ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
DavidW says (to ClubFloyd), "load sleepmask skugalakeme" | ||
CF ] Main Menu | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Visit Skuga Lake - Masterpiece Edition | ||
CF | Main Menu | ||
CF | | ||
CF | Enter INTRODUCTION to let Leah Naidu introduce the story. | ||
CF | Or START to skip right to the game. | ||
CF | RESTORE to load a saved game. | ||
CF | SPECIAL FEATURES to view special features. | ||
CF | | ||
CF | > | Jade says, ".. Knight thanks" | |
DavidW asks, "I didn't get any chance to read the background on this one, but I think it's part of the Castle Balderstone series, one of the stories expanded into its own game?" | ||
DavidW says (to ClubFloyd), "special features" | ||
CF ] Main Menu | ||
CF | > | ||
CF | > SPECIAL FEATURES | ||
CF | | ||
CF | Here are some special features you can LOOK at. Please be advised that | ||
CF | you probably want to view these after you finish the main game. | ||
CF | | ||
CF | - Alternate Endings | ||
CF | - Character Name Explanations | ||
CF | - Magic System Notes | ||
CF | - Weight System Notes | ||
CF | - Author Commentary | ||
CF | | ||
CF | > | Knight_Otu says (to Jade), "Almost. No space between the periods and the name." | |
Jade says (to Knight_Otu), "thanks" | ||
Roger says, "I guess we can assume that the logger is logging, but just in case, I'll hold on to a more manual log for a little while" | ||
DavidW says, "This might be a larger game than I was expecting." | ||
DavidW says (to ClubFloyd), "introduction" | ||
CF | > | ||
CF | > INTRODUCTION | ||
CF | | ||
CF | Press any key to begin. | Knight_Otu gives a thumbs up. | |
DavidW pushes the green 'space' button. | ||
CF ] Driveway | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Good afternoon. I'm Ryan Veeder. For this Masterpiece Edition of | ||
CF | Visit Skuga Lake, I visited author Leah Naidu at her home in | ||
CF | Tacoma. | ||
CF | | ||
CF | Driveway | ||
CF | It was a chilly April afternoon, and it happened to be drizzling as I | ||
CF | arrived at Leah's house. From outside, the only thing to set it apart | ||
CF | from any of the other houses on that street was a metal peacock | ||
CF | sculpture standing near the front door. | ||
CF | | ||
CF | I had with me a notepad and a recording device, which I was trying to | ||
CF | keep dry. | ||
CF | | ||
CF | > | DavidW says, "oh, we get to play as Ryan Veeder himself for once. That's novel." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Driveway | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | - a notepad | ||
CF | - a recording device | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notepad" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X NOTEPAD | ||
CF | | ||
CF | On the notepad were my interview notes, which consisted of a list of | ||
CF | things I had thought of to ask Leah about: | ||
CF | | ||
CF | - inspiration | ||
CF | - setting | ||
CF | - magic system | ||
CF | - canon ending | ||
CF | - characters | ||
CF | - religion | ||
CF | - sequel? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x device" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X DEVICE | ||
CF | | ||
CF | I say I had a "recording device," but I just mean I had the voice | ||
CF | recording app ready on my phone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You know what I look like: glasses, sideburns. I probably looked | ||
CF | nervous. This isn't about me. | ||
CF | | ||
CF | > | Knight_Otu says, "Heh." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Driveway | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Driveway | ||
CF | I was standing outside Leah's house. From outside, the only thing to | ||
CF | set it apart from any of the other houses on that street was a metal | ||
CF | peacock sculpture standing near the front door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X HOUSE | ||
CF | | ||
CF | All the houses in this neighborhood were single-story, tan aluminum | ||
CF | siding, bay windows affairs. Leah's windows were crowded by various | ||
CF | plants. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x peacock" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X PEACOCK | ||
CF | | ||
CF | This was a very intricate, life-sized peacock, consisting mostly of | ||
CF | feathers skillfully cut from steel—still shiny in some places, but | ||
CF | covered with rust in most places. Every part of it was either sharp or | ||
CF | pointy, and it made the entire yard into a place that was not safe for | ||
CF | children. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plants" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X PLANTS | ||
CF | | ||
CF | All the houses in this neighborhood were single-story, tan aluminum | ||
CF | siding, bay windows affairs. Leah's windows were crowded by various | ||
CF | plants. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Driveway | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | I noticed a tiny purple hand symbol affixed to the bottom of the front | ||
CF | door. I was pretty sure it was called a "hamsa." The door was closed. | ||
CF | | ||
CF | > | DavidW says, "'hamsa'? I don't know that word." | |
Roger says, "it's like a palm with an eye in the middle" | ||
DavidW asks, "Is that a hobo sign thing?" | ||
Roger says, "sort of" | ||
Roger | Known as the Hand of Fatima in Islam and Hand of Miriam in Judaism, it's believed to protect against against the evil eye and and all negative energies. | ||
DavidW says, "ah. okay, more of a witchcraft sort of thing." | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Living Room | ||
CF | > | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | I knocked on the front door. | ||
CF | | ||
CF | Leah opened it right away. "Hi! Come on, come on in! Go ahead and take | ||
CF | your shoes off," she said. So I did that. | ||
CF | | ||
CF | Living Room | ||
CF | A jungle of potted plants formed the perimeter of Leah's living room. | ||
CF | One wall was given over to an electronic keyboard and a large unframed | ||
CF | painting. | ||
CF | | ||
CF | In the center of the room, an antique steamer trunk served as a coffee | ||
CF | table. On one side was the couch where Leah told me to sit; on the | ||
CF | other, Leah reclined in a huge papasan chair. | ||
CF | | ||
CF | > | DavidW says, "I don't know papasan either." | |
DavidW says, "I'm gonna hope it's the sort that the mother on the Addams Family sits in." | ||
DavidW says (to ClubFloyd), "sit on couch" | ||
CF ] Living Room | ||
CF | > | ||
CF | > SIT ON COUCH | ||
CF | | ||
CF | I was sitting in the couch for the whole interview. | ||
CF | | ||
CF | > | Roger says, "it's more like a round dogbed on a wicker pedestal" | |
DavidW says (to ClubFloyd), "x Leah" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X LEAH | ||
CF | | ||
CF | Leah was wearing a lot of jewelry: A necklace, a pair of big earrings, | ||
CF | and her nose stud. She also had a Bites Back t-shirt on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x necklace" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | Her necklace was made of a series of little silver plates, | ||
CF | complicatedly linked together. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x earrings" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X EARRINGS | ||
CF | | ||
CF | I think the earrings were supposed to be metallic peacock feathers. | ||
CF | Like the sculpture outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stud" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X STUD | ||
CF | | ||
CF | Leah has always worn a nose stud. Every time I've seen her, anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x t-shirt" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X T-SHIRT | ||
CF | | ||
CF | The Bites Back logo was a pretty clever design, but I couldn't look at | ||
CF | it too intently, because it was on Leah's chest, and I was trying to | ||
CF | conduct a semi-professional interview. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | It was a huge canvas of abstract flowing blue and purple forms. I got | ||
CF | the O'Keeffeian sense that I was actually looking at flower petals or | ||
CF | a mountain range. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyboard" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X KEYBOARD | ||
CF | | ||
CF | The piano was a Yamaha something-or-other with a full 88 keys and a | ||
CF | bunch of buttons and dials that I couldn't tell you what they did. Her | ||
CF | Stiles Prize was sitting on top of it, in lieu of a mantle. | ||
CF | | ||
CF | There was also a guitar on a stand near the keyboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x prize" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X PRIZE | ||
CF | | ||
CF | The Stiles Prize for Excellence in Horror looks like a shiny black | ||
CF | disembodied heart on a trophy stand. Honorees at the many award | ||
CF | ceremonies over the years have made every possible joke about how | ||
CF | great it will look on display in their homes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guitar" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X GUITAR | ||
CF | | ||
CF | I know less about guitars than I do about keyboards. I think it was a | ||
CF | Gibson. It was blue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trunk" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X TRUNK | ||
CF | | ||
CF | The trunk was tall enough—and Leah's position in her chair was low | ||
CF | enough—that I had to sort of crane my neck to see her from where I | ||
CF | was | ||
CF | sitting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | I had to look up afterward what this kind of chair is called. It's the | ||
CF | wicker dish form with the big circular cushion on top. Do you know | ||
CF | what I mean? | ||
CF | | ||
CF | Well, it's a very hip type of chair, and Leah was being extremely | ||
CF | relaxed in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | The trunk was tall enough—and Leah's position in her chair was low | ||
CF | enough—that I had to sort of crane my neck to see her from where I | ||
CF | was | ||
CF | sitting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to leah" | ||
CF ] Living Room | ||
CF | > | ||
CF | > TALK TO LEAH | ||
CF | | ||
CF | "Thanks for taking the time to speak with me," I said. | ||
CF | | ||
CF | "I'm happy to!" Leah told me. "Can I get you a drink or anything?" | ||
CF | | ||
CF | I said no thanks. | ||
CF | | ||
CF | > | Knight_Otu wonders if we need to specifically start the recording. | |
DavidW says (to ClubFloyd), "turn on recorder" | ||
CF ] Living Room | ||
CF | > | ||
CF | > TURN ON RECORDER | ||
CF | | ||
CF | I spent a significant amount of time worrying about when I should | ||
CF | start recording and when I should stop recording—but you don't have | ||
CF | to | ||
CF | worry about any of that. | ||
CF | | ||
CF | > | Knight_Otu says, "Good." | |
DavidW says, "So it's all Ryan's fault if we goof up." | ||
DavidW says (to ClubFloyd), "ask Leah about story" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT STORY | ||
CF | | ||
CF | "Is there anything you just want to get off your chest about Visit | ||
CF | Skuga Lake?" | ||
CF | | ||
CF | Leah frowned. "I'm not bitter about it, if that's what you | ||
CF | mean." | ||
CF | | ||
CF | "No, no. I just—I just wanted to give you a chance to say | ||
CF | whatever | ||
CF | you want to say." | ||
CF | | ||
CF | "Ah. Okay, here's what I want to say: I think it's a heck of a | ||
CF | story. I hope people enjoy it." | ||
CF | | ||
CF | "Great. Me too." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask leah about setting" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT SETTING | ||
CF | | ||
CF | I cleared my throat and tried to sit up a little straighter. "Let's | ||
CF | get started," I said. | ||
CF | | ||
CF | "Absolutely," said Leah, as she wriggled deeper into her chair. | ||
CF | | ||
CF | "What can you tell us about the setting of this story, the town of | ||
CF | Skuga Lake?" | ||
CF | | ||
CF | "It's a small town, with the sort of insular attitude you expect from | ||
CF | a small town. But it's a tourist destination, so the people living | ||
CF | there constantly have to engage with outsiders, people from bigger | ||
CF | cities. They have to put on a friendly face while trying to preserve | ||
CF | their local values. The town sort of has a split personality, in that | ||
CF | sense." | ||
CF | | ||
CF | > | Roger says, "is this a prequel to Friday the 13th" | |
DavidW says, "It's a sequel to one of the Castle Balderstone stories, I think." | ||
DavidW says (to ClubFloyd), "ask Leah about inspiration" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT INSPIRATION | ||
CF | | ||
CF | "What inspired you to write this story, Visit Skuga Lake?" | ||
CF | | ||
CF | "While I was growing up, my family always visited the same lake every | ||
CF | summer. I only saw this place for maybe a week at a time, but I got to | ||
CF | watch it change, in snapshots, over the course of a couple decades. | ||
CF | How it reacted to the pressures of tourism, which businesses endured, | ||
CF | which ones failed, the attitudes of the people. And, most viscerally, | ||
CF | I remembered the water, which seemed to get murkier and darker every | ||
CF | year. It got to where I could feel—maybe I was imagining it—but I | ||
CF | thought I could feel the pollution against my skin when I went | ||
CF | swimming in the lake." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Leah about pollution" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT POLLUTION | ||
CF | | ||
CF | "What lake was this that you visited with your family so often?" | ||
CF | | ||
CF | Leah pursed her lips. "I don't think I should say," she said, "since | ||
CF | I'm sort of badmouthing them a little." | ||
CF | | ||
CF | "Oh. Good point." | ||
CF | | ||
CF | > | Knight_Otu says, "Yikes." | |
DavidW says (to ClubFloyd), "ask Leah about family" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT FAMILY | ||
CF | | ||
CF | I couldn't think of a suitable way of bringing up that subject. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Leah about tourism" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT TOURISM | ||
CF | | ||
CF | That topic did not occur to me at the time. | ||
CF | | ||
CF | > | Jade says, "A lot of conversation here" | |
DavidW says (to ClubFloyd), "ask Leah about photos" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT PHOTOS | ||
CF | | ||
CF | I didn't bring that up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notes" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X NOTES | ||
CF | | ||
CF | I looked at my notes: | ||
CF | | ||
CF | - inspiration | ||
CF | - setting | ||
CF | - magic system | ||
CF | - canon ending | ||
CF | - characters | ||
CF | - religion | ||
CF | - sequel? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Leah about magic system" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT MAGIC SYSTEM | ||
CF | | ||
CF | "I'm so interested in the magic system in this story. What can you | ||
CF | tell us about that?" | ||
CF | | ||
CF | "I wanted this to be a world where magic is 'normal,' up to a certain | ||
CF | point. And there are different types of magic. It's a specialized | ||
CF | skill, but it's not exactly special, if that makes sense. | ||
CF | Charybdis—the main character—she's talented with the magic she uses | ||
CF | in | ||
CF | the story, what's called 'totem magic.' But it's like being good at | ||
CF | fixing cars, or computer programming. There are all these different | ||
CF | ways of getting through life." | ||
CF | | ||
CF | "Charybdis is really good with totem magic, but she's an intern at a | ||
CF | travel magazine," I pointed out. | ||
CF | | ||
CF | Leah laughed. "Yeah, she might be in the wrong line of work." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Leah about Charybdis" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT CHARYBDIS | ||
CF | | ||
CF | I didn't get around to asking about that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Leah about totem magic" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT TOTEM MAGIC | ||
CF | | ||
CF | That topic did not occur to me at the time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Leah about canon ending" | ||
CF ] Living Room | ||
CF | > | ||
CF | > ASK LEAH ABOUT CANON ENDING | ||
CF | | ||
CF | "The story has multiple endings," I began, "and some of them are, | ||
CF | mutually exclusive, right?" | ||
CF | | ||
CF | "Yeah," said Leah. "Things can turn out... Well, the primary facts | ||
CF | always turn out the same. But the details that can differ can differ | ||
CF | dramatically." | ||
CF | | ||
CF | "Would you say that one of the endings is the official, canon ending?" | ||
CF | | ||
CF | "I guess that depends," Leah said. "If I told another story about | ||
CF | Charybdis, which is something I do consider from time to time... I'd | ||
CF | have to decide what really happened to her. But it could be fun to | ||
CF | tell another story in this world that doesn't necessarily involve | ||
CF | Charybdis, right? And then, it wouldn't matter as much." She threw up | ||
CF | her hands. "I guess the answer to your question is 'No,' apparently, | ||
CF | huh?" | ||
CF | | ||
CF | There was a lull. | ||
CF | | ||
CF | "So," said Leah, "should we get to the story?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | I agreed enthusiastically, and Leah pulled out a notebook and began to | ||
CF | read... | ||
CF | | ||
CF | Press any key to begin. | ||
DavidW pushes the green 'space' button. | ||
CF ] Closet | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | "Let me show you to your room," she said, which isn't the kind of | ||
CF | hospitality you expect at a dingy little motel, but it didn't strike | ||
CF | you as strange. Then she took you up to a door with no room number, | ||
CF | which was definitely unusual, but you didn't bother to think about it. | ||
CF | And then she opened the door, and inside there was just a bunch of | ||
CF | shelves and mops, so now you knew for sure something was wrong, but by | ||
CF | then it was too late, because she was already shoving you inside and | ||
CF | slamming the door. And then you tripped over a mop and fell on your | ||
CF | face. | ||
CF | | ||
CF | Closet | ||
CF | The door handle jiggles (that'll be her locking it) and then the | ||
CF | stairs creak as she returns to her office. You're alone. | ||
CF | | ||
CF | You stand up and inspect yourself. You're not injured or anything; | ||
CF | that's good. You still have your amulet; that's good. There's enough | ||
CF | light coming in from under the door that you can kind of see in here; | ||
CF | that's good, too. | ||
CF | | ||
CF | You are in a supply closet, with a bunch of steel shelves and cleaning | ||
CF | supplies. The only exit is a heavy door, which you are pretty sure is | ||
CF | locked. | ||
CF | | ||
CF | A little spider is hanging out in here. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, that's no way to welcome a customer." | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Closet | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You're an intern for Experience Travel magazine. You came to | ||
CF | Skuga Lake to look for your boss, Kyth Mezereon. But you got locked in | ||
CF | a closet. | ||
CF | | ||
CF | Your name is Charybdis Argile. | ||
CF | | ||
CF | > | DavidW asks, "Isn't Charybdis the name of either a giant tentacle monster or a giant whirlpool?" | |
Knight_Otu says, "Yes, I think it's the whirlpool." | ||
DavidW says, "I think Ulysses had to navigate between the two." | ||
Roger says, "It's a little weird to put that preamble before the game, rather than after" | ||
DavidW says, "This is the Masterpiece Edition." | ||
Roger says, "even taking that into consideration" | ||
DavidW says, "So I expect a postamble and maybe even intermission ambles." | ||
Jade says, "I like this preamble" | ||
Knight_Otu says, "I mean, the Balderstone series has a bit of an odd series of framing stories." | ||
Jade says, "more than a wall of text" | ||
DavidW says (to ClubFloyd), "x amulet" | ||
CF ] Closet | ||
CF | > | ||
CF | > X AMULET | ||
CF | | ||
CF | (the spider amulet) | ||
CF | You carved it yourself, in school: a soapstone tablet bearing the | ||
CF | image of a spider. Srete gave it to you when you were little. | ||
CF | | ||
CF | But the little hole is empty. Your garnet eyestone is missing! That's | ||
CF | bad! | ||
CF | | ||
CF | The manager must have grabbed it somehow. She did seem kind of handsy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spider" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SPIDER | ||
CF | | ||
CF | (the tiny spider) | ||
CF | In this light it's really just a dark spot on the wall, but you can | ||
CF | tell it's a spider from the way it moves. | ||
CF | | ||
CF | > | DavidW asks, "Why do I think that we either put the tiny spider into the amulet, or we control the spider with the amulet?" | |
DavidW says (to ClubFloyd), "x supplies" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SUPPLIES | ||
CF | | ||
CF | There are some mops, some brooms, a stand-up vacuum, and a linen cart. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cart" | ||
CF ] Closet | ||
CF | > | ||
CF | > X CART | ||
CF | | ||
CF | A big laundry bag on wheels. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vacuum" | ||
CF ] Closet | ||
CF | > | ||
CF | > X VACUUM | ||
CF | | ||
CF | It is ancient. The bag is some kind of gingham pattern. | ||
CF | | ||
CF | > | Knight_Otu asks, "Because that seems plausible with "totem" mgic?" | |
DavidW says, "I should've asked more questions." | ||
DavidW says (to ClubFloyd), "x mops" | ||
CF ] Closet | ||
CF | > | ||
CF | > X MOPS | ||
CF | | ||
CF | There's a bunch of mops here. Why do they need so many mops? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brooms" | ||
CF ] Closet | ||
CF | > | ||
CF | > X BROOMS | ||
CF | | ||
CF | The brooms are all bristles-end up and filthy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Closet | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | | ||
CF | > | DavidW says, "I hope that's a missing graphic image." | |
Jade says, "." | ||
Jade says, "extrange" | ||
Jade says, "strange" | ||
DavidW says (to ClubFloyd), "take spider" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE SPIDER | ||
CF | | ||
CF | (the tiny spider) | ||
CF | You put out a hand and let the little guy crawl up and down your | ||
CF | finger. It's relaxing. | ||
CF | | ||
CF | Then you let it get back to its wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put spider in amulet" | ||
CF ] Closet | ||
CF | > | ||
CF | > PUT SPIDER IN AMULET | ||
CF | | ||
CF | (the tiny spider in the spider amulet) | ||
CF | That won't fit in the spider amulet. The amulet is designed | ||
CF | specifically to accommodate an eyestone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear amulet" | ||
CF ] Closet | ||
CF | > | ||
CF | > WEAR AMULET | ||
CF | | ||
CF | (the spider amulet) | ||
CF | You're already wearing the spider amulet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Closet | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | Turning the handle doesn't work. Pushing on the door doesn't work. | ||
CF | Heaving your tiny body against the door doesn't work. It is stuck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under door" | ||
CF ] Closet | ||
CF | > | ||
CF | > LOOK UNDER DOOR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Closet | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Closet | ||
CF | You are in a supply closet, with a bunch of steel shelves and cleaning | ||
CF | supplies. The only exit is a heavy door, which you are pretty sure is | ||
CF | locked. | ||
CF | | ||
CF | A little spider is hanging out in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | On the shelves are some bottles of chemicals, some towels, some toilet | ||
CF | paper, a plastic crate, and a safe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Closet | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | These crates always remind you of elementary school. You can barely | ||
CF | read the label: It says "LOST & FOUND." But the ampersand is a really | ||
CF | simple one, just a backwards 3 with a line through it. Which also | ||
CF | reminds you of elementary school... | ||
CF | | ||
CF | In the plastic crate are a pair of sunglasses, a pair of headphones, | ||
CF | and a bat amulet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from crate" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE ALL FROM CRATE | ||
CF | | ||
CF | pair of sunglasses: Taken. | ||
CF | pair of headphones: Taken. | ||
CF | bat amulet: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bat" | ||
CF ] Closet | ||
CF | > | ||
CF | > X BAT | ||
CF | | ||
CF | A soapstone tablet, carved in the shape (more or less) of a bat, with | ||
CF | a circular space hollowed out for an eyestone. Bats are associated | ||
CF | with darkness, and with special powers of perception. | ||
CF | | ||
CF | In the bat amulet is an olivine eyestone. | ||
CF | | ||
CF | > | Roger says, "a number of games start the PC in a closet but normally one doesn't spend quite so much time in here" | |
DavidW asks, "'olivine'? Is that a gemstone the colour of an olive?" | ||
Roger says, "yeah I think so" | ||
DavidW says (to ClubFloyd), "wear bat" | ||
CF ] Closet | ||
CF | > | ||
CF | > WEAR BAT | ||
CF | | ||
CF | First you take off the spider amulet. | ||
CF | | ||
CF | The bat amulet containing the olivine eyestone falls heavily on your | ||
CF | chest. Your tongue twitches, remembering the high-pitched tones of bat | ||
CF | language. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Closet | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Closet | ||
CF | You are in a supply closet, with a bunch of steel shelves and cleaning | ||
CF | supplies. The only exit is a heavy door, which you are pretty sure is | ||
CF | locked. | ||
CF | | ||
CF | A little spider is hanging out in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear spider amulet" | ||
CF ] Closet | ||
CF | > | ||
CF | > WEAR SPIDER AMULET | ||
CF | | ||
CF | First you take off the bat amulet. | ||
CF | | ||
CF | You put the spider amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take olivine" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE OLIVINE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in spider amulet" | ||
CF ] Closet | ||
CF | > | ||
CF | > PUT IT IN SPIDER AMULET | ||
CF | | ||
CF | The olivine eyestone fits snugly into the round slot in the spider | ||
CF | amulet. Suddenly your tongue can remember a litany of inhuman | ||
CF | consonants. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to spider" | ||
CF ] Closet | ||
CF | > | ||
CF | > TALK TO SPIDER | ||
CF | | ||
CF | (the tiny spider) | ||
CF | "Hey," you say, in the quiet language of spiders. | ||
CF | | ||
CF | "Hey," it says back. "How are you?" | ||
CF | | ||
CF | "Not great. I'm trapped in here." | ||
CF | | ||
CF | "Oh, that's too bad. It's a shame you're so big," the spider says, not | ||
CF | aware that you are by human standards a mere slip of a thing. "I'm | ||
CF | tiny, so I can crawl through little cracks in the walls, no problem." | ||
CF | | ||
CF | You lean in: "There are cracks in these walls?" | ||
CF | | ||
CF | "Well, there's a tiny space between that wall and the floor." The | ||
CF | spider indicates the wall opposite the door, where there aren't any | ||
CF | shelves. "That wall is real thin." | ||
CF | | ||
CF | "Thin enough that I could bust through it?" | ||
CF | | ||
CF | The spider shrugs. "Don't see why not. You're huge enough." | ||
CF | | ||
CF | You bite your lip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x safe" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SAFE | ||
CF | | ||
CF | It's a squat metal box with numbered buttons, the kind you've seen in | ||
CF | many hotel rooms. You never trusted them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Closet | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | The safe seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | On the shelves are some bottles of chemicals, some towels, some toilet | ||
CF | paper, a plastic crate, and a safe. | ||
CF | | ||
CF | > | Knight_Otu asks, "Are we getting size-shamed by a spider?" | |
DavidW says (to ClubFloyd), "x chemicals" | ||
CF ] Closet | ||
CF | > | ||
CF | > X CHEMICALS | ||
CF | | ||
CF | This is stuff for cleaning motel rooms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x towels" | ||
CF ] Closet | ||
CF | > | ||
CF | > X TOWELS | ||
CF | | ||
CF | They're folded nicely. How nice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search towels" | ||
CF ] Closet | ||
CF | > | ||
CF | > SEARCH TOWELS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take towel" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE TOWEL | ||
CF | | ||
CF | You don't need that at the moment. | ||
CF | | ||
CF | > | DavidW says, "Ford Prefect would say differently." | |
DavidW asks, "I suppose I should break the wall now?" | ||
Knight_Otu says, "We are however no longer playtesting that game." | ||
Knight_Otu says, "Sure. Break away." | ||
DavidW says (to ClubFloyd), "break wall" | ||
CF ] Closet | ||
CF | > | ||
CF | > BREAK WALL | ||
CF | | ||
CF | You pound on the wall with your fists! It sure sounds thin. | ||
CF | | ||
CF | You slam yourself into the wall, and it even wobbles a little. But you | ||
CF | can't bust through. You're not much of a blunt instrument. | ||
CF | | ||
CF | > | DavidW says, "ah. We need a tool." | |
DavidW says (to ClubFloyd), "break wall with vacuum" | ||
CF ] Closet | ||
CF | > | ||
CF | > BREAK WALL WITH VACUUM | ||
CF | | ||
CF | You aren't carrying the vacuum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | (That's not for you to carry around.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take vacuum" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE VACUUM | ||
CF | | ||
CF | It is way too heavy. You want nothing to do with this thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Closet | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Closet | ||
CF | You are in a supply closet, with a bunch of steel shelves and cleaning | ||
CF | supplies. The only exit is a heavy door, which you are pretty sure is | ||
CF | locked. | ||
CF | | ||
CF | A little spider is hanging out in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shelf" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE SHELF | ||
CF | | ||
CF | (That's not for you to carry around.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crate" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE CRATE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break wall with crate" | ||
CF ] Closet | ||
CF | > | ||
CF | > BREAK WALL WITH CRATE | ||
CF | | ||
CF | You heave the plastic crate at the wall, but it just bounces off and | ||
CF | falls to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | (That's not for you to carry around.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crate" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE CRATE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Closet | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | - a plastic crate | ||
CF | - a bat amulet | ||
CF | - a pair of headphones | ||
CF | - a pair of sunglasses | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sunglasses" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SUNGLASSES | ||
CF | | ||
CF | The frames are big and rectangular. And plastic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x headphones" | ||
CF ] Closet | ||
CF | > | ||
CF | > X HEADPHONES | ||
CF | | ||
CF | A cheap old headset, the speakers connected by a bare strip of metal. | ||
CF | It's all bent out of shape. This is a piece of garbage. | ||
CF | | ||
CF | > | DavidW says, "might be a magnet in there just the same." | |
DavidW says (to ClubFloyd), "take broom" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE BROOM | ||
CF | | ||
CF | You grab a broom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break wall with broom" | ||
CF ] Closet | ||
CF | > | ||
CF | > BREAK WALL WITH BROOM | ||
CF | | ||
CF | With an angry little grunt, you lunge at the wall with your broom. It | ||
CF | glances off the wall and you almost fall on your face again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mop" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE MOP | ||
CF | | ||
CF | You grab a mop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break wall with mop" | ||
CF ] Closet | ||
CF | > | ||
CF | > BREAK WALL WITH MOP | ||
CF | | ||
CF | You stab the wall repeatedly with the pointy end of the mop, but all | ||
CF | you manage to do is scuff up the wall a little. This isn't much of a | ||
CF | mop, apparently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take safe" | ||
CF ] Closet | ||
CF | > | ||
CF | > TAKE SAFE | ||
CF | | ||
CF | You pick up the—oof—safe. Remember to lift with your legs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break wall with safe" | ||
CF ] Closet | ||
CF | > | ||
CF | > BREAK WALL WITH SAFE | ||
CF | | ||
CF | You focus all your resolve, all your frustration, into your unmuscular | ||
CF | arms, and heave the safe against the wall! There's a sick sort of | ||
CF | cracking noise as the safe bursts through—mostly. It's kind of lodged | ||
CF | halfway in and halfway out of the wall. | ||
CF | | ||
CF | So you push on it until it falls out on the other side. | ||
CF | | ||
CF | Now there's a good-sized hole in the wall. | ||
CF | | ||
CF | > | Jade says, "lol" | |
DavidW says (to ClubFloyd), "talk to spider" | ||
CF ] Closet | ||
CF | > | ||
CF | > TALK TO SPIDER | ||
CF | | ||
CF | (the tiny spider) | ||
CF | "Hey, I broke through that wall," you tell the spider. | ||
CF | | ||
CF | "Yeah, I saw! That was pretty cool." | ||
CF | | ||
CF | "Thanks." | ||
CF | | ||
CF | > | Knight_Otu says, "Thanks, Spidey." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | With some difficulty, you're able to stick your head through the hole | ||
CF | in the wall. | ||
CF | | ||
CF | You really wish you were getting paid for this. | ||
CF | | ||
CF | Ryan Veeder Presents | ||
CF | Visit Skuga Lake - Masterpiece Edition | ||
CF | A nocturnal adventure by Leah Naidu | ||
CF | Release 2 / Serial number 230814 / Inform 7 v10.1.2 | ||
CF | | ||
CF | Once your whole body is on the other side of the wall, you get up and | ||
CF | dust yourself off. | ||
CF | | ||
CF | Motel Room | ||
CF | A bed, a TV, a dresser, and a general feeling of griminess. All this | ||
CF | is very much like every motel room you've ever seen, except there's a | ||
CF | big hole in the wall and a safe on the floor. The door to the west | ||
CF | leads out of here; the narrow door off to the side is for the | ||
CF | bathroom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | It doesn't look promising. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tv" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X TV | ||
CF | | ||
CF | A dusty old television set. It's turned off. | ||
CF | | ||
CF | The dusty TV is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dresser" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X DRESSER | ||
CF | | ||
CF | A dresser with several drawers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawers, revealing a worry doll. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doll" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X DOLL | ||
CF | | ||
CF | It's a tiny bit of carved wood, with a smiling face painted on, | ||
CF | dressed in a scrap of colorful fabric. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fabric" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X FABRIC | ||
CF | | ||
CF | It's a tiny bit of carved wood, with a smiling face painted on, | ||
CF | dressed in a scrap of colorful fabric. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Which do you mean, the room door or the narrow bathroom door? | ||
CF | | ||
CF | > | Knight_Otu asks, "No pull string to point out hidden scenery?" | |
DavidW says (to ClubFloyd), "room door" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > ROOM DOOR | ||
CF | | ||
CF | There's a map on the door to explain that if there's a fire, you | ||
CF | should go outside and down the stairs. Above that is a peephole. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x peephole" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X PEEPHOLE | ||
CF | | ||
CF | The coast is clear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bathroom" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X BATHROOM | ||
CF | | ||
CF | You poke your head in the bathroom: Good grief is it tiny. But there's | ||
CF | nothing unexpected in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x peephole" | ||
CF ] Motel Room | ||
CF | > | ||
CF | > X PEEPHOLE | ||
CF | | ||
CF | The coast is clear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Walkway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You step out into the cool night. | ||
CF | | ||
CF | Walkway | ||
CF | What to call this catwalk thing, along the second floor of the motel? | ||
CF | You can't say "balcony" or "mezzanine." It's too dirty. | ||
CF | | ||
CF | There's an okay view of the town from up here. Dark buildings, empty | ||
CF | streets, orange streetlamps. Looking due west, you can see a little | ||
CF | bit of the lake. | ||
CF | | ||
CF | Here at the top of the stairs there are two doors: one to the supply | ||
CF | closet, and one to the adjoining motel room. The stairs lead down to | ||
CF | the parking lot. | ||
CF | | ||
CF | A "WET FLOOR" sign is wedged under the handle of the closet door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lake" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X LAKE | ||
CF | | ||
CF | The lake ripples slowly in the starlight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x town" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X TOWN | ||
CF | | ||
CF | You can make out an eclectic collection of old buildings, including | ||
CF | the steeple of a church to the southwest. Further south, a grain silo | ||
CF | sticks out like a tombstone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x church" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X CHURCH | ||
CF | | ||
CF | The church is lit up from below, standing out like a beacon in the | ||
CF | night. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x silo" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X SILO | ||
CF | | ||
CF | You recognize the silo's shape, but from this angle, it's a perfect | ||
CF | silhouette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | It says "WET FLOOR" and "PISO MOJADO" and "MOKRI POD." | ||
CF | | ||
CF | > | DavidW asks, "What languages are those?" | |
Knight_Otu says, "No idea." | ||
DavidW says, "Piso mojado might be Esperanto, I suppose." | ||
Jade says, "piso mojado is spanish" | ||
DavidW says, "ah. Thanks." | ||
DavidW says (to ClubFloyd), "x adjoining room" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X ADJOINING ROOM | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Walkway | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Which do you mean, the room door or the closet door? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Walkway | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You don't hear anything interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | The stairs creak and rattle as you descend to the parking lot. | ||
CF | | ||
CF | Parking Lot | ||
CF | The Lakeside Motel stands several blocks away from the lake, so its | ||
CF | tall neon sign can be seen from the highway. | ||
CF | | ||
CF | Your car is alone in the parking lot. None of the rooms seem to be | ||
CF | occupied, but there's a light on in the office. The woman who stuffed | ||
CF | you in that closet is probably still in there—and she has your garnet | ||
CF | eyestone. | ||
CF | | ||
CF | A decrepit stairway leads up to the second floor; an ice machine | ||
CF | rattles underneath. The road goes west, toward the town, and east, | ||
CF | toward the highway. | ||
CF | | ||
CF | > | gadzoks says, "Spanish and some Serbo-Croatian, apparently." | |
gadzoks says, "-some, not sure how that ended up there." | ||
DavidW says, "goodness." | ||
DavidW says (to ClubFloyd), "x ice machine" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X ICE MACHINE | ||
CF | | ||
CF | A noisy, dirty contraption. But you can't just not have ice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x office" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X OFFICE | ||
CF | | ||
CF | The lights are on in the office. That manager is in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | It doesn't look like anyone has done anything to your car. That's | ||
CF | good. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under car" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > LOOK UNDER CAR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tires" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X TIRES | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open machine" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > OPEN MACHINE | ||
CF | | ||
CF | You open up the lid and take a look inside: There's a bunch of ice | ||
CF | cubes in there. | ||
CF | | ||
CF | You close the lid. | ||
CF | | ||
CF | > | Jacqueline asks, "Yikes, sorry about that. I had intended to be here today. How's it going?" | |
DavidW says, "hi Jacqueline!" | ||
Knight_Otu says, "Hey there." | ||
gadzoks says, "Better than last week. Just got here myself." | ||
Jade says, "I like this game. Inmersive" | ||
DavidW says, "We're playing Visit Skuga Lake: Masterpiece Edition by Ryan Veeder." | ||
Jacqueline exclaims, "Ah. Cool!" | ||
DavidW says, "We were originally Ryan himself interviewing the author of the story, then we started the story proper." | ||
DavidW says, "Now we're a woman named Charybdis who has totem magic and we were shoved into a supplies closet in this town's hotel." | ||
Jacqueline asks, "Gosh. By whom?" | ||
DavidW says, "The manager, she has our garnet stone. Totems seem to require a gemstone to work." | ||
Jacqueline asks, "So it's escape the closet then?" | ||
DavidW says, "Our original spider totem let us talk to a spider." | ||
DavidW says, "And the spider told us the wall was thin, so we threw a SAFE at it." | ||
Knight_Otu says, "Nah, we busted through the closet wall." | ||
Knight_Otu says, "Right." | ||
Jacqueline says, "Ah" | ||
DavidW says, "Now we're beside our car in the parking lot outside trying to figure out the next move." | ||
Jacqueline says, "Got it. Thanks for the summary." | ||
DavidW says, "We powered our spider amulet by taking an olivine stone from a bat amulet." | ||
Knight_Otu asks, "Presumably we want our garnet back, but without alerting the manager to our escape?" | ||
DavidW says, "The spider amulet lets us talk to spiders, so I assume the bat amulet lets us talk to bats." | ||
Knight_Otu says, "Or the type of stone determines the magic the amulet grants." | ||
Knight_Otu says, "Unlikely, but maybe." | ||
DavidW says, "I think we might lure the manager out if we turn on the ice machine, but we're a small woman and would need an edge." | ||
DavidW says, "Maybe some amulets need two stones. I dunno." | ||
DavidW says, "I've never had totem magic before." | ||
DavidW says, "I'm gonna try entering our car to see if anything useful is in there." | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > ENTER CAR | ||
CF | | ||
CF | Driving around in the middle of the night could attract more | ||
CF | attention, and maybe get you imprisoned in more closets. So it might | ||
CF | be better to go on foot. | ||
CF | | ||
CF | > | Jade says, "cool" | |
DavidW says (to ClubFloyd), "open car" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > OPEN CAR | ||
CF | | ||
CF | No need to mess around in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf16" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Parking Lot | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter office" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > ENTER OFFICE | ||
CF | | ||
CF | That manager is a lot bigger than you are, and if she finds out you | ||
CF | broke out of that closet, she'll just find a more permanent way of | ||
CF | disposing with you. You shouldn't confront her without some way of | ||
CF | defending yourself, and the closest thing you have to a weapon is a | ||
CF | broom, which doesn't do much to level the field. | ||
CF | | ||
CF | You'd feel more confident if you had a spell ready that could | ||
CF | incapacitate her, or at least catch her off guard. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jade says, "a spell..." | ||
DavidW says, "Okay, so we either continue on foot towards the town or walk to the highway." | ||
Knight_Otu says (to ClubFloyd), "spells" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > SPELLS | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "We saw a church from the hotel hallway; there may be bats in a belfry there." | |
DavidW says, "Or maybe there's a cave of bats along the highway." | ||
DavidW asks, "Which seems more likely?" | ||
Knight_Otu says, "Bats in the belfry sounds plausible." | ||
DavidW says, "oh btw, inventory is..." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | - a worry doll | ||
CF | - a mop | ||
CF | - a broom | ||
CF | - a plastic crate | ||
CF | - a bat amulet | ||
CF | - a pair of headphones | ||
CF | - a pair of sunglasses | ||
CF | | ||
CF | > | Jacqueline says, "Agree wrt bats in belfry" | |
DavidW says, "I wonder if we should have cut open the vacuum cleaner's bag." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tower | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | A fairly pitiful tower stands here, surrounded by weeds. The place | ||
CF | really looks like a vacant lot, except there's a tower in the middle | ||
CF | of it. Roads head off to the east, south, and west. | ||
CF | | ||
CF | > | Jacqueline says, "As opposed to a cave that has not yet been mentioned..." | |
Jacqueline says, "Unless I am misunderstanding." | ||
DavidW says, "correct" | ||
DavidW says, "I made up the cave as a wild possibility." | ||
Jade says, "ice cubes in plastic crate" | ||
DavidW says, "We also saw a silo and the lake, of course." | ||
DavidW says (to Jade), "later, perhaps." | ||
DavidW says (to ClubFloyd), "x tower" | ||
CF ] Tower | ||
CF | > | ||
CF | > X TOWER | ||
CF | | ||
CF | The pillar of bricks almost looks more like a chimney. It's only about | ||
CF | fifteen feet tall, and it doesn't tell time: The hands are stuck at | ||
CF | 6:05. Most of the face has been smashed to bits. | ||
CF | | ||
CF | A plaque is affixed at the bottom, partly covered by creeping vines. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read plaque" | ||
CF ] Tower | ||
CF | > | ||
CF | > READ PLAQUE | ||
CF | | ||
CF | The inscription reads: "Eagle Scout Project donated by Quistine | ||
CF | Vermull, 1989." | ||
CF | | ||
CF | This suggests a narrative: Quistine needs to do a community service | ||
CF | project to get her Eagle Scout badge. She decides the town needs a | ||
CF | clock tower. But she's just a teenager; she can't build an actual | ||
CF | useful tower, tall enough to be seen from across town. So she builds | ||
CF | this chimney with a clock on it, they do a ribbon-cutting ceremony, | ||
CF | she gets her badge. | ||
CF | | ||
CF | Then Quistine moves to the big city, and nobody has to pretend to care | ||
CF | about the tower anymore, so they let it fall into disrepair and a kid | ||
CF | throws a rock through it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x weeds" | ||
CF ] Tower | ||
CF | > | ||
CF | > X WEEDS | ||
CF | | ||
CF | A wide variety of unattractive plants have taken over the area around | ||
CF | the clock tower. You don't know any of their names. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search weeds" | ||
CF ] Tower | ||
CF | > | ||
CF | > SEARCH WEEDS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] Tower | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | The pillar of bricks almost looks more like a chimney. It's only about | ||
CF | fifteen feet tall, and it doesn't tell time: The hands are stuck at | ||
CF | 6:05. Most of the face has been smashed to bits. | ||
CF | | ||
CF | A plaque is affixed at the bottom, partly covered by creeping vines. | ||
CF | | ||
CF | Someone appears from around a corner. A lady in a tank top. She's | ||
CF | staring at you. | ||
CF | | ||
CF | > | DavidW says, "oops. Stayed still too long, I guess." | |
DavidW says (to ClubFloyd), "x lady" | ||
CF ] Tower | ||
CF | > | ||
CF | > X LADY | ||
CF | | ||
CF | She's way over there, and it's dark out, but she looks to be fairly | ||
CF | young, based on her torn-up jeans and her tank top. | ||
CF | | ||
CF | As soon as you lock eyes with her, she gets spooked and dashes away. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if 6:05 is just a reference." | |
DavidW asks, "Continue west or try south?" | ||
Jade says, "w" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Burned Building | ||
CF | A scorched ruin, wrapped in yellow caution tape. The roof is gone, but | ||
CF | there are still enough walls for there to be an "inside." The sign | ||
CF | outside is burnt, too. | ||
CF | | ||
CF | To the west, a rocky slope descends to the lake. Streets lead east and | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | The top of the sign has burned away. All that remains is the partial | ||
CF | word "IZZA." | ||
CF | | ||
CF | It doesn't make sense that it burned from the top down, if the fire | ||
CF | spread from the building to the sign. Someone must have specifically | ||
CF | set the sign on fire in the process of burning down the building. | ||
CF | Allegedly. | ||
CF | | ||
CF | > | Roger says, "our pizza contains no P and we'd like to keep it that way" | |
DavidW says, "Pizza, extra crispy." | ||
DavidW says (to ClubFloyd), "x tape" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > X TAPE | ||
CF | | ||
CF | It says "CAUTION," not "DANGER KEEP OUT" or "POLICE LINE DO NOT | ||
CF | CROSS." It's just a word of advice, not a commandment or anything like | ||
CF | that. And you're always cautious anyway. So this tape doesn't really | ||
CF | apply to you at all. | ||
CF | | ||
CF | > | Jade says, "yeah" | |
DavidW says (to ClubFloyd), "x building" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > X BUILDING | ||
CF | | ||
CF | The walls are blackened; the windows are shattered. The door and roof | ||
CF | are missing. | ||
CF | | ||
CF | There's that lady again, creeping on you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lady" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > X LADY | ||
CF | | ||
CF | She's way over there, and it's dark out, but she looks to be fairly | ||
CF | young, based on her torn-up jeans and her tank top. | ||
CF | | ||
CF | As soon as you lock eyes with her, she gets spooked and dashes away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Wreckage | ||
CF | The streetlights don't quite reach through the doorway, and it's hard | ||
CF | to tell what you're looking at: roof beams, tables, chairs, all | ||
CF | blackened and snapped and scrambled into chaos. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says (to ClubFloyd), "x beams" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > X BEAMS | ||
CF | | ||
CF | The floor is covered in a layer of ashes, on which rest various small | ||
CF | pieces of debris. On top of that are larger pieces of debris. There's | ||
CF | a lot here for a claims adjuster to sift through. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x larger debris" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > X LARGER DEBRIS | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | You lean over and move a chunk of wood aside with your shoe. | ||
CF | | ||
CF | There's something here: an amulet carved in the shape of a pumpkin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take amulet" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > TAKE AMULET | ||
CF | | ||
CF | (the pumpkin amulet) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It's a soapstone tablet on a string, carved to look like a pumpkin. | ||
CF | Pumpkins are associated with pranks and frivolity, but also with fire. | ||
CF | So this is probably what was used to burn this place down. | ||
CF | | ||
CF | > | Roger says, "awww I was hoping to be able to speak with gourds" | |
Knight_Otu asks, "Are we now the pimpkin queen?" | ||
gadzoks asks, "The great pumpkin?" | ||
Knight_Otu says, "*pumpkin" | ||
DavidW says (to ClubFloyd), "x spider amulet" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > X SPIDER AMULET | ||
CF | | ||
CF | You carved it yourself, in school: a soapstone tablet bearing the | ||
CF | image of a spider. Srete gave it to you when you were little. | ||
CF | | ||
CF | In the spider amulet is an olivine eyestone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear pumpkin" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > WEAR PUMPKIN | ||
CF | | ||
CF | First you take off the spider amulet. | ||
CF | | ||
CF | You put the pumpkin amulet around your neck. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "haha" | |
DavidW says (to ClubFloyd), "put olivine in it" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > PUT OLIVINE IN IT | ||
CF | | ||
CF | (first taking the olivine eyestone) | ||
CF | The olivine eyestone fits into the pumpkin amulet. Your teeth feel | ||
CF | squishy for a moment—but the sensation passes. | ||
CF | | ||
CF | > | Knight_Otu says, "Eesh." | |
DavidW says, "I think we *can* talk to pumpkins this way." | ||
Jacqueline says, "huh" | ||
DavidW asks, "Maybe the olivine stone means 'talk to' and other stones grant other actions?" | ||
Knight_Otu says, "Seems my gemstone theory is getting more likely, then." | ||
gadzoks says, "It said something about it being used to burn the place." | ||
Jacqueline says (to DW), "Hm yeah." | ||
Jacqueline says (to gadzoks), "That too." | ||
gadzoks exclaims, "So could be a flamethrower with another stone, maybe!" | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | You toe through the rubble some more, and a bit of color catches your | ||
CF | eye: A little worry doll. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It's a tiny bit of carved wood, with a smiling face painted on, | ||
CF | dressed in a scrap of colorful fabric. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | - a worry doll | ||
CF | - a worry doll | ||
CF | - a mop | ||
CF | - a broom | ||
CF | - a plastic crate | ||
CF | - a bat amulet | ||
CF | - a pair of headphones | ||
CF | - a pair of sunglasses | ||
CF | - a spider amulet | ||
CF | | ||
CF | > | DavidW says, "We have TWO dolls now." | |
Jacqueline says, "Two worry dolls, specifically." | ||
Knight_Otu says, "That's a worrying amount of worry dolls." | ||
gadzoks asks, "How do we refer to the right one?" | ||
Jade says, "yes, mmmm, strange" | ||
DavidW asks, "So far, they are identical?" | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Wreckage | ||
CF | > | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | Kicking around some more charred bits of wood doesn't turn up anything | ||
CF | else of note. | ||
CF | | ||
CF | > | gadzoks says, "Maybe they're interchang- yeah." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Burned Building | ||
CF | A scorched ruin, wrapped in yellow caution tape. The roof is gone, but | ||
CF | there are still enough walls for there to be an "inside." The sign | ||
CF | outside is burnt, too. | ||
CF | | ||
CF | To the west, a rocky slope descends to the lake. Streets lead east and | ||
CF | south. | ||
CF | | ||
CF | > | DavidW asks, "Lake or south?" | |
Jade says, "l" | ||
Jade says, "lake" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Burned Building | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The rocks don't look very friendly. Surely there's a less perilous way | ||
CF | down to the water. | ||
CF | | ||
CF | > | gadzoks says, "It said the plaque was partially covered by vines, but probably nothing more written there." | |
DavidW says, "I assume we saw all of the plaque." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Main Street | ||
CF | Streets from the north, east, south, and west converge on a miniature | ||
CF | town square. All around are old brick buildings, businesses with dark | ||
CF | windows. They probably have a farmer's market here on Saturdays. | ||
CF | | ||
CF | One corner is a very small patch of grass where a sort of monument has | ||
CF | been erected: a circle of six black columns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monument" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X MONUMENT | ||
CF | | ||
CF | There are six pillars, arranged in a sort of arc from left to right. | ||
CF | On top of each pillar is an unlit brazier. Each is inscribed with an | ||
CF | elemental sigil. The first one, for example, bears the sigil of air. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x sigils" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X SIGILS | ||
CF | | ||
CF | There are six pillars, arranged in a sort of arc from left to right. | ||
CF | On top of each pillar is an unlit brazier. Each is inscribed with an | ||
CF | elemental sigil. The first one, for example, bears the sigil of air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x second" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X SECOND | ||
CF | | ||
CF | The second column has the triangular sigil of Fire engraved on its | ||
CF | side. Its brazier is unlit. | ||
CF | | ||
CF | Here's whatsherface again, the lady who keeps following you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lady" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X LADY | ||
CF | | ||
CF | She's way over there, and it's dark out, but she looks to be fairly | ||
CF | young, based on her torn-up jeans and her tank top. | ||
CF | | ||
CF | As soon as you lock eyes with her, she gets spooked and dashes away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x third" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X THIRD | ||
CF | | ||
CF | On the third column is the curling elemental sigil of Water. Its | ||
CF | brazier is unlit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fourth" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X FOURTH | ||
CF | | ||
CF | The fourth column bears a circular engraving you recognize as the | ||
CF | elemental sigil of Earth. Its brazier is unlit. | ||
CF | | ||
CF | > | Roger says, "corbin my man I ain't got no fire" | |
DavidW says, "Place your bets on sigils 5 and 6." | ||
Knight_Otu asks, "Life and death?" | ||
DavidW says, "That was my first guess. But it could be wood and spirit." | ||
DavidW says (to ClubFloyd), "x fifth" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X FIFTH | ||
CF | | ||
CF | The fifth column is carved with the hexagonal sigil of Ice. Its | ||
CF | brazier is unlit. | ||
CF | | ||
CF | > | Knight_Otu asks, "Ice and soil?" | |
gadzoks says, "Thunder if it follows the elements in RPGs." | ||
DavidW says (to ClubFloyd), "x sixth" | ||
CF ] Main Street | ||
CF | > | ||
CF | > X SIXTH | ||
CF | | ||
CF | The sixth column has the trapezoidal sigil of Metal carved on its | ||
CF | side. Its brazier is unlit. | ||
CF | | ||
CF | > | gadzoks says, "But probably not." | |
Knight_Otu says, "Kudos for not being the traditional western elements." | ||
DavidW says, "Anyone who had metal on their Bingo card gets a circus peanut." | ||
Knight_Otu says, "not just, rather." | ||
DavidW asks, "West, south, or east now? Or hang around here longer?" | ||
Knight_Otu asks, "East?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Church | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The road bends north and west outside a little gray church, lit up by | ||
CF | lights set into the grass. The front door is open to the night air, | ||
CF | and faint music floats out to the street. | ||
CF | | ||
CF | A yellowed marquee near the street reads: "TOO BLESSED TO BE | ||
CF | STRESSED." | ||
CF | | ||
CF | > | DavidW says, "The church seems occupied." | |
DavidW says (to ClubFloyd), "listen" | ||
CF ] Church | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | Someone is playing the church organ—or, at least, someone is hitting | ||
CF | a | ||
CF | bunch of the organ keys, over and over and over. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x church" | ||
CF ] Church | ||
CF | > | ||
CF | > X CHURCH | ||
CF | | ||
CF | The church is built from gray stone. It's much smaller than the | ||
CF | churches they've got back home, but with its steeple it's still the | ||
CF | tallest building in the area. | ||
CF | | ||
CF | Your stalker is back, watching you from around the corner. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "talk to lady" | ||
CF ] Church | ||
CF | > | ||
CF | > TALK TO LADY | ||
CF | | ||
CF | You yell across the street at her: "Hey!" | ||
CF | | ||
CF | She turns around and dashes away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x steeple" | ||
CF ] Church | ||
CF | > | ||
CF | > X STEEPLE | ||
CF | | ||
CF | You see nothing special about the chuch steeple. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear bat" | ||
CF ] Church | ||
CF | > | ||
CF | > WEAR BAT | ||
CF | | ||
CF | First you take off the pumpkin amulet. | ||
CF | | ||
CF | You put the bat amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put olivine in bat" | ||
CF ] Church | ||
CF | > | ||
CF | > PUT OLIVINE IN BAT | ||
CF | | ||
CF | (first taking the olivine eyestone) | ||
CF | The olivine eyestone fits into the bat amulet. Your tongue twitches, | ||
CF | remembering the high-pitched tones of bat language. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Church | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | Someone is playing the church organ—or, at least, someone is hitting | ||
CF | a | ||
CF | bunch of the organ keys, over and over and over. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Inside the Church | ||
CF | It's a tiny little church, no matter how tall it is. Seven rows of | ||
CF | pews are lined up facing the stage, the altar, the pulpit. At the far | ||
CF | end of the stage, a woman sits playing the electric organ. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > X WOMAN | ||
CF | | ||
CF | Short hair, glasses. She must be about your mom's age, but she looks | ||
CF | like she would be slightly more fun to hang out with than your mom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > X ALTAR | ||
CF | | ||
CF | A very simple table with a simple cross sitting on it. | ||
CF | | ||
CF | > | Knight_Otu says, "Ouch." | |
DavidW says (to ClubFloyd), "x pulpit" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > X PULPIT | ||
CF | | ||
CF | A standard wooden lectern. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stage" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > X STAGE | ||
CF | | ||
CF | If there's a fancier name for the front of a church than "the stage," | ||
CF | you don't know what it is. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pews" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > X PEWS | ||
CF | | ||
CF | Seven long wooden benches. Usually there's an aisle down the middle, | ||
CF | but this church is too tiny. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search pews" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > SEARCH PEWS | ||
CF | | ||
CF | There is nothing on the pews. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | There's nowhere to go but back outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | The sound of the organ is undeniably cool, but that doesn't change the | ||
CF | fact that this lady doesn't really know what she's doing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x organ" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > X ORGAN | ||
CF | | ||
CF | It's one of those fancy organs with two different keyboards, plus more | ||
CF | pedals and sliders and dials than anybody could ever know what to do | ||
CF | with. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to woman" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | You walk up to the aspiring musician and wave meekly. She lights up | ||
CF | like an Advent wreath. | ||
CF | | ||
CF | "Well, here's a new face! What brings you here?" She tries to keep | ||
CF | playing the organ as she talks, to middling success. | ||
CF | | ||
CF | "Kind of a long story," you say. | ||
CF | | ||
CF | "Oh, I'm used to those. I'm Nicette, I'm the pastor here. Welcome, | ||
CF | welcome! May I ask your name?" | ||
CF | | ||
CF | "Charybdis." | ||
CF | | ||
CF | "Well, Charybdis, I'm a bit of a night owl, as you can see. So you can | ||
CF | hang out here for as long as you like. Or, for as long as you can | ||
CF | tolerate my lack of musical ability. I should make sure I point out | ||
CF | that we bring in a professional organist for our Sunday services." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Nicette about church" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > ASK NICETTE ABOUT CHURCH | ||
CF | | ||
CF | (Use TALK TO to interact with characters.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Nicette" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > TALK TO NICETTE | ||
CF | | ||
CF | "So," says Pastor Nicette, still trying to play and talk at the same | ||
CF | time, "is there anything you'd like to talk about?" | ||
CF | | ||
CF | "I'm here looking for my boss," you explain. "She came here to write a | ||
CF | magazine story. Kyth Mezereon?" | ||
CF | | ||
CF | The pastor shakes her head and frowns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "When did you arrive in Skuga Lake?" | ||
CF | | ||
CF | "Just tonight," you say, and without thinking you add, "The lady at | ||
CF | the motel locked me in a closet." | ||
CF | | ||
CF | Nicette clicks her tongue. "Some folks around here have gotten to be | ||
CF | really suspicious of visitors. Breallye Chervus at the motel is one of | ||
CF | them. These are interesting times," she says. But she doesn't | ||
CF | elaborate. | ||
CF | | ||
CF | > | Knight_Otu says, "Ah, yes, that famous curse." | |
DavidW says, "I'm struggling with these names a bit." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The pastor seems eager to change the subject. "I used to have a water | ||
CF | bottle," she says. "I'd put it right here on the organ—our organist | ||
CF | hated that—and I'd sip away at it while I practiced. When it was | ||
CF | empty, I knew I'd practiced enough. But I lost the bottle." She plays | ||
CF | a sad little strain on the low keys. "And now I don't know when to | ||
CF | stop!" | ||
CF | | ||
CF | She follows this up with an attempt at a jaunty tune in the higher | ||
CF | register. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Inside the Church | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | Nicette doesn't want to talk about disappearing bosses or getting | ||
CF | locked in closets or anything like that. "We used to have really tasty | ||
CF | water here," she says. "Not so much lately. But I do wish I had that | ||
CF | old water bottle again. It was a good one." She sighs. | ||
CF | | ||
CF | > | Knight_Otu says, "Somehow, they are more tolerable than the one game we played recently, but, yes." | |
Knight_Otu says, "tolerable to me, that is." | ||
DavidW says, "I think we have a fetch quest here: bring a water bottle to Nice-ette." | ||
Jade asks, "a bottle of water to stop playing?" | ||
DavidW says, "Or trigger the next bit of business here." | ||
Knight_Otu says, "Sounds like it." | ||
Pinkunz says (to KO), "Agreed." | ||
DavidW says, "For all I know, she's sitting on an openable piano bench that has a spellbook amoung the hymnals." | ||
Pinkunz says, "heh" | ||
DavidW says, "er among" | ||
Jacqueline exclaims (at DW), "haha - possibly!" | ||
DavidW says, "My IF trained mind sees possibilities whether intended or not." | ||
DavidW says, "We might even drug her water bottle." | ||
Jacqueline says, "This seems a stronger possibility than bats in a cave we haven't heard about yet." | ||
DavidW says, "I noticed no stairs upward to a steeple here, though." | ||
DavidW says, "So I think we need to keep exploring." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Church | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The road bends north and west outside a little gray church, lit up by | ||
CF | lights set into the grass. The front door is open to the night air, | ||
CF | and faint music floats out to the street. | ||
CF | | ||
CF | A yellowed marquee near the street reads: "TOO BLESSED TO BE | ||
CF | STRESSED." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lights" | ||
CF ] Church | ||
CF | > | ||
CF | > X LIGHTS | ||
CF | | ||
CF | Which do you mean, the streetlights or the spotlights? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spotlights" | ||
CF ] Church | ||
CF | > | ||
CF | > SPOTLIGHTS | ||
CF | | ||
CF | Four or five spotlights are built into the ground to light up the | ||
CF | church at night. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x marquee" | ||
CF ] Church | ||
CF | > | ||
CF | > X MARQUEE | ||
CF | | ||
CF | "TOO BLESSED TO BE STRESSED," it says. To whom could this be | ||
CF | referring? Who exists in so blessed a state? The person who put up the | ||
CF | sign? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Main Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Main Street | ||
CF | Streets from the north, east, south, and west converge on a miniature | ||
CF | town square. All around are old brick buildings, businesses with dark | ||
CF | windows. They probably have a farmer's market here on Saturdays. | ||
CF | | ||
CF | One corner is a very small patch of grass where a sort of monument has | ||
CF | been erected: a circle of six black columns. | ||
CF | | ||
CF | Here's whatsherface again, the lady who keeps following you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Diner | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Diner | ||
CF | Something glows a lurid green behind the diner's shaded windows. Two | ||
CF | sounds fade into each other: a neon buzz and a laundromat drone. | ||
CF | Streets lead north, east, and west. | ||
CF | | ||
CF | "OPEN 24 HOURS," the sign says. | ||
CF | | ||
CF | > | gadzoks says, "For OR five? Guess we can't even count to 10." | |
Jacqueline says, "Too blessed to be stressed is so good." | ||
Knight_Otu says, "There could be some lights out of view." | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Diner | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | The two noises strike an uncanny chord that makes your spine twinge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Inside the Diner | ||
CF | Checked floor, vinyl seats, chrome stools, Formica counter: Everything | ||
CF | is glowing toxic green beneath the neon sign mounted to the ceiling. | ||
CF | | ||
CF | There are no customers. Just a single hostess, smiling blankly at you | ||
CF | from behind the counter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hostess" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > X HOSTESS | ||
CF | | ||
CF | Her vintage waitress uniform is probably green, but everything looks | ||
CF | green in this light. There's a starry, | ||
CF | how-have-I-never-heard-of-this-band-before look in her eyes, and she | ||
CF | barely seems to register that you're in here with her. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | The counter is spotless. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | The sign says "ODARLA'S" in gigantic letters. It barely fits in the | ||
CF | room. It's so green, and it's so bright, and it's so, so | ||
CF | green. | ||
CF | | ||
CF | > | DavidW says, "The Emerald City, this is not." | |
DavidW says (to ClubFloyd), "talk to hostess" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > TALK TO HOSTESS | ||
CF | | ||
CF | You say hello. The lady behind the counter turns her head to point in | ||
CF | your direction. | ||
CF | | ||
CF | "Hey, hon," she says. "What can I get you?" | ||
CF | | ||
CF | "Um. A milkshake?" | ||
CF | | ||
CF | "Aw, I'm sorry, hon. We just ran out." | ||
CF | | ||
CF | "Could I just get a glass of water then?" | ||
CF | | ||
CF | She clicks her tongue. "Aw, I'm sorry, hon. We just ran out." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You try to get the woman's attention again. | ||
CF | | ||
CF | She tosses her hair back mechanically. "How about that weather, huh?" | ||
CF | | ||
CF | "Yeah," you say. "Hey, are you feeling okay?" | ||
CF | | ||
CF | She grins. "How long are you staying? Gonna do some fishing?" | ||
CF | | ||
CF | You sigh. "If I find the time, I guess." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | Time to cut the pretense: "Lady, are you a robot?" | ||
CF | | ||
CF | She giggles. "No, no," she says. "I've lived in Skuga Lake my whole | ||
CF | life." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "So, about that milkshake," you say. | ||
CF | | ||
CF | "Aw, I'm sorry, hon. We just ran out." | ||
CF | | ||
CF | "That's okay. Just making sure." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Inside the Diner | ||
CF | Checked floor, vinyl seats, chrome stools, Formica counter: Everything | ||
CF | is glowing toxic green beneath the neon sign mounted to the ceiling. | ||
CF | | ||
CF | There are no customers. Just a single hostess, smiling blankly at you | ||
CF | from behind the counter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stools" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > X STOOLS | ||
CF | | ||
CF | The stools are lined up like a row of pawns on the chessboard floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The checkerboard floor is so polished that you can read "S'ALRADO" | ||
CF | glowing on its surface. | ||
CF | | ||
CF | > | Knight_Otu says, "Guess it's not the town to try the tap water in." | |
DavidW says (to ClubFloyd), "x seats" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > X SEATS | ||
CF | | ||
CF | The booths are all empty. You get the sense that nobody's eaten here | ||
CF | today, or this week. | ||
CF | | ||
CF | A tiny worry doll lies abandoned underneath one table. | ||
CF | | ||
CF | > | Jade says, "strangers in the night" | |
DavidW says (to ClubFloyd), "take doll" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
Knight_Otu says, "Worryin." | ||
Jacqueline says, "THREE! THREE worry dolls. Ahahahahaha" | ||
gadzoks asks, "Is that like a voodoo doll?" | ||
DavidW says, "If we find three more of these, we can burn them all in the monument." | ||
Knight_Otu says, "And still no pull string to point out hidden scenery." | ||
Jacqueline | According to legend, Guatemalan children tell their worries to the Worry Dolls, placing them under their pillow when they go to bed at night. By morning the dolls have gifted them with the wisdom and knowledge to eliminate their worries. The story of the worry doll is a local Mayan legend. | ||
DavidW says (to ClubFloyd), "talk to doll" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > TALK TO DOLL | ||
CF | | ||
CF | You can't talk to that. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
DavidW says (to ClubFloyd), "show doll to hostess" | ||
CF ] Inside the Diner | ||
CF | > | ||
CF | > SHOW DOLL TO HOSTESS | ||
CF | | ||
CF | The worry doll is of no concern to the woman. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Diner | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Diner | ||
CF | Something glows a lurid green behind the diner's shaded windows. Two | ||
CF | sounds fade into each other: a neon buzz and a laundromat drone. | ||
CF | Streets lead north, east, and west. | ||
CF | | ||
CF | "OPEN 24 HOURS," the sign says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Train Station | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Train Station | ||
CF | A low brick building sits away from the street at an odd angle, with a | ||
CF | concrete platform between it and the railroad tracks. On the west side | ||
CF | of the tracks, the street is paved; on the east side, it turns into a | ||
CF | gravel road. The tracks themselves run northeast and southwest. | ||
CF | | ||
CF | > | DavidW asks, "Dare we go on 'the other side of the tracks' in *this* town?" | |
Jacqueline says, "From Wikipedia: 'In traditional and modern times, worry dolls are given or lent to brooding, anxious or sorrowful children.' My first thought: 'I would like one.'" | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Train Station Lobby | ||
CF | Rows of painted benches run the length of the lobby. Mostly they face | ||
CF | the windows looking out toward the platform. The opposite wall is | ||
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. | ||
CF | | ||
CF | A table at one end of the room bears a sign: "Tourist Info." Next to | ||
CF | that is the door to some sort of office. | ||
CF | | ||
CF | There's nobody here, unless you count the jack-o-lantern sitting by | ||
CF | the open doorway. | ||
CF | | ||
CF | > | Jade says, "sim city here" | |
Knight_Otu says, "Train tracks have seldom portented good things in these games." | ||
DavidW says, "Good lord, we found a pumpkin to talk to." | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | Big bubble letters tell you to "VISIT SKUGA LAKE." Beneath that is a | ||
CF | beach scene, with attractive people in bathing suits windsurfing and | ||
CF | volleyballing. And there's a friendly plesiosaur paddling ashore, | ||
CF | above the words "Meet Skoogie!" | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Gourd speech! Gourd speech!" | |
Jacqueline says, "yay" | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | The sign says "Tourist Info," but there is no tourist info on the | ||
CF | table. | ||
CF | | ||
CF | Built into the side of the table are three drawers. | ||
CF | | ||
CF | > | gadzoks says (to Jacqueline), "So not torture devices. A fresh change from all the creepy dolls, too." | |
DavidW says (to ClubFloyd), "open drawers" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > OPEN DRAWERS | ||
CF | | ||
CF | There's a first drawer, a second drawer, and a third drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open first" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > OPEN FIRST | ||
CF | | ||
CF | You open the first drawer. It's empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open second" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > OPEN SECOND | ||
CF | | ||
CF | You open the second drawer, revealing a worry doll. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open third" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > OPEN THIRD | ||
CF | | ||
CF | You open the third drawer. It's empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear pumpkin" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > WEAR PUMPKIN | ||
CF | | ||
CF | (the pumpkin amulet) | ||
CF | First you take off the bat amulet. | ||
CF | | ||
CF | You put the pumpkin amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put olivine in it" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > PUT OLIVINE IN IT | ||
CF | | ||
CF | (first taking the olivine eyestone) | ||
CF | The olivine eyestone fits snugly into the pumpkin amulet. Your teeth | ||
CF | feel squishy for a moment—but the sensation passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > TALK TO JACK | ||
CF | | ||
CF | "Hi," you say. | ||
CF | | ||
CF | "Hi," says the jack-o-lantern. "What brings you here?" | ||
CF | | ||
CF | "Skulking, trespassing, that kind of thing." | ||
CF | | ||
CF | "Ah!" says the pumpkin. "I can help with that! You see that door over | ||
CF | there?" | ||
CF | | ||
CF | The pumpkin has no arms or hands, but it must mean the office door. | ||
CF | "Yeah, what about it?" | ||
CF | | ||
CF | "The key to that door is... Oh, dagnabbit. I knew this just a second | ||
CF | ago." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "You said you knew where the key was?" | ||
CF | | ||
CF | "I did! I saw it! They hid it somewhere in here. But I can't remember | ||
CF | where." | ||
CF | | ||
CF | You glance around. Not a lot of hiding places in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "Do you remember anything about where they hid that key?" | ||
CF | | ||
CF | The pumpkin clenches its teeth in deep thought. "It was... It was | ||
CF | underneath something." | ||
CF | | ||
CF | "Anything else?" | ||
CF | | ||
CF | "It was... um... No." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > LOOK UNDER JACK | ||
CF | | ||
CF | You pick up the jack-o-lantern, and reveal a key hiding underneath. | ||
CF | | ||
CF | "Oh, that's where it was!" says the pumpkin. "How about that?" | ||
CF | | ||
CF | You set down the pumpkin and pick up the key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | The teeth are very sharp. This key hasn't been used much. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the office door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | (first opening the office door) | ||
CF | | ||
CF | Train Station Office | ||
CF | The office of the stationmaster (or whoever) is tiny, windowless, and | ||
CF | stuffy. You can't imagine getting much work done in here, and in fact | ||
CF | it looks like very little work does get done in here: There are no | ||
CF | binders or train manuals on the shelves. There are no invoices or | ||
CF | reports on the desk. What does a stationmaster even do? | ||
CF | | ||
CF | > | Knight_Otu says, "Hope the key doesn't bite." | |
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | It's a flimsy piece of junk, which makes sense: If you don't have any | ||
CF | books, don't spend too much on a bookshelf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | A pristine desk with a single drawer. Two framed pictures are hung on | ||
CF | the wall over the desk: a photograph of a train, and a map of train | ||
CF | routes. | ||
CF | | ||
CF | Sitting in front of the desk is the saddest office chair in the world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | It doesn't even have wheels. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | It takes a moment to find Skuga Lake on the map, even though you had | ||
CF | to use a very similar map to get here in the first place. You're | ||
CF | really in the middle of nowhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x photograph" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X PHOTOGRAPH | ||
CF | | ||
CF | It looks like every other train. But maybe this one is special, | ||
CF | somehow, to someone. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, lots of chairs don't have wheels." | |
DavidW says (to ClubFloyd), "look behind it" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > LOOK BEHIND IT | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the desk drawer, revealing a turquoise eyestone. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "Most, I would say." | |
DavidW says (to ClubFloyd), "take turquoise" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > TAKE TURQUOISE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | Turquoise eyestones are a little bit infamous: They can inflict an | ||
CF | "evil eye" on whomever the bearer looks at. Of course, how evil the | ||
CF | eye really is depends on which amulet is used. | ||
CF | | ||
CF | > | Jacqueline says, "oooh" | |
Knight_Otu says, "And gemstone actions confirmed." | ||
Jacqueline says, "Seems it." | ||
Roger says, "now you don't put that evil pumpkin eye on me young lady" | ||
DavidW says, "The pumpkin amulet started the fire, we think." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Train Station Office | ||
CF | The office of the stationmaster (or whoever) is tiny, windowless, and | ||
CF | stuffy. You can't imagine getting much work done in here, and in fact | ||
CF | it looks like very little work does get done in here: There are no | ||
CF | binders or train manuals on the shelves. There are no invoices or | ||
CF | reports on the desk. What does a stationmaster even do? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | You take a seat in the stationmaster's chair. | ||
CF | | ||
CF | This chair sucks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swivel" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > SWIVEL | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > TAKE CHAIR | ||
CF | | ||
CF | (That's not for you to carry around.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Train Station Office | ||
CF | The office of the stationmaster (or whoever) is tiny, windowless, and | ||
CF | stuffy. You can't imagine getting much work done in here, and in fact | ||
CF | it looks like very little work does get done in here: There are no | ||
CF | binders or train manuals on the shelves. There are no invoices or | ||
CF | reports on the desk. What does a stationmaster even do? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | A pristine desk with a single drawer. Two framed pictures are hung on | ||
CF | the wall over the desk: a photograph of a train, and a map of train | ||
CF | routes. | ||
CF | | ||
CF | Sitting in front of the desk is the saddest office chair in the world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move photograph" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > MOVE PHOTOGRAPH | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move map" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > MOVE MAP | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take map" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > TAKE MAP | ||
CF | | ||
CF | (That's not for you to carry around.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take photo" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > TAKE PHOTO | ||
CF | | ||
CF | (That's not for you to carry around.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read photo" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > READ PHOTO | ||
CF | | ||
CF | It looks like every other train. But maybe this one is special, | ||
CF | somehow, to someone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Train Station Lobby | ||
CF | Rows of painted benches run the length of the lobby. Mostly they face | ||
CF | the windows looking out toward the platform. The opposite wall is | ||
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. | ||
CF | | ||
CF | A table at one end of the room bears a sign: "Tourist Info." Next to | ||
CF | that is the door to some sort of office. | ||
CF | | ||
CF | There's nobody here, unless you count the jack-o-lantern sitting by | ||
CF | the open doorway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > TALK TO JACK | ||
CF | | ||
CF | "Hey there!" says the jack-o-lantern. "Nice night, isn't it?" | ||
CF | | ||
CF | "I guess so," you say. "Kind of spooky out there, actually." | ||
CF | | ||
CF | "That's what so nice about it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X JACK | ||
CF | | ||
CF | It's a hollowed-out pumpkin with a face carved into it. A flickering | ||
CF | yellow LED inside lights up its eyes and its toothy grin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Train Station Lobby | ||
CF | Rows of painted benches run the length of the lobby. Mostly they face | ||
CF | the windows looking out toward the platform. The opposite wall is | ||
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. | ||
CF | | ||
CF | A table at one end of the room bears a sign: "Tourist Info." Next to | ||
CF | that is the door to some sort of office. | ||
CF | | ||
CF | There's nobody here, unless you count the jack-o-lantern sitting by | ||
CF | the open doorway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x benches" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X BENCHES | ||
CF | | ||
CF | The benches are painted a deep green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x platform" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X PLATFORM | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Train Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Train Station | ||
CF | A low brick building sits away from the street at an odd angle, with a | ||
CF | concrete platform between it and the railroad tracks. On the west side | ||
CF | of the tracks, the street is paved; on the east side, it turns into a | ||
CF | gravel road. The tracks themselves run northeast and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tracks" | ||
CF ] Train Station | ||
CF | > | ||
CF | > X TRACKS | ||
CF | | ||
CF | The burnished steel reflects the light only weakly. | ||
CF | | ||
CF | Your stalker is back, watching you from around the corner. | ||
CF | | ||
CF | > | DavidW says, "I'm tempted to evil eye this person." | |
DavidW says (to ClubFloyd), "wear spider" | ||
CF ] Train Station | ||
CF | > | ||
CF | > WEAR SPIDER | ||
CF | | ||
CF | First you take off the pumpkin amulet. | ||
CF | | ||
CF | You put the spider amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put turquoise in it" | ||
CF ] Train Station | ||
CF | > | ||
CF | > PUT TURQUOISE IN IT | ||
CF | | ||
CF | The turquoise eyestone fits into the spider amulet. You can feel a | ||
CF | monstrous energy lurking behind your eyes. | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe that's what she is doing to us, too?" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf17" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Train Station | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at lady" | ||
CF ] Train Station | ||
CF | > | ||
CF | > LOOK AT LADY | ||
CF | | ||
CF | You stare into the lady's mind and place a hex of fear on her. She | ||
CF | shrieks and runs away! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Train Station | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Train Station | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear bat" | ||
CF ] Train Station | ||
CF | > | ||
CF | > WEAR BAT | ||
CF | | ||
CF | First you take off the spider amulet. | ||
CF | | ||
CF | You put the bat amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put turquoise in it" | ||
CF ] Train Station | ||
CF | > | ||
CF | > PUT TURQUOISE IN IT | ||
CF | | ||
CF | (first taking the turquoise eyestone) | ||
CF | The turquoise eyestone fits snugly into the round slot in the bat | ||
CF | amulet. Your eyes jerk and twitch with feverish energy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at lady" | ||
CF ] Train Station | ||
CF | > | ||
CF | > LOOK AT LADY | ||
CF | | ||
CF | You stare at the tank top lady and place a hex upon her mind. She | ||
CF | freezes up. Her mouth hangs open. She looks down at her hands. | ||
CF | | ||
CF | Not knowing how long this will last, you rush across the street to | ||
CF | her: "Okay, lady. It's time for you to answer some questions. Why are | ||
CF | you following me around?" | ||
CF | | ||
CF | She gapes at you. "What?" | ||
CF | | ||
CF | "You've been stalking me all across town, and I want to know why." | ||
CF | | ||
CF | "I was just—" She tries to remember. "Terlissa said—" She takes a | ||
CF | seat | ||
CF | on the pavement. "Terlissa said... that I should keep tabs on | ||
CF | strangers," she finally manages. | ||
CF | | ||
CF | "Who is this Terlissa, and where is she?" | ||
CF | | ||
CF | "Um," she says. "Hold on. Terlissa is..." | ||
CF | | ||
CF | The spell is wearing off. "Terlissa is the main witch in charge around | ||
CF | here, okay? She'll chew you up and spit you out, lady. And, also, I | ||
CF | don't know where she is." | ||
CF | | ||
CF | You lean down to get in her face. "Well, when you see her, tell her—" | ||
CF | At this juncture, you notice an amulet around her neck. | ||
CF | | ||
CF | So you snatch it off of her. "Tell her I'm taking this!" | ||
CF | | ||
CF | "Okay, will do!" The lady hops up and sprints away. But at least you | ||
CF | have this cool wolf amulet. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Awooo!" | |
Pinkunz says, "wuf" | ||
Roger says, "inside all of us there are two wolf amulets" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf18" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Train Station | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wolf" | ||
CF ] Train Station | ||
CF | > | ||
CF | > X WOLF | ||
CF | | ||
CF | A soapstone tablet on a string. Supposedly wolf amulets are difficult | ||
CF | to carve. You've never tried. | ||
CF | | ||
CF | Wolves are associated with cold, with ruthlessness, and with clarity | ||
CF | of mind. | ||
CF | | ||
CF | > | Knight_Otu says, "No gemstone? :(" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Silo | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Silo | ||
CF | A massive pillar of corrugated steel casts a stark shadow over the | ||
CF | gravel, separating the universe into two worlds. On one side is the | ||
CF | town of Skuga Lake. On the other, unknowable darkness. | ||
CF | | ||
CF | Starting at the base of the silo, right at the edge of the shadow, a | ||
CF | narrow stairway leads up to the top. | ||
CF | | ||
CF | The road to the west will take you back to the train station. A dirt | ||
CF | path leads south, into the fields south of town. | ||
CF | | ||
CF | > | DavidW says, "hm. With the right stone in the bat amulet, we might get night visioh." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | The stairs make a lot of unsettling noises, no matter how slowly and | ||
CF | carefully you climb. | ||
CF | | ||
CF | Top of the Stairs | ||
CF | There's a little platform at the top of the stairs, where a hatch | ||
CF | leads inside the silo. | ||
CF | | ||
CF | Between you and the hatch is a demon, crouched on insectoid legs, | ||
CF | clutching a yellowed spear. | ||
CF | | ||
CF | > | Knight_Otu says, "Uh, hi." | |
DavidW says (to ClubFloyd), "x demon" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > X DEMON | ||
CF | | ||
CF | You peer into the demon's mind, or you try to. But there's nothing | ||
CF | there. | ||
CF | | ||
CF | "Yeah," it says. "That won't work." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to demon" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > TALK TO DEMON | ||
CF | | ||
CF | "What are you doing here?" you say, trying to sound confident. | ||
CF | | ||
CF | "I am compelled to guard this gate," the demon replies. "No one may | ||
CF | enter who doesn't pass my test first." | ||
CF | | ||
CF | "What happens to those who fail the test?" | ||
CF | | ||
CF | It says, "They stay outside." | ||
CF | | ||
CF | "Is that all?" | ||
CF | | ||
CF | "It may be given to me to violently stab petitioners who ask too many | ||
CF | questions," it says, "Or it may not. It is not given to me to say. | ||
CF | Will you attempt the test?" | ||
CF | | ||
CF | > | Jade says, "the wolf ammulet" | |
DavidW says (to ClubFloyd), "wear wolf" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > WEAR WOLF | ||
CF | | ||
CF | Please answer yes or no.> | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Top of the Stairs | ||
CF | Please answer yes or no.> | ||
CF | > NO | ||
CF | | ||
CF | "Aw, come on. It's just a stupid quiz. Take the stupid quiz." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear wolf" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > WEAR WOLF | ||
CF | | ||
CF | Please answer yes or no.> | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Top of the Stairs | ||
CF | Please answer yes or no.> | ||
CF | > YES | ||
CF | | ||
CF | "Sure," you say. | ||
CF | | ||
CF | "Excellent," says the demon. "I am commanded to ask six questions. The | ||
CF | visitor who provides two incorrect answers will be turned away." | ||
CF | | ||
CF | "It's not a three strikes thing?" you ask, but the idea makes the | ||
CF | monster cringe. | ||
CF | | ||
CF | "As I was saying. The visitor who provides less than two incorrect | ||
CF | answers will be allowed to enter. Do you consent to these terms?" You | ||
CF | nod impatiently. "Then we'll begin." | ||
CF | | ||
CF | It clears its throat. "Okay, first question: Who gave Terlissa the | ||
CF | hagfish amulet?" | ||
CF | | ||
CF | > | Pinkunz says, "Ambiguous demon. I like how its boss gives it creative freedom." | |
DavidW says, "you" | ||
DavidW says (to ClubFloyd), "you" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > YOU | ||
CF | | ||
CF | "Ooh, that's actually super wrong. Wow. Disappointing. Next question: | ||
CF | Who lives in the old clock tower?" | ||
CF | | ||
CF | > | DavidW says, "I didn't know anyone was in there." | |
DavidW says (to ClubFloyd), "nobody" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > NOBODY | ||
CF | | ||
CF | "Bzzt! Incorrectamundo! So sorry. Third question, then: What was Old | ||
CF | Esthella's favorite soap opera?" | ||
CF | | ||
CF | > | Knight_Otu says, "We clearly haven't explored enough to know these answers." | |
Pinkunz says, "I wonder if they'll ask more after getting the 3rd one wrong." | ||
DavidW says (to ClubFloyd), "As The World Turns" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > AS THE WORLD TURNS | ||
CF | | ||
CF | "Wrong! Hate to say it, but you're bad at this. Question four: Who | ||
CF | really killed Cleft the wolf?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "Simon" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > SIMON | ||
CF | | ||
CF | "Nope! Wrong answer, Doc. Question five: What sailboat sank into Skuga | ||
CF | Lake in 1966?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "Red Herring" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > RED HERRING | ||
CF | | ||
CF | "Wrong! Hate to say it, but you're bad at this. Okay, okay, final | ||
CF | question: What's the secret seventh element honored in the monument on | ||
CF | Main Street?" | ||
CF | | ||
CF | > | DavidW asks, "A seventh one?" | |
Pinkunz says, "it did say secret" | ||
DavidW says (to ClubFloyd), "neon" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > NEON | ||
CF | | ||
CF | "Nope! Wrong answer, Doc. All right, time to tally up your score..." | ||
CF | | ||
CF | The demon counts on its chitinous fingers, and then it smiles, showing | ||
CF | off its bristle of raccoon teeth. "I count six wrong answers, and that | ||
CF | means you don't get to come in. Thanks so much. Come back any time," | ||
CF | it says, motioning toward the stairs with its spear, "But leave now." | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Knight_Otu says, "Huh, I'd guess something like magic or aether or something in the vicinity." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Silo | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Silo | ||
CF | A massive pillar of corrugated steel casts a stark shadow over the | ||
CF | gravel, separating the universe into two worlds. On one side is the | ||
CF | town of Skuga Lake. On the other, unknowable darkness. | ||
CF | | ||
CF | Starting at the base of the silo, right at the edge of the shadow, a | ||
CF | narrow stairway leads up to the top. | ||
CF | | ||
CF | The road to the west will take you back to the train station. A dirt | ||
CF | path leads south, into the fields south of town. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Silo | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The way back into town is west. Or you could follow the dirt path | ||
CF | south. Or you could take the stairs to the top of the silo. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Henge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Henge | ||
CF | A circle of white stones, silent druids standing watch over dark | ||
CF | fields. | ||
CF | | ||
CF | You step solemnly into the circle. | ||
CF | | ||
CF | In the center of the henge, a single stone lies flat, like an altar. | ||
CF | | ||
CF | > | DavidW says, "oh, it's like Stonehenge, but with stones." | |
Jade asks, "lol??" | ||
DavidW says (to ClubFloyd), "x flat stone" | ||
CF ] Henge | ||
CF | > | ||
CF | > X FLAT STONE | ||
CF | | ||
CF | The central stone is carved with a bit more care than the others. | ||
CF | | ||
CF | On the stone altar is a quartz eyestone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take quartz" | ||
CF ] Henge | ||
CF | > | ||
CF | > TAKE QUARTZ | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Henge | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The gem is clear in some places, clouded with white in others. Quartz | ||
CF | eyestones are very common: They allow users to manipulate objects in | ||
CF | various ways by pointing at them. | ||
CF | | ||
CF | > | Knight_Otu says, "Could be handy. Could be red herring." | |
DavidW says, "hm. We'll need to figure that one out." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Silo | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Silo | ||
CF | A massive pillar of corrugated steel casts a stark shadow over the | ||
CF | gravel, separating the universe into two worlds. On one side is the | ||
CF | town of Skuga Lake. On the other, unknowable darkness. | ||
CF | | ||
CF | Starting at the base of the silo, right at the edge of the shadow, a | ||
CF | narrow stairway leads up to the top. | ||
CF | | ||
CF | The road to the west will take you back to the train station. A dirt | ||
CF | path leads south, into the fields south of town. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Silo | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The way back into town is west. Or you could follow the dirt path | ||
CF | south. Or you could take the stairs to the top of the silo. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Train Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Train Station | ||
CF | A low brick building sits away from the street at an odd angle, with a | ||
CF | concrete platform between it and the railroad tracks. On the west side | ||
CF | of the tracks, the street is paved; on the east side, it turns into a | ||
CF | gravel road. The tracks themselves run northeast and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Train Station Lobby | ||
CF | Rows of painted benches run the length of the lobby. Mostly they face | ||
CF | the windows looking out toward the platform. The opposite wall is | ||
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. | ||
CF | | ||
CF | A table at one end of the room bears a sign: "Tourist Info." Next to | ||
CF | that is the door to some sort of office. | ||
CF | | ||
CF | There's nobody here, unless you count the jack-o-lantern sitting by | ||
CF | the open doorway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Train Station Office | ||
CF | The office of the stationmaster (or whoever) is tiny, windowless, and | ||
CF | stuffy. You can't imagine getting much work done in here, and in fact | ||
CF | it looks like very little work does get done in here: There are no | ||
CF | binders or train manuals on the shelves. There are no invoices or | ||
CF | reports on the desk. What does a stationmaster even do? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | - a quartz eyestone | ||
CF | - a wolf amulet | ||
CF | - a steel key | ||
CF | - a worry doll | ||
CF | - a worry doll | ||
CF | - a worry doll | ||
CF | - a pumpkin amulet (containing an olivine eyestone) | ||
CF | - a worry doll | ||
CF | - a mop | ||
CF | - a broom | ||
CF | - a plastic crate | ||
CF | - a pair of headphones | ||
CF | - a pair of sunglasses | ||
CF | - a spider amulet | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear spider" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > WEAR SPIDER | ||
CF | | ||
CF | First you take off the bat amulet. | ||
CF | | ||
CF | You put the spider amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put quartz in it" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > PUT QUARTZ IN IT | ||
CF | | ||
CF | The quartz eyestone fits into the spider amulet. Your index finger | ||
CF | itches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at desk" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT DESK | ||
CF | | ||
CF | When you point at the stationmaster's desk, a web of force spreads out | ||
CF | to entrap it. | ||
CF | | ||
CF | Nothing interesting comes of this. | ||
CF | | ||
CF | > | gadzoks exclaims, "Flamethrower time!" | |
Knight_Otu says, "Oh dear, that could be it." | ||
Jade says, "the map" | ||
DavidW says (to ClubFloyd), "point at chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT CHAIR | ||
CF | | ||
CF | When you point at the sad chair, a web of force spreads out to entrap | ||
CF | it. | ||
CF | | ||
CF | Nothing interesting comes of this. | ||
CF | | ||
CF | > | gadzoks says, "I wasn't suggesting we burn anything here. Just wanted to say that." | |
DavidW says (to ClubFloyd), "wear wolf" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > WEAR WOLF | ||
CF | | ||
CF | First you take off the spider amulet. | ||
CF | | ||
CF | You put the wolf amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put quartz in it" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > PUT QUARTZ IN IT | ||
CF | | ||
CF | (first taking the quartz eyestone) | ||
CF | The quartz eyestone fits into the wolf amulet. Your index finger | ||
CF | twinges. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at chiar" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT CHIAR | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT CHAIR | ||
CF | | ||
CF | You crook your finger: A bolt of force flies into the sad chair, and | ||
CF | you push it a few inches away. | ||
CF | | ||
CF | > | gadzoks says, "Psh, I could do that without an amulet." | |
DavidW says (to ClubFloyd), "point at desk" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT DESK | ||
CF | | ||
CF | You crook your finger: A bolt of force flies into the stationmaster's | ||
CF | desk, and you push it a few inches away. | ||
CF | | ||
CF | > | Pinkunz says, "telekinesis is for chumps" | |
DavidW says (to ClubFloyd), "wear pumpkin" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > WEAR PUMPKIN | ||
CF | | ||
CF | First you take off the wolf amulet. | ||
CF | | ||
CF | The pumpkin amulet containing the olivine eyestone falls heavily on | ||
CF | your chest. Your teeth feel squishy for a moment—but the sensation | ||
CF | passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put quartz in it" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > PUT QUARTZ IN IT | ||
CF | | ||
CF | First you take the olivine eyestone out of the pumpkin amulet. | ||
CF | | ||
CF | (first taking the quartz eyestone) | ||
CF | The quartz eyestone fits snugly into the pumpkin amulet. Your index | ||
CF | finger itches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT CHAIR | ||
CF | | ||
CF | You point at the sad chair, but nothing happens. The spell whispers to | ||
CF | you in a strange, silent voice: It says, or seems to say, that it | ||
CF | wants to be used only on plants. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "The vines at the tower, I guess." | ||
gadzoks says, "Maybe the fire association is only for the column." | ||
DavidW says (to ClubFloyd), "wear bat" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > WEAR BAT | ||
CF | | ||
CF | First you take off the pumpkin amulet. | ||
CF | | ||
CF | The bat amulet containing the turquoise eyestone falls heavily on your | ||
CF | chest. Your eyes jerk and twitch with feverish energy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put quartz in it" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > PUT QUARTZ IN IT | ||
CF | | ||
CF | First you take the turquoise eyestone out of the bat amulet. | ||
CF | | ||
CF | (first taking the quartz eyestone) | ||
CF | The quartz eyestone fits into the round slot in the bat amulet. You | ||
CF | feel an attractive force in your index finger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at chair" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT CHAIR | ||
CF | | ||
CF | As you point at the sad chair you can feel it being drawn toward | ||
CF | you—or, you can feel your finger being drawn toward the sad chair. | ||
CF | But | ||
CF | it is just slightly too heavy to be magically grabbed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at map" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > POINT AT MAP | ||
CF | | ||
CF | You can feel your finger drawing the framed train map toward you, but | ||
CF | it is too securely fixed in place to be moved. | ||
CF | | ||
CF | > | Knight_Otu says, "Far grab." | |
DavidW says, "Tractor beam." | ||
Pinkunz says, "invisible indiana jones whip" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | - a turquoise eyestone | ||
CF | - an olivine eyestone | ||
CF | - a wolf amulet | ||
CF | - a steel key | ||
CF | - a worry doll | ||
CF | - a worry doll | ||
CF | - a worry doll | ||
CF | - a pumpkin amulet | ||
CF | - a worry doll | ||
CF | - a mop | ||
CF | - a broom | ||
CF | - a plastic crate | ||
CF | - a pair of headphones | ||
CF | - a pair of sunglasses | ||
CF | - a spider amulet | ||
CF | | ||
CF | > | Jacqueline says, "Wish it would consolidate the worry dolls or just say 'four worry dolls'" | |
Pinkunz says, "That is a worrying amount of worry dolls." | ||
DavidW says, "hm, doesn't list what we're wearing." | ||
Jacqueline says (to ClubFloyd), "take off clothes" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > TAKE OFF CLOTHES | ||
CF | | ||
CF | (You can't see that, or it's not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put all dolls in crate" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > PUT ALL DOLLS IN CRATE | ||
CF | | ||
CF | worry doll: Done. | ||
CF | worry doll: Done. | ||
CF | worry doll: Done. | ||
CF | worry doll: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | - a turquoise eyestone | ||
CF | - an olivine eyestone | ||
CF | - a wolf amulet | ||
CF | - a steel key | ||
CF | - a pumpkin amulet | ||
CF | - a mop | ||
CF | - a broom | ||
CF | - a plastic crate (containing a worry doll, a worry doll, a worry | ||
CF | doll, and a worry doll) | ||
CF | - a pair of headphones | ||
CF | - a pair of sunglasses | ||
CF | - a spider amulet | ||
CF | | ||
CF | > | Knight_Otu says, "I guess the dolls are secretly different." | |
DavidW says (to ClubFloyd), "pit" | ||
CF ] Train Station Office | ||
CF | > | ||
CF | > PIT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Train Station Lobby | ||
CF | Rows of painted benches run the length of the lobby. Mostly they face | ||
CF | the windows looking out toward the platform. The opposite wall is | ||
CF | covered with a scuffed and faded mural featuring a friendly dinosaur. | ||
CF | | ||
CF | A table at one end of the room bears a sign: "Tourist Info." Next to | ||
CF | that is the door to some sort of office. | ||
CF | | ||
CF | There's nobody here, unless you count the jack-o-lantern sitting by | ||
CF | the open doorway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > POINT AT JACK | ||
CF | | ||
CF | You point at the pumpkin, and it rolls across the floor toward you. | ||
CF | | ||
CF | > | Roger says, "don't worry about it" | |
Knight_Otu asks, "Maybe they're related to the columns?" | ||
DavidW says (to ClubFloyd), "wear pumpkin" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > WEAR PUMPKIN | ||
CF | | ||
CF | (the pumpkin amulet) | ||
CF | First you take off the bat amulet. | ||
CF | | ||
CF | You put the pumpkin amulet around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put quartz in it" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > PUT QUARTZ IN IT | ||
CF | | ||
CF | (first taking the quartz eyestone) | ||
CF | The quartz eyestone fits snugly into the pumpkin amulet. Your index | ||
CF | finger itches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > POINT AT JACK | ||
CF | | ||
CF | You point at the jack-o-lantern: It starts to get bigger. Its diameter | ||
CF | doubles, and its face grows to match. | ||
CF | | ||
CF | Now there's a prize-winning pumpkin sitting on the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Plant growth." | |
DavidW says, "so, maybe dont use that on the vines." | ||
DavidW says (to ClubFloyd), "enter jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > ENTER JACK | ||
CF | | ||
CF | You are close enough to the jack-o-lantern already. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x jack" | ||
CF ] Train Station Lobby | ||
CF | > | ||
CF | > X JACK | ||
CF | | ||
CF | The jack-o-lantern is huge. Your cat could curl up in there with room | ||
CF | to spare—but Morganna wouldn't want to curl up in a bunch of pumpkin | ||
CF | guts. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. I need to run. It's past 4, but please continue without me if you all want, especially since I missed the beginning." | |
gadzoks asks, "Who wouldn't want to curl up in a bunch of pumpkin guts?" | ||
DavidW says, "I didn't notice the time." | ||
Jade says, "This is a great game" | ||
Jade says, "Thanks for driving" | ||
DavidW says, "I don't think we're even halfway though." | ||
DavidW says, "Thanks, Jade." | ||
Pinkunz says (to Gadzoks), "Yeah, don't knock before trying it." | ||
Roger says, "indeed, good work, everyone" | ||
Jade says, "We don't know by now our goal" | ||
Pinkunz says, "Point at stuff" | ||
DavidW says, "We're looking for someone. I forget the name." | ||
Pinkunz asks, "Hey, DW... if I were to write Ninja III with TWO extra dragons, would you consider playing it?" | ||
Knight_Otu says, "Our boss we're interning for. Unpaid, by the sounds of it." | ||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Jade says, "There is a big lore, a great intro, dolls, amulets, gemstones, and more stuff in a big town" | |
Knight_Otu should really get back to work on Implements. | ||
Jacqueline says, "Yeah, Ryan's stuff is always solid." | ||
Jacqueline says, "G'night, all." | ||
DavidW says (to Pinkunz), "uh, that wouldn't make it better, necessarily, but I do play all sorts of games. The best game with multiple dragons is either The Sound of One Hand Clapping or The Jewel of Knowledge." | ||
Pinkunz says, "g'niggt" | ||
Jade says, "Stay safe, bye bye" | ||
Jade asks, "David, by the way, can you explain me some commands in ifmipud?" | ||
DavidW says (to Knight), "This game did remind me of that game, yes." | ||
Pinkunz says (to DW), "Thought it might make an amusing IFComp entry." | ||
Jade says, "ifmud" | ||
DavidW says, "bye, Pinkunz" | ||
DavidW asks (of Jade), "I can try?" | ||
Pinkunz says, "bye, DW" | ||
Jade says, "how to express emotions when writting" | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfskuga" | ||
CF ] Train Station Lobby | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW asks (of Jade), "Do you mean emoting?" | |
Jade says, "yes" | ||
gadzoks says, "Now that's a question for the ages. Opinions vary, with great debate about the right way to express... sorry." | ||
DavidW says, "That's with the colon character, eg :sighs heavily." | ||
gadzoks asks, "I also have a question about that. How do you direct an emote at someone?" | ||
DavidW rests on his laurels. | ||
Jade smiles at DW | DavidW says, "I think with .. before the name then the : with the emote text." | |
DavidW says (to Jade), ":smiles back" | ||
Jade says, "..DaviddW" | gadzoks says, "Not like that, apparently. Can just write it out in the emote, I guess." | |
Jade (to DavidW) smiles back | ||
DavidW says, "hm. I don't emote often." | ||
Jade says, "ok, I write it down" | ||
Jade says, ".. DavidW Thank you" | ||
DavidW says, "You're welcome." | Jade says (to DavidW), "Thanks" | |
Jade says (to DW), "It seems to work" | ||
DavidW says, "good" | ||
Jade Smile | ||
Knight_Otu says, "I guess I'll log of for tonight. Thanks for driving, David! Good game." | ||
Knight_Otu goes home. | gadzoks exclaims, "Thanks for driving!" | |
DavidW says, "Thanks all." | ||
Jade says, "Thank all" | ||
DavidW says, "This was an excellent game, what we saw of it." | ||
Jade says, "we will see next weekend" | ||
DavidW says, "I'll try to write up notes before then." | ||
Jade says, "It has 5 stars 3 votes" | ||
Jade says, "Thanks DW" | ||
DavidW says, "I should make coffee. I could do with something." | ||
DavidW says, "I do wonder what the stolen garnet does." | ||