ClubFloyd Transcript:
Crash by Phil Riley
As played on ifMUD on May 28 - June 11, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Crash written by Phil Riley. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION ONE ***
Jacqueline says (to ClubFloyd), "load sleepmask crash"
CF ]
CF |
CF |
CF |
CF | Would you like to turn on accessibility features like no ASCII art and
CF | no special characters? (enter "A" to turn on accessibility features,
CF | "N" to turn them off)
CF |
CF | > Jacqueline asks, "I think we want to leave ASCII on, right?"
DavidW says, "re ASCII, yes, please leave on if possible."
Jacqueline says (to ClubFloyd), "N"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > N
CF |
CF | Accessibility off.
CF |
CF |
CF | The Second Law of Thermodynamics, in one formulation, states that
CF | disorganization always increases in the absence of some outside force.
CF | A corollary is that things will always break down in the absence of
CF | someone to fix them. As a member of the repair corps of Space Station
CF | Omicron-5, you're that someone.
CF |
CF | Your last assignment of the day, on the SS Usagi, a Space Marines
CF | fighting ship, looks routine enough. Fix the microwave and a jammed
CF | locker door, and then you're off for the day.
CF |
CF | Space Station Gangway
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS
CF | Usagi. Behind you is the familiar bulk of the huge station, largest
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft
CF | airlock of the Usagi, beckoning you in.
CF |
CF | [Better get a move on], you think.
CF |
CF | ⇒ Tip: Type "help" to learn about this game, and interactive fiction
CF | in general.
CF | > Roger says, "gotta fix that space microwave so the space marines can warm up their space burritos"
Jacqueline says (to Roger), "Somebody's gotta."
Jacqueline says (to ClubFloyd), "help"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > HELP
CF |
CF | Welcome to Crash by Phil Riley.
CF |
CF | Help is broken up into a number of sections:
CF |
CF | - help IF: help with interactive fiction in general; how to
CF | get along with the parser.
CF | - help movement: help with nautical directions as used in this
CF | story.
CF | - help commands: a list of commands available in this story.
CF | - help speech: how to talk to characters.
CF | - help scoring: a description of how scoring works in this
CF | story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "help movement"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > HELP MOVEMENT
CF |
CF | This story, as it takes place on a spaceship, uses nautical
CF | directions. These are: fore, aft, port, starboard, up, down, in, and
CF | out. (abbreviated "f", "a", "p", "s", "u", "d", "in", and "out")
CF |
CF | Fore is the direction towards the front of the ship, that is,
CF | the usual direction of travel. Aft is the opposite of fore.
CF | Port is the direction to your left when you're facing fore.
CF | Starboard is the opposite of port. You can remember port from
CF | starboard by remembering that "port" and "left" have the same number
CF | of letters.
CF |
CF | Up and down are relative to the shipboard artificial
CF | gravity. This gravity doesn't extend beyond the hull. Instead, outside
CF | we have the radial directions in (toward the center of mass
CF | of the ship) and out (away from the center of mass).
CF |
CF | Out and In can also refer to entering and exiting the ship and
CF | airlocks.
CF |
CF | >
Jacqueline says (to ClubFloyd), "help commans"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > HELP COMMANS
CF |
CF | I only understood you as far as wanting to help.
CF |
CF | >
Jacqueline says (to ClubFloyd), "help commands"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > HELP COMMANDS
CF |
CF | Here are some verbs available in this game that might come in handy:
CF |
CF | - clean
CF | - chew
CF | - disconnect
CF | - fix/repair
CF | - plug in
CF | - slide/swipe (through/in a slot)
CF | - spit out
CF | - stick (something) to
CF | - type
CF | - unbolt
CF | - unplug
CF | - vacuum
CF | - vent
CF |
CF |
CF | A note on fixing things: you don't need to fiddle with screwdrivers
CF | and screws. Instead, say what you mean.
CF |
CF | > Jacqueline says, "Oh gosh."
DavidW says, "'spit out'"
Jacqueline says (to ClubFloyd), "help speach"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > HELP SPEACH
CF |
CF | I only understood you as far as wanting to help.
CF |
CF | > Jade says, "a lot of commands"
Jacqueline says (to ClubFloyd), "help speech"
CF ] Space Station Gangway 0 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > HELP SPEECH
CF |
CF | There are a few commands that allow you to talk to other characters
CF | you meet. These are:
CF |
CF | - hello: to start talking to someone.
CF | - ask about : ask the character to tell
CF | you what it knows about a thing.
CF | - goodbye: to stop talking to someone.
CF | - tell about : tell the character what
CF | you know about a thing.
CF | - yes
CF | - no
CF |
CF | Note: you cannot talk or ask about a subject with which you are
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie"
CF | unless you are aware of Sophie's existence.
CF |
CF | To ask a person or thing to do something use the following pattern:
CF | ", ", for instance, "computer, help."
CF |
CF | One useful command is ", repeat", which will cause the named
CF | person or thing to repeat the last thing they said, if anything. You
CF | can also say ", repeat all", which will cause them to repeat an
CF | entire transcript of their speech.
CF |
CF | > DavidW) Butters says, "You're not gonna put something yucky in my mouth?"
Jacqueline takes a lot of notes.
DavidW says, "That 'repeat' option is a new one."
Jacqueline says, "Yeah"
DavidW asks, "Can we check inventory, see if we have any tools at all?"
Jacqueline says (to ClubFloyd), "i"
CF ] Space Station Gangway 1 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | some chewing gum (being chewed)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | > Jacqueline says, "I'm just here to fix microwaves and chew bubblegum... and it looks like I still have some chewing gum."
DavidW says, "Bet the toolbox only contains WD40 and duct tape."
Jacqueline says (to ClubFloyd), "x to-do"
CF ] Space Station Gangway 2 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > X TO-DO
CF |
CF | You have the following items on your to-do list: fix the microwave and
CF | fix the cabinet.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x gum"
CF ] Space Station Gangway 3 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > X GUM
CF |
CF | It still tastes pretty good.
CF |
CF | > Roger says, "I'm betting on a screwdriver"
Jacqueline says (to ClubFloyd), "taste gum"
CF ] Space Station Gangway 4 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > TASTE GUM
CF |
CF | [The gum's still got flavor. I don't want to spit it out
CF | yet.]
CF |
CF | > Jacqueline says, "aha"
Jacqueline says (to ClubFloyd), "x uniform"
CF ] Space Station Gangway 5 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > X UNIFORM
CF |
CF | The repair corps uniform is a smart hunter green color, with a patch
CF | featuring a hammer and a wrench, crossed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x pockets"
CF ] Space Station Gangway 5 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > X POCKETS
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "maybe it's like an airplane where it helps with sudden pressure changes"
Jacqueline says, "No pockets. Typical."
Jacqueline says (to ClubFloyd), "x toolbox"
CF ] Space Station Gangway 6 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > X TOOLBOX
CF |
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment
CF | of various fasteners.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x fasteners"
CF ] Space Station Gangway 7 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > X FASTENERS
CF |
CF | All of your tools are top quality.
CF |
CF | > Jacqueline says, "Good deal."
DavidW says, "oh, it's a 'multi-tool' sort of toolbox."
Jade says, "Facom"
DavidW says, "It'll either have exactly what we need or not."
Jacqueline says, "Just like real tool boxes."
Jacqueline says (to ClubFloyd), "l"
CF ] Space Station Gangway 8 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > L
CF |
CF | Space Station Gangway
CF | This is the pressurized bridge from Space Station Omicron-5 to the SS
CF | Usagi. Behind you is the familiar bulk of the huge station, largest
CF | outpost of the Space Authority in Deneb Sector. Before you is the aft
CF | airlock of the Usagi, beckoning you in.
CF |
CF | > Knight_Otu says, "Looks like it."
Jade says, "a magic toolbox"
DavidW says, "okay, let's head in/aft."
Jacqueline says (to ClubFloyd), "aft"
CF ] Space Station Gangway 9 turns
CF ] Exits: FORE Score: 0/10
CF |
CF | > AFT
CF |
CF | The only obvious exit is fore.
CF |
CF | > Knight_Otu says, "At least this time we have a toolbox, rather than having to scavenge it."
Jacqueline says, "Oh, it's the aft airlock, but we are aft of it."
Jacqueline says (to ClubFloyd), "f"
CF ] Aft Airlock 10 turns
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10
CF |
CF | > F
CF |
CF | You pass into the aft airlock, the outer door closing behind you.
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the gangway back to Space
CF | Station Omicron-5. Forward leads into the ship.
CF |
CF | A pleasant androgynous voice says, "Welcome to the SS Usagi. This is
CF | the shipboard computer. Please feel free to call upon me for any
CF | information you may need. Use the command 'computer, help' for more
CF | information."
CF |
CF | >
Jacqueline says (to ClubFloyd), "computer, thank you"
CF ] Aft Airlock 11 turns
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10
CF |
CF | > COMPUTER, THANK YOU
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | > Jacqueline says, "Try, 'You're welcome.' Sheesh."
DavidW says, "computer, where is microwave"
Jacqueline says, "Sure."
Jacqueline says (to ClubFloyd), "computer, where is microwave"
CF ] Aft Airlock 12 turns
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10
CF |
CF | > COMPUTER, WHERE IS MICROWAVE
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | > Jacqueline looks at David.
Roger asks, "we're already giving up on Computer, Hello ?"
DavidW says, "oops"
Jacqueline says (to ClubFloyd), "Computer, hello"
CF ] Aft Airlock 13 turns
CF ] Exits: FORE AFT INSIDE OUTSIDE Score: 0/10
CF |
CF | > COMPUTER, HELLO
CF |
CF | The shipboard computer has better things to do.
CF |
CF | > Jacqueline looks at Roger.
Roger says, "not an auspicious start but alright"
Jacqueline says (to ClubFloyd), "f"
CF ] Staging Area 14 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > F
CF |
CF | You enter the ship from the airlock. The inner door closes behind you.
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. It houses a number of vac
CF | suits in an open locker, and various munitions in locked compartments
CF | set into the walls. A ladder leads up into the rest of the ship.
CF | Through the airlock windows you can see the gangway to Space Station
CF | Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take engine"
CF ] Staging Area 15 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > TAKE ENGINE
CF |
CF | That's far too heavy.
CF |
CF | > Jacqueline says, "Fine."
Jacqueline says (to ClubFloyd), "x engine"
CF ] Staging Area 16 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > X ENGINE
CF |
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking
CF | JL-758 on one side. Numerous electrical contacts dot the upper
CF | surface. Someone has threaded a thick cord with clips on both ends
CF | through some openings on the top and side.
CF |
CF | > Roger says, "I can relate to this, as I am also a wide low trapezoidal hunk."
Jacqueline says, "Still lifting, eh? Good deal."
DavidW says (to ClubFloyd), "ask computer about JL-758"
CF ] Staging Area 17 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > ASK COMPUTER ABOUT JL-758
CF |
CF | The JL-758 is a widely-used model of engine stabilizer produced by
CF | Luna Spacewerks.
CF |
CF | > Jacqueline says (to DW), "Are you mapping, or do you only do that when you drive? Just asking before it actually matters."
Knight_Otu asks, "..werks?"
DavidW says, "I'm trying to map, sorta."
Jacqueline says (to KO), "It's a company name, I guess."
Roger says, "it's a German thing, like Kraftwerk (I think)"
Jacqueline says, "Yeah"
Jacqueline says, "You know... German."
DavidW says, "My notes are linear so far rather than graphical at this stage."
Knight_Otu says, "If it were German, it would be Werke, though."
Jacqueline says, "Yeah, well, so far the map is also linear. Was just asking before that changes."
Roger says, "it's Space German"
Jacqueline says (to KO), "Ah."
Jacqueline says (to Roger), "Ha."
Jacqueline says (to ClubFloyd), "x cord"
CF ] Staging Area 18 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > X CORD
CF |
CF | It looks like this is meant to attach the brand-new JL-758 to
CF | something.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x clips"
CF ] Staging Area 19 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > X CLIPS
CF |
CF | It looks like this is meant to attach the brand-new JL-758 to
CF | something.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Staging Area 20 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > L
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. It houses a number of vac
CF | suits in an open locker, and various munitions in locked compartments
CF | set into the walls. A ladder leads up into the rest of the ship.
CF | Through the airlock windows you can see the gangway to Space Station
CF | Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | >
DavidW says (to ClubFloyd), "x locker"
CF ] Staging Area 21 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > X LOCKER
CF |
CF | The locker is made of some composite material, all black. It is open.
CF |
CF | In the vac suit locker are five vac suits.
CF |
CF | > Jacqueline asks, "Is up the only way out?"
DavidW says, "I think so, yes."
Jacqueline says (to ClubFloyd), "open compartments"
CF ] Staging Area 22 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > OPEN COMPARTMENTS
CF |
CF | It seems to be locked.
CF |
CF | > Jacqueline asks, "Why does it feel like we're not just going to fix a couple of things and then go chill after the work day is done?"
Jacqueline says (to ClubFloyd), "x suit"
CF ] Staging Area 23 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > X SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently off. A
CF | gauge indicates the suit has 15 units of air left.
CF | [I always wanted one of these.]
CF |
CF | ⇒ You can vent air by using "vent suit."
CF | >
Jacqueline says (to ClubFloyd), "take suit"
CF ] Staging Area 24 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > TAKE SUIT
CF |
CF | In general, the crew's gear is off-limits.
CF |
CF | > Knight_Otu asks, "Because it's true?"
Jacqueline asks, "Up?"
DavidW says, "sure"
Jacqueline asks (of KO), "Oh, you feel the same feeling? That something will occur?"
Jacqueline smiles.
Jacqueline says (to ClubFloyd), "u"
CF | >
CF | > U
CF |
CF | You climb the la--
CF |
CF | ***BOOM***
CF |
CF | Press any key... DavidW says, "I suspect we'll have to restart b..."
Jacqueline says, "Shi--"
Knight_Otu says, "I mean, the game is literally named Crash."
DavidW says, "oh, maybe not."
Roger says, "good game everyone"
Jacqueline laughs.
Jacqueline exclaims, "Yeah, this was good. See you all next SundayQ!"
Jacqueline says, "er, -Q"
Jacqueline pushes the green 'space' button.
CF | Press any key...
CF | A gigantic force grabs the ship, knocking you off the ladder and
CF | sending you flying against an aft bulkhead. The inertial dampers are
CF | probably all that saved you from being smashed to jelly rather than
CF | just banged up.
CF |
CF | Press any key... Jade exclaims, "oops!"
Jacqueline pushes the green 'space' button.
CF | Press any key...
CF | Some time later you find yourself lying on the floor of the staging
CF | area with a throbbing headache. Gingerly you push yourself to your
CF | knees and stand up. The vac suit locker has detached from its mounting
CF | and slammed into the airlock door.
CF |
CF | [Thank god I wasn't in the way of that.]
CF |
CF | Looking outside --
CF |
CF | [Holy -- ]
CF |
CF | [Where's the station?].
CF |
CF | Where Space Station Omicron-5 was, is now an expanding sphere of
CF | rubble, dimly lit by the blue light of far-off Deneb. The rubble is
CF | clearly receding behind the ship. [We're moving!]
CF |
CF | [How am I going to get off this ship?]
CF |
CF | Press any key... Knight_Otu says, "We might be working long hours."
Jacqueline says, "Yeah. We're gonna need some OT."
Jacqueline pushes the green 'space' button.
CF ] Staging Area 25 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | Crash
CF | An Interactive Disaster by Phil Riley
CF | Release 18 / Serial number 221017 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N)
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | A vac suit is here, lying prone as if it were some malformed yellow
CF | person knocked unconscious by the shaking of the ship. It has chewing
CF | gum stuck to it.
CF |
CF |
CF | [What now?]
CF |
CF | [I think I spit out my gum.]
CF |
CF | > Jade says, "ah! I betatested this thing! I remember now."
Jacqueline exclaims, "My gum!"
DavidW says, "I think we can take the suit now."
Jacqueline says (to ClubFloyd), "take suit"
CF ] Staging Area 26 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > TAKE SUIT
CF |
CF | Taken.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take gum"
CF ] Staging Area 27 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the vac suit.
CF |
CF | >
Jacqueline says (to ClubFloyd), "check gum"
CF ] Staging Area 28 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > CHECK GUM
CF |
CF | It's a used wad of pink chewing gum. It used to taste like grape, but
CF | now it tastes of nothing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Staging Area 29 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | some used chewing gum
CF | a vac suit
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | The chewing gum has become stuck to the vac suit.
CF |
CF | > Jacqueline asks, "So if I am in an space-based accident, my chewing gum will lose its flavor?"
Jacqueline says, "Maybe we were knocked out for a while."
DavidW says, "Perhaps the flavour is on the floor somewhere."
Knight_Otu says, "In space, no one can taste you chew, or something."
Roger says, "the concussion has disabled our sense of taste. Beware of poison gas"
Jacqueline says, "I am reminded of an old song I like when I was a kid about whether or not your chewing gum loses its flavor on the bed post overnight."
Jade exclaims, "the Station Omicron 5 has blown up into ashes!"
Jacqueline says (to ClubFloyd), "x list"
CF ] Staging Area 30 turns
CF ] Exits: aft UP outside Score: 0/10
CF |
CF | > X LIST
CF |
CF | You have the following items on your to-do list: fix the microwave and
CF | fix the cabinet.
CF |
CF | > Jacqueline says, "I was wondering if we would have a thought about that, but I guess not."
Roger says, "You blew it up, you damn dirty apes"
Jacqueline says (to ClubFloyd), "u"
CF ] Junction 31 turns
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | ⇒ You can enter "hints" at any time for help in progressing in the
CF | game.
CF | > DavidW says, "Rebooting the computer should be added to the list."
Jacqueline asks, "Shall we snoop through people's stuff?"
Knight_Otu says, "I mean, rebuilding the whole station surely isn't our goal, but our to-do list ought to have changed."
Jacqueline says (to ClubFloyd), "a"
CF ] Junction 32 turns
CF ] Exits: FORE AFT PORT STARBOARD down Score: 0/10
CF |
CF | > A
CF |
CF | The door stays shut as you try to go through it.
CF | [Almost bumped my head.]
CF |
CF | > Roger asks, "Is this game from the same comp that had the submarine blowing up?"
Jacqueline says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 33 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew
CF | personal storage unit. The sole exit is to starboard.
CF |
CF | > Knight_Otu says, "I wouldn't be surprised if it was."
Jacqueline says (to ClubFloyd), "open cabinet"
CF ] Port-Side Crew Quarters 34 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > OPEN CABINET
CF |
CF | You open the port-side equipment cabinet, revealing an engineering
CF | uniform and an Universal Game Emulator.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take uniform"
CF ] Port-Side Crew Quarters 35 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TAKE UNIFORM
CF |
CF | (the repair corps uniform)
CF | You already have that.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take engineering uniform"
CF ] Port-Side Crew Quarters 36 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TAKE ENGINEERING UNIFORM
CF |
CF | Taken.
CF |
CF | > Knight_Otu asks, "Might also be the same comp as the game with the alien whales?"
Jacqueline says (to ClubFloyd), "take emulator"
CF ] Port-Side Crew Quarters 37 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TAKE EMULATOR
CF |
CF | Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x emulator"
CF ] Port-Side Crew Quarters 38 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X EMULATOR
CF |
CF | The Universal Game Emulator, or "UGE", can play any game ever produced
CF | for any system.
CF |
CF | > Jacqueline says, "sweet"
Jacqueline says (to ClubFloyd), "x engineering uniform"
CF ] Port-Side Crew Quarters 39 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X ENGINEERING UNIFORM
CF |
CF | Colored the traditional mustard yellow of Engineering, it's really a
CF | remarkably ugly uniform.
CF |
CF | In the engineering uniform is a piece of note paper.
CF |
CF | > Knight_Otu says, ">PLAY DWARF FORTRESS"
Jacqueline smiles.
Jacqueline says (to ClubFloyd), "x unit"
CF ] Port-Side Crew Quarters 40 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X UNIT
CF |
CF | The storage unit consists of top and bottom drawers, with an attached
CF | keypad and display. There is a keyhole under the keypad. Both drawers
CF | are closed.
CF |
CF | > DavidW asks, "note paper says what?"
Jacqueline says (to ClubFloyd), "open top drawer"
CF ] Port-Side Crew Quarters 41 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > OPEN TOP DRAWER
CF |
CF | That can only be opened by typing the correct code on the keypad.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Jacqueline adds that to the todo list
DavidW asks, "Perhaps code on the note paper?"
Jacqueline says (to ClubFloyd), "x paper"
CF ] Port-Side Crew Quarters 42 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X PAPER
CF |
CF | Scribbled on the paper is the number 9467.
CF |
CF | > Jacqueline says, "Hm. Perhaps."
Jacqueline says (to ClubFloyd), "type 9467"
CF ] Port-Side Crew Quarters 43 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TYPE 9467
CF |
CF | As you press a key, the storage unit starts buzzing continuously. The
CF | display lights up with random characters, and you smell the distinct
CF | odor of burning wires. The bottom drawer pops out a centimeter or two.
CF |
CF | You add an item ("fix the storage unit") to your to-do list.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open toolbox"
CF ] Port-Side Crew Quarters 44 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > OPEN TOOLBOX
CF |
CF | You'll open it if you need it.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fix storage unit"
CF ] Port-Side Crew Quarters 45 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > FIX STORAGE UNIT
CF |
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pry drawer"
CF ] Port-Side Crew Quarters 45 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > PRY DRAWER
CF |
CF | Which do you mean, the top drawer or the bottom drawer?
CF |
CF | >
Jacqueline says (to ClubFloyd), "bottom"
CF ] Port-Side Crew Quarters 45 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > BOTTOM
CF |
CF | What do you want to pry the bottom drawer with?
CF |
CF | >
Jacqueline says (to ClubFloyd), "tool"
CF ] Port-Side Crew Quarters 46 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TOOL
CF |
CF | The toolbox is too large to pry open the bottom drawer.
CF | [Dang. I really thought that would work.]
CF |
CF | > Jacqueline says (to Game), "I hate you right now."
Jacqueline says (to ClubFloyd), "x tool"
CF ] Port-Side Crew Quarters 47 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X TOOL
CF |
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment
CF | of various fasteners.
CF |
CF | >
Roger says (to floyd), "kick bottom drawer"
CF ] Port-Side Crew Quarters 47 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > KICK BOTTOM DRAWER
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > DavidW asks, "Can't you just open it?"
Jade says, "pry"
Jacqueline says (to ClubFloyd), "pry bottom drawer with screwdriver"
CF ] Port-Side Crew Quarters 48 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > PRY BOTTOM DRAWER WITH SCREWDRIVER
CF |
CF | The screwdriver is too large to pry open the bottom drawer.
CF |
CF | >
DavidW says (to ClubFloyd), "open bottom drawer"
CF ] Port-Side Crew Quarters 49 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > OPEN BOTTOM DRAWER
CF |
CF | The drawer is partially open, but you can't find a purchase on it firm
CF | enough to open it.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pry bottom drawer with wrench"
CF ] Port-Side Crew Quarters 50 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > PRY BOTTOM DRAWER WITH WRENCH
CF |
CF | The wrench is too large to pry open the bottom drawer.
CF |
CF | > Jacqueline says, "I find it interesting that the screw driver is too big for a 1-2 cm gap."
Jacqueline says, "That's a heckuva screw driver."
Jacqueline asks, "So... anything else here or explore?"
Roger says, "well space marines have big nuts"
Jacqueline says (to Roger), "So glad you're here."
DavidW asks, "There's probably a bunk bed, yes?"
Jacqueline says (to ClubFloyd), "x bed"
CF ] Port-Side Crew Quarters 51 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X BED
CF |
CF | A fairly typical military bunk bed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sleep"
CF ] Port-Side Crew Quarters 52 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > SLEEP
CF |
CF | You aren't feeling especially drowsy.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search bed"
CF ] Port-Side Crew Quarters 53 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > SEARCH BED
CF |
CF | You find nothing of interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look under bed"
CF ] Port-Side Crew Quarters 54 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > LOOK UNDER BED
CF |
CF | You find nothing of interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "bounce on bed"
CF ] Port-Side Crew Quarters 54 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > BOUNCE ON BED
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > DavidW says, "No dead bodies there."
Jacqueline says, "no"
Jacqueline says (to ClubFloyd), "x bottom drawer"
CF ] Port-Side Crew Quarters 55 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X BOTTOM DRAWER
CF |
CF | The bottom drawer is labeled "Khotpanya". It juts out by a couple of
CF | centimeters.
CF |
CF | > Roger says, "This kind of implies this whole ship has a crew of 5"
Jacqueline says, "Yeah. Tiny."
DavidW says (to ClubFloyd), "ask computer about khotpanya"
CF ] Port-Side Crew Quarters 56 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > ASK COMPUTER ABOUT KHOTPANYA
CF |
CF | I'm unable to give you any information about khotpanya.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Jacqueline says (to ClubFloyd), "computer, reboot"
CF ] Port-Side Crew Quarters 57 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > COMPUTER, REBOOT
CF |
CF | Authorization required.
CF |
CF | > Jacqueline glares.
Roger says, "you're not the boss of me"
DavidW says, "There's probably a code in the captain's room."
Jacqueline says, "Need into the captain's quarters so we can see the code he has on a post-it note on his bunk."
DavidW says, "I'm guessing it's in a bible."
Roger says, "cmon we're the ranking officer on-board"
Jacqueline says (to Roger), "I agree, but the game thinks otherwise."
Roger says, "I'm gonna say written on the back of a family photograph"
Jade says, "hot, hot"
Jacqueline says (to Roger), "Noted."
Jacqueline says (to ClubFloyd), "s"
CF ] Junction 58 turns
CF ] Exits: FORE AFT port STARBOARD down Score: 0/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Starboard-Side Crew Quarters 59 turns
CF ] Exits: port Score: 0/10
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew
CF | personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | A pair of slippers peeks out from under the bed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open cabinet"
CF ] Starboard-Side Crew Quarters 60 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN CABINET
CF |
CF | The door is stuck one-quarter open. You try to open the cabinet the
CF | rest of the way, but the door is jammed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pry cabinet"
CF ] Starboard-Side Crew Quarters 60 turns
CF ] Exits: port Score: 0/10
CF |
CF | > PRY CABINET
CF |
CF | What do you want to pry the starboard-side equipment cabinet with?
CF |
CF | >
Jacqueline says (to ClubFloyd), "pry cabinet with screwdriver"
CF ] Starboard-Side Crew Quarters 61 turns
CF ] Exits: port Score: 0/10
CF |
CF | > PRY CABINET WITH SCREWDRIVER
CF |
CF | It's not clear how you would pry the starboard-side equipment cabinet
CF | open.
CF |
CF | > DavidW says, "STICKY NOTE"
Jacqueline says (to Game), "I do not like you more now."
Roger asks, "maybe we can look inside anyway?"
Jacqueline says, "Yeah, let's ignore the post it note for a few, just to annoy David."
Jacqueline says (to ClubFloyd), "look in cabinet"
CF ] Starboard-Side Crew Quarters 62 turns
CF ] Exits: port Score: 0/10
CF |
CF | > LOOK IN CABINET
CF |
CF | You can't see inside, since the starboard-side equipment cabinet is
CF | closed.
CF |
CF | > Jacqueline says, "Okay, fine."
Knight_Otu says, "Game..."
Jacqueline says (to ClubFloyd), "x sticky note"
CF ] Starboard-Side Crew Quarters 63 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X STICKY NOTE
CF |
CF | Written on the note is "Mail package to Mitchell ASAP".
CF |
CF | > Roger says (to davidw), "has a game ever jammed a drawer shut because there's a potato masher inside there that's in the way? Or is that too realistic."
Jacqueline says (to Roger), "haha"
Jacqueline says, "Too real."
DavidW says (to Roger), "I can't recall that happening in a game, no. It is the sort of thing that happens in real life, though."
Roger says, "guess this bed needs searching too"
Jacqueline says (to ClubFloyd), "x slippers"
CF ] Starboard-Side Crew Quarters 64 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X SLIPPERS
CF |
CF | These seem comfy.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take slippers"
CF ] Starboard-Side Crew Quarters 65 turns
CF ] Exits: port Score: 0/10
CF |
CF | > TAKE SLIPPERS
CF |
CF | As you lean to take the slippers, you notice something under the bed.
CF |
CF | > Jacqueline says, "oho"
Jacqueline says (to ClubFloyd), "look under bed"
CF ] Starboard-Side Crew Quarters 66 turns
CF ] Exits: port Score: 0/10
CF |
CF | > LOOK UNDER BED
CF |
CF | You find a black trunk and move it out from under the bottom bunk.
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew
CF | personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | > Roger says, "oh there we go"
Jade says, "stand up, climb"
Jacqueline says (to ClubFloyd), "open trunk"
CF ] Starboard-Side Crew Quarters 67 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN TRUNK
CF |
CF | You open the black trunk, revealing a present.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x present"
CF ] Starboard-Side Crew Quarters 68 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X PRESENT
CF |
CF | This is a box wrapped in paper obviously intended for a child. Written
CF | on the outside is the message "To Mitchell, Happy Second Birthday!
CF | Love, Uncle Fred"
CF |
CF | > Jacqueline says, "aw"
Knight_Otu says, "I thought there would be a body wearing the slippers."
Jacqueline says (to KO), "You've been murdering too many interactive fiction NPCs."
Roger says, "hope you got a crowbar, kid"
Jacqueline says, "haha"
Jacqueline says, "Baby's first crowbar1"
Jacqueline exclaims, "er, !"
Jacqueline clears the save counter.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Starboard-Side Crew Quarters 68 turns
CF ] Exits: port Score: 0/10
CF | Ok.
CF |
CF | > DavidW says, "Daddy's crowbar is bigger."
Knight_Otu says, "I want to protest, and yet..."
Jacqueline says (to ClubFloyd), "open present"
CF ] Starboard-Side Crew Quarters 69 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN PRESENT
CF |
CF | [I'll go to hell for this, but here goes...]
CF |
CF | You rip off the wrapping paper and open the box. Inside is a stuffed
CF | bear you recognize as Bertie the Bear™. You discard the paper and
CF | box.
CF |
CF | > Jacqueline says, "hahaha"
Jacqueline says, "oh."
Jacqueline says, "WAIT"
Jacqueline says, "f look in bear"
Jacqueline says (to ClubFloyd), "look in bear"
CF ] Starboard-Side Crew Quarters 70 turns
CF ] Exits: port Score: 0/10
CF |
CF | > LOOK IN BEAR
CF |
CF | You find nothing of interest.
CF |
CF | > Jacqueline says, "darn"
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "cf1"
CF ] Starboard-Side Crew Quarters 68 turns
CF ] Exits: port Score: 0/10
CF | Ok.
CF |
CF | > Jacqueline says, "No point in us going to hell before we need to."
Jacqueline asks, "So, keep exploring?"
Roger says, "we should probably /still/ search the bunks for real"
DavidW asks, "Is the cabinet we're supposed to fix here?"
Jacqueline says (to ClubFloyd), "search bed"
CF ] Starboard-Side Crew Quarters 69 turns
CF ] Exits: port Score: 0/10
CF |
CF | > SEARCH BED
CF |
CF | You find nothing of interest.
CF |
CF | > Roger asks, "maybe steal the trunk?"
Jacqueline says (to ClubFloyd), "take trunk"
CF ] Starboard-Side Crew Quarters 70 turns
CF ] Exits: port Score: 0/10
CF |
CF | > TAKE TRUNK
CF |
CF | Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fix cabint"
CF ] Starboard-Side Crew Quarters 70 turns
CF ] Exits: port Score: 0/10
CF |
CF | > FIX CABINT
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "we might need to fix this cabinet also; it's not clear"
Jacqueline says (to ClubFloyd), "fix cabintt"
CF ] Starboard-Side Crew Quarters 70 turns
CF ] Exits: port Score: 0/10
CF |
CF | > FIX CABINTT
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fix cabinet"
CF ] Starboard-Side Crew Quarters 71 turns
CF ] Exits: port Score: 0/10
CF |
CF | > FIX CABINET
CF |
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > DavidW says, "The trunk may help us reach high places by standing on it."
Roger says, "maybe if we close it then the code would open it? Could happen."
Jacqueline says (to ClubFloyd), "close cabinet"
CF ] Starboard-Side Crew Quarters 72 turns
CF ] Exits: port Score: 0/10
CF |
CF | > CLOSE CABINET
CF |
CF | That's already closed.
CF |
CF | > Roger says, "Or it could be a little boat"
Jacqueline says (to ClubFloyd), "open cabinet"
CF ] Starboard-Side Crew Quarters 73 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN CABINET
CF |
CF | The door is stuck one-quarter open. You try to open the cabinet the
CF | rest of the way, but the door is jammed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hit cabinet"
CF ] Starboard-Side Crew Quarters 74 turns
CF ] Exits: port Score: 0/10
CF |
CF | > HIT CABINET
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
Roger says (to floyd), "close cabinet"
CF ] Starboard-Side Crew Quarters 75 turns
CF ] Exits: port Score: 0/10
CF |
CF | > CLOSE CABINET
CF |
CF | That's already closed.
CF |
CF | >
DavidW says (to ClubFloyd), "shake cabinet"
CF ] Starboard-Side Crew Quarters 75 turns
CF ] Exits: port Score: 0/10
CF |
CF | > SHAKE CABINET
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Roger says (to floyd), "enter code"
CF ] Starboard-Side Crew Quarters 76 turns
CF ] Exits: port Score: 0/10
CF |
CF | > ENTER CODE
CF |
CF | The storage unit buzzes and the display lights up "ERROR".
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "jiggle cabinet"
DavidW says (to ClubFloyd), "jinggle cabinet"
CF ] Starboard-Side Crew Quarters 76 turns
CF ] Exits: port Score: 0/10
CF |
CF | > JINGGLE CABINET
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "jiggle cabinet"
CF ] Starboard-Side Crew Quarters 76 turns
CF ] Exits: port Score: 0/10
CF |
CF | > JIGGLE CABINET
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Jacqueline says (to ClubFloyd), "type 9467"
CF ] Starboard-Side Crew Quarters 77 turns
CF ] Exits: port Score: 0/10
CF |
CF | > TYPE 9467
CF |
CF | The storage unit buzzes and the display lights up "ERROR".
CF |
CF | > Jacqueline says (to DW), "I don't think we're supposed to get jiggy with it."
DavidW asks, "Why would the code for the port room work in the starboard room?"
Jacqueline says, "It wouldn't."
Jade says, "let us explore"
Jacqueline says (to ClubFloyd), "p"
CF ] Junction 78 turns
CF ] Exits: FORE AFT port starboard down Score: 0/10
CF |
CF | > P
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Jacqueline says (to ClubFloyd), "f"
CF ] Galley 79 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You faintly hear someone speaking above.
CF |
CF | > Knight_Otu exclaims, "Someone lives!"
Jacqueline exclaims, "People!!"
Jacqueline says (to ClubFloyd), "read manual"
CF ] Galley 80 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > READ MANUAL
CF |
CF | Most of the manual is concerned with the technical details of the
CF | door, such as installation, maintainance, and repair. There is a small
CF | section towards the end detailing its safety features; for example:
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses
CF | weight pressing upon it from above. In this case, an audible signal
CF | and a red warning light will indicate that an obstruction exists."
CF |
CF | > Roger says, "nah it's just someone's audio book"
Jacqueline says (to ClubFloyd), "x microwave"
CF ] Galley 81 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X MICROWAVE
CF |
CF | (the microwave oven)
CF | The microwave is closed. It's plugged into a socket inset in the
CF | countertop. The front display is black. A large red button below the
CF | display says "Start".
CF |
CF | >
Jacqueline says (to ClubFloyd), "press start"
CF ] Galley 82 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PRESS START
CF |
CF | Nothing happens, but it's unclear why.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x socket"
CF ] Galley 83 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X SOCKET
CF |
CF | It's an ordinary grounded wall socket. The microwave oven is plugged
CF | in to it.
CF |
CF | > Jade says, "fix microwave oven"
Jacqueline says (to ClubFloyd), "unplug microwave"
CF ] Galley 84 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > UNPLUG MICROWAVE
CF |
CF | (the microwave oven)
CF | You unplug the microwave oven.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fix microwave"
CF ] Galley 85 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > FIX MICROWAVE
CF |
CF | (the microwave oven)
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fix microwave with wrench"
CF ] Galley 85 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > FIX MICROWAVE WITH WRENCH
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW asks, "open the oven?"
Jacqueline says (to ClubFloyd), "fix microwave with screwdriver"
CF ] Galley 85 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > FIX MICROWAVE WITH SCREWDRIVER
CF |
CF | You can't see any such thing.
CF |
CF | >
Roger says (to floyd), "put screwdriver in socket"
CF ] Galley 86 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PUT SCREWDRIVER IN SOCKET
CF |
CF | No.
CF |
CF | ⇒ Hey kids, never stick anything into an electrical outlet!
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Jade says, "it is in our TODO"
Roger says, "haha"
Jacqueline says (to Roger), "I'm glad you're here."
DavidW says, "Also, listen to voices from above."
Knight_Otu says, "Hey hey."
Jacqueline says (to Jade), "Yes, I know. It's best to unplug stuff first."
Jacqueline says, "Also, I gotta know more than 'fix' apparently"
Jacqueline says (to ClubFloyd), "open over"
CF ] Galley 86 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > OPEN OVER
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open oven"
CF ] Galley 87 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > OPEN OVEN
CF |
CF | You open the microwave oven.
CF |
CF | > Jade says, "Roger that"
Jacqueline says (to ClubFloyd), "look in oven"
CF ] Galley 88 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > LOOK IN OVEN
CF |
CF | The microwave oven is empty.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hit oven"
CF ] Galley 89 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > HIT OVEN
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
Jacqueline says (to ClubFloyd), "plug in oven"
CF ] Galley 90 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PLUG IN OVEN
CF |
CF | You plug in the microwave oven, but nothing happens.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push start"
CF ] Galley 91 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PUSH START
CF |
CF | Nothing happens, but it's unclear why.
CF |
CF | > Jade says, "open closet"
Jacqueline says, "Some repairman I am."
Jacqueline says (to ClubFloyd), "open closet"
CF ] Galley 92 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > OPEN CLOSET
CF |
CF | You open the closet, revealing ten MREs and a microwavable dinner.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x mres"
CF ] Galley 92 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X MRES
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | > DavidW asks, "Did anyone examine the oven?"
Jacqueline says (to ClubFloyd), "x mre"
CF ] Galley 93 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X MRE
CF |
CF | A regulation Meal Ready-to-Eat. One perk of not going on missions is
CF | you don't have to eat these things.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x oven"
CF ] Galley 94 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X OVEN
CF |
CF | The microwave is open. It's plugged into a socket inset in the
CF | countertop. The front display is black. A large red button below the
CF | display says "Start".
CF |
CF | > Jacqueline says, "Yes, I think we had."
Jacqueline says (to ClubFloyd), "x dinner"
CF ] Galley 95 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X DINNER
CF |
CF | Spiced ham in some kind of sauce. Ugh.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put ham in oven"
CF ] Galley 95 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PUT HAM IN OVEN
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open oven"
CF ] Galley 96 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > OPEN OVEN
CF |
CF | That's already open.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take dinner"
CF ] Galley 97 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > TAKE DINNER
CF |
CF | Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put dinner in oven"
CF ] Galley 98 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PUT DINNER IN OVEN
CF |
CF | You put the microwavable dinner into the microwave oven.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Galley 99 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X DISPLAY
CF |
CF | The front display is black.
CF |
CF | >
Jacqueline says (to ClubFloyd), "close oven"
CF ] Galley 100 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > CLOSE OVEN
CF |
CF | You close the microwave oven.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push start"
CF ] Galley 101 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PUSH START
CF |
CF | Nothing happens, but it's unclear why.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Galley 102 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > L
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You faintly hear someone speaking above.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open drawer"
CF ] Galley 103 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > OPEN DRAWER
CF |
CF | You open the kitchen drawer, revealing a knife, a fork, and a spoon.
CF |
CF | > DavidW asks, "Have we seen any other outlets?"
Jacqueline says (to ClubFloyd), "take all"
CF ] Galley 104 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > TAKE ALL
CF |
CF | knife: Taken.
CF | fork: Taken.
CF | spoon: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF | MRE: Taken.
CF |
CF | > Jacqueline says, "gosh"
Roger says, "I don't think so"
Jade says, "x midship door"
Jacqueline says (to ClubFloyd), "x knife"
CF ] Galley 105 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X KNIFE
CF |
CF | A typical butter knife.
CF |
CF | > DavidW says, "Perhaps the socket is faulty, not the oven itself."
Jacqueline says (to DW), "True"
Roger says, "hey, cabinet-opening implements"
DavidW says (to ClubFloyd), "x socket"
CF ] Galley 106 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X SOCKET
CF |
CF | It's an ordinary grounded wall socket. The microwave oven is plugged
CF | in to it.
CF |
CF | > Jacqueline says (to Roger), "true"
Jacqueline says (to ClubFloyd), "x fork"
CF ] Galley 107 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X FORK
CF |
CF | A typical dinner fork.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew socket"
CF ] Galley 108 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > UNSCREW SOCKET
CF |
CF | The wall socket cannot be unscrewed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x spoon"
CF ] Galley 109 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X SPOON
CF |
CF | A typical dinner spoon.
CF |
CF | > Jacqueline says, "I do not want to meet anyone yet. I wanna pry a drawer open with a butter knife."
DavidW says (to ClubFloyd), "look under oven"
CF ] Galley 110 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > LOOK UNDER OVEN
CF |
CF | There's nowhere to look under the microwave oven.
CF |
CF | > Jade says, "the knife could be useful to open the cabinet at the port side"
DavidW says (to ClubFloyd), "lift oven"
CF ] Galley 110 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > LIFT OVEN
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "take oven"
CF ] Galley 111 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > TAKE OVEN
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "turn oven"
CF ] Galley 112 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > TURN OVEN
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind oven"
CF ] Galley 112 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > LOOK BEHIND OVEN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search oven"
CF ] Galley 113 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > SEARCH OVEN
CF |
CF | You can't see inside, since the microwave oven is closed.
CF |
CF | > Jacqueline watches David go.
Jacqueline says, "Go, David. Go."
DavidW says, "look, I've never fixed an oven before, but I'd really like to rule out that the socket is a problem."
Jacqueline says, "Sure"
DavidW says, "See if we can find another item to plug in."
Jacqueline says (to ClubFloyd), "x emulator"
CF ] Galley 114 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > X EMULATOR
CF |
CF | The Universal Game Emulator, or "UGE", can play any game ever produced
CF | for any system.
CF |
CF | > DavidW says, "Like a lava lamp, maybe."
Jacqueline says, "Sure"
Roger says, "or a fork"
Jacqueline says, "I'd like to go look in the crew's drawers for the lava lamp."
Jacqueline says (to ClubFloyd), "a"
CF ] Junction 115 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Jacqueline says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 116 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pry bottom drawer with knife"
CF ] Port-Side Crew Quarters 117 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > PRY BOTTOM DRAWER WITH KNIFE
CF |
CF | You wedge the knife into the seam and lever the drawer open, revealing
CF | the red access card.
CF |
CF | > DavidW says, "Use the fork or knife to pry drawers with."
Roger says, "yay"
Jacqueline says, "ooh card"
Jacqueline says (to ClubFloyd), "take card"
CF ] Port-Side Crew Quarters 118 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TAKE CARD
CF |
CF | Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x card"
CF ] Port-Side Crew Quarters 119 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X CARD
CF |
CF | The card is red, with the Space Authority symbol that designates it as
CF | an access card, but otherwise featureless. [Looks like the
CF | captain's card. Why would that be in a crewman's drawer?]
CF |
CF | > Jacqueline says, "Space Authority."
Jacqueline says (to ClubFloyd), "s"
CF ] Junction 120 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Jacqueline says (to ClubFloyd), "a"
CF ] Junction 121 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > A
CF |
CF | The door stays shut as you try to go through it.
CF |
CF | > Knight_Otu says, "Everything is Space in space."
Jacqueline says (to ClubFloyd), "use card"
CF ] Junction 121 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > USE CARD
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Junction 122 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > L
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x captain's door"
CF ] Junction 123 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X CAPTAIN'S DOOR
CF |
CF | The Captain's Door is a conventional, self-opening starship door. It
CF | is painted in the traditional red of a starship captain. It features a
CF | slot through which you may slide the appropriate access card. Beside
CF | the door is an access panel, which is closed.
CF |
CF | > DavidW says, "You swipe cards"
Jacqueline says, "Yes, DW I know."
Jacqueline says, "Trying to find the slot and there it is."
Roger says, "we already swiped it; that's how we got it"
Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "swipe card"
CF ] Junction 124 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > SWIPE CARD
CF |
CF | (through the Captain's Door's slot)
CF | You slide the red access card through the slot. Nothing happens.
CF | [That's weird. It should at least make a buzz.]
CF |
CF | You add an item ("fix the captain's door") to your to-do list.
CF |
CF | > Jacqueline says, "So many things to fix."
Roger says, "hunh! I was not expecting that"
Jacqueline frowns. "Yeah. Same."
Jacqueline says (to ClubFloyd), "u"
CF ] Junction 125 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > U
CF |
CF | The obvious exits are fore (to galley), aft, port (to port-side crew
CF | quarters), starboard (to starboard-side crew quarters) and down (to
CF | the staging area).
CF |
CF | > Knight_Otu says, "So much to fix, so little expertise."
Jacqueline says (to ClubFloyd), "f"
CF ] Galley 126 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You faintly hear someone speaking above.
CF |
CF | > Jacqueline asks (of KO), "I know, right?"
DavidW says, "Maybe there's a hidden access panel in the wall or wait you ran away"
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Galley 126 turns
CF ] Exits: aft UP Score: 0/10
CF | Ok.
CF |
CF | > Jade says, "hear"
Jacqueline asks, "Should we go meet the (hopefully nice) person?"
Jacqueline says (to ClubFloyd), "listen"
CF ] Galley 127 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > LISTEN
CF |
CF | You can hear someone talking above you, but their gender is unclear.
CF | They're talking in short bursts with pauses between them, and no one
CF | seems to be answering.
CF |
CF | >
Jacqueline says (to ClubFloyd), "u"
CF ] Galley 128 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > U
CF |
CF | (first opening Midship Door)
CF | You can't open that with your bare hands.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push button"
CF ] Galley 128 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > PUSH BUTTON
CF |
CF | Which do you mean, the start button or the galley's blue button?
CF |
CF | >
Jacqueline says (to ClubFloyd), "blue button"
CF ] Galley 129 turns
CF ] Exits: aft UP Score: 0/10
CF |
CF | > BLUE BUTTON
CF |
CF | A loud buzzer sounds and a red light flashes on the door, which stays
CF | resolutely shut.
CF |
CF | > Jacqueline says, "They're on the door? Dang it."
DavidW says, "They probably blew up the station and we don't wanna meet them yet."
Roger says, "sounds like a job for turning off the gravity"
Jacqueline says, "I need to refill my drink. Someone else is welcome to drive. I'll be back in a sec."
Jacqueline says (to Roger), "Hm. Yeah."
DavidW says (to ClubFloyd), "a"
CF ] Junction 130 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "x wall"
CF ] Junction 131 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X WALL
CF |
CF | You really don't need to worry about the wall.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "search door"
CF ] Junction 132 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > SEARCH DOOR
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Junction 133 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X DOOR
CF |
CF | The Captain's Door is a conventional, self-opening starship door. It
CF | is painted in the traditional red of a starship captain. It features a
CF | slot through which you may slide the appropriate access card. Beside
CF | the door is an access panel, which is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x slot"
CF ] Junction 134 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X SLOT
CF |
CF | It's a typical card slot, perfect for sliding thin things through.
CF |
CF | > Jade says, "the door wikl not open if they stand up"
DavidW says (to ClubFloyd), "fix slot"
CF ] Junction 135 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > FIX SLOT
CF |
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew slot"
CF ] Junction 136 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > UNSCREW SLOT
CF |
CF | The Captain's Door's slot cannot be unscrewed.
CF |
CF | >
DavidW says (to ClubFloyd), "x hinges"
CF ] Junction 136 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X HINGES
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "There really should be an emergency manual override."
Knight_Otu says (to ClubFloyd), "x panel"
CF ] Junction 137 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X PANEL
CF |
CF | The access panel is set in the bulkhead to the left of the door. It is
CF | closed and held fast with a screw.
CF |
CF | > Jade asks, "maybe an electroshock?"
DavidW says (to ClubFloyd), "unscrew screw"
CF ] Junction 138 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > UNSCREW SCREW
CF |
CF | You open the panel, hanging on to the blue screw that held it shut.
CF |
CF | The access panel opens to reveal a row of fuses, one of which is
CF | blown.
CF |
CF | >
DavidW says (to ClubFloyd), "fix fuse"
CF ] Junction 139 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > FIX FUSE
CF |
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | > Jade says, "only one screw."
DavidW says (to ClubFloyd), "take blown fuse"
CF ] Junction 140 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > TAKE BLOWN FUSE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put new fuse in panel"
CF ] Junction 140 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > PUT NEW FUSE IN PANEL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "fix blown fuse"
CF ] Junction 141 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > FIX BLOWN FUSE
CF |
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "x fuse"
CF ] Junction 142 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X FUSE
CF |
CF | A typical yellow cartridge fuse, turned a smoky black.
CF |
CF | > Knight_Otu says, "Now where to get a fresh fuse."
Roger says (to floyd), "replace fuse"
CF ] Junction 143 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > REPLACE FUSE
CF |
CF | You don't have a suitable fuse.
CF |
CF | >
Roger says (to floyd), "remove fuse"
CF ] Junction 144 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > REMOVE FUSE
CF |
CF | You aren't wearing the blown fuse.
CF |
CF | >
Roger says (to floyd), "take good fuse"
CF ] Junction 144 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > TAKE GOOD FUSE
CF |
CF | You can't see any such thing.
CF |
CF | >
Roger says (to floyd), "x fuses"
CF ] Junction 145 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X FUSES
CF |
CF | The panel holds a row of fuses, with one empty spot.
CF |
CF | >
Roger says (to floyd), "take fuse from row"
CF ] Junction 145 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > TAKE FUSE FROM ROW
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline smiles and shakes her hear. "Are we having fun yet?"
Roger says, "booo I say"
Roger says, "It has a certain charm"
Roger says (to floyd), "put fastener in spot"
CF ] Junction 145 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > PUT FASTENER IN SPOT
CF |
CF | You can't see any such thing.
CF |
CF | >
Roger says (to floyd), "put fastener in box"
CF ] Junction 145 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > PUT FASTENER IN BOX
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "Perhaps there's a fuse in the engineer's cabinet."
Jacqueline says (to ClubFloyd), "x fasteners"
CF ] Junction 146 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > X FASTENERS
CF |
CF | All of your tools are top quality.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Roger says, "yeah I'm out of clever ideas"
Roger says, "maybe eviscerating the bear would help"
Jacqueline says, "Oh, like steal a good one from another room's fuse box? Sure."
Roger says, "unless that's the voice of some kid"
DavidW says, "I mean, the engineer might use fuses as part of his job."
Jacqueline asks (of Roger), "Are you on drugs or did I miss something?"
Jacqueline says (to DW), "Go for it."
Roger says, "that doesn't narrow it down very much"
DavidW says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 147 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | > Roger says, "the stuffed bear, the present"
DavidW says (to ClubFloyd), "x cabinet"
CF ] Port-Side Crew Quarters 148 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X CABINET
CF |
CF | A simple black-painted steel cabinet, it is open and empty.
CF |
CF | > Roger asks, "Did we open only one cabinet?"
DavidW says (to ClubFloyd), "x drawer"
CF ] Port-Side Crew Quarters 148 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X DRAWER
CF |
CF | Which do you mean, the top drawer or the bottom drawer?
CF |
CF | > Jacqueline says (to Roger), "oh, THAT bear"
DavidW says (to ClubFloyd), "x bottom drawer"
CF ] Port-Side Crew Quarters 149 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X BOTTOM DRAWER
CF |
CF | The bottom drawer is labeled "Khotpanya". It is open and empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x top drawer"
CF ] Port-Side Crew Quarters 150 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > X TOP DRAWER
CF |
CF | The top drawer is labeled "Franck". It is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Port-Side Crew Quarters 151 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > OPEN IT
CF |
CF | That can only be opened by typing the correct code on the keypad.
CF |
CF | >
DavidW says (to ClubFloyd), "take bottom drawer"
CF ] Port-Side Crew Quarters 152 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > TAKE BOTTOM DRAWER
CF |
CF | That seems to be a part of the crew personal storage unit.
CF |
CF | >
DavidW says (to ClubFloyd), "pull it"
CF ] Port-Side Crew Quarters 153 turns
CF ] Exits: starboard Score: 0/10
CF |
CF | > PULL IT
CF |
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction 154 turns
CF ] Exits: fore AFT port starboard down Score: 0/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Starboard-Side Crew Quarters 155 turns
CF ] Exits: port Score: 0/10
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew
CF | personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | >
DavidW says (to ClubFloyd), "x top drawer"
CF ] Starboard-Side Crew Quarters 156 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X TOP DRAWER
CF |
CF | The top drawer is labeled "Jäger". It is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Starboard-Side Crew Quarters 157 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN IT
CF |
CF | That can only be opened by typing the correct code on the keypad.
CF |
CF | >
DavidW says (to ClubFloyd), "x bottom drawer"
CF ] Starboard-Side Crew Quarters 158 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X BOTTOM DRAWER
CF |
CF | The bottom drawer is labeled "Abimbola". It is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Starboard-Side Crew Quarters 159 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN IT
CF |
CF | That can only be opened by typing the correct code on the keypad.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about abimbola"
CF ] Starboard-Side Crew Quarters 160 turns
CF ] Exits: port Score: 0/10
CF |
CF | > ASK COMPUTER ABOUT ABIMBOLA
CF |
CF | Private Akin Abimbola is deployed on the SS Usagi. For further
CF | information, contact the Enlistment Office on Space Station Omicron-5.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about franck"
CF ] Starboard-Side Crew Quarters 161 turns
CF ] Exits: port Score: 0/10
CF |
CF | > ASK COMPUTER ABOUT FRANCK
CF |
CF | Corporal Delores Franck is deployed on the SS Usagi. For further
CF | information, contact the Enlistment Office on Space Station Omicron-5.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "open present"
CF ] Starboard-Side Crew Quarters 162 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN PRESENT
CF |
CF | [I'll go to hell for this, but here goes...]
CF |
CF | You rip off the wrapping paper and open the box. Inside is a stuffed
CF | bear you recognize as Bertie the Bear™. You discard the paper and
CF | box.
CF |
CF | >
DavidW says (to ClubFloyd), "squeeze bear"
CF ] Starboard-Side Crew Quarters 163 turns
CF ] Exits: port Score: 0/10
CF |
CF | > SQUEEZE BEAR
CF |
CF | You achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "x bear"
CF ] Starboard-Side Crew Quarters 164 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X BEAR
CF |
CF | Bertie the Bear™ is a massively popular toy. It accepts voice
CF | commands, and its eyes, actually advanced optical sensors, can
CF | differentiate between individuals. This bear's blindly staring eyes
CF | are unnerving.
CF |
CF | > Jacqueline says, "aie"
Jade says, "a new NPC"
DavidW says (to ClubFloyd), "ask computer about bertie"
CF ] Starboard-Side Crew Quarters 165 turns
CF ] Exits: port Score: 0/10
CF |
CF | > ASK COMPUTER ABOUT BERTIE
CF |
CF | Bertie the Bear™ is a children's toy sold by Interstellar Kids
CF | Incorporated. It is notable for its superior optical recognition.
CF |
CF | > Jade asks, "run off batteries?"
DavidW says, "I don't think we take batteries from it."
Jade says, "ok, turn on Bertie"
DavidW says (to ClubFloyd), "turn on bertie"
CF ] Starboard-Side Crew Quarters 166 turns
CF ] Exits: port Score: 0/10
CF |
CF | > TURN ON BERTIE
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "bertie, hello"
CF ] Starboard-Side Crew Quarters 166 turns
CF ] Exits: port Score: 0/10
CF |
CF | > BERTIE, HELLO
CF |
CF | You can't talk to Bertie the Bear™.
CF |
CF | >
DavidW says (to ClubFloyd), "x eyes"
CF ] Starboard-Side Crew Quarters 167 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X EYES
CF |
CF | They're well disguised, but the eyes are clearly top-of-the-line
CF | optical sensors that you might see in more serious uses, such as in
CF | facial recognition devices.
CF |
CF | >
DavidW says (to ClubFloyd), "x post"
CF ] Starboard-Side Crew Quarters 168 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X POST
CF |
CF | A fairly typical military bunk bed.
CF |
CF | >
DavidW says (to ClubFloyd), "search bed"
CF ] Starboard-Side Crew Quarters 169 turns
CF ] Exits: port Score: 0/10
CF |
CF | > SEARCH BED
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x post note"
CF ] Starboard-Side Crew Quarters 169 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X POST NOTE
CF |
CF | I only understood you as far as wanting to examine the bunk bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x note"
CF ] Starboard-Side Crew Quarters 170 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X NOTE
CF |
CF | (the sticky note)
CF | Written on the note is "Mail package to Mitchell ASAP".
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Starboard-Side Crew Quarters 171 turns
CF ] Exits: port Score: 0/10
CF |
CF | > L
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew
CF | personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | > Roger says, "ah so they're being smuggled in this alleged 'toy'"
DavidW says (to ClubFloyd), "open cabinet"
CF ] Starboard-Side Crew Quarters 172 turns
CF ] Exits: port Score: 0/10
CF |
CF | > OPEN CABINET
CF |
CF | The door is stuck one-quarter open. You try to open the cabinet the
CF | rest of the way, but the door is jammed.
CF |
CF | >
DavidW says (to ClubFloyd), "pry cabinet with knife"
CF ] Starboard-Side Crew Quarters 173 turns
CF ] Exits: port Score: 0/10
CF |
CF | > PRY CABINET WITH KNIFE
CF |
CF | It's not clear how you would pry the starboard-side equipment cabinet
CF | open.
CF |
CF | >
DavidW says (to ClubFloyd), "look in cabinet"
CF ] Starboard-Side Crew Quarters 174 turns
CF ] Exits: port Score: 0/10
CF |
CF | > LOOK IN CABINET
CF |
CF | You can't see inside, since the starboard-side equipment cabinet is
CF | closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Starboard-Side Crew Quarters 175 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X DOOR
CF |
CF | You look closely, but you can't see anything from here that would stop
CF | the door from opening all the way.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on trunk"
CF ] Starboard-Side Crew Quarters 176 turns
CF ] Exits: port Score: 0/10
CF |
CF | > STAND ON TRUNK
CF |
CF | (first closing the black trunk)
CF | You can only get into something free-standing.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "drop trunk"
CF ] Starboard-Side Crew Quarters 177 turns
CF ] Exits: port Score: 0/10
CF |
CF | > DROP TRUNK
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on trunk"
CF ] Starboard-Side Crew Quarters 178 turns
CF ] Exits: port Score: 0/10
CF |
CF | > STAND ON TRUNK
CF |
CF | You get onto the black trunk.
CF |
CF | >
DavidW says (to ClubFloyd), "x cabinet"
CF ] Starboard-Side Crew Quarters 179 turns
CF ] Exits: port Score: 0/10
CF |
CF | > X CABINET
CF |
CF | You can see the problem from up here: the top hinge of the cabinet
CF | door has a crooked screw, probably from the door being slammed too
CF | many times. You'll have to replace it.
CF |
CF | >
DavidW says (to ClubFloyd), "replace screw"
CF ] Starboard-Side Crew Quarters 180 turns
CF ] Exits: port Score: 1/10
CF |
CF | > REPLACE SCREW
CF |
CF | You unscrew the old screw and replace it with a new one from your
CF | toolbox.
CF |
CF | You cross out an item ("fix the cabinet") on your to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Roger says, "dang nice"
DavidW says (to ClubFloyd), "stand"
CF ] Starboard-Side Crew Quarters 181 turns
CF ] Exits: port Score: 1/10
CF |
CF | > STAND
CF |
CF | You get off the black trunk.
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is closed. Mounted in the wall is a crew
CF | personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a black trunk (closed), a cardboard box (empty), and
CF | some wrapping paper here.
CF |
CF | >
DavidW says (to ClubFloyd), "open cabinet"
CF ] Starboard-Side Crew Quarters 182 turns
CF ] Exits: port Score: 1/10
CF |
CF | > OPEN CABINET
CF |
CF | You open the starboard-side equipment cabinet, revealing a beacon.
CF |
CF | > Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "x beacon"
CF ] Starboard-Side Crew Quarters 183 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X BEACON
CF |
CF | A device for broadcasting the location of an object in space.
CF |
CF | > Roger says, "BACON oh wait nevermind"
DavidW says (to ClubFloyd), "take it"
CF ] Starboard-Side Crew Quarters 184 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > DavidW says, "Perhaps we'll find an e-remover later."
DavidW says (to ClubFloyd), "open beacon"
CF ] Starboard-Side Crew Quarters 185 turns
CF ] Exits: port Score: 1/10
CF |
CF | > OPEN BEACON
CF |
CF | It isn't something you can open.
CF |
CF | > Knight_Otu says, "Crossovers aren't often coded."
DavidW says (to ClubFloyd), "turn on beacon"
CF ] Starboard-Side Crew Quarters 186 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TURN ON BEACON
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "x beacon"
CF ] Starboard-Side Crew Quarters 187 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X BEACON
CF |
CF | A device for broadcasting the location of an object in space.
CF |
CF | >
DavidW says (to ClubFloyd), "use it"
CF ] Starboard-Side Crew Quarters 187 turns
CF ] Exits: port Score: 1/10
CF |
CF | > USE IT
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about beacon"
CF ] Starboard-Side Crew Quarters 188 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT BEACON
CF |
CF | A radio beacon broadcasts a radio signal on a dedicated frequency
CF | which by Space Authority regulations is continuously monitored by all
CF | space vessels.
CF |
CF | > Jacqueline says, "hrm"
Roger says (to floyd), "activate beacon"
CF ] Starboard-Side Crew Quarters 188 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ACTIVATE BEACON
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "switch on beacon"
CF ] Starboard-Side Crew Quarters 189 turns
CF ] Exits: port Score: 1/10
CF |
CF | > SWITCH ON BEACON
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "x top"
CF ] Starboard-Side Crew Quarters 190 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X TOP
CF |
CF | The top drawer is labeled "Jäger". It is closed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "turn on beacon"
CF ] Starboard-Side Crew Quarters 191 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TURN ON BEACON
CF |
CF | It isn't something you can switch.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Jacqueline says (to ClubFloyd), "activate beacon"
CF ] Starboard-Side Crew Quarters 191 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ACTIVATE BEACON
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about jager"
CF ] Starboard-Side Crew Quarters 192 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT JAGER
CF |
CF | I'm unable to give you any information about jager.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about juger"
CF ] Starboard-Side Crew Quarters 193 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT JUGER
CF |
CF | I'm unable to give you any information about juger.
CF |
CF | > DavidW says, "I didn't see the actual character between the J and G."
Jacqueline says, "It's an a with an umlaut"
Knight_Otu says, "The german a umlaut."
Jacqueline says (to ClubFloyd), "ask computer about jaeger"
CF ] Starboard-Side Crew Quarters 194 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT JAEGER
CF |
CF | I'm unable to give you any information about jaeger.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about jager"
CF ] Starboard-Side Crew Quarters 195 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT JAGER
CF |
CF | I'm unable to give you any information about jager.
CF |
CF | >
Jacqueline says (to ClubFloyd), "computer, repeat"
CF ] Starboard-Side Crew Quarters 196 turns
CF ] Exits: port Score: 1/10
CF |
CF | > COMPUTER, REPEAT
CF |
CF | the shipboard computer said: I'm unable to give you any
CF | information about jager.
CF |
CF | >
Jacqueline says (to ClubFloyd), "computer, repeat all"
CF ] Starboard-Side Crew Quarters 197 turns
CF ] Exits: port Score: 1/10
CF |
CF | > COMPUTER, REPEAT ALL
CF |
CF | the shipboard computer said: The JL-758 is a widely-used model of
CF | engine stabilizer produced by Luna Spacewerks.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: I'm unable to give you any
CF | information about khotpanya.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Authorization required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Private Akin Abimbola is deployed on
CF | the SS Usagi. For further information, contact the Enlistment Office
CF | on Space Station Omicron-5.
CF |
CF | the shipboard computer said: Corporal Delores Franck is deployed
CF | on the SS Usagi. For further information, contact the Enlistment
CF | Office on Space Station Omicron-5.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: Bertie the Bear™ is a children's toy
CF | sold by Interstellar Kids Incorporated. It is notable for its superior
CF | optical recognition.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: A radio beacon broadcasts a radio
CF | signal on a dedicated frequency which by Space Authority regulations
CF | is continuously monitored by all space vessels.
CF |
CF | the shipboard computer said: Attention all crew: command functions
CF | are offline and the computer is running with decreased capabilities.
CF | Full system reboot required.
CF |
CF | the shipboard computer said: I'm unable to give you any
CF | information about jager.
CF |
CF | the shipboard computer said: I'm unable to give you any
CF | information about juger.
CF |
CF | the shipboard computer said: I'm unable to give you any
CF | information about jaeger.
CF |
CF | the shipboard computer said: I'm unable to give you any
CF | information about jager.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask computer about jäger"
CF ] Starboard-Side Crew Quarters 198 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT J??GER
CF |
CF | I'm unable to give you any information about jäger.
CF |
CF | > Knight_Otu says, "Hrm."
Jacqueline says (to ClubFloyd), "ask computer about Jäger"
CF ] Starboard-Side Crew Quarters 199 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT J??GER
CF |
CF | I'm unable to give you any information about Jäger.
CF |
CF | > Jacqueline says, "I mean, it would probably just say what it said about the others."
Knight_Otu says (to ClubFloyd), "ask computer about jaeger"
CF ] Starboard-Side Crew Quarters 200 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT JAEGER
CF |
CF | I'm unable to give you any information about jaeger.
CF |
CF | > Jacqueline says, "Which was not much."
DavidW says (to ClubFloyd), "ask computer about fuse"
CF ] Starboard-Side Crew Quarters 201 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT FUSE
CF |
CF | I'm unable to give you any information about fuse.
CF |
CF | > Jacqueline says, "Although I guess it did say the rank."
DavidW says (to ClubFloyd), "ask computer about engineer"
CF ] Starboard-Side Crew Quarters 202 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT ENGINEER
CF |
CF | I'm unable to give you any information about engineer.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about captain"
CF ] Starboard-Side Crew Quarters 203 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT CAPTAIN
CF |
CF | I'm unable to give you any information about captain.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about me"
CF ] Starboard-Side Crew Quarters 204 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT ME
CF |
CF | I'm unable to give you any information about me.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about luna spacewerks"
CF ] Starboard-Side Crew Quarters 205 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ASK COMPUTER ABOUT LUNA SPACEWERKS
CF |
CF | I'm unable to give you any information about luna spacewerks.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hello, bear"
CF ] Starboard-Side Crew Quarters 206 turns
CF ] Exits: port Score: 1/10
CF |
CF | > HELLO, BEAR
CF |
CF | There's no one here but you.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Roger says (to floyd), "tell computer about emergency"
CF ] Starboard-Side Crew Quarters 207 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TELL COMPUTER ABOUT EMERGENCY
CF |
CF | You can ask the computer about things, but you can't tell it about
CF | things.
CF |
CF | > Roger says, "oh"
Roger says, "maybe we need to EVA"
DavidW says (to ClubFloyd), "x list"
CF ] Starboard-Side Crew Quarters 208 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X LIST
CF |
CF | You have the following items on your to-do list: fix the microwave,
CF | fix the storage unit, and fix the captain's door. You have finished
CF | the following: fix the cabinet.
CF |
CF | > DavidW says, "We smelled wires burning in the storage unit case, but I don't think we looked for wires."
DavidW says (to ClubFloyd), "p"
CF ] Junction 209 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 210 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x wires"
CF ] Port-Side Crew Quarters 210 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X WIRES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF ] Port-Side Crew Quarters 211 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > SMELL
CF |
CF | You smell nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "x storage"
CF ] Port-Side Crew Quarters 212 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X STORAGE
CF |
CF | The storage unit consists of top and bottom drawers, with an attached
CF | keypad and display. There is a keyhole under the keypad. The top
CF | drawer is closed, but the bottom drawer is open and empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x keyhole"
CF ] Port-Side Crew Quarters 213 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X KEYHOLE
CF |
CF | A pretty typical keyhole, maybe smaller than most.
CF |
CF | >
DavidW says (to ClubFloyd), "open keypad"
CF ] Port-Side Crew Quarters 214 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > OPEN KEYPAD
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keypad with fastener"
CF ] Port-Side Crew Quarters 214 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > UNLOCK KEYPAD WITH FASTENER
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline wonders if there are in-game hints.
DavidW says (to ClubFloyd), "search bunk"
CF ] Port-Side Crew Quarters 215 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > SEARCH BUNK
CF |
CF | You find nothing of interest.
CF |
CF | > Knight_Otu says, "I think I read something to that effect."
DavidW says, "There must be a key or a lockpick or lockpick substitute."
DavidW says (to ClubFloyd), "l"
CF ] Port-Side Crew Quarters 216 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > L
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | > Jade says, "yes, I remember there are hints"
Roger says, "maybe we should stand atop the trunk here too"
Roger says, "also did those slippers turn out useful yet"
DavidW says (to ClubFloyd), "s"
CF ] Junction 217 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Starboard-Side Crew Quarters 218 turns
CF ] Exits: port Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a black trunk (closed), a cardboard box (empty), and
CF | some wrapping paper here.
CF |
CF | >
DavidW says (to ClubFloyd), "take trunk"
CF ] Starboard-Side Crew Quarters 219 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TAKE TRUNK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Junction 220 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 221 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "drop trunk"
CF ] Port-Side Crew Quarters 222 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > DROP TRUNK
CF |
CF | Dropped.
CF |
CF | > Jacqueline says, "I think the slippers were just a hint to help find the bear."
DavidW says (to ClubFloyd), "stand on trunk"
CF ] Port-Side Crew Quarters 223 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > STAND ON TRUNK
CF |
CF | You get onto the black trunk.
CF |
CF | > Roger says, "hmmm maybe"
DavidW says (to ClubFloyd), "x cabinet"
CF ] Port-Side Crew Quarters 224 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X CABINET
CF |
CF | A simple black-painted steel cabinet, it is open and empty.
CF |
CF | >
DavidW says (to ClubFloyd), "look on top of cabinet"
CF ] Port-Side Crew Quarters 224 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > LOOK ON TOP OF CABINET
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search cabinet"
CF ] Port-Side Crew Quarters 225 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > SEARCH CABINET
CF |
CF | The port-side equipment cabinet is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Port-Side Crew Quarters 226 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > STAND
CF |
CF | You get off the black trunk.
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | You can see a black trunk (closed) here.
CF |
CF | > Jade says, "I remember that standing on a bed give some clue, saying a note."
DavidW says (to ClubFloyd), "stand on bed"
CF ] Port-Side Crew Quarters 227 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > STAND ON BED
CF |
CF | You get onto the top bunk.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Port-Side Crew Quarters 228 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > LOOK
CF |
CF | Port-Side Crew Quarters (in the bunk bed)
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | You can see a black trunk (closed) here.
CF |
CF | > Jade says, "seing"
DavidW says (to ClubFloyd), "stand"
CF ] Port-Side Crew Quarters 229 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > STAND
CF |
CF | You get off the top bunk.
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | You can see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction 230 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Starboard-Side Crew Quarters 231 turns
CF ] Exits: port Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on bed"
CF ] Starboard-Side Crew Quarters 232 turns
CF ] Exits: port Score: 1/10
CF |
CF | > STAND ON BED
CF |
CF | You get onto the top bunk.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Starboard-Side Crew Quarters 233 turns
CF ] Exits: port Score: 1/10
CF |
CF | > LOOK
CF |
CF | Starboard-Side Crew Quarters (in the bunk bed)
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Starboard-Side Crew Quarters 234 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X BOX
CF |
CF | (the toolbox)
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment
CF | of various fasteners.
CF |
CF | >
DavidW says (to ClubFloyd), "x cardboard"
CF ] Starboard-Side Crew Quarters 235 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X CARDBOARD
CF |
CF | A plain cardboard box, big enough to hold Bertie the Bear™.
CF |
CF | >
DavidW says (to ClubFloyd), "x wrapping"
CF ] Starboard-Side Crew Quarters 236 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X WRAPPING
CF |
CF | The paper, which is adorned with cartoon animals in primary colors
CF | prancing around the words "Happy Birthday", is ripped beyond repair.
CF |
CF | > Jade says, "sticky note"
DavidW says (to ClubFloyd), "x sticky note"
CF ] Starboard-Side Crew Quarters 237 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X STICKY NOTE
CF |
CF | Written on the note is "Mail package to Mitchell ASAP".
CF |
CF | > DavidW says, "We saw that ages ago."
Jade says, "I know"
DavidW says (to ClubFloyd), "l"
CF ] Starboard-Side Crew Quarters 238 turns
CF ] Exits: port Score: 1/10
CF |
CF | > L
CF |
CF | Starboard-Side Crew Quarters (in the bunk bed)
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | >
DavidW says (to ClubFloyd), "enter cabinet"
CF ] Starboard-Side Crew Quarters 239 turns
CF ] Exits: port Score: 1/10
CF |
CF | > ENTER CABINET
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "x slippers"
CF ] Starboard-Side Crew Quarters 240 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X SLIPPERS
CF |
CF | These seem comfy.
CF |
CF | >
DavidW says (to ClubFloyd), "wear slippers"
CF ] Starboard-Side Crew Quarters 241 turns
CF ] Exits: port Score: 1/10
CF |
CF | > WEAR SLIPPERS
CF |
CF | You put on the pair of slippers.
CF |
CF | > Jacqueline says, "We must look ridiculous."
Jade says, "storage unit"
DavidW says (to ClubFloyd), "x storage unit"
CF ] Starboard-Side Crew Quarters 242 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X STORAGE UNIT
CF |
CF | The storage unit consists of top and bottom drawers, with an attached
CF | keypad and display. There is a keyhole under the keypad. Both drawers
CF | are closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x keyhole"
CF ] Starboard-Side Crew Quarters 243 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X KEYHOLE
CF |
CF | A pretty typical keyhole, maybe smaller than most.
CF |
CF | > Jacqueline says, "We have slippers and a teddy bear. Can we sleep now? </kidding>"
Jacqueline asks, "Can we pick that?"
DavidW says (to ClubFloyd), "pick keyhole"
CF ] Starboard-Side Crew Quarters 243 turns
CF ] Exits: port Score: 1/10
CF |
CF | > PICK KEYHOLE
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keyhole"
CF ] Starboard-Side Crew Quarters 244 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYHOLE
CF |
CF | You must specify what you want to unlock the starboard keyhole with.
CF |
CF | > Jacqueline asks, "Fork?"
DavidW says (to ClubFloyd), "unlock keyhole with fork"
CF ] Starboard-Side Crew Quarters 245 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYHOLE WITH FORK
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock display with fork"
CF ] Starboard-Side Crew Quarters 246 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK DISPLAY WITH FORK
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keypad with fork"
CF ] Starboard-Side Crew Quarters 247 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYPAD WITH FORK
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keypad with screwdriver"
CF ] Starboard-Side Crew Quarters 248 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYPAD WITH SCREWDRIVER
CF |
CF | (first taking the screwdriver)
CF | You'll take it out when you need it.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Starboard-Side Crew Quarters 249 turns
CF ] Exits: port Score: 1/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | a blue screw
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers (being worn)
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit with chewing gum stuck to it
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keypad with screw"
CF ] Starboard-Side Crew Quarters 250 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYPAD WITH SCREW
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | > Jacqueline says, "This got some really lovely reviews on IFDB."
DavidW says, "I feel a bit off my game with this."
Jacqueline says, "Same, and wouldn't be surprised if it were just me... but it's not."
DavidW says, "Like I'm missing a bunch of stuff."
DavidW says (to ClubFloyd), "out"
CF ] Starboard-Side Crew Quarters 251 turns
CF ] Exits: port Score: 1/10
CF |
CF | > OUT
CF |
CF | You get off the top bunk.
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed post"
CF ] Starboard-Side Crew Quarters 252 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X BED POST
CF |
CF | A fairly typical military bunk bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x wall"
CF ] Starboard-Side Crew Quarters 253 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X WALL
CF |
CF | You really don't need to worry about the wall.
CF |
CF | > Jacqueline says, "Like, from Andrew Schultz: 'Crash is commendably ambitious both narratively and technically.'"
DavidW says (to ClubFloyd), "p"
CF ] Junction 254 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley 255 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You faintly hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Galley 256 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > OPEN DRAWER
CF |
CF | That's already open.
CF |
CF | >
DavidW says (to ClubFloyd), "x pots"
CF ] Galley 257 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X POTS
CF |
CF | There is a wide array of cookware here, none of which is likely to be
CF | useful to you.
CF |
CF | >
DavidW says (to ClubFloyd), "x manual"
CF ] Galley 258 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X MANUAL
CF |
CF | Most of the manual is concerned with the technical details of the
CF | door, such as installation, maintainance, and repair. There is a small
CF | section towards the end detailing its safety features; for example:
CF | "To prevent injury, the Portmaster V S-65 will not open when it senses
CF | weight pressing upon it from above. In this case, an audible signal
CF | and a red warning light will indicate that an obstruction exists."
CF |
CF | >
Roger says (to floyd), "computer, turn off gravity"
CF ] Galley 259 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > COMPUTER, TURN OFF GRAVITY
CF |
CF | The shipboard computer has better things to do.
CF |
CF | >
DavidW says (to ClubFloyd), "x closet"
CF ] Galley 260 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X CLOSET
CF |
CF | A closet with a folding door, set into the bulkhead.
CF |
CF | >
DavidW says (to ClubFloyd), "open closet"
CF ] Galley 261 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > OPEN CLOSET
CF |
CF | That's already open.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Galley 262 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X DOOR
CF |
CF | (Midship Door)
CF | The midship door is a square horizontal hatch, separating Operations
CF | Deck from the Galley. It is made of a strong black plastic/metal
CF | alloy.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to voice"
CF ] Galley 262 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > LISTEN TO VOICE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Galley 263 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > U
CF |
CF | (first opening Midship Door)
CF | You can't open that with your bare hands.
CF |
CF | >
DavidW says (to ClubFloyd), "push blue button"
CF ] Galley 264 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUSH BLUE BUTTON
CF |
CF | A loud buzzer sounds and a red light flashes on the door, which stays
CF | resolutely shut.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hit door"
CF ] Galley 265 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > HIT DOOR
CF |
CF | (Midship Door)
CF | Violence isn't the answer to this one.
CF |
CF | >
Jacqueline says (to ClubFloyd), "knock on door"
CF ] Galley 266 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > KNOCK ON DOOR
CF |
CF | (Midship Door)
CF | Whoever's up there, they didn't hear you apparently.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Jade says, "first thing in todo list is fixing microwave"
DavidW says, "I don't know how to fix the microwave."
DavidW says, "I don't know how to do this job."
DavidW says (to ClubFloyd), "x panel"
CF ] Galley 267 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X PANEL
CF |
CF | The control panel features a prominent blue button for opening the
CF | door above. The door operations manual dangles on a chain from the
CF | panel.
CF |
CF | > Jacqueline says, "Well, you fixed more than we did when I was driving. So don't be too hard on yourself, David."
DavidW says (to ClubFloyd), "x chain"
CF ] Galley 267 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X CHAIN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "look in oven"
CF ] Galley 268 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > LOOK IN OVEN
CF |
CF | You can't see inside, since the microwave oven is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Galley 269 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > OPEN IT
CF |
CF | You open the microwave oven, revealing a microwavable dinner.
CF |
CF | >
DavidW says (to ClubFloyd), "look in oven"
CF ] Galley 270 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > LOOK IN OVEN
CF |
CF | In the microwave oven is a microwavable dinner.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Galley 271 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X DOOR
CF |
CF | (Midship Door)
CF | The midship door is a square horizontal hatch, separating Operations
CF | Deck from the Galley. It is made of a strong black plastic/metal
CF | alloy.
CF |
CF | >
DavidW says (to ClubFloyd), "x oven door"
CF ] Galley 271 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X OVEN DOOR
CF |
CF | I only understood you as far as wanting to examine the microwave oven.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Galley 272 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X DISPLAY
CF |
CF | The front display is black.
CF |
CF | >
DavidW says (to ClubFloyd), "push it"
CF ] Galley 273 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUSH IT
CF |
CF | There's no point to pushing the microwave front display around.
CF |
CF | >
DavidW says (to ClubFloyd), "x button"
CF ] Galley 273 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X BUTTON
CF |
CF | Which do you mean, the start button or the galley's blue button?
CF |
CF | >
DavidW says (to ClubFloyd), "x start"
CF ] Galley 274 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X START
CF |
CF | It's a red button. It says "Start".
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew it"
CF ] Galley 275 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > UNSCREW IT
CF |
CF | The start button cannot be unscrewed.
CF |
CF | >
DavidW says (to ClubFloyd), "x cord"
CF ] Galley 275 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X CORD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x plug"
CF ] Galley 276 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X PLUG
CF |
CF | It's an ordinary grounded plug.
CF |
CF | >
DavidW says (to ClubFloyd), "x socket"
CF ] Galley 277 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X SOCKET
CF |
CF | It's an ordinary grounded wall socket. The microwave oven is plugged
CF | in to it.
CF |
CF | >
DavidW says (to ClubFloyd), "unplug oven"
CF ] Galley 278 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > UNPLUG OVEN
CF |
CF | You unplug the microwave oven.
CF |
CF | >
DavidW says (to ClubFloyd), "x socket"
CF ] Galley 279 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X SOCKET
CF |
CF | It's an ordinary grounded wall socket. Upon close inspection, you
CF | notice that it's clogged up with dust.
CF |
CF | > Jacqueline says, "I wonder if we can go outside."
Roger says, "ha"
DavidW says (to ClubFloyd), "put gum on dust"
CF ] Galley 279 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT GUM ON DUST
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "omg Roger was right"
DavidW says (to ClubFloyd), "clean socket"
CF ] Galley 280 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > CLEAN SOCKET
CF |
CF | Your fingers won't fit into the socket to reach the dust.
CF |
CF | >
DavidW says (to ClubFloyd), "clean socket with gum"
CF ] Galley 281 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > CLEAN SOCKET WITH GUM
CF |
CF | The chewing gum cannot be used as a vacuum cleaner.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Jacqueline says (to ClubFloyd), "chew gum"
CF ] Galley 282 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > CHEW GUM
CF |
CF | You can't chew the gum when it's stuck to the vac suit.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take gum"
CF ] Galley 283 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the vac suit.
CF |
CF | The chewing gum has become stuck to the MRE.
CF |
CF | > Jade says, "the vacuum"
Jacqueline says (to ClubFloyd), "take gum"
CF ] Galley 284 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the MRE.
CF |
CF | >
DavidW says (to ClubFloyd), "suck socket"
CF ] Galley 284 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > SUCK SOCKET
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > Jacqueline says, "Aw. Fine. Vacuum."
DavidW asks, "We don't have a vacuum, do we?"
Jacqueline says (to ClubFloyd), "i"
CF ] Galley 285 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | some used chewing gum
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | a blue screw
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers (being worn)
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | > DavidW asks, "Oh. The vac suit?!?"
Jacqueline says, "We have the vent on the suit, but that seems useful for breathing outside later, maybe."
Knight_Otu says, "Huh."
DavidW asks, "Wasn't there a vent suit option for it?"
Jacqueline says, "Yes"
Jacqueline says, "Yes, there was."
DavidW says (to ClubFloyd), "vent suit"
CF ] Galley 286 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VENT SUIT
CF |
CF | You're not wearing a vac suit!
CF |
CF | > Knight_Otu says, "But, vacuum is a verb."
Jacqueline says, "I guess do it."
DavidW says (to ClubFloyd), "wear vac suit"
CF ] Galley 287 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > WEAR VAC SUIT
CF |
CF | The mag boots won't fit over your slippers.
CF |
CF | The chewing gum has become stuck to the MRE.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Galley 287 turns
CF ] Exits: aft UP Score: 1/10
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "remove slippers"
CF ] Galley 288 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > REMOVE SLIPPERS
CF |
CF | You take off the pair of slippers.
CF |
CF | >
DavidW says (to ClubFloyd), "wear vac suit"
CF ] Galley 289 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > WEAR VAC SUIT
CF |
CF | You put on the vac suit.
CF |
CF | >
DavidW says (to ClubFloyd), "vent suit at socket"
CF ] Galley 289 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VENT SUIT AT SOCKET
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "vent suit"
CF ] Galley 290 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VENT SUIT
CF |
CF | You let a unit of air out of the suit.
CF |
CF | > Jacqueline says, "haha yay that you can't wear the vac suit if you have the slippers on - points for realism1"
DavidW says (to ClubFloyd), "undo"
CF ] Galley 289 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > UNDO
CF |
CF | Galley
CF | [Previous turn undone.]
CF |
CF | > Jacqueline says, "er, 1"
DavidW says (to ClubFloyd), "x vent"
CF ] Galley 289 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X VENT
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "I don't like this keyboard."
DavidW says (to ClubFloyd), "x vac suit"
CF ] Galley 290 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X VAC SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently off. A
CF | gauge indicates the suit has 15 units of air left.
CF |
CF | > Jade says, "inbuilt, clean, vacuum are some commands"
DavidW says (to ClubFloyd), "put nozzle in socket"
CF ] Galley 291 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT NOZZLE IN SOCKET
CF |
CF | No.
CF |
CF | ⇒ Hey kids, never stick anything into an electrical outlet!
CF | > Jade says, "unbuilt"
DavidW says (to ClubFloyd), "point nozzle at socket"
CF ] Galley 291 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > POINT NOZZLE AT SOCKET
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > Knight_Otu asks, "VACUUM SOCKET?"
DavidW says (to ClubFloyd), "vacuum socket"
CF ] Galley 292 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VACUUM SOCKET
CF |
CF | You don't have a vacuum cleaner.
CF |
CF | >
Roger says (to floyd), "blow in socket"
CF ] Galley 292 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > BLOW IN SOCKET
CF |
CF | I didn't understand that sentence.
CF |
CF | >
Roger says (to floyd), "blow dust"
CF ] Galley 292 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > BLOW DUST
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "x nozzle"
CF ] Galley 293 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X NOZZLE
CF |
CF | This is useful for venting air from the suit.
CF |
CF | > Jade asks, "clean socket?"
Roger says, "aha"
DavidW says (to Jade), "We're trying to do that, yes."
DavidW says (to ClubFloyd), "clean socket"
CF ] Galley 294 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > CLEAN SOCKET
CF |
CF | Your fingers won't fit into the socket to reach the dust.
CF |
CF | >
Jacqueline says (to ClubFloyd), "vent suit on socket"
CF ] Galley 294 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VENT SUIT ON SOCKET
CF |
CF | I didn't understand that sentence.
CF |
CF | >
Jacqueline says (to ClubFloyd), "blow vent on socket"
CF ] Galley 294 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > BLOW VENT ON SOCKET
CF |
CF | I didn't understand that sentence.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says, "I think the nozzle has to point at the socket first somehow, then VENT SUIT."
Jade says, "vent suit on socket"
DavidW says (to Jade), "that doesn't work."
Jacqueline says (to ClubFloyd), "vaccuum socket"
CF ] Galley 294 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VACCUUM SOCKET
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum on nozzle"
CF ] Galley 295 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT GUM ON NOZZLE
CF |
CF | (first removing the chewing gum from the MRE)
CF | You stick the chewing gum to the nozzle.
CF |
CF | >
DavidW says (to ClubFloyd), "put nozzle on socket"
CF ] Galley 296 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT NOZZLE ON SOCKET
CF |
CF | (first taking the nozzle)
CF | That seems to be a part of the vac suit.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "stick nozzle to socket"
CF ] Galley 297 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > STICK NOZZLE TO SOCKET
CF |
CF | The nozzle is not sticky enough.
CF |
CF | >
Jacqueline says (to ClubFloyd), "vaccuum socket with vent"
CF ] Galley 297 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VACCUUM SOCKET WITH VENT
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum on socket"
CF ] Galley 298 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT GUM ON SOCKET
CF |
CF | (first removing the chewing gum from the nozzle)
CF | You stick the chewing gum to the wall socket.
CF |
CF | >
DavidW says (to ClubFloyd), "put nozzle on gum"
CF ] Galley 299 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT NOZZLE ON GUM
CF |
CF | (first taking the nozzle)
CF | That seems to be a part of the vac suit.
CF |
CF | >
DavidW says (to ClubFloyd), "attach nozzle to gum"
CF ] Galley 300 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > ATTACH NOZZLE TO GUM
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "attach nozzle to socket"
CF ] Galley 301 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > ATTACH NOZZLE TO SOCKET
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "stick nozzle to socket"
CF ] Galley 302 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > STICK NOZZLE TO SOCKET
CF |
CF | The nozzle is not sticky enough.
CF |
CF | >
DavidW says (to ClubFloyd), "take gum"
CF ] Galley 303 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the wall socket.
CF |
CF | The chewing gum has become stuck to the MRE.
CF |
CF | > Jacqueline says, "I know that other people liked this game, but I must admit that if I were not here wit h you all for ClubFloyd I would not still be playing. (I'm sorry, author.)"
Jade asks, "put gum in socket?"
DavidW says, "someone else drive"
Knight_Otu says (to ClubFloyd), "l"
CF ] Galley 304 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > L
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You faintly hear someone speaking above.
CF |
CF | > DavidW says, "I'm obviously not getting the syntax right."
Knight_Otu says (to ClubFloyd), "x suit"
CF ] Galley 305 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently off. A
CF | gauge indicates the suit has 15 units of air left.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x nozzle"
CF ] Galley 306 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X NOZZLE
CF |
CF | This is useful for venting air from the suit.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "vent air"
CF ] Galley 307 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VENT AIR
CF |
CF | You let a unit of air out of the suit.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put nozzle on socket"
CF ] Galley 308 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > PUT NOZZLE ON SOCKET
CF |
CF | (first taking the nozzle)
CF | That seems to be a part of the vac suit.
CF |
CF | > Jade says, "try turning boots on"
Knight_Otu says (to ClubFloyd), "vent air at socket"
CF ] Galley 308 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > VENT AIR AT SOCKET
CF |
CF | I didn't understand that sentence.
CF |
CF | >
Jacqueline says (to ClubFloyd), "rub my belly against the live electrical socket while venting air"
CF ] Galley 308 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > RUB MY BELLY AGAINST THE LIVE ELECTRICAL SOCKET WHILE VENTING AIR
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x closet"
CF ] Galley 309 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X CLOSET
CF |
CF | A closet with a folding door, set into the bulkhead.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Galley 310 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > OPEN IT
CF |
CF | That's already open.
CF |
CF | > DavidW says, "Bertie the Bear(TM) stares unnervingly."
Jacqueline says (to DW), "So do I."
Knight_Otu says (to ClubFloyd), "i"
CF ] Galley 311 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | a blue screw
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit (being worn)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Galley 311 turns
CF ] Exits: aft UP Score: 1/10
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut bertie with knife"
CF ] Galley 311 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > CUT BERTIE WITH KNIFE
CF |
CF | I only understood you as far as wanting to cut Bertie the Bear™.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut bertie"
CF ] Galley 312 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > CUT BERTIE
CF |
CF | Cutting it up would achieve little.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open bertie"
CF ] Galley 313 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > OPEN BERTIE
CF |
CF | It isn't something you can open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "a"
CF ] Junction 314 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | > Jade says, "perhaps we need to characterize as the captain"
Knight_Otu says (to ClubFloyd), "d"
CF ] Staging Area 315 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | > DavidW says, "I missed the teddy bear organ bank."
Knight_Otu says (to ClubFloyd), "x locker"
CF ] Staging Area 316 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X LOCKER
CF |
CF | The vac suit locker has fallen with its door to the ground. It looks
CF | pretty heavy.
CF |
CF | >
Jacqueline says (to ClubFloyd), "remove eyes"
CF ] Staging Area 317 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > REMOVE EYES
CF |
CF | [Am I really going to do this? Yes, yes, I am, apparently.]
CF |
CF | You grasp one of the eyes and give it a tug, first softly then harder.
CF | Eventually it gives and you extract the eye from the bear. Upon
CF | examination you discover that the eye is in fact an optical sensor in
CF | camouflage. It looks like you didn't pull it carefully enough,
CF | however, because the connector at the end has been damaged.
CF |
CF | You try again more carefully with the second eye, and manage to
CF | produce an undamaged optical sensor.
CF |
CF | > Knight_Otu says, "Brr."
Jacqueline says, "Sorry. I was so preoccupied with whether I should, I didn't stop to think if I should."
Jade says, "ok, you make a progress"
Knight_Otu says (to ClubFloyd), "u"
CF ] Junction 318 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 319 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | You can see a black trunk (closed) here.
CF |
CF | > Jacqueline says (to Jade), "Okay, sure, but not sure why."
DavidW says, "We don't need an optical sensor for anything yet."
Jacqueline says, "Right"
Knight_Otu says (to ClubFloyd), "x unit"
CF ] Port-Side Crew Quarters 320 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X UNIT
CF |
CF | The storage unit consists of top and bottom drawers, with an attached
CF | keypad and display. There is a keyhole under the keypad. The top
CF | drawer is closed, but the bottom drawer is open and empty.
CF |
CF | > DavidW says, "Maybe in the captain's room."
Jade says, "nop"
Jacqueline says, "That was just the only thing seemingly important about the bear, so."
Knight_Otu says (to ClubFloyd), "x bed"
CF ] Port-Side Crew Quarters 321 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X BED
CF |
CF | A fairly typical military bunk bed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under it"
CF ] Port-Side Crew Quarters 322 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > LOOK UNDER IT
CF |
CF | You find nothing of interest.
CF |
CF | > Jade says, "only 7 rooms"
Knight_Otu says (to ClubFloyd), "x cabinet"
CF ] Port-Side Crew Quarters 323 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > X CABINET
CF |
CF | A simple black-painted steel cabinet, it is open and empty.
CF |
CF | > Jade asks, "can we reexamine the floor below?"
Knight_Otu says (to ClubFloyd), "s"
CF ] Junction 324 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF ] Staging Area 325 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x floor"
CF ] Staging Area 325 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X FLOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x compartments"
CF ] Staging Area 326 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X COMPARTMENTS
CF |
CF | The munitions compartment is a glass-fronted, horizontal cabinet
CF | mounted in the wall. It is closed, and holds an array of offensive
CF | weapons, including the Syrinx 52-K laser rifle.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rifle"
CF ] Staging Area 327 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X RIFLE
CF |
CF | A red and black ferocious stick of death, the Syrinx 52-K is among the
CF | best rifles available today.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Staging Area 328 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > GET IT
CF |
CF | The munitions compartment isn't open.
CF |
CF | > Jacqueline says, "huh"
Jade says, "hmm a laser"
Knight_Otu says (to ClubFloyd), "open compartment"
CF ] Staging Area 329 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > OPEN COMPARTMENT
CF |
CF | It seems to be locked.
CF |
CF | > Jacqueline says, "I had missed that it was glass fronted."
Knight_Otu says (to ClubFloyd), "break compartment"
CF ] Staging Area 330 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > BREAK COMPARTMENT
CF |
CF | Violence isn't the answer to this one.
CF |
CF | > Jacqueline says, "Tried to open it but didn't realize we could see the contents."
Jacqueline says, "Violence is never the answer. Until it is."
Knight_Otu says, "I remember some instances."
Jade says, "x inside locker"
Jade says, "turn up locker"
Knight_Otu says (to ClubFloyd), "look into locker"
CF ] Staging Area 331 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > LOOK INTO LOCKER
CF |
CF | You can't see inside, since the vac suit locker is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Staging Area 332 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > OPEN IT
CF |
CF | The locker has fallen door-side down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push locker"
CF ] Staging Area 333 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > PUSH LOCKER
CF |
CF | The locker is too heavy to move.
CF |
CF | > DavidW says, "obviously the author doesn't want us to wear five vac suits at once."
Knight_Otu exclaims, "Stifling our creativity!"
Knight_Otu says (to ClubFloyd), "u"
CF ] Junction 334 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | > Jacqueline says (to KO), "haha"
Knight_Otu says (to ClubFloyd), "s"
CF ] Starboard-Side Crew Quarters 335 turns
CF ] Exits: port Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | > DavidW says, "'can I //be// any more vacuous?'"
Jacqueline asks, "What if our disturbingly eyeless teddy bear needs a vac suit??"
Knight_Otu says (to ClubFloyd), "x cabinet"
CF ] Starboard-Side Crew Quarters 336 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X CABINET
CF |
CF | A simple black-painted steel cabinet, it is open and empty.
CF |
CF | > Jade asks, "where can use an eye to fix something?"
Knight_Otu says (to ClubFloyd), "x storage"
CF ] Starboard-Side Crew Quarters 337 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X STORAGE
CF |
CF | The storage unit consists of top and bottom drawers, with an attached
CF | keypad and display. There is a keyhole under the keypad. Both drawers
CF | are closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x keyhole"
CF ] Starboard-Side Crew Quarters 338 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X KEYHOLE
CF |
CF | A pretty typical keyhole, maybe smaller than most.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bed"
CF ] Starboard-Side Crew Quarters 339 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X BED
CF |
CF | A fairly typical military bunk bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Starboard-Side Crew Quarters 340 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X DOOR
CF |
CF | It's a simple black-painted steel door.
CF |
CF | >
DavidW says (to ClubFloyd), "x frame"
CF ] Starboard-Side Crew Quarters 340 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X FRAME
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x eye"
CF ] Starboard-Side Crew Quarters 340 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X EYE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), " sensor"
CF ] Starboard-Side Crew Quarters 340 turns
CF ] Exits: port Score: 1/10
CF |
CF | > SENSOR
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sensor"
CF ] Starboard-Side Crew Quarters 341 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X SENSOR
CF |
CF | The optical sensor is a small component with a two-pronged connector
CF | on the back and a blue metallic circle on the other.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > DavidW asks, "Try unlocking the keypad with the sensor?"
Knight_Otu says (to ClubFloyd), "unlock keypad with sensor"
CF ] Starboard-Side Crew Quarters 342 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYPAD WITH SENSOR
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock keypad with fork"
CF ] Starboard-Side Crew Quarters 343 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNLOCK KEYPAD WITH FORK
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Starboard-Side Crew Quarters 344 turns
CF ] Exits: port Score: 1/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a new optical sensor
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | a blue screw
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit (being worn)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | >
DavidW says (to ClubFloyd), "open uge"
CF ] Starboard-Side Crew Quarters 345 turns
CF ] Exits: port Score: 1/10
CF |
CF | > OPEN UGE
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on uge"
CF ] Starboard-Side Crew Quarters 346 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TURN ON UGE
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "use uge"
CF ] Starboard-Side Crew Quarters 346 turns
CF ] Exits: port Score: 1/10
CF |
CF | > USE UGE
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "play uge"
CF ] Starboard-Side Crew Quarters 347 turns
CF ] Exits: port Score: 1/10
CF |
CF | > PLAY UGE
CF |
CF | You must supply a second noun.
CF |
CF | >
DavidW says (to ClubFloyd), "x uge"
CF ] Starboard-Side Crew Quarters 348 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X UGE
CF |
CF | The Universal Game Emulator, or "UGE", can play any game ever produced
CF | for any system.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on uge"
CF ] Starboard-Side Crew Quarters 349 turns
CF ] Exits: port Score: 1/10
CF |
CF | > TURN ON UGE
CF |
CF | It isn't something you can switch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "help commands"
CF ] Starboard-Side Crew Quarters 349 turns
CF ] Exits: port Score: 1/10
CF |
CF | > HELP COMMANDS
CF |
CF | Here are some verbs available in this game that might come in handy:
CF |
CF | - clean
CF | - chew
CF | - disconnect
CF | - fix/repair
CF | - plug in
CF | - slide/swipe (through/in a slot)
CF | - spit out
CF | - stick (something) to
CF | - type
CF | - unbolt
CF | - unplug
CF | - vacuum
CF | - vent
CF |
CF |
CF | A note on fixing things: you don't need to fiddle with screwdrivers
CF | and screws. Instead, say what you mean.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unbolt uge"
CF ] Starboard-Side Crew Quarters 349 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNBOLT UGE
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "break uge"
CF ] Starboard-Side Crew Quarters 350 turns
CF ] Exits: port Score: 1/10
CF |
CF | > BREAK UGE
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
DavidW says (to ClubFloyd), "play crash"
CF ] Starboard-Side Crew Quarters 350 turns
CF ] Exits: port Score: 1/10
CF |
CF | > PLAY CRASH
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unscrew uge"
CF ] Starboard-Side Crew Quarters 351 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNSCREW UGE
CF |
CF | The Universal Game Emulator cannot be unscrewed.
CF |
CF | > Jade says, "open uge"
Jade says, "unbuilt uge"
Knight_Otu says (to ClubFloyd), "unbuild uge"
CF ] Starboard-Side Crew Quarters 351 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNBUILD UGE
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unbuilt uge"
CF ] Starboard-Side Crew Quarters 351 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNBUILT UGE
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unscrew keypad"
CF ] Starboard-Side Crew Quarters 352 turns
CF ] Exits: port Score: 1/10
CF |
CF | > UNSCREW KEYPAD
CF |
CF | The keypad cannot be unscrewed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tools"
CF ] Starboard-Side Crew Quarters 353 turns
CF ] Exits: port Score: 1/10
CF |
CF | > X TOOLS
CF |
CF | Your toolbox holds wrenches, screwdrivers, pliers, and an assortment
CF | of various fasteners.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Starboard-Side Crew Quarters 354 turns
CF ] Exits: port Score: 1/10
CF |
CF | > L
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "p"
CF ] Junction 355 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "a"
CF ] Junction 356 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > A
CF |
CF | The door stays shut as you try to go through it.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF ] Junction 357 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > X DOOR
CF |
CF | The Captain's Door is a conventional, self-opening starship door. It
CF | is painted in the traditional red of a starship captain. It features a
CF | slot through which you may slide the appropriate access card. Beside
CF | the door is an access panel, which is open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "f"
CF ] Galley 358 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You faintly hear someone speaking above.
CF |
CF | > DavidW says, "We need a new fuse for the door's panel."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "search stools"
CF ] Galley 358 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > SEARCH STOOLS
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | >
DavidW says (to ClubFloyd), "x stool"
CF ] Galley 358 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X STOOL
CF |
CF | Which do you mean, the left stool or the right stool?
CF |
CF | >
DavidW says (to ClubFloyd), "x left"
CF ] Galley 359 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X LEFT
CF |
CF | A tall bar-type stool, bolted to the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x right stool"
CF ] Galley 360 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > X RIGHT STOOL
CF |
CF | A tall bar-type stool, bolted to the floor.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "look under left"
CF ] Galley 361 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > LOOK UNDER LEFT
CF |
CF | There's nowhere to look under the left stool.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unbolt left stool"
CF ] Galley 361 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > UNBOLT LEFT STOOL
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unbolt stool"
CF ] Galley 361 turns
CF ] Exits: aft UP Score: 1/10
CF |
CF | > UNBOLT STOOL
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > DavidW asks, "is unbolt a verb?"
Roger says, "did we try to unthread or get that cable from the engine component? Not sure if it's a separate object or not."
Knight_Otu says (to ClubFloyd), "a"
CF ] Junction 362 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | > DavidW says (to Roger), "dunno"
Knight_Otu says (to ClubFloyd), "d"
CF ] Staging Area 363 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x engine"
CF ] Staging Area 364 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X ENGINE
CF |
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking
CF | JL-758 on one side. Numerous electrical contacts dot the upper
CF | surface. Someone has threaded a thick cord with clips on both ends
CF | through some openings on the top and side.
CF |
CF | > DavidW says, "We might try to connect the beacon to the cable."
Knight_Otu says (to ClubFloyd), "x cord"
CF ] Staging Area 365 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X CORD
CF |
CF | It looks like this is meant to attach the brand-new JL-758 to
CF | something.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Staging Area 366 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > GET IT
CF |
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | > Roger says, "sure"
Jacqueline says, "unbolt is a verb"
Knight_Otu says (to ClubFloyd), "connect beacon to cord"
CF ] Staging Area 366 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > CONNECT BEACON TO CORD
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unbolt cord"
CF ] Staging Area 366 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > UNBOLT CORD
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "fasten cord"
CF ] Staging Area 367 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > FASTEN CORD
CF |
CF | There's nowhere on nothing to put a screw.
CF |
CF | >
DavidW says (to ClubFloyd), "unbolt"
CF ] Staging Area 367 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > UNBOLT
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "xyzzy"
CF ] Staging Area 367 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > XYZZY
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "attach beacon to cord"
CF ] Staging Area 368 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > ATTACH BEACON TO CORD
CF |
CF | You would achieve nothing by this.
CF |
CF | > Jacqueline says, "Unbolt is listed in the special commands;."
Knight_Otu says, "The game says it's a verb, but I'm not sure it is."
DavidW says (to ClubFloyd), "attach becaon to engine"
CF ] Staging Area 368 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > ATTACH BECAON TO ENGINE
CF |
CF | You can't see any such thing.
CF |
CF | > Jade asks, "are there hints implemented?"
DavidW says, "it's past 4, btw"
Jacqueline says, "Yeah, I noticed that but chose not to bring it up."
Jacqueline says, "I kind of wanted to stop an hour ago. (Sorry, author. Honest.)"
Jade says, "I have read the post mortem and the game is a different one, easier , than the one I tested"
Jacqueline says, "Reviews indicate that there's quite a plot, but we have yet to hit it."
DavidW asks, "so we've barely seen any of the good parts of the game?"
Jacqueline says, "Apparently."
Jacqueline asks, "Possibly?"
Jade says, "I don't think so"
Jade says (to ClubFloyd), "score"
CF ] Staging Area 368 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > SCORE
CF |
CF | You have so far scored 1 out of a possible 10, in 369 turns.
CF |
CF | > Jacqueline exclaims, "Good job fixing that one thing, David!"
Jade says, "1 / 10, I think not"
Knight_Otu says, "I mean we're clearly missing something."
Roger says, "I could be ready for more next week"
DavidW says, "thanks!"
Roger says, "yes, good work everyone"
Jacqueline exclaims, "Great to see everyone!"
DavidW asks, "I wonder where the keypad key is. Where would someone hide it?"
Jade says, "We need a new start with fresh energy"
Jacqueline says, "I wonder why the captaon"
Jacqueline says, "er"
Jacqueline says, "I wonder why the captain's room doesn't have backup power for the key card."
Knight_Otu asks, "Job security for repair-people?"
DavidW asks, "Where even is the captain and why did a crewmember have the captain's card?"
Jacqueline says (to David), "I plan to never know."
Jacqueline says, "I am sorry, I'm being meaner than usual today. I'm really not sure what's gotten into me."
Jade says, "We will see"
Roger says, "also I've just cheated and read the Crash Post-Mortem so I've got some newish ideas"
Jacqueline asks (of Roger), "Enough to actually want to try?"
Jacqueline says, "Because it would have to be really compelling for me."
DavidW asks, "Should we check our hair for a bobby pin?"
Jacqueline says, "hahaha"
Jacqueline says (to DW), "I adore you."
Roger says, "well, the game is kind of going to be more of the same, probably, but my vote is to take another stab at it next week"
Jacqueline says, "Really"
Jacqueline says, "Well, okay."
DavidW says, "I can at least write up my notes for what we've seen so far."
Jacqueline says, "Sounds good."
*** SESSION 2 ***
DavidW says, "Once again, my notes are at [LINK]"
Jacqueline asks, "So, we're gonna do this, huh?"
DavidW says, "I think we're gonna try."
DavidW says, "I found a use for the sensor when writing up my notes."
Knight_Otu says, "I'm fine with it."
Jacqueline says, "I would prefer to not drive, but I shall watch."
Roger says, "Make it so"
DavidW says (to ClubFloyd), "look"
CF ] Staging Area 369 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > LOOK
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Staging Area 370 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a new optical sensor
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | a blue screw
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit (being worn)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | > DavidW says, "okay, we need the black trunk which should be in one of the crew quarters."
DavidW says (to ClubFloyd), "u"
CF ] Junction 371 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 372 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | You can see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "take trunk"
CF ] Port-Side Crew Quarters 373 turns
CF ] Exits: starboard Score: 1/10
CF |
CF | > TAKE TRUNK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction 374 turns
CF ] Exits: fore AFT port starboard down Score: 1/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | > Knight_Otu asks, "Why did I just read engineer rather than engine?"
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 375 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Staging Area 376 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X DOOR
CF |
CF | The airlock door is an imposing solid barrier between vacuum and
CF | safety. It is colored yellow with red warning symbols on it. Above the
CF | door is a panel of electronic components.
CF |
CF | >
DavidW says (to ClubFloyd), "x panel"
CF ] Staging Area 377 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X PANEL
CF |
CF | The component panel is too high.
CF |
CF | >
DavidW says (to ClubFloyd), "drop trunk"
CF ] Staging Area 378 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > DROP TRUNK
CF |
CF | You place the black trunk near the airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on trunk"
CF ] Staging Area 379 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > STAND ON TRUNK
CF |
CF | You get onto the black trunk.
CF |
CF | >
DavidW says (to ClubFloyd), "x panel"
CF ] Staging Area 380 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > X PANEL
CF |
CF | The prominent features of the panel are two optical sensors. One of
CF | them has become partially detached and looks broken.
CF |
CF | You add an item ("fix the airlock door") to your to-do list.
CF |
CF | >
DavidW says (to ClubFloyd), "take broken sensor"
CF ] Staging Area 381 turns
CF ] Exits: aft up outside Score: 1/10
CF |
CF | > TAKE BROKEN SENSOR
CF |
CF | You remove the broken sensor from the panel.
CF |
CF | > Roger says, "promising"
DavidW says (to ClubFloyd), "put new sensor in socket"
CF ] Staging Area 382 turns
CF ] Exits: aft up outside Score: 2/10
CF |
CF | > PUT NEW SENSOR IN SOCKET
CF |
CF | You insert the fresh sensor into the empty socket.
CF | [There. That should do it.]
CF |
CF | You cross out an item ("fix the airlock door") on your to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Staging Area 383 turns
CF ] Exits: aft up outside Score: 2/10
CF |
CF | > STAND
CF |
CF | You get off the black trunk.
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | > Lancelot says, "ah nice... automatic to-do tracking :p"
DavidW says (to ClubFloyd), "a"
CF ] Aft Airlock 384 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > A
CF |
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | > Knight_Otu says, "We clearly are too small to be a repair-person."
DavidW says (to ClubFloyd), "x station"
CF ] Aft Airlock 385 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > X STATION
CF |
CF | The space station is now just an expanding cloud of debris, receding
CF | behind the ship.
CF |
CF | >
DavidW says (to ClubFloyd), "x debris"
CF ] Aft Airlock 386 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > X DEBRIS
CF |
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5
CF | sadly fades. [That's where I lived.]
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > DavidW says, "I didn't dare explore further, but my guess is that we have to go outside the ship"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Aft Airlock 386 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "wear vac suit"
CF ] Aft Airlock 387 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > WEAR VAC SUIT
CF |
CF | You're already wearing that!
CF |
CF | >
DavidW says (to ClubFloyd), "x suit"
CF ] Aft Airlock 388 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > X SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently off. A
CF | gauge indicates the suit has 14 units of air left.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Aft Airlock 388 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > CLOSE DOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on boots"
CF ] Aft Airlock 389 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > TURN ON BOOTS
CF |
CF | You switch the Magnetic boots on.
CF |
CF | >
DavidW says (to ClubFloyd), "aft"
CF ] Aft Airlock 390 turns
CF ] Exits: fore AFT inside OUTSIDE Score: 2/10
CF |
CF | > AFT
CF |
CF | It's dangerous out there. I recommend saving the game first...
CF | ⇒ Use "save" to save the game, or go "out" again to continue without
CF | saving.
CF | > Perry asks, "14-ish turns outside?"
Perry says, "Way ahead of you game."
DavidW asks, "I guess?"
DavidW says (to ClubFloyd), "aft"
CF ] Outside the Aft Airloc13 units of air left 391 turns
CF ] Exits: FORE inside OUTSIDE Score: 2/10
CF |
CF | > AFT
CF |
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > DavidW says, "I have no idea what we might look for."
Perry says, "Looks like we can recharge it by the way."
Perry says, "And also 'vent' it, whatever that means."
Jacqueline says, "I agree that it seems like we have to go out here."
DavidW says, "I'm hoping now that there's a second airlock."
Jacqueline says, "Or else it's just a fun death."
Lancelot says, "we will know in 13 turns I guess :p"
DavidW says (to ClubFloyd), "x hook"
CF ] Outside the Aft Airloc12 units of air left 392 turns
CF ] Exits: FORE inside OUTSIDE Score: 2/10
CF |
CF | > X HOOK
CF |
CF | A post extends from the hull here, with a heavyweight snap hook on the
CF | end. The hook is unattached.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Outside the Aft Airloc13 units of air left 391 turns
CF ] Exits: FORE inside OUTSIDE Score: 2/10
CF |
CF | > UNDO
CF |
CF | Outside the Aft Airlock (vacuum)
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Hull of the Usagi (vac12 units of air left 392 turns
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10
CF |
CF | > F
CF |
CF |
CF | Hull of the Usagi (vacuum)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Your path to starboard is blocked by a piece of
CF | debris lodged in the hull. [Whatever happened, this was part of
CF | it. It's fortunate it didn't penetrate further into the hull.]
CF | It's going to be tough to get over; it doesn't look magnetic, so your
CF | mag boots won't stick to it. You'll need to be careful.
CF |
CF | There is a hook set in the hull here.
CF |
CF | It looks like you could break off a small piece of debris.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Lancelot says, "ok so examine also consumes air"
Perry sobs in completionist.
DavidW says (to ClubFloyd), "take debris"
CF ] Hull of the Usagi (vac11 units of air left 393 turns
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10
CF |
CF | > TAKE DEBRIS
CF |
CF | (the small piece of debris)
CF | You break off a piece of the debris.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Lancelot says, "a hook, do we have something like a line"
Roger says, "I keep assuming the ship is named the Umami"
Jade says, "there is debris and a hook"
DavidW says, "I didn't see any line, no."
DavidW says (to ClubFloyd), "s"
CF ] Hull of the Usagi (vac10 units of air left 394 turns
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10
CF |
CF | > S
CF |
CF | You attempt to climb over the debris. Just when you think you're over,
CF | your foot catches, and you lose your hold. The result: you're floating
CF | about a foot from the hull, unable to make contact with your mag boots
CF | to pull yourself down. You're barely moving relative to the hull, but
CF | you're stuck here. The bright side? You broke down the debris enough
CF | that it's no longer a barrier.
CF |
CF | [Okay, stay calm. Don't freak out.]
CF |
CF | Hull of the Usagi (vacuum, floating)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Where there used to be a large embedded chunk of
CF | debris blocking the path, now there is a scattering of rubble.
CF |
CF | There is a hook set in the hull here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Knight_Otu says, "Uh oh."
Roger says, "I've at least 2 ideas here (my own, not stolen)"
DavidW says (to ClubFloyd), "throw debris"
CF ] Hull of the Usagi (vac9 units of air left 395 turns
CF ] Exits: aft STARBOARD OUTSIDE Score: 2/10
CF |
CF | > THROW DEBRIS
CF |
CF | (the small piece of debris)
CF | You throw the small piece of debris away from the ship. It propels you
CF | just a tiny amount toward the hull, but it's enough. One agonizing
CF | minute later, you're attached to the hull again.
CF |
CF | [Oh thank god! I thought I was a goner.]
CF |
CF | Hull of the Usagi (vacuum)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Where there used to be a large embedded chunk of
CF | debris blocking the path, now there is a scattering of rubble.
CF |
CF | There is a hook set in the hull here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Roger says, "yay! (I think venting might have also worked)"
Knight_Otu nods.
Lancelot says, "nice"
DavidW says (to ClubFloyd), "s"
CF ] Outside the Engineerin8 units of air left 396 turns
CF ] Exits: port INSIDE OUTSIDE Score: 2/10
CF |
CF | > S
CF |
CF |
CF | Outside the Engineering Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the engineering
CF | airlock, secured by your vac suit's mag boots. Most of the hull is
CF | taken up by the protrusions of various machinery, antennae, radio
CF | dishes, and heat sinks. There is a clear path to port among the
CF | obstructions. You can also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Engineering Airlock 397 turns
CF ] Exits: PORT INSIDE outside Score: 2/10
CF |
CF | > IN
CF |
CF | Welcome back, visitor. I hope your spacewalk was uneventful.
CF |
CF | Engineering Airlock
CF | You are in the engineering airlock. Outside, the space to starboard
CF | looks so empty and peaceful it's hard to imagine the awful sight
CF | astern.
CF |
CF | ⇒ astern: behind or toward the rear of a ship, spaceship or aircraft.
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Engineering Deck 398 turns
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10
CF |
CF | > P
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on device"
CF ] Engineering Deck 398 turns
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10
CF |
CF | > SIT ON DEVICE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on station"
CF ] Engineering Deck 399 turns
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10
CF |
CF | > SIT ON STATION
CF |
CF | The nozzles on either side of the chair connect with the suit. After a
CF | few moments, the machine emits a pleasant "ping", the nozzles retract,
CF | and you stand up.
CF |
CF | >
DavidW says (to ClubFloyd), "x suit"
CF ] Engineering Deck 400 turns
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10
CF |
CF | > X SUIT
CF |
CF | (the vac suit)
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently on. A
CF | gauge indicates the suit has 50 units of air left.
CF |
CF | > Roger says, "it's time to <clap> pump it up"
Jacqueline says, "heh"
DavidW says (to ClubFloyd), "listen"
CF ] Engineering Deck 401 turns
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10
CF |
CF | > LISTEN
CF |
CF | You can hear someone talking forward from here, but their gender is
CF | unclear. They're talking in short bursts with pauses between them, and
CF | no one seems to be answering.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Lancelot says, "wow now we got 50"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Engineering Deck 401 turns
CF ] Exits: FORE AFT PORT starboard outside Score: 2/10
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Machine Room 402 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > P
CF |
CF |
CF | Machine Room
CF | The machine room is where the physical work of Engineering takes
CF | place; for instance, machining new parts. There is a large counter
CF | lined with drawers here, as well as numerous saws, drills, and other
CF | pieces of equipment. You can leave to starboard.
CF |
CF | There's a hand vac sitting on the counter.
CF |
CF | > Jacqueline asks, "That debris on the outside of the ship was somehow connected to stuff inside the ship? Like that thing bloking the door?"
Knight_Otu says, "Either venting loses more air than I expected, or the suit started pretty empty."
Knight_Otu exclaims, "Vacuum cleaner!"
DavidW says, "That hand vac will clean the dust from the microwave's socket."
Roger says, "how much more vacc do we need"
Jacqueline says, "Oh. We're in a different area. My bad."
Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "take hand vac"
CF ] Machine Room 403 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > TAKE HAND VAC
CF |
CF | Taken.
CF |
CF | > Jade says, "yes"
DavidW says (to ClubFloyd), "x it"
CF ] Machine Room 404 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > X IT
CF |
CF | A small canister vacuum, with a handle to easily carry it around, and
CF | a short hose.
CF |
CF | >
DavidW says (to ClubFloyd), "x hose"
CF ] Machine Room 404 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > X HOSE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x counter"
CF ] Machine Room 405 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > X COUNTER
CF |
CF | A long surface made of some composite material, this counter does an
CF | admirable job of keeping things off the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawers"
CF ] Machine Room 406 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > OPEN DRAWERS
CF |
CF | You open the machine room drawers, revealing a small key, a roll of
CF | electrical tape, a hex-shaped tool, and a fresh fuse.
CF |
CF | >
DavidW says (to ClubFloyd), "take key, tape, tool, fuse"
CF ] Machine Room 407 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > TAKE KEY, TAPE, TOOL, FUSE
CF |
CF | small key: Taken.
CF | roll of electrical tape: Taken.
CF | toolbox: You already have that.
CF | blown fuse: You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "take fresh fuse"
CF ] Machine Room 408 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > TAKE FRESH FUSE
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Is this the jackpot? It feels like it."
Jacqueline exclaims, "Treasure!"
DavidW says (to ClubFloyd), "take hex tool"
CF ] Machine Room 409 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > TAKE HEX TOOL
CF |
CF | Taken.
CF |
CF | > Lancelot says, "pack ratting to the max I guess"
DavidW says (to ClubFloyd), "l"
CF ] Machine Room 410 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > L
CF |
CF | Machine Room
CF | The machine room is where the physical work of Engineering takes
CF | place; for instance, machining new parts. There is a large counter
CF | lined with drawers here, as well as numerous saws, drills, and other
CF | pieces of equipment. You can leave to starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x saws"
CF ] Machine Room 410 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > X SAWS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x equipment"
CF ] Machine Room 410 turns
CF ] Exits: starboard Score: 2/10
CF |
CF | > X EQUIPMENT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Engineering Deck 411 turns
CF ] Exits: FORE AFT port starboard outside Score: 2/10
CF |
CF | > S
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engine Room 412 turns
CF ] Exits: fore Score: 2/10
CF |
CF | > A
CF |
CF |
CF | Engine Room
CF | This where the combustion process is controlled. The aft wall is
CF | dominated by the operating panel section of the fusion engine.
CF | Monitoring electronics and controls cover the other two walls. A
CF | doorway opens forward to the Engineering Deck.
CF |
CF | There is a large screen on the forward wall. It displays nothing right
CF | now. There is a large button below the diagram labeled "Test".
CF |
CF | > Perry exclaims, "Button!!!"
DavidW says (to ClubFloyd), "x panel"
CF ] Engine Room 413 turns
CF ] Exits: fore Score: 2/10
CF |
CF | > X PANEL
CF |
CF | Without a degree in fusion propulsion, trying to understand these
CF | controls is pointless.
CF |
CF | >
DavidW says (to ClubFloyd), "x screen"
CF ] Engine Room 414 turns
CF ] Exits: fore Score: 2/10
CF |
CF | > X SCREEN
CF |
CF | The diagram screen is black.
CF |
CF | >
DavidW says (to ClubFloyd), "push button"
CF ] Engine Room 415 turns
CF ] Exits: fore Score: 2/10
CF |
CF | > PUSH BUTTON
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "x button"
CF ] Engine Room 416 turns
CF ] Exits: fore Score: 2/10
CF |
CF | > X BUTTON
CF |
CF | A square, yellow button with large capital letters saying "TEST".
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Engineering Deck 417 turns
CF ] Exits: FORE aft port starboard outside Score: 2/10
CF |
CF | > F
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 418 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | A large equipment trunk lies on the midship door, blocking it.
CF |
CF | > Jacqueline says, "There's the blockage."
DavidW says (to ClubFloyd), "x trunk"
CF ] Operations Deck 419 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > X TRUNK
CF |
CF | It's a large black trunk with an electronic lock. You need the correct
CF | code to open it.
CF |
CF | A man's voice comes over comms: "Usagi, are you there?"
CF |
CF | [Finally, another person! I'm saved!]
CF |
CF | ⇒ By the way... you can get help about speaking to other characters
CF | by
CF | typing "help speech".
CF | >
DavidW says (to ClubFloyd), "help speech"
CF ] Operations Deck 419 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > HELP SPEECH
CF |
CF | There are a few commands that allow you to talk to other characters
CF | you meet. These are:
CF |
CF | - hello: to start talking to someone.
CF | - ask about : ask the character to tell
CF | you what it knows about a thing.
CF | - goodbye: to stop talking to someone.
CF | - tell about : tell the character what
CF | you know about a thing.
CF | - yes
CF | - no
CF |
CF | Note: you cannot talk or ask about a subject with which you are
CF | unfamiliar. Thus you cannot get an answer to "ask Frank about Sophie"
CF | unless you are aware of Sophie's existence.
CF |
CF | To ask a person or thing to do something use the following pattern:
CF | ", ", for instance, "computer, help."
CF |
CF | One useful command is ", repeat", which will cause the named
CF | person or thing to repeat the last thing they said, if anything. You
CF | can also say ", repeat all", which will cause them to repeat an
CF | entire transcript of their speech.
CF |
CF | >
DavidW says (to ClubFloyd), "hello"
CF ] Operations Deck 420 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > HELLO
CF |
CF | (addressing the caller)
CF | You call out "Yes! I'm here! I'm here! What's going on?"
CF |
CF | The caller responds, "Ahoy there, SS Usagi, good to hear from you.
CF | Seems like you're a bit out of sorts, and we'd like to help you out.
CF | But before we get into that, who am I speaking to? Tell me about
CF | yourself."
CF |
CF | You tell the caller that you're from the repair corps.
CF |
CF | "Alright then, Sergeant Screwdriver, I'll fill you in. Space Station
CF | Omicron-5 was bombed by separatists from Deneb IV. By some miracle the
CF | Usagi was spared the worst of the blast; you were thrown clear of the
CF | station. Only problem is now you're hurtling towards New Da Nang, a
CF | heavily-populated moon of Deneb II. An impact there would kill not
CF | only you but potentially thousands of people more.
CF |
CF | "So we've got some work to do. I'm Master Sergeant R. Mu Arvax -- you
CF | can ask the ship computer about me. I'm going to try and help you get
CF | this ship under control again. First we have to establish, though,
CF | what the ship is currently doing. Normally, I'd be able to tap into
CF | the ship diagnostics and controls from here on Deneb III, but
CF | something seems to have gone wrong. So I'm going to need your help.
CF | Are you up to the task?"
CF |
CF | [Sergeant Screwdriver, guy thinks he's funny.]
CF |
CF | "Yes sir!" you proclaim, despite his lame joke.
CF |
CF | "Great, great. Now let's get to work.
CF |
CF | "The first thing I need you to do is reboot the system, using the
CF | computer. Once you do that, hopefully I'll be able to access ship
CF | controls. You'll have to use my access code: say 'compu--"
CF |
CF | Master Sergeant R. Mu Arvax's voice breaks up and another voice comes
CF | over comms. "SS Usagi, this is Captain Jane Mulgrew, please come in.
CF | Repeat, this is Captain Mulgrew of the SS Usagi, Usagi come in."
CF |
CF | [Somebody else?]
CF |
CF | >
DavidW pushes the green 'space' button.
CF ] Operations Deck 420 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | >
CF |
CF | I beg your pardon?
CF |
CF | > Lancelot says, "the plot thickens"
DavidW says, "Mulgrew is this ship's captain."
DavidW says (to ClubFloyd), "hello"
CF ] Operations Deck 421 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > HELLO
CF |
CF | (addressing Captain Jane Mulgrew)
CF | Captain Mulgrew responds, "Hello there, Usagi. That's my ship you've
CF | got there. Be careful with her.
CF |
CF | "We've been listening in and we've heard your communications with
CF | Arvax. He had us jammed for a while, but we managed to break through
CF | and here we are. Now it's very important that you understand this:
CF | Arvax is not your friend. His allegiances lie with Deneb IV, not with
CF | the Space Authority. He would like nothing more than to see this ship
CF | wipe out a few neighborhoods on New Da Nang.
CF |
CF | "So what we need you to do is deny Arvax by shutting down any access
CF | to the ship's controls from the outside by invoking the emergency
CF | protocols. That will put the ship in a state where we can board and
CF | take control of the ship. What do you say? Do you have any questions?"
CF |
CF | Master Sergeant R. Mu Arvax's voice comes back over the radio: "You
CF | there still, Usagi? I think I lost you for a second."
CF |
CF | [Oh no, who should I trust?]
CF |
CF | > Jacqueline says, "hahaha. Jane Mulgrew."
Jacqueline says, "Cute."
DavidW says (to ClubFloyd), "ask computer about arvax"
CF ] Operations Deck 422 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > ASK COMPUTER ABOUT ARVAX
CF |
CF | Classified personnel data on Master Sergeant R. Mu Arvax: Master
CF | Sergeant Arvax has had a distinguished career in the Space Marines,
CF | but has come under scrutiny in recent years for alleged sympathies
CF | with separatist factions on Deneb IV. Military Intelligence has so far
CF | declined to move on Arvax, but urges commanding officers to exercise
CF | discretion in their dealings with him, and to remain vigilant for any
CF | suspicious behavior.
CF |
CF | > Jacqueline says, "I will now be unable to shake the immediate visual image I have of Jane Mulgrew."
Jacqueline says, "Wow. Amazing personnel info to give a rando like us."
Perry says, "dWikipedia but only the Controversy section."
DavidW says (to ClubFloyd), "trust mulgrew"
CF ] Operations Deck 422 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > TRUST MULGREW
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > Jacqueline says, "I think we just communicate that by doing what they tell us."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Operations Deck 422 turns
CF ] Exits: FORE aft down Score: 2/10
CF | Ok.
CF |
CF | > DavidW says, "Arvax didn't actually tell us his code yet."
DavidW says (to ClubFloyd), "ask mulgrew about reboot"
CF ] Operations Deck 423 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > ASK MULGREW ABOUT REBOOT
CF |
CF | "Don't be too hasty to reboot the computer. Once that's done, Arvax
CF | can get control of the ship and we won't be able to get it back. We
CF | need to activate the ship's emergency protocols. The computer will
CF | reboot itself if necessary."
CF |
CF | >
DavidW says (to ClubFloyd), "ask mulgrew about emergency"
CF ] Operations Deck 424 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > ASK MULGREW ABOUT EMERGENCY
CF |
CF | "To prevent Arvax from seizing control of the ship remotely, we need
CF | to put the ship in a mode where it ignores all data communications.
CF | Voice radio will still be able to get through, but communications with
CF | the computer from outside will cease. You'll need to use my access
CF | code: say 'computer, access code 81416'."
CF |
CF | > DavidW says, "last week, we found the captain's keycard in another crewperson's drawer."
DavidW says, "Which suggests one of the crewmembers was working against the captain."
Knight_Otu says, "Something is rotten here."
Roger says, "a lot of that going around here in Treachery Comp"
DavidW asks, "shall we try doing what Mulgrew suggests?"
DavidW says, "assuming it is Mulgrew, of course."
Perry says, "Seems pretty clear cut if the computer's files are accurate."
Knight_Otu says, "I guess we do."
DavidW says (to ClubFloyd), "computer, access code 81416"
CF ] Operations Deck 425 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > COMPUTER, ACCESS CODE 81416
CF |
CF | Welcome, Captain Jane Mulgrew. Logging you in.
CF |
CF | > Jade says, "I suppose that"
Perry says, "It is funny Arvax told us themselves to look them up"
DavidW says (to ClubFloyd), "computer, activate emergency protocols"
CF ] Operations Deck 426 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > COMPUTER, ACTIVATE EMERGENCY PROTOCOLS
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | > Jacqueline says, "Well, wait."
Jacqueline says, "I mean, we can watch this play out."
DavidW says (to ClubFloyd), "computer, activate emergency"
CF ] Operations Deck 427 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > COMPUTER, ACTIVATE EMERGENCY
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about emergency"
CF ] Operations Deck 428 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > ASK COMPUTER ABOUT EMERGENCY
CF |
CF | It is standard practice for a ship's captain to establish a set of
CF | emergency actions to be used in the event the ship is compromised.
CF | Typically such "emergency protocols" include measures to incapacitate,
CF | eject, or kill intruders, as well as to render the ship unusable by
CF | such invaders.
CF |
CF | > Jacqueline says, "But Arvax told us to look him up. He had to have known."
Jacqueline says, "Or something."
Perry asks, "... kill intruders?"
Perry says, "Yeah, Jacq."
Lancelot asks, "are we considered an intruder?"
Knight_Otu says, "I ould think we have official business on the ship..."
DavidW says, "well, we're not a regular crewmember."
DavidW says (to ClubFloyd), "computer, emergency"
CF ] Operations Deck 429 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > COMPUTER, EMERGENCY
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | > Jade says, "not, we aren't"
Lancelot says, "I guess we will find out soon enough"
DavidW says (to ClubFloyd), "x communications"
CF ] Operations Deck 430 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > X COMMUNICATIONS
CF |
CF | The communications console is used for all communications, including
CF | long-range subspace and short-range radio communications. A readout
CF | displays the connections on each channel: "channel 1 -- Deneb III
CF | Marine Command, channel 2 -- Unknown Caller, channel 3 -- No
CF | Connection."
CF |
CF | > Knight_Otu says, "I guess it depends on how murderous AIs feel in this 'verse."
DavidW says (to ClubFloyd), "ask mulgrew about location"
CF ] Operations Deck 431 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > ASK MULGREW ABOUT LOCATION
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Jacqueline says, "I mean, it does seem we gotta reboot regardless."
DavidW says (to ClubFloyd), "x power"
CF ] Operations Deck 432 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > X POWER
CF |
CF | The power systems console controls the power for the entire craft
CF | allowing, for instance, for power to be rerouted away from
CF | non-essential systems and to more essential systems such as life
CF | support or defensive systems.
CF |
CF | >
DavidW says (to ClubFloyd), "x environment"
CF ] Operations Deck 433 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > X ENVIRONMENT
CF |
CF | The environmental console contains the controls that deal with the
CF | comfort of the occupants, including temperature, pressure, and
CF | gravity. The gravity dial can be set from 1 to 10. It is set to 5.
CF |
CF | Captain Mulgrew: "Calling the SS Usagi..."
CF |
CF | > Jacqueline says (to Mulgrew), "Hush, woman."
DavidW says (to ClubFloyd), "hello mulgrew"
CF ] Operations Deck 433 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > HELLO MULGREW
CF |
CF | I only understood you as far as wanting to hello.
CF |
CF | >
DavidW says (to ClubFloyd), "hello"
CF ] Operations Deck 434 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > HELLO
CF |
CF | You are already talking to Captain Jane Mulgrew.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mulgrew about computer"
CF ] Operations Deck 435 turns
CF ] Exits: FORE aft down Score: 2/10
CF |
CF | > ASK MULGREW ABOUT COMPUTER
CF |
CF | "Ah yes, I suppose you'll need privileged access. Just say: 'computer,
CF | access code 81416'."
CF |
CF | > Jacqueline says, "Oh, well, maybe don't hush."
DavidW says (to ClubFloyd), "f"
CF ] Bridge 436 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > F
CF |
CF |
CF | Bridge
CF | This is where the captain, navigator, and pilot all sit. Large
CF | viewscreens give a full view of the space around the ship. To port you
CF | can see the blue-white disk of Deneb. Astern you can faintly see the
CF | fading embers of what was Space Station Omicron-5.
CF |
CF | The pilot's and navigator's chairs sit before the large helm console.
CF | The captain's chair, with command console, sits halfway between them
CF | and operations further aft.
CF |
CF | You hear someone speaking aft of here.
CF |
CF | > Jacqueline says, "Okay, I will apologize for being lame."
Jacqueline says, "haha ILAC"
DavidW says (to ClubFloyd), "x helm"
CF ] Bridge 437 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X HELM
CF |
CF | (the helm table)
CF | The helm is a sloped table covered with cryptic readouts and touch
CF | controls. In the back is an access panel which is closed. A hex-shaped
CF | aperture is probably the locking mechanism.
CF |
CF | >
DavidW says (to ClubFloyd), "open panel"
CF ] Bridge 438 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > OPEN PANEL
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "open panel with hex tool"
CF ] Bridge 439 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > OPEN PANEL WITH HEX TOOL
CF |
CF | You unlock the helm access panel.
CF |
CF | > Lancelot says, "ah hex"
DavidW says (to ClubFloyd), "open it"
CF ] Bridge 440 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > OPEN IT
CF |
CF | Opening the helm access panel reveals an array of wiring and circuit
CF | boards.
CF |
CF | >
DavidW says (to ClubFloyd), "x boards"
CF ] Bridge 441 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X BOARDS
CF |
CF | There's a lot of it.
CF |
CF | >
DavidW says (to ClubFloyd), "x wiring"
CF ] Bridge 442 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X WIRING
CF |
CF | There's a lot of it.
CF |
CF | >
DavidW says (to ClubFloyd), "x command console"
CF ] Bridge 443 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X COMMAND CONSOLE
CF |
CF | The command console displays the red outline of a hand.
CF |
CF | ⇒ You can "touch command console" to touch your palm to it.
CF | >
DavidW says (to ClubFloyd), "touch it"
CF ] Bridge 444 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > TOUCH IT
CF |
CF | Unauthorized access attempted. This event has been logged by security.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Bridge 443 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > UNDO
CF |
CF | Bridge
CF | [Previous turn undone.]
CF |
CF | > Lancelot says, "ouch"
DavidW says (to ClubFloyd), "x operations"
CF ] Bridge 443 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X OPERATIONS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x captain's chair"
CF ] Bridge 444 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X CAPTAIN'S CHAIR
CF |
CF | Functional yet comfortable, it is every inch the chair of a commander.
CF | On the arm of the captain's chair is the command console, with which
CF | the captain commands the shipboard computer.
CF |
CF | > Lancelot says, "chop authorized person;s hand first"
Perry says, "DavidW is not in the sudoers file. This incident will be reported."
DavidW says (to ClubFloyd), "x pilot's chair"
CF ] Bridge 445 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X PILOT'S CHAIR
CF |
CF | An ergonomically-countoured swivel chair designed for hours of
CF | stressful work.
CF | [Nice chair.]
CF |
CF | >
DavidW says (to ClubFloyd), "x navigator's chair"
CF ] Bridge 446 turns
CF ] Exits: aft Score: 2/10
CF |
CF | > X NAVIGATOR'S CHAIR
CF |
CF | An ergonomically-countoured swivel chair designed for hours of
CF | stressful work.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Operations Deck 447 turns
CF ] Exits: fore aft down Score: 2/10
CF |
CF | > A
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | A large equipment trunk lies on the midship door, blocking it.
CF |
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the
CF | computer soon before it's too late."
CF |
CF | >
DavidW says (to ClubFloyd), "move trunk"
CF ] Operations Deck 448 turns
CF ] Exits: fore aft down Score: 2/10
CF |
CF | > MOVE TRUNK
CF |
CF | You push the trunk clear of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "push blue button"
CF ] Operations Deck 449 turns
CF ] Exits: fore aft down Score: 2/10
CF |
CF | > PUSH BLUE BUTTON
CF |
CF | The door slides open.
CF |
CF | Captain Mulgrew: "What'll it be, Usagi?"
CF |
CF | >
DavidW says (to ClubFloyd), "mulgrew, yes"
CF ] Operations Deck 450 turns
CF ] Exits: fore aft down Score: 2/10
CF |
CF | > MULGREW, YES
CF |
CF | I'm not sure what question you're answering.
CF |
CF | > DavidW says, "Neither am I, game."
DavidW says, "I don't know how to answer these people. Communication in IF isn't my strength."
Perry says, "It isn't anyone's strength; no worries."
Lancelot says, "neither is the game engine itself lol"
DavidW says, "If no one objects, I want to fix the things on our todo list."
DavidW says (to ClubFloyd), "push blue"
CF ] Operations Deck 451 turns
CF ] Exits: fore aft down Score: 2/10
CF |
CF | > PUSH BLUE
CF |
CF | The door is already open.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Galley 452 turns
CF ] Exits: aft up Score: 2/10
CF |
CF | > D
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | > Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "vacuum socket"
CF ] Galley 453 turns
CF ] Exits: aft up Score: 2/10
CF |
CF | > VACUUM SOCKET
CF |
CF | You vacuum the dust out of the socket.
CF |
CF | >
DavidW says (to ClubFloyd), "plug oven in socket"
CF ] Galley 453 turns
CF ] Exits: aft up Score: 2/10
CF |
CF | > PLUG OVEN IN SOCKET
CF |
CF | I only understood you as far as wanting to plug the microwave oven.
CF |
CF | >
DavidW says (to ClubFloyd), "plug oven"
CF ] Galley 454 turns
CF ] Exits: aft up Score: 3/10
CF |
CF | > PLUG OVEN
CF |
CF | You plug in the microwave oven. It beeps three times and displays
CF | "Press Start".
CF |
CF | You cross out an item ("fix the microwave") on your to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Galley 455 turns
CF ] Exits: aft up Score: 3/10
CF |
CF | > S
CF |
CF | The obvious exits are aft (to junction) and up (to operations deck).
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 456 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "put new fuse in panel"
CF ] Junction 457 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > PUT NEW FUSE IN PANEL
CF |
CF | You put the fresh fuse into the access panel.
CF |
CF | >
DavidW says (to ClubFloyd), "swipe card"
CF ] Junction 458 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > SWIPE CARD
CF |
CF | (through the Captain's Door's slot)
CF | The door won't function until the panel is closed.
CF | [Who designed this thing?]
CF |
CF | >
DavidW says (to ClubFloyd), "close panel"
CF ] Junction 459 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > CLOSE PANEL
CF |
CF | When you try to close the access panel, the blue screw slips from your
CF | grasp, bounces once, rolls, and falls down the ladder well. At the
CF | bottom of the ladder, it bounces once more, right through the grill of
CF | an air scrubber intake. That screw's long gone.
CF |
CF | > Lancelot says, "pfff"
Knight_Otu says, "Typical."
DavidW says, "I remember almost the same thing happening to me."
Roger says, "maybe we could vacuum it out? I guess we have a spare screw though"
DavidW says, "We needed to fix the door closer on my door, and the screw fell down the stairwell onto a floor vent."
DavidW says, "Only damn good luck it didn't go into the vent."
DavidW says, "I don't have a spare screw."
DavidW says (to ClubFloyd), "x screw"
CF ] Junction 459 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > X SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "close panel"
CF ] Junction 460 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > CLOSE PANEL
CF |
CF | All of your screws are either too big or too small.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 461 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "x intake"
CF ] Staging Area 462 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > X INTAKE
CF |
CF | You see nothing special about the air scrubber intake.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Staging Area 463 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "vacuum intake"
CF ] Staging Area 464 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > VACUUM INTAKE
CF |
CF | You vacuum the air scrubber intake a little.
CF |
CF | >
DavidW says (to ClubFloyd), "look in intake"
CF ] Staging Area 465 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > LOOK IN INTAKE
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about intake"
CF ] Staging Area 466 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > ASK COMPUTER ABOUT INTAKE
CF |
CF | An air scrubber is a vital part of any shipboard air supply. The
CF | scrubber removes biological and other particles from the air before it
CF | is recycled.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about outtake"
CF ] Staging Area 467 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > ASK COMPUTER ABOUT OUTTAKE
CF |
CF | I'm unable to give you any information about outtake.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about outflow"
CF ] Staging Area 468 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > ASK COMPUTER ABOUT OUTFLOW
CF |
CF | I'm unable to give you any information about outflow.
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about vent"
CF ] Staging Area 469 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > ASK COMPUTER ABOUT VENT
CF |
CF | I'm unable to give you any information about vent.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Staging Area 470 turns
CF ] Exits: aft up outside Score: 3/10
CF |
CF | > L
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Junction 471 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "x list"
CF ] Junction 472 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > X LIST
CF |
CF | You have the following items on your to-do list: fix the storage unit
CF | and fix the captain's door. You have finished the following: fix the
CF | cabinet, fix the airlock door, and fix the microwave.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Junction 472 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > W
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley 473 turns
CF ] Exits: aft up Score: 3/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 474 turns
CF ] Exits: fore AFT port starboard down Score: 3/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 475 turns
CF ] Exits: starboard Score: 3/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Port-Side Crew Quarters 476 turns
CF ] Exits: starboard Score: 3/10
CF |
CF | > X DISPLAY
CF |
CF | The display is blank.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock display with key"
CF ] Port-Side Crew Quarters 477 turns
CF ] Exits: starboard Score: 3/10
CF |
CF | > UNLOCK DISPLAY WITH KEY
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keyhole with key"
CF ] Port-Side Crew Quarters 478 turns
CF ] Exits: starboard Score: 3/10
CF |
CF | > UNLOCK KEYHOLE WITH KEY
CF |
CF | You open the front panel of the keypad, revealing a bundle of wiring.
CF | You can see the problem immediately -- two wires with worn insulation
CF | are in contact, causing a short-circuit.
CF |
CF | >
DavidW says (to ClubFloyd), "fix wires"
CF ] Port-Side Crew Quarters 479 turns
CF ] Exits: starboard Score: 3/10
CF |
CF | > FIX WIRES
CF |
CF | This is a hard one. You'll have to be more specific about how you do
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "put tape on wires"
CF ] Port-Side Crew Quarters 480 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > PUT TAPE ON WIRES
CF |
CF | You wrap the wires in electrical tape and close the keypad.
CF |
CF | You cross out an item ("fix the storage unit") on your to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "x note"
CF ] Port-Side Crew Quarters 481 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > X NOTE
CF |
CF | Scribbled on the paper is the number 9467.
CF |
CF | > Lancelot says, "yay"
DavidW says (to ClubFloyd), "type 9467"
CF ] Port-Side Crew Quarters 482 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > TYPE 9467
CF |
CF | The display flashes "Close Drawer".
CF |
CF | >
DavidW says (to ClubFloyd), "close drawer"
CF ] Port-Side Crew Quarters 482 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > CLOSE DRAWER
CF |
CF | Which do you mean, the top drawer or the bottom drawer?
CF |
CF | >
DavidW says (to ClubFloyd), "bottom"
CF ] Port-Side Crew Quarters 483 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > BOTTOM
CF |
CF | You close the bottom drawer.
CF |
CF | > Jacqueline says, "nice"
DavidW says (to ClubFloyd), "type 9467"
CF ] Port-Side Crew Quarters 484 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > TYPE 9467
CF |
CF | The top drawer slides open, revealing a copy of Planetfall.
CF |
CF | >
DavidW says (to ClubFloyd), "x planetfall"
CF ] Port-Side Crew Quarters 485 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > X PLANETFALL
CF |
CF | It's amazing that this still exists. A copy of the interactive fiction
CF | classic on 5.25" floppy disk for the Apple II.
CF | [What? No feelies?]
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Port-Side Crew Quarters 486 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Heh."
DavidW says (to ClubFloyd), "play planetfall"
CF ] Deck Nine Score: 0 Time: 5939
CF |
CF | > PLAY PLANETFALL
CF |
CF | (on the Universal Game Emulator)
CF | PLANETFALL
CF | Infocom interactive fiction - a science fiction story
CF | Copyright (c) 1983 by Infocom, Inc. All rights reserved.
CF | PLANETFALL is a registered trademark of Infocom, Inc.
CF | Release 39 / Serial number 880501
CF |
CF | Another routine day of drudgery aboard the Stellar Patrol Ship
CF | Feinstein. This morning's assignment for a certain lowly Ensign
CF | Seventh Class: scrubbing the filthy metal deck at the port end of
CF | Level Nine. With your Patrol-issue self-contained multi-purpose
CF | all-weather scrub brush you shine the floor with a diligence born of
CF | the knowledge that at any moment dreaded Ensign First Class Blather,
CF | the bane of your shipboard existence, could appear.
CF |
CF | > Jacqueline says, "Yeah, that made me smile."
DavidW says (to ClubFloyd), "i"
CF ] Deck Nine Score: 0 Time: 5942
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a Patrol uniform (being worn)
CF | an ID card
CF | a chronometer (being worn)
CF | a Patrol-issue self-contained multi-purpose scrub brush
CF |
CF | >
DavidW says (to ClubFloyd), "scrub deck"
CF ] Deck Nine Score: 0 Time: 5942
CF | >
CF | > SCRUB DECK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "scrub floor"
CF ] Deck Nine Score: 0 Time: 5945
CF | >
CF | > SCRUB FLOOR
CF |
CF | The floor is a bit shinier now.
CF |
CF | The alien ambassador from the planet Blow'k-bibben-Gordo ambles toward
CF | you from down the corridor. He is munching on something resembling an
CF | enormous stalk of celery, and he leaves a trail of green slime on the
CF | deck. He stops nearby, and you wince as a pool of slime begins forming
CF | beneath him on your newly-polished deck. The ambassador wheezes loudly
CF | and hands you a brochure outlining his planet's major exports.
CF |
CF | > Knight_Otu asks, "Is the whole game implemented?"
DavidW says, "Unlikely."
Lancelot says, "THAT WOULD BE QUITE THE ACHIEVEMENT LOL"
DavidW says (to ClubFloyd), "exit game"
CF ] Deck Nine Score: 0 Time: 5945
CF | >
CF | > EXIT GAME
CF |
CF | I only understood you as far as wanting to exit.
CF |
CF | > Lancelot says, "whoops"
DavidW says (to ClubFloyd), "quit"
CF ] Port-Side Crew Quarters 489 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > QUIT
CF |
CF | You stop playing Planetfall. Time to save the ship.
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction 490 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | > Knight_Otu asks, "I mean, yes, but who knows?"
DavidW says (to ClubFloyd), "s"
CF ] Starboard-Side Crew Quarters 491 turns
CF ] Exits: port Score: 4/10
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to port.
CF |
CF | In a shocking lapse of military precision, there is a sticky note
CF | attached to the bed post.
CF |
CF | You can also see a cardboard box (empty) and some wrapping paper here.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock keyhole with key"
CF ] Starboard-Side Crew Quarters 492 turns
CF ] Exits: port Score: 4/10
CF |
CF | > UNLOCK KEYHOLE WITH KEY
CF |
CF | You open the front panel of the keypad, revealing a bundle of wiring.
CF |
CF | >
DavidW says (to ClubFloyd), "x wiring"
CF ] Starboard-Side Crew Quarters 492 turns
CF ] Exits: port Score: 4/10
CF |
CF | > X WIRING
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x panel"
CF ] Starboard-Side Crew Quarters 492 turns
CF ] Exits: port Score: 4/10
CF |
CF | > X PANEL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "close panel"
CF ] Starboard-Side Crew Quarters 492 turns
CF ] Exits: port Score: 4/10
CF |
CF | > CLOSE PANEL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "close keypad"
CF ] Starboard-Side Crew Quarters 493 turns
CF ] Exits: port Score: 4/10
CF |
CF | > CLOSE KEYPAD
CF |
CF | You close the keypad.
CF |
CF | > DavidW says, "thought maybe something would be hidden in there."
DavidW says (to ClubFloyd), "type 880501"
CF ] Starboard-Side Crew Quarters 494 turns
CF ] Exits: port Score: 4/10
CF |
CF | > TYPE 880501
CF |
CF | The storage unit buzzes and the display lights up "ERROR".
CF |
CF | >
DavidW says (to ClubFloyd), "play planetfall"
CF ] Starboard-Side Crew Quarters 495 turns
CF ] Exits: port Score: 4/10
CF |
CF | > PLAY PLANETFALL
CF |
CF | (on the Universal Game Emulator)
CF | [No, I have more important things to do than playing that
CF | again.]
CF |
CF | >
DavidW says (to ClubFloyd), "x screw"
CF ] Starboard-Side Crew Quarters 495 turns
CF ] Exits: port Score: 4/10
CF |
CF | > X SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Starboard-Side Crew Quarters 496 turns
CF ] Exits: port Score: 4/10
CF |
CF | > F
CF |
CF | The only obvious exit is port (to junction).
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Junction 497 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > P
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Port-Side Crew Quarters 498 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > P
CF |
CF |
CF | Port-Side Crew Quarters
CF | All crew members who aren't the captain sleep in this or the
CF | opposite-side bunk room. This one sleeps two in a bunk bed, done up
CF | with military precision. There is a large cabinet here, stretching
CF | almost to the ceiling. It is open and empty. Mounted in the wall is a
CF | crew personal storage unit. The sole exit is to starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x screw"
CF ] Port-Side Crew Quarters 498 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > X SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction 499 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley 500 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Operations Deck 501 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > U
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engineering Deck 502 turns
CF ] Exits: fore aft port starboard outside Score: 4/10
CF |
CF | > A
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Machine Room 503 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > P
CF |
CF |
CF | Machine Room
CF | The machine room is where the physical work of Engineering takes
CF | place; for instance, machining new parts. There is a large counter
CF | lined with drawers here, as well as numerous saws, drills, and other
CF | pieces of equipment. You can leave to starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x screw"
CF ] Machine Room 503 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > X SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "look in drawers"
CF ] Machine Room 504 turns
CF ] Exits: starboard Score: 4/10
CF |
CF | > LOOK IN DRAWERS
CF |
CF | The machine room drawers are empty.
CF |
CF | > DavidW asks, "now what?"
DavidW says (to ClubFloyd), "s"
CF ] Engineering Deck 505 turns
CF ] Exits: fore aft port starboard outside Score: 4/10
CF |
CF | > S
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 506 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | Master Sergeant R. Mu Arvax: "Hey, friend, we need to reboot the
CF | computer soon before it's too late."
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "ask arvax about computer"
CF ] Operations Deck 507 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASK ARVAX ABOUT COMPUTER
CF |
CF | "You'll need my access code: 29139."
CF |
CF | > Knight_Otu asks, "What's with the trunk here?"
DavidW says, "oh, forgot about that."
DavidW says (to ClubFloyd), "x trunk"
CF ] Operations Deck 508 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > X TRUNK
CF |
CF | It's a large black trunk with an electronic lock. You need the correct
CF | code to open it.
CF |
CF | >
DavidW says (to ClubFloyd), "type 29139"
CF ] Operations Deck 509 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > TYPE 29139
CF |
CF | You must supply a second noun.
CF |
CF | Captain Mulgrew: "What'll it be, Usagi?"
CF |
CF | >
DavidW says (to ClubFloyd), "type 29139 on trunk"
CF ] Operations Deck 510 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > TYPE 29139 ON TRUNK
CF |
CF | You can't type on the equipment trunk.
CF |
CF | > Lancelot says, "that four digit code"
DavidW says (to ClubFloyd), "x lock"
CF ] Operations Deck 510 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > X LOCK
CF |
CF | You can't see any such thing.
CF |
CF | > Lancelot says, "nvm"
DavidW says, "ask mulgrew about trunk"
DavidW says (to ClubFloyd), "ask mulgrew about trunk"
CF ] Operations Deck 511 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASK MULGREW ABOUT TRUNK
CF |
CF | (the equipment trunk)
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | >
DavidW says (to ClubFloyd), "asj mulgrew about crew"
CF ] Operations Deck 511 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASJ MULGREW ABOUT CREW
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mulgrew about crew"
CF ] Operations Deck 512 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASK MULGREW ABOUT CREW
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "ask mulgrew about franck"
CF ] Operations Deck 513 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASK MULGREW ABOUT FRANCK
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | >
DavidW says (to ClubFloyd), "ask mulgrew about herself"
CF ] Operations Deck 514 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASK MULGREW ABOUT HERSELF
CF |
CF | "I'm Captain Jane Mulgrew of the SS Usagi. I've been around the Deneb
CF | system for a long time, and I know it like the back of my hand. I've
CF | dealt with the separatists before, and I've seen enough to know just
CF | how cutthroat they are. I won't hesitate to protect the people of the
CF | Space Authority from such terrorists."
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about mulgrew"
CF ] Operations Deck 515 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > ASK COMPUTER ABOUT MULGREW
CF |
CF | Captain Mulgrew is one of the most decorated captains in the Deneb
CF | sector. She was the second-youngest graduate of the Orion Marine
CF | Academy. She received command of the SS Usagi after successfully
CF | leading the retaking of the capital of Pollux VI from Irion invaders
CF | from the moon of Pollux III.
CF |
CF | >
DavidW says (to ClubFloyd), "tell mulgrew about card"
CF ] Operations Deck 516 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > TELL MULGREW ABOUT CARD
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | >
DavidW says (to ClubFloyd), "x card"
CF ] Operations Deck 517 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > X CARD
CF |
CF | The card is red, with the Space Authority symbol that designates it as
CF | an access card, but otherwise featureless. [Looks like the
CF | captain's card. Why would that be in a crewman's drawer?]
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engineering Deck 518 turns
CF ] Exits: fore aft port starboard outside Score: 4/10
CF |
CF | > A
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 519 turns
CF ] Exits: fore aft down Score: 4/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Galley 520 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > D
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 521 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "tape panel"
CF ] Junction 522 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > TAPE PANEL
CF |
CF | That would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "put tape on panel"
CF ] Junction 523 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > PUT TAPE ON PANEL
CF |
CF | Putting things on the access panel would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "close panel with tape"
CF ] Junction 523 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > CLOSE PANEL WITH TAPE
CF |
CF | I only understood you as far as wanting to close the access panel.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum on panel"
CF ] Junction 524 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > PUT GUM ON PANEL
CF |
CF | (first removing the chewing gum from the MRE)
CF | You stick the chewing gum to the access panel.
CF |
CF | >
DavidW says (to ClubFloyd), "close panel"
CF ] Junction 525 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > CLOSE PANEL
CF |
CF | All of your screws are either too big or too small.
CF |
CF | >
DavidW says (to ClubFloyd), "take gum"
CF ] Junction 526 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the access panel.
CF |
CF | The chewing gum has become stuck to the portable hand-held vacuum
CF | cleaner.
CF |
CF | >
DavidW says (to ClubFloyd), "chew gum"
CF ] Junction 527 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > CHEW GUM
CF |
CF | You can't chew the gum when it's stuck to the portable hand-held
CF | vacuum cleaner.
CF |
CF | >
DavidW says (to ClubFloyd), "take gum"
CF ] Junction 528 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the portable hand-held vacuum
CF | cleaner.
CF |
CF | >
DavidW says (to ClubFloyd), "chew gum"
CF ] Junction 529 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > CHEW GUM
CF |
CF | [Eww. That gum has gotten gross. No way.]
CF |
CF | > Jade says, "cool"
DavidW says (to ClubFloyd), "x gum"
CF ] Junction 530 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > X GUM
CF |
CF | It's a used wad of pink chewing gum. It used to taste like grape, but
CF | now it tastes of nothing.
CF |
CF | The chewing gum has become stuck to the MRE.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Junction 531 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a copy of Planetfall
CF | a hex-shaped tool
CF | a roll of electrical tape
CF | a small key
CF | a portable hand-held vacuum cleaner
CF | a broken sensor
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit (being worn)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | >
DavidW says (to ClubFloyd), "x hex tool"
CF ] Junction 532 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > X HEX TOOL
CF |
CF | It's got a long handle like a screwdriver, but the end is a hexagon
CF | with some complex-looking ridges on it.
CF |
CF | >
DavidW says (to ClubFloyd), "take gum"
CF ] Junction 533 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the MRE.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum on hex tool"
CF ] Junction 534 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > PUT GUM ON HEX TOOL
CF |
CF | You stick the chewing gum to the hex-shaped tool.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 535 turns
CF ] Exits: aft up outside Score: 4/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "put hex tool in intake"
CF ] Staging Area 536 turns
CF ] Exits: aft up outside Score: 4/10
CF |
CF | > PUT HEX TOOL IN INTAKE
CF |
CF | That can't contain things.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "open intake"
CF ] Staging Area 537 turns
CF ] Exits: aft up outside Score: 4/10
CF |
CF | > OPEN INTAKE
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "put hex tool through intake"
CF ] Staging Area 537 turns
CF ] Exits: aft up outside Score: 4/10
CF |
CF | > PUT HEX TOOL THROUGH INTAKE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "reach into intake"
CF ] Staging Area 537 turns
CF ] Exits: aft up outside Score: 4/10
CF |
CF | > REACH INTO INTAKE
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "reach in intake"
CF ] Staging Area 537 turns
CF ] Exits: aft up outside Score: 4/10
CF |
CF | > REACH IN INTAKE
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > DavidW says, "grr"
DavidW says, "I need help. Someone suggest something."
Roger asks, "fix microwave?"
DavidW says, "did that"
Roger says, "ah sorry"
DavidW asks, "Shall I cook dinner, then?"
Roger says, "we could try that"
DavidW says (to ClubFloyd), "u"
CF ] Junction 538 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley 539 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | > Jade says, "ex todo list"
Roger says, "also I think at least one of the numeric codes on a slip of paper might have been upside-down"
DavidW says (to ClubFloyd), "x list"
CF ] Galley 540 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X LIST
CF |
CF | You have the following items on your to-do list: fix the captain's
CF | door. You have finished the following: fix the cabinet, fix the
CF | airlock door, fix the microwave, and fix the storage unit.
CF |
CF | > DavidW says, "There was only one code"
DavidW says (to ClubFloyd), "x note"
CF ] Galley 541 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X NOTE
CF |
CF | Scribbled on the paper is the number 9467.
CF |
CF | > Roger says, "I thought I saw a 6-digit one somewhere"
Roger says, "I'm a bit distracted; sorry"
DavidW says, "The serial number for Planetfall"
DavidW says (to ClubFloyd), "880501"
CF ] Galley 541 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > 880501
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > Roger says, "ah"
Jade says, "have already fix the cables? Perhaps with the chewing gum..."
Roger says, "well I'm out of clever ideas"
DavidW asks, "cables?"
Roger says, "unless it's a very unfair puzzle of blocking the vent before removing the screw"
DavidW says (to ClubFloyd), "x list"
CF ] Galley 542 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X LIST
CF |
CF | You have the following items on your to-do list: fix the captain's
CF | door. You have finished the following: fix the cabinet, fix the
CF | airlock door, fix the microwave, and fix the storage unit.
CF |
CF | > Jade says, "wires"
Knight_Otu says, "That David fixed with tape."
DavidW asks, "Any particular wires?"
DavidW says, "We fixed the wires in the storage unit."
DavidW says, "All other wires are fine."
Knight_Otu says, "I don't recall other faulty... right."
Jade says, "captain 's door"
Lancelot asks, "I was windering could we use the gum to prevent the screw from dropping in the first place, or block the vent with that wrapping paper?"
DavidW says, "We lost the screw for the door."
DavidW says (to ClubFloyd), "The door won't close without the screw."
CF ] Galley 542 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > THE DOOR WON'T CLOSE WITHOUT THE SCREW.
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | > DavidW says, "sorry. habit"
Lancelot says, "would be bad if we made the game unwinnable but unfortunately no idea if that is the case"
DavidW says, "wouldn't be the first time I broke a game, but it doesn't feel broken."
DavidW says (to ClubFloyd), "x dinner"
CF ] Galley 543 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X DINNER
CF |
CF | Spiced ham in some kind of sauce. Ugh.
CF |
CF | >
DavidW says (to ClubFloyd), "put dinner in oven"
CF ] Galley 544 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > PUT DINNER IN OVEN
CF |
CF | (first taking the microwavable dinner)
CF | You put the microwavable dinner into the microwave oven.
CF |
CF | >
DavidW says (to ClubFloyd), "close oven"
CF ] Galley 545 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > CLOSE OVEN
CF |
CF | You close the microwave oven.
CF |
CF | >
DavidW says (to ClubFloyd), "push start"
CF ] Galley 546 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > PUSH START
CF |
CF | The oven runs for a minute, beeps twice, and is quiet.
CF |
CF | >
DavidW says (to ClubFloyd), "open oven"
CF ] Galley 547 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > OPEN OVEN
CF |
CF | You open the microwave oven, revealing a cooked dinner.
CF |
CF | > Jade asks, "hints or help?"
DavidW says (to ClubFloyd), "x dinner"
CF ] Galley 548 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X DINNER
CF |
CF | Spiced ham in some kind of sauce, heated. Ugh.
CF |
CF | >
DavidW says (to ClubFloyd), "eat dinner"
CF ] Galley 549 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > EAT DINNER
CF |
CF | (first taking the cooked dinner)
CF | You eat the cooked dinner. It's as uninspiring as you imagined.
CF |
CF | > DavidW says, "hint"
DavidW says (to ClubFloyd), "hint"
CF ] Galley 549 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > HINT
CF |
CF | Some players may find the temptation to rely on hints overwhelming,
CF | and you may prefer to remove temptation by disabling hints for the
CF | rest of this game. If you do so, however, you will not be able to
CF | access the hints unless you restart. Do you wish to disable hints? >>
DavidW says (to ClubFloyd), "no"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > Whom should I trust, Arvax or Mulgrew?
CF | How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW says (to ClubFloyd), "n"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | > How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW says (to ClubFloyd), "n"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | How do I fix the captain's door?
CF | > How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW presses the yellow enter button.
CF ] How do I use the shipboard computer?
CF | 1/3: You can access the computer from anywhere on board the ship.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint. Jade says, "fix the captains door"
DavidW says (to ClubFloyd), "n"
DavidW says (to ClubFloyd), "h"
CF | 1/3: You can access the computer from anywhere on board the ship.
CF |
CF | 2/3: Try "computer, help" for further instructions.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/3: You can access the computer from anywhere on board the ship.
CF |
CF | 2/3: Try "computer, help" for further instructions.
CF |
CF | 3/3: Some information and operations are only accessible when you have
CF | the right access codes. Get them from Arvax and/or Mulgrew.
CF |
CF | Press SPACE to return to the menu.
DavidW presses the yellow enter button.
DavidW says (to ClubFloyd), "push space"
DavidW pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | How do I fix the captain's door?
CF | > How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW says (to ClubFloyd), "p"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | > How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW presses the yellow enter button.
CF ] How do I fix the captain's door?
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | 3/7: Looks like we need a new fuse. Have you found one?
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | 3/7: Looks like we need a new fuse. Have you found one?
CF |
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close
CF | the panel.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | 3/7: Looks like we need a new fuse. Have you found one?
CF |
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close
CF | the panel.
CF |
CF | 5/7: Butter fingers. But that's okay because you have lots of screws
CF | in your toolbox.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | 3/7: Looks like we need a new fuse. Have you found one?
CF |
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close
CF | the panel.
CF |
CF | 5/7: Butter fingers. But that's okay because you have lots of screws
CF | in your toolbox.
CF |
CF | 6/7: None of them fit, dang. But maybe you can make one fit.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint. Lancelot says, "ooh"
DavidW says (to ClubFloyd), "q" Lancelot says, "wait"
Roger asks, "what?"
DavidW pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | > How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door? Lancelot asks, "can we use the gum with a smaller screw?"
DavidW says (to ClubFloyd), "q"
CF ] Galley 549 turns
CF ] Exits: aft up Score: 4/10
CF |
CF |
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum on screw"
CF ] Galley 549 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > PUT GUM ON SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take screw"
CF ] Galley 549 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > TAKE SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "look in toolbox"
CF ] Galley 550 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > LOOK IN TOOLBOX
CF |
CF | You find nothing of interest.
CF |
CF | > Lancelot asks, "oh we dont have any screws?"
DavidW says (to ClubFloyd), "x fasteners"
CF ] Galley 551 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X FASTENERS
CF |
CF | All of your tools are top quality.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "take fastener"
CF ] Galley 551 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > TAKE FASTENER
CF |
CF | You can't see any such thing.
CF |
CF | > Lancelot says, "I thought game earlier mentioned we did not have right size"
DavidW says (to ClubFloyd), "x screws"
CF ] Galley 552 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > X SCREWS
CF |
CF | All of your tools are top quality.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum on screws"
CF ] Galley 553 turns
CF ] Exits: aft up Score: 4/10
CF |
CF | > PUT GUM ON SCREWS
CF |
CF | (first removing the chewing gum from the hex-shaped tool)
CF | You stick the chewing gum to the fasteners.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 554 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "close panel"
CF ] Junction 555 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > CLOSE PANEL
CF |
CF | All of your screws are either too big or too small.
CF |
CF | >
DavidW says (to ClubFloyd), "take gum"
CF ] Junction 556 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > TAKE GUM
CF |
CF | You unstick the chewing gum from the fasteners.
CF |
CF | > Knight_Otu says, "Hm."
Lancelot says, "dmn where are they"
DavidW says (to ClubFloyd), "put tape on screws"
CF ] Junction 557 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > PUT TAPE ON SCREWS
CF |
CF | Putting things on the fasteners would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "put tape on screw"
CF ] Junction 557 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > PUT TAPE ON SCREW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "hint"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > Whom should I trust, Arvax or Mulgrew?
CF | How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW says (to ClubFloyd), "n"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | > How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW says (to ClubFloyd), "h"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | > How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door? Lancelot says, "yeah"
DavidW presses the yellow enter button.
CF ] How do I fix the captain's door?
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | 3/7: Looks like we need a new fuse. Have you found one?
CF |
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close
CF | the panel.
CF |
CF | 5/7: Butter fingers. But that's okay because you have lots of screws
CF | in your toolbox.
CF |
CF | 6/7: None of them fit, dang. But maybe you can make one fit.
CF |
CF | Press SPACE to return to the menu or H to reveal another hint.
DavidW says (to ClubFloyd), "h"
CF | 1/7: Look around for something that will allow us to work on the door.
CF |
CF | 2/7: Open the panel.
CF |
CF | 3/7: Looks like we need a new fuse. Have you found one?
CF |
CF | 4/7: Okay great, you found a fuse and replaced the old one. Now close
CF | the panel.
CF |
CF | 5/7: Butter fingers. But that's okay because you have lots of screws
CF | in your toolbox.
CF |
CF | 6/7: None of them fit, dang. But maybe you can make one fit.
CF |
CF | 7/7: Stick the chewing gum into the hole.
CF |
CF | Press SPACE to return to the menu. Lancelot says, "wtf"
Knight_Otu says, "Well."
Jade says, "cool"
Jacqueline says, "..."
DavidW says, "sigh. When you can't bring Mohammed to the mountain.... bring the mountain to Mohammed."
Lancelot says, "we missed the obvious?> but how would gum replace a screw ah well"
DavidW asks, "Did the game even mention a 'hole'?"
DavidW pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Whom should I trust, Arvax or Mulgrew?
CF | > How do I fix the captain's door?
CF | How do I use the shipboard computer?
CF | How do I avoid being knocked unconscious?
CF | How do I get past the midship door?
DavidW says (to ClubFloyd), "q"
CF ] Junction 557 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF |
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "put gum in hole"
CF ] Junction 558 turns
CF ] Exits: fore AFT port starboard down Score: 4/10
CF |
CF | > PUT GUM IN HOLE
CF |
CF | You push the gum into the hole.
CF | [I hope this works.]
CF |
CF | > Knight_Otu says, "Not replace, I think, but to ensmallen the hole."
DavidW says (to ClubFloyd), "close panel"
CF ] Junction 559 turns
CF ] Exits: fore AFT port starboard down Score: 5/10
CF |
CF | > CLOSE PANEL
CF |
CF | You drive a screw into the gum and it holds. The panel is now closed.
CF |
CF | You hear a series of beeps, and a voice says "Door now operational."
CF |
CF | You cross out an item ("fix the captain's door") on your to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Lancelot says, "not with that close panel command"
Lancelot says, "huh"
DavidW says (to ClubFloyd), "swipe card"
CF ] Junction 560 turns
CF ] Exits: fore AFT port starboard down Score: 5/10
CF |
CF | > SWIPE CARD
CF |
CF | (through the Captain's Door's slot)
CF | You slide the red access card through the slot. The Captain's Door
CF | slides smoothly open. A pleasant ping indicates it now recognizes you
CF | as authorized.
CF |
CF | > Lancelot says, "so it was indeed gum with screw in it"
DavidW says (to ClubFloyd), "a"
CF ] Captain's Quarters 561 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > A
CF |
CF | The Captain's Door closes silently behind you.
CF |
CF | Captain's Quarters
CF | Neat and spartan, this cabin is the very model of a small fighting
CF | ship's captain's quarters. An impeccably organized desk is against one
CF | wall, while a typically spotless bed sits beneath a portrait of this
CF | very ship. You can exit to fore.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Captain's Quarters 562 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > X DESK
CF |
CF | (the captain's desk)
CF | The Captain's desk is a simple institutional metal desk with a single
CF | drawer, which is closed. On the desk are two framed photos, one of a
CF | dog, who by his tag must be named "Pluto", and another of an astronaut
CF | planting a flag on Earth's moon.
CF |
CF | >
DavidW says (to ClubFloyd), "x pluto"
CF ] Captain's Quarters 563 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > X PLUTO
CF |
CF | Pluto is a beagle with a wise, knowing look on his face.
CF | [Cute dog.]
CF |
CF | >
DavidW says (to ClubFloyd), "x moon"
CF ] Captain's Quarters 564 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > X MOON
CF |
CF | The iconic photo of Neil Armstrong standing next to the American flag.
CF |
CF | > Jade says, "code pluto"
DavidW says (to ClubFloyd), "open drawer"
CF ] Captain's Quarters 565 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > OPEN DRAWER
CF |
CF | You open the desk drawer, revealing the captain's journal.
CF |
CF | >
DavidW says (to ClubFloyd), "read journal"
CF ] Captain's Quarters 566 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > READ JOURNAL
CF |
CF | The Captain's journal is considered off-limits to non-command
CF | personnel. This incident has been logged.
CF |
CF | The captain's journal is an electronic diary which requires a password
CF | to open.
CF | ⇒ For example, say "journal, password walrus" to unlock the journal
CF | with the password "walrus".
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | > Jade says, "pluto"
DavidW says (to ClubFloyd), "journal, password pluto"
CF ] Captain's Quarters 567 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > JOURNAL, PASSWORD PLUTO
CF |
CF | The journal beeps once to indicate an invalid login.
CF |
CF | > Knight_Otu says, "Darn security logs."
Jade exclaims, "oooooh!"
DavidW says (to ClubFloyd), "journal, password beagle"
CF ] Captain's Quarters 568 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > JOURNAL, PASSWORD BEAGLE
CF |
CF | The journal beeps once to indicate an invalid login.
CF |
CF | >
DavidW says (to ClubFloyd), "journal, password charon"
CF ] Captain's Quarters 569 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > JOURNAL, PASSWORD CHARON
CF |
CF | The journal chimes pleasantly and the screen fills with text.
CF |
CF | > DavidW says, "Moon of Pluto. Use clues from both photos."
Jade asks, "armstrong?"
DavidW says (to ClubFloyd), "read journal"
CF ] Captain's Quarters 570 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > READ JOURNAL
CF |
CF | The Captain's journal is considered off-limits to non-command
CF | personnel. This incident has been logged.
CF |
CF | [I never thought it would come to this, eavesdropping on someone's
CF | personal thoughts.]
CF |
CF | You page through the journal, skimming over the boring parts detailing
CF | the running of the ship. Eventually you come across something more
CF | interesting:
CF |
CF | "I screwed up last night. I let them spend the night and I think
CF | someone noticed. If this got out my career would be over."
CF |
CF | A few pages later:
CF |
CF | "I'm being blackmailed. I don't know who, but someone messaged me
CF | telling me all they know. They know a lot. They made it clear they
CF | expect my 'cooperation'."
CF |
CF | Numerous later passages detail this cooperation, ranging from simple
CF | intelligence gathering to actively working to harm the Space
CF | Authority.
CF |
CF | [My god...]
CF |
CF | > Perry says, "Pluto Armstrong."
Knight_Otu says, "Well sleuthed."
Perry says, "Also yes, well done."
DavidW says (to ClubFloyd), "g"
CF ] Captain's Quarters 571 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > G
CF |
CF | The Captain's journal is considered off-limits to non-command
CF | personnel. This incident has been logged.
CF |
CF | You page through the journal, skimming over the boring parts detailing
CF | the running of the ship. Eventually you come across something more
CF | interesting:
CF |
CF | "I screwed up last night. I let them spend the night and I think
CF | someone noticed. If this got out my career would be over."
CF |
CF | A few pages later:
CF |
CF | "I'm being blackmailed. I don't know who, but someone messaged me
CF | telling me all they know. They know a lot. They made it clear they
CF | expect my 'cooperation'."
CF |
CF | Numerous later passages detail this cooperation, ranging from simple
CF | intelligence gathering to actively working to harm the Space
CF | Authority.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Captain's Quarters 570 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > UNDO
CF |
CF | Captain's Quarters
CF | [Previous turn undone.]
CF |
CF | > DavidW says, "I guess there's only the one passage."
DavidW says (to ClubFloyd), "l"
CF ] Captain's Quarters 571 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > L
CF |
CF | Captain's Quarters
CF | Neat and spartan, this cabin is the very model of a small fighting
CF | ship's captain's quarters. An impeccably organized desk is against one
CF | wall, while a typically spotless bed sits beneath a portrait of this
CF | very ship. You can exit to fore.
CF |
CF | The desk drawer is open, revealing the captain's journal.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Captain's Quarters 572 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > X BED
CF |
CF | The captain's bed is like all the others on the ship: faultlessly
CF | neat.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Captain's Quarters 573 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > LOOK UNDER BED
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x portrait"
CF ] Captain's Quarters 574 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > X PORTRAIT
CF |
CF | The SS Usagi looks ungainly, as a vessel that travels in vacuum
CF | typically does, but it's truly a beautiful ship.
CF |
CF | >
DavidW says (to ClubFloyd), "move it"
CF ] Captain's Quarters 575 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > MOVE IT
CF |
CF | There's no point to pushing the portrait of the ship around.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind it"
CF ] Captain's Quarters 575 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > LOOK BEHIND IT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Captain's Quarters 576 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > TAKE IT
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Captain's Quarters 577 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | > DavidW says, "no hidden safe behind it, I guess."
Perry says, "Always good to check."
Jade asks, "have we got open the drawer?"
DavidW says, "on the port side, yes. Not the starboard two."
DavidW asks, "Do we reboot the computer after all?"
Jade says, "here in captain's cabin"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Captain's Quarters 577 turns
CF ] Exits: fore Score: 5/10
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "computer, reboot"
CF ] Captain's Quarters 577 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > COMPUTER, REBOOT
CF |
CF | Are you sure you wish to reboot?
DavidW says (to ClubFloyd), "yes"
CF ] Captain's Quarters REBOOTING 578 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > YES
CF |
CF |
CF | Beginning reboot. Take all appropriate precautions.
CF |
CF | Red alert lights flash throughout the ship.
CF |
CF | > Lancelot says, "brb"
DavidW says (to ClubFloyd), "n"
CF ] Captain's Quarters REBOOTING 578 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > N
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Junction REBOOTING 579 turns
CF ] Exits: fore aft port starboard down Score: 5/10
CF |
CF | > F
CF |
CF | The Captain's Door opens as you approach, and closes silently behind
CF | you.
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley REBOOTING 580 turns
CF ] Exits: aft up Score: 5/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Operations Deck REBOOTING 581 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > U
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | Attention all crew: command functions are offline and the computer is
CF | running with decreased capabilities. Full system reboot required.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Bridge 582 turns
CF ] Exits: aft Score: 5/10
CF |
CF | > F
CF |
CF |
CF | Bridge
CF | This is where the captain, navigator, and pilot all sit. Large
CF | viewscreens give a full view of the space around the ship. To port you
CF | can see the blue-white disk of Deneb. Astern you can faintly see the
CF | fading embers of what was Space Station Omicron-5.
CF |
CF | The pilot's and navigator's chairs sit before the large helm console.
CF | The captain's chair, with command console, sits halfway between them
CF | and operations further aft.
CF |
CF | You hear someone speaking aft of here.
CF |
CF | Reboot complete.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Operations Deck 583 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > A
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | > Jade says, "uf, reboot complete"
DavidW says (to ClubFloyd), "ask arvax about ship"
CF ] Operations Deck 584 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > ASK ARVAX ABOUT SHIP
CF |
CF | (the ss usagi)
CF | "You're back! Great job rebooting the computer -- I'm getting
CF | telemetry now."
CF |
CF |
CF | "I'm trying to divert the ship from its collision course with New Da
CF | Nang, but there are some problems: there is some physical issue with
CF | the engine and the fuel injection specification for the fusion engine
CF | is incorrect."
CF |
CF | You add an item ("adjust fuel injection specification") to your to-do
CF | list.
CF |
CF | You add an item ("fix the engine") to your to-do list.
CF |
CF | > Jacqueline says, "The hits keep coming."
DavidW says (to ClubFloyd), "ask computer about engine"
CF ] Operations Deck 584 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > ASK COMPUTER ABOUT ENGINE
CF |
CF | Which do you mean, the brand-new JL-758, engine status, the fusion
CF | engine, or the engine diagram?
CF |
CF | >
DavidW says (to ClubFloyd), "engine status"
CF ] Operations Deck 585 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > ENGINE STATUS
CF |
CF | The SS Usagi employs a Luna Spacewerks Parsec VI. The shipboard engine
CF | is currently non-functional. It needs a replacement JL-758 engine
CF | stabilizer.
CF |
CF | > Lancelot says, "after all this our repairman should apply for a salary raise :p"
DavidW says, "That's in the staging area, but too heavy to move. I guess we need to dial down the gravity for that."
Jade says, "we saw that earlier."
Jacqueline says (to Lancelot), "IKR"
Lancelot says, "yep it was at 5 and could dial down to 1"
DavidW says, "I don't know where to move it to, though."
DavidW says (to ClubFloyd), "turn gravity to 1"
CF ] Operations Deck 585 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > TURN GRAVITY TO 1
CF |
CF | I only understood you as far as wanting to turn the gravity control.
CF |
CF | >
DavidW says (to ClubFloyd), "turn dial to 1"
CF ] Operations Deck 585 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > TURN DIAL TO 1
CF |
CF | I only understood you as far as wanting to turn the gravity control.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to 1"
CF ] Operations Deck 586 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > SET DIAL TO 1
CF |
CF | You dial the gravity to 1.
CF |
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much
CF | time."
CF |
CF | > Perry says, "WOOO"
DavidW says (to ClubFloyd), "a"
CF ] Engineering Deck 587 turns
CF ] Exits: fore aft port starboard outside Score: 5/10
CF |
CF | > A
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Engineering Deck 588 turns
CF ] Exits: fore aft port starboard outside Score: 5/10
CF |
CF | > D
CF |
CF | The obvious exits are fore (to operations deck), aft (to engine room),
CF | port (to machine room), starboard (to engineering airlock) and outside
CF | (to engineering airlock).
CF |
CF | > Perry says, "Low gravity party."
DavidW says (to ClubFloyd), "s"
CF ] Engineering Airlock 589 turns
CF ] Exits: port inside outside Score: 5/10
CF |
CF | > S
CF |
CF |
CF | Engineering Airlock
CF | You are in the engineering airlock. Outside, the space to starboard
CF | looks so empty and peaceful it's hard to imagine the awful sight
CF | astern.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Engineering Airlock 590 turns
CF ] Exits: port inside outside Score: 5/10
CF |
CF | > D
CF |
CF | The obvious exits are port (to engineering deck), inside (to
CF | engineering deck) and outside (to outside the engineering airlock
CF | (vacuum)).
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Engineering Airlock 591 turns
CF ] Exits: port inside outside Score: 5/10
CF |
CF | > F
CF |
CF | The obvious exits are port (to engineering deck), inside (to
CF | engineering deck) and outside (to outside the engineering airlock
CF | (vacuum)).
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Engineering Deck 592 turns
CF ] Exits: fore aft port starboard outside Score: 5/10
CF |
CF | > P
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 593 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Galley 594 turns
CF ] Exits: aft up Score: 5/10
CF |
CF | > D
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Galley 595 turns
CF ] Exits: aft up Score: 5/10
CF |
CF | > S
CF |
CF | The obvious exits are aft (to junction) and up (to operations deck).
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 596 turns
CF ] Exits: fore aft port starboard down Score: 5/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 597 turns
CF ] Exits: aft up outside Score: 5/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "take engine"
CF ] Staging Area 598 turns
CF ] Exits: aft up outside Score: 5/10
CF |
CF | > TAKE ENGINE
CF |
CF | That's far too heavy, in any gravity.
CF |
CF | >
DavidW says (to ClubFloyd), "push engine u"
CF ] Staging Area 599 turns
CF ] Exits: aft up outside Score: 5/10
CF |
CF | > PUSH ENGINE U
CF |
CF | The brand-new JL-758 cannot be pushed up or down.
CF |
CF | >
DavidW says (to ClubFloyd), "push engine"
CF ] Staging Area 600 turns
CF ] Exits: aft up outside Score: 5/10
CF |
CF | > PUSH ENGINE
CF |
CF | There's no point to pushing the brand-new JL-758 around.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | > DavidW says, "okay, this didn't work."
DavidW says (to ClubFloyd), "u"
CF ] Junction 601 turns
CF ] Exits: fore aft port starboard down Score: 5/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley 602 turns
CF ] Exits: aft up Score: 5/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Operations Deck 603 turns
CF ] Exits: fore aft down Score: 5/10
CF |
CF | > U
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engineering Deck 604 turns
CF ] Exits: fore aft port starboard outside Score: 5/10
CF |
CF | > A
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engine Room 605 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > A
CF |
CF |
CF | Engine Room
CF | This where the combustion process is controlled. The aft wall is
CF | dominated by the operating panel section of the fusion engine.
CF | Monitoring electronics and controls cover the other two walls. A
CF | doorway opens forward to the Engineering Deck.
CF |
CF | There is a large diagram of the fuel injection process on the forward
CF | wall. There is a large button below the diagram labeled "Test".
CF |
CF | >
DavidW says (to ClubFloyd), "x diagram"
CF ] Engine Room 606 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > X DIAGRAM
CF |
CF | This is a diagram of the fuel injection process for the fusion engine.
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null".
CF | Below that is a representation of the various inputs and the products
CF | created during the fuel injection process. Each input has a
CF | touch-sensitive surface which can be used to alter the diagram's
CF | settings.
CF |
CF | Input: 2 -- 3 -- 4 --
CF | || || ||
CF | ===vv====vv====vv===
CF | Input 1: -- >> -- >> -- >> -- Output
CF | ====================
CF |
CF | FUEL INJECTION SPECIFICATION INCOMPLETE
CF |
CF | Key: -- empty input or output
CF | AH Anti-Helium
CF | LC Liquid Copernicium*
CF | Og Oganesson
CF | RM Red Matter
CF | TC Tachyon Crystals
CF | Un Unobtainium
CF | VM Void Matter*
CF |
CF | * this substance can only be produced, not input.
CF |
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3"
CF | sets input 3 to Unobtainium. You may also use "set to
CF | " for the same effect. Use "disconnect " to
CF | disconnect an input.
CF | > Perry asks, "Rip screenreader users?"
DavidW says, "my mind is going GAAAH."
DavidW says, "I know I can solve this, just not right now."
Lancelot says, "my gosh ..."
Perry says, "Same here. (Off ADHD meds for shortage reason and my mind is totally not here right now.)"
Perry says, "Normally this is a puzzle I'd love."
DavidW says, "We need to create LC at the end."
Jacqueline says (to Perry), "I think there was a setting specifically asking if we wanted ASCII and we said yes. Sounds like there was an accessibility work-around."
Perry says, "Ahh that's right. Nice."
Lancelot asks, "can we switch it?"
DavidW says, "My notes cover some of this. LC is made by injecting Oganesson into Red matter"
Jacqueline says (to ClubFloyd), "help"
CF ] Engine Room 606 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > HELP
CF |
CF | Welcome to Crash by Phil Riley.
CF |
CF | Help is broken up into a number of sections:
CF |
CF | - help IF: help with interactive fiction in general; how to
CF | get along with the parser.
CF | - help movement: help with nautical directions as used in this
CF | story.
CF | - help commands: a list of commands available in this story.
CF | - help speech: how to talk to characters.
CF | - help scoring: a description of how scoring works in this
CF | story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "help commands"
CF ] Engine Room 606 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > HELP COMMANDS
CF |
CF | Here are some verbs available in this game that might come in handy:
CF |
CF | - clean
CF | - chew
CF | - disconnect
CF | - fix/repair
CF | - plug in
CF | - slide/swipe (through/in a slot)
CF | - spit out
CF | - stick (something) to
CF | - type
CF | - unbolt
CF | - unplug
CF | - vacuum
CF | - vent
CF |
CF |
CF | A note on fixing things: you don't need to fiddle with screwdrivers
CF | and screws. Instead, say what you mean.
CF |
CF | > DavidW says, "okay, let's stop here then."
Jacqueline says, "Hm. Let me go look at the beginning of the transcript."
Perry says, "I saw it in DW's notes, Jacq."
Perry says, "It's just a prompt at the start."
DavidW says, "I don't know what Jacq is doing. I was explaining what I knew."
Lancelot says, "ok... nice game but much bigger than that galaxy jones game we played earlier"
Jacqueline says (to ClubFloyd), "a"
CF ] Engine Room 607 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > A
CF |
CF | The only obvious exit is fore (to engineering deck).
CF |
CF | > Jacqueline says, "No, looks like you choose at the beginning and then that's that."
DavidW asks (of Jacqueline), "What are you doing?"
Jacqueline says, "'A' was what we were prompted to enter at the beginning of the game if we wanted accessibility features like No ASCII"
DavidW says, "I didn't even have a chance to sketch the diagram."
Jacqueline says, "But that seems to have only worked right at the start."
Jacqueline asks (of DW), "Can you not scroll back up?"
DavidW says, "Then I miss what everyone else is saying."
Jacqueline says, "Well, we'll pause."
Jacqueline says, "I think we're pausing for the week, anywya."
Jacqueline says, "er, anyway."
Jade says, "restart and restore"
Perry says, "My client does a little split-screen thing when I scroll back up so I can pause and read something while still having a live feed at the bottom."
Perry says, "I now realize that doesn't help and just sounds like bragging."
Knight_Otu says, "Oh, hey, I just found out that KildClient can do that."
Lancelot says, "Input: 2 -- 3 -- 4 -- ; || || || ; ===vv====vv====vv=== ; Input 1: -- >> -- >> -- >> -- Output ; ===================="
Lancelot says, "argh doesnt work nevermind"
DavidW says, "okay, I think I have it figured out."
DavidW says (to ClubFloyd), "set 1 to OG"
CF ] Engine Room 608 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > SET 1 TO OG
CF |
CF | (Input 1 to Oganesson)
CF | This is a diagram of the fuel injection process for the fusion engine.
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null".
CF | Below that is a representation of the various inputs and the products
CF | created during the fuel injection process. Each input has a
CF | touch-sensitive surface which can be used to alter the diagram's
CF | settings.
CF |
CF | Input: 2 -- 3 -- 4 --
CF | || || ||
CF | ===vv====vv====vv===
CF | Input 1: Og >> -- >> -- >> -- Output
CF | ====================
CF |
CF | FUEL INJECTION SPECIFICATION INCOMPLETE
CF |
CF | Key: -- empty input or output
CF | AH Anti-Helium
CF | LC Liquid Copernicium*
CF | Og Oganesson
CF | RM Red Matter
CF | TC Tachyon Crystals
CF | Un Unobtainium
CF | VM Void Matter*
CF |
CF | * this substance can only be produced, not input.
CF |
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3"
CF | sets input 3 to Unobtainium. You may also use "set to
CF | " for the same effect. Use "disconnect " to
CF | disconnect an input.
CF | > Jacqueline says, "oho"
DavidW says (to ClubFloyd), "set 2 to AH"
CF ] Engine Room 609 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > SET 2 TO AH
CF |
CF | This is a diagram of the fuel injection process for the fusion engine.
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null".
CF | Below that is a representation of the various inputs and the products
CF | created during the fuel injection process. Each input has a
CF | touch-sensitive surface which can be used to alter the diagram's
CF | settings.
CF |
CF | Input: 2 AH 3 -- 4 --
CF | || || ||
CF | ===vv====vv====vv===
CF | Input 1: Og >> Un >> -- >> -- Output
CF | ====================
CF |
CF | FUEL INJECTION SPECIFICATION INCOMPLETE
CF |
CF | Key: -- empty input or output
CF | AH Anti-Helium
CF | LC Liquid Copernicium*
CF | Og Oganesson
CF | RM Red Matter
CF | TC Tachyon Crystals
CF | Un Unobtainium
CF | VM Void Matter*
CF |
CF | * this substance can only be produced, not input.
CF |
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3"
CF | sets input 3 to Unobtainium. You may also use "set to
CF | " for the same effect. Use "disconnect " to
CF | disconnect an input.
CF | > Lancelot says, "aha"
DavidW says (to ClubFloyd), "set 3 to TC"
CF ] Engine Room 610 turns
CF ] Exits: fore Score: 5/10
CF |
CF | > SET 3 TO TC
CF |
CF | This is a diagram of the fuel injection process for the fusion engine.
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null".
CF | Below that is a representation of the various inputs and the products
CF | created during the fuel injection process. Each input has a
CF | touch-sensitive surface which can be used to alter the diagram's
CF | settings.
CF |
CF | Input: 2 AH 3 TC 4 --
CF | || || ||
CF | ===vv====vv====vv===
CF | Input 1: Og >> Un >> RM >> -- Output
CF | ====================
CF |
CF | FUEL INJECTION SPECIFICATION INCOMPLETE
CF |
CF | Key: -- empty input or output
CF | AH Anti-Helium
CF | LC Liquid Copernicium*
CF | Og Oganesson
CF | RM Red Matter
CF | TC Tachyon Crystals
CF | Un Unobtainium
CF | VM Void Matter*
CF |
CF | * this substance can only be produced, not input.
CF |
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3"
CF | sets input 3 to Unobtainium. You may also use "set to
CF | " for the same effect. Use "disconnect " to
CF | disconnect an input.
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | > Lancelot says, "its updating the diagram nice"
DavidW says (to ClubFloyd), "set 4 to OG"
CF ] Engine Room 611 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > SET 4 TO OG
CF |
CF | This is a diagram of the fuel injection process for the fusion engine.
CF | Printed above it is the label "Delphi Engine Controls Aleph-Null".
CF | Below that is a representation of the various inputs and the products
CF | created during the fuel injection process. Each input has a
CF | touch-sensitive surface which can be used to alter the diagram's
CF | settings.
CF |
CF | Input: 2 AH 3 TC 4 Og
CF | || || ||
CF | ===vv====vv====vv===
CF | Input 1: Og >> Un >> RM >> LC Output
CF | ====================
CF |
CF | FUEL INJECTION SPECIFICATION VALID
CF |
CF | Key: -- empty input or output
CF | AH Anti-Helium
CF | LC Liquid Copernicium*
CF | Og Oganesson
CF | RM Red Matter
CF | TC Tachyon Crystals
CF | Un Unobtainium
CF | VM Void Matter*
CF |
CF | * this substance can only be produced, not input.
CF |
CF | ⇒ Use "substance > input" to set each input. For instance, "Un > 3"
CF | sets input 3 to Unobtainium. You may also use "set to
CF | " for the same effect. Use "disconnect " to
CF | disconnect an input.
CF | You cross out an item ("adjust fuel injection specification") on your
CF | to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Jacqueline asks, "Just one point?"
DavidW says, "We get one point per list item."
Lancelot asks, "total is 10 isnt it?"
DavidW says, "yes"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: Lancelot says, "now at 6/10"
DavidW says (to ClubFloyd), "cfcrash"
CF ] Engine Room 611 turns
CF ] Exits: fore Score: 6/10
CF | Ok.
CF |
CF | > DavidW says, "Let's stop here."
Knight_Otu says, "Sure."
DavidW says, "maybe the lighter gravity will let us move that vac suit locker."
DavidW says, "That gravity dial has to help somehow."
Jacqueline says, "Well done, DW."
Perry exclaims, "It's just fun!"
DavidW says, "thanks"
Knight_Otu says, "Right, that locker."
Roger says, "yay"
Jade says, "mmm, yes"
Knight_Otu exclaims, "Thanks for driving!"
Jade says, "thank for driving. This game is great"
DavidW says, "thanks all"
Perry exclaims, "Thanks for driving!"
DavidW says, "Wish we didn't need the hints for the gum, but oh well."
Knight_Otu exclaims, "Good night, and a good week, everyone!"
*** SESSION 3 ***
DavidW says, "okay, notes *should* be at [LINK]"
Knight_Otu says, "I'll be away from the computer a bit, don't wait for me."
Perry says, "Looks good to me. Thanks, DW."
Jade says, "Hello."
Perry waves.
DavidW says (to ClubFloyd), "x list"
CF ] Engine Room 612 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > X LIST
CF |
CF | You have the following items on your to-do list: fix the engine. You
CF | have finished the following: fix the cabinet, fix the airlock door,
CF | fix the microwave, fix the storage unit, fix the captain's door, and
CF | adjust fuel injection specification.
CF |
CF | > DavidW says, "I don't know what's wrong with the engine."
DavidW says (to ClubFloyd), "ask computer about engine"
CF ] Engine Room 612 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > ASK COMPUTER ABOUT ENGINE
CF |
CF | Which do you mean, the brand-new JL-758, engine status, Delphi Engine
CF | Controls Aleph-Null, the fusion engine, or the engine diagram?
CF |
CF | >
DavidW says (to ClubFloyd), "fusion"
CF ] Engine Room 613 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > FUSION
CF |
CF | The SS Usagi employs a Luna Spacewerks Parsec VI. The shipboard engine
CF | is currently non-functional. It needs a replacement JL-758 engine
CF | stabilizer.
CF |
CF | > Perry says, "Hmm. I thought the diagram thing we ended with last session would be what fixed it."
DavidW says, "No, that was the fuel mix."
Perry says, "Ahhh."
DavidW says, "We need to get that stablizer we saw in the staging area underneath something else."
Jade asks, "Do you copy me?"
Perry says, "Yeah, Jade."
DavidW says (to ClubFloyd), "ask computer about stabilzer"
CF ] Engine Room 614 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > ASK COMPUTER ABOUT STABILZER
CF |
CF | I'm unable to give you any information about stabilzer.
CF |
CF | > Jade says, "Fine."
DavidW asks, "And even in low gravity, we couldn't take or push it?"
DavidW says (to ClubFloyd), "l"
CF ] Engine Room 615 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > L
CF |
CF | Engine Room
CF | This where the combustion process is controlled. The aft wall is
CF | dominated by the operating panel section of the fusion engine.
CF | Monitoring electronics and controls cover the other two walls. A
CF | doorway opens forward to the Engineering Deck.
CF |
CF | There is a large diagram of the fuel injection process on the forward
CF | wall. There is a large button below the diagram labeled "Test".
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Engineering Deck 616 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 617 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Galley 618 turns
CF ] Exits: aft up Score: 6/10
CF |
CF | > D
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 619 turns
CF ] Exits: fore aft port starboard down Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 620 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | What looks like part of an engine is stowed in a corner.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "x engine"
CF ] Staging Area 621 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > X ENGINE
CF |
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking
CF | JL-758 on one side. Numerous electrical contacts dot the upper
CF | surface. Someone has threaded a thick cord with clips on both ends
CF | through some openings on the top and side.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Staging Area 622 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > TAKE IT
CF |
CF | That's far too heavy, in any gravity.
CF |
CF | >
DavidW says (to ClubFloyd), "push it aft"
CF ] Aft Airlock 623 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUSH IT AFT
CF |
CF | You push the brand-new JL-758 to Aft Airlock.
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | > Perry says, "Pfft."
DavidW says, "Oh sh*t. I think we need to go outside again."
Perry says, "Ooo."
DavidW says (to ClubFloyd), "push it out"
CF ] Aft Airlock 624 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUSH IT OUT
CF |
CF | I wouldn't do that. The JL-758 is likely to float away and you won't
CF | be able to stop it.
CF |
CF | > Jade says, "It seemsso."
Perry asks, "Or just a push up?"
DavidW says, "I'll try a push up, sure. Gimme 20, soldier."
Jade says, "Let's see the map..."
Perry says, "Hah"
DavidW says (to ClubFloyd), "push it f"
CF ] Staging Area 625 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PUSH IT F
CF |
CF | You push the brand-new JL-758 to the Staging Area.
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a brand-new JL-758 and a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "push it u"
CF ] Staging Area 626 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PUSH IT U
CF |
CF | The air scrubber intake cannot be pushed from place to place.
CF |
CF | >
DavidW says (to ClubFloyd), "put engine u"
CF ] Staging Area 626 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PUT ENGINE U
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "push engine up"
CF ] Staging Area 627 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PUSH ENGINE UP
CF |
CF | The brand-new JL-758 cannot be pushed up or down.
CF |
CF | > Perry says, "Oh, can we hold the cord on it and then go outside."
DavidW says, "Please don't cheat."
Perry asks, "Eh?"
DavidW says, "That sounded like something you read instead of thought of."
Perry asks, "... no?"
DavidW says (to ClubFloyd), "push engine a"
CF ] Aft Airlock 628 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUSH ENGINE A
CF |
CF | You push the brand-new JL-758 to Aft Airlock.
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | > DavidW says, "okay"
DavidW says (to ClubFloyd), "take cord"
CF ] Aft Airlock 629 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > TAKE CORD
CF |
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | >
DavidW says (to ClubFloyd), "hold cord"
CF ] Aft Airlock 630 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > HOLD CORD
CF |
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "x hook"
CF ] Aft Airlock 630 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X HOOK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Aft Airloc49 units of air left 631 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > OUT
CF |
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "take hook"
CF ] Outside the Aft Airloc48 units of air left 632 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > TAKE HOOK
CF |
CF | That's hardly portable.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "put cord on hook"
CF ] Outside the Aft Airloc48 units of air left 632 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > PUT CORD ON HOOK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Aft Airlock 633 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > IN
CF |
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | >
DavidW says (to ClubFloyd), "push jl out"
CF ] Aft Airlock 634 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUSH JL OUT
CF |
CF | I wouldn't do that. The JL-758 is likely to float away and you won't
CF | be able to stop it.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Aft Airlock 635 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > G
CF |
CF | I wouldn't do that. The JL-758 is likely to float away and you won't
CF | be able to stop it.
CF |
CF | > DavidW says, "grr"
Perry says, "So maybe we need some way to stop it if it does float away."
DavidW says (to ClubFloyd), "i"
CF ] Aft Airlock 636 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a copy of Planetfall
CF | a hex-shaped tool
CF | a roll of electrical tape
CF | a small key
CF | a portable hand-held vacuum cleaner
CF | a broken sensor
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit (being worn)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | > DavidW says, "Crazy amount of stuff."
Perry says, "For real."
DavidW says, "But no rope."
Perry says (to ClubFloyd), "x jl"
CF ] Aft Airlock 637 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X JL
CF |
CF | This is a wide, low, trapezoidal hunk of metal bearing the marking
CF | JL-758 on one side. Numerous electrical contacts dot the upper
CF | surface. Someone has threaded a thick cord with clips on both ends
CF | through some openings on the top and side.
CF |
CF | >
Perry says (to ClubFloyd), "x clips"
CF ] Aft Airlock 638 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X CLIPS
CF |
CF | It looks like this is meant to attach the brand-new JL-758 to
CF | something.
CF |
CF | > Perry says, "Looks promising."
DavidW asks, "We should be able to clip the cord to a hook, yes?"
DavidW says (to ClubFloyd), "x hook"
CF ] Aft Airlock 638 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X HOOK
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "But there's no hook on this side"
Perry says, "Yeah."
DavidW says (to ClubFloyd), "unclip clip"
CF ] Aft Airlock 638 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > UNCLIP CLIP
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "unhook jl"
CF ] Aft Airlock 638 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > UNHOOK JL
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "connect cord to hook"
CF ] Aft Airlock 638 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > CONNECT CORD TO HOOK
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "attach cord to hook"
CF ] Aft Airlock 638 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH CORD TO HOOK
CF |
CF | You can't see any such thing.
CF |
CF | > Perry says, "Guess the verb is such a fun game."
Perry says, "(Sorry, that's unfair to the game.)"
Perry says (to ClubFloyd), "pull clips"
CF ] Aft Airlock 639 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PULL CLIPS
CF |
CF | Nothing obvious happens.
CF |
CF | >
Perry says (to ClubFloyd), "get clips"
CF ] Aft Airlock 640 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > GET CLIPS
CF |
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | > DavidW says, "well, attach seems fine. But the hook is there and the cord is here and I can't get them together."
Perry asks, "Did we try pulling the outside hook in?"
DavidW says (to ClubFloyd), "attach cord to me"
CF ] Aft Airlock 641 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH CORD TO ME
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "attach cord to vac suit"
CF ] Aft Airlock 642 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH CORD TO VAC SUIT
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "x vac suit"
CF ] Aft Airlock 643 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X VAC SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently on. A
CF | gauge indicates the suit has 48 units of air left.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Staging Area 644 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock compartment with key"
CF ] Staging Area 645 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > UNLOCK COMPARTMENT WITH KEY
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock compartment with hex tool"
CF ] Staging Area 646 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > UNLOCK COMPARTMENT WITH HEX TOOL
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
DavidW says (to ClubFloyd), "x lock"
CF ] Staging Area 646 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > X LOCK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x compartment"
CF ] Staging Area 647 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > X COMPARTMENT
CF |
CF | The munitions compartment is a glass-fronted, horizontal cabinet
CF | mounted in the wall. It is closed, and holds an array of offensive
CF | weapons, including the Syrinx 52-K laser rifle.
CF |
CF | > DavidW says, "There's still the matter of the locked trunk in Ops Deck."
Perry exclaims, "I want an official red ryder syrinx 52-k with two-hundred shot range model laser rifle!!"
DavidW says, "And it can be yours ... if the Price is Right."
DavidW says, "THere's also whatever it was we found on the bridge"
DavidW says, "I don't quite remember what that was. Some panel that we could open."
Perry asks, "Oh, and there's more outdoor exploration, right?"
Perry says, "But those both sound promising."
DavidW says, "Well, we can go outside without the JL and see if there's something new out there that we didn't know about."
DavidW says (to ClubFloyd), "a"
CF ] Aft Airlock 648 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | > Perry says, "Yeah."
DavidW says (to ClubFloyd), "a"
CF ] Outside the Aft Airloc47 units of air left 649 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "x dishes"
CF ] Outside the Aft Airloc47 units of air left 649 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > X DISHES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x machinery"
CF ] Outside the Aft Airloc47 units of air left 649 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > X MACHINERY
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Hull of the Usagi (vac46 units of air left 650 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Hull of the Usagi (vacuum)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Where there used to be a large embedded chunk of
CF | debris blocking the path, now there is a scattering of rubble.
CF |
CF | There is a hook set in the hull here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "x rubble"
CF ] Hull of the Usagi (vac45 units of air left 651 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > X RUBBLE
CF |
CF | Receding behind the SS Usagi, the explosion of Space Station Omicron-5
CF | sadly fades. [That's where I lived.]
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry says, "Oh, I want to get a closer look at that hook too."
DavidW says (to ClubFloyd), "f"
CF ] Hull of the Usagi (vac44 units of air left 652 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > F
CF |
CF | The obvious exits are aft (to outside the aft airlock (vacuum)),
CF | starboard (to outside the engineering airlock (vacuum)) and outside.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Hull of the Usagi (vac43 units of air left 653 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > OUT
CF |
CF | The mag boots keep you firmly attached to the hull.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Engineerin42 units of air left 654 turns
CF ] Exits: port inside OUTSIDE Score: 6/10
CF |
CF | > S
CF |
CF |
CF | Outside the Engineering Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the engineering
CF | airlock, secured by your vac suit's mag boots. Most of the hull is
CF | taken up by the protrusions of various machinery, antennae, radio
CF | dishes, and heat sinks. There is a clear path to port among the
CF | obstructions. You can also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "x hook"
CF ] Outside the Engineerin41 units of air left 655 turns
CF ] Exits: port inside OUTSIDE Score: 6/10
CF |
CF | > X HOOK
CF |
CF | A post extends from the hull here, with a heavyweight snap hook on the
CF | end. The hook is unattached.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry asks, "Pull it maybe?"
DavidW says (to ClubFloyd), "pull hook"
CF ] Outside the Engineerin40 units of air left 656 turns
CF ] Exits: port inside OUTSIDE Score: 6/10
CF |
CF | > PULL HOOK
CF |
CF | It is fixed in place.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry says, "Bleh."
DavidW says (to ClubFloyd), "in"
CF ] Engineering Airlock 657 turns
CF ] Exits: port inside outside Score: 6/10
CF |
CF | > IN
CF |
CF |
CF | Engineering Airlock
CF | You are in the engineering airlock. Outside, the space to starboard
CF | looks so empty and peaceful it's hard to imagine the awful sight
CF | astern.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Engineering Deck 658 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > P
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on station"
CF ] Engineering Deck 659 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > SIT ON STATION
CF |
CF | The nozzles on either side of the chair connect with the suit. After a
CF | few moments, the machine emits a pleasant "ping", the nozzles retract,
CF | and you stand up.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 660 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much
CF | time."
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Bridge 661 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Bridge
CF | This is where the captain, navigator, and pilot all sit. Large
CF | viewscreens give a full view of the space around the ship. To port you
CF | can see the blue-white disk of Deneb. Astern you can faintly see the
CF | fading embers of what was Space Station Omicron-5.
CF |
CF | The pilot's and navigator's chairs sit before the large helm console.
CF | The captain's chair, with command console, sits halfway between them
CF | and operations further aft.
CF |
CF | You hear someone speaking aft of here.
CF |
CF | >
DavidW says (to ClubFloyd), "x helm console"
CF ] Bridge 661 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > X HELM CONSOLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x helm"
CF ] Bridge 662 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > X HELM
CF |
CF | (the helm table)
CF | The helm is a sloped table covered with cryptic readouts and touch
CF | controls. In the back is an access panel which is open, revealing a
CF | maze of wiring and circuit boards.
CF |
CF | > Knight_Otu says, "Okay, I'm back."
DavidW says (to ClubFloyd), "x circuit boards"
CF ] Bridge 663 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > X CIRCUIT BOARDS
CF |
CF | There's a lot of it.
CF |
CF | >
DavidW says (to ClubFloyd), "x wiring"
CF ] Bridge 664 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > X WIRING
CF |
CF | There's a lot of it.
CF |
CF | >
DavidW says (to ClubFloyd), "search wiring"
CF ] Bridge 665 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > SEARCH WIRING
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take wire"
CF ] Bridge 665 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > TAKE WIRE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take wiring"
CF ] Bridge 666 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > TAKE WIRING
CF |
CF | That's hardly portable.
CF |
CF | > Knight_Otu asks, "Okay, I want to say I'm back, but I seem to have some connection issue?"
DavidW says (to ClubFloyd), "s"
CF ] Bridge 667 turns
CF ] Exits: aft Score: 6/10
CF |
CF | > S
CF |
CF | The only obvious exit is aft (to operations deck).
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Operations Deck 668 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much
CF | time."
CF |
CF | >
DavidW says (to ClubFloyd), "ask arvax about ship"
CF ] Operations Deck 669 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > ASK ARVAX ABOUT SHIP
CF |
CF | (the ss usagi)
CF | "I'm trying to divert the ship from its collision course with New Da
CF | Nang, but there's a problem: there is some physical issue with the
CF | engine."
CF |
CF | > Perry says, "You sound back to me."
DavidW says (to ClubFloyd), "ask arvax about engine"
CF ] Operations Deck 670 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > ASK ARVAX ABOUT ENGINE
CF |
CF | (the fusion engine)
CF | "It looks like you need to replace the engine stabilizer. It's the
CF | kind of thing you might have on board."
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "ask arvax about stabilizer"
CF ] Operations Deck 671 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > ASK ARVAX ABOUT STABILIZER
CF |
CF | (the brand-new JL-758)
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engineering Deck 672 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Engine Room 673 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Engine Room
CF | This where the combustion process is controlled. The aft wall is
CF | dominated by the operating panel section of the fusion engine.
CF | Monitoring electronics and controls cover the other two walls. A
CF | doorway opens forward to the Engineering Deck.
CF |
CF | There is a large diagram of the fuel injection process on the forward
CF | wall. There is a large button below the diagram labeled "Test".
CF |
CF | >
DavidW says (to ClubFloyd), "x engine"
CF ] Engine Room 674 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > X ENGINE
CF |
CF | (the fusion engine)
CF | The portion of the engine directly accessible from the engine room is
CF | a formidable machine. You wouldn't dare touch any of the various
CF | dials, components, hatches, etc. that adorn the surface. At your feet
CF | a part of the engine juts out -- it looks broken.
CF |
CF | >
DavidW says (to ClubFloyd), "take broken"
CF ] Engine Room 675 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > TAKE BROKEN
CF |
CF | (the broken sensor)
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "take engine"
CF ] Engine Room 675 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > TAKE ENGINE
CF |
CF | Which do you mean, the fusion engine, the engine diagram, the engine
CF | room monitors, or the broken JL-758?
CF |
CF | >
DavidW says (to ClubFloyd), "broken"
CF ] Engine Room 676 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > BROKEN
CF |
CF | Don't worry about that for now. Worry about finding a replacement.
CF |
CF | > DavidW says, "At least I've confirmed that this room is the destination."
Perry says, "Yeah."
DavidW says (to ClubFloyd), "x broken JL"
CF ] Engine Room 676 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > X BROKEN JL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x JL"
CF ] Engine Room 676 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > X JL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x broken engine"
CF ] Engine Room 677 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > X BROKEN ENGINE
CF |
CF | This is a wide, low, trapezoidal piece of metal like the one you've
CF | seen in the Staging Area, only this one looks scorched. It has the
CF | marking JL-758 on the front.
CF |
CF | >
DavidW says (to ClubFloyd), "jump"
CF ] Engine Room 678 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > JUMP
CF |
CF | Whee! You can jump high in this lower gravity.
CF |
CF | > Perry exclaims, "Whee!"
Knight_Otu says, "Okay, that's cute."
DavidW says, "Even though the mag boots are still on."
Perry says, "Shhhh"
Perry runs to find more coffee.
Jade says, "oh, cool"
DavidW says, "I remember a game, Dead Like Ants, where the PC is an ant. And ants can't jump."
Perry says, "Non-human protagonist games are cool."
DavidW says, "Imagine if they could, bouncing about all over the sidewalks."
Perry says, "I need to play more of them."
Perry says, "Some ants can... sort of jump, by using what's normally an aggressive snappy bit in their mandibles to sort of flick themselves off of a scary thing."
Perry says, "Specifically, trap jaw ants, which are crazy in all sorts of ways."
DavidW asks, "For what it's worth, we verified that the 1 is low gravity, but 5 was the original setting, and it can go to 10? What advantage might heavy G give us, if any?"
Perry says, "Oo. Good question."
Perry says, "It'd increase the friction of everything... everything would be harder (to do)."
DavidW asks, "Like, I don't know why that could help, but I can't think of anything else to try?"
Jade says, "I don't see any advantage"
DavidW asks, "Maybe in heavy G, we can push the locked trunk into the hole and it'll smash open?"
Perry says, "Oh maybe"
Knight_Otu asks, "I guess some heavy things could break through weakened floot?"
Knight_Otu says, "*floor"
DavidW says, "Gonna try"
DavidW says (to ClubFloyd), "a"
CF ] Engine Room 679 turns
CF ] Exits: fore Score: 6/10
CF |
CF | > A
CF |
CF | The only obvious exit is fore (to engineering deck).
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Engineering Deck 680 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 681 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much
CF | time."
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to 10"
CF ] Operations Deck 682 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > SET DIAL TO 10
CF |
CF | You dial the gravity to 10.
CF |
CF | >
Perry says (to ClubFloyd), "jump"
CF ] Operations Deck 683 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > JUMP
CF |
CF | You jump on the spot.
CF |
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much
CF | time."
CF |
CF | > Perry is sad.
DavidW says (to ClubFloyd), "push trunk d"
CF ] Operations Deck 684 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > PUSH TRUNK D
CF |
CF | Really, the equipment trunk isn't important to the story. But by all
CF | means, continue to fiddle with it.
CF |
CF | > DavidW says, "oh"
Perry says, "Sassy."
DavidW says, "Well I didn't know, game!"
Knight_Otu says, "Well, gee."
DavidW says (to ClubFloyd), "d"
CF ] Galley 685 turns
CF ] Exits: aft up Score: 6/10
CF |
CF | > D
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 686 turns
CF ] Exits: fore aft port starboard down Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 687 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "break compartment"
CF ] Staging Area 688 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > BREAK COMPARTMENT
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
DavidW says (to ClubFloyd), "x intake"
CF ] Staging Area 689 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > X INTAKE
CF |
CF | You see nothing special about the air scrubber intake.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Junction 690 turns
CF ] Exits: fore aft port starboard down Score: 6/10
CF |
CF | > U
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Galley 691 turns
CF ] Exits: aft up Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Operations Deck 692 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > U
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to 1"
CF ] Operations Deck 693 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > SET DIAL TO 1
CF |
CF | You dial the gravity to 1.
CF |
CF | Master Sergeant R. Mu Arvax: "You there, Usagi? We don't have much
CF | time."
CF |
CF | >
DavidW says (to ClubFloyd), "ask arvax about course"
CF ] Operations Deck 694 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > ASK ARVAX ABOUT COURSE
CF |
CF | "I'm afraid I don't have anything to say about that."
CF |
CF | >
DavidW says (to ClubFloyd), "ask computer about hook"
CF ] Operations Deck 695 turns
CF ] Exits: fore aft down Score: 6/10
CF |
CF | > ASK COMPUTER ABOUT HOOK
CF |
CF | I'm unable to give you any information about hook.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Galley 696 turns
CF ] Exits: aft up Score: 6/10
CF |
CF | > D
CF |
CF |
CF | Galley
CF | This narrow space is barely enough room for two Marines to prepare and
CF | eat a meal. There is a counter with a drawer, and two stools, a
CF | microwave oven, and a large closet here. Pots and pans hang from hooks
CF | in the ceiling. A ladder leads up through the midship door, and you
CF | can leave aft.
CF |
CF | On the starboard wall is a panel on which is a blue button. Tacked to
CF | the panel is the operator's manual for the midship door.
CF |
CF | You hear someone speaking above.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Junction 697 turns
CF ] Exits: fore aft port starboard down Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Junction
CF | This is a busy place when the ship is populated. To port and starboard
CF | are the crew quarters, aft is the closed door to the captain's private
CF | quarters, and fore is the galley. A ladder leads down to the staging
CF | area.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Staging Area 698 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > D
CF |
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Aft Airlock 699 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | >
DavidW says (to ClubFloyd), "take jl"
CF ] Aft Airlock 700 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > TAKE JL
CF |
CF | That's far too heavy, in any gravity.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "push jl aft"
CF ] Aft Airlock 701 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUSH JL AFT
CF |
CF | I wouldn't do that. The JL-758 is likely to float away and you won't
CF | be able to stop it.
CF |
CF | >
DavidW says (to ClubFloyd), "take cord"
CF ] Aft Airlock 702 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > TAKE CORD
CF |
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | >
DavidW says (to ClubFloyd), "take end"
CF ] Aft Airlock 702 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > TAKE END
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take clip"
CF ] Aft Airlock 703 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > TAKE CLIP
CF |
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | >
DavidW says (to ClubFloyd), "put jl in toolbox"
CF ] Aft Airlock 704 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUT JL IN TOOLBOX
CF |
CF | (first taking the brand-new JL-758)
CF | That's far too heavy, in any gravity.
CF |
CF | > Jade asks, "can we exchange the broken sensor for a new one?"
DavidW says, "Did that last week."
DavidW says, "That's how we were able to open the airlock door and get here."
Jade says, "ok, I didin't remember"
DavidW says, "I'm feeling stumped with this dumb engine part."
DavidW says (to ClubFloyd), "unthread cord"
CF ] Aft Airlock 704 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > UNTHREAD CORD
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "x cord"
CF ] Aft Airlock 705 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X CORD
CF |
CF | It looks like this is meant to attach the brand-new JL-758 to
CF | something.
CF |
CF | > Perry says, "I mean, I'm pretty sure it's attaching the clip to something."
Perry says, "But I just don't know what if the hook is out there."
Perry says (to ClubFloyd), "attach cord to suit"
CF ] Aft Airlock 706 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH CORD TO SUIT
CF |
CF | You would achieve nothing by this.
CF |
CF | >
Perry says (to ClubFloyd), "attach cord to me"
CF ] Aft Airlock 707 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH CORD TO ME
CF |
CF | You would achieve nothing by this.
CF |
CF | > DavidW says, "Tried those earlier."
Perry says, "Ah right"
Perry says (to ClubFloyd), "x clip"
CF ] Aft Airlock 708 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X CLIP
CF |
CF | It looks like this is meant to attach the brand-new JL-758 to
CF | something.
CF |
CF | >
Perry says (to ClubFloyd), "attach clip"
CF ] Aft Airlock 709 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH CLIP
CF |
CF | There's nowhere on nothing to put a screw.
CF |
CF | > Perry says, "Weird message."
Perry says (to ClubFloyd), "clip clip"
CF ] Aft Airlock 709 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > CLIP CLIP
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Perry says (to ClubFloyd), "put clip on hook"
CF ] Aft Airlock 709 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUT CLIP ON HOOK
CF |
CF | You can't see any such thing.
CF |
CF | >
Perry says (to ClubFloyd), "put clip on me"
CF ] Aft Airlock 710 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUT CLIP ON ME
CF |
CF | (first taking the woven cord)
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
Perry says (to ClubFloyd), "out"
CF ] Outside the Aft Airloc49 units of air left 711 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > OUT
CF |
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > DavidW says, "The fact that there's hooks all along the route suggests that we put one clip on a hook, push the thing, connect another clip, detach the first hook, repeat."
Perry says, "Yeah"
Perry says (to ClubFloyd), "x hook"
CF ] Outside the Aft Airloc48 units of air left 712 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > X HOOK
CF |
CF | A post extends from the hull here, with a heavyweight snap hook on the
CF | end. The hook is unattached.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "x clip"
CF ] Outside the Aft Airloc48 units of air left 712 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > X CLIP
CF |
CF | You can't see any such thing.
CF |
CF | >
Perry says (to ClubFloyd), "attach hook to me"
CF ] Outside the Aft Airloc47 units of air left 713 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > ATTACH HOOK TO ME
CF |
CF | You would achieve nothing by this.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
Perry says (to ClubFloyd), "grab hook"
CF ] Outside the Aft Airloc47 units of air left 713 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > GRAB HOOK
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get hook"
CF ] Outside the Aft Airloc46 units of air left 714 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > GET HOOK
CF |
CF | That's hardly portable.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry says, "There's gotta be a rope or something."
DavidW says, "sorry, didn't realize someone took the wheel."
Perry says, "No, you're okay."
Perry says, "Just shooting in the dark."
DavidW says, "You're just re-doing everything I've tried."
Knight_Otu says (to ClubFloyd), "i"
CF ] Outside the Aft Airloc45 units of air left 715 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > I
CF |
CF | You are carrying:
CF | a copy of Planetfall
CF | a hex-shaped tool
CF | a roll of electrical tape
CF | a small key
CF | a portable hand-held vacuum cleaner
CF | a broken sensor
CF | a beacon
CF | Bertie the Bear™
CF | a blown fuse
CF | the red access card
CF | ten MREs
CF | a spoon
CF | a fork
CF | a knife
CF | some pair of slippers
CF | an Universal Game Emulator
CF | an engineering uniform
CF | a piece of note paper
CF | a vac suit (being worn)
CF | a To-Do list
CF | a repair corps uniform (being worn)
CF | a toolbox
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry says, "Well, hoping there's something that we haven't."
DavidW says, "My point from earlier is that for the clip strategy to work, we should be able to refer to the clips individually."
DavidW says, "Like a red clip and a black clip."
Perry says, "Oh, I see."
DavidW asks, "where are we?"
Perry says, "Outside the aft airlock."
Knight_Otu says, "Outside the ai.... right."
DavidW says, "ah, still losing air, then."
Perry says, "Yeah."
DavidW says, "There must be a way to pull out the cord and get usable ends to play with."
Perry says, "Yeah, that's what I've been thinking. Though one part of me says that's unlikely because of how rarely you have inter-room ropes in IF."
DavidW says, "Or find something in the airlock or staging area to clip to first."
Perry says, "Yeah."
DavidW says, "Inter-room ropes are DIFFICULT TO CODE."
Perry says, "Linus Åkesson did it, YOU CAN TOO! :P"
DavidW says, "They can be so buggy if you don't do it right."
DavidW says (to ClubFloyd), "in"
CF ] Aft Airlock 716 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > IN
CF |
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | >
DavidW says (to ClubFloyd), "x suit"
CF ] Aft Airlock 717 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently on. A
CF | gauge indicates the suit has 45 units of air left.
CF |
CF | >
DavidW says (to ClubFloyd), "push jl f"
CF ] Staging Area 718 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PUSH JL F
CF |
CF | You push the brand-new JL-758 to the Staging Area.
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a brand-new JL-758 and a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "pull cord"
CF ] Staging Area 719 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PULL CORD
CF |
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "pull out cord"
CF ] Staging Area 719 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PULL OUT CORD
CF |
CF | I only understood you as far as wanting to pull outside.
CF |
CF | >
DavidW says (to ClubFloyd), "attach cord to intake"
CF ] Staging Area 720 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > ATTACH CORD TO INTAKE
CF |
CF | You would achieve nothing by this.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | > Perry says, "My guess is attaching it to something inside the aft forelock, pushing it outside, and then doing the clip switcheroo."
DavidW says, "Yes, EXCEPT there's nothing in there."
Perry says, "Except for that part."
DavidW says, "THat's why I'm trying here."
DavidW says (to ClubFloyd), "attach cord to compartment"
CF ] Staging Area 721 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > ATTACH CORD TO COMPARTMENT
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Staging Area 722 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > L
CF |
CF | Staging Area
CF | This is the staging area of the ship, where marines prepare for
CF | missions. It is adjacent to the aft airlock. Locked compartments set
CF | into the walls hold various munitions. A ladder leads up into the rest
CF | of the ship.
CF |
CF | An equipment locker is sprawled across the room, with its door to the
CF | ground.
CF |
CF | Through the airlock windows you see the blank space left by the
CF | destruction of Space Station Omicron-5.
CF |
CF | There is an air scrubber intake in the wall here.
CF |
CF | You can also see a brand-new JL-758 and a black trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "push locker a"
CF ] Staging Area 723 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > PUSH LOCKER A
CF |
CF | The vac suit locker cannot be pushed from place to place.
CF |
CF | >
DavidW says (to ClubFloyd), "lift locker"
CF ] Staging Area 723 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > LIFT LOCKER
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "move locker"
CF ] Staging Area 724 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > MOVE LOCKER
CF |
CF | You turn over the locker. Now it's door-side-up.
CF |
CF | > Perry says, "Oo."
DavidW says (to ClubFloyd), "look in locker"
CF ] Staging Area 725 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > LOOK IN LOCKER
CF |
CF | You can't see inside, since the vac suit locker is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Staging Area 726 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > OPEN IT
CF |
CF | You open the locker.
CF |
CF | You search through the contents of the locker. It's mostly broken vac
CF | suits, but you discover something interesting and take it: an EVA
CF | transport line, used for securing objects during extravehicular
CF | transit.
CF |
CF | > Perry says, "OOO"
Knight_Otu says, "Darn locker."
DavidW says (to ClubFloyd), "take line"
CF ] Staging Area 727 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > TAKE LINE
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "x line"
CF ] Staging Area 728 turns
CF ] Exits: aft up outside Score: 6/10
CF |
CF | > X LINE
CF |
CF | The EVA transport line is a strong rope, maybe 16 meters long. It has
CF | a hook at either end. One extends the line between two or more points,
CF | and then transits the payload along it.
CF |
CF | > Perry exclaims, "Yay!"
DavidW says (to ClubFloyd), "push jl a"
CF ] Aft Airlock 729 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUSH JL A
CF |
CF | You push the brand-new JL-758 to Aft Airlock.
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | >
DavidW says (to ClubFloyd), "attach line to jl"
CF ] Aft Airlock 730 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > ATTACH LINE TO JL
CF |
CF | The hook on the EVA transport line won't attach securely to the clips
CF | on the cord. This is probably not where you want to attach the EVA
CF | transport line. On the other hand, the clips will slide along
CF | the EVA transport line smoothly.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "put line in clips"
CF ] Aft Airlock 731 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUT LINE IN CLIPS
CF |
CF | That can't contain things.
CF |
CF | >
DavidW says (to ClubFloyd), "put clips on line"
CF ] Aft Airlock 732 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > PUT CLIPS ON LINE
CF |
CF | (first taking the woven cord)
CF | That seems to be a part of the brand-new JL-758.
CF |
CF | >
DavidW says (to ClubFloyd), "thread line in clip"
CF ] Aft Airlock 732 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > THREAD LINE IN CLIP
CF |
CF | I'm not sure what you're trying to say. I might just not recognize the
CF | words you're using.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Outside the Aft Airloc44 units of air left 733 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "attach line to hook"
CF ] Outside the Aft Airloc43 units of air left 734 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > ATTACH LINE TO HOOK
CF |
CF | You attach the EVA transport line to the hook.
CF | [One Hook...]
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Hull of the Usagi (vac42 units of air left 735 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > F
CF |
CF |
CF | Hull of the Usagi (vacuum)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Where there used to be a large embedded chunk of
CF | debris blocking the path, now there is a scattering of rubble.
CF |
CF | There is a hook set in the hull here.
CF |
CF | You are holding one end of the EVA transport line, which runs aft from
CF | here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry exclaims, "Oho!"
DavidW says (to ClubFloyd), "attach line to hook"
CF ] Hull of the Usagi (vac41 units of air left 736 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > ATTACH LINE TO HOOK
CF |
CF | You attach the EVA transport line to the hook.
CF | [Two Hook...]
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Engineerin40 units of air left 737 turns
CF ] Exits: port inside OUTSIDE Score: 6/10
CF |
CF | > S
CF |
CF |
CF | Outside the Engineering Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the engineering
CF | airlock, secured by your vac suit's mag boots. Most of the hull is
CF | taken up by the protrusions of various machinery, antennae, radio
CF | dishes, and heat sinks. There is a clear path to port among the
CF | obstructions. You can also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | You're holding one end of the EVA transport line, which runs to port
CF | from here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "attach line to hook"
CF ] Outside the Engineerin39 units of air left 738 turns
CF ] Exits: port inside OUTSIDE Score: 6/10
CF |
CF | > ATTACH LINE TO HOOK
CF |
CF | You make the final attachment, letting go of the EVA transport line.
CF | [Three! That was a bit of work. Hope it's useful.]
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "p"
CF ] Hull of the Usagi (vac38 units of air left 739 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > P
CF |
CF |
CF | Hull of the Usagi (vacuum)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Where there used to be a large embedded chunk of
CF | debris blocking the path, now there is a scattering of rubble.
CF |
CF | There is a hook set in the hull here.
CF |
CF | The EVA transport line is attached to the hook, and extends aft and
CF | starboard from here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "a"
CF ] Outside the Aft Airloc37 units of air left 740 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > A
CF |
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | The EVA transport line is attached to the hook, and from there runs
CF | forward.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Aft Airlock 741 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > IN
CF |
CF |
CF | Aft Airlock
CF | You are in the aft airlock. Outside is the blackness of space,
CF | speckled with the dying embers of what was once Space Station
CF | Omicron-5. Forward leads into the ship.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | >
DavidW says (to ClubFloyd), "x suit"
CF ] Aft Airlock 742 turns
CF ] Exits: fore aft inside outside Score: 6/10
CF |
CF | > X SUIT
CF |
CF | A puffy yellow suit with an attached helmet and magnetic boots. The
CF | gloves are misshapen things, optimized for carrying weaponry, not
CF | precision work. There is a nozzle on the front through which air can
CF | be recharged or vented. Lights indicate the boots are currently on. A
CF | gauge indicates the suit has 37 units of air left.
CF |
CF | >
DavidW says (to ClubFloyd), "push jl out"
CF ] Outside the Aft Airloc36 units of air left 743 turns
CF ] Exits: fore inside OUTSIDE Score: 6/10
CF |
CF | > PUSH JL OUT
CF |
CF | You clip the JL-758 to the EVA transport line.
CF |
CF | You push the brand-new JL-758 to Outside the Aft Airlock (vacuum).
CF |
CF | Outside the Aft Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the aft airlock,
CF | secured by your vac suit's mag boots. Most of the hull is taken up by
CF | the protrusions of various machinery, antennae, radio dishes, and heat
CF | sinks. There is a clear path to fore among the obstructions. You can
CF | also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | The JL-758 is floating here, clipped to the EVA transport line.
CF |
CF | The EVA transport line is attached to the hook, and from there runs
CF | forward.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Perry says, "Well done."
DavidW says (to ClubFloyd), "push jl f"
CF ] Hull of the Usagi (vac35 units of air left 744 turns
CF ] Exits: aft starboard OUTSIDE Score: 6/10
CF |
CF | > PUSH JL F
CF |
CF | You push the brand-new JL-758 to Hull of the Usagi (vacuum).
CF |
CF | Hull of the Usagi (vacuum)
CF | Here the path runs aft to the aft airlock and starboard to the
CF | engineering airlock. Where there used to be a large embedded chunk of
CF | debris blocking the path, now there is a scattering of rubble.
CF |
CF | There is a hook set in the hull here.
CF |
CF | The JL-758 is floating here, clipped to the EVA transport line.
CF |
CF | The EVA transport line is attached to the hook, and extends aft and
CF | starboard from here.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | > Knight_Otu says, "Well, finally."
DavidW says (to ClubFloyd), "push jl s"
CF ] Outside the Engineerin34 units of air left 745 turns
CF ] Exits: port inside OUTSIDE Score: 6/10
CF |
CF | > PUSH JL S
CF |
CF | You push the brand-new JL-758 to Outside the Engineering Airlock
CF | (vacuum).
CF |
CF | Outside the Engineering Airlock (vacuum)
CF | You are standing on the hull of the ship, outside the engineering
CF | airlock, secured by your vac suit's mag boots. Most of the hull is
CF | taken up by the protrusions of various machinery, antennae, radio
CF | dishes, and heat sinks. There is a clear path to port among the
CF | obstructions. You can also go in to the airlock.
CF |
CF | A hook protrudes from the hull next to the airlock door.
CF |
CF | The JL-758 is floating here, clipped to the EVA transport line.
CF |
CF | The EVA transport line is attached to the hook, and from there runs to
CF | port.
CF |
CF | Your vac suit pings gently to indicate you have expended a unit of
CF | air.
CF |
CF | >
DavidW says (to ClubFloyd), "push jl in"
CF ] Engineering Airlock 746 turns
CF ] Exits: port inside outside Score: 6/10
CF |
CF | > PUSH JL IN
CF |
CF | You unclip the JL-758 from the EVA transport line.
CF |
CF | You push the brand-new JL-758 to Engineering Airlock.
CF |
CF | Engineering Airlock
CF | You are in the engineering airlock. Outside, the space to starboard
CF | looks so empty and peaceful it's hard to imagine the awful sight
CF | astern.
CF |
CF | You can see a brand-new JL-758 here.
CF |
CF | > Jade says, "well done"
DavidW says (to ClubFloyd), "push jl p"
CF ] Engineering Deck 747 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > PUSH JL P
CF |
CF | You push the brand-new JL-758 to Engineering Deck.
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | You can also see a brand-new JL-758 here.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on station"
CF ] Engineering Deck 748 turns
CF ] Exits: fore aft port starboard outside Score: 6/10
CF |
CF | > SIT ON STATION
CF |
CF | The nozzles on either side of the chair connect with the suit. After a
CF | few moments, the machine emits a pleasant "ping", the nozzles retract,
CF | and you stand up.
CF |
CF | > Knight_Otu says, "That engine part was taunting us."
DavidW says (to ClubFloyd), "push jl a"
CF ] Engine Room 749 turns
CF ] Exits: fore Score: 7/10
CF |
CF | > PUSH JL A
CF |
CF | You push the brand-new JL-758 to Engine Room.
CF |
CF | You slide the old part out from the engine, and slide the new JL-758
CF | in its place.
CF |
CF | Engine Room
CF | This where the combustion process is controlled. The aft wall is
CF | dominated by the operating panel section of the fusion engine.
CF | Monitoring electronics and controls cover the other two walls. A
CF | doorway opens forward to the Engineering Deck.
CF |
CF | There is a large diagram of the fuel injection process on the forward
CF | wall. There is a large button below the diagram labeled "Test".
CF |
CF | You can see a broken JL-758 here.
CF |
CF | You cross out an item ("fix the engine") on your to-do list.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf9"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Engine Room 749 turns
CF ] Exits: fore Score: 7/10
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Engineering Deck 750 turns
CF ] Exits: fore aft port starboard outside Score: 7/10
CF |
CF | > F
CF |
CF |
CF | Engineering Deck
CF | The engineering crew is responsible for keeping the physical ship
CF | operating. They are in charge of every physical aspect of the ship,
CF | from the engines to hull integrity to the life support system.
CF |
CF | The engineering deck consists of a large console giving a
CF | comprehensive view of the physical status of the ship. There is an
CF | airlock to starboard. The operations deck continues forward from here,
CF | and there are other exits to aft and port.
CF |
CF | You hear someone speaking to fore.
CF |
CF | A device labeled "Suit Recharging Station" is here. It is shaped like
CF | a chair with nozzles protruding from either arm.
CF |
CF | Attention: current trajectory intersects the moon New Da Nang. Please
CF | correct course.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Operations Deck 751 turns
CF ] Exits: fore aft down Score: 7/10
CF |
CF | > F
CF |
CF |
CF | Operations Deck
CF | This is where all of the support activity for the bridge occurs. There
CF | are large consoles for environmental controls (which include gravity,
CF | temperature, and pressure), communications, and power systems here.
CF | The bridge continues forward from here, and engineering is aft. There
CF | is a door set in the floor with a ladder leading through it. Set in
CF | the frame of the door is a blue button.
CF |
CF | ⇒ You can always find out the current status by asking Arvax about
CF | the
CF | ship.
CF |
CF | You can see an equipment trunk (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask arvax about ship"
CF ] Operations Deck 9 turns left
CF ] Exits: fore aft down Score: 7/10
CF |
CF | > ASK ARVAX ABOUT SHIP
CF |
CF | (the ss usagi)
CF | "Looks like the ship is ready to fly! Quick! I've plotted evasive
CF | maneuvers but the command needs to be given from the bridge! Get to
CF | the bridge and use the command console! Say 'computer, execute'"
CF | [Not much time!]
CF |
CF | Impact in 9.
CF |
CF | >
DavidW says (to ClubFloyd), "f"
CF ] Bridge 8 turns left
CF ] Exits: aft Score: 7/10
CF |
CF | > F
CF |
CF |
CF | Bridge
CF | This is where the captain, navigator, and pilot all sit. Large
CF | viewscreens give a full view of the space around the ship. To port you
CF | can see the blue-white disk of Deneb. Ahead, the moon New Da Nang
CF | looms steadily larger and larger before you.
CF |
CF | The pilot's and navigator's chairs sit before the large helm console.
CF | The captain's chair, with command console, sits halfway between them
CF | and operations further aft.
CF |
CF | You hear someone speaking aft of here.
CF |
CF | Impact in 8.
CF |
CF | The moon of New Da Nang looms ever larger on the forward viewscreen.
CF |
CF | > Perry says, "Well timed save."
DavidW says (to ClubFloyd), "computer, execute"
CF ] Bridge 7 turns left
CF ] Exits: aft Score: 7/10
CF |
CF | > COMPUTER, EXECUTE
CF |
CF | Please present hand print to command console in order to activate
CF | command mode.
CF |
CF | Impact in 7.
CF |
CF | The moon of New Da Nang looms ever larger on the forward viewscreen.
CF |
CF | > Perry says, "Uh ohhh."
DavidW says (to ClubFloyd), "put hand on command console"
CF ] Bridge 7 turns left
CF ] Exits: aft Score: 7/10
CF |
CF | > PUT HAND ON COMMAND CONSOLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "touch command console"
CF ] Bridge 6 turns left
CF ] Exits: aft Score: 7/10
CF |
CF | > TOUCH COMMAND CONSOLE
CF |
CF | Welcome, Captain. What are your orders?
CF | Impact in 6.
CF |
CF | The moon of New Da Nang looms ever larger on the forward viewscreen.
CF |
CF | >
DavidW says (to ClubFloyd), "computer, execute"
CF ] Bridge 755 turns
CF ] Exits: aft Score: 10/10
CF |
CF | > COMPUTER, EXECUTE
CF |
CF | Yes, Captain. Executing evasive maneuvers.
CF |
CF | The ship pulls out of its dive toward New Da Nang, delivering a
CF | g-force that forces the breath out of you despite the intertial
CF | dampers. Soon you are turned around and headed for open space.
CF | Diverting communications to the bridge.
CF |
CF | Arvax comes over comms: "Directing SS Usagi to Deneb III. Rendezvous
CF | with retrieval crew in approximately twenty-eight minutes.
CF |
CF | "Sergeant Screwdriver, this couldn't have happened without you. You
CF | deserve to be a hero on New Da Nang, but unfortunately we need to keep
CF | this incident secret, as will no doubt be emphasized at your
CF | debriefing.
CF |
CF | "You are to be especially commended for your judgment in determining
CF | the correct course of action when presented with a difficult choice.
CF | We have determined that Captain Mulgrew has been working with the
CF | separatists and was involved in the Omicron-5 bombing. She has been
CF | apprehended and will face the most severe justice permitted by the
CF | Space Authority.
CF |
CF | "Now, soldier, time to relax. The crew will be there soon to pick you
CF | up."
CF |
CF | You relax in the captain's chair and reflect on your accomplishment.
CF | At the end of the day, you can barely sleep, as the newest member of
CF | the 95th Mechanical Division Special Maintenance Force. Adventure at
CF | last!
CF |
CF |
CF |
CF | *** You have saved New Da Nang, the SS Usagi, and
CF | yourself! ***
CF |
CF |
CF | In that game you scored 10 out of a possible 10, in 756 turns.
CF |
CF | For your heroism in the face of almost certain death, we award you one
CF | point each for:
CF | - fixing the equipment cabinet in the starboard-side crew quarters
CF | - fixing the aft airlock door
CF | - fixing the microwave oven
CF | - fixing the storage unit in the port-side crew quarters
CF | - fixing the captain's door
CF | - adjusting the fuel injection specification correctly
CF | - fixing the fusion engine
CF |
CF | Additionally! We hereby award you one point for saving the SS Usagi,
CF | another point for saving yourself, and finally one more point for
CF | saving the moon New Da Nang! Congratulations!
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the
CF | last command?
CF | > Perry exclaims, "Woo!"
Jade exclaims, "Cool!"
Knight_Otu exclaims, "Well driven!"
Perry says, "For real."
DavidW says, "wow"
DavidW says, "thanks all"
Knight_Otu says, "Mulgrew would have been able to incriminate Arvax on the ship's computer easily."
Perry says, "Yup."
Roger says, "no points for teddy bear evisceration"
DavidW says, "well... Arvax is a double-agent, I learned from Operation Dalmation."
Jade says, "The game is far different to the betatested one."
DavidW says, "He pretended to be a separatist symp to get in with them."
Jade says, "Congratulations. A hard, long game with a reduced map."
DavidW says, "But I suppose if we followed Mulgrew, we could win another way, and take down the corporations that made everything awful in the first place."
DavidW says, "Or maybe we just crash into the moon and die and kill a lot of people."
Perry says, "Yay! Wait"
Knight_Otu says, "I think that second option is more likely."
DavidW says, "More replaying would be needed to be sure, but I'm happy to stop here for now."
Knight_Otu says, "Or we're talking about Schrödinger's separatist."
DavidW says, "In a war, it's not obvious which side is the right one, and there's always death."
Jade says, "I think that replaying we will get a fatal end"
Perry says, "The right side is no war."
DavidW says (to Perry), "up to a point, yes"
Perry says, "Yeah."
DavidW says, "It's hard to tell from this one ship how bad things were on Deneb II or IV or whatever."
Knight_Otu says, "From the intro, I half-expected a Warhammer 40k style universe."
DavidW says, "I'm not familiar with that game, except its name."
DavidW says, "I assume everyone gets to play as Thor."
Knight_Otu says, "No, but unusually for a Sci-Fi setting, there are sort-of gods."
Knight_Otu says, "Though on second thought, maybe not so unusually."
Perry says, "Pretty unusually."
DavidW asks, "So, Vikings with starships?"
Roger says, "a bit more like cthulhu cultists with space ships"
DavidW says, "oh dear"
Knight_Otu says, "Though there is a dwarf-derived faction. That's sort-of Viking."




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