ClubFloyd Transcript:
According to Cain by Jim Nelson
As played on ifMUD on December 18, 2022 - January 22, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of According to Cain written by Jim Nelson. According to Cain was released as part of the 2022 Interactive Fiction Competition, in which it took sixth place. It was nominated for Xyzzies for Best Writing and Best Story, and won the Xyzzies for Best Game and Best Implementation. It was ranked as the 21st best game of all time in the 2023 Interactive Fiction Top 50 of All Time. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION ONE ***
Jacqueline asks, "Looks like According to Cain is uploaded. Shall we?"
DavidW says, "sure. Candy Cain me."
Jacqueline says, "I don't think it's that sort of game, David."
Jacqueline says (to ClubFloyd), "load sleepmask accordingtocain"
CF | East of Eden 0
CF | Exits: east
CF |
CF |
CF |
CF | And the LORD had respect unto Abel and to his
CF | offering:
CF | But unto Cain and to his offering He had not respect.
CF | -Genesis 4:4-5, King James Version
CF |
CF |
CF | Then ALLAH sent a crow searching in the ground
CF | to show [Cain] how to hide the disgrace of his
CF | brother.
CF | -Quran 5:31, Sahih International
CF |
CF |
CF | "From this time forth?thou shalt be called
CF | Perdition."
CF | -Moses 5:24, Pearl of Great Price
CF |
CF |
CF | And Cain said unto the LORD,
CF | "My punishment is greater than I can bear?"
CF | -Genesis 4:13 KJV
CF |
CF |
CF |
CF | [More] Roger says, "it's probably some good old WWF fanfic game"
DavidW asks, "What Would Floyd Do?"
Jacqueline says, "ha"
Jacqueline pushes the green 'space' button.
CF | [More]
CF | An inquiry
CF | by Jim Nelson
CF |
Jacqueline pushes the green 'space' button.
CF |
CF |
CF |
CF | THE PROVOST TOPS off your brandy and invites you to sit. "The
CF | question has
CF | bedeviled the Academy's Scholastics since this institution was
CF | founded," he
CF | says with a weary sigh. "What is the Mark of Cain?"
CF |
CF | The Provost is a gray man, whiskered and immobile. He administers the
CF | Academy
CF | from his padded chair--ratty blanket thrown over his lap--by
CF | scratching
CF | messages on parchment and throwing them out the window to his
CF | secretaries in
CF | the courtyard below.
CF |
CF | "The Academy has already sent two of our best," he says. "They failed
CF | to
CF | return. We consider them lost. You must do better."
CF |
CF | You, a novitiate Indagator, investigate for the Academy all
CF | manner of
CF | esoterica. Usually the questions revolve around the finer points of
CF | philosophy
CF | and science debated by the Scholastics. This riddle, though--the Mark
CF | of
CF | Cain--is monumental. It is the oldest mystery in known history.
CF |
CF | The Provost breaks the silence with a deep and gravelly voice.
CF | "Indagator, you
CF | are charged with resolving this ancient question. Stand and prepare
CF | yourself!"
CF |
CF | [More] Roger says, "Cain cannot be justified"
Jacqueline asks, "Ugh the linebreaks. Why??"
Jacqueline says (to Roger), "HA"
Roger asks, "Indagator is pretty weird. Do I solve problems by eating clues?"
Jacqueline says, "nom nom nom"
Jacqueline pushes the green 'space' button.
CF | [More]
CF | instant, you are sent
CF | back in time?to the beginning? DavidW says, "I assumed the mark of Cain was like when the Good Witch of the North kissed Dorothy's forehead. A sigil of protection so no one would kill Cain."
Roger says, "finally, a good chance that >GIRD LOINS is implemented"
Jacqueline pushes the green 'space' button.
CF | back in time?to the beginning?
CF |
CF | I. A YOUNG EARTH
CF |
CF | East of Eden
CF | A fine hazy mist shrouds the sky, making the sun little more than a
CF | smeary
CF | torch in a smoke-filled room. The air is redolent with a sour aroma.
CF | The
CF | world feels fresh and new.
CF |
CF | On your wrist is the orbis bracelet given to you by the Provost before
CF | you were
CF | sent to this time. You must not lose the bracelet; it's your only way
CF | back to
CF | the Academy.
CF |
CF | Before you, a circuitous path plunges eastward into the windswept
CF | wilderness.
CF | It is this direction you will need to travel to begin your inquiry.
CF |
CF | Behind you, to the distant west, lies Eden.
CF |
CF | [Type ABOUT for more information on this game.]
CF |
CF | > Jacqueline asks, "Why do I feel like we're going to lose the bracelet?"
Roger says, "okay I can get behind a time-travelling Bible game"
Jacqueline asks, "About?"
DavidW says, "yes, ABOUT please"
Jacqueline says (to ClubFloyd), "about"
CF | >
CF | > ABOUT
CF |
CF | According to Cain was written for the 2022 Interactive
CF | Fiction Competition.
CF | It's coded in TADS 3 using the adv3Lite library.
CF |
CF | As with most interactive fictions, I recommend examining places
CF | thoroughly and
CF | visiting every location at least once. Many things are useful in more
CF | than one
CF | situation. Pay close attention to story details. Noticing slight
CF | changes
CF | around you will pay dividends. This is a detective story, and you are
CF | the
CF | detective.
CF |
CF | This game ranks Polite on the cruelty scale, meaning there are a small
CF | number
CF | of ways you can wind up in an unwinnable situation, but it's
CF | immediately
CF | obvious when this happens. You may always UNDO your last command.
CF |
CF | I especially thank the beta testers who patiently shook out so many of
CF | my bugs
CF | and offered such invaluable feedback: StJohn Limbo, Mathbrush,
CF | Christopher
CF | Merriner, Rovarsson, and Mike Russo.
CF |
CF | Type CREDITS for a listing of everyone who has contributed to this
CF | game, and
CF | HELP for more assistance. The SOURCES command offers details on the
CF | game's
CF | source material (with some mild spoilers). A content WARNING is
CF | offered.
CF |
CF | Type MEDIA for information on playing this game with graphics and
CF | music.
CF |
CF | [More]
Jade has arrived. Jacqueline says, "ugh. Detective? Ugh."
Jade says, "Hi all"
Jacqueline says (to Jade), "Hi."
Jacqueline says, "We're playing According to Cain."
Roger says, "Hi Jade -- we've barely started"
DavidW asks (of Jacqueline), "You don't like the genre?"
Jacqueline says, "Yeah. You should be able to @recap #Clubhouse I think..."
Jade exclaims, "Oh, Jacq is here today!"
Jacqueline exclaims, "Jacq is!"
DavidW says, "hi Jade"
DavidW says (to Jacqueline), "btw, we're low on clubhouse passes."
Jacqueline says, "Wow. He had a Saint as a beta tester on this game. I guess that's a good idea for a Bible game."
DavidW asks, "I think I gave one to murtaughk?"
Jacqueline says, "mmkay"
Roger says, "let us examine our self and our belongings"
DavidW says, "please do"
Jacqueline pushes the green 'space' button.
CF | East of Eden 0
CF | Exits: east
CF |
CF | ([LINK]) and the Interactive
CF | Fiction
CF | Community Forum ([LINK]).
CF |
CF | -Jim Nelson
CF | September 2022
CF | j-nelson.net
CF |
CF | >
Jacqueline pushes the green 'space' button.
CF | East of Eden 1
CF | Exits: east
CF |
CF | >
CF |
CF | East of Eden
CF | Before you, a circuitous path plunges eastward into the windswept
CF | wilderness.
CF | It is this direction you will need to travel to begin your inquiry.
CF |
CF | Behind you, to the distant west, lies Eden.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF | East of Eden 2
CF | Exits: east
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * an orbis bracelet
CF |
CF | >
Jacqueline says (to ClubFloyd), "x bracelet"
CF | East of Eden 3
CF | Exits: east
CF |
CF | > X BRACELET
CF |
CF | It's an orbis bracelet, in principle a simple enough device: Once your
CF | inquiry
CF | is completed, you will be delivered back to the safety and comforts of
CF | the
CF | Academy?provided, of course, that the bracelet is in your possession.
CF |
CF | > Jade asks, "what is this game?"
DavidW says, "According to Cain"
Jacqueline says (to ClubFloyd), "x me"
CF | East of Eden 4
CF | Exits: east
CF |
CF | > X ME
CF |
CF | You are a novitiate Indagator, an Academy investigator
CF | trained by Hester IV of
CF | Minscip. You are to determine the exact nature of the Mark of Cain.
CF |
CF | You feel refreshed, alive, and ready to get to work.
CF |
CF | > Roger says, "two thoughts in quick succession: What, we're naked?? Oh yeah, I guess that isn't a problem yet."
Jade says, "thx"
Jacqueline says, "Well, we just came out of Eden, so yeah."
DavidW says, "I guess we need to find Cain in the Land of Nod."
Jacqueline asks, "E?"
DavidW says, "yes, east"
Jacqueline says (to ClubFloyd), "e"
CF | A tree 5
CF | Exits: east west
CF |
CF | > E
CF |
CF | A tree
CF | In a break from the rugged and stark terrain, a magnificent tree rises
CF | alongside the path. A crow descends from high above and alights upon
CF | its
CF | lowest branch.
CF |
CF | Nestled against the roots of the tree sits a leather rucksack.
CF |
CF | In the rucksack you see some arsenic, some lymph, some black bile,
CF | some phlegm,
CF | and some yellow bile.
CF |
CF | The Academy has provided well. This rucksack will you help you with
CF | your
CF | inquiry. As you travel, you should discover more of the tools you
CF | will require
CF | to complete your inquiry and prepare your report for the Provost.
CF |
CF | The way continues east.
CF |
CF | > Roger says, "So in walks this dame with legs up to here and candy-apple lips."
DavidW says, "I don't know much about Cain after Eden, except I think he founded the Enochians, or his son did."
DavidW says, "hm, the four humours."
Jacqueline says (to ClubFloyd), "take rucksack"
CF | A tree 6
CF | Exits: east west
CF |
CF | > TAKE RUCKSACK
CF |
CF | You heave up the weighty rucksack and sling it over your shoulder.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x crow"
CF | A tree 7
CF | Exits: east west
CF |
CF | > X CROW
CF |
CF | The crow stares down upon you with passive, observant eyes.
CF |
CF | > DavidW asks, "Weren't the humours something Aristotle came up with? Or was it someone else?"
Jacqueline shrugs.
Jacqueline says, "I'm married to the well-read person. I am not the well-read person."
Roger says, "It's of that era, but anyways"
Jacqueline asks, "East again?"
DavidW says, "We should examine the lymph etc. We might use them to influence others."
Jacqueline says, "Fair."
Jacqueline says, "I will drive if someone maps, btw."
DavidW says, "Also talk to the raven. Animals talked in Eden, or at least the snake did."
DavidW says, "er crow."
Jacqueline exclaims, "Oh, true!"
Jacqueline says (to ClubFloyd), "crow, hello"
CF | A tree 8
CF | Exits: east west
CF |
CF | > CROW, HELLO
CF |
CF | The crow stretches its neck and shakes its feathers.
CF |
CF | > Jade says, "I am on it"
Jacqueline says (to Jade), "Thanks."
Jacqueline says (to ClubFloyd), "x arsenic."
CF | A tree 9
CF | Exits: east west
CF |
CF | > X ARSENIC.
CF |
CF | There's a quantity of the arsenic in the rucksack.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x lymph"
CF | A tree 10
CF | Exits: east west
CF |
CF | > X LYMPH
CF |
CF | You can see the ripe lymph in the rucksack.
CF |
CF | > DavidW says, "oh, that doesn't help"
Jacqueline says, "No, not really."
Jacqueline says (to ClubFloyd), "x bile"
CF | A tree 10
CF | Exits: east west
CF |
CF | > X BILE
CF |
CF | Which do you mean, the black bile or the yellow bile?
CF |
CF | >
Jacqueline says (to ClubFloyd), "x phlegm"
CF | A tree 11
CF | Exits: east west
CF |
CF | > X PHLEGM
CF |
CF | There's a quantity of the whitish phlegm in the rucksack.
CF |
CF | > Jacqueline says, "Well, I examined them."
DavidW says, "thanks"
Roger says (to floyd), "taste black bile"
CF | A tree 12
CF | Exits: east west
CF |
CF | > TASTE BLACK BILE
CF |
CF | Consuming essences only wastes them. They must be applied to surfaces
CF | to
CF | create an effect.
CF |
CF | > DavidW says, "I was hoping for a clue on their usage. They are uncommon tools, after all."
Jacqueline says, "Well, you got one."
DavidW says, "ah, thanks again"
Jacqueline says, "Apply them to surfaces to create an effect."
DavidW says, "Got it."
Jacqueline says (to ClubFloyd), "e"
CF | A Young Earth 13
CF | Exits: east west
CF |
CF | > E
CF |
CF | As you travel, your thoughts wander to the plight of Adam and Eve, the
CF | first
CF | humans created and parents of all Mankind.
CF |
CF | They were brought forth in the paradise Eden. They lived a life of
CF | pure ease,
CF | only to be banished to the wilderness for a single weakness. This
CF | path you
CF | walk would have been the one they followed as they searched for a new
CF | home?
CF |
CF | A Young Earth
CF | Your journey brings you to the mouth of a turbulent valley and a
CF | terrible
CF | sight: The valley walls and floor have broken open, allowing foul
CF | steam and
CF | gases from the underworld to escape high into the air.
CF |
CF | Here lies yet another provision from the Academy for your inquiry: On
CF | the
CF | ground near the magma flow is a pulverulent cloth.
CF |
CF | The way continues east and west. Any travel south through the valley
CF | is
CF | blocked by the magma flow.
CF |
CF | > Jacqueline says, "Adam and Eve were the first humans created. Got it. Thank you for the backstory."
Jacqueline says (to ClubFloyd), "x cloth"
CF | A Young Earth 14
CF | Exits: east west
CF |
CF | > X CLOTH
CF |
CF | This pulverulent cloth is sewn for chemists and doctors to carry
CF | powders and
CF | herbals. It's woven to wick away moisture and keep its contents dry
CF | under
CF | normal conditions. Submerged, however, the powders will be ruined.
CF |
CF | > Roger | consisting of fine particles; powdery or crumbly.
Jacqueline says (to ClubFloyd), "take cloth"
CF | A Young Earth 15
CF | Exits: east west
CF |
CF | > TAKE CLOTH
CF |
CF | You pick up the pulverulent cloth.
CF |
CF | A great grumbling announces itself beneath the ground, and you find
CF | yourself
CF | swaying about as though on a ship deck. A moment later, the
CF | disturbance
CF | ceases.
CF |
CF | >
Roger says (to floyd), "pray"
CF | A Young Earth 16
CF | Exits: east west
CF |
CF | > PRAY
CF |
CF | You collect your thoughts and make a quick prayer.
CF |
CF | > DavidW asks, "I wasn't expecting magma, but who does?"
Roger says, "the mark of Cain is MAGMA, people"
DavidW asks, "Remember the lava in Wales in the game Augustine?"
Roger says, "I sure don't"
Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x magma"
CF | A Young Earth 17
CF | Exits: east west
CF |
CF | > X MAGMA
CF |
CF | The hellacious sight makes for a stunning, if oppressive, landscape.
CF |
CF | > Jacqueline asks, "E again? Or something first?"
DavidW says, "No floating bottle out there."
DavidW says, "sure, east is fine."
Jacqueline says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | Your thoughts return to the Provost's words in his quarters:
CF |
CF | "Recall that Eve birthed two sons," the Provost told you. "Cain, the
CF | eldest,
CF | tilled the fields. Younger brother Abel tended the flocks. Until?"
CF | He trails
CF | off.
CF |
CF | "Cain murdered Abel," you said to complete his thought.
CF |
CF | "The first murder in all of history. As punishment, the Creator
CF | cursed Cain to
CF | wander the Earth to the end of his days. Cain was marked to prove he
CF | introduced murder into our world. The mark served to protect Cain
CF | from others
CF | taking vengeance upon him."
CF |
CF | "Why do that? Why protect such evil?"
CF |
CF | The Provost emitted a gravelly murmur. "Vengeance was the Creator's."
CF |
CF | Approaching the river
CF | The steady rushing of a river comes from the east. A turbulent valley
CF | of magma
CF | and steam roils to the west.
CF |
CF | Lying here is a thick tome bound in calf-skin. It's the
CF | Pharmakon, a formulary
CF | and another provision made by the Academy for your inquiry.
CF | [More] Jacqueline says, "SPOILERS"
DavidW says, "There was a 3rd son. Seth, I think? But that was later."
Roger says, "good thing we have the mud's resident magma expert among us"
Jacqueline says (to ClubFloyd), "take pharmakon" Jacqueline says, "oh. space."
Jacqueline says, "I freaked there for a second."
Jacqueline pushes the green 'space' button.
CF | Approaching the river 18
CF | Exits: east west
CF |
CF | This book may be the most valuable possession they delivered for your
CF | work.
CF |
CF | > Roger says, "hmmm I'm not per se opposed to this method of doling out gear, but it's sort of weird"
DavidW says, "Perhaps we look up stuff in this book."
Jacqueline says, "Hello, BIG PHARMAkon."
Jacqueline says (to ClubFloyd), "take pharmakon"
CF | Approaching the river 19
CF | Exits: east west
CF |
CF | > TAKE PHARMAKON
CF |
CF | With a grunt, you pick up the cumbersome and dusty tome.
CF |
CF | > Roger says, "like we just got Mr.-Bean beamed into the past with a spotlight and a thump"
Jacqueline says (to ClubFloyd), "x pharmakon"
CF | Approaching the river 20
CF | Exits: east west
CF |
CF | > X PHARMAKON
CF |
CF | The Pharmakon is a formulary compiled over the ages, from the
CF | ancients to the
CF | modern Scholastics of the Academy. It's a massive, unwieldy reference
CF | of fine-
CF | print, formulae, cross-references, and paper dust.
CF |
CF | It's also a compendium of history, knowledge, insight: Wisdom earned
CF | and
CF | expressed.
CF |
CF | Entries are poorly organized, as the Pharmakon is revised
CF | continuously as
CF | discoveries are made and old knowledge found undependable.
CF |
CF | It's not intended to be read cover-to-cover. Rather, it should be
CF | consulted by
CF | topic.
CF |
CF | While the formulary is organized in haphazard fashion, its initial
CF | entry is
CF | worthy of your attention: First Principles.
CF |
CF | [To use this resource, try CONSULT BOOK ABOUT FIRST PRINCIPLES or LOOK
CF | UP
CF | INDAGATOR.]
CF |
CF | > DavidW asks, "Why is it a tome?"
DavidW says, "It could be an iPad thingy."
Jacqueline says, "Nah. Less impressive."
Roger says, "Apple got us into this mess"
Jacqueline says (to ClubFloyd), "consult book about first principles"
CF | Approaching the river 21
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT FIRST PRINCIPLES
CF |
CF | "First Principles" acts as a kind of introduction for this edition of
CF | the
CF | Pharmakon. It was penned by Hester IV of Minscip, an old cur
CF | and one of the
CF | original Indagatores the Academy produced. He was also your
CF | mentor, and a
CF | trusted one at that.
CF |
CF | He uses the opportunity of an introduction to produce a screed on the
CF | loose
CF | ethics of your chosen profession:
CF |
CF | "More than the what, the Indagator determines the
CF | why: the motivations; the
CF | reasoning; the rationalizations; the madness.
CF |
CF | "The greatest tool available to the investigator is combining essences
CF | to form
CF | compounds, which unlock old memories, reveal hidden details, and even
CF | reshape
CF | physical matter. Researching the Pharmakon is
CF | vital to the success of your
CF | inquiry!
CF |
CF | "Good luck, Indagator," Hester IV of Minscip writes in his
CF | hasty but flowing
CF | penmanship. "TRUTH is our shared pursuit. It is ignorance we fight,
CF | to light
CF | the way toward a more complete understanding of our fellow man and
CF | woman!"
CF |
CF | c.f., Indagator, essence
CF |
CF | > DavidW says, "I bet TRUTH is another topic."
Jacqueline says (to ClubFloyd), "consult book about indagator"
CF | Approaching the river 22
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT INDAGATOR
CF |
CF | Indagator: The investigator; the observer; the questioner &
CF | the doubter.
CF |
CF | An Indagator examines all, determines the significance, and
CF | forgets nothing.
CF | MEMORIES and RECALL are two of your most important powers.
CF |
CF | "SACRIFICE is--alas!--also a necessity of our chosen profession,"
CF | Hester IV of
CF | Minscip adds.
CF |
CF | c.f., essence, alchemy, sacrifice
CF |
CF | > Jacqueline says, "ha"
Jacqueline says (to ClubFloyd), "consult book about truth"
CF | Approaching the river 23
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT TRUTH
CF |
CF | "The pursuit of TRUTH is the only footrace worth running," Hester IV
CF | of Minscip
CF | writes. "Do not block the way of inquiry!
CF |
CF | "And that is all I have to say on the subject."
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about sacrifice"
CF | Approaching the river 24
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT SACRIFICE
CF |
CF | Hester IV of Miscip writes:
CF |
CF | "Sacrifice is the defining characteristic of the Indagator's
CF | excipient essence,
CF | of which no other profession uses in quite the same manner or to the
CF | same
CF | effect.
CF |
CF | "Sacrifice is the defining characteristic of the Indagator as
CF | well, for every
CF | inquiry requires sacrifice--in the name of TRUTH! Onward!"
CF |
CF | c.f., Indagator, Truth, excipient
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about bile"
CF | Approaching the river 25
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT BILE
CF |
CF | Try as you might, you could not locate an entry for "bile."
CF |
CF | > DavidW says, "there's two biles"
Jacqueline says (to ClubFloyd), "consult book about black bile"
CF | Approaching the river 26
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT BLACK BILE
CF |
CF | Black bile is a remedy promoting a melancholy nature: depression,
CF | withdrawal,
CF | sadness, ennui. It is countered by the arsenic poison.
CF |
CF | c.f., arsenic, remedy, melancholic
CF |
CF | > DavidW says, "combine one bile with another bile and get a bibile."
Jacqueline says (to ClubFloyd), "consult book about arsenic"
CF | Approaching the river 27
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT ARSENIC
CF |
CF | A poison repelling a melancholic nature. Counters the black bile
CF | remedy.
CF |
CF | c.f., black bile, poison, melancholic
CF |
CF | Your training at the Academy informs you that you should concentrate
CF | on
CF | completing your inquiry, not searching the Pharmakon round
CF | and round.
CF |
CF | [Don't worry about learning everything the Pharmakon has to
CF | offer right away.
CF | You'll have plenty of chances to consult it later.]
CF |
CF | > Jade says, "memories abnd recall"
Jacqueline says (to Game), "Leave me alone. I'll read if I want to."
Jacqueline says (to ClubFloyd), "consult book about memories"
CF | Approaching the river 28
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT MEMORIES
CF |
CF | You find no entry for "memories" in the formulary.
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about memory"
CF | Approaching the river 29
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT MEMORY
CF |
CF | There is no entry for "memory."
CF |
CF | You sense you are not making good use of your time by rifling through
CF | the
CF | Pharmakon for answers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about recall"
CF | Approaching the river 30
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT RECALL
CF |
CF | Try as you might, you could not locate an entry for "recall."
CF |
CF | >
Jacqueline says (to ClubFloyd), "recall black bile"
CF | Approaching the river 31
CF | Exits: east west
CF |
CF | > RECALL BLACK BILE
CF |
CF | You search your mind, but you can recall nothing of the sort.
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about phlegm"
CF | Approaching the river 32
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT PHLEGM
CF |
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet,
CF | thoughtful,
CF | introspective. It is countered by the sage poison.
CF |
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused
CF | with the
CF | phlegm from a runny nose! What organ secretes this vital fluid
CF | remains unknown
CF | to medical science."
CF |
CF | c.f., sage, remedy, phlegmatic
CF |
CF | > Jacqueline says, "hee"
Jacqueline says (to ClubFloyd), "consult book about lymph"
CF | Approaching the river 33
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT LYMPH
CF |
CF | A poison repelling a sanguine nature. Counters the blood remedy.
CF |
CF | c.f., blood, poison, sanguine
CF |
CF | > Jacqueline asks, "hm. Okay. Keep walking?"
DavidW says, "sure"
Jacqueline says, "Can we keep walking? Let's see."
Jacqueline says (to ClubFloyd), "e"
CF | Crossing 34
CF | Exits: east west
CF |
CF | > E
CF |
CF | You recall the Provost throwing up his liver-spotted hands when you
CF | last spoke
CF | to him:
CF |
CF | "The historical record offers no clue to the form of Cain's rude
CF | mark!" he
CF | said. "Is it a scar on his face, or the color of his hair, or a horn
CF | sprouting
CF | from his forehead? To know this is to better understand the true
CF | nature of
CF | evil, for Cain was Perdition itself!"
CF |
CF | This is the question you must answer. It is why you've been sent back
CF | to this
CF | time, the beginning of mankind's existence on Earth.
CF |
CF | Crossing
CF | A roaring river of whitewater and coursing rapids terminates your path
CF | through
CF | the wilderness. A lean, frayed rope bridge crosses east to the
CF | opposite bank.
CF | Otherwise, your only other path is west, the way you came.
CF |
CF | With a showy beating of its wings, the crow swoops down and settles
CF | among the
CF | topmost branches of a nearby eucalyptus.
CF |
CF | Lying on the river's bank is an oversized vellum envelope with a
CF | prominent blue
CF | seal. You will need it to issue your final report to the Academy.
CF |
CF | > Jacqueline says, "I'm afrayed to go across that bridge."
DavidW says, "Don't worry. We'll cross that bridge when we come to it."
Jacqueline says (to ClubFloyd), "take envelope"
CF | Crossing 35
CF | Exits: east west
CF |
CF | > TAKE ENVELOPE
CF |
CF | You take the envelope. The stiffness of the vellum reminds you of the
CF | Academy's formality. You think of the elderly and wise Provost, of
CF | your
CF | teacher Hester IV of Minscip, and of the steady purpose of the
CF | Academy's
CF | Scholastics. You do not want to let them down.
CF |
CF | The crow pecks at its resting place with its beak.
CF |
CF | > Jacqueline says (to DW), "hee"
DavidW says, "And there might be a troll to pay."
Jacqueline says (to ClubFloyd), "x envelope"
CF | Crossing 36
CF | Exits: east west
CF |
CF | > X ENVELOPE
CF |
CF | The envelope is of stiff vellum folded into shape and held fast with
CF | an
CF | embossed seal.
CF |
CF | The Provost expects you to break the seal when you're prepared to
CF | report your
CF | findings to the Academy.
CF |
CF | Choose your time wisely. You are the final Indagator the
CF | Academy can afford to
CF | send for this investigation. Breaking the seal is tantamount to
CF | declaring your
CF | inquiry is completed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x seal"
CF | Crossing 37
CF | Exits: east west
CF |
CF | > X SEAL
CF |
CF | The blue seal on the envelope was produced by boiling down the Four
CF | Humours and
CF | the Three Primes to a pasty mash. It's embossed with the Great Seal
CF | of the
CF | Provost of the Academy.
CF |
CF | Breaking the seal indicates you've learned the nature of the Mark of
CF | Cain.
CF | Breaking it prematurely jeopardizes your investigation.
CF |
CF | > Jacqueline says, "mmkay. No pressure."
Jade exclaims, "uf!"
DavidW says, "I wonder what the three primes are."
Jacqueline says (to ClubFloyd), "consult book about primes"
CF | Crossing 38
CF | Exits: east west
CF |
CF | > CONSULT BOOK ABOUT PRIMES
CF |
CF | The Three Primes (tria prima) represent the fullness of Life,
CF | the potential of
CF | the human spirit, and the unity of Mankind. The primes are located in
CF | salt,
CF | sulfur, and mercury.
CF |
CF | As all three are excipients, they are sacrificed when formulating
CF | compounds.
CF | Their very nature represents the nature of the Indagator:
CF | SACRIFICE.
CF |
CF | The significance of the Three Primes versus the balance of the Four
CF | Humours
CF | have been hotly debated since the earliest stirrings of Scholasticism.
CF |
CF | c.f., excipient, Four Humours, sacrifice
CF |
CF | > DavidW says, "fullness of Life bae"
DavidW says (to ClubFloyd), "x bridge"
CF | Crossing 39
CF | Exits: east west
CF |
CF | > X BRIDGE
CF |
CF | While it may have been sturdy when first erected, this shaky rope
CF | bridge
CF | appears near the end of its usefulness.
CF |
CF | You should be certain you're ready before crossing it. The river here
CF | is
CF | torrential. It's possible you will not be able to return, assuming
CF | you make it
CF | across.
CF |
CF | > Jacqueline asks, "Why would we need to return?"
DavidW says, "if we left something we need on this side"
Jacqueline asks, "We've picked up every grabbable thing, no?"
Jade says, "no idea"
DavidW says, "We picked up the obvious things."
Jacqueline says (to ClubFloyd), "l"
CF | Crossing 40
CF | Exits: east west
CF |
CF | > L
CF |
CF | Crossing
CF | A roaring river of whitewater and coursing rapids terminates your path
CF | through
CF | the wilderness. A lean, frayed rope bridge crosses east to the
CF | opposite bank.
CF | Otherwise, your only other path is west, the way you came.
CF |
CF | The crow sits in the top branches of a eucalyptus tree.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | Approaching the river 41
CF | Exits: east west
CF |
CF | > W
CF |
CF | Approaching the river
CF | The steady rushing of a river comes from the east. A turbulent valley
CF | of magma
CF | and steam roils to the west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | A Young Earth 42
CF | Exits: east west
CF |
CF | > W
CF |
CF | A Young Earth
CF | The sight is terrible indeed. The young Earth, still a toddler, has
CF | broken
CF | open and released a torrent of magma down the valley floor. The heat
CF | and steam
CF | coming off of it is oppressive.
CF |
CF | The way continues east and west. Any travel south through the valley
CF | is
CF | blocked by the magma flow.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | A tree 43
CF | Exits: east west
CF |
CF | > W
CF |
CF | A tree
CF | In a break from the rugged and stark terrain, a magnificent tree rises
CF | alongside the path. The crow rests on its lowest branch.
CF |
CF | The way continues east.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | East of Eden 44
CF | Exits: east
CF |
CF | > W
CF |
CF | East of Eden
CF | Before you, a circuitous path plunges eastward into the windswept
CF | wilderness.
CF | It is this direction you will need to travel to begin your inquiry.
CF |
CF | Behind you, to the distant west, lies Eden.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | East of Eden 45
CF | Exits: east
CF |
CF | > W
CF |
CF | Your inquiry does not extend to the west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | A tree 46
CF | Exits: east west
CF |
CF | > E
CF |
CF | A tree
CF | In a break from the rugged and stark terrain, a magnificent tree rises
CF | alongside the path. The crow rests on its lowest branch.
CF |
CF | The way continues east.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | A Young Earth 47
CF | Exits: east west
CF |
CF | > E
CF |
CF | A Young Earth
CF | The sight is terrible indeed. The young Earth, still a toddler, has
CF | broken
CF | open and released a torrent of magma down the valley floor. The heat
CF | and steam
CF | coming off of it is oppressive.
CF |
CF | The way continues east and west. Any travel south through the valley
CF | is
CF | blocked by the magma flow.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | Approaching the river 48
CF | Exits: east west
CF |
CF | > E
CF |
CF | Approaching the river
CF | The steady rushing of a river comes from the east. A turbulent valley
CF | of magma
CF | and steam roils to the west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | Crossing 49
CF | Exits: east west
CF |
CF | > E
CF |
CF | Crossing
CF | A roaring river of whitewater and coursing rapids terminates your path
CF | through
CF | the wilderness. A lean, frayed rope bridge crosses east to the
CF | opposite bank.
CF | Otherwise, your only other path is west, the way you came.
CF |
CF | The crow sits in the top branches of a eucalyptus tree.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | Bearing some trepidation, you plant a foot on the rope bridge, then
CF | the other.
CF | Your crossing begins with careful, mindful steps.
CF |
CF | Three-quarters of the way across, your fears fade. Perhaps your time
CF | at the
CF | Academy among its soft scholars has left you suspicious of rural
CF | craftsmanship.
CF | After all, you made it this far without--
CF |
CF | Strands of the rope start unwinding beneath your feet. You
CF | impulsively grapple
CF | for the hand-hold, but it too buckles. Madly you scramble to hold
CF | onto your
CF | possessions as the rope gives way. You tumble into the ice-cold
CF | river? DavidW says, "But maybe we need a eucalyptus branch or a crow's feather or a chunk of magma for the sulfur."
Jacqueline says (to ClubFloyd), "undo"
CF | river?
CF |
CF | II. A FRAGILE EARTH
CF |
CF | You're washed far downstream before you manage to grasp solid rock and
CF | pull
CF | yourself from the river. You trudge up the eastern bank drenched to
CF | the bone
CF | and grouching about "rural craftsmanship."
CF |
CF | After some time in the sun, your equipment and essences are dry and
CF | intact.
CF | The frigid river has left you shivering uncontrollably, however.
CF |
CF | Worse: You lost your orbis bracelet in the water. Without it, you
CF | have no way
CF | to return to the Academy.
CF |
CF | You struggle to recall why you accepted this task from the Provost.
CF | You
CF | struggle equally to grasp why he would select you, a novitiate so
CF | green in the
CF | science of investigation. Perhaps after losing two
CF | Indagatores to the inquiry,
CF | he found himself facing a dearth of volunteers.
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | [More] Jacqueline sighs.
Jacqueline says, "True."
Jacqueline says (to ClubFloyd), "x tree"
Jacqueline pushes the green 'space' button.
CF | Plain 50
CF | Exits: north northeast southeast
CF |
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x tree"
CF | Plain 51
CF | Exits: north northeast southeast
CF |
CF | > X TREE
CF |
CF | A scattered settlement surrounds an enormous cedar tree.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x settlement"
CF | Plain 52
CF | Exits: north northeast southeast
CF |
CF | > X SETTLEMENT
CF |
CF | A scattered settlement surrounds an enormous cedar tree.
CF |
CF | > DavidW asks, "how much did we lose?"
Jacqueline says, "Ok, the undo didn't work."
Jacqueline says, "Dammit, game."
Jacqueline says (to ClubFloyd), "undo"
CF | Plain 51
CF | Exits: north northeast southeast
CF |
CF | > UNDO
CF |
CF | One turn undone: x settlement
CF |
CF | >
Jacqueline says (to ClubFloyd), "undo"
CF | Plain 50
CF | Exits: north northeast southeast
CF |
CF | > UNDO
CF |
CF | One turn undone: x tree
CF |
CF | >
Jacqueline says (to ClubFloyd), "undo"
CF | Crossing 49
CF | Exits: east west
CF |
CF | > UNDO
CF |
CF | One turn undone: e
CF |
CF | >
Jacqueline says (to ClubFloyd), "undo"
CF | Approaching the river 48
CF | Exits: east west
CF |
CF | > UNDO
CF |
CF | One turn undone: e
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF | Approaching the river 49
CF | Exits: east west
CF |
CF | > L
CF |
CF | Approaching the river
CF | The steady rushing of a river comes from the east. A turbulent valley
CF | of magma
CF | and steam roils to the west.
CF |
CF | > DavidW says, "It's didn't undo because of the [more] breaks."
Jacqueline says, "Yeah"
Jacqueline says, "Those are hard for me to spot, apparently."
Jacqueline says (to ClubFloyd), "e"
CF | Crossing 50
CF | Exits: east west
CF |
CF | > E
CF |
CF | Crossing
CF | A roaring river of whitewater and coursing rapids terminates your path
CF | through
CF | the wilderness. A lean, frayed rope bridge crosses east to the
CF | opposite bank.
CF | Otherwise, your only other path is west, the way you came.
CF |
CF | The crow sits in the top branches of a eucalyptus tree.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x eucalyptus"
CF | Crossing 51
CF | Exits: east west
CF |
CF | > X EUCALYPTUS
CF |
CF | The eucalytus is large and leafy, slumped over with droopy branches as
CF | though
CF | suffering some unnamed defeat.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take eucalyptus"
CF | Crossing 52
CF | Exits: east west
CF |
CF | > TAKE EUCALYPTUS
CF |
CF | The eucalyptus tree is not something that can be moved or picked up.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF | Crossing 53
CF | Exits: east west
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a rucksack (in which are some arsenic, some lymph, some black
CF | bile, some
CF | phlegm, and some yellow bile)
CF | * an orbis bracelet
CF |
CF | and carrying
CF |
CF | * the Pharmakon
CF | * a vellum envelope
CF | * a pulverulent cloth
CF |
CF | > DavidW asks, "can we get a leaf from the euc?"
Jacqueline says (to ClubFloyd), "put vellum in rucksack"
CF | Crossing 54
CF | Exits: east west
CF |
CF | > PUT VELLUM IN RUCKSACK
CF |
CF | The rucksack wasn't designed to carry that.
CF |
CF | > Jacqueline says (to DW), "I don't think so, but..."
Jacqueline says (to ClubFloyd), "take leaf"
CF | Crossing 55
CF | Exits: east west
CF |
CF | > TAKE LEAF
CF |
CF | The eucalyptus tree is not something that can be moved or picked up.
CF |
CF | > Jacqueline says, "no"
DavidW says, "ok"
DavidW says (to ClubFloyd), "talk to crow"
CF | Crossing 56
CF | Exits: east west
CF |
CF | > TALK TO CROW
CF |
CF | The crow stretches its neck and shakes its feathers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put cloth in rucksack"
CF | Crossing 57
CF | Exits: east west
CF |
CF | > PUT CLOTH IN RUCKSACK
CF |
CF | The rucksack wasn't designed to carry that.
CF |
CF | >
DavidW says (to ClubFloyd), "take feather"
CF | Crossing 57
CF | Exits: east west
CF |
CF | > TAKE FEATHER
CF |
CF | You see no feather here.
CF |
CF | >
DavidW says (to ClubFloyd), "take ice cream"
CF | Crossing 57
CF | Exits: east west
CF |
CF | > TAKE ICE CREAM
CF |
CF | You see no ice cream here.
CF |
CF | > Jacqueline says, "So, we lose the bracelet in the river."
Jacqueline says, "But that may be a requirement of the plot, and unavoidable."
DavidW asks, "were we wearing it?"
Jacqueline says, "Yes"
DavidW says, "hmph. That ought to be secure enough."
Jacqueline says, "That is why I think it's just a plot device."
DavidW says, "Good job guessing we'd lose it."
Jacqueline says, "It was foreshadowed and stuff."
Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "x bracelet"
CF | Crossing 58
CF | Exits: east west
CF |
CF | > X BRACELET
CF |
CF | It's an orbis bracelet, in principle a simple enough device: Once your
CF | inquiry
CF | is completed, you will be delivered back to the safety and comforts of
CF | the
CF | Academy?provided, of course, that the bracelet is in your possession.
CF |
CF | >
Jacqueline says (to ClubFloyd), "remove bracelet"
CF | Crossing 59
CF | Exits: east west
CF |
CF | > REMOVE BRACELET
CF |
CF | You remove the orbis bracelet from about your wrist.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put bracelet in mouth"
CF | Crossing 60
CF | Exits: east west
CF |
CF | > PUT BRACELET IN MOUTH
CF |
CF | Generally speaking, there is no need to refer to your body parts
CF | individually
CF | in interactive fiction. WEAR SHOES ON FEET will not necessarily be
CF | implemented, for instance; WEAR SHOES is enough. And unless you get
CF | some hint
CF | to the contrary, you probably cannot OPEN DOOR WITH FOOT or PUT THE
CF | SAPPHIRE
CF | RING IN MY MOUTH.
CF |
CF | > DavidW asks, "You're not planning to throw it across the rive?"
Jacqueline says (to ClubFloyd), "put bracelet in rucksack"
CF | Crossing 61
CF | Exits: east west
CF |
CF | > PUT BRACELET IN RUCKSACK
CF |
CF | The rucksack wasn't designed to carry that.
CF |
CF | > Jacqueline says (to Game), "BUT IT COULD CARRY IT ANYWAY"
Jacqueline says (to ClubFloyd), "put bracelet in pants"
CF | Crossing 61
CF | Exits: east west
CF |
CF | > PUT BRACELET IN PANTS
CF |
CF | You see no pants here.
CF |
CF | > DavidW says, "rucksack is like a keyring. Only accepts specialized items."
Jacqueline says (to Game), "Thanks. That was worth the price of admission."
Jacqueline clears the save counter.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | Crossing 61
CF | Exits: east west
CF | Saved.
CF |
CF | > Jacqueline says, "I think we just have to lose it."
DavidW says, "yup"
Jacqueline says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | Bearing some trepidation, you plant a foot on the rope bridge, then
CF | the other.
CF | Your crossing begins with careful, mindful steps.
CF |
CF | Three-quarters of the way across, your fears fade. Perhaps your time
CF | at the
CF | Academy among its soft scholars has left you suspicious of rural
CF | craftsmanship.
CF | After all, you made it this far without--
CF |
CF | Strands of the rope start unwinding beneath your feet. You
CF | impulsively grapple
CF | for the hand-hold, but it too buckles. Madly you scramble to hold
CF | onto your
CF | possessions as the rope gives way. You tumble into the ice-cold
CF | river?
Jacqueline pushes the green 'space' button.
CF | river?
CF |
CF | II. A FRAGILE EARTH
CF |
CF | You're washed far downstream before you manage to grasp solid rock and
CF | pull
CF | yourself from the river. You trudge up the eastern bank drenched to
CF | the bone
CF | and grouching about "rural craftsmanship."
CF |
CF | After some time in the sun, your equipment and essences are dry and
CF | intact.
CF | The frigid river has left you shivering uncontrollably, however.
CF |
CF | Worse: You lost your orbis bracelet in the water. Without it, you
CF | have no way
CF | to return to the Academy.
CF |
CF | You struggle to recall why you accepted this task from the Provost.
CF | You
CF | struggle equally to grasp why he would select you, a novitiate so
CF | green in the
CF | science of investigation. Perhaps after losing two
CF | Indagatores to the inquiry,
CF | he found himself facing a dearth of volunteers.
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | [More]
Jacqueline pushes the green 'space' button.
CF | Plain 62
CF | Exits: north northeast southeast
CF |
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | > Roger says, "as many sins as SCORE has, it does help particularly in situations like this"
Roger says, "and the game is allegedly polite, so"
Jacqueline says, "snrk" Jacqueline says, "er, snrk"
Jacqueline says, "I guess there is a score, though."
Jacqueline asks, "I mean, the bracelet may wash up downstream?"
DavidW asks, "To show positive progress?"
Jacqueline says (to DW), "Well, and to show when losing a thing is legit bad."
DavidW says, "ack, I didn't scroll down"
Roger says, "I feel like there's about a 95% chance that we are the Cain"
Jacqueline says (to Roger), "Daaaaaamn."
Jacqueline says, "I mean, yeah. Possibly."
Roger says, "it's the usual time-travel jerkery thing to pull"
DavidW says, "That sluice gate seems like something that may catch debris."
Jacqueline says, "Possibly the Mark of Cain is that they lose bracelets. Should I crack the seal? (Kidding.)"
Jacqueline says (to ClubFloyd), "l"
CF | Plain 63
CF | Exits: north northeast southeast
CF |
CF | > L
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | the valley floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | > Roger says, "The sluice gate was built by aliens"
DavidW says, "x gate"
DavidW says (to ClubFloyd), "x gate"
CF | Plain 64
CF | Exits: north northeast southeast
CF |
CF | > X GATE
CF |
CF | A sluice gate with a wood lever controls whether the river water can
CF | enter the
CF | irrigation ditch. The gate's closed, causing the swollen river to
CF | flood the
CF | plain.
CF |
CF | > Jade says, "we are in part 2"
Jacqueline asks (of DW), "Hm. Do we get in the river?"
Jacqueline says (to ClubFloyd), "swim"
CF | Plain 64
CF | Exits: north northeast southeast
CF |
CF | > SWIM
CF |
CF | I don't understand that command.
CF |
CF | > DavidW says, "I don't want to resoak our stuff."
Jade says, "fragile earth"
Roger says, "we got that anti-wetness cloth or something, don't we"
Roger says, "wetness, the essence of Cainness"
Jacqueline asks, "So, where to start?"
Roger says, "I would fiddle with the lever, maybe"
Jacqueline says (to ClubFloyd), "x lever"
CF | Plain 65
CF | Exits: north northeast southeast
CF |
CF | > X LEVER
CF |
CF | You surmise it opens and closes the gate, to control river water
CF | entering the
CF | irrigation ditch.
CF |
CF | > DavidW says, "I dunno. Cave, maybe? Might find another tool or Lilith."
Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "ne"
CF | Salt bed 66
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Salt bed
CF | This squat cave entrance is actually nothing more than a dry grotto
CF | shaped
CF | convex by the river.
CF |
CF | A gash up the side of the grotto reveals a bed of crystal salt
CF | embedded in the
CF | rock face.
CF |
CF | The sluice gate is to the southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take salt"
CF | Salt bed 67
CF | Exits: southwest
CF |
CF | > TAKE SALT
CF |
CF | You collect all the salt you can find, prepare it for use, and add it
CF | to the
CF | pulverulent cloth.
CF |
CF | You notice you're slightly warm, and feeling an unexpected soreness in
CF | your jaw
CF | and neck muscles. That dunk in the ice-cold river must have impaired
CF | your
CF | constitution more than you first thought.
CF |
CF | > Jacqueline makes an annoyed face.
DavidW says, "oh no. We won't be able to talk to anyone!"
Jacqueline says (to ClubFloyd), "sw"
CF | Plain 68
CF | Exits: north northeast southeast
CF |
CF | > SW
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | the valley floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x pond"
CF | Plain 69
CF | Exits: north northeast southeast
CF |
CF | > X POND
CF |
CF | With the sluice closed, the swollen river is backed up and flooding
CF | the plain.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | Plain 69
CF | Exits: north northeast southeast
CF | Saved.
CF |
CF | > DavidW asks, "probably have to close the gate before we can go north?"
Jacqueline says (to ClubFloyd), "close gate"
CF | Plain 70
CF | Exits: north northeast southeast
CF |
CF | > CLOSE GATE
CF |
CF | The sluice cannot be moved directly. The lever looks promising,
CF | however.
CF |
CF | >
Jacqueline says (to ClubFloyd), "move lever"
CF | Plain 71
CF | Exits: north northeast southeast
CF |
CF | > MOVE LEVER
CF |
CF | The lever is jammed tight and refuses to budge.
CF |
CF | > Jacqueline says, "Of course."
Jacqueline says (to ClubFloyd), "x lever"
CF | Plain 72
CF | Exits: north northeast southeast
CF |
CF | > X LEVER
CF |
CF | You surmise it opens and closes the gate, to control river water
CF | entering the
CF | irrigation ditch.
CF |
CF | >
DavidW says (to ClubFloyd), "search lever"
CF | Plain 73
CF | Exits: north northeast southeast
CF |
CF | > SEARCH LEVER
CF |
CF | You see nothing interesting in the lever.
CF |
CF | > Roger says, "this looks like a job for make-believe alchemy"
Jacqueline says, "Yeah. Sigh."
Jacqueline says (to ClubFloyd), "consult book about lubricant"
CF | Plain 74
CF | Exits: north northeast southeast
CF |
CF | > CONSULT BOOK ABOUT LUBRICANT
CF |
CF | The formulary has no obvious information on "lubricant."
CF |
CF | > DavidW asks, "so one of our humours might unjam the lever?"
Roger says, "it probably needs, what, like fire and air stuff, or something"
Jacqueline says (to ClubFloyd), "i"
CF | Plain 75
CF | Exits: north northeast southeast
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a rucksack (in which are some arsenic, some lymph, some black
CF | bile, some
CF | phlegm, and some yellow bile)
CF |
CF | and carrying
CF |
CF | * the Pharmakon
CF | * a vellum envelope
CF | * a pulverulent cloth (in which is some salt)
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about yellow bile"
CF | Plain 76
CF | Exits: north northeast southeast
CF |
CF | > CONSULT BOOK ABOUT YELLOW BILE
CF |
CF | Yellow bile is a remedy promoting a choleric nature: Ambitious,
CF | aggressive,
CF | short of temper. It is countered by the chamomile poison.
CF |
CF | c.f., chamomile, remedy, choleric
CF |
CF | >
Jacqueline says (to ClubFloyd), "consult book about oil"
CF | Plain 77
CF | Exits: north northeast southeast
CF |
CF | > CONSULT BOOK ABOUT OIL
CF |
CF | Try as you might, you could not locate an entry for "oil."
CF |
CF | > Roger says, "phlegm is pretty lubricaty"
Jacqueline says, "It's not that sort of phlegm, though."
DavidW asks, "yeah, maybe the phlegm works?"
Jacqueline exclaims, "But sure!"
DavidW says, "It's worth a try."
Jacqueline says (to ClubFloyd), "put phlegm on lever"
CF | Plain 78
CF | Exits: north northeast southeast
CF |
CF | > PUT PHLEGM ON LEVER
CF |
CF | You can't put anything on the lever.
CF |
CF | > Roger says, "well alright then"
Jacqueline says (to ClubFloyd), "hit lever"
CF | Plain 79
CF | Exits: north northeast southeast
CF |
CF | > HIT LEVER
CF |
CF | It's best to avoid pointless violence.
CF |
CF | > Roger says, "maybe we need to find the pre-sacrificed ass"
DavidW asks, "What's southeast of here?"
DavidW says (to ClubFloyd), "jiggle lever"
CF | Plain 79
CF | Exits: north northeast southeast
CF |
CF | > JIGGLE LEVER
CF |
CF | I don't understand that command.
CF |
CF | > Jacqueline says (to Game), "Please, you need to understand the difference between pointless voilence and purposeful violence."
Jacqueline says (to David), "There's a toilet joke in there somewhere."
DavidW says, "Sometimes smiting is the answer."
Jacqueline says (to ClubFloyd), "l"
CF | Plain 80
CF | Exits: north northeast southeast
CF |
CF | > L
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | the valley floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | > Jade says, "push/ pull"
Jacqueline says (to ClubFloyd), "push lever"
CF | Plain 81
CF | Exits: north northeast southeast
CF |
CF | > PUSH LEVER
CF |
CF | The lever is jammed tight and refuses to budge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pull lever"
CF | Plain 82
CF | Exits: north northeast southeast
CF |
CF | > PULL LEVER
CF |
CF | The lever is jammed tight and refuses to budge.
CF |
CF | A sharp jolt shakes you to and fro, causing you to check your balance.
CF | It's
CF | another reminder of a young Earth finding its legs.
CF |
CF | > Jacqueline says, "The earthquakes are a nice touch."
Jacqueline says, "I want to go se."
Jade says, "yes"
Jade says, "up"
DavidW says, "go to se se se to se what we can se se se"
Jacqueline says (to ClubFloyd), "se"
CF | A Fragile Earth 83
CF | Exits: northwest down
CF |
CF | > SE
CF |
CF | A Fragile Earth
CF | Peering down from atop an incline, you behold yet another awesome
CF | spectacle in
CF | the distance: The earth ripped open and the underworld's molten rivers
CF | and
CF | miasma escaping to the surface. This young Earth suffers teething
CF | pains, and
CF | its tantrum is most awful.
CF |
CF | The narrow footpath continues down the hill into a chasm, or northwest
CF | back to
CF | the sluice gate.
CF |
CF | A deep blue gem strung on a loop of leather cord lies on the ground.
CF | It's
CF | another provision from the Academy.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take gem"
CF | A Fragile Earth 84
CF | Exits: northwest down
CF |
CF | > TAKE GEM
CF |
CF | You pick up the lumens gem with care, aware of its value to your
CF | inquiry.
CF |
CF | The breeze carries up from the chasm below the stench of rotten eggs.
CF |
CF | > Roger says, "alright now we can build our lightsaber"
Jacqueline says (to ClubFloyd), "x gem"
CF | A Fragile Earth 85
CF | Exits: northwest down
CF |
CF | > X GEM
CF |
CF | The blue lumens gem is strung to a loop of leather cord.
CF |
CF | The gem has a singular property: When worn, it will reveal surfaces
CF | laden with
CF | strong memories from the past.
CF |
CF | >
Jacqueline says (to ClubFloyd), "wear gem"
CF | A Fragile Earth 86
CF | Exits: northwest down
CF |
CF | > WEAR GEM
CF |
CF | You put the leather cord around your neck. The lumens gem hangs at
CF | your
CF | sternum.
CF |
CF | > Roger says, "oh man this game has THAT going on too"
Jacqueline says, "We suck at holding on to jewelry, but let's wear this necklace."
Jacqueline says (to ClubFloyd), "d"
CF | Sulfur deposits 87
CF | Exits: up
CF |
CF | > D
CF |
CF | Sulfur deposits
CF | In this wide and arid chasm you spy the telltale yellow chalk of
CF | sulfur
CF | spilling down the slope.
CF |
CF | A winding path leads up out of the chasm.
CF |
CF | > DavidW says, "I wonder if there'll be blue glows ala Babel."
Jacqueline says (to ClubFloyd), "take sulphur"
CF | Sulfur deposits 87
CF | Exits: up
CF |
CF | > TAKE SULPHUR
CF |
CF | You see no sulphur here.
CF |
CF | > Roger says, "now that Gorn is going to pay"
DavidW says, "sulfur"
Jacqueline says (to ClubFloyd), "take sulfur"
CF | Sulfur deposits 88
CF | Exits: up
CF |
CF | > TAKE SULFUR
CF |
CF | You collect all the sulfur you can find, prepare it for use, and add
CF | it to the
CF | pulverulent cloth.
CF |
CF | > DavidW says, "different spelling"
Jacqueline says, "Thanks"
Jacqueline says (to ClubFloyd), "u"
CF | A Fragile Earth 89
CF | Exits: northwest down
CF |
CF | > U
CF |
CF | A Fragile Earth
CF | Peering down from atop an incline, you behold yet another awesome
CF | spectacle in
CF | the distance: The earth ripped open and the underworld's molten rivers
CF | and
CF | miasma escaping to the surface. This young Earth suffers teething
CF | pains, and
CF | its tantrum is most awful.
CF |
CF | The narrow footpath continues down the hill into a chasm, or northwest
CF | back to
CF | the sluice gate.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF | Plain 90
CF | Exits: north northeast southeast
CF |
CF | > NW
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | the valley floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | The sluice glows a clear blue hue. The lumens gem is telling you to
CF | examine
CF | the sluice closer.
CF |
CF | > DavidW says, "I wonder where we'll find mercury."
Roger says, "maybe we'll have to crack it ourselves out of cinnabar"
Jade says, "x sluice"
Roger says, "tell it to the bot"
Jacqueline says (to ClubFloyd), "x sluice"
CF | Plain 91
CF | Exits: north northeast southeast
CF |
CF | > X SLUICE
CF |
CF | A sluice gate with a wood lever controls whether the river water can
CF | enter the
CF | irrigation ditch. The gate's closed, causing the swollen river to
CF | flood the
CF | plain.
CF |
CF | The sluice glows a clear blue hue. The lumens gem has detected
CF | powerful
CF | memories stored within this surface. You should apply an ostendo
CF | compound to
CF | learn how to unlock them. They may potentially help you with your
CF | inquiry.
CF |
CF | [Use LOOK UP OSTENDO to learn what substances you'll need to unlock
CF | the
CF | memories stored in the sluice.]
CF |
CF | > Jacqueline says, "Oh. It glows"
Jacqueline says (to ClubFloyd), "look up ostendo"
CF | Plain 92
CF | Exits: north northeast southeast
CF |
CF | > LOOK UP OSTENDO
CF |
CF | (the Pharmakon)
CF | Strong emotional reactions are embedded in surfaces near the source of
CF | the
CF | psychic disturbance.
CF |
CF | Once an ostendo compound is applied to such a surface, the
CF | Indagator will
CF | receive an Inspiration for unlocking the revelation embedded within
CF | it.
CF |
CF | Note that ostendo, as with all compounds, should only be applied once.
CF | Applying the same compound to the same surface more than once only
CF | serves to
CF | waste essences.
CF |
CF | Hester IV of Minscip adds a footnote in his peculiar scrawl:
CF |
CF | "While detailing the ingredients ostendo requires should be
CF | unnecessary for any
CF | Indagator worth his salt, I will transcribe them here to
CF | quiet the countless
CF | students who bang on my door at all hours pleading for its
CF | formulation: salt &
CF | sulfur. Now let me sleep!"
CF |
CF | c.f., essence, alchemy
CF |
CF | [You should APPLY SALT TO SLUICE and APPLY SULFUR TO SLUICE to
CF | activate an
CF | ostendo compound.]
CF |
CF | > Jacqueline says, "Convenient."
Jacqueline says (to ClubFloyd), "i"
CF | Plain 93
CF | Exits: north northeast southeast
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a lumens gem
CF | * a rucksack (in which are some arsenic, some lymph, some black
CF | bile, some
CF | phlegm, and some yellow bile)
CF |
CF | and carrying
CF |
CF | * the Pharmakon
CF | * a vellum envelope
CF | * a pulverulent cloth (in which are some sulfur and some salt)
CF |
CF | > Roger says, "this game is aggressively obsequious"
Jacqueline says (to ClubFloyd), "apply salt to sluice"
CF | Plain 94
CF | Exits: north northeast southeast
CF |
CF | > APPLY SALT TO SLUICE
CF |
CF | You spread some of the salt on the sluice.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply sulfur to sluice"
CF | Plain 95
CF | Exits: north northeast southeast
CF |
CF | > APPLY SULFUR TO SLUICE
CF |
CF | You spread some of the sulfur on the sluice.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the sluice?
CF |
CF | In your ear comes a disembodied whisper: "Phlegm and sulfur."
CF |
CF | Applying these two essences to the sluice will unlock the memories
CF | embedded
CF | within it.
CF |
CF | [You may now refer to the ostendo compound by name. Using it
CF | has seared its
CF | list of essences into your memory. For example, you may APPLY OSTENDO
CF | TO
CF | SHOVEL if the need arises.]
CF |
CF | > Jacqueline says, "This mechanic was cooler in 1983."
Jacqueline says, "Sorry if that is cruel. It's just... yeah, these things are not my jam."
Jacqueline says (to ClubFloyd), "apply phlegm to lever"
CF | Plain 96
CF | Exits: north northeast southeast
CF |
CF | > APPLY PHLEGM TO LEVER
CF |
CF | You cannot apply anything to the lever.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply phlegm to sluice"
CF | Plain 97
CF | Exits: north northeast southeast
CF |
CF | > APPLY PHLEGM TO SLUICE
CF |
CF | You spread some of the phlegm on the sluice.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply sulfur to sluice"
CF | >
CF | > APPLY SULFUR TO SLUICE
CF |
CF | You spread some of the sulfur on the sluice.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The ethereal voice of a young man appears in your mind. It is a voice
CF | recorded
CF | in the past:
CF |
CF | After Father and I dug this trench to irrigate my wheat and
CF | vegetables, brother
CF | Abel made a discovery: When the sluice is closed, the field floods
CF | deep enough
CF | for his flock to drink from. This saves him half a day of
CF | shepherding them
CF | down to the river and back. My crops suffer for his laziness. I
CF | have
CF | repeatedly warned him not to lock the sluice closed without my
CF | permission.
CF |
CF | Mother and Father will not intervene. He is the youngest son.
CF | They are
CF | intoxicated by his charms and soothed by his assurances that he
CF | bears no ill
CF | will.
CF |
CF | And yet here I find my field dry as dust and the sluice gate
CF | closed. He has
CF | managed to jam it shut with a wedge, to prevent me from undoing
CF | his handiwork.
CF | He is without shame!
CF |
CF | The voice fades off, leaving you with an electric charge of scholarly
CF | excitement. The young man speaks of his brother Abel. "Mother" is
CF | Eve, the
CF | [More] Roger says, "this wedge has driven a wedge between us"
Jacqueline pushes the green 'space' button.
CF | Plain 98
CF | Exits: north northeast southeast
CF | first Woman to walk the Earth. "Father" is Adam, the first
CF | Man. This is
CF | Cain's voice!
CF |
CF | [Use MEMORIES to list all revelations you've surfaced in your
CF | inquiry.]
CF |
CF | > DavidW asks, "So we can't see the wedge until this vision?!?"
Jacqueline asks, "Oh! Mother is EVE??"
Jacqueline says, "Sorry. I'm sorry."
Jacqueline says, "I'm just... yeah."
Roger says, "We might not really be the target audience for this sort of thing, although I'm not sure who is"
Jacqueline says, "I guess it's fair that we would get the PC's inner thoughts, but yeah."
DavidW says, "Now if his mom was Rachel, you'd be interested."
Jacqueline says (to ClubFloyd), "get wedge"
CF | Plain 99
CF | Exits: north northeast southeast
CF |
CF | > GET WEDGE
CF |
CF | You manage to remove the wedge from the gate's jamb, but you lose the
CF | slippery
CF | thing in the murky water. The gate should be free to move now,
CF | though.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push lever"
CF | Plain 100
CF | Exits: north northeast southeast
CF |
CF | > PUSH LEVER
CF |
CF | The sluice is already closed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pull lever"
CF | Plain 101
CF | Exits: north northeast southeast
CF |
CF | > PULL LEVER
CF |
CF | With a great deal of effort, you succeed in pulling the sluice lever
CF | back. The
CF | gate opens and water rushes into the irrigation ditch.
CF |
CF | Within a few minutes, the pond has drained enough for you to move
CF | north across
CF | the plain.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look for my damn bracelet in the water"
CF | Plain 102
CF | Exits: north northeast southeast
CF |
CF | > LOOK FOR MY DAMN BRACELET IN THE WATER
CF |
CF | (the Pharmakon)
CF | You find no entry for "my damn bracelet in the water" in the
CF | formulary.
CF |
CF | > Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "search river"
CF | Plain 103
CF | Exits: north northeast southeast
CF |
CF | > SEARCH RIVER
CF |
CF | You see nothing interesting in the river water.
CF |
CF | > Jacqueline says, "Darn"
DavidW says, "look, we'll ask a mermaid later"
Roger says, "I suspect being a parser game is doing this one no favours"
DavidW says, "or Aquaman."
Jade says, "ok children, go north"
Jacqueline says, "Well, I think it's the weird disconnect between a game that expects a player to have a fairly impressive vocabulary, then condescends by connect very easy dots."
Jacqueline says, "*connecting, rather."
Jacqueline says, "It's a sort of cognitive dissonance."
Jacqueline says, "Anyway, yeah. North."
Jacqueline says (to ClubFloyd), "n"
CF | River bank 104
CF | Exits: north south
CF |
CF | > N
CF |
CF | River bank
CF | You recognize this to be the opposite bank of the river crossing you
CF | attempted.
CF | The rope bridge unraveled entirely and was swept downstream with you.
CF |
CF | North of here stands a small settlement. No fence or markings, only a
CF | few
CF | buildings around a grand cedar tree. To the south is a sluice gate.
CF |
CF | Down the rushing river flows ice-cold water.
CF |
CF | As though demonstrating the ease of fording a river, the crow launches
CF | from the
CF | far bank, soars over the river in a geometric arc, and lands
CF | gracefully a few
CF | feet from you.
CF |
CF | Without a glance, it emits a berating caaaw at you.
CF |
CF | It makes another showy beating of its wings, lifts off, and flies
CF | away.
CF |
CF | > Jade says, "I missed it"
Jacqueline asks, "Missed what?"
Jade says, "I dont understand your comments"
Jacqueline says, "Ah. Well, I just mean that the game seems to be both very dense in terms of language as if trying to impress us, while simultaneously calling out obvious things that it could show without telling."
Jade says, "oh! Yes, I think the same"
Jade says, "or feel"
Roger says, "kind of that mansplaining vibe"
DavidW says, "I wonder what role the crow is playing in this game."
Jacqueline says, "So as a player, I feel simultaneously acknowledged as an educated adult and belittled like some sort of small child."
Jacqueline says (to Roger), "In a fashion, yeah."
Roger says, "He had some super-legit beta-testers which makes me really wonder what the feedback was like. Anyway. Let's plow (heh) through this in the next 40 minutes"
DavidW says, "I think the crow is also the main feature of the cover art? if I remember correctly"
Jacqueline exclaims, "To the author, when they read my honest thoughts in this transcript: I do rather like some of the writing!"
Jade says, "that crow again"
Jacqueline says (to DW), "Yeah."
Roger says, "yeah there's some good ideas well-implemented here"
Jacqueline says (to ClubFloyd), "x buildings"
CF | River bank 105
CF | Exits: north south
CF |
CF | > X BUILDINGS
CF |
CF | It's difficult to discern from here, but the buildings appear
CF | ramshackle and
CF | unmaintained. The specter of abandonment hangs over it.
CF |
CF | > DavidW asks, "oh no. We time travelled too late?"
Jacqueline says (to ClubFloyd), "n"
CF | Well 106
CF | Exits: east south down
CF |
CF | > N
CF |
CF | As you approach the settlement, you surmise it was abandoned some time
CF | ago.
CF | Time has worn down everything left behind?
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | The well glows a clear blue hue.
CF |
CF | It would be wise to examine the well closer, in case it may yield any
CF | insights
CF | into your inquiry.
CF |
CF | > Roger says, "well well well"
Jacqueline laughs.
DavidW says, "A well actually."
Roger asks, "There isn't some sort of SUPER-EASY mode we accidentally turned or left on, is there?"
Jacqueline says (to ClubFloyd), "mode"
CF | Well 106
CF | Exits: east south down
CF |
CF | > MODE
CF |
CF | I don't understand that command.
CF |
CF | > Jacqueline says, "By putting on the gem, maybe."
Jacqueline says (to ClubFloyd), "x well"
CF | Well 107
CF | Exits: east south down
CF |
CF | > X WELL
CF |
CF | The stones surrounding the perimeter of the well are mostly egg-shaped
CF | river
CF | rock smoothed by erosion. Judging by the shovel marks cut into the
CF | inner walls
CF | of the well, the well was dug by hand, and is not a natural formation
CF | the
CF | settlers here took advantage of.
CF |
CF | A thick wood crossbeam is mounted over the well.
CF |
CF | The well glows a clear blue hue. An ostendo compound would reveal if
CF | memories
CF | are embedded in the well.
CF |
CF | [You may APPLY OSTENDO TO WELL to learn the next steps here.]
CF |
CF | > DavidW says, "so apply the whatever to this well"
DavidW says, "ostendo, yes"
Jacqueline says (to ClubFloyd), "apply ostendo to well"
CF | Well 108
CF | Exits: east south down
CF |
CF | > APPLY OSTENDO TO WELL
CF |
CF | You spread some of the salt and the sulfur on the well.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the well?
CF |
CF | In your ear comes a disembodied whisper: "Yellow bile and ash."
CF |
CF | Applying this mixture to the well will unlock the memories embedded
CF | within.
CF | Now, if you could only find some ash?
CF |
CF | > DavidW says, "well, firepits and fireplaces tend to have ash."
Jacqueline says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 109
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | The crow alights upon one of the lower branches. It caws
CF | twice at you and
CF | ruffles its wings with a satisfied shrug. You reckon you could climb
CF | to the
CF | tree's lower branches, if you so desired, if only to give the crow a
CF | piece of
CF | your mind.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings.
CF |
CF | The Academy has provided once more. A string of wood cups braided
CF | together by
CF | a strand of twine is piled on the ground at the foot of the tree.
CF |
CF | > Roger says, "a good puzzle for a different game would exploit the same-wordiness of the burnt substance and the tree species"
Jacqueline says (to ClubFloyd), "x cups"
CF | Foot of the great cedar tree 110
CF | Exits: east south west up
CF |
CF | > X CUPS
CF |
CF | Four walnut wood cups are strung together by a braided twine. These
CF | cups are
CF | capable of holding oils, greases, and ointments.
CF |
CF | The crow high in the tree preens its feathers and shakes itself.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take cups"
CF | Foot of the great cedar tree 111
CF | Exits: east south west up
CF |
CF | > TAKE CUPS
CF |
CF | You pick up the braid of cups.
CF |
CF | >
Jacqueline says (to ClubFloyd), "wear cups"
CF | Foot of the great cedar tree 112
CF | Exits: east south west up
CF |
CF | > WEAR CUPS
CF |
CF | You're now wearing the braid of cups.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | Fire pit 113
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. The middle is scorched out from much use, but the pit is
CF | cold.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | The fire pit stones glow a clear blue hue.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | > Roger says, "4 cups what are we a cow"
Jacqueline says (to ClubFloyd), "get ash"
CF | Fire pit 114
CF | Exits: east south west northeast
CF |
CF | > GET ASH
CF |
CF | You collect all the ash you can find, prepare it for use, and add it
CF | to the
CF | pulverulent cloth.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply ostendo to pit"
CF | Fire pit 115
CF | Exits: east south west northeast
CF |
CF | > APPLY OSTENDO TO PIT
CF |
CF | You spread some of the salt and the sulfur on the fire pit.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply ostendo to stones"
CF | Fire pit 116
CF | Exits: east south west northeast
CF |
CF | > APPLY OSTENDO TO STONES
CF |
CF | You spread some of the salt and the sulfur on the fire pit stones.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the fire pit stones?
CF |
CF | In your ear comes a disembodied whisper: "Arsenic, sulfur, and
CF | Adam's Humour."
CF |
CF | Stones will speak the truth, but you must coax it from them.
CF |
CF | Besides arsenic and sulfur, you must determine which of the Four
CF | Humours
CF | dominated Adam's temperament. Studying the Pharmakon may be
CF | of help. Good
CF | places to start would be the entries on Adam and the Four Humours.
CF |
CF | Unlocking other revelations around the settlement may shine a light on
CF | the
CF | matter as well.
CF |
CF | > Roger says, "oh maybe it'll work itself out of tutorial mode itself"
Jacqueline says, "heh"
Jacqueline says, "I hope there are enough of these substances to deal with my typos"
Jacqueline says, "Also, I have to go in about 20."
DavidW says, "Doesn't look like we'll finish this today regardless."
Jacqueline says, "Also, I'm sorry game. I know that I said that I don't want you telling me basic things, and that is true here: I don't want to know what Adam's Mumour is."
Jacqueline says (to DW), "I didn't suspect we would from the outset."
Roger says, "his arm bone is quite humerus"
Jacqueline says, "You're such a dad, Roger. I am here for it."
Jacqueline says (to ClubFloyd), "look up adam"
CF | Fire pit 117
CF | Exits: east south west northeast
CF |
CF | > LOOK UP ADAM
CF |
CF | (the Pharmakon)
CF | The first Man to walk the Earth; the Father of Mankind. Adam's sin,
CF | along with
CF | Eve's, led to their expulsion from paradise.
CF |
CF | Sired sons Cain and Abel, and eldest daughter Awan, among other
CF | children.
CF |
CF | The first four family members--Adam, Eve, Cain, & Abel--each represent
CF | a
CF | Humour, and their temperaments, moods, and emotions are defined as
CF | such. None
CF | of the family members share a Humour.
CF |
CF | Scholastics speculate Adam was phlegmatic: Reserved, thoughtful, and
CF | patient.
CF | The matter remains unknown at the moment, however.
CF |
CF | c.f., Four Humours, Eden, Eve
CF |
CF | > Roger says, "you know who else was a dad? Adam. Let me explain:"
DavidW asks, "And his rib bone is evasious?"
Jacqueline says (to Roger), "hahahahaha"
Jacqueline says, "Oh god, I had just taken a sip of my drink and I nearly choked."
Roger says, "oh I guess it'll just tell us straight out what his Humour is. Convenient."
Roger says, "I was still expecting a bit of process of elimination or something, but ope"
Jacqueline says (to ClubFloyd), "apply arsenic to stones"
CF | Fire pit 118
CF | Exits: east south west northeast
CF |
CF | > APPLY ARSENIC TO STONES
CF |
CF | You spread some of the arsenic on the fire pit stones.
CF |
CF | > DavidW says, "I don't think the book was certain."
Jacqueline says (to ClubFloyd), "apply sulfur to stones"
CF | Fire pit 119
CF | Exits: east south west northeast
CF |
CF | > APPLY SULFUR TO STONES
CF |
CF | You spread some of the sulfur on the fire pit stones.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply phlegm to stones"
CF | Fire pit 119
CF | Exits: east south west northeast
CF |
CF | > APPLY PHLEGM TO STONES
CF |
CF | You spread some of the phlegm on the fire pit stones.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | The Pharmakon cannot be relied upon for perfect wisdom,
CF | especially regarding
CF | the temperaments of the ancients. More searching around the
CF | settlement could
CF | be useful.
CF |
CF | > Jacqueline says, "Oh. Or not."
DavidW says, "yeah, they were guessing and got it wrong."
Roger says, "Or we could just brute force it"
Roger says, "it's the Cain way"
Jacqueline says, "heh"
Jade says, "we could put ashes and yellow in the well"
DavidW asks, "shouldn't we use the ash on the well first?"
Jacqueline says, "Or we could go back and do the ash at the well"
Jacqueline says, "Timing"
Roger says, "yeah that sounds good"
Jacqueline asks, "Which way is the well?"
DavidW asks, "west I think?"
Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 120
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | Well 121
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | The well glows a clear blue hue.
CF |
CF | Your inquiry has determined that the well has a revelation locked
CF | within it.
CF |
CF | > Jade says, "e"
Jade says, "w"
Jade says, "west"
DavidW says, "I stopped mapping when we left the sluice gate behind."
Jacqueline says (to ClubFloyd), "apply yellow bile to well"
CF | Well 122
CF | Exits: east south down
CF |
CF | > APPLY YELLOW BILE TO WELL
CF |
CF | You spread some of the yellow bile on the well.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply ash to well"
CF | >
CF | > APPLY ASH TO WELL
CF |
CF | You spread some of the ash on the well.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The young man's voice--Cain--begins speaking in your mind about his
CF | father,
CF | Adam:
CF |
CF | Father believes with enough contrition, the Creator will permit us
CF | to return to
CF | the paradise Eden. He has begun a hard fast, consuming only sips
CF | of rainwater
CF | and nibbles of honeycomb. It has made him weak. His ribs press
CF | into his skin
CF | and reveal the cage encasing his heart.
CF |
CF | Fasting, hard work, and daily exhortations to the Creator have
CF | driven Father to
CF | the precipice. His eyes bulge egg-like from their sockets. White
CF | foam flecks
CF | the corners of his mouth. He rarely speaks, but when he does, he
CF | rants and
CF | raves, permitting none of us to get in so much as two words.
CF |
CF | Unlike Mother, he refuses to discuss his time in the garden
CF | paradise before
CF | their sins drove them out. Hard work is his silent contrition for
CF | his error--
CF | daily, grinding, maddening hard work.
CF |
CF | This suggests much about Adam's temperament--and his Humour.
CF | Obsession driven
CF | to madness is a well-established behavior of an overly choleric
CF | person. The
CF | [More] Roger says, "I would totally play a sequel to this game, in which you, a villager, is tasked with cleaning up all this disgusting goo that some time traveller has smeared on everything"
Jacqueline pushes the green 'space' button.
CF | Well 123
CF | Exits: east south down
CF |
CF |
CF | [You've unlocked another revelation. Use MEMORIES for all revelations
CF | you may
CF | recall.]
CF |
CF | > Jacqueline says, "That was a weird break."
Jacqueline asks, "The --- the what?"
DavidW says, "yeah, that was weird"
Jacqueline says (to Roger), "haha"
Jade asks, "obsession?"
Jacqueline says, "Not sure"
DavidW says, "a cologne for men"
Jacqueline smiles and laughs.
Jacqueline says, "I'd missed you guys."
Jacqueline says (to ClubFloyd), "look up choleric"
CF | Well 124
CF | Exits: east south down
CF |
CF | > LOOK UP CHOLERIC
CF |
CF | (the Pharmakon)
CF | The humour yellow bile makes one choleric. It is countered by the
CF | chamomile
CF | poison.
CF |
CF | The choleric are characterized as decisive, analytic, and "quick on
CF | their
CF | feet." They prefer action over contemplation. Unlike
CF | melancholics, they live
CF | in the moment rather than the past.
CF |
CF | An excess of cholera leads to a depletion of the choleric's admirable
CF | qualities. Decisiveness becomes quick-tempered; analytics are
CF | surrendered to
CF | instinct. Anger and snap decisions become their norm. Madness
CF | is common.
CF |
CF | c.f., yellow bile, chamomile, melancholic, Four Humours, madness
CF |
CF | A distant screech from the crow sounds like a rebuke carried to you in
CF | the
CF | wind.
CF |
CF | > DavidW says, "we missed you too, Jacqueline"
Jacqueline hugs everyone!
DavidW says, "awww"
DavidW says, "I think we can unlock the fire stones now."
Jacqueline asks, "So, do I apply sulfer and yellow bile to the stones of the fire?"
DavidW asks, "and something else, arsenic, maybe?"
DavidW says, "I don't remember what the ostendo said."
Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 125
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | Fire pit 126
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. The middle is scorched out from much use, but the pit is
CF | cold.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | The fire pit stones glow a clear blue hue.
CF |
CF | Your inquiry has determined that the fire pit stones have a revelation
CF | locked
CF | within them.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply sulfer to stones"
CF | Fire pit 126
CF | Exits: east south west northeast
CF |
CF | > APPLY SULFER TO STONES
CF |
CF | You see no sulfer here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply sulfur to stones"
CF | Fire pit 127
CF | Exits: east south west northeast
CF |
CF | > APPLY SULFUR TO STONES
CF |
CF | You spread some of the sulfur on the fire pit stones.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply arsenic to stones"
CF | Fire pit 128
CF | Exits: east south west northeast
CF |
CF | > APPLY ARSENIC TO STONES
CF |
CF | You spread some of the arsenic on the fire pit stones.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply yellow bile to stones"
CF | >
CF | > APPLY YELLOW BILE TO STONES
CF |
CF | You spread some of the yellow bile on the fire pit stones.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice appears in your thoughts, a message from the past:
CF |
CF | Each night, Father ignites the Great Fire. On haunches before the
CF | crackling
CF | flames, he supplicates himself to the Creator. His cries for
CF | forgiveness echo
CF | off the mountains to the south.
CF |
CF | Some mornings, I find him passed out before the Fire's dying
CF | embers. He lies
CF | naked and uncovered, having worked himself into a froth before
CF | losing
CF | consciousness.
CF |
CF | Once, in a raving lather, Adam cried out to the dancing Fire: "The
CF | world was
CF | created in goodness! So it must be governed according to the
CF | fruit of good
CF | works!"
CF |
CF | Father throws salt into the Fire to divine our family's future.
CF | He wishes to
CF | foresee if we will be permitted to return to the garden paradise.
CF | And Adam has
CF | divined a magick: He applies salt and ash to the pit to ignite the
CF | Fire.
CF |
CF | In his mania he ignores the Crow, who trills down at him from the
CF | Great Tree.
CF | [More] Roger says, "a turn towards the heretical. hrm"
Jacqueline asks, "Put some damn clothes on, Adam. Did you learn nothing before being cast out??"
Jacqueline asks, "Hrm. What do we want to go before I wrap up? Anything?"
Roger says, "ennhh"
DavidW asks, "I think there's a hut to the south?"
Jacqueline says (to ClubFloyd), "l"
Jacqueline says (to ClubFloyd), "press space"
Jacqueline pushes the green 'space' button.
CF | Fire pit 129
CF | Exits: east south west northeast
CF | The Crow is scolding Adam for resorting to the black
CF | arts.
CF |
CF | I know this: Ignore the Crow at your own peril.
CF |
CF | When Cain's voice fades off, you realize the "magick" Adam learned is,
CF | in fact,
CF | established science. It is known as encyp, and it is recorded in the
CF | Pharmakon.
CF |
CF | [You've unlocked another revelation. Use MEMORIES for all revelations
CF | you may
CF | recall.]
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up encyp"
CF | Fire pit 130
CF | Exits: east south west northeast
CF |
CF | > LOOK UP ENCYP
CF |
CF | (the Pharmakon)
CF | Producing fire is a remedial skill explained by any proficient
CF | woodsman or
CF | soldier. However, restoring an extinguished fire without the
CF | aid of flint or
CF | spark is a trick most rare.
CF |
CF | The alchemical encyp compound is trivial: salt & ash.
CF | The compound is only
CF | effective for restoring fire in a location where a previous fire
CF | burned, such
CF | as a hearth or a scorched field.
CF |
CF | As is his wont, Hester IV of Minscip cannot help but add in the
CF | margin:
CF | "Alomancy--salt divination--has an ancient provenance. It is often
CF | coupled
CF | with pyromancy, that is, fire divination. Restoring a fire regularly
CF | used for
CF | alomancy can reveal much about the alomancer and his or her flock."
CF |
CF | c.f., essence, alchemy
CF |
CF | > Jacqueline says, "I feel like I should be taking a lot of notes."
DavidW says, "sounds like we'll eventually need to relight this fire and do more to it."
Jade says, "I am"
Jacqueline says (to Jade), "okay, yay."
Jade says, "start the fire"
DavidW says, "I'll write up notes for next week too."
Jacqueline asks, "Are we meeting next week?"
Jacqueline says, "I mean, I'm down, but it is the day of the Baby Jesus."
Jade says, "in the pit with salt and ash"
DavidW says, "oh. Well, the week after then."
Jacqueline says (to ClubFloyd), "i"
CF | Fire pit 131
CF | Exits: east south west northeast
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a lumens gem
CF | * a braid of cups
CF | * a rucksack (in which are some arsenic, some lymph, some black
CF | bile, some
CF | phlegm, and some yellow bile)
CF |
CF | and carrying
CF |
CF | * the Pharmakon
CF | * a vellum envelope
CF | * a pulverulent cloth (in which are some sulfur, some ash, and some
CF | salt)
CF |
CF | > Jade says, "nop, next Friday is 23, not 24"
Jacqueline asks, "Is there a need to restart the fire yet?"
DavidW says, "no, I don't think so"
DavidW says, "Explore more"
Jade says, "restart the fire to see the evocation"
Jacqueline asks (of Jade), "Next Sunday, a week from today, is the 25th, right?"
DavidW says, "There's even that branch the crow likes."
Jacqueline says (to ClubFloyd), "toss salt and ash in pit"
CF | Fire pit 132
CF | Exits: east south west northeast
CF |
CF | > TOSS SALT AND ASH IN PIT
CF |
CF | There's no need to remove the salt from the pulverulent cloth, but you
CF | may
CF | apply a portion of it to a surface when formulating a compound.
CF | There's no need to remove the ash from the pulverulent cloth, but you
CF | may apply
CF | a portion of it to a surface when formulating a compound.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put salt in pit"
CF | Fire pit 133
CF | Exits: east south west northeast
CF |
CF | > PUT SALT IN PIT
CF |
CF | There's no need to remove the salt from the pulverulent cloth, but you
CF | may
CF | apply a portion of it to a surface when formulating a compound.
CF |
CF | > Jade says, "oh, yes, this is sunday"
Jacqueline says (to ClubFloyd), "apply salt to pit"
CF | Fire pit 134
CF | Exits: east south west northeast
CF |
CF | > APPLY SALT TO PIT
CF |
CF | You spread some of the salt on the fire pit.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply ash in pit"
CF | Fire pit 134
CF | Exits: east south west northeast
CF |
CF | > APPLY ASH IN PIT
CF |
CF | You see no ash in pit here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "apply ash to pit"
CF | >
CF | > APPLY ASH TO PIT
CF |
CF | You spread some of the ash on the fire pit.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Again, Cain's voice appears in your thoughts:
CF |
CF | "The Fire has forsaken me," Adam proclaims. He has broken his
CF | fast, and his
CF | health is much improved. "Both of you are to begin a ritual of
CF | sacrifice.
CF | Cain, gather your best grain and vegetables. Abel, slaughter the
CF | first of your
CF | flock. Submit your yield to the Creator for judgment."
CF |
CF | "I shall do as you wish," I tell Father and Mother.
CF |
CF | "I will not," Abel says. "Such waste does not honor my
CF | labor."
CF |
CF | "Listen to your father," Eve says. "The one who provides the best
CF | sacrifice
CF | will be rewarded."
CF |
CF | Far to the northeast, The Crow perches among the rocks. It caws
CF | twice for our
CF | attention.
CF |
CF | "Establish your shrine where the Crow calls from," Father
CF | says.
CF |
CF | [More] Jacqueline says, "Cain thinks to himself, 'I know a better sacrifice than a silly lamb.'"
DavidW says, "God likes roasted meat more than veggies. Sorry."
Jacqueline says, "Okay. I gotta run."
Jacqueline says, "You all can continue if you'd like."
DavidW says, "no, I'm okay with stopping here."
Roger says, "I'm happy enough to wrap this for today too"
Jacqueline says, "okay."
Jacqueline asks, "So... next week or in two weeks?"
Roger says, "surely"
DavidW says, "2 weeks, I guess."
Jacqueline says, "Okay."
Jacqueline says, "Two weeks hence."
Jacqueline says, "That is what is called a fortnight."
DavidW says, "thanks all. This was interesting."
Jacqueline says, "Or a demimonth."
Jacqueline says, "(Just kidding. I made that last bit up.)"
Roger says, "I guess save or whatever"
Jacqueline says, "See you all soon. Have a wonderful holiday."
Roger says, "in case mud crashes again"
Jacqueline says (to ClubFloyd), "save"
Jacqueline says (to ClubFloyd), "cfcain" Jade says, "yes, it is fine for me too"
Jacqueline says, "oh god darn it"
Jacqueline pushes the green 'space' button.
CF | Fire pit 135
CF | Exits: east south west northeast
CF | With a great whooom, a massive and intense fire
CF | springs up in the pit. So
CF | sudden, and igniting with such force, you stumble backwards in
CF | retreat, heart
CF | palpitating and the whiff of singed hair all about you.
CF |
CF | A pile of cold charcoal you previously overlooked now smolders. Its
CF | coals glow
CF | a soft orange color.
CF |
CF | [You may now refer to the encyp compound by name.]
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
Jacqueline says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
Jacqueline says (to ClubFloyd), "cfcain"
CF | Fire pit 135
CF | Exits: east south west northeast
CF | Saved.
CF |
CF | > Jade says, "thank for this great session"
Jacqueline says, "You're welcome! Thanks for taking notes."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Jade says, "be happy, stay safe"
DavidW says, "thanks Jacqueline"
*** SESSION TWO ***
Jacqueline asks, "Wait. CF is here, is it not responding?"
Jacqueline pushes the green 'space' button.
CF | [More]
CF | >
Jacqueline says (to ClubFloyd), "wait"
CF | Fire pit 137
CF | Exits: east south west northeast
CF |
CF | > WAIT
CF |
CF | Time passes.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | > DavidW says, "oh heck."
Jacqueline says, "That was the deal. This game has a ton of >PRESS SPACE"
Jacqueline says, "It kept throwing me off when I was driving."
Jacqueline says, "When in doubt, press space."
DavidW says, "When making the notes, I learned this charcoal is hot, but we can take it if we really need to."
Jacqueline asks, "Take it and put it in something?"
Jacqueline asks, "Or take it and burn ourselves horribly?"
DavidW says, "I think it can stay where it is for now."
DavidW says (to ClubFloyd), "look up charcoal in book"
CF | Fire pit 138
CF | Exits: east south west northeast
CF |
CF | > LOOK UP CHARCOAL IN BOOK
CF |
CF | The formulary has no obvious information on "charcoal."
CF |
CF | > DavidW says, "So it's not a reagent or spell ingredient."
DavidW says, "But I think it'll have a more mundane use."
DavidW says, "I'd like to go northeast where the sacrifices were supposed to be."
DavidW says (to ClubFloyd), "ne"
CF | Landslide 139
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Landslide
CF | Loose shale and rock covers the foothill of a mountain range. You
CF | suspect the
CF | event was recent, and perhaps triggered by the groundshaking activity
CF | you've
CF | endured since arriving here.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | > Jacqueline says, "Mudane use like writing or something..."
DavidW says, "Not sure yet. Maybe to light a fire."
DavidW says (to ClubFloyd), "x shale"
CF | Landslide 140
CF | Exits: southwest
CF |
CF | > X SHALE
CF |
CF | A veritable blanket of loose shale and chipped rock covers the slope.
CF | The
CF | smaller pieces surround a massive boulder lodged into the base of the
CF | mountain.
CF |
CF | You're clammy and perspiring slightly. All the walking around has
CF | made you
CF | feel more winded than you would expect.
CF |
CF | > DavidW asks, "I think we need to find a bed and lie down?"
DavidW says, "I'll return here later."
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 141
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | > DavidW says, "oh, right, bees. The smoke is probably to smoke out a beehive for its honey and wax."
Jacqueline says, "Hm, yeah."
DavidW says (to ClubFloyd), "s"
CF | Outside a slaughterhouse 142
CF | Exits: north west in
CF |
CF | > S
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | From far off comes the rumbling of moving earth. You prepare youself
CF | for the
CF | inevitable quaking of the earth--and it arrives, if only for a few
CF | moments.
CF | The shack creaks and groans in complaint.
CF |
CF | > Jacqueline says, "I wonder if that 'you are clammy and perspiring and clumsy' is just for window dressing."
Jade says, "I remember that we were able of doing a couple more actions with the items we carry on."
DavidW says, "I doubt we'll find a bed in the slaughterhouse."
Jade says, "Something about light on fire and climbing uo the tree."
DavidW says, "I don't want to climb the tree yet."
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 143
CF | Exits: north west in
CF |
CF | > E
CF |
CF | You can't go that way. From here you could go north, west or in.
CF |
CF | From this distance, the crow's blackness perched in the tree limbs
CF | makes an
CF | oval hole in this serene, if ominous, place.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 144
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Fire pit 145
CF | Exits: east south west northeast
CF |
CF | > SE
CF |
CF | You can't go that way. From here you could go east, south, west or
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 146
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | A white cotton roll sits on the ground, another provision from the
CF | Academy for
CF | your inquiry. It appears to be a bandage.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "take roll"
CF | Outside the hovel 147
CF | Exits: south west in
CF |
CF | > TAKE ROLL
CF |
CF | As you pick it up, a sudden lightheadedness comes over you. Your skin
CF | is
CF | clammy and waxy. A flushed prickliness swarms about your neck and
CF | temples.
CF |
CF | > DavidW says, "yeah, we're either sick somehow or we just need to sleep."
DavidW says (to ClubFloyd), "enter hovel"
CF | Hovel 148
CF | Exits: out
CF |
CF | > ENTER HOVEL
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor, as
CF | though
CF | pushed over and set aside in the hurry to abandon this place.
CF |
CF | These sparse accomodations can only remind you of life on your
CF | grandfather's
CF | farm, and the drafty cottage you both sought shelter in during
CF | snowstorms and
CF | torrential rains.
CF |
CF | How long has it been since you last shivered inside that cottage? Not
CF | long
CF | enough.
CF |
CF | >
DavidW says (to ClubFloyd), "lie on straw"
CF | Hovel 149
CF | Exits: out
CF |
CF | > LIE ON STRAW
CF |
CF | The straw isn't something you can lie on.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF | Hovel 150
CF | Exits: out
CF |
CF | > SLEEP
CF |
CF | This is no time for sleeping.
CF |
CF | > Jacqueline says, "Might have not been long enough since we shivered in there but gotta sleep somewhere."
Jacqueline asks, "IT ISN'T A TIME FOR SLEEPING?"
DavidW says, "hm. Game doesn't want us to sleep."
Jacqueline says, "Okay, maybe it *is* just window dressing."
DavidW says, "Maybe. Or we're ill with some prehistoric germ."
DavidW says (to ClubFloyd), "x basket"
CF | Hovel 151
CF | Exits: out
CF |
CF | > X BASKET
CF |
CF | This excessively large woven basket appears to have been designated
CF | for wash
CF | day, or some other chore requiring bulky quantities be moved about.
CF | It was
CF | well-crafted originally, but years and use have rendered it floppy and
CF | limp.
CF |
CF | It's turned upside-down on the dirt floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF | Hovel 152
CF | Exits: out
CF |
CF | > TAKE IT
CF |
CF | The oversized, overturned basket, as large as a dinghy, flops around
CF | as you
CF | attempt to pick it up. Eventually you give up trying.
CF |
CF | You're clammy and perspiring slightly. All the walking around has
CF | made you
CF | feel more winded than you would expect.
CF |
CF | > Jacqueline says, "As large as a dinghy? wowsa"
Jacqueline says, "We must be sick, as you said. Annoying."
DavidW says, "preparing for Moses early, I guess."
DavidW says (to ClubFloyd), "look under basket"
CF | Hovel 153
CF | Exits: out
CF |
CF | > LOOK UNDER BASKET
CF |
CF | The meager sunlight from the entry catches something nestled among the
CF | rags
CF | under the basket. It's a gleaming slab of obsidian sparkling in the
CF | gray
CF | sunlight coming through the entryway.
CF |
CF | >
DavidW says (to ClubFloyd), "take obsidian"
CF | Hovel 154
CF | Exits: out
CF |
CF | > TAKE OBSIDIAN
CF |
CF | On your knees and stretching as far as you can reach, your fingertips
CF | get
CF | enough of a hold to slide the obsidian slab close and pick it up. It
CF | fits
CF | nicely in your hand.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF | Hovel 155
CF | Exits: out
CF |
CF | > X IT
CF |
CF | The oval slab of obsidian is small, about the size of a woman's palm,
CF | with one
CF | of its sides smooth and polished.
CF |
CF | In the polished face of the mirror gleams a reflection.
CF |
CF | >
DavidW says (to ClubFloyd), "x reflection"
CF | Hovel 156
CF | Exits: out
CF |
CF | > X REFLECTION
CF |
CF | In the black sheen of the polished surface, you spy a faint
CF | representation of
CF | yourself: Your nose, the perspiration across your brow, the corners of
CF | your
CF | mouth drooping, and especially your twin piercing eyes glancing back
CF | at you.
CF |
CF | Most of all, you appear?beleaguered.
CF |
CF | > DavidW says, "l"
DavidW says (to ClubFloyd), "l"
CF | Hovel 157
CF | Exits: out
CF |
CF | > L
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x straw"
CF | Hovel 158
CF | Exits: out
CF |
CF | > X STRAW
CF |
CF | Stalks of straw and dead grass are strewn across the ground.
CF |
CF | You notice a strand of yellow silk caught in the mud and thatch of the
CF | rear
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x silk"
CF | Hovel 159
CF | Exits: out
CF |
CF | > X SILK
CF |
CF | Upon closer examination, you see the silk is actually a strand of
CF | blond hair.
CF | It's long with a slight wave in it. From the length and various
CF | qualities of
CF | the hair, you believe this to be from the head of a girl or a young
CF | woman.
CF |
CF | The strand of blond hair glows a clear blue hue. The hair is so
CF | slight, the
CF | hue is barely noticeable.
CF |
CF | > Jacqueline says, "I kinda figured back then everyone had the same hair style."
DavidW says, "okay, that's something we can coax a memory from."
Jacqueline says, "Like, stylists hadn't been invented yet."
Jacqueline says (to DW), "Hm, yeah."
DavidW says, "apply ostendo to hair"
DavidW says (to ClubFloyd), "apply ostendo to hair"
CF | Hovel 160
CF | Exits: out
CF |
CF | > APPLY OSTENDO TO HAIR
CF |
CF | You spread some of the salt and the sulfur on the strand of blond
CF | hair.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the strand of blond hair?
CF |
CF | A disembodied voice whispers nearby: "Eve's Humour, poison of
CF | Adam's Humour,
CF | and wax."
CF |
CF | The Pharmakon will be of service here in determining which
CF | essences correspond
CF | to Adam's and Eve's Humours. In particular, you must add the
CF | poison of Adam's
CF | Humour.
CF |
CF | It's also possible the information may be gleaned by coaxing visions
CF | and
CF | revelations from other surfaces in the settlement. Keep searching!
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | Outside the hovel 161
CF | Exits: south west in
CF |
CF | > OUT
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "x tent"
CF | Outside the hovel 162
CF | Exits: south west in
CF |
CF | > X TENT
CF |
CF | A broad tent is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Inside the tent 163
CF | Exits: out
CF |
CF | > S
CF |
CF | Inside the tent
CF | Inside this spacious tent is smashed and overturned equipment, as
CF | though
CF | destroyed in a fit of rage. You gather from the loose bits strewn
CF | about that
CF | this was once a craft workshop.
CF |
CF | The only undisturbed piece of equipment is a length of rope tied to
CF | the tent's
CF | center post.
CF |
CF | > DavidW says, "That rope might help with the well."
DavidW says (to ClubFloyd), "take rope"
CF | Inside the tent 164
CF | Exits: out
CF |
CF | > TAKE ROPE
CF |
CF | The rope is tied to the center post.
CF |
CF | >
DavidW says (to ClubFloyd), "untie rope"
CF | Inside the tent 165
CF | Exits: out
CF |
CF | > UNTIE ROPE
CF |
CF | The knot's damnably tight. Whoever tied it off has--or had--a mastery
CF | of them.
CF |
CF | >
DavidW says (to ClubFloyd), "x rope"
CF | Inside the tent 166
CF | Exits: out
CF |
CF | > X ROPE
CF |
CF | You find the rope in disheveled but fair condition. One end is
CF | securely
CF | knotted to the tent's center post.
CF |
CF | >
DavidW says (to ClubFloyd), "cut rope"
CF | Inside the tent 166
CF | Exits: out
CF |
CF | > CUT ROPE
CF |
CF | What do you want to cut it with?
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF | Inside the tent 167
CF | Exits: out
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a lumens gem
CF | * a braid of cups
CF | * a rucksack (in which are some arsenic, some lymph, some black
CF | bile, some
CF | phlegm, and some yellow bile)
CF |
CF | and carrying
CF |
CF | * a vellum envelope
CF | * a bandage
CF | * an obsidian slab
CF | * the Pharmakon
CF | * a pulverulent cloth (in which are some sulfur, some ash, and some
CF | salt)
CF |
CF | > Jacqueline asks, "Can the obsidian cut?"
DavidW says, "let's see."
DavidW says (to ClubFloyd), "cut rope with slab"
CF | Inside the tent 168
CF | Exits: out
CF |
CF | > CUT ROPE WITH SLAB
CF |
CF | You can't cut anything with that.
CF |
CF | > Jacqueline says, "Ah well"
Jacqueline says, "I never think of obsidian as a mirror. I always think of it as a knife."
DavidW says (to ClubFloyd), "x post"
CF | Inside the tent 169
CF | Exits: out
CF |
CF | > X POST
CF |
CF | The center post is of cypress wood cut and shaved down. You see a
CF | rope tied to
CF | the post.
CF |
CF | >
DavidW says (to ClubFloyd), "pull post"
CF | Inside the tent 170
CF | Exits: out
CF |
CF | > PULL POST
CF |
CF | Pulling the post has no effect.
CF |
CF | > Roger says, "an obsidian darkly"
DavidW says (to ClubFloyd), "break post"
CF | Inside the tent 171
CF | Exits: out
CF |
CF | > BREAK POST
CF |
CF | You see no point in breaking that.
CF |
CF | > Jacqueline says, "heh. Yes."
DavidW says (to ClubFloyd), "x bits"
CF | Inside the tent 172
CF | Exits: out
CF |
CF | > X BITS
CF |
CF | Among the detritus you make out the remains of a spinning wheel and a
CF | table for
CF | weaving coarse fibers into linen, such as to produce the canvas for
CF | this tent.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF | Inside the tent 173
CF | Exits: out
CF |
CF | > X WHEEL
CF |
CF | It's broken to bits.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF | Inside the tent 174
CF | Exits: out
CF |
CF | > X TABLE
CF |
CF | It's smashed up.
CF |
CF | > Jacqueline says, "I think I am beginning to appreciate reasons why this won the comp for authors, but not for non-author judges."
DavidW says, "I'm a little surprised to see a spinning wheel this early in civilization."
Jacqueline nods.
DavidW says, "I think before the spinning wheel, there was a quern? which you'd spin in mid-air from the yarn that you wanted to twist."
Roger | Remember your Creator before the silver cord is loosed, Or the golden bowl is broken, Or the pitcher shattered at the fountain, Or the wheel broken at the well.
DavidW says (to ClubFloyd), "move table"
CF | Inside the tent 175
CF | Exits: out
CF |
CF | > MOVE TABLE
CF |
CF | It's smashed up.
CF |
CF | > Jacqueline says, "huh. I have never heard of a quern."
DavidW says (to ClubFloyd), "search bits"
CF | Inside the tent 176
CF | Exits: out
CF |
CF | > SEARCH BITS
CF |
CF | You see nothing interesting in the equipment.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 177
CF | Exits: south west in
CF |
CF | > N
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | The crow launches from the tree, flies a roundabout loop in the hazy
CF | sky, and
CF | returns to its perch.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 178
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Landslide 179
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Landslide
CF | Loose shale and rock covers the foothill of a mountain range.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "x boulder"
CF | Landslide 180
CF | Exits: southwest in
CF |
CF | > X BOULDER
CF |
CF | A boulder the shape of an enormous egg has come to rest at the foot of
CF | the
CF | mountain. Peering around its edges, you realize it's blocking the
CF | entrance to
CF | a cavern beyond.
CF |
CF | You also detect streaks and flecks of iron ore shot throughout the
CF | great rock.
CF |
CF | > Roger says, "quern is mostly a dwarf-fortress thing these days, I think"
Jacqueline asks, "I feel like it hasn't talked about us sweating for a bit - maybe we really were just winded?"
DavidW says, "maybe"
DavidW asks, "A boulder with iron? Meteorite, perhaps?"
DavidW says (to ClubFloyd), "push boulder"
CF | Landslide 181
CF | Exits: southwest in
CF |
CF | > PUSH BOULDER
CF |
CF | Pushing the boulder has no effect.
CF |
CF | > Roger says, "there's no reason the Mark of Cain couldn't be excessive sweating"
DavidW says (to ClubFloyd), "climb boulder"
CF | Landslide 182
CF | Exits: southwest in
CF |
CF | > CLIMB BOULDER
CF |
CF | Your hands and feet find no purchase on the boulder's smooth surface,
CF | and you
CF | slip back down.
CF |
CF | > DavidW says, "hm. It let me try, though."
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 183
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 184
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF | In the branches of the great cedar 185
CF | Exits: down up
CF |
CF | > CLIMB TREE
CF |
CF | In the branches of the great cedar
CF | From this vantage you overlook much of the settlement below, and have
CF | a good
CF | view of the mountains to the south.
CF |
CF | The crow sits on the branch with you. It regards you with an
CF | inquisitive
CF | angling of its head.
CF |
CF | >
Jade says, " put the magic podwer on it"
DavidW says (to ClubFloyd), "x crow"
CF | In the branches of the great cedar 186
CF | Exits: down up
CF |
CF | > X CROW
CF |
CF | Its blackness, so pure and undiluted, and its stoic observation of you
CF | in its
CF | natural terrain?you are mesmerized by the creature.
CF |
CF | >
DavidW says (to ClubFloyd), "ask crow about cain"
CF | In the branches of the great cedar 187
CF | Exits: down up
CF |
CF | > ASK CROW ABOUT CAIN
CF |
CF | It peers off into the distance.
CF |
CF | >
DavidW says (to ClubFloyd), "x settlement"
CF | In the branches of the great cedar 188
CF | Exits: down up
CF |
CF | > X SETTLEMENT
CF |
CF | This bird's-eye view of the settlement affords a chance to survey it
CF | in its
CF | entirety. A hovel and tent, a dilapidated shack, a fire pit, and a
CF | wheat field
CF | to the south are all visible.
CF |
CF | >
DavidW says (to ClubFloyd), "x nest"
CF | In the branches of the great cedar 188
CF | Exits: down up
CF |
CF | > X NEST
CF |
CF | You see no nest here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tere"
CF | In the branches of the great cedar 188
CF | Exits: down up
CF |
CF | > X TERE
CF |
CF | You see no tere here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF | In the branches of the great cedar 189
CF | Exits: down up
CF |
CF | > X TREE
CF |
CF | To be in the ancient cedar's canopy is comforting and awe-inspiring.
CF |
CF | > Jade says, "this crow seems to be as the arborea's monkey, lol"
DavidW says (to ClubFloyd), "u"
CF | In the branches of the great cedar 190
CF | Exits: down up
CF |
CF | > U
CF |
CF | You dare not climb any higher.
CF |
CF | >
DavidW says (to ClubFloyd), "x branches"
CF | In the branches of the great cedar 191
CF | Exits: down up
CF |
CF | > X BRANCHES
CF |
CF | The branch is sturdy enough for you near the tree of the trunk. It
CF | tapers off
CF | quickly. You doubt it could support your weight out where the crow
CF | lingers.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Foot of the great cedar tree 192
CF | Exits: east south west up
CF |
CF | > D
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 193
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | You recognize this to be a field of domesticated grain. That
CF | knowledge comes
CF | not from your time at the Academy, but rather of an unremarkable youth
CF | spent
CF | harvesting wheat and sorghum on your grandfather's farm.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | > Jacqueline asks, "So, like, I hate to ask this, but what's our overall goal, again?"
DavidW says, "We need to learn what the mark of Cain actually is/was."
Jacqueline says, "Right."
DavidW says, "Our secondary goal is to find the bracelet we lost in the river; it's our only way back home."
Jacqueline says, "We are not Cain. I had forgotten this literally until just now when they mentioned the Academy."
Jacqueline says, "I feel like Celine Dion. It's all coming back to me now."
Jacqueline says, "Thank you."
DavidW says, "Also, our ranking within the Academy is poor, because of our profession of researcher or whatever they can it."
DavidW says, "er they call it"
DavidW says (to ClubFloyd), "x scarecrow"
CF | In the wheat field 194
CF | Exits: north east south
CF |
CF | > X SCARECROW
CF |
CF | This crude dummy is little more than willow and straw fashioned into a
CF | human-
CF | like form and tied to a post. Its lifeless eyes stare off toward a
CF | clearing to
CF | the south.
CF |
CF | Not that this scarecrow has earned its keep--from what you've seen so
CF | far, the
CF | crows around here seem to feel they rule the roost.
CF |
CF | You snap your fingers: An ocu compound may give this
CF | scarecrow a voice to the
CF | events it's witnessed in this field. The Pharmakon should be
CF | of help here.
CF |
CF | > DavidW says, "weird"
Jacqueline asks, "On your map, DW, do you put a ? as a way of saying 'there may be stuff beyond this on the map but I haven't explored that yet'?"
DavidW says, "yes"
Jacqueline says, "Great. Thanks."
Jacqueline asks, "Holy crap. We're going to make the scarecrow *talk*?"
DavidW says, "Looks like. I was playing a game called Uninvited where I had that ability."
DavidW says, "I could make dolls, statues, and masks talk."
Jade says, "The idea of this game is that you are part of an alchemical society that possesses the ability to travel back in time. It is your job to go to the very beginning and discover the truth about Cain and his Mark."
Jacqueline says, "This is all pretty creepy."
Jacqueline says, "Just sayin'"
DavidW says (to ClubFloyd), "look up ocu in book"
CF | In the wheat field 195
CF | Exits: north east south
CF |
CF | > LOOK UP OCU IN BOOK
CF |
CF | Dummies, portraits, and any other lifeless mimicry possessing human
CF | eyes may
CF | retain a memory of the past they've witnessed. Ocu provides a
CF | way to hear
CF | these mimics' tales.
CF |
CF | Arsenic & phlegm grants a voice to these mute witnesses.
CF | Merely apply the
CF | compound to the form bearing the eyes, and one will re-envision what
CF | the
CF | mimicked eyes witnessed.
CF |
CF | c.f., essence, alchemy
CF |
CF | > Roger says, "I've got an endless supply of phelgm right here"
DavidW says (to ClubFloyd), "look up phelgm in book"
CF | In the wheat field 196
CF | Exits: north east south
CF |
CF | > LOOK UP PHELGM IN BOOK
CF |
CF | Try as you might, you could not locate an entry for "phelgm."
CF |
CF | >
DavidW says (to ClubFloyd), "look up phlegm in book"
CF | In the wheat field 197
CF | Exits: north east south
CF |
CF | > LOOK UP PHLEGM IN BOOK
CF |
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet,
CF | thoughtful,
CF | introspective. It is countered by the sage poison.
CF |
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused
CF | with the
CF | phlegm from a runny nose! What organ secretes this vital fluid
CF | remains unknown
CF | to medical science."
CF |
CF | c.f., sage, remedy, phlegmatic
CF |
CF | > DavidW says (to Roger), "Your phlems isn't pure enough. Sorry."
DavidW says (to ClubFloyd), "apply ocu to scarecrow"
CF | In the wheat field 197
CF | Exits: north east south
CF |
CF | > APPLY OCU TO SCARECROW
CF |
CF | You see no ocu here.
CF |
CF | >
DavidW says (to ClubFloyd), "apply arsenic to scarecrow"
CF | In the wheat field 198
CF | Exits: north east south
CF |
CF | > APPLY ARSENIC TO SCARECROW
CF |
CF | You spread some of the arsenic on the scarecrow.
CF |
CF | > Jacqueline laughs.
DavidW says (to ClubFloyd), "apply phlegm to scarecrow"
CF | >
CF | > APPLY PHLEGM TO SCARECROW
CF |
CF | You spread some of the phlegm on the scarecrow.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Your eyes become the scarecrow's eyes. Through them, you witness an
CF | age-old
CF | altercation: A brotherly spat.
CF |
CF | Cain toils in the field for hours exposed to the stark white sun.
CF | Abel passes
CF | by on several occasions, cool and refreshed, with a puckish smirk and
CF | a
CF | mischievous air about him.
CF |
CF | "Have you not your flock to attend to?" Cain snaps. He has labored
CF | all morning
CF | with a shovel to dig an enormous egg-shaped rock out from the field.
CF |
CF | "You are the keeper of your field," Abel says. "My flock is my
CF | business."
CF |
CF | Throughout the sweltering day, Abel passes by several more times,
CF | never
CF | offering assistance. Cain toils against the stubborn rock. The
CF | egg-shaped
CF | rock does not budge.
CF |
CF | Abel taunts him. "The river is cool today. I swam while my flock
CF | quenched
CF | their thirst. What have you been doing with your time?"
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | In the wheat field 199
CF | Exits: north east south
CF | Temper sapped, Cain throws aside the shovel and storms off.
CF | The rock in the
CF | field remains embedded in the ground. Abel grins, shakes his head,
CF | and
CF | saunters off.
CF |
CF | The crow cries out twice?and you return to the present moment, with
CF | only the
CF | memory of the scarecrow's vision as a memento.
CF |
CF | [You may now refer to the ocu compound by name.]
CF |
CF | [You've unlocked another revelation.]
CF |
CF | > Jacqueline says, "So, um, Abel had it coming. That is my take-away."
DavidW says, "oh, I'm sure."
DavidW says (to ClubFloyd), "x wheat"
CF | In the wheat field 200
CF | Exits: north east south
CF |
CF | > X WHEAT
CF |
CF | A lack of water and care have left the grain and stalks withered and
CF | fragile.
CF | There might be a few worthwhile ears to gather here and there, if you
CF | were to
CF | take some.
CF |
CF | > Jacqueline says, "Cain really can't be blamed. There weren't murder laws at the time."
DavidW says (to ClubFloyd), "take wheat"
CF | In the wheat field 201
CF | Exits: north east south
CF |
CF | > TAKE WHEAT
CF |
CF | You select the best of the remaining wheat from a meager selection.
CF |
CF | > DavidW says, "odd it let me do that."
DavidW says, "Maybe I can make pancakes in the shape of Mickey Mouse and make that talk."
DavidW says (to ClubFloyd), "l"
CF | In the wheat field 202
CF | Exits: north east south
CF |
CF | > L
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | > DavidW asks, "Slaughterhouse or whatever's south of here?"
Jade says, "lol, Jacqueline, the natural law was born as the world itself exist. Unwritten, yes, but clear as the daylight."
DavidW says (to ClubFloyd), "s"
CF | Clearing 203
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | A steady, diligent droning comes from the southeast.
CF |
CF | > Jacqueline settles in for the Mickey Mouse animated memory pancakes puzzle.
DavidW says, "SeedComp is running. I could write that puzzle, I bet."
Jacqueline says, "You could."
DavidW says, "sage is one of the things we need."
DavidW says (to ClubFloyd), "apply ostendo to rock"
CF | Clearing 204
CF | Exits: north south southeast southwest
CF |
CF | > APPLY OSTENDO TO ROCK
CF |
CF | You spread some of the salt and the sulfur on the russet-brown rock.
CF |
CF | The ostendo mixture sizzles and smokes. Something is wrong--the
CF | noxious fumes
CF | smell raw and sour--
CF |
CF | Anguished screams come at you like banshees from all directions. They
CF | send you
CF | reeling left and right in confusion.
CF |
CF | When the effect fades and you recover your wits, you realize how
CF | potent and
CF | deep-seated the memory within this rock must be.
CF |
CF | To understand what it holds, you'll need to unlock more revelations in
CF | and
CF | around the settlement.
CF |
CF | You should also be certain of the Humour corresponding to each family
CF | member:
CF | Adam, Eve, Cain, and Abel. (Use MEMORIES to track what you've
CF | learned.)
CF |
CF | > Jacqueline says, "Humours are just gross."
DavidW says, "huh. Big bad memory here."
Jacqueline says, "Yeah."
DavidW says (to ClubFloyd), "s"
CF | Clearing 205
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | The industrious bees are so intent on harvesting every drop of sage
CF | nectar, the
CF | path to the field is smothered by their humming waves. You dare not
CF | attempt to
CF | pass through their numbers.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Beehive 206
CF | Exits: west northwest
CF |
CF | > SE
CF |
CF | Beehive
CF | Tucked between the lowest branches of this elderly and stooped almond
CF | tree is a
CF | mud-covered beehive swarming with its diligent occupants. The mud
CF | hive has
CF | grown too weighty for its perch. Portions have broken away. The bees
CF | are
CF | frantic and steadfast in their concerted efforts to shore it up.
CF |
CF | A loose honeycomb shard hangs from the wall of the hive.
CF |
CF | You can retrace your footsteps through the wheat field by going
CF | northwest. To
CF | the west opens up a field of sage.
CF |
CF | > Jacqueline says, "The charcoal."
DavidW says (to ClubFloyd), "take shard"
CF | Beehive 207
CF | Exits: west northwest
CF |
CF | > TAKE SHARD
CF |
CF | Gently, so not to disturb the hive or its occupants, you remove the
CF | brittle
CF | chunk of wax and set it in one of the cups in the braid.
CF |
CF | The bees notice the loss. For a moment their numbers and intensity
CF | are
CF | changed. You feel threatened, and sense they will turn on you en
CF | masse, but
CF | they soon settle and continue their labors.
CF |
CF | With the honeycomb removed, the fat mud hive is partially opened, like
CF | a
CF | grievous belly wound exposing the innards of a suffering man. You spy
CF | within
CF | the hive several pockets of the highly-desired royal jelly.
CF |
CF | >
DavidW says (to ClubFloyd), "x hive"
CF | Beehive 208
CF | Exits: west northwest
CF |
CF | > X HIVE
CF |
CF | The bulbous hive of packed dry mud has several pores where bees crawl
CF | in and
CF | out of. It sags from the branches of the almond tree like a tumorous
CF | mass,
CF | making the tree appear in profile like a spent and bloated old man.
CF | Hundreds
CF | of bees crawl about the interior walls of the hive. More
CF | significantly,
CF | several pockets of royal jelly are within reach.
CF |
CF | The droning of the bees is markedly more intense now.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF | Beehive 209
CF | Exits: west northwest
CF |
CF | > X TREE
CF |
CF | The almond tree appears quite old, and stopped producing long ago.
CF | The
CF | thriving bees have made good use of the tree in its advanced age.
CF |
CF | > DavidW says, "aw. No almonds."
Jacqueline says, "There's a lot of eww-enducing writing in this game."
DavidW says, "(pause for Alex to comment)"
Jacqueline says, "ha"
Jade says, "but honey. Need smoke"
Jacqueline says, "I think I banned him from this channel."
DavidW says, "yeah, smoke seems necessary"
DavidW says (to ClubFloyd), "nw"
CF | Clearing 210
CF | Exits: north south southeast southwest
CF |
CF | > NW
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | > Jacqueline says, "I mean, the 'ew-inducing'(sp) is not a negative critique, just an observation."
DavidW says (to ClubFloyd), "sw"
CF | Clearing 211
CF | Exits: north south southeast southwest
CF |
CF | > SW
CF |
CF | You find yourself lost in the trail of broken stalks, unable to
CF | discern which
CF | direction the tracks lead. Eventually you give up and return to the
CF | clearing.
CF |
CF | > DavidW says, "hm. I wonder what that means."
DavidW says, "Maybe the big bad memory unlocks where to go southwest from here."
Jade says, "perhaps we need to fix that"
DavidW asks (of Jade), "How do you mean?"
Jade says, "stalks"
DavidW says, "I don't think applying first aid to corn stalks will help."
DavidW says, "Let's get the charcoal for the bees"
Jade says, "sew or burn these ones"
Jacqueline says, "Charcoal. Yes."
DavidW says, "hm. I'll keep the burning the corn in mind."
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 212
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | > DavidW says, "We might get popcorn instead of pancakes."
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 213
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | From the branches, the crow cocks its head and studies you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 214
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "take charcoal"
CF | Fire pit 215
CF | Exits: east south west northeast
CF |
CF | > TAKE CHARCOAL
CF |
CF | With tender fingers and quick moves, you take the topmost chunk of
CF | charcoal.
CF | Plenty more remains on the pile.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 216
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 217
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | The crow from somewhere in the distance cries out.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 218
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 219
CF | Exits: north east south
CF |
CF | > S
CF |
CF | The river of bees swarming the sage field detest the charcoal smoke.
CF | Most move
CF | off toward the mud hive to the east?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "take sage"
CF | Sage field 219
CF | Exits: north east south
CF |
CF | > TAKE SAGE
CF |
CF | You can't do that while juggling the chunk of hot charcoal between
CF | your hands.
CF |
CF | >
DavidW says (to ClubFloyd), "drop charcoal"
CF | Sage field 220
CF | Exits: north east south
CF |
CF | > DROP CHARCOAL
CF |
CF | With great relief, you release the charcoal. It breaks into brittle
CF | pieces and
CF | scatters.
CF |
CF | > Jacqueline says, "We are hot-potato-ing the charcoal."
DavidW says (to ClubFloyd), "take sage"
CF | Sage field 221
CF | Exits: north east south
CF |
CF | > TAKE SAGE
CF |
CF | You pick all the flowering sage available to you.
CF |
CF | > Jade says, "bye bye"
DavidW says, "Looks like we need another coal for the jelly"
DavidW says (to ClubFloyd), "n"
CF | Clearing 222
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 223
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 224
CF | Exits: north west in
CF |
CF | > E
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 225
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "take charcoal"
CF | Fire pit 226
CF | Exits: east south west northeast
CF |
CF | > TAKE CHARCOAL
CF |
CF | With tender fingers and quick moves, you take the topmost chunk of
CF | charcoal.
CF | Plenty more remains on the pile.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | > Jade says, "that means my bye bye"
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 227
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 228
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 229
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Beehive 230
CF | Exits: west northwest
CF |
CF | > SE
CF |
CF | Beehive
CF | Tucked between the lowest branches of this elderly and stooped almond
CF | tree is a
CF | mud-covered beehive swarming with its diligent occupants. The mud
CF | hive has
CF | grown too weighty for its perch. Portions have broken away. The bees
CF | are
CF | frantic and steadfast in their concerted efforts to shore it up.
CF |
CF | The bees don't care for the charcoal smoke. They give you a wide
CF | berth as you
CF | move, forming a constantly-agitating shell in the air about you.
CF |
CF | Hundreds of bees crawl about the interior walls of the hive. More
CF | significantly, several pockets of royal jelly are within reach.
CF |
CF | You can retrace your footsteps through the wheat field by going
CF | northwest. To
CF | the west opens up a field of sage.
CF |
CF | > Jacqueline says, "ILAC"
Jacqueline says, "IDNLAC"
Jacqueline asks, "Take?"
DavidW says, "Now what? If I drop the charcoal to get the jelly, the charcoal will break and the bees will be back immediately."
DavidW says (to ClubFloyd), "take jelly"
CF | >
CF | > TAKE JELLY
CF |
CF | If you take the royal jelly, you may not be able to return to this
CF | area. Are
CF | you certain you're ready?
DavidW says (to ClubFloyd), "no"
CF | Beehive 231
CF | Exits: west northwest
CF | no
CF |
CF | You back away, leaving the royal jelly where you found it.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | Beehive 231
CF | Exits: west northwest
CF | Saved.
CF |
CF | > Jacqueline says, "Save."
Jacqueline says, "er, saved."
Jade says, "we need some large pool to hit down the bees"
Jade says, "oh, we couldn't be back..."
DavidW says, "If this is our only source of wax and honey, taking jelly might be a mistake until we actually need it."
Jade says, "there is an enormeous lag today"
DavidW says, "We don't actually need jelly yet."
Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "drop charcoal"
CF | Beehive 232
CF | Exits: west northwest
CF |
CF | > DROP CHARCOAL
CF |
CF | With great relief, you release the charcoal. It breaks into brittle
CF | pieces and
CF | scatters. Its copious smoke lingers, and the bees momentarily remain
CF | wary and
CF | distant of you.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Clearing 233
CF | Exits: north south southeast southwest
CF |
CF | > NW
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Clearing 234
CF | Exits: north south southeast southwest
CF |
CF | > E
CF |
CF | You can't go that way. From here you could go north, south, southeast
CF | or
CF | southwest.
CF |
CF | > Jacqueline says, "Hm. So it isn't instantaneous."
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 235
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | > DavidW says, "I guess it wasn't."
DavidW says, "Although we have wax for the hair, Adam's poison I think would be chamomile, according to my notes."
DavidW says, "And we haven't seen that yet."
DavidW asks, "That's just a flower, isn't it?"
Jade says, "let's explore a bit furthermore"
DavidW says (to ClubFloyd), "search scarecrow"
CF | In the wheat field 236
CF | Exits: north east south
CF |
CF | > SEARCH SCARECROW
CF |
CF | You see nothing interesting in the scarecrow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 237
CF | Exits: north west in
CF |
CF | > E
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | > Jade says, "camomila is a flower at the beggining"
Roger says, "this kind of structure is properly called a 'shambles'"
DavidW asks, "You mean we have seen it?"
DavidW says (to ClubFloyd), "s"
CF | Slaughterhouse 238
CF | Exits: out
CF |
CF | > S
CF |
CF | Slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | A short stout knife lies on the tree stump.
CF |
CF | The tree stump glows a clear blue hue.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to stump"
CF | Slaughterhouse 239
CF | Exits: out
CF |
CF | > APPLY OSTENDO TO STUMP
CF |
CF | You spread some of the salt and the sulfur on the tree stump.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the tree stump?
CF |
CF | A voice whispers in your ear: "Abel's Humour, the poison of
CF | phlegm--which is
CF | Cain's Humour--and salt."
CF |
CF | Excellent--ostendo has revealed phlegm to be Cain's Humour. But note
CF | you must
CF | apply phlegm's corresponding poison.
CF |
CF | The Pharmakon and further searching of the settlement may
CF | help in deducing
CF | which essences are to be used on the stump.
CF |
CF | > Jacqueline says, "Stuff"
Jacqueline says, "Knife, bones."
DavidW says (to ClubFloyd), "x bones"
CF | Slaughterhouse 240
CF | Exits: out
CF |
CF | > X BONES
CF |
CF | The stack of old animal bones is fairly grisly, even considering its
CF | surroundings. The bones are stripped clean and piled in a loose
CF | discarded
CF | fashion.
CF |
CF | The earth rocks once, but mightily. The planks shiver and creak all
CF | around
CF | you, and you have to wonder if another mighty jolt might bring down
CF | the shack.
CF |
CF | >
DavidW says (to ClubFloyd), "search bones"
CF | Slaughterhouse 241
CF | Exits: out
CF |
CF | > SEARCH BONES
CF |
CF | You see nothing interesting in the pile of bones.
CF |
CF | >
DavidW says (to ClubFloyd), "x knife"
CF | Slaughterhouse 242
CF | Exits: out
CF |
CF | > X KNIFE
CF |
CF | This short knife is little more than a strip of iron beaten down to a
CF | blade and
CF | a rough handle. The blade is a little longer than your smallest
CF | finger and
CF | pocked with rust. You imagine it has been used to slaughter many
CF | animals.
CF |
CF | > Roger says, "grisly but not gristly"
DavidW says, "take knife"
DavidW says (to ClubFloyd), "take knife"
CF | Slaughterhouse 243
CF | Exits: out
CF |
CF | > TAKE KNIFE
CF |
CF | You pick up the knife.
CF |
CF | > DavidW says, "We can now get the rope."
Jacqueline says (to ClubFloyd), "take bones"
CF | Slaughterhouse 244
CF | Exits: out
CF |
CF | > TAKE BONES
CF |
CF | You take one of the bones off the pile.
CF |
CF | > DavidW asks, "Maybe we can make a torch from a bone. Remember doing that once?"
Jacqueline says, "vaguely"
DavidW says, "Down the Serpent and the Sun, I think it was called."
Jacqueline says, "oh yeah"
Jade says, "some strips of lathe and oil"
DavidW says, "Bones, of course, are also the favoured chew toy for doggies."
DavidW says, "We saw strips of blanket in the hovel."
DavidW says, "No oil yet, though."
Roger says, "a bone could also be used as an ember-carrier (but so could other things)"
DavidW says (to Roger), "oh maybe."
DavidW says (to ClubFloyd), "x corn"
CF | Slaughterhouse 244
CF | Exits: out
CF |
CF | > X CORN
CF |
CF | You see no corn here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF | Slaughterhouse 245
CF | Exits: out
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a lumens gem
CF | * a braid of cups (in which is some wax)
CF | * a rucksack (in which are some arsenic, some lymph, some black
CF | bile, some
CF | phlegm, and some yellow bile)
CF |
CF | and carrying
CF |
CF | * some wheat
CF | * an obsidian slab
CF | * a knife
CF | * an animal bone
CF | * a pulverulent cloth (in which are some ash, some sage, some
CF | sulfur, and
CF | some salt)
CF | * a bandage
CF | * the Pharmakon
CF | * a vellum envelope
CF |
CF | >
DavidW says (to ClubFloyd), "x wheat"
CF | Slaughterhouse 246
CF | Exits: out
CF |
CF | > X WHEAT
CF |
CF | You picked a spray of the best wheat stalks from the field.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Slaughterhouse 247
CF | Exits: out
CF |
CF | > L
CF |
CF | Slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | The tree stump glows a clear blue hue.
CF |
CF | Your inquiry has determined that the tree stump has a revelation
CF | locked within
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "look up phlegm in book"
CF | Slaughterhouse 248
CF | Exits: out
CF |
CF | > LOOK UP PHLEGM IN BOOK
CF |
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet,
CF | thoughtful,
CF | introspective. It is countered by the sage poison.
CF |
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused
CF | with the
CF | phlegm from a runny nose! What organ secretes this vital fluid
CF | remains unknown
CF | to medical science."
CF |
CF | c.f., sage, remedy, phlegmatic
CF |
CF | >
DavidW says (to ClubFloyd), "look up humours in book"
CF | Slaughterhouse 249
CF | Exits: out
CF |
CF | > LOOK UP HUMOURS IN BOOK
CF |
CF | The Four Humours represent the balancing fluids intrinsic to the human
CF | body.
CF | Every living being contains all four; it is when the Humours are
CF | unbalanced
CF | that one may overtake the others, leading to excessive behavior and
CF | damaging
CF | thoughts.
CF |
CF | The Four Humours are:
CF |
CF | * blood which makes one sanguine
CF | * yellow bile which makes one choleric
CF | * black bile which makes one melancholic
CF | * phlegm which makes one phlegmatic
CF |
CF | Note that all four are remedies in the Indagator tool kit.
CF |
CF | Hester IV of Minscip adds in the margin: "Early inquiries into Adam,
CF | Eve, Cain,
CF | & Abel indicates each is associated with a different Humour. Learning
CF | each
CF | family member's Humour would be a tour de force for any
CF | Indagator!"
CF |
CF | c.f., remedy, Three Primes
CF |
CF | > Roger says, "oh maybe we need to get essence of blood somehow"
Roger says, "if we've not already got that one"
DavidW says, "So either Eve is blood and Abel is black bile, or it's the other way around."
DavidW says, "We have a knife. We use our own blood if we need any.,"
DavidW says, "Let's get the rope and see if we can explore the well's interior or not."
DavidW says (to ClubFloyd), "n"
CF | Outside a slaughterhouse 250
CF | Exits: north west in
CF |
CF | > N
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | From this distance, the crow's blackness perched in the tree limbs
CF | makes an
CF | oval hole in this serene, if ominous, place.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 251
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Fire pit 252
CF | Exits: east south west northeast
CF |
CF | > SE
CF |
CF | You can't go that way. From here you could go east, south, west or
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 253
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Inside the tent 254
CF | Exits: out
CF |
CF | > S
CF |
CF | Inside the tent
CF | Inside this spacious tent is smashed and overturned equipment, as
CF | though
CF | destroyed in a fit of rage. You gather from the loose bits strewn
CF | about that
CF | this was once a craft workshop.
CF |
CF | The only undisturbed piece of equipment is a length of rope tied to
CF | the tent's
CF | center post.
CF |
CF | >
DavidW says (to ClubFloyd), "cut rope"
CF | Inside the tent 255
CF | Exits: out
CF |
CF | > CUT ROPE
CF |
CF | (with the knife)
CF | The rusted knife is far too dull to cut anything.
CF |
CF | You vaguely recall an alchemical compound that makes anew the old and
CF | worn.
CF | The Pharmakon may be of assistance with that.
CF |
CF | > Jacqueline says, "I love how you jumped straight to 'we can use our own blood'"
DavidW says, "oh, when I made up these notes, I looked up blood in this book."
DavidW says (to ClubFloyd), "look up blood in book"
CF | Inside the tent 256
CF | Exits: out
CF |
CF | > LOOK UP BLOOD IN BOOK
CF |
CF | Blood is a remedy promoting a sanguine nature: active, enthusiastic,
CF | social.
CF | It is countered by the lymph poison.
CF |
CF | Only fluid blood makes an acceptable essence. The dried variety is of
CF | no use
CF | to producing compounds.
CF |
CF | Hester IV of Minscip adds: "If an Indagator is unable to
CF | procure a quantity of
CF | blood, he or she often needs to provide it from their own body. This
CF | is the
CF | SACRIFICE of our chosen profession!"
CF |
CF | c.f., lymph, remedy, sanguine
CF |
CF | > DavidW says, "See. It's explicit."
Jacqueline says, "Ah"
Roger says, "jolly good"
Jacqueline says, "I was like, whoah whoah whoah let's look for a goat or something, but yeah. I guess it is foreshadowed / hinted."
Jade says, "clear enough"
DavidW says (to ClubFloyd), "look up compound in book"
CF | Inside the tent 257
CF | Exits: out
CF |
CF | > LOOK UP COMPOUND IN BOOK
CF |
CF | Essences are the backbone of the Indagator's compounds, and
CF | thereby his or her
CF | inquiry.
CF |
CF | While a constellation of essences exist for medicinal, soothsaying,
CF | and other
CF | scientific pursuits, for the Indagator only three varieties
CF | are pertinent:
CF |
CF | * remedy
CF | * poison
CF | * excipient
CF |
CF | Compounds are formed by applying two or more of these essences to an
CF | object or
CF | a surface. When the correct combination is applied, the mixture will
CF | trigger
CF | the desired effect.
CF |
CF | If the wrong compound is applied, the mixture will dissolve,
CF | leaving nothing
CF | but a sense of waste.
CF |
CF | c.f., remedy, poison, excipient
CF |
CF | > Jacqueline says, "So about that black bile..."
DavidW says (to ClubFloyd), "look up black bile"
CF | Inside the tent 258
CF | Exits: out
CF |
CF | > LOOK UP BLACK BILE
CF |
CF | (the Pharmakon)
CF | Black bile is a remedy promoting a melancholy nature: depression,
CF | withdrawal,
CF | sadness, ennui. It is countered by the arsenic poison.
CF |
CF | c.f., arsenic, remedy, melancholic
CF |
CF | > DavidW says, "I suspect that's Eve."
Jacqueline asks, "Does it come from our liver? Must we stab ourselves?"
Jacqueline says, "Kidding."
Jacqueline says, "Hopefully."
DavidW says (to ClubFloyd), "look up eve in book"
CF | Inside the tent 259
CF | Exits: out
CF |
CF | > LOOK UP EVE IN BOOK
CF |
CF | The first Woman to walk the Earth; the Mother of Mankind. Eve's sin,
CF | along
CF | with Adam's, led to their expulsion from paradise.
CF |
CF | Bore sons Cain and Abel, and eldest daughter Awan, among other
CF | children.
CF |
CF | The first four family members--Adam, Eve, Cain, & Abel--each represent
CF | a
CF | Humour, and their temperaments, moods, and emotions are defined as
CF | such. None
CF | of the family members share a Humour.
CF |
CF | Scholastics are uncertain which Humour represents Eve.
CF |
CF | c.f., Four Humours, Eden, Adam
CF |
CF | >
DavidW says (to ClubFloyd), "x reflection"
CF | Inside the tent 260
CF | Exits: out
CF |
CF | > X REFLECTION
CF |
CF | In the black sheen of the polished surface, you spy a faint
CF | representation of
CF | yourself: Your nose, the perspiration across your brow, the corners of
CF | your
CF | mouth drooping, and especially your twin piercing eyes glancing back
CF | at you.
CF |
CF | Most of all, you appear?beleaguered.
CF |
CF | > Jade says, "no, we have itin the inventory"
DavidW says (to ClubFloyd), "apply ocu to reflection"
CF | Inside the tent 261
CF | Exits: out
CF |
CF | > APPLY OCU TO REFLECTION
CF |
CF | You can't do that.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ocu to obsidian"
CF | >
CF | > APPLY OCU TO OBSIDIAN
CF |
CF | You spread some of the arsenic and the phlegm on the obsidian slab.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Your eyes reflecting back at you become the eyes of all who've gazed
CF | into the
CF | obsidian's polished surface. It is Eve who has peered into it the
CF | most.
CF |
CF | A beauty when she was first created, her grace was ground down by her
CF | exile to
CF | the wilderness. Deadened eyes and a lifeless expression have replaced
CF | the
CF | charms of her youth.
CF |
CF | While studying herself in the obsidian mirror, she tells her children
CF | long and
CF | loving stories of life in Eden. Every plant bore succulent fruit and
CF | aromatic
CF | blossoms. The waterfalls provided endless fresh water. Never a storm
CF | to flood
CF | the garden. Never a drought to parch the soil.
CF |
CF | "It was a place of no tomorrows," she tells her children. "It was a
CF | time of no
CF | yesterdays."
CF |
CF | Adam tells her to quit lulling the children with tales of that which
CF | has
CF | passed. "There are stones to turn and lambs to slaughter."
CF |
CF | Eve lives her days in a waking half-dream peering back in time through
CF | the
CF | [More]
DavidW pushes the green 'space' button.
CF | Inside the tent 262
CF | Exits: out
CF |
CF |
CF | When the vision ceases, there is no doubt in your mind: Eve is
CF | afflicted with
CF | melancholy. The Pharmakon has more information.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | > DavidW says, "So, the hair vision requires black bile, chamomile, and wax. We have two of those, I think."
DavidW says (to ClubFloyd), "x chamomile"
CF | Inside the tent 262
CF | Exits: out
CF |
CF | > X CHAMOMILE
CF |
CF | You see no chamomile here.
CF |
CF | >
DavidW says (to ClubFloyd), "look up chamomile in book"
CF | Inside the tent 263
CF | Exits: out
CF |
CF | > LOOK UP CHAMOMILE IN BOOK
CF |
CF | A poison repelling a choleric nature. Counters the yellow bile
CF | remedy.
CF |
CF | c.f., yellow bile, poison, choleric
CF |
CF | > Jade says, "chamomile is a flower. With camomila we do some tea"
DavidW says, "But we could do the stump now. Blood + sage + salt, if I'm not mistaken."
Jacqueline says, "mmm... tea"
DavidW says (to ClubFloyd), "look up renewal in book"
CF | Inside the tent 264
CF | Exits: out
CF |
CF | > LOOK UP RENEWAL IN BOOK
CF |
CF | Although reversing the ravages of human age remains well-beyond the
CF | current
CF | limits of medical science, our understanding of the physical world
CF | does permit
CF | the more modest ability of restoring a simple man-made object to its
CF | earlier
CF | form.
CF |
CF | The alchemical compound novo may be concocted by applying the
CF | following
CF | essences to the article in need of restoration: sulfur & black
CF | bile.
CF |
CF | Note the limits of novo: Complex machinery and intricate work are
CF | unaffected by
CF | the compound. Only the most simplest of creations are within its
CF | powers.
CF |
CF | c.f., essence, alchemy
CF |
CF | > Jade says, "let's try"
DavidW says (to ClubFloyd), "apply sulfur to knife"
CF | Inside the tent 265
CF | Exits: out
CF |
CF | > APPLY SULFUR TO KNIFE
CF |
CF | You spread some of the sulfur on the knife.
CF |
CF | >
DavidW says (to ClubFloyd), "apply black bile to knife"
CF | Inside the tent 266
CF | Exits: out
CF |
CF | > APPLY BLACK BILE TO KNIFE
CF |
CF | You spread some of the black bile on the knife.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The rust sizzles and burns off, producing a noxious smoke. Within
CF | moments, the
CF | years of age and use are wound back, leaving you with a a bright blade
CF | of oiled
CF | iron and a threatening edge.
CF |
CF | [You may now refer to the novo compound by name.]
CF |
CF | >
DavidW says (to ClubFloyd), "cut rope"
CF | Inside the tent 267
CF | Exits: out
CF |
CF | > CUT ROPE
CF |
CF | (with the knife)
CF | After some sawing with the knife, you succeed in cutting the knot,
CF | leaving a
CF | good length of sturdy rope on the ground before you.
CF |
CF | >
DavidW says (to ClubFloyd), "take rope"
CF | Inside the tent 268
CF | Exits: out
CF |
CF | > TAKE ROPE
CF |
CF | You coil up the rope and sling it over your shoulder.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 269
CF | Exits: south west in
CF |
CF | > N
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 270
CF | Exits: south west in
CF |
CF | > N
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Outside the hovel 271
CF | Exits: south west in
CF |
CF | > NW
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 272
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Outside a slaughterhouse 273
CF | Exits: north west in
CF |
CF | > S
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | > Jade says, "welldone"
DavidW says (to ClubFloyd), "s"
CF | Slaughterhouse 274
CF | Exits: out
CF |
CF | > S
CF |
CF | Slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | The tree stump glows a clear blue hue.
CF |
CF | Your inquiry has determined that the tree stump has a revelation
CF | locked within
CF | it.
CF |
CF | > DavidW says, "thanks"
DavidW says (to ClubFloyd), "apply blood to stump"
CF | Slaughterhouse 275
CF | Exits: out
CF |
CF | > APPLY BLOOD TO STUMP
CF |
CF | You cannot apply the blood stains to anything.
CF |
CF | >
DavidW says (to ClubFloyd), "cut me"
CF | Slaughterhouse 276
CF | Exits: out
CF |
CF | > CUT ME
CF |
CF | (with the knife)
CF | After steeling yourself, you open a bit of flesh. Blood flows into
CF | one of the
CF | rucksack's glass phials.
CF |
CF | After drawing a sufficient quantity, you wrap your wound with the
CF | bandage. A
CF | vertigo comes over you; a moment later, the dizziness recedes.
CF |
CF | >
DavidW says (to ClubFloyd), "apply blood to stump"
CF | Slaughterhouse 277
CF | Exits: out
CF |
CF | > APPLY BLOOD TO STUMP
CF |
CF | You spread some of the blood on the tree stump.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sage to stump"
CF | Slaughterhouse 278
CF | Exits: out
CF |
CF | > APPLY SAGE TO STUMP
CF |
CF | You spread some of the sage on the tree stump.
CF |
CF | > Jacqueline leans in.
DavidW says (to ClubFloyd), "apply salt to stump"
CF | Abel's slaughterhouse 279
CF | Exits: out
CF |
CF | > APPLY SALT TO STUMP
CF |
CF | You spread some of the salt on the tree stump.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | In your ear comes a familiar voice, the grim voice of Cain:
CF |
CF | At the close of Slaughter, the blood of forty animals coats my
CF | brother from
CF | neck to knee. His skin is slick and painted dark red from the
CF | umber of his
CF | flock.
CF |
CF | Abel is never happier than during Slaughter. With his
CF | throat-knife's iron
CF | between his teeth, he takes the beast in both hands. In one
CF | confident motion
CF | he wrangles the animal onto the tree stump. The animals stand
CF | wide-eyed with
CF | terror, but they do not resist. For the entirety of their short
CF | lives, he has
CF | been as a father to them.
CF |
CF | When he flicks the fine edge across the beast's neck, only a nick
CF | appears, a
CF | spot of black blood under its jaw. A moment later, a thread
CF | thickens across
CF | its neckline, then begins coursing like a stream. It is my knife,
CF | I forged it
CF | for Abel, and their blood will be reckoned when my time of
CF | accounting comes.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | > DavidW says, "good lord"
Jacqueline says, "good Lord"
DavidW says, "That was gruesome AF."
Jacqueline says, "A lot in this game is."
Jade says, "that Abel... rude man"
DavidW says, "I'm wondering if novo can restore the spinning wheel."
DavidW says, "I'd like to try that."
DavidW says (to ClubFloyd), "n"
CF | Outside a slaughterhouse 280
CF | Exits: north west in
CF |
CF | > N
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 281
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Fire pit 282
CF | Exits: east south west northeast
CF |
CF | > SE
CF |
CF | You can't go that way. From here you could go east, south, west or
CF | northeast.
CF |
CF | You're clammy and perspiring slightly. All the walking around has
CF | made you
CF | feel more winded than you would expect.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 283
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Inside the tent 284
CF | Exits: out
CF |
CF | > S
CF |
CF | Inside the tent
CF | Inside this spacious tent is smashed and overturned equipment, as
CF | though
CF | destroyed in a fit of rage. You gather from the loose bits strewn
CF | about that
CF | this was once a craft workshop.
CF |
CF | >
DavidW says (to ClubFloyd), "apply novo to wheel"
CF | Inside the tent 285
CF | Exits: out
CF |
CF | > APPLY NOVO TO WHEEL
CF |
CF | You spread some of the sulfur and the black bile on the spinning
CF | wheel.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | The damage to the equipment appears beyond the reach of novo's
CF | capabilities.
CF |
CF | > Jade says, "I don't think so"
DavidW says, "agreed"
DavidW says, "Let's tie the rope to the well next."
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 286
CF | Exits: south west in
CF |
CF | > N
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | In the distance the crow cries out three times.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 287
CF | Exits: south west in
CF |
CF | > N
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Outside the hovel 288
CF | Exits: south west in
CF |
CF | > NW
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | > Jade says, "it should be simpler"
DavidW says (to ClubFloyd), "w"
CF | Fire pit 289
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 290
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow launches from the tree, flies a roundabout loop in the hazy
CF | sky, and
CF | returns to its perch.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 291
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "x well"
CF | Well 292
CF | Exits: east south down
CF |
CF | > X WELL
CF |
CF | The stones surrounding the perimeter of the well are mostly egg-shaped
CF | river
CF | rock smoothed by erosion. Judging by the shovel marks cut into the
CF | inner walls
CF | of the well, the well was dug by hand, and is not a natural formation
CF | the
CF | settlers here took advantage of.
CF |
CF | A thick wood crossbeam is mounted over the well.
CF |
CF | [Use RECALL THE WELL to recall the revelation unlocked from the well.]
CF |
CF | >
DavidW says (to ClubFloyd), "tie rope to crossbeam"
CF | Well 293
CF | Exits: east south down
CF |
CF | > TIE ROPE TO CROSSBEAM
CF |
CF | You tie the rope to the crossbeam and throw the other end down to the
CF | bottom of
CF | the well.
CF |
CF | >
DavidW says (to ClubFloyd), "climb rope"
CF | Bottom of well 294
CF | Exits: north southeast up
CF |
CF | > CLIMB ROPE
CF |
CF | Ponderously, and with a streak of self-doubt eating at you, you take
CF | hold of
CF | the rope and rappel down the throat of the well?
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The climb down winded you. Your arms feel doughy and your ribs ache.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | > DavidW says, "huh. a choice of passages."
Jacqueline says, "HUH"
DavidW says, "Hope we don't need a flashlight."
DavidW says (to ClubFloyd), "n"
CF | Corpse 295
CF | Exits: south
CF |
CF | > N
CF |
CF | Corpse
CF | Crumpled before you in an undignified heap is a corpse. From his
CF | attire, you
CF | can tell he was an Indagator from the Academy.
CF |
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar
CF | of sky
CF | and some scattered sunlight.
CF |
CF | A narrow passage runs south.
CF |
CF | A raucous flapping of wings echoes down the cave walls, followed by an
CF | ear-
CF | piercing caaaw. The crow's stark silhouette forms a distinct
CF | outline in the
CF | white light of the crevice above.
CF |
CF | > Jacqueline says, "...or a bone torch."
Jade asks, "the possible torch?"
Jade says, "save"
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | Corpse 295
CF | Exits: south
CF | Saved.
CF |
CF | >
DavidW says (to ClubFloyd), "x corpse"
CF | Crado's corpse 296
CF | Exits: south
CF |
CF | > X CORPSE
CF |
CF | It is Crado, a highly experienced Indagator. He was sent by
CF | the Academy before
CF | you.
CF |
CF | Both his legs are broken. He must have suffered the injury climbing
CF | down the
CF | well, crawled here, and expired. Such are the risks of your chosen
CF | profession?but still. To die in this manner is a waste.
CF |
CF | You discover a band partially hidden by the body.
CF |
CF | A single gentle caw from the crow comes down to you as though
CF | reminding you of
CF | your task at hand.
CF |
CF | > Jacqueline asks, "search 'em?"
Jacqueline says, "Alas, poor Crado. I knew him well."
DavidW says (to ClubFloyd), "take band"
CF | Crado's corpse 297
CF | Exits: south
CF |
CF | > TAKE BAND
CF |
CF | You take the band.
CF |
CF | It's an orbis bracelet!
CF |
CF | > Jacqueline says, "Oh, does he have a - YEAH BAYBEE"
Jade asks, "a replacement for the bracelet?"
Jacqueline says, "Indeed"
DavidW says (to ClubFloyd), "wear bracelet"
CF | Crado's corpse 298
CF | Exits: south
CF |
CF | > WEAR BRACELET
CF |
CF | You set Crado's orbis bracelet about your wrist.
CF |
CF | You're definitely feverish, and grower sicker by the minute, but you
CF | must press
CF | on. Once this inquiry is over, you can take a long, well-deserved
CF | rest.
CF |
CF | > Jacqueline says, "Heck yeah."
Jacqueline asks, "Hm. Still sick, huh?"
DavidW says (to ClubFloyd), "s"
CF | Bottom of well 299
CF | Exits: north southeast up
CF |
CF | > S
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | A dark tunnel 300
CF | Exits: south northwest
CF |
CF | > SE
CF |
CF | You trudge through the dank darkness for a while?
CF |
CF | A dark tunnel
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in
CF | the cave,
CF | and south toward a bright exit.
CF |
CF | A small unadorned clay jug lies on its side on the cave floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x jug"
CF | A dark tunnel 301
CF | Exits: south northwest
CF |
CF | > X JUG
CF |
CF | The clay jug, only a few inches high, appears worthy for holding a few
CF | ounces
CF | of water or other liquid.
CF |
CF | >
DavidW says (to ClubFloyd), "take jug"
CF | A dark tunnel 302
CF | Exits: south northwest
CF |
CF | > TAKE JUG
CF |
CF | You pick up the clay jug.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF | A dark tunnel 303
CF | Exits: south northwest
CF |
CF | > OPEN IT
CF |
CF | The clay jug is not something you can open.
CF |
CF | > Jacqueline says, "These occasional question marks?are weird."
DavidW says, "I think they're em-dashes that the mud can't display."
Jacqueline says, "Ah."
Jacqueline says, "They may come out okay in the transcript."
DavidW says (to ClubFloyd), "s"
CF | An Uncertain Earth 304
CF | Exits: north
CF |
CF | > S
CF |
CF | You trudge down the dark corridor toward a blindingly bright light,
CF | and emerge
CF | into daylight?
CF |
CF | An Uncertain Earth
CF | Swaying in the breeze is a modest array of flowering chamomile.
CF |
CF | A massive crevice has torn open the earth beside the field. Steaming
CF | effluence
CF | emerges from its depths. Across the chasm to the west blooms a robust
CF | field of
CF | sage.
CF |
CF | A dank cave is to the north.
CF |
CF | A few bees fly off from the chamomile and meander across the chasm to
CF | the sage.
CF |
CF | > Jade says, "the chamomile"
DavidW says (to ClubFloyd), "take chamomile"
CF | An Uncertain Earth 305
CF | Exits: north
CF |
CF | > TAKE CHAMOMILE
CF |
CF | You pick all the flowering chamomile, as only the yellow pistil is
CF | suitable for
CF | mixing compounds.
CF |
CF | >
DavidW says (to ClubFloyd), "x chasm"
CF | An Uncertain Earth 306
CF | Exits: north
CF |
CF | > X CHASM
CF |
CF | The gaping forked chasm cuts several jagged cracks across the earth
CF | like
CF | lightning in the sky. They're wide and deep enough to block your
CF | path.
CF |
CF | Noxious steam emerges from below and billows into the air.
CF |
CF | > DavidW says, "I guess we can only return the way we came."
DavidW says (to ClubFloyd), "n"
CF | A dark tunnel 307
CF | Exits: south northwest
CF |
CF | > N
CF |
CF | You plunge into the cave and its dim dankness?
CF |
CF | A dark tunnel
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in
CF | the cave,
CF | and south toward a bright exit.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Bottom of well 308
CF | Exits: north southeast up
CF |
CF | > NW
CF |
CF | You trudge through the darkness toward a dim opening in the caves lit
CF | from
CF | above?
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Well 309
CF | Exits: east south down
CF |
CF | > U
CF |
CF | With careful but determined progress, you haul yourself up the shaft
CF | of the
CF | well?
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 310
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow in the branches stares down at you with its beady left eye.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 311
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Fire pit 312
CF | Exits: east south west northeast
CF |
CF | > SE
CF |
CF | You can't go that way. From here you could go east, south, west or
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Outside a slaughterhouse 313
CF | Exits: north west in
CF |
CF | > S
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 314
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 315
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Hovel 316
CF | Exits: out
CF |
CF | > E
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | You notice a strand of blond hair caught in the mud and thatch of the
CF | rear
CF | wall.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor.
CF |
CF | The strand of blond hair glows a clear blue hue.
CF |
CF | Your inquiry has determined that the strand of blond hair has a
CF | revelation
CF | locked within it.
CF |
CF | >
DavidW says (to ClubFloyd), "apply black bile to hair"
CF | Hovel 317
CF | Exits: out
CF |
CF | > APPLY BLACK BILE TO HAIR
CF |
CF | You spread some of the black bile on the strand of blond hair.
CF |
CF | >
DavidW says (to ClubFloyd), "apply chamomile to hair"
CF | Hovel 318
CF | Exits: out
CF |
CF | > APPLY CHAMOMILE TO HAIR
CF |
CF | You spread some of the chamomile on the strand of blond hair.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to hair"
CF | >
CF | > APPLY WAX TO HAIR
CF |
CF | You spread some of the wax on the strand of blond hair.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice, once more:
CF |
CF | Mother commands me to marry my sister, Awan, as well as Second
CF | Daughter when
CF | she is of age.
CF |
CF | To me, she says: "As the eldest, you are responsible for Abel and
CF | your sisters.
CF | When your father and I are no longer of this world, you will be
CF | patriarch."
CF |
CF | To my brother, she says: "Abel, you will serve your brother, to
CF | ensure the
CF | family of Mankind prospers and spreads."
CF |
CF | Our sisters gather in a tight brood far from the Fire. The
CF | dancing flames
CF | illuminate their horrified expressions.
CF |
CF | "Cain, you and your sisters will produce twelve children," she
CF | says.
CF |
CF | I plead with her. The sheep and swine do not breed brother with
CF | sister. "Eve
CF | is in charge of family matters," is all Father will say.
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | Hovel 319
CF | Exits: out
CF | Abel announces: "If Cain discards Awan, I will marry her."
CF | But Mother will
CF | have none of it.
CF |
CF | That night, Mother drapes over the bed a veil of muslin and linen.
CF | She
CF | perfumes the bed with rare oils and essences. Awan and I are led
CF | to this bower
CF | and instructed to lay together. We are left alone in the
CF | hovel.
CF |
CF | Pressed together for warmth, my sister's thick mane pillows both
CF | our faces.
CF | She whispers to me: "Please?no?please do not?"
CF |
CF | The uncomfortable reckonings of the Earth's first inhabitants fades
CF | off.
CF |
CF | The hair sizzles away into a sour wispy smoke.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | > Jacqueline says, "Yeah, I'm having the reaction that the game wants me to have. Well done, game."
DavidW says, "I prefer to believe that Adam, if he existed at all, was the First Man of his tribe, not the first man ever, and his children mated outside his tribe."
DavidW says, "otherwise, you can't avoid the incest problem."
Roger says, "Adam, the first Targaryen"
Jade says, "God take some living creatures and pushed his spirit, aka intelligence, etc into them."
DavidW says, "I think the pain in my leg is where it joins to my pelvis. Walking in painful."
Jacqueline laughs at Roger.
Jade asks, "are you alright?"
DavidW says, "not completely."
DavidW says, "It's okay-ish while sitting, but I just got up to get the last two slices of pizza from the kitchen and ow ow ow."
Jade exclaims, "if, what a nightmare new year!"
Jade says, "uf"
Jacqueline says, "brb"
Jade exclaims, "pizza party!"
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed eight of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The slaughterhouse
CF | * The strand of hair
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * novo: Restore a manmade invention to its original purpose
CF | * ocu: Make a human-like yield an eyewitness revelation
CF | * ostendo: Reveal compound to unlock revelation
CF |
CF | You've learned the following about the family members:
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | [More]
DavidW pushes the green 'space' button.
CF | Hovel 319
CF | Exits: out
CF |
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | > DavidW asks, "Should we try the broken rock again?"
Jade says, "so eve is ..."
Jade says, "melancholic"
DavidW says, "Eve is melancholic."
DavidW says, "The mirror told us that ."
DavidW says, "I'm not sure why MEMORIES omitted that."
DavidW says (to ClubFloyd), "look in jug"
CF | Hovel 320
CF | Exits: out
CF |
CF | > LOOK IN JUG
CF |
CF | You see nothing interesting in the clay jug.
CF |
CF | >
DavidW says (to ClubFloyd), "look up awan in book"
CF | Hovel 321
CF | Exits: out
CF |
CF | > LOOK UP AWAN IN BOOK
CF |
CF | First daughter of Adam and Eve.
CF |
CF | Awan was the sister, and later wife, of Cain.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | Outside the hovel 322
CF | Exits: south west in
CF |
CF | > OUT
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | > Jacqueline asks, "omg we've only seen 8 of 16?"
DavidW says, "yes. Sorry."
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 323
CF | Exits: south west in
CF |
CF | > N
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Outside the hovel 324
CF | Exits: south west in
CF |
CF | > NW
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 325
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 326
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 327
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 328
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to rock"
CF | Clearing 329
CF | Exits: north south southeast southwest
CF |
CF | > APPLY OSTENDO TO ROCK
CF |
CF | You spread some of the salt and the sulfur on the russet-brown rock.
CF |
CF | The ostendo mixture sizzles and smokes. Something is wrong--the
CF | noxious fumes
CF | smell raw and sour--
CF |
CF | Anguished screams come at you like banshees from all directions. They
CF | send you
CF | reeling left and right in confusion.
CF |
CF | Sapped and exhausted from the experience, you reckon you need to learn
CF | more
CF | revelations before you can unlock the event recorded with the rock.
CF |
CF | You should also be certain of the Humour corresponding to each family
CF | member:
CF | Adam, Eve, Cain, and Abel. (Use MEMORIES to track what you've
CF | learned.)
CF |
CF | >
DavidW says (to ClubFloyd), "x jug"
CF | Clearing 330
CF | Exits: north south southeast southwest
CF |
CF | > X JUG
CF |
CF | The clay jug, only a few inches high, appears worthy for holding a few
CF | ounces
CF | of water or other liquid.
CF |
CF | > Jacqueline says, "Belatedly, no need to apologize - I just felt like you were rockin' it (boom boom boom) and that we must be close."
Jade says, "we need to learn about eye's humour"
Jade says, "eve"
DavidW says (to Jade), "We learned it. I don't know why the game didn't record it."
Jade says, "it is odd indeed"
DavidW says, "It's Abel's that hasn't been explicitly revealed."
DavidW says, "I'm not sure what to try next."
Jade says, "you don't need to aplogize"
Jade asks, "camomila?"
DavidW says, "I assume we need to move the boulder somehow."
Jacqueline says, "Hm, yeah."
DavidW says, "What about the chamomile"
Jacqueline says, "Don't ask Abel for help with that. He's not into moving rocks."
Jade asks, "have we used camomila yet?"
DavidW says, "yes."
DavidW says, "We used it on the hair."
Jade says, "ok, turn on."
Jade says, "ok then"
DavidW says, "We haven't used the jug for anything."
Jade says, "it seems we could catch the crow in the tree"
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 331
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 332
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | A flapping of wings and feathers comes from the crow above.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 333
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "x well"
CF | Well 334
CF | Exits: east south down
CF |
CF | > X WELL
CF |
CF | The stones surrounding the perimeter of the well are mostly egg-shaped
CF | river
CF | rock smoothed by erosion. Judging by the shovel marks cut into the
CF | inner walls
CF | of the well, the well was dug by hand, and is not a natural formation
CF | the
CF | settlers here took advantage of.
CF |
CF | A thick wood crossbeam is mounted over the well.
CF |
CF | [Use RECALL THE WELL to recall the revelation unlocked from the well.]
CF |
CF | > DavidW says, "If we had a shovel, we might pry the boulder loose."
Jacqueline asks (of Jade), "How do you propose we catch the crow?"
Jacqueline says, "(I am not sure we're supposed to catch the crow, but I'm all for it.)"
DavidW says, "I think catching the crow would be a grave mistake."
DavidW says, "I think the crow is basically God's eyes and ears."
Jacqueline nods appreciatively.
DavidW says (to ClubFloyd), "look up crow in book"
CF | Well 335
CF | Exits: east south down
CF |
CF | > LOOK UP CROW IN BOOK
CF |
CF | These flying pests pillage sown fields of their farmers' labors and
CF | steal table
CF | scraps when the homemaker is unaware or away. They are a nuisance,
CF | and little
CF | more.
CF |
CF | They have but one flaw: They are entranced by all that shines,
CF | glitters, or
CF | gleams. They especially enjoy their own reflection. Their vanity is
CF | peerless
CF | in the animal kingdom.
CF |
CF | Hester IV of Minscip adds a brief note: "Crows are most useful allies
CF | in an
CF | Indagator's inquiry! Given the right tool or implement, they
CF | may be able to
CF | perform small tasks beyond your capabilities!"
CF |
CF | > Jacqueline says, "Obsidian."
DavidW asks, "yeah, but what task does one give to a crow?"
Jacqueline says, "He could move the boulder for -- never mind."
DavidW says, "well, I'll try it."
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 336
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | In the branches of the great cedar 337
CF | Exits: down up
CF |
CF | > U
CF |
CF | In the branches of the great cedar
CF | From this vantage you overlook much of the settlement below, and have
CF | a good
CF | view of the mountains to the south.
CF |
CF | The crow sits on the branch with you. It regards you with an
CF | inquisitive
CF | angling of its head.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | In the branches of the great cedar 337
CF | Exits: down up
CF | Saved.
CF |
CF | >
DavidW says (to ClubFloyd), "show slab to crow"
CF | In the branches of the great cedar 338
CF | Exits: down up
CF |
CF | > SHOW SLAB TO CROW
CF |
CF | The cagey crow sneaks a peek of itself in the polished obsidian
CF | reflection. It
CF | dances around a bit and admires its moves. It tries taking the slab
CF | between
CF | its beak, but the rock is simply too heavy for it to carry.
CF |
CF | Once satisfied, it jitters back down the tree limb and out of your
CF | reach.
CF |
CF | > Jacqueline says, "huh"
DavidW says (to ClubFloyd), "crow, move boulder"
CF | In the branches of the great cedar 338
CF | Exits: down up
CF |
CF | > CROW, MOVE BOULDER
CF |
CF | You see no boulder here.
CF |
CF | >
DavidW says (to ClubFloyd), "crow, follow me"
CF | In the branches of the great cedar 339
CF | Exits: down up
CF |
CF | > CROW, FOLLOW ME
CF |
CF | The crow ignores you.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ocu to crow"
CF | In the branches of the great cedar 340
CF | Exits: down up
CF |
CF | > APPLY OCU TO CROW
CF |
CF | The crow remains well out of your reach. The branch you share tapers
CF | rapidly,
CF | and would not support your weight if you were to venture further out
CF | upon it.
CF |
CF | > DavidW asks, "Should we search the corpse? Fill the jug with water?"
Jade says, "the crow seems to be part of landscape, lol"
DavidW says (to ClubFloyd), "x knife"
CF | In the branches of the great cedar 341
CF | Exits: down up
CF |
CF | > X KNIFE
CF |
CF | This short knife is little more than a strip of iron beaten down to a
CF | blade and
CF | a rough handle. The blade is a little longer than your smallest
CF | finger and
CF | shiny and quite sharp.
CF |
CF | Another rocking jolt strikes, upsetting your balance to and fro. It's
CF | all you
CF | can do to keep yourself upright. The tree leaves shiver and rattle
CF | with the
CF | motion.
CF |
CF | The crow seems unbothered, as though quite accustomed to it.
CF |
CF | > Jacqueline asks, "I had suggested that we search the corpse. Did we not get the bracelet that way?"
DavidW says, "no, I just took the band that was visible."
DavidW says (to ClubFloyd), "show knife to crow"
CF | In the branches of the great cedar 342
CF | Exits: down up
CF |
CF | > SHOW KNIFE TO CROW
CF |
CF | It's?unimpressed.
CF |
CF | > DavidW says, "The knife is shiny, crow."
DavidW says (to ClubFloyd), "d"
CF | Foot of the great cedar tree 343
CF | Exits: east south west up
CF |
CF | > D
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF | Foot of the great cedar tree 344
CF | Exits: east south west up
CF |
CF | > X TREE
CF |
CF | The leafy branches of the elderly cedar tree spread high above with a
CF | protective reach.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 345
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Bottom of well 346
CF | Exits: north southeast up
CF |
CF | > D
CF |
CF | You take hold of the rope and rappel down the well?
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Crado's corpse 347
CF | Exits: south
CF |
CF | > N
CF |
CF | Crado's corpse
CF | Crado's corpse lays before you in an undignified heap.
CF |
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar
CF | of sky
CF | and some scattered sunlight. The crow peers down at you with a
CF | curious tilt of
CF | its head.
CF |
CF | A narrow passage runs south.
CF |
CF | >
DavidW says (to ClubFloyd), "search corpse"
CF | Crado's corpse 348
CF | Exits: south
CF |
CF | > SEARCH CORPSE
CF |
CF | Alas, you find no equipment or essences Crado may have been carrying
CF | at the
CF | time of his demise. Perhaps they were washed away. Perhaps he'd not
CF | located
CF | any before he perished.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Bottom of well 349
CF | Exits: north southeast up
CF |
CF | > S
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "fill jug"
CF | Bottom of well 350
CF | Exits: north southeast up
CF |
CF | > FILL JUG
CF |
CF | (with the underground stream)
CF | You fill the jug with water.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Well 351
CF | Exits: east south down
CF |
CF | > U
CF |
CF | With careful but determined progress, you haul yourself up the shaft
CF | of the
CF | well?
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
DavidW says (to ClubFloyd), "x jug"
CF | Well 352
CF | Exits: east south down
CF |
CF | > X JUG
CF |
CF | It stands only a few inches high. In the clay jug you see some cold
CF | water.
CF |
CF | > Jade says, "ok"
DavidW says (to ClubFloyd), "x water"
CF | Well 353
CF | Exits: east south down
CF |
CF | > X WATER
CF |
CF | It's clear and cold.
CF |
CF | > Jade asks, "what can we mi here?"
Jade says, "mix"
DavidW says, "we know four compounds, I think."
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed eight of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The slaughterhouse
CF | * The strand of hair
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * novo: Restore a manmade invention to its original purpose
CF | * ocu: Make a human-like yield an eyewitness revelation
CF | * ostendo: Reveal compound to unlock revelation
CF |
CF | You've learned the following about the family members:
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | [More] DavidW says, "I don't remember any other extinquished fires to re-light."
DavidW says, "We used ocu on part the scarecrow and the mirror."
DavidW says, "I don't remember anything else glowing blue for a memory to unlock."
DavidW says (to ClubFloyd), "x bracelet"
DavidW says (to ClubFloyd), "x bracelet"
Jacqueline pushes the green 'space' button.
CF | Well 353
CF | Exits: east south down
CF |
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | > DavidW says, "thanks"
Jacqueline says, "Yep"
DavidW says (to ClubFloyd), "x bracelet"
CF | Well 354
CF | Exits: east south down
CF |
CF | > X BRACELET
CF |
CF | Once your inquiry is completed, it can deliver you back to the safety
CF | and
CF | comforts of the Academy.
CF |
CF | This is Crado's orbis, though. If you were to place it on his body,
CF | he would
CF | be sent back to the Academy for a proper burial. The orbis bracelet
CF | would
CF | travel with him.
CF |
CF | > Jacqueline says, "Oh dang. Don't drop that on us, game."
DavidW says, "too late"
Jacqueline asks, "Can we give him a proper burial here and, y'know, not die here?"
DavidW says, "Still haven't found a shovel."
DavidW says, "Let's return to the boulder and see if that reveals anything."
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 355
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow launches from the tree, flies a roundabout loop in the hazy
CF | sky, and
CF | returns to its perch.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 356
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | > Jade exclaims, "what a dilemma!"
DavidW says (to ClubFloyd), "ne"
CF | Landslide 357
CF | Exits: southwest in
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Landslide
CF | Loose shale and rock covers the foothill of a mountain range. A huge
CF | boulder
CF | stands against the side of the mountain, surrounded by the loose rock.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF | Landslide 358
CF | Exits: southwest in
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a braid of cups (in which is some wax)
CF | * a bandage
CF | * Crado's orbis bracelet
CF | * a lumens gem
CF | * a rucksack (in which are some lymph, some black bile, some blood,
CF | some
CF | yellow bile, some arsenic, and some phlegm)
CF |
CF | and carrying
CF |
CF | * a knife
CF | * some wheat
CF | * an animal bone
CF | * a clay jug (in which is some cold water)
CF | * a pulverulent cloth (in which are some ash, some sage, some
CF | chamomile,
CF | some sulfur, and some salt)
CF | * an obsidian slab
CF | * the Pharmakon
CF | * a vellum envelope
CF |
CF | > DavidW says, "We've done nothing with the wheat."
DavidW says, "or the bone"
Jacqueline says, "no"
Jade asks, "some bread?"
DavidW says (to ClubFloyd), "drink water"
CF | Landslide 359
CF | Exits: southwest in
CF |
CF | > DRINK WATER
CF |
CF | You drink it all down. It's delicious.
CF |
CF | >
DavidW says (to ClubFloyd), "put wheat in jug"
CF | Landslide 360
CF | Exits: southwest in
CF |
CF | > PUT WHEAT IN JUG
CF |
CF | That won't fit in the jug.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone in jug"
CF | Landslide 361
CF | Exits: southwest in
CF |
CF | > PUT BONE IN JUG
CF |
CF | That won't fit in the jug.
CF |
CF | > DavidW says, "So it's not a mortar and pestle."
DavidW says (to ClubFloyd), "look up wheat in book"
CF | Landslide 362
CF | Exits: southwest in
CF |
CF | > LOOK UP WHEAT IN BOOK
CF |
CF | The formulary has no obvious information on "wheat."
CF |
CF | >
DavidW says (to ClubFloyd), "look up bone in book"
CF | Landslide 363
CF | Exits: southwest in
CF |
CF | > LOOK UP BONE IN BOOK
CF |
CF | There is no entry for "bone."
CF |
CF | >
DavidW says (to ClubFloyd), "look up water in book"
CF | Landslide 364
CF | Exits: southwest in
CF |
CF | > LOOK UP WATER IN BOOK
CF |
CF | The formulary has no obvious information on "water."
CF |
CF | >
DavidW says (to ClubFloyd), "look up iron in book"
CF | Landslide 365
CF | Exits: southwest in
CF |
CF | > LOOK UP IRON IN BOOK
CF |
CF | You find nothing specific on "iron" or "ore," but the formulary is
CF | poorly
CF | organized. Perhaps searching for other terms would bear fruit.
CF |
CF | >
DavidW says (to ClubFloyd), "look up magnet in book"
CF | Landslide 366
CF | Exits: southwest in
CF |
CF | > LOOK UP MAGNET IN BOOK
CF |
CF | Try as you might, you could not locate an entry for "magnet."
CF |
CF | >
DavidW says (to ClubFloyd), "look up meteorite in book"
CF | Landslide 367
CF | Exits: southwest in
CF |
CF | > LOOK UP METEORITE IN BOOK
CF |
CF | You find no entry for "meteorite" in the formulary.
CF |
CF | >
DavidW says (to ClubFloyd), "look up boulder in book"
CF | Landslide 368
CF | Exits: southwest in
CF |
CF | > LOOK UP BOULDER IN BOOK
CF |
CF | There is no entry for "boulder."
CF |
CF | The scolding voice of Hester IV of Minscip rings out across your
CF | thoughts: "Do
CF | not waste precious time lost in the pages of the Pharmakon!
CF | Your inquiry
CF | awaits! ONWARD!"
CF |
CF | >
DavidW says (to ClubFloyd), "look up steel in book"
CF | Landslide 369
CF | Exits: southwest in
CF |
CF | > LOOK UP STEEL IN BOOK
CF |
CF | You find no entry for "steel" in the formulary.
CF |
CF | >
DavidW says (to ClubFloyd), "x boulder"
CF | Landslide 370
CF | Exits: southwest in
CF |
CF | > X BOULDER
CF |
CF | A boulder the shape of an enormous egg has come to rest at the foot of
CF | the
CF | mountain. Peering around its edges, you realize it's blocking the
CF | entrance to
CF | a cavern beyond.
CF |
CF | You also detect streaks and flecks of iron ore shot throughout the
CF | great rock.
CF |
CF | > Jade exclaims, "the big brother!"
Jacqueline says, "Oh. Cavern. I'd missed that bit."
DavidW says (to ClubFloyd), "hatch egg"
CF | Landslide 370
CF | Exits: southwest in
CF |
CF | > HATCH EGG
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x egg"
CF | Landslide 370
CF | Exits: southwest in
CF |
CF | > X EGG
CF |
CF | You see no egg here.
CF |
CF | > Jade asks, "is the obsidian a key?"
DavidW says (to ClubFloyd), "sit on boulder"
CF | Landslide 371
CF | Exits: southwest in
CF |
CF | > SIT ON BOULDER
CF |
CF | The boulder isn't something you can sit on.
CF |
CF | > DavidW says, "no the obsidian is a mirror"
DavidW says (to ClubFloyd), "search shale"
CF | Landslide 372
CF | Exits: southwest in
CF |
CF | > SEARCH SHALE
CF |
CF | You see nothing interesting in the shale.
CF |
CF | >
DavidW says (to ClubFloyd), "dig shale"
CF | Landslide 373
CF | Exits: southwest in
CF |
CF | > DIG SHALE
CF |
CF | You can't dig there.
CF |
CF | >
DavidW says (to ClubFloyd), "dig boulder"
CF | Landslide 374
CF | Exits: southwest in
CF |
CF | > DIG BOULDER
CF |
CF | You can't dig there.
CF |
CF | >
DavidW says (to ClubFloyd), "dig ground"
CF | Landslide 375
CF | Exits: southwest in
CF |
CF | > DIG GROUND
CF |
CF | The ground is not important.
CF |
CF | >
DavidW says (to ClubFloyd), "pull boulder"
CF | Landslide 376
CF | Exits: southwest in
CF |
CF | > PULL BOULDER
CF |
CF | Pulling the boulder has no effect.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to boulder"
CF | Landslide 377
CF | Exits: southwest in
CF |
CF | > LISTEN TO BOULDER
CF |
CF | You hear nothing out of the ordinary.
CF |
CF | >
DavidW says (to ClubFloyd), "touch boulder"
CF | Landslide 378
CF | Exits: southwest in
CF |
CF | > TOUCH BOULDER
CF |
CF | You feel nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "put knife on boulder"
CF | Landslide 379
CF | Exits: southwest in
CF |
CF | > PUT KNIFE ON BOULDER
CF |
CF | You can't put that on the boulder, but you might be able to apply some
CF | of your
CF | essentia to produce a compound.
CF |
CF | > DavidW says, "That may be a default message."
Jade asks, "restore?"
DavidW says, "The boulder isn't manmade."
Jade says, "yes, yes"
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 380
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Outside a slaughterhouse 381
CF | Exits: north west in
CF |
CF | > S
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | From this distance, the crow's blackness perched in the tree limbs
CF | makes an
CF | oval hole in this serene, if ominous, place.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 382
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 383
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Inside the tent 384
CF | Exits: out
CF |
CF | > S
CF |
CF | Inside the tent
CF | Inside this spacious tent is smashed and overturned equipment, as
CF | though
CF | destroyed in a fit of rage. You gather from the loose bits strewn
CF | about that
CF | this was once a craft workshop.
CF |
CF | >
DavidW says (to ClubFloyd), "apply novo to table"
CF | Inside the tent 385
CF | Exits: out
CF |
CF | > APPLY NOVO TO TABLE
CF |
CF | You spread some of the sulfur and the black bile on the weaving table.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | The damage to the equipment appears beyond the reach of novo's
CF | capabilities.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 386
CF | Exits: south west in
CF |
CF | > N
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Hovel 387
CF | Exits: out
CF |
CF | > E
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take strips"
CF | Hovel 388
CF | Exits: out
CF |
CF | > TAKE STRIPS
CF |
CF | The ragged strips of unsanitary linen are useless.
CF |
CF | >
DavidW says (to ClubFloyd), "apply novo to strips"
CF | Hovel 389
CF | Exits: out
CF |
CF | > APPLY NOVO TO STRIPS
CF |
CF | You cannot apply anything to the linen.
CF |
CF | >
DavidW says (to ClubFloyd), "search strips"
CF | Hovel 390
CF | Exits: out
CF |
CF | > SEARCH STRIPS
CF |
CF | Just handling the linen sends dust motes up into the meager light
CF | admitted
CF | through the entryway.
CF |
CF | > Jade says, "x basket"
DavidW says, "hm. It's past 4 pm and I haven't a clue what to do next."
DavidW says (to ClubFloyd), "x basket"
CF | Hovel 391
CF | Exits: out
CF |
CF | > X BASKET
CF |
CF | This excessively large woven basket appears to have been designated
CF | for wash
CF | day, or some other chore requiring bulky quantities be moved about.
CF | It was
CF | well-crafted originally, but years and use have rendered it floppy and
CF | limp.
CF |
CF | It's turned upside-down on the dirt floor.
CF |
CF | > Jade says, "turn it"
DavidW says (to ClubFloyd), "turn basket"
CF | Hovel 392
CF | Exits: out
CF |
CF | > TURN BASKET
CF |
CF | The oversized upside-down basket is simply too cumbersome to turn
CF | over.
CF |
CF | > Jacqueline says, "We can let it go for a week."
DavidW says (to ClubFloyd), "apply novo to basket"
CF | Hovel 393
CF | Exits: out
CF |
CF | > APPLY NOVO TO BASKET
CF |
CF | You spread some of the sulfur and the black bile on the woven basket.
CF |
CF | The basket's weave tightens and grows a bit less limp.
CF |
CF | > Jacqueline says, "Though again, I can only do 1.5 hrs next time."
DavidW says (to ClubFloyd), "take basket"
CF | Hovel 394
CF | Exits: out
CF |
CF | > TAKE BASKET
CF |
CF | The oversized, overturned basket, as large as a dinghy, flops around
CF | as you
CF | attempt to pick it up. Eventually you give up trying.
CF |
CF | > Jade says, "ok. Here it is 22:17 pm and I work tomorrow."
DavidW says (to ClubFloyd), "turn basket"
CF | Hovel 395
CF | Exits: out
CF |
CF | > TURN BASKET
CF |
CF | The oversized upside-down basket is simply too cumbersome to turn
CF | over.
CF |
CF | > Jacqueline says, "Sleep well, Jade."
Jade says, "thanks for the session and the leading"
DavidW says, "thanks"
Jade says, "be safe and take care of yourselves"
Jacqueline exclaims, "Yes. Thank you, DW!"
DavidW says, "thanks to both of you for your help"
DavidW says (to Jacqueline), "sorry I didn't finish it. I know you'd like this one to be done."
Jade says, "I like this game so much"
DavidW says, "It's an unusual game, certainly."
Jade says, "then we will enjoy it another week"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
DavidW says (to ClubFloyd), "cfcain23"
CF | Hovel 395
CF | Exits: out
CF | Saved.
CF |
CF | >
Roger goes home.
Jacqueline departs. A clowder of cats chatters in the distance. Jade says, "let's enjoy the positive side"
DavidW says, "yes"
DavidW says, "I do like the alchemy, cumbersome as it is."
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Jade says, "I will follow your improvements in the walkthrough"
DavidW says, "I'll update the notes as soon as I can. Tonight or tomorrow."
DavidW says, "Looks like since I wasn't mapping properly, I missed two exits."
*** SESSION THREE ***
DavidW says, "The plan is to continue with According to Cain. I've updated my notes."
DavidW says, "When playing last week, we overlooked a south exit from the sage field, so I recommend finding out what's there."
DavidW says, "There's also a southwest trail that we can't use because it's too confusing or something like that."
DavidW says, "hi Roger"
Jade says, " hello" Jade says, "hello Roger"
Roger says, "hi hi. Multitasking but I'll try to contribute"
DavidW says, "okay."
DavidW asks, "Should we start or wait longer?"
Jade says, "As you command"
DavidW says, "well, I want to start. I'm curious to see what was missed."
DavidW says (to ClubFloyd), "l"
CF | Hovel 396
CF | Exits: out
CF |
CF | > L
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | Outside the hovel 397
CF | Exits: south west in
CF |
CF | > OUT
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | A distant screech from the crow sounds like a rebuke carried to you in
CF | the
CF | wind.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 398
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 399
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow pecks at its resting place with its beak.
CF |
CF | > Jade says, "let's see"
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 400
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 401
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 402
CF | Exits: north east south
CF |
CF | > S
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | The earth rolls beneath you. A rumbling under the soil accompanies
CF | the
CF | movement before it all tapers off.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Base of mountain 403
CF | Exits: north up
CF |
CF | > S
CF |
CF | After a taxing journey across the valley plain, you reach the foot of
CF | a
CF | mountain range?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | The settlement is north.
CF |
CF | > DavidW asks, "obsidian block? Like in 2001: A Space Odyssey?"
DavidW says (to ClubFloyd), "x block"
CF | Base of mountain 404
CF | Exits: north up
CF |
CF | > X BLOCK
CF |
CF | This stout and abused obsidian block sits stolid and frog-like. Deep
CF | scratches
CF | are cut down its north-facing side.
CF |
CF | An oval scar on its top marks where a small slab of the black rock has
CF | been cut
CF | away.
CF |
CF | > DavidW says, "oh, the mirror was cut from this."
DavidW says (to ClubFloyd), "x scratches"
CF | Base of mountain 405
CF | Exits: north up
CF |
CF | > X SCRATCHES
CF |
CF | A mess of deep scratches run down one side of the obsidian block. It
CF | all
CF | appears chaotic, as though some mighty antediluvian creature sharpened
CF | his
CF | claws here. (Pray you do not run into such a beast!)
CF |
CF | >
DavidW says (to ClubFloyd), "x scar"
CF | Base of mountain 406
CF | Exits: north up
CF |
CF | > X SCAR
CF |
CF | The oval scar on the top of the obsidian marks where a palm-sized slab
CF | has been
CF | cut away.
CF |
CF | >
DavidW says (to ClubFloyd), "put slab in scar"
CF | Base of mountain 407
CF | Exits: north up
CF |
CF | > PUT SLAB IN SCAR
CF |
CF | The obsidian mirror fits the obsidian block's oval scar perfectly.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | > DavidW says, "oh. blue hue means a memory is locked in it."
DavidW says (to ClubFloyd), "apply ostendo to block"
CF | Base of mountain 408
CF | Exits: north up
CF |
CF | > APPLY OSTENDO TO BLOCK
CF |
CF | You spread some of the salt and the sulfur on the obsidian block.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the obsidian block?
CF |
CF | In your ear comes a disembodied whisper: "A melancholic remedy, a
CF | phlegmatic
CF | poison, a binding excipient, and the Body of the Three Primes."
CF |
CF | > DavidW says, "ok, gonna look at my notes to decode that."
Jade says, "we see that lately last day"
DavidW says, "I think it wants black bile, sage, grease, and salt. And we don't have any grease yet."
DavidW says (to ClubFloyd), "l"
CF | Base of mountain 409
CF | Exits: north up
CF |
CF | > L
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | Your inquiry has determined that the obsidian block has a revelation
CF | locked
CF | within it.
CF |
CF | The settlement is north.
CF |
CF | > DavidW asks, "okay to continue up the mountain?"
DavidW says, "I have no idea if there's grease up there, unless a bear died."
DavidW says (to ClubFloyd), "u"
CF | Animal trails 410
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > U
CF |
CF | Animal trails
CF | You find yourself in a patchwork of ill-defined animal trails among
CF | the
CF | thickets and underbrush of the mountain side. The thick mountain mist
CF | not only
CF | dampens your spirits, but it also impedes travel.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | > Jade says, "lol"
DavidW says, "oh dear."
DavidW says, "Is this the entrance to a maze? I hope not."
DavidW says (to ClubFloyd), "smell"
CF | Animal trails 411
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SMELL
CF |
CF | You smell nothing out of the ordinary.
CF |
CF | >
DavidW says (to ClubFloyd), "x mist"
CF | Animal trails 412
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > X MIST
CF |
CF | The perpetual haze dominating the sky masks the sun and disperses its
CF | light.
CF |
CF | > Jade says, "yes"
DavidW asks, "well, start with north, I guess?"
DavidW says (to ClubFloyd), "n"
CF | Animal trails 413
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > N
CF |
CF | Animal trails
CF | In a moment of quiet desperation, you find yourself wishing the crow
CF | was here,
CF | if even for the simple pleasure of the company.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Animal trails 414
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > NE
CF |
CF | Animal trails
CF | You press on with optimism fading into despair. You sense you are
CF | quite lost.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | > DavidW asks, "This isn't getting us anywhere, is it?"
DavidW says (to ClubFloyd), "e"
CF | Animal trails 415
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > E
CF |
CF | Animal trails
CF | You continue through the underbrush, unsure if you're making progress
CF | to the
CF | summit.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Animal trails 416
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SE
CF |
CF | Animal trails
CF | Have you been here before? Are you traveling in circles?
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Animal trails 417
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > S
CF |
CF | Animal trails
CF | You wander the tangle of trails feeling turned around and lost with
CF | every other
CF | step.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Animal trails 418
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SW
CF |
CF | Animal trails
CF | You curse the animals that made these trails--you curse yourself for
CF | thinking
CF | they would lead to a point of human interest.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Animal trails 419
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > W
CF |
CF | Animal trails
CF | With the sun in the sky so ill-defined, your progress up the mountain
CF | feels?aimless.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Animal trails 420
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > NW
CF |
CF | Animal trails
CF | Have you been here before? Are you traveling in circles?
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | > DavidW says, "yeah, I think we either need to bring the crow here as a guide, or disperse the mist somehow."
DavidW says (to ClubFloyd), "look up mist"
CF | Animal trails 421
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > LOOK UP MIST
CF |
CF | (the Pharmakon)
CF | The formulary has no obvious information on "mist."
CF |
CF | >
DavidW says (to ClubFloyd), "look up sun"
CF | Animal trails 422
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > LOOK UP SUN
CF |
CF | (the Pharmakon)
CF | You find no entry for "sun" in the formulary.
CF |
CF | >
DavidW says (to ClubFloyd), "look up crow"
CF | Animal trails 423
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > LOOK UP CROW
CF |
CF | (the Pharmakon)
CF | These flying pests pillage sown fields of their farmers' labors and
CF | steal table
CF | scraps when the homemaker is unaware or away. They are a nuisance,
CF | and little
CF | more.
CF |
CF | They have but one flaw: They are entranced by all that shines,
CF | glitters, or
CF | gleams. They especially enjoy their own reflection. Their vanity is
CF | peerless
CF | in the animal kingdom.
CF |
CF | Hester IV of Minscip adds a brief note: "Crows are most useful allies
CF | in an
CF | Indagator's inquiry! Given the right tool or implement, they
CF | may be able to
CF | perform small tasks beyond your capabilities!"
CF |
CF | > Roger says, "oh yeah"
DavidW says, "It admired itself in the mirror but didn't take it."
Roger says, "there's a scarecrow too, isn't there? Seems like a bit of a coincidence"
DavidW says, "yes, there's a scarecrow"
DavidW says, "The knife is 'shiny' but it doesn't interest the crow at all."
DavidW says (to ClubFloyd), "i"
CF | Animal trails 424
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a braid of cups (in which is some wax)
CF | * a bandage
CF | * Crado's orbis bracelet
CF | * a lumens gem
CF | * a rucksack (in which are some lymph, some black bile, some blood,
CF | some
CF | yellow bile, some arsenic, and some phlegm)
CF |
CF | and carrying
CF |
CF | * a knife
CF | * some wheat
CF | * an animal bone
CF | * a clay jug
CF | * a pulverulent cloth (in which are some ash, some sage, some
CF | chamomile,
CF | some sulfur, and some salt)
CF | * a vellum envelope
CF | * the Pharmakon
CF |
CF | > DavidW says, "I'd hate to get up the gem. It's what let's us see the blue glows."
DavidW says, "er give up the gem"
Roger says, "the game seems unusually uncruel, so it might be okay"
DavidW says (to ClubFloyd), "x gem"
CF | Animal trails 425
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > X GEM
CF |
CF | The blue lumens gem is strung to a loop of leather cord.
CF |
CF | The gem has a singular property: When worn, it will reveal surfaces
CF | laden with
CF | strong memories from the past.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Base of mountain 426
CF | Exits: north up
CF | Jade says, "the crow can do some tasks"
CF | > D
CF |
CF | You practically gallop down, jarring yourself and rattling your knees
CF | in the
CF | process, but you reach the base of the mountain in one piece?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | Your inquiry has determined that the obsidian block has a revelation
CF | locked
CF | within it.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Sage field 427
CF | Exits: north east south
CF |
CF | > N
CF |
CF | After a trek across the valley floor, you reach the edge of the
CF | settlement?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | The disturbed bees' drone from the east has a distinct intensity to
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Clearing 428
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 429
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 430
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | From the branches, the crow cocks its head and studies you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | In the branches of the great cedar 431
CF | Exits: down up
CF |
CF | > U
CF |
CF | In the branches of the great cedar
CF | From this vantage you overlook much of the settlement below, and have
CF | a good
CF | view of the mountains to the south.
CF |
CF | The crow sits on the branch with you. It regards you with an
CF | inquisitive
CF | angling of its head.
CF |
CF | >
DavidW says (to ClubFloyd), "give gem to crow"
CF | In the branches of the great cedar 432
CF | Exits: down up
CF |
CF | > GIVE GEM TO CROW
CF |
CF | (first taking off the lumens gem)
CF |
CF | The bird finds the gleam of the gem's faces interesting, but not
CF | interesting
CF | enough to hold its attention.
CF |
CF | >
DavidW says (to ClubFloyd), "wear gem"
CF | In the branches of the great cedar 433
CF | Exits: down up
CF |
CF | > WEAR GEM
CF |
CF | You put the leather cord around your neck. The lumens gem hangs at
CF | your
CF | sternum.
CF |
CF | >
DavidW says (to ClubFloyd), "give bracelet to crow"
CF | In the branches of the great cedar 434
CF | Exits: down up
CF |
CF | > GIVE BRACELET TO CROW
CF |
CF | The crow skitters back to remain out of your reach.
CF |
CF | >
DavidW says (to ClubFloyd), "wear bracelet"
CF | In the branches of the great cedar 435
CF | Exits: down up
CF |
CF | > WEAR BRACELET
CF |
CF | You set Crado's orbis bracelet about your wrist.
CF |
CF | >
DavidW says (to ClubFloyd), "give jug to crow"
CF | In the branches of the great cedar 436
CF | Exits: down up
CF |
CF | > GIVE JUG TO CROW
CF |
CF | Your proffered item is uninteresting, apparently, as the crow ignores
CF | it.
CF |
CF | > DavidW says, "Maybe we missed something somewhere."
Jade says, "I have no idea"
DavidW says, "I'll try cutting up the scarecrow. Maybe there's something inside."
DavidW says (to ClubFloyd), "d"
CF | Foot of the great cedar tree 437
CF | Exits: east south west up
CF |
CF | > D
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 438
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "cut scarecrow"
CF | In the wheat field 439
CF | Exits: north east south
CF |
CF | > CUT SCARECROW
CF |
CF | You can't cut the scarecrow.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 440
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "eat wheat"
CF | Foot of the great cedar tree 440
CF | Exits: east south west up
CF |
CF | > EAT WHEAT
CF |
CF | Which do you mean, the tilled field or the wheat?
CF |
CF | >
DavidW says (to ClubFloyd), "my wheat"
CF | Foot of the great cedar tree 441
CF | Exits: east south west up
CF |
CF | > MY WHEAT
CF |
CF | You would need to husk, mill, and grind them down first?but you're an
CF | Indagator, not a baker.
CF |
CF | > Jade says, "register, take, search scarecrow"
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 442
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "take scarecrow"
CF | In the wheat field 443
CF | Exits: north east south
CF |
CF | > TAKE SCARECROW
CF |
CF | The scarecrow is firmly attached to the post.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF | In the wheat field 444
CF | Exits: north east south
CF |
CF | > SEARCH IT
CF |
CF | You see nothing interesting in the scarecrow.
CF |
CF | >
DavidW says (to ClubFloyd), "climb it"
CF | In the wheat field 445
CF | Exits: north east south
CF |
CF | > CLIMB IT
CF |
CF | The scarecrow is not something you can climb.
CF |
CF | > DavidW asks (of Jade), "What do you mean by 'register'?"
Jade says, "search"
DavidW says, "Unfortunately, the scarecrow seems to have no hidden treasures."
Roger asks, "maybe burn it up when we're carrying around the ember?"
DavidW asks, "um, sure?"
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 446
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 447
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "take charcoal"
CF | Fire pit 448
CF | Exits: east south west northeast
CF |
CF | > TAKE CHARCOAL
CF |
CF | With tender fingers and quick moves, you take the topmost chunk of
CF | charcoal.
CF | Plenty more remains on the pile.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 449
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow launches from the tree, flies a roundabout loop in the hazy
CF | sky, and
CF | returns to its perch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 450
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "burn scarecrow"
CF | In the wheat field 451
CF | Exits: north east south
CF |
CF | > BURN SCARECROW
CF |
CF | You cannot burn the scarecrow.
CF |
CF | > Jade says, "I thought about burning the scarecrow..."
Roger says, "I guess not! Oh well"
DavidW says, "Looks like the charcoal is just a smoke maker."
DavidW says (to ClubFloyd), "drop charcoal"
CF | In the wheat field 452
CF | Exits: north east south
CF |
CF | > DROP CHARCOAL
CF |
CF | With great relief, you release the charcoal. It breaks into brittle
CF | pieces and
CF | scatters.
CF |
CF | > DavidW says, "If we were Superman, we could crush some coal into a diamond and give *that* to the crow."
Jade says, "the charcoal is needed to take the honey"
DavidW says, "royal jelly."
DavidW says, "There didn't seem to be any honey."
DavidW says, "I want to revisit the way we entered the settlement."
DavidW says, "Maybe our bracelet has washed up on shore."
Roger says, "sounds good to me"
Jade asks, "isn't honey in beehouse?"
DavidW says, "Should be, yes, but I didn't see any coded up."
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 453
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Foot of the great cedar tree 454
CF | Exits: east south west up
CF |
CF | > SW
CF |
CF | You can't go that way. From here you could go east, south, west or
CF | up.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 455
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | River bank 456
CF | Exits: north south
CF |
CF | > S
CF |
CF | River bank
CF | You recognize this to be the opposite bank of the river crossing you
CF | attempted.
CF | The rope bridge unraveled entirely and was swept downstream with you.
CF |
CF | North of here stands a small settlement. No fence or markings, only a
CF | few
CF | buildings around a grand cedar tree. To the south is a sluice gate.
CF |
CF | Down the rushing river flows ice-cold water.
CF |
CF | >
DavidW says (to ClubFloyd), "x bridge"
CF | River bank 456
CF | Exits: north south
CF |
CF | > X BRIDGE
CF |
CF | You see no bridge here.
CF |
CF | >
DavidW says (to ClubFloyd), "s river"
CF | River bank 456
CF | Exits: north south
CF |
CF | > S RIVER
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF | River bank 457
CF | Exits: north south
CF |
CF | > X RIVER
CF |
CF | The river is rushing hard through the valley.
CF |
CF | >
DavidW says (to ClubFloyd), "fill jug"
CF | River bank 458
CF | Exits: north south
CF |
CF | > FILL JUG
CF |
CF | (with the river)
CF | You fill the jug with water.
CF |
CF | >
DavidW says (to ClubFloyd), "x jug"
CF | River bank 459
CF | Exits: north south
CF |
CF | > X JUG
CF |
CF | It stands only a few inches high. In the clay jug you see some cold
CF | water.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Plain 460
CF | Exits: north northeast southeast
CF |
CF | > S
CF |
CF | Plain
CF | You're standing on the edge of a broad plain. An irrigation ditch
CF | controlled
CF | by a sluice gate leads to a distant field of wheat covering much of
CF | the valley
CF | floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree.
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF | Plain 461
CF | Exits: north northeast southeast
CF |
CF | > X GATE
CF |
CF | A sluice gate with a wood lever controls whether the river water can
CF | enter the
CF | irrigation ditch. The gate's open and river water is flowing down the
CF | irrigation ditch toward the wheat field.
CF |
CF | [Use RECALL THE SLUICE GATE to recall the revelation unlocked from the
CF | sluice.]
CF |
CF | >
DavidW says (to ClubFloyd), "close gate"
CF | Plain 462
CF | Exits: north northeast southeast
CF |
CF | > CLOSE GATE
CF |
CF | The sluice cannot be moved directly. The lever looks promising,
CF | however.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Plain 463
CF | Exits: north northeast southeast
CF |
CF | > PULL LEVER
CF |
CF | The sluice is already open.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF | Plain 464
CF | Exits: north northeast southeast
CF |
CF | > PUSH LEVER
CF |
CF | Using all of your strength against the rushing river water, you push
CF | the lever
CF | and close the sluice gate. The irrigation ditch gradually drains.
CF |
CF | A few minutes later, the low-lying areas of the plain fill, and a pond
CF | forms.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Plain 465
CF | Exits: north northeast southeast
CF |
CF | > N
CF |
CF | The pond flooding the plain blocks your way.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Plain 466
CF | Exits: north northeast southeast
CF |
CF | > PULL LEVER
CF |
CF | With a great deal of effort, you succeed in pulling the sluice lever
CF | back. The
CF | gate opens and water rushes into the irrigation ditch.
CF |
CF | Within a few minutes, the pond has drained enough for you to move
CF | north across
CF | the plain.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Salt bed 467
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Salt bed
CF | This squat cave entrance is actually nothing more than a dry grotto
CF | shaped
CF | convex by the river.
CF |
CF | A gash up the side of the grotto reveals a bed of crystal salt
CF | embedded in the
CF | rock face.
CF |
CF | The sluice gate is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Salt bed 468
CF | Exits: southwest
CF |
CF | > SE
CF |
CF | You can't go that way. From here you could go southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Plain 469
CF | Exits: north northeast southeast
CF |
CF | > SW
CF |
CF | Plain
CF | You're standing on the edge of a broad plain. An irrigation ditch
CF | controlled
CF | by a sluice gate leads to a distant field of wheat covering much of
CF | the valley
CF | floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree.
CF |
CF | > Jade says, "N, dig"
DavidW says (to ClubFloyd), "n"
CF | River bank 470
CF | Exits: north south
CF |
CF | > N
CF |
CF | River bank
CF | You recognize this to be the opposite bank of the river crossing you
CF | attempted.
CF | The rope bridge unraveled entirely and was swept downstream with you.
CF |
CF | North of here stands a small settlement. No fence or markings, only a
CF | few
CF | buildings around a grand cedar tree. To the south is a sluice gate.
CF |
CF | Down the rushing river flows ice-cold water.
CF |
CF | >
DavidW says (to ClubFloyd), "dig"
CF | River bank 470
CF | Exits: north south
CF |
CF | > DIG
CF |
CF | What do you want to dig in?
CF |
CF | >
DavidW says (to ClubFloyd), "ground"
CF | River bank 471
CF | Exits: north south
CF |
CF | > GROUND
CF |
CF | The ground is not important.
CF |
CF | >
DavidW says (to ClubFloyd), "dig in ground"
CF | River bank 472
CF | Exits: north south
CF |
CF | > DIG IN GROUND
CF |
CF | The ground is not important.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Plain 473
CF | Exits: north northeast southeast
CF |
CF | > S
CF |
CF | Plain
CF | You're standing on the edge of a broad plain. An irrigation ditch
CF | controlled
CF | by a sluice gate leads to a distant field of wheat covering much of
CF | the valley
CF | floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | A Fragile Earth 474
CF | Exits: northwest down
CF |
CF | > SE
CF |
CF | A Fragile Earth
CF | Peering down from atop an incline, you behold yet another awesome
CF | spectacle in
CF | the distance: The earth ripped open and the underworld's molten rivers
CF | and
CF | miasma escaping to the surface. This young Earth suffers teething
CF | pains, and
CF | its tantrum is most awful.
CF |
CF | The narrow footpath continues down the hill into a chasm, or northwest
CF | back to
CF | the sluice gate.
CF |
CF | The breeze carries up from the chasm below the stench of rotten eggs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Sulfur deposits 475
CF | Exits: up
CF |
CF | > D
CF |
CF | Sulfur deposits
CF | In this wide and arid chasm you spy the telltale yellow chalk of
CF | sulfur
CF | spilling down the slope.
CF |
CF | A winding path leads up out of the chasm.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | A Fragile Earth 476
CF | Exits: northwest down
CF |
CF | > U
CF |
CF | A Fragile Earth
CF | Peering down from atop an incline, you behold yet another awesome
CF | spectacle in
CF | the distance: The earth ripped open and the underworld's molten rivers
CF | and
CF | miasma escaping to the surface. This young Earth suffers teething
CF | pains, and
CF | its tantrum is most awful.
CF |
CF | The narrow footpath continues down the hill into a chasm, or northwest
CF | back to
CF | the sluice gate.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | A Fragile Earth 477
CF | Exits: northwest down
CF |
CF | > NE
CF |
CF | You can't go that way. From here you could go northwest or down.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Plain 478
CF | Exits: north northeast southeast
CF |
CF | > NW
CF |
CF | Plain
CF | You're standing on the edge of a broad plain. An irrigation ditch
CF | controlled
CF | by a sluice gate leads to a distant field of wheat covering much of
CF | the valley
CF | floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | River bank 479
CF | Exits: north south
CF |
CF | > N
CF |
CF | River bank
CF | You recognize this to be the opposite bank of the river crossing you
CF | attempted.
CF | The rope bridge unraveled entirely and was swept downstream with you.
CF |
CF | North of here stands a small settlement. No fence or markings, only a
CF | few
CF | buildings around a grand cedar tree. To the south is a sluice gate.
CF |
CF | Down the rushing river flows ice-cold water.
CF |
CF | The crow from somewhere in the distance cries out.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Well 480
CF | Exits: east south down
CF |
CF | > N
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Bottom of well 481
CF | Exits: north southeast up
CF |
CF | > D
CF |
CF | You take hold of the rope and rappel down the well?
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Crado's corpse 482
CF | Exits: south
CF |
CF | > N
CF |
CF | Crado's corpse
CF | Crado's corpse lays before you in an undignified heap.
CF |
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar
CF | of sky
CF | and some scattered sunlight. The crow peers down at you with a
CF | curious tilt of
CF | its head.
CF |
CF | A narrow passage runs south.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | Crado's corpse 482
CF | Exits: south
CF | Saved.
CF |
CF | >
DavidW says (to ClubFloyd), "put bracelet on corpse"
CF | Crado's last breath 483
CF | Exits: south
CF |
CF | > PUT BRACELET ON CORPSE
CF |
CF | (first taking off Crado's orbis bracelet)
CF |
CF | You put Crado's orbis bracelet on Crado.
CF |
CF | Crado shimmers away, sent back to the Academy for mourning,
CF | exaltation, and
CF | burial.
CF |
CF | You take a moment to tell yourself that you did the right thing.
CF |
CF | A single gentle caw from the crow comes down to you as though
CF | reminding you of
CF | your task at hand.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Crado's last breath 484
CF | Exits: south
CF |
CF | > L
CF |
CF | Crado's last breath
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar
CF | of sky
CF | and some scattered sunlight. The crow peers down at you with a
CF | curious tilt of
CF | its head.
CF |
CF | A narrow passage runs south.
CF |
CF | > DavidW says, "huh. Room name changed."
DavidW says (to ClubFloyd), "s"
CF | Bottom of well 485
CF | Exits: north southeast up
CF |
CF | > S
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Well 486
CF | Exits: east south down
CF |
CF | > U
CF |
CF | With careful but determined progress, you haul yourself up the shaft
CF | of the
CF | well?
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 487
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | A flapping of wings and feathers comes from the crow above.
CF |
CF | >
DavidW says (to ClubFloyd), "ask crow about trails"
CF | Foot of the great cedar tree 488
CF | Exits: east south west up
CF |
CF | > ASK CROW ABOUT TRAILS
CF |
CF | It cocks its head, but otherwise does not respond.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 489
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 490
CF | Exits: north west in
CF |
CF | > E
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "push shack"
CF | Outside a slaughterhouse 491
CF | Exits: north west in
CF |
CF | > PUSH SHACK
CF |
CF | Pushing the cypress shack has no effect.
CF |
CF | From this distance, the crow's blackness perched in the tree limbs
CF | makes an
CF | oval hole in this serene, if ominous, place.
CF |
CF | >
DavidW says (to ClubFloyd), "x planks"
CF | Outside a slaughterhouse 492
CF | Exits: north west in
CF |
CF | > X PLANKS
CF |
CF | Tannin-colored stains coat the slaughterhouse's inner walls.
CF |
CF | >
DavidW says (to ClubFloyd), "take planks"
CF | Outside a slaughterhouse 493
CF | Exits: north west in
CF |
CF | > TAKE PLANKS
CF |
CF | The spatters are not something that can be moved or picked up.
CF |
CF | >
DavidW says (to ClubFloyd), "climb shack"
CF | Outside a slaughterhouse 494
CF | Exits: north west in
CF |
CF | > CLIMB SHACK
CF |
CF | The cypress shack is not something you can climb.
CF |
CF | The ground shakes and dips for a moment, leaving you unnerved. The
CF | shack
CF | creaks and groans in complaint.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Abel's slaughterhouse 495
CF | Exits: out
CF |
CF | > S
CF |
CF | Abel's slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | >
DavidW says (to ClubFloyd), "grind wheat"
CF | Abel's slaughterhouse 495
CF | Exits: out
CF |
CF | > GRIND WHEAT
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | Outside a slaughterhouse 496
CF | Exits: north west in
CF |
CF | > OUT
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 497
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Landslide 498
CF | Exits: southwest in
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Landslide
CF | Loose shale and rock covers the foothill of a mountain range. A huge
CF | boulder
CF | stands against the side of the mountain, surrounded by the loose rock.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | > DavidW says, "This is another possible entrance to somewhere."
Roger says, "hmm yeah"
DavidW says (to ClubFloyd), "move loose rock"
CF | Landslide 499
CF | Exits: southwest in
CF |
CF | > MOVE LOOSE ROCK
CF |
CF | You couldn't move much of the loose rock without risking another
CF | landslide
CF | coming down upon you.
CF |
CF | >
DavidW says (to ClubFloyd), "move boulder"
CF | Landslide 500
CF | Exits: southwest in
CF |
CF | > MOVE BOULDER
CF |
CF | The boulder is too heavy to move.
CF |
CF | > Jade says, "yes, another new trail"
DavidW says (to ClubFloyd), "x boulder"
CF | Landslide 501
CF | Exits: southwest in
CF |
CF | > X BOULDER
CF |
CF | A boulder the shape of an enormous egg has come to rest at the foot of
CF | the
CF | mountain. Peering around its edges, you realize it's blocking the
CF | entrance to
CF | a cavern beyond.
CF |
CF | You also detect streaks and flecks of iron ore shot throughout the
CF | great rock.
CF |
CF | >
DavidW says (to ClubFloyd), "look up iron"
CF | Landslide 502
CF | Exits: southwest in
CF |
CF | > LOOK UP IRON
CF |
CF | (the Pharmakon)
CF | You find nothing specific on "iron" or "ore," but the formulary is
CF | poorly
CF | organized. Perhaps searching for other terms would bear fruit.
CF |
CF | > DavidW asks, "So... what should we be looking up instead?"
DavidW says (to ClubFloyd), "look up boulder"
CF | Landslide 503
CF | Exits: southwest in
CF |
CF | > LOOK UP BOULDER
CF |
CF | (the Pharmakon)
CF | There is no entry for "boulder."
CF |
CF | >
DavidW says (to ClubFloyd), "look up steel"
CF | Landslide 504
CF | Exits: southwest in
CF |
CF | > LOOK UP STEEL
CF |
CF | (the Pharmakon)
CF | You find no entry for "steel" in the formulary.
CF |
CF | >
DavidW says (to ClubFloyd), "look up rock"
CF | Landslide 505
CF | Exits: southwest in
CF |
CF | > LOOK UP ROCK
CF |
CF | (the Pharmakon)
CF | Try as you might, you could not locate an entry for "rock."
CF |
CF | >
DavidW says (to ClubFloyd), "look up stone"
CF | Landslide 506
CF | Exits: southwest in
CF |
CF | > LOOK UP STONE
CF |
CF | (the Pharmakon)
CF | You find no entry for "stone" in the formulary.
CF |
CF | >
DavidW says (to ClubFloyd), "look up earth"
CF | Landslide 507
CF | Exits: southwest in
CF |
CF | > LOOK UP EARTH
CF |
CF | (the Pharmakon)
CF | The formulary has no obvious information on "earth."
CF |
CF | >
DavidW says (to ClubFloyd), "look up meteor"
CF | Landslide 508
CF | Exits: southwest in
CF |
CF | > LOOK UP METEOR
CF |
CF | (the Pharmakon)
CF | You find no entry for "meteor" in the formulary.
CF |
CF | You sense you are not making good use of your time by rifling through
CF | the
CF | Pharmakon for answers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up mining"
CF | Landslide 509
CF | Exits: southwest in
CF |
CF | > LOOK UP MINING
CF |
CF | (the Pharmakon)
CF | There is no entry for "mining."
CF |
CF | >
DavidW says (to ClubFloyd), "look up moving"
CF | Landslide 510
CF | Exits: southwest in
CF |
CF | > LOOK UP MOVING
CF |
CF | (the Pharmakon)
CF | The formulary has no obvious information on "moving."
CF |
CF | Your training at the Academy informs you that you should concentrate
CF | on
CF | completing your inquiry, not searching the Pharmakon round
CF | and round.
CF |
CF | >
DavidW says (to ClubFloyd), "look up meteorite"
CF | Landslide 511
CF | Exits: southwest in
CF |
CF | > LOOK UP METEORITE
CF |
CF | (the Pharmakon)
CF | There is no entry for "meteorite."
CF |
CF | >
DavidW says (to ClubFloyd), "look up tin"
CF | Landslide 512
CF | Exits: southwest in
CF |
CF | > LOOK UP TIN
CF |
CF | (the Pharmakon)
CF | Try as you might, you could not locate an entry for "tin."
CF |
CF | The scolding voice of Hester IV of Minscip rings out across your
CF | thoughts: "Do
CF | not waste precious time lost in the pages of the Pharmakon!
CF | Your inquiry
CF | awaits! ONWARD!"
CF |
CF | >
DavidW says (to ClubFloyd), "break boulder"
CF | Landslide 513
CF | Exits: southwest in
CF |
CF | > BREAK BOULDER
CF |
CF | You see no point in breaking that.
CF |
CF | >
DavidW says (to ClubFloyd), "roll boulder"
CF | Landslide 513
CF | Exits: southwest in
CF |
CF | > ROLL BOULDER
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "climb boulder"
CF | Landslide 514
CF | Exits: southwest in
CF |
CF | > CLIMB BOULDER
CF |
CF | Your hands and feet find no purchase on the boulder's smooth surface,
CF | and you
CF | slip back down.
CF |
CF | >
DavidW says (to ClubFloyd), "climb mountain"
CF | Landslide 515
CF | Exits: southwest in
CF |
CF | > CLIMB MOUNTAIN
CF |
CF | It's too steep, and the field of rocks and shale would make it
CF | impossible to
CF | find holds.
CF |
CF | >
DavidW says (to ClubFloyd), "take rock"
CF | Landslide 516
CF | Exits: southwest in
CF |
CF | > TAKE ROCK
CF |
CF | You couldn't move much of the loose rock without risking another
CF | landslide
CF | coming down upon you.
CF |
CF | >
DavidW says (to ClubFloyd), "search rock"
CF | Landslide 517
CF | Exits: southwest in
CF |
CF | > SEARCH ROCK
CF |
CF | You see nothing interesting in the shale.
CF |
CF | >
DavidW says (to ClubFloyd), "search boulder"
CF | Landslide 518
CF | Exits: southwest in
CF |
CF | > SEARCH BOULDER
CF |
CF | You see nothing interesting in the boulder.
CF |
CF | >
DavidW says (to ClubFloyd), "x mountain"
CF | Landslide 519
CF | Exits: southwest in
CF |
CF | > X MOUNTAIN
CF |
CF | Mountains ring the floor of the settlement's valley.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Landslide 520
CF | Exits: southwest in
CF |
CF | > L
CF |
CF | Landslide
CF | Loose shale and rock covers the foothill of a mountain range. A huge
CF | boulder
CF | stands against the side of the mountain, surrounded by the loose rock.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | > DavidW asks, "no ideas?"
DavidW says (to ClubFloyd), "cut boulder"
CF | Landslide 521
CF | Exits: southwest in
CF |
CF | > CUT BOULDER
CF |
CF | You can't cut the boulder.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to boulder"
CF | Landslide 522
CF | Exits: southwest in
CF |
CF | > APPLY OSTENDO TO BOULDER
CF |
CF | You spread some of the salt and the sulfur on the boulder.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | >
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed eight of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The slaughterhouse
CF | * The strand of hair
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've detected a revelation within the obsidian block that's not been
CF | unlocked.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * novo: Restore a manmade invention to its original purpose
CF | * ocu: Make a human-like yield an eyewitness revelation
CF | * ostendo: Reveal compound to unlock revelation
CF |
CF | [More] Jade says, "oops! Thak didin't work"
DavidW says, "I didn't expect it to. It wasn't glowing blue."
DavidW says, "But I'm seriously low on ideas here."
DavidW says (to ClubFloyd), "hint"
DavidW pushes the green 'space' button.
CF | Landslide 522
CF | Exits: southwest in
CF |
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | * Eve is melancholic. Her Humour is black bile.
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | >
DavidW says (to ClubFloyd), "hint"
CF | Landslide 522
CF | Exits: southwest in
CF |
CF | > HINT
CF |
CF | [Warning: Some people don't like built-in hints, since the temptation
CF | to ask
CF | for help prematurely can become overwhelming when hints are so close
CF | at hand.
CF | If you're worried that your willpower won't hold up, you can disable
CF | hints for
CF | the rest of this session by typing HINTS OFF. If you still want to
CF | see the
CF | hints now, type HINT.]
CF |
CF | > DavidW asks, "I would like a hint. Okay?"
Jade says, "ok for sure"
DavidW says (to ClubFloyd), "hint"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
CF |
CF | > HINT
DavidW says (to ClubFloyd), "u"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "p"
CF | Landslide 522
CF | Exits: southwest in
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "hint"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
CF |
CF | > HINT
DavidW presses the yellow enter button.
CF | >Help! I need an ingredient for a compound, but I'm not carrying it.
CF | >Help! I want to review one of the visions I've already
CF | seen.
CF | >How can I get a list of the compounds I know by name?
CF | >How can I get a list of the family members and their
CF | Humours?
CF | >What are all these mysterious substances for?
CF | >What is my objective (or mission)?
CF | >Where do I look for more help on something not listed here?
CF | >Why are things around me glowing?
CF | General Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "p"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | >What is the Pharmakon?
CF | >What is the sealed envelope for?
CF | >What should I do with the pulverulent cloth?
CF | >What should I do with the rucksack?
CF | A Young Earth: Preparations Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "o"
DavidW says (to ClubFloyd), "p"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | >How do I get past the boulder blocking the cavern entrance?
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What are the animal bones for?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | Look closer at the boulder. There's an important detail in its
CF | composition. [1/5]
CF | How do I get past the boulder blocking the cavern
CF | entrance?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | Look closer at the boulder. There's an important detail in its
CF | composition. [1/5]
CF | The Pharmakon might have something to say about the iron ore
CF | embedded in the boulder. [2/5]
CF | How do I get past the boulder blocking the cavern
CF | entrance?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | Look closer at the boulder. There's an important detail in its
CF | composition. [1/5]
CF | The Pharmakon might have something to say about the iron ore
CF | embedded in the boulder. [2/5]
CF | LOOK UP IRON ORE doesn't work. How else might you describe what
CF | you're after? [3/5]
CF | How do I get past the boulder blocking the cavern
CF | entrance?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select DavidW says, "I don't know. That's why I'm getting a hint."
DavidW presses the yellow enter button.
CF | Look closer at the boulder. There's an important detail in its
CF | composition. [1/5]
CF | The Pharmakon might have something to say about the iron ore
CF | embedded in the boulder. [2/5]
CF | LOOK UP IRON ORE doesn't work. How else might you describe what
CF | you're after? [3/5]
CF | LOOK UP METAL will take you to an entry on the vulk compound. [4/5]
CF | How do I get past the boulder blocking the cavern
CF | entrance?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select DavidW says, "'metal'"
DavidW says, "I flat out didn't think of that angle."
Jade says, "metal, I readed"
DavidW says (to ClubFloyd), "q"
CF | Landslide 522
CF | Exits: southwest in
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "look up metal"
CF | Landslide 523
CF | Exits: southwest in
CF |
CF | > LOOK UP METAL
CF |
CF | (the Pharmakon)
CF | Dissolving metals is one of the more terrible and destructive powers
CF | available
CF | to the Indagator, and one with the greatest potential for
CF | undesirable
CF | consequences.
CF |
CF | The essences involved for vulk are simply these: arsenic,
CF | sulfur, & wax.
CF | Applied properly, the metal will melt into its elemental state and
CF | evaporate
CF | off.
CF |
CF | Heed with care this alchemical transformation: Improperly used, it can
CF | wreck an
CF | inquiry.
CF |
CF | Hester IV of Minscip adds with uncharacteristic piquancy, "Good for
CF | breaking
CF | free of jail cells & shackles!" suggesting the predicaments an
CF | Indagator
CF | routinely faces.
CF |
CF | c.f., essence, alchemy
CF |
CF | > DavidW says, "So, now we can dissolve metal. geez."
DavidW says (to ClubFloyd), "apply arsenic to boulder"
CF | Landslide 524
CF | Exits: southwest in
CF |
CF | > APPLY ARSENIC TO BOULDER
CF |
CF | You need to wait before applying more essences. The boulder requires
CF | time to
CF | cool off from the last attempt.
CF |
CF | > DavidW says, "oh drat"
DavidW says (to ClubFloyd), "z"
CF | Landslide 525
CF | Exits: southwest in
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Landslide 526
CF | Exits: southwest in
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Landslide 527
CF | Exits: southwest in
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | > Jade says, "it is odd indeed"
DavidW says (to ClubFloyd), "apply arsenic to boulder"
CF | Landslide 528
CF | Exits: southwest in
CF |
CF | > APPLY ARSENIC TO BOULDER
CF |
CF | You spread some of the arsenic on the boulder.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sulfur to boulder"
CF | Landslide 529
CF | Exits: southwest in
CF |
CF | > APPLY SULFUR TO BOULDER
CF |
CF | You spread some of the sulfur on the boulder.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to boulder"
CF | Cavern entrance 530
CF | Exits: southwest in
CF |
CF | > APPLY WAX TO BOULDER
CF |
CF | You spread some of the wax on the boulder.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The strips and pockets of iron ore in the boulder quiver, then melt
CF | off like
CF | suet in a hot pan. The now hollowed-out boulder crumbles under the
CF | weight of
CF | itself, as well as the weight of the surrounding rock pressing down
CF | upon it.
CF |
CF | You scramble back in time to witness the landslide collapse into heaps
CF | of
CF | rubble and chalky billows of dust around a freshly-revealed crevice in
CF | the
CF | rock.
CF |
CF | [You may now refer to the vulk compound by name.]
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF | Cavern 531
CF | Exits: north northeast southeast out
CF |
CF | > IN
CF |
CF | ?Cain brought of the fruit of the ground an offering unto the LORD.
CF |
CF | And Abel, he also brought of the firstlings of his flock and of the
CF | fat
CF | thereof. And the LORD had respect unto Abel and to his offering:
CF |
CF | But unto Cain and to his offering He had not respect.
CF | -Genesis 4:3-5 KJV
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A deposit of a chalky red substance is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | From far off comes the rumbling of moving earth. You prepare youself
CF | for the
CF | inevitable quaking of the earth--and it arrives, if only for a few
CF | moments.
CF | [More]
DavidW presses the yellow enter button.
CF | [More]
CF | >
DavidW says (to ClubFloyd), "x face"
CF | Cavern 532
CF | Exits: north northeast southeast out
CF |
CF | > X FACE
CF |
CF | The vermillion-colored painting of a face is almost as tall as the
CF | cavern
CF | itself. Its nose and lips are wispy lines on the oval field of paint.
CF | The
CF | wide pale eyes are haunting--they may have witnessed much in this
CF | cavern.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ocu to face"
CF | >
CF | > APPLY OCU TO FACE
CF |
CF | You spread some of the arsenic and the phlegm on the painted face.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Through the eyes painted on the wall, you witness Cain and Abel
CF | entering the
CF | cavern.
CF |
CF | In a straw basket Cain has assembled a sacrifice of ripe vegetables,
CF | ears of
CF | wheat, palm hearts stored in their own oil, sage honey, and tree nuts.
CF |
CF | Abel carries his sacrifice in a cured sheep stomach. Within it he has
CF | placed
CF | odd scraps of pelt, boiled bones, and a dried ox testicle wrapped in
CF | palm
CF | leaves.
CF |
CF | They enter their shrines, Abel to the northeast, Cain to the
CF | southeast. They
CF | return and kneel before the great face. Cain bows his head; Abel
CF | appears
CF | bored.
CF |
CF | Soon, they rise and return to their shrines. Cain emerges with his
CF | untouched
CF | bounty. Abel emerges as well, however, he is empty-handed.
CF |
CF | "The Creator has taken my offering to the heavens, and rejected your
CF | paltry
CF | nuts and honey," Abel announces.
CF | [More]
DavidW pushes the green 'space' button.
CF | Cavern 533
CF | Exits: north northeast southeast out
CF |
CF | Cain hurries between the two shrines, first with puzzlement, then with
CF | anger.
CF | He confronts the stoic vermillion face. "How can this be?" he yells
CF | at the
CF | wall. "The world was created in goodness! Is it not governed by the
CF | reward of
CF | good works?"
CF |
CF | He throws aside his offering and storms out of the cavern, and Abel's
CF | laughter
CF | booms off the high walls.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "x pocket"
CF | Cavern 534
CF | Exits: north northeast southeast out
CF |
CF | > X POCKET
CF |
CF | The naturally-formed pocket in the porous volcanic rock wall is a hole
CF | about
CF | the size and shape of your palm. It's near the entrance of the
CF | northeastern
CF | passage, and just deep enough to hold something compact.
CF |
CF | >
DavidW says (to ClubFloyd), "look in pocket"
CF | Cavern 535
CF | Exits: north northeast southeast out
CF |
CF | > LOOK IN POCKET
CF |
CF | You see nothing interesting in the wall pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "reach in pocket"
CF | Cavern 535
CF | Exits: north northeast southeast out
CF |
CF | > REACH IN POCKET
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "red"
CF | Cavern 536
CF | Exits: north northeast southeast out
CF |
CF | > RED
CF |
CF | A deposit of a chalky red substance is in the north end of the cavern.
CF |
CF | >
DavidW says (to ClubFloyd), "take red"
CF | Cavern 537
CF | Exits: north northeast southeast out
CF |
CF | > TAKE RED
CF |
CF | The deposit is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Cinnabar deposit 538
CF | Exits: south
CF |
CF | > N
CF |
CF | Cinnabar deposit
CF | In a shallow grotto off the deep cavern you find a slim vein of
CF | deep-vermillion
CF | cinnabar running down the curved wall.
CF |
CF | The rest of the cavern is to the south.
CF |
CF | > Jade says, "I think we need to put something into the pocket"
DavidW says, "We can get mercury from cinnabar."
DavidW says (to ClubFloyd), "take cinnabar"
CF | Cinnabar deposit 539
CF | Exits: south
CF |
CF | > TAKE CINNABAR
CF |
CF | You collect a single nugget of the precious cinnabar.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Cavern 540
CF | Exits: north northeast southeast out
CF |
CF | > S
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | > Jade says, "Yes we can"
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 541
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF | Shrine to the Firstlings of the Flock 542
CF | Exits: southwest
CF |
CF | > X ALTAR
CF |
CF | A block of these caves' volcanic rock has been crudely cut down to
CF | produce a
CF | coarse stone altar.
CF |
CF | Nothing is on the altar.
CF |
CF | >
DavidW says (to ClubFloyd), "x drawings"
CF | Shrine to the Firstlings of the Flock 543
CF | Exits: southwest
CF |
CF | > X DRAWINGS
CF |
CF | The drawings were done in a slapdash, almost sloppy, fashion. Your
CF | eye for
CF | illustration, admittedly unrefined, detects the artist was effusive
CF | but
CF | impatient in producing this work.
CF |
CF | >
DavidW says (to ClubFloyd), "move altar"
CF | Shrine to the Firstlings of the Flock 544
CF | Exits: southwest
CF |
CF | > MOVE ALTAR
CF |
CF | The stone altar is too heavy to move.
CF |
CF | >
DavidW says (to ClubFloyd), "search altar"
CF | Shrine to the Firstlings of the Flock 545
CF | Exits: southwest
CF |
CF | > SEARCH ALTAR
CF |
CF | You find nothing of interest on the stone altar.
CF |
CF | > DavidW says, "I was hoping to find grease."
DavidW says, "Perhaps I'll have to wait for John Travolta to be born."
Jade says, "this is a sacrifices altar..."
DavidW asks, "yes. For animal stuff. You think we should sacrifice a bone?"
Jade says, "John, lol."
DavidW says (to ClubFloyd), "put bone on altar"
CF | Shrine to the Firstlings of the Flock 546
CF | Exits: southwest
CF |
CF | > PUT BONE ON ALTAR
CF |
CF | You put the animal bone on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "pray"
CF | Shrine to the Firstlings of the Flock 547
CF | Exits: southwest
CF |
CF | > PRAY
CF |
CF | You think about the sacrifice made here, and the loss of life it
CF | represents.
CF |
CF | >
DavidW says (to ClubFloyd), "take bone"
CF | Shrine to the Firstlings of the Flock 548
CF | Exits: southwest
CF |
CF | > TAKE BONE
CF |
CF | You pick up the animal bone.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 549
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone in pocket"
CF | Cavern 550
CF | Exits: north northeast southeast out
CF |
CF | > PUT BONE IN POCKET
CF |
CF | The animal bone is too large for the wall pocket.
CF |
CF | > Jade says, "burning the sacrifice"
DavidW says, "oh. I suppose our burning compound to relight old fires might work."
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 551
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone on altar"
CF | Shrine to the Firstlings of the Flock 552
CF | Exits: southwest
CF |
CF | > PUT BONE ON ALTAR
CF |
CF | You put the animal bone on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "apply encyp to altar"
CF | Shrine to the Firstlings of the Flock 553
CF | Exits: southwest
CF |
CF | > APPLY ENCYP TO ALTAR
CF |
CF | You spread some of the salt and the ash on the stone altar.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | > DavidW says, "That failed."
DavidW says (to ClubFloyd), "take bone"
CF | Shrine to the Firstlings of the Flock 554
CF | Exits: southwest
CF |
CF | > TAKE BONE
CF |
CF | You pick up the animal bone.
CF |
CF | > DavidW says, "I guess there wasn't a fire here."
DavidW says (to ClubFloyd), "sw"
CF | Cavern 555
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Shrine to the Fruit of the Ground 556
CF | Exits: northwest
CF |
CF | > SE
CF |
CF | Shrine to the Fruit of the Ground
CF | Within this tight opening in the cavern stands a modest shrine to
CF | fruit, grain,
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty
CF | flow
CF | across the walls and ceiling, and come to circle a stone altar
CF | surrounded by
CF | shadows. Most prominent are drawings of stalks of wheat around the
CF | altar.
CF |
CF | In a corner is a dirt-encrusted spoon.
CF |
CF | You can exit to the northwest.
CF |
CF | > Roger says, "Spoon of Cain"
DavidW says (to ClubFloyd), "x spoon"
CF | Shrine to the Fruit of the Ground 557
CF | Exits: northwest
CF |
CF | > X SPOON
CF |
CF | This aged metal spoon is tarnished and encrusted in hard dirt, as
CF | though
CF | discarded some time ago.
CF |
CF | >
DavidW says (to ClubFloyd), "take spoon"
CF | Shrine to the Fruit of the Ground 558
CF | Exits: northwest
CF |
CF | > TAKE SPOON
CF |
CF | You pick up the tarnished spoon.
CF |
CF | >
DavidW says (to ClubFloyd), "apply novo to spoon"
CF | Shrine to the Fruit of the Ground 559
CF | Exits: northwest
CF |
CF | > APPLY NOVO TO SPOON
CF |
CF | You spread some of the sulfur and the black bile on the tarnished
CF | spoon.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The encrusted dirt crackles and falls away from the spoon. The
CF | tarnish
CF | dissolves away, leaving you with a shiny tin spoon.
CF |
CF | >
DavidW says (to ClubFloyd), "x spoon"
CF | Shrine to the Fruit of the Ground 560
CF | Exits: northwest
CF |
CF | > X SPOON
CF |
CF | It's a tiny and elegant, but crudely made, tin spoon. It gleams in
CF | the light.
CF |
CF | > DavidW says, "oh, perhaps the crow will like this."
Jade says, "let's take a shower"
DavidW says (to ClubFloyd), "x paintings"
CF | Shrine to the Fruit of the Ground 561
CF | Exits: northwest
CF |
CF | > X PAINTINGS
CF |
CF | Although poorly rendered, from the detail work, you surmise the
CF | artisan spent a
CF | loving amount of energy rendering these drawings.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF | Shrine to the Fruit of the Ground 562
CF | Exits: northwest
CF |
CF | > X ALTAR
CF |
CF | A block of these caves' volcanic rock has been crudely cut down to
CF | produce a
CF | coarse stone altar.
CF |
CF | Nothing is on the altar.
CF |
CF | >
DavidW says (to ClubFloyd), "put wheat on altar"
CF | Shrine to the Fruit of the Ground 563
CF | Exits: northwest
CF |
CF | > PUT WHEAT ON ALTAR
CF |
CF | You put the wheat on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Cavern 564
CF | Exits: north northeast southeast out
CF |
CF | > NW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 565
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone on altar"
CF | Shrine to the Firstlings of the Flock 566
CF | Exits: southwest
CF |
CF | > PUT BONE ON ALTAR
CF |
CF | You put the animal bone on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "x shadows"
CF | Shrine to the Firstlings of the Flock 567
CF | Exits: southwest
CF |
CF | > X SHADOWS
CF |
CF | Shadows lurk along the corners and edges of the shrine.
CF |
CF | >
DavidW says (to ClubFloyd), "x shrine"
CF | Shrine to the Firstlings of the Flock 568
CF | Exits: southwest
CF |
CF | > X SHRINE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | On the stone altar you see an animal bone.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 569
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "kneel"
CF | Cavern 570
CF | Exits: north northeast southeast out
CF |
CF | > KNEEL
CF |
CF | You kneel before the giant face painted on the cavern wall.
CF |
CF | >
DavidW says (to ClubFloyd), "pray"
CF | Cavern 571
CF | Exits: north northeast southeast out
CF |
CF | > PRAY
CF |
CF | You think about the sacrifice made here, and the loss of life it
CF | represents.
CF |
CF | > Jade says, "kneel"
Jade says, "big lag"
DavidW says (to ClubFloyd), "bow"
CF | Cavern 571
CF | Exits: north northeast southeast out
CF |
CF | > BOW
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "bow head"
CF | Cavern 571
CF | Exits: north northeast southeast out
CF |
CF | > BOW HEAD
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF | Cavern 572
CF | Exits: north northeast southeast out
CF |
CF | > STAND
CF |
CF | You are standing.
CF |
CF | > DavidW says, "hm. I guess I missed a step or something."
DavidW says, "It does seem like the bone for one altar and wheat for the other is expected."
DavidW says (to ClubFloyd), "x face"
CF | Cavern 573
CF | Exits: north northeast southeast out
CF |
CF | > X FACE
CF |
CF | The vermillion-colored painting of a face is almost as tall as the
CF | cavern
CF | itself. Its nose and lips are wispy lines on the oval field of paint.
CF | The
CF | wide pale eyes are haunting--they may have witnessed much in this
CF | cavern.
CF |
CF | [Use RECALL THE GIANT FACE to recall the revelation unlocked from the
CF | painted
CF | face.]
CF |
CF | >
DavidW says (to ClubFloyd), "put spoon in pocket"
CF | Cavern 574
CF | Exits: north northeast southeast out
CF |
CF | > PUT SPOON IN POCKET
CF |
CF | You put the tin spoon in the wall pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "take spoon"
CF | Cavern 575
CF | Exits: north northeast southeast out
CF |
CF | > TAKE SPOON
CF |
CF | You pick up the tin spoon.
CF |
CF | > DavidW says, "I have no idea what the pocket ought to have."
DavidW says (to ClubFloyd), "put knife in pocket"
CF | Cavern 576
CF | Exits: north northeast southeast out
CF |
CF | > PUT KNIFE IN POCKET
CF |
CF | You put the knife in the wall pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF | Cavern 577
CF | Exits: north northeast southeast out
CF |
CF | > TAKE KNIFE
CF |
CF | You pick up the knife.
CF |
CF | > Jade says, "spoon... to eat soup"
DavidW says (to ClubFloyd), "put knife in pocket"
CF | Cavern 578
CF | Exits: north northeast southeast out
CF |
CF | > PUT KNIFE IN POCKET
CF |
CF | You put the knife in the wall pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "kneel"
CF | Cavern 579
CF | Exits: north northeast southeast out
CF |
CF | > KNEEL
CF |
CF | You kneel before the giant face painted on the cavern wall.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF | Cavern 580
CF | Exits: north northeast southeast out
CF |
CF | > STAND
CF |
CF | You are standing.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF | Cavern 581
CF | Exits: north northeast southeast out
CF |
CF | > TAKE KNIFE
CF |
CF | You pick up the knife.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 582
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You glance around--the animal bone has disappeared!
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF | Shrine to the Firstlings of the Flock 583
CF | Exits: southwest
CF |
CF | > X ALTAR
CF |
CF | A block of these caves' volcanic rock has been crudely cut down to
CF | produce a
CF | coarse stone altar.
CF |
CF | Nothing is on the altar.
CF |
CF | > DavidW says, "okay, something happened."
DavidW says (to ClubFloyd), "sw"
CF | Cavern 584
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Shrine to the Fruit of the Ground 585
CF | Exits: northwest
CF |
CF | > SE
CF |
CF | Shrine to the Fruit of the Ground
CF | Within this tight opening in the cavern stands a modest shrine to
CF | fruit, grain,
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty
CF | flow
CF | across the walls and ceiling, and come to circle a stone altar
CF | surrounded by
CF | shadows. Most prominent are drawings of stalks of wheat around the
CF | altar.
CF |
CF | On the stone altar you see some wheat.
CF |
CF | You can exit to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Cavern 586
CF | Exits: north northeast southeast out
CF |
CF | > NW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put spoon in pocket"
CF | Cavern 587
CF | Exits: north northeast southeast out
CF |
CF | > PUT SPOON IN POCKET
CF |
CF | You put the tin spoon in the wall pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "kneel"
CF | Cavern 588
CF | Exits: north northeast southeast out
CF |
CF | > KNEEL
CF |
CF | You kneel before the giant face painted on the cavern wall.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF | Cavern 589
CF | Exits: north northeast southeast out
CF |
CF | > STAND
CF |
CF | You are standing.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Shrine to the Fruit of the Ground 590
CF | Exits: northwest
CF |
CF | > SE
CF |
CF | Shrine to the Fruit of the Ground
CF | Within this tight opening in the cavern stands a modest shrine to
CF | fruit, grain,
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty
CF | flow
CF | across the walls and ceiling, and come to circle a stone altar
CF | surrounded by
CF | shadows. Most prominent are drawings of stalks of wheat around the
CF | altar.
CF |
CF | On the stone altar you see some wheat.
CF |
CF | You can exit to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Cavern 591
CF | Exits: north northeast southeast out
CF |
CF | > NW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see a tin spoon.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "take spoon"
CF | Cavern 592
CF | Exits: north northeast southeast out
CF |
CF | > TAKE SPOON
CF |
CF | You pick up the tin spoon.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 593
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x grease"
CF | Shrine to the Firstlings of the Flock 593
CF | Exits: southwest
CF |
CF | > X GREASE
CF |
CF | You see no grease here.
CF |
CF | >
DavidW says (to ClubFloyd), "x bone"
CF | Shrine to the Firstlings of the Flock 594
CF | Exits: southwest
CF |
CF | > X BONE
CF |
CF | The animal bone has disappeared!
CF |
CF | > DavidW says, "so strange"
DavidW says (to ClubFloyd), "sw"
CF | Cavern 595
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 596
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 597
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | You can't go that way. From here you could go southwest or in.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 598
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | > Jade says, "the bone has dissapeared..."
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 599
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | > DavidW says, "I know."
DavidW says, "I don't understand."
DavidW says (to ClubFloyd), "u"
CF | In the branches of the great cedar 600
CF | Exits: down up
CF |
CF | > U
CF |
CF | In the branches of the great cedar
CF | From this vantage you overlook much of the settlement below, and have
CF | a good
CF | view of the mountains to the south.
CF |
CF | The crow sits on the branch with you. It regards you with an
CF | inquisitive
CF | angling of its head. The spoon in your possession is quite
CF | fascinating,
CF | apparently.
CF |
CF | > Jade says, "Neither go I"
DavidW says (to ClubFloyd), "show spoon to crow"
CF | In the branches of the great cedar 601
CF | Exits: down up
CF |
CF | > SHOW SPOON TO CROW
CF |
CF | The mesmerized bird's head ducks and bobs with the spoon's movement,
CF | eyes
CF | transfixed on the shiny prize.
CF |
CF | > Jade says, "do"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | In the branches of the great cedar 601
CF | Exits: down up
CF | Saved.
CF |
CF | > Jade says, "hot, hot"
DavidW says (to ClubFloyd), "give spoon to crow"
CF | In the branches of the great cedar 602
CF | Exits: down up
CF |
CF | > GIVE SPOON TO CROW
CF |
CF | The cagey crow makes two tentative steps toward you. With the speed
CF | of a
CF | striking snake, it snaps its beak on the spoon and scurries back.
CF |
CF | The crow's deft beak maneuvers the spoon so it can admire itself in
CF | its mirror-
CF | like bowl. It sees itself upside-down. You're beginning to think the
CF | crow
CF | sees everything upside-down.
CF |
CF | >
DavidW says (to ClubFloyd), "x crow"
CF | In the branches of the great cedar 603
CF | Exits: down up
CF |
CF | > X CROW
CF |
CF | Its blackness, so pure and undiluted, and its stoic observation of you
CF | in its
CF | natural terrain?you are mesmerized by the creature.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Foot of the great cedar tree 604
CF | Exits: east south west up
CF |
CF | > D
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 605
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 606
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | In the branches of the great cedar 607
CF | Exits: down up
CF |
CF | > U
CF |
CF | In the branches of the great cedar
CF | From this vantage you overlook much of the settlement below, and have
CF | a good
CF | view of the mountains to the south.
CF |
CF | The crow sits on the branch with you. It's ignoring you, however, as
CF | it's
CF | utterly fascinated with its new toy.
CF |
CF | The crow shifts the spoon to the side corner of its beak. It holds
CF | the spoon
CF | like an old sea salt would a pipe, and you swear it has a mischievous
CF | smile as
CF | it does so.
CF |
CF | >
DavidW says (to ClubFloyd), "ask crow for help"
CF | In the branches of the great cedar 608
CF | Exits: down up
CF |
CF | > ASK CROW FOR HELP
CF |
CF | It cocks its head, but otherwise does not respond.
CF |
CF | >
DavidW says (to ClubFloyd), "take crow"
CF | In the branches of the great cedar 609
CF | Exits: down up
CF |
CF | > TAKE CROW
CF |
CF | The crow remains well out of your reach. The branch you share tapers
CF | rapidly,
CF | and would not support your weight if you were to venture further out
CF | upon it.
CF |
CF | > DavidW says, "I don't know if I erred or not."
DavidW says (to ClubFloyd), "take spoon"
CF | In the branches of the great cedar 610
CF | Exits: down up
CF |
CF | > TAKE SPOON
CF |
CF | The crow shies away from you. Nothing doing.
CF |
CF | The crows makes three creaky caws out of the side of its
CF | beak, and you are
CF | certain it is chortling over its new acquisition.
CF |
CF | > Jade says, "nothing happened"
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf7"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF | In the branches of the great cedar 610
CF | Exits: down up
CF | Failed: the position could not be restored.
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cf7"
CF | In the branches of the great cedar 610
CF | Exits: down up
CF | Failed: the position could not be restored.
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cf6"
CF | In the branches of the great cedar 610
CF | Exits: down up
CF | Failed: the position could not be restored.
CF |
CF | > DavidW says, "well, that's annoying."
DavidW says, "I wonder what restore failed."
Jade says, "I am looking upwards and I think you didin't named the file"
DavidW says, "I suppose we could try going to the mountains and seeing if the crow joins us there."
DavidW says (to ClubFloyd), "d"
CF | Foot of the great cedar tree 611
CF | Exits: east south west up
CF |
CF | > D
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The ground shakes and dips for a moment, leaving you unnerved.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 612
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 613
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 614
CF | Exits: north east south
CF |
CF | > S
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | > Jade says, "let's go"
DavidW says (to ClubFloyd), "s"
CF | Base of mountain 615
CF | Exits: north up
CF |
CF | > S
CF |
CF | After a taxing journey across the valley plain, you reach the foot of
CF | a
CF | mountain range?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | Your inquiry has determined that the obsidian block has a revelation
CF | locked
CF | within it.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Animal trails 616
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > U
CF |
CF | Animal trails
CF | You continue through the underbrush, unsure if you're making progress
CF | to the
CF | summit.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "caw"
CF | Animal trails 616
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > CAW
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Animal trails 617
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > N
CF |
CF | Animal trails
CF | With the sun in the sky so ill-defined, your progress up the mountain
CF | feels?aimless.
CF |
CF | Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Animal trails 618
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > U
CF |
CF | You can't go that way. From here you could go north, east, south,
CF | west,
CF | northeast, northwest, southeast, southwest or down.
CF |
CF | >
DavidW says (to ClubFloyd), "x crow"
CF | Animal trails 618
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > X CROW
CF |
CF | You see no crow here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Base of mountain 619
CF | Exits: north up
CF |
CF | > D
CF |
CF | You practically gallop down, jarring yourself and rattling your knees
CF | in the
CF | process, but you reach the base of the mountain in one piece?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | Your inquiry has determined that the obsidian block has a revelation
CF | locked
CF | within it.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Sage field 620
CF | Exits: north east south
CF |
CF | > N
CF |
CF | After a trek across the valley floor, you reach the edge of the
CF | settlement?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | The disturbed bees' drone from the east has a distinct intensity to
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Clearing 621
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 622
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 623
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow in the branches stares down at you with its beady left eye.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | In the branches of the great cedar 624
CF | Exits: down up
CF |
CF | > U
CF |
CF | In the branches of the great cedar
CF | From this vantage you overlook much of the settlement below, and have
CF | a good
CF | view of the mountains to the south.
CF |
CF | The crow sits on the branch with you. It's ignoring you, however, as
CF | it's
CF | utterly fascinated with its new toy.
CF |
CF | The crow shifts around on the branch with the spoon firmly between its
CF | beak.
CF |
CF | >
DavidW says (to ClubFloyd), "shake branch"
CF | In the branches of the great cedar 624
CF | Exits: down up
CF |
CF | > SHAKE BRANCH
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "ask crow about spoon"
CF | In the branches of the great cedar 625
CF | Exits: down up
CF |
CF | > ASK CROW ABOUT SPOON
CF |
CF | The crow stretches its neck and shakes its feathers.
CF |
CF | >
DavidW says (to ClubFloyd), "x spoon"
CF | In the branches of the great cedar 626
CF | Exits: down up
CF |
CF | > X SPOON
CF |
CF | It's a tiny and elegant, but crudely made, tin spoon. It gleams in
CF | the light.
CF |
CF | > Roger says, "elegant and crude, sure"
DavidW says, "I feel I made a mistake."
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cfcain23"
CF | In the branches of the great cedar 626
CF | Exits: down up
CF | Failed: the position could not be restored.
CF |
CF | > DavidW says, "geez. None of the save positions work."
DavidW asks, "hint?"
Jade says, "yes, yes"
DavidW says, "I'd like to learn if giving the spoon was the wrong thing to do."
DavidW says (to ClubFloyd), "hint"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
CF |
CF | > HINT
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You can take some of the wheat from the field. [1/5]
CF | Is the wheat good for anything? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You can take some of the wheat from the field. [1/5]
CF | Have you seen any other place outside of the field where wheat is
CF | referenced? [2/5]
CF | Is the wheat good for anything? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You can take some of the wheat from the field. [1/5]
CF | Have you seen any other place outside of the field where wheat is
CF | referenced? [2/5]
CF | Search the caverns past the boulder and landslide. [3/5]
CF | Is the wheat good for anything? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You can take some of the wheat from the field. [1/5]
CF | Have you seen any other place outside of the field where wheat is
CF | referenced? [2/5]
CF | Search the caverns past the boulder and landslide. [3/5]
CF | One of the shrines depicts ears of wheat about the altar. [4/5]
CF | Is the wheat good for anything? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You can take some of the wheat from the field. [1/5]
CF | Have you seen any other place outside of the field where wheat is
CF | referenced? [2/5]
CF | Search the caverns past the boulder and landslide. [3/5]
CF | One of the shrines depicts ears of wheat about the altar. [4/5]
CF | Try placing the wheat on the altar. [5/5]
CF | [The End]
CF | Is the wheat good for anything? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "p"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It does seem to be following you around. [1/6]
CF | What does the crow want from me? Why does it keep watching
CF | me?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It does seem to be following you around. [1/6]
CF | Perhaps the crow is simply curious in what you're up to. [2/6]
CF | What does the crow want from me? Why does it keep watching
CF | me?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
Pinkunz has arrived.
DavidW presses the yellow enter button.
CF | It does seem to be following you around. [1/6]
CF | Perhaps the crow is simply curious in what you're up to. [2/6]
CF | If you climb the great tree in the center of the settlement, you have
CF | a chance to interact with it. [3/6]
CF | What does the crow want from me? Why does it keep watching
CF | me?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select DavidW says, "hi Pinkunz"
DavidW presses the yellow enter button.
CF | It does seem to be following you around. [1/6]
CF | Perhaps the crow is simply curious in what you're up to. [2/6]
CF | If you climb the great tree in the center of the settlement, you have
CF | a chance to interact with it. [3/6]
CF | It doesn't seem interested in much you have to offer, though. [4/6]
CF | What does the crow want from me? Why does it keep watching
CF | me?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It does seem to be following you around. [1/6]
CF | Perhaps the crow is simply curious in what you're up to. [2/6]
CF | If you climb the great tree in the center of the settlement, you have
CF | a chance to interact with it. [3/6]
CF | It doesn't seem interested in much you have to offer, though. [4/6]
CF | Some of the revelations will mention the crow. Pay particular
CF | attention to them. [5/6]
CF | What does the crow want from me? Why does it keep watching
CF | me?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It does seem to be following you around. [1/6]
CF | Perhaps the crow is simply curious in what you're up to. [2/6]
CF | If you climb the great tree in the center of the settlement, you have
CF | a chance to interact with it. [3/6]
CF | It doesn't seem interested in much you have to offer, though. [4/6]
CF | Some of the revelations will mention the crow. Pay particular
CF | attention to them. [5/6]
CF | Go about your inquiry. The crow will make itself known when it's
CF | ready. [6/6]
CF | [The End]
CF | What does the crow want from me? Why does it keep watching
CF | me?Q=Quit P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select Pinkunz says, "Hi"
DavidW says (to ClubFloyd), "q"
CF | In the branches of the great cedar 626
CF | Exits: down up
CF | Done.
CF |
CF | > Jade says, "Hi, Pinkunz"
DavidW says, "We're playing, or trying to play, According to Cain, but we may have made the game unwinnable, but we're not sure, and we can't restore from a saved position."
DavidW says (to ClubFloyd), "hint"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
CF |
CF | > HINT Jade says, "So, we don't know what the crow wants"
Pinkunz says, "Sounds like an error of biblical proportions."
DavidW says, "har"
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "u"
CF | >General
CF | >A Young Earth: Preparations
CF | >A Fragile Earth: The settlement
CF | >An Uncertain Earth: The mountains
CF | Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | You should also investigate the two shrines with stone altars. [2/6]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | You should also investigate the two shrines with stone altars. [2/6]
CF | You should replicate the sacrifice ceremony Cain and Abel once
CF | performed here. [3/6]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | You should also investigate the two shrines with stone altars. [2/6]
CF | You should replicate the sacrifice ceremony Cain and Abel once
CF | performed here. [3/6]
CF | You can find wheat in the wheat field. [4/6]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "push enter"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | You should also investigate the two shrines with stone altars. [2/6]
CF | You should replicate the sacrifice ceremony Cain and Abel once
CF | performed here. [3/6]
CF | You can find wheat in the wheat field. [4/6]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | You should also investigate the two shrines with stone altars. [2/6]
CF | You should replicate the sacrifice ceremony Cain and Abel once
CF | performed here. [3/6]
CF | You can find wheat in the wheat field. [4/6]
CF | There is a pile of animal bones in the slaughterhouse. [5/6]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | You might examine the painted face on the cavern wall, if you've not
CF | already. It will offer a clue as to the significance of these
CF | shrines. [1/6]
CF | You should also investigate the two shrines with stone altars. [2/6]
CF | You should replicate the sacrifice ceremony Cain and Abel once
CF | performed here. [3/6]
CF | You can find wheat in the wheat field. [4/6]
CF | There is a pile of animal bones in the slaughterhouse. [5/6]
CF | Try putting the wheat and a bone on their respective altars. Leave
CF | the shrines and return to them. What changed? [6/6]
CF | [The End]
CF | What am I looking for in the shrine caves? Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW says (to ClubFloyd), "d"
CF | >How do I get the royal jelly?
CF | >Is the wheat good for anything?
CF | >What am I looking for in the shrine caves?
CF | >What are the animal bones for?
CF | >What do I do with the cinnabar?
CF | >What does the crow want from me? Why does it keep watching
CF | me?
CF | >What is the blue gem for?
CF | >What is the charcoal for?
CF | >What is the purpose of the pocket in the cavern wall?
CF | >What is the significance of the cracked rock?
CF | >What should I do with the braid of cups?
CF | >Why does the bone disappear from the altar?
CF | A Fragile Earth: The settlement Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It appears you can put things inside it. See what happens when you
CF | try. [1/4]
CF | What is the purpose of the pocket in the cavern wall?Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It appears you can put things inside it. See what happens when you
CF | try. [1/4]
CF | Maybe try something you're not carrying? Something that might be
CF | found elsewhere? [2/4]
CF | What is the purpose of the pocket in the cavern wall?Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It appears you can put things inside it. See what happens when you
CF | try. [1/4]
CF | Maybe try something you're not carrying? Something that might be
CF | found elsewhere? [2/4]
CF | Be sure you've searched the rest of the settlement. You need an item
CF | not found in the cavern. [3/4]
CF | What is the purpose of the pocket in the cavern wall?Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select
DavidW presses the yellow enter button.
CF | It appears you can put things inside it. See what happens when you
CF | try. [1/4]
CF | Maybe try something you're not carrying? Something that might be
CF | found elsewhere? [2/4]
CF | Be sure you've searched the rest of the settlement. You need an item
CF | not found in the cavern. [3/4]
CF | You need to find the obsidian slab. Try putting that in the pocket.
CF | See what happens when you do. [4/4]
CF | [The End]
CF | What is the purpose of the pocket in the cavern wall?Q=Quit
CF | P=Previous Menu
CF | U=Up D=Down
CF | ENTER=Select DavidW says, "huh. Wasn't expecting that answer."
DavidW says (to ClubFloyd), "q"
CF | In the branches of the great cedar 626
CF | Exits: down up
CF | Done.
CF |
CF | > Jade says, "obsidian"
DavidW says (to ClubFloyd), "d"
CF | Foot of the great cedar tree 627
CF | Exits: east south west up
CF |
CF | > D
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 628
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 629
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 630
CF | Exits: north east south
CF |
CF | > S
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Base of mountain 631
CF | Exits: north up
CF |
CF | > S
CF |
CF | After a taxing journey across the valley plain, you reach the foot of
CF | a
CF | mountain range?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | Your inquiry has determined that the obsidian block has a revelation
CF | locked
CF | within it.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "tale slab"
CF | Base of mountain 631
CF | Exits: north up
CF |
CF | > TALE SLAB
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "take slab"
CF | Base of mountain 632
CF | Exits: north up
CF |
CF | > TAKE SLAB
CF |
CF | You pick up the obsidian slab. It fits well in your hand.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Sage field 633
CF | Exits: north east south
CF |
CF | > N
CF |
CF | After a trek across the valley floor, you reach the edge of the
CF | settlement?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Clearing 634
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 635
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 636
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 637
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Cavern entrance 638
CF | Exits: southwest in
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF | Cavern 639
CF | Exits: north northeast southeast out
CF |
CF | > IN
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put slab in pocket"
CF | Cavern 640
CF | Exits: north northeast southeast out
CF |
CF | > PUT SLAB IN POCKET
CF |
CF | The obsidian slab fits snugly within the pocket. It stands up within
CF | the
CF | opening.
CF |
CF | Due to its angle, it reflects an image of the shrine to the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x slab"
CF | Cavern 641
CF | Exits: north northeast southeast out
CF |
CF | > X SLAB
CF |
CF | The oval slab of obsidian is small, about the size of a woman's palm,
CF | with one
CF | of its sides smooth and polished.
CF |
CF | With the slab situated so, you can see a dark reflection of the shrine
CF | to the
CF | northeast. The stone altar there is empty.
CF |
CF | [Use RECALL THE OBSIDIAN MIRROR to recall the revelation unlocked from
CF | the
CF | obsidian slab.]
CF |
CF | > Jade says, "a reflection"
DavidW asks, "wait. Is this a way to spy what happens to the disappearing bone?"
DavidW says, "Let's get another bone."
Jade says, "perhaps"
DavidW says (to ClubFloyd), "sw"
CF | Cavern 642
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | You can't go that way. From here you could go north, northeast,
CF | southeast or
CF | out.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 643
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 644
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 645
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | A single gentle caw from the crow comes down to you as though
CF | reminding you of
CF | your task at hand.
CF |
CF | > Jade says, "This is exciting"
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 646
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 647
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 648
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 649
CF | Exits: north west in
CF |
CF | > E
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Abel's slaughterhouse 650
CF | Exits: out
CF |
CF | > S
CF |
CF | Abel's slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | >
DavidW says (to ClubFloyd), "take bone"
CF | Abel's slaughterhouse 651
CF | Exits: out
CF |
CF | > TAKE BONE
CF |
CF | You take one of the bones off the pile.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside a slaughterhouse 652
CF | Exits: north west in
CF |
CF | > N
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 653
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 654
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 655
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Cavern entrance 656
CF | Exits: southwest in
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF | Cavern 657
CF | Exits: north northeast southeast out
CF |
CF | > IN
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see an obsidian slab.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 658
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone on altar"
CF | Shrine to the Firstlings of the Flock 659
CF | Exits: southwest
CF |
CF | > PUT BONE ON ALTAR
CF |
CF | You put the animal bone on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 660
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see an obsidian slab.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "kneel"
CF | Cavern 661
CF | Exits: north northeast southeast out
CF |
CF | > KNEEL
CF |
CF | You kneel before the giant face painted on the cavern wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x slab"
CF | Cavern 662
CF | Exits: north northeast southeast out
CF |
CF | > X SLAB
CF |
CF | The oval slab of obsidian is small, about the size of a woman's palm,
CF | with one
CF | of its sides smooth and polished.
CF |
CF | With the slab situated so, you can see a dark reflection of the shrine
CF | to the
CF | northeast. On the altar is the animal bone.
CF |
CF | Unexpectedly comes movement in the black reflection--a sleek
CF | four-legged animal
CF | emerges from the shrine's shadows! Stealthily, it sniffs around at
CF | the bone,
CF | takes it between its teeth, and thieves it away.
CF |
CF | It darts back into the shadows and disappears.
CF |
CF | [Use RECALL THE OBSIDIAN MIRROR to recall the revelation unlocked from
CF | the
CF | obsidian slab.]
CF |
CF | > DavidW says, "So God didn't take the bone, some critter did. A bear or wolf of something like that."
Jade says, "an animal"
Pinkunz says, "No blaming God."
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 663
CF | Exits: southeast southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | Now aware of what you're looking for, you discover a dark crevice
CF | leading to
CF | the southeast.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x crevice"
CF | Shrine to the Firstlings of the Flock 664
CF | Exits: southeast southwest
CF |
CF | > X CREVICE
CF |
CF | A thin crevice, barely wide enough for you to slip through, lurks in
CF | the
CF | shadows. It leads southeast, deeper into the mountainside.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Lair 665
CF | Exits: out
CF |
CF | > SE
CF |
CF | You manage to squeeze through the dark crevice and into another open
CF | space
CF | within this hill?
CF |
CF | Lair
CF | This deep cave is barely high enough for you to stand in. Scattered
CF | across the
CF | ground are bits of cracked bone. The stink of rot and animal waste is
CF | thick in
CF | here.
CF |
CF | A vicious badger cowers against the rear of the cave, teeth bared and
CF | hair on
CF | its back standing. It's tied by a tether to a hook in the wall. It
CF | snarls and
CF | snaps at you.
CF |
CF | Near the badger is a pool of congealed grease.
CF |
CF | You notice an umber stain on the volcanic rock near you.
CF |
CF | The umber stain glows a clear blue hue.
CF |
CF | The only way out is through a crevice to the northwest.
CF |
CF | The badger cowers in the far recesses of the cave, wishing you would
CF | leave it
CF | alone.
CF |
CF | > Jade says, "grease"
DavidW says (to ClubFloyd), "take grease"
CF | Lair 666
CF | Exits: out
CF |
CF | > TAKE GREASE
CF |
CF | You can't get to the grease as long as the badger is trapped in this
CF | cave,
CF | ready to flay your skin with its hooked claws.
CF |
CF | >
DavidW says (to ClubFloyd), "x umber"
CF | Lair 667
CF | Exits: out
CF |
CF | > X UMBER
CF |
CF | The stain is not paint, it's dried blood. It's low on the wall and
CF | near the
CF | floor of the cave.
CF |
CF | The umber stain glows a clear blue hue.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to umber"
CF | Lair 668
CF | Exits: out
CF |
CF | > APPLY OSTENDO TO UMBER
CF |
CF | You spread some of the salt and the sulfur on the umber stain.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the umber stain?
CF |
CF | In your ear comes a disembodied whisper: "The remedy of the
CF | phlegmatic, the
CF | poison of the sanguine, and wax."
CF |
CF | > DavidW says, "That should be phlegm, lymph, and wax, I guess."
DavidW says (to ClubFloyd), "apply phlegm to umber"
CF | Lair 669
CF | Exits: out
CF |
CF | > APPLY PHLEGM TO UMBER
CF |
CF | You spread some of the phlegm on the umber stain.
CF |
CF | >
DavidW says (to ClubFloyd), "apply lymph to umber"
CF | Lair 670
CF | Exits: out
CF |
CF | > APPLY LYMPH TO UMBER
CF |
CF | You spread some of the lymph on the umber stain.
CF |
CF | The badger nervously rubs its paws on its head and snout.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to umber"
CF | Lair 671
CF | Exits: out
CF |
CF | > APPLY WAX TO UMBER
CF |
CF | You spread some of the wax on the umber stain.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice arrives in your ear all at once, and in a rage:
CF |
CF | Abel's gone too far--this trick of his to prove his sacrifice is
CF | worthy and
CF | mine worthless--it's profane--
CF |
CF | Once again my brother has found a way to humiliate me. In his
CF | humiliation, he
CF | has discovered another way to impress Father and open Mother's
CF | heart a little
CF | wider for him. Even our sister Awan has grown enamored with him.
CF | I sense it
CF | in her eyes and smile when he departs to tend to his flock.
CF |
CF | My attempts to free the frightened animal have left me bloodied
CF | and lacerated.
CF | His callousness toward this innocent creature is
CF | unforgiveable.
CF |
CF | I must go and dig the rock out of the wheat field. I will return
CF | afterwards
CF | with food for the trapped animal, and determine some way to free
CF | it.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | > Jade says, "food and digging"
DavidW says (to ClubFloyd), "look up badger"
CF | Lair 672
CF | Exits: out
CF |
CF | > LOOK UP BADGER
CF |
CF | (the Pharmakon)
CF | There is no entry for "badger."
CF |
CF | >
DavidW says (to ClubFloyd), "x tether"
CF | Lair 673
CF | Exits: out
CF |
CF | > X TETHER
CF |
CF | A tether keeps the badger trapped in this small space, with only
CF | enough slack
CF | to venture out to the shrine to steal its food. The tether is tied to
CF | a hook
CF | embedded in the rock wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x hook"
CF | Lair 674
CF | Exits: out
CF |
CF | > X HOOK
CF |
CF | It's a simple iron hook, crudely forged and bored into the rock wall.
CF | You see
CF | a tether attached to the hook.
CF |
CF | >
DavidW says (to ClubFloyd), "cut tether"
CF | Lair 675
CF | Exits: out
CF |
CF | > CUT TETHER
CF |
CF | (with the knife)
CF | Freed, the badger races out of the cave as fast as its stubby legs
CF | will carry
CF | it. The tether jounces along the ground behind it like an elongated
CF | tail,
CF | until both are gone.
CF |
CF | >
DavidW says (to ClubFloyd), "take grease"
CF | Lair 676
CF | Exits: out
CF |
CF | > TAKE GREASE
CF |
CF | You collect all the grease you can find, prepare it for use, and add
CF | it to the
CF | braid of cups.
CF |
CF | > Jade says, "well done"
DavidW says, "I suppose I could also have dissolved the hook."
DavidW says (to ClubFloyd), "nw"
CF | Shrine to the Firstlings of the Flock 677
CF | Exits: southeast southwest
CF |
CF | > NW
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest, or pass through a dark crevice to the
CF | southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 678
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see an obsidian slab.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 679
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 680
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Cavern entrance 681
CF | Exits: southwest in
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Cavern entrance 682
CF | Exits: southwest in
CF |
CF | > E
CF |
CF | You can't go that way. From here you could go southwest or in.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF | Cavern 683
CF | Exits: north northeast southeast out
CF |
CF | > IN
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see an obsidian slab.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "take slab"
CF | Cavern 684
CF | Exits: north northeast southeast out
CF |
CF | > TAKE SLAB
CF |
CF | You pick up the obsidian slab. It fits well in your hand.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 685
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 686
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 687
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 688
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | The earth rolls beneath you. A rumbling under the soil accompanies
CF | the
CF | movement before it all tapers off. The scarecrow sways back and
CF | forth, left
CF | and right, then settles.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 689
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 690
CF | Exits: north east south
CF |
CF | > S
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Base of mountain 691
CF | Exits: north up
CF |
CF | > S
CF |
CF | After a taxing journey across the valley plain, you reach the foot of
CF | a
CF | mountain range?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "put slab in scar"
CF | Base of mountain 692
CF | Exits: north up
CF |
CF | > PUT SLAB IN SCAR
CF |
CF | The obsidian mirror fits the obsidian block's oval scar perfectly.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | >
DavidW says (to ClubFloyd), "apply black bile to block"
CF | Base of mountain 693
CF | Exits: north up
CF |
CF | > APPLY BLACK BILE TO BLOCK
CF |
CF | You spread some of the black bile on the obsidian block.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sage to block"
CF | Base of mountain 694
CF | Exits: north up
CF |
CF | > APPLY SAGE TO BLOCK
CF |
CF | You spread some of the sage on the obsidian block.
CF |
CF | >
DavidW says (to ClubFloyd), "apply grease to block"
CF | Base of mountain 695
CF | Exits: north up
CF |
CF | > APPLY GREASE TO BLOCK
CF |
CF | You spread some of the grease on the obsidian block.
CF |
CF | >
DavidW says (to ClubFloyd), "apply salt to block"
CF | >
CF | > APPLY SALT TO BLOCK
CF |
CF | You spread some of the salt on the obsidian block.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice is familiar to you now:
CF |
CF | Mother gathers Abel, our eldest sister Awan, and myself. She
CF | leads us to the
CF | foot of the mountains.
CF |
CF | "Strike the head, strike the heel," she tells us. "The gift of
CF | childbirth was
CF | mine, but I sense it abandoning my body. Cain and Awan, the gift
CF | has been
CF | passed to you. The great chain of the family of Mankind is now
CF | your
CF | responsibility."
CF |
CF | "And what of me?" Abel demands. "The Creator selected my yield in
CF | the shrine,
CF | and rejected Cain's."
CF |
CF | "Take Cain's inferior grain to the giant Nephilim living beyond
CF | the mountains,"
CF | she says. "Trade with them for tack, tools, and supplies. If
CF | they do not wish
CF | to trade, barter for peace. The Fire indicates they are growing
CF | restless, and
CF | they outnumber us."
CF |
CF | I protest. "Abel is not the proper ambassador of our family. I
CF | am the eldest
CF | [More] Jade says, "cool"
DavidW pushes the green 'space' button.
CF | Base of mountain 696
CF | Exits: north up
CF | son. I should represent our interests with the
CF | Nephilim."
CF |
CF | "Abel has been chosen." Eve shows us the writing on the side of
CF | the obsidian
CF | block. "Heed the warning carved here. It will guide you through
CF | the
CF | mountains."
CF |
CF | Cain's voice dies off, leaving you only with an echo of this memory.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | > DavidW asks, "There's writing?"
DavidW says (to ClubFloyd), "read block"
CF | Base of mountain 697
CF | Exits: north up
CF |
CF | > READ BLOCK
CF |
CF | A mess of deep scratches run down one side of the obsidian block. It
CF | all
CF | appears chaotic, as though some mighty antediluvian creature sharpened
CF | his
CF | claws here. (Pray you do not run into such a beast!)
CF |
CF | However, you now realize these crosshatches and angles represents a
CF | language--
CF | perhaps the first written language in the history of the world.
CF |
CF | >
DavidW says (to ClubFloyd), "look up language"
CF | Base of mountain 698
CF | Exits: north up
CF |
CF | > LOOK UP LANGUAGE
CF |
CF | (the Pharmakon)
CF | After much time with the Pharmakon, your motivated search
CF | yields fruit:
CF |
CF | The glos compound provides the Indagator a complete
CF | understanding of any
CF | written language before him or her?with the proviso that such
CF | comprehension is
CF | fleeting, only affording enough time for a few words or a phrase to be
CF | translated.
CF |
CF | Hester IV of Minscip adds in his telltale script: "Quite often, that
CF | is all a
CF | seasoned Indagator needs!"
CF |
CF | The compound is sophisticated by the standards of alchemy: blood,
CF | chamomile,
CF | grease, & wax.
CF |
CF | The entry concludes with a warning: "The compound must be applied
CF | directly to
CF | the writing or symbols stymieing the Indagator."
CF |
CF | c.f., essence, alchemy
CF |
CF | > Jade says, "let's do it"
DavidW says (to ClubFloyd), "apply blood to scratches"
CF | Base of mountain 699
CF | Exits: north up
CF |
CF | > APPLY BLOOD TO SCRATCHES
CF |
CF | You spread some of the blood on the scratches.
CF |
CF | >
DavidW says (to ClubFloyd), "apply chamomile to scratches"
CF | Base of mountain 700
CF | Exits: north up
CF |
CF | > APPLY CHAMOMILE TO SCRATCHES
CF |
CF | You spread some of the chamomile on the scratches.
CF |
CF | >
DavidW says (to ClubFloyd), "apply grease to scratches"
CF | Base of mountain 701
CF | Exits: north up
CF |
CF | > APPLY GREASE TO SCRATCHES
CF |
CF | You spread some of the grease on the scratches.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to scratches"
CF | Base of mountain 702
CF | Exits: north up
CF |
CF | > APPLY WAX TO SCRATCHES
CF |
CF | You spread some of the wax on the scratches.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | You grow euphoric as the knowledge of another tongue floods in. Your
CF | lightheaded state is amplified by the realization that you are not
CF | merely
CF | comprehending a foreign language, but the original language
CF | of Mankind.
CF |
CF | The aimless lines of the scratches take the shape of knowledge
CF | expressed.
CF | Quickly, before the effect of the compound deteriorates, you memorize
CF | the gist
CF | of the message:
CF |
CF | "BEWARE the animals' paths running up the mountain, for they
CF | travel in CIRCLES!
CF | To reach the summit, enter the trailhead and navigate with care
CF | these
CF | directions:
CF |
CF | Southwest, southeast, east, and then north."
CF |
CF | The effect fades away.
CF |
CF | [You may now refer to the glos compound by name.]
CF |
CF | [You've unlocked another revelation.]
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF | > Jade says, "the clue for the maze"
DavidW says, "yeah"
DavidW says (to ClubFloyd), "u"
CF | Animal trails 703
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > U
CF |
CF | Animal trails
CF | You begin your trek up the mountainside with fresh confidence. Animal
CF | tracks
CF | wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Animal trails 704
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SW
CF |
CF | Animal trails
CF | You continue your trek up the mountainside with growing confidence of
CF | your
CF | progress. Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Animal trails 705
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SE
CF |
CF | Animal trails
CF | You continue your trek up the mountainside with growing confidence of
CF | your
CF | progress. Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Animal trails 706
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > E
CF |
CF | Animal trails
CF | You continue your trek up the mountainside with growing confidence of
CF | your
CF | progress. Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Mountain pass 707
CF | Exits: south southeast down
CF |
CF | > N
CF |
CF | You emerge from the crisscrossing trails to a wind-scarred clearing?
CF |
CF | III. AN UNCERTAIN EARTH
CF |
CF | Mountain pass
CF | A brisk steady wind cuts across this mountain pass, an unwelcome
CF | contrast to
CF | the warm, if chilling, settlement below. You peer down on the
CF | settlement and
CF | realize how far you've traveled to reach here.
CF |
CF | A steep slope descends down the mountain in a hurry, while a path
CF | leads
CF | southeast. The way south leads up the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "x settlement"
CF | Mountain pass 708
CF | Exits: south southeast down
CF |
CF | > X SETTLEMENT
CF |
CF | From a distance, it seems so quaint and peaceful. The fire in the
CF | central pit
CF | burns intensely, nothing but a kernel of light from this height.
CF |
CF | > Jade says, "well done, the 3rd part"
Jade says, "try to save"
DavidW says, "This is probably a good time to stop. It's just after 4."
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite: Jade says, "ok, ok"
DavidW says (to ClubFloyd), "cfchapter3"
CF | Mountain pass 708
CF | Exits: south southeast down
CF | Saved.
CF |
CF | > Jade says, "A good gameplay"
DavidW says, "yes, thanks. We made progress, but we needed many hints to do it."
Jade says, "It is a rather difficult game"
DavidW says, "I do hope we won't need the spoon later."
Jade says, "Thanks for driving, for the session and the walkthrough"
Jade says, "I also hope not"
DavidW says, "You're welcome. I will update the notes."
Jade says, "see you next week"
DavidW says, "see you. bye"
Jade says, "stay safe"
*** SESSION FOUR ***
Jacqueline says, "I am looking at your updated notes, David. They're great, as ever."
DavidW says, "thanks"
Jacqueline says, "I particularly appreciated the inclusion of:"
Jacqueline | Found dead:
Jacqueline | - Crado.
Jacqueline says, "Let us not forget Crado as a character."
Roger says, "Crado shot first"
Jacqueline says, "ha"
DavidW says, "We actually did put his bracelet back on him to send him home."
DavidW says, "My updated notes are at [LINK]"
Jade says, "thanks"
DavidW says, "So, lemme quickly sum up last session's events."
DavidW says, "We got past the boulder by melting the iron in it using a compound mentioned in our book."
DavidW says, "We found the brothers' shrines inside in cavern, and some cinnabar."
Jacqueline nods.
Jacqueline says, "Hm. Shrines."
Jacqueline says, "Also, mmm... cinnabar..."
DavidW says, "When we put a bone on Cain's altar and some wheat on Abel's, then knelt in front of a painted face, the bone disappeared but the wheat did not."
DavidW says, "Putting the obsidian mirror into a niche, we saw in its reflection that a creature took the bone."
DavidW says, "Knowing that, we found a chained badger in its lair that Cain used to make it look like God accepted his offering while distaining Abel's harvest offering."
Jacqueline says, "Cain is such a jerk."
DavidW says, "We freed the badger and took some grease there."
DavidW says, "The memory of the obsidian block told us that the scratches on it were writing."
DavidW says, "Another compound let us understand any language briefly, and we learned the route to the mountain summit."
DavidW says, "We climbed up there but stopped there."
DavidW says, "We are still unable to unlock the memory of the large broken rock."
DavidW says, "Also we returned Credo home by giving him back his bracelet."
DavidW says, "And a spoon in the badger's lair we restored to shininess and gave it to the crow."
Jade says, "I can't remember what did we need the grease for."
DavidW says, "So the crow now had a shiny spoon and we can't get it back."
Jacqueline asks, "Okay, is it question time?"
DavidW says, "We needed grease to unlock the obsidian block's memory."
DavidW says (to Jacqueline), "sure."
Jacqueline asks, "Did we find another bracelet, or are we just altruistic to a fault and stuck here now?"
DavidW says, "The latter."
DavidW says, "I'm trusting that we'll somehow get our original bracelet."
DavidW says, "Or that it won't matter in the end."
Jacqueline blinks.
Jade says, "I don't think we are stuck, we will see..."
Jacqueline says, "Okay then."
DavidW says, "I have a suspicion that we'll learn what the Mark of Cain is but never be able to tell anyone else."
DavidW says, "I'm hoping this is the sort of game that can't be made unwinnable."
Jade says, "it could be this way"
Roger says, "seems like it so far"
Jacqueline says, "It could be."
DavidW says (to ClubFloyd), "l"
CF says (to DavidW), "CF doesn't know that trick." Jacqueline says, "It probably is."
DavidW says, "oh, there was one problem: we can't restore from our save points."
DavidW says, "And CF isn't running our game."
Jacqueline says, "Oh. The reboot."
Roger says, "oh yeah"
Jacqueline says, "I forgot to check on him. Inky was around a bit ago..."
Jade says, "let Jacqueline try to restore"
Jacqueline says, "Hm. CF is here."
Jacqueline pushes the green 'space' button. DavidW says, "CF is there, but he's not running a game."
Jacqueline asks, "Yeah. You just need to load and restore, right? Need me to look at what you called your last save?"
DavidW says (to ClubFloyd), "load sleepmask accordingtocain"
CF | East of Eden 0
CF | Exits: east
CF |
CF |
CF |
CF | And the LORD had respect unto Abel and to his
CF | offering:
CF | But unto Cain and to his offering He had not respect.
CF | -Genesis 4:4-5, King James Version
CF |
CF |
CF | Then ALLAH sent a crow searching in the ground
CF | to show [Cain] how to hide the disgrace of his
CF | brother.
CF | -Quran 5:31, Sahih International
CF |
CF |
CF | "From this time forth?thou shalt be called
CF | Perdition."
CF | -Moses 5:24, Pearl of Great Price
CF |
CF |
CF | And Cain said unto the LORD,
CF | "My punishment is greater than I can bear?"
CF | -Genesis 4:13 KJV
CF |
CF |
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF | An inquiry
CF | by Jim Nelson
CF |
DavidW pushes the green 'space' button.
CF |
CF |
CF |
CF | THE PROVOST TOPS off your brandy and invites you to sit. "The
CF | question has
CF | bedeviled the Academy's Scholastics since this institution was
CF | founded," he
CF | says with a weary sigh. "What is the Mark of Cain?"
CF |
CF | The Provost is a gray man, whiskered and immobile. He administers the
CF | Academy
CF | from his padded chair--ratty blanket thrown over his lap--by
CF | scratching
CF | messages on parchment and throwing them out the window to his
CF | secretaries in
CF | the courtyard below.
CF |
CF | "The Academy has already sent two of our best," he says. "They failed
CF | to
CF | return. We consider them lost. You must do better."
CF |
CF | You, a novitiate Indagator, investigate for the Academy all
CF | manner of
CF | esoterica. Usually the questions revolve around the finer points of
CF | philosophy
CF | and science debated by the Scholastics. This riddle, though--the Mark
CF | of
CF | Cain--is monumental. It is the oldest mystery in known history.
CF |
CF | The Provost breaks the silence with a deep and gravelly voice.
CF | "Indagator, you
CF | are charged with resolving this ancient question. Stand and prepare
CF | yourself!"
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF | instant, you are sent
CF | back in time?to the beginning?
DavidW pushes the green 'space' button.
CF | back in time?to the beginning?
CF |
CF | I. A YOUNG EARTH
CF |
CF | East of Eden
CF | A fine hazy mist shrouds the sky, making the sun little more than a
CF | smeary
CF | torch in a smoke-filled room. The air is redolent with a sour aroma.
CF | The
CF | world feels fresh and new.
CF |
CF | On your wrist is the orbis bracelet given to you by the Provost before
CF | you were
CF | sent to this time. You must not lose the bracelet; it's your only way
CF | back to
CF | the Academy.
CF |
CF | Before you, a circuitous path plunges eastward into the windswept
CF | wilderness.
CF | It is this direction you will need to travel to begin your inquiry.
CF |
CF | Behind you, to the distant west, lies Eden.
CF |
CF | [Type ABOUT for more information on this game.]
CF |
CF | > DavidW says (to Jacqueline), "You can, but it won't work."
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cfcain23"
CF | East of Eden 0
CF | Exits: east
CF | Failed: the position could not be restored.
CF |
CF | > DavidW says, "I think we have to replay EVERYTHING or abandon the game."
Jade asks, "can you list savegames?"
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "cf3"
CF | East of Eden 0
CF | Exits: east
CF | Failed: the position could not be restored.
CF |
CF | > Jacqueline says, "huh"
Jacqueline asks, "That's been since the reboot?"
DavidW says, "no, this happened last session too."
DavidW says, "After we gave the spoon to the crow, we wanted to undo it and we couldn't."
Jade says, "last session CF seemed to fail wheen saving"
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
CF | East of Eden 0
CF | Exits: east
CF | Saved.
CF |
CF | >
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "cf1"
CF | East of Eden 0
CF | Exits: east
CF | Failed: the position could not be restored.
CF |
CF | > DavidW says, "In other news, we're out of clubhouse passes."
Jacqueline says, "hm. Gosh, everything is just going to heck."
Jacqueline smiles.
Jacqueline says, "I can get passes back if someone reminds me of the command to recall items."
Jacqueline says, "I can never recall the recall command."
DavidW says, "sorry, I should have anticipated this."
Jacqueline says, "But yeah, seems save and restore is bugged."
Jade says, "there are no passes but there is no new persons joining the game.... odd indeed"
DavidW says, "The save/restore issue might be limited to TADS 3 games."
Jacqueline says (to Jade), "Well, people come one week, take a pass, then don't come back."
Jacqueline says (to DW), "True, but that's still an issue."
DavidW says, "Looks like it's the @find command for finding lost items."
Jacqueline says (to ClubFloyd), "i"
CF | East of Eden 1
CF | Exits: east
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * an orbis bracelet
CF |
CF | > Jade says, "I haven't seen new people here"
Roger asks, "DW, do you want to blitz through our transcript?"
DavidW says, "I can try"
Jacqueline says, "I'll scavenge passes while you do that."
DavidW says (to ClubFloyd), "l"
CF | East of Eden 2
CF | Exits: east
CF |
CF | > L
CF |
CF | East of Eden
CF | Before you, a circuitous path plunges eastward into the windswept
CF | wilderness.
CF | It is this direction you will need to travel to begin your inquiry.
CF |
CF | Behind you, to the distant west, lies Eden.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | A tree 3
CF | Exits: east west
CF |
CF | > E
CF |
CF | A tree
CF | In a break from the rugged and stark terrain, a magnificent tree rises
CF | alongside the path. A crow descends from high above and alights upon
CF | its
CF | lowest branch.
CF |
CF | Nestled against the roots of the tree sits a leather rucksack.
CF |
CF | In the rucksack you see some arsenic, some lymph, some black bile,
CF | some phlegm,
CF | and some yellow bile.
CF |
CF | The Academy has provided well. This rucksack will you help you with
CF | your
CF | inquiry. As you travel, you should discover more of the tools you
CF | will require
CF | to complete your inquiry and prepare your report for the Provost.
CF |
CF | The way continues east.
CF |
CF | >
DavidW says (to ClubFloyd), "take all"
CF | A tree 4
CF | Exits: east west
CF |
CF | > TAKE ALL
CF |
CF | You heave up the weighty rucksack and sling it over your shoulder.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | A Young Earth 5
CF | Exits: east west
CF |
CF | > E
CF |
CF | As you travel, your thoughts wander to the plight of Adam and Eve, the
CF | first
CF | humans created and parents of all Mankind.
CF |
CF | They were brought forth in the paradise Eden. They lived a life of
CF | pure ease,
CF | only to be banished to the wilderness for a single weakness. This
CF | path you
CF | walk would have been the one they followed as they searched for a new
CF | home?
CF |
CF | A Young Earth
CF | Your journey brings you to the mouth of a turbulent valley and a
CF | terrible
CF | sight: The valley walls and floor have broken open, allowing foul
CF | steam and
CF | gases from the underworld to escape high into the air.
CF |
CF | Here lies yet another provision from the Academy for your inquiry: On
CF | the
CF | ground near the magma flow is a pulverulent cloth.
CF |
CF | The way continues east and west. Any travel south through the valley
CF | is
CF | blocked by the magma flow.
CF |
CF | > asks, "can you send a trascript to CF in order to replay the game auto mode?"
Jacqueline departs. A clowder of cats chatters in the distance.
DavidW says (to ClubFloyd), "take cloth"
CF | A Young Earth 6
CF | Exits: east west
CF |
CF | > TAKE CLOTH
CF |
CF | You pick up the pulverulent cloth.
CF |
CF | A great grumbling announces itself beneath the ground, and you find
CF | yourself
CF | swaying about as though on a ship deck. A moment later, the
CF | disturbance
CF | ceases.
CF |
CF | > Jacqueline says (to Jade), "No. We've rarely needed that."
DavidW says (to Jade), "I don't have any such transcript ready for that usage."
DavidW says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | Your thoughts return to the Provost's words in his quarters:
CF |
CF | "Recall that Eve birthed two sons," the Provost told you. "Cain, the
CF | eldest,
CF | tilled the fields. Younger brother Abel tended the flocks. Until?"
CF | He trails
CF | off.
CF |
CF | "Cain murdered Abel," you said to complete his thought.
CF |
CF | "The first murder in all of history. As punishment, the Creator
CF | cursed Cain to
CF | wander the Earth to the end of his days. Cain was marked to prove he
CF | introduced murder into our world. The mark served to protect Cain
CF | from others
CF | taking vengeance upon him."
CF |
CF | "Why do that? Why protect such evil?"
CF |
CF | The Provost emitted a gravelly murmur. "Vengeance was the Creator's."
CF |
CF | Approaching the river
CF | The steady rushing of a river comes from the east. A turbulent valley
CF | of magma
CF | and steam roils to the west.
CF |
CF | Lying here is a thick tome bound in calf-skin. It's the
CF | Pharmakon, a formulary
CF | and another provision made by the Academy for your inquiry.
CF | [More] Jacqueline says (to DW), "I do"
Jacqueline asks, "Do you want them just for this?"
Jade says, "But still there should be older saves"
DavidW says (to ClubFloyd), "take tome" Jacqueline says, "Yeah, I tried an older save, and it didn't work, unfortunately."
DavidW pushes the green 'space' button.
CF | Approaching the river 7
CF | Exits: east west
CF |
CF | This book may be the most valuable possession they delivered for your
CF | work.
CF |
CF | >
DavidW says (to ClubFloyd), "take tome"
CF | Approaching the river 8
CF | Exits: east west
CF |
CF | > TAKE TOME
CF |
CF | With a grunt, you pick up the cumbersome and dusty tome.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Approaching the river 9
CF | Exits: east west
CF |
CF | > L
CF |
CF | Approaching the river
CF | The steady rushing of a river comes from the east. A turbulent valley
CF | of magma
CF | and steam roils to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Crossing 10
CF | Exits: east west
CF |
CF | > E
CF |
CF | You recall the Provost throwing up his liver-spotted hands when you
CF | last spoke
CF | to him:
CF |
CF | "The historical record offers no clue to the form of Cain's rude
CF | mark!" he
CF | said. "Is it a scar on his face, or the color of his hair, or a horn
CF | sprouting
CF | from his forehead? To know this is to better understand the true
CF | nature of
CF | evil, for Cain was Perdition itself!"
CF |
CF | This is the question you must answer. It is why you've been sent back
CF | to this
CF | time, the beginning of mankind's existence on Earth.
CF |
CF | Crossing
CF | A roaring river of whitewater and coursing rapids terminates your path
CF | through
CF | the wilderness. A lean, frayed rope bridge crosses east to the
CF | opposite bank.
CF | Otherwise, your only other path is west, the way you came.
CF |
CF | With a showy beating of its wings, a crow swoops down and settles
CF | among the
CF | topmost branches of a nearby eucalyptus.
CF |
CF | Lying on the river's bank is an oversized vellum envelope with a
CF | prominent blue
CF | seal. You will need it to issue your final report to the Academy.
CF |
CF | >
DavidW says (to ClubFloyd), "take envelope"
CF | Crossing 11
CF | Exits: east west
CF |
CF | > TAKE ENVELOPE
CF |
CF | You take the envelope. The stiffness of the vellum reminds you of the
CF | Academy's formality. You think of the elderly and wise Provost, of
CF | your
CF | teacher Hester IV of Minscip, and of the steady purpose of the
CF | Academy's
CF | Scholastics. You do not want to let them down.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | >
CF | > E
CF |
CF | Bearing some trepidation, you plant a foot on the rope bridge, then
CF | the other.
CF | Your crossing begins with careful, mindful steps.
CF |
CF | Three-quarters of the way across, your fears fade. Perhaps your time
CF | at the
CF | Academy among its soft scholars has left you suspicious of rural
CF | craftsmanship.
CF | After all, you made it this far without--
CF |
CF | Strands of the rope start unwinding beneath your feet. You
CF | impulsively grapple
CF | for the hand-hold, but it too buckles. Madly you scramble to hold
CF | onto your
CF | possessions as the rope gives way. You tumble into the ice-cold
CF | river?
DavidW pushes the green 'space' button.
CF | river?
CF |
CF | II. A FRAGILE EARTH
CF |
CF | You're washed far downstream before you manage to grasp solid rock and
CF | pull
CF | yourself from the river. You trudge up the eastern bank drenched to
CF | the bone
CF | and grouching about "rural craftsmanship."
CF |
CF | After some time in the sun, your equipment and essences are dry and
CF | intact.
CF | The frigid river has left you shivering uncontrollably, however.
CF |
CF | Worse: You lost your orbis bracelet in the water. Without it, you
CF | have no way
CF | to return to the Academy.
CF |
CF | You struggle to recall why you accepted this task from the Provost.
CF | You
CF | struggle equally to grasp why he would select you, a novitiate so
CF | green in the
CF | science of investigation. Perhaps after losing two
CF | Indagatores to the inquiry,
CF | he found himself facing a dearth of volunteers.
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | [More]
DavidW pushes the green 'space' button.
CF | Plain 12
CF | Exits: north northeast southeast
CF |
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | A Fragile Earth 13
CF | Exits: northwest down
CF |
CF | > SE
CF |
CF | A Fragile Earth
CF | Peering down from atop an incline, you behold yet another awesome
CF | spectacle in
CF | the distance: The earth ripped open and the underworld's molten rivers
CF | and
CF | miasma escaping to the surface. This young Earth suffers teething
CF | pains, and
CF | its tantrum is most awful.
CF |
CF | The narrow footpath continues down the hill into a chasm, or northwest
CF | back to
CF | the sluice gate.
CF |
CF | A deep blue gem strung on a loop of leather cord lies on the ground.
CF | It's
CF | another provision from the Academy.
CF |
CF | >
DavidW says (to ClubFloyd), "take gem"
CF | A Fragile Earth 14
CF | Exits: northwest down
CF |
CF | > TAKE GEM
CF |
CF | You pick up the lumens gem with care, aware of its value to your
CF | inquiry.
CF |
CF | The breeze carries up from the chasm below the stench of rotten eggs.
CF |
CF | >
DavidW says (to ClubFloyd), "wear it"
CF | A Fragile Earth 15
CF | Exits: northwest down
CF |
CF | > WEAR IT
CF |
CF | You put the leather cord around your neck. The lumens gem hangs at
CF | your
CF | sternum.
CF |
CF | >
DavidW says (to ClubFloyd), "look up gem in book"
CF | A Fragile Earth 16
CF | Exits: northwest down
CF |
CF | > LOOK UP GEM IN BOOK
CF |
CF | Lumens gems are mined from the caves north of the Academy. Once cut
CF | and milled
CF | by a trained jeweler, they provide the wearer the ability to see
CF | surfaces which
CF | harbor extreme or painful memories.
CF |
CF | Once detected, the best way to unlock and reveal the memory is by
CF | applying an
CF | ostendo compound. Ostendo will announce the essences that must
CF | be applied to
CF | the surface to reveal the memory.
CF |
CF | c.f., ostendo
CF |
CF | You notice you're slightly warm, and feeling an unexpected soreness in
CF | your jaw
CF | and neck muscles. That dunk in the ice-cold river must have impaired
CF | your
CF | constitution more than you first thought.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Sulfur deposits 17
CF | Exits: up
CF |
CF | > D
CF |
CF | Sulfur deposits
CF | In this wide and arid chasm you spy the telltale yellow chalk of
CF | sulfur
CF | spilling down the slope.
CF |
CF | A winding path leads up out of the chasm.
CF |
CF | >
DavidW says (to ClubFloyd), "take sulfur"
CF | Sulfur deposits 18
CF | Exits: up
CF |
CF | > TAKE SULFUR
CF |
CF | You collect all the sulfur you can find, prepare it for use, and add
CF | it to the
CF | pulverulent cloth.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | A Fragile Earth 19
CF | Exits: northwest down
CF |
CF | > U
CF |
CF | A Fragile Earth
CF | Peering down from atop an incline, you behold yet another awesome
CF | spectacle in
CF | the distance: The earth ripped open and the underworld's molten rivers
CF | and
CF | miasma escaping to the surface. This young Earth suffers teething
CF | pains, and
CF | its tantrum is most awful.
CF |
CF | The narrow footpath continues down the hill into a chasm, or northwest
CF | back to
CF | the sluice gate.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | A Fragile Earth 20
CF | Exits: northwest down
CF |
CF | > NE
CF |
CF | You can't go that way. From here you could go northwest or down.
CF |
CF | > Jacqueline says (to DW), "Sent"
DavidW asks, "er what?"
Jacqueline says, "Sent you the transcripts thus far, in case you need to look something up."
DavidW says, "no, my own notes should suffice"
Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "nw"
CF | Plain 21
CF | Exits: north northeast southeast
CF |
CF | > NW
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | the valley floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | The sluice glows a clear blue hue. The lumens gem is telling you to
CF | examine
CF | the sluice closer.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Salt bed 22
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Salt bed
CF | This squat cave entrance is actually nothing more than a dry grotto
CF | shaped
CF | convex by the river.
CF |
CF | A gash up the side of the grotto reveals a bed of crystal salt
CF | embedded in the
CF | rock face.
CF |
CF | The sluice gate is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "take salt"
CF | Salt bed 23
CF | Exits: southwest
CF |
CF | > TAKE SALT
CF |
CF | You collect all the salt you can find, prepare it for use, and add it
CF | to the
CF | pulverulent cloth.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Plain 24
CF | Exits: north northeast southeast
CF |
CF | > SW
CF |
CF | Plain
CF | You're standing on the edge of a flooded plain. A stagnant pond fed
CF | by the
CF | redirected river makes a murky mirror across the plain. An irrigation
CF | ditch
CF | controlled by a sluice gate leads to a distant field of wheat covering
CF | much of
CF | the valley floor.
CF |
CF | To the southeast is a winding footpath leading up an incline, while
CF | northeast
CF | of here is a squat cave set in the side of the bank.
CF |
CF | Far to the north, you make out a settlement around an enormous cedar
CF | tree. The
CF | way north is blocked by the pond.
CF |
CF | The sluice glows a clear blue hue. The lumens gem is telling you to
CF | examine
CF | the sluice closer.
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF | Plain 25
CF | Exits: north northeast southeast
CF |
CF | > X GATE
CF |
CF | A sluice gate with a wood lever controls whether the river water can
CF | enter the
CF | irrigation ditch. The gate's closed, causing the swollen river to
CF | flood the
CF | plain.
CF |
CF | The sluice glows a clear blue hue. The lumens gem has detected
CF | powerful
CF | memories stored within this surface. You should apply an ostendo
CF | compound to
CF | learn how to unlock them. They may potentially help you with your
CF | inquiry.
CF |
CF | [Use LOOK UP OSTENDO to learn what substances you'll need to unlock
CF | the
CF | memories stored in the sluice.]
CF |
CF | >
DavidW says (to ClubFloyd), "look up ostendo in book"
CF | Plain 26
CF | Exits: north northeast southeast
CF |
CF | > LOOK UP OSTENDO IN BOOK
CF |
CF | Strong emotional reactions are embedded in surfaces near the source of
CF | the
CF | psychic disturbance.
CF |
CF | Once an ostendo compound is applied to such a surface, the
CF | Indagator will
CF | receive an Inspiration for unlocking the revelation embedded within
CF | it.
CF |
CF | Note that ostendo, as with all compounds, should only be applied once.
CF | Applying the same compound to the same surface more than once only
CF | serves to
CF | waste essences.
CF |
CF | Hester IV of Minscip adds a footnote in his peculiar scrawl:
CF |
CF | "While detailing the ingredients ostendo requires should be
CF | unnecessary for any
CF | Indagator worth his salt, I will transcribe them here to
CF | quiet the countless
CF | students who bang on my door at all hours pleading for its
CF | formulation: salt &
CF | sulfur. Now let me sleep!"
CF |
CF | c.f., essence, alchemy
CF |
CF | [You should APPLY SALT TO SLUICE and APPLY SULFUR TO SLUICE to
CF | activate an
CF | ostendo compound.]
CF |
CF | >
DavidW says (to ClubFloyd), "apply salt to sluice"
CF | Plain 27
CF | Exits: north northeast southeast
CF |
CF | > APPLY SALT TO SLUICE
CF |
CF | You spread some of the salt on the sluice.
CF |
CF | >
DavidW says (to ClubFloyd), "apple sulfur to sluice"
CF | Plain 27
CF | Exits: north northeast southeast
CF |
CF | > APPLE SULFUR TO SLUICE
CF |
CF | I don't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sulfur to sluice"
CF | Plain 28
CF | Exits: north northeast southeast
CF |
CF | > APPLY SULFUR TO SLUICE
CF |
CF | You spread some of the sulfur on the sluice.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the sluice?
CF |
CF | In your ear comes a disembodied whisper: "Phlegm and sulfur."
CF |
CF | Applying these two essences to the sluice will unlock the memories
CF | embedded
CF | within it.
CF |
CF | [You may now refer to the ostendo compound by name. Using it
CF | has seared its
CF | list of essences into your memory. For example, you may APPLY OSTENDO
CF | TO
CF | SHOVEL if the need arises.]
CF |
CF | >
DavidW says (to ClubFloyd), "apply phlegm to sluice"
CF | Plain 29
CF | Exits: north northeast southeast
CF |
CF | > APPLY PHLEGM TO SLUICE
CF |
CF | You spread some of the phlegm on the sluice.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sulfur to sluice"
CF | >
CF | > APPLY SULFUR TO SLUICE
CF |
CF | You spread some of the sulfur on the sluice.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The ethereal voice of a young man appears in your mind. It is a voice
CF | recorded
CF | in the past:
CF |
CF | After Father and I dug this trench to irrigate my wheat and
CF | vegetables, brother
CF | Abel made a discovery: When the sluice is closed, the field floods
CF | deep enough
CF | for his flock to drink from. This saves him half a day of
CF | shepherding them
CF | down to the river and back. My crops suffer for his laziness. I
CF | have
CF | repeatedly warned him not to lock the sluice closed without my
CF | permission.
CF |
CF | Mother and Father will not intervene. He is the youngest son.
CF | They are
CF | intoxicated by his charms and soothed by his assurances that he
CF | bears no ill
CF | will.
CF |
CF | And yet here I find my field dry as dust and the sluice gate
CF | closed. He has
CF | managed to jam it shut with a wedge, to prevent me from undoing
CF | his handiwork.
CF | He is without shame!
CF |
CF | The voice fades off, leaving you with an electric charge of scholarly
CF | excitement. The young man speaks of his brother Abel. "Mother" is
CF | Eve, the
CF | [More]
DavidW pushes the green 'space' button.
CF | Plain 30
CF | Exits: north northeast southeast
CF | first Woman to walk the Earth. "Father" is Adam, the first
CF | Man. This is
CF | Cain's voice!
CF |
CF | [Use MEMORIES to list all revelations you've surfaced in your
CF | inquiry.]
CF |
CF | >
DavidW says (to ClubFloyd), "take wedge"
CF | Plain 31
CF | Exits: north northeast southeast
CF |
CF | > TAKE WEDGE
CF |
CF | You manage to remove the wedge from the gate's jamb, but you lose the
CF | slippery
CF | thing in the murky water. The gate should be free to move now,
CF | though.
CF |
CF | >
DavidW says (to ClubFloyd), "open gate"
CF | Plain 32
CF | Exits: north northeast southeast
CF |
CF | > OPEN GATE
CF |
CF | The sluice cannot be moved directly. The lever looks promising,
CF | however.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Plain 33
CF | Exits: north northeast southeast
CF |
CF | > PULL LEVER
CF |
CF | With a great deal of effort, you succeed in pulling the sluice lever
CF | back. The
CF | gate opens and water rushes into the irrigation ditch.
CF |
CF | Within a few minutes, the pond has drained enough for you to move
CF | north across
CF | the plain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | River bank 34
CF | Exits: north south
CF |
CF | > N
CF |
CF | River bank
CF | You recognize this to be the opposite bank of the river crossing you
CF | attempted.
CF | The rope bridge unraveled entirely and was swept downstream with you.
CF |
CF | North of here stands a small settlement. No fence or markings, only a
CF | few
CF | buildings around a grand cedar tree. To the south is a sluice gate.
CF |
CF | Down the rushing river flows ice-cold water.
CF |
CF | As though demonstrating the ease of fording a river, the crow launches
CF | from the
CF | far bank, soars over the river in a geometric arc, and lands
CF | gracefully a few
CF | feet from you.
CF |
CF | Without a glance, it emits a berating caaaw at you.
CF |
CF | It makes another showy beating of its wings, lifts off, and flies
CF | away.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Well 35
CF | Exits: east south down
CF |
CF | > N
CF |
CF | As you approach the settlement, you surmise it was abandoned some time
CF | ago.
CF | Time has worn down everything left behind?
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | The well glows a clear blue hue.
CF |
CF | It would be wise to examine the well closer, in case it may yield any
CF | insights
CF | into your inquiry.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to well"
CF | Well 36
CF | Exits: east south down
CF |
CF | > APPLY OSTENDO TO WELL
CF |
CF | You spread some of the salt and the sulfur on the well.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the well?
CF |
CF | In your ear comes a disembodied whisper: "Yellow bile and ash."
CF |
CF | Applying this mixture to the well will unlock the memories embedded
CF | within.
CF | Now, if you could only find some ash?
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 37
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | The crow alights upon one of the lower branches. It caws
CF | twice at you and
CF | ruffles its wings with a satisfied shrug. You reckon you could climb
CF | to the
CF | tree's lower branches, if you so desired, if only to give the crow a
CF | piece of
CF | your mind.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings.
CF |
CF | The Academy has provided once more. A string of wood cups braided
CF | together by
CF | a strand of twine is piled on the ground at the foot of the tree.
CF |
CF | >
DavidW says (to ClubFloyd), "take cups"
CF | Foot of the great cedar tree 38
CF | Exits: east south west up
CF |
CF | > TAKE CUPS
CF |
CF | You pick up the braid of cups.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 39
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. The middle is scorched out from much use, but the pit is
CF | cold.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | The fire pit stones glow a clear blue hue.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to pit"
CF | Fire pit 40
CF | Exits: east south west northeast
CF |
CF | > APPLY OSTENDO TO PIT
CF |
CF | You spread some of the salt and the sulfur on the fire pit.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to stones"
CF | Fire pit 41
CF | Exits: east south west northeast
CF |
CF | > APPLY OSTENDO TO STONES
CF |
CF | You spread some of the salt and the sulfur on the fire pit stones.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the fire pit stones?
CF |
CF | In your ear comes a disembodied whisper: "Arsenic, sulfur, and
CF | Adam's Humour."
CF |
CF | Stones will speak the truth, but you must coax it from them.
CF |
CF | Besides arsenic and sulfur, you must determine which of the Four
CF | Humours
CF | dominated Adam's temperament. Studying the Pharmakon may be
CF | of help. Good
CF | places to start would be the entries on Adam and the Four Humours.
CF |
CF | Unlocking other revelations around the settlement may shine a light on
CF | the
CF | matter as well.
CF |
CF | >
DavidW says (to ClubFloyd), "take ash"
CF | Fire pit 42
CF | Exits: east south west northeast
CF |
CF | > TAKE ASH
CF |
CF | You collect all the ash you can find, prepare it for use, and add it
CF | to the
CF | pulverulent cloth.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 43
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 44
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | The well glows a clear blue hue.
CF |
CF | Your inquiry has determined that the well has a revelation locked
CF | within it.
CF |
CF | >
DavidW says (to ClubFloyd), "memories"
CF | Well 44
CF | Exits: east south down
CF |
CF | > MEMORIES
CF |
CF | You've witnessed only one revelation: The sluice gate. You may RECALL
CF | this
CF | revelation by name.
CF |
CF | You've detected revelations within two surfaces that have not been
CF | unlocked:
CF |
CF | * the fire pit stones
CF | * the well
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * ostendo: Reveal compound to unlock revelation
CF |
CF | >
DavidW says (to ClubFloyd), "apply yellow bile to well"
CF | Well 45
CF | Exits: east south down
CF |
CF | > APPLY YELLOW BILE TO WELL
CF |
CF | You spread some of the yellow bile on the well.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ash to well"
CF | >
CF | > APPLY ASH TO WELL
CF |
CF | You spread some of the ash on the well.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The young man's voice--Cain--begins speaking in your mind about his
CF | father,
CF | Adam:
CF |
CF | Father believes with enough contrition, the Creator will permit us
CF | to return to
CF | the paradise Eden. He has begun a hard fast, consuming only sips
CF | of rainwater
CF | and nibbles of honeycomb. It has made him weak. His ribs press
CF | into his skin
CF | and reveal the cage encasing his heart.
CF |
CF | Fasting, hard work, and daily exhortations to the Creator have
CF | driven Father to
CF | the precipice. His eyes bulge egg-like from their sockets. White
CF | foam flecks
CF | the corners of his mouth. He rarely speaks, but when he does, he
CF | rants and
CF | raves, permitting none of us to get in so much as two words.
CF |
CF | Unlike Mother, he refuses to discuss his time in the garden
CF | paradise before
CF | their sins drove them out. Hard work is his silent contrition for
CF | his error--
CF | daily, grinding, maddening hard work.
CF |
CF | This suggests much about Adam's temperament--and his Humour.
CF | Obsession driven
CF | to madness is a well-established behavior of an overly choleric
CF | person. The
CF | [More]
DavidW pushes the green 'space' button.
CF | Well 46
CF | Exits: east south down
CF |
CF |
CF | [You've unlocked another revelation. Use MEMORIES for all revelations
CF | you may
CF | recall.]
CF |
CF | >
DavidW says (to ClubFloyd), "look up choleric"
CF | Well 47
CF | Exits: east south down
CF |
CF | > LOOK UP CHOLERIC
CF |
CF | (the Pharmakon)
CF | The humour yellow bile makes one choleric. It is countered by the
CF | chamomile
CF | poison.
CF |
CF | The choleric are characterized as decisive, analytic, and "quick on
CF | their
CF | feet." They prefer action over contemplation. Unlike
CF | melancholics, they live
CF | in the moment rather than the past.
CF |
CF | An excess of cholera leads to a depletion of the choleric's admirable
CF | qualities. Decisiveness becomes quick-tempered; analytics are
CF | surrendered to
CF | instinct. Anger and snap decisions become their norm. Madness
CF | is common.
CF |
CF | c.f., yellow bile, chamomile, melancholic, Four Humours, madness
CF |
CF | A distant screech from the crow sounds like a rebuke carried to you in
CF | the
CF | wind.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 48
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 49
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. The middle is scorched out from much use, but the pit is
CF | cold.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | The fire pit stones glow a clear blue hue.
CF |
CF | Your inquiry has determined that the fire pit stones have a revelation
CF | locked
CF | within them.
CF |
CF | >
DavidW says (to ClubFloyd), "apply arsenic to stones"
CF | Fire pit 50
CF | Exits: east south west northeast
CF |
CF | > APPLY ARSENIC TO STONES
CF |
CF | You spread some of the arsenic on the fire pit stones.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sulfur to stones"
CF | Fire pit 51
CF | Exits: east south west northeast
CF |
CF | > APPLY SULFUR TO STONES
CF |
CF | You spread some of the sulfur on the fire pit stones.
CF |
CF | >
DavidW says (to ClubFloyd), "apply yellow bile to stones"
CF | >
CF | > APPLY YELLOW BILE TO STONES
CF |
CF | You spread some of the yellow bile on the fire pit stones.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice appears in your thoughts, a message from the past:
CF |
CF | Each night, Father ignites the Great Fire. On haunches before the
CF | crackling
CF | flames, he supplicates himself to the Creator. His cries for
CF | forgiveness echo
CF | off the mountains to the south.
CF |
CF | Some mornings, I find him passed out before the Fire's dying
CF | embers. He lies
CF | naked and uncovered, having worked himself into a froth before
CF | losing
CF | consciousness.
CF |
CF | Once, in a raving lather, Adam cried out to the dancing Fire: "The
CF | world was
CF | created in goodness! So it must be governed according to the
CF | fruit of good
CF | works!"
CF |
CF | Father throws salt into the Fire to divine our family's future.
CF | He wishes to
CF | foresee if we will be permitted to return to the garden paradise.
CF | And Adam has
CF | divined a magick: He applies salt and ash to the pit to ignite the
CF | Fire.
CF |
CF | In his mania he ignores the Crow, who trills down at him from the
CF | Great Tree.
CF | [More]
DavidW pushes the green 'space' button.
CF | Fire pit 52
CF | Exits: east south west northeast
CF | The Crow is scolding Adam for resorting to the black
CF | arts.
CF |
CF | I know this: Ignore the Crow at your own peril.
CF |
CF | When Cain's voice fades off, you realize the "magick" Adam learned is,
CF | in fact,
CF | established science. It is known as encyp, and it is recorded in the
CF | Pharmakon.
CF |
CF | [You've unlocked another revelation. Use MEMORIES for all revelations
CF | you may
CF | recall.]
CF |
CF | >
DavidW says (to ClubFloyd), "apply salt to pit"
CF | Fire pit 53
CF | Exits: east south west northeast
CF |
CF | > APPLY SALT TO PIT
CF |
CF | You spread some of the salt on the fire pit.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ash to pit"
CF | >
CF | > APPLY ASH TO PIT
CF |
CF | You spread some of the ash on the fire pit.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Again, Cain's voice appears in your thoughts:
CF |
CF | "The Fire has forsaken me," Adam proclaims. He has broken his
CF | fast, and his
CF | health is much improved. "Both of you are to begin a ritual of
CF | sacrifice.
CF | Cain, gather your best grain and vegetables. Abel, slaughter the
CF | first of your
CF | flock. Submit your yield to the Creator for judgment."
CF |
CF | "I shall do as you wish," I tell Father and Mother.
CF |
CF | "I will not," Abel says. "Such waste does not honor my
CF | labor."
CF |
CF | "Listen to your father," Eve says. "The one who provides the best
CF | sacrifice
CF | will be rewarded."
CF |
CF | Far to the northeast, The Crow perches among the rocks. It caws
CF | twice for our
CF | attention.
CF |
CF | "Establish your shrine where the Crow calls from," Father
CF | says.
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | Fire pit 54
CF | Exits: east south west northeast
CF | With a great whooom, a massive and intense fire
CF | springs up in the pit. So
CF | sudden, and igniting with such force, you stumble backwards in
CF | retreat, heart
CF | palpitating and the whiff of singed hair all about you.
CF |
CF | A pile of cold charcoal you previously overlooked now smolders. Its
CF | coals glow
CF | a soft orange color.
CF |
CF | [You may now refer to the encyp compound by name.]
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 55
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | A white cotton roll sits on the ground, another provision from the
CF | Academy for
CF | your inquiry. It appears to be a bandage.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Hovel 56
CF | Exits: out
CF |
CF | > E
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor, as
CF | though
CF | pushed over and set aside in the hurry to abandon this place.
CF |
CF | These sparse accomodations can only remind you of life on your
CF | grandfather's
CF | farm, and the drafty cottage you both sought shelter in during
CF | snowstorms and
CF | torrential rains.
CF |
CF | How long has it been since you last shivered inside that cottage? Not
CF | long
CF | enough.
CF |
CF | >
DavidW says (to ClubFloyd), "look under basket"
CF | Hovel 57
CF | Exits: out
CF |
CF | > LOOK UNDER BASKET
CF |
CF | The meager sunlight from the entry catches something nestled among the
CF | rags
CF | under the basket. It's a gleaming slab of obsidian sparkling in the
CF | gray
CF | sunlight coming through the entryway.
CF |
CF | >
Jacqueline has arrived.
DavidW says (to ClubFloyd), "take slab"
CF | Hovel 58
CF | Exits: out
CF |
CF | > TAKE SLAB
CF |
CF | On your knees and stretching as far as you can reach, your fingertips
CF | get
CF | enough of a hold to slide the obsidian slab close and pick it up. It
CF | fits
CF | nicely in your hand.
CF |
CF | You're clammy and perspiring slightly. All the walking around has
CF | made you
CF | feel more winded than you would expect.
CF |
CF | >
DavidW says (to ClubFloyd), "x straw"
CF | Hovel 59
CF | Exits: out
CF |
CF | > X STRAW
CF |
CF | Stalks of straw and dead grass are strewn across the ground.
CF |
CF | You notice a strand of yellow silk caught in the mud and thatch of the
CF | rear
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x silk"
CF | Hovel 60
CF | Exits: out
CF |
CF | > X SILK
CF |
CF | Upon closer examination, you see the silk is actually a strand of
CF | blond hair.
CF | It's long with a slight wave in it. From the length and various
CF | qualities of
CF | the hair, you believe this to be from the head of a girl or a young
CF | woman.
CF |
CF | The strand of blond hair glows a clear blue hue. The hair is so
CF | slight, the
CF | hue is barely noticeable.
CF |
CF | > Jacqueline says, "Jade, you had one of the passes, but I took it and you now can access without a pass."
DavidW says (to ClubFloyd), "apply ostendo to hair"
CF | Hovel 61
CF | Exits: out
CF |
CF | > APPLY OSTENDO TO HAIR
CF |
CF | You spread some of the salt and the sulfur on the strand of blond
CF | hair.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the strand of blond hair?
CF |
CF | A disembodied voice whispers nearby: "Eve's Humour, poison of
CF | Adam's Humour,
CF | and wax."
CF |
CF | The Pharmakon will be of service here in determining which
CF | essences correspond
CF | to Adam's and Eve's Humours. In particular, you must add the
CF | poison of Adam's
CF | Humour.
CF |
CF | It's also possible the information may be gleaned by coaxing visions
CF | and
CF | revelations from other surfaces in the settlement. Keep searching!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Outside the hovel 62
CF | Exits: south west in
CF |
CF | > W
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | A white cotton roll sits on the ground, another provision from the
CF | Academy for
CF | your inquiry. It appears to be a bandage.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "take bandage"
CF | Outside the hovel 63
CF | Exits: south west in
CF |
CF | > TAKE BANDAGE
CF |
CF | As you pick it up, a sudden lightheadedness comes over you. Your skin
CF | is
CF | clammy and waxy. A flushed prickliness swarms about your neck and
CF | temples.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Inside the tent 64
CF | Exits: out
CF |
CF | > S
CF |
CF | Inside the tent
CF | Inside this spacious tent is smashed and overturned equipment, as
CF | though
CF | destroyed in a fit of rage. You gather from the loose bits strewn
CF | about that
CF | this was once a craft workshop.
CF |
CF | The only undisturbed piece of equipment is a length of rope tied to
CF | the tent's
CF | center post.
CF |
CF | >
DavidW says (to ClubFloyd), "untie rope"
CF | Inside the tent 65
CF | Exits: out
CF |
CF | > UNTIE ROPE
CF |
CF | The knot's damnably tight. Whoever tied it off has--or had--a mastery
CF | of them.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 66
CF | Exits: south west in
CF |
CF | > N
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 67
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | Still reeling from the unexpected burst of flame leaping at your face,
CF | your
CF | gaze ascends to the heights of the great cedar tree across the
CF | clearing. The
CF | crow is jouncing up and down on its perch. Its taunting caws
CF | echo across the
CF | valley, sounding uncomfortably like the laughter you've endured from
CF | the
CF | Academy's Scholastics.
CF |
CF | "Indagatores," they murmured with a chuckle. "When has
CF | anyone learned one
CF | thing from them?"
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 68
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | From the branches, the crow cocks its head and studies you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 69
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | You recognize this to be a field of domesticated grain. That
CF | knowledge comes
CF | not from your time at the Academy, but rather of an unremarkable youth
CF | spent
CF | harvesting wheat and sorghum on your grandfather's farm.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | You're clammy and perspiring slightly. All the walking around has
CF | made you
CF | feel more winded than you would expect.
CF |
CF | >
DavidW says (to ClubFloyd), "x scarecrow"
CF | In the wheat field 70
CF | Exits: north east south
CF |
CF | > X SCARECROW
CF |
CF | This crude dummy is little more than willow and straw fashioned into a
CF | human-
CF | like form and tied to a post. Its lifeless eyes stare off toward a
CF | clearing to
CF | the south.
CF |
CF | Not that this scarecrow has earned its keep--from what you've seen so
CF | far, the
CF | crows around here seem to feel they rule the roost.
CF |
CF | You snap your fingers: An ocu compound may give this
CF | scarecrow a voice to the
CF | events it's witnessed in this field. The Pharmakon should be
CF | of help here.
CF |
CF | A sharp jolt shakes you to and fro, causing you to check your balance.
CF | It's
CF | another reminder of a young Earth finding its legs. The scarecrow
CF | sways back
CF | and forth, left and right, then settles.
CF |
CF | >
DavidW says (to ClubFloyd), "look up ocu"
CF | In the wheat field 71
CF | Exits: north east south
CF |
CF | > LOOK UP OCU
CF |
CF | (the Pharmakon)
CF | Dummies, portraits, and any other lifeless mimicry possessing human
CF | eyes may
CF | retain a memory of the past they've witnessed. Ocu provides a
CF | way to hear
CF | these mimics' tales.
CF |
CF | Arsenic & phlegm grants a voice to these mute witnesses.
CF | Merely apply the
CF | compound to the form bearing the eyes, and one will re-envision what
CF | the
CF | mimicked eyes witnessed.
CF |
CF | c.f., essence, alchemy
CF |
CF | >
Jacqueline drops ClubFloyd Pass 01.
ClubFloyd Pass 01 goes home.
DavidW says (to ClubFloyd), "apply arsenic to scarecrow"
CF | In the wheat field 72
CF | Exits: north east south
CF |
CF | > APPLY ARSENIC TO SCARECROW
CF |
CF | You spread some of the arsenic on the scarecrow.
CF |
CF | >
Jacqueline departs. A clowder of cats chatters in the distance.
DavidW says (to ClubFloyd), "apply phlegm to scarecrow"
CF | >
CF | > APPLY PHLEGM TO SCARECROW
CF |
CF | You spread some of the phlegm on the scarecrow.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Your eyes become the scarecrow's eyes. Through them, you witness an
CF | age-old
CF | altercation: A brotherly spat.
CF |
CF | Cain toils in the field for hours exposed to the stark white sun.
CF | Abel passes
CF | by on several occasions, cool and refreshed, with a puckish smirk and
CF | a
CF | mischievous air about him.
CF |
CF | "Have you not your flock to attend to?" Cain snaps. He has labored
CF | all morning
CF | with a shovel to dig an enormous egg-shaped rock out from the field.
CF |
CF | "You are the keeper of your field," Abel says. "My flock is my
CF | business."
CF |
CF | Throughout the sweltering day, Abel passes by several more times,
CF | never
CF | offering assistance. Cain toils against the stubborn rock. The
CF | egg-shaped
CF | rock does not budge.
CF |
CF | Abel taunts him. "The river is cool today. I swam while my flock
CF | quenched
CF | their thirst. What have you been doing with your time?"
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | In the wheat field 73
CF | Exits: north east south
CF | Temper sapped, Cain throws aside the shovel and storms off.
CF | The rock in the
CF | field remains embedded in the ground. Abel grins, shakes his head,
CF | and
CF | saunters off.
CF |
CF | The crow cries out twice?and you return to the present moment, with
CF | only the
CF | memory of the scarecrow's vision as a memento.
CF |
CF | [You may now refer to the ocu compound by name.]
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "x slab"
CF | In the wheat field 74
CF | Exits: north east south
CF |
CF | > X SLAB
CF |
CF | The oval slab of obsidian is small, about the size of a woman's palm,
CF | with one
CF | of its sides smooth and polished.
CF |
CF | In the polished face of the mirror gleams a reflection.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ocu to slab"
CF | >
CF | > APPLY OCU TO SLAB
CF |
CF | You spread some of the arsenic and the phlegm on the obsidian slab.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Your eyes reflecting back at you become the eyes of all who've gazed
CF | into the
CF | obsidian's polished surface. It is Eve who has peered into it the
CF | most.
CF |
CF | A beauty when she was first created, her grace was ground down by her
CF | exile to
CF | the wilderness. Deadened eyes and a lifeless expression have replaced
CF | the
CF | charms of her youth.
CF |
CF | While studying herself in the obsidian mirror, she tells her children
CF | long and
CF | loving stories of life in Eden. Every plant bore succulent fruit and
CF | aromatic
CF | blossoms. The waterfalls provided endless fresh water. Never a storm
CF | to flood
CF | the garden. Never a drought to parch the soil.
CF |
CF | "It was a place of no tomorrows," she tells her children. "It was a
CF | time of no
CF | yesterdays."
CF |
CF | Adam tells her to quit lulling the children with tales of that which
CF | has
CF | passed. "There are stones to turn and lambs to slaughter."
CF |
CF | Eve lives her days in a waking half-dream peering back in time through
CF | the
CF | [More]
DavidW pushes the green 'space' button.
CF | In the wheat field 75
CF | Exits: north east south
CF |
CF |
CF | When the vision ceases, there is no doubt in your mind: Eve is
CF | afflicted with
CF | melancholy. The Pharmakon has more information.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "look up melancholy"
CF | In the wheat field 76
CF | Exits: north east south
CF |
CF | > LOOK UP MELANCHOLY
CF |
CF | (the Pharmakon)
CF | The humour black bile makes one melancholic. It is countered by the
CF | arsenic
CF | poison.
CF |
CF | Those afflicted with melancholy suffer from the most complex of
CF | emotional
CF | dispositions, which can only be described as a kind of
CF | withdrawal from
CF | relationships as well as society. Melancholy often leads to
CF | despair, the
CF | foulest of sins.
CF |
CF | c.f., black bile, arsenic, Four Humours, depression
CF |
CF | The crow launches from the tree, flies a roundabout loop in the hazy
CF | sky, and
CF | returns to its perch.
CF |
CF | >
Jacqueline has arrived.
DavidW says (to ClubFloyd), "look up yellow bile"
CF | In the wheat field 77
CF | Exits: north east south
CF |
CF | > LOOK UP YELLOW BILE
CF |
CF | (the Pharmakon)
CF | Yellow bile is a remedy promoting a choleric nature: Ambitious,
CF | aggressive,
CF | short of temper. It is countered by the chamomile poison.
CF |
CF | c.f., chamomile, remedy, choleric
CF |
CF | >
DavidW says (to ClubFloyd), "take wheat"
CF | In the wheat field 78
CF | Exits: north east south
CF |
CF | > TAKE WHEAT
CF |
CF | You select the best of the remaining wheat from a meager selection.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 79
CF | Exits: north west in
CF |
CF | > E
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Slaughterhouse 80
CF | Exits: out
CF |
CF | > S
CF |
CF | Slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | A short stout knife lies on the tree stump.
CF |
CF | The tree stump glows a clear blue hue.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF | Slaughterhouse 81
CF | Exits: out
CF |
CF | > TAKE KNIFE
CF |
CF | You pick up the knife.
CF |
CF | >
DavidW says (to ClubFloyd), "take bone"
CF | Slaughterhouse 82
CF | Exits: out
CF |
CF | > TAKE BONE
CF |
CF | You take one of the bones off the pile.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to stump"
CF | Slaughterhouse 83
CF | Exits: out
CF |
CF | > APPLY OSTENDO TO STUMP
CF |
CF | You spread some of the salt and the sulfur on the tree stump.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the tree stump?
CF |
CF | A voice whispers in your ear: "Abel's Humour, the poison of
CF | phlegm--which is
CF | Cain's Humour--and salt."
CF |
CF | Excellent--ostendo has revealed phlegm to be Cain's Humour. But note
CF | you must
CF | apply phlegm's corresponding poison.
CF |
CF | The Pharmakon and further searching of the settlement may
CF | help in deducing
CF | which essences are to be used on the stump.
CF |
CF | >
DavidW says (to ClubFloyd), "look up phlegm"
CF | Slaughterhouse 84
CF | Exits: out
CF |
CF | > LOOK UP PHLEGM
CF |
CF | (the Pharmakon)
CF | Phlegm is a remedy promoting a phlegmatic nature: reserved, quiet,
CF | thoughtful,
CF | introspective. It is countered by the sage poison.
CF |
CF | Hester IV of Minscip makes a handwritten addition: "Not to be confused
CF | with the
CF | phlegm from a runny nose! What organ secretes this vital fluid
CF | remains unknown
CF | to medical science."
CF |
CF | c.f., sage, remedy, phlegmatic
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside a slaughterhouse 85
CF | Exits: north west in
CF |
CF | > N
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 86
CF | Exits: north west in
CF |
CF | > E
CF |
CF | You can't go that way. From here you could go north, west or in.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 87
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Outside a slaughterhouse 88
CF | Exits: north west in
CF |
CF | > S
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | From this distance, the crow's blackness perched in the tree limbs
CF | makes an
CF | oval hole in this serene, if ominous, place.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 89
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 90
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Inside the tent 91
CF | Exits: out
CF |
CF | > S
CF |
CF | Inside the tent
CF | Inside this spacious tent is smashed and overturned equipment, as
CF | though
CF | destroyed in a fit of rage. You gather from the loose bits strewn
CF | about that
CF | this was once a craft workshop.
CF |
CF | The only undisturbed piece of equipment is a length of rope tied to
CF | the tent's
CF | center post.
CF |
CF | >
DavidW says (to ClubFloyd), "cut rope with knife"
CF | Inside the tent 92
CF | Exits: out
CF |
CF | > CUT ROPE WITH KNIFE
CF |
CF | The rusted knife is far too dull to cut anything.
CF |
CF | You vaguely recall an alchemical compound that makes anew the old and
CF | worn.
CF | The Pharmakon may be of assistance with that.
CF |
CF | >
DavidW says (to ClubFloyd), "look up renewal"
CF | Inside the tent 93
CF | Exits: out
CF |
CF | > LOOK UP RENEWAL
CF |
CF | (the Pharmakon)
CF | Although reversing the ravages of human age remains well-beyond the
CF | current
CF | limits of medical science, our understanding of the physical world
CF | does permit
CF | the more modest ability of restoring a simple man-made object to its
CF | earlier
CF | form.
CF |
CF | The alchemical compound novo may be concocted by applying the
CF | following
CF | essences to the article in need of restoration: sulfur & black
CF | bile.
CF |
CF | Note the limits of novo: Complex machinery and intricate work are
CF | unaffected by
CF | the compound. Only the most simplest of creations are within its
CF | powers.
CF |
CF | c.f., essence, alchemy
CF |
CF | >
DavidW says (to ClubFloyd), "apply sulfur to knife"
CF | Inside the tent 94
CF | Exits: out
CF |
CF | > APPLY SULFUR TO KNIFE
CF |
CF | You spread some of the sulfur on the knife.
CF |
CF | >
DavidW says (to ClubFloyd), "apply black bile to knife"
CF | Inside the tent 95
CF | Exits: out
CF |
CF | > APPLY BLACK BILE TO KNIFE
CF |
CF | You spread some of the black bile on the knife.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The rust sizzles and burns off, producing a noxious smoke. Within
CF | moments, the
CF | years of age and use are wound back, leaving you with a a bright blade
CF | of oiled
CF | iron and a threatening edge.
CF |
CF | [You may now refer to the novo compound by name.]
CF |
CF | >
DavidW says (to ClubFloyd), "cut rope with knife"
CF | Inside the tent 96
CF | Exits: out
CF |
CF | > CUT ROPE WITH KNIFE
CF |
CF | After some sawing with the knife, you succeed in cutting the knot,
CF | leaving a
CF | good length of sturdy rope on the ground before you.
CF |
CF | >
DavidW says (to ClubFloyd), "take rope"
CF | Inside the tent 97
CF | Exits: out
CF |
CF | > TAKE ROPE
CF |
CF | You coil up the rope and sling it over your shoulder.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 98
CF | Exits: south west in
CF |
CF | > N
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | In the distance the crow cries out three times.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 99
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "take charcoal"
CF | Fire pit 100
CF | Exits: east south west northeast
CF |
CF | > TAKE CHARCOAL
CF |
CF | With tender fingers and quick moves, you take the topmost chunk of
CF | charcoal.
CF | Plenty more remains on the pile.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 101
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 102
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 103
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 104
CF | Exits: north east south
CF |
CF | > S
CF |
CF | The river of bees swarming the sage field detest the charcoal smoke.
CF | Most move
CF | off toward the mud hive to the east?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | The drone of industrious bees emanates from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "take sage"
CF | Sage field 104
CF | Exits: north east south
CF |
CF | > TAKE SAGE
CF |
CF | You can't do that while juggling the chunk of hot charcoal between
CF | your hands.
CF |
CF | >
DavidW says (to ClubFloyd), "drop charcoal"
CF | Sage field 105
CF | Exits: north east south
CF |
CF | > DROP CHARCOAL
CF |
CF | With great relief, you release the charcoal. It breaks into brittle
CF | pieces and
CF | scatters.
CF |
CF | >
DavidW says (to ClubFloyd), "take sage"
CF | Sage field 106
CF | Exits: north east south
CF |
CF | > TAKE SAGE
CF |
CF | You pick all the flowering sage available to you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Clearing 107
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Beehive 108
CF | Exits: west northwest
CF |
CF | > SE
CF |
CF | Beehive
CF | Tucked between the lowest branches of this elderly and stooped almond
CF | tree is a
CF | mud-covered beehive swarming with its diligent occupants. The mud
CF | hive has
CF | grown too weighty for its perch. Portions have broken away. The bees
CF | are
CF | frantic and steadfast in their concerted efforts to shore it up.
CF |
CF | A loose honeycomb shard hangs from the wall of the hive.
CF |
CF | You can retrace your footsteps through the wheat field by going
CF | northwest. To
CF | the west opens up a field of sage.
CF |
CF | >
DavidW says (to ClubFloyd), "take honeycomb"
CF | Beehive 109
CF | Exits: west northwest
CF |
CF | > TAKE HONEYCOMB
CF |
CF | Gently, so not to disturb the hive or its occupants, you remove the
CF | brittle
CF | chunk of wax and set it in one of the cups in the braid.
CF |
CF | The bees notice the loss. For a moment their numbers and intensity
CF | are
CF | changed. You feel threatened, and sense they will turn on you en
CF | masse, but
CF | they soon settle and continue their labors.
CF |
CF | With the honeycomb removed, the fat mud hive is partially opened, like
CF | a
CF | grievous belly wound exposing the innards of a suffering man. You spy
CF | within
CF | the hive several pockets of the highly-desired royal jelly.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Clearing 110
CF | Exits: north south southeast southwest
CF |
CF | > NW
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 111
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 112
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 113
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | >
DavidW says (to ClubFloyd), "tie rope to crossbar"
CF | Well 114
CF | Exits: east south down
CF |
CF | > TIE ROPE TO CROSSBAR
CF |
CF | You tie the rope to the crossbeam and throw the other end down to the
CF | bottom of
CF | the well.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Bottom of well 115
CF | Exits: north southeast up
CF |
CF | > D
CF |
CF | Ponderously, and with a streak of self-doubt eating at you, you take
CF | hold of
CF | the rope and rappel down the throat of the well?
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The climb down winded you. Your arms feel doughy and your ribs ache.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Corpse 116
CF | Exits: south
CF |
CF | > N
CF |
CF | Corpse
CF | Crumpled before you in an undignified heap is a corpse. From his
CF | attire, you
CF | can tell he was an Indagator from the Academy.
CF |
CF | You spy a jagged crevice cut in the tunnel high above revealing a scar
CF | of sky
CF | and some scattered sunlight.
CF |
CF | A narrow passage runs south.
CF |
CF | A raucous flapping of wings echoes down the cave walls, followed by an
CF | ear-
CF | piercing caaaw. The crow's stark silhouette forms a distinct
CF | outline in the
CF | white light of the crevice above.
CF |
CF | >
DavidW says (to ClubFloyd), "x corpse"
CF | Crado's corpse 117
CF | Exits: south
CF |
CF | > X CORPSE
CF |
CF | It is Crado, a highly experienced Indagator. He was sent by
CF | the Academy before
CF | you.
CF |
CF | Both his legs are broken. He must have suffered the injury climbing
CF | down the
CF | well, crawled here, and expired. Such are the risks of your chosen
CF | profession?but still. To die in this manner is a waste.
CF |
CF | You discover a band partially hidden by the body.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "take band"
CF | Crado's corpse 118
CF | Exits: south
CF |
CF | > TAKE BAND
CF |
CF | You take the band.
CF |
CF | It's an orbis bracelet!
CF |
CF | > DavidW asks, "Should I put the band on him?"
Jade says, "perghaps later"
Jacqueline says, "Might as well if that's what you plan to do eventually - or wait..."
DavidW says (to ClubFloyd), "s"
CF | Bottom of well 119
CF | Exits: north southeast up
CF |
CF | > S
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | You're clammy and perspiring slightly. All the walking around has
CF | made you
CF | feel more winded than you would expect.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | A dark tunnel 120
CF | Exits: south northwest
CF |
CF | > SE
CF |
CF | You trudge through the dank darkness for a while?
CF |
CF | A dark tunnel
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in
CF | the cave,
CF | and south toward a bright exit.
CF |
CF | A small unadorned clay jug lies on its side on the cave floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take jug"
CF | A dark tunnel 121
CF | Exits: south northwest
CF |
CF | > TAKE JUG
CF |
CF | You pick up the clay jug.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | An Uncertain Earth 122
CF | Exits: north
CF |
CF | > S
CF |
CF | You trudge down the dark corridor toward a blindingly bright light,
CF | and emerge
CF | into daylight?
CF |
CF | An Uncertain Earth
CF | Swaying in the breeze is a modest array of flowering chamomile.
CF |
CF | A massive crevice has torn open the earth beside the field. Steaming
CF | effluence
CF | emerges from its depths. Across the chasm to the west blooms a robust
CF | field of
CF | sage.
CF |
CF | A dank cave is to the north.
CF |
CF | A few bees fly off from the chamomile and meander across the chasm to
CF | the sage.
CF |
CF | >
DavidW says (to ClubFloyd), "take chamomile"
CF | An Uncertain Earth 123
CF | Exits: north
CF |
CF | > TAKE CHAMOMILE
CF |
CF | You pick all the flowering chamomile, as only the yellow pistil is
CF | suitable for
CF | mixing compounds.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | A dark tunnel 124
CF | Exits: south northwest
CF |
CF | > N
CF |
CF | You plunge into the cave and its dim dankness?
CF |
CF | A dark tunnel
CF | A bend in the tunnel runs northwest toward a feebly-lit clearing in
CF | the cave,
CF | and south toward a bright exit.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Bottom of well 125
CF | Exits: north southeast up
CF |
CF | > NW
CF |
CF | You trudge through the darkness toward a dim opening in the caves lit
CF | from
CF | above?
CF |
CF | Bottom of well
CF | A trickle of a cold stream runs across your feet. In the dim light
CF | from above,
CF | you cannot make out where the water originates from or disappears to,
CF | but you
CF | do see the underground cavern continues to the southeast. You also
CF | make out a
CF | narrow passage to the north.
CF |
CF | The rope dangles here, offering a way up to the surface.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Well 126
CF | Exits: east south down
CF |
CF | > U
CF |
CF | With careful but determined progress, you haul yourself up the shaft
CF | of the
CF | well?
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | The crow launches from the tree, flies a roundabout loop in the hazy
CF | sky, and
CF | returns to its perch.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 127
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow in the branches stares down at you with its beady left eye.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 128
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 129
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Hovel 130
CF | Exits: out
CF |
CF | > E
CF |
CF | Hovel
CF | The dim interior of this abandoned mud-and-thatch hovel suggests the
CF | family who
CF | made a life here lived quite roughly. Straw has been strewn about as
CF | bedding,
CF | with leftover strips of coarse linen indicative of old blankets left
CF | behind.
CF |
CF | You notice a strand of blond hair caught in the mud and thatch of the
CF | rear
CF | wall.
CF |
CF | A limp and oversized woven basket sits upside-down on the floor.
CF |
CF | The strand of blond hair glows a clear blue hue.
CF |
CF | Your inquiry has determined that the strand of blond hair has a
CF | revelation
CF | locked within it.
CF |
CF | >
DavidW says (to ClubFloyd), "apply black bile to hair"
CF | Hovel 131
CF | Exits: out
CF |
CF | > APPLY BLACK BILE TO HAIR
CF |
CF | You spread some of the black bile on the strand of blond hair.
CF |
CF | >
DavidW says (to ClubFloyd), "apply chamomile to hair"
CF | Hovel 132
CF | Exits: out
CF |
CF | > APPLY CHAMOMILE TO HAIR
CF |
CF | You spread some of the chamomile on the strand of blond hair.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to hair"
CF | >
CF | > APPLY WAX TO HAIR
CF |
CF | You spread some of the wax on the strand of blond hair.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice, once more:
CF |
CF | Mother commands me to marry my sister, Awan, as well as Second
CF | Daughter when
CF | she is of age.
CF |
CF | To me, she says: "As the eldest, you are responsible for Abel and
CF | your sisters.
CF | When your father and I are no longer of this world, you will be
CF | patriarch."
CF |
CF | To my brother, she says: "Abel, you will serve your brother, to
CF | ensure the
CF | family of Mankind prospers and spreads."
CF |
CF | Our sisters gather in a tight brood far from the Fire. The
CF | dancing flames
CF | illuminate their horrified expressions.
CF |
CF | "Cain, you and your sisters will produce twelve children," she
CF | says.
CF |
CF | I plead with her. The sheep and swine do not breed brother with
CF | sister. "Eve
CF | is in charge of family matters," is all Father will say.
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | Hovel 133
CF | Exits: out
CF | Abel announces: "If Cain discards Awan, I will marry her."
CF | But Mother will
CF | have none of it.
CF |
CF | That night, Mother drapes over the bed a veil of muslin and linen.
CF | She
CF | perfumes the bed with rare oils and essences. Awan and I are led
CF | to this bower
CF | and instructed to lay together. We are left alone in the
CF | hovel.
CF |
CF | Pressed together for warmth, my sister's thick mane pillows both
CF | our faces.
CF | She whispers to me: "Please?no?please do not?"
CF |
CF | The uncomfortable reckonings of the Earth's first inhabitants fades
CF | off.
CF |
CF | The hair sizzles away into a sour wispy smoke.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Outside the hovel 134
CF | Exits: south west in
CF |
CF | > W
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside the hovel 135
CF | Exits: south west in
CF |
CF | > N
CF |
CF | You can't go that way. From here you could go south, west or in.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 136
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Outside a slaughterhouse 137
CF | Exits: north west in
CF |
CF | > S
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Slaughterhouse 138
CF | Exits: out
CF |
CF | > S
CF |
CF | Slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | The tree stump glows a clear blue hue.
CF |
CF | Your inquiry has determined that the tree stump has a revelation
CF | locked within
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "cut me"
CF | Slaughterhouse 139
CF | Exits: out
CF |
CF | > CUT ME
CF |
CF | (with the knife)
CF | After steeling yourself, you open a bit of flesh. Blood flows into
CF | one of the
CF | rucksack's glass phials.
CF |
CF | After drawing a sufficient quantity, you wrap your wound with the
CF | bandage. A
CF | vertigo comes over you; a moment later, the dizziness recedes.
CF |
CF | >
DavidW says (to ClubFloyd), "apply blood to stump"
CF | Slaughterhouse 140
CF | Exits: out
CF |
CF | > APPLY BLOOD TO STUMP
CF |
CF | You spread some of the blood on the tree stump.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sage to stump"
CF | Slaughterhouse 141
CF | Exits: out
CF |
CF | > APPLY SAGE TO STUMP
CF |
CF | You spread some of the sage on the tree stump.
CF |
CF | >
DavidW says (to ClubFloyd), "apply salt to stump"
CF | Abel's slaughterhouse 142
CF | Exits: out
CF |
CF | > APPLY SALT TO STUMP
CF |
CF | You spread some of the salt on the tree stump.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | In your ear comes a familiar voice, the grim voice of Cain:
CF |
CF | At the close of Slaughter, the blood of forty animals coats my
CF | brother from
CF | neck to knee. His skin is slick and painted dark red from the
CF | umber of his
CF | flock.
CF |
CF | Abel is never happier than during Slaughter. With his
CF | throat-knife's iron
CF | between his teeth, he takes the beast in both hands. In one
CF | confident motion
CF | he wrangles the animal onto the tree stump. The animals stand
CF | wide-eyed with
CF | terror, but they do not resist. For the entirety of their short
CF | lives, he has
CF | been as a father to them.
CF |
CF | When he flicks the fine edge across the beast's neck, only a nick
CF | appears, a
CF | spot of black blood under its jaw. A moment later, a thread
CF | thickens across
CF | its neckline, then begins coursing like a stream. It is my knife,
CF | I forged it
CF | for Abel, and their blood will be reckoned when my time of
CF | accounting comes.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed eight of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The strand of hair
CF | * The slaughterhouse
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * novo: Restore a manmade invention to its original purpose
CF | * ocu: Make a human-like yield an eyewitness revelation
CF | * ostendo: Reveal compound to unlock revelation
CF |
CF | You've learned the following about the family members:
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | [More]
DavidW pushes the green 'space' button.
CF | Abel's slaughterhouse 142
CF | Exits: out
CF |
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | > DavidW says, "hm. Still not listing Eve's"
DavidW says (to ClubFloyd), "n"
CF | Outside a slaughterhouse 143
CF | Exits: north west in
CF |
CF | > N
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | You're definitely feverish, and grower sicker by the minute, but you
CF | must press
CF | on. Once this inquiry is over, you can take a long, well-deserved
CF | rest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 144
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 145
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 146
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a landslide.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | Another rocking jolt strikes, upsetting your balance to and fro. It's
CF | all you
CF | can do to keep yourself upright.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Landslide 147
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Landslide
CF | Loose shale and rock covers the foothill of a mountain range. You
CF | suspect the
CF | event was recent, and perhaps triggered by the groundshaking activity
CF | you've
CF | endured since arriving here.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "x boulder"
CF | Landslide 148
CF | Exits: southwest in
CF |
CF | > X BOULDER
CF |
CF | A boulder the shape of an enormous egg has come to rest at the foot of
CF | the
CF | mountain. Peering around its edges, you realize it's blocking the
CF | entrance to
CF | a cavern beyond.
CF |
CF | You also detect streaks and flecks of iron ore shot throughout the
CF | great rock.
CF |
CF | >
DavidW says (to ClubFloyd), "look up ore"
CF | Landslide 149
CF | Exits: southwest in
CF |
CF | > LOOK UP ORE
CF |
CF | (the Pharmakon)
CF | You find nothing specific on "iron" or "ore," but the formulary is
CF | poorly
CF | organized. Perhaps searching for other terms would bear fruit.
CF |
CF | >
DavidW says (to ClubFloyd), "look up metal"
CF | Landslide 150
CF | Exits: southwest in
CF |
CF | > LOOK UP METAL
CF |
CF | (the Pharmakon)
CF | Dissolving metals is one of the more terrible and destructive powers
CF | available
CF | to the Indagator, and one with the greatest potential for
CF | undesirable
CF | consequences.
CF |
CF | The essences involved for vulk are simply these: arsenic,
CF | sulfur, & wax.
CF | Applied properly, the metal will melt into its elemental state and
CF | evaporate
CF | off.
CF |
CF | Heed with care this alchemical transformation: Improperly used, it can
CF | wreck an
CF | inquiry.
CF |
CF | Hester IV of Minscip adds with uncharacteristic piquancy, "Good for
CF | breaking
CF | free of jail cells & shackles!" suggesting the predicaments an
CF | Indagator
CF | routinely faces.
CF |
CF | c.f., essence, alchemy
CF |
CF | >
DavidW says (to ClubFloyd), "apply arsenic to boulder"
CF | Landslide 151
CF | Exits: southwest in
CF |
CF | > APPLY ARSENIC TO BOULDER
CF |
CF | You spread some of the arsenic on the boulder.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sulfur to boulder"
CF | Landslide 152
CF | Exits: southwest in
CF |
CF | > APPLY SULFUR TO BOULDER
CF |
CF | You spread some of the sulfur on the boulder.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to boulder"
CF | Cavern entrance 153
CF | Exits: southwest in
CF |
CF | > APPLY WAX TO BOULDER
CF |
CF | You spread some of the wax on the boulder.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The strips and pockets of iron ore in the boulder quiver, then melt
CF | off like
CF | suet in a hot pan. The now hollowed-out boulder crumbles under the
CF | weight of
CF | itself, as well as the weight of the surrounding rock pressing down
CF | upon it.
CF |
CF | You scramble back in time to witness the landslide collapse into heaps
CF | of
CF | rubble and chalky billows of dust around a freshly-revealed crevice in
CF | the
CF | rock.
CF |
CF | [You may now refer to the vulk compound by name.]
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF | Cavern 154
CF | Exits: north northeast southeast out
CF |
CF | > IN
CF |
CF | ?Cain brought of the fruit of the ground an offering unto the LORD.
CF |
CF | And Abel, he also brought of the firstlings of his flock and of the
CF | fat
CF | thereof. And the LORD had respect unto Abel and to his offering:
CF |
CF | But unto Cain and to his offering He had not respect.
CF | -Genesis 4:3-5 KJV
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A deposit of a chalky red substance is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x face"
CF | Cavern 155
CF | Exits: north northeast southeast out
CF |
CF | > X FACE
CF |
CF | The vermillion-colored painting of a face is almost as tall as the
CF | cavern
CF | itself. Its nose and lips are wispy lines on the oval field of paint.
CF | The
CF | wide pale eyes are haunting--they may have witnessed much in this
CF | cavern.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ocu to face"
CF | >
CF | > APPLY OCU TO FACE
CF |
CF | You spread some of the arsenic and the phlegm on the painted face.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Through the eyes painted on the wall, you witness Cain and Abel
CF | entering the
CF | cavern.
CF |
CF | In a straw basket Cain has assembled a sacrifice of ripe vegetables,
CF | ears of
CF | wheat, palm hearts stored in their own oil, sage honey, and tree nuts.
CF |
CF | Abel carries his sacrifice in a cured sheep stomach. Within it he has
CF | placed
CF | odd scraps of pelt, boiled bones, and a dried ox testicle wrapped in
CF | palm
CF | leaves.
CF |
CF | They enter their shrines, Abel to the northeast, Cain to the
CF | southeast. They
CF | return and kneel before the great face. Cain bows his head; Abel
CF | appears
CF | bored.
CF |
CF | Soon, they rise and return to their shrines. Cain emerges with his
CF | untouched
CF | bounty. Abel emerges as well, however, he is empty-handed.
CF |
CF | "The Creator has taken my offering to the heavens, and rejected your
CF | paltry
CF | nuts and honey," Abel announces.
CF | [More]
DavidW pushes the green 'space' button.
CF | Cavern 156
CF | Exits: north northeast southeast out
CF |
CF | Cain hurries between the two shrines, first with puzzlement, then with
CF | anger.
CF | He confronts the stoic vermillion face. "How can this be?" he yells
CF | at the
CF | wall. "The world was created in goodness! Is it not governed by the
CF | reward of
CF | good works?"
CF |
CF | He throws aside his offering and storms out of the cavern, and Abel's
CF | laughter
CF | booms off the high walls.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Cinnabar deposit 157
CF | Exits: south
CF |
CF | > N
CF |
CF | Cinnabar deposit
CF | In a shallow grotto off the deep cavern you find a slim vein of
CF | deep-vermillion
CF | cinnabar running down the curved wall.
CF |
CF | The rest of the cavern is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "take cinnabar"
CF | Cinnabar deposit 158
CF | Exits: south
CF |
CF | > TAKE CINNABAR
CF |
CF | You collect a single nugget of the precious cinnabar.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Cavern 159
CF | Exits: north northeast southeast out
CF |
CF | > S
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 160
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone on altar"
CF | Shrine to the Firstlings of the Flock 161
CF | Exits: southwest
CF |
CF | > PUT BONE ON ALTAR
CF |
CF | You put the animal bone on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 162
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Shrine to the Fruit of the Ground 163
CF | Exits: northwest
CF |
CF | > SE
CF |
CF | Shrine to the Fruit of the Ground
CF | Within this tight opening in the cavern stands a modest shrine to
CF | fruit, grain,
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty
CF | flow
CF | across the walls and ceiling, and come to circle a stone altar
CF | surrounded by
CF | shadows. Most prominent are drawings of stalks of wheat around the
CF | altar.
CF |
CF | In a corner is a dirt-encrusted spoon.
CF |
CF | You can exit to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "put wheat on altar"
CF | Shrine to the Fruit of the Ground 164
CF | Exits: northwest
CF |
CF | > PUT WHEAT ON ALTAR
CF |
CF | You put the wheat on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Cavern 165
CF | Exits: north northeast southeast out
CF |
CF | > NW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "kneel"
CF | Cavern 166
CF | Exits: north northeast southeast out
CF |
CF | > KNEEL
CF |
CF | You kneel before the giant face painted on the cavern wall.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 167
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You glance around--the animal bone has disappeared!
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 168
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put slab in pocket"
CF | Cavern 169
CF | Exits: north northeast southeast out
CF |
CF | > PUT SLAB IN POCKET
CF |
CF | The obsidian slab fits snugly within the pocket. It stands up within
CF | the
CF | opening.
CF |
CF | Due to its angle, it reflects an image of the shrine to the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 170
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 171
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 172
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | A flapping of wings and feathers comes from the crow above.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 173
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside a slaughterhouse 174
CF | Exits: north west in
CF |
CF | > E
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Abel's slaughterhouse 175
CF | Exits: out
CF |
CF | > S
CF |
CF | Abel's slaughterhouse
CF | The interior of the rustic slaughterhouse is stark and stunning to the
CF | uninitiated.
CF |
CF | The planks are a rich tannin color from the sheer quantity of blood
CF | spilled.
CF | The coloration spreads up the walls, spattered from countless
CF | slaughtered
CF | animals. You imagine a grim assortment of iron tools and instruments
CF | once
CF | filled this place.
CF |
CF | Mostly, it's the lingering odor here that strikes you.
CF |
CF | A wide tree stump occupies the center of the shack.
CF |
CF | In one corner is a loose pile of animal bones.
CF |
CF | >
DavidW says (to ClubFloyd), "take bone"
CF | Abel's slaughterhouse 176
CF | Exits: out
CF |
CF | > TAKE BONE
CF |
CF | You take one of the bones off the pile.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Outside a slaughterhouse 177
CF | Exits: north west in
CF |
CF | > N
CF |
CF | Outside a slaughterhouse
CF | This dilapidated shack of rough-cut cypress planks leans to one side
CF | and is in
CF | need of shoring up. From the dried red-wine splatter about the
CF | interior walls,
CF | it's obvious this was a slaughterhouse.
CF |
CF | The shack may be entered from here by going south. A fire pit is due
CF | north,
CF | while a field of wheat stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Fire pit 178
CF | Exits: east south west northeast
CF |
CF | > N
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The smoldering pile of charcoal causes a passing bee to alter its
CF | course. It
CF | makes a wide arc around the smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Outside the hovel 179
CF | Exits: south west in
CF |
CF | > E
CF |
CF | Outside the hovel
CF | You're standing before a hovel constructed of packed mud and straw.
CF | Through
CF | the entry you see the interior is a dim, cold place.
CF |
CF | East leads into the hovel. The fire pit is due west, while a gray
CF | four-square
CF | tent is south of here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Fire pit 180
CF | Exits: east south west northeast
CF |
CF | > W
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Cavern entrance 181
CF | Exits: southwest in
CF |
CF | > NE
CF |
CF | After walking a fair distance, you reach?
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF | Cavern 182
CF | Exits: north northeast southeast out
CF |
CF | > IN
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see an obsidian slab.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 183
CF | Exits: southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "put bone on altar"
CF | Shrine to the Firstlings of the Flock 184
CF | Exits: southwest
CF |
CF | > PUT BONE ON ALTAR
CF |
CF | You put the animal bone on the stone altar.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 185
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | In the wall pocket you see an obsidian slab.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "kneel"
CF | Cavern 186
CF | Exits: north northeast southeast out
CF |
CF | > KNEEL
CF |
CF | You kneel before the giant face painted on the cavern wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x slab"
CF | Cavern 187
CF | Exits: north northeast southeast out
CF |
CF | > X SLAB
CF |
CF | The oval slab of obsidian is small, about the size of a woman's palm,
CF | with one
CF | of its sides smooth and polished.
CF |
CF | With the slab situated so, you can see a dark reflection of the shrine
CF | to the
CF | northeast. On the altar is the animal bone.
CF |
CF | Unexpectedly comes movement in the black reflection--a sleek
CF | four-legged animal
CF | emerges from the shrine's shadows! Stealthily, it sniffs around at
CF | the bone,
CF | takes it between its teeth, and thieves it away.
CF |
CF | It darts back into the shadows and disappears.
CF |
CF | [Use RECALL THE OBSIDIAN MIRROR to recall the revelation unlocked from
CF | the
CF | obsidian slab.]
CF |
CF | >
DavidW says (to ClubFloyd), "take slab"
CF | Cavern 188
CF | Exits: north northeast southeast out
CF |
CF | > TAKE SLAB
CF |
CF | You pick up the obsidian slab. It fits well in your hand.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Shrine to the Firstlings of the Flock 189
CF | Exits: southeast southwest
CF |
CF | > NE
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | Now aware of what you're looking for, you discover a dark crevice
CF | leading to
CF | the southeast.
CF |
CF | You can exit to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Lair 190
CF | Exits: out
CF |
CF | > SE
CF |
CF | You manage to squeeze through the dark crevice and into another open
CF | space
CF | within this hill?
CF |
CF | Lair
CF | This deep cave is barely high enough for you to stand in. Scattered
CF | across the
CF | ground are bits of cracked bone. The stink of rot and animal waste is
CF | thick in
CF | here.
CF |
CF | A vicious badger cowers against the rear of the cave, teeth bared and
CF | hair on
CF | its back standing. It's tied by a tether to a hook in the wall. It
CF | snarls and
CF | snaps at you.
CF |
CF | Near the badger is a pool of congealed grease.
CF |
CF | You notice an umber stain on the volcanic rock near you.
CF |
CF | The umber stain glows a clear blue hue.
CF |
CF | The only way out is through a crevice to the northwest.
CF |
CF | The badger cowers in the far recesses of the cave, wishing you would
CF | leave it
CF | alone.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to stain"
CF | Lair 191
CF | Exits: out
CF |
CF | > APPLY OSTENDO TO STAIN
CF |
CF | You spread some of the salt and the sulfur on the umber stain.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the umber stain?
CF |
CF | In your ear comes a disembodied whisper: "The remedy of the
CF | phlegmatic, the
CF | poison of the sanguine, and wax."
CF |
CF | >
DavidW says (to ClubFloyd), "apply phlegm to stain"
CF | Lair 192
CF | Exits: out
CF |
CF | > APPLY PHLEGM TO STAIN
CF |
CF | You spread some of the phlegm on the umber stain.
CF |
CF | >
DavidW says (to ClubFloyd), "apply lymph to stain"
CF | Lair 193
CF | Exits: out
CF |
CF | > APPLY LYMPH TO STAIN
CF |
CF | You spread some of the lymph on the umber stain.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to stain"
CF | Lair 194
CF | Exits: out
CF |
CF | > APPLY WAX TO STAIN
CF |
CF | You spread some of the wax on the umber stain.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice arrives in your ear all at once, and in a rage:
CF |
CF | Abel's gone too far--this trick of his to prove his sacrifice is
CF | worthy and
CF | mine worthless--it's profane--
CF |
CF | Once again my brother has found a way to humiliate me. In his
CF | humiliation, he
CF | has discovered another way to impress Father and open Mother's
CF | heart a little
CF | wider for him. Even our sister Awan has grown enamored with him.
CF | I sense it
CF | in her eyes and smile when he departs to tend to his flock.
CF |
CF | My attempts to free the frightened animal have left me bloodied
CF | and lacerated.
CF | His callousness toward this innocent creature is
CF | unforgiveable.
CF |
CF | I must go and dig the rock out of the wheat field. I will return
CF | afterwards
CF | with food for the trapped animal, and determine some way to free
CF | it.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Lair 195
CF | Exits: out
CF |
CF | > L
CF |
CF | Lair
CF | This deep cave is barely high enough for you to stand in. Scattered
CF | across the
CF | ground are bits of cracked bone. The stink of rot and animal waste is
CF | thick in
CF | here.
CF |
CF | A vicious badger cowers against the rear of the cave, teeth bared and
CF | hair on
CF | its back standing. It's tied by a tether to a hook in the wall. It
CF | snarls and
CF | snaps at you.
CF |
CF | Near the badger is a pool of congealed grease.
CF |
CF | You notice an umber stain on the volcanic rock near you.
CF |
CF | The only way out is through a crevice to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "cut tether"
CF | Lair 196
CF | Exits: out
CF |
CF | > CUT TETHER
CF |
CF | (with the knife)
CF | Freed, the badger races out of the cave as fast as its stubby legs
CF | will carry
CF | it. The tether jounces along the ground behind it like an elongated
CF | tail,
CF | until both are gone.
CF |
CF | >
DavidW says (to ClubFloyd), "take grease"
CF | Lair 197
CF | Exits: out
CF |
CF | > TAKE GREASE
CF |
CF | You collect all the grease you can find, prepare it for use, and add
CF | it to the
CF | braid of cups.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Lair 198
CF | Exits: out
CF |
CF | > L
CF |
CF | Lair
CF | This deep cave is barely high enough for you to stand in. Scattered
CF | across the
CF | ground are bits of cracked bone. The stink of rot and animal waste is
CF | thick in
CF | here.
CF |
CF | You notice an umber stain on the volcanic rock near you.
CF |
CF | The only way out is through a crevice to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Lair 199
CF | Exits: out
CF |
CF | > SW
CF |
CF | You can't go that way. From here you could go out.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Shrine to the Firstlings of the Flock 200
CF | Exits: southeast southwest
CF |
CF | > NW
CF |
CF | Shrine to the Firstlings of the Flock
CF | This natural grotto has been transformed to a shrine dedicated to
CF | meat, organs,
CF | blood, and fat. Drawings of grisly sacrifices being slaughtered and
CF | butchered
CF | smother the cave wall in a baroque and monstrous display. Most of the
CF | drawings
CF | depict the bones of various animals.
CF |
CF | These grotesques converge on a stone altar surrounded by shadows.
CF |
CF | You can exit to the southwest, or pass through a dark crevice to the
CF | southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Cavern 201
CF | Exits: north northeast southeast out
CF |
CF | > SW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Shrine to the Fruit of the Ground 202
CF | Exits: northwest
CF |
CF | > SE
CF |
CF | Shrine to the Fruit of the Ground
CF | Within this tight opening in the cavern stands a modest shrine to
CF | fruit, grain,
CF | vegetables, and honey. Crude but playful drawings of Nature's bounty
CF | flow
CF | across the walls and ceiling, and come to circle a stone altar
CF | surrounded by
CF | shadows. Most prominent are drawings of stalks of wheat around the
CF | altar.
CF |
CF | In a corner is a dirt-encrusted spoon.
CF |
CF | On the stone altar you see some wheat.
CF |
CF | You can exit to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "take spoon"
CF | Shrine to the Fruit of the Ground 203
CF | Exits: northwest
CF |
CF | > TAKE SPOON
CF |
CF | You pick up the tarnished spoon.
CF |
CF | >
DavidW says (to ClubFloyd), "take wheat"
CF | Shrine to the Fruit of the Ground 204
CF | Exits: northwest
CF |
CF | > TAKE WHEAT
CF |
CF | You pick up the wheat.
CF |
CF | >
DavidW says (to ClubFloyd), "apply novo to spoon"
CF | Shrine to the Fruit of the Ground 205
CF | Exits: northwest
CF |
CF | > APPLY NOVO TO SPOON
CF |
CF | You spread some of the sulfur and the black bile on the tarnished
CF | spoon.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The encrusted dirt crackles and falls away from the spoon. The
CF | tarnish
CF | dissolves away, leaving you with a shiny tin spoon.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Cavern 206
CF | Exits: north northeast southeast out
CF |
CF | > NW
CF |
CF | Cavern
CF | Passages within this dark cavern branch deeper into the mountain.
CF | Sizable ones
CF | lead to the northeast and southeast.
CF |
CF | A great vermillion-colored face is painted on the cave wall between
CF | the two
CF | larger passages.
CF |
CF | On the wall near the northeast passage is a small, naturally-formed
CF | pocket in
CF | the rock about the size of your hand.
CF |
CF | A cinnabar deposit is in the north end of the cavern.
CF |
CF | The cavern exits through a slim crevice to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cavern entrance 207
CF | Exits: southwest in
CF |
CF | > W
CF |
CF | Cavern entrance
CF | Rubble of shale and loose rock cover the ground here, evidence of a
CF | recent
CF | landslide. A jagged crevice in the side of a hill opens to a dim
CF | cavern within
CF | the mountain.
CF |
CF | The fire pit is to the southwest. A thick column of smoke rises from
CF | its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Fire pit 208
CF | Exits: east south west northeast
CF |
CF | > SW
CF |
CF | It's a fairly long walk to the fire pit.
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A bee passing through the clearing steers far from the smoldering pile
CF | of
CF | charcoal, as though allergic to its smoke, and flies away.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 209
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 210
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | The crow soars about in the sky for a few moments, as though
CF | stretching its
CF | wings, before returning to its branch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 211
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to rock"
CF | Clearing 212
CF | Exits: north south southeast southwest
CF |
CF | > APPLY OSTENDO TO ROCK
CF |
CF | You spread some of the salt and the sulfur on the russet-brown rock.
CF |
CF | The ostendo mixture sizzles and smokes. Something is wrong--the
CF | noxious fumes
CF | smell raw and sour--
CF |
CF | Anguished screams come at you like banshees from all directions. They
CF | send you
CF | reeling left and right in confusion.
CF |
CF | When the effect fades and you recover your wits, you realize how
CF | potent and
CF | deep-seated the memory within this rock must be.
CF |
CF | To understand what it holds, you'll need to unlock more revelations in
CF | and
CF | around the settlement.
CF |
CF | You should also be certain of the Humour corresponding to each family
CF | member:
CF | Adam, Eve, Cain, and Abel. (Use MEMORIES to track what you've
CF | learned.)
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 213
CF | Exits: north east south
CF |
CF | > S
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Base of mountain 214
CF | Exits: north up
CF |
CF | > S
CF |
CF | After a taxing journey across the valley plain, you reach the foot of
CF | a
CF | mountain range?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "x block"
CF | Base of mountain 215
CF | Exits: north up
CF |
CF | > X BLOCK
CF |
CF | This stout and abused obsidian block sits stolid and frog-like. Deep
CF | scratches
CF | are cut down its north-facing side.
CF |
CF | An oval scar on its top marks where a small slab of the black rock has
CF | been cut
CF | away.
CF |
CF | >
DavidW says (to ClubFloyd), "x scratches"
CF | Base of mountain 216
CF | Exits: north up
CF |
CF | > X SCRATCHES
CF |
CF | A mess of deep scratches run down one side of the obsidian block. It
CF | all
CF | appears chaotic, as though some mighty antediluvian creature sharpened
CF | his
CF | claws here. (Pray you do not run into such a beast!)
CF |
CF | >
DavidW says (to ClubFloyd), "put slab in scar"
CF | Base of mountain 217
CF | Exits: north up
CF |
CF | > PUT SLAB IN SCAR
CF |
CF | The obsidian mirror fits the obsidian block's oval scar perfectly.
CF |
CF | With the slab set in the scar, the block is whole once more. The
CF | obsidian
CF | block glows a clear blue hue.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to block"
CF | Base of mountain 218
CF | Exits: north up
CF |
CF | > APPLY OSTENDO TO BLOCK
CF |
CF | You spread some of the salt and the sulfur on the obsidian block.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the obsidian block?
CF |
CF | In your ear comes a disembodied whisper: "A melancholic remedy, a
CF | phlegmatic
CF | poison, a binding excipient, and the Body of the Three Primes."
CF |
CF | >
DavidW says (to ClubFloyd), "apply black bile to block"
CF | Base of mountain 219
CF | Exits: north up
CF |
CF | > APPLY BLACK BILE TO BLOCK
CF |
CF | You spread some of the black bile on the obsidian block.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sage to block"
CF | Base of mountain 220
CF | Exits: north up
CF |
CF | > APPLY SAGE TO BLOCK
CF |
CF | You spread some of the sage on the obsidian block.
CF |
CF | >
DavidW says (to ClubFloyd), "apply grease to block"
CF | Base of mountain 221
CF | Exits: north up
CF |
CF | > APPLY GREASE TO BLOCK
CF |
CF | You spread some of the grease on the obsidian block.
CF |
CF | >
DavidW says (to ClubFloyd), "apply salt to block"
CF | >
CF | > APPLY SALT TO BLOCK
CF |
CF | You spread some of the salt on the obsidian block.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice is familiar to you now:
CF |
CF | Mother gathers Abel, our eldest sister Awan, and myself. She
CF | leads us to the
CF | foot of the mountains.
CF |
CF | "Strike the head, strike the heel," she tells us. "The gift of
CF | childbirth was
CF | mine, but I sense it abandoning my body. Cain and Awan, the gift
CF | has been
CF | passed to you. The great chain of the family of Mankind is now
CF | your
CF | responsibility."
CF |
CF | "And what of me?" Abel demands. "The Creator selected my yield in
CF | the shrine,
CF | and rejected Cain's."
CF |
CF | "Take Cain's inferior grain to the giant Nephilim living beyond
CF | the mountains,"
CF | she says. "Trade with them for tack, tools, and supplies. If
CF | they do not wish
CF | to trade, barter for peace. The Fire indicates they are growing
CF | restless, and
CF | they outnumber us."
CF |
CF | I protest. "Abel is not the proper ambassador of our family. I
CF | am the eldest
CF | [More]
DavidW pushes the green 'space' button.
CF | Base of mountain 222
CF | Exits: north up
CF | son. I should represent our interests with the
CF | Nephilim."
CF |
CF | "Abel has been chosen." Eve shows us the writing on the side of
CF | the obsidian
CF | block. "Heed the warning carved here. It will guide you through
CF | the
CF | mountains."
CF |
CF | Cain's voice dies off, leaving you only with an echo of this memory.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "look up language"
CF | Base of mountain 223
CF | Exits: north up
CF |
CF | > LOOK UP LANGUAGE
CF |
CF | (the Pharmakon)
CF | After much time with the Pharmakon, your motivated search
CF | yields fruit:
CF |
CF | The glos compound provides the Indagator a complete
CF | understanding of any
CF | written language before him or her?with the proviso that such
CF | comprehension is
CF | fleeting, only affording enough time for a few words or a phrase to be
CF | translated.
CF |
CF | Hester IV of Minscip adds in his telltale script: "Quite often, that
CF | is all a
CF | seasoned Indagator needs!"
CF |
CF | The compound is sophisticated by the standards of alchemy: blood,
CF | chamomile,
CF | grease, & wax.
CF |
CF | The entry concludes with a warning: "The compound must be applied
CF | directly to
CF | the writing or symbols stymieing the Indagator."
CF |
CF | c.f., essence, alchemy
CF |
CF | >
DavidW says (to ClubFloyd), "apply blood to scratches"
CF | Base of mountain 224
CF | Exits: north up
CF |
CF | > APPLY BLOOD TO SCRATCHES
CF |
CF | You spread some of the blood on the scratches.
CF |
CF | >
DavidW says (to ClubFloyd), "apply chamomile to scratches"
CF | Base of mountain 225
CF | Exits: north up
CF |
CF | > APPLY CHAMOMILE TO SCRATCHES
CF |
CF | You spread some of the chamomile on the scratches.
CF |
CF | >
DavidW says (to ClubFloyd), "apply grease to scratches"
CF | Base of mountain 226
CF | Exits: north up
CF |
CF | > APPLY GREASE TO SCRATCHES
CF |
CF | You spread some of the grease on the scratches.
CF |
CF | >
DavidW says (to ClubFloyd), "apply wax to scratches"
CF | Base of mountain 227
CF | Exits: north up
CF |
CF | > APPLY WAX TO SCRATCHES
CF |
CF | You spread some of the wax on the scratches.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | You grow euphoric as the knowledge of another tongue floods in. Your
CF | lightheaded state is amplified by the realization that you are not
CF | merely
CF | comprehending a foreign language, but the original language
CF | of Mankind.
CF |
CF | The aimless lines of the scratches take the shape of knowledge
CF | expressed.
CF | Quickly, before the effect of the compound deteriorates, you memorize
CF | the gist
CF | of the message:
CF |
CF | "BEWARE the animals' paths running up the mountain, for they
CF | travel in CIRCLES!
CF | To reach the summit, enter the trailhead and navigate with care
CF | these
CF | directions:
CF |
CF | Southwest, southeast, east, and then north."
CF |
CF | The effect fades away.
CF |
CF | [You may now refer to the glos compound by name.]
CF |
CF | [You've unlocked another revelation.]
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF | >
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed twelve of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The strand of hair
CF | * The slaughterhouse
CF | * The giant face
CF | * The spot of blood
CF | * The obsidian block
CF | * The mountain warning
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * glos: Briefly read any language
CF | * novo: Restore a manmade invention to its original purpose
CF | * ocu: Make a human-like yield an eyewitness revelation
CF | [More]
DavidW pushes the green 'space' button.
CF | Base of mountain 227
CF | Exits: north up
CF |
CF | * vulk: Melt metal
CF |
CF | You've learned the following about the family members:
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | * Eve is melancholic. Her Humour is black bile.
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Animal trails 228
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > S
CF |
CF | Animal trails
CF | You begin your trek up the mountainside with fresh confidence. Animal
CF | tracks
CF | wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | > Jade says, "we have plenty characters and 12/16 memories"
DavidW says (to ClubFloyd), "sw"
CF | Animal trails 229
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SW
CF |
CF | Animal trails
CF | You continue your trek up the mountainside with growing confidence of
CF | your
CF | progress. Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Animal trails 230
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > SE
CF |
CF | Animal trails
CF | You continue your trek up the mountainside with growing confidence of
CF | your
CF | progress. Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Animal trails 231
CF | Exits: north east south west northeast northwest
CF | southeast southwest down
CF |
CF | > E
CF |
CF | Animal trails
CF | You continue your trek up the mountainside with growing confidence of
CF | your
CF | progress. Animal tracks wander off in every direction.
CF |
CF | A nearby slope, quite steep and clear of brush, offers a quick trip
CF | down to the
CF | base of the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Mountain pass 232
CF | Exits: south southeast down
CF |
CF | > N
CF |
CF | You emerge from the crisscrossing trails to a wind-scarred clearing?
CF |
CF | III. AN UNCERTAIN EARTH
CF |
CF | Mountain pass
CF | A brisk steady wind cuts across this mountain pass, an unwelcome
CF | contrast to
CF | the warm, if chilling, settlement below. You peer down on the
CF | settlement and
CF | realize how far you've traveled to reach here.
CF |
CF | A steep slope descends down the mountain in a hurry, while a path
CF | leads
CF | southeast. The way south leads up the mountain.
CF |
CF | > DavidW says, "We're now caught up."
Roger says, "yay -- thanks"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
DavidW says (to ClubFloyd), "cfcainchapter3"
CF | Mountain pass 232
CF | Exits: south southeast down
CF | Saved.
CF |
CF | > Jacqueline exclaims, "Thank you, DW!"
Jacqueline exclaims, "Now we hope that we either finish or the mud does not crash this week!"
Jade exclaims, "232 turns, wow!"
Jacqueline says, "I'll send a note to a couple of folks about the save issue."
DavidW says (to ClubFloyd), "se"
CF | Camp 233
CF | Exits: northwest
CF |
CF | > SE
CF |
CF | Camp
CF | A lean-to of hides and canvas stretched taut over a wood frame stands
CF | against a
CF | sheer rock face.
CF |
CF | Under the lean-to you discover all the trappings of a distillery.
CF | Loose grain
CF | kernels are scattered in the dirt about the centerpiece, a crude still
CF | over a
CF | scorched fire pit.
CF |
CF | The path back to the mountain pass is to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x lean-to"
CF | Camp 234
CF | Exits: northwest
CF |
CF | > X LEAN-TO
CF |
CF | The lean-to is of slipshod construction, as though erected with some
CF | haste and
CF | with little thought of long-term use. The hides and skins are of
CF | higher
CF | quality, leading you to suspect its owner was proficient in
CF | leatherwork but
CF | perhaps not carpentry.
CF |
CF | > Jacqueline says, "Actually, I'll wait to send until we're done, because they'll need Floyd free in order to troubleshoot..."
DavidW says (to ClubFloyd), "x grain"
CF | Camp 235
CF | Exits: northwest
CF |
CF | > X GRAIN
CF |
CF | Husks and cracked kernels of wheat are spread over the ground.
CF | They're so
CF | numerous, and so thoroughly pressed into the soft dirt, you gather
CF | that many
CF | bags of them must have been brought here over time, and these
CF | represent the
CF | discarded and overlooked of the lot.
CF |
CF | >
DavidW says (to ClubFloyd), "take grain"
CF | Camp 236
CF | Exits: northwest
CF |
CF | > TAKE GRAIN
CF |
CF | There's too many to gather them all, and there's no reason to take
CF | only one.
CF |
CF | >
DavidW says (to ClubFloyd), "enter lean-to"
CF | Camp 237
CF | Exits: northwest
CF |
CF | > ENTER LEAN-TO
CF |
CF | The lean-to is not something you can enter.
CF |
CF | You're definitely feverish, and grower sicker by the minute, but you
CF | must press
CF | on. Once this inquiry is over, you can take a long, well-deserved
CF | rest.
CF |
CF | >
DavidW says (to ClubFloyd), "x distillery"
CF | Camp 238
CF | Exits: northwest
CF |
CF | > X DISTILLERY
CF |
CF | The still is a crude contraption of wood troughs and a beaten metal
CF | pan
CF | suspended over the fire pit. Connected to the contraption is a wood
CF | lever.
CF |
CF | A gummy mash fills the center of the metal pan.
CF |
CF | >
DavidW says (to ClubFloyd), "x mash"
CF | Camp 239
CF | Exits: northwest
CF |
CF | > X MASH
CF |
CF | A black mash forms a gummy disk in the metal pan. It appears to be
CF | composed of
CF | wheat ground down and lightly cooked.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Camp 240
CF | Exits: northwest
CF |
CF | > PULL LEVER
CF |
CF | With a pull of the lever, the metal pan swings over the fire pit.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF | Camp 241
CF | Exits: northwest
CF |
CF | > PUSH LEVER
CF |
CF | The metal pan swings away from the fire pit.
CF |
CF | >
DavidW says (to ClubFloyd), "x pit"
CF | Camp 242
CF | Exits: northwest
CF |
CF | > X PIT
CF |
CF | The fire pit is blasted and black from numerous fires burned here in
CF | the past.
CF | No fire is burning now, however.
CF |
CF | >
DavidW says (to ClubFloyd), "apply encyp to pit"
CF | Camp 243
CF | Exits: northwest
CF |
CF | > APPLY ENCYP TO PIT
CF |
CF | You spread some of the salt and the ash on the fire pit.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's voice rages in your ear:
CF |
CF | It was much to their surprise when I found them in the tent.
CF | Awan--my sister
CF | and supposed wife--lying with Abel and inebriated from his
CF | vicious
CF | distillation. The grain I labored to raise from the
CF | earth--nourishment for our
CF | family--fried down and transmuted into revelry and fleshy
CF | pleasures.
CF |
CF | I beat Abel mightily--I remember little of the moment, but I did
CF | it. Only
CF | Awan's cries to halt could stop me. When I raised a hand to her,
CF | I saw what I
CF | had become, and I broke down. Awan carried our child, after
CF | all.
CF |
CF | As I fled, Awan was cradling Abel's bruised head against the side
CF | of her womb.
CF |
CF | Like so many phlegmatics, Cain suffers from bouts of cholera when his
CF | brooding
CF | nature is tested. This is not idle speculation; it is proven
CF | scientific fact,
CF | as your Academy training can attest.
CF |
CF | With a mighty whoom--you kept your distance this time--a fire
CF | bursts alive.
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Camp 244
CF | Exits: northwest
CF |
CF | > PULL LEVER
CF |
CF | With a pull of the lever, the metal pan swings over the fire pit. The
CF | pan
CF | quickly begins to heat.
CF |
CF | The mash cooks down in the pan with hisses and gurgles.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Camp 245
CF | Exits: northwest
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | A hot clear liquid pools around the mash. It has the astringent odor
CF | of
CF | spirits, the precious aqua vitae.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF | Camp 246
CF | Exits: northwest
CF |
CF | > PUSH LEVER
CF |
CF | The metal pan swings away from the fire pit. The pan and the mash
CF | cool, and
CF | the nascent pool of spirits forming on the pan evaporates away.
CF |
CF | >
DavidW says (to ClubFloyd), "take aqua"
CF | Camp 246
CF | Exits: northwest
CF |
CF | > TAKE AQUA
CF |
CF | You see no aqua here.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Camp 247
CF | Exits: northwest
CF |
CF | > PULL LEVER
CF |
CF | With a pull of the lever, the metal pan swings over the fire pit. The
CF | pan
CF | quickly begins to heat.
CF |
CF | The mash cooks down in the pan with hisses and gurgles.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Camp 248
CF | Exits: northwest
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | A hot clear liquid pools around the mash. It has the astringent odor
CF | of
CF | spirits, the precious aqua vitae.
CF |
CF | > Jade says, "well done"
DavidW says (to ClubFloyd), "take aqua vitae"
CF | Camp 249
CF | Exits: northwest
CF |
CF | > TAKE AQUA VITAE
CF |
CF | It's scalding hot.
CF |
CF | The pool gathers enough volume to move along the slope of the pan to a
CF | wood
CF | trough. The precious spirits are carried by twists and turns to the
CF | V-shaped
CF | spout, where the liquid drips as a clear thread. It spills across the
CF | ground
CF | and is absorbed into the earth.
CF |
CF | You push the lever and the metal pan swings away from the fire.
CF | Although it's
CF | been cooked down a little, you estimate you could produce a few more
CF | more
CF | batches from it.
CF |
CF | >
DavidW says (to ClubFloyd), "put jug under spout"
CF | Camp 250
CF | Exits: northwest
CF |
CF | > PUT JUG UNDER SPOUT
CF |
CF | You put the clay jug under the wood spout.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF | Camp 251
CF | Exits: northwest
CF |
CF | > PUSH LEVER
CF |
CF | The lever is already in the pushed position.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF | Camp 252
CF | Exits: northwest
CF |
CF | > PULL LEVER
CF |
CF | With a pull of the lever, the metal pan swings over the fire pit. The
CF | pan
CF | quickly begins to heat.
CF |
CF | The mash cooks down in the pan with hisses and gurgles.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Camp 253
CF | Exits: northwest
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | A hot clear liquid pools around the mash. It has the astringent odor
CF | of
CF | spirits, the precious aqua vitae.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Camp 254
CF | Exits: northwest
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | The pool gathers enough volume to move along the slope of the pan to a
CF | wood
CF | trough. The precious spirits are carried by twists and turns to the
CF | V-shaped
CF | spout, where the liquid drips as a clear thread. After a minute, the
CF | jug is
CF | full of spirits--the precious aqua vitae.
CF |
CF | You push the lever and the metal pan swings away from the fire. The
CF | gummy mash
CF | is now dry and burnt. It seems unlikely you could produce any more
CF | from it.
CF |
CF | >
DavidW says (to ClubFloyd), "take jug"
CF | Camp 255
CF | Exits: northwest
CF |
CF | > TAKE JUG
CF |
CF | You pick up the clay jug.
CF |
CF | The earth rocks once, but mightily. The distillery contraption
CF | rattles and
CF | bangs with the earth's motion, then quiets.
CF |
CF | >
DavidW says (to ClubFloyd), "look up aqua vitae"
CF | Camp 256
CF | Exits: northwest
CF |
CF | > LOOK UP AQUA VITAE
CF |
CF | (the Pharmakon)
CF | Alcohol spirits (aqua vitae) are the earthly quintessence of
CF | the aether
CF | permeating the cosmos. Spirits bring temporality and ephemerality to
CF | a
CF | compound.
CF |
CF | The spirit of the grain or the fruit must be distilled directly from
CF | its
CF | fermented source to be of use.
CF |
CF | c.f., excipient
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Camp 257
CF | Exits: northwest
CF |
CF | > L
CF |
CF | Camp
CF | A lean-to of hides and canvas stretched taut over a wood frame stands
CF | against a
CF | sheer rock face.
CF |
CF | Under the lean-to stands all the trappings of a distillery. Loose
CF | grain
CF | kernels are scattered in the dirt about the centerpiece, a crude still
CF | over a
CF | scorched fire pit. The fire burns and cackles.
CF |
CF | The path back to the mountain pass is to the northwest.
CF |
CF | > DavidW says, "not sure there's more to do here"
DavidW says (to ClubFloyd), "nw"
CF | Mountain pass 258
CF | Exits: south southeast down
CF |
CF | > NW
CF |
CF | Mountain pass
CF | A brisk steady wind cuts across this mountain pass, an unwelcome
CF | contrast to
CF | the warm, if chilling, settlement below.
CF |
CF | A steep slope descends down the mountain in a hurry, while a path
CF | leads
CF | southeast. The way south leads up the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Magma pool 259
CF | Exits: north
CF |
CF | > S
CF |
CF | Magma pool
CF | Near the summit of the mountain you come across a roiling pool of
CF | orange magma
CF | surrounded by a ring of rocks. The stench of brimstone is quite
CF | pungent.
CF |
CF | A single olive tree looms over the pool. Exposure to the heat and
CF | exhaust has
CF | stripped it of its bark and blackened its bare limbs. A heat-abused
CF | pulley
CF | dangles from the tree's lowest limb.
CF |
CF | A squat brick forge has fallen on its side beside the pool of magma.
CF | Nearby is
CF | what appears to be a makeshift anvil.
CF |
CF | The only way down the mountain is to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF | Magma pool 260
CF | Exits: north
CF |
CF | > X TREE
CF |
CF | This unfortunate olive tree has suffered mightily from its proximity
CF | to the
CF | magma pool. One of its arthritic limbs, blackened by exposure to the
CF | heat,
CF | stretches away from the pool. A pulley dangling from its lowest limb
CF | hangs
CF | over the overturned brick forge.
CF |
CF | >
DavidW says (to ClubFloyd), "x pulley"
CF | Magma pool 261
CF | Exits: north
CF |
CF | > X PULLEY
CF |
CF | A crude wooden pulley hangs from the lowest arthritic branch of the
CF | poor olive
CF | tree. The heat from the magma pool has blackened and warped it, but
CF | it appears
CF | serviceable.
CF |
CF | The groove around the pulley's circumference is deep enough for a rope
CF | to be
CF | threaded through it.
CF |
CF | >
DavidW says (to ClubFloyd), "x pool"
CF | Magma pool 262
CF | Exits: north
CF |
CF | > X POOL
CF |
CF | The magma pool, about the diameter of a garden sundial, is a scab
CF | ripped open
CF | across the skin of the earth. The molten lava within roils and stews,
CF | producing the occasional thick burp. A ring of charred rocks circles
CF | its
CF | circumference.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF | Magma pool 263
CF | Exits: north
CF |
CF | > X ROCKS
CF |
CF | Charred rocks have been arranged about the circumference of the magma
CF | pool.
CF | You suppose they are intended to act as supports for the brick forge.
CF |
CF | >
DavidW says (to ClubFloyd), "x forge"
CF | Magma pool 264
CF | Exits: north
CF |
CF | > X FORGE
CF |
CF | This compact block of fired brick is a rudimentary mobile forge. A
CF | hook molded
CF | into the top brick is for attaching a rope or chain. A slit opening
CF | in the
CF | front acts like a window into the forge's belly. A tube protrudes
CF | from the top
CF | of the forge.
CF |
CF | The forge lays uselessly on its side next to the pool of magma. You
CF | wonder if
CF | the shaking earth caused it to topple over from the rock supports
CF | ringing the
CF | pool.
CF |
CF | > DavidW says, "okay, this is obviously how we extract mercury from the cinnabar."
DavidW says (to ClubFloyd), "x anvil"
CF | Magma pool 265
CF | Exits: north
CF |
CF | > X ANVIL
CF |
CF | The "anvil" is nothing more than a flat granite rock.
CF |
CF | > Roger says, "sounds about right"
Roger says, "we have that 'repair thingy' spell right"
DavidW asks, "yes? For what, the pulley?"
Roger says, "I was thinking the forge, but maybe"
DavidW says (to ClubFloyd), "apply novo to pulley"
CF | Magma pool 266
CF | Exits: north
CF |
CF | > APPLY NOVO TO PULLEY
CF |
CF | You cannot apply anything to the pulley.
CF |
CF | >
DavidW says (to ClubFloyd), "apply novo to forge"
CF | Magma pool 267
CF | Exits: north
CF |
CF | > APPLY NOVO TO FORGE
CF |
CF | You spread some of the sulfur and the black bile on the brick forge.
CF | The
CF | forge's cracks fuse and the lines of the brick sharpen, but otherwise
CF | the forge
CF | appears much the same.
CF |
CF | > Roger says, "oh I guess we need rope then"
Jade says, "we can try"
DavidW says, "yeah, I need to fetch the rope from the well."
DavidW says (to ClubFloyd), "n"
CF | Mountain pass 268
CF | Exits: south southeast down
CF |
CF | > N
CF |
CF | Mountain pass
CF | A brisk steady wind cuts across this mountain pass, an unwelcome
CF | contrast to
CF | the warm, if chilling, settlement below.
CF |
CF | A steep slope descends down the mountain in a hurry, while a path
CF | leads
CF | southeast. The way south leads up the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Base of mountain 269
CF | Exits: north up
CF |
CF | > D
CF |
CF | You practically gallop down, jarring yourself and rattling your knees
CF | in the
CF | process, but you reach the base of the mountain in one piece?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Sage field 270
CF | Exits: north east south
CF |
CF | > N
CF |
CF | After a trek across the valley floor, you reach the edge of the
CF | settlement?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | The disturbed bees' drone from the east has a distinct intensity to
CF | it.
CF |
CF | > Roger says, "good old rope nothing beats rope"
DavidW says (to ClubFloyd), "n"
CF | Clearing 271
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | From this distance, the crow's blackness perched in the tree limbs
CF | makes an
CF | oval hole in this serene, if ominous, place.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 272
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 273
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow high in the tree preens its feathers and shakes itself.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Well 274
CF | Exits: east south down
CF |
CF | > W
CF |
CF | Well
CF | A ring of rock surrounds a well in the ground. A crossbeam dissects
CF | the well's
CF | opening in half. From the depths below comes the echoing trickle of
CF | slow-
CF | running water.
CF |
CF | A length of rope is tied to the crossbeam, with its loose end hanging
CF | down the
CF | well's shaft.
CF |
CF | The river is south of here, while a towering cedar is to the east.
CF | Beyond it
CF | is a clearing and some ramshackle buildings.
CF |
CF | > Jade says, "yes, of course"
DavidW says (to ClubFloyd), "untie rope"
CF | Well 275
CF | Exits: east south down
CF |
CF | > UNTIE ROPE
CF |
CF | You pull up the rope and untie it from the crossbeam. You coil up the
CF | rope and
CF | sling it over your shoulder.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Foot of the great cedar tree 276
CF | Exits: east south west up
CF |
CF | > E
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 277
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 278
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Sage field 279
CF | Exits: north east south
CF |
CF | > S
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Base of mountain 280
CF | Exits: north up
CF |
CF | > S
CF |
CF | After a taxing journey across the valley plain, you reach the foot of
CF | a
CF | mountain range?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Mountain pass 281
CF | Exits: south southeast down
CF |
CF | > U
CF |
CF | You navigate the trails and switchbacks up the mountain side?
CF |
CF | Mountain pass
CF | A brisk steady wind cuts across this mountain pass, an unwelcome
CF | contrast to
CF | the warm, if chilling, settlement below.
CF |
CF | A steep slope descends down the mountain in a hurry, while a path
CF | leads
CF | southeast. The way south leads up the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Magma pool 282
CF | Exits: north
CF |
CF | > S
CF |
CF | Magma pool
CF | Near the summit of the mountain you come across a roiling pool of
CF | orange magma
CF | surrounded by a ring of rocks. The stench of brimstone is quite
CF | pungent.
CF |
CF | A single olive tree looms over the pool. Exposure to the heat and
CF | exhaust has
CF | stripped it of its bark and blackened its bare limbs. A heat-abused
CF | pulley
CF | dangles from the tree's lowest limb.
CF |
CF | A squat brick forge has fallen on its side beside the pool of magma.
CF | Nearby is
CF | what appears to be a makeshift anvil.
CF |
CF | The only way down the mountain is to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "put rope in pulley"
CF | Magma pool 283
CF | Exits: north
CF |
CF | > PUT ROPE IN PULLEY
CF |
CF | You thread the rope through the pulley.
CF |
CF | >
DavidW says (to ClubFloyd), "tie rope to forge"
CF | Magma pool 284
CF | Exits: north
CF |
CF | > TIE ROPE TO FORGE
CF |
CF | You tie the rope to the hook on top of the forge.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF | Magma pool 285
CF | Exits: north
CF |
CF | > PULL ROPE
CF |
CF | Putting all your strength into it, you manage to lift the forge off
CF | its side
CF | and swing it over the pool.
CF |
CF | You remind yourself: This is Cain's forge. History records him as the
CF | first
CF | metalworker. No doubt he forged the shovel you've seen in the
CF | visions, as he
CF | did the knife you found in Abel's slaughterhouse.
CF |
CF | You let the block settle atop the rocks ringing the magma. You
CF | release the
CF | rope with great relief, the muscles in your arms twitching and
CF | tingling from
CF | the stress.
CF |
CF | The forge begins heating up.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF | Magma pool 286
CF | Exits: north
CF |
CF | > PULL ROPE
CF |
CF | The forge is already upright and set over the magma pool.
CF |
CF | >
DavidW says (to ClubFloyd), "push rope"
CF | Magma pool 287
CF | Exits: north
CF |
CF | > PUSH ROPE
CF |
CF | Pushing the rope has no effect.
CF |
CF | >
DavidW says (to ClubFloyd), "drop rope"
CF | Magma pool 288
CF | Exits: north
CF |
CF | > DROP ROPE
CF |
CF | You aren't holding the rope.
CF |
CF | > Roger asks, "untie rope?"
DavidW says (to ClubFloyd), "untie rope"
CF | Magma pool 289
CF | Exits: north
CF |
CF | > UNTIE ROPE
CF |
CF | You unthread the rope from the pulley. You untie the rope from the
CF | hook on top
CF | of the forge. You coil up the rope and sling it over your shoulder.
CF |
CF | >
DavidW says (to ClubFloyd), "put cinnabar in forge"
CF | Magma pool 290
CF | Exits: north
CF |
CF | > PUT CINNABAR IN FORGE
CF |
CF | The forge is much too hot to be reaching into. You might try putting
CF | the
CF | cinnabar in the chimney.
CF |
CF | You're definitely feverish, and grower sicker by the minute, but you
CF | must press
CF | on. Once this inquiry is over, you can take a long, well-deserved
CF | rest.
CF |
CF | > Jacqueline says, "Ah, eep. Gotta go for my class."
DavidW says (to ClubFloyd), "put cinnabar in chimney"
CF | Magma pool 291
CF | Exits: north
CF |
CF | > PUT CINNABAR IN CHIMNEY
CF |
CF | You drop the cinnabar down the tube and into the forge.
CF |
CF | After a moment, a high-pitched hissing squeals from the forge's stubby
CF | chimney.
CF |
CF | > Roger says, "come back when you've got no class"
DavidW says (to ClubFloyd), "put rope in pulley"
CF | Magma pool 292
CF | Exits: north
CF |
CF | > PUT ROPE IN PULLEY
CF |
CF | You thread the rope through the pulley.
CF |
CF | The sound of gurgling liquid emerges from the forge.
CF |
CF | > Jade says, "bye Jacqueline"
DavidW says (to ClubFloyd), "tie rope to forge"
CF | Magma pool 293
CF | Exits: north
CF |
CF | > TIE ROPE TO FORGE
CF |
CF | You tie the rope to the hook on top of the forge.
CF |
CF | Mercury drips from the forge's opening with a slow trickle, until a
CF | small pool
CF | of the precious quicksilver has formed on the ground before you.
CF |
CF | > Roger says, "oh, to turn it off. Good thinking"
DavidW says (to ClubFloyd), "take mercury"
CF | Magma pool 294
CF | Exits: north
CF |
CF | > TAKE MERCURY
CF |
CF | You carefully gather the precious mercury and add it to your rucksack.
CF |
CF | > Jacqueline says (to Roger), "ha"
Jacqueline says, "Bye, all."
Jacqueline departs. A clowder of cats chatters in the distance. Jade says, "well done"
DavidW says, "We might as well get the royal jelly too, at this point."
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed thirteen of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The strand of hair
CF | * The slaughterhouse
CF | * The giant face
CF | * The spot of blood
CF | * The obsidian block
CF | * The mountain warning
CF | * The distillery
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * glos: Briefly read any language
CF | * novo: Restore a manmade invention to its original purpose
CF | [More]
DavidW pushes the green 'space' button.
CF | Magma pool 294
CF | Exits: north
CF | * ocu: Make a human-like yield an eyewitness
CF | revelation
CF | * ostendo: Reveal compound to unlock revelation
CF | * vulk: Melt metal
CF |
CF | You've learned the following about the family members:
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | * Eve is melancholic. Her Humour is black bile.
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | > Roger asks, "did we look up mercury in our hitchhiker's guide?"
DavidW says (to ClubFloyd), "look up mercury"
CF | Magma pool 295
CF | Exits: north
CF |
CF | > LOOK UP MERCURY
CF |
CF | (the Pharmakon)
CF | Mercury's rarity makes it one of the most important excipients in an
CF | Indagator's stock. It is also referred to as "quicksilver."
CF |
CF | Mercury is one of the Three Primes. It represents the Spirit
CF | (intellect &
CF | imagination), fluidity, and fusibility (synthesis).
CF |
CF | c.f., excipient, Three Primes, cinnabar
CF |
CF | >
DavidW says (to ClubFloyd), "look up royal jelly"
CF | Magma pool 296
CF | Exits: north
CF |
CF | > LOOK UP ROYAL JELLY
CF |
CF | (the Pharmakon)
CF | Royal jelly is of the most prized of the excipients, and the most
CF | particular in
CF | Nature. It is only found in the hives of honey-producing bees.
CF |
CF | Conserve royal jelly for only the most important of compounds. Its
CF | potency
CF | represents the strength of a hive brought together for a single task
CF | or focus.
CF |
CF | c.f., excipient, wax
CF |
CF | >
DavidW says (to ClubFloyd), "untie rope"
CF | Magma pool 297
CF | Exits: north
CF |
CF | > UNTIE ROPE
CF |
CF | You unthread the rope from the pulley. You untie the rope from the
CF | hook on top
CF | of the forge. You coil up the rope and sling it over your shoulder.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Magma pool 298
CF | Exits: north
CF |
CF | > L
CF |
CF | Magma pool
CF | Near the summit of the mountain you come across a roiling pool of
CF | orange magma
CF | surrounded by a ring of rocks. The stench of brimstone is quite
CF | pungent.
CF |
CF | A single olive tree looms over the pool. Exposure to the heat and
CF | exhaust has
CF | stripped it of its bark and blackened its bare limbs. A heat-abused
CF | pulley
CF | dangles from the tree's lowest limb.
CF |
CF | A squat brick forge sits atop the rocks ringing the magma pool,
CF | growing hotter
CF | by the minute. Nearby is what appears to be a makeshift anvil.
CF |
CF | The only way down the mountain is to the north.
CF |
CF | > DavidW says, "We didn't use the anvil for anything."
Roger says, "maybe later. Or maybe it's just dressing. Who knows"
DavidW says (to ClubFloyd), "push anvil"
CF | Magma pool 299
CF | Exits: north
CF |
CF | > PUSH ANVIL
CF |
CF | Pushing the granite anvil has no effect.
CF |
CF | > Roger says, "we don't have a good hammer yet, maybe"
DavidW says (to ClubFloyd), "move anvil"
CF | Magma pool 300
CF | Exits: north
CF |
CF | > MOVE ANVIL
CF |
CF | The granite anvil is too heavy to move.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Mountain pass 301
CF | Exits: south southeast down
CF |
CF | > N
CF |
CF | Mountain pass
CF | A brisk steady wind cuts across this mountain pass, an unwelcome
CF | contrast to
CF | the warm, if chilling, settlement below.
CF |
CF | A steep slope descends down the mountain in a hurry, while a path
CF | leads
CF | southeast. The way south leads up the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Base of mountain 302
CF | Exits: north up
CF |
CF | > D
CF |
CF | You practically gallop down, jarring yourself and rattling your knees
CF | in the
CF | process, but you reach the base of the mountain in one piece?
CF |
CF | Base of mountain
CF | A range of Atlas-like mountains ascends mightily to the misty heavens.
CF | Nearby,
CF | on a more diminutive scale, a rotund obsidian block squats firmly in
CF | the
CF | ground.
CF |
CF | Up the mountain is a trailhead of animal paths and switchbacks
CF | ascending the
CF | side of the mountain.
CF |
CF | The settlement is north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Sage field 303
CF | Exits: north east south
CF |
CF | > N
CF |
CF | After a trek across the valley floor, you reach the edge of the
CF | settlement?
CF |
CF | Sage field
CF | A narrow winding strip of sage spreads forth from here. The growth is
CF | so
CF | thick, your travel into the field is impeded, and you can only reach
CF | the first
CF | row of plants.
CF |
CF | Steam and miasma emerge from a wide chasm on the far side of the
CF | field. On the
CF | other side of the chasm stands a field of chamomile.
CF |
CF | To the east stands an elderly almond tree supporting a mud hive. The
CF | edge of
CF | the wheat field is to the north.
CF |
CF | To the distant south runs an impressive mountain range rising into the
CF | mist-
CF | laden sky.
CF |
CF | The disturbed bees' drone from the east has a distinct intensity to
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Clearing 304
CF | Exits: north south southeast southwest
CF |
CF | > N
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | Lost in thought for a moment, your focus snaps back when the crow's
CF | shrill call
CF | cuts through the air.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 305
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here. Roger says, "idea for later -- maybe the anvil needs the boulder treatment"
CF |
CF | > DavidW says, "The boulder had iron to melt. I didn't see any metal mentioned in the anvil's description."
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 306
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | A single gentle caw from the crow comes down to you as though
CF | reminding you of
CF | your task at hand.
CF |
CF | > Roger says, "good popint"
DavidW says (to ClubFloyd), "e"
CF | Fire pit 307
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | A sharp gust causes the smoke from the pile of charcoal to form a thin
CF | trail in
CF | the air.
CF |
CF | > Roger says, "err point"
DavidW says (to ClubFloyd), "take charcoal"
CF | Fire pit 308
CF | Exits: east south west northeast
CF |
CF | > TAKE CHARCOAL
CF |
CF | With tender fingers and quick moves, you take the topmost chunk of
CF | charcoal.
CF | Plenty more remains on the pile.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 309
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 310
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 311
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF | Beehive 312
CF | Exits: west northwest
CF |
CF | > SE
CF |
CF | Beehive
CF | Tucked between the lowest branches of this elderly and stooped almond
CF | tree is a
CF | mud-covered beehive swarming with its diligent occupants. The mud
CF | hive has
CF | grown too weighty for its perch. Portions have broken away. The bees
CF | are
CF | frantic and steadfast in their concerted efforts to shore it up.
CF |
CF | The bees don't care for the charcoal smoke. They give you a wide
CF | berth as you
CF | move, forming a constantly-agitating shell in the air about you.
CF |
CF | Hundreds of bees crawl about the interior walls of the hive. More
CF | significantly, several pockets of royal jelly are within reach.
CF |
CF | You can retrace your footsteps through the wheat field by going
CF | northwest. To
CF | the west opens up a field of sage.
CF |
CF | >
DavidW says (to ClubFloyd), "take jelly"
CF | >
CF | > TAKE JELLY
CF |
CF | If you take the royal jelly, you may not be able to return to this
CF | area. Are
CF | you certain you're ready? Roger says, "hmm"
DavidW says (to ClubFloyd), "no"
CF | Beehive 313
CF | Exits: west northwest
CF | no
CF |
CF | You back away, leaving the royal jelly where you found it.
CF |
CF | >
DavidW says (to ClubFloyd), "drop charcoal"
CF | Beehive 314
CF | Exits: west northwest
CF |
CF | > DROP CHARCOAL
CF |
CF | With great relief, you release the charcoal. It breaks into brittle
CF | pieces and
CF | scatters. Its copious smoke lingers, and the bees momentarily remain
CF | wary and
CF | distant of you.
CF |
CF | The earth rolls beneath you. A rumbling under the soil accompanies
CF | the
CF | movement before it all tapers off. The bees seemingly take no note of
CF | the
CF | disturbance.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | Beehive 315
CF | Exits: west northwest
CF |
CF | > NE
CF |
CF | You can't go that way. From here you could go west or northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Clearing 316
CF | Exits: north south southeast southwest
CF |
CF | > NW
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | >
DavidW says (to ClubFloyd), "apply ostendo to rock"
CF | Clearing 317
CF | Exits: north south southeast southwest
CF |
CF | > APPLY OSTENDO TO ROCK
CF |
CF | You spread some of the salt and the sulfur on the russet-brown rock.
CF |
CF | The ostendo compound blends and dissolves, preparing to reveal the
CF | next steps
CF | for unlocking the revelations burned into the russet-brown rock?
CF |
CF | A disembodied voice whispers to you in an unsure voice: "Abel's
CF | poison. Cain's
CF | poison. Royal jelly. The spirit of aqua vitae.
CF | And the Spirit of the Three
CF | Primes."
CF |
CF | In all your studies at the Academy, this is unprecedented: A compound
CF | requiring
CF | two poisons and three excipients. Whatever event is locked within
CF | this stone,
CF | it must be extremely powerful.
CF |
CF | > Roger asks, "interesting. How much of that stuff do we have?"
DavidW says, "we should have all of it but the jelly"
Roger says, "good deal"
DavidW says, "lemme look up what it all means, though"
Jade says, "yes, we lack of jelly"
DavidW says, "Abel's poison is lymph; Cain's poison is sage; Spirit of the Three Primes is mercury."
DavidW says, "so, yeah, I better get that jelly now"
DavidW says (to ClubFloyd), "n"
CF | In the wheat field 318
CF | Exits: north east south
CF |
CF | > N
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Foot of the great cedar tree 319
CF | Exits: east south west up
CF |
CF | > N
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | The crow's piercing call shatters the still air.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Fire pit 320
CF | Exits: east south west northeast
CF |
CF | > E
CF |
CF | Fire pit
CF | This clearing, along with the great cedar tree to the west, feels to
CF | be the hub
CF | of the settlement and its surrounding areas.
CF |
CF | In the center of the clearing stands a large fire pit surrounded by a
CF | ring of
CF | stones. A roaring fire burns here, sending a column of smoke into the
CF | murky
CF | skies.
CF |
CF | East of here, a thatch mud hovel and a gray tent are built against the
CF | side of
CF | a hill. To the south stands a dilapidated wood shack.
CF |
CF | Far to the northeast, you discern what appears to be a cavern
CF | entrance.
CF |
CF | A loose pile of smoking charcoal stands beside the intense fire.
CF |
CF | The charcoal pile's thick smoke shifts with the change in the wind's
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "take charcoal"
CF | Fire pit 321
CF | Exits: east south west northeast
CF |
CF | > TAKE CHARCOAL
CF |
CF | With tender fingers and quick moves, you take the topmost chunk of
CF | charcoal.
CF | Plenty more remains on the pile.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Foot of the great cedar tree 322
CF | Exits: east south west up
CF |
CF | > W
CF |
CF | Foot of the great cedar tree
CF | You're standing at the foot of a great cedar tree. Its leafy branches
CF | reach
CF | all directions overhead.
CF |
CF | A crow sits on one of the lower tree branches. You could reach it if
CF | you
CF | climbed up.
CF |
CF | A well stands to the west. To the south begins an expansive tilled
CF | field.
CF | East is a fire pit surrounded by some small buildings. Smoke rises
CF | from its
CF | center.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In the wheat field 323
CF | Exits: north east south
CF |
CF | > S
CF |
CF | In the wheat field
CF | Twenty or thirty hectares of wheat are planted in tidy rows along the
CF | southern
CF | edge of the settlement.
CF |
CF | Traveling north will lead you out of the field and toward the center
CF | of the
CF | settlement. A dilapidated shack stands to the east, while a path
CF | south through
CF | the field leads to a clearing.
CF |
CF | A rough and ready scarecrow stands upright here.
CF |
CF | You toss the scalding chunk of charcoal from one hand to another.
CF | Gray smoke
CF | pollutes the air around you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Clearing 324
CF | Exits: north south southeast southwest
CF |
CF | > S
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | Your inquiry has determined that the russet-brown rock has a
CF | revelation locked
CF | within it.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The disturbed bees' drone from the southeast has a distinct intensity
CF | to it.
CF |
CF | > Jade says, "save"
DavidW says (to ClubFloyd), "se"
CF | Beehive 325
CF | Exits: west northwest
CF |
CF | > SE
CF |
CF | Beehive
CF | Tucked between the lowest branches of this elderly and stooped almond
CF | tree is a
CF | mud-covered beehive swarming with its diligent occupants. The mud
CF | hive has
CF | grown too weighty for its perch. Portions have broken away. The bees
CF | are
CF | frantic and steadfast in their concerted efforts to shore it up.
CF |
CF | The bees don't care for the charcoal smoke. They give you a wide
CF | berth as you
CF | move, forming a constantly-agitating shell in the air about you.
CF |
CF | Hundreds of bees crawl about the interior walls of the hive. More
CF | significantly, several pockets of royal jelly are within reach.
CF |
CF | You can retrace your footsteps through the wheat field by going
CF | northwest. To
CF | the west opens up a field of sage.
CF |
CF | >
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to readwrite:
DavidW says (to ClubFloyd), "cfcainprejelly"
CF | Beehive 325
CF | Exits: west northwest
CF | Saved.
CF |
CF | >
DavidW says (to ClubFloyd), "take jelly"
CF | >
CF | > TAKE JELLY
CF |
CF | If you take the royal jelly, you may not be able to return to this
CF | area. Are
CF | you certain you're ready?
DavidW says (to ClubFloyd), "yes"
CF | Beehive 326
CF | Exits: west northwest
CF | yes
CF |
CF | Holding your breath and steeling your resolve, you drop the charcoal,
CF | reach
CF | into the gash running down the side of the hive, and scoop up the
CF | precious
CF | royal jelly. The swarm grows furious.
CF |
CF | You have just enough time to deposit your prize in a braided cup
CF | before you
CF | must--
CF |
CF | Run!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Beehive 327
CF | Exits: west northwest
CF |
CF | > W
CF |
CF | The furious swarm block your escape to the sage field--your only hope
CF | is
CF | returning to the wheat field, to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Clearing 328
CF | Exits: north south southeast southwest
CF |
CF | > NW
CF |
CF | You beat a hasty retreat to the field?
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | Your inquiry has determined that the russet-brown rock has a
CF | revelation locked
CF | within it.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | Panting and out of breath, you look up to the crow in the branches of
CF | the great
CF | cedar tree. Its head bobs up and down as it caws, as though laughing
CF | at you.
CF |
CF | Your pulse races for too long before calming. The perspiration on
CF | your brow is
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Clearing 329
CF | Exits: north south southeast southwest
CF |
CF | > L
CF |
CF | Clearing
CF | The meticulously tended field of wheat opens to a circular clearing of
CF | trampled
CF | stalks and grain-heavy florets crushed underfoot.
CF |
CF | Off-center of the clearing sits a squat russet-brown rock cracked in
CF | half.
CF |
CF | The russet-brown rock glows a clear blue hue.
CF |
CF | Your inquiry has determined that the russet-brown rock has a
CF | revelation locked
CF | within it.
CF |
CF | To the southeast stands an almond tree among a cloud of bees. A field
CF | of
CF | flowering sage spreads out to the south. A scarecrow is north of
CF | here.
CF |
CF | An almost imperceptible trail of broken wheat stalks cuts southwest
CF | through the
CF | field.
CF |
CF | The cacophony of the agitated swarm drones continuously from the
CF | southeast.
CF | They are furious.
CF |
CF | >
DavidW says (to ClubFloyd), "apply lymph to rock"
CF | Clearing 330
CF | Exits: north south southeast southwest
CF |
CF | > APPLY LYMPH TO ROCK
CF |
CF | You spread some of the lymph on the russet-brown rock.
CF |
CF | High in the tree, you make out the crow shaking the limb it's perched
CF | upon with
CF | its claws, as though testing the strength of the branch.
CF |
CF | >
DavidW says (to ClubFloyd), "apply sage to rock"
CF | Clearing 331
CF | Exits: north south southeast southwest
CF |
CF | > APPLY SAGE TO ROCK
CF |
CF | You spread some of the sage on the russet-brown rock.
CF |
CF | >
DavidW says (to ClubFloyd), "apply jelly to rock"
CF | Clearing 332
CF | Exits: north south southeast southwest
CF |
CF | > APPLY JELLY TO ROCK
CF |
CF | You spread some of the royal jelly on the russet-brown rock.
CF |
CF | You are deathly ill. You look forward to collapsing and taking a long
CF | sleep
CF | when you've completed your inquiry.
CF |
CF | >
DavidW says (to ClubFloyd), "apply aqua to rock"
CF | Clearing 333
CF | Exits: north south southeast southwest
CF |
CF | > APPLY AQUA TO ROCK
CF |
CF | You spread some of the spirits on the russet-brown rock.
CF |
CF | >
DavidW says (to ClubFloyd), "apply mercury to rock"
CF | >
CF | > APPLY MERCURY TO ROCK
CF |
CF | You spread some of the mercury on the russet-brown rock.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Cain's growing rage floods in:
CF |
CF | On my knees, I work the shovel to pry this stubborn rock from the
CF | field. Abel
CF | approaches with his right cheek and eye socket still mottled from
CF | the bruising
CF | I gave him in the mountains.
CF |
CF | "I will marry Awan," he announces. "Just as Mother and Father
CF | were wed in
CF | their garden paradise."
CF |
CF | "You will not take my wife and child from me."
CF |
CF | "The child Awan carries is mine. She would tell you so, but shame
CF | holds her
CF | tongue." He leans down to me. "What troubles you, brother? This
CF | rock? The
CF | crow thieving your grain? Or is it the swarm of locusts sleeping
CF | underground,
CF | waiting for their moment to rise and overwhelm you?"
CF |
CF | It is difficult to speak in measured tones. "What troubles me is
CF | this: I
CF | perceive the world was created in goodness, but it is not governed
CF | according to
CF | the fruit of good works."
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF | "You misperceive. In judgment there is no respect of persons. My
CF | sacrifice
CF | was superior to yours, and I am rewarded."
CF |
CF | I say, again, with difficulty: "Then there is neither judgment nor
CF | judge, nor
CF | even another world."
CF |
CF | A brash smile bursts across his face. "There was a judgment,
CF | brother. There
CF | is a better world, and it is reserved for Awan and me."
CF |
CF | I strike the blade of the shovel across his face. Taking him by
CF | the neck, I
CF | wrestle him to the dirt. My vision washes umber--I smash the back
CF | of his head
CF | into the rock repeatedly, as though by killing him I am killing
CF | this stubborn
CF | blister among my wheat.
CF |
CF | Abel lays sprawled across the ground, lifeless. My violence has
CF | cracked the
CF | rock in two. The black earth I've nourished now drinks my
CF | brother's blood.
CF |
CF | What have I done?
CF |
CF | The Crow lands beside him. It sniffs at my brother's still body
CF | for evidence
CF | of life.
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | Clearing 334
CF | Exits: north south southeast southwest
CF |
CF |
CF | "Am I my brother's keeper?" I whisper to the Crow.
CF |
CF | As if in answer, the ground beneath me begins trembling and
CF | groaning.
CF |
CF | The bird scratches in the dirt with its talons. It digs a trench
CF | with its
CF | beak.
CF |
CF | I must hurry--Mother calls my name, and when I do not arrive, she
CF | will come to
CF | find me.
CF |
CF | You witness a sobbing Cain burying his brother as Eve's voice draws
CF | near. He
CF | scampers off through the wheat field and cuts a path southwest through
CF | the
CF | stalks?
CF |
CF | ?You come to in a daze.
CF |
CF | The crow flies low overhead, its screech echoing across the valley.
CF | It comes
CF | to rest at a distant ravine to the southwest.
CF |
CF | It screeches once more, as though beckoning.
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF |
CF | > DavidW says, "well. I guess we follow the crow"
DavidW says (to ClubFloyd), "sw"
CF | >
CF | > SW
CF |
CF | With the crow in your sights, and the memory of Cain's flight fresh in
CF | your
CF | mind, you easily follow the trail?
CF |
CF | IV. A WANDERING EARTH
CF |
CF | For from this time forth thou shalt be the father of his lies;
CF | thou shalt be called Perdition?
CF | -Moses 5:24, Pearl of Great Price
CF |
CF | And Cain went out from before the LORD,
CF | and dwelt in the land of exile and wandering,
CF | east of Eden.
CF |
CF | ?from the time that he sinned and killed his brother,
CF | [the earth] changed to produce thorns and thistles.
CF | -Genesis 4:16, Targum Jerusalem
CF |
CF | And the LORD set a mark upon Cain.
CF | -Genesis 4:15 KJV
CF |
CF | You reach the edge of a ravine. Feverish, clothes soaked-through with
CF | sweat,
CF | you rest for awhile.
CF |
CF | [More] Jade says, "yes"
DavidW pushes the green 'space' button.
CF | Edge of barren field 335
CF | Exits: northeast northwest
CF |
CF | A wide ravine extends miles in both directions. Hundreds of feet
CF | below runs a
CF | veritable river of molten magma. Its lava scorches trees along its
CF | path. You
CF | suspect this ravine once hosted a river of water, until the young
CF | Earth tore
CF | itself open and its innards gushed out.
CF |
CF | To the northwest lies a field of gnarled vines. The wheat field is to
CF | the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x ravine"
CF | Edge of barren field 336
CF | Exits: northeast northwest
CF |
CF | > X RAVINE
CF |
CF | The gorge is almost as wide as it is deep. A molten river flows
CF | snake-like
CF | below. Its heat is whipping up a wind racing down the ravine's
CF | natural
CF | corridor.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Field of thorn and thistle 337
CF | Exits: southeast southwest
CF |
CF | > NW
CF |
CF | Field of thorn and thistle
CF | This spacious tilled field is about a quarter the size of the wheat
CF | field back
CF | in the settlement. It's apparent it was meticulously tilled and
CF | worked with
CF | care. A sign on a post stands before the field.
CF |
CF | Rather than yielding grain or vegetable, the bounty this field
CF | produced is a
CF | crop of gnarled vines studded with thorns and wild thistle plants.
CF |
CF | A ravine lies to the southeast. Southwest of here you make out a
CF | tunnel
CF | opening in the side of the mountain.
CF |
CF | A brilliant glowing light shines like a crown over the outcropping
CF | above.
CF |
CF | > Roger says, "all according to plan"
Jade says, "chapter IV, we haven't let the bracelet"
DavidW says (to ClubFloyd), "x light"
CF | Field of thorn and thistle 338
CF | Exits: southeast southwest
CF |
CF | > X LIGHT
CF |
CF | The platinum gleam peeking over the outcropping is heavenly. It's
CF | unlike any
CF | light you've seen since your arrival here, as the sky has been
CF | uniformly gray
CF | and hazy.
CF |
CF | You are deathly ill. You look forward to collapsing and taking a long
CF | sleep
CF | when you've completed your inquiry.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF | Field of thorn and thistle 339
CF | Exits: southeast southwest
CF |
CF | > X SIGN
CF |
CF | An unprepossessing wood sign is nailed atop a post before the tilled
CF | field. A
CF | series of strange symbols are scrawled across it in black paint.
CF |
CF | >
DavidW says (to ClubFloyd), "apply glos to symbols"
CF | Field of thorn and thistle 340
CF | Exits: southeast southwest
CF |
CF | > APPLY GLOS TO SYMBOLS
CF |
CF | You spread some of the blood, the chamomile, the grease, and the wax
CF | on the
CF | sign.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | With a familiar wooziness, the alien language becomes as familiar as
CF | your
CF | grandfather's kindly face. The symbols rearrange until they're plain
CF | to you:
CF |
CF | "Cain's Field / Free Food for All"
CF |
CF | The munificence did not go as planned.
CF |
CF | > Roger says, "all the thorns you can eat! What is this, Scotland"
DavidW says, "There was a part of Oz that was all thorns. The creatures that ate them had insides lined with gold."
DavidW says (to ClubFloyd), "x thorns"
CF | Field of thorn and thistle 341
CF | Exits: southeast southwest
CF |
CF | > X THORNS
CF |
CF | The stiff vines have grown in knotted, arthritic shapes, and are
CF | covered with
CF | hooked thorns.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Field of thorn and thistle 342
CF | Exits: southeast southwest
CF |
CF | > N
CF |
CF | You can't go that way. From here you could go southeast or southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x outcropping"
CF | Field of thorn and thistle 343
CF | Exits: southeast southwest
CF |
CF | > X OUTCROPPING
CF |
CF | The cantilevered outcropping is high above you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Field of thorn and thistle 344
CF | Exits: southeast southwest
CF |
CF | > U
CF |
CF | You can't go that way. From here you could go southeast or southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | Tunnel entrance 345
CF | Exits: west northeast
CF |
CF | > SW
CF |
CF | Tunnel entrance
CF | A narrow tunnel stretching due west burrows a hole into the
CF | mountainside. When
CF | your eyes adjust, you make out deep inside it what appears to be a man
CF | staring
CF | back at you.
CF |
CF | The field of thorn and thistle lies to the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF | Tunnel entrance 346
CF | Exits: west northeast
CF |
CF | > X MAN
CF |
CF | He appears to be staring back at you.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF | Tunnel entrance 347
CF | Exits: west northeast
CF |
CF | > TALK TO MAN
CF |
CF | The man merely stares back at you.
CF |
CF | >
DavidW says (to ClubFloyd), "ocu man"
CF | Tunnel entrance 348
CF | Exits: west northeast
CF |
CF | > OCU MAN
CF |
CF | The man is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | As you enter the tunnel, a great rumbling grows around you--the earth
CF | gives
CF | way--weightless, you tumble headlong into the void?
DavidW pushes the green 'space' button.
CF | way--weightless, you tumble headlong into the void?
CF |
CF | In the darkness appears a ball of light. Soon, dozens of balls
CF | dripping fire
CF | approach, bringing with them cries and accusations.
CF |
CF | The grain-blight decimated your grandfather's wheat field, as well as
CF | the oats
CF | and sorghum in the neighboring farms. Your grandfather died a broken
CF | man. He
CF | left you his cottage, an exhausted well, and a field of dust and
CF | memories.
CF |
CF | The villagers came to you at the zero hour with torches and
CF | allegations. They
CF | stripped you of your bedclothes; they painted your face like a clown;
CF | they held
CF | a trial around your bed, and judged you the ugliest in the village.
CF |
CF | Verdict passed, you were force-fed an oily meal of salted figs,
CF | honeyed olives,
CF | butter, and fattened goat. Face shiny with grease and paint, they
CF | dragged you
CF | from your farm table to the villagers lined up outside your
CF | grandfather's
CF | cottage.
CF |
CF | As you stumbled down the row, they struck you with switches and
CF | paddles and
CF | shovels. You brought the grain-blight, they screamed. Now they
CF | chased it
CF | away.
CF |
CF | Naked, blistered, and bruised, you wandered the wilderness for three
CF | days
CF | [More]
DavidW pushes the green 'space' button.
CF | [More]
CF |
CF | Death would certainly have claimed you if not for the elderly
CF | traveler. He
CF | revived you and brought you to the Academy. There he nursed you to
CF | health,
CF | and, bedside, began teaching you of reason, investigation, and truth.
CF |
CF | His name was Hester, and he was the first person after your
CF | grandfather to
CF | demonstrate a flicker of belief in you?
DavidW pushes the green 'space' button.
CF | In the dark 349
CF | Exits: None
CF |
CF |
CF | In the dark
CF | You come to, hazy-headed and lying on your back, in near-total
CF | darkness. A
CF | crack high above lets in a meager thread of sunlight.
CF |
CF | Even with your eyes adjusted, the only other thing you can make out in
CF | the
CF | darkness is a spent wood torch lying within reach.
CF |
CF | Some great weight across your chest has pinned you to the dirt floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x torch"
CF | In the dark 350
CF | Exits: None
CF |
CF | > X TORCH
CF |
CF | The spent wood torch, blackened from much prior use, lies on the floor
CF | near
CF | you.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF | In the dark 351
CF | Exits: None
CF |
CF | > TAKE IT
CF |
CF | Trapped on the floor, you're not in a position to pick up anything.
CF |
CF | >
DavidW says (to ClubFloyd), "apply encyp to torch"
CF | Trapped (on the dirt floor) 352
CF | Exits: west
CF |
CF | > APPLY ENCYP TO TORCH
CF |
CF | With a bit of difficulty, you manage to spread some of the salt and
CF | the ash on
CF | the torch.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The torch ignites with a searing white flame that nearly blinds you.
CF | Soon its
CF | pulsing heat is toasting the side of your face, but no matter--you
CF | have some
CF | light now.
CF |
CF | That vital light illuminates exactly what is holding you to the floor:
CF | A
CF | weighty bar, thoroughly cankered with rust, pinned across your chest.
CF |
CF | Trapped (on the dirt floor)
CF | The tunnel you entered is now utterly blocked by the rock and rubble
CF | all around
CF | you. A torch on the floor burns with an unnaturally intense and
CF | unwavering
CF | flame.
CF |
CF | This bleak pocket of rock you find yourself trapped in continues to
CF | the west.
CF |
CF | You are on the dirt floor.
CF |
CF | The weight of the rusted bar pins you down.
CF |
CF | >
DavidW says (to ClubFloyd), "apply vulk to bar"
CF | Trapped (on the dirt floor) 353
CF | Exits: west
CF |
CF | > APPLY VULK TO BAR
CF |
CF | You struggle to spread some of the arsenic, the sulfur, and the wax on
CF | the bar.
CF |
CF | The admixture blends, swells, bubbles, seizes up?and evaporates away.
CF |
CF | The metal-disease so thoroughly covers the bar, the compound is unable
CF | to touch
CF | the iron metal core, rendering it useless.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Trapped (on the dirt floor) 354
CF | Exits: west
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Trapped (on the dirt floor) 355
CF | Exits: west
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | > Roger says, "hmm"
DavidW says (to ClubFloyd), "apply novo to bar"
CF | Trapped (on the dirt floor) 356
CF | Exits: west
CF |
CF | > APPLY NOVO TO BAR
CF |
CF | You struggle to spread some of the sulfur and the black bile on the
CF | bar.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The cankerous rust begins to dissolve, its spots disappearing and its
CF | gashes
CF | healing up. Soon, the iron bar's lustrous finish has returned, from
CF | end to
CF | end.
CF |
CF | Of course, now you have a new problem. A heavy and pristine iron bar
CF | is
CF | pinning you to the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Trapped (on the dirt floor) 357
CF | Exits: west
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | Trapped (on the dirt floor) 358
CF | Exits: west
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "apply vulk to bar"
CF | Trapped (on the dirt floor) 359
CF | Exits: west
CF |
CF | > APPLY VULK TO BAR
CF |
CF | You manage to spread some of the arsenic, the sulfur, and the wax on
CF | the bar.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | The iron bar melts off into a gelatinous goo. It drains onto the cave
CF | floor
CF | and dissolves into the dirt.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Trapped (on the dirt floor) 360
CF | Exits: west
CF |
CF | > L
CF |
CF | Trapped (on the dirt floor)
CF | The tunnel you entered is now utterly blocked by the rock and rubble
CF | all around
CF | you. A torch on the floor burns with an unnaturally intense and
CF | unwavering
CF | flame.
CF |
CF | This bleak pocket of rock you find yourself trapped in continues to
CF | the west.
CF |
CF | You are on the dirt floor.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF | Trapped 361
CF | Exits: west
CF |
CF | > STAND
CF |
CF | You get off the dirt floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take torch"
CF | Trapped 362
CF | Exits: west
CF |
CF | > TAKE TORCH
CF |
CF | The white-hot fire burns so bright, you dare not draw near the torch.
CF |
CF | >
DavidW says (to ClubFloyd), "x rock"
CF | Trapped 363
CF | Exits: west
CF |
CF | > X ROCK
CF |
CF | Piles of fresh rock and rubble line the walls of the cave, evidence of
CF | the
CF | cave-in which brought you here. They don't appear stable, and yet
CF | they're all
CF | that's holding up this pocket within the mountain.
CF |
CF | >
DavidW says (to ClubFloyd), "move rubble"
CF | Trapped 364
CF | Exits: west
CF |
CF | > MOVE RUBBLE
CF |
CF | Moving any of the rock could be tantamount to suicide. In fact,
CF | another tremor
CF | could cause this entire pocket within the mountain to collapse.
CF |
CF | >
DavidW says (to ClubFloyd), "dig"
CF | Trapped 364
CF | Exits: west
CF |
CF | > DIG
CF |
CF | What do you want to dig in?
CF |
CF | >
DavidW says (to ClubFloyd), "floor"
CF | Trapped 365
CF | Exits: west
CF |
CF | > FLOOR
CF |
CF | You can't dig there.
CF |
CF | >
DavidW says (to ClubFloyd), "memories"
CF | >
CF | > MEMORIES
CF |
CF | You've witnessed fourteen of the sixteen available revelations:
CF |
CF | * The sluice gate
CF | * The well
CF | * The stones
CF | * The great fire
CF | * The scarecrow
CF | * The obsidian mirror
CF | * The strand of hair
CF | * The slaughterhouse
CF | * The giant face
CF | * The spot of blood
CF | * The obsidian block
CF | * The mountain warning
CF | * The distillery
CF | * The burial rock
CF |
CF | You may RECALL these revelations by name.
CF |
CF | You've memorized the following alchemical compounds:
CF |
CF | * encyp: Restore an extinguished fire
CF | * glos: Briefly read any language
CF | [More]
DavidW pushes the green 'space' button.
CF | Trapped 365
CF | Exits: west
CF | * novo: Restore a manmade invention to its original
CF | purpose
CF | * ocu: Make a human-like yield an eyewitness revelation
CF | * ostendo: Reveal compound to unlock revelation
CF | * vulk: Melt metal
CF |
CF | You've learned the following about the family members:
CF |
CF | * Adam is choleric. His Humour is yellow bile.
CF | * Eve is melancholic. Her Humour is black bile.
CF | * Cain is phlegmatic. His Humour is phlegm.
CF | * Abel is sanguine. His Humour is blood.
CF |
CF | > DavidW asks, "now what?"
Roger asks, "what is west?"
DavidW says (to ClubFloyd), "i"
CF | Trapped 366
CF | Exits: west
CF |
CF | > I
CF |
CF | You are wearing
CF |
CF | * a bandage
CF | * a rope
CF | * a lumens gem
CF | * a rucksack (in which are some black bile, some lymph, some blood,
CF | some
CF | mercury, some yellow bile, some arsenic, and some phlegm)
CF |
CF | and carrying
CF |
CF | * Crado's orbis bracelet
CF | * a knife
CF | * a tin spoon
CF | * some wheat
CF | * a clay jug (in which are some spirits)
CF | * a pulverulent cloth (in which are some ash, some sage, some
CF | chamomile,
CF | some salt, and some sulfur)
CF | * a braid of cups (in which are some grease, some royal jelly, and
CF | some wax)
CF | * the Pharmakon
CF | * a vellum envelope
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Blocked 367
CF | Exits: east
CF |
CF | > W
CF |
CF | Blocked
CF | At the rear of this caved-in pocket, a detailed life-sized portrait
CF | has been
CF | painted on the volcanic rock. The painting is of a young man standing
CF | and
CF | holding a lamb in his arms.
CF |
CF | At the feet of the portrait, a partially crushed wood chest is buried
CF | in the
CF | rock slide.
CF |
CF | The other half of this caved-in pocket lies to the east.
CF |
CF | > DavidW says, "thanks"
DavidW says (to ClubFloyd), "apply ocu to man"
CF | >
CF | > APPLY OCU TO MAN
CF |
CF | You spread some of the arsenic and the phlegm on the painting.
CF |
CF | The admixture blends, swells, bubbles, seizes up--
CF |
CF | Your eyes becomes the portrait's eyes--you become a mute witness.
CF | What you do
CF | not expect is to hear Abel's voice:
CF |
CF | Since I was young, Cain worked the soil and tended to his plants
CF | with a patent
CF | joy. My brother was more alive around his plants and flowers than
CF | around us.
CF |
CF | Our parents leaned on him for all their problems. When Adam was
CF | too sickly to
CF | dig the well, Cain completed it. When Eve suffered bouts of her
CF | dark moods,
CF | she asked Cain for tea and a comforting word. Adam taught Cain
CF | how to work
CF | metal, how to build tents, how to light the Great Fire.
CF |
CF | What was I responsible for? Feeding goats and lambs. Walking
CF | them to the
CF | river. Slitting their throats when they grew plump.
CF |
CF | He would always be the eldest son. I could never surpass
CF | him.
CF |
CF | From this dark place, I watch my brother work a new field. He
CF | throws himself
CF | into the task with great vigor. The rewards for his hard labor
CF | are thorns like
CF | knives and inedible thistles.
CF | [More]
DavidW pushes the green 'space' button.
CF | Blocked 368
CF | Exits: east
CF |
CF | Still, he is resourceful. He hacks at the vines with an axe. He
CF | extracts the
CF | oil running in their veins. With it he oils his walking stick and
CF | the hinge of
CF | his precious lockbox. But he fails to harvest a crop, and so he
CF | must leave and
CF | wander further.
CF |
CF | Every night, he sobs and cries out in his sleep. He is alone, and
CF | I am with
CF | him, always.
CF |
CF | The voice of the dead.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | Blocked 369
CF | Exits: east
CF |
CF | > L
CF |
CF | Blocked
CF | At the rear of this caved-in pocket, a detailed life-sized portrait
CF | has been
CF | painted on the volcanic rock. The painting is of a young man standing
CF | and
CF | holding a lamb in his arms.
CF |
CF | At the feet of the portrait, a partially crushed wood chest is buried
CF | in the
CF | rock slide.
CF |
CF | The other half of this caved-in pocket lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x chest"
CF | Blocked 370
CF | Exits: east
CF |
CF | > X CHEST
CF |
CF | Wedged under a pile of rocks is a partially-crushed wood chest. It's
CF | lying on
CF | its front, closed, with its top lid facing you and its bottom buried
CF | inside the
CF | rubble.
CF |
CF | >
DavidW says (to ClubFloyd), "open chest"
CF | Blocked 371
CF | Exits: east
CF |
CF | > OPEN CHEST
CF |
CF | The pressure of the rock weighing on the half-crushed chest is
CF | immense.
CF | Although the top lid can move--barely--its misshapen form has jammed
CF | it shut.
CF | If there was some way of loosening the hinge, or making it move
CF | easier, you
CF | might be able to get it open.
CF |
CF | >
DavidW says (to ClubFloyd), "apply grease to hinge"
CF | Blocked 372
CF | Exits: east
CF |
CF | > APPLY GREASE TO HINGE
CF |
CF | You spread some of the grease on the crushed wood chest.
CF |
CF | A quick test of the lid indicates it's able to move now.
CF |
CF | >
DavidW says (to ClubFloyd), "open chest"
CF | Blocked 373
CF | Exits: east west
CF |
CF | > OPEN CHEST
CF |
CF | With some forcible effort, you manage to pull open the chest lid. The
CF | bottom
CF | of the chest is gone! It must have been blown out by the force of the
CF | cave-in.
CF |
CF | Westward, out the bottom of the chest, the tunnel continues. It
CF | reaches a
CF | brilliant platinum light and a hazy gray sky.
CF |
CF | It may be wishful thinking, or it may be the fever playing tricks on
CF | your mind,
CF | but you plainly hear Hester IV of Minscip whisper in your ear:
CF |
CF | "Novitiate no longer! You are an Indagator, without
CF | qualification!"
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF | You crawl through the crushed chest, down the dark tunnel, and emerge
CF | from the
CF | cave to a dazzling light?
CF |
CF | A Wandering Earth
CF | The crow arrives with a noisy beating of its wings. It lands in a
CF | rocky perch
CF | high above.
CF |
CF | From atop the outcropping, the source of the brilliant gleam in the
CF | sky is
CF | revealed:
CF |
CF | In the valley below you is the remains of a lush garden valley.
CF | Blossoming
CF | fruit trees, green grasses and flora, and steppes of rich undergrowth
CF | once ran
CF | down the valley slopes.
CF |
CF | The river of magma has reached the garden. It cleaves fiery arteries
CF | through
CF | the valley and destroys the pristine beauty acre by acre. Endless
CF | waterfalls
CF | are now fire-falls. The destruction casts a brilliant platinum light
CF | up to the
CF | sky.
CF |
CF | East leads down into the bowels of the earth. A narrow and rough
CF | trail south
CF | leads around the edge of the precipice to a field below.
CF |
CF | Sitting on the edge of the outcropping is a young man clothed in
CF | coarse flax.
CF | [More]
DavidW pushes the green 'space' button.
CF | A Wandering Earth 374
CF | Exits: east south
CF |
CF | >
DavidW says (to ClubFloyd), "x crow"
CF | A Wandering Earth 375
CF | Exits: east south
CF |
CF | > X CROW
CF |
CF | The crow stares off toward the burning garden, utterly uninterested in
CF | you and
CF | your earthbound concerns.
CF |
CF | >
DavidW says (to ClubFloyd), "x garden"
CF | A Wandering Earth 376
CF | Exits: east south
CF |
CF | > X GARDEN
CF |
CF | The fiery remains of the garden valley is too tragic to describe.
CF | It's also
CF | quite unreachable from this vantage point.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF | A Wandering Earth 377
CF | Exits: east south
CF |
CF | > X MAN
CF |
CF | A woven knapsack and a wineskin are strapped to the man's sides.
CF |
CF | >
DavidW says (to ClubFloyd), "greet man"
CF | A Wandering Earth 378
CF | Exits: east south
CF |
CF | > GREET MAN
CF |
CF | Up until now, the man's face has remained outside your view. Now he
CF | turns to
CF | you. Finally you can put a face to the voice of the man you've heard
CF | so often
CF | since your arrival here.
CF |
CF | It's the cragged face of a regretful man. Dust and dirt outline the
CF | face's
CF | wrinkles and folds. His watery eyes are veined red, and his mouth
CF | seems
CF | incapable of any shape but a deep frown.
CF |
CF | The Creator marked this man so he would never be harmed. Who could
CF | attack
CF | someone with such a piteous expression?
CF |
CF | You begin to speak to him--you have many questions--
CF |
CF | The Crow lets out a berating caaaw, causing your head to snap
CF | around. The
CF | great black bird launches from its perch and flies toward the misty
CF | horizon.
CF |
CF | When you turn back to Cain, he's gone. Among the trees down the hill,
CF | you
CF | catch sight of his knapsack slung over one shoulder as he trudges on
CF | to his
CF | next destination?and then he disappears into the wilderness.
CF |
CF | [You've unlocked another revelation.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF | A Wandering Earth 379
CF | Exits: east south
CF |
CF | > L
CF |
CF | A Wandering Earth
CF | The crow sits on a perch high above staring down on the fiery
CF | destruction
CF | below.
CF |
CF | From atop the outcropping, the source of the brilliant gleam in the
CF | sky is
CF | revealed:
CF |
CF | In the valley below you is the remains of a lush garden valley.
CF | Blossoming
CF | fruit trees, green grasses and flora, and steppes of rich undergrowth
CF | once ran
CF | down the valley slopes.
CF |
CF | The river of magma has reached the garden. It cleaves fiery arteries
CF | through
CF | the valley and destroys the pristine beauty acre by acre. Endless
CF | waterfalls
CF | are now fire-falls. The destruction casts a brilliant platinum light
CF | up to the
CF | sky.
CF |
CF | East leads down into the bowels of the earth. A narrow and rough
CF | trail south
CF | leads around the edge of the precipice to a field below.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Field of thorn and thistle 380
CF | Exits: north southeast southwest
CF |
CF | > S
CF |
CF | Field of thorn and thistle
CF | This spacious tilled field is about a quarter the size of the wheat
CF | field back
CF | in the settlement. It's apparent it was meticulously tilled and
CF | worked with
CF | care. A sign on a post stands before the field.
CF |
CF | Rather than yielding grain or vegetable, the bounty this field
CF | produced is a
CF | crop of gnarled vines studded with thorns and wild thistle plants.
CF |
CF | A ravine lies to the southeast. Southwest of here you make out a
CF | tunnel
CF | opening in the side of the mountain.
CF |
CF | A brilliant glowing light shines like a crown over the outcropping
CF | above. To
CF | the north starts a rough and rocky trail ascending the mountainside.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | A Wandering Earth 381
CF | Exits: east south
CF |
CF | > N
CF |
CF | A Wandering Earth
CF | The crow sits on a perch high above staring down on the fiery
CF | destruction
CF | below.
CF |
CF | From atop the outcropping, the source of the brilliant gleam in the
CF | sky is
CF | revealed:
CF |
CF | In the valley below you is the remains of a lush garden valley.
CF | Blossoming
CF | fruit trees, green grasses and flora, and steppes of rich undergrowth
CF | once ran
CF | down the valley slopes.
CF |
CF | The river of magma has reached the garden. It cleaves fiery arteries
CF | through
CF | the valley and destroys the pristine beauty acre by acre. Endless
CF | waterfalls
CF | are now fire-falls. The destruction casts a brilliant platinum light
CF | up to the
CF | sky.
CF |
CF | East leads down into the bowels of the earth. A narrow and rough
CF | trail south
CF | leads around the edge of the precipice to a field below.
CF |
CF | It's time to break the seal and make your report. Your inquiry is
CF | complete.
CF |
CF | > Roger says, "huzzah! I guess"
DavidW says, "I feel we've missed something, but okay."
DavidW says (to ClubFloyd), "open envelope"
CF | A Wandering Earth 382
CF | Exits: east south
CF |
CF | > OPEN ENVELOPE
CF |
CF | You need to break the blue seal to open the envelope.
CF |
CF | > Roger says, "we can review the revelations if you like"
DavidW says (to ClubFloyd), "wear bracelet"
CF | A Wandering Earth 383
CF | Exits: east south
CF |
CF | > WEAR BRACELET
CF |
CF | You set Crado's orbis bracelet about your wrist.
CF |
CF | >
DavidW says (to ClubFloyd), "open envelope"
CF | A Wandering Earth 384
CF | Exits: east south
CF |
CF | > OPEN ENVELOPE
CF |
CF | You need to break the blue seal to open the envelope.
CF |
CF | It's time to break the seal and make your report. Your inquiry is
CF | complete.
CF |
CF | >
DavidW says (to ClubFloyd), "break seal"
CF | >
CF | > BREAK SEAL
CF |
CF |
CF | The seal breaks in quarters and falls away. The stiff vellum envelope
CF | flops
CF | open to a single blank page.
CF |
CF | No instructions. No directives. No rubric or schema. A void for you
CF | to fill.
CF |
CF | The Academy failed to send you ink, or even a writing instrument.
CF | Your blood
CF | is the ink and your hand the pen. Shaky with fever, you reopen your
CF | wound and
CF | dip your finger in your umber.
CF |
CF | You write down all you've seen. The father, the mother, the sons and
CF | daughters. The Fire, the Tree, and the Crow. The rage and the
CF | despair. And
CF | the Mark. According to Cain, you smear across the top of the
CF | vellum.
CF |
CF | With your last words on the page, the vellum shimmers and fades away.
CF | It is
CF | delivered. The Provost has his report.
CF |
CF | The fever has set. This fiery and broken world rocks to and fro. You
CF | stumble
CF | and fall to the dirt. You cover your sweat-beaded face with your
CF | hands.
CF |
CF | The orbis begins growing warm. Soon you will be among the Scholastics
CF | and the
CF | Provost. You look forward to seeing Hester's warm, elderly face once
CF | more.
CF | You hope you've done him proud.
CF | [More]
DavidW pushes the green 'space' button.
CF | A Wandering Earth 384
CF | Exits: east south
CF |
CF | The cloud-ridden sky becomes a clear, cold night. The crow cries
CF | out--and you
CF | sleep, at last.
CF |
CF | *** Finis. ***
CF |
CF |
CF | Would you like to RESTART the story, UNDO the last move,
CF | see the CREDITS, read
CF | about the game's SOURCES and background, see the author's
CF | BIBLIO
CF | (bibliography), RESTORE a saved position, or QUIT?
CF |
CF | > Roger says, "I'm glad to have experienced that game, I think, but I'm not sure quite how to feel about it"
DavidW says, "I'm guessing that somehow, near the end, if we give the shiny spoon to the crow, he might fetch our original bracelet for us."
Jade says, "It is a great game with a big plot"
Roger says, "oh that might be it, yeah"
Roger says, "yeah there's a lot of game here"
DavidW says (to ClubFloyd), "b"
CF | >
CF | > B
CF |
CF | INTERACTIVE FICTION
CF |
CF | According to Cain
CF | Past Present
CF |
CF | BOOKS
CF |
CF | The Bridge Daughter Cycle:
CF |
CF | * Bridge Daughter
CF | * Hagar's Mother
CF | * Stranger Son
CF |
CF | A Man Named Baskerville
CF | In My Memory Locked
CF | Man in the Middle
CF | Edward Teller Dreams of Barbecuing People
CF |
CF | For more information, visit j-nelson.net.
CF |
CF | Would you like to RESTART the story, UNDO the last move,
CF | see the CREDITS, read
CF | about the game's SOURCES and background, see the author's
CF | BIBLIO
CF | (bibliography), RESTORE a saved position, or QUIT?
CF | [More] Jade says, "yes, it could be this way"
DavidW says, "oh, the author has another IF."
DavidW says, "I'll have to look that one up."
Jade says, "of course"
DavidW says, "I liked a lot of that game, but something was lacking. I'm not sure what though."
Roger says, "there's a sort of nihilism to it, I vaguely feel like"
Roger asks, "shall we see credits and sourceS?"
Jade says, "we had to look at the help for hints"
DavidW says, "I liked the alchemy system, but it would've been nicer if one didn't have to go through all the motions almost every time."
Jade says, "that is the bad feelings"
DavidW says (to ClubFloyd), "c" Roger says, "we're in a MORE"
Roger says, "I think"
DavidW pushes the green 'space' button.
CF | A Wandering Earth 384
CF | Exits: east south
CF |
CF | >
DavidW says (to ClubFloyd), "c"
CF | >
CF | > C
CF |
CF | According to Cain
CF | An inquiry
CF | by Jim Nelson
CF |
CF | Release 4 / Serial Number 221003 / compiled Oct 3 2022 with TADS 3.1
CF | Copyright (c) Jim Nelson
CF |
CF | Built using the TADS 3 system by Michael J. Roberts and the adv3Lite
CF | library by
CF | Eric Eve.
CF |
CF | Beta testers: StJohn Limbo, Mathbrush, Christopher Merriner,
CF | Rovarsson, and
CF | Mike Russo.
CF |
CF | Music:
CF |
CF | * "Arid Foothills," "Asian Drums," "Cambodian Odyssey,"
CF | "Expeditionary,"
CF | "Himalayan Atmosphere," "Infados," and "Monokoto" by Kevin MacLeod
CF | (incompetech.com). Licensed under Creative Commons By Attribution 3.0
CF | (CC BY
CF | 3.0)
CF | * "Arabian," "Darbuka Groove," "Eastern Morning," "Farewell," and
CF | "Muslim
CF | Sorrow" by Serge Quadrado. Licensed under Creative Commons By
CF | Attribution-
CF | NonCommercial 4.0 International (CC BY-NC 4.0)
CF |
CF | [More]
DavidW pushes the green 'space' button.
CF | A Wandering Earth 384
CF | Exits: east south
CF |
CF |
CF | * Crow on Plum Branch in Rain, Kawanabe Ky?sai, ca.
CF | 1880-1889. Brooklyn
CF | Museum
CF | * Among the Sierra Nevada, California, Albert Bierstadt,
CF | 1868. Smithsonian
CF | American Art Museum
CF | * Valley of the Yosemite, Albert Bierstadt, 1864. Museum
CF | of Fine Arts,
CF | Boston
CF | * Expulsion from the Garden of Eden, Thomas Cole, 1828.
CF | Museum of Fine
CF | Arts, Boston
CF | * View from Mount Holyoke, Northampton, Massachusetts, after
CF | a
CF | Thunderstorm--The Oxbow, Thomas Cole, 1836. Metropolitan
CF | Museum of Art
CF |
CF | Libraries utilized:
CF |
CF | * adv3Lite Library version 1.5 by by Eric Eve
CF | * Room Parts version 1 by by Eric Eve
CF | * Sensory version 2 by by Eric Eve
CF |
CF | Would you like to RESTART the story, UNDO the last move,
CF | see the CREDITS, read
CF | about the game's SOURCES and background, see the author's
CF | BIBLIO
CF | (bibliography), RESTORE a saved position, or QUIT?
CF |
CF | > DavidW says, "I already have credits and sources in my notes."
DavidW says (to ClubFloyd), "sources"
CF | >
CF | > SOURCES
CF |
CF | SOURCES
CF |
CF | The Cain and Abel story is best known by the version related in the
CF | fourth
CF | chapter of Genesis ("Am I my brother's keeper?") I've relied on the
CF | King James
CF | (or Authorized) Version as a primary reference and for quotes.
CF |
CF | The metaphysical exchange between Cain and Abel ("The world was
CF | created in
CF | goodness, but it is not governed according to the fruit of good
CF | works") is
CF | paraphrased from the Targum Jerusalem. Awan (sister to Cain
CF | and Abel) is named
CF | in the Book of Jubilees ("Little Genesis"). The Cave of
CF | Treasures and The Book
CF | of Adam and Eve tell of the banished Adam & Eve unable to
CF | cope with their
CF | expulsion, and expands on Cain's motives for murdering his brother.
CF | There are
CF | many more extracanonical texts regarding the Creation family.
CF |
CF | The Quran's version of the Cain and Abel story describes the crow
CF | advising Cain
CF | after the murder. The Mormon Pearl of Great Price presents a
CF | more traditional
CF | telling of an evil Cain forming a conspiracy ("a secret combination")
CF | with
CF | Satan. It's this text that names Cain "Perdition."
CF |
CF | Umberto Eco's The Name of the Rose profoundly inspired my
CF | detective-like
CF | Indagator and the stodgy Scholastics.
CF |
CF | Information on the Four Humours, Three Primes, pharmakon, and
CF | early-Earth
CF | [More]
DavidW pushes the green 'space' button.
CF | A Wandering Earth 384
CF | Exits: east south
CF |
CF |
CF | ARTWORK & SOUNDTRACK
CF |
CF | The in-game art mostly comes from the Hudson River School, a group of
CF | 19th-
CF | century oil painters who depicted the untouched American West as Eden
CF | reclaimed. Their landscapes shaped my vision of the family's
CF | postlapsarian and
CF | antediluvian world.
CF |
CF | The music is my attempt to fashion a soundtrack in the spirit of Peter
CF | Gabriel's Passion: Music for the The Last Temptation of
CF | Christ. I am grateful
CF | to Kevin MacLeod and Serge Quadrado for making their wonderful music
CF | available
CF | on the Creative Commons.
CF |
CF | Would you like to RESTART the story, UNDO the last move,
CF | see the CREDITS, read
CF | about the game's SOURCES and background, see the author's
CF | BIBLIO
CF | (bibliography), RESTORE a saved position, or QUIT?
CF |
CF | > DavidW says, "hm. Of course, we missed out on the artwork and soundtrack."
Jade says, "we can see it offline"
Roger says, "the feeling I have reminds me of the feeling that Death Stranding gave me"
DavidW says, "The artwork is mostly at the beginnings of chapters, reincorparted in the left sidebar region."
Roger says, "a lot of hefty pieces, arranged with care, but I can't see what they add up to"
DavidW says, "I can't think of a good reason why no pen or ink was provided. They provided so much else."
Jade says, "ok, good game. Thanks for driving. Be safe. I go to bed now."
DavidW says, "yes, thanks to everyone for helping and watching and cheering etc"




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