ClubFloyd Transcript:
The Witch by Charles Moore
As played on ifMUD on October 29 - November 5, 2023

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Witch written by Charles Moore. The Witch was released as part of the 2023 Interactive Fiction Competition, in which it took 66th place. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION 1 ***
DavidW says (to ClubFloyd), "load sleepmask thewitch"
CF ] Up A Tree Score: 0 Moves: 0
CF |
CF |
CF |
CF | Your head is pounding and your tongue is a piece of bark stuck to the
CF | roof of your mouth. You're not typically much of a drinker but you
CF | recall having a bit too much mead last night with your dwarf friend
CF | Pilfer. Of course that doesn't explain why you are waking up perched
CF | precariously high in this oak tree, wedged between two accommodating
CF | branches. Oh, wait. I guess it does.
CF |
CF |
CF | "The Witch"
CF | A Text Adventure Game (C) 2023 Charles Moore, Jr.
CF | Release 1 / Serial number 230924 / Inform v6.42 Library v6.12.6 S
CF |
CF | Up A Tree
CF | This is a shady spot high in a large oak tree. Bright sunshine
CF | filters through the leafy canopy and a chorus of bird song washes over
CF | you.
CF |
CF | > keltena asks, "This seems cozy. Can we go back to sleep?"
DavidW says, "There was a hobbit game that started with waking up in a tree."
keltena says, "(Okay, probably not productive.)"
DavidW says (to ClubFloyd), "sleep"
CF ] Up A Tree Score: 0 Moves: 1
CF |
CF | > SLEEP
CF |
CF | As much as you could use some beauty rest, there's really no time.
CF |
CF | > DavidW says, "I tried!"
DavidW says (to ClubFloyd), "x me"
CF ] Up A Tree Score: 0 Moves: 2
CF |
CF | > X ME
CF |
CF | You are wearing canvas breeches held up with a strap of leather. You
CF | are barefoot as is the elven way.
CF |
CF | > keltena says, "Alas. Time to find a hangover cure, I guess."
keltena asks, "Inventory?"
DavidW says, "The hobbit was barefoot too"
DavidW says (to ClubFloyd), "i"
CF ] Up A Tree Score: 0 Moves: 3
CF |
CF | > I
CF |
CF | You're carrying:
CF | a headache
CF | regret
CF |
CF | >
DavidW says (to ClubFloyd), "x headache"
CF ] Up A Tree Score: 0 Moves: 4
CF |
CF | > X HEADACHE
CF |
CF | That would be quite the trick.
CF |
CF | >
DavidW says (to ClubFloyd), "x regret"
CF ] Up A Tree Score: 0 Moves: 5
CF |
CF | > X REGRET
CF |
CF | Are you familiar with the term "intangible"?
CF |
CF | > DavidW says, "Well, suggest another verb to use, game."
DavidW says (to ClubFloyd), "help"
CF ] Up A Tree Score: 0 Moves: 5
CF |
CF | > HELP
CF |
CF | There's no help for you.
CF |
CF | > keltena asks, "Drop headache?"
keltena says, "Wow, harsh."
DavidW says (to ClubFloyd), "drop headache"
CF ] Up A Tree Score: 0 Moves: 6
CF |
CF | > DROP HEADACHE
CF |
CF | That would be quite the trick.
CF |
CF | > keltena asks, "Swallow regret?"
DavidW says (to ClubFloyd), "listen"
CF ] Up A Tree Score: 0 Moves: 7
CF |
CF | > LISTEN
CF |
CF | The birdsong is lovely but your head is throbbing.
CF |
CF | >
DavidW says (to ClubFloyd), "swallow regret"
CF ] Up A Tree Score: 0 Moves: 8
CF |
CF | > SWALLOW REGRET
CF |
CF | Are you familiar with the term "intangible"?
CF |
CF | > keltena asks, "Down?"
DavidW says (to ClubFloyd), "remember regret"
CF ] Up A Tree Score: 0 Moves: 8
CF |
CF | > REMEMBER REGRET
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "think about regret"
CF ] Up A Tree Score: 0 Moves: 8
CF |
CF | > THINK ABOUT REGRET
CF |
CF | I only understood you as far as wanting to think.
CF |
CF | >
DavidW says (to ClubFloyd), "think"
CF ] Up A Tree Score: 0 Moves: 9
CF |
CF | > THINK
CF |
CF | What a good idea.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Base Of Tree Score: 0 Moves: 10
CF |
CF | > D
CF |
CF |
CF | Base Of Tree
CF | This is a small clearing in the forest. A massive oak tree is rooted
CF | here and rises high into the canopy above. It appears to be quite
CF | climbable. A path leads south through a break in the underbrush.
CF |
CF | There is a ceramic flagon lying on the ground where some careless elf
CF | probably dropped it.
CF |
CF | You can also see a hat here.
CF |
CF | >
DavidW says (to ClubFloyd), "take flagon"
CF ] Base Of Tree Score: 0 Moves: 11
CF |
CF | > TAKE FLAGON
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take hat"
CF ] Base Of Tree Score: 0 Moves: 12
CF |
CF | > TAKE HAT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Base Of Tree Score: 0 Moves: 13
CF |
CF | > X IT
CF |
CF | It's a green pointy elf hat with a dashing fuzzy red ball on the tip.
CF |
CF | >
DavidW says (to ClubFloyd), "x flagon" keltena asks, "Maybe wearing it will cure us?"
CF ] Base Of Tree Score: 0 Moves: 14
CF |
CF | > X FLAGON
CF |
CF | It's an unremarkable ceramic flagon, currently open.
CF |
CF | >
DavidW says (to ClubFloyd), "look in it"
CF ] Base Of Tree Score: 0 Moves: 15
CF |
CF | > LOOK IN IT
CF |
CF | The plain flagon is empty.
CF |
CF | > DavidW says, "Not a dragon flagon, alas."
DavidW says (to ClubFloyd), "wear hat"
CF ] Base Of Tree Score: 0 Moves: 16
CF |
CF | > WEAR HAT
CF |
CF | You put on the hat.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Base Of Tree Score: 0 Moves: 17
CF |
CF | > L
CF |
CF |
CF | Base Of Tree
CF | This is a small clearing in the forest. A massive oak tree is rooted
CF | here and rises high into the canopy above. It appears to be quite
CF | climbable. A path leads south through a break in the underbrush.
CF |
CF | You see a black speck far off towards the horizon. It approaches you
CF | impossibly rapidly and suddenly a dark figure is passing over your
CF | head with a sickening tearing sound. Then she's gone almost as
CF | quickly.
CF |
CF |
CF | > DavidW asks, "That would be 'the Witch', yes?"
keltena says, "Certainly sounds like it."
DavidW says (to ClubFloyd), "s"
CF ] Forest Path Score: 0 Moves: 18
CF |
CF | > S
CF |
CF |
CF | Forest Path
CF | Thick trees close in on both sides. There is a narrow path running
CF | north and south.
CF |
CF | > keltena asks, "Incidentally, does score tell us anything about our objectives?"
DavidW says (to ClubFloyd), "score"
CF ] Forest Path Score: 0 Moves: 18
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 18 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "tasks"
CF ] Forest Path Score: 0 Moves: 18
CF |
CF | > TASKS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "status"
CF ] Forest Path Score: 0 Moves: 18
CF |
CF | > STATUS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction Score: 0 Moves: 19
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF |
CF | > keltena asks, "Onward, I suppose?"
DavidW asks, "well, west or east?"
keltena says, "--oh, right, misread that."
DavidW says, "We came from the north."
keltena asks, "West?"
DavidW says (to ClubFloyd), "w"
CF ] Western Path Score: 0 Moves: 20
CF |
CF | > W
CF |
CF |
CF | Western Path
CF | This is a dirt path leading east towards the village and west into the
CF | forest.
CF |
CF | > DavidW says, "oh. Maybe we want the village first."
keltena says, "Yeah, that seems wiser."
DavidW says, "Headache pills are easier to find in villages."
DavidW says (to ClubFloyd), "e"
CF ] Junction Score: 0 Moves: 21
CF |
CF | > E
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Western Edge Of Town Score: 0 Moves: 22
CF |
CF | > E
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | > keltena says, "Or maybe we can steal a cure from someone's garden, who knows"
DavidW says, "It's possible. I don't know of herbaal cures, but the PC might."
DavidW says (to ClubFloyd), "sw"
CF ] Side Yard Score: 0 Moves: 23
CF |
CF | > SW
CF |
CF |
CF | Side Yard
CF | This is a small garden belonging to Jorgen the village handyman. It
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished
CF | or dismantled machinery are scattered about. His cottage, a large
CF | sun-bleached tree trunk, lies to the east.
CF |
CF | > keltena asks, "x machinery?"
DavidW says (to ClubFloyd), "x machinery"
CF ] Side Yard Score: 0 Moves: 24
CF |
CF | > X MACHINERY
CF |
CF | You can't really tell what any of it is or what it might do. But you
CF | feel like you need a tetanus shot just standing here.
CF |
CF | >
DavidW says (to ClubFloyd), "x bushes"
CF ] Side Yard Score: 0 Moves: 24
CF |
CF | > X BUSHES
CF |
CF | That's something you don't need to refer to.
CF |
CF | >
DavidW says (to ClubFloyd), "x trunk"
CF ] Side Yard Score: 0 Moves: 25
CF |
CF | > X TRUNK
CF |
CF | Jorgen is a bit of a utilitarian so it's an otherwise-bare tree trunk.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jorgen's Cottage Score: 0 Moves: 26
CF |
CF | > E
CF |
CF |
CF | Jorgen's Cottage
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is
CF | the local handyman and maintainer of all things mechanical in the
CF | village. Numerous bits of hardware and gadgetry are scattered about
CF | and a grimy workbench is pushed up against one wall.
CF |
CF | On the workbench is a bucket.
CF |
CF | You can see a photo here.
CF |
CF | >
DavidW says (to ClubFloyd), "x photo"
CF ] Jorgen's Cottage Score: 0 Moves: 27
CF |
CF | > X PHOTO
CF |
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley
CF | over. She's smiling at the camera and demurely blowing a kiss. In
CF | one corner you see a lipstick print and the hand-written letters
CF | 'XXOX'.
CF |
CF | >
DavidW says (to ClubFloyd), "x bucket"
CF ] Jorgen's Cottage Score: 0 Moves: 28
CF |
CF | > X BUCKET
CF |
CF | It's an old oaken bucket with a sturdy leather strap for a handle.
CF |
CF | > keltena says, "I feel like, given the warnings, we might want to go full kleptomaniac here"
DavidW says, "I don't really want to steal Jorgen's stuff, but yeah, klepto seems the strategy."
DavidW says (to ClubFloyd), "take all"
CF ] Jorgen's Cottage Score: 0 Moves: 29
CF |
CF | > TAKE ALL
CF |
CF | photo: Taken.
CF | bucket: Taken.
CF | hat: You take off the hat.
CF | plain flagon: You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Jorgen's Cottage Score: 0 Moves: 30
CF |
CF | > L
CF |
CF |
CF | Jorgen's Cottage
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is
CF | the local handyman and maintainer of all things mechanical in the
CF | village. Numerous bits of hardware and gadgetry are scattered about
CF | and a grimy workbench is pushed up against one wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x hardware"
CF ] Jorgen's Cottage Score: 0 Moves: 30
CF |
CF | > X HARDWARE
CF |
CF | You don't need to refer to that.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] Jorgen's Cottage Score: 0 Moves: 31
CF |
CF | > X BENCH
CF |
CF | Ironically, the workbench is the least-cluttered area in the cottage.
CF | It's a substantial slab of wood.
CF |
CF | >
DavidW says (to ClubFloyd), "look under it"
CF ] Jorgen's Cottage Score: 0 Moves: 32
CF |
CF | > LOOK UNDER IT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Side Yard Score: 0 Moves: 33
CF |
CF | > W
CF |
CF |
CF | Side Yard
CF | This is a small garden belonging to Jorgen the village handyman. It
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished
CF | or dismantled machinery are scattered about. His cottage, a large
CF | sun-bleached tree trunk, lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Side Yard Score: 0 Moves: 34
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | You see a black speck far off towards the horizon. It approaches you
CF | impossibly rapidly and suddenly a dark figure is passing over your
CF | head with a sickening tearing sound. Then she's gone almost as
CF | quickly.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Side Yard Score: 0 Moves: 35
CF |
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Western Edge Of Town Score: 0 Moves: 36
CF |
CF | > NE
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 37
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | > keltena asks, "x streamers?"
DavidW says (to ClubFloyd), "x streamers"
CF ] Village Walk Score: 0 Moves: 38
CF |
CF | > X STREAMERS
CF |
CF | They're out of reach and unnecessary.
CF |
CF | > DavidW says, "um, they could be pretty."
DavidW says, "I like pretty things."
keltena says, "True, but it seems unfair to ask our elf to appreciate that while they have a hangover"
DavidW asks, "Do you suppose the streamers tree is a girl tree?"
DavidW says (to ClubFloyd), "s"
CF ] The Birkles' Cottage Score: 0 Moves: 39
CF |
CF | > S
CF |
CF |
CF | The Birkles' Cottage
CF | This cozy cottage belongs to the Birkle family. Kids' toys are
CF | scattered about but there's currently no sign of life. Several beds
CF | and a cradle are lined up against one wall.
CF |
CF | In the cradle is a blanket.
CF |
CF | > keltena says, "I try not to assume with trees."
DavidW says (to ClubFloyd), "x blanket"
CF ] The Birkles' Cottage Score: 0 Moves: 40
CF |
CF | > X BLANKET
CF |
CF | It's a roughly-made but very soft blanket, blue with a yellow border.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] The Birkles' Cottage Score: 0 Moves: 41
CF |
CF | > TAKE IT
CF |
CF | As you take the blanket a small stuffed bear falls out.
CF |
CF | >
DavidW says (to ClubFloyd), "x bear"
CF ] The Birkles' Cottage Score: 0 Moves: 42
CF |
CF | > X BEAR
CF |
CF | It's a small caramel-hued stuffed bear with button eyes. Quite
CF | adorable, actually.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] The Birkles' Cottage Score: 0 Moves: 43
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > keltena says, "hug it"
DavidW says (to ClubFloyd), "hug bear"
CF ] The Birkles' Cottage Score: 0 Moves: 43
CF |
CF | > HUG BEAR
CF |
CF | You can only do that to something animate.
CF |
CF | > keltena asks, "Wow, someone never had a stuffed animal, huh?"
DavidW asks, "This game has rough edges, doesn't it?"
DavidW says, "Like, the main storyline and puzzleline are probably solid, but the incidental stuff and heart is a bit lacking."
keltena says, "Seems like it so far, yeah"
DavidW says (to ClubFloyd), "l"
CF ] The Birkles' Cottage Score: 0 Moves: 44
CF |
CF | > L
CF |
CF |
CF | The Birkles' Cottage
CF | This cozy cottage belongs to the Birkle family. Kids' toys are
CF | scattered about but there's currently no sign of life. Several beds
CF | and a cradle are lined up against one wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x beds"
CF ] The Birkles' Cottage Score: 0 Moves: 44
CF |
CF | > X BEDS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] The Birkles' Cottage Score: 0 Moves: 44
CF |
CF | > X BED
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x cradle"
CF ] The Birkles' Cottage Score: 0 Moves: 45
CF |
CF | > X CRADLE
CF |
CF | It's carved from one large piece of wood, decorative elven figures
CF | dance around the outside.
CF |
CF | > keltena asks, "Look in it?"
DavidW says (to ClubFloyd), "x toys"
CF ] The Birkles' Cottage Score: 0 Moves: 46
CF |
CF | > X TOYS
CF |
CF | There are various homemade diversions for children, none of which are
CF | helpful to you.
CF |
CF | > DavidW says, "that's where the blanket was."
DavidW says (to ClubFloyd), "look in cradle"
CF ] The Birkles' Cottage Score: 0 Moves: 47
CF |
CF | > LOOK IN CRADLE
CF |
CF | The cradle is empty.
CF |
CF | > keltena says, "ah, right, my bad"
DavidW says (to ClubFloyd), "rock cradle"
CF ] The Birkles' Cottage Score: 0 Moves: 48
CF |
CF | > ROCK CRADLE
CF |
CF | The cradle creaks back and forth for a moment but nothing happens
CF | otherwise.
CF |
CF | > keltena says, "Oh, that's nice."
DavidW says, "oh, yes, it is"
DavidW says, "There is some heart in this game, hooray."
DavidW says (to ClubFloyd), "n"
CF ] Village Walk Score: 0 Moves: 49
CF |
CF | > N
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF | To the east you can see Peppers.
CF |
CF | > keltena asks, "Peppers?"
DavidW says, "I was gonna go north, but Peppers is probably a wandering elf."
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 50
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | You can see Peppers here.
CF | "Awk! Apricot! Apricot! Awk!."
CF |
CF | > DavidW says, "or it's a parrot"
DavidW says (to ClubFloyd), "x peppers"
CF ] Village Walk Score: 0 Moves: 51
CF |
CF | > X PEPPERS
CF |
CF | Peppers is the king's beloved parrot. He's a scarlet macaw and his
CF | plumage is a brilliant bright red with blue and yellow on his wings.
CF | He's a spoiled bird and rarely flies, finding it easier to walk about.
CF | He's usually found in the castle and is rarely seen outside.
CF | "Squawk! Pretty Peppers! Pretty Peppers!"
CF |
CF | > keltena says, "*ooooh.*"
keltena says, "peppers, hi!"
DavidW says (to ClubFloyd), "pet peppers"
CF ] Village Walk Score: 0 Moves: 51
CF |
CF | > PET PEPPERS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "hug peppers"
CF ] Village Walk Score: 0 Moves: 52
CF |
CF | > HUG PEPPERS
CF |
CF | Keep your mind on the game.
CF | Peppers flaps away to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 0 Moves: 53
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | You can see Peppers here.
CF | "Awk! Apricot! Apricot! Awk!."
CF |
CF | >
DavidW says (to ClubFloyd), "take peppers"
CF ] Village Walk Score: 0 Moves: 54
CF |
CF | > TAKE PEPPERS
CF |
CF | He squawks angrily and flutters out of your reach.
CF | "Squawk! Pretty Peppers! Pretty Peppers!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask peppers about king"
CF ] Village Walk Score: 0 Moves: 55
CF |
CF | > ASK PEPPERS ABOUT KING
CF |
CF | There is no reply.
CF | "Squawk! Itchy crown! Itchy Crown!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask peppers about witch"
CF ] Village Walk Score: 0 Moves: 56
CF |
CF | > ASK PEPPERS ABOUT WITCH
CF |
CF | There is no reply.
CF | "Awk! Apricot! Apricot! Awk!."
CF |
CF | >
DavidW says (to ClubFloyd), "ask peppers about apricot"
CF ] Village Walk Score: 0 Moves: 57
CF |
CF | > ASK PEPPERS ABOUT APRICOT
CF |
CF | There is no reply.
CF | "Squawk! Raise the drawbridge! Drawbridge!"
CF |
CF | > keltena asks, "ask peppers about himself?"
DavidW says (to ClubFloyd), "ask peppers about peppers"
CF ] Village Walk Score: 0 Moves: 58
CF |
CF | > ASK PEPPERS ABOUT PEPPERS
CF |
CF | There is no reply.
CF | Peppers flaps away to the east.
CF |
CF | > keltena says, "Fair enough, I suppose."
keltena asks, "north?"
DavidW says, "I think we won't get much from Peppers without a gift of an apricot."
DavidW says (to ClubFloyd), "n"
CF ] Widow's Cottage Score: 0 Moves: 59
CF |
CF | > N
CF |
CF |
CF | Widow's Cottage
CF | This cottage belongs to Widow Elf, the matriarch of the village. The
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust
CF | motes dance in the faint light. The cottage is warm, the air
CF | oppressive.
CF |
CF | A wrinkled elf in a blue embroidered dress sits here in a rickety
CF | rocking chair which softly creaks back and forth. She stares blindly
CF | ahead into empty space, her hands clasped in her lap. Her eyes are
CF | bloodshot as if she's been crying. She doesn't seem to notice or see
CF | you.
CF |
CF | > keltena says, "Yeah"
DavidW says (to ClubFloyd), "talk to elf"
CF ] Widow's Cottage Score: 0 Moves: 59
CF |
CF | > TALK TO ELF
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x elf"
CF ] Widow's Cottage Score: 0 Moves: 60
CF |
CF | > X ELF
CF |
CF | (the widow elf)
CF | Her face is wrinkled, her pointed ears sag a bit from age. She's
CF | seated in a plain wooden rocking chair.
CF |
CF | >
DavidW says (to ClubFloyd), "ask elf about herself"
CF ] Widow's Cottage Score: 0 Moves: 61
CF |
CF | > ASK ELF ABOUT HERSELF
CF |
CF | (the widow elf about that)
CF | She stares blankly and makes no response.
CF |
CF | >
DavidW says (to ClubFloyd), "ask elf about witch"
CF ] Widow's Cottage Score: 0 Moves: 62
CF |
CF | > ASK ELF ABOUT WITCH
CF |
CF | (the widow elf about that)
CF | She stares blankly and makes no response.
CF |
CF | >
DavidW says (to ClubFloyd), "touch elf"
CF ] Widow's Cottage Score: 0 Moves: 63
CF |
CF | > TOUCH ELF
CF |
CF | (the widow elf)
CF | You decide that's not such a good idea.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] Widow's Cottage Score: 0 Moves: 64
CF |
CF | > X CHAIR
CF |
CF | It's a plain wooden rocking chair.
CF |
CF | >
DavidW says (to ClubFloyd), "ask widow about widow"
CF ] Widow's Cottage Score: 0 Moves: 65
CF |
CF | > ASK WIDOW ABOUT WIDOW
CF |
CF | She stares blankly and makes no response.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Widow's Cottage Score: 0 Moves: 66
CF |
CF | > L
CF |
CF |
CF | Widow's Cottage
CF | This cottage belongs to Widow Elf, the matriarch of the village. The
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust
CF | motes dance in the faint light. The cottage is warm, the air
CF | oppressive.
CF |
CF | The widow elf is here rocking slowly in her chair.
CF |
CF | > keltena asks, "rock the chair?"
DavidW says (to ClubFloyd), "rock chair"
CF ] Widow's Cottage Score: 0 Moves: 67
CF |
CF | > ROCK CHAIR
CF |
CF | Pointless.
CF |
CF | >
DavidW says (to ClubFloyd), "ask elf about crying"
CF ] Widow's Cottage Score: 0 Moves: 68
CF |
CF | > ASK ELF ABOUT CRYING
CF |
CF | (the widow elf about that)
CF | She stares blankly and makes no response.
CF |
CF | > keltena says, "I guess there might not be much we can do here for now."
DavidW says, "I guess."
DavidW says (to ClubFloyd), "s"
CF ] Village Walk Score: 0 Moves: 69
CF |
CF | > S
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 70
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF | To the east you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pulcher's Yard Score: 0 Moves: 71
CF |
CF | > N
CF |
CF |
CF | Pulcher's Yard
CF | This is a neatly-kept yard surrounded by hedgerows. A large green
CF | tree trunk cottage stands to the east. Hundreds of birds of every
CF | kind stare down at you from the gnarled branches.
CF |
CF | >
DavidW says (to ClubFloyd), "x birds"
CF ] Pulcher's Yard Score: 0 Moves: 72
CF |
CF | > X BIRDS
CF |
CF | It seems that every local species of bird is represented here. They
CF | cover almost every available branch.
CF |
CF | > keltena says, "birds, hi"
DavidW says (to ClubFloyd), "birds, hi"
CF ] Pulcher's Yard Score: 0 Moves: 72
CF |
CF | > BIRDS, HI
CF |
CF | You can't talk to the birds.
CF |
CF | > keltena says, "Not with that attitude you can't. But fair enough."
DavidW says (to ClubFloyd), "e"
CF ] Pulcher's Cottage Score: 0 Moves: 73
CF |
CF | > E
CF |
CF |
CF | Pulcher's Cottage
CF | This cottage belongs to Pulcher, the local birding expert and
CF | afficionado. The walls and most flat surfaces are covered with
CF | stuffed and mounted birds of every kind. You can exit through the
CF | door to the west and there is a crack in the wall to the east.
CF |
CF | On the old wooden desk is a small canvas bag.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Pulcher's Cottage Score: 0 Moves: 74
CF |
CF | > X DESK
CF |
CF | It's a plain wooden desk. There is a single drawer.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Pulcher's Cottage Score: 0 Moves: 74
CF |
CF | > OPEN DRAWER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "open desk"
CF ] Pulcher's Cottage Score: 0 Moves: 75
CF |
CF | > OPEN DESK
CF |
CF | The old wooden desk is not something you can open.
CF |
CF | > keltena says, "I do like that we have a friendly neighborhood birder."
DavidW says, "yes"
DavidW says (to ClubFloyd), "x bag"
CF ] Pulcher's Cottage Score: 0 Moves: 76
CF |
CF | > X BAG
CF |
CF | A plain canvas bag. There's a colorful faded picture of a blue jay on
CF | the side.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Pulcher's Cottage Score: 0 Moves: 77
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Pulcher's Cottage Score: 0 Moves: 78
CF |
CF | > OPEN IT
CF |
CF | The small canvas bag is already open.
CF |
CF | > keltena asks, "No use trying SEARCH DESK, I guess?"
DavidW says (to ClubFloyd), "look in it"
CF ] Pulcher's Cottage Score: 0 Moves: 79
CF |
CF | > LOOK IN IT
CF |
CF | In the small canvas bag is some seed.
CF |
CF | >
DavidW says (to ClubFloyd), "search desk"
CF ] Pulcher's Cottage Score: 0 Moves: 80
CF |
CF | > SEARCH DESK
CF |
CF | There is nothing on the old wooden desk.
CF |
CF | >
DavidW says (to ClubFloyd), "x seed"
CF ] Pulcher's Cottage Score: 0 Moves: 81
CF |
CF | > X SEED
CF |
CF | It's about three handfuls of birdseed.
CF |
CF | > keltena asks, "Might also work if we can't find an apricot, I guess?"
DavidW says, "I don't remember ever seeing a desk with a drawer that I couldn't refer to."
DavidW says (to ClubFloyd), "open desk drawer"
CF ] Pulcher's Cottage Score: 0 Moves: 81
CF |
CF | > OPEN DESK DRAWER
CF |
CF | I only understood you as far as wanting to open the old wooden desk.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Pulcher's Cottage Score: 0 Moves: 81
CF |
CF | > OPEN DRAWER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x drawer"
CF ] Pulcher's Cottage Score: 0 Moves: 81
CF |
CF | > X DRAWER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Pulcher's Cottage Score: 0 Moves: 82
CF |
CF | > X DESK
CF |
CF | It's a plain wooden desk. There is a single drawer.
CF |
CF | > keltena says, "Yeah, that really surprised me too. It seems like the sort of thing that would be hard to explicitly mention without realizing a player would try it."
DavidW says (to ClubFloyd), "e"
CF ] Back Garden Score: 0 Moves: 83
CF |
CF | > E
CF |
CF |
CF | Back Garden
CF | This is an open grassy space surrounded by trees. There is a small
CF | gap in the trees to the north and an opening into the cottage to the
CF | west. Perched in the branches above are hundreds of birds of all
CF | sizes and types surrounding you. They are eerily quiet and watching
CF | you with interest.
CF |
CF | The birds notice the birdseed in the sack and suddenly swoop down.
CF | Reflexively you drop it and the birdseed scatters. The birds swarm
CF | over the bag. In a few seconds the seed is gone and the birds return
CF | to the branches above.
CF |
CF | > keltena says, "... well that's lovely."
DavidW says (to ClubFloyd), "take bag"
CF ] Back Garden Score: 0 Moves: 84
CF |
CF | > TAKE BAG
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look in bag"
CF ] Back Garden Score: 0 Moves: 85
CF |
CF | > LOOK IN BAG
CF |
CF | The small torn canvas bag. is empty.
CF |
CF | > keltena asks, "check SCORE and undo if necessary?"
DavidW says (to ClubFloyd), "score"
CF ] Back Garden Score: 0 Moves: 85
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 85 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is *not* winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Back Garden Score: 0 Moves: 85
CF |
CF | > UNDO
CF |
CF | Back Garden
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Back Garden Score: 0 Moves: 84
CF |
CF | > UNDO
CF |
CF | Back Garden
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Back Garden Score: 0 Moves: 83
CF |
CF | > UNDO
CF |
CF | Back Garden
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Pulcher's Cottage Score: 0 Moves: 82
CF |
CF | > UNDO
CF |
CF | Pulcher's Cottage
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Pulcher's Cottage Score: 0 Moves: 82
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 82 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Pulcher's Cottage Score: 0 Moves: 83
CF |
CF | > I
CF |
CF | You're carrying:
CF | a small canvas bag (which is open)
CF | some seed
CF | a teddy bear
CF | a blanket
CF | a bucket
CF | a photo
CF | a hat
CF | a plain flagon (which is open but empty)
CF |
CF | > keltena says, "All right. So either we leave it here or we find a way to conceal it while going outside."
keltena asks, "...oh, could we just close the bag?"
DavidW says (to ClubFloyd), "close bag"
CF ] Pulcher's Cottage Score: 0 Moves: 84
CF |
CF | > CLOSE BAG
CF |
CF | There's unfortunately no way to securely close it
CF |
CF | > keltena asks, "Put it in the flagon and close that, maybe...?"
DavidW says (to ClubFloyd), "close flagon"
CF ] Pulcher's Cottage Score: 0 Moves: 85
CF |
CF | > CLOSE FLAGON
CF |
CF | You close the plain flagon.
CF |
CF | >
DavidW says (to ClubFloyd), "open flagon"
CF ] Pulcher's Cottage Score: 0 Moves: 86
CF |
CF | > OPEN FLAGON
CF |
CF | You open the plain flagon, revealing nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "put bag in it"
CF ] Pulcher's Cottage Score: 0 Moves: 87
CF |
CF | > PUT BAG IN IT
CF |
CF | It's a drinking container, not Mary Poppins' magic valise.
CF |
CF | >
DavidW says (to ClubFloyd), "put seed in flagon"
CF ] Pulcher's Cottage Score: 0 Moves: 88
CF |
CF | > PUT SEED IN FLAGON
CF |
CF | (first taking the seed out of the small canvas bag)
CF | You put the seed into the plain flagon.
CF |
CF | >
DavidW says (to ClubFloyd), "close flagon"
CF ] Pulcher's Cottage Score: 0 Moves: 89
CF |
CF | > CLOSE FLAGON
CF |
CF | You close the plain flagon.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Back Garden Score: 0 Moves: 90
CF |
CF | > E
CF |
CF |
CF | Back Garden
CF | This is an open grassy space surrounded by trees. There is a small
CF | gap in the trees to the north and an opening into the cottage to the
CF | west. Perched in the branches above are hundreds of birds of all
CF | sizes and types surrounding you. They are eerily quiet and watching
CF | you with interest.
CF |
CF | > keltena says, "There we go"
DavidW says, "thanks"
DavidW says (to ClubFloyd), "x grass"
CF ] Back Garden Score: 0 Moves: 90
CF |
CF | > X GRASS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Narrow Path Score: 0 Moves: 91
CF |
CF | > N
CF |
CF |
CF | Narrow Path
CF | This is a narrow path running north-south through the woods. Thick
CF | greenery hems you in otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Base of White Tree Score: 0 Moves: 92
CF |
CF | > N
CF |
CF |
CF | Base of White Tree
CF | This tree is well-known to you. It's the largest in the valley and
CF | rumored to be somehow enchanted. It's covered in white bark which
CF | seems to shimmer and ripple as you look at it. Behind you lies a path
CF | to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF ] Base of White Tree Score: 0 Moves: 92
CF |
CF | > X TREE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x bark"
CF ] Base of White Tree Score: 0 Moves: 92
CF |
CF | > X BARK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 93
CF |
CF | > U
CF |
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | > keltena asks, "...Really? WHITE BARK, maybe?"
keltena says, "--goodness gracious."
DavidW says, "it's a tree-based maze"
DavidW says, "I don't think we're ready for this."
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 94
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | > keltena asks, "Can we eat the moss and cure our headache?"
DavidW says (to ClubFloyd), "eat moss"
CF ] In The Tree Score: 0 Moves: 95
CF |
CF | > EAT MOSS
CF |
CF | (first taking the moss)
CF | It's stuck fast.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 96
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | > keltena asks, "Touch it? Smell it?"
DavidW says (to ClubFloyd), "touch moss" keltena says, "(Or just examine, I guess.)"
CF ] In The Tree Score: 0 Moves: 97
CF |
CF | > TOUCH MOSS
CF |
CF | You feel nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "smell moss"
CF ] In The Tree Score: 0 Moves: 98
CF |
CF | > SMELL MOSS
CF |
CF | You smell nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] In The Tree Score: 0 Moves: 99
CF |
CF | > E
CF |
CF | You are clinging to the side of a tree. It's either 'up' or 'down'
CF | bub.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 100
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 101
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 102
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 103
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 104
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "jump"
CF ] In The Tree Score: 0 Moves: 105
CF |
CF | > JUMP
CF |
CF | You feel the breeze in your face as you plummet downward. Your compact
CF | little elf frame bounces slightly with a satisfying thud when you hit
CF | the ground.
CF |
CF |
CF | *** You have died ***
CF |
CF |
CF |
CF | In that game you scored 0 out of a possible 150, in 105 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | Would you like to RESTART, RESTORE a saved game or QUIT?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] In The Tree Score: 0 Moves: 104
CF |
CF | > UNDO
CF |
CF | In The Tree
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] In The Tree Score: 0 Moves: 104
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 104 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is winnable from this point.
CF |
CF | > keltena says, "Hoo boy."
keltena asks, "x moss?"
DavidW says (to ClubFloyd), "x moss"
CF ] In The Tree Score: 0 Moves: 105
CF |
CF | > X MOSS
CF |
CF | The aquamarine moss shimmers and glows softly.
CF |
CF | > keltena says, "I wonder if it's the same color in each area."
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 106
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "x moss"
CF ] In The Tree Score: 0 Moves: 107
CF |
CF | > X MOSS
CF |
CF | The aquamarine moss shimmers and glows softly.
CF |
CF | > keltena says, "All right."
DavidW says (to ClubFloyd), "hit moss"
CF ] In The Tree Score: 0 Moves: 108
CF |
CF | > HIT MOSS
CF |
CF | Violence isn't the answer to this one.
CF |
CF | > keltena asks, "x branches?"
DavidW says (to ClubFloyd), "x branches"
CF ] In The Tree Score: 0 Moves: 108
CF |
CF | > X BRANCHES
CF |
CF | You can't see any such thing.
CF |
CF | > keltena asks, "...x tree?"
DavidW says (to ClubFloyd), "x tree"
CF ] In The Tree Score: 0 Moves: 109
CF |
CF | > X TREE
CF |
CF | It's a massive tree, covered in white bark which seems to shimmer and
CF | ripple as you look at it.
CF |
CF | >
DavidW says (to ClubFloyd), "x white bark"
CF ] In The Tree Score: 0 Moves: 109
CF |
CF | > X WHITE BARK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 110
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | > DavidW says, "We're quite stuck here. I don't know how to leave the tree safely."
keltena asks, "Scream?"
DavidW says (to ClubFloyd), "xyzzy"
CF ] In The Tree Score: 0 Moves: 110
CF |
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "scream"
CF ] In The Tree Score: 0 Moves: 110
CF |
CF | > SCREAM
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "yell"
CF ] In The Tree Score: 0 Moves: 110
CF |
CF | > YELL
CF |
CF | That's not a verb I recognise.
CF |
CF | > keltena asks, "What's our inventory?"
DavidW says (to ClubFloyd), "i"
CF ] In The Tree Score: 0 Moves: 111
CF |
CF | > I
CF |
CF | You're carrying:
CF | a small canvas bag (which is open but empty)
CF | a teddy bear
CF | a blanket
CF | a bucket
CF | a photo
CF | a hat
CF | a plain flagon (which is closed)
CF |
CF | > keltena asks, "For the sake of just trying things, can we open the flagon and see if birds come save us?"
DavidW says (to ClubFloyd), "open flagon"
CF ] In The Tree Score: 0 Moves: 112
CF |
CF | > OPEN FLAGON
CF |
CF | You open the plain flagon, revealing some seed.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 113
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | > keltena says, "Guess not."
DavidW says (to ClubFloyd), "close flagon"
CF ] In The Tree Score: 0 Moves: 114
CF |
CF | > CLOSE FLAGON
CF |
CF | You close the plain flagon.
CF |
CF | > keltena asks, "Listen?"
DavidW says (to ClubFloyd), "moss, hi"
CF ] In The Tree Score: 0 Moves: 114
CF |
CF | > MOSS, HI
CF |
CF | You can't talk to the moss.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] In The Tree Score: 0 Moves: 115
CF |
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF ] In The Tree Score: 0 Moves: 116
CF |
CF | > SMELL
CF |
CF | You smell nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "squeeze moss"
CF ] In The Tree Score: 0 Moves: 117
CF |
CF | > SQUEEZE MOSS
CF |
CF | You achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "take moss"
CF ] In The Tree Score: 0 Moves: 118
CF |
CF | > TAKE MOSS
CF |
CF | It's stuck fast.
CF |
CF | > keltena asks, "look up?"
DavidW says (to ClubFloyd), "look up"
CF ] In The Tree Score: 0 Moves: 119
CF |
CF | > LOOK UP
CF |
CF | You see nothing unexpected in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "look down"
CF ] In The Tree Score: 0 Moves: 120
CF |
CF | > LOOK DOWN
CF |
CF | You see nothing unexpected in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 121
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | > keltena asks, "sing?"
keltena asks, "...fly?"
DavidW says (to ClubFloyd), "sing"
CF ] In The Tree Score: 0 Moves: 122
CF |
CF | > SING
CF |
CF | Your singing is abominable.
CF |
CF | >
DavidW says (to ClubFloyd), "fly"
CF ] In The Tree Score: 0 Moves: 122
CF |
CF | > FLY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "think"
CF ] In The Tree Score: 0 Moves: 123
CF |
CF | > THINK
CF |
CF | What a good idea.
CF |
CF | >
DavidW says (to ClubFloyd), "pray"
CF ] In The Tree Score: 0 Moves: 124
CF |
CF | > PRAY
CF |
CF | Nothing practical results from your prayer.
CF |
CF | > DavidW says, "I'm rather tempted to restart."
keltena says, "I dunno. Use the XXOX on the photo as code for the right series of directions?? Heck if I know."
DavidW says (to ClubFloyd), "x photo"
CF ] In The Tree Score: 0 Moves: 125
CF |
CF | > X PHOTO
CF |
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley
CF | over. She's smiling at the camera and demurely blowing a kiss. In
CF | one corner you see a lipstick print and the hand-written letters
CF | 'XXOX'.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 126
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 127
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 128
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 129
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 130
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 131
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 0 Moves: 132
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 0 Moves: 133
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | > DavidW says, "didn't work"
keltena says, "Yeah, in retrospect possibly we should have done some saving."
DavidW says (to ClubFloyd), "kiss tree"
CF ] In The Tree Score: 0 Moves: 133
CF |
CF | > KISS TREE
CF |
CF | You can only do that to something animate.
CF |
CF | > DavidW asks, "okay to restart?"
keltena says, "Fine by me."
DavidW says (to ClubFloyd), "restart"
CF ] In The Tree Score: 0 Moves: 133
CF |
CF | > RESTART
CF |
CF | Are you sure you want to restart?
DavidW says (to ClubFloyd), "y"
CF ] Up A Tree Score: 0 Moves: 0
CF |
CF |
CF |
CF | Your head is pounding and your tongue is a piece of bark stuck to the
CF | roof of your mouth. You're not typically much of a drinker but you
CF | recall having a bit too much mead last night with your dwarf friend
CF | Pilfer. Of course that doesn't explain why you are waking up perched
CF | precariously high in this oak tree, wedged between two accommodating
CF | branches. Oh, wait. I guess it does.
CF |
CF |
CF | "The Witch"
CF | A Text Adventure Game (C) 2023 Charles Moore, Jr.
CF | Release 1 / Serial number 230924 / Inform v6.42 Library v6.12.6 S
CF |
CF | Up A Tree
CF | This is a shady spot high in a large oak tree. Bright sunshine
CF | filters through the leafy canopy and a chorus of bird song washes over
CF | you.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Base Of Tree Score: 0 Moves: 1
CF |
CF | > D
CF |
CF |
CF | Base Of Tree
CF | This is a small clearing in the forest. A massive oak tree is rooted
CF | here and rises high into the canopy above. It appears to be quite
CF | climbable. A path leads south through a break in the underbrush.
CF |
CF | There is a ceramic flagon lying on the ground where some careless elf
CF | probably dropped it.
CF |
CF | You can also see a hat here.
CF |
CF | >
DavidW says (to ClubFloyd), "take all"
CF ] Base Of Tree Score: 0 Moves: 2
CF |
CF | > TAKE ALL
CF |
CF | plain flagon: Taken.
CF | hat: Taken.
CF | headache: That would be quite the trick.
CF | regret: Are you familiar with the term "intangible"?
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forest Path Score: 0 Moves: 3
CF |
CF | > S
CF |
CF |
CF | Forest Path
CF | Thick trees close in on both sides. There is a narrow path running
CF | north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction Score: 0 Moves: 4
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Western Edge Of Town Score: 0 Moves: 5
CF |
CF | > E
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Side Yard Score: 0 Moves: 6
CF |
CF | > SW
CF |
CF |
CF | Side Yard
CF | This is a small garden belonging to Jorgen the village handyman. It
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished
CF | or dismantled machinery are scattered about. His cottage, a large
CF | sun-bleached tree trunk, lies to the east.
CF |
CF | > keltena says, "(On a side note, when *did* we lose our regret/headache? I didn't keep track.)"
DavidW says (to ClubFloyd), "i"
CF ] Side Yard Score: 0 Moves: 7
CF |
CF | > I
CF |
CF | You're carrying:
CF | a hat
CF | a plain flagon (which is open but empty)
CF | a headache
CF | regret
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jorgen's Cottage Score: 0 Moves: 8
CF |
CF | > E
CF |
CF |
CF | Jorgen's Cottage
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is
CF | the local handyman and maintainer of all things mechanical in the
CF | village. Numerous bits of hardware and gadgetry are scattered about
CF | and a grimy workbench is pushed up against one wall.
CF |
CF | On the workbench is a bucket.
CF |
CF | You can see a photo here.
CF |
CF | >
DavidW says (to ClubFloyd), "take all"
CF ] Jorgen's Cottage Score: 0 Moves: 9
CF |
CF | > TAKE ALL
CF |
CF | photo: Taken.
CF | bucket: Taken.
CF | hat: You already have that.
CF | plain flagon: You already have that.
CF | headache: That would be quite the trick.
CF | regret: Are you familiar with the term "intangible"?
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Side Yard Score: 0 Moves: 10
CF |
CF | > W
CF |
CF |
CF | Side Yard
CF | This is a small garden belonging to Jorgen the village handyman. It
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished
CF | or dismantled machinery are scattered about. His cottage, a large
CF | sun-bleached tree trunk, lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Western Edge Of Town Score: 0 Moves: 11
CF |
CF | > NE
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 12
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Birkles' Cottage Score: 0 Moves: 13
CF |
CF | > S
CF |
CF |
CF | The Birkles' Cottage
CF | This cozy cottage belongs to the Birkle family. Kids' toys are
CF | scattered about but there's currently no sign of life. Several beds
CF | and a cradle are lined up against one wall.
CF |
CF | In the cradle is a blanket.
CF |
CF | >
DavidW says (to ClubFloyd), "take blanket"
CF ] The Birkles' Cottage Score: 0 Moves: 14
CF |
CF | > TAKE BLANKET
CF |
CF | As you take the blanket a small stuffed bear falls out.
CF |
CF | >
DavidW says (to ClubFloyd), "take bear"
CF ] The Birkles' Cottage Score: 0 Moves: 15
CF |
CF | > TAKE BEAR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Walk Score: 0 Moves: 16
CF |
CF | > N
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF | To the east you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 17
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | You can see Peppers here.
CF | "Squawk! Pretty Peppers! Pretty Peppers!"
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Village Walk Score: 0 Moves: 18
CF |
CF | > I
CF |
CF | You're carrying:
CF | a teddy bear
CF | a blanket
CF | a bucket
CF | a photo
CF | a hat
CF | a plain flagon (which is open but empty)
CF |
CF | Suddenly, high above you a dark figure clad in black soars into view
CF | from a cloudbank. She's too high for you to make out any details. You
CF | freeze instinctively hoping she doesn't see you. After a few seconds
CF | she wheels off to the west.
CF |
CF | "Squawk! A witch! A witch!"
CF |
CF | > DavidW says, "headache and regret are gone now"
keltena asks, "Huh. that's more detail than we got the other times we saw her, isn't it?"
keltena asks, "Interesting! Maybe she took them?"
DavidW clears the save counter.
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Village Walk Score: 0 Moves: 18
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Your Cottage Score: 0 Moves: 19
CF |
CF | > S
CF |
CF |
CF | Your Cottage
CF | This is your own cottage. The furnishings are minimal but useful.
CF | Your down-stuffed mattress is in one corner. An open wooden locker
CF | stands against one wall. The way out is to the north.
CF |
CF | In the locker is a sticky jug.
CF |
CF | >
DavidW says (to ClubFloyd), "x jug"
CF ] Your Cottage Score: 0 Moves: 20
CF |
CF | > X JUG
CF |
CF | It's a sticky green ceramic jug typically used to hold mead. Tipsy
CF | pixies are painted on the side.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Your Cottage Score: 0 Moves: 21
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x locker"
CF ] Your Cottage Score: 0 Moves: 22
CF |
CF | > X LOCKER
CF |
CF | It's a rough-hewn wooden locker. You own very little and it's nearly
CF | empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x mattress"
CF ] Your Cottage Score: 0 Moves: 23
CF |
CF | > X MATTRESS
CF |
CF | Your puffy down mattress beckons like a siren.
CF |
CF | >
DavidW says (to ClubFloyd), "lie on it"
CF ] Your Cottage Score: 0 Moves: 24
CF |
CF | > LIE ON IT
CF |
CF | You get into the bed.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Your Cottage Score: 0 Moves: 25
CF |
CF | > SLEEP
CF |
CF | As much as you could use some beauty rest, there's really no time.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Your Cottage Score: 0 Moves: 26
CF |
CF | > STAND
CF |
CF | You get out of the bed.
CF |
CF | Your Cottage
CF | This is your own cottage. The furnishings are minimal but useful.
CF | Your down-stuffed mattress is in one corner. An open wooden locker
CF | stands against one wall. The way out is to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "look under mattress"
CF ] Your Cottage Score: 0 Moves: 27
CF |
CF | > LOOK UNDER MATTRESS
CF |
CF | You find nothing of interest.
CF |
CF | >
Jade has arrived.
DavidW says (to ClubFloyd), "search mattress"
CF ] Your Cottage Score: 0 Moves: 28
CF |
CF | > SEARCH MATTRESS
CF |
CF | The bed is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x furnishings"
CF ] Your Cottage Score: 0 Moves: 28
CF |
CF | > X FURNISHINGS
CF |
CF | You can't see any such thing.
CF |
CF | > Jade says, "hello"
keltena says, "Hi Jade!"
DavidW says (to ClubFloyd), "look in jug"
CF ] Your Cottage Score: 0 Moves: 29
CF |
CF | > LOOK IN JUG
CF |
CF | In the sticky jug is some mead.
CF |
CF | > DavidW says, "hi Jade"
keltena says, "We're playing The Witch."
Jade says, "I am an hour late, I suppose"
DavidW says, "yes, but so is almost everyone"
keltena says, "We woke up in a tree with a headache, explored a village and stole random items from people's homes, then got stuck in a maze tree and had to restart."
Jade says, "Time zone changed to wintertime"
keltena says, "Ahh."
Jade says, "Thnx, The Witch"
DavidW says, "I prefer warmer time zones, as long as the insects are kept under control."
DavidW says (to ClubFloyd), "i"
CF ] Your Cottage Score: 0 Moves: 30
CF |
CF | > I
CF |
CF | You're carrying:
CF | a sticky jug
CF | some mead
CF | a teddy bear
CF | a blanket
CF | a bucket
CF | a photo
CF | a hat
CF | a plain flagon (which is open but empty)
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Walk Score: 0 Moves: 31
CF |
CF | > N
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | You can see Peppers here.
CF | "Squawk! Itchy crown! Itchy Crown!"
CF |
CF | > keltena says, "We also started with a headache in our inventory (which contained regret), but those vanished after a bit, so either the headache wore off or the witch stole them."
DavidW says, "Peppers is a macaw that wants an apricot. It belongs to the king."
DavidW says (to ClubFloyd), "n"
CF ] Pulcher's Yard Score: 0 Moves: 32
CF |
CF | > N
CF |
CF |
CF | Pulcher's Yard
CF | This is a neatly-kept yard surrounded by hedgerows. A large green
CF | tree trunk cottage stands to the east. Hundreds of birds of every
CF | kind stare down at you from the gnarled branches.
CF | To the south you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "x hedgerows"
CF ] Pulcher's Yard Score: 0 Moves: 32
CF |
CF | > X HEDGEROWS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Pulcher's Cottage Score: 0 Moves: 33
CF |
CF | > E
CF |
CF |
CF | Pulcher's Cottage
CF | This cottage belongs to Pulcher, the local birding expert and
CF | afficionado. The walls and most flat surfaces are covered with
CF | stuffed and mounted birds of every kind. You can exit through the
CF | door to the west and there is a crack in the wall to the east.
CF |
CF | On the old wooden desk is a small canvas bag.
CF |
CF | >
DavidW says (to ClubFloyd), "take bag"
CF ] Pulcher's Cottage Score: 0 Moves: 34
CF |
CF | > TAKE BAG
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put seed in flagon"
CF ] Pulcher's Cottage Score: 0 Moves: 35
CF |
CF | > PUT SEED IN FLAGON
CF |
CF | (first taking the seed out of the small canvas bag)
CF | You put the seed into the plain flagon.
CF |
CF | >
DavidW says (to ClubFloyd), "close flagon"
CF ] Pulcher's Cottage Score: 0 Moves: 36
CF |
CF | > CLOSE FLAGON
CF |
CF | You close the plain flagon.
CF |
CF | > DavidW says, "I suggest not visiting the white bark tree maze and exploring elsewhere instead."
keltena says, "I second that."
DavidW says (to ClubFloyd), "w"
CF ] Pulcher's Yard Score: 0 Moves: 37
CF |
CF | > W
CF |
CF |
CF | Pulcher's Yard
CF | This is a neatly-kept yard surrounded by hedgerows. A large green
CF | tree trunk cottage stands to the east. Hundreds of birds of every
CF | kind stare down at you from the gnarled branches.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Village Walk Score: 0 Moves: 38
CF |
CF | > S
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 39
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Walk Score: 0 Moves: 40
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Junction Score: 0 Moves: 41
CF |
CF | > E
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Milpo's Cottage Score: 0 Moves: 42
CF |
CF | > N
CF |
CF |
CF | Milpo's Cottage
CF | This cottage belongs to Milpo, the village arborist and
CF | horticulturist. He's an expert in all things green (you suspect he
CF | likes plants more than elves). Potted ferns are scattered about but
CF | you recall that he also has a greenhouse perched on a nearby hill
CF | where he grows his more challenging and exotic specimens. There is a
CF | workbench against one wall and the way out is to the south.
CF |
CF | On the workbench is a watering can.
CF |
CF | >
DavidW says (to ClubFloyd), "x can"
CF ] Milpo's Cottage Score: 0 Moves: 43
CF |
CF | > X CAN
CF |
CF | It's a battered metal watering can.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Milpo's Cottage Score: 0 Moves: 44
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x ferns"
CF ] Milpo's Cottage Score: 0 Moves: 45
CF |
CF | > X FERNS
CF |
CF | Lush, green, and numerous.
CF |
CF | >
DavidW says (to ClubFloyd), "search ferns"
CF ] Milpo's Cottage Score: 0 Moves: 46
CF |
CF | > SEARCH FERNS
CF |
CF | You find nothing of interest.
CF |
CF | > keltena asks, "Is there water in the can?"
DavidW says (to ClubFloyd), "look in can"
CF ] Milpo's Cottage Score: 0 Moves: 47
CF |
CF | > LOOK IN CAN
CF |
CF | In the watering can is some plant food.
CF |
CF | > DavidW says, "No, plant food"
DavidW says (to ClubFloyd), "x food"
CF ] Milpo's Cottage Score: 0 Moves: 48
CF |
CF | > X FOOD
CF |
CF | A quantity of Milpo's "Gro-So-Fast" plant food. The smell is
CF | indescribable.
CF |
CF | > keltena says, "Interesting!"
DavidW asks, "Have we seen any plants to grow?"
keltena says, "No obvious candidates immediately jump to mind."
keltena says, "(And I'm not exactly eager to jump back into the maze and see if the moss responds to it.)"
Jade asks, "plant food?"
keltena says, "Yeah. We're trying to figure out what to do with it."
DavidW says, "It's in the watering can."
DavidW says, "It's a long shot, but in theory we could try growing the bird seed."
keltena asks, "Maybe save, just on general principle?"
keltena says, "Oh, that's an interesting idea."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Milpo's Cottage Score: 0 Moves: 48
CF | Ok.
CF |
CF | > DavidW says, "I can't imagine why we'd want to grow birdseed, though."
keltena says, "I mean, to gather an army of birds, clearly."
keltena says, "But I'm not sure if we can plant it anywhere."
keltena asks, "Should we try?"
DavidW says, "or butterflies or bees"
DavidW says, "I think we shouldn't try until we're more stuck"
keltena says, "Sounds good."
keltena says, "If we see Peppers again, we could also see if he responds to the birdseed. (...And if it makes the game unwinnable. :P)"
DavidW says, "and that tinkerer's back garden might be a safe place to experiment."
keltena says, "Yeah."
DavidW says, "agreed"
DavidW says, "re Peppers"
DavidW says (to ClubFloyd), "l"
CF ] Milpo's Cottage Score: 0 Moves: 49
CF |
CF | > L
CF |
CF |
CF | Milpo's Cottage
CF | This cottage belongs to Milpo, the village arborist and
CF | horticulturist. He's an expert in all things green (you suspect he
CF | likes plants more than elves). Potted ferns are scattered about but
CF | you recall that he also has a greenhouse perched on a nearby hill
CF | where he grows his more challenging and exotic specimens. There is a
CF | workbench against one wall and the way out is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] Milpo's Cottage Score: 0 Moves: 50
CF |
CF | > X BENCH
CF |
CF | It's a waist-level mahogany workbench, deeply stained from years of
CF | use.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Village Junction Score: 0 Moves: 51
CF |
CF | > S
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Palace Walk Score: 0 Moves: 52
CF |
CF | > S
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Adagio's Cottage Score: 0 Moves: 53
CF |
CF | > W
CF |
CF |
CF | Adagio's Cottage
CF | This cottage belongs to Adagio, the village musician who spends most
CF | of his time entertaining the elf king and his retinue in the castle.
CF | There is a harpsichord pushed up against one wall.
CF |
CF | There's a lute lying in the corner.
CF |
CF | You can also see a music stand (on which is a silver piccolo) here.
CF |
CF | > keltena says, "Oooh!"
Jade says, "a lute"
keltena asks, "Can we play any of these?"
DavidW says (to ClubFloyd), "x lute"
CF ] Adagio's Cottage Score: 0 Moves: 54
CF |
CF | > X LUTE
CF |
CF | It's a wooden lute.
CF |
CF | >
DavidW says (to ClubFloyd), "play it"
CF ] Adagio's Cottage Score: 0 Moves: 55
CF |
CF | > PLAY IT
CF |
CF | You pluck a few notes but the muse does not answer.
CF |
CF | >
DavidW says (to ClubFloyd), "x piccolo"
CF ] Adagio's Cottage Score: 0 Moves: 56
CF |
CF | > X PICCOLO
CF |
CF | It's a lovely silver piccolo. The words "Amare Musica" are engraved on
CF | the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "play it"
CF ] Adagio's Cottage Score: 0 Moves: 57
CF |
CF | > PLAY IT
CF |
CF | You make a truly unpleasant eardrum-shattering high-pitched noise.
CF |
CF | > keltena says, "Heee."
DavidW says (to ClubFloyd), "x harpsichord"
CF ] Adagio's Cottage Score: 0 Moves: 58
CF |
CF | > X HARPSICHORD
CF |
CF | It's a lovely harpsichord, made of cherry wood and inlaid with scenes
CF | of dancing elves.
CF |
CF | >
DavidW says (to ClubFloyd), "play it"
CF ] Adagio's Cottage Score: 0 Moves: 59
CF |
CF | > PLAY IT
CF |
CF | You ham-handedly bang around a bit on the keyboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x stand"
CF ] Adagio's Cottage Score: 0 Moves: 60
CF |
CF | > X STAND
CF |
CF | It's a simple wooden music stand.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Adagio's Cottage Score: 0 Moves: 61
CF |
CF | > I
CF |
CF | You're carrying:
CF | a watering can
CF | some plant food
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a teddy bear
CF | a blanket
CF | a bucket
CF | a photo
CF | a hat
CF | a plain flagon (which is closed)
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Adagio's Cottage Score: 0 Moves: 62
CF |
CF | > L
CF |
CF |
CF | Adagio's Cottage
CF | This cottage belongs to Adagio, the village musician who spends most
CF | of his time entertaining the elf king and his retinue in the castle.
CF | There is a harpsichord pushed up against one wall.
CF |
CF | There's a lute lying in the corner.
CF |
CF | You can also see a music stand (on which is a silver piccolo) here.
CF |
CF | >
DavidW says (to ClubFloyd), "open harpsichord"
CF ] Adagio's Cottage Score: 0 Moves: 63
CF |
CF | > OPEN HARPSICHORD
CF |
CF | The harpsichord is not something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "shake lute"
CF ] Adagio's Cottage Score: 0 Moves: 63
CF |
CF | > SHAKE LUTE
CF |
CF | That's not a verb I recognise.
CF |
CF | > keltena says, "ah, I was just about to suggest that"
DavidW says (to ClubFloyd), "look in lute"
CF ] Adagio's Cottage Score: 0 Moves: 64
CF |
CF | > LOOK IN LUTE
CF |
CF | You find nothing of interest.
CF |
CF | > keltena asks, "Take the portable things, I suppose?"
keltena says, "(Did we examine the stand?)"
DavidW says (to ClubFloyd), "x stand"
CF ] Adagio's Cottage Score: 0 Moves: 65
CF |
CF | > X STAND
CF |
CF | It's a simple wooden music stand.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on stand"
CF ] Adagio's Cottage Score: 0 Moves: 66
CF |
CF | > STAND ON STAND
CF |
CF | The music stand is not something you can stand on.
CF |
CF | > DavidW says, "We are not the music."
keltena says, "Yet."
DavidW says, "Can you imagine a game where the protagonist is music? That'd be crazy."
DavidW says, "Someone should do it."
keltena says, "I would be down for that."
Jade exclaims, "this sounds cool to me!"
DavidW says, "Your inventory would consist of notes, measures, rests, etc."
keltena asks, "Could we switch key/time signatures, you think?"
DavidW says, "oo"
DavidW says (to ClubFloyd), "take all"
CF ] Adagio's Cottage Score: 0 Moves: 67
CF |
CF | > TAKE ALL
CF |
CF | music stand:
CF | As you pick up the stand, the piccolo rolls onto the floor.
CF | lute: You're carrying too many things already.
CF | silver piccolo: You're carrying too many things already.
CF | plant food: You'd need a proper container.
CF | mead: You'd need a proper container.
CF | watering can: You already have that.
CF | small canvas bag: You already have that.
CF | sticky jug: You already have that.
CF | teddy bear: You already have that.
CF | blanket: You already have that.
CF | bucket: You already have that.
CF | photo: You already have that.
CF | hat: You already have that.
CF | plain flagon: You already have that.
CF |
CF | > keltena says, "--oh, or maybe we'd need to collect sharps/flats to do so... :|a"
keltena says, "Rough around the edges, yes."
keltena says, "Amused by the piccolo rolling onto the floor, though."
DavidW says (to ClubFloyd), "put bear in bag"
CF ] Adagio's Cottage Score: 0 Moves: 68
CF |
CF | > PUT BEAR IN BAG
CF |
CF | I think you're overestimating the size of the bag.
CF |
CF | >
DavidW says (to ClubFloyd), "wear hat"
CF ] Adagio's Cottage Score: 0 Moves: 69
CF |
CF | > WEAR HAT
CF |
CF | You put on the hat.
CF |
CF | > keltena asks, "Does wearing the hat clear up a slot?"
DavidW says (to ClubFloyd), "take piccolo"
CF ] Adagio's Cottage Score: 0 Moves: 70
CF |
CF | > TAKE PICCOLO
CF |
CF | You're carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "drop stand"
CF ] Adagio's Cottage Score: 0 Moves: 71
CF |
CF | > DROP STAND
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take piccolo"
CF ] Adagio's Cottage Score: 0 Moves: 72
CF |
CF | > TAKE PICCOLO
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Adagio's Cottage Score: 0 Moves: 73
CF |
CF | > I
CF |
CF | You're carrying:
CF | a silver piccolo
CF | a watering can
CF | some plant food
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a teddy bear
CF | a blanket
CF | a bucket
CF | a photo
CF | a hat (being worn)
CF | a plain flagon (which is closed)
CF |
CF | >
DavidW says (to ClubFloyd), "put bear in bucket"
CF ] Adagio's Cottage Score: 0 Moves: 74
CF |
CF | > PUT BEAR IN BUCKET
CF |
CF | You put the teddy bear into the bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "put photo in bucket"
CF ] Adagio's Cottage Score: 0 Moves: 75
CF |
CF | > PUT PHOTO IN BUCKET
CF |
CF | You put the photo into the bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "put blanket in bucket"
CF ] Adagio's Cottage Score: 0 Moves: 76
CF |
CF | > PUT BLANKET IN BUCKET
CF |
CF | You put the blanket into the bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Adagio's Cottage Score: 0 Moves: 77
CF |
CF | > I
CF |
CF | You're carrying:
CF | a silver piccolo
CF | a watering can
CF | some plant food
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a bucket
CF | a blanket
CF | a photo
CF | a teddy bear
CF | a hat (being worn)
CF | a plain flagon (which is closed)
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Adagio's Cottage Score: 0 Moves: 78
CF |
CF | > L
CF |
CF |
CF | Adagio's Cottage
CF | This cottage belongs to Adagio, the village musician who spends most
CF | of his time entertaining the elf king and his retinue in the castle.
CF | There is a harpsichord pushed up against one wall.
CF |
CF | There's a lute lying in the corner.
CF |
CF | You can also see a music stand here.
CF |
CF | >
DavidW says (to ClubFloyd), "take lute"
CF ] Adagio's Cottage Score: 0 Moves: 79
CF |
CF | > TAKE LUTE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put lute in bucket"
CF ] Adagio's Cottage Score: 0 Moves: 80
CF |
CF | > PUT LUTE IN BUCKET
CF |
CF | There is no more room in the bucket.
CF |
CF | > DavidW says, "I do try."
keltena says, "You most certainly do."
Jade asks, "are we weak or our are our pockets too small?"
keltena says, "Perhaps both."
DavidW says, "I remember one game where there was one container, one of those fast food clamshells for a burger, and I used it to hold everything."
keltena says, "Beautiful."
DavidW says (to Jade), "we are an elf, I think, so small pockets"
DavidW says (to ClubFloyd), "x me"
CF ] Adagio's Cottage Score: 0 Moves: 81
CF |
CF | > X ME
CF |
CF | You are wearing canvas breeches held up with a strap of leather. You
CF | are barefoot as is the elven way.
CF |
CF | > keltena asks, "Save, head out, and assume we can come back for other items as needed?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Adagio's Cottage Score: 0 Moves: 81
CF | Ok.
CF |
CF | > DavidW says, "I think we have everyhing but the stand and harpsichord"
DavidW says (to ClubFloyd), "e"
CF ] Palace Walk Score: 0 Moves: 82
CF |
CF | > E
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Palace Walk Score: 0 Moves: 83
CF |
CF | > S
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Royal Bakery Score: 0 Moves: 84
CF |
CF | > E
CF |
CF |
CF | Royal Bakery
CF | This is the bakery. Although it's officially responsible for
CF | providing sustenance for the castle, the elves who work here are known
CF | far and wide for their cookie expertise, in particular. It smells of
CF | chocolate chip cookies in here and your mouth waters a little. A large
CF | oven squats against the wall. A large flour-dusted work table occupies
CF | the center of the room.
CF |
CF | > keltena says, "ahh, the keebler elves"
DavidW says (to ClubFloyd), "x table"
CF ] Royal Bakery Score: 0 Moves: 85
CF |
CF | > X TABLE
CF |
CF | It's a thick wooden no-nonsense work table with stout legs.
CF |
CF | >
DavidW says (to ClubFloyd), "x oven"
CF ] Royal Bakery Score: 0 Moves: 86
CF |
CF | > X OVEN
CF |
CF | It's a large oven.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Royal Bakery Score: 0 Moves: 87
CF |
CF | > OPEN IT
CF |
CF | You open the oven, revealing nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "look under table"
CF ] Royal Bakery Score: 0 Moves: 88
CF |
CF | > LOOK UNDER TABLE
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Royal Bakery Score: 0 Moves: 89
CF |
CF | > L
CF |
CF |
CF | Royal Bakery
CF | This is the bakery. Although it's officially responsible for
CF | providing sustenance for the castle, the elves who work here are known
CF | far and wide for their cookie expertise, in particular. It smells of
CF | chocolate chip cookies in here and your mouth waters a little. A large
CF | oven squats against the wall. A large flour-dusted work table occupies
CF | the center of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "x cookies"
CF ] Royal Bakery Score: 0 Moves: 89
CF |
CF | > X COOKIES
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "That witch stole all the cookies."
DavidW asks, "What if we play music for the birds or widow?"
keltena says, "I like that idea."
DavidW says (to ClubFloyd), "w"
CF ] Palace Walk Score: 0 Moves: 90
CF |
CF | > W
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | > DavidW asks, "Should we try right away or later?"
keltena asks, "I guess the lute if we want to attempt actual music, the piccolo if we want shock value?"
keltena says, "I'm up for either."
DavidW says, "Let's see if the drawbridge is down."
DavidW says (to ClubFloyd), "s"
CF ] Outside Castle Score: 0 Moves: 91
CF |
CF | > S
CF |
CF |
CF | Outside Castle
CF | This is the south end of a cobblestone path running to the north. The
CF | castle lies immediately to the south. Between you and there, however,
CF | is a flooded moat that's fed by the creek. Usually, the castle
CF | drawbridge is down and people freely come and go on various royal
CF | activities. Currently, though, the bridge is up.
CF |
CF | >
DavidW says (to ClubFloyd), "x moat"
CF ] Outside Castle Score: 0 Moves: 92
CF |
CF | > X MOAT
CF |
CF | It's a typical moat (currently full of water) surrounding the castle,
CF | which sits on a small island in the center.
CF |
CF | >
DavidW says (to ClubFloyd), "x drawbridge"
CF ] Outside Castle Score: 0 Moves: 93
CF |
CF | > X DRAWBRIDGE
CF |
CF | Fashioned from heavy timbers lashed together, the drawbridge is an
CF | imposing structure (at least at elf scale). It's currently in the 'up'
CF | position.
CF |
CF | >
DavidW says (to ClubFloyd), "lower it"
CF ] Outside Castle Score: 0 Moves: 94
CF |
CF | > LOWER IT
CF |
CF | Should something REALLY happen here?
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Outside Castle Score: 0 Moves: 95
CF |
CF | > SWIM
CF |
CF | There's not enough water to swim in.
CF |
CF | >
DavidW says (to ClubFloyd), "jump"
CF ] Outside Castle Score: 0 Moves: 96
CF |
CF | > JUMP
CF |
CF | You jump on the spot, fruitlessly.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Castle Score: 0 Moves: 97
CF |
CF | > S
CF |
CF | The drawbridge is up.
CF |
CF | > DavidW says, "hm. Odd that there's no hint on how to lower it."
DavidW says (to ClubFloyd), "n"
CF ] Palace Walk Score: 0 Moves: 98
CF |
CF | > N
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Palace Walk Score: 0 Moves: 99
CF |
CF | > N
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Junction Score: 0 Moves: 100
CF |
CF | > N
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East Of Village Score: 0 Moves: 101
CF |
CF | > E
CF |
CF |
CF | East Of Village
CF | This is a clearing in the woods east of the village. A cobblestone
CF | path starts here and leads west into town. A faint path leads up a
CF | rise to the northeast. The way to the north is open as well. The river
CF | blocks your way to the south and the forest surrounds you otherwise.
CF |
CF | > DavidW asks, "hm. If we had a boat here, could we ride it to the palace?"
keltena says, "(I don't remember if we've checked our score lately, but I assume we haven't done anything problematic)"
DavidW says (to ClubFloyd), "score"
CF ] East Of Village Score: 0 Moves: 101
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 101 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is winnable from this point.
CF |
CF | > keltena says, "Huh. That seems possible."
DavidW says (to ClubFloyd), "n"
CF ] Bottom Of Mountain Score: 0 Moves: 102
CF |
CF | > N
CF |
CF |
CF | Bottom Of Mountain
CF | This is a large open area at the base of the hill. Your way to the
CF | north is blocked by the steepness of the mountain. A path leads south
CF | back into the village.
CF |
CF | >
DavidW says (to ClubFloyd), "x mountain"
CF ] Bottom Of Mountain Score: 0 Moves: 103
CF |
CF | > X MOUNTAIN
CF |
CF | It's the highest elevation in the region, green with foilage but rocky
CF | near the top. Off to your right you can see the chairlift climbing up
CF | the slopes. From here you can just make out what appears to be a
CF | greenhouse on a plateau near the hilltop.
CF |
CF | > Jade exclaims, "0/150!!!"
keltena says, "Oh, interesting."
keltena says, "Yeah, this game... has not frontloaded its points so far."
DavidW says, "so, if we can find the greenhouse, we can grow the plants there."
keltena says, "Yeah, sure seems like it"
DavidW says (to ClubFloyd), "x chairlift"
CF ] Bottom Of Mountain Score: 0 Moves: 104
CF |
CF | > X CHAIRLIFT
CF |
CF | You can see dozens of wooden chairs dangling from a cable stretching
CF | up-and-down the mountain. There is a terminus at each end with a
CF | station and a large drive wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Bottom Of Mountain Score: 0 Moves: 104
CF |
CF | > X WHEEL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x station"
CF ] Bottom Of Mountain Score: 0 Moves: 104
CF |
CF | > X STATION
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ride chairlift"
CF ] Bottom Of Mountain Score: 0 Moves: 104
CF |
CF | > RIDE CHAIRLIFT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "enter it"
CF ] Bottom Of Mountain Score: 0 Moves: 105
CF |
CF | > ENTER IT
CF |
CF | The chairlift is not something you can enter.
CF |
CF | > keltena asks, "enter chairlift?"
keltena says, "--ah."
DavidW says (to ClubFloyd), "enter chair"
CF ] Bottom Of Mountain Score: 0 Moves: 106
CF |
CF | > ENTER CHAIR
CF |
CF | The chairlift is not something you can enter.
CF |
CF | > keltena asks, "get on chairlift?"
DavidW says (to ClubFloyd), "get on chair"
CF ] Bottom Of Mountain Score: 0 Moves: 107
CF |
CF | > GET ON CHAIR
CF |
CF | The chairlift is not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] Bottom Of Mountain Score: 0 Moves: 108
CF |
CF | > SIT ON CHAIR
CF |
CF | The chairlift is not something you can sit down on.
CF |
CF | >
DavidW says (to ClubFloyd), "x terminus"
CF ] Bottom Of Mountain Score: 0 Moves: 108
CF |
CF | > X TERMINUS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Bottom Of Mountain Score: 0 Moves: 109
CF |
CF | > L
CF |
CF |
CF | Bottom Of Mountain
CF | This is a large open area at the base of the hill. Your way to the
CF | north is blocked by the steepness of the mountain. A path leads south
CF | back into the village.
CF |
CF | >
DavidW says (to ClubFloyd), "x chairlift"
CF ] Bottom Of Mountain Score: 0 Moves: 110
CF |
CF | > X CHAIRLIFT
CF |
CF | You can see dozens of wooden chairs dangling from a cable stretching
CF | up-and-down the mountain. There is a terminus at each end with a
CF | station and a large drive wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bottom Of Mountain Score: 0 Moves: 111
CF |
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x cable"
CF ] Bottom Of Mountain Score: 0 Moves: 111
CF |
CF | > X CABLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "use chairlift"
CF ] Bottom Of Mountain Score: 0 Moves: 111
CF |
CF | > USE CHAIRLIFT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Bottom Of Mountain Score: 0 Moves: 112
CF |
CF | > U
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "this is strange."
keltena asks, "Is it just visible but not accessible from here?"
DavidW says, "I can't even tell if the chairlift is usable or not."
DavidW says, "I don't know."
DavidW says (to ClubFloyd), "n"
CF ] Bottom Of Mountain Score: 0 Moves: 113
CF |
CF | > N
CF |
CF | It's a steep climb and you think better of it.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Bottom Of Mountain Score: 0 Moves: 114
CF |
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x mountain"
CF ] Bottom Of Mountain Score: 0 Moves: 115
CF |
CF | > X MOUNTAIN
CF |
CF | It's the highest elevation in the region, green with foilage but rocky
CF | near the top. Off to your right you can see the chairlift climbing up
CF | the slopes. From here you can just make out what appears to be a
CF | greenhouse on a plateau near the hilltop.
CF |
CF | >
DavidW says (to ClubFloyd), "right"
CF ] Bottom Of Mountain Score: 0 Moves: 115
CF |
CF | > RIGHT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "get on chairlift"
CF ] Bottom Of Mountain Score: 0 Moves: 116
CF |
CF | > GET ON CHAIRLIFT
CF |
CF | The chairlift is not something you can enter.
CF |
CF | > keltena says, "I initially thought it might be visible in the distance rather than right here, but it's not entirely clear"
DavidW says, "yeah"
keltena says, "Guess you could try touching it and see if that tells you anything about how it's implemented"
DavidW says, "touch chairlift"
DavidW says (to ClubFloyd), "touch chairlift"
CF ] Bottom Of Mountain Score: 0 Moves: 117
CF |
CF | > TOUCH CHAIRLIFT
CF |
CF | You feel nothing unexpected.
CF |
CF | > keltena says, "(Though I wouldn't be fully confident in the answer)"
DavidW says (to ClubFloyd), "take it"
CF ] Bottom Of Mountain Score: 0 Moves: 118
CF |
CF | > TAKE IT
CF |
CF | The chairlift is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Bottom Of Mountain Score: 0 Moves: 119
CF |
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | > keltena says, "Hm. Does sound rather within touching distance."
DavidW says (to ClubFloyd), "w"
CF ] Bottom Of Mountain Score: 0 Moves: 120
CF |
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] East Of Village Score: 0 Moves: 121
CF |
CF | > S
CF |
CF |
CF | East Of Village
CF | This is a clearing in the woods east of the village. A cobblestone
CF | path starts here and leads west into town. A faint path leads up a
CF | rise to the northeast. The way to the north is open as well. The river
CF | blocks your way to the south and the forest surrounds you otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Outside The Chairlift Score: 0 Moves: 122
CF |
CF | > NE
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | > keltena says, "Ahh."
keltena says, "Fruits and orchids. Like apricots!"
DavidW says (to ClubFloyd), "ride chair"
CF ] Outside The Chairlift Score: 0 Moves: 122
CF |
CF | > RIDE CHAIR
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "get on chair"
CF ] Outside The Chairlift Score: 0 Moves: 123
CF |
CF | > GET ON CHAIR
CF |
CF | The chairlift is not something you can enter.
CF |
CF | > keltena asks, "North?"
DavidW says (to ClubFloyd), "f in"
CF ] Outside The Chairlift Score: 0 Moves: 123
CF |
CF | > F IN
CF |
CF | That's not a verb I recognise.
CF |
CF | > keltena says, "It says it's to the north."
DavidW says (to ClubFloyd), "in"
CF ] Outside The Chairlift Score: 0 Moves: 124
CF |
CF | > IN
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Chairs Score: 0 Moves: 125
CF |
CF | > N
CF |
CF |
CF | Among The Chairs
CF | You're under the large drive wheel of the ski lift. Wooden chairs
CF | hang from the cable, circle the wheel, and lead out of sight up the
CF | hill to the north. The chairs are currently motionless; they swing
CF | slightly in the breeze. The exit is through a gate to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Among The Chairs Score: 0 Moves: 126
CF |
CF | > X WHEEL
CF |
CF | The long cable wraps around this wheel. It's currently not moving.
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF ] Among The Chairs Score: 0 Moves: 126
CF |
CF | > X GATE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside The Chairlift Score: 0 Moves: 127
CF |
CF | > S
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | >
DavidW says (to ClubFloyd), "x chairlift"
CF ] Outside The Chairlift Score: 0 Moves: 128
CF |
CF | > X CHAIRLIFT
CF |
CF | You can see dozens of wooden chairs dangling from a cable stretching
CF | up-and-down the mountain. There is a terminus at each end with a
CF | station and a large drive wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Outside The Chairlift Score: 0 Moves: 128
CF |
CF | > X WHEEL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x terminus"
CF ] Outside The Chairlift Score: 0 Moves: 128
CF |
CF | > X TERMINUS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x station"
CF ] Outside The Chairlift Score: 0 Moves: 128
CF |
CF | > X STATION
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Chairs Score: 0 Moves: 129
CF |
CF | > N
CF |
CF |
CF | Among The Chairs
CF | You're under the large drive wheel of the ski lift. Wooden chairs
CF | hang from the cable, circle the wheel, and lead out of sight up the
CF | hill to the north. The chairs are currently motionless; they swing
CF | slightly in the breeze. The exit is through a gate to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] Among The Chairs Score: 0 Moves: 130
CF |
CF | > SIT ON CHAIR
CF |
CF | You're now sitting in one of the ski lift chairs. The chairs are
CF | currently motionless; they swing slightly in the breeze. The exit is
CF | through a gate to the south.
CF | You're starting to feel a little silly.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Chairs Score: 0 Moves: 131
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Among The Chairs Score: 0 Moves: 132
CF |
CF | > STAND
CF |
CF | You hop out of the chair.
CF |
CF | Among The Chairs
CF | You're under the large drive wheel of the ski lift. Wooden chairs
CF | hang from the cable, circle the wheel, and lead out of sight up the
CF | hill to the north. The chairs are currently motionless; they swing
CF | slightly in the breeze. The exit is through a gate to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "turn wheel"
CF ] Among The Chairs Score: 0 Moves: 133
CF |
CF | > TURN WHEEL
CF |
CF | The wheel is fixed in place.
CF |
CF | > keltena says, "I for one like feeling silly."
DavidW says, "yeah, silly is fun"
keltena says, "Hmm."
DavidW says, "maybe the mill provides the power for this."
keltena says, "Seems possible."
DavidW says (to ClubFloyd), "s"
CF ] Outside The Chairlift Score: 0 Moves: 134
CF |
CF | > S
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Outside The Millhouse Score: 0 Moves: 135
CF |
CF | > E
CF |
CF |
CF | Outside The Millhouse
CF | You are standing outside a millhouse perched on the bank of the river.
CF | Velvety moss covers the rough stone walls in green patches. From here
CF | you can see the large wooden paddles of the waterwheel turning in the
CF | river current. The open stone doorway into the millhouse is to the
CF | south and the path to the chairlift is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF ] Outside The Millhouse Score: 0 Moves: 135
CF |
CF | > X RIVER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x paddles"
CF ] Outside The Millhouse Score: 0 Moves: 135
CF |
CF | > X PADDLES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x waterwheel"
CF ] Outside The Millhouse Score: 0 Moves: 136
CF |
CF | > X WATERWHEEL
CF |
CF | It's a large wooden vertical water wheel. The wheel is currently
CF | turning in the brisk flow of the river.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Millhouse Score: 0 Moves: 137
CF |
CF | > S
CF |
CF |
CF | The Millhouse
CF | This small wooden and stone building is dusty and smells of sawdust. A
CF | makeshift tangle of stone cogwheels and gears are interconnected
CF | through a series of wooden spindles and rods, finally meshing with the
CF | main drive axle of the mill wheel. The main drive wheel isn't moving
CF | at the moment. There's a large stone wedged under it. Four large
CF | wooden levers protrude from among the spindles and cogwheels. There is
CF | a small gap in the stone wall to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x stone"
CF ] The Millhouse Score: 0 Moves: 138
CF |
CF | > X STONE
CF |
CF | It's currently wedged under the main drive wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "x levers"
CF ] The Millhouse Score: 0 Moves: 139
CF |
CF | > X LEVERS
CF |
CF | These are four horizontally-oriented levers protruding from machinery
CF | connecting the gears and wheels.
CF | The first lever is in the down position.
CF | The second lever is in the up position.
CF | The third lever is in the up position.
CF | The fourth lever is in the down position.
CF |
CF | > DavidW says, "Here's the XXOX bit, maybe."
DavidW says (to ClubFloyd), "x gap"
CF ] The Millhouse Score: 0 Moves: 139
CF |
CF | > X GAP
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Along The Stream Score: 0 Moves: 140
CF |
CF | > S
CF |
CF |
CF | Along The Stream
CF | This is a narrow muddy ledge along the western bank of the creek. From
CF | here you have a fine view of the millhouse water wheel turning in the
CF | brisk current.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Along The Stream Score: 0 Moves: 141
CF |
CF | > X WHEEL
CF |
CF | It's a large wooden vertical water wheel. The wheel is currently
CF | turning in the brisk flow of the river.
CF |
CF | > keltena says, "Sounds right."
DavidW says, "I wonder what this location is for."
DavidW says (to ClubFloyd), "n"
CF ] The Millhouse Score: 0 Moves: 142
CF |
CF | > N
CF |
CF |
CF | The Millhouse
CF | This small wooden and stone building is dusty and smells of sawdust. A
CF | makeshift tangle of stone cogwheels and gears are interconnected
CF | through a series of wooden spindles and rods, finally meshing with the
CF | main drive axle of the mill wheel. The main drive wheel isn't moving
CF | at the moment. There's a large stone wedged under it. Four large
CF | wooden levers protrude from among the spindles and cogwheels. There is
CF | a small gap in the stone wall to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "take stone"
CF ] The Millhouse Score: 0 Moves: 143
CF |
CF | > TAKE STONE
CF |
CF | It's far too heavy. You might be able to pull it.
CF |
CF | >
DavidW says (to ClubFloyd), "pull stone"
CF ] The Millhouse Score: 0 Moves: 144
CF |
CF | > PULL STONE
CF |
CF | You pull the large stone clear and the main wheel starts to turn. None
CF | of the other machinery does, however.
CF |
CF | >
DavidW says (to ClubFloyd), "x levers"
CF ] The Millhouse Score: 0 Moves: 145
CF |
CF | > X LEVERS
CF |
CF | These are four horizontally-oriented levers protruding from machinery
CF | connecting the gears and wheels.
CF | The first lever is in the down position.
CF | The second lever is in the up position.
CF | The third lever is in the up position.
CF | The fourth lever is in the down position.
CF |
CF | >
DavidW says (to ClubFloyd), "push second"
CF ] The Millhouse Score: 0 Moves: 146
CF |
CF | > PUSH SECOND
CF |
CF | You could probably "raise" or "lower" it.
CF |
CF | >
DavidW says (to ClubFloyd), "lower second"
CF ] The Millhouse Score: 0 Moves: 147
CF |
CF | > LOWER SECOND
CF |
CF | As you lower it there is a bang and a cascade of dust falls from the
CF | ceiling. The main drive wheel makes a sound like a wounded animal and
CF | groans to a stop.
CF |
CF | > keltena says, "Tough crowd."
DavidW says (to ClubFloyd), "raise second"
CF ] The Millhouse Score: 0 Moves: 148
CF |
CF | > RAISE SECOND
CF |
CF | It's now up.
CF |
CF | >
DavidW says (to ClubFloyd), "raise first"
CF ] The Millhouse Score: 0 Moves: 149
CF |
CF | > RAISE FIRST
CF |
CF | It's now up.
CF |
CF | >
DavidW says (to ClubFloyd), "x levers"
CF ] The Millhouse Score: 0 Moves: 150
CF |
CF | > X LEVERS
CF |
CF | These are four horizontally-oriented levers protruding from machinery
CF | connecting the gears and wheels.
CF | The first lever is in the up position.
CF | The second lever is in the up position.
CF | The third lever is in the up position.
CF | The fourth lever is in the down position.
CF |
CF | >
DavidW says (to ClubFloyd), "lower third"
CF ] The Millhouse Score: 0 Moves: 151
CF |
CF | > LOWER THIRD
CF |
CF | It's now down.
CF |
CF | >
DavidW says (to ClubFloyd), "raise fourth"
CF ] The Millhouse Score: 0 Moves: 152
CF |
CF | > RAISE FOURTH
CF |
CF | It's now up.
CF | You hear a faint "click".
CF |
CF | > keltena says, "Excellent."
DavidW says (to ClubFloyd), "score"
CF ] The Millhouse Score: 0 Moves: 152
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 152 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is *not* winnable from this point.
CF |
CF | > DavidW says, "oops"
keltena says, "--oh hell."
keltena asks, "Back to last save?"
DavidW says, "no, let's see what this did"
DavidW says (to ClubFloyd), "s"
CF ] Along The Stream Score: 0 Moves: 153
CF |
CF | > S
CF |
CF |
CF | Along The Stream
CF | This is a narrow muddy ledge along the western bank of the creek. From
CF | here you have a fine view of the millhouse water wheel turning in the
CF | brisk current.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Along The Stream Score: 0 Moves: 154
CF |
CF | > X WHEEL
CF |
CF | It's a large wooden vertical water wheel. The wheel is currently
CF | turning in the brisk flow of the river.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Millhouse Score: 0 Moves: 155
CF |
CF | > N
CF |
CF |
CF | The Millhouse
CF | This small wooden and stone building is dusty and smells of sawdust. A
CF | makeshift tangle of stone cogwheels and gears are interconnected
CF | through a series of wooden spindles and rods, finally meshing with the
CF | main drive axle of the mill wheel. The main drive wheel isn't moving
CF | at the moment. There is a large stone next to it. Four large wooden
CF | levers protrude from among the spindles and cogwheels. There is a
CF | small gap in the stone wall to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Millhouse Score: 0 Moves: 156
CF |
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside The Millhouse Score: 0 Moves: 157
CF |
CF | > N
CF |
CF |
CF | Outside The Millhouse
CF | You are standing outside a millhouse perched on the bank of the river.
CF | Velvety moss covers the rough stone walls in green patches. From here
CF | you can see the large wooden paddles of the waterwheel turning in the
CF | river current. The open stone doorway into the millhouse is to the
CF | south and the path to the chairlift is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside The Chairlift Score: 0 Moves: 158
CF |
CF | > W
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Chairs Score: 0 Moves: 159
CF |
CF | > N
CF |
CF |
CF | Among The Chairs
CF | You're under the large drive wheel of the ski lift. Wooden chairs
CF | hang from the cable, circle the wheel, and lead out of sight up the
CF | hill to the north. The chairs are currently motionless; they swing
CF | slightly in the breeze. The exit is through a gate to the south.
CF |
CF | > keltena says, "(I'm wondering if we damaged the mill permanently by messing with it while it was running?)"
DavidW says, "oh, maybe"
keltena says, "that seemed like an ominous sound description"
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Adagio's Cottage Score: 0 Moves: 81
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Palace Walk Score: 0 Moves: 82
CF |
CF | > E
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Junction Score: 0 Moves: 83
CF |
CF | > N
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East Of Village Score: 0 Moves: 84
CF |
CF | > E
CF |
CF |
CF | East Of Village
CF | This is a clearing in the woods east of the village. A cobblestone
CF | path starts here and leads west into town. A faint path leads up a
CF | rise to the northeast. The way to the north is open as well. The river
CF | blocks your way to the south and the forest surrounds you otherwise.
CF |
CF | > keltena asks, "Maybe head straight to the mill this time, save, and try again?"
DavidW says (to ClubFloyd), "ne"
CF ] Outside The Chairlift Score: 0 Moves: 85
CF |
CF | > NE
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Outside The Millhouse Score: 0 Moves: 86
CF |
CF | > E
CF |
CF |
CF | Outside The Millhouse
CF | You are standing outside a millhouse perched on the bank of the river.
CF | Velvety moss covers the rough stone walls in green patches. From here
CF | you can see the large wooden paddles of the waterwheel turning in the
CF | river current. The open stone doorway into the millhouse is to the
CF | south and the path to the chairlift is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Millhouse Score: 0 Moves: 87
CF |
CF | > S
CF |
CF |
CF | The Millhouse
CF | This small wooden and stone building is dusty and smells of sawdust. A
CF | makeshift tangle of stone cogwheels and gears are interconnected
CF | through a series of wooden spindles and rods, finally meshing with the
CF | main drive axle of the mill wheel. The main drive wheel isn't moving
CF | at the moment. There's a large stone wedged under it. Four large
CF | wooden levers protrude from among the spindles and cogwheels. There is
CF | a small gap in the stone wall to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x ;evers"
CF ] The Millhouse Score: 0 Moves: 87
CF |
CF | > X ;EVERS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "levers"
CF ] The Millhouse Score: 0 Moves: 87
CF |
CF | > LEVERS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x levers"
CF ] The Millhouse Score: 0 Moves: 88
CF |
CF | > X LEVERS
CF |
CF | These are four horizontally-oriented levers protruding from machinery
CF | connecting the gears and wheels.
CF | The first lever is in the down position.
CF | The second lever is in the up position.
CF | The third lever is in the up position.
CF | The fourth lever is in the down position.
CF |
CF | >
DavidW says (to ClubFloyd), "x photo"
CF ] The Millhouse Score: 0 Moves: 89
CF |
CF | > X PHOTO
CF |
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley
CF | over. She's smiling at the camera and demurely blowing a kiss. In
CF | one corner you see a lipstick print and the hand-written letters
CF | 'XXOX'.
CF |
CF | >
DavidW says (to ClubFloyd), "raise first"
CF ] The Millhouse Score: 0 Moves: 90
CF |
CF | > RAISE FIRST
CF |
CF | It's now up.
CF |
CF | >
DavidW says (to ClubFloyd), "lower third"
CF ] The Millhouse Score: 0 Moves: 91
CF |
CF | > LOWER THIRD
CF |
CF | It's now down.
CF |
CF | >
DavidW says (to ClubFloyd), "raise fourth"
CF ] The Millhouse Score: 0 Moves: 92
CF |
CF | > RAISE FOURTH
CF |
CF | It's now up.
CF | You hear a faint "click".
CF |
CF | > keltena asks, "How's our winnability this time?"
DavidW says (to ClubFloyd), "score"
CF ] The Millhouse Score: 0 Moves: 92
CF |
CF | > SCORE
CF |
CF | You have so far scored 0 out of a possible 150, in 92 turns,
CF | designating you a migrainous hungover elf.
CF |
CF | The game is winnable from this point.
CF |
CF | > keltena says, "Sweet."
DavidW says (to ClubFloyd), "pull stone"
CF ] The Millhouse Score: 10 Moves: 93
CF |
CF | > PULL STONE
CF |
CF | Groaning mightily, you pull the stone from under the drive wheel. With
CF | a loud clatter, the massive drive wheel, along with all the other
CF | wheels and gears, starts to turn with a loud mechanical rumble.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | > keltena says, "Points! We finally scored!"
DavidW says (to ClubFloyd), "score"
CF ] The Millhouse Score: 10 Moves: 93
CF |
CF | > SCORE
CF |
CF | You have so far scored 10 out of a possible 150, in 93 turns,
CF | designating you an elf whose mom, at least, would be proud of him.
CF |
CF | The game is winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Along The Stream Score: 10 Moves: 94
CF |
CF | > S
CF |
CF |
CF | Along The Stream
CF | This is a narrow muddy ledge along the western bank of the creek. From
CF | here you have a fine view of the millhouse water wheel turning in the
CF | brisk current.
CF |
CF | > keltena says, "D'aww."
DavidW says (to ClubFloyd), "n"
CF ] The Millhouse Score: 10 Moves: 95
CF |
CF | > N
CF |
CF |
CF | The Millhouse
CF | This small wooden and stone building is dusty and smells of sawdust. A
CF | makeshift tangle of stone cogwheels and gears are interconnected
CF | through a series of wooden spindles and rods, finally meshing with the
CF | main drive axle of the mill wheel. The room is filled with the
CF | grinding rumble of wheels and gears, the largest of which is the main
CF | drive wheel. There is a large stone next to it. Four large wooden
CF | levers protrude from among the spindles and cogwheels. There is a
CF | small gap in the stone wall to the south.
CF |
CF | > Jade exclaims, "cool, 10 points!"
DavidW says (to ClubFloyd), "x stone"
CF ] The Millhouse Score: 10 Moves: 96
CF |
CF | > X STONE
CF |
CF | It's currently just next to the main drive wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside The Millhouse Score: 10 Moves: 97
CF |
CF | > N
CF |
CF |
CF | Outside The Millhouse
CF | You are standing outside a millhouse perched on the bank of the river.
CF | Velvety moss covers the rough stone walls in green patches. From here
CF | you can see the large wooden paddles of the waterwheel turning in the
CF | river current. The open stone doorway into the millhouse is to the
CF | south and the path to the chairlift is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside The Chairlift Score: 10 Moves: 98
CF |
CF | > W
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Chairs Score: 10 Moves: 99
CF |
CF | > N
CF |
CF |
CF | Among The Chairs
CF | You're under the large drive wheel of the ski lift. Wooden chairs
CF | hang from the cable, circle the wheel, and lead out of sight up the
CF | hill to the north. The giant wheel is currently turning and the chairs
CF | squeak and rock gently as they circle. The exit is through a gate to
CF | the south.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] In The Chairlift Score: 10 Moves: 100
CF |
CF | > SIT ON CHAIR
CF |
CF | You hop into one of the chairs as it glides by. The chair swings for a
CF | moment and you are on your way up the mountain. As you float out of
CF | the station you notice a sign that reads -"LOWER SAFETY BAR".
CF |
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs
CF | trail out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "lower safety bar"
CF ] In The Chairlift Score: 10 Moves: 101
CF |
CF | > LOWER SAFETY BAR
CF |
CF | You pull the safety bar down across your lap.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs trail
CF | out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 10 Moves: 102
CF |
CF | > Z
CF |
CF | Time passes.
CF | You consider hawking an elfen loogie over the side but reconsider.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs trail
CF | out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 10 Moves: 103
CF |
CF | > Z
CF |
CF | Time passes.
CF | You wonder if this chairlift is economically feasible.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. You feel the
CF | temperature slowly dropping.
CF |
CF | > keltena says, "Pft."
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 10 Moves: 104
CF |
CF | > Z
CF |
CF | Time passes.
CF | You kick your legs in the breeze.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs trail
CF | out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 10 Moves: 105
CF |
CF | > Z
CF |
CF | Time passes.
CF | You rock the car mischievously.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. You pass
CF | over the lip of the hilltop and the mountaintop station comes into
CF | view.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Hilltop Station Score: 10 Moves: 106
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | Hilltop Station (on the chair)
CF | You are at the top of the hill. Your chair is gliding forward towards
CF | the rotating wheel and your feet nearly touch the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "raise bar"
CF ] Hilltop Station Score: 10 Moves: 107
CF |
CF | > RAISE BAR
CF |
CF | You raise the safety bar up over your head.
CF |
CF | Hilltop Station (on the chair)
CF | You are sitting in a ski lift chair at the top of the mountain. Your
CF | chair is slowly rotating under the wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Among The Chairs Score: 10 Moves: 108
CF |
CF | > STAND
CF |
CF | You hop off the chair and duck to one side as it slides by.
CF |
CF | Among The Chairs
CF | You're standing under the large wheel of the chair lift. Empty chairs
CF | hang from the cable, circle the wheel, and lead out of sight down the
CF | hill to the south. The giant wheel is currently turning and the chairs
CF | squeak and rock as they circle. The exit is through a gate to the
CF | west.
CF |
CF | > keltena says, "That was a pleasant interlude."
DavidW says (to ClubFloyd), "w"
CF ] Scenic Vista Score: 10 Moves: 109
CF |
CF | > W
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Outside Greenhouse Score: 10 Moves: 110
CF |
CF | > SW
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside Greenhouse Score: 10 Moves: 111
CF |
CF | > N
CF |
CF | The door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Outside Greenhouse Score: 10 Moves: 112
CF |
CF | > OPEN DOOR
CF |
CF | You open the greenhouse door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Greenhouse Score: 10 Moves: 113
CF |
CF | > N
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty), a pair of skis and a
CF | garden rake here.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Greenhouse Score: 10 Moves: 114
CF |
CF | > CLOSE DOOR
CF |
CF | You close the greenhouse door.
CF |
CF | > keltena says, "Skiing. Dang."
DavidW says (to ClubFloyd), "x peach tree"
CF ] Greenhouse Score: 10 Moves: 114
CF |
CF | > X PEACH TREE
CF |
CF | You can't see any such thing.
CF |
CF | > keltena says, "(Or maybe we need to let some vines grow around them, idk)"
DavidW says (to ClubFloyd), "x tree"
CF ] Greenhouse Score: 10 Moves: 115
CF |
CF | > X TREE
CF |
CF | It's a peach tree in bloom.
CF |
CF | >
DavidW says (to ClubFloyd), "x peach"
CF ] Greenhouse Score: 10 Moves: 115
CF |
CF | > X PEACH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x skis"
CF ] Greenhouse Score: 10 Moves: 116
CF |
CF | > X SKIS
CF |
CF | It's a short pair of wooden skis with leather straps for bindings.
CF | Milpo uses these in the winter to get back down to the village.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheelbarrow"
CF ] Greenhouse Score: 10 Moves: 117
CF |
CF | > X WHEELBARROW
CF |
CF | It's a wooden wheelbarrow with a carved stone wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Greenhouse Score: 10 Moves: 118
CF |
CF | > L
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty), a pair of skis and a
CF | garden rake here.
CF |
CF | >
DavidW says (to ClubFloyd), "x rake"
CF ] Greenhouse Score: 10 Moves: 119
CF |
CF | > X RAKE
CF |
CF | It's a garden rake. A smooth wooden handle at one end; clawed wooden
CF | tines at the other.
CF |
CF | > DavidW says, "Strangely few plants"
keltena says, "I guess it's the wrong season."
keltena asks, "...Can we climb the peach tree?"
DavidW says, "There should be at least something, even tomatoes or onions."
keltena says, "(...possibly we should save before climbing strange trees in this game.)"
DavidW says (to ClubFloyd), "climb tree"
CF ] In The Tree Score: 10 Moves: 120
CF |
CF | > CLIMB TREE
CF |
CF |
CF | In The Tree
CF | You're in the peach tree (seems like you've been in a lot of trees
CF | today). It smells nice and you wish you could linger here a while.
CF |
CF | You see a single fuzzy ripe peach hanging from a branch.
CF |
CF | > keltena says, "Oh hey, there is one!"
DavidW says (to ClubFloyd), "x peach"
CF ] In The Tree Score: 10 Moves: 121
CF |
CF | > X PEACH
CF |
CF | It's a fuzzy ripe peach.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] In The Tree Score: 10 Moves: 122
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in bucket"
CF ] In The Tree Score: 10 Moves: 123
CF |
CF | > PUT IT IN BUCKET
CF |
CF | There is no more room in the bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in bag"
CF ] In The Tree Score: 10 Moves: 124
CF |
CF | > PUT IT IN BAG
CF |
CF | I think you're overestimating the size of the bag.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] In The Tree Score: 10 Moves: 125
CF |
CF | > I
CF |
CF | You're carrying:
CF | a peach
CF | a lute
CF | a silver piccolo
CF | a watering can
CF | some plant food
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a bucket
CF | a blanket
CF | a photo
CF | a teddy bear
CF | a hat (being worn)
CF | a plain flagon (which is closed)
CF |
CF | > DavidW says, "we're carrying way too much, of course."
keltena says, "Unfortunately, yeah."
DavidW says (to ClubFloyd), "wear blanket"
CF ] In The Tree Score: 10 Moves: 126
CF |
CF | > WEAR BLANKET
CF |
CF | You can't wear that.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Greenhouse Score: 10 Moves: 127
CF |
CF | > D
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty), a pair of skis and a
CF | garden rake here.
CF |
CF | > keltena says, "I suppose it might have been better to designate a house to leave a bunch of things in."
DavidW says (to ClubFloyd), "open door"
CF ] Greenhouse Score: 10 Moves: 128
CF |
CF | > OPEN DOOR
CF |
CF | You open the greenhouse door.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Greenhouse Score: 10 Moves: 129
CF |
CF | > S
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Outside Greenhouse Score: 10 Moves: 130
CF |
CF | > CLOSE DOOR
CF |
CF | You close the greenhouse door.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Scenic Vista Score: 10 Moves: 131
CF |
CF | > NE
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Pines Score: 10 Moves: 132
CF |
CF | > N
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF ] Among The Pines Score: 10 Moves: 133
CF |
CF | > X ROCKS
CF |
CF | Various sizes of rocks and boulders are scattered here.
CF |
CF | >
DavidW says (to ClubFloyd), "x pines"
CF ] Among The Pines Score: 10 Moves: 133
CF |
CF | > X PINES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Rocks Score: 10 Moves: 134
CF |
CF | > N
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Mine Entrance Score: 10 Moves: 135
CF |
CF | > NE
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Mine Entrance Score: 10 Moves: 136
CF |
CF | > X DOOR
CF |
CF | It appears quite substantial. It's roughly fashioned from logs tightly
CF | bound together.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Mine Entrance Score: 10 Moves: 137
CF |
CF | > OPEN DOOR
CF |
CF | You open the mine door.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Adit Score: 10 Moves: 138
CF |
CF | > IN
CF |
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | You can see a battered lamp here.
CF |
CF | >
DavidW says (to ClubFloyd), "x lamp"
CF ] Adit Score: 10 Moves: 139
CF |
CF | > X LAMP
CF |
CF | It's an old battered lantern, currently off.
CF |
CF | >
DavidW says (to ClubFloyd), "take lamp"
CF ] Adit Score: 10 Moves: 140
CF |
CF | > TAKE LAMP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x cart"
CF ] Adit Score: 10 Moves: 141
CF |
CF | > X CART
CF |
CF | It's essentially an open wooden box on four steel wheels and is empty
CF | at the moment. A makeshift brake consisting of a block of wood
CF | pressing against one of the wheels is currently engaged.
CF |
CF | > keltena says, "Man, there is a *lot* of this game."
DavidW says (to ClubFloyd), "score"
CF ] Adit Score: 10 Moves: 141
CF |
CF | > SCORE
CF |
CF | You have so far scored 10 out of a possible 150, in 141 turns,
CF | designating you an elf whose mom, at least, would be proud of him.
CF |
CF | The game is winnable from this point.
CF |
CF | > DavidW says, "And we're almost out of time."
DavidW says (to ClubFloyd), "enter cart"
CF ] Adit Score: 10 Moves: 142
CF |
CF | > ENTER CART
CF |
CF | You get into the minecart.
CF |
CF | >
DavidW says (to ClubFloyd), "pull block"
CF ] Adit Score: 10 Moves: 143
CF |
CF | > PULL BLOCK
CF |
CF | It's already engaged.
CF |
CF | >
DavidW says (to ClubFloyd), "push block"
CF ] Adit Score: 10 Moves: 144
CF |
CF | > PUSH BLOCK
CF |
CF | You can't reach it from inside the cart.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Adit Score: 10 Moves: 145
CF |
CF | > OUT
CF |
CF | You get out of the minecart.
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "push block"
CF ] Adit Score: 10 Moves: 146
CF |
CF | > PUSH BLOCK
CF |
CF | The brake disengages and the car suddenly lurches forward. Picking up
CF | speed it glides along the track and disappears into darkness through
CF | the opening in the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Adit Score: 10 Moves: 146
CF |
CF | > SCORE
CF |
CF | You have so far scored 10 out of a possible 150, in 146 turns,
CF | designating you an elf whose mom, at least, would be proud of him.
CF |
CF | The game is *not* winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Adit Score: 10 Moves: 146
CF |
CF | > UNDO
CF |
CF | Adit
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Adit Score: 10 Moves: 145
CF |
CF | > UNDO
CF |
CF | Adit
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Adit Score: 10 Moves: 144
CF |
CF | > UNDO
CF |
CF | Adit
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Adit Score: 10 Moves: 144
CF |
CF | > SCORE
CF |
CF | You have so far scored 10 out of a possible 150, in 144 turns,
CF | designating you an elf whose mom, at least, would be proud of him.
CF |
CF | The game is winnable from this point.
CF |
CF | > DavidW says, "I suppose we push the block with the rake from inside the cart."
keltena says, "Oh, that would make sense."
DavidW says, "I didn't take the rake because of all our stuff, but I could leave much of it in the greenhouse, I think."
keltena says, "That seems like a good plan."
DavidW says (to ClubFloyd), "s"
CF ] Adit Score: 10 Moves: 145
CF |
CF | > S
CF |
CF | You should get out of the minecart first.
CF |
CF | >
DavidW says (to ClubFloyd), "pit"
CF ] Adit Score: 10 Moves: 145
CF |
CF | > PIT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Adit Score: 10 Moves: 146
CF |
CF | > OUT
CF |
CF | You get out of the minecart.
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance Score: 10 Moves: 147
CF |
CF | > S
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance Score: 10 Moves: 148
CF |
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Among The Rocks Score: 10 Moves: 149
CF |
CF | > SW
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Among The Pines Score: 10 Moves: 150
CF |
CF | > S
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Scenic Vista Score: 10 Moves: 151
CF |
CF | > S
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Outside Greenhouse Score: 10 Moves: 152
CF |
CF | > SW
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside Greenhouse Score: 10 Moves: 153
CF |
CF | > N
CF |
CF | The door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Outside Greenhouse Score: 10 Moves: 154
CF |
CF | > OPEN DOOR
CF |
CF | You open the greenhouse door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Greenhouse Score: 10 Moves: 155
CF |
CF | > N
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty), a pair of skis and a
CF | garden rake here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Greenhouse Score: 10 Moves: 156
CF |
CF | > I
CF |
CF | You're carrying:
CF | a battered lamp
CF | a peach
CF | a lute
CF | a silver piccolo
CF | a watering can
CF | some plant food
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a bucket
CF | a blanket
CF | a photo
CF | a teddy bear
CF | a hat (being worn)
CF | a plain flagon (which is closed)
CF |
CF | >
DavidW says (to ClubFloyd), "drop all but lamp"
CF ] Greenhouse Score: 10 Moves: 157
CF |
CF | > DROP ALL BUT LAMP
CF |
CF | peach: Dropped.
CF | lute: Dropped.
CF | silver piccolo: Dropped.
CF | watering can: Dropped.
CF | small canvas bag: Dropped.
CF | sticky jug: Dropped.
CF | bucket: Dropped.
CF | hat: (first taking the hat off)
CF | Dropped.
CF | plain flagon: Dropped.
CF | wheelbarrow: The wheelbarrow is already here.
CF | pair of skis: The pair of skis is already here.
CF | garden rake: The garden rake is already here.
CF | plant food: You should put it in an appropriate container.
CF | mead: You should put it in an appropriate container.
CF | blanket: (first taking the blanket out of the bucket)
CF | Dropped.
CF | photo: (first taking the photo out of the bucket)
CF | Dropped.
CF | teddy bear: (first taking the teddy bear out of the bucket)
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Greenhouse Score: 10 Moves: 156
CF |
CF | > UNDO
CF |
CF | Greenhouse
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Greenhouse Score: 10 Moves: 157
CF |
CF | > I
CF |
CF | You're carrying:
CF | a battered lamp
CF | a peach
CF | a lute
CF | a silver piccolo
CF | a watering can
CF | some plant food
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a bucket
CF | a blanket
CF | a photo
CF | a teddy bear
CF | a hat (being worn)
CF | a plain flagon (which is closed)
CF |
CF | >
DavidW says (to ClubFloyd), "drop peach, lute, piccolo, can, bag, jug, bucket, hat, flagon"
CF ] Greenhouse Score: 10 Moves: 157
CF |
CF | > DROP PEACH, LUTE, PICCOLO, CAN, BAG, JUG, BUCKET, HAT, FLAGON
CF |
CF | What do you want to drop?
CF |
CF | > keltena says, "Oh boy."
DavidW says (to ClubFloyd), "drop peach"
CF ] Greenhouse Score: 10 Moves: 158
CF |
CF | > DROP PEACH
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop lute" keltena asks, "ANDs instead of commas?"
CF ] Greenhouse Score: 10 Moves: 159
CF |
CF | > DROP LUTE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop piccolo"
CF ] Greenhouse Score: 10 Moves: 160
CF |
CF | > DROP PICCOLO
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop can"
CF ] Greenhouse Score: 10 Moves: 161
CF |
CF | > DROP CAN
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Greenhouse Score: 10 Moves: 162
CF |
CF | > I
CF |
CF | You're carrying:
CF | a battered lamp
CF | a small canvas bag (which is open but empty)
CF | a sticky jug
CF | some mead
CF | a bucket
CF | a blanket
CF | a photo
CF | a teddy bear
CF | a hat (being worn)
CF | a plain flagon (which is closed)
CF |
CF | >
DavidW says (to ClubFloyd), "drop bag"
CF ] Greenhouse Score: 10 Moves: 163
CF |
CF | > DROP BAG
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop jug"
CF ] Greenhouse Score: 10 Moves: 164
CF |
CF | > DROP JUG
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop bucket"
CF ] Greenhouse Score: 10 Moves: 165
CF |
CF | > DROP BUCKET
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop hat"
CF ] Greenhouse Score: 10 Moves: 166
CF |
CF | > DROP HAT
CF |
CF | (first taking the hat off)
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop flagon"
CF ] Greenhouse Score: 10 Moves: 167
CF |
CF | > DROP FLAGON
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Greenhouse Score: 10 Moves: 168
CF |
CF | > I
CF |
CF | You're carrying:
CF | a battered lamp
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Greenhouse Score: 10 Moves: 169
CF |
CF | > S
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Scenic Vista Score: 10 Moves: 170
CF |
CF | > NE
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Pines Score: 10 Moves: 171
CF |
CF | > N
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Rocks Score: 10 Moves: 172
CF |
CF | > N
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Mine Entrance Score: 10 Moves: 173
CF |
CF | > NE
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Adit Score: 10 Moves: 174
CF |
CF | > N
CF |
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | > DavidW says, "damnit forgot to take the rake"
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance Score: 10 Moves: 175
CF |
CF | > S
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Among The Rocks Score: 10 Moves: 176
CF |
CF | > SW
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Among The Pines Score: 10 Moves: 177
CF |
CF | > S
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Scenic Vista Score: 10 Moves: 178
CF |
CF | > S
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Outside Greenhouse Score: 10 Moves: 179
CF |
CF | > SW
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Greenhouse Score: 10 Moves: 180
CF |
CF | > N
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a plain flagon (which is closed), a hat, a bucket (in
CF | which are a blanket, a photo and a teddy bear), a sticky jug (in which
CF | is some mead), a small canvas bag (which is empty), a watering can (in
CF | which is some plant food), a silver piccolo, a lute, a peach, a
CF | wheelbarrow (which is empty), a pair of skis and a garden rake here.
CF |
CF | >
DavidW says (to ClubFloyd), "take rake"
CF ] Greenhouse Score: 10 Moves: 181
CF |
CF | > TAKE RAKE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Greenhouse Score: 10 Moves: 182
CF |
CF | > S
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Scenic Vista Score: 10 Moves: 183
CF |
CF | > NE
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Pines Score: 10 Moves: 184
CF |
CF | > N
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | > keltena says, "--I got so caught up in the dropping I didn't even notice either, haha"
DavidW says (to ClubFloyd), "n"
CF ] Among The Rocks Score: 10 Moves: 185
CF |
CF | > N
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Mine Entrance Score: 10 Moves: 186
CF |
CF | > NE
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Adit Score: 10 Moves: 187
CF |
CF | > N
CF |
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "enter cart"
CF ] Adit Score: 10 Moves: 188
CF |
CF | > ENTER CART
CF |
CF | You get into the minecart.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Adit Score: 10 Moves: 189
CF |
CF | > I
CF |
CF | You're carrying:
CF | a garden rake
CF | a battered lamp
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Adit Score: 10 Moves: 189
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Adit Score: 10 Moves: 189
CF |
CF | > SCORE
CF |
CF | You have so far scored 10 out of a possible 150, in 189 turns,
CF | designating you an elf whose mom, at least, would be proud of him.
CF |
CF | The game is winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "push block with rake"
CF ] Darkness Score: 10 Moves: 190
CF |
CF | > PUSH BLOCK WITH RAKE
CF |
CF | Using the long wooden handle, you disengage the brake. The car
CF | shudders and begins to roll forward. You pass through the narrow black
CF | opening into a massive open space traversed by cross beams. The mine
CF | car picks up speed and hurtles along the tracks, at times yawing
CF | wildly through tight turns and up and down stomach-turning dips. You
CF | close your eyes and cover your mouth. Luckily, just as things are
CF | about to really get ugly, the mine car rises upward into a
CF | straightaway and slows, coming to a stop in a small antechamber.
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Darkness Score: 10 Moves: 190
CF |
CF | > SCORE
CF |
CF | You have so far scored 10 out of a possible 150, in 190 turns,
CF | designating you an elf whose mom, at least, would be proud of him.
CF |
CF | The game is winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on lamp"
CF ] Chamber Score: 20 Moves: 191
CF |
CF | > TURN ON LAMP
CF |
CF | You switch the battered lamp on.
CF |
CF | Chamber (in the minecart)
CF | This is a small claustrophic chamber. The mine track starts here and
CF | leads through a narrow dark opening to the south. Discarded gem stones
CF | of every color shimmer in the light of the lamp. A low doorway
CF | buttressed by wooden beams leads to the north. A small open minecart
CF | is sitting on the track.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | > keltena asks, "Save?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Chamber Score: 20 Moves: 191
CF | Ok.
CF |
CF | > DavidW says, "Also, I must visit the bathroom. Gimme a few minutes."
Jade says, "I am back."
keltena says, "Welcome back!"
Jade exclaims, "20 points, congratulations!"
keltena says, "We're amazed too!"
Jade says, "ok"
DavidW says, "back. I'm suddenly exhausted. I think we, or at least I, need to stop here."
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: keltena says, "Fine by me."
DavidW says (to ClubFloyd), "cfthewitch"
CF ] Chamber Score: 20 Moves: 191
CF | Ok.
CF |
CF | > Jade says, "fine for me, Tomorrow I travel by car."
keltena says, "We made some good progess, I think."
keltena asks, "Oh, where are you going?"
DavidW says, "I didn't really get a look at this location, though."
Jade says, "Yhis seems a good game to me."
keltena says, "It's been kind of rocky going, but definitely had some fun parts too"
Jade says, "Thx for driving."
DavidW says, "yeah, there's a charm here, but there are rough spots"
DavidW says (to Jade), "You're welcome"
keltena says, "Yeah, thank you for driving!"
DavidW says, "thanks, keltena"
Jade asks, "This is an under cooked game, isn't it?"
keltena says, "That's a good way to put it, I think"
DavidW says, "A bit. I think it has its main puzzles and story down, but it could use some polish here and there."
keltena says, "Yeah."
DavidW says, "It'd be nice to know what our objectives were in this game. They seem oddly absent."
DavidW says, "Things just are. Our character isn't driven to *do* anything in particular."
*** SESSION 2 ***
DavidW says, "Yes, we started "The Witch" last week, but I finished it on my own during the rest of the week. Parts of it are tricky and there's a hidden timer we didn't know about."
keltena says, "Oh, dang."
keltena says, "I hadn't even considered the possibility of a timer"
keltena says, "Still proud of the progress we did manage to make last week, though"
DavidW says, "yeah, if twilight falls and you haven't caught the witch by then, the witch swoops down and catches you."
DavidW says, "Also, we needed to SHOW something to the widow, not GIVE to her."
Knight_Otu asks, "Huh, those are often synonymous these days, aren't they?"
DavidW says, "Often, but not always."
DavidW says, "And this is an old-school game at heart."
DavidW says, "There's two mazes."
Knight_Otu says, "Oh dear."
DavidW says, "The enchanted tree, where you can only go up or down is a maze. Fortunately, you can map it by dropping things. Dropped things are put into nearby branches instead of falling to the ground."
DavidW says, "The other maze is just a regular grid with invisible walls, so you don't need to drop anything, just try north, east, west, south everywhere."
DavidW says, "Anyway, I can probably just run through the whole thing now, or let someone else drive from the start, or we can start another game."
Knight_Otu says, "I'm fine with either option."
DavidW says, "It was just me, keltena, and Jade last week. We figured Daylight Savings Time messed everyone up."
DavidW asks (of keltena), "What do you think we should do?"
Jade says, "I am back"
DavidW says, "hi Jade"
Jade says, "Hello again"
DavidW says, "We're still trying to decide what to do."
Jade says, "I always forget daylight savings"
DavidW asks, "Should I run through the game just to show it off, let someone other than me start from the start, or should we start another game entirely?"
Jade says, "By the way, I have uploaded to YouTube gameplays of spanish Ectocomp and a couple of english games."
DavidW says (to Jade), "oh yes? Links please."
Jade says (to DavidW), "as you think"
DavidW says, "Maybe make a bb post to #clubfloyd."
Jade says, "you can see in intfiction"
DavidW says, "oh okay. thanks."
Jade says, "is something like adventures on the go, I cant paste the link here from the tablet"
DavidW says, "If people are leaving the decision up to me, I might as well just run through the game to show it off. And just to show off myself, I suppose."
DavidW says (to ClubFloyd), "restart"
CF ] Chamber Score: 20 Moves: 191
CF |
CF | > RESTART
CF |
CF | Are you sure you want to restart?
DavidW says (to ClubFloyd), "yes"
CF ] Up A Tree Score: 0 Moves: 0
CF |
CF |
CF |
CF | Your head is pounding and your tongue is a piece of bark stuck to the
CF | roof of your mouth. You're not typically much of a drinker but you
CF | recall having a bit too much mead last night with your dwarf friend
CF | Pilfer. Of course that doesn't explain why you are waking up perched
CF | precariously high in this oak tree, wedged between two accommodating
CF | branches. Oh, wait. I guess it does.
CF |
CF |
CF | "The Witch"
CF | A Text Adventure Game (C) 2023 Charles Moore, Jr.
CF | Release 1 / Serial number 230924 / Inform v6.42 Library v6.12.6 S
CF |
CF | Up A Tree
CF | This is a shady spot high in a large oak tree. Bright sunshine
CF | filters through the leafy canopy and a chorus of bird song washes over
CF | you.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Up A Tree Score: 0 Moves: 1
CF |
CF | > I
CF |
CF | You're carrying:
CF | a headache
CF | regret
CF |
CF | > DavidW says, "Ignore the headache and regret. You can't do anything with them and they disappear on their own."
Jade says, "Oh! I will like this game."
DavidW says, "Do note that we have bare feet, however."
DavidW says (to ClubFloyd), "d"
CF ] Base Of Tree Score: 0 Moves: 2
CF |
CF | > D
CF |
CF |
CF | Base Of Tree
CF | This is a small clearing in the forest. A massive oak tree is rooted
CF | here and rises high into the canopy above. It appears to be quite
CF | climbable. A path leads south through a break in the underbrush.
CF |
CF | There is a ceramic flagon lying on the ground where some careless elf
CF | probably dropped it.
CF |
CF | You can also see a hat here.
CF |
CF | >
DavidW says (to ClubFloyd), "take flagon"
CF ] Base Of Tree Score: 0 Moves: 3
CF |
CF | > TAKE FLAGON
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Base Of Tree Score: 0 Moves: 4
CF |
CF | > X IT
CF |
CF | It's an unremarkable ceramic flagon, currently open.
CF |
CF | > DavidW says, "We don't need the hat at all. There's several red herrings in this game."
Knight_Otu says, "I seem to recall another game where we had a headache in our inventory."
DavidW says (to Knight), "yeah, I forget which one, though."
DavidW says (to ClubFloyd), "s"
CF ] Forest Path Score: 0 Moves: 5
CF |
CF | > S
CF |
CF |
CF | Forest Path
CF | Thick trees close in on both sides. There is a narrow path running
CF | north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction Score: 0 Moves: 6
CF |
CF | > S
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Western Edge Of Town Score: 0 Moves: 7
CF |
CF | > E
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Side Yard Score: 0 Moves: 8
CF |
CF | > SW
CF |
CF |
CF | Side Yard
CF | This is a small garden belonging to Jorgen the village handyman. It
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished
CF | or dismantled machinery are scattered about. His cottage, a large
CF | sun-bleached tree trunk, lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jorgen's Cottage Score: 0 Moves: 9
CF |
CF | > E
CF |
CF |
CF | Jorgen's Cottage
CF | Dusty rays of sunlight stream into this cluttered cottage. Jorgen is
CF | the local handyman and maintainer of all things mechanical in the
CF | village. Numerous bits of hardware and gadgetry are scattered about
CF | and a grimy workbench is pushed up against one wall.
CF |
CF | On the workbench is a bucket.
CF |
CF | You can see a photo here.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Jorgen's Cottage Score: 0 Moves: 10
CF |
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x photo"
CF ] Jorgen's Cottage Score: 0 Moves: 11
CF |
CF | > X PHOTO
CF |
CF | This appears to be a photo of Jorgen's girlfriend who lives one valley
CF | over. She's smiling at the camera and demurely blowing a kiss. In
CF | one corner you see a lipstick print and the hand-written letters
CF | 'XXOX'.
CF |
CF | > DavidW says, "Remember the XXOX code."
DavidW says (to ClubFloyd), "w"
CF ] Side Yard Score: 0 Moves: 12
CF |
CF | > W
CF |
CF |
CF | Side Yard
CF | This is a small garden belonging to Jorgen the village handyman. It
CF | is surrounded by unkempt low bushes and obscure pieces of unfinished
CF | or dismantled machinery are scattered about. His cottage, a large
CF | sun-bleached tree trunk, lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Western Edge Of Town Score: 0 Moves: 13
CF |
CF | > NE
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "drop bucket"
CF ] Western Edge Of Town Score: 0 Moves: 14
CF |
CF | > DROP BUCKET
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 0 Moves: 15
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Birkles' Cottage Score: 0 Moves: 16
CF |
CF | > S
CF |
CF |
CF | The Birkles' Cottage
CF | This cozy cottage belongs to the Birkle family. Kids' toys are
CF | scattered about but there's currently no sign of life. Several beds
CF | and a cradle are lined up against one wall.
CF |
CF | In the cradle is a blanket.
CF |
CF | >
DavidW says (to ClubFloyd), "take blanket"
CF ] The Birkles' Cottage Score: 0 Moves: 17
CF |
CF | > TAKE BLANKET
CF |
CF | As you take the blanket a small stuffed bear falls out.
CF |
CF | >
DavidW says (to ClubFloyd), "drop blanket"
CF ] The Birkles' Cottage Score: 0 Moves: 18
CF |
CF | > DROP BLANKET
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take bear"
CF ] The Birkles' Cottage Score: 0 Moves: 19
CF |
CF | > TAKE BEAR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Walk Score: 0 Moves: 20
CF |
CF | > N
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | Suddenly, high above you a dark figure clad in black soars into view
CF | from a cloudbank. She's too high for you to make out any details. You
CF | freeze instinctively hoping she doesn't see you. After a few seconds
CF | she wheels off to the west.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Widow's Cottage Score: 0 Moves: 21
CF |
CF | > N
CF |
CF |
CF | Widow's Cottage
CF | This cottage belongs to Widow Elf, the matriarch of the village. The
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust
CF | motes dance in the faint light. The cottage is warm, the air
CF | oppressive.
CF |
CF | A wrinkled elf in a blue embroidered dress sits here in a rickety
CF | rocking chair which softly creaks back and forth. She stares blindly
CF | ahead into empty space, her hands clasped in her lap. Her eyes are
CF | bloodshot as if she's been crying. She doesn't seem to notice or see
CF | you.
CF |
CF | > DavidW says, "When we played last week, nothing we could do could get the widow elf to respond."
DavidW says (to ClubFloyd), "show teddy bear"
CF ] Widow's Cottage Score: 20 Moves: 22
CF |
CF | > SHOW TEDDY BEAR
CF |
CF | (to the widow elf)
CF | You wave the stuffed animal in her field of vision. Her eyes slowly
CF | lock onto the bear and there is a sudden flash of recognition.
CF |
CF | "She took them! She took all of them", she frantically whispers, her
CF | eyes welling up. "The witch flew in last night after sunset. She
CF | went house-to-house, hypnotized everyone, and took them away. She
CF | probably emptied the nearby villages, too. She left me behind; there's
CF | not enough meat on these old bones to be worth her effort. How did
CF | you escape her my friend?" She smiles knowingly. "Were you recovering
CF | in the woods from a night of revelry?"
CF |
CF | Her smile fades. "You are the only one left that can defeat her. There
CF | are artifacts in the village that can aid you but the witch is
CF | powerful and will probably return tonight to pick up any stragglers.
CF | So your time is limited, my friend."
CF |
CF | She removes a silver amulet from the folds of her shawl and puts it
CF | in your hand.
CF |
CF | "Take this. It offers protection against hypnotism. But, be warned. It
CF | will not protect you from her stronger magic or her great physical
CF | power."
CF |
CF | [The score has just gone up by twenty points.]
CF |
CF | > Knight_Otu says, "Widow Elf? The proliferation of elf types has gone too far."
DavidW says (to ClubFloyd), "wear amulet"
CF ] Widow's Cottage Score: 20 Moves: 23
CF |
CF | > WEAR AMULET
CF |
CF | You put on the amulet.
CF |
CF | > DavidW says, "We can now ask the widow about some topics, but her most interesting topics are for things we haven't found yet."
DavidW says (to ClubFloyd), "s"
CF ] Village Walk Score: 20 Moves: 24
CF |
CF | > S
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 20 Moves: 25
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF | To the east you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pulcher's Yard Score: 20 Moves: 26
CF |
CF | > N
CF |
CF |
CF | Pulcher's Yard
CF | This is a neatly-kept yard surrounded by hedgerows. A large green
CF | tree trunk cottage stands to the east. Hundreds of birds of every
CF | kind stare down at you from the gnarled branches.
CF |
CF | > DavidW says, "These birds are a bit of pain. They attack you if they see you with bird seed."
DavidW says, "e"
DavidW says (to ClubFloyd), "e"
CF ] Pulcher's Cottage Score: 20 Moves: 27
CF |
CF | > E
CF |
CF |
CF | Pulcher's Cottage
CF | This cottage belongs to Pulcher, the local birding expert and
CF | afficionado. The walls and most flat surfaces are covered with
CF | stuffed and mounted birds of every kind. You can exit through the
CF | door to the west and there is a crack in the wall to the east.
CF |
CF | On the old wooden desk is a small canvas bag.
CF |
CF | >
DavidW says (to ClubFloyd), "look in bag"
CF ] Pulcher's Cottage Score: 20 Moves: 28
CF |
CF | > LOOK IN BAG
CF |
CF | In the small canvas bag is some seed.
CF |
CF | >
DavidW says (to ClubFloyd), "put seed in flagon"
CF ] Pulcher's Cottage Score: 20 Moves: 29
CF |
CF | > PUT SEED IN FLAGON
CF |
CF | (first taking the seed out of the small canvas bag)
CF | You put the seed into the plain flagon.
CF |
CF | >
DavidW says (to ClubFloyd), "close flagon"
CF ] Pulcher's Cottage Score: 20 Moves: 30
CF |
CF | > CLOSE FLAGON
CF |
CF | You close the plain flagon.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Back Garden Score: 20 Moves: 31
CF |
CF | > E
CF |
CF |
CF | Back Garden
CF | This is an open grassy space surrounded by trees. There is a small
CF | gap in the trees to the north and an opening into the cottage to the
CF | west. Perched in the branches above are hundreds of birds of all
CF | sizes and types surrounding you. They are eerily quiet and watching
CF | you with interest.
CF |
CF | > DavidW says, "The birds are on this side too."
DavidW says (to ClubFloyd), "n"
CF ] Narrow Path Score: 20 Moves: 32
CF |
CF | > N
CF |
CF |
CF | Narrow Path
CF | This is a narrow path running north-south through the woods. Thick
CF | greenery hems you in otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Base of White Tree Score: 20 Moves: 33
CF |
CF | > N
CF |
CF |
CF | Base of White Tree
CF | This tree is well-known to you. It's the largest in the valley and
CF | rumored to be somehow enchanted. It's covered in white bark which
CF | seems to shimmer and ripple as you look at it. Behind you lies a path
CF | to the south.
CF |
CF | > DavidW says, "This is the enchanted tree and it's a maze."
DavidW says, "Just assume I've mapped it (because I have)."
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 20 Moves: 34
CF |
CF | > U
CF |
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 20 Moves: 35
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 20 Moves: 36
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 20 Moves: 37
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 20 Moves: 38
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | There's an abandoned bird's nest here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 20 Moves: 39
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 20 Moves: 40
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Some green vines spiral around the tree here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 20 Moves: 41
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 20 Moves: 42
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | The breeze here is particularly refreshing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 20 Moves: 43
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 20 Moves: 44
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here someone has carved "This way up or down" into the bark.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 20 Moves: 45
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Top Score: 30 Moves: 46
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree Top
CF | You are standing on a large branch near the top of the tree. Here you
CF | feel the breeze and have a stunning view of the valley spread out
CF | before you. There is a large hole in the tree trunk here leading into
CF | darkness. You can hear a cacophony of chirping and twittering from
CF | inside.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] In The Owl's Den Score: 30 Moves: 47
CF |
CF | > IN
CF |
CF |
CF | In The Owl's Den
CF | This is a large hollow space in the top of the tree. It smells of
CF | wood and feathers. Some light trickles in from high above. In the
CF | gloom you can make out a large nest. Sitting in the nest is a massive
CF | owl, easily three times your height. He eyes you warily. The
CF | incessant chirping of scores of smaller birds comes from all
CF | directions. You occasionally catch a glimpse of fluttering movement in
CF | the dark. There is an opening in the side of the tree leading out.
CF |
CF | >
DavidW says (to ClubFloyd), "open flagon"
CF ] In The Owl's Den Score: 30 Moves: 48
CF |
CF | > OPEN FLAGON
CF |
CF | You open the plain flagon, revealing some seed.
CF |
CF | >
DavidW says (to ClubFloyd), "throw seed at owl"
CF ] In The Owl's Den Score: 40 Moves: 49
CF |
CF | > THROW SEED AT OWL
CF |
CF | (first taking the seed)
CF | You heave the seed at the owl and it scatters over him. He screeches
CF | in surprise and every other bird in the den catches sight of the
CF | birdseed. A winged vortex of feathers and beaks swirls from above and
CF | surrounds the owl. 'Hey now, stop that you twits!' he yells as he
CF | tries to wave the other birds off ineffectually. Finally he gives up
CF | and with a flap of his huge wings he rises from the nest and soars
CF | upward out the top of the tree. A dark cloud of birds chases after
CF | him and, suddenly, the den is empty and quiet.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | > DavidW says, "The owl is a brute and that's the only way to get rid of him."
DavidW says (to ClubFloyd), "x nest"
CF ] In The Owl's Den Score: 40 Moves: 50
CF |
CF | > X NEST
CF |
CF | It's an almost comically large bird's nest, built from a massive
CF | tangle of branches. You see a silver key partially tangled and
CF | obscured in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] In The Owl's Den Score: 50 Moves: 51
CF |
CF | > TAKE KEY
CF |
CF | Taken.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] In The Tree Top Score: 50 Moves: 52
CF |
CF | > OUT
CF |
CF |
CF | In The Tree Top
CF | You are standing on a large branch near the top of the tree. Here you
CF | feel the breeze and have a stunning view of the valley spread out
CF | before you. There is a large hole in the tree trunk here leading into
CF | darkness. You can hear a cacophony of chirping and twittering from
CF | inside.
CF |
CF | > DavidW says, "Unfortunately, the maze is just as long on the way down."
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 50 Moves: 53
CF |
CF | > D
CF |
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 50 Moves: 54
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here someone has carved "This way up or down" into the bark.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 50 Moves: 55
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 50 Moves: 56
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | The breeze here is particularly refreshing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 50 Moves: 57
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 50 Moves: 58
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Some green vines spiral around the tree here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 50 Moves: 59
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 50 Moves: 60
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | There's an abandoned bird's nest here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 50 Moves: 61
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | > Jade asks, ".. DavidW Have you already played this game?"
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 50 Moves: 62
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Tree Score: 50 Moves: 63
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | Here the branches are covered in patchy areas of phosphorescent moss.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 50 Moves: 64
CF |
CF | > U
CF |
CF | You start to climb what you think is upward. The branches seem to
CF | shift and move under you.
CF |
CF | In The Tree
CF | You are in a tree, surrounded by twisty branches all alike.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Base of White Tree Score: 50 Moves: 65
CF |
CF | > D
CF |
CF | You head what feels like downward. The branches seem to resist you
CF | and twist in your hands.
CF |
CF | Base of White Tree
CF | This tree is well-known to you. It's the largest in the valley and
CF | rumored to be somehow enchanted. It's covered in white bark which
CF | seems to shimmer and ripple as you look at it. Behind you lies a path
CF | to the south.
CF |
CF | > DavidW says, "Yes, Jade. Did you miss my saying that today? I finished playing it during the week."
DavidW says (to ClubFloyd), "push save"
CF ] Base of White Tree Score: 50 Moves: 65
CF |
CF | > PUSH SAVE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Base of White Tree Score: 50 Moves: 65
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow Path Score: 50 Moves: 66
CF |
CF | > S
CF |
CF |
CF | Narrow Path
CF | This is a narrow path running north-south through the woods. Thick
CF | greenery hems you in otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Back Garden Score: 50 Moves: 67
CF |
CF | > S
CF |
CF |
CF | Back Garden
CF | This is an open grassy space surrounded by trees. There is a small
CF | gap in the trees to the north and an opening into the cottage to the
CF | west. Perched in the branches above are hundreds of birds of all
CF | sizes and types surrounding you. They are eerily quiet and watching
CF | you with interest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pulcher's Cottage Score: 50 Moves: 68
CF |
CF | > W
CF |
CF |
CF | Pulcher's Cottage
CF | This cottage belongs to Pulcher, the local birding expert and
CF | afficionado. The walls and most flat surfaces are covered with
CF | stuffed and mounted birds of every kind. You can exit through the
CF | door to the west and there is a crack in the wall to the east.
CF |
CF | On the old wooden desk is a small canvas bag.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pulcher's Yard Score: 50 Moves: 69
CF |
CF | > W
CF |
CF |
CF | Pulcher's Yard
CF | This is a neatly-kept yard surrounded by hedgerows. A large green
CF | tree trunk cottage stands to the east. Hundreds of birds of every
CF | kind stare down at you from the gnarled branches.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Village Walk Score: 50 Moves: 70
CF |
CF | > S
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF | To the east you can see Peppers.
CF | Peppers flaps in!
CF | "Squawk! Itchy crown! Itchy Crown!"
CF |
CF | >
keltena goes home. DavidW says, "Peppers is the king's macaw."
DavidW says, "He says a lot of seeming random things."
DavidW says, "One of the things he says is important later."
Jade says (to DavidW), "I have had a visit from somefriends just at the beggining of the game."
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 50 Moves: 71
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | To the west you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Junction Score: 50 Moves: 72
CF |
CF | > E
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East Of Village Score: 50 Moves: 73
CF |
CF | > E
CF |
CF |
CF | East Of Village
CF | This is a clearing in the woods east of the village. A cobblestone
CF | path starts here and leads west into town. A faint path leads up a
CF | rise to the northeast. The way to the north is open as well. The river
CF | blocks your way to the south and the forest surrounds you otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Outside The Chairlift Score: 50 Moves: 74
CF |
CF | > NE
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | > DavidW says, "Inside, the chairlift isn't running yet."
DavidW says (to ClubFloyd), "e"
CF ] Outside The Millhouse Score: 50 Moves: 75
CF |
CF | > E
CF |
CF |
CF | Outside The Millhouse
CF | You are standing outside a millhouse perched on the bank of the river.
CF | Velvety moss covers the rough stone walls in green patches. From here
CF | you can see the large wooden paddles of the waterwheel turning in the
CF | river current. The open stone doorway into the millhouse is to the
CF | south and the path to the chairlift is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Millhouse Score: 50 Moves: 76
CF |
CF | > S
CF |
CF |
CF | The Millhouse
CF | This small wooden and stone building is dusty and smells of sawdust. A
CF | makeshift tangle of stone cogwheels and gears are interconnected
CF | through a series of wooden spindles and rods, finally meshing with the
CF | main drive axle of the mill wheel. The main drive wheel isn't moving
CF | at the moment. There's a large stone wedged under it. Four large
CF | wooden levers protrude from among the spindles and cogwheels. There is
CF | a small gap in the stone wall to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x levers"
CF ] The Millhouse Score: 50 Moves: 77
CF |
CF | > X LEVERS
CF |
CF | These are four horizontally-oriented levers protruding from machinery
CF | connecting the gears and wheels.
CF | The first lever is in the down position.
CF | The second lever is in the up position.
CF | The third lever is in the up position.
CF | The fourth lever is in the down position.
CF |
CF | > DavidW says, "This is where the XXOX code from the photo is used."
DavidW says (to ClubFloyd), "lift first"
CF ] The Millhouse Score: 50 Moves: 78
CF |
CF | > LIFT FIRST
CF |
CF | It's now up.
CF |
CF | >
DavidW says (to ClubFloyd), "lower third"
CF ] The Millhouse Score: 50 Moves: 79
CF |
CF | > LOWER THIRD
CF |
CF | It's now down.
CF |
CF | >
DavidW says (to ClubFloyd), "lift fourth"
CF ] The Millhouse Score: 50 Moves: 80
CF |
CF | > LIFT FOURTH
CF |
CF | It's now up.
CF | You hear a faint "click".
CF |
CF | >
DavidW says (to ClubFloyd), "pull stone"
CF ] The Millhouse Score: 60 Moves: 81
CF |
CF | > PULL STONE
CF |
CF | Groaning mightily, you pull the stone from under the drive wheel. With
CF | a loud clatter, the massive drive wheel, along with all the other
CF | wheels and gears, starts to turn with a loud mechanical rumble.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "Those levers mean that the chairlift is working now, not just the mill."
CF ] The Millhouse Score: 60 Moves: 81
CF |
CF | > THOSE LEVERS MEAN THAT THE CHAIRLIFT IS WORKING NOW, NOT JUST THE
CF | MILL.
CF |
CF | You seem to want to talk to someone, but I can't see whom.
CF |
CF | > DavidW says, "ack"
DavidW says (to ClubFloyd), "n"
CF ] Outside The Millhouse Score: 60 Moves: 82
CF |
CF | > N
CF |
CF |
CF | Outside The Millhouse
CF | You are standing outside a millhouse perched on the bank of the river.
CF | Velvety moss covers the rough stone walls in green patches. From here
CF | you can see the large wooden paddles of the waterwheel turning in the
CF | river current. The open stone doorway into the millhouse is to the
CF | south and the path to the chairlift is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside The Chairlift Score: 60 Moves: 83
CF |
CF | > W
CF |
CF |
CF | Outside The Chairlift
CF | You're at the top of a small grassy hillock. To the north lies the
CF | locally famous village chairlift. In the winter it's used by happy
CF | elves from all over the valley intent on skiing and other snowy
CF | recreation. In the summer, Milpo the gardener elf uses it to reach
CF | his greenhouse at the top of the hill. He swears that his fruits and
CF | orchids grow faster at the slightly higher altitude and cooler
CF | temperatures. A narrow dirt path leads down the hill to the southwest
CF | and the path continues east to a stone millhouse next to the river.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Chairs Score: 60 Moves: 84
CF |
CF | > N
CF |
CF |
CF | Among The Chairs
CF | You're under the large drive wheel of the ski lift. Wooden chairs
CF | hang from the cable, circle the wheel, and lead out of sight up the
CF | hill to the north. The giant wheel is currently turning and the chairs
CF | squeak and rock gently as they circle. The exit is through a gate to
CF | the south.
CF |
CF | > Jade says, "9k"
DavidW says (to ClubFloyd), "sit on chair"
CF ] In The Chairlift Score: 60 Moves: 85
CF |
CF | > SIT ON CHAIR
CF |
CF | You hop into one of the chairs as it glides by. The chair swings for a
CF | moment and you are on your way up the mountain. As you float out of
CF | the station you notice a sign that reads -"LOWER SAFETY BAR".
CF |
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs
CF | trail out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "lower bar"
CF ] In The Chairlift Score: 60 Moves: 86
CF |
CF | > LOWER BAR
CF |
CF | You pull the safety bar down across your lap.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs trail
CF | out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 60 Moves: 87
CF |
CF | > Z
CF |
CF | Time passes.
CF | You rock the car mischievously.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs trail
CF | out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 60 Moves: 88
CF |
CF | > Z
CF |
CF | Time passes.
CF | You wonder if this chairlift is economically feasible.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. You feel the
CF | temperature slowly dropping.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 60 Moves: 89
CF |
CF | > Z
CF |
CF | Time passes.
CF | You consider hawking an elfen loogie over the side but reconsider.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. The green
CF | rocky hillside slips below you as you climb higher. Empty chairs trail
CF | out above and below you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] In The Chairlift Score: 60 Moves: 90
CF |
CF | > Z
CF |
CF | Time passes.
CF | You wish you had peed before getting in the chair.
CF | The chair silently climbs higher...
CF |
CF | In The Chairlift (on the chair)
CF | You are sitting in a ski-left chair suspended from a cable. You pass
CF | over the lip of the hilltop and the mountaintop station comes into
CF | view.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Hilltop Station Score: 60 Moves: 91
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | Hilltop Station (on the chair)
CF | You are at the top of the hill. Your chair is gliding forward towards
CF | the rotating wheel and your feet nearly touch the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "raise bar"
CF ] Hilltop Station Score: 60 Moves: 92
CF |
CF | > RAISE BAR
CF |
CF | You raise the safety bar up over your head.
CF |
CF | Hilltop Station (on the chair)
CF | You are sitting in a ski lift chair at the top of the mountain. Your
CF | chair is slowly rotating under the wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Among The Chairs Score: 60 Moves: 93
CF |
CF | > STAND
CF |
CF | You hop off the chair and duck to one side as it slides by.
CF |
CF | Among The Chairs
CF | You're standing under the large wheel of the chair lift. Empty chairs
CF | hang from the cable, circle the wheel, and lead out of sight down the
CF | hill to the south. The giant wheel is currently turning and the chairs
CF | squeak and rock as they circle. The exit is through a gate to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Scenic Vista Score: 60 Moves: 94
CF |
CF | > W
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Outside Greenhouse Score: 60 Moves: 95
CF |
CF | > SW
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Outside Greenhouse Score: 60 Moves: 96
CF |
CF | > OPEN DOOR
CF |
CF | You open the greenhouse door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Greenhouse Score: 60 Moves: 97
CF |
CF | > N
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty), a pair of skis and a
CF | garden rake here.
CF |
CF | >
DavidW says (to ClubFloyd), "take rake"
CF ] Greenhouse Score: 60 Moves: 98
CF |
CF | > TAKE RAKE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Greenhouse Score: 60 Moves: 99
CF |
CF | > S
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Scenic Vista Score: 60 Moves: 100
CF |
CF | > NE
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Pines Score: 60 Moves: 101
CF |
CF | > N
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Among The Rocks Score: 60 Moves: 102
CF |
CF | > N
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Mine Entrance Score: 60 Moves: 103
CF |
CF | > NE
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Mine Entrance Score: 60 Moves: 104
CF |
CF | > OPEN DOOR
CF |
CF | You open the mine door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Adit Score: 60 Moves: 105
CF |
CF | > N
CF |
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | You can see a battered lamp here.
CF |
CF | >
DavidW says (to ClubFloyd), "take lamp"
CF ] Adit Score: 60 Moves: 106
CF |
CF | > TAKE LAMP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "enter cart"
CF ] Adit Score: 60 Moves: 107
CF |
CF | > ENTER CART
CF |
CF | You get into the minecart.
CF |
CF | >
DavidW says (to ClubFloyd), "x cart"
CF ] Adit Score: 60 Moves: 108
CF |
CF | > X CART
CF |
CF | It's essentially an open wooden box on four steel wheels and is empty
CF | at the moment. A makeshift brake consisting of a block of wood
CF | pressing against one of the wheels is currently engaged.
CF |
CF | >
DavidW says (to ClubFloyd), "push brake with rake"
CF ] Darkness Score: 60 Moves: 109
CF |
CF | > PUSH BRAKE WITH RAKE
CF |
CF | Using the long wooden handle, you disengage the brake. The car
CF | shudders and begins to roll forward. You pass through the narrow black
CF | opening into a massive open space traversed by cross beams. The mine
CF | car picks up speed and hurtles along the tracks, at times yawing
CF | wildly through tight turns and up and down stomach-turning dips. You
CF | close your eyes and cover your mouth. Luckily, just as things are
CF | about to really get ugly, the mine car rises upward into a
CF | straightaway and slows, coming to a stop in a small antechamber.
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on lamp"
CF ] Chamber Score: 70 Moves: 110
CF |
CF | > TURN ON LAMP
CF |
CF | You switch the battered lamp on.
CF |
CF | Chamber (in the minecart)
CF | This is a small claustrophic chamber. The mine track starts here and
CF | leads through a narrow dark opening to the south. Discarded gem stones
CF | of every color shimmer in the light of the lamp. A low doorway
CF | buttressed by wooden beams leads to the north. A small open minecart
CF | is sitting on the track.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "pull brake with rake"
CF ] Chamber Score: 70 Moves: 111
CF |
CF | > PULL BRAKE WITH RAKE
CF |
CF | The brake is now on.
CF |
CF | > DavidW says, "If you dont put the brake back on, the cart leaves without you when you dismount"
DavidW says (to ClubFloyd), "out"
CF ] Chamber Score: 70 Moves: 112
CF |
CF | > OUT
CF |
CF | You get out of the minecart.
CF |
CF | Chamber
CF | This is a small claustrophic chamber. The mine track starts here and
CF | leads through a narrow dark opening to the south. Discarded gem stones
CF | of every color shimmer in the light of the lamp. A low doorway
CF | buttressed by wooden beams leads to the north. A small open minecart
CF | is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Shaft Score: 70 Moves: 113
CF |
CF | > N
CF |
CF |
CF | Shaft
CF | This is a narrow low shaft. There is a doorway leading south and the
CF | floor slopes downward to the west.
CF | The lamp seems slightly dimmer.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dead End Score: 70 Moves: 114
CF |
CF | > W
CF |
CF |
CF | Dead End
CF | The shaft ends here in a dark dusty cul de sac. It extends upwards to
CF | the east.
CF |
CF | You can see a pickaxe and a leather harness (which is empty) here.
CF |
CF | > Jade says, "oh! cool"
DavidW says (to ClubFloyd), "take pickaxe and harness"
CF ] Dead End Score: 70 Moves: 115
CF |
CF | > TAKE PICKAXE AND HARNESS
CF |
CF | pickaxe: Taken.
CF | leather harness: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Shaft Score: 70 Moves: 116
CF |
CF | > E
CF |
CF |
CF | Shaft
CF | This is a narrow low shaft. There is a doorway leading south and the
CF | floor slopes downward to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Chamber Score: 70 Moves: 117
CF |
CF | > S
CF |
CF |
CF | Chamber
CF | This is a small claustrophic chamber. The mine track starts here and
CF | leads through a narrow dark opening to the south. Discarded gem stones
CF | of every color shimmer in the light of the lamp. A low doorway
CF | buttressed by wooden beams leads to the north. A small open minecart
CF | is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "enter cart"
CF ] Chamber Score: 70 Moves: 118
CF |
CF | > ENTER CART
CF |
CF | You get into the minecart.
CF | The lamp is now noticeably dimmer.
CF |
CF | >
DavidW says (to ClubFloyd), "push brake with rake"
CF ] Adit Score: 70 Moves: 119
CF |
CF | > PUSH BRAKE WITH RAKE
CF |
CF | Once again, The cart starts to slowly roll back down the track into
CF | the darkness. In a moment it is careening in seemingly every direction
CF | at once. You keep your eyes tightly closed and your hand tightly
CF | clamped over your mouth. After an infinity, the cart slows again and
CF | rolls to a stop.
CF |
CF |
CF | Adit (in the minecart)
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "pull brake with rake"
CF ] Adit Score: 70 Moves: 120
CF |
CF | > PULL BRAKE WITH RAKE
CF |
CF | The brake is now on.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off lamp"
CF ] Adit Score: 70 Moves: 121
CF |
CF | > TURN OFF LAMP
CF |
CF | You switch the battered lamp off.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Adit Score: 70 Moves: 122
CF |
CF | > OUT
CF |
CF | You get out of the minecart.
CF |
CF | Adit
CF | This is the entry hall of a gem mine belonging to the digger elf Ubo.
CF | The room is narrow and dusty making it difficult to breathe. It's
CF | extraordinarily quiet in here. The exit is to the south. There is a
CF | narrow-gauge track laid on the rocky ground leading eastward where it
CF | disappears through a dark crack in the rock face.
CF | A small open minecart is sitting on the track.
CF |
CF | >
DavidW says (to ClubFloyd), "drop lamp"
CF ] Adit Score: 70 Moves: 123
CF |
CF | > DROP LAMP
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "wear harness"
CF ] Adit Score: 70 Moves: 124
CF |
CF | > WEAR HARNESS
CF |
CF | You put on the leather harness.
CF |
CF | >
DavidW says (to ClubFloyd), "put pickaxe in harness"
CF ] Adit Score: 70 Moves: 125
CF |
CF | > PUT PICKAXE IN HARNESS
CF |
CF | You put the pickaxe into the leather harness.
CF |
CF | > DavidW says, "The harness can hold either the pickaxe or the rake, but not both at the same time."
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance Score: 70 Moves: 126
CF |
CF | > S
CF |
CF |
CF | Mine Entrance
CF | You are standing at the base of a high rock face. There is a path
CF | behind you leading to the southwest. In front of you to the north
CF | there is a cave-like opening in the rock wall that appears to have
CF | been deliberately widened. A wooden door has been fixed in place to
CF | cover it.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Among The Rocks Score: 70 Moves: 127
CF |
CF | > SW
CF |
CF |
CF | Among The Rocks
CF | The terrain here is rugged and you are surrounded by stony
CF | escarpments. A well-worn path leads northeast as well as south through
CF | a passage in the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Among The Pines Score: 70 Moves: 128
CF |
CF | > S
CF |
CF |
CF | Among The Pines
CF | This is a small rocky valley dotted with pine trees. Large rocks are
CF | scattered amongst the trees. A path leads north higher up the mountain
CF | and south toward the crest of the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Scenic Vista Score: 70 Moves: 129
CF |
CF | > S
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Outside Greenhouse Score: 70 Moves: 130
CF |
CF | > SW
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Greenhouse Score: 70 Moves: 131
CF |
CF | > N
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty) and a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In The Tree Score: 70 Moves: 132
CF |
CF | > U
CF |
CF |
CF | In The Tree
CF | You're in the peach tree (seems like you've been in a lot of trees
CF | today). It smells nice and you wish you could linger here a while.
CF |
CF | You see a single fuzzy ripe peach hanging from a branch.
CF |
CF | >
DavidW says (to ClubFloyd), "take peach"
CF ] In The Tree Score: 70 Moves: 133
CF |
CF | > TAKE PEACH
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Greenhouse Score: 70 Moves: 134
CF |
CF | > D
CF |
CF |
CF | Greenhouse
CF | This is Milpo's greenhouse. It's stifling in here and you have to
CF | squint your eyes against the glare. It's mostly empty this time of
CF | year but he's managed to grow a mature peach tree which takes up the
CF | center of the room. The way out is to the south
CF |
CF | You can see a wheelbarrow (which is empty) and a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "take skis"
CF ] Greenhouse Score: 70 Moves: 135
CF |
CF | > TAKE SKIS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "push barrow"
CF ] Greenhouse Score: 70 Moves: 136
CF |
CF | > PUSH BARROW
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Greenhouse Score: 70 Moves: 135
CF |
CF | > UNDO
CF |
CF | Greenhouse
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "push barrow south"
CF ] Outside Greenhouse Score: 70 Moves: 136
CF |
CF | > PUSH BARROW SOUTH
CF |
CF |
CF | Outside Greenhouse
CF | You're standing outside a small greenhouse to the north. It's built
CF | from rough stones and glass and has a certain makeshift charm. A path
CF | leads northeast back toward the chairlift.
CF |
CF | >
DavidW says (to ClubFloyd), "push barrow northeast"
CF ] Scenic Vista Score: 70 Moves: 137
CF |
CF | > PUSH BARROW NORTHEAST
CF |
CF |
CF | Scenic Vista
CF | This is an open grassy area near the top of the mountain. There are
CF | breathtaking views to the south and down to the valley below. You can
CF | theoretically go south or downward, although it's a steep and
CF | potentially hazardous decline to the village below. To the east lies
CF | the hilltop terminus of the chairlift and a path southwest leads to a
CF | small greenhouse. A path to the north leads into scrubby pines and
CF | more rocky terrain.
CF |
CF | > DavidW says, "This is, I think, optional, but it is a faster way to get down from the mountain."
Jade says, "this is almost a straight gameplay"
DavidW says, "Yes, that is what I'm doing."
DavidW says (to ClubFloyd), "enter barrow"
CF ] Bottom Of Mountain Score: 70 Moves: 138
CF |
CF | > ENTER BARROW
CF |
CF | At first nothing happens. But slowly the wheelbarrow starts to inch
CF | forward due to a dip in the ground. You gain speed as you roll further
CF | forward. Soon, you are barreling nearly vertically down the hill
CF | clutching to the sides of the wheelbarrow as you are bumped and
CF | rattled by the uneven ground. Finally, as you reach the bottom, the
CF | barrel slews to one side and everything, including you, is thrown out
CF | of it as it comes to a sudden stop.
CF |
CF | Bottom Of Mountain
CF | This is a large open area at the base of the hill. Your way to the
CF | north is blocked by the steepness of the mountain. A path leads south
CF | back into the village.
CF |
CF | You can see a wheelbarrow (which is empty) here.
CF |
CF | > Jade says, "I go on reading"
DavidW says (to ClubFloyd), "s"
CF ] East Of Village Score: 70 Moves: 139
CF |
CF | > S
CF |
CF |
CF | East Of Village
CF | This is a clearing in the woods east of the village. A cobblestone
CF | path starts here and leads west into town. A faint path leads up a
CF | rise to the northeast. The way to the north is open as well. The river
CF | blocks your way to the south and the forest surrounds you otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Junction Score: 70 Moves: 140
CF |
CF | > W
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Milpo's Cottage Score: 70 Moves: 141
CF |
CF | > N
CF |
CF |
CF | Milpo's Cottage
CF | This cottage belongs to Milpo, the village arborist and
CF | horticulturist. He's an expert in all things green (you suspect he
CF | likes plants more than elves). Potted ferns are scattered about but
CF | you recall that he also has a greenhouse perched on a nearby hill
CF | where he grows his more challenging and exotic specimens. There is a
CF | workbench against one wall and the way out is to the south.
CF |
CF | On the workbench is a watering can.
CF |
CF | >
DavidW says (to ClubFloyd), "take can"
CF ] Milpo's Cottage Score: 70 Moves: 142
CF |
CF | > TAKE CAN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look in can"
CF ] Milpo's Cottage Score: 70 Moves: 143
CF |
CF | > LOOK IN CAN
CF |
CF | In the watering can is some plant food.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Village Junction Score: 70 Moves: 144
CF |
CF | > S
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Palace Walk Score: 70 Moves: 145
CF |
CF | > S
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | > DavidW says, "The guy to the west has a harpiscord, piccolo, music stand, and a lute. The piccolo is the only useful thing, but we don't need it if we have the pickaxe."
DavidW says (to ClubFloyd), "s"
CF ] Palace Walk Score: 70 Moves: 146
CF |
CF | > S
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | > Jade says, "ok"
DavidW says (to ClubFloyd), "To the east is a bakery. There's a table and empty oven. It's just a ref to Keebler Elves."
CF ] Palace Walk Score: 70 Moves: 146
CF |
CF | > TO THE EAST IS A BAKERY. THERE'S A TABLE AND EMPTY OVEN. IT'S JUST A
CF | REF TO KEEBLER ELVES.
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Castle Score: 70 Moves: 147
CF |
CF | > S
CF |
CF |
CF | Outside Castle
CF | This is the south end of a cobblestone path running to the north. The
CF | castle lies immediately to the south. Between you and there, however,
CF | is a flooded moat that's fed by the creek. Usually, the castle
CF | drawbridge is down and people freely come and go on various royal
CF | activities. Currently, though, the bridge is up.
CF |
CF | > DavidW says, "oops. I forgot a step."
DavidW says, "We need to lower the water first."
DavidW says (to ClubFloyd), "n"
CF ] Palace Walk Score: 70 Moves: 148
CF |
CF | > N
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Palace Walk Score: 70 Moves: 149
CF |
CF | > N
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Junction Score: 70 Moves: 150
CF |
CF | > N
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 70 Moves: 151
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 70 Moves: 152
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 70 Moves: 153
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF | To the west you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Western Edge Of Town Score: 70 Moves: 154
CF |
CF | > W
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | You can see Peppers and a bucket (which is empty) here.
CF | "Awk! Apricot! Apricot! Awk!."
CF |
CF | > DavidW says, "Remember that apricot."
DavidW says (to ClubFloyd), "w"
CF ] Junction Score: 70 Moves: 155
CF |
CF | > W
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF | To the east you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Western Path Score: 70 Moves: 156
CF |
CF | > W
CF |
CF |
CF | Western Path
CF | This is a dirt path leading east towards the village and west into the
CF | forest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Eastern Bank Score: 70 Moves: 157
CF |
CF | > W
CF |
CF |
CF | Eastern Bank
CF | This is a spot on the eastern bank of the creek. The creek is up and
CF | there doesn't seem to be a way across from here. The path continues on
CF | the other side and leads east back towards the village. A muddy track
CF | leads north and south along the bank.
CF | There is a weathered panel of willow bark fixed to a tree, the
CF | lettering long faded.
CF |
CF | > Jade says, "for sur"
DavidW says (to ClubFloyd), "take sign"
CF ] Eastern Bank Score: 70 Moves: 158
CF |
CF | > TAKE SIGN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Along The Stream Score: 70 Moves: 159
CF |
CF | > S
CF |
CF |
CF | Along The Stream
CF | You are on a muddy path running along the eastern bank of the creek.
CF | The path continues north and curves along the stream to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Along The Stream Score: 70 Moves: 160
CF |
CF | > SE
CF |
CF |
CF | Along The Stream
CF | You are on a muddy path running along the eastern bank of the creek.
CF | The path runs east to northwest following the curve of the stream.
CF | To the east you can see a beaver.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Along The Stream Score: 70 Moves: 161
CF |
CF | > E
CF |
CF |
CF | Along The Stream
CF | This is a wide muddy area on the north bank. The path runs to the
CF | west.
CF |
CF | You can see a beaver here.
CF |
CF | >
DavidW says (to ClubFloyd), "show bark to beaver"
CF ] Along The Stream Score: 70 Moves: 161
CF |
CF | > SHOW BARK TO BEAVER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "show sign to beaver"
CF ] Along The Stream Score: 70 Moves: 162
CF |
CF | > SHOW SIGN TO BEAVER
CF |
CF | His eyes light up and his tail wags excitedly.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Along The Stream Score: 70 Moves: 163
CF |
CF | > W
CF |
CF |
CF | The beaver follows you, never taking his eyes off of the wooden sign.
CF |
CF | Along The Stream
CF | You are on a muddy path running along the eastern bank of the creek.
CF | The path runs east to northwest following the curve of the stream.
CF |
CF | You can see a beaver here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Along The Stream Score: 70 Moves: 164
CF |
CF | > NW
CF |
CF |
CF | The beaver follows you, never taking his eyes off of the wooden sign.
CF |
CF | Along The Stream
CF | You are on a muddy path running along the eastern bank of the creek.
CF | The path continues north and curves along the stream to the southeast.
CF |
CF | You can see a beaver here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Eastern Bank Score: 70 Moves: 165
CF |
CF | > N
CF |
CF |
CF | The beaver follows you, never taking his eyes off of the wooden sign.
CF |
CF | Eastern Bank
CF | This is a spot on the eastern bank of the creek. The creek is up and
CF | there doesn't seem to be a way across from here. The path continues on
CF | the other side and leads east back towards the village. A muddy track
CF | leads north and south along the bank.
CF |
CF | You can see a beaver here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Along The Stream Score: 70 Moves: 166
CF |
CF | > N
CF |
CF |
CF | The beaver follows you, never taking his eyes off of the wooden sign.
CF |
CF | Along The Stream
CF | This is a sylvan spot along the eastern bank of the creek. A muddy
CF | path leads north and south along the stream.
CF |
CF | You can see a beaver here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Along The Stream Score: 70 Moves: 167
CF |
CF | > N
CF |
CF |
CF | The beaver follows you, never taking his eyes off of the wooden sign.
CF |
CF | Along The Stream
CF | This is a muddy path along the stream. It follows the creek south
CF | along the bank and to the northwest as the stream bends.
CF |
CF | You can see a beaver here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Creekside Clearing Score: 80 Moves: 168
CF |
CF | > NW
CF |
CF |
CF | The beaver follows you, never taking his eyes off of the wooden sign.
CF |
CF | Creekside Clearing
CF | The muddy path widens here to a clearing beside the stream. The path
CF | leads southeast along the creek and farther west along the creek bank.
CF | A large dead tree stands here. The gnarled bare branches reach high
CF | into the canopy.
CF |
CF | You can see a beaver here.
CF |
CF | As he approaches, the beaver suddenly sees the large dead tree on the
CF | bank. Excitedly he scurries over and starts to chew into it with
CF | unabashed joy. Sawdust and wood fragments fly as he circles the tree,
CF | each time around carving deeper into it, sharpening the trunk into a
CF | pencil point. Finally, there is a loud 'crack' and the tree rocks once
CF | and then slowly falls to the south across the creek, the massive trunk
CF | pressing deep into the muddy riverbank. Water immediately starts to
CF | pool into a small swamp behind the tree and the water level downstream
CF | begins to fall.
CF |
CF | The beaver burps loudly and contentedly.
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Creekside Clearing Score: 80 Moves: 168
CF |
CF | > SCORE
CF |
CF | You have so far scored 80 out of a possible 150, in 168 turns,
CF | designating you an elf on the go.
CF |
CF | The game is winnable from this point.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Creekside Clearing Score: 80 Moves: 168
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Along The Stream Score: 80 Moves: 169
CF |
CF | > SE
CF |
CF |
CF | Along The Stream
CF | This is a muddy path along the stream. It follows the creek south
CF | along the bank and to the northwest as the stream bends.
CF | To the northwest you can see a beaver.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Along The Stream Score: 80 Moves: 170
CF |
CF | > S
CF |
CF |
CF | Along The Stream
CF | This is a sylvan spot along the eastern bank of the creek. A muddy
CF | path leads north and south along the stream.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Eastern Bank Score: 80 Moves: 171
CF |
CF | > S
CF |
CF |
CF | Eastern Bank
CF | This is a spot on the eastern bank of the creek. The creek is low and
CF | there are some stones leading across to where the path continues on
CF | the other side.
CF | A muddy track leads north and south along the bank.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Western Path Score: 80 Moves: 172
CF |
CF | > E
CF |
CF |
CF | Western Path
CF | This is a dirt path leading east towards the village and west into the
CF | forest.
CF | To the east you can see Peppers.
CF |
CF | > Jade says, "this remember me to Arborea"
DavidW asks, "oh?"
DavidW says (to ClubFloyd), "e"
CF ] Junction Score: 80 Moves: 173
CF |
CF | > E
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF |
CF | You can see Peppers here.
CF | "Awk! Apricot! Apricot! Awk!."
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Western Edge Of Town Score: 80 Moves: 174
CF |
CF | > E
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | You can see a bucket (which is empty) here.
CF | To the west you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 80 Moves: 175
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 80 Moves: 176
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | > Jade says, "the animal following us all the time"
DavidW says, "More like a cat following a tin of tuna, or a dog following a steak."
DavidW says (to ClubFloyd), "e"
CF ] Village Walk Score: 80 Moves: 177
CF |
CF | > E
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Village Junction Score: 80 Moves: 178
CF |
CF | > E
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Palace Walk Score: 80 Moves: 179
CF |
CF | > S
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Palace Walk Score: 80 Moves: 180
CF |
CF | > S
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside Castle Score: 80 Moves: 181
CF |
CF | > S
CF |
CF |
CF | Outside Castle
CF | This is the south end of a cobblestone path running to the north. The
CF | castle lies immediately to the south. Between you and it, however, is
CF | a moat. Usually, the castle drawbridge is down and people freely come
CF | and go on various royal activities. Currently, though, the bridge is
CF | up. The moat is nearly empty and currently filled mainly with mud.
CF | There is a narrow track from here down into the moat.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In The Moat Score: 80 Moves: 182
CF |
CF | > D
CF |
CF |
CF | In The Moat
CF | You are standing in a muddy moat. The castle sits on a small bluff to
CF | your south. You can follow the moat around to the east or west of the
CF | castle and there is a muddy track leading up.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Moat Score: 80 Moves: 183
CF |
CF | > W
CF |
CF |
CF | In The Moat
CF | You are standing in a muddy moat. The castle sits on a small bluff to
CF | your east. You can follow the moat around to the north or south of the
CF | castle.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] In The Moat Score: 80 Moves: 184
CF |
CF | > S
CF |
CF |
CF | In The Moat
CF | You are standing in a muddy moat. The castle sits on a small bluff to
CF | your north. You can follow the moat around to the east or west of the
CF | castle. Midway up the castle wall you see an open window.
CF |
CF | > DavidW says, "That window is out of reach, but we can fix that."
DavidW says (to ClubFloyd), "eat peach"
CF ] In The Moat Score: 80 Moves: 185
CF |
CF | > EAT PEACH
CF |
CF | You eat the peach. Even though you're still a little queasy from last
CF | night it was delicious. You are now the proud owner of a peach pit.
CF |
CF | >
DavidW says (to ClubFloyd), "drop pit"
CF ] In The Moat Score: 80 Moves: 186
CF |
CF | > DROP PIT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "pour food on pit"
CF ] In The Moat Score: 80 Moves: 187
CF |
CF | > POUR FOOD ON PIT
CF |
CF | At first, nothing happens. Then the peach pit starts to jump and
CF | vibrate. Suddenly a green shoot rises from it and green roots probe
CF | downward. The tendril rapidly emerges skyward - a widening branch then
CF | a trunk rising after it. The trunk begins to repeatedly bifurcate
CF | before your eyes until a fully grown peach tree in full bloom stands
CF | before you.
CF |
CF | > Jade asks, "peach pit?"
DavidW says (to ClubFloyd), "u"
CF ] In A Peach Tree Score: 80 Moves: 188
CF |
CF | > U
CF |
CF |
CF | In A Peach Tree
CF | You're in a peach tree in full bloom. To the north you could probably
CF | reach the open window in the side of the castle.
CF |
CF | > DavidW says, "yes"
DavidW says (to ClubFloyd), "n"
CF ] Royal Bedroom Score: 90 Moves: 189
CF |
CF | > N
CF |
CF |
CF | Royal Bedroom
CF | This is the Elf King's living quarters. It's a large room, the walls
CF | of which are painted a soft robin's egg blue. There's a large downy
CF | mattress up against one wall. A large mural hangs on the other. A
CF | knocked-over parrot perch lies on the floor. There is a doorway to the
CF | north and an open window behind you.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "x mural"
CF ] Royal Bedroom Score: 90 Moves: 190
CF |
CF | > X MURAL
CF |
CF | It's a large oil-painting depicting Florgen the Third (the previous
CF | king) crowning his son Florgen the Fourth (the current king). Florgen
CF | the elder retired to a neighboring village where he grows beets and
CF | cabbages.
CF |
CF | > DavidW says, "'let us speak of cabbages and kings'"
DavidW says (to ClubFloyd), "n"
CF ] Hallway Score: 90 Moves: 191
CF |
CF | > N
CF |
CF |
CF | Hallway
CF | This is a short hallway outside the royal chamber which is to the
CF | south. There is an open doorway to the east. A flight of stone stairs
CF | leads downward.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Study Score: 90 Moves: 192
CF |
CF | > E
CF |
CF |
CF | Study
CF | This is a plain room used mainly by the king's functionaries. A large
CF | oak desk dominates.
CF |
CF | On the oak desk is a paperweight.
CF |
CF | >
DavidW says (to ClubFloyd), "take paperweight"
CF ] Study Score: 90 Moves: 193
CF |
CF | > TAKE PAPERWEIGHT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Study Score: 90 Moves: 194
CF |
CF | > X IT
CF |
CF | It's a round flat slug of metal, about the size of your palm.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hallway Score: 90 Moves: 195
CF |
CF | > W
CF |
CF |
CF | Hallway
CF | This is a short hallway outside the royal chamber which is to the
CF | south. There is an open doorway to the east. A flight of stone stairs
CF | leads downward.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Stairs Score: 90 Moves: 196
CF |
CF | > D
CF |
CF |
CF | Stairs
CF | You are partway down a flight of steps carved from the stone of the
CF | castle. They continue up and down.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Great Hall Score: 90 Moves: 197
CF |
CF | > D
CF |
CF |
CF | Great Hall
CF | This is the main open space filling most of the castle. Massive red
CF | carpets hang on the walls and line the stone floor. Against the east
CF | wall you see a bronze statue standing on a marble plinth. A stone
CF | stairway leads up and a large set of double doors opens north to an
CF | airy courtyard.
CF |
CF | >
DavidW says (to ClubFloyd), "x statue"
CF ] Great Hall Score: 90 Moves: 198
CF |
CF | > X STATUE
CF |
CF | It's a depiction of Orgulbon the Pointy, renowned in elven lore for
CF | his victory over an army of adorable but irritable groundhogs two
CF | centuries ago. He is posed standing erect and pointing forward to
CF | victory. Around his neck is hanging a shamrock, his personal standard.
CF | The shamrock appears to be made of a different metal than the rest of
CF | the statue.
CF |
CF | >
DavidW says (to ClubFloyd), "put weight on shamrock"
CF ] Great Hall Score: 100 Moves: 199
CF |
CF | > PUT WEIGHT ON SHAMROCK
CF |
CF |
CF | As you move the paperweight towards the shamrock, it's suddenly pulled
CF | from your hand and with a metallic 'clank' sticks fast to it. You hear
CF | a 'click' inside the statue and a hidden door slides opens in the wall
CF | to the east.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Stairs Score: 100 Moves: 200
CF |
CF | > E
CF |
CF |
CF | Stairs
CF | This is a stone stairway carved into rock leading downward into
CF | darkness and upward to a lit doorway.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Royal Treasury Score: 100 Moves: 201
CF |
CF | > D
CF |
CF |
CF | Royal Treasury
CF | This square stone room houses the royal treasury. It's nearly empty
CF | with the exception of a large safe occupying one wall and a marble
CF | pedestal in the corner. A large glass case encloses the pedestal.
CF | Stairsteps lead up.
CF |
CF | In the glass case is the royal crown.
CF |
CF | >
DavidW says (to ClubFloyd), "hit case with pickaxe"
CF ] Royal Treasury Score: 100 Moves: 202
CF |
CF | > HIT CASE WITH PICKAXE
CF |
CF | Straining mightily, you raise the pickaxe above your head and bring it
CF | down with all your might. The case explodes in a hail of shattered
CF | glass!
CF |
CF | >
DavidW says (to ClubFloyd), "wear crown"
CF ] Royal Treasury Score: 110 Moves: 203
CF |
CF | > WEAR CROWN
CF |
CF | (first taking the royal crown off the pedestal)
CF | You put on the royal crown.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "x safe"
CF ] Royal Treasury Score: 110 Moves: 204
CF |
CF | > X SAFE
CF |
CF | This is the royal safe. It's a large block of stone with a thick
CF | wooden door. There's no handle, key, or dial. There's a large ornate
CF | mirror fixed to the door. The safe door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Royal Treasury Score: 110 Moves: 205
CF |
CF | > X MIRROR
CF |
CF | It's a large mirror embedded in an ornate wooden frame. The glass
CF | looks very old and it's somewhat frosted and hazy. There's a large
CF | smudge in the center.
CF |
CF | >
DavidW says (to ClubFloyd), "rub mirror"
CF ] Royal Treasury Score: 110 Moves: 206
CF |
CF | > RUB MIRROR
CF |
CF | You rub the mirror. There is a swirl of color and light and, suddenly,
CF | a figure appears in the glass that looks like you, but with thick
CF | glasses and a long white beard. The figure squints intently back at
CF | you for a moment. Disinterestedly, he mumbles "Mirror, mirror at your
CF | service. Someone rubs my glassy surface."
CF | The mirror scrapes something out of an ear and examines it.
CF |
CF | >
DavidW says (to ClubFloyd), "ask mirror about safe"
CF ] Royal Treasury Score: 110 Moves: 207
CF |
CF | > ASK MIRROR ABOUT SAFE
CF |
CF | "I have no idea what's in it. It's uncrackable, though. I dunno, I
CF | guess it's magic or something."
CF |
CF | > DavidW says, "The mirror is actually more chatty than the parrot is."
Jade says, "ok"
DavidW says (to ClubFloyd), "say apricot"
CF ] Royal Treasury Score: 120 Moves: 208
CF |
CF | > SAY APRICOT
CF |
CF | (to the magic mirror)
CF | The figure in the mirror again peers intently at you, as if to make
CF | sure you are who you really seem to be. The figure in the mirror fades
CF | away in a whirlpool of light. There is a jarring thud and the safe
CF | door slowly swings open with a low creaking moan.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "look in safe"
CF ] Royal Treasury Score: 120 Moves: 209
CF |
CF | > LOOK IN SAFE
CF |
CF | In the royal safe is a music box.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Royal Treasury Score: 130 Moves: 210
CF |
CF | > TAKE BOX
CF |
CF | Taken.
CF |
CF | [The score has just gone up by ten points.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Royal Treasury Score: 130 Moves: 211
CF |
CF | > I
CF |
CF | You're carrying:
CF | a music box
CF | the royal crown (being worn)
CF | a watering can
CF | a pair of skis
CF | a leather harness (being worn)
CF | a pickaxe
CF | a garden rake
CF | a silver key
CF | an amulet (being worn)
CF | a teddy bear
CF | a plain flagon (which is open but empty)
CF |
CF | >
DavidW says (to ClubFloyd), "drop can, bear, crown, flagon"
CF ] Royal Treasury Score: 130 Moves: 212
CF |
CF | > DROP CAN, BEAR, CROWN, FLAGON
CF |
CF | watering can: Dropped.
CF | teddy bear: Dropped.
CF | royal crown: (first taking the royal crown off)
CF | Dropped.
CF | plain flagon: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Stairs Score: 130 Moves: 213
CF |
CF | > U
CF |
CF |
CF | Stairs
CF | This is a stone stairway carved into rock leading downward into
CF | darkness and upward to a lit doorway.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stairs Score: 130 Moves: 214
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Stairs Score: 130 Moves: 213
CF |
CF | > UNDO
CF |
CF | Stairs
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Great Hall Score: 130 Moves: 214
CF |
CF | > W
CF |
CF |
CF | Great Hall
CF | This is the main open space filling most of the castle. Massive red
CF | carpets hang on the walls and line the stone floor. Against the east
CF | wall you see a bronze statue standing on a marble plinth. A stone
CF | stairway leads up and a large set of double doors opens north to an
CF | airy courtyard.
CF | A hidden doorway behind the statue is open.
CF |
CF | On the shamrock is a paperweight.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Courtyard Score: 130 Moves: 215
CF |
CF | > N
CF |
CF |
CF | Courtyard
CF | This is a sunny courtyard. A large open doorway leads into the great
CF | hall to the south and the castle entrance proper is to the north. Next
CF | to the entrance you see the large windlass that lowers and raises the
CF | drawbridge. The drawbridge is currently up, blocking the northern
CF | exit.
CF |
CF | >
DavidW says (to ClubFloyd), "turn windlass"
CF ] Courtyard Score: 130 Moves: 216
CF |
CF | > TURN WINDLASS
CF |
CF | You turn the massive handle and the drawbridge slowly lowers. With a
CF | thud it settles to ground.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside Castle Score: 130 Moves: 217
CF |
CF | > N
CF |
CF |
CF | Outside Castle
CF | This is the south end of a cobblestone path running to the north. The
CF | castle lies immediately to the south across the drawbridge.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Palace Walk Score: 130 Moves: 218
CF |
CF | > N
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Palace Walk Score: 130 Moves: 219
CF |
CF | > N
CF |
CF |
CF | Palace Walk
CF | This is a cobblestone path running south towards the castle and north
CF | towards the main village thoroughfare. There is an open doorway in a
CF | large tree to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Junction Score: 130 Moves: 220
CF |
CF | > N
CF |
CF |
CF | Village Junction
CF | Here two cobblestone paths meet. One starts here and leads south and
CF | another continues to the east and west through the village. A large
CF | green-painted tree trunk cottage stands to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 130 Moves: 221
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 130 Moves: 222
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF | To the west you can see Peppers.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Your Cottage Score: 130 Moves: 223
CF |
CF | > S
CF |
CF |
CF | Your Cottage
CF | This is your own cottage. The furnishings are minimal but useful.
CF | Your down-stuffed mattress is in one corner. An open wooden locker
CF | stands against one wall. The way out is to the north.
CF |
CF | In the locker is a sticky jug.
CF |
CF | >
DavidW says (to ClubFloyd), "take jug"
CF ] Your Cottage Score: 130 Moves: 224
CF |
CF | > TAKE JUG
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look in it"
CF ] Your Cottage Score: 130 Moves: 225
CF |
CF | > LOOK IN IT
CF |
CF | In the sticky jug is some mead.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Village Walk Score: 130 Moves: 226
CF |
CF | > N
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east and west through the village.
CF | An open grassy yard lies to the north and a squat plain tree-trunk
CF | cottage is to the south.
CF |
CF | You can see Peppers here.
CF | Peppers flaps away to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Village Walk Score: 130 Moves: 227
CF |
CF | > W
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Widow's Cottage Score: 130 Moves: 228
CF |
CF | > N
CF |
CF |
CF | Widow's Cottage
CF | This cottage belongs to Widow Elf, the matriarch of the village. The
CF | air is thick and still, smelling vaguely of lavender. Sunlit dust
CF | motes dance in the faint light. The cottage is warm, the air
CF | oppressive.
CF |
CF | The widow elf is here rocking slowly in her chair.
CF |
CF | >
DavidW says (to ClubFloyd), "show box to widow"
CF ] Widow's Cottage Score: 130 Moves: 229
CF |
CF | > SHOW BOX TO WIDOW
CF |
CF | She peers at the music box.
CF |
CF | "That's the enchanted music box created long ago by a very powerful
CF | mage elf. As far as I know, no one alive knows what happens when you
CF | open it; no one has been brave enough. Legend says that it transports
CF | the listener of its music to a distant world from whence you may never
CF | return."
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Village Walk Score: 130 Moves: 230
CF |
CF | > S
CF |
CF |
CF | Village Walk
CF | This is a cobblestone path leading east through the village and west
CF | towards the woods. A small cottage built into a moss-covered tree lies
CF | to the north, a larger one to the south has ribbons and streamers tied
CF | high in the branches.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Western Edge Of Town Score: 130 Moves: 231
CF |
CF | > W
CF |
CF |
CF | Western Edge Of Town
CF | This is the western end of the hamlet. A path runs east through the
CF | middle of town and west into the green of the woods. A smaller rutted
CF | path leads into a small garden to the southwest.
CF |
CF | You can see a bucket (which is empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Western Edge Of Town Score: 130 Moves: 232
CF |
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Junction Score: 130 Moves: 233
CF |
CF | > W
CF |
CF |
CF | Junction
CF | This is a path running from the east off to the west. A second narrow
CF | path leads north into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Western Path Score: 130 Moves: 234
CF |
CF | > W
CF |
CF |
CF | Western Path
CF | This is a dirt path leading east towards the village and west into the
CF | forest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Eastern Bank Score: 130 Moves: 235
CF |
CF | > W
CF |
CF |
CF | Eastern Bank
CF | This is a spot on the eastern bank of the creek. The creek is low and
CF | there are some stones leading across to where the path continues on
CF | the other side.
CF | A muddy track leads north and south along the bank.
CF |
CF | > DavidW says, "If you step on these stones right away, and if the game is winnable, you die. They're too slippery."
DavidW says, "Wearing the skis doesn't help."
DavidW says, "You can't refer to the stones directly."
DavidW says (to ClubFloyd), "x feet"
CF ] Eastern Bank Score: 130 Moves: 235
CF |
CF | > X FEET
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "And yet...."
DavidW says (to ClubFloyd), "pour mead on feet"
CF ] Eastern Bank Score: 130 Moves: 236
CF |
CF | > POUR MEAD ON FEET
CF |
CF | Your feet are now exceedingly sticky.
CF |
CF | > DavidW asks, "That's not quite fair, is it?"
Jade asks, "a nasty cruel puzzle?"
Knight_Otu says, "What."
Jade asks, "what mead does mind?"
DavidW says, "Mead is made with honey."
Jade says, "ok, so this is sticky"
DavidW says, "Anyway, this is how you cross the stream, and the mead wears off fast, so you can only do it once."
DavidW says (to ClubFloyd), "w"
CF ] In The Creek Score: 130 Moves: 237
CF |
CF | > W
CF |
CF |
CF | In The Creek
CF | You are balanced precariously on some flat slippery stepping stones in
CF | the middle of the stream, equidistant between the eastern and western
CF | banks.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Western Bank Score: 130 Moves: 238
CF |
CF | > W
CF |
CF | As you cross to the western side of the stream a chill runs down your
CF | spine. The air seems unnaturally still and the birds are strangely
CF | silent.
CF |
CF | Western Bank
CF | This is the western bank of the stream. The water level is down and
CF | there are stepping stones in the creek leading to the eastern side
CF | where you see a path leading off into the underbrush. To the west, the
CF | path leads into dark thickets.
CF |
CF | > Jade says, "but do you need to die prior crossing;"
DavidW says, "no, you don't need to die, but there's a lot of ways to die in this game."
DavidW says (to ClubFloyd), "w"
CF ] Dark Path Score: 130 Moves: 239
CF |
CF | > W
CF |
CF |
CF | Dark Path
CF | The path here runs east towards the stream and southwest into a dense
CF | thicket. Sunlight dimly penetrates the thick canopy and it's
CF | noticeably cooler here.
CF |
CF | The mead seems to have rubbed off of your feet.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Dark Path Score: 130 Moves: 239
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "open box"
CF ] Dark Path Score: 130 Moves: 240
CF |
CF | > OPEN BOX
CF |
CF | It's locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock box with key"
CF ] Dark Path Score: 130 Moves: 241
CF |
CF | > UNLOCK BOX WITH KEY
CF |
CF | You unlock the music box.
CF |
CF | > DavidW says, "This isn't going to make sense unless you've done it before, but when you open the music box, you drop everything you're not wearing."
DavidW says (to ClubFloyd), "i"
CF ] Dark Path Score: 130 Moves: 242
CF |
CF | > I
CF |
CF | You're carrying:
CF | a bucket
CF | a sticky jug
CF | a music box
CF | a pair of skis
CF | a leather harness (being worn)
CF | a pickaxe
CF | a garden rake
CF | a silver key
CF | an amulet (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "wear skis"
CF ] Dark Path Score: 130 Moves: 243
CF |
CF | > WEAR SKIS
CF |
CF | You put on the pair of skis.
CF |
CF | >
DavidW says (to ClubFloyd), "wear bucket"
CF ] Dark Path Score: 130 Moves: 244
CF |
CF | > WEAR BUCKET
CF |
CF | You are now wearing the bucket on your head.
CF |
CF | >
DavidW says (to ClubFloyd), "open box"
CF ] Sunny Field Score: 130 Moves: 245
CF |
CF | > OPEN BOX
CF |
CF |
CF | As you open the box, a delicate tinny melody begins to play. Suddenly
CF | you feel yourself floating and an electric shock jolts you. Your hands
CF | involuntarily spasm and you drop what you're holding. A bright light
CF | flashes before you. You glimpse an open door moving toward you and
CF | then there is darkness and silence.
CF |
CF |
CF |
CF |
CF | Sunny Field
CF | You're standing in a sunny green field. There are two doors on the
CF | east side of the field. One of these is behind you. A third door is
CF | across the field to the west.
CF |
CF | You can see a blue door here.
CF |
CF | > DavidW says, "This is the second maze."
Jade says, "your hands open"
Jade asks, "is this mapeable?"
DavidW says, "You start at the blue door. You're trying to get to the white door. If the witch hears the music, she starts at the yellow door."
DavidW says, "Yes, this maze is mappable."
DavidW says, "You need to map it to realize that the witch's route to the white door is shorter than yours."
DavidW says, "So you need to slow her down."
Jade exclaims, "A smart maze!"
DavidW says, "And the way to do *that* is to drop all your stuff near her door so she trips all over it like Sideshow Bob on a beachful of rakes."
Jade says, "just as dominoes or chess."
Jade says, "slow her down, ok"
DavidW says, "The size of this maze is 7 rows high by 6 columns wide."
DavidW says, "And the walls are all invisible."
Jade asks, "so, is this a rotating maze?"
DavidW says, "The blue and yellow doors can't be opened. They're just markers."
DavidW says, "No, the maze doesn't rotate."
Jade asks, "if tbere is no wall, when you reach left end, do you enter rightwards?"
DavidW says, "There are walls"
DavidW says, "I don't know what you're trying to ask."
Jade says, "you said walls are invisible"
DavidW says, "Yes. Visually, this is one big field with three doors."
Jade says, "ok, let's go."
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 246
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 247
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 248
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sunny Field Score: 130 Moves: 249
CF |
CF | > E
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 250
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 251
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 252
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 253
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sunny Field Score: 130 Moves: 254
CF |
CF | > E
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sunny Field Score: 130 Moves: 255
CF |
CF | > E
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | You can see a yellow door here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Sunny Field Score: 130 Moves: 256
CF |
CF | > I
CF |
CF | You're carrying:
CF | a bucket (being worn)
CF | a pair of skis (being worn)
CF | a leather harness (being worn)
CF | a pickaxe
CF | an amulet (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "drop pickaxe"
CF ] Sunny Field Score: 130 Moves: 257
CF |
CF | > DROP PICKAXE
CF |
CF | (first taking the pickaxe out of the leather harness)
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop harness"
CF ] Sunny Field Score: 130 Moves: 258
CF |
CF | > DROP HARNESS
CF |
CF | (first taking the leather harness off)
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop skis"
CF ] Sunny Field Score: 130 Moves: 259
CF |
CF | > DROP SKIS
CF |
CF | (first taking the pair of skis off)
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop bucket"
CF ] Sunny Field Score: 130 Moves: 260
CF |
CF | > DROP BUCKET
CF |
CF | (first taking the bucket off)
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 261
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 262
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunny Field Score: 130 Moves: 263
CF |
CF | > S
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 264
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 265
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 266
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 267
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunny Field Score: 130 Moves: 268
CF |
CF | > S
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sunny Field Score: 130 Moves: 269
CF |
CF | > E
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunny Field Score: 130 Moves: 270
CF |
CF | > S
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 271
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors across
CF | from you on the eastern side of the field. A third door is here
CF | leading west.
CF |
CF | You can see a white door here.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Dark Path Score: 130 Moves: 272
CF |
CF | > OPEN DOOR
CF |
CF | You turn the knob. As you open the door you again hear the melody of
CF | the music box and again feel the floating sensation, then the electric
CF | jolt through your body. A bright flash forces your eyes shut then
CF | only darkness and silence. After an unknowable length of time, you
CF | open your eyes.
CF |
CF |
CF |
CF |
CF | Dark Path
CF | The path here runs east towards the stream and southwest into a dense
CF | thicket. Sunlight dimly penetrates the thick canopy and it's
CF | noticeably cooler here.
CF |
CF | You can see a music box, a garden rake, a silver key and a sticky jug
CF | (which is empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "close box"
CF ] Dark Path Score: 130 Moves: 273
CF |
CF | > CLOSE BOX
CF |
CF | You close the music box.
CF |
CF | >
DavidW says (to ClubFloyd), "take box and key"
CF ] Dark Path Score: 130 Moves: 274
CF |
CF | > TAKE BOX AND KEY
CF |
CF | music box: Taken.
CF | silver key: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf9"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Dark Path Score: 130 Moves: 274
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Dark Path Score: 130 Moves: 275
CF |
CF | > SW
CF |
CF |
CF | Dark Path
CF | Here there is a bend in the path. From here it runs northeast where
CF | the forest lightens a bit. To the northwest it opens into a clearing.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Clearing Score: 130 Moves: 276
CF |
CF | > NW
CF |
CF |
CF | Clearing
CF | This is a small circle of light within the otherwise dark forest.
CF | Arranged in a circle around the outside of the clearing are dozens of
CF | elves. You recognize most either from your own village or those
CF | nearby. They are all facing inward, staring blankly toward the center
CF | of the clearing. There you see a black smoldering fire with a large
CF | soot-stained pot sitting in it.
CF |
CF | A tall figure with long tangled jet-black hair and dressed in long
CF | black rags stands stirring the pot with a long thick branch. She's
CF | facing you but her face is shrouded in shadow. You can only make out
CF | two glowing yellow eyes and the end of a nose poking from under the
CF | brim of a black wide-brimmed hat.
CF |
CF | > DavidW says, "It's important to have the amulet on when entering here."
DavidW says (to ClubFloyd), "x witch"
CF ] Clearing Score: 130 Moves: 277
CF |
CF | > X WITCH
CF |
CF | She's a tall gaunt figure all in black with tangled black hair
CF | creeping from below a tall black hat.
CF |
CF | She notices you standing there and seems surprised for a moment.
CF |
CF | "Hello, little friend." Her voice is a rasp and penetrates the still
CF | air like a knife. "You're just in time".
CF | She gestures with a bony hand and her glowing eyes now turn blue. The
CF | amulet around your neck suddenly starts to hum and vibrate. After a
CF | moment, her eyes revert to yellow. "You have an amulet, I see," she
CF | sounds irritated. She drops the branch and moves toward you.
CF |
CF | > Jade says, "I suppose that becuse you dropped the crown but not the amulet"
DavidW says, "Well, also, you can't wear the bucket, hat, and crown all at the same time."
DavidW says (to ClubFloyd), "open box"
CF ] Sunny Field Score: 130 Moves: 278
CF |
CF | > OPEN BOX
CF |
CF |
CF | As you open the box, a delicate tinny melody begins to play and, for
CF | an instance, you see what looks like fear flash on the dark face
CF | looking down at you. Suddenly you feel yourself floating and an
CF | electric shock jolts you. Your hands involuntarily spasm and you drop
CF | what you're holding. A bright light flashes before you. You glimpse an
CF | open door moving toward you and then there is darkness and silence.
CF |
CF |
CF |
CF |
CF | Sunny Field
CF | You're standing in a sunny green field. There are two doors on the
CF | east side of the field. One of these is behind you. The witch stands
CF | at the other, appearing dazed. A third door is across the field to the
CF | west. After a moment, the witch recovers and begins to quickly move
CF | toward the door on the opposite side.
CF |
CF | You can see a blue door here.
CF |
CF | She steps into the bucket. It trips her up, stopping her for a moment.
CF | She kicks it off in a rage.
CF |
CF | > Jade says, "ok"
DavidW says, "It's now a race to the white door, and I can't make any mistakes."
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 279
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | She steps on the skis, her feet tangle in the leather straps and she
CF | has to stop for a moment to kick them off.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 280
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | She steps on the pickaxe and briefly stumbles over it. She growls with
CF | anger and gestures. The pickaxe flies skyward and doesn't come down?
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 281
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | Her feet briefly tangle in the harness. She screams in frustration as
CF | she kicks it away. She gestures and it bursts into flames.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunny Field Score: 130 Moves: 282
CF |
CF | > S
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunny Field Score: 130 Moves: 283
CF |
CF | > S
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 284
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 285
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 286
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sunny Field Score: 130 Moves: 287
CF |
CF | > E
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 288
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 289
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sunny Field Score: 130 Moves: 290
CF |
CF | > W
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors on the
CF | eastern side of the field - a blue one and a yellow one. A third door,
CF | brilliant white, stands alone on the west side.
CF |
CF | The witch moves to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sunny Field Score: 130 Moves: 291
CF |
CF | > N
CF |
CF |
CF | Sunny Field
CF | You are standing in a sunny green field. There are two doors across
CF | from you on the eastern side of the field. A third door is here
CF | leading west.
CF |
CF | You can see a white door here.
CF |
CF | The witch moves to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Clearing Score: 130 Moves: 292
CF |
CF | > OPEN DOOR
CF |
CF | As you turn the knob you hear a furious scream behind you. The door
CF | swings open and you again hear the melody of the music box and feel
CF | the floating sensation and finally the electric jolt through your
CF | body. A bright flash forces your eyes shut then only darkness and
CF | silence. After an unknowable length of time, you open your eyes.
CF |
CF |
CF |
CF |
CF | Clearing
CF | This is a small circle of light within the otherwise dark forest.
CF | Arranged in a circle around the outside of the clearing are dozens of
CF | elves. You recognize most either from your own village or those
CF | nearby. They are all facing inward, staring blankly toward the center
CF | of the clearing. There you see a black smoldering fire with a large
CF | soot-stained pot sitting in it.
CF |
CF | You can see a music box and a silver key here.
CF |
CF | > Jade exclaims, "cool, perfect!"
DavidW says (to ClubFloyd), "lock box with key"
CF ] Clearing Score: 150 Moves: 293
CF |
CF | > LOCK BOX WITH KEY
CF |
CF | (first taking the silver key)
CF | Chest heaving, you stare at the music box waiting for the witch to
CF | burst out. Instead, a gentle breeze starts to blow and you realize
CF | that you hear bird song again, quiet and isolated at first but
CF | increasing moment by moment.
CF |
CF | You sense stirring from all around you. You turn to see dozens of
CF | elves blinking their eyes as if waking from a dream. There is some
CF | uneasy laughter and then boisterous hugging.
CF |
CF | The elf king approaches you in the center of the clearing. "My dear
CF | fellow. When the witch came through town last night I expected the
CF | worst. But, it seems, you have managed to imprison her and save us
CF | all. We all owe you a huge debt of gratitude. I suppose we had best
CF | decide on a better way to secure the music box. If the witch ever
CF | escapes she'll be quite angry with us."
CF |
CF | The elves all scatter back to their own villages but re-gather later
CF | that night at the palace for a feast in your honor. Under the smiling
CF | eyes of the widow elf you give Baby Birkle her teddy bear back. That
CF | night you sleep well in your bed instead of in a tree.
CF |
CF | *** You have won ***
CF |
CF |
CF |
CF | In that game you scored 150 out of a possible 150, in 293 turns,
CF | designating you an esteemed hero elf.
CF |
CF | Would you like to RESTART, RESTORE a saved game or QUIT?
CF | > Jade says, "that was a superb puzzle"
DavidW says, "It's very old-school, but yes, it's clever."
Jade says, "you are an esteemed hero elf."
DavidW says, "I am."
DavidW says, "As near as I can tell, we were the village drunk beforehand."
Jade says, "yes, for sure."
DavidW says, "One elf is about machinery, another is all about birds, another grows plants, another plays music.... and we drink mead."
Jade asks, "how time this game took first comp.etion?"
Jade says, "how much.."
DavidW asks, "Try that question again?"
Knight_Otu says, ""To thine own elf be true.""
DavidW says (to Knight), "nice"
Knight_Otu says, "(Stolen from Irregular Webcomic.)"
Jade asks, "how much time did you spent in beating the game?"
DavidW says, "oh dear. I'm not sure."
DavidW says, "It took a while."
Jade says, "there is some "more than 10 hour" adrift game in this Ectocomp"
DavidW says, "also, I cheated a bit. I guessed the mead was required to cross the stream, but not being able to refer to feet otherwise stumped me."
DavidW says, "If you pour the mead on the skis, for example, the skis just get wet."
Jade exclaims, "oh!"
DavidW says, "Also, I did the beaver business too soon, making the mill and chairlift unusable."
Jade says, "It seems a tricky game to me."
DavidW says, "The peach pit puzzle I inuited instantly, though."
Jade says, "becuose you are an experimeted adventureer"
DavidW says, "The enchanted tree is difficult to understand until you realize you can drop things there to tell the locations apart."
Jade exclaims, "my keyboard is dislexic today!"
DavidW says, "By the way, the glass case that the crown is in can be shattered by playing the piccolo three times."
Jade says, "I see this is a smart but tricky game"
Jade says, "3 times..."
DavidW says, "And the rake can be used to trip up the witch instead of the pickaxe."
DavidW says, "The perch in the bedroom is useless except as a mapping tool. Peppers disappears by the time you find the perch."
Jade says, "Nevertheless I have enjoyed the game, but I think I wouldn't be able of finishing it on my own."
DavidW says, "You can die if you don't lower the safety bar in the chairlift"
DavidW says, "You can die in the mine if you're in darkness too long."
DavidW says, "You can die if you jump from some of the trees."
DavidW says, "You can die if you try to walk south and down the mountain from Scenic Vista."
DavidW says, "If the witch escapes the music box before you do, you're trapped there for centuries, and when you finally escape, you age to dust in instants."
Knight_Otu says, "Have we no sense of elf preservation? (sorry)"
DavidW says, "hey, I tried to go to sleep in our bed at home, and the game wouldn't let me sleep."
Jade says, "I often dislike games with nonsense mazes and cruel deads"
DavidW says, "well, it's weird that the most of the magic in the game is tied up in the mazes. The magic mirror on the safe and the witch seem to be the only other examples. The paperweight is probably just a magnet."
DavidW says, "oh, I guess the plant food is also magic."
Jade says, "mmm, too many questions"
DavidW says, "It'd be interesting to see a second game set in this world. It has an odd mix of magic and mechanical stuff."
Jade says, "I will play later this game on my own"
DavidW says, "anyway, Thanks to everyone for letting me indulge myself today."
DavidW says (to Jade), "Be sure to chat up the mirror."
Jade says, "you are welcome, thank for driving"
Jade says, "ok, I take note"
DavidW says, "The widow knows about the owl and music box and the amulet she gives you, but little else."
Jade says, "this seems right"
DavidW says, "Twilight falls around turn 600, if I recall correctly."
DavidW says, "If you're outside on the streets then, the witch catches you."
Jade says, "600? ok. you have used almost 300 turns in a straight gameplay."
DavidW says, "yeah. I didn't know how much wiggle room I had."
DavidW says, "So you can experiment a little."
Jade says, "savegames will be an important aid for me"
DavidW says, "oh, I rely on saves all the time."




comments powered by Disqus


[ TOP OF THIS PAGE | MORE CLUBFLOYD TRANSCRIPTS | HOME ]


link to contact page