ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says, "If no one has a better suggestion for today, I'd like to suggest looking at the PunyJam #3 games. I've only played one of them, The Fantasy Dimension. I think every game begins in an airlock." | ||
Roger says, "I am not adverse to that suggestion" | ||
Jacqueline says, "Sure. I'm down for whatever." | ||
Knight_Otu says, "Sure." | ||
Jacqueline asks (of DW), "Would you be willing to upload?" | ||
DavidW says, "The winning game was called Submarine Sabotage, which doesn't sound like my cup of tea, but it did win and it's by Gerry Francis, an author I admire." | ||
DavidW says, "yes, I can upload it. Gimme a sec." | ||
DavidW says (to ClubFloyd), "load sleepmask submarinesabotage" | ||
CF ] Airlock | ||
CF | | ||
CF | You are currently serving aboard the USS Ibis, the first of the US | ||
CF | Navy's top-secret Puny class submarines. The Puny class is an attack | ||
CF | submarine that packs maximum firepower into a minimum-sized hull. It | ||
CF | relies on speed and stealth to surprise the enemy. | ||
CF | | ||
CF | The USS Ibis is currently on a training exercise in the North | ||
CF | Atlantic, just off the coast of Alaska. You were doing some routine | ||
CF | maintenance at the aft end of the submarine when the sirens sounded. | ||
CF | You thought this might have been a training exercise until you noticed | ||
CF | a whitish-coloured gas approaching you from the aft bulkhead. Training | ||
CF | and instinct took over. You couldn't get to a gas mask in time, so you | ||
CF | dived into the nearby airlock and closed the air-tight hatch behind | ||
CF | you. | ||
CF | | ||
CF | You are now alone and have no idea what is happening throughout the | ||
CF | rest of the sub. You can't leave the airlock through the inner hatch | ||
CF | (the one you entered by), or you'll get gassed, and you can't leave | ||
CF | through the outer hatch, or you'll drown. What can you do? | ||
CF | | ||
CF | | ||
CF | Submarine Sabotage | ||
CF | Copyright © 2023 Garry Francis | ||
CF | Type ABOUT for further info and credits. | ||
CF | | ||
CF | Release 2 / Serial number 230316 / Inform v6.41 PunyInform v4.3 | ||
CF | | ||
CF | Airlock | ||
CF | You're in the submarine's airlock. It's a small chamber that separates | ||
CF | the interior of the submarine from the surrounding ocean. The inner | ||
CF | hatch allows you to go up to the main deck of the submarine. The outer | ||
CF | hatch allows you to go down to the ocean. The safety system is fully | ||
CF | automated with interlocks to ensure that the two hatches can't be open | ||
CF | simultaneously. | ||
CF | | ||
CF | You can see the inner hatch and the outer hatch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Airlock | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You are Seaman Recruit Williams, but everyone calls you Bungy. | ||
CF | | ||
CF | > | Jacqueline says, "I did not realize that Alaska touched the North Atlantic..." | |
DavidW says, "It's clever that way." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Airlock | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a digital watch (worn) and a pair of blue coveralls | ||
CF | (worn). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coveralls" | ||
CF ] Airlock | ||
CF | | ||
CF | > X COVERALLS | ||
CF | | ||
CF | They're baggy blue coveralls, which is the standard shipboard working | ||
CF | uniform. They're probably one size too big for you, but that's better | ||
CF | than being one size too small. Being one piece, the coveralls aren't | ||
CF | very popular because you have to get half undressed every time you | ||
CF | want to go to the loo. | ||
CF | | ||
CF | > | DavidW says, "I hope we don't have to wear the coveralls over our head as a mask, but that's my first idea." | |
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Airlock | ||
CF | | ||
CF | > X WATCH | ||
CF | | ||
CF | It's a waterproof diver's watch. It shows the time as 9:04 a.m. | ||
CF | | ||
CF | > | Knight_Otu says, "That would be a huge mask." | |
DavidW says (to ClubFloyd), "x inner hatch" | ||
CF ] Airlock | ||
CF | | ||
CF | > X INNER HATCH | ||
CF | | ||
CF | The inner hatch is above your head. It provides access to the inner | ||
CF | parts of the submarine. It's currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x outer hatch" | ||
CF ] Airlock | ||
CF | | ||
CF | > X OUTER HATCH | ||
CF | | ||
CF | The outer hatch is at your feet. It provides access to the outside of | ||
CF | the submarine. It's currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Airlock | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Airlock | ||
CF | You're in the submarine's airlock. It's a small chamber that separates | ||
CF | the interior of the submarine from the surrounding ocean. The inner | ||
CF | hatch allows you to go up to the main deck of the submarine. The outer | ||
CF | hatch allows you to go down to the ocean. The safety system is fully | ||
CF | automated with interlocks to ensure that the two hatches can't be open | ||
CF | simultaneously. | ||
CF | | ||
CF | You can see the inner hatch and the outer hatch here. | ||
CF | | ||
CF | > | DavidW says, "Well. Unless we have magic powers of XYZZY to teleport, I'm not sure what options we have but my silly one." | |
Knight_Otu says, "Seems so." | ||
DavidW asks, "We could, I suppose WAIT or SLEEP and hope time is on our side?" | ||
Roger says, "Ah yes, the North Atlantic coast of Alaska" | ||
DavidW asks, "Shall I at least see if coveralls over the head is at least an option?" | ||
Knight_Otu says, "Try it." | ||
DavidW says (to ClubFloyd), "remove coveralls" | ||
CF ] Airlock | ||
CF | | ||
CF | > REMOVE COVERALLS | ||
CF | | ||
CF | You can't walk around the sub in your underwear. Keep them on unless | ||
CF | you need to wear something else. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x pockets" | ||
CF ] Airlock | ||
CF | | ||
CF | > X POCKETS | ||
CF | | ||
CF | Sorry, I don't understand what "pockets" means. | ||
CF | | ||
CF | > | Jacqueline hrmphs. | |
DavidW says, "uh, in a submarine, privacy is non-existent. They've already seen everything, I assure you." | ||
Jacqueline says (to David), "Fair." | ||
Knight_Otu says, "Doesn't mean we have to show off." | ||
DavidW says, "okay, then our only options are WAIT, SLEEP, XYZZY, OPEN INNER, or OPEN OUTER." | ||
Knight_Otu says, "Seems like it." | ||
DavidW says, "(as far as I can tell)" | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Airlock | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | Aw, come on. Let's be serious. Do you really expect a magic word to | ||
CF | work aboard a top secret submarine? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Airlock | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Airlock | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | Aw, come on. Let's be serious. Do you really expect a magic word to | ||
CF | work aboard a top secret submarine? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plugh" | ||
CF ] Airlock | ||
CF | | ||
CF | > PLUGH | ||
CF | | ||
CF | Aw, come on. Let's be serious. Do you really expect a magic word to | ||
CF | work aboard a top secret submarine? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plover" | ||
CF ] Airlock | ||
CF | | ||
CF | > PLOVER | ||
CF | | ||
CF | Aw, come on. Let's be serious. Do you really expect a magic word to | ||
CF | work aboard a top secret submarine? | ||
CF | | ||
CF | > | DavidW says, "The xyzzy option is eliminated" | |
DavidW says (to ClubFloyd), "sleep" | ||
CF ] Airlock | ||
CF | | ||
CF | > SLEEP | ||
CF | | ||
CF | There's nothing else you can do to kill the time, so you settle down | ||
CF | to have a snooze. Zzzzz... | ||
CF | | ||
CF | You are suddenly woken by a bang and a shudder throughout the sub. It | ||
CF | feels like the sub has landed on the floor of the ocean. That's not | ||
CF | good. You wonder what's going on. You'd better check your watch to see | ||
CF | how long you've been asleep. | ||
CF | | ||
CF | > | Knight_Otu asks, "here, if not a secret sub?" | |
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Airlock | ||
CF | | ||
CF | > X WATCH | ||
CF | | ||
CF | It's a waterproof diver's watch. It shows the time as 1:39 p.m. It | ||
CF | should be safe to leave the airlock now. | ||
CF | | ||
CF | > | Roger says, "this is an accurate representation of naval personnel to my experiences" | |
DavidW says, "okay, looks like SLEEP was the answer. I like it." | ||
DavidW says (to ClubFloyd), "open inner" | ||
CF ] Airlock | ||
CF | | ||
CF | > OPEN INNER | ||
CF | | ||
CF | You open the inner hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Long Corridor | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see a bulkhead door, the inner hatch and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grille" | ||
CF ] Long Corridor | ||
CF | | ||
CF | > X GRILLE | ||
CF | | ||
CF | You can't see it clearly from the floor, but you can see that it | ||
CF | conceals an opening to a service duct. | ||
CF | | ||
CF | > | DavidW says, "All we needed in a claustrophic sub was an even smaller passageway to crawl through." | |
DavidW asks, "Do subs really have such things?" | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Long Corridor | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a heavy-steel, rectangular door with rounded corners and a rubber | ||
CF | seal around the edges. It has a dog handle in the middle and a | ||
CF | quick-release latch at the side. It's currently closed. | ||
CF | | ||
CF | > | Roger says, "sort of. People need to crawl into the torpedo tubes sometimes." | |
Knight_Otu says, "I mean, it wouldn't surprise me." | ||
DavidW asks, "I guess port and starboard are easier to do at first, and didn't the gas come from aft originally?" | ||
DavidW asks, "s'okay if I do port and starboard first?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Crew's Quarters | ||
CF | This is where the crew members sleep, relax and store their personal | ||
CF | items. It contains half a dozen cramped compartments, each equipped | ||
CF | with a bunk and a storage locker. There are exits to fore, aft and | ||
CF | starboard. | ||
CF | | ||
CF | You can see some bunks and some storage lockers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bunks" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > X BUNKS | ||
CF | | ||
CF | These are the crew's bunks. They're all neatly made in accordance with | ||
CF | naval regulations. The walls above each bunk are personalised with | ||
CF | pictures, mementos and other small items that remind the owner of home | ||
CF | or loved ones. You find a pair of pliers on Nelson's bunk. That makes | ||
CF | sense, as he's the engineer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pliers" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > TAKE PLIERS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lockers" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > X LOCKERS | ||
CF | | ||
CF | There's one storage locker at the foot of each bunk. There's nothing | ||
CF | of importance in any of them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bunks" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > LOOK UNDER BUNKS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Galley | ||
CF | The galley includes a small kitchen and dining area. Tubs, the cook, | ||
CF | does most of the cooking, but you can prepare your own meals when he's | ||
CF | working in the torpedo bay. The exit is aft. | ||
CF | | ||
CF | You can see a stove, an oven, a microwave, a refrigerator, a freezer, | ||
CF | a sink, a counter, some cabinets, a table, some seats and Barker's | ||
CF | body here. | ||
CF | | ||
CF | > | Knight_Otu says, "Uh oh." | |
DavidW says (to ClubFloyd), "x body" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | It's Petty Officer Third Class Barker, known to the rest of the crew | ||
CF | as Tubs. He's the cook aboard the USS Ibis, but he's also the torpedo | ||
CF | man. He's currently lying lifeless on the galley floor, apparently a | ||
CF | victim of the poisonous gas. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stove" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X STOVE | ||
CF | | ||
CF | It's a large stove with six electric elements on the cooktop. Gas | ||
CF | stoves are a no-no aboard submarines. There is nothing on the stove. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x oven" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X OVEN | ||
CF | | ||
CF | It's an electric oven located beneath the stove. You can't see inside, | ||
CF | since the oven is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the oven, revealing nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fridge" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X FRIDGE | ||
CF | | ||
CF | It's a large refrigerator that's used to keep food and drink cold. You | ||
CF | can't see inside, since the refrigerator is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the refrigerator, revealing some fresh food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x food" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X FOOD | ||
CF | | ||
CF | It's mainly things like eggs, fruit and vegetables. There's also some | ||
CF | milk and fruit juice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close fridge" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > CLOSE FRIDGE | ||
CF | | ||
CF | You close the refrigerator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open freezer" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > OPEN FREEZER | ||
CF | | ||
CF | You open the freezer, revealing some frozen food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x frozen" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X FROZEN | ||
CF | | ||
CF | It's mainly frozen meat and vegetables. There are also some | ||
CF | pre-prepared frozen meals. There's a packet of frozen peas on top. | ||
CF | | ||
CF | > | DavidW says, "hm. Peas might help with a concussion victim, I guess." | |
DavidW says (to ClubFloyd), "close frozen" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > CLOSE FROZEN | ||
CF | | ||
CF | Do you mean the packet of frozen peas or the frozen food? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close freezer" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > CLOSE FREEZER | ||
CF | | ||
CF | You close the freezer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sink" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X SINK | ||
CF | | ||
CF | It's a large, deep stainless steel sink. The sink is empty. | ||
CF | | ||
CF | > | Roger asks, "not gonna stash the body in there?" | |
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X COUNTER | ||
CF | | ||
CF | It's the bench that's used for food preparation. Tubs keeps it | ||
CF | spotlessly clean, as you can't afford the crew to get sick from nasty | ||
CF | bacteria when you're on board a submarine. There is nothing on the | ||
CF | counter. | ||
CF | | ||
CF | > | DavidW asks, "no?" | |
DavidW says (to ClubFloyd), "open cabinets" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > OPEN CABINETS | ||
CF | | ||
CF | You open the cabinets, revealing some dry food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dry food" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > X DRY FOOD | ||
CF | | ||
CF | It's mainly dry food like flour, cereal, rice, pasta and noodles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close cabinets" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > CLOSE CABINETS | ||
CF | | ||
CF | You close the cabinets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Galley Quarters | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Galley | ||
CF | The galley includes a small kitchen and dining area. Tubs, the cook, | ||
CF | does most of the cooking, but you can prepare your own meals when he's | ||
CF | working in the torpedo bay. The exit is aft. | ||
CF | | ||
CF | You can see a stove, an oven, a microwave, a refrigerator, a freezer, | ||
CF | a sink, a counter, some cabinets, a table, some seats and Barker's | ||
CF | body here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Crew's Quarters | ||
CF | This is where the crew members sleep, relax and store their personal | ||
CF | items. It contains half a dozen cramped compartments, each equipped | ||
CF | with a bunk and a storage locker. There are exits to fore, aft and | ||
CF | starboard. | ||
CF | | ||
CF | You can see some bunks and some storage lockers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Showers | ||
CF | The showers are quite confined. There are two stalls, each equipped | ||
CF | with a hand-held showerhead, a drain in the floor and a curtain to | ||
CF | provide privacy. The exit from the showers is to fore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stalls" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > X STALLS | ||
CF | | ||
CF | There's a shallow pool of water in the showers, as the recirculating | ||
CF | system seems to have trouble draining it all away. There seems to be | ||
CF | something under the water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in water" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > LOOK IN WATER | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search water" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > SEARCH WATER | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under water" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > LOOK UNDER WATER | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pool" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > X POOL | ||
CF | | ||
CF | It's just a shallow pool of water from the showers. It sometimes has | ||
CF | trouble draining away. Ooh, you find some soap under the water. | ||
CF | | ||
CF | > | Jacqueline says, "I rather love how you can see a list of various items including Barker's body." | |
DavidW says, "yeah, that was special" | ||
DavidW says (to ClubFloyd), "take soap" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > TAKE SOAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x curtains" | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > X CURTAINS | ||
CF | | ||
CF | Everything aboard this sub is gunmetal grey, except the shower | ||
CF | curtains. Some bozo decided that these should be colourful florals. | ||
CF | Sheesh. | ||
CF | | ||
CF | > | DavidW says, "Guys aren't permitted to like flowers, check." | |
DavidW says (to ClubFloyd), "x drain." | ||
CF ] ShowersQuarters | ||
CF | | ||
CF | > X DRAIN. | ||
CF | | ||
CF | The drain in the floor doesn't work very well. The navy can design a | ||
CF | multi-million dollar attack sub, but they can't design a simple drain | ||
CF | that works properly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Crew's Quarters | ||
CF | This is where the crew members sleep, relax and store their personal | ||
CF | items. It contains half a dozen cramped compartments, each equipped | ||
CF | with a bunk and a storage locker. There are exits to fore, aft and | ||
CF | starboard. | ||
CF | | ||
CF | You can see some bunks and some storage lockers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Crew's Quarters | ||
CF | | ||
CF | > SB | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "starboard" | ||
CF ] Long Corridorrs | ||
CF | | ||
CF | > STARBOARD | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see a bulkhead door, the inner hatch and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Skipper's Cabin | ||
CF | This is the skipper's cabin. It's his private sanctuary where he | ||
CF | rests, works and plans missions. The only time you've been here, prior | ||
CF | to today, was when the skipper first welcomed you aboard. The exit is | ||
CF | to port. | ||
CF | | ||
CF | You can see Marshall's body, a bunk, a rolltop writing desk (which is | ||
CF | closed) and a chair here. | ||
CF | | ||
CF | > | Jacqueline says, "You know, just some objects." | |
Jacqueline says, "Including Marshall's body." | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | It's Lieutenant Commander Marshall. He's the skipper of the submarine. | ||
CF | Unfortunately, he won't be doing any more commanding, as his pale | ||
CF | complexion and lack of pulse indicate that he's clearly dead. It looks | ||
CF | like he succumbed to the gas. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You search the skipper's pockets and find a silver key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | It's a small silver key with no distinguishing marks. You have no idea | ||
CF | what it unlocks. | ||
CF | | ||
CF | > | Jacqueline says, "I don't know why but I always have a sweet spot for this sort of writing in IF." | |
DavidW says, "me too." | ||
Roger asks, "what sort of writing?" | ||
DavidW says, "I'm guessing this key is for the roll-top desk." | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | It's a beautiful old mahogany desk with a rolltop. Luxuries like this | ||
CF | are one of the few perks of being the commanding officer aboard a | ||
CF | submarine. You can't see inside, since the rolltop writing desk is | ||
CF | closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | Jacqueline says, "Stuff like, 'Unfortunately, he won't be doing any more commanding, as his pale complexion and lack of pulse indicate that he's clearly dead.'" | |
DavidW says (to ClubFloyd), "unlock it with key." | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > UNLOCK IT WITH KEY. | ||
CF | | ||
CF | You unlock the rolltop writing desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open desk" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > OPEN DESK | ||
CF | | ||
CF | You open the rolltop writing desk, revealing a pistol and some mission | ||
CF | instructions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pistol" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X PISTOL | ||
CF | | ||
CF | It's a Colt M1911 navy pistol, .45 calibre. It's only got one bullet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mission" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X MISSION | ||
CF | | ||
CF | The mission instructions are inside a sealed folder that has 'TOP | ||
CF | SECRET' stamped across the front in red ink. | ||
CF | | ||
CF | > | DavidW asks, "Shall we me naughty and read this?" | |
DavidW says (to ClubFloyd), "read mission" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > READ MISSION | ||
CF | | ||
CF | Sorry, they're top secret. You don't have the necessary security | ||
CF | clearance to read them. | ||
CF | | ||
CF | > | Knight_Otu asks, "Who's gonna know?" | |
DavidW says, "WE WOULD KNOW. Apparently." | ||
Roger says, "haha" | ||
Jacqueline says, "Of course we should." | ||
Roger says, "time for a field promotion" | ||
DavidW says (to ClubFloyd), "promote me to skipper" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > PROMOTE ME TO SKIPPER | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Roger says, "maybe it'll let us open the sealed folder anyway" | |
DavidW says (to ClubFloyd), "open mission" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > OPEN MISSION | ||
CF | | ||
CF | Sorry, they're top secret. You don't have the necessary security | ||
CF | clearance to read them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X DRAWER | ||
CF | | ||
CF | Sorry, I don't understand what "drawer" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bunk" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X BUNK | ||
CF | | ||
CF | It's a plain bunk, not unlike your own bunk in the crew's quarters. | ||
CF | There is nothing on the bunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bunk" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > LOOK UNDER BUNK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | It's a solid mahogany chair that's similar in style to the skipper's | ||
CF | rolltop writing desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Skipper's Cabin | ||
CF | This is the skipper's cabin. It's his private sanctuary where he | ||
CF | rests, works and plans missions. The only time you've been here, prior | ||
CF | to today, was when the skipper first welcomed you aboard. The exit is | ||
CF | to port. | ||
CF | | ||
CF | You can see Marshall's body, a bunk, a rolltop writing desk (on which | ||
CF | are some mission instructions) and a chair here. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "Writing like this reminds me of Zero One, which Sam and I still reference all the time for this little gem:" | |
DavidW says (to ClubFloyd), "take mission" | ||
CF ] Skipper's Cabin | ||
CF | | ||
CF | > TAKE MISSION | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline | > X CORPSE | |
Jacqueline | The body is wearing a blue uniform you don't recognise. | ||
Jacqueline | He no longer boasts a head, and there are several small holes in his chest. Evidently he is the source of all the blood. | ||
Jacqueline | There is a small stainless steel key attached to his belt. | ||
Jacqueline | You are very sick all over the floor. | ||
DavidW says (to Jacqueline), "That's so good." | ||
Jacqueline says, "So, that sort of writing. I can't really describe it, but I know it when I see it." | ||
Jacqueline says, "I know that likeling this makes me a slightly terrible person." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Long Corridorin | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see a bulkhead door, the inner hatch and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Engineering Section | ||
CF | You're in the engineering section. This is the biggest part of the | ||
CF | sub, because it houses all the engines, motors and generators for the | ||
CF | power and propulsion systems. It also contains the batteries, cooling | ||
CF | and ventilation systems. The way out of here is to fore. | ||
CF | | ||
CF | You can see Nelson's body and a can of WD-40 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | It's Petty Officer First Class Nelson, but everyone calls him Pickles. | ||
CF | He's the engineer-come-mechanic and probably the hardest working | ||
CF | person aboard the sub. Unfortunately, his working days are over, as | ||
CF | he's crumpled in a lifeless heap on the floor. | ||
CF | | ||
CF | > | DavidW says, "That's not how cum is spelled!" | |
Jacqueline asks, "??" | ||
DavidW says, "It should be engineer-cum-mechanic. Cum is Latin for 'with'." | ||
Roger says, "as a top-secret naval engineer, he graduated magna come laude" | ||
Jacqueline says, "ah" | ||
DavidW says, "Next someone will be singing Old Lang Sign." | ||
DavidW says (to ClubFloyd), "x can" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > X CAN | ||
CF | | ||
CF | It's a small blue and yellow can with a spray nozzle. The instructions | ||
CF | on the back talk about protecting metal from rust and corrosion, | ||
CF | penetrating stuck parts, displacing moisture and lubricating almost | ||
CF | anything. | ||
CF | | ||
CF | > | Jacqueline says, "There, there, David." | |
DavidW says (to ClubFloyd), "take can" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > TAKE CAN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You search Nelson's pockets and find a screwdriver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screwdriver" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > TAKE SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | It's a medium-sized Phillips head screwdriver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "slap screwdriver with paddle" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > SLAP SCREWDRIVER WITH PADDLE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "I was actually expecting duct tape." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Engineering Section | ||
CF | You're in the engineering section. This is the biggest part of the | ||
CF | sub, because it houses all the engines, motors and generators for the | ||
CF | power and propulsion systems. It also contains the batteries, cooling | ||
CF | and ventilation systems. The way out of here is to fore. | ||
CF | | ||
CF | You can see Nelson's body here. | ||
CF | | ||
CF | > | Knight_Otu says, "This isn't Counterfeit Monkee." | |
DavidW says (to ClubFloyd), "x engines" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > X ENGINES | ||
CF | | ||
CF | This is a highly complex and technical area - way above your pay | ||
CF | grade. You think it best to leave everything alone, as you don't want | ||
CF | to cause any damage that will prevent you getting back to the surface. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Engineering Section | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You are Seaman Recruit Williams, but everyone calls you Bungy. | ||
CF | | ||
CF | > | DavidW says, "hm. We have no specialty." | |
DavidW says, "You'd think we'd at least get to be in charge of mops or communications." | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Long Corridorection | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see a bulkhead door, the inner hatch and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Long Corridorection | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You turn the quick-release handle and give the door a push, but it | ||
CF | won't budge. There's something blocking it on the other side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open grille" | ||
CF ] Long Corridorection | ||
CF | | ||
CF | > OPEN GRILLE | ||
CF | | ||
CF | You can't reach it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew's Quarterstion | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Crew's Quarters | ||
CF | This is where the crew members sleep, relax and store their personal | ||
CF | items. It contains half a dozen cramped compartments, each equipped | ||
CF | with a bunk and a storage locker. There are exits to fore, aft and | ||
CF | starboard. | ||
CF | | ||
CF | You can see some bunks and some storage lockers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push locker starboard" | ||
CF ] Crew's Quarterstion | ||
CF | | ||
CF | > PUSH LOCKER STARBOARD | ||
CF | | ||
CF | Is that the best you can think of? | ||
CF | | ||
CF | > | DavidW says, "no" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Crew's Quarterstion | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Long Corridorrstion | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see a bulkhead door, the inner hatch and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Skipper's Cabintion | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Skipper's Cabin | ||
CF | This is the skipper's cabin. It's his private sanctuary where he | ||
CF | rests, works and plans missions. The only time you've been here, prior | ||
CF | to today, was when the skipper first welcomed you aboard. The exit is | ||
CF | to port. | ||
CF | | ||
CF | You can see Marshall's body, a bunk, a rolltop writing desk and a | ||
CF | chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chair" | ||
CF ] Skipper's Cabintion | ||
CF | | ||
CF | > TAKE CHAIR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Skipper's Cabintion | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see a bulkhead door, the inner hatch and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop chair" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > DROP CHAIR | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on chair" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > STAND ON CHAIR | ||
CF | | ||
CF | You stand on the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open grille" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > OPEN GRILLE | ||
CF | | ||
CF | It's screwed shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew it with screwdriver" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > UNSCREW IT WITH SCREWDRIVER | ||
CF | | ||
CF | Try the screws. | ||
CF | | ||
CF | > | DavidW says, "fussy b-word" | |
DavidW says (to ClubFloyd), "unscrew screws with screwdriver" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > UNSCREW SCREWS WITH SCREWDRIVER | ||
CF | | ||
CF | The screws are too tight. They may have been rusted by the salt air | ||
CF | from the seawater in the sub. You'll have to loosen them somehow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spray screws with can" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > SPRAY SCREWS WITH CAN | ||
CF | | ||
CF | You spray the screws with the WD-40. If the claims on the can are | ||
CF | true, you should now be able to unscrew them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew screws with screwdriver" | ||
CF ] Long Corridorintion | ||
CF | | ||
CF | > UNSCREW SCREWS WITH SCREWDRIVER | ||
CF | | ||
CF | You unscrew both screws and they fall to the floor and disappear below | ||
CF | the grate. The grille swings open and hangs by the hinges. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Aft Service Duction | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You clamber through the opening in the service duct. | ||
CF | | ||
CF | Aft Service Duct | ||
CF | You're in the aft service duct. It's a small enclosed space that's | ||
CF | barely big enough to crawl in. It's lined with pipes and cables for | ||
CF | the various mechanical and electrical systems within the submarine. | ||
CF | The duct continues to fore or you can climb down through the opening | ||
CF | to leave the claustrophobic confines of the duct. | ||
CF | | ||
CF | You can see an opening in the service duct here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Central Service Duct | ||
CF | You're in the cramped confines of the service duct. This part of the | ||
CF | duct is quite dark, but you can still see the pipes and cables from | ||
CF | the light to fore and aft. | ||
CF | | ||
CF | You can see some wires hanging from the ceiling and a fuse box (which | ||
CF | is closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wires" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > X WIRES | ||
CF | | ||
CF | The wires block the fore end of the service duct as they sway gently | ||
CF | in the breeze from the air conditioning as air passes through the | ||
CF | duct. Sparks are generated from the exposed ends of the wires. It | ||
CF | looks dangerous. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | It's a small metal box screwed to the wall of the service duct. You | ||
CF | can't see inside, since the fuse box is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > OPEN BOX | ||
CF | | ||
CF | You open the fuse box, revealing a fuse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fuse" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > X FUSE | ||
CF | | ||
CF | It's a ceramic fuse with a copper wire. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fuse" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > TAKE FUSE | ||
CF | | ||
CF | When you remove the fuse, the wires stop sparking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fan" | ||
CF ] Central Service Duct | ||
CF | | ||
CF | > X FAN | ||
CF | | ||
CF | Sorry, I don't understand what "fan" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Fore Service Ductuct | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Fore Service Duct | ||
CF | You're at the fore end of the service duct, along with all those pipes | ||
CF | and cables. You can't go any further unless you turn around and go | ||
CF | back towards the aft end of the duct. There's also a grille in the | ||
CF | floor of the duct that looks promising. | ||
CF | | ||
CF | You can see a grille here. | ||
CF | | ||
CF | > | ||
Jade has arrived. | ||
DavidW says (to ClubFloyd), "open grille" | ||
CF ] Fore Service Ductuct | ||
CF | | ||
CF | > OPEN GRILLE | ||
CF | | ||
CF | If it's anything like the aft grille, the screws are on the other | ||
CF | side, so you can't open it from here...unless you exert some force. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kick grille" | ||
CF ] Fore Service Ductuct | ||
CF | | ||
CF | > KICK GRILLE | ||
CF | | ||
CF | You spin around and lie on your back so that your feet are located | ||
CF | over the grille, then you give it one almighty kick with your heels. | ||
CF | The screws give way and the grille swings open. | ||
CF | | ||
CF | > | Jacqueline says, "nice" | |
Knight_Otu says, "Hey Jade." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You drop to the floor below. | ||
CF | | ||
CF | Control Room | ||
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, | ||
CF | filled with banks of screens, dials, switches and gauges. The screens | ||
CF | show information on sonar readings, navigation charts, system status, | ||
CF | threat assessments and so on. There's a bulkhead at the fore end of | ||
CF | the control room with other exits to aft and starboard. There's also | ||
CF | an opening in the service duct above you. | ||
CF | | ||
CF | You can see a bulkhead door, an opening in the service duct, a grille, | ||
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. | ||
CF | | ||
CF | > | Jacqueline says, "It's still catching me off guard. Every time." | |
Knight_Otu says, "Can't be that confined if we managed that." | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | It's Chief Petty Officer Murphy, better known as Spuds. She's slumped | ||
CF | lifeless over the control console, another victim of the gas. Murphy | ||
CF | was the navigator and only female amongst the crew. Oh, man. What a | ||
CF | terrible loss. You secretly had a crush on her. | ||
CF | | ||
CF | > | Knight_Otu says, "Geeze." | |
DavidW says (to ClubFloyd), "search spuds" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > SEARCH SPUDS | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x periscope" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > X PERISCOPE | ||
CF | | ||
CF | You raise the periscope and look through the eyepiece. You must be too | ||
CF | deep. All you can see is water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fore" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > FORE | ||
CF | | ||
CF | You can't, since the bulkhead door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open fore door" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > OPEN FORE DOOR | ||
CF | | ||
CF | I think you wanted to say "open something". Please try again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the bulkhead door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Torpedo Baym Ductuct | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Torpedo Bay | ||
CF | This is the weapons and sensors section, but everyone refers to it as | ||
CF | the torpedo bay. There are racks of torpedoes against the port and | ||
CF | starboard walls of the hull and the closed torpedo tubes are in the | ||
CF | bow of the sub to fore of you. You don't want to mess with any of | ||
CF | this. The exit is via the bulkhead to aft. | ||
CF | | ||
CF | You can see a bulkhead door, two racks of torpedoes and two torpedo | ||
CF | tubes here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x torpedoes" | ||
CF ] Torpedo Baym Ductuct | ||
CF | | ||
CF | > X TORPEDOES | ||
CF | | ||
CF | The racks containing the torpedoes line the port and starboard walls | ||
CF | of the inner hull. There are 16 torpedoes, compared to the 12 to 38 | ||
CF | torpedoes that are carried on a larger submarine. Most of the | ||
CF | torpedoes have standard high-explosive warheads, but there's also a | ||
CF | couple containing the new Razorback underwater drones. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drones" | ||
CF ] Torpedo Baym Ductuct | ||
CF | | ||
CF | > X DRONES | ||
CF | | ||
CF | Sorry, I don't understand what "drones" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tubes" | ||
CF ] Torpedo Baym Ductuct | ||
CF | | ||
CF | > X TUBES | ||
CF | | ||
CF | There are two torpedo tubes, each 21 inches (or 533 mm) in diameter. | ||
CF | That may not sound like many compared to the four to eight tubes on a | ||
CF | larger submarine, but the Puny class subs have a very fast loading | ||
CF | system. The breach doors of the tubes are currently closed. Beneath | ||
CF | the torpedo tubes are the water pump, flood tank, drain tank, water | ||
CF | ram and masses of pipes and cables. | ||
CF | | ||
CF | > | DavidW says, "okay, too small for us to enter." | |
DavidW says (to ClubFloyd), "x pump" | ||
CF ] Torpedo Baym Ductuct | ||
CF | | ||
CF | > X PUMP | ||
CF | | ||
CF | The masses of equipment surrounding the torpedo tubes are responsible | ||
CF | for draining and filling the torpedo tube, loading and launching the | ||
CF | torpedo, and so on. You don't want to mess with any of this. | ||
CF | | ||
CF | > | DavidW says, "Correct. I don't wanna launch torpedoes." | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Control Room Ductuct | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Control Room | ||
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, | ||
CF | filled with banks of screens, dials, switches and gauges. The screens | ||
CF | show information on sonar readings, navigation charts, system status, | ||
CF | threat assessments and so on. There's a bulkhead at the fore end of | ||
CF | the control room with other exits to aft and starboard. There's also | ||
CF | an opening in the service duct above you. | ||
CF | | ||
CF | You can see a bulkhead door, an opening in the service duct, a grille, | ||
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Communications Room | ||
CF | You're in the comms room. It contains a variety of equipment, | ||
CF | including radio and satellite communications systems, computers and | ||
CF | electronic equipment used for data transmission and reception. There | ||
CF | is some minor damage to the equipment, indicating signs of a struggle. | ||
CF | The exit is to port. | ||
CF | | ||
CF | Holland is propped against a wall. He's bleeding badly. | ||
CF | | ||
CF | You can also see the saboteur's body, a shotgun and an empty gas | ||
CF | canister here. | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
Knight_Otu says, "Well, a potential survivor." | ||
DavidW says (to ClubFloyd), "x holland" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X HOLLAND | ||
CF | | ||
CF | It's Command Master Chief Petty Officer Holland, also known as Dutchy. | ||
CF | He's the chief of the boat (or COB) and second in command to the | ||
CF | skipper. He's wearing a gas mask and bleeding quite badly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to holland" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > TALK TO HOLLAND | ||
CF | | ||
CF | You can't hear what he's saying through the gas mask. It's safe to | ||
CF | remove it now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mask" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > TAKE MASK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to holland" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > TALK TO HOLLAND | ||
CF | | ||
CF | "Bungy! Thank God, you're alive. I thought I was the only one to | ||
CF | survive. I was in here when the siren went off, so I grabbed a gas | ||
CF | mask. Spuds was the only other person in the control room, but I | ||
CF | couldn't get to her in time." He then starts weeping and mumbling | ||
CF | incoherently. You only recognise the words 'gas', 'saboteur' and | ||
CF | 'bomb'. Perhaps you should ask him about something in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about bomb" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > ASK HIM ABOUT BOMB | ||
CF | | ||
CF | "The saboteur said there's a bomb attached to the hull. It will | ||
CF | explode if the sub surfaces, so I pressed the DIVE button. Whatever | ||
CF | you do, don't surface unless the bomb is defused." This is very | ||
CF | strange. Why would the saboteur tell Dutchy about the bomb? And how | ||
CF | did he manage to tell him anything when his skull is smashed in? You | ||
CF | should ask him about the bomb again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You ask him about the bomb again. "You need to cut the red wire." How | ||
CF | does Dutchy know that the bomb has a red wire? You assume the saboteur | ||
CF | must have told him. | ||
CF | | ||
CF | > | Roger says, "I'm really surprised we're not the saboteur. I wasn't expecting that lack of twist." | |
Knight_Otu says, "That bomb business sounds important." | ||
Knight_Otu says, "Hrm, I'm lagging." | ||
Jacqueline says, "The shocking twist is that Holland is the saboteur." | ||
DavidW says (to ClubFloyd), "ask him about saboteur" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > ASK HIM ABOUT SABOTEUR | ||
CF | | ||
CF | "That's the mongrel there." Dutchy points to the dead saboteur. "He | ||
CF | was searching the sub, when I surprised him. He obviously wasn't | ||
CF | expecting anyone to be alive. I managed to pin him down. He said we'd | ||
CF | never escape because there's a bomb attached to the hull. Then he | ||
CF | overpowered me and shot me. I managed to get the gun off him and | ||
CF | bashed him over the head." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about gas" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > ASK HIM ABOUT GAS | ||
CF | | ||
CF | "He used sarin. It's a deadly neurotoxin. I only survived it because I | ||
CF | was wearing a gas mask. The saboteur was wearing an aqualung." That's | ||
CF | interesting. How did Dutchy know what sort of gas the saboteur used? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "He used sarin. It's a deadly neurotoxin. I only survived it because I | ||
CF | was wearing a gas mask. The saboteur was wearing an aqualung." That's | ||
CF | interesting. How did Dutchy know what sort of gas the saboteur used? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x canister" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X CANISTER | ||
CF | | ||
CF | It's a metal gas canister with no markings. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, wait, I meant Duthchy, I guess. Misread." | |
DavidW says (to ClubFloyd), "x body" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | He's lying face down in a pool of blood. It looks like he's been | ||
CF | bashed over the head. When you roll him over, you see that it's Senior | ||
CF | Petty Officer First Class Webb, or Spider to his mates. You can't | ||
CF | believe that Spider is a saboteur. He has a wife and kid and he's an | ||
CF | all-round good guy. He's wearing an aqualung. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take aqualung" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > TAKE AQUALUNG | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | It's a self-contained underwater breathing apparatus (or SCUBA) with a | ||
CF | mouthpiece, diving regulator and air tank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search spider" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > SEARCH SPIDER | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | Jade says, "l" | |
DavidW says (to ClubFloyd), "x rifle" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X RIFLE | ||
CF | | ||
CF | Sorry, I don't understand what "rifle" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Communications Room | ||
CF | You're in the comms room. It contains a variety of equipment, | ||
CF | including radio and satellite communications systems, computers and | ||
CF | electronic equipment used for data transmission and reception. There | ||
CF | is some minor damage to the equipment, indicating signs of a struggle. | ||
CF | The exit is to port. | ||
CF | | ||
CF | Holland is propped against a wall. He's bleeding badly. | ||
CF | | ||
CF | You can also see Webb's body, a shotgun and an empty gas canister | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shotgun" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X SHOTGUN | ||
CF | | ||
CF | It's empty. There's blood on the stock, lots of blood. | ||
CF | | ||
CF | > | DavidW says, "It seems more likely that Holland was the saboteur and Webb caught him at it." | |
Jade says, "There is a problem with the time set" | ||
DavidW asks (of Jade), "Daylight savings?" | ||
Jade asks, "are you changed time to summer time by now?" | ||
Knight_Otu says, "I think they are." | ||
DavidW says, "yeah, I had to turn my clock forward an hour." | ||
Jade says, "so, you are playing 1 hour by now" | ||
DavidW says, "yeah" | ||
Jacqueline says, "Yep." | ||
DavidW says, "This happens every year and causes problems. Sorry, Jade." | ||
Jade says, "thank you. There is no problem. I have already finished this great game for myself." | ||
DavidW says, "We're playing Submarine Sabotage by Gerry Francis. It won the recent PunyJam #3." | ||
Jacqueline asks, "I'm getting Holland and Dutchy confused, but isn't it Dutchy who knows details that seem odd to know?" | ||
DavidW says (to ClubFloyd), "x holland" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X HOLLAND | ||
CF | | ||
CF | It's Command Master Chief Petty Officer Holland, also known as Dutchy. | ||
CF | He's the chief of the boat (or COB) and second in command to the | ||
CF | skipper. He's bleeding quite badly. | ||
CF | | ||
CF | > | Jade says, "I keep on looking the gameplay." | |
DavidW says, "Holland is Dutchy." | ||
DavidW says (to ClubFloyd), "ask holland about mission" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > ASK HOLLAND ABOUT MISSION | ||
CF | | ||
CF | Dutchy just stares into space. | ||
CF | | ||
CF | > | Knight_Otu says, "Nicknames causing problms." | |
DavidW says, "I don't know what to do about Holland. I want to tie him up so he doesn't cause more problems." | ||
Roger says, "nickname 'Dutchy': unlikely. nickname 'Douchey': assured" | ||
DavidW says, "That duct tape would've been handy now." | ||
Jacqueline says (to DW&KO), "Okay, that would be the source of my confusion." | ||
Roger asks, "maybe try to examine his alleged injurieS?" | ||
DavidW says (to ClubFloyd), "ask him about bleeding" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > ASK HIM ABOUT BLEEDING | ||
CF | | ||
CF | Dutchy just stares into space. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x holland" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X HOLLAND | ||
CF | | ||
CF | It's Command Master Chief Petty Officer Holland, also known as Dutchy. | ||
CF | He's the chief of the boat (or COB) and second in command to the | ||
CF | skipper. He's bleeding quite badly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blood" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > X BLOOD | ||
CF | | ||
CF | It's a real mess. There's blood on the floor, blood on the dead body, | ||
CF | blood on Holland, blood on the shotgun and blood splatter all over the | ||
CF | equipment. | ||
CF | | ||
CF | > | DavidW says, "I didn't see any first aid kit anywhere, only that bag of frozen peas." | |
DavidW says, "But I think we should try using the aqualung and pliers to deal with the bomb." | ||
DavidW says (to ClubFloyd), "hit holland" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > HIT HOLLAND | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Roger asks, "sure, let's see how it goes. Or we could save first?" | |
Jacqueline says, "I think saving is a good plan." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Communications Roomt | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Control Roomns Roomt | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Control Room | ||
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, | ||
CF | filled with banks of screens, dials, switches and gauges. The screens | ||
CF | show information on sonar readings, navigation charts, system status, | ||
CF | threat assessments and so on. There's a bulkhead at the fore end of | ||
CF | the control room with other exits to aft and starboard. There's also | ||
CF | an opening in the service duct above you. | ||
CF | | ||
CF | You can see a bulkhead door, an opening in the service duct, a grille, | ||
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communications Roomt | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Communications Room | ||
CF | You're in the comms room. It contains a variety of equipment, | ||
CF | including radio and satellite communications systems, computers and | ||
CF | electronic equipment used for data transmission and reception. There | ||
CF | is some minor damage to the equipment, indicating signs of a struggle. | ||
CF | The exit is to port. | ||
CF | | ||
CF | Holland is propped against a wall. He's bleeding badly. | ||
CF | | ||
CF | You can also see Webb's body, a shotgun and an empty gas canister | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Control Roomns Roomt | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Control Room | ||
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, | ||
CF | filled with banks of screens, dials, switches and gauges. The screens | ||
CF | show information on sonar readings, navigation charts, system status, | ||
CF | threat assessments and so on. There's a bulkhead at the fore end of | ||
CF | the control room with other exits to aft and starboard. There's also | ||
CF | an opening in the service duct above you. | ||
CF | | ||
CF | You can see a bulkhead door, an opening in the service duct, a grille, | ||
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that runs the length of the sub. The | ||
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an | ||
CF | exit off the corridor to starboard. | ||
CF | | ||
CF | You can see a bulkhead door and some debris here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > X DEBRIS | ||
CF | | ||
CF | The debris consists of various pipes and assorted bits of metal. It | ||
CF | appears to have been placed here deliberately to block the bulkhead | ||
CF | door to aft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Store Room | ||
CF | The store room is full of spare parts, tools, spare clothing and other | ||
CF | supplies. The exit is to port. | ||
CF | | ||
CF | You can see a locker (which is closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open locker" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > OPEN LOCKER | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock locker with key" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > UNLOCK LOCKER WITH KEY | ||
CF | | ||
CF | The silver key doesn't fit the lock. | ||
CF | | ||
CF | > | DavidW says, "hm" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that runs the length of the sub. The | ||
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an | ||
CF | exit off the corridor to starboard. | ||
CF | | ||
CF | You can see a bulkhead door and some debris here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | You can't, since the bulkhead door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You can't get to the door because of the debris. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move debris" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > MOVE DEBRIS | ||
CF | | ||
CF | You push the debris towards the bulkhead, but that only makes the | ||
CF | situation worse. You need to pull it away from the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull debris" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > PULL DEBRIS | ||
CF | | ||
CF | You pull the debris away from the bulkhead and distribute it along the | ||
CF | corridor so that it's no longer blocking the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the bulkhead door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see an opening in the service duct, a bulkhead door, the inner | ||
CF | hatch, a chair and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Airlock | ||
CF | You're in the submarine's airlock. It's a small chamber that separates | ||
CF | the interior of the submarine from the surrounding ocean. The inner | ||
CF | hatch allows you to go up to the main deck of the submarine. The outer | ||
CF | hatch allows you to go down to the ocean. The safety system is fully | ||
CF | automated with interlocks to ensure that the two hatches can't be open | ||
CF | simultaneously. | ||
CF | | ||
CF | You can see the inner hatch and the outer hatch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close inner" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > CLOSE INNER | ||
CF | | ||
CF | You close the inner hatch. | ||
CF | | ||
CF | > | Knight_Otu says, "That move vs pull seemed a bit mean." | |
DavidW says (to ClubFloyd), "wear aqualung" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > WEAR AQUALUNG | ||
CF | | ||
CF | You are now wearing the aqualung. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open outer" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > OPEN OUTER | ||
CF | | ||
CF | Seawater floods into the airlock. You breathe through the aqualung as | ||
CF | the seawater covers your head, but you quickly realise that you have | ||
CF | no insulation against the cold Atlantic seawater. Your body turns numb | ||
CF | as you struggle to close the hatch again, but it's too late. As you | ||
CF | flounder about in the freezing water, you start to shiver and quickly | ||
CF | lose consciousness. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | DavidW says, "okay, that clothing is probably in the store room locker." | |
DavidW says (to ClubFloyd), "remove aqualung" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > REMOVE AQUALUNG | ||
CF | | ||
CF | You take off the aqualung. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open inner" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > OPEN INNER | ||
CF | | ||
CF | You open the inner hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see an opening in the service duct, a bulkhead door, the inner | ||
CF | hatch, a chair and a grille here. | ||
CF | | ||
CF | > | Roger says, "maybe it's the old pistol lockpick trick" | |
DavidW says (to Roger), "aha" | ||
DavidW says, "Maiden of the Moonlight did that trick." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that runs the length of the sub. The | ||
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an | ||
CF | exit off the corridor to starboard. | ||
CF | | ||
CF | You can see a bulkhead door here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Store Room | ||
CF | The store room is full of spare parts, tools, spare clothing and other | ||
CF | supplies. The exit is to port. | ||
CF | | ||
CF | You can see a locker (which is closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot locker" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > SHOOT LOCKER | ||
CF | | ||
CF | (with the pistol) | ||
CF | BANG! You blow the lock off the locker. You should be able to open it | ||
CF | now. | ||
CF | | ||
CF | > | DavidW says (to Roger), "thanks!" | |
Roger says, "haha wasn't quite expecting that to work, but hurray" | ||
DavidW says (to ClubFloyd), "open locker" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > OPEN LOCKER | ||
CF | | ||
CF | You open the locker, revealing a wetsuit. | ||
CF | | ||
CF | > | Knight_Otu says, "Nicely deduced." | |
DavidW says (to ClubFloyd), "take suit" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > TAKE SUIT | ||
CF | | ||
CF | You are carrying too many things already. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying an aqualung, a gas mask, a fuse, a screwdriver, a can | ||
CF | of WD-40, some mission instructions, a pistol, a silver key, a bar of | ||
CF | soap, a pair of pliers, a digital watch (worn) and a pair of blue | ||
CF | coveralls (worn). | ||
CF | | ||
CF | > | Roger says, "it's a well-worn trope" | |
DavidW says (to ClubFloyd), "drop mission, pistol" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > DROP MISSION, PISTOL | ||
CF | | ||
CF | mission instructions: Dropped. | ||
CF | pistol: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take suit" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > TAKE SUIT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear it" | ||
CF ] Store Roomdors Roomt | ||
CF | | ||
CF | > WEAR IT | ||
CF | | ||
CF | You can't wear the wetsuit over your coveralls, so you take them off | ||
CF | and drop them on the floor, then put the wetsuit on. | ||
CF | | ||
CF | > | DavidW says, "Oh, NOW you're okay with disrobing." | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that runs the length of the sub. The | ||
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an | ||
CF | exit off the corridor to starboard. | ||
CF | | ||
CF | You can see a bulkhead door here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Long Corridors Roomt | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see an opening in the service duct, a bulkhead door, the inner | ||
CF | hatch, a chair and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Airlock | ||
CF | You're in the submarine's airlock. It's a small chamber that separates | ||
CF | the interior of the submarine from the surrounding ocean. The inner | ||
CF | hatch allows you to go up to the main deck of the submarine. The outer | ||
CF | hatch allows you to go down to the ocean. The safety system is fully | ||
CF | automated with interlocks to ensure that the two hatches can't be open | ||
CF | simultaneously. | ||
CF | | ||
CF | You can see the inner hatch and the outer hatch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close inner" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > CLOSE INNER | ||
CF | | ||
CF | You close the inner hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear aqualung" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > WEAR AQUALUNG | ||
CF | | ||
CF | You are now wearing the aqualung. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Airlockrridors Roomt | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open outer" | ||
CF ] Airlockrridors Roomt | ||
CF | | ||
CF | > OPEN OUTER | ||
CF | | ||
CF | Seawater floods into the airlock. The wetsuit protects you from the | ||
CF | cold. You plug the mouthpiece of the aqualung into your mouth and | ||
CF | start breathing the life-saving oxygen. The airlock is soon full of | ||
CF | seawater. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Beneath Submarine's Hull | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Beneath Submarine's Hull | ||
CF | You're amidships beneath the submarine's hull. You can go fore to the | ||
CF | bow of the submarine, aft to the stern or you can re-enter the | ||
CF | submarine via the outer hatch above you. | ||
CF | | ||
CF | You can see lots of seawater and the outer hatch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bow of Submarine's Hulll | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Bow of Submarine's Hull | ||
CF | You're at the bow, beneath the submarine's hull. You can see the | ||
CF | muzzle doors of the torpedo tubes above you, in the rounded end of the | ||
CF | hull. Swimming aft will return you to amidships. | ||
CF | | ||
CF | You can see lots of seawater here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tubes" | ||
CF ] Bow of Submarine's Hulll | ||
CF | | ||
CF | > X TUBES | ||
CF | | ||
CF | You can't see the torpedo tubes from here, because they're hidden | ||
CF | behind the muzzle doors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open doors" | ||
CF ] Bow of Submarine's Hulll | ||
CF | | ||
CF | > OPEN DOORS | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Beneath Submarine's Hull | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Beneath Submarine's Hull | ||
CF | You're amidships beneath the submarine's hull. You can go fore to the | ||
CF | bow of the submarine, aft to the stern or you can re-enter the | ||
CF | submarine via the outer hatch above you. | ||
CF | | ||
CF | You can see lots of seawater and the outer hatch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Stern of Submarine's Hull | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | Stern of Submarine's Hull | ||
CF | You're at the stern, beneath the submarine's hull. The gigantic | ||
CF | propeller of the submarine's propulsion system looms above you. | ||
CF | Swimming fore will return you to amidships. | ||
CF | | ||
CF | You can see lots of seawater and a bomb here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bomb" | ||
CF ] Stern of Submarine's Hull | ||
CF | | ||
CF | > X BOMB | ||
CF | | ||
CF | It's a magnetic bomb that's attached to the submarine's hull by a very | ||
CF | strong magnet. There's no way you can remove it. A red LED is lit. You | ||
CF | presume this to mean that the bomb is armed. You can see two wires | ||
CF | exposed outside the body of the bomb, one red and one green. Those | ||
CF | colours don't conform to IEEE standards. That sounds like a safety | ||
CF | violation! | ||
CF | | ||
CF | > | DavidW says, "gasp!" | |
Knight_Otu exclaims, "Scandalous!" | ||
DavidW says, "I shall write a letter of complaint to my councilman!" | ||
DavidW says (to ClubFloyd), "cut red wire with pliers" | ||
CF ] Stern of Submarine's Hull | ||
CF | | ||
CF | > CUT RED WIRE WITH PLIERS | ||
CF | | ||
CF | You cut the red wire. The red LED starts flashing like crazy and | ||
CF | BOOOM! A hole is blown in the sub's hull, seawater is sucked in and | ||
CF | the submarine is flooded. But you don't get to see any of this, | ||
CF | because you're blown to pieces. You are now shark food. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Stern of Submarine's Hull | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | Roger says, "why would Dutchy lie to us? oh right" | |
DavidW says (to ClubFloyd), "cut green wire with pliers" | ||
CF ] Stern of Submarine's Hull | ||
CF | | ||
CF | > CUT GREEN WIRE WITH PLIERS | ||
CF | | ||
CF | You cut the green wire. The red LED goes out. There is no explosion, | ||
CF | so it looks like you've defused the bomb. Congratulations. Now you | ||
CF | need to get the sub back to the surface. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Beneath Submarine's Hulll | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Beneath Submarine's Hull | ||
CF | You're amidships beneath the submarine's hull. You can go fore to the | ||
CF | bow of the submarine, aft to the stern or you can re-enter the | ||
CF | submarine via the outer hatch above you. | ||
CF | | ||
CF | You can see lots of seawater and the outer hatch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Airlock Submarine's Hulll | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Airlock | ||
CF | You're in the submarine's airlock. It's a small chamber that separates | ||
CF | the interior of the submarine from the surrounding ocean. The inner | ||
CF | hatch allows you to go up to the main deck of the submarine. The outer | ||
CF | hatch allows you to go down to the ocean. The safety system is fully | ||
CF | automated with interlocks to ensure that the two hatches can't be open | ||
CF | simultaneously. | ||
CF | | ||
CF | You can see lots of seawater, the inner hatch and the outer hatch | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close outer" | ||
CF ] Airlock Submarine's Hulll | ||
CF | | ||
CF | > CLOSE OUTER | ||
CF | | ||
CF | You close the outer hatch to seal it off against the seawater. When | ||
CF | it's fully sealed, the automated system pumps the seawater out of the | ||
CF | airlock. You can now breathe normally. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open inner" | ||
CF ] Airlock Submarine's Hulll | ||
CF | | ||
CF | > OPEN INNER | ||
CF | | ||
CF | You open the inner hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Long Corridorrine's Hulll | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that goes fore and aft along the | ||
CF | length of the sub, except for the occasional watertight bulkhead, such | ||
CF | as the one to fore. There are exits from the corridor to port and | ||
CF | starboard, a grille overhead and the inner hatch to the airlock in the | ||
CF | floor. | ||
CF | | ||
CF | You can see an opening in the service duct, a bulkhead door, the inner | ||
CF | hatch, a chair and a grille here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Long Corridorrine's Hulll | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Long Corridor | ||
CF | You're in a long narrow corridor that runs the length of the sub. The | ||
CF | corridor itself runs fore and aft, with a bulkhead to aft. There's an | ||
CF | exit off the corridor to starboard. | ||
CF | | ||
CF | You can see a bulkhead door here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Long Corridorrine's Hulll | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Control Roomrrine's Hulll | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | Control Room | ||
CF | This is the nerve centre of the sub. It's a dimly-lit, cramped space, | ||
CF | filled with banks of screens, dials, switches and gauges. The screens | ||
CF | show information on sonar readings, navigation charts, system status, | ||
CF | threat assessments and so on. There's a bulkhead at the fore end of | ||
CF | the control room with other exits to aft and starboard. There's also | ||
CF | an opening in the service duct above you. | ||
CF | | ||
CF | You can see a bulkhead door, an opening in the service duct, a grille, | ||
CF | a DIVE button, a SURFACE button, a periscope and Murphy's body here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push surface" | ||
CF ] Control Roomrrine's Hulll | ||
CF | | ||
CF | > PUSH SURFACE | ||
CF | | ||
CF | The engines start up and the sub slowly rises. Before long, the sub | ||
CF | breaches the surface. You have managed to save a top secret, | ||
CF | multi-million dollar submarine from being blown up by a saboteur. | ||
CF | Congratulations! | ||
CF | | ||
CF | The recovery ship rescues you a short time later and a temporary crew | ||
CF | takes the USS Ibis back to shore. Command Master Chief Petty Officer | ||
CF | Holland is taken to hospital and makes a full recovery from his | ||
CF | encounter with the saboteur. He recommends you for a medal for your | ||
CF | bravery, but you don't feel like you deserve it. You were just doing | ||
CF | your job. | ||
CF | | ||
CF | EPILOGUE: | ||
CF | | ||
CF | An investigation is undertaken to work out how the saboteur breached | ||
CF | security and snuck on board the sub. Forensics find that the bloody | ||
CF | fingerprint on the DIVE button was not that of Holland, but of Webb, | ||
CF | whereas Holland's fingerprints were found on the internals of the | ||
CF | bomb, the empty gas canister and the debris that was blocking the aft | ||
CF | bulkhead door. | ||
CF | | ||
CF | Further investigation reveals that there were no gas masks aboard the | ||
CF | USS Ibis due to an oversight, so how did Holland get a gas mask? It is | ||
CF | soon revealed that the quick-thinking Webb was in the store room at | ||
CF | the time of the gas attack and grabbed an aqualung and shotgun. He | ||
CF | confronted Holland and came off second best, but not before pressing | ||
CF | the submarine's DIVE button and returning to the communications room | ||
CF | to call for help. | ||
CF | | ||
CF | Webb is exonerated and awarded a posthumous medal for bravery. Holland | ||
CF | is court-martialled and found guilty of treason, attempted sabotage | ||
CF | and murder. | ||
CF | | ||
CF | A small memorial is erected to honour your shipmates (Spider, Spuds, | ||
CF | Pickles, Tubs and the skipper), who died in the attempted sabotage. | ||
CF | May they rest in peace. | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? | Knight_Otu says, "Well done." | |
Jade says, "Yes, great. The pin was the tricky part." | ||
Jacqueline asks, "Did, um, we get some sort of promotion or something?" | ||
Roger says, "no" | ||
Jacqueline says, "Like, Webb was brave and all, but we helped." | ||
Roger says, "Assuming this is an early work by the author, I think they did well-enough here. A good grasp of the basics of what a game should be shaped like." | ||
DavidW has disconnected. | ||
DavidW has connected. | DavidW says, "sorry, lost my connection as soon as we won." | |
Jacqueline says, "Oh yeah. This is a basic, solid game. Pretty straight-forward, nothing too unintuitive." | ||
DavidW says (to Roger), "This isn't an early work of the author's. He's probably written a dozen games by now." | ||
Roger says, "hunh. Well, that's fine too. Not exactly my cup of tea, but that's alright." | ||
DavidW says, "[LINK]" | ||
Jacqueline says, "Yeah, I didn't think this was his first game." | ||
Jade says, "See you next week" | ||
Jacqueline says, "I mean, this is done for a jam, so the level feels fine for that." | ||
Jacqueline says (to Jade), "See you." | ||
DavidW says, "It's possible his style fits better with the Adventuron model." | ||
DavidW says, "But I'm quite fond of his games." | ||
DavidW says, "I see I've missed one. Kenny Koala's Bushfire Survival Plan." | ||
Roger says, "yeah it does seem jammy; maybe that's what I was picking up on." | ||
DavidW says, "His best games are probably Captain Cutter's Treasure and Acid Rain." | ||