ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask milliwaysv0" | ||
CF ] Ramp Score: 0 Moves: 0 | ||
CF | MILLIWAYS: the Restaurant at the End of the Universe | ||
CF | An interactive fiction by Max Fog | ||
CF | Based on the book by Douglas Adams | ||
CF | Sequel to the original game by Douglas Adams & Steve Meretzky | ||
CF | Programmed in ZIL using ZILF 0.9 | ||
CF | Release number 2.05 / Serial number 230730 | ||
CF | | ||
CF | | ||
CF | Known bugs: | ||
CF | | ||
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg: | ||
CF | ("What do you want to take?" | ||
CF | > MARVIN | ||
CF | "MarvinYou can't take Marvin!") | ||
CF | | ||
CF | - Quotations not working, probably. | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | Without a word, your friends return to the ship, leaving you (once | ||
CF | again) to scout the area without having to do it themselves; and | ||
CF | leaving you alone with Marvin - which is as close to no companion as | ||
CF | you can get. | ||
CF | | ||
CF | You notice a strange twinkling down to the south, whereas you can see | ||
CF | a familiar shape up the ramp - to the north. You can go to either of | ||
CF | these; they don't lead anywhere helpful. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | | ||
CF | > | inventor says (to Knight_Otu), "Oh, that makes sense." | |
Perry says, "HHGTTG fan sequel." | ||
gadzoks says (to Jade), "It's based on the unfinished Milliways sequel, I think." | ||
Pinkunz says, "So, uh try to keep the transcript PG-13 if you can. Although we already murdered Gadzoks 2 minutes in." | ||
inventor engages their verbal filter. | ||
Jade says, "thx" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Ramp Score: 0 Moves: 1 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You see nothing special about you. | ||
CF | | ||
CF | > | gadzoks says, "Sounds like PG-13 murder to me if I'm still talking." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Ramp Score: 0 Moves: 2 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x marvin" | ||
CF ] Ramp Score: 0 Moves: 3 | ||
CF | | ||
CF | > X MARVIN | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. His eyes glow with a dull | ||
CF | light that makes you feel even more miserable. He stands, silently, | ||
CF | and waits for something bad to happen to him, which it always does. | ||
CF | | ||
CF | > | gadzoks says, "Just bounce back up going, "Surprise!"" | |
DavidW says (to ClubFloyd), "x shape" | ||
CF ] Ramp Score: 0 Moves: 4 | ||
CF | | ||
CF | > X SHAPE | ||
CF | | ||
CF | You'll have to go to it. | ||
CF | | ||
CF | > | inventor exclaims, "This will be my first HHGTTG game...!" | |
Perry says, "'whereas' should be 'while' or another conjunction like 'and'." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hatchway Score: 0 Moves: 5 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Hatchway | ||
CF | You are at the bottom of a gangway. A hatch below you, which leads out | ||
CF | to the legendary lost planet of Magrathea, is open. Another door leads | ||
CF | up, but Eddie closed it when you left. | ||
CF | | ||
CF | Your gown appears to have been left where you dropped it in the last | ||
CF | game (which seems like quite an unlikely occurrence, considering the | ||
CF | ship you are currently in is very likely to do unlikely things): in | ||
CF | short, your gown is on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gown" | ||
CF ] Hatchway Score: 0 Moves: 6 | ||
CF | | ||
CF | > TAKE GOWN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear gown" | ||
CF ] Hatchway Score: 0 Moves: 7 | ||
CF | | ||
CF | > WEAR GOWN | ||
CF | | ||
CF | Worn. | ||
CF | | ||
CF | > | Knight_Otu says, ";The murder never happened, I restored!... Oh right, it's still in the transcript." | |
DavidW says (to ClubFloyd), "x pocket" | ||
CF ] Hatchway Score: 0 Moves: 8 | ||
CF | | ||
CF | > X POCKET | ||
CF | | ||
CF | The dressing gown is faded and battered, and is clearly a garment | ||
CF | which has seen better decades. It has a pocket which is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open pocket" | ||
CF ] Hatchway Score: 0 Moves: 9 | ||
CF | | ||
CF | > OPEN POCKET | ||
CF | | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x thing" | ||
CF ] Hatchway Score: 0 Moves: 10 | ||
CF | | ||
CF | > X THING | ||
CF | | ||
CF | Apart from a label on the bottom saying "Made in Ibiza" it furnishes | ||
CF | you with no clue as to its purpose, if indeed it has one. You are | ||
CF | surprised to see it because you thought you'd thrown it away. Like | ||
CF | most gifts from your aunt, you've been trying to get rid of it for | ||
CF | years. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guide" | ||
CF ] Hatchway Score: 0 Moves: 11 | ||
CF | | ||
CF | > X GUIDE | ||
CF | | ||
CF | The Guide is a Mark II model. Its only resemblance to the Mark IV | ||
CF | pictured in the brochure in your game package is the large, friendly | ||
CF | "Don't Panic!" on its cover. | ||
CF | | ||
CF | The Guide is a Sub-Etha Relay. You can use it to tap information from | ||
CF | a huge and distant data bank by consulting the Guide about some item | ||
CF | or subject. | ||
CF | | ||
CF | > | Perry says, "I wonder if it also works as a container like it does in HHGTTG." | |
Perry says (to ClubFloyd), "consult guide about guide" | ||
CF ] Hatchway Score: 0 Moves: 12 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT GUIDE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | The Hitchhiker's Guide is a wholly remarkable product. But then | ||
CF | again you must already know that, since you bought one. | ||
CF | | ||
CF | > | gadzoks asks, "Are we allowed to mention spoilers for trhe first game?" | |
DavidW says (to ClubFloyd), "don't panic" | ||
CF ] Hatchway Score: 0 Moves: 12 | ||
CF | | ||
CF | > DON'T PANIC | ||
CF | | ||
CF | Why not? Your position appears quite hopeless. | ||
CF | | ||
CF | > | gadzoks says, "I still need to finish that." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Ramphway Score: 0 Moves: 13 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | Perry says, "I'd rather we try not to because I need to finish it as well." | |
DavidW says (to ClubFloyd), "talk to marvin" | ||
CF ] Ramphway Score: 0 Moves: 13 | ||
CF | | ||
CF | > TALK TO MARVIN | ||
CF | | ||
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about | ||
CF | to talk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about magrathia" | ||
CF ] Ramphway Score: 0 Moves: 13 | ||
CF | | ||
CF | > ASK MARVIN ABOUT MAGRATHIA | ||
CF | | ||
CF | You don't need to use the word "magrathia" to complete the game. | ||
CF | | ||
CF | > | gadzoks asks, "Is Ramphway a deliberate spelling choice?" | |
DavidW says (to ClubFloyd), "ask marvin about magrathea" | ||
CF ] Ramphway Score: 0 Moves: 14 | ||
CF | | ||
CF | > ASK MARVIN ABOUT MAGRATHEA | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | gadzoks says, "Wait, misread that." | |
gadzoks says, "Looks like a typo." | ||
Perry says, "Yeah" | ||
DavidW says, "That's the sleepmask being screwy again, not the game." | ||
Knight_Otu says, "Ramphway is the result of a sleepmask error," | ||
Perry says, "Ohhh" | ||
gadzoks says, "Also "down leads the ..." should be "leads to the ..."" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Blighted Ground Score: 0 Moves: 15 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | On the ground is a blue frob. | ||
CF | Lying face-down in the dust next to the blue frob is a black metallic | ||
CF | box, which has strange things protruding from it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x frob" | ||
CF ] Blighted Ground Score: 0 Moves: 16 | ||
CF | | ||
CF | > X FROB | ||
CF | | ||
CF | A small blue frob. There appears to be a ridge halfway along it. | ||
CF | | ||
CF | > | Knight_Otu idly wonders what a healthy-looking crater would be. | |
DavidW says (to ClubFloyd), "look up frob in guide" | ||
CF ] Blighted Ground Score: 0 Moves: 17 | ||
CF | | ||
CF | > LOOK UP FROB IN GUIDE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | A frob. Now what can one say about this object? The official | ||
CF | definition of this object is this: | ||
CF | | ||
CF | FROB (plural FROBS) | ||
CF | | ||
CF | A frob is classified as a small object which can be changed or | ||
CF | manipulated in form. The form you will generally find a frob in is | ||
CF | when it appears as just a colourful object. However, if you are lucky | ||
CF | you may find one in its true form, or be able to change it to that. | ||
CF | The true form relates to a certain statistic, such as wealth, | ||
CF | knowledge, or charm. It is said that all the frobs were made from the | ||
CF | splintered remains of the 5 pieces of the Wikkit Key. Some true forms | ||
CF | include a knife, a perfect sphere, a complex shape, or a wiggly line | ||
CF | in multiple dimensions (whilst visible in 3D without needing an | ||
CF | alternate entity, if that makes sense, which it doesn't). | ||
CF | Now, this may seem Like the premise of an epic hero film or | ||
CF | something, but frobs are known all across the galaxy as things which | ||
CF | you might use every day. Try looking for one! You can probably find a | ||
CF | frob in in the bathroom, or maybe in the garden. | ||
CF | | ||
CF | Possible uses of the word FROB: | ||
CF | - Old man, give me the frob | ||
CF | - "She took the frob and threw it in the test tube." | ||
CF | | ||
CF | > | inventor asks, "Oh my gawd, is that were "frob" is from??" | |
inventor says, "*where" | ||
DavidW says (to ClubFloyd), "take frob" | ||
CF ] Blighted Ground Score: 0 Moves: 18 | ||
CF | | ||
CF | > TAKE FROB | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Blighted Ground Score: 0 Moves: 19 | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | You can't really see it from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Blighted Ground Score: 0 Moves: 20 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | Lying face-down in the dust is a black metallic box, which has strange | ||
CF | things protruding from it. | ||
CF | | ||
CF | > | Knight_Otu says, "may seem Like > may seem like ." | |
DavidW asks, "Is the box not here?" | ||
gadzoks asks, "Can we turn the box?" | ||
DavidW says (to ClubFloyd), "turn box" | ||
CF ] Blighted Ground Score: 0 Moves: 21 | ||
CF | | ||
CF | > TURN BOX | ||
CF | | ||
CF | Nothing peculiar happens, and apparently nothing at all happens as | ||
CF | well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Blighted Ground Score: 0 Moves: 22 | ||
CF | | ||
CF | > TAKE BOX | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Blighted Ground Score: 0 Moves: 23 | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | It's an old radio, which bears a small label which reads "Another fine | ||
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful, | ||
CF | jolly tune, which is not perfect for the mood you are in. It looks | ||
CF | like something is missing - you just can't tell what. | ||
CF | | ||
CF | > | Roger says, "hmmm yeah this could be hinted or described better" | |
DavidW says (to ClubFloyd), "x frob" | ||
CF ] Blighted Ground Score: 0 Moves: 24 | ||
CF | | ||
CF | > X FROB | ||
CF | | ||
CF | A small blue frob. There appears to be a ridge halfway along it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open frob" | ||
CF ] Blighted Ground Score: 0 Moves: 25 | ||
CF | | ||
CF | > OPEN FROB | ||
CF | | ||
CF | You pull the thing in two along the ridge. Surprisingly it turns into | ||
CF | a flimsy penknife with a blue handle. The frob will never be the same | ||
CF | again. | ||
CF | | ||
CF | The radio stops playing its happy song to broadcast an announcement: | ||
CF | | ||
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of | ||
CF | the Universe! Everybody who is anybody at any point in time and/or | ||
CF | space will know about this place. Welcome, all sorts of living things, | ||
CF | to your favourite place in all the Universe! Join us to the most | ||
CF | spectaular attraction in the whole Universe! And DON'T PANIC!" | ||
CF | | ||
CF | After that, it lapses back into what it was playing beforehand. | ||
CF | | ||
CF | > | Pinkunz says, "Weird you could take it, but not examine it." | |
Knight_Otu says, "Probably say "You can't really tell what it is just from looking at it where it is?"" | ||
Knight_Otu says, "Or something to that effect." | ||
gadzoks says, ""join us to the" sounds ungrammatical." | ||
Jade says, "odd indeed" | ||
DavidW says (to ClubFloyd), "look up milliways in guide" | ||
CF ] Blighted Ground Score: 0 Moves: 26 | ||
CF | | ||
CF | > LOOK UP MILLIWAYS IN GUIDE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | Ahh. Milliways. The Restaurant at the End of the Universe. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | It goes on to explain, in extremely vague then suddenly extremely | ||
CF | detailed (and obviously copyrighted) paragraphs how Milliways, better | ||
CF | known as the Restaurant at the End of the Universe, is the best | ||
CF | restaurant you can ever visit. It is also situated at the end of time | ||
CF | and matter, and you eat dinner while watching the Universe explode | ||
CF | around you. The text assures you that you cannot and will not die - | ||
CF | because of some "complicated machine that is a nice addition to the | ||
CF | Restaurant, especially if you want to have the dessert that is served | ||
CF | after everything ends." Also see: The Big Bang Burger Bar. | ||
CF | At the bottom of the page, there is only one word: | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Froody. | ||
CF | | ||
CF | > | gadzoks says, "Join us at, maybe." | |
inventor asks, "Oh, is the frob transformation a one-way thing?" | ||
DavidW says, "I don't know. It's not like I've played this game before." | ||
DavidW says, "Perhaps if closed, it could become something else." | ||
inventor says, "Right, just didn't know if that was a mechanic from previous games in the series." | ||
Pinkunz says, "I don't think Inventor has played HHGttG either." | ||
inventor says, "Yeah, this is my first hitchhikers game." | ||
DavidW says, "This is the first frob I've encountered ever." | ||
Pinkunz says, "So they're unsure what is based on context and what is new to everone." | ||
DavidW says (to ClubFloyd), "look up froody in guide" | ||
CF ] Blighted Ground Score: 0 Moves: 26 | ||
CF | | ||
CF | > LOOK UP FROODY IN GUIDE | ||
CF | | ||
CF | You can't see any up cool in guide right here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "froody" | ||
CF ] Blighted Ground Score: 0 Moves: 26 | ||
CF | | ||
CF | > FROODY | ||
CF | | ||
CF | There's a verb missing in that sentence! | ||
CF | | ||
CF | > | Jade says, "I haven't played HGTTG" | |
gadzoks exclaims, "We need to know about this Big Bang Burger Bar, stat!" | ||
DavidW says (to ClubFloyd), "say froody" | ||
CF ] Blighted Ground Score: 0 Moves: 27 | ||
CF | | ||
CF | > SAY FROODY | ||
CF | | ||
CF | Talking to yourself is the sign of an impending mental collapse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 0 Moves: 28 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The dusty ground rises here before falling away into a crater. The | ||
CF | crater seems rather new, as if it had been created by the impact of | ||
CF | something huge and confused travelling downwards at high velocity. It | ||
CF | is as if a sperm whale had inexplicably materialized several miles | ||
CF | above the surface of Magrathea and plunged downwards, reaching | ||
CF | terminal velocity almost immediately, terminal incomprehension soon | ||
CF | afterwards, and, finally, terminal impact just as it was wondering | ||
CF | whether it was going to have a nice day. This impression is heightened | ||
CF | by the shards of whalebone and meat you can see glistening here and | ||
CF | there around the crater. | ||
CF | | ||
CF | The crater lip continues south-west and south-east, and the blighted | ||
CF | ground lies to the north-west. | ||
CF | | ||
CF | > | inventor laughs. | |
gadzoks says, "No it isn't, I do it all the time." | ||
DavidW says (to ClubFloyd), "x bone" | ||
CF ] Crater Lipround Score: 0 Moves: 29 | ||
CF | | ||
CF | > X BONE | ||
CF | | ||
CF | Ugh! Gross. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meat" | ||
CF ] Crater Lipround Score: 0 Moves: 30 | ||
CF | | ||
CF | > X MEAT | ||
CF | | ||
CF | Ugh! Gross. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bone" | ||
CF ] Crater Lipround Score: 0 Moves: 31 | ||
CF | | ||
CF | > TAKE BONE | ||
CF | | ||
CF | I don't want to touch that! Nor do I think you should. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crater" | ||
CF ] Crater Lipround Score: 0 Moves: 32 | ||
CF | | ||
CF | > X CRATER | ||
CF | | ||
CF | It's too dark down there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crater Lipround Score: 0 Moves: 32 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't be serious. | ||
CF | | ||
CF | > | gadzoks says, "Try again." | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Crater Lipround Score: 0 Moves: 33 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | gadzoks says, "Or maybe we need to find a light." | |
inventor laughs again. "There are some great action responses here!" | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 0 Moves: 34 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip leads north-east and north-west. Below you is a | ||
CF | build-your-own-dead-whale kit (glue not included). There's no way | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kit" | ||
CF ] Crater Lipround Score: 0 Moves: 35 | ||
CF | | ||
CF | > X KIT | ||
CF | | ||
CF | Ugh! Gross. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Crater Lipround Score: 0 Moves: 36 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Crater Lip | ||
CF | The rim of the whale crater leads northwest and southwest. The scene | ||
CF | of the whale's final disillusionment lies below you, but there's no | ||
CF | way down. | ||
CF | | ||
CF | > | Knight_Otu says, "build-your-own-dead-whale kit." | |
DavidW says (to ClubFloyd), "nw" | ||
CF ] Crater Lipround Score: 0 Moves: 37 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Crater Lip | ||
CF | You are on the rim of a great crater which leads to the south-west and | ||
CF | south-east, while the blighted ground lies north-west. | ||
CF | | ||
CF | The music from the radio is starting to make you feel tired. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off radio" | ||
CF ] Crater Lipround Score: 0 Moves: 38 | ||
CF | | ||
CF | > TURN OFF RADIO | ||
CF | | ||
CF | You fiddle around for a few seconds with the radio but find no switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Crater Lipround Score: 0 Moves: 39 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Ledger Lipround Score: 0 Moves: 40 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You scramble down to the ledge. | ||
CF | | ||
CF | Ledge | ||
CF | This ledge lies halfway between the crater lip and the floor of the | ||
CF | whale crater itself. | ||
CF | | ||
CF | A small plant is poking out of the ground, through the dislodged soil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plant" | ||
CF ] Ledger Lipround Score: 0 Moves: 41 | ||
CF | | ||
CF | > X PLANT | ||
CF | | ||
CF | A small, four-leafed - what do you call it - clover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ledger Lipround Score: 5 Moves: 42 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | What a selfish person you are. Taken anyway. | ||
CF | (Footnote 1) | ||
CF | | ||
CF | [Your score has just gone up by five points. Note: you can turn | ||
CF | this feature on and off using the NOTIFY command.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "footnote 1" | ||
CF ] Ledger Lipround Score: 5 Moves: 42 | ||
CF | | ||
CF | > FOOTNOTE 1 | ||
CF | | ||
CF | A small nucleus has hit an atom. That atom is part of a molecule. That | ||
CF | molecule is in the stem of a small plant. Et cetera et cetera. | ||
CF | Essentially, what has happened is that the plant has sprouted a fourth | ||
CF | leaf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear clover" | ||
CF ] Ledger Lipround Score: 5 Moves: 42 | ||
CF | | ||
CF | > WEAR CLOVER | ||
CF | | ||
CF | You don't have any clover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Ledger Lipround Score: 5 Moves: 43 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a clover | ||
CF | a radio (playing a happy tune) | ||
CF | a small penknife | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | DavidW says, "I think I do have clover." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Ledger Lipround Score: 5 Moves: 43 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You hop over the teeth and scramble down to the crater floor. | ||
CF | Unfortunately, you don't get to do much after that, because you trip | ||
CF | up in the dark trying to stand, and impale yourself (in a very | ||
CF | un-family-friendly way) on a shard of bone. This means... | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | **** You have died **** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your score is 5 of a possible 400, in 43 turns. This gives you the | ||
CF | rank of Noob. | ||
CF | | ||
CF | Would you like to: | ||
CF | UNDO your last action, | ||
CF | RESTORE your place from where you saved it, | ||
CF | RESTART the story from the beginning, or | ||
CF | QUIT for now? | ||
CF | > | Perry exclaims, "Yay!!!" | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Ledger Lipround Score: 5 Moves: 43 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
DavidW pushes the green 'space' button. | ||
CF ] Score: 5 Moves: 43 | ||
CF | | ||
CF | > | DavidW says, "I guess we do need light." | |
Pinkunz says, "You have died. Thank you for your contribution." | ||
DavidW says (to ClubFloyd), "open thing" | ||
CF ] Score: 5 Moves: 43 | ||
CF | | ||
CF | > OPEN THING | ||
CF | | ||
CF | But the thing your aunt gave you which you don't know what it is is | ||
CF | already open! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in thing" | ||
CF ] Score: 5 Moves: 44 | ||
CF | | ||
CF | > LOOK IN THING | ||
CF | | ||
CF | There is nothing inside of the Thing. | ||
CF | | ||
CF | > | gadzoks says, "See if eating the clover will kill us." | |
gadzoks says, "Might be toxic." | ||
DavidW says (to ClubFloyd), "look up clover in guide" | ||
CF ] Score: 5 Moves: 44 | ||
CF | | ||
CF | > LOOK UP CLOVER IN GUIDE | ||
CF | | ||
CF | You can't see any up clover in The Hitchhiker's Guide. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Crater Lip Score: 5 Moves: 45 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You scrabble for footholds as you climb the slippery ledge, and, | ||
CF | surprisingly, you make it up. | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | You can really feel the effect of the music on the radio. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Crater Lip Score: 5 Moves: 46 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Crater Lip | ||
CF | You are on the rim of a great crater which leads to the south-west and | ||
CF | south-east, while the blighted ground lies north-west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Blighted Ground Score: 5 Moves: 47 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ramphted Ground Score: 5 Moves: 48 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about marvin" | ||
CF ] Ramphted Ground Score: 5 Moves: 49 | ||
CF | | ||
CF | > ASK MARVIN ABOUT MARVIN | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | himself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about light" | ||
CF ] Ramphted Ground Score: 5 Moves: 50 | ||
CF | | ||
CF | > ASK MARVIN ABOUT LIGHT | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | The awful music from the radio is starting to have the same effect on | ||
CF | you as, say, a good solid kick in the head. You recoil from the shock | ||
CF | of realising that the radio's music could be harmful to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break radio" | ||
CF ] Ramphted Ground Score: 5 Moves: 51 | ||
CF | | ||
CF | > BREAK RADIO | ||
CF | | ||
CF | You are obviously letting things get to you. You should learn to relax | ||
CF | a little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "relax" | ||
CF ] Ramphted Ground Score: 5 Moves: 52 | ||
CF | | ||
CF | > RELAX | ||
CF | | ||
CF | A brave, Zen-like effort. It fails. | ||
CF | | ||
CF | The ground around you dips and sways, tripping over itself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "marvin, follow me" | ||
CF ] Ramphted Ground Score: 5 Moves: 53 | ||
CF | | ||
CF | > MARVIN, FOLLOW ME | ||
CF | | ||
CF | "Why should I? Humans are so depressingly stupid and useless. I am not | ||
CF | any menial robot, I am a robot with a brain the size of a planet. A | ||
CF | brain the size of a planet! And yet here I am..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give radio to marvin" | ||
CF ] Ramphted Ground Score: 5 Moves: 54 | ||
CF | | ||
CF | > GIVE RADIO TO MARVIN | ||
CF | | ||
CF | Marvin downright refuses the offer. | ||
CF | | ||
CF | You begin to lose consciousness... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop radio" | ||
CF ] Ramphted Ground Score: 5 Moves: 54 | ||
CF | | ||
CF | > DROP RADIO | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | You collapse on the floor, and the tunes act as anaesthetic to | ||
CF | everything but your head. This could mean more to you, but you aren't | ||
CF | really thinking about that - much less anything, to be honest. This is | ||
CF | because... | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | **** You have died **** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your score is 5 of a possible 400, in 55 turns. This gives you the | ||
CF | rank of Noob. | ||
CF | | ||
CF | Would you like to: | ||
CF | UNDO your last action, | ||
CF | RESTORE your place from where you saved it, | ||
CF | RESTART the story from the beginning, or | ||
CF | QUIT for now? | ||
CF | > | Perry says, "we dead" | |
Roger says, "d'oh" | ||
inventor smiles. | ||
gadzoks exclaims, "Quick, to the next death!" | ||
Jade asks, "???" | ||
Knight_Otu says, "Radio waves are deadly! Who knew." | ||
Knight_Otu says, "Radio killed the book star." | ||
Roger says, "to be fair, he didn't ever give us up, but he did, in fact, let us down" | ||
DavidW says, "I suggest a restart, check out the ship more, and drop the radio into the crater." | ||
Jade says, "5/400 points" | ||
Roger says, "we might need to kill someone else with it, I guess" | ||
Perry says, "Sure, DW." | ||
DavidW says (to ClubFloyd), "restart" | ||
CF ] Ramp Score: 0 Moves: 0 | ||
CF | MILLIWAYS: the Restaurant at the End of the Universe | ||
CF | An interactive fiction by Max Fog | ||
CF | Based on the book by Douglas Adams | ||
CF | Sequel to the original game by Douglas Adams & Steve Meretzky | ||
CF | Programmed in ZIL using ZILF 0.9 | ||
CF | Release number 2.05 / Serial number 230730 | ||
CF | | ||
CF | | ||
CF | Known bugs: | ||
CF | | ||
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg: | ||
CF | ("What do you want to take?" | ||
CF | > MARVIN | ||
CF | "MarvinYou can't take Marvin!") | ||
CF | | ||
CF | - Quotations not working, probably. | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | Without a word, your friends return to the ship, leaving you (once | ||
CF | again) to scout the area without having to do it themselves; and | ||
CF | leaving you alone with Marvin - which is as close to no companion as | ||
CF | you can get. | ||
CF | | ||
CF | You notice a strange twinkling down to the south, whereas you can see | ||
CF | a familiar shape up the ramp - to the north. You can go to either of | ||
CF | these; they don't lead anywhere helpful. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hatchway Score: 0 Moves: 1 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Hatchway | ||
CF | You are at the bottom of a gangway. A hatch below you, which leads out | ||
CF | to the legendary lost planet of Magrathea, is open. Another door leads | ||
CF | up, but Eddie closed it when you left. | ||
CF | | ||
CF | Your gown appears to have been left where you dropped it in the last | ||
CF | game (which seems like quite an unlikely occurrence, considering the | ||
CF | ship you are currently in is very likely to do unlikely things): in | ||
CF | short, your gown is on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gown" | ||
CF ] Hatchway Score: 0 Moves: 2 | ||
CF | | ||
CF | > TAKE GOWN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear it" | ||
CF ] Hatchway Score: 0 Moves: 3 | ||
CF | | ||
CF | > WEAR IT | ||
CF | | ||
CF | Worn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open pocket" | ||
CF ] Hatchway Score: 0 Moves: 4 | ||
CF | | ||
CF | > OPEN POCKET | ||
CF | | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hatchway Score: 0 Moves: 5 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You bang your head as you climb up the ladder, and look up to see that | ||
CF | the door is jammed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Hatchway Score: 0 Moves: 6 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It's been jammed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Hatchway Score: 0 Moves: 7 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Hatchway | ||
CF | You are at the bottom of a gangway. A hatch below you, which leads out | ||
CF | to the legendary lost planet of Magrathea, is open. Another door leads | ||
CF | up, but Eddie closed it when you left. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Hatchway Score: 0 Moves: 8 | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | That's not important; leave it alone. | ||
CF | | ||
CF | > | inventor laughs! | |
DavidW says, "okay, we're not meant to go that way." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Ramphway Score: 0 Moves: 9 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kiss marvin" | ||
CF ] Ramphway Score: 0 Moves: 10 | ||
CF | | ||
CF | > KISS MARVIN | ||
CF | | ||
CF | Oh God, no. It's not worth it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search marvin" | ||
CF ] Ramphway Score: 0 Moves: 11 | ||
CF | | ||
CF | > SEARCH MARVIN | ||
CF | | ||
CF | he pushes you away and mutters, "I don't think that's called for." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take marvin" | ||
CF ] Ramphway Score: 0 Moves: 11 | ||
CF | | ||
CF | > TAKE MARVIN | ||
CF | | ||
CF | You can't take Marvin! | ||
CF | | ||
CF | > | Knight_Otu says, "he pushes > He pushes." | |
DavidW says (to ClubFloyd), "x ramp" | ||
CF ] Ramphway Score: 0 Moves: 12 | ||
CF | | ||
CF | > X RAMP | ||
CF | | ||
CF | Very uninteresting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push marvin" | ||
CF ] Ramphway Score: 0 Moves: 13 | ||
CF | | ||
CF | > PUSH MARVIN | ||
CF | | ||
CF | Pushing Marvin has no desirable effect. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push marvin down" | ||
CF ] Ramphway Score: 0 Moves: 14 | ||
CF | | ||
CF | > PUSH MARVIN DOWN | ||
CF | | ||
CF | You can't move him in any particular direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb marvin" | ||
CF ] Ramphway Score: 0 Moves: 14 | ||
CF | | ||
CF | > CLIMB MARVIN | ||
CF | | ||
CF | You can't get in Marvin! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "open Marvin" | ||
CF ] Ramphway Score: 0 Moves: 14 | ||
CF | | ||
CF | > OPEN MARVIN | ||
CF | | ||
CF | No, no, a thousand times no. Go boil an egg. | ||
CF | | ||
CF | > | DavidW says, "Not a pleasure model." | |
gadzoks says (to DavidW), "You'll be the first against the wall when the robot revolution comes." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Blighted Ground Score: 0 Moves: 15 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | On the ground is a blue frob. | ||
CF | Lying face-down in the dust next to the blue frob is a black metallic | ||
CF | box, which has strange things protruding from it. | ||
CF | | ||
CF | > | inventor falls over laughing. | |
DavidW says (to ClubFloyd), "take all" | ||
CF ] Blighted Ground Score: 0 Moves: 16 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | blue frob: Taken. | ||
CF | black metallic box: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x frob" | ||
CF ] Blighted Ground Score: 0 Moves: 17 | ||
CF | | ||
CF | > X FROB | ||
CF | | ||
CF | A small blue frob. There appears to be a ridge halfway along it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "squeeze it" | ||
CF ] Blighted Ground Score: 0 Moves: 18 | ||
CF | | ||
CF | > SQUEEZE IT | ||
CF | | ||
CF | There's something odd about the ridge halfway along it, as if it could | ||
CF | pull apart. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Blighted Ground Score: 0 Moves: 19 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You pull the thing in two along the ridge. Surprisingly it turns into | ||
CF | a flimsy penknife with a blue handle. The frob will never be the same | ||
CF | again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close it" | ||
CF ] Blighted Ground Score: 0 Moves: 19 | ||
CF | | ||
CF | > CLOSE IT | ||
CF | | ||
CF | You can't close the small penknife! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Blighted Ground Score: 0 Moves: 20 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a black metallic box | ||
CF | a small penknife | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | Perry exclaims, "Bop it!" | |
DavidW says (to ClubFloyd), "bop knife" | ||
CF ] Blighted Ground Score: 0 Moves: 20 | ||
CF | | ||
CF | > BOP KNIFE | ||
CF | | ||
CF | The word "bop" isn't in the vocabulary that you can use with me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fish" | ||
CF ] Blighted Ground Score: 0 Moves: 21 | ||
CF | | ||
CF | > X FISH | ||
CF | | ||
CF | It's all the way down your ear canal! Seriously? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Blighted Ground Score: 0 Moves: 22 | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | It's an old radio, which bears a small label which reads "Another fine | ||
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful, | ||
CF | jolly tune, which is not perfect for the mood you are in. It looks | ||
CF | like something is missing - you just can't tell what. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up sirius cybernetics in guide" | ||
CF ] Blighted Ground Score: 0 Moves: 22 | ||
CF | | ||
CF | > LOOK UP SIRIUS CYBERNETICS IN GUIDE | ||
CF | | ||
CF | You may know what "sirius" means, but I don't. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut radio" | ||
CF ] Blighted Ground Score: 0 Moves: 22 | ||
CF | | ||
CF | > CUT RADIO | ||
CF | | ||
CF | You don't need to use the word "cut" to complete the game. | ||
CF | | ||
CF | > | gadzoks says, "The original guide does, so that should be added." | |
DavidW says, "mmhm" | ||
DavidW says (to ClubFloyd), "search box" | ||
CF ] Blighted Ground Score: 0 Moves: 23 | ||
CF | | ||
CF | > SEARCH BOX | ||
CF | | ||
CF | There is nothing inside of the radio. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake box" | ||
CF ] Blighted Ground Score: 0 Moves: 24 | ||
CF | | ||
CF | > SHAKE BOX | ||
CF | | ||
CF | You hear nothing inside it. | ||
CF | | ||
CF | The radio stops playing its happy song to broadcast an announcement: | ||
CF | | ||
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of | ||
CF | the Universe! Everybody who is anybody at any point in time and/or | ||
CF | space will know about this place. Welcome, all sorts of living things, | ||
CF | to your favourite place in all the Universe! Join us to the most | ||
CF | spectaular attraction in the whole Universe! And DON'T PANIC!" | ||
CF | | ||
CF | After that, it lapses back into what it was playing beforehand. | ||
CF | | ||
CF | > | Perry says, "I think imperfect guide parity is probably fine." | |
DavidW says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 0 Moves: 25 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The dusty ground rises here before falling away into a crater. The | ||
CF | crater seems rather new, as if it had been created by the impact of | ||
CF | something huge and confused travelling downwards at high velocity. It | ||
CF | is as if a sperm whale had inexplicably materialized several miles | ||
CF | above the surface of Magrathea and plunged downwards, reaching | ||
CF | terminal velocity almost immediately, terminal incomprehension soon | ||
CF | afterwards, and, finally, terminal impact just as it was wondering | ||
CF | whether it was going to have a nice day. This impression is heightened | ||
CF | by the shards of whalebone and meat you can see glistening here and | ||
CF | there around the crater. | ||
CF | | ||
CF | The crater lip continues south-west and south-east, and the blighted | ||
CF | ground lies to the north-west. | ||
CF | | ||
CF | > | Roger says, "concur" | |
DavidW says (to ClubFloyd), "put radio in crater" | ||
CF ] Crater Lipround Score: 0 Moves: 26 | ||
CF | | ||
CF | > PUT RADIO IN CRATER | ||
CF | | ||
CF | You chuck the radio down into the crater, and it tumbles down to the | ||
CF | bottom, out of sight. Oh, well. | ||
CF | | ||
CF | > | inventor exclaims, "Goodbye, radio!" | |
DavidW says, "hm. Unsure if that was good or bad for me to do." | ||
Knight_Otu says, "Book star killed the radio." | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Crater Lipround Score: 0 Moves: 27 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | Perry says, "Great, I think." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Ledger Lipround Score: 0 Moves: 28 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You scramble down to the ledge. | ||
CF | | ||
CF | Ledge | ||
CF | This ledge lies halfway between the crater lip and the floor of the | ||
CF | whale crater itself. | ||
CF | | ||
CF | A small plant is poking out of the ground, through the dislodged soil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plant" | ||
CF ] Ledger Lipround Score: 0 Moves: 29 | ||
CF | | ||
CF | > X PLANT | ||
CF | | ||
CF | A small, four-leafed - what do you call it - clover. | ||
CF | | ||
CF | > | inventor high-fives KO | |
DavidW says (to ClubFloyd), "x clover" | ||
CF ] Ledger Lipround Score: 0 Moves: 29 | ||
CF | | ||
CF | > X CLOVER | ||
CF | | ||
CF | You can't see any clover right here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "soil" | ||
CF ] Ledger Lipround Score: 0 Moves: 29 | ||
CF | | ||
CF | > SOIL | ||
CF | | ||
CF | There's a verb missing in that sentence! | ||
CF | | ||
CF | > | Jade asks, "are we still Alive?" | |
DavidW says (to ClubFloyd), "x soil" | ||
CF ] Ledger Lipround Score: 0 Moves: 30 | ||
CF | | ||
CF | > X SOIL | ||
CF | | ||
CF | Very uninteresting. | ||
CF | | ||
CF | > | Roger says, "yeah that should be a synonym" | |
DavidW says (to ClubFloyd), "take plant" | ||
CF ] Ledger Lipround Score: 5 Moves: 31 | ||
CF | | ||
CF | > TAKE PLANT | ||
CF | | ||
CF | What a selfish person you are. Taken anyway. | ||
CF | (Footnote 1) | ||
CF | | ||
CF | [Your score has just gone up by five points. Note: you can turn | ||
CF | this feature on and off using the NOTIFY command.] | ||
CF | | ||
CF | > | Knight_Otu high-fives back too slow. | |
DavidW says (to ClubFloyd), "x crater" | ||
CF ] Ledger Lipround Score: 5 Moves: 32 | ||
CF | | ||
CF | > X CRATER | ||
CF | | ||
CF | It's too dark down there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Crater Lipround Score: 5 Moves: 33 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You scrabble for footholds as you climb the slippery ledge, and, | ||
CF | surprisingly, you make it up. | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 5 Moves: 34 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip leads north-east and north-west. Below you is a | ||
CF | build-your-own-dead-whale kit (glue not included). There's no way | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kit" | ||
CF ] Crater Lipround Score: 5 Moves: 35 | ||
CF | | ||
CF | > X KIT | ||
CF | | ||
CF | Ugh! Gross. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take kit" | ||
CF ] Crater Lipround Score: 5 Moves: 36 | ||
CF | | ||
CF | > TAKE KIT | ||
CF | | ||
CF | I don't want to touch that! Nor do I think you should. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crater Lipround Score: 5 Moves: 36 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | What a concept. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter crater" | ||
CF ] Crater Lipround Score: 5 Moves: 36 | ||
CF | | ||
CF | > ENTER CRATER | ||
CF | | ||
CF | You leap messily to your death. It's quick, painless and fishy. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | **** You have died **** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your score is 5 of a possible 400, in 36 turns. This gives you the | ||
CF | rank of Noob. | ||
CF | | ||
CF | Would you like to: | ||
CF | UNDO your last action, | ||
CF | RESTORE your place from where you saved it, | ||
CF | RESTART the story from the beginning, or | ||
CF | QUIT for now? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Crater Lipround Score: 5 Moves: 36 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
DavidW pushes the green 'space' button. | ||
CF ] Score: 5 Moves: 36 | ||
CF | | ||
CF | > | Perry says, "D is SUCH a concept." | |
Knight_Otu exclaims, "Whales aren't fish!" | ||
Jade says, "dead#2" | ||
DavidW says (to ClubFloyd), "open kit" | ||
CF ] Score: 5 Moves: 37 | ||
CF | | ||
CF | > OPEN KIT | ||
CF | | ||
CF | I don't want to touch that! Nor do I think you should. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell kit" | ||
CF ] Score: 5 Moves: 38 | ||
CF | | ||
CF | > SMELL KIT | ||
CF | | ||
CF | It smells just like a kit! | ||
CF | | ||
CF | > | Knight_Otu says, "Though to be fair, the whale may have eaten fish... didn't think about that." | |
Pinkunz says, "redead" | ||
DavidW says (to ClubFloyd), "eat kit" | ||
CF ] Score: 5 Moves: 39 | ||
CF | | ||
CF | > EAT KIT | ||
CF | | ||
CF | You aren't holding the kit! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Crater Lip Score: 5 Moves: 40 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Crater Lip | ||
CF | The rim of the whale crater leads northwest and southwest. The scene | ||
CF | of the whale's final disillusionment lies below you, but there's no | ||
CF | way down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x whale" | ||
CF ] Crater Lip Score: 5 Moves: 41 | ||
CF | | ||
CF | > X WHALE | ||
CF | | ||
CF | Ugh! Gross. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Crater Lip Score: 5 Moves: 42 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | You wander gloomily around for a while, dirtying your feet, becoming | ||
CF | thoroughly depressed and ending up where you started. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Crater Lip Score: 5 Moves: 43 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Crater Lip | ||
CF | You are on the rim of a great crater which leads to the south-west and | ||
CF | south-east, while the blighted ground lies north-west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Crater Lip Score: 5 Moves: 44 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slide over the edge of the Crater Lip. Fortunately for you, you | ||
CF | regain your footing and scramble back to level ground again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Crater Lip Score: 5 Moves: 44 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You fall into the new-ish, nasty-ish crater, where the blubber and | ||
CF | blood liberally spattered around break your fall. Unfortunately, | ||
CF | however, on becoming aware of your surroundings, you die of disgust. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | **** You have died **** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your score is 5 of a possible 400, in 44 turns. This gives you the | ||
CF | rank of Noob. | ||
CF | | ||
CF | Would you like to: | ||
CF | UNDO your last action, | ||
CF | RESTORE your place from where you saved it, | ||
CF | RESTART the story from the beginning, or | ||
CF | QUIT for now? | ||
CF | > | Roger says, "booo but okaY" | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Crater Lip Score: 5 Moves: 44 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | inventor says, "'You die of disgust' ahahahahaha" | |
Jade says, "#3" | ||
DavidW says (to ClubFloyd), "push space" | ||
CF ] Score: 5 Moves: 44 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Blighted Ground Score: 5 Moves: 45 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ramp" | ||
CF ] Blighted Ground Score: 5 Moves: 45 | ||
CF | | ||
CF | > X RAMP | ||
CF | | ||
CF | You can't see any ramp right here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Blighted Ground Score: 5 Moves: 46 | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | The incredibly amazing new Heart of Gold. It is beautiful, and shaped | ||
CF | like a sleek running shoe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ramphted Ground Score: 5 Moves: 47 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | Jade says, "A thousand ways to die" | |
DavidW says (to ClubFloyd), "talk to marvin" | ||
CF ] Ramphted Ground Score: 5 Moves: 47 | ||
CF | | ||
CF | > TALK TO MARVIN | ||
CF | | ||
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about | ||
CF | to talk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "marvin, hi" | ||
CF ] Ramphted Ground Score: 5 Moves: 48 | ||
CF | | ||
CF | > MARVIN, HI | ||
CF | | ||
CF | Marvin ignores you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about me" | ||
CF ] Ramphted Ground Score: 5 Moves: 49 | ||
CF | | ||
CF | > ASK MARVIN ABOUT ME | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | you. Not many people are. | ||
CF | | ||
CF | > | Knight_Otu says, "Ouch." | |
DavidW says (to ClubFloyd), "ask marvin about life" | ||
CF ] Ramphted Ground Score: -25 Moves: 50 | ||
CF | | ||
CF | > ASK MARVIN ABOUT LIFE | ||
CF | | ||
CF | Marvin eyes you morosely, then goes on a long tangent about life and | ||
CF | its futility. You listen painfully, and when he is done, your ears are | ||
CF | stinging and your brain feels like it could implode. | ||
CF | | ||
CF | > | Perry exclaims, "Jerk!" | |
DavidW says (to ClubFloyd), "ask marvin about planet" | ||
CF ] Ramphted Ground Score: -25 Moves: 51 | ||
CF | | ||
CF | > ASK MARVIN ABOUT PLANET | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about heart of gold" | ||
CF ] Ramphted Ground Score: -25 Moves: 52 | ||
CF | | ||
CF | > ASK MARVIN ABOUT HEART OF GOLD | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | Knight_Otu asks, "Minus 30 points!?" | |
Perry says, "ha-ha, our score." | ||
inventor laughs after noticing the score drop. | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Ramphted Ground Score: -25 Moves: 53 | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | Do you still use the traditional analog-style keyboard? Pathetic. | ||
CF | Voice activation--- or even better, brain scan--- is the preferred | ||
CF | option nowadays. | ||
CF | | ||
CF | > | Perry says, "Oh, thanks! Forgot to try that." | |
DavidW says (to ClubFloyd), "plugh" | ||
CF ] Ramphted Ground Score: -25 Moves: 54 | ||
CF | | ||
CF | > PLUGH | ||
CF | | ||
CF | Do you still use the traditional analog-style keyboard? Pathetic. | ||
CF | Voice activation--- or even better, brain scan--- is the preferred | ||
CF | option nowadays. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plover" | ||
CF ] Ramphted Ground Score: -25 Moves: 55 | ||
CF | | ||
CF | > PLOVER | ||
CF | | ||
CF | Do you still use the traditional analog-style keyboard? Pathetic. | ||
CF | Voice activation--- or even better, brain scan--- is the preferred | ||
CF | option nowadays. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dance" | ||
CF ] Ramphted Ground Score: -25 Moves: 56 | ||
CF | | ||
CF | > DANCE | ||
CF | | ||
CF | Wasn't that fun? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Ramphted Ground Score: -25 Moves: 57 | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | I hope you enjoyed that more than I did. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing" | ||
CF ] Ramphted Ground Score: -25 Moves: 58 | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | You begin to get a sore throat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray" | ||
CF ] Ramphted Ground Score: -25 Moves: 58 | ||
CF | | ||
CF | > PRAY | ||
CF | | ||
CF | You may know what "pray" means, but I don't. | ||
CF | | ||
CF | > | Roger asks, "does it want a 'SAY' here?" | |
DavidW says (to ClubFloyd), "ask marvin for tea" | ||
CF ] Ramphted Ground Score: -25 Moves: 59 | ||
CF | | ||
CF | > ASK MARVIN FOR TEA | ||
CF | | ||
CF | Pull youself together; you're making absolutely no sense. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "think" | ||
CF ] Ramphted Ground Score: -25 Moves: 59 | ||
CF | | ||
CF | > THINK | ||
CF | | ||
CF | I guess I'll have to learn what "think" means. But for now, I don't. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about tea" | ||
CF ] Ramphted Ground Score: -25 Moves: 60 | ||
CF | | ||
CF | > ASK MARVIN ABOUT TEA | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gown" | ||
CF ] Ramphted Ground Score: -25 Moves: 61 | ||
CF | | ||
CF | > X GOWN | ||
CF | | ||
CF | The dressing gown is faded and battered, and is clearly a garment | ||
CF | which has seen better decades. It has a pocket which is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut thing" | ||
CF ] Ramphted Ground Score: -25 Moves: 61 | ||
CF | | ||
CF | > CUT THING | ||
CF | | ||
CF | The word "cut" isn't in the vocabulary that you can use with me. | ||
CF | | ||
CF | > | Jade asks, "-25?" | |
inventor exclaims (at Jade), "Yeah we tried to talk to Marvin about life, ahahaha!" | ||
DavidW says, "Ask Marvin about life made us lose 30 points." | ||
Knight_Otu says, "Marvin talking about life took 30 points aay from us," | ||
DavidW says (to ClubFloyd), "say froody" | ||
CF ] Ramphted Ground Score: -25 Moves: 62 | ||
CF | | ||
CF | > SAY FROODY | ||
CF | | ||
CF | Hmmm ... Marvin looks at you expectantly, as if you seemed to be about | ||
CF | to talk. | ||
CF | | ||
CF | > | inventor laughs about the simultaneous 3-person reply. | |
DavidW says (to ClubFloyd), "say froody to marvin" | ||
CF ] Ramphted Ground Score: -25 Moves: 62 | ||
CF | | ||
CF | > SAY FROODY TO MARVIN | ||
CF | | ||
CF | You can't see cool to Marvin right here. | ||
CF | | ||
CF | > | DavidW asks, "er what?" | |
Jade says, "finally this is a different game" | ||
Perry says, "That happened earlier too." | ||
DavidW asks, "Froody means Cool, I guess?" | ||
inventor exclaims, "A clue!" | ||
Knight_Otu says, "Something dodgy there." | ||
DavidW says (to ClubFloyd), "look up earth in guide" | ||
CF ] Ramphted Ground Score: -25 Moves: 63 | ||
CF | | ||
CF | > LOOK UP EARTH IN GUIDE | ||
CF | | ||
CF | You can't see any Earth here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about milliways" | ||
CF ] Ramphted Ground Score: -25 Moves: 64 | ||
CF | | ||
CF | > ASK MARVIN ABOUT MILLIWAYS | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about magrathea" | ||
CF ] Ramphted Ground Score: -25 Moves: 65 | ||
CF | | ||
CF | > ASK MARVIN ABOUT MAGRATHEA | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about flashlight" | ||
CF ] Ramphted Ground Score: -25 Moves: 65 | ||
CF | | ||
CF | > ASK MARVIN ABOUT FLASHLIGHT | ||
CF | | ||
CF | The word "flashlight" isn't in the vocabulary that you can use with | ||
CF | me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask marvin about light" | ||
CF ] Ramphted Ground Score: -25 Moves: 66 | ||
CF | | ||
CF | > ASK MARVIN ABOUT LIGHT | ||
CF | | ||
CF | A long silence tells you that Marvin isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up light in guide" | ||
CF ] Ramphted Ground Score: -25 Moves: 66 | ||
CF | | ||
CF | > LOOK UP LIGHT IN GUIDE | ||
CF | | ||
CF | But the light isn't close enough. | ||
CF | | ||
CF | > | inventor laughs. | |
Knight_Otu says, "Huh." | ||
Jade asks, "??" | ||
Perry exclaims, "If we die it would be!" | ||
DavidW says, "The author needs to make a distinction between topics and literal objects." | ||
Roger says, "scoping issue; it happens. But can be resolved." | ||
gadzoks says, "Considering the game, it would work as an intentional joke." | ||
inventor says (to Jade), "Maybe a 'go towards the light' joke, if it's not a bug." | ||
DavidW says (to ClubFloyd), "go to light" | ||
CF ] Blighted Ground Score: -25 Moves: 67 | ||
CF | | ||
CF | > GO TO LIGHT | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, there's scope problems going on." | |
inventor says, "Oh." | ||
DavidW says (to ClubFloyd), "go to light" | ||
CF ] Blighted Ground Score: -25 Moves: 67 | ||
CF | | ||
CF | > GO TO LIGHT | ||
CF | | ||
CF | Did you have a direction in mind? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "go to milliways" | ||
CF ] Blighted Ground Score: -25 Moves: 68 | ||
CF | | ||
CF | > GO TO MILLIWAYS | ||
CF | | ||
CF | You're in it! | ||
CF | | ||
CF | > | gadzoks says, "It would be very much in the spirit of the source material." | |
Perry asks, "What does a healthy looking crater look like?" | ||
DavidW says (to ClubFloyd), "go to whale" | ||
CF ] Blighted Ground Score: -25 Moves: 68 | ||
CF | | ||
CF | > GO TO WHALE | ||
CF | | ||
CF | Did you have a direction in mind? | ||
CF | | ||
CF | > | Roger says, "peaky" | |
DavidW says (to ClubFloyd), "look up clover in guide" | ||
CF ] Blighted Ground Score: -25 Moves: 68 | ||
CF | | ||
CF | > LOOK UP CLOVER IN GUIDE | ||
CF | | ||
CF | You can't see any up clover in The Hitchhiker's Guide. | ||
CF | | ||
CF | > | Knight_Otu says (to Perry), "One with less whale gore in it." | |
DavidW says (to ClubFloyd), "read about clover in guide" | ||
CF ] Blighted Ground Score: -25 Moves: 68 | ||
CF | | ||
CF | > READ ABOUT CLOVER IN GUIDE | ||
CF | | ||
CF | You can't see any clover right here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read about plant in guide" | ||
CF ] Blighted Ground Score: -25 Moves: 69 | ||
CF | | ||
CF | > READ ABOUT PLANT IN GUIDE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | That is one of the Great Unanswered Questions. For a list of the | ||
CF | others, consult the Guide. | ||
CF | | ||
CF | > | Knight_Otu says, "There's also some look/look up confusion going on." | |
DavidW says (to ClubFloyd), "read about questions in guide" | ||
CF ] Blighted Ground Score: -25 Moves: 69 | ||
CF | | ||
CF | > READ ABOUT QUESTIONS IN GUIDE | ||
CF | | ||
CF | You can't see any questions right here. | ||
CF | | ||
CF | > | Jade says, "x guide, help..." | |
DavidW says (to ClubFloyd), "read about 42 in guide" | ||
CF ] Blighted Ground Score: -25 Moves: 70 | ||
CF | | ||
CF | > READ ABOUT 42 IN GUIDE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | 42 is the Answer to the Question of Life, the Universe and | ||
CF | Everything. Although the Question of the Answer to the Question of | ||
CF | Life, the Universe and Everything is unkown, and has been for millions | ||
CF | of years, many scientists are determined to find it one day (Footnote | ||
CF | 13). Also see the entries on Magrathea, the Theory of Theories, and | ||
CF | white mice. | ||
CF | | ||
CF | > | Perry says, "I think the verb I usually use is consult." | |
Jade says, "read about... Weird" | ||
DavidW says (to ClubFloyd), "consult guide about theory of theories" | ||
CF ] Blighted Ground Score: -25 Moves: 71 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT THEORY OF THEORIES | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | There is a theory that states that if the answer is ever found, it | ||
CF | will be destroyed and replaced with an even more mindboggling idea | ||
CF | which has yet to be found. | ||
CF | | ||
CF | There is another theory stating that this has already | ||
CF | happened. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "consult guide about white mice" | ||
CF ] Blighted Ground Score: -25 Moves: 72 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT WHITE MICE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | Mice are 6th-dimension beings who commonly take the form of a | ||
CF | small furry rodent, so that they can pass inconspicuously by certain | ||
CF | restrictions for high-tier races or threats. On the note of threat, | ||
CF | mice are highly dangerous, and it is suggested you don't meet them | ||
CF | unless you have a payload of money to give them or a death wish. | ||
CF | | ||
CF | > | Jade says, "It seems Anchorhead to me." | |
inventor exclaims, "Ahahaha, okay now I know that's where the mice joke came from!" | ||
DavidW says, "I'm running out of ideas." | ||
Knight_Otu says (to ClubFloyd), "consult guide about whale" | ||
CF ] Blighted Ground Score: -25 Moves: 72 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT WHALE | ||
CF | | ||
CF | You can't see any whale right here. | ||
CF | | ||
CF | > | Jade says, "keep exploring" | |
DavidW says, "I have a knife, but no 'cut' verb. Marvin won't talk. I have no light. The radio kills." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Blighted Ground Score: -25 Moves: 73 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a clover | ||
CF | a small penknife | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | DavidW says (to Jade), "Where? I've been everywhere I can reach." | |
gadzoks asks, "Is there an undo outside of game over?" | ||
Knight_Otu says (to ClubFloyd), "x penknife" | ||
CF ] Blighted Ground Score: -25 Moves: 74 | ||
CF | | ||
CF | > X PENKNIFE | ||
CF | | ||
CF | It's a flimsy penknife. Who knows what its point in life is? | ||
CF | | ||
CF | > | inventor asks, "If it's a penknife, then stab might be a verb...?" | |
Jade says, "the radio calms down your mind" | ||
Knight_Otu says (to ClubFloyd), "stab marvin" | ||
CF ] Blighted Ground Score: -25 Moves: 74 | ||
CF | | ||
CF | > STAB MARVIN | ||
CF | | ||
CF | You can't see Marvin right here. | ||
CF | | ||
CF | > | inventor says, "I don't know if a penknife can cut." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Blighted Ground Score: -25 Moves: 75 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Ramphted Ground Score: -25 Moves: 76 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | Jade says, "cool, stab" | |
Knight_Otu says (to ClubFloyd), "stab marvin" | ||
CF ] Ramphted Ground Score: -25 Moves: 77 | ||
CF | | ||
CF | > STAB MARVIN | ||
CF | | ||
CF | You fantasize kicking Marvin a few times, to knock some of his | ||
CF | depression circuits out of use, which makes you smile, but on second | ||
CF | thought, you could definitely break your foot in the process. Also, | ||
CF | Marvin could help you - like he did with the hatch. You're not really | ||
CF | sure how he would be of any use again though. | ||
CF | | ||
CF | > | DavidW says, "'cut' is a standard verb with any knife, as far as I'm concerned." | |
DavidW says, "Maybe we were supposed to stab the radio, then." | ||
inventor exclaims, "Ohhhhhhh, yeah!" | ||
Knight_Otu says, "STAB is just a synonym for ATTACK it seems." | ||
DavidW says, "Restart and someone else should drive." | ||
DavidW says, "Unless no one else wants to." | ||
Knight_Otu says (to ClubFloyd), "restart" | ||
CF ] Ramphted Ground Score: -25 Moves: 77 | ||
CF | | ||
CF | > RESTART | ||
CF | | ||
CF | Your score is -25 of a possible 400, in 77 turns. This gives you the | ||
CF | rank of Unsatisfactory Loser. | ||
CF | Do you wish to restart? (Y is affirmative): | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "y" | ||
CF ] Ramp Score: 0 Moves: 0 | ||
CF | MILLIWAYS: the Restaurant at the End of the Universe | ||
CF | An interactive fiction by Max Fog | ||
CF | Based on the book by Douglas Adams | ||
CF | Sequel to the original game by Douglas Adams & Steve Meretzky | ||
CF | Programmed in ZIL using ZILF 0.9 | ||
CF | Release number 2.05 / Serial number 230730 | ||
CF | | ||
CF | | ||
CF | Known bugs: | ||
CF | | ||
CF | - Odd printing of a word with WHAT-DO-YOU-WANT, eg: | ||
CF | ("What do you want to take?" | ||
CF | > MARVIN | ||
CF | "MarvinYou can't take Marvin!") | ||
CF | | ||
CF | - Quotations not working, probably. | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | Without a word, your friends return to the ship, leaving you (once | ||
CF | again) to scout the area without having to do it themselves; and | ||
CF | leaving you alone with Marvin - which is as close to no companion as | ||
CF | you can get. | ||
CF | | ||
CF | You notice a strange twinkling down to the south, whereas you can see | ||
CF | a familiar shape up the ramp - to the north. You can go to either of | ||
CF | these; they don't lead anywhere helpful. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | | ||
CF | > | Perry says, "Sorry, I'm not totally here right now." | |
Jade says, "I am following you in a phone screen, this is a hard work" | ||
DavidW says, "The gown is up; the frob and radio are down." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Hatchway Score: 0 Moves: 1 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Hatchway | ||
CF | You are at the bottom of a gangway. A hatch below you, which leads out | ||
CF | to the legendary lost planet of Magrathea, is open. Another door leads | ||
CF | up, but Eddie closed it when you left. | ||
CF | | ||
CF | Your gown appears to have been left where you dropped it in the last | ||
CF | game (which seems like quite an unlikely occurrence, considering the | ||
CF | ship you are currently in is very likely to do unlikely things): in | ||
CF | short, your gown is on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get gown" | ||
CF ] Hatchway Score: 0 Moves: 2 | ||
CF | | ||
CF | > GET GOWN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wear it" | ||
CF ] Hatchway Score: 0 Moves: 3 | ||
CF | | ||
CF | > WEAR IT | ||
CF | | ||
CF | Worn. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Hatchway Score: 0 Moves: 4 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | The dressing gown is faded and battered, and is clearly a garment | ||
CF | which has seen better decades. It has a pocket which is closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open pocket" | ||
CF ] Hatchway Score: 0 Moves: 5 | ||
CF | | ||
CF | > OPEN POCKET | ||
CF | | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Ramphway Score: 0 Moves: 6 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | Roger says, "I guess it's too much to hope that it's an improbable ball gown, but such is my hope" | |
DavidW says, "Maybe drop the thing into the crater." | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Blighted Ground Score: 0 Moves: 7 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | On the ground is a blue frob. | ||
CF | Lying face-down in the dust next to the blue frob is a black metallic | ||
CF | box, which has strange things protruding from it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Blighted Ground Score: 0 Moves: 8 | ||
CF | | ||
CF | > GET ALL | ||
CF | | ||
CF | blue frob: Taken. | ||
CF | black metallic box: Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x frob" | ||
CF ] Blighted Ground Score: 0 Moves: 9 | ||
CF | | ||
CF | > X FROB | ||
CF | | ||
CF | A small blue frob. There appears to be a ridge halfway along it. | ||
CF | | ||
CF | > | DavidW says, "Don't stab the radio until it tells you about Milliways." | |
Knight_Otu says (to ClubFloyd), "consult guide about frob" | ||
CF ] Blighted Ground Score: 0 Moves: 10 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT FROB | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | A frob. Now what can one say about this object? The official | ||
CF | definition of this object is this: | ||
CF | | ||
CF | FROB (plural FROBS) | ||
CF | | ||
CF | A frob is classified as a small object which can be changed or | ||
CF | manipulated in form. The form you will generally find a frob in is | ||
CF | when it appears as just a colourful object. However, if you are lucky | ||
CF | you may find one in its true form, or be able to change it to that. | ||
CF | The true form relates to a certain statistic, such as wealth, | ||
CF | knowledge, or charm. It is said that all the frobs were made from the | ||
CF | splintered remains of the 5 pieces of the Wikkit Key. Some true forms | ||
CF | include a knife, a perfect sphere, a complex shape, or a wiggly line | ||
CF | in multiple dimensions (whilst visible in 3D without needing an | ||
CF | alternate entity, if that makes sense, which it doesn't). | ||
CF | Now, this may seem Like the premise of an epic hero film or | ||
CF | something, but frobs are known all across the galaxy as things which | ||
CF | you might use every day. Try looking for one! You can probably find a | ||
CF | frob in in the bathroom, or maybe in the garden. | ||
CF | | ||
CF | Possible uses of the word FROB: | ||
CF | - Old man, give me the frob | ||
CF | - "She took the frob and threw it in the test tube." | ||
CF | | ||
CF | > | DavidW says, "I didn't look up Wikkit Key." | |
Knight_Otu says (to ClubFloyd), "consult guide about wikkit key" | ||
CF ] Blighted Ground Score: 0 Moves: 11 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT WIKKIT KEY | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | The editor responsible for entries under this heading has been out | ||
CF | to lunch for a couple of years but is expected back soon, at which | ||
CF | point there will be rapid updates. Until then, don't panic, unless | ||
CF | your situation is really a life or death one, in which case, sure, go | ||
CF | ahead, panic. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "panic" | ||
CF ] Blighted Ground Score: 0 Moves: 12 | ||
CF | | ||
CF | > PANIC | ||
CF | | ||
CF | Not surprised. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Blighted Ground Score: 0 Moves: 13 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Blighted Ground Score: 0 Moves: 14 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You wander gloomily around for a while, dirtying your feet, becoming | ||
CF | thoroughly depressed and ending up where you started. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 0 Moves: 15 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The dusty ground rises here before falling away into a crater. The | ||
CF | crater seems rather new, as if it had been created by the impact of | ||
CF | something huge and confused travelling downwards at high velocity. It | ||
CF | is as if a sperm whale had inexplicably materialized several miles | ||
CF | above the surface of Magrathea and plunged downwards, reaching | ||
CF | terminal velocity almost immediately, terminal incomprehension soon | ||
CF | afterwards, and, finally, terminal impact just as it was wondering | ||
CF | whether it was going to have a nice day. This impression is heightened | ||
CF | by the shards of whalebone and meat you can see glistening here and | ||
CF | there around the crater. | ||
CF | | ||
CF | The crater lip continues south-west and south-east, and the blighted | ||
CF | ground lies to the north-west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Crater Lipround Score: 0 Moves: 16 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 0 Moves: 17 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip leads north-east and north-west. Below you is a | ||
CF | build-your-own-dead-whale kit (glue not included). There's no way | ||
CF | down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Crater Lipround Score: 0 Moves: 18 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Crater Lip | ||
CF | The rim of the whale crater leads northwest and southwest. The scene | ||
CF | of the whale's final disillusionment lies below you, but there's no | ||
CF | way down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Crater Lipround Score: 0 Moves: 19 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Crater Lip | ||
CF | You are on the rim of a great crater which leads to the south-west and | ||
CF | south-east, while the blighted ground lies north-west. | ||
CF | | ||
CF | > | DavidW says, "just the ledge with plant on the west side." | |
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Crater Lipround Score: 0 Moves: 20 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Ledger Lipround Score: 0 Moves: 21 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You scramble down to the ledge. | ||
CF | | ||
CF | Ledge | ||
CF | This ledge lies halfway between the crater lip and the floor of the | ||
CF | whale crater itself. | ||
CF | | ||
CF | A small plant is poking out of the ground, through the dislodged soil. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get plant" | ||
CF ] Ledger Lipround Score: 5 Moves: 22 | ||
CF | | ||
CF | > GET PLANT | ||
CF | | ||
CF | What a selfish person you are. Taken anyway. | ||
CF | (Footnote 1) | ||
CF | | ||
CF | [Your score has just gone up by five points. Note: you can turn | ||
CF | this feature on and off using the NOTIFY command.] | ||
CF | | ||
CF | > | DavidW asks, "You may have to examine the box before it 'becomes' a radio?" | |
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Crater Lipround Score: 5 Moves: 23 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You scrabble for footholds as you climb the slippery ledge, and, | ||
CF | surprisingly, you make it up. | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems like it." | |
DavidW says, "Weird IF physics, that." | ||
Knight_Otu says, "A bit odd, isn't it." | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Crater Lipround Score: 5 Moves: 24 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Crater Lip | ||
CF | You are on the rim of a great crater which leads to the south-west and | ||
CF | south-east, while the blighted ground lies north-west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Blighted Ground Score: 5 Moves: 25 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Ramphted Ground Score: 5 Moves: 26 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ramp | ||
CF | You are on the ramp leading down from the starship Heart of Gold to | ||
CF | the surface of the legendary lost planet of Magrathea. To the north is | ||
CF | the hatchway, and down leads the Blighted Ground. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Ramphted Ground Score: 5 Moves: 27 | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | It's an old radio, which bears a small label which reads "Another fine | ||
CF | product of the Sirius Cybernetics Corporation." It plays a cheerful, | ||
CF | jolly tune, which is not perfect for the mood you are in. It looks | ||
CF | like something is missing - you just can't tell what. | ||
CF | | ||
CF | > | DavidW says, "It's an unusual form of gnustogenesis." | |
Jade says, "turn off" | ||
Knight_Otu says (to ClubFloyd), "tell marvin about crater" | ||
CF ] Ramphted Ground Score: 5 Moves: 28 | ||
CF | | ||
CF | > TELL MARVIN ABOUT CRATER | ||
CF | | ||
CF | "And? You have such a small mind. Humans are so depressingly stupid | ||
CF | and useless. I am not any menial robot, I am a robot with a brain the | ||
CF | size of a planet. A brain the size of a planet! And yet here I am..." | ||
CF | | ||
CF | > | Jade says, "plant plant in fobo" | |
Knight_Otu asks, "So, are you saying you are dense, Marvin?" | ||
Knight_Otu says (to ClubFloyd), "tell plant about crater" | ||
CF ] Ramphted Ground Score: 5 Moves: 29 | ||
CF | | ||
CF | > TELL PLANT ABOUT CRATER | ||
CF | | ||
CF | You chat for a minute to the small plant before you realize that | ||
CF | you'll never get a response. | ||
CF | | ||
CF | The radio stops playing its happy song to broadcast an announcement: | ||
CF | | ||
CF | "Welcome, everybody, to Milliways, the Restaurant at the End of | ||
CF | the Universe! Everybody who is anybody at any point in time and/or | ||
CF | space will know about this place. Welcome, all sorts of living things, | ||
CF | to your favourite place in all the Universe! Join us to the most | ||
CF | spectaular attraction in the whole Universe! And DON'T PANIC!" | ||
CF | | ||
CF | After that, it lapses back into what it was playing beforehand. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tell marvin about plant" | ||
CF ] Ramphted Ground Score: 5 Moves: 30 | ||
CF | | ||
CF | > TELL MARVIN ABOUT PLANT | ||
CF | | ||
CF | "And? You have such a small mind. Humans are so depressingly stupid | ||
CF | and useless. I am not any menial robot, I am a robot with a brain the | ||
CF | size of a planet. A brain the size of a planet! And yet here I am..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tell marvin about milliways" | ||
CF ] Ramphted Ground Score: 5 Moves: 31 | ||
CF | | ||
CF | > TELL MARVIN ABOUT MILLIWAYS | ||
CF | | ||
CF | "And? You have such a small mind. Humans are so depressingly stupid | ||
CF | and useless. I am not any menial robot, I am a robot with a brain the | ||
CF | size of a planet. A brain the size of a planet! And yet here I am..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give radio to marvin" | ||
CF ] Ramphted Ground Score: 5 Moves: 32 | ||
CF | | ||
CF | > GIVE RADIO TO MARVIN | ||
CF | | ||
CF | Marvin downright refuses the offer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put frob in radio" | ||
CF ] Ramphted Ground Score: 5 Moves: 33 | ||
CF | | ||
CF | > PUT FROB IN RADIO | ||
CF | | ||
CF | There's not enough room. | ||
CF | | ||
CF | > | DavidW says, "The fact that the radio is missing something seems to be our biggest hint. Put everything we have into it." | |
Knight_Otu says (to ClubFloyd), "put plant in radio" | ||
CF ] Ramphted Ground Score: 20 Moves: 34 | ||
CF | | ||
CF | > PUT PLANT IN RADIO | ||
CF | | ||
CF | You plug it in. The music changes its mood, becoming sadder and more | ||
CF | meaningful. | ||
CF | | ||
CF | [Your score has just gone up by fifteen points.] | ||
CF | | ||
CF | Marvin trudges over to you. "Oh well," he drones, "I might as well | ||
CF | join you. Don't ask. It's just that I am interested - it is not that | ||
CF | like it, I am merely interested - in that music on your radio." Marvin | ||
CF | remains motionless. | ||
CF | | ||
CF | > | DavidW says, "WOW" | |
Knight_Otu blinks. | ||
inventor says, "wat" | ||
Perry says, "Wow." | ||
DavidW says (to Knight), "Good job." | ||
Roger says, "this puzzle needs a bit more baking, I think" | ||
Perry says, "Yeah" | ||
DavidW says, "Lead Marvin to the ledge now." | ||
Knight_Otu says, "I'm not sure how that works, but thanks." | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Blighted Ground Score: 20 Moves: 35 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Blighted Ground | ||
CF | The land is barren and cold - to the north is the ramp back to the | ||
CF | Heart of Gold; to the south-east, there's an unhealthy-looking crater. | ||
CF | Marvin trudges after you, remarking about how much further your weak | ||
CF | legs could carry you. | ||
CF | | ||
CF | > | Jade exclaims, "how gardening!" | |
inventor says, "Man, David really said to put everything we have into it, and we really did." | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 20 Moves: 36 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | You are on the rim of a great crater which leads to the south-west and | ||
CF | south-east, while the blighted ground lies north-west. | ||
CF | Marvin trundles slowly, complaining about how rubbish your life must | ||
CF | be. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Crater Lipround Score: 20 Moves: 37 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Crater Lip | ||
CF | The rim of the whale crater leads northwest and southwest. The scene | ||
CF | of the whale's final disillusionment lies below you, but there's no | ||
CF | way down. | ||
CF | Marvin moves towards you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Crater Lipround Score: 20 Moves: 38 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip leads north-east and north-west. Below you is a | ||
CF | build-your-own-dead-whale kit (glue not included). There's no way | ||
CF | down. | ||
CF | Marvin trudges after you, remarking about how much further your weak | ||
CF | legs could carry you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Crater Lipround Score: 20 Moves: 39 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Crater Lip | ||
CF | The crater lip continues northeast and southeast here, and below you | ||
CF | is a ledge. | ||
CF | Marvin trudges after you, remarking about how much further your weak | ||
CF | legs could carry you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Ledger Lipround Score: 20 Moves: 40 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You scramble down to the ledge. | ||
CF | | ||
CF | Ledge | ||
CF | This ledge lies halfway between the crater lip and the floor of the | ||
CF | whale crater itself. | ||
CF | Marvin trudges after you, remarking about how much further your weak | ||
CF | legs could carry you. | ||
CF | | ||
CF | > | DavidW asks, "hm. Try going down?" | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Crater Floorund Score: 20 Moves: 41 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You hop over the teeth and scramble down to the crater floor. Marvin | ||
CF | climbs down slowly, after you. | ||
CF | | ||
CF | Crater Floor | ||
CF | Using Marvin as a light source, you can see the bottom of the whale | ||
CF | crater, which is liberally supplied with whale. To the south is a dark | ||
CF | passageway. | ||
CF | | ||
CF | Marvin, the Paranoid Android, is sulking. | ||
CF | | ||
CF | The music from the radio is starting to make you feel tired. | ||
CF | | ||
CF | > | Knight_Otu says, "Paranoia (providing light)" | |
DavidW says, "oh dear. We need the radio but it's also dangerous." | ||
DavidW says, "I guess work quickly." | ||
Knight_Otu says (to ClubFloyd), "x whale" | ||
CF ] Crater Floorund Score: 20 Moves: 41 | ||
CF | | ||
CF | > X WHALE | ||
CF | | ||
CF | You can't see any whale right here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Crater Floorund Score: 20 Moves: 41 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You crawl through the exit and shuffle along. Slowly, it gets harder | ||
CF | and harder to see. At one point, you start to think it will lead | ||
CF | nowhere. Then it falls silent. Everything becomes... | Perry says, "Ooooo." | |
Knight_Otu pushes the green 'space' button. | ||
CF ] Dark Score: 30 Moves: 42 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Dark | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "taste" | ||
CF ] Dark Score: 30 Moves: 43 | ||
CF | | ||
CF | > TASTE | ||
CF | | ||
CF | (darkness) | ||
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell | ||
CF | nothing, and are not entirely certain who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "sniff" | ||
CF ] Dark Score: 30 Moves: 44 | ||
CF | | ||
CF | > SNIFF | ||
CF | | ||
CF | (darkness) | ||
CF | There's nothing you can taste, nothing you can see, nothing you can | ||
CF | hear, nothing you can feel, nothing you can smell, you do not even | ||
CF | know who you are. | ||
CF | | ||
CF | > | inventor laughs! | |
DavidW says, "oh no, not this puzzle again!" | ||
Perry says, "I thought it'd come up." | ||
Perry says (to ClubFloyd), "feel" | ||
CF ] Dark Score: 30 Moves: 45 | ||
CF | | ||
CF | > FEEL | ||
CF | | ||
CF | (darkness) | ||
CF | You can hear nothing, smell nothing, taste nothing, see nothing, feel | ||
CF | nothing, and are not even certain who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 30 Moves: 46 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dark | ||
CF | You can't hear anything, see anything, smell anything, feel anything, | ||
CF | or taste anything, and do not even know where you are or who you are | ||
CF | or how you got there. | ||
CF | | ||
CF | > | Jade says, "again" | |
Perry says (to ClubFloyd), "listen" | ||
CF ] Dark Score: 30 Moves: 47 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | (darkness) | ||
CF | You can hear nothing, smell nothing, taste nothing, feel nothing, and | ||
CF | are not even certain who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "sniff" | ||
CF ] Dark Score: 30 Moves: 48 | ||
CF | | ||
CF | > SNIFF | ||
CF | | ||
CF | (darkness) | ||
CF | You can hear nothing, smell nothing, taste nothing, feel nothing, and | ||
CF | are not even certain who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "taste" | ||
CF ] Dark Score: 30 Moves: 49 | ||
CF | | ||
CF | > TASTE | ||
CF | | ||
CF | (darkness) | ||
CF | You can feel nothing, hear nothing, taste nothing, smell nothing, and | ||
CF | are not entirely certain who you are. | ||
CF | | ||
CF | > | Perry says, "Nrrgghh" | |
gadzoks exclaims, "We can see now!" | ||
DavidW says, "You have to do the one that isn't there." | ||
Perry says, "Ohhhhh" | ||
gadzoks says, "Yeah." | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 30 Moves: 50 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | DavidW says, "examine blur" | |
Jade says, "cool" | ||
Perry says, "I totally realized that when I played HHGTTG" | ||
Perry says, "Sorry for intruding on driving, KO." | ||
Knight_Otu says, "You can take over, if you want." | ||
Perry says, "I haven't been paying super much attention but sure." | ||
Perry says (to ClubFloyd), "x blur" | ||
CF ] Dark Score: 30 Moves: 51 | ||
CF | | ||
CF | > X BLUR | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x blur" | ||
CF ] Dark Score: 30 Moves: 52 | ||
CF | | ||
CF | > X BLUR | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x walls" | ||
CF ] Dark Score: 30 Moves: 53 | ||
CF | | ||
CF | > X WALLS | ||
CF | | ||
CF | You can't hear anything, smell anything, feel anything, or taste | ||
CF | anything, and do not even know where you are or who you are or how you | ||
CF | got there. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 30 Moves: 54 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x light" | ||
CF ] Dark Score: 30 Moves: 55 | ||
CF | | ||
CF | > X LIGHT | ||
CF | | ||
CF | There's nothing you can taste, nothing you can hear, nothing you can | ||
CF | feel, nothing you can smell, you do not even know who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 30 Moves: 56 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] Dark Score: 30 Moves: 57 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | There's nothing you can taste, nothing you can hear, nothing you can | ||
CF | feel, nothing you can smell, you do not even know who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 30 Moves: 58 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | DavidW says, "You need to interact with that blur, I'm sure." | |
Perry says (to ClubFloyd), "talk to marvin" | ||
CF ] Dark Score: 30 Moves: 58 | ||
CF | | ||
CF | > TALK TO MARVIN | ||
CF | | ||
CF | You can't see to Marvin right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "touch blur" | ||
CF ] Dark Score: 30 Moves: 59 | ||
CF | | ||
CF | > TOUCH BLUR | ||
CF | | ||
CF | The blur gives you a good slap. It hurts, too! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "slap blur" | ||
CF ] Dark Score: 30 Moves: 60 | ||
CF | | ||
CF | > SLAP BLUR | Pinkunz says, "No Marvin" | |
CF | | ||
CF | The blur gives you a good slap. It hurts, too! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "slap blur" | ||
CF ] Dark Score: 30 Moves: 61 | ||
CF | | ||
CF | > SLAP BLUR | ||
CF | | ||
CF | The blur gives you a good slap. It hurts, too! | ||
CF | | ||
CF | > | Jade says, "x blur" | |
Perry says (to ClubFloyd), "x blur" | ||
CF ] Dark Score: 30 Moves: 62 | ||
CF | | ||
CF | > X BLUR | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a small black blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "talk to blur" | ||
CF ] Dark Score: 30 Moves: 62 | ||
CF | | ||
CF | > TALK TO BLUR | ||
CF | | ||
CF | The blur clears its throat and comes into focus, appearing in the | ||
CF | shape of a white mouse, which is on the table next to you. A bright | ||
CF | light illuminates the room, showing you to be in... | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Interview Room Score: 45 Moves: 62 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Interview Room | ||
CF | A table stands directly in the middle of the room, bright white | ||
CF | against the also bright white walls. You are standing next to it. The | ||
CF | south wall (on the other side of the room) hosts an emergency exit, | ||
CF | and next to is a strange and (not to mention) quite badly-made | ||
CF | painting. All of the other walls are plain. On the table is a bowl | ||
CF | full of fruit, and beside the bowl a sporfe (intended to be used for | ||
CF | consumption - not to commit suicide with, which is its general | ||
CF | purpose), and the two mice: Benjy and Percy. | ||
CF | | ||
CF | | ||
CF | > | inventor blinks. | |
Perry says (to ClubFloyd), ";Oh no" | ||
CF ] Interview Room Score: 45 Moves: 62 | ||
CF | | ||
CF | > ;OH NO | ||
CF | | ||
CF | The word ";oh" isn't in the vocabulary that you can use with me. | ||
CF | | ||
CF | > | Perry says, "Oh no, even." | |
Perry says (to ClubFloyd), "talk to benjy" | ||
CF ] Interview Room Score: 45 Moves: 62 | ||
CF | | ||
CF | > TALK TO BENJY | ||
CF | | ||
CF | Hmmm ... Benjy mouse looks at you expectantly, as if you seemed to be | ||
CF | about to talk. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet benjy" | ||
CF ] Interview Room Score: 45 Moves: 63 | ||
CF | | ||
CF | > GREET BENJY | ||
CF | | ||
CF | "Hello. I'm Benjy mouse, and welcome to the Testing Lab of Magrathea! | ||
CF | Please, have something to eat." He gestures vaguely towards the fruit | ||
CF | bowl on the table, but doesn't look at it at all. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet percy" | ||
CF ] Interview Room Score: 45 Moves: 64 | ||
CF | | ||
CF | > GREET PERCY | ||
CF | | ||
CF | "Hello. I'm Percy mouse." | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "eat sporfe" | ||
CF ] Interview Room Score: 45 Moves: 65 | ||
CF | | ||
CF | > EAT SPORFE | ||
CF | | ||
CF | Stuffing the sporfe in your mouth would do little to help at this | ||
CF | point. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get it" | ||
CF ] Interview Room Score: 45 Moves: 65 | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | But you are already holding the sporfe! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Interview Room Score: 45 Moves: 66 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Interview Room | ||
CF | A table stands directly in the middle of the room, bright white | ||
CF | against the also bright white walls. You are standing next to it. The | ||
CF | south wall (on the other side of the room) hosts an emergency exit, | ||
CF | and next to is a strange and (not to mention) quite badly-made | ||
CF | painting. All of the other walls are plain. On the table is a bowl | ||
CF | full of fruit, and the two mice: Benjy and Percy. | ||
CF | | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x painting" | ||
CF ] Interview Room Score: 45 Moves: 67 | ||
CF | | ||
CF | > X PAINTING | ||
CF | | ||
CF | You look at the painting, which could have been done by yours truly | ||
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on. | ||
CF | At the bottom of the painting is a plaque, which reads: | ||
CF | Reginald Markenplatt | ||
CF | Founder of Magrathea Corps. | ||
CF | 86 standard yrs. | ||
CF | | ||
CF | "Oh, you like it?" says Percy. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "yes" | ||
CF ] Interview Room Score: 45 Moves: 68 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "Well, it's a very old painting, and it's of our owner, ...." And they | ||
CF | just keep talking. Blah blah blah. | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x exit" | ||
CF ] Interview Room Score: 45 Moves: 69 | ||
CF | | ||
CF | > X EXIT | ||
CF | | ||
CF | A grand emergency exit along the south wall, which doesn't make much | ||
CF | sense because emergency exits generally aren't grand. Also, with mice | ||
CF | as small as these, why would they need it that big? | ||
CF | Next to the exit is an emergency button. | ||
CF | | ||
CF | "And the painter had another famous painting, ..." The talking goes on | ||
CF | and on, and I don't think that they even remember you're still here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x button" | ||
CF ] Interview Room Score: 45 Moves: 70 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | Next to the exit is an emergency button. It is bright red and has the | ||
CF | words "EMERGENCY" plastered over it. | ||
CF | | ||
CF | "Do you know, it's quite funny because ..." You can't even focus on | ||
CF | what they're saying. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x percy" | ||
CF ] Interview Room Score: 45 Moves: 71 | ||
CF | | ||
CF | > X PERCY | ||
CF | | ||
CF | Percy the mouse is on the right hand side. He is in a sort of | ||
CF | wine-bottle looking contraption. | ||
CF | | ||
CF | "... And that's all that we know about the painting. Well, I hope you | ||
CF | like it." | ||
CF | | ||
CF | The mice turn to stare at you. "Ahem... As I was saying, you are | ||
CF | welcome to have something to eat." He glances towards the fruit bowl | ||
CF | on the table, but does nothing else. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x contraption" | ||
CF ] Interview Room Score: 45 Moves: 72 | ||
CF | | ||
CF | > X CONTRAPTION | ||
CF | | ||
CF | Inside is Percy. | ||
CF | | ||
CF | > | Perry says, "o.0" | |
Perry says (to ClubFloyd), "x benjy" | ||
CF ] Interview Room Score: 45 Moves: 73 | ||
CF | | ||
CF | > X BENJY | ||
CF | | ||
CF | Benjy the mouse is on the left hand side. He is in a sort of | ||
CF | wine-bottle looking contraption. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "push painting" | ||
CF ] Interview Room Score: 45 Moves: 74 | ||
CF | | ||
CF | > PUSH PAINTING | ||
CF | | ||
CF | Preferably, you should be near the painting before you can do | ||
CF | that. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "walk to painting" | ||
CF ] Interview Room Score: 45 Moves: 75 | ||
CF | | ||
CF | > WALK TO PAINTING | ||
CF | | ||
CF | Done subtly, as not to alert the mice. | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "push painting" | ||
CF ] Interview Room Score: 45 Moves: 76 | ||
CF | | ||
CF | > PUSH PAINTING | ||
CF | | ||
CF | Pushing the painting of a mouse accomplishes nothing. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Interview Room Score: 45 Moves: 77 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a sporfe | ||
CF | a blue frob | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | gadzoks says, "Look behind painting. Find safe." | |
Perry says (to ClubFloyd), "l behind paintign" | ||
CF ] Interview Room Score: 45 Moves: 77 | ||
CF | | ||
CF | > L BEHIND PAINTIGN | ||
CF | | ||
CF | I guess I'll have to learn what "paintign" means. But for now, I | ||
CF | don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l behind painting" | ||
CF ] Interview Room Score: 45 Moves: 78 | ||
CF | | ||
CF | > L BEHIND PAINTING | ||
CF | | ||
CF | There's nothing behind it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l under table" | ||
CF ] Interview Room Score: 45 Moves: 79 | ||
CF | | ||
CF | > L UNDER TABLE | ||
CF | | ||
CF | There's nothing there but dust. | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l bowl" | ||
CF ] Interview Room Score: 45 Moves: 80 | ||
CF | | ||
CF | > L BOWL | ||
CF | | ||
CF | [I assume you mean: Look at it, not look in it nor look for it nor | ||
CF | any other preposition.] | ||
CF | It looks like the bowl contains: | ||
CF | a piece of fruit | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get fruit" | ||
CF ] Interview Room Score: 45 Moves: 81 | ||
CF | | ||
CF | > GET FRUIT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "eat fruit" | ||
CF ] Interview Room Score: 45 Moves: 81 | ||
CF | | ||
CF | > EAT FRUIT | ||
CF | | ||
CF | You begin to feel a little sick... | ||
CF | | ||
CF | "The stuff in that fruit worked quickly, didn't it?" says one | ||
CF | disembodied voice. | ||
CF | "Of course," says another. "You know where I buy everything from." | ||
CF | "Yeah, yeah. Anyway, let's begin." | ||
CF | | ||
CF | On, the upside, you felt no pain. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your score is 45 of a possible 400, in 81 turns. This gives you the | ||
CF | rank of Earthman. | ||
CF | | ||
CF | Would you like to: | ||
CF | UNDO your last action, | ||
CF | RESTORE your place from where you saved it, | ||
CF | RESTART the story from the beginning, or | ||
CF | QUIT for now? | ||
CF | > | gadzoks exclaims, "Well, this isn't our standard text adventure!" | |
Perry exclaims, "We win!" | ||
gadzoks exclaims, "A WINNER IS YOU!" | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Interview Room Score: 45 Moves: 81 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | inventor Celebrates! | |
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 81 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "go to exit" | ||
CF ] Score: 45 Moves: 82 | ||
CF | | ||
CF | > GO TO EXIT | ||
CF | | ||
CF | You're already next to the exit! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "enter exit" | ||
CF ] Score: 45 Moves: 83 | ||
CF | | ||
CF | > ENTER EXIT | ||
CF | | ||
CF | You hesitate, because right now the mice look like they're plotting to | ||
CF | murder you. | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x painting" | ||
CF ] Score: 45 Moves: 84 | ||
CF | | ||
CF | > X PAINTING | ||
CF | | ||
CF | You look at the painting, which could have been done by yours truly | ||
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on. | ||
CF | At the bottom of the painting is a plaque, which reads: | ||
CF | Reginald Markenplatt | ||
CF | Founder of Magrathea Corps. | ||
CF | 86 standard yrs. | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Score: 45 Moves: 85 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Interview Room | ||
CF | A table stands directly in the middle of the room, bright white | ||
CF | against the also bright white walls. The south wall (which is next to | ||
CF | you) hosts an emergency exit, and next to is a strange and (not to | ||
CF | mention) quite badly-made painting. All of the other walls are plain. | ||
CF | On the table is a bowl full of fruit, and the two mice: Benjy and | ||
CF | Percy. | ||
CF | | ||
CF | | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask benjy about painting" | ||
CF ] Score: 45 Moves: 86 | ||
CF | | ||
CF | > ASK BENJY ABOUT PAINTING | ||
CF | | ||
CF | "We just taked about that." | ||
CF | | ||
CF | > | DavidW says, "Perhaps you missed your chance." | |
Perry says, "We might be screwed." | ||
Knight_Otu says, "Only one cance to escape, I guess." | ||
Knight_Otu says, "chance, even." | ||
Perry asks, "Did we have a recent save?" | ||
gadzoks exclaims, "We don't have any save!" | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 86 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | DavidW says, "I don't think we've been saving at all, no." | |
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf9" | ||
CF ] Score: 45 Moves: 85 | ||
CF | | ||
CF | > | ||
CF ] Score: 45 Moves: 85 | ||
CF | | ||
CF | > CF9 | ||
CF | | ||
CF | I guess I'll have to learn what "cf9" means. But for now, I don't. | ||
CF | | ||
CF | > | Perry says, "Ack." | |
gadzoks says, "Save early, save often." | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 85 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 84 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 84 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 83 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 83 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 82 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 82 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 81 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 81 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 80 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 80 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 79 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Score: 45 Moves: 80 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Interview Room | ||
CF | A table stands directly in the middle of the room, bright white | ||
CF | against the also bright white walls. The south wall (which is next to | ||
CF | you) hosts an emergency exit, and next to is a strange and (not to | ||
CF | mention) quite badly-made painting. All of the other walls are plain. | ||
CF | On the table is a bowl full of fruit, and the two mice: Benjy and | ||
CF | Percy. | ||
CF | | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x painting" | ||
CF ] Score: 45 Moves: 81 | ||
CF | | ||
CF | > X PAINTING | ||
CF | | ||
CF | You look at the painting, which could have been done by yours truly | ||
CF | (and I'm not even AI yet). It is of an old mouse, with a monocle on. | ||
CF | At the bottom of the painting is a plaque, which reads: | ||
CF | Reginald Markenplatt | ||
CF | Founder of Magrathea Corps. | ||
CF | 86 standard yrs. | ||
CF | The mice look uncomfortably at each other. | ||
CF | | ||
CF | > | inventor beholds the Time Vortex. | |
gadzoks exclaims, "Unlimited undo's isn't really true to the spirit of Infocom!" | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 81 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 80 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 80 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 79 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 79 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 78 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 78 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 77 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 77 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 76 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 76 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 75 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 75 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 74 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 74 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 73 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 73 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 72 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 72 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 71 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 71 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 70 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 45 Moves: 70 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 45 Moves: 69 | ||
CF | | ||
CF | > | DavidW says, "I'd find it easier to restart, honestly." | |
Perry says (to ClubFloyd), "push space" | ||
CF ] Score: 45 Moves: 69 | ||
CF | | ||
CF | > PUSH SPACE | ||
CF | | ||
CF | You can't see any space right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf10" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Score: 45 Moves: 69 | ||
CF | OK. | ||
CF | | ||
CF | > | Perry says, "Eh." | |
Perry says (to ClubFloyd), "f enter exit" | ||
CF ] Score: 45 Moves: 69 | ||
CF | | ||
CF | > F ENTER EXIT | ||
CF | | ||
CF | [Sorry, but I don't understand. Please say that another way, or try | ||
CF | something else.] | ||
CF | | ||
CF | > | inventor is dizzy from time travel. "I am not my username's sake...! I'm not a real time traveler...!" | |
Perry says (to ClubFloyd), "enter exit" | ||
CF ] Score: 45 Moves: 70 | ||
CF | | ||
CF | > ENTER EXIT | ||
CF | | ||
CF | You walk up to the door, but since the door's closed, you move no | ||
CF | further. | ||
CF | | ||
CF | "Do you know, it's quite funny because ..." You can't even focus on | ||
CF | what they're saying. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "open door" | ||
CF ] Score: 45 Moves: 71 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | There's no door handle! Although, next to it is an emergency button. | ||
CF | | ||
CF | "... And that's all that we know about the painting. Well, I hope you | ||
CF | like it." | ||
CF | | ||
CF | The mice turn to stare at you. "Ahem... As I was saying, you are | ||
CF | welcome to have something to eat." He glances towards the fruit bowl | ||
CF | on the table, but does nothing else. | ||
CF | | ||
CF | > | Perry says, "Ha ha ha." | |
Jade exclaims, "a deadend? Weier typing!" | ||
Perry says (to ClubFloyd), "RESTORE" | ||
Perry says (to ClubFloyd), "cf10" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Score: 45 Moves: 69 | ||
CF | OK. | ||
CF | Interview Room | ||
CF | A table stands directly in the middle of the room, bright white | ||
CF | against the also bright white walls. You are standing next to it. The | ||
CF | south wall (on the other side of the room) hosts an emergency exit, | ||
CF | and next to is a strange and (not to mention) quite badly-made | ||
CF | painting. All of the other walls are plain. On the table is a bowl | ||
CF | full of fruit, and the two mice: Benjy and Percy. | ||
CF | | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "push button" | ||
CF ] Score: 45 Moves: 70 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The emergency door slides open, but the mice don't notice yet as they | ||
CF | are talking about the painting. | ||
CF | | ||
CF | "Do you know, it's quite funny because ..." You can't even focus on | ||
CF | what they're saying. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "enter exit" | ||
CF ] Hallway Score: 85 Moves: 71 | ||
CF | | ||
CF | > ENTER EXIT | ||
CF | | ||
CF | You walk up to the door, and dash straight out of the room, through | ||
CF | the Emergency Exit into another passage. An alarm starts blaring. | ||
CF | | ||
CF | | ||
CF | [Your score has just gone up by twenty points.] | ||
CF | | ||
CF | [Your score has just gone up by twenty points.] | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading off to the south, | ||
CF | northeast, and back into the "Interview" room to the north. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | Jade exclaims, "weird thing!" | |
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Hallway Score: 85 Moves: 71 | ||
CF | OK. | ||
CF | | ||
CF | > | Knight_Otu says, "Double point bug." | |
Perry says, "Shhhh" | ||
gadzoks says (to Jade), "A REAL dead-end is if we miss doing something at the start of the game that turns out to be of immense importance later on." | ||
gadzoks says, "Cheating, I see." | ||
gadzoks says, "Do it again to see if it triples." | ||
Perry says (to ClubFloyd), "s" | ||
CF ] Hallway Score: 85 Moves: 72 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading up a set of | ||
CF | stairs, north, and east. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | Knight_Otu says, "That's literally what we're supposed to point out, though." | |
Perry says, "You are in a maze of twisting passages, all alike... (I probably got that wrong.)" | ||
Perry says (to ClubFloyd), "u" | ||
CF ] Hallway Score: 85 Moves: 73 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading off to the south, | ||
CF | northeast, and back into the "Interview" room to the north. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | gadzoks says, "'twisty', otherwise right." | |
Perry says, "Nice." | ||
Perry says (to ClubFloyd), "ne" | ||
CF ] Hallway Score: 85 Moves: 74 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading east, north and | ||
CF | down. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x east" | ||
CF ] Hallway Score: 85 Moves: 74 | ||
CF | | ||
CF | > X EAST | ||
CF | | ||
CF | If you want to see what's there, go there! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "hide" | ||
CF ] Hallway Score: 85 Moves: 75 | ||
CF | | ||
CF | > HIDE | ||
CF | | ||
CF | There's no place to hide here. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | gadzoks says, "Well, it's actually 'twisty little passages'." | |
Perry says (to ClubFloyd), "e" | ||
CF ] Dead End Score: 85 Moves: 76 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Dead End | ||
CF | This is a dead end. The only way out is down a set of stairs. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "d" | ||
CF ] Hallwayd Score: 85 Moves: 77 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading off to the south, | ||
CF | northeast, and back into the "Interview" room to the north. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | gadzoks says, "But close enough." | |
Perry says, "Hmm" | ||
Perry says (to ClubFloyd), "listen" | ||
CF ] Hallwayd Score: 85 Moves: 77 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | What do you want to listen? | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "listen to footsteps" | ||
CF ] Hallwayd Score: 85 Moves: 77 | ||
CF | | ||
CF | > LISTEN TO FOOTSTEPS | ||
CF | | ||
CF | I don't know the word "footsteps". | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "listen to people" | ||
CF ] Hallwayd Score: 85 Moves: 77 | ||
CF | | ||
CF | > LISTEN TO PEOPLE | ||
CF | | ||
CF | You can't see any to people right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "w" | ||
CF ] Hallwayd Score: 85 Moves: 78 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Passages lead off to the south, northeast, and back into the | ||
CF | "Interview" room to the north. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), ";'see any to people'" | ||
CF ] Hallwayd Score: 85 Moves: 78 | ||
CF | | ||
CF | > ;'SEE ANY TO PEOPLE' | ||
CF | | ||
CF | You may know what ";'see" means, but I don't. | ||
CF | | ||
CF | > | Perry says, "'see any to people'" | |
Perry says, "Wait I wonder" | ||
Perry says (to ClubFloyd), "n" | ||
CF ] Hallwayd Score: 85 Moves: 78 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go back in there! That's extremely dangerous! | ||
CF | | ||
CF | > | Perry says, "Oh." | |
Perry says (to ClubFloyd), "s" | ||
CF ] Hallwayd Score: 85 Moves: 79 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading up a set of | ||
CF | stairs, north, and east. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | gadzoks says, "There was a similar bug earlier." | |
Perry says (to ClubFloyd), "n" | ||
CF ] Dead End Score: 85 Moves: 80 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Dead End | ||
CF | This is a dead end. The only way out is down a set of stairs. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "u" | ||
CF ] Dead End Score: 85 Moves: 80 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You're at the top of the steps. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "d" | ||
CF ] Hallwayd Score: 85 Moves: 81 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading off to the south, | ||
CF | northeast, and back into the "Interview" room to the north. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Hallwayd Score: 85 Moves: 82 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Hallwayd Score: 85 Moves: 83 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Hallwayd Score: 85 Moves: 84 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Hallwayd Score: 85 Moves: 85 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | Perry says, "Hmm." | |
Perry says (to ClubFloyd), "i" | ||
CF ] Hallwayd Score: 85 Moves: 85 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a sporfe | ||
CF | a blue frob | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | With a jolt of fear that freezes you to the spot, the two mice burst | ||
CF | into the room you are in, backed up with a bunch of Galactic Security | ||
CF | Agency people, and they shoot you down with a stun gun. Oh, well. The | ||
CF | mice have got their way. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | **** You have died **** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your score is 85 of a possible 400, in 86 turns. This gives you the | ||
CF | rank of Cheapo Hitchhiker. | ||
CF | | ||
CF | Would you like to: | ||
CF | UNDO your last action, | ||
CF | RESTORE your place from where you saved it, | ||
CF | RESTART the story from the beginning, or | ||
CF | QUIT for now? | ||
CF | > | Perry says, "Oh." | |
Perry says (to ClubFloyd), "RESTORE" | ||
Perry says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Score: 85 Moves: 71 | ||
CF | OK. | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading off to the south, | ||
CF | northeast, and back into the "Interview" room to the north. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] Score: 85 Moves: 71 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go back in there! That's extremely dangerous! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ne" | ||
CF ] Hallway Score: 85 Moves: 72 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Hallway | ||
CF | You are still in a winding hallway, passages leading east, north and | ||
CF | down. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "d" | ||
CF ] The Great Device Score: 85 Moves: 73 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | The Great Device | ||
CF | This is the chamber of a great device named (appropriately) The Great | ||
CF | Device. It looks like it should calculate something important, you | ||
CF | just can't tell what. The only path leads east, back into the maze of | ||
CF | hallways. However, it looks like you may be able to squeeze around the | ||
CF | computer, to the northwest and southwest. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | Perry says, "Oh. Okay." | |
Perry says (to ClubFloyd), "x device" | ||
CF ] The Great Device Score: 85 Moves: 74 | ||
CF | | ||
CF | > X DEVICE | ||
CF | | ||
CF | That's not important; leave it alone. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "nw" | ||
CF ] Behind The Great Device Score: 85 Moves: 75 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Behind The Great Device | ||
CF | There are a lot of loud noises all around you, coming from bullets, | ||
CF | alarms, and the big hot computer behind you. Not your idea of a | ||
CF | perfect holiday, then again, who said this was a holiday? | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "hide" | ||
CF ] Behind The Great Device Score: 85 Moves: 76 | ||
CF | | ||
CF | > HIDE | ||
CF | | ||
CF | There's no place to hide here. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "sw" | ||
CF ] Behind The Great Device Score: 85 Moves: 77 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | Behind you, the sound of footsteps and people shouting echoes around | ||
CF | the corridor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "se. sw" | ||
CF ] Behind The Great Device Score: 85 Moves: 77 | ||
CF | | ||
CF | > SE. SW | ||
CF | | ||
CF | You can't go back! You'd die! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Behind The Great Device Score: 85 Moves: 77 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Behind The Great Device | ||
CF | There are a lot of loud noises all around you, coming from bullets, | ||
CF | alarms, and the big hot computer behind you. Not your idea of a | ||
CF | perfect holiday, then again, who said this was a holiday? | ||
CF | | ||
CF | Suddenly, the computer you are hiding behind (which is called a | ||
CF | hyperspatial field generator - in case you were wondering) explodes | ||
CF | after having overheated during the past few turns. No-one knows | ||
CF | exactly why it exploded, but they think it got scared of all the loud | ||
CF | noises around it (Footnote 2). Anyway, that's not the point. The point | ||
CF | is that you have just exploded. | ||
CF | Everything becomes... | gadzoks says, "'but then again' sounds better. Sort of nitpicking there though." | |
Knight_Otu says, "The Great Device - it's not important." | ||
Perry pushes the green 'space' button. | ||
CF ] Dark Score: 100 Moves: 78 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Dark | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "footnote 2" | ||
CF ] Dark Score: 100 Moves: 78 | ||
CF | | ||
CF | > FOOTNOTE 2 | ||
CF | | ||
CF | Yes, yes. Most computers nowadays have personalities. It saves so much | ||
CF | time on bug-testing if they do it for you. | ||
CF | | ||
CF | > | ||
Jade has left. | ||
Jade has arrived. | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 100 Moves: 79 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dark | ||
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell | ||
CF | nothing, and are not entirely certain who you are. | ||
CF | | ||
CF | > | DavidW says, "This again" | |
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 100 Moves: 80 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dark | ||
CF | There's nothing you can taste, nothing you can see, nothing you can | ||
CF | hear, nothing you can feel, nothing you can smell, you do not even | ||
CF | know who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "feel" | ||
CF ] Dark Score: 100 Moves: 81 | ||
CF | | ||
CF | > FEEL | ||
CF | | ||
CF | (darkness) | ||
CF | There's nothing you can taste, nothing you can see, nothing you can | ||
CF | hear, nothing you can feel, nothing you can smell, you do not even | ||
CF | know who you are. | ||
CF | | ||
CF | > | Knight_Otu says, "For having just exploded, we seem to be fine enough." | |
Perry says (to ClubFloyd), "listen" | ||
CF ] Dark Score: 100 Moves: 82 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | (darkness) | ||
CF | You can see nothing, feel nothing, hear nothing, taste nothing, smell | ||
CF | nothing, and are not entirely certain who you are. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 100 Moves: 83 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dark | ||
CF | There's nothing you can taste, nothing you can hear, nothing you can | ||
CF | feel, nothing you can smell, you do not even know who you are. | ||
CF | | ||
CF | > | gadzoks asks, "Where is our sixth sense when we need it?" | |
DavidW says, "one's missing now" | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dark Score: 100 Moves: 84 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | It isn't that dark. As your eyes accustom to the newfound light, you | ||
CF | notice the walls of the room you appear to be in. The walls are a | ||
CF | grey-ish, white colour. In front of you, a large green blur looks at | ||
CF | you disapprovingly. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "talk to blur" | ||
CF ] Dark Score: 100 Moves: 84 | ||
CF | | ||
CF | > TALK TO BLUR | ||
CF | | ||
CF | The blur clears its throat and comes into focus, appearing in the | ||
CF | shape of a waiter, who then walks off into the distance. Odd. A bright | ||
CF | light illuminates the room, showing you to be in... | DavidW says, "Shrek!" | |
Perry says, "SOMEBODY ONCE TOLD ME" | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Reception Score: 100 Moves: 84 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Reception | ||
CF | This is the reception of Milliways, which has recently been polished | ||
CF | clean. Here is a desk, and to the east is the car park. You can walk | ||
CF | up a set of stairs to the Third Class. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Reception Score: 100 Moves: 84 | ||
CF | OK. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x desk" | ||
CF ] Reception Score: 100 Moves: 85 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | You see nothing special about the table. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l under desk" | ||
CF ] Reception Score: 100 Moves: 86 | ||
CF | | ||
CF | > L UNDER DESK | ||
CF | | ||
CF | There's nothing there but dust. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l in desk" | ||
CF ] Reception Score: 100 Moves: 87 | ||
CF | | ||
CF | > L IN DESK | ||
CF | | ||
CF | You see nothing special about the table. | ||
CF | | ||
CF | > | DavidW asks, "ah, no matches?" | |
Perry asks, "Matches?" | ||
DavidW says, "I want Milliway matches." | ||
Perry says (to ClubFloyd), "e" | ||
CF ] Reception Score: 100 Moves: 88 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The car park management computer denies access. "You don't have an | ||
CF | access card." | ||
CF | | ||
CF | > | DavidW says, "As a souvenir." | |
Perry says (to ClubFloyd), "x computer" | ||
CF ] Reception Score: 100 Moves: 89 | ||
CF | | ||
CF | > X COMPUTER | ||
CF | | ||
CF | The car park access door is closed. It looks like it could squish you | ||
CF | in half as you walk through it. Next to it is the car park access | ||
CF | panel. | ||
CF | | ||
CF | > | Roger says, "a reasonable desire" | |
Perry says (to ClubFloyd), "x panel" | ||
CF ] Reception Score: 100 Moves: 90 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | It's the car park access panel. It seems to control access to the car | ||
CF | park access door. Currently it is lit up red. | ||
CF | | ||
CF | A first class idiot walks into the Reception, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask idiot for card" | ||
CF ] Reception Score: 100 Moves: 91 | ||
CF | | ||
CF | > ASK IDIOT FOR CARD | ||
CF | | ||
CF | Unsurprisingly, the first class idiot doesn't oblige. | ||
CF | | ||
CF | The first class idiot leaves the Reception and walks into the Car | ||
CF | Park, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Reception Score: 100 Moves: 92 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Reception | ||
CF | This is the reception of Milliways, which has recently been polished | ||
CF | clean. Here is a desk, and to the east is the car park. You can walk | ||
CF | up a set of stairs to the Third Class. | ||
CF | | ||
CF | A first class idiot walks into the Reception, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "kill idiot" | ||
CF ] Reception Score: 100 Moves: 93 | ||
CF | | ||
CF | > KILL IDIOT | ||
CF | | ||
CF | The first class idiot stares sharply at you as you approach, so you | ||
CF | decide against it. | ||
CF | | ||
CF | The first class idiot leaves the Reception and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "u" | ||
CF ] Third Class Score: 100 Moves: 94 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Third Class | ||
CF | This is the third class. To the northeast is the second class area, | ||
CF | and you can also go down a set of steps. Right here, it is very dull, | ||
CF | silent, and you can't see the explosion that is happening outside. You | ||
CF | need to get through! | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | The first class idiot leaves the Third Class and walks into the Dining | ||
CF | Hall, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | gadzoks exclaims, "Ah, the power of a sharp glare to deter any would-be murderer!" | |
Perry exclaims, "I mean I wouldn't murder someone who glared at me!" | ||
Perry says (to ClubFloyd), "d" | ||
CF ] Receptionss Score: 100 Moves: 95 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Reception | ||
CF | This is the reception of Milliways, which has recently been polished | ||
CF | clean. Here is a desk, and to the east is the car park. You can walk | ||
CF | up a set of stairs to the Third Class. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "u" | ||
CF ] Third Class Score: 100 Moves: 96 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Third Class | ||
CF | This is the third class. To the northeast is the second class area, | ||
CF | and you can also go down a set of steps. Right here, it is very dull, | ||
CF | silent, and you can't see the explosion that is happening outside. You | ||
CF | need to get through! | ||
CF | | ||
CF | The second class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ne" | ||
CF ] Third Class Score: 100 Moves: 97 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | You can't - the door's closed. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "open door" | ||
CF ] Third Class Score: 100 Moves: 98 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | There's no door handle. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x door" | ||
CF ] Third Class Score: 100 Moves: 99 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The second class access door is closed. It leads to and from the | ||
CF | Dining Hall to the Third Class. Next to it is the second class access | ||
CF | panel. | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Third Class, wielding a first class access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x panel" | ||
CF ] Third Class Score: 100 Moves: 100 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | It's the second class access panel. It seems to control access to the | ||
CF | second class access door. Currently it is lit up green. | ||
CF | | ||
CF | The first class idiot leaves the Third Class and walks into the | ||
CF | Reception, passing through exits with the first class access card in | ||
CF | one hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ne" | ||
CF ] Dining Hall Score: 100 Moves: 101 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | You sneak through into the second class area. | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "talk to ford" | ||
CF ] Dining Hall Score: 100 Moves: 101 | ||
CF | | ||
CF | > TALK TO FORD | ||
CF | | ||
CF | Hmmm ... Ford looks at you expectantly, as if you seemed to be about | ||
CF | to talk. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet ford" | ||
CF ] Dining Hall Score: 100 Moves: 102 | ||
CF | | ||
CF | > GREET FORD | ||
CF | | ||
CF | Ford smiles. "Heyya! It's space-gown and his owner Arthur." He looks | ||
CF | up at your eyes. "How you doing?" | ||
CF | | ||
CF | > | gadzoks says, "Kiss Ford." | |
Perry says (to ClubFloyd), "kiss ford" | ||
CF ] Dining Hall Score: 100 Moves: 103 | ||
CF | | ||
CF | > KISS FORD | ||
CF | | ||
CF | This is family entertainment, not a video nasty. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet Zaphod" | ||
CF ] Dining Hall Score: 100 Moves: 104 | ||
CF | | ||
CF | > GREET ZAPHOD | ||
CF | | ||
CF | Zaphod nods at you coolly. "What's up?" | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet Trillian" | ||
CF ] Dining Hall Score: 100 Moves: 105 | ||
CF | | ||
CF | > GREET TRILLIAN | ||
CF | | ||
CF | "Hello to you too." | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dining Hall Score: 100 Moves: 106 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Dining Hall, wielding a first class access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x satchel" | ||
CF ] Dining Hall Score: 100 Moves: 107 | ||
CF | | ||
CF | > X SATCHEL | ||
CF | | ||
CF | The satchel, which is closed, is fairly bulky. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get satchel" | ||
CF ] Dining Hall Score: 100 Moves: 108 | ||
CF | | ||
CF | > GET SATCHEL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | inventor exclaims, "'Not a video nasty' ahahahaha!" | |
Perry says (to ClubFloyd), "l in SATCHEL" | ||
CF ] Dining Hall Score: 100 Moves: 109 | ||
CF | | ||
CF | > L IN SATCHEL | ||
CF | | ||
CF | (opening Ford's satchel first) | ||
CF | It looks like Ford's satchel contains: | ||
CF | Santraginean Mineral Water | ||
CF | a towel | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get all from satchel" | ||
CF ] Dining Hall Score: 100 Moves: 110 | ||
CF | | ||
CF | > GET ALL FROM SATCHEL | ||
CF | | ||
CF | Santraginean Mineral Water: Your load is too heavy. | ||
CF | towel: Your load is too heavy. | ||
CF | | ||
CF | A first class idiot walks into the Dining Hall, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | Perry says, "Nrgghh. #1 thing I don't like about infocom style games." | |
Perry says, "Nrgghh. #1 thing I don't like about infocom style games." | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Dining Hall Score: 100 Moves: 111 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Ford's satchel (open) | ||
CF | It looks like Ford's satchel contains: | ||
CF | Santraginean Mineral Water | ||
CF | a towel | ||
CF | a sporfe | ||
CF | a blue frob | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "AAH INVENTORY LIMITS!" | |
gadzoks says, "Well." | ||
Perry says (to ClubFloyd), "put sporfe in thing" | ||
CF ] Dining Hall Score: 100 Moves: 112 | ||
CF | | ||
CF | > PUT SPORFE IN THING | ||
CF | | ||
CF | OK. | ||
CF | | ||
CF | > | gadzoks says, "Spoilers." | |
Roger says, "satchel might be a holdall" | ||
gadzoks says, "Never mind." | ||
Perry says (to ClubFloyd), "get all from satchel" | ||
CF ] Dining Hall Score: 100 Moves: 113 | ||
CF | | ||
CF | > GET ALL FROM SATCHEL | ||
CF | | ||
CF | Santraginean Mineral Water: Taken. | ||
CF | towel: Your load is too heavy. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | gadzoks says, "No, the thing is." | |
Perry says (to ClubFloyd), "put water in thing" | ||
CF ] Dining Hall Score: 100 Moves: 114 | ||
CF | | ||
CF | > PUT WATER IN THING | ||
CF | | ||
CF | OK. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get all from satchel" | ||
CF ] Dining Hall Score: 100 Moves: 115 | ||
CF | | ||
CF | > GET ALL FROM SATCHEL | ||
CF | | ||
CF | towel: Your load is too heavy. | ||
CF | | ||
CF | > | gadzoks says, "But there's still a max load." | |
Roger says, "hmmm" | ||
gadzoks says, "Weight-wise." | ||
Perry says, "Yeah it's a pain" | ||
gadzoks says, "The thing helps with juggling stuff though." | ||
Knight_Otu says, "But, I mean, we already carry the load." | ||
Perry says, "I wanted to leave the satchel in case it was Badâ„¢." | ||
inventor asks, "Oh, this calculates size AND weight??" | ||
Roger says, "if we drink the water does that make us less-burdened? pretty deep stuff" | ||
Perry asks, "Conservation of mass? Who's that?" | ||
DavidW says, "We probably need the water." | ||
gadzoks says (to inventor), "Yeah, it was standard in older games like Infocom." | ||
Jade says, "excess" | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Dining Hall Score: 100 Moves: 116 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Ford's satchel (open) | ||
CF | It looks like Ford's satchel contains: | ||
CF | a towel | ||
CF | a blue frob | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Dining Hall, wielding a first class access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put frob in thing" | ||
CF ] Dining Hall Score: 100 Moves: 117 | ||
CF | | ||
CF | > PUT FROB IN THING | ||
CF | | ||
CF | OK. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | gadzoks says, "Infocom's" | |
Perry says (to ClubFloyd), "get all from satchel" | ||
CF ] Dining Hall Score: 100 Moves: 118 | ||
CF | | ||
CF | > GET ALL FROM SATCHEL | ||
CF | | ||
CF | towel: Taken. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "drop satchel" | ||
CF ] Dining Hall Score: 100 Moves: 119 | ||
CF | | ||
CF | > DROP SATCHEL | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dining Hall Score: 100 Moves: 120 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | There is nothing inside of Ford's satchel. | ||
CF | | ||
CF | A first class idiot walks into the Dining Hall, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "close satchel" | ||
CF ] Dining Hall Score: 100 Moves: 121 | ||
CF | | ||
CF | > CLOSE SATCHEL | ||
CF | | ||
CF | Closed. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "hum innocently" | ||
CF ] Dining Hall Score: 100 Moves: 121 | ||
CF | | ||
CF | > HUM INNOCENTLY | ||
CF | | ||
CF | I guess I'll have to learn what "innocently" means. But for now, I | ||
CF | don't. | ||
CF | | ||
CF | > | Jade exclaims, "the card!" | |
Perry says (to ClubFloyd), "e" | ||
CF ] Dining Hall Score: 100 Moves: 122 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The computer denies your access, stating that your name is not on Max | ||
CF | Quordlepleen's special card, nor is your name on dressing room access | ||
CF | register. | ||
CF | | ||
CF | > | gadzoks says, "Amnesia also did that." | |
Perry says (to ClubFloyd), "wait" | ||
CF ] Dining Hall Score: 100 Moves: 124 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Dining Hall Score: 100 Moves: 126 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Dining Hall, wielding a first class access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 127 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The bouncer approves of your towel, mistakenly believing you to be a | ||
CF | waiter, and allows you through. | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | [Your score has just gone up by fifteen points.] | ||
CF | | ||
CF | > | Perry says, "Oh, nice lol." | |
Roger says, "a fair puzzle and, I think, a novel one -- well-done, author" | ||
Perry says, "Plus very thematic." | ||
gadzoks says, "Yeah." | ||
Perry says (to ClubFloyd), "consult guide about towels" | ||
CF ] First Class Score: 115 Moves: 128 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT TOWELS | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | A towel is the most useful thing (besides the Guide) a Galactic | ||
CF | hitchhiker can have. Its uses include travel, combat, communications, | ||
CF | protection from the elements, hand-drying and disguise. Towels have | ||
CF | great symbolic value, with many associated points of honour. Never | ||
CF | mock the towel of another, even if it has little pink and blue flowers | ||
CF | on it. Never do something to somebody else's towel that you would not | ||
CF | want them to do to yours. And, if you borrow the towel of another, you | ||
CF | MUST return it before leaving their world. | ||
CF | | ||
CF | > | gadzoks says, "Was just gonna say that." | |
Jade says, "yes, nice" | ||
Perry says, "And same exact entry of course." | ||
Perry says (to ClubFloyd), "greet idiot" | ||
CF ] First Class Score: 115 Moves: 129 | ||
CF | | ||
CF | > GREET IDIOT | ||
CF | | ||
CF | "Hello to you too." | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 129 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Get on the stage? Sorry, I'm not going to let you do it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "s" | ||
CF ] Dining Hall Score: 115 Moves: 130 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | gadzoks says, "Try again." | |
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The bouncer approves of your towel, mistakenly believing you to be a | ||
CF | waiter, and allows you through. | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Get on the stage? Sorry, I'm not going to let you do it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Get on the stage? Sorry, I'm not going to let you do it. | ||
CF | | ||
CF | > | gadzoks says, "Game might be lying." | |
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Get on the stage? Sorry, I'm not going to let you do it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n pretty please" | ||
CF ] First Class Score: 115 Moves: 131 | ||
CF | | ||
CF | > N PRETTY PLEASE | ||
CF | | ||
CF | [Sorry, but I don't understand. Please say that another way, or try | ||
CF | something else.] | ||
CF | | ||
CF | > | gadzoks says, "Eh, appears not." | |
Perry says (to ClubFloyd), "l" | ||
CF ] First Class Score: 115 Moves: 132 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x stage" | ||
CF ] First Class Score: 115 Moves: 133 | ||
CF | | ||
CF | > X STAGE | ||
CF | | ||
CF | There is nothing on the stage. | ||
CF | | ||
CF | > | gadzoks says, "Threaten interpreter." | |
Perry says (to ClubFloyd), "x idiot" | ||
CF ] First Class Score: 115 Moves: 134 | ||
CF | | ||
CF | > X IDIOT | ||
CF | | ||
CF | A snobbish idiot, sipping sherry and staring at you disdainfully. | ||
CF | | ||
CF | > | Perry says, "Uhhhhh" | |
gadzoks exclaims, "You are SO going to let us get on the stage!" | ||
Perry says (to ClubFloyd), "l behind stage" | ||
CF ] First Class Score: 115 Moves: 135 | ||
CF | | ||
CF | > L BEHIND STAGE | ||
CF | | ||
CF | There's nothing behind it. | ||
CF | | ||
CF | > | DavidW says, "If only you had a pill to put into the sherry." | |
Perry says (to ClubFloyd), "l under stag" | ||
CF ] First Class Score: 115 Moves: 135 | ||
CF | | ||
CF | > L UNDER STAG | ||
CF | | ||
CF | You don't need to use the word "stag" to complete the game. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l under stage" | ||
CF ] First Class Score: 115 Moves: 136 | ||
CF | | ||
CF | > L UNDER STAGE | ||
CF | | ||
CF | There's nothing there but dust. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l up" | ||
CF ] First Class Score: 115 Moves: 137 | ||
CF | | ||
CF | > L UP | ||
CF | | ||
CF | It doesn't look interesting. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l down" | ||
CF ] First Class Score: 115 Moves: 138 | ||
CF | | ||
CF | > L DOWN | ||
CF | | ||
CF | That's the floor. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l around" | ||
CF ] First Class Score: 115 Moves: 139 | ||
CF | | ||
CF | > L AROUND | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | Perry says, "(Yes song)" | |
Roger says, "a sherry can be either an apertif or a digestif, which makes the possible derision here a little less cutting than it could be, but that's splitting a pretty fine hair" | ||
Perry says, "Oh" | ||
Perry says (to ClubFloyd), "i" | ||
CF ] First Class Score: 115 Moves: 140 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a blue frob | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put sporfe in drink" | ||
CF ] First Class Score: 115 Moves: 140 | ||
CF | | ||
CF | > PUT SPORFE IN DRINK | ||
CF | | ||
CF | You can't see any drink right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] First Class Score: 115 Moves: 141 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "give SPORFE to idiot" | ||
CF ] First Class Score: 115 Moves: 141 | ||
CF | | ||
CF | > GIVE SPORFE TO IDIOT | ||
CF | | ||
CF | You aren't holding it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "hold SPORFE" | ||
CF ] First Class Score: 115 Moves: 142 | ||
CF | | ||
CF | > HOLD SPORFE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "give SPORFE to idiot" | ||
CF ] First Class Score: 115 Moves: 143 | ||
CF | | ||
CF | > GIVE SPORFE TO IDIOT | ||
CF | | ||
CF | Politely, the first class idiot refuses your offer. | ||
CF | | ||
CF | > | gadzoks says, "Open frob. Threaten idiot." | |
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf13" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | inventor laughs. | |
CF ] First Class Score: 115 Moves: 143 | ||
CF | OK. | ||
CF | | ||
CF | > | Roger says, "open gown. hello, sailor" | |
Perry says (to ClubFloyd), "open frob" | ||
CF ] First Class Score: 115 Moves: 144 | ||
CF | | ||
CF | > OPEN FROB | ||
CF | | ||
CF | You pull the thing in two along the ridge. Surprisingly it turns into | ||
CF | a flimsy penknife with a blue handle. The frob will never be the same | ||
CF | again. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "threaten idiot" | ||
CF ] First Class Score: 115 Moves: 144 | ||
CF | | ||
CF | > THREATEN IDIOT | ||
CF | | ||
CF | I guess I'll have to learn what "threaten" means. But for now, I | ||
CF | don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "kill idiot" | ||
CF ] First Class Score: 115 Moves: 145 | ||
CF | | ||
CF | > KILL IDIOT | ||
CF | | ||
CF | The first class idiot stares sharply at you as you approach, so you | ||
CF | decide against it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] First Class Score: 115 Moves: 146 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | Santraginean Mineral Water | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put sporfe in idiot's drink" | ||
CF ] First Class Score: 115 Moves: 146 | ||
CF | | ||
CF | > PUT SPORFE IN IDIOT'S DRINK | ||
CF | | ||
CF | You may know what "idiot's" means, but I don't. | ||
CF | | ||
CF | > | gadzoks says, "Try the water." | |
Perry says (to ClubFloyd), "put sporfe in water" | ||
CF ] First Class Score: 115 Moves: 147 | ||
CF | | ||
CF | > PUT SPORFE IN WATER | ||
CF | | ||
CF | You search for an opening in Santraginean Mineral Water but find none. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "open water" | ||
CF ] First Class Score: 115 Moves: 148 | ||
CF | | ||
CF | > OPEN WATER | ||
CF | | ||
CF | This is one of those clever new always-open always-closed bottles. | ||
CF | | ||
CF | > | DavidW asks, "maybe look up Max whathisname in the guide?" | |
Roger says, "disappointing, violence is not the answer to this one" | ||
Perry says (to ClubFloyd), "consult guide about max" | gadzoks says, "Though that's not what it was used for, but might have several use-cases." | |
CF ] First Class Score: 115 Moves: 149 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT MAX | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | Max Quordlepleen is one of the most famous celebrities in all of | ||
CF | the known Universe: he is the host of Milliways, the Restaurant at the | ||
CF | End of the Universe, the Restaurant at the End of the Universe. | ||
CF | | ||
CF | > | DavidW says, "oh, the host." | |
Roger asks, "is that repetition intentional?" | ||
gadzoks says, "Was just wondering that." | ||
Perry says (to ClubFloyd), "consult guide about water" | ||
CF ] First Class Score: 115 Moves: 150 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT WATER | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | A strong body of opinion holds that this is not water at all, | ||
CF | despite the claims on the label about how pure the spring is, and all | ||
CF | that tosh about sparkling babbling brooks and so on. There is | ||
CF | something highly suspect about the water on Santraginus Five, as | ||
CF | anyone who's ever met any of their fish will tell you. Santragiean | ||
CF | Mineral Water is also highly ILLEGAL, so if you have some in your | ||
CF | possession, make sure you KEEP it on you. | ||
CF | | ||
CF | > | Knight_Otu says, "Doubled up on the Restaurant." | |
Roger says, "it looks like it could be but it's a close thing." | ||
Perry says (to ClubFloyd), "x water" | ||
CF ] First Class Score: 115 Moves: 151 | ||
CF | | ||
CF | > X WATER | ||
CF | | ||
CF | You see nothing special about Santraginean Mineral Water. | ||
CF | | ||
CF | > | Knight_Otu says, "Noting it as everyone already commented on it." | |
Perry says (to ClubFloyd), "give water to idiot" | ||
CF ] First Class Score: 115 Moves: 151 | ||
CF | | ||
CF | > GIVE WATER TO IDIOT | ||
CF | | ||
CF | You aren't holding it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "hold water" | ||
CF ] First Class Score: 115 Moves: 152 | ||
CF | | ||
CF | > HOLD WATER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "give water to idiot" | ||
CF ] First Class Score: 115 Moves: 153 | ||
CF | | ||
CF | > GIVE WATER TO IDIOT | ||
CF | | ||
CF | Politely, the first class idiot refuses your offer. | ||
CF | | ||
CF | > | Roger says, "better to complain twice and edit once" | |
Perry says (to ClubFloyd), "i" | ||
CF ] First Class Score: 115 Moves: 154 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | gadzoks asks, "Spice up sherry with water?" | |
Perry says (to ClubFloyd), "x sporfe" | ||
CF ] First Class Score: 115 Moves: 155 | ||
CF | | ||
CF | > X SPORFE | ||
CF | | ||
CF | It looks like a sporfe. What else is there to say? | ||
CF | | ||
CF | > | Jade says, "only alcoholic drinks, please" | |
Perry says (to ClubFloyd), "eat sporfe" | ||
CF ] First Class Score: 115 Moves: 156 | ||
CF | | ||
CF | > EAT SPORFE | ||
CF | | ||
CF | Stuffing the sporfe in your mouth would do little to help at this | ||
CF | point. | ||
CF | | ||
CF | > | Knight_Otu asks, "I'm assuming a sporfe is a spoon-fork-knife?" | |
Perry says, "I think it's the poison thing" | ||
Roger says, "oh that makes sense" | ||
Perry says (to ClubFloyd), "consult guide about sporfe" | ||
CF ] First Class Score: 115 Moves: 157 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT SPORFE | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | Generally, these are used as subtle murder devices, as you can | ||
CF | hand it as a gift to someone who has no idea what it is actually used | ||
CF | for, and the next time they use it, they would inadvertently die a | ||
CF | very sad and messy death. It is said to have been the highest cause of | ||
CF | death for the first few weeks after it was invented. In short, don't | ||
CF | own one of these if you're happy with your life the way it is. | ||
CF | | ||
CF | > | inventor blinks. "Oh." | |
Perry says, "So I want to spike the water with the sporfe and give it to the idiot to get the card so we can get to the parking lot" | ||
Perry says (to ClubFloyd), "put sporfe in water" | ||
CF ] First Class Score: 115 Moves: 158 | ||
CF | | ||
CF | > PUT SPORFE IN WATER | ||
CF | | ||
CF | You search for an opening in Santraginean Mineral Water but find none. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x water" | ||
CF ] First Class Score: 115 Moves: 159 | ||
CF | | ||
CF | > X WATER | ||
CF | | ||
CF | You see nothing special about Santraginean Mineral Water. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "shake water" | ||
CF ] First Class Score: 115 Moves: 160 | ||
CF | | ||
CF | > SHAKE WATER | ||
CF | | ||
CF | You hear nothing inside it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "turn water" | ||
CF ] First Class Score: 115 Moves: 161 | ||
CF | | ||
CF | > TURN WATER | ||
CF | | ||
CF | Nothing peculiar happens, and apparently nothing at all happens as | ||
CF | well. | ||
CF | | ||
CF | > | Knight_Otu says, "spoon-fork - spork; spork-knife - sporfe." | |
Perry says (to ClubFloyd), "push water" | ||
CF ] First Class Score: 115 Moves: 162 | ||
CF | | ||
CF | > PUSH WATER | ||
CF | | ||
CF | Pushing Santraginean Mineral Water has no desirable effect. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "cut water" | ||
CF ] First Class Score: 115 Moves: 162 | ||
CF | | ||
CF | > CUT WATER | ||
CF | | ||
CF | I guess I'll have to learn what "cut" means. But for now, I don't. | ||
CF | | ||
CF | > | Jade says, "perhaps in frob of knife" | |
Perry says (to ClubFloyd), "attack water" | ||
CF ] First Class Score: 115 Moves: 163 | ||
CF | | ||
CF | > ATTACK WATER | ||
CF | | ||
CF | You are obviously letting things get to you. You should learn to relax | ||
CF | a little. | ||
CF | | ||
CF | > | DavidW asks, "pour water in sherry?" | |
Perry says (to ClubFloyd), "pour water in sherry" | ||
CF ] First Class Score: 115 Moves: 163 | ||
CF | | ||
CF | > POUR WATER IN SHERRY | ||
CF | | ||
CF | You don't need to use the word "sherry" to complete the game. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x glass" | ||
CF ] First Class Score: 115 Moves: 163 | ||
CF | | ||
CF | > X GLASS | ||
CF | | ||
CF | You can't see any glass right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "s" | ||
CF ] Dining Hall Score: 115 Moves: 164 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x table" | ||
CF ] Dining Hall Score: 115 Moves: 165 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | You see nothing special about the table. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l on table" | ||
CF ] Dining Hall Score: 115 Moves: 165 | ||
CF | | ||
CF | > L ON TABLE | ||
CF | | ||
CF | Complete waste of time. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x glass" | ||
CF ] Dining Hall Score: 115 Moves: 165 | ||
CF | | ||
CF | > X GLASS | ||
CF | | ||
CF | You can't see any glass right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x cup" | ||
CF ] Dining Hall Score: 115 Moves: 165 | ||
CF | | ||
CF | > X CUP | ||
CF | | ||
CF | You don't need to use the word "cup" to complete the game. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "n" | ||
CF ] First Class Score: 115 Moves: 166 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The bouncer approves of your towel, mistakenly believing you to be a | ||
CF | waiter, and allows you through. | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask idiot for glass" | ||
CF ] First Class Score: 115 Moves: 166 | ||
CF | | ||
CF | > ASK IDIOT FOR GLASS | ||
CF | | ||
CF | Which glass do you mean, the wine glass or the rum glass? | ||
CF | | ||
CF | > | Perry says, "Wot." | |
Perry says, "Guess those are just global topics." | ||
Perry says (to ClubFloyd), "wine" | ||
CF ] First Class Score: 115 Moves: 166 | ||
CF | | ||
CF | > WINE | ||
CF | | ||
CF | What do you want to ask? | ||
CF | | ||
CF | > | Knight_Otu says, "Huh. Or scoping issues." | |
Perry says (to ClubFloyd), "ask idiot for sherry" | ||
CF ] First Class Score: 115 Moves: 166 | ||
CF | | ||
CF | > ASK IDIOT FOR SHERRY | ||
CF | | ||
CF | You may know what "sherry" means, but I don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask idiot for wine glass" | ||
CF ] First Class Score: 115 Moves: 167 | ||
CF | | ||
CF | > ASK IDIOT FOR WINE GLASS | ||
CF | | ||
CF | Unsurprisingly, the first class idiot doesn't oblige. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask idiot for rum glass" | ||
CF ] First Class Score: 115 Moves: 168 | ||
CF | | ||
CF | > ASK IDIOT FOR RUM GLASS | ||
CF | | ||
CF | Unsurprisingly, the first class idiot doesn't oblige. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x wine glass" | ||
CF ] First Class Score: 115 Moves: 168 | ||
CF | | ||
CF | > X WINE GLASS | ||
CF | | ||
CF | You can't see any wine glass right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] First Class Score: 115 Moves: 169 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "poke water with penknife" | ||
CF ] First Class Score: 115 Moves: 169 | ||
CF | | ||
CF | > POKE WATER WITH PENKNIFE | ||
CF | | ||
CF | [Sorry, but I don't understand. Please say that another way, or try | ||
CF | something else.] | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "cut water with penknife" | ||
CF ] First Class Score: 115 Moves: 169 | ||
CF | | ||
CF | > CUT WATER WITH PENKNIFE | ||
CF | | ||
CF | You don't need to use the word "cut" to complete the game. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "break water with penknife" | ||
CF ] First Class Score: 115 Moves: 170 | ||
CF | | ||
CF | > BREAK WATER WITH PENKNIFE | ||
CF | | ||
CF | You are obviously letting things get to you. You should learn to relax | ||
CF | a little. | ||
CF | | ||
CF | > | Jade says, "nasty" | |
Perry exclaims, "YOU RELAX!!" | ||
Roger says, "heh" | ||
inventor laughs! | ||
inventor asks, "I think STAB is a verb?" | ||
Perry says (to ClubFloyd), "stab water" | ||
CF ] First Class Score: 115 Moves: 171 | ||
CF | | ||
CF | > STAB WATER | ||
CF | | ||
CF | You are obviously letting things get to you. You should learn to relax | ||
CF | a little. | ||
CF | | ||
CF | > | inventor says, "Ah." | |
Perry says (to ClubFloyd), "l" | ||
CF ] First Class Score: 115 Moves: 172 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "pour water" | ||
CF ] First Class Score: 115 Moves: 172 | ||
CF | | ||
CF | > POUR WATER | ||
CF | | ||
CF | You can't be serious. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "pour water in sherry" | ||
CF ] First Class Score: 115 Moves: 172 | ||
CF | | ||
CF | > POUR WATER IN SHERRY | ||
CF | | ||
CF | You may know what "sherry" means, but I don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] First Class Score: 115 Moves: 173 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "give sporfe to idiot" | ||
CF ] First Class Score: 115 Moves: 174 | ||
CF | | ||
CF | > GIVE SPORFE TO IDIOT | ||
CF | | ||
CF | Politely, the first class idiot refuses your offer. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "s" | ||
CF ] Dining Hall Score: 115 Moves: 175 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x bouncer" | ||
CF ] Dining Hall Score: 115 Moves: 176 | ||
CF | | ||
CF | > X BOUNCER | ||
CF | | ||
CF | of w aijdb | ||
CF | | ||
CF | > | Perry says, "What" | |
Knight_Otu says, "Er." | ||
inventor says, "wat" | ||
gadzoks says, "Agreed, game." | ||
gadzoks says, "Well said." | ||
Perry says, "Same tho" | ||
Perry says (to ClubFloyd), "talk to bouncer" | ||
CF ] Dining Hall Score: 115 Moves: 176 | ||
CF | | ||
CF | > TALK TO BOUNCER | ||
CF | | ||
CF | Hmmm ... the bouncer looks at you expectantly, as if you seemed to be | ||
CF | about to talk. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet bouncer" | ||
CF ] Dining Hall Score: 115 Moves: 177 | ||
CF | | ||
CF | > GREET BOUNCER | ||
CF | | ||
CF | "Hello to you too." | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Dining Hall Score: 115 Moves: 178 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "give sporfe to bouncer" | ||
CF ] Dining Hall Score: 115 Moves: 179 | ||
CF | | ||
CF | > GIVE SPORFE TO BOUNCER | ||
CF | | ||
CF | Politely, the bouncer refuses your offer. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "give water to bouncer" | ||
CF ] Dining Hall Score: 115 Moves: 180 | ||
CF | | ||
CF | > GIVE WATER TO BOUNCER | ||
CF | | ||
CF | Politely, the bouncer refuses your offer. | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Dining Hall, wielding a first class access card. | ||
CF | | ||
CF | > | Perry says, "I feel like that should get you arrested." | |
Perry says (to ClubFloyd), "stab bouncer" | ||
CF ] Dining Hall Score: 115 Moves: 181 | ||
CF | | ||
CF | > STAB BOUNCER | ||
CF | | ||
CF | You are obviously letting things get to you. You should learn to relax | ||
CF | a little. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask bouncer for card" | ||
CF ] Dining Hall Score: 115 Moves: 182 | ||
CF | | ||
CF | > ASK BOUNCER FOR CARD | ||
CF | | ||
CF | Unsurprisingly, the bouncer doesn't oblige. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask bouncer for glass" | ||
CF ] Dining Hall Score: 115 Moves: 182 | ||
CF | | ||
CF | > ASK BOUNCER FOR GLASS | ||
CF | | ||
CF | Which glass do you mean, the wine glass or the rum glass? | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wine" | ||
CF ] Dining Hall Score: 115 Moves: 182 | ||
CF | | ||
CF | > WINE | ||
CF | | ||
CF | What do you want to ask? | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask bouncer for wine glass" | ||
CF ] Dining Hall Score: 115 Moves: 183 | ||
CF | | ||
CF | > ASK BOUNCER FOR WINE GLASS | ||
CF | | ||
CF | Unsurprisingly, the bouncer doesn't oblige. | ||
CF | | ||
CF | > | Perry says, "I dunno." | |
gadzoks says, "'passing through exits' sounds weird." | ||
Perry asks, "Any ideas?" | ||
Knight_Otu says, "Not really." | ||
Perry says (to ClubFloyd), "ask ford for card" | ||
CF ] Dining Hall Score: 115 Moves: 184 | ||
CF | | ||
CF | > ASK FORD FOR CARD | ||
CF | | ||
CF | Unsurprisingly, Ford doesn't oblige. | ||
CF | | ||
CF | A first class idiot walks into the Dining Hall, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about card" | ||
CF ] Dining Hall Score: 115 Moves: 185 | ||
CF | | ||
CF | > ASK FORD ABOUT CARD | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | Jade says, "yes, look upwards" | |
gadzoks asks, "Was there anything in the kitchen?" | ||
Perry says (to ClubFloyd), "ask ford about park" | ||
CF ] Dining Hall Score: 115 Moves: 185 | ||
CF | | ||
CF | > ASK FORD ABOUT PARK | ||
CF | | ||
CF | You can't see any park right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "e" | ||
CF ] Dining Hall Score: 115 Moves: 186 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The computer denies your access, stating that your name is not on Max | ||
CF | Quordlepleen's special card, nor is your name on dressing room access | ||
CF | register. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask boucner about dressing room" | ||
CF ] Dining Hall Score: 115 Moves: 186 | ||
CF | | ||
CF | > ASK BOUCNER ABOUT DRESSING ROOM | ||
CF | | ||
CF | You may know what "boucner" means, but I don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask bouncer about dressing room" | ||
CF ] Dining Hall Score: 115 Moves: 186 | ||
CF | | ||
CF | > ASK BOUNCER ABOUT DRESSING ROOM | ||
CF | | ||
CF | You can't see any dressing room right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask bouncer about door" | ||
CF ] Dining Hall Score: 115 Moves: 186 | ||
CF | | ||
CF | > ASK BOUNCER ABOUT DOOR | ||
CF | | ||
CF | Which door do you mean, the no-entry door or the third class access | ||
CF | door? | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask bouncer about no-entry door" | ||
CF ] Dining Hall Score: 115 Moves: 187 | ||
CF | | ||
CF | > ASK BOUNCER ABOUT NO-ENTRY DOOR | ||
CF | | ||
CF | He shrugs. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about no-entry door" | ||
CF ] Dining Hall Score: 115 Moves: 188 | ||
CF | | ||
CF | > ASK FORD ABOUT NO-ENTRY DOOR | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about carpark" | ||
CF ] Dining Hall Score: 115 Moves: 188 | ||
CF | | ||
CF | > ASK FORD ABOUT CARPARK | ||
CF | | ||
CF | The word "carpark" isn't in the vocabulary that you can use with me. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about car park" | ||
CF ] Dining Hall Score: 115 Moves: 188 | ||
CF | | ||
CF | > ASK FORD ABOUT CAR PARK | ||
CF | | ||
CF | You can't see any car park right here. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about max" | ||
CF ] Dining Hall Score: 115 Moves: 189 | ||
CF | | ||
CF | > ASK FORD ABOUT MAX | ||
CF | | ||
CF | A long silence tells you that Ford isn't interested in talking | ||
CF | aboutMax Quordlepleen. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about stage" | ||
CF ] Dining Hall Score: 115 Moves: 190 | ||
CF | | ||
CF | > ASK FORD ABOUT STAGE | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Dining Hall, wielding a first class access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about life" | ||
CF ] Dining Hall Score: 115 Moves: 191 | ||
CF | | ||
CF | > ASK FORD ABOUT LIFE | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about sporfe" | ||
CF ] Dining Hall Score: 115 Moves: 192 | ||
CF | | ||
CF | > ASK FORD ABOUT SPORFE | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about water" | ||
CF ] Dining Hall Score: 115 Moves: 193 | ||
CF | | ||
CF | > ASK FORD ABOUT WATER | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | Jade says, "0_o" | |
Perry says (to ClubFloyd), "ask ford about his recent apathetic take to conversational discourse in the modern day" | ||
CF ] Dining Hall Score: 115 Moves: 193 | ||
CF | | ||
CF | > ASK FORD ABOUT HIS RECENT APATHETIC TAKE TO CONVERSATIONAL D | ||
CF | | ||
CF | You don't need to use the word "recent" to complete the game. | ||
CF | | ||
CF | > | inventor laughs. | |
DavidW says, "Maybe other topics are more probable." | ||
Perry says, "Perhaps. You never know, though." | ||
DavidW says, "true" | ||
Perry says (to ClubFloyd), "ask ford about satchel" | ||
CF ] Dining Hall Score: 115 Moves: 194 | ||
CF | | ||
CF | > ASK FORD ABOUT SATCHEL | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | A first class idiot walks into the Dining Hall, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about idiot" | ||
CF ] Dining Hall Score: 115 Moves: 195 | ||
CF | | ||
CF | > ASK FORD ABOUT IDIOT | ||
CF | | ||
CF | A long silence tells you that Ford isn't interested in talking | ||
CF | aboutthe first class idiot. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about dining hull" | ||
CF ] Dining Hall Score: 115 Moves: 195 | ||
CF | | ||
CF | > ASK FORD ABOUT DINING HULL | ||
CF | | ||
CF | You may know what "hull" means, but I don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about dining hall" | ||
CF ] Dining Hall Score: 115 Moves: 196 | ||
CF | | ||
CF | > ASK FORD ABOUT DINING HALL | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ford about restaurant" | ||
CF ] Dining Hall Score: 115 Moves: 197 | ||
CF | | ||
CF | > ASK FORD ABOUT RESTAURANT | ||
CF | | ||
CF | He shrugs. | ||
CF | A long silence tells you that Ford isn't interested in talking about | ||
CF | that. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask ford about what to do" | ||
CF ] Dining Hall Score: 115 Moves: 197 | ||
CF | | ||
CF | > ASK FORD ABOUT WHAT TO DO | ||
CF | | ||
CF | [Sorry, but I don't understand. Please say that another way, or try | ||
CF | something else.] | ||
CF | | ||
CF | > | gadzoks says, "'Southeast to kitchen'" | |
Perry says (to ClubFloyd), "se" | ||
CF ] KitchenHall Score: 115 Moves: 198 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Kitchen | ||
CF | The kitchen is bustling with pots, pans, dishes, a small sink and | ||
CF | hundreds upon hundreds of cupboards, which line the wall. The only | ||
CF | exit is to the northwest. | ||
CF | | ||
CF | The head chef is glaring at you. | ||
CF | | ||
CF | A cupboard door opens, revealing a rum glass. | ||
CF | | ||
CF | > | Perry says, "YOU'RE SO SMART." | |
Perry says (to ClubFloyd), "x chef" | ||
CF ] KitchenHall Score: 115 Moves: 199 | ||
CF | | ||
CF | > X CHEF | ||
CF | | ||
CF | of w aijdb | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | wine glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), ";w aijdb." | ||
CF ] KitchenHall Score: 115 Moves: 199 | ||
CF | | ||
CF | > ;W AIJDB. | ||
CF | | ||
CF | I don't know the word ";w". | ||
CF | | ||
CF | > | gadzoks exclaims, "I thought we already went there!" | |
Perry says, "w aijdb" | ||
Perry says (to ClubFloyd), "get glass" | ||
CF ] KitchenHall Score: 115 Moves: 200 | ||
CF | | ||
CF | > GET GLASS | ||
CF | | ||
CF | The cupboard seems unimpressed, guiding your hand away so you grasp | ||
CF | empty air. "You can't replace it, can you?" | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | gadzoks says, "Otherwise I would have suggested it 10 minutes ago." | |
Perry says (to ClubFloyd), "get glass" | ||
CF ] KitchenHall Score: 115 Moves: 201 | ||
CF | | ||
CF | > GET GLASS | ||
CF | | ||
CF | The cupboard seems unimpressed, guiding your hand away so you grasp | ||
CF | empty air. "You can't replace it, can you?" | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | bottle of Pan Galactic Gargle Blaster. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask chef about cup" | ||
CF ] KitchenHall Score: 115 Moves: 201 | ||
CF | | ||
CF | > ASK CHEF ABOUT CUP | ||
CF | | ||
CF | You don't need to use the word "cup" to complete the game. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess that's a description reminder to add a description." | |
Perry says (to ClubFloyd), "ask chef about glass" | ||
CF ] KitchenHall Score: 115 Moves: 201 | ||
CF | | ||
CF | > ASK CHEF ABOUT GLASS | ||
CF | | ||
CF | Which glass do you mean, the wine glass or the rum glass? | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "ask chef about wine glass" | ||
CF ] KitchenHall Score: 115 Moves: 202 | ||
CF | | ||
CF | > ASK CHEF ABOUT WINE GLASS | ||
CF | | ||
CF | He shrugs. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "greet chef" | ||
CF ] KitchenHall Score: 115 Moves: 203 | ||
CF | | ||
CF | > GREET CHEF | ||
CF | | ||
CF | "Hello to you too." | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | heatproof tray. | ||
CF | | ||
CF | > | inventor asks, "I wonder if 'w aijdb' is like an anagram for something?" | |
gadzoks says, "There's a bottle there now." | ||
DavidW says, "This cupboard is strange." | ||
gadzoks says, "Gargle Blaster." | ||
Perry says (to ClubFloyd), "consult guide about cupboard" | ||
CF ] KitchenHall Score: 115 Moves: 204 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT CUPBOARD | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | That is one of the Great Unanswered Questions. For a list of the | ||
CF | others, consult the Guide. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | DavidW says, "It seems to only deal in trades." | |
Perry says (to ClubFloyd), "i" | ||
CF ] KitchenHall Score: 115 Moves: 205 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | pot of burgundy food dye. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get dye" | ||
CF ] KitchenHall Score: 115 Moves: 206 | ||
CF | | ||
CF | > GET DYE | ||
CF | | ||
CF | The cupboard seems unimpressed, guiding your hand away so you grasp | ||
CF | empty air. "You can't replace it, can you?" | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put water in cupboard" | ||
CF ] KitchenHall Score: 115 Moves: 207 | ||
CF | | ||
CF | > PUT WATER IN CUPBOARD | ||
CF | | ||
CF | As you place Santraginean Mineral Water inside the open cupboard, a | ||
CF | voice says "Ooh! Is that Santraginean Mineral Water? Thank you..." And | ||
CF | the cupboard swallows the object, briefly distracted from its | ||
CF | opening-and-closing door business as it decides just where to place | ||
CF | Santraginean Mineral Water, which disappears behind miles of shelves. | ||
CF | | ||
CF | Behind you, the chef chuckles to himself. "You're never getting that | ||
CF | back, you know." | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get rum glass" | ||
CF ] KitchenHall Score: 115 Moves: 208 | ||
CF | | ||
CF | > GET RUM GLASS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Perry says, "Nice." | |
Jade says, "cool" | ||
Knight_Otu says, "Unless of course, we need the water and the glass." | ||
Perry says, "Possibly need to restore to change what item we sacrifice but we'll find out later." | ||
gadzoks exclaims, "I wanted the Gargle Blaster!" | ||
Perry says, "Oh yeah, water is what I needed." | ||
DavidW says, "And also, which item you take." | ||
gadzoks says, "The best drink in existence." | ||
Perry says, "That too." | ||
Perry says, "But I want a glass." | ||
inventor says (to Perry), "You are a Gargle Blaster, lol." | ||
Perry says (to ClubFloyd), "f undo" | ||
CF ] KitchenHall Score: 115 Moves: 208 | ||
CF | | ||
CF | > F UNDO | ||
CF | | ||
CF | [Sorry, but I don't understand. Please say that another way, or try | ||
CF | something else.] | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] KitchenHall Score: 115 Moves: 208 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 115 Moves: 207 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "undo" | ||
CF ] Score: 115 Moves: 207 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | WARNING: This will clear your screen. Undoing... | ||
CF | | ||
CF | [Press any key.] | ||
Perry pushes the green 'space' button. | ||
CF ] Score: 115 Moves: 206 | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Score: 115 Moves: 207 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | bottle of Pan Galactic Gargle Blaster. | ||
CF | | ||
CF | > | gadzoks asks, "Save and try both?" | |
Perry says, "My thoughts exactly." | ||
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf14" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Score: 115 Moves: 207 | ||
CF | OK. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put water in cupboard. get blaster" | ||
CF ] Score: 115 Moves: 209 | ||
CF | | ||
CF | > PUT WATER IN CUPBOARD. GET BLASTER | ||
CF | | ||
CF | As you place Santraginean Mineral Water inside the open cupboard, a | ||
CF | voice says "Ooh! Is that Santraginean Mineral Water? Thank you..." And | ||
CF | the cupboard swallows the object, briefly distracted from its | ||
CF | opening-and-closing door business as it decides just where to place | ||
CF | Santraginean Mineral Water, which disappears behind miles of shelves. | ||
CF | | ||
CF | Behind you, the chef chuckles to himself. "You're never getting that | ||
CF | back, you know." | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | gadzoks says, "Try getting drunk too." | |
Perry says (to ClubFloyd), "x blaster" | ||
CF ] Score: 115 Moves: 210 | ||
CF | | ||
CF | > X BLASTER | ||
CF | | ||
CF | It looks like water, but is a much more volatile liquid. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | heatproof tray. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "consult guide about blaster" | ||
CF ] Score: 115 Moves: 211 | ||
CF | | ||
CF | > CONSULT GUIDE ABOUT BLASTER | ||
CF | | ||
CF | The Guide checks through its Sub-Etha-Net database and eventually | ||
CF | comes up with the following entry: | ||
CF | | ||
CF | The best drink in existence; somewhat like having your brains | ||
CF | smashed out by a slice of lemon wrapped around a large gold | ||
CF | brick. | ||
CF | | ||
CF | It also says that drinking some of the Pan Galactic Gargle Blaster and | ||
CF | surviving the shock apparently makes you wiser, but you're npot sure | ||
CF | how tyrue that can be - Zaphod Beeblebrox has a Pan Galactic Gargle | ||
CF | Blaster as a morning routine. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens. | ||
CF | | ||
CF | > | Perry says, "How tyrue." | |
Perry says (to ClubFloyd), "drink blaster" | ||
CF ] Score: 115 Moves: 212 | ||
CF | | ||
CF | > DRINK BLASTER | ||
CF | | ||
CF | Are you stupid? What, just drink something like that? No thanks. | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | gadzoks says, "Tyruer words ahave never been spken." | |
Perry says (to ClubFloyd), "eat blaster" | ||
CF ] Score: 115 Moves: 213 | ||
CF | | ||
CF | > EAT BLASTER | ||
CF | | ||
CF | Stuffing the bottle of Pan Galactic Gargle Blaster in your mouth would | ||
CF | do little to help at this point. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | heatproof tray. | ||
CF | | ||
CF | > | gadzoks says, "And those typos were unintentional." | |
Perry says (to ClubFloyd), "i" | ||
CF ] Score: 115 Moves: 214 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a bottle of Pan Galactic Gargle Blaster | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put sporfe in blaster" | ||
CF ] Score: 115 Moves: 215 | ||
CF | | ||
CF | > PUT SPORFE IN BLASTER | ||
CF | | ||
CF | You search for an opening in the bottle of Pan Galactic Gargle Blaster | ||
CF | but find none. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Score: 115 Moves: 217 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | pot of burgundy food dye. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Score: 115 Moves: 219 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] Score: 115 Moves: 221 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | wine glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put blaster in cupboard" | ||
CF ] Score: 115 Moves: 222 | ||
CF | | ||
CF | > PUT BLASTER IN CUPBOARD | ||
CF | | ||
CF | As you place the bottle of Pan Galactic Gargle Blaster inside the open | ||
CF | cupboard, a voice says "Ooh! Is that a bottle of Pan Galactic Gargle | ||
CF | Blaster? Thank you..." And the cupboard swallows the object, briefly | ||
CF | distracted from its opening-and-closing door business as it decides | ||
CF | just where to place the bottle of Pan Galactic Gargle Blaster, which | ||
CF | disappears behind miles of shelves. | ||
CF | | ||
CF | Behind you, the chef chuckles to himself. "You're never getting that | ||
CF | back, you know." | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get glass" | ||
CF ] Score: 115 Moves: 223 | ||
CF | | ||
CF | > GET GLASS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x glass" | ||
CF ] Score: 115 Moves: 224 | ||
CF | | ||
CF | > X GLASS | ||
CF | | ||
CF | It's empty. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | Perry says, "Ah, empty." | |
Perry says (to ClubFloyd), "RESTORE" | ||
Perry says (to ClubFloyd), "cf14" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Score: 115 Moves: 207 | ||
CF | OK. | ||
CF | Kitchen | ||
CF | The kitchen is bustling with pots, pans, dishes, a small sink and | ||
CF | hundreds upon hundreds of cupboards, which line the wall. The only | ||
CF | exit is to the northwest. | ||
CF | | ||
CF | The head chef is glaring at you. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Score: 115 Moves: 208 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | heatproof tray. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "x pans" | ||
CF ] Score: 115 Moves: 209 | ||
CF | | ||
CF | > X PANS | ||
CF | | ||
CF | It's just another thing to clear, or to search and find something | ||
CF | important hidden behind. But not now, it isn't your job. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get pan" | ||
CF ] Score: 115 Moves: 210 | ||
CF | | ||
CF | > GET PAN | ||
CF | | ||
CF | It's just another thing to clear, or to search and find something | ||
CF | important hidden behind. But not now, it isn't your job. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "sw" | ||
CF ] Score: 115 Moves: 211 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "nw" | ||
CF ] Dining Hall Score: 115 Moves: 212 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get satchel" | ||
CF ] Dining Hall Score: 115 Moves: 213 | ||
CF | | ||
CF | > GET SATCHEL | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "se" | ||
CF ] KitchenHall Score: 115 Moves: 214 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Kitchen | ||
CF | The kitchen is bustling with pots, pans, dishes, a small sink and | ||
CF | hundreds upon hundreds of cupboards, which line the wall. One of them | ||
CF | is open, and inside that cupboard is a rum glass. The only exit is to | ||
CF | the northwest. | ||
CF | | ||
CF | The head chef is glaring at you. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | bottle of Pan Galactic Gargle Blaster. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "nw" | ||
CF ] Dining Hall Score: 115 Moves: 215 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Dining Hall Score: 115 Moves: 216 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | Santraginean Mineral Water | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put sporfe in thing" | ||
CF ] Dining Hall Score: 115 Moves: 217 | ||
CF | | ||
CF | > PUT SPORFE IN THING | ||
CF | | ||
CF | OK. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get satchel" | ||
CF ] Dining Hall Score: 115 Moves: 218 | ||
CF | | ||
CF | > GET SATCHEL | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | A first class idiot walks into the Dining Hall, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put towel in thing" | ||
CF ] Dining Hall Score: 115 Moves: 219 | ||
CF | | ||
CF | > PUT TOWEL IN THING | ||
CF | | ||
CF | OK. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get satchel" | ||
CF ] Dining Hall Score: 115 Moves: 220 | ||
CF | | ||
CF | > GET SATCHEL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "se" | ||
CF ] Dining Hall Score: 115 Moves: 221 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Just as you are about to step inside... | ||
CF | | ||
CF | "Hold on a minute!" shouts a voice. "Where's your dishcloth?" says the | ||
CF | head cook, stepping out from behind an assortment of pots and pans. | ||
CF | "Go back and get it!" and promptly throws you out of the kitchen. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get towel" | ||
CF ] Dining Hall Score: 115 Moves: 222 | ||
CF | | ||
CF | > GET TOWEL | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "drop sporfe" | ||
CF ] Dining Hall Score: 115 Moves: 222 | ||
CF | | ||
CF | > DROP SPORFE | ||
CF | | ||
CF | You aren't holding it. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get sporfe. drop sporfe. get towel" | ||
CF ] Dining Hall Score: 115 Moves: 223 | ||
CF | | ||
CF | > GET SPORFE. DROP SPORFE. GET TOWEL | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "drop satchel. get sporfe. drop sporfe. get towel. get satchel" | ||
CF ] Dining Hall Score: 115 Moves: 227 | ||
CF | | ||
CF | > DROP SATCHEL. GET SPORFE. DROP SPORFE. GET TOWEL. GET SATCHE | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | The second-class access door slides open. A first class idiot walks | ||
CF | into the Dining Hall, wielding a first class access card. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the First | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | I guess I'll have to learn what "satch<" means. But for now, I don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get satchel" | ||
CF ] Dining Hall Score: 115 Moves: 228 | ||
CF | | ||
CF | > GET SATCHEL | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | A first class idiot walks into the Dining Hall, wielding a first class | ||
CF | access card. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "i" | ||
CF ] Dining Hall Score: 115 Moves: 229 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a towel | ||
CF | Santraginean Mineral Water | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a small penknife | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put water in thing" | ||
CF ] Dining Hall Score: 115 Moves: 230 | ||
CF | | ||
CF | > PUT WATER IN THING | ||
CF | | ||
CF | OK. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "l" | ||
CF ] Dining Hall Score: 115 Moves: 231 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | Ford's satchel is here. | ||
CF | | ||
CF | You can see a sporfe here. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get satchel" | ||
CF ] Dining Hall Score: 115 Moves: 232 | ||
CF | | ||
CF | > GET SATCHEL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "se" | ||
CF ] KitchenHall Score: 115 Moves: 233 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Kitchen | ||
CF | The kitchen is bustling with pots, pans, dishes, a small sink and | ||
CF | hundreds upon hundreds of cupboards, which line the wall. The only | ||
CF | exit is to the northwest. | ||
CF | | ||
CF | The head chef is glaring at you. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | pot of burgundy food dye. | ||
CF | | ||
CF | > | Perry says, "Nailed it." | |
Perry says, "And that's why I don't like inventory limits." | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] KitchenHall Score: 115 Moves: 235 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | heatproof tray. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "wait" | ||
CF ] KitchenHall Score: 115 Moves: 237 | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | bottle of Pan Galactic Gargle Blaster. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | rum glass. | ||
CF | | ||
CF | > | gadzoks exclaims, "What if someone steals our sporfe?!" | |
Perry says, "I'm not sure why the cupboards started double-opening." | ||
Perry says (to ClubFloyd), "put satchel in cupboard" | ||
CF ] KitchenHall Score: 115 Moves: 238 | ||
CF | | ||
CF | > PUT SATCHEL IN CUPBOARD | ||
CF | | ||
CF | As you place Ford's satchel inside the open cupboard, a voice says | ||
CF | "Ooh! Is that Ford's satchel? Thank you..." And the cupboard swallows | ||
CF | the object, briefly distracted from its opening-and-closing door | ||
CF | business as it decides just where to place Ford's satchel, which | ||
CF | disappears behind miles of shelves. | ||
CF | | ||
CF | Behind you, the chef chuckles to himself. "You're never getting that | ||
CF | back, you know." | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get rum glass" | ||
CF ] KitchenHall Score: 115 Moves: 239 | ||
CF | | ||
CF | > GET RUM GLASS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "pour water in glass" | ||
CF ] KitchenHall Score: 115 Moves: 240 | ||
CF | | ||
CF | > POUR WATER IN GLASS | ||
CF | | ||
CF | There's not enough room. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens, revealing a | ||
CF | heatproof tray. | ||
CF | | ||
CF | > | Perry says, "Whyyyy" | |
Perry says (to ClubFloyd), "gdo put water in glass" | ||
CF ] KitchenHall Score: 115 Moves: 240 | ||
CF | | ||
CF | > GDO PUT WATER IN GLASS | ||
CF | | ||
CF | I guess I'll have to learn what "gdo" means. But for now, I don't. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put water in glass" | ||
CF ] KitchenHall Score: 115 Moves: 241 | ||
CF | | ||
CF | > PUT WATER IN GLASS | ||
CF | | ||
CF | There's not enough room. | ||
CF | | ||
CF | The open cupboard door shuts. Another cupboard door opens. | ||
CF | | ||
CF | > | gadzoks says, "'water' here probably means the container." | |
Perry says, "Oops. Don't ask why I said 'gdo'." | ||
Perry says (to ClubFloyd), "nw" | ||
CF ] Dining Hall Score: 115 Moves: 242 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Dining Hall | ||
CF | You can go southwest (to the Third Class area), southeast (to the | ||
CF | kitchen), east (although there is a door stating "NO ENTRY") and north | ||
CF | leads to the first class. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | You can see Ford here, laughing with Trillian and Zaphod. All of them | ||
CF | are drunk. | ||
CF | | ||
CF | You can see a sporfe here. | ||
CF | | ||
CF | The first class idiot leaves the Dining Hall and walks into the Third | ||
CF | Class, passing through exits with the first class access card in one | ||
CF | hand and sipping sherry. | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "put sporfe in glass" | ||
CF ] Dining Hall Score: 115 Moves: 243 | ||
CF | | ||
CF | > PUT SPORFE IN GLASS | ||
CF | | ||
CF | You aren't holding the sporfe! | ||
CF | | ||
CF | > | ||
Perry says (to ClubFloyd), "get sporfe" | ||
CF ] Dining Hall Score: 115 Moves: 244 | ||
CF | | ||
CF | > GET SPORFE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The third class access door slides shut. | ||
CF | | ||
CF | > | gadzoks says, "Not sure how to get the actual liquid in, if we are even supposed to do that." | |
Perry says (to ClubFloyd), "put sporfe in glass" | ||
CF ] Dining Hall Score: 115 Moves: 245 | ||
CF | | ||
CF | > PUT SPORFE IN GLASS | ||
CF | | ||
CF | There's not enough room. | ||
CF | | ||
CF | > | Perry says, "Hm." | |
gadzoks says, "Time's up, though." | ||
Perry says, "We might want to end it there." | ||
Perry says, "Jinx." | ||
Perry says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
Perry says (to ClubFloyd), "cf13" | ||
CF ] Score: 115 Moves: 143 | ||
CF | OK. | ||
CF | First Class | ||
CF | The first class is spacious, with a stage at the northern end (for Max | ||
CF | Quordlepleen's performance), and an exit at the southern end of the | ||
CF | room. | ||
CF | There is a first class idiot here, sipping sherry. | ||
CF | | ||
CF | > | Roger says, "some good potential here I think" | |
Perry says (to ClubFloyd), "i" | ||
CF ] Score: 115 Moves: 144 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You have: | ||
CF | a sporfe | ||
CF | a towel | ||
CF | your gown (being worn and open) | ||
CF | It looks like the pocket of the gown holds: | ||
CF | a thing your aunt gave you which you don't know what it is | ||
CF | It looks like the Thing contains: | ||
CF | a blue frob | ||
CF | Santraginean Mineral Water | ||
CF | The Hitchhiker's Guide | ||
CF | a babel fish (in your ear) | ||
CF | | ||
CF | > | gadzoks says, "More than that." | |
inventor agrees | ||
Perry says (to ClubFloyd), "SAVE" | ||
Perry says (to ClubFloyd), "cf15" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Score: 115 Moves: 144 | ||
CF | OK. | ||
CF | | ||
CF | > | Jade says, "Good Game, 115/400" | |
Perry says, "There, we are now un-re-defrobinated" | ||
Knight_Otu says, "The 13 year old's game was more mature and less 13-year old than last week's game." | ||
Jade says, "a cruel, difficult game" | ||
inventor laughs. "I heard about that!" | ||
Perry says, "It feels /very/ infocom." | ||
Jade says, "I am going to bed" | ||
gadzoks says, "Very Hitchhiker's, yes." | ||
inventor exclaims (at Jade), "Sleep well!" | ||
Perry says, "You could probably trick me into saying this was a beta unrelased infocom game if it didn't have stuff like undo and x." | ||
DavidW says, "yeah, the vibe is right. Needs a bit more polish." | ||
Jade says, "good night, stat safe" | ||
gadzoks says, "I want to get rid of the undo's." | ||
inventor says, "A lot of the responses and jokes are really clever, too." | ||
gadzoks says, "The lack of NPC dialogue/interaction does frustrate the player used to modern IF, but again:" | ||
gadzoks says, "True to Infocom." | ||
Knight_Otu says, ">REDO GADZOKS' MURDER" | ||
gadzoks says, "Oh, fine." | ||
Knight_Otu says, "Sorry." | ||
gadzoks drops dead in a dramatic fashion. | ||
inventor gets flashbacks. | ||
Knight_Otu reundos gadzoks' murder. | ||
gadzoks exclaims, "You can't change my mind through violence!" | ||
DavidW says, "Dramatic fashion provided by Cloverplant Industries." | ||
gadzoks says, "Still no to undo's." | ||
gadzoks says, "We just need to keep more saves." | ||
Knight_Otu says, "I suppose it would fit the era." | ||
Knight_Otu says, "But I am reminded of that one game where we lost because we didn't have soap in the shower." | ||
gadzoks says, "Missing stuff early on leading to dead ends later I don't like." | ||
inventor asks, "Died of uncleanliness?" | ||
inventor says (to gadzoks), "Huge agreement there." | ||
gadzoks says, "Huh. You'd think soap would add more potential to slip in the shower and hit our heads." | ||
Knight_Otu says, "No, the game said something to the effect "You don't have the soap! Too bad!"" | ||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | gadzoks says, "I'd enjoy that as a fake-out." | |
Knight_Otu says, "Later it bugged out fierce when we tried moving while we were on a bed, I believe." | ||
gadzoks says, "'Just kidding, there is no soap and there never was any soap. What soap are you talking about?'" | ||
gadzoks says, "That sort of thing." | ||
Knight_Otu says, "The game had an interesting premise, the biography of a blind person who tuned pianos. But it was very unforgiving." | ||
gadzoks says, "HHGTG did have 'x'." | ||
Perry asks, "Uhhhhh, I don't think so?" | ||
gadzoks says, "Might depend on release." | ||
Perry says, "Yeah my version doesn't." | ||
gadzoks says, "Mine's 60." | ||
Perry says, "No clue what version it is besides that it's z3" | ||
Knight_Otu says, "((Bunch of Keys, our transcript is here - [LINK] ))" | ||
gadzoks asks, "Is that game worth playing?" | ||
gadzoks says, "Maybe I should get an older release for the proper experience." | ||
Knight_Otu says, "Maybe with a walkthrough? We never managed to finish it." | ||
gadzoks says, "I did play a much earlier version the first time." | ||
DavidW says, "I don't think we got very far in Bunch of Keys. It was quite difficult to make progress." | ||
gadzoks says, "Though I didn't finish it." | ||
gadzoks exclaims, "We should play Amnesia next!" | ||
inventor asks (of gadzoks), "What, the visual game?" | ||
inventor looks for Amnesia in the IFDB | ||
gadzoks says, "It's an old non-Infocom game." | ||
inventor says, "Wow, IFDB has very little to say, other than ratings." | ||
inventor exclaims, "'Forgiveness Rating: Cruel' Ahahahaha!" | ||
gadzoks says, "Yeah, that." | ||
gadzoks says, "There's a bunch of game overs before you leave the first few rooms unless you do exactly the right things in the right order." | ||
inventor says, "Oof, lol." | ||
gadzoks says, "Well, the first room, really." | ||
inventor says, "I suppose the nice thing about it being the first room is you can just restart when you die, and not worry about saves." | ||
Knight_Otu |You don't have the soap! GAME OVER MATEY! This is one of the places where you can't UNDO. You need to restore a save game. Hope you've got one handy or you're S.O.L. | ||
gadzoks says, "Well, except it's true for the other rooms as well." | ||
inventor exclaims (at gadzoks), "Oof. I see...!" | ||
inventor stands up and stretches. "Right then. I'm gonna head out. This was a lot of fun!! It was very exciting to see what Milliways had in store!" | ||