floor, menacing the poor bot. | |||
CF | | |||
CF | > | DavidW says, "The small object is out of reach." | ||
DavidW says, "RESearcher" | |||
Knight_Otu says, "Yeah." | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | Just as you fire your neutralizer, the bug shimmers and changes phase! | |||
CF | Your ray passes through it harmlessly. The bug calmly phases back. | |||
CF | | |||
CF | "I think my proto-rectifier gave it that power," says Res-10. "Sorry!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Res-10 says anxiously, "I thought I could destroy that bug with my | |||
CF | proto-rectifier, but it only made it boxier! Could you get rid of it? | |||
CF | I have a great new enhancement I could install on you!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | Just as you fire your neutralizer, the bug shimmers and changes phase! | |||
CF | Your ray passes through it harmlessly. The bug calmly phases back. | |||
CF | | |||
CF | > | Knight_Otu says, "I guess we can't help you yet, Mr. Gearloose." | ||
DavidW says, "There's something elsewhere that helps with this bug." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | You can see a small object lying on top of one of the modules. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. Unfortunately, the way south is blocked | |||
CF | by a pile of debris. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here surveying the debris. | |||
CF | | |||
CF | > | Knight_Otu asks, "HARdener?" | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Har-5 turns its attention to you. "Not long before the power outage, | |||
CF | the sector took some kind of hit from an unknown source. The hallway | |||
CF | here got pretty damaged. I'd like to fix it, but I would need a | |||
CF | maintenance order." It sighs. "In the old days I could just...well, | |||
CF | don't get me started." | |||
CF | | |||
CF | > | DavidW says, "HARdhat, maybe" | ||
Knight_Otu says, "That may make more sense." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the crumpled document. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the crumpled document. | |||
CF | | |||
CF | > | DavidW says, "The document we have is almost a maintenance order." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "It kinda decayed." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Restoration | |||
CF | The walls of this room are covered with a grid of softly humming | |||
CF | wires. In the middle of the floor stands a machine with a sign: | |||
CF | "Insert items in need of restoration." A doorway leads east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You place the crumpled document in the bay on top of the machine, | |||
CF | which automatically activates. Strange lights play all over it. You | |||
CF | hear a loud hum. When the lights fade, you see the document has been | |||
CF | restored to nearly-new condition! You retrieve it from the bay. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 205 | |||
CF | Bugs remaining: 10 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a maintenance order. (Highly official document.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. Unfortunately, the way south is blocked | |||
CF | by a pile of debris. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here surveying the debris. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You try to give the maintenance order to Har-5, but it shakes its | |||
CF | head. "It isn't stamped." | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. A closed door | |||
CF | leads west, and there's a doorway to the east. Both exits are | |||
CF | surrounded by red lights and sensors, but the lights around the | |||
CF | western exit are flickering weakly. | |||
CF | | |||
CF | You can see a magnetic nullifier here. | |||
CF | | |||
CF | > | DavidW says, "The bot that gave us general access in the Validation Centre can stamp the order." | ||
Knight_Otu says, "Okay." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. Unfortunately, the way south is blocked | |||
CF | by a pile of debris. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here surveying the debris. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Adjustment Center | |||
CF | The walls here are covered with adjustment controls: knobs and sliders | |||
CF | for the most part, but also some levers and switches. They are | |||
CF | unlabeled, which makes the whole thing seem quite unapproachable. A | |||
CF | prominent red grab-handle stands out from the other controls. | |||
CF | | |||
CF | Vari-20 is up on a ladder, checking a clipboard and making | |||
CF | adjustments. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Vari-20 looks down. "Can you help me out? That handle switches between | |||
CF | coarse and fine control." | |||
CF | | |||
CF | > | Knight_Otu says, "I have the feeling we are not equipped for this." | ||
DavidW says, "PIK is used for handles" | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the maintenance order and grab the handle. It pulls out a | |||
CF | little bit, and all of the controls click simultaneously. | |||
CF | | |||
CF | Vari-20 adjusts some knobs and sliders. "Hey, thanks! You can let go | |||
CF | now." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Please let go now," says Vari-20. | |||
CF | | |||
CF | > | DavidW says, "PIK again" | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You let go of the handle, and it pops back in. You pick up the | |||
CF | maintenance order. | |||
CF | | |||
CF | (Optional task completed: Give Vari-20 a hand.) | |||
CF | | |||
CF | (Note, optional tasks are potentially fun, but as the name suggests, | |||
CF | they're optional. Your primary objective is to get rid of the bugs.) | |||
CF | | |||
CF | > | Jade says, "cool" | ||
DavidW says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 216 | |||
CF | Bugs remaining: 10 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a maintenance order. (Highly official document.) | |||
CF | | |||
CF | > | DavidW says, "There's 8 optional tasks." | ||
Knight_Otu says, "VARI... not sure on that one." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. Unfortunately, the way south is blocked | |||
CF | by a pile of debris. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here surveying the debris. | |||
CF | | |||
CF | > | DavidW says, "I'm not sure either." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 gasps. "I do mind my own business!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Validation Center | |||
CF | A lot of checking, authorizing, and validating goes on here. Most of | |||
CF | it is performed from the desk in the middle of the room. You can exit | |||
CF | to the east or south. | |||
CF | | |||
CF | Exam-11 sits in a squeaky chair with its feet up on the desk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "I see you have a maintenance order." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You present the maintenance order to Exam-11. "Sure, I can take care | |||
CF | of that." It produces an approval stamp and ker-chunks the document. | |||
CF | "Here you go." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 227 | |||
CF | Bugs remaining: 10 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a maintenance order. (Highly official document | |||
CF | bearing a stamp of approval.) | |||
CF | | |||
CF | > | Knight_Otu says, "Such bureaucracy." | ||
Knight_Otu says, "Maybe even bureau-crazy." | |||
DavidW says, "So now you can get Har to get rid of the debris." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | "That port is not responding," says Oper-4. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Secu-10 explains one of the new sector regulations. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "The components are being cooled properly now. Thanks!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. Unfortunately, the way south is blocked | |||
CF | by a pile of debris. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here surveying the debris. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You give the maintenance order to Har-5. "Hey, you got it!" The bot | |||
CF | feeds the document into its form slot, and then starts working on the | |||
CF | debris. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. A closed door | |||
CF | leads west, and there's a doorway to the east. Both exits are | |||
CF | surrounded by red lights and sensors, but the lights around the | |||
CF | western exit are flickering weakly. | |||
CF | | |||
CF | You can see a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | DavidW says, "wait about 3 or 5 cycles" | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | As you approach the doorway, an alarm sounds and red force beams | |||
CF | prevent your exit. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. Unfortunately, the way south is blocked | |||
CF | by a pile of debris. | |||
CF | | |||
CF | Har-5, a structural repair bot, is working to remove the debris. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Har-5 finishes clearing the debris. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | DavidW says, "Here's another 7 series bot." | ||
DavidW says, "He's kinda a jerk." | |||
Knight_Otu asks, "MISCellaneous?" | |||
DavidW says, "YES!" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Misc-7 just repeats your greeting back to you. | |||
CF | | |||
CF | > | DavidW says, "Or MISCreant" | ||
Knight_Otu says, "That makes a lot more sense." | |||
DavidW says, "He does whatever you do except walk around." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the door slides open. | |||
CF | | |||
CF | Misc-7 issues a ROX signal. The crystal goes dark, and the door slides | |||
CF | shut. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | PIK failed: there's nothing grabbable here. | |||
CF | | |||
CF | > | DavidW asks, "Isn't that evil?" | ||
Knight_Otu says, "Mean, maybe." | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 249 | |||
CF | Bugs remaining: 10 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | DavidW says, "I haven't solved this guy yet, but I think rebooting might be the answer." | ||
Knight_Otu nods. | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sorting Center | |||
CF | Mechanical equipment fills the room. A prominent section has three | |||
CF | large lights, none of which is lit. An orange stripe runs around the | |||
CF | walls. A doorway leads west. | |||
CF | | |||
CF | Calc-17 stands here, scratching its head. | |||
CF | | |||
CF | > | DavidW says, "But there's not enough time to reboot and get back here." | ||
DavidW says, "at least, I don't think there's time." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Calc-17 says, "When the power went out, the sorting engine shut down. | |||
CF | To restart it, I need to get those lights lit, but I don't know how. I | |||
CF | think it may involve remote controls of some kind." | |||
CF | | |||
CF | > | DavidW says, "No idea what those controls are." | ||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | DavidW says, "I'm thinking the Dark Room must hide either a control or a security override code symbol." | ||
Knight_Otu says, "Belatedly, CALCulator, and CURator." | |||
Jade asks, "cur?" | |||
DavidW says, "I didn't solve this room, but I played around with it quite a bit." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Oh!" says Cur-11, "Perhaps you'd like to hear one of the notes. Just | |||
CF | a moment please." It turns away from you and starts shuffling through | |||
CF | some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Recursion 5 was the first item to be added to this | |||
CF | collection. Though rudimentary in conception, it is one of the | |||
CF | better-executed works of melted plastic.' Fascinating, isn't it?" | |||
CF | | |||
CF | > | |||
Jade has left. | |||
Jade has arrived. | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | You hear a gurgle, and a startled bug scuttles out from behind a | |||
CF | sculpture! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" (Clearly it underestimates your powers of | |||
CF | precision.) | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW says, "You may need an enhancement to solve this room." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | Knight_Otu says, "Maybe" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. A voice says, "Access prohibited by safety lock." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | A phase restrictor is sitting in the corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Hi! I'm Tag-9. I monitor the east hallway. I like to hang out here | |||
CF | because of the amazing walls." | |||
CF | | |||
CF | > | DavidW says, "okay, you want that phase restrictor for the bug that phases." | ||
Knight_Otu says, "I suspected." | |||
DavidW says, "Tag here is fascinated by checkerboards." | |||
Knight_Otu asks, "Blanking on what TAG may be. TAGalong?" | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the phase restrictor. | |||
CF | | |||
CF | > | DavidW asks, "maybe?" | ||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 279 | |||
CF | Bugs remaining: 10 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access and a grabber upgrade. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, and PIK. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a phase restrictor. (Automatically clamps phase | |||
CF | transitions in the vicinity.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | You can see a small object lying on top of one of the modules. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Prototype Lab | |||
CF | This lab is just a mess. It's full of half-completed gadgets and | |||
CF | devices with labels like "Variational Actuizer" and "Quantum | |||
CF | Multiplication Undulator". The exit is south. | |||
CF | | |||
CF | Res-10 is pressed up against the wall, looking fearful. | |||
CF | | |||
CF | A boxy bug sits in the middle of the floor, menacing the poor bot. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | The bug shimmers a little, but fails to change phase! You fire your | |||
CF | neutralizer and it disintegrates! | |||
CF | | |||
CF | "Whoa, thanks for getting rid of that," says Res-10, stepping away | |||
CF | from the wall. "Let me know if you want a new upgrade." | |||
CF | | |||
CF | (Bugs remaining: 9) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Res-10 looks you over. "Yeah, I think you have the basic hardware you | |||
CF | need. This should be simple." It open one of your panels and inserts a | |||
CF | small chip. "Give it a try!" | |||
CF | | |||
CF | (Congratulations! The HUP command is now available.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | "Great, it works!" says Res-10. | |||
CF | | |||
CF | > | DavidW says, "You can now jump." | ||
DavidW says, "Which is surprising very useful." | |||
Knight_Otu says, "The opening narration mentioned that we had a number of failed job. Have we maybe been demoted to EXTER, I wonder." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | You can see a small object lying on top of one of the modules. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You attempt to jump, but the magnetic floor holds you down. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | DavidW says, "Get the nullifier." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. A closed door | |||
CF | leads west, and there's a doorway to the east. Both exits are | |||
CF | surrounded by red lights and sensors, but the lights around the | |||
CF | western exit are flickering weakly. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | Knight_Otu says, "As I recall, the room didn't want us to have it." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the phase restrictor, and you grab the magnetic | |||
CF | nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. A closed door | |||
CF | leads west, and there's a doorway to the east. Both exits are | |||
CF | surrounded by red lights and sensors, but the lights around the | |||
CF | western exit are flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | As you approach the doorway, an alarm sounds and red force beams | |||
CF | prevent your exit. | |||
CF | | |||
CF | > | DavidW says, "oh right. You need to solve another puzzle first." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | The door is closed. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier, and you grab the phase | |||
CF | restrictor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | The door is closed. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | Misc-7 jumps as well. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the door slides open. | |||
CF | | |||
CF | Misc-7 issues a ROX signal. The crystal goes dark, and the door slides | |||
CF | shut. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | Knight_Otu says, "Another MECHanic." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all | |||
CF | the pipes, but I can't figure out how. What's weird is, when you | |||
CF | activate the crystal in one room, it changes the crystal in the next | |||
CF | room. Whose idea was that?" | |||
CF | | |||
CF | > | DavidW says, "okay, I've barely seen this section. I didn't explore the pipes." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (NE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the west and south. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Amberix fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | There is a wide crack or fissure near the corner of the ceiling. | |||
CF | That's not good! You can actually see the space outside Sector 471. | |||
CF | It's uncanny. What even is it? | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You blast the bug, and it vanishes in a puff of dust. A moment later, | |||
CF | another little bug scurries in through the fissure. Oh brother. | |||
CF | | |||
CF | > | DavidW says, "so it didn't even count" | ||
Knight_Otu says, "Yeah." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. | |||
CF | | |||
CF | You also hear a whirring sound from the west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Gilsap fluid is trickling | |||
CF | through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all | |||
CF | the pipes, but I can't figure out how. What's weird is, when you | |||
CF | activate the crystal in one room, it changes the crystal in the next | |||
CF | room. Whose idea was that?" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. Chroton fluid | |||
CF | starts flowing through the pipes. | |||
CF | | |||
CF | You also hear a whirring sound from the east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (NE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the west and south. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing | |||
CF | swiftly through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | You are alarmed to see a wide fissure near the corner of the ceiling. | |||
CF | Through it you can see the weird space outside Sector 471. | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Gilsap fluid is trickling | |||
CF | through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | You are alarmed to see a wide fissure near the corner of the ceiling. | |||
CF | Through it you can see the weird space outside Sector 471. | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. | |||
CF | | |||
CF | You also hear a whirring sound from the west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Gilsap fluid | |||
CF | is trickling through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. Chroton fluid | |||
CF | starts to trickle through the pipes. | |||
CF | | |||
CF | You also hear a whirring sound from the north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all | |||
CF | the pipes, but I can't figure out how. What's weird is, when you | |||
CF | activate the crystal in one room, it changes the crystal in the next | |||
CF | room. Whose idea was that?" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (NE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the west and south. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing | |||
CF | swiftly through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | You emit the signal, but nothing happens. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | You are alarmed to see a wide fissure near the corner of the ceiling. | |||
CF | Through it you can see the weird space outside Sector 471. | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. | |||
CF | | |||
CF | You also hear a whirring sound from the west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is trickling through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | DavidW says, "I'm not really following how the crystals and fluids are changing." | ||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | You are alarmed to see a wide fissure near the corner of the ceiling. | |||
CF | Through it you can see the weird space outside Sector 471. | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. | |||
CF | | |||
CF | You also hear a whirring sound from the west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Chroton fluid is trickling | |||
CF | through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (NE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the west and south. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing | |||
CF | swiftly through the pipes. | |||
CF | | |||
CF | > | Knight_Otu says, "We might not be able to solve this yet." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Gymnasium | |||
CF | This is the gym. Several bots are exercising on different devices near | |||
CF | the walls. In the middle of the chamber, a cable extends between two | |||
CF | rotator modules. An orange crystal is attached to one of the modules. | |||
CF | Doorways lead north and west. | |||
CF | | |||
CF | Train-8 is here, holding a whistle. | |||
CF | | |||
CF | > | DavidW says, "We can return to the pipes later." | ||
Knight_Otu says, "A TRAINer. For bots." | |||
Knight_Otu says, "I keep getting surprised." | |||
DavidW says, "This gym is an optional task. Jump over the cable 50 times." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Train-8 says, "You should try the cable-clearing challenge! Fifty reps | |||
CF | will get your name on the winners' list!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up. You step in between the rotators, and | |||
CF | they start to spin. | |||
CF | | |||
CF | The cable flies over your head and back down toward the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and the cable passes beneath you. "One!" | |||
CF | shouts Train-8. | |||
CF | | |||
CF | The cable flies over your head and back down toward the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and the cable passes beneath you. "Two!" | |||
CF | shouts Train-8. | |||
CF | | |||
CF | The cable flies over your head and back down toward the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and the cable passes beneath you. "Three!" | |||
CF | shouts Train-8. | |||
CF | | |||
CF | The cable flies over your head and back down toward the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and the cable passes beneath you. "Four!" | |||
CF | shouts Train-8. | |||
CF | | |||
CF | The cable flies over your head and back down toward the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and the cable passes beneath you. "Five!" | |||
CF | shouts Train-8. | |||
CF | | |||
CF | The cable slows down for a brief moment. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The cable flies over your head and back down toward the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The cable comes down and strikes your locomotion units. Train-18 blows | |||
CF | its whistle. "Fault!" | |||
CF | | |||
CF | The crystal goes dark, and the cable stops. | |||
CF | | |||
CF | > | Knight_Otu says, "Okay." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | DavidW says, "HUP might be useful here." | ||
Knight_Otu says, "Oh, hey, I missed that exit." | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 is so | |||
CF | startled, it yelps and falls over! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 gets back up. "I guess these things happen," it says nervously. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the phase restrictor and grab the handle. It pulls out a | |||
CF | little bit, and an extra display stand pops out from the wall, | |||
CF | knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet and takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | DavidW says, "Doesn't knock Cur out though." | ||
Knight_Otu says, "Almost, though." | |||
DavidW says, "If you COM then HUP, he drops the documents." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | You pick up the phase restrictor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | DavidW says, "oh! I haven't seen this room!" | ||
Knight_Otu asks, "MINeralogist?" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Min-23 says, "I like this work, you can just kind of zone out." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank full of | |||
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. | |||
CF | Exits lead north and west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | A sleek grayish bug is swimming around inside the tank. | |||
CF | | |||
CF | > | Knight_Otu says, "There is the Zirbol Tank." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "I don't like the look of that bug," says Main-16. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You fire, but your neutralizer ray is blocked by the glass wall of the | |||
CF | tank. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 371 | |||
CF | Bugs remaining: 9 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a phase restrictor. (Automatically clamps phase | |||
CF | transitions in the vicinity.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the phase restrictor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the phase restrictor. | |||
CF | | |||
CF | > | DavidW says, "You should have tried HUP in the Crystal room to see the upper shelf." | ||
Knight_Otu says, "I guess." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and get a brief glimpse of the shelf. It's | |||
CF | empty, but on the wall behind it you see a depiction of a banana | |||
CF | between two dots. You land with a heavy thud. | |||
CF | | |||
CF | > | Knight_Otu says, "Yeah." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Auxiliary Power Conduit | |||
CF | This is supposed to be a backup source of power in case there are | |||
CF | problems with the primary conduit. Transfer contacts project from the | |||
CF | ceiling and floor. Doorways lead east and south. In one corner of the | |||
CF | floor you see the opening of a trash chute. | |||
CF | | |||
CF | A hard-shelled bug is balanced carefully on the lower contact, | |||
CF | slurping up power. Little blue sparks pop all around it. | |||
CF | | |||
CF | > | DavidW says, "aha. 2nd symbol is banana." | ||
Knight_Otu says, "I'm assuming it's random between games." | |||
DavidW says, "not sure" | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim and fire, but the neutralizer ray bounces off the bug's thick | |||
CF | shell! It doesn't even notice. | |||
CF | | |||
CF | > | Knight_Otu says, "Need a bigger bugzapper." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. The bug | |||
CF | teeters and rolls off the contact! It lands on its back, exposing its | |||
CF | underside. | |||
CF | | |||
CF | > | DavidW says, "I'd like to know where the bugs got *their* upgrades from." | ||
DavidW says, "ooh!" | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You take aim and fire at the vulnerable bug. It vanishes in a spray of | |||
CF | dust and sparks! The force of the blast causes the outer shell to roll | |||
CF | across the floor and fall into the trash chute. | |||
CF | | |||
CF | (Bugs remaining: 8) | |||
CF | | |||
CF | > | Knight_Otu exclaims, "Take that!" | ||
DavidW says, "hee" | |||
Knight_Otu says, "The shell may now be in the trash carousel." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | DavidW says, "oh yeah, perhaps so." | ||
DavidW says, "Also, we know that the tank control is the 4th room we ever saw." | |||
Knight_Otu says, "LIBrarian. Also earlier, MAINtentance bot." | |||
Knight_Otu says, "And yes, the control room." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Lib-13 frowns and says, "Three overdue disks have not been returned, | |||
CF | and I'm quite unhappy about it." | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is a closed door to the west. An orange crystal is embedded next | |||
CF | to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - * - - - | |||
CF | - - - - - - - - | |||
CF | - * - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - * - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | DavidW says, "I did find one of the disks. The small object that was out of reach." | ||
Knight_Otu says, "I see." | |||
DavidW says, "oh. Bug locations." | |||
Knight_Otu says, "Yeah." | |||
DavidW says, "And the four central rooms aren't marked at all." | |||
Jade says, "yep" | |||
DavidW says, "You can kill the bug in Monitors now." | |||
Knight_Otu asks, "Is that the conveyor room that has a bug?" | |||
Knight_Otu says, "Monitors, I see." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Rad-8 says, "I see you have a grabber upgrade. Bots like you can | |||
CF | sometimes forget where they left things! Let me help you out with this | |||
CF | mapping enhancement." It attaches a cable to you and transfers a small | |||
CF | program. "There! Now your map has an item mode!" | |||
CF | | |||
CF | (Type ITEM to switch your map between normal mode and item mode. Item | |||
CF | mode shows the locations of items you can pick up.) | |||
CF | | |||
CF | > | DavidW says, "The one with the loose housing." | ||
Knight_Otu says, "Yeah, I remember now." | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf24" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | Knight_Otu asks, "Is that door the one that leads to performance?" | ||
DavidW says, "yes" | |||
DavidW says, "We may be able to open it from this side." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | You hear something moving on the ceiling. | |||
CF | | |||
CF | > | DavidW says, "There was no crystal on the other side." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Everything works better when the power is on," says Revi-11. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Sector efficiency is up 7 percent," says Revi-11. | |||
CF | | |||
CF | You hear something moving on the ceiling. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | DavidW says, "The invisible bug." | ||
Knight_Otu says, "Yeah." | |||
DavidW says, "It never reappears as far as I know, but it's still there." | |||
Knight_Otu says, "I guess it doesn't just become revisible." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | DavidW says, "Not that I've... seen." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them seems kind of loose. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | The loose housing shakes and rattles. | |||
CF | | |||
CF | You hear a soft scratching above you. | |||
CF | | |||
CF | > | DavidW says, "again" | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | The loose housing falls open, and a spiny bug falls out! It screeches | |||
CF | with annoyance. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You fire your neutralizer at the spiny bug. It vaporizes! | |||
CF | | |||
CF | (Bugs remaining: 7) | |||
CF | | |||
CF | > | Jade says, "cool" | ||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | DavidW says, "If we COM with the very first Engi we found." | ||
DavidW says, "We might be able to empty the tank or something." | |||
Knight_Otu says, "Maybe." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Empty Room | |||
CF | This room is empty except for a blue crystal embedded in the wall. The | |||
CF | letters "IC" are printed on a small sign above it. The only exit is | |||
CF | north. | |||
CF | | |||
CF | > | DavidW says, "You haven't seen the IC room yet." | ||
Knight_Otu says, "I d... right." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 gasps. "I do mind my own business!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is an open door to the | |||
CF | south. A glowing orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Chip Analysis | |||
CF | Several long counters are covered with chips and circuit boards, and | |||
CF | various analytical instruments are hanging on the walls. It's pretty | |||
CF | disorderly, to be honest. Between two of the instruments you see a | |||
CF | depiction of a lightning bolt followed by two dots. Exits lead east | |||
CF | and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Power Regulation | |||
CF | This is the power regulation center. It's got a lot of arcane and | |||
CF | complicated gadgetry. Doorways lead west and south. | |||
CF | | |||
CF | Engi-12 is sitting at a console, fiddling with the controls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Engi-12 says, "Oh, you've been to the zirbol tank? I can control it | |||
CF | here. I'll just go ahead and start the drain for you. It will refill | |||
CF | after a little while." The bot flips a switch marked ZTD. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chip Analysis | |||
CF | Several long counters are covered with chips and circuit boards, and | |||
CF | various analytical instruments are hanging on the walls. It's pretty | |||
CF | disorderly, to be honest. Between two of the instruments you see a | |||
CF | depiction of a lightning bolt followed by two dots. Exits lead east | |||
CF | and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is an open door to the | |||
CF | south. A glowing orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | "I'm sorry, that connection is unavailable," says Oper-4. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | DavidW asks, "oh. We have to get back there right away?" | ||
Knight_Otu says, "I guess. Not sure I'm taking the best route." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "keep going south and go east at south hall" | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | You hear a soft squeak from the ceiling. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - * - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - * - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank, which is | |||
CF | empty. An orange crystal is attached to the tank. Exits lead north and | |||
CF | west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | A sleek grayish bug is flopping around inside the tank. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the tank slowly opens. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You blast the bug and pulverize it into dust! | |||
CF | | |||
CF | Main-16 takes its mop and quickly swishes the dust out of the tank. | |||
CF | | |||
CF | (Bugs remaining: 6) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Main-16 says, "Thanks for getting rid of that bug. Yuck." | |||
CF | | |||
CF | > | Knight_Otu says, "I think there were a few paths untaken on this side." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Auxiliary Power Conduit | |||
CF | This is a backup source of power in case there are problems with the | |||
CF | primary conduit. Transfer contacts project from the ceiling and floor, | |||
CF | and a stream of blue power flows between them. Doorways lead east and | |||
CF | south. In one corner of the floor you see the opening of a trash | |||
CF | chute. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - * - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | DavidW says, "north of here" | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Bot Storage | |||
CF | This is where bots go for medium-term storage. About a dozen bots are | |||
CF | suspended from the walls. They're all dormant. In the middle of the | |||
CF | room you see a pedestal with a green crystal. The exit is south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green cystal flashes, and Burg-13 comes to life. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Burg-13 looks at you slyly and says, "Two smiles and a banana. Don't | |||
CF | tell Serg-18 I told you." | |||
CF | | |||
CF | > | Knight_Otu asks, "BURG, BURG... BURGlar? BURGermeister?" | ||
DavidW says, "Burglar" | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - * - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Auxiliary Power Conduit | |||
CF | This is a backup source of power in case there are problems with the | |||
CF | primary conduit. Transfer contacts project from the ceiling and floor, | |||
CF | and a stream of blue power flows between them. Doorways lead east and | |||
CF | south. In one corner of the floor you see the opening of a trash | |||
CF | chute. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the phase restrictor and grab the handle. It pulls out a | |||
CF | little bit, and the door slides open. | |||
CF | | |||
CF | > | DavidW says, "I couldn't get west of here." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You let go of the handle, and it pops back in. The door slides closed. | |||
CF | You pick up the phase restrictor. | |||
CF | | |||
CF | > | Knight_Otu says, "We need an autonomous hand." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank full of | |||
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. | |||
CF | Exits lead north and west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | DavidW says, "Well, I do know how to get Tip to follow us..." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - * - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | Knight_Otu says, "Wrong place." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. | |||
CF | | |||
CF | > | DavidW asks, "What are you trying to get to?" | ||
Knight_Otu says, "The magnet transport room. I wanted to try if HUP is what we needed for that." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | DavidW says, "From the cafe, go north to Febrication, then east." | ||
DavidW says, "The cafe is north then east from Junction." | |||
Knight_Otu says, "I should have mapped ysellf. I thought that is where the modder is" | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A GX-series lopacitor lies discarded on the floor. | |||
CF | | |||
CF | A handful of square plates drops in through a chute. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Processing Chamber | |||
CF | Large banks of processing units hum away, processing whatever it is | |||
CF | they process. A doorway leads west. A green rail hangs from the | |||
CF | ceiling, running from the center of the room through an opening in the | |||
CF | east wall. A series of magnetized metal plates zoom in and out along | |||
CF | the rail. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and with a CLANK, your head sticks to one of | |||
CF | the metal plates! You are whisked through the opening.... | |||
CF | | |||
CF | Press SPACE to continue. | DavidW says, "The on-screen map is very handy, but I don't think Floyd can deal with it." | ||
Knight_Otu pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is a closed door to the east. An orange crystal is embedded by the | |||
CF | door. | |||
CF | | |||
CF | The plate releases you, and you drop to the floor. | |||
CF | | |||
CF | > | Jade says, "I have a borrowed map" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the phase restrictor, and you grab the magnetic | |||
CF | nullifier. | |||
CF | | |||
CF | > | DavidW says, "yeah, you can take nullifier west" | ||
Jade has left. | |||
Jade has arrived. | Knight_Otu asks, "I'm guessing its fine to leave the restrictor here?" | ||
Jade has left. | |||
Jade has arrived. | DavidW says, "yeah" | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You hear a weak buzzing as you pass the door, but nothing else | |||
CF | happens. | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Management | |||
CF | This looks like Sector 471's main office. In the middle of the room | |||
CF | there's a big desk covered with reports and other documents. Doorways | |||
CF | lead north and south. | |||
CF | | |||
CF | Dir-2 is cowering under the desk. | |||
CF | | |||
CF | A large bristly bug is sitting on top of the desk, poking at the | |||
CF | documents. | |||
CF | | |||
CF | > | Knight_Otu says, "Hello DIRector." | ||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You fire your neutralizer at the bug, and it disintegrates into dark | |||
CF | smoke! | |||
CF | | |||
CF | Dir-2 gets up. "Wow, thanks! I hope these reports aren't too damaged!" | |||
CF | It sits down and begins sifting through the documents. | |||
CF | | |||
CF | (Bugs remaining: 5) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Dir-2 says, "Thanks for getting rid of that bug! Now I can make some | |||
CF | headway on this backlog." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Interport Control | |||
CF | This appears to be a control center for the conduits that carry items | |||
CF | in and out of Sector 471. There's a big console with a lot of blinking | |||
CF | lights and readouts. The exit is south. | |||
CF | | |||
CF | Cont-9 is keeping an eye on the console. | |||
CF | | |||
CF | > | DavidW asks, "CONTroller?" | ||
Knight_Otu says, "And CONTroller, I guess." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cont-9 says, "The interports are functioning normally. I wish they | |||
CF | could operate a little faster, but oh well." It gestures at the wall. | |||
CF | "It's weird, a panel opened on that wall a while ago. It stayed open | |||
CF | for eleven cycles, then it closed again." | |||
CF | | |||
CF | > | Knight_Otu says, "IC." | ||
DavidW says, "indeed" | |||
Knight_Otu says, "I see, indeed." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Management | |||
CF | This looks like Sector 471's main office. In the middle of the room | |||
CF | there's a big desk covered with reports and other documents. Doorways | |||
CF | lead north and south. | |||
CF | | |||
CF | Dir-2 sits at the desk, busily processing documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | DavidW says, "I'm now guessing that one of Lib's disks is in the panel." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap up and stick to one of the metal plates. You are whisked | |||
CF | through the opening. | |||
CF | | |||
CF | Processing Chamber | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Processing Chamber | |||
CF | Large banks of processing units hum away, processing whatever it is | |||
CF | they process. A doorway leads west. A green rail hangs from the | |||
CF | ceiling, running from the center of the room through an opening in the | |||
CF | east wall. A series of magnetized metal plates zoom in and out along | |||
CF | the rail. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A GX-series lopacitor lies discarded on the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | As you approach the doorway, an alarm sounds and red force beams | |||
CF | prevent your exit. | |||
CF | | |||
CF | > | DavidW says, "sigh" | ||
Knight_Otu says, "Dangit." | |||
DavidW says, "no undo" | |||
Knight_Otu says, "I was sure the magnetized room was south of the teleporter." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You hear a weak buzzing as you pass the door, but nothing else | |||
CF | happens. | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap up and stick to one of the metal plates. You are whisked | |||
CF | through the opening. | |||
CF | | |||
CF | Processing Chamber | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A GX-series lopacitor lies discarded on the floor. | |||
CF | | |||
CF | > | DavidW says, "no. It's west of Teleport B" | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | Knight_Otu says, "As I said before. I have no one to blame but my poor internal mapping." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | You can see a small object lying on top of one of the modules. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You attempt to jump, but the magnetic floor holds you down. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 500 | |||
CF | Bugs remaining: 5 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a magnetic nullifier. (Counteracts nearby magnetism. | |||
CF | Must be dropped to activate.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 500 | |||
CF | Bugs remaining: 5 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a magnetic nullifier. (Counteracts nearby magnetism. | |||
CF | Must be dropped to activate.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | You sense that the floor is no longer magnetized. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor, and see that the small object is actually a | |||
CF | gray disk. You impulsively grab it! You land with a thud. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 502 | |||
CF | Bugs remaining: 5 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a gray disk. (Catalog no. 9010E - How to Enjoy | |||
CF | Recursion Without Overdoing It. The disk has a large scratch.) | |||
CF | | |||
CF | > | DavidW says, "Restoration Room" | ||
Knight_Otu Yeah. | DavidW says, "or Chamber or whatever it's called." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Restoration | |||
CF | The walls of this room are covered with a grid of softly humming | |||
CF | wires. In the middle of the floor stands a machine with a sign: | |||
CF | "Insert items in need of restoration." A doorway leads east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You place the gray disk in the bay on top of the machine, which | |||
CF | automatically activates. Strange lights play all over it. You hear a | |||
CF | loud hum. When the lights fade, you see the disk has been cured of its | |||
CF | scratch! You retrieve it from the bay. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You hand the gray disk to Lib-13. "Why, thank you!" The bot inserts it | |||
CF | into the correct storage unit and returns to the desk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | * - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | You hear a soft squeak from the ceiling. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | DavidW says, "odd we haven't found a light yet." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Empty Room | |||
CF | This room is empty except for a blue crystal embedded in the wall. The | |||
CF | letters "IC" are printed on a small sign above it. The only exit is | |||
CF | north. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The blue crystal lights up, and you hear a soft ticking sound. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | DavidW says, "You'll want to use the teleports" | ||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | Knight_Otu asks, "Do I?" | ||
DavidW says, "I think so, yes." | |||
DavidW says, "You'll have one turn to spare to use PIK." | |||
Knight_Otu says (to ClubFloyd), "SAVE" | |||
Knight_Otu says (to ClubFloyd), "cf25" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Management | |||
CF | This looks like Sector 471's main office. In the middle of the room | |||
CF | there's a big desk covered with reports and other documents. Doorways | |||
CF | lead north and south. | |||
CF | | |||
CF | Dir-2 sits at the desk, busily processing documents. | |||
CF | | |||
CF | Dir-2 takes a document from the inbox. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Interport Control | |||
CF | This appears to be a control center for the conduits that carry items | |||
CF | in and out of Sector 471. There's a big console with a lot of blinking | |||
CF | lights and readouts. The exit is south. | |||
CF | | |||
CF | A panel has opened in the wall, revealing a sausage-shaped depression. | |||
CF | | |||
CF | Cont-9 is staring at the open panel. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | PIK failed: there's nothing grabbable here. | |||
CF | | |||
CF | The panel slides closed. Cont-9 scratches its head. | |||
CF | | |||
CF | > | DavidW says, "okay. We need the bratwurst." | ||
Knight_Otu says, "I see." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Management | |||
CF | This looks like Sector 471's main office. In the middle of the room | |||
CF | there's a big desk covered with reports and other documents. Doorways | |||
CF | lead north and south. | |||
CF | | |||
CF | Dir-2 sits at the desk, busily processing documents. | |||
CF | | |||
CF | Dir-2 takes a document from the inbox. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | DavidW says, "First time I saw the panel open." | ||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Adjustment Center | |||
CF | The walls here are covered with adjustment controls: knobs and sliders | |||
CF | for the most part, but also some levers and switches. They are | |||
CF | unlabeled, which makes the whole thing seem quite unapproachable. A | |||
CF | prominent red grab-handle stands out from the other controls. | |||
CF | | |||
CF | Vari-20 is up on a ladder, checking a clipboard and making | |||
CF | adjustments. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Trash Repository | |||
CF | Anything that gets thrown away in this sector ends up here. It's nicer | |||
CF | than you might expect, though. An orderly trash carousel occupies the | |||
CF | east part of the room, and next to it stands a pedestal with a green | |||
CF | crystal. The exit is west. | |||
CF | | |||
CF | The trash carousel contains a square plate. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You take the square plate from the carousel. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 541 | |||
CF | Bugs remaining: 5 | |||
CF | Optional tasks completed: 1/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a square plate. (An old metal plate bearing an | |||
CF | unusual checkered pattern.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell contains | |||
CF | a bratwurst. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put the square plate into the carousel and remove the bratwurst. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Empty Room | |||
CF | This room is empty except for a blue crystal embedded in the wall. The | |||
CF | letters "IC" are printed on a small sign above it. The only exit is | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The blue crystal lights up, and you hear a soft ticking sound. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Management | |||
CF | This looks like Sector 471's main office. In the middle of the room | |||
CF | there's a big desk covered with reports and other documents. Doorways | |||
CF | lead north and south. | |||
CF | | |||
CF | Dir-2 sits at the desk, busily processing documents. | |||
CF | | |||
CF | Dir-2 takes a document from the inbox. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Interport Control | |||
CF | This appears to be a control center for the conduits that carry items | |||
CF | in and out of Sector 471. There's a big console with a lot of blinking | |||
CF | lights and readouts. The exit is south. | |||
CF | | |||
CF | A panel has opened in the wall, revealing a sausage-shaped depression. | |||
CF | | |||
CF | Cont-9 is staring at the open panel. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You place the bratwurst into the depresson. You hear a short fanfare, | |||
CF | the panel closes, and all the lights on the console start blinking | |||
CF | faster. | |||
CF | | |||
CF | "Wow, this is great!" cries Cont-9. "Interport throughput has just | |||
CF | increased by 24 percent!" | |||
CF | | |||
CF | (Optional task completed: Restore the secret interport | |||
CF | booster.) | |||
CF | | |||
CF | > | Knight_Otu says, "Ah hah." | ||
DavidW says, "oh" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cont-9 says, "The interports are functioning better than ever!" | |||
CF | | |||
CF | > | Jade says, "well done" | ||
DavidW says, "hooray for the interports." | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf26" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | Knight_Otu says, "Not a lost disk, but I'm sure REVI is beaming as well." | ||
DavidW asks, "oh, maybe?" | |||
Knight_Otu says, "I mean, probably not enough to light up a dark room or reveal invisible bugs..." | |||
DavidW asks, "We can go to Security Override and use smiley-smiley-banana to unlock the jail?" | |||
Knight_Otu says, "Sure." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Management | |||
CF | This looks like Sector 471's main office. In the middle of the room | |||
CF | there's a big desk covered with reports and other documents. Doorways | |||
CF | lead north and south. | |||
CF | | |||
CF | Dir-2 sits at the desk, busily processing documents. | |||
CF | | |||
CF | Dir-2 takes a document from the inbox. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | lightning bolt, an eye, and a lightning bolt. A purple crystal is | |||
CF | embedded next to the panel. Doorways lead east and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up. An arrow appears under the first symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to a smiley face. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The arrow moves to the second symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the second symbol changes to a banana. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the second symbol changes to a lightning | |||
CF | bolt. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the second symbol changes to a smiley face. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The arrow moves to the third symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the third symbol changes to a smiley face. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the third symbol changes to an eye. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the third symbol changes to a banana. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The arrow moves back to the first symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | smiley face, a smiley face, and a banana. An arrow is pointing to the | |||
CF | first symbol. A purple crystal is embedded next to the panel. Doorways | |||
CF | lead east and west. | |||
CF | | |||
CF | The arrow moves to the second symbol. | |||
CF | | |||
CF | > | DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Parts Distribution | |||
CF | Several parts conduits are run through this room. You can hear a | |||
CF | rattling sound inside them. A sign on the wall says, "Today's item: | |||
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted | |||
CF | below the sign. The only exit is west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | smiley face, a smiley face, and a banana. An arrow is pointing to the | |||
CF | third symbol. A purple crystal is embedded next to the panel. Doorways | |||
CF | lead east and west. | |||
CF | | |||
CF | The purple crystal stops glowing, and the arrow disappears. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Station | |||
CF | This is the place where misbehaving bots are processed. A wide desk is | |||
CF | covered with reports. There's a heavy door in the east wall marked | |||
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads | |||
CF | south. | |||
CF | | |||
CF | Serg-18 is sitting behind the desk, reviewing reports. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Jail | |||
CF | This room includes three spartan cells, with bars and everything. An | |||
CF | orange stripe runs around the walls. The exit is west. | |||
CF | | |||
CF | Cell 02 is occupied by Neer-15, who gazes at you sullenly. | |||
CF | | |||
CF | An illumination unit sits just inside the bars of Cell 01. You could | |||
CF | probably grab it. | |||
CF | | |||
CF | > | Knight_Otu asks, "NE'ERdowell?" | ||
DavidW asks, "I guess?" | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the illumination unit. It clicks on, producing a moderately | |||
CF | bright light. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 591 | |||
CF | Bugs remaining: 5 | |||
CF | Optional tasks completed: 2/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying an illumination unit. (Produces light.) | |||
CF | | |||
CF | > | DavidW says, "Light source get" | ||
Knight_Otu says, "Indeed." | |||
DavidW says, "com with Neer" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Neer-15 says, "They gave me 4300 cycles for measly vandalism. There's | |||
CF | no justice." | |||
CF | | |||
CF | > | Jade says, "to the dark room" | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Neer-15 says, "They gave me 4300 cycles for measly vandalism. There's | |||
CF | no justice." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Station | |||
CF | This is the place where misbehaving bots are processed. A wide desk is | |||
CF | covered with reports. There's a heavy door in the east wall marked | |||
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads | |||
CF | south. | |||
CF | | |||
CF | Serg-18 is sitting behind the desk, reviewing reports. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Serg-18 glances at the door, then at you. "I wonder who tipped you | |||
CF | off." | |||
CF | | |||
CF | > | Knight_Otu says, "But I see you aren't pressing the issue." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Storage 68C | |||
CF | This is another storage area. The walls are lined with shelves holding | |||
CF | a variety of containers. Below one shelf you see a drawing of two dots | |||
CF | and an eye. | |||
CF | | |||
CF | A dark green bug is scratching at one of the containers. | |||
CF | | |||
CF | A turquoise disk lies on a shelf. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You blast the bug with your neutralizer! It vanishes in a puff of | |||
CF | particles. | |||
CF | | |||
CF | (Bugs remaining: 4) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the illumination unit, and you grab the turquoise disk. | |||
CF | | |||
CF | > | DavidW asks, "Should be fine to leave the light here, eh?" | ||
Knight_Otu asks, "Lightning, banana, eye?" | |||
DavidW says, "yes" | |||
Knight_Otu says, "I think it's fine to leave it here." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | DavidW says, "I forget exactly where the 2nd security door is." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Rad-8 says, "I hope that item mode is helpful!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You hand the turquoise disk to Lib-13. "Why, thank you!" The bot | |||
CF | inserts it into the correct storage unit and returns to the desk. | |||
CF | | |||
CF | > | DavidW asks, "Did you ST that disk?" | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | Knight_Otu says, "Oh, I didn't." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | DavidW says, "well, hopefully it doesn't matter" | ||
DavidW says, "set the lightning-banana-eye code, please." | |||
Knight_Otu says, "We're at the three-hour mark, but I think I can stay on a bit longer today." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | smiley face, a smiley face, and a banana. A purple crystal is embedded | |||
CF | next to the panel. Doorways lead east and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up. An arrow appears under the third symbol. | |||
CF | | |||
CF | > | DavidW says, "oh wow. I wasn't watching the time at all" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the third symbol changes to a lightning bolt. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the third symbol changes to a smiley face. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the third symbol changes to an eye. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The arrow moves back to the first symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to an eye. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to a banana. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the first symbol changes to a lightning bolt. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | The arrow moves to the second symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the second symbol changes to an eye. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the second symbol changes to a banana. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | lightning bolt, a banana, and an eye. An arrow is pointing to the | |||
CF | second symbol. A purple crystal is embedded next to the panel. | |||
CF | Doorways lead east and west. | |||
CF | | |||
CF | The arrow moves to the third symbol. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Trash Repository | |||
CF | Anything that gets thrown away in this sector ends up here. It's nicer | |||
CF | than you might expect, though. An orderly trash carousel occupies the | |||
CF | east part of the room, and next to it stands a pedestal with a green | |||
CF | crystal. The exit is west. | |||
CF | | |||
CF | The trash carousel contains a square plate. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You take the square plate from the carousel. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | Tag-9 notices your square plate and stares at it. "Wow," it says. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate and grab the handle. It pulls out a | |||
CF | little bit, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You let go of the handle, and it pops back in. The door slides closed. | |||
CF | You pick up the square plate. | |||
CF | | |||
CF | > | DavidW says, "This isn't the security door." | ||
DavidW asks, "I think it's west of Insulated Room?" | |||
Knight_Otu says, "TAG's a bit too mesmerised by the plate to hold the door open." | |||
Knight_Otu says, "Maybe." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate. | |||
CF | | |||
CF | Tag-9 keeps staring at the square plate. | |||
CF | | |||
CF | > | DavidW says, "yeah, I don't know where to take Tag to." | ||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | Knight_Otu says, "ENTomologist." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I | |||
CF | research bugs, as you can see. We're always looking for better ways to | |||
CF | repel them. If you come across any bug parts, I could use them!" | |||
CF | | |||
CF | > | DavidW says, "aha" | ||
Knight_Otu says, "ENT wants the shell." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | DavidW says, "yes" | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Trash Repository | |||
CF | Anything that gets thrown away in this sector ends up here. It's nicer | |||
CF | than you might expect, though. An orderly trash carousel occupies the | |||
CF | east part of the room, and next to it stands a pedestal with a green | |||
CF | crystal. The exit is west. | |||
CF | | |||
CF | The trash carousel is empty. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell contains | |||
CF | a bug shell. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You take the bug shell from the carousel. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | Knight_Otu says, "I think the carousel is PIKed empty." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | DavidW says, "As far as I can tell, the number of cells in the carousel is the number of things in it plus one empty one." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are | |||
CF | always a headache. I can use this to improve our auto-detection | |||
CF | devices." | |||
CF | | |||
CF | (Optional task completed: Deliver a bug part to Ent-22.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd | |||
CF | appreciate it." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark, and the door slides closed. | |||
CF | | |||
CF | > | Knight_Otu says, "So, there's the miscreant up north, tag south, the pipes..." | ||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 665 | |||
CF | Bugs remaining: 4 | |||
CF | Optional tasks completed: 3/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | DavidW says, "I kinda feel maybe we could stop here." | ||
Knight_Otu says, "And PIK this back up next week? Fine by me." | |||
DavidW says, "hee" | |||
DavidW says (to ClubFloyd), "save" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
DavidW says (to ClubFloyd), "cfsector471" | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | DavidW says, "Great work" | ||
Knight_Otu says, "With the Cycles elapsed timer in the status, I'm sure we'll be evaluated by how long we took to exterminate all the bugs." | |||
Jade says, "Great game and great gameplay" | |||
DavidW says, "I noticed we never got tarnished or needed the Waiter to give us juice." | |||
Knight_Otu says, "Yeah." | |||
DavidW asks, "Any idea how to close the gap at Pipes (SE)?" | |||
Knight_Otu says, "Right, the invisible bug,, too." | |||
DavidW says, "We saw most of the rooms." | |||
Knight_Otu says, "I guess the plate may be able to plug the gap, but I'm unsure." | |||
DavidW says, "hm. Tag follows the plate." | |||
Knight_Otu says, "There's also that mystery object in Fabrication. We should PIK that and ceck what it is." | |||
DavidW says, "Except I don't think he follows into Pipes." | |||
DavidW | You are carrying a GX-series lopacitor. (A component used in electromechanical modules. The GX series is quite fancy.) | |||
Knight_Otu says, "There are a few rooms in the northern portion I think we haven't seen." | |||
Knight_Otu says, "Hm." | |||
Jade says, "a big, great game" | |||
DavidW says, "Apart from the 4 central rooms, we saw every room but two." | |||
Knight_Otu says, "I think I'll need to do a reread before next week anyway. Maybe that'll jog a few ideas." | |||
DavidW says, "We didn't get past Misc's door or the Tarnished Room door." | |||
Knight_Otu says, "Yeah." | |||
DavidW asks, "I remember in another of DiBianca's games, there was a gnome figurine with a hook that could go on a handle to hold it down. I wonder if the same puzzle solution is used with the Tarnished Room's handle?" | |||
Knight_Otu says, "Hm." | |||
DavidW says, "I didn't see anything like that in the game, though." | |||
Jade says, "interesting" | |||
DavidW says, "anyway, thanks again muchly for a great session, both of you" | |||
Knight_Otu exclaims, "Thanks everyone!" | |||
Jade says, "this gameplay was too fast for me" | |||
DavidW says (to Jade), "sorry." | |||
Knight_Otu says, "Sorry about that. I'll try to slow down more." | |||
DavidW says, "You should say something when we go too fast." | |||
Jade says, "I can6 do a good map, sorry" | |||
Jade says, "can't" | |||
DavidW says, "And it's a big map" | |||
DavidW says, "eight rooms wide and eight rooms tall." | |||
Jade says, "I don't see a perfect 8x8 square" | |||
Jade says, "and sometimes exits missmatch" | |||
Knight_Otu says (to ClubFloyd), "window" | |||
CF ] | |||
CF ] | |||
CF ] | |||
CF ] | |||
CF ] | |||
CF ] | |||
CF ] | |||
CF ] +---------------------------------+ | |||
CF ] | Ent-Hal-Chi-Pow Int Pro Sta-Jai | | |||
CF ] | | | | | | | | |||
CF ] | Val-Swi-Sto Pri Man Mod-Tel-Tra | | |||
CF ] | | | | | | | |||
CF ] | Spi Con Fab-Pro#Pro-Sec-Eas-Adj | | |||
CF ] | | | | | | |||
CF ] | Upg Mon-Cha +Dec-Sor | | |||
CF ] | | | | | | |||
CF ] | Sal-Jun-Exa Bug+Ins-Scu | | |||
CF ] | | | ^|^ | | | |||
CF ] | Emp The-Saf-Par +Tar-Che-Gym | | |||
CF ] | | | | | | |||
CF ] | Res-Tel-Met Bot Aux-Cry Pip-Pip | | |||
CF ] | | | | | | | | | |||
CF ] | Sto-Sou-Per-Sca-Arc-Zir Pip-Pip | | |||
CF ] +---------------------------------+ | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | Tag-9 notices your square plate and stares at it. "Wow," it says. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate and grab the handle. It pulls out a | |||
CF | little bit, and the door slides open. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You let go of the handle, and it pops back in. The door slides closed. | |||
CF | You pick up the square plate. | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate. | |||
CF | | |||
CF | Tag-9 keeps staring at the square plate. | |||
CF | | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I | |||
CF | research bugs, as you can see. We're always looking for better ways to | |||
CF | repel them. If you come across any bug parts, I could use them!" | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Trash Repository | |||
CF | Anything that gets thrown away in this sector ends up here. It's nicer | |||
CF | than you might expect, though. An orderly trash carousel occupies the | |||
CF | east part of the room, and next to it stands a pedestal with a green | |||
CF | crystal. The exit is west. | |||
CF | | |||
CF | The trash carousel is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell contains | |||
CF | a bug shell. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You take the bug shell from the carousel. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are | |||
CF | always a headache. I can use this to improve our auto-detection | |||
CF | devices." | |||
CF | | |||
CF | (Optional task completed: Deliver a bug part to Ent-22.) | |||
CF | | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd | |||
CF | appreciate it." | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark, and the door slides closed. | |||
CF | | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 665 | |||
CF | Bugs remaining: 4 | |||
CF | Optional tasks completed: 3/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | |||
CF | > SAVE | |||
CF | | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
CF | > WINDOW | |||
CF | | |||
CF | (Side window is ON.) | |||
CF | | |||
CF | > | DavidW says, "Entry Room is the northwest corner, Jail is the northeast one." | ||
Jade says, "it is a shame. I will try to replay this week" | |||
Jade says, "and remap" | |||
Knight_Otu says, "Yikes." | |||
Knight_Otu says (to ClubFloyd), "window" | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | Tag-9 notices your square plate and stares at it. "Wow," it says. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate and grab the handle. It pulls out a | |||
CF | little bit, and the door slides open. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You let go of the handle, and it pops back in. The door slides closed. | |||
CF | You pick up the square plate. | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate. | |||
CF | | |||
CF | Tag-9 keeps staring at the square plate. | |||
CF | | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 looks up. "Oh, you got through the safety door! Well, I | |||
CF | research bugs, as you can see. We're always looking for better ways to | |||
CF | repel them. If you come across any bug parts, I could use them!" | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Trash Repository | |||
CF | Anything that gets thrown away in this sector ends up here. It's nicer | |||
CF | than you might expect, though. An orderly trash carousel occupies the | |||
CF | east part of the room, and next to it stands a pedestal with a green | |||
CF | crystal. The exit is west. | |||
CF | | |||
CF | The trash carousel is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell contains | |||
CF | a bug shell. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You take the bug shell from the carousel. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes, and the carousel rotates. The next cell is empty. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You give the bug shell to Ent-22. "Oh, this is great! Armored bugs are | |||
CF | always a headache. I can use this to improve our auto-detection | |||
CF | devices." | |||
CF | | |||
CF | (Optional task completed: Deliver a bug part to Ent-22.) | |||
CF | | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd | |||
CF | appreciate it." | |||
CF | | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark, and the door slides closed. | |||
CF | | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 665 | |||
CF | Bugs remaining: 4 | |||
CF | Optional tasks completed: 3/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | |||
CF | > SAVE | |||
CF | | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
CF | > WINDOW | |||
CF | | |||
CF | (Side window is ON.) | |||
CF | | |||
CF | > | |||
CF | > WINDOW | |||
CF | | |||
CF | (Side window is OFF.) | |||
CF | | |||
CF | > | Jade says, "entry room doesn't appear to be nw becouse we can travel e and w" | ||
Jade says, "sometimes" | |||
DavidW says, "Northwest corner" | |||
DavidW says, "You can only go east from there to Hall." | |||
DavidW says, "Hall is west-east with the Greeter bot and door to the south." | |||
Jade says, "but you can s, e, e" | |||
DavidW says, "Not from Entry." | |||
Jade says, "pardon, s, w, w" | |||
Jade says, "from the hall" | |||
DavidW says, "From Hall, you can go west, east, or south." | |||
Jade says, "s, then w and w" | |||
DavidW says, "Entry is west from Hall. Chip Analysis is east from Hall. Switchboard is south from Hall." | |||
Jade says, "I will remap" | |||
DavidW says, "You can't go west twice from Switchboard." | |||
Jade says, "thank you" | |||
Jade says, "ok, then we don't start in NW corner" | |||
DavidW says, "West from Switchboard goes to Validation, and Validation is on the west edge of the map." | |||
DavidW says, "Yes, we start in the northwest corner of the map." | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Ent-Hal-Chi-Pow Int Pro Sta-Jai |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Val-Swi-Sto Pri Man Mod-Tel-Tra |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Spi Con Fab-Pro#Pro-Sec-Eas-Adj |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Upg Mon-Cha +Dec-Sor |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Sal-Jun-Exa Bug+Ins-Scu |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | ^|^ | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Emp The-Saf-Par +Tar-Che-Gym |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Res-Tel-Met Bot Aux-Cry Pip-Pip |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | | | | | | | |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] | Sto-Sou-Per-Sca-Arc-Zir Pip-Pip |" | |||
DavidW says (to ClubFloyd), "] +---------------------------------+ CF ] +---------------------------------+" | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | ENT-HAL-CHI-POW INT PRO | |||
CF | STA-JAI | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | | | |||
CF | | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | VAL-SWI-STO PRI MAN | |||
CF | MOD-TEL-TRA | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | | |||
CF | | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | SPI CON | |||
CF | FAB-PRO#PRO-SEC-EAS-ADJ | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | |||
CF | | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | UPG MON-CHA | |||
CF | +DEC-SOR | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | |||
CF | | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | SAL-JUN-EXA | |||
CF | BUG+INS-SCU | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | |||
CF | ^|^ | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | EMP THE-SAF-PAR | |||
CF | +TAR-CHE-GYM | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | |||
CF | | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | RES-TEL-MET BOT AUX-CRY | |||
CF | PIP-PIP | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | | | | | | |||
CF | | | | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | STO-SOU-PER-SCA-ARC-ZIR | |||
CF | PIP-PIP | | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
CF | > | |||
CF | > ] +---------------------------------+ CF ] | |||
CF | +---------------------------------+ | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | DavidW says, "ack. sorry. Very bad paste attempt." | ||
Jade says, "I see your question" | |||
DavidW says, "The first row is ENT-HAL-CHI-POW INT PRO STA-JAI" | |||
Jade says, "point" | |||
DavidW says, "I wonder if there's a bug emoji I can use when I make my own map." | |||
Knight_Otu says, "Okay, after cross-referencing, I think the remaining bugs are - invisible bug in Performance, hiding bug in the gallery, infinibug in the pipeworks, and miscreant-protected bug." | |||
DavidW says, "okay" | |||
Knight_Otu says, "The Room beyond the tarnished hall must be a bonus objective." | |||
Knight_Otu says, "Or a post-bug objective." | |||
DavidW says, "or the way to a ... yeah." | |||
DavidW says, "There could be a phase III to the game." | |||
Knight_Otu says, "That must be the way to the four central rooms, in any case." | |||
DavidW says, "Wonder if it's some weird courtyard setup." | |||
DavidW says, "Maybe a boss bug queen." | |||
Knight_Otu says, "Hm. Or where we learn that the bugs were bred there to keep us on our toes, sorry, locomotive appendages." | |||
*** SESSION TWO *** | |||
DavidW says, "Regarding last week's game, Trouble in Sector 471, I played a bit more of it at home after our last session. My notes so far (and map so far) are at [LINK] ." | |||
DavidW says, "I killed all bugs but one. I didn't solve any more of the optional puzzles. And I never saw the inside four rooms that seem to be a secret courtyard in the middle of the sector." | |||
Knight_Otu says, "So, yeah, our sector has a bit of a bug problem, and we are the EXTERminator bot stuck with the job." | |||
Knight_Otu says, "Here in game, we have four bugs left. One that's hiding in a gallery with a protective CURator. One protected by a miscievous MISCreant. One infinitely spawning in the pipeworks. And an invisible one in the performance review section." | |||
DavidW says, "I suggest revisiting Bot Storage." | |||
Knight_Otu says, "Hm. I can see that." | |||
DavidW asks, "Who wants to drive?" | |||
Knight_Otu says, "Also, TAGalong should be useful in some fashion." | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | DavidW says, "I did find a use for TAG, yes." | ||
Jade says, "I am greenish with this game." | |||
Knight_Otu says, "Okay, I see where we are." | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 666 | |||
CF | Bugs remaining: 4 | |||
CF | Optional tasks completed: 3/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, staring intently at a square plate on the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the square plate. | |||
CF | | |||
CF | > | Knight_Otu says, "Let me try this one first." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | Tag-9 follows after you. Then it sees Misc-7, growls something | |||
CF | inaudible, and leaves. | |||
CF | | |||
CF | > | Knight_Otu says, "Okay, I guess TAG dislikes company." | ||
DavidW says, "I noticed that Tag never likes to enter any room with another bot in it. But he only growls at this guy. I don't know why." | |||
Knight_Otu says, "(Helps with keeping COM simple.)" | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | > | Knight_Otu says, "The closed door." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank full of | |||
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. | |||
CF | Exits lead north and west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Bot Storage | |||
CF | This is where bots go for medium-term storage. About a dozen bots are | |||
CF | suspended from the walls. They're all dormant, except one. In the | |||
CF | middle of the room you see a pedestal with a green crystal. The exit | |||
CF | is south. | |||
CF | | |||
CF | Burg-13 is looking around shiftily. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Burg-13 looks at you slyly and says, "Two smiles and a banana. Don't | |||
CF | tell Serg-18 I told you." | |||
CF | | |||
CF | > | DavidW says, "There's more bots here than just one." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green cystal flashes. Burg-13 goes limp, and Stu-15 jerks to life. | |||
CF | | |||
CF | > | DavidW says, "STUdent" | ||
Knight_Otu says, "I see." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Stu-15 says, "The last time I went to the Archives, I got a neat disk | |||
CF | that explains how invisibility is a magnetic phenomenon. I can't | |||
CF | remember what I did with it." | |||
CF | | |||
CF | > | Knight_Otu says, "Huh. Interesting." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green cystal flashes. Stu-15 goes dormant, and Phys-4 comes to | |||
CF | life. | |||
CF | | |||
CF | > | Knight_Otu says, "Hey, you're wanted in the examination room." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Phys-4 says, "Modern lopacitors have a side effect of absorbing field | |||
CF | energy, which prevents their use in certain modules. It's important to | |||
CF | know that." | |||
CF | | |||
CF | > | DavidW says, "no, that other bot was looking for Med somenumber." | ||
Knight_Otu says, "Hm." | |||
Knight_Otu says, "Oh, right." | |||
DavidW says, "I never found any Med bot." | |||
Knight_Otu says, "I guess they're a physicist, rather than a physician, then." | |||
DavidW says, "yeah" | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green cystal flashes. Phys-4 deactivates, and Hist-10 comes to | |||
CF | life. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Hist-10 says, "I've heard that the orange stripes are significant." | |||
CF | | |||
CF | > | DavidW says, "We guessed that right away, but nice to see our hunch confirmed." | ||
Knight_Otu says, "Right." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green cystal flashes. Hist-10 goes dormant, and Burg-13 comes to | |||
CF | life. | |||
CF | | |||
CF | > | DavidW says, "I've seen four rooms with the stripes: Primary Power COnduit, South Hall, Sorting Center, and Jail." | ||
Knight_Otu says, "And the cycle is complete." | |||
DavidW says, "yes." | |||
DavidW says, "But that extra info should help a lot." | |||
Jade says, "of course" | |||
Knight_Otu says, "Not seeing a pattern in the orange room placements." | |||
DavidW says, "I don't either." | |||
Knight_Otu says, "One weirdness seems to be that all but one are at the edge of the map." | |||
DavidW says, "If there were three of them, I'd guess they help with the Sorting Center's panel puzzle, but there's four." | |||
Knight_Otu says, "Since we mentioned the examination room, maybe we can try the reboot thing." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - * - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - * - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | You hear something moving on the ceiling. | |||
CF | | |||
CF | > | DavidW says, "sure" | ||
Knight_Otu says, "We'll get to you, invisibug." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | Jade says, "I am looking for a pattern in the map, but nothing comes up" | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Jan-7 does not respond. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you hear a bell ring. | |||
CF | | |||
CF | Jan-7 stops twitching and begins its reboot sequence. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | DavidW says, "The obvious thing about the map is the central area appears to be inaccessible." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is a | |||
CF | closed door to the west. An orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, going through its boot sequence. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The orange cystal lights up, and the door slides open. | |||
CF | | |||
CF | > | Jade asks, "How many 7 serial bots are?" | ||
Knight_Otu says, "Okay, yes, the time is enough." | |||
DavidW says, "Two so far" | |||
Knight_Otu says, "I think we've... right." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Repulsion". A green | |||
CF | crystal is attached to it. | |||
CF | | |||
CF | A speckled bug is gnawing on one of the antennas. | |||
CF | | |||
CF | As soon as you enter, the antennas start buzzing. A wave of force | |||
CF | strikes you and hurls you back out of the room! | |||
CF | | |||
CF | Press SPACE to continue. | |||
Knight_Otu pushes the green 'space' button. | |||
CF | Press SPACE to continue. | |||
CF | | |||
CF | Decorated Hall | |||
CF | | |||
CF | > | Knight_Otu says, "Well. I think we know what we need, now." | ||
Knight_Otu says, "But first." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, although the floor is not currently magnetized. Doorways lead | |||
CF | north and east. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | You sense that the floor has re-magnetized. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | With a squeak, the prickly bug reappears! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You take aim and fire your neutralizer at the bug. It disintegrates | |||
CF | into faint sparks! | |||
CF | | |||
CF | (Bugs remaining: 3) | |||
CF | | |||
CF | > | DavidW claps in delight. | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | Jade says, "3 bugs remaining" | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A GX-series lopacitor lies discarded on the floor. | |||
CF | | |||
CF | A scissor-arm snips some cable into short pieces. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the GX-series lopacitor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 722 | |||
CF | Bugs remaining: 3 | |||
CF | Optional tasks completed: 3/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a GX-series lopacitor. (A component used in | |||
CF | electromechanical modules. The GX series is quite fancy.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you hear a bell ring. | |||
CF | | |||
CF | Jan-7 stops twitching and begins its reboot sequence. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, going through its boot sequence. | |||
CF | | |||
CF | > | DavidW says, "its open" | ||
Knight_Otu says, "I'm not sure if we needed to reboot Misc agn, but better safe than sorry." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Repulsion". A green | |||
CF | crystal is attached to it. | |||
CF | | |||
CF | A speckled bug is gnawing on one of the antennas. | |||
CF | | |||
CF | As soon as you enter, the antennas start buzzing. You feel a force | |||
CF | starting to push you back out of the room. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. Now the screen says "Current Field - | |||
CF | Oxidification". The tone of the antennas changes slightly. | |||
CF | | |||
CF | You feel a strange sensation all over your surface. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You fire your neutralizer and vaporize the speckled bug! | |||
CF | | |||
CF | Your surface becomes spotted with patches of rust. | |||
CF | | |||
CF | (Bugs remaining: 2) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. Now the screen says "Current Field - | |||
CF | Sparkization". The tone of the antennas changes slightly. | |||
CF | | |||
CF | Small sparks start popping in the air all around you. | |||
CF | | |||
CF | > | DavidW says, "We're no longer shiny." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. Now the screen says "Current Field - | |||
CF | Repulsion". The tone of the antennas changes slightly. | |||
CF | | |||
CF | You feel a force starting to push you back out of the room. | |||
CF | | |||
CF | > | DavidW says, "Just the three types of field." | ||
Jade says, "2 bugs ahead" | |||
Knight_Otu says, "Not sure if these fields are important later." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | DavidW says, "I don't know." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Adjustment Center | |||
CF | The walls here are covered with adjustment controls: knobs and sliders | |||
CF | for the most part, but also some levers and switches. They are | |||
CF | unlabeled, which makes the whole thing seem quite unapproachable. A | |||
CF | prominent red grab-handle stands out from the other controls. | |||
CF | | |||
CF | Vari-20 is up on a ladder, checking a clipboard and making | |||
CF | adjustments. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Vari-20 says, "I'm not sure this center was designed in the best | |||
CF | possible way." | |||
CF | | |||
CF | > | DavidW says, "I did figure out hoe to deal with the breach in Pipes (SE), though." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sorting Center | |||
CF | Mechanical equipment fills the room. A prominent section has three | |||
CF | large lights, none of which is lit. An orange stripe runs around the | |||
CF | walls. A doorway leads west. | |||
CF | | |||
CF | Calc-17 stands here, scratching its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Calc-17 says, "When the power went out, the sorting engine shut down. | |||
CF | To restart it, I need to get those lights lit, but I don't know how. I | |||
CF | think it may involve remote controls of some kind." | |||
CF | | |||
CF | > | DavidW says, "I never found those controls." | ||
DavidW says, "My best guess is that they're invisible at the orange stripes, but I never tested that idea." | |||
Knight_Otu says, "They'd have to be in the other orange-stripe room, .... Hm." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a square plate here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the GX-series lopacitor, and you grab the square plate. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | Tag-9 is here, gazing at the walls. | |||
CF | | |||
CF | Tag-9 notices your square plate and stares at it. "Wow," it says | |||
CF | again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is a | |||
CF | closed door to the west. A red grab-handle is installed near the door. | |||
CF | | |||
CF | Tag-9 follows after you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the square plate and grab the handle. It pulls out a | |||
CF | little bit, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Tag-9 breaks away from the square plate and glances around the hall. | |||
CF | "Oh, you want me to grab that handle for you?" It grabs it for you. | |||
CF | | |||
CF | > | Knight_Otu says, "Ah hah." | ||
DavidW says, "yes" | |||
DavidW says, "Now you can just go west" | |||
Knight_Otu says, "Why we never thought to COM after PIKing the handle, I do not know." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Storage 71B | |||
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy | |||
CF | to get around. You can exit to the east. | |||
CF | | |||
CF | A brown disk is sticking out from under a stack of boxes. | |||
CF | | |||
CF | > | Jade says, "ok, cool" | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the brown disk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 755 | |||
CF | Bugs remaining: 2 | |||
CF | Optional tasks completed: 3/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking rusty. | |||
CF | | |||
CF | You are carrying a brown disk. (Catalog no. 3325M - All About | |||
CF | Invisibility.) | |||
CF | | |||
CF | > | Knight_Otu says, "It does truly seem as though the inner four rooms might not actually exist." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is | |||
CF | an open door to the west. A red grab-handle is installed near the | |||
CF | door. | |||
CF | | |||
CF | Tag-9 is here, holding the grab-handle and staring intently at a | |||
CF | square plate on the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank full of | |||
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. | |||
CF | Exits lead north and west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | DavidW says, "Or there's a secret way in there." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You hand the brown disk to Lib-13. "Why, thank you!" The bot inserts | |||
CF | it into the correct storage unit and returns to the desk. | |||
CF | | |||
CF | (Optional task completed: Return the overdue archive disks.) | |||
CF | | |||
CF | > | DavidW says, "Invisible or hidden door or teleport or some other trick." | ||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank full of | |||
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. | |||
CF | Exits lead north and west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - * | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | DavidW says, "Like, the Zirbol tank was opened remotely. It could be something like that." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look" | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | DavidW says, "Nothing new appeared." | ||
Knight_Otu says, "Yeah." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | You emit the signal, but nothing happens. | |||
CF | | |||
CF | > | DavidW says, "So my idea failed." | ||
Jade says, "pipes se and sculpture gallery" | |||
DavidW says, "I didn't solve the gallery bug puzzle." | |||
Knight_Otu says, "We could try our hands at the meta thing again, too." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a blank screen, a white crystal, and a large bank of lights. | |||
CF | A doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-21 says, "We could try again, if you want." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the jumper switch." | |||
CF | | |||
CF | The green and white lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 throws the jumper switch. | |||
CF | | |||
CF | The equipment starts to spin and hum. | |||
CF | | |||
CF | The blue and white lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the inversion switch." | |||
CF | | |||
CF | The red and yellow lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 flips the inversion switch. | |||
CF | | |||
CF | The equipment vibrates loudly. | |||
CF | | |||
CF | A laser beam sweeps across the floor and encounters your locomotion | |||
CF | units. You hear a siren, and a new message appears: "ERROR 41 - | |||
CF | INTRUSION." A burly dismissal bot appears from behind a panel and | |||
CF | gives you the bum's rush again. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | DavidW says, "I think this room is an optional puzzle." | ||
Knight_Otu says, "Probably." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Metacycling Chamber | |||
CF | This room is lined with intricate metacycling equipment. A console | |||
CF | contains a blank screen, a white crystal, and a large bank of lights. | |||
CF | A doorway leads west. | |||
CF | | |||
CF | Mech-21 is hanging from the ceiling near a bunch of switches. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the dynamo switch." | |||
CF | | |||
CF | The green and white lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 pulls the dynamo switch. | |||
CF | | |||
CF | The equipment starts to spin and hum. | |||
CF | | |||
CF | A white light starts blinking. | |||
CF | | |||
CF | > | Jade says, "it seems so" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the doubling switch." | |||
CF | | |||
CF | The green and blue lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | The white and red lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 flips the doubling switch. | |||
CF | | |||
CF | The equipment adjusts position. | |||
CF | | |||
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO | |||
CF | LONG." | |||
CF | | |||
CF | The whole procedure shuts down. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW asks, "I wonder if you have to WAIT whenever the red light flashes?" | |||
DavidW says, "or maybe HUP then." | |||
Knight_Otu says, "I was certain enough that hup was called for with the laser." | |||
Jade says, "too long..." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the inversion switch." | |||
CF | | |||
CF | A white light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "co" | |||
CF | > | |||
CF | > CO | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 pulls the inversion switch. | |||
CF | | |||
CF | The equipment starts to spin and hum. | |||
CF | | |||
CF | A green light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. Maybe you | |||
CF | should try again. | |||
CF | | |||
CF | A white light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the primary switch." | |||
CF | | |||
CF | A red light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | The yellow and white lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Got it!" Mech-21 flips the primary switch. | |||
CF | | |||
CF | The equipment speeds up. | |||
CF | | |||
CF | The yellow and white lights alternate slowly. | |||
CF | | |||
CF | > | DavidW says, "aha" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. | |||
CF | | |||
CF | The red and white lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | A yellow light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the universal switch." | |||
CF | | |||
CF | The white and yellow lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 pulls the universal switch. | |||
CF | | |||
CF | The equipment slows down. | |||
CF | | |||
CF | The red and yellow lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | A yellow light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the anticom switch." | |||
CF | | |||
CF | A green light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | The yellow and red lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 flips the anticom switch. | |||
CF | | |||
CF | The equipment speeds up. | |||
CF | | |||
CF | You hear a buzzer, and a new message appears: "ERROR 17 - TAKING TOO | |||
CF | LONG." | |||
CF | | |||
CF | The whole procedure shuts down. | |||
CF | | |||
CF | > | Knight_Otu says, "Messed up there." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes. A message appears on the screen: "New | |||
CF | metacycling run initiated. First step: flip the discharge switch." | |||
CF | | |||
CF | The green and blue lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 pulls the discharge switch. | |||
CF | | |||
CF | The equipment starts to spin and hum. | |||
CF | | |||
CF | The blue and yellow lights blink quickly. | |||
CF | | |||
CF | > | DavidW says, "yeah, but you were really close." | ||
Jade says, "yes" | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. | |||
CF | | |||
CF | A blue light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the polarity switch." | |||
CF | | |||
CF | The green and red lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | The white and yellow lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 flips the polarity switch. | |||
CF | | |||
CF | The equipment reverses direction. | |||
CF | | |||
CF | A green light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. | |||
CF | | |||
CF | A blue light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the universal switch." | |||
CF | | |||
CF | The green and yellow lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 throws the universal switch. | |||
CF | | |||
CF | The equipment vibrates loudly. | |||
CF | | |||
CF | The red and blue lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | A blue light starts blinking. | |||
CF | | |||
CF | > | Jade says, "com" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. | |||
CF | | |||
CF | The green and yellow lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the inversion switch." | |||
CF | | |||
CF | The blue and green lights blink quickly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 flips the inversion switch. | |||
CF | | |||
CF | The equipment adjusts position. | |||
CF | | |||
CF | A white light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. | |||
CF | | |||
CF | A green light starts flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the dynamo switch." | |||
CF | | |||
CF | A red light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | The yellow and blue lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "OK!" Mech-21 pulls the dynamo switch. | |||
CF | | |||
CF | The equipment slows down. | |||
CF | | |||
CF | A white light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the induction switch." | |||
CF | | |||
CF | The red and blue lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | A green light starts blinking. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Got it!" Mech-21 throws the induction switch. | |||
CF | | |||
CF | The equipment makes a whooshing sound. | |||
CF | | |||
CF | The blue and yellow lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, but the screen just flickers. | |||
CF | | |||
CF | The red and yellow lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | The green and white lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the primary switch." | |||
CF | | |||
CF | The yellow and white lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 pulls the primary switch. | |||
CF | | |||
CF | The equipment reverses direction. | |||
CF | | |||
CF | The white and green lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and a new message appears: "Next step: flip | |||
CF | the jumper switch." | |||
CF | | |||
CF | The white and red lights start flashing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | Just as you leap, a laser beam sweeps across the floor. You come back | |||
CF | down with a heavy thud. | |||
CF | | |||
CF | The green and yellow lights alternate slowly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Yep!" Mech-21 flips the jumper switch. | |||
CF | | |||
CF | You hear a chime, and a new message appears: "Metacycling procedure | |||
CF | executed successfully." | |||
CF | | |||
CF | The equipment shuts down. | |||
CF | | |||
CF | "All right!" says Mech-21. | |||
CF | | |||
CF | (Optional task completed: Execute the metacycling procedure.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf27" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | Knight_Otu says, "Whew." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "I'll just hang here for a while," says Mech-21. | |||
CF | | |||
CF | > | DavidW says, "Very impressive work." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | DavidW says, "I think HUP is also helpful in the gallery." | ||
Knight_Otu says, "I think it knocks over the CURator, if I recall." | |||
DavidW says, "yes" | |||
DavidW says, "If he has the documents, he also drops them." | |||
Knight_Otu says, "But not enough to actually stop them from stopping us." | |||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down. The floor gives slightly, | |||
CF | and you hear a definite click. | |||
CF | | |||
CF | > | Knight_Otu says, "Oh." | ||
DavidW says, "OHO" | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | DavidW says, "We need to HUP at the stripes!" | ||
Jade says, "well" | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Station | |||
CF | This is the place where misbehaving bots are processed. A wide desk is | |||
CF | covered with reports. There's a heavy door in the east wall marked | |||
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads | |||
CF | south. | |||
CF | | |||
CF | Serg-18 is sitting behind the desk, reviewing reports. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Jail | |||
CF | This room includes three spartan cells, with bars and everything. An | |||
CF | orange stripe runs around the walls. The exit is west. | |||
CF | | |||
CF | Cell 02 is occupied by Neer-15, who gazes at you sullenly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down. You feel the floor give | |||
CF | slightly, and you hear a definite click. | |||
CF | | |||
CF | "Weird," says Neer-15. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Station | |||
CF | This is the place where misbehaving bots are processed. A wide desk is | |||
CF | covered with reports. There's a heavy door in the east wall marked | |||
CF | JAIL, and an orange crystal is embedded next to it. A doorway leads | |||
CF | south. | |||
CF | | |||
CF | Serg-18 is sitting behind the desk, reviewing reports. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap up and stick to one of the metal plates. You are whisked | |||
CF | through the opening. | |||
CF | | |||
CF | Processing Chamber | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | Oper-4 says, "I'm sorry, but we're still backlogged from the power | |||
CF | outage." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is an open door to the | |||
CF | south. A glowing orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Chip Analysis | |||
CF | Several long counters are covered with chips and circuit boards, and | |||
CF | various analytical instruments are hanging on the walls. It's pretty | |||
CF | disorderly, to be honest. Between two of the instruments you see a | |||
CF | depiction of a lightning bolt followed by two dots. Exits lead east | |||
CF | and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Power Regulation | |||
CF | This is the power regulation center. It's got a lot of arcane and | |||
CF | complicated gadgetry. Doorways lead west and south. | |||
CF | | |||
CF | Engi-12 is sitting at a console, fiddling with the controls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Primary Power Conduit | |||
CF | This is where power enters the sector. An orange stripe is painted | |||
CF | around the walls. Large transfer contacts project from the ceiling and | |||
CF | floor, and a wide stream of blue power hums between them. A doorway | |||
CF | leads north. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down. You feel the floor give | |||
CF | slightly, and you hear a definite click. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Power Regulation | |||
CF | This is the power regulation center. It's got a lot of arcane and | |||
CF | complicated gadgetry. Doorways lead west and south. | |||
CF | | |||
CF | Engi-12 is sitting at a console, fiddling with the controls. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chip Analysis | |||
CF | Several long counters are covered with chips and circuit boards, and | |||
CF | various analytical instruments are hanging on the walls. It's pretty | |||
CF | disorderly, to be honest. Between two of the instruments you see a | |||
CF | depiction of a lightning bolt followed by two dots. Exits lead east | |||
CF | and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is an open door to the | |||
CF | south. A glowing orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | "I'm sorry, that connection is unavailable," says Oper-4. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sorting Center | |||
CF | Mechanical equipment fills the room, chugging away merrily. A | |||
CF | prominent section has three large lights, all of which are lit. An | |||
CF | orange stripe runs around the walls. A doorway leads west. | |||
CF | | |||
CF | Calc-17 stands here, beaming at the equipment. | |||
CF | | |||
CF | "The sorting engine is back on!" says Calc-17. "Did you do this? Wow!" | |||
CF | | |||
CF | (Optional task completed: Reactivate the sorting engine.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Calc-17 says, "You can't beat a good sorting engine." | |||
CF | | |||
CF | > | DavidW asks, "um. Did you HUP here yet?" | ||
Knight_Otu says, "I don't think I did." | |||
DavidW asks, "But, what happens if you do?" | |||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "SAVE" | |||
Knight_Otu says (to ClubFloyd), "cf28" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | > | Knight_Otu says, "No jump switch hidden here." | ||
DavidW says, "ok, no secret switch here. Just a marker that this room is related to the others, I guess." | |||
Knight_Otu says, "Such weird use of technology these bots use." | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 863 | |||
CF | Bugs remaining: 2 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking rusty. | |||
CF | | |||
CF | > | DavidW says, "We should shine up, I think." | ||
Knight_Otu says, "Okay." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | DavidW says, "although I don't know why. I worry about the rust." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | Jade says, "I think so" | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | Knight_Otu says, "I wonder, do we need this thing again." | ||
DavidW says, "Being rusty hasn't hindered us in any way I've noticed." | |||
DavidW says, "I don't know." | |||
Knight_Otu says, "May as well pik and put it somewhere more convenient." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the phase restrictor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap up and stick to one of the metal plates. You are whisked | |||
CF | through the opening. | |||
CF | | |||
CF | Processing Chamber | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | A handful of square plates drops in through a chute. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of | |||
CF | juice, come on back!" | |||
CF | | |||
CF | > | Knight_Otu says, "Still haven't needed a charge." | ||
DavidW says, "As long as you can remember where. We can't easily use the map on Floyd." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "You're a mess! Get into that grooming zone." | |||
CF | | |||
CF | You enter the square outline, and Barb-6 gives you a once-over with | |||
CF | some buffers and a little polish. You are now looking quite shiny! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the phase restrictor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | DavidW says, "I can help with the bug in Pipes." | ||
Knight_Otu asks, "Let's keep it simple - do we require an item?" | |||
DavidW says, "no" | |||
Knight_Otu says, "Interesting." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Mech-15 says, "I'd like to get Chroton fluid flowing swiftly in all | |||
CF | the pipes, but I can't figure out how. What's weird is, when you | |||
CF | activate the crystal in one room, it changes the crystal in the next | |||
CF | room. Whose idea was that?" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Chroton fluid is trickling | |||
CF | through the pipes. | |||
CF | | |||
CF | > | DavidW says, "I never solved the fluid flow puzzle." | ||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 888 | |||
CF | Bugs remaining: 2 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | Knight_Otu says, "Probably optional task 7, with task 8 being the gym." | ||
DavidW says, "I think that's correct, yes." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | You are alarmed to see a wide fissure near the corner of the ceiling. | |||
CF | Through it you can see the weird space outside Sector 471. | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You blast the bug, and it vanishes in a puff of dust. A moment later, | |||
CF | yet another little bug scurries in through the fissure. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | PIK failed: there's nothing grabbable here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | COM ineffective: there's no bot present. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 893 | |||
CF | Bugs remaining: 2 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | Jade says, "we must close the gap..." | ||
DavidW says, "Well SOMEONE must." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal flashes. You hear the clanking of valves. | |||
CF | | |||
CF | You also hear a whirring sound from the west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pipes (NE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the west and south. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing | |||
CF | swiftly through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | Har-5, a structural repair bot, stands here with a look of | |||
CF | satisfaction. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "What?" cries Har-5. "There's an integrity breach in the Pipes | |||
CF | section? That's a very serious matter! I must go immediately!" The bot | |||
CF | rushes off to the south. | |||
CF | | |||
CF | > | DavidW cheers | ||
Knight_Otu says, "That really should have occured to me earlier." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | Jade says, "well done" | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | DavidW says, "You found the right Some-1." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Pipes (SW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and east. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Chroton fluid | |||
CF | is trickling through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Pipes (SE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the north and west. | |||
CF | | |||
CF | A panel with a red crystal is mounted high on the wall. Nothing is | |||
CF | flowing through the pipes currently. | |||
CF | | |||
CF | Har-5 is here, patching the fissure in the ceiling. | |||
CF | | |||
CF | A small black bug is crawling around on the pipes. | |||
CF | | |||
CF | As you enter, Har-5 puts the finishing touches on its work. "Whew! I'm | |||
CF | glad you let me know about this integrity breach. This patch should | |||
CF | keep any more bugs from getting into the sector." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You blast the little bug, and it vanishes in a puff of dust! | |||
CF | | |||
CF | "Nice one!" says Har-5. | |||
CF | | |||
CF | (Bugs remaining: 1) | |||
CF | | |||
CF | > | DavidW says, "That leaves the gallery bug." | ||
Knight_Otu exclaims, "Take that, infinibug!" | |||
Jade says, "just another one" | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Har-5 says, "Come to think of it, I was probably supposed to get | |||
CF | another maintenance order before I did that. Oh well." | |||
CF | | |||
CF | > | DavidW says, "Love that response." | ||
Knight_Otu says, "What a rebel." | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pipes (NE) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the west and south. | |||
CF | | |||
CF | A blank panel is mounted high on the wall. Amberix fluid is flowing | |||
CF | swiftly through the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Pipes (NW) | |||
CF | The walls here are covered with an array of pipes that extend into the | |||
CF | adjacent rooms to the east and south. There is also a doorway to the | |||
CF | north. | |||
CF | | |||
CF | A panel with a pink crystal is mounted high on the wall. Chroton fluid | |||
CF | is flowing swiftly through the pipes. | |||
CF | | |||
CF | Mech-15 stands here, examining the pipes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Electron Study is composed totally of burned-out crystal | |||
CF | fragments.' Remarkable." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet and takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing | |||
CF | orange crystal is attached to a spotlight, which is shining down on | |||
CF | the sculptures. There is also a grab-handle on the wall. Exits are | |||
CF | west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Brazen Memories took over 2,000 cycles to complete, and | |||
CF | represents the meeting point of the quantifiable and the | |||
CF | unquantifiable.' Fascinating, isn't it?" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 is so | |||
CF | startled, it yelps and falls over, scattering the documents! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. "I wonder if you could stop doing | |||
CF | that," it says. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | DavidW says, "ugh." | ||
Knight_Otu says, "I guess there should be a wait in there somewhere." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | DavidW says, "there must be a very specific sequence that works." | ||
Jade says, "almost there" | |||
Knight_Otu says, "Yeah." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 collects the scattered documents and gets back up. | |||
CF | | |||
CF | > | Knight_Otu says, "Not there." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | DavidW asks, "What if the table is out at the very start?" | ||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Recursion 5 was the first item to be added to this | |||
CF | collection. Though rudimentary in conception, it is one of the | |||
CF | better-executed works of melted plastic.' How interesting." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You can't really jump while you're holding that grab-handle. | |||
CF | | |||
CF | > | Knight_Otu says, "Suspected as much." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | DavidW says, "well drat" | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Knight_Otu says, "Drat." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | DavidW asks, "Is it possible the illuminator might help keep the bug here?" | ||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | DavidW says, "Like, the light that's already here doesn't, so maybe it's a bad idea." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Storage 68C | |||
CF | This is another storage area. The walls are lined with shelves holding | |||
CF | a variety of containers. Below one shelf you see a drawing of two dots | |||
CF | and an eye. | |||
CF | | |||
CF | There is an illumination unit here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the illumination unit. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 957 | |||
CF | Bugs remaining: 1 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying an illumination unit. (Produces light.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sorting Center | |||
CF | Mechanical equipment fills the room, chugging away merrily. A | |||
CF | prominent section has three large lights, all of which are lit. An | |||
CF | orange stripe runs around the walls. A doorway leads west. | |||
CF | | |||
CF | Calc-17 stands here, beaming at the equipment. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the illumination unit and grab the handle. It pulls out a | |||
CF | little bit, and an extra display stand pops out from the wall, awfully | |||
CF | close to where Cur-11 is standing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | You pick up the illumination unit. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the illumination unit and grab the handle. It pulls out a | |||
CF | little bit, and an extra display stand pops out from the wall, | |||
CF | knocking Cur-11 on the head! | |||
CF | | |||
CF | > | Jade says, "com" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | DavidW says, "The illumination unit had no effect on either the curator or the bug." | ||
Knight_Otu says, "Yeah." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | You pick up the illumination unit. | |||
CF | | |||
CF | > | Knight_Otu says, "I wish we didn't have to un-rox and un-pik every time." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the illumination unit. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm. A bot, handle, and crystal (and of course a bug) mean we are limited in our options." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | DavidW asks, "Here's a dumb idea. If the energy field is sparking and if we're shiny when we enter that room, do we become sparkly?" | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | Knight_Otu asks, "Maybe?" | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 collects the scattered documents and gets back up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | There is an illumination unit here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the GX-series lopacitor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Repulsion". A green | |||
CF | crystal is attached to it. | |||
CF | | |||
CF | As soon as you enter, the antennas start buzzing. You feel a force | |||
CF | starting to push you back out of the room. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. Now the screen says "Current Field - | |||
CF | Oxidification". The tone of the antennas changes slightly. | |||
CF | | |||
CF | You feel a strange sensation all over your surface. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. Now the screen says "Current Field - | |||
CF | Sparkization". The tone of the antennas changes slightly. | |||
CF | | |||
CF | Small sparks start popping in the air all around you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 992 | |||
CF | Bugs remaining: 1 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are carrying a GX-series lopacitor. (A component used in | |||
CF | electromechanical modules. The GX series is quite fancy.) | |||
CF | | |||
CF | > | DavidW says, "We're neither shiny nor rusty right now." | ||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Step on into the grooming zone!" | |||
CF | | |||
CF | You enter the square outline, and Barb-6 gives you a once-over with | |||
CF | some buffers and a little polish. You are now looking quite shiny! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | DavidW says, "Try leaving the lopacitor outside too." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Sparkization". A | |||
CF | green crystal is attached to it. | |||
CF | | |||
CF | Small sparks are going off all around you. | |||
CF | | |||
CF | As soon as you enter, the antennas start buzzing. Small sparks start | |||
CF | popping in the air all around you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 1009 | |||
CF | Bugs remaining: 1 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | You are carrying a GX-series lopacitor. (A component used in | |||
CF | electromechanical modules. The GX series is quite fancy.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the GX-series lopacitor. | |||
CF | | |||
CF | Misc-7 mimics the action of putting something down. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Sparkization". A | |||
CF | green crystal is attached to it. | |||
CF | | |||
CF | Large sparks are going off all around you. | |||
CF | | |||
CF | As soon as you enter, the antennas start buzzing. Large sparks start | |||
CF | popping in the air all around you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 1013 | |||
CF | Bugs remaining: 1 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW says, "Large sparks instead of small ones. But it doesn't affect us either way. Oh well." | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | Knight_Otu says, "I don't think any objects we've scatter-gathered help us in the gallery." | ||
DavidW says, "I was wondering if something sparkly would help the gallery bug stay longer, but I guess that's the wrong idea." | |||
Knight_Otu says, "Got to be a strict sequence, I suspect." | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing | |||
CF | orange crystal is attached to a spotlight, which is shining down on | |||
CF | the sculptures. There is also a grab-handle on the wall. Exits are | |||
CF | west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You can't really jump while you're holding that grab-handle. | |||
CF | | |||
CF | Cur-11 staggers to its feet and takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | Cur-11 staggers to its feet and takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | DavidW asks, "have we tried to HUP when the bug is visible?" | ||
Knight_Otu says, "I don't think so." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Jade says, "noo" | ||
DavidW says, "drat" | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | Cur-11 gets back up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap cur-11" | |||
CF | > | |||
CF | > ZAP CUR-11 | |||
CF | | |||
CF | Just type ZAP. Additional designations are unneeded (and unpermitted). | |||
CF | | |||
CF | > | DavidW says, "heh" | ||
Knight_Otu says, "Sure, sure." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Uh, just a second," says Cur-11. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Electron Study is composed totally of burned-out crystal | |||
CF | fragments.' Remarkable." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | DavidW asks, "Maybe every other turn we need to COM?" | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 just mumbles something inaudible. | |||
CF | | |||
CF | Cur-11 collects the scattered documents and gets back up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | DavidW says, "or maybe not" | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 just mumbles something inaudible. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Knight_Otu says, "Seems there's just one step missing." | ||
Knight_Otu says, "Feels, rather." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "wait" | |||
CF | > | |||
CF | > WAIT | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Knight_Otu says, "Hrm." | ||
Jade says, "I think we need some additional otem" | |||
Jade says, "item" | |||
DavidW asks, "Is there any action after ROX where the bug doesn't retreat?" | |||
Knight_Otu says, "I have my doubts." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | DavidW says, "hm. I wondered if it might feel safe if the light went off." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Brazen Memories took over 2,000 cycles to complete, and | |||
CF | represents the meeting point of the quantifiable and the | |||
CF | unquantifiable.' How interesting." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | Knight_Otu says, "Yeah, I think the bug always just retreats." | ||
DavidW says (to Jade), "Any suggestions which tool might be helpful here? The illuminator didn't help." | |||
DavidW says, "Like, if there's something else invisible here, dropping the nullifier here would reveal it." | |||
DavidW says, "But I rather doubt that's the puzzle here." | |||
Knight_Otu says, "So, the sequence we have up to now is COM - HUP - PIK to disorient Cur-11. ROX startles the bug out of hiding. But Cur is not disoriented enough for us to successfully ZAP." | |||
Jade says, "no" | |||
Knight_Otu says (to ClubFloyd), "st" | |||
CF | > | |||
CF | > ST | |||
CF | | |||
CF | Cycles elapsed: 1080 | |||
CF | Bugs remaining: 1 | |||
CF | Optional tasks completed: 6/8 | |||
CF | | |||
CF | You have obtained general sector access, a grabber upgrade, and a | |||
CF | verticality chip. | |||
CF | | |||
CF | Available bot functions: COM, ZAP, ROX, PIK, and HUP. | |||
CF | | |||
CF | You are looking shiny. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, awfully close to where Cur-11 is | |||
CF | standing. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Electron Study is composed totally of burned-out crystal | |||
CF | fragments.' Remarkable." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 gets back up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | ZAP ineffective: no suitable target in view. | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | Knight_Otu says, "Hrm." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | Knight_Otu says, "It's a good thing that Cur doen't get fedup enough with us to issue a battery-lifelong ban to us." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 gets back up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW says, "We somehow need Cur to be busy for two turns in a row, or for the bug to stay longer." | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Prototype Lab | |||
CF | This lab is just a mess. It's full of half-completed gadgets and | |||
CF | devices with labels like "Variational Actuizer" and "Quantum | |||
CF | Multiplication Undulator". The exit is south. | |||
CF | | |||
CF | Res-10 is fiddling with one of the gadgets. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Res-10 says, "Enjoy your new function!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Module Room | |||
CF | This room contains several tall electromechanical modules, whose | |||
CF | purpose you are unable to fathom. There must be some kind of shielding | |||
CF | problem, because the entire floor seems to be magnetized. Doorways | |||
CF | lead north and east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Teleport B | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport A | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Upgrade Station | |||
CF | This cluttered room seems to be where bots can come for enhancement. A | |||
CF | variety of parts and tools are lying around. The exit is south. | |||
CF | | |||
CF | Mod-9 is trying to organize the tools, without much success. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "I have a strict policy: only one upgrade per bot per day." | |||
CF | | |||
CF | > | Knight_Otu says, "Drat." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Salon | |||
CF | This is where bots come to get shined up. A square outline is painted | |||
CF | in the middle of the floor. Doorways lead north, east, and south. | |||
CF | | |||
CF | Barb-6 is sweeping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | Jade says, "that plant..." | ||
DavidW says, "You wanted a new action." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | The plant is too big to grab. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hub" | |||
CF | > | |||
CF | > HUB | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come back down with a heavy thud. | |||
CF | | |||
CF | > | Knight_Otu says, "I was hoping for one." | ||
Knight_Otu says, "Didn't quite expect one, but I had to try." | |||
Jade says, "mmm, no idea" | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The white crystal flashes, and you feel a strange vibration. | |||
CF | | |||
CF | Teleport B | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. A glowing | |||
CF | orange crystal is attached to a spotlight, which is shining down on | |||
CF | the sculptures. There is also a grab-handle on the wall. Exits are | |||
CF | west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | DavidW says, "When we get a chance, I'd like to try testing the 8 rooms that border the central area for invisible doors." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier and grab the handle. It pulls out | |||
CF | a little bit, and an extra display stand pops out from the wall, | |||
CF | knocking Cur-11 on the head! | |||
CF | | |||
CF | > | Jade says, "perhaps some aditional docs for the robot..." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | DavidW says, "We only found one spare document and we used it already." | ||
Knight_Otu says, "The ROX on/off thing again." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | You pick up the magnetic nullifier. | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | Knight_Otu says, "Not that the nullifier seemed to help." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier and grab the handle. It pulls out | |||
CF | a little bit, and an extra display stand pops out from the wall, | |||
CF | knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | DavidW says, "yeah, nothing invisible here." | ||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Jade says, "no" | ||
DavidW says, "Shame we can't make our neutralizer invisible." | |||
Knight_Otu says, "Or magnetic aids for anything." | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | You pick up the magnetic nullifier. | |||
CF | | |||
CF | > | Jade says, "break the sculpture" | ||
Knight_Otu says, "We have no VANdal function." | |||
DavidW says, "WAM" | |||
Knight_Otu says (to ClubFloyd), "wam" | |||
CF | > | |||
CF | > WAM | |||
CF | | |||
CF | That's not an available function. (Type HELP for command info.) | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal lights up, and the door slides open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Bug Lab | |||
CF | Several tables are covered with bug examination equipment. A shelf | |||
CF | holds a number jars, each labeled with analytical information about a | |||
CF | bug. You can exit to the east. | |||
CF | | |||
CF | Ent-22 is sitting at a table, peering through a strong lens. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Ent-22 says, "If you don't mind closing the door on your way out, I'd | |||
CF | appreciate it." | |||
CF | | |||
CF | > | DavidW says, "I was joking. WAM is just what I'd call the smashing function if we had one." | ||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | Knight_Otu says, "I know." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is an open door to | |||
CF | the west with a glowing orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal goes dark, and the door slides closed. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Sparkization". A | |||
CF | green crystal is attached to it. | |||
CF | | |||
CF | Large sparks are going off all around you. | |||
CF | | |||
CF | As soon as you enter, the antennas start buzzing. Large sparks start | |||
CF | popping in the air all around you. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Field Generator | |||
CF | The walls of this room are covered with small antennas. A console in | |||
CF | one corner has a screen that says "Current Field - Sparkization". A | |||
CF | green crystal is attached to it. | |||
CF | | |||
CF | Large sparks are going off all around you. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You hear a weak buzzing as you pass the door, but nothing else | |||
CF | happens. | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap up and stick to one of the metal plates. You are whisked | |||
CF | through the opening. | |||
CF | | |||
CF | Processing Chamber | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Processing Chamber | |||
CF | Large banks of processing units hum away, processing whatever it is | |||
CF | they process. A doorway leads west. A green rail hangs from the | |||
CF | ceiling, running from the center of the room through an opening in the | |||
CF | east wall. A series of magnetized metal plates zoom in and out along | |||
CF | the rail. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of | |||
CF | juice, come on back!" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Examination Room | |||
CF | This gray-paneled room contains several pieces of diagnostic | |||
CF | equipment. One of them has a white crystal and a screen that says, | |||
CF | "Reboot all 7-series bots." You can exit to the west. | |||
CF | | |||
CF | Jan-7 stands by the wall, twitching. It must be malfunctioning. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Junction | |||
CF | Corridors proceed from this junction in all directions. The austerity | |||
CF | is eased slightly by a large artificial plant standing in one corner. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | DavidW says, "hm" | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | lightning bolt, a banana, and an eye. A purple crystal is embedded | |||
CF | next to the panel. Doorways lead east and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Parts Distribution | |||
CF | Several parts conduits are run through this room. You can hear a | |||
CF | rattling sound inside them. A sign on the wall says, "Today's item: | |||
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted | |||
CF | below the sign. The only exit is west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Parts Distribution | |||
CF | Several parts conduits are run through this room. You can hear a | |||
CF | rattling sound inside them. A sign on the wall says, "Today's item: | |||
CF | RIVETS. Destination: Upgrade Station." A green crystal is mounted | |||
CF | below the sign. The only exit is west. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. The sign changes to "Destination: | |||
CF | Fabrication." The rattle in the conduits shifts. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. The sign changes to "Destination: Chip | |||
CF | Analysis." The rattle in the conduits shifts. | |||
CF | | |||
CF | > | DavidW says, "rivet rivet" | ||
Jade says, "well, I can say now that there is no kore items neccerasies" | |||
Knight_Otu asks, "Have we seen chip analysis?" | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The green crystal flashes. The sign changes to "Destination: Upgrade | |||
CF | Station." The rattle in the conduits shifts. | |||
CF | | |||
CF | > | DavidW says, "Chip Analysis was the 3rd room." | ||
Knight_Otu says, "Right." | |||
Jade says, "in the gallery the tricky is to gain turns with the bot" | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Safety Override | |||
CF | This room is dominated by a wall panel that shows three symbols: a | |||
CF | lightning bolt, a banana, and an eye. A purple crystal is embedded | |||
CF | next to the panel. Doorways lead east and west. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Thermal Exchange | |||
CF | Numerous pipes run along the walls and ceiling, occasionally venting | |||
CF | puffs of steam. There are exits north, east, and south. | |||
CF | | |||
CF | Engi-18 stands by a control console, watching the readouts closely. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Teleport A | |||
CF | This appears to be a teleportation chamber. Everything pulses with a | |||
CF | soft blue glow. A white crystal is embedded in the ceiling. There are | |||
CF | exits in all directions. | |||
CF | | |||
CF | There is a phase restrictor here. | |||
CF | | |||
CF | > | DavidW asks, "Did you test for invisiblity in Storage 71B?" | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | South Hall | |||
CF | This shiny aluminum hallway features an orange stripe around the | |||
CF | walls. The hallway extends east and west, and there's a doorway to the | |||
CF | north. | |||
CF | | |||
CF | > | Knight_Otu says, "Past the Tarnished Hall? That's where I'm going now." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Performance Assessment | |||
CF | The walls here are covered with displays and readouts. A hallway leads | |||
CF | west, and there is an open door to the east. | |||
CF | | |||
CF | Revi-11 is viewing the readouts intently. | |||
CF | | |||
CF | > | DavidW says, "yes, that one" | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Scanning Hub | |||
CF | You hear a quiet jumble of bleeps and boings as these banks of | |||
CF | scanning equipment do their work. Doorways lead north and east, and | |||
CF | there is an open door to the west. A glowing orange crystal is | |||
CF | embedded next to the door. | |||
CF | | |||
CF | One monitor marked "Threats" displays a grid: | |||
CF | | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - | |||
CF | - - - - - * | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | - - - - - - - - | |||
CF | | |||
CF | Rad-8 is reviewing the scan data. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Archives | |||
CF | The walls here are covered with narrow storage units that hold a wide | |||
CF | variety of informational disks. Doorways lead north, west, and east. | |||
CF | | |||
CF | Lib-13 sits at the circulation desk, working on a crossword puzzle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Zirbol Tank | |||
CF | Most of this chamber is occupied by a rounded glass tank full of | |||
CF | sloshing zirbol fluid. An orange crystal is attached to the tank. | |||
CF | Exits lead north and west. | |||
CF | | |||
CF | Main-16 is mopping the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Crystal Workshop | |||
CF | One of Sector 471's primary functions is to produce crystals, and most | |||
CF | of that goes on here. There are four little tables with benches, and | |||
CF | one of them currently has a bin full of unpolished crystals. There is | |||
CF | also one shelf just above your eye level. You can exit north, west, or | |||
CF | south. | |||
CF | | |||
CF | Min-23 is busy polishing a crystal. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is | |||
CF | an open door to the west. A red grab-handle is installed near the | |||
CF | door. | |||
CF | | |||
CF | Tag-9 is here, holding the grab-handle and staring intently at a | |||
CF | square plate on the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Storage 71B | |||
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy | |||
CF | to get around. You can exit to the east. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "l" | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Storage 71B | |||
CF | This storage area is packed floor-to-ceiling with boxes. It's not easy | |||
CF | to get around. You can exit to the east. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | DavidW says, "huh. My idea is a bust." | ||
Knight_Otu says, "Sad." | |||
DavidW says, "Thanks for trying it." | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the magnetic nullifier. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Tarnished Hall | |||
CF | The hall from the east ends here. Unlike most of Sector 471, the walls | |||
CF | and floor are kind of tarnished. A doorway leads south, and there is | |||
CF | an open door to the west. A red grab-handle is installed near the | |||
CF | door. | |||
CF | | |||
CF | Tag-9 is here, holding the grab-handle and staring intently at a | |||
CF | square plate on the floor. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Checkered Hall | |||
CF | The hallway bends here, continuing north and west. The walls are | |||
CF | colored in a blue-and-white check pattern. There are also exits east | |||
CF | and south. | |||
CF | | |||
CF | There is an illumination unit here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You put down the magnetic nullifier. | |||
CF | | |||
CF | > | Knight_Otu says, "I repeat myself, but it feels there's just one step we're missing here." | ||
Knight_Otu says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Sculpture Gallery | |||
CF | This tasteful room contains a number of display stands, each of which | |||
CF | holds a bot-created sculpture. Some of them aren't bad. An orange | |||
CF | crystal is attached to a fixture on the ceiling. There is also a | |||
CF | grab-handle on the wall. Exits are west and south. | |||
CF | | |||
CF | Cur-11, a nervous-looking bot, stands next to a small table. | |||
CF | | |||
CF | > | DavidW says, "sorry, took a potty break. Hope I didn't miss anything." | ||
Knight_Otu says, "COM-HUP-PIK seems like a promising start." | |||
DavidW says, "yeah" | |||
Knight_Otu says, "Really just musing on the curator puzzle." | |||
DavidW asks, "is COM-HUP-HUP-PIK at all interesting?" | |||
Knight_Otu says, "And putting down the nullifier." | |||
Knight_Otu says, "I feel it didn't help much." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | Cur-11 notices the stray documents and picks them up. | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | DavidW says, "yeah, that's not any different." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | DavidW asks, "COM-COM-HUP-PIK?" | ||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Uh, just a second," says Cur-11. | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Recursion 5 was the first item to be added to this | |||
CF | collection. Though rudimentary in conception, it is one of the | |||
CF | better-executed works of melted plastic.' Fascinating, isn't it?" | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | Knight_Otu says, "Doesn't have documents to scatter." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 staggers to its feet and takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Jade says, "com" | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | DavidW asks, "Is the fact that he turns away to get the documents of interest somehow?" | ||
Knight_Otu says, "Hm." | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | Cur-11 picks out a document. It turns back toward you and reads, | |||
CF | 'Brazen Memories took over 2,000 cycles to complete, and | |||
CF | represents the meeting point of the quantifiable and the | |||
CF | unquantifiable.' How interesting." | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer, but Cur-11 sees you and stops you. "No! You | |||
CF | might damage a scultpure!" | |||
CF | | |||
CF | The bug cautiously crawls back behind the sculpture. | |||
CF | | |||
CF | > | Knight_Otu says, "It would be if we didn't need two turns." | ||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal stops glowing, and the spotlight shuts off. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you and starts shuffling through some documents on the table. | |||
CF | | |||
CF | > | DavidW says, "We almost need a time delay feature, where we ZAP first then ROX." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and come down with a loud thud. Cur-11 yelps | |||
CF | and falls over again, scattering the documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You grab the handle. It pulls out a little bit, and an extra display | |||
CF | stand pops out from the wall, knocking Cur-11 on the head! | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "z" | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | A cycle passes. | |||
CF | | |||
CF | Cur-11 staggers to its feet, leaving the documents on the floor. It | |||
CF | takes a moment to clear its head. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Cur-11 says, "Oh, would you like to hear another note?" It turns away | |||
CF | from you, then notices the documents on the floor. "Just a moment." | |||
CF | Still facing away, it bends down and picks them up. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "rox" | |||
CF | > | |||
CF | > ROX | |||
CF | | |||
CF | The crystal starts to glow, and a bright spotlight appears, shining on | |||
CF | the sculptures. | |||
CF | | |||
CF | The startled bug scuttles back out into view! | |||
CF | | |||
CF | "Now let's find another note," says Cur-11 as it shuffles through the | |||
CF | documents. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "zap" | |||
CF | > | |||
CF | > ZAP | |||
CF | | |||
CF | You aim your neutralizer and blast the bug to smithereens! | |||
CF | | |||
CF | Cur-11 spins around. "Hey, that was dangerous!" | |||
CF | | |||
CF | (Bugs remaining: 0) | |||
CF | | |||
CF | You receive a message from Central Processing: "Auxiliary sector scan | |||
CF | finds no additional pests. Objective complete. You may return | |||
CF | to Entry Node for extrication." | |||
CF | | |||
CF | > | Knight_Otu says, "Whew." | ||
DavidW says, "holey heck" | |||
DavidW asks, "How did you do that?" | |||
Knight_Otu says, "COM while the documents were scattered, but CUR was already standing." | |||
DavidW says, "I see. Congrats." | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf29" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | Knight_Otu says, "Tough one." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You can't really move while you're holding on to that grab-handle. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "pik" | |||
CF | > | |||
CF | > PIK | |||
CF | | |||
CF | You release the handle, and the extra stand slides back into the wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Insulated Hall | |||
CF | The hall continues north and south. This section is covered with thick | |||
CF | beige insulation. A doorway leads east, and there is a closed door to | |||
CF | the west with an orange crystal embedded next to it. | |||
CF | | |||
CF | There is a magnetic nullifier here. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Decorated Hall | |||
CF | This hallway continues north and south. The walls here are decorated | |||
CF | with what must be bot-created artwork. It's pretty procedural stuff, | |||
CF | but at least it's colorful. A doorway leads east, and there is an open | |||
CF | door to the west. A glowing orange crystal is embedded next to the | |||
CF | door. | |||
CF | | |||
CF | Misc-7 stands in the corner, looking quite immature. | |||
CF | | |||
CF | There is a GX-series lopacitor here. | |||
CF | | |||
CF | > | DavidW says, "I assume if we return to Entry Node, we win the game, but miss secret extra stuff." | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | East Hall | |||
CF | This shiny metallic corridor continues south, and there are doorways | |||
CF | in the other three directions. The debris has been cleared. | |||
CF | | |||
CF | > | Jade says, "; it is a timed like puzzle" | ||
Knight_Otu says, "You have saved, though, so we can return after seeing the ending." | |||
DavidW says, "sure" | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Secure Chamber | |||
CF | This is where important and sensitive items are kept safe. Sort of a | |||
CF | vault. Counters hold a number of locked containers. An open door leads | |||
CF | west, and there's a doorway to the east. Both exits are surrounded by | |||
CF | red lights and sensors, but the lights around the western exit are | |||
CF | flickering weakly. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Processing Annex | |||
CF | This annex has even more processing units. The green rail runs back | |||
CF | through the opening in the west wall. A doorway leads north, and there | |||
CF | is an open door to the east. A glowing orange crystal is embedded by | |||
CF | the door. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap up and stick to one of the metal plates. You are whisked | |||
CF | through the opening. | |||
CF | | |||
CF | Processing Chamber | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Fabrication | |||
CF | An array of automated equipment takes incoming parts and assembles | |||
CF | them into various components and small devices. There's a lot of | |||
CF | whirring, clicking, and clacking. Doorways lead east and south. | |||
CF | | |||
CF | > | DavidW says, "Also the secret stuff might not be available until we re-visit Entry." | ||
Knight_Otu says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Charging Cafe | |||
CF | Bots come here to relax and recharge. Several are sitting around small | |||
CF | tables and chatting. You can exit north or west. | |||
CF | | |||
CF | Wait-3 is cruising from table to table. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | Wait-3 says, "You look pretty well powered, but if you ever run out of | |||
CF | juice, come on back!" | |||
CF | | |||
CF | > | Knight_Otu says, "Never used this room." | ||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Monitors | |||
CF | The west wall is covered with an array of monitors that show lots of | |||
CF | complicated data about the status of the sector. Doorways lead north, | |||
CF | east, and south. There are several bulky silicon housings attached to | |||
CF | the ceiling, and one of them is hanging open. | |||
CF | | |||
CF | > | DavidW says, "I know" | ||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Conveyors | |||
CF | Just above head-level, four wide conveyor belts carry assorted parts, | |||
CF | boxes, and other items to and fro. Passages go north and south. | |||
CF | | |||
CF | Secu-10 stands frowning by the south wall. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Switchboard | |||
CF | A ring-like console fills the room. It is dotted with countless | |||
CF | interface ports. There are exits in all directions. | |||
CF | | |||
CF | Oper-4 sits inside the ring, constantly connecting and disconnecting | |||
CF | its twelve interface appendages. | |||
CF | | |||
CF | "That port is not responding," says Oper-4. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hall | |||
CF | This paneled hallway runs west to east. There is an open door to the | |||
CF | south. A glowing orange crystal is embedded in the wall by the door. | |||
CF | | |||
CF | Gree-8 stands here, just waiting to be spoken to. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "com" | |||
CF | > | |||
CF | > COM | |||
CF | | |||
CF | "Welcome to Sector 471!" cries Gree-8, a little too enthusiastically. | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Entry Node | |||
CF | This is the primary entry and exit point for Sector 471. The transfer | |||
CF | conduit ends in a big hole in the ceiling. Other than that, the room | |||
CF | is empty. There's a passage to the east. | |||
CF | | |||
CF | You feel a strong suction coming from the conduit. | |||
CF | | |||
CF | > | DavidW says, "hup, I guess." | ||
Knight_Otu says (to ClubFloyd), "hup" | |||
CF | > | |||
CF | > HUP | |||
CF | | |||
CF | You leap off the floor and get sucked into the conduit! You are | |||
CF | transported back to your home station in Sector 252. | |||
CF | | |||
CF | You receive a job report from Central Processing: | |||
CF | | |||
CF | Primary objective 1: Restore power. Complete. | |||
CF | Primary objective 2: Eliminate pests. Complete. | |||
CF | Optional tasks completed: 6/8 | |||
CF | Completion time: 1259 cycles | |||
CF | | |||
CF | New usefulness rating: Very High | |||
CF | | |||
CF | This is great! Now you get perks like Tier 2 Lounge access, permanent | |||
CF | ROX, a fancy hull upgrade, and a gold-plated neutralizer unit! Another | |||
CF | job like this, and you'll definitely get promoted to the Second | |||
CF | Stratum! | |||
CF | | |||
CF | (Congratulations! If you want to return to Sector 471 and work on | |||
CF | optional tasks, type CONTINUE. Or you can QUIT.) | |||
CF | | |||
CF | > | Knight_Otu says, "I am rather not looking forward to fifty timed hups for the gym." | ||
DavidW says, "I could do that for you." | |||
Knight_Otu says, "Sure, if you want." | |||
Jade says, "lol, it is a good ending" | |||
DavidW asks, "What's the other optional task, the pipes?" | |||
Knight_Otu says, "Probably." | |||
DavidW says, "Maybe we should just stop here." | |||
DavidW says, "I don't wanna figure out the pipes puzzle right now." | |||
Knight_Otu says, "We are at the two hour mark, it's true." | |||
Jade says, "ok, it is fine for me" | |||
Knight_Otu says, "Maybe we should CONTINUE to be able to save if we want to revisit the optional tasks." | |||
Knight_Otu says (to ClubFloyd), "continue" | |||
CF | > | |||
CF | > CONTINUE | |||
CF | | |||
CF | OK, back to Sector 471.... | |||
CF | | |||
CF | Entry Node | |||
CF | | |||
CF | > | |||
Knight_Otu says (to ClubFloyd), "save" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
Knight_Otu says (to ClubFloyd), "cftroubleoptionals" | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | |||