ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load adriftmasparty" | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Loading game... | ||
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ADRIFTMAS Party | ||
CF | *WARNING* | ||
CF | | ||
CF | This game may contain some questionable material, bad language, and | ||
CF | adult situations. By continuing this game, you agree that you are of a | ||
CF | mature enough age to do so...or got your parents permission. The | ||
CF | content of this game does not reflect the thoughts, feelings, or | ||
CF | beliefs of any of the participants, ADRIFT, Campbell Wild or any other | ||
CF | contributors mentioned or not. | ||
CF | | ||
CF | By continuing, you are also agreeing to hold anyone mentioned in this | ||
CF | entire game, free from fault or any liablilities. You also agree that | ||
CF | you have a sense of humor and are easily amused. Exiting the game at | ||
CF | this point......well, it means you have no sense of humor and you | ||
CF | should probably search the world far and wide to find one. | ||
CF | | ||
CF | *So you have been warned* | ||
CF | | ||
CF | This game contains foul language* adult situations* and at times | ||
CF | tasteless humor* So if you are easily offended, you might want to quit | ||
CF | while your ahead. | ||
CF | | ||
CF | *Special thanks to Red Peters, [LINK] | ||
CF | | ||
CF | | ||
CF | **Continue** | inventor chuckles at the warning. "Oh, here we go" | |
DavidW says, "As I recall, we play as Santa, and we meet ADRIFT regulars from when this was written. Everyone wrote their own responses." | ||
DavidW presses the yellow enter button. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Roof | ||
CF | The rooftop is quite high, and you can see down below. You must be | ||
CF | careful not to slip on the fresh fallen snow. Your reindeer wait just | ||
CF | ahead of the sleigh, talking amongst themselves while you're away. The | ||
CF | chimney is nearby, smoking a bit. It doesn't bother you much, because | ||
CF | you are St. Nick. | ||
CF | | ||
CF | Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donder and Blitzen are | ||
CF | here. | ||
CF | | ||
CF | You can't go in any direction! | ||
CF | | ||
CF | [ The Roof | Score: 0 ] | ||
CF | > | inventor exclaims, "Oh that's cool~!" | |
DavidW says (to ClubFloyd), "x me" | ||
CF | As you try to do that, you lose your balance and fall on the slippery | ||
CF | roof. With a horrid scream, you slide at great speed towards the edge | ||
CF | of the roof. The last thing you see is the amused faces of your | ||
CF | reindeer as you fall over the edge. You land hard on the front steps of | ||
CF | the house, and all goes black............ | ||
CF | | ||
CF | .....Continue..... | ||
CF | | Cerfeuil says, "Oh, this seems fun." | |
DavidW presses the yellow enter button. | ||
CF | | ||
CF | Some time later....you awaken face down in the snow. | ||
CF | | ||
CF | Now what are you going to do? It seems you have lost your magic after | ||
CF | that nasty fall. The presents are on the roof and there is no way to | ||
CF | get back up there. You will just have to figure something out. Sounds | ||
CF | like there is a party going on, maybe you can slip in and figure out | ||
CF | some way to get back up to the roof to get the presents. | ||
CF | | ||
CF | .....Continue...... | ||
CF | | inventor says, "Ahahahaha, okay, good, that wasn't a death." | |
DavidW presses the yellow enter button. | ||
CF | | ||
CF | | ||
CF | | ||
CF | Front Steps | ||
CF | These stone steps lead up to a covered entry, just outside the front | ||
CF | door. A light layer of snow covers each stair, and has small bushes to | ||
CF | each side. You can hear party guests inside, along with some soft | ||
CF | Christmas music. Though you can't see through the tall, arched | ||
CF | windows, the colorful Christmas lights make you feel cheerful and | ||
CF | bright. | ||
CF | | ||
CF | Mystery is talking with some Drifters, making sure everyone is having a | ||
CF | good time. | ||
CF | | ||
CF | [ Front Steps | Score: 0 ] | ||
CF | > | Cerfeuil exclaims, "Santa doesn't bounce. Poor him!" | |
DavidW says, "Mystery is the author of this game." | ||
DavidW says (to ClubFloyd), "x Mystery" | ||
CF | She's grown since I've last seen her. Her hair is much longer than I | ||
CF | remember............Where did she get those! I just hate when they | ||
CF | stop believing in me! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF | Your beard is all combed and is as white as the snow. Your cheeks are | ||
CF | bright red, along with your nose. You're looking quite spiffy from your | ||
CF | head to your foot, because your clothes are not tarnished with ashes | ||
CF | and soot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lights" | ||
CF | The lights flash colors from red then to green. They cover the bushes | ||
CF | and reach the highest arch of the windows. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "in" | ||
CF | You can't go in that direction, but you can move north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Covered Entry | ||
CF | Tall pillars rise up on both sides of the covered entry. Tall double | ||
CF | doors mark the entrance to Campbell's magnificent home. Snow covered | ||
CF | bushes decorate the landscape on either side of the front steps. A | ||
CF | large, hanging dome light provides ample lighting for the front area of | ||
CF | the house. | ||
CF | | ||
CF | You can only move south. | ||
CF | | ||
CF | [ Covered Entry | Score: 0 ] | ||
CF | > | catherine asks, "is snow/nose meant to be the jankiest slant rhyme?" | |
DavidW says, "Campbell Wild wrote the ADRIFT gaming system." | ||
Lancelot says, "yeah an attempt at rhyming looks like" | ||
DavidW says, "I suspect Campbell's actual home is nothing like this one." | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF | You're SANTA! You don't need to knock! Open the door and go on in. | ||
CF | | ||
CF | > | inventor says, "Certainly, lol" | |
DavidW says (to ClubFloyd), "open door" | ||
CF | You open the double door. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "in" | ||
CF | You move in. | ||
CF | Foyer | ||
CF | Opening to the dining room to the east and the study to the west, | ||
CF | highly polished hardwood floors give the feeling of being in a grand | ||
CF | place. The curved wall to the northeast provides a sitting area with | ||
CF | two high back leather chairs and a small table. Also to the northeast | ||
CF | is a small bathroom. Opening up to the north is a large hall. Amongst | ||
CF | the other features of this large entry is two floor length mirrors, | ||
CF | that adorn the sides of the hand carved double doors that lead to the | ||
CF | outside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | davidw is standing here looking for someone to antagonize. | ||
CF | | ||
CF | You can move north, east, south, west and out. | ||
CF | | ||
CF | Davidw goes to the east. | ||
CF | | ||
CF | [ Foyer | Score: 0 ] | ||
CF | > | DavidW says, "That's not me. That's David Whyld." | |
Lancelot says, "ah lol" | ||
catherine says, "aw." | ||
inventor says, "If anything, just infosec reasons. I was tempted to set a game in my home, but decided against it, lol." | ||
DavidW says, "We used the same name independently." | ||
Lancelot says, "thats a typical theme isn't it? my first game in my apartment :D" | ||
inventor says (to DavidW), "Ohhhh, lol" | ||
DavidW says, "Over there, I'm dswxyz, and here, he's davidwhyld." | ||
Cerfeuil says, "I think there's an article somewhere about My Apartment games. Which makes me think of MyHouse.wad..." | ||
catherine says, "myhouse.wad was actively riffing on the theme, yeah" | ||
inventor says (to Cerfeuil), "I need you to understand how much energy I just expended to not rave about Doom mods just now." | ||
DavidW says, "Does someone else want to drive? I remember this as being very do whatever you want." | ||
DavidW says, "I think there's a bartender who isn't a 'Drifter'." | ||
Cerfeuil says, "I'm fine just watching. I'm doing multiple things at once right now." | ||
DavidW says, "And I think everyone can walk through closed doors except you." | ||
DavidW says (to ClubFloyd), "e" | ||
CF | You move east. | ||
CF | Study | ||
CF | A large corner desk takes up space on the north and eastern wall, | ||
CF | accompanied by matching framed prints. A high back leather chair sits | ||
CF | before the desk. Sitting atop a plant stand in the southeast corner is | ||
CF | a very large Venus' Flytrap, near two arched windows on the south wall. | ||
CF | | ||
CF | davidw is standing here looking for someone to antagonize. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move west and northwest. | ||
CF | | ||
CF | [ Study | Score: 0 ] | ||
CF | > | Lancelot asks, "implementation bug or feature?" | |
DavidW says, "bug" | ||
Roger says, "are we sure this isn't speed-if" | ||
DavidW says, "I'm not even sure if this game is winnable." | ||
DavidW says, "This flytrap looks like a puzzle object, though." | ||
catherine asks, "surely this duodave is the same as ours?" | ||
says, "how do I talk to CF" | ||
DavidW says, "I use f followed by my instruction: | f x me" | ||
Lancelot says (to ClubFloyd), "i" | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | Lancelot says, "gotcha" | |
Lancelot says (to ClubFloyd), "get all" | ||
CF | There is nothing to pick up here. | ||
CF | | ||
CF | > | DavidW says, "You can also use > instead of f" | |
Lancelot says (to ClubFloyd), " l" | ||
CF | | ||
CF | Study | ||
CF | A large corner desk takes up space on the north and eastern wall, | ||
CF | accompanied by matching framed prints. A high back leather chair sits | ||
CF | before the desk. Sitting atop a plant stand in the southeast corner is | ||
CF | a very large Venus' Flytrap, near two arched windows on the south wall. | ||
CF | | ||
CF | davidw is standing here looking for someone to antagonize. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move west and northwest. | ||
CF | | ||
CF | > | Lancelot says, "ah without space then ok" | |
DavidW says, "I think you can ask people about several basic topics." | ||
Lancelot says (to ClubFloyd), "x desk" | ||
CF | The desk looks to be mahogany and is quite large and bulky. It has a | ||
CF | drawer off to the left side and a cabinet to the right. Atop the desk | ||
CF | is a fairly standard computer along with a few office supplies. A | ||
CF | narrow, yet tall lamp sits atop the desk providing ample lighting for | ||
CF | the study. | ||
CF | | ||
CF | > | Lancelot says, "not sure what is our goal here, get back to the roof I presume" | |
Lancelot says (to ClubFloyd), "nw" | ||
CF | You move northwest. | ||
CF | Hall | ||
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug | ||
CF | that lies on the floor. The hall opens to the living room, dining | ||
CF | room, and foyer. | ||
CF | | ||
CF | The invisible man lurks nervously near an exit. | ||
CF | | ||
CF | | ||
CF | You can move north, south, west, northeast, southeast and southwest. | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | DavidW says, "To get back on the roof." | |
DavidW says, "I'm sure that's the goal." | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Living Room | ||
CF | A fine leather sofa sits facing the east wall on which there is a | ||
CF | fireplace and plasma television. Located at the end each end of the | ||
CF | sofa is a couple of end tables and faux plants. On the north wall, next | ||
CF | to the patio door, is a state of the art stereo system, located in | ||
CF | front of two tall, arched windows. The highlight of the room is the | ||
CF | tall ADRIFTmas tree filling up the west wall. | ||
CF | | ||
CF | Ds490 is here, socializing with some of the Drifters. The Mad Monk | ||
CF | chats amiably with the other partygoers while strategically balancing | ||
CF | five platefuls of food about his person. Nick Grimson is here, | ||
CF | standing somewhat separate from everyone else, lost deep in thought | ||
CF | about how to finish his ADRIFT game. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | [ Living Room | Score: 0 ] | ||
CF | > | Lancelot says, "pfff it prolly makes more sense if you know these peeps" | |
Lancelot says (to ClubFloyd), "w" | ||
CF | You move west. | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | Samantha is behind the bar making drinks. MileOut stands in the corner | ||
CF | of the room, lip-synching with others present. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | [ Game Room | Score: 0 ] | ||
CF | > | DavidW says, "I think Samantha is original." | |
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Kitchen | ||
CF | This modern kitchen is quite charming. Granite countertops spread | ||
CF | throughout the kitchen, and cover the island in the center also. A | ||
CF | stove range and refrigerator are located in the northeastern part of | ||
CF | the room, while the main counter, with cabinets above the sink is | ||
CF | located in the southwest portion. | ||
CF | | ||
CF | You can move north, east, south and west. | ||
CF | | ||
CF | [ Kitchen | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "w" | ||
CF | You move west. | ||
CF | Breakfast Nook | ||
CF | This area, off the kitchen, provides a nice view of the side yard and | ||
CF | has a view to the covered walk to the south. A pine oval table and | ||
CF | matching chairs provide a quaint place to have a morning meal or snack. | ||
CF | The walls, though sparse, due to bay windows taking up most of the | ||
CF | space, are a rich sandy color. | ||
CF | | ||
CF | Matt (Dark Baron) is socializing. | ||
CF | | ||
CF | You can only move east. | ||
CF | | ||
CF | [ Breakfast Nook | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "e" | ||
CF | You move east. | ||
CF | Kitchen | ||
CF | | ||
CF | [ Kitchen | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Kitchen Hall | ||
CF | The hall runs east and west, and is void of any decoration. To the | ||
CF | northwest is the bathroom, and a closet is to the south. Back to the | ||
CF | east is the laundry room, while the backdoor lies to the west. The | ||
CF | kitchen is to the north. (Be specific when referring to doors! You need | ||
CF | to type in which door you are referring to. The bathroom door, the | ||
CF | closet door, the laundry room door, or the back door?) | ||
CF | | ||
CF | You can move north and northwest. | ||
CF | | ||
CF | [ Kitchen Hall | Score: 0 ] | ||
CF | > | Lancelot says, "oh not E to foyer I guess this goes back to the hall then" | |
Lancelot says (to ClubFloyd), "ne" | ||
CF | You can't go in that direction, but you can move north and northwest. | ||
CF | | ||
CF | > | DavidW says, "ADRIFT is a bit clumsy sometimes." | |
Lancelot says (to ClubFloyd), "nw" | ||
CF | You move northwest. | ||
CF | Kitchen Hall Bathroom | ||
CF | This bathroom has a very sterile look to it, as everything in here is | ||
CF | white. It contains a standard porcelain toilet with a matching sink | ||
CF | counter on the opposite wall. A towel bar is located close to the sink. | ||
CF | The room is very small, but conveniently located off the kitchen and | ||
CF | close to the garage. | ||
CF | | ||
CF | You can only move southeast. | ||
CF | | ||
CF | [ Kitchen Hall Bathroom | Score: 0 ] | ||
CF | > | Lancelot says, "WTF is this house" | |
Lancelot says, "drunken architect" | ||
Lancelot says (to ClubFloyd), "se.n.e" | ||
CF | You move southeast. | ||
CF | Kitchen Hall | ||
CF | | ||
CF | You move north. | ||
CF | Kitchen | ||
CF | | ||
CF | You move east. | ||
CF | Hall | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | Lancelot says, "ah joining commands works at least" | |
DavidW says, "I don't have a map for this place." | ||
Lancelot says (to ClubFloyd), "ne" | ||
CF | You move northeast. | ||
CF | Master Suite | ||
CF | Tall arched windows rise high on the north wall, breaking up the blue | ||
CF | of the walls. Against the east wall is a modern looking bed accompanied | ||
CF | by dual nightstands. A mirror hangs on the east wall while a couple of | ||
CF | other pictures hang on the west wall, near a chest of drawers. Plush | ||
CF | carpet covers the floor-providing cushion underfoot. A door leads west | ||
CF | to the patio. | ||
CF | | ||
CF | EdS is here, looking for more silverware to sneak into his pockets. | ||
CF | | ||
CF | You can move southeast and southwest. | ||
CF | | ||
CF | [ Master Suite | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "se" | ||
CF | You move southeast. | ||
CF | Master Bath | ||
CF | Upon entering the master bathroom, the first thing that catches your | Cerfeuil asks, "Can we talk to the various people in the house?" | |
CF | eye is the magnificent shower on the east wall, next to the raised | ||
CF | platform bath in the southeast corner. A towel bar is located near the | ||
CF | shower and the tub. The walls are a beautiful mauve color, and fitted | ||
CF | with brass and frosted crystal light fixtures, softening the mood of | ||
CF | the room. | ||
CF | | ||
CF | You can move north, south, west, northeast and northwest. | ||
CF | | ||
CF | [ Master Bath | Score: 0 ] | ||
CF | > | DavidW says, "yes you can" | |
Lancelot says (to ClubFloyd), "w" | ||
CF | You move west. | ||
CF | Master Bath Sinks | ||
CF | This area of the bathroom contains two sink counters on opposite walls. | ||
CF | Each having a mirror and a row of six lights, giving the room an | ||
CF | extraordinary amount of light. It would be a fair statement that they | ||
CF | are his and her fixtures. The floor is carpeted and a print hangs on | ||
CF | the wall just above a towel bar. | ||
CF | | ||
CF | You can only move east. | ||
CF | | ||
CF | [ Master Bath Sinks | Score: 0 ] | ||
CF | > | Lancelot says, "pfff" | |
DavidW says, "Ask them about themselves or Christmas or the party or ADRIFT, for example." | ||
Lancelot says, "I was trying to map this place but the architcet needs to be shot lol" | ||
Lancelot says (to ClubFloyd), "e" | ||
CF | You move east. | ||
CF | Master Bath | ||
CF | | ||
CF | [ Master Bath | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Second Master Closet | ||
CF | The closet is quite large and has a large wraparound shelf that | ||
CF | encompasses the room, until it meets a wardrobe on the west wall. | ||
CF | Beneath the shelf is long clothing rod, from which Campbell's clothing | ||
CF | hangs. | ||
CF | | ||
CF | You can only move north. | ||
CF | | ||
CF | [ Second Master Closet | Score: 0 ] | ||
CF | > | DavidW says, "At least it's Christmas-themed." | |
catherine says, "nah, the architect's had too many shots already" | ||
Lancelot says, "lol" | ||
Lancelot says (to ClubFloyd), "n.ne" | ||
CF | You move north. | ||
CF | Master Bath | ||
CF | | ||
CF | You move northeast. | ||
CF | Master Bath Closet | ||
CF | The closet is void of windows, and is quite large. A clothing rod | ||
CF | wraps its way around the closet. You get the feeling that there is | ||
CF | something that you don't know. | ||
CF | | ||
CF | You can move north and southwest. | ||
CF | | ||
CF | [ Master Bath Closet | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Master Bath | ||
CF | | ||
CF | [ Master Bath | Score: 0 ] | ||
CF | > | DavidW asks, "Is that rod takeable?" | |
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Second Master Closet | ||
CF | | ||
CF | [ Second Master Closet | Score: 0 ] | ||
CF | > | Lancelot says, "huh" | |
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Master Bath | ||
CF | | ||
CF | [ Master Bath | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ne" | ||
CF | You move northeast. | ||
CF | Master Bath Closet | ||
CF | | ||
CF | [ Master Bath Closet | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Master Bath Closet | ||
CF | The closet is void of windows, and is quite large. A clothing rod | ||
CF | wraps its way around the closet. You get the feeling that there is | ||
CF | something that you don't know. | ||
CF | | ||
CF | You can move north and southwest. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "get rod" | ||
CF | You can't take the clothing rod! | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "open closet" | ||
CF | Open what? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "move rod" | ||
CF | You can't move the clothing rod. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "pull rod" | ||
CF | You pull the clothing rod, but nothing happens. | ||
CF | | ||
CF | > | DavidW says, "It's possible that this game might not be rendered correctly because it's not the ADRIFT Runner, but SCARE or a derivative terp." | |
Lancelot asks, "erm a clothing rod is not something like a pipe?" | ||
DavidW says, "It's a dowel, usually." | ||
Lancelot says, "something that I don't know... I guess we need to talk to people" | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Master Bath Closet | ||
CF | The closet is void of windows, and is quite large. A clothing rod | ||
CF | wraps its way around the closet. You get the feeling that there is | ||
CF | something that you don't know. | ||
CF | | ||
CF | You can move north and southwest. | ||
CF | | ||
CF | > | DavidW says, "A long wooden stick." | |
Lancelot says, "yeah so why it 'wraps around'" | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Master Bath | ||
CF | | ||
CF | [ Master Bath | Score: 0 ] | ||
CF | > | DavidW asks, "So maybe that's an exception?" | |
Lancelot says (to ClubFloyd), "ne" | ||
CF | You move northeast. | ||
CF | Master Bath Closet | ||
CF | | ||
CF | [ Master Bath Closet | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "sw" | ||
CF | You move southwest. | ||
CF | Master Bath | ||
CF | | ||
CF | [ Master Bath | Score: 0 ] | ||
CF | > | DavidW says, "I've never seen a clothing rod wrap around anything." | |
Lancelot says, "ok this room wraps" | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Master Toilet | ||
CF | The bathroom isn't very large, but seems accommodating, nonetheless. | ||
CF | The walls are a light mauve with a tiled floor to match. There is only | ||
CF | a toilet paper holder next to the toilet, along with a magazine rack. | ||
CF | A towel bar hangs on the wall nearby. | ||
CF | | ||
CF | You can only move south. | ||
CF | | ||
CF | [ Master Toilet | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "s.nw.sw" | ||
CF | You move south. | ||
CF | Master Bath | ||
CF | | ||
CF | You move northwest. | ||
CF | Master Suite | ||
CF | | ||
CF | You move southwest. | ||
CF | Hall | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Hall | ||
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug | ||
CF | that lies on the floor. The hall opens to the living room, dining | ||
CF | room, and foyer. | ||
CF | | ||
CF | Woodfish, his spiky blue hair catching your attention, stands with his | ||
CF | hands in his jeans pockets, looking comfortably around the room. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move north, south, west, northeast, southeast and southwest. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "talk duodave" | ||
CF | No-one listens to your rabblings. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x duodave" | ||
CF | David Good is dressed in a red holiday sweater and khaki slacks. His | ||
CF | brown, short hair is combed back and his mustache neatly trimmed, and | ||
CF | he wears wire-frame glasses. He has a shiny, metal forearm crutch in | ||
CF | his right hand, which he is leaning on. Dave has appropriated a bowl | ||
CF | of peanut M&Ms and occasionally pops a handful into his mouth. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "say hello" | ||
CF | Uh huh, yes, very interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask duodave about me" | ||
CF | "Did I show you the pictures of my lady love yet?" | ||
CF | | ||
CF | David gets out his wallet and starts getting out photos. | ||
CF | | ||
CF | "Here we are at the beach... and this one is us in Toronto... and here | ||
CF | is another..." | ||
CF | | ||
CF | You zone out a little as he pulls out photo after photo. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "talk to david" | ||
CF | No-one listens to your rabblings. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask david about christmas" | ||
CF | "Oh, Christmas is one of my favorite holidays. I like Halloween too. | ||
CF | If the Big C has a Halloween party - boom, I'm there." | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask david about adrift" | ||
CF | "I've used ADRIFT for a couple years now, since it was still version | ||
CF | 3.80. It sure is easy to use!" | ||
CF | | ||
CF | Astridian slips in from the west. | ||
CF | | ||
CF | > | Lancelot asks, "any suggs for topics?" | |
Lancelot says (to ClubFloyd), "ask david about roof" | ||
CF | "Listen, Santa, I am at a party here. If you give me $10, I'll give | ||
CF | you a reading." | ||
CF | | ||
CF | Mad Monk wanders in from the north-east. | ||
CF | | ||
CF | Woodfish walks out to the south-east. | ||
CF | | ||
CF | ToddWat enters from the south-east. | ||
CF | | ||
CF | DuoDave retreats to the north. | ||
CF | | ||
CF | Mystery walks in from the south-west. | ||
CF | | ||
CF | EdS sneaks in from the west. | ||
CF | | ||
CF | > | Lancelot says, "ouch getting crowded" | |
Lancelot says (to ClubFloyd), "x mystery" | ||
CF | She's grown since I've last seen her. Her hair is much longer than I | ||
CF | remember............Where did she get those! I just hate when they | ||
CF | stop believing in me! | ||
CF | | ||
CF | > | DavidW asks, "I'm not sure what topics there are. Life, job, family?" | |
Lancelot says, "cant we just find a way up" | ||
DavidW says, "I don't know." | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Foyer | ||
CF | | ||
CF | [ Foyer | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "w" | ||
CF | You move west. | ||
CF | Dining Room | ||
CF | The dining room is elegantly furnished with a dark cherry wood table | ||
CF | surrounded by eight chairs. Along the west wall, two paintings hang on | ||
CF | either side of a large, ornate sideboard. The hardwood floors shine as | ||
CF | if freshly polished, adding to the refined decor. Hanging down from | ||
CF | the ceiling is a magnificent chandelier, which gives off subtle but | ||
CF | atmospheric lighting to the beautiful room. | ||
CF | | ||
CF | You can move east and northeast. | ||
CF | | ||
CF | [ Dining Room | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ne" | ||
CF | You move northeast. | ||
CF | Hall | ||
CF | | ||
CF | Astridian slips out to the south-west. | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | DavidW asks, "Have you found a ladder or a hatch to the attic or magic wings or whatever?" | |
Lancelot says (to ClubFloyd), "w.e" | ||
CF | You move west. | ||
CF | Kitchen | ||
CF | | ||
CF | You move east. | ||
CF | Hall | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Foyer | ||
CF | | ||
CF | [ Foyer | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "look" | ||
CF | | ||
CF | Foyer | ||
CF | Opening to the dining room to the east and the study to the west, | ||
CF | highly polished hardwood floors give the feeling of being in a grand | ||
CF | place. The curved wall to the northeast provides a sitting area with | ||
CF | two high back leather chairs and a small table. Also to the northeast | ||
CF | is a small bathroom. Opening up to the north is a large hall. Amongst | ||
CF | the other features of this large entry is two floor length mirrors, | ||
CF | that adorn the sides of the hand carved double doors that lead to the | ||
CF | outside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You can move north, east, south, west and out. | ||
CF | | ||
CF | > | DavidW says, "Maybe you need to shoot yourself out of a cannon or jump on a trampoline from a tree. I honestly have no idea." | |
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Covered Entry | ||
CF | | ||
CF | [ Covered Entry | Score: 0 ] | ||
CF | > | DavidW says, "Maybe entering a fireplace will do." | |
DavidW says, "That's probably the answer." | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Covered Entry | ||
CF | Tall pillars rise up on both sides of the covered entry. Tall double | ||
CF | doors mark the entrance to Campbell's magnificent home. Snow covered | ||
CF | bushes decorate the landscape on either side of the front steps. A | ||
CF | large, hanging dome light provides ample lighting for the front area of | ||
CF | the house. | ||
CF | | ||
CF | You can move north, south and in. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Foyer | ||
CF | | ||
CF | [ Foyer | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Foyer | ||
CF | Opening to the dining room to the east and the study to the west, | ||
CF | highly polished hardwood floors give the feeling of being in a grand | ||
CF | place. The curved wall to the northeast provides a sitting area with | ||
CF | two high back leather chairs and a small table. Also to the northeast | ||
CF | is a small bathroom. Opening up to the north is a large hall. Amongst | ||
CF | the other features of this large entry is two floor length mirrors, | ||
CF | that adorn the sides of the hand carved double doors that lead to the | ||
CF | outside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | Astridian is here, resting in the shadows. | ||
CF | | ||
CF | You can move north, east, south, west and out. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x mirrors" | ||
CF | Tall mirrors rise up from the floor on each side of the finely carved | ||
CF | front door. It makes the room seem so much larger. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "enter mirror" | ||
CF | I don't understand what you want me to do with the mirrors. | ||
CF | | ||
CF | Astridian slips out to the north. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "e" | ||
CF | You move east. | ||
CF | Study | ||
CF | | ||
CF | Woodfish walks out to the west. | ||
CF | | ||
CF | [ Study | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Study | ||
CF | A large corner desk takes up space on the north and eastern wall, | ||
CF | accompanied by matching framed prints. A high back leather chair sits | ||
CF | before the desk. Sitting atop a plant stand in the southeast corner is | ||
CF | a very large Venus' Flytrap, near two arched windows on the south wall. | ||
CF | | ||
CF | KF stands hunched, trying not to be noticed. The Mad Monk chats | ||
CF | amiably with the other partygoers while strategically balancing five | ||
CF | platefuls of food about his person. | ||
CF | | ||
CF | You can move west and northwest. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "nw" | ||
CF | You move northwest. | ||
CF | Hall | ||
CF | | ||
CF | Astridian slips out to the north. | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Hall | ||
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug | ||
CF | that lies on the floor. The hall opens to the living room, dining | ||
CF | room, and foyer. | ||
CF | | ||
CF | You can move north, south, west, northeast, southeast and southwest. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x rug" | ||
CF | The rug is one of the ugliest you have ever seen, and why it is in this | ||
CF | beautiful house, you may never know. It is a pale pink and shows some | ||
CF | age. Perhaps it was a gift or something. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Living Room | ||
CF | | ||
CF | [ Living Room | Score: 0 ] | ||
CF | > | DavidW says, "Take it" | |
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Living Room | ||
CF | A fine leather sofa sits facing the east wall on which there is a | ||
CF | fireplace and plasma television. Located at the end each end of the | ||
CF | sofa is a couple of end tables and faux plants. On the north wall, next | ||
CF | to the patio door, is a state of the art stereo system, located in | ||
CF | front of two tall, arched windows. The highlight of the room is the | ||
CF | tall ADRIFTmas tree filling up the west wall. | ||
CF | | ||
CF | Astridian is here, resting in the shadows. Mystery is talking with | ||
CF | some Drifters, making sure everyone is having a good time. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Hall | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "get rug" | ||
CF | You can't take the pink rug! | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Living Room | ||
CF | | ||
CF | [ Living Room | Score: 0 ] | ||
CF | > | DavidW says, "Maybe there's a trap door under the rug.. or not." | |
Lancelot says, "no zork lol" | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Hall | ||
CF | | ||
CF | [ Hall | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "move rug" | ||
CF | You can't move the pink rug. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Living Room | ||
CF | | ||
CF | [ Living Room | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Living Room | ||
CF | A fine leather sofa sits facing the east wall on which there is a | ||
CF | fireplace and plasma television. Located at the end each end of the | ||
CF | sofa is a couple of end tables and faux plants. On the north wall, next | ||
CF | to the patio door, is a state of the art stereo system, located in | ||
CF | front of two tall, arched windows. The highlight of the room is the | ||
CF | tall ADRIFTmas tree filling up the west wall. | ||
CF | | ||
CF | Astridian is here, resting in the shadows. Mystery is talking with | ||
CF | some Drifters, making sure everyone is having a good time. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "go fireplace" | ||
CF | I don't know how to get there from here. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "enter fireplace" | ||
CF | I don't understand what you want me to do with the fireplace. | ||
CF | | ||
CF | > | ||
Lancelot asks, "x fireplace[H" | ||
Lancelot says (to ClubFloyd), "x fireplace" | ||
CF | Having a sleek yet elegant design, the gas fireplace is covered with a | ||
CF | screen for an added measure of safety. The fireplace is on and a fire | ||
CF | burns brightly, warming the room. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "turn fireplace off" | ||
CF | You can't turn the fireplace. | ||
CF | | ||
CF | > | Lancelot says, "argh my screen wraps" | |
DavidW says (to ClubFloyd), "turn off fireplace" | ||
CF | You can't turn that. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "turn off fireplace" | ||
CF | You can't turn that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "extinguish fireplace" | ||
CF | I don't understand what you want me to do with the fireplace. | ||
CF | | ||
CF | Mystery walks away to the west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), " x tree" | ||
CF | On either side of the end tables is a faux Areca Palm in a sapphire | ||
CF | colored glass pot. They certainly give the room a feeling of luxury. | ||
CF | | ||
CF | > | DavidW says, "okay, maybe the fireplace isn't the answer." | |
Lancelot says (to ClubFloyd), "climb tree" | ||
CF | You can't climb the potted plant. | ||
CF | | ||
CF | Astridian slips out to the north. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Living Room | ||
CF | A fine leather sofa sits facing the east wall on which there is a | ||
CF | fireplace and plasma television. Located at the end each end of the | ||
CF | sofa is a couple of end tables and faux plants. On the north wall, next | ||
CF | to the patio door, is a state of the art stereo system, located in | ||
CF | front of two tall, arched windows. The highlight of the room is the | ||
CF | tall ADRIFTmas tree filling up the west wall. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | > | Lancelot says, "oh wait there was another out" | |
Lancelot says (to ClubFloyd), "w" | ||
CF | You move west. | ||
CF | Game Room | ||
CF | | ||
CF | [ Game Room | Score: 0 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | Samantha is behind the bar making drinks. MileOut stands in the corner | ||
CF | of the room, lip-synching with others present. Mystery is talking with | ||
CF | some Drifters, making sure everyone is having a good time. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "out" | ||
CF | You move out. | ||
CF | Patio | ||
CF | Out here on the back patio, sits two matching chairs and a table that | ||
CF | appear to be iron. Running along the top steps of the patio are evenly | ||
CF | spaced narrow pillars that rise up. There are three different entry | ||
CF | points back into the home from here; one is through the patio doors to | ||
CF | the south and through the bedroom door to the east. Stone steps lead | ||
CF | out into the back yard, which is inaccessible due to the large amount | ||
CF | of snow. | ||
CF | | ||
CF | Astridian is here, resting in the shadows. JJ Sonick is here, and | ||
CF | seems to be distracted by thoughts of anime chracters battling | ||
CF | sentient, philosophical kiwi fruits. | ||
CF | | ||
CF | You can only move in. | ||
CF | | ||
CF | [ Patio | Score: 0 ] | ||
CF | > | ||
DavidW has disconnected. | ||
DavidW has connected. | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You can't go in that direction (at present). | ||
CF | | ||
CF | > | Lancelot says, "oh at present" | |
catherine says (to ClubFloyd), "n" | ||
CF | You can't go in that direction, but you can move in. | ||
CF | | ||
CF | Astridian slips out to inside. | ||
CF | | ||
CF | > | DavidW says, "where are we now? I lost my connection." | |
inventor says, "(I mean...large amounts of snow sounds like perfect tunnel material, but maybe that's just me)" | ||
Lancelot says, "patio west of game room" | ||
catherine says, "yep, that seems important(ish?)" | ||
Lancelot says, "yeah only one exit works now but actually there are three" | ||
DavidW asks, "Maybe a snowman, maybe?" | ||
DavidW says, "er make" | ||
Lancelot says (to ClubFloyd), "get snow" | ||
CF | You can't take the snow! | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "make snowman" | ||
CF | (Your score has increased by 5) | ||
CF | You build a masterpiece in no time, but are disappointed that it | ||
CF | doesn't seem to stay together, and ends up with back where it started. | ||
CF | | ||
CF | [ Patio | Score: 5 ] | ||
CF | > | Lancelot says, "whoa good" | |
Lancelot says, "lol 5 points" | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Patio | ||
CF | Out here on the back patio, sits two matching chairs and a table that | ||
CF | appear to be iron. Running along the top steps of the patio are evenly | ||
CF | spaced narrow pillars that rise up. There are three different entry | ||
CF | points back into the home from here; one is through the patio doors to | ||
CF | the south and through the bedroom door to the east. Stone steps lead | ||
CF | out into the back yard, which is inaccessible due to the large amount | ||
CF | of snow. | ||
CF | | ||
CF | JJ Sonick is here, and seems to be distracted by thoughts of anime | ||
CF | chracters battling sentient, philosophical kiwi fruits. | ||
CF | | ||
CF | You can only move in. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "make snowman" | ||
CF | You build a masterpiece in no time, but are disappointed that it | ||
CF | doesn't seem to stay together, and ends up with back where it started. | ||
CF | | ||
CF | > | DavidW says, "No infinite points for you" | |
Lancelot says, "at least no infinite points" | ||
DavidW says (to ClubFloyd), "make snow angel" | ||
CF | I don't understand what you want me to do with the snow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "make igloo" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ho ho ho" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | Lancelot says, "make stairs" | |
Lancelot says (to ClubFloyd), "make stairs" | ||
CF | I don't understand what you want me to do with the stone steps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "make slope" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "climb steps" | ||
CF | You can't climb the stone steps. | ||
CF | | ||
CF | JJ Sonick absent-mindedly wanders off to the south. | ||
CF | | ||
CF | EdS sneaks in from the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb snow" | ||
CF | You can't climb the snow. | ||
CF | | ||
CF | Cowboy walks in from the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat snow" | ||
CF | You scoop up a handful of cold snow and begin to eat it. It is cool | ||
CF | and refreshing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw snowball" | ||
CF | (Your score has increased by 5) | ||
CF | You pack the snow tightly between your cupped hands, but it melts | ||
CF | before you have a chance to form it into a ball. | ||
CF | | ||
CF | [ Patio | Score: 10 ] | ||
CF | > | ||
DavidW says (to ClubFloyd), "score" | ||
CF | Your score is 10 out of a maximum of 100. (10%) | ||
CF | | ||
CF | > | Lancelot asks, "hmm we need to do some typical winter activities then?" | |
DavidW says, "Maybe when you get enough points, your magic returns." | ||
DavidW asks, "Maybe?" | ||
DavidW says, "I dunno." | ||
DavidW says, "Try singing carols." | ||
Lancelot asks, "afaik I think I saw all the house but no stairs?" | ||
DavidW says, "Find some egg nog to drink." | ||
Lancelot says (to ClubFloyd), "sing christmas carol" | ||
CF | You sing a little song. | ||
CF | | ||
CF | > | DavidW says, "That's the default 'sing' response." | |
Lancelot says, "I dont think I ever saw that lol" | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF | I'm sorry, but XYZZY doesn't do anything special in this game! | ||
CF | | ||
CF | > | Lancelot says, "aaah no magic for you" | |
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Patio | ||
CF | Out here on the back patio, sits two matching chairs and a table that | ||
CF | appear to be iron. Running along the top steps of the patio are evenly | ||
CF | spaced narrow pillars that rise up. There are three different entry | ||
CF | points back into the home from here; one is through the patio doors to | ||
CF | the south and through the bedroom door to the east. Stone steps lead | ||
CF | out into the back yard, which is inaccessible due to the large amount | ||
CF | of snow. | ||
CF | | ||
CF | Cowboy is leaning on a nearby wall, taking in the scenery. EdS is | ||
CF | here, looking for more silverware to sneak into his pockets. | ||
CF | | ||
CF | You can only move in. | ||
CF | | ||
CF | Davidw comes in from inside. | ||
CF | | ||
CF | > | DavidW says, "ADRIFT is the only IF system with a default response to XYZZY." | |
Lancelot says (to ClubFloyd), "x davidw" | ||
CF | He is tall and devilishly handsome (well, 1 out of 2 isn't bad!) | ||
CF | | ||
CF | Cowboy walks off to inside. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x eds" | ||
CF | Perhaps the most handsome creature you've ever laid eyes upon, EdS | ||
CF | glows with a suave, intoxicating charm. After you blink hard, however, | ||
CF | you see him for what he truly is -- a thirtysomething, balding, | ||
CF | pathetic creature, shunned by the overwhelming majority of his peers. | ||
CF | He sees you eyeing him and becomes visibly excited that someone might | ||
CF | actually speak to him, but you look away just in time and instead focus | ||
CF | on a dust particle falling from above. Looking rejected, he frowns and | ||
CF | resumes conversing with himself under his breath. | ||
CF | | ||
CF | > | Lancelot says, "thats quite a description" | |
Lancelot says, "ask eds about roof" | ||
DavidW says, "And he wrote it himself." | ||
Lancelot says (to ClubFloyd), "ask eds about roof" | ||
CF | "Don't you have something more interesting to talk about?" | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask eds about ladder" | ||
CF | "Don't you have something more interesting to talk about?" | ||
CF | | ||
CF | Woodfish wanders in from inside. | ||
CF | | ||
CF | EdS sneaks out to inside. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x woodfish" | ||
CF | The young man stands prominently in the room, casually looking around - | ||
CF | his spiky, deep blue hair reminding you somewhat of Sonic the Hedgehog. | ||
CF | His clothes are hardly what you'd expect to see at a party, jeans and a | ||
CF | white t-shirt, but he looks at ease, and catches your eye when he | ||
CF | notices you looking at him. | ||
CF | | ||
CF | > | Lancelot asks, "oh yeah you mentioned they all created their own resposnes?" | |
Lancelot says (to ClubFloyd), "in" | ||
CF | You move in. | ||
CF | Game Room | ||
CF | | ||
CF | [ Game Room | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | Cowboy is leaning on a nearby wall, taking in the scenery. Samantha is | ||
CF | behind the bar making drinks. MileOut stands in the corner of the | ||
CF | room, lip-synching with others present. EdS is here, looking for more | ||
CF | silverware to sneak into his pockets. | ||
CF | | ||
CF | ToddWat is here. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | Cowboy walks off to the south. | ||
CF | | ||
CF | Mad Monk wanders in from the south. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x fireplace" | ||
CF | Having a sleek yet elegant design, the gas fireplace is covered with a | ||
CF | screen for an added measure of safety. The fireplace is on and a fire | ||
CF | burns brightly, warming the room. | ||
CF | | ||
CF | > | DavidW says, "yeah, Mystery had a standard form she made up with spaces to write in what their response would be to topics, what their description and in-room text should be like, etc." | |
Lancelot says (to ClubFloyd), "about" | ||
CF | "ADRIFTMAS Party", 02 Dec 2002, Mystery. | ||
CF | | ||
CF | > | Lancelot says, "thats brief lol" | |
DavidW says, "that's a standard response." | ||
Lancelot says (to ClubFloyd), "help" | ||
CF | These are some of the typical commands used in this adventure: | ||
CF | | ||
CF | [N]orth, [E]ast, [S]outh, [W]est, [U]p, [D]own, [In], [O]ut, [L]ook, | ||
CF | [Exits] | ||
CF | E[x]amine , [Get ], [Drop ], [...it], | ||
CF | [...all] | ||
CF | [Where is ] | ||
CF | [Give to ], [Open...], [Close...], [Ask | ||
CF | about ] | ||
CF | [Wear ], [Remove ], [I]nventory | ||
CF | [Put into ], [Put onto ] | ||
CF | | ||
CF | Use the Save, Restore, Undo, and Quit commands to save and restore | ||
CF | games, undo a move, and leave the game. Use History and Redo to view | ||
CF | and repeat recent game commands. | ||
CF | | ||
CF | The Hint command displays any game hints, Notify provides score change | ||
CF | notification, and Verbose and Brief control room descriptions. | ||
CF | | ||
CF | Use License to view SCARE's licensing terms and conditions, and Version | ||
CF | to print both SCARE's and the game's version number. | ||
CF | | ||
CF | [Try 'glk help' for help on special interpreter commands] | ||
CF | > | DavidW says, "ABOUT is just VERSION in ADRIFT." | |
Lancelot says (to ClubFloyd), "exits" | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "play" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "play billiards" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dance" | ||
CF | You do a little dance. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | The Mad Monk chats amiably with the other partygoers while | ||
CF | strategically balancing five platefuls of food about his person. | ||
CF | Samantha is behind the bar making drinks. MileOut stands in the corner | ||
CF | of the room, lip-synching with others present. EdS is here, looking | ||
CF | for more silverware to sneak into his pockets. | ||
CF | | ||
CF | ToddWat is here. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | ToddWat leaves to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play darts" | ||
CF | You don't have any darts. | ||
CF | | ||
CF | > | Lancelot says, "dang I should have drawn a better map not sure if we missed any exits" | |
DavidW says (to ClubFloyd), "play billiards" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x dartboard" | ||
CF | Um....It is round, red and black, and has the numbers around the edges. | ||
CF | The steel tipped darts are on the dart board. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "get darts" | ||
CF | You take the steel tipped darts from the dart board. | ||
CF | | ||
CF | EdS sneaks out to the south. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "play darts" | ||
CF | YOu play a game of darts with one of the 'Drifters. Sadly, you STINK, | ||
CF | and owe the 'Drifter a trip to the North Pole. Boy, is Mrs. Claus | ||
CF | going to be miffed. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Lancelot says, "so indeed this game probably allows us to goof around hmmm" | ||
DavidW says, "yeah" | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Kitchen | ||
CF | | ||
CF | [ Kitchen | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Kitchen | ||
CF | This modern kitchen is quite charming. Granite countertops spread | ||
CF | throughout the kitchen, and cover the island in the center also. A | ||
CF | stove range and refrigerator are located in the northeastern part of | ||
CF | the room, while the main counter, with cabinets above the sink is | ||
CF | located in the southwest portion. | ||
CF | | ||
CF | Ds490 is here, socializing with some of the Drifters. Mystery is | ||
CF | talking with some Drifters, making sure everyone is having a good time. | ||
CF | EdS is here, looking for more silverware to sneak into his pockets. | ||
CF | | ||
CF | You can move north, east, south and west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "open refrigerator" | ||
CF | You open the refrigerator. Inside the refrigerator is a raw and rotten | ||
CF | hamburger. | ||
CF | | ||
CF | > | DavidW says, "It would be nice to earn more points, but don't feel you have to." | |
Lancelot says (to ClubFloyd), "get hamburger" | ||
CF | You take the raw and rotten hamburger from the refrigerator. | ||
CF | | ||
CF | Matt (Dark Baron) comes in from the south. | ||
CF | | ||
CF | Mystery walks away to the east. | ||
CF | | ||
CF | > | DavidW says, "That hamburger must be for a dog or something." | |
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Kitchen | ||
CF | This modern kitchen is quite charming. Granite countertops spread | ||
CF | throughout the kitchen, and cover the island in the center also. A | ||
CF | stove range and refrigerator are located in the northeastern part of | ||
CF | the room, while the main counter, with cabinets above the sink is | ||
CF | located in the southwest portion. | ||
CF | | ||
CF | Ds490 is here, socializing with some of the Drifters. Matt (Dark | ||
CF | Baron) is socializing. EdS is here, looking for more silverware to | ||
CF | sneak into his pockets. | ||
CF | | ||
CF | You can move north, east, south and west. | ||
CF | | ||
CF | > | Lancelot says, "I suppose so" | |
Lancelot says (to ClubFloyd), "x hamburger" | ||
CF | EWW! The stench coming from the rotted meat is overwhelming. It's | ||
CF | clear that this isn't edible. | ||
CF | | ||
CF | Lancer Sykera hovers into the area from the south. | ||
CF | | ||
CF | > | DavidW asks, "The Venus flytrap, maybe?" | |
Lancelot says, "ah good one" | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Game Room | ||
CF | | ||
CF | [ Game Room | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | The Mad Monk chats amiably with the other partygoers while | ||
CF | strategically balancing five platefuls of food about his person. | ||
CF | Samantha is behind the bar making drinks. MileOut stands in the corner | ||
CF | of the room, lip-synching with others present. JJ Sonick is here, and | ||
CF | seems to be distracted by thoughts of anime chracters battling | ||
CF | sentient, philosophical kiwi fruits. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "e" | ||
CF | You move east. | ||
CF | Living Room | ||
CF | | ||
CF | [ Living Room | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Living Room | ||
CF | A fine leather sofa sits facing the east wall on which there is a | ||
CF | fireplace and plasma television. Located at the end each end of the | ||
CF | sofa is a couple of end tables and faux plants. On the north wall, next | ||
CF | to the patio door, is a state of the art stereo system, located in | ||
CF | front of two tall, arched windows. The highlight of the room is the | ||
CF | tall ADRIFTmas tree filling up the west wall. | ||
CF | | ||
CF | Astridian is here, resting in the shadows. davidw is standing here | ||
CF | looking for someone to antagonize. The invisible man lurks nervously | ||
CF | near an exit. | ||
CF | | ||
CF | | ||
CF | ToddWat is here. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Hall | ||
CF | | ||
CF | Lancer Sykera hovers into the area from the west. | ||
CF | | ||
CF | [ Hall | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Hall | ||
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug | ||
CF | that lies on the floor. The hall opens to the living room, dining | ||
CF | room, and foyer. | ||
CF | | ||
CF | Lancer Sykera, Sky Samuri, is present in the area. EdS is here, | ||
CF | looking for more silverware to sneak into his pockets. | ||
CF | | ||
CF | You can move north, south, west, northeast, southeast and southwest. | ||
CF | | ||
CF | Ds490 walks in from the west. | ||
CF | | ||
CF | > | Lancelot says, "erm where was it lol" | |
Lancelot says (to ClubFloyd), "s" | ||
CF | You move south. | ||
CF | Foyer | ||
CF | | ||
CF | [ Foyer | Score: 10 ] | ||
CF | > | DavidW says, "The study, I think." | |
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Foyer | ||
CF | Opening to the dining room to the east and the study to the west, | ||
CF | highly polished hardwood floors give the feeling of being in a grand | ||
CF | place. The curved wall to the northeast provides a sitting area with | ||
CF | two high back leather chairs and a small table. Also to the northeast | ||
CF | is a small bathroom. Opening up to the north is a large hall. Amongst | ||
CF | the other features of this large entry is two floor length mirrors, | ||
CF | that adorn the sides of the hand carved double doors that lead to the | ||
CF | outside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move north, east, south, west and out. | ||
CF | | ||
CF | DuoDave retreats to the east. | ||
CF | | ||
CF | > | DavidW asks, "East?" | |
Lancelot says (to ClubFloyd), "e" | ||
CF | You move east. | ||
CF | Study | ||
CF | | ||
CF | [ Study | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Study | ||
CF | A large corner desk takes up space on the north and eastern wall, | ||
CF | accompanied by matching framed prints. A high back leather chair sits | ||
CF | before the desk. Sitting atop a plant stand in the southeast corner is | ||
CF | a very large Venus' Flytrap, near two arched windows on the south wall. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move west and northwest. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give hamburter to plant" | ||
CF | Give what? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give hamburger" | ||
CF | Give the raw and rotten hamburger to who? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "plant" | ||
CF | I don't understand what you want me to do with the venus flytrap. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give hamburger to plant" | ||
CF | You carefully place the rotted meat into the awaiting flytrap. Before | ||
CF | you are able to pull your hand away the flytrap lurches forward, | ||
CF | grabbing a hold of your hand. Withing moments the hungry plant devours | ||
CF | the rotted meat and grows twice it's original size! You begin to | ||
CF | scream as it appears to grow even larger. | ||
CF | | ||
CF | In an effort to muffle your screams, the now giant plant covers your | ||
CF | head with it's now massive looking pointy leaves.....which are more | ||
CF | like massive jaws of death! If not for the quick thinking of DS, you'd | ||
CF | be dead! DS runs in begins pelting the plant with snowballs. It | ||
CF | quickly begins to shrivel to it's original size. | ||
CF | | ||
CF | If any more time would have went by, you would have been plant poop, | ||
CF | and scraped up for DS' ever growing collection. You thank DS and | ||
CF | promise him that he will get whatever he wants for Christmas next year. | ||
CF | He agrees, and goes about his business, leaving you alone with the | ||
CF | plant once again. | ||
CF | | ||
CF | > | Lancelot says, "argh" | |
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Study | ||
CF | A large corner desk takes up space on the north and eastern wall, | ||
CF | accompanied by matching framed prints. A high back leather chair sits | ||
CF | before the desk. Sitting atop a plant stand in the southeast corner is | ||
CF | a very large Venus' Flytrap, near two arched windows on the south wall. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move west and northwest. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x flytrap" | ||
CF | The Venus flytrap is a carnivorous plant having sensitive hinged | ||
CF | marginally bristled leaf blades that close and entrap insects or other | ||
CF | meaty morsels. | ||
CF | | ||
CF | > | DavidW asks, "So, that was a puzzle without points or a point?" | |
Lancelot says, "ah well worth a try... good thinking David" | ||
DavidW says, "thanks" | ||
Lancelot says (to ClubFloyd), "score" | ||
CF | Your score is 10 out of a maximum of 100. (10%) | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x desk" | ||
CF | The desk looks to be mahogany and is quite large and bulky. It has a | ||
CF | drawer off to the left side and a cabinet to the right. Atop the desk | ||
CF | is a fairly standard computer along with a few office supplies. A | ||
CF | narrow, yet tall lamp sits atop the desk providing ample lighting for | ||
CF | the study. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x drawer" | ||
CF | The desk drawers look much like the rest of the desk, made from | ||
CF | mahogany and appear to be quite large. The desk drawer is closed. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "open drawer" | ||
CF | You open the desk drawer. Inside the desk drawer is the programming | ||
CF | book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "get book" | ||
CF | Take what? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "get programming book" | ||
CF | You take the programming book from the desk drawer. | ||
CF | | ||
CF | Davidw comes in from the west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "read programming book" | ||
CF | You flip through the programming book and realize that you are not a | ||
CF | smart as you thought you were. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "show programming book to davidw" | ||
CF | I don't understand what you want me to do with the programming book. | ||
CF | | ||
CF | > | DavidW says, "What a rude book." | |
inventor says, "mood" | ||
Lancelot says, "I am a programmer originally lol... this is an insult" | ||
Lancelot asks, "makes me wonder, if any party member is a programmer?" | ||
DavidW says, "Didn't we see a fire? Maybe this book needs a lesson." | ||
Lancelot says, "trye but it had a screen" | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Study | ||
CF | A large corner desk takes up space on the north and eastern wall, | ||
CF | accompanied by matching framed prints. A high back leather chair sits | ||
CF | before the desk. Sitting atop a plant stand in the southeast corner is | ||
CF | a very large Venus' Flytrap, near two arched windows on the south wall. | ||
CF | | ||
CF | davidw is standing here looking for someone to antagonize. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move west and northwest. | ||
CF | | ||
CF | > | inventor says, "Same; I still find language-specific books that have tricks I've never realized were possible lol" | |
Lancelot says (to ClubFloyd), "give programming book = duodave" | ||
CF | Give the programming book to who? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to duodave" | ||
CF | DuoDave doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to davidw" | ||
CF | Davidw doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | inventor says, "daaaaang" | |
Lancelot says, "fireplave it is" | ||
inventor says, "None of y'all wanna be nerds" | ||
Lancelot says (to ClubFloyd), "" | ||
CF | | ||
CF | > | inventor says, "shaaaaame" | |
Lancelot says (to ClubFloyd), "w,n," | ||
CF | You move west. | ||
CF | Foyer | ||
CF | | ||
CF | You move north. | ||
CF | Hall | ||
CF | | ||
CF | [ Hall | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Hall | ||
CF | Standing in the hall is the bust of Rob Roy MacGregor and a pink rug | ||
CF | that lies on the floor. The hall opens to the living room, dining | ||
CF | room, and foyer. | ||
CF | | ||
CF | You can move north, south, west, northeast, southeast and southwest. | ||
CF | | ||
CF | Astridian slips in from the west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to Astridian" | ||
CF | Astridian doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Living Room | ||
CF | | ||
CF | [ Living Room | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Living Room | ||
CF | A fine leather sofa sits facing the east wall on which there is a | ||
CF | fireplace and plasma television. Located at the end each end of the | ||
CF | sofa is a couple of end tables and faux plants. On the north wall, next | ||
CF | to the patio door, is a state of the art stereo system, located in | ||
CF | front of two tall, arched windows. The highlight of the room is the | ||
CF | tall ADRIFTmas tree filling up the west wall. | ||
CF | | ||
CF | Woodfish, his spiky blue hair catching your attention, stands with his | ||
CF | hands in his jeans pockets, looking comfortably around the room. | ||
CF | | ||
CF | You can move south and west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x woodfish" | ||
CF | The young man stands prominently in the room, casually looking around - | ||
CF | his spiky, deep blue hair reminding you somewhat of Sonic the Hedgehog. | ||
CF | His clothes are hardly what you'd expect to see at a party, jeans and a | ||
CF | white t-shirt, but he looks at ease, and catches your eye when he | ||
CF | notices you looking at him. | ||
CF | | ||
CF | > | DavidW says, "There's probably only one person in the entire house interested." | |
Lancelot says (to ClubFloyd), "give programming book to woodfish" | ||
CF | Woodfish doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | Lancelot says, "yeah I'm afraid so" | |
Lancelot says (to ClubFloyd), "w" | ||
CF | You move west. | ||
CF | Game Room | ||
CF | | ||
CF | Woodfish wanders in from the east. | ||
CF | | ||
CF | [ Game Room | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | The invisible man lurks nervously near an exit. | ||
CF | Woodfish, his spiky blue hair catching your attention, stands with | ||
CF | his hands in his jeans pockets, looking comfortably around the room. | ||
CF | Samantha is behind the bar making drinks. MileOut stands in the corner | ||
CF | of the room, lip-synching with others present. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | Cowboy walks in from the south. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to the invisible man" | ||
CF | The Invisible Man doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to cowboy" | ||
CF | Cowboy doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | DavidW says, "Try Samantha." | |
Lancelot says (to ClubFloyd), "burn programming book" | ||
CF | I don't understand what you want me to do with the programming book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to samantha" | ||
CF | Samantha doesn't seem interested in the programming book. | ||
CF | | ||
CF | The Invisible Man slips away to the south. | ||
CF | | ||
CF | > | DavidW says, "oh well." | |
Lancelot says (to ClubFloyd), "light programming book" | ||
CF | You can't light the programming book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask samantha about job" | ||
CF | "I am kind of busy right now. Maybe we could get together later, and | ||
CF | I'll tell you what I want in my stocking." | ||
CF | | ||
CF | > | Lancelot says, "what she want ah olk" | |
Lancelot says (to ClubFloyd), "w" | ||
CF | You can't go in that direction, but you can move east, south and out. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "out" | ||
CF | You move out. | ||
CF | Patio | ||
CF | | ||
CF | [ Patio | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Patio | ||
CF | Out here on the back patio, sits two matching chairs and a table that | ||
CF | appear to be iron. Running along the top steps of the patio are evenly | ||
CF | spaced narrow pillars that rise up. There are three different entry | ||
CF | points back into the home from here; one is through the patio doors to | ||
CF | the south and through the bedroom door to the east. Stone steps lead | ||
CF | out into the back yard, which is inaccessible due to the large amount | ||
CF | of snow. | ||
CF | | ||
CF | ToddWat is here. | ||
CF | | ||
CF | You can only move in. | ||
CF | | ||
CF | Woodfish wanders in from inside. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "give programming book to toddwat" | ||
CF | ToddWat doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "in" | ||
CF | You move in. | ||
CF | Game Room | ||
CF | | ||
CF | KF walks in from the south. | ||
CF | | ||
CF | [ Game Room | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "where is everyone" | ||
CF | I don't know where that is! | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "map" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | Lancelot says, "ah well" | |
Lancelot says, "we need an NPC tracker lol" | ||
DavidW says, "They probably all got Colonel's Bequested to death." | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Game Room | ||
CF | The walls are kind of WILD in here, as opposed to the rest of the | ||
CF | house. In the center of the room is a billiards table, not too far | ||
CF | away from a dartboard. In the northwest corner of the room is a | ||
CF | hanging chair, and is just to the right of the fireplace on the west | ||
CF | wall. There is also a bar complete with fancy barstools. | ||
CF | | ||
CF | KF stands hunched, trying not to be noticed. Samantha is behind the | ||
CF | bar making drinks. MileOut stands in the corner of the room, | ||
CF | lip-synching with others present. | ||
CF | | ||
CF | You can move east, south and out. | ||
CF | | ||
CF | > | catherine says, "working on a map as we speak" | |
Lancelot says (to ClubFloyd), "give programming book to KF" | ||
CF | KF doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | DavidW asks, "Sit in hanging chair and swing?" | |
Lancelot says (to ClubFloyd), "give programming book to MileOut" | ||
CF | MileOut doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "sit in chair" | ||
CF | You sit in the hanging chair and soon doze off. | ||
CF | | ||
CF | "Give me a Bahama Mama..." you order. "...and it better have one of | ||
CF | those little umbrellas!" You recline in the hammock and await your | ||
CF | tropical drink. Several minutes go by before a man wearing socks and | ||
CF | sandals brings you your drink. Horrified by the site you run screaming | ||
CF | from the room. | ||
CF | | ||
CF | When you wake up, you find that you are naked and buried waist deep in | ||
CF | the snow. After cutting some deals with a few 'Drifters for some | ||
CF | 'cool' gifts, you finally manage to get your suit back. | ||
CF | | ||
CF | [ Front Steps | Score: 10 ] | ||
CF | > | Lancelot says, "oh like a schommel" | |
Lancelot says, "lol" | ||
Lancelot says (to ClubFloyd), "score" | ||
CF | Your score is 10 out of a maximum of 100. (10%) | ||
CF | | ||
CF | > | DavidW says, "Nekkid Santa!" | |
Lancelot says, "anyone else want to give it a try?>" | ||
Lancelot says, "getting a bit type tired" | ||
DavidW says, "Not really." | ||
Lancelot says (to ClubFloyd), "x book" | ||
CF | You see no such thing. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "i" | ||
CF | You are carrying the programming book and the steel tipped darts. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Front Steps | ||
CF | These stone steps lead up to a covered entry, just outside the front | ||
CF | door. A light layer of snow covers each stair, and has small bushes to | ||
CF | each side. You can hear party guests inside, along with some soft | ||
CF | Christmas music. Though you can't see through the tall, arched | ||
CF | windows, the colorful Christmas lights make you feel cheerful and | ||
CF | bright. | ||
CF | | ||
CF | You can only move north. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Covered Entry | ||
CF | | ||
CF | [ Covered Entry | Score: 10 ] | ||
CF | > | DavidW says, "I always thought this game was a bit meh, but it *is* Christmas themed." | |
inventor says, "(I might actually need to step out soon; our house is ramping up)" | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Covered Entry | ||
CF | Tall pillars rise up on both sides of the covered entry. Tall double | ||
CF | doors mark the entrance to Campbell's magnificent home. Snow covered | ||
CF | bushes decorate the landscape on either side of the front steps. A | ||
CF | large, hanging dome light provides ample lighting for the front area of | ||
CF | the house. | ||
CF | | ||
CF | You can move north, south and in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb pillars" | ||
CF | You try your best to climb up, but fail miserably. Too bad you lost | ||
CF | your magic in that nasty fall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wish on star" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wish" | ||
CF | Ho Ho HUH? What was that? | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "climb bushes" | ||
CF | You can't climb the bushes. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "x light" | ||
CF | The elegant looking dome light fans out like an upside-down umbrella. | ||
CF | It lights up the covered entry and front steps. | ||
CF | | ||
CF | > | DavidW says, "I wonder if magic is a topic." | |
inventor says (to DavidW), "Yeah, as some may say, "It's the Christmas game ever"" | ||
Lancelot says (to ClubFloyd), "n" | ||
CF | You move north. | ||
CF | Foyer | ||
CF | | ||
CF | [ Foyer | Score: 10 ] | ||
CF | > | ||
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Foyer | ||
CF | Opening to the dining room to the east and the study to the west, | ||
CF | highly polished hardwood floors give the feeling of being in a grand | ||
CF | place. The curved wall to the northeast provides a sitting area with | ||
CF | two high back leather chairs and a small table. Also to the northeast | ||
CF | is a small bathroom. Opening up to the north is a large hall. Amongst | ||
CF | the other features of this large entry is two floor length mirrors, | ||
CF | that adorn the sides of the hand carved double doors that lead to the | ||
CF | outside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | JJ Sonick is here, and seems to be distracted by thoughts of anime | ||
CF | chracters battling sentient, philosophical kiwi fruits. Matt (Dark | ||
CF | Baron) is socializing. | ||
CF | | ||
CF | You can move north, east, south, west and out. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask jj sonick about magic" | ||
CF | Sonick looks puzzled, and you don't know if it's because he doesn't | ||
CF | know anything about the subject, or if it's because the various voices | ||
CF | in his head are arguing about the answer. | ||
CF | | ||
CF | > | inventor says, "(superlative intentionally omitted; that isn't a typo)" | |
Lancelot says (to ClubFloyd), "ask jj sonick about programming" | ||
CF | Sonick looks puzzled, and you don't know if it's because he doesn't | ||
CF | know anything about the subject, or if it's because the various voices | ||
CF | in his head are arguing about the answer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask jj about jj" | ||
CF | Use the format "ask [character] about [subject]". | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask matt about magic" | ||
CF | Totally! | ||
CF | | ||
CF | Mystery walks in from the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mystery about game" | ||
CF | "Ahh, isn't a cruel world when you are shoved into a game and have no | ||
CF | control over what happens to you?" Mystery looks at you kind of funny | ||
CF | then breaks out into a fit of evil laughter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mystery about me" | ||
CF | "If you are the real Santa, then I am going to make a ton of money | ||
CF | making games with ADRIFT. I guess I can live in a fantasy world too." | ||
CF | | ||
CF | > | Lancelot says, "right that does it lol" | |
inventor says, "Jeeze, lmao" | ||
DavidW says (to ClubFloyd), "give programming book to Mystery" | ||
CF | Mystery doesn't seem interested in the programming book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mystery about ADRIFT" | ||
CF | "You really should try it, Santa. I just bet you would have a lot of | ||
CF | experiences to write about." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mystery about magic" | ||
CF | "I'm kind of busy right now. Can we talk about this later?" | ||
CF | | ||
CF | Matt (Dark Baron) has gone off to the east. | ||
CF | | ||
CF | > | Lancelot says, "yeah Mystery would be the logical choice lol" | |
DavidW says (to ClubFloyd), "ask Mystery about Christmas" | ||
CF | "It's the time of year that you get together with your insane | ||
CF | relatives....are forced to eat at least a few bites of everything that | ||
CF | is made....you get a crummy multicolored sweater that you will have to | ||
CF | wear next year.... you get stuck sitting at the kids table...then you | ||
CF | have to clear the table and wash dishes. Yep Christmas is a joy!" Now | ||
CF | would be a good time for you to make a run for it! You didn't think | ||
CF | she was ever going to come up for air. | ||
CF | | ||
CF | > | Lancelot says, "oh Mystery is a she somehow I missed gthat" | |
inventor chuckles at Mystery's reply. | ||
DavidW says, "Dana Crane is her actual name." | ||
DavidW says (to ClubFloyd), "ask Mystery about job" | ||
CF | "I...well, I do plenty of things. Enough about me...Let's talk about | ||
CF | your job. You know it seems like you get all the credit for those hard | ||
CF | working little elves. When was the last time they had a break?" You | ||
CF | are beginning to think that she might not have gotten what she what she | ||
CF | wanted one year, and is a little P.O.'d about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Mystery about Campbell" | ||
CF | "He should be around here somewhere. Wasn't it nice of him to invite | ||
CF | all of us here this holiday season? He is always so nice." | ||
CF | | ||
CF | > | inventor says, "She's cool, lol" | |
DavidW says (to ClubFloyd), "ask Mystery about DuoDave" | ||
CF | "I thought I saw him running around with a crystal ball." | ||
CF | | ||
CF | > | inventor says, "Based on these replies, lmao" | |
DavidW says (to ClubFloyd), "ask Mystery about Venus flytrap" | ||
CF | "I'm kind of busy right now. Can we talk about this later?" | ||
CF | | ||
CF | > | Lancelot asks, "ah hints about the other NPCs?" | |
DavidW says (to ClubFloyd), "ask Mystery about EdS" | ||
CF | "He's fairly new, and seems to have a good sense of humor." | ||
CF | | ||
CF | Cowboy walks in from the west. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask mystery about cowboy" | ||
CF | "I don't really know him, but he seems like a take charge kind of | ||
CF | person." | ||
CF | | ||
CF | JJ Sonick absent-mindedly wanders off to the north-east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Cowboy about Mystery" | ||
CF | "Ohh! There's a lady for you. Always ready to lend a helping hand | ||
CF | should you have problems, and she's pretty too! Or so I've heard. She | ||
CF | lives quite a way from here towards the setting sun I think." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Mystery about davidw" | ||
CF | "He writes fabulous reviews and has a notable sense of humor. Although | ||
CF | he seems a little attached to peoples avatars." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Mystery about Samantha" | ||
CF | "Well, you'll find she has some surprises of her own." | ||
CF | | ||
CF | > | Lancelot says, "sure thats not YOU? :D" | |
DavidW says, "I am sure." | ||
Lancelot asks, "samantha also has some surprises, eh?" | ||
DavidW says (to ClubFloyd), "ask Mystery about puzzles" | ||
CF | "I'm kind of busy right now. Can we talk about this later?" | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask mystery about astridia" | ||
CF | "I'm kind of busy right now. Can we talk about this later?" | ||
CF | | ||
CF | DuoDave saunters in from the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Mystery about DuoDave" | ||
CF | "I thought I saw him running around with a crystal ball." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask DuoDave about crystal ball" | ||
CF | "Did I show you the pictures of my lady love yet?" | ||
CF | | ||
CF | David gets out his wallet and starts getting out photos. | ||
CF | | ||
CF | "Here we are at the beach... and this one is us in Toronto... and here | ||
CF | is another..." | ||
CF | | ||
CF | You zone out a little as he pulls out photo after photo. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "ask mystey baout astridian" | ||
CF | Use the format "ask [character] about [subject]". | ||
CF | | ||
CF | Mystery walks away. | ||
CF | | ||
CF | > | Lancelot says, "arh" | |
Lancelot says (to ClubFloyd), "l" | ||
CF | | ||
CF | Foyer | ||
CF | Opening to the dining room to the east and the study to the west, | ||
CF | highly polished hardwood floors give the feeling of being in a grand | ||
CF | place. The curved wall to the northeast provides a sitting area with | ||
CF | two high back leather chairs and a small table. Also to the northeast | ||
CF | is a small bathroom. Opening up to the north is a large hall. Amongst | ||
CF | the other features of this large entry is two floor length mirrors, | ||
CF | that adorn the sides of the hand carved double doors that lead to the | ||
CF | outside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | Cowboy is leaning on a nearby wall, taking in the scenery. | ||
CF | | ||
CF | DuoDave is here. | ||
CF | | ||
CF | You can move north, east, south, west and out. | ||
CF | | ||
CF | Cowboy walks off to the east. | ||
CF | | ||
CF | > | Lancelot says, "pff not sure if I can take a lot more of this" | |
DavidW says, "s'okay. It's almost 4pm anyway." | ||
DavidW says, "We can stop here." | ||
Lancelot says, "here almost 10pm" | ||
Lancelot says, "I am tempted to program a small script to ask all npcs aboiut a list of subjects lol" | ||
DavidW says, "So the lessons for today are 1) don't walk on icy rooftops, 2) don't crash ADRIFT parties or they'll take your pants, 3) Venus flytraps like rotten meat." | ||
Lancelot asks, "looks like thats most of what we are supposed to be doing?" | ||
DavidW says, "possibly" | ||
Lancelot says, "lol" | ||
Lancelot says, "must be a lot of work, putting in all those npcs etc" | ||
DavidW says, "Like, there must be puzzles to solve somewhere." | ||