ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask youarestanding" | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Content warning: touches on themes of despair, anger, and hopelessness | ||
CF | in the face of a terminal illness. | ||
CF | | ||
CF | Type READER at any prompt to enable an accessible screen reader mode. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | DavidW asks, "Who wants to drive?" | |
catherine asks, "presumably, floyd has similar accessibility needs to a screen reader?" | ||
DavidW says, "I can drive but I know what's coming." | ||
Lancelot says, "; I wont be able to stay long sorry" | ||
inventor says, "My meds haven't kicked in yet lol" | ||
DavidW says (to catherine), "hm, good point." | ||
inventor says, "If I drive, we are in danger." | ||
DavidW says, "At one point, keywords are in bold." | ||
DavidW says, "I don't know what a screen reader version does about that." | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | | ||
CF | You've put this off too long. | ||
CF | | ||
CF | The floppy was on the bureau when you got back home. Jeff must have | ||
CF | left it before you drove him to the hospital for the last time. No | ||
CF | label. Just your name, scrawled in pencil. | ||
CF | | ||
CF | You suppose you owe it to his fans to find out what's on it. Maybe one | ||
CF | last masterpiece. They'd like that. | ||
CF | | ||
CF | The timestamps on the earliest files are decades old. You start with | ||
CF | the first. | DavidW says, "I'll drive then. But I'll stop and ask for directions every so often." | |
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | LOADING FILE 1 of 6 | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | You Are Lost In An Endless Desert! | ||
CF | A TrackYourPath Book by Jeffie Crestin (Room 309) | ||
CF | | ||
CF | How To Read This Story (Page 1) | ||
CF | This is not just any book!!! To complete this story, you must think | ||
CF | carefully and make decisions by TURNING TO the right page. (You can | ||
CF | type TURN TO, T, or just a number!) | ||
CF | | ||
CF | Sometimes you might be told to add a number to a page to know where to | ||
CF | turn to. But be forwarned: it is HIGHLY DANGEROUS to turn to any page | ||
CF | you have not been told!! | ||
CF | | ||
CF | To begin your adventure, TURN TO 110. | ||
CF | | ||
CF | > | catherine says, "i could drive, but i've no experience" | |
DavidW says (to ClubFloyd), "reader" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > READER | ||
CF | | ||
CF | Screen reader mode active. | ||
CF | | ||
CF | > | says (to catherine), "Type f then your command to Floyd." | |
catherine says, "oh, i mean, being the driving force" | ||
DavidW says, "When you need to push space, push the space button here in the clubhouse." | ||
catherine says, "i've used floyd before, but, yea" | ||
DavidW says, "I can still drive if you prefer not to." | ||
catherine says, "eh, let's see how it goes" | ||
DavidW says, "In the first game, we type page numbers as in a choose-your-own-adventure story." | ||
catherine says (to ClubFloyd), "T 1" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > T 1 | ||
CF | | ||
CF | How To Read This Story (Page 1) | ||
CF | This is not just any book!!! To complete this story, you must think | ||
CF | carefully and make decisions by TURNING TO the right page. (You can | ||
CF | type TURN TO, T, or just a number!) | ||
CF | | ||
CF | Sometimes you might be told to add a number to a page to know where to | ||
CF | turn to. But be forwarned: it is HIGHLY DANGEROUS to turn to any page | ||
CF | you have not been told!! | ||
CF | | ||
CF | To begin your adventure, TURN TO 110. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "T 0" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > T 0 | ||
CF | | ||
CF | The pages start at 1. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "t 110" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > T 110 | ||
CF | | ||
CF | Edge of the Desert (Page 110) | ||
CF | You are standing at the edge of a vast gold desert that stretches to | ||
CF | the horizen south and east. Nothing is visible in the scorching | ||
CF | shimmering air but a trillion grains of shifting sand. | ||
CF | | ||
CF | To go east, TURN TO 210. | ||
CF | | ||
CF | If you'd rather venture south, TURN TO 120. | ||
CF | | ||
CF | NOTE: You can TURN TO 9 anytime to see what you've discovered in your | ||
CF | adventures. | ||
CF | | ||
CF | > | Lancelot says, "oops sorry I should not interfere" | |
Lancelot says, "just like the old game books lol" | ||
DavidW says, "For this part of the game, yes." | ||
Lancelot says, "interesting approach" | ||
catherine says (to ClubFloyd), "210" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 210 | ||
CF | | ||
CF | Northern Desert (Page 210) | ||
CF | The weathered slab of an ancient stone tomb rises from the dunes here. | ||
CF | | ||
CF | If you want to try opening the tomb, TURN TO 215. | ||
CF | | ||
CF | If you want to explore east, TURN TO 310. | ||
CF | | ||
CF | If you'd rather travel west, TURN TO 110. | ||
CF | | ||
CF | > | Lancelot says, "the title is a reference to Zork or Adventure? 'You are standing...'" | |
catherine says, "probably!" | ||
DavidW says, "I think it's IF in general." | ||
catherine says (to ClubFloyd), "215" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 215 | ||
CF | | ||
CF | Locked... (Page 215) | ||
CF | The slab won't budge! Brushing the sand away, you see an ancient | ||
CF | locking mechanism. But you simply have no way to unlock it. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "9" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 9 | ||
CF | | ||
CF | Inventory (Page 9) | ||
CF | You have bravely set out to explore the endless desert, not bad for a | ||
CF | kid whose only 12!! You try your best to convince yourself you can be | ||
CF | a real explorer. | ||
CF | | ||
CF | You are empty handed. | ||
CF | | ||
CF | > | Lancelot says, "ah looks like there are circular references in it" | |
DavidW says, "Jeffie spelt 'who's' wrong." | ||
Lancelot says, "yep saw that too ... but won't complain till I deliver my masterpiece :p" | ||
catherine says, "honestly seems intentional to me" | ||
DavidW says, "Probably done on purpose since Jeff was a kid when he 'wrote' this." | ||
DavidW says (to catherine), "yes" | ||
catherine says, "yep" | ||
catherine says (to ClubFloyd), "310" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 310 | ||
CF | | ||
CF | Between The Dunes (Page 310) | ||
CF | You pause amidst two immense dunes, your footprints the only mark upon | ||
CF | the solemn face of the desert. | ||
CF | | ||
CF | A shovel lies abandoned here. You claim it! | ||
CF | | ||
CF | (To use the shovel in a location, TURN TO the page of your location + | ||
CF | 1. For example, to dig here, TURN TO 311. Remember you can TURN TO 9 | ||
CF | to review your discoveries). | ||
CF | | ||
CF | If you'd like to travel south, TURN TO 320. | ||
CF | | ||
CF | If you'd rather travel west, TURN TO 210. | ||
CF | | ||
CF | > | Lancelot says, "ooh interesting... item mechanic :p" | |
catherine says (to ClubFloyd), "311" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 311 | ||
CF | | ||
CF | You dig... (Page 311) | ||
CF | But discover nothing here. | ||
CF | | ||
CF | > | DavidW says, "yeah, adding and subtracting numbers was a feature of these sorts of games." | |
Lancelot says, "so the regular pages are multiples of 10 then I presume to keep the math simple" | ||
catherine says (to ClubFloyd), "211" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 211 | ||
CF | | ||
CF | You dig near the tomb... (Page 211) | ||
CF | But the stone structure is immense. You would need a thousand shovels | ||
CF | and a thousand diggers to even make a dent! | ||
CF | | ||
CF | > | catherine says, "furthermore, i think they map somehow to coordinates" | |
catherine says (to ClubFloyd), "111" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 111 | ||
CF | | ||
CF | You dig... (Page 111) | ||
CF | But discover nothing here. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "120" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 120 | ||
CF | | ||
CF | Western Wastelands (Page 120) | ||
CF | The gritty sand of the desert never stops moving, burying your feet | ||
CF | and scouring your face. | ||
CF | | ||
CF | If you'd like to venture north, TURN TO 110. | ||
CF | | ||
CF | If you'd rather venture south, 130. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "121" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 121 | ||
CF | | ||
CF | You Found Something! (Page 121) | ||
CF | ...but it's just an old femur, animal or human you wouldn't care to | ||
CF | guess! Best leave it buried. | ||
CF | | ||
CF | > | inventor says (to catherine), "I suspect you're correct, yeah" | |
DavidW says, "oh, my coordinate sense was screaming by this time, yes." | ||
DavidW says, "But I resisted the temptation to cheat." | ||
Lancelot asks, "north -10 south +10 east -100 west +100?" | ||
DavidW says, "yes" | ||
catherine says (to ClubFloyd), "130" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 130 | ||
CF | | ||
CF | Abandoned Hermitage (Page 130) | ||
CF | A stone hut guards this corner of the desert, but sand drifts against | ||
CF | it and it looks long abandoned. | ||
CF | | ||
CF | If you want to search the hut, TURN TO 135. | ||
CF | | ||
CF | If you want to go north, TURN TO 120. | ||
CF | | ||
CF | If you'd rather explore east, 230. | ||
CF | | ||
CF | > | DavidW says, "The map is basically a 3 by 3 grid in a ring, not counting the dig rooms or crypt, etc." | |
Lancelot says, "pretty neat I wish I could come up with systems like this" | ||
catherine says (to ClubFloyd), "131" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 131 | ||
CF | | ||
CF | You dig near the hut... (Page 131) | ||
CF | But any treasures the hermit left have long since been claimed by | ||
CF | scavengers. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "135" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 135 | ||
CF | | ||
CF | Empty... (Page 135) | ||
CF | There are no signs of the former occupant, and anything they left | ||
CF | behind has been scoured clean by the sands. | ||
CF | | ||
CF | > | DavidW says, "This game as a whole is a tribute to IF systems." | |
inventor says, "Yeah, this seems like something that sits in one's mind for a few days or weeks while doing other tasks, and then realizing you have a system for a game one day." | ||
catherine says (to ClubFloyd), "230" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 230 | ||
CF | | ||
CF | Southern Borders (Page 230) | ||
CF | Here the desert flattens to an immense white plain, reflecting the | ||
CF | brilliant sunlight like an oven. | ||
CF | | ||
CF | If you'd like to explore east, TURN TO 330. | ||
CF | | ||
CF | If you'd rather venture west, TURN TO 130. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "231" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 231 | ||
CF | | ||
CF | You Found Something! (Page 231) | ||
CF | Digging in the sand, you find a curious metal key! Brushing the sand | ||
CF | away, you pick it up. | ||
CF | | ||
CF | (To try using the key somewhere, TURN TO the page of your location + | ||
CF | 4. To use it here, for example, try 234.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "234" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 234 | ||
CF | | ||
CF | There's nothing to unlock here. (Page 234) | ||
CF | Just endless sand. | ||
CF | | ||
CF | > | inventor exclaims, "Woo! A key!!" | |
catherine says (to ClubFloyd), "330" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 330 | ||
CF | | ||
CF | Rocky Desert (Page 330) | ||
CF | Craggy, shattered boulders jut from the sand. Under one you see a dark | ||
CF | hollow. | ||
CF | | ||
CF | If you want to investigate the hollow, TURN TO 335. | ||
CF | | ||
CF | If you'd like to head north, TURN TO 320. | ||
CF | | ||
CF | To travel west, TURN TO 230. | ||
CF | | ||
CF | > | DavidW says, "Now you can unlock the crypt/tomb." | |
catherine says (to ClubFloyd), "331" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 331 | ||
CF | | ||
CF | Something glints inside the hollow... (Page 331) | ||
CF | But the terrain is too rocky for shovels. | ||
CF | | ||
CF | > | Lancelot says, "yeah was thingking that ooh a lhollow with +5" | |
catherine says (to ClubFloyd), "335" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 335 | ||
CF | | ||
CF | Something glints inside the hollow... (Page 335) | ||
CF | But as you peer closer, you leap back in terror. A huge trapdoor | ||
CF | spider waves its mandibles inside! You cannot bring yourself to get | ||
CF | closer. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "214" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 214 | ||
CF | | ||
CF | The tomb slides open... (Page 214) | ||
CF | Within lies a terrifying darkness. You tremble at the threshold, | ||
CF | afraid to disturb the cursed dust... | ||
CF | | ||
CF | There-- a few paces in, something glitters. You snatch it and stagger | ||
CF | back from the dark entrance, heart pounding in fear. It is an ancient | ||
CF | silver mirror! | ||
CF | | ||
CF | (To look into the mirror, TURN TO 399.) | ||
CF | | ||
CF | > | catherine says, "ooooooh" | |
catherine says (to ClubFloyd), "399" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 399 | ||
CF | | ||
CF | In the mirror... (Page 399) | ||
CF | You expect to see a scared youngster. But the face that stares back | ||
CF | has changed. You have survived an adventure in the desert. You're no | ||
CF | longer playing at being a brave explorer. You have become one!! | ||
CF | | ||
CF | You need follow no one's rules but your own now. To act bravely and | ||
CF | forcefully somewhere, turn to location + 9. | ||
CF | | ||
CF | > | inventor exclaims, "Ohh!!!" | |
catherine says (to ClubFloyd), "219" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 219 | ||
CF | | ||
CF | The Dark Depths of the Tomb... (Page 219) | ||
CF | No longer scare you. You step into the inky depths boldly, but find no | ||
CF | further treasures. | ||
CF | | ||
CF | > | DavidW asks, "Isn't this great?" | |
catherine says (to ClubFloyd), "229" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > 229 | ||
CF | | ||
CF | The path strikes into the wildest heart of the desert. The road is | ||
CF | dangerous and long, but you are no longer afraid to walk it. | ||
CF | | ||
CF | The Oasis (Page 229) | ||
CF | You are standing on the crest of a dune looking down at a staggeringly | ||
CF | beautiful oasis. Palm trees sway in a cool breeze that blows over | ||
CF | pools of clear blue water. Bird calls and the sound of tranquil | ||
CF | waterfalls wash over your ears. | ||
CF | | ||
CF | It looks like your adventure is only begi | ||
CF | | ||
CF | (Press any key to continue.) | inventor exclaims (at DavidW), "Yeah!!" | |
catherine says, "oh, wait, shit, typo" | ||
catherine says, "ack" | ||
Lancelot says, "cool" | ||
DavidW says, "oh, you missed the ruby from the spider by coming here first. But don't worry about it." | ||
DavidW says, "press space and continue" | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The disk drive grumbles, an angry noise coming from somewhere inside. | ||
CF | | ||
CF | | ||
CF | | ||
CF | ERR: BAD SECTOR ON DISK MEDIA | ||
CF | Press A to Abort, R to Retry, or I to ignore. | Lancelot says, "lol game crash" | |
catherine says (to ClubFloyd), "r" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Node 1002: at the edge of a vast gold desert. | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | Node 1380: You would need a thousand shovels. | ||
CF | | ||
CF | ERR: BAD SECTOR ON DISK MEDIA | ||
CF | Press A to Abort, R to Retry, or I to ignore. | ||
Roger goes home. | ||
Roger has disconnected. | Lancelot says, "now that is an error I have not seen for a VERY long time" | |
DavidW says, "I always did R, but I don't know what the other options do." | ||
catherine says (to ClubFloyd), "i" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Node 1014: How To Read This Story. | ||
CF | Node 1304: tremble at the threshold, afraid to disturb. | ||
CF | Node 1404: remember what the mirror taught. | ||
CF | Node 1777: the brave explorer you set out to be. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | The game file must be corrupted. But before you can troubleshoot, the | ||
CF | disk spins up and a different program loads... | ||
CF | | ||
CF | | ||
CF | | ||
CF | LOADING FILE 2 of 6 | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | DESERT ADVENTURE | ||
CF | A MICROVENTURE (TM) BY JEFF CRESTIN | ||
CF | (C) CRESTIN SOFTWARE ENTERPRISES | ||
CF | | ||
CF | | ||
CF | YOU ARE STANDING AT EDGE OF DESERT | ||
CF | | ||
CF | SIGN SAYS "APPROACHING OASIS CITY, WHERE DREAMS COME TRUE" | ||
CF | | ||
CF | VISIBLE EXITS: SOUTH, EAST. | ||
CF | | ||
CF | ALSO NEARBY: SHOVEL | ||
CF | | ||
CF | > | Lancelot exclaims, "scott adams style!" | |
DavidW says, "ScottAdams style this time." | ||
catherine says (to ClubFloyd), "g shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > G SHOVEL | ||
CF | | ||
CF | I DON'T UNDERSTAND | ||
CF | | ||
CF | TYPE 'HELP' FOR A LIST OF ACTIONS THIS MICROVENTURE KNOWS | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "help" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | DESERT ADVENTURE | ||
CF | A MICROVENTURE (TM) BY JEFF CRESTIN | ||
CF | (C) CRESTIN SOFTWARE ENTERPRISES | ||
CF | | ||
CF | USE TWO-WORD COMMANDS LIKE 'GET SHOVEL' | ||
CF | | ||
CF | I CAN UNDERSTAND THE FOLLOWING BASIC COMMANDS: | ||
CF | LOOK * GO * GET * DROP * CLIMB * DRINK * OPEN * HELP | ||
CF | | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "get shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > GET SHOVEL | ||
CF | | ||
CF | OK. | ||
CF | NEW ACTION ADDED: DIG ! | ||
CF | | ||
CF | > | Lancelot says, "pretty cool" | |
catherine says, "oooh, permissive in that sense, at least" | ||
inventor exclaims, "Yeah~!" | ||
Lancelot asks, "hmm are we playing the same scenario over and over in more modern game types each time?" | ||
catherine says, "not sure 'elide arbitrary numbers of spaces' is quite faithful to the original, but that'd be a pain to work around probably" | ||
DavidW says, "You will, of course, notice similarities from game 1 in game 2, but it's not the same game." | ||
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | YOU DIG BUT FIND NOTHING | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "s" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | YOU'RE AT ENDLESS WASTE | ||
CF | | ||
CF | VISIBLE EXITS: NORTH, SOUTH, EAST. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | YOU DIG BUT FIND NOTHING | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "s" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | YOU'RE IN EMPTY DESERT | ||
CF | | ||
CF | VISIBLE EXITS: NORTH, EAST. | ||
CF | | ||
CF | ALSO NEARBY: WANDERING HERMIT | ||
CF | | ||
CF | NEW ACTION ADDED: SHOW ! | ||
CF | | ||
CF | > | inventor says, "Sorta like a lot of re-attempts to make some of my games will slowly change the game itself, and not just its presentation" | |
catherine says (to ClubFloyd), "look hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > LOOK HERMIT | ||
CF | | ||
CF | YOU WON'T NEED TO EXAMINE ANYTHING IN THIS MICROVENTURE | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "show shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SHOW SHOVEL | ||
CF | | ||
CF | HERMIT SAYS "WHAT DO YOU EXPECT TO FIND WITH THAT?" | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | YOU DIG BUT FIND NOTHING | ||
CF | HERMIT LOOKS ANNOYED | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "e" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | YOU'RE ON BAKING-HOT PLAIN | ||
CF | | ||
CF | VISIBLE EXITS: NORTH, WEST. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | YOU FOUND A KEY! | ||
CF | NEW ACTION ADDED: UNLOCK ! | ||
CF | | ||
CF | > | inventor exclaims, "Ohhh!" | |
catherine says (to ClubFloyd), "w" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | YOU'RE IN EMPTY DESERT | ||
CF | | ||
CF | VISIBLE EXITS: NORTH, EAST. | ||
CF | | ||
CF | ALSO NEARBY: WANDERING HERMIT | ||
CF | | ||
CF | > | Lancelot says, "another key ... now for that tomb..." | |
catherine says (to ClubFloyd), "show key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SHOW KEY | ||
CF | | ||
CF | HERMIT SAYS "MIGHT NOT BE USEFUL HOW YOU THINK" | ||
CF | | ||
CF | > | catherine says, "well, i mean," | |
catherine says (to ClubFloyd), "unlock shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNLOCK SHOVEL | ||
CF | | ||
CF | THAT CAN'T BE UNLOCKED. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "unlock hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNLOCK HERMIT | ||
CF | | ||
CF | THAT CAN'T BE UNLOCKED. | ||
CF | | ||
CF | > | DavidW says, "I didn't try those." | |
catherine says (to ClubFloyd), "e.n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E.N | ||
CF | | ||
CF | CRESTIN SOFTWARE ENTERPRISES IS HARD AT WORK ON ADVANCED | ||
CF | PARSING TECHNOLOGIES THAT WILL LET YOU TYPE COMMANDS OF | ||
CF | THREE, FOUR, EVEN FIVE WORDS. FOR NOW, HOWEVER, I'M AFRAID | ||
CF | I DON'T UNDERSTAND | ||
CF | | ||
CF | > | inventor says, "Ahah" | |
Lancelot says, "nice catch" | ||
catherine says (to ClubFloyd), "e" | ||
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | YOU'RE ON BAKING-HOT PLAIN | ||
CF | | ||
CF | VISIBLE EXITS: NORTH, WEST. | ||
CF | | ||
CF | > | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | YOU'RE AT EDGE OF BEAUTIFUL CITY ON DESERT OASIS | ||
CF | | ||
CF | VISIBLE EXITS: NORTH, SOUTH, EAST, WEST, IN. | ||
CF | | ||
CF | YOU CAN HEAR: - LOVERS - LAUGHTER - SONG - CHATTER - MUSIC - MERCHANTS | ||
CF | - | ||
CF | | ||
CF | ALSO NEARBY: GATE | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | YOU DIG BUT FIND NOTHING | ||
CF | BEYOND GATES CITY PEOPLE TALK AND LAUGH | ||
CF | YOU ARE: LONELY | ||
CF | | ||
CF | > | DavidW says, "The gate is eastward, if that matters." | |
catherine says (to ClubFloyd), "in" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | CITY GATE IS LOCKED | ||
CF | | ||
CF | > | Lancelot says, "key" | |
catherine says (to ClubFloyd), "unlock gate" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNLOCK GATE | ||
CF | | ||
CF | THERE ARE TWO KEYHOLES | ||
CF | SIGN READS 'ONLY TWO TOGETHER MAY ENTER THE CITY' | ||
CF | | ||
CF | > | Lancelot says, "aahh" | |
inventor says, "Oh~" | ||
Lancelot says, "we need that hermit" | ||
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | AN ANCIENT TOMB LIES HERE! | ||
CF | | ||
CF | VISIBLE EXITS: SOUTH, WEST, IN. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | YOU DIG BUT FIND NOTHING | ||
CF | FAR OFF FROM THE CITY YOU CAN HEAR SONG | ||
CF | YOU ARE: HOT - THIRSTY | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "unlock tomb" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNLOCK TOMB | ||
CF | | ||
CF | THE TOMB SLIDES OPEN | ||
CF | | ||
CF | INSIDE IS A MIRROR! | ||
CF | NEW ACTION ADDED: REFLECT ! | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | DO THAT TO WHAT? | ||
CF | | ||
CF | > | Lancelot says, "the plot thickens" | |
catherine says (to ClubFloyd), "reflect key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT KEY | ||
CF | | ||
CF | WHAT CAN BE UNLOCKED CAN ALSO BE LOCKED | ||
CF | NEW ACTION ADDED: LOCK ! | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT SHOVEL | ||
CF | | ||
CF | WHAT DIGS DOWN MAY ALSO BUILD UP | ||
CF | NEW ACTION ADDED: BUILD ! | ||
CF | | ||
CF | > | Lancelot says, "ooh that is creative" | |
catherine asks, "holy hell?" | ||
Lancelot says, "reflecting the verb" | ||
catherine says (to ClubFloyd), "reflect mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT MIRROR | ||
CF | | ||
CF | CAN'T REFLECT ITSELF | ||
CF | | ||
CF | > | DavidW says, "reflect me" | |
catherine says (to ClubFloyd), "reflect me" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT ME | ||
CF | | ||
CF | THE HERMIT'S REFLECTION PEERS BACK AT YOU! | ||
CF | | ||
CF | > | Lancelot says, "to get a copy" | |
Lancelot says, "ah" | ||
catherine says (to ClubFloyd), "build" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD | ||
CF | | ||
CF | YOU BUILD A NEW HOME FROM THE STONES OF THE TOMB | ||
CF | YOU'RE OUTSIDE COZY DESERT HOME | ||
CF | | ||
CF | VISIBLE EXITS: SOUTH, WEST, IN. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "in" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | YOU ARE STANDING IN A COZY DESERT HOME: | ||
CF | BED, CHAIR, DESK, TOOLS | ||
CF | | ||
CF | SIGN SAYS "IN HERE, YOU CAN BUILD ANYTHING YOU WANT" | ||
CF | | ||
CF | VISIBLE EXITS: OUT. | ||
CF | | ||
CF | ALSO NEARBY: DOOR | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect door" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT DOOR | ||
CF | | ||
CF | THROUGH THE MIRROR, CRAMPED SEEMS COZY | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "lock door" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > LOCK DOOR | ||
CF | | ||
CF | LOCKED! NOW NO ONE CAN BOTHER YOU WHILE YOU BUILD | ||
CF | | ||
CF | > | DavidW asks, "Just like in IF, you can build whatever you want, eh?" | |
inventor grins. | ||
catherine says (to ClubFloyd), "build icoashedrons" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD ICOASHEDRONS | ||
CF | | ||
CF | YOU BUILD | ||
CF | | ||
CF | YOU BUILD AND BUILD | ||
CF | | ||
CF | SOON YOU HAVE BUILT A WORLD OF YOUR OWN | ||
CF | BETTER THAN THEIRS | ||
CF | BETTER THAN THEY COULD HAVE IMAGINED | ||
CF | | ||
CF | THE PEOPLE OF THE CITY KNOCK AND KNOCK, BUT YOU NEVER LET THEM I | ||
CF | | ||
CF | (Press any key to continue.) | Lancelot says, "next game..." | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | ERR: BAD SECTOR ON DISK MEDIA | ||
CF | Press A to Abort, R to Retry, or I to ignore. | ||
catherine says (to ClubFloyd), "r" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Node 2779: SHOVEL (CAN DIG AND BUILD). | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. | ||
CF | Node 2098: YOU'RE IN EMPTY DESERT. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. | ||
CF | Node 2094: ENDLESS WASTE. | ||
CF | Node 2053: DIG, SHOW, UNLOCK, REFLECT. | ||
CF | Node 2416: A BLANK PAGE. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | Lancelot says, "old hardware no doubt" | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | This game, too, seems damaged, incomplete. The disk drive is already | ||
CF | humming as it loads another. | ||
CF | | ||
CF | | ||
CF | | ||
CF | LOADING FILE 3 of 6 | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You have drawn towering mountains and terrible beasts. You've traveled | ||
CF | to the ends of the earth and captured in your sketchbook distant | ||
CF | shores and crumbling temples to vanished gods. But one place has | ||
CF | always been closed to you, though you've dreamed of sketching it. Now, | ||
CF | at long last, you stand before its gates. You've reached... | ||
CF | | ||
CF | | ||
CF | The City of Whispering Sands | ||
CF | Interactive fiction by Jeffrey Crestin | ||
CF | (C) Crestin Software Entertainment. 24-hour hint line: (800) 555-6938 | ||
CF | | ||
CF | New players try LOOK, E(X)AMINE, (I)NVENTORY, OPEN, or DRAW. | ||
CF | | ||
CF | Outside the Gates | ||
CF | You are standing before the great gates of the desert city you've | ||
CF | traveled far to reach. They tower above, the same burnt-honey shade as | ||
CF | the sand, endlessly filigreed with complex designs and beguiling | ||
CF | patterns. | ||
CF | | ||
CF | They are closed. | ||
CF | | ||
CF | > | DavidW says, "Floppy disc, it said." | |
inventor says, "This game, holy crap" | ||
inventor says, "Really sets a mood" | ||
DavidW says, "We're now in early Inform, shareware era." | ||
Lancelot says, "this is more like an in" | ||
catherine says, "holy hell, yeah" | ||
Lancelot says, "yep looks like" | ||
catherine says (to ClubFloyd), "xyzzy" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | BAD SECTOR ON DISK MEDIA | ||
CF | you will explore another world BED | ||
CF | BUILD A NEW HOME FROM THE STONES OF THE TOMB | ||
CF | You are standing on the crest of a dune | ||
CF | a study in contrasts | ||
CF | you will explore another world The green of his eyes | ||
CF | BED | ||
CF | the power of your mirror has limits | ||
CF | the brave explorer you set out to be AT EDGE OF DESERT | ||
CF | Excitement and dread warring within you | ||
CF | > | Lancelot says, "lol" | |
catherine says (to ClubFloyd), "plugh" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLUGH | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW asks, "good lord. Did you crash the game already?" | |
catherine says (to ClubFloyd), "x me" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You are a wandering artist far from home. | ||
CF | | ||
CF | > | DavidW says, "I never tried XYZZY before in this." | |
Lancelot says, "maybe XYZZY is a debug command lol" | ||
catherine says (to ClubFloyd), "x gate" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | The etched patterns speak of ancient art perfected by generations, but | ||
CF | also of long neglect. Perhaps those within no longer have such skill. | ||
CF | | ||
CF | > | DavidW says, "You should be able to do normal commands now." | |
inventor chuckles. "Excellent idea to try those commands!" | ||
catherine says (to ClubFloyd), "open gate" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > OPEN GATE | ||
CF | | ||
CF | The gates are far taller than you and shut tight, with no visible | ||
CF | means of opening, nor even of summoning someone who might. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw keyhole" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW KEYHOLE | ||
CF | | ||
CF | Sorry, I don't understand "keyhole". | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw me" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW ME | ||
CF | | ||
CF | In an honest portrait, the loneliness scored into your features is | ||
CF | unbecoming. You are through with more flattering deceptions. | ||
CF | | ||
CF | > | DavidW says, "draw gates" | |
Lancelot says, "draw key" | ||
catherine says (to ClubFloyd), "draw gate" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW GATE | ||
CF | | ||
CF | You study the gates carefully, quickly sketching their lines and | ||
CF | curves, and as always, begin to see a deeper truth. | ||
CF | | ||
CF | The swirling designs are meant to trick the eye, to conceal. Far up | ||
CF | the gate your lines break on a tiny flaw: a narrow open window, and | ||
CF | behind, a guard's sullen face. | ||
CF | | ||
CF | > | Lancelot says, "aah nvm" | |
catherine says (to ClubFloyd), "draw window" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW WINDOW | ||
CF | | ||
CF | You flip back through your sketchbook and view your drawing again. | ||
CF | | ||
CF | The swirling designs are meant to trick the eye, to conceal. Far up | ||
CF | the gate your lines break on a tiny flaw: a narrow open window, and | ||
CF | behind, a guard's sullen face. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW GUARD | ||
CF | | ||
CF | You study the guard carefully, quickly sketching his lines and curves, | ||
CF | and as always, begin to see a deeper truth. | ||
CF | | ||
CF | He seems a pedantic and miserly man: the lines around his face are set | ||
CF | and grim. Only promise of profit will bring joy to those jaded eyes. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "x guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | He watches without interest or apparent plans to speak. | ||
CF | | ||
CF | > | Lancelot says, "can we draw treasure" | |
DavidW says, "You can draw things you can see." | ||
catherine says (to ClubFloyd), "draw tower" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW TOWER | ||
CF | | ||
CF | Sorry, I don't understand "tower". | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw sand" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW SAND | ||
CF | | ||
CF | You study the desert carefully, quickly sketching its lines and | ||
CF | curves, and as always, begin to see a deeper truth. | ||
CF | | ||
CF | The desert is converging perspectives, lines sharp and few, an inhuman | ||
CF | yawn of space. You've wandered its emptiness too long alone. | ||
CF | | ||
CF | > | Lancelot says, "aah ok" | |
catherine says (to ClubFloyd), "draw city" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW CITY | ||
CF | | ||
CF | Not a single spire of the city can be seen from this side of the wall. | ||
CF | Curiously, neither can sounds be heard. | ||
CF | | ||
CF | > | DavidW asks, "You should have a key already, yes?" | |
catherine says (to ClubFloyd), "i" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a ruby key | ||
CF | your sketchbook | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw sketchbook" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW SKETCHBOOK | ||
CF | | ||
CF | That's not worth sketching. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW KEY | ||
CF | | ||
CF | You study the ruby key carefully, quickly sketching its lines and | ||
CF | curves, and as always, begin to see a deeper truth. | ||
CF | | ||
CF | No thing is ever one thing. Each holder remakes it for the needs of | ||
CF | their tale. A key might unlock a door, but a ruby the heart of a | ||
CF | jeweler, or the greed of a miser.. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "open guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > OPEN GUARD | ||
CF | | ||
CF | That's not something you can open. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "show key to guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SHOW KEY TO GUARD | ||
CF | | ||
CF | The guard catches your deft toss, and holds the ruby key up to the | ||
CF | brilliant sunlight covetously. | ||
CF | | ||
CF | "Riches will not help you here, traveler," he says at length, "though | ||
CF | perhaps I might find use for this. Very well: I will open the gates, | ||
CF | but enter at your own risk. There are many rules in the city, but | ||
CF | first and utmost: we do not hold with idlers who SPEAK, DRAW or SING | ||
CF | the day away. Instead you should find useful WORK, and do it." | ||
CF | | ||
CF | He pushes a battered shovel through his tiny window, and you catch it | ||
CF | as it falls. "Other guards will POINT toward the most pressing work | ||
CF | within," he continues. "Work hard, stay silent, and you may avoid | ||
CF | punishment." | ||
CF | | ||
CF | The gates of the city creak slowly, grindingly open. | ||
CF | | ||
CF | > | DavidW says, "I have no idea what happens if you break the rules and get caught at it." | |
DavidW says, "I managed to get through here safely." | ||
catherine asks, "remind me how far early-shareware IF was on the zarf scale?" | ||
DavidW says, "oh, usually quite cruel, but I doubt this is." | ||
catherine says (to ClubFloyd), "in" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | Excitement and dread warring within you, you step at last through the | ||
CF | gates and into the city. | ||
CF | | ||
CF | Square of Obelisks | ||
CF | A chaos of lines, shapes, and movement. Stone spires by the dozen | ||
CF | interrupt the cobblestones with no discernible pattern. Hundreds of | ||
CF | gray-cloaked cityfolk bustle through, following avenues curving north, | ||
CF | east, and south. | ||
CF | | ||
CF | A dizzying network of aqueducts, trenches, waterwheels, and channels | ||
CF | runs in all directions and at all heights through the city. | ||
CF | | ||
CF | You can also see an officious guard here. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "x guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | She wears the same uniform and unfriendly expression as the gatekeep. | ||
CF | | ||
CF | The officious guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses her face. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, for what seems a very long time. | ||
CF | | ||
CF | The officious guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | A pompous guard arrives, looking for citizens to supervise. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "x guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | Do you mean the pompous guard or the officious guard? | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "x pompous guard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > X POMPOUS GUARD | ||
CF | | ||
CF | He wears the same uniform and unfriendly expression as the gatekeep. | ||
CF | | ||
CF | The officious guard wanders off to the south. | ||
CF | | ||
CF | The pompous guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses his face. | ||
CF | | ||
CF | > | inventor says (to DavidW), ""Oh, this toxin is extremely deadly, usually, but it should be fine" ahahahahaha" | |
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, without complaint. | ||
CF | | ||
CF | The pompous guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "l" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Square of Obelisks | ||
CF | A chaos of lines, shapes, and movement. Stone spires by the dozen | ||
CF | interrupt the cobblestones with no discernible pattern. Hundreds of | ||
CF | gray-cloaked cityfolk bustle through, following avenues curving north, | ||
CF | east, and south. | ||
CF | | ||
CF | You can see a pompous guard here. | ||
CF | | ||
CF | The pompous guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses his face. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, without complaint. | ||
CF | | ||
CF | The pompous guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, until your back aches. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, without complaint. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "l" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Square of Obelisks | ||
CF | A chaos of lines, shapes, and movement. Stone spires by the dozen | ||
CF | interrupt the cobblestones with no discernible pattern. Hundreds of | ||
CF | gray-cloaked cityfolk bustle through, following avenues curving north, | ||
CF | east, and south. | ||
CF | | ||
CF | You can see a pompous guard here. | ||
CF | | ||
CF | The pompous guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses his face. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, for what seems a very long time. | ||
CF | | ||
CF | The pompous guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | > | DavidW says, "I never mapped the city, but I think it's a plus-sign cross with a circular path joining the ends." | |
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, until your back aches. | ||
CF | | ||
CF | > | Lancelot says, "pfff" | |
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Shapeful Market | ||
CF | Tents line this hot and stuffy street, crammed with stone-faced | ||
CF | merchants selling small gray shapes: cubes, spheres, pyramids. Wading | ||
CF | past trenches of murky water, you could depart west, south, or east. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw merchants" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW MERCHANTS | ||
CF | | ||
CF | You study the merchants and their wares carefully, quickly sketching | ||
CF | their lines and curves, and as always, begin to see a deeper truth. | ||
CF | | ||
CF | The patterns of a dull commerce become clearer as you fix them to the | ||
CF | page. Some ancient law must dictate the rules of these exchanges and | ||
CF | their ironclad necessity, but the shapes seem meaningless, | ||
CF | interchangeable. Worthless. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw trenches" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW TRENCHES | ||
CF | | ||
CF | You study the city carefully, and as always, begin to see a deeper | ||
CF | truth. | ||
CF | | ||
CF | The lines of this place obey their own contorted logic, never straying | ||
CF | from proscribed patterns. But one set of angles stands out to your | ||
CF | trained eye, a flaw in the design: a crumbling, half-forgotten stair | ||
CF | leading down to a disused cellar. | ||
CF | | ||
CF | > | DavidW says, "yeah, when no one's around, you can get away with drawing." | |
catherine says (to ClubFloyd), "down" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DOWN | ||
CF | | ||
CF | You slip into the stairwell cautiously, but none seem to notice. You | ||
CF | descend the sun-baked stairs. | ||
CF | | ||
CF | Forgotten Cellar | ||
CF | Mossy greenery fills this open basement, fed by drips from leaky pipes | ||
CF | above. Slanted beams of brilliant sunlight shine through rounded panes | ||
CF | at the ceiling, turning the empty room into a study in contrasts. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw moss" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW MOSS | ||
CF | | ||
CF | You study the cellar carefully, quickly sketching its lines and | ||
CF | curves, and as always, begin to see a deeper truth. | ||
CF | | ||
CF | This is a place of safety, of solace; but one that rejects solitude. | ||
CF | It yearns to be shared. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "sing" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | A few broken notes are all you manage before your voice cracks and | ||
CF | dies. In the dangerous silence, an echo has edges. | ||
CF | | ||
CF | > | catherine says, "relatable" | |
inventor nods. | ||
catherine says (to ClubFloyd), "draw sun" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW SUN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw sunlight" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW SUNLIGHT | ||
CF | | ||
CF | You flip back through your sketchbook and view your drawing again. | ||
CF | | ||
CF | This is a place of safety, of solace; but one that rejects solitude. | ||
CF | It yearns to be shared. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "up" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UP | ||
CF | | ||
CF | Shapeful Market | ||
CF | Tents line this hot and stuffy street, crammed with stone-faced | ||
CF | merchants selling small gray shapes: cubes, spheres, pyramids. Wading | ||
CF | past trenches of murky water, you could depart west, south, or east. | ||
CF | | ||
CF | Unnoticed steps lead down to a forgotten cellar. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "w" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Square of Obelisks | ||
CF | A chaos of lines, shapes, and movement. Stone spires by the dozen | ||
CF | interrupt the cobblestones with no discernible pattern. Hundreds of | ||
CF | gray-cloaked cityfolk bustle through, following avenues curving north, | ||
CF | east, and south. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw obelisks" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW OBELISKS | ||
CF | | ||
CF | You sketch other vignettes of the city, but your mind and hand keep | ||
CF | returning to that secret, forgotten stair in the Shapeful Market. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "e,e" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E,E | ||
CF | | ||
CF | I only understood "e". | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "e.e" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E.E | ||
CF | | ||
CF | Court of the Ibis | ||
CF | Many streets and pipeworks meet at this crowded nexus filled with | ||
CF | sweaty, irritable cityfolk. What respite the oasis once provided has | ||
CF | been imprisoned within pipes of metal and wood, and the sun beats down | ||
CF | relentlessly. Streets snake away crookedly in all directions. | ||
CF | | ||
CF | You can see an officious guard and a dour citizen here. | ||
CF | | ||
CF | The dour citizen works, widening a trench. | ||
CF | | ||
CF | Annular | ||
CF | The citizens gathered in this open-air rotunda engage in silent | ||
CF | discourse: gestures, secret glances, and ritual motions. They surely | ||
CF | have meaning, but you despair that you could learn such a subtle | ||
CF | language yourself. Crowded boulevards depart beneath leaking aqueducts | ||
CF | north, west, and south. | ||
CF | | ||
CF | You can see a winsome citizen and a graying citizen here. | ||
CF | | ||
CF | The graying citizen works, widening a trench. | ||
CF | | ||
CF | In the sea of undistinguished cityfolk, something about the winsome | ||
CF | citizen catches your eye. He tries to blend in, but like you, | ||
CF | something about him does not fit here. | ||
CF | | ||
CF | > | DavidW says, "I think you want the east side. But I never visited the south edge of the city." | |
catherine says, "oh, whoops, skipped over a room" | ||
catherine says (to ClubFloyd), "draw winsome" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW WINSOME | ||
CF | | ||
CF | You study the winsome citizen carefully, quickly sketching his lines | ||
CF | and curves, and as always, begin to see a deeper truth. | ||
CF | | ||
CF | He does not flinch from your scrutiny, only watches with curiosity as | ||
CF | you draw. From the roughest outlines it is clear he is not right for | ||
CF | this place. As you fill in more detail his pain takes shape and | ||
CF | becomes familiar: he has lost some part of himself as integral as your | ||
CF | sketchbook is to you. Not in his hands, your lines reveal, but as you | ||
CF | shade the edges of his lips and throat, you see it: his power is his | ||
CF | voice. He is a singer in a place without song. | ||
CF | | ||
CF | You long to hear his music, even, especially, in this place of still | ||
CF | silence. | ||
CF | | ||
CF | The graying citizen works, widening a trench. | ||
CF | | ||
CF | > | DavidW says, "sokay. This is where you want to be, I think" | |
catherine says (to ClubFloyd), "draw graying" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW GRAYING | ||
CF | | ||
CF | As you begin to sketch her, the graying citizen looks frightened and | ||
CF | hurries away south. | ||
CF | | ||
CF | The winsome singer lingers, watching you curiously. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "draw annular" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW ANNULAR | ||
CF | | ||
CF | You sketch other vignettes of the city, but your mind and hand keep | ||
CF | returning to that secret, forgotten stair in the Shapeful Market. | ||
CF | | ||
CF | The winsome singer lingers, watching you curiously. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "sing" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | He flushes, but shakes his head fearfully, averting his eyes. | ||
CF | | ||
CF | Not here, perhaps. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "w" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Court of the Ibis | ||
CF | Many streets and pipeworks meet at this crowded nexus filled with | ||
CF | sweaty, irritable cityfolk. What respite the oasis once provided has | ||
CF | been imprisoned within pipes of metal and wood, and the sun beats down | ||
CF | relentlessly. Streets snake away crookedly in all directions. | ||
CF | | ||
CF | You can see a pompous guard and a dour citizen here. | ||
CF | | ||
CF | The dour citizen works, widening a trench. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "e" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Annular | ||
CF | The citizens gathered in this open-air rotunda engage in silent | ||
CF | discourse: gestures, secret glances, and ritual motions. They surely | ||
CF | have meaning, but you despair that you could learn such a subtle | ||
CF | language yourself. Crowded boulevards depart beneath leaking aqueducts | ||
CF | north, west, and south. | ||
CF | | ||
CF | You can see a winsome singer here. | ||
CF | | ||
CF | The winsome singer lingers, watching you curiously. | ||
CF | | ||
CF | > | DavidW says, "They communicate by pointing. Possibly you missed that bit." | |
catherine says, "ah, right" | ||
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Shapeful Market | ||
CF | Tents line this hot and stuffy street, crammed with stone-faced | ||
CF | merchants selling small gray shapes: cubes, spheres, pyramids. Wading | ||
CF | past trenches of murky water, you could depart west, south, or east. | ||
CF | | ||
CF | Unnoticed steps lead down to a forgotten cellar. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "s.point n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > S.POINT N | ||
CF | | ||
CF | Court of the Ibis | ||
CF | Many streets and pipeworks meet at this crowded nexus filled with | ||
CF | sweaty, irritable cityfolk. What respite the oasis once provided has | ||
CF | been imprisoned within pipes of metal and wood, and the sun beats down | ||
CF | relentlessly. Streets snake away crookedly in all directions. | ||
CF | | ||
CF | You can see a pompous guard and a dour citizen here. | ||
CF | | ||
CF | The dour citizen works, widening a trench. | ||
CF | | ||
CF | You point north. | ||
CF | | ||
CF | The pompous guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses his face. | ||
CF | | ||
CF | The dour citizen hesitates, but then inclines his head and moves off | ||
CF | north. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, without complaint. | ||
CF | | ||
CF | The pompous guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "e" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Annular | ||
CF | The citizens gathered in this open-air rotunda engage in silent | ||
CF | discourse: gestures, secret glances, and ritual motions. They surely | ||
CF | have meaning, but you despair that you could learn such a subtle | ||
CF | language yourself. Crowded boulevards depart beneath leaking aqueducts | ||
CF | north, west, and south. | ||
CF | | ||
CF | You can see a winsome singer here. | ||
CF | | ||
CF | A pompous guard arrives, looking for citizens to supervise. | ||
CF | | ||
CF | The winsome singer works, widening a trench. | ||
CF | | ||
CF | > | inventor says, "Damn guards" | |
catherine says (to ClubFloyd), "point n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT N | ||
CF | | ||
CF | You point north. | ||
CF | | ||
CF | The pompous guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses his face. | ||
CF | | ||
CF | Raising an intrigued eyebrow, the winsome singer obediently heads | ||
CF | north. | ||
CF | | ||
CF | > | DavidW says, "The city roads are a circled plus sign shape." | |
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, without complaint. | ||
CF | | ||
CF | The pompous guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Shapeful Market | ||
CF | Tents line this hot and stuffy street, crammed with stone-faced | ||
CF | merchants selling small gray shapes: cubes, spheres, pyramids. Wading | ||
CF | past trenches of murky water, you could depart west, south, or east. | ||
CF | | ||
CF | Unnoticed steps lead down to a forgotten cellar. | ||
CF | | ||
CF | You can also see a winsome singer, an officious guard and a dour | ||
CF | citizen here. | ||
CF | | ||
CF | The dour citizen works, widening a trench. | ||
CF | | ||
CF | The winsome singer heads south to find a less crowded worksite. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point e" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT E | ||
CF | | ||
CF | You point east. | ||
CF | | ||
CF | The officious guard seems to notice you aren't working. A dangerous | ||
CF | frown crosses her face. | ||
CF | | ||
CF | The dour citizen hesitates, but then inclines his head and moves off | ||
CF | east. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "work" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > WORK | ||
CF | | ||
CF | You work, widening a trench, until your back aches. | ||
CF | | ||
CF | The officious guard, placated, watches your progress with bland | ||
CF | disinterest. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "s" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Court of the Ibis | ||
CF | Many streets and pipeworks meet at this crowded nexus filled with | ||
CF | sweaty, irritable cityfolk. What respite the oasis once provided has | ||
CF | been imprisoned within pipes of metal and wood, and the sun beats down | ||
CF | relentlessly. Streets snake away crookedly in all directions. | ||
CF | | ||
CF | You can see a winsome singer here. | ||
CF | | ||
CF | The winsome singer lingers, watching you curiously. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT N | ||
CF | | ||
CF | You point north. | ||
CF | | ||
CF | Raising an intrigued eyebrow, the winsome singer obediently heads | ||
CF | north. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "n" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Shapeful Market | ||
CF | Tents line this hot and stuffy street, crammed with stone-faced | ||
CF | merchants selling small gray shapes: cubes, spheres, pyramids. Wading | ||
CF | past trenches of murky water, you could depart west, south, or east. | ||
CF | | ||
CF | Unnoticed steps lead down to a forgotten cellar. | ||
CF | | ||
CF | You can also see a winsome singer here. | ||
CF | | ||
CF | The winsome singer lingers, watching you curiously. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point down" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT DOWN | ||
CF | | ||
CF | You point down. | ||
CF | | ||
CF | The winsome singer sees the stair and the thrill of shared secrets | ||
CF | lights up his face. Casting a furtive glance up and down the street, | ||
CF | he slips down the stairs and through the door. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "d" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You slip into the stairwell cautiously, but none seem to notice. You | ||
CF | descend the sun-baked stairs. | ||
CF | | ||
CF | Forgotten Cellar | ||
CF | Mossy greenery fills this open basement, fed by drips from leaky pipes | ||
CF | above. Slanted beams of brilliant sunlight shine through rounded panes | ||
CF | at the ceiling, turning the empty room into a study in contrasts. | ||
CF | | ||
CF | You can see a winsome singer here. | ||
CF | | ||
CF | The winsome singer waits, nervous, as if for a moment he can't quite | ||
CF | believe will ever come. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "sing" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Nervously, you sing a few awkward notes, trailing off: an invitation. | ||
CF | The sound resonates in the empty space, and the winsome singer cringes | ||
CF | from the echo, afraid no doubt it might escape and betray you. | ||
CF | | ||
CF | You catch his darting glance, and hold it. | ||
CF | | ||
CF | His eyes fix on yours, and in them is fear but also growing eagerness, | ||
CF | wonder at a permission never thought to be granted. At last he draws | ||
CF | breath. And sings. | ||
CF | | ||
CF | His voice is gold as desert air and clear as the oasis before any city | ||
CF | could foul it. Beneath the melody are truths like your sketches | ||
CF | reveal. Loneliness. Warmth. Fighting not to drown in a sea of | ||
CF | unkindness. He sings who he is and who he wants to become, and also | ||
CF | who he should have been were singing not forbidden. He is an exiled | ||
CF | prince, an oracle of sand, a creature of myth and legend. At least to | ||
CF | you. | ||
CF | | ||
CF | But the echoes have betrayed him after all, and outside, guards are | ||
CF | shouting. Whirling, you grab for his han | ||
CF | | ||
CF | (Press any key to continue.) | inventor applauds! | |
DavidW says, "congrats on finishing story 3!" | ||
inventor exclaims, "Let's gooooo!!!" | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | ERR: BAD SECTOR ON DISK MEDIA | ||
CF | Press A to Abort, R to Retry, or I to ignore. | ||
catherine says (to ClubFloyd), "r" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Node 3004: towering mountains and terrible beasts. | ||
CF | Node 3067: endlessly filigreed with complex designs and beguiling | ||
CF | patterns. | ||
CF | Node 3069: the texture of sand and the strength of iron. | ||
CF | Node 3100: Outside the Gates. | ||
CF | Node 3175: Riches will not help you here. | ||
CF | Node 3185: in this place of still silence. | ||
CF | Node 3782: winsome singer. | ||
CF | Node 3939: an oracle of sand. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | This game, too, seems damaged, incomplete. The disk drive is already | ||
CF | humming as it loads another. | ||
CF | | ||
CF | | ||
CF | | ||
CF | LOADING FILE 4 of 6 | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Curse of the Desert | ||
CF | A Hyperstory (TM) by J. Crestin | ||
CF | (C) Crestin Signature, a Crestin Entertainment studio | ||
CF | | ||
CF | | ||
CF | In this Hyperstory, you will explore another world by typing single | ||
CF | highlighted * words *. ProcedurEngine (TM) ensures no two journeys | ||
CF | will be the same. | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | catherine says, "oooooh" | |
Lancelot says, "yay" | ||
catherine says, "this is certainly going to be interesting." | ||
DavidW says, "Story 4 uses a mechanic I find unpleasant. It's sorta like Storytron." | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Your city has been swallowed by darkness. | ||
CF | | ||
CF | Winds came from the deep desert, howling like maddened beasts, | ||
CF | bringing a sandstorm so thick it blotted out the sun, poisoned the | ||
CF | oasis, sickened and corrupted all it touched. A curse, perhaps, or | ||
CF | punishment. No matter. Only your magic, the magic of the king, can | ||
CF | turn back this blight. Once again, only you can save your city. | ||
CF | | ||
CF | Type * begin * | ||
CF | | ||
CF | > | Lancelot asks, "hyperlinks?" | |
catherine says (to ClubFloyd), "begin" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BEGIN | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your * palace *, once a bright | ||
CF | gathering place. Now it marks the edge of your shrunken * domain *. | ||
CF | The stairs descend into the raging maelstrom that has swallowed all | ||
CF | your city but these halls. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * stand ready to | ||
CF | see you off. Your * singer *, swaddled like you in protective garb, | ||
CF | prepares as always to follow you into danger. | ||
CF | | ||
CF | > | Lancelot says, "nouns highlighted" | |
catherine says (to ClubFloyd), "palace" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PALACE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The few * survivors * huddle behind its sturdy walls. Only those who | ||
CF | dare fight the storm stand here outside. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "survivors" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SURVIVORS | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your people are hardy, but endurance has limits. Their numbers dwindle | ||
CF | each day. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "domain" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DOMAIN | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You have ruled with a fair and steady hand since you freed the city | ||
CF | with the help of your * singer *, long ago now. Together, you nurtured | ||
CF | it into a jewel of the south. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | Lancelot says, "ah I see we can only mention the highlighted words as commands" | |
DavidW says, "yeah, the highlighted words are your only options other than save, restart, etc." | ||
catherine says (to ClubFloyd), "physician" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PHYSICIAN | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | His face is grim. "You must keep searching the sands, your highness," | ||
CF | he tells you. "Somewhere in the storm must be a * key * to unlock this | ||
CF | curse." | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | Lancelot says, "like a simple twine game lol" | |
catherine says (to ClubFloyd), "key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > KEY | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | DavidW says, "This is also randomized, but it's NOT simple." | |
catherine says, "mreh." | ||
catherine asks, "key's highlighted, innit?" | ||
catherine says (to ClubFloyd), "key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > KEY | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | inventor says (to catherine), "Ohhhh, yeah" | |
Lancelot says, "okay the game mechanic is simple but the problem is no doubtr harder" | ||
DavidW says, "It's more like ChoiceScript." | ||
catherine says (to ClubFloyd), "fierophant" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > FIEROPHANT | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hierophant" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HIEROPHANT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | She clutches your arm, eyes hidden behind a mourning veil. "The | ||
CF | corruption grows stronger each day," she rasps, grip iron-strong with | ||
CF | desperation. | ||
CF | | ||
CF | She thrusts a familiar shape into your hands. "Take your * mirror *," | ||
CF | she says. "Only its magic, and that of your * singer *, can turn back | ||
CF | this storm." | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | Lancelot says, "ah" | |
DavidW says (to ClubFloyd), "reader" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > READER | ||
CF | | ||
CF | Screen reader mode active. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hierophant" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HIEROPHANT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | She clutches your arm, eyes hidden behind a mourning veil. "The | ||
CF | corruption grows stronger each day," she rasps, grip iron-strong with | ||
CF | desperation. | ||
CF | | ||
CF | She thrusts a familiar shape into your hands. "Take your * mirror *," | ||
CF | she says. "Only its magic, and that of your * singer *, can turn back | ||
CF | this storm." | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says, "hm. I thought reader would toggle it off." | |
catherine says (to ClubFloyd), "back" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BACK | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your palace, once a bright gathering | ||
CF | place. Now it marks the edge of your shrunken domain. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * stand ready to | ||
CF | see you off. Your * singer *, swaddled like you in protective garb, | ||
CF | prepares as always to follow you into danger. | ||
CF | | ||
CF | The steps descend into the raging * sand *. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "singer" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SINGER | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You could not have claimed the throne nor held it without him by your | ||
CF | side. Your magic and his song joined into a wondrous and beautiful | ||
CF | whole, a power that brought peace to this land, for a time. Without | ||
CF | his voice your words are nothing, and his spells work only when sung | ||
CF | for you. | ||
CF | | ||
CF | Your singer is in good health. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says, "I had no trouble with the key and mirror in those places." | |
catherine says (to ClubFloyd), "key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > KEY | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | DavidW says, "You don't have a key yet, or in this section." | |
DavidW says (to ClubFloyd), "reader off" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > READER OFF | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | catherine asks, "but was i not given a mirror?" | |
catherine says (to ClubFloyd), "mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | DavidW says, "yes, you were." | |
catherine says (to ClubFloyd), "sand" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SAND | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You take your singer's hand and set off down the steps, heads high. In | ||
CF | moments the screaming storm swallows you whole. You know these streets | ||
CF | as well as yourselves, but now they betray you, darkness turning your | ||
CF | home to a foreign land, to chaos, sickness, and despair. | ||
CF | | ||
CF | You are lost in a raging whirlwind, and must * fight * for each and | ||
CF | every step. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "fight" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > FIGHT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Before you lies the Rule of Golden Light. You shield your eyes from | ||
CF | the raging dust. Under a crumbled column, a huddled * family * | ||
CF | shelters. | ||
CF | | ||
CF | A broad * boulevard * arcs away. A dust-choked * avenue * leads | ||
CF | further into the storm. The * road * goes on through the swirling | ||
CF | sandstorm. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "family" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > FAMILY | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your singer steps forward, and begins to sing. It takes your breath | ||
CF | away, as it always does. | ||
CF | | ||
CF | His music soothes the frightened folk and awakes in them a fierce, | ||
CF | defiant strength. You help them drag stones and debris to form a | ||
CF | bulwark against the storm. | ||
CF | | ||
CF | The spell leaves your * singer * weaker. He tries to hide it, but the | ||
CF | fight takes its toll. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says, "I hope that the reader mode didn't break something." | |
catherine says (to ClubFloyd), "mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | It has always reflected the truth. As your mastery grew, it also | ||
CF | showed truths only wished for, bright worlds glimpsed through glass | ||
CF | that could, perhaps, become real. Were it to reflect even a sliver of | ||
CF | your city restored, hope might follow. | ||
CF | | ||
CF | Your mirror is undamaged. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says, "Don't bother trying to map the city. It's randomized." | |
catherine says, "there we go, that was a proper mention of mirror" | ||
inventor says, "Oof" | ||
inventor exclaims, "Oh!" | ||
catherine says (to ClubFloyd), "singer" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SINGER | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You could not have claimed the throne nor held it without him by your | ||
CF | side. Your magic and his song joined into a wondrous and beautiful | ||
CF | whole, a power that brought peace to this land, for a time. Without | ||
CF | his voice your words are nothing, and his spells work only when sung | ||
CF | for you. | ||
CF | | ||
CF | Your singer looks strained, but still strong. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "back" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BACK | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Before you lies the Rule of Golden Light. You shield your eyes from | ||
CF | the raging dust. In their makeshift fortress, the family is safe. | ||
CF | | ||
CF | A broad * boulevard * arcs away. A dust-choked * avenue * leads | ||
CF | further into the storm. The * road * goes on through the swirling | ||
CF | sandstorm. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | inventor says, "(oof because of the randomized map lol)" | |
DavidW says, "Every use of the mirror or singer damages them." | ||
inventor says, "...oh" | ||
DavidW says, "I don't know what happens if one breaks or dies with overuse." | ||
Lancelot says, "hmm" | ||
DavidW says, "I managed to find keys instead." | ||
catherine says (to ClubFloyd), "boulevard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BOULEVARD | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | The Court of Dreams. Once you danced all night with your singer here. | ||
CF | A dead * osprey *, the sigil of your house, has fallen in the lee of a | ||
CF | doorway. | ||
CF | | ||
CF | A half-familiar * street * snakes through the gloom. A crooked * alley | ||
CF | * may provide some shelter. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | catherine asks, "the boulevard of broken dreams, huh?" | |
catherine says (to ClubFloyd), "osprey" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > OSPREY | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your singer steps forward, and begins to sing. It takes your breath | ||
CF | away, as it always does. | ||
CF | | ||
CF | Kneeling over the bird and touching its broken wing, he chants a | ||
CF | melody so gentle you strain to hear it through the howling wind. Not a | ||
CF | lullaby, but a song of waking, of the joy of being awake. | ||
CF | Miraculously, the osprey cries out as if in answer, and leaps into the | ||
CF | soaring wind. | ||
CF | | ||
CF | The spell leaves your * singer * weaker. He tries to hide it, but the | ||
CF | fight takes its toll. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | inventor chuckles. | |
Lancelot says, "a healer singer" | ||
catherine says, "there's probably no better way to handle this than to learn what resource each problem takes and what each fix does" | ||
DavidW says, "yeah" | ||
catherine says (to lancelot), "billie joe armstrong tends to have that effect" | ||
DavidW says, "Muddle through it as best you can. I expect that even failure in this game counts as a 'win' for the meta-game." | ||
catherine says (to ClubFloyd), "alley" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ALLEY | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You've come to the Plaza of the Ibis. Once you sailed paper boats in | ||
CF | the broad canals here. A towering * statue * has fallen from its | ||
CF | cracked plinth and leans askew against a stone wall. | ||
CF | | ||
CF | Something glimmers from the corner of your eye, but when you look | ||
CF | directly nothing is there. Perhaps your mirror will * reflect * a | ||
CF | subtler truth. | ||
CF | | ||
CF | Through a ruined * courtyard *, streets wind away to the rest of the | ||
CF | city. Barely glimpsed through the sands, a graceful * bridge * crosses | ||
CF | to another district. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Angling your mirror, you hunt for the source of the reflection. At | ||
CF | last, you find it: a scintillating purple * key *, barely visible to | ||
CF | normal eyes. As you touch it, the key shimmers and gains solidity, a | ||
CF | possibility becoming more likely. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > KEY | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You study the scintillating purple surface with desperate hope. | ||
CF | Perhaps this key will be the one to end your nightmare. | ||
CF | | ||
CF | The court physician will know what power it has. Find your way back to | ||
CF | the palace. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "statue" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > STATUE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You angle your mirror to see the truths it might reflect. And you see | ||
CF | the statue has not fallen at all. It has come alive, and is bent | ||
CF | against the wall to brace it against the ravening winds. In the | ||
CF | reflection, its stony eyes meet yours. It nods, and returns to its | ||
CF | task. | ||
CF | | ||
CF | When you look away, the reflection holds true. One small part of your | ||
CF | city restored. But the power of your * mirror * has limits. It cannot | ||
CF | turn back the darkness forever. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says, "Purple key is what I found first. Then a red key. Then an abyssal key." | |
catherine says (to ClubFloyd), "mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | It has always reflected the truth. As your mastery grew, it also | ||
CF | showed truths only wished for, bright worlds glimpsed through glass | ||
CF | that could, perhaps, become real. Were it to reflect even a sliver of | ||
CF | your city restored, hope might follow. | ||
CF | | ||
CF | Your mirror's glass has begun to cloud. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "back" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BACK | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You've come to the Plaza of the Ibis. Once you sailed paper boats in | ||
CF | the broad canals here. The living statue holds the wall against the | ||
CF | force of the storm. | ||
CF | | ||
CF | Through a ruined * courtyard *, streets wind away to the rest of the | ||
CF | city. Barely glimpsed through the sands, a graceful * bridge * crosses | ||
CF | to another district. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | inventor says (to DavidW), ""abyssal" isn't a color, silly game" | |
catherine says (to ClubFloyd), "courtyard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > COURTYARD | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You have arrived at the Court of Dunes. Sand scours the ruined * | ||
CF | facade * of a once-proud building, scarred and pitted. | ||
CF | | ||
CF | A dust-choked * avenue * leads further into the storm. A dust-choked * | ||
CF | avenue * leads further into the storm. Through the shifting sands, you | ||
CF | catch a glimpse of the * palace *. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "facade" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > FACADE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You angle your mirror to see the truths it might reflect. And you see | ||
CF | the scouring sands only seem to have scraped the buildings to ruins, | ||
CF | an illusion. Behind their fury, the city's bones are strong. | ||
CF | | ||
CF | When you look away, the reflection holds true. One small part of your | ||
CF | city restored. But the power of your * mirror * has limits. It cannot | ||
CF | turn back the darkness forever. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says (to inventor), "Complain to Jeff in the hospital." | |
inventor says, "Oof" | ||
catherine says (to ClubFloyd), "palace" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PALACE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your palace, once a bright gathering | ||
CF | place. Now it marks the edge of your shrunken domain. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * are here. Your * | ||
CF | singer *, as always, awaits your command. | ||
CF | | ||
CF | The steps descend into the raging * sand *. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "physician" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PHYSICIAN | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You thrust the scintillating purple key into the physician's hands. | ||
CF | "Tell me its power," you demand. "Can it unlock an end to this curse?" | ||
CF | | ||
CF | He peers through his monocle, studying the key carefully, turning it | ||
CF | over in his hands like a delicate caddisfly wing... | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | ...But shakes his head. "Alas," he says, "this key has not the power | ||
CF | you seek. Its magic cannot save us. I am sorry." | ||
CF | | ||
CF | Grimly, you resolve to continue your search. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "back" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BACK | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your palace, once a bright gathering | ||
CF | place. Now it marks the edge of your shrunken domain. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * are here. Your * | ||
CF | singer *, as always, awaits your command. | ||
CF | | ||
CF | The steps descend into the raging * sand *. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "sand" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SAND | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | The Plaza of Dreams. Sand blows so thick you can hardly see. Writhing | ||
CF | * shadows * play across the stones, surely harbingers of evil. Under a | ||
CF | crumbled column, a huddled * family * shelters. | ||
CF | | ||
CF | Barely glimpsed through the sands, a graceful * bridge * crosses to | ||
CF | another district. A broad * stair * climbs into darkness. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "singer" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SINGER | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You could not have claimed the throne nor held it without him by your | ||
CF | side. Your magic and his song joined into a wondrous and beautiful | ||
CF | whole, a power that brought peace to this land, for a time. Without | ||
CF | his voice your words are nothing, and his spells work only when sung | ||
CF | for you. | ||
CF | | ||
CF | Your singer is pale and fading. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | DavidW says, "hierophant gives a status report, btw" | |
catherine says, "ah, dammit" | ||
catherine says (to ClubFloyd), "undo" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "l" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "undo" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | DavidW says, "s'okay. You can check in with the next palace visit" | |
catherine says (to ClubFloyd), "hierophant" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HIEROPHANT | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "back" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BACK | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | The Plaza of Dreams. Sand blows so thick you can hardly see. Writhing | ||
CF | * shadows * play across the stones, surely harbingers of evil. Under a | ||
CF | crumbled column, a huddled * family * shelters. | ||
CF | | ||
CF | Barely glimpsed through the sands, a graceful * bridge * crosses to | ||
CF | another district. A broad * stair * climbs into darkness. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "stair" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > STAIR | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Unfamiliar shapes resolve at last into the Plaza of the Moon. The | ||
CF | storm blows on with inexhaustible fury. The line of * palms * that | ||
CF | once stood here is broken, leaves scattered and trunks cracked to | ||
CF | splinders. | ||
CF | | ||
CF | Something glimmers from the corner of your eye, but when you look | ||
CF | directly nothing is there. Perhaps your mirror will * reflect * a | ||
CF | subtler truth. | ||
CF | | ||
CF | A broad * boulevard * arcs away. A dust-choked * avenue * leads | ||
CF | further into the storm. A dust-choked * avenue * leads further into | ||
CF | the storm. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | Lancelot says, "mapping this game might be a challenge, with all the different styles" | |
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Angling your mirror, you hunt for the source of the reflection. At | ||
CF | last, you find it: a phased red * key *, barely visible to normal | ||
CF | eyes. As you touch it, the key shimmers and gains solidity, a | ||
CF | possibility becoming more likely. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "avenue" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > AVENUE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Unfamiliar shapes resolve at last into the Street of the Oasis. Long | ||
CF | ago, you ate plum-stewed goat and cactus fruit here. A beautiful * | ||
CF | mosaic * has been shredded by the racing sand, only fragments | ||
CF | remaining. | ||
CF | | ||
CF | A dust-choked * avenue * leads further into the storm. A broad * stair | ||
CF | * climbs into darkness. A broad * boulevard * arcs away. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | Lancelot says, "ah a key" | |
catherine says (to ClubFloyd), "boulevard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BOULEVARD | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Before you lies the Gate of the Ibis. Biting sand and frigid wind cut | ||
CF | cruel. Sand scours the ruined * facade * of a once-proud building, | ||
CF | scarred and pitted. | ||
CF | | ||
CF | Barely glimpsed through the sands, a graceful * bridge * crosses to | ||
CF | another district. Through the shifting sands, you catch a glimpse of | ||
CF | the * palace *. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "palace" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PALACE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your palace, once a bright gathering | ||
CF | place. Now it marks the edge of your shrunken domain. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * are here. Your * | ||
CF | singer *, as always, awaits your command. | ||
CF | | ||
CF | The steps descend into the raging * sand *. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hierophant" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HIEROPHANT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The hierophant throws the bones and studies their patterns with care, | ||
CF | delivering at last this report. | ||
CF | | ||
CF | Spread of sickness: 68% | ||
CF | Sickness cleared: 19% | ||
CF | Keys found: 2 | ||
CF | Chance of survival: 16% | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "key" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > KEY | ||
CF | | ||
CF | [Please type only single highlighted words.] | ||
CF | | ||
CF | > | inventor says, "Ah, 16% is...probably fine" | |
catherine says (to ClubFloyd), "physician" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PHYSICIAN | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You thrust the phased red key into the physician's hands. "Tell me its | ||
CF | power," you demand. "Can it unlock an end to this curse?" | ||
CF | | ||
CF | He peers through his monocle, studying the key carefully, turning it | ||
CF | over in his hands like a delicate caddisfly wing... | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | ...But shakes his head. "Alas," he says, "this key has not the power | ||
CF | you seek. Its magic cannot save us. I am sorry." He adds it to the | ||
CF | pile with the others. | ||
CF | | ||
CF | Grimly, you resolve to continue your search. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "back" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BACK | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your palace, once a bright gathering | ||
CF | place. Now it marks the edge of your shrunken domain. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * are here. Your * | ||
CF | singer *, as always, awaits your command. | ||
CF | | ||
CF | The steps descend into the raging * sand *. | ||
CF | | ||
CF | > | DavidW says, "yes, I think it is fine." | |
catherine says (to ClubFloyd), "sand" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SAND | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Out of the swirling sands appears the Rule of the Beetle. You cannot | ||
CF | bear the ferocity of the storm much longer. Sand scours the ruined * | ||
CF | facade * of a once-proud building, scarred and pitted. | ||
CF | | ||
CF | Something glimmers from the corner of your eye, but when you look | ||
CF | directly nothing is there. Perhaps your mirror will * reflect * a | ||
CF | subtler truth. | ||
CF | | ||
CF | A dust-choked * avenue * leads further into the storm. A broad * stair | ||
CF | * climbs into darkness. A broad * boulevard * arcs away. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Angling your mirror, you hunt for the source of the reflection. At | ||
CF | last, you find it: a jeweled abyssal * key *, barely visible to normal | ||
CF | eyes. As you touch it, the key shimmers and gains solidity, a | ||
CF | possibility becoming more likely. | ||
CF | | ||
CF | * back * | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "boulevard" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BOULEVARD | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You've come to the Street of the Snake. Once you welcomed visiting | ||
CF | queens and princes here. Emerging from the mouth of a defiled tomb, | ||
CF | half-glimpsed * demons * cackle with glee. The line of * palms * that | ||
CF | once stood here is broken, leaves scattered and trunks cracked to | ||
CF | splinders. | ||
CF | | ||
CF | A half-familiar * street * snakes through the gloom. A dust-choked * | ||
CF | avenue * leads further into the storm. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "avenue" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > AVENUE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Unfamiliar shapes resolve at last into the Gate of the Snake. A | ||
CF | towering * statue * has fallen from its cracked plinth and leans askew | ||
CF | against a stone wall. One of the grain storehouses is * buried * in a | ||
CF | mountain of sand. | ||
CF | | ||
CF | A broad * boulevard * arcs away. A crooked * alley * may provide some | ||
CF | shelter. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "alley" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ALLEY | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Before you lies the Avenue of Golden Light. Sand scours the ruined * | ||
CF | facade * of a once-proud building, scarred and pitted. Sand scours the | ||
CF | ruined * facade * of a once-proud building, scarred and pitted. | ||
CF | | ||
CF | Barely glimpsed through the sands, a graceful * bridge * crosses to | ||
CF | another district. A dust-choked * avenue * leads further into the | ||
CF | storm. Through the shifting sands, you catch a glimpse of the * palace | ||
CF | *. | ||
CF | | ||
CF | Your * singer * stands with you, and you clutch your * mirror * and | ||
CF | the * key * that might save your kingdom tight. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "palace" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PALACE | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | You are standing on the steps of your palace, once a bright gathering | ||
CF | place. Now it marks the edge of your shrunken domain. | ||
CF | | ||
CF | Your court * physician * and the royal * hierophant * are here. Your * | ||
CF | singer *, as always, awaits your command. | ||
CF | | ||
CF | The steps descend into the raging * sand *. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "physician" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PHYSICIAN | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You thrust the jeweled abyssal key into the physician's hands. "Tell | ||
CF | me its power," you demand. "Can it unlock an end to this curse?" | ||
CF | | ||
CF | He peers through his monocle, studying the key carefully, turning it | ||
CF | over in his hands like a delicate caddisfly wing... | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | ...But shakes his head. "Alas," he says, "this key has not the power | ||
CF | you seek. Its magic cannot save us. I am sorry." He adds it to the | ||
CF | pile with the others. | ||
CF | | ||
CF | The physician puts a gentle hand on your shoulder. "I know you do not | ||
CF | wish to hear this," he says. "But perhaps there is no key that will | ||
CF | save our city. The sickness may have spread too far. Sire, perhaps it | ||
CF | is time to sell the shares and cash out before the software crash gets | ||
CF | any wor | ||
CF | | ||
CF | (Press any key to continue.) | catherine says, "oh, it was all a metaphor? :3" | |
inventor says, "*oh*" | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | ERR: BAD SECTOR ON DISK MEDIA | ||
CF | Press A to Abort, R to Retry, or I to ignore. | ||
catherine says (to ClubFloyd), "r" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Node 4008: A curse, perhaps, or punishment.. | ||
CF | Node 4084: Your singer stands with you. | ||
CF | Node 4126: chaos, sickness, and despair. | ||
CF | Node 4163: no key that will save our city. | ||
CF | Node 4187: truths only wished for, bright worlds glimpsed through | ||
CF | glass. | ||
CF | Node 4292: It is a only a matter of finding. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | inventor says, "Oh...I see..." | |
Lancelot says, "next game" | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | This game, too, seems damaged, incomplete. The disk drive is already | ||
CF | humming as it loads another. | ||
CF | | ||
CF | | ||
CF | | ||
CF | LOADING FILE 5 of 6 | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Deserted | ||
CF | StoryStage Prototype, J. Crestin | ||
CF | | ||
CF | | ||
CF | bugs, feedback to @jc.internal | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | (Sand 0 changes to 1). | ||
CF | (Drawing new scene: Desert). | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Sand 1: | ||
CF | | ||
CF | * Desert *. | ||
CF | You are standing amid ruins. Once a great city was here, but those | ||
CF | days are gone. | ||
CF | (because Sand 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>, for instance, PLAY DESERT or just DESERT) | ||
CF | | ||
CF | > | Lancelot says, "sorry need to go now less than 3 hrs to midnite na d family wants to see movie together" | |
DavidW says, "'Sand 1' is a stat. Desert is a scene." | ||
inventor exclaims (at Lancelot), "Have fun!" | ||
Lancelot says, "see ya all next year and stay healthy and all" | ||
DavidW says, "You'll gain and lose stats and scenes." | ||
Lancelot says, "and dont blow yourselves up with fireworks" | ||
catherine says (to ClubFloyd), "play desert" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY DESERT | ||
CF | | ||
CF | You are standing amid ruins. Once a great city was here, but those | ||
CF | days are gone. | ||
CF | | ||
CF | * Remember *. | ||
CF | You wander broken remnants. It hurts to hold on, but more to let | ||
CF | go. | ||
CF | | ||
CF | * Forget *. | ||
CF | Soon the sands will erase all traces. The desert cannot be | ||
CF | resisted. | ||
CF | | ||
CF | (Type a response like REMEMBER to resolve this scene.) | ||
CF | | ||
CF | > | inventor exclaims (at Lancelot), "I'll certainly try!" | |
Lancelot says, "bye for now." | ||
Lancelot goes home. | catherine says, "now this is a hell of a dilemma, isn't it" | |
DavidW says, "It's very hard to know what's right." | ||
DavidW says, "Go with whatever seems best." | ||
catherine says, "to thine own self be true, then." | ||
catherine says (to ClubFloyd), "remember" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REMEMBER | ||
CF | | ||
CF | You wander broken remnants. It hurts to hold on, but more to let go. | ||
CF | | ||
CF | (Sand 1 changes to 0). | ||
CF | (Pain 0 changes to 5). | ||
CF | (Memory 0 changes to 4). | ||
CF | (Hope 0 changes to 3). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Playbook size changes to 3). | ||
CF | (Drawing new scene: Hermit). | ||
CF | | ||
CF | (Press any key to continue.) | inventor nods. | |
DavidW says, "No wrong answers." | ||
catherine asks, "wait, is this ersatz storynexus????" | ||
DavidW says, "Could be. I don't know how StoryNexus works." | ||
catherine says, "engine that runs/ran fallen london" | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 4, Hope 3: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Options: PLAY <a scene>, DRAW a new scene for your playbook) | ||
CF | | ||
CF | > | inventor exclaims, "Ohhhh!!" | |
DavidW says, "oh! Yes, it's very like that." | ||
catherine says (to ClubFloyd), "draw" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW | ||
CF | | ||
CF | | ||
CF | (Drawing new scene: Monument). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 4, Hope 3: | ||
CF | | ||
CF | * Monument *. | ||
CF | To your former greatness, buried in sand. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Options: PLAY <a scene>, DRAW a new scene for your playbook) | ||
CF | | ||
CF | > | DavidW says, "I did play Fallen London ages ago." | |
catherine says (to ClubFloyd), "draw" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW | ||
CF | | ||
CF | | ||
CF | (Drawing new scene: Mirror). | ||
CF | | ||
CF | (Press any key to continue.) | inventor says, "(brb real quick, forgot to get coffee)" | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 4, Hope 3: | ||
CF | | ||
CF | * Monument *. | ||
CF | To your former greatness, buried in sand. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play monument" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY MONUMENT | ||
CF | | ||
CF | To your former greatness, buried in sand. | ||
CF | | ||
CF | * Remember *. | ||
CF | Reflect on the empire you tried to build. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | Unavailable * Unbury *. | ||
CF | At least this crumb of your legacy might be restored. | ||
CF | (allowed only when Shovel 1) | ||
CF | | ||
CF | * Leave *. | ||
CF | Brooding over the past brings nothing useful. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | DavidW says, "These seem to be in a different order than I saw them." | |
catherine says, "well, yeah. they're in an Opportunity Deck" | ||
DavidW says, "The same scene can repeat later." | ||
catherine says (to ClubFloyd), "remember" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REMEMBER | ||
CF | | ||
CF | Reflect on the empire you tried to build. | ||
CF | You filled the deserts with wonder, and all who came to your kingdom | ||
CF | were amazed. But in the end, it was not enough. With the storm's next | ||
CF | breath, all you built was gone. | ||
CF | | ||
CF | (Memory 4 changes to 3). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 3, Hope 3: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Options: PLAY <a scene>, DRAW a new scene for your playbook) | ||
CF | | ||
CF | > | DavidW says, "I had no idea that's what it's called." | |
catherine says (to ClubFloyd), "draw" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW | ||
CF | | ||
CF | | ||
CF | (Drawing new scene: Singer). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 3, Hope 3: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Singer *. | ||
CF | A shimmering mirage against the horizon. But you sent him away, long | ||
CF | ago. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>. Type AUTODRAW to fill your playbook with | ||
CF | scenes automatically.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | Ornate handle, shattered glass. | ||
CF | | ||
CF | * Inspect *. | ||
CF | Perhaps some of its magic still lingers. | ||
CF | (Difficult for Hope 3 to perform) | ||
CF | | ||
CF | * Discard *. | ||
CF | Useless remnant of another age. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 3, Hope 3: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Singer *. | ||
CF | A shimmering mirage against the horizon. But you sent him away, long | ||
CF | ago. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>. Type AUTODRAW to fill your playbook with | ||
CF | scenes automatically.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "singer" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > SINGER | ||
CF | | ||
CF | A shimmering mirage against the horizon. But you sent him away, long | ||
CF | ago. | ||
CF | | ||
CF | * Greet *. | ||
CF | Cry, wave, stumble forward. Maybe it's really him. | ||
CF | | ||
CF | * Remember *. | ||
CF | There was so much light in him. | ||
CF | | ||
CF | * Excise *. | ||
CF | There is more of him left in you. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "greet" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > GREET | ||
CF | | ||
CF | Cry, wave, stumble forward. Maybe it's really him. | ||
CF | | ||
CF | There is no one there, of course. | ||
CF | | ||
CF | (Memory 3 changes to 2). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 2, Hope 3: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Options: PLAY <a scene>, DRAW a new scene for your playbook. Type | ||
CF | AUTODRAW to fill your playbook with scenes automatically.) | ||
CF | | ||
CF | > | DavidW says, "That was sad." | |
inventor says, "(back)" | ||
DavidW says, "I chose to Greet the Singer too." | ||
catherine says (to ClubFloyd), "draw hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DRAW HERMIT | ||
CF | | ||
CF | | ||
CF | (Drawing new scene: Monument). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 2, Hope 3: | ||
CF | | ||
CF | * Monument *. | ||
CF | To your former greatness, buried in sand. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>. Type AUTODRAW to fill your playbook with | ||
CF | scenes automatically.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY HERMIT | ||
CF | | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Approach *. | ||
CF | Perhaps they are as lonely as you. | ||
CF | (Very difficult for Pain 5 to perform) | ||
CF | | ||
CF | * Track *. | ||
CF | There must be a shelter somewhere. | ||
CF | (Trivial for Weary 0 to perform) | ||
CF | | ||
CF | * Avoid *. | ||
CF | You each must value your solitude. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "track" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > TRACK | ||
CF | | ||
CF | There must be a shelter somewhere. | ||
CF | (Evaluating Weary performance... bravo!) | ||
CF | | ||
CF | You lose them in a maze of fallen pillars and ruined aqueducts. But | ||
CF | the city is not quite so shattered here. | ||
CF | | ||
CF | (Hope 3 changes to 4). | ||
CF | (Weary 0 changes to 1). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 2, Hope 4, Weary 1: | ||
CF | | ||
CF | * Monument *. | ||
CF | To your former greatness, buried in sand. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Options: PLAY <a scene>, DRAW a new scene for your playbook. Type | ||
CF | AUTODRAW to fill your playbook with scenes automatically.) | ||
CF | | ||
CF | > | DavidW says, "You can do AUTODRAW" | |
catherine says (to ClubFloyd), "play monument" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY MONUMENT | ||
CF | | ||
CF | To your former greatness, buried in sand. | ||
CF | | ||
CF | * Remember *. | ||
CF | Reflect on the empire you tried to build. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | Unavailable * Unbury *. | ||
CF | At least this crumb of your legacy might be restored. | ||
CF | (allowed only when Shovel 1) | ||
CF | | ||
CF | * Leave *. | ||
CF | Brooding over the past brings nothing useful. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "leave" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > LEAVE | ||
CF | | ||
CF | Brooding over the past brings nothing useful. | ||
CF | You have no more use for old stones. | ||
CF | | ||
CF | (Weary 1 changes to 2). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 2, Hope 4, Weary 2: | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Options: PLAY <a scene>, DRAW a new scene for your playbook. Type | ||
CF | AUTODRAW to fill your playbook with scenes automatically.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "autodraw" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > AUTODRAW | ||
CF | | ||
CF | (Autodraw changes to 1) | ||
CF | (Drawing new scene: Shovel). | ||
CF | (Drawing new scene: Nightmares). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 2, Hope 4, Weary 2: | ||
CF | | ||
CF | * Shovel *. | ||
CF | Abandoned in the sand. Strangely familiar. | ||
CF | (because Shovel 0, Weary between 1 and 8) | ||
CF | | ||
CF | * Nightmares *. | ||
CF | The past torments you, no matter how far from it you run. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SHOVEL | ||
CF | | ||
CF | Abandoned in the sand. Strangely familiar. | ||
CF | | ||
CF | * Claim *. | ||
CF | There is still work to do. | ||
CF | | ||
CF | * Leave *. | ||
CF | That was a life you barely recall. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "clain" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > CLAIN | ||
CF | | ||
CF | On this StoryStage you will PLAY scenes by typing their name, or DRAW | ||
CF | new scenes to play. Type a response to a scene to resolve it, or | ||
CF | REFLECT to keep a scene in your playbook, unresolved for now. The only | ||
CF | way to remove a scene from your playbook is to resolve it with a | ||
CF | response. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "claim" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > CLAIM | ||
CF | | ||
CF | There is still work to do. | ||
CF | | ||
CF | (Shovel 0 changes to 1). | ||
CF | (Weary 2 changes to 3). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: City). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 5, Memory 2, Hope 4, Weary 3, Shovel | ||
CF | 1: | ||
CF | | ||
CF | * Nightmares *. | ||
CF | The past torments you, no matter how far from it you run. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * City *. | ||
CF | Ruins surround you, draped in desert. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "nightmares" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > NIGHTMARES | ||
CF | | ||
CF | The past torments you, no matter how far from it you run. | ||
CF | | ||
CF | * Wake *. | ||
CF | Escape, even if only for a while. | ||
CF | (Trivial for Weary 3 to perform) | ||
CF | | ||
CF | * Hurt *. | ||
CF | Let real pain drive back remembered torment. | ||
CF | (because Pain at least 3) | ||
CF | | ||
CF | * Hope *. | ||
CF | All dark nights must end. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hurt" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HURT | ||
CF | | ||
CF | Let real pain drive back remembered torment. | ||
CF | | ||
CF | It leaves room for nothing else. | ||
CF | | ||
CF | (Memory 2 changes to 1). | ||
CF | (Pain 5 changes to 6). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Buried). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 6, Memory 1, Hope 4, Weary 3, Shovel | ||
CF | 1: | ||
CF | | ||
CF | * Buried *. | ||
CF | A familiar glint from the ruins. Half-buried, sand-scoured. | ||
CF | (because Key 0, Memory at least 1) | ||
CF | | ||
CF | * City *. | ||
CF | Ruins surround you, draped in desert. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | DavidW says, "Hurt increases your pain, I remember that." | |
catherine says (to ClubFloyd), "buried" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BURIED | ||
CF | | ||
CF | A familiar glint from the ruins. Half-buried, sand-scoured. | ||
CF | | ||
CF | * Dig *. | ||
CF | Even now, the sands may still hold treasures. | ||
CF | (because Shovel 1) | ||
CF | | ||
CF | * Pull *. | ||
CF | The sands grip their prize tightly. | ||
CF | (Trivial for Weary 3 to perform) | ||
CF | | ||
CF | * Leave *. | ||
CF | Let what's buried lie. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "dig" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | Even now, the sands may still hold treasures. | ||
CF | | ||
CF | A key: intricate, corroded. There may be no doors left to unlock, but | ||
CF | you keep it, just in case. | ||
CF | | ||
CF | (Key 0 changes to 1). | ||
CF | (Weary 3 changes to 4). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Haunted). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 6, Memory 1, Hope 4, Weary 4, Shovel | ||
CF | 1, Key 1: | ||
CF | | ||
CF | * Haunted *. | ||
CF | As your weariness grows, past demons seem to gather round you. | ||
CF | (because Weary at least 4) | ||
CF | | ||
CF | * City *. | ||
CF | Ruins surround you, draped in desert. | ||
CF | (because Memory at least 1) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "city" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > CITY | ||
CF | | ||
CF | Ruins surround you, draped in desert. | ||
CF | | ||
CF | * Recall *. | ||
CF | Once this was a place of shade and song. | ||
CF | | ||
CF | * Behold *. | ||
CF | Once the owl and the ibis came to drink the oasis waters. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | DavidW says, "I think we want to increase our Hope, but I'm uncertain. I didn't finish this section." | |
catherine says (to ClubFloyd), "recall" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > RECALL | ||
CF | | ||
CF | Once this was a place of shade and song. | ||
CF | | ||
CF | Now the spires have fallen, and dunes drift up their sides. | ||
CF | | ||
CF | (Memory 1 changes to 0). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Hermit). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 6, Hope 4, Weary 4, Shovel 1, Key 1: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Haunted *. | ||
CF | As your weariness grows, past demons seem to gather round you. | ||
CF | (because Weary at least 4) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play haunted" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY HAUNTED | ||
CF | | ||
CF | As your weariness grows, past demons seem to gather round you. | ||
CF | | ||
CF | Unavailable * Resist *. | ||
CF | You still have some strength to fight them. | ||
CF | (allowed only when Pain 5 or less) | ||
CF | | ||
CF | Unavailable * Trick *. | ||
CF | You remember enough of their wiles to outwit them. | ||
CF | (allowed only when Memory at least 1) | ||
CF | | ||
CF | * Ignore *. | ||
CF | They have already hurt you as much as they can. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "ignore" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > IGNORE | ||
CF | | ||
CF | They have already hurt you as much as they can. | ||
CF | | ||
CF | (Weary 4 changes to 5). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Monument). | ||
CF | | ||
CF | (Press any key to continue.) | DavidW says, "oo, Haunted is new" | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 6, Hope 4, Weary 5, Shovel 1, Key 1: | ||
CF | | ||
CF | * Monument *. | ||
CF | To your former greatness, buried in sand. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "monument" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > MONUMENT | ||
CF | | ||
CF | To your former greatness, buried in sand. | ||
CF | | ||
CF | Unavailable * Remember *. | ||
CF | Reflect on the empire you tried to build. | ||
CF | (allowed only when Memory at least 1) | ||
CF | | ||
CF | * Unbury *. | ||
CF | At least this crumb of your legacy might be restored. | ||
CF | (Difficult for Pain 6 to perform) | ||
CF | | ||
CF | * Leave *. | ||
CF | Brooding over the past brings nothing useful. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "unbury" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > UNBURY | ||
CF | | ||
CF | At least this crumb of your legacy might be restored. | ||
CF | (Evaluating Pain performance... bravo!) | ||
CF | | ||
CF | Backbreaking. But familiar forms emerge from the sand. A scrap of | ||
CF | reclamation, but it makes you smile. | ||
CF | | ||
CF | (Hope 4 changes to 5). | ||
CF | (Pain 6 changes to 7). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Alone). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 7, Hope 5, Weary 5, Shovel 1, Key 1: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | * Alone *. | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | (because Memory 0) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "alone" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ALONE | ||
CF | | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | | ||
CF | * Work *. | ||
CF | When there's always more to do, there's less time for regrets. | ||
CF | (because Shovel 1) | ||
CF | | ||
CF | * Distract *. | ||
CF | Find other ways to pass the time. | ||
CF | (Easy for Pain 7 to perform) | ||
CF | | ||
CF | * Accept *. | ||
CF | Solitude is a blessing in disguise. | ||
CF | (Trivial for Hope 5 to perform) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "distract" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DISTRACT | ||
CF | | ||
CF | Find other ways to pass the time. | ||
CF | (Evaluating Pain performance... bravo!) | ||
CF | Wandering crowded castles in your mind, you forget the shape of | ||
CF | solitude. | ||
CF | | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Abandon). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 7, Hope 5, Weary 5, Shovel 1, Key 1: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Abandon *. | ||
CF | A demon snake twined from shadows and souls, monstrous, constricting. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HERMIT | ||
CF | | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Approach *. | ||
CF | Perhaps they are as lonely as you. | ||
CF | (Almost impossible for Pain 7 to perform) | ||
CF | | ||
CF | * Track *. | ||
CF | There must be a shelter somewhere. | ||
CF | (Very difficult for Weary 5 to perform) | ||
CF | | ||
CF | * Avoid *. | ||
CF | You each must value your solitude. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | DavidW says, "gosh" | |
catherine says (to ClubFloyd), "approach" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > APPROACH | ||
CF | | ||
CF | Perhaps they are as lonely as you. | ||
CF | (Evaluating Pain performance... unconvincing!) | ||
CF | By the time you've reached the dune, they're gone. | ||
CF | | ||
CF | (Pain 7 changes to 8). | ||
CF | (Weary 5 changes to 6). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Cancer). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 5, Weary 6, Shovel 1, Key 1: | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Abandon *. | ||
CF | A demon snake twined from shadows and souls, monstrous, constricting. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Mirror *. | ||
CF | Ornate handle, shattered glass. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | inventor says, "Oof" | |
DavidW says, "omg" | ||
inventor says, "...oh" | ||
catherine says, "god, yeah" | ||
catherine says (to ClubFloyd), "play mirror" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY MIRROR | ||
CF | | ||
CF | Ornate handle, shattered glass. | ||
CF | | ||
CF | * Inspect *. | ||
CF | Perhaps some of its magic still lingers. | ||
CF | (Simple for Hope 5 to perform) | ||
CF | | ||
CF | * Discard *. | ||
CF | Useless remnant of another age. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "inspect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > INSPECT | ||
CF | | ||
CF | Perhaps some of its magic still lingers. | ||
CF | (Evaluating Hope performance... bravo!) | ||
CF | A glimmer of power remains to ease your pain, but then, a it is gone. | ||
CF | You leave the shattered fragments behind. | ||
CF | | ||
CF | (Pain 8 changes to 7). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Hermit). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 7, Hope 5, Weary 6, Shovel 1, Key 1: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Abandon *. | ||
CF | A demon snake twined from shadows and souls, monstrous, constricting. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "abandon" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ABANDON | ||
CF | | ||
CF | A demon snake twined from shadows and souls, monstrous, constricting. | ||
CF | | ||
CF | Unavailable * Familiar *. | ||
CF | Its faces are everyone who left you, and everyone you left. | ||
CF | (allowed only when Memory at least 1) | ||
CF | | ||
CF | * Fight *. | ||
CF | Don't let it defeat you. | ||
CF | (Difficult for Weary 6 to perform) | ||
CF | | ||
CF | Unavailable * Run *. | ||
CF | If you're too weak to face it, you might at least get away. | ||
CF | (allowed only when Pain 5 or less) | ||
CF | | ||
CF | * Surrender *. | ||
CF | You no longer have strength to resist. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "fight" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > FIGHT | ||
CF | | ||
CF | Don't let it defeat you. | ||
CF | (Evaluating Weary performance... unconvincing!) | ||
CF | | ||
CF | It squeezes everything from you: tears, breath, blood. You escape, but | ||
CF | not with all you had. | ||
CF | | ||
CF | (Pain 7 changes to 8). | ||
CF | (Key 1 changes to 0). | ||
CF | (Shovel 1 changes to 0). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Corrupt). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 5, Weary 6: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HERMIT | ||
CF | | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | Unavailable * Approach *. | ||
CF | Perhaps they are as lonely as you. | ||
CF | (allowed only when Weary 5 or less) | ||
CF | | ||
CF | Unavailable * Track *. | ||
CF | There must be a shelter somewhere. | ||
CF | (allowed only when Pain 7 or less) | ||
CF | | ||
CF | * Avoid *. | ||
CF | You each must value your solitude. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "avoid" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > AVOID | ||
CF | | ||
CF | You each must value your solitude. | ||
CF | | ||
CF | (Hope 5 changes to 4). | ||
CF | (Weary 6 changes to 7). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Shovel). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 4, Weary 7: | ||
CF | | ||
CF | * Shovel *. | ||
CF | Abandoned in the sand. Strangely familiar. | ||
CF | (because Shovel 0, Weary between 1 and 8) | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | inventor says, ".........ohhh" | |
catherine says, "if there's anything i know from storynexus: hand size is a resource. cards one is holding onto can't be redrawn" | ||
catherine says (to ClubFloyd), "play shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SHOVEL | ||
CF | | ||
CF | Abandoned in the sand. Strangely familiar. | ||
CF | | ||
CF | * Claim *. | ||
CF | There is still work to do. | ||
CF | | ||
CF | * Leave *. | ||
CF | That was a life you barely recall. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "claim" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > CLAIM | ||
CF | | ||
CF | There is still work to do. | ||
CF | | ||
CF | (Shovel 0 changes to 1). | ||
CF | (Weary 7 changes to 8). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Shovel). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 4, Weary 8, Shovel 1: | ||
CF | | ||
CF | * Shovel *. | ||
CF | The weight of it begins to pull you down. | ||
CF | (because Shovel 1, Weary at least 8) | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SHOVEL | ||
CF | | ||
CF | The weight of it begins to pull you down. | ||
CF | | ||
CF | * Hold *. | ||
CF | There is still work to do. | ||
CF | (Trivial for Hope 4 to perform) | ||
CF | | ||
CF | * Leave *. | ||
CF | Let it go. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hold" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HOLD | ||
CF | | ||
CF | There is still work to do. | ||
CF | (Evaluating Hope performance... bravo!) | ||
CF | | ||
CF | (Weary 8 changes to 9). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Shovel). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 4, Weary 9, Shovel 1: | ||
CF | | ||
CF | * Shovel *. | ||
CF | The weight of it begins to pull you down. | ||
CF | (because Shovel 1, Weary at least 8) | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SHOVEL | ||
CF | | ||
CF | The weight of it begins to pull you down. | ||
CF | | ||
CF | * Hold *. | ||
CF | There is still work to do. | ||
CF | (Trivial for Hope 4 to perform) | ||
CF | | ||
CF | * Leave *. | ||
CF | Let it go. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "hold" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > HOLD | ||
CF | | ||
CF | There is still work to do. | ||
CF | (Evaluating Hope performance... bravo!) | ||
CF | | ||
CF | (Weary 9 changes to 10). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Shovel). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 4, Weary 10, Shovel 1: | ||
CF | | ||
CF | * Shovel *. | ||
CF | The weight of it begins to pull you down. | ||
CF | (because Shovel 1, Weary at least 8) | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play shovel" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SHOVEL | ||
CF | | ||
CF | The weight of it begins to pull you down. | ||
CF | | ||
CF | * Hold *. | ||
CF | There is still work to do. | ||
CF | (Trivial for Hope 4 to perform) | ||
CF | | ||
CF | * Leave *. | ||
CF | Let it go. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "leave" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > LEAVE | ||
CF | | ||
CF | Let it go. | ||
CF | | ||
CF | It slips easy from your fingers. The drifts bury it before you've | ||
CF | taken three steps. | ||
CF | | ||
CF | (Shovel 1 changes to 0). | ||
CF | (Hope 4 changes to 3). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Sick). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Hope 3, Weary 10: | ||
CF | | ||
CF | * Sick *. | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play sick" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SICK | ||
CF | | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | | ||
CF | Unavailable * Bury *. | ||
CF | Pile fresh sand over the blight wherever you can. | ||
CF | (allowed only when Shovel 1) | ||
CF | | ||
CF | Unavailable * Heal *. | ||
CF | There may yet be untried magic. | ||
CF | (allowed only when Memory at least 1) | ||
CF | | ||
CF | * Rage *. | ||
CF | Fight back with everything you have. | ||
CF | (Even odds for Hope 3 to perform) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "rage" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > RAGE | ||
CF | | ||
CF | Fight back with everything you have. | ||
CF | (Evaluating Hope performance... unconvincing!) | ||
CF | | ||
CF | Your rampage only hurts yourself. The cancer is stronger than ever. | ||
CF | | ||
CF | (Pain 8 changes to 9). | ||
CF | (Hope 3 changes to 2). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Pain). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine says (to ClubFloyd), "press space" | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 9, Hope 2, Weary 10: | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Pain *. | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | (because Pain at least 9) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | DavidW says, "oh dear" | |
catherine says (to ClubFloyd), "play pain" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY PAIN | ||
CF | | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | | ||
CF | Unavailable * Treatment *. | ||
CF | There may yet be untried locks to open. | ||
CF | (allowed only when Key 1) | ||
CF | | ||
CF | * Endure *. | ||
CF | You can bear it a little longer, if you try. | ||
CF | (because Hope at least 1) | ||
CF | | ||
CF | Unavailable * Fight *. | ||
CF | Don't let it consume you. Fight back. | ||
CF | (allowed only when Weary 9 or less) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "endure" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ENDURE | ||
CF | | ||
CF | You can bear it a little longer, if you try. | ||
CF | | ||
CF | (Pain 9 changes to 7). | ||
CF | (Hope 2 changes to 1). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Hermit). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | (Removing scenes you can no longer perform from playbook.) | ||
CF | (Drawing new scene: Sick). | ||
CF | Scenes you might play with Pain 7, Hope 1, Weary 10: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Sick *. | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | inventor says, "(I'm not crying; you're crying)" | |
catherine says (to ClubFloyd), "play sick" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SICK | ||
CF | | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | | ||
CF | Unavailable * Bury *. | ||
CF | Pile fresh sand over the blight wherever you can. | ||
CF | (allowed only when Shovel 1) | ||
CF | | ||
CF | Unavailable * Heal *. | ||
CF | There may yet be untried magic. | ||
CF | (allowed only when Memory at least 1) | ||
CF | | ||
CF | * Rage *. | ||
CF | Fight back with everything you have. | ||
CF | (Almost impossible for Hope 1 to perform) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "rage" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > RAGE | ||
CF | | ||
CF | Fight back with everything you have. | ||
CF | (Evaluating Hope performance... unconvincing!) | ||
CF | | ||
CF | Your rampage only hurts yourself. The cancer is stronger than ever. | ||
CF | | ||
CF | (Pain 7 changes to 8). | ||
CF | (Hope 1 changes to 0). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Corrupt). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Weary 10: | ||
CF | | ||
CF | * Hermit *. | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | inventor says, "Just the way it's like a storm of in-game narrative with small glimpses of the author's life is really...effective." | |
catherine says, "yup." | ||
catherine says (to ClubFloyd), "play hermit" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY HERMIT | ||
CF | | ||
CF | Silhouetted against a distant dune. | ||
CF | | ||
CF | Unavailable * Approach *. | ||
CF | Perhaps they are as lonely as you. | ||
CF | (allowed only when Weary 5 or less) | ||
CF | | ||
CF | Unavailable * Track *. | ||
CF | There must be a shelter somewhere. | ||
CF | (allowed only when Pain 7 or less) | ||
CF | | ||
CF | * Avoid *. | ||
CF | You each must value your solitude. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "avoid" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > AVOID | ||
CF | | ||
CF | You each must value your solitude. | ||
CF | | ||
CF | (Weary 10 changes to 11). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Alone). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 8, Weary 11: | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | * Alone *. | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | (because Memory 0) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play alone" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY ALONE | ||
CF | | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | | ||
CF | Unavailable * Work *. | ||
CF | When there's always more to do, there's less time for regrets. | ||
CF | (allowed only when Shovel 1) | ||
CF | | ||
CF | * Distract *. | ||
CF | Find other ways to pass the time. | ||
CF | (Even odds for Pain 8 to perform) | ||
CF | | ||
CF | Unavailable * Accept *. | ||
CF | Solitude is a blessing in disguise. | ||
CF | (allowed only when Hope at least 1) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "distract" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DISTRACT | ||
CF | | ||
CF | Find other ways to pass the time. | ||
CF | (Evaluating Pain performance... unconvincing!) | ||
CF | | ||
CF | The pain cuts through, leaving space for nothing else. | ||
CF | | ||
CF | (Pain 8 changes to 9). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Pain). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 9, Weary 11: | ||
CF | | ||
CF | * Cancer *. | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | (because Weary at least 6) | ||
CF | | ||
CF | * Pain *. | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | (because Pain at least 9) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | catherine says, "probably about time i confront these, huh" | |
DavidW says, "unfortunately, yes" | ||
inventor grimaces. | ||
catherine says (to ClubFloyd), "play cancer" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY CANCER | ||
CF | | ||
CF | I'm sorry Mister Crestin, but as I've told you, your. | ||
CF | | ||
CF | * Treatment *. | ||
CF | Options have all run out. | ||
CF | (Almost impossible for Hope 0 to perform) | ||
CF | | ||
CF | * Money *. | ||
CF | Cannot buy a cure that doesn't exist. | ||
CF | (Almost impossible for Weary 11 to perform) | ||
CF | | ||
CF | * Estranged *. | ||
CF | Partner keeps calling my personal number, which is highly | ||
CF | inappropriate. | ||
CF | (Almost impossible for Memory 0 to perform) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | inventor says, ".......oh" | |
catherine says, "0-10% odds." | ||
catherine says (to ClubFloyd), "treatment" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > TREATMENT | ||
CF | | ||
CF | Options have all run out. | ||
CF | (Evaluating Hope performance... unconvincing!) | ||
CF | | ||
CF | BAD SECTOR ON DISK MEDIA | ||
CF | | ||
CF | Node 3782: winsome singer. | ||
CF | Node 4301: the power of your mirror has limits. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. | ||
CF | Node 4770: Sire, perhaps it is time. | ||
CF | | ||
CF | Skipping corrupt headers | ||
CF | | ||
CF | (Weary 11 changes to 12). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Sick). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 9, Weary 12: | ||
CF | | ||
CF | * Sick *. | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Pain *. | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | (because Pain at least 9) | ||
CF | | ||
CF | * Corrupt *. | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | (because Pain at least 8) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play corrupt" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY CORRUPT | ||
CF | | ||
CF | BAD SECTOR ON DISK MEDIA. | ||
CF | | ||
CF | * Abort *. | ||
CF | ERR: Node 3684: that secret, forgotten stair.. | ||
CF | | ||
CF | * Retry *. | ||
CF | ERR: Node 4163: no key that will save our city.. | ||
CF | | ||
CF | * Ignore *. | ||
CF | ERR: Node 2962: BUILD A NEW HOME FROM THE STONES OF THE TOMB.. | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play retry" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY RETRY | ||
CF | | ||
CF | ERR: Node 4163: no key that will save our city.. | ||
CF | Node 1050: You're not sure it's okay to turn to that page.. | ||
CF | Node 4770: Sire, perhaps it is time. | ||
CF | Node 5907: scenes you can no longer perform. | ||
CF | Node 1777: the brave explorer you set out to be. | ||
CF | | ||
CF | Skipping corrupt headers | ||
CF | | ||
CF | (Pain 9 changes to 10). | ||
CF | | ||
CF | (Scene finished: removed from playbook). | ||
CF | (Drawing new scene: Alone). | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 10, Weary 12: | ||
CF | | ||
CF | * Sick *. | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Pain *. | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | (because Pain at least 9) | ||
CF | | ||
CF | * Alone *. | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | (because Memory 0) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play alone" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY ALONE | ||
CF | | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | | ||
CF | Unavailable * Work *. | ||
CF | When there's always more to do, there's less time for regrets. | ||
CF | (allowed only when Shovel 1) | ||
CF | | ||
CF | Unavailable * Distract *. | ||
CF | Find other ways to pass the time. | ||
CF | (allowed only when Pain 9 or less) | ||
CF | | ||
CF | Unavailable * Accept *. | ||
CF | Solitude is a blessing in disguise. | ||
CF | (allowed only when Hope at least 1) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 10, Weary 12: | ||
CF | | ||
CF | * Sick *. | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Pain *. | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | (because Pain at least 9) | ||
CF | | ||
CF | * Alone *. | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | (because Memory 0) | ||
CF | | ||
CF | (Options: PLAY <a scene>) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "play sick" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > PLAY SICK | ||
CF | | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | | ||
CF | Unavailable * Bury *. | ||
CF | Pile fresh sand over the blight wherever you can. | ||
CF | (allowed only when Shovel 1, Pain 9 or less) | ||
CF | | ||
CF | Unavailable * Heal *. | ||
CF | There may yet be untried magic. | ||
CF | (allowed only when Memory at least 1) | ||
CF | | ||
CF | Unavailable * Rage *. | ||
CF | Fight back with everything you have. | ||
CF | (allowed only when Hope at least 1) | ||
CF | | ||
CF | (Type a response to resolve this scene, or REFLECT more on this scene | ||
CF | to leave it unresolved.) | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "reflect" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REFLECT | ||
CF | | ||
CF | | ||
CF | ## | ||
CF | Scenes you might play with Pain 10, Weary 12: | ||
CF | | ||
CF | * Sick *. | ||
CF | The pestilence remains, tendrils corrupting every fallen stone. | ||
CF | (because Weary at least 5) | ||
CF | | ||
CF | * Pain *. | ||
CF | When it gets this bad, you can think of nothing else. | ||
CF | (because Pain at least 9) | ||
CF | | ||
CF | * Alone *. | ||
CF | The wise have fled. The sentimental, you drove away. | ||
CF | (because Memory 0) | ||
CF | | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new scene... | ||
CF | ERR: playbook is unplayable, trying to find new | ||
CF | scene... | ||
CF | ERR: playbook is unplayable, trying to find new | ||
CF | scene... | ||
CF | ERR: playbook is unplayable, trying to find new | ||
CF | scene... | ||
CF | | ||
CF | ERR: overflow | ||
CF | | ||
CF | (Press any key to continue.) | DavidW says, "wow" | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | After a long pause, the drive spins again, loading one last program. | ||
CF | | ||
CF | | ||
CF | | ||
CF | LOADING FILE 6 of 6 | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | inventor leans forward, focusing on staying in one piece. | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Running script destruct.bat | ||
CF | | ||
CF | 539 header blocks found on disk. | ||
CF | | ||
CF | Deleting 6933 text nodes in 539 header blocks ...ERR: | ||
CF | | ||
CF | Operation cannot continue. Unlinked text nodes found in active file: | ||
CF | | ||
CF | Node 6000: desert. | ||
CF | | ||
CF | Node 6001: by jeff. | ||
CF | | ||
CF | | ||
CF | Press A to Abort, R to Retry, or I to ignore. | ||
catherine says (to ClubFloyd), "r" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Unlinked text nodes found in active file: | ||
CF | | ||
CF | Node 6002: You are standing. | ||
CF | | ||
CF | | ||
CF | Press A to Abort, R to Retry, or I to ignore. | ||
catherine says (to ClubFloyd), "r" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Entering diagnostic mode. | ||
CF | | ||
CF | File ID headers: | ||
CF | | ||
CF | Node 1000. You Are Lost In An Endless Desert! | ||
CF | Node 2000. DESERT ADVENTURE | ||
CF | Node 3000. The City of Whispering Sands | ||
CF | Node 4000. Curse of the Desert | ||
CF | Node 5000. Deserted | ||
CF | Node 6000. desert | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Scanning disk for corrupt headers ... FIN | ||
CF | | ||
CF | 628 unlinked text nodes found. | ||
CF | 6 corrupt headers found. | ||
CF | | ||
CF | Headers with null pointers must be pointed to unlinked text nodes | ||
CF | before operation can continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | ## | ||
CF | | ||
CF | Repairing corrupt header 1 of 5 Node 6002. | ||
CF | 1 position(s), 1 needing repair: | ||
CF | | ||
CF | Node 6002: You are standing. | ||
CF | pos 1: <null pointer>. | ||
CF | | ||
CF | To repair null pointers, (P)OINT positions at unlinked text nodes. | ||
CF | Example: POINT 1 1002 | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 1002: at the edge of a vast gold desert. | ||
CF | Node 2002: AT EDGE OF DESERT. Node 3002: before the great gates of | ||
CF | the desert city. Node 4002: on the steps of your palace. Node | ||
CF | 5002: amid ruins. | ||
CF | | ||
CF | > | inventor says, "omg" | |
DavidW says, "wtf" | ||
catherine says (to ClubFloyd), "p 1 5002" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > P 1 5002 | ||
CF | | ||
CF | | ||
CF | OK | ||
CF | | ||
CF | All null pointers in this header resolved. You can now BUILD this | ||
CF | header to complete the repair, or continue to POINT at unlinked text | ||
CF | nodes. | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | ## | ||
CF | | ||
CF | Repairing corrupt header 1 of 5 Node 6002. | ||
CF | 1 position(s), 0 needing repair: | ||
CF | | ||
CF | Node 6002: You are standing. | ||
CF | pos 1: Node 5002: amid ruins. | ||
CF | | ||
CF | To repair null pointers, (P)OINT positions at unlinked text nodes. | ||
CF | Example: POINT 1 1002 | ||
CF | BUILD to complete repair of corrupt header. | ||
CF | | ||
CF | Available text nodes: Node 1002: at the edge of a vast gold desert. | ||
CF | Node 2002: AT EDGE OF DESERT. Node 3002: before the great gates of | ||
CF | the desert city. Node 4002: on the steps of your palace. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "build" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD | ||
CF | | ||
CF | | ||
CF | Node 6002. resolved. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You are standing. | ||
CF | amid ruins. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Continuing delete operation... | ||
CF | | ||
CF | [6:003,"You are standing. amid ruins."] | ||
CF | BEYOND THE WALLS. | ||
CF | overlooking the endless desert. | ||
CF | in this place of still silence. | ||
CF | brilliant sunlight. | ||
CF | drinks sound like a stone dropped on sand. | ||
CF | sunrise. ERR: | ||
CF | Node 4360: sunrise. ERR: | ||
CF | Node 4360: sunrise. ERR: | ||
CF | | ||
CF | | ||
CF | ERR: Operation cannot continue because corrupt header found. | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4360: sunrise. | ||
CF | pos 3: <null pointer>. | ||
CF | pos 4: <null pointer>. | ||
CF | pos 5: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5699: a fierce, defiant strength. Node | ||
CF | 4253: Unfamiliar shapes resolve at last. Node 3176: your lines break | ||
CF | on a tiny flaw. Node 5302: wind is all that sings. Node 1086: a | ||
CF | trillion grains of shifting sand. Node 4553: another life. Node | ||
CF | 3624: too vivid for such a lusterless place. Node 3004: towering | ||
CF | mountains and terrible beasts. Node 4673: The sun breaks through the | ||
CF | storm, casting shadows on the stones. Node 4482: a possibility | ||
CF | becoming more likely. Node 8100: , and as always, begin to see a | ||
CF | deeper truth.. Node 3095: carved with rough but careful strokes. | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "I'm so lost." | |
catherine says (to ClubFloyd), "point 3 4673" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 3 4673 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4360: sunrise. | ||
CF | pos 3: Node 4673: The sun breaks through the storm, casting shadows | ||
CF | on the stones. | ||
CF | pos 4: <null pointer>. | ||
CF | pos 5: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5699: a fierce, defiant strength. Node | ||
CF | 4253: Unfamiliar shapes resolve at last. Node 3176: your lines break | ||
CF | on a tiny flaw. Node 5302: wind is all that sings. Node 1086: a | ||
CF | trillion grains of shifting sand. Node 4553: another life. Node | ||
CF | 3624: too vivid for such a lusterless place. Node 3004: towering | ||
CF | mountains and terrible beasts. Node 4482: a possibility becoming | ||
CF | more likely. Node 8100: , and as always, begin to see a deeper | ||
CF | truth.. Node 3095: carved with rough but careful strokes. | ||
CF | | ||
CF | > | catherine says, "the last file, the last game, deletes the contents of the rest of the disk." | |
DavidW asks, "Like... a cancer?" | ||
catherine says, "yeah. and we're stitching back together the corrupt fragments of the other games, to render them coherent enough to erase" | ||
catherine says (to ClubFloyd), "point 4 3176" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 4 3176 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4360: sunrise. | ||
CF | pos 3: Node 4673: The sun breaks through the storm, casting shadows | ||
CF | on the stones. | ||
CF | pos 4: Node 3176: your lines break on a tiny flaw. | ||
CF | pos 5: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5699: a fierce, defiant strength. Node | ||
CF | 4253: Unfamiliar shapes resolve at last. Node 5302: wind is all that | ||
CF | sings. Node 1086: a trillion grains of shifting sand. Node 4553: | ||
CF | another life. Node 3624: too vivid for such a lusterless place. | ||
CF | Node 3004: towering mountains and terrible beasts. Node 4482: a | ||
CF | possibility becoming more likely. Node 8100: , and as always, begin | ||
CF | to see a deeper truth.. Node 3095: carved with rough but careful | ||
CF | strokes. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 5 5699" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 5 5699 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4360: sunrise. | ||
CF | pos 3: Node 4673: The sun breaks through the storm, casting shadows | ||
CF | on the stones. | ||
CF | pos 4: Node 3176: your lines break on a tiny flaw. | ||
CF | pos 5: Node 5699: a fierce, defiant strength. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 4253: Unfamiliar shapes resolve at last. | ||
CF | Node 5302: wind is all that sings. Node 1086: a trillion grains of | ||
CF | shifting sand. Node 4553: another life. Node 3624: too vivid for | ||
CF | such a lusterless place. Node 3004: towering mountains and terrible | ||
CF | beasts. Node 4482: a possibility becoming more likely. Node 8100: | ||
CF | , and as always, begin to see a deeper truth.. Node 3095: carved | ||
CF | with rough but careful strokes. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "build" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD | ||
CF | | ||
CF | | ||
CF | Node 4360. resolved. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | sunrise. | ||
CF | The sun breaks through the storm, casting shadows on the stones. | ||
CF | your lines break on a tiny flaw. | ||
CF | a fierce, defiant strength. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | DavidW says, "Does the order matter then? I'm not quite getting the play mechanic here." | |
catherine says, "i don't think there is a play mechanic." | ||
catherine says, "it's cut-up poetry, pasted together only long enough to be erased." | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Continuing delete operation... | ||
CF | | ||
CF | Half-buried, sand-scoured. | ||
CF | HERMIT IN. | ||
CF | a hospital. | ||
CF | BED. | ||
CF | looking down at a staggeringly beautiful oasis. | ||
CF | CRESTIN. | ||
CF | the lines around his face are set and grim. | ||
CF | after months in the barren desert. | ||
CF | He does not flinch from your scrutiny. | ||
CF | | ||
CF | Soon the sands will erase all traces. | ||
CF | scenes you can currently play. | ||
CF | scenes you can no longer perform. | ||
CF | what you've discovered in your adventures.. ERR: | ||
CF | Node 1200: what you've discovered in your adventures.. ERR: | ||
CF | Node 1200: what you've discovered in your adventures.. ERR: | ||
CF | | ||
CF | | ||
CF | ERR: Operation cannot continue because corrupt header found. | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: <null pointer>. | ||
CF | pos 8: <null pointer>. | ||
CF | pos 9: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 4163: no key that will save | ||
CF | our city. Node 3126: Your fingers itch for your sketchbook. Node | ||
CF | 5005: your playbook, unresolved for now. Node 2421: SOMETHING THAT | ||
CF | WILL MAKE THEM LET YOU IN. Node 5399: Escape, even if only for a | ||
CF | while. Node 1380: You would need a thousand shovels. Node 4200: | ||
CF | The road continues through the swirling sandstorm. Node 4084: Your | ||
CF | singer stands with you. Node 5009: single highlighted words. Node | ||
CF | 3113: The gates are far taller than you and shut tight. Node 3175: | ||
CF | Riches will not help you here. Node 5271: The wise have fled. The | ||
CF | sentimental, you drove away. Node 2574: YOU CAN BUILD ANYTHING YOU | ||
CF | WANT. Node 4482: a possibility becoming more likely. Node 5017: | ||
CF | The desert cannot be resisted. Node 3761: no words seem right. | ||
CF | Node 1086: a trillion grains of shifting sand. Node 5043: Hope. | ||
CF | Node 5044: Pain. Node 2094: ENDLESS WASTE. | ||
CF | | ||
CF | Note: type ADD or DEL to change the number of positions. | ||
CF | | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 7 4163" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 7 4163 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: <null pointer>. | ||
CF | pos 9: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 1086: a trillion grains of | ||
CF | shifting sand. Node 5043: Hope. Node 5044: Pain. Node 2094: | ||
CF | ENDLESS WASTE. | ||
CF | | ||
CF | > | inventor says, "Sorry if someone needs to censor this in the transcript, but: what a fucking game, oh my gawd..." | |
catherine says (to ClubFloyd), "point 7 1086" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 7 1086 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 8: <null pointer>. | ||
CF | pos 9: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5043: Hope. Node 5044: Pain. | ||
CF | Node 2094: ENDLESS WASTE. Node 4163: no key that will save our city. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 7 4163" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 7 4163 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: <null pointer>. | ||
CF | pos 9: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5043: Hope. Node 5044: Pain. | ||
CF | Node 2094: ENDLESS WASTE. Node 1086: a trillion grains of shifting | ||
CF | sand. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 8 1086" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 8 1086 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5043: Hope. Node 5044: Pain. | ||
CF | Node 2094: ENDLESS WASTE. | ||
CF | | ||
CF | > | DavidW says, "It's highly unusual." | |
catherine says (to ClubFloyd), "point 9 5043" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 9 5043 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5044: Pain. Node 2094: | ||
CF | ENDLESS WASTE. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "add" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ADD | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | pos 10: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5044: Pain. Node 2094: | ||
CF | ENDLESS WASTE. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "add" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ADD | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | pos 10: <null pointer>. | ||
CF | pos 11: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5044: Pain. Node 2094: | inventor says, "If my partners ask why I'm in a State, I'm just gonna say that games can be a powerful medium. This ending is incredible." | |
CF | ENDLESS WASTE. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "add" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ADD | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | pos 10: <null pointer>. | ||
CF | pos 11: <null pointer>. | ||
CF | pos 12: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 5044: Pain. Node 2094: | ||
CF | ENDLESS WASTE. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 10 5044" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 10 5044 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | pos 10: Node 5044: Pain. | ||
CF | pos 11: <null pointer>. | ||
CF | pos 12: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. Node 2094: ENDLESS WASTE. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 11 2094" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 11 2094 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | pos 10: Node 5044: Pain. | ||
CF | pos 11: Node 2094: ENDLESS WASTE. | ||
CF | pos 12: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | Node 3761: no words seem right. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 12 3761" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 12 3761 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 1200: what you've discovered in your adventures.. | ||
CF | pos 7: Node 4163: no key that will save our city. | ||
CF | pos 8: Node 1086: a trillion grains of shifting sand. | ||
CF | pos 9: Node 5043: Hope. | ||
CF | pos 10: Node 5044: Pain. | ||
CF | pos 11: Node 2094: ENDLESS WASTE. | ||
CF | pos 12: Node 3761: no words seem right. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 2779: SHOVEL (CAN DIG AND BUILD). Node | ||
CF | 3040: a mirror in a gilded frame. Node 3126: Your fingers itch for | ||
CF | your sketchbook. Node 5005: your playbook, unresolved for now. | ||
CF | Node 2421: SOMETHING THAT WILL MAKE THEM LET YOU IN. Node 5399: | ||
CF | Escape, even if only for a while. Node 1380: You would need a | ||
CF | thousand shovels. Node 4200: The road continues through the swirling | ||
CF | sandstorm. Node 4084: Your singer stands with you. Node 5009: | ||
CF | single highlighted words. Node 3113: The gates are far taller than | ||
CF | you and shut tight. Node 3175: Riches will not help you here. Node | ||
CF | 5271: The wise have fled. The sentimental, you drove away. Node | ||
CF | 2574: YOU CAN BUILD ANYTHING YOU WANT. Node 4482: a possibility | ||
CF | becoming more likely. Node 5017: The desert cannot be resisted. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "build" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD | ||
CF | | ||
CF | | ||
CF | Node 1200. resolved. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | what you've discovered in your adventures.. | ||
CF | no key that will save our city. | ||
CF | a trillion grains of shifting sand. | ||
CF | Hope. | ||
CF | Pain. | ||
CF | ENDLESS WASTE. | ||
CF | no words seem right. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Continuing delete operation... | ||
CF | | ||
CF | YOU'RE IN EMPTY DESERT. | ||
CF | a wandering artist far from home.. | ||
CF | YOU DON'T KNOW HOW TO TALK TO PEOPLE. | ||
CF | Nothing available matches. | ||
CF | but then, a. | ||
CF | winsome singer. | ||
CF | in a place without song.. | ||
CF | SOON YOU HAVE BUILT A WORLD OF YOUR OWN. | ||
CF | | ||
CF | But you can't do it any longer. How freeing it feels to admit. | ||
CF | You will train yourself to see no mirages. | ||
CF | chaos, sickness, and despair. | ||
CF | You could not bear the way your curse wore on him. So you banished | ||
CF | your singer. | ||
CF | You may have wanted to say. | ||
CF | Sorry, I don't understand. | ||
CF | You may have wanted to say. | ||
CF | You can't go that way.. | ||
CF | That's not something you can close.. | ||
CF | | ||
CF | everyone who left you, and everyone you left. | ||
CF | tears, breath, blood. | ||
CF | a study in contrasts. | ||
CF | You may have wanted to say. ERR: | ||
CF | Node 3051: You may have wanted to say. ERR: | ||
CF | Node 3051: You may have wanted to say. ERR: | ||
CF | | ||
CF | | ||
CF | ERR: Operation cannot continue because corrupt header found. | ||
CF | | ||
CF | (Press any key to continue.) | inventor says, "Just...trying to gather and piece together the fragments left behind so it can be properly mourned and buried." | |
catherine says, "the way the contents of the disk here are cut up, pasted back together, woven into a new and more pointed narrative." | ||
catherine says, "the invitation to join in that process." | ||
inventor says, "omfg, yeah" | ||
DavidW says, "yeah, it's clever." | ||
inventor says, "What a day to have woken up in time for CF accidentally, oh my gawd..." | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 3051: You may have wanted to say. | ||
CF | pos 14: <null pointer>. | ||
CF | pos 15: <null pointer>. | ||
CF | pos 16: <null pointer>. | ||
CF | pos 17: <null pointer>. | ||
CF | pos 18: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5363: There is more of him left in you. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. Node 5063: It hurts to hold | ||
CF | on, but more to let go. Node 5296: You have no more use for old | ||
CF | stones. Node 1286: If you want to try. Node 4006: no two journeys | ||
CF | will be the same. Node 2419: WHAT DO YOU EXPECT TO FIND. Node | ||
CF | 4128: You are lost in a raging whirlwind. Node 4158: I am sorry.. | ||
CF | Node 3622: The green of his eyes. Node 4160: a gentle hand on your | ||
CF | shoulder. Node 4253: Unfamiliar shapes resolve at last. Node 4306: | ||
CF | the fight takes its toll. Node 4187: truths only wished for, bright | ||
CF | worlds glimpsed through glass. Node 5751: shining as they do in | ||
CF | memory. Node 5549: Even now, the sands may still hold treasures. | ||
CF | Node 5477: You filled the deserts with wonder. Node 5302: wind is | ||
CF | all that sings. Node 5565: forget the shape of solitude. Node | ||
CF | 1356: Best leave it buried.. Node 1404: remember what the mirror | ||
CF | taught. Node 5017: The desert cannot be resisted. Node 4292: It is | ||
CF | a only a matter of finding. Node 1511: you are no longer afraid. | ||
CF | Node 4084: Your singer stands with you. Node 4301: the power of your | ||
CF | mirror has limits. | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "It reminds me of those fridge magnets that are lines of poetry." | |
catherine says (to ClubFloyd), "point 14 4158" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 14 4158 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 3051: You may have wanted to say. | ||
CF | pos 14: Node 4158: I am sorry.. | ||
CF | pos 15: <null pointer>. | ||
CF | pos 16: <null pointer>. | ||
CF | pos 17: <null pointer>. | ||
CF | pos 18: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5363: There is more of him left in you. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. Node 5063: It hurts to hold | ||
CF | on, but more to let go. Node 5296: You have no more use for old | ||
CF | stones. Node 1286: If you want to try. Node 4006: no two journeys | ||
CF | will be the same. Node 2419: WHAT DO YOU EXPECT TO FIND. Node | ||
CF | 4128: You are lost in a raging whirlwind. Node 3622: The green of | ||
CF | his eyes. Node 4160: a gentle hand on your shoulder. Node 4253: | ||
CF | Unfamiliar shapes resolve at last. Node 4306: the fight takes its | ||
CF | toll. Node 4187: truths only wished for, bright worlds glimpsed | ||
CF | through glass. Node 5751: shining as they do in memory. Node 5549: | ||
CF | Even now, the sands may still hold treasures. Node 5477: You filled | ||
CF | the deserts with wonder. Node 5302: wind is all that sings. Node | ||
CF | 5565: forget the shape of solitude. Node 1356: Best leave it | ||
CF | buried.. Node 1404: remember what the mirror taught. Node 5017: | ||
CF | The desert cannot be resisted. Node 4292: It is a only a matter of | ||
CF | finding. Node 1511: you are no longer afraid. Node 4084: Your | ||
CF | singer stands with you. Node 4301: the power of your mirror has | ||
CF | limits. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "remove" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > REMOVE | ||
CF | | ||
CF | | ||
CF | To repair null pointers, (P)OINT positions at unlinked text nodes. | ||
CF | Example: POINT 14 5363 | ||
CF | ADD or DEL reference slots if needed. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "del" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DEL | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 3051: You may have wanted to say. | ||
CF | pos 14: Node 4158: I am sorry.. | ||
CF | pos 15: <null pointer>. | ||
CF | pos 16: <null pointer>. | ||
CF | pos 17: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5363: There is more of him left in you. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. Node 5063: It hurts to hold | ||
CF | on, but more to let go. Node 5296: You have no more use for old | ||
CF | stones. Node 1286: If you want to try. Node 4006: no two journeys | ||
CF | will be the same. Node 2419: WHAT DO YOU EXPECT TO FIND. Node | ||
CF | 4128: You are lost in a raging whirlwind. Node 3622: The green of | ||
CF | his eyes. Node 4160: a gentle hand on your shoulder. Node 4253: | ||
CF | Unfamiliar shapes resolve at last. Node 4306: the fight takes its | ||
CF | toll. Node 4187: truths only wished for, bright worlds glimpsed | ||
CF | through glass. Node 5751: shining as they do in memory. Node 5549: | ||
CF | Even now, the sands may still hold treasures. Node 5477: You filled | ||
CF | the deserts with wonder. Node 5302: wind is all that sings. Node | ||
CF | 5565: forget the shape of solitude. Node 1356: Best leave it | ||
CF | buried.. Node 1404: remember what the mirror taught. Node 5017: | ||
CF | The desert cannot be resisted. Node 4292: It is a only a matter of | ||
CF | finding. Node 1511: you are no longer afraid. Node 4084: Your | ||
CF | singer stands with you. Node 4301: the power of your mirror has | ||
CF | limits. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "del.del.del" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DEL.DEL.DEL | ||
CF | | ||
CF | | ||
CF | To repair null pointers, (P)OINT positions at unlinked text nodes. | ||
CF | Example: POINT 14 5363 | ||
CF | ADD or DEL reference slots if needed. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "del" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DEL | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 3051: You may have wanted to say. | ||
CF | pos 14: Node 4158: I am sorry.. | ||
CF | pos 15: <null pointer>. | ||
CF | pos 16: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5363: There is more of him left in you. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. Node 5063: It hurts to hold | ||
CF | on, but more to let go. Node 5296: You have no more use for old | ||
CF | stones. Node 1286: If you want to try. Node 4006: no two journeys | ||
CF | will be the same. Node 2419: WHAT DO YOU EXPECT TO FIND. Node | ||
CF | 4128: You are lost in a raging whirlwind. Node 3622: The green of | ||
CF | his eyes. Node 4160: a gentle hand on your shoulder. Node 4253: | ||
CF | Unfamiliar shapes resolve at last. Node 4306: the fight takes its | ||
CF | toll. Node 4187: truths only wished for, bright worlds glimpsed | ||
CF | through glass. Node 5751: shining as they do in memory. Node 5549: | ||
CF | Even now, the sands may still hold treasures. Node 5477: You filled | ||
CF | the deserts with wonder. Node 5302: wind is all that sings. Node | ||
CF | 5565: forget the shape of solitude. Node 1356: Best leave it | ||
CF | buried.. Node 1404: remember what the mirror taught. Node 5017: | ||
CF | The desert cannot be resisted. Node 4292: It is a only a matter of | ||
CF | finding. Node 1511: you are no longer afraid. Node 4084: Your | ||
CF | singer stands with you. Node 4301: the power of your mirror has | ||
CF | limits. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "del" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DEL | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 3051: You may have wanted to say. | ||
CF | pos 14: Node 4158: I am sorry.. | ||
CF | pos 15: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5363: There is more of him left in you. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. Node 5063: It hurts to hold | ||
CF | on, but more to let go. Node 5296: You have no more use for old | ||
CF | stones. Node 1286: If you want to try. Node 4006: no two journeys | ||
CF | will be the same. Node 2419: WHAT DO YOU EXPECT TO FIND. Node | ||
CF | 4128: You are lost in a raging whirlwind. Node 3622: The green of | ||
CF | his eyes. Node 4160: a gentle hand on your shoulder. Node 4253: | ||
CF | Unfamiliar shapes resolve at last. Node 4306: the fight takes its | ||
CF | toll. Node 4187: truths only wished for, bright worlds glimpsed | ||
CF | through glass. Node 5751: shining as they do in memory. Node 5549: | ||
CF | Even now, the sands may still hold treasures. Node 5477: You filled | ||
CF | the deserts with wonder. Node 5302: wind is all that sings. Node | ||
CF | 5565: forget the shape of solitude. Node 1356: Best leave it | ||
CF | buried.. Node 1404: remember what the mirror taught. Node 5017: | ||
CF | The desert cannot be resisted. Node 4292: It is a only a matter of | ||
CF | finding. Node 1511: you are no longer afraid. Node 4084: Your | ||
CF | singer stands with you. Node 4301: the power of your mirror has | ||
CF | limits. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "del" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > DEL | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 3051: You may have wanted to say. | ||
CF | pos 14: Node 4158: I am sorry.. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 5363: There is more of him left in you. | ||
CF | Node 2278: ONLY TWO TOGETHER MAY ENTER. Node 5063: It hurts to hold | ||
CF | on, but more to let go. Node 5296: You have no more use for old | ||
CF | stones. Node 1286: If you want to try. Node 4006: no two journeys | ||
CF | will be the same. Node 2419: WHAT DO YOU EXPECT TO FIND. Node | ||
CF | 4128: You are lost in a raging whirlwind. Node 3622: The green of | ||
CF | his eyes. Node 4160: a gentle hand on your shoulder. Node 4253: | ||
CF | Unfamiliar shapes resolve at last. Node 4306: the fight takes its | ||
CF | toll. Node 4187: truths only wished for, bright worlds glimpsed | ||
CF | through glass. Node 5751: shining as they do in memory. Node 5549: | ||
CF | Even now, the sands may still hold treasures. Node 5477: You filled | ||
CF | the deserts with wonder. Node 5302: wind is all that sings. Node | ||
CF | 5565: forget the shape of solitude. Node 1356: Best leave it | ||
CF | buried.. Node 1404: remember what the mirror taught. Node 5017: | ||
CF | The desert cannot be resisted. Node 4292: It is a only a matter of | ||
CF | finding. Node 1511: you are no longer afraid. Node 4084: Your | ||
CF | singer stands with you. Node 4301: the power of your mirror has | ||
CF | limits. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "build" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD | ||
CF | | ||
CF | | ||
CF | Node 3051. resolved. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You may have wanted to say. | ||
CF | I am sorry.. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Continuing delete operation... | ||
CF | | ||
CF | tremble at the threshold, afraid to disturb. | ||
CF | a life. | ||
CF | endlessly filigreed with complex designs and beguiling patterns. | ||
CF | | ||
CF | I CAN UNDERSTAND THE FOLLOWING BASIC COMMANDS. | ||
CF | I'VE LEARNED THESE SPECIAL ACTIONS. | ||
CF | DIG, SHOW, UNLOCK, REFLECT. | ||
CF | Cry, wave, stumble. | ||
CF | repair, extend, or divert the network. | ||
CF | stay silent, and you may avoid punishment. | ||
CF | BUILD AND BUILD. | ||
CF | | ||
CF | Sire, perhaps it is time. | ||
CF | a new home in a less broken land. | ||
CF | death. | ||
CF | cries out as if in answer, and leaps into the soaring wind. | ||
CF | | ||
CF | Outside the Gates. | ||
CF | that secret, forgotten stair. | ||
CF | It is a only a matter of finding. ERR: | ||
CF | Node 4292: It is a only a matter of finding. ERR: | ||
CF | Node 4292: It is a only a matter of finding. ERR: | ||
CF | | ||
CF | | ||
CF | ERR: Operation cannot continue because corrupt header found. | ||
CF | | ||
CF | (Press any key to continue.) | inventor says, "OH MY GAWD" | |
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4292: It is a only a matter of finding. | ||
CF | pos 16: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 4553: another life. Node 3762: There is a | ||
CF | better way to reach him. Node 3488: There's no work to be done here | ||
CF | now.. Node 4301: the power of your mirror has limits. Node 1008: | ||
CF | This is not just any book!!!. Node 3266: No thing is ever one thing. | ||
CF | Each holder remakes it for the needs of their tale. Node 1404: | ||
CF | remember what the mirror taught. Node 3715: that you could learn | ||
CF | such a subtle language. Node 2018: THREE, FOUR, EVEN FIVE WORDS. FOR | ||
CF | NOW, HOWEVER, I'M AFRAID. Node 4008: A curse, perhaps, or | ||
CF | punishment.. Node 6008: any key to continue. Node 2416: A BLANK | ||
CF | PAGE. Node 1511: you are no longer afraid. Node 1777: the brave | ||
CF | explorer you set out to be. Node 4482: a possibility becoming more | ||
CF | likely. Node 3939: an oracle of sand. | ||
CF | | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 16 1511" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 16 1511 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4292: It is a only a matter of finding. | ||
CF | pos 16: Node 1511: you are no longer afraid. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 4553: another life. Node 3762: There is a | ||
CF | better way to reach him. Node 3488: There's no work to be done here | ||
CF | now.. Node 4301: the power of your mirror has limits. Node 1008: | ||
CF | This is not just any book!!!. Node 3266: No thing is ever one thing. | ||
CF | Each holder remakes it for the needs of their tale. Node 1404: | ||
CF | remember what the mirror taught. Node 3715: that you could learn | ||
CF | such a subtle language. Node 2018: THREE, FOUR, EVEN FIVE WORDS. FOR | ||
CF | NOW, HOWEVER, I'M AFRAID. Node 4008: A curse, perhaps, or | ||
CF | punishment.. Node 6008: any key to continue. Node 2416: A BLANK | ||
CF | PAGE. Node 1777: the brave explorer you set out to be. Node 4482: | ||
CF | a possibility becoming more likely. Node 3939: an oracle of sand. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "add" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > ADD | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4292: It is a only a matter of finding. | ||
CF | pos 16: Node 1511: you are no longer afraid. | ||
CF | pos 17: <null pointer>. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 4553: another life. Node 3762: There is a | ||
CF | better way to reach him. Node 3488: There's no work to be done here | ||
CF | now.. Node 4301: the power of your mirror has limits. Node 1008: | ||
CF | This is not just any book!!!. Node 3266: No thing is ever one thing. | ||
CF | Each holder remakes it for the needs of their tale. Node 1404: | ||
CF | remember what the mirror taught. Node 3715: that you could learn | ||
CF | such a subtle language. Node 2018: THREE, FOUR, EVEN FIVE WORDS. FOR | ||
CF | NOW, HOWEVER, I'M AFRAID. Node 4008: A curse, perhaps, or | ||
CF | punishment.. Node 6008: any key to continue. Node 2416: A BLANK | ||
CF | PAGE. Node 1777: the brave explorer you set out to be. Node 4482: | ||
CF | a possibility becoming more likely. Node 3939: an oracle of sand. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "point 17 3266" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > POINT 17 3266 | ||
CF | | ||
CF | ## | ||
CF | | ||
CF | | ||
CF | Node 4292: It is a only a matter of finding. | ||
CF | pos 16: Node 1511: you are no longer afraid. | ||
CF | pos 17: Node 3266: No thing is ever one thing. Each holder remakes | ||
CF | it for the needs of their tale. | ||
CF | | ||
CF | | ||
CF | Available text nodes: Node 4553: another life. Node 3762: There is a | ||
CF | better way to reach him. Node 3488: There's no work to be done here | ||
CF | now.. Node 4301: the power of your mirror has limits. Node 1008: | ||
CF | This is not just any book!!!. Node 1404: remember what the mirror | ||
CF | taught. Node 3715: that you could learn such a subtle language. | ||
CF | Node 2018: THREE, FOUR, EVEN FIVE WORDS. FOR NOW, HOWEVER, I'M AFRAID. | ||
CF | Node 4008: A curse, perhaps, or punishment.. Node 6008: any key to | ||
CF | continue. Node 2416: A BLANK PAGE. Node 1777: the brave explorer | ||
CF | you set out to be. Node 4482: a possibility becoming more likely. | ||
CF | Node 3939: an oracle of sand. | ||
CF | | ||
CF | > | ||
catherine says (to ClubFloyd), "build" | ||
CF ] You Are Standing | ||
CF | | ||
CF | > BUILD | ||
CF | | ||
CF | | ||
CF | Node 4292. resolved. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | It is a only a matter of finding. | ||
CF | you are no longer afraid. | ||
CF | No thing is ever one thing. Each holder remakes it for the needs of | ||
CF | their tale. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | All corrupt headers rebuilt! | ||
CF | Deleting remaining linked text nodes from disk... | ||
CF | | ||
CF | You are standing. | ||
CF | winsome singer. | ||
CF | like a ray of light through mist, sudden, clear, and strong. | ||
CF | though you scarcely recognize it. | ||
CF | | ||
CF | you have not been told. | ||
CF | How To Read This Story. | ||
CF | You're not sure it's okay to turn to that page.. | ||
CF | | ||
CF | you will explore another world. | ||
CF | rattle strange doors, risk new beginnings. | ||
CF | Excitement and dread warring within you. | ||
CF | searching the sands. | ||
CF | for someone else. | ||
CF | under the glorious brilliance of the desert sun. | ||
CF | | ||
CF | winsome singer. | ||
CF | exiled prince. | ||
CF | BUILD A NEW HOME FROM THE STONES OF THE TOMB. | ||
CF | the texture of sand and the strength of iron. | ||
CF | a bright gathering place. | ||
CF | there can be no shadows without light. | ||
CF | You are standing. ERR: | ||
CF | Node 6002: You are standing. ERR: | ||
CF | Node 6002: You are standing. | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | Operation complete. All text node deleted. | ||
CF | Total disk space is 1,474,560 bytes (1,440 KB) | ||
CF | Bytes free: 1,474,560 | ||
CF | | ||
CF | Warning: repaired header blocks are preserved in memory only. | ||
CF | (V)iew memory, (S)ave to disk, or (Q)uit and flush memory?> | ||
catherine says (to ClubFloyd), "v" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | You are standing. | ||
CF | amid ruins. | ||
CF | | ||
CF | sunrise. | ||
CF | The sun breaks through the storm, casting shadows on the stones. | ||
CF | your lines break on a tiny flaw. | ||
CF | a fierce, defiant strength. | ||
CF | | ||
CF | what you've discovered in your adventures.. | ||
CF | no key that will save our city. | ||
CF | a trillion grains of shifting sand. | ||
CF | Hope. | ||
CF | Pain. | ||
CF | ENDLESS WASTE. | ||
CF | no words seem right. | ||
CF | | ||
CF | You may have wanted to say. | ||
CF | I am sorry.. | ||
CF | | ||
CF | It is a only a matter of finding. | ||
CF | you are no longer afraid. | ||
CF | No thing is ever one thing. Each holder remakes it for the needs of | ||
CF | their tale. | ||
CF | | ||
CF | You are standing | ||
CF | You are standing | ||
CF | You are standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | (V)iew memory, (S)ave to disk, or (Q)uit and flush memory?> | ||
catherine says (to ClubFloyd), "q" | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | Memory flushed. | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You lean back in your chair, ejecting the blank floppy from the | ||
CF | machine. The words inside are gone, except for the ones you remember. | ||
CF | | ||
CF | And your name, still scrawled in Jeff's handwriting on the casing. | ||
CF | | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | (Press any key to continue.) | ||
catherine pushes the green 'space' button. | ||
CF ] You Are Standing | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You Are Standing | ||
CF | By Aaron A. Reed | ||
CF | Release 2 / Serial number 231227 / Inform v6.42 PunyInform v4.0 | ||
CF | | ||
CF | | ||
CF | Created for the "50 Years of Text Games" Ultimate Collector's Edition, | ||
CF | 2023. Thanks to my backers, and beta testers Destina Connor, Jacob | ||
CF | Garbe, Florencia Minuzzi, Jenni Polodna, and Emily Short. <3 | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, or QUIT? | inventor is inconsolable. | |
DavidW says, "I think we all need a minute." | ||
catherine says (to ClubFloyd), "quit" | ||
CF | Would you like to RESTART, RESTORE, or QUIT? | ||
CF | > QUIT | ||
CF | debugcheapnitfol quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | catherine says, "yeah." | |
catherine says, "holy hell" | ||
DavidW says, "It started so innocently!" | ||
catherine asks, "isn't that how all the hardest-hitting narratives start?" | ||
DavidW says, "uh, yes" | ||
inventor says, "In ways I cannot articulate, so much of that game hit so, so many strings in me that I forgot I had." | ||
inventor says, "Struggling to read the screen right now." | ||
catherine says, "god, same here." | ||
catherine says, "this was an amazing summation of 50 years of text games, and a hell of a narrative" | ||
inventor nods in agreement, focusing on their breathing. | ||
DavidW says, "Good timing too, it's just after 4 now." | ||
catherine says, "not that i would've stopped, given how the narrative was going" | ||
DavidW says, "I am curious on the technical details, like how the holy f that was coded." | ||
inventor says (to catherine), "Same, honestly." | ||
inventor says, "Lancelot has no idea what he missed." | ||
inventor says, "Oh my gawd." | ||
catherine says, "also, apparently, it was built to fit into 90k of space on an actual floppy disk, which would've made this even more meta" | ||
inventor asks (of catherine), "Wait, *actually*??" | ||
DavidW says, "It's written in PunyInform, I think, to be small." | ||
catherine says (to inventor), "so sayeth ifdb!" | ||
inventor says, "Aaron Reed, oh my gawd, you... ... ...*wonderful* author." | ||
inventor is just now getting their breathing back under control. | ||
catherine says, "god, yeah" | ||
inventor says, "Thank you for driving, catherine. I would have gotten stuck too many times, and we would not have gotten anywhere close to this." | ||
DavidW says, "yes, thank you, catherine." | ||
DavidW says, "I guess that StoryNexus section must be weighted so no matter what, things go dire." | ||
catherine says, "not difficult to do, yeah. seems like everything that could mitigate something comes at the cost of something else" | ||
inventor says, "Yeah, maybe not within a known number of turns, but it creates a slow chipping away at the stats." | ||
inventor says, "Again, sorry to whoever needs to censor, but: Gawdfuckingdamnit, Aaron A. Reed, you absolute gem of an author, look what you did to me." | ||
inventor says, "I hope you find this transcript online." | ||
inventor says, "And I hope this game was well-received, oh my gawd." | ||
inventor says, "I haven't seen the IFDB for it yet" | ||
DavidW says, "I heard about it on Mastodon." | ||
DavidW says, "I follow Aaron there." | ||
inventor says, "I don't think I've played any of Reed's games before; what a fucking starting point." | ||
DavidW says, "oh, you should play some of his other games, yes." | ||