ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
CF ] Bottom of The Sinkhole | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Hidden King's Tomb | ||
CF | An Interactive Fiction by Joshua Fratis | ||
CF | Release 1 / Serial number 220917 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Built beneath a lake dark and deep, The Hidden King's Tomb was once | ||
CF | well protected against would-be thieves. Between its only marked | ||
CF | entrance was built a labyrinth of locked doors and false vaults. All | ||
CF | ways were sealed, save one which remained for the king's foretold | ||
CF | return. | ||
CF | | ||
CF | But in the centuries since, a sinkhole has revealed a new route to | ||
CF | his treasure. | ||
CF | | ||
CF | You and your adventuring partner have come to The Hidden King's tomb | ||
CF | like many before you, in search of fame and fortune. You stand over | ||
CF | the sinkhole, planning your descent. | ||
CF | | ||
CF | But you've been tricked! Your former friend has pushed you from the | ||
CF | precipice into The Hidden King's Tomb, plotting to take the treasure | ||
CF | for himself. Now you must escape the catacombs, or this tomb may | ||
CF | become your own. | ||
CF | | ||
CF | New to Interactive Fiction? Use the command "HELP" to learn how to get | ||
CF | started. | ||
CF | | ||
CF | Bottom of The Sinkhole | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | Halfway up the cavern wall, a stream of water falls from the mouth | ||
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then | ||
CF | flows through a narrow gap, deeper into the earth. | ||
CF | | ||
CF | A stair is carved into the cavern wall by the mouth of the cave from | ||
CF | which the water falls. It spirals higher to the surface. | ||
CF | | ||
CF | Another tunnel, this one square-shaped, intersects the sinkhole at | ||
CF | your elevation. It leads east and west. | ||
CF | | ||
CF | > | Knight_Otu says, "If it's quick, we can still decide on a second game." | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | DavidW says, "Gosh. We came prepared." | |
DavidW says (to ClubFloyd), "x moss" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X MOSS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "We sure did." | |
DavidW says (to ClubFloyd), "x mushrooms" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X MUSHROOMS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pool" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X POOL | ||
CF | | ||
CF | Crystal clear water fills the shallow pool. | ||
CF | | ||
CF | In the shallow pool are some bones, an unlit candle and a treasure. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candle" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take treasure" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE TREASURE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candle" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X CANDLE | ||
CF | | ||
CF | The candle is unlit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x treasure" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X TREASURE | ||
CF | | ||
CF | You see nothing special about the treasure. | ||
CF | | ||
CF | > | Roger says, "ahh, generic treasure" | |
DavidW says, "golly" | ||
Knight_Otu says, "Well." | ||
DavidW says, "Usually generic treasures are jewels, at least." | ||
Roger says, "someone got inspired by Strongbad, perhaps" | ||
DavidW says (to ClubFloyd), "x bones" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X BONES | ||
CF | | ||
CF | They look to be human. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bones" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > SEARCH BONES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bones" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE BONES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jade asks, "have we got already the generic trasure?" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some bones | ||
CF | a treasure | ||
CF | an unlit candle | ||
CF | | ||
CF | > | DavidW says, "Yes." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stair" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X STAIR | ||
CF | | ||
CF | The stairs begin by the mouth of the cave from which the water | ||
CF | falls, too far above you to climb from here. Still, they promise | ||
CF | escape, if only you could reach them. Perhaps there's a path that will | ||
CF | lead you to them through the cave. | ||
CF | | ||
CF | > | DavidW says, "Okay, we need a ladder or climbable boulder or strong vines or somesuch here." | |
DavidW says (to ClubFloyd), "drink water" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > DRINK WATER | ||
CF | | ||
CF | There's nothing suitable to drink here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | Water flows from the shallow pool through the narrow gap. Through it | ||
CF | you can see a small coffin floating in the water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffin" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X COFFIN | ||
CF | | ||
CF | The Furtive Child's Coffin is closed, and there are a cloth doll, a | ||
CF | bead necklace and a colorful shawl on top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll, necklace, shawl" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE DOLL, NECKLACE, SHAWL | ||
CF | | ||
CF | cloth doll: You can only look from this distance. | ||
CF | bead necklace: You can only look from this distance. | ||
CF | colorful shawl: You can only look from this distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coffin" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE COFFIN | ||
CF | | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter gap" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > ENTER GAP | ||
CF | | ||
CF | You get into the narrow gap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the narrow gap. | ||
CF | | ||
CF | Bottom of The Sinkhole | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | Halfway up the cavern wall, a stream of water falls from the mouth | ||
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then | ||
CF | flows through a narrow gap, deeper into the earth. | ||
CF | | ||
CF | A stair is carved into the cavern wall by the mouth of the cave from | ||
CF | which the water falls. It spirals higher to the surface. | ||
CF | | ||
CF | Another tunnel, this one square-shaped, intersects the sinkhole at | ||
CF | your elevation. It leads east and west. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "go through gap" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > GO THROUGH GAP | ||
CF | | ||
CF | You get into the narrow gap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Bottom of The Sinkhole (in the narrow gap) | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | Halfway up the cavern wall, a stream of water falls from the mouth | ||
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then | ||
CF | flows through a narrow gap, deeper into the earth. | ||
CF | | ||
CF | A stair is carved into the cavern wall by the mouth of the cave from | ||
CF | which the water falls. It spirals higher to the surface. | ||
CF | | ||
CF | Another tunnel, this one square-shaped, intersects the sinkhole at | ||
CF | your elevation. It leads east and west. | ||
CF | | ||
CF | > | Roger says, "More games need the hero to lube up to squeeze through a tight space" | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the narrow gap. | ||
CF | | ||
CF | Bottom of The Sinkhole | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | Halfway up the cavern wall, a stream of water falls from the mouth | ||
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then | ||
CF | flows through a narrow gap, deeper into the earth. | ||
CF | | ||
CF | A stair is carved into the cavern wall by the mouth of the cave from | ||
CF | which the water falls. It spirals higher to the surface. | ||
CF | | ||
CF | Another tunnel, this one square-shaped, intersects the sinkhole at | ||
CF | your elevation. It leads east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | Water flows from the shallow pool through the narrow gap. Through it | ||
CF | you can see a small coffin floating in the water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doll" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X DOLL | ||
CF | | ||
CF | It has a little golden crown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crown" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X CROWN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shawl" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X SHAWL | ||
CF | | ||
CF | The shawl is expertly made from the finest materials. It looks like a | ||
CF | precious gift. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x necklace" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | The beads, reflecting what little light reaches them like gemstones, | ||
CF | are arranged in no particular pattern. The colors are hapazardly | ||
CF | combined, as if by a child. Yet, the necklace is beautiful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffin" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X COFFIN | ||
CF | | ||
CF | The Furtive Child's Coffin is closed, and there are a cloth doll, a | ||
CF | bead necklace and a colorful shawl on top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | (first removing the cloth doll) | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | (first removing the bead necklace) | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | (first removing the colorful shawl) | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | It's small. Fit for a child. | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | > | DavidW says, "I can only look from this distance." | |
DavidW asks, "East or west?" | ||
Knight_Otu says, "Its so weird that one of the first things we see is a generic treasure, and these items have a description." | ||
Jade asks, "enter pool, dive, swimm?" | ||
DavidW says (to ClubFloyd), "enter pool" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > ENTER POOL | ||
CF | | ||
CF | You get into the shallow pool. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dive" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > DIVE | ||
CF | | ||
CF | You can't swim here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | You can't swim here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the shallow pool. | ||
CF | | ||
CF | Bottom of The Sinkhole | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | Halfway up the cavern wall, a stream of water falls from the mouth | ||
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then | ||
CF | flows through a narrow gap, deeper into the earth. | ||
CF | | ||
CF | A stair is carved into the cavern wall by the mouth of the cave from | ||
CF | which the water falls. It spirals higher to the surface. | ||
CF | | ||
CF | Another tunnel, this one square-shaped, intersects the sinkhole at | ||
CF | your elevation. It leads east and west. | ||
CF | | ||
CF | > | Knight_Otu says, "East, I'd say." | |
DavidW says (to ClubFloyd), "take gap" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE GAP | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "east" | ||
CF ] East Tunnel | ||
CF | > | ||
CF | > EAST | ||
CF | | ||
CF | | ||
CF | East Tunnel | ||
CF | This tunnel runs east to west. The walls are decorated with skeletons. | ||
CF | You can't imagine anything living in the stillness of the settled air. | ||
CF | | ||
CF | > | DavidW asks, "Except us. We can live, yes?" | |
DavidW says (to ClubFloyd), "x skeletons" | ||
CF ] East Tunnel | ||
CF | > | ||
CF | > X SKELETONS | ||
CF | | ||
CF | The skeletons have been arranged in a repeating pattern. Each kneels | ||
CF | with its skull bowed. They face east. | ||
CF | | ||
CF | > | Knight_Otu says, "We are spooky ghost. Woooh." | |
DavidW says (to ClubFloyd), "ask skeletons about king" | ||
CF ] East Tunnel | ||
CF | > | ||
CF | > ASK SKELETONS ABOUT KING | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search skeletons" | ||
CF ] East Tunnel | ||
CF | > | ||
CF | > SEARCH SKELETONS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hidden King's Tomb | ||
CF | The decrepit tomb is dominated by a massive coffin resting at its | ||
CF | center and lit by a single flickering candle set atop it. Dust drifts | ||
CF | from a low stone ceiling supported by six columns. Detailed reliefs | ||
CF | carved into the walls depict The Hidden King's mighty rein and | ||
CF | terrible defeat. | ||
CF | | ||
CF | A coffer rests at the foot of the coffin. Its lock has been broken. | ||
CF | | ||
CF | This room's only exit is a wide and shallow stair ascending to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x reliefs" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X RELIEFS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Such detail." | |
DavidW says (to ClubFloyd), "x coffin" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X COFFIN | ||
CF | | ||
CF | The Hidden King's Coffin is closed, and there is a lit candle on top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffer" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X COFFER | ||
CF | | ||
CF | You see nothing special about The Hidden King's coffer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open coffer" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > OPEN COFFER | ||
CF | | ||
CF | | ||
CF | You open The Hidden King's coffer, revealing a treasure. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, the scenery leaves a lot to be desired." | |
DavidW says (to ClubFloyd), "take treasure" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > TAKE TREASURE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | two treasures | ||
CF | some bones | ||
CF | an unlit candle | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light my candle" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > LIGHT MY CANDLE | ||
CF | | ||
CF | You light the candle. | ||
CF | | ||
CF | > | Knight_Otu says, "As do the treasures." | |
DavidW says (to ClubFloyd), "take candle" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open coffin" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > OPEN COFFIN | ||
CF | | ||
CF | Resting in the coffin is a rag-wrapped skeleton. | ||
CF | You open The Hidden King's Coffin, revealing The Hidden King | ||
CF | (wrapped). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x king" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X KING | ||
CF | | ||
CF | The mummified remains of The Hidden King. Decaying bones show through | ||
CF | rotting wrappings. He's terribly imposing, even as he lies motionless. | ||
CF | It looks as though he's holding something on his chest beneath his | ||
CF | wrappings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unwrap king" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > UNWRAP KING | ||
CF | | ||
CF | You pull the wrappings from The Hidden King, revealing The Hidden | ||
CF | King's sword and The Book of the Dead. | ||
CF | | ||
CF | > | Roger exclaims, "barely hidden at all!" | |
DavidW says (to ClubFloyd), "x sword" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X SWORD | ||
CF | | ||
CF | You see nothing special about The Hidden King's sword. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | A hefty, leatherbound tome with a broken latch. The pages are so | ||
CF | warped they resemble the grain of a fallen tree eaten away by | ||
CF | woodworms. Books buried with the dead often contain spells to see them | ||
CF | through the afterlife. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > READ BOOK | ||
CF | | ||
CF | You read: First make prayer to The Grey Grave Watcher. They have long | ||
CF | warded off would-be theives and non-believers, those who would | ||
CF | desecrate this holy house of rest. Then reclaim your kingdom. Hide | ||
CF | yourself no longer. | ||
CF | | ||
CF | > | Knight_Otu says, "We sure are an upstanding archeologist, as well." | |
DavidW says (to ClubFloyd), "pray" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > PRAY | ||
CF | | ||
CF | What do you want to pray to? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "grey grave watcher" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > GREY GRAVE WATCHER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wrappings" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > TAKE WRAPPINGS | ||
CF | | ||
CF | You already have those. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | The Book of the Dead | ||
CF | The Hidden King's sword | ||
CF | some wrappings | ||
CF | two lit candles (providing light) | ||
CF | two treasures | ||
CF | some bones | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear wrappings" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > WEAR WRAPPINGS | ||
CF | | ||
CF | You can't wear those! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x king" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X KING | ||
CF | | ||
CF | The decaying remains of The Hidden King. He's terribly imposing, even | ||
CF | as he lies motionless. Affixed to the skull is a sharp and cruel | ||
CF | crown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crown" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X CROWN | ||
CF | | ||
CF | You see nothing special about The Hidden King's crown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | It seems the crown is fused to The Hidden King's skull. Bone grows up | ||
CF | around the gold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break skull" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > BREAK SKULL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x skull" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X SKULL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x columns" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > X COLUMNS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Hidden King's Tomb | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Hidden King's Tomb | ||
CF | The decrepit tomb is dominated by a massive coffin resting at its | ||
CF | center. Dust drifts from a low stone ceiling supported by six columns. | ||
CF | Detailed reliefs carved into the walls depict The Hidden King's mighty | ||
CF | rein and terrible defeat. | ||
CF | | ||
CF | A coffer rests at the foot of the coffin. Its lock has been broken. | ||
CF | | ||
CF | This room's only exit is a wide and shallow stair ascending to the | ||
CF | west. | ||
CF | | ||
CF | > | DavidW says, "I think we should head west now." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East Tunnel | ||
CF | This tunnel runs east to west. The walls are decorated with skeletons. | ||
CF | You can't imagine anything living in the stillness of the settled air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bottom of The Sinkhole | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | Halfway up the cavern wall, a stream of water falls from the mouth | ||
CF | of a cave. It gathers in a shallow, sparkling pool at your feet, then | ||
CF | flows through a narrow gap, deeper into the earth. | ||
CF | | ||
CF | A stair is carved into the cavern wall by the mouth of the cave from | ||
CF | which the water falls. It spirals higher to the surface. | ||
CF | | ||
CF | Another tunnel, this one square-shaped, intersects the sinkhole at | ||
CF | your elevation. It leads east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Tunnel | ||
CF | This tunnel runs east to west. The walls are decorated with skeletons. | ||
CF | The floor is strangely smooth. A chill breeze blows from the west like | ||
CF | a wandering ghost. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x skeletons" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > X SKELETONS | ||
CF | | ||
CF | The skeletons have been arranged in a repeating pattern. Each holds | ||
CF | a shield and a spear at the ready. They face west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shield" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > X SHIELD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spear" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > X SPEAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spears" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > X SPEARS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | It's as smooth as a riverbed, as if it's been worn down by running | ||
CF | water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Shrine | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shrine | ||
CF | The flickering candles encircling the shrine give it a warm glow. By | ||
CF | their light you see a large statue, set in the west wall, which | ||
CF | depicts a kneeling man. Carved into the hood cast over his blank face | ||
CF | is a single, closed eye. A smooth depression in the floor runs from | ||
CF | the statue to a tunnel leading east. | ||
CF | | ||
CF | Water pools at the bottom of a set of stairs descending to the | ||
CF | south. | ||
CF | | ||
CF | Layers of thin black fabric lay across a set of stairs descending to | ||
CF | the north. | ||
CF | | ||
CF | Dozens of gold coins are stacked on the statue's base. | ||
CF | | ||
CF | You can also see twelve lit candles here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x watcher" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X WATCHER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X STATUE | ||
CF | | ||
CF | The gray statue shows a man with his face cast down and covered by a | ||
CF | hood. Carved into the hood is a single, giant eye. You can't help but | ||
CF | feel as it follow you beneath its lid. | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "hey hey let us pray" | |
DavidW says (to ClubFloyd), "x coins" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X COINS | ||
CF | | ||
CF | You see nothing special about the treasure. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x depression" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X DEPRESSION | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fabric" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X FABRIC | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray to statue" | ||
CF ] Shrine | ||
CF | > | ||
CF | > PRAY TO STATUE | ||
CF | | ||
CF | You bow your head and pray to the statue. | ||
CF | | ||
CF | You hear a sound like stone grinding against stone and the chamber | ||
CF | begins to shake. Then the statue rotates, revealing a secret passage | ||
CF | in the west wall. Suddenly, a river rushes forth from either side of | ||
CF | the statue, nearly knocking you off your feet. Soon the torrent slows | ||
CF | to a stream. | ||
CF | | ||
CF | > | Knight_Otu says, "At least we know this treasure is coins." | |
Roger says, "The real treasure was the treasure we found along the way" | ||
Knight_Otu says, "It sure was in this case." | ||
DavidW says (to ClubFloyd), "take coins" | ||
CF ] Shrine | ||
CF | > | ||
CF | > TAKE COINS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X STATUE | ||
CF | | ||
CF | Two statues of the same deity are placed back to back. With the | ||
CF | passage opened, you can see them both. | ||
CF | | ||
CF | | ||
CF | | ||
CF | One bows in quiet deference, as if kneeling before The Hidden King. | ||
CF | Perhaps this is the only time they close their watchful eye. | ||
CF | | ||
CF | | ||
CF | | ||
CF | The other bears a heavy tower shield and a long spear. The sentinel's | ||
CF | single eye appears far more piercing than their spear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sheild" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X SHEILD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shield" | ||
CF ] Shrine | ||
CF | > | ||
CF | > X SHIELD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Shrine | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Secret Queen's Tomb | ||
CF | Threadbare drapes are hung like spider's webs across this room. This | ||
CF | room's only exit is the stair which ascends south. | ||
CF | | ||
CF | Through the drapes you can see a coffin. | ||
CF | | ||
CF | You can also see The Secret Queen's coffer (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drapes" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X DRAPES | ||
CF | | ||
CF | You see nothing special about the drapes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffin" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X COFFIN | ||
CF | | ||
CF | The Secret Queen's Coffin is closed, and there are some drapes on top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffer" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X COFFER | ||
CF | | ||
CF | It was once beautiful, but its lid has since been collapsed by rot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open coffer" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > OPEN COFFER | ||
CF | | ||
CF | You open The Secret Queen's coffer, revealing The Secret Queen's | ||
CF | Crown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crown" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X CROWN | ||
CF | | ||
CF | A thin ring of silver has been broken. What remains are two twisted | ||
CF | halves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take drapes" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > TAKE DRAPES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open coffin" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > OPEN COFFIN | ||
CF | | ||
CF | Its lid is a simple slab of stone. Unmarked, but for a sharp and cruel | ||
CF | crown carved near the head. | ||
CF | You open The Secret Queen's Coffin, revealing The Secret Queen | ||
CF | (wrapped). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x queen" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X QUEEN | ||
CF | | ||
CF | The mummified remains of The Secret Queen. A smooth skull shows | ||
CF | through black wrappings. You can feel her gaze, even with her empty | ||
CF | sockets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unwrap queen" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > UNWRAP QUEEN | ||
CF | | ||
CF | You pull the wrappings from The Secret Queen, revealing a dagger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dagger" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X DAGGER | ||
CF | | ||
CF | A cruel, curved dagger with a black hilt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "This royal family must have been frustrated. Whenever they issued an edict, their subjects were "Who are you guys?"" | |
DavidW says (to ClubFloyd), "x queen" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X QUEEN | ||
CF | | ||
CF | The remains of The Secret Queen. You can feel her gaze, even with her | ||
CF | empty sockets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sockets" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > SOCKETS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sockets" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > X SOCKETS | ||
CF | | ||
CF | The remains of The Secret Queen. You can feel her gaze, even with her | ||
CF | empty sockets. | ||
CF | | ||
CF | > | Roger says, "we're more of a syncrestic commune these days" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a dagger | ||
CF | two wrappingss | ||
CF | some drapes | ||
CF | The Secret Queen's Crown | ||
CF | three treasures | ||
CF | The Book of the Dead | ||
CF | The Hidden King's sword | ||
CF | two lit candles (providing light) | ||
CF | some bones | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Secret Queen's Tomb | ||
CF | > | ||
CF | > READ BOOK | ||
CF | | ||
CF | You read: First make prayer to The Grey Grave Watcher. They have long | ||
CF | warded off would-be theives and non-believers, those who would | ||
CF | desecrate this holy house of rest. Then reclaim your kingdom. Hide | ||
CF | yourself no longer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Shrine | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Shrine | ||
CF | The flickering candles encircling the shrine give it a warm glow. By | ||
CF | their light you can see a secret passage opened in the west wall, | ||
CF | revealed by a rotated statue. Water streams from either side, across | ||
CF | the room, and through a tunnel leading east. | ||
CF | | ||
CF | Water pools at the bottom of a set of stairs descending to the | ||
CF | south. | ||
CF | | ||
CF | Layers of thin black fabric lay across a set of stairs descending to | ||
CF | the north. | ||
CF | | ||
CF | You can see twelve lit candles here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West Tunnel | ||
CF | This tunnel runs east to west. The walls are decorated with skeletons. | ||
CF | A stream of water rushes past your feet. It runs west to east. A chill | ||
CF | breeze blows from the west like a wandering ghost. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bottom of The Sinkhole | ||
CF | You stand at the bottom of a massive sinkhole. Mosses and mushrooms | ||
CF | cover the damp cavern walls, from which water steadily drips. Sunlight | ||
CF | shines down from a blue sky far above. | ||
CF | | ||
CF | The waterfall has ceased. Now, a river rushes from a square tunnel | ||
CF | to the west. The water gathers in a shallow pool at your feet, then | ||
CF | flows through a narrow gap into the depths of the cave. The tunnel | ||
CF | seems to intersect the sinkhole, as another exit lies to the east. | ||
CF | | ||
CF | A stone stair is carved into the cavern wall. It winds its way to the | ||
CF | surface from a cave halfway up the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | Water flows from the shallow pool through the narrow gap. Through it | ||
CF | you can see a small coffin floating in the water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coffin" | ||
CF ] Bottom of The Sinkhole | ||
CF | > | ||
CF | > TAKE COFFIN | ||
CF | | ||
CF | You can only look from this distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Tunnel | ||
CF | This tunnel runs east to west. The walls are decorated with skeletons. | ||
CF | A stream of water rushes past your feet. It runs west to east. A chill | ||
CF | breeze blows from the west like a wandering ghost. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Shrine | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shrine | ||
CF | The flickering candles encircling the shrine give it a warm glow. By | ||
CF | their light you can see a secret passage opened in the west wall, | ||
CF | revealed by a rotated statue. Water streams from either side, across | ||
CF | the room, and through a tunnel leading east. | ||
CF | | ||
CF | Water pools at the bottom of a set of stairs descending to the | ||
CF | south. | ||
CF | | ||
CF | Layers of thin black fabric lay across a set of stairs descending to | ||
CF | the north. | ||
CF | | ||
CF | You can see twelve lit candles here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Caved In Chamber | ||
CF | You duck through the secret passage into what must have once been the | ||
CF | tomb's infamously hidden entrance... and The Hidden King's escape. | ||
CF | Though now it seems that dream died with him, as the stairway to the | ||
CF | surface, lined by extinguished braziers and faded murals of patient | ||
CF | pilgrims, is blocked by rubble fallen from the ceiling. | ||
CF | | ||
CF | It seems the caves run deeper than the sinkhole your former friend | ||
CF | cast you into, for a stream of water falls down through a wide hole in | ||
CF | the ceiling. It runs over the shallow steps and through the secret | ||
CF | passage you entered through. | ||
CF | | ||
CF | With the passage opened, you can see the statue is double-sided. | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | Jade says, "enter gap" | |
DavidW says (to ClubFloyd), "x murals" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > X MURALS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "enter baby gap" | |
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > X RUBBLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | The stream of water rushes past your feet through the the Caved In | ||
CF | Chamber. The water is clear and cold. | ||
CF | | ||
CF | > | DavidW says, "the the" | |
DavidW says (to ClubFloyd), "x statues" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > X STATUES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Caved In Chamber | ||
CF | You duck through the secret passage into what must have once been the | ||
CF | tomb's infamously hidden entrance... and The Hidden King's escape. | ||
CF | Though now it seems that dream died with him, as the stairway to the | ||
CF | surface, lined by extinguished braziers and faded murals of patient | ||
CF | pilgrims, is blocked by rubble fallen from the ceiling. | ||
CF | | ||
CF | It seems the caves run deeper than the sinkhole your former friend | ||
CF | cast you into, for a stream of water falls down through a wide hole in | ||
CF | the ceiling. It runs over the shallow steps and through the secret | ||
CF | passage you entered through. | ||
CF | | ||
CF | With the passage opened, you can see the statue is double-sided. | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter water" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > ENTER WATER | ||
CF | | ||
CF | You get into the stream. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stream" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > X STREAM | ||
CF | | ||
CF | The stream of water rushes past your feet through the the Caved In | ||
CF | Chamber. The water is clear and cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You would have to get out of the stream first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dive" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > DIVE | ||
CF | | ||
CF | You can't swim here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the stream. | ||
CF | | ||
CF | Caved In Chamber | ||
CF | A wide stone stairway is blocked by fallen rubble. The broken ceiling | ||
CF | reveals a cave above, from which water falls. It flows past a double | ||
CF | sided statue, rotated to reveal a secret passage in the east wall. | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't reach the tunnel from here. A stream of water falls down | ||
CF | from above. | ||
CF | | ||
CF | > | DavidW says, "It's odd that there's nothing in this hidden room for us." | |
Roger exclaims, "oh. oh!" | ||
DavidW says, "Also, I seem to have gone everywhere I can think of." | ||
Roger says, "hey so what if we pray again, close the door, swim on out of here" | ||
Knight_Otu asks, "The path south rom the shrine?" | ||
DavidW says (to ClubFloyd), "pray to statue" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > PRAY TO STATUE | ||
CF | | ||
CF | You bow your head and pray to the statue. | ||
CF | | ||
CF | The statue rotates, sealing the secret passage. | ||
CF | | ||
CF | | ||
CF | | ||
CF | On this side, the statue is different. The same man now stands tall, | ||
CF | bearing his tower sheild. His hood is thrown back to reveal his face. | ||
CF | Its only feature is a single, opened eye. | ||
CF | | ||
CF | | ||
CF | | ||
CF | With nowhere left to run, the water spilling from the ceiling begins | ||
CF | to flood the chamber. Soon, you're at the bottom of a deep pool. Above | ||
CF | you, the water rises above the broken ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Flooded Cave | ||
CF | Water spills from a narrow shelf in this cave's west wall into a deep | ||
CF | pool, then flows east through the cave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Waterfall Ledge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Waterfall Ledge | ||
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing | ||
CF | from a cave to the west, rushes past your feet and falls over the | ||
CF | edge. A stone stair carved into the cavern wall winds upward to the | ||
CF | surface. | ||
CF | | ||
CF | > | Roger says, "This sort of puzzle happens in 3d adventurey games quite a lot" | |
Knight_Otu says, "Well done." | ||
DavidW says, "I wonder if we want to leave just yet." | ||
Jade says, "interesting that puzzle" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Flooded Cave | ||
CF | Water spills from a narrow shelf in this cave's west wall into a deep | ||
CF | pool, then flows east through the cave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Waterfall Ledge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Waterfall Ledge | ||
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing | ||
CF | from a cave to the west, rushes past your feet and falls over the | ||
CF | edge. A stone stair carved into the cavern wall winds upward to the | ||
CF | surface. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb to the surface, escaping the sinkhole and The Hidden King's | ||
CF | Tomb! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] The Waterfall Ledge | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | The Waterfall Ledge | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jade says, "GG" | |
DavidW says, "Okay, that's the way out, and no score or summary." | ||
Knight_Otu says, "A little more fanfare for that ending would be good." | ||
Roger says, "this has a lot of my-first-game vibes, but I think the author shows some potential if they stick with it" | ||
Jade says, "no score, I wak asking about that" | ||
DavidW says, "I'd've liked to have got the child's stuff." | ||
Jade asks, "is that possible?" | ||
Knight_Otu says, "I think the child's stuff was in the room to the south of the shrine." | ||
DavidW asks, "I didn't see any south?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Flooded Cave | ||
CF | Water spills from a narrow shelf in this cave's west wall into a deep | ||
CF | pool, then flows east through the cave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Caved In Chamber | ||
CF | This room is flooded with water, creating a deep pool. The surface | ||
CF | sits above the chamber's caved-in ceiling. At the bottom of the pool, | ||
CF | a statue of a man bearing a tall tower shield is set in the east wall. | ||
CF | A wide stone stairway, ascending west, is blocked by rubble from the | ||
CF | fallen ceiling. | ||
CF | | ||
CF | > | Knight_Otu says, "I know it said that water was pooling there, but I don't think it was flooded." | |
DavidW says (to ClubFloyd), "pray to statue" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > PRAY TO STATUE | ||
CF | | ||
CF | You bow your head and pray to the statue. | ||
CF | | ||
CF | You hear a sound like stone grinding against stone and the chamber | ||
CF | begins to shake. Then the statue rotates, revealing a secret passage | ||
CF | in the east wall. The water rushes through the opened passage, | ||
CF | draining the chamber. Soon only a small stream is left, flowing from | ||
CF | the tunnel above. | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Shrine | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Shrine | ||
CF | The flickering candles encircling the shrine give it a warm glow. By | ||
CF | their light you can see a secret passage opened in the west wall, | ||
CF | revealed by a rotated statue. Water streams from either side, across | ||
CF | the room, and through a tunnel leading east. | ||
CF | | ||
CF | Water pools at the bottom of a set of stairs descending to the | ||
CF | south. | ||
CF | | ||
CF | Layers of thin black fabric lay across a set of stairs descending to | ||
CF | the north. | ||
CF | | ||
CF | You can see twelve lit candles here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Furtive Child's Tomb | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Furtive Child's Tomb | ||
CF | The absence of this room's crumbled eastern wall reveals a vast pool | ||
CF | of dark, stagnant water. In the center of the room, seemily floating | ||
CF | in the water, is a diminuitive coffin. A stair which escapes the | ||
CF | stagnant water leads north. | ||
CF | | ||
CF | You can see a Furtive Child's Coffin (on which are a cloth doll, a | ||
CF | bead necklace and a colorful shawl) here. | ||
CF | | ||
CF | > | DavidW says, "oh." | |
DavidW says (to ClubFloyd), "take doll, necklace, shawl" | ||
CF ] Furtive Child's Tomb | ||
CF | > | ||
CF | > TAKE DOLL, NECKLACE, SHAWL | ||
CF | | ||
CF | cloth doll: Taken. | ||
CF | bead necklace: Taken. | ||
CF | colorful shawl: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open coffin" | ||
CF ] Furtive Child's Tomb | ||
CF | > | ||
CF | > OPEN COFFIN | ||
CF | | ||
CF | It's small. Fit for a child. | ||
CF | You open the Furtive Child's Coffin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in coffin" | ||
CF ] Furtive Child's Tomb | ||
CF | > | ||
CF | > LOOK IN COFFIN | ||
CF | | ||
CF | The Furtive Child's Coffin is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter coffin" | ||
CF ] Furtive Child's Tomb | ||
CF | > | ||
CF | > ENTER COFFIN | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | Knight_Otu says, "It's a bit hidden in the room describtion, I guess." | |
DavidW says, "I tend to miss things in CF sessions. I'm not careful enough." | ||
Knight_Otu says, "No child buried here, hm." | ||
Knight_Otu asks, "Remember in Cragne Manor, when we all missed a key in plain sight?" | ||
Jade says, "you are doing awesome" | ||
DavidW says, "Which key? I forget now." | ||
Roger says, "perhaps it is WE who are the furtive child" | ||
Knight_Otu says, "I think it was the key in the Aldermen room with all the familiar figurines." | ||
Knight_Otu says, "Point is, we've all missed things." | ||
DavidW says, "I want us to be the new king, and all the skeletons start obeying me, and then we throw our friend who pushed us into the sinkhole into a dungeon to thank him." | ||
Jade says, "no trace of the partner" | ||
DavidW says (to Knight_Otu), "oh yeah. The white key, I think it was." | ||
Knight_Otu says, "That sounds right." | ||
DavidW says, "Let's see if the ending changes any with all our new stuff." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Shrine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Shrine | ||
CF | The flickering candles encircling the shrine give it a warm glow. By | ||
CF | their light you can see a secret passage opened in the west wall, | ||
CF | revealed by a rotated statue. Water streams from either side, across | ||
CF | the room, and through a tunnel leading east. | ||
CF | | ||
CF | Water pools at the bottom of a set of stairs descending to the | ||
CF | south. | ||
CF | | ||
CF | Layers of thin black fabric lay across a set of stairs descending to | ||
CF | the north. | ||
CF | | ||
CF | You can see twelve lit candles here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Caved In Chamber | ||
CF | A wide stone stairway is blocked by fallen rubble. The broken ceiling | ||
CF | reveals a cave above, from which water falls. It flows past a double | ||
CF | sided statue, rotated to reveal a secret passage in the east wall. | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray to statue" | ||
CF ] Caved In Chamber | ||
CF | > | ||
CF | > PRAY TO STATUE | ||
CF | | ||
CF | You bow your head and pray to the statue. | ||
CF | | ||
CF | The statue rotates, sealing the secret passage. | ||
CF | | ||
CF | | ||
CF | | ||
CF | On this side, the statue is different. The same man now stands tall, | ||
CF | bearing his tower sheild. His hood is thrown back to reveal his face. | ||
CF | Its only feature is a single, opened eye. | ||
CF | | ||
CF | | ||
CF | | ||
CF | With nowhere left to run, the water spilling from the ceiling begins | ||
CF | to flood the chamber. Soon, you're at the bottom of a deep pool. Above | ||
CF | you, the water rises above the broken ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Flooded Cave | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Flooded Cave | ||
CF | Water spills from a narrow shelf in this cave's west wall into a deep | ||
CF | pool, then flows east through the cave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Waterfall Ledge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Waterfall Ledge | ||
CF | You stand on a small ledge in the wall of the sinkhole. Water, flowing | ||
CF | from a cave to the west, rushes past your feet and falls over the | ||
CF | edge. A stone stair carved into the cavern wall winds upward to the | ||
CF | surface. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb to the surface, escaping the sinkhole and The Hidden King's | ||
CF | Tomb! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | DavidW says, "nope. Just that." | |
Knight_Otu says, "Still no fanfare." | ||
DavidW says, "Treasure is so much prettier with fanfare." | ||
Knight_Otu says, "Mechanically solid enough, I guess, but needs more flavor." | ||
Jade says, "yes, we want all the people acclaims us" | ||
DavidW says, "Anyway, we have time for a second short game now." | ||
DavidW asks, "Heist Urgency, A Matter of?" | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | Knight_Otu says, "Or the invasion." | |
DavidW says, "I think invasion will be more fun, yes." | ||
DavidW says, "But I could be wrong." | ||
DavidW says (to ClubFloyd), "load sleepmask campusinvasion" | ||
CF says (to DavidW), "CF doesn't know that game." | ||
DavidW says (to ClubFloyd), "list c" | ||
CF says (to DavidW), "cabal cacophony campusinvaders cana candy captainverdeterre cask castleoftheredprince castles castronegro catapole cathedral catventure cave ccr cellar centipede cfish chalupa changes charming cheater childsplay chineseroom chkn-at chkn-dc chkn-gs chkn-jd chkn-jg chkn-lc chkn-ld chkn-ls chkn-mm chkn-mt chkn-ng chkn-oo chkn-rn chkn-rs chkn-sb chkn-wsb chkn-wso chlorophyll choiceofzombies chronicler cia cityofsecrets claw clipperbeta clock coast codenamesilversteel coffins cokeisit colonists coloratura colorthetruth colossal colourpink colours coloursR2 coma comedyoem comp00tr comp14teaceremony comp14transparent compliance comrade conan congrats cosmos cottage counterfeitmonkey courier cove cragnemanor crash craverlyheights crescent crobe crocobeginning cruise crusade csaw csbb cube cursed curses cut cutthroats cycles" | Knight_Otu says, "I mean, I would be wrong if I suggested it." | |
DavidW says (to ClubFloyd), "load sleepmask campusinvaders" | ||
CF | | ||
CF | | ||
CF | For some time you have been waiting for the open day of the Vigamus | ||
CF | Academy to visit the building that also hosts the game design course | ||
CF | taught by Professor Mark M. Etal. | ||
CF | | ||
CF | Just arrived, however, you saw a great shape in motion obscuring the | ||
CF | sky: an alien spaceship! Extraterrestrials have started pouring in by | ||
CF | the thousands on the streets of cities, spreading panic. | ||
CF | | ||
CF | Luckily Mark managed to close the gate before the irreparable | ||
CF | happened. Only one robot managed to get in, starting to shoot on the | ||
CF | staff of the Vigamus Academy, who ran everywhere. | ||
CF | | ||
CF | You took shelter in the lobby of the building while Mark disappeared. | ||
CF | Finding him will be important to understand how to save the campus | ||
CF | from the alien threat. | ||
CF | | ||
CF | Do you want to read the instructions? (y/n) | ||
CF | | ||
CF | > | Knight_Otu asks, "Mark Metal? Does that mean anything?" | |
DavidW says, "I think Mark is secretly a robot." | ||
DavidW says, "It'll be the big unexpected twist." | ||
Knight_Otu says, "Hm, could be." | ||
DavidW says (to ClubFloyd), "y" | ||
CF ] Lobby Score: 0 Moves: 0 | ||
CF | | ||
CF | > Y | ||
CF | | ||
CF | In a text interface adventure game every action is typed according to | ||
CF | the verb + object syntax: TAKE THE PEN, OPEN THE DOOR, EXAMINE THE | ||
CF | JACKET, PUT ON THE HAT, TALK TO THE GIRL, HIT THE ROBOT... | ||
CF | | ||
CF | To move from one place to another, indicate the direction you want to | ||
CF | go: NORTH (abbreviated N), SOUTH (S), EAST (E), WEST (O), HIGH (A), | ||
CF | LOW (B). The command INVENTORY (I) allows you to view the list of | ||
CF | objects you own, LOOK (G) will reprint the description of the place | ||
CF | where you are, POINTS will tell where you are in the story. With SAVE | ||
CF | you can save the game location to file, to load it you can use LOAD. | ||
CF | The verbs you can use in this game are: TAKE (T), EXAMINE (X), GIVE, | ||
CF | SHOW, TALK, WEAR, REMOVE, OPEN, CLOSE, CONNECT, BREAK, HIT, BEAT, CUT, | ||
CF | THROW, TURN ON, TURN OFF and many more. Exceptionally in this game the | ||
CF | USE verb is also allowed, but try not to abUSE it! | ||
CF | | ||
CF | Examining the furnishings and details mentioned in the descriptions of | ||
CF | the places will allow you to find some hidden object and discover | ||
CF | useful clues to get ahead in the game. Finally with UNDO you can go | ||
CF | back one move. Type HELP to read these instructions again. | ||
CF | | ||
CF | Have fun! | ||
CF | | ||
CF | CAMPUS INVADERS 1.0 | ||
CF | An interactive "war of the worlds" | ||
CF | written in Inform 6 by Marco Vallarino | ||
CF | for the friends of Vigamus Academy | ||
CF | English localisation by Francesca Noto | ||
CF | Website: www.marcovallarino.it/english | ||
CF | Game licensed with CC-BY-NC-ND 4.0: | ||
CF | creativecommons.org/licenses/by-nc-nd/4.0/ | ||
CF | Type HELP if you don't know how to play | ||
CF | | ||
CF | Beta testing by Vito Lasaponara and Felice Piccolo | ||
CF | | ||
CF | Release 2 / Serial number 221014 / Inform v6.34 Library 6/11 | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You hear a voice coming from the vending machine. | ||
CF | | ||
CF | > | DavidW says, "hm. Translated game. Also POINTS instead of SCORE, and CONNECT instead of ATTACH." | |
DavidW says (to ClubFloyd), "listen to machine" | ||
CF ] Lobby Score: 0 Moves: 1 | ||
CF | | ||
CF | > LISTEN TO MACHINE | ||
CF | | ||
CF | You approach the vending machine and you hear a voice shouting from | ||
CF | inside: "Help, help! I'm Mark M. Etal. I locked myself in here to | ||
CF | escape the aliens, but now I can't get out. Find a coin to put in the | ||
CF | vending machine, so maybe you can free me." | ||
CF | | ||
CF | > | Knight_Otu says, "Ah, yes, Marco Vallarino is the author of Darkiss." | |
DavidW says, "I was unaware vending machines have enough space to hide inside of." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Lobby Score: 0 Moves: 2 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | You hear a voice coming from the vending machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Lobby Score: 0 Moves: 3 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You are the one who will save the city from aliens... or who will die | ||
CF | trying! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Lobby Score: 0 Moves: 4 | ||
CF | | ||
CF | > X MACHINE | ||
CF | | ||
CF | You approach the vending machine and you hear a voice shouting from | ||
CF | inside: "Help, help! I'm Mark M. Etal. I locked myself in here to | ||
CF | escape the aliens, but now I can't get out. Find a coin to put in the | ||
CF | vending machine, so maybe you can free me." | ||
CF | | ||
CF | > | Knight_Otu says, "Depends on the vending machine I guess, and ho is hiding." | |
DavidW says (to ClubFloyd), "x coin return" | ||
CF ] Lobby Score: 0 Moves: 4 | ||
CF | | ||
CF | > X COIN RETURN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "*who" | |
DavidW says (to ClubFloyd), "shake machine" | ||
CF ] Lobby Score: 0 Moves: 4 | ||
CF | | ||
CF | > SHAKE MACHINE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "who is mark" | ||
CF ] Lobby Score: 0 Moves: 4 | ||
CF | | ||
CF | > WHO IS MARK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "west" | ||
CF ] Classroom Score: 0 Moves: 5 | ||
CF | | ||
CF | > WEST | ||
CF | | ||
CF | | ||
CF | Classroom | ||
CF | You are in one of the classrooms where the lessons of the game design | ||
CF | course are held, often held by some of the leading national and | ||
CF | international experts in all areas of the video game market. There is | ||
CF | no one there at the moment. The exit is to the east. | ||
CF | | ||
CF | The teaching post stands out impressively in the back of the | ||
CF | classroom. Who knows how many illustrious personalities have sat | ||
CF | there. | ||
CF | | ||
CF | Hey, looks like someone lost a 1 euro coin here. | ||
CF | | ||
CF | > | Jade says, "1 euro, lol" | |
DavidW says (to ClubFloyd), "take coin" | ||
CF ] Classroom Score: 0 Moves: 6 | ||
CF | | ||
CF | > TAKE COIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "flip it" | ||
CF ] Classroom Score: 0 Moves: 6 | ||
CF | | ||
CF | > FLIP IT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Classroom Score: 0 Moves: 7 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | You can use it to get something at the vending machine if you like. | ||
CF | | ||
CF | > | Jade says, "he is an italian" | |
Knight_Otu says, "European author." | ||
DavidW says (to ClubFloyd), "x post" | ||
CF ] Classroom Score: 0 Moves: 8 | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | In a desk drawer you find a flashlight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take flashlight" | ||
CF ] Classroom Score: 0 Moves: 9 | ||
CF | | ||
CF | > TAKE FLASHLIGHT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Classroom Score: 0 Moves: 10 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | The flashlight is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lobby Score: 0 Moves: 11 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You hear a voice coming from the vending machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put coin in machine" | ||
CF ] Lobby Score: 1 Moves: 12 | ||
CF | | ||
CF | > PUT COIN IN MACHINE | ||
CF | | ||
CF | You put the coin in the vending machine, which immediately begins to | ||
CF | rumble and vibrate, until from the compartment at the bottom of the | ||
CF | unit comes out... Mark M. Etal, the head of the game design course! | ||
CF | | ||
CF | "Thank you for freeing me!" says the man, grateful. He gives you an | ||
CF | affectionate pat on the shoulder and continues: "I hid in there when I | ||
CF | saw the aliens coming but then I got stuck and I couldn't come out | ||
CF | anymore. Apparently someone wants to take over our planet, but we're | ||
CF | gonna show them!" | ||
CF | | ||
CF | Mark shakes a fist with a threatening face and says again: "Right here | ||
CF | at Vigamus Academy we are working on a project involving | ||
CF | extraterrestrials. It is a video game that proposes a kind of war of | ||
CF | the worlds where the worst are the Martians. I think you can use that | ||
CF | as an input to resolve this emergency. First, however, you should go | ||
CF | to the presidency, on the first floor, to ask for the necessary | ||
CF | permission to shoot freely for the Vigamus Academy and use laboratory | ||
CF | facilities." | ||
CF | | ||
CF | Mark hands you a piece of paper and continues: "Give this form to | ||
CF | Professor Raoul Coal, and you will see that you will have no problem | ||
CF | with him. I'll stay here and watch the entrance to the building. | ||
CF | Luckily we were able to close the gates before it was too late, but | ||
CF | I'm afraid a damn robot managed to get in and now he's waiting outside | ||
CF | to destroy us with his laser beam." | ||
CF | | ||
CF | Together with Professor Mark M. Etal, a tar-flavored snack came out | ||
CF | from the vending machine. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Knight_Otu asks, "Tar-flavored!?" | |
DavidW says (to ClubFloyd), "take snack" | ||
CF ] Lobby Score: 1 Moves: 13 | ||
CF | | ||
CF | > TAKE SNACK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Lobby Score: 1 Moves: 14 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | On the plastic wrapper it says: "Made in Mordor". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Lobby Score: 1 Moves: 15 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a tar-flavoured snack | ||
CF | an authorisation form | ||
CF | a flashlight | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x form" | ||
CF ] Lobby Score: 1 Moves: 16 | ||
CF | | ||
CF | > X FORM | ||
CF | | ||
CF | This form signed by Professor Mark M. Etal should allow you to receive | ||
CF | from the Dean of Vigamus Academy, Professor Raoul Coal, the pass | ||
CF | required to access the facility's laboratories. | ||
CF | | ||
CF | > | DavidW says, "The first floor would be upstairs, I suppose." | |
Knight_Otu says, "This does look like nice "turn of your brain" comedy so far at least." | ||
DavidW says, "I'd like to see what's east of here first, though." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor of the lower floor Score: 1 Moves: 17 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Corridor of the lower floor Score: 1 Moves: 18 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | On the poster stand out the image of a vampire and the inscription: | ||
CF | "Try "Darkiss", the most terrifying text adventure on the web. Let | ||
CF | fear bite you on www.marcovallarino.it!" | ||
CF | | ||
CF | > | Knight_Otu says, "We'd have found out here as well, I see." | |
Jade says, "Darkiss" | ||
DavidW says, "okay, in-game ad. That's a cute throw-back kind of thing. Lots of old old games did that." | ||
Jade says, "Of course" | ||
DavidW says, "I've played Darkiss 1 and 2, in English." | ||
DavidW says, "They are good games." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor of the lower floor Score: 1 Moves: 19 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The closet door is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor of the lower floor Score: 1 Moves: 20 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | To access the development lab you need a pass, which you can request | ||
CF | in the presidency, on the first floor. | ||
CF | | ||
CF | > | Jade says, "I take note of that games" | |
DavidW says (to ClubFloyd), "take poster" | ||
CF ] Corridor of the lower floor Score: 1 Moves: 21 | ||
CF | | ||
CF | > TAKE POSTER | ||
CF | | ||
CF | You wouldn't know what to do with it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Newsroom Score: 1 Moves: 22 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Newsroom | ||
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit | ||
CF | is to the west. | ||
CF | | ||
CF | At the center of the room is a large table cluttered with computers | ||
CF | and paperwork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Newsroom Score: 1 Moves: 23 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | There seems to be something under the table. Maybe moving it would | ||
CF | help you see better. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move table" | ||
CF ] Newsroom Score: 1 Moves: 24 | ||
CF | | ||
CF | > MOVE TABLE | ||
CF | | ||
CF | You move the table to the side and find a trapdoor in the middle of | ||
CF | the floor. It's probably the passageway to one of the bunkers built | ||
CF | during the war. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x computers" | ||
CF ] Newsroom Score: 1 Moves: 24 | ||
CF | | ||
CF | > X COMPUTERS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x computer" | ||
CF ] Newsroom Score: 1 Moves: 25 | ||
CF | | ||
CF | > X COMPUTER | ||
CF | | ||
CF | Nothing interesting... on this side of the table! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Newsroom Score: 1 Moves: 25 | ||
CF | | ||
CF | > X PAPERS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Newsroom Score: 1 Moves: 26 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | The trapdoor is locked. | ||
CF | | ||
CF | > | DavidW says, "That's two locked doors." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor of the lower floor Score: 1 Moves: 27 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby Score: 1 Moves: 28 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 1 Moves: 29 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Management Score: 1 Moves: 30 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Management | ||
CF | You have entered the office of the rector of the faculty: be extra | ||
CF | careful! The exit is to the east. | ||
CF | | ||
CF | Professor Raoul Coal, rector of the University, is sitting at his | ||
CF | desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coal" | ||
CF ] Management Score: 1 Moves: 31 | ||
CF | | ||
CF | > X COAL | ||
CF | | ||
CF | Raoul Coal looks worriedly out of the window at the aliens swarming | ||
CF | through the sky and in the streets of the city, waiting for someone | ||
CF | (you!) to do something to stop their invasion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Management Score: 1 Moves: 32 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | Nothing interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give form" | ||
CF ] Management Score: 2 Moves: 33 | ||
CF | | ||
CF | > GIVE FORM | ||
CF | | ||
CF | (to Raoul Coal) | ||
CF | The rector takes the piece of paper you give him and returns your pass | ||
CF | to the development lab. "I guess Mark M. Etal told you about the video | ||
CF | game that the students of his course are developing" says the man. " | ||
CF | It seems to be a very spectacular action story, in which aliens come | ||
CF | to a very bad end. Even if ìs a work of fiction, there should be a way | ||
CF | to make it TRUE, or at least I hope so. But I think you'll need a | ||
CF | password to access the computer running the game. Try asking Val | ||
CF | Kelmer, the campus janitor. You should find him in the conference | ||
CF | room." | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jade exclaims, "oh, score!" | |
DavidW says (to ClubFloyd), "points" | ||
CF ] Management Score: 2 Moves: 33 | ||
CF | | ||
CF | > POINTS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Management Score: 2 Moves: 33 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 2 out of a possible 20, in 33 turns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pass" | ||
CF ] Management Score: 2 Moves: 34 | ||
CF | | ||
CF | > X PASS | ||
CF | | ||
CF | The pass that Professor Raoul Coal gave you is a magnetic card that | ||
CF | gives you access to the development lab on the ground floor. | ||
CF | | ||
CF | > | DavidW says, "unknown number calling me" | |
DavidW says (to ClubFloyd), "ask coal about val" | ||
CF ] Management Score: 2 Moves: 35 | ||
CF | | ||
CF | > ASK COAL ABOUT VAL | ||
CF | | ||
CF | Raoul Coal, after giving you your lab pass, urges you to work to save | ||
CF | the Vigamus Academy from aliens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (west area) Score: 2 Moves: 36 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | Knight_Otu says, "Now I'm looking for hidden meanings in all the names." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Meeting Room Score: 2 Moves: 37 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Meeting Room | ||
CF | You have reached the meeting room of the Vigamus Academy. You can go | ||
CF | out to the north. | ||
CF | | ||
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room | ||
CF | table with Doctor Eve Sturgeon. | ||
CF | | ||
CF | > | Jade says, "spam" | |
DavidW says, "sorry, phone turned on by itself. Instagram this time." | ||
DavidW says, "I never wanted a phone." | ||
DavidW says (to ClubFloyd), "x val" | ||
CF ] Meeting Room Score: 2 Moves: 38 | ||
CF | | ||
CF | > X VAL | ||
CF | | ||
CF | He's pretty worried, too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eve" | ||
CF ] Meeting Room Score: 2 Moves: 39 | ||
CF | | ||
CF | > X EVE | ||
CF | | ||
CF | Eve Sturgeon is the educational coordinator of the Vigamus Academy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask val about password" | ||
CF ] Meeting Room Score: 2 Moves: 40 | ||
CF | | ||
CF | > ASK VAL ABOUT PASSWORD | ||
CF | | ||
CF | To get the password for the development lab computer, Val Kelmer | ||
CF | invites you to show him the pass the rector gave you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show pass to val" | ||
CF ] Meeting Room Score: 3 Moves: 41 | ||
CF | | ||
CF | > SHOW PASS TO VAL | ||
CF | | ||
CF | Val Kelmer observes the pass and listens to the story of your meetings | ||
CF | with the head of the game design course and the president of the | ||
CF | Vigamus Academy. Convinced that you are on your way to saving the | ||
CF | Vigamus Academy from aliens agree to reveal the password of the | ||
CF | computer of the development laboratory: XzD #G$36yTs0S[! Az. | ||
CF | | ||
CF | Suddenly you realize that if you can remember this password by heart, | ||
CF | you can do anything in life. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW says, "I hope we don't need to reproduce that." | |
Knight_Otu says, "That is quite the password." | ||
Knight_Otu says, "Copied it into a text file to be sure." | ||
Jade exclaims, "my god!" | ||
DavidW says (to ClubFloyd), "ask eve about aliens" | ||
CF ] Meeting Room Score: 3 Moves: 42 | ||
CF | | ||
CF | > ASK EVE ABOUT ALIENS | ||
CF | | ||
CF | You don't have anything important to ask Dr Sturgeon right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 3 Moves: 43 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 3 Moves: 44 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trolley" | ||
CF ] Upper floor corridor (east area) Score: 3 Moves: 45 | ||
CF | | ||
CF | > X TROLLEY | ||
CF | | ||
CF | The trolley, equipped with wheels, is quite large. You could use it to | ||
CF | put in the bulky stuff you won't be able to carry by hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Office of the game design course Score: 3 Moves: 46 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Office of the game design course | ||
CF | In this room, the staff of Professor Mark M. Etal oversees the | ||
CF | activities of the game design course: a gateway to the future of the | ||
CF | world of work. Speaking of gateways, the exit is to the north. | ||
CF | | ||
CF | Sitting at the office desk is Mica Hela, project manager of the game | ||
CF | design course. | ||
CF | | ||
CF | > | Jade asks, "limited inventary?" | |
Knight_Otu says, "Maybe we destroy the robot and cart its wreckage somewhere." | ||
DavidW says, "The trolley is for something heavy." | ||
DavidW says (to ClubFloyd), "x mica" | ||
CF ] Office of the game design course Score: 3 Moves: 47 | ||
CF | | ||
CF | > X MICA | ||
CF | | ||
CF | A great video game enthusiast, Mica Hela is a great girl, always ready | ||
CF | to help those who need new creative ideas. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Office of the game design course Score: 3 Moves: 48 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | Nothing interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mica about mark" | ||
CF ] Office of the game design course Score: 3 Moves: 49 | ||
CF | | ||
CF | > ASK MICA ABOUT MARK | ||
CF | | ||
CF | Mica Hela welcomes you to her office and tells you that anything (or | ||
CF | almost!) she can do for you, she will. Then she invites you to talk to | ||
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move | ||
CF | around the campus. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (east area) Score: 3 Moves: 50 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Office of the game design course Score: 3 Moves: 51 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Office of the game design course | ||
CF | In this room, the staff of Professor Mark M. Etal oversees the | ||
CF | activities of the game design course: a gateway to the future of the | ||
CF | world of work. Speaking of gateways, the exit is to the north. | ||
CF | | ||
CF | Sitting at the office desk is Mica Hela, project manager of the game | ||
CF | design course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mica about closet" | ||
CF ] Office of the game design course Score: 3 Moves: 52 | ||
CF | | ||
CF | > ASK MICA ABOUT CLOSET | ||
CF | | ||
CF | Mica Hela welcomes you to her office and tells you that anything (or | ||
CF | almost!) she can do for you, she will. Then she invites you to talk to | ||
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move | ||
CF | around the campus. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mica about key" | ||
CF ] Office of the game design course Score: 3 Moves: 53 | ||
CF | | ||
CF | > ASK MICA ABOUT KEY | ||
CF | | ||
CF | Mica Hela welcomes you to her office and tells you that anything (or | ||
CF | almost!) she can do for you, she will. Then she invites you to talk to | ||
CF | the "bigwigs" of Vigamus Academy to know what to do and how to move | ||
CF | around the campus. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (east area) Score: 3 Moves: 54 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Score: 3 Moves: 55 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Restroom | ||
CF | You entered the restrooms of the Vigamus Academy. The toilets are to | ||
CF | the north, the south exit. | ||
CF | | ||
CF | The mirror hanging on the wall reflects your worried image. | ||
CF | | ||
CF | You just walked into the bathroom when you hear a gurgling coming from | ||
CF | the back of the room. Immediately after the door of a toilet opens | ||
CF | wide and a horrifying greenish alien breaks into the room. It must | ||
CF | have come through the sewer pipe somehow. Now it's in front of you, | ||
CF | ready to send you into game over! | ||
CF | | ||
CF | > | Knight_Otu says, "I think people have one thing to say at any given time, but the thing to say changes." | |
Knight_Otu says, "Oh no." | ||
DavidW says, "yeah, it was the wrong time to ask mica or the doctor." | ||
DavidW says (to ClubFloyd), "x alien" | ||
CF ] Restroom Score: 3 Moves: 56 | ||
CF | | ||
CF | > X ALIEN | ||
CF | | ||
CF | The alien must have slipped through the sewer shaft and now it seems | ||
CF | ready to send you into game over and then sow death and destruction | ||
CF | throughout the Vigamus Academy. You have to stop him! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill alien" | ||
CF ] Restroom Score: 3 Moves: 57 | ||
CF | | ||
CF | > KILL ALIEN | ||
CF | | ||
CF | Boxing has never been your strong suit. Why don't you try throwing | ||
CF | something at it? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Restroom Score: 3 Moves: 58 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pass | ||
CF | a tar-flavoured snack | ||
CF | a flashlight | ||
CF | | ||
CF | The alien hisses menacingly! | ||
CF | | ||
CF | > | Jade says, "it seems so" | |
DavidW says (to ClubFloyd), "throw snack at alien" | ||
CF ] Restroom Score: 3 Moves: 59 | ||
CF | | ||
CF | > THROW SNACK AT ALIEN | ||
CF | | ||
CF | You toss the snack to the alien who catches it on the fly with its | ||
CF | claws. It looks at it curiously then instinctively discards it and | ||
CF | starts munching on it. At first it almost seems to like the snack, | ||
CF | then changes expression, opens its yellow eyes wide and writhes in the | ||
CF | throes of more and more violent convulsions. Eventually it collapses | ||
CF | to the ground and quickly dissolves into a mush that ends in a drain | ||
CF | grate along with the remnants of the snack. Good, well done! | ||
CF | | ||
CF | > | Jade says, "cool" | |
DavidW says, "bye bye Gollum" | ||
Knight_Otu says, "Nice." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Score: 3 Moves: 60 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Right now you don't have to go! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Restroom Score: 3 Moves: 61 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Restroom | ||
CF | You entered the restrooms of the Vigamus Academy. The toilets are to | ||
CF | the north, the south exit. | ||
CF | | ||
CF | The mirror hanging on the wall reflects your worried image. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Restroom Score: 3 Moves: 62 | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | The mirror looks small enough to carry around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Restroom Score: 3 Moves: 63 | ||
CF | | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | To get the mirror you need a screwdriver to unscrew it from the wall. | ||
CF | | ||
CF | > | Jade says, "x mirror" | |
DavidW says, "I did that." | ||
DavidW says, "It says the mirror is small enough to carry." | ||
Jade asks, "can we see our reflection?" | ||
DavidW says, "no. We're a vampire." | ||
Knight_Otu says, "It looks worried." | ||
Knight_Otu says, "CF | The mirror hanging on the wall reflects your worried image." | ||
Jade says, "yes, I readed it" | ||
DavidW says (to ClubFloyd), "x image" | ||
CF ] Restroom Score: 3 Moves: 63 | ||
CF | | ||
CF | > X IMAGE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x reflection" | ||
CF ] Restroom Score: 3 Moves: 63 | ||
CF | | ||
CF | > X REFLECTION | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Let's move on." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Upper floor corridor (east area) Score: 3 Moves: 64 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Terrace Score: 3 Moves: 65 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Terrace | ||
CF | You went out on the terrace of the upper floor of the Vigamus Academy, | ||
CF | on which a beautiful warm sun shines. From here you can clearly see | ||
CF | the large alien spaceship that stands out in the sky and the thousand | ||
CF | colored lights that turn on and off on the glittering metal hull. To | ||
CF | the west, you can go back inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Terrace Score: 3 Moves: 66 | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | In the sky of the city stands the gigantic silhouette of the alien | ||
CF | spaceship. How will you scare it away? | ||
CF | | ||
CF | > | DavidW says, "I guess once we get a suitable weapon, we use it here." | |
Knight_Otu says, "Seems likely, yes." | ||
DavidW says, "I wonder what aliens fear, though." | ||
Knight_Otu says, "Another plot twist prediction - we are already in the game." | ||
DavidW says, "anyway, I think we've run out of unlocked rooms. Time to visit the lab with our pass." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (east area) Score: 3 Moves: 67 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | Jade says, "yes it seems so" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (west area) Score: 3 Moves: 68 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 3 Moves: 69 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
Jade says, "that trolley..." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor of the lower floor Score: 3 Moves: 70 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | DavidW says, "There's no point in pushing the trolley around until we find something heavy to move with it." | |
DavidW says, "I didn't forget it." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Development laboratory Score: 3 Moves: 71 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Development laboratory | ||
CF | You are in the room where students, through the latest technological | ||
CF | equipment, can practice the work assigned by the teachers, develop new | ||
CF | video games and carry out together all the projects of the course. The | ||
CF | exit is north. | ||
CF | | ||
CF | You can see a laptop computer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x computer" | ||
CF ] Development laboratory Score: 4 Moves: 72 | ||
CF | | ||
CF | > X COMPUTER | ||
CF | | ||
CF | Thanks to the password obtained by the general manager you can get | ||
CF | into the computer. In short you find the prototype of the game about | ||
CF | the war of the worlds: ànd really terrifying! The extraterrestrials | ||
CF | are literally routed by the human army, which appears truly | ||
CF | unbeatable. If I could make it look real, the aliens would run for the | ||
CF | hills. Maybe upstairs you'll find someone who can tell you how. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW asks, "That would be Mica. Ask her about ... army?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 73 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe just talk to." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby Score: 4 Moves: 74 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 4 Moves: 75 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 4 Moves: 76 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Office of the game design course Score: 4 Moves: 77 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Office of the game design course | ||
CF | In this room, the staff of Professor Mark M. Etal oversees the | ||
CF | activities of the game design course: a gateway to the future of the | ||
CF | world of work. Speaking of gateways, the exit is to the north. | ||
CF | | ||
CF | Sitting at the office desk is Mica Hela, project manager of the game | ||
CF | design course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mica" | ||
CF ] Office of the game design course Score: 4 Moves: 78 | ||
CF | | ||
CF | > TALK TO MICA | ||
CF | | ||
CF | Tell Mica Hela that you would like to use the video game about the war | ||
CF | of the worlds to scare away the aliens who invaded the cityà. By òr | ||
CF | you don't know how. She thinks a bit about it and answers: "I'm sorry | ||
CF | I can't help you, but since I'm without Emy I feel completely | ||
CF | uninspired. Someone from the staff must have stolen it from me to | ||
CF | prank me. Now I'll be hidden away somewhere. If I can find him, I'm | ||
CF | sure something will come to mind about the alien thing." Promise Mica | ||
CF | Hela that you will do everything you can to find "Emy" (?!) and she | ||
CF | will say goodbye with a warm hug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "promise" | ||
CF ] Office of the game design course Score: 4 Moves: 78 | ||
CF | | ||
CF | > PROMISE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mica about emy" | ||
CF ] Office of the game design course Score: 4 Moves: 79 | ||
CF | | ||
CF | > ASK MICA ABOUT EMY | ||
CF | | ||
CF | Tell Mica Hela that you would like to use the video game about the war | ||
CF | of the worlds to scare away the aliens who invaded the cityà. By òr | ||
CF | you don't know how. She thinks a bit about it and answers: "I'm sorry | ||
CF | I can't help you, but since I'm without Emy I feel completely | ||
CF | uninspired. Someone from the staff must have stolen it from me to | ||
CF | prank me. Now I'll be hidden away somewhere. If I can find him, I'm | ||
CF | sure something will come to mind about the alien thing." Promise Mica | ||
CF | Hela that you will do everything you can to find "Emy" (?!) and she | ||
CF | will say goodbye with a warm hug. | ||
CF | | ||
CF | > | Knight_Otu says, "I'll be > it'll be, I'm sure." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (east area) Score: 4 Moves: 80 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (west area) Score: 4 Moves: 81 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 4 Moves: 82 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mark about emy" | ||
CF ] Lobby Score: 4 Moves: 83 | ||
CF | | ||
CF | > ASK MARK ABOUT EMY | ||
CF | | ||
CF | Mark invites you to do what you can to thwart the alien threat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mark" | ||
CF ] Lobby Score: 4 Moves: 84 | ||
CF | | ||
CF | > TALK TO MARK | ||
CF | | ||
CF | Mark invites you to do what you can to thwart the alien threat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 4 Moves: 85 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Meeting Room Score: 4 Moves: 86 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Meeting Room | ||
CF | You have reached the meeting room of the Vigamus Academy. You can go | ||
CF | out to the north. | ||
CF | | ||
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room | ||
CF | table with Doctor Eve Sturgeon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask eve about emy" | ||
CF ] Meeting Room Score: 4 Moves: 87 | ||
CF | | ||
CF | > ASK EVE ABOUT EMY | ||
CF | | ||
CF | You don't have anything important to ask Dr Sturgeon right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask val about emy" | ||
CF ] Meeting Room Score: 4 Moves: 88 | ||
CF | | ||
CF | > ASK VAL ABOUT EMY | ||
CF | | ||
CF | Now that he has given you the password for the development lab | ||
CF | computer, Val Kelmer invites you to work to save the Vigamus Academy | ||
CF | and the city from the aliens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 4 Moves: 89 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Management Score: 4 Moves: 90 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Management | ||
CF | You have entered the office of the rector of the faculty: be extra | ||
CF | careful! The exit is to the east. | ||
CF | | ||
CF | Professor Raoul Coal, rector of the University, is sitting at his | ||
CF | desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask coal about emy" | ||
CF ] Management Score: 4 Moves: 91 | ||
CF | | ||
CF | > ASK COAL ABOUT EMY | ||
CF | | ||
CF | Raoul Coal, after giving you your lab pass, urges you to work to save | ||
CF | the Vigamus Academy from aliens. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "Did I miss someone?" | ||
Knight_Otu asks, "I don't think so?" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Management Score: 4 Moves: 92 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pass | ||
CF | a flashlight | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Management Score: 4 Moves: 93 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can only go east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (west area) Score: 4 Moves: 94 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 4 Moves: 95 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Classroom Score: 4 Moves: 96 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Classroom | ||
CF | You are in one of the classrooms where the lessons of the game design | ||
CF | course are held, often held by some of the leading national and | ||
CF | international experts in all areas of the video game market. There is | ||
CF | no one there at the moment. The exit is to the east. | ||
CF | | ||
CF | The teaching post stands out impressively in the back of the | ||
CF | classroom. Who knows how many illustrious personalities have sat | ||
CF | there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lobby Score: 4 Moves: 97 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Parking lot Score: 4 Moves: 98 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Parking lot | ||
CF | You are in the parking lot of the Vigamus Academy. To the north is the | ||
CF | building that houses the classrooms, laboratories and offices. To the | ||
CF | south the avenue leading to the entrance gate. | ||
CF | | ||
CF | In the corner of the parking lot is Dr Eve Sturgeon's car. | ||
CF | | ||
CF | The parking lot is guarded by a robot armed to the teeth! It must be | ||
CF | an emissary of the aliens who invaded the city. You're unlikely to | ||
CF | make it through here unscathed if you can't find a way to get rid of | ||
CF | him. | ||
CF | | ||
CF | > | Knight_Otu says, "Are there any scenery object we should look under or search.... oh, hey." | |
DavidW says (to ClubFloyd), "x car" | ||
CF ] Parking lot Score: 4 Moves: 99 | ||
CF | | ||
CF | > X CAR | ||
CF | | ||
CF | You can't see inside, since the Doctor Eve Sturgeon's car is closed. | ||
CF | The robot shoots a laser beam at you, which fortunately you manage to | ||
CF | avoid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Parking lot Score: 4 Moves: 100 | ||
CF | | ||
CF | > X ROBOT | ||
CF | | ||
CF | It looks as threatening as the A-level exam. | ||
CF | The robot shoots a laser beam at you, which fortunately you manage to | ||
CF | avoid. | ||
CF | | ||
CF | > | DavidW says, "This is what the mirror must be for." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "To reflect the laser back." | ||
DavidW says (to ClubFloyd), "open car" | ||
CF ] Parking lot Score: 4 Moves: 101 | ||
CF | | ||
CF | > OPEN CAR | ||
CF | | ||
CF | The robot won't let you near the car! | ||
CF | | ||
CF | > | Knight_Otu says, "And joy, are we agile." | |
DavidW says (to ClubFloyd), "look in car" | ||
CF ] Parking lot Score: 4 Moves: 102 | ||
CF | | ||
CF | > LOOK IN CAR | ||
CF | | ||
CF | You can't see inside, since the Doctor Eve Sturgeon's car is closed. | ||
CF | The robot shoots a laser beam at you, which fortunately you manage to | ||
CF | avoid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under car" | ||
CF ] Parking lot Score: 4 Moves: 103 | ||
CF | | ||
CF | > LOOK UNDER CAR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | The robot shoots a laser beam at you, which fortunately you manage to | ||
CF | avoid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 4 Moves: 104 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mark for coin" | ||
CF ] Lobby Score: 4 Moves: 104 | ||
CF | | ||
CF | > ASK MARK FOR COIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Lobby Score: 4 Moves: 105 | ||
CF | | ||
CF | > X MACHINE | ||
CF | | ||
CF | Now that you've freed Mark, the vending machine is absolutely silent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit machine" | ||
CF ] Lobby Score: 4 Moves: 106 | ||
CF | | ||
CF | > HIT MACHINE | ||
CF | | ||
CF | Who do you think you are, Fonzie? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Lobby Score: 4 Moves: 107 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | Knight_Otu says, "No dragon-slaying with your own hands here." | |
Knight_Otu says, "*bare hands." | ||
DavidW asks, "What about with my bear, Hans?" | ||
Knight_Otu exclaims, "I'm no Hans!" | ||
DavidW says (to ClubFloyd), "search machine" | ||
CF ] Lobby Score: 4 Moves: 108 | ||
CF | | ||
CF | > SEARCH MACHINE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 109 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Development laboratory Score: 4 Moves: 110 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Development laboratory | ||
CF | You are in the room where students, through the latest technological | ||
CF | equipment, can practice the work assigned by the teachers, develop new | ||
CF | video games and carry out together all the projects of the course. The | ||
CF | exit is north. | ||
CF | | ||
CF | You can see a laptop computer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x equipment" | ||
CF ] Development laboratory Score: 4 Moves: 111 | ||
CF | | ||
CF | > X EQUIPMENT | ||
CF | | ||
CF | Among the devices in the room stands out the laptop on which should be | ||
CF | installed the video game of the war of the worlds. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x laptop" | ||
CF ] Development laboratory Score: 4 Moves: 112 | ||
CF | | ||
CF | > X LAPTOP | ||
CF | | ||
CF | Thanks to the password obtained by the general manager you can get | ||
CF | into the computer. In short you find the prototype of the game about | ||
CF | the war of the worlds: ànd really terrifying! The extraterrestrials | ||
CF | are literally routed by the human army, which appears truly | ||
CF | unbeatable. If I could make it look real, the aliens would run for the | ||
CF | hills. Maybe upstairs you'll find someone who can tell you how. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Development laboratory Score: 4 Moves: 113 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Now you wouldn't know what to do with it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 114 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 115 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The closet door is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 116 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | You see nothing special about the closet door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 117 | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | I doubt it'll do any good. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Newsroom Score: 4 Moves: 118 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Newsroom | ||
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit | ||
CF | is to the west. | ||
CF | | ||
CF | In the middle of the floor is the trapdoor that goes down into the | ||
CF | basement of the Vigamus Academy. | ||
CF | | ||
CF | At the center of the room is a large table cluttered with computers | ||
CF | and paperwork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trapdoor" | ||
CF ] Newsroom Score: 4 Moves: 119 | ||
CF | | ||
CF | > X TRAPDOOR | ||
CF | | ||
CF | The trapdoor is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on trapdoor" | ||
CF ] Newsroom Score: 4 Moves: 120 | ||
CF | | ||
CF | > KNOCK ON TRAPDOOR | ||
CF | | ||
CF | I doubt it'll do any good. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Newsroom Score: 4 Moves: 121 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the floor trapdoor. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Underground bunker Score: 4 Moves: 122 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You enter the trapdoor and, thanks to a sturdy ladder, descend to the | ||
CF | basement of the Vigamus Academy. | ||
CF | | ||
CF | Underground bunker | ||
CF | Through the trapdoor found in the newsroom you descended into this | ||
CF | dark underground bunker from which a dark gallery branches out that | ||
CF | goes south. To the north is the ladder that leads back upstairs. | ||
CF | | ||
CF | > | Knight_Otu asks, "Wasn't it locked before?" | |
DavidW says, "Yes." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Underground bunker Score: 4 Moves: 123 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Get a light source if you want to explore the tunnel without the risk | ||
CF | of being eaten by a grue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Underground bunker Score: 4 Moves: 124 | ||
CF | | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tunnel Score: 4 Moves: 125 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | Thanks to the faint light of the flashlight you could enter the tunnel | ||
CF | that leads from the underground bunker of the Vigamus Academy who | ||
CF | knows where. Fortunately, there is a barrier here that prevents you | ||
CF | from continuing further. To the north go back to where you came from. | ||
CF | | ||
CF | You can see a stuffed dog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Tunnel Score: 4 Moves: 126 | ||
CF | | ||
CF | > X DOG | ||
CF | | ||
CF | The stuffed dog is a golden labrador with biscuit-colored ears, black | ||
CF | nose, soft eyes and a tag with the words "Emy". | ||
CF | | ||
CF | > | Jade says, "eaten by a grue..." | |
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Tunnel Score: 4 Moves: 127 | ||
CF | | ||
CF | > TAKE DOG | ||
CF | | ||
CF | That's what the "Emy" Mica Hela was looking for. A stuffed dog. I'm | ||
CF | sure she'll be happy to have it back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x barrier" | ||
CF ] Tunnel Score: 4 Moves: 128 | ||
CF | | ||
CF | > X BARRIER | ||
CF | | ||
CF | On the barrier it says: "If you want to explore a dungeon play Zork". | ||
CF | | ||
CF | > | Knight_Otu says, "I'll be away for a bit. Carry on." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Underground bunker Score: 4 Moves: 129 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Underground bunker | ||
CF | Through the trapdoor found in the newsroom you descended into this | ||
CF | dark underground bunker from which a dark gallery branches out that | ||
CF | goes south. To the north is the ladder that leads back upstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Newsroom Score: 4 Moves: 130 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Newsroom | ||
CF | You've reached the newsroom of the Vigamus Academy magazine. The exit | ||
CF | is to the west. | ||
CF | | ||
CF | In the middle of the floor is the trapdoor that goes down into the | ||
CF | basement of the Vigamus Academy. | ||
CF | | ||
CF | At the center of the room is a large table cluttered with computers | ||
CF | and paperwork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor of the lower floor Score: 4 Moves: 131 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby Score: 4 Moves: 132 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 4 Moves: 133 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 4 Moves: 134 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Office of the game design course Score: 7 Moves: 135 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Office of the game design course | ||
CF | In this room, the staff of Professor Mark M. Etal oversees the | ||
CF | activities of the game design course: a gateway to the future of the | ||
CF | world of work. Speaking of gateways, the exit is to the north. | ||
CF | | ||
CF | Sitting at the office desk is Mica Hela, project manager of the game | ||
CF | design course. | ||
CF | | ||
CF | Mica Hela opens her eyes when she sees you walk into the office with | ||
CF | the stuffed dog. " Thank you for finding my little sweetheart!" she | ||
CF | exclaims, getting up. She grabs "Emy" and start covering it with | ||
CF | kisses. | ||
CF | | ||
CF | Then she looks at you with gratitude and says: "As for the matter you | ||
CF | were telling me about, there is indeed a way to show the game to the | ||
CF | aliens. In the closet downstairs there is a projector that would be | ||
CF | great for the purpose. The room is locked to prevent the students from | ||
CF | using it during the lessons, but I was able to get a copy of the key." | ||
CF | | ||
CF | Mica Hela gives you the key to the closet and tells you to make good | ||
CF | use of it, then starts cuddling Emy again. | ||
CF | | ||
CF | [Your score has just gone up by three points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Office of the game design course Score: 7 Moves: 135 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (east area) Score: 7 Moves: 136 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (west area) Score: 7 Moves: 137 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 7 Moves: 138 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor of the lower floor Score: 7 Moves: 139 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor of the lower floor Score: 7 Moves: 140 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The closet door is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Corridor of the lower floor Score: 7 Moves: 141 | ||
CF | | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the closet door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storeroom Score: 7 Moves: 142 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storeroom | ||
CF | You entered the closet of the Vigamus Academy. Junk of all kinds are | ||
CF | piled in here, including numerous clothes. To the south, you can go | ||
CF | back to the corridor. | ||
CF | | ||
CF | You can see a projector here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x projector" | ||
CF ] Storeroom Score: 7 Moves: 143 | ||
CF | | ||
CF | > X PROJECTOR | ||
CF | | ||
CF | The projector is a bulky device that allows you to project in the sky | ||
CF | the video signal received from a computer. There is also the cable to | ||
CF | connect it to the pc.The problem is that the battery is missing. | ||
CF | | ||
CF | Try talking to Dr. Eve Sturgeon, who should be in the meeting room | ||
CF | with the CEO. She should have one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Storeroom Score: 7 Moves: 144 | ||
CF | | ||
CF | > X JUNK | ||
CF | | ||
CF | You take a look at the junk piled up in the closet and in the pocket | ||
CF | of a dress you find a screwdriver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take projector" | ||
CF ] Storeroom Score: 7 Moves: 145 | ||
CF | | ||
CF | > TAKE PROJECTOR | ||
CF | | ||
CF | Phew! The projector is really heavy, I doubt you'll be able to go far | ||
CF | with it. Why don't you get a cart and put it in there? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Storeroom Score: 7 Moves: 146 | ||
CF | | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor of the lower floor Score: 7 Moves: 147 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby Score: 7 Moves: 148 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 7 Moves: 149 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Meeting Room Score: 7 Moves: 150 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Meeting Room | ||
CF | You have reached the meeting room of the Vigamus Academy. You can go | ||
CF | out to the north. | ||
CF | | ||
CF | Vigamus Academy's janitor, Val Kelmer, is seated at the meeting room | ||
CF | table with Doctor Eve Sturgeon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask eve about battery" | ||
CF ] Meeting Room Score: 7 Moves: 151 | ||
CF | | ||
CF | > ASK EVE ABOUT BATTERY | ||
CF | | ||
CF | You tell Dr Sturgeon you're looking for a battery to turn on the | ||
CF | projector for use against aliens. The woman tells you to have one in | ||
CF | her car, parked outside the Vigamus Academy. He gives you the car key | ||
CF | and tells you to take it. Too bad the parking lot is guarded by a damn | ||
CF | robot that shoots laser beams everywhere. If you can't find a way to | ||
CF | repel or even reflect his attacks, I doubt you'll be able to grab that | ||
CF | battery. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Meeting Room Score: 7 Moves: 152 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can only go north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 7 Moves: 153 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 7 Moves: 154 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Score: 7 Moves: 155 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Restroom | ||
CF | You entered the restrooms of the Vigamus Academy. The toilets are to | ||
CF | the north, the south exit. | ||
CF | | ||
CF | The mirror hanging on the wall reflects your worried image. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Restroom Score: 7 Moves: 156 | ||
CF | | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | To get the mirror you need a screwdriver to unscrew it from the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew mirror with screwdriver" | ||
CF ] Restroom Score: 7 Moves: 156 | ||
CF | | ||
CF | > UNSCREW MIRROR WITH SCREWDRIVER | ||
CF | | ||
CF | I only understood you as far as wanting to unscrew the mirror. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew mirror" | ||
CF ] Restroom Score: 7 Moves: 157 | ||
CF | | ||
CF | > UNSCREW MIRROR | ||
CF | | ||
CF | To get the mirror you need a screwdriver to unscrew it from the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Restroom Score: 7 Moves: 158 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | the Doctor Sturgeon's car key | ||
CF | the closet key | ||
CF | a pass | ||
CF | a flashlight (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upper floor corridor (east area) Score: 7 Moves: 159 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | Abandoned here is a trolley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push trolley w" | ||
CF ] Upper floor corridor (east area) Score: 7 Moves: 160 | ||
CF | | ||
CF | > PUSH TROLLEY W | ||
CF | | ||
CF | Just take it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trolley" | ||
CF ] Upper floor corridor (east area) Score: 7 Moves: 161 | ||
CF | | ||
CF | > TAKE TROLLEY | ||
CF | | ||
CF | You get to the trolley and start pushing it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (west area) Score: 7 Moves: 162 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 7 Moves: 163 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor of the lower floor Score: 7 Moves: 164 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storeroom Score: 7 Moves: 165 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storeroom | ||
CF | You entered the closet of the Vigamus Academy. Junk of all kinds are | ||
CF | piled in here, including numerous clothes. To the south, you can go | ||
CF | back to the corridor. | ||
CF | | ||
CF | You can see a projector and a screwdriver here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screwdriver" | ||
CF ] Storeroom Score: 7 Moves: 166 | ||
CF | | ||
CF | > TAKE SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take projector" | ||
CF ] Storeroom Score: 7 Moves: 167 | ||
CF | | ||
CF | > TAKE PROJECTOR | ||
CF | | ||
CF | Phew! The projector is really heavy, I doubt you'll be able to go far | ||
CF | with it. Why don't you get a cart and put it in there? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put projector on trolley" | ||
CF ] Storeroom Score: 9 Moves: 168 | ||
CF | | ||
CF | > PUT PROJECTOR ON TROLLEY | ||
CF | | ||
CF | You put the projector into the trolley. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor of the lower floor Score: 9 Moves: 169 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby Score: 9 Moves: 170 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | Jade says, "now, ok" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 9 Moves: 171 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 9 Moves: 172 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trolley" | ||
CF ] Upper floor corridor (east area) Score: 9 Moves: 173 | ||
CF | | ||
CF | > DROP TROLLEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Score: 9 Moves: 174 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Restroom | ||
CF | You entered the restrooms of the Vigamus Academy. The toilets are to | ||
CF | the north, the south exit. | ||
CF | | ||
CF | The mirror hanging on the wall reflects your worried image. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew mirror" | ||
CF ] Restroom Score: 9 Moves: 175 | ||
CF | | ||
CF | > UNSCREW MIRROR | ||
CF | | ||
CF | Thanks to the screwdriver found in the closet, you can unscrew the | ||
CF | mirror from the wall and store it in your inventory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Restroom Score: 9 Moves: 176 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a mirror | ||
CF | a screwdriver | ||
CF | the Doctor Sturgeon's car key | ||
CF | the closet key | ||
CF | a pass | ||
CF | a flashlight (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Restroom Score: 9 Moves: 177 | ||
CF | | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upper floor corridor (east area) Score: 9 Moves: 178 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | You can see a trolley (in which is a projector) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (west area) Score: 9 Moves: 179 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 9 Moves: 180 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Parking lot Score: 9 Moves: 181 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Parking lot | ||
CF | You are in the parking lot of the Vigamus Academy. To the north is the | ||
CF | building that houses the classrooms, laboratories and offices. To the | ||
CF | south the avenue leading to the entrance gate. | ||
CF | | ||
CF | In the corner of the parking lot is Dr Eve Sturgeon's car. | ||
CF | | ||
CF | The parking lot is guarded by a robot armed to the teeth! It must be | ||
CF | an emissary of the aliens who invaded the city. You're unlikely to | ||
CF | make it through here unscathed if you can't find a way to get rid of | ||
CF | him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reflect beam" | ||
CF ] Parking lot Score: 9 Moves: 181 | ||
CF | | ||
CF | > REFLECT BEAM | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit beam with mirror" | ||
CF ] Parking lot Score: 9 Moves: 181 | ||
CF | | ||
CF | > HIT BEAM WITH MIRROR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beam" | ||
CF ] Parking lot Score: 9 Moves: 181 | ||
CF | | ||
CF | > X BEAM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lazer" | ||
CF ] Parking lot Score: 9 Moves: 181 | ||
CF | | ||
CF | > LAZER | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lazer" | ||
CF ] Parking lot Score: 9 Moves: 181 | ||
CF | | ||
CF | > X LAZER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open car" | ||
CF ] Parking lot Score: 9 Moves: 182 | ||
CF | | ||
CF | > OPEN CAR | ||
CF | | ||
CF | (the Doctor Eve Sturgeon's car) | ||
CF | The robot won't let you near the car! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Parking lot Score: 9 Moves: 183 | ||
CF | | ||
CF | > X ROBOT | ||
CF | | ||
CF | It looks as threatening as the A-level exam. | ||
CF | The robot shoots a laser beam at you, which fortunately you manage to | ||
CF | avoid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use mirror" | ||
CF ] Parking lot Score: 12 Moves: 184 | ||
CF | | ||
CF | > USE MIRROR | ||
CF | | ||
CF | You show the mirror to the robot, who instinctively shoots you. The | ||
CF | laser beam hits the reflective surface of the object you're holding in | ||
CF | your hand and comes back pouring over the metal monster that explodes | ||
CF | with a thunderous roar. Good job! Now you've got about 10 billion | ||
CF | aliens left to kill. | ||
CF | | ||
CF | [Your score has just gone up by three points.] | ||
CF | | ||
CF | > | DavidW says, "oh. show." | |
DavidW says (to ClubFloyd), "unlock car with car key" | ||
CF ] Parking lot Score: 12 Moves: 185 | ||
CF | | ||
CF | > UNLOCK CAR WITH CAR KEY | ||
CF | | ||
CF | (the Doctor Eve Sturgeon's car with the Doctor Sturgeon's car key) | ||
CF | You unlocked the car | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open car" | ||
CF ] Parking lot Score: 12 Moves: 186 | ||
CF | | ||
CF | > OPEN CAR | ||
CF | | ||
CF | (the Doctor Eve Sturgeon's car) | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in car" | ||
CF ] Parking lot Score: 12 Moves: 187 | ||
CF | | ||
CF | > LOOK IN CAR | ||
CF | | ||
CF | (the Doctor Eve Sturgeon's car) | ||
CF | In the Doctor Eve Sturgeon's car is a solar battery. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take battery" | ||
CF ] Parking lot Score: 12 Moves: 188 | ||
CF | | ||
CF | > TAKE BATTERY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 12 Moves: 189 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 12 Moves: 190 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 12 Moves: 191 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | You can see a trolley (in which is a projector) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put battery in projector" | ||
CF ] Upper floor corridor (east area) Score: 15 Moves: 192 | ||
CF | | ||
CF | > PUT BATTERY IN PROJECTOR | ||
CF | | ||
CF | You insert the solar battery into the projector: now you just need to | ||
CF | find some energy from the sky to turn it on. | ||
CF | | ||
CF | [Your score has just gone up by three points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take projector" | ||
CF ] Upper floor corridor (east area) Score: 15 Moves: 193 | ||
CF | | ||
CF | > TAKE PROJECTOR | ||
CF | | ||
CF | It's better to leave it there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trolley" | ||
CF ] Upper floor corridor (east area) Score: 15 Moves: 194 | ||
CF | | ||
CF | > TAKE TROLLEY | ||
CF | | ||
CF | You get to the trolley and start pushing it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Terrace Score: 15 Moves: 195 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Terrace | ||
CF | You went out on the terrace of the upper floor of the Vigamus Academy, | ||
CF | on which a beautiful warm sun shines. From here you can clearly see | ||
CF | the large alien spaceship that stands out in the sky and the thousand | ||
CF | colored lights that turn on and off on the glittering metal hull. To | ||
CF | the west, you can go back inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on projector" | ||
CF ] Terrace Score: 15 Moves: 196 | ||
CF | | ||
CF | > TURN ON PROJECTOR | ||
CF | | ||
CF | Before you turn on the projector you need to connect it to the | ||
CF | computer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (east area) Score: 15 Moves: 197 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper floor corridor (west area) Score: 15 Moves: 198 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lobby Score: 15 Moves: 199 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Enter the elevator and get off on the ground floor of the building. | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor of the lower floor Score: 15 Moves: 200 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Development laboratory Score: 15 Moves: 201 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Development laboratory | ||
CF | You are in the room where students, through the latest technological | ||
CF | equipment, can practice the work assigned by the teachers, develop new | ||
CF | video games and carry out together all the projects of the course. The | ||
CF | exit is north. | ||
CF | | ||
CF | You can see a laptop computer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "connect projector to computer" | ||
CF ] Development laboratory Score: 17 Moves: 202 | ||
CF | | ||
CF | > CONNECT PROJECTOR TO COMPUTER | ||
CF | | ||
CF | You take the laptop on which the game of the war of the worlds runs, | ||
CF | put it in the cart and connect it to the projector. Now you're ready | ||
CF | to hit the aliens in the heart! Just find a place with enough sun to | ||
CF | turn on the projector powered by the solar battery. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor of the lower floor Score: 17 Moves: 203 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Corridor of the lower floor | ||
CF | The corridor you're in leads east to the newsroom, south to the | ||
CF | development lab, west to the lobby, north to the closet. | ||
CF | | ||
CF | There's a poster on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby Score: 17 Moves: 204 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | The atrium of the Vigamus Academy faces west on the lecture hall, east | ||
CF | on the corridor leading to the other rooms on the floor, north on the | ||
CF | elevator leading to the upper floor. The exit is south. | ||
CF | | ||
CF | In the corner of the lobby there is a vending machine for snacks. | ||
CF | | ||
CF | You can also see Mark here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper floor corridor (west area) Score: 17 Moves: 205 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You enter the elevator and go up to the first floor of the building. | ||
CF | | ||
CF | Upper floor corridor (west area) | ||
CF | You are walking down the long corridor of the upper floor of the | ||
CF | Vigamus Academy, which continues east to other rooms. To the west | ||
CF | there is the Presidency, to the south you'll find the meeting room, to | ||
CF | the north the elevator that leads downstairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper floor corridor (east area) Score: 17 Moves: 206 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upper floor corridor (east area) | ||
CF | You are in the long corridor of the upper floor of the Vigamus | ||
CF | Academy, which continues west to other rooms. From here you can reach | ||
CF | the game design course office to the south, the terrace to the east | ||
CF | and the bathroom to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Terrace Score: 17 Moves: 207 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Terrace | ||
CF | You went out on the terrace of the upper floor of the Vigamus Academy, | ||
CF | on which a beautiful warm sun shines. From here you can clearly see | ||
CF | the large alien spaceship that stands out in the sky and the thousand | ||
CF | colored lights that turn on and off on the glittering metal hull. To | ||
CF | the west, you can go back inside. | ||
CF | | ||
CF | > | DavidW says, "here we go" | |
DavidW says (to ClubFloyd), "turn on projector" | ||
CF ] Terrace Score: 20 Moves: 208 | ||
CF | | ||
CF | > TURN ON PROJECTOR | ||
CF | | ||
CF | Point the projector up and turn it on. In a few moments the video of | ||
CF | the game of the war of the worlds fills the sky, showing the Earth | ||
CF | troops advancing menacing towards the alien spaceship. As soon as the | ||
CF | army fire opens at home, the gigantic spacecraft begins to retreat. It | ||
CF | always rises moreù towards the stratosphere until it completely | ||
CF | disappears from view. | ||
CF | | ||
CF | In short, all the staff of Vigamus Academy joins you on the terrace, | ||
CF | congratulates you on having saved the cityà from the alien threat and | ||
CF | tells you the password to access the secret section of the game: | ||
CF | deuterium. Now you are ready to enroll in the course of game design | ||
CF | and aim for a degree with 110 cum laude and academic kiss of Mica | ||
CF | Hela! | ||
CF | | ||
CF | | ||
CF | *** Well done, you saved the Vigamus Academy! *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 20 out of a possible 20, in 208 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | Jade says, "well done, well done" | |
DavidW says (to ClubFloyd), "full" | ||
CF ] Terrace Score: 20 Moves: 208 | ||
CF | | ||
CF | > FULL | ||
CF | | ||
CF | | ||
CF | In that game you scored 20 out of a possible 20, in 208 turns. | ||
CF | | ||
CF | The score was made up as follows: | ||
CF | | ||
CF | 1 you found Mark | ||
CF | 1 you got the lab pass | ||
CF | 1 you got the computer password | ||
CF | 1 you tried the video game about the war of the worlds | ||
CF | 3 you got the help of Mica Hela | ||
CF | 2 you put the projector on the trolley | ||
CF | 3 you destroyed the robot | ||
CF | 3 you put the battery in the projector | ||
CF | 2 you connected the projector to the computer | ||
CF | 3 you turned the projector on | ||
CF | | ||
CF | 20 total (out of 20) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | DavidW says, "thanks" | |
DavidW says, "And it's almost 4. Good timing." | ||
DavidW says, "Hope I didn't go too fast for everyone. I was kinda zooming there." | ||
Roger says, "looks good to me" | ||
Knight_Otu says, "Oh hey, back for the ending." | ||
DavidW says, "It was some nice old-fashioned IF fun there. Bit clunky by modern standards, though." | ||
DavidW says (to Knight), "We won!" | ||
Jade says, "It was a fine driving" | ||
Knight_Otu says, "So I see, nicely done." | ||
DavidW says, "I am disappointed that Mark M Etal wasn't a secret robot." | ||
DavidW says, "thanks" | ||
Knight_Otu exclaims, "Thank you for driving!" | ||
DavidW says, "The tar-flavoured snack makes me wonder what the strangest flavoured snacks we've all had." | ||
DavidW says, "I know I had century egg flavoured snacks once." | ||
DavidW says, "Also wasabi peas, and black sesame crackers." | ||
DavidW says, "All from the same Asian store." | ||
DavidW says, "I've had sauerkraut ice cream." | ||
DavidW says, "Also lavender ice cream. Not at the same time." | ||
Jade exclaims, "my god!" | ||
Knight_Otu says, "I like sauerkraut, I like ice cream... I don't think I'd enjoy the combo." | ||
DavidW says, "They made it work somehow." | ||
DavidW says, "It wasn't anywhere near as awful as I expected. I actually sorta liked it, even." | ||
Jade says, "2 good foods mixed to do some awful taste" | ||
Knight_Otu says, "I've had wasabi peas, though likely not real wasabi, but the western replacement." | ||
DavidW says, "That reminds me, I was surprised that mushrooms add an umami flavour to pizza. I avoided mushrooms on pizza beforehand." | ||
Knight_Otu says, "I'm not sure what would constitute the strangest flavor I've tried." | ||
Jade says, "I like mushrooms in desserts" | ||
Jade says, "some special mushrooms" | ||
Knight_Otu says, "There were strangely flavored Pringles around some Christmases ago, like cinnamon, but I certainly didn't try them." | ||
DavidW says, "There's flavour combos I've forgotten. Lay's has had limited time chips that taste like poutine or whatever." | ||
DavidW says, "oh, forgot about Bamboozled, the horrible jelly beans." | ||
DavidW says, "You can eat a jelly bean that tastes like a sweat sock or vomit or cottage cheese or whatever." | ||
Knight_Otu says, "Ouch." | ||
DavidW says, "There used to be YouTube videos of people trying them and spitting them out." | ||
DavidW says, "They make two flavours, one good and one bad, look identical." | ||
Jade says, "ok then, good night" | ||
Jade says, "stay safe" | ||
DavidW says, "bye Jade. Thanks for coming!" | ||
Jade says, "see you next week" | ||
DavidW says, "thanks everyone. good session" | ||
Knight_Otu exclaims, "Good night everyone, and again, thanks for driving, David!" | ||