ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
DavidW says, "Let me know when we're all ready to start." | ||
Pinkunz asks, "I think we are. You guys good to go? Any questions?" | ||
DavidW asks, "Should I be driving or someone else?" | ||
Pinkunz says, "We're playing a beta game named "Eat the Eldritch" today." | ||
keltena says, "I'm good to go." | ||
DavidW says, "I can start us off, at least." | ||
DavidW says (to ClubFloyd), "load sleepmask eateldritchbeta" | ||
CF ] Bridge score: 0/55 | ||
CF | | ||
CF | | ||
CF | | ||
CF | Hunger is one of the most fundamental feelings. And one of the most | ||
CF | profitable, if it is not your own. Billions of mouths want to be fed, | ||
CF | and that's just people. As captain of the fish processing vessel | ||
CF | Tataki, you've been cruising for days in remote parts of the | ||
CF | Pacific Ocean where there are usually still large schools of fish. Not | ||
CF | this time. Not once did your fish finder go "beep!". The idea of | ||
CF | returning without your hold full of sellable seafood makes you | ||
CF | shudder... | ||
CF | | ||
CF | Eat the Eldritch | ||
CF | An interactive cruise to the end of the world by Olaf Nowacki | ||
CF | Release 1 / Serial number 230903 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | Non-public beta version for Club Floyd -- work in progress | ||
CF | ----- | ||
CF | Type HELP if you need help to play this game. | ||
CF | Type ABOUT if you want to know who worked on this game. | ||
CF | Type SHIPBOARD DIRECTIONS OFF if you prefer to use compass directions | ||
CF | for moving. | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | You've been searching for schools of fish all day. And you guess | ||
CF | you'll keep searching through the night, because you don't plan on | ||
CF | giving up. But now the sun has set and you haven't eaten for ages. | ||
CF | Just do one last scan and then you'll take a little break and get some | ||
CF | food. | ||
CF | | ||
CF | > | Jade says (to Olaf), "Welcome, Let's eat Eldritch" | |
Pinkunz says (to DW), "That's up to you. I'm mobile, so I won't be able to keep up with driving." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | This is the ignition key for the fish processing plant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Jun Do, captain of the fish processing vessel Tataki. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x console" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > X CONSOLE | ||
CF | | ||
CF | Many different displays and control elements are lurking in the | ||
CF | console (and of some you know neither meaning nor function). There's | ||
CF | the nautical chart (which is quite useless at the moment because the | ||
CF | Tataki is at Point Nemo right now). Considerably more interesting is | ||
CF | the fish finder, a sonar to find schools of fish. | ||
CF | | ||
CF | But really, the heart of any bridge is the helm. Even if, strictly | ||
CF | speaking, this one is not part of the console on this ship. | ||
CF | | ||
CF | [You achieved "Doing captaincy".] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x finder" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > X FINDER | ||
CF | | ||
CF | The largest and most important part of the fish finder is a blue | ||
CF | screen. On it, small white dots show how many fish were in the area of | ||
CF | half a nautical mile around the Tataki during the last | ||
CF | measurement. The more white, the larger the fish population. | ||
CF | | ||
CF | On this old scan not a single white dot can be seen. If you want to | ||
CF | know if there are fish in range now you have to run a new scan. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push scan" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > PUSH SCAN | ||
CF | | ||
CF | When you press the button, the display of the fish finder flashes | ||
CF | once. A few seconds later a horizontal line on it moves from bottom to | ||
CF | top while the screen rebuilds. | ||
CF | | ||
CF | No beep. You should still check the screen in case something did | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | Sadly, the last scan did not yield a better result. The screen of the | ||
CF | fish finder is still completely blue. Not a single white dot, which | ||
CF | would represent fish around the ship, can be seen on it. But this is | ||
CF | no reason to give up. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | [You achieved "Search for fish".] | ||
CF | | ||
CF | > | DavidW asks, "So, we now find the galley and get lunch, yes? Who wants tuna?" | |
Knight_Otu says, "Based on the name, I guess Chthulhu ate all the fish, so we got to eat Chthulhu." | ||
Pinkunz says, "Tuna melt sounds good." | ||
DavidW says (to KO), "astute of you" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Bridge score: 0/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | > | Knight_Otu says, "(How many h should be in the name, I'll never know.)" | |
DavidW says (to ClubFloyd), "aft" | ||
CF ] Bridge Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | Pinkunz says, "chthlhuhlhu" | |
keltena says, "I think the H placement is more of an art than a science, really." | ||
DavidW says (to ClubFloyd), "x plan" | ||
CF ] Bridge Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > X PLAN | ||
CF | | ||
CF | On the wall hangs a sign showing the layout of this deck: | ||
CF | | ||
CF | B | ||
CF | R +-- | ||
CF | I ¦ | ||
CF | D +---+ +---+ F | ||
CF | G ¦LND+-¦BDG¦ P + S | ||
CF | E +---+ +---+ A | ||
CF | ¦ ¦ | ||
CF | D +---+ +---+ | ||
CF | E ¦ ?+-¦Cpt¦ | ||
CF | C +---+ +---+ | ||
CF | K | ||
CF | | ||
CF | Your belly growls. | ||
CF | | ||
CF | > | DavidW says, "hm, I bet that looks a lot better in an actual terp." | |
Pinkunz asks, "Yeah, is that Floyd breaking that?" | ||
keltena says, "Probably. The question marks do lend a vaguely eldritch sense of terror/confusion, though" | ||
Olaf says, "I'll be pretty silent ; sorry, these are utf-8 characters..." | ||
DavidW says, "not exactly. I think if there's a mismatch of character sets between Floyd and mud, or mud and client, non-ASCII becomes gibberish." | ||
Pinkunz says, "No worries, Olaf. Floyd has its limits sometimes." | ||
Jade says, "There is an appointment of the direction" | ||
DavidW says, "I see LND for Landing, BDG for Bridge, and Cpt for Captain's cabin." | ||
Jade says, "F A S P" | ||
DavidW says, "Fore Aft Starboard Port" | ||
DavidW says, "I need a pee break. bbiab" | ||
Pinkunz says, "Thinking we need to head down for lunch." | ||
Knight_Otu says, "Oddly, the map seems to look fine to me." | ||
Pinkunz says, "So, Keltena and Olaf,.if there's something you want to try or examine, speak up, okay? (Maybe not Olaf so much because this is your game, but you get the idea.)" | ||
Jade says, "it is a nice map" | ||
keltena says, "Will do." | ||
DavidW says, "back" | ||
DavidW says, "I assume we go down next? Unless snacks are in cabin." | ||
Pinkunz says, "welcome back." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plan" | ||
CF ] Upper Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > X PLAN | ||
CF | | ||
CF | On the wall hangs a sign showing the layout of this deck: | ||
CF | | ||
CF | U +---+ | ||
CF | P +---¦UPD¦ | ||
CF | P +---+ | ||
CF | E ¦ | ||
CF | R F +---+ +---+ | ||
CF | ¦ P + S ¦CRL+-¦KTC¦ | ||
CF | ¦ A +---+ +---+ | ||
CF | D ¦ ¦ | ||
CF | E +---+ +---+ | ||
CF | C ¦? ?¦ ¦RCC¦ | ||
CF | K +---+ +---+ | ||
CF | | ||
CF | > | Pinkunz asks, "Probably the crew lounge?" | |
keltena asks, "KTC sounds promising. Kitchen?" | ||
DavidW says, "Korean Thai Chicken" | ||
keltena says, "Looks like we get there through the crew lounge." | ||
Knight_Otu says, "Sounds likely." | ||
Pinkunz says, "I like how the map adapts to your location. Well done, Olaf." | ||
DavidW says, "A kitchen on a ship is called a galley, though." | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew Lounge score: 0/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | Pinkunz says, "That's true." | |
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen, or "Kombüse" as Rudolf Carter would say. This is | ||
CF | his domain, and you don't know your way around here at all anymore | ||
CF | because he moved everything around. Carter only hired on just before | ||
CF | departure, since the old ship's cook had to be committed to a mental | ||
CF | facility for having a nervous breakdown. But where is he absconding? | ||
CF | Sitting on his carpet on the upper deck again? He's got to fix you | ||
CF | some food, but first you've got to find him. | ||
CF | | ||
CF | The large cooker occupies most of the center of the kitchen. You can | ||
CF | also see lots of shelves and a dishwasher here. What you can't see is | ||
CF | a refrigerator. It has disappeared. Port is the crew lounge and | ||
CF | the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | keltena says, "Interested to see the calendar." | |
Knight_Otu says, "If you can't see that one letter, it's the u-umlaut." | ||
DavidW says, "I'd say 'where is he hiding?' not 'where is he absconding?'" | ||
Pinkunz says, "You don't normally have a large appliance drop out of reality." | ||
Pinkunz asks, "Agreed, can we see the calendar?" | ||
keltena says, "Yeah. Or 'where did he abscond to,' maybe." | ||
DavidW says (to ClubFloyd), "x calendar" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X CALENDAR | ||
CF | | ||
CF | You flip through the calendar. It's new (i.e. from this year) and has | ||
CF | pictures of cooking utensils with cute puppies. Or cute puppies with | ||
CF | cooking utensils. As always, a matter of perspective. | ||
CF | | ||
CF | Your belly growls. | ||
CF | | ||
CF | > | Pinkunz says, "No dates" | |
DavidW says, "Spatula spaniel. Forky foxhound." | ||
Pinkunz asks, "Meant to be a nebulous "now"?" | ||
DavidW says (to ClubFloyd), "x fridge" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X FRIDGE | ||
CF | | ||
CF | There is nothing to examine. A refrigerator was here, but it no longer | ||
CF | is. You know it very well, you have helped yourself to something from | ||
CF | it often enough. Where did it go? Cui bono? You don't, that's for | ||
CF | sure. | ||
CF | | ||
CF | [You achieved "Funky cold".] | ||
CF | | ||
CF | > | DavidW asks, "What does 'Cui bono?' mean?" | |
Pinkunz says, "No idea" | ||
DavidW says (to ClubFloyd), "achievements" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > ACHIEVEMENTS | ||
CF | | ||
CF | So far you have achieved: Doing captaincy, Search for fish and Funky | ||
CF | cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cooker" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X COOKER | ||
CF | | ||
CF | The large cooker is suspended freely swinging in two axes, so you can | ||
CF | cook even in a rough sea. On it is a large frying pan. | ||
CF | | ||
CF | > | keltena says, "I wonder if puppy calendars are our attempt at supporting employee wellness, given that our last cook had a mental breakdown." | |
Knight_Otu says, "I want to say "who benefits", but I'm not sure." | ||
DavidW says (to ClubFloyd), "x pan" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X PAN | ||
CF | | ||
CF | The frying pan is fairly large with a high rim and made of cast iron. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | Jade says, "I love achievements" | |
Pinkunz says (to Keltena,), "ahaa." | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | A good part of the walls are covered with shelves. Cooking utensils | ||
CF | and canned food have completely disappeared from them. Instead, they | ||
CF | are now full of books. Only in one compartment there are jars with | ||
CF | spices. | ||
CF | | ||
CF | You have to think of that old movie with Michael Caine: "Get Carter". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spices" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X SPICES | ||
CF | | ||
CF | You look a little closer at the spice jars. The names on them don't | ||
CF | mean much to you: Daphne mezereum, yew, meadow saffron, giant hogweed, | ||
CF | laburnum, deadly nightshade - isn't that poisonous? It certainly | ||
CF | sounds like it. Hopefully Carter knows what he is doing. | ||
CF | | ||
CF | > | DavidW says, "Sounds like witchcraft potions ingredients." | |
DavidW says (to ClubFloyd), "x books" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | These are cookbooks. At least that's what you assume, what else would | ||
CF | a cook have for books? They look very old and worn. Maybe Carter likes | ||
CF | to cook medieval recipes as a hobby? | ||
CF | | ||
CF | > | Jade asks, "get carter?" | |
DavidW says (to ClubFloyd), "read books" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > READ BOOKS | ||
CF | | ||
CF | These are cookbooks. At least that's what you assume, what else would | ||
CF | a cook have for books? They look very old and worn. Maybe Carter likes | ||
CF | to cook medieval recipes as a hobby? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dishwasher" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > X DISHWASHER | ||
CF | | ||
CF | The dishwasher is a big old appliance for a professional kitchen and | ||
CF | has no buttons to operate it. Currently it is open. | ||
CF | | ||
CF | The dishwasher is actually somewhat useless unless you find something | ||
CF | that needs to be rinsed in it. | ||
CF | | ||
CF | That Carter's got to be somewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | | ||
CF | Rudolf Carter's Cabin | ||
CF | Rudolf Carter's cabin is very small and surprisingly tidy. His bed is | ||
CF | very neat and there are no things lying around. There is a closet and | ||
CF | a porthole. Carter is obviously not here. But where is he? | ||
CF | | ||
CF | The exit is fore. | ||
CF | | ||
CF | Carter's pentagonal rug is standing in a corner, carefully rolled up. | ||
CF | | ||
CF | > | Pinkunz says, "Guessing we meed to find Carter." | |
keltena asks, "Can we unroll the rug?" | ||
DavidW says (to ClubFloyd), "unroll rug" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > UNROLL RUG | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Pinkunz says, "Pentagonal, lol." | |
DavidW says (to ClubFloyd), "open rug" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > OPEN RUG | ||
CF | | ||
CF | That would be going too far! In fact, you shouldn't even be in | ||
CF | Carter's cabin. | ||
CF | | ||
CF | > | Pinkunz says, "Laying it on thick." | |
DavidW says (to ClubFloyd), "x closet" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > X CLOSET | ||
CF | | ||
CF | The same wardrobe as in the cabins of the other staff on board. You | ||
CF | wonder if it's as tidy in there, too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | That would be going too far! In fact, you shouldn't even be in | ||
CF | Carter's cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bunk" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > X BUNK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Rudolf Carter's Cabin score: 0/55 | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | The sheet and blanket on the bed look very very neat. In total | ||
CF | contrast to his appearance. | ||
CF | | ||
CF | Your belly growls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Kitchen score: 0/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 0/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | Pinkunz says, "I like the respect for personal boundaries. So rarely seen in IF." | |
DavidW says (to ClubFloyd), "f" | ||
CF ] Upper Deck score: 0/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You open the bulkhead and climb through the massive steel frame into | ||
CF | the night. The expected light sea breeze is not there. Instead, the | ||
CF | air is still and feels way too warm. | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shute" | ||
CF ] Upper Deck score: 0/55 | ||
CF | > | ||
CF | > X SHUTE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chute" | ||
CF ] Upper Deck score: 0/55 | ||
CF | > | ||
CF | > X CHUTE | ||
CF | | ||
CF | From the outside, the chute looks like one of those modern tents | ||
CF | people use to climb the Himalayas or hike to the North Pole. But of | ||
CF | course, the whole thing is made of solid steel and a bit bigger, too. | ||
CF | In the steep front is a large opening behind which the conveyor belt | ||
CF | begins. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in chute" | ||
CF ] Upper Deck score: 0/55 | ||
CF | > | ||
CF | > LOOK IN CHUTE | ||
CF | | ||
CF | The large filling chute contains the slippery rollers of the conveyor | ||
CF | belt. Everything that lands on it goes down the drain. | ||
CF | | ||
CF | That Carter's got to be somewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Upper Deck score: 0/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | > | DavidW says, "I keep forgetting what's near without taking my notes." | |
Jade says, "I am on it" | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | A life saver ring hangs on the railing. | ||
CF | | ||
CF | > | keltena asks, "Should we take that life saver, just on general principle?" | |
DavidW says, "well, I dunno" | ||
keltena says, "Also, "above it's frame" ??-> "above its frame"" | ||
Pinkunz says (to Keltena), "Not your first IF, that's for sure, lol." | ||
keltena says, "Probably not best safety practices, I admit." | ||
DavidW says (to ClubFloyd), "x ring" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > X RING | ||
CF | | ||
CF | The life saver ring looks very weathered. Most likely it hasn't been | ||
CF | used for a long time, which is a good thing. Most likely it hasn't | ||
CF | been replaced for a long time, which is kind of not so good. Attached | ||
CF | to it is a long rope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rope" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > X ROPE | ||
CF | | ||
CF | A thin and very light, but at the same time (you hope) extremely | ||
CF | strong nylon rope. Although looking pretty aged, it's still | ||
CF | surprisingly flexible. On one side it is inseparably connected to the | ||
CF | life saver ring. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | The surface of the sea is as smooth as glass. Every now and then the | ||
CF | full moon is reflected in it when a hole tears open in the moving | ||
CF | cloud cover above you. | ||
CF | | ||
CF | You have to think of that old movie with Michael Caine: "Get Carter". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x moon" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > X MOON | ||
CF | | ||
CF | The moon couldn't be fuller and when it appears between the clouds it | ||
CF | bathes the Tataki and the whole ocean in a pale light that is | ||
CF | so bright you could read books in it. | ||
CF | | ||
CF | > | keltena says, "(...Can we think of that old movie?)" | |
DavidW says, "I hope Carter isn't a werewolf." | ||
DavidW says (to ClubFloyd), "think of old movie" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > THINK OF OLD MOVIE | ||
CF | | ||
CF | Suddenly you think OLD MOVIE. Hm. Why? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think of that old movie" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > THINK OF THAT OLD MOVIE | ||
CF | | ||
CF | Suddenly you think THAT OLD MOVIE. Hm. Why? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > THINK | ||
CF | | ||
CF | As long as you are hungry you can only think about food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Landing score: 0/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | A life saver ring hangs on the railing. | ||
CF | | ||
CF | Your belly growls. | ||
CF | | ||
CF | > | Pinkunz says, "(Landlord at the door, need to step out.)" | |
DavidW says (to ClubFloyd), "f" | ||
CF ] Upper Deck score: 0/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Crew Lounge score: 0/55 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chairs" | ||
CF ] Crew Lounge score: 0/55 | ||
CF | > | ||
CF | > X CHAIRS | ||
CF | | ||
CF | These chairs are a pain in the ass. Literally. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tv" | ||
CF ] Crew Lounge score: 0/55 | ||
CF | > | ||
CF | > X TV | ||
CF | | ||
CF | There is a sales program on the TV. Always is. And, what do they | ||
CF | offer? A matte black disco ball. Amazing what you can find. You're not | ||
CF | interested in that. | ||
CF | | ||
CF | > | keltena says, "Wonder if we can change the channel." | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | That Carter's got to be somewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Processing Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plan" | ||
CF ] Processing Deck Staircase score: 0/55 | ||
CF | > | ||
CF | > X PLAN | ||
CF | | ||
CF | On the wall hangs a sign showing the layout of this deck: | ||
CF | | ||
CF | P +---+ | ||
CF | R ¦CSH¦ | ||
CF | O +---+ | ||
CF | C ¦ | ||
CF | E +---+ | ||
CF | S ¦FPH¦ | ||
CF | S +---+ | ||
CF | I ¦ | ||
CF | N +---+ +---+ | ||
CF | G ¦? ?+-¦CRD¦ | ||
CF | ¦ +---+ +---+ | ||
CF | D | ||
CF | E F | ||
CF | C P + S | ||
CF | K A | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Fish Processing Hall score: 0/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder | ||
CF | leads down into the depths. You turn to descend backwards and feel | ||
CF | stares on the back of your neck. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between, swaying in the opposite | ||
CF | direction to the Tataki's movement. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | An otherworldly silence permeates the scene. The dark floor gleams | ||
CF | oily and in some places shallow puddles have formed on it. It feels | ||
CF | sticky with each step you take. The smacking sound of lifting a foot | ||
CF | echoes back and forth between the metal walls for seconds afterwards. | ||
CF | | ||
CF | This is not a place for a health department surveyor. Rather, it seems | ||
CF | like you're inside a giant whale. A very possibly dead whale. Or | ||
CF | something between not yet dead and already rotting. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | You can see the fish processing plant (status: shut down) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plant" | ||
CF ] Fish Processing Hall score: 0/55 | ||
CF | > | ||
CF | > X PLANT | ||
CF | | ||
CF | The fish processing plant is essentially a black box so large that it | ||
CF | reaches the ceiling. The end of the conveyor belt connects to the | ||
CF | intake of the plant, which resembles a shredder for garden waste. | ||
CF | | ||
CF | You know that inside the plant, the fish material is pressed into | ||
CF | molds, breaded and placed in large crates - all done automatically. | ||
CF | The crates come out at the output near the door to the cold storage | ||
CF | hall, so they can be quickly stowed away and deep-frozen. Apart from a | ||
CF | plain control panel, the plant surface has no further standout | ||
CF | features. | ||
CF | | ||
CF | The plant is currently shut down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Fish Processing Hall score: 0/55 | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | Mounted on it slightly above head height is a large lever (pointing | ||
CF | downward). Below that, at about chest height, is a button, and next to | ||
CF | it is a small hole on the control panel. | ||
CF | | ||
CF | You have to think of that old movie with Michael Caine: "Get Carter". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think get carter" | ||
CF ] Fish Processing Hall score: 0/55 | ||
CF | > | ||
CF | > THINK GET CARTER | ||
CF | | ||
CF | Suddenly you think GET CARTER. Hm. Why? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think "Get Carter"" | ||
CF ] Fish Processing Hall score: 0/55 | ||
CF | > | ||
CF | > THINK "GET CARTER" | ||
CF | | ||
CF | Suddenly you think "GET CARTER". Hm. Why? | ||
CF | | ||
CF | > | keltena asks, "...So, uh. Odds that either Carter has ended up processed, or someone will before we're done?" | |
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Cold Storage Hall score: 0/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Opening the insulation door makes a loud munching sound. This is | ||
CF | followed by a sucking in of warmer air, as if the next hall were under | ||
CF | negative pressure. It sucks you in with it and after you the door, | ||
CF | which closes like massive jaws hitting together. | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. It is as | ||
CF | large as the processing hall behind you, but many times longer (up to | ||
CF | the bow of the Tataki). You know that, but you can't see it. | ||
CF | Thick fog hangs in the air and makes the hall seem infinitely large. | ||
CF | The widely spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. You feel the | ||
CF | biting cold not only on your face and hands. It creeps straight under | ||
CF | your clothes, as if trying to devour you. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | Something shadowy is coming towards you in this mist. It looks like a | ||
CF | creature with many waving arms rolling this way. But the closer it | ||
CF | gets, the clearer and smaller its outline becomes, and only when it | ||
CF | comes to a stop a meter in front of you do you realize that it is | ||
CF | Rudolf Carter, the ship's cook. His hair is long and tousled and looks | ||
CF | like he's the drummer from an 80's hard rock band who reached into an | ||
CF | electrical outlet during an explosion. | ||
CF | | ||
CF | Finally you have found him! When you're hungry you just can't think | ||
CF | straight. Better ask Carter right away for something to eat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to carter" | ||
CF ] Cold Storage Hall score: 2/55 | ||
CF | > | ||
CF | > TALK TO CARTER | ||
CF | | ||
CF | "Mr. Carter," you say, "I'm starving. I won't survive the night like | ||
CF | this. Please, make me something to eat, will you?" | ||
CF | | ||
CF | He turns his head so strangely, as if looking at you with his ear. "No | ||
CF | problem, Captain, getting right on it!" he replies grinning and waving | ||
CF | his disfigured fingers in front of your face: "Pick what you want from | ||
CF | the fridge. I'll prepare it for you, Capt'n." | ||
CF | | ||
CF | "Yeah, the fridge... I was going to ask where that one went anyway." | ||
CF | | ||
CF | He spreads his arms and spins in circles with his face upturned like a | ||
CF | grim Mary Poppins clone, "It's all around you, Captain, can't you see | ||
CF | it?" | ||
CF | | ||
CF | Somewhat perplexed, you look to your right and left into the mist of | ||
CF | the empty cold storage hall. He's already gliding away, calling over | ||
CF | his shoulder, "I'll be in der Kombüse, Käpt'n." | ||
CF | | ||
CF | | ||
CF | Rudolf Carter goes aft to the fish processing hall. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Cold Storage Hall score: 2/55 | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 2 out of a possible 55, in 61 turns. | ||
CF | | ||
CF | > | Knight_Otu asks, "Have "we" been processed?" | |
DavidW says, "No, we're just in the fridge." | ||
keltena says, "("he replies grinning and waving his disfigured fingers" should probably have a comma after "replies"?)" | ||
DavidW says, "I think if we entered the chute, and if the machine was on, we'd be fish sticks." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Cold Storage Hall score: 2/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] In the Mist score: 2/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You take a step forward. Hesitantly, you turn around. The door is no | ||
CF | longer visible and it is really cold in here. | ||
CF | | ||
CF | In the Mist | ||
CF | You're standing in the cold. There are white wafts of fog around you | ||
CF | in every direction. You can't even make out where the light is coming | ||
CF | from. The ground is slippery and you have to be careful not to lose | ||
CF | your balance. | ||
CF | | ||
CF | You should really hurry up. You won't last long in this cold. | ||
CF | | ||
CF | > | keltena says, "I like how genre-oblivious our PC is." | |
DavidW says (to ClubFloyd), "aft" | ||
CF ] In the Mist score: 2/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] In the Mist score: 2/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | You're just not dressed for this temperature. The cold bites and you | ||
CF | can hardly move your fingers, not to mention your toes. | ||
CF | | ||
CF | > | keltena says, "Oh dear." | |
DavidW says (to ClubFloyd), "p" | ||
CF ] In the Mist score: 2/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] In the Mist score: 2/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | Your body starts trembling and you have no control over it. If you | ||
CF | don't get out of here soon, then... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] In the Mist score: 2/55 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | keltena asks, "Can we try up or down?" | |
DavidW says (to ClubFloyd), "listen" | ||
CF ] Cold Storage Hall score: 2/55 | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | The only thing you can hear is the deep vibration of the drive. And | ||
CF | you're not even sure if you hear it or just feel it. | ||
CF | | ||
CF | Your legs no longer obey you. Instead of continuing to walk, they | ||
CF | buckle and you hit the ground, unable to catch yourself with your | ||
CF | hands. Your temple hits the icy ground, but instead of the expected | ||
CF | pain you feel only numbness. Something warm flows onto the floor in | ||
CF | front of your eyes. It is your own blood, which quickly freezes and | ||
CF | glues you to the ground. When you finally lose consciousness it is | ||
CF | like a release, as if you sink into sleep with great fatigue. | ||
CF | | ||
CF | | ||
CF | *** DEADLY END: Frozen *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | That was way too soon. Get up and do it right this time. | ||
CF | | ||
CF | | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | > | keltena says, "That works too." | |
DavidW says, "I suppose we should find and wear a parka or Snuggy or something before entering the cold misty area." | ||
keltena says, "Probably, yeah." | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Fish Processing Hall score: 2/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | You brace yourself against the door, which unwillingly gives way. When | ||
CF | you have it open a little, the warmer air from next door flows towards | ||
CF | you and tries to wash you back into the cold. You have to muster all | ||
CF | your strength to finally get the door open enough to squeeze through | ||
CF | against the current. And when you're finally through, it slams shut | ||
CF | again, as if it were trying to bite off one of your limbs. | ||
CF | | ||
CF | For a while you stand there shivering and rubbing your arms until the | ||
CF | warmth finally returns to your body. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between, swaying in the opposite | ||
CF | direction to the Tataki's movement. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | An otherworldly silence permeates the scene. The dark floor gleams | ||
CF | oily and in some places shallow puddles have formed on it. It feels | ||
CF | sticky with each step you take. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | You can see the fish processing plant (status: shut down) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Processing Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Dim Corridor | ||
CF | A dim corridor runs from fore to aft here. To port and starboard are a | ||
CF | total of seven doors that lead to the crew members' cabins. | ||
CF | | ||
CF | The staircase is port and the door to the storage depot is | ||
CF | aft. | ||
CF | | ||
CF | > | Jade says, "A climatized parka" | |
keltena asks, "Can we enter the cabins?" | ||
DavidW says (to ClubFloyd), "enter cabin" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > ENTER CABIN | ||
CF | | ||
CF | You rattle on one of the cabin doors, but it is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aft" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | Solid steel plates prevent you from going in that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plates" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > X PLATES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | These are the cabins of the American ship workers. You find them fishy | ||
CF | and can't understand why management hired people from Massechusetts. | ||
CF | It's probably because they work for low pay. Supposedly they're all | ||
CF | brothers or something. | ||
CF | | ||
CF | > | DavidW says, "I can't spell that state's name reliably, but it looks wrong." | |
keltena says, "(*Massachusetts)" | ||
DavidW says, "thanks" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Dim Corridor | ||
CF | A dim corridor runs from fore to aft here. To port and starboard are a | ||
CF | total of seven doors that lead to the crew members' cabins. | ||
CF | | ||
CF | The staircase is port and the door to the storage depot is | ||
CF | aft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x depot" | ||
CF ] Dim Corridor score: 2/55 | ||
CF | > | ||
CF | > X DEPOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena says, "(Also, "you find them fishy". Ha.)" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Processing Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 2/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. So you always take a little | ||
CF | breather after a few turns. Up the stairs lead back to the | ||
CF | processing deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 2/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | keltena says, "At some point, I'm sure." | |
DavidW says, "I have never seen a boat this DEEP before." | ||
keltena says, "well if we're unlucky, you'll see one even deeper" | ||
DavidW says, "Like, I know a couple games with four levels of ship too them, but they're cruise ships, not fishing ships." | ||
DavidW says, "er to them" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 2/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Processing Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | ???? the engine deck, you go back up. | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | Jade says, "I have seen 24 floor ships" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | DavidW asks (of Jade), "The U.S.S. Enterprise?" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Captain's Cabin | ||
CF | Your cabin is no better than that of the other workers on board. | ||
CF | Having not employed stewards for years due to cutbacks, it's not very | ||
CF | clean. At least yours has a wide window that looks out onto the stern | ||
CF | of the Tataki and the ocean beyond. From your bunk you can | ||
CF | see the starry sky if it's not too cloudy or you're too tired. Most of | ||
CF | the time both is the case. | ||
CF | | ||
CF | The exit is port. | ||
CF | | ||
CF | A speargun mounted on a board hangs on the wall. It is about as | ||
CF | decorative as a stuffed fish. | ||
CF | | ||
CF | > | keltena asks, "Can anyone see what characters "???? the engine deck" is?" | |
Jade says, "an old trasanlantic" | ||
DavidW says (to keltena), "not me." | ||
DavidW says (to ClubFloyd), "x gun" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > X GUN | ||
CF | | ||
CF | The speargun has the shape of an elongated pistol. Presumably, it is | ||
CF | supposed to bring some atmosphere into the otherwise very sober room. | ||
CF | It is securely bolted to the board with metal brackets. Screwed tight | ||
CF | with, yes, these must be Torx screws. | ||
CF | | ||
CF | In the speargun is an arrow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x arrow" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > X ARROW | ||
CF | | ||
CF | The arrow has a very sharp point with strong barbs. At the other end | ||
CF | there is an eyelet, presumably to attach a rope. | ||
CF | | ||
CF | > | Jade says (to ketelna), "not printable characters" | |
DavidW says, "hm. Well, we did see a rope. Attached to the life ring." | ||
keltena says, "We did. Supposedly "inseparably" attached, but hey." | ||
gadzoks says, "Read it as "-beep- the engine deck, I'm outta here" at first." | ||
keltena says, "Maybe we can shoot a life preserver at something." | ||
DavidW says, "I'm imagining tying the arrow to the rope, shooting it at some monster, then holding onto the ring for dear life as we're pulled off the ship." | ||
gadzoks exclaims, "We need to find all the ways to die so we can get all the achievements!" | ||
DavidW asks (of gadzoks), "must we?" | ||
DavidW says, "I feel lost on this ship. I wish I was playing normally so I could map." | ||
keltena asks, "Well, we could always try climbing down the chute. Might even not kill us if we do it while the processor is off?" | ||
DavidW says (to keltena), "um, yes, I suppose. Might be something useful inside, I guess." | ||
DavidW says, "I think now we should try it." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Bridge Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 2/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 2/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | A life saver ring hangs on the railing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 2/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] Fish Processing Hall score: 2/55 | ||
CF | > | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | You climb through the opening onto the conveyor belt. It's totally | ||
CF | slippery and without being able to hold on to anything, you | ||
CF | frantically slide down towards the fish processing plant. | ||
CF | | ||
CF | Fish Processing Hall (on the conveyor belt) | ||
CF | Faster and faster you slither down the conveyor belt, without much | ||
CF | control over your ride. At this speed you can hardly see more of your | ||
CF | surroundings than blurry streaks. | ||
CF | | ||
CF | > | keltena says, ">enjoy ride? :P" | |
DavidW says (to ClubFloyd), "x belt" | ||
CF ] Fish Processing Hall score: 2/55 | ||
CF | > | ||
CF | > X BELT | ||
CF | | ||
CF | Faster and faster you slither down the conveyor belt, without much | ||
CF | control. So examining the conveyor belt will probably have to wait | ||
CF | until your frantic ride is over! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Fish Processing Hall score: 2/55 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Faster and faster you slither down the conveyor belt, without much | ||
CF | control over your ride. It's probably best to wait until you've | ||
CF | reached the bottom. | ||
CF | | ||
CF | You slam hard against the intake of the fish processing plant and just | ||
CF | manage not to touch the blades. Thank God the shredder is not | ||
CF | shredding at the moment. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between, swaying in the opposite | ||
CF | direction to the Tataki's movement. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | An otherworldly silence permeates the scene. The dark floor gleams | ||
CF | oily and in some places shallow puddles have formed on it. It feels | ||
CF | sticky with each step you take. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | You can see the fish processing plant (status: shut down) here. | ||
CF | | ||
CF | > | DavidW says, "huh. We survived." | |
gadzoks exclaims, "Boo!" | ||
DavidW says (to gadzoks), "sorry." | ||
gadzoks asks, "I don't remember the actual aim of the game. Hauling in lots of fish?" | ||
keltena says, "Are we still in the plant, or no? (I'm having trouble picturing this.)" | ||
DavidW says, "I suppose since this is an engine-driven ship, there are no masts to climb." | ||
keltena says, "That's definitely our big-picture aim, but I think right now our aim is to get a meal." | ||
gadzoks says, "Oh yeah, we were looking for something to eat." | ||
DavidW says, "We're back on the floor, I think." | ||
keltena says, "I see. Good to know." | ||
DavidW says, "We could scan for another time." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Processing Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 2/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push scan" | ||
CF ] Bridge score: 2/55 | ||
CF | > | ||
CF | > PUSH SCAN | ||
CF | | ||
CF | Once more you press the scan button. This display beside it flashes | ||
CF | briefly and after what feels like a long moment, the screen rebuilds | ||
CF | from bottom to top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Bridge score: 2/55 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | Sadly, the last scan did not yield a better result. The screen of the | ||
CF | fish finder is still completely blue. Not a single white dot, which | ||
CF | would represent fish around the ship, can be seen on it. But this is | ||
CF | no reason to give up. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | > | keltena says, "We could also go back to the kitchen to check on Carter, maybe. (He said to "pick what we want from the fridge", but uh, that didn't go great.)" | |
DavidW says, "Well, unless we find warm clothing, we can't search the 'fridge'." | ||
DavidW asks, "Did our cabin have a closet or dresser that I missed?" | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Bridge Deck Staircase score: 2/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | keltena says, "Yeah. But maybe we can ask Carter's advice(??) on the matter." | |
DavidW says (to ClubFloyd), "sb" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Captain's Cabin | ||
CF | Your cabin is no better than that of the other workers on board. At | ||
CF | least yours has a wide window that looks out onto the stern of the | ||
CF | Tataki and the ocean beyond. Your bunk is messy and it's even | ||
CF | more horrible in the dark hole underneath. | ||
CF | | ||
CF | The exit is port. | ||
CF | | ||
CF | A speargun mounted on a board hangs on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bunk" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > X BUNK | ||
CF | | ||
CF | Your bunk is enclosed by three walls, as is common on ships, with one | ||
CF | open wide side. Your bedding is messy because you don't bother to lay | ||
CF | it down smoothly yourself. And there's a black gap under the bed that | ||
CF | provides fuel for nightmares. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | You slowly bend down and cautiously peek under your bunk, anticipating | ||
CF | something grim. And there it is: dirty tableware, which was banished | ||
CF | there eons ago. You look at it suspiciously and it looks back with | ||
CF | hostility. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tableware" | ||
CF ] Captain's Cabin score: 2/55 | ||
CF | > | ||
CF | > X TABLEWARE | ||
CF | | ||
CF | You see no details since the tableware is hidden in the dark, but it's | ||
CF | probably a minimal set of a plate and a fork. | ||
CF | | ||
CF | > | gadzoks says, "Carter's cabin did, but we weren't allowed to look inside it." | |
keltena asks, "Oh boy. Dishwasher time?" | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Anxiously, you stretch your arm into the dark maw beneath your bunk. | ||
CF | Finally, you feel the cold dead surface of the plate, grab it and pull | ||
CF | it out. There is still a sticky fork on the plate. You take both. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plate" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X PLATE | ||
CF | | ||
CF | The plate is dirty. It looks like a small miniature meadow is growing | ||
CF | on it, but it's probably mold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fork" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X FORK | ||
CF | | ||
CF | The fork is dirty. An indefinable goo sticks to it. | ||
CF | | ||
CF | > | gadzoks says, "There's our meal." | |
keltena exclaims, "I was just going to say!" | ||
DavidW says, "x goo" | ||
DavidW says (to ClubFloyd), "x goo" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X GOO | ||
CF | | ||
CF | The fork is dirty. An indefinable goo sticks to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat goo" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > EAT GOO | ||
CF | | ||
CF | The fork? You're just not sane when you're hungry. | ||
CF | | ||
CF | > | keltena asks, ">define goo?" | |
gadzoks exclaims, "Eat meadow!" | ||
Knight_Otu asks, "Indefinable, or undefinable?" | ||
DavidW says (to ClubFloyd), "define goo" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > DEFINE GOO | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | keltena asks, "Maybe we can eat the mold, then?" | |
DavidW says, "Goo is a glob or something. Mayo, mustard, sauce, gravy, etc." | ||
DavidW says (to ClubFloyd), "eat mold" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > EAT MOLD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a plate | ||
CF | a fork | ||
CF | the ignition key of the processing plant | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x closet" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X CLOSET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dresser" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X DRESSER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clothes" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X CLOTHES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bunk" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X BUNK | ||
CF | | ||
CF | Your bunk is enclosed by three walls, as is common on ships, with one | ||
CF | open wide side. Your bedding is messy because you don't bother to lay | ||
CF | it down smoothly yourself. And there's a black gap under the bed that | ||
CF | provides fuel for nightmares. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bedding" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X BEDDING | ||
CF | | ||
CF | Your bunk is enclosed by three walls, as is common on ships, with one | ||
CF | open wide side. Your bedding is messy because you don't bother to lay | ||
CF | it down smoothly yourself. And there's a black gap under the bed that | ||
CF | provides fuel for nightmares. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bedding" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > SEARCH BEDDING | ||
CF | | ||
CF | Your bunk is enclosed by three walls, as is common on ships, with one | ||
CF | open wide side. Your bedding is messy because you don't bother to lay | ||
CF | it down smoothly yourself. And there's a black gap under the bed that | ||
CF | provides fuel for nightmares. | ||
CF | | ||
CF | > | gadzoks says, "Call of Cthulhu: Dark Corners of the Earth had a section on a ship. Was pretty short as far as I remember." | |
DavidW says, "Can't take the blanket because it's just the bed." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Captain's Cabin | ||
CF | Your cabin is no better than that of the other workers on board. At | ||
CF | least yours has a wide window that looks out onto the stern of the | ||
CF | Tataki and the ocean beyond. Your bunk is messy and it's even | ||
CF | more horrible in the dark hole underneath. | ||
CF | | ||
CF | The exit is port. | ||
CF | | ||
CF | A speargun mounted on a board hangs on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | Through the large window you can see the round stern of the Tataki. | ||
CF | Behind it is the endless Pacific Ocean with the wake cut into it by | ||
CF | the ship like a scar. Above it is the even more endless sky, shrouded | ||
CF | in clouds, through which now and then the full moon looks down on you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gun" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > TAKE GUN | ||
CF | | ||
CF | Not a chance as long as this thing is bolted to the board. | ||
CF | | ||
CF | > | keltena says, "And we're too polite to go through Carter's closet or wrap ourselves in his rug..." | |
DavidW says (to ClubFloyd), "x board" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X BOARD | ||
CF | | ||
CF | This is a dark stained wooden board with simple ornaments on the edge. | ||
CF | It has a hinge on the port side, which is screwed to the wall. | ||
CF | | ||
CF | On the board is a speargun (in which is an arrow). | ||
CF | | ||
CF | > | gadzoks says, "It gets the Innsmouth atmosphere right and had a great escape scene but then turns into an FPS." | |
keltena asks, "Can we examine the screws or try to unscrew them?" | ||
DavidW says (to ClubFloyd), "open board" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > OPEN BOARD | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bolt" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X BOLT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bolts" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X BOLTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screw" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X SCREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screws" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > X SCREWS | ||
CF | | ||
CF | The speargun has the shape of an elongated pistol. Presumably, it is | ||
CF | supposed to bring some atmosphere into the otherwise very sober room. | ||
CF | It is securely bolted to the board with metal brackets. Screwed tight | ||
CF | with, yes, these must be Torx screws. | ||
CF | | ||
CF | In the speargun is an arrow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew screws" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > UNSCREW SCREWS | ||
CF | | ||
CF | You are missing the right tool for this. | ||
CF | | ||
CF | > | keltena says, "That's promising, at least." | |
DavidW says, "mmhm" | ||
keltena asks, "Can we take the arrow?" | ||
Jade says, "get arrow" | ||
DavidW says (to ClubFloyd), "take arrow" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > TAKE ARROW | ||
CF | | ||
CF | You take the arrow out of the speargun. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Captain's Cabin score: 4/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an arrow | ||
CF | a plate | ||
CF | a fork | ||
CF | the ignition key of the processing plant | ||
CF | | ||
CF | > | DavidW asks, "Should we revisit the kitchen now?" | |
keltena says, "Sounds good to me." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Bridge Deck Staircase score: 4/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck Staircase score: 4/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | Rudolf Carter reads intently in one of his many books. When he notices | ||
CF | that you are watching him, he gives you a brief questioning look, then | ||
CF | continues to leaf through his book. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | keltena asks, "Can we look at the book?" | |
DavidW says (to ClubFloyd), "x cooker" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > X COOKER | ||
CF | | ||
CF | The large cooker is suspended freely swinging in two axes, so you can | ||
CF | cook even in a rough sea. On it is a large frying pan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | These are cookbooks. At least that's what you assume, what else would | ||
CF | a cook have for books? They look very old and worn. Maybe Carter likes | ||
CF | to cook medieval recipes as a hobby? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about book" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT BOOK | ||
CF | | ||
CF | You ask him about his books. | ||
CF | | ||
CF | He frowns and asks, "What about my books?" | ||
CF | | ||
CF | "They look very old. Are those cookbooks?" you inquire. | ||
CF | | ||
CF | "Uh... yeah, sure... cookbooks... Yeah, you could say that! Of course, | ||
CF | old cookbooks. But hard to understand... if you don't know anything | ||
CF | about cooking. Not for beginners." It seems like Carter has no | ||
CF | interest in talking about this issue any deeper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about spices" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT SPICES | ||
CF | | ||
CF | "You've got some interesting spices there. Extraordinary, I would | ||
CF | say." | ||
CF | | ||
CF | "Have you been snooping through my things?" | ||
CF | | ||
CF | "Nope. Do you cook with them? Do you put them on my food, too?" | ||
CF | | ||
CF | "Of course not. Have you been snooping through my things?" | ||
CF | | ||
CF | "Of course not. Please don't put them into my food." | ||
CF | | ||
CF | "Sure. Please don't snoop in my stuff." It seems like Carter has no | ||
CF | interest in talking about this issue any deeper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about coat" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT COAT | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What coat do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | keltena asks, "Hm. Maybe about his rug?" | |
DavidW says (to ClubFloyd), "ask carter about rug" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT RUG | ||
CF | | ||
CF | You ask him about his carpet. | ||
CF | | ||
CF | He puts his hand to his lips and ponders, "Well, the carpet... my | ||
CF | carpet is a kind of antenna... like a parabolic dish, it focuses my | ||
CF | energy, Captain." It seems like Carter has no interest in talking | ||
CF | about this issue any deeper. | ||
CF | | ||
CF | > | gadzoks asks, "'snoop in my stuff' sounds odd. Maybe 'snoop through my stuff'?" | |
DavidW says (to ClubFloyd), "ask carter about closet" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT CLOSET | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What closet do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | keltena says, "ask about fish, maybe? See if we can talk about our general fishing woes" | |
DavidW says (to ClubFloyd), "ask carter about fish" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT FISH | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What fish do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to carter" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > TALK TO CARTER | ||
CF | | ||
CF | You ask him about his carpet. | ||
CF | | ||
CF | He puts his hand to his lips and ponders, "Well, the carpet... my | ||
CF | carpet is a kind of antenna... like a parabolic dish, it focuses my | ||
CF | energy, Captain." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | gadzoks exclaims, "That's not the kind of dish we're after!" | |
DavidW says (to ClubFloyd), "wash plate" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > WASH PLATE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean plate" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > CLEAN PLATE | ||
CF | | ||
CF | You won't get the stuff on the plate off with a little rubbing. It has | ||
CF | to be cleaned properly once. | ||
CF | | ||
CF | > | keltena asks, "put plate in dishwasher?" | |
DavidW says, "oh right" | ||
DavidW says (to ClubFloyd), "put plate and fork in dishwasher" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > PUT PLATE AND FORK IN DISHWASHER | ||
CF | | ||
CF | plate: Done. | ||
CF | fork: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close dishwasher" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > CLOSE DISHWASHER | ||
CF | | ||
CF | You close the dishwasher and it immediately starts washing (whatever | ||
CF | is in it). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about engine" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT ENGINE | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What engine do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | keltena says, "I wonder what else we can dishwash." | |
keltena asks, "ask about fridge, maybe?" | ||
DavidW says (to ClubFloyd), "ask carter about fridge" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT FRIDGE | ||
CF | | ||
CF | "Carter!" you nudge him and ask "Where did all the stuff from the | ||
CF | kitchen go? The refrigerator? The dishes? The cooking utensils?" | ||
CF | | ||
CF | He doesn't even look at you, just shrugs. It seems like Carter has no | ||
CF | interest in talking about this issue any deeper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about calendar" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT CALENDAR | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What calendar do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
keltena says, "You nudge him and ask" should be capitalized and have a comma at the end" | ||
DavidW says (to ClubFloyd), "watch tv" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > WATCH TV | ||
CF | | ||
CF | There is a sales program on the TV. Always is. And, what do they | ||
CF | offer? A robot snake that can eat real mice. Sounds like something for | ||
CF | Aunt Hildegard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | And now? A set of plastic cacti. You don't have to water them, but | ||
CF | isn't that also true for real cacti? Strange. You're not interested in | ||
CF | that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | And now? A racing rowboat for eight people (plus the helmsman). As a | ||
CF | kit. You're thinking about whether this might be something for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | And now? A robot snake that can eat real mice. Hm, boring. | ||
CF | | ||
CF | [You achieved "TV junkie".] | ||
CF | | ||
CF | > | keltena says, "Ha." | |
DavidW says (to ClubFloyd), "sit" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > SIT | ||
CF | | ||
CF | What do you want to sit on? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sofa" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | keltena asks, "Did we ever ask Carter about food?" | |
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | Nah, rather not. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | Rudolf Carter reads intently in one of his many books. When he notices | ||
CF | that you are watching him, he gives you a brief questioning look, then | ||
CF | continues to leaf through his book. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about food" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT FOOD | ||
CF | | ||
CF | "Did you pick something out of the fridge?" he wants to know. | ||
CF | | ||
CF | "That's still on my to do list," you reply. | ||
CF | | ||
CF | "Just come by when you found something you like. I'm here in the | ||
CF | kitchen." Then he turns his attention back to his books. | ||
CF | | ||
CF | | ||
CF | > | gadzoks says, "We could just go get something straight out of the ocean. Maybe we're a Deep One Hybrid." | |
keltena says, "Some of our crew certainly seem to be." | ||
DavidW says, "The scanner didn't show anything in the ocean." | ||
keltena says, "Should we try turning the processor on, just for the sake of trying things? (I don't have any brilliant ideas right now.)" | ||
DavidW says, "I think we need something warm to wear, but somehow we didn't bring any clothes, and we won't open Carter's closet." | ||
DavidW says, "sure, we can try that." | ||
DavidW says, "We can also try the crew doors repeatedly. Maybe one isn't locked." | ||
keltena says, "Could try "ask carter about cold/cold storage" or something and see if it helps, but I doubt it." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Rudolf Carter's Cabin score: 4/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Rudolf Carter's Cabin | ||
CF | Rudolf Carter's cabin is very small and surprisingly tidy. His bed is | ||
CF | very neat and there are no things lying around. There is a closet and | ||
CF | a porthole. The exit is fore. | ||
CF | | ||
CF | Carter's pentagonal rug is standing in a corner, carefully rolled up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Kitchen score: 4/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | Rudolf Carter reads intently in one of his many books. When he notices | ||
CF | that you are watching him, he gives you a brief questioning look, then | ||
CF | continues to leaf through his book. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 4/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 4/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Processing Deck Staircase score: 4/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 4/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. Up the stairs lead back to | ||
CF | the processing deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Processing Deck Staircase score: 4/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | ???? the engine deck, you go back up. | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder | ||
CF | leads down into the depths. You turn to descend backwards. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between, swaying in the opposite | ||
CF | direction to the Tataki's movement. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | An otherworldly silence permeates the scene. The dark floor gleams | ||
CF | oily and in some places shallow puddles have formed on it. It feels | ||
CF | sticky with each step you take. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | You can see the fish processing plant (status: shut down) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on plant" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > TURN ON PLANT | ||
CF | | ||
CF | Better take a look at the control panel when you want to start up the | ||
CF | plant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | Mounted on it slightly above head height is a large lever (pointing | ||
CF | downward). Below that, at about chest height, is a button, and next to | ||
CF | it is a small hole on the control panel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > X BUTTON | ||
CF | | ||
CF | The button is as big as the palm of your hand and has the shape of a | ||
CF | hemisphere. And it is red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hole" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > X HOLE | ||
CF | | ||
CF | An inconspicuous little hole not even a centimetre in diameter. The | ||
CF | edge around it is somewhat scratched. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put key in it" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > PUT KEY IN IT | ||
CF | | ||
CF | You put the ignition key of the processing plant into the small hole. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > TURN IT | ||
CF | | ||
CF | You turn the key to the right, but nothing happens. The key returns | ||
CF | automatically to the initial position. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | The lever is already pulled to the down position. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the big lever on the processing plant to the up position. The | ||
CF | processing plant now emits a low-frequency hum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn key" | ||
CF ] Fish Processing Hall score: 4/55 | ||
CF | > | ||
CF | > TURN KEY | ||
CF | | ||
CF | You turn the ignition key of the processing plant to the right and the | ||
CF | low-frequency hum of the plant is briefly joined by a wild whirring | ||
CF | and clattering from various places on the inside. The plant can now be | ||
CF | started. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Fish Processing Hall score: 6/55 | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | As you press the button, you can hear a screeching rumble from the | ||
CF | conveyor belt that has started moving. And the blades in the intake | ||
CF | are now making a high-pitched whirring sound. They are spinning at | ||
CF | high speed. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | keltena asks, "Hooray?" | |
DavidW says, "So if we enter the chute now, we'll definitely be sashimi." | ||
Jade says, "well done" | ||
gadzoks says, "Hmmm. Screeches and rumbles are pretty different frequencies." | ||
DavidW says, "no, not well done. Sashimi is raw." | ||
keltena says, "It might be an eldritch screech/rumble." | ||
gadzoks says, "I'd rewrite the last two sentences into one." | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Once more the isolation door sucks you in and spews you into the | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lamps" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > X LAMPS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lamp" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > X LAMP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x handle" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > X HANDLE | ||
CF | | ||
CF | The big door handle is shaped like a U and looks like an eyelet. | ||
CF | | ||
CF | > | gadzoks says, "'the blades are now spinning at high speed, emitting a high-pitched whirring'. Something like that." | |
DavidW asks, "What if we tie the rope to that handle?" | ||
keltena says, "I wondered about that too." | ||
DavidW says, "Maybe we won't get lost." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Fish Processing Hall score: 6/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Once more you brace yourself against the door, which unwillingly gives | ||
CF | way. | ||
CF | | ||
CF | For a while you stand there shivering and rubbing your arms until the | ||
CF | warmth finally returns to your body. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between, swaying in the opposite | ||
CF | direction to the Tataki's movement. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | The monotonous hum of the plant is drowned out by the aggressive | ||
CF | screech of the sharp cutting knives waiting at the plant's intake to | ||
CF | snatch flesh, tear it to pieces, and gulp it down for further | ||
CF | digestion. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | You can see the fish processing plant (status: running) here. | ||
CF | | ||
CF | > | keltena asks, "Won't keep us from freezing, but maybe it will let us get in and out?" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Fish Processing Hall score: 6/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You try to climb onto the conveyor belt, but the rollers are extremely | ||
CF | slippery and spin away from under your feet. So you have to give up | ||
CF | after a short but very funny looking attempt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Processing Deck Staircase score: 6/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 6/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew Lounge score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Upper Deck score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | > | Jade says, "up" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 6/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | A life saver ring hangs on the railing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ring" | ||
CF ] Landing score: 6/55 | ||
CF | > | ||
CF | > TAKE RING | ||
CF | | ||
CF | You take the life saver ring of the railing. | ||
CF | | ||
CF | [You achieved "And it floats, floats, floats".] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Landing score: 6/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a life saver ring (with a rope attached) | ||
CF | an arrow | ||
CF | | ||
CF | > | keltena says, "I'm curious, can we tie the rope to the arrow? (I assume we can undo it after if necessary.)" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 6/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 6/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Below you is the fish processing deck, but the way to get there is | ||
CF | through the main building (or down the chute, if you're a fish). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Crew Lounge score: 6/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 6/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Processing Deck Staircase score: 6/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Fish Processing Hall score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder | ||
CF | leads down into the depths. You turn to descend backwards. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between, swaying in the opposite | ||
CF | direction to the Tataki's movement. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | The monotonous hum of the plant is drowned out by the aggressive | ||
CF | screech of the sharp cutting knives waiting at the plant's intake to | ||
CF | snatch flesh, tear it to pieces, and gulp it down for further | ||
CF | digestion. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | You can see the fish processing plant (status: running) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Once more the isolation door sucks you in and spews you into the | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie rope to handle" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > TIE ROPE TO HANDLE | ||
CF | | ||
CF | You knot the loose end of the rope to the door handle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Cold Storage Hall score: 6/55 | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | That would look pretty silly unless you were floating helplessly in | ||
CF | the water. On the other hand, who's going to see you here? Carter? The | ||
CF | fishy brothers? While you are still thinking, you already pull the | ||
CF | ring over your head until it sits on your hip. It's a good fit. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You take a step forward. Hesitantly, you turn around. The door is no | ||
CF | longer visible and it is really cold in here. But then you see the | ||
CF | rope disappearing into the fog behind you. Knowing that you can find | ||
CF | your way back to the door by pulling on it gives you a bit warmer | ||
CF | feeling. | ||
CF | | ||
CF | In the Mist | ||
CF | You're standing in the cold. There are white wafts of fog around you | ||
CF | in every direction. You can't even make out where the light is coming | ||
CF | from. The ground is slippery and you have to be careful not to lose | ||
CF | your balance. The rope on the life saver ring disappears behind you in | ||
CF | the mist. | ||
CF | | ||
CF | You should really hurry up. You won't last long in this cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | You're just not dressed for this temperature. The cold bites and you | ||
CF | can hardly move your fingers, not to mention your toes. | ||
CF | | ||
CF | > | gadzoks says, "I'd rewrite the 'while you are still thinking, you already ...' part." | |
DavidW says (to ClubFloyd), "sb" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | You walk disoriented in some random direction. Suddenly you bump your | ||
CF | foot against something. You lean down and see a package of frozen food | ||
CF | . | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take food" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > TAKE FOOD | ||
CF | | ||
CF | You pick up the package of frozen food. Now quickly get out of here | ||
CF | and give it to Carter so he can cook something edible out of it. | ||
CF | | ||
CF | Your body starts trembling and you have no control over it. If you | ||
CF | don't get out of here soon, then... | ||
CF | | ||
CF | > | keltena says, "'you already pull the rope over your head' is odd phrasing. I'd just say 'while you are still thinking, you pull...' or 'while you are still thinking, you go ahead and pull' or something" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | You walk disoriented in some random direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull roep" | ||
CF ] In the Mist score: 6/55 | ||
CF | > | ||
CF | > PULL ROEP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] Cold Storage Hall score: 11/55 | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | Pulling and winding it piece by piece, you follow the rope until you | ||
CF | arrive at the door to the cold storage hall, where it is tied to the | ||
CF | door handle. | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet, with the rope of the life | ||
CF | saver ring attached to it. Fore is only white mist. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x food" | ||
CF ] Cold Storage Hall score: 11/55 | ||
CF | > | ||
CF | > X FOOD | ||
CF | | ||
CF | It is a large package of frozen fish sticks. Just the Tataki label on | ||
CF | it, that must be something that you have caught yourself. It can't be | ||
CF | from this cruise, who knows how old it is? | ||
CF | | ||
CF | > | keltena exclaims, "Nice!" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf19" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Cold Storage Hall score: 11/55 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "untie rope" | ||
CF ] Cold Storage Hall score: 11/55 | ||
CF | > | ||
CF | > UNTIE ROPE | ||
CF | | ||
CF | You untie the rope from the door handle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove ring" | ||
CF ] Cold Storage Hall score: 11/55 | ||
CF | > | ||
CF | > REMOVE RING | ||
CF | | ||
CF | Taking the ring off is easier than putting it on: You just push it | ||
CF | down and step out. | ||
CF | | ||
CF | Now you just need to give the package to Carter so he can prepare it | ||
CF | for you. You should find him in the kitchen. At least that's what he | ||
CF | said. Wait, that's not what he said. What did he call the kitchen? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "go to kitchen" | ||
CF ] Kitchen score: 11/55 | ||
CF | > | ||
CF | > GO TO KITCHEN | ||
CF | | ||
CF | You head aft to the fish processing hall. Once more you brace yourself | ||
CF | against the door, which unwillingly gives way. | ||
CF | | ||
CF | For a while you stand there shivering and rubbing your arms until the | ||
CF | warmth finally returns to your body. | ||
CF | | ||
CF | Then aft to the processing deck staircase. Then up to the upper deck | ||
CF | staircase. Then fore to the crew lounge. And finally starboard to the | ||
CF | kitchen. | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | Rudolf Carter reads intently in one of his many books. When he notices | ||
CF | that you are watching him, he gives you a brief questioning look, then | ||
CF | continues to leaf through his book. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give food" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > GIVE FOOD | ||
CF | | ||
CF | (to Rudolf Carter) | ||
CF | He takes the package and while examining it, he lifts his chin as if | ||
CF | he were wearing reading glasses. "Fischstäbchen!" He lowers his head | ||
CF | as if he were looking at you over the rim of his imaginary reading | ||
CF | glasses and says lecturingly, "That's German for fish sticks." He | ||
CF | looks at the package again, "Well, you've picked out some real fine | ||
CF | food, I must say! Let me get started, then." | ||
CF | | ||
CF | You thought Carter had been reading all along before. But now the pan | ||
CF | behind him suddenly starts sizzling with hot oil, while he still holds | ||
CF | the package in his hand and smiles at you. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait impatiently, looking over Carter's shoulder as he cooks. | ||
CF | | ||
CF | Carter's doing stuff. You hope he is cooking. It's a bit like watching | ||
CF | a magician at work. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open dishwasher" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > OPEN DISHWASHER | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | Meanwhile, Rudolf Carter pours the contents of the package into the | ||
CF | frying pan, where it immediately sizzles and steams. | ||
CF | | ||
CF | > | gadzoks asks, "We can't prepare fish sticks without a chef?" | |
keltena says, "(I wonder if the game will actually let us use 'go to kombuse'?)" | ||
DavidW says (to ClubFloyd), "take plate and fork" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > TAKE PLATE AND FORK | ||
CF | | ||
CF | plate: Taken. | ||
CF | fork: Taken. | ||
CF | | ||
CF | Your eyes bulge: Carter turns the food in the pan. With his bare | ||
CF | fingers. In the boiling oil. Ghastly. | ||
CF | | ||
CF | Doesn't he feel pain?!? No wonder his hands look the way they do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plate" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > X PLATE | ||
CF | | ||
CF | The plate is clean. | ||
CF | | ||
CF | Without saying a word, Carter goes aft into his cabin. What about your | ||
CF | food now? Hrm. What a flake. | ||
CF | | ||
CF | The food is still sizzling in the pan. Does it really have to keep | ||
CF | frying? It already looks pretty done. And you really have a monster | ||
CF | appetite. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put food on plate" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > PUT FOOD ON PLATE | ||
CF | | ||
CF | (first taking food) | ||
CF | Using the fork, you fish the food out of the simmering oil and place | ||
CF | it on your plate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x food" | ||
CF ] Kitchen score: 13/55 | ||
CF | > | ||
CF | > X FOOD | ||
CF | | ||
CF | The food is, well, still fish sticks. Actually, you had hoped that he | ||
CF | would conjure up something great out of it with all his fuss, but it's | ||
CF | still just fish sticks. How disappointing. | ||
CF | | ||
CF | Perfectly normal fish sticks indeed: Light brown to yellowish breaded, | ||
CF | 90 mm long, 26 mm wide and 11 mm high. As required by law. If anyone | ||
CF | knows that, it's you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat food" | ||
CF ] Kitchen score: 18/55 | ||
CF | > | ||
CF | > EAT FOOD | ||
CF | | ||
CF | You're so hungry that you devour your meal in no time. The portion is | ||
CF | so big that you're no longer hungry afterwards. Quite the opposite. | ||
CF | Now back to work. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | DavidW asks, "I guess we return to the bridge now?" | |
keltena asks, "Should we wash our plate and fork now?" | ||
DavidW says (to ClubFloyd), "oh, sure." | ||
CF ] Kitchen score: 18/55 | ||
CF | > | ||
CF | > OH, SURE. | ||
CF | | ||
CF | You seem to want to talk to someone, but I can't see whom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plate" | ||
CF ] Kitchen score: 18/55 | ||
CF | > | ||
CF | > X PLATE | ||
CF | | ||
CF | The plate is clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fork" | ||
CF ] Kitchen score: 18/55 | ||
CF | > | ||
CF | > X FORK | ||
CF | | ||
CF | The fork is clean. | ||
CF | | ||
CF | You flinch slightly as a biting alarm suddenly sounds from a speaker | ||
CF | hidden in the ceiling. | ||
CF | | ||
CF | > | keltena says, "Guess not." | |
keltena asks, "Should we, uh, check the bridge?" | ||
gadzoks exclaims, "I'a I'a! Cthulhu fhtagn!" | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 18/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | The biting alarm continues to sound from a speaker hidden in the | ||
CF | ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 18/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | The biting alarm continues to sound from a speaker hidden in the | ||
CF | ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge Deck Staircase score: 18/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | The biting alarm continues to sound from a speaker hidden in the | ||
CF | ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | The nautical chart in the console beckons for attention, flashing and | ||
CF | beeping annoyingly. | ||
CF | | ||
CF | You'd better look for the cause of the alarm right away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x console" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X CONSOLE | ||
CF | | ||
CF | Many different displays and control elements are lurking in the | ||
CF | console (and of some you know neither meaning nor function). There's | ||
CF | the nautical chart (which is currently flashing like hell). | ||
CF | Significantly less important is the fish finder, a sonar to find | ||
CF | schools of fish. | ||
CF | | ||
CF | But really, the heart of any bridge is the helm. Even if, strictly | ||
CF | speaking, this one is not part of the console on this ship. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | The nautical chart in the console is a monitor that replaced the old | ||
CF | paper version a few years ago. Currently it is flashing like hell. In | ||
CF | the center is a small ship symbol representing the Tataki and | ||
CF | pointing to the north-east. To the left of it, an ever-increasing | ||
CF | circle is displayed, which will soon touch the ship icon. | ||
CF | | ||
CF | The monitor of the nautical chart is embedded in the console with a | ||
CF | slightly raised frame. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | gadzoks asks, "Check finder?" | |
DavidW says (to ClubFloyd), "push scan" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > PUSH SCAN | ||
CF | | ||
CF | Once more you press the scan button. This display beside it flashes | ||
CF | briefly and after what feels like a long moment, the screen rebuilds | ||
CF | from bottom to top. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | Sadly, the last scan did not yield a better result. The screen of the | ||
CF | fish finder is still completely blue. Not a single white dot, which | ||
CF | would represent fish around the ship, can be seen on it. But this is | ||
CF | no reason to give up. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | keltena asks, "Can we, like... steer away? Look out the window?" | |
Jade says, "x window" | ||
DavidW asks, "um, do we have an iceberg or something?" | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 18/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | In case of alarm, the captain should actually be on the bridge. But | ||
CF | who would know that better than you? | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | The biting alarm continues to sound from the horn at the top of the | ||
CF | deckhouse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Landing score: 18/55 | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | Although the surface of the sea is smooth as glass, it looks very | ||
CF | ominous right now. Every now and then, the full moon is reflected in | ||
CF | it when a hole opens up in the moving cloud cover above you. Your | ||
CF | intuition tells you that nothing good is going to happen. | ||
CF | | ||
CF | The biting alarm continues to sound from the horn at the top of the | ||
CF | deckhouse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off alarm" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > TURN OFF ALARM | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | Something irritates your eye and you look through the panorama window. | ||
CF | Despite the almost nocturnal sky, you can see the horizon quite well. | ||
CF | It is higher in one direction than in the others. You know exactly | ||
CF | what that means: a tsunami. | ||
CF | | ||
CF | > | keltena says, "Oh." | |
keltena asks, "...should we put our life-saver back on?" | ||
DavidW says, "If there's a way of stopping or steering this thing, I didn't learn it." | ||
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | You slip through the ring head first, then push it down until it sits | ||
CF | firmly on your hip. | ||
CF | | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Compass directions only make sense on board as long as it is a matter | ||
CF | of steering the vessel. When it comes to directions ON the ship, port, | ||
CF | starboard, aft and fore are used. But of course you already know that, | ||
CF | you are the captain after all. | ||
CF | | ||
CF | [For your convenience you can type NAUTICAL OFF if you want to use | ||
CF | compass directions instead.] | ||
CF | | ||
CF | The beeping of the nautical chart suddenly stops. | ||
CF | The resulting silence sounds even more terrifying. | ||
CF | | ||
CF | > | Jade says, "oh my god, a tsunami" | |
keltena asks, "Yeah, me neither. Should we go check on our crew? Get above deck? Hit the beeping chart?" | ||
DavidW says (to ClubFloyd), "tie ring to railing" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > TIE RING TO RAILING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena says, "...okay, no need for the last one." | |
DavidW says, "I have no idea what to do." | ||
Jade says, "look landing" | ||
keltena says, "I feel like the prosocial thing to do is to try and warn our crew in their cabins, but I don't know if that will actually help" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | You have not managed to align the ship perpendicularly to the | ||
CF | approaching wave. Calmly, as if in slow motion, the ship rises and | ||
CF | rises until the wave crest slowly turns it on its side and then | ||
CF | finally swallows it completely. The huge ship behaves in the | ||
CF | tremendous force of the water like a tin can under a steamroller. | ||
CF | Admittedly, the comparison doesn't fit. But it sounds brutal, and to | ||
CF | you it feels something like that. Together with the Tataki, | ||
CF | you sink into your cold, wet grave. | ||
CF | | ||
CF | | ||
CF | *** DEADLY END: Capsizing *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | That's kind of depressing, isn't it? It wasn't even your fault. At | ||
CF | least not intentionally. We'll just keep this to ourselves and pretend | ||
CF | it didn't happen, okay? But really put the Tataki on the | ||
CF | right course this time. | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. It is the central | ||
CF | piece on the bridge and obviously the captain stands in front of it | ||
CF | and operates it. | ||
CF | | ||
CF | On the port side is a bulkhead leading out to a landing and | ||
CF | aft is a doorway to the stairwell. | ||
CF | | ||
CF | > | gadzoks says, "There was a place for steering the ship." | |
DavidW asks (of gadzoks), "where?" | ||
keltena says, "There should probably be a comma in "But really, put the Tataki on the right course this time."" | ||
gadzoks exclaims, "Somewhere. Hope that helps!" | ||
DavidW says (to ClubFloyd), "x wheel" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X WHEEL | ||
CF | | ||
CF | The Tataki has several years more on the hump than you | ||
CF | yourself and the steering wheel is accordingly old-fashioned. It is | ||
CF | made of real wood, with handles and spokes, resting freely on a | ||
CF | pedestal, as on old sailing ships. A compass is set into the top of | ||
CF | the pedestal. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | The helm is meant to turn it, but the direction really matters. Left | ||
CF | or right, that makes a difference. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel left" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > TURN WHEEL LEFT | ||
CF | | ||
CF | You turn the steering wheel to the left and the ship changes its | ||
CF | course sluggishly in the same direction. The compass shows that the | ||
CF | Tataki is heading north now. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | keltena asks, "We want to turn left, right? Towards the wave?" | |
Jade says, "yes" | ||
DavidW says, "I have no idea." | ||
keltena asks, "where does the chart show us relative to the wave now?" | ||
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | The nautical chart in the console is a monitor. Currently it is | ||
CF | flashing like hell. In the center is a small ship symbol representing | ||
CF | the Tataki and pointing to the north. To the left of it, an | ||
CF | ever-increasing circle is displayed, which will soon touch the ship | ||
CF | icon. | ||
CF | | ||
CF | The monitor of the nautical chart is embedded in the console with a | ||
CF | slightly raised frame. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | keltena says, "Okay, better turn further left." | |
DavidW says (to ClubFloyd), "turn wheel left" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > TURN WHEEL LEFT | ||
CF | | ||
CF | You turn the steering wheel to the left and the ship changes its | ||
CF | course sluggishly in the same direction. The compass shows that the | ||
CF | Tataki is heading north-west now. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | Jade says, "again" | |
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | The nautical chart in the console is a monitor. Currently it is | ||
CF | flashing like hell. In the center is a small ship symbol representing | ||
CF | the Tataki and pointing to the north-west. To the left of it, | ||
CF | an ever-increasing circle is displayed, which will soon touch the ship | ||
CF | icon. | ||
CF | | ||
CF | The monitor of the nautical chart is embedded in the console with a | ||
CF | slightly raised frame. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | keltena says, "I think again, yeah" | |
DavidW says, "I have no idea what the info is telling me. I can't compute LEFT with NORTHWEST." | ||
DavidW says (to ClubFloyd), "turn wheel left" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > TURN WHEEL LEFT | ||
CF | | ||
CF | You turn the steering wheel to the left and the ship changes its | ||
CF | course sluggishly in the same direction. The compass shows that the | ||
CF | Tataki is heading west now. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | > | keltena says, "My *guess*, since turning didn't change the circle's relative position, is that "left" on the chart = west" | |
Jade says, "west? all bad" | ||
keltena says, "But I dont know for sure" | ||
DavidW says, "Which way is the tsunami from us? I have no clue." | ||
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Bridge score: 18/55 | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | The nautical chart in the console is a monitor. Currently it is | ||
CF | flashing like hell. In the center is a small ship symbol representing | ||
CF | the Tataki and pointing directly to the growing circle west | ||
CF | of it, which will soon touch the ship icon. | ||
CF | | ||
CF | The monitor of the nautical chart is embedded in the console with a | ||
CF | slightly raised frame. | ||
CF | | ||
CF | The nautical chart continues to flash frantically, beeping annoyingly. | ||
CF | | ||
CF | Something irritates your eye and you look through the panorama window. | ||
CF | Despite the almost nocturnal sky, you can see the horizon quite well. | ||
CF | It is higher in one direction than in the others. You know exactly | ||
CF | what that means: a tsunami. | ||
CF | | ||
CF | > | keltena says, "My guess is that we want to be either west or east facing, since the failure end said we needed to be "perpendicular" to it" | |
Jade says, "left" | ||
keltena says, "Okay yeah, I think we're good" | ||
keltena says, "It says the glowing circle is west of us" | ||
DavidW asks, "so we're heading straight into it?" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Void 0 score: 23/55 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | This is true Zen. | ||
CF | | ||
CF | In times of hectic and stress, when important things have to be done | ||
CF | immediately, to take a step back and just breathe deeply. | ||
CF | | ||
CF | Breathe in. And very slowly breathe out again. | ||
CF | | ||
CF | Breathe in. And very slowly breathe out again. | ||
CF | | ||
CF | The biting alarm suddenly stops. The resulting silence sounds even | ||
CF | more terrifying. | ||
CF | | ||
CF | Here comes the wave. | ||
CF | | ||
CF | As if in slow motion, the bow of the ship rises and rises until it | ||
CF | reaches the crest of the wave. The ship leans forward and it feels | ||
CF | like it is taking a deep breath. Then the Tataki tips head | ||
CF | over heels. | ||
CF | | ||
CF | Falling faster and faster, finally plunging into the depths with brute | ||
CF | force. It hits the water's surface and a huge wave surges over the | ||
CF | upper deck and even the main building. You hold on to the helm with | ||
CF | all your strength, but are still smashed against the console and to | ||
CF | the ground and lose consciousness. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | [You achieved "Surviver".] | ||
CF | | ||
CF | The Void | ||
CF | The big nothing. Seeing nothing, feeling nothing, thinking nothing, | ||
CF | being nothing. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | keltena says, "Oh, phew" | |
gadzoks says, "I think we're about ready to captain a ship after this." | ||
keltena says, "Definitely." | ||
DavidW asks, "Oh, are we in a Hitchhiker's sensory puzzle void again?" | ||
keltena says, "*Survivor" | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] The Void 0 score: 23/55 | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | All this has no meaning here. | ||
CF | | ||
CF | > | keltena says, "It does feel that way." | |
DavidW says (to ClubFloyd), "z" | ||
CF ] The Void 1 score: 23/55 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Sure, what else. | ||
CF | | ||
CF | Hang on a minute! There is something stuck in your ear! | ||
CF | | ||
CF | > | keltena asks, "Can we check our inventory?" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] The Void 1 score: 23/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have nothing. You also have no form, no body. You are nothing. But | ||
CF | in a positive way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch ear" | ||
CF ] The Void 1 score: 23/55 | ||
CF | > | ||
CF | > TOUCH EAR | ||
CF | | ||
CF | All this has no meaning here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] The Void 1 score: 23/55 | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | All this has no meaning here. | ||
CF | | ||
CF | > | keltena says, "'But in a positive way.' Beautiful." | |
DavidW says (to ClubFloyd), "x ear" | ||
CF ] The Void 2 score: 23/55 | ||
CF | > | ||
CF | > X EAR | ||
CF | | ||
CF | | ||
CF | You try to look at the thing in your ear, but can't turn your head far | ||
CF | enough. | ||
CF | | ||
CF | Something happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Void 3 score: 23/55 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes, or it doesn't. | ||
CF | | ||
CF | I think I see something emerging. Do you see it too? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Void 3 score: 23/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Just like before. The big nothing. Seeing nothing, feeling nothing, | ||
CF | thinking nothing, being nothing. | ||
CF | | ||
CF | > | keltena asks, "x something?" | |
gadzoks exclaims, "Aha. With the Babel Fish, we will be able to understand the Great Old Ones!" | ||
DavidW says (to ClubFloyd), "x nothing" | ||
CF ] The Void 4 score: 23/55 | ||
CF | > | ||
CF | > X NOTHING | ||
CF | | ||
CF | | ||
CF | Ok. That's almost the same as waiting. But just almost. | ||
CF | | ||
CF | Say, you and me, is that the same person? ... Rudolf? Rudi, is that | ||
CF | you? ... Hello, is there anyone? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk" | ||
CF ] The Void 4 score: 23/55 | ||
CF | > | ||
CF | > TALK | ||
CF | | ||
CF | What do you want to talk? | ||
CF | | ||
CF | > | keltena asks, "hello?" | |
DavidW says (to ClubFloyd), "hi" | ||
CF ] The Void 4 score: 23/55 | ||
CF | > | ||
CF | > HI | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] The Void 4 score: 23/55 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Just like before. The big nothing. Seeing nothing, feeling nothing, | ||
CF | thinking nothing, being nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x something" | ||
CF ] Bridge (sort of) score: 23/55 | ||
CF | > | ||
CF | > X SOMETHING | ||
CF | | ||
CF | | ||
CF | You try to look at the thing in your ear, but can't turn your head far | ||
CF | enough. | ||
CF | | ||
CF | I knew it! Look, we're on the | ||
CF | | ||
CF | Bridge (sort of) | ||
CF | That's the bridge - sort of. Everything looks different somehow and | ||
CF | things dissolve into nothing if you look longer. You see the large | ||
CF | window pane, but only out of the corner of your eye so it doesn't | ||
CF | disappear. The stairwell is aft, you know that without seeing | ||
CF | it. | ||
CF | | ||
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. | ||
CF | | ||
CF | > | keltena asks, "now can we touch our ear? or touch 'something'?" | |
DavidW says, "A babel fish, I bet." | ||
DavidW says (to ClubFloyd), "touch ear" | ||
CF ] Bridge (sort of) score: 23/55 | ||
CF | > | ||
CF | > TOUCH EAR | ||
CF | | ||
CF | All this has no meaning here. | ||
CF | | ||
CF | > | keltena says, "I can't imagine what else." | |
DavidW says (to ClubFloyd), "look" | ||
CF ] Bridge (sort of) score: 23/55 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Bridge (sort of) | ||
CF | That's the bridge - sort of. Everything looks different somehow and | ||
CF | things dissolve into nothing if you look longer. You see the large | ||
CF | window pane, but only out of the corner of your eye so it doesn't | ||
CF | disappear. The stairwell is aft, you know that without seeing | ||
CF | it. | ||
CF | | ||
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bridge (sort of) score: 23/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have nothing. You also have no form, no body. You are nothing. But | ||
CF | in a positive way. | ||
CF | | ||
CF | > | keltena asks, "I guess we want to go aft?" | |
DavidW says (to ClubFloyd), "aft" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | You go aft to the stairwell, but there is no stairwell, just a hole in | ||
CF | the floor, endlessly deep. It goes all the way through the earth, you | ||
CF | can see stars on the other side. You jump over it and land in | ||
CF | | ||
CF | Your Cabin (sort of) | ||
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate | ||
CF | to omit details in the description of the sight. The only thing that | ||
CF | looks exactly like in your cabin is the speargun on the wall. The | ||
CF | bridge is fore. | ||
CF | | ||
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gun" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > X GUN | ||
CF | | ||
CF | | ||
CF | The speargun has the shape of an elongated pistol. Presumably, it is | ||
CF | supposed to bring some atmosphere into the otherwise very sober room. | ||
CF | It is securely bolted to the board with metal brackets. Screwed tight | ||
CF | with, yes, these must be Torx screws. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), " unscrew screws" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > UNSCREW SCREWS | ||
CF | | ||
CF | You are missing the right tool for this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gun" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > TAKE GUN | ||
CF | | ||
CF | Not a chance as long as this thing is bolted to the board. | ||
CF | | ||
CF | > | keltena asks, "x something?" | |
DavidW says (to ClubFloyd), "x window" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | | ||
CF | You look through the big window and wait for it to disappear at any | ||
CF | moment. But it doesn't. It's nice to know that not everything here is | ||
CF | super transient. You peer down at the upper deck of the Tataki. But | ||
CF | the Tataki is a huge, fat worm, like an earthworm inflated ten | ||
CF | thousand times. With dark holes in it, where big eyes occasionally | ||
CF | appear, staring up at you and quickly disappearing when noticed. The | ||
CF | sky above the Tataki is rich yellow and the sea is dark purple. | ||
CF | | ||
CF | Someone walks on the wormy upper deck and when he passes a hole, an | ||
CF | eye appears and looks after him. | ||
CF | | ||
CF | > | gadzoks says, "We tried that already." | |
keltena says, "Ah, right." | ||
DavidW says (to ClubFloyd), "x bunk" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > X BUNK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena asks, "x someone?" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Your Cabin (sort of) | ||
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate | ||
CF | to omit details in the description of the sight. The only thing that | ||
CF | looks exactly like in your cabin is the speargun on the wall. The | ||
CF | bridge is fore. | ||
CF | | ||
CF | Something is stuck deep in your ear. Good thing it doesn't hurt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x someone" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > X SOMEONE | ||
CF | | ||
CF | | ||
CF | That's Rudolf Carter walking down there. He holds a pendulum in front | ||
CF | of him that swings wildly back and forth. And he looks different than | ||
CF | usual: he's wearing a trench coat and a too-small bowler hat, both in | ||
CF | the same green. And he also has a Victor Emanuel beard, wears glasses, | ||
CF | and has an umbrella in his left hand. His outfit is somehow | ||
CF | familiar... | ||
CF | | ||
CF | > | DavidW asks, "No idea what any of that represents. A leprechaun?" | |
keltena asks, "We already tried 'take something', right?" | ||
DavidW says (to ClubFloyd), "take something" | ||
CF ] Your Cabin (sort of) score: 23/55 | ||
CF | > | ||
CF | > TAKE SOMETHING | ||
CF | | ||
CF | You grab the thing by the part sticking out of your ear and pull. And | ||
CF | pull and pull. The thing is quite long and pulling it out feels | ||
CF | strange. The last part makes a smacking sound. Then you hold it in | ||
CF | front of your eyes: it's a screwdriver. | ||
CF | | ||
CF | > | keltena says, "Oh, how useful." | |
DavidW says (to ClubFloyd), "unscrew screws" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > UNSCREW SCREWS | ||
CF | | ||
CF | (with the screwdriver) | ||
CF | Indeed, the screws are quite easy to loosen with the screwdriver. Just | ||
CF | as you finish and want to take the speargun off the board, all of it | ||
CF | dissolves into thin air before your eyes. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gun" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > TAKE GUN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a screwdriver in your ha... hm... You have a screwdriver, but | ||
CF | you have no hands. Whatever. | ||
CF | | ||
CF | > | keltena says, "Hahahaha." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Your Cabin (sort of) | ||
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate | ||
CF | to omit details in the description of the sight. The bridge is | ||
CF | fore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You are going fore. More nothing everywhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | You are going fore. All this has no meaning here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Your Cabin (sort of) | ||
CF | Your cabin looks like a dark and dirty cave and it's quite appropriate | ||
CF | to omit details in the description of the sight. The bridge is | ||
CF | fore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sleep" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > SLEEP | ||
CF | | ||
CF | All this has no meaning here. | ||
CF | | ||
CF | > | keltena asks, "go to bridge?" | |
DavidW says (to ClubFloyd), "go to bridge" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > GO TO BRIDGE | ||
CF | | ||
CF | All this has no meaning here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Your Cabin (sort of) score: 28/55 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Sure, what else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wake" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > WAKE | ||
CF | | ||
CF | Good idea. No sense in staying here forever. | ||
CF | | ||
CF | You slowly open your eyes. Your sensory perceptions are coming back | ||
CF | and you feel as if you have been overrun by a tsunami. Oh, wait... | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | You stand up slowly and with pain. With your eyes still a bit woozy, | ||
CF | you look through the large window front. The sea is smooth as glass | ||
CF | again, as if nothing had happend. Also, it seem that the | ||
CF | Tataki has survived the collision with the wave without much | ||
CF | damage. And as you slowly regain your focus, you discover something on | ||
CF | the upper deck that shouldn't be there: Rudolf Carter, sitting | ||
CF | unchanged on his carpet and swinging his arms through the air as | ||
CF | before. He can't possibly have survived the tsunami on that spot | ||
CF | without being flushed away! | ||
CF | | ||
CF | But there is also something else, in front of the horizon, but what, | ||
CF | you can not see in the darkness. | ||
CF | | ||
CF | > | keltena says, "*"Also, it seems that..."" | |
DavidW says, "missing an 'e' in happened" | ||
gadzoks says, "'with pain' sounds clumsy. 'slowly, painfully' maybe. Or 'hurting all over'." | ||
DavidW says (to ClubFloyd), "x something" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > X SOMETHING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a fork | ||
CF | a plate | ||
CF | a life saver ring (with a rope attached) (being worn) | ||
CF | an arrow | ||
CF | | ||
CF | > | DavidW asks, "I suppose the gun might be unscrewed now?" | |
keltena says, "We should probably talk to Carter, but I also want to check if the gun is free now" | ||
DavidW says (to ClubFloyd), "push scan" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > PUSH SCAN | ||
CF | | ||
CF | Once more you press the scan button. This display beside it flashes | ||
CF | briefly and after what feels like a long moment, the screen rebuilds | ||
CF | from bottom to top. | ||
CF | | ||
CF | There is something out there on the ocean. What, you can't tell, but | ||
CF | apparently the Tataki is heading right for it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | The last scan now shows a completely different picture: The entire | ||
CF | area in front of the Tataki is suddenly white. | ||
CF | | ||
CF | What is this? For a school of fish, there should be at least a few | ||
CF | small blue spots in between. And for a whale the area is many times | ||
CF | too large. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | > | keltena says, "Oh, good for us." | |
Jade says, "we had a srewdriver into our ear...." | ||
keltena says, "Like when you lose your glasses and they turn out to have been on your head all along." | ||
DavidW says, "The screwdriver is gone." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Solid steel plates prevent you from going in that direction. | ||
CF | | ||
CF | That out there looks big, really big. An island? Yes, probably an | ||
CF | island, what else could it be. But you're here at Point Nemo, there's | ||
CF | no land mass far and wide. The tsunami! That must be it! A seaquake, a | ||
CF | tectonic plate shift! That pushed the sea floor up, lifting a new | ||
CF | island out of the ocean! | ||
CF | | ||
CF | You must urgently change course, otherwise the Tataki will run | ||
CF | aground! | ||
CF | | ||
CF | > | keltena says, "(Stepping away for a moment.)" | |
DavidW says (to jpt), "The command is clubhouse" | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | The helm is meant to turn it, but the direction really matters. Left | ||
CF | or right, that makes a difference. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel left" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > TURN WHEEL LEFT | ||
CF | | ||
CF | You turn the steering wheel to the left, but the ship does not | ||
CF | respond. Apparently, the Tataki took more damage from the tsunami than | ||
CF | you thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel right" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > TURN WHEEL RIGHT | ||
CF | | ||
CF | You turn the steering wheel to the right, but the ship does not | ||
CF | respond. It's not possible to repair this here on the bridge. You'll | ||
CF | have to go down to the engine room. | ||
CF | | ||
CF | > | keltena says, "(Back.)" | |
DavidW asks, "Sorry, jpt wants in and the door is locked. So we have a spare pass?" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Bridge score: 28/55 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | gadzoks says, "look" | |
gadzoks says, "I can hand one out." | ||
DavidW says, "Could you please? I'll wait." | ||
gadzoks gets ClubFloyd Pass 04. | ||
gadzoks disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
jpt has arrived. | ||
gadzoks has arrived. | DavidW says, "hi jpt" | |
DavidW says, "thanks gadzoks" | ||
Jade says, "hello jpr" | ||
jpt exclaims, "Hi!" | ||
Jade says, "jpt" | ||
DavidW says, "We're beta-testing a game today." | ||
keltena exclaims, "Hi!" | ||
gadzoks says, "i" | ||
gadzoks says, "It's a Lovecraftian game." | ||
DavidW asks, "Should we go to our cabin for the speargun or try to get to the engine room?" | ||
gadzoks says, "Though also referencing things like 20 000 Leagues Under the Sea." | ||
jpt says, "Cool! (I should get around to reading that.)" | ||
keltena says, "We're on a fishing boat. A few things have gone slightly strange--most recently, the sudden appearance of an island we need to steer away from. Which means we need to go to the engine room right now." | ||
gadzoks says, "Engine room sounds more urgent. We're gonna crash into that island soon." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Bridge Deck Staircase score: 28/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | GR!RRR!DREE!EEE!GGG!GRRR!OOO!OO!O!D..D..D... | ||
CF | | ||
CF | Accompanied by a long and deafening rumble, a jolt and a tremor goes | ||
CF | through the ship, as if the Berghain's sound system was deliberately | ||
CF | driven far beyond its limits and you witnessed its destruction. | ||
CF | | ||
CF | Without question, the Tataki has run aground. However, it | ||
CF | didn't sound like tearing metal and you can hope that the hull is | ||
CF | still intact. By your judging, the ship has not been grounded on | ||
CF | stone, but on something rubber-like. | ||
CF | | ||
CF | > | keltena says, "We'll see if we can get to the engine room, anyway. (For context, the stairs down there seem... non-Euclidean?)" | |
gadzoks says, "But I also wanted to see all the deaths, so we should probably ignore it." | ||
DavidW says, "We probably hit a gigantic octopus." | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Captain's Cabin score: 28/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | Captain's Cabin | ||
CF | Your cabin is no better than that of the other workers on board. At | ||
CF | least yours has a wide window that looks out onto the stern of the | ||
CF | Tataki and the ocean beyond. Your bunk is messy and it's even | ||
CF | more horrible in the dark hole underneath. | ||
CF | | ||
CF | The exit is port. | ||
CF | | ||
CF | A speargun mounted on a board hangs on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gun" | ||
CF ] Captain's Cabin score: 28/55 | ||
CF | > | ||
CF | > TAKE GUN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put arrow in it" | ||
CF ] Captain's Cabin score: 28/55 | ||
CF | > | ||
CF | > PUT ARROW IN IT | ||
CF | | ||
CF | You put the arrow into the speargun and pull the rubber band taut so | ||
CF | that it is ready to be shot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie rope to arrow" | ||
CF ] Captain's Cabin score: 30/55 | ||
CF | > | ||
CF | > TIE ROPE TO ARROW | ||
CF | | ||
CF | You tie the loose end of the rope to the eye of the speargun arrow. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | keltena says, "Excellent." | |
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Captain's Cabin score: 30/55 | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | You're already wearing that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Bridge Deck Staircase score: 30/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 30/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | Now you realize what the Tataki is stranded on here. This is | ||
CF | not an island born out of the sea by an undersea earthquake, this is a | ||
CF | something. | ||
CF | | ||
CF | A something that does not move and yet seems to breathe, deep and | ||
CF | heavy. A something that gives off a smell so strange you couldn't | ||
CF | describe it. Not of the sea, salt and seaweed, not of rotten wood or | ||
CF | decaying floaters, but rather of burnt steel and vomited cinnamon in | ||
CF | honey. This something that lies there like a mountain, composed of | ||
CF | shimmering endless sausages, oily like intestines, but with hair and | ||
CF | dark glittering balls in them that look like the eyes of a bloated | ||
CF | spider. | ||
CF | | ||
CF | And at the top of this something-mountain, is a thing, a creature of | ||
CF | which you don't want to know who or what created it. It's not sitting | ||
CF | there either, it's part of it. It's the head of it, or maw, or eyes, | ||
CF | or intestinal outlet, and it's probably all of those at the same time. | ||
CF | It's full of blind black eyeballs that look at you without seeing | ||
CF | anything, full of flickering sausage shag that form a circle, a | ||
CF | funnel, a giant maw that sucks you in, sucks you up, sucks you out, | ||
CF | but leaves you alive and become part of this obnoxious, repugnant | ||
CF | thing-something-mountain. | ||
CF | | ||
CF | It's fascinating, you really don't see that every day. | ||
CF | | ||
CF | And as you look at this thing-something in a daze, one of these | ||
CF | sausage-tentacle intestines rises on the port side of the | ||
CF | Tataki and begins to move across the upper deck in eratic | ||
CF | convulsions, like the tail of an annoyed cat. | ||
CF | | ||
CF | > | keltena says, "*"A small spotlight above its frame", no apostrophe" | |
DavidW says, "This seems a bit too large a creature to chop up into fish sticks." | ||
keltena says, "It would take some time, certainly." | ||
DavidW says (to ClubFloyd), "x creature" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X CREATURE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x something" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X SOMETHING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena asks, "x thing?" | |
DavidW says (to ClubFloyd), "x thing" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X THING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena asks, "maybe just a tentacle, instead of trying to comprehend the whole?" | |
DavidW says, "weird when you have no idea how to refer to a tentacle monster." | ||
DavidW says (to ClubFloyd), "x monster" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X MONSTER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tentacle" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X TENTACLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jade says, "it is a part of the landscape" | |
gadzoks says, "Calling it a 'sausage-tentacle' ruins the mood a little." | ||
DavidW says (to Jade), "I have not played this before." | ||
Olaf exclaims, "oh my!" | ||
gadzoks says, "Unless we're saying that because we're hungry, but we just ate." | ||
keltena says, "I figured the mood was that we're hungry--oh right, we're not anymore, are we." | ||
keltena says, "It kind of feels in keeping with the game's tone so far to me, tbh" | ||
gadzoks says, "Maybe we still are. Not sure if it's supposed to evoke a creepy image or an amusing one." | ||
Jade says, "olaf have somthing to say" | ||
DavidW says, "If we can't shoot this thing, I can try reaching the engine." | ||
keltena says, "I'm up for trying either." | ||
DavidW says (to ClubFloyd), "x mountain" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X MOUNTAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x island" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > X ISLAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | A giant worm sweeps apparently aimless across the upper deck. | ||
CF | | ||
CF | The pentagonal rug lies unrolled in the middle of the upper deck. | ||
CF | Rudolf Carter sits on it and does strange gestures with his hands. | ||
CF | | ||
CF | > | keltena asks, "can we x worm?" | |
DavidW says (to ClubFloyd), "x worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > X WORM | ||
CF | | ||
CF | The giant worm must be at least forty or fifty meters long, since the | ||
CF | part that protrudes over the railing alone measures a good twenty. At | ||
CF | its thickest point, it is certainly over two meters strong. Its skin | ||
CF | shimmers purple and is covered with thick hairs or perhaps other | ||
CF | smaller tentacles. Between them sit sporadic black shiny spheres of | ||
CF | varying sizes, which are probably eyes. Most of them are located at | ||
CF | the slender tip of the giant worm, which flaps restlessly back and | ||
CF | forth. | ||
CF | | ||
CF | > | keltena asks, "greet worm?" | |
gadzoks says, "Called it. He worships Dagon." | ||
DavidW says (to ClubFloyd), "greet worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > GREET WORM | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jade says, "pet worm" | |
DavidW says (to ClubFloyd), "talk to worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > TALK TO WORM | ||
CF | | ||
CF | There is no reaction from the giant worm, but that was not to be | ||
CF | expected anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > GET WORM | ||
CF | | ||
CF | Is there something wrong with your eyes? Or have you gone crazy now? | ||
CF | That thing is huge, how are you going to take it with you? | ||
CF | | ||
CF | > | Olaf says, ";just that I urgntly need to implement all the stuff you are trying to examine" | |
gadzoks asks, "Where's the spice when we need it?" | ||
DavidW says (to ClubFloyd), "shoot worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > SHOOT WORM | ||
CF | | ||
CF | What do you want to shoot the giant worm at? | ||
CF | | ||
CF | > | keltena asks, "hug worm?" | |
jpt asks, "...Do we have worm treats?" | ||
DavidW says (to ClubFloyd), "shoot gun at worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > SHOOT GUN AT WORM | ||
CF | | ||
CF | You shoot at a thick part of the giant worm, but the arrow skids off | ||
CF | its oily skin and lands clattering on the upper deck. | ||
CF | | ||
CF | > | keltena asks, "Maybe Carter counts as a worm treat?" | |
DavidW says (to ClubFloyd), "take arrow" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > TAKE ARROW | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put arrow in gun" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > PUT ARROW IN GUN | ||
CF | | ||
CF | You put the arrow into the speargun and pull the rubber band taut so | ||
CF | that it is ready to be shot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > RIDE WORM | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > GET ON WORM | ||
CF | | ||
CF | He's not something you can enter. | ||
CF | | ||
CF | > | keltena asks, "ask carter about worm, I suppose?" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about worm" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT WORM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Compass directions only make sense on board as long as it is a matter | ||
CF | of steering the vessel. When it comes to directions ON the ship, port, | ||
CF | starboard, aft and fore are used. But of course you already know that, | ||
CF | you are the captain after all. | ||
CF | | ||
CF | [For your convenience you can type NAUTICAL OFF if you want to use | ||
CF | compass directions instead.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Bridge score: 30/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carter" | ||
CF ] Bridge score: 30/55 | ||
CF | > | ||
CF | > X CARTER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena asks, "He's on the upper deck, right?" | |
DavidW says, "I don't see Carter." | ||
DavidW asks, "And where is that?" | ||
gadzoks says, "Clearly it needs to open its eyes first, then we can shoot it." | ||
keltena says, "Where the worm is. Let me see..." | ||
DavidW says, "I hate not drawing a map." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 30/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | A giant worm sweeps apparently aimless across the upper deck. | ||
CF | | ||
CF | The pentagonal rug lies unrolled in the middle of the upper deck. | ||
CF | Rudolf Carter sits on it and does strange gestures with his hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT WORM | ||
CF | | ||
CF | You ask him about the worm. | ||
CF | | ||
CF | He makes the gesture, with his thumb and index finger at the kissing | ||
CF | mouth and says, "Goooter Wooorm! Good worm. Mellow, tasty! Yummy!" | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x worm" | ||
CF ] Upper Deck score: 30/55 | ||
CF | > | ||
CF | > X WORM | ||
CF | | ||
CF | The giant worm must be at least forty or fifty meters long, since the | ||
CF | part that protrudes over the railing alone measures a good twenty. At | ||
CF | its thickest point, it is certainly over two meters strong. Its skin | ||
CF | shimmers purple and is covered with thick hairs or perhaps other | ||
CF | smaller tentacles. Between them sit sporadic black shiny spheres of | ||
CF | varying sizes, which are probably eyes. Most of them are located at | ||
CF | the slender tip of the giant worm, which flaps restlessly back and | ||
CF | forth. | ||
CF | | ||
CF | > | keltena asks, "taste worm?" | |
DavidW says (to ClubFloyd), "shoot gun at tip" | ||
CF ] Upper Deck score: 35/55 | ||
CF | > | ||
CF | > SHOOT GUN AT TIP | ||
CF | | ||
CF | You walk as close as you dare to the wagging end of the giant worm. | ||
CF | Your hands shake as you aim the speargun, knowing this might well be | ||
CF | your last shot. You pull the trigger. The arrow whizzes away, dragging | ||
CF | the rope behind it. With a dull smack, it bores through one of the | ||
CF | black eyes deep into the flesh at the tip of the giant worm. And you | ||
CF | still hold the other end of the rope with the life preserver in your | ||
CF | hands. | ||
CF | | ||
CF | The giant worm swings its tip back and forth. Obviously, it is not | ||
CF | happy with the arrow stuck in it. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | keltena exclaims, "Ooh!" | |
DavidW says (to ClubFloyd), "put tip in chute" | ||
CF ] Upper Deck score: 35/55 | ||
CF | > | ||
CF | > PUT TIP IN CHUTE | ||
CF | | ||
CF | What you throw into the large filling chute arrives at the bottom of | ||
CF | the fish processor's intake. So it should only be organic things that | ||
CF | can be processed into fish sticks that get thrown in here, and the tip | ||
CF | of the worm doesn't fall into that category. | ||
CF | | ||
CF | The giant worm swings its tip back and forth. Obviously, it is not | ||
CF | happy with the arrow stuck in it. | ||
CF | | ||
CF | > | keltena says, "...not organic. Interesting." | |
gadzoks asks, "Endangering the local fauna. What did the worm ever do to us?" | ||
DavidW says (to ClubFloyd), "put worm in chute" | ||
CF ] Upper Deck score: 35/55 | ||
CF | > | ||
CF | > PUT WORM IN CHUTE | ||
CF | | ||
CF | What you throw into the large filling chute arrives at the bottom of | ||
CF | the fish processor's intake. So it should only be organic things that | ||
CF | can be processed into fish sticks that get thrown in here, and the | ||
CF | giant worm doesn't fall into that category. | ||
CF | | ||
CF | The giant worm swings its tip back and forth. Obviously, it is not | ||
CF | happy with the arrow stuck in it. | ||
CF | | ||
CF | Now it is really desperate and whipping it around like crazy. But | ||
CF | instead of coming loose, the rope wraps itself around the tip of the | ||
CF | giant worm, knotting itself in the process, so that the arrow is now | ||
CF | stuck all the tighter. And after a while, the worm finally calms down | ||
CF | again. | ||
CF | | ||
CF | > | keltena says, "(Since it only cares if it's organic, can we enter the chute?)" | |
keltena says, "(...you, uh, don't have to actually take that suggestion if you don't want to.)" | ||
DavidW says, "THe machine is on. We'd be killed." | ||
gadzoks exclaims, "Yes!" | ||
keltena says, "That was my thinking, yes." | ||
keltena says, "I suppose we could try to push Carter in, if you'd prefer." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf20" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Upper Deck score: 35/55 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | You climb through the opening onto the conveyor belt. It's totally | ||
CF | slippery and without being able to hold on to anything, you | ||
CF | frantically slide down towards the fish processing plant. | ||
CF | | ||
CF | Fish Processing Hall (on the conveyor belt) | ||
CF | Faster and faster you slither down the conveyor belt, without much | ||
CF | control over your ride. At this speed you can hardly see more of your | ||
CF | surroundings than blurry streaks. | ||
CF | | ||
CF | You cling to the life saver ring, pulling the rope on it behind you. | ||
CF | Then there is tension on the rope and out of the corner of your eye | ||
CF | you see that you have managed to pull the giant worm tip into the | ||
CF | processing hall. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | gadzoks says, "Maybe the true horror is US and our murderous instincts." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | The lever is already pushed to the up position. | ||
CF | | ||
CF | You cling to the life saver ring, pulling the rope on it behind you. | ||
CF | Then there is tension on the rope and out of the corner of your eye | ||
CF | you see that you have managed to pull the giant worm tip into the | ||
CF | processing hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn key" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TURN KEY | ||
CF | | ||
CF | You turn the ignition key of the processing plant to the left and the | ||
CF | processing plant slowly comes to a stop again and finally falls silent | ||
CF | completely. | ||
CF | | ||
CF | You cling to the life saver ring, pulling the rope on it behind you. | ||
CF | Then there is tension on the rope and out of the corner of your eye | ||
CF | you see that you have managed to pull the giant worm tip into the | ||
CF | processing hall. | ||
CF | | ||
CF | You slam hard against the intake of the fish processing plant and just | ||
CF | manage not to touch the blades. Thank God the shredder is not | ||
CF | shredding at the moment. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | The monotonous hum of the fish processing plant gives the hall a | ||
CF | certain anticipatory suspense, as if something weighty is about to | ||
CF | happen. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | The giant worm protrudes into the hall and it seems as if it is | ||
CF | curiously looking around. You hold the life saver ring in your hands, | ||
CF | on which is the rope, the other end of which is in turn knotted to the | ||
CF | arrow, which is firmly stuck in the tip of the worm. Sometimes the | ||
CF | rope is slack when the tip is looking at you, or taut to pulling | ||
CF | strongly when the tip wants to go the other way. You feel a bit like | ||
CF | you are walking a Great Dane. But don't start naming the worm now. | ||
CF | | ||
CF | You can also see ship workers and the fish processing plant (status: | ||
CF | idle) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You press the button, but nothing obvious happens. | ||
CF | | ||
CF | > | keltena asks, "Hm. So it seems like that "the worm/the worm tip isn't organic" message is a bit misleading, since it will let us pull the worm in anyway?" | |
DavidW says (to ClubFloyd), "turn key" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TURN KEY | ||
CF | | ||
CF | You turn the ignition key of the processing plant to the right and the | ||
CF | low-frequency hum of the plant is briefly joined by a wild whirring | ||
CF | and clattering from various places on the inside. The plant can now be | ||
CF | started. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | As you press the button, you can hear a screeching rumble from the | ||
CF | conveyor belt that has started moving. And the blades in the intake | ||
CF | are now making a high-pitched whirring sound. They are spinning at | ||
CF | high speed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tip" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > X TIP | ||
CF | | ||
CF | The tip of the giant worm is covered all over with black shiny | ||
CF | eyeballs. An arrow on a rope is stuck deep in the tip of the worm and | ||
CF | the rope has become so knotted that the worm can't get it loose. | ||
CF | | ||
CF | [You achieved "The tip of madness".] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a speargun | ||
CF | a fork | ||
CF | a plate | ||
CF | a life saver ring (with a rope attached which is tied to the arrow) | ||
CF | (being worn) | ||
CF | | ||
CF | > | gadzoks asks, "Throw ring on belt?" | |
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | You pull on the rope, but can't counter the force of the giant worm. | ||
CF | | ||
CF | > | keltena says, "(Also, it looks like something weird happened with the messages up there, or am I misreading?)" | |
gadzoks asks, "Which message?" | ||
DavidW asks, "I was hoping the machine would cut up the worm, but it didn't?" | ||
gadzoks says, "We need to pull it into the blades." | ||
keltena says, "It looked like we were seeing the messsage for entering through the chute repeatedly, even after we had reached the hall? I may be misreading, though." | ||
Jade says, "put ring into" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Compass directions only make sense on board as long as it is a matter | ||
CF | of steering the vessel. When it comes to directions ON the ship, port, | ||
CF | starboard, aft and fore are used. But of course you already know that, | ||
CF | you are the captain after all. | ||
CF | | ||
CF | [For your convenience you can type NAUTICAL OFF if you want to use | ||
CF | compass directions instead.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Cold Storage Hall score: 40/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Once more the isolation door sucks you in and spews you into the | ||
CF | | ||
CF | (first taking the life saver ring off) | ||
CF | As you leave, the worm makes a jerky movement in the other direction | ||
CF | and pulls the ring out of your hand. | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put worm on blet" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUT WORM ON BLET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put worm on belt" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUT WORM ON BELT | ||
CF | | ||
CF | (first taking the giant worm) | ||
CF | Is there something wrong with your eyes? Or have you gone crazy now? | ||
CF | That thing is huge, how are you going to take it with you? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ring on belt" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUT RING ON BELT | ||
CF | | ||
CF | (first taking it off) | ||
CF | You put the life saver ring on the conveyor belt. | ||
CF | | ||
CF | > | Jade says, "put ring on belt" | |
DavidW says (to ClubFloyd), "listen" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | The only thing you can hear is the deep vibration of the drive. And | ||
CF | you're not even sure if you hear it or just feel it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take belt" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TAKE BELT | ||
CF | | ||
CF | You should probably see a doctor. Preferably either an ophthalmologist | ||
CF | or a psychiatrist. Or both. Because it should be easy to see that the | ||
CF | conveyor belt is not something you can tuck under your arm, right? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ring" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TAKE RING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | You slip through the ring head first, then push it down until it sits | ||
CF | firmly on your hip. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | You pull on the rope, but can't counter the force of the giant worm. | ||
CF | | ||
CF | > | gadzoks asks, "Is it moving?" | |
DavidW says, "I don't know." | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > X MACHINE | ||
CF | | ||
CF | The fish processing plant is essentially a black box so large that it | ||
CF | reaches the ceiling. The end of the conveyor belt connects to the | ||
CF | intake of the plant, which resembles a shredder for garden waste. | ||
CF | | ||
CF | You know that inside the plant, the fish material is pressed into | ||
CF | molds, breaded and placed in large crates - all done automatically. | ||
CF | The crates come out at the output near the door to the cold storage | ||
CF | hall, so they can be quickly stowed away and deep-frozen. Apart from a | ||
CF | plain control panel, the plant surface has no further standout | ||
CF | features. | ||
CF | | ||
CF | The plant is running, but it still lacks material that it can process. | ||
CF | "Material" sounds so matter-of-fact, it needs flesh. | ||
CF | | ||
CF | > | Jade says, "I don't see" | |
DavidW says, "The plant is running." | ||
Jade says, "lack of material" | ||
gadzoks says, "Maybe the rope on the belt, might get caught in something." | ||
DavidW says (to ClubFloyd), "put rope on belt" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUT ROPE ON BELT | ||
CF | | ||
CF | (first taking the rope) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "untie rope" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > UNTIE ROPE | ||
CF | | ||
CF | You untie the rope from the arrow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | You pull on the rope, but can't counter the force of the giant worm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Processing Deck Staircase score: 40/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 40/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge Deck Staircase score: 40/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 40/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 40/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | The torso of the giant worm lies on the upper deck. Its lower end is | ||
CF | somewhere behind the port railing. The tip of the worm is passing | ||
CF | through the chute down into the fish processing hall. | ||
CF | | ||
CF | The pentagonal rug lies unrolled in the middle of the upper deck. | ||
CF | Rudolf Carter sits on it and does strange gestures with his hands. | ||
CF | | ||
CF | > | keltena says, "(We shouldn't be seeing that "you can't counter the force of the giant worm" message after we untie the rope from the arrow, should we?)" | |
DavidW says (to ClubFloyd), "push worm" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > PUSH WORM | ||
CF | | ||
CF | The torso of the giant worm might not like that. | ||
CF | | ||
CF | > | gadzoks says, "Nope." | |
DavidW says (to ClubFloyd), "x torso" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > X TORSO | ||
CF | | ||
CF | The giant worm must be at least forty or fifty meters long and at its | ||
CF | thickest point, it is certainly over two meters strong. Its skin | ||
CF | shimmers purple and is covered with thick hairs or perhaps other | ||
CF | smaller tentacles. Between them sit sporadic black shiny spheres of | ||
CF | varying sizes, which are probably eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut torso" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > CUT TORSO | ||
CF | | ||
CF | Cutting him up would achieve little. | ||
CF | | ||
CF | > | keltena asks, "Oh, it's a him?" | |
DavidW says (to ClubFloyd), "eat torso" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > EAT TORSO | ||
CF | | ||
CF | True, when you're really hungry, sometimes you get an appetite for the | ||
CF | most outrageous things. Good thing you're not hungry right now, | ||
CF | though. | ||
CF | | ||
CF | > | gadzoks says, "Probably a typo." | |
DavidW asks, "I don't know what to do. Maybe we broke the game?" | ||
keltena asks, "What do we have on us again?" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a life saver ring (with a rope attached) (being worn) | ||
CF | a speargun | ||
CF | a fork | ||
CF | a plate | ||
CF | | ||
CF | > | gadzoks says, "Maybe we can get the rope stuck directly in the blades, dunno." | |
DavidW says, "I untied the rope." | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | The worm is in the chute, there is no more room for you to enter it. | ||
CF | | ||
CF | > | gadzoks says, ">stick fork in eyes" | |
gadzoks asks, "Undo?" | ||
DavidW says (to ClubFloyd), "stick fork in eyes" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > STICK FORK IN EYES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "poke eyes" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > POKE EYES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stab eyes" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > STAB EYES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | gadzoks says, "Not sure my idea works, but the message seems to suggest we need more force to pull the worm with." | |
keltena asks, "We saw ship workers down in the processing hall, didn't we? Should we talk to them?" | ||
DavidW says, "okay, I'll ask the men to pull it." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 40/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Below you is the fish processing deck, but the way to get there is | ||
CF | through the main building (or down the chute, if you're a fish). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Crew Lounge score: 40/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 40/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Processing Deck Staircase score: 40/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Toward the bow, the stairswell opens into a huge hall, and a ladder | ||
CF | leads down into the depths. You turn to descend backwards. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | The monotonous hum of the plant is drowned out by the aggressive | ||
CF | screech of the sharp cutting knives waiting at the plant's intake to | ||
CF | snatch flesh, tear it to pieces, and gulp it down for further | ||
CF | digestion. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | The giant worm protrudes into the hall and it seems as if it is | ||
CF | curiously looking around. The arrow with the rope is still tangled at | ||
CF | the tip of it. The other end of the rope, where the life saver ring | ||
CF | is, hangs down to the ground. | ||
CF | | ||
CF | You can also see ship workers and the fish processing plant (status: | ||
CF | running) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to workers" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TALK TO WORKERS | ||
CF | | ||
CF | There is no reaction from ship workers, but that was not to be | ||
CF | expected anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "workers, pull worm" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > WORKERS, PULL WORM | ||
CF | | ||
CF | You can't talk to ship workers. | ||
CF | | ||
CF | > | keltena asks, "Can we look at the workers?" | |
DavidW says (to ClubFloyd), "x workers" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > X WORKERS | ||
CF | | ||
CF | The Massachusetts workers have come out of their cabins and are now | ||
CF | standing against the aft wall next to the ladder. You'd expect them to | ||
CF | be surprised about the worm or something, but no. They are cheerful | ||
CF | and seem to be laughing, too. | ||
CF | | ||
CF | They all look the same to you. Someone from the management said that | ||
CF | they were brothers, just before the departure of the Tataki. | ||
CF | But they all look the same age. That is, exactly the same age. Is that | ||
CF | even possible, septuplet uniovular twins? What's the name of this | ||
CF | place they're from again? Something with "mouth" it was. | ||
CF | | ||
CF | > | keltena asks, "give ring to workers?" | |
DavidW says (to ClubFloyd), "tie rope to arrow" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TIE ROPE TO ARROW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena asks, "x tip?" | |
DavidW says (to ClubFloyd), "x rope" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > X ROPE | ||
CF | | ||
CF | A thin and very light, but strong nylon rope. Although looking pretty | ||
CF | aged, it's still surprisingly flexible. On one side it is inseparably | ||
CF | connected to the life saver ring. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x arrow" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > X ARROW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tip" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > X TIP | ||
CF | | ||
CF | The tip of the giant worm is covered all over with black shiny | ||
CF | eyeballs. An arrow on a rope is stuck deep in the tip of the worm and | ||
CF | the rope has become so knotted that the worm can't get it loose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give ring to workers" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > GIVE RING TO WORKERS | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | keltena asks, "don't suppose 'worker,' singular, gets anything?" | |
DavidW says, "The workers are useless scenery." | ||
gadzoks exclaims, "Dead weight. Throw them overboard!" | ||
DavidW says, "They aren't even coded as people." | ||
keltena says, "You'd think fish would still count as animate." | ||
DavidW says, "The arrow object has disappeared, so I can't retie the rope." | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull the lever to the down position. The low-frequency hum dies | ||
CF | away. and the processing plant slowly comes to a stop again and | ||
CF | finally falls silent completely. | ||
CF | | ||
CF | > | gadzoks says, "The game still seems to consider the rope attached, since we could try to pull the worm." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the big lever on the processing plant to the up position. The | ||
CF | processing plant now emits a low-frequency hum. | ||
CF | | ||
CF | > | Jade says, "tie rope to tip" | |
DavidW says (to ClubFloyd), "turn key" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > TURN KEY | ||
CF | | ||
CF | You turn the ignition key of the processing plant to the right and the | ||
CF | low-frequency hum of the plant is briefly joined by a wild whirring | ||
CF | and clattering from various places on the inside. The plant can now be | ||
CF | started. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | As you press the button, you can hear a screeching rumble from the | ||
CF | conveyor belt that has started moving. And the blades in the intake | ||
CF | are now making a high-pitched whirring sound. They are spinning at | ||
CF | high speed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tip in intake" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUT TIP IN INTAKE | ||
CF | | ||
CF | Nah, the plant is not a waste recycling system. Besides, the tip of | ||
CF | the worm isn't trash either, sooner or later you'll need it again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put worm in intake" | ||
CF ] Fish Processing Hall score: 40/55 | ||
CF | > | ||
CF | > PUT WORM IN INTAKE | ||
CF | | ||
CF | Nah, the plant is not a waste recycling system. Besides, the giant | ||
CF | worm isn't trash either, sooner or later you'll need it again. | ||
CF | | ||
CF | > | keltena says, "We just want to make some good food..." | |
gadzoks asks, "Will we?" | ||
keltena says, "I suppose that was a useful tip." | ||
DavidW says (to ClubFloyd), "put ring in intake" | ||
CF ] Fish Processing Hall score: 45/55 | ||
CF | > | ||
CF | > PUT RING IN INTAKE | ||
CF | | ||
CF | You stand in front of the intake of the plant and glance over your | ||
CF | shoulder at the giant worm. At the moment when it leans over to you | ||
CF | curiously and the rope is completely slack, you throw the life saver | ||
CF | ring into the intake of the processing plant. | ||
CF | | ||
CF | As you would expect, the sharp blades greedily eat through the | ||
CF | Styrofoam, sending white crumbs flying. The intake shoves everything | ||
CF | into itself, and next comes the rope. Its fibers splinter apart, but | ||
CF | it doesn't tear. Piece by piece it moves into the thick hungry belly | ||
CF | of the machine. If the giant worm was still curious at the beginning, | ||
CF | its resistance now becomes great and greater the harder the rope | ||
CF | tightens. Finally, the tip is only a few centimeters away from the | ||
CF | rattling blades. It seems as if the shiny black eyeballs are staring | ||
CF | at it as if mesmerized. Then the blades start to tear the tip inside | ||
CF | and into tiny pieces. Slowly and evenly, the giant worm is pulled | ||
CF | inside by the apparatus. A thin black liquid splashes around, | ||
CF | spreading a damp mist; and a greenish-yellow sauce runs viscously down | ||
CF | the edges, clumping and leaving slime trails. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | keltena says, "Ah! There we go." | |
keltena asks, "Taste sauce?" | ||
DavidW says (to ClubFloyd), "x sauce" | ||
CF ] Fish Processing Hall score: 45/55 | ||
CF | > | ||
CF | > X SAUCE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slime" | ||
CF ] Fish Processing Hall score: 45/55 | ||
CF | > | ||
CF | > X SLIME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena asks, "x plant?" | |
DavidW says (to ClubFloyd), "x plant" | ||
CF ] Fish Processing Hall score: 45/55 | ||
CF | > | ||
CF | > X PLANT | ||
CF | | ||
CF | The fish processing plant is essentially a black box so large that it | ||
CF | reaches the ceiling. The end of the conveyor belt connects to the | ||
CF | intake of the plant, which resembles a shredder for garden waste. | ||
CF | | ||
CF | You know that inside the plant, the fish material is pressed into | ||
CF | molds, breaded and placed in large crates - all done automatically. | ||
CF | The crates come out at the output near the door to the cold storage | ||
CF | hall, so they can be quickly stowed away and deep-frozen. Apart from a | ||
CF | plain control panel, the plant surface has no further standout | ||
CF | features. | ||
CF | | ||
CF | The plant happily works away and transforms the worm into a new state, | ||
CF | which is: fish sticks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Cold Storage Hall score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | Once more the isolation door sucks you in and spews you into the | ||
CF | | ||
CF | Cold Storage Hall | ||
CF | You are standing at the entrance of the cold storage hall. Thick fog | ||
CF | hangs in the air and makes the hall seem infinitely large. The widely | ||
CF | spaced lamps hanging from the ceiling look like hazy | ||
CF | will-o'-the-wisps. Your breath steams when you exhale, and the ground | ||
CF | at your feet crunches like trampled snow with every step. | ||
CF | | ||
CF | Aft is the insulation door that leads back to the processing | ||
CF | hall. In the foggy air, it is barely visible, with only the odd door | ||
CF | handle sticking out like a large eyelet. Fore is only white | ||
CF | mist. | ||
CF | | ||
CF | You can see ship workers here. | ||
CF | | ||
CF | Okay, let's call it a day. All that's missing now is a sip of sake to | ||
CF | toast the great fishing success! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Fish Processing Hall score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Once more you brace yourself against the door, which unwillingly gives | ||
CF | way. | ||
CF | | ||
CF | For a while you stand there shivering and rubbing your arms until the | ||
CF | warmth finally returns to your body. | ||
CF | | ||
CF | Fish Processing Hall | ||
CF | The windowless hall in which the fish processing plant ekes out its | ||
CF | existence is a good 20 meters high. A conveyor belt winds through the | ||
CF | hall from the upper deck down to the floor. About a dozen lamps hang | ||
CF | on long cables from the ceiling in between. They spread a yellowish | ||
CF | light where they shine and unpleasantly vivid shadows where they do | ||
CF | not. | ||
CF | | ||
CF | The fish processing plant is now blithely screaming away. The sound | ||
CF | comes from the rotating knives shredding the worm into tiny pieces, | ||
CF | which combines with the inaudible articulation of the worm and which | ||
CF | can possibly only be heard in your head. | ||
CF | | ||
CF | Aft is a ladder set into the wall that leads up to the | ||
CF | stairwell. Fore is a large insulation door; it is the entrance | ||
CF | to the cold storage hall. | ||
CF | | ||
CF | The worm protrudes into the hall, all the way down to the bottom, | ||
CF | where it is squished piece by piece by the intake of the fish | ||
CF | processing plant into meat mushy mush for fish sticks. | ||
CF | | ||
CF | You can also see ship workers and the fish processing plant (status: | ||
CF | chopping) here. | ||
CF | | ||
CF | > | keltena says, "\o/" | |
DavidW asks, "so, bed?" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Fish Processing Hall score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You try to climb onto the conveyor belt, but the rollers are extremely | ||
CF | slippery and spin away from under your feet. So you have to give up | ||
CF | after a short but very funny looking attempt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Processing Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | The torso of the giant worm lies on the upper deck. Its lower end is | ||
CF | somewhere behind the port railing. The tip of the worm is passing | ||
CF | through the chute down into the fish processing hall. | ||
CF | | ||
CF | The pentagonal rug lies unrolled in the middle of the upper deck. | ||
CF | Rudolf Carter sits on it and does strange gestures with his hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Bridge Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Captain's Cabin | ||
CF | Your cabin is no better than that of the other workers on board. At | ||
CF | least yours has a wide window that looks out onto the stern of the | ||
CF | Tataki and the ocean beyond. Your bunk is messy and it's even | ||
CF | more horrible in the dark hole underneath. | ||
CF | | ||
CF | The exit is port. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on bunk" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > GET ON BUNK | ||
CF | | ||
CF | Nah, you got better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sleep" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > SLEEP | ||
CF | | ||
CF | You're tired as hell, but sleeping isn't an option right now. | ||
CF | | ||
CF | > | gadzoks asks, "Like what?" | |
keltena asks, "Maybe we should have that drink to celebrate first?" | ||
DavidW says, "okay, sleeping isn't what it wants." | ||
keltena asks, "Check the kitchen, maybe, or talk to Carter about our new product line?" | ||
DavidW says, "I didn't see any sake." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Bridge Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | gadzoks exclaims, "We clearly can't go to sleep yet with 10 points still to gain!" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | The torso of the giant worm lies on the upper deck. Its lower end is | ||
CF | somewhere behind the port railing. The tip of the worm is passing | ||
CF | through the chute down into the fish processing hall. | ||
CF | | ||
CF | The pentagonal rug lies unrolled in the middle of the upper deck. | ||
CF | Rudolf Carter sits on it and does strange gestures with his hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about sake" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT SAKE | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What sake do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | keltena asks, "ask carter about worm again, maybe?" | |
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | Upon closer inspection, it appears to be an unusual carpet. No idea | ||
CF | what material it is made of. The filigree symbols and ornaments seem | ||
CF | very old and strange, but at the same time make the impression that | ||
CF | they are in motion. A very interesting optical illusion. | ||
CF | | ||
CF | On the rug is Rudolf Carter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about worm" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT WORM | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What worm do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x worm" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > X WORM | ||
CF | | ||
CF | The giant worm must be at least forty or fifty meters long and at its | ||
CF | thickest point, it is certainly over two meters strong. Its skin | ||
CF | shimmers purple and is covered with thick hairs or perhaps other | ||
CF | smaller tentacles. Between them sit sporadic black shiny spheres of | ||
CF | varying sizes, which are probably eyes. | ||
CF | | ||
CF | > | gadzoks says, "That name only makes me think of a certain raindeer." | |
keltena says, "(I wonder if the engine room is ever accessible, or if it's there to set the mood?)" | ||
DavidW says, "no idea" | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x calendar" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > X CALENDAR | ||
CF | | ||
CF | You flip through the calendar. It's new (i.e. from this year) and has | ||
CF | pictures of cooking utensils with cute puppies. Or cute puppies with | ||
CF | cooking utensils. As always, a matter of perspective. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Processing Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. Up the stairs lead back to | ||
CF | the processing deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the... ohhh! Here is only the | ||
CF | door to the storage depot? Then it's still forever down to the engine | ||
CF | deck! | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. Up the stairs lead back to | ||
CF | the processing deck. | ||
CF | | ||
CF | Aft is the door to the storage depot. | ||
CF | | ||
CF | > | keltena asks, "What happens if we drop something partway down the endless stairs?" | |
DavidW says (to ClubFloyd), "aft" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > AFT | ||
CF | | ||
CF | Well, you'd have to get the door to the storage depot open first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You pull on the door with all your strength and it doesn't move a | ||
CF | millimeter. How many times have you tried to get the door to the | ||
CF | storage depot open since you lost the key to it? Twenty times? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You pull on the door with all your strength and it doesn't move a | ||
CF | millimeter. How many times have you tried to get the door to the | ||
CF | storage depot open since you lost the key to it? Twenty-one times? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You pull on the door with all your strength and it doesn't move a | ||
CF | millimeter. How many times have you tried to get the door to the | ||
CF | storage depot open since you lost the key to it? Twenty-two times? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. But the way seems incredibly long this | ||
CF | time. | ||
CF | | ||
CF | [You achieved "Getting (not) to the bottom of it".] | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. Up the stairs lead back to | ||
CF | the processing deck. | ||
CF | | ||
CF | > | gadzoks asks, "Endless stairwell?" | |
keltena says, "Seems like it." | ||
DavidW says, "I guess." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Processing Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | ???? the engine deck, you go back up. | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | keltena asks, "Should we check up on the main body of the creature again?" | |
DavidW says, "hm, okay." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Bridge | ||
CF | The Tataki has a large panorama window that runs across the | ||
CF | entire front width of the bridge. Below is the console, with many | ||
CF | displays, instruments and, of course, the helm. On the port | ||
CF | side is a bulkhead leading out to a landing and aft is a | ||
CF | doorway to the stairwell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | The nautical chart in the console is a monitor. Currently, it is | ||
CF | boring and featureless, being completely blue. However, it is not an | ||
CF | operating system error, but because the Tataki circles around | ||
CF | Point Memo, the point of greatest inaccessibility. Point Nemo lies in | ||
CF | the Pacific Ocean and is the place farthest from any land mass on the | ||
CF | entire planet. And that's where the Tataki is right now. 1400 | ||
CF | nautical miles to the nearest coast. | ||
CF | | ||
CF | The monitor of the nautical chart is embedded in the console with a | ||
CF | slightly raised frame. | ||
CF | | ||
CF | [You achieved "Point Nemo".] | ||
CF | | ||
CF | > | keltena says, "*Point Memo -> Point Nemo" | |
Jade says, "x frame" | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | This is still the old scan with the enormously large white area in | ||
CF | front of the tataki. This can't be a school of fish, nor a whale. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push scan" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > PUSH SCAN | ||
CF | | ||
CF | Once more you press the scan button. This display beside it flashes | ||
CF | briefly and after what feels like a long moment, the screen rebuilds | ||
CF | from bottom to top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | The last scan now shows a completely different picture: The entire | ||
CF | area in front of the Tataki is suddenly white. | ||
CF | | ||
CF | What is this? For a school of fish, there should be at least a few | ||
CF | small blue spots in between. And for a whale the area is many times | ||
CF | too large. | ||
CF | | ||
CF | Below it is a button labelled "SCAN". | ||
CF | | ||
CF | > | Jade says, "x frame" | |
Jade says, "search frame" | ||
DavidW says, "hm, we already saw that response." | ||
DavidW says (to ClubFloyd), "x frame" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > X FRAME | ||
CF | | ||
CF | Small letters are embedded in the four edges of the monitor frame: N | ||
CF | at the top, S at the bottom, W on the left and E on the right. | ||
CF | | ||
CF | > | gadzoks says, "Think it's still the worm." | |
keltena says, "'in front of the tataki' Tataki should be capitalized (and possibly italicized, iirc?)" | ||
DavidW says (to ClubFloyd), "search frame" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > SEARCH FRAME | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge score: 45/55 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Compass directions only make sense on board as long as it is a matter | ||
CF | of steering the vessel. When it comes to directions ON the ship, port, | ||
CF | starboard, aft and fore are used. But of course you already know that, | ||
CF | you are the captain after all. | ||
CF | | ||
CF | [For your convenience you can type NAUTICAL OFF if you want to use | ||
CF | compass directions instead.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Landing score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | Enclosed by a chunky metal railing you stand on the square landing of | ||
CF | the staircase on the side of the deckhouse. A small spotlight above | ||
CF | it's frame gives everything a very contrasting look, dividing the | ||
CF | world into orange surfaces and meaningful shadows. | ||
CF | | ||
CF | To port is water, water and nothing but water under the cloudy night | ||
CF | sky. It is at least twenty metres down to the water's edge behind the | ||
CF | railing. Starboard, a door leads in to the bridge. Fore, | ||
CF | a steep staircase leads down to the upper deck. | ||
CF | | ||
CF | > | gadzoks asks, "Go for a victory lap?" | |
DavidW says (to ClubFloyd), "x spotlight" | ||
CF ] Landing score: 45/55 | ||
CF | > | ||
CF | > X SPOTLIGHT | ||
CF | | ||
CF | The spotlight sits small and lost above the door on the outside of the | ||
CF | bridge and doesn't even manage to completely illuminate the landing at | ||
CF | the head of the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Landing score: 45/55 | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | The surface of the sea is as smooth as glass. Every now and then the | ||
CF | full moon is reflected in it when a hole tears open in the moving | ||
CF | cloud cover above you. | ||
CF | | ||
CF | > | Jade asks, "where in the hell could be the engine room key?" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Landing score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | Jump over the railing into the water and say "Sayonara" to all the | ||
CF | worldly sorrow? You'd better save such pathetic actions for really | ||
CF | serious circumstances. | ||
CF | | ||
CF | > | Jade asks, "captain cabin?" | |
keltena says, "Ask Carter about key? ?idk" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck | ||
CF | The upper deck is as big as a sports field and almost as flat. This is | ||
CF | where the catch would normally be kept before it is processed, but | ||
CF | unfortunately you haven't caught anything yet. The chute through which | ||
CF | the fish are transported to the lower deck is the only feature that | ||
CF | sticks out here like a misshapen bulge. | ||
CF | | ||
CF | Aft is the main building that goes across the whole width of | ||
CF | the Tataki. A clunky iron door in it leads inside to | ||
CF | the crew lounge, and on the port side is a stairway that leads | ||
CF | up to the landing beside the bridge. | ||
CF | | ||
CF | The torso of the giant worm lies on the upper deck. Its lower end is | ||
CF | somewhere behind the port railing. The tip of the worm is passing | ||
CF | through the chute down into the fish processing hall. | ||
CF | | ||
CF | The pentagonal rug lies unrolled in the middle of the upper deck. | ||
CF | Rudolf Carter sits on it and does strange gestures with his hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about key" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT KEY | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What key do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask carter about storage key" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT STORAGE KEY | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What storage key do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | gadzoks says, "Ask about his gestures." | |
DavidW says (to ClubFloyd), "ask carter about gestures" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT GESTURES | ||
CF | | ||
CF | You ask him. | ||
CF | | ||
CF | He frowns and looks at you skeptically, "What gestures do you mean, | ||
CF | Captain?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x worm" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > X WORM | ||
CF | | ||
CF | The giant worm must be at least forty or fifty meters long and at its | ||
CF | thickest point, it is certainly over two meters strong. Its skin | ||
CF | shimmers purple and is covered with thick hairs or perhaps other | ||
CF | smaller tentacles. Between them sit sporadic black shiny spheres of | ||
CF | varying sizes, which are probably eyes. | ||
CF | | ||
CF | > | keltena asks, "ask carter about workers/brothers?" | |
DavidW says (to ClubFloyd), "ask him about workers" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK HIM ABOUT WORKERS | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | gadzoks says, "Push him into the ocean. He summoned that worm." | |
keltena asks, "think?" | ||
DavidW says (to ClubFloyd), "ask carter about workers" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK CARTER ABOUT WORKERS | ||
CF | | ||
CF | You ask him about the workers. | ||
CF | | ||
CF | He absentmindedly replies, "Good lads, I hatched them myself." | ||
CF | | ||
CF | "You hatched them???" you ask, stunned. | ||
CF | | ||
CF | "Uh, figuratively speaking, of course!" he hastily amends. It seems | ||
CF | like Carter has no interest in talking about this issue any deeper. | ||
CF | | ||
CF | > | DavidW asks, "Looks like Carter isn't a 'him'?" | |
keltena says, "no, I think it thought we meant the worm" | ||
gadzoks says, "This captain WASN'T hatched. What a loser." | ||
DavidW says (to ClubFloyd), "x him" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > X HIM | ||
CF | | ||
CF | Rudolf Carter is a tall and lean man with long black hair. It is | ||
CF | ragged, as if his head has just been in an explosion; his eyes are | ||
CF | dusky and restless. He is the cook aboard the Tataki and | ||
CF | refers to himself as "der Smutje". Doesn't sound like it would get you | ||
CF | a star in the Michelin Guide, but he insists that's the proper German | ||
CF | term for his job. And German smut food sounds credible, after all. | ||
CF | | ||
CF | He has a habit of not looking you in the eye during conversations, and | ||
CF | then, when you least expect it, he does, and so deeply, as if peeking | ||
CF | into your deepest hidden thoughts. | ||
CF | | ||
CF | The most striking thing about him is his hands, or rather his fingers. | ||
CF | They are thick and swollen and their skin looks like brittle scabs. | ||
CF | They look like fried fish sticks and that's probably because he also | ||
CF | loves to hold them in simmering oil once in a while, as you | ||
CF | discovered. | ||
CF | | ||
CF | At the moment Rudolf Carter ist again on the upper deck sitting on his | ||
CF | pentagonal rug and... well, what is he doing there? Meditating? Or | ||
CF | praying? He bends his arms in an unnatural way while singing painful | ||
CF | melodies. Although, actually, you can't call that melodies. The other | ||
CF | day you altered the course to see if he would align himself with Mecca | ||
CF | again. But he didn't, and you have no idea where Mecca is anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about workers" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > ASK HIM ABOUT WORKERS | ||
CF | | ||
CF | You ask him about the workers. | ||
CF | | ||
CF | He absentmindedly replies, "Good lads, I hatched them myself." | ||
CF | | ||
CF | "You hatched them???" you ask, stunned. | ||
CF | | ||
CF | "Uh, figuratively speaking, of course!" he hastily amends. | ||
CF | | ||
CF | > | DavidW says, "ok" | |
keltena says, "Typo: "Rudolf Carter ist again on the upper deck"" | ||
DavidW says, "yeah, no ist" | ||
DavidW says, "I have no idea what to do now." | ||
DavidW asks, "How to end this game?" | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > HELP | ||
CF | | ||
CF | In this game, you control your character (Captain Jun Do) via commands | ||
CF | that you type after the >. | ||
CF | | ||
CF | There are abbreviations for the most used commands. This includes the | ||
CF | ones to move your character around. This story takes place on a ship | ||
CF | and therefore uses nautical directions: F (fore), A | ||
CF | (aft), P (port), S (starboard), U (up) and | ||
CF | D (down). | ||
CF | | ||
CF | + F + ?U | ||
CF | P + S | ||
CF | + A + ?D | ||
CF | | ||
CF | (If you prefer to use the cardinal directions (NSWE), you can set this | ||
CF | with the command SHIPBOARD DIRECTIONS OFF.) | ||
CF | | ||
CF | Some of the most important commands consist of only one word. These | ||
CF | include walking around or Z (WAIT - let some time pass) or | ||
CF | L (LOOK - show the room description again). Most commands | ||
CF | however consist of a verb and an object, like X it | ||
CF | (examine something, e.g. X THE KEY). Finally, there are also commands | ||
CF | with two objects (e.g. PUT THE KEY INTO THE HOLE). | ||
CF | | ||
CF | The VERBS command shows you a list of useful commands (warning, | ||
CF | spoiler!). The best thing is to just write what you want to do. You | ||
CF | can't go wrong and the game will tell you if it doesn't understand | ||
CF | something. | ||
CF | | ||
CF | For your orientation, it's good to draw a map while you play. It's | ||
CF | best to make a note of the name of each room, what objects are in it, | ||
CF | and what other rooms the exits lead to. If you don't enjoy mapping or | ||
CF | if you get lost: on each floor there is a plan in the staircase, which | ||
CF | shows the rooms on this floor in a simplified way. You can view it | ||
CF | with "x plan" (but only in the staircase). | ||
CF | | ||
CF | And now have fun! | ||
CF | | ||
CF | > | keltena asks, "Verbs, I guess?" | |
DavidW says (to ClubFloyd), "verbs" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > VERBS | ||
CF | | ||
CF | Below you will find a list of commands that you can use in this game | ||
CF | (without the ones for moving). It is a selection and not all of them | ||
CF | are necessary to win the game. | ||
CF | | ||
CF | close it | ||
CF | drink it | ||
CF | eat it | ||
CF | examine it | ||
CF | enter it | ||
CF | exit | ||
CF | flip it | ||
CF | give it to name | ||
CF | insert it into that | ||
CF | jump | ||
CF | look | ||
CF | look through it | ||
CF | look under/behind it | ||
CF | open it | ||
CF | push it | ||
CF | search it | ||
CF | shoot it at that | ||
CF | take it | ||
CF | talk to name | ||
CF | talk to name about that (talking to a | ||
CF | person about a certain topic) | ||
CF | tie it to that | ||
CF | think about that (thinking about a certain topic) | ||
CF | turn it | ||
CF | turn it left/right | ||
CF | unscrew it with that | ||
CF | untie it | ||
CF | wait | ||
CF | wake up | ||
CF | wear it | ||
CF | | ||
CF | > | keltena asks, "can we think?" | |
Olaf says, "My impression is that the last bit of the journey has become much more difficult than I wanted. Let me know if you need help (and in return, I'd like to know what you think could be done to make this easier)." | ||
DavidW says (to ClubFloyd), "think" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > THINK | ||
CF | | ||
CF | You're not in the right mood now to just think about everything and | ||
CF | nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think about worm" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > THINK ABOUT WORM | ||
CF | | ||
CF | Suddenly you think WORM. Hm. Why? | ||
CF | | ||
CF | > | keltena asks, "think about worm? think about sake?" | |
DavidW says (to ClubFloyd), "think about sake" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > THINK ABOUT SAKE | ||
CF | | ||
CF | Suddenly you think SAKE. Hm. Why? | ||
CF | | ||
CF | > | gadzoks asks, "Think about key?" | |
DavidW says (to ClubFloyd), "think about key" | ||
CF ] Upper Deck score: 45/55 | ||
CF | > | ||
CF | > THINK ABOUT KEY | ||
CF | | ||
CF | Suddenly you think KEY. Hm. Why? | ||
CF | | ||
CF | > | keltena asks, "I think our main point of confusion right now is that we don't know what our objective should be?" | |
DavidW says, "yeah" | ||
gadzoks says, "We wanna get drunk." | ||
keltena says, "We have a rough idea of 'things we haven't tried/explored', but we don't actually know what we're supposed to be accomplishing right now." | ||
Olaf says, "yes, a sip of sake" | ||
keltena says, "Hm, okay. So it is the sake." | ||
DavidW says, "well, I didn't see anything to drink anywhere." | ||
keltena says, "We're not sure where to get it, though, short of 'somewhere we haven't been and haven't figured out how to get into'." | ||
DavidW says, "Nor did I see any obvious place for it, unless its in the storage room or the closet." | ||
Olaf says, "; no, you have been everywhere" | ||
Jade says, "I think we have to start tne ship engine to avoid the obstacle" | ||
Olaf says, "it is just too well hidden, obviously" | ||
keltena says, "(Incidentally, is there anywhere in-game we can be reminded of our current objective?)" | ||
keltena says, "Hm, okay. So somewhere we've been." | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | keltena asks, "Should we look in the terrible dark space under our bed?" | |
keltena asks, "The kitchen?" | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | gadzoks says, "We got something from the dark space earlier." | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Rudolf Carter's Cabin score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Rudolf Carter's Cabin | ||
CF | Rudolf Carter's cabin is very small and surprisingly tidy. His bed is | ||
CF | very neat and there are no things lying around. There is a closet and | ||
CF | a porthole. The exit is fore. | ||
CF | | ||
CF | > | keltena says, "Yeah, I remember. I figured it might be capable of spawning infinite items." | |
DavidW says (to ClubFloyd), "x porthole" | ||
CF ] Rudolf Carter's Cabin score: 45/55 | ||
CF | > | ||
CF | > X PORTHOLE | ||
CF | | ||
CF | A small porthole on the starboard side to look out to sea. It's too | ||
CF | small to stick your head through, but it can't be opened anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through porthole" | ||
CF ] Rudolf Carter's Cabin score: 45/55 | ||
CF | > | ||
CF | > LOOK THROUGH PORTHOLE | ||
CF | | ||
CF | You look through the porthole and see that the Pacific Ocean lives up | ||
CF | to its name. The full moon is reflected on the smooth water surface. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Rudolf Carter's Cabin score: 45/55 | ||
CF | > | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | Is Carter hiding in the closet? You open it and see only his neatly | ||
CF | folded and carefully stacked laundry. You close it again. | ||
CF | | ||
CF | [You achieved "Snoopy".] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Rudolf Carter's Cabin score: 45/55 | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | Even under the bed it is clean, not even the smallest dust bunny. What | ||
CF | is wrong with this man? | ||
CF | | ||
CF | > | keltena asks, "Should we still wonder if he's hiding there now that we've found him?" | |
gadzoks says, "Can't be sure he's still there just because he was there when we left." | ||
gadzoks says, "But probably not." | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | keltena says, "(I'm guessing we could have done that at any time if we pushed back on the refusal to look in the closet, but correct me if I'm wrong, Olaf.)" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter tv" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > ENTER TV | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | keltena asks, "Should we check the kitchen shelves again?" | |
DavidW says (to ClubFloyd), "enter dishwasher" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > ENTER DISHWASHER | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cooker" | ||
CF ] Kitchen score: 45/55 | keltena asks, "Or, idk, the lounge tables?" | |
CF | > | ||
CF | > OPEN COOKER | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | A good part of the walls are covered with shelves. Cooking utensils | ||
CF | and canned food have completely disappeared from them. Instead, they | ||
CF | are now full of books. Only in one compartment there are jars with | ||
CF | spices. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open jars" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > OPEN JARS | ||
CF | | ||
CF | As long as you don't want to eat the spices, there's no reason to open | ||
CF | the jars. | ||
CF | | ||
CF | > | gadzoks exclaims, "Eat them!" | |
DavidW says (to ClubFloyd), "eat spices" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > EAT SPICES | ||
CF | | ||
CF | They are probably not recreational drugs. So, uh, not that you know | ||
CF | anything about that kind of thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tables" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > X TABLES | ||
CF | | ||
CF | Even in prison they have better tables. Probably.. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under tables" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > LOOK UNDER TABLES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Olaf says, "no, ; Lkeltana: no, there is different feedback, but one is missing" | |
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | keltena says, ""Probably.." either an extra period or one too few, I think" | |
keltena says, "Gotcha." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Captain's Cabin | ||
CF | Your cabin is no better than that of the other workers on board. At | ||
CF | least yours has a wide window that looks out onto the stern of the | ||
CF | Tataki and the ocean beyond. Your bunk is messy and it's even | ||
CF | more horrible in the dark hole underneath. | ||
CF | | ||
CF | The exit is port. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open gun" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > OPEN GUN | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hinge" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > X HINGE | ||
CF | | ||
CF | This is a dark stained wooden board with simple ornaments on the edge. | ||
CF | It has a hinge on the port side, which is screwed to the wall. | ||
CF | | ||
CF | > | gadzoks asks, "Is there an equivalent IF term for pixel hunting?" | |
Olaf says, "that is just what i was thinking" | ||
DavidW says (to ClubFloyd), "x ornaments" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > X ORNAMENTS | ||
CF | | ||
CF | This is a dark stained wooden board with simple ornaments on the edge. | ||
CF | It has a hinge on the port side, which is screwed to the wall. | ||
CF | | ||
CF | > | Jade says, "yes, olaf" | |
DavidW says (to ClubFloyd), "open hinge" | ||
CF ] Captain's Cabin score: 45/55 | ||
CF | > | ||
CF | > OPEN HINGE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | DavidW says, "I don't know of the specific name. I just call it flailing." | |
DavidW says, "Also, it's also 5 o'clock mudtime." | ||
DavidW says, "er almost" | ||
DavidW says, "We should finish up soon." | ||
Jade asks, "a clue?" | ||
Olaf asks, "should I say?" | ||
keltena says, "A hint sounds nice" | ||
Olaf says, "kitchen" | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Bridge Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Bridge Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | bridge is fore, the captain's cabin starboard and the | ||
CF | staircase leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A calendar is hanging on the wall. | ||
CF | | ||
CF | > | keltena asks, "Take calendar?" | |
DavidW says (to ClubFloyd), "take calendar" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > TAKE CALENDAR | ||
CF | | ||
CF | You detach the calendar and a safe is revealed in the wall behind it. | ||
CF | Oh right, the safe -- you almost forgot it existed. Well, the calendar | ||
CF | is not going to reattach... hopefully Carter won't be mad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x safe" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > X SAFE | ||
CF | | ||
CF | The safe is recessed flat into the wall and does not protrude a bit. | ||
CF | The knob in the middle of the safe door is also recessed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x knob" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > X KNOB | ||
CF | | ||
CF | The knob is just the right size to be turned easily to the left and | ||
CF | right with thumb and forefinger. It has grooves so that the fingers do | ||
CF | not slip, but otherwise no markings, no numbers or anything. It can | ||
CF | also be pressed in a bit, then it pops back. | ||
CF | | ||
CF | > | Olaf says, "and stairs to the engine room" | |
keltena asks, "open safe?" | ||
DavidW says (to ClubFloyd), "open safe" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > OPEN SAFE | ||
CF | | ||
CF | It is locked. Of course, I might add. | ||
CF | | ||
CF | > | keltena asks, "unlock it?" | |
DavidW says (to ClubFloyd), "unlock safe" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > UNLOCK SAFE | ||
CF | | ||
CF | What do you want to unlock the safe with? | ||
CF | | ||
CF | > | keltena asks, "the knob?" | |
DavidW says, "I suppose we're supposed to push/turn left/turn right the knob in a sequence." | ||
keltena says, "I assume, yeah" | ||
gadzoks exclaims, "Blistering barnacles!" | ||
DavidW says, "I don't remember any hints for this safe." | ||
gadzoks says, "Didn't even consider a potential safe." | ||
keltena asks, "Neither do I. What happens if we push the knob?" | ||
DavidW says (to ClubFloyd), "push knob" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > PUSH KNOB | ||
CF | | ||
CF | The knob pops back out. Nothing else happens. This must have been the | ||
CF | wrong combination. | ||
CF | | ||
CF | > | keltena asks, "Okay, fine. Should we go check out our mysterious stairwell?" | |
DavidW says, "oh, maybe push knob ends the sequence." | ||
keltena says, "That sounds likely." | ||
DavidW asks, "I thought we already checked out the stairs as much as we could. What else can we do there?" | ||
keltena says, "Dunno. I'm just going off what Olaf said above." | ||
DavidW says, "fine" | ||
gadzoks says, "We gave up too easily, apparently." | ||
DavidW says, "I'll return us to the storage door that we have no key for." | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Processing Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. Up the stairs lead back to | ||
CF | the processing deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the door to the engine room must | ||
CF | appear behind the next bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You go down even lower. At some point the... ohhh! Here is only the | ||
CF | door to the storage depot? Then it's still forever down to the engine | ||
CF | deck! | ||
CF | | ||
CF | On the stairs to the engine deck | ||
CF | The staircase down to the engine deck is higher than the | ||
CF | others; sometimes it seems endless. Up the stairs lead back to | ||
CF | the processing deck. | ||
CF | | ||
CF | Aft is the door to the storage depot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Like all stationary steel components on this ship, the door to the | ||
CF | storage depot has been painted over several times with anti-rust | ||
CF | paint. Close to the lock, someone has scratched something into it so | ||
CF | that the underlying layer of red paint reappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read door" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > READ DOOR | ||
CF | | ||
CF | Like all stationary steel components on this ship, the door to the | ||
CF | storage depot has been painted over several times with anti-rust | ||
CF | paint. Close to the lock, someone has scratched something into it so | ||
CF | that the underlying layer of red paint reappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paint" | ||
CF ] On the stairs to the engine deck score: 45/55 | ||
CF | > | ||
CF | > X PAINT | ||
CF | | ||
CF | The scratches look like this: | ||
CF | | ||
CF | <<<<<>< | ||
CF | | ||
CF | What is this supposed to be? A fish? | ||
CF | | ||
CF | > | keltena says, "Ah. I see." | |
gadzoks says, "Hmmm." | ||
keltena asks, "5 lefts, 1 right, 1 left?" | ||
DavidW says, "Left left left left left right left" | ||
gadzoks says, "Don't think that's the best place for the safe combination." | ||
keltena says, "I think there are many ways in which this ship is not the best run." | ||
DavidW says, "well, it evaded us for ages." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Processing Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | ???? the engine deck, you go back up. | ||
CF | | ||
CF | Processing Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. | ||
CF | Fore is an big opening, behind which a ladder leads to the fish | ||
CF | processing facility and the cold storage hall beyond it. | ||
CF | Starboard is a passage to the crew quarters. The stairs lead | ||
CF | up and down. | ||
CF | | ||
CF | > | Olaf says, "I get the impression too... . /" | |
keltena says, "security through obscurity" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Deck Staircase score: 45/55 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Deck Staircase | ||
CF | An oppressively narrow metal staircase connects the individual decks | ||
CF | of the main building and the hull. On the wall is an exit plan. The | ||
CF | crew lounge is fore and the staircase leads up and | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f" | ||
CF ] Crew Lounge score: 45/55 | ||
CF | > | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Crew Lounge | ||
CF | A bare and featureless room where the crew can spend their free time. | ||
CF | Odd that no one is here. | ||
CF | | ||
CF | Uncomfortable chairs stand at ugly tables; a TV hangs from the ceiling | ||
CF | in one corner, showing a Portuguese shopping channel without sound. | ||
CF | Aft of here is the stairwell. The kitchen is starboard. | ||
CF | A clunky iron door leads fore to the upper deck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sb" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > SB | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the kitchen. The large cooker occupies most of the center of | ||
CF | the kitchen. You can also see lots of shelves and a dishwasher here. | ||
CF | What you can't see is a refrigerator. It has disappeared. Port | ||
CF | is the crew lounge and the cook's cabin is aft. | ||
CF | | ||
CF | A safe is embedded in the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob left." | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > TURN KNOB LEFT. | ||
CF | | ||
CF | You turn the knob to the left and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | DavidW says, "g" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the knob to the left and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the knob to the left and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the knob to the left and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the knob to the left and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob right" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > TURN KNOB RIGHT | ||
CF | | ||
CF | You turn the knob to the right and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob left" | ||
CF ] Kitchen score: 45/55 | ||
CF | > | ||
CF | > TURN KNOB LEFT | ||
CF | | ||
CF | You turn the knob to the left and it makes a fine click that you | ||
CF | rather feel than hear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > PUSH IT | ||
CF | | ||
CF | With a click! the safe opens. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open safe" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > OPEN SAFE | ||
CF | | ||
CF | It is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in safe" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > LOOK IN SAFE | ||
CF | | ||
CF | In the safe is a bottle with clear liquid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottle" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The transparent bottle contains a clear liquid. It could be mistaken | ||
CF | for water, but a smell test reveals the rice aroma of sake. It is at | ||
CF | room temperature, just right for drinking! | ||
CF | | ||
CF | > | gadzoks says, "Some hint to check the door out and it would be fine." | |
keltena asks, "sip it?" | ||
DavidW asks, "shall we drink it from the bottle?" | ||
Olaf asks, "yeah, but where to put it?" | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > SMELL IT | ||
CF | | ||
CF | It smells like it only smells on big ships. That incomparable mix of | ||
CF | salty air, half fresh, half stale, with notes of old carpet, metal and | ||
CF | mold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bottle" | ||
CF ] Kitchen score: 50/55 | ||
CF | > | ||
CF | > OPEN BOTTLE | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink sake" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > DRINK SAKE | ||
CF | | ||
CF | Sure, there is still a lot to do, but it will take at least three days | ||
CF | to fill the holds with fish sticks anyway. Enough time to take care of | ||
CF | the steering gear. The only unanswered question is how to get the | ||
CF | Tataki back into the water. You'll probably have to process | ||
CF | the worms under the keel first and foremost until she's ready to | ||
CF | cruise again. But that's really another story. | ||
CF | | ||
CF | You sip some sake from the bottle and drink to the goddesses of water, | ||
CF | seas and oceans. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** FIN *** | ||
CF | | ||
CF | | ||
CF | That is not dead which can eternal lie, | ||
CF | Until fish fingers of it we will fry. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You finished this game in 489 turns. | ||
CF | You collected 10 achievements (out of 25). | ||
CF | You died 2 times, discovering 2 out of 7 individual deaths. | ||
CF | Also you went 48 meters down in your futile attempt to reach the | ||
CF | engine deck. | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | keltena says, ""FIN". Heh." | |
keltena says, "I appreciate the engine stairwell stats." | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to drop the screwdriver in the void. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | Olaf exclaims, "thank you so much!" | |
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to kiss the tentacle. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to take the calandar off the wall while Carter is | ||
CF | present. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to eat the tentacle. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to drop the screwdriver in the void. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to look at the symbols on the unrolled rug. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to wear the ring while Carter is present. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Kitchen score: 55/55 | ||
CF | > | ||
CF | > AMUSING | ||
CF | | ||
CF | Well, you could try to give Rudolf Carter his calendar back after | ||
CF | washing it. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, see some suggestions | ||
CF | for AMUSING things to do, QUIT or UNDO the last command? | ||
CF | > | keltena says, "Oh good, we can wash non-dishes." | |
DavidW asks, "ouch. Wash the calendar?" | ||
Olaf says, "that was amazing to see you play" | ||
DavidW says, "thanks" | ||
Jade says, "A good game. I liked it" | ||
Olaf exclaims, "thanks!" | ||
keltena says, "Yeah, I enjoyed that." | ||
DavidW says, "I liked it but I wish I could've mapped during it and played slower." | ||
keltena says, "I really liked the tone." | ||
Jade says, "Gg, thanks for the game" | ||
Jade says (to DW,), "thanks for driving" | DavidW says, "I'm also not used to shipboard directions, but that's my fault." | |
DavidW says (to Jade), "you're welcome" | ||
Jade says (to Olaf), "Thanks for this amazing, inmersive game" | Olaf says, "if you like give more feedback, it is very apreciated! maye intfiction DM would be the best option." | |
Jade says, "stay safe, see you next week" | ||
keltena says, "I think one of the ultimate morals of this story is to *always* take everything that isn't nailed down. :P" | ||
Olaf asks, "do you think normal directions should be the default?" | ||
gadzoks says, "I don't think so." | ||
DavidW says, "no, I think just having the option to change is plenty." | ||
Jade says (to Olaf), "I will DM you some appointments" | Olaf exclaims, "thanks!" | |
DavidW says, "Also, the ship turns direction at one point, so shipboard makes more sense." | ||
Jade says, "If you have the option to change the directions it is fine" | ||
Olaf asks, "what do you think how I should credit you in the game?" | ||
asks, "'members of ClubFloyd', maybe?" | ||
gadzoks asks, "Club Floyd?" | ||
Jade says, "I suppose s9" | ||
Jade says, "so" | ||
DavidW says, "the sausage tentacles of ClubFish" | ||
Olaf says, "fine for me, but I could also credit you individually, if you like" | ||
DavidW says, "either way is fine with me. My name is David Welbourn." | ||
DavidW says, "I don't know the full names of everyone else, though." | ||
Jade says, "No, no way. This has been only a session in ifmud, but if you like, as always I prefer Jade" | ||
gadzoks says, "gadzoks is fine." | ||
DavidW says, "It's simpler just to credit us as a group or by our mudhandles." | ||
gadzoks says, "Also that should have two 'o's, but I went with one so there." | ||
Olaf exclaims, "ok, will do!" | ||
Olaf asks, "so, gadzooks?" | ||
DavidW says (to gadzoks), "You lost an o in a pooker game." | ||
gadzoks says, "Just one 'o'." | ||
DavidW says, "right. poker game" | ||
gadzoks says (to DavidW), "Oh, that was to Olaf. I never had much of a poker face, though." | ||
DavidW says, "I'm a terrible poker player." | ||
Olaf asks, "can you play poker in clubfloyd?" | ||
DavidW says, "If I'm ever trapped in a poker game and it's dealer's choice, I always opt for lowest hand wins. No real player likes that." | ||
gadzoks says, "There are some games in the Toyshop. Don't think Poker is one of them." | ||
DavidW says, "In theory someone could write a poker game for Floyd, but no one has that I know of." | ||
DavidW says, "There's a multiplayer extension that makes it easier to write a game where Floyd whispers info to players, so everyone gets different info." | ||
Olaf says, "I'm happy that I managed to setup the telnet to be here today, so IC" | ||
gadzoks says, "You can always join other sessions as well, if you want." | ||
Olaf exclaims, "so I can join clubfloyd some other time too!" | ||
Olaf says, "I always wanted and never got around to it" | ||
DavidW says, "I kinda need to nap now. I'm going to go. Feel free to chat and return any time. We meet every Sunday at 2 mudtime." | ||
gadzoks says (to DavidW), "Thanks for driving." | ||
Olaf exclaims, "jepp, thanks again!" | ||
DavidW says, "thanks to all of you too. This was a group effort. bye for now." | ||