ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
*** SESSION ONE *** | ||
Jacqueline says (to ClubFloyd), "load sleepmask crash" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to turn on accessibility features like no ASCII art and | ||
CF | no special characters? (enter "A" to turn on accessibility features, | ||
CF | "N" to turn them off) | ||
CF | | ||
CF | > | Jacqueline asks, "I think we want to leave ASCII on, right?" | |
DavidW says, "re ASCII, yes, please leave on if possible." | ||
Jacqueline says (to ClubFloyd), "N" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Accessibility off. | ||
CF | | ||
CF | | ||
CF | The Second Law of Thermodynamics, in one formulation, states that | ||
CF | disorganization always increases in the absence of some outside force. | ||
CF | A corollary is that things will always break down in the absence of | ||
CF | someone to fix them. As a member of the repair corps of Space Station | ||
CF | Omicron-5, you're that someone. | ||
CF | | ||
CF | Your last assignment of the day, on the SS Usagi, a Space Marines | ||
CF | fighting ship, looks routine enough. Fix the microwave and a jammed | ||
CF | locker door, and then you're off for the day. | ||
CF | | ||
CF | Space Station Gangway | ||
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS | ||
CF | Usagi. Behind you is the familiar bulk of the huge station, largest | ||
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft | ||
CF | airlock of the Usagi, beckoning you in. | ||
CF | | ||
CF | [Better get a move on], you think. | ||
CF | | ||
CF | ⇒ Tip: Type "help" to learn about this game, and interactive fiction | ||
CF | in general. | ||
CF | > | Roger says, "gotta fix that space microwave so the space marines can warm up their space burritos" | |
Jacqueline says (to Roger), "Somebody's gotta." | ||
Jacqueline says (to ClubFloyd), "help" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | Welcome to Crash by Phil Riley. | ||
CF | | ||
CF | Help is broken up into a number of sections: | ||
CF | | ||
CF | - help IF: help with interactive fiction in general; how to | ||
CF | get along with the parser. | ||
CF | - help movement: help with nautical directions as used in this | ||
CF | story. | ||
CF | - help commands: a list of commands available in this story. | ||
CF | - help speech: how to talk to characters. | ||
CF | - help scoring: a description of how scoring works in this | ||
CF | story. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help movement" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP MOVEMENT | ||
CF | | ||
CF | This story, as it takes place on a spaceship, uses nautical | ||
CF | directions. These are: fore, aft, port, starboard, up, down, in, and | ||
CF | out. (abbreviated "f", "a", "p", "s", "u", "d", "in", and "out") | ||
CF | | ||
CF | Fore is the direction towards the front of the ship, that is, | ||
CF | the usual direction of travel. Aft is the opposite of fore. | ||
CF | Port is the direction to your left when you're facing fore. | ||
CF | Starboard is the opposite of port. You can remember port from | ||
CF | starboard by remembering that "port" and "left" have the same number | ||
CF | of letters. | ||
CF | | ||
CF | Up and down are relative to the shipboard artificial | ||
CF | gravity. This gravity doesn't extend beyond the hull. Instead, outside | ||
CF | we have the radial directions in (toward the center of mass | ||
CF | of the ship) and out (away from the center of mass). | ||
CF | | ||
CF | Out and In can also refer to entering and exiting the ship and | ||
CF | airlocks. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help commans" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP COMMANS | ||
CF | | ||
CF | I only understood you as far as wanting to help. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "help commands" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP COMMANDS | ||
CF | | ||
CF | Here are some verbs available in this game that might come in handy: | ||
CF | | ||
CF | - clean | ||
CF | - chew | ||
CF | - disconnect | ||
CF | - fix/repair | ||
CF | - plug in | ||
CF | - slide/swipe (through/in a slot) | ||
CF | - spit out | ||
CF | - stick (something) to | ||
CF | - type | ||
CF | - unbolt | ||
CF | - unplug | ||
CF | - vacuum | ||
CF | - vent | ||
CF | | ||
CF | | ||
CF | A note on fixing things: you don't need to fiddle with screwdrivers | ||
CF | and screws. Instead, say what you mean. | ||
CF | | ||
CF | > | Jacqueline says, "Oh gosh." | |
DavidW says, "'spit out'" | ||
Jacqueline says (to ClubFloyd), "help speach" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP SPEACH | ||
CF | | ||
CF | I only understood you as far as wanting to help. | ||
CF | | ||
CF | > | Jade says, "a lot of commands" | |
Jacqueline says (to ClubFloyd), "help speech" | ||
CF ] Space Station Gangway 0 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > HELP SPEECH | ||
CF | | ||
CF | There are a few commands that allow you to talk to other characters | ||
CF | you meet. These are: | ||
CF | | ||
CF | - hello: to start talking to someone. | ||
CF | - ask about : ask the character to tell | ||
CF | you what it knows about a thing. | ||
CF | - goodbye: to stop talking to someone. | ||
CF | - tell about : tell the character what | ||
CF | you know about a thing. | ||
CF | - yes | ||
CF | - no | ||
CF | | ||
CF | Note: you cannot talk or ask about a subject with which you are | ||
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie" | ||
CF | unless you are aware of Sophie's existence. | ||
CF | | ||
CF | To ask a person or thing to do something use the following pattern: | ||
CF | ", ", for instance, "computer, help." | ||
CF | | ||
CF | One useful command is ", repeat", which will cause the named | ||
CF | person or thing to repeat the last thing they said, if anything. You | ||
CF | can also say ", repeat all", which will cause them to repeat an | ||
CF | entire transcript of their speech. | ||
CF | | ||
CF | > | DavidW) Butters says, "You're not gonna put something yucky in my mouth?" | |
Jacqueline takes a lot of notes. | ||
DavidW says, "That 'repeat' option is a new one." | ||
Jacqueline says, "Yeah" | ||
DavidW asks, "Can we check inventory, see if we have any tools at all?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Space Station Gangway 1 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some chewing gum (being chewed) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | Jacqueline says, "I'm just here to fix microwaves and chew bubblegum... and it looks like I still have some chewing gum." | |
DavidW says, "Bet the toolbox only contains WD40 and duct tape." | ||
Jacqueline says (to ClubFloyd), "x to-do" | ||
CF ] Space Station Gangway 2 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X TO-DO | ||
CF | | ||
CF | You have the following items on your to-do list: fix the microwave and | ||
CF | fix the cabinet. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gum" | ||
CF ] Space Station Gangway 3 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X GUM | ||
CF | | ||
CF | It still tastes pretty good. | ||
CF | | ||
CF | > | Roger says, "I'm betting on a screwdriver" | |
Jacqueline says (to ClubFloyd), "taste gum" | ||
CF ] Space Station Gangway 4 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > TASTE GUM | ||
CF | | ||
CF | [The gum's still got flavor. I don't want to spit it out | ||
CF | yet.] | ||
CF | | ||
CF | > | Jacqueline says, "aha" | |
Jacqueline says (to ClubFloyd), "x uniform" | ||
CF ] Space Station Gangway 5 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X UNIFORM | ||
CF | | ||
CF | The repair corps uniform is a smart hunter green color, with a patch | ||
CF | featuring a hammer and a wrench, crossed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x pockets" | ||
CF ] Space Station Gangway 5 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X POCKETS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "maybe it's like an airplane where it helps with sudden pressure changes" | |
Jacqueline says, "No pockets. Typical." | ||
Jacqueline says (to ClubFloyd), "x toolbox" | ||
CF ] Space Station Gangway 6 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X TOOLBOX | ||
CF | | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x fasteners" | ||
CF ] Space Station Gangway 7 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > X FASTENERS | ||
CF | | ||
CF | All of your tools are top quality. | ||
CF | | ||
CF | > | Jacqueline says, "Good deal." | |
DavidW says, "oh, it's a 'multi-tool' sort of toolbox." | ||
Jade says, "Facom" | ||
DavidW says, "It'll either have exactly what we need or not." | ||
Jacqueline says, "Just like real tool boxes." | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Space Station Gangway 8 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Space Station Gangway | ||
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS | ||
CF | Usagi. Behind you is the familiar bulk of the huge station, largest | ||
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft | ||
CF | airlock of the Usagi, beckoning you in. | ||
CF | | ||
CF | > | Knight_Otu says, "Looks like it." | |
Jade says, "a magic toolbox" | ||
DavidW says, "okay, let's head in/aft." | ||
Jacqueline says (to ClubFloyd), "aft" | ||
CF ] Space Station Gangway 9 turns | ||
CF ] Exits: FORE Score: 0/10 | ||
CF | | ||
CF | > AFT | ||
CF | | ||
CF | The only obvious exit is fore. | ||
CF | | ||
CF | > | Knight_Otu says, "At least this time we have a toolbox, rather than having to scavenge it." | |
Jacqueline says, "Oh, it's the aft airlock, but we are aft of it." | ||
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Aft Airlock 10 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | You pass into the aft airlock, the outer door closing behind you. | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the gangway back to Space | ||
CF | Station Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | A pleasant androgynous voice says, "Welcome to the SS Usagi. This is | ||
CF | the shipboard computer. Please feel free to call upon me for any | ||
CF | information you may need. Use the command 'computer, help' for more | ||
CF | information." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, thank you" | ||
CF ] Aft Airlock 11 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, THANK YOU | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jacqueline says, "Try, 'You're welcome.' Sheesh." | |
DavidW says, "computer, where is microwave" | ||
Jacqueline says, "Sure." | ||
Jacqueline says (to ClubFloyd), "computer, where is microwave" | ||
CF ] Aft Airlock 12 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, WHERE IS MICROWAVE | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jacqueline looks at David. | |
Roger asks, "we're already giving up on Computer, Hello ?" | ||
DavidW says, "oops" | ||
Jacqueline says (to ClubFloyd), "Computer, hello" | ||
CF ] Aft Airlock 13 turns | ||
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, HELLO | ||
CF | | ||
CF | The shipboard computer has better things to do. | ||
CF | | ||
CF | > | Jacqueline looks at Roger. | |
Roger says, "not an auspicious start but alright" | ||
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Staging Area 14 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | You enter the ship from the airlock. The inner door closes behind you. | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. It houses a number of vac | ||
CF | suits in an open locker, and various munitions in locked compartments | ||
CF | set into the walls. A ladder leads up into the rest of the ship. | ||
CF | Through the airlock windows you can see the gangway to Space Station | ||
CF | Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take engine" | ||
CF ] Staging Area 15 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE ENGINE | ||
CF | | ||
CF | That's far too heavy. | ||
CF | | ||
CF | > | Jacqueline says, "Fine." | |
Jacqueline says (to ClubFloyd), "x engine" | ||
CF ] Staging Area 16 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking | ||
CF | JL-758 on one side. Numerous electrical contacts dot the upper | ||
CF | surface. Someone has threaded a thick cord with clips on both ends | ||
CF | through some openings on the top and side. | ||
CF | | ||
CF | > | Roger says, "I can relate to this, as I am also a wide low trapezoidal hunk." | |
Jacqueline says, "Still lifting, eh? Good deal." | ||
DavidW says (to ClubFloyd), "ask computer about JL-758" | ||
CF ] Staging Area 17 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JL-758 | ||
CF | | ||
CF | The JL-758 is a widely-used model of engine stabilizer produced by | ||
CF | Luna Spacewerks. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Are you mapping, or do you only do that when you drive? Just asking before it actually matters." | |
Knight_Otu asks, "..werks?" | ||
DavidW says, "I'm trying to map, sorta." | ||
Jacqueline says (to KO), "It's a company name, I guess." | ||
Roger says, "it's a German thing, like Kraftwerk (I think)" | ||
Jacqueline says, "Yeah" | ||
Jacqueline says, "You know... German." | ||
DavidW says, "My notes are linear so far rather than graphical at this stage." | ||
Knight_Otu says, "If it were German, it would be Werke, though." | ||
Jacqueline says, "Yeah, well, so far the map is also linear. Was just asking before that changes." | ||
Roger says, "it's Space German" | ||
Jacqueline says (to KO), "Ah." | ||
Jacqueline says (to Roger), "Ha." | ||
Jacqueline says (to ClubFloyd), "x cord" | ||
CF ] Staging Area 18 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x clips" | ||
CF ] Staging Area 19 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X CLIPS | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Staging Area 20 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. It houses a number of vac | ||
CF | suits in an open locker, and various munitions in locked compartments | ||
CF | set into the walls. A ladder leads up into the rest of the ship. | ||
CF | Through the airlock windows you can see the gangway to Space Station | ||
CF | Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x locker" | ||
CF ] Staging Area 21 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X LOCKER | ||
CF | | ||
CF | The locker is made of some composite material, all black. It is open. | ||
CF | | ||
CF | In the vac suit locker are five vac suits. | ||
CF | | ||
CF | > | Jacqueline asks, "Is up the only way out?" | |
DavidW says, "I think so, yes." | ||
Jacqueline says (to ClubFloyd), "open compartments" | ||
CF ] Staging Area 22 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > OPEN COMPARTMENTS | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | Jacqueline asks, "Why does it feel like we're not just going to fix a couple of things and then go chill after the work day is done?" | |
Jacqueline says (to ClubFloyd), "x suit" | ||
CF ] Staging Area 23 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 15 units of air left. | ||
CF | [I always wanted one of these.] | ||
CF | | ||
CF | ⇒ You can vent air by using "vent suit." | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take suit" | ||
CF ] Staging Area 24 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE SUIT | ||
CF | | ||
CF | In general, the crew's gear is off-limits. | ||
CF | | ||
CF | > | Knight_Otu asks, "Because it's true?" | |
Jacqueline asks, "Up?" | ||
DavidW says, "sure" | ||
Jacqueline asks (of KO), "Oh, you feel the same feeling? That something will occur?" | ||
Jacqueline smiles. | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb the la-- | ||
CF | | ||
CF | ***BOOM*** | ||
CF | | ||
CF | Press any key... | DavidW says, "I suspect we'll have to restart b..." | |
Jacqueline says, "Shi--" | ||
Knight_Otu says, "I mean, the game is literally named Crash." | ||
DavidW says, "oh, maybe not." | ||
Roger says, "good game everyone" | ||
Jacqueline laughs. | ||
Jacqueline exclaims, "Yeah, this was good. See you all next SundayQ!" | ||
Jacqueline says, "er, -Q" | ||
Jacqueline pushes the green 'space' button. | ||
CF | Press any key... | ||
CF | A gigantic force grabs the ship, knocking you off the ladder and | ||
CF | sending you flying against an aft bulkhead. The inertial dampers are | ||
CF | probably all that saved you from being smashed to jelly rather than | ||
CF | just banged up. | ||
CF | | ||
CF | Press any key... | Jade exclaims, "oops!" | |
Jacqueline pushes the green 'space' button. | ||
CF | Press any key... | ||
CF | Some time later you find yourself lying on the floor of the staging | ||
CF | area with a throbbing headache. Gingerly you push yourself to your | ||
CF | knees and stand up. The vac suit locker has detached from its mounting | ||
CF | and slammed into the airlock door. | ||
CF | | ||
CF | [Thank god I wasn't in the way of that.] | ||
CF | | ||
CF | Looking outside -- | ||
CF | | ||
CF | [Holy -- ] | ||
CF | | ||
CF | [Where's the station?]. | ||
CF | | ||
CF | Where Space Station Omicron-5 was, is now an expanding sphere of | ||
CF | rubble, dimly lit by the blue light of far-off Deneb. The rubble is | ||
CF | clearly receding behind the ship. [We're moving!] | ||
CF | | ||
CF | [How am I going to get off this ship?] | ||
CF | | ||
CF | Press any key... | Knight_Otu says, "We might be working long hours." | |
Jacqueline says, "Yeah. We're gonna need some OT." | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Staging Area 25 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | Crash | ||
CF | An Interactive Disaster by Phil Riley | ||
CF | Release 18 / Serial number 221017 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | A vac suit is here, lying prone as if it were some malformed yellow | ||
CF | person knocked unconscious by the shaking of the ship. It has chewing | ||
CF | gum stuck to it. | ||
CF | | ||
CF | | ||
CF | [What now?] | ||
CF | | ||
CF | [I think I spit out my gum.] | ||
CF | | ||
CF | > | Jade says, "ah! I betatested this thing! I remember now." | |
Jacqueline exclaims, "My gum!" | ||
DavidW says, "I think we can take the suit now." | ||
Jacqueline says (to ClubFloyd), "take suit" | ||
CF ] Staging Area 26 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE SUIT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take gum" | ||
CF ] Staging Area 27 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the vac suit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "check gum" | ||
CF ] Staging Area 28 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > CHECK GUM | ||
CF | | ||
CF | It's a used wad of pink chewing gum. It used to taste like grape, but | ||
CF | now it tastes of nothing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Staging Area 29 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some used chewing gum | ||
CF | a vac suit | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | The chewing gum has become stuck to the vac suit. | ||
CF | | ||
CF | > | Jacqueline asks, "So if I am in an space-based accident, my chewing gum will lose its flavor?" | |
Jacqueline says, "Maybe we were knocked out for a while." | ||
DavidW says, "Perhaps the flavour is on the floor somewhere." | ||
Knight_Otu says, "In space, no one can taste you chew, or something." | ||
Roger says, "the concussion has disabled our sense of taste. Beware of poison gas" | ||
Jacqueline says, "I am reminded of an old song I like when I was a kid about whether or not your chewing gum loses its flavor on the bed post overnight." | ||
Jade exclaims, "the Station Omicron 5 has blown up into ashes!" | ||
Jacqueline says (to ClubFloyd), "x list" | ||
CF ] Staging Area 30 turns | ||
CF ] Exits: aft UP outside Score: 0/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the microwave and | ||
CF | fix the cabinet. | ||
CF | | ||
CF | > | Jacqueline says, "I was wondering if we would have a thought about that, but I guess not." | |
Roger says, "You blew it up, you damn dirty apes" | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Junction 31 turns | ||
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | ⇒ You can enter "hints" at any time for help in progressing in the | ||
CF | game. | ||
CF | > | DavidW says, "Rebooting the computer should be added to the list." | |
Jacqueline asks, "Shall we snoop through people's stuff?" | ||
Knight_Otu says, "I mean, rebuilding the whole station surely isn't our goal, but our to-do list ought to have changed." | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Junction 32 turns | ||
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The door stays shut as you try to go through it. | ||
CF | [Almost bumped my head.] | ||
CF | | ||
CF | > | Roger asks, "Is this game from the same comp that had the submarine blowing up?" | |
Jacqueline says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 33 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | Knight_Otu says, "I wouldn't be surprised if it was." | |
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Port-Side Crew Quarters 34 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | You open the port-side equipment cabinet, revealing an engineering | ||
CF | uniform and an Universal Game Emulator. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take uniform" | ||
CF ] Port-Side Crew Quarters 35 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE UNIFORM | ||
CF | | ||
CF | (the repair corps uniform) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take engineering uniform" | ||
CF ] Port-Side Crew Quarters 36 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE ENGINEERING UNIFORM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu asks, "Might also be the same comp as the game with the alien whales?" | |
Jacqueline says (to ClubFloyd), "take emulator" | ||
CF ] Port-Side Crew Quarters 37 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE EMULATOR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x emulator" | ||
CF ] Port-Side Crew Quarters 38 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X EMULATOR | ||
CF | | ||
CF | The Universal Game Emulator, or "UGE", can play any game ever produced | ||
CF | for any system. | ||
CF | | ||
CF | > | Jacqueline says, "sweet" | |
Jacqueline says (to ClubFloyd), "x engineering uniform" | ||
CF ] Port-Side Crew Quarters 39 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X ENGINEERING UNIFORM | ||
CF | | ||
CF | Colored the traditional mustard yellow of Engineering, it's really a | ||
CF | remarkably ugly uniform. | ||
CF | | ||
CF | In the engineering uniform is a piece of note paper. | ||
CF | | ||
CF | > | Knight_Otu says, ">PLAY DWARF FORTRESS" | |
Jacqueline smiles. | ||
Jacqueline says (to ClubFloyd), "x unit" | ||
CF ] Port-Side Crew Quarters 40 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X UNIT | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. Both drawers | ||
CF | are closed. | ||
CF | | ||
CF | > | DavidW asks, "note paper says what?" | |
Jacqueline says (to ClubFloyd), "open top drawer" | ||
CF ] Port-Side Crew Quarters 41 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN TOP DRAWER | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jacqueline adds that to the todo list | |
DavidW asks, "Perhaps code on the note paper?" | ||
Jacqueline says (to ClubFloyd), "x paper" | ||
CF ] Port-Side Crew Quarters 42 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X PAPER | ||
CF | | ||
CF | Scribbled on the paper is the number 9467. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. Perhaps." | |
Jacqueline says (to ClubFloyd), "type 9467" | ||
CF ] Port-Side Crew Quarters 43 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | As you press a key, the storage unit starts buzzing continuously. The | ||
CF | display lights up with random characters, and you smell the distinct | ||
CF | odor of burning wires. The bottom drawer pops out a centimeter or two. | ||
CF | | ||
CF | You add an item ("fix the storage unit") to your to-do list. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open toolbox" | ||
CF ] Port-Side Crew Quarters 44 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN TOOLBOX | ||
CF | | ||
CF | You'll open it if you need it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix storage unit" | ||
CF ] Port-Side Crew Quarters 45 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > FIX STORAGE UNIT | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry drawer" | ||
CF ] Port-Side Crew Quarters 45 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY DRAWER | ||
CF | | ||
CF | Which do you mean, the top drawer or the bottom drawer? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "bottom" | ||
CF ] Port-Side Crew Quarters 45 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > BOTTOM | ||
CF | | ||
CF | What do you want to pry the bottom drawer with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "tool" | ||
CF ] Port-Side Crew Quarters 46 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TOOL | ||
CF | | ||
CF | The toolbox is too large to pry open the bottom drawer. | ||
CF | [Dang. I really thought that would work.] | ||
CF | | ||
CF | > | Jacqueline says (to Game), "I hate you right now." | |
Jacqueline says (to ClubFloyd), "x tool" | ||
CF ] Port-Side Crew Quarters 47 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X TOOL | ||
CF | | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "kick bottom drawer" | ||
CF ] Port-Side Crew Quarters 47 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > KICK BOTTOM DRAWER | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW asks, "Can't you just open it?" | |
Jade says, "pry" | ||
Jacqueline says (to ClubFloyd), "pry bottom drawer with screwdriver" | ||
CF ] Port-Side Crew Quarters 48 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY BOTTOM DRAWER WITH SCREWDRIVER | ||
CF | | ||
CF | The screwdriver is too large to pry open the bottom drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bottom drawer" | ||
CF ] Port-Side Crew Quarters 49 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN BOTTOM DRAWER | ||
CF | | ||
CF | The drawer is partially open, but you can't find a purchase on it firm | ||
CF | enough to open it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry bottom drawer with wrench" | ||
CF ] Port-Side Crew Quarters 50 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY BOTTOM DRAWER WITH WRENCH | ||
CF | | ||
CF | The wrench is too large to pry open the bottom drawer. | ||
CF | | ||
CF | > | Jacqueline says, "I find it interesting that the screw driver is too big for a 1-2 cm gap." | |
Jacqueline says, "That's a heckuva screw driver." | ||
Jacqueline asks, "So... anything else here or explore?" | ||
Roger says, "well space marines have big nuts" | ||
Jacqueline says (to Roger), "So glad you're here." | ||
DavidW asks, "There's probably a bunk bed, yes?" | ||
Jacqueline says (to ClubFloyd), "x bed" | ||
CF ] Port-Side Crew Quarters 51 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sleep" | ||
CF ] Port-Side Crew Quarters 52 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > SLEEP | ||
CF | | ||
CF | You aren't feeling especially drowsy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "search bed" | ||
CF ] Port-Side Crew Quarters 53 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look under bed" | ||
CF ] Port-Side Crew Quarters 54 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "bounce on bed" | ||
CF ] Port-Side Crew Quarters 54 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > BOUNCE ON BED | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW says, "No dead bodies there." | |
Jacqueline says, "no" | ||
Jacqueline says (to ClubFloyd), "x bottom drawer" | ||
CF ] Port-Side Crew Quarters 55 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X BOTTOM DRAWER | ||
CF | | ||
CF | The bottom drawer is labeled "Khotpanya". It juts out by a couple of | ||
CF | centimeters. | ||
CF | | ||
CF | > | Roger says, "This kind of implies this whole ship has a crew of 5" | |
Jacqueline says, "Yeah. Tiny." | ||
DavidW says (to ClubFloyd), "ask computer about khotpanya" | ||
CF ] Port-Side Crew Quarters 56 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT KHOTPANYA | ||
CF | | ||
CF | I'm unable to give you any information about khotpanya. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, reboot" | ||
CF ] Port-Side Crew Quarters 57 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > COMPUTER, REBOOT | ||
CF | | ||
CF | Authorization required. | ||
CF | | ||
CF | > | Jacqueline glares. | |
Roger says, "you're not the boss of me" | ||
DavidW says, "There's probably a code in the captain's room." | ||
Jacqueline says, "Need into the captain's quarters so we can see the code he has on a post-it note on his bunk." | ||
DavidW says, "I'm guessing it's in a bible." | ||
Roger says, "cmon we're the ranking officer on-board" | ||
Jacqueline says (to Roger), "I agree, but the game thinks otherwise." | ||
Roger says, "I'm gonna say written on the back of a family photograph" | ||
Jade says, "hot, hot" | ||
Jacqueline says (to Roger), "Noted." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Junction 58 turns | ||
CF ] Exits: FORE AFT port STARBOARD down Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 59 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | A pair of slippers peeks out from under the bed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 60 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The door is stuck one-quarter open. You try to open the cabinet the | ||
CF | rest of the way, but the door is jammed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry cabinet" | ||
CF ] Starboard-Side Crew Quarters 60 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > PRY CABINET | ||
CF | | ||
CF | What do you want to pry the starboard-side equipment cabinet with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry cabinet with screwdriver" | ||
CF ] Starboard-Side Crew Quarters 61 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > PRY CABINET WITH SCREWDRIVER | ||
CF | | ||
CF | It's not clear how you would pry the starboard-side equipment cabinet | ||
CF | open. | ||
CF | | ||
CF | > | DavidW says, "STICKY NOTE" | |
Jacqueline says (to Game), "I do not like you more now." | ||
Roger asks, "maybe we can look inside anyway?" | ||
Jacqueline says, "Yeah, let's ignore the post it note for a few, just to annoy David." | ||
Jacqueline says (to ClubFloyd), "look in cabinet" | ||
CF ] Starboard-Side Crew Quarters 62 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK IN CABINET | ||
CF | | ||
CF | You can't see inside, since the starboard-side equipment cabinet is | ||
CF | closed. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, fine." | |
Knight_Otu says, "Game..." | ||
Jacqueline says (to ClubFloyd), "x sticky note" | ||
CF ] Starboard-Side Crew Quarters 63 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X STICKY NOTE | ||
CF | | ||
CF | Written on the note is "Mail package to Mitchell ASAP". | ||
CF | | ||
CF | > | Roger says (to davidw), "has a game ever jammed a drawer shut because there's a potato masher inside there that's in the way? Or is that too realistic." | |
Jacqueline says (to Roger), "haha" | ||
Jacqueline says, "Too real." | ||
DavidW says (to Roger), "I can't recall that happening in a game, no. It is the sort of thing that happens in real life, though." | ||
Roger says, "guess this bed needs searching too" | ||
Jacqueline says (to ClubFloyd), "x slippers" | ||
CF ] Starboard-Side Crew Quarters 64 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X SLIPPERS | ||
CF | | ||
CF | These seem comfy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take slippers" | ||
CF ] Starboard-Side Crew Quarters 65 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TAKE SLIPPERS | ||
CF | | ||
CF | As you lean to take the slippers, you notice something under the bed. | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
Jacqueline says (to ClubFloyd), "look under bed" | ||
CF ] Starboard-Side Crew Quarters 66 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find a black trunk and move it out from under the bottom bunk. | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | Roger says, "oh there we go" | |
Jade says, "stand up, climb" | ||
Jacqueline says (to ClubFloyd), "open trunk" | ||
CF ] Starboard-Side Crew Quarters 67 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN TRUNK | ||
CF | | ||
CF | You open the black trunk, revealing a present. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x present" | ||
CF ] Starboard-Side Crew Quarters 68 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X PRESENT | ||
CF | | ||
CF | This is a box wrapped in paper obviously intended for a child. Written | ||
CF | on the outside is the message "To Mitchell, Happy Second Birthday! | ||
CF | Love, Uncle Fred" | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
Knight_Otu says, "I thought there would be a body wearing the slippers." | ||
Jacqueline says (to KO), "You've been murdering too many interactive fiction NPCs." | ||
Roger says, "hope you got a crowbar, kid" | ||
Jacqueline says, "haha" | ||
Jacqueline says, "Baby's first crowbar1" | ||
Jacqueline exclaims, "er, !" | ||
Jacqueline clears the save counter. | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Starboard-Side Crew Quarters 68 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Daddy's crowbar is bigger." | |
Knight_Otu says, "I want to protest, and yet..." | ||
Jacqueline says (to ClubFloyd), "open present" | ||
CF ] Starboard-Side Crew Quarters 69 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN PRESENT | ||
CF | | ||
CF | [I'll go to hell for this, but here goes...] | ||
CF | | ||
CF | You rip off the wrapping paper and open the box. Inside is a stuffed | ||
CF | bear you recognize as Bertie the Bear™. You discard the paper and | ||
CF | box. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
Jacqueline says, "oh." | ||
Jacqueline says, "WAIT" | ||
Jacqueline says, "f look in bear" | ||
Jacqueline says (to ClubFloyd), "look in bear" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK IN BEAR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Jacqueline says, "darn" | |
Jacqueline says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF ] Starboard-Side Crew Quarters 68 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "No point in us going to hell before we need to." | |
Jacqueline asks, "So, keep exploring?" | ||
Roger says, "we should probably /still/ search the bunks for real" | ||
DavidW asks, "Is the cabinet we're supposed to fix here?" | ||
Jacqueline says (to ClubFloyd), "search bed" | ||
CF ] Starboard-Side Crew Quarters 69 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Roger asks, "maybe steal the trunk?" | |
Jacqueline says (to ClubFloyd), "take trunk" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix cabint" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > FIX CABINT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "we might need to fix this cabinet also; it's not clear" | |
Jacqueline says (to ClubFloyd), "fix cabintt" | ||
CF ] Starboard-Side Crew Quarters 70 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > FIX CABINTT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix cabinet" | ||
CF ] Starboard-Side Crew Quarters 71 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > FIX CABINET | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | DavidW says, "The trunk may help us reach high places by standing on it." | |
Roger says, "maybe if we close it then the code would open it? Could happen." | ||
Jacqueline says (to ClubFloyd), "close cabinet" | ||
CF ] Starboard-Side Crew Quarters 72 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > CLOSE CABINET | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | Roger says, "Or it could be a little boat" | |
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 73 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The door is stuck one-quarter open. You try to open the cabinet the | ||
CF | rest of the way, but the door is jammed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit cabinet" | ||
CF ] Starboard-Side Crew Quarters 74 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > HIT CABINET | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "close cabinet" | ||
CF ] Starboard-Side Crew Quarters 75 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > CLOSE CABINET | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake cabinet" | ||
CF ] Starboard-Side Crew Quarters 75 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SHAKE CABINET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter code" | ||
CF ] Starboard-Side Crew Quarters 76 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ENTER CODE | ||
CF | | ||
CF | The storage unit buzzes and the display lights up "ERROR". | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "jiggle cabinet" | ||
DavidW says (to ClubFloyd), "jinggle cabinet" | ||
CF ] Starboard-Side Crew Quarters 76 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > JINGGLE CABINET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jiggle cabinet" | ||
CF ] Starboard-Side Crew Quarters 76 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > JIGGLE CABINET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "type 9467" | ||
CF ] Starboard-Side Crew Quarters 77 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | The storage unit buzzes and the display lights up "ERROR". | ||
CF | | ||
CF | > | Jacqueline says (to DW), "I don't think we're supposed to get jiggy with it." | |
DavidW asks, "Why would the code for the port room work in the starboard room?" | ||
Jacqueline says, "It wouldn't." | ||
Jade says, "let us explore" | ||
Jacqueline says (to ClubFloyd), "p" | ||
CF ] Junction 78 turns | ||
CF ] Exits: FORE AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Galley 79 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Someone lives!" | |
Jacqueline exclaims, "People!!" | ||
Jacqueline says (to ClubFloyd), "read manual" | ||
CF ] Galley 80 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > READ MANUAL | ||
CF | | ||
CF | Most of the manual is concerned with the technical details of the | ||
CF | door, such as installation, maintainance, and repair. There is a small | ||
CF | section towards the end detailing its safety features; for example: | ||
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses | ||
CF | weight pressing upon it from above. In this case, an audible signal | ||
CF | and a red warning light will indicate that an obstruction exists." | ||
CF | | ||
CF | > | Roger says, "nah it's just someone's audio book" | |
Jacqueline says (to ClubFloyd), "x microwave" | ||
CF ] Galley 81 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X MICROWAVE | ||
CF | | ||
CF | (the microwave oven) | ||
CF | The microwave is closed. It's plugged into a socket inset in the | ||
CF | countertop. The front display is black. A large red button below the | ||
CF | display says "Start". | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "press start" | ||
CF ] Galley 82 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PRESS START | ||
CF | | ||
CF | Nothing happens, but it's unclear why. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x socket" | ||
CF ] Galley 83 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. The microwave oven is plugged | ||
CF | in to it. | ||
CF | | ||
CF | > | Jade says, "fix microwave oven" | |
Jacqueline says (to ClubFloyd), "unplug microwave" | ||
CF ] Galley 84 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > UNPLUG MICROWAVE | ||
CF | | ||
CF | (the microwave oven) | ||
CF | You unplug the microwave oven. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix microwave" | ||
CF ] Galley 85 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > FIX MICROWAVE | ||
CF | | ||
CF | (the microwave oven) | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "fix microwave with wrench" | ||
CF ] Galley 85 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > FIX MICROWAVE WITH WRENCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "open the oven?" | |
Jacqueline says (to ClubFloyd), "fix microwave with screwdriver" | ||
CF ] Galley 85 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > FIX MICROWAVE WITH SCREWDRIVER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put screwdriver in socket" | ||
CF ] Galley 86 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUT SCREWDRIVER IN SOCKET | ||
CF | | ||
CF | No. | ||
CF | | ||
CF | ⇒ Hey kids, never stick anything into an electrical outlet! | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jade says, "it is in our TODO" | |
Roger says, "haha" | ||
Jacqueline says (to Roger), "I'm glad you're here." | ||
DavidW says, "Also, listen to voices from above." | ||
Knight_Otu says, "Hey hey." | ||
Jacqueline says (to Jade), "Yes, I know. It's best to unplug stuff first." | ||
Jacqueline says, "Also, I gotta know more than 'fix' apparently" | ||
Jacqueline says (to ClubFloyd), "open over" | ||
CF ] Galley 86 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN OVER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open oven" | ||
CF ] Galley 87 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN OVEN | ||
CF | | ||
CF | You open the microwave oven. | ||
CF | | ||
CF | > | Jade says, "Roger that" | |
Jacqueline says (to ClubFloyd), "look in oven" | ||
CF ] Galley 88 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LOOK IN OVEN | ||
CF | | ||
CF | The microwave oven is empty. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit oven" | ||
CF ] Galley 89 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > HIT OVEN | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "plug in oven" | ||
CF ] Galley 90 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PLUG IN OVEN | ||
CF | | ||
CF | You plug in the microwave oven, but nothing happens. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "push start" | ||
CF ] Galley 91 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUSH START | ||
CF | | ||
CF | Nothing happens, but it's unclear why. | ||
CF | | ||
CF | > | Jade says, "open closet" | |
Jacqueline says, "Some repairman I am." | ||
Jacqueline says (to ClubFloyd), "open closet" | ||
CF ] Galley 92 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | You open the closet, revealing ten MREs and a microwavable dinner. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x mres" | ||
CF ] Galley 92 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X MRES | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | DavidW asks, "Did anyone examine the oven?" | |
Jacqueline says (to ClubFloyd), "x mre" | ||
CF ] Galley 93 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X MRE | ||
CF | | ||
CF | A regulation Meal Ready-to-Eat. One perk of not going on missions is | ||
CF | you don't have to eat these things. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x oven" | ||
CF ] Galley 94 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X OVEN | ||
CF | | ||
CF | The microwave is open. It's plugged into a socket inset in the | ||
CF | countertop. The front display is black. A large red button below the | ||
CF | display says "Start". | ||
CF | | ||
CF | > | Jacqueline says, "Yes, I think we had." | |
Jacqueline says (to ClubFloyd), "x dinner" | ||
CF ] Galley 95 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X DINNER | ||
CF | | ||
CF | Spiced ham in some kind of sauce. Ugh. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put ham in oven" | ||
CF ] Galley 95 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUT HAM IN OVEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open oven" | ||
CF ] Galley 96 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN OVEN | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take dinner" | ||
CF ] Galley 97 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TAKE DINNER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put dinner in oven" | ||
CF ] Galley 98 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUT DINNER IN OVEN | ||
CF | | ||
CF | You put the microwavable dinner into the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Galley 99 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The front display is black. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "close oven" | ||
CF ] Galley 100 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > CLOSE OVEN | ||
CF | | ||
CF | You close the microwave oven. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "push start" | ||
CF ] Galley 101 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUSH START | ||
CF | | ||
CF | Nothing happens, but it's unclear why. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Galley 102 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open drawer" | ||
CF ] Galley 103 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the kitchen drawer, revealing a knife, a fork, and a spoon. | ||
CF | | ||
CF | > | DavidW asks, "Have we seen any other outlets?" | |
Jacqueline says (to ClubFloyd), "take all" | ||
CF ] Galley 104 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | knife: Taken. | ||
CF | fork: Taken. | ||
CF | spoon: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | MRE: Taken. | ||
CF | | ||
CF | > | Jacqueline says, "gosh" | |
Roger says, "I don't think so" | ||
Jade says, "x midship door" | ||
Jacqueline says (to ClubFloyd), "x knife" | ||
CF ] Galley 105 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X KNIFE | ||
CF | | ||
CF | A typical butter knife. | ||
CF | | ||
CF | > | DavidW says, "Perhaps the socket is faulty, not the oven itself." | |
Jacqueline says (to DW), "True" | ||
Roger says, "hey, cabinet-opening implements" | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Galley 106 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. The microwave oven is plugged | ||
CF | in to it. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "true" | |
Jacqueline says (to ClubFloyd), "x fork" | ||
CF ] Galley 107 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X FORK | ||
CF | | ||
CF | A typical dinner fork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew socket" | ||
CF ] Galley 108 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > UNSCREW SOCKET | ||
CF | | ||
CF | The wall socket cannot be unscrewed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x spoon" | ||
CF ] Galley 109 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X SPOON | ||
CF | | ||
CF | A typical dinner spoon. | ||
CF | | ||
CF | > | Jacqueline says, "I do not want to meet anyone yet. I wanna pry a drawer open with a butter knife." | |
DavidW says (to ClubFloyd), "look under oven" | ||
CF ] Galley 110 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LOOK UNDER OVEN | ||
CF | | ||
CF | There's nowhere to look under the microwave oven. | ||
CF | | ||
CF | > | Jade says, "the knife could be useful to open the cabinet at the port side" | |
DavidW says (to ClubFloyd), "lift oven" | ||
CF ] Galley 110 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LIFT OVEN | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take oven" | ||
CF ] Galley 111 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TAKE OVEN | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn oven" | ||
CF ] Galley 112 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > TURN OVEN | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind oven" | ||
CF ] Galley 112 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LOOK BEHIND OVEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search oven" | ||
CF ] Galley 113 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > SEARCH OVEN | ||
CF | | ||
CF | You can't see inside, since the microwave oven is closed. | ||
CF | | ||
CF | > | Jacqueline watches David go. | |
Jacqueline says, "Go, David. Go." | ||
DavidW says, "look, I've never fixed an oven before, but I'd really like to rule out that the socket is a problem." | ||
Jacqueline says, "Sure" | ||
DavidW says, "See if we can find another item to plug in." | ||
Jacqueline says (to ClubFloyd), "x emulator" | ||
CF ] Galley 114 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > X EMULATOR | ||
CF | | ||
CF | The Universal Game Emulator, or "UGE", can play any game ever produced | ||
CF | for any system. | ||
CF | | ||
CF | > | DavidW says, "Like a lava lamp, maybe." | |
Jacqueline says, "Sure" | ||
Roger says, "or a fork" | ||
Jacqueline says, "I'd like to go look in the crew's drawers for the lava lamp." | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Junction 115 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 116 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry bottom drawer with knife" | ||
CF ] Port-Side Crew Quarters 117 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PRY BOTTOM DRAWER WITH KNIFE | ||
CF | | ||
CF | You wedge the knife into the seam and lever the drawer open, revealing | ||
CF | the red access card. | ||
CF | | ||
CF | > | DavidW says, "Use the fork or knife to pry drawers with." | |
Roger says, "yay" | ||
Jacqueline says, "ooh card" | ||
Jacqueline says (to ClubFloyd), "take card" | ||
CF ] Port-Side Crew Quarters 118 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x card" | ||
CF ] Port-Side Crew Quarters 119 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | The card is red, with the Space Authority symbol that designates it as | ||
CF | an access card, but otherwise featureless. [Looks like the | ||
CF | captain's card. Why would that be in a crewman's drawer?] | ||
CF | | ||
CF | > | Jacqueline says, "Space Authority." | |
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Junction 120 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "a" | ||
CF ] Junction 121 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The door stays shut as you try to go through it. | ||
CF | | ||
CF | > | Knight_Otu says, "Everything is Space in space." | |
Jacqueline says (to ClubFloyd), "use card" | ||
CF ] Junction 121 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > USE CARD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Junction 122 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x captain's door" | ||
CF ] Junction 123 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X CAPTAIN'S DOOR | ||
CF | | ||
CF | The Captain's Door is a conventional, self-opening starship door. It | ||
CF | is painted in the traditional red of a starship captain. It features a | ||
CF | slot through which you may slide the appropriate access card. Beside | ||
CF | the door is an access panel, which is closed. | ||
CF | | ||
CF | > | DavidW says, "You swipe cards" | |
Jacqueline says, "Yes, DW I know." | ||
Jacqueline says, "Trying to find the slot and there it is." | ||
Roger says, "we already swiped it; that's how we got it" | ||
Jacqueline says, "heh" | ||
Jacqueline says (to ClubFloyd), "swipe card" | ||
CF ] Junction 124 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > SWIPE CARD | ||
CF | | ||
CF | (through the Captain's Door's slot) | ||
CF | You slide the red access card through the slot. Nothing happens. | ||
CF | [That's weird. It should at least make a buzz.] | ||
CF | | ||
CF | You add an item ("fix the captain's door") to your to-do list. | ||
CF | | ||
CF | > | Jacqueline says, "So many things to fix." | |
Roger says, "hunh! I was not expecting that" | ||
Jacqueline frowns. "Yeah. Same." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Junction 125 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | The obvious exits are fore (to galley), aft, port (to port-side crew | ||
CF | quarters), starboard (to starboard-side crew quarters) and down (to | ||
CF | the staging area). | ||
CF | | ||
CF | > | Knight_Otu says, "So much to fix, so little expertise." | |
Jacqueline says (to ClubFloyd), "f" | ||
CF ] Galley 126 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | Jacqueline asks (of KO), "I know, right?" | |
DavidW says, "Maybe there's a hidden access panel in the wall or wait you ran away" | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Galley 126 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jade says, "hear" | |
Jacqueline asks, "Should we go meet the (hopefully nice) person?" | ||
Jacqueline says (to ClubFloyd), "listen" | ||
CF ] Galley 127 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You can hear someone talking above you, but their gender is unclear. | ||
CF | They're talking in short bursts with pauses between them, and no one | ||
CF | seems to be answering. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Galley 128 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | (first opening Midship Door) | ||
CF | You can't open that with your bare hands. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "push button" | ||
CF ] Galley 128 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Which do you mean, the start button or the galley's blue button? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "blue button" | ||
CF ] Galley 129 turns | ||
CF ] Exits: aft UP Score: 0/10 | ||
CF | | ||
CF | > BLUE BUTTON | ||
CF | | ||
CF | A loud buzzer sounds and a red light flashes on the door, which stays | ||
CF | resolutely shut. | ||
CF | | ||
CF | > | Jacqueline says, "They're on the door? Dang it." | |
DavidW says, "They probably blew up the station and we don't wanna meet them yet." | ||
Roger says, "sounds like a job for turning off the gravity" | ||
Jacqueline says, "I need to refill my drink. Someone else is welcome to drive. I'll be back in a sec." | ||
Jacqueline says (to Roger), "Hm. Yeah." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 130 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Junction 131 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | You really don't need to worry about the wall. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search door" | ||
CF ] Junction 132 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > SEARCH DOOR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Junction 133 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The Captain's Door is a conventional, self-opening starship door. It | ||
CF | is painted in the traditional red of a starship captain. It features a | ||
CF | slot through which you may slide the appropriate access card. Beside | ||
CF | the door is an access panel, which is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slot" | ||
CF ] Junction 134 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X SLOT | ||
CF | | ||
CF | It's a typical card slot, perfect for sliding thin things through. | ||
CF | | ||
CF | > | Jade says, "the door wikl not open if they stand up" | |
DavidW says (to ClubFloyd), "fix slot" | ||
CF ] Junction 135 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > FIX SLOT | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew slot" | ||
CF ] Junction 136 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > UNSCREW SLOT | ||
CF | | ||
CF | The Captain's Door's slot cannot be unscrewed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hinges" | ||
CF ] Junction 136 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X HINGES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "There really should be an emergency manual override." | |
Knight_Otu says (to ClubFloyd), "x panel" | ||
CF ] Junction 137 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The access panel is set in the bulkhead to the left of the door. It is | ||
CF | closed and held fast with a screw. | ||
CF | | ||
CF | > | Jade asks, "maybe an electroshock?" | |
DavidW says (to ClubFloyd), "unscrew screw" | ||
CF ] Junction 138 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > UNSCREW SCREW | ||
CF | | ||
CF | You open the panel, hanging on to the blue screw that held it shut. | ||
CF | | ||
CF | The access panel opens to reveal a row of fuses, one of which is | ||
CF | blown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix fuse" | ||
CF ] Junction 139 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > FIX FUSE | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | Jade says, "only one screw." | |
DavidW says (to ClubFloyd), "take blown fuse" | ||
CF ] Junction 140 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > TAKE BLOWN FUSE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put new fuse in panel" | ||
CF ] Junction 140 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > PUT NEW FUSE IN PANEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix blown fuse" | ||
CF ] Junction 141 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > FIX BLOWN FUSE | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fuse" | ||
CF ] Junction 142 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X FUSE | ||
CF | | ||
CF | A typical yellow cartridge fuse, turned a smoky black. | ||
CF | | ||
CF | > | Knight_Otu says, "Now where to get a fresh fuse." | |
Roger says (to floyd), "replace fuse" | ||
CF ] Junction 143 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > REPLACE FUSE | ||
CF | | ||
CF | You don't have a suitable fuse. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "remove fuse" | ||
CF ] Junction 144 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > REMOVE FUSE | ||
CF | | ||
CF | You aren't wearing the blown fuse. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take good fuse" | ||
CF ] Junction 144 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > TAKE GOOD FUSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x fuses" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X FUSES | ||
CF | | ||
CF | The panel holds a row of fuses, with one empty spot. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take fuse from row" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > TAKE FUSE FROM ROW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline smiles and shakes her hear. "Are we having fun yet?" | |
Roger says, "booo I say" | ||
Roger says, "It has a certain charm" | ||
Roger says (to floyd), "put fastener in spot" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > PUT FASTENER IN SPOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put fastener in box" | ||
CF ] Junction 145 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > PUT FASTENER IN BOX | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Perhaps there's a fuse in the engineer's cabinet." | |
Jacqueline says (to ClubFloyd), "x fasteners" | ||
CF ] Junction 146 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > X FASTENERS | ||
CF | | ||
CF | All of your tools are top quality. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Roger says, "yeah I'm out of clever ideas" | |
Roger says, "maybe eviscerating the bear would help" | ||
Jacqueline says, "Oh, like steal a good one from another room's fuse box? Sure." | ||
Roger says, "unless that's the voice of some kid" | ||
DavidW says, "I mean, the engineer might use fuses as part of his job." | ||
Jacqueline asks (of Roger), "Are you on drugs or did I miss something?" | ||
Jacqueline says (to DW), "Go for it." | ||
Roger says, "that doesn't narrow it down very much" | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 147 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | Roger says, "the stuffed bear, the present" | |
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Port-Side Crew Quarters 148 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | Roger asks, "Did we open only one cabinet?" | |
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] Port-Side Crew Quarters 148 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X DRAWER | ||
CF | | ||
CF | Which do you mean, the top drawer or the bottom drawer? | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "oh, THAT bear" | |
DavidW says (to ClubFloyd), "x bottom drawer" | ||
CF ] Port-Side Crew Quarters 149 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X BOTTOM DRAWER | ||
CF | | ||
CF | The bottom drawer is labeled "Khotpanya". It is open and empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x top drawer" | ||
CF ] Port-Side Crew Quarters 150 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > X TOP DRAWER | ||
CF | | ||
CF | The top drawer is labeled "Franck". It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Port-Side Crew Quarters 151 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottom drawer" | ||
CF ] Port-Side Crew Quarters 152 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > TAKE BOTTOM DRAWER | ||
CF | | ||
CF | That seems to be a part of the crew personal storage unit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull it" | ||
CF ] Port-Side Crew Quarters 153 turns | ||
CF ] Exits: starboard Score: 0/10 | ||
CF | | ||
CF | > PULL IT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 154 turns | ||
CF ] Exits: fore AFT port starboard down Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 155 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x top drawer" | ||
CF ] Starboard-Side Crew Quarters 156 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X TOP DRAWER | ||
CF | | ||
CF | The top drawer is labeled "Jäger". It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Starboard-Side Crew Quarters 157 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottom drawer" | ||
CF ] Starboard-Side Crew Quarters 158 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X BOTTOM DRAWER | ||
CF | | ||
CF | The bottom drawer is labeled "Abimbola". It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Starboard-Side Crew Quarters 159 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That can only be opened by typing the correct code on the keypad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about abimbola" | ||
CF ] Starboard-Side Crew Quarters 160 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ABIMBOLA | ||
CF | | ||
CF | Private Akin Abimbola is deployed on the SS Usagi. For further | ||
CF | information, contact the Enlistment Office on Space Station Omicron-5. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about franck" | ||
CF ] Starboard-Side Crew Quarters 161 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT FRANCK | ||
CF | | ||
CF | Corporal Delores Franck is deployed on the SS Usagi. For further | ||
CF | information, contact the Enlistment Office on Space Station Omicron-5. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open present" | ||
CF ] Starboard-Side Crew Quarters 162 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN PRESENT | ||
CF | | ||
CF | [I'll go to hell for this, but here goes...] | ||
CF | | ||
CF | You rip off the wrapping paper and open the box. Inside is a stuffed | ||
CF | bear you recognize as Bertie the Bear™. You discard the paper and | ||
CF | box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "squeeze bear" | ||
CF ] Starboard-Side Crew Quarters 163 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SQUEEZE BEAR | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bear" | ||
CF ] Starboard-Side Crew Quarters 164 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X BEAR | ||
CF | | ||
CF | Bertie the Bear™ is a massively popular toy. It accepts voice | ||
CF | commands, and its eyes, actually advanced optical sensors, can | ||
CF | differentiate between individuals. This bear's blindly staring eyes | ||
CF | are unnerving. | ||
CF | | ||
CF | > | Jacqueline says, "aie" | |
Jade says, "a new NPC" | ||
DavidW says (to ClubFloyd), "ask computer about bertie" | ||
CF ] Starboard-Side Crew Quarters 165 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT BERTIE | ||
CF | | ||
CF | Bertie the Bear™ is a children's toy sold by Interstellar Kids | ||
CF | Incorporated. It is notable for its superior optical recognition. | ||
CF | | ||
CF | > | Jade asks, "run off batteries?" | |
DavidW says, "I don't think we take batteries from it." | ||
Jade says, "ok, turn on Bertie" | ||
DavidW says (to ClubFloyd), "turn on bertie" | ||
CF ] Starboard-Side Crew Quarters 166 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > TURN ON BERTIE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bertie, hello" | ||
CF ] Starboard-Side Crew Quarters 166 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > BERTIE, HELLO | ||
CF | | ||
CF | You can't talk to Bertie the Bear™. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eyes" | ||
CF ] Starboard-Side Crew Quarters 167 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X EYES | ||
CF | | ||
CF | They're well disguised, but the eyes are clearly top-of-the-line | ||
CF | optical sensors that you might see in more serious uses, such as in | ||
CF | facial recognition devices. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post" | ||
CF ] Starboard-Side Crew Quarters 168 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bed" | ||
CF ] Starboard-Side Crew Quarters 169 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post note" | ||
CF ] Starboard-Side Crew Quarters 169 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X POST NOTE | ||
CF | | ||
CF | I only understood you as far as wanting to examine the bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Starboard-Side Crew Quarters 170 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X NOTE | ||
CF | | ||
CF | (the sticky note) | ||
CF | Written on the note is "Mail package to Mitchell ASAP". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Starboard-Side Crew Quarters 171 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | Roger says, "ah so they're being smuggled in this alleged 'toy'" | |
DavidW says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 172 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The door is stuck one-quarter open. You try to open the cabinet the | ||
CF | rest of the way, but the door is jammed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pry cabinet with knife" | ||
CF ] Starboard-Side Crew Quarters 173 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > PRY CABINET WITH KNIFE | ||
CF | | ||
CF | It's not clear how you would pry the starboard-side equipment cabinet | ||
CF | open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in cabinet" | ||
CF ] Starboard-Side Crew Quarters 174 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > LOOK IN CABINET | ||
CF | | ||
CF | You can't see inside, since the starboard-side equipment cabinet is | ||
CF | closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Starboard-Side Crew Quarters 175 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | You look closely, but you can't see anything from here that would stop | ||
CF | the door from opening all the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Starboard-Side Crew Quarters 176 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | (first closing the black trunk) | ||
CF | You can only get into something free-standing. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trunk" | ||
CF ] Starboard-Side Crew Quarters 177 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > DROP TRUNK | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Starboard-Side Crew Quarters 178 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | You get onto the black trunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Starboard-Side Crew Quarters 179 turns | ||
CF ] Exits: port Score: 0/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | You can see the problem from up here: the top hinge of the cabinet | ||
CF | door has a crooked screw, probably from the door being slammed too | ||
CF | many times. You'll have to replace it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "replace screw" | ||
CF ] Starboard-Side Crew Quarters 180 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > REPLACE SCREW | ||
CF | | ||
CF | You unscrew the old screw and replace it with a new one from your | ||
CF | toolbox. | ||
CF | | ||
CF | You cross out an item ("fix the cabinet") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Roger says, "dang nice" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Starboard-Side Crew Quarters 181 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the black trunk. | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew | ||
CF | personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a black trunk (closed), a cardboard box (empty), and | ||
CF | some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cabinet" | ||
CF ] Starboard-Side Crew Quarters 182 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | You open the starboard-side equipment cabinet, revealing a beacon. | ||
CF | | ||
CF | > | Knight_Otu says, "Nice." | |
DavidW says (to ClubFloyd), "x beacon" | ||
CF ] Starboard-Side Crew Quarters 183 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BEACON | ||
CF | | ||
CF | A device for broadcasting the location of an object in space. | ||
CF | | ||
CF | > | Roger says, "BACON oh wait nevermind" | |
DavidW says (to ClubFloyd), "take it" | ||
CF ] Starboard-Side Crew Quarters 184 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "Perhaps we'll find an e-remover later." | |
DavidW says (to ClubFloyd), "open beacon" | ||
CF ] Starboard-Side Crew Quarters 185 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OPEN BEACON | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | Knight_Otu says, "Crossovers aren't often coded." | |
DavidW says (to ClubFloyd), "turn on beacon" | ||
CF ] Starboard-Side Crew Quarters 186 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON BEACON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beacon" | ||
CF ] Starboard-Side Crew Quarters 187 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BEACON | ||
CF | | ||
CF | A device for broadcasting the location of an object in space. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use it" | ||
CF ] Starboard-Side Crew Quarters 187 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > USE IT | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about beacon" | ||
CF ] Starboard-Side Crew Quarters 188 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT BEACON | ||
CF | | ||
CF | A radio beacon broadcasts a radio signal on a dedicated frequency | ||
CF | which by Space Authority regulations is continuously monitored by all | ||
CF | space vessels. | ||
CF | | ||
CF | > | Jacqueline says, "hrm" | |
Roger says (to floyd), "activate beacon" | ||
CF ] Starboard-Side Crew Quarters 188 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ACTIVATE BEACON | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "switch on beacon" | ||
CF ] Starboard-Side Crew Quarters 189 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > SWITCH ON BEACON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x top" | ||
CF ] Starboard-Side Crew Quarters 190 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X TOP | ||
CF | | ||
CF | The top drawer is labeled "Jäger". It is closed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn on beacon" | ||
CF ] Starboard-Side Crew Quarters 191 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON BEACON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "activate beacon" | ||
CF ] Starboard-Side Crew Quarters 191 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ACTIVATE BEACON | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about jager" | ||
CF ] Starboard-Side Crew Quarters 192 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAGER | ||
CF | | ||
CF | I'm unable to give you any information about jager. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about juger" | ||
CF ] Starboard-Side Crew Quarters 193 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JUGER | ||
CF | | ||
CF | I'm unable to give you any information about juger. | ||
CF | | ||
CF | > | DavidW says, "I didn't see the actual character between the J and G." | |
Jacqueline says, "It's an a with an umlaut" | ||
Knight_Otu says, "The german a umlaut." | ||
Jacqueline says (to ClubFloyd), "ask computer about jaeger" | ||
CF ] Starboard-Side Crew Quarters 194 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAEGER | ||
CF | | ||
CF | I'm unable to give you any information about jaeger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about jager" | ||
CF ] Starboard-Side Crew Quarters 195 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAGER | ||
CF | | ||
CF | I'm unable to give you any information about jager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, repeat" | ||
CF ] Starboard-Side Crew Quarters 196 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > COMPUTER, REPEAT | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "computer, repeat all" | ||
CF ] Starboard-Side Crew Quarters 197 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > COMPUTER, REPEAT ALL | ||
CF | | ||
CF | the shipboard computer said: The JL-758 is a widely-used model of | ||
CF | engine stabilizer produced by Luna Spacewerks. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about khotpanya. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Authorization required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Private Akin Abimbola is deployed on | ||
CF | the SS Usagi. For further information, contact the Enlistment Office | ||
CF | on Space Station Omicron-5. | ||
CF | | ||
CF | the shipboard computer said: Corporal Delores Franck is deployed | ||
CF | on the SS Usagi. For further information, contact the Enlistment | ||
CF | Office on Space Station Omicron-5. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: Bertie the Bear™ is a children's toy | ||
CF | sold by Interstellar Kids Incorporated. It is notable for its superior | ||
CF | optical recognition. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: A radio beacon broadcasts a radio | ||
CF | signal on a dedicated frequency which by Space Authority regulations | ||
CF | is continuously monitored by all space vessels. | ||
CF | | ||
CF | the shipboard computer said: Attention all crew: command functions | ||
CF | are offline and the computer is running with decreased capabilities. | ||
CF | Full system reboot required. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jager. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about juger. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jaeger. | ||
CF | | ||
CF | the shipboard computer said: I'm unable to give you any | ||
CF | information about jager. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask computer about jäger" | ||
CF ] Starboard-Side Crew Quarters 198 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT J??GER | ||
CF | | ||
CF | I'm unable to give you any information about jäger. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
Jacqueline says (to ClubFloyd), "ask computer about Jäger" | ||
CF ] Starboard-Side Crew Quarters 199 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT J??GER | ||
CF | | ||
CF | I'm unable to give you any information about Jäger. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, it would probably just say what it said about the others." | |
Knight_Otu says (to ClubFloyd), "ask computer about jaeger" | ||
CF ] Starboard-Side Crew Quarters 200 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT JAEGER | ||
CF | | ||
CF | I'm unable to give you any information about jaeger. | ||
CF | | ||
CF | > | Jacqueline says, "Which was not much." | |
DavidW says (to ClubFloyd), "ask computer about fuse" | ||
CF ] Starboard-Side Crew Quarters 201 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT FUSE | ||
CF | | ||
CF | I'm unable to give you any information about fuse. | ||
CF | | ||
CF | > | Jacqueline says, "Although I guess it did say the rank." | |
DavidW says (to ClubFloyd), "ask computer about engineer" | ||
CF ] Starboard-Side Crew Quarters 202 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ENGINEER | ||
CF | | ||
CF | I'm unable to give you any information about engineer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about captain" | ||
CF ] Starboard-Side Crew Quarters 203 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT CAPTAIN | ||
CF | | ||
CF | I'm unable to give you any information about captain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about me" | ||
CF ] Starboard-Side Crew Quarters 204 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ME | ||
CF | | ||
CF | I'm unable to give you any information about me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about luna spacewerks" | ||
CF ] Starboard-Side Crew Quarters 205 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT LUNA SPACEWERKS | ||
CF | | ||
CF | I'm unable to give you any information about luna spacewerks. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hello, bear" | ||
CF ] Starboard-Side Crew Quarters 206 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > HELLO, BEAR | ||
CF | | ||
CF | There's no one here but you. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "tell computer about emergency" | ||
CF ] Starboard-Side Crew Quarters 207 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TELL COMPUTER ABOUT EMERGENCY | ||
CF | | ||
CF | You can ask the computer about things, but you can't tell it about | ||
CF | things. | ||
CF | | ||
CF | > | Roger says, "oh" | |
Roger says, "maybe we need to EVA" | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Starboard-Side Crew Quarters 208 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the microwave, | ||
CF | fix the storage unit, and fix the captain's door. You have finished | ||
CF | the following: fix the cabinet. | ||
CF | | ||
CF | > | DavidW says, "We smelled wires burning in the storage unit case, but I don't think we looked for wires." | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 209 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 210 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wires" | ||
CF ] Port-Side Crew Quarters 210 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X WIRES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] Port-Side Crew Quarters 211 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > SMELL | ||
CF | | ||
CF | You smell nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x storage" | ||
CF ] Port-Side Crew Quarters 212 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X STORAGE | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. The top | ||
CF | drawer is closed, but the bottom drawer is open and empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyhole" | ||
CF ] Port-Side Crew Quarters 213 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | A pretty typical keyhole, maybe smaller than most. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open keypad" | ||
CF ] Port-Side Crew Quarters 214 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > OPEN KEYPAD | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with fastener" | ||
CF ] Port-Side Crew Quarters 214 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH FASTENER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline wonders if there are in-game hints. | |
DavidW says (to ClubFloyd), "search bunk" | ||
CF ] Port-Side Crew Quarters 215 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > SEARCH BUNK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "I think I read something to that effect." | |
DavidW says, "There must be a key or a lockpick or lockpick substitute." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Port-Side Crew Quarters 216 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | Jade says, "yes, I remember there are hints" | |
Roger says, "maybe we should stand atop the trunk here too" | ||
Roger says, "also did those slippers turn out useful yet" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 217 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 218 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a black trunk (closed), a cardboard box (empty), and | ||
CF | some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trunk" | ||
CF ] Starboard-Side Crew Quarters 219 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 220 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 221 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trunk" | ||
CF ] Port-Side Crew Quarters 222 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > DROP TRUNK | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Jacqueline says, "I think the slippers were just a hint to help find the bear." | |
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Port-Side Crew Quarters 223 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | You get onto the black trunk. | ||
CF | | ||
CF | > | Roger says, "hmmm maybe" | |
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Port-Side Crew Quarters 224 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look on top of cabinet" | ||
CF ] Port-Side Crew Quarters 224 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > LOOK ON TOP OF CABINET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search cabinet" | ||
CF ] Port-Side Crew Quarters 225 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > SEARCH CABINET | ||
CF | | ||
CF | The port-side equipment cabinet is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Port-Side Crew Quarters 226 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the black trunk. | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | Jade says, "I remember that standing on a bed give some clue, saying a note." | |
DavidW says (to ClubFloyd), "stand on bed" | ||
CF ] Port-Side Crew Quarters 227 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND ON BED | ||
CF | | ||
CF | You get onto the top bunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Port-Side Crew Quarters 228 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Port-Side Crew Quarters (in the bunk bed) | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | Jade says, "seing" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Port-Side Crew Quarters 229 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the top bunk. | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 230 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 231 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on bed" | ||
CF ] Starboard-Side Crew Quarters 232 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > STAND ON BED | ||
CF | | ||
CF | You get onto the top bunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Starboard-Side Crew Quarters 233 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Starboard-Side Crew Quarters (in the bunk bed) | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Starboard-Side Crew Quarters 234 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | (the toolbox) | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cardboard" | ||
CF ] Starboard-Side Crew Quarters 235 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X CARDBOARD | ||
CF | | ||
CF | A plain cardboard box, big enough to hold Bertie the Bear™. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wrapping" | ||
CF ] Starboard-Side Crew Quarters 236 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X WRAPPING | ||
CF | | ||
CF | The paper, which is adorned with cartoon animals in primary colors | ||
CF | prancing around the words "Happy Birthday", is ripped beyond repair. | ||
CF | | ||
CF | > | Jade says, "sticky note" | |
DavidW says (to ClubFloyd), "x sticky note" | ||
CF ] Starboard-Side Crew Quarters 237 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X STICKY NOTE | ||
CF | | ||
CF | Written on the note is "Mail package to Mitchell ASAP". | ||
CF | | ||
CF | > | DavidW says, "We saw that ages ago." | |
Jade says, "I know" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Starboard-Side Crew Quarters 238 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Starboard-Side Crew Quarters (in the bunk bed) | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter cabinet" | ||
CF ] Starboard-Side Crew Quarters 239 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > ENTER CABINET | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slippers" | ||
CF ] Starboard-Side Crew Quarters 240 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X SLIPPERS | ||
CF | | ||
CF | These seem comfy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear slippers" | ||
CF ] Starboard-Side Crew Quarters 241 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > WEAR SLIPPERS | ||
CF | | ||
CF | You put on the pair of slippers. | ||
CF | | ||
CF | > | Jacqueline says, "We must look ridiculous." | |
Jade says, "storage unit" | ||
DavidW says (to ClubFloyd), "x storage unit" | ||
CF ] Starboard-Side Crew Quarters 242 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X STORAGE UNIT | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. Both drawers | ||
CF | are closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyhole" | ||
CF ] Starboard-Side Crew Quarters 243 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | A pretty typical keyhole, maybe smaller than most. | ||
CF | | ||
CF | > | Jacqueline says, "We have slippers and a teddy bear. Can we sleep now? </kidding>" | |
Jacqueline asks, "Can we pick that?" | ||
DavidW says (to ClubFloyd), "pick keyhole" | ||
CF ] Starboard-Side Crew Quarters 243 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > PICK KEYHOLE | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keyhole" | ||
CF ] Starboard-Side Crew Quarters 244 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE | ||
CF | | ||
CF | You must specify what you want to unlock the starboard keyhole with. | ||
CF | | ||
CF | > | Jacqueline asks, "Fork?" | |
DavidW says (to ClubFloyd), "unlock keyhole with fork" | ||
CF ] Starboard-Side Crew Quarters 245 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE WITH FORK | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock display with fork" | ||
CF ] Starboard-Side Crew Quarters 246 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK DISPLAY WITH FORK | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with fork" | ||
CF ] Starboard-Side Crew Quarters 247 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH FORK | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with screwdriver" | ||
CF ] Starboard-Side Crew Quarters 248 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH SCREWDRIVER | ||
CF | | ||
CF | (first taking the screwdriver) | ||
CF | You'll take it out when you need it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Starboard-Side Crew Quarters 249 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers (being worn) | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit with chewing gum stuck to it | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keypad with screw" | ||
CF ] Starboard-Side Crew Quarters 250 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH SCREW | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | Jacqueline says, "This got some really lovely reviews on IFDB." | |
DavidW says, "I feel a bit off my game with this." | ||
Jacqueline says, "Same, and wouldn't be surprised if it were just me... but it's not." | ||
DavidW says, "Like I'm missing a bunch of stuff." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Starboard-Side Crew Quarters 251 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get off the top bunk. | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed post" | ||
CF ] Starboard-Side Crew Quarters 252 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BED POST | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Starboard-Side Crew Quarters 253 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | You really don't need to worry about the wall. | ||
CF | | ||
CF | > | Jacqueline says, "Like, from Andrew Schultz: 'Crash is commendably ambitious both narratively and technically.'" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 254 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 255 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Galley 256 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pots" | ||
CF ] Galley 257 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X POTS | ||
CF | | ||
CF | There is a wide array of cookware here, none of which is likely to be | ||
CF | useful to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x manual" | ||
CF ] Galley 258 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X MANUAL | ||
CF | | ||
CF | Most of the manual is concerned with the technical details of the | ||
CF | door, such as installation, maintainance, and repair. There is a small | ||
CF | section towards the end detailing its safety features; for example: | ||
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses | ||
CF | weight pressing upon it from above. In this case, an audible signal | ||
CF | and a red warning light will indicate that an obstruction exists." | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "computer, turn off gravity" | ||
CF ] Galley 259 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > COMPUTER, TURN OFF GRAVITY | ||
CF | | ||
CF | The shipboard computer has better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x closet" | ||
CF ] Galley 260 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CLOSET | ||
CF | | ||
CF | A closet with a folding door, set into the bulkhead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Galley 261 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Galley 262 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | The midship door is a square horizontal hatch, separating Operations | ||
CF | Deck from the Galley. It is made of a strong black plastic/metal | ||
CF | alloy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to voice" | ||
CF ] Galley 262 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LISTEN TO VOICE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Galley 263 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | (first opening Midship Door) | ||
CF | You can't open that with your bare hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push blue button" | ||
CF ] Galley 264 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUSH BLUE BUTTON | ||
CF | | ||
CF | A loud buzzer sounds and a red light flashes on the door, which stays | ||
CF | resolutely shut. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit door" | ||
CF ] Galley 265 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "knock on door" | ||
CF ] Galley 266 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | Whoever's up there, they didn't hear you apparently. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jade says, "first thing in todo list is fixing microwave" | |
DavidW says, "I don't know how to fix the microwave." | ||
DavidW says, "I don't know how to do this job." | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Galley 267 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The control panel features a prominent blue button for opening the | ||
CF | door above. The door operations manual dangles on a chain from the | ||
CF | panel. | ||
CF | | ||
CF | > | Jacqueline says, "Well, you fixed more than we did when I was driving. So don't be too hard on yourself, David." | |
DavidW says (to ClubFloyd), "x chain" | ||
CF ] Galley 267 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CHAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in oven" | ||
CF ] Galley 268 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LOOK IN OVEN | ||
CF | | ||
CF | You can't see inside, since the microwave oven is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Galley 269 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the microwave oven, revealing a microwavable dinner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in oven" | ||
CF ] Galley 270 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LOOK IN OVEN | ||
CF | | ||
CF | In the microwave oven is a microwavable dinner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Galley 271 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | (Midship Door) | ||
CF | The midship door is a square horizontal hatch, separating Operations | ||
CF | Deck from the Galley. It is made of a strong black plastic/metal | ||
CF | alloy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x oven door" | ||
CF ] Galley 271 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X OVEN DOOR | ||
CF | | ||
CF | I only understood you as far as wanting to examine the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Galley 272 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The front display is black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Galley 273 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUSH IT | ||
CF | | ||
CF | There's no point to pushing the microwave front display around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Galley 273 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | Which do you mean, the start button or the galley's blue button? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x start" | ||
CF ] Galley 274 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X START | ||
CF | | ||
CF | It's a red button. It says "Start". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew it" | ||
CF ] Galley 275 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNSCREW IT | ||
CF | | ||
CF | The start button cannot be unscrewed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cord" | ||
CF ] Galley 275 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plug" | ||
CF ] Galley 276 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X PLUG | ||
CF | | ||
CF | It's an ordinary grounded plug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Galley 277 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. The microwave oven is plugged | ||
CF | in to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unplug oven" | ||
CF ] Galley 278 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNPLUG OVEN | ||
CF | | ||
CF | You unplug the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Galley 279 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X SOCKET | ||
CF | | ||
CF | It's an ordinary grounded wall socket. Upon close inspection, you | ||
CF | notice that it's clogged up with dust. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if we can go outside." | |
Roger says, "ha" | ||
DavidW says (to ClubFloyd), "put gum on dust" | ||
CF ] Galley 279 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT GUM ON DUST | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "omg Roger was right" | |
DavidW says (to ClubFloyd), "clean socket" | ||
CF ] Galley 280 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CLEAN SOCKET | ||
CF | | ||
CF | Your fingers won't fit into the socket to reach the dust. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean socket with gum" | ||
CF ] Galley 281 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CLEAN SOCKET WITH GUM | ||
CF | | ||
CF | The chewing gum cannot be used as a vacuum cleaner. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "chew gum" | ||
CF ] Galley 282 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CHEW GUM | ||
CF | | ||
CF | You can't chew the gum when it's stuck to the vac suit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take gum" | ||
CF ] Galley 283 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the vac suit. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | Jade says, "the vacuum" | |
Jacqueline says (to ClubFloyd), "take gum" | ||
CF ] Galley 284 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the MRE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "suck socket" | ||
CF ] Galley 284 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > SUCK SOCKET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Jacqueline says, "Aw. Fine. Vacuum." | |
DavidW asks, "We don't have a vacuum, do we?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Galley 285 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some used chewing gum | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers (being worn) | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | DavidW asks, "Oh. The vac suit?!?" | |
Jacqueline says, "We have the vent on the suit, but that seems useful for breathing outside later, maybe." | ||
Knight_Otu says, "Huh." | ||
DavidW asks, "Wasn't there a vent suit option for it?" | ||
Jacqueline says, "Yes" | ||
Jacqueline says, "Yes, there was." | ||
DavidW says (to ClubFloyd), "vent suit" | ||
CF ] Galley 286 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT | ||
CF | | ||
CF | You're not wearing a vac suit! | ||
CF | | ||
CF | > | Knight_Otu says, "But, vacuum is a verb." | |
Jacqueline says, "I guess do it." | ||
DavidW says (to ClubFloyd), "wear vac suit" | ||
CF ] Galley 287 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > WEAR VAC SUIT | ||
CF | | ||
CF | The mag boots won't fit over your slippers. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Galley 287 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove slippers" | ||
CF ] Galley 288 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > REMOVE SLIPPERS | ||
CF | | ||
CF | You take off the pair of slippers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear vac suit" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > WEAR VAC SUIT | ||
CF | | ||
CF | You put on the vac suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "vent suit at socket" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT AT SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "vent suit" | ||
CF ] Galley 290 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT | ||
CF | | ||
CF | You let a unit of air out of the suit. | ||
CF | | ||
CF | > | Jacqueline says, "haha yay that you can't wear the vac suit if you have the slippers on - points for realism1" | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Galley | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jacqueline says, "er, 1" | |
DavidW says (to ClubFloyd), "x vent" | ||
CF ] Galley 289 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X VENT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I don't like this keyboard." | |
DavidW says (to ClubFloyd), "x vac suit" | ||
CF ] Galley 290 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X VAC SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 15 units of air left. | ||
CF | | ||
CF | > | Jade says, "inbuilt, clean, vacuum are some commands" | |
DavidW says (to ClubFloyd), "put nozzle in socket" | ||
CF ] Galley 291 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE IN SOCKET | ||
CF | | ||
CF | No. | ||
CF | | ||
CF | ⇒ Hey kids, never stick anything into an electrical outlet! | ||
CF | > | Jade says, "unbuilt" | |
DavidW says (to ClubFloyd), "point nozzle at socket" | ||
CF ] Galley 291 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > POINT NOZZLE AT SOCKET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Knight_Otu asks, "VACUUM SOCKET?" | |
DavidW says (to ClubFloyd), "vacuum socket" | ||
CF ] Galley 292 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VACUUM SOCKET | ||
CF | | ||
CF | You don't have a vacuum cleaner. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "blow in socket" | ||
CF ] Galley 292 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > BLOW IN SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "blow dust" | ||
CF ] Galley 292 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > BLOW DUST | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nozzle" | ||
CF ] Galley 293 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X NOZZLE | ||
CF | | ||
CF | This is useful for venting air from the suit. | ||
CF | | ||
CF | > | Jade asks, "clean socket?" | |
Roger says, "aha" | ||
DavidW says (to Jade), "We're trying to do that, yes." | ||
DavidW says (to ClubFloyd), "clean socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CLEAN SOCKET | ||
CF | | ||
CF | Your fingers won't fit into the socket to reach the dust. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "vent suit on socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT SUIT ON SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "blow vent on socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > BLOW VENT ON SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says, "I think the nozzle has to point at the socket first somehow, then VENT SUIT." | ||
Jade says, "vent suit on socket" | ||
DavidW says (to Jade), "that doesn't work." | ||
Jacqueline says (to ClubFloyd), "vaccuum socket" | ||
CF ] Galley 294 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VACCUUM SOCKET | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on nozzle" | ||
CF ] Galley 295 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT GUM ON NOZZLE | ||
CF | | ||
CF | (first removing the chewing gum from the MRE) | ||
CF | You stick the chewing gum to the nozzle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put nozzle on socket" | ||
CF ] Galley 296 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE ON SOCKET | ||
CF | | ||
CF | (first taking the nozzle) | ||
CF | That seems to be a part of the vac suit. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stick nozzle to socket" | ||
CF ] Galley 297 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > STICK NOZZLE TO SOCKET | ||
CF | | ||
CF | The nozzle is not sticky enough. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "vaccuum socket with vent" | ||
CF ] Galley 297 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VACCUUM SOCKET WITH VENT | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gum on socket" | ||
CF ] Galley 298 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT GUM ON SOCKET | ||
CF | | ||
CF | (first removing the chewing gum from the nozzle) | ||
CF | You stick the chewing gum to the wall socket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put nozzle on gum" | ||
CF ] Galley 299 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE ON GUM | ||
CF | | ||
CF | (first taking the nozzle) | ||
CF | That seems to be a part of the vac suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach nozzle to gum" | ||
CF ] Galley 300 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > ATTACH NOZZLE TO GUM | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach nozzle to socket" | ||
CF ] Galley 301 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > ATTACH NOZZLE TO SOCKET | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stick nozzle to socket" | ||
CF ] Galley 302 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > STICK NOZZLE TO SOCKET | ||
CF | | ||
CF | The nozzle is not sticky enough. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gum" | ||
CF ] Galley 303 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > TAKE GUM | ||
CF | | ||
CF | You unstick the chewing gum from the wall socket. | ||
CF | | ||
CF | The chewing gum has become stuck to the MRE. | ||
CF | | ||
CF | > | Jacqueline says, "I know that other people liked this game, but I must admit that if I were not here wit h you all for ClubFloyd I would not still be playing. (I'm sorry, author.)" | |
Jade asks, "put gum in socket?" | ||
DavidW says, "someone else drive" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Galley 304 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | DavidW says, "I'm obviously not getting the syntax right." | |
Knight_Otu says (to ClubFloyd), "x suit" | ||
CF ] Galley 305 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 15 units of air left. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x nozzle" | ||
CF ] Galley 306 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X NOZZLE | ||
CF | | ||
CF | This is useful for venting air from the suit. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "vent air" | ||
CF ] Galley 307 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT AIR | ||
CF | | ||
CF | You let a unit of air out of the suit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put nozzle on socket" | ||
CF ] Galley 308 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > PUT NOZZLE ON SOCKET | ||
CF | | ||
CF | (first taking the nozzle) | ||
CF | That seems to be a part of the vac suit. | ||
CF | | ||
CF | > | Jade says, "try turning boots on" | |
Knight_Otu says (to ClubFloyd), "vent air at socket" | ||
CF ] Galley 308 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > VENT AIR AT SOCKET | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "rub my belly against the live electrical socket while venting air" | ||
CF ] Galley 308 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > RUB MY BELLY AGAINST THE LIVE ELECTRICAL SOCKET WHILE VENTING AIR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x closet" | ||
CF ] Galley 309 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X CLOSET | ||
CF | | ||
CF | A closet with a folding door, set into the bulkhead. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Galley 310 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | DavidW says, "Bertie the Bear(TM) stares unnervingly." | |
Jacqueline says (to DW), "So do I." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Galley 311 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Galley 311 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut bertie with knife" | ||
CF ] Galley 311 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CUT BERTIE WITH KNIFE | ||
CF | | ||
CF | I only understood you as far as wanting to cut Bertie the Bear™. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut bertie" | ||
CF ] Galley 312 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > CUT BERTIE | ||
CF | | ||
CF | Cutting it up would achieve little. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open bertie" | ||
CF ] Galley 313 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > OPEN BERTIE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "a" | ||
CF ] Junction 314 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Jade says, "perhaps we need to characterize as the captain" | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Staging Area 315 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | DavidW says, "I missed the teddy bear organ bank." | |
Knight_Otu says (to ClubFloyd), "x locker" | ||
CF ] Staging Area 316 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X LOCKER | ||
CF | | ||
CF | The vac suit locker has fallen with its door to the ground. It looks | ||
CF | pretty heavy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remove eyes" | ||
CF ] Staging Area 317 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > REMOVE EYES | ||
CF | | ||
CF | [Am I really going to do this? Yes, yes, I am, apparently.] | ||
CF | | ||
CF | You grasp one of the eyes and give it a tug, first softly then harder. | ||
CF | Eventually it gives and you extract the eye from the bear. Upon | ||
CF | examination you discover that the eye is in fact an optical sensor in | ||
CF | camouflage. It looks like you didn't pull it carefully enough, | ||
CF | however, because the connector at the end has been damaged. | ||
CF | | ||
CF | You try again more carefully with the second eye, and manage to | ||
CF | produce an undamaged optical sensor. | ||
CF | | ||
CF | > | Knight_Otu says, "Brr." | |
Jacqueline says, "Sorry. I was so preoccupied with whether I should, I didn't stop to think if I should." | ||
Jade says, "ok, you make a progress" | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Junction 318 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 319 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "Okay, sure, but not sure why." | |
DavidW says, "We don't need an optical sensor for anything yet." | ||
Jacqueline says, "Right" | ||
Knight_Otu says (to ClubFloyd), "x unit" | ||
CF ] Port-Side Crew Quarters 320 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X UNIT | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. The top | ||
CF | drawer is closed, but the bottom drawer is open and empty. | ||
CF | | ||
CF | > | DavidW says, "Maybe in the captain's room." | |
Jade says, "nop" | ||
Jacqueline says, "That was just the only thing seemingly important about the bear, so." | ||
Knight_Otu says (to ClubFloyd), "x bed" | ||
CF ] Port-Side Crew Quarters 321 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under it" | ||
CF ] Port-Side Crew Quarters 322 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > LOOK UNDER IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Jade says, "only 7 rooms" | |
Knight_Otu says (to ClubFloyd), "x cabinet" | ||
CF ] Port-Side Crew Quarters 323 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | Jade asks, "can we reexamine the floor below?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Junction 324 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Staging Area 325 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x floor" | ||
CF ] Staging Area 325 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X FLOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x compartments" | ||
CF ] Staging Area 326 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X COMPARTMENTS | ||
CF | | ||
CF | The munitions compartment is a glass-fronted, horizontal cabinet | ||
CF | mounted in the wall. It is closed, and holds an array of offensive | ||
CF | weapons, including the Syrinx 52-K laser rifle. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x rifle" | ||
CF ] Staging Area 327 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X RIFLE | ||
CF | | ||
CF | A red and black ferocious stick of death, the Syrinx 52-K is among the | ||
CF | best rifles available today. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Staging Area 328 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The munitions compartment isn't open. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jade says, "hmm a laser" | ||
Knight_Otu says (to ClubFloyd), "open compartment" | ||
CF ] Staging Area 329 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > OPEN COMPARTMENT | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | Jacqueline says, "I had missed that it was glass fronted." | |
Knight_Otu says (to ClubFloyd), "break compartment" | ||
CF ] Staging Area 330 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > BREAK COMPARTMENT | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Jacqueline says, "Tried to open it but didn't realize we could see the contents." | |
Jacqueline says, "Violence is never the answer. Until it is." | ||
Knight_Otu says, "I remember some instances." | ||
Jade says, "x inside locker" | ||
Jade says, "turn up locker" | ||
Knight_Otu says (to ClubFloyd), "look into locker" | ||
CF ] Staging Area 331 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > LOOK INTO LOCKER | ||
CF | | ||
CF | You can't see inside, since the vac suit locker is closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Staging Area 332 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | The locker has fallen door-side down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push locker" | ||
CF ] Staging Area 333 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > PUSH LOCKER | ||
CF | | ||
CF | The locker is too heavy to move. | ||
CF | | ||
CF | > | DavidW says, "obviously the author doesn't want us to wear five vac suits at once." | |
Knight_Otu exclaims, "Stifling our creativity!" | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Junction 334 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "haha" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 335 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | DavidW says, "'can I //be// any more vacuous?'" | |
Jacqueline asks, "What if our disturbingly eyeless teddy bear needs a vac suit??" | ||
Knight_Otu says (to ClubFloyd), "x cabinet" | ||
CF ] Starboard-Side Crew Quarters 336 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | A simple black-painted steel cabinet, it is open and empty. | ||
CF | | ||
CF | > | Jade asks, "where can use an eye to fix something?" | |
Knight_Otu says (to ClubFloyd), "x storage" | ||
CF ] Starboard-Side Crew Quarters 337 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X STORAGE | ||
CF | | ||
CF | The storage unit consists of top and bottom drawers, with an attached | ||
CF | keypad and display. There is a keyhole under the keypad. Both drawers | ||
CF | are closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x keyhole" | ||
CF ] Starboard-Side Crew Quarters 338 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | A pretty typical keyhole, maybe smaller than most. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bed" | ||
CF ] Starboard-Side Crew Quarters 339 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A fairly typical military bunk bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a simple black-painted steel door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x frame" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X FRAME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x eye" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X EYE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), " sensor" | ||
CF ] Starboard-Side Crew Quarters 340 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > SENSOR | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sensor" | ||
CF ] Starboard-Side Crew Quarters 341 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X SENSOR | ||
CF | | ||
CF | The optical sensor is a small component with a two-pronged connector | ||
CF | on the back and a blue metallic circle on the other. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | DavidW asks, "Try unlocking the keypad with the sensor?" | |
Knight_Otu says (to ClubFloyd), "unlock keypad with sensor" | ||
CF ] Starboard-Side Crew Quarters 342 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH SENSOR | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock keypad with fork" | ||
CF ] Starboard-Side Crew Quarters 343 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNLOCK KEYPAD WITH FORK | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Starboard-Side Crew Quarters 344 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a new optical sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open uge" | ||
CF ] Starboard-Side Crew Quarters 345 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > OPEN UGE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on uge" | ||
CF ] Starboard-Side Crew Quarters 346 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON UGE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use uge" | ||
CF ] Starboard-Side Crew Quarters 346 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > USE UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play uge" | ||
CF ] Starboard-Side Crew Quarters 347 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > PLAY UGE | ||
CF | | ||
CF | You must supply a second noun. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x uge" | ||
CF ] Starboard-Side Crew Quarters 348 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X UGE | ||
CF | | ||
CF | The Universal Game Emulator, or "UGE", can play any game ever produced | ||
CF | for any system. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on uge" | ||
CF ] Starboard-Side Crew Quarters 349 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > TURN ON UGE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "help commands" | ||
CF ] Starboard-Side Crew Quarters 349 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > HELP COMMANDS | ||
CF | | ||
CF | Here are some verbs available in this game that might come in handy: | ||
CF | | ||
CF | - clean | ||
CF | - chew | ||
CF | - disconnect | ||
CF | - fix/repair | ||
CF | - plug in | ||
CF | - slide/swipe (through/in a slot) | ||
CF | - spit out | ||
CF | - stick (something) to | ||
CF | - type | ||
CF | - unbolt | ||
CF | - unplug | ||
CF | - vacuum | ||
CF | - vent | ||
CF | | ||
CF | | ||
CF | A note on fixing things: you don't need to fiddle with screwdrivers | ||
CF | and screws. Instead, say what you mean. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt uge" | ||
CF ] Starboard-Side Crew Quarters 349 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNBOLT UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break uge" | ||
CF ] Starboard-Side Crew Quarters 350 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > BREAK UGE | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play crash" | ||
CF ] Starboard-Side Crew Quarters 350 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > PLAY CRASH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew uge" | ||
CF ] Starboard-Side Crew Quarters 351 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNSCREW UGE | ||
CF | | ||
CF | The Universal Game Emulator cannot be unscrewed. | ||
CF | | ||
CF | > | Jade says, "open uge" | |
Jade says, "unbuilt uge" | ||
Knight_Otu says (to ClubFloyd), "unbuild uge" | ||
CF ] Starboard-Side Crew Quarters 351 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNBUILD UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbuilt uge" | ||
CF ] Starboard-Side Crew Quarters 351 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNBUILT UGE | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew keypad" | ||
CF ] Starboard-Side Crew Quarters 352 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > UNSCREW KEYPAD | ||
CF | | ||
CF | The keypad cannot be unscrewed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tools" | ||
CF ] Starboard-Side Crew Quarters 353 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment | ||
CF | of various fasteners. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Starboard-Side Crew Quarters 354 turns | ||
CF ] Exits: port Score: 1/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "p" | ||
CF ] Junction 355 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "a" | ||
CF ] Junction 356 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | The door stays shut as you try to go through it. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Junction 357 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The Captain's Door is a conventional, self-opening starship door. It | ||
CF | is painted in the traditional red of a starship captain. It features a | ||
CF | slot through which you may slide the appropriate access card. Beside | ||
CF | the door is an access panel, which is open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "f" | ||
CF ] Galley 358 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You faintly hear someone speaking above. | ||
CF | | ||
CF | > | DavidW says, "We need a new fuse for the door's panel." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "search stools" | ||
CF ] Galley 358 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > SEARCH STOOLS | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stool" | ||
CF ] Galley 358 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X STOOL | ||
CF | | ||
CF | Which do you mean, the left stool or the right stool? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x left" | ||
CF ] Galley 359 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X LEFT | ||
CF | | ||
CF | A tall bar-type stool, bolted to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x right stool" | ||
CF ] Galley 360 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > X RIGHT STOOL | ||
CF | | ||
CF | A tall bar-type stool, bolted to the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "look under left" | ||
CF ] Galley 361 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > LOOK UNDER LEFT | ||
CF | | ||
CF | There's nowhere to look under the left stool. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt left stool" | ||
CF ] Galley 361 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNBOLT LEFT STOOL | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt stool" | ||
CF ] Galley 361 turns | ||
CF ] Exits: aft UP Score: 1/10 | ||
CF | | ||
CF | > UNBOLT STOOL | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | DavidW asks, "is unbolt a verb?" | |
Roger says, "did we try to unthread or get that cable from the engine component? Not sure if it's a separate object or not." | ||
Knight_Otu says (to ClubFloyd), "a" | ||
CF ] Junction 362 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | DavidW says (to Roger), "dunno" | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Staging Area 363 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x engine" | ||
CF ] Staging Area 364 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking | ||
CF | JL-758 on one side. Numerous electrical contacts dot the upper | ||
CF | surface. Someone has threaded a thick cord with clips on both ends | ||
CF | through some openings on the top and side. | ||
CF | | ||
CF | > | DavidW says, "We might try to connect the beacon to the cable." | |
Knight_Otu says (to ClubFloyd), "x cord" | ||
CF ] Staging Area 365 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X CORD | ||
CF | | ||
CF | It looks like this is meant to attach the brand-new JL-758 to | ||
CF | something. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Staging Area 366 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | That seems to be a part of the brand-new JL-758. | ||
CF | | ||
CF | > | Roger says, "sure" | |
Jacqueline says, "unbolt is a verb" | ||
Knight_Otu says (to ClubFloyd), "connect beacon to cord" | ||
CF ] Staging Area 366 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > CONNECT BEACON TO CORD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unbolt cord" | ||
CF ] Staging Area 366 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > UNBOLT CORD | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "fasten cord" | ||
CF ] Staging Area 367 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > FASTEN CORD | ||
CF | | ||
CF | There's nowhere on nothing to put a screw. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unbolt" | ||
CF ] Staging Area 367 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > UNBOLT | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "xyzzy" | ||
CF ] Staging Area 367 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach beacon to cord" | ||
CF ] Staging Area 368 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > ATTACH BEACON TO CORD | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | Jacqueline says, "Unbolt is listed in the special commands;." | |
Knight_Otu says, "The game says it's a verb, but I'm not sure it is." | ||
DavidW says (to ClubFloyd), "attach becaon to engine" | ||
CF ] Staging Area 368 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > ATTACH BECAON TO ENGINE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jade asks, "are there hints implemented?" | |
DavidW says, "it's past 4, btw" | ||
Jacqueline says, "Yeah, I noticed that but chose not to bring it up." | ||
Jacqueline says, "I kind of wanted to stop an hour ago. (Sorry, author. Honest.)" | ||
Jade says, "I have read the post mortem and the game is a different one, easier , than the one I tested" | ||
Jacqueline says, "Reviews indicate that there's quite a plot, but we have yet to hit it." | ||
DavidW asks, "so we've barely seen any of the good parts of the game?" | ||
Jacqueline says, "Apparently." | ||
Jacqueline asks, "Possibly?" | ||
Jade says, "I don't think so" | ||
Jade says (to ClubFloyd), "score" | ||
CF ] Staging Area 368 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 1 out of a possible 10, in 369 turns. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Good job fixing that one thing, David!" | |
Jade says, "1 / 10, I think not" | ||
Knight_Otu says, "I mean we're clearly missing something." | ||
Roger says, "I could be ready for more next week" | ||
DavidW says, "thanks!" | ||
Roger says, "yes, good work everyone" | ||
Jacqueline exclaims, "Great to see everyone!" | ||
DavidW asks, "I wonder where the keypad key is. Where would someone hide it?" | ||
Jade says, "We need a new start with fresh energy" | ||
Jacqueline says, "I wonder why the captaon" | ||
Jacqueline says, "er" | ||
Jacqueline says, "I wonder why the captain's room doesn't have backup power for the key card." | ||
Knight_Otu asks, "Job security for repair-people?" | ||
DavidW asks, "Where even is the captain and why did a crewmember have the captain's card?" | ||
Jacqueline says (to David), "I plan to never know." | ||
Jacqueline says, "I am sorry, I'm being meaner than usual today. I'm really not sure what's gotten into me." | ||
Jade says, "We will see" | ||
Roger says, "also I've just cheated and read the Crash Post-Mortem so I've got some newish ideas" | ||
Jacqueline asks (of Roger), "Enough to actually want to try?" | ||
Jacqueline says, "Because it would have to be really compelling for me." | ||
DavidW asks, "Should we check our hair for a bobby pin?" | ||
Jacqueline says, "hahaha" | ||
Jacqueline says (to DW), "I adore you." | ||
Roger says, "well, the game is kind of going to be more of the same, probably, but my vote is to take another stab at it next week" | ||
Jacqueline says, "Really" | ||
Jacqueline says, "Well, okay." | ||
DavidW says, "I can at least write up my notes for what we've seen so far." | ||
Jacqueline says, "Sounds good." | ||
*** SESSION 2 *** | ||
DavidW says, "Once again, my notes are at [LINK]" | ||
Jacqueline asks, "So, we're gonna do this, huh?" | ||
DavidW says, "I think we're gonna try." | ||
DavidW says, "I found a use for the sensor when writing up my notes." | ||
Knight_Otu says, "I'm fine with it." | ||
Jacqueline says, "I would prefer to not drive, but I shall watch." | ||
Roger says, "Make it so" | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Staging Area 369 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Staging Area 370 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a new optical sensor | ||
CF | a beacon | ||
CF | Bertie the Bear™ | ||
CF | a blown fuse | ||
CF | a blue screw | ||
CF | the red access card | ||
CF | ten MREs | ||
CF | a spoon | ||
CF | a fork | ||
CF | a knife | ||
CF | some pair of slippers | ||
CF | an Universal Game Emulator | ||
CF | an engineering uniform | ||
CF | a piece of note paper | ||
CF | a vac suit (being worn) | ||
CF | a To-Do list | ||
CF | a repair corps uniform (being worn) | ||
CF | a toolbox | ||
CF | | ||
CF | > | DavidW says, "okay, we need the black trunk which should be in one of the crew quarters." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 371 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 372 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | You can see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trunk" | ||
CF ] Port-Side Crew Quarters 373 turns | ||
CF ] Exits: starboard Score: 1/10 | ||
CF | | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 374 turns | ||
CF ] Exits: fore AFT port starboard down Score: 1/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Knight_Otu asks, "Why did I just read engineer rather than engine?" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 375 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Staging Area 376 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The airlock door is an imposing solid barrier between vacuum and | ||
CF | safety. It is colored yellow with red warning symbols on it. Above the | ||
CF | door is a panel of electronic components. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Staging Area 377 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The component panel is too high. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trunk" | ||
CF ] Staging Area 378 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > DROP TRUNK | ||
CF | | ||
CF | You place the black trunk near the airlock door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trunk" | ||
CF ] Staging Area 379 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > STAND ON TRUNK | ||
CF | | ||
CF | You get onto the black trunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Staging Area 380 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The prominent features of the panel are two optical sensors. One of | ||
CF | them has become partially detached and looks broken. | ||
CF | | ||
CF | You add an item ("fix the airlock door") to your to-do list. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take broken sensor" | ||
CF ] Staging Area 381 turns | ||
CF ] Exits: aft up outside Score: 1/10 | ||
CF | | ||
CF | > TAKE BROKEN SENSOR | ||
CF | | ||
CF | You remove the broken sensor from the panel. | ||
CF | | ||
CF | > | Roger says, "promising" | |
DavidW says (to ClubFloyd), "put new sensor in socket" | ||
CF ] Staging Area 382 turns | ||
CF ] Exits: aft up outside Score: 2/10 | ||
CF | | ||
CF | > PUT NEW SENSOR IN SOCKET | ||
CF | | ||
CF | You insert the fresh sensor into the empty socket. | ||
CF | [There. That should do it.] | ||
CF | | ||
CF | You cross out an item ("fix the airlock door") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Staging Area 383 turns | ||
CF ] Exits: aft up outside Score: 2/10 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the black trunk. | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | Lancelot says, "ah nice... automatic to-do tracking :p" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Aft Airlock 384 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Airlock | ||
CF | You are in the aft airlock. Outside is the blackness of space, | ||
CF | speckled with the dying embers of what was once Space Station | ||
CF | Omicron-5. Forward leads into the ship. | ||
CF | | ||
CF | > | Knight_Otu says, "We clearly are too small to be a repair-person." | |
DavidW says (to ClubFloyd), "x station" | ||
CF ] Aft Airlock 385 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X STATION | ||
CF | | ||
CF | The space station is now just an expanding cloud of debris, receding | ||
CF | behind the ship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Aft Airlock 386 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X DEBRIS | ||
CF | | ||
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5 | ||
CF | sadly fades. [That's where I lived.] | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | DavidW says, "I didn't dare explore further, but my guess is that we have to go outside the ship" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Aft Airlock 386 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear vac suit" | ||
CF ] Aft Airlock 387 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > WEAR VAC SUIT | ||
CF | | ||
CF | You're already wearing that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Aft Airlock 388 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently off. A | ||
CF | gauge indicates the suit has 14 units of air left. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Aft Airlock 388 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on boots" | ||
CF ] Aft Airlock 389 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > TURN ON BOOTS | ||
CF | | ||
CF | You switch the Magnetic boots on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Aft Airlock 390 turns | ||
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > AFT | ||
CF | | ||
CF | It's dangerous out there. I recommend saving the game first... | ||
CF | ⇒ Use "save" to save the game, or go "out" again to continue without | ||
CF | saving. | ||
CF | > | Perry asks, "14-ish turns outside?" | |
Perry says, "Way ahead of you game." | ||
DavidW asks, "I guess?" | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Outside the Aft Airloc13 units of air left 391 turns | ||
CF ] Exits: FORE inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > AFT | ||
CF | | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the aft airlock, | ||
CF | secured by your vac suit's mag boots. Most of the hull is taken up by | ||
CF | the protrusions of various machinery, antennae, radio dishes, and heat | ||
CF | sinks. There is a clear path to fore among the obstructions. You can | ||
CF | also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | DavidW says, "I have no idea what we might look for." | |
Perry says, "Looks like we can recharge it by the way." | ||
Perry says, "And also 'vent' it, whatever that means." | ||
Jacqueline says, "I agree that it seems like we have to go out here." | ||
DavidW says, "I'm hoping now that there's a second airlock." | ||
Jacqueline says, "Or else it's just a fun death." | ||
Lancelot says, "we will know in 13 turns I guess :p" | ||
DavidW says (to ClubFloyd), "x hook" | ||
CF ] Outside the Aft Airloc12 units of air left 392 turns | ||
CF ] Exits: FORE inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > X HOOK | ||
CF | | ||
CF | A post extends from the hull here, with a heavyweight snap hook on the | ||
CF | end. The hook is unattached. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Outside the Aft Airloc13 units of air left 391 turns | ||
CF ] Exits: FORE inside OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Aft Airlock (vacuum) | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Hull of the Usagi (vac12 units of air left 392 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Your path to starboard is blocked by a piece of | ||
CF | debris lodged in the hull. [Whatever happened, this was part of | ||
CF | it. It's fortunate it didn't penetrate further into the hull.] | ||
CF | It's going to be tough to get over; it doesn't look magnetic, so your | ||
CF | mag boots won't stick to it. You'll need to be careful. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | It looks like you could break off a small piece of debris. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Lancelot says, "ok so examine also consumes air" | |
Perry sobs in completionist. | ||
DavidW says (to ClubFloyd), "take debris" | ||
CF ] Hull of the Usagi (vac11 units of air left 393 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > TAKE DEBRIS | ||
CF | | ||
CF | (the small piece of debris) | ||
CF | You break off a piece of the debris. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Lancelot says, "a hook, do we have something like a line" | |
Roger says, "I keep assuming the ship is named the Umami" | ||
Jade says, "there is debris and a hook" | ||
DavidW says, "I didn't see any line, no." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hull of the Usagi (vac10 units of air left 394 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You attempt to climb over the debris. Just when you think you're over, | ||
CF | your foot catches, and you lose your hold. The result: you're floating | ||
CF | about a foot from the hull, unable to make contact with your mag boots | ||
CF | to pull yourself down. You're barely moving relative to the hull, but | ||
CF | you're stuck here. The bright side? You broke down the debris enough | ||
CF | that it's no longer a barrier. | ||
CF | | ||
CF | [Okay, stay calm. Don't freak out.] | ||
CF | | ||
CF | Hull of the Usagi (vacuum, floating) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Knight_Otu says, "Uh oh." | |
Roger says, "I've at least 2 ideas here (my own, not stolen)" | ||
DavidW says (to ClubFloyd), "throw debris" | ||
CF ] Hull of the Usagi (vac9 units of air left 395 turns | ||
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > THROW DEBRIS | ||
CF | | ||
CF | (the small piece of debris) | ||
CF | You throw the small piece of debris away from the ship. It propels you | ||
CF | just a tiny amount toward the hull, but it's enough. One agonizing | ||
CF | minute later, you're attached to the hull again. | ||
CF | | ||
CF | [Oh thank god! I thought I was a goner.] | ||
CF | | ||
CF | Hull of the Usagi (vacuum) | ||
CF | Here the path runs aft to the aft airlock and starboard to the | ||
CF | engineering airlock. Where there used to be a large embedded chunk of | ||
CF | debris blocking the path, now there is a scattering of rubble. | ||
CF | | ||
CF | There is a hook set in the hull here. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | Roger says, "yay! (I think venting might have also worked)" | |
Knight_Otu nods. | ||
Lancelot says, "nice" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Engineerin8 units of air left 396 turns | ||
CF ] Exits: port INSIDE OUTSIDE Score: 2/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Engineering Airlock (vacuum) | ||
CF | You are standing on the hull of the ship, outside the engineering | ||
CF | airlock, secured by your vac suit's mag boots. Most of the hull is | ||
CF | taken up by the protrusions of various machinery, antennae, radio | ||
CF | dishes, and heat sinks. There is a clear path to port among the | ||
CF | obstructions. You can also go in to the airlock. | ||
CF | | ||
CF | A hook protrudes from the hull next to the airlock door. | ||
CF | | ||
CF | Your vac suit pings gently to indicate you have expended a unit of | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Engineering Airlock 397 turns | ||
CF ] Exits: PORT INSIDE outside Score: 2/10 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | Welcome back, visitor. I hope your spacewalk was uneventful. | ||
CF | | ||
CF | Engineering Airlock | ||
CF | You are in the engineering airlock. Outside, the space to starboard | ||
CF | looks so empty and peaceful it's hard to imagine the awful sight | ||
CF | astern. | ||
CF | | ||
CF | ⇒ astern: behind or toward the rear of a ship, spaceship or aircraft. | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Engineering Deck 398 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on device" | ||
CF ] Engineering Deck 398 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > SIT ON DEVICE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on station" | ||
CF ] Engineering Deck 399 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > SIT ON STATION | ||
CF | | ||
CF | The nozzles on either side of the chair connect with the suit. After a | ||
CF | few moments, the machine emits a pleasant "ping", the nozzles retract, | ||
CF | and you stand up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Engineering Deck 400 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | (the vac suit) | ||
CF | A puffy yellow suit with an attached helmet and magnetic boots. The | ||
CF | gloves are misshapen things, optimized for carrying weaponry, not | ||
CF | precision work. There is a nozzle on the front through which air can | ||
CF | be recharged or vented. Lights indicate the boots are currently on. A | ||
CF | gauge indicates the suit has 50 units of air left. | ||
CF | | ||
CF | > | Roger says, "it's time to <clap> pump it up" | |
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Engineering Deck 401 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You can hear someone talking forward from here, but their gender is | ||
CF | unclear. They're talking in short bursts with pauses between them, and | ||
CF | no one seems to be answering. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Lancelot says, "wow now we got 50" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Engineering Deck 401 turns | ||
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Machine Room 402 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Machine Room | ||
CF | The machine room is where the physical work of Engineering takes | ||
CF | place; for instance, machining new parts. There is a large counter | ||
CF | lined with drawers here, as well as numerous saws, drills, and other | ||
CF | pieces of equipment. You can leave to starboard. | ||
CF | | ||
CF | There's a hand vac sitting on the counter. | ||
CF | | ||
CF | > | Jacqueline asks, "That debris on the outside of the ship was somehow connected to stuff inside the ship? Like that thing bloking the door?" | |
Knight_Otu says, "Either venting loses more air than I expected, or the suit started pretty empty." | ||
Knight_Otu exclaims, "Vacuum cleaner!" | ||
DavidW says, "That hand vac will clean the dust from the microwave's socket." | ||
Roger says, "how much more vacc do we need" | ||
Jacqueline says, "Oh. We're in a different area. My bad." | ||
Jacqueline says (to DW), "Yeah" | ||
DavidW says (to ClubFloyd), "take hand vac" | ||
CF ] Machine Room 403 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE HAND VAC | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jade says, "yes" | |
DavidW says (to ClubFloyd), "x it" | ||
CF ] Machine Room 404 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | A small canister vacuum, with a handle to easily carry it around, and | ||
CF | a short hose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hose" | ||
CF ] Machine Room 404 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X HOSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Machine Room 405 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X COUNTER | ||
CF | | ||
CF | A long surface made of some composite material, this counter does an | ||
CF | admirable job of keeping things off the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawers" | ||
CF ] Machine Room 406 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > OPEN DRAWERS | ||
CF | | ||
CF | You open the machine room drawers, revealing a small key, a roll of | ||
CF | electrical tape, a hex-shaped tool, and a fresh fuse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key, tape, tool, fuse" | ||
CF ] Machine Room 407 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE KEY, TAPE, TOOL, FUSE | ||
CF | | ||
CF | small key: Taken. | ||
CF | roll of electrical tape: Taken. | ||
CF | toolbox: You already have that. | ||
CF | blown fuse: You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fresh fuse" | ||
CF ] Machine Room 408 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE FRESH FUSE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Is this the jackpot? It feels like it." | |
Jacqueline exclaims, "Treasure!" | ||
DavidW says (to ClubFloyd), "take hex tool" | ||
CF ] Machine Room 409 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > TAKE HEX TOOL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "pack ratting to the max I guess" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Machine Room 410 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Machine Room | ||
CF | The machine room is where the physical work of Engineering takes | ||
CF | place; for instance, machining new parts. There is a large counter | ||
CF | lined with drawers here, as well as numerous saws, drills, and other | ||
CF | pieces of equipment. You can leave to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x saws" | ||
CF ] Machine Room 410 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X SAWS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x equipment" | ||
CF ] Machine Room 410 turns | ||
CF ] Exits: starboard Score: 2/10 | ||
CF | | ||
CF | > X EQUIPMENT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Deck 411 turns | ||
CF ] Exits: FORE AFT port starboard outside Score: 2/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engine Room 412 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engine Room | ||
CF | This where the combustion process is controlled. The aft wall is | ||
CF | dominated by the operating panel section of the fusion engine. | ||
CF | Monitoring electronics and controls cover the other two walls. A | ||
CF | doorway opens forward to the Engineering Deck. | ||
CF | | ||
CF | There is a large screen on the forward wall. It displays nothing right | ||
CF | now. There is a large button below the diagram labeled "Test". | ||
CF | | ||
CF | > | Perry exclaims, "Button!!!" | |
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Engine Room 413 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | Without a degree in fusion propulsion, trying to understand these | ||
CF | controls is pointless. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Engine Room 414 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > X SCREEN | ||
CF | | ||
CF | The diagram screen is black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Engine Room 415 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Engine Room 416 turns | ||
CF ] Exits: fore Score: 2/10 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | A square, yellow button with large capital letters saying "TEST". | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Engineering Deck 417 turns | ||
CF ] Exits: FORE aft port starboard outside Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Operations Deck 418 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | A large equipment trunk lies on the midship door, blocking it. | ||
CF | | ||
CF | > | Jacqueline says, "There's the blockage." | |
DavidW says (to ClubFloyd), "x trunk" | ||
CF ] Operations Deck 419 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X TRUNK | ||
CF | | ||
CF | It's a large black trunk with an electronic lock. You need the correct | ||
CF | code to open it. | ||
CF | | ||
CF | A man's voice comes over comms: "Usagi, are you there?" | ||
CF | | ||
CF | [Finally, another person! I'm saved!] | ||
CF | | ||
CF | ⇒ By the way... you can get help about speaking to other characters | ||
CF | by | ||
CF | typing "help speech". | ||
CF | > | ||
DavidW says (to ClubFloyd), "help speech" | ||
CF ] Operations Deck 419 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELP SPEECH | ||
CF | | ||
CF | There are a few commands that allow you to talk to other characters | ||
CF | you meet. These are: | ||
CF | | ||
CF | - hello: to start talking to someone. | ||
CF | - ask about : ask the character to tell | ||
CF | you what it knows about a thing. | ||
CF | - goodbye: to stop talking to someone. | ||
CF | - tell about : tell the character what | ||
CF | you know about a thing. | ||
CF | - yes | ||
CF | - no | ||
CF | | ||
CF | Note: you cannot talk or ask about a subject with which you are | ||
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie" | ||
CF | unless you are aware of Sophie's existence. | ||
CF | | ||
CF | To ask a person or thing to do something use the following pattern: | ||
CF | ", ", for instance, "computer, help." | ||
CF | | ||
CF | One useful command is ", repeat", which will cause the named | ||
CF | person or thing to repeat the last thing they said, if anything. You | ||
CF | can also say ", repeat all", which will cause them to repeat an | ||
CF | entire transcript of their speech. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hello" | ||
CF ] Operations Deck 420 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO | ||
CF | | ||
CF | (addressing the caller) | ||
CF | You call out "Yes! I'm here! I'm here! What's going on?" | ||
CF | | ||
CF | The caller responds, "Ahoy there, SS Usagi, good to hear from you. | ||
CF | Seems like you're a bit out of sorts, and we'd like to help you out. | ||
CF | But before we get into that, who am I speaking to? Tell me about | ||
CF | yourself." | ||
CF | | ||
CF | You tell the caller that you're from the repair corps. | ||
CF | | ||
CF | "Alright then, Sergeant Screwdriver, I'll fill you in. Space Station | ||
CF | Omicron-5 was bombed by separatists from Deneb IV. By some miracle the | ||
CF | Usagi was spared the worst of the blast; you were thrown clear of the | ||
CF | station. Only problem is now you're hurtling towards New Da Nang, a | ||
CF | heavily-populated moon of Deneb II. An impact there would kill not | ||
CF | only you but potentially thousands of people more. | ||
CF | | ||
CF | "So we've got some work to do. I'm Master Sergeant R. Mu Arvax -- you | ||
CF | can ask the ship computer about me. I'm going to try and help you get | ||
CF | this ship under control again. First we have to establish, though, | ||
CF | what the ship is currently doing. Normally, I'd be able to tap into | ||
CF | the ship diagnostics and controls from here on Deneb III, but | ||
CF | something seems to have gone wrong. So I'm going to need your help. | ||
CF | Are you up to the task?" | ||
CF | | ||
CF | [Sergeant Screwdriver, guy thinks he's funny.] | ||
CF | | ||
CF | "Yes sir!" you proclaim, despite his lame joke. | ||
CF | | ||
CF | "Great, great. Now let's get to work. | ||
CF | | ||
CF | "The first thing I need you to do is reboot the system, using the | ||
CF | computer. Once you do that, hopefully I'll be able to access ship | ||
CF | controls. You'll have to use my access code: say 'compu--" | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax's voice breaks up and another voice comes | ||
CF | over comms. "SS Usagi, this is Captain Jane Mulgrew, please come in. | ||
CF | Repeat, this is Captain Mulgrew of the SS Usagi, Usagi come in." | ||
CF | | ||
CF | [Somebody else?] | ||
CF | | ||
CF | > | ||
DavidW pushes the green 'space' button. | ||
CF ] Operations Deck 420 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > | ||
CF | | ||
CF | I beg your pardon? | ||
CF | | ||
CF | > | Lancelot says, "the plot thickens" | |
DavidW says, "Mulgrew is this ship's captain." | ||
DavidW says (to ClubFloyd), "hello" | ||
CF ] Operations Deck 421 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO | ||
CF | | ||
CF | (addressing Captain Jane Mulgrew) | ||
CF | Captain Mulgrew responds, "Hello there, Usagi. That's my ship you've | ||
CF | got there. Be careful with her. | ||
CF | | ||
CF | "We've been listening in and we've heard your communications with | ||
CF | Arvax. He had us jammed for a while, but we managed to break through | ||
CF | and here we are. Now it's very important that you understand this: | ||
CF | Arvax is not your friend. His allegiances lie with Deneb IV, not with | ||
CF | the Space Authority. He would like nothing more than to see this ship | ||
CF | wipe out a few neighborhoods on New Da Nang. | ||
CF | | ||
CF | "So what we need you to do is deny Arvax by shutting down any access | ||
CF | to the ship's controls from the outside by invoking the emergency | ||
CF | protocols. That will put the ship in a state where we can board and | ||
CF | take control of the ship. What do you say? Do you have any questions?" | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax's voice comes back over the radio: "You | ||
CF | there still, Usagi? I think I lost you for a second." | ||
CF | | ||
CF | [Oh no, who should I trust?] | ||
CF | | ||
CF | > | Jacqueline says, "hahaha. Jane Mulgrew." | |
Jacqueline says, "Cute." | ||
DavidW says (to ClubFloyd), "ask computer about arvax" | ||
CF ] Operations Deck 422 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT ARVAX | ||
CF | | ||
CF | Classified personnel data on Master Sergeant R. Mu Arvax: Master | ||
CF | Sergeant Arvax has had a distinguished career in the Space Marines, | ||
CF | but has come under scrutiny in recent years for alleged sympathies | ||
CF | with separatist factions on Deneb IV. Military Intelligence has so far | ||
CF | declined to move on Arvax, but urges commanding officers to exercise | ||
CF | discretion in their dealings with him, and to remain vigilant for any | ||
CF | suspicious behavior. | ||
CF | | ||
CF | > | Jacqueline says, "I will now be unable to shake the immediate visual image I have of Jane Mulgrew." | |
Jacqueline says, "Wow. Amazing personnel info to give a rando like us." | ||
Perry says, "dWikipedia but only the Controversy section." | ||
DavidW says (to ClubFloyd), "trust mulgrew" | ||
CF ] Operations Deck 422 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > TRUST MULGREW | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | Jacqueline says, "I think we just communicate that by doing what they tell us." | |
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf7" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Operations Deck 422 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Arvax didn't actually tell us his code yet." | |
DavidW says (to ClubFloyd), "ask mulgrew about reboot" | ||
CF ] Operations Deck 423 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT REBOOT | ||
CF | | ||
CF | "Don't be too hasty to reboot the computer. Once that's done, Arvax | ||
CF | can get control of the ship and we won't be able to get it back. We | ||
CF | need to activate the ship's emergency protocols. The computer will | ||
CF | reboot itself if necessary." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mulgrew about emergency" | ||
CF ] Operations Deck 424 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT EMERGENCY | ||
CF | | ||
CF | "To prevent Arvax from seizing control of the ship remotely, we need | ||
CF | to put the ship in a mode where it ignores all data communications. | ||
CF | Voice radio will still be able to get through, but communications with | ||
CF | the computer from outside will cease. You'll need to use my access | ||
CF | code: say 'computer, access code 81416'." | ||
CF | | ||
CF | > | DavidW says, "last week, we found the captain's keycard in another crewperson's drawer." | |
DavidW says, "Which suggests one of the crewmembers was working against the captain." | ||
Knight_Otu says, "Something is rotten here." | ||
Roger says, "a lot of that going around here in Treachery Comp" | ||
DavidW asks, "shall we try doing what Mulgrew suggests?" | ||
DavidW says, "assuming it is Mulgrew, of course." | ||
Perry says, "Seems pretty clear cut if the computer's files are accurate." | ||
Knight_Otu says, "I guess we do." | ||
DavidW says (to ClubFloyd), "computer, access code 81416" | ||
CF ] Operations Deck 425 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, ACCESS CODE 81416 | ||
CF | | ||
CF | Welcome, Captain Jane Mulgrew. Logging you in. | ||
CF | | ||
CF | > | Jade says, "I suppose that" | |
Perry says, "It is funny Arvax told us themselves to look them up" | ||
DavidW says (to ClubFloyd), "computer, activate emergency protocols" | ||
CF ] Operations Deck 426 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, ACTIVATE EMERGENCY PROTOCOLS | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jacqueline says, "Well, wait." | |
Jacqueline says, "I mean, we can watch this play out." | ||
DavidW says (to ClubFloyd), "computer, activate emergency" | ||
CF ] Operations Deck 427 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, ACTIVATE EMERGENCY | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about emergency" | ||
CF ] Operations Deck 428 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT EMERGENCY | ||
CF | | ||
CF | It is standard practice for a ship's captain to establish a set of | ||
CF | emergency actions to be used in the event the ship is compromised. | ||
CF | Typically such "emergency protocols" include measures to incapacitate, | ||
CF | eject, or kill intruders, as well as to render the ship unusable by | ||
CF | such invaders. | ||
CF | | ||
CF | > | Jacqueline says, "But Arvax told us to look him up. He had to have known." | |
Jacqueline says, "Or something." | ||
Perry asks, "... kill intruders?" | ||
Perry says, "Yeah, Jacq." | ||
Lancelot asks, "are we considered an intruder?" | ||
Knight_Otu says, "I ould think we have official business on the ship..." | ||
DavidW says, "well, we're not a regular crewmember." | ||
DavidW says (to ClubFloyd), "computer, emergency" | ||
CF ] Operations Deck 429 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > COMPUTER, EMERGENCY | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | > | Jade says, "not, we aren't" | |
Lancelot says, "I guess we will find out soon enough" | ||
DavidW says (to ClubFloyd), "x communications" | ||
CF ] Operations Deck 430 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X COMMUNICATIONS | ||
CF | | ||
CF | The communications console is used for all communications, including | ||
CF | long-range subspace and short-range radio communications. A readout | ||
CF | displays the connections on each channel: "channel 1 -- Deneb III | ||
CF | Marine Command, channel 2 -- Unknown Caller, channel 3 -- No | ||
CF | Connection." | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it depends on how murderous AIs feel in this 'verse." | |
DavidW says (to ClubFloyd), "ask mulgrew about location" | ||
CF ] Operations Deck 431 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT LOCATION | ||
CF | | ||
CF | "I'm afraid I don't have anything to say about that." | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, it does seem we gotta reboot regardless." | |
DavidW says (to ClubFloyd), "x power" | ||
CF ] Operations Deck 432 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X POWER | ||
CF | | ||
CF | The power systems console controls the power for the entire craft | ||
CF | allowing, for instance, for power to be rerouted away from | ||
CF | non-essential systems and to more essential systems such as life | ||
CF | support or defensive systems. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x environment" | ||
CF ] Operations Deck 433 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > X ENVIRONMENT | ||
CF | | ||
CF | The environmental console contains the controls that deal with the | ||
CF | comfort of the occupants, including temperature, pressure, and | ||
CF | gravity. The gravity dial can be set from 1 to 10. It is set to 5. | ||
CF | | ||
CF | Captain Mulgrew: "Calling the SS Usagi..." | ||
CF | | ||
CF | > | Jacqueline says (to Mulgrew), "Hush, woman." | |
DavidW says (to ClubFloyd), "hello mulgrew" | ||
CF ] Operations Deck 433 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO MULGREW | ||
CF | | ||
CF | I only understood you as far as wanting to hello. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hello" | ||
CF ] Operations Deck 434 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > HELLO | ||
CF | | ||
CF | You are already talking to Captain Jane Mulgrew. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mulgrew about computer" | ||
CF ] Operations Deck 435 turns | ||
CF ] Exits: FORE aft down Score: 2/10 | ||
CF | | ||
CF | > ASK MULGREW ABOUT COMPUTER | ||
CF | | ||
CF | "Ah yes, I suppose you'll need privileged access. Just say: 'computer, | ||
CF | access code 81416'." | ||
CF | | ||
CF | > | Jacqueline says, "Oh, well, maybe don't hush." | |
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge 436 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | This is where the captain, navigator, and pilot all sit. Large | ||
CF | viewscreens give a full view of the space around the ship. To port you | ||
CF | can see the blue-white disk of Deneb. Astern you can faintly see the | ||
CF | fading embers of what was Space Station Omicron-5. | ||
CF | | ||
CF | The pilot's and navigator's chairs sit before the large helm console. | ||
CF | The captain's chair, with command console, sits halfway between them | ||
CF | and operations further aft. | ||
CF | | ||
CF | You hear someone speaking aft of here. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, I will apologize for being lame." | |
Jacqueline says, "haha ILAC" | ||
DavidW says (to ClubFloyd), "x helm" | ||
CF ] Bridge 437 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X HELM | ||
CF | | ||
CF | (the helm table) | ||
CF | The helm is a sloped table covered with cryptic readouts and touch | ||
CF | controls. In the back is an access panel which is closed. A hex-shaped | ||
CF | aperture is probably the locking mechanism. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel" | ||
CF ] Bridge 438 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel with hex tool" | ||
CF ] Bridge 439 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > OPEN PANEL WITH HEX TOOL | ||
CF | | ||
CF | You unlock the helm access panel. | ||
CF | | ||
CF | > | Lancelot says, "ah hex" | |
DavidW says (to ClubFloyd), "open it" | ||
CF ] Bridge 440 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | Opening the helm access panel reveals an array of wiring and circuit | ||
CF | boards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boards" | ||
CF ] Bridge 441 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X BOARDS | ||
CF | | ||
CF | There's a lot of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wiring" | ||
CF ] Bridge 442 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X WIRING | ||
CF | | ||
CF | There's a lot of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x command console" | ||
CF ] Bridge 443 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X COMMAND CONSOLE | ||
CF | | ||
CF | The command console displays the red outline of a hand. | ||
CF | | ||
CF | ⇒ You can "touch command console" to touch your palm to it. | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] Bridge 444 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Unauthorized access attempted. This event has been logged by security. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Bridge 443 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Bridge | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Lancelot says, "ouch" | |
DavidW says (to ClubFloyd), "x operations" | ||
CF ] Bridge 443 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X OPERATIONS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x captain's chair" | ||
CF ] Bridge 444 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X CAPTAIN'S CHAIR | ||
CF | | ||
CF | Functional yet comfortable, it is every inch the chair of a commander. | ||
CF | On the arm of the captain's chair is the command console, with which | ||
CF | the captain commands the shipboard computer. | ||
CF | | ||
CF | > | Lancelot says, "chop authorized person;s hand first" | |
Perry says, "DavidW is not in the sudoers file. This incident will be reported." | ||
DavidW says (to ClubFloyd), "x pilot's chair" | ||
CF ] Bridge 445 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X PILOT'S CHAIR | ||
CF | | ||
CF | An ergonomically-countoured swivel chair designed for hours of | ||
CF | stressful work. | ||
CF | [Nice chair.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x navigator's chair" | ||
CF ] Bridge 446 turns | ||
CF ] Exits: aft Score: 2/10 | ||
CF | | ||
CF | > X NAVIGATOR'S CHAIR | ||
CF | | ||
CF | An ergonomically-countoured swivel chair designed for hours of | ||
CF | stressful work. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Operations Deck 447 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | A large equipment trunk lies on the midship door, blocking it. | ||
CF | | ||
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the | ||
CF | computer soon before it's too late." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move trunk" | ||
CF ] Operations Deck 448 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > MOVE TRUNK | ||
CF | | ||
CF | You push the trunk clear of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push blue button" | ||
CF ] Operations Deck 449 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > PUSH BLUE BUTTON | ||
CF | | ||
CF | The door slides open. | ||
CF | | ||
CF | Captain Mulgrew: "What'll it be, Usagi?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mulgrew, yes" | ||
CF ] Operations Deck 450 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > MULGREW, YES | ||
CF | | ||
CF | I'm not sure what question you're answering. | ||
CF | | ||
CF | > | DavidW says, "Neither am I, game." | |
DavidW says, "I don't know how to answer these people. Communication in IF isn't my strength." | ||
Perry says, "It isn't anyone's strength; no worries." | ||
Lancelot says, "neither is the game engine itself lol" | ||
DavidW says, "If no one objects, I want to fix the things on our todo list." | ||
DavidW says (to ClubFloyd), "push blue" | ||
CF ] Operations Deck 451 turns | ||
CF ] Exits: fore aft down Score: 2/10 | ||
CF | | ||
CF | > PUSH BLUE | ||
CF | | ||
CF | The door is already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Galley 452 turns | ||
CF ] Exits: aft up Score: 2/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
DavidW says (to ClubFloyd), "vacuum socket" | ||
CF ] Galley 453 turns | ||
CF ] Exits: aft up Score: 2/10 | ||
CF | | ||
CF | > VACUUM SOCKET | ||
CF | | ||
CF | You vacuum the dust out of the socket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plug oven in socket" | ||
CF ] Galley 453 turns | ||
CF ] Exits: aft up Score: 2/10 | ||
CF | | ||
CF | > PLUG OVEN IN SOCKET | ||
CF | | ||
CF | I only understood you as far as wanting to plug the microwave oven. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plug oven" | ||
CF ] Galley 454 turns | ||
CF ] Exits: aft up Score: 3/10 | ||
CF | | ||
CF | > PLUG OVEN | ||
CF | | ||
CF | You plug in the microwave oven. It beeps three times and displays | ||
CF | "Press Start". | ||
CF | | ||
CF | You cross out an item ("fix the microwave") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Galley 455 turns | ||
CF ] Exits: aft up Score: 3/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The obvious exits are aft (to junction) and up (to operations deck). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 456 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put new fuse in panel" | ||
CF ] Junction 457 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > PUT NEW FUSE IN PANEL | ||
CF | | ||
CF | You put the fresh fuse into the access panel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swipe card" | ||
CF ] Junction 458 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > SWIPE CARD | ||
CF | | ||
CF | (through the Captain's Door's slot) | ||
CF | The door won't function until the panel is closed. | ||
CF | [Who designed this thing?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 459 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | When you try to close the access panel, the blue screw slips from your | ||
CF | grasp, bounces once, rolls, and falls down the ladder well. At the | ||
CF | bottom of the ladder, it bounces once more, right through the grill of | ||
CF | an air scrubber intake. That screw's long gone. | ||
CF | | ||
CF | > | Lancelot says, "pfff" | |
Knight_Otu says, "Typical." | ||
DavidW says, "I remember almost the same thing happening to me." | ||
Roger says, "maybe we could vacuum it out? I guess we have a spare screw though" | ||
DavidW says, "We needed to fix the door closer on my door, and the screw fell down the stairwell onto a floor vent." | ||
DavidW says, "Only damn good luck it didn't go into the vent." | ||
DavidW says, "I don't have a spare screw." | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Junction 459 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Junction 460 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | All of your screws are either too big or too small. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Staging Area 461 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intake" | ||
CF ] Staging Area 462 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > X INTAKE | ||
CF | | ||
CF | You see nothing special about the air scrubber intake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Staging Area 463 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "vacuum intake" | ||
CF ] Staging Area 464 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > VACUUM INTAKE | ||
CF | | ||
CF | You vacuum the air scrubber intake a little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in intake" | ||
CF ] Staging Area 465 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > LOOK IN INTAKE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about intake" | ||
CF ] Staging Area 466 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT INTAKE | ||
CF | | ||
CF | An air scrubber is a vital part of any shipboard air supply. The | ||
CF | scrubber removes biological and other particles from the air before it | ||
CF | is recycled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about outtake" | ||
CF ] Staging Area 467 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT OUTTAKE | ||
CF | | ||
CF | I'm unable to give you any information about outtake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about outflow" | ||
CF ] Staging Area 468 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT OUTFLOW | ||
CF | | ||
CF | I'm unable to give you any information about outflow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about vent" | ||
CF ] Staging Area 469 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT VENT | ||
CF | | ||
CF | I'm unable to give you any information about vent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Staging Area 470 turns | ||
CF ] Exits: aft up outside Score: 3/10 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Staging Area | ||
CF | This is the staging area of the ship, where marines prepare for | ||
CF | missions. It is adjacent to the aft airlock. Locked compartments set | ||
CF | into the walls hold various munitions. A ladder leads up into the rest | ||
CF | of the ship. | ||
CF | | ||
CF | An equipment locker is sprawled across the room, with its door to the | ||
CF | ground. | ||
CF | | ||
CF | Through the airlock windows you see the blank space left by the | ||
CF | destruction of Space Station Omicron-5. | ||
CF | | ||
CF | What looks like part of an engine is stowed in a corner. | ||
CF | | ||
CF | There is an air scrubber intake in the wall here. | ||
CF | | ||
CF | You can also see a black trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Junction 471 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Junction 472 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > X LIST | ||
CF | | ||
CF | You have the following items on your to-do list: fix the storage unit | ||
CF | and fix the captain's door. You have finished the following: fix the | ||
CF | cabinet, fix the airlock door, and fix the microwave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Junction 472 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | I'm not sure what you're trying to say. I might just not recognize the | ||
CF | words you're using. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 473 turns | ||
CF ] Exits: aft up Score: 3/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Junction 474 turns | ||
CF ] Exits: fore AFT port starboard down Score: 3/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 475 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Port-Side Crew Quarters 476 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The display is blank. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock display with key" | ||
CF ] Port-Side Crew Quarters 477 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > UNLOCK DISPLAY WITH KEY | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keyhole with key" | ||
CF ] Port-Side Crew Quarters 478 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE WITH KEY | ||
CF | | ||
CF | You open the front panel of the keypad, revealing a bundle of wiring. | ||
CF | You can see the problem immediately -- two wires with worn insulation | ||
CF | are in contact, causing a short-circuit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix wires" | ||
CF ] Port-Side Crew Quarters 479 turns | ||
CF ] Exits: starboard Score: 3/10 | ||
CF | | ||
CF | > FIX WIRES | ||
CF | | ||
CF | This is a hard one. You'll have to be more specific about how you do | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tape on wires" | ||
CF ] Port-Side Crew Quarters 480 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > PUT TAPE ON WIRES | ||
CF | | ||
CF | You wrap the wires in electrical tape and close the keypad. | ||
CF | | ||
CF | You cross out an item ("fix the storage unit") on your to-do list. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Port-Side Crew Quarters 481 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X NOTE | ||
CF | | ||
CF | Scribbled on the paper is the number 9467. | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
DavidW says (to ClubFloyd), "type 9467" | ||
CF ] Port-Side Crew Quarters 482 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | The display flashes "Close Drawer". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close drawer" | ||
CF ] Port-Side Crew Quarters 482 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | Which do you mean, the top drawer or the bottom drawer? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bottom" | ||
CF ] Port-Side Crew Quarters 483 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > BOTTOM | ||
CF | | ||
CF | You close the bottom drawer. | ||
CF | | ||
CF | > | Jacqueline says, "nice" | |
DavidW says (to ClubFloyd), "type 9467" | ||
CF ] Port-Side Crew Quarters 484 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > TYPE 9467 | ||
CF | | ||
CF | The top drawer slides open, revealing a copy of Planetfall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x planetfall" | ||
CF ] Port-Side Crew Quarters 485 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X PLANETFALL | ||
CF | | ||
CF | It's amazing that this still exists. A copy of the interactive fiction | ||
CF | classic on 5.25" floppy disk for the Apple II. | ||
CF | [What? No feelies?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Port-Side Crew Quarters 486 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Heh." | |
DavidW says (to ClubFloyd), "play planetfall" | ||
CF ] Deck Nine Score: 0 Time: 5939 | ||
CF | | ||
CF | > PLAY PLANETFALL | ||
CF | | ||
CF | (on the Universal Game Emulator) | ||
CF | PLANETFALL | ||
CF | Infocom interactive fiction - a science fiction story | ||
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved. | ||
CF | PLANETFALL is a registered trademark of Infocom, Inc. | ||
CF | Release 39 / Serial number 880501 | ||
CF | | ||
CF | Another routine day of drudgery aboard the Stellar Patrol Ship | ||
CF | Feinstein. This morning's assignment for a certain lowly Ensign | ||
CF | Seventh Class: scrubbing the filthy metal deck at the port end of | ||
CF | Level Nine. With your Patrol-issue self-contained multi-purpose | ||
CF | all-weather scrub brush you shine the floor with a diligence born of | ||
CF | the knowledge that at any moment dreaded Ensign First Class Blather, | ||
CF | the bane of your shipboard existence, could appear. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, that made me smile." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Deck Nine Score: 0 Time: 5942 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a Patrol uniform (being worn) | ||
CF | an ID card | ||
CF | a chronometer (being worn) | ||
CF | a Patrol-issue self-contained multi-purpose scrub brush | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "scrub deck" | ||
CF ] Deck Nine Score: 0 Time: 5942 | ||
CF | > | ||
CF | > SCRUB DECK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "scrub floor" | ||
CF ] Deck Nine Score: 0 Time: 5945 | ||
CF | > | ||
CF | > SCRUB FLOOR | ||
CF | | ||
CF | The floor is a bit shinier now. | ||
CF | | ||
CF | The alien ambassador from the planet Blow'k-bibben-Gordo ambles toward | ||
CF | you from down the corridor. He is munching on something resembling an | ||
CF | enormous stalk of celery, and he leaves a trail of green slime on the | ||
CF | deck. He stops nearby, and you wince as a pool of slime begins forming | ||
CF | beneath him on your newly-polished deck. The ambassador wheezes loudly | ||
CF | and hands you a brochure outlining his planet's major exports. | ||
CF | | ||
CF | > | Knight_Otu asks, "Is the whole game implemented?" | |
DavidW says, "Unlikely." | ||
Lancelot says, "THAT WOULD BE QUITE THE ACHIEVEMENT LOL" | ||
DavidW says (to ClubFloyd), "exit game" | ||
CF ] Deck Nine Score: 0 Time: 5945 | ||
CF | > | ||
CF | > EXIT GAME | ||
CF | | ||
CF | I only understood you as far as wanting to exit. | ||
CF | | ||
CF | > | Lancelot says, "whoops" | |
DavidW says (to ClubFloyd), "quit" | ||
CF ] Port-Side Crew Quarters 489 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > QUIT | ||
CF | | ||
CF | You stop playing Planetfall. Time to save the ship. | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 490 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | Knight_Otu asks, "I mean, yes, but who knows?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Crew Quarters 491 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to port. | ||
CF | | ||
CF | In a shocking lapse of military precision, there is a sticky note | ||
CF | attached to the bed post. | ||
CF | | ||
CF | You can also see a cardboard box (empty) and some wrapping paper here. | ||
CF | | ||
CF | Attention all crew: command functions are offline and the computer is | ||
CF | running with decreased capabilities. Full system reboot required. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock keyhole with key" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > UNLOCK KEYHOLE WITH KEY | ||
CF | | ||
CF | You open the front panel of the keypad, revealing a bundle of wiring. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wiring" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > X WIRING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close panel" | ||
CF ] Starboard-Side Crew Quarters 492 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > CLOSE PANEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close keypad" | ||
CF ] Starboard-Side Crew Quarters 493 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > CLOSE KEYPAD | ||
CF | | ||
CF | You close the keypad. | ||
CF | | ||
CF | > | DavidW says, "thought maybe something would be hidden in there." | |
DavidW says (to ClubFloyd), "type 880501" | ||
CF ] Starboard-Side Crew Quarters 494 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > TYPE 880501 | ||
CF | | ||
CF | The storage unit buzzes and the display lights up "ERROR". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play planetfall" | ||
CF ] Starboard-Side Crew Quarters 495 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > PLAY PLANETFALL | ||
CF | | ||
CF | (on the Universal Game Emulator) | ||
CF | [No, I have more important things to do than playing that | ||
CF | again.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Starboard-Side Crew Quarters 495 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Starboard-Side Crew Quarters 496 turns | ||
CF ] Exits: port Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | The only obvious exit is port (to junction). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Junction 497 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Port-Side Crew Quarters 498 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port-Side Crew Quarters | ||
CF | All crew members who aren't the captain sleep in this or the | ||
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up | ||
CF | with military precision. There is a large cabinet here, stretching | ||
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a | ||
CF | crew personal storage unit. The sole exit is to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Port-Side Crew Quarters 498 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction 499 turns | ||
CF ] Exits: fore AFT port starboard down Score: 4/10 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Junction | ||
CF | This is a busy place when the ship is populated. To port and starboard | ||
CF | are the crew quarters, aft is the closed door to the captain's private | ||
CF | quarters, and fore is the galley. A ladder leads down to the staging | ||
CF | area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Galley 500 turns | ||
CF ] Exits: aft up Score: 4/10 | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley | ||
CF | This narrow space is barely enough room for two Marines to prepare and | ||
CF | eat a meal. There is a counter with a drawer, and two stools, a | ||
CF | microwave oven, and a large closet here. Pots and pans hang from hooks | ||
CF | in the ceiling. A ladder leads up through the midship door, and you | ||
CF | can leave aft. | ||
CF | | ||
CF | On the starboard wall is a panel on which is a blue button. Tacked to | ||
CF | the panel is the operator's manual for the midship door. | ||
CF | | ||
CF | You hear someone speaking above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Operations Deck 501 turns | ||
CF ] Exits: fore aft down Score: 4/10 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Operations Deck | ||
CF | This is where all of the support activity for the bridge occurs. There | ||
CF | are large consoles for environmental controls (which include gravity, | ||
CF | temperature, and pressure), communications, and power systems here. | ||
CF | The bridge continues forward from here, and engineering is aft. There | ||
CF | is a door set in the floor with a ladder leading through it. Set in | ||
CF | the frame of the door is a blue button. | ||
CF | | ||
CF | You can see an equipment trunk (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Engineering Deck 502 turns | ||
CF ] Exits: fore aft port starboard outside Score: 4/10 | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Deck | ||
CF | The engineering crew is responsible for keeping the physical ship | ||
CF | operating. They are in charge of every physical aspect of the ship, | ||
CF | from the engines to hull integrity to the life support system. | ||
CF | | ||
CF | The engineering deck consists of a large console giving a | ||
CF | comprehensive view of the physical status of the ship. There is an | ||
CF | airlock to starboard. The operations deck continues forward from here, | ||
CF | and there are other exits to aft and port. | ||
CF | | ||
CF | You hear someone speaking to fore. | ||
CF | | ||
CF | A device labeled "Suit Recharging Station" is here. It is shaped like | ||
CF | a chair with nozzles protruding from either arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Machine Room 503 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Machine Room | ||
CF | The machine room is where the physical work of Engineering takes | ||
CF | place; for instance, machining new parts. There is a large counter | ||
CF | lined with drawers here, as well as numerous saws, drills, and other | ||
CF | pieces of equipment. You can leave to starboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Machine Room 503 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in drawers" | ||
CF ] Machine Room 504 turns | ||
CF ] Exits: starboard Score: 4/10 | ||
CF | | ||
CF | > LOOK IN DRAWERS | ||
CF | | ||
CF | The machine room drawers are empty. | ||
CF | | ||
CF | > | DavidW ask |