ClubFloyd Transcript:
The Hidden King's Tomb by Joshua Fratis
Campus Invaders by Marco Vallarino
As played on ifMUD on October 23, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Hidden King's Tomb written by Joshua Fratis and Campus Invaders written by Marco Vallarino. Both of these games were released as part of the 2022 Interactive Fiction Competition. The Hidden King's Tomb took 60th place, and Campus Invaders came in 45th. You can learn more about the games, including how to download them, by visiting the IFDB pages for The Hidden King's Tomb and Campus Invaders.


WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

The Hidden King's Tomb by Joshua Fratis
Campus Invaders by Marco Vallarino


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask hiddenkingstomb"
CF ] Bottom of The Sinkhole
CF |
CF |
CF |
CF | The Hidden King's Tomb
CF | An Interactive Fiction by Joshua Fratis
CF | Release 1 / Serial number 220917 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N)
CF |
CF | Built beneath a lake dark and deep, The Hidden King's Tomb was once
CF | well protected against would-be thieves. Between its only marked
CF | entrance was built a labyrinth of locked doors and false vaults. All
CF | ways were sealed, save one which remained for the king's foretold
CF | return.
CF |
CF | But in the centuries since, a sinkhole has revealed a new route to
CF | his treasure.
CF |
CF | You and your adventuring partner have come to The Hidden King's tomb
CF | like many before you, in search of fame and fortune. You stand over
CF | the sinkhole, planning your descent.
CF |
CF | But you've been tricked! Your former friend has pushed you from the
CF | precipice into The Hidden King's Tomb, plotting to take the treasure
CF | for himself. Now you must escape the catacombs, or this tomb may
CF | become your own.
CF |
CF | New to Interactive Fiction? Use the command "HELP" to learn how to get
CF | started.
CF |
CF | Bottom of The Sinkhole
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | Halfway up the cavern wall, a stream of water falls from the mouth
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then
CF | flows through a narrow gap, deeper into the earth.
CF |
CF | A stair is carved into the cavern wall by the mouth of the cave from
CF | which the water falls. It spirals higher to the surface.
CF |
CF | Another tunnel, this one square-shaped, intersects the sinkhole at
CF | your elevation. It leads east and west.
CF |
CF | > Knight_Otu says, "If it's quick, we can still decide on a second game."
DavidW says (to ClubFloyd), "x me"
CF ] Bottom of The Sinkhole
CF | >
CF | > X ME
CF |
CF | As good-looking as ever.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Bottom of The Sinkhole
CF | >
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > DavidW says, "Gosh. We came prepared."
DavidW says (to ClubFloyd), "x moss"
CF ] Bottom of The Sinkhole
CF | >
CF | > X MOSS
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "We sure did."
DavidW says (to ClubFloyd), "x mushrooms"
CF ] Bottom of The Sinkhole
CF | >
CF | > X MUSHROOMS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x pool"
CF ] Bottom of The Sinkhole
CF | >
CF | > X POOL
CF |
CF | Crystal clear water fills the shallow pool.
CF |
CF | In the shallow pool are some bones, an unlit candle and a treasure.
CF |
CF | >
DavidW says (to ClubFloyd), "take candle"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE CANDLE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take treasure"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE TREASURE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x candle"
CF ] Bottom of The Sinkhole
CF | >
CF | > X CANDLE
CF |
CF | The candle is unlit.
CF |
CF | >
DavidW says (to ClubFloyd), "x treasure"
CF ] Bottom of The Sinkhole
CF | >
CF | > X TREASURE
CF |
CF | You see nothing special about the treasure.
CF |
CF | > Roger says, "ahh, generic treasure"
DavidW says, "golly"
Knight_Otu says, "Well."
DavidW says, "Usually generic treasures are jewels, at least."
Roger says, "someone got inspired by Strongbad, perhaps"
DavidW says (to ClubFloyd), "x bones"
CF ] Bottom of The Sinkhole
CF | >
CF | > X BONES
CF |
CF | They look to be human.
CF |
CF | >
DavidW says (to ClubFloyd), "search bones"
CF ] Bottom of The Sinkhole
CF | >
CF | > SEARCH BONES
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take bones"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE BONES
CF |
CF | Taken.
CF |
CF | > Jade asks, "have we got already the generic trasure?"
DavidW says (to ClubFloyd), "i"
CF ] Bottom of The Sinkhole
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some bones
CF | a treasure
CF | an unlit candle
CF |
CF | > DavidW says, "Yes."
DavidW says (to ClubFloyd), "u"
CF ] Bottom of The Sinkhole
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x stair"
CF ] Bottom of The Sinkhole
CF | >
CF | > X STAIR
CF |
CF | The stairs begin by the mouth of the cave from which the water
CF | falls, too far above you to climb from here. Still, they promise
CF | escape, if only you could reach them. Perhaps there's a path that will
CF | lead you to them through the cave.
CF |
CF | > DavidW says, "Okay, we need a ladder or climbable boulder or strong vines or somesuch here."
DavidW says (to ClubFloyd), "drink water"
CF ] Bottom of The Sinkhole
CF | >
CF | > DRINK WATER
CF |
CF | There's nothing suitable to drink here.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF ] Bottom of The Sinkhole
CF | >
CF | > X GAP
CF |
CF | Water flows from the shallow pool through the narrow gap. Through it
CF | you can see a small coffin floating in the water.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffin"
CF ] Bottom of The Sinkhole
CF | >
CF | > X COFFIN
CF |
CF | The Furtive Child's Coffin is closed, and there are a cloth doll, a
CF | bead necklace and a colorful shawl on top.
CF |
CF | >
DavidW says (to ClubFloyd), "take doll, necklace, shawl"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE DOLL, NECKLACE, SHAWL
CF |
CF | cloth doll: You can only look from this distance.
CF | bead necklace: You can only look from this distance.
CF | colorful shawl: You can only look from this distance.
CF |
CF | >
DavidW says (to ClubFloyd), "take coffin"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE COFFIN
CF |
CF | You can only look from this distance.
CF |
CF | >
DavidW says (to ClubFloyd), "enter gap"
CF ] Bottom of The Sinkhole
CF | >
CF | > ENTER GAP
CF |
CF | You get into the narrow gap.
CF |
CF | >
DavidW says (to ClubFloyd), "take doll"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE DOLL
CF |
CF | You can only look from this distance.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Bottom of The Sinkhole
CF | >
CF | > OUT
CF |
CF | You get out of the narrow gap.
CF |
CF | Bottom of The Sinkhole
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | Halfway up the cavern wall, a stream of water falls from the mouth
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then
CF | flows through a narrow gap, deeper into the earth.
CF |
CF | A stair is carved into the cavern wall by the mouth of the cave from
CF | which the water falls. It spirals higher to the surface.
CF |
CF | Another tunnel, this one square-shaped, intersects the sinkhole at
CF | your elevation. It leads east and west.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "d"
CF ] Bottom of The Sinkhole
CF | >
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "go through gap"
CF ] Bottom of The Sinkhole
CF | >
CF | > GO THROUGH GAP
CF |
CF | You get into the narrow gap.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Bottom of The Sinkhole
CF | >
CF | > L
CF |
CF | Bottom of The Sinkhole (in the narrow gap)
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | Halfway up the cavern wall, a stream of water falls from the mouth
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then
CF | flows through a narrow gap, deeper into the earth.
CF |
CF | A stair is carved into the cavern wall by the mouth of the cave from
CF | which the water falls. It spirals higher to the surface.
CF |
CF | Another tunnel, this one square-shaped, intersects the sinkhole at
CF | your elevation. It leads east and west.
CF |
CF | > Roger says, "More games need the hero to lube up to squeeze through a tight space"
DavidW says (to ClubFloyd), "out"
CF ] Bottom of The Sinkhole
CF | >
CF | > OUT
CF |
CF | You get out of the narrow gap.
CF |
CF | Bottom of The Sinkhole
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | Halfway up the cavern wall, a stream of water falls from the mouth
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then
CF | flows through a narrow gap, deeper into the earth.
CF |
CF | A stair is carved into the cavern wall by the mouth of the cave from
CF | which the water falls. It spirals higher to the surface.
CF |
CF | Another tunnel, this one square-shaped, intersects the sinkhole at
CF | your elevation. It leads east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF ] Bottom of The Sinkhole
CF | >
CF | > X GAP
CF |
CF | Water flows from the shallow pool through the narrow gap. Through it
CF | you can see a small coffin floating in the water.
CF |
CF | >
DavidW says (to ClubFloyd), "x doll"
CF ] Bottom of The Sinkhole
CF | >
CF | > X DOLL
CF |
CF | It has a little golden crown.
CF |
CF | >
DavidW says (to ClubFloyd), "x crown"
CF ] Bottom of The Sinkhole
CF | >
CF | > X CROWN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x shawl"
CF ] Bottom of The Sinkhole
CF | >
CF | > X SHAWL
CF |
CF | The shawl is expertly made from the finest materials. It looks like a
CF | precious gift.
CF |
CF | >
DavidW says (to ClubFloyd), "x necklace"
CF ] Bottom of The Sinkhole
CF | >
CF | > X NECKLACE
CF |
CF | The beads, reflecting what little light reaches them like gemstones,
CF | are arranged in no particular pattern. The colors are hapazardly
CF | combined, as if by a child. Yet, the necklace is beautiful.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffin"
CF ] Bottom of The Sinkhole
CF | >
CF | > X COFFIN
CF |
CF | The Furtive Child's Coffin is closed, and there are a cloth doll, a
CF | bead necklace and a colorful shawl on top.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Bottom of The Sinkhole
CF | >
CF | > OPEN IT
CF |
CF | (first removing the cloth doll)
CF | You can only look from this distance.
CF |
CF | (first removing the bead necklace)
CF | You can only look from this distance.
CF |
CF | (first removing the colorful shawl)
CF | You can only look from this distance.
CF |
CF | It's small. Fit for a child.
CF | You can only look from this distance.
CF |
CF | > DavidW says, "I can only look from this distance."
DavidW asks, "East or west?"
Knight_Otu says, "Its so weird that one of the first things we see is a generic treasure, and these items have a description."
Jade asks, "enter pool, dive, swimm?"
DavidW says (to ClubFloyd), "enter pool"
CF ] Bottom of The Sinkhole
CF | >
CF | > ENTER POOL
CF |
CF | You get into the shallow pool.
CF |
CF | >
DavidW says (to ClubFloyd), "dive"
CF ] Bottom of The Sinkhole
CF | >
CF | > DIVE
CF |
CF | You can't swim here.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Bottom of The Sinkhole
CF | >
CF | > SWIM
CF |
CF | You can't swim here.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Bottom of The Sinkhole
CF | >
CF | > OUT
CF |
CF | You get out of the shallow pool.
CF |
CF | Bottom of The Sinkhole
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | Halfway up the cavern wall, a stream of water falls from the mouth
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then
CF | flows through a narrow gap, deeper into the earth.
CF |
CF | A stair is carved into the cavern wall by the mouth of the cave from
CF | which the water falls. It spirals higher to the surface.
CF |
CF | Another tunnel, this one square-shaped, intersects the sinkhole at
CF | your elevation. It leads east and west.
CF |
CF | > Knight_Otu says, "East, I'd say."
DavidW says (to ClubFloyd), "take gap"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE GAP
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "east"
CF ] East Tunnel
CF | >
CF | > EAST
CF |
CF |
CF | East Tunnel
CF | This tunnel runs east to west. The walls are decorated with skeletons.
CF | You can't imagine anything living in the stillness of the settled air.
CF |
CF | > DavidW asks, "Except us. We can live, yes?"
DavidW says (to ClubFloyd), "x skeletons"
CF ] East Tunnel
CF | >
CF | > X SKELETONS
CF |
CF | The skeletons have been arranged in a repeating pattern. Each kneels
CF | with its skull bowed. They face east.
CF |
CF | > Knight_Otu says, "We are spooky ghost. Woooh."
DavidW says (to ClubFloyd), "ask skeletons about king"
CF ] East Tunnel
CF | >
CF | > ASK SKELETONS ABOUT KING
CF |
CF | You can only do that to something animate.
CF |
CF | >
DavidW says (to ClubFloyd), "search skeletons"
CF ] East Tunnel
CF | >
CF | > SEARCH SKELETONS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hidden King's Tomb
CF | >
CF | > E
CF |
CF |
CF | Hidden King's Tomb
CF | The decrepit tomb is dominated by a massive coffin resting at its
CF | center and lit by a single flickering candle set atop it. Dust drifts
CF | from a low stone ceiling supported by six columns. Detailed reliefs
CF | carved into the walls depict The Hidden King's mighty rein and
CF | terrible defeat.
CF |
CF | A coffer rests at the foot of the coffin. Its lock has been broken.
CF |
CF | This room's only exit is a wide and shallow stair ascending to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "x reliefs"
CF ] Hidden King's Tomb
CF | >
CF | > X RELIEFS
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "Such detail."
DavidW says (to ClubFloyd), "x coffin"
CF ] Hidden King's Tomb
CF | >
CF | > X COFFIN
CF |
CF | The Hidden King's Coffin is closed, and there is a lit candle on top.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffer"
CF ] Hidden King's Tomb
CF | >
CF | > X COFFER
CF |
CF | You see nothing special about The Hidden King's coffer.
CF |
CF | >
DavidW says (to ClubFloyd), "open coffer"
CF ] Hidden King's Tomb
CF | >
CF | > OPEN COFFER
CF |
CF |
CF | You open The Hidden King's coffer, revealing a treasure.
CF |
CF | > Knight_Otu says, "Yeah, the scenery leaves a lot to be desired."
DavidW says (to ClubFloyd), "take treasure"
CF ] Hidden King's Tomb
CF | >
CF | > TAKE TREASURE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Hidden King's Tomb
CF | >
CF | > I
CF |
CF | You are carrying:
CF | two treasures
CF | some bones
CF | an unlit candle
CF |
CF | >
DavidW says (to ClubFloyd), "light my candle"
CF ] Hidden King's Tomb
CF | >
CF | > LIGHT MY CANDLE
CF |
CF | You light the candle.
CF |
CF | > Knight_Otu says, "As do the treasures."
DavidW says (to ClubFloyd), "take candle"
CF ] Hidden King's Tomb
CF | >
CF | > TAKE CANDLE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open coffin"
CF ] Hidden King's Tomb
CF | >
CF | > OPEN COFFIN
CF |
CF | Resting in the coffin is a rag-wrapped skeleton.
CF | You open The Hidden King's Coffin, revealing The Hidden King
CF | (wrapped).
CF |
CF | >
DavidW says (to ClubFloyd), "x king"
CF ] Hidden King's Tomb
CF | >
CF | > X KING
CF |
CF | The mummified remains of The Hidden King. Decaying bones show through
CF | rotting wrappings. He's terribly imposing, even as he lies motionless.
CF | It looks as though he's holding something on his chest beneath his
CF | wrappings.
CF |
CF | >
DavidW says (to ClubFloyd), "unwrap king"
CF ] Hidden King's Tomb
CF | >
CF | > UNWRAP KING
CF |
CF | You pull the wrappings from The Hidden King, revealing The Hidden
CF | King's sword and The Book of the Dead.
CF |
CF | > Roger exclaims, "barely hidden at all!"
DavidW says (to ClubFloyd), "x sword"
CF ] Hidden King's Tomb
CF | >
CF | > X SWORD
CF |
CF | You see nothing special about The Hidden King's sword.
CF |
CF | >
DavidW says (to ClubFloyd), "x book"
CF ] Hidden King's Tomb
CF | >
CF | > X BOOK
CF |
CF | A hefty, leatherbound tome with a broken latch. The pages are so
CF | warped they resemble the grain of a fallen tree eaten away by
CF | woodworms. Books buried with the dead often contain spells to see them
CF | through the afterlife.
CF |
CF | >
DavidW says (to ClubFloyd), "take sword"
CF ] Hidden King's Tomb
CF | >
CF | > TAKE SWORD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take book"
CF ] Hidden King's Tomb
CF | >
CF | > TAKE BOOK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read book"
CF ] Hidden King's Tomb
CF | >
CF | > READ BOOK
CF |
CF | You read: First make prayer to The Grey Grave Watcher. They have long
CF | warded off would-be theives and non-believers, those who would
CF | desecrate this holy house of rest. Then reclaim your kingdom. Hide
CF | yourself no longer.
CF |
CF | > Knight_Otu says, "We sure are an upstanding archeologist, as well."
DavidW says (to ClubFloyd), "pray"
CF ] Hidden King's Tomb
CF | >
CF | > PRAY
CF |
CF | What do you want to pray to?
CF |
CF | >
DavidW says (to ClubFloyd), "grey grave watcher"
CF ] Hidden King's Tomb
CF | >
CF | > GREY GRAVE WATCHER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take wrappings"
CF ] Hidden King's Tomb
CF | >
CF | > TAKE WRAPPINGS
CF |
CF | You already have those.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Hidden King's Tomb
CF | >
CF | > I
CF |
CF | You are carrying:
CF | The Book of the Dead
CF | The Hidden King's sword
CF | some wrappings
CF | two lit candles (providing light)
CF | two treasures
CF | some bones
CF |
CF | >
DavidW says (to ClubFloyd), "wear wrappings"
CF ] Hidden King's Tomb
CF | >
CF | > WEAR WRAPPINGS
CF |
CF | You can't wear those!
CF |
CF | >
DavidW says (to ClubFloyd), "x king"
CF ] Hidden King's Tomb
CF | >
CF | > X KING
CF |
CF | The decaying remains of The Hidden King. He's terribly imposing, even
CF | as he lies motionless. Affixed to the skull is a sharp and cruel
CF | crown.
CF |
CF | >
DavidW says (to ClubFloyd), "x crown"
CF ] Hidden King's Tomb
CF | >
CF | > X CROWN
CF |
CF | You see nothing special about The Hidden King's crown.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Hidden King's Tomb
CF | >
CF | > TAKE IT
CF |
CF | It seems the crown is fused to The Hidden King's skull. Bone grows up
CF | around the gold.
CF |
CF | >
DavidW says (to ClubFloyd), "break skull"
CF ] Hidden King's Tomb
CF | >
CF | > BREAK SKULL
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x skull"
CF ] Hidden King's Tomb
CF | >
CF | > X SKULL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x columns"
CF ] Hidden King's Tomb
CF | >
CF | > X COLUMNS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Hidden King's Tomb
CF | >
CF | > L
CF |
CF | Hidden King's Tomb
CF | The decrepit tomb is dominated by a massive coffin resting at its
CF | center. Dust drifts from a low stone ceiling supported by six columns.
CF | Detailed reliefs carved into the walls depict The Hidden King's mighty
CF | rein and terrible defeat.
CF |
CF | A coffer rests at the foot of the coffin. Its lock has been broken.
CF |
CF | This room's only exit is a wide and shallow stair ascending to the
CF | west.
CF |
CF | > DavidW says, "I think we should head west now."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w"
CF ] East Tunnel
CF | >
CF | > W
CF |
CF |
CF | East Tunnel
CF | This tunnel runs east to west. The walls are decorated with skeletons.
CF | You can't imagine anything living in the stillness of the settled air.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bottom of The Sinkhole
CF | >
CF | > W
CF |
CF |
CF | Bottom of The Sinkhole
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | Halfway up the cavern wall, a stream of water falls from the mouth
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then
CF | flows through a narrow gap, deeper into the earth.
CF |
CF | A stair is carved into the cavern wall by the mouth of the cave from
CF | which the water falls. It spirals higher to the surface.
CF |
CF | Another tunnel, this one square-shaped, intersects the sinkhole at
CF | your elevation. It leads east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] West Tunnel
CF | >
CF | > W
CF |
CF |
CF | West Tunnel
CF | This tunnel runs east to west. The walls are decorated with skeletons.
CF | The floor is strangely smooth. A chill breeze blows from the west like
CF | a wandering ghost.
CF |
CF | >
DavidW says (to ClubFloyd), "x skeletons"
CF ] West Tunnel
CF | >
CF | > X SKELETONS
CF |
CF | The skeletons have been arranged in a repeating pattern. Each holds
CF | a shield and a spear at the ready. They face west.
CF |
CF | >
DavidW says (to ClubFloyd), "x shield"
CF ] West Tunnel
CF | >
CF | > X SHIELD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x spear"
CF ] West Tunnel
CF | >
CF | > X SPEAR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x spears"
CF ] West Tunnel
CF | >
CF | > X SPEARS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] West Tunnel
CF | >
CF | > X FLOOR
CF |
CF | It's as smooth as a riverbed, as if it's been worn down by running
CF | water.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] West Tunnel
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Shrine
CF | >
CF | > W
CF |
CF |
CF | Shrine
CF | The flickering candles encircling the shrine give it a warm glow. By
CF | their light you see a large statue, set in the west wall, which
CF | depicts a kneeling man. Carved into the hood cast over his blank face
CF | is a single, closed eye. A smooth depression in the floor runs from
CF | the statue to a tunnel leading east.
CF |
CF | Water pools at the bottom of a set of stairs descending to the
CF | south.
CF |
CF | Layers of thin black fabric lay across a set of stairs descending to
CF | the north.
CF |
CF | Dozens of gold coins are stacked on the statue's base.
CF |
CF | You can also see twelve lit candles here.
CF |
CF | >
DavidW says (to ClubFloyd), "x watcher"
CF ] Shrine
CF | >
CF | > X WATCHER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x statue"
CF ] Shrine
CF | >
CF | > X STATUE
CF |
CF | The gray statue shows a man with his face cast down and covered by a
CF | hood. Carved into the hood is a single, giant eye. You can't help but
CF | feel as it follow you beneath its lid.
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Shrine
CF | >
CF | > X EYE
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "hey hey let us pray"
DavidW says (to ClubFloyd), "x coins"
CF ] Shrine
CF | >
CF | > X COINS
CF |
CF | You see nothing special about the treasure.
CF |
CF | >
DavidW says (to ClubFloyd), "x depression"
CF ] Shrine
CF | >
CF | > X DEPRESSION
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x fabric"
CF ] Shrine
CF | >
CF | > X FABRIC
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "pray to statue"
CF ] Shrine
CF | >
CF | > PRAY TO STATUE
CF |
CF | You bow your head and pray to the statue.
CF |
CF | You hear a sound like stone grinding against stone and the chamber
CF | begins to shake. Then the statue rotates, revealing a secret passage
CF | in the west wall. Suddenly, a river rushes forth from either side of
CF | the statue, nearly knocking you off your feet. Soon the torrent slows
CF | to a stream.
CF |
CF | > Knight_Otu says, "At least we know this treasure is coins."
Roger says, "The real treasure was the treasure we found along the way"
Knight_Otu says, "It sure was in this case."
DavidW says (to ClubFloyd), "take coins"
CF ] Shrine
CF | >
CF | > TAKE COINS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x statue"
CF ] Shrine
CF | >
CF | > X STATUE
CF |
CF | Two statues of the same deity are placed back to back. With the
CF | passage opened, you can see them both.
CF |
CF |
CF |
CF | One bows in quiet deference, as if kneeling before The Hidden King.
CF | Perhaps this is the only time they close their watchful eye.
CF |
CF |
CF |
CF | The other bears a heavy tower shield and a long spear. The sentinel's
CF | single eye appears far more piercing than their spear.
CF |
CF | >
DavidW says (to ClubFloyd), "x sheild"
CF ] Shrine
CF | >
CF | > X SHEILD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x shield"
CF ] Shrine
CF | >
CF | > X SHIELD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Shrine
CF | >
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Secret Queen's Tomb
CF | >
CF | > N
CF |
CF |
CF | Secret Queen's Tomb
CF | Threadbare drapes are hung like spider's webs across this room. This
CF | room's only exit is the stair which ascends south.
CF |
CF | Through the drapes you can see a coffin.
CF |
CF | You can also see The Secret Queen's coffer (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x drapes"
CF ] Secret Queen's Tomb
CF | >
CF | > X DRAPES
CF |
CF | You see nothing special about the drapes.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffin"
CF ] Secret Queen's Tomb
CF | >
CF | > X COFFIN
CF |
CF | The Secret Queen's Coffin is closed, and there are some drapes on top.
CF |
CF | >
DavidW says (to ClubFloyd), "x coffer"
CF ] Secret Queen's Tomb
CF | >
CF | > X COFFER
CF |
CF | It was once beautiful, but its lid has since been collapsed by rot.
CF |
CF | >
DavidW says (to ClubFloyd), "open coffer"
CF ] Secret Queen's Tomb
CF | >
CF | > OPEN COFFER
CF |
CF | You open The Secret Queen's coffer, revealing The Secret Queen's
CF | Crown.
CF |
CF | >
DavidW says (to ClubFloyd), "x crown"
CF ] Secret Queen's Tomb
CF | >
CF | > X CROWN
CF |
CF | A thin ring of silver has been broken. What remains are two twisted
CF | halves.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Secret Queen's Tomb
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take drapes"
CF ] Secret Queen's Tomb
CF | >
CF | > TAKE DRAPES
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open coffin"
CF ] Secret Queen's Tomb
CF | >
CF | > OPEN COFFIN
CF |
CF | Its lid is a simple slab of stone. Unmarked, but for a sharp and cruel
CF | crown carved near the head.
CF | You open The Secret Queen's Coffin, revealing The Secret Queen
CF | (wrapped).
CF |
CF | >
DavidW says (to ClubFloyd), "x queen"
CF ] Secret Queen's Tomb
CF | >
CF | > X QUEEN
CF |
CF | The mummified remains of The Secret Queen. A smooth skull shows
CF | through black wrappings. You can feel her gaze, even with her empty
CF | sockets.
CF |
CF | >
DavidW says (to ClubFloyd), "unwrap queen"
CF ] Secret Queen's Tomb
CF | >
CF | > UNWRAP QUEEN
CF |
CF | You pull the wrappings from The Secret Queen, revealing a dagger.
CF |
CF | >
DavidW says (to ClubFloyd), "x dagger"
CF ] Secret Queen's Tomb
CF | >
CF | > X DAGGER
CF |
CF | A cruel, curved dagger with a black hilt.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Secret Queen's Tomb
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "This royal family must have been frustrated. Whenever they issued an edict, their subjects were "Who are you guys?""
DavidW says (to ClubFloyd), "x queen"
CF ] Secret Queen's Tomb
CF | >
CF | > X QUEEN
CF |
CF | The remains of The Secret Queen. You can feel her gaze, even with her
CF | empty sockets.
CF |
CF | >
DavidW says (to ClubFloyd), "sockets"
CF ] Secret Queen's Tomb
CF | >
CF | > SOCKETS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x sockets"
CF ] Secret Queen's Tomb
CF | >
CF | > X SOCKETS
CF |
CF | The remains of The Secret Queen. You can feel her gaze, even with her
CF | empty sockets.
CF |
CF | > Roger says, "we're more of a syncrestic commune these days"
DavidW says (to ClubFloyd), "i"
CF ] Secret Queen's Tomb
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a dagger
CF | two wrappingss
CF | some drapes
CF | The Secret Queen's Crown
CF | three treasures
CF | The Book of the Dead
CF | The Hidden King's sword
CF | two lit candles (providing light)
CF | some bones
CF |
CF | >
DavidW says (to ClubFloyd), "read book"
CF ] Secret Queen's Tomb
CF | >
CF | > READ BOOK
CF |
CF | You read: First make prayer to The Grey Grave Watcher. They have long
CF | warded off would-be theives and non-believers, those who would
CF | desecrate this holy house of rest. Then reclaim your kingdom. Hide
CF | yourself no longer.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Shrine
CF | >
CF | > S
CF |
CF |
CF | Shrine
CF | The flickering candles encircling the shrine give it a warm glow. By
CF | their light you can see a secret passage opened in the west wall,
CF | revealed by a rotated statue. Water streams from either side, across
CF | the room, and through a tunnel leading east.
CF |
CF | Water pools at the bottom of a set of stairs descending to the
CF | south.
CF |
CF | Layers of thin black fabric lay across a set of stairs descending to
CF | the north.
CF |
CF | You can see twelve lit candles here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] West Tunnel
CF | >
CF | > E
CF |
CF |
CF | West Tunnel
CF | This tunnel runs east to west. The walls are decorated with skeletons.
CF | A stream of water rushes past your feet. It runs west to east. A chill
CF | breeze blows from the west like a wandering ghost.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bottom of The Sinkhole
CF | >
CF | > E
CF |
CF |
CF | Bottom of The Sinkhole
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms
CF | cover the damp cavern walls, from which water steadily drips. Sunlight
CF | shines down from a blue sky far above.
CF |
CF | The waterfall has ceased. Now, a river rushes from a square tunnel
CF | to the west. The water gathers in a shallow pool at your feet, then
CF | flows through a narrow gap into the depths of the cave. The tunnel
CF | seems to intersect the sinkhole, as another exit lies to the east.
CF |
CF | A stone stair is carved into the cavern wall. It winds its way to the
CF | surface from a cave halfway up the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF ] Bottom of The Sinkhole
CF | >
CF | > X GAP
CF |
CF | Water flows from the shallow pool through the narrow gap. Through it
CF | you can see a small coffin floating in the water.
CF |
CF | >
DavidW says (to ClubFloyd), "take coffin"
CF ] Bottom of The Sinkhole
CF | >
CF | > TAKE COFFIN
CF |
CF | You can only look from this distance.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] West Tunnel
CF | >
CF | > W
CF |
CF |
CF | West Tunnel
CF | This tunnel runs east to west. The walls are decorated with skeletons.
CF | A stream of water rushes past your feet. It runs west to east. A chill
CF | breeze blows from the west like a wandering ghost.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Shrine
CF | >
CF | > W
CF |
CF |
CF | Shrine
CF | The flickering candles encircling the shrine give it a warm glow. By
CF | their light you can see a secret passage opened in the west wall,
CF | revealed by a rotated statue. Water streams from either side, across
CF | the room, and through a tunnel leading east.
CF |
CF | Water pools at the bottom of a set of stairs descending to the
CF | south.
CF |
CF | Layers of thin black fabric lay across a set of stairs descending to
CF | the north.
CF |
CF | You can see twelve lit candles here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Caved In Chamber
CF | >
CF | > W
CF |
CF |
CF | Caved In Chamber
CF | You duck through the secret passage into what must have once been the
CF | tomb's infamously hidden entrance... and The Hidden King's escape.
CF | Though now it seems that dream died with him, as the stairway to the
CF | surface, lined by extinguished braziers and faded murals of patient
CF | pilgrims, is blocked by rubble fallen from the ceiling.
CF |
CF | It seems the caves run deeper than the sinkhole your former friend
CF | cast you into, for a stream of water falls down through a wide hole in
CF | the ceiling. It runs over the shallow steps and through the secret
CF | passage you entered through.
CF |
CF | With the passage opened, you can see the statue is double-sided.
CF |
CF |
CF |
CF | > Jade says, "enter gap"
DavidW says (to ClubFloyd), "x murals"
CF ] Caved In Chamber
CF | >
CF | > X MURALS
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "enter baby gap"
DavidW says (to ClubFloyd), "x rubble"
CF ] Caved In Chamber
CF | >
CF | > X RUBBLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF ] Caved In Chamber
CF | >
CF | > X GAP
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x water"
CF ] Caved In Chamber
CF | >
CF | > X WATER
CF |
CF | The stream of water rushes past your feet through the the Caved In
CF | Chamber. The water is clear and cold.
CF |
CF | > DavidW says, "the the"
DavidW says (to ClubFloyd), "x statues"
CF ] Caved In Chamber
CF | >
CF | > X STATUES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Caved In Chamber
CF | >
CF | > L
CF |
CF | Caved In Chamber
CF | You duck through the secret passage into what must have once been the
CF | tomb's infamously hidden entrance... and The Hidden King's escape.
CF | Though now it seems that dream died with him, as the stairway to the
CF | surface, lined by extinguished braziers and faded murals of patient
CF | pilgrims, is blocked by rubble fallen from the ceiling.
CF |
CF | It seems the caves run deeper than the sinkhole your former friend
CF | cast you into, for a stream of water falls down through a wide hole in
CF | the ceiling. It runs over the shallow steps and through the secret
CF | passage you entered through.
CF |
CF | With the passage opened, you can see the statue is double-sided.
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "enter water"
CF ] Caved In Chamber
CF | >
CF | > ENTER WATER
CF |
CF | You get into the stream.
CF |
CF | >
DavidW says (to ClubFloyd), "x stream"
CF ] Caved In Chamber
CF | >
CF | > X STREAM
CF |
CF | The stream of water rushes past your feet through the the Caved In
CF | Chamber. The water is clear and cold.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Caved In Chamber
CF | >
CF | > D
CF |
CF | You would have to get out of the stream first.
CF |
CF | >
DavidW says (to ClubFloyd), "dive"
CF ] Caved In Chamber
CF | >
CF | > DIVE
CF |
CF | You can't swim here.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Caved In Chamber
CF | >
CF | > OUT
CF |
CF | You get out of the stream.
CF |
CF | Caved In Chamber
CF | A wide stone stairway is blocked by fallen rubble. The broken ceiling
CF | reveals a cave above, from which water falls. It flows past a double
CF | sided statue, rotated to reveal a secret passage in the east wall.
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Caved In Chamber
CF | >
CF | > U
CF |
CF | You can't reach the tunnel from here. A stream of water falls down
CF | from above.
CF |
CF | > DavidW says, "It's odd that there's nothing in this hidden room for us."
Roger exclaims, "oh. oh!"
DavidW says, "Also, I seem to have gone everywhere I can think of."
Roger says, "hey so what if we pray again, close the door, swim on out of here"
Knight_Otu asks, "The path south rom the shrine?"
DavidW says (to ClubFloyd), "pray to statue"
CF ] Caved In Chamber
CF | >
CF | > PRAY TO STATUE
CF |
CF | You bow your head and pray to the statue.
CF |
CF | The statue rotates, sealing the secret passage.
CF |
CF |
CF |
CF | On this side, the statue is different. The same man now stands tall,
CF | bearing his tower sheild. His hood is thrown back to reveal his face.
CF | Its only feature is a single, opened eye.
CF |
CF |
CF |
CF | With nowhere left to run, the water spilling from the ceiling begins
CF | to flood the chamber. Soon, you're at the bottom of a deep pool. Above
CF | you, the water rises above the broken ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Flooded Cave
CF | >
CF | > U
CF |
CF |
CF | Flooded Cave
CF | Water spills from a narrow shelf in this cave's west wall into a deep
CF | pool, then flows east through the cave.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Waterfall Ledge
CF | >
CF | > E
CF |
CF |
CF | The Waterfall Ledge
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing
CF | from a cave to the west, rushes past your feet and falls over the
CF | edge. A stone stair carved into the cavern wall winds upward to the
CF | surface.
CF |
CF | > Roger says, "This sort of puzzle happens in 3d adventurey games quite a lot"
Knight_Otu says, "Well done."
DavidW says, "I wonder if we want to leave just yet."
Jade says, "interesting that puzzle"
DavidW says (to ClubFloyd), "w"
CF ] Flooded Cave
CF | >
CF | > W
CF |
CF |
CF | Flooded Cave
CF | Water spills from a narrow shelf in this cave's west wall into a deep
CF | pool, then flows east through the cave.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Flooded Cave
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelf"
CF ] Flooded Cave
CF | >
CF | > X SHELF
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Flooded Cave
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Waterfall Ledge
CF | >
CF | > E
CF |
CF |
CF | The Waterfall Ledge
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing
CF | from a cave to the west, rushes past your feet and falls over the
CF | edge. A stone stair carved into the cavern wall winds upward to the
CF | surface.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface
CF | >
CF | > U
CF |
CF | You climb to the surface, escaping the sinkhole and The Hidden King's
CF | Tomb!
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] The Waterfall Ledge
CF |
CF | > UNDO
CF |
CF | The Waterfall Ledge
CF | [Previous turn undone.]
CF |
CF | > Jade says, "GG"
DavidW says, "Okay, that's the way out, and no score or summary."
Knight_Otu says, "A little more fanfare for that ending would be good."
Roger says, "this has a lot of my-first-game vibes, but I think the author shows some potential if they stick with it"
Jade says, "no score, I wak asking about that"
DavidW says, "I'd've liked to have got the child's stuff."
Jade asks, "is that possible?"
Knight_Otu says, "I think the child's stuff was in the room to the south of the shrine."
DavidW asks, "I didn't see any south?"
DavidW says (to ClubFloyd), "w"
CF ] Flooded Cave
CF | >
CF | > W
CF |
CF |
CF | Flooded Cave
CF | Water spills from a narrow shelf in this cave's west wall into a deep
CF | pool, then flows east through the cave.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Caved In Chamber
CF | >
CF | > D
CF |
CF |
CF | Caved In Chamber
CF | This room is flooded with water, creating a deep pool. The surface
CF | sits above the chamber's caved-in ceiling. At the bottom of the pool,
CF | a statue of a man bearing a tall tower shield is set in the east wall.
CF | A wide stone stairway, ascending west, is blocked by rubble from the
CF | fallen ceiling.
CF |
CF | > Knight_Otu says, "I know it said that water was pooling there, but I don't think it was flooded."
DavidW says (to ClubFloyd), "pray to statue"
CF ] Caved In Chamber
CF | >
CF | > PRAY TO STATUE
CF |
CF | You bow your head and pray to the statue.
CF |
CF | You hear a sound like stone grinding against stone and the chamber
CF | begins to shake. Then the statue rotates, revealing a secret passage
CF | in the east wall. The water rushes through the opened passage,
CF | draining the chamber. Soon only a small stream is left, flowing from
CF | the tunnel above.
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Shrine
CF | >
CF | > E
CF |
CF |
CF | Shrine
CF | The flickering candles encircling the shrine give it a warm glow. By
CF | their light you can see a secret passage opened in the west wall,
CF | revealed by a rotated statue. Water streams from either side, across
CF | the room, and through a tunnel leading east.
CF |
CF | Water pools at the bottom of a set of stairs descending to the
CF | south.
CF |
CF | Layers of thin black fabric lay across a set of stairs descending to
CF | the north.
CF |
CF | You can see twelve lit candles here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Furtive Child's Tomb
CF | >
CF | > S
CF |
CF |
CF | Furtive Child's Tomb
CF | The absence of this room's crumbled eastern wall reveals a vast pool
CF | of dark, stagnant water. In the center of the room, seemily floating
CF | in the water, is a diminuitive coffin. A stair which escapes the
CF | stagnant water leads north.
CF |
CF | You can see a Furtive Child's Coffin (on which are a cloth doll, a
CF | bead necklace and a colorful shawl) here.
CF |
CF | > DavidW says, "oh."
DavidW says (to ClubFloyd), "take doll, necklace, shawl"
CF ] Furtive Child's Tomb
CF | >
CF | > TAKE DOLL, NECKLACE, SHAWL
CF |
CF | cloth doll: Taken.
CF | bead necklace: Taken.
CF | colorful shawl: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open coffin"
CF ] Furtive Child's Tomb
CF | >
CF | > OPEN COFFIN
CF |
CF | It's small. Fit for a child.
CF | You open the Furtive Child's Coffin.
CF |
CF | >
DavidW says (to ClubFloyd), "look in coffin"
CF ] Furtive Child's Tomb
CF | >
CF | > LOOK IN COFFIN
CF |
CF | The Furtive Child's Coffin is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "enter coffin"
CF ] Furtive Child's Tomb
CF | >
CF | > ENTER COFFIN
CF |
CF | That's not something you can enter.
CF |
CF | > Knight_Otu says, "It's a bit hidden in the room describtion, I guess."
DavidW says, "I tend to miss things in CF sessions. I'm not careful enough."
Knight_Otu says, "No child buried here, hm."
Knight_Otu asks, "Remember in Cragne Manor, when we all missed a key in plain sight?"
Jade says, "you are doing awesome"
DavidW says, "Which key? I forget now."
Roger says, "perhaps it is WE who are the furtive child"
Knight_Otu says, "I think it was the key in the Aldermen room with all the familiar figurines."
Knight_Otu says, "Point is, we've all missed things."
DavidW says, "I want us to be the new king, and all the skeletons start obeying me, and then we throw our friend who pushed us into the sinkhole into a dungeon to thank him."
Jade says, "no trace of the partner"
DavidW says (to Knight_Otu), "oh yeah. The white key, I think it was."
Knight_Otu says, "That sounds right."
DavidW says, "Let's see if the ending changes any with all our new stuff."
DavidW says (to ClubFloyd), "n"
CF ] Shrine
CF | >
CF | > N
CF |
CF |
CF | Shrine
CF | The flickering candles encircling the shrine give it a warm glow. By
CF | their light you can see a secret passage opened in the west wall,
CF | revealed by a rotated statue. Water streams from either side, across
CF | the room, and through a tunnel leading east.
CF |
CF | Water pools at the bottom of a set of stairs descending to the
CF | south.
CF |
CF | Layers of thin black fabric lay across a set of stairs descending to
CF | the north.
CF |
CF | You can see twelve lit candles here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Caved In Chamber
CF | >
CF | > W
CF |
CF |
CF | Caved In Chamber
CF | A wide stone stairway is blocked by fallen rubble. The broken ceiling
CF | reveals a cave above, from which water falls. It flows past a double
CF | sided statue, rotated to reveal a secret passage in the east wall.
CF |
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "pray to statue"
CF ] Caved In Chamber
CF | >
CF | > PRAY TO STATUE
CF |
CF | You bow your head and pray to the statue.
CF |
CF | The statue rotates, sealing the secret passage.
CF |
CF |
CF |
CF | On this side, the statue is different. The same man now stands tall,
CF | bearing his tower sheild. His hood is thrown back to reveal his face.
CF | Its only feature is a single, opened eye.
CF |
CF |
CF |
CF | With nowhere left to run, the water spilling from the ceiling begins
CF | to flood the chamber. Soon, you're at the bottom of a deep pool. Above
CF | you, the water rises above the broken ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Flooded Cave
CF | >
CF | > U
CF |
CF |
CF | Flooded Cave
CF | Water spills from a narrow shelf in this cave's west wall into a deep
CF | pool, then flows east through the cave.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Waterfall Ledge
CF | >
CF | > E
CF |
CF |
CF | The Waterfall Ledge
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing
CF | from a cave to the west, rushes past your feet and falls over the
CF | edge. A stone stair carved into the cavern wall winds upward to the
CF | surface.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface
CF | >
CF | > U
CF |
CF | You climb to the surface, escaping the sinkhole and The Hidden King's
CF | Tomb!
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > DavidW says, "nope. Just that."
Knight_Otu says, "Still no fanfare."
DavidW says, "Treasure is so much prettier with fanfare."
Knight_Otu says, "Mechanically solid enough, I guess, but needs more flavor."
Jade says, "yes, we want all the people acclaims us"
DavidW says, "Anyway, we have time for a second short game now."
DavidW asks, "Heist Urgency, A Matter of?"
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?" Knight_Otu says, "Or the invasion."
DavidW says, "I think invasion will be more fun, yes."
DavidW says, "But I could be wrong."
DavidW says (to ClubFloyd), "load sleepmask campusinvasion"
CF says (to DavidW), "CF doesn't know that game."
DavidW says (to ClubFloyd), "list c"
CF says (to DavidW), "cabal cacophony campusinvaders cana candy captainverdeterre cask castleoftheredprince castles castronegro catapole cathedral catventure cave ccr cellar centipede cfish chalupa changes charming cheater childsplay chineseroom chkn-at chkn-dc chkn-gs chkn-jd chkn-jg chkn-lc chkn-ld chkn-ls chkn-mm chkn-mt chkn-ng chkn-oo chkn-rn chkn-rs chkn-sb chkn-wsb chkn-wso chlorophyll choiceofzombies chronicler cia cityofsecrets claw clipperbeta clock coast codenamesilversteel coffins cokeisit colonists coloratura colorthetruth colossal colourpink colours coloursR2 coma comedyoem comp00tr comp14teaceremony comp14transparent compliance comrade conan congrats cosmos cottage counterfeitmonkey courier cove cragnemanor crash craverlyheights crescent crobe crocobeginning cruise crusade csaw csbb cube cursed curses cut cutthroats cycles" Knight_Otu says, "I mean, I would be wrong if I suggested it."
DavidW says (to ClubFloyd), "load sleepmask campusinvaders"
CF |
CF |
CF | For some time you have been waiting for the open day of the Vigamus
CF | Academy to visit the building that also hosts the game design course
CF | taught by Professor Mark M. Etal.
CF |
CF | Just arrived, however, you saw a great shape in motion obscuring the
CF | sky: an alien spaceship! Extraterrestrials have started pouring in by
CF | the thousands on the streets of cities, spreading panic.
CF |
CF | Luckily Mark managed to close the gate before the irreparable
CF | happened. Only one robot managed to get in, starting to shoot on the
CF | staff of the Vigamus Academy, who ran everywhere.
CF |
CF | You took shelter in the lobby of the building while Mark disappeared.
CF | Finding him will be important to understand how to save the campus
CF | from the alien threat.
CF |
CF | Do you want to read the instructions? (y/n)
CF |
CF | > Knight_Otu asks, "Mark Metal? Does that mean anything?"
DavidW says, "I think Mark is secretly a robot."
DavidW says, "It'll be the big unexpected twist."
Knight_Otu says, "Hm, could be."
DavidW says (to ClubFloyd), "y"
CF ] Lobby Score: 0 Moves: 0
CF |
CF | > Y
CF |
CF | In a text interface adventure game every action is typed according to
CF | the verb + object syntax: TAKE THE PEN, OPEN THE DOOR, EXAMINE THE
CF | JACKET, PUT ON THE HAT, TALK TO THE GIRL, HIT THE ROBOT...
CF |
CF | To move from one place to another, indicate the direction you want to
CF | go: NORTH (abbreviated N), SOUTH (S), EAST (E), WEST (O), HIGH (A),
CF | LOW (B). The command INVENTORY (I) allows you to view the list of
CF | objects you own, LOOK (G) will reprint the description of the place
CF | where you are, POINTS will tell where you are in the story. With SAVE
CF | you can save the game location to file, to load it you can use LOAD.
CF | The verbs you can use in this game are: TAKE (T), EXAMINE (X), GIVE,
CF | SHOW, TALK, WEAR, REMOVE, OPEN, CLOSE, CONNECT, BREAK, HIT, BEAT, CUT,
CF | THROW, TURN ON, TURN OFF and many more. Exceptionally in this game the
CF | USE verb is also allowed, but try not to abUSE it!
CF |
CF | Examining the furnishings and details mentioned in the descriptions of
CF | the places will allow you to find some hidden object and discover
CF | useful clues to get ahead in the game. Finally with UNDO you can go
CF | back one move. Type HELP to read these instructions again.
CF |
CF | Have fun!
CF |
CF | CAMPUS INVADERS 1.0
CF | An interactive "war of the worlds"
CF | written in Inform 6 by Marco Vallarino
CF | for the friends of Vigamus Academy
CF | English localisation by Francesca Noto
CF | Website: www.marcovallarino.it/english
CF | Game licensed with CC-BY-NC-ND 4.0:
CF | creativecommons.org/licenses/by-nc-nd/4.0/
CF | Type HELP if you don't know how to play
CF |
CF | Beta testing by Vito Lasaponara and Felice Piccolo
CF |
CF | Release 2 / Serial number 221014 / Inform v6.34 Library 6/11
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You hear a voice coming from the vending machine.
CF |
CF | > DavidW says, "hm. Translated game. Also POINTS instead of SCORE, and CONNECT instead of ATTACH."
DavidW says (to ClubFloyd), "listen to machine"
CF ] Lobby Score: 0 Moves: 1
CF |
CF | > LISTEN TO MACHINE
CF |
CF | You approach the vending machine and you hear a voice shouting from
CF | inside: "Help, help! I'm Mark M. Etal. I locked myself in here to
CF | escape the aliens, but now I can't get out. Find a coin to put in the
CF | vending machine, so maybe you can free me."
CF |
CF | > Knight_Otu says, "Ah, yes, Marco Vallarino is the author of Darkiss."
DavidW says, "I was unaware vending machines have enough space to hide inside of."
DavidW says (to ClubFloyd), "i"
CF ] Lobby Score: 0 Moves: 2
CF |
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | You hear a voice coming from the vending machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Lobby Score: 0 Moves: 3
CF |
CF | > X ME
CF |
CF | You are the one who will save the city from aliens... or who will die
CF | trying!
CF |
CF | >
DavidW says (to ClubFloyd), "x machine"
CF ] Lobby Score: 0 Moves: 4
CF |
CF | > X MACHINE
CF |
CF | You approach the vending machine and you hear a voice shouting from
CF | inside: "Help, help! I'm Mark M. Etal. I locked myself in here to
CF | escape the aliens, but now I can't get out. Find a coin to put in the
CF | vending machine, so maybe you can free me."
CF |
CF | > Knight_Otu says, "Depends on the vending machine I guess, and ho is hiding."
DavidW says (to ClubFloyd), "x coin return"
CF ] Lobby Score: 0 Moves: 4
CF |
CF | > X COIN RETURN
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "*who"
DavidW says (to ClubFloyd), "shake machine"
CF ] Lobby Score: 0 Moves: 4
CF |
CF | > SHAKE MACHINE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "who is mark"
CF ] Lobby Score: 0 Moves: 4
CF |
CF | > WHO IS MARK
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "west"
CF ] Classroom Score: 0 Moves: 5
CF |
CF | > WEST
CF |
CF |
CF | Classroom
CF | You are in one of the classrooms where the lessons of the game design
CF | course are held, often held by some of the leading national and
CF | international experts in all areas of the video game market. There is
CF | no one there at the moment. The exit is to the east.
CF |
CF | The teaching post stands out impressively in the back of the
CF | classroom. Who knows how many illustrious personalities have sat
CF | there.
CF |
CF | Hey, looks like someone lost a 1 euro coin here.
CF |
CF | > Jade says, "1 euro, lol"
DavidW says (to ClubFloyd), "take coin"
CF ] Classroom Score: 0 Moves: 6
CF |
CF | > TAKE COIN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "flip it"
CF ] Classroom Score: 0 Moves: 6
CF |
CF | > FLIP IT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Classroom Score: 0 Moves: 7
CF |
CF | > X IT
CF |
CF | You can use it to get something at the vending machine if you like.
CF |
CF | > Jade says, "he is an italian"
Knight_Otu says, "European author."
DavidW says (to ClubFloyd), "x post"
CF ] Classroom Score: 0 Moves: 8
CF |
CF | > X POST
CF |
CF | In a desk drawer you find a flashlight.
CF |
CF | >
DavidW says (to ClubFloyd), "take flashlight"
CF ] Classroom Score: 0 Moves: 9
CF |
CF | > TAKE FLASHLIGHT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Classroom Score: 0 Moves: 10
CF |
CF | > X IT
CF |
CF | The flashlight is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lobby Score: 0 Moves: 11
CF |
CF | > E
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You hear a voice coming from the vending machine.
CF |
CF | >
DavidW says (to ClubFloyd), "put coin in machine"
CF ] Lobby Score: 1 Moves: 12
CF |
CF | > PUT COIN IN MACHINE
CF |
CF | You put the coin in the vending machine, which immediately begins to
CF | rumble and vibrate, until from the compartment at the bottom of the
CF | unit comes out... Mark M. Etal, the head of the game design course!
CF |
CF | "Thank you for freeing me!" says the man, grateful. He gives you an
CF | affectionate pat on the shoulder and continues: "I hid in there when I
CF | saw the aliens coming but then I got stuck and I couldn't come out
CF | anymore. Apparently someone wants to take over our planet, but we're
CF | gonna show them!"
CF |
CF | Mark shakes a fist with a threatening face and says again: "Right here
CF | at Vigamus Academy we are working on a project involving
CF | extraterrestrials. It is a video game that proposes a kind of war of
CF | the worlds where the worst are the Martians. I think you can use that
CF | as an input to resolve this emergency. First, however, you should go
CF | to the presidency, on the first floor, to ask for the necessary
CF | permission to shoot freely for the Vigamus Academy and use laboratory
CF | facilities."
CF |
CF | Mark hands you a piece of paper and continues: "Give this form to
CF | Professor Raoul Coal, and you will see that you will have no problem
CF | with him. I'll stay here and watch the entrance to the building.
CF | Luckily we were able to close the gates before it was too late, but
CF | I'm afraid a damn robot managed to get in and now he's waiting outside
CF | to destroy us with his laser beam."
CF |
CF | Together with Professor Mark M. Etal, a tar-flavored snack came out
CF | from the vending machine.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Knight_Otu asks, "Tar-flavored!?"
DavidW says (to ClubFloyd), "take snack"
CF ] Lobby Score: 1 Moves: 13
CF |
CF | > TAKE SNACK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Lobby Score: 1 Moves: 14
CF |
CF | > X IT
CF |
CF | On the plastic wrapper it says: "Made in Mordor".
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Lobby Score: 1 Moves: 15
CF |
CF | > I
CF |
CF | You are carrying:
CF | a tar-flavoured snack
CF | an authorisation form
CF | a flashlight
CF |
CF | >
DavidW says (to ClubFloyd), "x form"
CF ] Lobby Score: 1 Moves: 16
CF |
CF | > X FORM
CF |
CF | This form signed by Professor Mark M. Etal should allow you to receive
CF | from the Dean of Vigamus Academy, Professor Raoul Coal, the pass
CF | required to access the facility's laboratories.
CF |
CF | > DavidW says, "The first floor would be upstairs, I suppose."
Knight_Otu says, "This does look like nice "turn of your brain" comedy so far at least."
DavidW says, "I'd like to see what's east of here first, though."
DavidW says (to ClubFloyd), "e"
CF ] Corridor of the lower floor Score: 1 Moves: 17
CF |
CF | > E
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x poster"
CF ] Corridor of the lower floor Score: 1 Moves: 18
CF |
CF | > X POSTER
CF |
CF | On the poster stand out the image of a vampire and the inscription:
CF | "Try "Darkiss", the most terrifying text adventure on the web. Let
CF | fear bite you on www.marcovallarino.it!"
CF |
CF | > Knight_Otu says, "We'd have found out here as well, I see."
Jade says, "Darkiss"
DavidW says, "okay, in-game ad. That's a cute throw-back kind of thing. Lots of old old games did that."
Jade says, "Of course"
DavidW says, "I've played Darkiss 1 and 2, in English."
DavidW says, "They are good games."
DavidW says (to ClubFloyd), "n"
CF ] Corridor of the lower floor Score: 1 Moves: 19
CF |
CF | > N
CF |
CF | The closet door is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor of the lower floor Score: 1 Moves: 20
CF |
CF | > S
CF |
CF | To access the development lab you need a pass, which you can request
CF | in the presidency, on the first floor.
CF |
CF | > Jade says, "I take note of that games"
DavidW says (to ClubFloyd), "take poster"
CF ] Corridor of the lower floor Score: 1 Moves: 21
CF |
CF | > TAKE POSTER
CF |
CF | You wouldn't know what to do with it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Newsroom Score: 1 Moves: 22
CF |
CF | > E
CF |
CF |
CF | Newsroom
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit
CF | is to the west.
CF |
CF | At the center of the room is a large table cluttered with computers
CF | and paperwork.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] Newsroom Score: 1 Moves: 23
CF |
CF | > X TABLE
CF |
CF | There seems to be something under the table. Maybe moving it would
CF | help you see better.
CF |
CF | >
DavidW says (to ClubFloyd), "move table"
CF ] Newsroom Score: 1 Moves: 24
CF |
CF | > MOVE TABLE
CF |
CF | You move the table to the side and find a trapdoor in the middle of
CF | the floor. It's probably the passageway to one of the bunkers built
CF | during the war.
CF |
CF | >
DavidW says (to ClubFloyd), "x computers"
CF ] Newsroom Score: 1 Moves: 24
CF |
CF | > X COMPUTERS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x computer"
CF ] Newsroom Score: 1 Moves: 25
CF |
CF | > X COMPUTER
CF |
CF | Nothing interesting... on this side of the table!
CF |
CF | >
DavidW says (to ClubFloyd), "x papers"
CF ] Newsroom Score: 1 Moves: 25
CF |
CF | > X PAPERS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Newsroom Score: 1 Moves: 26
CF |
CF | > D
CF |
CF | The trapdoor is locked.
CF |
CF | > DavidW says, "That's two locked doors."
DavidW says (to ClubFloyd), "w"
CF ] Corridor of the lower floor Score: 1 Moves: 27
CF |
CF | > W
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby Score: 1 Moves: 28
CF |
CF | > W
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 1 Moves: 29
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Management Score: 1 Moves: 30
CF |
CF | > W
CF |
CF |
CF | Management
CF | You have entered the office of the rector of the faculty: be extra
CF | careful! The exit is to the east.
CF |
CF | Professor Raoul Coal, rector of the University, is sitting at his
CF | desk.
CF |
CF | >
DavidW says (to ClubFloyd), "x coal"
CF ] Management Score: 1 Moves: 31
CF |
CF | > X COAL
CF |
CF | Raoul Coal looks worriedly out of the window at the aliens swarming
CF | through the sky and in the streets of the city, waiting for someone
CF | (you!) to do something to stop their invasion.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Management Score: 1 Moves: 32
CF |
CF | > X DESK
CF |
CF | Nothing interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "give form"
CF ] Management Score: 2 Moves: 33
CF |
CF | > GIVE FORM
CF |
CF | (to Raoul Coal)
CF | The rector takes the piece of paper you give him and returns your pass
CF | to the development lab. "I guess Mark M. Etal told you about the video
CF | game that the students of his course are developing" says the man. "
CF | It seems to be a very spectacular action story, in which aliens come
CF | to a very bad end. Even if ìs a work of fiction, there should be a way
CF | to make it TRUE, or at least I hope so. But I think you'll need a
CF | password to access the computer running the game. Try asking Val
CF | Kelmer, the campus janitor. You should find him in the conference
CF | room."
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Jade exclaims, "oh, score!"
DavidW says (to ClubFloyd), "points"
CF ] Management Score: 2 Moves: 33
CF |
CF | > POINTS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Management Score: 2 Moves: 33
CF |
CF | > SCORE
CF |
CF | You have so far scored 2 out of a possible 20, in 33 turns.
CF |
CF | >
DavidW says (to ClubFloyd), "x pass"
CF ] Management Score: 2 Moves: 34
CF |
CF | > X PASS
CF |
CF | The pass that Professor Raoul Coal gave you is a magnetic card that
CF | gives you access to the development lab on the ground floor.
CF |
CF | > DavidW says, "unknown number calling me"
DavidW says (to ClubFloyd), "ask coal about val"
CF ] Management Score: 2 Moves: 35
CF |
CF | > ASK COAL ABOUT VAL
CF |
CF | Raoul Coal, after giving you your lab pass, urges you to work to save
CF | the Vigamus Academy from aliens.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (west area) Score: 2 Moves: 36
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | > Knight_Otu says, "Now I'm looking for hidden meanings in all the names."
DavidW says (to ClubFloyd), "s"
CF ] Meeting Room Score: 2 Moves: 37
CF |
CF | > S
CF |
CF |
CF | Meeting Room
CF | You have reached the meeting room of the Vigamus Academy. You can go
CF | out to the north.
CF |
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room
CF | table with Doctor Eve Sturgeon.
CF |
CF | > Jade says, "spam"
DavidW says, "sorry, phone turned on by itself. Instagram this time."
DavidW says, "I never wanted a phone."
DavidW says (to ClubFloyd), "x val"
CF ] Meeting Room Score: 2 Moves: 38
CF |
CF | > X VAL
CF |
CF | He's pretty worried, too.
CF |
CF | >
DavidW says (to ClubFloyd), "x eve"
CF ] Meeting Room Score: 2 Moves: 39
CF |
CF | > X EVE
CF |
CF | Eve Sturgeon is the educational coordinator of the Vigamus Academy.
CF |
CF | >
DavidW says (to ClubFloyd), "ask val about password"
CF ] Meeting Room Score: 2 Moves: 40
CF |
CF | > ASK VAL ABOUT PASSWORD
CF |
CF | To get the password for the development lab computer, Val Kelmer
CF | invites you to show him the pass the rector gave you.
CF |
CF | >
DavidW says (to ClubFloyd), "show pass to val"
CF ] Meeting Room Score: 3 Moves: 41
CF |
CF | > SHOW PASS TO VAL
CF |
CF | Val Kelmer observes the pass and listens to the story of your meetings
CF | with the head of the game design course and the president of the
CF | Vigamus Academy. Convinced that you are on your way to saving the
CF | Vigamus Academy from aliens agree to reveal the password of the
CF | computer of the development laboratory: XzD #G$36yTs0S[! Az.
CF |
CF | Suddenly you realize that if you can remember this password by heart,
CF | you can do anything in life.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > DavidW says, "I hope we don't need to reproduce that."
Knight_Otu says, "That is quite the password."
Knight_Otu says, "Copied it into a text file to be sure."
Jade exclaims, "my god!"
DavidW says (to ClubFloyd), "ask eve about aliens"
CF ] Meeting Room Score: 3 Moves: 42
CF |
CF | > ASK EVE ABOUT ALIENS
CF |
CF | You don't have anything important to ask Dr Sturgeon right now.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 3 Moves: 43
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 3 Moves: 44
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "x trolley"
CF ] Upper floor corridor (east area) Score: 3 Moves: 45
CF |
CF | > X TROLLEY
CF |
CF | The trolley, equipped with wheels, is quite large. You could use it to
CF | put in the bulky stuff you won't be able to carry by hand.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Office of the game design course Score: 3 Moves: 46
CF |
CF | > S
CF |
CF |
CF | Office of the game design course
CF | In this room, the staff of Professor Mark M. Etal oversees the
CF | activities of the game design course: a gateway to the future of the
CF | world of work. Speaking of gateways, the exit is to the north.
CF |
CF | Sitting at the office desk is Mica Hela, project manager of the game
CF | design course.
CF |
CF | > Jade asks, "limited inventary?"
Knight_Otu says, "Maybe we destroy the robot and cart its wreckage somewhere."
DavidW says, "The trolley is for something heavy."
DavidW says (to ClubFloyd), "x mica"
CF ] Office of the game design course Score: 3 Moves: 47
CF |
CF | > X MICA
CF |
CF | A great video game enthusiast, Mica Hela is a great girl, always ready
CF | to help those who need new creative ideas.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Office of the game design course Score: 3 Moves: 48
CF |
CF | > X DESK
CF |
CF | Nothing interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mica about mark"
CF ] Office of the game design course Score: 3 Moves: 49
CF |
CF | > ASK MICA ABOUT MARK
CF |
CF | Mica Hela welcomes you to her office and tells you that anything (or
CF | almost!) she can do for you, she will. Then she invites you to talk to
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move
CF | around the campus.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (east area) Score: 3 Moves: 50
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Office of the game design course Score: 3 Moves: 51
CF |
CF | > S
CF |
CF |
CF | Office of the game design course
CF | In this room, the staff of Professor Mark M. Etal oversees the
CF | activities of the game design course: a gateway to the future of the
CF | world of work. Speaking of gateways, the exit is to the north.
CF |
CF | Sitting at the office desk is Mica Hela, project manager of the game
CF | design course.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mica about closet"
CF ] Office of the game design course Score: 3 Moves: 52
CF |
CF | > ASK MICA ABOUT CLOSET
CF |
CF | Mica Hela welcomes you to her office and tells you that anything (or
CF | almost!) she can do for you, she will. Then she invites you to talk to
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move
CF | around the campus.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mica about key"
CF ] Office of the game design course Score: 3 Moves: 53
CF |
CF | > ASK MICA ABOUT KEY
CF |
CF | Mica Hela welcomes you to her office and tells you that anything (or
CF | almost!) she can do for you, she will. Then she invites you to talk to
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move
CF | around the campus.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (east area) Score: 3 Moves: 54
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Restroom Score: 3 Moves: 55
CF |
CF | > N
CF |
CF |
CF | Restroom
CF | You entered the restrooms of the Vigamus Academy. The toilets are to
CF | the north, the south exit.
CF |
CF | The mirror hanging on the wall reflects your worried image.
CF |
CF | You just walked into the bathroom when you hear a gurgling coming from
CF | the back of the room. Immediately after the door of a toilet opens
CF | wide and a horrifying greenish alien breaks into the room. It must
CF | have come through the sewer pipe somehow. Now it's in front of you,
CF | ready to send you into game over!
CF |
CF | > Knight_Otu says, "I think people have one thing to say at any given time, but the thing to say changes."
Knight_Otu says, "Oh no."
DavidW says, "yeah, it was the wrong time to ask mica or the doctor."
DavidW says (to ClubFloyd), "x alien"
CF ] Restroom Score: 3 Moves: 56
CF |
CF | > X ALIEN
CF |
CF | The alien must have slipped through the sewer shaft and now it seems
CF | ready to send you into game over and then sow death and destruction
CF | throughout the Vigamus Academy. You have to stop him!
CF |
CF | >
DavidW says (to ClubFloyd), "kill alien"
CF ] Restroom Score: 3 Moves: 57
CF |
CF | > KILL ALIEN
CF |
CF | Boxing has never been your strong suit. Why don't you try throwing
CF | something at it?
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Restroom Score: 3 Moves: 58
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pass
CF | a tar-flavoured snack
CF | a flashlight
CF |
CF | The alien hisses menacingly!
CF |
CF | > Jade says, "it seems so"
DavidW says (to ClubFloyd), "throw snack at alien"
CF ] Restroom Score: 3 Moves: 59
CF |
CF | > THROW SNACK AT ALIEN
CF |
CF | You toss the snack to the alien who catches it on the fly with its
CF | claws. It looks at it curiously then instinctively discards it and
CF | starts munching on it. At first it almost seems to like the snack,
CF | then changes expression, opens its yellow eyes wide and writhes in the
CF | throes of more and more violent convulsions. Eventually it collapses
CF | to the ground and quickly dissolves into a mush that ends in a drain
CF | grate along with the remnants of the snack. Good, well done!
CF |
CF | > Jade says, "cool"
DavidW says, "bye bye Gollum"
Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "n"
CF ] Restroom Score: 3 Moves: 60
CF |
CF | > N
CF |
CF | Right now you don't have to go!
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Restroom Score: 3 Moves: 61
CF |
CF | > L
CF |
CF |
CF | Restroom
CF | You entered the restrooms of the Vigamus Academy. The toilets are to
CF | the north, the south exit.
CF |
CF | The mirror hanging on the wall reflects your worried image.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Restroom Score: 3 Moves: 62
CF |
CF | > X MIRROR
CF |
CF | The mirror looks small enough to carry around.
CF |
CF | >
DavidW says (to ClubFloyd), "take mirror"
CF ] Restroom Score: 3 Moves: 63
CF |
CF | > TAKE MIRROR
CF |
CF | To get the mirror you need a screwdriver to unscrew it from the wall.
CF |
CF | > Jade says, "x mirror"
DavidW says, "I did that."
DavidW says, "It says the mirror is small enough to carry."
Jade asks, "can we see our reflection?"
DavidW says, "no. We're a vampire."
Knight_Otu says, "It looks worried."
Knight_Otu says, "CF | The mirror hanging on the wall reflects your worried image."
Jade says, "yes, I readed it"
DavidW says (to ClubFloyd), "x image"
CF ] Restroom Score: 3 Moves: 63
CF |
CF | > X IMAGE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x reflection"
CF ] Restroom Score: 3 Moves: 63
CF |
CF | > X REFLECTION
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "Let's move on."
DavidW says (to ClubFloyd), "s"
CF ] Upper floor corridor (east area) Score: 3 Moves: 64
CF |
CF | > S
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Terrace Score: 3 Moves: 65
CF |
CF | > E
CF |
CF |
CF | Terrace
CF | You went out on the terrace of the upper floor of the Vigamus Academy,
CF | on which a beautiful warm sun shines. From here you can clearly see
CF | the large alien spaceship that stands out in the sky and the thousand
CF | colored lights that turn on and off on the glittering metal hull. To
CF | the west, you can go back inside.
CF |
CF | >
DavidW says (to ClubFloyd), "x ship"
CF ] Terrace Score: 3 Moves: 66
CF |
CF | > X SHIP
CF |
CF | In the sky of the city stands the gigantic silhouette of the alien
CF | spaceship. How will you scare it away?
CF |
CF | > DavidW says, "I guess once we get a suitable weapon, we use it here."
Knight_Otu says, "Seems likely, yes."
DavidW says, "I wonder what aliens fear, though."
Knight_Otu says, "Another plot twist prediction - we are already in the game."
DavidW says, "anyway, I think we've run out of unlocked rooms. Time to visit the lab with our pass."
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (east area) Score: 3 Moves: 67
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | > Jade says, "yes it seems so"
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (west area) Score: 3 Moves: 68
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 3 Moves: 69
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | > Knight_Otu says, "Yeah."
Jade says, "that trolley..."
DavidW says (to ClubFloyd), "e"
CF ] Corridor of the lower floor Score: 3 Moves: 70
CF |
CF | > E
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | > DavidW says, "There's no point in pushing the trolley around until we find something heavy to move with it."
DavidW says, "I didn't forget it."
DavidW says (to ClubFloyd), "s"
CF ] Development laboratory Score: 3 Moves: 71
CF |
CF | > S
CF |
CF |
CF | Development laboratory
CF | You are in the room where students, through the latest technological
CF | equipment, can practice the work assigned by the teachers, develop new
CF | video games and carry out together all the projects of the course. The
CF | exit is north.
CF |
CF | You can see a laptop computer here.
CF |
CF | >
DavidW says (to ClubFloyd), "x computer"
CF ] Development laboratory Score: 4 Moves: 72
CF |
CF | > X COMPUTER
CF |
CF | Thanks to the password obtained by the general manager you can get
CF | into the computer. In short you find the prototype of the game about
CF | the war of the worlds: ànd really terrifying! The extraterrestrials
CF | are literally routed by the human army, which appears truly
CF | unbeatable. If I could make it look real, the aliens would run for the
CF | hills. Maybe upstairs you'll find someone who can tell you how.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > DavidW asks, "That would be Mica. Ask her about ... army?"
DavidW says (to ClubFloyd), "n"
CF ] Corridor of the lower floor Score: 4 Moves: 73
CF |
CF | > N
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | > Knight_Otu says, "Maybe just talk to."
DavidW says (to ClubFloyd), "w"
CF ] Lobby Score: 4 Moves: 74
CF |
CF | > W
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 4 Moves: 75
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 4 Moves: 76
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Office of the game design course Score: 4 Moves: 77
CF |
CF | > S
CF |
CF |
CF | Office of the game design course
CF | In this room, the staff of Professor Mark M. Etal oversees the
CF | activities of the game design course: a gateway to the future of the
CF | world of work. Speaking of gateways, the exit is to the north.
CF |
CF | Sitting at the office desk is Mica Hela, project manager of the game
CF | design course.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mica"
CF ] Office of the game design course Score: 4 Moves: 78
CF |
CF | > TALK TO MICA
CF |
CF | Tell Mica Hela that you would like to use the video game about the war
CF | of the worlds to scare away the aliens who invaded the cityà. By òr
CF | you don't know how. She thinks a bit about it and answers: "I'm sorry
CF | I can't help you, but since I'm without Emy I feel completely
CF | uninspired. Someone from the staff must have stolen it from me to
CF | prank me. Now I'll be hidden away somewhere. If I can find him, I'm
CF | sure something will come to mind about the alien thing." Promise Mica
CF | Hela that you will do everything you can to find "Emy" (?!) and she
CF | will say goodbye with a warm hug.
CF |
CF | >
DavidW says (to ClubFloyd), "promise"
CF ] Office of the game design course Score: 4 Moves: 78
CF |
CF | > PROMISE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mica about emy"
CF ] Office of the game design course Score: 4 Moves: 79
CF |
CF | > ASK MICA ABOUT EMY
CF |
CF | Tell Mica Hela that you would like to use the video game about the war
CF | of the worlds to scare away the aliens who invaded the cityà. By òr
CF | you don't know how. She thinks a bit about it and answers: "I'm sorry
CF | I can't help you, but since I'm without Emy I feel completely
CF | uninspired. Someone from the staff must have stolen it from me to
CF | prank me. Now I'll be hidden away somewhere. If I can find him, I'm
CF | sure something will come to mind about the alien thing." Promise Mica
CF | Hela that you will do everything you can to find "Emy" (?!) and she
CF | will say goodbye with a warm hug.
CF |
CF | > Knight_Otu says, "I'll be > it'll be, I'm sure."
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (east area) Score: 4 Moves: 80
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (west area) Score: 4 Moves: 81
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 4 Moves: 82
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mark about emy"
CF ] Lobby Score: 4 Moves: 83
CF |
CF | > ASK MARK ABOUT EMY
CF |
CF | Mark invites you to do what you can to thwart the alien threat.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mark"
CF ] Lobby Score: 4 Moves: 84
CF |
CF | > TALK TO MARK
CF |
CF | Mark invites you to do what you can to thwart the alien threat.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 4 Moves: 85
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Meeting Room Score: 4 Moves: 86
CF |
CF | > S
CF |
CF |
CF | Meeting Room
CF | You have reached the meeting room of the Vigamus Academy. You can go
CF | out to the north.
CF |
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room
CF | table with Doctor Eve Sturgeon.
CF |
CF | >
DavidW says (to ClubFloyd), "ask eve about emy"
CF ] Meeting Room Score: 4 Moves: 87
CF |
CF | > ASK EVE ABOUT EMY
CF |
CF | You don't have anything important to ask Dr Sturgeon right now.
CF |
CF | >
DavidW says (to ClubFloyd), "ask val about emy"
CF ] Meeting Room Score: 4 Moves: 88
CF |
CF | > ASK VAL ABOUT EMY
CF |
CF | Now that he has given you the password for the development lab
CF | computer, Val Kelmer invites you to work to save the Vigamus Academy
CF | and the city from the aliens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 4 Moves: 89
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Management Score: 4 Moves: 90
CF |
CF | > W
CF |
CF |
CF | Management
CF | You have entered the office of the rector of the faculty: be extra
CF | careful! The exit is to the east.
CF |
CF | Professor Raoul Coal, rector of the University, is sitting at his
CF | desk.
CF |
CF | >
DavidW says (to ClubFloyd), "ask coal about emy"
CF ] Management Score: 4 Moves: 91
CF |
CF | > ASK COAL ABOUT EMY
CF |
CF | Raoul Coal, after giving you your lab pass, urges you to work to save
CF | the Vigamus Academy from aliens.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "Did I miss someone?"
Knight_Otu asks, "I don't think so?"
DavidW says (to ClubFloyd), "i"
CF ] Management Score: 4 Moves: 92
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pass
CF | a flashlight
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Management Score: 4 Moves: 93
CF |
CF | > N
CF |
CF | You can only go east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (west area) Score: 4 Moves: 94
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 4 Moves: 95
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Classroom Score: 4 Moves: 96
CF |
CF | > W
CF |
CF |
CF | Classroom
CF | You are in one of the classrooms where the lessons of the game design
CF | course are held, often held by some of the leading national and
CF | international experts in all areas of the video game market. There is
CF | no one there at the moment. The exit is to the east.
CF |
CF | The teaching post stands out impressively in the back of the
CF | classroom. Who knows how many illustrious personalities have sat
CF | there.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lobby Score: 4 Moves: 97
CF |
CF | > E
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Parking lot Score: 4 Moves: 98
CF |
CF | > S
CF |
CF |
CF | Parking lot
CF | You are in the parking lot of the Vigamus Academy. To the north is the
CF | building that houses the classrooms, laboratories and offices. To the
CF | south the avenue leading to the entrance gate.
CF |
CF | In the corner of the parking lot is Dr Eve Sturgeon's car.
CF |
CF | The parking lot is guarded by a robot armed to the teeth! It must be
CF | an emissary of the aliens who invaded the city. You're unlikely to
CF | make it through here unscathed if you can't find a way to get rid of
CF | him.
CF |
CF | > Knight_Otu says, "Are there any scenery object we should look under or search.... oh, hey."
DavidW says (to ClubFloyd), "x car"
CF ] Parking lot Score: 4 Moves: 99
CF |
CF | > X CAR
CF |
CF | You can't see inside, since the Doctor Eve Sturgeon's car is closed.
CF | The robot shoots a laser beam at you, which fortunately you manage to
CF | avoid.
CF |
CF | >
DavidW says (to ClubFloyd), "x robot"
CF ] Parking lot Score: 4 Moves: 100
CF |
CF | > X ROBOT
CF |
CF | It looks as threatening as the A-level exam.
CF | The robot shoots a laser beam at you, which fortunately you manage to
CF | avoid.
CF |
CF | > DavidW says, "This is what the mirror must be for."
Knight_Otu says, "Yeah."
DavidW says, "To reflect the laser back."
DavidW says (to ClubFloyd), "open car"
CF ] Parking lot Score: 4 Moves: 101
CF |
CF | > OPEN CAR
CF |
CF | The robot won't let you near the car!
CF |
CF | > Knight_Otu says, "And joy, are we agile."
DavidW says (to ClubFloyd), "look in car"
CF ] Parking lot Score: 4 Moves: 102
CF |
CF | > LOOK IN CAR
CF |
CF | You can't see inside, since the Doctor Eve Sturgeon's car is closed.
CF | The robot shoots a laser beam at you, which fortunately you manage to
CF | avoid.
CF |
CF | >
DavidW says (to ClubFloyd), "look under car"
CF ] Parking lot Score: 4 Moves: 103
CF |
CF | > LOOK UNDER CAR
CF |
CF | You find nothing of interest.
CF | The robot shoots a laser beam at you, which fortunately you manage to
CF | avoid.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 4 Moves: 104
CF |
CF | > N
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mark for coin"
CF ] Lobby Score: 4 Moves: 104
CF |
CF | > ASK MARK FOR COIN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x machine"
CF ] Lobby Score: 4 Moves: 105
CF |
CF | > X MACHINE
CF |
CF | Now that you've freed Mark, the vending machine is absolutely silent.
CF |
CF | >
DavidW says (to ClubFloyd), "hit machine"
CF ] Lobby Score: 4 Moves: 106
CF |
CF | > HIT MACHINE
CF |
CF | Who do you think you are, Fonzie?
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] Lobby Score: 4 Moves: 107
CF |
CF | > YES
CF |
CF | That was a rhetorical question.
CF |
CF | > Knight_Otu says, "No dragon-slaying with your own hands here."
Knight_Otu says, "*bare hands."
DavidW asks, "What about with my bear, Hans?"
Knight_Otu exclaims, "I'm no Hans!"
DavidW says (to ClubFloyd), "search machine"
CF ] Lobby Score: 4 Moves: 108
CF |
CF | > SEARCH MACHINE
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor of the lower floor Score: 4 Moves: 109
CF |
CF | > E
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Development laboratory Score: 4 Moves: 110
CF |
CF | > S
CF |
CF |
CF | Development laboratory
CF | You are in the room where students, through the latest technological
CF | equipment, can practice the work assigned by the teachers, develop new
CF | video games and carry out together all the projects of the course. The
CF | exit is north.
CF |
CF | You can see a laptop computer here.
CF |
CF | >
DavidW says (to ClubFloyd), "x equipment"
CF ] Development laboratory Score: 4 Moves: 111
CF |
CF | > X EQUIPMENT
CF |
CF | Among the devices in the room stands out the laptop on which should be
CF | installed the video game of the war of the worlds.
CF |
CF | >
DavidW says (to ClubFloyd), "x laptop"
CF ] Development laboratory Score: 4 Moves: 112
CF |
CF | > X LAPTOP
CF |
CF | Thanks to the password obtained by the general manager you can get
CF | into the computer. In short you find the prototype of the game about
CF | the war of the worlds: ànd really terrifying! The extraterrestrials
CF | are literally routed by the human army, which appears truly
CF | unbeatable. If I could make it look real, the aliens would run for the
CF | hills. Maybe upstairs you'll find someone who can tell you how.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Development laboratory Score: 4 Moves: 113
CF |
CF | > TAKE IT
CF |
CF | Now you wouldn't know what to do with it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Corridor of the lower floor Score: 4 Moves: 114
CF |
CF | > N
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Corridor of the lower floor Score: 4 Moves: 115
CF |
CF | > N
CF |
CF | The closet door is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Corridor of the lower floor Score: 4 Moves: 116
CF |
CF | > X DOOR
CF |
CF | You see nothing special about the closet door.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF ] Corridor of the lower floor Score: 4 Moves: 117
CF |
CF | > KNOCK ON DOOR
CF |
CF | I doubt it'll do any good.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Newsroom Score: 4 Moves: 118
CF |
CF | > E
CF |
CF |
CF | Newsroom
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit
CF | is to the west.
CF |
CF | In the middle of the floor is the trapdoor that goes down into the
CF | basement of the Vigamus Academy.
CF |
CF | At the center of the room is a large table cluttered with computers
CF | and paperwork.
CF |
CF | >
DavidW says (to ClubFloyd), "x trapdoor"
CF ] Newsroom Score: 4 Moves: 119
CF |
CF | > X TRAPDOOR
CF |
CF | The trapdoor is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on trapdoor"
CF ] Newsroom Score: 4 Moves: 120
CF |
CF | > KNOCK ON TRAPDOOR
CF |
CF | I doubt it'll do any good.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Newsroom Score: 4 Moves: 121
CF |
CF | > OPEN IT
CF |
CF | You open the floor trapdoor.
CF |
CF | > Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "d"
CF ] Underground bunker Score: 4 Moves: 122
CF |
CF | > D
CF |
CF | You enter the trapdoor and, thanks to a sturdy ladder, descend to the
CF | basement of the Vigamus Academy.
CF |
CF | Underground bunker
CF | Through the trapdoor found in the newsroom you descended into this
CF | dark underground bunker from which a dark gallery branches out that
CF | goes south. To the north is the ladder that leads back upstairs.
CF |
CF | > Knight_Otu asks, "Wasn't it locked before?"
DavidW says, "Yes."
DavidW says (to ClubFloyd), "s"
CF ] Underground bunker Score: 4 Moves: 123
CF |
CF | > S
CF |
CF | Get a light source if you want to explore the tunnel without the risk
CF | of being eaten by a grue.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Underground bunker Score: 4 Moves: 124
CF |
CF | > TURN ON FLASHLIGHT
CF |
CF | You switch the flashlight on.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tunnel Score: 4 Moves: 125
CF |
CF | > S
CF |
CF |
CF | Tunnel
CF | Thanks to the faint light of the flashlight you could enter the tunnel
CF | that leads from the underground bunker of the Vigamus Academy who
CF | knows where. Fortunately, there is a barrier here that prevents you
CF | from continuing further. To the north go back to where you came from.
CF |
CF | You can see a stuffed dog here.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Tunnel Score: 4 Moves: 126
CF |
CF | > X DOG
CF |
CF | The stuffed dog is a golden labrador with biscuit-colored ears, black
CF | nose, soft eyes and a tag with the words "Emy".
CF |
CF | > Jade says, "eaten by a grue..."
DavidW says (to ClubFloyd), "take dog"
CF ] Tunnel Score: 4 Moves: 127
CF |
CF | > TAKE DOG
CF |
CF | That's what the "Emy" Mica Hela was looking for. A stuffed dog. I'm
CF | sure she'll be happy to have it back.
CF |
CF | >
DavidW says (to ClubFloyd), "x barrier"
CF ] Tunnel Score: 4 Moves: 128
CF |
CF | > X BARRIER
CF |
CF | On the barrier it says: "If you want to explore a dungeon play Zork".
CF |
CF | > Knight_Otu says, "I'll be away for a bit. Carry on."
DavidW says (to ClubFloyd), "n"
CF ] Underground bunker Score: 4 Moves: 129
CF |
CF | > N
CF |
CF |
CF | Underground bunker
CF | Through the trapdoor found in the newsroom you descended into this
CF | dark underground bunker from which a dark gallery branches out that
CF | goes south. To the north is the ladder that leads back upstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Newsroom Score: 4 Moves: 130
CF |
CF | > U
CF |
CF |
CF | Newsroom
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit
CF | is to the west.
CF |
CF | In the middle of the floor is the trapdoor that goes down into the
CF | basement of the Vigamus Academy.
CF |
CF | At the center of the room is a large table cluttered with computers
CF | and paperwork.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Corridor of the lower floor Score: 4 Moves: 131
CF |
CF | > W
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby Score: 4 Moves: 132
CF |
CF | > W
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 4 Moves: 133
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 4 Moves: 134
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Office of the game design course Score: 7 Moves: 135
CF |
CF | > S
CF |
CF |
CF | Office of the game design course
CF | In this room, the staff of Professor Mark M. Etal oversees the
CF | activities of the game design course: a gateway to the future of the
CF | world of work. Speaking of gateways, the exit is to the north.
CF |
CF | Sitting at the office desk is Mica Hela, project manager of the game
CF | design course.
CF |
CF | Mica Hela opens her eyes when she sees you walk into the office with
CF | the stuffed dog. " Thank you for finding my little sweetheart!" she
CF | exclaims, getting up. She grabs "Emy" and start covering it with
CF | kisses.
CF |
CF | Then she looks at you with gratitude and says: "As for the matter you
CF | were telling me about, there is indeed a way to show the game to the
CF | aliens. In the closet downstairs there is a projector that would be
CF | great for the purpose. The room is locked to prevent the students from
CF | using it during the lessons, but I was able to get a copy of the key."
CF |
CF | Mica Hela gives you the key to the closet and tells you to make good
CF | use of it, then starts cuddling Emy again.
CF |
CF | [Your score has just gone up by three points.]
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Office of the game design course Score: 7 Moves: 135
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (east area) Score: 7 Moves: 136
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (west area) Score: 7 Moves: 137
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 7 Moves: 138
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor of the lower floor Score: 7 Moves: 139
CF |
CF | > E
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Corridor of the lower floor Score: 7 Moves: 140
CF |
CF | > N
CF |
CF | The closet door is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Corridor of the lower floor Score: 7 Moves: 141
CF |
CF | > UNLOCK DOOR WITH KEY
CF |
CF | You unlock the closet door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storeroom Score: 7 Moves: 142
CF |
CF | > N
CF |
CF |
CF | Storeroom
CF | You entered the closet of the Vigamus Academy. Junk of all kinds are
CF | piled in here, including numerous clothes. To the south, you can go
CF | back to the corridor.
CF |
CF | You can see a projector here.
CF |
CF | >
DavidW says (to ClubFloyd), "x projector"
CF ] Storeroom Score: 7 Moves: 143
CF |
CF | > X PROJECTOR
CF |
CF | The projector is a bulky device that allows you to project in the sky
CF | the video signal received from a computer. There is also the cable to
CF | connect it to the pc.The problem is that the battery is missing.
CF |
CF | Try talking to Dr. Eve Sturgeon, who should be in the meeting room
CF | with the CEO. She should have one.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Storeroom Score: 7 Moves: 144
CF |
CF | > X JUNK
CF |
CF | You take a look at the junk piled up in the closet and in the pocket
CF | of a dress you find a screwdriver.
CF |
CF | >
DavidW says (to ClubFloyd), "take projector"
CF ] Storeroom Score: 7 Moves: 145
CF |
CF | > TAKE PROJECTOR
CF |
CF | Phew! The projector is really heavy, I doubt you'll be able to go far
CF | with it. Why don't you get a cart and put it in there?
CF |
CF | >
DavidW says (to ClubFloyd), "drop it"
CF ] Storeroom Score: 7 Moves: 146
CF |
CF | > DROP IT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor of the lower floor Score: 7 Moves: 147
CF |
CF | > S
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby Score: 7 Moves: 148
CF |
CF | > W
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 7 Moves: 149
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Meeting Room Score: 7 Moves: 150
CF |
CF | > S
CF |
CF |
CF | Meeting Room
CF | You have reached the meeting room of the Vigamus Academy. You can go
CF | out to the north.
CF |
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room
CF | table with Doctor Eve Sturgeon.
CF |
CF | >
DavidW says (to ClubFloyd), "ask eve about battery"
CF ] Meeting Room Score: 7 Moves: 151
CF |
CF | > ASK EVE ABOUT BATTERY
CF |
CF | You tell Dr Sturgeon you're looking for a battery to turn on the
CF | projector for use against aliens. The woman tells you to have one in
CF | her car, parked outside the Vigamus Academy. He gives you the car key
CF | and tells you to take it. Too bad the parking lot is guarded by a damn
CF | robot that shoots laser beams everywhere. If you can't find a way to
CF | repel or even reflect his attacks, I doubt you'll be able to grab that
CF | battery.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Meeting Room Score: 7 Moves: 152
CF |
CF | > E
CF |
CF | You can only go north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 7 Moves: 153
CF |
CF | > N
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 7 Moves: 154
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Restroom Score: 7 Moves: 155
CF |
CF | > N
CF |
CF |
CF | Restroom
CF | You entered the restrooms of the Vigamus Academy. The toilets are to
CF | the north, the south exit.
CF |
CF | The mirror hanging on the wall reflects your worried image.
CF |
CF | >
DavidW says (to ClubFloyd), "take mirror"
CF ] Restroom Score: 7 Moves: 156
CF |
CF | > TAKE MIRROR
CF |
CF | To get the mirror you need a screwdriver to unscrew it from the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew mirror with screwdriver"
CF ] Restroom Score: 7 Moves: 156
CF |
CF | > UNSCREW MIRROR WITH SCREWDRIVER
CF |
CF | I only understood you as far as wanting to unscrew the mirror.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew mirror"
CF ] Restroom Score: 7 Moves: 157
CF |
CF | > UNSCREW MIRROR
CF |
CF | To get the mirror you need a screwdriver to unscrew it from the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Restroom Score: 7 Moves: 158
CF |
CF | > I
CF |
CF | You are carrying:
CF | the Doctor Sturgeon's car key
CF | the closet key
CF | a pass
CF | a flashlight (providing light)
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upper floor corridor (east area) Score: 7 Moves: 159
CF |
CF | > S
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | Abandoned here is a trolley.
CF |
CF | >
DavidW says (to ClubFloyd), "push trolley w"
CF ] Upper floor corridor (east area) Score: 7 Moves: 160
CF |
CF | > PUSH TROLLEY W
CF |
CF | Just take it.
CF |
CF | >
DavidW says (to ClubFloyd), "take trolley"
CF ] Upper floor corridor (east area) Score: 7 Moves: 161
CF |
CF | > TAKE TROLLEY
CF |
CF | You get to the trolley and start pushing it.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (west area) Score: 7 Moves: 162
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 7 Moves: 163
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor of the lower floor Score: 7 Moves: 164
CF |
CF | > E
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Storeroom Score: 7 Moves: 165
CF |
CF | > N
CF |
CF |
CF | Storeroom
CF | You entered the closet of the Vigamus Academy. Junk of all kinds are
CF | piled in here, including numerous clothes. To the south, you can go
CF | back to the corridor.
CF |
CF | You can see a projector and a screwdriver here.
CF |
CF | >
DavidW says (to ClubFloyd), "take screwdriver"
CF ] Storeroom Score: 7 Moves: 166
CF |
CF | > TAKE SCREWDRIVER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take projector"
CF ] Storeroom Score: 7 Moves: 167
CF |
CF | > TAKE PROJECTOR
CF |
CF | Phew! The projector is really heavy, I doubt you'll be able to go far
CF | with it. Why don't you get a cart and put it in there?
CF |
CF | >
DavidW says (to ClubFloyd), "put projector on trolley"
CF ] Storeroom Score: 9 Moves: 168
CF |
CF | > PUT PROJECTOR ON TROLLEY
CF |
CF | You put the projector into the trolley.
CF |
CF | [Your score has just gone up by two points.]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Corridor of the lower floor Score: 9 Moves: 169
CF |
CF | > S
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby Score: 9 Moves: 170
CF |
CF | > W
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | > Jade says, "now, ok"
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 9 Moves: 171
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 9 Moves: 172
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "drop trolley"
CF ] Upper floor corridor (east area) Score: 9 Moves: 173
CF |
CF | > DROP TROLLEY
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Restroom Score: 9 Moves: 174
CF |
CF | > N
CF |
CF |
CF | Restroom
CF | You entered the restrooms of the Vigamus Academy. The toilets are to
CF | the north, the south exit.
CF |
CF | The mirror hanging on the wall reflects your worried image.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew mirror"
CF ] Restroom Score: 9 Moves: 175
CF |
CF | > UNSCREW MIRROR
CF |
CF | Thanks to the screwdriver found in the closet, you can unscrew the
CF | mirror from the wall and store it in your inventory.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Restroom Score: 9 Moves: 176
CF |
CF | > I
CF |
CF | You are carrying:
CF | a mirror
CF | a screwdriver
CF | the Doctor Sturgeon's car key
CF | the closet key
CF | a pass
CF | a flashlight (providing light)
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Restroom Score: 9 Moves: 177
CF |
CF | > TURN OFF FLASHLIGHT
CF |
CF | You switch the flashlight off.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upper floor corridor (east area) Score: 9 Moves: 178
CF |
CF | > S
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | You can see a trolley (in which is a projector) here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (west area) Score: 9 Moves: 179
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 9 Moves: 180
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Parking lot Score: 9 Moves: 181
CF |
CF | > S
CF |
CF |
CF | Parking lot
CF | You are in the parking lot of the Vigamus Academy. To the north is the
CF | building that houses the classrooms, laboratories and offices. To the
CF | south the avenue leading to the entrance gate.
CF |
CF | In the corner of the parking lot is Dr Eve Sturgeon's car.
CF |
CF | The parking lot is guarded by a robot armed to the teeth! It must be
CF | an emissary of the aliens who invaded the city. You're unlikely to
CF | make it through here unscathed if you can't find a way to get rid of
CF | him.
CF |
CF | >
DavidW says (to ClubFloyd), "reflect beam"
CF ] Parking lot Score: 9 Moves: 181
CF |
CF | > REFLECT BEAM
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "hit beam with mirror"
CF ] Parking lot Score: 9 Moves: 181
CF |
CF | > HIT BEAM WITH MIRROR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x beam"
CF ] Parking lot Score: 9 Moves: 181
CF |
CF | > X BEAM
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "lazer"
CF ] Parking lot Score: 9 Moves: 181
CF |
CF | > LAZER
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x lazer"
CF ] Parking lot Score: 9 Moves: 181
CF |
CF | > X LAZER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "open car"
CF ] Parking lot Score: 9 Moves: 182
CF |
CF | > OPEN CAR
CF |
CF | (the Doctor Eve Sturgeon's car)
CF | The robot won't let you near the car!
CF |
CF | >
DavidW says (to ClubFloyd), "x robot"
CF ] Parking lot Score: 9 Moves: 183
CF |
CF | > X ROBOT
CF |
CF | It looks as threatening as the A-level exam.
CF | The robot shoots a laser beam at you, which fortunately you manage to
CF | avoid.
CF |
CF | >
DavidW says (to ClubFloyd), "use mirror"
CF ] Parking lot Score: 12 Moves: 184
CF |
CF | > USE MIRROR
CF |
CF | You show the mirror to the robot, who instinctively shoots you. The
CF | laser beam hits the reflective surface of the object you're holding in
CF | your hand and comes back pouring over the metal monster that explodes
CF | with a thunderous roar. Good job! Now you've got about 10 billion
CF | aliens left to kill.
CF |
CF | [Your score has just gone up by three points.]
CF |
CF | > DavidW says, "oh. show."
DavidW says (to ClubFloyd), "unlock car with car key"
CF ] Parking lot Score: 12 Moves: 185
CF |
CF | > UNLOCK CAR WITH CAR KEY
CF |
CF | (the Doctor Eve Sturgeon's car with the Doctor Sturgeon's car key)
CF | You unlocked the car
CF |
CF | >
DavidW says (to ClubFloyd), "open car"
CF ] Parking lot Score: 12 Moves: 186
CF |
CF | > OPEN CAR
CF |
CF | (the Doctor Eve Sturgeon's car)
CF | That's already open.
CF |
CF | >
DavidW says (to ClubFloyd), "look in car"
CF ] Parking lot Score: 12 Moves: 187
CF |
CF | > LOOK IN CAR
CF |
CF | (the Doctor Eve Sturgeon's car)
CF | In the Doctor Eve Sturgeon's car is a solar battery.
CF |
CF | >
DavidW says (to ClubFloyd), "take battery"
CF ] Parking lot Score: 12 Moves: 188
CF |
CF | > TAKE BATTERY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 12 Moves: 189
CF |
CF | > N
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 12 Moves: 190
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 12 Moves: 191
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | You can see a trolley (in which is a projector) here.
CF |
CF | >
DavidW says (to ClubFloyd), "put battery in projector"
CF ] Upper floor corridor (east area) Score: 15 Moves: 192
CF |
CF | > PUT BATTERY IN PROJECTOR
CF |
CF | You insert the solar battery into the projector: now you just need to
CF | find some energy from the sky to turn it on.
CF |
CF | [Your score has just gone up by three points.]
CF |
CF | >
DavidW says (to ClubFloyd), "take projector"
CF ] Upper floor corridor (east area) Score: 15 Moves: 193
CF |
CF | > TAKE PROJECTOR
CF |
CF | It's better to leave it there.
CF |
CF | >
DavidW says (to ClubFloyd), "take trolley"
CF ] Upper floor corridor (east area) Score: 15 Moves: 194
CF |
CF | > TAKE TROLLEY
CF |
CF | You get to the trolley and start pushing it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Terrace Score: 15 Moves: 195
CF |
CF | > E
CF |
CF |
CF | Terrace
CF | You went out on the terrace of the upper floor of the Vigamus Academy,
CF | on which a beautiful warm sun shines. From here you can clearly see
CF | the large alien spaceship that stands out in the sky and the thousand
CF | colored lights that turn on and off on the glittering metal hull. To
CF | the west, you can go back inside.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on projector"
CF ] Terrace Score: 15 Moves: 196
CF |
CF | > TURN ON PROJECTOR
CF |
CF | Before you turn on the projector you need to connect it to the
CF | computer.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (east area) Score: 15 Moves: 197
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper floor corridor (west area) Score: 15 Moves: 198
CF |
CF | > W
CF |
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lobby Score: 15 Moves: 199
CF |
CF | > N
CF |
CF | Enter the elevator and get off on the ground floor of the building.
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Corridor of the lower floor Score: 15 Moves: 200
CF |
CF | > E
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Development laboratory Score: 15 Moves: 201
CF |
CF | > S
CF |
CF |
CF | Development laboratory
CF | You are in the room where students, through the latest technological
CF | equipment, can practice the work assigned by the teachers, develop new
CF | video games and carry out together all the projects of the course. The
CF | exit is north.
CF |
CF | You can see a laptop computer here.
CF |
CF | >
DavidW says (to ClubFloyd), "connect projector to computer"
CF ] Development laboratory Score: 17 Moves: 202
CF |
CF | > CONNECT PROJECTOR TO COMPUTER
CF |
CF | You take the laptop on which the game of the war of the worlds runs,
CF | put it in the cart and connect it to the projector. Now you're ready
CF | to hit the aliens in the heart! Just find a place with enough sun to
CF | turn on the projector powered by the solar battery.
CF |
CF | [Your score has just gone up by two points.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Corridor of the lower floor Score: 17 Moves: 203
CF |
CF | > N
CF |
CF |
CF | Corridor of the lower floor
CF | The corridor you're in leads east to the newsroom, south to the
CF | development lab, west to the lobby, north to the closet.
CF |
CF | There's a poster on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby Score: 17 Moves: 204
CF |
CF | > W
CF |
CF |
CF | Lobby
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east
CF | on the corridor leading to the other rooms on the floor, north on the
CF | elevator leading to the upper floor. The exit is south.
CF |
CF | In the corner of the lobby there is a vending machine for snacks.
CF |
CF | You can also see Mark here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper floor corridor (west area) Score: 17 Moves: 205
CF |
CF | > N
CF |
CF | You enter the elevator and go up to the first floor of the building.
CF |
CF | Upper floor corridor (west area)
CF | You are walking down the long corridor of the upper floor of the
CF | Vigamus Academy, which continues east to other rooms. To the west
CF | there is the Presidency, to the south you'll find the meeting room, to
CF | the north the elevator that leads downstairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper floor corridor (east area) Score: 17 Moves: 206
CF |
CF | > E
CF |
CF |
CF | Upper floor corridor (east area)
CF | You are in the long corridor of the upper floor of the Vigamus
CF | Academy, which continues west to other rooms. From here you can reach
CF | the game design course office to the south, the terrace to the east
CF | and the bathroom to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Terrace Score: 17 Moves: 207
CF |
CF | > E
CF |
CF |
CF | Terrace
CF | You went out on the terrace of the upper floor of the Vigamus Academy,
CF | on which a beautiful warm sun shines. From here you can clearly see
CF | the large alien spaceship that stands out in the sky and the thousand
CF | colored lights that turn on and off on the glittering metal hull. To
CF | the west, you can go back inside.
CF |
CF | > DavidW says, "here we go"
DavidW says (to ClubFloyd), "turn on projector"
CF ] Terrace Score: 20 Moves: 208
CF |
CF | > TURN ON PROJECTOR
CF |
CF | Point the projector up and turn it on. In a few moments the video of
CF | the game of the war of the worlds fills the sky, showing the Earth
CF | troops advancing menacing towards the alien spaceship. As soon as the
CF | army fire opens at home, the gigantic spacecraft begins to retreat. It
CF | always rises moreù towards the stratosphere until it completely
CF | disappears from view.
CF |
CF | In short, all the staff of Vigamus Academy joins you on the terrace,
CF | congratulates you on having saved the cityà from the alien threat and
CF | tells you the password to access the secret section of the game:
CF | deuterium. Now you are ready to enroll in the course of game design
CF | and aim for a degree with 110 cum laude and academic kiss of Mica
CF | Hela!
CF |
CF |
CF | *** Well done, you saved the Vigamus Academy! ***
CF |
CF |
CF | In that game you scored 20 out of a possible 20, in 208 turns.
CF |
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score
CF | for that game or QUIT?
CF | > Jade says, "well done, well done"
DavidW says (to ClubFloyd), "full"
CF ] Terrace Score: 20 Moves: 208
CF |
CF | > FULL
CF |
CF |
CF | In that game you scored 20 out of a possible 20, in 208 turns.
CF |
CF | The score was made up as follows:
CF |
CF | 1 you found Mark
CF | 1 you got the lab pass
CF | 1 you got the computer password
CF | 1 you tried the video game about the war of the worlds
CF | 3 you got the help of Mica Hela
CF | 2 you put the projector on the trolley
CF | 3 you destroyed the robot
CF | 3 you put the battery in the projector
CF | 2 you connected the projector to the computer
CF | 3 you turned the projector on
CF |
CF | 20 total (out of 20)
CF |
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score
CF | for that game or QUIT?
CF | > DavidW says, "thanks"
DavidW says, "And it's almost 4. Good timing."
DavidW says, "Hope I didn't go too fast for everyone. I was kinda zooming there."
Roger says, "looks good to me"
Knight_Otu says, "Oh hey, back for the ending."
DavidW says, "It was some nice old-fashioned IF fun there. Bit clunky by modern standards, though."
DavidW says (to Knight), "We won!"
Jade says, "It was a fine driving"
Knight_Otu says, "So I see, nicely done."
DavidW says, "I am disappointed that Mark M Etal wasn't a secret robot."
DavidW says, "thanks"
Knight_Otu exclaims, "Thank you for driving!"
DavidW says, "The tar-flavoured snack makes me wonder what the strangest flavoured snacks we've all had."
DavidW says, "I know I had century egg flavoured snacks once."
DavidW says, "Also wasabi peas, and black sesame crackers."
DavidW says, "All from the same Asian store."
DavidW says, "I've had sauerkraut ice cream."
DavidW says, "Also lavender ice cream. Not at the same time."
Jade exclaims, "my god!"
Knight_Otu says, "I like sauerkraut, I like ice cream... I don't think I'd enjoy the combo."
DavidW says, "They made it work somehow."
DavidW says, "It wasn't anywhere near as awful as I expected. I actually sorta liked it, even."
Jade says, "2 good foods mixed to do some awful taste"
Knight_Otu says, "I've had wasabi peas, though likely not real wasabi, but the western replacement."
DavidW says, "That reminds me, I was surprised that mushrooms add an umami flavour to pizza. I avoided mushrooms on pizza beforehand."
Knight_Otu says, "I'm not sure what would constitute the strangest flavor I've tried."
Jade says, "I like mushrooms in desserts"
Jade says, "some special mushrooms"
Knight_Otu says, "There were strangely flavored Pringles around some Christmases ago, like cinnamon, but I certainly didn't try them."
DavidW says, "There's flavour combos I've forgotten. Lay's has had limited time chips that taste like poutine or whatever."
DavidW says, "oh, forgot about Bamboozled, the horrible jelly beans."
DavidW says, "You can eat a jelly bean that tastes like a sweat sock or vomit or cottage cheese or whatever."
Knight_Otu says, "Ouch."
DavidW says, "There used to be YouTube videos of people trying them and spitting them out."
DavidW says, "They make two flavours, one good and one bad, look identical."
Jade says, "ok then, good night"
Jade says, "stay safe"
DavidW says, "bye Jade. Thanks for coming!"
Jade says, "see you next week"
DavidW says, "thanks everyone. good session"
Knight_Otu exclaims, "Good night everyone, and again, thanks for driving, David!"




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