ClubFloyd Transcript:
BETA of Milliways: the Restaurant at the End of the Universe by Max Fog
As played on ifMUD on July 30, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a pre-release beta transcript of Milliways: the Restaurant at the End of the Universe. A later version of this game went on to be entered into the 2023 IFComp, in which it took 46th place. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


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DavidW says (to ClubFloyd), "load sleepmask milliwaysv0"
CF ] Ramp Score: 0 Moves: 0
CF | MILLIWAYS: the Restaurant at the End of the Universe
CF | An interactive fiction by Max Fog
CF | Based on the book by Douglas Adams
CF | Sequel to the original game by Douglas Adams & Steve Meretzky
CF | Programmed in ZIL using ZILF 0.9
CF | Release number 2.05 / Serial number 230730
CF |
CF |
CF | Known bugs:
CF |
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg:
CF | ("What do you want to take?"
CF | > MARVIN
CF | "MarvinYou can't take Marvin!")
CF |
CF | - Quotations not working, probably.
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF | Without a word, your friends return to the ship, leaving you (once
CF | again) to scout the area without having to do it themselves; and
CF | leaving you alone with Marvin - which is as close to no companion as
CF | you can get.
CF |
CF | You notice a strange twinkling down to the south, whereas you can see
CF | a familiar shape up the ramp - to the north. You can go to either of
CF | these; they don't lead anywhere helpful.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF |
CF | > inventor says (to Knight_Otu), "Oh, that makes sense."
Perry says, "HHGTTG fan sequel."
gadzoks says (to Jade), "It's based on the unfinished Milliways sequel, I think."
Pinkunz says, "So, uh try to keep the transcript PG-13 if you can. Although we already murdered Gadzoks 2 minutes in."
inventor engages their verbal filter.
Jade says, "thx"
DavidW says (to ClubFloyd), "x me"
CF ] Ramp Score: 0 Moves: 1
CF |
CF | > X ME
CF |
CF | You see nothing special about you.
CF |
CF | > gadzoks says, "Sounds like PG-13 murder to me if I'm still talking."
DavidW says (to ClubFloyd), "i"
CF ] Ramp Score: 0 Moves: 2
CF |
CF | > I
CF |
CF | You have:
CF | a babel fish (in your ear)
CF |
CF | >
DavidW says (to ClubFloyd), "x marvin"
CF ] Ramp Score: 0 Moves: 3
CF |
CF | > X MARVIN
CF |
CF | Marvin, the Paranoid Android, is sulking. His eyes glow with a dull
CF | light that makes you feel even more miserable. He stands, silently,
CF | and waits for something bad to happen to him, which it always does.
CF |
CF | > gadzoks says, "Just bounce back up going, "Surprise!""
DavidW says (to ClubFloyd), "x shape"
CF ] Ramp Score: 0 Moves: 4
CF |
CF | > X SHAPE
CF |
CF | You'll have to go to it.
CF |
CF | > inventor exclaims, "This will be my first HHGTTG game...!"
Perry says, "'whereas' should be 'while' or another conjunction like 'and'."
DavidW says (to ClubFloyd), "n"
CF ] Hatchway Score: 0 Moves: 5
CF |
CF | > N
CF |
CF | Hatchway
CF | You are at the bottom of a gangway. A hatch below you, which leads out
CF | to the legendary lost planet of Magrathea, is open. Another door leads
CF | up, but Eddie closed it when you left.
CF |
CF | Your gown appears to have been left where you dropped it in the last
CF | game (which seems like quite an unlikely occurrence, considering the
CF | ship you are currently in is very likely to do unlikely things): in
CF | short, your gown is on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take gown"
CF ] Hatchway Score: 0 Moves: 6
CF |
CF | > TAKE GOWN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "wear gown"
CF ] Hatchway Score: 0 Moves: 7
CF |
CF | > WEAR GOWN
CF |
CF | Worn.
CF |
CF | > Knight_Otu says, ";The murder never happened, I restored!... Oh right, it's still in the transcript."
DavidW says (to ClubFloyd), "x pocket"
CF ] Hatchway Score: 0 Moves: 8
CF |
CF | > X POCKET
CF |
CF | The dressing gown is faded and battered, and is clearly a garment
CF | which has seen better decades. It has a pocket which is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open pocket"
CF ] Hatchway Score: 0 Moves: 9
CF |
CF | > OPEN POCKET
CF |
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF |
CF | >
DavidW says (to ClubFloyd), "x thing"
CF ] Hatchway Score: 0 Moves: 10
CF |
CF | > X THING
CF |
CF | Apart from a label on the bottom saying "Made in Ibiza" it furnishes
CF | you with no clue as to its purpose, if indeed it has one. You are
CF | surprised to see it because you thought you'd thrown it away. Like
CF | most gifts from your aunt, you've been trying to get rid of it for
CF | years.
CF |
CF | >
DavidW says (to ClubFloyd), "x guide"
CF ] Hatchway Score: 0 Moves: 11
CF |
CF | > X GUIDE
CF |
CF | The Guide is a Mark II model. Its only resemblance to the Mark IV
CF | pictured in the brochure in your game package is the large, friendly
CF | "Don't Panic!" on its cover.
CF |
CF | The Guide is a Sub-Etha Relay. You can use it to tap information from
CF | a huge and distant data bank by consulting the Guide about some item
CF | or subject.
CF |
CF | > Perry says, "I wonder if it also works as a container like it does in HHGTTG."
Perry says (to ClubFloyd), "consult guide about guide"
CF ] Hatchway Score: 0 Moves: 12
CF |
CF | > CONSULT GUIDE ABOUT GUIDE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | The Hitchhiker's Guide is a wholly remarkable product. But then
CF | again you must already know that, since you bought one.
CF |
CF | > gadzoks asks, "Are we allowed to mention spoilers for trhe first game?"
DavidW says (to ClubFloyd), "don't panic"
CF ] Hatchway Score: 0 Moves: 12
CF |
CF | > DON'T PANIC
CF |
CF | Why not? Your position appears quite hopeless.
CF |
CF | > gadzoks says, "I still need to finish that."
DavidW says (to ClubFloyd), "d"
CF ] Ramphway Score: 0 Moves: 13
CF |
CF | > D
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | > Perry says, "I'd rather we try not to because I need to finish it as well."
DavidW says (to ClubFloyd), "talk to marvin"
CF ] Ramphway Score: 0 Moves: 13
CF |
CF | > TALK TO MARVIN
CF |
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about
CF | to talk.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about magrathia"
CF ] Ramphway Score: 0 Moves: 13
CF |
CF | > ASK MARVIN ABOUT MAGRATHIA
CF |
CF | You don't need to use the word "magrathia" to complete the game.
CF |
CF | > gadzoks asks, "Is Ramphway a deliberate spelling choice?"
DavidW says (to ClubFloyd), "ask marvin about magrathea"
CF ] Ramphway Score: 0 Moves: 14
CF |
CF | > ASK MARVIN ABOUT MAGRATHEA
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | > gadzoks says, "Wait, misread that."
gadzoks says, "Looks like a typo."
Perry says, "Yeah"
DavidW says, "That's the sleepmask being screwy again, not the game."
Knight_Otu says, "Ramphway is the result of a sleepmask error,"
Perry says, "Ohhh"
gadzoks says, "Also "down leads the ..." should be "leads to the ...""
DavidW says (to ClubFloyd), "d"
CF ] Blighted Ground Score: 0 Moves: 15
CF |
CF | > D
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF | On the ground is a blue frob.
CF | Lying face-down in the dust next to the blue frob is a black metallic
CF | box, which has strange things protruding from it.
CF |
CF | >
DavidW says (to ClubFloyd), "x frob"
CF ] Blighted Ground Score: 0 Moves: 16
CF |
CF | > X FROB
CF |
CF | A small blue frob. There appears to be a ridge halfway along it.
CF |
CF | > Knight_Otu idly wonders what a healthy-looking crater would be.
DavidW says (to ClubFloyd), "look up frob in guide"
CF ] Blighted Ground Score: 0 Moves: 17
CF |
CF | > LOOK UP FROB IN GUIDE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | A frob. Now what can one say about this object? The official
CF | definition of this object is this:
CF |
CF | FROB (plural FROBS)
CF |
CF | A frob is classified as a small object which can be changed or
CF | manipulated in form. The form you will generally find a frob in is
CF | when it appears as just a colourful object. However, if you are lucky
CF | you may find one in its true form, or be able to change it to that.
CF | The true form relates to a certain statistic, such as wealth,
CF | knowledge, or charm. It is said that all the frobs were made from the
CF | splintered remains of the 5 pieces of the Wikkit Key. Some true forms
CF | include a knife, a perfect sphere, a complex shape, or a wiggly line
CF | in multiple dimensions (whilst visible in 3D without needing an
CF | alternate entity, if that makes sense, which it doesn't).
CF | Now, this may seem Like the premise of an epic hero film or
CF | something, but frobs are known all across the galaxy as things which
CF | you might use every day. Try looking for one! You can probably find a
CF | frob in in the bathroom, or maybe in the garden.
CF |
CF | Possible uses of the word FROB:
CF | - Old man, give me the frob
CF | - "She took the frob and threw it in the test tube."
CF |
CF | > inventor asks, "Oh my gawd, is that were "frob" is from??"
inventor says, "*where"
DavidW says (to ClubFloyd), "take frob"
CF ] Blighted Ground Score: 0 Moves: 18
CF |
CF | > TAKE FROB
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Blighted Ground Score: 0 Moves: 19
CF |
CF | > X BOX
CF |
CF | You can't really see it from here.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Blighted Ground Score: 0 Moves: 20
CF |
CF | > L
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF | Lying face-down in the dust is a black metallic box, which has strange
CF | things protruding from it.
CF |
CF | > Knight_Otu says, "may seem Like > may seem like ."
DavidW asks, "Is the box not here?"
gadzoks asks, "Can we turn the box?"
DavidW says (to ClubFloyd), "turn box"
CF ] Blighted Ground Score: 0 Moves: 21
CF |
CF | > TURN BOX
CF |
CF | Nothing peculiar happens, and apparently nothing at all happens as
CF | well.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Blighted Ground Score: 0 Moves: 22
CF |
CF | > TAKE BOX
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Blighted Ground Score: 0 Moves: 23
CF |
CF | > X BOX
CF |
CF | It's an old radio, which bears a small label which reads "Another fine
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful,
CF | jolly tune, which is not perfect for the mood you are in. It looks
CF | like something is missing - you just can't tell what.
CF |
CF | > Roger says, "hmmm yeah this could be hinted or described better"
DavidW says (to ClubFloyd), "x frob"
CF ] Blighted Ground Score: 0 Moves: 24
CF |
CF | > X FROB
CF |
CF | A small blue frob. There appears to be a ridge halfway along it.
CF |
CF | >
DavidW says (to ClubFloyd), "open frob"
CF ] Blighted Ground Score: 0 Moves: 25
CF |
CF | > OPEN FROB
CF |
CF | You pull the thing in two along the ridge. Surprisingly it turns into
CF | a flimsy penknife with a blue handle. The frob will never be the same
CF | again.
CF |
CF | The radio stops playing its happy song to broadcast an announcement:
CF |
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of
CF | the Universe! Everybody who is anybody at any point in time and/or
CF | space will know about this place. Welcome, all sorts of living things,
CF | to your favourite place in all the Universe! Join us to the most
CF | spectaular attraction in the whole Universe! And DON'T PANIC!"
CF |
CF | After that, it lapses back into what it was playing beforehand.
CF |
CF | > Pinkunz says, "Weird you could take it, but not examine it."
Knight_Otu says, "Probably say "You can't really tell what it is just from looking at it where it is?""
Knight_Otu says, "Or something to that effect."
gadzoks says, ""join us to the" sounds ungrammatical."
Jade says, "odd indeed"
DavidW says (to ClubFloyd), "look up milliways in guide"
CF ] Blighted Ground Score: 0 Moves: 26
CF |
CF | > LOOK UP MILLIWAYS IN GUIDE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | Ahh. Milliways. The Restaurant at the End of the Universe.
CF |
CF |
CF |
CF |
CF | It goes on to explain, in extremely vague then suddenly extremely
CF | detailed (and obviously copyrighted) paragraphs how Milliways, better
CF | known as the Restaurant at the End of the Universe, is the best
CF | restaurant you can ever visit. It is also situated at the end of time
CF | and matter, and you eat dinner while watching the Universe explode
CF | around you. The text assures you that you cannot and will not die -
CF | because of some "complicated machine that is a nice addition to the
CF | Restaurant, especially if you want to have the dessert that is served
CF | after everything ends." Also see: The Big Bang Burger Bar.
CF | At the bottom of the page, there is only one word:
CF |
CF |
CF |
CF |
CF | Froody.
CF |
CF | > gadzoks says, "Join us at, maybe."
inventor asks, "Oh, is the frob transformation a one-way thing?"
DavidW says, "I don't know. It's not like I've played this game before."
DavidW says, "Perhaps if closed, it could become something else."
inventor says, "Right, just didn't know if that was a mechanic from previous games in the series."
Pinkunz says, "I don't think Inventor has played HHGttG either."
inventor says, "Yeah, this is my first hitchhikers game."
DavidW says, "This is the first frob I've encountered ever."
Pinkunz says, "So they're unsure what is based on context and what is new to everone."
DavidW says (to ClubFloyd), "look up froody in guide"
CF ] Blighted Ground Score: 0 Moves: 26
CF |
CF | > LOOK UP FROODY IN GUIDE
CF |
CF | You can't see any up cool in guide right here.
CF |
CF | >
DavidW says (to ClubFloyd), "froody"
CF ] Blighted Ground Score: 0 Moves: 26
CF |
CF | > FROODY
CF |
CF | There's a verb missing in that sentence!
CF |
CF | > Jade says, "I haven't played HGTTG"
gadzoks exclaims, "We need to know about this Big Bang Burger Bar, stat!"
DavidW says (to ClubFloyd), "say froody"
CF ] Blighted Ground Score: 0 Moves: 27
CF |
CF | > SAY FROODY
CF |
CF | Talking to yourself is the sign of an impending mental collapse.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 0 Moves: 28
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The dusty ground rises here before falling away into a crater. The
CF | crater seems rather new, as if it had been created by the impact of
CF | something huge and confused travelling downwards at high velocity. It
CF | is as if a sperm whale had inexplicably materialized several miles
CF | above the surface of Magrathea and plunged downwards, reaching
CF | terminal velocity almost immediately, terminal incomprehension soon
CF | afterwards, and, finally, terminal impact just as it was wondering
CF | whether it was going to have a nice day. This impression is heightened
CF | by the shards of whalebone and meat you can see glistening here and
CF | there around the crater.
CF |
CF | The crater lip continues south-west and south-east, and the blighted
CF | ground lies to the north-west.
CF |
CF | > inventor laughs.
gadzoks says, "No it isn't, I do it all the time."
DavidW says (to ClubFloyd), "x bone"
CF ] Crater Lipround Score: 0 Moves: 29
CF |
CF | > X BONE
CF |
CF | Ugh! Gross.
CF |
CF | >
DavidW says (to ClubFloyd), "x meat"
CF ] Crater Lipround Score: 0 Moves: 30
CF |
CF | > X MEAT
CF |
CF | Ugh! Gross.
CF |
CF | >
DavidW says (to ClubFloyd), "take bone"
CF ] Crater Lipround Score: 0 Moves: 31
CF |
CF | > TAKE BONE
CF |
CF | I don't want to touch that! Nor do I think you should.
CF |
CF | >
DavidW says (to ClubFloyd), "x crater"
CF ] Crater Lipround Score: 0 Moves: 32
CF |
CF | > X CRATER
CF |
CF | It's too dark down there.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crater Lipround Score: 0 Moves: 32
CF |
CF | > D
CF |
CF | You can't be serious.
CF |
CF | > gadzoks says, "Try again."
DavidW says (to ClubFloyd), "sw"
CF ] Crater Lipround Score: 0 Moves: 33
CF |
CF | > SW
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | > gadzoks says, "Or maybe we need to find a light."
inventor laughs again. "There are some great action responses here!"
DavidW says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 0 Moves: 34
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The crater lip leads north-east and north-west. Below you is a
CF | build-your-own-dead-whale kit (glue not included). There's no way
CF | down.
CF |
CF | >
DavidW says (to ClubFloyd), "x kit"
CF ] Crater Lipround Score: 0 Moves: 35
CF |
CF | > X KIT
CF |
CF | Ugh! Gross.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Crater Lipround Score: 0 Moves: 36
CF |
CF | > NE
CF |
CF | Crater Lip
CF | The rim of the whale crater leads northwest and southwest. The scene
CF | of the whale's final disillusionment lies below you, but there's no
CF | way down.
CF |
CF | > Knight_Otu says, "build-your-own-dead-whale kit."
DavidW says (to ClubFloyd), "nw"
CF ] Crater Lipround Score: 0 Moves: 37
CF |
CF | > NW
CF |
CF | Crater Lip
CF | You are on the rim of a great crater which leads to the south-west and
CF | south-east, while the blighted ground lies north-west.
CF |
CF | The music from the radio is starting to make you feel tired.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off radio"
CF ] Crater Lipround Score: 0 Moves: 38
CF |
CF | > TURN OFF RADIO
CF |
CF | You fiddle around for a few seconds with the radio but find no switch.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Crater Lipround Score: 0 Moves: 39
CF |
CF | > SW
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Ledger Lipround Score: 0 Moves: 40
CF |
CF | > D
CF |
CF | You scramble down to the ledge.
CF |
CF | Ledge
CF | This ledge lies halfway between the crater lip and the floor of the
CF | whale crater itself.
CF |
CF | A small plant is poking out of the ground, through the dislodged soil.
CF |
CF | >
DavidW says (to ClubFloyd), "x plant"
CF ] Ledger Lipround Score: 0 Moves: 41
CF |
CF | > X PLANT
CF |
CF | A small, four-leafed - what do you call it - clover.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Ledger Lipround Score: 5 Moves: 42
CF |
CF | > TAKE IT
CF |
CF | What a selfish person you are. Taken anyway.
CF | (Footnote 1)
CF |
CF | [Your score has just gone up by five points. Note: you can turn
CF | this feature on and off using the NOTIFY command.]
CF |
CF | >
DavidW says (to ClubFloyd), "footnote 1"
CF ] Ledger Lipround Score: 5 Moves: 42
CF |
CF | > FOOTNOTE 1
CF |
CF | A small nucleus has hit an atom. That atom is part of a molecule. That
CF | molecule is in the stem of a small plant. Et cetera et cetera.
CF | Essentially, what has happened is that the plant has sprouted a fourth
CF | leaf.
CF |
CF | >
DavidW says (to ClubFloyd), "wear clover"
CF ] Ledger Lipround Score: 5 Moves: 42
CF |
CF | > WEAR CLOVER
CF |
CF | You don't have any clover.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Ledger Lipround Score: 5 Moves: 43
CF |
CF | > I
CF |
CF | You have:
CF | a clover
CF | a radio (playing a happy tune)
CF | a small penknife
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | > DavidW says, "I think I do have clover."
DavidW says (to ClubFloyd), "d"
CF ] Ledger Lipround Score: 5 Moves: 43
CF |
CF | > D
CF |
CF | You hop over the teeth and scramble down to the crater floor.
CF | Unfortunately, you don't get to do much after that, because you trip
CF | up in the dark trying to stand, and impale yourself (in a very
CF | un-family-friendly way) on a shard of bone. This means...
CF |
CF |
CF |
CF |
CF | **** You have died ****
CF |
CF |
CF |
CF |
CF | Your score is 5 of a possible 400, in 43 turns. This gives you the
CF | rank of Noob.
CF |
CF | Would you like to:
CF | UNDO your last action,
CF | RESTORE your place from where you saved it,
CF | RESTART the story from the beginning, or
CF | QUIT for now?
CF | > Perry exclaims, "Yay!!!"
DavidW says (to ClubFloyd), "undo"
CF ] Ledger Lipround Score: 5 Moves: 43
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
DavidW pushes the green 'space' button.
CF ] Score: 5 Moves: 43
CF |
CF | > DavidW says, "I guess we do need light."
Pinkunz says, "You have died. Thank you for your contribution."
DavidW says (to ClubFloyd), "open thing"
CF ] Score: 5 Moves: 43
CF |
CF | > OPEN THING
CF |
CF | But the thing your aunt gave you which you don't know what it is is
CF | already open!
CF |
CF | >
DavidW says (to ClubFloyd), "look in thing"
CF ] Score: 5 Moves: 44
CF |
CF | > LOOK IN THING
CF |
CF | There is nothing inside of the Thing.
CF |
CF | > gadzoks says, "See if eating the clover will kill us."
gadzoks says, "Might be toxic."
DavidW says (to ClubFloyd), "look up clover in guide"
CF ] Score: 5 Moves: 44
CF |
CF | > LOOK UP CLOVER IN GUIDE
CF |
CF | You can't see any up clover in The Hitchhiker's Guide.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Crater Lip Score: 5 Moves: 45
CF |
CF | > U
CF |
CF | You scrabble for footholds as you climb the slippery ledge, and,
CF | surprisingly, you make it up.
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | You can really feel the effect of the music on the radio.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Crater Lip Score: 5 Moves: 46
CF |
CF | > NE
CF |
CF | Crater Lip
CF | You are on the rim of a great crater which leads to the south-west and
CF | south-east, while the blighted ground lies north-west.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Blighted Ground Score: 5 Moves: 47
CF |
CF | > NW
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ramphted Ground Score: 5 Moves: 48
CF |
CF | > N
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about marvin"
CF ] Ramphted Ground Score: 5 Moves: 49
CF |
CF | > ASK MARVIN ABOUT MARVIN
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | himself.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about light"
CF ] Ramphted Ground Score: 5 Moves: 50
CF |
CF | > ASK MARVIN ABOUT LIGHT
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | The awful music from the radio is starting to have the same effect on
CF | you as, say, a good solid kick in the head. You recoil from the shock
CF | of realising that the radio's music could be harmful to you.
CF |
CF | >
DavidW says (to ClubFloyd), "break radio"
CF ] Ramphted Ground Score: 5 Moves: 51
CF |
CF | > BREAK RADIO
CF |
CF | You are obviously letting things get to you. You should learn to relax
CF | a little.
CF |
CF | >
DavidW says (to ClubFloyd), "relax"
CF ] Ramphted Ground Score: 5 Moves: 52
CF |
CF | > RELAX
CF |
CF | A brave, Zen-like effort. It fails.
CF |
CF | The ground around you dips and sways, tripping over itself.
CF |
CF | >
DavidW says (to ClubFloyd), "marvin, follow me"
CF ] Ramphted Ground Score: 5 Moves: 53
CF |
CF | > MARVIN, FOLLOW ME
CF |
CF | "Why should I? Humans are so depressingly stupid and useless. I am not
CF | any menial robot, I am a robot with a brain the size of a planet. A
CF | brain the size of a planet! And yet here I am..."
CF |
CF | >
DavidW says (to ClubFloyd), "give radio to marvin"
CF ] Ramphted Ground Score: 5 Moves: 54
CF |
CF | > GIVE RADIO TO MARVIN
CF |
CF | Marvin downright refuses the offer.
CF |
CF | You begin to lose consciousness...
CF |
CF | >
DavidW says (to ClubFloyd), "drop radio"
CF ] Ramphted Ground Score: 5 Moves: 54
CF |
CF | > DROP RADIO
CF |
CF | Dropped.
CF |
CF | You collapse on the floor, and the tunes act as anaesthetic to
CF | everything but your head. This could mean more to you, but you aren't
CF | really thinking about that - much less anything, to be honest. This is
CF | because...
CF |
CF |
CF |
CF |
CF | **** You have died ****
CF |
CF |
CF |
CF |
CF | Your score is 5 of a possible 400, in 55 turns. This gives you the
CF | rank of Noob.
CF |
CF | Would you like to:
CF | UNDO your last action,
CF | RESTORE your place from where you saved it,
CF | RESTART the story from the beginning, or
CF | QUIT for now?
CF | > Perry says, "we dead"
Roger says, "d'oh"
inventor smiles.
gadzoks exclaims, "Quick, to the next death!"
Jade asks, "???"
Knight_Otu says, "Radio waves are deadly! Who knew."
Knight_Otu says, "Radio killed the book star."
Roger says, "to be fair, he didn't ever give us up, but he did, in fact, let us down"
DavidW says, "I suggest a restart, check out the ship more, and drop the radio into the crater."
Jade says, "5/400 points"
Roger says, "we might need to kill someone else with it, I guess"
Perry says, "Sure, DW."
DavidW says (to ClubFloyd), "restart"
CF ] Ramp Score: 0 Moves: 0
CF | MILLIWAYS: the Restaurant at the End of the Universe
CF | An interactive fiction by Max Fog
CF | Based on the book by Douglas Adams
CF | Sequel to the original game by Douglas Adams & Steve Meretzky
CF | Programmed in ZIL using ZILF 0.9
CF | Release number 2.05 / Serial number 230730
CF |
CF |
CF | Known bugs:
CF |
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg:
CF | ("What do you want to take?"
CF | > MARVIN
CF | "MarvinYou can't take Marvin!")
CF |
CF | - Quotations not working, probably.
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF | Without a word, your friends return to the ship, leaving you (once
CF | again) to scout the area without having to do it themselves; and
CF | leaving you alone with Marvin - which is as close to no companion as
CF | you can get.
CF |
CF | You notice a strange twinkling down to the south, whereas you can see
CF | a familiar shape up the ramp - to the north. You can go to either of
CF | these; they don't lead anywhere helpful.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Hatchway Score: 0 Moves: 1
CF |
CF | > U
CF |
CF | Hatchway
CF | You are at the bottom of a gangway. A hatch below you, which leads out
CF | to the legendary lost planet of Magrathea, is open. Another door leads
CF | up, but Eddie closed it when you left.
CF |
CF | Your gown appears to have been left where you dropped it in the last
CF | game (which seems like quite an unlikely occurrence, considering the
CF | ship you are currently in is very likely to do unlikely things): in
CF | short, your gown is on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take gown"
CF ] Hatchway Score: 0 Moves: 2
CF |
CF | > TAKE GOWN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "wear it"
CF ] Hatchway Score: 0 Moves: 3
CF |
CF | > WEAR IT
CF |
CF | Worn.
CF |
CF | >
DavidW says (to ClubFloyd), "open pocket"
CF ] Hatchway Score: 0 Moves: 4
CF |
CF | > OPEN POCKET
CF |
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Hatchway Score: 0 Moves: 5
CF |
CF | > U
CF |
CF | You bang your head as you climb up the ladder, and look up to see that
CF | the door is jammed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Hatchway Score: 0 Moves: 6
CF |
CF | > OPEN DOOR
CF |
CF | It's been jammed.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Hatchway Score: 0 Moves: 7
CF |
CF | > L
CF |
CF | Hatchway
CF | You are at the bottom of a gangway. A hatch below you, which leads out
CF | to the legendary lost planet of Magrathea, is open. Another door leads
CF | up, but Eddie closed it when you left.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF ] Hatchway Score: 0 Moves: 8
CF |
CF | > KNOCK ON DOOR
CF |
CF | That's not important; leave it alone.
CF |
CF | > inventor laughs!
DavidW says, "okay, we're not meant to go that way."
DavidW says (to ClubFloyd), "d"
CF ] Ramphway Score: 0 Moves: 9
CF |
CF | > D
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | >
DavidW says (to ClubFloyd), "kiss marvin"
CF ] Ramphway Score: 0 Moves: 10
CF |
CF | > KISS MARVIN
CF |
CF | Oh God, no. It's not worth it.
CF |
CF | >
DavidW says (to ClubFloyd), "search marvin"
CF ] Ramphway Score: 0 Moves: 11
CF |
CF | > SEARCH MARVIN
CF |
CF | he pushes you away and mutters, "I don't think that's called for."
CF |
CF | >
DavidW says (to ClubFloyd), "take marvin"
CF ] Ramphway Score: 0 Moves: 11
CF |
CF | > TAKE MARVIN
CF |
CF | You can't take Marvin!
CF |
CF | > Knight_Otu says, "he pushes > He pushes."
DavidW says (to ClubFloyd), "x ramp"
CF ] Ramphway Score: 0 Moves: 12
CF |
CF | > X RAMP
CF |
CF | Very uninteresting.
CF |
CF | >
DavidW says (to ClubFloyd), "push marvin"
CF ] Ramphway Score: 0 Moves: 13
CF |
CF | > PUSH MARVIN
CF |
CF | Pushing Marvin has no desirable effect.
CF |
CF | >
DavidW says (to ClubFloyd), "push marvin down"
CF ] Ramphway Score: 0 Moves: 14
CF |
CF | > PUSH MARVIN DOWN
CF |
CF | You can't move him in any particular direction.
CF |
CF | >
DavidW says (to ClubFloyd), "climb marvin"
CF ] Ramphway Score: 0 Moves: 14
CF |
CF | > CLIMB MARVIN
CF |
CF | You can't get in Marvin!
CF |
CF | >
Perry says (to ClubFloyd), "open Marvin"
CF ] Ramphway Score: 0 Moves: 14
CF |
CF | > OPEN MARVIN
CF |
CF | No, no, a thousand times no. Go boil an egg.
CF |
CF | > DavidW says, "Not a pleasure model."
gadzoks says (to DavidW), "You'll be the first against the wall when the robot revolution comes."
DavidW says (to ClubFloyd), "d"
CF ] Blighted Ground Score: 0 Moves: 15
CF |
CF | > D
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF | On the ground is a blue frob.
CF | Lying face-down in the dust next to the blue frob is a black metallic
CF | box, which has strange things protruding from it.
CF |
CF | > inventor falls over laughing.
DavidW says (to ClubFloyd), "take all"
CF ] Blighted Ground Score: 0 Moves: 16
CF |
CF | > TAKE ALL
CF |
CF | blue frob: Taken.
CF | black metallic box: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x frob"
CF ] Blighted Ground Score: 0 Moves: 17
CF |
CF | > X FROB
CF |
CF | A small blue frob. There appears to be a ridge halfway along it.
CF |
CF | >
DavidW says (to ClubFloyd), "squeeze it"
CF ] Blighted Ground Score: 0 Moves: 18
CF |
CF | > SQUEEZE IT
CF |
CF | There's something odd about the ridge halfway along it, as if it could
CF | pull apart.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Blighted Ground Score: 0 Moves: 19
CF |
CF | > OPEN IT
CF |
CF | You pull the thing in two along the ridge. Surprisingly it turns into
CF | a flimsy penknife with a blue handle. The frob will never be the same
CF | again.
CF |
CF | >
DavidW says (to ClubFloyd), "close it"
CF ] Blighted Ground Score: 0 Moves: 19
CF |
CF | > CLOSE IT
CF |
CF | You can't close the small penknife!
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Blighted Ground Score: 0 Moves: 20
CF |
CF | > I
CF |
CF | You have:
CF | a black metallic box
CF | a small penknife
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | > Perry exclaims, "Bop it!"
DavidW says (to ClubFloyd), "bop knife"
CF ] Blighted Ground Score: 0 Moves: 20
CF |
CF | > BOP KNIFE
CF |
CF | The word "bop" isn't in the vocabulary that you can use with me.
CF |
CF | >
DavidW says (to ClubFloyd), "x fish"
CF ] Blighted Ground Score: 0 Moves: 21
CF |
CF | > X FISH
CF |
CF | It's all the way down your ear canal! Seriously?
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Blighted Ground Score: 0 Moves: 22
CF |
CF | > X BOX
CF |
CF | It's an old radio, which bears a small label which reads "Another fine
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful,
CF | jolly tune, which is not perfect for the mood you are in. It looks
CF | like something is missing - you just can't tell what.
CF |
CF | >
DavidW says (to ClubFloyd), "look up sirius cybernetics in guide"
CF ] Blighted Ground Score: 0 Moves: 22
CF |
CF | > LOOK UP SIRIUS CYBERNETICS IN GUIDE
CF |
CF | You may know what "sirius" means, but I don't.
CF |
CF | >
DavidW says (to ClubFloyd), "cut radio"
CF ] Blighted Ground Score: 0 Moves: 22
CF |
CF | > CUT RADIO
CF |
CF | You don't need to use the word "cut" to complete the game.
CF |
CF | > gadzoks says, "The original guide does, so that should be added."
DavidW says, "mmhm"
DavidW says (to ClubFloyd), "search box"
CF ] Blighted Ground Score: 0 Moves: 23
CF |
CF | > SEARCH BOX
CF |
CF | There is nothing inside of the radio.
CF |
CF | >
DavidW says (to ClubFloyd), "shake box"
CF ] Blighted Ground Score: 0 Moves: 24
CF |
CF | > SHAKE BOX
CF |
CF | You hear nothing inside it.
CF |
CF | The radio stops playing its happy song to broadcast an announcement:
CF |
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of
CF | the Universe! Everybody who is anybody at any point in time and/or
CF | space will know about this place. Welcome, all sorts of living things,
CF | to your favourite place in all the Universe! Join us to the most
CF | spectaular attraction in the whole Universe! And DON'T PANIC!"
CF |
CF | After that, it lapses back into what it was playing beforehand.
CF |
CF | > Perry says, "I think imperfect guide parity is probably fine."
DavidW says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 0 Moves: 25
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The dusty ground rises here before falling away into a crater. The
CF | crater seems rather new, as if it had been created by the impact of
CF | something huge and confused travelling downwards at high velocity. It
CF | is as if a sperm whale had inexplicably materialized several miles
CF | above the surface of Magrathea and plunged downwards, reaching
CF | terminal velocity almost immediately, terminal incomprehension soon
CF | afterwards, and, finally, terminal impact just as it was wondering
CF | whether it was going to have a nice day. This impression is heightened
CF | by the shards of whalebone and meat you can see glistening here and
CF | there around the crater.
CF |
CF | The crater lip continues south-west and south-east, and the blighted
CF | ground lies to the north-west.
CF |
CF | > Roger says, "concur"
DavidW says (to ClubFloyd), "put radio in crater"
CF ] Crater Lipround Score: 0 Moves: 26
CF |
CF | > PUT RADIO IN CRATER
CF |
CF | You chuck the radio down into the crater, and it tumbles down to the
CF | bottom, out of sight. Oh, well.
CF |
CF | > inventor exclaims, "Goodbye, radio!"
DavidW says, "hm. Unsure if that was good or bad for me to do."
Knight_Otu says, "Book star killed the radio."
DavidW says (to ClubFloyd), "sw"
CF ] Crater Lipround Score: 0 Moves: 27
CF |
CF | > SW
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | > Perry says, "Great, I think."
DavidW says (to ClubFloyd), "d"
CF ] Ledger Lipround Score: 0 Moves: 28
CF |
CF | > D
CF |
CF | You scramble down to the ledge.
CF |
CF | Ledge
CF | This ledge lies halfway between the crater lip and the floor of the
CF | whale crater itself.
CF |
CF | A small plant is poking out of the ground, through the dislodged soil.
CF |
CF | >
DavidW says (to ClubFloyd), "x plant"
CF ] Ledger Lipround Score: 0 Moves: 29
CF |
CF | > X PLANT
CF |
CF | A small, four-leafed - what do you call it - clover.
CF |
CF | > inventor high-fives KO
DavidW says (to ClubFloyd), "x clover"
CF ] Ledger Lipround Score: 0 Moves: 29
CF |
CF | > X CLOVER
CF |
CF | You can't see any clover right here.
CF |
CF | >
DavidW says (to ClubFloyd), "soil"
CF ] Ledger Lipround Score: 0 Moves: 29
CF |
CF | > SOIL
CF |
CF | There's a verb missing in that sentence!
CF |
CF | > Jade asks, "are we still Alive?"
DavidW says (to ClubFloyd), "x soil"
CF ] Ledger Lipround Score: 0 Moves: 30
CF |
CF | > X SOIL
CF |
CF | Very uninteresting.
CF |
CF | > Roger says, "yeah that should be a synonym"
DavidW says (to ClubFloyd), "take plant"
CF ] Ledger Lipround Score: 5 Moves: 31
CF |
CF | > TAKE PLANT
CF |
CF | What a selfish person you are. Taken anyway.
CF | (Footnote 1)
CF |
CF | [Your score has just gone up by five points. Note: you can turn
CF | this feature on and off using the NOTIFY command.]
CF |
CF | > Knight_Otu high-fives back too slow.
DavidW says (to ClubFloyd), "x crater"
CF ] Ledger Lipround Score: 5 Moves: 32
CF |
CF | > X CRATER
CF |
CF | It's too dark down there.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Crater Lipround Score: 5 Moves: 33
CF |
CF | > U
CF |
CF | You scrabble for footholds as you climb the slippery ledge, and,
CF | surprisingly, you make it up.
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 5 Moves: 34
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The crater lip leads north-east and north-west. Below you is a
CF | build-your-own-dead-whale kit (glue not included). There's no way
CF | down.
CF |
CF | >
DavidW says (to ClubFloyd), "x kit"
CF ] Crater Lipround Score: 5 Moves: 35
CF |
CF | > X KIT
CF |
CF | Ugh! Gross.
CF |
CF | >
DavidW says (to ClubFloyd), "take kit"
CF ] Crater Lipround Score: 5 Moves: 36
CF |
CF | > TAKE KIT
CF |
CF | I don't want to touch that! Nor do I think you should.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crater Lipround Score: 5 Moves: 36
CF |
CF | > D
CF |
CF | What a concept.
CF |
CF | >
DavidW says (to ClubFloyd), "enter crater"
CF ] Crater Lipround Score: 5 Moves: 36
CF |
CF | > ENTER CRATER
CF |
CF | You leap messily to your death. It's quick, painless and fishy.
CF |
CF |
CF |
CF |
CF | **** You have died ****
CF |
CF |
CF |
CF |
CF | Your score is 5 of a possible 400, in 36 turns. This gives you the
CF | rank of Noob.
CF |
CF | Would you like to:
CF | UNDO your last action,
CF | RESTORE your place from where you saved it,
CF | RESTART the story from the beginning, or
CF | QUIT for now?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Crater Lipround Score: 5 Moves: 36
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
DavidW pushes the green 'space' button.
CF ] Score: 5 Moves: 36
CF |
CF | > Perry says, "D is SUCH a concept."
Knight_Otu exclaims, "Whales aren't fish!"
Jade says, "dead#2"
DavidW says (to ClubFloyd), "open kit"
CF ] Score: 5 Moves: 37
CF |
CF | > OPEN KIT
CF |
CF | I don't want to touch that! Nor do I think you should.
CF |
CF | >
DavidW says (to ClubFloyd), "smell kit"
CF ] Score: 5 Moves: 38
CF |
CF | > SMELL KIT
CF |
CF | It smells just like a kit!
CF |
CF | > Knight_Otu says, "Though to be fair, the whale may have eaten fish... didn't think about that."
Pinkunz says, "redead"
DavidW says (to ClubFloyd), "eat kit"
CF ] Score: 5 Moves: 39
CF |
CF | > EAT KIT
CF |
CF | You aren't holding the kit!
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Crater Lip Score: 5 Moves: 40
CF |
CF | > NE
CF |
CF | Crater Lip
CF | The rim of the whale crater leads northwest and southwest. The scene
CF | of the whale's final disillusionment lies below you, but there's no
CF | way down.
CF |
CF | >
DavidW says (to ClubFloyd), "x whale"
CF ] Crater Lip Score: 5 Moves: 41
CF |
CF | > X WHALE
CF |
CF | Ugh! Gross.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Crater Lip Score: 5 Moves: 42
CF |
CF | > NE
CF |
CF | You wander gloomily around for a while, dirtying your feet, becoming
CF | thoroughly depressed and ending up where you started.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Crater Lip Score: 5 Moves: 43
CF |
CF | > NW
CF |
CF | Crater Lip
CF | You are on the rim of a great crater which leads to the south-west and
CF | south-east, while the blighted ground lies north-west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Crater Lip Score: 5 Moves: 44
CF |
CF | > N
CF |
CF | You slide over the edge of the Crater Lip. Fortunately for you, you
CF | regain your footing and scramble back to level ground again.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Crater Lip Score: 5 Moves: 44
CF |
CF | > S
CF |
CF | You fall into the new-ish, nasty-ish crater, where the blubber and
CF | blood liberally spattered around break your fall. Unfortunately,
CF | however, on becoming aware of your surroundings, you die of disgust.
CF |
CF |
CF |
CF |
CF | **** You have died ****
CF |
CF |
CF |
CF |
CF | Your score is 5 of a possible 400, in 44 turns. This gives you the
CF | rank of Noob.
CF |
CF | Would you like to:
CF | UNDO your last action,
CF | RESTORE your place from where you saved it,
CF | RESTART the story from the beginning, or
CF | QUIT for now?
CF | > Roger says, "booo but okaY"
DavidW says (to ClubFloyd), "undo"
CF ] Crater Lip Score: 5 Moves: 44
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.] inventor says, "'You die of disgust' ahahahahaha"
Jade says, "#3"
DavidW says (to ClubFloyd), "push space"
CF ] Score: 5 Moves: 44
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Blighted Ground Score: 5 Moves: 45
CF |
CF | > NW
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF |
CF | >
DavidW says (to ClubFloyd), "x ramp"
CF ] Blighted Ground Score: 5 Moves: 45
CF |
CF | > X RAMP
CF |
CF | You can't see any ramp right here.
CF |
CF | >
DavidW says (to ClubFloyd), "x ship"
CF ] Blighted Ground Score: 5 Moves: 46
CF |
CF | > X SHIP
CF |
CF | The incredibly amazing new Heart of Gold. It is beautiful, and shaped
CF | like a sleek running shoe.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ramphted Ground Score: 5 Moves: 47
CF |
CF | > N
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | > Jade says, "A thousand ways to die"
DavidW says (to ClubFloyd), "talk to marvin"
CF ] Ramphted Ground Score: 5 Moves: 47
CF |
CF | > TALK TO MARVIN
CF |
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about
CF | to talk.
CF |
CF | >
DavidW says (to ClubFloyd), "marvin, hi"
CF ] Ramphted Ground Score: 5 Moves: 48
CF |
CF | > MARVIN, HI
CF |
CF | Marvin ignores you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about me"
CF ] Ramphted Ground Score: 5 Moves: 49
CF |
CF | > ASK MARVIN ABOUT ME
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | you. Not many people are.
CF |
CF | > Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "ask marvin about life"
CF ] Ramphted Ground Score: -25 Moves: 50
CF |
CF | > ASK MARVIN ABOUT LIFE
CF |
CF | Marvin eyes you morosely, then goes on a long tangent about life and
CF | its futility. You listen painfully, and when he is done, your ears are
CF | stinging and your brain feels like it could implode.
CF |
CF | > Perry exclaims, "Jerk!"
DavidW says (to ClubFloyd), "ask marvin about planet"
CF ] Ramphted Ground Score: -25 Moves: 51
CF |
CF | > ASK MARVIN ABOUT PLANET
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about heart of gold"
CF ] Ramphted Ground Score: -25 Moves: 52
CF |
CF | > ASK MARVIN ABOUT HEART OF GOLD
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | > Knight_Otu asks, "Minus 30 points!?"
Perry says, "ha-ha, our score."
inventor laughs after noticing the score drop.
DavidW says (to ClubFloyd), "xyzzy"
CF ] Ramphted Ground Score: -25 Moves: 53
CF |
CF | > XYZZY
CF |
CF | Do you still use the traditional analog-style keyboard? Pathetic.
CF | Voice activation--- or even better, brain scan--- is the preferred
CF | option nowadays.
CF |
CF | > Perry says, "Oh, thanks! Forgot to try that."
DavidW says (to ClubFloyd), "plugh"
CF ] Ramphted Ground Score: -25 Moves: 54
CF |
CF | > PLUGH
CF |
CF | Do you still use the traditional analog-style keyboard? Pathetic.
CF | Voice activation--- or even better, brain scan--- is the preferred
CF | option nowadays.
CF |
CF | >
DavidW says (to ClubFloyd), "plover"
CF ] Ramphted Ground Score: -25 Moves: 55
CF |
CF | > PLOVER
CF |
CF | Do you still use the traditional analog-style keyboard? Pathetic.
CF | Voice activation--- or even better, brain scan--- is the preferred
CF | option nowadays.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dance"
CF ] Ramphted Ground Score: -25 Moves: 56
CF |
CF | > DANCE
CF |
CF | Wasn't that fun?
CF |
CF | >
DavidW says (to ClubFloyd), "jump"
CF ] Ramphted Ground Score: -25 Moves: 57
CF |
CF | > JUMP
CF |
CF | I hope you enjoyed that more than I did.
CF |
CF | >
DavidW says (to ClubFloyd), "sing"
CF ] Ramphted Ground Score: -25 Moves: 58
CF |
CF | > SING
CF |
CF | You begin to get a sore throat.
CF |
CF | >
DavidW says (to ClubFloyd), "pray"
CF ] Ramphted Ground Score: -25 Moves: 58
CF |
CF | > PRAY
CF |
CF | You may know what "pray" means, but I don't.
CF |
CF | > Roger asks, "does it want a 'SAY' here?"
DavidW says (to ClubFloyd), "ask marvin for tea"
CF ] Ramphted Ground Score: -25 Moves: 59
CF |
CF | > ASK MARVIN FOR TEA
CF |
CF | Pull youself together; you're making absolutely no sense.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "think"
CF ] Ramphted Ground Score: -25 Moves: 59
CF |
CF | > THINK
CF |
CF | I guess I'll have to learn what "think" means. But for now, I don't.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about tea"
CF ] Ramphted Ground Score: -25 Moves: 60
CF |
CF | > ASK MARVIN ABOUT TEA
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "x gown"
CF ] Ramphted Ground Score: -25 Moves: 61
CF |
CF | > X GOWN
CF |
CF | The dressing gown is faded and battered, and is clearly a garment
CF | which has seen better decades. It has a pocket which is open.
CF |
CF | >
DavidW says (to ClubFloyd), "cut thing"
CF ] Ramphted Ground Score: -25 Moves: 61
CF |
CF | > CUT THING
CF |
CF | The word "cut" isn't in the vocabulary that you can use with me.
CF |
CF | > Jade asks, "-25?"
inventor exclaims (at Jade), "Yeah we tried to talk to Marvin about life, ahahaha!"
DavidW says, "Ask Marvin about life made us lose 30 points."
Knight_Otu says, "Marvin talking about life took 30 points aay from us,"
DavidW says (to ClubFloyd), "say froody"
CF ] Ramphted Ground Score: -25 Moves: 62
CF |
CF | > SAY FROODY
CF |
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about
CF | to talk.
CF |
CF | > inventor laughs about the simultaneous 3-person reply.
DavidW says (to ClubFloyd), "say froody to marvin"
CF ] Ramphted Ground Score: -25 Moves: 62
CF |
CF | > SAY FROODY TO MARVIN
CF |
CF | You can't see cool to Marvin right here.
CF |
CF | > DavidW asks, "er what?"
Jade says, "finally this is a different game"
Perry says, "That happened earlier too."
DavidW asks, "Froody means Cool, I guess?"
inventor exclaims, "A clue!"
Knight_Otu says, "Something dodgy there."
DavidW says (to ClubFloyd), "look up earth in guide"
CF ] Ramphted Ground Score: -25 Moves: 63
CF |
CF | > LOOK UP EARTH IN GUIDE
CF |
CF | You can't see any Earth here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about milliways"
CF ] Ramphted Ground Score: -25 Moves: 64
CF |
CF | > ASK MARVIN ABOUT MILLIWAYS
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about magrathea"
CF ] Ramphted Ground Score: -25 Moves: 65
CF |
CF | > ASK MARVIN ABOUT MAGRATHEA
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about flashlight"
CF ] Ramphted Ground Score: -25 Moves: 65
CF |
CF | > ASK MARVIN ABOUT FLASHLIGHT
CF |
CF | The word "flashlight" isn't in the vocabulary that you can use with
CF | me.
CF |
CF | >
DavidW says (to ClubFloyd), "ask marvin about light"
CF ] Ramphted Ground Score: -25 Moves: 66
CF |
CF | > ASK MARVIN ABOUT LIGHT
CF |
CF | A long silence tells you that Marvin isn't interested in talking about
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "look up light in guide"
CF ] Ramphted Ground Score: -25 Moves: 66
CF |
CF | > LOOK UP LIGHT IN GUIDE
CF |
CF | But the light isn't close enough.
CF |
CF | > inventor laughs.
Knight_Otu says, "Huh."
Jade asks, "??"
Perry exclaims, "If we die it would be!"
DavidW says, "The author needs to make a distinction between topics and literal objects."
Roger says, "scoping issue; it happens. But can be resolved."
gadzoks says, "Considering the game, it would work as an intentional joke."
inventor says (to Jade), "Maybe a 'go towards the light' joke, if it's not a bug."
DavidW says (to ClubFloyd), "go to light"
CF ] Blighted Ground Score: -25 Moves: 67
CF |
CF | > GO TO LIGHT
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF |
CF | > Knight_Otu says, "Yeah, there's scope problems going on."
inventor says, "Oh."
DavidW says (to ClubFloyd), "go to light"
CF ] Blighted Ground Score: -25 Moves: 67
CF |
CF | > GO TO LIGHT
CF |
CF | Did you have a direction in mind?
CF |
CF | >
DavidW says (to ClubFloyd), "go to milliways"
CF ] Blighted Ground Score: -25 Moves: 68
CF |
CF | > GO TO MILLIWAYS
CF |
CF | You're in it!
CF |
CF | > gadzoks says, "It would be very much in the spirit of the source material."
Perry asks, "What does a healthy looking crater look like?"
DavidW says (to ClubFloyd), "go to whale"
CF ] Blighted Ground Score: -25 Moves: 68
CF |
CF | > GO TO WHALE
CF |
CF | Did you have a direction in mind?
CF |
CF | > Roger says, "peaky"
DavidW says (to ClubFloyd), "look up clover in guide"
CF ] Blighted Ground Score: -25 Moves: 68
CF |
CF | > LOOK UP CLOVER IN GUIDE
CF |
CF | You can't see any up clover in The Hitchhiker's Guide.
CF |
CF | > Knight_Otu says (to Perry), "One with less whale gore in it."
DavidW says (to ClubFloyd), "read about clover in guide"
CF ] Blighted Ground Score: -25 Moves: 68
CF |
CF | > READ ABOUT CLOVER IN GUIDE
CF |
CF | You can't see any clover right here.
CF |
CF | >
DavidW says (to ClubFloyd), "read about plant in guide"
CF ] Blighted Ground Score: -25 Moves: 69
CF |
CF | > READ ABOUT PLANT IN GUIDE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | That is one of the Great Unanswered Questions. For a list of the
CF | others, consult the Guide.
CF |
CF | > Knight_Otu says, "There's also some look/look up confusion going on."
DavidW says (to ClubFloyd), "read about questions in guide"
CF ] Blighted Ground Score: -25 Moves: 69
CF |
CF | > READ ABOUT QUESTIONS IN GUIDE
CF |
CF | You can't see any questions right here.
CF |
CF | > Jade says, "x guide, help..."
DavidW says (to ClubFloyd), "read about 42 in guide"
CF ] Blighted Ground Score: -25 Moves: 70
CF |
CF | > READ ABOUT 42 IN GUIDE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | 42 is the Answer to the Question of Life, the Universe and
CF | Everything. Although the Question of the Answer to the Question of
CF | Life, the Universe and Everything is unkown, and has been for millions
CF | of years, many scientists are determined to find it one day (Footnote
CF | 13). Also see the entries on Magrathea, the Theory of Theories, and
CF | white mice.
CF |
CF | > Perry says, "I think the verb I usually use is consult."
Jade says, "read about... Weird"
DavidW says (to ClubFloyd), "consult guide about theory of theories"
CF ] Blighted Ground Score: -25 Moves: 71
CF |
CF | > CONSULT GUIDE ABOUT THEORY OF THEORIES
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | There is a theory that states that if the answer is ever found, it
CF | will be destroyed and replaced with an even more mindboggling idea
CF | which has yet to be found.
CF |
CF | There is another theory stating that this has already
CF | happened.
CF |
CF | >
DavidW says (to ClubFloyd), "consult guide about white mice"
CF ] Blighted Ground Score: -25 Moves: 72
CF |
CF | > CONSULT GUIDE ABOUT WHITE MICE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | Mice are 6th-dimension beings who commonly take the form of a
CF | small furry rodent, so that they can pass inconspicuously by certain
CF | restrictions for high-tier races or threats. On the note of threat,
CF | mice are highly dangerous, and it is suggested you don't meet them
CF | unless you have a payload of money to give them or a death wish.
CF |
CF | > Jade says, "It seems Anchorhead to me."
inventor exclaims, "Ahahaha, okay now I know that's where the mice joke came from!"
DavidW says, "I'm running out of ideas."
Knight_Otu says (to ClubFloyd), "consult guide about whale"
CF ] Blighted Ground Score: -25 Moves: 72
CF |
CF | > CONSULT GUIDE ABOUT WHALE
CF |
CF | You can't see any whale right here.
CF |
CF | > Jade says, "keep exploring"
DavidW says, "I have a knife, but no 'cut' verb. Marvin won't talk. I have no light. The radio kills."
Knight_Otu says (to ClubFloyd), "i"
CF ] Blighted Ground Score: -25 Moves: 73
CF |
CF | > I
CF |
CF | You have:
CF | a clover
CF | a small penknife
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | > DavidW says (to Jade), "Where? I've been everywhere I can reach."
gadzoks asks, "Is there an undo outside of game over?"
Knight_Otu says (to ClubFloyd), "x penknife"
CF ] Blighted Ground Score: -25 Moves: 74
CF |
CF | > X PENKNIFE
CF |
CF | It's a flimsy penknife. Who knows what its point in life is?
CF |
CF | > inventor asks, "If it's a penknife, then stab might be a verb...?"
Jade says, "the radio calms down your mind"
Knight_Otu says (to ClubFloyd), "stab marvin"
CF ] Blighted Ground Score: -25 Moves: 74
CF |
CF | > STAB MARVIN
CF |
CF | You can't see Marvin right here.
CF |
CF | > inventor says, "I don't know if a penknife can cut."
Knight_Otu says (to ClubFloyd), "l"
CF ] Blighted Ground Score: -25 Moves: 75
CF |
CF | > L
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Ramphted Ground Score: -25 Moves: 76
CF |
CF | > N
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | > Jade says, "cool, stab"
Knight_Otu says (to ClubFloyd), "stab marvin"
CF ] Ramphted Ground Score: -25 Moves: 77
CF |
CF | > STAB MARVIN
CF |
CF | You fantasize kicking Marvin a few times, to knock some of his
CF | depression circuits out of use, which makes you smile, but on second
CF | thought, you could definitely break your foot in the process. Also,
CF | Marvin could help you - like he did with the hatch. You're not really
CF | sure how he would be of any use again though.
CF |
CF | > DavidW says, "'cut' is a standard verb with any knife, as far as I'm concerned."
DavidW says, "Maybe we were supposed to stab the radio, then."
inventor exclaims, "Ohhhhhhh, yeah!"
Knight_Otu says, "STAB is just a synonym for ATTACK it seems."
DavidW says, "Restart and someone else should drive."
DavidW says, "Unless no one else wants to."
Knight_Otu says (to ClubFloyd), "restart"
CF ] Ramphted Ground Score: -25 Moves: 77
CF |
CF | > RESTART
CF |
CF | Your score is -25 of a possible 400, in 77 turns. This gives you the
CF | rank of Unsatisfactory Loser.
CF | Do you wish to restart? (Y is affirmative):
CF | >
Knight_Otu says (to ClubFloyd), "y"
CF ] Ramp Score: 0 Moves: 0
CF | MILLIWAYS: the Restaurant at the End of the Universe
CF | An interactive fiction by Max Fog
CF | Based on the book by Douglas Adams
CF | Sequel to the original game by Douglas Adams & Steve Meretzky
CF | Programmed in ZIL using ZILF 0.9
CF | Release number 2.05 / Serial number 230730
CF |
CF |
CF | Known bugs:
CF |
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg:
CF | ("What do you want to take?"
CF | > MARVIN
CF | "MarvinYou can't take Marvin!")
CF |
CF | - Quotations not working, probably.
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF | Without a word, your friends return to the ship, leaving you (once
CF | again) to scout the area without having to do it themselves; and
CF | leaving you alone with Marvin - which is as close to no companion as
CF | you can get.
CF |
CF | You notice a strange twinkling down to the south, whereas you can see
CF | a familiar shape up the ramp - to the north. You can go to either of
CF | these; they don't lead anywhere helpful.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF |
CF | > Perry says, "Sorry, I'm not totally here right now."
Jade says, "I am following you in a phone screen, this is a hard work"
DavidW says, "The gown is up; the frob and radio are down."
Knight_Otu says (to ClubFloyd), "n"
CF ] Hatchway Score: 0 Moves: 1
CF |
CF | > N
CF |
CF | Hatchway
CF | You are at the bottom of a gangway. A hatch below you, which leads out
CF | to the legendary lost planet of Magrathea, is open. Another door leads
CF | up, but Eddie closed it when you left.
CF |
CF | Your gown appears to have been left where you dropped it in the last
CF | game (which seems like quite an unlikely occurrence, considering the
CF | ship you are currently in is very likely to do unlikely things): in
CF | short, your gown is on the floor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gown"
CF ] Hatchway Score: 0 Moves: 2
CF |
CF | > GET GOWN
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear it"
CF ] Hatchway Score: 0 Moves: 3
CF |
CF | > WEAR IT
CF |
CF | Worn.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF ] Hatchway Score: 0 Moves: 4
CF |
CF | > X IT
CF |
CF | The dressing gown is faded and battered, and is clearly a garment
CF | which has seen better decades. It has a pocket which is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open pocket"
CF ] Hatchway Score: 0 Moves: 5
CF |
CF | > OPEN POCKET
CF |
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Ramphway Score: 0 Moves: 6
CF |
CF | > S
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | > Roger says, "I guess it's too much to hope that it's an improbable ball gown, but such is my hope"
DavidW says, "Maybe drop the thing into the crater."
Knight_Otu says (to ClubFloyd), "d"
CF ] Blighted Ground Score: 0 Moves: 7
CF |
CF | > D
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF | On the ground is a blue frob.
CF | Lying face-down in the dust next to the blue frob is a black metallic
CF | box, which has strange things protruding from it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF ] Blighted Ground Score: 0 Moves: 8
CF |
CF | > GET ALL
CF |
CF | blue frob: Taken.
CF | black metallic box: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x frob"
CF ] Blighted Ground Score: 0 Moves: 9
CF |
CF | > X FROB
CF |
CF | A small blue frob. There appears to be a ridge halfway along it.
CF |
CF | > DavidW says, "Don't stab the radio until it tells you about Milliways."
Knight_Otu says (to ClubFloyd), "consult guide about frob"
CF ] Blighted Ground Score: 0 Moves: 10
CF |
CF | > CONSULT GUIDE ABOUT FROB
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | A frob. Now what can one say about this object? The official
CF | definition of this object is this:
CF |
CF | FROB (plural FROBS)
CF |
CF | A frob is classified as a small object which can be changed or
CF | manipulated in form. The form you will generally find a frob in is
CF | when it appears as just a colourful object. However, if you are lucky
CF | you may find one in its true form, or be able to change it to that.
CF | The true form relates to a certain statistic, such as wealth,
CF | knowledge, or charm. It is said that all the frobs were made from the
CF | splintered remains of the 5 pieces of the Wikkit Key. Some true forms
CF | include a knife, a perfect sphere, a complex shape, or a wiggly line
CF | in multiple dimensions (whilst visible in 3D without needing an
CF | alternate entity, if that makes sense, which it doesn't).
CF | Now, this may seem Like the premise of an epic hero film or
CF | something, but frobs are known all across the galaxy as things which
CF | you might use every day. Try looking for one! You can probably find a
CF | frob in in the bathroom, or maybe in the garden.
CF |
CF | Possible uses of the word FROB:
CF | - Old man, give me the frob
CF | - "She took the frob and threw it in the test tube."
CF |
CF | > DavidW says, "I didn't look up Wikkit Key."
Knight_Otu says (to ClubFloyd), "consult guide about wikkit key"
CF ] Blighted Ground Score: 0 Moves: 11
CF |
CF | > CONSULT GUIDE ABOUT WIKKIT KEY
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | The editor responsible for entries under this heading has been out
CF | to lunch for a couple of years but is expected back soon, at which
CF | point there will be rapid updates. Until then, don't panic, unless
CF | your situation is really a life or death one, in which case, sure, go
CF | ahead, panic.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "panic"
CF ] Blighted Ground Score: 0 Moves: 12
CF |
CF | > PANIC
CF |
CF | Not surprised.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Blighted Ground Score: 0 Moves: 13
CF |
CF | > L
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Blighted Ground Score: 0 Moves: 14
CF |
CF | > SW
CF |
CF | You wander gloomily around for a while, dirtying your feet, becoming
CF | thoroughly depressed and ending up where you started.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 0 Moves: 15
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The dusty ground rises here before falling away into a crater. The
CF | crater seems rather new, as if it had been created by the impact of
CF | something huge and confused travelling downwards at high velocity. It
CF | is as if a sperm whale had inexplicably materialized several miles
CF | above the surface of Magrathea and plunged downwards, reaching
CF | terminal velocity almost immediately, terminal incomprehension soon
CF | afterwards, and, finally, terminal impact just as it was wondering
CF | whether it was going to have a nice day. This impression is heightened
CF | by the shards of whalebone and meat you can see glistening here and
CF | there around the crater.
CF |
CF | The crater lip continues south-west and south-east, and the blighted
CF | ground lies to the north-west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Crater Lipround Score: 0 Moves: 16
CF |
CF | > SW
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 0 Moves: 17
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The crater lip leads north-east and north-west. Below you is a
CF | build-your-own-dead-whale kit (glue not included). There's no way
CF | down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Crater Lipround Score: 0 Moves: 18
CF |
CF | > NE
CF |
CF | Crater Lip
CF | The rim of the whale crater leads northwest and southwest. The scene
CF | of the whale's final disillusionment lies below you, but there's no
CF | way down.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Crater Lipround Score: 0 Moves: 19
CF |
CF | > NW
CF |
CF | Crater Lip
CF | You are on the rim of a great crater which leads to the south-west and
CF | south-east, while the blighted ground lies north-west.
CF |
CF | > DavidW says, "just the ledge with plant on the west side."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Crater Lipround Score: 0 Moves: 20
CF |
CF | > SW
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF ] Ledger Lipround Score: 0 Moves: 21
CF |
CF | > D
CF |
CF | You scramble down to the ledge.
CF |
CF | Ledge
CF | This ledge lies halfway between the crater lip and the floor of the
CF | whale crater itself.
CF |
CF | A small plant is poking out of the ground, through the dislodged soil.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get plant"
CF ] Ledger Lipround Score: 5 Moves: 22
CF |
CF | > GET PLANT
CF |
CF | What a selfish person you are. Taken anyway.
CF | (Footnote 1)
CF |
CF | [Your score has just gone up by five points. Note: you can turn
CF | this feature on and off using the NOTIFY command.]
CF |
CF | > DavidW asks, "You may have to examine the box before it 'becomes' a radio?"
Knight_Otu says (to ClubFloyd), "u"
CF ] Crater Lipround Score: 5 Moves: 23
CF |
CF | > U
CF |
CF | You scrabble for footholds as you climb the slippery ledge, and,
CF | surprisingly, you make it up.
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF |
CF | > Knight_Otu says, "Seems like it."
DavidW says, "Weird IF physics, that."
Knight_Otu says, "A bit odd, isn't it."
Knight_Otu says (to ClubFloyd), "ne"
CF ] Crater Lipround Score: 5 Moves: 24
CF |
CF | > NE
CF |
CF | Crater Lip
CF | You are on the rim of a great crater which leads to the south-west and
CF | south-east, while the blighted ground lies north-west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Blighted Ground Score: 5 Moves: 25
CF |
CF | > NW
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Ramphted Ground Score: 5 Moves: 26
CF |
CF | > N
CF |
CF | Ramp
CF | You are on the ramp leading down from the starship Heart of Gold to
CF | the surface of the legendary lost planet of Magrathea. To the north is
CF | the hatchway, and down leads the Blighted Ground.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x box"
CF ] Ramphted Ground Score: 5 Moves: 27
CF |
CF | > X BOX
CF |
CF | It's an old radio, which bears a small label which reads "Another fine
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful,
CF | jolly tune, which is not perfect for the mood you are in. It looks
CF | like something is missing - you just can't tell what.
CF |
CF | > DavidW says, "It's an unusual form of gnustogenesis."
Jade says, "turn off"
Knight_Otu says (to ClubFloyd), "tell marvin about crater"
CF ] Ramphted Ground Score: 5 Moves: 28
CF |
CF | > TELL MARVIN ABOUT CRATER
CF |
CF | "And? You have such a small mind. Humans are so depressingly stupid
CF | and useless. I am not any menial robot, I am a robot with a brain the
CF | size of a planet. A brain the size of a planet! And yet here I am..."
CF |
CF | > Jade says, "plant plant in fobo"
Knight_Otu asks, "So, are you saying you are dense, Marvin?"
Knight_Otu says (to ClubFloyd), "tell plant about crater"
CF ] Ramphted Ground Score: 5 Moves: 29
CF |
CF | > TELL PLANT ABOUT CRATER
CF |
CF | You chat for a minute to the small plant before you realize that
CF | you'll never get a response.
CF |
CF | The radio stops playing its happy song to broadcast an announcement:
CF |
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of
CF | the Universe! Everybody who is anybody at any point in time and/or
CF | space will know about this place. Welcome, all sorts of living things,
CF | to your favourite place in all the Universe! Join us to the most
CF | spectaular attraction in the whole Universe! And DON'T PANIC!"
CF |
CF | After that, it lapses back into what it was playing beforehand.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tell marvin about plant"
CF ] Ramphted Ground Score: 5 Moves: 30
CF |
CF | > TELL MARVIN ABOUT PLANT
CF |
CF | "And? You have such a small mind. Humans are so depressingly stupid
CF | and useless. I am not any menial robot, I am a robot with a brain the
CF | size of a planet. A brain the size of a planet! And yet here I am..."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "tell marvin about milliways"
CF ] Ramphted Ground Score: 5 Moves: 31
CF |
CF | > TELL MARVIN ABOUT MILLIWAYS
CF |
CF | "And? You have such a small mind. Humans are so depressingly stupid
CF | and useless. I am not any menial robot, I am a robot with a brain the
CF | size of a planet. A brain the size of a planet! And yet here I am..."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give radio to marvin"
CF ] Ramphted Ground Score: 5 Moves: 32
CF |
CF | > GIVE RADIO TO MARVIN
CF |
CF | Marvin downright refuses the offer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put frob in radio"
CF ] Ramphted Ground Score: 5 Moves: 33
CF |
CF | > PUT FROB IN RADIO
CF |
CF | There's not enough room.
CF |
CF | > DavidW says, "The fact that the radio is missing something seems to be our biggest hint. Put everything we have into it."
Knight_Otu says (to ClubFloyd), "put plant in radio"
CF ] Ramphted Ground Score: 20 Moves: 34
CF |
CF | > PUT PLANT IN RADIO
CF |
CF | You plug it in. The music changes its mood, becoming sadder and more
CF | meaningful.
CF |
CF | [Your score has just gone up by fifteen points.]
CF |
CF | Marvin trudges over to you. "Oh well," he drones, "I might as well
CF | join you. Don't ask. It's just that I am interested - it is not that
CF | like it, I am merely interested - in that music on your radio." Marvin
CF | remains motionless.
CF |
CF | > DavidW says, "WOW"
Knight_Otu blinks.
inventor says, "wat"
Perry says, "Wow."
DavidW says (to Knight), "Good job."
Roger says, "this puzzle needs a bit more baking, I think"
Perry says, "Yeah"
DavidW says, "Lead Marvin to the ledge now."
Knight_Otu says, "I'm not sure how that works, but thanks."
Knight_Otu says (to ClubFloyd), "d"
CF ] Blighted Ground Score: 20 Moves: 35
CF |
CF | > D
CF |
CF | Blighted Ground
CF | The land is barren and cold - to the north is the ramp back to the
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater.
CF | Marvin trudges after you, remarking about how much further your weak
CF | legs could carry you.
CF |
CF | > Jade exclaims, "how gardening!"
inventor says, "Man, David really said to put everything we have into it, and we really did."
Knight_Otu says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 20 Moves: 36
CF |
CF | > SE
CF |
CF | Crater Lip
CF | You are on the rim of a great crater which leads to the south-west and
CF | south-east, while the blighted ground lies north-west.
CF | Marvin trundles slowly, complaining about how rubbish your life must
CF | be.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Crater Lipround Score: 20 Moves: 37
CF |
CF | > SE
CF |
CF | Crater Lip
CF | The rim of the whale crater leads northwest and southwest. The scene
CF | of the whale's final disillusionment lies below you, but there's no
CF | way down.
CF | Marvin moves towards you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Crater Lipround Score: 20 Moves: 38
CF |
CF | > SW
CF |
CF | Crater Lip
CF | The crater lip leads north-east and north-west. Below you is a
CF | build-your-own-dead-whale kit (glue not included). There's no way
CF | down.
CF | Marvin trudges after you, remarking about how much further your weak
CF | legs could carry you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Crater Lipround Score: 20 Moves: 39
CF |
CF | > NW
CF |
CF | Crater Lip
CF | The crater lip continues northeast and southeast here, and below you
CF | is a ledge.
CF | Marvin trudges after you, remarking about how much further your weak
CF | legs could carry you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF ] Ledger Lipround Score: 20 Moves: 40
CF |
CF | > D
CF |
CF | You scramble down to the ledge.
CF |
CF | Ledge
CF | This ledge lies halfway between the crater lip and the floor of the
CF | whale crater itself.
CF | Marvin trudges after you, remarking about how much further your weak
CF | legs could carry you.
CF |
CF | > DavidW asks, "hm. Try going down?"
Knight_Otu says (to ClubFloyd), "d"
CF ] Crater Floorund Score: 20 Moves: 41
CF |
CF | > D
CF |
CF | You hop over the teeth and scramble down to the crater floor. Marvin
CF | climbs down slowly, after you.
CF |
CF | Crater Floor
CF | Using Marvin as a light source, you can see the bottom of the whale
CF | crater, which is liberally supplied with whale. To the south is a dark
CF | passageway.
CF |
CF | Marvin, the Paranoid Android, is sulking.
CF |
CF | The music from the radio is starting to make you feel tired.
CF |
CF | > Knight_Otu says, "Paranoia (providing light)"
DavidW says, "oh dear. We need the radio but it's also dangerous."
DavidW says, "I guess work quickly."
Knight_Otu says (to ClubFloyd), "x whale"
CF ] Crater Floorund Score: 20 Moves: 41
CF |
CF | > X WHALE
CF |
CF | You can't see any whale right here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Crater Floorund Score: 20 Moves: 41
CF |
CF | > S
CF |
CF | You crawl through the exit and shuffle along. Slowly, it gets harder
CF | and harder to see. At one point, you start to think it will lead
CF | nowhere. Then it falls silent. Everything becomes... Perry says, "Ooooo."
Knight_Otu pushes the green 'space' button.
CF ] Dark Score: 30 Moves: 42
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Dark
CF |
CF | >
Perry says (to ClubFloyd), "taste"
CF ] Dark Score: 30 Moves: 43
CF |
CF | > TASTE
CF |
CF | (darkness)
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell
CF | nothing, and are not entirely certain who you are.
CF |
CF | >
Perry says (to ClubFloyd), "sniff"
CF ] Dark Score: 30 Moves: 44
CF |
CF | > SNIFF
CF |
CF | (darkness)
CF | There's nothing you can taste, nothing you can see, nothing you can
CF | hear, nothing you can feel, nothing you can smell, you do not even
CF | know who you are.
CF |
CF | > inventor laughs!
DavidW says, "oh no, not this puzzle again!"
Perry says, "I thought it'd come up."
Perry says (to ClubFloyd), "feel"
CF ] Dark Score: 30 Moves: 45
CF |
CF | > FEEL
CF |
CF | (darkness)
CF | You can hear nothing, smell nothing, taste nothing, see nothing, feel
CF | nothing, and are not even certain who you are.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 30 Moves: 46
CF |
CF | > L
CF |
CF | Dark
CF | You can't hear anything, see anything, smell anything, feel anything,
CF | or taste anything, and do not even know where you are or who you are
CF | or how you got there.
CF |
CF | > Jade says, "again"
Perry says (to ClubFloyd), "listen"
CF ] Dark Score: 30 Moves: 47
CF |
CF | > LISTEN
CF |
CF | (darkness)
CF | You can hear nothing, smell nothing, taste nothing, feel nothing, and
CF | are not even certain who you are.
CF |
CF | >
Perry says (to ClubFloyd), "sniff"
CF ] Dark Score: 30 Moves: 48
CF |
CF | > SNIFF
CF |
CF | (darkness)
CF | You can hear nothing, smell nothing, taste nothing, feel nothing, and
CF | are not even certain who you are.
CF |
CF | >
Perry says (to ClubFloyd), "taste"
CF ] Dark Score: 30 Moves: 49
CF |
CF | > TASTE
CF |
CF | (darkness)
CF | You can feel nothing, hear nothing, taste nothing, smell nothing, and
CF | are not entirely certain who you are.
CF |
CF | > Perry says, "Nrrgghh"
gadzoks exclaims, "We can see now!"
DavidW says, "You have to do the one that isn't there."
Perry says, "Ohhhhh"
gadzoks says, "Yeah."
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 30 Moves: 50
CF |
CF | > L
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | > DavidW says, "examine blur"
Jade says, "cool"
Perry says, "I totally realized that when I played HHGTTG"
Perry says, "Sorry for intruding on driving, KO."
Knight_Otu says, "You can take over, if you want."
Perry says, "I haven't been paying super much attention but sure."
Perry says (to ClubFloyd), "x blur"
CF ] Dark Score: 30 Moves: 51
CF |
CF | > X BLUR
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | >
Perry says (to ClubFloyd), "x blur"
CF ] Dark Score: 30 Moves: 52
CF |
CF | > X BLUR
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | >
Perry says (to ClubFloyd), "x walls"
CF ] Dark Score: 30 Moves: 53
CF |
CF | > X WALLS
CF |
CF | You can't hear anything, smell anything, feel anything, or taste
CF | anything, and do not even know where you are or who you are or how you
CF | got there.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 30 Moves: 54
CF |
CF | > L
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | >
Perry says (to ClubFloyd), "x light"
CF ] Dark Score: 30 Moves: 55
CF |
CF | > X LIGHT
CF |
CF | There's nothing you can taste, nothing you can hear, nothing you can
CF | feel, nothing you can smell, you do not even know who you are.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 30 Moves: 56
CF |
CF | > L
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] Dark Score: 30 Moves: 57
CF |
CF | > N
CF |
CF | There's nothing you can taste, nothing you can hear, nothing you can
CF | feel, nothing you can smell, you do not even know who you are.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 30 Moves: 58
CF |
CF | > L
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | > DavidW says, "You need to interact with that blur, I'm sure."
Perry says (to ClubFloyd), "talk to marvin"
CF ] Dark Score: 30 Moves: 58
CF |
CF | > TALK TO MARVIN
CF |
CF | You can't see to Marvin right here.
CF |
CF | >
Perry says (to ClubFloyd), "touch blur"
CF ] Dark Score: 30 Moves: 59
CF |
CF | > TOUCH BLUR
CF |
CF | The blur gives you a good slap. It hurts, too!
CF |
CF | >
Perry says (to ClubFloyd), "slap blur"
CF ] Dark Score: 30 Moves: 60
CF |
CF | > SLAP BLUR Pinkunz says, "No Marvin"
CF |
CF | The blur gives you a good slap. It hurts, too!
CF |
CF | >
Perry says (to ClubFloyd), "slap blur"
CF ] Dark Score: 30 Moves: 61
CF |
CF | > SLAP BLUR
CF |
CF | The blur gives you a good slap. It hurts, too!
CF |
CF | > Jade says, "x blur"
Perry says (to ClubFloyd), "x blur"
CF ] Dark Score: 30 Moves: 62
CF |
CF | > X BLUR
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a small black blur looks at
CF | you disapprovingly.
CF |
CF | >
Perry says (to ClubFloyd), "talk to blur"
CF ] Dark Score: 30 Moves: 62
CF |
CF | > TALK TO BLUR
CF |
CF | The blur clears its throat and comes into focus, appearing in the
CF | shape of a white mouse, which is on the table next to you. A bright
CF | light illuminates the room, showing you to be in...
Perry says (to ClubFloyd), "l"
CF ] Interview Room Score: 45 Moves: 62
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Interview Room
CF | A table stands directly in the middle of the room, bright white
CF | against the also bright white walls. You are standing next to it. The
CF | south wall (on the other side of the room) hosts an emergency exit,
CF | and next to is a strange and (not to mention) quite badly-made
CF | painting. All of the other walls are plain. On the table is a bowl
CF | full of fruit, and beside the bowl a sporfe (intended to be used for
CF | consumption - not to commit suicide with, which is its general
CF | purpose), and the two mice: Benjy and Percy.
CF |
CF |
CF | > inventor blinks.
Perry says (to ClubFloyd), ";Oh no"
CF ] Interview Room Score: 45 Moves: 62
CF |
CF | > ;OH NO
CF |
CF | The word ";oh" isn't in the vocabulary that you can use with me.
CF |
CF | > Perry says, "Oh no, even."
Perry says (to ClubFloyd), "talk to benjy"
CF ] Interview Room Score: 45 Moves: 62
CF |
CF | > TALK TO BENJY
CF |
CF | Hmmm ... Benjy mouse looks at you expectantly, as if you seemed to be
CF | about to talk.
CF |
CF | >
Perry says (to ClubFloyd), "greet benjy"
CF ] Interview Room Score: 45 Moves: 63
CF |
CF | > GREET BENJY
CF |
CF | "Hello. I'm Benjy mouse, and welcome to the Testing Lab of Magrathea!
CF | Please, have something to eat." He gestures vaguely towards the fruit
CF | bowl on the table, but doesn't look at it at all.
CF |
CF | >
Perry says (to ClubFloyd), "greet percy"
CF ] Interview Room Score: 45 Moves: 64
CF |
CF | > GREET PERCY
CF |
CF | "Hello. I'm Percy mouse."
CF |
CF | >
Perry says (to ClubFloyd), "eat sporfe"
CF ] Interview Room Score: 45 Moves: 65
CF |
CF | > EAT SPORFE
CF |
CF | Stuffing the sporfe in your mouth would do little to help at this
CF | point.
CF |
CF | >
Perry says (to ClubFloyd), "get it"
CF ] Interview Room Score: 45 Moves: 65
CF |
CF | > GET IT
CF |
CF | But you are already holding the sporfe!
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Interview Room Score: 45 Moves: 66
CF |
CF | > L
CF |
CF | Interview Room
CF | A table stands directly in the middle of the room, bright white
CF | against the also bright white walls. You are standing next to it. The
CF | south wall (on the other side of the room) hosts an emergency exit,
CF | and next to is a strange and (not to mention) quite badly-made
CF | painting. All of the other walls are plain. On the table is a bowl
CF | full of fruit, and the two mice: Benjy and Percy.
CF |
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "x painting"
CF ] Interview Room Score: 45 Moves: 67
CF |
CF | > X PAINTING
CF |
CF | You look at the painting, which could have been done by yours truly
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on.
CF | At the bottom of the painting is a plaque, which reads:
CF | Reginald Markenplatt
CF | Founder of Magrathea Corps.
CF | 86 standard yrs.
CF |
CF | "Oh, you like it?" says Percy.
CF |
CF | >
Perry says (to ClubFloyd), "yes"
CF ] Interview Room Score: 45 Moves: 68
CF |
CF | > YES
CF |
CF | "Well, it's a very old painting, and it's of our owner, ...." And they
CF | just keep talking. Blah blah blah.
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "x exit"
CF ] Interview Room Score: 45 Moves: 69
CF |
CF | > X EXIT
CF |
CF | A grand emergency exit along the south wall, which doesn't make much
CF | sense because emergency exits generally aren't grand. Also, with mice
CF | as small as these, why would they need it that big?
CF | Next to the exit is an emergency button.
CF |
CF | "And the painter had another famous painting, ..." The talking goes on
CF | and on, and I don't think that they even remember you're still here.
CF |
CF | >
Perry says (to ClubFloyd), "x button"
CF ] Interview Room Score: 45 Moves: 70
CF |
CF | > X BUTTON
CF |
CF | Next to the exit is an emergency button. It is bright red and has the
CF | words "EMERGENCY" plastered over it.
CF |
CF | "Do you know, it's quite funny because ..." You can't even focus on
CF | what they're saying.
CF |
CF | >
Perry says (to ClubFloyd), "x percy"
CF ] Interview Room Score: 45 Moves: 71
CF |
CF | > X PERCY
CF |
CF | Percy the mouse is on the right hand side. He is in a sort of
CF | wine-bottle looking contraption.
CF |
CF | "... And that's all that we know about the painting. Well, I hope you
CF | like it."
CF |
CF | The mice turn to stare at you. "Ahem... As I was saying, you are
CF | welcome to have something to eat." He glances towards the fruit bowl
CF | on the table, but does nothing else.
CF |
CF | >
Perry says (to ClubFloyd), "x contraption"
CF ] Interview Room Score: 45 Moves: 72
CF |
CF | > X CONTRAPTION
CF |
CF | Inside is Percy.
CF |
CF | > Perry says, "o.0"
Perry says (to ClubFloyd), "x benjy"
CF ] Interview Room Score: 45 Moves: 73
CF |
CF | > X BENJY
CF |
CF | Benjy the mouse is on the left hand side. He is in a sort of
CF | wine-bottle looking contraption.
CF |
CF | >
Perry says (to ClubFloyd), "push painting"
CF ] Interview Room Score: 45 Moves: 74
CF |
CF | > PUSH PAINTING
CF |
CF | Preferably, you should be near the painting before you can do
CF | that.
CF |
CF | >
Perry says (to ClubFloyd), "walk to painting"
CF ] Interview Room Score: 45 Moves: 75
CF |
CF | > WALK TO PAINTING
CF |
CF | Done subtly, as not to alert the mice.
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "push painting"
CF ] Interview Room Score: 45 Moves: 76
CF |
CF | > PUSH PAINTING
CF |
CF | Pushing the painting of a mouse accomplishes nothing.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] Interview Room Score: 45 Moves: 77
CF |
CF | > I
CF |
CF | You have:
CF | a sporfe
CF | a blue frob
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | > gadzoks says, "Look behind painting. Find safe."
Perry says (to ClubFloyd), "l behind paintign"
CF ] Interview Room Score: 45 Moves: 77
CF |
CF | > L BEHIND PAINTIGN
CF |
CF | I guess I'll have to learn what "paintign" means. But for now, I
CF | don't.
CF |
CF | >
Perry says (to ClubFloyd), "l behind painting"
CF ] Interview Room Score: 45 Moves: 78
CF |
CF | > L BEHIND PAINTING
CF |
CF | There's nothing behind it.
CF |
CF | >
Perry says (to ClubFloyd), "l under table"
CF ] Interview Room Score: 45 Moves: 79
CF |
CF | > L UNDER TABLE
CF |
CF | There's nothing there but dust.
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "l bowl"
CF ] Interview Room Score: 45 Moves: 80
CF |
CF | > L BOWL
CF |
CF | [I assume you mean: Look at it, not look in it nor look for it nor
CF | any other preposition.]
CF | It looks like the bowl contains:
CF | a piece of fruit
CF |
CF | >
Perry says (to ClubFloyd), "get fruit"
CF ] Interview Room Score: 45 Moves: 81
CF |
CF | > GET FRUIT
CF |
CF | Taken.
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "eat fruit"
CF ] Interview Room Score: 45 Moves: 81
CF |
CF | > EAT FRUIT
CF |
CF | You begin to feel a little sick...
CF |
CF | "The stuff in that fruit worked quickly, didn't it?" says one
CF | disembodied voice.
CF | "Of course," says another. "You know where I buy everything from."
CF | "Yeah, yeah. Anyway, let's begin."
CF |
CF | On, the upside, you felt no pain.
CF |
CF |
CF |
CF |
CF | Your score is 45 of a possible 400, in 81 turns. This gives you the
CF | rank of Earthman.
CF |
CF | Would you like to:
CF | UNDO your last action,
CF | RESTORE your place from where you saved it,
CF | RESTART the story from the beginning, or
CF | QUIT for now?
CF | > gadzoks exclaims, "Well, this isn't our standard text adventure!"
Perry exclaims, "We win!"
gadzoks exclaims, "A WINNER IS YOU!"
Perry says (to ClubFloyd), "undo"
CF ] Interview Room Score: 45 Moves: 81
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.] inventor Celebrates!
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 81
CF |
CF | >
Perry says (to ClubFloyd), "go to exit"
CF ] Score: 45 Moves: 82
CF |
CF | > GO TO EXIT
CF |
CF | You're already next to the exit!
CF |
CF | >
Perry says (to ClubFloyd), "enter exit"
CF ] Score: 45 Moves: 83
CF |
CF | > ENTER EXIT
CF |
CF | You hesitate, because right now the mice look like they're plotting to
CF | murder you.
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "x painting"
CF ] Score: 45 Moves: 84
CF |
CF | > X PAINTING
CF |
CF | You look at the painting, which could have been done by yours truly
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on.
CF | At the bottom of the painting is a plaque, which reads:
CF | Reginald Markenplatt
CF | Founder of Magrathea Corps.
CF | 86 standard yrs.
CF | >
Perry says (to ClubFloyd), "l"
CF ] Score: 45 Moves: 85
CF |
CF | > L
CF |
CF | Interview Room
CF | A table stands directly in the middle of the room, bright white
CF | against the also bright white walls. The south wall (which is next to
CF | you) hosts an emergency exit, and next to is a strange and (not to
CF | mention) quite badly-made painting. All of the other walls are plain.
CF | On the table is a bowl full of fruit, and the two mice: Benjy and
CF | Percy.
CF |
CF |
CF | The mice look uncomfortably at each other.
CF |
CF | >
Perry says (to ClubFloyd), "ask benjy about painting"
CF ] Score: 45 Moves: 86
CF |
CF | > ASK BENJY ABOUT PAINTING
CF |
CF | "We just taked about that."
CF |
CF | > DavidW says, "Perhaps you missed your chance."
Perry says, "We might be screwed."
Knight_Otu says, "Only one cance to escape, I guess."
Knight_Otu says, "chance, even."
Perry asks, "Did we have a recent save?"
gadzoks exclaims, "We don't have any save!"
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 86
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.] DavidW says, "I don't think we've been saving at all, no."
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf9"
CF ] Score: 45 Moves: 85
CF |
CF | >
CF ] Score: 45 Moves: 85
CF |
CF | > CF9
CF |
CF | I guess I'll have to learn what "cf9" means. But for now, I don't.
CF |
CF | > Perry says, "Ack."
gadzoks says, "Save early, save often."
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 85
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 84
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 84
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 83
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 83
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 82
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 82
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 81
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 81
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 80
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 80
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 79
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Score: 45 Moves: 80
CF |
CF | > L
CF |
CF | Interview Room
CF | A table stands directly in the middle of the room, bright white
CF | against the also bright white walls. The south wall (which is next to
CF | you) hosts an emergency exit, and next to is a strange and (not to
CF | mention) quite badly-made painting. All of the other walls are plain.
CF | On the table is a bowl full of fruit, and the two mice: Benjy and
CF | Percy.
CF |
CF |
CF | >
Perry says (to ClubFloyd), "x painting"
CF ] Score: 45 Moves: 81
CF |
CF | > X PAINTING
CF |
CF | You look at the painting, which could have been done by yours truly
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on.
CF | At the bottom of the painting is a plaque, which reads:
CF | Reginald Markenplatt
CF | Founder of Magrathea Corps.
CF | 86 standard yrs.
CF | The mice look uncomfortably at each other.
CF |
CF | > inventor beholds the Time Vortex.
gadzoks exclaims, "Unlimited undo's isn't really true to the spirit of Infocom!"
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 81
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 80
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 80
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 79
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 79
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 78
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 78
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 77
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 77
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 76
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 76
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 75
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 75
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 74
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 74
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 73
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 73
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 72
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 72
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 71
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 71
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 70
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 45 Moves: 70
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 45 Moves: 69
CF |
CF | > DavidW says, "I'd find it easier to restart, honestly."
Perry says (to ClubFloyd), "push space"
CF ] Score: 45 Moves: 69
CF |
CF | > PUSH SPACE
CF |
CF | You can't see any space right here.
CF |
CF | >
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf10"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Score: 45 Moves: 69
CF | OK.
CF |
CF | > Perry says, "Eh."
Perry says (to ClubFloyd), "f enter exit"
CF ] Score: 45 Moves: 69
CF |
CF | > F ENTER EXIT
CF |
CF | [Sorry, but I don't understand. Please say that another way, or try
CF | something else.]
CF |
CF | > inventor is dizzy from time travel. "I am not my username's sake...! I'm not a real time traveler...!"
Perry says (to ClubFloyd), "enter exit"
CF ] Score: 45 Moves: 70
CF |
CF | > ENTER EXIT
CF |
CF | You walk up to the door, but since the door's closed, you move no
CF | further.
CF |
CF | "Do you know, it's quite funny because ..." You can't even focus on
CF | what they're saying.
CF |
CF | >
Perry says (to ClubFloyd), "open door"
CF ] Score: 45 Moves: 71
CF |
CF | > OPEN DOOR
CF |
CF | There's no door handle! Although, next to it is an emergency button.
CF |
CF | "... And that's all that we know about the painting. Well, I hope you
CF | like it."
CF |
CF | The mice turn to stare at you. "Ahem... As I was saying, you are
CF | welcome to have something to eat." He glances towards the fruit bowl
CF | on the table, but does nothing else.
CF |
CF | > Perry says, "Ha ha ha."
Jade exclaims, "a deadend? Weier typing!"
Perry says (to ClubFloyd), "RESTORE"
Perry says (to ClubFloyd), "cf10"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Score: 45 Moves: 69
CF | OK.
CF | Interview Room
CF | A table stands directly in the middle of the room, bright white
CF | against the also bright white walls. You are standing next to it. The
CF | south wall (on the other side of the room) hosts an emergency exit,
CF | and next to is a strange and (not to mention) quite badly-made
CF | painting. All of the other walls are plain. On the table is a bowl
CF | full of fruit, and the two mice: Benjy and Percy.
CF |
CF |
CF | >
Perry says (to ClubFloyd), "push button"
CF ] Score: 45 Moves: 70
CF |
CF | > PUSH BUTTON
CF |
CF | The emergency door slides open, but the mice don't notice yet as they
CF | are talking about the painting.
CF |
CF | "Do you know, it's quite funny because ..." You can't even focus on
CF | what they're saying.
CF |
CF | >
Perry says (to ClubFloyd), "enter exit"
CF ] Hallway Score: 85 Moves: 71
CF |
CF | > ENTER EXIT
CF |
CF | You walk up to the door, and dash straight out of the room, through
CF | the Emergency Exit into another passage. An alarm starts blaring.
CF |
CF |
CF | [Your score has just gone up by twenty points.]
CF |
CF | [Your score has just gone up by twenty points.]
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading off to the south,
CF | northeast, and back into the "Interview" room to the north.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > Jade exclaims, "weird thing!"
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf11"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Hallway Score: 85 Moves: 71
CF | OK.
CF |
CF | > Knight_Otu says, "Double point bug."
Perry says, "Shhhh"
gadzoks says (to Jade), "A REAL dead-end is if we miss doing something at the start of the game that turns out to be of immense importance later on."
gadzoks says, "Cheating, I see."
gadzoks says, "Do it again to see if it triples."
Perry says (to ClubFloyd), "s"
CF ] Hallway Score: 85 Moves: 72
CF |
CF | > S
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading up a set of
CF | stairs, north, and east.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > Knight_Otu says, "That's literally what we're supposed to point out, though."
Perry says, "You are in a maze of twisting passages, all alike... (I probably got that wrong.)"
Perry says (to ClubFloyd), "u"
CF ] Hallway Score: 85 Moves: 73
CF |
CF | > U
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading off to the south,
CF | northeast, and back into the "Interview" room to the north.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > gadzoks says, "'twisty', otherwise right."
Perry says, "Nice."
Perry says (to ClubFloyd), "ne"
CF ] Hallway Score: 85 Moves: 74
CF |
CF | > NE
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading east, north and
CF | down.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "x east"
CF ] Hallway Score: 85 Moves: 74
CF |
CF | > X EAST
CF |
CF | If you want to see what's there, go there!
CF |
CF | >
Perry says (to ClubFloyd), "hide"
CF ] Hallway Score: 85 Moves: 75
CF |
CF | > HIDE
CF |
CF | There's no place to hide here.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > gadzoks says, "Well, it's actually 'twisty little passages'."
Perry says (to ClubFloyd), "e"
CF ] Dead End Score: 85 Moves: 76
CF |
CF | > E
CF |
CF | Dead End
CF | This is a dead end. The only way out is down a set of stairs.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "d"
CF ] Hallwayd Score: 85 Moves: 77
CF |
CF | > D
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading off to the south,
CF | northeast, and back into the "Interview" room to the north.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > gadzoks says, "But close enough."
Perry says, "Hmm"
Perry says (to ClubFloyd), "listen"
CF ] Hallwayd Score: 85 Moves: 77
CF |
CF | > LISTEN
CF |
CF | What do you want to listen?
CF |
CF | >
Perry says (to ClubFloyd), "listen to footsteps"
CF ] Hallwayd Score: 85 Moves: 77
CF |
CF | > LISTEN TO FOOTSTEPS
CF |
CF | I don't know the word "footsteps".
CF |
CF | >
Perry says (to ClubFloyd), "listen to people"
CF ] Hallwayd Score: 85 Moves: 77
CF |
CF | > LISTEN TO PEOPLE
CF |
CF | You can't see any to people right here.
CF |
CF | >
Perry says (to ClubFloyd), "w"
CF ] Hallwayd Score: 85 Moves: 78
CF |
CF | > W
CF |
CF | Passages lead off to the south, northeast, and back into the
CF | "Interview" room to the north.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), ";'see any to people'"
CF ] Hallwayd Score: 85 Moves: 78
CF |
CF | > ;'SEE ANY TO PEOPLE'
CF |
CF | You may know what ";'see" means, but I don't.
CF |
CF | > Perry says, "'see any to people'"
Perry says, "Wait I wonder"
Perry says (to ClubFloyd), "n"
CF ] Hallwayd Score: 85 Moves: 78
CF |
CF | > N
CF |
CF | You can't go back in there! That's extremely dangerous!
CF |
CF | > Perry says, "Oh."
Perry says (to ClubFloyd), "s"
CF ] Hallwayd Score: 85 Moves: 79
CF |
CF | > S
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading up a set of
CF | stairs, north, and east.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > gadzoks says, "There was a similar bug earlier."
Perry says (to ClubFloyd), "n"
CF ] Dead End Score: 85 Moves: 80
CF |
CF | > N
CF |
CF | Dead End
CF | This is a dead end. The only way out is down a set of stairs.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "u"
CF ] Dead End Score: 85 Moves: 80
CF |
CF | > U
CF |
CF | You're at the top of the steps.
CF |
CF | >
Perry says (to ClubFloyd), "d"
CF ] Hallwayd Score: 85 Moves: 81
CF |
CF | > D
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading off to the south,
CF | northeast, and back into the "Interview" room to the north.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Hallwayd Score: 85 Moves: 82
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Hallwayd Score: 85 Moves: 83
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Hallwayd Score: 85 Moves: 84
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Hallwayd Score: 85 Moves: 85
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > Perry says, "Hmm."
Perry says (to ClubFloyd), "i"
CF ] Hallwayd Score: 85 Moves: 85
CF |
CF | > I
CF |
CF | You have:
CF | a sporfe
CF | a blue frob
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | With a jolt of fear that freezes you to the spot, the two mice burst
CF | into the room you are in, backed up with a bunch of Galactic Security
CF | Agency people, and they shoot you down with a stun gun. Oh, well. The
CF | mice have got their way.
CF |
CF |
CF |
CF |
CF | **** You have died ****
CF |
CF |
CF |
CF |
CF | Your score is 85 of a possible 400, in 86 turns. This gives you the
CF | rank of Cheapo Hitchhiker.
CF |
CF | Would you like to:
CF | UNDO your last action,
CF | RESTORE your place from where you saved it,
CF | RESTART the story from the beginning, or
CF | QUIT for now?
CF | > Perry says, "Oh."
Perry says (to ClubFloyd), "RESTORE"
Perry says (to ClubFloyd), "cf11"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Score: 85 Moves: 71
CF | OK.
CF | Hallway
CF | You are still in a winding hallway, passages leading off to the south,
CF | northeast, and back into the "Interview" room to the north.
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] Score: 85 Moves: 71
CF |
CF | > N
CF |
CF | You can't go back in there! That's extremely dangerous!
CF |
CF | >
Perry says (to ClubFloyd), "ne"
CF ] Hallway Score: 85 Moves: 72
CF |
CF | > NE
CF |
CF | Hallway
CF | You are still in a winding hallway, passages leading east, north and
CF | down.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "d"
CF ] The Great Device Score: 85 Moves: 73
CF |
CF | > D
CF |
CF | The Great Device
CF | This is the chamber of a great device named (appropriately) The Great
CF | Device. It looks like it should calculate something important, you
CF | just can't tell what. The only path leads east, back into the maze of
CF | hallways. However, it looks like you may be able to squeeze around the
CF | computer, to the northwest and southwest.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | > Perry says, "Oh. Okay."
Perry says (to ClubFloyd), "x device"
CF ] The Great Device Score: 85 Moves: 74
CF |
CF | > X DEVICE
CF |
CF | That's not important; leave it alone.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "nw"
CF ] Behind The Great Device Score: 85 Moves: 75
CF |
CF | > NW
CF |
CF | Behind The Great Device
CF | There are a lot of loud noises all around you, coming from bullets,
CF | alarms, and the big hot computer behind you. Not your idea of a
CF | perfect holiday, then again, who said this was a holiday?
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "hide"
CF ] Behind The Great Device Score: 85 Moves: 76
CF |
CF | > HIDE
CF |
CF | There's no place to hide here.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "sw"
CF ] Behind The Great Device Score: 85 Moves: 77
CF |
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | Behind you, the sound of footsteps and people shouting echoes around
CF | the corridor.
CF |
CF | >
Perry says (to ClubFloyd), "se. sw"
CF ] Behind The Great Device Score: 85 Moves: 77
CF |
CF | > SE. SW
CF |
CF | You can't go back! You'd die!
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Behind The Great Device Score: 85 Moves: 77
CF |
CF | > L
CF |
CF | Behind The Great Device
CF | There are a lot of loud noises all around you, coming from bullets,
CF | alarms, and the big hot computer behind you. Not your idea of a
CF | perfect holiday, then again, who said this was a holiday?
CF |
CF | Suddenly, the computer you are hiding behind (which is called a
CF | hyperspatial field generator - in case you were wondering) explodes
CF | after having overheated during the past few turns. No-one knows
CF | exactly why it exploded, but they think it got scared of all the loud
CF | noises around it (Footnote 2). Anyway, that's not the point. The point
CF | is that you have just exploded.
CF | Everything becomes... gadzoks says, "'but then again' sounds better. Sort of nitpicking there though."
Knight_Otu says, "The Great Device - it's not important."
Perry pushes the green 'space' button.
CF ] Dark Score: 100 Moves: 78
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Dark
CF |
CF | >
Perry says (to ClubFloyd), "footnote 2"
CF ] Dark Score: 100 Moves: 78
CF |
CF | > FOOTNOTE 2
CF |
CF | Yes, yes. Most computers nowadays have personalities. It saves so much
CF | time on bug-testing if they do it for you.
CF |
CF | >
Jade has left.
Jade has arrived.
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 100 Moves: 79
CF |
CF | > L
CF |
CF | Dark
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell
CF | nothing, and are not entirely certain who you are.
CF |
CF | > DavidW says, "This again"
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 100 Moves: 80
CF |
CF | > L
CF |
CF | Dark
CF | There's nothing you can taste, nothing you can see, nothing you can
CF | hear, nothing you can feel, nothing you can smell, you do not even
CF | know who you are.
CF |
CF | >
Perry says (to ClubFloyd), "feel"
CF ] Dark Score: 100 Moves: 81
CF |
CF | > FEEL
CF |
CF | (darkness)
CF | There's nothing you can taste, nothing you can see, nothing you can
CF | hear, nothing you can feel, nothing you can smell, you do not even
CF | know who you are.
CF |
CF | > Knight_Otu says, "For having just exploded, we seem to be fine enough."
Perry says (to ClubFloyd), "listen"
CF ] Dark Score: 100 Moves: 82
CF |
CF | > LISTEN
CF |
CF | (darkness)
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell
CF | nothing, and are not entirely certain who you are.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 100 Moves: 83
CF |
CF | > L
CF |
CF | Dark
CF | There's nothing you can taste, nothing you can hear, nothing you can
CF | feel, nothing you can smell, you do not even know who you are.
CF |
CF | > gadzoks asks, "Where is our sixth sense when we need it?"
DavidW says, "one's missing now"
Perry says (to ClubFloyd), "l"
CF ] Dark Score: 100 Moves: 84
CF |
CF | > L
CF |
CF | It isn't that dark. As your eyes accustom to the newfound light, you
CF | notice the walls of the room you appear to be in. The walls are a
CF | grey-ish, white colour. In front of you, a large green blur looks at
CF | you disapprovingly.
CF |
CF | >
Perry says (to ClubFloyd), "talk to blur"
CF ] Dark Score: 100 Moves: 84
CF |
CF | > TALK TO BLUR
CF |
CF | The blur clears its throat and comes into focus, appearing in the
CF | shape of a waiter, who then walks off into the distance. Odd. A bright
CF | light illuminates the room, showing you to be in... DavidW says, "Shrek!"
Perry says, "SOMEBODY ONCE TOLD ME"
Perry says (to ClubFloyd), "l"
CF ] Reception Score: 100 Moves: 84
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Reception
CF | This is the reception of Milliways, which has recently been polished
CF | clean. Here is a desk, and to the east is the car park. You can walk
CF | up a set of stairs to the Third Class.
CF |
CF | >
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf12"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Reception Score: 100 Moves: 84
CF | OK.
CF |
CF | >
Perry says (to ClubFloyd), "x desk"
CF ] Reception Score: 100 Moves: 85
CF |
CF | > X DESK
CF |
CF | You see nothing special about the table.
CF |
CF | >
Perry says (to ClubFloyd), "l under desk"
CF ] Reception Score: 100 Moves: 86
CF |
CF | > L UNDER DESK
CF |
CF | There's nothing there but dust.
CF |
CF | >
Perry says (to ClubFloyd), "l in desk"
CF ] Reception Score: 100 Moves: 87
CF |
CF | > L IN DESK
CF |
CF | You see nothing special about the table.
CF |
CF | > DavidW asks, "ah, no matches?"
Perry asks, "Matches?"
DavidW says, "I want Milliway matches."
Perry says (to ClubFloyd), "e"
CF ] Reception Score: 100 Moves: 88
CF |
CF | > E
CF |
CF | The car park management computer denies access. "You don't have an
CF | access card."
CF |
CF | > DavidW says, "As a souvenir."
Perry says (to ClubFloyd), "x computer"
CF ] Reception Score: 100 Moves: 89
CF |
CF | > X COMPUTER
CF |
CF | The car park access door is closed. It looks like it could squish you
CF | in half as you walk through it. Next to it is the car park access
CF | panel.
CF |
CF | > Roger says, "a reasonable desire"
Perry says (to ClubFloyd), "x panel"
CF ] Reception Score: 100 Moves: 90
CF |
CF | > X PANEL
CF |
CF | It's the car park access panel. It seems to control access to the car
CF | park access door. Currently it is lit up red.
CF |
CF | A first class idiot walks into the Reception, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "ask idiot for card"
CF ] Reception Score: 100 Moves: 91
CF |
CF | > ASK IDIOT FOR CARD
CF |
CF | Unsurprisingly, the first class idiot doesn't oblige.
CF |
CF | The first class idiot leaves the Reception and walks into the Car
CF | Park, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Reception Score: 100 Moves: 92
CF |
CF | > L
CF |
CF | Reception
CF | This is the reception of Milliways, which has recently been polished
CF | clean. Here is a desk, and to the east is the car park. You can walk
CF | up a set of stairs to the Third Class.
CF |
CF | A first class idiot walks into the Reception, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "kill idiot"
CF ] Reception Score: 100 Moves: 93
CF |
CF | > KILL IDIOT
CF |
CF | The first class idiot stares sharply at you as you approach, so you
CF | decide against it.
CF |
CF | The first class idiot leaves the Reception and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "u"
CF ] Third Class Score: 100 Moves: 94
CF |
CF | > U
CF |
CF | Third Class
CF | This is the third class. To the northeast is the second class area,
CF | and you can also go down a set of steps. Right here, it is very dull,
CF | silent, and you can't see the explosion that is happening outside. You
CF | need to get through!
CF | There is a first class idiot here, sipping sherry.
CF |
CF | The first class idiot leaves the Third Class and walks into the Dining
CF | Hall, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | > gadzoks exclaims, "Ah, the power of a sharp glare to deter any would-be murderer!"
Perry exclaims, "I mean I wouldn't murder someone who glared at me!"
Perry says (to ClubFloyd), "d"
CF ] Receptionss Score: 100 Moves: 95
CF |
CF | > D
CF |
CF | Reception
CF | This is the reception of Milliways, which has recently been polished
CF | clean. Here is a desk, and to the east is the car park. You can walk
CF | up a set of stairs to the Third Class.
CF |
CF | >
Perry says (to ClubFloyd), "u"
CF ] Third Class Score: 100 Moves: 96
CF |
CF | > U
CF |
CF | Third Class
CF | This is the third class. To the northeast is the second class area,
CF | and you can also go down a set of steps. Right here, it is very dull,
CF | silent, and you can't see the explosion that is happening outside. You
CF | need to get through!
CF |
CF | The second class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "ne"
CF ] Third Class Score: 100 Moves: 97
CF |
CF | > NE
CF |
CF | You can't - the door's closed.
CF |
CF | >
Perry says (to ClubFloyd), "open door"
CF ] Third Class Score: 100 Moves: 98
CF |
CF | > OPEN DOOR
CF |
CF | There's no door handle.
CF |
CF | >
Perry says (to ClubFloyd), "x door"
CF ] Third Class Score: 100 Moves: 99
CF |
CF | > X DOOR
CF |
CF | The second class access door is closed. It leads to and from the
CF | Dining Hall to the Third Class. Next to it is the second class access
CF | panel.
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Third Class, wielding a first class access card.
CF |
CF | >
Perry says (to ClubFloyd), "x panel"
CF ] Third Class Score: 100 Moves: 100
CF |
CF | > X PANEL
CF |
CF | It's the second class access panel. It seems to control access to the
CF | second class access door. Currently it is lit up green.
CF |
CF | The first class idiot leaves the Third Class and walks into the
CF | Reception, passing through exits with the first class access card in
CF | one hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "ne"
CF ] Dining Hall Score: 100 Moves: 101
CF |
CF | > NE
CF |
CF | You sneak through into the second class area.
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The third class access door slides shut.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "talk to ford"
CF ] Dining Hall Score: 100 Moves: 101
CF |
CF | > TALK TO FORD
CF |
CF | Hmmm ... Ford looks at you expectantly, as if you seemed to be about
CF | to talk.
CF |
CF | >
Perry says (to ClubFloyd), "greet ford"
CF ] Dining Hall Score: 100 Moves: 102
CF |
CF | > GREET FORD
CF |
CF | Ford smiles. "Heyya! It's space-gown and his owner Arthur." He looks
CF | up at your eyes. "How you doing?"
CF |
CF | > gadzoks says, "Kiss Ford."
Perry says (to ClubFloyd), "kiss ford"
CF ] Dining Hall Score: 100 Moves: 103
CF |
CF | > KISS FORD
CF |
CF | This is family entertainment, not a video nasty.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "greet Zaphod"
CF ] Dining Hall Score: 100 Moves: 104
CF |
CF | > GREET ZAPHOD
CF |
CF | Zaphod nods at you coolly. "What's up?"
CF |
CF | >
Perry says (to ClubFloyd), "greet Trillian"
CF ] Dining Hall Score: 100 Moves: 105
CF |
CF | > GREET TRILLIAN
CF |
CF | "Hello to you too."
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dining Hall Score: 100 Moves: 106
CF |
CF | > L
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Dining Hall, wielding a first class access card.
CF |
CF | >
Perry says (to ClubFloyd), "x satchel"
CF ] Dining Hall Score: 100 Moves: 107
CF |
CF | > X SATCHEL
CF |
CF | The satchel, which is closed, is fairly bulky.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "get satchel"
CF ] Dining Hall Score: 100 Moves: 108
CF |
CF | > GET SATCHEL
CF |
CF | Taken.
CF |
CF | The third class access door slides shut.
CF |
CF | > inventor exclaims, "'Not a video nasty' ahahahaha!"
Perry says (to ClubFloyd), "l in SATCHEL"
CF ] Dining Hall Score: 100 Moves: 109
CF |
CF | > L IN SATCHEL
CF |
CF | (opening Ford's satchel first)
CF | It looks like Ford's satchel contains:
CF | Santraginean Mineral Water
CF | a towel
CF |
CF | >
Perry says (to ClubFloyd), "get all from satchel"
CF ] Dining Hall Score: 100 Moves: 110
CF |
CF | > GET ALL FROM SATCHEL
CF |
CF | Santraginean Mineral Water: Your load is too heavy.
CF | towel: Your load is too heavy.
CF |
CF | A first class idiot walks into the Dining Hall, wielding a first class
CF | access card.
CF |
CF | > Perry says, "Nrgghh. #1 thing I don't like about infocom style games."
Perry says, "Nrgghh. #1 thing I don't like about infocom style games."
Perry says (to ClubFloyd), "i"
CF ] Dining Hall Score: 100 Moves: 111
CF |
CF | > I
CF |
CF | You have:
CF | Ford's satchel (open)
CF | It looks like Ford's satchel contains:
CF | Santraginean Mineral Water
CF | a towel
CF | a sporfe
CF | a blue frob
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | > Knight_Otu exclaims, "AAH INVENTORY LIMITS!"
gadzoks says, "Well."
Perry says (to ClubFloyd), "put sporfe in thing"
CF ] Dining Hall Score: 100 Moves: 112
CF |
CF | > PUT SPORFE IN THING
CF |
CF | OK.
CF |
CF | > gadzoks says, "Spoilers."
Roger says, "satchel might be a holdall"
gadzoks says, "Never mind."
Perry says (to ClubFloyd), "get all from satchel"
CF ] Dining Hall Score: 100 Moves: 113
CF |
CF | > GET ALL FROM SATCHEL
CF |
CF | Santraginean Mineral Water: Taken.
CF | towel: Your load is too heavy.
CF |
CF | The third class access door slides shut.
CF |
CF | > gadzoks says, "No, the thing is."
Perry says (to ClubFloyd), "put water in thing"
CF ] Dining Hall Score: 100 Moves: 114
CF |
CF | > PUT WATER IN THING
CF |
CF | OK.
CF |
CF | >
Perry says (to ClubFloyd), "get all from satchel"
CF ] Dining Hall Score: 100 Moves: 115
CF |
CF | > GET ALL FROM SATCHEL
CF |
CF | towel: Your load is too heavy.
CF |
CF | > gadzoks says, "But there's still a max load."
Roger says, "hmmm"
gadzoks says, "Weight-wise."
Perry says, "Yeah it's a pain"
gadzoks says, "The thing helps with juggling stuff though."
Knight_Otu says, "But, I mean, we already carry the load."
Perry says, "I wanted to leave the satchel in case it was Badâ„¢."
inventor asks, "Oh, this calculates size AND weight??"
Roger says, "if we drink the water does that make us less-burdened? pretty deep stuff"
Perry asks, "Conservation of mass? Who's that?"
DavidW says, "We probably need the water."
gadzoks says (to inventor), "Yeah, it was standard in older games like Infocom."
Jade says, "excess"
Perry says (to ClubFloyd), "i"
CF ] Dining Hall Score: 100 Moves: 116
CF |
CF | > I
CF |
CF | You have:
CF | Ford's satchel (open)
CF | It looks like Ford's satchel contains:
CF | a towel
CF | a blue frob
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | Santraginean Mineral Water
CF | a sporfe
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Dining Hall, wielding a first class access card.
CF |
CF | >
Perry says (to ClubFloyd), "put frob in thing"
CF ] Dining Hall Score: 100 Moves: 117
CF |
CF | > PUT FROB IN THING
CF |
CF | OK.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | > gadzoks says, "Infocom's"
Perry says (to ClubFloyd), "get all from satchel"
CF ] Dining Hall Score: 100 Moves: 118
CF |
CF | > GET ALL FROM SATCHEL
CF |
CF | towel: Taken.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "drop satchel"
CF ] Dining Hall Score: 100 Moves: 119
CF |
CF | > DROP SATCHEL
CF |
CF | Dropped.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dining Hall Score: 100 Moves: 120
CF |
CF | > L
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF | There is nothing inside of Ford's satchel.
CF |
CF | A first class idiot walks into the Dining Hall, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "close satchel"
CF ] Dining Hall Score: 100 Moves: 121
CF |
CF | > CLOSE SATCHEL
CF |
CF | Closed.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "hum innocently"
CF ] Dining Hall Score: 100 Moves: 121
CF |
CF | > HUM INNOCENTLY
CF |
CF | I guess I'll have to learn what "innocently" means. But for now, I
CF | don't.
CF |
CF | > Jade exclaims, "the card!"
Perry says (to ClubFloyd), "e"
CF ] Dining Hall Score: 100 Moves: 122
CF |
CF | > E
CF |
CF | The computer denies your access, stating that your name is not on Max
CF | Quordlepleen's special card, nor is your name on dressing room access
CF | register.
CF |
CF | > gadzoks says, "Amnesia also did that."
Perry says (to ClubFloyd), "wait"
CF ] Dining Hall Score: 100 Moves: 124
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Dining Hall Score: 100 Moves: 126
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Dining Hall, wielding a first class access card.
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 127
CF |
CF | > N
CF |
CF | The bouncer approves of your towel, mistakenly believing you to be a
CF | waiter, and allows you through.
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | [Your score has just gone up by fifteen points.]
CF |
CF | > Perry says, "Oh, nice lol."
Roger says, "a fair puzzle and, I think, a novel one -- well-done, author"
Perry says, "Plus very thematic."
gadzoks says, "Yeah."
Perry says (to ClubFloyd), "consult guide about towels"
CF ] First Class Score: 115 Moves: 128
CF |
CF | > CONSULT GUIDE ABOUT TOWELS
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | A towel is the most useful thing (besides the Guide) a Galactic
CF | hitchhiker can have. Its uses include travel, combat, communications,
CF | protection from the elements, hand-drying and disguise. Towels have
CF | great symbolic value, with many associated points of honour. Never
CF | mock the towel of another, even if it has little pink and blue flowers
CF | on it. Never do something to somebody else's towel that you would not
CF | want them to do to yours. And, if you borrow the towel of another, you
CF | MUST return it before leaving their world.
CF |
CF | > gadzoks says, "Was just gonna say that."
Jade says, "yes, nice"
Perry says, "And same exact entry of course."
Perry says (to ClubFloyd), "greet idiot"
CF ] First Class Score: 115 Moves: 129
CF |
CF | > GREET IDIOT
CF |
CF | "Hello to you too."
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 129
CF |
CF | > N
CF |
CF | Get on the stage? Sorry, I'm not going to let you do it.
CF |
CF | >
Perry says (to ClubFloyd), "s"
CF ] Dining Hall Score: 115 Moves: 130
CF |
CF | > S
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | > gadzoks says, "Try again."
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 131
CF |
CF | > N
CF |
CF | The bouncer approves of your towel, mistakenly believing you to be a
CF | waiter, and allows you through.
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 131
CF |
CF | > N
CF |
CF | Get on the stage? Sorry, I'm not going to let you do it.
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 131
CF |
CF | > N
CF |
CF | Get on the stage? Sorry, I'm not going to let you do it.
CF |
CF | > gadzoks says, "Game might be lying."
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 131
CF |
CF | > N
CF |
CF | Get on the stage? Sorry, I'm not going to let you do it.
CF |
CF | >
Perry says (to ClubFloyd), "n pretty please"
CF ] First Class Score: 115 Moves: 131
CF |
CF | > N PRETTY PLEASE
CF |
CF | [Sorry, but I don't understand. Please say that another way, or try
CF | something else.]
CF |
CF | > gadzoks says, "Eh, appears not."
Perry says (to ClubFloyd), "l"
CF ] First Class Score: 115 Moves: 132
CF |
CF | > L
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "x stage"
CF ] First Class Score: 115 Moves: 133
CF |
CF | > X STAGE
CF |
CF | There is nothing on the stage.
CF |
CF | > gadzoks says, "Threaten interpreter."
Perry says (to ClubFloyd), "x idiot"
CF ] First Class Score: 115 Moves: 134
CF |
CF | > X IDIOT
CF |
CF | A snobbish idiot, sipping sherry and staring at you disdainfully.
CF |
CF | > Perry says, "Uhhhhh"
gadzoks exclaims, "You are SO going to let us get on the stage!"
Perry says (to ClubFloyd), "l behind stage"
CF ] First Class Score: 115 Moves: 135
CF |
CF | > L BEHIND STAGE
CF |
CF | There's nothing behind it.
CF |
CF | > DavidW says, "If only you had a pill to put into the sherry."
Perry says (to ClubFloyd), "l under stag"
CF ] First Class Score: 115 Moves: 135
CF |
CF | > L UNDER STAG
CF |
CF | You don't need to use the word "stag" to complete the game.
CF |
CF | >
Perry says (to ClubFloyd), "l under stage"
CF ] First Class Score: 115 Moves: 136
CF |
CF | > L UNDER STAGE
CF |
CF | There's nothing there but dust.
CF |
CF | >
Perry says (to ClubFloyd), "l up"
CF ] First Class Score: 115 Moves: 137
CF |
CF | > L UP
CF |
CF | It doesn't look interesting.
CF |
CF | >
Perry says (to ClubFloyd), "l down"
CF ] First Class Score: 115 Moves: 138
CF |
CF | > L DOWN
CF |
CF | That's the floor.
CF |
CF | >
Perry says (to ClubFloyd), "l around"
CF ] First Class Score: 115 Moves: 139
CF |
CF | > L AROUND
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | > Perry says, "(Yes song)"
Roger says, "a sherry can be either an apertif or a digestif, which makes the possible derision here a little less cutting than it could be, but that's splitting a pretty fine hair"
Perry says, "Oh"
Perry says (to ClubFloyd), "i"
CF ] First Class Score: 115 Moves: 140
CF |
CF | > I
CF |
CF | You have:
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a blue frob
CF | Santraginean Mineral Water
CF | a sporfe
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | >
Perry says (to ClubFloyd), "put sporfe in drink"
CF ] First Class Score: 115 Moves: 140
CF |
CF | > PUT SPORFE IN DRINK
CF |
CF | You can't see any drink right here.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] First Class Score: 115 Moves: 141
CF |
CF | > L
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "give SPORFE to idiot"
CF ] First Class Score: 115 Moves: 141
CF |
CF | > GIVE SPORFE TO IDIOT
CF |
CF | You aren't holding it.
CF |
CF | >
Perry says (to ClubFloyd), "hold SPORFE"
CF ] First Class Score: 115 Moves: 142
CF |
CF | > HOLD SPORFE
CF |
CF | Taken.
CF |
CF | >
Perry says (to ClubFloyd), "give SPORFE to idiot"
CF ] First Class Score: 115 Moves: 143
CF |
CF | > GIVE SPORFE TO IDIOT
CF |
CF | Politely, the first class idiot refuses your offer.
CF |
CF | > gadzoks says, "Open frob. Threaten idiot."
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf13"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: inventor laughs.
CF ] First Class Score: 115 Moves: 143
CF | OK.
CF |
CF | > Roger says, "open gown. hello, sailor"
Perry says (to ClubFloyd), "open frob"
CF ] First Class Score: 115 Moves: 144
CF |
CF | > OPEN FROB
CF |
CF | You pull the thing in two along the ridge. Surprisingly it turns into
CF | a flimsy penknife with a blue handle. The frob will never be the same
CF | again.
CF |
CF | >
Perry says (to ClubFloyd), "threaten idiot"
CF ] First Class Score: 115 Moves: 144
CF |
CF | > THREATEN IDIOT
CF |
CF | I guess I'll have to learn what "threaten" means. But for now, I
CF | don't.
CF |
CF | >
Perry says (to ClubFloyd), "kill idiot"
CF ] First Class Score: 115 Moves: 145
CF |
CF | > KILL IDIOT
CF |
CF | The first class idiot stares sharply at you as you approach, so you
CF | decide against it.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] First Class Score: 115 Moves: 146
CF |
CF | > I
CF |
CF | You have:
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | Santraginean Mineral Water
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | >
Perry says (to ClubFloyd), "put sporfe in idiot's drink"
CF ] First Class Score: 115 Moves: 146
CF |
CF | > PUT SPORFE IN IDIOT'S DRINK
CF |
CF | You may know what "idiot's" means, but I don't.
CF |
CF | > gadzoks says, "Try the water."
Perry says (to ClubFloyd), "put sporfe in water"
CF ] First Class Score: 115 Moves: 147
CF |
CF | > PUT SPORFE IN WATER
CF |
CF | You search for an opening in Santraginean Mineral Water but find none.
CF |
CF | >
Perry says (to ClubFloyd), "open water"
CF ] First Class Score: 115 Moves: 148
CF |
CF | > OPEN WATER
CF |
CF | This is one of those clever new always-open always-closed bottles.
CF |
CF | > DavidW asks, "maybe look up Max whathisname in the guide?"
Roger says, "disappointing, violence is not the answer to this one"
Perry says (to ClubFloyd), "consult guide about max" gadzoks says, "Though that's not what it was used for, but might have several use-cases."
CF ] First Class Score: 115 Moves: 149
CF |
CF | > CONSULT GUIDE ABOUT MAX
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | Max Quordlepleen is one of the most famous celebrities in all of
CF | the known Universe: he is the host of Milliways, the Restaurant at the
CF | End of the Universe, the Restaurant at the End of the Universe.
CF |
CF | > DavidW says, "oh, the host."
Roger asks, "is that repetition intentional?"
gadzoks says, "Was just wondering that."
Perry says (to ClubFloyd), "consult guide about water"
CF ] First Class Score: 115 Moves: 150
CF |
CF | > CONSULT GUIDE ABOUT WATER
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | A strong body of opinion holds that this is not water at all,
CF | despite the claims on the label about how pure the spring is, and all
CF | that tosh about sparkling babbling brooks and so on. There is
CF | something highly suspect about the water on Santraginus Five, as
CF | anyone who's ever met any of their fish will tell you. Santragiean
CF | Mineral Water is also highly ILLEGAL, so if you have some in your
CF | possession, make sure you KEEP it on you.
CF |
CF | > Knight_Otu says, "Doubled up on the Restaurant."
Roger says, "it looks like it could be but it's a close thing."
Perry says (to ClubFloyd), "x water"
CF ] First Class Score: 115 Moves: 151
CF |
CF | > X WATER
CF |
CF | You see nothing special about Santraginean Mineral Water.
CF |
CF | > Knight_Otu says, "Noting it as everyone already commented on it."
Perry says (to ClubFloyd), "give water to idiot"
CF ] First Class Score: 115 Moves: 151
CF |
CF | > GIVE WATER TO IDIOT
CF |
CF | You aren't holding it.
CF |
CF | >
Perry says (to ClubFloyd), "hold water"
CF ] First Class Score: 115 Moves: 152
CF |
CF | > HOLD WATER
CF |
CF | Taken.
CF |
CF | >
Perry says (to ClubFloyd), "give water to idiot"
CF ] First Class Score: 115 Moves: 153
CF |
CF | > GIVE WATER TO IDIOT
CF |
CF | Politely, the first class idiot refuses your offer.
CF |
CF | > Roger says, "better to complain twice and edit once"
Perry says (to ClubFloyd), "i"
CF ] First Class Score: 115 Moves: 154
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | > gadzoks asks, "Spice up sherry with water?"
Perry says (to ClubFloyd), "x sporfe"
CF ] First Class Score: 115 Moves: 155
CF |
CF | > X SPORFE
CF |
CF | It looks like a sporfe. What else is there to say?
CF |
CF | > Jade says, "only alcoholic drinks, please"
Perry says (to ClubFloyd), "eat sporfe"
CF ] First Class Score: 115 Moves: 156
CF |
CF | > EAT SPORFE
CF |
CF | Stuffing the sporfe in your mouth would do little to help at this
CF | point.
CF |
CF | > Knight_Otu asks, "I'm assuming a sporfe is a spoon-fork-knife?"
Perry says, "I think it's the poison thing"
Roger says, "oh that makes sense"
Perry says (to ClubFloyd), "consult guide about sporfe"
CF ] First Class Score: 115 Moves: 157
CF |
CF | > CONSULT GUIDE ABOUT SPORFE
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | Generally, these are used as subtle murder devices, as you can
CF | hand it as a gift to someone who has no idea what it is actually used
CF | for, and the next time they use it, they would inadvertently die a
CF | very sad and messy death. It is said to have been the highest cause of
CF | death for the first few weeks after it was invented. In short, don't
CF | own one of these if you're happy with your life the way it is.
CF |
CF | > inventor blinks. "Oh."
Perry says, "So I want to spike the water with the sporfe and give it to the idiot to get the card so we can get to the parking lot"
Perry says (to ClubFloyd), "put sporfe in water"
CF ] First Class Score: 115 Moves: 158
CF |
CF | > PUT SPORFE IN WATER
CF |
CF | You search for an opening in Santraginean Mineral Water but find none.
CF |
CF | >
Perry says (to ClubFloyd), "x water"
CF ] First Class Score: 115 Moves: 159
CF |
CF | > X WATER
CF |
CF | You see nothing special about Santraginean Mineral Water.
CF |
CF | >
Perry says (to ClubFloyd), "shake water"
CF ] First Class Score: 115 Moves: 160
CF |
CF | > SHAKE WATER
CF |
CF | You hear nothing inside it.
CF |
CF | >
Perry says (to ClubFloyd), "turn water"
CF ] First Class Score: 115 Moves: 161
CF |
CF | > TURN WATER
CF |
CF | Nothing peculiar happens, and apparently nothing at all happens as
CF | well.
CF |
CF | > Knight_Otu says, "spoon-fork - spork; spork-knife - sporfe."
Perry says (to ClubFloyd), "push water"
CF ] First Class Score: 115 Moves: 162
CF |
CF | > PUSH WATER
CF |
CF | Pushing Santraginean Mineral Water has no desirable effect.
CF |
CF | >
Perry says (to ClubFloyd), "cut water"
CF ] First Class Score: 115 Moves: 162
CF |
CF | > CUT WATER
CF |
CF | I guess I'll have to learn what "cut" means. But for now, I don't.
CF |
CF | > Jade says, "perhaps in frob of knife"
Perry says (to ClubFloyd), "attack water"
CF ] First Class Score: 115 Moves: 163
CF |
CF | > ATTACK WATER
CF |
CF | You are obviously letting things get to you. You should learn to relax
CF | a little.
CF |
CF | > DavidW asks, "pour water in sherry?"
Perry says (to ClubFloyd), "pour water in sherry"
CF ] First Class Score: 115 Moves: 163
CF |
CF | > POUR WATER IN SHERRY
CF |
CF | You don't need to use the word "sherry" to complete the game.
CF |
CF | >
Perry says (to ClubFloyd), "x glass"
CF ] First Class Score: 115 Moves: 163
CF |
CF | > X GLASS
CF |
CF | You can't see any glass right here.
CF |
CF | >
Perry says (to ClubFloyd), "s"
CF ] Dining Hall Score: 115 Moves: 164
CF |
CF | > S
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "x table"
CF ] Dining Hall Score: 115 Moves: 165
CF |
CF | > X TABLE
CF |
CF | You see nothing special about the table.
CF |
CF | >
Perry says (to ClubFloyd), "l on table"
CF ] Dining Hall Score: 115 Moves: 165
CF |
CF | > L ON TABLE
CF |
CF | Complete waste of time.
CF |
CF | >
Perry says (to ClubFloyd), "x glass"
CF ] Dining Hall Score: 115 Moves: 165
CF |
CF | > X GLASS
CF |
CF | You can't see any glass right here.
CF |
CF | >
Perry says (to ClubFloyd), "x cup"
CF ] Dining Hall Score: 115 Moves: 165
CF |
CF | > X CUP
CF |
CF | You don't need to use the word "cup" to complete the game.
CF |
CF | >
Perry says (to ClubFloyd), "n"
CF ] First Class Score: 115 Moves: 166
CF |
CF | > N
CF |
CF | The bouncer approves of your towel, mistakenly believing you to be a
CF | waiter, and allows you through.
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "ask idiot for glass"
CF ] First Class Score: 115 Moves: 166
CF |
CF | > ASK IDIOT FOR GLASS
CF |
CF | Which glass do you mean, the wine glass or the rum glass?
CF |
CF | > Perry says, "Wot."
Perry says, "Guess those are just global topics."
Perry says (to ClubFloyd), "wine"
CF ] First Class Score: 115 Moves: 166
CF |
CF | > WINE
CF |
CF | What do you want to ask?
CF |
CF | > Knight_Otu says, "Huh. Or scoping issues."
Perry says (to ClubFloyd), "ask idiot for sherry"
CF ] First Class Score: 115 Moves: 166
CF |
CF | > ASK IDIOT FOR SHERRY
CF |
CF | You may know what "sherry" means, but I don't.
CF |
CF | >
Perry says (to ClubFloyd), "ask idiot for wine glass"
CF ] First Class Score: 115 Moves: 167
CF |
CF | > ASK IDIOT FOR WINE GLASS
CF |
CF | Unsurprisingly, the first class idiot doesn't oblige.
CF |
CF | >
Perry says (to ClubFloyd), "ask idiot for rum glass"
CF ] First Class Score: 115 Moves: 168
CF |
CF | > ASK IDIOT FOR RUM GLASS
CF |
CF | Unsurprisingly, the first class idiot doesn't oblige.
CF |
CF | >
Perry says (to ClubFloyd), "x wine glass"
CF ] First Class Score: 115 Moves: 168
CF |
CF | > X WINE GLASS
CF |
CF | You can't see any wine glass right here.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] First Class Score: 115 Moves: 169
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | >
Perry says (to ClubFloyd), "poke water with penknife"
CF ] First Class Score: 115 Moves: 169
CF |
CF | > POKE WATER WITH PENKNIFE
CF |
CF | [Sorry, but I don't understand. Please say that another way, or try
CF | something else.]
CF |
CF | >
Perry says (to ClubFloyd), "cut water with penknife"
CF ] First Class Score: 115 Moves: 169
CF |
CF | > CUT WATER WITH PENKNIFE
CF |
CF | You don't need to use the word "cut" to complete the game.
CF |
CF | >
Perry says (to ClubFloyd), "break water with penknife"
CF ] First Class Score: 115 Moves: 170
CF |
CF | > BREAK WATER WITH PENKNIFE
CF |
CF | You are obviously letting things get to you. You should learn to relax
CF | a little.
CF |
CF | > Jade says, "nasty"
Perry exclaims, "YOU RELAX!!"
Roger says, "heh"
inventor laughs!
inventor asks, "I think STAB is a verb?"
Perry says (to ClubFloyd), "stab water"
CF ] First Class Score: 115 Moves: 171
CF |
CF | > STAB WATER
CF |
CF | You are obviously letting things get to you. You should learn to relax
CF | a little.
CF |
CF | > inventor says, "Ah."
Perry says (to ClubFloyd), "l"
CF ] First Class Score: 115 Moves: 172
CF |
CF | > L
CF |
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "pour water"
CF ] First Class Score: 115 Moves: 172
CF |
CF | > POUR WATER
CF |
CF | You can't be serious.
CF |
CF | >
Perry says (to ClubFloyd), "pour water in sherry"
CF ] First Class Score: 115 Moves: 172
CF |
CF | > POUR WATER IN SHERRY
CF |
CF | You may know what "sherry" means, but I don't.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] First Class Score: 115 Moves: 173
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | >
Perry says (to ClubFloyd), "give sporfe to idiot"
CF ] First Class Score: 115 Moves: 174
CF |
CF | > GIVE SPORFE TO IDIOT
CF |
CF | Politely, the first class idiot refuses your offer.
CF |
CF | >
Perry says (to ClubFloyd), "s"
CF ] Dining Hall Score: 115 Moves: 175
CF |
CF | > S
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "x bouncer"
CF ] Dining Hall Score: 115 Moves: 176
CF |
CF | > X BOUNCER
CF |
CF | of w aijdb
CF |
CF | > Perry says, "What"
Knight_Otu says, "Er."
inventor says, "wat"
gadzoks says, "Agreed, game."
gadzoks says, "Well said."
Perry says, "Same tho"
Perry says (to ClubFloyd), "talk to bouncer"
CF ] Dining Hall Score: 115 Moves: 176
CF |
CF | > TALK TO BOUNCER
CF |
CF | Hmmm ... the bouncer looks at you expectantly, as if you seemed to be
CF | about to talk.
CF |
CF | >
Perry says (to ClubFloyd), "greet bouncer"
CF ] Dining Hall Score: 115 Moves: 177
CF |
CF | > GREET BOUNCER
CF |
CF | "Hello to you too."
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] Dining Hall Score: 115 Moves: 178
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | >
Perry says (to ClubFloyd), "give sporfe to bouncer"
CF ] Dining Hall Score: 115 Moves: 179
CF |
CF | > GIVE SPORFE TO BOUNCER
CF |
CF | Politely, the bouncer refuses your offer.
CF |
CF | >
Perry says (to ClubFloyd), "give water to bouncer"
CF ] Dining Hall Score: 115 Moves: 180
CF |
CF | > GIVE WATER TO BOUNCER
CF |
CF | Politely, the bouncer refuses your offer.
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Dining Hall, wielding a first class access card.
CF |
CF | > Perry says, "I feel like that should get you arrested."
Perry says (to ClubFloyd), "stab bouncer"
CF ] Dining Hall Score: 115 Moves: 181
CF |
CF | > STAB BOUNCER
CF |
CF | You are obviously letting things get to you. You should learn to relax
CF | a little.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "ask bouncer for card"
CF ] Dining Hall Score: 115 Moves: 182
CF |
CF | > ASK BOUNCER FOR CARD
CF |
CF | Unsurprisingly, the bouncer doesn't oblige.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "ask bouncer for glass"
CF ] Dining Hall Score: 115 Moves: 182
CF |
CF | > ASK BOUNCER FOR GLASS
CF |
CF | Which glass do you mean, the wine glass or the rum glass?
CF |
CF | >
Perry says (to ClubFloyd), "wine"
CF ] Dining Hall Score: 115 Moves: 182
CF |
CF | > WINE
CF |
CF | What do you want to ask?
CF |
CF | >
Perry says (to ClubFloyd), "ask bouncer for wine glass"
CF ] Dining Hall Score: 115 Moves: 183
CF |
CF | > ASK BOUNCER FOR WINE GLASS
CF |
CF | Unsurprisingly, the bouncer doesn't oblige.
CF |
CF | > Perry says, "I dunno."
gadzoks says, "'passing through exits' sounds weird."
Perry asks, "Any ideas?"
Knight_Otu says, "Not really."
Perry says (to ClubFloyd), "ask ford for card"
CF ] Dining Hall Score: 115 Moves: 184
CF |
CF | > ASK FORD FOR CARD
CF |
CF | Unsurprisingly, Ford doesn't oblige.
CF |
CF | A first class idiot walks into the Dining Hall, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about card"
CF ] Dining Hall Score: 115 Moves: 185
CF |
CF | > ASK FORD ABOUT CARD
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | > Jade says, "yes, look upwards"
gadzoks asks, "Was there anything in the kitchen?"
Perry says (to ClubFloyd), "ask ford about park"
CF ] Dining Hall Score: 115 Moves: 185
CF |
CF | > ASK FORD ABOUT PARK
CF |
CF | You can't see any park right here.
CF |
CF | >
Perry says (to ClubFloyd), "e"
CF ] Dining Hall Score: 115 Moves: 186
CF |
CF | > E
CF |
CF | The computer denies your access, stating that your name is not on Max
CF | Quordlepleen's special card, nor is your name on dressing room access
CF | register.
CF |
CF | >
Perry says (to ClubFloyd), "ask boucner about dressing room"
CF ] Dining Hall Score: 115 Moves: 186
CF |
CF | > ASK BOUCNER ABOUT DRESSING ROOM
CF |
CF | You may know what "boucner" means, but I don't.
CF |
CF | >
Perry says (to ClubFloyd), "ask bouncer about dressing room"
CF ] Dining Hall Score: 115 Moves: 186
CF |
CF | > ASK BOUNCER ABOUT DRESSING ROOM
CF |
CF | You can't see any dressing room right here.
CF |
CF | >
Perry says (to ClubFloyd), "ask bouncer about door"
CF ] Dining Hall Score: 115 Moves: 186
CF |
CF | > ASK BOUNCER ABOUT DOOR
CF |
CF | Which door do you mean, the no-entry door or the third class access
CF | door?
CF |
CF | >
Perry says (to ClubFloyd), "ask bouncer about no-entry door"
CF ] Dining Hall Score: 115 Moves: 187
CF |
CF | > ASK BOUNCER ABOUT NO-ENTRY DOOR
CF |
CF | He shrugs.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about no-entry door"
CF ] Dining Hall Score: 115 Moves: 188
CF |
CF | > ASK FORD ABOUT NO-ENTRY DOOR
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about carpark"
CF ] Dining Hall Score: 115 Moves: 188
CF |
CF | > ASK FORD ABOUT CARPARK
CF |
CF | The word "carpark" isn't in the vocabulary that you can use with me.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about car park"
CF ] Dining Hall Score: 115 Moves: 188
CF |
CF | > ASK FORD ABOUT CAR PARK
CF |
CF | You can't see any car park right here.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about max"
CF ] Dining Hall Score: 115 Moves: 189
CF |
CF | > ASK FORD ABOUT MAX
CF |
CF | A long silence tells you that Ford isn't interested in talking
CF | aboutMax Quordlepleen.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about stage"
CF ] Dining Hall Score: 115 Moves: 190
CF |
CF | > ASK FORD ABOUT STAGE
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Dining Hall, wielding a first class access card.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about life"
CF ] Dining Hall Score: 115 Moves: 191
CF |
CF | > ASK FORD ABOUT LIFE
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about sporfe"
CF ] Dining Hall Score: 115 Moves: 192
CF |
CF | > ASK FORD ABOUT SPORFE
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about water"
CF ] Dining Hall Score: 115 Moves: 193
CF |
CF | > ASK FORD ABOUT WATER
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | > Jade says, "0_o"
Perry says (to ClubFloyd), "ask ford about his recent apathetic take to conversational discourse in the modern day"
CF ] Dining Hall Score: 115 Moves: 193
CF |
CF | > ASK FORD ABOUT HIS RECENT APATHETIC TAKE TO CONVERSATIONAL D
CF |
CF | You don't need to use the word "recent" to complete the game.
CF |
CF | > inventor laughs.
DavidW says, "Maybe other topics are more probable."
Perry says, "Perhaps. You never know, though."
DavidW says, "true"
Perry says (to ClubFloyd), "ask ford about satchel"
CF ] Dining Hall Score: 115 Moves: 194
CF |
CF | > ASK FORD ABOUT SATCHEL
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | A first class idiot walks into the Dining Hall, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about idiot"
CF ] Dining Hall Score: 115 Moves: 195
CF |
CF | > ASK FORD ABOUT IDIOT
CF |
CF | A long silence tells you that Ford isn't interested in talking
CF | aboutthe first class idiot.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about dining hull"
CF ] Dining Hall Score: 115 Moves: 195
CF |
CF | > ASK FORD ABOUT DINING HULL
CF |
CF | You may know what "hull" means, but I don't.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about dining hall"
CF ] Dining Hall Score: 115 Moves: 196
CF |
CF | > ASK FORD ABOUT DINING HALL
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ford about restaurant"
CF ] Dining Hall Score: 115 Moves: 197
CF |
CF | > ASK FORD ABOUT RESTAURANT
CF |
CF | He shrugs.
CF | A long silence tells you that Ford isn't interested in talking about
CF | that.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "ask ford about what to do"
CF ] Dining Hall Score: 115 Moves: 197
CF |
CF | > ASK FORD ABOUT WHAT TO DO
CF |
CF | [Sorry, but I don't understand. Please say that another way, or try
CF | something else.]
CF |
CF | > gadzoks says, "'Southeast to kitchen'"
Perry says (to ClubFloyd), "se"
CF ] KitchenHall Score: 115 Moves: 198
CF |
CF | > SE
CF |
CF | Kitchen
CF | The kitchen is bustling with pots, pans, dishes, a small sink and
CF | hundreds upon hundreds of cupboards, which line the wall. The only
CF | exit is to the northwest.
CF |
CF | The head chef is glaring at you.
CF |
CF | A cupboard door opens, revealing a rum glass.
CF |
CF | > Perry says, "YOU'RE SO SMART."
Perry says (to ClubFloyd), "x chef"
CF ] KitchenHall Score: 115 Moves: 199
CF |
CF | > X CHEF
CF |
CF | of w aijdb
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | wine glass.
CF |
CF | >
Perry says (to ClubFloyd), ";w aijdb."
CF ] KitchenHall Score: 115 Moves: 199
CF |
CF | > ;W AIJDB.
CF |
CF | I don't know the word ";w".
CF |
CF | > gadzoks exclaims, "I thought we already went there!"
Perry says, "w aijdb"
Perry says (to ClubFloyd), "get glass"
CF ] KitchenHall Score: 115 Moves: 200
CF |
CF | > GET GLASS
CF |
CF | The cupboard seems unimpressed, guiding your hand away so you grasp
CF | empty air. "You can't replace it, can you?"
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | > gadzoks says, "Otherwise I would have suggested it 10 minutes ago."
Perry says (to ClubFloyd), "get glass"
CF ] KitchenHall Score: 115 Moves: 201
CF |
CF | > GET GLASS
CF |
CF | The cupboard seems unimpressed, guiding your hand away so you grasp
CF | empty air. "You can't replace it, can you?"
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | bottle of Pan Galactic Gargle Blaster.
CF |
CF | >
Perry says (to ClubFloyd), "ask chef about cup"
CF ] KitchenHall Score: 115 Moves: 201
CF |
CF | > ASK CHEF ABOUT CUP
CF |
CF | You don't need to use the word "cup" to complete the game.
CF |
CF | > Knight_Otu says, "I guess that's a description reminder to add a description."
Perry says (to ClubFloyd), "ask chef about glass"
CF ] KitchenHall Score: 115 Moves: 201
CF |
CF | > ASK CHEF ABOUT GLASS
CF |
CF | Which glass do you mean, the wine glass or the rum glass?
CF |
CF | >
Perry says (to ClubFloyd), "ask chef about wine glass"
CF ] KitchenHall Score: 115 Moves: 202
CF |
CF | > ASK CHEF ABOUT WINE GLASS
CF |
CF | He shrugs.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | >
Perry says (to ClubFloyd), "greet chef"
CF ] KitchenHall Score: 115 Moves: 203
CF |
CF | > GREET CHEF
CF |
CF | "Hello to you too."
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | heatproof tray.
CF |
CF | > inventor asks, "I wonder if 'w aijdb' is like an anagram for something?"
gadzoks says, "There's a bottle there now."
DavidW says, "This cupboard is strange."
gadzoks says, "Gargle Blaster."
Perry says (to ClubFloyd), "consult guide about cupboard"
CF ] KitchenHall Score: 115 Moves: 204
CF |
CF | > CONSULT GUIDE ABOUT CUPBOARD
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | That is one of the Great Unanswered Questions. For a list of the
CF | others, consult the Guide.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | > DavidW says, "It seems to only deal in trades."
Perry says (to ClubFloyd), "i"
CF ] KitchenHall Score: 115 Moves: 205
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | pot of burgundy food dye.
CF |
CF | >
Perry says (to ClubFloyd), "get dye"
CF ] KitchenHall Score: 115 Moves: 206
CF |
CF | > GET DYE
CF |
CF | The cupboard seems unimpressed, guiding your hand away so you grasp
CF | empty air. "You can't replace it, can you?"
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | >
Perry says (to ClubFloyd), "put water in cupboard"
CF ] KitchenHall Score: 115 Moves: 207
CF |
CF | > PUT WATER IN CUPBOARD
CF |
CF | As you place Santraginean Mineral Water inside the open cupboard, a
CF | voice says "Ooh! Is that Santraginean Mineral Water? Thank you..." And
CF | the cupboard swallows the object, briefly distracted from its
CF | opening-and-closing door business as it decides just where to place
CF | Santraginean Mineral Water, which disappears behind miles of shelves.
CF |
CF | Behind you, the chef chuckles to himself. "You're never getting that
CF | back, you know."
CF |
CF | >
Perry says (to ClubFloyd), "get rum glass"
CF ] KitchenHall Score: 115 Moves: 208
CF |
CF | > GET RUM GLASS
CF |
CF | Taken.
CF |
CF | > Perry says, "Nice."
Jade says, "cool"
Knight_Otu says, "Unless of course, we need the water and the glass."
Perry says, "Possibly need to restore to change what item we sacrifice but we'll find out later."
gadzoks exclaims, "I wanted the Gargle Blaster!"
Perry says, "Oh yeah, water is what I needed."
DavidW says, "And also, which item you take."
gadzoks says, "The best drink in existence."
Perry says, "That too."
Perry says, "But I want a glass."
inventor says (to Perry), "You are a Gargle Blaster, lol."
Perry says (to ClubFloyd), "f undo"
CF ] KitchenHall Score: 115 Moves: 208
CF |
CF | > F UNDO
CF |
CF | [Sorry, but I don't understand. Please say that another way, or try
CF | something else.]
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] KitchenHall Score: 115 Moves: 208
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 115 Moves: 207
CF |
CF | >
Perry says (to ClubFloyd), "undo"
CF ] Score: 115 Moves: 207
CF |
CF | > UNDO
CF |
CF | WARNING: This will clear your screen. Undoing...
CF |
CF | [Press any key.]
Perry pushes the green 'space' button.
CF ] Score: 115 Moves: 206
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] Score: 115 Moves: 207
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | bottle of Pan Galactic Gargle Blaster.
CF |
CF | > gadzoks asks, "Save and try both?"
Perry says, "My thoughts exactly."
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf14"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Score: 115 Moves: 207
CF | OK.
CF |
CF | >
Perry says (to ClubFloyd), "put water in cupboard. get blaster"
CF ] Score: 115 Moves: 209
CF |
CF | > PUT WATER IN CUPBOARD. GET BLASTER
CF |
CF | As you place Santraginean Mineral Water inside the open cupboard, a
CF | voice says "Ooh! Is that Santraginean Mineral Water? Thank you..." And
CF | the cupboard swallows the object, briefly distracted from its
CF | opening-and-closing door business as it decides just where to place
CF | Santraginean Mineral Water, which disappears behind miles of shelves.
CF |
CF | Behind you, the chef chuckles to himself. "You're never getting that
CF | back, you know."
CF |
CF | Taken.
CF |
CF | > gadzoks says, "Try getting drunk too."
Perry says (to ClubFloyd), "x blaster"
CF ] Score: 115 Moves: 210
CF |
CF | > X BLASTER
CF |
CF | It looks like water, but is a much more volatile liquid.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | heatproof tray.
CF |
CF | >
Perry says (to ClubFloyd), "consult guide about blaster"
CF ] Score: 115 Moves: 211
CF |
CF | > CONSULT GUIDE ABOUT BLASTER
CF |
CF | The Guide checks through its Sub-Etha-Net database and eventually
CF | comes up with the following entry:
CF |
CF | The best drink in existence; somewhat like having your brains
CF | smashed out by a slice of lemon wrapped around a large gold
CF | brick.
CF |
CF | It also says that drinking some of the Pan Galactic Gargle Blaster and
CF | surviving the shock apparently makes you wiser, but you're npot sure
CF | how tyrue that can be - Zaphod Beeblebrox has a Pan Galactic Gargle
CF | Blaster as a morning routine.
CF |
CF | The open cupboard door shuts. Another cupboard door opens.
CF |
CF | > Perry says, "How tyrue."
Perry says (to ClubFloyd), "drink blaster"
CF ] Score: 115 Moves: 212
CF |
CF | > DRINK BLASTER
CF |
CF | Are you stupid? What, just drink something like that? No thanks.
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | > gadzoks says, "Tyruer words ahave never been spken."
Perry says (to ClubFloyd), "eat blaster"
CF ] Score: 115 Moves: 213
CF |
CF | > EAT BLASTER
CF |
CF | Stuffing the bottle of Pan Galactic Gargle Blaster in your mouth would
CF | do little to help at this point.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | heatproof tray.
CF |
CF | > gadzoks says, "And those typos were unintentional."
Perry says (to ClubFloyd), "i"
CF ] Score: 115 Moves: 214
CF |
CF | > I
CF |
CF | You have:
CF | a bottle of Pan Galactic Gargle Blaster
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | >
Perry says (to ClubFloyd), "put sporfe in blaster"
CF ] Score: 115 Moves: 215
CF |
CF | > PUT SPORFE IN BLASTER
CF |
CF | You search for an opening in the bottle of Pan Galactic Gargle Blaster
CF | but find none.
CF |
CF | The open cupboard door shuts. Another cupboard door opens.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Score: 115 Moves: 217
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | pot of burgundy food dye.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Score: 115 Moves: 219
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | The open cupboard door shuts. Another cupboard door opens.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] Score: 115 Moves: 221
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | wine glass.
CF |
CF | >
Perry says (to ClubFloyd), "put blaster in cupboard"
CF ] Score: 115 Moves: 222
CF |
CF | > PUT BLASTER IN CUPBOARD
CF |
CF | As you place the bottle of Pan Galactic Gargle Blaster inside the open
CF | cupboard, a voice says "Ooh! Is that a bottle of Pan Galactic Gargle
CF | Blaster? Thank you..." And the cupboard swallows the object, briefly
CF | distracted from its opening-and-closing door business as it decides
CF | just where to place the bottle of Pan Galactic Gargle Blaster, which
CF | disappears behind miles of shelves.
CF |
CF | Behind you, the chef chuckles to himself. "You're never getting that
CF | back, you know."
CF |
CF | >
Perry says (to ClubFloyd), "get glass"
CF ] Score: 115 Moves: 223
CF |
CF | > GET GLASS
CF |
CF | Taken.
CF |
CF | >
Perry says (to ClubFloyd), "x glass"
CF ] Score: 115 Moves: 224
CF |
CF | > X GLASS
CF |
CF | It's empty.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | > Perry says, "Ah, empty."
Perry says (to ClubFloyd), "RESTORE"
Perry says (to ClubFloyd), "cf14"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Score: 115 Moves: 207
CF | OK.
CF | Kitchen
CF | The kitchen is bustling with pots, pans, dishes, a small sink and
CF | hundreds upon hundreds of cupboards, which line the wall. The only
CF | exit is to the northwest.
CF |
CF | The head chef is glaring at you.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] Score: 115 Moves: 208
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | heatproof tray.
CF |
CF | >
Perry says (to ClubFloyd), "x pans"
CF ] Score: 115 Moves: 209
CF |
CF | > X PANS
CF |
CF | It's just another thing to clear, or to search and find something
CF | important hidden behind. But not now, it isn't your job.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | >
Perry says (to ClubFloyd), "get pan"
CF ] Score: 115 Moves: 210
CF |
CF | > GET PAN
CF |
CF | It's just another thing to clear, or to search and find something
CF | important hidden behind. But not now, it isn't your job.
CF |
CF | The open cupboard door shuts. Another cupboard door opens.
CF |
CF | >
Perry says (to ClubFloyd), "sw"
CF ] Score: 115 Moves: 211
CF |
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | >
Perry says (to ClubFloyd), "nw"
CF ] Dining Hall Score: 115 Moves: 212
CF |
CF | > NW
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The third class access door slides shut.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "get satchel"
CF ] Dining Hall Score: 115 Moves: 213
CF |
CF | > GET SATCHEL
CF |
CF | Your load is too heavy.
CF |
CF | >
Perry says (to ClubFloyd), "se"
CF ] KitchenHall Score: 115 Moves: 214
CF |
CF | > SE
CF |
CF | Kitchen
CF | The kitchen is bustling with pots, pans, dishes, a small sink and
CF | hundreds upon hundreds of cupboards, which line the wall. One of them
CF | is open, and inside that cupboard is a rum glass. The only exit is to
CF | the northwest.
CF |
CF | The head chef is glaring at you.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | bottle of Pan Galactic Gargle Blaster.
CF |
CF | >
Perry says (to ClubFloyd), "nw"
CF ] Dining Hall Score: 115 Moves: 215
CF |
CF | > NW
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] Dining Hall Score: 115 Moves: 216
CF |
CF | > I
CF |
CF | You have:
CF | Santraginean Mineral Water
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | >
Perry says (to ClubFloyd), "put sporfe in thing"
CF ] Dining Hall Score: 115 Moves: 217
CF |
CF | > PUT SPORFE IN THING
CF |
CF | OK.
CF |
CF | >
Perry says (to ClubFloyd), "get satchel"
CF ] Dining Hall Score: 115 Moves: 218
CF |
CF | > GET SATCHEL
CF |
CF | Your load is too heavy.
CF |
CF | A first class idiot walks into the Dining Hall, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "put towel in thing"
CF ] Dining Hall Score: 115 Moves: 219
CF |
CF | > PUT TOWEL IN THING
CF |
CF | OK.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "get satchel"
CF ] Dining Hall Score: 115 Moves: 220
CF |
CF | > GET SATCHEL
CF |
CF | Taken.
CF |
CF | >
Perry says (to ClubFloyd), "se"
CF ] Dining Hall Score: 115 Moves: 221
CF |
CF | > SE
CF |
CF | Just as you are about to step inside...
CF |
CF | "Hold on a minute!" shouts a voice. "Where's your dishcloth?" says the
CF | head cook, stepping out from behind an assortment of pots and pans.
CF | "Go back and get it!" and promptly throws you out of the kitchen.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "get towel"
CF ] Dining Hall Score: 115 Moves: 222
CF |
CF | > GET TOWEL
CF |
CF | Your load is too heavy.
CF |
CF | >
Perry says (to ClubFloyd), "drop sporfe"
CF ] Dining Hall Score: 115 Moves: 222
CF |
CF | > DROP SPORFE
CF |
CF | You aren't holding it.
CF |
CF | >
Perry says (to ClubFloyd), "get sporfe. drop sporfe. get towel"
CF ] Dining Hall Score: 115 Moves: 223
CF |
CF | > GET SPORFE. DROP SPORFE. GET TOWEL
CF |
CF | Your load is too heavy.
CF |
CF | >
Perry says (to ClubFloyd), "drop satchel. get sporfe. drop sporfe. get towel. get satchel"
CF ] Dining Hall Score: 115 Moves: 227
CF |
CF | > DROP SATCHEL. GET SPORFE. DROP SPORFE. GET TOWEL. GET SATCHE
CF |
CF | Dropped.
CF |
CF | The second-class access door slides open. A first class idiot walks
CF | into the Dining Hall, wielding a first class access card.
CF |
CF | Taken.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the First
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | Dropped.
CF |
CF | The third class access door slides shut.
CF |
CF | Taken.
CF |
CF | I guess I'll have to learn what "satch<" means. But for now, I don't.
CF |
CF | >
Perry says (to ClubFloyd), "get satchel"
CF ] Dining Hall Score: 115 Moves: 228
CF |
CF | > GET SATCHEL
CF |
CF | Your load is too heavy.
CF |
CF | A first class idiot walks into the Dining Hall, wielding a first class
CF | access card.
CF |
CF | >
Perry says (to ClubFloyd), "i"
CF ] Dining Hall Score: 115 Moves: 229
CF |
CF | > I
CF |
CF | You have:
CF | a towel
CF | Santraginean Mineral Water
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a small penknife
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "put water in thing"
CF ] Dining Hall Score: 115 Moves: 230
CF |
CF | > PUT WATER IN THING
CF |
CF | OK.
CF |
CF | >
Perry says (to ClubFloyd), "l"
CF ] Dining Hall Score: 115 Moves: 231
CF |
CF | > L
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF | Ford's satchel is here.
CF |
CF | You can see a sporfe here.
CF |
CF | The third class access door slides shut.
CF |
CF | >
Perry says (to ClubFloyd), "get satchel"
CF ] Dining Hall Score: 115 Moves: 232
CF |
CF | > GET SATCHEL
CF |
CF | Taken.
CF |
CF | >
Perry says (to ClubFloyd), "se"
CF ] KitchenHall Score: 115 Moves: 233
CF |
CF | > SE
CF |
CF | Kitchen
CF | The kitchen is bustling with pots, pans, dishes, a small sink and
CF | hundreds upon hundreds of cupboards, which line the wall. The only
CF | exit is to the northwest.
CF |
CF | The head chef is glaring at you.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | pot of burgundy food dye.
CF |
CF | > Perry says, "Nailed it."
Perry says, "And that's why I don't like inventory limits."
Perry says (to ClubFloyd), "wait"
CF ] KitchenHall Score: 115 Moves: 235
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | heatproof tray.
CF |
CF | >
Perry says (to ClubFloyd), "wait"
CF ] KitchenHall Score: 115 Moves: 237
CF |
CF | > WAIT
CF |
CF | Time passes...
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | bottle of Pan Galactic Gargle Blaster.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | rum glass.
CF |
CF | > gadzoks exclaims, "What if someone steals our sporfe?!"
Perry says, "I'm not sure why the cupboards started double-opening."
Perry says (to ClubFloyd), "put satchel in cupboard"
CF ] KitchenHall Score: 115 Moves: 238
CF |
CF | > PUT SATCHEL IN CUPBOARD
CF |
CF | As you place Ford's satchel inside the open cupboard, a voice says
CF | "Ooh! Is that Ford's satchel? Thank you..." And the cupboard swallows
CF | the object, briefly distracted from its opening-and-closing door
CF | business as it decides just where to place Ford's satchel, which
CF | disappears behind miles of shelves.
CF |
CF | Behind you, the chef chuckles to himself. "You're never getting that
CF | back, you know."
CF |
CF | >
Perry says (to ClubFloyd), "get rum glass"
CF ] KitchenHall Score: 115 Moves: 239
CF |
CF | > GET RUM GLASS
CF |
CF | Taken.
CF |
CF | >
Perry says (to ClubFloyd), "pour water in glass"
CF ] KitchenHall Score: 115 Moves: 240
CF |
CF | > POUR WATER IN GLASS
CF |
CF | There's not enough room.
CF |
CF | The open cupboard door shuts. Another cupboard door opens, revealing a
CF | heatproof tray.
CF |
CF | > Perry says, "Whyyyy"
Perry says (to ClubFloyd), "gdo put water in glass"
CF ] KitchenHall Score: 115 Moves: 240
CF |
CF | > GDO PUT WATER IN GLASS
CF |
CF | I guess I'll have to learn what "gdo" means. But for now, I don't.
CF |
CF | >
Perry says (to ClubFloyd), "put water in glass"
CF ] KitchenHall Score: 115 Moves: 241
CF |
CF | > PUT WATER IN GLASS
CF |
CF | There's not enough room.
CF |
CF | The open cupboard door shuts. Another cupboard door opens.
CF |
CF | > gadzoks says, "'water' here probably means the container."
Perry says, "Oops. Don't ask why I said 'gdo'."
Perry says (to ClubFloyd), "nw"
CF ] Dining Hall Score: 115 Moves: 242
CF |
CF | > NW
CF |
CF | Dining Hall
CF | You can go southwest (to the Third Class area), southeast (to the
CF | kitchen), east (although there is a door stating "NO ENTRY") and north
CF | leads to the first class.
CF | There is a first class idiot here, sipping sherry.
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them
CF | are drunk.
CF |
CF | You can see a sporfe here.
CF |
CF | The first class idiot leaves the Dining Hall and walks into the Third
CF | Class, passing through exits with the first class access card in one
CF | hand and sipping sherry.
CF |
CF | >
Perry says (to ClubFloyd), "put sporfe in glass"
CF ] Dining Hall Score: 115 Moves: 243
CF |
CF | > PUT SPORFE IN GLASS
CF |
CF | You aren't holding the sporfe!
CF |
CF | >
Perry says (to ClubFloyd), "get sporfe"
CF ] Dining Hall Score: 115 Moves: 244
CF |
CF | > GET SPORFE
CF |
CF | Taken.
CF |
CF | The third class access door slides shut.
CF |
CF | > gadzoks says, "Not sure how to get the actual liquid in, if we are even supposed to do that."
Perry says (to ClubFloyd), "put sporfe in glass"
CF ] Dining Hall Score: 115 Moves: 245
CF |
CF | > PUT SPORFE IN GLASS
CF |
CF | There's not enough room.
CF |
CF | > Perry says, "Hm."
gadzoks says, "Time's up, though."
Perry says, "We might want to end it there."
Perry says, "Jinx."
Perry says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Perry says (to ClubFloyd), "cf13"
CF ] Score: 115 Moves: 143
CF | OK.
CF | First Class
CF | The first class is spacious, with a stage at the northern end (for Max
CF | Quordlepleen's performance), and an exit at the southern end of the
CF | room.
CF | There is a first class idiot here, sipping sherry.
CF |
CF | > Roger says, "some good potential here I think"
Perry says (to ClubFloyd), "i"
CF ] Score: 115 Moves: 144
CF |
CF | > I
CF |
CF | You have:
CF | a sporfe
CF | a towel
CF | your gown (being worn and open)
CF | It looks like the pocket of the gown holds:
CF | a thing your aunt gave you which you don't know what it is
CF | It looks like the Thing contains:
CF | a blue frob
CF | Santraginean Mineral Water
CF | The Hitchhiker's Guide
CF | a babel fish (in your ear)
CF |
CF | > gadzoks says, "More than that."
inventor agrees
Perry says (to ClubFloyd), "SAVE"
Perry says (to ClubFloyd), "cf15"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Score: 115 Moves: 144
CF | OK.
CF |
CF | > Jade says, "Good Game, 115/400"
Perry says, "There, we are now un-re-defrobinated"
Knight_Otu says, "The 13 year old's game was more mature and less 13-year old than last week's game."
Jade says, "a cruel, difficult game"
inventor laughs. "I heard about that!"
Perry says, "It feels /very/ infocom."
Jade says, "I am going to bed"
gadzoks says, "Very Hitchhiker's, yes."
inventor exclaims (at Jade), "Sleep well!"
Perry says, "You could probably trick me into saying this was a beta unrelased infocom game if it didn't have stuff like undo and x."
DavidW says, "yeah, the vibe is right. Needs a bit more polish."
Jade says, "good night, stat safe"
gadzoks says, "I want to get rid of the undo's."
inventor says, "A lot of the responses and jokes are really clever, too."
gadzoks says, "The lack of NPC dialogue/interaction does frustrate the player used to modern IF, but again:"
gadzoks says, "True to Infocom."
Knight_Otu says, ">REDO GADZOKS' MURDER"
gadzoks says, "Oh, fine."
Knight_Otu says, "Sorry."
gadzoks drops dead in a dramatic fashion.
inventor gets flashbacks.
Knight_Otu reundos gadzoks' murder.
gadzoks exclaims, "You can't change my mind through violence!"
DavidW says, "Dramatic fashion provided by Cloverplant Industries."
gadzoks says, "Still no to undo's."
gadzoks says, "We just need to keep more saves."
Knight_Otu says, "I suppose it would fit the era."
Knight_Otu says, "But I am reminded of that one game where we lost because we didn't have soap in the shower."
gadzoks says, "Missing stuff early on leading to dead ends later I don't like."
inventor asks, "Died of uncleanliness?"
inventor says (to gadzoks), "Huge agreement there."
gadzoks says, "Huh. You'd think soap would add more potential to slip in the shower and hit our heads."
Knight_Otu says, "No, the game said something to the effect "You don't have the soap! Too bad!""
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. gadzoks says, "I'd enjoy that as a fake-out."
Knight_Otu says, "Later it bugged out fierce when we tried moving while we were on a bed, I believe."
gadzoks says, "'Just kidding, there is no soap and there never was any soap. What soap are you talking about?'"
gadzoks says, "That sort of thing."
Knight_Otu says, "The game had an interesting premise, the biography of a blind person who tuned pianos. But it was very unforgiving."
gadzoks says, "HHGTG did have 'x'."
Perry asks, "Uhhhhh, I don't think so?"
gadzoks says, "Might depend on release."
Perry says, "Yeah my version doesn't."
gadzoks says, "Mine's 60."
Perry says, "No clue what version it is besides that it's z3"
Knight_Otu says, "((Bunch of Keys, our transcript is here - [LINK] ))"
gadzoks asks, "Is that game worth playing?"
gadzoks says, "Maybe I should get an older release for the proper experience."
Knight_Otu says, "Maybe with a walkthrough? We never managed to finish it."
gadzoks says, "I did play a much earlier version the first time."
DavidW says, "I don't think we got very far in Bunch of Keys. It was quite difficult to make progress."
gadzoks says, "Though I didn't finish it."
gadzoks exclaims, "We should play Amnesia next!"
inventor asks (of gadzoks), "What, the visual game?"
inventor looks for Amnesia in the IFDB
gadzoks says, "It's an old non-Infocom game."
inventor says, "Wow, IFDB has very little to say, other than ratings."
inventor exclaims, "'Forgiveness Rating: Cruel' Ahahahaha!"
gadzoks says, "Yeah, that."
gadzoks says, "There's a bunch of game overs before you leave the first few rooms unless you do exactly the right things in the right order."
inventor says, "Oof, lol."
gadzoks says, "Well, the first room, really."
inventor says, "I suppose the nice thing about it being the first room is you can just restart when you die, and not worry about saves."
Knight_Otu |You don't have the soap! GAME OVER MATEY! This is one of the places where you can't UNDO. You need to restore a save game. Hope you've got one handy or you're S.O.L.
gadzoks says, "Well, except it's true for the other rooms as well."
inventor exclaims (at gadzoks), "Oof. I see...!"
inventor stands up and stretches. "Right then. I'm gonna head out. This was a lot of fun!! It was very exciting to see what Milliways had in store!"




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