ClubFloyd Transcript:
Visit Skuga Lake - Masterpiece Edition by Ryan Veeder
As played on ifMUD on August 27, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Visit Skuga Lake - Masterpiece Edition written by Ryan Veeder. Visit Skuga Lake originally appeared in Even Some More Tales from Castle Balderstone. This Masterpiece Edition includes alternate endings, production notes, a commentary track, a little extra sidequest, and an interview with author Leah Naidu. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
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DavidW says (to ClubFloyd), "load sleepmask skugalakeme"
CF ] Main Menu
CF |
CF |
CF |
CF |
CF |
CF | Visit Skuga Lake - Masterpiece Edition
CF | Main Menu
CF |
CF | Enter INTRODUCTION to let Leah Naidu introduce the story.
CF | Or START to skip right to the game.
CF | RESTORE to load a saved game.
CF | SPECIAL FEATURES to view special features.
CF |
CF | > Jade says, ".. Knight thanks"
DavidW asks, "I didn't get any chance to read the background on this one, but I think it's part of the Castle Balderstone series, one of the stories expanded into its own game?"
DavidW says (to ClubFloyd), "special features"
CF ] Main Menu
CF | >
CF | > SPECIAL FEATURES
CF |
CF | Here are some special features you can LOOK at. Please be advised that
CF | you probably want to view these after you finish the main game.
CF |
CF | - Alternate Endings
CF | - Character Name Explanations
CF | - Magic System Notes
CF | - Weight System Notes
CF | - Author Commentary
CF |
CF | > Knight_Otu says (to Jade), "Almost. No space between the periods and the name."
Jade says (to Knight_Otu), "thanks"
Roger says, "I guess we can assume that the logger is logging, but just in case, I'll hold on to a more manual log for a little while"
DavidW says, "This might be a larger game than I was expecting."
DavidW says (to ClubFloyd), "introduction"
CF | >
CF | > INTRODUCTION
CF |
CF | Press any key to begin. Knight_Otu gives a thumbs up.
DavidW pushes the green 'space' button.
CF ] Driveway
CF |
CF |
CF |
CF |
CF | Good afternoon. I'm Ryan Veeder. For this Masterpiece Edition of
CF | Visit Skuga Lake, I visited author Leah Naidu at her home in
CF | Tacoma.
CF |
CF | Driveway
CF | It was a chilly April afternoon, and it happened to be drizzling as I
CF | arrived at Leah's house. From outside, the only thing to set it apart
CF | from any of the other houses on that street was a metal peacock
CF | sculpture standing near the front door.
CF |
CF | I had with me a notepad and a recording device, which I was trying to
CF | keep dry.
CF |
CF | > DavidW says, "oh, we get to play as Ryan Veeder himself for once. That's novel."
DavidW says (to ClubFloyd), "i"
CF ] Driveway
CF | >
CF | > I
CF |
CF | I was carrying:
CF | - a notepad
CF | - a recording device
CF |
CF | >
DavidW says (to ClubFloyd), "x notepad"
CF ] Driveway
CF | >
CF | > X NOTEPAD
CF |
CF | On the notepad were my interview notes, which consisted of a list of
CF | things I had thought of to ask Leah about:
CF |
CF | - inspiration
CF | - setting
CF | - magic system
CF | - canon ending
CF | - characters
CF | - religion
CF | - sequel?
CF |
CF | >
DavidW says (to ClubFloyd), "x device"
CF ] Driveway
CF | >
CF | > X DEVICE
CF |
CF | I say I had a "recording device," but I just mean I had the voice
CF | recording app ready on my phone.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Driveway
CF | >
CF | > X ME
CF |
CF | You know what I look like: glasses, sideburns. I probably looked
CF | nervous. This isn't about me.
CF |
CF | > Knight_Otu says, "Heh."
DavidW says (to ClubFloyd), "l"
CF ] Driveway
CF | >
CF | > L
CF |
CF | Driveway
CF | I was standing outside Leah's house. From outside, the only thing to
CF | set it apart from any of the other houses on that street was a metal
CF | peacock sculpture standing near the front door.
CF |
CF | >
DavidW says (to ClubFloyd), "x house"
CF ] Driveway
CF | >
CF | > X HOUSE
CF |
CF | All the houses in this neighborhood were single-story, tan aluminum
CF | siding, bay windows affairs. Leah's windows were crowded by various
CF | plants.
CF |
CF | >
DavidW says (to ClubFloyd), "x peacock"
CF ] Driveway
CF | >
CF | > X PEACOCK
CF |
CF | This was a very intricate, life-sized peacock, consisting mostly of
CF | feathers skillfully cut from steel—still shiny in some places, but
CF | covered with rust in most places. Every part of it was either sharp or
CF | pointy, and it made the entire yard into a place that was not safe for
CF | children.
CF |
CF | >
DavidW says (to ClubFloyd), "x plants"
CF ] Driveway
CF | >
CF | > X PLANTS
CF |
CF | All the houses in this neighborhood were single-story, tan aluminum
CF | siding, bay windows affairs. Leah's windows were crowded by various
CF | plants.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Driveway
CF | >
CF | > X DOOR
CF |
CF | I noticed a tiny purple hand symbol affixed to the bottom of the front
CF | door. I was pretty sure it was called a "hamsa." The door was closed.
CF |
CF | > DavidW says, "'hamsa'? I don't know that word."
Roger says, "it's like a palm with an eye in the middle"
DavidW asks, "Is that a hobo sign thing?"
Roger says, "sort of"
Roger | Known as the Hand of Fatima in Islam and Hand of Miriam in Judaism, it's believed to protect against against the evil eye and and all negative energies.
DavidW says, "ah. okay, more of a witchcraft sort of thing."
DavidW says (to ClubFloyd), "knock on door"
CF ] Living Room
CF | >
CF | > KNOCK ON DOOR
CF |
CF | I knocked on the front door.
CF |
CF | Leah opened it right away. "Hi! Come on, come on in! Go ahead and take
CF | your shoes off," she said. So I did that.
CF |
CF | Living Room
CF | A jungle of potted plants formed the perimeter of Leah's living room.
CF | One wall was given over to an electronic keyboard and a large unframed
CF | painting.
CF |
CF | In the center of the room, an antique steamer trunk served as a coffee
CF | table. On one side was the couch where Leah told me to sit; on the
CF | other, Leah reclined in a huge papasan chair.
CF |
CF | > DavidW says, "I don't know papasan either."
DavidW says, "I'm gonna hope it's the sort that the mother on the Addams Family sits in."
DavidW says (to ClubFloyd), "sit on couch"
CF ] Living Room
CF | >
CF | > SIT ON COUCH
CF |
CF | I was sitting in the couch for the whole interview.
CF |
CF | > Roger says, "it's more like a round dogbed on a wicker pedestal"
DavidW says (to ClubFloyd), "x Leah"
CF ] Living Room
CF | >
CF | > X LEAH
CF |
CF | Leah was wearing a lot of jewelry: A necklace, a pair of big earrings,
CF | and her nose stud. She also had a Bites Back t-shirt on.
CF |
CF | >
DavidW says (to ClubFloyd), "x necklace"
CF ] Living Room
CF | >
CF | > X NECKLACE
CF |
CF | Her necklace was made of a series of little silver plates,
CF | complicatedly linked together.
CF |
CF | >
DavidW says (to ClubFloyd), "x earrings"
CF ] Living Room
CF | >
CF | > X EARRINGS
CF |
CF | I think the earrings were supposed to be metallic peacock feathers.
CF | Like the sculpture outside.
CF |
CF | >
DavidW says (to ClubFloyd), "x stud"
CF ] Living Room
CF | >
CF | > X STUD
CF |
CF | Leah has always worn a nose stud. Every time I've seen her, anyway.
CF |
CF | >
DavidW says (to ClubFloyd), "x t-shirt"
CF ] Living Room
CF | >
CF | > X T-SHIRT
CF |
CF | The Bites Back logo was a pretty clever design, but I couldn't look at
CF | it too intently, because it was on Leah's chest, and I was trying to
CF | conduct a semi-professional interview.
CF |
CF | >
DavidW says (to ClubFloyd), "x painting"
CF ] Living Room
CF | >
CF | > X PAINTING
CF |
CF | It was a huge canvas of abstract flowing blue and purple forms. I got
CF | the O'Keeffeian sense that I was actually looking at flower petals or
CF | a mountain range.
CF |
CF | >
DavidW says (to ClubFloyd), "x keyboard"
CF ] Living Room
CF | >
CF | > X KEYBOARD
CF |
CF | The piano was a Yamaha something-or-other with a full 88 keys and a
CF | bunch of buttons and dials that I couldn't tell you what they did. Her
CF | Stiles Prize was sitting on top of it, in lieu of a mantle.
CF |
CF | There was also a guitar on a stand near the keyboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x prize"
CF ] Living Room
CF | >
CF | > X PRIZE
CF |
CF | The Stiles Prize for Excellence in Horror looks like a shiny black
CF | disembodied heart on a trophy stand. Honorees at the many award
CF | ceremonies over the years have made every possible joke about how
CF | great it will look on display in their homes.
CF |
CF | >
DavidW says (to ClubFloyd), "x guitar"
CF ] Living Room
CF | >
CF | > X GUITAR
CF |
CF | I know less about guitars than I do about keyboards. I think it was a
CF | Gibson. It was blue.
CF |
CF | >
DavidW says (to ClubFloyd), "x trunk"
CF ] Living Room
CF | >
CF | > X TRUNK
CF |
CF | The trunk was tall enough—and Leah's position in her chair was low
CF | enough—that I had to sort of crane my neck to see her from where I
CF | was
CF | sitting.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] Living Room
CF | >
CF | > X CHAIR
CF |
CF | I had to look up afterward what this kind of chair is called. It's the
CF | wicker dish form with the big circular cushion on top. Do you know
CF | what I mean?
CF |
CF | Well, it's a very hip type of chair, and Leah was being extremely
CF | relaxed in it.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] Living Room
CF | >
CF | > X TABLE
CF |
CF | The trunk was tall enough—and Leah's position in her chair was low
CF | enough—that I had to sort of crane my neck to see her from where I
CF | was
CF | sitting.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to leah"
CF ] Living Room
CF | >
CF | > TALK TO LEAH
CF |
CF | "Thanks for taking the time to speak with me," I said.
CF |
CF | "I'm happy to!" Leah told me. "Can I get you a drink or anything?"
CF |
CF | I said no thanks.
CF |
CF | > Knight_Otu wonders if we need to specifically start the recording.
DavidW says (to ClubFloyd), "turn on recorder"
CF ] Living Room
CF | >
CF | > TURN ON RECORDER
CF |
CF | I spent a significant amount of time worrying about when I should
CF | start recording and when I should stop recording—but you don't have
CF | to
CF | worry about any of that.
CF |
CF | > Knight_Otu says, "Good."
DavidW says, "So it's all Ryan's fault if we goof up."
DavidW says (to ClubFloyd), "ask Leah about story"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT STORY
CF |
CF | "Is there anything you just want to get off your chest about Visit
CF | Skuga Lake?"
CF |
CF | Leah frowned. "I'm not bitter about it, if that's what you
CF | mean."
CF |
CF | "No, no. I just—I just wanted to give you a chance to say
CF | whatever
CF | you want to say."
CF |
CF | "Ah. Okay, here's what I want to say: I think it's a heck of a
CF | story. I hope people enjoy it."
CF |
CF | "Great. Me too."
CF |
CF | >
DavidW says (to ClubFloyd), "ask leah about setting"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT SETTING
CF |
CF | I cleared my throat and tried to sit up a little straighter. "Let's
CF | get started," I said.
CF |
CF | "Absolutely," said Leah, as she wriggled deeper into her chair.
CF |
CF | "What can you tell us about the setting of this story, the town of
CF | Skuga Lake?"
CF |
CF | "It's a small town, with the sort of insular attitude you expect from
CF | a small town. But it's a tourist destination, so the people living
CF | there constantly have to engage with outsiders, people from bigger
CF | cities. They have to put on a friendly face while trying to preserve
CF | their local values. The town sort of has a split personality, in that
CF | sense."
CF |
CF | > Roger says, "is this a prequel to Friday the 13th"
DavidW says, "It's a sequel to one of the Castle Balderstone stories, I think."
DavidW says (to ClubFloyd), "ask Leah about inspiration"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT INSPIRATION
CF |
CF | "What inspired you to write this story, Visit Skuga Lake?"
CF |
CF | "While I was growing up, my family always visited the same lake every
CF | summer. I only saw this place for maybe a week at a time, but I got to
CF | watch it change, in snapshots, over the course of a couple decades.
CF | How it reacted to the pressures of tourism, which businesses endured,
CF | which ones failed, the attitudes of the people. And, most viscerally,
CF | I remembered the water, which seemed to get murkier and darker every
CF | year. It got to where I could feel—maybe I was imagining it—but I
CF | thought I could feel the pollution against my skin when I went
CF | swimming in the lake."
CF |
CF | >
DavidW says (to ClubFloyd), "ask Leah about pollution"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT POLLUTION
CF |
CF | "What lake was this that you visited with your family so often?"
CF |
CF | Leah pursed her lips. "I don't think I should say," she said, "since
CF | I'm sort of badmouthing them a little."
CF |
CF | "Oh. Good point."
CF |
CF | > Knight_Otu says, "Yikes."
DavidW says (to ClubFloyd), "ask Leah about family"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT FAMILY
CF |
CF | I couldn't think of a suitable way of bringing up that subject.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Leah about tourism"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT TOURISM
CF |
CF | That topic did not occur to me at the time.
CF |
CF | > Jade says, "A lot of conversation here"
DavidW says (to ClubFloyd), "ask Leah about photos"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT PHOTOS
CF |
CF | I didn't bring that up.
CF |
CF | >
DavidW says (to ClubFloyd), "x notes"
CF ] Living Room
CF | >
CF | > X NOTES
CF |
CF | I looked at my notes:
CF |
CF | - inspiration
CF | - setting
CF | - magic system
CF | - canon ending
CF | - characters
CF | - religion
CF | - sequel?
CF |
CF | >
DavidW says (to ClubFloyd), "ask Leah about magic system"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT MAGIC SYSTEM
CF |
CF | "I'm so interested in the magic system in this story. What can you
CF | tell us about that?"
CF |
CF | "I wanted this to be a world where magic is 'normal,' up to a certain
CF | point. And there are different types of magic. It's a specialized
CF | skill, but it's not exactly special, if that makes sense.
CF | Charybdis—the main character—she's talented with the magic she uses
CF | in
CF | the story, what's called 'totem magic.' But it's like being good at
CF | fixing cars, or computer programming. There are all these different
CF | ways of getting through life."
CF |
CF | "Charybdis is really good with totem magic, but she's an intern at a
CF | travel magazine," I pointed out.
CF |
CF | Leah laughed. "Yeah, she might be in the wrong line of work."
CF |
CF | >
DavidW says (to ClubFloyd), "ask Leah about Charybdis"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT CHARYBDIS
CF |
CF | I didn't get around to asking about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Leah about totem magic"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT TOTEM MAGIC
CF |
CF | That topic did not occur to me at the time.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Leah about canon ending"
CF ] Living Room
CF | >
CF | > ASK LEAH ABOUT CANON ENDING
CF |
CF | "The story has multiple endings," I began, "and some of them are,
CF | mutually exclusive, right?"
CF |
CF | "Yeah," said Leah. "Things can turn out... Well, the primary facts
CF | always turn out the same. But the details that can differ can differ
CF | dramatically."
CF |
CF | "Would you say that one of the endings is the official, canon ending?"
CF |
CF | "I guess that depends," Leah said. "If I told another story about
CF | Charybdis, which is something I do consider from time to time... I'd
CF | have to decide what really happened to her. But it could be fun to
CF | tell another story in this world that doesn't necessarily involve
CF | Charybdis, right? And then, it wouldn't matter as much." She threw up
CF | her hands. "I guess the answer to your question is 'No,' apparently,
CF | huh?"
CF |
CF | There was a lull.
CF |
CF | "So," said Leah, "should we get to the story?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF | >
CF | > YES
CF |
CF | I agreed enthusiastically, and Leah pulled out a notebook and began to
CF | read...
CF |
CF | Press any key to begin.
DavidW pushes the green 'space' button.
CF ] Closet
CF |
CF |
CF |
CF |
CF | "Let me show you to your room," she said, which isn't the kind of
CF | hospitality you expect at a dingy little motel, but it didn't strike
CF | you as strange. Then she took you up to a door with no room number,
CF | which was definitely unusual, but you didn't bother to think about it.
CF | And then she opened the door, and inside there was just a bunch of
CF | shelves and mops, so now you knew for sure something was wrong, but by
CF | then it was too late, because she was already shoving you inside and
CF | slamming the door. And then you tripped over a mop and fell on your
CF | face.
CF |
CF | Closet
CF | The door handle jiggles (that'll be her locking it) and then the
CF | stairs creak as she returns to her office. You're alone.
CF |
CF | You stand up and inspect yourself. You're not injured or anything;
CF | that's good. You still have your amulet; that's good. There's enough
CF | light coming in from under the door that you can kind of see in here;
CF | that's good, too.
CF |
CF | You are in a supply closet, with a bunch of steel shelves and cleaning
CF | supplies. The only exit is a heavy door, which you are pretty sure is
CF | locked.
CF |
CF | A little spider is hanging out in here.
CF |
CF | > Knight_Otu says, "Well, that's no way to welcome a customer."
DavidW says (to ClubFloyd), "x me"
CF ] Closet
CF | >
CF | > X ME
CF |
CF | You're an intern for Experience Travel magazine. You came to
CF | Skuga Lake to look for your boss, Kyth Mezereon. But you got locked in
CF | a closet.
CF |
CF | Your name is Charybdis Argile.
CF |
CF | > DavidW asks, "Isn't Charybdis the name of either a giant tentacle monster or a giant whirlpool?"
Knight_Otu says, "Yes, I think it's the whirlpool."
DavidW says, "I think Ulysses had to navigate between the two."
Roger says, "It's a little weird to put that preamble before the game, rather than after"
DavidW says, "This is the Masterpiece Edition."
Roger says, "even taking that into consideration"
DavidW says, "So I expect a postamble and maybe even intermission ambles."
Jade says, "I like this preamble"
Knight_Otu says, "I mean, the Balderstone series has a bit of an odd series of framing stories."
Jade says, "more than a wall of text"
DavidW says (to ClubFloyd), "x amulet"
CF ] Closet
CF | >
CF | > X AMULET
CF |
CF | (the spider amulet)
CF | You carved it yourself, in school: a soapstone tablet bearing the
CF | image of a spider. Srete gave it to you when you were little.
CF |
CF | But the little hole is empty. Your garnet eyestone is missing! That's
CF | bad!
CF |
CF | The manager must have grabbed it somehow. She did seem kind of handsy.
CF |
CF | >
DavidW says (to ClubFloyd), "x spider"
CF ] Closet
CF | >
CF | > X SPIDER
CF |
CF | (the tiny spider)
CF | In this light it's really just a dark spot on the wall, but you can
CF | tell it's a spider from the way it moves.
CF |
CF | > DavidW asks, "Why do I think that we either put the tiny spider into the amulet, or we control the spider with the amulet?"
DavidW says (to ClubFloyd), "x supplies"
CF ] Closet
CF | >
CF | > X SUPPLIES
CF |
CF | There are some mops, some brooms, a stand-up vacuum, and a linen cart.
CF |
CF | >
DavidW says (to ClubFloyd), "x cart"
CF ] Closet
CF | >
CF | > X CART
CF |
CF | A big laundry bag on wheels.
CF |
CF | >
DavidW says (to ClubFloyd), "x vacuum"
CF ] Closet
CF | >
CF | > X VACUUM
CF |
CF | It is ancient. The bag is some kind of gingham pattern.
CF |
CF | > Knight_Otu asks, "Because that seems plausible with "totem" mgic?"
DavidW says, "I should've asked more questions."
DavidW says (to ClubFloyd), "x mops"
CF ] Closet
CF | >
CF | > X MOPS
CF |
CF | There's a bunch of mops here. Why do they need so many mops?
CF |
CF | >
DavidW says (to ClubFloyd), "x brooms"
CF ] Closet
CF | >
CF | > X BROOMS
CF |
CF | The brooms are all bristles-end up and filthy.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Closet
CF | >
CF | > I
CF |
CF | You are carrying:
CF |
CF | > DavidW says, "I hope that's a missing graphic image."
Jade says, "."
Jade says, "extrange"
Jade says, "strange"
DavidW says (to ClubFloyd), "take spider"
CF ] Closet
CF | >
CF | > TAKE SPIDER
CF |
CF | (the tiny spider)
CF | You put out a hand and let the little guy crawl up and down your
CF | finger. It's relaxing.
CF |
CF | Then you let it get back to its wall.
CF |
CF | >
DavidW says (to ClubFloyd), "put spider in amulet"
CF ] Closet
CF | >
CF | > PUT SPIDER IN AMULET
CF |
CF | (the tiny spider in the spider amulet)
CF | That won't fit in the spider amulet. The amulet is designed
CF | specifically to accommodate an eyestone.
CF |
CF | >
DavidW says (to ClubFloyd), "wear amulet"
CF ] Closet
CF | >
CF | > WEAR AMULET
CF |
CF | (the spider amulet)
CF | You're already wearing the spider amulet.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Closet
CF | >
CF | > OPEN DOOR
CF |
CF | Turning the handle doesn't work. Pushing on the door doesn't work.
CF | Heaving your tiny body against the door doesn't work. It is stuck.
CF |
CF | >
DavidW says (to ClubFloyd), "look under door"
CF ] Closet
CF | >
CF | > LOOK UNDER DOOR
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Closet
CF | >
CF | > L
CF |
CF | Closet
CF | You are in a supply closet, with a bunch of steel shelves and cleaning
CF | supplies. The only exit is a heavy door, which you are pretty sure is
CF | locked.
CF |
CF | A little spider is hanging out in here.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Closet
CF | >
CF | > X SHELVES
CF |
CF | On the shelves are some bottles of chemicals, some towels, some toilet
CF | paper, a plastic crate, and a safe.
CF |
CF | >
DavidW says (to ClubFloyd), "x crate"
CF ] Closet
CF | >
CF | > X CRATE
CF |
CF | These crates always remind you of elementary school. You can barely
CF | read the label: It says "LOST & FOUND." But the ampersand is a really
CF | simple one, just a backwards 3 with a line through it. Which also
CF | reminds you of elementary school...
CF |
CF | In the plastic crate are a pair of sunglasses, a pair of headphones,
CF | and a bat amulet.
CF |
CF | >
DavidW says (to ClubFloyd), "take all from crate"
CF ] Closet
CF | >
CF | > TAKE ALL FROM CRATE
CF |
CF | pair of sunglasses: Taken.
CF | pair of headphones: Taken.
CF | bat amulet: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x bat"
CF ] Closet
CF | >
CF | > X BAT
CF |
CF | A soapstone tablet, carved in the shape (more or less) of a bat, with
CF | a circular space hollowed out for an eyestone. Bats are associated
CF | with darkness, and with special powers of perception.
CF |
CF | In the bat amulet is an olivine eyestone.
CF |
CF | > Roger says, "a number of games start the PC in a closet but normally one doesn't spend quite so much time in here"
DavidW asks, "'olivine'? Is that a gemstone the colour of an olive?"
Roger says, "yeah I think so"
DavidW says (to ClubFloyd), "wear bat"
CF ] Closet
CF | >
CF | > WEAR BAT
CF |
CF | First you take off the spider amulet.
CF |
CF | The bat amulet containing the olivine eyestone falls heavily on your
CF | chest. Your tongue twitches, remembering the high-pitched tones of bat
CF | language.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Closet
CF | >
CF | > LOOK
CF |
CF | Closet
CF | You are in a supply closet, with a bunch of steel shelves and cleaning
CF | supplies. The only exit is a heavy door, which you are pretty sure is
CF | locked.
CF |
CF | A little spider is hanging out in here.
CF |
CF | >
DavidW says (to ClubFloyd), "wear spider amulet"
CF ] Closet
CF | >
CF | > WEAR SPIDER AMULET
CF |
CF | First you take off the bat amulet.
CF |
CF | You put the spider amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "take olivine"
CF ] Closet
CF | >
CF | > TAKE OLIVINE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in spider amulet"
CF ] Closet
CF | >
CF | > PUT IT IN SPIDER AMULET
CF |
CF | The olivine eyestone fits snugly into the round slot in the spider
CF | amulet. Suddenly your tongue can remember a litany of inhuman
CF | consonants.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to spider"
CF ] Closet
CF | >
CF | > TALK TO SPIDER
CF |
CF | (the tiny spider)
CF | "Hey," you say, in the quiet language of spiders.
CF |
CF | "Hey," it says back. "How are you?"
CF |
CF | "Not great. I'm trapped in here."
CF |
CF | "Oh, that's too bad. It's a shame you're so big," the spider says, not
CF | aware that you are by human standards a mere slip of a thing. "I'm
CF | tiny, so I can crawl through little cracks in the walls, no problem."
CF |
CF | You lean in: "There are cracks in these walls?"
CF |
CF | "Well, there's a tiny space between that wall and the floor." The
CF | spider indicates the wall opposite the door, where there aren't any
CF | shelves. "That wall is real thin."
CF |
CF | "Thin enough that I could bust through it?"
CF |
CF | The spider shrugs. "Don't see why not. You're huge enough."
CF |
CF | You bite your lip.
CF |
CF | >
DavidW says (to ClubFloyd), "x safe"
CF ] Closet
CF | >
CF | > X SAFE
CF |
CF | It's a squat metal box with numbered buttons, the kind you've seen in
CF | many hotel rooms. You never trusted them.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Closet
CF | >
CF | > OPEN IT
CF |
CF | The safe seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Closet
CF | >
CF | > X SHELVES
CF |
CF | On the shelves are some bottles of chemicals, some towels, some toilet
CF | paper, a plastic crate, and a safe.
CF |
CF | > Knight_Otu asks, "Are we getting size-shamed by a spider?"
DavidW says (to ClubFloyd), "x chemicals"
CF ] Closet
CF | >
CF | > X CHEMICALS
CF |
CF | This is stuff for cleaning motel rooms.
CF |
CF | >
DavidW says (to ClubFloyd), "x towels"
CF ] Closet
CF | >
CF | > X TOWELS
CF |
CF | They're folded nicely. How nice.
CF |
CF | >
DavidW says (to ClubFloyd), "search towels"
CF ] Closet
CF | >
CF | > SEARCH TOWELS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take towel"
CF ] Closet
CF | >
CF | > TAKE TOWEL
CF |
CF | You don't need that at the moment.
CF |
CF | > DavidW says, "Ford Prefect would say differently."
DavidW asks, "I suppose I should break the wall now?"
Knight_Otu says, "We are however no longer playtesting that game."
Knight_Otu says, "Sure. Break away."
DavidW says (to ClubFloyd), "break wall"
CF ] Closet
CF | >
CF | > BREAK WALL
CF |
CF | You pound on the wall with your fists! It sure sounds thin.
CF |
CF | You slam yourself into the wall, and it even wobbles a little. But you
CF | can't bust through. You're not much of a blunt instrument.
CF |
CF | > DavidW says, "ah. We need a tool."
DavidW says (to ClubFloyd), "break wall with vacuum"
CF ] Closet
CF | >
CF | > BREAK WALL WITH VACUUM
CF |
CF | You aren't carrying the vacuum.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Closet
CF | >
CF | > TAKE IT
CF |
CF | (That's not for you to carry around.)
CF |
CF | >
DavidW says (to ClubFloyd), "take vacuum"
CF ] Closet
CF | >
CF | > TAKE VACUUM
CF |
CF | It is way too heavy. You want nothing to do with this thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Closet
CF | >
CF | > L
CF |
CF | Closet
CF | You are in a supply closet, with a bunch of steel shelves and cleaning
CF | supplies. The only exit is a heavy door, which you are pretty sure is
CF | locked.
CF |
CF | A little spider is hanging out in here.
CF |
CF | >
DavidW says (to ClubFloyd), "take shelf"
CF ] Closet
CF | >
CF | > TAKE SHELF
CF |
CF | (That's not for you to carry around.)
CF |
CF | >
DavidW says (to ClubFloyd), "take crate"
CF ] Closet
CF | >
CF | > TAKE CRATE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "break wall with crate"
CF ] Closet
CF | >
CF | > BREAK WALL WITH CRATE
CF |
CF | You heave the plastic crate at the wall, but it just bounces off and
CF | falls to the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Closet
CF | >
CF | > TAKE IT
CF |
CF | (That's not for you to carry around.)
CF |
CF | >
DavidW says (to ClubFloyd), "take crate"
CF ] Closet
CF | >
CF | > TAKE CRATE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Closet
CF | >
CF | > I
CF |
CF | You are carrying:
CF | - a plastic crate
CF | - a bat amulet
CF | - a pair of headphones
CF | - a pair of sunglasses
CF |
CF | >
DavidW says (to ClubFloyd), "x sunglasses"
CF ] Closet
CF | >
CF | > X SUNGLASSES
CF |
CF | The frames are big and rectangular. And plastic.
CF |
CF | >
DavidW says (to ClubFloyd), "x headphones"
CF ] Closet
CF | >
CF | > X HEADPHONES
CF |
CF | A cheap old headset, the speakers connected by a bare strip of metal.
CF | It's all bent out of shape. This is a piece of garbage.
CF |
CF | > DavidW says, "might be a magnet in there just the same."
DavidW says (to ClubFloyd), "take broom"
CF ] Closet
CF | >
CF | > TAKE BROOM
CF |
CF | You grab a broom.
CF |
CF | >
DavidW says (to ClubFloyd), "break wall with broom"
CF ] Closet
CF | >
CF | > BREAK WALL WITH BROOM
CF |
CF | With an angry little grunt, you lunge at the wall with your broom. It
CF | glances off the wall and you almost fall on your face again.
CF |
CF | >
DavidW says (to ClubFloyd), "take mop"
CF ] Closet
CF | >
CF | > TAKE MOP
CF |
CF | You grab a mop.
CF |
CF | >
DavidW says (to ClubFloyd), "break wall with mop"
CF ] Closet
CF | >
CF | > BREAK WALL WITH MOP
CF |
CF | You stab the wall repeatedly with the pointy end of the mop, but all
CF | you manage to do is scuff up the wall a little. This isn't much of a
CF | mop, apparently.
CF |
CF | >
DavidW says (to ClubFloyd), "take safe"
CF ] Closet
CF | >
CF | > TAKE SAFE
CF |
CF | You pick up the—oof—safe. Remember to lift with your legs.
CF |
CF | >
DavidW says (to ClubFloyd), "break wall with safe"
CF ] Closet
CF | >
CF | > BREAK WALL WITH SAFE
CF |
CF | You focus all your resolve, all your frustration, into your unmuscular
CF | arms, and heave the safe against the wall! There's a sick sort of
CF | cracking noise as the safe bursts through—mostly. It's kind of lodged
CF | halfway in and halfway out of the wall.
CF |
CF | So you push on it until it falls out on the other side.
CF |
CF | Now there's a good-sized hole in the wall.
CF |
CF | > Jade says, "lol"
DavidW says (to ClubFloyd), "talk to spider"
CF ] Closet
CF | >
CF | > TALK TO SPIDER
CF |
CF | (the tiny spider)
CF | "Hey, I broke through that wall," you tell the spider.
CF |
CF | "Yeah, I saw! That was pretty cool."
CF |
CF | "Thanks."
CF |
CF | > Knight_Otu says, "Thanks, Spidey."
DavidW says (to ClubFloyd), "out"
CF ] Motel Room
CF | >
CF | > OUT
CF |
CF | With some difficulty, you're able to stick your head through the hole
CF | in the wall.
CF |
CF | You really wish you were getting paid for this.
CF |
CF | Ryan Veeder Presents
CF | Visit Skuga Lake - Masterpiece Edition
CF | A nocturnal adventure by Leah Naidu
CF | Release 2 / Serial number 230814 / Inform 7 v10.1.2
CF |
CF | Once your whole body is on the other side of the wall, you get up and
CF | dust yourself off.
CF |
CF | Motel Room
CF | A bed, a TV, a dresser, and a general feeling of griminess. All this
CF | is very much like every motel room you've ever seen, except there's a
CF | big hole in the wall and a safe on the floor. The door to the west
CF | leads out of here; the narrow door off to the side is for the
CF | bathroom.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Motel Room
CF | >
CF | > X BED
CF |
CF | It doesn't look promising.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Motel Room
CF | >
CF | > LOOK UNDER BED
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Motel Room
CF | >
CF | > X WINDOW
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "x tv"
CF ] Motel Room
CF | >
CF | > X TV
CF |
CF | A dusty old television set. It's turned off.
CF |
CF | The dusty TV is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x dresser"
CF ] Motel Room
CF | >
CF | > X DRESSER
CF |
CF | A dresser with several drawers.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Motel Room
CF | >
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Motel Room
CF | >
CF | > OPEN DRAWER
CF |
CF | You open the drawers, revealing a worry doll.
CF |
CF | >
DavidW says (to ClubFloyd), "x doll"
CF ] Motel Room
CF | >
CF | > X DOLL
CF |
CF | It's a tiny bit of carved wood, with a smiling face painted on,
CF | dressed in a scrap of colorful fabric.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Motel Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x fabric"
CF ] Motel Room
CF | >
CF | > X FABRIC
CF |
CF | It's a tiny bit of carved wood, with a smiling face painted on,
CF | dressed in a scrap of colorful fabric.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Motel Room
CF | >
CF | > X DOOR
CF |
CF | Which do you mean, the room door or the narrow bathroom door?
CF |
CF | > Knight_Otu asks, "No pull string to point out hidden scenery?"
DavidW says (to ClubFloyd), "room door"
CF ] Motel Room
CF | >
CF | > ROOM DOOR
CF |
CF | There's a map on the door to explain that if there's a fire, you
CF | should go outside and down the stairs. Above that is a peephole.
CF |
CF | >
DavidW says (to ClubFloyd), "x peephole"
CF ] Motel Room
CF | >
CF | > X PEEPHOLE
CF |
CF | The coast is clear.
CF |
CF | >
DavidW says (to ClubFloyd), "x bathroom"
CF ] Motel Room
CF | >
CF | > X BATHROOM
CF |
CF | You poke your head in the bathroom: Good grief is it tiny. But there's
CF | nothing unexpected in there.
CF |
CF | >
DavidW says (to ClubFloyd), "x peephole"
CF ] Motel Room
CF | >
CF | > X PEEPHOLE
CF |
CF | The coast is clear.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Walkway
CF | >
CF | > W
CF |
CF | You step out into the cool night.
CF |
CF | Walkway
CF | What to call this catwalk thing, along the second floor of the motel?
CF | You can't say "balcony" or "mezzanine." It's too dirty.
CF |
CF | There's an okay view of the town from up here. Dark buildings, empty
CF | streets, orange streetlamps. Looking due west, you can see a little
CF | bit of the lake.
CF |
CF | Here at the top of the stairs there are two doors: one to the supply
CF | closet, and one to the adjoining motel room. The stairs lead down to
CF | the parking lot.
CF |
CF | A "WET FLOOR" sign is wedged under the handle of the closet door.
CF |
CF | >
DavidW says (to ClubFloyd), "x lake"
CF ] Walkway
CF | >
CF | > X LAKE
CF |
CF | The lake ripples slowly in the starlight.
CF |
CF | >
DavidW says (to ClubFloyd), "x town"
CF ] Walkway
CF | >
CF | > X TOWN
CF |
CF | You can make out an eclectic collection of old buildings, including
CF | the steeple of a church to the southwest. Further south, a grain silo
CF | sticks out like a tombstone.
CF |
CF | >
DavidW says (to ClubFloyd), "x church"
CF ] Walkway
CF | >
CF | > X CHURCH
CF |
CF | The church is lit up from below, standing out like a beacon in the
CF | night.
CF |
CF | >
DavidW says (to ClubFloyd), "x silo"
CF ] Walkway
CF | >
CF | > X SILO
CF |
CF | You recognize the silo's shape, but from this angle, it's a perfect
CF | silhouette.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] Walkway
CF | >
CF | > X SIGN
CF |
CF | It says "WET FLOOR" and "PISO MOJADO" and "MOKRI POD."
CF |
CF | > DavidW asks, "What languages are those?"
Knight_Otu says, "No idea."
DavidW says, "Piso mojado might be Esperanto, I suppose."
Jade says, "piso mojado is spanish"
DavidW says, "ah. Thanks."
DavidW says (to ClubFloyd), "x adjoining room"
CF ] Walkway
CF | >
CF | > X ADJOINING ROOM
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Walkway
CF | >
CF | > X DOOR
CF |
CF | Which do you mean, the room door or the closet door?
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Walkway
CF | >
CF | > LISTEN
CF |
CF | You don't hear anything interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Parking Lot
CF | >
CF | > D
CF |
CF | The stairs creak and rattle as you descend to the parking lot.
CF |
CF | Parking Lot
CF | The Lakeside Motel stands several blocks away from the lake, so its
CF | tall neon sign can be seen from the highway.
CF |
CF | Your car is alone in the parking lot. None of the rooms seem to be
CF | occupied, but there's a light on in the office. The woman who stuffed
CF | you in that closet is probably still in there—and she has your garnet
CF | eyestone.
CF |
CF | A decrepit stairway leads up to the second floor; an ice machine
CF | rattles underneath. The road goes west, toward the town, and east,
CF | toward the highway.
CF |
CF | > gadzoks says, "Spanish and some Serbo-Croatian, apparently."
gadzoks says, "-some, not sure how that ended up there."
DavidW says, "goodness."
DavidW says (to ClubFloyd), "x ice machine"
CF ] Parking Lot
CF | >
CF | > X ICE MACHINE
CF |
CF | A noisy, dirty contraption. But you can't just not have ice.
CF |
CF | >
DavidW says (to ClubFloyd), "x office"
CF ] Parking Lot
CF | >
CF | > X OFFICE
CF |
CF | The lights are on in the office. That manager is in there.
CF |
CF | >
DavidW says (to ClubFloyd), "x car"
CF ] Parking Lot
CF | >
CF | > X CAR
CF |
CF | It doesn't look like anyone has done anything to your car. That's
CF | good.
CF |
CF | >
DavidW says (to ClubFloyd), "look under car"
CF ] Parking Lot
CF | >
CF | > LOOK UNDER CAR
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x tires"
CF ] Parking Lot
CF | >
CF | > X TIRES
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "open machine"
CF ] Parking Lot
CF | >
CF | > OPEN MACHINE
CF |
CF | You open up the lid and take a look inside: There's a bunch of ice
CF | cubes in there.
CF |
CF | You close the lid.
CF |
CF | > Jacqueline asks, "Yikes, sorry about that. I had intended to be here today. How's it going?"
DavidW says, "hi Jacqueline!"
Knight_Otu says, "Hey there."
gadzoks says, "Better than last week. Just got here myself."
Jade says, "I like this game. Inmersive"
DavidW says, "We're playing Visit Skuga Lake: Masterpiece Edition by Ryan Veeder."
Jacqueline exclaims, "Ah. Cool!"
DavidW says, "We were originally Ryan himself interviewing the author of the story, then we started the story proper."
DavidW says, "Now we're a woman named Charybdis who has totem magic and we were shoved into a supplies closet in this town's hotel."
Jacqueline asks, "Gosh. By whom?"
DavidW says, "The manager, she has our garnet stone. Totems seem to require a gemstone to work."
Jacqueline asks, "So it's escape the closet then?"
DavidW says, "Our original spider totem let us talk to a spider."
DavidW says, "And the spider told us the wall was thin, so we threw a SAFE at it."
Knight_Otu says, "Nah, we busted through the closet wall."
Knight_Otu says, "Right."
Jacqueline says, "Ah"
DavidW says, "Now we're beside our car in the parking lot outside trying to figure out the next move."
Jacqueline says, "Got it. Thanks for the summary."
DavidW says, "We powered our spider amulet by taking an olivine stone from a bat amulet."
Knight_Otu asks, "Presumably we want our garnet back, but without alerting the manager to our escape?"
DavidW says, "The spider amulet lets us talk to spiders, so I assume the bat amulet lets us talk to bats."
Knight_Otu says, "Or the type of stone determines the magic the amulet grants."
Knight_Otu says, "Unlikely, but maybe."
DavidW says, "I think we might lure the manager out if we turn on the ice machine, but we're a small woman and would need an edge."
DavidW says, "Maybe some amulets need two stones. I dunno."
DavidW says, "I've never had totem magic before."
DavidW says, "I'm gonna try entering our car to see if anything useful is in there."
DavidW says (to ClubFloyd), "enter car"
CF ] Parking Lot
CF | >
CF | > ENTER CAR
CF |
CF | Driving around in the middle of the night could attract more
CF | attention, and maybe get you imprisoned in more closets. So it might
CF | be better to go on foot.
CF |
CF | > Jade says, "cool"
DavidW says (to ClubFloyd), "open car"
CF ] Parking Lot
CF | >
CF | > OPEN CAR
CF |
CF | No need to mess around in there.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf16"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Parking Lot
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "enter office"
CF ] Parking Lot
CF | >
CF | > ENTER OFFICE
CF |
CF | That manager is a lot bigger than you are, and if she finds out you
CF | broke out of that closet, she'll just find a more permanent way of
CF | disposing with you. You shouldn't confront her without some way of
CF | defending yourself, and the closest thing you have to a weapon is a
CF | broom, which doesn't do much to level the field.
CF |
CF | You'd feel more confident if you had a spell ready that could
CF | incapacitate her, or at least catch her off guard.
CF |
CF | > Knight_Otu says, "Hm."
Jade says, "a spell..."
DavidW says, "Okay, so we either continue on foot towards the town or walk to the highway."
Knight_Otu says (to ClubFloyd), "spells"
CF ] Parking Lot
CF | >
CF | > SPELLS
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW says, "We saw a church from the hotel hallway; there may be bats in a belfry there."
DavidW says, "Or maybe there's a cave of bats along the highway."
DavidW asks, "Which seems more likely?"
Knight_Otu says, "Bats in the belfry sounds plausible."
DavidW says, "oh btw, inventory is..."
DavidW says (to ClubFloyd), "i"
CF ] Parking Lot
CF | >
CF | > I
CF |
CF | You are carrying:
CF | - a worry doll
CF | - a mop
CF | - a broom
CF | - a plastic crate
CF | - a bat amulet
CF | - a pair of headphones
CF | - a pair of sunglasses
CF |
CF | > Jacqueline says, "Agree wrt bats in belfry"
DavidW says, "I wonder if we should have cut open the vacuum cleaner's bag."
DavidW says (to ClubFloyd), "w"
CF ] Tower
CF | >
CF | > W
CF |
CF |
CF | Tower
CF | A fairly pitiful tower stands here, surrounded by weeds. The place
CF | really looks like a vacant lot, except there's a tower in the middle
CF | of it. Roads head off to the east, south, and west.
CF |
CF | > Jacqueline says, "As opposed to a cave that has not yet been mentioned..."
Jacqueline says, "Unless I am misunderstanding."
DavidW says, "correct"
DavidW says, "I made up the cave as a wild possibility."
Jade says, "ice cubes in plastic crate"
DavidW says, "We also saw a silo and the lake, of course."
DavidW says (to Jade), "later, perhaps."
DavidW says (to ClubFloyd), "x tower"
CF ] Tower
CF | >
CF | > X TOWER
CF |
CF | The pillar of bricks almost looks more like a chimney. It's only about
CF | fifteen feet tall, and it doesn't tell time: The hands are stuck at
CF | 6:05. Most of the face has been smashed to bits.
CF |
CF | A plaque is affixed at the bottom, partly covered by creeping vines.
CF |
CF | >
DavidW says (to ClubFloyd), "read plaque"
CF ] Tower
CF | >
CF | > READ PLAQUE
CF |
CF | The inscription reads: "Eagle Scout Project donated by Quistine
CF | Vermull, 1989."
CF |
CF | This suggests a narrative: Quistine needs to do a community service
CF | project to get her Eagle Scout badge. She decides the town needs a
CF | clock tower. But she's just a teenager; she can't build an actual
CF | useful tower, tall enough to be seen from across town. So she builds
CF | this chimney with a clock on it, they do a ribbon-cutting ceremony,
CF | she gets her badge.
CF |
CF | Then Quistine moves to the big city, and nobody has to pretend to care
CF | about the tower anymore, so they let it fall into disrepair and a kid
CF | throws a rock through it.
CF |
CF | >
DavidW says (to ClubFloyd), "x weeds"
CF ] Tower
CF | >
CF | > X WEEDS
CF |
CF | A wide variety of unattractive plants have taken over the area around
CF | the clock tower. You don't know any of their names.
CF |
CF | >
DavidW says (to ClubFloyd), "search weeds"
CF ] Tower
CF | >
CF | > SEARCH WEEDS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x clock"
CF ] Tower
CF | >
CF | > X CLOCK
CF |
CF | The pillar of bricks almost looks more like a chimney. It's only about
CF | fifteen feet tall, and it doesn't tell time: The hands are stuck at
CF | 6:05. Most of the face has been smashed to bits.
CF |
CF | A plaque is affixed at the bottom, partly covered by creeping vines.
CF |
CF | Someone appears from around a corner. A lady in a tank top. She's
CF | staring at you.
CF |
CF | > DavidW says, "oops. Stayed still too long, I guess."
DavidW says (to ClubFloyd), "x lady"
CF ] Tower
CF | >
CF | > X LADY
CF |
CF | She's way over there, and it's dark out, but she looks to be fairly
CF | young, based on her torn-up jeans and her tank top.
CF |
CF | As soon as you lock eyes with her, she gets spooked and dashes away.
CF |
CF | > Jacqueline says, "I wonder if 6:05 is just a reference."
DavidW asks, "Continue west or try south?"
Jade says, "w"
DavidW says (to ClubFloyd), "w"
CF ] Burned Building
CF | >
CF | > W
CF |
CF |
CF | Burned Building
CF | A scorched ruin, wrapped in yellow caution tape. The roof is gone, but
CF | there are still enough walls for there to be an "inside." The sign
CF | outside is burnt, too.
CF |
CF | To the west, a rocky slope descends to the lake. Streets lead east and
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] Burned Building
CF | >
CF | > X SIGN
CF |
CF | The top of the sign has burned away. All that remains is the partial
CF | word "IZZA."
CF |
CF | It doesn't make sense that it burned from the top down, if the fire
CF | spread from the building to the sign. Someone must have specifically
CF | set the sign on fire in the process of burning down the building.
CF | Allegedly.
CF |
CF | > Roger says, "our pizza contains no P and we'd like to keep it that way"
DavidW says, "Pizza, extra crispy."
DavidW says (to ClubFloyd), "x tape"
CF ] Burned Building
CF | >
CF | > X TAPE
CF |
CF | It says "CAUTION," not "DANGER KEEP OUT" or "POLICE LINE DO NOT
CF | CROSS." It's just a word of advice, not a commandment or anything like
CF | that. And you're always cautious anyway. So this tape doesn't really
CF | apply to you at all.
CF |
CF | > Jade says, "yeah"
DavidW says (to ClubFloyd), "x building"
CF ] Burned Building
CF | >
CF | > X BUILDING
CF |
CF | The walls are blackened; the windows are shattered. The door and roof
CF | are missing.
CF |
CF | There's that lady again, creeping on you.
CF |
CF | >
DavidW says (to ClubFloyd), "x lady"
CF ] Burned Building
CF | >
CF | > X LADY
CF |
CF | She's way over there, and it's dark out, but she looks to be fairly
CF | young, based on her torn-up jeans and her tank top.
CF |
CF | As soon as you lock eyes with her, she gets spooked and dashes away.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Wreckage
CF | >
CF | > IN
CF |
CF |
CF | Wreckage
CF | The streetlights don't quite reach through the doorway, and it's hard
CF | to tell what you're looking at: roof beams, tables, chairs, all
CF | blackened and snapped and scrambled into chaos.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x beams"
CF ] Wreckage
CF | >
CF | > X BEAMS
CF |
CF | The floor is covered in a layer of ashes, on which rest various small
CF | pieces of debris. On top of that are larger pieces of debris. There's
CF | a lot here for a claims adjuster to sift through.
CF |
CF | >
DavidW says (to ClubFloyd), "x larger debris"
CF ] Wreckage
CF | >
CF | > X LARGER DEBRIS
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "search debris"
CF ] Wreckage
CF | >
CF | > SEARCH DEBRIS
CF |
CF | You lean over and move a chunk of wood aside with your shoe.
CF |
CF | There's something here: an amulet carved in the shape of a pumpkin.
CF |
CF | >
DavidW says (to ClubFloyd), "take amulet"
CF ] Wreckage
CF | >
CF | > TAKE AMULET
CF |
CF | (the pumpkin amulet)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Wreckage
CF | >
CF | > X IT
CF |
CF | It's a soapstone tablet on a string, carved to look like a pumpkin.
CF | Pumpkins are associated with pranks and frivolity, but also with fire.
CF | So this is probably what was used to burn this place down.
CF |
CF | > Roger says, "awww I was hoping to be able to speak with gourds"
Knight_Otu asks, "Are we now the pimpkin queen?"
gadzoks asks, "The great pumpkin?"
Knight_Otu says, "*pumpkin"
DavidW says (to ClubFloyd), "x spider amulet"
CF ] Wreckage
CF | >
CF | > X SPIDER AMULET
CF |
CF | You carved it yourself, in school: a soapstone tablet bearing the
CF | image of a spider. Srete gave it to you when you were little.
CF |
CF | In the spider amulet is an olivine eyestone.
CF |
CF | >
DavidW says (to ClubFloyd), "wear pumpkin"
CF ] Wreckage
CF | >
CF | > WEAR PUMPKIN
CF |
CF | First you take off the spider amulet.
CF |
CF | You put the pumpkin amulet around your neck.
CF |
CF | > Jacqueline says (to Roger), "haha"
DavidW says (to ClubFloyd), "put olivine in it"
CF ] Wreckage
CF | >
CF | > PUT OLIVINE IN IT
CF |
CF | (first taking the olivine eyestone)
CF | The olivine eyestone fits into the pumpkin amulet. Your teeth feel
CF | squishy for a moment—but the sensation passes.
CF |
CF | > Knight_Otu says, "Eesh."
DavidW says, "I think we *can* talk to pumpkins this way."
Jacqueline says, "huh"
DavidW asks, "Maybe the olivine stone means 'talk to' and other stones grant other actions?"
Knight_Otu says, "Seems my gemstone theory is getting more likely, then."
gadzoks says, "It said something about it being used to burn the place."
Jacqueline says (to DW), "Hm yeah."
Jacqueline says (to gadzoks), "That too."
gadzoks exclaims, "So could be a flamethrower with another stone, maybe!"
DavidW says (to ClubFloyd), "search debris"
CF ] Wreckage
CF | >
CF | > SEARCH DEBRIS
CF |
CF | You toe through the rubble some more, and a bit of color catches your
CF | eye: A little worry doll.
CF |
CF | >
DavidW says (to ClubFloyd), "take doll"
CF ] Wreckage
CF | >
CF | > TAKE DOLL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Wreckage
CF | >
CF | > X IT
CF |
CF | It's a tiny bit of carved wood, with a smiling face painted on,
CF | dressed in a scrap of colorful fabric.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Wreckage
CF | >
CF | > I
CF |
CF | You are carrying:
CF | - a worry doll
CF | - a worry doll
CF | - a mop
CF | - a broom
CF | - a plastic crate
CF | - a bat amulet
CF | - a pair of headphones
CF | - a pair of sunglasses
CF | - a spider amulet
CF |
CF | > DavidW says, "We have TWO dolls now."
Jacqueline says, "Two worry dolls, specifically."
Knight_Otu says, "That's a worrying amount of worry dolls."
gadzoks asks, "How do we refer to the right one?"
Jade says, "yes, mmmm, strange"
DavidW asks, "So far, they are identical?"
DavidW says (to ClubFloyd), "search debris"
CF ] Wreckage
CF | >
CF | > SEARCH DEBRIS
CF |
CF | Kicking around some more charred bits of wood doesn't turn up anything
CF | else of note.
CF |
CF | > gadzoks says, "Maybe they're interchang- yeah."
DavidW says (to ClubFloyd), "out"
CF ] Burned Building
CF | >
CF | > OUT
CF |
CF |
CF | Burned Building
CF | A scorched ruin, wrapped in yellow caution tape. The roof is gone, but
CF | there are still enough walls for there to be an "inside." The sign
CF | outside is burnt, too.
CF |
CF | To the west, a rocky slope descends to the lake. Streets lead east and
CF | south.
CF |
CF | > DavidW asks, "Lake or south?"
Jade says, "l"
Jade says, "lake"
DavidW says (to ClubFloyd), "w"
CF ] Burned Building
CF | >
CF | > W
CF |
CF | The rocks don't look very friendly. Surely there's a less perilous way
CF | down to the water.
CF |
CF | > gadzoks says, "It said the plaque was partially covered by vines, but probably nothing more written there."
DavidW says, "I assume we saw all of the plaque."
DavidW says (to ClubFloyd), "s"
CF ] Main Street
CF | >
CF | > S
CF |
CF |
CF | Main Street
CF | Streets from the north, east, south, and west converge on a miniature
CF | town square. All around are old brick buildings, businesses with dark
CF | windows. They probably have a farmer's market here on Saturdays.
CF |
CF | One corner is a very small patch of grass where a sort of monument has
CF | been erected: a circle of six black columns.
CF |
CF | >
DavidW says (to ClubFloyd), "x monument"
CF ] Main Street
CF | >
CF | > X MONUMENT
CF |
CF | There are six pillars, arranged in a sort of arc from left to right.
CF | On top of each pillar is an unlit brazier. Each is inscribed with an
CF | elemental sigil. The first one, for example, bears the sigil of air.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x sigils"
CF ] Main Street
CF | >
CF | > X SIGILS
CF |
CF | There are six pillars, arranged in a sort of arc from left to right.
CF | On top of each pillar is an unlit brazier. Each is inscribed with an
CF | elemental sigil. The first one, for example, bears the sigil of air.
CF |
CF | >
DavidW says (to ClubFloyd), "x second"
CF ] Main Street
CF | >
CF | > X SECOND
CF |
CF | The second column has the triangular sigil of Fire engraved on its
CF | side. Its brazier is unlit.
CF |
CF | Here's whatsherface again, the lady who keeps following you.
CF |
CF | >
DavidW says (to ClubFloyd), "x lady"
CF ] Main Street
CF | >
CF | > X LADY
CF |
CF | She's way over there, and it's dark out, but she looks to be fairly
CF | young, based on her torn-up jeans and her tank top.
CF |
CF | As soon as you lock eyes with her, she gets spooked and dashes away.
CF |
CF | >
DavidW says (to ClubFloyd), "x third"
CF ] Main Street
CF | >
CF | > X THIRD
CF |
CF | On the third column is the curling elemental sigil of Water. Its
CF | brazier is unlit.
CF |
CF | >
DavidW says (to ClubFloyd), "x fourth"
CF ] Main Street
CF | >
CF | > X FOURTH
CF |
CF | The fourth column bears a circular engraving you recognize as the
CF | elemental sigil of Earth. Its brazier is unlit.
CF |
CF | > Roger says, "corbin my man I ain't got no fire"
DavidW says, "Place your bets on sigils 5 and 6."
Knight_Otu asks, "Life and death?"
DavidW says, "That was my first guess. But it could be wood and spirit."
DavidW says (to ClubFloyd), "x fifth"
CF ] Main Street
CF | >
CF | > X FIFTH
CF |
CF | The fifth column is carved with the hexagonal sigil of Ice. Its
CF | brazier is unlit.
CF |
CF | > Knight_Otu asks, "Ice and soil?"
gadzoks says, "Thunder if it follows the elements in RPGs."
DavidW says (to ClubFloyd), "x sixth"
CF ] Main Street
CF | >
CF | > X SIXTH
CF |
CF | The sixth column has the trapezoidal sigil of Metal carved on its
CF | side. Its brazier is unlit.
CF |
CF | > gadzoks says, "But probably not."
Knight_Otu says, "Kudos for not being the traditional western elements."
DavidW says, "Anyone who had metal on their Bingo card gets a circus peanut."
Knight_Otu says, "not just, rather."
DavidW asks, "West, south, or east now? Or hang around here longer?"
Knight_Otu asks, "East?"
DavidW says (to ClubFloyd), "e"
CF ] Church
CF | >
CF | > E
CF |
CF |
CF | Church
CF | The road bends north and west outside a little gray church, lit up by
CF | lights set into the grass. The front door is open to the night air,
CF | and faint music floats out to the street.
CF |
CF | A yellowed marquee near the street reads: "TOO BLESSED TO BE
CF | STRESSED."
CF |
CF | > DavidW says, "The church seems occupied."
DavidW says (to ClubFloyd), "listen"
CF ] Church
CF | >
CF | > LISTEN
CF |
CF | Someone is playing the church organ—or, at least, someone is hitting
CF | a
CF | bunch of the organ keys, over and over and over.
CF |
CF | >
DavidW says (to ClubFloyd), "x church"
CF ] Church
CF | >
CF | > X CHURCH
CF |
CF | The church is built from gray stone. It's much smaller than the
CF | churches they've got back home, but with its steeple it's still the
CF | tallest building in the area.
CF |
CF | Your stalker is back, watching you from around the corner.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "talk to lady"
CF ] Church
CF | >
CF | > TALK TO LADY
CF |
CF | You yell across the street at her: "Hey!"
CF |
CF | She turns around and dashes away.
CF |
CF | >
DavidW says (to ClubFloyd), "x steeple"
CF ] Church
CF | >
CF | > X STEEPLE
CF |
CF | You see nothing special about the chuch steeple.
CF |
CF | >
DavidW says (to ClubFloyd), "wear bat"
CF ] Church
CF | >
CF | > WEAR BAT
CF |
CF | First you take off the pumpkin amulet.
CF |
CF | You put the bat amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put olivine in bat"
CF ] Church
CF | >
CF | > PUT OLIVINE IN BAT
CF |
CF | (first taking the olivine eyestone)
CF | The olivine eyestone fits into the bat amulet. Your tongue twitches,
CF | remembering the high-pitched tones of bat language.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Church
CF | >
CF | > LISTEN
CF |
CF | Someone is playing the church organ—or, at least, someone is hitting
CF | a
CF | bunch of the organ keys, over and over and over.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Inside the Church
CF | >
CF | > IN
CF |
CF |
CF | Inside the Church
CF | It's a tiny little church, no matter how tall it is. Seven rows of
CF | pews are lined up facing the stage, the altar, the pulpit. At the far
CF | end of the stage, a woman sits playing the electric organ.
CF |
CF | >
DavidW says (to ClubFloyd), "x woman"
CF ] Inside the Church
CF | >
CF | > X WOMAN
CF |
CF | Short hair, glasses. She must be about your mom's age, but she looks
CF | like she would be slightly more fun to hang out with than your mom.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF ] Inside the Church
CF | >
CF | > X ALTAR
CF |
CF | A very simple table with a simple cross sitting on it.
CF |
CF | > Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "x pulpit"
CF ] Inside the Church
CF | >
CF | > X PULPIT
CF |
CF | A standard wooden lectern.
CF |
CF | >
DavidW says (to ClubFloyd), "x stage"
CF ] Inside the Church
CF | >
CF | > X STAGE
CF |
CF | If there's a fancier name for the front of a church than "the stage,"
CF | you don't know what it is.
CF |
CF | >
DavidW says (to ClubFloyd), "x pews"
CF ] Inside the Church
CF | >
CF | > X PEWS
CF |
CF | Seven long wooden benches. Usually there's an aisle down the middle,
CF | but this church is too tiny.
CF |
CF | >
DavidW says (to ClubFloyd), "search pews"
CF ] Inside the Church
CF | >
CF | > SEARCH PEWS
CF |
CF | There is nothing on the pews.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Inside the Church
CF | >
CF | > U
CF |
CF | There's nowhere to go but back outside.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Inside the Church
CF | >
CF | > LISTEN
CF |
CF | The sound of the organ is undeniably cool, but that doesn't change the
CF | fact that this lady doesn't really know what she's doing.
CF |
CF | >
DavidW says (to ClubFloyd), "x organ"
CF ] Inside the Church
CF | >
CF | > X ORGAN
CF |
CF | It's one of those fancy organs with two different keyboards, plus more
CF | pedals and sliders and dials than anybody could ever know what to do
CF | with.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to woman"
CF ] Inside the Church
CF | >
CF | > TALK TO WOMAN
CF |
CF | You walk up to the aspiring musician and wave meekly. She lights up
CF | like an Advent wreath.
CF |
CF | "Well, here's a new face! What brings you here?" She tries to keep
CF | playing the organ as she talks, to middling success.
CF |
CF | "Kind of a long story," you say.
CF |
CF | "Oh, I'm used to those. I'm Nicette, I'm the pastor here. Welcome,
CF | welcome! May I ask your name?"
CF |
CF | "Charybdis."
CF |
CF | "Well, Charybdis, I'm a bit of a night owl, as you can see. So you can
CF | hang out here for as long as you like. Or, for as long as you can
CF | tolerate my lack of musical ability. I should make sure I point out
CF | that we bring in a professional organist for our Sunday services."
CF |
CF | >
DavidW says (to ClubFloyd), "ask Nicette about church"
CF ] Inside the Church
CF | >
CF | > ASK NICETTE ABOUT CHURCH
CF |
CF | (Use TALK TO to interact with characters.)
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Nicette"
CF ] Inside the Church
CF | >
CF | > TALK TO NICETTE
CF |
CF | "So," says Pastor Nicette, still trying to play and talk at the same
CF | time, "is there anything you'd like to talk about?"
CF |
CF | "I'm here looking for my boss," you explain. "She came here to write a
CF | magazine story. Kyth Mezereon?"
CF |
CF | The pastor shakes her head and frowns.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Inside the Church
CF | >
CF | > G
CF |
CF | "When did you arrive in Skuga Lake?"
CF |
CF | "Just tonight," you say, and without thinking you add, "The lady at
CF | the motel locked me in a closet."
CF |
CF | Nicette clicks her tongue. "Some folks around here have gotten to be
CF | really suspicious of visitors. Breallye Chervus at the motel is one of
CF | them. These are interesting times," she says. But she doesn't
CF | elaborate.
CF |
CF | > Knight_Otu says, "Ah, yes, that famous curse."
DavidW says, "I'm struggling with these names a bit."
DavidW says (to ClubFloyd), "g"
CF ] Inside the Church
CF | >
CF | > G
CF |
CF | The pastor seems eager to change the subject. "I used to have a water
CF | bottle," she says. "I'd put it right here on the organ—our organist
CF | hated that—and I'd sip away at it while I practiced. When it was
CF | empty, I knew I'd practiced enough. But I lost the bottle." She plays
CF | a sad little strain on the low keys. "And now I don't know when to
CF | stop!"
CF |
CF | She follows this up with an attempt at a jaunty tune in the higher
CF | register.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Inside the Church
CF | >
CF | > G
CF |
CF | Nicette doesn't want to talk about disappearing bosses or getting
CF | locked in closets or anything like that. "We used to have really tasty
CF | water here," she says. "Not so much lately. But I do wish I had that
CF | old water bottle again. It was a good one." She sighs.
CF |
CF | > Knight_Otu says, "Somehow, they are more tolerable than the one game we played recently, but, yes."
Knight_Otu says, "tolerable to me, that is."
DavidW says, "I think we have a fetch quest here: bring a water bottle to Nice-ette."
Jade asks, "a bottle of water to stop playing?"
DavidW says, "Or trigger the next bit of business here."
Knight_Otu says, "Sounds like it."
Pinkunz says (to KO), "Agreed."
DavidW says, "For all I know, she's sitting on an openable piano bench that has a spellbook amoung the hymnals."
Pinkunz says, "heh"
DavidW says, "er among"
Jacqueline exclaims (at DW), "haha - possibly!"
DavidW says, "My IF trained mind sees possibilities whether intended or not."
DavidW says, "We might even drug her water bottle."
Jacqueline says, "This seems a stronger possibility than bats in a cave we haven't heard about yet."
DavidW says, "I noticed no stairs upward to a steeple here, though."
DavidW says, "So I think we need to keep exploring."
DavidW says (to ClubFloyd), "out"
CF ] Church
CF | >
CF | > OUT
CF |
CF |
CF | Church
CF | The road bends north and west outside a little gray church, lit up by
CF | lights set into the grass. The front door is open to the night air,
CF | and faint music floats out to the street.
CF |
CF | A yellowed marquee near the street reads: "TOO BLESSED TO BE
CF | STRESSED."
CF |
CF | >
DavidW says (to ClubFloyd), "x lights"
CF ] Church
CF | >
CF | > X LIGHTS
CF |
CF | Which do you mean, the streetlights or the spotlights?
CF |
CF | >
DavidW says (to ClubFloyd), "spotlights"
CF ] Church
CF | >
CF | > SPOTLIGHTS
CF |
CF | Four or five spotlights are built into the ground to light up the
CF | church at night.
CF |
CF | >
DavidW says (to ClubFloyd), "x marquee"
CF ] Church
CF | >
CF | > X MARQUEE
CF |
CF | "TOO BLESSED TO BE STRESSED," it says. To whom could this be
CF | referring? Who exists in so blessed a state? The person who put up the
CF | sign?
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Main Street
CF | >
CF | > W
CF |
CF |
CF | Main Street
CF | Streets from the north, east, south, and west converge on a miniature
CF | town square. All around are old brick buildings, businesses with dark
CF | windows. They probably have a farmer's market here on Saturdays.
CF |
CF | One corner is a very small patch of grass where a sort of monument has
CF | been erected: a circle of six black columns.
CF |
CF | Here's whatsherface again, the lady who keeps following you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Diner
CF | >
CF | > S
CF |
CF |
CF | Diner
CF | Something glows a lurid green behind the diner's shaded windows. Two
CF | sounds fade into each other: a neon buzz and a laundromat drone.
CF | Streets lead north, east, and west.
CF |
CF | "OPEN 24 HOURS," the sign says.
CF |
CF | > gadzoks says, "For OR five? Guess we can't even count to 10."
Jacqueline says, "Too blessed to be stressed is so good."
Knight_Otu says, "There could be some lights out of view."
DavidW says (to ClubFloyd), "listen"
CF ] Diner
CF | >
CF | > LISTEN
CF |
CF | The two noises strike an uncanny chord that makes your spine twinge.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Inside the Diner
CF | >
CF | > IN
CF |
CF |
CF | Inside the Diner
CF | Checked floor, vinyl seats, chrome stools, Formica counter: Everything
CF | is glowing toxic green beneath the neon sign mounted to the ceiling.
CF |
CF | There are no customers. Just a single hostess, smiling blankly at you
CF | from behind the counter.
CF |
CF | >
DavidW says (to ClubFloyd), "x hostess"
CF ] Inside the Diner
CF | >
CF | > X HOSTESS
CF |
CF | Her vintage waitress uniform is probably green, but everything looks
CF | green in this light. There's a starry,
CF | how-have-I-never-heard-of-this-band-before look in her eyes, and she
CF | barely seems to register that you're in here with her.
CF |
CF | >
DavidW says (to ClubFloyd), "x counter"
CF ] Inside the Diner
CF | >
CF | > X COUNTER
CF |
CF | The counter is spotless.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] Inside the Diner
CF | >
CF | > X SIGN
CF |
CF | The sign says "ODARLA'S" in gigantic letters. It barely fits in the
CF | room. It's so green, and it's so bright, and it's so, so
CF | green.
CF |
CF | > DavidW says, "The Emerald City, this is not."
DavidW says (to ClubFloyd), "talk to hostess"
CF ] Inside the Diner
CF | >
CF | > TALK TO HOSTESS
CF |
CF | You say hello. The lady behind the counter turns her head to point in
CF | your direction.
CF |
CF | "Hey, hon," she says. "What can I get you?"
CF |
CF | "Um. A milkshake?"
CF |
CF | "Aw, I'm sorry, hon. We just ran out."
CF |
CF | "Could I just get a glass of water then?"
CF |
CF | She clicks her tongue. "Aw, I'm sorry, hon. We just ran out."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Inside the Diner
CF | >
CF | > G
CF |
CF | You try to get the woman's attention again.
CF |
CF | She tosses her hair back mechanically. "How about that weather, huh?"
CF |
CF | "Yeah," you say. "Hey, are you feeling okay?"
CF |
CF | She grins. "How long are you staying? Gonna do some fishing?"
CF |
CF | You sigh. "If I find the time, I guess."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Inside the Diner
CF | >
CF | > G
CF |
CF | Time to cut the pretense: "Lady, are you a robot?"
CF |
CF | She giggles. "No, no," she says. "I've lived in Skuga Lake my whole
CF | life."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Inside the Diner
CF | >
CF | > G
CF |
CF | "So, about that milkshake," you say.
CF |
CF | "Aw, I'm sorry, hon. We just ran out."
CF |
CF | "That's okay. Just making sure."
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Inside the Diner
CF | >
CF | > L
CF |
CF | Inside the Diner
CF | Checked floor, vinyl seats, chrome stools, Formica counter: Everything
CF | is glowing toxic green beneath the neon sign mounted to the ceiling.
CF |
CF | There are no customers. Just a single hostess, smiling blankly at you
CF | from behind the counter.
CF |
CF | >
DavidW says (to ClubFloyd), "x stools"
CF ] Inside the Diner
CF | >
CF | > X STOOLS
CF |
CF | The stools are lined up like a row of pawns on the chessboard floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Inside the Diner
CF | >
CF | > X FLOOR
CF |
CF | The checkerboard floor is so polished that you can read "S'ALRADO"
CF | glowing on its surface.
CF |
CF | > Knight_Otu says, "Guess it's not the town to try the tap water in."
DavidW says (to ClubFloyd), "x seats"
CF ] Inside the Diner
CF | >
CF | > X SEATS
CF |
CF | The booths are all empty. You get the sense that nobody's eaten here
CF | today, or this week.
CF |
CF | A tiny worry doll lies abandoned underneath one table.
CF |
CF | > Jade says, "strangers in the night"
DavidW says (to ClubFloyd), "take doll"
CF ] Inside the Diner
CF | >
CF | > TAKE DOLL
CF |
CF | Taken.
CF |
CF | > Jacqueline says, "oho"
Knight_Otu says, "Worryin."
Jacqueline says, "THREE! THREE worry dolls. Ahahahahaha"
gadzoks asks, "Is that like a voodoo doll?"
DavidW says, "If we find three more of these, we can burn them all in the monument."
Knight_Otu says, "And still no pull string to point out hidden scenery."
Jacqueline | According to legend, Guatemalan children tell their worries to the Worry Dolls, placing them under their pillow when they go to bed at night. By morning the dolls have gifted them with the wisdom and knowledge to eliminate their worries. The story of the worry doll is a local Mayan legend.
DavidW says (to ClubFloyd), "talk to doll"
CF ] Inside the Diner
CF | >
CF | > TALK TO DOLL
CF |
CF | You can't talk to that.
CF |
CF | > Jacqueline says, "aw"
DavidW says (to ClubFloyd), "show doll to hostess"
CF ] Inside the Diner
CF | >
CF | > SHOW DOLL TO HOSTESS
CF |
CF | The worry doll is of no concern to the woman.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Diner
CF | >
CF | > OUT
CF |
CF |
CF | Diner
CF | Something glows a lurid green behind the diner's shaded windows. Two
CF | sounds fade into each other: a neon buzz and a laundromat drone.
CF | Streets lead north, east, and west.
CF |
CF | "OPEN 24 HOURS," the sign says.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Train Station
CF | >
CF | > E
CF |
CF |
CF | Train Station
CF | A low brick building sits away from the street at an odd angle, with a
CF | concrete platform between it and the railroad tracks. On the west side
CF | of the tracks, the street is paved; on the east side, it turns into a
CF | gravel road. The tracks themselves run northeast and southwest.
CF |
CF | > DavidW asks, "Dare we go on 'the other side of the tracks' in *this* town?"
Jacqueline says, "From Wikipedia: 'In traditional and modern times, worry dolls are given or lent to brooding, anxious or sorrowful children.' My first thought: 'I would like one.'"
DavidW says (to ClubFloyd), "in"
CF ] Train Station Lobby
CF | >
CF | > IN
CF |
CF |
CF | Train Station Lobby
CF | Rows of painted benches run the length of the lobby. Mostly they face
CF | the windows looking out toward the platform. The opposite wall is
CF | covered with a scuffed and faded mural featuring a friendly dinosaur.
CF |
CF | A table at one end of the room bears a sign: "Tourist Info." Next to
CF | that is the door to some sort of office.
CF |
CF | There's nobody here, unless you count the jack-o-lantern sitting by
CF | the open doorway.
CF |
CF | > Jade says, "sim city here"
Knight_Otu says, "Train tracks have seldom portented good things in these games."
DavidW says, "Good lord, we found a pumpkin to talk to."
DavidW says (to ClubFloyd), "x mural"
CF ] Train Station Lobby
CF | >
CF | > X MURAL
CF |
CF | Big bubble letters tell you to "VISIT SKUGA LAKE." Beneath that is a
CF | beach scene, with attractive people in bathing suits windsurfing and
CF | volleyballing. And there's a friendly plesiosaur paddling ashore,
CF | above the words "Meet Skoogie!"
CF |
CF | > Knight_Otu exclaims, "Gourd speech! Gourd speech!"
Jacqueline says, "yay"
DavidW says (to ClubFloyd), "x table"
CF ] Train Station Lobby
CF | >
CF | > X TABLE
CF |
CF | The sign says "Tourist Info," but there is no tourist info on the
CF | table.
CF |
CF | Built into the side of the table are three drawers.
CF |
CF | > gadzoks says (to Jacqueline), "So not torture devices. A fresh change from all the creepy dolls, too."
DavidW says (to ClubFloyd), "open drawers"
CF ] Train Station Lobby
CF | >
CF | > OPEN DRAWERS
CF |
CF | There's a first drawer, a second drawer, and a third drawer.
CF |
CF | >
DavidW says (to ClubFloyd), "open first"
CF ] Train Station Lobby
CF | >
CF | > OPEN FIRST
CF |
CF | You open the first drawer. It's empty.
CF |
CF | >
DavidW says (to ClubFloyd), "open second"
CF ] Train Station Lobby
CF | >
CF | > OPEN SECOND
CF |
CF | You open the second drawer, revealing a worry doll.
CF |
CF | >
DavidW says (to ClubFloyd), "take doll"
CF ] Train Station Lobby
CF | >
CF | > TAKE DOLL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open third"
CF ] Train Station Lobby
CF | >
CF | > OPEN THIRD
CF |
CF | You open the third drawer. It's empty.
CF |
CF | >
DavidW says (to ClubFloyd), "wear pumpkin"
CF ] Train Station Lobby
CF | >
CF | > WEAR PUMPKIN
CF |
CF | (the pumpkin amulet)
CF | First you take off the bat amulet.
CF |
CF | You put the pumpkin amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put olivine in it"
CF ] Train Station Lobby
CF | >
CF | > PUT OLIVINE IN IT
CF |
CF | (first taking the olivine eyestone)
CF | The olivine eyestone fits snugly into the pumpkin amulet. Your teeth
CF | feel squishy for a moment—but the sensation passes.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to jack"
CF ] Train Station Lobby
CF | >
CF | > TALK TO JACK
CF |
CF | "Hi," you say.
CF |
CF | "Hi," says the jack-o-lantern. "What brings you here?"
CF |
CF | "Skulking, trespassing, that kind of thing."
CF |
CF | "Ah!" says the pumpkin. "I can help with that! You see that door over
CF | there?"
CF |
CF | The pumpkin has no arms or hands, but it must mean the office door.
CF | "Yeah, what about it?"
CF |
CF | "The key to that door is... Oh, dagnabbit. I knew this just a second
CF | ago."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Train Station Lobby
CF | >
CF | > G
CF |
CF | "You said you knew where the key was?"
CF |
CF | "I did! I saw it! They hid it somewhere in here. But I can't remember
CF | where."
CF |
CF | You glance around. Not a lot of hiding places in here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Train Station Lobby
CF | >
CF | > G
CF |
CF | "Do you remember anything about where they hid that key?"
CF |
CF | The pumpkin clenches its teeth in deep thought. "It was... It was
CF | underneath something."
CF |
CF | "Anything else?"
CF |
CF | "It was... um... No."
CF |
CF | >
DavidW says (to ClubFloyd), "look under jack"
CF ] Train Station Lobby
CF | >
CF | > LOOK UNDER JACK
CF |
CF | You pick up the jack-o-lantern, and reveal a key hiding underneath.
CF |
CF | "Oh, that's where it was!" says the pumpkin. "How about that?"
CF |
CF | You set down the pumpkin and pick up the key.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] Train Station Lobby
CF | >
CF | > X KEY
CF |
CF | The teeth are very sharp. This key hasn't been used much.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Train Station Lobby
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | You unlock the office door.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Train Station Office
CF | >
CF | > IN
CF |
CF | (first opening the office door)
CF |
CF | Train Station Office
CF | The office of the stationmaster (or whoever) is tiny, windowless, and
CF | stuffy. You can't imagine getting much work done in here, and in fact
CF | it looks like very little work does get done in here: There are no
CF | binders or train manuals on the shelves. There are no invoices or
CF | reports on the desk. What does a stationmaster even do?
CF |
CF | > Knight_Otu says, "Hope the key doesn't bite."
DavidW says (to ClubFloyd), "x shelves"
CF ] Train Station Office
CF | >
CF | > X SHELVES
CF |
CF | It's a flimsy piece of junk, which makes sense: If you don't have any
CF | books, don't spend too much on a bookshelf.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Train Station Office
CF | >
CF | > X DESK
CF |
CF | A pristine desk with a single drawer. Two framed pictures are hung on
CF | the wall over the desk: a photograph of a train, and a map of train
CF | routes.
CF |
CF | Sitting in front of the desk is the saddest office chair in the world.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] Train Station Office
CF | >
CF | > X CHAIR
CF |
CF | It doesn't even have wheels.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Train Station Office
CF | >
CF | > X MAP
CF |
CF | It takes a moment to find Skuga Lake on the map, even though you had
CF | to use a very similar map to get here in the first place. You're
CF | really in the middle of nowhere.
CF |
CF | >
DavidW says (to ClubFloyd), "x photograph"
CF ] Train Station Office
CF | >
CF | > X PHOTOGRAPH
CF |
CF | It looks like every other train. But maybe this one is special,
CF | somehow, to someone.
CF |
CF | > Knight_Otu says, "I mean, lots of chairs don't have wheels."
DavidW says (to ClubFloyd), "look behind it"
CF ] Train Station Office
CF | >
CF | > LOOK BEHIND IT
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Train Station Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You open the desk drawer, revealing a turquoise eyestone.
CF |
CF | > Jacqueline says (to KO), "Most, I would say."
DavidW says (to ClubFloyd), "take turquoise"
CF ] Train Station Office
CF | >
CF | > TAKE TURQUOISE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Train Station Office
CF | >
CF | > X IT
CF |
CF | Turquoise eyestones are a little bit infamous: They can inflict an
CF | "evil eye" on whomever the bearer looks at. Of course, how evil the
CF | eye really is depends on which amulet is used.
CF |
CF | > Jacqueline says, "oooh"
Knight_Otu says, "And gemstone actions confirmed."
Jacqueline says, "Seems it."
Roger says, "now you don't put that evil pumpkin eye on me young lady"
DavidW says, "The pumpkin amulet started the fire, we think."
DavidW says (to ClubFloyd), "l"
CF ] Train Station Office
CF | >
CF | > L
CF |
CF | Train Station Office
CF | The office of the stationmaster (or whoever) is tiny, windowless, and
CF | stuffy. You can't imagine getting much work done in here, and in fact
CF | it looks like very little work does get done in here: There are no
CF | binders or train manuals on the shelves. There are no invoices or
CF | reports on the desk. What does a stationmaster even do?
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] Train Station Office
CF | >
CF | > SIT ON CHAIR
CF |
CF | You take a seat in the stationmaster's chair.
CF |
CF | This chair sucks.
CF |
CF | >
DavidW says (to ClubFloyd), "swivel"
CF ] Train Station Office
CF | >
CF | > SWIVEL
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Train Station Office
CF | >
CF | > STAND
CF |
CF | You get up.
CF |
CF | >
DavidW says (to ClubFloyd), "take chair"
CF ] Train Station Office
CF | >
CF | > TAKE CHAIR
CF |
CF | (That's not for you to carry around.)
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Train Station Office
CF | >
CF | > L
CF |
CF | Train Station Office
CF | The office of the stationmaster (or whoever) is tiny, windowless, and
CF | stuffy. You can't imagine getting much work done in here, and in fact
CF | it looks like very little work does get done in here: There are no
CF | binders or train manuals on the shelves. There are no invoices or
CF | reports on the desk. What does a stationmaster even do?
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Train Station Office
CF | >
CF | > X DESK
CF |
CF | A pristine desk with a single drawer. Two framed pictures are hung on
CF | the wall over the desk: a photograph of a train, and a map of train
CF | routes.
CF |
CF | Sitting in front of the desk is the saddest office chair in the world.
CF |
CF | >
DavidW says (to ClubFloyd), "move photograph"
CF ] Train Station Office
CF | >
CF | > MOVE PHOTOGRAPH
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "move map"
CF ] Train Station Office
CF | >
CF | > MOVE MAP
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "take map"
CF ] Train Station Office
CF | >
CF | > TAKE MAP
CF |
CF | (That's not for you to carry around.)
CF |
CF | >
DavidW says (to ClubFloyd), "take photo"
CF ] Train Station Office
CF | >
CF | > TAKE PHOTO
CF |
CF | (That's not for you to carry around.)
CF |
CF | >
DavidW says (to ClubFloyd), "read photo"
CF ] Train Station Office
CF | >
CF | > READ PHOTO
CF |
CF | It looks like every other train. But maybe this one is special,
CF | somehow, to someone.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Train Station Lobby
CF | >
CF | > OUT
CF |
CF |
CF | Train Station Lobby
CF | Rows of painted benches run the length of the lobby. Mostly they face
CF | the windows looking out toward the platform. The opposite wall is
CF | covered with a scuffed and faded mural featuring a friendly dinosaur.
CF |
CF | A table at one end of the room bears a sign: "Tourist Info." Next to
CF | that is the door to some sort of office.
CF |
CF | There's nobody here, unless you count the jack-o-lantern sitting by
CF | the open doorway.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to jack"
CF ] Train Station Lobby
CF | >
CF | > TALK TO JACK
CF |
CF | "Hey there!" says the jack-o-lantern. "Nice night, isn't it?"
CF |
CF | "I guess so," you say. "Kind of spooky out there, actually."
CF |
CF | "That's what so nice about it!"
CF |
CF | >
DavidW says (to ClubFloyd), "x jack"
CF ] Train Station Lobby
CF | >
CF | > X JACK
CF |
CF | It's a hollowed-out pumpkin with a face carved into it. A flickering
CF | yellow LED inside lights up its eyes and its toothy grin.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Train Station Lobby
CF | >
CF | > L
CF |
CF | Train Station Lobby
CF | Rows of painted benches run the length of the lobby. Mostly they face
CF | the windows looking out toward the platform. The opposite wall is
CF | covered with a scuffed and faded mural featuring a friendly dinosaur.
CF |
CF | A table at one end of the room bears a sign: "Tourist Info." Next to
CF | that is the door to some sort of office.
CF |
CF | There's nobody here, unless you count the jack-o-lantern sitting by
CF | the open doorway.
CF |
CF | >
DavidW says (to ClubFloyd), "x benches"
CF ] Train Station Lobby
CF | >
CF | > X BENCHES
CF |
CF | The benches are painted a deep green.
CF |
CF | >
DavidW says (to ClubFloyd), "x platform"
CF ] Train Station Lobby
CF | >
CF | > X PLATFORM
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Train Station
CF | >
CF | > OUT
CF |
CF |
CF | Train Station
CF | A low brick building sits away from the street at an odd angle, with a
CF | concrete platform between it and the railroad tracks. On the west side
CF | of the tracks, the street is paved; on the east side, it turns into a
CF | gravel road. The tracks themselves run northeast and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x tracks"
CF ] Train Station
CF | >
CF | > X TRACKS
CF |
CF | The burnished steel reflects the light only weakly.
CF |
CF | Your stalker is back, watching you from around the corner.
CF |
CF | > DavidW says, "I'm tempted to evil eye this person."
DavidW says (to ClubFloyd), "wear spider"
CF ] Train Station
CF | >
CF | > WEAR SPIDER
CF |
CF | First you take off the pumpkin amulet.
CF |
CF | You put the spider amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put turquoise in it"
CF ] Train Station
CF | >
CF | > PUT TURQUOISE IN IT
CF |
CF | The turquoise eyestone fits into the spider amulet. You can feel a
CF | monstrous energy lurking behind your eyes.
CF |
CF | > Knight_Otu asks, "Maybe that's what she is doing to us, too?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf17"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Train Station
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "look at lady"
CF ] Train Station
CF | >
CF | > LOOK AT LADY
CF |
CF | You stare into the lady's mind and place a hex of fear on her. She
CF | shrieks and runs away!
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Train Station
CF |
CF | > UNDO
CF |
CF | Train Station
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "wear bat"
CF ] Train Station
CF | >
CF | > WEAR BAT
CF |
CF | First you take off the spider amulet.
CF |
CF | You put the bat amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put turquoise in it"
CF ] Train Station
CF | >
CF | > PUT TURQUOISE IN IT
CF |
CF | (first taking the turquoise eyestone)
CF | The turquoise eyestone fits snugly into the round slot in the bat
CF | amulet. Your eyes jerk and twitch with feverish energy.
CF |
CF | >
DavidW says (to ClubFloyd), "look at lady"
CF ] Train Station
CF | >
CF | > LOOK AT LADY
CF |
CF | You stare at the tank top lady and place a hex upon her mind. She
CF | freezes up. Her mouth hangs open. She looks down at her hands.
CF |
CF | Not knowing how long this will last, you rush across the street to
CF | her: "Okay, lady. It's time for you to answer some questions. Why are
CF | you following me around?"
CF |
CF | She gapes at you. "What?"
CF |
CF | "You've been stalking me all across town, and I want to know why."
CF |
CF | "I was just—" She tries to remember. "Terlissa said—" She takes a
CF | seat
CF | on the pavement. "Terlissa said... that I should keep tabs on
CF | strangers," she finally manages.
CF |
CF | "Who is this Terlissa, and where is she?"
CF |
CF | "Um," she says. "Hold on. Terlissa is..."
CF |
CF | The spell is wearing off. "Terlissa is the main witch in charge around
CF | here, okay? She'll chew you up and spit you out, lady. And, also, I
CF | don't know where she is."
CF |
CF | You lean down to get in her face. "Well, when you see her, tell her—"
CF | At this juncture, you notice an amulet around her neck.
CF |
CF | So you snatch it off of her. "Tell her I'm taking this!"
CF |
CF | "Okay, will do!" The lady hops up and sprints away. But at least you
CF | have this cool wolf amulet.
CF |
CF | > Knight_Otu exclaims, "Awooo!"
Pinkunz says, "wuf"
Roger says, "inside all of us there are two wolf amulets"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf18"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Train Station
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "x wolf"
CF ] Train Station
CF | >
CF | > X WOLF
CF |
CF | A soapstone tablet on a string. Supposedly wolf amulets are difficult
CF | to carve. You've never tried.
CF |
CF | Wolves are associated with cold, with ruthlessness, and with clarity
CF | of mind.
CF |
CF | > Knight_Otu says, "No gemstone? :("
DavidW says (to ClubFloyd), "e"
CF ] Silo
CF | >
CF | > E
CF |
CF |
CF | Silo
CF | A massive pillar of corrugated steel casts a stark shadow over the
CF | gravel, separating the universe into two worlds. On one side is the
CF | town of Skuga Lake. On the other, unknowable darkness.
CF |
CF | Starting at the base of the silo, right at the edge of the shadow, a
CF | narrow stairway leads up to the top.
CF |
CF | The road to the west will take you back to the train station. A dirt
CF | path leads south, into the fields south of town.
CF |
CF | > DavidW says, "hm. With the right stone in the bat amulet, we might get night visioh."
DavidW says (to ClubFloyd), "u"
CF ] Top of the Stairs
CF | >
CF | > U
CF |
CF | The stairs make a lot of unsettling noises, no matter how slowly and
CF | carefully you climb.
CF |
CF | Top of the Stairs
CF | There's a little platform at the top of the stairs, where a hatch
CF | leads inside the silo.
CF |
CF | Between you and the hatch is a demon, crouched on insectoid legs,
CF | clutching a yellowed spear.
CF |
CF | > Knight_Otu says, "Uh, hi."
DavidW says (to ClubFloyd), "x demon"
CF ] Top of the Stairs
CF | >
CF | > X DEMON
CF |
CF | You peer into the demon's mind, or you try to. But there's nothing
CF | there.
CF |
CF | "Yeah," it says. "That won't work."
CF |
CF | >
DavidW says (to ClubFloyd), "talk to demon"
CF ] Top of the Stairs
CF | >
CF | > TALK TO DEMON
CF |
CF | "What are you doing here?" you say, trying to sound confident.
CF |
CF | "I am compelled to guard this gate," the demon replies. "No one may
CF | enter who doesn't pass my test first."
CF |
CF | "What happens to those who fail the test?"
CF |
CF | It says, "They stay outside."
CF |
CF | "Is that all?"
CF |
CF | "It may be given to me to violently stab petitioners who ask too many
CF | questions," it says, "Or it may not. It is not given to me to say.
CF | Will you attempt the test?"
CF |
CF | > Jade says, "the wolf ammulet"
DavidW says (to ClubFloyd), "wear wolf"
CF ] Top of the Stairs
CF | >
CF | > WEAR WOLF
CF |
CF | Please answer yes or no.>
DavidW says (to ClubFloyd), "no"
CF ] Top of the Stairs
CF | Please answer yes or no.>
CF | > NO
CF |
CF | "Aw, come on. It's just a stupid quiz. Take the stupid quiz."
CF |
CF | >
DavidW says (to ClubFloyd), "wear wolf"
CF ] Top of the Stairs
CF | >
CF | > WEAR WOLF
CF |
CF | Please answer yes or no.>
DavidW says (to ClubFloyd), "yes"
CF ] Top of the Stairs
CF | Please answer yes or no.>
CF | > YES
CF |
CF | "Sure," you say.
CF |
CF | "Excellent," says the demon. "I am commanded to ask six questions. The
CF | visitor who provides two incorrect answers will be turned away."
CF |
CF | "It's not a three strikes thing?" you ask, but the idea makes the
CF | monster cringe.
CF |
CF | "As I was saying. The visitor who provides less than two incorrect
CF | answers will be allowed to enter. Do you consent to these terms?" You
CF | nod impatiently. "Then we'll begin."
CF |
CF | It clears its throat. "Okay, first question: Who gave Terlissa the
CF | hagfish amulet?"
CF |
CF | > Pinkunz says, "Ambiguous demon. I like how its boss gives it creative freedom."
DavidW says, "you"
DavidW says (to ClubFloyd), "you"
CF ] Top of the Stairs
CF | >
CF | > YOU
CF |
CF | "Ooh, that's actually super wrong. Wow. Disappointing. Next question:
CF | Who lives in the old clock tower?"
CF |
CF | > DavidW says, "I didn't know anyone was in there."
DavidW says (to ClubFloyd), "nobody"
CF ] Top of the Stairs
CF | >
CF | > NOBODY
CF |
CF | "Bzzt! Incorrectamundo! So sorry. Third question, then: What was Old
CF | Esthella's favorite soap opera?"
CF |
CF | > Knight_Otu says, "We clearly haven't explored enough to know these answers."
Pinkunz says, "I wonder if they'll ask more after getting the 3rd one wrong."
DavidW says (to ClubFloyd), "As The World Turns"
CF ] Top of the Stairs
CF | >
CF | > AS THE WORLD TURNS
CF |
CF | "Wrong! Hate to say it, but you're bad at this. Question four: Who
CF | really killed Cleft the wolf?"
CF |
CF | >
DavidW says (to ClubFloyd), "Simon"
CF ] Top of the Stairs
CF | >
CF | > SIMON
CF |
CF | "Nope! Wrong answer, Doc. Question five: What sailboat sank into Skuga
CF | Lake in 1966?"
CF |
CF | >
DavidW says (to ClubFloyd), "Red Herring"
CF ] Top of the Stairs
CF | >
CF | > RED HERRING
CF |
CF | "Wrong! Hate to say it, but you're bad at this. Okay, okay, final
CF | question: What's the secret seventh element honored in the monument on
CF | Main Street?"
CF |
CF | > DavidW asks, "A seventh one?"
Pinkunz says, "it did say secret"
DavidW says (to ClubFloyd), "neon"
CF ] Top of the Stairs
CF | >
CF | > NEON
CF |
CF | "Nope! Wrong answer, Doc. All right, time to tally up your score..."
CF |
CF | The demon counts on its chitinous fingers, and then it smiles, showing
CF | off its bristle of raccoon teeth. "I count six wrong answers, and that
CF | means you don't get to come in. Thanks so much. Come back any time,"
CF | it says, motioning toward the stairs with its spear, "But leave now."
CF |
CF | > Jacqueline says, "huh"
Knight_Otu says, "Huh, I'd guess something like magic or aether or something in the vicinity."
DavidW says (to ClubFloyd), "d"
CF ] Silo
CF | >
CF | > D
CF |
CF |
CF | Silo
CF | A massive pillar of corrugated steel casts a stark shadow over the
CF | gravel, separating the universe into two worlds. On one side is the
CF | town of Skuga Lake. On the other, unknowable darkness.
CF |
CF | Starting at the base of the silo, right at the edge of the shadow, a
CF | narrow stairway leads up to the top.
CF |
CF | The road to the west will take you back to the train station. A dirt
CF | path leads south, into the fields south of town.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Silo
CF | >
CF | > E
CF |
CF | The way back into town is west. Or you could follow the dirt path
CF | south. Or you could take the stairs to the top of the silo.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Henge
CF | >
CF | > S
CF |
CF |
CF | Henge
CF | A circle of white stones, silent druids standing watch over dark
CF | fields.
CF |
CF | You step solemnly into the circle.
CF |
CF | In the center of the henge, a single stone lies flat, like an altar.
CF |
CF | > DavidW says, "oh, it's like Stonehenge, but with stones."
Jade asks, "lol??"
DavidW says (to ClubFloyd), "x flat stone"
CF ] Henge
CF | >
CF | > X FLAT STONE
CF |
CF | The central stone is carved with a bit more care than the others.
CF |
CF | On the stone altar is a quartz eyestone.
CF |
CF | >
DavidW says (to ClubFloyd), "take quartz"
CF ] Henge
CF | >
CF | > TAKE QUARTZ
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Henge
CF | >
CF | > X IT
CF |
CF | The gem is clear in some places, clouded with white in others. Quartz
CF | eyestones are very common: They allow users to manipulate objects in
CF | various ways by pointing at them.
CF |
CF | > Knight_Otu says, "Could be handy. Could be red herring."
DavidW says, "hm. We'll need to figure that one out."
DavidW says (to ClubFloyd), "n"
CF ] Silo
CF | >
CF | > N
CF |
CF |
CF | Silo
CF | A massive pillar of corrugated steel casts a stark shadow over the
CF | gravel, separating the universe into two worlds. On one side is the
CF | town of Skuga Lake. On the other, unknowable darkness.
CF |
CF | Starting at the base of the silo, right at the edge of the shadow, a
CF | narrow stairway leads up to the top.
CF |
CF | The road to the west will take you back to the train station. A dirt
CF | path leads south, into the fields south of town.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Silo
CF | >
CF | > E
CF |
CF | The way back into town is west. Or you could follow the dirt path
CF | south. Or you could take the stairs to the top of the silo.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Train Station
CF | >
CF | > W
CF |
CF |
CF | Train Station
CF | A low brick building sits away from the street at an odd angle, with a
CF | concrete platform between it and the railroad tracks. On the west side
CF | of the tracks, the street is paved; on the east side, it turns into a
CF | gravel road. The tracks themselves run northeast and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Train Station Lobby
CF | >
CF | > IN
CF |
CF |
CF | Train Station Lobby
CF | Rows of painted benches run the length of the lobby. Mostly they face
CF | the windows looking out toward the platform. The opposite wall is
CF | covered with a scuffed and faded mural featuring a friendly dinosaur.
CF |
CF | A table at one end of the room bears a sign: "Tourist Info." Next to
CF | that is the door to some sort of office.
CF |
CF | There's nobody here, unless you count the jack-o-lantern sitting by
CF | the open doorway.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Train Station Office
CF | >
CF | > IN
CF |
CF |
CF | Train Station Office
CF | The office of the stationmaster (or whoever) is tiny, windowless, and
CF | stuffy. You can't imagine getting much work done in here, and in fact
CF | it looks like very little work does get done in here: There are no
CF | binders or train manuals on the shelves. There are no invoices or
CF | reports on the desk. What does a stationmaster even do?
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Train Station Office
CF | >
CF | > I
CF |
CF | You are carrying:
CF | - a quartz eyestone
CF | - a wolf amulet
CF | - a steel key
CF | - a worry doll
CF | - a worry doll
CF | - a worry doll
CF | - a pumpkin amulet (containing an olivine eyestone)
CF | - a worry doll
CF | - a mop
CF | - a broom
CF | - a plastic crate
CF | - a pair of headphones
CF | - a pair of sunglasses
CF | - a spider amulet
CF |
CF | >
DavidW says (to ClubFloyd), "wear spider"
CF ] Train Station Office
CF | >
CF | > WEAR SPIDER
CF |
CF | First you take off the bat amulet.
CF |
CF | You put the spider amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put quartz in it"
CF ] Train Station Office
CF | >
CF | > PUT QUARTZ IN IT
CF |
CF | The quartz eyestone fits into the spider amulet. Your index finger
CF | itches.
CF |
CF | >
DavidW says (to ClubFloyd), "point at desk"
CF ] Train Station Office
CF | >
CF | > POINT AT DESK
CF |
CF | When you point at the stationmaster's desk, a web of force spreads out
CF | to entrap it.
CF |
CF | Nothing interesting comes of this.
CF |
CF | > gadzoks exclaims, "Flamethrower time!"
Knight_Otu says, "Oh dear, that could be it."
Jade says, "the map"
DavidW says (to ClubFloyd), "point at chair"
CF ] Train Station Office
CF | >
CF | > POINT AT CHAIR
CF |
CF | When you point at the sad chair, a web of force spreads out to entrap
CF | it.
CF |
CF | Nothing interesting comes of this.
CF |
CF | > gadzoks says, "I wasn't suggesting we burn anything here. Just wanted to say that."
DavidW says (to ClubFloyd), "wear wolf"
CF ] Train Station Office
CF | >
CF | > WEAR WOLF
CF |
CF | First you take off the spider amulet.
CF |
CF | You put the wolf amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put quartz in it"
CF ] Train Station Office
CF | >
CF | > PUT QUARTZ IN IT
CF |
CF | (first taking the quartz eyestone)
CF | The quartz eyestone fits into the wolf amulet. Your index finger
CF | twinges.
CF |
CF | >
DavidW says (to ClubFloyd), "point at chiar"
CF ] Train Station Office
CF | >
CF | > POINT AT CHIAR
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "point at chair"
CF ] Train Station Office
CF | >
CF | > POINT AT CHAIR
CF |
CF | You crook your finger: A bolt of force flies into the sad chair, and
CF | you push it a few inches away.
CF |
CF | > gadzoks says, "Psh, I could do that without an amulet."
DavidW says (to ClubFloyd), "point at desk"
CF ] Train Station Office
CF | >
CF | > POINT AT DESK
CF |
CF | You crook your finger: A bolt of force flies into the stationmaster's
CF | desk, and you push it a few inches away.
CF |
CF | > Pinkunz says, "telekinesis is for chumps"
DavidW says (to ClubFloyd), "wear pumpkin"
CF ] Train Station Office
CF | >
CF | > WEAR PUMPKIN
CF |
CF | First you take off the wolf amulet.
CF |
CF | The pumpkin amulet containing the olivine eyestone falls heavily on
CF | your chest. Your teeth feel squishy for a moment—but the sensation
CF | passes.
CF |
CF | >
DavidW says (to ClubFloyd), "put quartz in it"
CF ] Train Station Office
CF | >
CF | > PUT QUARTZ IN IT
CF |
CF | First you take the olivine eyestone out of the pumpkin amulet.
CF |
CF | (first taking the quartz eyestone)
CF | The quartz eyestone fits snugly into the pumpkin amulet. Your index
CF | finger itches.
CF |
CF | >
DavidW says (to ClubFloyd), "point at chair"
CF ] Train Station Office
CF | >
CF | > POINT AT CHAIR
CF |
CF | You point at the sad chair, but nothing happens. The spell whispers to
CF | you in a strange, silent voice: It says, or seems to say, that it
CF | wants to be used only on plants.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "The vines at the tower, I guess."
gadzoks says, "Maybe the fire association is only for the column."
DavidW says (to ClubFloyd), "wear bat"
CF ] Train Station Office
CF | >
CF | > WEAR BAT
CF |
CF | First you take off the pumpkin amulet.
CF |
CF | The bat amulet containing the turquoise eyestone falls heavily on your
CF | chest. Your eyes jerk and twitch with feverish energy.
CF |
CF | >
DavidW says (to ClubFloyd), "put quartz in it"
CF ] Train Station Office
CF | >
CF | > PUT QUARTZ IN IT
CF |
CF | First you take the turquoise eyestone out of the bat amulet.
CF |
CF | (first taking the quartz eyestone)
CF | The quartz eyestone fits into the round slot in the bat amulet. You
CF | feel an attractive force in your index finger.
CF |
CF | >
DavidW says (to ClubFloyd), "point at chair"
CF ] Train Station Office
CF | >
CF | > POINT AT CHAIR
CF |
CF | As you point at the sad chair you can feel it being drawn toward
CF | you—or, you can feel your finger being drawn toward the sad chair.
CF | But
CF | it is just slightly too heavy to be magically grabbed.
CF |
CF | >
DavidW says (to ClubFloyd), "point at map"
CF ] Train Station Office
CF | >
CF | > POINT AT MAP
CF |
CF | You can feel your finger drawing the framed train map toward you, but
CF | it is too securely fixed in place to be moved.
CF |
CF | > Knight_Otu says, "Far grab."
DavidW says, "Tractor beam."
Pinkunz says, "invisible indiana jones whip"
DavidW says (to ClubFloyd), "i"
CF ] Train Station Office
CF | >
CF | > I
CF |
CF | You are carrying:
CF | - a turquoise eyestone
CF | - an olivine eyestone
CF | - a wolf amulet
CF | - a steel key
CF | - a worry doll
CF | - a worry doll
CF | - a worry doll
CF | - a pumpkin amulet
CF | - a worry doll
CF | - a mop
CF | - a broom
CF | - a plastic crate
CF | - a pair of headphones
CF | - a pair of sunglasses
CF | - a spider amulet
CF |
CF | > Jacqueline says, "Wish it would consolidate the worry dolls or just say 'four worry dolls'"
Pinkunz says, "That is a worrying amount of worry dolls."
DavidW says, "hm, doesn't list what we're wearing."
Jacqueline says (to ClubFloyd), "take off clothes"
CF ] Train Station Office
CF | >
CF | > TAKE OFF CLOTHES
CF |
CF | (You can't see that, or it's not implemented.)
CF |
CF | >
DavidW says (to ClubFloyd), "put all dolls in crate"
CF ] Train Station Office
CF | >
CF | > PUT ALL DOLLS IN CRATE
CF |
CF | worry doll: Done.
CF | worry doll: Done.
CF | worry doll: Done.
CF | worry doll: Done.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Train Station Office
CF | >
CF | > I
CF |
CF | You are carrying:
CF | - a turquoise eyestone
CF | - an olivine eyestone
CF | - a wolf amulet
CF | - a steel key
CF | - a pumpkin amulet
CF | - a mop
CF | - a broom
CF | - a plastic crate (containing a worry doll, a worry doll, a worry
CF | doll, and a worry doll)
CF | - a pair of headphones
CF | - a pair of sunglasses
CF | - a spider amulet
CF |
CF | > Knight_Otu says, "I guess the dolls are secretly different."
DavidW says (to ClubFloyd), "pit"
CF ] Train Station Office
CF | >
CF | > PIT
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Train Station Lobby
CF | >
CF | > OUT
CF |
CF |
CF | Train Station Lobby
CF | Rows of painted benches run the length of the lobby. Mostly they face
CF | the windows looking out toward the platform. The opposite wall is
CF | covered with a scuffed and faded mural featuring a friendly dinosaur.
CF |
CF | A table at one end of the room bears a sign: "Tourist Info." Next to
CF | that is the door to some sort of office.
CF |
CF | There's nobody here, unless you count the jack-o-lantern sitting by
CF | the open doorway.
CF |
CF | >
DavidW says (to ClubFloyd), "point at jack"
CF ] Train Station Lobby
CF | >
CF | > POINT AT JACK
CF |
CF | You point at the pumpkin, and it rolls across the floor toward you.
CF |
CF | > Roger says, "don't worry about it"
Knight_Otu asks, "Maybe they're related to the columns?"
DavidW says (to ClubFloyd), "wear pumpkin"
CF ] Train Station Lobby
CF | >
CF | > WEAR PUMPKIN
CF |
CF | (the pumpkin amulet)
CF | First you take off the bat amulet.
CF |
CF | You put the pumpkin amulet around your neck.
CF |
CF | >
DavidW says (to ClubFloyd), "put quartz in it"
CF ] Train Station Lobby
CF | >
CF | > PUT QUARTZ IN IT
CF |
CF | (first taking the quartz eyestone)
CF | The quartz eyestone fits snugly into the pumpkin amulet. Your index
CF | finger itches.
CF |
CF | >
DavidW says (to ClubFloyd), "point at jack"
CF ] Train Station Lobby
CF | >
CF | > POINT AT JACK
CF |
CF | You point at the jack-o-lantern: It starts to get bigger. Its diameter
CF | doubles, and its face grows to match.
CF |
CF | Now there's a prize-winning pumpkin sitting on the floor.
CF |
CF | > Knight_Otu says, "Plant growth."
DavidW says, "so, maybe dont use that on the vines."
DavidW says (to ClubFloyd), "enter jack"
CF ] Train Station Lobby
CF | >
CF | > ENTER JACK
CF |
CF | You are close enough to the jack-o-lantern already.
CF |
CF | >
DavidW says (to ClubFloyd), "x jack"
CF ] Train Station Lobby
CF | >
CF | > X JACK
CF |
CF | The jack-o-lantern is huge. Your cat could curl up in there with room
CF | to spare—but Morganna wouldn't want to curl up in a bunch of pumpkin
CF | guts.
CF |
CF | > Jacqueline says, "Hm. I need to run. It's past 4, but please continue without me if you all want, especially since I missed the beginning."
gadzoks asks, "Who wouldn't want to curl up in a bunch of pumpkin guts?"
DavidW says, "I didn't notice the time."
Jade says, "This is a great game"
Jade says, "Thanks for driving"
DavidW says, "I don't think we're even halfway though."
DavidW says, "Thanks, Jade."
Pinkunz says (to Gadzoks), "Yeah, don't knock before trying it."
Roger says, "indeed, good work, everyone"
Jade says, "We don't know by now our goal"
Pinkunz says, "Point at stuff"
DavidW says, "We're looking for someone. I forget the name."
Pinkunz asks, "Hey, DW... if I were to write Ninja III with TWO extra dragons, would you consider playing it?"
Knight_Otu says, "Our boss we're interning for. Unpaid, by the sounds of it."
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Jade says, "There is a big lore, a great intro, dolls, amulets, gemstones, and more stuff in a big town"
Knight_Otu should really get back to work on Implements.
Jacqueline says, "Yeah, Ryan's stuff is always solid."
Jacqueline says, "G'night, all."
DavidW says (to Pinkunz), "uh, that wouldn't make it better, necessarily, but I do play all sorts of games. The best game with multiple dragons is either The Sound of One Hand Clapping or The Jewel of Knowledge."
Pinkunz says, "g'niggt"
Jade says, "Stay safe, bye bye"
Jade asks, "David, by the way, can you explain me some commands in ifmipud?"
DavidW says (to Knight), "This game did remind me of that game, yes."
Pinkunz says (to DW), "Thought it might make an amusing IFComp entry."
Jade says, "ifmud"
DavidW says, "bye, Pinkunz"
DavidW asks (of Jade), "I can try?"
Pinkunz says, "bye, DW"
Jade says, "how to express emotions when writting"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
DavidW says (to ClubFloyd), "cfskuga"
CF ] Train Station Lobby
CF | > SAVEOk.
CF |
CF | > DavidW asks (of Jade), "Do you mean emoting?"
Jade says, "yes"
gadzoks says, "Now that's a question for the ages. Opinions vary, with great debate about the right way to express... sorry."
DavidW says, "That's with the colon character, eg :sighs heavily."
gadzoks asks, "I also have a question about that. How do you direct an emote at someone?"
DavidW rests on his laurels.
Jade smiles at DW DavidW says, "I think with .. before the name then the : with the emote text."
DavidW says (to Jade), ":smiles back"
Jade says, "..DaviddW" gadzoks says, "Not like that, apparently. Can just write it out in the emote, I guess."
Jade (to DavidW) smiles back
DavidW says, "hm. I don't emote often."
Jade says, "ok, I write it down"
Jade says, ".. DavidW Thank you"
DavidW says, "You're welcome." Jade says (to DavidW), "Thanks"
Jade says (to DW), "It seems to work"
DavidW says, "good"
Jade Smile
Knight_Otu says, "I guess I'll log of for tonight. Thanks for driving, David! Good game."
Knight_Otu goes home. gadzoks exclaims, "Thanks for driving!"
DavidW says, "Thanks all."
Jade says, "Thank all"
DavidW says, "This was an excellent game, what we saw of it."
Jade says, "we will see next weekend"
DavidW says, "I'll try to write up notes before then."
Jade says, "It has 5 stars 3 votes"
Jade says, "Thanks DW"
DavidW says, "I should make coffee. I could do with something."
DavidW says, "I do wonder what the stolen garnet does."




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