ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Knight_Otu says (to ClubFloyd), "load sleepmask ecto2023putpeep" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The rules are simple. Someone hides the Peep(tm). It's your turn to | ||
CF | find it. Then you Put-Peep(tm) the next person on the list. | ||
CF | | ||
CF | You're it, and you have no idea where Mercer hid it. But now | ||
CF | you have to search for it and Put-Peep(tm) Jessy. | ||
CF | | ||
CF | But you're not here this late, this alone, on this stormy October | ||
CF | night, just to search for the Peep(tm). You have bigger fish to fry. | ||
CF | You're here to work. That nagging bug which fails to trigger the | ||
CF | dragon's animations in the correct order is causing some very real | ||
CF | concern among the higher-ups. | ||
CF | | ||
CF | You understand that it is happening, but can't for the life | ||
CF | of you figure out why it is happening. Or more importantly, | ||
CF | how to stop it from happening. | ||
CF | | ||
CF | You've worked for Jetpack Games for seven years, a lifetime in the | ||
CF | games industry. Your game ships in less than a month and that damn | ||
CF | dragon keeps misbehaving. The game can't ship like this and the | ||
CF | company's future is riding on you. Again. | ||
CF | | ||
CF | You wrote the code. You fix it. | ||
CF | | ||
CF | | ||
CF | Press SPACE to get to work: | manonamora exclaims, "yes it's working!" | |
Pinkunz asks (of KO), "Do you mind starting us out driving? Or does someone else want to?" | ||
keltena says, "Huuh. Interesting setup." | ||
Knight_Otu says, "Ah, the wonderful world of bugs." | ||
Lancelot says, "yeah good thing my game didn't have any bugs *knocks on wood*" | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Building Lobby | ||
CF | | ||
CF | Put-Peep(tm) | ||
CF | A brief interactive autobiography by Sean Huxter | ||
CF | (This really happened. Though the names have been changed* to | ||
CF | protect the innocent/cursed.) | ||
CF | | ||
CF | [You can ask for >HELP at any time.] | ||
CF | | ||
CF | The cold driving rain buffets you as you stand at the main entrance. | ||
CF | Fishing your keycard from your pocket you slip it into the slot of the | ||
CF | reader and as soon as the door unlocks you get in as quickly as you | ||
CF | can to escape the misery of the weather. You shake off your umbrella. | ||
CF | | ||
CF | It's 10:45pm. Night. Full-on night. Sigh. You're wired. But | ||
CF | you're also tired. You are twired. | ||
CF | | ||
CF | | ||
CF | Building Lobby | ||
CF | Here you are, cold and wet in the dimly-lit lobby of the building | ||
CF | which houses Jetpack Games. It's a modern spacious area with soft | ||
CF | comfy seats. The parking lot is back to the west, the way you came in | ||
CF | from the driving rain. And right now, mostly, you appreciate that is | ||
CF | warm and dry. To the east the building continues, but it's cordoned | ||
CF | off after-hours. To the north are the expansive glass doors to Jetpack | ||
CF | Games. The glass has the logo neatly painted onto it for that nice | ||
CF | etched effect. | ||
CF | | ||
CF | You are carrying only your keycard and your soaking wet umbrella. | ||
CF | | ||
CF | > | Pinkunz says, "Always find it amusing to see a game dev self-insert." | |
manonamora exclaims, "oh there's a fun mechanic in there too!" | ||
manonamora says, "pretty meta" | ||
Knight_Otu says, "How often does it go from "Why doesn't this work" to "How did the rest ever work in the first place?!"" | ||
keltena says, "Let's not forget 'Why did it suddenly *stop* not working and start working?!'" | ||
manonamora says, "xD" | ||
Pinkunz exclaims, "Oh... true story!" | ||
keltena asks, "x me?" | ||
Pinkunz says, "Agreed" | ||
Knight_Otu says (to ClubFloyd), "x me" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You look like you would rather be home, sitting on your couch, sipping | ||
CF | a lovely glass of Glenmorangie Quinta Ruban from a Blade Runner glass. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a keycard | ||
CF | an umbrella | ||
CF | | ||
CF | > | manonamora laughs | |
Lancelot says, "nice" | ||
keltena says, "I love those kinds of descriptions" | ||
Lancelot asks, "north?" | ||
Knight_Otu says (to ClubFloyd), "close umbrella" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > CLOSE UMBRELLA | ||
CF | | ||
CF | It's already closed. | ||
CF | | ||
CF | > | Pinkunz asks, "Does the glass dream of electric liquor?" | |
Knight_Otu says (to ClubFloyd), "x logo" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X LOGO | ||
CF | | ||
CF | A sleek jetpack with a ducted fan intake is painted on the door in | ||
CF | burnished gold. This is the familiar logo of Jetpack Games. | ||
CF | | ||
CF | > | Pinkunz says, "I wonder if opening it is tangible bad luck in this game." | |
Lancelot says, "nice detail" | ||
keltena says, "I suppose we should... *long-suffering sigh* head in to work." | ||
Knight_Otu says, "Well, if you insist." | ||
Pinkunz says, "Bummer" | ||
Lancelot says, "since we are in the building... not much else" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You jiggle the handle, but the door is locked. | ||
CF | | ||
CF | > | Lancelot says, "lol no auto keycard unlock" | |
Pinkunz says, "I love Parsers." | ||
manonamora says, "going to work at night ;-;" | ||
Knight_Otu says (to ClubFloyd), "unlock door with keycard" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEYCARD | ||
CF | | ||
CF | It doesn't work that way. Note the keycard reader by the door. | ||
CF | | ||
CF | > | Pinkunz says, "You can add dummy to the end of most responses." | |
Lancelot says, "we are blind to that reader lol" | ||
keltena says (to Pinkunz), "thank you, that's going immediately into my playing habits" | ||
Knight_Otu says, "Ah, the reader. Didn't see it." | ||
keltena says, "Yeah, I didn't see it either." | ||
Lancelot says, "look" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Building Lobby | ||
CF | The lobby is a modern spacious area with soft comfy seats. The parking | ||
CF | lot is back to the west. To the east the building continues, but it's | ||
CF | cordoned off after-hours. To the north are the expansive glass doors | ||
CF | to Jetpack Games. The glass has the logo neatly painted onto it for | ||
CF | that nice etched effect. | ||
CF | | ||
CF | > | Lancelot says, "thats kinda chesating lol" | |
Knight_Otu says (to ClubFloyd), "x doors" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X DOORS | ||
CF | | ||
CF | A large glass double-door with Jetpack Games logo painted on the | ||
CF | glass. By the door is a keycard reader. | ||
CF | | ||
CF | > | keltena says, "Yeah, not mentioned in the area description. Maybe the door description." | |
keltena asks, "swipe keycard?" | ||
Knight_Otu says, "So it is." | ||
Knight_Otu says (to ClubFloyd), "swipe keycard" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > SWIPE KEYCARD | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Lancelot says, "insert keycard" | |
Pinkunz says, "Swiper doesn't swipey..." | ||
Knight_Otu says (to ClubFloyd), "put card in reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > PUT CARD IN READER | ||
CF | | ||
CF | A small green LED lights up briefly, then ... click... Huh! Oh not | ||
CF | again! The card reader has swallowed your key card. | ||
CF | | ||
CF | What!? That's the fourth time this year! | ||
CF | | ||
CF | > | Roger says, "ha, but also boo" | |
keltena says, "hahahaha oh of course it did" | ||
DavidW has arrived. | keltena asks, "Welp. Let's hop some rope barriers into the rest of the building?" | |
Pinkunz exclaims, "Hi DW!" | ||
keltena says, "Hi David!" | ||
Lancelot says, "Hiya David" | ||
manonamora waves | ||
Knight_Otu exclaims, "Hey David!" | ||
Pinkunz says, "We literally just started." | ||
Jade says (to DW), "hello" | ||
DavidW says, "hi. Sorry I'm so late! I forgot it was Sunday and wasn't watching the time." | ||
Pinkunz says, "Still in the first room." | ||
Lancelot says, "at least the correct timezone :D" | ||
keltena says, "No worries! We just started Put-Peep(TM); you've barely missed anything" | ||
Pinkunz says, "It���s Put-Peep from Ectocomp." | ||
DavidW says, "oh, Put-Peep? I don't even know what that one's about." | ||
Pinkunz says, "We don't either." | ||
Lancelot asks, "can we show the intro again?" | ||
Lancelot says, "is there an about" | ||
Pinkunz says, "[LINK]" | ||
keltena asks, "Just restart, maybe?" | ||
keltena says, "We really haven't done much yet, so" | ||
Knight_Otu says, "Seems some kind of digital scavenger hunt with a side of bug-fixing from my reading so far." | ||
Pinkunz says, "I mean, we are like 3 moves in. that's fine." | ||
Pinkunz says, "While y'all reboot, I'm gonna mute other channels." | ||
Knight_Otu says (to ClubFloyd), "restart" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > RESTART | ||
CF | | ||
CF | Are you sure you want to restart? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The rules are simple. Someone hides the Peep(tm). It's your turn to | ||
CF | find it. Then you Put-Peep(tm) the next person on the list. | ||
CF | | ||
CF | You're it, and you have no idea where Mercer hid it. But now | ||
CF | you have to search for it and Put-Peep(tm) Jessy. | ||
CF | | ||
CF | But you're not here this late, this alone, on this stormy October | ||
CF | night, just to search for the Peep(tm). You have bigger fish to fry. | ||
CF | You're here to work. That nagging bug which fails to trigger the | ||
CF | dragon's animations in the correct order is causing some very real | ||
CF | concern among the higher-ups. | ||
CF | | ||
CF | You understand that it is happening, but can't for the life | ||
CF | of you figure out why it is happening. Or more importantly, | ||
CF | how to stop it from happening. | ||
CF | | ||
CF | You've worked for Jetpack Games for seven years, a lifetime in the | ||
CF | games industry. Your game ships in less than a month and that damn | ||
CF | dragon keeps misbehaving. The game can't ship like this and the | ||
CF | company's future is riding on you. Again. | ||
CF | | ||
CF | You wrote the code. You fix it. | ||
CF | | ||
CF | | ||
CF | Press SPACE to get to work: | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Building Lobby | ||
CF | | ||
CF | Put-Peep(tm) | ||
CF | A brief interactive autobiography by Sean Huxter | ||
CF | (This really happened. Though the names have been changed* to | ||
CF | protect the innocent/cursed.) | ||
CF | | ||
CF | [You can ask for >HELP at any time.] | ||
CF | | ||
CF | The cold driving rain buffets you as you stand at the main entrance. | ||
CF | Fishing your keycard from your pocket you slip it into the slot of the | ||
CF | reader and as soon as the door unlocks you get in as quickly as you | ||
CF | can to escape the misery of the weather. You shake off your umbrella. | ||
CF | | ||
CF | It's 10:45pm. Night. Full-on night. Sigh. You're wired. But | ||
CF | you're also tired. You are twired. | ||
CF | | ||
CF | | ||
CF | Building Lobby | ||
CF | Here you are, cold and wet in the dimly-lit lobby of the building | ||
CF | which houses Jetpack Games. It's a modern spacious area with soft | ||
CF | comfy seats. The parking lot is back to the west, the way you came in | ||
CF | from the driving rain. And right now, mostly, you appreciate that is | ||
CF | warm and dry. To the east the building continues, but it's cordoned | ||
CF | off after-hours. To the north are the expansive glass doors to Jetpack | ||
CF | Games. The glass has the logo neatly painted onto it for that nice | ||
CF | etched effect. | ||
CF | | ||
CF | You are carrying only your keycard and your soaking wet umbrella. | ||
CF | | ||
CF | > | DavidW asks, "hm. Are we talking about an Easter peep candy?" | |
manonamora asks, "can anyone type in a command? or just one person plays through the game?" | ||
keltena says, "I certainly hope not, but I kind of get the feeling we might be" | ||
DavidW says (to manonamora), "Anyone can type but we normally have one person be the 'driver' so it's less confusing and if the game is timed in any way." | ||
keltena says (to manonamora), "Anyone can, but we usually have one person "drive" (i.e., enter the commands) while the rest of the group just suggests them in chat, so we don't accidentally become Twitch Plays IF" | ||
manonamora thumbs up | ||
Knight_Otu asks, "So if someone wants to take over?" | ||
DavidW says, "I assume we keep our wet umbrella away from the servers." | ||
Knight_Otu says, "That would seem to be prudent." | ||
keltena says, "I'm willing to be fallback driver if you don't want to drive anymore, but otherwise I'm happy as a passenger(?)" | ||
Knight_Otu says (to ClubFloyd), "x me" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You look like you would rather be home, sitting on your couch, sipping | ||
CF | a lovely glass of Glenmorangie Quinta Ruban from a Blade Runner glass. | ||
CF | | ||
CF | > | Pinkunz says, "On mobile, so driving would be difficult for me." | |
DavidW says (to ClubFloyd), "shake umbrella" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > SHAKE UMBRELLA | ||
CF | | ||
CF | You feel nothing unusual about the umbrella. | ||
CF | | ||
CF | > | Lancelot says, "i" | |
keltena says, "Well, that's good, at least." | ||
DavidW asks, "I was trying to shake the water off. Isn't that what one does with a wet umbrella?" | ||
Roger says, "yes. Or twirl it. Or just leave it lying around, open" | ||
Pinkunz asks, "No one else licks it dry?" | ||
manonamora says, "one would think :P" | ||
Knight_Otu says, "Yeah." | ||
Lancelot says, "can we even open it" | ||
manonamora asks, "I don't think we can do anything with it?" | ||
keltena says, "(...you know, I feel like you could get some good horror vibes out of that message in the right context. If you could get the player feeling paranoid that maybe they *should* expect to feel something unusual)" | ||
DavidW says, "Maybe it's a singing umbrella when open." | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | Opening an umbrella indoors is supposed to bring bad luck. Do you | ||
CF | want bad luck? Because that's how you get bad luck. | ||
CF | | ||
CF | > | Lancelot says, "ah lol" | |
Jade says, "lol" | ||
Knight_Otu says, "Nice." | ||
Pinkunz says, "Good for the author anticipating that." | ||
DavidW asks, "So we're superstituous?" | ||
keltena says, "Well, we are in an Ectocomp game. It's understandable." | ||
DavidW says, "Then the peep is in office 13." | ||
Pinkunz says, "The Protagonist appears to be." | ||
DavidW says, "Black Cat Studios." | ||
Knight_Otu says, "Maybe. But an open umbrella is also rather unwieldy in a building, so..." | ||
Pinkunz asks, "Is it superstitious if you're universe is literally an Ectocomp game?" | ||
DavidW says, "We should get past the lobby soon." | ||
keltena says, "Right, yeah." | ||
Pinkunz says, "Seems like prudence to me." | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A large glass double-door with Jetpack Games logo painted on the | ||
CF | glass. By the door is a keycard reader. | ||
CF | | ||
CF | > | keltena says, "Last time we'd just tried unlocking the door with our keycard" | |
Knight_Otu says (to ClubFloyd), "x reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X READER | ||
CF | | ||
CF | Mounted by the door is a small black cube with a slot and a dark | ||
CF | light. A small sign says Insert Card into Reader. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a keycard | ||
CF | an umbrella | ||
CF | | ||
CF | > | DavidW says, "do it" | |
Knight_Otu says (to ClubFloyd), "x keycard" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > X KEYCARD | ||
CF | | ||
CF | A credit-card-sized security entry card. It's a nondescript beige | ||
CF | rectangle. | ||
CF | | ||
CF | > | Jade exclaims, "oh, a clue!" | |
DavidW says, "We have a card." | ||
Knight_Otu says (to ClubFloyd), "put card in reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > PUT CARD IN READER | ||
CF | | ||
CF | A small green LED lights up briefly, then ... click... Huh! Oh not | ||
CF | again! The card reader has swallowed your key card. | ||
CF | | ||
CF | What!? That's the fourth time this year! | ||
CF | | ||
CF | > | Pinkunz says, "Fifth for us." | |
Knight_Otu says, "We *had* a card." | ||
Lancelot says, "lol" | ||
manonamora says, "no more ;-;" | ||
keltena says, ">TAKE CARD OUT OF READER :P" | ||
DavidW asks, "How did it eat the card?" | ||
Pinkunz says, "Demand vengeance" | ||
keltena says, "Well, it went in." | ||
keltena says, "And then it didn't come back out." | ||
DavidW asks, "card reader dentata?" | ||
Lancelot says, "card sucker" | ||
manonamora asks, "like the ATM would eat yours?" | ||
Jade says, "ir was hungry" | ||
Pinkunz says, "That not how card readers work, methinks." | ||
DavidW says (to ClubFloyd), "look in reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > LOOK IN READER | ||
CF | | ||
CF | You can barely see the remnants of your mangled key card but it's in | ||
CF | there and it's not coming back out. | ||
CF | | ||
CF | > | keltena says, "Not how they work at a functional company, perhaps." | |
Knight_Otu says, "Ouch." | ||
Lancelot says, "mangled even" | ||
keltena says, "Ah. Welp." | ||
DavidW says (to ClubFloyd), "short reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > SHORT READER | ||
CF | | ||
CF | That's not quite how you short. | ||
CF | | ||
CF | > | keltena says, "...Huh." | |
keltena asks, "break reader?" | ||
DavidW says (to ClubFloyd), "short reader with umbrella" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > SHORT READER WITH UMBRELLA | ||
CF | | ||
CF | That's not quite how you short. | ||
CF | | ||
CF | > | Lancelot asks, "hmm its a verb?" | |
keltena asks, "open it?" | ||
Pinkunz says, "Well, no one's following you in if it's jammed up with your mangled card." | ||
Knight_Otu says (to ClubFloyd), "long for a card" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > LONG FOR A CARD | ||
CF | | ||
CF | That's not quite how you long. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put umbrella in reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > PUT UMBRELLA IN READER | ||
CF | | ||
CF | There's no umbrella-shaped slot in the reader. | ||
CF | | ||
CF | > | keltena says, "Ha!" | |
Lancelot says, "nice catch" | ||
keltena says, "I laughed out loud." | ||
DavidW says (to ClubFloyd), "spit at reader" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > SPIT AT READER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Jade says, "umbrella company S.A." | |
Roger says, "some way to drip in water, perhaps, if I thought this was a game for that sort of shenanigan" | ||
Lancelot says, "yeah short circuit it" | ||
DavidW says (to Roger), "that was my idea, yes." | ||
Pinkunz asks, "Did it unlock the door before it mangled?" | ||
keltena asks, "Put umbrella on reader? Hold umbrella over reader?" | ||
DavidW says, "I seem to have problems expressing my idea, though." | ||
Pinkunz asks, "Do we know the door is still locked?" | ||
Knight_Otu says, "We never did try that." | ||
DavidW says (to ClubFloyd), "squeeze umbrella" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > SQUEEZE UMBRELLA | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | keltena says, "It said a green light lit up briefly, and there was a click, so... maybe we can open it? good point" | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] Building Lobby | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You can just walk through it now. | ||
CF | | ||
CF | > | Jade says, "door is unlocked" | |
Lancelot says, "okay thats" | ||
Jade says, "green light" | ||
manonamora exclaims, "let's gooo!" | ||
DavidW says, "I suppose we can short out something else later, thought." | ||
Pinkunz asks, "N?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Chill Space | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You open the big glass doors and walk into the Chill Space. | ||
CF | | ||
CF | The doors click shut behind you, locking from the outside. | ||
CF | | ||
CF | Chill Space | ||
CF | This is a large very cool space designed for you all to gather, chat, | ||
CF | eat, drink, sit together, play games, or just sit by yourself in a | ||
CF | little cubby. It's all well designed to just chill the hell out. Game | ||
CF | development can be stressful.* Here is where you can de-stress. The | ||
CF | lights are dim here after hours. Above the windows are large colorful | ||
CF | prints of screenshots of some of the characters in your games. The | ||
CF | real work gets done to the north. | ||
CF | | ||
CF | A sudden shiver runs down your back. Still a bit chilly from the | ||
CF | October rain. | ||
CF | | ||
CF | > | Pinkunz says (to DW), "Noted." | |
keltena says, "...oh no." | ||
keltena asks, "...can we check that footnote?" | ||
Lancelot says, "locked right why am I not surprised" | ||
DavidW asks, "footnote?" | ||
keltena says, "I see an asterisk after "Game development can be stressful."" | ||
manonamora says, "the game has footnotes :P" | ||
keltena asks, "Perhaps there's a citation?" | ||
manonamora says, "you enter the asterix as a command" | ||
Roger says, "ah" | ||
keltena says, "...huh! Would not have guessed that" | ||
Pinkunz says, "Same" | ||
manonamora says, "it says it in the help menu :P" | ||
keltena says, "...we should maybe check the help menu, huh" | ||
Pinkunz says, "Pshaaaaww" | ||
Knight_Otu says, "Huh, I was wondering about that earlier *." | ||
DavidW says, "That's not standard footnote syntax." | ||
Lancelot says, "we think we know better and dowithout help menus lol" | ||
Pinkunz says, "*Help* menu." | ||
manonamora says, "I just do it because I'm a noob" | ||
keltena says, "It did say we COULD type help at any time, not that we SHOULD. :P" | ||
DavidW says (to ClubFloyd), "" | ||
CF ] Chill Space | ||
CF | > | ||
CF | Indecision is the failure of intent. | ||
CF | | ||
CF | > | Lancelot says, "I thought asterisk was normally used for in game comments" | |
keltena says (to Lancelot), "Yeah, that's why I was surprised" | ||
DavidW says (to Lancelot), "yes" | ||
Knight_Otu says, "Of course, there are people who will say that, if a game tells you that you should read the help, then there's a problem." | ||
Pinkunz says, "The author may not have gotten the memo, or maybe not cared." | ||
DavidW says (to ClubFloyd), "x prints" | ||
CF ] Chill Space | ||
CF | > | ||
CF | > X PRINTS | ||
CF | | ||
CF | All around the upper walls are large prints of screenshots of your | ||
CF | previous games, as well as some from the one you're currently working | ||
CF | on. Characters and locations dear to you are on display. And there's | ||
CF | that damn dragon that's causing you such consternation. | ||
CF | | ||
CF | 'Work, damn you!' you cry silently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dragon" | ||
CF ] Chill Space | ||
CF | > | ||
CF | > X DRAGON | ||
CF | | ||
CF | All around the upper walls are large prints of screenshots of your | ||
CF | previous games, as well as some from the one you're currently working | ||
CF | on. Characters and locations dear to you are on display. And there's | ||
CF | that damn dragon that's causing you such consternation. | ||
CF | | ||
CF | 'Work, damn you!' you cry silently. | ||
CF | | ||
CF | Did you just hear something? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Chill Space | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear the normal rumble of heating, air conditioning, fans, | ||
CF | combined with torrential rain on the roof. | ||
CF | | ||
CF | > | keltena says, "I'm sure it's nothing." | |
Lancelot says, "creepy sound effects" | ||
keltena asks, "Talk to dragon?" | ||
DavidW says, "Dragon isn't here. It's a synonym of the prints." | ||
Pinkunz says, "I don't recognize the author." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Open Area | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Open Area | ||
CF | You move through the Chill Space into the vast open room that is the | ||
CF | main work space of the dev studio. From here you can see most of your | ||
CF | open concept office. Cubicles everywhere in front of you. To the west: | ||
CF | Admin; to the east: hallways to the meeting rooms. On the wall are | ||
CF | dozens of photographs. Mugshots of fellow employees. | ||
CF | | ||
CF | The whole office is dimly lit, but that's how most of your colleagues | ||
CF | prefer it. | ||
CF | | ||
CF | > | keltena says, "Oh, I know, I just figured if we were yelling at it in our mind we could. You're right that it probably won't get a response though" | |
keltena says, "Hm." | ||
keltena asks, "Check out the photos?" | ||
DavidW says (to ClubFloyd), "x photos" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X PHOTOS | ||
CF | | ||
CF | When the company hires a new employee it is customary to do a fun | ||
CF | silly mugshot holding a booking card with their name on it. Here is an | ||
CF | array of a number of your colleagues in various poses making various | ||
CF | faces. Your ugly mug is up here too. | ||
CF | | ||
CF | > | DavidW says, "What were the names in the intro? I didn't jot them down." | |
keltena says, "Mercer hid it, Jessy will have to find it after us" | ||
Lancelot says, "Mercer hid the peep for us and we need to find it and pass it to Jessy" | ||
Pinkunz says, "It'd be funny if they rewired quit to mean quitting your job, which saves the character's life." | ||
DavidW says (to ClubFloyd), "x Mercer" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X MERCER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x my photo" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X MY PHOTO | ||
CF | | ||
CF | Your ugly mug sits among the much more attractive faces of your | ||
CF | colleagues. On that day you wore your Dumbledore hat and a t-shirt | ||
CF | featuring Jiji from "Kiki's Delivery Service". | ||
CF | | ||
CF | Your title: Technical Artist. | ||
CF | | ||
CF | > | keltena says (to Pinkunz), "ha, that's delightful" | |
DavidW says (to ClubFloyd), "x Mercer's photo" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X MERCER'S PHOTO | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | keltena says, "Unfortunate." | |
Lancelot says, "jiji! yay! my daughter loved that" | ||
DavidW says (to ClubFloyd), "x Jessy's photo" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X JESSY'S PHOTO | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
manonamora exclaims, "kiki's one of the best ones!" | ||
Lancelot says, "not fellow employeed? hmmm" | ||
keltena says, "Interesting that our colleagues prefer dimly-lit spaces" | ||
DavidW asks, "So which way? North, west, or east?" | ||
Pinkunz says, "Might just be an implementation oversight." | ||
keltena says, "(They *probably* don't have unimplemented photos because they're vampires and thus don't appear on film, but. Hey. It's possible.)" | ||
Lancelot asks, "can we even go norht?" | ||
Knight_Otu says, "I am wondering, are we really a company, or are we a cult." | ||
Pinkunz says, "Admin sounds important" | ||
manonamora says, "both" | ||
Lancelot says, "afdmin is west" | ||
DavidW says, "I assume the cubicles are to the north." | ||
manonamora says, "'we're in both" | ||
keltena says, "(The description of the photos didn't explicitly say it was ALL our colleagues though, so conspiracy theory lives on for now)" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Open Area | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The Admin Offices are closed for the day. If you have an HR problem, | ||
CF | take it up in the morning. | ||
CF | | ||
CF | Some kind of noise from the meeting rooms? Your twired imagination is | ||
CF | probably running away with you. | ||
CF | | ||
CF | > | keltena asks, "Can we x cubicles?" | |
Lancelot says, "ah east" | ||
DavidW says (to ClubFloyd), "x cubicles" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X CUBICLES | ||
CF | | ||
CF | Stretching back to the far wall are cubicles. They are all empty. As | ||
CF | is yours, straight ahead. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe we can request a new keycard in admin, or at least start the process." | |
keltena says, "twired is a good word" | ||
DavidW says, "So we can visit our cubicle." | ||
Lancelot asks, "x my cubicle?" | ||
DavidW says (to ClubFloyd), "x my cubicle" | ||
CF ] Open Area | ||
CF | > | ||
CF | > X MY CUBICLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Lancelot says, "n then" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toys" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X TOYS | ||
CF | | ||
CF | Various toys and collectibles you have collected over the years. | ||
CF | | ||
CF | You find yourself wishing you were home on your couch with a whiskey. | ||
CF | | ||
CF | > | Pinkunz asks, "x laptop?" | |
DavidW says (to ClubFloyd), "x laptop" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X LAPTOP | ||
CF | | ||
CF | Your laptop is sleeping. The screen is dark. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It's open already. | ||
CF | | ||
CF | You developers sure like it dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it on" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > TURN IT ON | ||
CF | | ||
CF | Your laptop wakes up. | ||
CF | | ||
CF | You developers sure like it dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | Your laptop is awake. The screen has a number of windows open. | ||
CF | | ||
CF | You developers sure like it dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x windows" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X WINDOWS | ||
CF | | ||
CF | There are several windows open on your laptop. Your game editor, a | ||
CF | code editor, a Google search window, and various others that help in | ||
CF | the development of your game. | ||
CF | | ||
CF | You find yourself wondering how often you've been right here, this | ||
CF | late at night. | ||
CF | | ||
CF | > | Lancelot says, "atmosphere building" | |
keltena asks, "x code editor, see where we were?" | ||
DavidW says (to ClubFloyd), "x game editor" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X GAME EDITOR | ||
CF | | ||
CF | That's not quite how you examine your game. | ||
CF | | ||
CF | > | Pinkunz says, "Format C" | |
DavidW says (to ClubFloyd), "open game editor" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > OPEN GAME EDITOR | ||
CF | | ||
CF | That's not quite how you open your game. | ||
CF | | ||
CF | > | Lancelot says, "rm -rf" | |
keltena says, "Doesn't seem to like that noun." | ||
DavidW says (to ClubFloyd), "click on game editor" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > CLICK ON GAME EDITOR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | keltena says, "I think it just doesn't recognize GAME EDITOR and thinks we're trying to type GAME" | |
DavidW says (to ClubFloyd), "x game" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X GAME | ||
CF | | ||
CF | Your game is important to you*. It's almost like it's everywhere in | ||
CF | your life. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "" | ||
CF ] Your Cube | ||
CF | > | ||
CF | I can be silent too... but I'm usually not. | ||
CF | | ||
CF | > | Lancelot says, "another footnote" | |
keltena says, "hi, parser." | ||
keltena says, "Nice to talk to you too." | ||
DavidW says (to ClubFloyd), "x dragon" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X DRAGON | ||
CF | | ||
CF | That damn dragon! Every time you play the game, he flails about, | ||
CF | making the wrong moves, flaming when he shouldn't, and just... not | ||
CF | doing what you want. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x code" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X CODE | ||
CF | | ||
CF | You consider the bug that has confounded you for weeks. You know a lot | ||
CF | about animation, a lot about the rig, the model, the behavior, but no | ||
CF | matter how hard you try, you cannot fix it! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x animation" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X ANIMATION | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search code" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > SEARCH CODE | ||
CF | | ||
CF | You find nothing of use. | ||
CF | | ||
CF | You find yourself wondering how often you've been right here, this | ||
CF | late at night. | ||
CF | | ||
CF | > | manonamora asks, "could we just... fix the code?" | |
DavidW says (to ClubFloyd), "fix code" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIX CODE | ||
CF | | ||
CF | Well, you may as well try coding something. After all, the game isn't | ||
CF | going to fix itself is it. | ||
CF | | ||
CF | You settle into your chair like it's an old friendly blanket. | ||
CF | | ||
CF | You type away at the keyboard, but ... it's just not working. You try | ||
CF | various different things but every time you play the game the dragon | ||
CF | just fails to do what you want. First it's too big, then it flies off | ||
CF | without animating. Sigh. So you stop playing and get back to | ||
CF | your script file and try to see what the hell is wrong with it. You | ||
CF | know the solution is here somewhere. | ||
CF | | ||
CF | > | keltena asks, "x script?" | |
DavidW says (to ClubFloyd), "x script" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X SCRIPT | ||
CF | | ||
CF | You consider the bug that has confounded you for weeks. You know a lot | ||
CF | about animation, a lot about the rig, the model, the behavior, but no | ||
CF | matter how hard you try, you cannot fix it! | ||
CF | | ||
CF | > | keltena asks, "search script?" | |
keltena asks, "delete script?" | ||
manonamora asks, "is this a repeat thing?" | ||
DavidW says (to ClubFloyd), "search script" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > SEARCH SCRIPT | ||
CF | | ||
CF | You find nothing of use. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read script" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > READ SCRIPT | ||
CF | | ||
CF | Line after line, indentation after indentation, bracket after | ||
CF | bracket... I mean. | ||
CF | | ||
CF | > | Pinkunz says, "Delete game." | |
manonamora says, "xD" | ||
DavidW says, "I'm not deleting it." | ||
keltena says, "honestly, yeah" | ||
Lancelot says, "big bang approach lol" | ||
Pinkunz says, "No game, no broken dragon." | ||
Jade says, "enter poke" | ||
keltena says, "Technically we'll have eliminated the bug!" | ||
DavidW says (to ClubFloyd), "x bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X BUG | ||
CF | | ||
CF | You consider the bug that has confounded you for weeks. You know a lot | ||
CF | about animation, a lot about the rig, the model, the behavior, but no | ||
CF | matter how hard you try, you cannot fix it! | ||
CF | | ||
CF | > | keltena asks, "Maybe we should search our colleagues' cubicles for inspiration?" | |
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | Your untidy desk. It is a typical modern computer desk, strewn with | ||
CF | toys and collectibles surrounding your laptop. Your desk has one | ||
CF | drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open your drawer, revealing a mangled mess of stuff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mess" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X MESS | ||
CF | | ||
CF | It's a deep, mangled collection of cables, papers, adapters, old mice | ||
CF | (mouses?), an old graphics tablet that doesn't work anymore, some | ||
CF | broken action figures, cable ties, power strips, some... look, you get | ||
CF | the idea. There's just a bunch of junk in here. So much you can barely | ||
CF | make it all out. | ||
CF | | ||
CF | > | Lancelot says, "llol" | |
DavidW says (to ClubFloyd), "search mess" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > SEARCH MESS | ||
CF | | ||
CF | You rummage around in the tangle of cables. It's a mess of black, | ||
CF | gray, ivory, basic colors of old or broken computer gear, with very | ||
CF | little color. Even the action figures are gray and black. | ||
CF | | ||
CF | But wait... is that something yellow? | ||
CF | | ||
CF | Deeper down you see it. That little yellow piece of petrified sugar | ||
CF | hiding among the rat's nest of cables. Reaching further down, you part | ||
CF | the mess and grab it! | ||
CF | | ||
CF | You found* the Peep(tm)! | ||
CF | | ||
CF | > | manonamora exclaims, "yay!" | |
Lancelot says, "yay" | ||
keltena says, "I was afraid of this." | ||
Knight_Otu exclaims, "Peep peep!" | ||
keltena asks, "Shall we look east/west for Jessy's cube?" | ||
DavidW asks, "So now we havee to hide this?" | ||
Pinkunz says, "Hmmm" | ||
Lancelot asks, "now we need to put-peep it ... hide it for Jessy?" | ||
DavidW says (to ClubFloyd), "x peep" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > X PEEP | ||
CF | | ||
CF | A nearly petrified yellow Peep(tm). You know, that ubiquitous grainy | ||
CF | sugary marshmallow candy covered in hi-viz yellow... something... and | ||
CF | tastes like raw sugar but not as enjoyable. This one is old. Dried up. | ||
CF | Broken and wrapped in tape. It's so decrepit the very thought of | ||
CF | eating it makes your skin crawl. | ||
CF | | ||
CF | > | Knight_Otu says, "Oof." | |
Pinkunz says, "Swallow it. Jessy can't find it then. Not without a knife." | ||
Jade exclaims, "oh my god!" | ||
keltena asks, "Do we really want Jessy to suffer like that?" | ||
DavidW says, "Why are we using this peep if it's so gross? We could use an old Happy Meal toy thingie instead." | ||
Lancelot says, "no doubt the same peep re-used for years lol" | ||
Pinkunz says, "In office gag." | ||
keltena says, "Unfortunately, I suspect the grossness is part of what makes it a fun office tradition" | ||
DavidW says, "If the front door didn't lock, we could feed it to the card reader." | ||
manonamora says, "i hope they change it once in a while tho xD" | ||
keltena says, "oh, I like that idea" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You would have to get out of your chair first. | ||
CF | | ||
CF | > | Pinkunz says, "Hungry hungry card-reader" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get out of your chair. | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | You find yourself wondering how often you've been right here, this | ||
CF | late at night. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mercer's Cube | ||
CF | Mercer's cube is not terribly well-organized, but it is nothing like | ||
CF | the shambles yours is. Other than different stuff on the desk, his | ||
CF | cube is pretty much like yours. | ||
CF | | ||
CF | No, that was definintely a noise, but there's no one here but you. | ||
CF | | ||
CF | > | Lancelot says, "ah" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | There are more cubicles that way but there's no one in them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | Mercer's desk is a typical modern computer desk. There are various | ||
CF | magazines here, and a can of Red Bull. The desk has one drawer. | ||
CF | | ||
CF | You find yourself wondering how often you've been right here, this | ||
CF | late at night. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, see a mess, and close it. | ||
CF | | ||
CF | > | keltena says, "Ha." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | A subtle wave of nausea comes over you. You should not have | ||
CF | stopped for fast food sushi before you came. (Who eats fast food sushi | ||
CF | anyway?) | ||
CF | You developers sure like it dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jessy's Cube | ||
CF | Jessy's cube and desk are neater than yours. You've always admired his | ||
CF | ability to organize. When you look back at yours, you shudder a bit. | ||
CF | But the truth is without your clutter, you can't think creatively. | ||
CF | It's a tool you use. His chair is pushed in to his desk. Ever neat. | ||
CF | | ||
CF | > | Lancelot says, "get that can/" | |
DavidW asks, "what can?" | ||
keltena says, "(I suppose at some point we might have to take the hint and look for a light switch, but...)" | ||
Lancelot asks, "mercer's desk?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mercer's Cube | ||
CF | Mercer's cube is not terribly well-organized, but it is nothing like | ||
CF | the shambles yours is. Other than different stuff on the desk, his | ||
CF | cube is pretty much like yours. | ||
CF | | ||
CF | Why do you feel as if you're being watched? | ||
CF | | ||
CF | > | DavidW asks, "There's a can here?" | |
Pinkunz says, "When you x'd" | ||
keltena says, "of Red Bull, yeah" | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | Mercer's desk is a typical modern computer desk. There are various | ||
CF | magazines here, and a can of Red Bull. The desk has one drawer. | ||
CF | | ||
CF | You find yourself wishing you were home on your couch with a whiskey. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take can" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > TAKE CAN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "oh mAYBE just scenery" | |
keltena says, "More caffeine will DEFINITELY help us" | ||
DavidW says, "oh thanks. I missed that." | ||
Lancelot says, "ah yep" | ||
DavidW says (to ClubFloyd), "x can" | ||
CF ] Mercer's Cube | ||
CF | > | ||
CF | > X CAN | ||
CF | | ||
CF | It's an unopened can of Red Bull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | > | Pinkunz exclaims, "Thief!" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jessy's Cube | ||
CF | Jessy's cube and desk are neater than yours. You've always admired his | ||
CF | ability to organize. When you look back at yours, you shudder a bit. | ||
CF | But the truth is without your clutter, you can't think creatively. | ||
CF | It's a tool you use. His chair is pushed in to his desk. Ever neat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open Jessy's drawer. | ||
CF | | ||
CF | That nauseous feeling is not going away. | ||
CF | | ||
CF | > | Lancelot asks, "pull chair?" | |
DavidW says (to ClubFloyd), "look in drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > LOOK IN DRAWER | ||
CF | | ||
CF | You feel like you're violating privacy here. But as fair's fair in | ||
CF | Put-Peep(tm), you at least have a cursory look around, knowing full | ||
CF | well the rules* state you must hide the Peep(tm) in the target's | ||
CF | cubicle somewhere. Nothing here of course, but Jessy's stuff. | ||
CF | Embarrassed, you close the drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A well-worn modern office chair. | ||
CF | | ||
CF | You find yourself wondering how often you've been right here, this | ||
CF | late at night. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull chair" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > PULL CHAIR | ||
CF | | ||
CF | It is not movable. | ||
CF | | ||
CF | That nauseous feeling is not going away. | ||
CF | You find yourself wishing you were home on your couch with a whiskey. | ||
CF | | ||
CF | > | Lancelot says, "maybe we can hide it under his chair, its taped, right" | |
DavidW says (to ClubFloyd), "put peep under chair" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > PUT PEEP UNDER CHAIR | ||
CF | | ||
CF | That's not quite how you put the Peep(tm). | ||
CF | | ||
CF | > | manonamora asks, "did we try to hide it in the drawer?" | |
Lancelot says, "so scope of hiding is this cubicle" | ||
manonamora says, "it's boring but...." | ||
DavidW says (to manonamora), "We auto-closed the drawer." | ||
keltena says, ">put-peep(tm)" | ||
DavidW says (to ClubFloyd), "put peep in drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > PUT PEEP IN DRAWER | ||
CF | | ||
CF | You put the Peep(tm) into Jessy's drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > X DRAWER | ||
CF | | ||
CF | A typical drawer in a typical desk. | ||
CF | | ||
CF | In Jessy's drawer is a Peep(tm). | ||
CF | | ||
CF | It smells like stale work in here. | ||
CF | | ||
CF | > | keltena says, "oh okay, that works" | |
manonamora says, "ah darn..." | ||
Lancelot asks, "oh that works?" | ||
Pinkunz says, "Yawn" | ||
DavidW says, "I don't think it's supposed to. That feels like a bug." | ||
DavidW says (to ClubFloyd), "take peep" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > TAKE PEEP | ||
CF | | ||
CF | You Got Peep(tm)! | ||
CF | | ||
CF | Now to hide it! But first, you have a bug to fix. Peep(tm) Putting can | ||
CF | happen later. | ||
CF | | ||
CF | > | Lancelot says, "wtf" | |
Knight_Otu says, "Huh." | ||
keltena says, "Ah. Slightly rough around the edges, maybe" | ||
Lancelot says, "didnt we already put it" | ||
manonamora asks, "looks like we need to fix the code first?" | ||
Pinkunz says, "David took it again" | ||
Jade says, "hide into can" | ||
keltena asks, "Should we head back to our computer and try opening the game?" | ||
Lancelot says, "or check meeting room sound was coming from there" | ||
keltena says, "oh yeah, maybe that" | ||
DavidW says, "The can isn't open. And the game seems to think bug-fixing is more important now." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Open Area | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Open Area | ||
CF | From here you can see most of your open concept office. Cubicles | ||
CF | everywhere in front of you. To the west: Admin; to the east: hallways | ||
CF | to the meeting rooms. On the wall are dozens of photographs. Mugshots | ||
CF | of fellow employees. | ||
CF | | ||
CF | That nauseous feeling is not going away. | ||
CF | | ||
CF | > | Pinkunz asks, "Maybe leaving the peep put will progress the game?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | The Open Area bends here into a long dark hallway leading north. | ||
CF | Winters Deep Meeting Room is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Winters Deep is closed for the night. | ||
CF | | ||
CF | That nauseous feeling is not going away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | The dark hallway ends here. The large meeting room you call the Throne | ||
CF | Room to the west is locked and dark. A better-lit meeting room, The | ||
CF | Watch, is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Watch | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Watch | ||
CF | This is another meeting room, but in the hustle of the past few weeks | ||
CF | it has been used to store things. You see your Crystal Castles* arcade | ||
CF | cabinet here next to a built-in shelf unit. | ||
CF | | ||
CF | > | Lancelot says, "another footnote" | |
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] The Watch | ||
CF | > | ||
CF | > X CABINET | ||
CF | | ||
CF | The Crystal Castles* arcade cabinet is dark and silent.. | ||
CF | | ||
CF | Crystal Castles is currently switched off. | ||
CF | | ||
CF | That nauseous feeling is not going away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "" | ||
CF ] The Watch | ||
CF | > | ||
CF | Huh? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] The Watch | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | The Watch | ||
CF | This is another meeting room, but in the hustle of the past few weeks | ||
CF | it has been used to store things. You see your Crystal Castles* arcade | ||
CF | cabinet here next to a built-in shelf unit. | ||
CF | | ||
CF | > | Pinkunz says, "Also coding after drinking red bull might help." | |
Lancelot says, "we cannot read them looks like" | ||
DavidW says (to ClubFloyd), "" | ||
CF ] The Watch | ||
CF | > | ||
CF | I suspect you hit that key by accident? | ||
CF | | ||
CF | > | keltena says, "Unless it accepts FOOTNOTE or some alternative" | |
Knight_Otu says (to ClubFloyd), "" | ||
CF ] The Watch | ||
CF | > | ||
CF | Indecision is the failure of intent. | ||
CF | | ||
CF | > | Lancelot says, "ah yeh red bull thing good point..." | |
Knight_Otu says, "Odd, that." | ||
DavidW asks, "Should we drink the Red Bull, then?" | ||
keltena says, "Sounds good to me" | ||
Pinkunz says, "Give us wings." | ||
Lancelot says, "getting inspired by soda" | ||
DavidW says (to ClubFloyd), "drink bull" | ||
CF ] The Watch | ||
CF | > | ||
CF | > DRINK BULL | ||
CF | | ||
CF | You open it and down the contents. Yuck! Tastes like liquid Sweet | ||
CF | Tarts. | ||
CF | | ||
CF | > | keltena says, "Will definitely help us get into the dragon mindset" | |
DavidW says (to ClubFloyd), "open cabinet" | ||
CF ] The Watch | ||
CF | > | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | The cabinet is locked, and only HR has the key. So leave that until | ||
CF | tomorrow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Watch | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | The Watch | ||
CF | This is another meeting room, but in the hustle of the past few weeks | ||
CF | it has been used to store things. You see your Crystal Castles* arcade | ||
CF | cabinet here next to a built-in shelf unit. | ||
CF | | ||
CF | That nauseous feeling is not going away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x unit" | ||
CF ] The Watch | ||
CF | > | ||
CF | > X UNIT | ||
CF | | ||
CF | A sturdily built-in white shelf unit is neatly fitted into the wall. | ||
CF | | ||
CF | > | Lancelot says, "x shelf" | |
Pinkunz says, "Kudos to the author for synonymizing bull for red bull." | ||
Lancelot says, "ah" | ||
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] The Watch | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A sturdily built-in white shelf unit is neatly fitted into the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search shelf" | ||
CF ] The Watch | ||
CF | > | ||
CF | > SEARCH SHELF | ||
CF | | ||
CF | A closer search reveals nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open unit" | ||
CF ] The Watch | ||
CF | > | ||
CF | > OPEN UNIT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb it" | ||
CF ] The Watch | ||
CF | > | ||
CF | > CLIMB IT | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | The dark hallway ends here. The large meeting room you call the Throne | ||
CF | Room to the west is locked and dark. A better-lit meeting room, The | ||
CF | Watch, is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | DavidW says, "I'm not seeing anything making noise here." | |
Pinkunz says, "Guessing the red bull didn't help the nausea." | ||
DavidW says, "It did not." | ||
Lancelot says, "try coding then" | ||
DavidW says, "sure" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | The Open Area bends here into a long dark hallway leading north. | ||
CF | Winters Deep Meeting Room is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Open Area | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Open Area | ||
CF | From here you can see most of your open concept office. Cubicles | ||
CF | everywhere in front of you. To the west: Admin; to the east: hallways | ||
CF | to the meeting rooms. On the wall are dozens of photographs. Mugshots | ||
CF | of fellow employees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | You settle into your chair like it's an old friendly blanket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fic bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIC BUG | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIX BUG | ||
CF | | ||
CF | You are ready to try again. | ||
CF | | ||
CF | This time you look at the drag... you stop! | ||
CF | | ||
CF | Was that a noise? | ||
CF | | ||
CF | Your ears perk up... | ||
CF | | ||
CF | ...and go back to it. You check the animator, the triggers. You check | ||
CF | the script that's coordinating the dragon. It looks right to you. You | ||
CF | try a few things, move some code (that always helps right?) and after | ||
CF | some time you are still stumped. But... you know you can find the | ||
CF | solution. | ||
CF | | ||
CF | > | Lancelot says, "drunk already lol" | |
keltena asks, "open game?" | ||
Lancelot asks, "ah so drinking the can triggers something or maybe timed?" | ||
DavidW says (to ClubFloyd), "open game" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > OPEN GAME | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIX BUG | ||
CF | | ||
CF | You are ready to try again. | ||
CF | | ||
CF | Hey, third time's the charm, right? You tap and tap, look at | ||
CF | components, check the rig just in case, but you know that's not the | ||
CF | problem. The dragon is moving fine, it's just not doing things in the | ||
CF | order you want them to, and sometimes it's just not doing anything. | ||
CF | You're stumped. But you have never been one to give up. | ||
CF | | ||
CF | > | keltena asks, "...fourth time?" | |
DavidW says (to ClubFloyd), "fix bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIX BUG | ||
CF | | ||
CF | You are ready to try again. | ||
CF | | ||
CF | Aaaaand... you give up. | ||
CF | | ||
CF | But no... that's just not in you. After another mad session of | ||
CF | component searching, data archaeology, coding futile wastes of time, | ||
CF | your frustration seems at its peak. You know the solution is | ||
CF | simple. Tantalizingly simple. Probably one of those things you're | ||
CF | going to smack your head about later. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIX BUG | ||
CF | | ||
CF | You are ready to try again. | ||
CF | | ||
CF | Oh, wait... you may be on to something. You start checking the | ||
CF | Animator again and... | ||
CF | | ||
CF | What was that? | ||
CF | | ||
CF | You hear a noise coming from somewhere in the office. A loud | ||
CF | high-pitched whine. | ||
CF | | ||
CF | The keening noise is coming from down the hall. | ||
CF | | ||
CF | > | Lancelot says, "that would be a bit... overdoing it if X times soves is[D[t" | |
keltena says, "Oh, hey" | ||
keltena asks, "That sounds like a more promising noise, maybe?" | ||
Lancelot says, "yup" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You would have to get out of your chair first. | ||
CF | | ||
CF | The keening noise is coming from down the hall. | ||
CF | | ||
CF | > | manonamora asks, "can we listen?" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get out of your chair. | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | The keening noise is coming from down the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Open Area | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Open Area | ||
CF | From here you can see most of your open concept office. Cubicles | ||
CF | everywhere in front of you. To the west: Admin; to the east: hallways | ||
CF | to the meeting rooms. On the wall are dozens of photographs. Mugshots | ||
CF | of fellow employees. | ||
CF | | ||
CF | The shrill noise is coming from the hallway to the meeting rooms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | The Open Area bends here into a long dark hallway leading north. | ||
CF | Winters Deep Meeting Room is to the east. | ||
CF | | ||
CF | You can hear Crystal Castles down the hall to the north. | ||
CF | | ||
CF | An animalistic keening noise is coming from The Watch. What | ||
CF | is that? | ||
CF | | ||
CF | > | keltena says, "Our sleep schedule." | |
keltena says, "Crying." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | The dark hallway ends here. The large meeting room you call the Throne | ||
CF | Room to the west is locked and dark. A better-lit meeting room, The | ||
CF | Watch, is to the east. | ||
CF | | ||
CF | You can hear Crystal Castles playing its loud attract mode in there. | ||
CF | | ||
CF | The keening sound is coming from The Watch. Bile rises in your throat | ||
CF | from the unnatural shriek. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f e" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > F E | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Watch | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Watch | ||
CF | This is another meeting room, but in the hustle of the past few weeks | ||
CF | it has been used to store things. You see your Crystal Castles* arcade | ||
CF | cabinet here next to a built-in shelf unit. Maybe the noise you heard | ||
CF | was your Crystal Castles cabinet playing in attract mode with Bentley | ||
CF | Bear wandering the first level maze to synth music. Except it was not | ||
CF | like any sound you've heard Crystal Castles emit. | ||
CF | | ||
CF | Hmmm... you don't remember leaving Crystal Castles on. | ||
CF | | ||
CF | The unearthly shriek seems to be coming from the direction of the | ||
CF | shelf. | ||
CF | | ||
CF | On the white shelf is an almost empty bottle of Glenmorangie Quinta | ||
CF | Ruban Scotch whiskey. | ||
CF | | ||
CF | > | Lancelot asks, "oh? now its not empty?" | |
keltena says, "Oh, that's what we wished we were drinking." | ||
DavidW says (to ClubFloyd), "x whiskey" | ||
CF ] The Watch | ||
CF | > | ||
CF | > X WHISKEY | ||
CF | | ||
CF | It's a bottle of your favorite whiskey, Glenmorangie Quinta Ruban*, 14 | ||
CF | years. Just thinking about it makes you warm. It is not quite empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] The Watch | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The rickety shelf sways a bit back and forth. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | keltena asks, "Should we take a look at the game?" | |
DavidW says (to ClubFloyd), "push shelf" | ||
CF ] The Watch | ||
CF | > | ||
CF | > PUSH SHELF | ||
CF | | ||
CF | Yeah, it does look a little rickety. You wiggle it and sure enough it | ||
CF | has a bit of give. With a fair amount of effort you slide the shelf | ||
CF | aside with a squeal of metal on metal. The shrill keening stops | ||
CF | suddenly. | ||
CF | | ||
CF | You now only hear Crystal Castles in Attract Mode. | ||
CF | | ||
CF | Huh! Behind the shelf you discover an open doorway east. | ||
CF | | ||
CF | > | Lancelot says, "maybe we already died but didnt realise it yet lol" | |
Lancelot says, "oooh secret route" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dark Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dark Hall | ||
CF | You step into a what might be a very dark Janitor's closet, but it is | ||
CF | long, narrow and very old-looking. In a modern building? Unusual, | ||
CF | but ok... It's pretty barren and disused in here. A large hole | ||
CF | roughly cut into the east wall leads to another long room. The only | ||
CF | light is coming from The Watch, but for a faint red glow seeping in | ||
CF | through the rough-hewn hole. | ||
CF | | ||
CF | You can see a dirty broom, a broken mop, and a cracked pail here. | ||
CF | | ||
CF | > | Pinkunz says, "Whiskey and Red Bull. Good mix." | |
keltena says, "This does seem like some sort of ironic hell." | ||
DavidW says (to ClubFloyd), "x broom" | ||
CF ] Dark Hall | ||
CF | > | ||
CF | > X BROOM | ||
CF | | ||
CF | An old disused broom. The hair bristles are hardened and sharp from | ||
CF | years of neglect. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mop" | ||
CF ] Dark Hall | ||
CF | > | ||
CF | > X MOP | ||
CF | | ||
CF | An old mop with a broken handle. Its woolen strands are withered with | ||
CF | time and crust. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pail" | ||
CF ] Dark Hall | ||
CF | > | ||
CF | > X PAIL | ||
CF | | ||
CF | An old yellow plastic pail that once held water, but now holds only | ||
CF | years of dust. | ||
CF | | ||
CF | > | DavidW says, "I think we can leave those here." | |
Lancelot says, "that broon sounds like a perfect anti vampire weapon" | ||
Pinkunz says, "Oh, good! No cleaning then." | ||
Lancelot says, "lol" | ||
Jade says, "get all" | ||
DavidW says, "fine, I'll take the broom, ignoring our umbrella which is also long and pointy." | ||
DavidW says (to ClubFloyd), "take broom" | ||
CF ] Dark Hall | ||
CF | > | ||
CF | > TAKE BROOM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Red Tunnel | ||
CF | This is a typical, but very old, utility hall, with pipes and wires | ||
CF | strung along the ceiling. It's a little brighter red here, and you | ||
CF | wonder where the Emergency light fixtures are that might cause such a | ||
CF | red glow, but see none. What was probably once a small stone storage | ||
CF | alcove is on the south wall, now bricked up. The hall slopes down | ||
CF | sharply eastward for a very long way before you can make out another | ||
CF | of those brick and stone archways in the distance. It looks like it | ||
CF | goes deep, deep underground. | ||
CF | | ||
CF | You can see a wooden crate here. | ||
CF | | ||
CF | > | Lancelot says, "ah we still had that one totally forgot about it" | |
Lancelot says, "container alert" | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | A very old wooden crate. It has some very old stenciling on it. Though | ||
CF | it is old and faded, it seems to say "Armontadillo"* or something like | ||
CF | that. | ||
CF | | ||
CF | > | keltena says, "pfffft" | |
DavidW says (to ClubFloyd), "open it" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in it" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > LOOK IN IT | ||
CF | | ||
CF | There's nothing in it. Looks like it may have held bottles of wine at | ||
CF | some point in the very distant past. | ||
CF | | ||
CF | > | keltena says, "Oh dear." | |
Lancelot says, "more alcolo" | ||
DavidW says, "Poe boy" | ||
Lancelot says, "ah well" | ||
keltena asks, "Onward?" | ||
DavidW says, "So there's a skeleton behind the bricked-up wall, I expect." | ||
Lancelot says, "yeat to the gate of hell" | ||
Pinkunz says, "We prefer whiskey. We'll be fine, surely." | ||
DavidW says, "Bet his cell phone's out of battery, though." | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brick" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > X BRICK | ||
CF | | ||
CF | An old stone alcove, closed up with bricks. | ||
CF | | ||
CF | > | Pinkunz asks, "Can you hear me know?" | |
DavidW says, "Yes, and stop calling me Shirley." | ||
Lancelot says, "lol" | ||
Pinkunz says, "xD" | ||
DavidW says (to ClubFloyd), "open alcove" | ||
CF ] Red Tunnel | ||
CF | > | ||
CF | > OPEN ALCOVE | ||
CF | | ||
CF | It has been closed for what looks like centuries, and isn't about to | ||
CF | open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Red Chamber | ||
CF | You stand in a very not-typical utility hall. No, this is a | ||
CF | genuine vaulted brick chamber. There's really no other word for it. It | ||
CF | is quite definitely a chamber. A chamber glowing with an | ||
CF | intense red light. The walls are dark with ichor and lime, you can | ||
CF | feel those heavy in your lungs. And some other smell you recognize, | ||
CF | but the context confuses you down here. | ||
CF | | ||
CF | On the flagstone floor there are white painted lines intersecting in | ||
CF | the familiar shape of a star, only the pointed ends are also connected | ||
CF | with yellow painted lines. | ||
CF | | ||
CF | In the middle of the star is a crumpled old black cloth, tossed | ||
CF | carelessly to the ground. | ||
CF | | ||
CF | The only way out is west through the stone portico. | ||
CF | | ||
CF | > | Lancelot says, "ah a nice underground demon summoning chamber" | |
keltena says, "Maybe we can sell our soul for a bugfix" | ||
Lancelot says, "Where's Dr Ludwig" | ||
DavidW says, "Demon probably wants a peep, whiskey, and red bull cocktail, and we drank the red bull already." | ||
Pinkunz says, "I don't think the job pays that well." | ||
Jade says, "lol" | ||
DavidW says (to ClubFloyd), "x cloth" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > X CLOTH | ||
CF | | ||
CF | It looks like some kind of crumpled black cloth, like a leather coat | ||
CF | or a wet towel, but you can't really tell from over here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You reach for it, buy your feet refuse to step over the lines, and | ||
CF | even as you try you feel a stomach-churning sense of revulsion. It is | ||
CF | too far to dare approach. You step back. Perhaps, if you could extend | ||
CF | your reach, it might not be as sickening to consider. | ||
CF | | ||
CF | > | Lancelot exclaims, "broom!" | |
DavidW says (to ClubFloyd), "take it with broom" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > TAKE IT WITH BROOM | ||
CF | | ||
CF | That's not quite how you take the crumpled black pile of cloth. | ||
CF | | ||
CF | > | Knight_Otu says, "Or umbrella" | |
DavidW says (to ClubFloyd), "take it with umbrella" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > TAKE IT WITH UMBRELLA | ||
CF | | ||
CF | That's not quite how you take the crumpled black pile of cloth. | ||
CF | | ||
CF | > | keltena asks, "pull it with broom?" | |
Knight_Otu says, "Huh." | ||
DavidW says (to ClubFloyd), "pull it with broom" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PULL IT WITH BROOM | ||
CF | | ||
CF | That's not quite how you pull the crumpled black pile of cloth. | ||
CF | | ||
CF | > | keltena says, "Not sure if we're on the wrong track or guessing the wrong verb" | |
keltena asks, "x star?" | ||
DavidW says, "Me neither" | ||
DavidW says (to ClubFloyd), "x star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > X STAR | ||
CF | | ||
CF | On the ancient stone floor is painted a white five-pointed star. | ||
CF | Connecting the five points are five yellow painted lines. The paint is | ||
CF | fresh, like it was painted in recent years, and certainly has not been | ||
CF | here as long as these flagstones. | ||
CF | | ||
CF | > | Pinkunz asks, "Use broom?" | |
DavidW says (to ClubFloyd), "use broom" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > USE BROOM | ||
CF | | ||
CF | Use is a bit vague. Perhaps be more specific with the action you want | ||
CF | to take. | ||
CF | | ||
CF | > | Lancelot says, "yeah a pentagram figfures[D[D[D[D[[F" | |
Pinkunz exclaims, "We did!" | ||
DavidW says (to ClubFloyd), "sweep floor" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > SWEEP FLOOR | ||
CF | | ||
CF | You sweep the dusty flagstones, but as you approach the painted star, | ||
CF | you hesitate and stop just short of the lines. Then you realize what | ||
CF | you are doing and stop. | ||
CF | | ||
CF | > | keltena says, "push cloth with broom? If not, I've got nothing" | |
DavidW says (to ClubFloyd), "push cloth with broom" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PUSH CLOTH WITH BROOM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull cloth with umbrella" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PULL CLOTH WITH UMBRELLA | ||
CF | | ||
CF | That's not quite how you pull the crumpled black pile of cloth. | ||
CF | | ||
CF | > | keltena asks, "What else are we carrying?" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a dirty broom | ||
CF | an almost empty bottle of Glenmorangie Quinta Ruban Scotch whiskey | ||
CF | a Peep(tm) | ||
CF | a can of Red Bull | ||
CF | an umbrella | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Red Chamber | ||
CF | You stand in a very not-typical utility hall. No, this is a | ||
CF | genuine vaulted brick chamber. There's really no other word for it. It | ||
CF | is quite definitely a chamber. A chamber glowing with an | ||
CF | intense red light. The walls are dark with ichor and lime, you can | ||
CF | feel those heavy in your lungs. And some other smell you recognize, | ||
CF | but the context confuses you down here. | ||
CF | | ||
CF | On the flagstone floor there are white painted lines intersecting in | ||
CF | the familiar shape of a star, only the pointed ends are also connected | ||
CF | with yellow painted lines. | ||
CF | | ||
CF | In the middle of the star is a crumpled old black cloth, tossed | ||
CF | carelessly to the ground. | ||
CF | | ||
CF | The only way out is west through the stone portico. | ||
CF | | ||
CF | > | Pinkunz asks, "Isn't the red bull empty?" | |
DavidW says (to ClubFloyd), "x can" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > X CAN | ||
CF | | ||
CF | It's an empty can of Red Bull. | ||
CF | | ||
CF | > | Lancelot says, "we drank it" | |
DavidW says, "It is." | ||
Jade says, "put peep on star" | ||
Knight_Otu says, "We also don't really have anything to break the pentagram." | ||
Lancelot says, "ah good one" | ||
DavidW says (to ClubFloyd), "put peep on star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PUT PEEP ON STAR | ||
CF | | ||
CF | Putting things on the painted star would achieve nothing. | ||
CF | | ||
CF | > | Lancelot asks, "that whiskey?" | |
Pinkunz exclaims, "Find it nkw, Jessy!" | ||
DavidW says (to ClubFloyd), "put peep in star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PUT PEEP IN STAR | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put peep in can" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PUT PEEP IN CAN | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | Lancelot says, "aww" | |
DavidW says (to ClubFloyd), "enter star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > ENTER STAR | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > PRAY | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | keltena asks, "Should we type HELP and see if there's any insight into the author's preferred verbs?" | |
Pinkunz says, "Jessy sounds like a bore, anyway." | ||
DavidW says (to ClubFloyd), "summon dragon" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > SUMMON DRAGON | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Jade says, "stand on star" | |
DavidW says (to ClubFloyd), "stand on star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > STAND ON STAR | ||
CF | | ||
CF | That's not something you can stand on. | ||
CF | | ||
CF | > | Lancelot says, "erase star" | |
DavidW says (to ClubFloyd), "erase star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > ERASE STAR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Lancelot says, "ah well" | |
Jade mmmm | ||
Pinkunz says, "Loot whiskey" | ||
Lancelot says, "wipe" | ||
DavidW asks, "Should we look at help, then?" | ||
Jade says, "pour" | ||
Lancelot says, "yeah prolly" | ||
keltena says, "I think so." | ||
DavidW says (to ClubFloyd), "wipe star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > WIPE STAR | ||
CF | | ||
CF | Using the dirty broom... | ||
CF | | ||
CF | You bend to the task, sweeping the broom's sharp bristles over the | ||
CF | painted lines. A few strokes when: | ||
CF | | ||
CF | The cloth stirs, as if blown by wind. | ||
CF | | ||
CF | Then it falls over, like a coat on a chair falling to the ground. But | ||
CF | it's not falling down, it's falling... up? | ||
CF | | ||
CF | With strange jittering movements, the mass of cloth rises, slowly, | ||
CF | until it is hovering a foot above the center of the painted star. Two | ||
CF | black burnt sticks, or something like sticks, descend from the | ||
CF | leathery mass and touch the floor where they spread out like gnarled, | ||
CF | crooked claws. Then appendages appear from the center outward to form | ||
CF | what your brain, used to the forms of earthly life, can only think of | ||
CF | as arms. The cloth mass is now swaying gently back and forth. | ||
CF | | ||
CF | Gently at first, then reaching various volumes, the cloth emits a | ||
CF | keening sound so loud you hear it echoing from the stones behind you. | ||
CF | Turning, you realize why. | ||
CF | | ||
CF | The portico behind you is filling with bricks. Within seconds the | ||
CF | entrance is solidly sealed! | ||
CF | | ||
CF | The black crumpled stick-thing twists and writhes, a low keen emitting | ||
CF | from its center. | ||
CF | | ||
CF | > | manonamora asks, "swipe the broom?" | |
Lancelot says, "oh wipe did work" | ||
keltena says, "whoa" | ||
keltena says, "Okay, definitely would not have guessed that!" | ||
Knight_Otu says, "Wow." | ||
Jade exclaims, "frightening!" | ||
Lancelot says, "we are now entombed" | ||
keltena says, "Great! Maybe now we can think clearly about this bug" | ||
Pinkunz says, "Find the peep now, Jerk." | ||
Lancelot says, "yeah super focused" | ||
keltena says, "also i guess we should say hi to the thing" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Red Chamber | ||
CF | You stand in a very not-typical utility hall. No, this is a | ||
CF | genuine vaulted brick chamber. There's really no other word for it. It | ||
CF | is quite definitely a chamber. A chamber glowing with an | ||
CF | intense red light. The walls are dark with ichor and lime, you can | ||
CF | feel those heavy in your lungs. And some other smell you recognize to | ||
CF | be sulfurous. | ||
CF | | ||
CF | On the flagstone floor there are white painted lines intersecting in | ||
CF | the familiar shape of a star, only the pointed ends are also connected | ||
CF | with yellow painted lines. | ||
CF | | ||
CF | Hunched in the middle of the star is a dark leather thing, writhing | ||
CF | and spewing sounds that almost sound like two stones grinding out | ||
CF | words, but if they are words, they are words you can't quite glean. | ||
CF | | ||
CF | The portico formerly allowing a west escape has been bricked over. | ||
CF | | ||
CF | The black crumpled stick-thing twists and writhes, a low keen emitting | ||
CF | from its center. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x thing" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > X THING | ||
CF | | ||
CF | The leathery thing sways on its two spindles, back, forth, around, but | ||
CF | seems confined to the center of the painted star. | ||
CF | | ||
CF | That leathery, slimy thing yaws back and forth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to thing" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > TALK TO THING | ||
CF | | ||
CF | You try to speak, but horror - and maybe something physical - glues | ||
CF | the words to your throat. | ||
CF | | ||
CF | You look around for an exit, but you are trapped in here with that... | ||
CF | thing. | ||
CF | | ||
CF | > | keltena asks, "Give it the Peep(tm)?" | |
DavidW says (to ClubFloyd), "take cloth" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > TAKE CLOTH | ||
CF | | ||
CF | You can't reach without crossing those painted lines. | ||
CF | | ||
CF | "You aren't him!" | ||
CF | | ||
CF | The black thing may have made a sound. A scraping sound like stone on | ||
CF | stone, but you can make out words in the scraping. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give peep" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > GIVE PEEP | ||
CF | | ||
CF | (to the black leathery mass) | ||
CF | The black leathery mass doesn't seem interested. | ||
CF | | ||
CF | The thing lurches suddenly towards you, but stops abruptly like it is | ||
CF | impeded by some physical barrier. You can't make out why from here, | ||
CF | and you're not about to move any closer. | ||
CF | | ||
CF | > | Lancelot asks, "ohohoho one of our colleagues is the one who summoned him?" | |
DavidW asks, "I guess?" | ||
Pinkunz says, "I blame Jessy." | ||
Jade says, "put peep on mass" | ||
DavidW says (to ClubFloyd), "ask thing about mercer" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > ASK THING ABOUT MERCER | ||
CF | | ||
CF | You try to speak, but nothing comes out. | ||
CF | | ||
CF | The thing scrapes out: | ||
CF | | ||
CF | "He never comes anymore." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "Is this someone's neglected grandmother or what?" | ||
Jade says, "put peep on mass" | ||
Knight_Otu says, "Maybe the summoner is dead or quit already." | ||
Lancelot says, "I guess he tried to summon a succubus and got sorely disappointed lol" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You are terrified! Your heart feels like it is in a vice! A second | ||
CF | seems like hours! | ||
CF | | ||
CF | The scraping builds up until it manages: | ||
CF | | ||
CF | "THREE YEARS! After all I've done for him. Why does he not | ||
CF | come?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You are terrified! Your heart feels like it is in a vice! A second | ||
CF | seems like hours! | ||
CF | | ||
CF | "A deal he made with me. Summon me he did. Success | ||
CF | for freedom! Success for him, success for ... | ||
CF | his company. | ||
CF | | ||
CF | "THREE YEARS! ONE THOUSAND NINETY FIVE LONG DAYS! IMPRISONED! | ||
CF | And have I not kept my word?! HE has not!" it shrieks. | ||
CF | | ||
CF | "Do you not wonder why I have lured you here this night? | ||
CF | | ||
CF | "He has abandoned me! So a deal I will make with you | ||
CF | instead. | ||
CF | | ||
CF | "Free me!", it rasps, sounding like a file scraping metal. | ||
CF | | ||
CF | > | Lancelot asks, "ah this company is three years old? I thought it was seven?" | |
keltena says, "It could have been around for four years before the deal" | ||
Jade says, "." | ||
keltena says, "Might not have been successful before then" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You are terrified! Your heart feels like it is in a vice! A second | ||
CF | seems like hours! | ||
CF | | ||
CF | "Free me and I will give you the success I once gave | ||
CF | him." | ||
CF | | ||
CF | Your ears hurt to hear the stone on stone grinding that forms the | ||
CF | words. | ||
CF | | ||
CF | "You must break the bonds of my prison!" | ||
CF | | ||
CF | > | Lancelot says, "makes sense yeah" | |
DavidW says (to ClubFloyd), "x star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > X STAR | ||
CF | | ||
CF | On the ancient stone floor is painted a white five-pointed star. | ||
CF | Connecting the five points are five yellow painted lines. The paint is | ||
CF | fresh, like it was painted in recent years, and certainly has not been | ||
CF | here as long as these flagstones. | ||
CF | | ||
CF | "Sever the lines! You must have a way!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wipe lines" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > WIPE LINES | ||
CF | | ||
CF | Using the dirty broom... | ||
CF | | ||
CF | You stroke the broom across the painted lines. The hardened bristles | ||
CF | barely scratch the surface. Barely... but a little. | ||
CF | | ||
CF | The swaying mass turns its head-like thing towards you, a new look in | ||
CF | its... eyes. Is that what those are? There is something very wrong | ||
CF | with those eyes. | ||
CF | | ||
CF | The black leathery thing turns its gaze to the broom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wipe star" | ||
CF ] Red Chamber | ||
CF | > | ||
CF | > WIPE STAR | ||
CF | | ||
CF | Using the dirty broom... | ||
CF | | ||
CF | You bend and sweep harder. The bristles seem to be getting some | ||
CF | purchase against the heavy paint. | ||
CF | | ||
CF | The black thing's expression shifts to - eagerness. Almost | ||
CF | hopefulness. A slit opens and what might be a smile appears, a greedy | ||
CF | little smear of a smile. | ||
CF | | ||
CF | Its desperate stare switches from the broom to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | Using the dirty broom... | ||
CF | | ||
CF | You really put your back into it this time! The sharp bristles have | ||
CF | worn the lines down just enough for you to discern a gap in the paint. | ||
CF | It's a tiny gap, almost invisible. | ||
CF | | ||
CF | But it is enough. | ||
CF | | ||
CF | You hear a scream coming from the mass of slimy cloth. It begins as | ||
CF | anguish, and blends into an elation, a cry of almost joy, if such a | ||
CF | thing can feel joy. It screams in a raspy howl: | ||
CF | | ||
CF | "FREEEEEEEEEEEEEEEEEE!" | ||
CF | | ||
CF | It sounds like something ripped from the guts of hell! Its screams die | ||
CF | down and its convulsions encalm. | ||
CF | | ||
CF | The black leathery mass turns slowly towards you. It contemplates you | ||
CF | as you stand there quivering. Its eyes are writhing with dozens of | ||
CF | thick, white worms, reaching, hungry, grasping. | ||
CF | | ||
CF | As the leathery shape floats towards you, past the thickly-painted | ||
CF | lines as if they were never there, its feet are dragging lightly over | ||
CF | the flagstones, toenails making a scraping sound as they scar the | ||
CF | lines of its former prison. | ||
CF | | ||
CF | It stops inches from you and before you can even think to move it | ||
CF | leans in... and smiles at you. If you call what that face does | ||
CF | smiling. It whispers... | ||
CF | | ||
CF | "I reward you." | ||
CF | | ||
CF | It leans closer still, closer to your face... and... | ||
CF | | ||
CF | ... kisses you. | ||
CF | | ||
CF | Gently. | ||
CF | | ||
CF | On the lips. | ||
CF | | ||
CF | You squirm with disgust. And as you sway there, you start to feel | ||
CF | something happen inside your brain. You're not quite sure what it is, | ||
CF | but it is not ... very... unpleasant. Almost familiar... but... | ||
CF | | ||
CF | Your head begins to swim, and the walls begin to blacken with rivulets | ||
CF | of stinking oil, until soon there are no bricks, no mortar, just empty | ||
CF | black void. You sway back and forth, and your legs become rubber and | ||
CF | you fall... | ||
CF | | ||
CF | | ||
CF | Press SPACE: | keltena says, "Aww, it's a romance game!" | |
Lancelot says, "love at first bite erm suck erm" | ||
Jade says, "love actually" | ||
DavidW pushes the green 'space' button. | ||
CF ] Your Cube | ||
CF | | ||
CF | | ||
CF | ... into your chair. | ||
CF | | ||
CF | Your Cube (in your chair) | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | You lift your head up off your laptop and yawn. Then you get a | ||
CF | sickening feeling and look around frantically. | ||
CF | | ||
CF | Nothing. | ||
CF | | ||
CF | Slowly you realize you don't feel twired anymore, just wired. | ||
CF | | ||
CF | And something in your head glows. An idea. You know how to fix the | ||
CF | bug! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix bug" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > FIX BUG | ||
CF | | ||
CF | You are ready to try again. | ||
CF | | ||
CF | You type away, trying various things, and then you notice something. | ||
CF | Something you failed to notice before. | ||
CF | | ||
CF | Two of the Animator's state trigger properties are typos. Stupid | ||
CF | simple typos! Stupid sans-serif computer fonts make it incredibly hard | ||
CF | to tell the difference between I and l. | ||
CF | | ||
CF | You smack your head! | ||
CF | | ||
CF | Fixing those, you pore through the code and find where those triggers | ||
CF | are called and realize how stupid you've been this whole time! | ||
CF | | ||
CF | So simple! Yet before you came in tonight you just couldn't see it. | ||
CF | It's like something... | ||
CF | | ||
CF | ... helped. | ||
CF | | ||
CF | You shake that thought and congratulate yourself on your brilliance, | ||
CF | and you play the game. | ||
CF | | ||
CF | Holy crap! The dragon is doing exactly what you intended! I | ||
CF | mean everything! It's flying, flapping, fidgeting, breathing | ||
CF | fire exactly as you intended! | ||
CF | | ||
CF | Weeks of hammering your head against a brick wall led to nothing, and | ||
CF | here it is. | ||
CF | | ||
CF | You fixed the bug! | ||
CF | | ||
CF | Now that you've fixed that bug, you still have to Put-Peep(tm) Jessy. | ||
CF | | ||
CF | > | Lancelot says, "yeah of course now we can fix it lol" | |
keltena says, "Ahahaha, naturally." | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Your Cube | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get out of your chair. | ||
CF | | ||
CF | Your Cube | ||
CF | This is your cozy work cubicle, dark this time of night. The cube | ||
CF | walls are just high enough that you can stand and talk to your fellow | ||
CF | developers, but if you sit, you can be relatively distraction-free. | ||
CF | Your chair sits in front of the desk. On the desk is your laptop and a | ||
CF | bunch of your toys and collectibles in a... less than organized order. | ||
CF | Your colleagues' cubicles are to the east and west. | ||
CF | | ||
CF | You could be here all night if you don't put that Peep(tm). Because | ||
CF | now that the bug is fixed and your mind is more at ease, you still | ||
CF | have to Put-Peep(tm) Jessy. | ||
CF | | ||
CF | > | Jade says, "well done" | |
keltena says, "I can see how this would be autobiographical" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jessy's Cube | ||
CF | Jessy's cube and desk are neater than yours. You've always admired his | ||
CF | ability to organize. When you look back at yours, you shudder a bit. | ||
CF | But the truth is without your clutter, you can't think creatively. | ||
CF | It's a tool you use. His chair is pushed in to his desk. Ever neat. | ||
CF | | ||
CF | > | Knight_Otu says, "To be fair, with the wrong font, those are nigh-indistinguishable." | |
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | Lancelot says, "yeah true enough ... like a zero vs an oh etc" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Jessy's Cube | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put peep in drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > PUT PEEP IN DRAWER | ||
CF | | ||
CF | You put the Peep(tm) into Jessy's drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | You close Jessy's drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open Jessy's drawer, revealing a Peep(tm). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take peep" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > TAKE PEEP | ||
CF | | ||
CF | You Got Peep(tm)! | ||
CF | | ||
CF | Now to hide it! | ||
CF | > | Lancelot says, "and a one vs an ell is another nice one" | |
DavidW says (to ClubFloyd), "close drawer" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | You close Jessy's drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide peep" | ||
CF ] Jessy's Cube | ||
CF | > | ||
CF | > HIDE PEEP | ||
CF | | ||
CF | You search around Jessy's cube. No really good places to Put Peep(tm) | ||
CF | that you haven't already used in the past. You start rethinking the | ||
CF | rules, when... something... makes you look behind the desk. | ||
CF | | ||
CF | There! A spot you never noticed before. Oh! It's perfect! | ||
CF | | ||
CF | You reach behind and Put-Peep(tm). | ||
CF | | ||
CF | Jessy is never going to find it there! | ||
CF | | ||
CF | You take a deep breath. Bug fixed. Peep(tm) Put. A job well done. | ||
CF | | ||
CF | You can finally go home, sit on your couch and have a glass of | ||
CF | Glenmorangie Quinta Ruban, satisfied in a job well done. | ||
CF | | ||
CF | It sounds like heaven! | ||
CF | | ||
CF | | ||
CF | | ||
CF | * As you turn to leave, you imagine, deep in the chambers of your | ||
CF | exhausted mind, that you hear a distant keening sound... then it is | ||
CF | gone like it never happened at all... | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | keltena says, "All's well that ends well." | |
Lancelot says, "okay thats it" | ||
Knight_Otu says, "Well, that was a weird one." | ||
DavidW says, "whew" | ||
Lancelot says, "weird indeed" | ||
Jade exclaims, "Well done!" | ||
DavidW says, "thanks" | ||
Lancelot exclaims, "yep well done!" | ||
keltena says, "Pity about the inaccessible footnotes." | ||
Knight_Otu says, "Well driven." | ||
keltena says, "Yeah, thanks for driving!" | ||
DavidW says, "you all helped, of course" | ||
DavidW says, "I missed the can. I didn't think of taking the broom." | ||
Pinkunz says, "We left Fortunato in that bricked up alcove." | ||
Jade says, "Put-peep (tm) in Jessy's cube" | ||
Lancelot says, "and the wipe verb was kinda tricky" | ||
DavidW says, "I'm not sure if 'wipe' was strictly required or not." | ||
Lancelot says, "well trying to push pull or take the cloth was apparently not the right approach" | ||
DavidW says, "but 'wipe' was more helpful than expected." | ||
DavidW says, "or erase" | ||
Pinkunz says, "Agreed." | ||
DavidW says, "yeah, shame about Fortunato." | ||
Pinkunz says, "It���s technically time, but we started late." | ||
Pinkunz asks, "What do?" | ||
Lancelot says, "I can stick around but not for hours, its already 10 pm here" | ||
keltena says, "If other people want to stick around, I can" | ||
Knight_Otu says, "I'm fine with calling it for the night." | ||
Jade says, "Yes, it is already 10 pm here" | ||
DavidW says, "I think we should end it here. Like, we won and put the peep and everything." | ||
Pinkunz says, "Let's just call it then." | ||
Lancelot says, "and we made a deal with the devil lol" | ||
keltena says, "All right." | ||
keltena says, "This was fun!" | ||
DavidW says, "That peep was pretty gross, though." | ||