ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION ONE *** | ||
Jacqueline says (to ClubFloyd), "load sleepmask crash" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to turn on accessibility features like no ASCII art and | ||
CF | no special characters? (enter "A" to turn on accessibility features, | ||
CF | "N" to turn them off) | ||
CF | | ||
CF | > | Jacqueline asks, "I think we want to leave ASCII on, right?" | |
DavidW says, "re ASCII, yes, please leave on if possible." | ||
Jacqueline says (to ClubFloyd), "N" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Accessibility off. | ||
CF | | ||
CF | | ||
CF | The Second Law of Thermodynamics, in one formulation, states that | ||
CF | disorganization always increases in the absence of some outside force. | ||
CF | A corollary is that things will always break down in the absence of | ||
CF | someone to fix them. As a member of the repair corps of Space Station | ||
CF | Omicron-5, you're that someone. | ||
CF | | ||
CF | Your last assignment of the day, on the SS Usagi, a Space Marines | ||
CF | fighting ship, looks routine enough. Fix the microwave and a jammed | ||
CF | locker door, and then you're off for the day. | ||
CF | | ||
CF | Space Station Gangway | ||
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS | ||
CF | Usagi. Behind you is the familiar bulk of the huge station, largest | ||
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft | ||
CF | airlock of the Usagi, beckoning you in. | ||
CF | | ||
CF | [Better get a move on], you think. | ||
CF | | ||
CF | ⇒ Tip: Type "help" to learn about this game, and interactive fiction | ||
CF | in general. | ||
CF | > | Roger says, "gotta fix that space microwave so the space marines can warm up their space burritos" | |
Jacqueline says (to Roger), "Somebody's gotta." | ||
Jacqueline says (to ClubFloyd), "help" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | Welcome to Crash by Phil Riley. | ||
CF | | ||
CF | Help is broken up into a number of sections: | ||
CF | | ||
CF | - help IF: help with interactive fiction in general; how to | ||
CF | get along with the parser. | ||
CF | - help movement: help with nautical directions as used in this | ||
CF | story. | ||
CF | - help commands: a list of commands available in this story. | ||
CF | - help speech: how to talk to characters. | ||
CF | - help scoring: a description of how scoring works in this | ||
CF | story. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help movement" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP MOVEMENT | ||
CF | | ||
CF | This story, as it takes place on a spaceship, uses nautical | ||
CF | directions. These are: fore, aft, port, starboard, up, down, in, and | ||
CF | out. (abbreviated "f", "a", "p", "s", "u", "d", "in", and "out") | ||
CF | | ||
CF | Fore is the direction towards the front of the ship, that is, | ||
CF | the usual direction of travel. Aft is the opposite of fore. | ||
CF | Port is the direction to your left when you're facing fore. | ||
CF | Starboard is the opposite of port. You can remember port from | ||
CF | starboard by remembering that "port" and "left" have the same number | ||
CF | of letters. | ||
CF | | ||
CF | Up and down are relative to the shipboard artificial | ||
CF | gravity. This gravity doesn't extend beyond the hull. Instead, outside | ||
CF | we have the radial directions in (toward the center of mass | ||
CF | of the ship) and out (away from the center of mass). | ||
CF | | ||
CF | Out and In can also refer to entering and exiting the ship and | ||
CF | airlocks. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help commans" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP COMMANS | ||
CF | | ||
CF | I only understood you as far as wanting to help. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help commands" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP COMMANDS | ||
CF | | ||
CF | Here are some verbs available in this game that might come in handy: | ||
CF | | ||
CF | - clean | ||
CF | - chew | ||
CF | - disconnect | ||
CF | - fix/repair | ||
CF | - plug in | ||
CF | - slide/swipe (through/in a slot) | ||
CF | - spit out | ||
CF | - stick (something) to | ||
CF | - type | ||
CF | - unbolt | ||
CF | - unplug | ||
CF | - vacuum | ||
CF | - vent | ||
CF | | ||
CF | | ||
CF | A note on fixing things: you don't need to fiddle with screwdrivers | ||
CF | and screws. Instead, say what you mean. | ||
CF | | ||
CF | > | Jacqueline says, "Oh gosh." | |
DavidW says, "'spit out'" | ||
Jacqueline says (to ClubFloyd), "help speach" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP SPEACH | ||
CF | | ||
CF | I only understood you as far as wanting to help. | ||
CF | | ||
CF | > | Jade says, "a lot of commands" | |
Jacqueline says (to ClubFloyd), "help speech" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP SPEECH | ||
CF | | ||
CF | There are a few commands that allow you to talk to other characters | ||
CF | you meet. These are: | ||
CF | | ||
CF | - hello: to start talking to someone. | ||
CF | - ask about : ask the character to tell | ||
CF | you what it knows about a thing. | ||
CF | - goodbye: to stop talking to someone. | ||
CF | - tell about : tell the character what | ||
CF | you know about a thing. | ||
CF | - yes | ||
CF | - no | ||
CF | | ||
CF | Note: you cannot talk or ask about a subject with which you are | ||
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie" | ||
CF | unless you are aware of Sophie's existence. | ||
CF | | ||
CF | To ask a person or thing to do something use the following pattern: | ||
CF | ", ", for instance, "computer, help." | ||
CF | | ||
CF | One useful command is ", repeat", which will cause the named | ||
CF | person or thing to repeat the last thing they said, if anything. You | ||
CF | can also say ", repeat all", which will cause them to repeat an | ||
CF | entire transcript of their speech. | ||
CF | | ||
CF | > | DavidW) Butters says, "You're not gonna put something yucky in my mouth?" | |
Jacqueline takes a lot of notes. | ||
DavidW says, "That 'repeat' option is a new one." | ||
Jacqueline says, "Yeah" | ||
DavidW asks, "Can we check inventory, see if we have any tools at all?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Space Station Gangway 1 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some chewing gum (being chewed) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | Jacqueline says, "I'm just here to fix microwaves and chew bubblegum... and it looks like I still have some chewing gum." | |
DavidW says, "Bet the toolbox only contains WD40 and duct tape." | ||
Jacqueline says (to ClubFloyd), "x to-do" | ||
CF ] Space Station Gangway 2 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X TO-DO | ||
CF | | ||
CF | You have the following items on your to-do list: fix the microwave and | ||
CF | fix the cabinet. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gum" | ||
CF ] Space Station Gangway 3 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X GUM | ||
CF | | ||
CF | It still tastes pretty good. | ||
CF | | ||
CF | > | Roger says, "I'm betting on a screwdriver" | |
Jacqueline says (to ClubFloyd), "taste gum" | ||
CF ] Space Station Gangway 4 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > TASTE GUM | ||
CF | | ||
CF | [The gum's still got flavor. I don't want to spit it out | ||
CF | yet.] | ||
CF | | ||
CF | > | Jacqueline says, "aha" | |
Jacqueline says (to ClubFloyd), "x uniform" | ||
CF ] Space Station Gangway 5 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X UNIFORM | ||
CF | | ||
CF | The repair corps uniform is a smart hunter green color, with a patch | ||
CF | featuring a hammer and a wrench, crossed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x pockets" | ||
CF ] Space Station Gangway 5 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X POCKETS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "maybe it's like an airplane where it helps with sudden pressure changes" | |
Jacqueline says, "No pockets. Typical." | ||
Jacqueline says (to ClubFloyd), "x toolbox" | ||
CF ] Space Station Gangway 6 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X TOOLBOX | ||
CF | | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x fasteners" | ||
CF ] Space Station Gangway 7 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X FASTENERS | ||
CF | | ||
CF | All of your tools are top quality. | ||
CF | | ||
CF | > | Jacqueline says, "Good deal." | |
DavidW says, "oh, it's a 'multi-tool' sort of toolbox." | ||
Jade says, "Facom" | ||
DavidW says, "It'll either have exactly what we need or not." | ||
Jacqueline says, "Just like real tool boxes." | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Space Station Gangway 8 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Space Station Gangway | ||
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS | ||
CF | Usagi. Behind you is the familiar bulk of the huge station, largest | ||
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft | ||
CF | airlock of the Usagi, beckoning you in. | ||
CF | | ||
CF | > | Knight_Otu says, "Looks like it." | |
Jade says, "a magic toolbox" | ||
DavidW says, "okay, let's head in/aft." | ||
Jacqueline says (to ClubFloyd), "aft" | ||
CF ] Space Station Gangway 9 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > AFT | ||
CF | | ||
CF | The only obvious exit is fore. | ||
CF | | ||
CF | > | Knight_Otu says, "At least this time we have a toolbox, rather than having to scavenge it." | |
Jacqueline says, "Oh, it's the aft airlock, but we are aft of it." | ||
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Aft Airlock 10 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | You pass into the aft airlock, the outer door closing behind you. | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the gangway back to Space | ||
CF | Station Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | A pleasant androgynous voice says, "Welcome to the SS Usagi. This is | ||
CF | the shipboard computer. Please feel free to call upon me for any | ||
CF | information you may need. Use the command 'computer, help' for more | ||
CF | information." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, thank you" | ||
CF ] Aft Airlock 11 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, THANK YOU | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jacqueline says, "Try, 'You're welcome.' Sheesh." | |
DavidW says, "computer, where is microwave" | ||
Jacqueline says, "Sure." | ||
Jacqueline says (to ClubFloyd), "computer, where is microwave" | ||
CF ] Aft Airlock 12 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, WHERE IS MICROWAVE | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jacqueline looks at David. | |
Roger asks, "we're already giving up on Computer, Hello ?" | ||
DavidW says, "oops" | ||
Jacqueline says (to ClubFloyd), "Computer, hello" | ||
CF ] Aft Airlock 13 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, HELLO | ||
CF | | ||
CF | The shipboard computer has better things to do. | ||
CF | | ||
CF | > | Jacqueline looks at Roger. | |
Roger says, "not an auspicious start but alright" | ||
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Staging Area 14 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | You enter the ship from the airlock. The inner door closes behind you. | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. It houses a number of vac | ||
CF | suits in an open locker, and various munitions in locked compartments | ||
CF | set into the walls. A ladder leads up into the rest of the ship. | ||
CF | Through the airlock windows you can see the gangway to Space Station | ||
CF | Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take engine" | ||
CF ] Staging Area 15 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE ENGINE | ||
CF | | ||
CF | That's far too heavy. | ||
CF | | ||
CF | > | Jacqueline says, "Fine." | |
Jacqueline says (to ClubFloyd), "x engine" | ||
CF ] Staging Area 16 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking | ||
CF | JL-758 on one side. Numerous electrical contacts dot the upper | ||
CF | surface. Someone has threaded a thick cord with clips on both ends | ||
CF | through some openings on the top and side. | ||
CF | | ||
CF | > | Roger says, "I can relate to this, as I am also a wide low trapezoidal hunk." | |
Jacqueline says, "Still lifting, eh? Good deal." | ||
DavidW says (to ClubFloyd), "ask computer about JL-758" | ||
CF ] Staging Area 17 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JL-758 | ||
CF | | ||
CF | The JL-758 is a widely-used model of engine stabilizer produced by | ||
CF | Luna Spacewerks. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Are you mapping, or do you only do that when you drive? Just asking before it actually matters." | |
Knight_Otu asks, "..werks?" | ||
DavidW says, "I'm trying to map, sorta." | ||
Jacqueline says (to KO), "It's a company name, I guess." | ||
Roger says, "it's a German thing, like Kraftwerk (I think)" | ||
Jacqueline says, "Yeah" | ||
Jacqueline says, "You know... German." | ||
DavidW says, "My notes are linear so far rather than graphical at this stage." | ||
Knight_Otu says, "If it were German, it would be Werke, though." | ||
Jacqueline says, "Yeah, well, so far the map is also linear. Was just asking before that changes." | ||
Roger says, "it's Space German" | ||
Jacqueline says (to KO), "Ah." | ||
Jacqueline says (to Roger), "Ha." | ||
Jacqueline says (to ClubFloyd), "x cord" | ||
CF ] Staging Area 18 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x clips" | ||
CF ] Staging Area 19 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X CLIPS | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Staging Area 20 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. It houses a number of vac | ||
CF | suits in an open locker, and various munitions in locked compartments | ||
CF | set into the walls. A ladder leads up into the rest of the ship. | ||
CF | Through the airlock windows you can see the gangway to Space Station | ||
CF | Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x locker" | ||
CF ] Staging Area 21 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X LOCKER | ||
CF | | ||
CF | The locker is made of some composite material, all black. It is open. | ||
CF | | ||
CF | In the vac suit locker are five vac suits. | ||
CF | | ||
CF | > | Jacqueline asks, "Is up the only way out?" | |
DavidW says, "I think so, yes." | ||
Jacqueline says (to ClubFloyd), "open compartments" | ||
CF ] Staging Area 22 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > OPEN COMPARTMENTS | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | Jacqueline asks, "Why does it feel like we're not just going to fix a couple of things and then go chill after the work day is done?" | |
Jacqueline says (to ClubFloyd), "x suit" | ||
CF ] Staging Area 23 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 15 units of air left. | ||
CF | [I always wanted one of these.] | ||
CF | | ||
CF | ⇒ You can vent air by using "vent suit." | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take suit" | ||
CF ] Staging Area 24 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE SUIT | ||
CF | | ||
CF | In general, the crew's gear is off-limits. | ||
CF | | ||
CF | > | Knight_Otu asks, "Because it's true?" | |
Jacqueline asks, "Up?" | ||
DavidW says, "sure" | ||
Jacqueline asks (of KO), "Oh, you feel the same feeling? That something will occur?" | ||
Jacqueline smiles. | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb the la-- | ||
CF | | ||
CF | ***BOOM*** | ||
CF | | ||
CF | Press any key... | DavidW says, "I suspect we'll have to restart b..." | |
Jacqueline says, "Shi--" | ||
Knight_Otu says, "I mean, the game is literally named Crash." | ||
DavidW says, "oh, maybe not." | ||
Roger says, "good game everyone" | ||
Jacqueline laughs. | ||
Jacqueline exclaims, "Yeah, this was good. See you all next SundayQ!" | ||
Jacqueline says, "er, -Q" | ||
Jacqueline pushes the green 'space' button. | ||
CF | Press any key... | ||
CF | A gigantic force grabs the ship, knocking you off the ladder and | ||
CF | sending you flying against an aft bulkhead. The inertial dampers are | ||
CF | probably all that saved you from being smashed to jelly rather than | ||
CF | just banged up. | ||
CF | | ||
CF | Press any key... | Jade exclaims, "oops!" | |
Jacqueline pushes the green 'space' button. | ||
CF | Press any key... | ||
CF | Some time later you find yourself lying on the floor of the staging | ||
CF | area with a throbbing headache. Gingerly you push yourself to your | ||
CF | knees and stand up. The vac suit locker has detached from its mounting | ||
CF | and slammed into the airlock door. | ||
CF | | ||
CF | [Thank god I wasn't in the way of that.] | ||
CF | | ||
CF | Looking outside -- | ||
CF | | ||
CF | [Holy -- ] | ||
CF | | ||
CF | [Where's the station?]. | ||
CF | | ||
CF | Where Space Station Omicron-5 was, is now an expanding sphere of | ||
CF | rubble, dimly lit by the blue light of far-off Deneb. The rubble is | ||
CF | clearly receding behind the ship. [We're moving!] | ||
CF | | ||
CF | [How am I going to get off this ship?] | ||
CF | | ||
CF | Press any key... | Knight_Otu says, "We might be working long hours." | |
Jacqueline says, "Yeah. We're gonna need some OT." | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Staging Area 25 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | Crash | ||
CF | An Interactive Disaster by Phil Riley | ||
CF | Release 18 / Serial number 221017 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | A vac suit is here, lying prone as if it were some malformed yellow | ||
CF | person knocked unconscious by the shaking of the ship. It has chewing | ||
CF | gum stuck to it. | ||
CF | | ||
CF | | ||
CF | [What now?] | ||
CF | | ||
CF | [I think I spit out my gum.] | ||
CF | | ||
CF | > | Jade says, "ah! I betatested this thing! I remember now." | |
Jacqueline exclaims, "My gum!" | ||
DavidW says, "I think we can take the suit now." | ||
Jacqueline says (to ClubFloyd), "take suit" | ||
CF ] Staging Area 26 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE SUIT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take gum" | ||
CF ] Staging Area 27 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the vac suit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "check gum" | ||
CF ] Staging Area 28 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > CHECK GUM | ||
CF | | ||
CF | It's a used wad of pink chewing gum. It used to taste like grape, but | ||
CF | now it tastes of nothing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Staging Area 29 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some used chewing gum | ||
CF | a vac suit | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | The chewing gum has become stuck to the vac suit. | ||
CF | | ||
CF | > | Jacqueline asks, "So if I am in an space-based accident, my chewing gum will lose its flavor?" | |
Jacqueline says, "Maybe we were knocked out for a while." | ||
DavidW says, "Perhaps the flavour is on the floor somewhere." | ||
Knight_Otu says, "In space, no one can taste you chew, or something." | ||
Roger says, "the concussion has disabled our sense of taste. Beware of poison gas" | ||
Jacqueline says, "I am reminded of an old song I like when I was a kid about whether or not your chewing gum loses its flavor on the bed post overnight." | ||
Jade exclaims, "the Station Omicron 5 has blown up into ashes!" | ||
Jacqueline says (to ClubFloyd), "x list" | ||
CF ] Staging Area 30 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the microwave and | ||
CF | fix the cabinet. | ||
CF | | ||
CF | > | Jacqueline says, "I was wondering if we would have a thought about that, but I guess not." | |
Roger says, "You blew it up, you damn dirty apes" | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Junction 31 turns | ||
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | ⇒ You can enter "hints" at any time for help in progressing in the | ||
CF | game. | ||
CF | > | DavidW says, "Rebooting the computer should be added to the list." | |
Jacqueline asks, "Shall we snoop through people's stuff?" | ||
Knight_Otu says, "I mean, rebuilding the whole station surely isn't our goal, but our to-do list ought to have changed." | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Junction 32 turns | ||
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The door stays shut as you try to go through it. | ||
CF | [Almost bumped my head.] | ||
CF | | ||
CF | > | Roger asks, "Is this game from the same comp that had the submarine blowing up?" | |
Jacqueline says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 33 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | Knight_Otu says, "I wouldn't be surprised if it was." | |
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Port-Side Crew Quarters 34 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | You open the port-side equipment cabinet, revealing an engineering | ||
CF | uniform and an Universal Game Emulator. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take uniform" | ||
CF ] Port-Side Crew Quarters 35 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE UNIFORM | ||
CF | | ||
CF | (the repair corps uniform) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take engineering uniform" | ||
CF ] Port-Side Crew Quarters 36 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE ENGINEERING UNIFORM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu asks, "Might also be the same comp as the game with the alien whales?" | |
Jacqueline says (to ClubFloyd), "take emulator" | ||
CF ] Port-Side Crew Quarters 37 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE EMULATOR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x emulator" | ||
CF ] Port-Side Crew Quarters 38 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X EMULATOR | ||
CF | | ||
CF | The Universal Game Emulator, or "UGE", can play any game ever produced | ||
CF | for any system. | ||
CF | | ||
CF | > | Jacqueline says, "sweet" | |
Jacqueline says (to ClubFloyd), "x engineering uniform" | ||
CF ] Port-Side Crew Quarters 39 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X ENGINEERING UNIFORM | ||
CF | | ||
CF | Colored the traditional mustard yellow of Engineering, it's really a | ||
CF | remarkably ugly uniform. | ||
CF | | ||
CF | In the engineering uniform is a piece of note paper. | ||
CF | | ||
CF | > | Knight_Otu says, ">PLAY DWARF FORTRESS" | |
Jacqueline smiles. | ||
Jacqueline says (to ClubFloyd), "x unit" | ||
CF ] Port-Side Crew Quarters 40 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X UNIT | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. Both drawers | ||
CF | are closed. | ||
CF | | ||
CF | > | DavidW asks, "note paper says what?" | |
Jacqueline says (to ClubFloyd), "open top drawer" | ||
CF ] Port-Side Crew Quarters 41 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN TOP DRAWER | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jacqueline adds that to the todo list | |
DavidW asks, "Perhaps code on the note paper?" | ||
Jacqueline says (to ClubFloyd), "x paper" | ||
CF ] Port-Side Crew Quarters 42 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X PAPER | ||
CF | | ||
CF | Scribbled on the paper is the number 9467. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. Perhaps." | |
Jacqueline says (to ClubFloyd), "type 9467" | ||
CF ] Port-Side Crew Quarters 43 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | As you press a key, the storage unit starts buzzing continuously. The | ||
CF | display lights up with random characters, and you smell the distinct | ||
CF | odor of burning wires. The bottom drawer pops out a centimeter or two. | ||
CF | | ||
CF | You add an item ("fix the storage unit") to your to-do list. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open toolbox" | ||
CF ] Port-Side Crew Quarters 44 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN TOOLBOX | ||
CF | | ||
CF | You'll open it if you need it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix storage unit" | ||
CF ] Port-Side Crew Quarters 45 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > FIX STORAGE UNIT | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry drawer" | ||
CF ] Port-Side Crew Quarters 45 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY DRAWER | ||
CF | | ||
CF | Which do you mean, the top drawer or the bottom drawer? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "bottom" | ||
CF ] Port-Side Crew Quarters 45 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > BOTTOM | ||
CF | | ||
CF | What do you want to pry the bottom drawer with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "tool" | ||
CF ] Port-Side Crew Quarters 46 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TOOL | ||
CF | | ||
CF | The toolbox is too large to pry open the bottom drawer. | ||
CF | [Dang. I really thought that would work.] | ||
CF | | ||
CF | > | Jacqueline says (to Game), "I hate you right now." | |
Jacqueline says (to ClubFloyd), "x tool" | ||
CF ] Port-Side Crew Quarters 47 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X TOOL | ||
CF | | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "kick bottom drawer" | ||
CF ] Port-Side Crew Quarters 47 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > KICK BOTTOM DRAWER | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW asks, "Can't you just open it?" | |
Jade says, "pry" | ||
Jacqueline says (to ClubFloyd), "pry bottom drawer with screwdriver" | ||
CF ] Port-Side Crew Quarters 48 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY BOTTOM DRAWER WITH SCREWDRIVER | ||
CF | | ||
CF | The screwdriver is too large to pry open the bottom drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bottom drawer" | ||
CF ] Port-Side Crew Quarters 49 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN BOTTOM DRAWER | ||
CF | | ||
CF | The drawer is partially open, but you can't find a purchase on it firm | ||
CF | enough to open it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry bottom drawer with wrench" | ||
CF ] Port-Side Crew Quarters 50 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY BOTTOM DRAWER WITH WRENCH | ||
CF | | ||
CF | The wrench is too large to pry open the bottom drawer. | ||
CF | | ||
CF | > | Jacqueline says, "I find it interesting that the screw driver is too big for a 1-2 cm gap." | |
Jacqueline says, "That's a heckuva screw driver." | ||
Jacqueline asks, "So... anything else here or explore?" | ||
Roger says, "well space marines have big nuts" | ||
Jacqueline says (to Roger), "So glad you're here." | ||
DavidW asks, "There's probably a bunk bed, yes?" | ||
Jacqueline says (to ClubFloyd), "x bed" | ||
CF ] Port-Side Crew Quarters 51 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sleep" | ||
CF ] Port-Side Crew Quarters 52 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > SLEEP | ||
CF | | ||
CF | You aren't feeling especially drowsy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "search bed" | ||
CF ] Port-Side Crew Quarters 53 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look under bed" | ||
CF ] Port-Side Crew Quarters 54 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "bounce on bed" | ||
CF ] Port-Side Crew Quarters 54 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > BOUNCE ON BED | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW says, "No dead bodies there." | |
Jacqueline says, "no" | ||
Jacqueline says (to ClubFloyd), "x bottom drawer" | ||
CF ] Port-Side Crew Quarters 55 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X BOTTOM DRAWER | ||
CF | | ||
CF | The bottom drawer is labeled "Khotpanya". It juts out by a couple of | ||
CF | centimeters. | ||
CF | | ||
CF | > | Roger says, "This kind of implies this whole ship has a crew of 5" | |
Jacqueline says, "Yeah. Tiny." | ||
DavidW says (to ClubFloyd), "ask computer about khotpanya" | ||
CF ] Port-Side Crew Quarters 56 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT KHOTPANYA | ||
CF | | ||
CF | I'm unable to give you any information about khotpanya. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, reboot" | ||
CF ] Port-Side Crew Quarters 57 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, REBOOT | ||
CF | | ||
CF | Authorization required. | ||
CF | | ||
CF | > | Jacqueline glares. | |
Roger says, "you're not the boss of me" | ||
DavidW says, "There's probably a code in the captain's room." | ||
Jacqueline says, "Need into the captain's quarters so we can see the code he has on a post-it note on his bunk." | ||
DavidW says, "I'm guessing it's in a bible." | ||
Roger says, "cmon we're the ranking officer on-board" | ||
Jacqueline says (to Roger), "I agree, but the game thinks otherwise." | ||
Roger says, "I'm gonna say written on the back of a family photograph" | ||
Jade says, "hot, hot" | ||
Jacqueline says (to Roger), "Noted." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Junction 58 turns | ||
CF ] Exits: FORE AFT port STARBOARD down Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 59 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | A pair of slippers peeks out from under the bed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 60 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The door is stuck one-quarter open. You try to open the cabinet the | ||
CF | rest of the way, but the door is jammed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry cabinet" | ||
CF ] Starboard-Side Crew Quarters 60 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > PRY CABINET | ||
CF | | ||
CF | What do you want to pry the starboard-side equipment cabinet with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry cabinet with screwdriver" | ||
CF ] Starboard-Side Crew Quarters 61 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > PRY CABINET WITH SCREWDRIVER | ||
CF | | ||
CF | It's not clear how you would pry the starboard-side equipment cabinet | ||
CF | open. | ||
CF | | ||
CF | > | DavidW says, "STICKY NOTE" | |
Jacqueline says (to Game), "I do not like you more now." | ||
Roger asks, "maybe we can look inside anyway?" | ||
Jacqueline says, "Yeah, let's ignore the post it note for a few, just to annoy David." | ||
Jacqueline says (to ClubFloyd), "look in cabinet" | ||
CF ] Starboard-Side Crew Quarters 62 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK IN CABINET | ||
CF | | ||
CF | You can't see inside, since the starboard-side equipment cabinet is | ||
CF | closed. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, fine." | |
Knight_Otu says, "Game..." | ||
Jacqueline says (to ClubFloyd), "x sticky note" | ||
CF ] Starboard-Side Crew Quarters 63 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X STICKY NOTE | ||
CF | | ||
CF | Written on the note is "Mail package to Mitchell ASAP". | ||
CF | | ||
CF | > | Roger says (to davidw), "has a game ever jammed a drawer shut because there's a potato masher inside there that's in the way? Or is that too realistic." | |
Jacqueline says (to Roger), "haha" | ||
Jacqueline says, "Too real." | ||
DavidW says (to Roger), "I can't recall that happening in a game, no. It is the sort of thing that happens in real life, though." | ||
Roger says, "guess this bed needs searching too" | ||
Jacqueline says (to ClubFloyd), "x slippers" | ||
CF ] Starboard-Side Crew Quarters 64 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X SLIPPERS | ||
CF | | ||
CF | These seem comfy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take slippers" | ||
CF ] Starboard-Side Crew Quarters 65 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TAKE SLIPPERS | ||
CF | | ||
CF | As you lean to take the slippers, you notice something under the bed. | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
Jacqueline says (to ClubFloyd), "look under bed" | ||
CF ] Starboard-Side Crew Quarters 66 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find a black trunk and move it out from under the bottom bunk. | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | Roger says, "oh there we go" | |
Jade says, "stand up, climb" | ||
Jacqueline says (to ClubFloyd), "open trunk" | ||
CF ] Starboard-Side Crew Quarters 67 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN TRUNK | ||
CF | | ||
CF | You open the black trunk, revealing a present. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x present" | ||
CF ] Starboard-Side Crew Quarters 68 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X PRESENT | ||
CF | | ||
CF | This is a box wrapped in paper obviously intended for a child. Written | ||
CF | on the outside is the message "To Mitchell, Happy Second Birthday! | ||
CF | Love, Uncle Fred" | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
Knight_Otu says, "I thought there would be a body wearing the slippers." | ||
Jacqueline says (to KO), "You've been murdering too many interactive fiction NPCs." | ||
Roger says, "hope you got a crowbar, kid" | ||
Jacqueline says, "haha" | ||
Jacqueline says, "Baby's first crowbar1" | ||
Jacqueline exclaims, "er, !" | ||
Jacqueline clears the save counter. | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Starboard-Side Crew Quarters 68 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Daddy's crowbar is bigger." | |
Knight_Otu says, "I want to protest, and yet..." | ||
Jacqueline says (to ClubFloyd), "open present" | ||
CF ] Starboard-Side Crew Quarters 69 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN PRESENT | ||
CF | | ||
CF | [I'll go to hell for this, but here goes...] | ||
CF | | ||
CF | You rip off the wrapping paper and open the box. Inside is a stuffed | ||
CF | bear you recognize as Bertie the Bear™. You discard the paper and | ||
CF | box. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
Jacqueline says, "oh." | ||
Jacqueline says, "WAIT" | ||
Jacqueline says, "f look in bear" | ||
Jacqueline says (to ClubFloyd), "look in bear" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK IN BEAR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Jacqueline says, "darn" | |
Jacqueline says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF ] Starboard-Side Crew Quarters 68 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "No point in us going to hell before we need to." | |
Jacqueline asks, "So, keep exploring?" | ||
Roger says, "we should probably /still/ search the bunks for real" | ||
DavidW asks, "Is the cabinet we're supposed to fix here?" | ||
Jacqueline says (to ClubFloyd), "search bed" | ||
CF ] Starboard-Side Crew Quarters 69 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Roger asks, "maybe steal the trunk?" | |
Jacqueline says (to ClubFloyd), "take trunk" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix cabint" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > FIX CABINT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "we might need to fix this cabinet also; it's not clear" | |
Jacqueline says (to ClubFloyd), "fix cabintt" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > FIX CABINTT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix cabinet" | ||
CF ] Starboard-Side Crew Quarters 71 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > FIX CABINET | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | DavidW says, "The trunk may help us reach high places by standing on it." | |
Roger says, "maybe if we close it then the code would open it? Could happen." | ||
Jacqueline says (to ClubFloyd), "close cabinet" | ||
CF ] Starboard-Side Crew Quarters 72 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > CLOSE CABINET | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | Roger says, "Or it could be a little boat" | |
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 73 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The door is stuck one-quarter open. You try to open the cabinet the | ||
CF | rest of the way, but the door is jammed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit cabinet" | ||
CF ] Starboard-Side Crew Quarters 74 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > HIT CABINET | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "close cabinet" | ||
CF ] Starboard-Side Crew Quarters 75 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > CLOSE CABINET | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake cabinet" | ||
CF ] Starboard-Side Crew Quarters 75 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SHAKE CABINET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter code" | ||
CF ] Starboard-Side Crew Quarters 76 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ENTER CODE | ||
CF | | ||
CF | The storage unit buzzes and the display lights up "ERROR". | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "jiggle cabinet" | ||
DavidW says (to ClubFloyd), "jinggle cabinet" | ||
CF ] Starboard-Side Crew Quarters 76 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > JINGGLE CABINET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jiggle cabinet" | ||
CF ] Starboard-Side Crew Quarters 76 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > JIGGLE CABINET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "type 9467" | ||
CF ] Starboard-Side Crew Quarters 77 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | The storage unit buzzes and the display lights up "ERROR". | ||
CF | | ||
CF | > | Jacqueline says (to DW), "I don't think we're supposed to get jiggy with it." | |
DavidW asks, "Why would the code for the port room work in the starboard room?" | ||
Jacqueline says, "It wouldn't." | ||
Jade says, "let us explore" | ||
Jacqueline says (to ClubFloyd), "p" | ||
CF ] Junction 78 turns | ||
CF ] Exits: FORE AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Galley 79 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Someone lives!" | |
Jacqueline exclaims, "People!!" | ||
Jacqueline says (to ClubFloyd), "read manual" | ||
CF ] Galley 80 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > READ MANUAL | ||
CF | | ||
CF | Most of the manual is concerned with the technical details of the | ||
CF | door, such as installation, maintainance, and repair. There is a small | ||
CF | section towards the end detailing its safety features; for example: | ||
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses | ||
CF | weight pressing upon it from above. In this case, an audible signal | ||
CF | and a red warning light will indicate that an obstruction exists." | ||
CF | | ||
CF | > | Roger says, "nah it's just someone's audio book" | |
Jacqueline says (to ClubFloyd), "x microwave" | ||
CF ] Galley 81 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X MICROWAVE | ||
CF | | ||
CF | (the microwave oven) | ||
CF | The microwave is closed. It's plugged into a socket inset in the | ||
CF | countertop. The front display is black. A large red button below the | ||
CF | display says "Start". | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "press start" | ||
CF ] Galley 82 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PRESS START | ||
CF | | ||
CF | Nothing happens, but it's unclear why. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x socket" | ||
CF ] Galley 83 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. The microwave oven is plugged | ||
CF | in to it. | ||
CF | | ||
CF | > | Jade says, "fix microwave oven" | |
Jacqueline says (to ClubFloyd), "unplug microwave" | ||
CF ] Galley 84 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > UNPLUG MICROWAVE | ||
CF | | ||
CF | (the microwave oven) | ||
CF | You unplug the microwave oven. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix microwave" | ||
CF ] Galley 85 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > FIX MICROWAVE | ||
CF | | ||
CF | (the microwave oven) | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix microwave with wrench" | ||
CF ] Galley 85 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > FIX MICROWAVE WITH WRENCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "open the oven?" | |
Jacqueline says (to ClubFloyd), "fix microwave with screwdriver" | ||
CF ] Galley 85 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > FIX MICROWAVE WITH SCREWDRIVER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put screwdriver in socket" | ||
CF ] Galley 86 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUT SCREWDRIVER IN SOCKET | ||
CF | | ||
CF | No. | ||
CF | | ||
CF | ⇒ Hey kids, never stick anything into an electrical outlet! | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jade says, "it is in our TODO" | |
Roger says, "haha" | ||
Jacqueline says (to Roger), "I'm glad you're here." | ||
DavidW says, "Also, listen to voices from above." | ||
Knight_Otu says, "Hey hey." | ||
Jacqueline says (to Jade), "Yes, I know. It's best to unplug stuff first." | ||
Jacqueline says, "Also, I gotta know more than 'fix' apparently" | ||
Jacqueline says (to ClubFloyd), "open over" | ||
CF ] Galley 86 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN OVER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open oven" | ||
CF ] Galley 87 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN OVEN | ||
CF | | ||
CF | You open the microwave oven. | ||
CF | | ||
CF | > | Jade says, "Roger that" | |
Jacqueline says (to ClubFloyd), "look in oven" | ||
CF ] Galley 88 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LOOK IN OVEN | ||
CF | | ||
CF | The microwave oven is empty. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit oven" | ||
CF ] Galley 89 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > HIT OVEN | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "plug in oven" | ||
CF ] Galley 90 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PLUG IN OVEN | ||
CF | | ||
CF | You plug in the microwave oven, but nothing happens. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "push start" | ||
CF ] Galley 91 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUSH START | ||
CF | | ||
CF | Nothing happens, but it's unclear why. | ||
CF | | ||
CF | > | Jade says, "open closet" | |
Jacqueline says, "Some repairman I am." | ||
Jacqueline says (to ClubFloyd), "open closet" | ||
CF ] Galley 92 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | You open the closet, revealing ten MREs and a microwavable dinner. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x mres" | ||
CF ] Galley 92 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X MRES | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | DavidW asks, "Did anyone examine the oven?" | |
Jacqueline says (to ClubFloyd), "x mre" | ||
CF ] Galley 93 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X MRE | ||
CF | | ||
CF | A regulation Meal Ready-to-Eat. One perk of not going on missions is | ||
CF | you don't have to eat these things. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x oven" | ||
CF ] Galley 94 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X OVEN | ||
CF | | ||
CF | The microwave is open. It's plugged into a socket inset in the | ||
CF | countertop. The front display is black. A large red button below the | ||
CF | display says "Start". | ||
CF | | ||
CF | > | Jacqueline says, "Yes, I think we had." | |
Jacqueline says (to ClubFloyd), "x dinner" | ||
CF ] Galley 95 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X DINNER | ||
CF | | ||
CF | Spiced ham in some kind of sauce. Ugh. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put ham in oven" | ||
CF ] Galley 95 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUT HAM IN OVEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open oven" | ||
CF ] Galley 96 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN OVEN | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take dinner" | ||
CF ] Galley 97 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TAKE DINNER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put dinner in oven" | ||
CF ] Galley 98 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUT DINNER IN OVEN | ||
CF | | ||
CF | You put the microwavable dinner into the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Galley 99 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The front display is black. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "close oven" | ||
CF ] Galley 100 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > CLOSE OVEN | ||
CF | | ||
CF | You close the microwave oven. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "push start" | ||
CF ] Galley 101 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUSH START | ||
CF | | ||
CF | Nothing happens, but it's unclear why. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Galley 102 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open drawer" | ||
CF ] Galley 103 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the kitchen drawer, revealing a knife, a fork, and a spoon. | ||
CF | | ||
CF | > | DavidW asks, "Have we seen any other outlets?" | |
Jacqueline says (to ClubFloyd), "take all" | ||
CF ] Galley 104 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | knife: Taken. | ||
CF | fork: Taken. | ||
CF | spoon: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | | ||
CF | > | Jacqueline says, "gosh" | |
Roger says, "I don't think so" | ||
Jade says, "x midship door" | ||
Jacqueline says (to ClubFloyd), "x knife" | ||
CF ] Galley 105 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X KNIFE | ||
CF | | ||
CF | A typical butter knife. | ||
CF | | ||
CF | > | DavidW says, "Perhaps the socket is faulty, not the oven itself." | |
Jacqueline says (to DW), "True" | ||
Roger says, "hey, cabinet-opening implements" | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Galley 106 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. The microwave oven is plugged | ||
CF | in to it. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "true" | |
Jacqueline says (to ClubFloyd), "x fork" | ||
CF ] Galley 107 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X FORK | ||
CF | | ||
CF | A typical dinner fork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew socket" | ||
CF ] Galley 108 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > UNSCREW SOCKET | ||
CF | | ||
CF | The wall socket cannot be unscrewed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x spoon" | ||
CF ] Galley 109 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X SPOON | ||
CF | | ||
CF | A typical dinner spoon. | ||
CF | | ||
CF | > | Jacqueline says, "I do not want to meet anyone yet. I wanna pry a drawer open with a butter knife." | |
DavidW says (to ClubFloyd), "look under oven" | ||
CF ] Galley 110 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LOOK UNDER OVEN | ||
CF | | ||
CF | There's nowhere to look under the microwave oven. | ||
CF | | ||
CF | > | Jade says, "the knife could be useful to open the cabinet at the port side" | |
DavidW says (to ClubFloyd), "lift oven" | ||
CF ] Galley 110 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LIFT OVEN | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take oven" | ||
CF ] Galley 111 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TAKE OVEN | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn oven" | ||
CF ] Galley 112 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TURN OVEN | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind oven" | ||
CF ] Galley 112 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LOOK BEHIND OVEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search oven" | ||
CF ] Galley 113 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > SEARCH OVEN | ||
CF | | ||
CF | You can't see inside, since the microwave oven is closed. | ||
CF | | ||
CF | > | Jacqueline watches David go. | |
Jacqueline says, "Go, David. Go." | ||
DavidW says, "look, I've never fixed an oven before, but I'd really like to rule out that the socket is a problem." | ||
Jacqueline says, "Sure" | ||
DavidW says, "See if we can find another item to plug in." | ||
Jacqueline says (to ClubFloyd), "x emulator" | ||
CF ] Galley 114 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X EMULATOR | ||
CF | | ||
CF | The Universal Game Emulator, or "UGE", can play any game ever produced | ||
CF | for any system. | ||
CF | | ||
CF | > | DavidW says, "Like a lava lamp, maybe." | |
Jacqueline says, "Sure" | ||
Roger says, "or a fork" | ||
Jacqueline says, "I'd like to go look in the crew's drawers for the lava lamp." | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Junction 115 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 116 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry bottom drawer with knife" | ||
CF ] Port-Side Crew Quarters 117 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY BOTTOM DRAWER WITH KNIFE | ||
CF | | ||
CF | You wedge the knife into the seam and lever the drawer open, revealing | ||
CF | the red access card. | ||
CF | | ||
CF | > | DavidW says, "Use the fork or knife to pry drawers with." | |
Roger says, "yay" | ||
Jacqueline says, "ooh card" | ||
Jacqueline says (to ClubFloyd), "take card" | ||
CF ] Port-Side Crew Quarters 118 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x card" | ||
CF ] Port-Side Crew Quarters 119 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | The card is red, with the Space Authority symbol that designates it as | ||
CF | an access card, but otherwise featureless. [Looks like the | ||
CF | captain's card. Why would that be in a crewman's drawer?] | ||
CF | | ||
CF | > | Jacqueline says, "Space Authority." | |
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Junction 120 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Junction 121 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The door stays shut as you try to go through it. | ||
CF | | ||
CF | > | Knight_Otu says, "Everything is Space in space." | |
Jacqueline says (to ClubFloyd), "use card" | ||
CF ] Junction 121 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > USE CARD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Junction 122 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x captain's door" | ||
CF ] Junction 123 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X CAPTAIN'S DOOR | ||
CF | | ||
CF | The Captain's Door is a conventional, self-opening starship door. It | ||
CF | is painted in the traditional red of a starship captain. It features a | ||
CF | slot through which you may slide the appropriate access card. Beside | ||
CF | the door is an access panel, which is closed. | ||
CF | | ||
CF | > | DavidW says, "You swipe cards" | |
Jacqueline says, "Yes, DW I know." | ||
Jacqueline says, "Trying to find the slot and there it is." | ||
Roger says, "we already swiped it; that's how we got it" | ||
Jacqueline says, "heh" | ||
Jacqueline says (to ClubFloyd), "swipe card" | ||
CF ] Junction 124 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > SWIPE CARD | ||
CF | | ||
CF | (through the Captain's Door's slot) | ||
CF | You slide the red access card through the slot. Nothing happens. | ||
CF | [That's weird. It should at least make a buzz.] | ||
CF | | ||
CF | You add an item ("fix the captain's door") to your to-do list. | ||
CF | | ||
CF | > | Jacqueline says, "So many things to fix." | |
Roger says, "hunh! I was not expecting that" | ||
Jacqueline frowns. "Yeah. Same." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Junction 125 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | The obvious exits are fore (to galley), aft, port (to port-side crew | ||
CF | quarters), starboard (to starboard-side crew quarters) and down (to | ||
CF | the staging area). | ||
CF | | ||
CF | > | Knight_Otu says, "So much to fix, so little expertise." | |
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Galley 126 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | Jacqueline asks (of KO), "I know, right?" | |
DavidW says, "Maybe there's a hidden access panel in the wall or wait you ran away" | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Galley 126 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jade says, "hear" | |
Jacqueline asks, "Should we go meet the (hopefully nice) person?" | ||
Jacqueline says (to ClubFloyd), "listen" | ||
CF ] Galley 127 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You can hear someone talking above you, but their gender is unclear. | ||
CF | They're talking in short bursts with pauses between them, and no one | ||
CF | seems to be answering. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Galley 128 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | (first opening Midship Door) | ||
CF | You can't open that with your bare hands. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "push button" | ||
CF ] Galley 128 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Which do you mean, the start button or the galley's blue button? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "blue button" | ||
CF ] Galley 129 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > BLUE BUTTON | ||
CF | | ||
CF | A loud buzzer sounds and a red light flashes on the door, which stays | ||
CF | resolutely shut. | ||
CF | | ||
CF | > | Jacqueline says, "They're on the door? Dang it." | |
DavidW says, "They probably blew up the station and we don't wanna meet them yet." | ||
Roger says, "sounds like a job for turning off the gravity" | ||
Jacqueline says, "I need to refill my drink. Someone else is welcome to drive. I'll be back in a sec." | ||
Jacqueline says (to Roger), "Hm. Yeah." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 130 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Junction 131 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | You really don't need to worry about the wall. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search door" | ||
CF ] Junction 132 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > SEARCH DOOR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Junction 133 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The Captain's Door is a conventional, self-opening starship door. It | ||
CF | is painted in the traditional red of a starship captain. It features a | ||
CF | slot through which you may slide the appropriate access card. Beside | ||
CF | the door is an access panel, which is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slot" | ||
CF ] Junction 134 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X SLOT | ||
CF | | ||
CF | It's a typical card slot, perfect for sliding thin things through. | ||
CF | | ||
CF | > | Jade says, "the door wikl not open if they stand up" | |
DavidW says (to ClubFloyd), "fix slot" | ||
CF ] Junction 135 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > FIX SLOT | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew slot" | ||
CF ] Junction 136 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > UNSCREW SLOT | ||
CF | | ||
CF | The Captain's Door's slot cannot be unscrewed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hinges" | ||
CF ] Junction 136 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X HINGES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "There really should be an emergency manual override." | |
Knight_Otu says (to ClubFloyd), "x panel" | ||
CF ] Junction 137 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The access panel is set in the bulkhead to the left of the door. It is | ||
CF | closed and held fast with a screw. | ||
CF | | ||
CF | > | Jade asks, "maybe an electroshock?" | |
DavidW says (to ClubFloyd), "unscrew screw" | ||
CF ] Junction 138 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > UNSCREW SCREW | ||
CF | | ||
CF | You open the panel, hanging on to the blue screw that held it shut. | ||
CF | | ||
CF | The access panel opens to reveal a row of fuses, one of which is | ||
CF | blown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix fuse" | ||
CF ] Junction 139 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > FIX FUSE | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | Jade says, "only one screw." | |
DavidW says (to ClubFloyd), "take blown fuse" | ||
CF ] Junction 140 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > TAKE BLOWN FUSE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put new fuse in panel" | ||
CF ] Junction 140 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > PUT NEW FUSE IN PANEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix blown fuse" | ||
CF ] Junction 141 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > FIX BLOWN FUSE | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fuse" | ||
CF ] Junction 142 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X FUSE | ||
CF | | ||
CF | A typical yellow cartridge fuse, turned a smoky black. | ||
CF | | ||
CF | > | Knight_Otu says, "Now where to get a fresh fuse." | |
Roger says (to floyd), "replace fuse" | ||
CF ] Junction 143 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > REPLACE FUSE | ||
CF | | ||
CF | You don't have a suitable fuse. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "remove fuse" | ||
CF ] Junction 144 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > REMOVE FUSE | ||
CF | | ||
CF | You aren't wearing the blown fuse. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take good fuse" | ||
CF ] Junction 144 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > TAKE GOOD FUSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x fuses" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X FUSES | ||
CF | | ||
CF | The panel holds a row of fuses, with one empty spot. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take fuse from row" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > TAKE FUSE FROM ROW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline smiles and shakes her hear. "Are we having fun yet?" | |
Roger says, "booo I say" | ||
Roger says, "It has a certain charm" | ||
Roger says (to floyd), "put fastener in spot" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > PUT FASTENER IN SPOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put fastener in box" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > PUT FASTENER IN BOX | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Perhaps there's a fuse in the engineer's cabinet." | |
Jacqueline says (to ClubFloyd), "x fasteners" | ||
CF ] Junction 146 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X FASTENERS | ||
CF | | ||
CF | All of your tools are top quality. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Roger says, "yeah I'm out of clever ideas" | |
Roger says, "maybe eviscerating the bear would help" | ||
Jacqueline says, "Oh, like steal a good one from another room's fuse box? Sure." | ||
Roger says, "unless that's the voice of some kid" | ||
DavidW says, "I mean, the engineer might use fuses as part of his job." | ||
Jacqueline asks (of Roger), "Are you on drugs or did I miss something?" | ||
Jacqueline says (to DW), "Go for it." | ||
Roger says, "that doesn't narrow it down very much" | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 147 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | Roger says, "the stuffed bear, the present" | |
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Port-Side Crew Quarters 148 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | Roger asks, "Did we open only one cabinet?" | |
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] Port-Side Crew Quarters 148 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X DRAWER | ||
CF | | ||
CF | Which do you mean, the top drawer or the bottom drawer? | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "oh, THAT bear" | |
DavidW says (to ClubFloyd), "x bottom drawer" | ||
CF ] Port-Side Crew Quarters 149 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X BOTTOM DRAWER | ||
CF | | ||
CF | The bottom drawer is labeled "Khotpanya". It is open and empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x top drawer" | ||
CF ] Port-Side Crew Quarters 150 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X TOP DRAWER | ||
CF | | ||
CF | The top drawer is labeled "Franck". It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Port-Side Crew Quarters 151 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottom drawer" | ||
CF ] Port-Side Crew Quarters 152 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE BOTTOM DRAWER | ||
CF | | ||
CF | That seems to be a part of the crew personal storage unit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull it" | ||
CF ] Port-Side Crew Quarters 153 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PULL IT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 154 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 155 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x top drawer" | ||
CF ] Starboard-Side Crew Quarters 156 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X TOP DRAWER | ||
CF | | ||
CF | The top drawer is labeled "Jäger". It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Starboard-Side Crew Quarters 157 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottom drawer" | ||
CF ] Starboard-Side Crew Quarters 158 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X BOTTOM DRAWER | ||
CF | | ||
CF | The bottom drawer is labeled "Abimbola". It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Starboard-Side Crew Quarters 159 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about abimbola" | ||
CF ] Starboard-Side Crew Quarters 160 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ABIMBOLA | ||
CF | | ||
CF | Private Akin Abimbola is deployed on the SS Usagi. For further | ||
CF | information, contact the Enlistment Office on Space Station Omicron-5. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about franck" | ||
CF ] Starboard-Side Crew Quarters 161 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT FRANCK | ||
CF | | ||
CF | Corporal Delores Franck is deployed on the SS Usagi. For further | ||
CF | information, contact the Enlistment Office on Space Station Omicron-5. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open present" | ||
CF ] Starboard-Side Crew Quarters 162 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN PRESENT | ||
CF | | ||
CF | [I'll go to hell for this, but here goes...] | ||
CF | | ||
CF | You rip off the wrapping paper and open the box. Inside is a stuffed | ||
CF | bear you recognize as Bertie the Bear™. You discard the paper and | ||
CF | box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "squeeze bear" | ||
CF ] Starboard-Side Crew Quarters 163 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SQUEEZE BEAR | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bear" | ||
CF ] Starboard-Side Crew Quarters 164 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X BEAR | ||
CF | | ||
CF | Bertie the Bear™ is a massively popular toy. It accepts voice | ||
CF | commands, and its eyes, actually advanced optical sensors, can | ||
CF | differentiate between individuals. This bear's blindly staring eyes | ||
CF | are unnerving. | ||
CF | | ||
CF | > | Jacqueline says, "aie" | |
Jade says, "a new NPC" | ||
DavidW says (to ClubFloyd), "ask computer about bertie" | ||
CF ] Starboard-Side Crew Quarters 165 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT BERTIE | ||
CF | | ||
CF | Bertie the Bear™ is a children's toy sold by Interstellar Kids | ||
CF | Incorporated. It is notable for its superior optical recognition. | ||
CF | | ||
CF | > | Jade asks, "run off batteries?" | |
DavidW says, "I don't think we take batteries from it." | ||
Jade says, "ok, turn on Bertie" | ||
DavidW says (to ClubFloyd), "turn on bertie" | ||
CF ] Starboard-Side Crew Quarters 166 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TURN ON BERTIE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bertie, hello" | ||
CF ] Starboard-Side Crew Quarters 166 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > BERTIE, HELLO | ||
CF | | ||
CF | You can't talk to Bertie the Bear™. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eyes" | ||
CF ] Starboard-Side Crew Quarters 167 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X EYES | ||
CF | | ||
CF | They're well disguised, but the eyes are clearly top-of-the-line | ||
CF | optical sensors that you might see in more serious uses, such as in | ||
CF | facial recognition devices. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post" | ||
CF ] Starboard-Side Crew Quarters 168 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bed" | ||
CF ] Starboard-Side Crew Quarters 169 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post note" | ||
CF ] Starboard-Side Crew Quarters 169 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X POST NOTE | ||
CF | | ||
CF | I only understood you as far as wanting to examine the bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Starboard-Side Crew Quarters 170 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X NOTE | ||
CF | | ||
CF | (the sticky note) | ||
CF | Written on the note is "Mail package to Mitchell ASAP". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Starboard-Side Crew Quarters 171 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | Roger says, "ah so they're being smuggled in this alleged 'toy'" | |
DavidW says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 172 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The door is stuck one-quarter open. You try to open the cabinet the | ||
CF | rest of the way, but the door is jammed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pry cabinet with knife" | ||
CF ] Starboard-Side Crew Quarters 173 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > PRY CABINET WITH KNIFE | ||
CF | | ||
CF | It's not clear how you would pry the starboard-side equipment cabinet | ||
CF | open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in cabinet" | ||
CF ] Starboard-Side Crew Quarters 174 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK IN CABINET | ||
CF | | ||
CF | You can't see inside, since the starboard-side equipment cabinet is | ||
CF | closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Starboard-Side Crew Quarters 175 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | You look closely, but you can't see anything from here that would stop | ||
CF | the door from opening all the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Starboard-Side Crew Quarters 176 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | (first closing the black trunk) | ||
CF | You can only get into something free-standing. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trunk" | ||
CF ] Starboard-Side Crew Quarters 177 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > DROP TRUNK | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Starboard-Side Crew Quarters 178 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | You get onto the black trunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Starboard-Side Crew Quarters 179 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | You can see the problem from up here: the top hinge of the cabinet | ||
CF | door has a crooked screw, probably from the door being slammed too | ||
CF | many times. You'll have to replace it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "replace screw" | ||
CF ] Starboard-Side Crew Quarters 180 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > REPLACE SCREW | ||
CF | | ||
CF | You unscrew the old screw and replace it with a new one from your | ||
CF | toolbox. | ||
CF | | ||
CF | You cross out an item ("fix the cabinet") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Roger says, "dang nice" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Starboard-Side Crew Quarters 181 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the black trunk. | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a black trunk (closed), a cardboard box (empty), and | ||
CF | some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 182 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | You open the starboard-side equipment cabinet, revealing a beacon. | ||
CF | | ||
CF | > | Knight_Otu says, "Nice." | |
DavidW says (to ClubFloyd), "x beacon" | ||
CF ] Starboard-Side Crew Quarters 183 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BEACON | ||
CF | | ||
CF | A device for broadcasting the location of an object in space. | ||
CF | | ||
CF | > | Roger says, "BACON oh wait nevermind" | |
DavidW says (to ClubFloyd), "take it" | ||
CF ] Starboard-Side Crew Quarters 184 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "Perhaps we'll find an e-remover later." | |
DavidW says (to ClubFloyd), "open beacon" | ||
CF ] Starboard-Side Crew Quarters 185 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OPEN BEACON | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | Knight_Otu says, "Crossovers aren't often coded." | |
DavidW says (to ClubFloyd), "turn on beacon" | ||
CF ] Starboard-Side Crew Quarters 186 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON BEACON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beacon" | ||
CF ] Starboard-Side Crew Quarters 187 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BEACON | ||
CF | | ||
CF | A device for broadcasting the location of an object in space. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use it" | ||
CF ] Starboard-Side Crew Quarters 187 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > USE IT | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about beacon" | ||
CF ] Starboard-Side Crew Quarters 188 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT BEACON | ||
CF | | ||
CF | A radio beacon broadcasts a radio signal on a dedicated frequency | ||
CF | which by Space Authority regulations is continuously monitored by all | ||
CF | space vessels. | ||
CF | | ||
CF | > | Jacqueline says, "hrm" | |
Roger says (to floyd), "activate beacon" | ||
CF ] Starboard-Side Crew Quarters 188 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ACTIVATE BEACON | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "switch on beacon" | ||
CF ] Starboard-Side Crew Quarters 189 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > SWITCH ON BEACON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x top" | ||
CF ] Starboard-Side Crew Quarters 190 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X TOP | ||
CF | | ||
CF | The top drawer is labeled "Jäger". It is closed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn on beacon" | ||
CF ] Starboard-Side Crew Quarters 191 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON BEACON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "activate beacon" | ||
CF ] Starboard-Side Crew Quarters 191 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ACTIVATE BEACON | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about jager" | ||
CF ] Starboard-Side Crew Quarters 192 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAGER | ||
CF | | ||
CF | I'm unable to give you any information about jager. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about juger" | ||
CF ] Starboard-Side Crew Quarters 193 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JUGER | ||
CF | | ||
CF | I'm unable to give you any information about juger. | ||
CF | | ||
CF | > | DavidW says, "I didn't see the actual character between the J and G." | |
Jacqueline says, "It's an a with an umlaut" | ||
Knight_Otu says, "The german a umlaut." | ||
Jacqueline says (to ClubFloyd), "ask computer about jaeger" | ||
CF ] Starboard-Side Crew Quarters 194 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAEGER | ||
CF | | ||
CF | I'm unable to give you any information about jaeger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about jager" | ||
CF ] Starboard-Side Crew Quarters 195 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAGER | ||
CF | | ||
CF | I'm unable to give you any information about jager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, repeat" | ||
CF ] Starboard-Side Crew Quarters 196 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > COMPUTER, REPEAT | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, repeat all" | ||
CF ] Starboard-Side Crew Quarters 197 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > COMPUTER, REPEAT ALL | ||
CF | | ||
CF | the shipboard computer said: The JL-758 is a widely-used model of | ||
CF | engine stabilizer produced by Luna Spacewerks. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about khotpanya. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Authorization required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Private Akin Abimbola is deployed on | ||
CF | the SS Usagi. For further information, contact the Enlistment Office | ||
CF | on Space Station Omicron-5. | ||
CF | | ||
CF | the shipboard computer said: Corporal Delores Franck is deployed | ||
CF | on the SS Usagi. For further information, contact the Enlistment | ||
CF | Office on Space Station Omicron-5. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Bertie the Bear™ is a children's toy | ||
CF | sold by Interstellar Kids Incorporated. It is notable for its superior | ||
CF | optical recognition. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: A radio beacon broadcasts a radio | ||
CF | signal on a dedicated frequency which by Space Authority regulations | ||
CF | is continuously monitored by all space vessels. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jager. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about juger. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jaeger. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jager. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask computer about jäger" | ||
CF ] Starboard-Side Crew Quarters 198 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT J??GER | ||
CF | | ||
CF | I'm unable to give you any information about jäger. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
Jacqueline says (to ClubFloyd), "ask computer about Jäger" | ||
CF ] Starboard-Side Crew Quarters 199 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT J??GER | ||
CF | | ||
CF | I'm unable to give you any information about Jäger. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, it would probably just say what it said about the others." | |
Knight_Otu says (to ClubFloyd), "ask computer about jaeger" | ||
CF ] Starboard-Side Crew Quarters 200 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAEGER | ||
CF | | ||
CF | I'm unable to give you any information about jaeger. | ||
CF | | ||
CF | > | Jacqueline says, "Which was not much." | |
DavidW says (to ClubFloyd), "ask computer about fuse" | ||
CF ] Starboard-Side Crew Quarters 201 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT FUSE | ||
CF | | ||
CF | I'm unable to give you any information about fuse. | ||
CF | | ||
CF | > | Jacqueline says, "Although I guess it did say the rank." | |
DavidW says (to ClubFloyd), "ask computer about engineer" | ||
CF ] Starboard-Side Crew Quarters 202 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ENGINEER | ||
CF | | ||
CF | I'm unable to give you any information about engineer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about captain" | ||
CF ] Starboard-Side Crew Quarters 203 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT CAPTAIN | ||
CF | | ||
CF | I'm unable to give you any information about captain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about me" | ||
CF ] Starboard-Side Crew Quarters 204 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ME | ||
CF | | ||
CF | I'm unable to give you any information about me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about luna spacewerks" | ||
CF ] Starboard-Side Crew Quarters 205 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT LUNA SPACEWERKS | ||
CF | | ||
CF | I'm unable to give you any information about luna spacewerks. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hello, bear" | ||
CF ] Starboard-Side Crew Quarters 206 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > HELLO, BEAR | ||
CF | | ||
CF | There's no one here but you. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "tell computer about emergency" | ||
CF ] Starboard-Side Crew Quarters 207 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TELL COMPUTER ABOUT EMERGENCY | ||
CF | | ||
CF | You can ask the computer about things, but you can't tell it about | ||
CF | things. | ||
CF | | ||
CF | > | Roger says, "oh" | |
Roger says, "maybe we need to EVA" | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Starboard-Side Crew Quarters 208 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the microwave, | ||
CF | fix the storage unit, and fix the captain's door. You have finished | ||
CF | the following: fix the cabinet. | ||
CF | | ||
CF | > | DavidW says, "We smelled wires burning in the storage unit case, but I don't think we looked for wires." | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 209 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 210 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wires" | ||
CF ] Port-Side Crew Quarters 210 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X WIRES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] Port-Side Crew Quarters 211 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > SMELL | ||
CF | | ||
CF | You smell nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x storage" | ||
CF ] Port-Side Crew Quarters 212 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X STORAGE | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. The top | ||
CF | drawer is closed, but the bottom drawer is open and empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyhole" | ||
CF ] Port-Side Crew Quarters 213 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | A pretty typical keyhole, maybe smaller than most. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open keypad" | ||
CF ] Port-Side Crew Quarters 214 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > OPEN KEYPAD | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with fastener" | ||
CF ] Port-Side Crew Quarters 214 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH FASTENER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline wonders if there are in-game hints. | |
DavidW says (to ClubFloyd), "search bunk" | ||
CF ] Port-Side Crew Quarters 215 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > SEARCH BUNK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "I think I read something to that effect." | |
DavidW says, "There must be a key or a lockpick or lockpick substitute." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Port-Side Crew Quarters 216 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | Jade says, "yes, I remember there are hints" | |
Roger says, "maybe we should stand atop the trunk here too" | ||
Roger says, "also did those slippers turn out useful yet" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 217 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 218 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a black trunk (closed), a cardboard box (empty), and | ||
CF | some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trunk" | ||
CF ] Starboard-Side Crew Quarters 219 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 220 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 221 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trunk" | ||
CF ] Port-Side Crew Quarters 222 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > DROP TRUNK | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Jacqueline says, "I think the slippers were just a hint to help find the bear." | |
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Port-Side Crew Quarters 223 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | You get onto the black trunk. | ||
CF | | ||
CF | > | Roger says, "hmmm maybe" | |
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Port-Side Crew Quarters 224 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look on top of cabinet" | ||
CF ] Port-Side Crew Quarters 224 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > LOOK ON TOP OF CABINET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search cabinet" | ||
CF ] Port-Side Crew Quarters 225 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > SEARCH CABINET | ||
CF | | ||
CF | The port-side equipment cabinet is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Port-Side Crew Quarters 226 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the black trunk. | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | Jade says, "I remember that standing on a bed give some clue, saying a note." | |
DavidW says (to ClubFloyd), "stand on bed" | ||
CF ] Port-Side Crew Quarters 227 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND ON BED | ||
CF | | ||
CF | You get onto the top bunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Port-Side Crew Quarters 228 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Port-Side Crew Quarters (in the bunk bed) | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | Jade says, "seing" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Port-Side Crew Quarters 229 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the top bunk. | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 230 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 231 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on bed" | ||
CF ] Starboard-Side Crew Quarters 232 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > STAND ON BED | ||
CF | | ||
CF | You get onto the top bunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Starboard-Side Crew Quarters 233 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Starboard-Side Crew Quarters (in the bunk bed) | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Starboard-Side Crew Quarters 234 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | (the toolbox) | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cardboard" | ||
CF ] Starboard-Side Crew Quarters 235 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X CARDBOARD | ||
CF | | ||
CF | A plain cardboard box, big enough to hold Bertie the Bear™. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wrapping" | ||
CF ] Starboard-Side Crew Quarters 236 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X WRAPPING | ||
CF | | ||
CF | The paper, which is adorned with cartoon animals in primary colors | ||
CF | prancing around the words "Happy Birthday", is ripped beyond repair. | ||
CF | | ||
CF | > | Jade says, "sticky note" | |
DavidW says (to ClubFloyd), "x sticky note" | ||
CF ] Starboard-Side Crew Quarters 237 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X STICKY NOTE | ||
CF | | ||
CF | Written on the note is "Mail package to Mitchell ASAP". | ||
CF | | ||
CF | > | DavidW says, "We saw that ages ago." | |
Jade says, "I know" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Starboard-Side Crew Quarters 238 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Starboard-Side Crew Quarters (in the bunk bed) | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter cabinet" | ||
CF ] Starboard-Side Crew Quarters 239 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ENTER CABINET | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slippers" | ||
CF ] Starboard-Side Crew Quarters 240 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X SLIPPERS | ||
CF | | ||
CF | These seem comfy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear slippers" | ||
CF ] Starboard-Side Crew Quarters 241 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > WEAR SLIPPERS | ||
CF | | ||
CF | You put on the pair of slippers. | ||
CF | | ||
CF | > | Jacqueline says, "We must look ridiculous." | |
Jade says, "storage unit" | ||
DavidW says (to ClubFloyd), "x storage unit" | ||
CF ] Starboard-Side Crew Quarters 242 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X STORAGE UNIT | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. Both drawers | ||
CF | are closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyhole" | ||
CF ] Starboard-Side Crew Quarters 243 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | A pretty typical keyhole, maybe smaller than most. | ||
CF | | ||
CF | > | Jacqueline says, "We have slippers and a teddy bear. Can we sleep now? </kidding>" | |
Jacqueline asks, "Can we pick that?" | ||
DavidW says (to ClubFloyd), "pick keyhole" | ||
CF ] Starboard-Side Crew Quarters 243 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > PICK KEYHOLE | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keyhole" | ||
CF ] Starboard-Side Crew Quarters 244 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE | ||
CF | | ||
CF | You must specify what you want to unlock the starboard keyhole with. | ||
CF | | ||
CF | > | Jacqueline asks, "Fork?" | |
DavidW says (to ClubFloyd), "unlock keyhole with fork" | ||
CF ] Starboard-Side Crew Quarters 245 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE WITH FORK | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock display with fork" | ||
CF ] Starboard-Side Crew Quarters 246 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK DISPLAY WITH FORK | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with fork" | ||
CF ] Starboard-Side Crew Quarters 247 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH FORK | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with screwdriver" | ||
CF ] Starboard-Side Crew Quarters 248 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH SCREWDRIVER | ||
CF | | ||
CF | (first taking the screwdriver) | ||
CF | You'll take it out when you need it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Starboard-Side Crew Quarters 249 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers (being worn) | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit with chewing gum stuck to it | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with screw" | ||
CF ] Starboard-Side Crew Quarters 250 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH SCREW | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | Jacqueline says, "This got some really lovely reviews on IFDB." | |
DavidW says, "I feel a bit off my game with this." | ||
Jacqueline says, "Same, and wouldn't be surprised if it were just me... but it's not." | ||
DavidW says, "Like I'm missing a bunch of stuff." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Starboard-Side Crew Quarters 251 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get off the top bunk. | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed post" | ||
CF ] Starboard-Side Crew Quarters 252 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BED POST | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Starboard-Side Crew Quarters 253 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | You really don't need to worry about the wall. | ||
CF | | ||
CF | > | Jacqueline says, "Like, from Andrew Schultz: 'Crash is commendably ambitious both narratively and technically.'" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 254 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 255 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Galley 256 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pots" | ||
CF ] Galley 257 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X POTS | ||
CF | | ||
CF | There is a wide array of cookware here, none of which is likely to be | ||
CF | useful to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x manual" | ||
CF ] Galley 258 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X MANUAL | ||
CF | | ||
CF | Most of the manual is concerned with the technical details of the | ||
CF | door, such as installation, maintainance, and repair. There is a small | ||
CF | section towards the end detailing its safety features; for example: | ||
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses | ||
CF | weight pressing upon it from above. In this case, an audible signal | ||
CF | and a red warning light will indicate that an obstruction exists." | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "computer, turn off gravity" | ||
CF ] Galley 259 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > COMPUTER, TURN OFF GRAVITY | ||
CF | | ||
CF | The shipboard computer has better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x closet" | ||
CF ] Galley 260 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CLOSET | ||
CF | | ||
CF | A closet with a folding door, set into the bulkhead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Galley 261 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Galley 262 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | The midship door is a square horizontal hatch, separating Operations | ||
CF | Deck from the Galley. It is made of a strong black plastic/metal | ||
CF | alloy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to voice" | ||
CF ] Galley 262 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LISTEN TO VOICE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Galley 263 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | (first opening Midship Door) | ||
CF | You can't open that with your bare hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push blue button" | ||
CF ] Galley 264 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUSH BLUE BUTTON | ||
CF | | ||
CF | A loud buzzer sounds and a red light flashes on the door, which stays | ||
CF | resolutely shut. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit door" | ||
CF ] Galley 265 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "knock on door" | ||
CF ] Galley 266 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | Whoever's up there, they didn't hear you apparently. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jade says, "first thing in todo list is fixing microwave" | |
DavidW says, "I don't know how to fix the microwave." | ||
DavidW says, "I don't know how to do this job." | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Galley 267 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The control panel features a prominent blue button for opening the | ||
CF | door above. The door operations manual dangles on a chain from the | ||
CF | panel. | ||
CF | | ||
CF | > | Jacqueline says, "Well, you fixed more than we did when I was driving. So don't be too hard on yourself, David." | |
DavidW says (to ClubFloyd), "x chain" | ||
CF ] Galley 267 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CHAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in oven" | ||
CF ] Galley 268 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LOOK IN OVEN | ||
CF | | ||
CF | You can't see inside, since the microwave oven is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Galley 269 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the microwave oven, revealing a microwavable dinner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in oven" | ||
CF ] Galley 270 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LOOK IN OVEN | ||
CF | | ||
CF | In the microwave oven is a microwavable dinner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Galley 271 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | The midship door is a square horizontal hatch, separating Operations | ||
CF | Deck from the Galley. It is made of a strong black plastic/metal | ||
CF | alloy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x oven door" | ||
CF ] Galley 271 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X OVEN DOOR | ||
CF | | ||
CF | I only understood you as far as wanting to examine the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Galley 272 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The front display is black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Galley 273 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUSH IT | ||
CF | | ||
CF | There's no point to pushing the microwave front display around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Galley 273 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | Which do you mean, the start button or the galley's blue button? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x start" | ||
CF ] Galley 274 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X START | ||
CF | | ||
CF | It's a red button. It says "Start". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew it" | ||
CF ] Galley 275 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNSCREW IT | ||
CF | | ||
CF | The start button cannot be unscrewed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cord" | ||
CF ] Galley 275 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plug" | ||
CF ] Galley 276 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X PLUG | ||
CF | | ||
CF | It's an ordinary grounded plug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Galley 277 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. The microwave oven is plugged | ||
CF | in to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unplug oven" | ||
CF ] Galley 278 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNPLUG OVEN | ||
CF | | ||
CF | You unplug the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Galley 279 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. Upon close inspection, you | ||
CF | notice that it's clogged up with dust. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if we can go outside." | |
Roger says, "ha" | ||
DavidW says (to ClubFloyd), "put gum on dust" | ||
CF ] Galley 279 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT GUM ON DUST | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "omg Roger was right" | |
DavidW says (to ClubFloyd), "clean socket" | ||
CF ] Galley 280 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CLEAN SOCKET | ||
CF | | ||
CF | Your fingers won't fit into the socket to reach the dust. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean socket with gum" | ||
CF ] Galley 281 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CLEAN SOCKET WITH GUM | ||
CF | | ||
CF | The chewing gum cannot be used as a vacuum cleaner. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "chew gum" | ||
CF ] Galley 282 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CHEW GUM | ||
CF | | ||
CF | You can't chew the gum when it's stuck to the vac suit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take gum" | ||
CF ] Galley 283 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the vac suit. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | Jade says, "the vacuum" | |
Jacqueline says (to ClubFloyd), "take gum" | ||
CF ] Galley 284 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the MRE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "suck socket" | ||
CF ] Galley 284 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > SUCK SOCKET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Jacqueline says, "Aw. Fine. Vacuum." | |
DavidW asks, "We don't have a vacuum, do we?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Galley 285 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some used chewing gum | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers (being worn) | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | DavidW asks, "Oh. The vac suit?!?" | |
Jacqueline says, "We have the vent on the suit, but that seems useful for breathing outside later, maybe." | ||
Knight_Otu says, "Huh." | ||
DavidW asks, "Wasn't there a vent suit option for it?" | ||
Jacqueline says, "Yes" | ||
Jacqueline says, "Yes, there was." | ||
DavidW says (to ClubFloyd), "vent suit" | ||
CF ] Galley 286 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT | ||
CF | | ||
CF | You're not wearing a vac suit! | ||
CF | | ||
CF | > | Knight_Otu says, "But, vacuum is a verb." | |
Jacqueline says, "I guess do it." | ||
DavidW says (to ClubFloyd), "wear vac suit" | ||
CF ] Galley 287 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > WEAR VAC SUIT | ||
CF | | ||
CF | The mag boots won't fit over your slippers. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Galley 287 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove slippers" | ||
CF ] Galley 288 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > REMOVE SLIPPERS | ||
CF | | ||
CF | You take off the pair of slippers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear vac suit" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > WEAR VAC SUIT | ||
CF | | ||
CF | You put on the vac suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "vent suit at socket" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT AT SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "vent suit" | ||
CF ] Galley 290 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT | ||
CF | | ||
CF | You let a unit of air out of the suit. | ||
CF | | ||
CF | > | Jacqueline says, "haha yay that you can't wear the vac suit if you have the slippers on - points for realism1" | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Galley | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jacqueline says, "er, 1" | |
DavidW says (to ClubFloyd), "x vent" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X VENT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I don't like this keyboard." | |
DavidW says (to ClubFloyd), "x vac suit" | ||
CF ] Galley 290 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X VAC SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 15 units of air left. | ||
CF | | ||
CF | > | Jade says, "inbuilt, clean, vacuum are some commands" | |
DavidW says (to ClubFloyd), "put nozzle in socket" | ||
CF ] Galley 291 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE IN SOCKET | ||
CF | | ||
CF | No. | ||
CF | | ||
CF | ⇒ Hey kids, never stick anything into an electrical outlet! | ||
CF | > | Jade says, "unbuilt" | |
DavidW says (to ClubFloyd), "point nozzle at socket" | ||
CF ] Galley 291 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > POINT NOZZLE AT SOCKET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Knight_Otu asks, "VACUUM SOCKET?" | |
DavidW says (to ClubFloyd), "vacuum socket" | ||
CF ] Galley 292 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VACUUM SOCKET | ||
CF | | ||
CF | You don't have a vacuum cleaner. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "blow in socket" | ||
CF ] Galley 292 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > BLOW IN SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "blow dust" | ||
CF ] Galley 292 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > BLOW DUST | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nozzle" | ||
CF ] Galley 293 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X NOZZLE | ||
CF | | ||
CF | This is useful for venting air from the suit. | ||
CF | | ||
CF | > | Jade asks, "clean socket?" | |
Roger says, "aha" | ||
DavidW says (to Jade), "We're trying to do that, yes." | ||
DavidW says (to ClubFloyd), "clean socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CLEAN SOCKET | ||
CF | | ||
CF | Your fingers won't fit into the socket to reach the dust. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "vent suit on socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT ON SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "blow vent on socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > BLOW VENT ON SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says, "I think the nozzle has to point at the socket first somehow, then VENT SUIT." | ||
Jade says, "vent suit on socket" | ||
DavidW says (to Jade), "that doesn't work." | ||
Jacqueline says (to ClubFloyd), "vaccuum socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VACCUUM SOCKET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on nozzle" | ||
CF ] Galley 295 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT GUM ON NOZZLE | ||
CF | | ||
CF | (first removing the chewing gum from the MRE) | ||
CF | You stick the chewing gum to the nozzle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put nozzle on socket" | ||
CF ] Galley 296 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE ON SOCKET | ||
CF | | ||
CF | (first taking the nozzle) | ||
CF | That seems to be a part of the vac suit. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stick nozzle to socket" | ||
CF ] Galley 297 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > STICK NOZZLE TO SOCKET | ||
CF | | ||
CF | The nozzle is not sticky enough. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "vaccuum socket with vent" | ||
CF ] Galley 297 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VACCUUM SOCKET WITH VENT | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on socket" | ||
CF ] Galley 298 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT GUM ON SOCKET | ||
CF | | ||
CF | (first removing the chewing gum from the nozzle) | ||
CF | You stick the chewing gum to the wall socket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put nozzle on gum" | ||
CF ] Galley 299 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE ON GUM | ||
CF | | ||
CF | (first taking the nozzle) | ||
CF | That seems to be a part of the vac suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach nozzle to gum" | ||
CF ] Galley 300 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > ATTACH NOZZLE TO GUM | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach nozzle to socket" | ||
CF ] Galley 301 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > ATTACH NOZZLE TO SOCKET | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stick nozzle to socket" | ||
CF ] Galley 302 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > STICK NOZZLE TO SOCKET | ||
CF | | ||
CF | The nozzle is not sticky enough. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gum" | ||
CF ] Galley 303 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the wall socket. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | Jacqueline says, "I know that other people liked this game, but I must admit that if I were not here wit h you all for ClubFloyd I would not still be playing. (I'm sorry, author.)" | |
Jade asks, "put gum in socket?" | ||
DavidW says, "someone else drive" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Galley 304 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | DavidW says, "I'm obviously not getting the syntax right." | |
Knight_Otu says (to ClubFloyd), "x suit" | ||
CF ] Galley 305 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 15 units of air left. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x nozzle" | ||
CF ] Galley 306 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X NOZZLE | ||
CF | | ||
CF | This is useful for venting air from the suit. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "vent air" | ||
CF ] Galley 307 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT AIR | ||
CF | | ||
CF | You let a unit of air out of the suit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put nozzle on socket" | ||
CF ] Galley 308 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE ON SOCKET | ||
CF | | ||
CF | (first taking the nozzle) | ||
CF | That seems to be a part of the vac suit. | ||
CF | | ||
CF | > | Jade says, "try turning boots on" | |
Knight_Otu says (to ClubFloyd), "vent air at socket" | ||
CF ] Galley 308 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT AIR AT SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "rub my belly against the live electrical socket while venting air" | ||
CF ] Galley 308 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > RUB MY BELLY AGAINST THE LIVE ELECTRICAL SOCKET WHILE VENTING AIR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x closet" | ||
CF ] Galley 309 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CLOSET | ||
CF | | ||
CF | A closet with a folding door, set into the bulkhead. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Galley 310 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | DavidW says, "Bertie the Bear(TM) stares unnervingly." | |
Jacqueline says (to DW), "So do I." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Galley 311 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Galley 311 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut bertie with knife" | ||
CF ] Galley 311 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CUT BERTIE WITH KNIFE | ||
CF | | ||
CF | I only understood you as far as wanting to cut Bertie the Bear™. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut bertie" | ||
CF ] Galley 312 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CUT BERTIE | ||
CF | | ||
CF | Cutting it up would achieve little. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open bertie" | ||
CF ] Galley 313 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN BERTIE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "a" | ||
CF ] Junction 314 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Jade says, "perhaps we need to characterize as the captain" | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Staging Area 315 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | DavidW says, "I missed the teddy bear organ bank." | |
Knight_Otu says (to ClubFloyd), "x locker" | ||
CF ] Staging Area 316 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X LOCKER | ||
CF | | ||
CF | The vac suit locker has fallen with its door to the ground. It looks | ||
CF | pretty heavy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remove eyes" | ||
CF ] Staging Area 317 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > REMOVE EYES | ||
CF | | ||
CF | [Am I really going to do this? Yes, yes, I am, apparently.] | ||
CF | | ||
CF | You grasp one of the eyes and give it a tug, first softly then harder. | ||
CF | Eventually it gives and you extract the eye from the bear. Upon | ||
CF | examination you discover that the eye is in fact an optical sensor in | ||
CF | camouflage. It looks like you didn't pull it carefully enough, | ||
CF | however, because the connector at the end has been damaged. | ||
CF | | ||
CF | You try again more carefully with the second eye, and manage to | ||
CF | produce an undamaged optical sensor. | ||
CF | | ||
CF | > | Knight_Otu says, "Brr." | |
Jacqueline says, "Sorry. I was so preoccupied with whether I should, I didn't stop to think if I should." | ||
Jade says, "ok, you make a progress" | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Junction 318 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 319 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "Okay, sure, but not sure why." | |
DavidW says, "We don't need an optical sensor for anything yet." | ||
Jacqueline says, "Right" | ||
Knight_Otu says (to ClubFloyd), "x unit" | ||
CF ] Port-Side Crew Quarters 320 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X UNIT | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. The top | ||
CF | drawer is closed, but the bottom drawer is open and empty. | ||
CF | | ||
CF | > | DavidW says, "Maybe in the captain's room." | |
Jade says, "nop" | ||
Jacqueline says, "That was just the only thing seemingly important about the bear, so." | ||
Knight_Otu says (to ClubFloyd), "x bed" | ||
CF ] Port-Side Crew Quarters 321 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under it" | ||
CF ] Port-Side Crew Quarters 322 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > LOOK UNDER IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Jade says, "only 7 rooms" | |
Knight_Otu says (to ClubFloyd), "x cabinet" | ||
CF ] Port-Side Crew Quarters 323 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | Jade asks, "can we reexamine the floor below?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Junction 324 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Staging Area 325 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x floor" | ||
CF ] Staging Area 325 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X FLOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x compartments" | ||
CF ] Staging Area 326 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X COMPARTMENTS | ||
CF | | ||
CF | The munitions compartment is a glass-fronted, horizontal cabinet | ||
CF | mounted in the wall. It is closed, and holds an array of offensive | ||
CF | weapons, including the Syrinx 52-K laser rifle. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x rifle" | ||
CF ] Staging Area 327 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X RIFLE | ||
CF | | ||
CF | A red and black ferocious stick of death, the Syrinx 52-K is among the | ||
CF | best rifles available today. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Staging Area 328 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The munitions compartment isn't open. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jade says, "hmm a laser" | ||
Knight_Otu says (to ClubFloyd), "open compartment" | ||
CF ] Staging Area 329 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > OPEN COMPARTMENT | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | Jacqueline says, "I had missed that it was glass fronted." | |
Knight_Otu says (to ClubFloyd), "break compartment" | ||
CF ] Staging Area 330 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > BREAK COMPARTMENT | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Jacqueline says, "Tried to open it but didn't realize we could see the contents." | |
Jacqueline says, "Violence is never the answer. Until it is." | ||
Knight_Otu says, "I remember some instances." | ||
Jade says, "x inside locker" | ||
Jade says, "turn up locker" | ||
Knight_Otu says (to ClubFloyd), "look into locker" | ||
CF ] Staging Area 331 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > LOOK INTO LOCKER | ||
CF | | ||
CF | You can't see inside, since the vac suit locker is closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Staging Area 332 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | The locker has fallen door-side down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push locker" | ||
CF ] Staging Area 333 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > PUSH LOCKER | ||
CF | | ||
CF | The locker is too heavy to move. | ||
CF | | ||
CF | > | DavidW says, "obviously the author doesn't want us to wear five vac suits at once." | |
Knight_Otu exclaims, "Stifling our creativity!" | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Junction 334 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "haha" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 335 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | DavidW says, "'can I //be// any more vacuous?'" | |
Jacqueline asks, "What if our disturbingly eyeless teddy bear needs a vac suit??" | ||
Knight_Otu says (to ClubFloyd), "x cabinet" | ||
CF ] Starboard-Side Crew Quarters 336 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | Jade asks, "where can use an eye to fix something?" | |
Knight_Otu says (to ClubFloyd), "x storage" | ||
CF ] Starboard-Side Crew Quarters 337 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X STORAGE | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. Both drawers | ||
CF | are closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x keyhole" | ||
CF ] Starboard-Side Crew Quarters 338 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | A pretty typical keyhole, maybe smaller than most. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bed" | ||
CF ] Starboard-Side Crew Quarters 339 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a simple black-painted steel door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x frame" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X FRAME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x eye" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X EYE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), " sensor" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > SENSOR | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sensor" | ||
CF ] Starboard-Side Crew Quarters 341 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X SENSOR | ||
CF | | ||
CF | The optical sensor is a small component with a two-pronged connector | ||
CF | on the back and a blue metallic circle on the other. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | DavidW asks, "Try unlocking the keypad with the sensor?" | |
Knight_Otu says (to ClubFloyd), "unlock keypad with sensor" | ||
CF ] Starboard-Side Crew Quarters 342 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH SENSOR | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock keypad with fork" | ||
CF ] Starboard-Side Crew Quarters 343 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH FORK | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Starboard-Side Crew Quarters 344 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a new optical sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open uge" | ||
CF ] Starboard-Side Crew Quarters 345 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OPEN UGE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on uge" | ||
CF ] Starboard-Side Crew Quarters 346 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON UGE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use uge" | ||
CF ] Starboard-Side Crew Quarters 346 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > USE UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play uge" | ||
CF ] Starboard-Side Crew Quarters 347 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > PLAY UGE | ||
CF | | ||
CF | You must supply a second noun. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x uge" | ||
CF ] Starboard-Side Crew Quarters 348 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X UGE | ||
CF | | ||
CF | The Universal Game Emulator, or "UGE", can play any game ever produced | ||
CF | for any system. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on uge" | ||
CF ] Starboard-Side Crew Quarters 349 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON UGE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "help commands" | ||
CF ] Starboard-Side Crew Quarters 349 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > HELP COMMANDS | ||
CF | | ||
CF | Here are some verbs available in this game that might come in handy: | ||
CF | | ||
CF | - clean | ||
CF | - chew | ||
CF | - disconnect | ||
CF | - fix/repair | ||
CF | - plug in | ||
CF | - slide/swipe (through/in a slot) | ||
CF | - spit out | ||
CF | - stick (something) to | ||
CF | - type | ||
CF | - unbolt | ||
CF | - unplug | ||
CF | - vacuum | ||
CF | - vent | ||
CF | | ||
CF | | ||
CF | A note on fixing things: you don't need to fiddle with screwdrivers | ||
CF | and screws. Instead, say what you mean. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt uge" | ||
CF ] Starboard-Side Crew Quarters 349 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNBOLT UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break uge" | ||
CF ] Starboard-Side Crew Quarters 350 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > BREAK UGE | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play crash" | ||
CF ] Starboard-Side Crew Quarters 350 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > PLAY CRASH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew uge" | ||
CF ] Starboard-Side Crew Quarters 351 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNSCREW UGE | ||
CF | | ||
CF | The Universal Game Emulator cannot be unscrewed. | ||
CF | | ||
CF | > | Jade says, "open uge" | |
Jade says, "unbuilt uge" | ||
Knight_Otu says (to ClubFloyd), "unbuild uge" | ||
CF ] Starboard-Side Crew Quarters 351 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNBUILD UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbuilt uge" | ||
CF ] Starboard-Side Crew Quarters 351 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNBUILT UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew keypad" | ||
CF ] Starboard-Side Crew Quarters 352 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNSCREW KEYPAD | ||
CF | | ||
CF | The keypad cannot be unscrewed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tools" | ||
CF ] Starboard-Side Crew Quarters 353 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Starboard-Side Crew Quarters 354 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "p" | ||
CF ] Junction 355 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "a" | ||
CF ] Junction 356 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The door stays shut as you try to go through it. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Junction 357 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The Captain's Door is a conventional, self-opening starship door. It | ||
CF | is painted in the traditional red of a starship captain. It features a | ||
CF | slot through which you may slide the appropriate access card. Beside | ||
CF | the door is an access panel, which is open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "f" | ||
CF ] Galley 358 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | DavidW says, "We need a new fuse for the door's panel." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "search stools" | ||
CF ] Galley 358 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > SEARCH STOOLS | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stool" | ||
CF ] Galley 358 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X STOOL | ||
CF | | ||
CF | Which do you mean, the left stool or the right stool? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x left" | ||
CF ] Galley 359 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X LEFT | ||
CF | | ||
CF | A tall bar-type stool, bolted to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x right stool" | ||
CF ] Galley 360 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X RIGHT STOOL | ||
CF | | ||
CF | A tall bar-type stool, bolted to the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "look under left" | ||
CF ] Galley 361 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LOOK UNDER LEFT | ||
CF | | ||
CF | There's nowhere to look under the left stool. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt left stool" | ||
CF ] Galley 361 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNBOLT LEFT STOOL | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt stool" | ||
CF ] Galley 361 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNBOLT STOOL | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW asks, "is unbolt a verb?" | |
Roger says, "did we try to unthread or get that cable from the engine component? Not sure if it's a separate object or not." | ||
Knight_Otu says (to ClubFloyd), "a" | ||
CF ] Junction 362 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | DavidW says (to Roger), "dunno" | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Staging Area 363 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x engine" | ||
CF ] Staging Area 364 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking | ||
CF | JL-758 on one side. Numerous electrical contacts dot the upper | ||
CF | surface. Someone has threaded a thick cord with clips on both ends | ||
CF | through some openings on the top and side. | ||
CF | | ||
CF | > | DavidW says, "We might try to connect the beacon to the cable." | |
Knight_Otu says (to ClubFloyd), "x cord" | ||
CF ] Staging Area 365 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Staging Area 366 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | > | Roger says, "sure" | |
Jacqueline says, "unbolt is a verb" | ||
Knight_Otu says (to ClubFloyd), "connect beacon to cord" | ||
CF ] Staging Area 366 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > CONNECT BEACON TO CORD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt cord" | ||
CF ] Staging Area 366 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > UNBOLT CORD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "fasten cord" | ||
CF ] Staging Area 367 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > FASTEN CORD | ||
CF | | ||
CF | There's nowhere on nothing to put a screw. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unbolt" | ||
CF ] Staging Area 367 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > UNBOLT | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "xyzzy" | ||
CF ] Staging Area 367 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach beacon to cord" | ||
CF ] Staging Area 368 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > ATTACH BEACON TO CORD | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | Jacqueline says, "Unbolt is listed in the special commands;." | |
Knight_Otu says, "The game says it's a verb, but I'm not sure it is." | ||
DavidW says (to ClubFloyd), "attach becaon to engine" | ||
CF ] Staging Area 368 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > ATTACH BECAON TO ENGINE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jade asks, "are there hints implemented?" | |
DavidW says, "it's past 4, btw" | ||
Jacqueline says, "Yeah, I noticed that but chose not to bring it up." | ||
Jacqueline says, "I kind of wanted to stop an hour ago. (Sorry, author. Honest.)" | ||
Jade says, "I have read the post mortem and the game is a different one, easier , than the one I tested" | ||
Jacqueline says, "Reviews indicate that there's quite a plot, but we have yet to hit it." | ||
DavidW asks, "so we've barely seen any of the good parts of the game?" | ||
Jacqueline says, "Apparently." | ||
Jacqueline asks, "Possibly?" | ||
Jade says, "I don't think so" | ||
Jade says (to ClubFloyd), "score" | ||
CF ] Staging Area 368 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 1 out of a possible 10, in 369 turns. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Good job fixing that one thing, David!" | |
Jade says, "1 / 10, I think not" | ||
Knight_Otu says, "I mean we're clearly missing something." | ||
Roger says, "I could be ready for more next week" | ||
DavidW says, "thanks!" | ||
Roger says, "yes, good work everyone" | ||
Jacqueline exclaims, "Great to see everyone!" | ||
DavidW asks, "I wonder where the keypad key is. Where would someone hide it?" | ||
Jade says, "We need a new start with fresh energy" | ||
Jacqueline says, "I wonder why the captaon" | ||
Jacqueline says, "er" | ||
Jacqueline says, "I wonder why the captain's room doesn't have backup power for the key card." | ||
Knight_Otu asks, "Job security for repair-people?" | ||
DavidW asks, "Where even is the captain and why did a crewmember have the captain's card?" | ||
Jacqueline says (to David), "I plan to never know." | ||
Jacqueline says, "I am sorry, I'm being meaner than usual today. I'm really not sure what's gotten into me." | ||
Jade says, "We will see" | ||
Roger says, "also I've just cheated and read the Crash Post-Mortem so I've got some newish ideas" | ||
Jacqueline asks (of Roger), "Enough to actually want to try?" | ||
Jacqueline says, "Because it would have to be really compelling for me." | ||
DavidW asks, "Should we check our hair for a bobby pin?" | ||
Jacqueline says, "hahaha" | ||
Jacqueline says (to DW), "I adore you." | ||
Roger says, "well, the game is kind of going to be more of the same, probably, but my vote is to take another stab at it next week" | ||
Jacqueline says, "Really" | ||
Jacqueline says, "Well, okay." | ||
DavidW says, "I can at least write up my notes for what we've seen so far." | ||
Jacqueline says, "Sounds good." | ||
*** SESSION 2 *** | ||
DavidW says, "Once again, my notes are at [LINK]" | ||
Jacqueline asks, "So, we're gonna do this, huh?" | ||
DavidW says, "I think we're gonna try." | ||
DavidW says, "I found a use for the sensor when writing up my notes." | ||
Knight_Otu says, "I'm fine with it." | ||
Jacqueline says, "I would prefer to not drive, but I shall watch." | ||
Roger says, "Make it so" | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Staging Area 369 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Staging Area 370 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a new optical sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | DavidW says, "okay, we need the black trunk which should be in one of the crew quarters." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 371 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 372 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trunk" | ||
CF ] Port-Side Crew Quarters 373 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 374 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Knight_Otu asks, "Why did I just read engineer rather than engine?" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 375 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Staging Area 376 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The airlock door is an imposing solid barrier between vacuum and | ||
CF | safety. It is colored yellow with red warning symbols on it. Above the | ||
CF | door is a panel of electronic components. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Staging Area 377 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The component panel is too high. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trunk" | ||
CF ] Staging Area 378 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > DROP TRUNK | ||
CF | | ||
CF | You place the black trunk near the airlock door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Staging Area 379 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | You get onto the black trunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Staging Area 380 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The prominent features of the panel are two optical sensors. One of | ||
CF | them has become partially detached and looks broken. | ||
CF | | ||
CF | You add an item ("fix the airlock door") to your to-do list. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take broken sensor" | ||
CF ] Staging Area 381 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > TAKE BROKEN SENSOR | ||
CF | | ||
CF | You remove the broken sensor from the panel. | ||
CF | | ||
CF | > | Roger says, "promising" | |
DavidW says (to ClubFloyd), "put new sensor in socket" | ||
CF ] Staging Area 382 turns | ||
CF ] Exits: aft up outside Score: 2/10 | ||
CF | | ||
CF | > PUT NEW SENSOR IN SOCKET | ||
CF | | ||
CF | You insert the fresh sensor into the empty socket. | ||
CF | [There. That should do it.] | ||
CF | | ||
CF | You cross out an item ("fix the airlock door") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Staging Area 383 turns | ||
CF ] Exits: aft up outside Score: 2/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the black trunk. | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | Lancelot says, "ah nice... automatic to-do tracking :p" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Aft Airlock 384 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | > | Knight_Otu says, "We clearly are too small to be a repair-person." | |
DavidW says (to ClubFloyd), "x station" | ||
CF ] Aft Airlock 385 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X STATION | ||
CF | | ||
CF | The space station is now just an expanding cloud of debris, receding | ||
CF | behind the ship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Aft Airlock 386 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X DEBRIS | ||
CF | | ||
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5 | ||
CF | sadly fades. [That's where I lived.] | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | DavidW says, "I didn't dare explore further, but my guess is that we have to go outside the ship" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Aft Airlock 386 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear vac suit" | ||
CF ] Aft Airlock 387 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > WEAR VAC SUIT | ||
CF | | ||
CF | You're already wearing that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Aft Airlock 388 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 14 units of air left. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Aft Airlock 388 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on boots" | ||
CF ] Aft Airlock 389 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > TURN ON BOOTS | ||
CF | | ||
CF | You switch the Magnetic boots on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Aft Airlock 390 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > AFT | ||
CF | | ||
CF | It's dangerous out there. I recommend saving the game first... | ||
CF | ⇒ Use "save" to save the game, or go "out" again to continue without | ||
CF | saving. | ||
CF | > | Perry asks, "14-ish turns outside?" | |
Perry says, "Way ahead of you game." | ||
DavidW asks, "I guess?" | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Outside the Aft Airloc13 units of air left 391 turns | ||
CF ] Exits: FORE inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > AFT | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | DavidW says, "I have no idea what we might look for." | |
Perry says, "Looks like we can recharge it by the way." | ||
Perry says, "And also 'vent' it, whatever that means." | ||
Jacqueline says, "I agree that it seems like we have to go out here." | ||
DavidW says, "I'm hoping now that there's a second airlock." | ||
Jacqueline says, "Or else it's just a fun death." | ||
Lancelot says, "we will know in 13 turns I guess :p" | ||
DavidW says (to ClubFloyd), "x hook" | ||
CF ] Outside the Aft Airloc12 units of air left 392 turns | ||
CF ] Exits: FORE inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X HOOK | ||
CF | | ||
CF | A post extends from the hull here, with a heavyweight snap hook on the | ||
CF | end. The hook is unattached. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Outside the Aft Airloc13 units of air left 391 turns | ||
CF ] Exits: FORE inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Hull of the Usagi (vac12 units of air left 392 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Your path to starboard is blocked by a piece of | ||
CF | debris lodged in the hull. [Whatever happened, this was part of | ||
CF | it. It's fortunate it didn't penetrate further into the hull.] | ||
CF | It's going to be tough to get over; it doesn't look magnetic, so your | ||
CF | mag boots won't stick to it. You'll need to be careful. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | It looks like you could break off a small piece of debris. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Lancelot says, "ok so examine also consumes air" | |
Perry sobs in completionist. | ||
DavidW says (to ClubFloyd), "take debris" | ||
CF ] Hull of the Usagi (vac11 units of air left 393 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > TAKE DEBRIS | ||
CF | | ||
CF | (the small piece of debris) | ||
CF | You break off a piece of the debris. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Lancelot says, "a hook, do we have something like a line" | |
Roger says, "I keep assuming the ship is named the Umami" | ||
Jade says, "there is debris and a hook" | ||
DavidW says, "I didn't see any line, no." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hull of the Usagi (vac10 units of air left 394 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You attempt to climb over the debris. Just when you think you're over, | ||
CF | your foot catches, and you lose your hold. The result: you're floating | ||
CF | about a foot from the hull, unable to make contact with your mag boots | ||
CF | to pull yourself down. You're barely moving relative to the hull, but | ||
CF | you're stuck here. The bright side? You broke down the debris enough | ||
CF | that it's no longer a barrier. | ||
CF | | ||
CF | [Okay, stay calm. Don't freak out.] | ||
CF | | ||
CF | Hull of the Usagi (vacuum, floating) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Knight_Otu says, "Uh oh." | |
Roger says, "I've at least 2 ideas here (my own, not stolen)" | ||
DavidW says (to ClubFloyd), "throw debris" | ||
CF ] Hull of the Usagi (vac9 units of air left 395 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > THROW DEBRIS | ||
CF | | ||
CF | (the small piece of debris) | ||
CF | You throw the small piece of debris away from the ship. It propels you | ||
CF | just a tiny amount toward the hull, but it's enough. One agonizing | ||
CF | minute later, you're attached to the hull again. | ||
CF | | ||
CF | [Oh thank god! I thought I was a goner.] | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Roger says, "yay! (I think venting might have also worked)" | |
Knight_Otu nods. | ||
Lancelot says, "nice" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Engineerin8 units of air left 396 turns | ||
CF ] Exits: port INSIDE OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Engineering Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the engineering | ||
CF | airlock, secured by your vac suit's mag boots. Most of the hull is | ||
CF | taken up by the protrusions of various machinery, antennae, radio | ||
CF | dishes, and heat sinks. There is a clear path to port among the | ||
CF | obstructions. You can also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Engineering Airlock 397 turns | ||
CF ] Exits: PORT INSIDE outside Score: 2/10 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | Welcome back, visitor. I hope your spacewalk was uneventful. | ||
CF | | ||
CF | Engineering Airlock | ||
CF | You are in the engineering airlock. Outside, the space to starboard | ||
CF | looks so empty and peaceful it's hard to imagine the awful sight | ||
CF | astern. | ||
CF | | ||
CF | ⇒ astern: behind or toward the rear of a ship, spaceship or aircraft. | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Engineering Deck 398 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on device" | ||
CF ] Engineering Deck 398 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > SIT ON DEVICE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on station" | ||
CF ] Engineering Deck 399 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > SIT ON STATION | ||
CF | | ||
CF | The nozzles on either side of the chair connect with the suit. After a | ||
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, | ||
CF | and you stand up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Engineering Deck 400 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | (the vac suit) | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently on. A | ||
CF | gauge indicates the suit has 50 units of air left. | ||
CF | | ||
CF | > | Roger says, "it's time to <clap> pump it up" | |
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Engineering Deck 401 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You can hear someone talking forward from here, but their gender is | ||
CF | unclear. They're talking in short bursts with pauses between them, and | ||
CF | no one seems to be answering. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Lancelot says, "wow now we got 50" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Engineering Deck 401 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Machine Room 402 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Machine Room | ||
CF | The machine room is where the physical work of Engineering takes | ||
CF | place; for instance, machining new parts. There is a large counter | ||
CF | lined with drawers here, as well as numerous saws, drills, and other | ||
CF | pieces of equipment. You can leave to starboard. | ||
CF | | ||
CF | There's a hand vac sitting on the counter. | ||
CF | | ||
CF | > | Jacqueline asks, "That debris on the outside of the ship was somehow connected to stuff inside the ship? Like that thing bloking the door?" | |
Knight_Otu says, "Either venting loses more air than I expected, or the suit started pretty empty." | ||
Knight_Otu exclaims, "Vacuum cleaner!" | ||
DavidW says, "That hand vac will clean the dust from the microwave's socket." | ||
Roger says, "how much more vacc do we need" | ||
Jacqueline says, "Oh. We're in a different area. My bad." | ||
Jacqueline says (to DW), "Yeah" | ||
DavidW says (to ClubFloyd), "take hand vac" | ||
CF ] Machine Room 403 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE HAND VAC | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jade says, "yes" | |
DavidW says (to ClubFloyd), "x it" | ||
CF ] Machine Room 404 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | A small canister vacuum, with a handle to easily carry it around, and | ||
CF | a short hose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hose" | ||
CF ] Machine Room 404 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X HOSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Machine Room 405 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X COUNTER | ||
CF | | ||
CF | A long surface made of some composite material, this counter does an | ||
CF | admirable job of keeping things off the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawers" | ||
CF ] Machine Room 406 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > OPEN DRAWERS | ||
CF | | ||
CF | You open the machine room drawers, revealing a small key, a roll of | ||
CF | electrical tape, a hex-shaped tool, and a fresh fuse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key, tape, tool, fuse" | ||
CF ] Machine Room 407 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE KEY, TAPE, TOOL, FUSE | ||
CF | | ||
CF | small key: Taken. | ||
CF | roll of electrical tape: Taken. | ||
CF | toolbox: You already have that. | ||
CF | blown fuse: You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fresh fuse" | ||
CF ] Machine Room 408 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE FRESH FUSE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Is this the jackpot? It feels like it." | |
Jacqueline exclaims, "Treasure!" | ||
DavidW says (to ClubFloyd), "take hex tool" | ||
CF ] Machine Room 409 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE HEX TOOL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "pack ratting to the max I guess" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Machine Room 410 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Machine Room | ||
CF | The machine room is where the physical work of Engineering takes | ||
CF | place; for instance, machining new parts. There is a large counter | ||
CF | lined with drawers here, as well as numerous saws, drills, and other | ||
CF | pieces of equipment. You can leave to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x saws" | ||
CF ] Machine Room 410 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X SAWS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x equipment" | ||
CF ] Machine Room 410 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X EQUIPMENT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Deck 411 turns | ||
CF ] Exits: FORE AFT port starboard outside Score: 2/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engine Room 412 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engine Room | ||
CF | This where the combustion process is controlled. The aft wall is | ||
CF | dominated by the operating panel section of the fusion engine. | ||
CF | Monitoring electronics and controls cover the other two walls. A | ||
CF | doorway opens forward to the Engineering Deck. | ||
CF | | ||
CF | There is a large screen on the forward wall. It displays nothing right | ||
CF | now. There is a large button below the diagram labeled "Test". | ||
CF | | ||
CF | > | Perry exclaims, "Button!!!" | |
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Engine Room 413 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | Without a degree in fusion propulsion, trying to understand these | ||
CF | controls is pointless. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Engine Room 414 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > X SCREEN | ||
CF | | ||
CF | The diagram screen is black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Engine Room 415 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Engine Room 416 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | A square, yellow button with large capital letters saying "TEST". | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Engineering Deck 417 turns | ||
CF ] Exits: FORE aft port starboard outside Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 418 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | A large equipment trunk lies on the midship door, blocking it. | ||
CF | | ||
CF | > | Jacqueline says, "There's the blockage." | |
DavidW says (to ClubFloyd), "x trunk" | ||
CF ] Operations Deck 419 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X TRUNK | ||
CF | | ||
CF | It's a large black trunk with an electronic lock. You need the correct | ||
CF | code to open it. | ||
CF | | ||
CF | A man's voice comes over comms: "Usagi, are you there?" | ||
CF | | ||
CF | [Finally, another person! I'm saved!] | ||
CF | | ||
CF | ⇒ By the way... you can get help about speaking to other characters | ||
CF | by | ||
CF | typing "help speech". | ||
CF | > | ||
DavidW says (to ClubFloyd), "help speech" | ||
CF ] Operations Deck 419 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELP SPEECH | ||
CF | | ||
CF | There are a few commands that allow you to talk to other characters | ||
CF | you meet. These are: | ||
CF | | ||
CF | - hello: to start talking to someone. | ||
CF | - ask about : ask the character to tell | ||
CF | you what it knows about a thing. | ||
CF | - goodbye: to stop talking to someone. | ||
CF | - tell about : tell the character what | ||
CF | you know about a thing. | ||
CF | - yes | ||
CF | - no | ||
CF | | ||
CF | Note: you cannot talk or ask about a subject with which you are | ||
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie" | ||
CF | unless you are aware of Sophie's existence. | ||
CF | | ||
CF | To ask a person or thing to do something use the following pattern: | ||
CF | ", ", for instance, "computer, help." | ||
CF | | ||
CF | One useful command is ", repeat", which will cause the named | ||
CF | person or thing to repeat the last thing they said, if anything. You | ||
CF | can also say ", repeat all", which will cause them to repeat an | ||
CF | entire transcript of their speech. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hello" | ||
CF ] Operations Deck 420 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO | ||
CF | | ||
CF | (addressing the caller) | ||
CF | You call out "Yes! I'm here! I'm here! What's going on?" | ||
CF | | ||
CF | The caller responds, "Ahoy there, SS Usagi, good to hear from you. | ||
CF | Seems like you're a bit out of sorts, and we'd like to help you out. | ||
CF | But before we get into that, who am I speaking to? Tell me about | ||
CF | yourself." | ||
CF | | ||
CF | You tell the caller that you're from the repair corps. | ||
CF | | ||
CF | "Alright then, Sergeant Screwdriver, I'll fill you in. Space Station | ||
CF | Omicron-5 was bombed by separatists from Deneb IV. By some miracle the | ||
CF | Usagi was spared the worst of the blast; you were thrown clear of the | ||
CF | station. Only problem is now you're hurtling towards New Da Nang, a | ||
CF | heavily-populated moon of Deneb II. An impact there would kill not | ||
CF | only you but potentially thousands of people more. | ||
CF | | ||
CF | "So we've got some work to do. I'm Master Sergeant R. Mu Arvax -- you | ||
CF | can ask the ship computer about me. I'm going to try and help you get | ||
CF | this ship under control again. First we have to establish, though, | ||
CF | what the ship is currently doing. Normally, I'd be able to tap into | ||
CF | the ship diagnostics and controls from here on Deneb III, but | ||
CF | something seems to have gone wrong. So I'm going to need your help. | ||
CF | Are you up to the task?" | ||
CF | | ||
CF | [Sergeant Screwdriver, guy thinks he's funny.] | ||
CF | | ||
CF | "Yes sir!" you proclaim, despite his lame joke. | ||
CF | | ||
CF | "Great, great. Now let's get to work. | ||
CF | | ||
CF | "The first thing I need you to do is reboot the system, using the | ||
CF | computer. Once you do that, hopefully I'll be able to access ship | ||
CF | controls. You'll have to use my access code: say 'compu--" | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax's voice breaks up and another voice comes | ||
CF | over comms. "SS Usagi, this is Captain Jane Mulgrew, please come in. | ||
CF | Repeat, this is Captain Mulgrew of the SS Usagi, Usagi come in." | ||
CF | | ||
CF | [Somebody else?] | ||
CF | | ||
CF | > | ||
DavidW pushes the green 'space' button. | ||
CF ] Operations Deck 420 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > | ||
CF | | ||
CF | I beg your pardon? | ||
CF | | ||
CF | > | Lancelot says, "the plot thickens" | |
DavidW says, "Mulgrew is this ship's captain." | ||
DavidW says (to ClubFloyd), "hello" | ||
CF ] Operations Deck 421 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO | ||
CF | | ||
CF | (addressing Captain Jane Mulgrew) | ||
CF | Captain Mulgrew responds, "Hello there, Usagi. That's my ship you've | ||
CF | got there. Be careful with her. | ||
CF | | ||
CF | "We've been listening in and we've heard your communications with | ||
CF | Arvax. He had us jammed for a while, but we managed to break through | ||
CF | and here we are. Now it's very important that you understand this: | ||
CF | Arvax is not your friend. His allegiances lie with Deneb IV, not with | ||
CF | the Space Authority. He would like nothing more than to see this ship | ||
CF | wipe out a few neighborhoods on New Da Nang. | ||
CF | | ||
CF | "So what we need you to do is deny Arvax by shutting down any access | ||
CF | to the ship's controls from the outside by invoking the emergency | ||
CF | protocols. That will put the ship in a state where we can board and | ||
CF | take control of the ship. What do you say? Do you have any questions?" | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax's voice comes back over the radio: "You | ||
CF | there still, Usagi? I think I lost you for a second." | ||
CF | | ||
CF | [Oh no, who should I trust?] | ||
CF | | ||
CF | > | Jacqueline says, "hahaha. Jane Mulgrew." | |
Jacqueline says, "Cute." | ||
DavidW says (to ClubFloyd), "ask computer about arvax" | ||
CF ] Operations Deck 422 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ARVAX | ||
CF | | ||
CF | Classified personnel data on Master Sergeant R. Mu Arvax: Master | ||
CF | Sergeant Arvax has had a distinguished career in the Space Marines, | ||
CF | but has come under scrutiny in recent years for alleged sympathies | ||
CF | with separatist factions on Deneb IV. Military Intelligence has so far | ||
CF | declined to move on Arvax, but urges commanding officers to exercise | ||
CF | discretion in their dealings with him, and to remain vigilant for any | ||
CF | suspicious behavior. | ||
CF | | ||
CF | > | Jacqueline says, "I will now be unable to shake the immediate visual image I have of Jane Mulgrew." | |
Jacqueline says, "Wow. Amazing personnel info to give a rando like us." | ||
Perry says, "dWikipedia but only the Controversy section." | ||
DavidW says (to ClubFloyd), "trust mulgrew" | ||
CF ] Operations Deck 422 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > TRUST MULGREW | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Jacqueline says, "I think we just communicate that by doing what they tell us." | |
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf7" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Operations Deck 422 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Arvax didn't actually tell us his code yet." | |
DavidW says (to ClubFloyd), "ask mulgrew about reboot" | ||
CF ] Operations Deck 423 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT REBOOT | ||
CF | | ||
CF | "Don't be too hasty to reboot the computer. Once that's done, Arvax | ||
CF | can get control of the ship and we won't be able to get it back. We | ||
CF | need to activate the ship's emergency protocols. The computer will | ||
CF | reboot itself if necessary." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mulgrew about emergency" | ||
CF ] Operations Deck 424 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT EMERGENCY | ||
CF | | ||
CF | "To prevent Arvax from seizing control of the ship remotely, we need | ||
CF | to put the ship in a mode where it ignores all data communications. | ||
CF | Voice radio will still be able to get through, but communications with | ||
CF | the computer from outside will cease. You'll need to use my access | ||
CF | code: say 'computer, access code 81416'." | ||
CF | | ||
CF | > | DavidW says, "last week, we found the captain's keycard in another crewperson's drawer." | |
DavidW says, "Which suggests one of the crewmembers was working against the captain." | ||
Knight_Otu says, "Something is rotten here." | ||
Roger says, "a lot of that going around here in Treachery Comp" | ||
DavidW asks, "shall we try doing what Mulgrew suggests?" | ||
DavidW says, "assuming it is Mulgrew, of course." | ||
Perry says, "Seems pretty clear cut if the computer's files are accurate." | ||
Knight_Otu says, "I guess we do." | ||
DavidW says (to ClubFloyd), "computer, access code 81416" | ||
CF ] Operations Deck 425 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, ACCESS CODE 81416 | ||
CF | | ||
CF | Welcome, Captain Jane Mulgrew. Logging you in. | ||
CF | | ||
CF | > | Jade says, "I suppose that" | |
Perry says, "It is funny Arvax told us themselves to look them up" | ||
DavidW says (to ClubFloyd), "computer, activate emergency protocols" | ||
CF ] Operations Deck 426 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, ACTIVATE EMERGENCY PROTOCOLS | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jacqueline says, "Well, wait." | |
Jacqueline says, "I mean, we can watch this play out." | ||
DavidW says (to ClubFloyd), "computer, activate emergency" | ||
CF ] Operations Deck 427 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, ACTIVATE EMERGENCY | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about emergency" | ||
CF ] Operations Deck 428 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT EMERGENCY | ||
CF | | ||
CF | It is standard practice for a ship's captain to establish a set of | ||
CF | emergency actions to be used in the event the ship is compromised. | ||
CF | Typically such "emergency protocols" include measures to incapacitate, | ||
CF | eject, or kill intruders, as well as to render the ship unusable by | ||
CF | such invaders. | ||
CF | | ||
CF | > | Jacqueline says, "But Arvax told us to look him up. He had to have known." | |
Jacqueline says, "Or something." | ||
Perry asks, "... kill intruders?" | ||
Perry says, "Yeah, Jacq." | ||
Lancelot asks, "are we considered an intruder?" | ||
Knight_Otu says, "I ould think we have official business on the ship..." | ||
DavidW says, "well, we're not a regular crewmember." | ||
DavidW says (to ClubFloyd), "computer, emergency" | ||
CF ] Operations Deck 429 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, EMERGENCY | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jade says, "not, we aren't" | |
Lancelot says, "I guess we will find out soon enough" | ||
DavidW says (to ClubFloyd), "x communications" | ||
CF ] Operations Deck 430 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X COMMUNICATIONS | ||
CF | | ||
CF | The communications console is used for all communications, including | ||
CF | long-range subspace and short-range radio communications. A readout | ||
CF | displays the connections on each channel: "channel 1 -- Deneb III | ||
CF | Marine Command, channel 2 -- Unknown Caller, channel 3 -- No | ||
CF | Connection." | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it depends on how murderous AIs feel in this 'verse." | |
DavidW says (to ClubFloyd), "ask mulgrew about location" | ||
CF ] Operations Deck 431 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT LOCATION | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, it does seem we gotta reboot regardless." | |
DavidW says (to ClubFloyd), "x power" | ||
CF ] Operations Deck 432 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X POWER | ||
CF | | ||
CF | The power systems console controls the power for the entire craft | ||
CF | allowing, for instance, for power to be rerouted away from | ||
CF | non-essential systems and to more essential systems such as life | ||
CF | support or defensive systems. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x environment" | ||
CF ] Operations Deck 433 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X ENVIRONMENT | ||
CF | | ||
CF | The environmental console contains the controls that deal with the | ||
CF | comfort of the occupants, including temperature, pressure, and | ||
CF | gravity. The gravity dial can be set from 1 to 10. It is set to 5. | ||
CF | | ||
CF | Captain Mulgrew: "Calling the SS Usagi..." | ||
CF | | ||
CF | > | Jacqueline says (to Mulgrew), "Hush, woman." | |
DavidW says (to ClubFloyd), "hello mulgrew" | ||
CF ] Operations Deck 433 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO MULGREW | ||
CF | | ||
CF | I only understood you as far as wanting to hello. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hello" | ||
CF ] Operations Deck 434 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO | ||
CF | | ||
CF | You are already talking to Captain Jane Mulgrew. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mulgrew about computer" | ||
CF ] Operations Deck 435 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT COMPUTER | ||
CF | | ||
CF | "Ah yes, I suppose you'll need privileged access. Just say: 'computer, | ||
CF | access code 81416'." | ||
CF | | ||
CF | > | Jacqueline says, "Oh, well, maybe don't hush." | |
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge 436 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | This is where the captain, navigator, and pilot all sit. Large | ||
CF | viewscreens give a full view of the space around the ship. To port you | ||
CF | can see the blue-white disk of Deneb. Astern you can faintly see the | ||
CF | fading embers of what was Space Station Omicron-5. | ||
CF | | ||
CF | The pilot's and navigator's chairs sit before the large helm console. | ||
CF | The captain's chair, with command console, sits halfway between them | ||
CF | and operations further aft. | ||
CF | | ||
CF | You hear someone speaking aft of here. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, I will apologize for being lame." | |
Jacqueline says, "haha ILAC" | ||
DavidW says (to ClubFloyd), "x helm" | ||
CF ] Bridge 437 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X HELM | ||
CF | | ||
CF | (the helm table) | ||
CF | The helm is a sloped table covered with cryptic readouts and touch | ||
CF | controls. In the back is an access panel which is closed. A hex-shaped | ||
CF | aperture is probably the locking mechanism. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel" | ||
CF ] Bridge 438 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel with hex tool" | ||
CF ] Bridge 439 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > OPEN PANEL WITH HEX TOOL | ||
CF | | ||
CF | You unlock the helm access panel. | ||
CF | | ||
CF | > | Lancelot says, "ah hex" | |
DavidW says (to ClubFloyd), "open it" | ||
CF ] Bridge 440 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | Opening the helm access panel reveals an array of wiring and circuit | ||
CF | boards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boards" | ||
CF ] Bridge 441 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X BOARDS | ||
CF | | ||
CF | There's a lot of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wiring" | ||
CF ] Bridge 442 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X WIRING | ||
CF | | ||
CF | There's a lot of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x command console" | ||
CF ] Bridge 443 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X COMMAND CONSOLE | ||
CF | | ||
CF | The command console displays the red outline of a hand. | ||
CF | | ||
CF | ⇒ You can "touch command console" to touch your palm to it. | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] Bridge 444 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Unauthorized access attempted. This event has been logged by security. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Bridge 443 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Bridge | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Lancelot says, "ouch" | |
DavidW says (to ClubFloyd), "x operations" | ||
CF ] Bridge 443 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X OPERATIONS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x captain's chair" | ||
CF ] Bridge 444 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X CAPTAIN'S CHAIR | ||
CF | | ||
CF | Functional yet comfortable, it is every inch the chair of a commander. | ||
CF | On the arm of the captain's chair is the command console, with which | ||
CF | the captain commands the shipboard computer. | ||
CF | | ||
CF | > | Lancelot says, "chop authorized person;s hand first" | |
Perry says, "DavidW is not in the sudoers file. This incident will be reported." | ||
DavidW says (to ClubFloyd), "x pilot's chair" | ||
CF ] Bridge 445 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X PILOT'S CHAIR | ||
CF | | ||
CF | An ergonomically-countoured swivel chair designed for hours of | ||
CF | stressful work. | ||
CF | [Nice chair.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x navigator's chair" | ||
CF ] Bridge 446 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X NAVIGATOR'S CHAIR | ||
CF | | ||
CF | An ergonomically-countoured swivel chair designed for hours of | ||
CF | stressful work. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Operations Deck 447 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | A large equipment trunk lies on the midship door, blocking it. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the | ||
CF | computer soon before it's too late." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move trunk" | ||
CF ] Operations Deck 448 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > MOVE TRUNK | ||
CF | | ||
CF | You push the trunk clear of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push blue button" | ||
CF ] Operations Deck 449 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > PUSH BLUE BUTTON | ||
CF | | ||
CF | The door slides open. | ||
CF | | ||
CF | Captain Mulgrew: "What'll it be, Usagi?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mulgrew, yes" | ||
CF ] Operations Deck 450 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > MULGREW, YES | ||
CF | | ||
CF | I'm not sure what question you're answering. | ||
CF | | ||
CF | > | DavidW says, "Neither am I, game." | |
DavidW says, "I don't know how to answer these people. Communication in IF isn't my strength." | ||
Perry says, "It isn't anyone's strength; no worries." | ||
Lancelot says, "neither is the game engine itself lol" | ||
DavidW says, "If no one objects, I want to fix the things on our todo list." | ||
DavidW says (to ClubFloyd), "push blue" | ||
CF ] Operations Deck 451 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > PUSH BLUE | ||
CF | | ||
CF | The door is already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 452 turns | ||
CF ] Exits: aft up Score: 2/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
DavidW says (to ClubFloyd), "vacuum socket" | ||
CF ] Galley 453 turns | ||
CF ] Exits: aft up Score: 2/10 | ||
CF | | ||
CF | > VACUUM SOCKET | ||
CF | | ||
CF | You vacuum the dust out of the socket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plug oven in socket" | ||
CF ] Galley 453 turns | ||
CF ] Exits: aft up Score: 2/10 | ||
CF | | ||
CF | > PLUG OVEN IN SOCKET | ||
CF | | ||
CF | I only understood you as far as wanting to plug the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plug oven" | ||
CF ] Galley 454 turns | ||
CF ] Exits: aft up Score: 3/10 | ||
CF | | ||
CF | > PLUG OVEN | ||
CF | | ||
CF | You plug in the microwave oven. It beeps three times and displays | ||
CF | "Press Start". | ||
CF | | ||
CF | You cross out an item ("fix the microwave") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Galley 455 turns | ||
CF ] Exits: aft up Score: 3/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The obvious exits are aft (to junction) and up (to operations deck). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 456 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put new fuse in panel" | ||
CF ] Junction 457 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > PUT NEW FUSE IN PANEL | ||
CF | | ||
CF | You put the fresh fuse into the access panel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swipe card" | ||
CF ] Junction 458 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > SWIPE CARD | ||
CF | | ||
CF | (through the Captain's Door's slot) | ||
CF | The door won't function until the panel is closed. | ||
CF | [Who designed this thing?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 459 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | When you try to close the access panel, the blue screw slips from your | ||
CF | grasp, bounces once, rolls, and falls down the ladder well. At the | ||
CF | bottom of the ladder, it bounces once more, right through the grill of | ||
CF | an air scrubber intake. That screw's long gone. | ||
CF | | ||
CF | > | Lancelot says, "pfff" | |
Knight_Otu says, "Typical." | ||
DavidW says, "I remember almost the same thing happening to me." | ||
Roger says, "maybe we could vacuum it out? I guess we have a spare screw though" | ||
DavidW says, "We needed to fix the door closer on my door, and the screw fell down the stairwell onto a floor vent." | ||
DavidW says, "Only damn good luck it didn't go into the vent." | ||
DavidW says, "I don't have a spare screw." | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Junction 459 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 460 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | All of your screws are either too big or too small. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 461 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intake" | ||
CF ] Staging Area 462 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > X INTAKE | ||
CF | | ||
CF | You see nothing special about the air scrubber intake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Staging Area 463 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "vacuum intake" | ||
CF ] Staging Area 464 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > VACUUM INTAKE | ||
CF | | ||
CF | You vacuum the air scrubber intake a little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in intake" | ||
CF ] Staging Area 465 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > LOOK IN INTAKE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about intake" | ||
CF ] Staging Area 466 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT INTAKE | ||
CF | | ||
CF | An air scrubber is a vital part of any shipboard air supply. The | ||
CF | scrubber removes biological and other particles from the air before it | ||
CF | is recycled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about outtake" | ||
CF ] Staging Area 467 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT OUTTAKE | ||
CF | | ||
CF | I'm unable to give you any information about outtake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about outflow" | ||
CF ] Staging Area 468 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT OUTFLOW | ||
CF | | ||
CF | I'm unable to give you any information about outflow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about vent" | ||
CF ] Staging Area 469 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT VENT | ||
CF | | ||
CF | I'm unable to give you any information about vent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Staging Area 470 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 471 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Junction 472 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the storage unit | ||
CF | and fix the captain's door. You have finished the following: fix the | ||
CF | cabinet, fix the airlock door, and fix the microwave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Junction 472 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 473 turns | ||
CF ] Exits: aft up Score: 3/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 474 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 475 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Port-Side Crew Quarters 476 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The display is blank. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock display with key" | ||
CF ] Port-Side Crew Quarters 477 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > UNLOCK DISPLAY WITH KEY | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keyhole with key" | ||
CF ] Port-Side Crew Quarters 478 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE WITH KEY | ||
CF | | ||
CF | You open the front panel of the keypad, revealing a bundle of wiring. | ||
CF | You can see the problem immediately -- two wires with worn insulation | ||
CF | are in contact, causing a short-circuit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix wires" | ||
CF ] Port-Side Crew Quarters 479 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > FIX WIRES | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tape on wires" | ||
CF ] Port-Side Crew Quarters 480 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > PUT TAPE ON WIRES | ||
CF | | ||
CF | You wrap the wires in electrical tape and close the keypad. | ||
CF | | ||
CF | You cross out an item ("fix the storage unit") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Port-Side Crew Quarters 481 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X NOTE | ||
CF | | ||
CF | Scribbled on the paper is the number 9467. | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
DavidW says (to ClubFloyd), "type 9467" | ||
CF ] Port-Side Crew Quarters 482 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | The display flashes "Close Drawer". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close drawer" | ||
CF ] Port-Side Crew Quarters 482 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | Which do you mean, the top drawer or the bottom drawer? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bottom" | ||
CF ] Port-Side Crew Quarters 483 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > BOTTOM | ||
CF | | ||
CF | You close the bottom drawer. | ||
CF | | ||
CF | > | Jacqueline says, "nice" | |
DavidW says (to ClubFloyd), "type 9467" | ||
CF ] Port-Side Crew Quarters 484 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | The top drawer slides open, revealing a copy of Planetfall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x planetfall" | ||
CF ] Port-Side Crew Quarters 485 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X PLANETFALL | ||
CF | | ||
CF | It's amazing that this still exists. A copy of the interactive fiction | ||
CF | classic on 5.25" floppy disk for the Apple II. | ||
CF | [What? No feelies?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Port-Side Crew Quarters 486 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Heh." | |
DavidW says (to ClubFloyd), "play planetfall" | ||
CF ] Deck Nine Score: 0 Time: 5939 | ||
CF | | ||
CF | > PLAY PLANETFALL | ||
CF | | ||
CF | (on the Universal Game Emulator) | ||
CF | PLANETFALL | ||
CF | Infocom interactive fiction - a science fiction story | ||
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved. | ||
CF | PLANETFALL is a registered trademark of Infocom, Inc. | ||
CF | Release 39 / Serial number 880501 | ||
CF | | ||
CF | Another routine day of drudgery aboard the Stellar Patrol Ship | ||
CF | Feinstein. This morning's assignment for a certain lowly Ensign | ||
CF | Seventh Class: scrubbing the filthy metal deck at the port end of | ||
CF | Level Nine. With your Patrol-issue self-contained multi-purpose | ||
CF | all-weather scrub brush you shine the floor with a diligence born of | ||
CF | the knowledge that at any moment dreaded Ensign First Class Blather, | ||
CF | the bane of your shipboard existence, could appear. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, that made me smile." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Deck Nine Score: 0 Time: 5942 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a Patrol uniform (being worn) | ||
CF | an ID card | ||
CF | a chronometer (being worn) | ||
CF | a Patrol-issue self-contained multi-purpose scrub brush | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "scrub deck" | ||
CF ] Deck Nine Score: 0 Time: 5942 | ||
CF | > | ||
CF | > SCRUB DECK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "scrub floor" | ||
CF ] Deck Nine Score: 0 Time: 5945 | ||
CF | > | ||
CF | > SCRUB FLOOR | ||
CF | | ||
CF | The floor is a bit shinier now. | ||
CF | | ||
CF | The alien ambassador from the planet Blow'k-bibben-Gordo ambles toward | ||
CF | you from down the corridor. He is munching on something resembling an | ||
CF | enormous stalk of celery, and he leaves a trail of green slime on the | ||
CF | deck. He stops nearby, and you wince as a pool of slime begins forming | ||
CF | beneath him on your newly-polished deck. The ambassador wheezes loudly | ||
CF | and hands you a brochure outlining his planet's major exports. | ||
CF | | ||
CF | > | Knight_Otu asks, "Is the whole game implemented?" | |
DavidW says, "Unlikely." | ||
Lancelot says, "THAT WOULD BE QUITE THE ACHIEVEMENT LOL" | ||
DavidW says (to ClubFloyd), "exit game" | ||
CF ] Deck Nine Score: 0 Time: 5945 | ||
CF | > | ||
CF | > EXIT GAME | ||
CF | | ||
CF | I only understood you as far as wanting to exit. | ||
CF | | ||
CF | > | Lancelot says, "whoops" | |
DavidW says (to ClubFloyd), "quit" | ||
CF ] Port-Side Crew Quarters 489 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > QUIT | ||
CF | | ||
CF | You stop playing Planetfall. Time to save the ship. | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 490 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Knight_Otu asks, "I mean, yes, but who knows?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 491 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keyhole with key" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE WITH KEY | ||
CF | | ||
CF | You open the front panel of the keypad, revealing a bundle of wiring. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wiring" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > X WIRING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close keypad" | ||
CF ] Starboard-Side Crew Quarters 493 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > CLOSE KEYPAD | ||
CF | | ||
CF | You close the keypad. | ||
CF | | ||
CF | > | DavidW says, "thought maybe something would be hidden in there." | |
DavidW says (to ClubFloyd), "type 880501" | ||
CF ] Starboard-Side Crew Quarters 494 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > TYPE 880501 | ||
CF | | ||
CF | The storage unit buzzes and the display lights up "ERROR". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play planetfall" | ||
CF ] Starboard-Side Crew Quarters 495 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > PLAY PLANETFALL | ||
CF | | ||
CF | (on the Universal Game Emulator) | ||
CF | [No, I have more important things to do than playing that | ||
CF | again.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Starboard-Side Crew Quarters 495 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Starboard-Side Crew Quarters 496 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | The only obvious exit is port (to junction). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 497 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 498 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Port-Side Crew Quarters 498 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 499 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 500 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Operations Deck 501 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Deck 502 turns | ||
CF ] Exits: fore aft port starboard outside Score: 4/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Machine Room 503 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Machine Room | ||
CF | The machine room is where the physical work of Engineering takes | ||
CF | place; for instance, machining new parts. There is a large counter | ||
CF | lined with drawers here, as well as numerous saws, drills, and other | ||
CF | pieces of equipment. You can leave to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Machine Room 503 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in drawers" | ||
CF ] Machine Room 504 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > LOOK IN DRAWERS | ||
CF | | ||
CF | The machine room drawers are empty. | ||
CF | | ||
CF | > | DavidW asks, "now what?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Deck 505 turns | ||
CF ] Exits: fore aft port starboard outside Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 506 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the | ||
CF | computer soon before it's too late." | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask arvax about computer" | ||
CF ] Operations Deck 507 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT COMPUTER | ||
CF | | ||
CF | "You'll need my access code: 29139." | ||
CF | | ||
CF | > | Knight_Otu asks, "What's with the trunk here?" | |
DavidW says, "oh, forgot about that." | ||
DavidW says (to ClubFloyd), "x trunk" | ||
CF ] Operations Deck 508 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > X TRUNK | ||
CF | | ||
CF | It's a large black trunk with an electronic lock. You need the correct | ||
CF | code to open it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "type 29139" | ||
CF ] Operations Deck 509 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > TYPE 29139 | ||
CF | | ||
CF | You must supply a second noun. | ||
CF | | ||
CF | Captain Mulgrew: "What'll it be, Usagi?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "type 29139 on trunk" | ||
CF ] Operations Deck 510 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > TYPE 29139 ON TRUNK | ||
CF | | ||
CF | You can't type on the equipment trunk. | ||
CF | | ||
CF | > | Lancelot says, "that four digit code" | |
DavidW says (to ClubFloyd), "x lock" | ||
CF ] Operations Deck 510 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > X LOCK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Lancelot says, "nvm" | |
DavidW says, "ask mulgrew about trunk" | ||
DavidW says (to ClubFloyd), "ask mulgrew about trunk" | ||
CF ] Operations Deck 511 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT TRUNK | ||
CF | | ||
CF | (the equipment trunk) | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "asj mulgrew about crew" | ||
CF ] Operations Deck 511 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASJ MULGREW ABOUT CREW | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mulgrew about crew" | ||
CF ] Operations Deck 512 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT CREW | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "ask mulgrew about franck" | ||
CF ] Operations Deck 513 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT FRANCK | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mulgrew about herself" | ||
CF ] Operations Deck 514 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT HERSELF | ||
CF | | ||
CF | "I'm Captain Jane Mulgrew of the SS Usagi. I've been around the Deneb | ||
CF | system for a long time, and I know it like the back of my hand. I've | ||
CF | dealt with the separatists before, and I've seen enough to know just | ||
CF | how cutthroat they are. I won't hesitate to protect the people of the | ||
CF | Space Authority from such terrorists." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about mulgrew" | ||
CF ] Operations Deck 515 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT MULGREW | ||
CF | | ||
CF | Captain Mulgrew is one of the most decorated captains in the Deneb | ||
CF | sector. She was the second-youngest graduate of the Orion Marine | ||
CF | Academy. She received command of the SS Usagi after successfully | ||
CF | leading the retaking of the capital of Pollux VI from Irion invaders | ||
CF | from the moon of Pollux III. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell mulgrew about card" | ||
CF ] Operations Deck 516 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > TELL MULGREW ABOUT CARD | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] Operations Deck 517 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | The card is red, with the Space Authority symbol that designates it as | ||
CF | an access card, but otherwise featureless. [Looks like the | ||
CF | captain's card. Why would that be in a crewman's drawer?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Deck 518 turns | ||
CF ] Exits: fore aft port starboard outside Score: 4/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 519 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 520 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 521 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tape panel" | ||
CF ] Junction 522 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > TAPE PANEL | ||
CF | | ||
CF | That would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tape on panel" | ||
CF ] Junction 523 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > PUT TAPE ON PANEL | ||
CF | | ||
CF | Putting things on the access panel would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel with tape" | ||
CF ] Junction 523 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > CLOSE PANEL WITH TAPE | ||
CF | | ||
CF | I only understood you as far as wanting to close the access panel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on panel" | ||
CF ] Junction 524 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > PUT GUM ON PANEL | ||
CF | | ||
CF | (first removing the chewing gum from the MRE) | ||
CF | You stick the chewing gum to the access panel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 525 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | All of your screws are either too big or too small. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gum" | ||
CF ] Junction 526 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the access panel. | ||
CF | | ||
CF | The chewing gum has become stuck to the portable hand-held vacuum | ||
CF | cleaner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "chew gum" | ||
CF ] Junction 527 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > CHEW GUM | ||
CF | | ||
CF | You can't chew the gum when it's stuck to the portable hand-held | ||
CF | vacuum cleaner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gum" | ||
CF ] Junction 528 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the portable hand-held vacuum | ||
CF | cleaner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "chew gum" | ||
CF ] Junction 529 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > CHEW GUM | ||
CF | | ||
CF | [Eww. That gum has gotten gross. No way.] | ||
CF | | ||
CF | > | Jade says, "cool" | |
DavidW says (to ClubFloyd), "x gum" | ||
CF ] Junction 530 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > X GUM | ||
CF | | ||
CF | It's a used wad of pink chewing gum. It used to taste like grape, but | ||
CF | now it tastes of nothing. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Junction 531 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a copy of Planetfall | ||
CF | a hex-shaped tool | ||
CF | a roll of electrical tape | ||
CF | a small key | ||
CF | a portable hand-held vacuum cleaner | ||
CF | a broken sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hex tool" | ||
CF ] Junction 532 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > X HEX TOOL | ||
CF | | ||
CF | It's got a long handle like a screwdriver, but the end is a hexagon | ||
CF | with some complex-looking ridges on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gum" | ||
CF ] Junction 533 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the MRE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on hex tool" | ||
CF ] Junction 534 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > PUT GUM ON HEX TOOL | ||
CF | | ||
CF | You stick the chewing gum to the hex-shaped tool. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 535 turns | ||
CF ] Exits: aft up outside Score: 4/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hex tool in intake" | ||
CF ] Staging Area 536 turns | ||
CF ] Exits: aft up outside Score: 4/10 | ||
CF | | ||
CF | > PUT HEX TOOL IN INTAKE | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open intake" | ||
CF ] Staging Area 537 turns | ||
CF ] Exits: aft up outside Score: 4/10 | ||
CF | | ||
CF | > OPEN INTAKE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hex tool through intake" | ||
CF ] Staging Area 537 turns | ||
CF ] Exits: aft up outside Score: 4/10 | ||
CF | | ||
CF | > PUT HEX TOOL THROUGH INTAKE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reach into intake" | ||
CF ] Staging Area 537 turns | ||
CF ] Exits: aft up outside Score: 4/10 | ||
CF | | ||
CF | > REACH INTO INTAKE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reach in intake" | ||
CF ] Staging Area 537 turns | ||
CF ] Exits: aft up outside Score: 4/10 | ||
CF | | ||
CF | > REACH IN INTAKE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW says, "grr" | |
DavidW says, "I need help. Someone suggest something." | ||
Roger asks, "fix microwave?" | ||
DavidW says, "did that" | ||
Roger says, "ah sorry" | ||
DavidW asks, "Shall I cook dinner, then?" | ||
Roger says, "we could try that" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 538 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 539 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | Jade says, "ex todo list" | |
Roger says, "also I think at least one of the numeric codes on a slip of paper might have been upside-down" | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Galley 540 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the captain's | ||
CF | door. You have finished the following: fix the cabinet, fix the | ||
CF | airlock door, fix the microwave, and fix the storage unit. | ||
CF | | ||
CF | > | DavidW says, "There was only one code" | |
DavidW says (to ClubFloyd), "x note" | ||
CF ] Galley 541 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X NOTE | ||
CF | | ||
CF | Scribbled on the paper is the number 9467. | ||
CF | | ||
CF | > | Roger says, "I thought I saw a 6-digit one somewhere" | |
Roger says, "I'm a bit distracted; sorry" | ||
DavidW says, "The serial number for Planetfall" | ||
DavidW says (to ClubFloyd), "880501" | ||
CF ] Galley 541 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > 880501 | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Roger says, "ah" | |
Jade says, "have already fix the cables? Perhaps with the chewing gum..." | ||
Roger says, "well I'm out of clever ideas" | ||
DavidW asks, "cables?" | ||
Roger says, "unless it's a very unfair puzzle of blocking the vent before removing the screw" | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Galley 542 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the captain's | ||
CF | door. You have finished the following: fix the cabinet, fix the | ||
CF | airlock door, fix the microwave, and fix the storage unit. | ||
CF | | ||
CF | > | Jade says, "wires" | |
Knight_Otu says, "That David fixed with tape." | ||
DavidW asks, "Any particular wires?" | ||
DavidW says, "We fixed the wires in the storage unit." | ||
DavidW says, "All other wires are fine." | ||
Knight_Otu says, "I don't recall other faulty... right." | ||
Jade says, "captain 's door" | ||
Lancelot asks, "I was windering could we use the gum to prevent the screw from dropping in the first place, or block the vent with that wrapping paper?" | ||
DavidW says, "We lost the screw for the door." | ||
DavidW says (to ClubFloyd), "The door won't close without the screw." | ||
CF ] Galley 542 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > THE DOOR WON'T CLOSE WITHOUT THE SCREW. | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW says, "sorry. habit" | |
Lancelot says, "would be bad if we made the game unwinnable but unfortunately no idea if that is the case" | ||
DavidW says, "wouldn't be the first time I broke a game, but it doesn't feel broken." | ||
DavidW says (to ClubFloyd), "x dinner" | ||
CF ] Galley 543 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X DINNER | ||
CF | | ||
CF | Spiced ham in some kind of sauce. Ugh. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put dinner in oven" | ||
CF ] Galley 544 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > PUT DINNER IN OVEN | ||
CF | | ||
CF | (first taking the microwavable dinner) | ||
CF | You put the microwavable dinner into the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close oven" | ||
CF ] Galley 545 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > CLOSE OVEN | ||
CF | | ||
CF | You close the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push start" | ||
CF ] Galley 546 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > PUSH START | ||
CF | | ||
CF | The oven runs for a minute, beeps twice, and is quiet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open oven" | ||
CF ] Galley 547 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > OPEN OVEN | ||
CF | | ||
CF | You open the microwave oven, revealing a cooked dinner. | ||
CF | | ||
CF | > | Jade asks, "hints or help?" | |
DavidW says (to ClubFloyd), "x dinner" | ||
CF ] Galley 548 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X DINNER | ||
CF | | ||
CF | Spiced ham in some kind of sauce, heated. Ugh. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat dinner" | ||
CF ] Galley 549 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > EAT DINNER | ||
CF | | ||
CF | (first taking the cooked dinner) | ||
CF | You eat the cooked dinner. It's as uninspiring as you imagined. | ||
CF | | ||
CF | > | DavidW says, "hint" | |
DavidW says (to ClubFloyd), "hint" | ||
CF ] Galley 549 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > HINT | ||
CF | | ||
CF | Some players may find the temptation to rely on hints overwhelming, | ||
CF | and you may prefer to remove temptation by disabling hints for the | ||
CF | rest of this game. If you do so, however, you will not be able to | ||
CF | access the hints unless you restart. Do you wish to disable hints? >> | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Whom should I trust, Arvax or Mulgrew? | ||
CF | How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | > How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | How do I fix the captain's door? | ||
CF | > How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW presses the yellow enter button. | ||
CF ] How do I use the shipboard computer? | ||
CF | 1/3: You can access the computer from anywhere on board the ship. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jade says, "fix the captains door" | |
DavidW says (to ClubFloyd), "n" | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/3: You can access the computer from anywhere on board the ship. | ||
CF | | ||
CF | 2/3: Try "computer, help" for further instructions. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/3: You can access the computer from anywhere on board the ship. | ||
CF | | ||
CF | 2/3: Try "computer, help" for further instructions. | ||
CF | | ||
CF | 3/3: Some information and operations are only accessible when you have | ||
CF | the right access codes. Get them from Arvax and/or Mulgrew. | ||
CF | | ||
CF | Press SPACE to return to the menu. | ||
DavidW presses the yellow enter button. | ||
DavidW says (to ClubFloyd), "push space" | ||
DavidW pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | How do I fix the captain's door? | ||
CF | > How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | > How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW presses the yellow enter button. | ||
CF ] How do I fix the captain's door? | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | 3/7: Looks like we need a new fuse. Have you found one? | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | 3/7: Looks like we need a new fuse. Have you found one? | ||
CF | | ||
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close | ||
CF | the panel. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | 3/7: Looks like we need a new fuse. Have you found one? | ||
CF | | ||
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close | ||
CF | the panel. | ||
CF | | ||
CF | 5/7: Butter fingers. But that's okay because you have lots of screws | ||
CF | in your toolbox. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | 3/7: Looks like we need a new fuse. Have you found one? | ||
CF | | ||
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close | ||
CF | the panel. | ||
CF | | ||
CF | 5/7: Butter fingers. But that's okay because you have lots of screws | ||
CF | in your toolbox. | ||
CF | | ||
CF | 6/7: None of them fit, dang. But maybe you can make one fit. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Lancelot says, "ooh" | |
DavidW says (to ClubFloyd), "q" | Lancelot says, "wait" | |
Roger asks, "what?" | ||
DavidW pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | > How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | Lancelot asks, "can we use the gum with a smaller screw?" | |
DavidW says (to ClubFloyd), "q" | ||
CF ] Galley 549 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on screw" | ||
CF ] Galley 549 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > PUT GUM ON SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screw" | ||
CF ] Galley 549 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > TAKE SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in toolbox" | ||
CF ] Galley 550 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > LOOK IN TOOLBOX | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Lancelot asks, "oh we dont have any screws?" | |
DavidW says (to ClubFloyd), "x fasteners" | ||
CF ] Galley 551 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X FASTENERS | ||
CF | | ||
CF | All of your tools are top quality. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fastener" | ||
CF ] Galley 551 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > TAKE FASTENER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Lancelot says, "I thought game earlier mentioned we did not have right size" | |
DavidW says (to ClubFloyd), "x screws" | ||
CF ] Galley 552 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > X SCREWS | ||
CF | | ||
CF | All of your tools are top quality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on screws" | ||
CF ] Galley 553 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > PUT GUM ON SCREWS | ||
CF | | ||
CF | (first removing the chewing gum from the hex-shaped tool) | ||
CF | You stick the chewing gum to the fasteners. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 554 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 555 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | All of your screws are either too big or too small. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gum" | ||
CF ] Junction 556 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the fasteners. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Lancelot says, "dmn where are they" | ||
DavidW says (to ClubFloyd), "put tape on screws" | ||
CF ] Junction 557 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > PUT TAPE ON SCREWS | ||
CF | | ||
CF | Putting things on the fasteners would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tape on screw" | ||
CF ] Junction 557 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > PUT TAPE ON SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hint" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Whom should I trust, Arvax or Mulgrew? | ||
CF | How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | > How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW says (to ClubFloyd), "h" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | > How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | Lancelot says, "yeah" | |
DavidW presses the yellow enter button. | ||
CF ] How do I fix the captain's door? | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | 3/7: Looks like we need a new fuse. Have you found one? | ||
CF | | ||
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close | ||
CF | the panel. | ||
CF | | ||
CF | 5/7: Butter fingers. But that's okay because you have lots of screws | ||
CF | in your toolbox. | ||
CF | | ||
CF | 6/7: None of them fit, dang. But maybe you can make one fit. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/7: Look around for something that will allow us to work on the door. | ||
CF | | ||
CF | 2/7: Open the panel. | ||
CF | | ||
CF | 3/7: Looks like we need a new fuse. Have you found one? | ||
CF | | ||
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close | ||
CF | the panel. | ||
CF | | ||
CF | 5/7: Butter fingers. But that's okay because you have lots of screws | ||
CF | in your toolbox. | ||
CF | | ||
CF | 6/7: None of them fit, dang. But maybe you can make one fit. | ||
CF | | ||
CF | 7/7: Stick the chewing gum into the hole. | ||
CF | | ||
CF | Press SPACE to return to the menu. | Lancelot says, "wtf" | |
Knight_Otu says, "Well." | ||
Jade says, "cool" | ||
Jacqueline says, "..." | ||
DavidW says, "sigh. When you can't bring Mohammed to the mountain.... bring the mountain to Mohammed." | ||
Lancelot says, "we missed the obvious?> but how would gum replace a screw ah well" | ||
DavidW asks, "Did the game even mention a 'hole'?" | ||
DavidW pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Whom should I trust, Arvax or Mulgrew? | ||
CF | > How do I fix the captain's door? | ||
CF | How do I use the shipboard computer? | ||
CF | How do I avoid being knocked unconscious? | ||
CF | How do I get past the midship door? | ||
DavidW says (to ClubFloyd), "q" | ||
CF ] Junction 557 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum in hole" | ||
CF ] Junction 558 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > PUT GUM IN HOLE | ||
CF | | ||
CF | You push the gum into the hole. | ||
CF | [I hope this works.] | ||
CF | | ||
CF | > | Knight_Otu says, "Not replace, I think, but to ensmallen the hole." | |
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 559 turns | ||
CF ] Exits: fore AFT port starboard down Score: 5/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | You drive a screw into the gum and it holds. The panel is now closed. | ||
CF | | ||
CF | You hear a series of beeps, and a voice says "Door now operational." | ||
CF | | ||
CF | You cross out an item ("fix the captain's door") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Lancelot says, "not with that close panel command" | |
Lancelot says, "huh" | ||
DavidW says (to ClubFloyd), "swipe card" | ||
CF ] Junction 560 turns | ||
CF ] Exits: fore AFT port starboard down Score: 5/10 | ||
CF | | ||
CF | > SWIPE CARD | ||
CF | | ||
CF | (through the Captain's Door's slot) | ||
CF | You slide the red access card through the slot. The Captain's Door | ||
CF | slides smoothly open. A pleasant ping indicates it now recognizes you | ||
CF | as authorized. | ||
CF | | ||
CF | > | Lancelot says, "so it was indeed gum with screw in it" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Captain's Quarters 561 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The Captain's Door closes silently behind you. | ||
CF | | ||
CF | Captain's Quarters | ||
CF | Neat and spartan, this cabin is the very model of a small fighting | ||
CF | ship's captain's quarters. An impeccably organized desk is against one | ||
CF | wall, while a typically spotless bed sits beneath a portrait of this | ||
CF | very ship. You can exit to fore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Captain's Quarters 562 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | (the captain's desk) | ||
CF | The Captain's desk is a simple institutional metal desk with a single | ||
CF | drawer, which is closed. On the desk are two framed photos, one of a | ||
CF | dog, who by his tag must be named "Pluto", and another of an astronaut | ||
CF | planting a flag on Earth's moon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pluto" | ||
CF ] Captain's Quarters 563 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > X PLUTO | ||
CF | | ||
CF | Pluto is a beagle with a wise, knowing look on his face. | ||
CF | [Cute dog.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x moon" | ||
CF ] Captain's Quarters 564 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > X MOON | ||
CF | | ||
CF | The iconic photo of Neil Armstrong standing next to the American flag. | ||
CF | | ||
CF | > | Jade says, "code pluto" | |
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Captain's Quarters 565 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the desk drawer, revealing the captain's journal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read journal" | ||
CF ] Captain's Quarters 566 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > READ JOURNAL | ||
CF | | ||
CF | The Captain's journal is considered off-limits to non-command | ||
CF | personnel. This incident has been logged. | ||
CF | | ||
CF | The captain's journal is an electronic diary which requires a password | ||
CF | to open. | ||
CF | ⇒ For example, say "journal, password walrus" to unlock the journal | ||
CF | with the password "walrus". | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jade says, "pluto" | |
DavidW says (to ClubFloyd), "journal, password pluto" | ||
CF ] Captain's Quarters 567 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > JOURNAL, PASSWORD PLUTO | ||
CF | | ||
CF | The journal beeps once to indicate an invalid login. | ||
CF | | ||
CF | > | Knight_Otu says, "Darn security logs." | |
Jade exclaims, "oooooh!" | ||
DavidW says (to ClubFloyd), "journal, password beagle" | ||
CF ] Captain's Quarters 568 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > JOURNAL, PASSWORD BEAGLE | ||
CF | | ||
CF | The journal beeps once to indicate an invalid login. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "journal, password charon" | ||
CF ] Captain's Quarters 569 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > JOURNAL, PASSWORD CHARON | ||
CF | | ||
CF | The journal chimes pleasantly and the screen fills with text. | ||
CF | | ||
CF | > | DavidW says, "Moon of Pluto. Use clues from both photos." | |
Jade asks, "armstrong?" | ||
DavidW says (to ClubFloyd), "read journal" | ||
CF ] Captain's Quarters 570 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > READ JOURNAL | ||
CF | | ||
CF | The Captain's journal is considered off-limits to non-command | ||
CF | personnel. This incident has been logged. | ||
CF | | ||
CF | [I never thought it would come to this, eavesdropping on someone's | ||
CF | personal thoughts.] | ||
CF | | ||
CF | You page through the journal, skimming over the boring parts detailing | ||
CF | the running of the ship. Eventually you come across something more | ||
CF | interesting: | ||
CF | | ||
CF | "I screwed up last night. I let them spend the night and I think | ||
CF | someone noticed. If this got out my career would be over." | ||
CF | | ||
CF | A few pages later: | ||
CF | | ||
CF | "I'm being blackmailed. I don't know who, but someone messaged me | ||
CF | telling me all they know. They know a lot. They made it clear they | ||
CF | expect my 'cooperation'." | ||
CF | | ||
CF | Numerous later passages detail this cooperation, ranging from simple | ||
CF | intelligence gathering to actively working to harm the Space | ||
CF | Authority. | ||
CF | | ||
CF | [My god...] | ||
CF | | ||
CF | > | Perry says, "Pluto Armstrong." | |
Knight_Otu says, "Well sleuthed." | ||
Perry says, "Also yes, well done." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Captain's Quarters 571 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The Captain's journal is considered off-limits to non-command | ||
CF | personnel. This incident has been logged. | ||
CF | | ||
CF | You page through the journal, skimming over the boring parts detailing | ||
CF | the running of the ship. Eventually you come across something more | ||
CF | interesting: | ||
CF | | ||
CF | "I screwed up last night. I let them spend the night and I think | ||
CF | someone noticed. If this got out my career would be over." | ||
CF | | ||
CF | A few pages later: | ||
CF | | ||
CF | "I'm being blackmailed. I don't know who, but someone messaged me | ||
CF | telling me all they know. They know a lot. They made it clear they | ||
CF | expect my 'cooperation'." | ||
CF | | ||
CF | Numerous later passages detail this cooperation, ranging from simple | ||
CF | intelligence gathering to actively working to harm the Space | ||
CF | Authority. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Captain's Quarters 570 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Captain's Quarters | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "I guess there's only the one passage." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Captain's Quarters 571 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Captain's Quarters | ||
CF | Neat and spartan, this cabin is the very model of a small fighting | ||
CF | ship's captain's quarters. An impeccably organized desk is against one | ||
CF | wall, while a typically spotless bed sits beneath a portrait of this | ||
CF | very ship. You can exit to fore. | ||
CF | | ||
CF | The desk drawer is open, revealing the captain's journal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Captain's Quarters 572 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | The captain's bed is like all the others on the ship: faultlessly | ||
CF | neat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Captain's Quarters 573 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x portrait" | ||
CF ] Captain's Quarters 574 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > X PORTRAIT | ||
CF | | ||
CF | The SS Usagi looks ungainly, as a vessel that travels in vacuum | ||
CF | typically does, but it's truly a beautiful ship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move it" | ||
CF ] Captain's Quarters 575 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > MOVE IT | ||
CF | | ||
CF | There's no point to pushing the portrait of the ship around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind it" | ||
CF ] Captain's Quarters 575 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > LOOK BEHIND IT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Captain's Quarters 576 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Captain's Quarters 577 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | DavidW says, "no hidden safe behind it, I guess." | |
Perry says, "Always good to check." | ||
Jade asks, "have we got open the drawer?" | ||
DavidW says, "on the port side, yes. Not the starboard two." | ||
DavidW asks, "Do we reboot the computer after all?" | ||
Jade says, "here in captain's cabin" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Captain's Quarters 577 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "computer, reboot" | ||
CF ] Captain's Quarters 577 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > COMPUTER, REBOOT | ||
CF | | ||
CF | Are you sure you wish to reboot? | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Captain's Quarters REBOOTING 578 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | Beginning reboot. Take all appropriate precautions. | ||
CF | | ||
CF | Red alert lights flash throughout the ship. | ||
CF | | ||
CF | > | Lancelot says, "brb" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Captain's Quarters REBOOTING 578 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Junction REBOOTING 579 turns | ||
CF ] Exits: fore aft port starboard down Score: 5/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | The Captain's Door opens as you approach, and closes silently behind | ||
CF | you. | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley REBOOTING 580 turns | ||
CF ] Exits: aft up Score: 5/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Operations Deck REBOOTING 581 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge 582 turns | ||
CF ] Exits: aft Score: 5/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | This is where the captain, navigator, and pilot all sit. Large | ||
CF | viewscreens give a full view of the space around the ship. To port you | ||
CF | can see the blue-white disk of Deneb. Astern you can faintly see the | ||
CF | fading embers of what was Space Station Omicron-5. | ||
CF | | ||
CF | The pilot's and navigator's chairs sit before the large helm console. | ||
CF | The captain's chair, with command console, sits halfway between them | ||
CF | and operations further aft. | ||
CF | | ||
CF | You hear someone speaking aft of here. | ||
CF | | ||
CF | Reboot complete. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Operations Deck 583 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | Jade says, "uf, reboot complete" | |
DavidW says (to ClubFloyd), "ask arvax about ship" | ||
CF ] Operations Deck 584 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT SHIP | ||
CF | | ||
CF | (the ss usagi) | ||
CF | "You're back! Great job rebooting the computer -- I'm getting | ||
CF | telemetry now." | ||
CF | | ||
CF | | ||
CF | "I'm trying to divert the ship from its collision course with New Da | ||
CF | Nang, but there are some problems: there is some physical issue with | ||
CF | the engine and the fuel injection specification for the fusion engine | ||
CF | is incorrect." | ||
CF | | ||
CF | You add an item ("adjust fuel injection specification") to your to-do | ||
CF | list. | ||
CF | | ||
CF | You add an item ("fix the engine") to your to-do list. | ||
CF | | ||
CF | > | Jacqueline says, "The hits keep coming." | |
DavidW says (to ClubFloyd), "ask computer about engine" | ||
CF ] Operations Deck 584 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ENGINE | ||
CF | | ||
CF | Which do you mean, the brand-new JL-758, engine status, the fusion | ||
CF | engine, or the engine diagram? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "engine status" | ||
CF ] Operations Deck 585 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > ENGINE STATUS | ||
CF | | ||
CF | The SS Usagi employs a Luna Spacewerks Parsec VI. The shipboard engine | ||
CF | is currently non-functional. It needs a replacement JL-758 engine | ||
CF | stabilizer. | ||
CF | | ||
CF | > | Lancelot says, "after all this our repairman should apply for a salary raise :p" | |
DavidW says, "That's in the staging area, but too heavy to move. I guess we need to dial down the gravity for that." | ||
Jade says, "we saw that earlier." | ||
Jacqueline says (to Lancelot), "IKR" | ||
Lancelot says, "yep it was at 5 and could dial down to 1" | ||
DavidW says, "I don't know where to move it to, though." | ||
DavidW says (to ClubFloyd), "turn gravity to 1" | ||
CF ] Operations Deck 585 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > TURN GRAVITY TO 1 | ||
CF | | ||
CF | I only understood you as far as wanting to turn the gravity control. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 1" | ||
CF ] Operations Deck 585 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > TURN DIAL TO 1 | ||
CF | | ||
CF | I only understood you as far as wanting to turn the gravity control. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to 1" | ||
CF ] Operations Deck 586 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > SET DIAL TO 1 | ||
CF | | ||
CF | You dial the gravity to 1. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much | ||
CF | time." | ||
CF | | ||
CF | > | Perry says, "WOOO" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Deck 587 turns | ||
CF ] Exits: fore aft port starboard outside Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Engineering Deck 588 turns | ||
CF ] Exits: fore aft port starboard outside Score: 5/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | The obvious exits are fore (to operations deck), aft (to engine room), | ||
CF | port (to machine room), starboard (to engineering airlock) and outside | ||
CF | (to engineering airlock). | ||
CF | | ||
CF | > | Perry says, "Low gravity party." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Airlock 589 turns | ||
CF ] Exits: port inside outside Score: 5/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Engineering Airlock | ||
CF | You are in the engineering airlock. Outside, the space to starboard | ||
CF | looks so empty and peaceful it's hard to imagine the awful sight | ||
CF | astern. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Engineering Airlock 590 turns | ||
CF ] Exits: port inside outside Score: 5/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | The obvious exits are port (to engineering deck), inside (to | ||
CF | engineering deck) and outside (to outside the engineering airlock | ||
CF | (vacuum)). | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Engineering Airlock 591 turns | ||
CF ] Exits: port inside outside Score: 5/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | The obvious exits are port (to engineering deck), inside (to | ||
CF | engineering deck) and outside (to outside the engineering airlock | ||
CF | (vacuum)). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Engineering Deck 592 turns | ||
CF ] Exits: fore aft port starboard outside Score: 5/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 593 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 594 turns | ||
CF ] Exits: aft up Score: 5/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Galley 595 turns | ||
CF ] Exits: aft up Score: 5/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The obvious exits are aft (to junction) and up (to operations deck). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 596 turns | ||
CF ] Exits: fore aft port starboard down Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 597 turns | ||
CF ] Exits: aft up outside Score: 5/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take engine" | ||
CF ] Staging Area 598 turns | ||
CF ] Exits: aft up outside Score: 5/10 | ||
CF | | ||
CF | > TAKE ENGINE | ||
CF | | ||
CF | That's far too heavy, in any gravity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push engine u" | ||
CF ] Staging Area 599 turns | ||
CF ] Exits: aft up outside Score: 5/10 | ||
CF | | ||
CF | > PUSH ENGINE U | ||
CF | | ||
CF | The brand-new JL-758 cannot be pushed up or down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push engine" | ||
CF ] Staging Area 600 turns | ||
CF ] Exits: aft up outside Score: 5/10 | ||
CF | | ||
CF | > PUSH ENGINE | ||
CF | | ||
CF | There's no point to pushing the brand-new JL-758 around. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | DavidW says, "okay, this didn't work." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 601 turns | ||
CF ] Exits: fore aft port starboard down Score: 5/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 602 turns | ||
CF ] Exits: aft up Score: 5/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Operations Deck 603 turns | ||
CF ] Exits: fore aft down Score: 5/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Deck 604 turns | ||
CF ] Exits: fore aft port starboard outside Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engine Room 605 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engine Room | ||
CF | This where the combustion process is controlled. The aft wall is | ||
CF | dominated by the operating panel section of the fusion engine. | ||
CF | Monitoring electronics and controls cover the other two walls. A | ||
CF | doorway opens forward to the Engineering Deck. | ||
CF | | ||
CF | There is a large diagram of the fuel injection process on the forward | ||
CF | wall. There is a large button below the diagram labeled "Test". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x diagram" | ||
CF ] Engine Room 606 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > X DIAGRAM | ||
CF | | ||
CF | This is a diagram of the fuel injection process for the fusion engine. | ||
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". | ||
CF | Below that is a representation of the various inputs and the products | ||
CF | created during the fuel injection process. Each input has a | ||
CF | touch-sensitive surface which can be used to alter the diagram's | ||
CF | settings. | ||
CF | | ||
CF | Input: 2 -- 3 -- 4 -- | ||
CF | || || || | ||
CF | ===vv====vv====vv=== | ||
CF | Input 1: -- >> -- >> -- >> -- Output | ||
CF | ==================== | ||
CF | | ||
CF | FUEL INJECTION SPECIFICATION INCOMPLETE | ||
CF | | ||
CF | Key: -- empty input or output | ||
CF | AH Anti-Helium | ||
CF | LC Liquid Copernicium* | ||
CF | Og Oganesson | ||
CF | RM Red Matter | ||
CF | TC Tachyon Crystals | ||
CF | Un Unobtainium | ||
CF | VM Void Matter* | ||
CF | | ||
CF | * this substance can only be produced, not input. | ||
CF | | ||
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" | ||
CF | sets input 3 to Unobtainium. You may also use "set to | ||
CF | " for the same effect. Use "disconnect " to | ||
CF | disconnect an input. | ||
CF | > | Perry asks, "Rip screenreader users?" | |
DavidW says, "my mind is going GAAAH." | ||
DavidW says, "I know I can solve this, just not right now." | ||
Lancelot says, "my gosh ..." | ||
Perry says, "Same here. (Off ADHD meds for shortage reason and my mind is totally not here right now.)" | ||
Perry says, "Normally this is a puzzle I'd love." | ||
DavidW says, "We need to create LC at the end." | ||
Jacqueline says (to Perry), "I think there was a setting specifically asking if we wanted ASCII and we said yes. Sounds like there was an accessibility work-around." | ||
Perry says, "Ahh that's right. Nice." | ||
Lancelot asks, "can we switch it?" | ||
DavidW says, "My notes cover some of this. LC is made by injecting Oganesson into Red matter" | ||
Jacqueline says (to ClubFloyd), "help" | ||
CF ] Engine Room 606 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | Welcome to Crash by Phil Riley. | ||
CF | | ||
CF | Help is broken up into a number of sections: | ||
CF | | ||
CF | - help IF: help with interactive fiction in general; how to | ||
CF | get along with the parser. | ||
CF | - help movement: help with nautical directions as used in this | ||
CF | story. | ||
CF | - help commands: a list of commands available in this story. | ||
CF | - help speech: how to talk to characters. | ||
CF | - help scoring: a description of how scoring works in this | ||
CF | story. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help commands" | ||
CF ] Engine Room 606 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > HELP COMMANDS | ||
CF | | ||
CF | Here are some verbs available in this game that might come in handy: | ||
CF | | ||
CF | - clean | ||
CF | - chew | ||
CF | - disconnect | ||
CF | - fix/repair | ||
CF | - plug in | ||
CF | - slide/swipe (through/in a slot) | ||
CF | - spit out | ||
CF | - stick (something) to | ||
CF | - type | ||
CF | - unbolt | ||
CF | - unplug | ||
CF | - vacuum | ||
CF | - vent | ||
CF | | ||
CF | | ||
CF | A note on fixing things: you don't need to fiddle with screwdrivers | ||
CF | and screws. Instead, say what you mean. | ||
CF | | ||
CF | > | DavidW says, "okay, let's stop here then." | |
Jacqueline says, "Hm. Let me go look at the beginning of the transcript." | ||
Perry says, "I saw it in DW's notes, Jacq." | ||
Perry says, "It's just a prompt at the start." | ||
DavidW says, "I don't know what Jacq is doing. I was explaining what I knew." | ||
Lancelot says, "ok... nice game but much bigger than that galaxy jones game we played earlier" | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Engine Room 607 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The only obvious exit is fore (to engineering deck). | ||
CF | | ||
CF | > | Jacqueline says, "No, looks like you choose at the beginning and then that's that." | |
DavidW asks (of Jacqueline), "What are you doing?" | ||
Jacqueline says, "'A' was what we were prompted to enter at the beginning of the game if we wanted accessibility features like No ASCII" | ||
DavidW says, "I didn't even have a chance to sketch the diagram." | ||
Jacqueline says, "But that seems to have only worked right at the start." | ||
Jacqueline asks (of DW), "Can you not scroll back up?" | ||
DavidW says, "Then I miss what everyone else is saying." | ||
Jacqueline says, "Well, we'll pause." | ||
Jacqueline says, "I think we're pausing for the week, anywya." | ||
Jacqueline says, "er, anyway." | ||
Jade says, "restart and restore" | ||
Perry says, "My client does a little split-screen thing when I scroll back up so I can pause and read something while still having a live feed at the bottom." | ||
Perry says, "I now realize that doesn't help and just sounds like bragging." | ||
Knight_Otu says, "Oh, hey, I just found out that KildClient can do that." | ||
Lancelot says, "Input: 2 -- 3 -- 4 -- ; || || || ; ===vv====vv====vv=== ; Input 1: -- >> -- >> -- >> -- Output ; ====================" | ||
Lancelot says, "argh doesnt work nevermind" | ||
DavidW says, "okay, I think I have it figured out." | ||
DavidW says (to ClubFloyd), "set 1 to OG" | ||
CF ] Engine Room 608 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > SET 1 TO OG | ||
CF | | ||
CF | (Input 1 to Oganesson) | ||
CF | This is a diagram of the fuel injection process for the fusion engine. | ||
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". | ||
CF | Below that is a representation of the various inputs and the products | ||
CF | created during the fuel injection process. Each input has a | ||
CF | touch-sensitive surface which can be used to alter the diagram's | ||
CF | settings. | ||
CF | | ||
CF | Input: 2 -- 3 -- 4 -- | ||
CF | || || || | ||
CF | ===vv====vv====vv=== | ||
CF | Input 1: Og >> -- >> -- >> -- Output | ||
CF | ==================== | ||
CF | | ||
CF | FUEL INJECTION SPECIFICATION INCOMPLETE | ||
CF | | ||
CF | Key: -- empty input or output | ||
CF | AH Anti-Helium | ||
CF | LC Liquid Copernicium* | ||
CF | Og Oganesson | ||
CF | RM Red Matter | ||
CF | TC Tachyon Crystals | ||
CF | Un Unobtainium | ||
CF | VM Void Matter* | ||
CF | | ||
CF | * this substance can only be produced, not input. | ||
CF | | ||
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" | ||
CF | sets input 3 to Unobtainium. You may also use "set to | ||
CF | " for the same effect. Use "disconnect " to | ||
CF | disconnect an input. | ||
CF | > | Jacqueline says, "oho" | |
DavidW says (to ClubFloyd), "set 2 to AH" | ||
CF ] Engine Room 609 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > SET 2 TO AH | ||
CF | | ||
CF | This is a diagram of the fuel injection process for the fusion engine. | ||
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". | ||
CF | Below that is a representation of the various inputs and the products | ||
CF | created during the fuel injection process. Each input has a | ||
CF | touch-sensitive surface which can be used to alter the diagram's | ||
CF | settings. | ||
CF | | ||
CF | Input: 2 AH 3 -- 4 -- | ||
CF | || || || | ||
CF | ===vv====vv====vv=== | ||
CF | Input 1: Og >> Un >> -- >> -- Output | ||
CF | ==================== | ||
CF | | ||
CF | FUEL INJECTION SPECIFICATION INCOMPLETE | ||
CF | | ||
CF | Key: -- empty input or output | ||
CF | AH Anti-Helium | ||
CF | LC Liquid Copernicium* | ||
CF | Og Oganesson | ||
CF | RM Red Matter | ||
CF | TC Tachyon Crystals | ||
CF | Un Unobtainium | ||
CF | VM Void Matter* | ||
CF | | ||
CF | * this substance can only be produced, not input. | ||
CF | | ||
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" | ||
CF | sets input 3 to Unobtainium. You may also use "set to | ||
CF | " for the same effect. Use "disconnect " to | ||
CF | disconnect an input. | ||
CF | > | Lancelot says, "aha" | |
DavidW says (to ClubFloyd), "set 3 to TC" | ||
CF ] Engine Room 610 turns | ||
CF ] Exits: fore Score: 5/10 | ||
CF | | ||
CF | > SET 3 TO TC | ||
CF | | ||
CF | This is a diagram of the fuel injection process for the fusion engine. | ||
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". | ||
CF | Below that is a representation of the various inputs and the products | ||
CF | created during the fuel injection process. Each input has a | ||
CF | touch-sensitive surface which can be used to alter the diagram's | ||
CF | settings. | ||
CF | | ||
CF | Input: 2 AH 3 TC 4 -- | ||
CF | || || || | ||
CF | ===vv====vv====vv=== | ||
CF | Input 1: Og >> Un >> RM >> -- Output | ||
CF | ==================== | ||
CF | | ||
CF | FUEL INJECTION SPECIFICATION INCOMPLETE | ||
CF | | ||
CF | Key: -- empty input or output | ||
CF | AH Anti-Helium | ||
CF | LC Liquid Copernicium* | ||
CF | Og Oganesson | ||
CF | RM Red Matter | ||
CF | TC Tachyon Crystals | ||
CF | Un Unobtainium | ||
CF | VM Void Matter* | ||
CF | | ||
CF | * this substance can only be produced, not input. | ||
CF | | ||
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" | ||
CF | sets input 3 to Unobtainium. You may also use "set to | ||
CF | " for the same effect. Use "disconnect " to | ||
CF | disconnect an input. | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | Lancelot says, "its updating the diagram nice" | |
DavidW says (to ClubFloyd), "set 4 to OG" | ||
CF ] Engine Room 611 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > SET 4 TO OG | ||
CF | | ||
CF | This is a diagram of the fuel injection process for the fusion engine. | ||
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null". | ||
CF | Below that is a representation of the various inputs and the products | ||
CF | created during the fuel injection process. Each input has a | ||
CF | touch-sensitive surface which can be used to alter the diagram's | ||
CF | settings. | ||
CF | | ||
CF | Input: 2 AH 3 TC 4 Og | ||
CF | || || || | ||
CF | ===vv====vv====vv=== | ||
CF | Input 1: Og >> Un >> RM >> LC Output | ||
CF | ==================== | ||
CF | | ||
CF | FUEL INJECTION SPECIFICATION VALID | ||
CF | | ||
CF | Key: -- empty input or output | ||
CF | AH Anti-Helium | ||
CF | LC Liquid Copernicium* | ||
CF | Og Oganesson | ||
CF | RM Red Matter | ||
CF | TC Tachyon Crystals | ||
CF | Un Unobtainium | ||
CF | VM Void Matter* | ||
CF | | ||
CF | * this substance can only be produced, not input. | ||
CF | | ||
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3" | ||
CF | sets input 3 to Unobtainium. You may also use "set to | ||
CF | " for the same effect. Use "disconnect " to | ||
CF | disconnect an input. | ||
CF | You cross out an item ("adjust fuel injection specification") on your | ||
CF | to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline asks, "Just one point?" | |
DavidW says, "We get one point per list item." | ||
Lancelot asks, "total is 10 isnt it?" | ||
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | Lancelot says, "now at 6/10" | |
DavidW says (to ClubFloyd), "cfcrash" | ||
CF ] Engine Room 611 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Let's stop here." | |
Knight_Otu says, "Sure." | ||
DavidW says, "maybe the lighter gravity will let us move that vac suit locker." | ||
DavidW says, "That gravity dial has to help somehow." | ||
Jacqueline says, "Well done, DW." | ||
Perry exclaims, "It's just fun!" | ||
DavidW says, "thanks" | ||
Knight_Otu says, "Right, that locker." | ||
Roger says, "yay" | ||
Jade says, "mmm, yes" | ||
Knight_Otu exclaims, "Thanks for driving!" | ||
Jade says, "thank for driving. This game is great" | ||
DavidW says, "thanks all" | ||
Perry exclaims, "Thanks for driving!" | ||
DavidW says, "Wish we didn't need the hints for the gum, but oh well." | ||
Knight_Otu exclaims, "Good night, and a good week, everyone!" | ||
*** SESSION 3 *** | ||
DavidW says, "okay, notes *should* be at [LINK]" | ||
Knight_Otu says, "I'll be away from the computer a bit, don't wait for me." | ||
Perry says, "Looks good to me. Thanks, DW." | ||
Jade says, "Hello." | ||
Perry waves. | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Engine Room 612 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the engine. You | ||
CF | have finished the following: fix the cabinet, fix the airlock door, | ||
CF | fix the microwave, fix the storage unit, fix the captain's door, and | ||
CF | adjust fuel injection specification. | ||
CF | | ||
CF | > | DavidW says, "I don't know what's wrong with the engine." | |
DavidW says (to ClubFloyd), "ask computer about engine" | ||
CF ] Engine Room 612 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ENGINE | ||
CF | | ||
CF | Which do you mean, the brand-new JL-758, engine status, Delphi Engine | ||
CF | Controls Aleph-Null, the fusion engine, or the engine diagram? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fusion" | ||
CF ] Engine Room 613 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > FUSION | ||
CF | | ||
CF | The SS Usagi employs a Luna Spacewerks Parsec VI. The shipboard engine | ||
CF | is currently non-functional. It needs a replacement JL-758 engine | ||
CF | stabilizer. | ||
CF | | ||
CF | > | Perry says, "Hmm. I thought the diagram thing we ended with last session would be what fixed it." | |
DavidW says, "No, that was the fuel mix." | ||
Perry says, "Ahhh." | ||
DavidW says, "We need to get that stablizer we saw in the staging area underneath something else." | ||
Jade asks, "Do you copy me?" | ||
Perry says, "Yeah, Jade." | ||
DavidW says (to ClubFloyd), "ask computer about stabilzer" | ||
CF ] Engine Room 614 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT STABILZER | ||
CF | | ||
CF | I'm unable to give you any information about stabilzer. | ||
CF | | ||
CF | > | Jade says, "Fine." | |
DavidW asks, "And even in low gravity, we couldn't take or push it?" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Engine Room 615 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Engine Room | ||
CF | This where the combustion process is controlled. The aft wall is | ||
CF | dominated by the operating panel section of the fusion engine. | ||
CF | Monitoring electronics and controls cover the other two walls. A | ||
CF | doorway opens forward to the Engineering Deck. | ||
CF | | ||
CF | There is a large diagram of the fuel injection process on the forward | ||
CF | wall. There is a large button below the diagram labeled "Test". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Engineering Deck 616 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 617 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 618 turns | ||
CF ] Exits: aft up Score: 6/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 619 turns | ||
CF ] Exits: fore aft port starboard down Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 620 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x engine" | ||
CF ] Staging Area 621 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking | ||
CF | JL-758 on one side. Numerous electrical contacts dot the upper | ||
CF | surface. Someone has threaded a thick cord with clips on both ends | ||
CF | through some openings on the top and side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Staging Area 622 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | That's far too heavy, in any gravity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it aft" | ||
CF ] Aft Airlock 623 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH IT AFT | ||
CF | | ||
CF | You push the brand-new JL-758 to Aft Airlock. | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | Perry says, "Pfft." | |
DavidW says, "Oh sh*t. I think we need to go outside again." | ||
Perry says, "Ooo." | ||
DavidW says (to ClubFloyd), "push it out" | ||
CF ] Aft Airlock 624 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH IT OUT | ||
CF | | ||
CF | I wouldn't do that. The JL-758 is likely to float away and you won't | ||
CF | be able to stop it. | ||
CF | | ||
CF | > | Jade says, "It seemsso." | |
Perry asks, "Or just a push up?" | ||
DavidW says, "I'll try a push up, sure. Gimme 20, soldier." | ||
Jade says, "Let's see the map..." | ||
Perry says, "Hah" | ||
DavidW says (to ClubFloyd), "push it f" | ||
CF ] Staging Area 625 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PUSH IT F | ||
CF | | ||
CF | You push the brand-new JL-758 to the Staging Area. | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a brand-new JL-758 and a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it u" | ||
CF ] Staging Area 626 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PUSH IT U | ||
CF | | ||
CF | The air scrubber intake cannot be pushed from place to place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put engine u" | ||
CF ] Staging Area 626 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PUT ENGINE U | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push engine up" | ||
CF ] Staging Area 627 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PUSH ENGINE UP | ||
CF | | ||
CF | The brand-new JL-758 cannot be pushed up or down. | ||
CF | | ||
CF | > | Perry says, "Oh, can we hold the cord on it and then go outside." | |
DavidW says, "Please don't cheat." | ||
Perry asks, "Eh?" | ||
DavidW says, "That sounded like something you read instead of thought of." | ||
Perry asks, "... no?" | ||
DavidW says (to ClubFloyd), "push engine a" | ||
CF ] Aft Airlock 628 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH ENGINE A | ||
CF | | ||
CF | You push the brand-new JL-758 to Aft Airlock. | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | DavidW says, "okay" | |
DavidW says (to ClubFloyd), "take cord" | ||
CF ] Aft Airlock 629 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > TAKE CORD | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hold cord" | ||
CF ] Aft Airlock 630 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > HOLD CORD | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hook" | ||
CF ] Aft Airlock 630 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X HOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Aft Airloc49 units of air left 631 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hook" | ||
CF ] Outside the Aft Airloc48 units of air left 632 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > TAKE HOOK | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put cord on hook" | ||
CF ] Outside the Aft Airloc48 units of air left 632 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > PUT CORD ON HOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Aft Airlock 633 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push jl out" | ||
CF ] Aft Airlock 634 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH JL OUT | ||
CF | | ||
CF | I wouldn't do that. The JL-758 is likely to float away and you won't | ||
CF | be able to stop it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Aft Airlock 635 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | I wouldn't do that. The JL-758 is likely to float away and you won't | ||
CF | be able to stop it. | ||
CF | | ||
CF | > | DavidW says, "grr" | |
Perry says, "So maybe we need some way to stop it if it does float away." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Aft Airlock 636 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a copy of Planetfall | ||
CF | a hex-shaped tool | ||
CF | a roll of electrical tape | ||
CF | a small key | ||
CF | a portable hand-held vacuum cleaner | ||
CF | a broken sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | DavidW says, "Crazy amount of stuff." | |
Perry says, "For real." | ||
DavidW says, "But no rope." | ||
Perry says (to ClubFloyd), "x jl" | ||
CF ] Aft Airlock 637 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X JL | ||
CF | | ||
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking | ||
CF | JL-758 on one side. Numerous electrical contacts dot the upper | ||
CF | surface. Someone has threaded a thick cord with clips on both ends | ||
CF | through some openings on the top and side. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x clips" | ||
CF ] Aft Airlock 638 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X CLIPS | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | Perry says, "Looks promising." | |
DavidW asks, "We should be able to clip the cord to a hook, yes?" | ||
DavidW says (to ClubFloyd), "x hook" | ||
CF ] Aft Airlock 638 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X HOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "But there's no hook on this side" | |
Perry says, "Yeah." | ||
DavidW says (to ClubFloyd), "unclip clip" | ||
CF ] Aft Airlock 638 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > UNCLIP CLIP | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unhook jl" | ||
CF ] Aft Airlock 638 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > UNHOOK JL | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "connect cord to hook" | ||
CF ] Aft Airlock 638 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > CONNECT CORD TO HOOK | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach cord to hook" | ||
CF ] Aft Airlock 638 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO HOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Perry says, "Guess the verb is such a fun game." | |
Perry says, "(Sorry, that's unfair to the game.)" | ||
Perry says (to ClubFloyd), "pull clips" | ||
CF ] Aft Airlock 639 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PULL CLIPS | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get clips" | ||
CF ] Aft Airlock 640 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > GET CLIPS | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | DavidW says, "well, attach seems fine. But the hook is there and the cord is here and I can't get them together." | |
Perry asks, "Did we try pulling the outside hook in?" | ||
DavidW says (to ClubFloyd), "attach cord to me" | ||
CF ] Aft Airlock 641 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO ME | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach cord to vac suit" | ||
CF ] Aft Airlock 642 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO VAC SUIT | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vac suit" | ||
CF ] Aft Airlock 643 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X VAC SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently on. A | ||
CF | gauge indicates the suit has 48 units of air left. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Staging Area 644 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock compartment with key" | ||
CF ] Staging Area 645 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > UNLOCK COMPARTMENT WITH KEY | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock compartment with hex tool" | ||
CF ] Staging Area 646 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > UNLOCK COMPARTMENT WITH HEX TOOL | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lock" | ||
CF ] Staging Area 646 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > X LOCK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x compartment" | ||
CF ] Staging Area 647 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > X COMPARTMENT | ||
CF | | ||
CF | The munitions compartment is a glass-fronted, horizontal cabinet | ||
CF | mounted in the wall. It is closed, and holds an array of offensive | ||
CF | weapons, including the Syrinx 52-K laser rifle. | ||
CF | | ||
CF | > | DavidW says, "There's still the matter of the locked trunk in Ops Deck." | |
Perry exclaims, "I want an official red ryder syrinx 52-k with two-hundred shot range model laser rifle!!" | ||
DavidW says, "And it can be yours ... if the Price is Right." | ||
DavidW says, "THere's also whatever it was we found on the bridge" | ||
DavidW says, "I don't quite remember what that was. Some panel that we could open." | ||
Perry asks, "Oh, and there's more outdoor exploration, right?" | ||
Perry says, "But those both sound promising." | ||
DavidW says, "Well, we can go outside without the JL and see if there's something new out there that we didn't know about." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Aft Airlock 648 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | Perry says, "Yeah." | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Outside the Aft Airloc47 units of air left 649 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dishes" | ||
CF ] Outside the Aft Airloc47 units of air left 649 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > X DISHES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machinery" | ||
CF ] Outside the Aft Airloc47 units of air left 649 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > X MACHINERY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Hull of the Usagi (vac46 units of air left 650 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Hull of the Usagi (vac45 units of air left 651 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > X RUBBLE | ||
CF | | ||
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5 | ||
CF | sadly fades. [That's where I lived.] | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry says, "Oh, I want to get a closer look at that hook too." | |
DavidW says (to ClubFloyd), "f" | ||
CF ] Hull of the Usagi (vac44 units of air left 652 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | The obvious exits are aft (to outside the aft airlock (vacuum)), | ||
CF | starboard (to outside the engineering airlock (vacuum)) and outside. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Hull of the Usagi (vac43 units of air left 653 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | The mag boots keep you firmly attached to the hull. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Engineerin42 units of air left 654 turns | ||
CF ] Exits: port inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Engineering Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the engineering | ||
CF | airlock, secured by your vac suit's mag boots. Most of the hull is | ||
CF | taken up by the protrusions of various machinery, antennae, radio | ||
CF | dishes, and heat sinks. There is a clear path to port among the | ||
CF | obstructions. You can also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hook" | ||
CF ] Outside the Engineerin41 units of air left 655 turns | ||
CF ] Exits: port inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > X HOOK | ||
CF | | ||
CF | A post extends from the hull here, with a heavyweight snap hook on the | ||
CF | end. The hook is unattached. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry asks, "Pull it maybe?" | |
DavidW says (to ClubFloyd), "pull hook" | ||
CF ] Outside the Engineerin40 units of air left 656 turns | ||
CF ] Exits: port inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > PULL HOOK | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry says, "Bleh." | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Engineering Airlock 657 turns | ||
CF ] Exits: port inside outside Score: 6/10 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Engineering Airlock | ||
CF | You are in the engineering airlock. Outside, the space to starboard | ||
CF | looks so empty and peaceful it's hard to imagine the awful sight | ||
CF | astern. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Engineering Deck 658 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on station" | ||
CF ] Engineering Deck 659 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > SIT ON STATION | ||
CF | | ||
CF | The nozzles on either side of the chair connect with the suit. After a | ||
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, | ||
CF | and you stand up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 660 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much | ||
CF | time." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge 661 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | This is where the captain, navigator, and pilot all sit. Large | ||
CF | viewscreens give a full view of the space around the ship. To port you | ||
CF | can see the blue-white disk of Deneb. Astern you can faintly see the | ||
CF | fading embers of what was Space Station Omicron-5. | ||
CF | | ||
CF | The pilot's and navigator's chairs sit before the large helm console. | ||
CF | The captain's chair, with command console, sits halfway between them | ||
CF | and operations further aft. | ||
CF | | ||
CF | You hear someone speaking aft of here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x helm console" | ||
CF ] Bridge 661 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > X HELM CONSOLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x helm" | ||
CF ] Bridge 662 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > X HELM | ||
CF | | ||
CF | (the helm table) | ||
CF | The helm is a sloped table covered with cryptic readouts and touch | ||
CF | controls. In the back is an access panel which is open, revealing a | ||
CF | maze of wiring and circuit boards. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, I'm back." | |
DavidW says (to ClubFloyd), "x circuit boards" | ||
CF ] Bridge 663 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > X CIRCUIT BOARDS | ||
CF | | ||
CF | There's a lot of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wiring" | ||
CF ] Bridge 664 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > X WIRING | ||
CF | | ||
CF | There's a lot of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search wiring" | ||
CF ] Bridge 665 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > SEARCH WIRING | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wire" | ||
CF ] Bridge 665 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > TAKE WIRE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wiring" | ||
CF ] Bridge 666 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > TAKE WIRING | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | Knight_Otu asks, "Okay, I want to say I'm back, but I seem to have some connection issue?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge 667 turns | ||
CF ] Exits: aft Score: 6/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The only obvious exit is aft (to operations deck). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Operations Deck 668 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much | ||
CF | time." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask arvax about ship" | ||
CF ] Operations Deck 669 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT SHIP | ||
CF | | ||
CF | (the ss usagi) | ||
CF | "I'm trying to divert the ship from its collision course with New Da | ||
CF | Nang, but there's a problem: there is some physical issue with the | ||
CF | engine." | ||
CF | | ||
CF | > | Perry says, "You sound back to me." | |
DavidW says (to ClubFloyd), "ask arvax about engine" | ||
CF ] Operations Deck 670 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT ENGINE | ||
CF | | ||
CF | (the fusion engine) | ||
CF | "It looks like you need to replace the engine stabilizer. It's the | ||
CF | kind of thing you might have on board." | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask arvax about stabilizer" | ||
CF ] Operations Deck 671 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT STABILIZER | ||
CF | | ||
CF | (the brand-new JL-758) | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Deck 672 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engine Room 673 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engine Room | ||
CF | This where the combustion process is controlled. The aft wall is | ||
CF | dominated by the operating panel section of the fusion engine. | ||
CF | Monitoring electronics and controls cover the other two walls. A | ||
CF | doorway opens forward to the Engineering Deck. | ||
CF | | ||
CF | There is a large diagram of the fuel injection process on the forward | ||
CF | wall. There is a large button below the diagram labeled "Test". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x engine" | ||
CF ] Engine Room 674 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | (the fusion engine) | ||
CF | The portion of the engine directly accessible from the engine room is | ||
CF | a formidable machine. You wouldn't dare touch any of the various | ||
CF | dials, components, hatches, etc. that adorn the surface. At your feet | ||
CF | a part of the engine juts out -- it looks broken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take broken" | ||
CF ] Engine Room 675 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > TAKE BROKEN | ||
CF | | ||
CF | (the broken sensor) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take engine" | ||
CF ] Engine Room 675 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > TAKE ENGINE | ||
CF | | ||
CF | Which do you mean, the fusion engine, the engine diagram, the engine | ||
CF | room monitors, or the broken JL-758? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "broken" | ||
CF ] Engine Room 676 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > BROKEN | ||
CF | | ||
CF | Don't worry about that for now. Worry about finding a replacement. | ||
CF | | ||
CF | > | DavidW says, "At least I've confirmed that this room is the destination." | |
Perry says, "Yeah." | ||
DavidW says (to ClubFloyd), "x broken JL" | ||
CF ] Engine Room 676 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > X BROKEN JL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x JL" | ||
CF ] Engine Room 676 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > X JL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x broken engine" | ||
CF ] Engine Room 677 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > X BROKEN ENGINE | ||
CF | | ||
CF | This is a wide, low, trapezoidal piece of metal like the one you've | ||
CF | seen in the Staging Area, only this one looks scorched. It has the | ||
CF | marking JL-758 on the front. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Engine Room 678 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | Whee! You can jump high in this lower gravity. | ||
CF | | ||
CF | > | Perry exclaims, "Whee!" | |
Knight_Otu says, "Okay, that's cute." | ||
DavidW says, "Even though the mag boots are still on." | ||
Perry says, "Shhhh" | ||
Perry runs to find more coffee. | ||
Jade says, "oh, cool" | ||
DavidW says, "I remember a game, Dead Like Ants, where the PC is an ant. And ants can't jump." | ||
Perry says, "Non-human protagonist games are cool." | ||
DavidW says, "Imagine if they could, bouncing about all over the sidewalks." | ||
Perry says, "I need to play more of them." | ||
Perry says, "Some ants can... sort of jump, by using what's normally an aggressive snappy bit in their mandibles to sort of flick themselves off of a scary thing." | ||
Perry says, "Specifically, trap jaw ants, which are crazy in all sorts of ways." | ||
DavidW asks, "For what it's worth, we verified that the 1 is low gravity, but 5 was the original setting, and it can go to 10? What advantage might heavy G give us, if any?" | ||
Perry says, "Oo. Good question." | ||
Perry says, "It'd increase the friction of everything... everything would be harder (to do)." | ||
DavidW asks, "Like, I don't know why that could help, but I can't think of anything else to try?" | ||
Jade says, "I don't see any advantage" | ||
DavidW asks, "Maybe in heavy G, we can push the locked trunk into the hole and it'll smash open?" | ||
Perry says, "Oh maybe" | ||
Knight_Otu asks, "I guess some heavy things could break through weakened floot?" | ||
Knight_Otu says, "*floor" | ||
DavidW says, "Gonna try" | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engine Room 679 turns | ||
CF ] Exits: fore Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The only obvious exit is fore (to engineering deck). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Engineering Deck 680 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 681 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much | ||
CF | time." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to 10" | ||
CF ] Operations Deck 682 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > SET DIAL TO 10 | ||
CF | | ||
CF | You dial the gravity to 10. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "jump" | ||
CF ] Operations Deck 683 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You jump on the spot. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much | ||
CF | time." | ||
CF | | ||
CF | > | Perry is sad. | |
DavidW says (to ClubFloyd), "push trunk d" | ||
CF ] Operations Deck 684 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > PUSH TRUNK D | ||
CF | | ||
CF | Really, the equipment trunk isn't important to the story. But by all | ||
CF | means, continue to fiddle with it. | ||
CF | | ||
CF | > | DavidW says, "oh" | |
Perry says, "Sassy." | ||
DavidW says, "Well I didn't know, game!" | ||
Knight_Otu says, "Well, gee." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 685 turns | ||
CF ] Exits: aft up Score: 6/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 686 turns | ||
CF ] Exits: fore aft port starboard down Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 687 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break compartment" | ||
CF ] Staging Area 688 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > BREAK COMPARTMENT | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intake" | ||
CF ] Staging Area 689 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > X INTAKE | ||
CF | | ||
CF | You see nothing special about the air scrubber intake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 690 turns | ||
CF ] Exits: fore aft port starboard down Score: 6/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 691 turns | ||
CF ] Exits: aft up Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Operations Deck 692 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to 1" | ||
CF ] Operations Deck 693 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > SET DIAL TO 1 | ||
CF | | ||
CF | You dial the gravity to 1. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much | ||
CF | time." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask arvax about course" | ||
CF ] Operations Deck 694 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT COURSE | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about hook" | ||
CF ] Operations Deck 695 turns | ||
CF ] Exits: fore aft down Score: 6/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT HOOK | ||
CF | | ||
CF | I'm unable to give you any information about hook. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 696 turns | ||
CF ] Exits: aft up Score: 6/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 697 turns | ||
CF ] Exits: fore aft port starboard down Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 698 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Aft Airlock 699 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take jl" | ||
CF ] Aft Airlock 700 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > TAKE JL | ||
CF | | ||
CF | That's far too heavy, in any gravity. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push jl aft" | ||
CF ] Aft Airlock 701 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH JL AFT | ||
CF | | ||
CF | I wouldn't do that. The JL-758 is likely to float away and you won't | ||
CF | be able to stop it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cord" | ||
CF ] Aft Airlock 702 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > TAKE CORD | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take end" | ||
CF ] Aft Airlock 702 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > TAKE END | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clip" | ||
CF ] Aft Airlock 703 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > TAKE CLIP | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put jl in toolbox" | ||
CF ] Aft Airlock 704 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUT JL IN TOOLBOX | ||
CF | | ||
CF | (first taking the brand-new JL-758) | ||
CF | That's far too heavy, in any gravity. | ||
CF | | ||
CF | > | Jade asks, "can we exchange the broken sensor for a new one?" | |
DavidW says, "Did that last week." | ||
DavidW says, "That's how we were able to open the airlock door and get here." | ||
Jade says, "ok, I didin't remember" | ||
DavidW says, "I'm feeling stumped with this dumb engine part." | ||
DavidW says (to ClubFloyd), "unthread cord" | ||
CF ] Aft Airlock 704 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > UNTHREAD CORD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cord" | ||
CF ] Aft Airlock 705 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | Perry says, "I mean, I'm pretty sure it's attaching the clip to something." | |
Perry says, "But I just don't know what if the hook is out there." | ||
Perry says (to ClubFloyd), "attach cord to suit" | ||
CF ] Aft Airlock 706 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO SUIT | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "attach cord to me" | ||
CF ] Aft Airlock 707 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO ME | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | DavidW says, "Tried those earlier." | |
Perry says, "Ah right" | ||
Perry says (to ClubFloyd), "x clip" | ||
CF ] Aft Airlock 708 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X CLIP | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "attach clip" | ||
CF ] Aft Airlock 709 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CLIP | ||
CF | | ||
CF | There's nowhere on nothing to put a screw. | ||
CF | | ||
CF | > | Perry says, "Weird message." | |
Perry says (to ClubFloyd), "clip clip" | ||
CF ] Aft Airlock 709 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > CLIP CLIP | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put clip on hook" | ||
CF ] Aft Airlock 709 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUT CLIP ON HOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put clip on me" | ||
CF ] Aft Airlock 710 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUT CLIP ON ME | ||
CF | | ||
CF | (first taking the woven cord) | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "out" | ||
CF ] Outside the Aft Airloc49 units of air left 711 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | DavidW says, "The fact that there's hooks all along the route suggests that we put one clip on a hook, push the thing, connect another clip, detach the first hook, repeat." | |
Perry says, "Yeah" | ||
Perry says (to ClubFloyd), "x hook" | ||
CF ] Outside the Aft Airloc48 units of air left 712 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > X HOOK | ||
CF | | ||
CF | A post extends from the hull here, with a heavyweight snap hook on the | ||
CF | end. The hook is unattached. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clip" | ||
CF ] Outside the Aft Airloc48 units of air left 712 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > X CLIP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "attach hook to me" | ||
CF ] Outside the Aft Airloc47 units of air left 713 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > ATTACH HOOK TO ME | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "grab hook" | ||
CF ] Outside the Aft Airloc47 units of air left 713 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > GRAB HOOK | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get hook" | ||
CF ] Outside the Aft Airloc46 units of air left 714 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > GET HOOK | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry says, "There's gotta be a rope or something." | |
DavidW says, "sorry, didn't realize someone took the wheel." | ||
Perry says, "No, you're okay." | ||
Perry says, "Just shooting in the dark." | ||
DavidW says, "You're just re-doing everything I've tried." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Outside the Aft Airloc45 units of air left 715 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a copy of Planetfall | ||
CF | a hex-shaped tool | ||
CF | a roll of electrical tape | ||
CF | a small key | ||
CF | a portable hand-held vacuum cleaner | ||
CF | a broken sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry says, "Well, hoping there's something that we haven't." | |
DavidW says, "My point from earlier is that for the clip strategy to work, we should be able to refer to the clips individually." | ||
DavidW says, "Like a red clip and a black clip." | ||
Perry says, "Oh, I see." | ||
DavidW asks, "where are we?" | ||
Perry says, "Outside the aft airlock." | ||
Knight_Otu says, "Outside the ai.... right." | ||
DavidW says, "ah, still losing air, then." | ||
Perry says, "Yeah." | ||
DavidW says, "There must be a way to pull out the cord and get usable ends to play with." | ||
Perry says, "Yeah, that's what I've been thinking. Though one part of me says that's unlikely because of how rarely you have inter-room ropes in IF." | ||
DavidW says, "Or find something in the airlock or staging area to clip to first." | ||
Perry says, "Yeah." | ||
DavidW says, "Inter-room ropes are DIFFICULT TO CODE." | ||
Perry says, "Linus Åkesson did it, YOU CAN TOO! :P" | ||
DavidW says, "They can be so buggy if you don't do it right." | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Aft Airlock 716 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Aft Airlock 717 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently on. A | ||
CF | gauge indicates the suit has 45 units of air left. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push jl f" | ||
CF ] Staging Area 718 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PUSH JL F | ||
CF | | ||
CF | You push the brand-new JL-758 to the Staging Area. | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a brand-new JL-758 and a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull cord" | ||
CF ] Staging Area 719 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PULL CORD | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull out cord" | ||
CF ] Staging Area 719 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PULL OUT CORD | ||
CF | | ||
CF | I only understood you as far as wanting to pull outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach cord to intake" | ||
CF ] Staging Area 720 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO INTAKE | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | Perry says, "My guess is attaching it to something inside the aft forelock, pushing it outside, and then doing the clip switcheroo." | |
DavidW says, "Yes, EXCEPT there's nothing in there." | ||
Perry says, "Except for that part." | ||
DavidW says, "THat's why I'm trying here." | ||
DavidW says (to ClubFloyd), "attach cord to compartment" | ||
CF ] Staging Area 721 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH CORD TO COMPARTMENT | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Staging Area 722 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a brand-new JL-758 and a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push locker a" | ||
CF ] Staging Area 723 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > PUSH LOCKER A | ||
CF | | ||
CF | The vac suit locker cannot be pushed from place to place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lift locker" | ||
CF ] Staging Area 723 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > LIFT LOCKER | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move locker" | ||
CF ] Staging Area 724 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > MOVE LOCKER | ||
CF | | ||
CF | You turn over the locker. Now it's door-side-up. | ||
CF | | ||
CF | > | Perry says, "Oo." | |
DavidW says (to ClubFloyd), "look in locker" | ||
CF ] Staging Area 725 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > LOOK IN LOCKER | ||
CF | | ||
CF | You can't see inside, since the vac suit locker is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Staging Area 726 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the locker. | ||
CF | | ||
CF | You search through the contents of the locker. It's mostly broken vac | ||
CF | suits, but you discover something interesting and take it: an EVA | ||
CF | transport line, used for securing objects during extravehicular | ||
CF | transit. | ||
CF | | ||
CF | > | Perry says, "OOO" | |
Knight_Otu says, "Darn locker." | ||
DavidW says (to ClubFloyd), "take line" | ||
CF ] Staging Area 727 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > TAKE LINE | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x line" | ||
CF ] Staging Area 728 turns | ||
CF ] Exits: aft up outside Score: 6/10 | ||
CF | | ||
CF | > X LINE | ||
CF | | ||
CF | The EVA transport line is a strong rope, maybe 16 meters long. It has | ||
CF | a hook at either end. One extends the line between two or more points, | ||
CF | and then transits the payload along it. | ||
CF | | ||
CF | > | Perry exclaims, "Yay!" | |
DavidW says (to ClubFloyd), "push jl a" | ||
CF ] Aft Airlock 729 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH JL A | ||
CF | | ||
CF | You push the brand-new JL-758 to Aft Airlock. | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach line to jl" | ||
CF ] Aft Airlock 730 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > ATTACH LINE TO JL | ||
CF | | ||
CF | The hook on the EVA transport line won't attach securely to the clips | ||
CF | on the cord. This is probably not where you want to attach the EVA | ||
CF | transport line. On the other hand, the clips will slide along | ||
CF | the EVA transport line smoothly. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put line in clips" | ||
CF ] Aft Airlock 731 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUT LINE IN CLIPS | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put clips on line" | ||
CF ] Aft Airlock 732 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > PUT CLIPS ON LINE | ||
CF | | ||
CF | (first taking the woven cord) | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "thread line in clip" | ||
CF ] Aft Airlock 732 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > THREAD LINE IN CLIP | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Outside the Aft Airloc44 units of air left 733 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach line to hook" | ||
CF ] Outside the Aft Airloc43 units of air left 734 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > ATTACH LINE TO HOOK | ||
CF | | ||
CF | You attach the EVA transport line to the hook. | ||
CF | [One Hook...] | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Hull of the Usagi (vac42 units of air left 735 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | You are holding one end of the EVA transport line, which runs aft from | ||
CF | here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry exclaims, "Oho!" | |
DavidW says (to ClubFloyd), "attach line to hook" | ||
CF ] Hull of the Usagi (vac41 units of air left 736 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > ATTACH LINE TO HOOK | ||
CF | | ||
CF | You attach the EVA transport line to the hook. | ||
CF | [Two Hook...] | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Engineerin40 units of air left 737 turns | ||
CF ] Exits: port inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Engineering Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the engineering | ||
CF | airlock, secured by your vac suit's mag boots. Most of the hull is | ||
CF | taken up by the protrusions of various machinery, antennae, radio | ||
CF | dishes, and heat sinks. There is a clear path to port among the | ||
CF | obstructions. You can also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | You're holding one end of the EVA transport line, which runs to port | ||
CF | from here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach line to hook" | ||
CF ] Outside the Engineerin39 units of air left 738 turns | ||
CF ] Exits: port inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > ATTACH LINE TO HOOK | ||
CF | | ||
CF | You make the final attachment, letting go of the EVA transport line. | ||
CF | [Three! That was a bit of work. Hope it's useful.] | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Hull of the Usagi (vac38 units of air left 739 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | The EVA transport line is attached to the hook, and extends aft and | ||
CF | starboard from here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Outside the Aft Airloc37 units of air left 740 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | The EVA transport line is attached to the hook, and from there runs | ||
CF | forward. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Aft Airlock 741 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Aft Airlock 742 turns | ||
CF ] Exits: fore aft inside outside Score: 6/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently on. A | ||
CF | gauge indicates the suit has 37 units of air left. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push jl out" | ||
CF ] Outside the Aft Airloc36 units of air left 743 turns | ||
CF ] Exits: fore inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > PUSH JL OUT | ||
CF | | ||
CF | You clip the JL-758 to the EVA transport line. | ||
CF | | ||
CF | You push the brand-new JL-758 to Outside the Aft Airlock (vacuum). | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | The JL-758 is floating here, clipped to the EVA transport line. | ||
CF | | ||
CF | The EVA transport line is attached to the hook, and from there runs | ||
CF | forward. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Perry says, "Well done." | |
DavidW says (to ClubFloyd), "push jl f" | ||
CF ] Hull of the Usagi (vac35 units of air left 744 turns | ||
CF ] Exits: aft starboard OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > PUSH JL F | ||
CF | | ||
CF | You push the brand-new JL-758 to Hull of the Usagi (vacuum). | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | The JL-758 is floating here, clipped to the EVA transport line. | ||
CF | | ||
CF | The EVA transport line is attached to the hook, and extends aft and | ||
CF | starboard from here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, finally." | |
DavidW says (to ClubFloyd), "push jl s" | ||
CF ] Outside the Engineerin34 units of air left 745 turns | ||
CF ] Exits: port inside OUTSIDE Score: 6/10 | ||
CF | | ||
CF | > PUSH JL S | ||
CF | | ||
CF | You push the brand-new JL-758 to Outside the Engineering Airlock | ||
CF | (vacuum). | ||
CF | | ||
CF | Outside the Engineering Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the engineering | ||
CF | airlock, secured by your vac suit's mag boots. Most of the hull is | ||
CF | taken up by the protrusions of various machinery, antennae, radio | ||
CF | dishes, and heat sinks. There is a clear path to port among the | ||
CF | obstructions. You can also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | The JL-758 is floating here, clipped to the EVA transport line. | ||
CF | | ||
CF | The EVA transport line is attached to the hook, and from there runs to | ||
CF | port. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push jl in" | ||
CF ] Engineering Airlock 746 turns | ||
CF ] Exits: port inside outside Score: 6/10 | ||
CF | | ||
CF | > PUSH JL IN | ||
CF | | ||
CF | You unclip the JL-758 from the EVA transport line. | ||
CF | | ||
CF | You push the brand-new JL-758 to Engineering Airlock. | ||
CF | | ||
CF | Engineering Airlock | ||
CF | You are in the engineering airlock. Outside, the space to starboard | ||
CF | looks so empty and peaceful it's hard to imagine the awful sight | ||
CF | astern. | ||
CF | | ||
CF | You can see a brand-new JL-758 here. | ||
CF | | ||
CF | > | Jade says, "well done" | |
DavidW says (to ClubFloyd), "push jl p" | ||
CF ] Engineering Deck 747 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > PUSH JL P | ||
CF | | ||
CF | You push the brand-new JL-758 to Engineering Deck. | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | You can also see a brand-new JL-758 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on station" | ||
CF ] Engineering Deck 748 turns | ||
CF ] Exits: fore aft port starboard outside Score: 6/10 | ||
CF | | ||
CF | > SIT ON STATION | ||
CF | | ||
CF | The nozzles on either side of the chair connect with the suit. After a | ||
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, | ||
CF | and you stand up. | ||
CF | | ||
CF | > | Knight_Otu says, "That engine part was taunting us." | |
DavidW says (to ClubFloyd), "push jl a" | ||
CF ] Engine Room 749 turns | ||
CF ] Exits: fore Score: 7/10 | ||
CF | | ||
CF | > PUSH JL A | ||
CF | | ||
CF | You push the brand-new JL-758 to Engine Room. | ||
CF | | ||
CF | You slide the old part out from the engine, and slide the new JL-758 | ||
CF | in its place. | ||
CF | | ||
CF | Engine Room | ||
CF | This where the combustion process is controlled. The aft wall is | ||
CF | dominated by the operating panel section of the fusion engine. | ||
CF | Monitoring electronics and controls cover the other two walls. A | ||
CF | doorway opens forward to the Engineering Deck. | ||
CF | | ||
CF | There is a large diagram of the fuel injection process on the forward | ||
CF | wall. There is a large button below the diagram labeled "Test". | ||
CF | | ||
CF | You can see a broken JL-758 here. | ||
CF | | ||
CF | You cross out an item ("fix the engine") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf9" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Engine Room 749 turns | ||
CF ] Exits: fore Score: 7/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Engineering Deck 750 turns | ||
CF ] Exits: fore aft port starboard outside Score: 7/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | Attention: current trajectory intersects the moon New Da Nang. Please | ||
CF | correct course. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 751 turns | ||
CF ] Exits: fore aft down Score: 7/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | ⇒ You can always find out the current status by asking Arvax about | ||
CF | the | ||
CF | ship. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask arvax about ship" | ||
CF ] Operations Deck 9 turns left | ||
CF ] Exits: fore aft down Score: 7/10 | ||
CF | | ||
CF | > ASK ARVAX ABOUT SHIP | ||
CF | | ||
CF | (the ss usagi) | ||
CF | "Looks like the ship is ready to fly! Quick! I've plotted evasive | ||
CF | maneuvers but the command needs to be given from the bridge! Get to | ||
CF | the bridge and use the command console! Say 'computer, execute'" | ||
CF | [Not much time!] | ||
CF | | ||
CF | Impact in 9. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge 8 turns left | ||
CF ] Exits: aft Score: 7/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | This is where the captain, navigator, and pilot all sit. Large | ||
CF | viewscreens give a full view of the space around the ship. To port you | ||
CF | can see the blue-white disk of Deneb. Ahead, the moon New Da Nang | ||
CF | looms steadily larger and larger before you. | ||
CF | | ||
CF | The pilot's and navigator's chairs sit before the large helm console. | ||
CF | The captain's chair, with command console, sits halfway between them | ||
CF | and operations further aft. | ||
CF | | ||
CF | You hear someone speaking aft of here. | ||
CF | | ||
CF | Impact in 8. | ||
CF | | ||
CF | The moon of New Da Nang looms ever larger on the forward viewscreen. | ||
CF | | ||
CF | > | Perry says, "Well timed save." | |
DavidW says (to ClubFloyd), "computer, execute" | ||
CF ] Bridge 7 turns left | ||
CF ] Exits: aft Score: 7/10 | ||
CF | | ||
CF | > COMPUTER, EXECUTE | ||
CF | | ||
CF | Please present hand print to command console in order to activate | ||
CF | command mode. | ||
CF | | ||
CF | Impact in 7. | ||
CF | | ||
CF | The moon of New Da Nang looms ever larger on the forward viewscreen. | ||
CF | | ||
CF | > | Perry says, "Uh ohhh." | |
DavidW says (to ClubFloyd), "put hand on command console" | ||
CF ] Bridge 7 turns left | ||
CF ] Exits: aft Score: 7/10 | ||
CF | | ||
CF | > PUT HAND ON COMMAND CONSOLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch command console" | ||
CF ] Bridge 6 turns left | ||
CF ] Exits: aft Score: 7/10 | ||
CF | | ||
CF | > TOUCH COMMAND CONSOLE | ||
CF | | ||
CF | Welcome, Captain. What are your orders? | ||
CF | Impact in 6. | ||
CF | | ||
CF | The moon of New Da Nang looms ever larger on the forward viewscreen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "computer, execute" | ||
CF ] Bridge 755 turns | ||
CF ] Exits: aft Score: 10/10 | ||
CF | | ||
CF | > COMPUTER, EXECUTE | ||
CF | | ||
CF | Yes, Captain. Executing evasive maneuvers. | ||
CF | | ||
CF | The ship pulls out of its dive toward New Da Nang, delivering a | ||
CF | g-force that forces the breath out of you despite the intertial | ||
CF | dampers. Soon you are turned around and headed for open space. | ||
CF | Diverting communications to the bridge. | ||
CF | | ||
CF | Arvax comes over comms: "Directing SS Usagi to Deneb III. Rendezvous | ||
CF | with retrieval crew in approximately twenty-eight minutes. | ||
CF | | ||
CF | "Sergeant Screwdriver, this couldn't have happened without you. You | ||
CF | deserve to be a hero on New Da Nang, but unfortunately we need to keep | ||
CF | this incident secret, as will no doubt be emphasized at your | ||
CF | debriefing. | ||
CF | | ||
CF | "You are to be especially commended for your judgment in determining | ||
CF | the correct course of action when presented with a difficult choice. | ||
CF | We have determined that Captain Mulgrew has been working with the | ||
CF | separatists and was involved in the Omicron-5 bombing. She has been | ||
CF | apprehended and will face the most severe justice permitted by the | ||
CF | Space Authority. | ||
CF | | ||
CF | "Now, soldier, time to relax. The crew will be there soon to pick you | ||
CF | up." | ||
CF | | ||
CF | You relax in the captain's chair and reflect on your accomplishment. | ||
CF | At the end of the day, you can barely sleep, as the newest member of | ||
CF | the 95th Mechanical Division Special Maintenance Force. Adventure at | ||
CF | last! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have saved New Da Nang, the SS Usagi, and | ||
CF | yourself! *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 10 out of a possible 10, in 756 turns. | ||
CF | | ||
CF | For your heroism in the face of almost certain death, we award you one | ||
CF | point each for: | ||
CF | - fixing the equipment cabinet in the starboard-side crew quarters | ||
CF | - fixing the aft airlock door | ||
CF | - fixing the microwave oven | ||
CF | - fixing the storage unit in the port-side crew quarters | ||
CF | - fixing the captain's door | ||
CF | - adjusting the fuel injection specification correctly | ||
CF | - fixing the fusion engine | ||
CF | | ||
CF | Additionally! We hereby award you one point for saving the SS Usagi, | ||
CF | another point for saving yourself, and finally one more point for | ||
CF | saving the moon New Da Nang! Congratulations! | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | Perry exclaims, "Woo!" | |
Jade exclaims, "Cool!" | ||
Knight_Otu exclaims, "Well driven!" | ||
Perry says, "For real." | ||
DavidW says, "wow" | ||
DavidW says, "thanks all" | ||
Knight_Otu says, "Mulgrew would have been able to incriminate Arvax on the ship's computer easily." | ||
Perry says, "Yup." | ||
Roger says, "no points for teddy bear evisceration" | ||
DavidW says, "well... Arvax is a double-agent, I learned from Operation Dalmation." | ||
Jade says, "The game is far different to the betatested one." | ||
DavidW says, "He pretended to be a separatist symp to get in with them." | ||
Jade says, "Congratulations. A hard, long game with a reduced map." | ||
DavidW says, "But I suppose if we followed Mulgrew, we could win another way, and take down the corporations that made everything awful in the first place." | ||
DavidW says, "Or maybe we just crash into the moon and die and kill a lot of people." | ||
Perry says, "Yay! Wait" | ||
Knight_Otu says, "I think that second option is more likely." | ||
DavidW says, "More replaying would be needed to be sure, but I'm happy to stop here for now." | ||
Knight_Otu says, "Or we're talking about Schrödinger's separatist." | ||
DavidW says, "In a war, it's not obvious which side is the right one, and there's always death." | ||
Jade says, "I think that replaying we will get a fatal end" | ||
Perry says, "The right side is no war." | ||
DavidW says (to Perry), "up to a point, yes" | ||
Perry says, "Yeah." | ||
DavidW says, "It's hard to tell from this one ship how bad things were on Deneb II or IV or whatever." | ||
Knight_Otu says, "From the intro, I half-expected a Warhammer 40k style universe." | ||
DavidW says, "I'm not familiar with that game, except its name." | ||
DavidW says, "I assume everyone gets to play as Thor." | ||
Knight_Otu says, "No, but unusually for a Sci-Fi setting, there are sort-of gods." | ||
Knight_Otu says, "Though on second thought, maybe not so unusually." | ||
Perry says, "Pretty unusually." | ||
DavidW asks, "So, Vikings with starships?" | ||
Roger says, "a bit more like cthulhu cultists with space ships" | ||
DavidW says, "oh dear" | ||
Knight_Otu says, "Though there is a dwarf-derived faction. That's sort-of Viking." | ||