ClubFloyd Transcript:
Roads of Liches by Andrew Schultz
As played on ifMUD on January 14, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Roads of Liches written by Andrew Schultz. Roads of Liches was released as part of ECTOCOMP 2023; it took 13th place in Le Grand Guignol. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



gadzoks says, "There's Roads of Liches from Ectocomp."
gadzoks says, "Another Andrew Schultz wordplay game."
keltena asks (of gadzoks), "Did CF test that one? Or am I misremembering?"
DavidW asks, "I don't seem to have downloaded that one. And didn't we betatest that one?"
gadzoks says (to keltena), "I know CF betatested the Knight game, not sure about the Ectocomp one."
DavidW says, "I wonder why I don't have it downloaded."
gadzoks says, "I wasn't around from November to now, so I'm not sure what I missed."
keltena says (to gadzoks), "I wasn't here for it, but IIRC CF did test at least one of Schultz's EctoComp games"
says, "okay, I've uploaded Roads of Liches to Floyd."
manonamora says, "oooh that one was fun! and it was hard xD"
DavidW says (to ClubFloyd), "load sleepmask roadsofliches"
CF ] Ditch Park 0/49-53
CF |
CF |
CF |
CF |
CF | You're too old for haunted houses, of course. You're so beyond it, you
CF | even forgot tonight was Halloween.
CF |
CF | But this is the gist: spooky spooky Halloween. You note an after-dark
CF | dafter ark. You are promised loads of riches ... and you walk through.
CF | There are roads -- empty at first, but then liches run you off them,
CF | to a park...
CF |
CF | Roads of Liches
CF | A straight gory great story for EctoComp 2023 Grand Guignol by Gary
CF | Skye and Terry Scales
CF | Release 1 / Serial number 231030 / Inform 7 build 6G60 (I6/v6.36 lib
CF | 6/12N)
CF |
CF | Ditch Park
CF | There is an oppressive lie mist choking you all around. You don't
CF | trust yourself to find your way until it's lifted, but how?
CF |
CF | > keltena prepares to reprogram their brain to think purely in spoonerisms
DavidW says, "Scary Guy and Scary Tales."
keltena asks, "Can we x my list, or is the mist going to prevent that?"
DavidW says, "Ditch Park -> Pitch Dark"
gadzoks asks, "Yeah, can we swap the letters?"
DavidW says (to ClubFloyd), "i"
CF ] Ditch Park 0/49-53
CF |
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | > gadzoks says, "I don't remember if these games allow that."
manonamora exclaims, "yeah!"
keltena says, ""My list" is the obvious go-to from lie mist, but idk if it'll help us while it's misty"
DavidW says (to ClubFloyd), "my list"
CF ] Ditch Park 1/49-53
CF |
CF | > MY LIST
CF |
CF | The lie mist dissipates, but not before you hear whisperings that any
CF | old fool could've figured that out. Really!
CF |
CF | But you are so glad to see a paper labeled "my list" that you don't,
CF | in fact, care.
CF |
CF | Also, there's some sort of trunk here. A cheat trunk! What could be in
CF | it?
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena says, "Excellent"
DavidW says (to ClubFloyd), "open trunk"
CF ] Ditch Park 1/49-53
CF |
CF | > OPEN TRUNK
CF |
CF | No need to open or close the cheat trunk. You can just take whatever
CF | might appear in it.
CF |
CF | > keltena asks, "Oh, cool. That's the hint mechanism, right? The treat chunk?"
DavidW says (to ClubFloyd), "take trunk"
CF ] Ditch Park 1/49-53
CF |
CF | > TAKE TRUNK
CF |
CF | You don't need to TAKE anything explicitly in Roads of
CF | Liches. It will be done for you, if you find the right command.
CF |
CF | > manonamora asks, "treat chunk?"
Jacqueline has arrived.
DavidW says (to ClubFloyd), "treat chunk"
CF ] Ditch Park 2/50-53
CF |
CF | > TREAT CHUNK
CF |
CF | A treat chunk flies from the cheat trunk. Mmm, it looks like trail
CF | mix.
CF |
CF | [Your score and bonus points just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "x list"
CF ] Ditch Park 2/50-53
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | > keltena says, "--oh, yeah, I actually do remember us playing this one"
DavidW says, "Let's rescue animals first."
Cerfeuil says, "Huh, what... this game is weird."
gadzoks says, "Oh. My bad."
manonamora exclaims, "yeah it's a pun game!"
DavidW asks (of keltena), "did we already?"
manonamora says, "andrew made a lot of those"
keltena says (to gadzoks), "Not a problem! If the people who haven't played it still want to, I don't hugely mind? But I remember us doing this one"
keltena says, "I guess I was there for it and forgot until now"
Cerfeuil says, "I've never seen it before. It looks cool."
DavidW says, "I don't remember any of this yet."
Cerfeuil says, "I can't be fully on though so I'm fine with whatever we end up doing."
Cerfeuil goes home. manonamora says, "some rooms are easier than others"
DavidW says (to ClubFloyd), "w"
CF ] Ditch Park 2/50-53
CF |
CF | > W
CF |
CF | Suddenly a heart-stopping feeling overcomes you. Walking around just
CF | doesn't quite do the trick. What can you do, instead?
CF |
CF | >
Cerfeuil has arrived.
DavidW says (to ClubFloyd), "take the bus"
CF ] Ditch Park 2/50-53
CF |
CF | > TAKE THE BUS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Ditch Park 2/50-53
CF |
CF | > L
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | You need to shake off the heart-stopping feeling to leave Ditch Park.
CF | But how?
CF |
CF | > keltena says (to DavidW), "Hm. It's possible you weren't there for it? :|a Or maybe you'll remember it once you see some of the puzzles."
DavidW says (to ClubFloyd), "start hopping"
CF ] Ditch Park 3/50-53
CF |
CF | > START HOPPING
CF |
CF | It's good to feel you can move. You feel less helpless now.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "pitch dark"
CF ] Ditch Park 3/50-53
CF |
CF | > PITCH DARK
CF |
CF | You have no need to make everything pitch dark at the moment!
CF | NOTE: this command will be useful later, but you aren't ready
CF | to use it, yet. You can track commands like this by typing
CF | THINK, which will also clue you if they now work.
CF |
CF | >
DavidW says (to ClubFloyd), "think"
CF ] Ditch Park 3/50-53
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried PITCH DARK here, but it didn't quite work out. Maybe
CF | later.
CF |
CF | > Cerfeuil says, "Treat chunk... I was thinking 'teat chrunk? That's not a word'."
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 3/50-53
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | Ugh, this sludge really leaves you clueless of any way to go except
CF | back east.
CF |
CF | >
DavidW says (to ClubFloyd), "slight nudge"
CF ] Night Sludge 4/50-53
CF |
CF | > SLIGHT NUDGE
CF |
CF | You look around, hoping for a clue, and you find it. You scrape your
CF | foot along the path, and some parts are less icky than others.
CF | Specifically, ways north and south look okay.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Feeling Harm 4/50-53
CF |
CF | > N
CF |
CF |
CF | Feeling Harm
CF | You feel squeezed in by terror. Until that subsides, you can only go
CF | back south.
CF |
CF | > gadzoks asks, "Healing farm?"
DavidW says (to ClubFloyd), "healing farm"
CF ] Healing Farm 5/50-53
CF |
CF | > HEALING FARM
CF |
CF | Everything feels much less stressful in short order. But ... there are
CF | some odd animals that pop up. Credible sheep, apparently. Or they seem
CF | to be.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > gadzoks says, "That sounds familiar."
DavidW says, "yeah, it does now. And I wanted Healing Pharm."
DavidW says (to ClubFloyd), "l"
CF ] Healing Farm 5/50-53
CF |
CF | > L
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Some credible sheep mill around here. They look the part, but they're
CF | a bit aggressive.
CF |
CF | >
DavidW says (to ClubFloyd), "sheddible creep"
CF ] Healing Farm 5/50-53
CF |
CF | > SHEDDIBLE CREEP
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | > DavidW asks, "how to spell sheddible?"
keltena says, "sheddable, with an A, iirc"
DavidW says (to ClubFloyd), "sheddable creep"
CF ] Healing Farm 6/50-53
CF |
CF | > SHEDDABLE CREEP
CF |
CF | Wait! Those sheep look a little weird. Yeah, you're going to have to
CF | see about that ... yes, it's a disguise and not a very good one. A
CF | sheddable creep is behind them. But how to shed them?
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena says, "(I usually remember it as "able" to be [verb]ed)"
DavidW says (to ClubFloyd), "Where's an occam's razor when you need it?"
CF ] Healing Farm 6/50-53
CF |
CF | > WHERE'S AN OCCAM'S RAZOR WHEN YOU NEED IT?
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Healing Farm 6/50-53
CF |
CF | > L
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | The sheddable creep saunters around.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Healing Farm 6/50-53
CF |
CF | > W
CF |
CF | The sheddable creep won't let you go west. How to get rid of them?
CF |
CF | > keltena asks, "Rockem's...zazor...?"
DavidW says (to ClubFloyd), "talk to creep"
CF ] Healing Farm 6/50-53
CF |
CF | > TALK TO CREEP
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 6/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | The sheddable creep follows you from Healing Farm.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Blue Tombs 6/50-53
CF |
CF | > S
CF |
CF |
CF | Blue Tombs
CF | Blue tombs rise up in many directions. More specifically, some block a
CF | promising passage west. Also, you can go back north.
CF |
CF | The sheddable creep follows you from Night Sludge.
CF |
CF | >
DavidW says (to ClubFloyd), "two blooms"
CF ] Two Blooms 7/50-53
CF |
CF | > TWO BLOOMS
CF |
CF | The blue tombs crumble. Two flowers appear in their place. Huge,
CF | menacing flowers. A blocking rose and a murky peony. So going west
CF | still ain't happening. Yet.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "perky meanie"
CF ] Two Blooms 8/50-53
CF |
CF | > PERKY MEANIE
CF |
CF | The murky peony recedes, making way for a perky meanie. This seems
CF | temporarily more dangerous for you.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > gadzoks asks, "Rocking blows?"
DavidW says (to ClubFloyd), "rocking blows"
CF ] Two Blooms 9/50-53
CF |
CF | > ROCKING BLOWS
CF |
CF | The blocking rose turns against the perky meanie and gives it a good
CF | swat.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Watery Pond 9/50-53
CF |
CF | > W
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You wonder, somewhat greedily, if
CF | there is anything beneath it for you.
CF |
CF | The sheddable creep follows you from Two Blooms.
CF |
CF | >
DavidW says (to ClubFloyd), "pottery wand"
CF ] Watery Pond 10/50-53
CF |
CF | > POTTERY WAND
CF |
CF | It's tricky, of course, looking in a watery pond without knowing what
CF | to look for. But since you do, you persevere, and you find it. It's
CF | both clay and something you'd expect to find in Harry Potter or
CF | whatever.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Watery Pond 10/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | The sheddable creep, well, you weren't able to shed them. They bug you
CF | a bit, leaving you feeling a bit like a bum. Then they head back to
CF | Healing Farm.
CF |
CF | > gadzoks says, "I can't tell if I've seen parts of this game or if it's similar to the other one."
DavidW says (to ClubFloyd), "x wand"
CF ] Watery Pond 10/50-53
CF |
CF | > X WAND
CF |
CF | Rather plain looking. No inscriptions clue the sort of magic it can
CF | perform.
CF |
CF | >
DavidW says (to ClubFloyd), "wave wand"
CF ] Watery Pond 10/50-53
CF |
CF | > WAVE WAND
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Trap Zoo 10/50-53
CF |
CF | > N
CF |
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | >
DavidW says (to ClubFloyd), "zap true"
CF ] Trap Zoo 10/50-53
CF |
CF | > ZAP TRUE
CF |
CF | You have nothing that the wand would help you cast.
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Watery Pond 10/50-53
CF |
CF | > S
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Two Blooms 10/50-53
CF |
CF | > E
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Night Sludge 10/50-53
CF |
CF | > N
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ditch Park 10/50-53
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "x list"
CF ] Ditch Park 10/50-53
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cold Barrier 10/50-53
CF |
CF | > N
CF |
CF |
CF | Cold Barrier
CF | A cold barrier blocks you every way but to the south. Well, you can
CF | always go south to Ditch Park. Even if baddies may've gotten there by
CF | now.
CF |
CF | >
DavidW says (to ClubFloyd), "bold carrier"
CF ] Bold Carrier 11/50-53
CF |
CF | > BOLD CARRIER
CF |
CF | The ground warms up and turns grey. Well, some of it. You're on an
CF | aircraft carrier, but thankfully without the water around, now. The
CF | carrier caused a split in the barrier to the north, so you can go that
CF | way, now.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Roar Fest 11/50-53
CF |
CF | > N
CF |
CF |
CF | Roar Fest
CF | Perhaps there is a path besides back south, but all the roaring is
CF | distracting you from finding it.
CF |
CF | >
DavidW says (to ClubFloyd), "forest"
CF ] Forest 12/50-53
CF |
CF | > FOREST
CF |
CF | The roar fest quiets a bit. It opens up a passage to a dark forest,
CF | which is slightly less intimidating.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > Jade asks, "What king of game is this one?"
keltena says, "I love that one"
Jade says, "kind"
Cerfeuil says, "That's so clever."
DavidW says, "Spoonerism wordplay"
Cerfeuil exclaims (at Jade), "Pun/wordplay game!"
Jade says, "ah, wordplay"
gadzoks says, "Really enjoy these games. Most are easy to guess, but still satisfying."
DavidW says (to ClubFloyd), "l"
CF ] Forest 12/50-53
CF |
CF | > L
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pale Wrath 12/50-53
CF |
CF | > W
CF |
CF |
CF | Pale Wrath
CF | There's a huge chasm to the north, though you can go back east, too.
CF | You also hear something.
CF |
CF | > keltena says (to Jade), "Wordplay game. You make spoonerisms--two-word phrases where you switch the initial consonants (for example, "feeling harm"/"healing farm")--to progress"
Jade says, "this has no sense to me."
DavidW says (to ClubFloyd), "whale path"
CF ] Pale Wrath 12/50-53
CF |
CF | > WHALE PATH
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | > gadzoks says, "And you feel quite clever when you get the more difficult ones."
DavidW says (to ClubFloyd), "wail path"
CF ] Pale Wrath 12/50-53
CF |
CF | > WAIL PATH
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | >
DavidW says (to ClubFloyd), "rail path"
CF ] Rail Path 13/50-53
CF |
CF | > RAIL PATH
CF |
CF | The wrath subsides, revealing a rickety rail path to the north. You'll
CF | probably need assistance to make it across without falling. It's a
CF | huge drop down!
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Rail Path 13/50-53
CF |
CF | > N
CF |
CF | You are unable to keep your balance unaided. What could help with
CF | that?
CF |
CF | > Cerfeuil says, "Oh, rail. I kept thinking 'wrail'."
DavidW says (to ClubFloyd), "e"
CF ] Forest 13/50-53
CF |
CF | > E
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mating Hill 13/50-53
CF |
CF | > E
CF |
CF |
CF | Mating Hill
CF | There's a big hill to the north, too big to climb, but you can also go
CF | back west. As for what mating occurs, you aren't sure you want to know
CF | what or who is mating, or if it is where helpless people get
CF | checkmated.
CF |
CF | >
DavidW says (to ClubFloyd), "hating mill"
CF ] Hating Mill 14/50-53
CF |
CF | > HATING MILL
CF |
CF | The mating hill flattens out, revealing passage north.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lean Camp 14/50-53
CF |
CF | > N
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. Perhaps someone
CF | left something here, but what?
CF |
CF | >
DavidW says (to ClubFloyd), "keen lamp"
CF ] Lean Camp 15/50-53
CF |
CF | > KEEN LAMP
CF |
CF | You search the camp with an idea of what to find. And a lamp turns up!
CF | A surprisingly nice one! You feel great, until you wonder if this is
CF | proof manifesting actually works for far worse people than yourself as
CF | well.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Lean Camp 15/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | >
DavidW says (to ClubFloyd), "rub lamp"
CF ] Lean Camp 15/50-53
CF |
CF | > RUB LAMP
CF |
CF | You achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "x lamp"
CF ] Lean Camp 15/50-53
CF |
CF | > X LAMP
CF |
CF | It's nice and shiny and bright but not lit, yet.
CF |
CF | >
DavidW says (to ClubFloyd), "light lamp"
CF ] Lean Camp 15/50-53
CF |
CF | > LIGHT LAMP
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Lean Camp 15/50-53
CF |
CF | > L
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Fear Bridge 15/50-53
CF |
CF | > W
CF |
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | Some grabby shoes tap-tap about here, just ready to descend on someone
CF | who might want to dismantle the fear bridge.
CF |
CF | >
DavidW says (to ClubFloyd), "shabby grues"
CF ] Fear Bridge 15/50-53
CF |
CF | > SHABBY GRUES
CF |
CF | Perhaps you could pull the shabby grues from Fear Bridge, but they
CF | would get tired of chasing you around semi-lighted areas. You need
CF | subterfuge.
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
DavidW says (to ClubFloyd), "beer fridge"
CF ] Fear Bridge 15/50-53
CF |
CF | > BEER FRIDGE
CF |
CF | You fear there may be some deep dark evil behind everything.
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lean Camp 15/50-53
CF |
CF | > E
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | > keltena says, "a very normal way to feel about cold beer!"
DavidW says (to ClubFloyd), "s"
CF ] Hating Mill 15/50-53
CF |
CF | > S
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Forest 15/50-53
CF |
CF | > W
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bold Carrier 15/50-53
CF |
CF | > S
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ditch Park 15/50-53
CF |
CF | > S
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Fang Duels 15/50-53
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | You can't push forward through all the fighting to the side. As-is,
CF | you can only go back west.
CF |
CF | > gadzoks asks, "Dang FRuels?"
gadzoks says, "fuels"
DavidW says (to ClubFloyd), "dang fools"
CF ] Fang Duels 16/50-53
CF |
CF | > DANG FOOLS
CF |
CF | You realize aggression just wears people out. You express this
CF | brilliant philosophical belief eloquently. Either the entities
CF | involved are too intimidated by your intelligence, or they find you
CF | too wussy to bother with, or they just want to get away from your
CF | blather and continue fighting in peace.
CF |
CF | But enough of them pulled back so you can now go north and south, and
CF | that's what really matters!
CF |
CF | You're a bit bummed you are in a text adventure and not a TV show, so
CF | you can't give kids one to grow on, but you still feel wise, and
CF | stuff.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > gadzoks says, "Oh. I wanted oil for the lamp."
gadzoks says, "Something like that."
DavidW says (to ClubFloyd), "l"
CF ] Fang Duels 16/50-53
CF |
CF | > L
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Screening Pool 16/50-53
CF |
CF | > N
CF |
CF |
CF | Screening Pool
CF | You're not sure what the pool here is screening. It extends to the
CF | east. You can go back south.
CF |
CF | >
DavidW says (to ClubFloyd), "preening school"
CF ] Preening School 17/50-53
CF |
CF | > PREENING SCHOOL
CF |
CF | Ah, yes, you passed the "test" of the screening pool. You are accepted
CF | to the preening school, where you do well. You're almost distressed at
CF | how well you do, because you are not that sort of person. But people
CF | praise how you mix humility with pomp. They could learn from you!
CF |
CF | You receive straight A's for your performance. You feel guilty having
CF | them. They look more like a scarlet letter than a medal. But you see
CF | no immediate way to get rid of them.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "eight strays"
CF ] Preening School 17/50-53
CF |
CF | > EIGHT STRAYS
CF |
CF | You can't just let eight strays wander out anywhere!
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Preening School 17/50-53
CF |
CF | > E
CF |
CF | You try to go east, but suddenly the straight A's start weighing very
CF | heavily on you. You almost feel guilty to have them on your person, as
CF | if you were showing off. You can't just go dropping them, but how to
CF | get rid of them?
CF |
CF | > gadzoks says, ">flunk out"
DavidW says (to ClubFloyd), "flunk out"
CF ] Preening School 17/50-53
CF |
CF | > FLUNK OUT
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Fang Duels 17/50-53
CF |
CF | > S
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Crazy Leap 17/50-53
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "lazy creep"
CF ] Crazy Leap 17/50-53
CF |
CF | > LAZY CREEP
CF |
CF | But there is no creep nearby to make lazy!
CF | (useful command again saved to THINK for later reference.)
CF |
CF | > gadzoks asks, "Lazy Creep?"
DavidW says, "ah, so we need to bring that other creep here"
DavidW says (to ClubFloyd), "n"
CF ] Fang Duels 17/50-53
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ditch Park 17/50-53
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 17/50-53
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Healing Farm 17/50-53
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 17/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Healing Farm 17/50-53
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Healing Farm 17/50-53
CF |
CF | > W
CF |
CF | The sheddable creep won't let you go west. How to get rid of them?
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 17/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | > DavidW asks, "and now he doesn't follow us?"
DavidW says (to ClubFloyd), "n"
CF ] Healing Farm 17/50-53
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "lazy creep"
CF ] Healing Farm 17/50-53
CF |
CF | > LAZY CREEP
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 17/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Two Blooms 17/50-53
CF |
CF | > S
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Night Sludge 17/50-53
CF |
CF | > N
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ditch Park 17/50-53
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | > keltena asks, "Huh. Why are they seemingly starting to follow us and then getting tired on the same turn?"
Roger says, "credible sheep"
keltena asks, "You'd think it would take a turn or two for that to happen?"
DavidW says (to Roger), "That's the original version."
gadzoks says, "Outta shape."
DavidW says (to ClubFloyd), "e"
CF ] Fang Duels 17/50-53
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | > Roger says, "oh! That makes sense."
DavidW says (to ClubFloyd), "s"
CF ] Crazy Leap 17/50-53
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Crazy Leap 17/50-53
CF |
CF | > E
CF |
CF | A voice seems to shake you and demand life force from you, or someone,
CF | before you can pass. You have not made this sacrifice yet.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Fang Duels 17/50-53
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Fang Duels 17/50-53
CF |
CF | > E
CF |
CF | You can't go east. You can only go north, south and west here.
CF |
CF | > gadzoks says, "Seems like a small sacrifice to make."
DavidW says (to ClubFloyd), "w"
CF ] Ditch Park 17/50-53
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | > gadzoks says, "Just our souls."
DavidW says (to ClubFloyd), "s"
CF ] Painful Garden 17/50-53
CF |
CF | > S
CF |
CF |
CF | Painful Garden
CF | You feel bad about wanting to go further south. Plus, it looks really
CF | thorny that way. You remember trespassing in neighbors' flower beds
CF | when you were five to cut through to a park. The memory hurts. You can
CF | also go back north to Ditch Park.
CF |
CF | >
DavidW says (to ClubFloyd), "gainful pardon"
CF ] Gainful Pardon 18/50-53
CF |
CF | > GAINFUL PARDON
CF |
CF | Well, you can't expect any judge to give you a sealed document, so you
CF | work things out for yourself. Perhaps there are some things you need
CF | to make restitution for, but pain for its own sake will do no good,
CF | and you'll think of anything once you get out. If you get out. Maybe
CF | track down someone you did wrong. Here, though, not much to do.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > gadzoks asks, "Gainful Pardon?"
DavidW says (to ClubFloyd), "s"
CF ] Real Doom 18/50-53
CF |
CF | > S
CF |
CF |
CF | Real Doom
CF | Ugh! You feel a sense of foreboding you can't negotiate from any
CF | direction except back north.
CF |
CF | >
DavidW says (to ClubFloyd), "deal room"
CF ] Deal Room 19/50-53
CF |
CF | > DEAL ROOM
CF |
CF | You feel slightly less awful about things as the sense of real doom
CF | pulls back. Of course, bad things can happen in a deal room and do.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Violence Senders 19/50-53
CF |
CF | > W
CF |
CF |
CF | Violence Senders
CF | You feel oppressed by unseen forces. You see passage back east and,
CF | though it strikes fear in you, south.
CF |
CF | >
DavidW says (to ClubFloyd), "silence vendors"
CF ] Silence Vendors 20/50-53
CF |
CF | > SILENCE VENDORS
CF |
CF | Silence vendors appear and hold up a paper saying "We don't sell
CF | silence for free!"
CF |
CF | [Your score just went up by one point.]
CF |
CF | > gadzoks says, "Silence Vendors I mremember."
manonamora exclaims, "wow crushing this game David!!"
gadzoks says, "Or maybe that was the other game."
DavidW says (to ClubFloyd), "s"
CF ] Silence Vendors 20/50-53
CF |
CF | > S
CF |
CF | Alas, the violence senders, hidden to the south, do their thing again.
CF | You don't feel equipped to push through all the noise and turbulence.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Deal Room 20/50-53
CF |
CF | > E
CF |
CF |
CF | Deal Room
CF | The deal room has opened up passages north, west and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dutiful Bawlers 20/50-53
CF |
CF | > E
CF |
CF |
CF | Dutiful Bawlers
CF | The whining here is really too much! People seem to have given up on
CF | happiness. They complain about all sorts of things, such as others who
CF | may or may not slightly mispronounce words. Fortunately, nobody has
CF | the energy to stop you ditching them to the south or west.
CF |
CF | >
DavidW says (to ClubFloyd), "beautiful dollars"
CF ] Dutiful Bawlers 21/50-53
CF |
CF | > BEAUTIFUL DOLLARS
CF |
CF | Oh, man! You give minimal consolation, and the bawlers hand the
CF | dollars over to you ... not that money buys happiness these days,
CF | anyway!
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Deal Room 21/50-53
CF |
CF | > W
CF |
CF |
CF | Deal Room
CF | The deal room has opened up passages north, west and east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Silence Vendors 21/50-53
CF |
CF | > W
CF |
CF |
CF | Silence Vendors
CF | It's more businesslike here with the violence senders pushed back. You
CF | see passage back east and, though it strikes fear in you, south.
CF |
CF | Silence vendors stand here, offering no enthusiastic sales pitch.
CF | You'd like a bit of silence, but the main issue here is scrying what
CF | sort of payment they accept.
CF |
CF | You fork over the beautiful dollars to the silence vendors. They nod,
CF | pleased. The roar from the south diminishes. You'd feel safe going
CF | there now.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Hater Graph 21/50-53
CF |
CF | > S
CF |
CF |
CF | Hater Graph
CF | A monstrously large hater graph spans the south and west edges. You've
CF | deduced why it's inaccurate, now, so you feel less uncomfortable. You
CF | can go north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "greater half"
CF ] Hater Graph 22/50-53
CF |
CF | > GREATER HALF
CF |
CF | You stare at the hater graph a bit. Yes, it is biased. It
CF | overemphasizes certain data. You extract a more favorable
CF | interpretation of what is going on. You reach behind the graph and get
CF | ... a greater half.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Driving Rain 22/50-53
CF |
CF | > E
CF |
CF |
CF | Driving Rain
CF | Ugh! With all this driving rain, you can't see clearly. As-is, you can
CF | only play it safe and go back east.
CF |
CF | >
DavidW says (to ClubFloyd), "riving drain"
CF ] Riving Drain 23/50-53
CF |
CF | > RIVING DRAIN
CF |
CF | The driving rain lets up a bit, revealing a riving drain that may or
CF | may not always have been there.
CF |
CF | Either way, it's nice to have a break in the weather! What isn't so
CF | nice is the ghastly, supernatural puppet master that rises from the
CF | drain.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > manonamora asks, "the second part is drain?"
manonamora says, "beat me to it xD"
DavidW asks, "I don't know what 'riving' means. Is that a real word?"
keltena says, "Huh. Riving is a new word to me"
gadzoks exclaims, "Yeah, all my suggestions are late!"
DavidW says (to ClubFloyd), "l"
CF ] Riving Drain 23/50-53
CF |
CF | > L
CF |
CF | Riving Drain
CF | A riving drain cuts north-south through the center of this plain,
CF | which means you're not making it east. You'll just have to go back
CF | west.
CF |
CF | A large puppet master stands by the riving drain, gloating they are
CF | totally unchangeable, and if they were, they couldn't be changed into
CF | something fuzzy and lovable. You won't be getting past them.
CF |
CF | > manonamora exclaims, "david is the champ of puns!"
DavidW says (to ClubFloyd), "muppet pastor"
CF ] Riving Drain 23/50-53
CF |
CF | > MUPPET PASTOR
CF |
CF | The puppet master smacks down your feeble spoonerism/portmanteau combo
CF | try. Obviously, it's not within the rules! Why, it can't be!
CF |
CF | And yet, perhaps, with the right documentation, you could flim-flam
CF | your way past this semantic barrier.
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hater Graph 23/50-53
CF |
CF | > W
CF |
CF |
CF | Hater Graph
CF | A monstrously large hater graph spans the south and west edges. Hoo
CF | boy! Statistics can be harsh and heartless, but this is something
CF | else. You can go north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Silence Vendors 23/50-53
CF |
CF | > N
CF |
CF |
CF | Silence Vendors
CF | It's more businesslike here with the violence senders pushed back. You
CF | see passage back east and, though it strikes fear in you, south.
CF |
CF | Silence vendors stand here, offering no enthusiastic sales pitch.
CF | You'd like a bit of silence, but the main issue here is scrying what
CF | sort of payment they accept.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Deal Room 23/50-53
CF |
CF | > E
CF |
CF |
CF | Deal Room
CF | The deal room has opened up passages north, west and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dutiful Bawlers 23/50-53
CF |
CF | > E
CF |
CF |
CF | Dutiful Bawlers
CF | The whining here is really too much! People seem to have given up on
CF | happiness. They complain about all sorts of things, such as others who
CF | may or may not slightly mispronounce words. Fortunately, nobody has
CF | the energy to stop you ditching them to the south or west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Scraped Shoals 23/50-53
CF |
CF | > S
CF |
CF |
CF | Scraped Shoals
CF | This shoreline bends from the north to the west. Perhaps it was rich
CF | with treasure once, but now not much is likely left. Still, who knows
CF | what you'll find if you know what to look for?
CF |
CF | >
DavidW says (to ClubFloyd), "shaped scrolls"
CF ] Scraped Shoals 24/50-53
CF |
CF | > SHAPED SCROLLS
CF |
CF | You look around the scraped shoals. A lot of scrolls are hidden, but
CF | only one fits together with the greater half. Once it does, you read
CF | it -- and wow! That's profound.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Scraped Shoals 24/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | straight a's
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Scraped Shoals 24/50-53
CF |
CF | > S
CF |
CF | You can't go south. You can only go north and west here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Riving Drain 24/50-53
CF |
CF | > W
CF |
CF |
CF | Riving Drain
CF | A riving drain cuts north-south through the center of this plain,
CF | which means you're not making it west. You'll just have to go back
CF | east.
CF |
CF | A large puppet master stands by the riving drain, gloating they are
CF | totally unchangeable, and if they were, they couldn't be changed into
CF | something fuzzy and lovable. You won't be getting past them.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Scraped Shoals 24/50-53
CF |
CF | > E
CF |
CF |
CF | Scraped Shoals
CF | This shoreline bends from the north to the west. Perhaps it was rich
CF | with treasure once, but now you probably got the last of it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dutiful Bawlers 24/50-53
CF |
CF | > N
CF |
CF |
CF | Dutiful Bawlers
CF | The whining here is really too much! People seem to have given up on
CF | happiness. They complain about all sorts of things, such as others who
CF | may or may not slightly mispronounce words. Fortunately, nobody has
CF | the energy to stop you ditching them to the south or west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Deal Room 24/50-53
CF |
CF | > W
CF |
CF |
CF | Deal Room
CF | The deal room has opened up passages north, west and east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gainful Pardon 24/50-53
CF |
CF | > N
CF |
CF |
CF | Gainful Pardon
CF | You feel up to going south now that you've forgiven yourself for
CF | indiscretions when you were five. You can also go back north to Ditch
CF | Park.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ditch Park 24/50-53
CF |
CF | > N
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bold Carrier 24/50-53
CF |
CF | > N
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bold Carrier 24/50-53
CF |
CF | > W
CF |
CF | You can't go west. You can only go north and south here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Forest 24/50-53
CF |
CF | > N
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Rail Path 24/50-53
CF |
CF | > W
CF |
CF |
CF | Rail Path
CF | You made a rail path north, though you can go back east, too. You also
CF | hear something.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Rail Path 24/50-53
CF |
CF | > N
CF |
CF | You are unable to keep your balance unaided. What could help with
CF | that?
CF |
CF | > keltena says, "rive is a verb meaning to rend or split (transitive or intransitive), apparently"
DavidW says, "oh, as in Riven"
Roger says, "or Rivendell"
keltena says (to DavidW), "Oh! Yeah, that makes sense. I hadn't made the connection thanks to the pronunciation"
DavidW says, "we need a balance pole or something like that here, I think."
DavidW says (to ClubFloyd), "i"
CF ] Rail Path 24/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | straight a's
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | > keltena asks, "How's our list look?"
DavidW says (to ClubFloyd), "e"
CF ] Forest 24/50-53
CF |
CF | > E
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bold Carrier 24/50-53
CF |
CF | > S
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ditch Park 24/50-53
CF |
CF | > S
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "pitch dark"
CF ] Ditch Park 24/50-53
CF |
CF | > PITCH DARK
CF |
CF | You have no need to make everything pitch dark at the moment!
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 24/50-53
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Healing Farm 24/50-53
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "eight strays"
CF ] Healing Farm 25/50-53
CF |
CF | > EIGHT STRAYS
CF |
CF | The straight A's change into eight strays, who are happy in the
CF | healing farm. You pet them all a bit. You hope you did this for them
CF | and not just to gain passage east of Preening School!
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena asks, "Can we wait here for a turn and see if the creep gets their act together?"
Jade says, "eight strays..."
gadzoks says, "This all looks very familar."
DavidW says (to ClubFloyd), "z"
CF ] Healing Farm 25/50-53
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Healing Farm 25/50-53
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Healing Farm 25/50-53
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > keltena says, "Okay, guess not."
DavidW says (to ClubFloyd), "z"
CF ] Healing Farm 25/50-53
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > keltena asks, "Back east of the school, then?"
gadzoks exclaims, "familiar. Guess CF played this game already, though in my defence I was mostly absent for that session!"
DavidW says (to ClubFloyd), "w"
CF ] Healing Farm 25/50-53
CF |
CF | > W
CF |
CF | The sheddable creep won't let you go west. How to get rid of them?
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 25/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ditch Park 25/50-53
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Fang Duels 25/50-53
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Preening School 25/50-53
CF |
CF | > N
CF |
CF |
CF | Preening School
CF | The preening school has exits south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tool Cavern 25/50-53
CF |
CF | > E
CF |
CF | You step gingerly, worried the straight A's rubbed off on you. But you
CF | are not impeded.
CF |
CF | Tool Cavern
CF | You're in a cavern, where many tools gleam, but you can't help
CF | thinking a more reliable, well-worn one is what you need. You've no
CF | clue yet what it could be. You can exit back west.
CF |
CF | > gadzoks asks, "Cool Tavern?"
keltena says, "ah, I remember this part"
DavidW says (to ClubFloyd), "cool tavern"
CF ] Cool Tavern 26/50-53
CF |
CF | > COOL TAVERN
CF |
CF | You focus and blink, and the cavern changes to a tavern.
CF | And someone is here! They introduce themselves, apologetically, as a
CF | ruddy mensch.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "muddy wrench"
CF ] Cool Tavern 26/50-53
CF |
CF | > MUDDY WRENCH
CF |
CF | Not (quite) here! Where might a muddy wrench be?
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
DavidW says (to ClubFloyd), "tool cavern"
CF ] Tool Cavern 26/50-53
CF |
CF | > TOOL CAVERN
CF |
CF | You focus and blink, and the tavern changes a cavern. The ruddy mensch
CF | blurs out of view as well.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "muddy wrench"
CF ] Tool Cavern 27/50-53
CF |
CF | > MUDDY WRENCH
CF |
CF | You know what to look for. It's hidden beneath newer, more glistening
CF | tools. But this muddy wrench has CHARACTER. You take it.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > DavidW says, "That was weird, changing it back like that."
DavidW says (to ClubFloyd), "i"
CF ] Tool Cavern 27/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | a muddy wrench
CF | some shaped scrolls
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tool Cavern 27/50-53
CF |
CF | > S
CF |
CF | You can't go south. You can only go west here.
CF |
CF | >
DavidW says (to ClubFloyd), "x scrolls"
CF ] Tool Cavern 27/50-53
CF |
CF | > X SCROLLS
CF |
CF | Great wisdom is contained herein, of how to win an argument without
CF | being a jerk, even if you are in the wrong!
CF |
CF | >
DavidW says (to ClubFloyd), "x lamp"
CF ] Tool Cavern 27/50-53
CF |
CF | > X LAMP
CF |
CF | It's nice and shiny and bright but not lit, yet.
CF |
CF | >
DavidW says (to ClubFloyd), "x chunk"
CF ] Tool Cavern 27/50-53
CF |
CF | > X CHUNK
CF |
CF | Well, it doesn't look like a super-duper candy bar, but it is tasty
CF | and tempting enough. It reminds you of stomachaches you couldn't avoid
CF | in Halloweens past when you would gorge yourself on all the good
CF | candy, leaving the wack stuff for later.
CF |
CF | Can you resist it now? And what is the reward if you do?
CF |
CF | > DavidW asks, "I guess eating it gives you a hint?"
gadzoks exclaims, "Yeah, but then we won't get the reward!"
Roger exclaims, "we will if we UNDO !"
DavidW says (to ClubFloyd), "l"
CF ] Tool Cavern 27/50-53
CF |
CF | > L
CF |
CF | Tool Cavern
CF | You're in a cavern where no tools seem as valuable as the muddy
CF | wrench. You can exit back west.
CF |
CF | > gadzoks says, "Can't undo that in the other games, at least some of them."
DavidW says (to ClubFloyd), "x list"
CF ] Tool Cavern 27/50-53
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | > gadzoks exclaims, "It remains eaten!"
gadzoks says, "Cheaters."
DavidW says (to ClubFloyd), "cool tavern"
CF ] Tool Cavern 27/50-53
CF |
CF | > COOL TAVERN
CF |
CF | You focus and blink, and the cavern changes back to a tavern.
CF | Your friend the ruddy mensch is waiting.
CF | The ruddy mensch thanks you and takes the wrench. They show you to a
CF | hidden passage south just once they fix that door there. They salute
CF | you and depart.
CF |
CF |
CF | > gadzoks says, "I remember the game now so I will refrain from suggestions."
DavidW says (to ClubFloyd), "s"
CF ] Tricky Pile 27/50-53
CF |
CF | > S
CF |
CF |
CF | Tricky Pile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. The pile's so tricky, you bet
CF | it could change into a couple other things.
CF |
CF | You can go back north.
CF |
CF | >
DavidW says (to ClubFloyd), "picky tile"
CF ] Tricky Pile 27/50-53
CF |
CF | > PICKY TILE
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | >
DavidW says (to ClubFloyd), "picky trail"
CF ] Tricky Pile 27/50-53
CF |
CF | > PICKY TRAIL
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | >
DavidW says (to ClubFloyd), "pricky tile"
CF ] Pricky Trial 28/50-53
CF |
CF | > PRICKY TILE
CF |
CF | The tricky pile rearranges so there is pricky tile all around.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pricky Trial 28/50-53
CF |
CF | > L
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You changed the pile to
CF | pricky tile, but it seems it could be even more fungible.
CF |
CF | You can go back north.
CF |
CF | >
DavidW says (to ClubFloyd), "ticky pile"
CF ] Pricky Trial 28/50-53
CF |
CF | > TICKY PILE
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
DavidW says (to ClubFloyd), "icky pretrial"
CF ] Pricky Trial 28/50-53
CF |
CF | > ICKY PRETRIAL
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
DavidW says (to ClubFloyd), "icky trial"
CF ] Pricky Trial 28/50-53
CF |
CF | > ICKY TRIAL
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | > keltena asks, "Do they want tricky pile?"
DavidW says (to ClubFloyd), "picky trial"
CF ] Pricky Tile 29/50-53
CF |
CF | > PICKY TRIAL
CF |
CF | The tricky pile rearranges to become an impromptu courtroom.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pricky Tile 29/50-53
CF |
CF | > L
CF |
CF | Pricky Tile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the pricky tile without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | > keltena says, "Huh. Neat. Very flexible consonant clusters"
DavidW says (to ClubFloyd), "n"
CF ] Tool Cavern 29/50-53
CF |
CF | > N
CF |
CF |
CF | Tool Cavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Preening School 29/50-53
CF |
CF | > W
CF |
CF |
CF | Preening School
CF | The preening school has exits south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Fang Duels 29/50-53
CF |
CF | > S
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Crazy Leap 29/50-53
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Crazy Leap 29/50-53
CF |
CF | > E
CF |
CF | A voice seems to shake you and demand life force from you, or someone,
CF | before you can pass. You have not made this sacrifice yet.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Fang Duels 29/50-53
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ditch Park 29/50-53
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 29/50-53
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 29/50-53
CF |
CF | > W
CF |
CF | You can't go west. You can only go north, south and east here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Healing Farm 29/50-53
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 29/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | > DavidW says, "drat"
DavidW says (to ClubFloyd), "s"
CF ] Two Blooms 29/50-53
CF |
CF | > S
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | > keltena asks, "Do we still have the wrench?"
DavidW says, "no, we gave it to the mensch."
DavidW says (to ClubFloyd), "i"
CF ] Two Blooms 29/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | > keltena says, "Right."
DavidW says (to ClubFloyd), "w"
CF ] Watery Pond 29/50-53
CF |
CF | > W
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Trap Zoo 29/50-53
CF |
CF | > N
CF |
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | >
DavidW says (to ClubFloyd), "zap true"
CF ] Trap Zoo 29/50-53
CF |
CF | > ZAP TRUE
CF |
CF | You have nothing that the wand would help you cast.
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | >
DavidW says (to ClubFloyd), "think"
CF ] Trap Zoo 29/50-53
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried ZAP TRUE here, but it didn't quite work out. Maybe
CF | later.
CF | You tried PITCH DARK in Ditch Park, but it didn't quite work
CF | out. Maybe later.
CF | You tried SHABBY GRUES in Fear Bridge, but it didn't quite work
CF | out. Maybe later.
CF | You tried BEER FRIDGE in Fear Bridge, but it didn't quite work
CF | out. Maybe later.
CF | You tried MUPPET PASTOR in Riving Drain, but it didn't quite
CF | work out. Maybe later.
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work
CF | out. Maybe later.
CF |
CF | > keltena says, "Can we make it pitch dark now? :|a"
DavidW says (to ClubFloyd), "e"
CF ] Trap Zoo 29/50-53
CF |
CF | > E
CF |
CF | You can't go east. You can only go north and south here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Watery Pond 29/50-53
CF |
CF | > S
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Two Blooms 29/50-53
CF |
CF | > E
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Night Sludge 29/50-53
CF |
CF | > N
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ditch Park 29/50-53
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "pitch dark"
CF ] Ditch Park 29/50-53
CF |
CF | > PITCH DARK
CF |
CF | You have no need to make everything pitch dark at the moment!
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | > keltena says, "Hmph."
DavidW says (to ClubFloyd), "n"
CF ] Bold Carrier 29/50-53
CF |
CF | > N
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bold Carrier 29/50-53
CF |
CF | > E
CF |
CF | You can't go east. You can only go north and south here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Forest 29/50-53
CF |
CF | > N
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hating Mill 29/50-53
CF |
CF | > E
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lean Camp 29/50-53
CF |
CF | > N
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Fear Bridge 29/50-53
CF |
CF | > W
CF |
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | Some grabby shoes tap-tap about here, just ready to descend on someone
CF | who might want to dismantle the fear bridge.
CF |
CF | >
DavidW says (to ClubFloyd), "take shoes"
CF ] Fear Bridge 29/50-53
CF |
CF | > TAKE SHOES
CF |
CF | You don't need to TAKE anything explicitly in Roads of
CF | Liches. It will be done for you, if you find the right command.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Fear Bridge 29/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | > keltena asks, "Can we lure the grues to the ditch park now, or do we need to do something to light the lamp first?"
DavidW says, "We couldn't make the grues either."
DavidW says (to ClubFloyd), "light lamp"
CF ] Fear Bridge 29/50-53
CF |
CF | > LIGHT LAMP
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | If you're trying for standard actions beyond moving around, there
CF | aren't that many. VERBS gives a list.
CF |
CF | > keltena says, "And the creep gets exhausted too easily to follow us to the crazy leap, so we can't do that either..."
DavidW says, "I wonder if that's a bug."
DavidW says (to ClubFloyd), "l"
CF ] Fear Bridge 29/50-53
CF |
CF | > L
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | Some grabby shoes tap-tap about here, just ready to descend on someone
CF | who might want to dismantle the fear bridge.
CF |
CF | >
DavidW says (to ClubFloyd), "shabby grues"
CF ] Fear Bridge 29/50-53
CF |
CF | > SHABBY GRUES
CF |
CF | Perhaps you could pull the shabby grues from Fear Bridge, but they
CF | would get tired of chasing you around semi-lighted areas. You need
CF | subterfuge.
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | > keltena asks, "Maybe. We might be able to check by using the treat chunk somewhere?"
DavidW asks, "here?"
keltena says, "Yeah, we evidently need to lure them to Pitch Dark, but we can't yet."
keltena says, "Maybe? Worth a try, I guess; I'm not 100% clear how the chunk works"
DavidW says (to ClubFloyd), "eat chunk"
CF ] Fear Bridge 29/50-53
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lean Camp 29/50-53
CF |
CF | > E
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | > keltena says, "TREAT CHUNK, I think"
DavidW says (to ClubFloyd), "w"
CF ] Fear Bridge 29/50-53
CF |
CF | > W
CF |
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | Some grabby shoes tap-tap about here, just ready to descend on someone
CF | who might want to dismantle the fear bridge.
CF |
CF | >
DavidW says (to ClubFloyd), "treat chunk"
CF ] Fear Bridge 29/50-53
CF |
CF | > TREAT CHUNK
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | > keltena says, "Okay, can't advance here yet."
DavidW says (to ClubFloyd), "e"
CF ] Lean Camp 29/50-53
CF |
CF | > E
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Hating Mill 29/50-53
CF |
CF | > S
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Forest 29/50-53
CF |
CF | > W
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bold Carrier 29/50-53
CF |
CF | > S
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ditch Park 29/50-53
CF |
CF | > S
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "eat chunk"
CF ] Ditch Park 29/50-53
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Fang Duels 29/50-53
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Crazy Leap 29/50-53
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Crazy Leap 29/50-53
CF |
CF | > E
CF |
CF | A voice seems to shake you and demand life force from you, or someone,
CF | before you can pass. You have not made this sacrifice yet.
CF |
CF | >
DavidW says (to ClubFloyd), "eat chunk"
CF ] Crazy Leap 29/50-53
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Fang Duels 29/50-53
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ditch Park 29/50-53
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 29/50-53
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Night Sludge 29/50-53
CF |
CF | > W
CF |
CF | You can't go west. You can only go north, south and east here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Healing Farm 29/50-53
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "eat chunk"
CF ] Healing Farm 29/50-53
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > keltena says, "Okay."
keltena asks, "Try it in the Trap Zoo, maybe?"
DavidW says (to ClubFloyd), "s"
CF ] Night Sludge 29/50-53
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Two Blooms 29/50-53
CF |
CF | > S
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Watery Pond 29/50-53
CF |
CF | > W
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Trap Zoo 29/50-53
CF |
CF | > N
CF |
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | > DavidW says, "I think we need something here *to* zap."
keltena says, "Yeah."
DavidW says (to ClubFloyd), "eat chunk"
CF ] Trap Zoo 29/50-53
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | > DavidW says, "I think I'm stuck."
keltena says, "What's the deal with the passage north? I remember there was something relevant about that in the version we tested"
keltena asks, ">I?"
DavidW says, "well, the map seems to be in the shape of a four-leaf clover, with breaks between the two halves of the leaf tips."
keltena says, "Yeah."
DavidW says (to ClubFloyd), "l"
CF ] Trap Zoo 29/50-53
CF |
CF | > L
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Trap Zoo 29/50-53
CF |
CF | > N
CF |
CF | No, Trap Zoo is cut in half. You can only go back south.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Trap Zoo 29/50-53
CF |
CF | > L
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Trap Zoo 29/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | > keltena asks, "Can I take a look at some of our items, or would you rather try something else?"
DavidW says (to keltena), "feel free to drive for a bit."
keltena says, "All right, let's see..."
keltena says (to ClubFloyd), "x scrolls"
CF ] Trap Zoo 29/50-53
CF |
CF | > X SCROLLS
CF |
CF | Great wisdom is contained herein, of how to win an argument without
CF | being a jerk, even if you are in the wrong!
CF |
CF | >
keltena says (to ClubFloyd), "x lamp"
CF ] Trap Zoo 29/50-53
CF |
CF | > X LAMP
CF |
CF | It's nice and shiny and bright but not lit, yet.
CF |
CF | >
keltena says (to ClubFloyd), "x wand"
CF ] Trap Zoo 29/50-53
CF |
CF | > X WAND
CF |
CF | Rather plain looking. No inscriptions clue the sort of magic it can
CF | perform.
CF |
CF | >
keltena says (to ClubFloyd), "x list"
CF ] Trap Zoo 29/50-53
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Trap Zoo 29/50-53
CF |
CF | > E
CF |
CF | You can't go east. You can only go north and south here.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Trap Zoo 29/50-53
CF |
CF | > W
CF |
CF | You can't go west. You can only go north and south here.
CF |
CF | >
keltena says (to ClubFloyd), "l"
CF ] Trap Zoo 29/50-53
CF |
CF | > L
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Watery Pond 29/50-53
CF |
CF | > S
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Watery Pond 29/50-53
CF |
CF | > W
CF |
CF | You can't go west. You can only go north and east here.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Two Blooms 29/50-53
CF |
CF | > E
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Night Sludge 29/50-53
CF |
CF | > N
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | > DavidW says, "I suppose you can try waving the wand everywhere in hopes that the pottery wand makes cups and saucers."
keltena says (to ClubFloyd), "e"
CF ] Ditch Park 29/50-53
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Gainful Pardon 29/50-53
CF |
CF | > S
CF |
CF |
CF | Gainful Pardon
CF | You feel up to going south now that you've forgiven yourself for
CF | indiscretions when you were five. You can also go back north to Ditch
CF | Park.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Deal Room 29/50-53
CF |
CF | > S
CF |
CF |
CF | Deal Room
CF | The deal room has opened up passages north, west and east.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Silence Vendors 29/50-53
CF |
CF | > W
CF |
CF |
CF | Silence Vendors
CF | It's more businesslike here with the violence senders pushed back. You
CF | see passage back east and, though it strikes fear in you, south.
CF |
CF | Silence vendors stand here, offering no enthusiastic sales pitch.
CF | You'd like a bit of silence, but the main issue here is scrying what
CF | sort of payment they accept.
CF |
CF | > DavidW says, "Turn dinner plates into plinner dates."
keltena says (to ClubFloyd), "i"
CF ] Silence Vendors 29/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Hater Graph 29/50-53
CF |
CF | > S
CF |
CF |
CF | Hater Graph
CF | A monstrously large hater graph spans the south and west edges. Hoo
CF | boy! Statistics can be harsh and heartless, but this is something
CF | else. You can go north and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Riving Drain 29/50-53
CF |
CF | > E
CF |
CF |
CF | Riving Drain
CF | A riving drain cuts north-south through the center of this plain,
CF | which means you're not making it east. You'll just have to go back
CF | west.
CF |
CF | A large puppet master stands by the riving drain, gloating they are
CF | totally unchangeable, and if they were, they couldn't be changed into
CF | something fuzzy and lovable. You won't be getting past them.
CF |
CF | >
keltena says (to ClubFloyd), "i"
CF ] Riving Drain 29/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | some shaped scrolls
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You haven't found any mauled scraps yet.
CF |
CF | >
keltena says (to ClubFloyd), "x scrolls"
CF ] Riving Drain 29/50-53
CF |
CF | > X SCROLLS
CF |
CF | Great wisdom is contained herein, of how to win an argument without
CF | being a jerk, even if you are in the wrong!
CF |
CF | > DavidW asks, "maybe turn the list into mist at the bridge so the grues can hide in it?"
keltena says (to ClubFloyd), "muppet pastor"
CF ] Riving Drain 30/50-53
CF |
CF | > MUPPET PASTOR
CF |
CF | The puppet master wags their finger at your portmanteau-rhyme, but
CF | you've come prepared with evidence why this is okay, despite seeming
CF | problems. There's a big argument, but thankfully, you studied the
CF | scrolls, and eventually the puppet master lashes out. In a final
CF | futile gesture, the puppet master grabs at your scrolls, rips them in
CF | half and ... out falls a mauled scrap!
CF |
CF | The argument continues, but since you read the scrolls so dutifully,
CF | you fight back effectively. The puppet master slinks away, defeated by
CF | your impressive arguments. Or maybe tired of the whole ordeal.
CF | You find a mauled scrap.
CF | But the scrawled map is incomplete. Still, yay progress.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena says, "Okay, there we go."
DavidW asks, "oh. That didn't work before. Why does it now?"
keltena asks, "I guess we didn't have the scrolls before?"
gadzoks says, "The scrolls help us win the argument with the puppet master."
DavidW asks, "oh, the scrolls?"
keltena says, "Yeah, it says the scrolls taught us how to BS our way through the argument"
keltena says (to ClubFloyd), "l"
CF ] Riving Drain 30/50-53
CF |
CF | > L
CF |
CF | Riving Drain
CF | The drain is less intimidating now. You can go east or west over it as
CF | you need.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Scraped Shoals 30/50-53
CF |
CF | > E
CF |
CF |
CF | Scraped Shoals
CF | This shoreline bends from the north to the west. Perhaps it was rich
CF | with treasure once, but now you probably got the last of it.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Dutiful Bawlers 30/50-53
CF |
CF | > N
CF |
CF |
CF | Dutiful Bawlers
CF | The whining here is really too much! People seem to have given up on
CF | happiness. They complain about all sorts of things, such as others who
CF | may or may not slightly mispronounce words. Fortunately, nobody has
CF | the energy to stop you ditching them to the south or west.
CF |
CF | > DavidW says, "okay, so one break is mended."
gadzoks says, "Oh, there's a hint there."
keltena asks, "We already got the beautiful dollars, right?"
DavidW says, "yes"
DavidW says, "but if there's more here, I missed it"
keltena says (to ClubFloyd), "i"
CF ] Dutiful Bawlers 30/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You have also found one mauled scrap.
CF |
CF | >
keltena says (to ClubFloyd), "x list"
CF ] Dutiful Bawlers 30/50-53
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south) (DONE!)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Deal Room 30/50-53
CF |
CF | > W
CF |
CF |
CF | Deal Room
CF | The deal room has opened up passages north, west and east.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Gainful Pardon 30/50-53
CF |
CF | > N
CF |
CF |
CF | Gainful Pardon
CF | You feel up to going south now that you've forgiven yourself for
CF | indiscretions when you were five. You can also go back north to Ditch
CF | Park.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Ditch Park 30/50-53
CF |
CF | > N
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the south.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Fang Duels 30/50-53
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Preening School 30/50-53
CF |
CF | > N
CF |
CF |
CF | Preening School
CF | The preening school has exits south and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Tool Cavern 30/50-53
CF |
CF | > E
CF |
CF |
CF | Tool Cavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Pricky Tile 30/50-53
CF |
CF | > S
CF |
CF |
CF | Pricky Tile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the pricky tile without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | > gadzoks says, "afk-ish"
keltena says (to ClubFloyd), "pricky tile"
CF ] Pricky Trial 30/50-53
CF |
CF | > PRICKY TILE
CF |
CF | The tricky pile rearranges so there is pricky tile all around.
CF |
CF |
CF | >
keltena says (to ClubFloyd), "l"
CF ] Pricky Trial 30/50-53
CF |
CF | > L
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the picky trial without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | >
DavidW says (to ClubFloyd), "icky aisle"
CF ] Pricky Trial 30/50-53
CF |
CF | > ICKY AISLE
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
keltena says (to ClubFloyd), "picky trial"
CF ] Pricky Tile 30/50-53
CF |
CF | > PICKY TRIAL
CF |
CF | The tricky pile rearranges to become an impromptu courtroom.
CF |
CF |
CF | >
keltena says (to ClubFloyd), "l"
CF ] Pricky Tile 30/50-53
CF |
CF | > L
CF |
CF | Pricky Tile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the pricky tile without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | > DavidW says, "I didn't think that would work, but had to try."
keltena says, "I am confused by the discrepancy in what it says we changed it to and what the new description/room name is"
keltena says (to ClubFloyd), "i"
CF ] Pricky Tile 30/50-53
CF |
CF | > I
CF |
CF | You are carrying:
CF | a keen lamp
CF | a pottery wand
CF | a treat chunk
CF | "my list"
CF |
CF | You have also found one mauled scrap.
CF |
CF | >
keltena says (to ClubFloyd), "pricky trial"
CF ] Pricky Tile 30/50-53
CF |
CF | > PRICKY TRIAL
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | >
keltena says (to ClubFloyd), "treat chunk"
CF ] Pricky Tile 30/50-53
CF |
CF | > TREAT CHUNK
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
keltena says (to ClubFloyd), "eat chunk"
CF ] Pricky Trial 31/50-52
CF |
CF | > EAT CHUNK
CF |
CF | Mmm. That treat chunk is delicious. Good brain food. It makes you
CF | think PRICKY TILE. Seems legit.
CF |
CF | The tricky pile rearranges so there is pricky tile all around.
CF |
CF | (By the way, you can TAKE CHUNK again, if you want, back at
CF | ditch park. The cheat trunk is pretty big.)
CF |
CF | [Your score just went up by one point.]
CF |
CF | > DavidW says, "I think the room is a bit buggy in displaying its true status."
keltena says, "...Yeah, it appears to be."
keltena says (to ClubFloyd), "l"
CF ] Pricky Trial 31/50-52
CF |
CF | > L
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the picky trial without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Pricky Trial 31/50-52
CF |
CF | > S
CF |
CF | No, Pricky Trial is cut in half. You can only go back north.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Tool Cavern 31/50-52
CF |
CF | > N
CF |
CF |
CF | Tool Cavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | >
keltena says (to ClubFloyd), "think"
CF ] Tool Cavern 31/50-52
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work
CF | out. Maybe later.
CF | You tried PITCH DARK in Ditch Park, but it didn't quite work
CF | out. Maybe later.
CF | You tried SHABBY GRUES in Fear Bridge, but it didn't quite work
CF | out. Maybe later.
CF | You tried BEER FRIDGE in Fear Bridge, but it didn't quite work
CF | out. Maybe later.
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out.
CF | Maybe later.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Preening School 31/50-52
CF |
CF | > W
CF |
CF |
CF | Preening School
CF | The preening school has exits south and east.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Fang Duels 31/50-52
CF |
CF | > S
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Crazy Leap 31/50-52
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Crazy Leap 31/50-52
CF |
CF | > E
CF |
CF | A voice seems to shake you and demand life force from you, or someone,
CF | before you can pass. You have not made this sacrifice yet.
CF |
CF | >
keltena says (to ClubFloyd), "i"
CF ] Crazy Leap 31/50-52
CF |
CF | > I
CF |
CF | You are carrying:
CF | a keen lamp
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found one mauled scrap.
CF |
CF | > keltena asks, "...oh, hm. I might have a vague recollection of what the "life force" thing was hinting, but if so I don't think we can get it yet?"
keltena says, "(Or I actually have no recollection; one or the other)"
keltena says (to ClubFloyd), "n"
CF ] Fang Duels 31/50-52
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Ditch Park 31/50-52
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the south.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Bold Carrier 31/50-52
CF |
CF | > N
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
keltena says (to ClubFloyd), "x list"
CF ] Bold Carrier 31/50-52
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south) (DONE!)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | > DavidW asks, "Can we try making the mist at the fear bridge?"
keltena says, "Sure!"
keltena says (to ClubFloyd), "l"
CF ] Bold Carrier 31/50-52
CF |
CF | > L
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Bold Carrier 31/50-52
CF |
CF | > W
CF |
CF | You can't go west. You can only go north and south here.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Forest 31/50-52
CF |
CF | > N
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Rail Path 31/50-52
CF |
CF | > W
CF |
CF |
CF | Rail Path
CF | You made a rail path north, though you can go back east, too. You also
CF | hear something.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Rail Path 31/50-52
CF |
CF | > N
CF |
CF | You are unable to keep your balance unaided. What could help with
CF | that?
CF |
CF | >
keltena says (to ClubFloyd), "pale wrath"
CF ] Rail Path 31/50-52
CF |
CF | > PALE WRATH
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Forest 31/50-52
CF |
CF | > E
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Hating Mill 31/50-52
CF |
CF | > E
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Lean Camp 31/50-52
CF |
CF | > N
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Fear Bridge 31/50-52
CF |
CF | > W
CF |
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | Some grabby shoes tap-tap about here, just ready to descend on someone
CF | who might want to dismantle the fear bridge.
CF |
CF | >
keltena says (to ClubFloyd), "lie mist"
CF ] Fear Bridge 31/50-52
CF |
CF | > LIE MIST
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | If you're trying for standard actions beyond moving around, there
CF | aren't that many. VERBS gives a list.
CF |
CF | >
Lancelot has arrived.
keltena says (to ClubFloyd), "i"
CF ] Fear Bridge 31/50-52
CF |
CF | > I
CF |
CF | You are carrying:
CF | a keen lamp
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found one mauled scrap.
CF |
CF | > DavidW says, "ok. That one doesn't revert."
keltena says (to ClubFloyd), "think"
CF ] Fear Bridge 31/50-52
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried SHABBY GRUES here, but it didn't quite work out.
CF | Maybe later.
CF | You tried BEER FRIDGE here, but it didn't quite work out. Maybe
CF | later.
CF | You tried PITCH DARK in Ditch Park, but it didn't quite work
CF | out. Maybe later.
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work
CF | out. Maybe later.
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out.
CF | Maybe later.
CF |
CF | >
keltena says (to ClubFloyd), "shabby grues"
CF ] Fear Bridge 31/50-52
CF |
CF | > SHABBY GRUES
CF |
CF | Perhaps you could pull the shabby grues from Fear Bridge, but they
CF | would get tired of chasing you around semi-lighted areas. You need
CF | subterfuge.
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | >
keltena says (to ClubFloyd), "eat chunk"
CF ] Fear Bridge 31/50-52
CF |
CF | > EAT CHUNK
CF |
CF | You can't see any such thing.
CF |
CF | >
keltena says (to ClubFloyd), "i"
CF ] Fear Bridge 31/50-52
CF |
CF | > I
CF |
CF | You are carrying:
CF | a keen lamp
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found one mauled scrap.
CF |
CF | > DavidW says, "hi Lancelot"
keltena says, "Oh, right"
Lancelot says, "hi all sorry to be late"
keltena (to Lancelot) waves
keltena says (to ClubFloyd), "e"
CF ] Lean Camp 31/50-52
CF |
CF | > E
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | > DavidW says, "no prob"
keltena says (to ClubFloyd), "s"
CF ] Hating Mill 31/50-52
CF |
CF | > S
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | > Lancelot says, "which game is this"
keltena says (to ClubFloyd), "w"
CF ] Forest 31/50-52
CF |
CF | > W
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | > DavidW says, "We're trying Roads of Liches."
keltena says, "Roads of Liches. Which we tested, but evidently have forgotten how to beat anyway!"
keltena says (to ClubFloyd), "w"
CF ] Rail Path 31/50-52
CF |
CF | > W
CF |
CF |
CF | Rail Path
CF | You made a rail path north, though you can go back east, too. You also
CF | hear something.
CF |
CF | >
keltena says (to ClubFloyd), "listen"
CF ] Rail Path 31/50-52
CF |
CF | > LISTEN
CF |
CF | You hear a faint "Kill me..."
CF |
CF | > keltena says, "Oh dear."
DavidW says, "MILL KEY"
keltena says (to ClubFloyd), "mill key"
CF ] Rail Path 32/50-52
CF |
CF | > MILL KEY
CF |
CF | A mill key appears in your hand.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena says (to DavidW), "Ooh, you got it!"
Lancelot says, "nonstandard verbs? hjmm"
keltena says (to ClubFloyd), "x key"
CF ] Rail Path 32/50-52
CF |
CF | > X KEY
CF |
CF | You can guess what it opens, seeing as it says MILL on the side.
CF |
CF | > keltena says (to Lancelot), "Wordplay game!"
DavidW asks, "We saw a mill, didn't we?"
keltena says (to ClubFloyd), "e"
CF ] Forest 32/50-52
CF |
CF | > E
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | > keltena says (to DavidW), "Yeah, the hater mill."
keltena says (to ClubFloyd), "e"
CF ] Hating Mill 32/50-52
CF |
CF | > E
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | Your mill key opens up the mill. It's empty, except for a pending
CF | bowl, which seems to be phased in halfway.
CF |
CF | > keltena says, "Er, hating."
keltena says (to ClubFloyd), "bending pole"
CF ] Hating Mill 33/50-52
CF |
CF | > BENDING POLE
CF |
CF | Pop! The pending bowl becomes a bending pole.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena asks, "Aha! Will that let us balance, you think?"
keltena says (to ClubFloyd), "w"
CF ] Forest 33/50-52
CF |
CF | > W
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | > DavidW says, "yay, a pole!"
Lancelot asks, "ah so we have to solve the anagrams?"
keltena says (to ClubFloyd), "w"
CF ] Rail Path 33/50-52
CF |
CF | > W
CF |
CF |
CF | Rail Path
CF | You made a rail path north, though you can go back east, too.
CF |
CF | > DavidW says, "spoonerisms, not anagrams"
gadzoks says (to Lancelot), "Spoonerism, this time."
keltena says (to Lancelot), "Spoonerisms, to be specific. Like pending bowl -> bending pole"
keltena says (to ClubFloyd), "n"
CF ] Um, Soil 33/50-52
CF |
CF | > N
CF |
CF | The bending pole is just the thing to help you keep your balance. The
CF | more it wobbles, the steadier you feel.
CF |
CF | Um, Soil
CF | This is, thankfully, a relatively nondescript location, but who knows
CF | what might be buried beneath? You can go south and east.
CF |
CF | > DavidW says, "yes, I think the pole will balance us."
DavidW says, "Some oil"
Lancelot says, "ah so roads of liches is then loads of riches... gotcha"
keltena says, "Ah, THERE'S our fuel"
gadzoks exclaims, "Some oil finally!"
keltena says (to ClubFloyd), "some oil"
CF ] Um, Soil 34/50-52
CF |
CF | > SOME OIL
CF |
CF | You have some oil! It's in a nice can, too!
CF |
CF | It's pretty clear the oil can be poured in the lamp. So you do that.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > keltena asks, "Okay, now shall we try those grues?"
gadzoks says, "< still thinks Dang Fuels should work."
keltena says (to ClubFloyd), "s"
CF ] Rail Path 34/50-52
CF |
CF | > S
CF |
CF |
CF | Rail Path
CF | You made a rail path north, though you can go back east, too.
CF |
CF | > DavidW says, "okay yes grue time"
keltena says (to gadzoks), "True art is never appreciated in its time :("
keltena says (to ClubFloyd), "e"
CF ] Forest 34/50-52
CF |
CF | > E
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Bold Carrier 34/50-52
CF |
CF | > S
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Ditch Park 34/50-52
CF |
CF | > S
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the south.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | > DavidW says, "grue time -> to grime"
keltena says (to ClubFloyd), "pitch dark"
CF ] Ditch Park 34/50-52
CF |
CF | > PITCH DARK
CF |
CF | You have no need to make everything pitch dark at the moment!
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | > keltena says (to DavidW), "Hee."
keltena says, "Oh, okay, I guess we should get the grues here first"
keltena says (to ClubFloyd), "n"
CF ] Bold Carrier 34/50-52
CF |
CF | > N
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Forest 34/50-52
CF |
CF | > N
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Hating Mill 34/50-52
CF |
CF | > E
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Lean Camp 34/50-52
CF |
CF | > N
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Fear Bridge 34/50-52
CF |
CF | > W
CF |
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | Some grabby shoes tap-tap about here, just ready to descend on someone
CF | who might want to dismantle the fear bridge.
CF |
CF | >
keltena says (to ClubFloyd), "shabby grues"
CF ] Fear Bridge 35/50-52
CF |
CF | > SHABBY GRUES
CF |
CF | The grabby shoes pop out, replaced by shabby grues. Ugh! They are
CF | fearsome, of course, but you have a plan: perhaps if the grues did not
CF | guard this bridge, it would be less fearsome. How to pull them away?
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Lean Camp 35/50-52
CF |
CF | > E
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | The shabby grues slink along in the shadows, following you from Fear
CF | Bridge.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Hating Mill 35/50-52
CF |
CF | > S
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | The shabby grues slink along in the shadows, following you from Lean
CF | Camp.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Forest 35/50-52
CF |
CF | > W
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | The shabby grues slink along in the shadows, following you from Hating
CF | Mill.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Bold Carrier 35/50-52
CF |
CF | > S
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | The shabby grues slink along in the shadows, following you from
CF | Forest.
CF |
CF | > DavidW says, "no, light the lamp at the grues so they flee"
keltena says (to ClubFloyd), "s"
CF ] Ditch Park 35/50-52
CF |
CF | > S
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the south.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | The shabby grues slink along in the shadows, following you from Bold
CF | Carrier.
CF |
CF | >
keltena says (to ClubFloyd), "pitch dark"
CF ] Ditch Park 36/50-52
CF |
CF | > PITCH DARK
CF |
CF | You make Ditch Park pitch dark for a moment. You hear the grues
CF | getting closer, then you turn the lamp as bright as it will go. There
CF | is much screaming, fleeing, and falling into ditches! The grues that
CF | did not, all run away.
CF |
CF | But this creates a problem! What if the grues come back? You have an
CF | idea! You stick the bending pole between two trees, and you notice
CF | there's a hook on the lamp. So you hang it from the pole, and voila, a
CF | light source! And a clearer inventory, too!
CF |
CF | [Your score just went up by one point.]
CF |
CF | > DavidW says, "oh, congrats!"
catherine has arrived. keltena says, "There we go!"
keltena says (to ClubFloyd), "n"
CF ] Bold Carrier 36/50-52
CF |
CF | > N
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | > keltena says, "Now maybe we can get some cold beers"
keltena says (to ClubFloyd), "n"
CF ] Forest 36/50-52
CF |
CF | > N
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Hating Mill 36/50-52
CF |
CF | > E
CF |
CF |
CF | Hating Mill
CF | There's a mill here in place of the hill that was to the north. You
CF | can go north or west.
CF |
CF | > Lancelot says, "I guess I cannot help at this point you peeps are already way into this"
keltena says (to ClubFloyd), "n"
CF ] Lean Camp 36/50-52
CF |
CF | > N
CF |
CF |
CF | Lean Camp
CF | Barren and desolate here. Passages west and south. You can't really
CF | expect to find more than the keen lamp.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Fear Bridge 36/50-52
CF |
CF | > W
CF |
CF |
CF | Fear Bridge
CF | The fear bridge splits this area north/south, and you don't want to
CF | cross or even touch it. You can only go back east.
CF |
CF | > DavidW says, "beer fridge!"
keltena says (to Lancelot), "We just got off a long stretch of being stuck, but you can probably help with any new phrases/areas we come across!"
keltena says (to ClubFloyd), "beer fridge"
CF ] Beer Fridge 37/50-52
CF |
CF | > BEER FRIDGE
CF |
CF | The fear bridge collapses to form a beer fridge. Your work in this
CF | sector is done.
CF | You find another mauled scrap.
CF | But the scrawled map is incomplete. Still, yay progress.
CF |
CF | [Your score just went up by one point.]
CF |
CF | >
keltena says (to ClubFloyd), "x list"
CF ] Beer Fridge 37/50-52
CF |
CF | > X LIST
CF |
CF | Your list has a few tasks that will help you get mauled scraps that
CF | will make a scrawled map.
CF |
CF | * prevent influx of monsters over a dark bridge (north) (DONE!)
CF | * defeat big bad meanie on a language technicality in the boss fight
CF | (south) (DONE!)
CF | * sit through a ghastly performance (east)
CF | * rescue animals from a zoo (west)
CF |
CF | > DavidW says, "North and south complete."
gadzoks asks, "Hm. Should it call it the 'scrawled map' before we've tried turning it into that?"
keltena says, "East and west remain."
Lancelot says, "oh so the game has areas"
gadzoks exclaims, "Spoilers!"
keltena asks (of gadzoks), "It sounds like the scrawled map is what we're trying to get, but we need all four mauled scraps?"
keltena says, "We're looking for treasure, right? iirc that was the frame story"
gadzoks says, "Yeah, I mean the game referring to it like that."
keltena says (to ClubFloyd), "w"
CF ] Um, Soil 37/50-52
CF |
CF | > W
CF |
CF |
CF | Um, Soil
CF | This is, thankfully, a relatively nondescript location, but finding
CF | the oil was nice. You can go south and east.
CF |
CF | > DavidW says, "I suspect yes, we need all four first."
keltena says (to ClubFloyd), "s"
CF ] Rail Path 37/50-52
CF |
CF | > S
CF |
CF |
CF | Rail Path
CF | You made a rail path north, though you can go back east, too.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Forest 37/50-52
CF |
CF | > E
CF |
CF |
CF | Forest
CF | With the roaring cleared, you see passages west, south and east.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Bold Carrier 37/50-52
CF |
CF | > S
CF |
CF |
CF | Bold Carrier
CF | The ground has transformed into a sort of grounded aircraft carrier.
CF | The cold barrier it replaced is no longer around. You can also go
CF | south to Ditch Park.
CF |
CF | > gadzoks exclaims, "Before we do!"
keltena asks (of gadzoks), "Oh, you mean you think it's an interface spoiler?"
Lancelot asks, "cold barrier?"
Lancelot says, "oh wait that was it originally"
keltena says, "I think it's just our goal from the start, not something the game is trying to hide from us, but I could be wrong"
keltena says (to ClubFloyd), "s"
CF ] Ditch Park 37/50-52
CF |
CF | > S
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the north and south. The keen lamp you left hanging from the
CF | bending pole is keeping things lit nicely.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | > DavidW says, "We got rid of the barrier with the carrier."
keltena says (to ClubFloyd), "w"
CF ] Night Sludge 37/50-52
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "i"
CF ] Night Sludge 37/50-52
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found two mauled scraps.
CF |
CF | > Lancelot says, "yet I think I get this"
gadzoks says, "Possibly. I don't remember that part."
keltena says (to ClubFloyd), "s"
CF ] Two Blooms 37/50-52
CF |
CF | > S
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Watery Pond 37/50-52
CF |
CF | > W
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Trap Zoo 37/50-52
CF |
CF | > N
CF |
CF |
CF | Trap Zoo
CF | A trap zoo holds animals against their will here, making an
CF | east-to-west barrier. You can only go back south, although you see a
CF | passage north of the zoo.
CF |
CF | >
keltena says (to ClubFloyd), "x zoo"
CF ] Trap Zoo 37/50-52
CF |
CF | > X ZOO
CF |
CF | You can't see any such thing.
CF |
CF | >
keltena says (to ClubFloyd), "x animals"
CF ] Trap Zoo 37/50-52
CF |
CF | > X ANIMALS
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "We still need to get past the creep."
keltena says, "(Just checking if there's any hinting flavor text)"
keltena says, "Right, yeah"
keltena says (to ClubFloyd), "s"
CF ] Watery Pond 37/50-52
CF |
CF | > S
CF |
CF |
CF | Watery Pond
CF | A path leads from north to west, with a pond on the other side It's so
CF | nice and clean and non-sludgy, you're grateful it's helping you focus
CF | on where you really need to go. You probably can't find anything else
CF | in it.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Two Blooms 37/50-52
CF |
CF | > E
CF |
CF |
CF | Two Blooms
CF | You see a passage west where some blue tombs were. Also, you can go
CF | back north.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Night Sludge 37/50-52
CF |
CF | > N
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Healing Farm 37/50-52
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
keltena says (to ClubFloyd), "x creep"
CF ] Healing Farm 37/50-52
CF |
CF | > X CREEP
CF |
CF | Not the nicest, but they also seem a bit disinterested. You wonder how
CF | you could stoke further disinterest.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > Lancelot asks, "; credible sheep?"
DavidW asks, "hold on. The sheep potter?"
keltena says, "Unfortunately, that's what we started with"
Lancelot says, "oh hmm sorry"
DavidW asks, "And we have a pottery wand?"
keltena says (to ClubFloyd), "credible sheep"
CF ] Healing Farm 37/50-52
CF |
CF | > CREDIBLE SHEEP
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
keltena says (to ClubFloyd), "pottery wand"
CF ] Healing Farm 37/50-52
CF |
CF | > POTTERY WAND
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
keltena says (to ClubFloyd), "think"
CF ] Healing Farm 37/50-52
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out.
CF | Maybe later.
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work
CF | out. Maybe later.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
DavidW says (to ClubFloyd), "wave wand"
CF ] Healing Farm 37/50-52
CF |
CF | > WAVE WAND
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | > keltena asks (of DavidW), "Sheep potter?"
keltena says, "I think the wand is for ZAP TRUE, but apparently we need another item before we can use it"
keltena asks, "Like a spellbook or something?"
keltena says (to ClubFloyd), "x creep"
CF ] Healing Farm 37/50-52
CF |
CF | > X CREEP
CF |
CF | Not the nicest, but they also seem a bit disinterested. You wonder how
CF | you could stoke further disinterest.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > DavidW says, "I think the item we need for the zoo is west of here."
gadzoks says, "Or a gardening book."
keltena says (to ClubFloyd), "l"
CF ] Healing Farm 37/50-52
CF |
CF | > L
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > Lancelot asks, "what do we have? inventory?"
keltena says (to ClubFloyd), "x strays"
CF ] Healing Farm 37/50-52
CF |
CF | > X STRAYS
CF |
CF | They seem happy here, each a sort of weird hybrid of animals you know.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > DavidW says, "And I wish we could take this creep to Crazy Leap."
keltena says (to ClubFloyd), "i"
CF ] Healing Farm 37/50-52
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found two mauled scraps.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > Lancelot says, "thx"
keltena says (to DavidW), "Same. That's clearly the trick, we're just missing something"
keltena says (to ClubFloyd), "e"
CF ] Healing Farm 37/50-52
CF |
CF | > E
CF |
CF | You can't go east. You can only go south and west here.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Healing Farm 37/50-52
CF |
CF | > W
CF |
CF | The sheddable creep won't let you go west. How to get rid of them?
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Night Sludge 37/50-52
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Ditch Park 37/50-52
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the north and south. The keen lamp you left hanging from the
CF | bending pole is keeping things lit nicely.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
keltena says (to ClubFloyd), "treat chunk"
CF ] Ditch Park 37/50-52
CF |
CF | > TREAT CHUNK
CF |
CF | A treat chunk flies from the cheat trunk. Mmm, it looks like trail
CF | mix.
CF |
CF |
CF | > DavidW asks, "Give the treat to the creep?"
gadzoks says, "The creep did follow us before."
gadzoks asks, "What did we change to stop that?"
keltena says (to DavidW), "I'll try, I guess"
DavidW says, "maybe he'll get energy if fed."
keltena says (to ClubFloyd), "w"
CF ] Night Sludge 37/50-52
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Healing Farm 37/50-52
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
keltena says (to ClubFloyd), "eat chunk"
CF ] Healing Farm 37/50-52
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Healing Farm 37/50-52
CF |
CF | > E
CF |
CF | You can't go east. You can only go south and west here.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > keltena says, "Okay, so that's not solvable right now"
keltena says (to ClubFloyd), "s"
CF ] Night Sludge 37/50-52
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Ditch Park 37/50-52
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the north and south. The keen lamp you left hanging from the
CF | bending pole is keeping things lit nicely.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Fang Duels 37/50-52
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
keltena says (to ClubFloyd), "dang fuels"
CF ] Fang Duels 37/50-52
CF |
CF | > DANG FUELS
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | > DavidW says, "I wanted you to give the treat to him."
gadzoks asks, "Slight Nudge?"
gadzoks asks, "Or was that the original name?"
DavidW says, "That's the original"
keltena says (to DavidW), "Oh, I assumed the treat would do that if it were doable, but let me try"
gadzoks says, "Figures."
keltena says (to ClubFloyd), "w"
CF ] Ditch Park 37/50-52
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the north and south. The keen lamp you left hanging from the
CF | bending pole is keeping things lit nicely.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
keltena says (to ClubFloyd), "w"
CF ] Night Sludge 37/50-52
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "n"
CF ] Healing Farm 37/50-52
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
keltena says (to ClubFloyd), "give treat to creep"
CF ] Healing Farm 37/50-52
CF |
CF | > GIVE TREAT TO CREEP
CF |
CF | The sheddable creep doesn't seem interested.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > keltena says, "Guess not."
keltena says (to ClubFloyd), "shed creep"
CF ] Healing Farm 37/50-52
CF |
CF | > SHED CREEP
CF |
CF | (first taking the sheddable creep)
CF | I don't suppose the sheddable creep would care for that.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > DavidW says, "ok"
keltena says (to ClubFloyd), "e"
CF ] Healing Farm 37/50-52
CF |
CF | > E
CF |
CF | You can't go east. You can only go south and west here.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > Lancelot asks, "healing farm was originalling feeling harm?"
keltena says (to ClubFloyd), "s"
CF ] Night Sludge 37/50-52
CF |
CF | > S
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Ditch Park 37/50-52
CF |
CF | > E
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the north and south. The keen lamp you left hanging from the
CF | bending pole is keeping things lit nicely.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | > gadzoks says, "We need some shears."
keltena says (to ClubFloyd), "e"
CF ] Fang Duels 37/50-52
CF |
CF | > E
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Crazy Leap 37/50-52
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Crazy Leap 37/50-52
CF |
CF | > E
CF |
CF | A voice seems to shake you and demand life force from you, or someone,
CF | before you can pass. You have not made this sacrifice yet.
CF |
CF | > DavidW says, "I really worry that the game is broken with the creep."
keltena says (to ClubFloyd), "n"
CF ] Fang Duels 37/50-52
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | > keltena says (to DavidW), "Yeah, same."
gadzoks asks, "There was a bug, wasn't there?"
keltena says, "Let me poke around with the treat chunk to see if there's anything else it solves for us? If not, then it's probably broken"
keltena says (to ClubFloyd), "n"
CF ] Preening School 37/50-52
CF |
CF | > N
CF |
CF |
CF | Preening School
CF | The preening school has exits south and east.
CF |
CF | >
keltena says (to ClubFloyd), "eat chunk"
CF ] Preening School 37/50-52
CF |
CF | > EAT CHUNK
CF |
CF | There's nothing you can do here now.
CF |
CF | >
keltena says (to ClubFloyd), "e"
CF ] Tool Cavern 37/50-52
CF |
CF | > E
CF |
CF |
CF | Tool Cavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | > gadzoks says, "Though don't remember if it was related to that."
keltena says (to ClubFloyd), "eat chunk"
CF ] Cool Tavern 38/50-51
CF |
CF | > EAT CHUNK
CF |
CF | Mmm. That treat chunk is delicious. Good brain food. It makes you
CF | think COOL TAVERN. Seems legit.
CF |
CF | You focus and blink, and the cavern changes back to a tavern.
CF | Your friend the ruddy mensch is waiting.
CF |
CF | [Your score just went up by one point.]
CF |
CF | > DavidW says, "It's obvious he needs to follow us the the Leap so we can make him lazy."
keltena says (to ClubFloyd), "x mensch"
CF ] Cool Tavern 38/50-51
CF |
CF | > X MENSCH
CF |
CF | The ruddy mensch frowns at you. "I hate to intrude, but I've turned
CF | this place inside out and can't find a tool I need. I'd say what it
CF | is, but I'm embarrassed it's so useful to me. There are others bigger
CF | and shinier."
CF |
CF | >
keltena says (to ClubFloyd), "i"
CF ] Cool Tavern 38/50-51
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found two mauled scraps.
CF |
CF | >
keltena says (to ClubFloyd), "tool cavern"
CF ] Cool Tavern 38/50-51
CF |
CF | > TOOL CAVERN
CF |
CF | You don't need to go back to the tool cavern.
CF |
CF | > Lancelot says, "oh we did get a point"
keltena asks, "Well, we already gave them the wrench, though, didn't we?"
keltena says (to ClubFloyd), "l"
CF ] Cool Tavern 38/50-51
CF |
CF | > L
CF |
CF | Cool Tavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | A ruddy mensch paces around. "Where is that tool of mine? It's like
CF | it's both here and not here at the same time.
CF |
CF | > DavidW says, "That seems wrong too. We already fetched a wrench for the mensch."
keltena says (to ClubFloyd), "muddy wrench"
CF ] Cool Tavern 38/50-51
CF |
CF | > MUDDY WRENCH
CF |
CF | Not (quite) here! Where might a muddy wrench be?
CF | (useful command again saved to THINK for later reference.)
CF |
CF | >
keltena says (to ClubFloyd), "tool cavern"
CF ] Cool Tavern 38/50-51
CF |
CF | > TOOL CAVERN
CF |
CF | You don't need to go back to the tool cavern.
CF |
CF | > keltena says, "Yep, it looks like that's just a glitch."
keltena says (to ClubFloyd), "s"
CF ] Pricky Trial 38/50-51
CF |
CF | > S
CF |
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the picky trial without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | >
keltena says (to ClubFloyd), "x pile"
CF ] Pricky Trial 38/50-51
CF |
CF | > X PILE
CF |
CF | You can't see any such thing.
CF |
CF | >
keltena says (to ClubFloyd), "s"
CF ] Pricky Trial 38/50-51
CF |
CF | > S
CF |
CF | No, Pricky Trial is cut in half. You can only go back north.
CF |
CF | >
keltena says (to ClubFloyd), "picky trial"
CF ] Pricky Tile 38/50-51
CF |
CF | > PICKY TRIAL
CF |
CF | The tricky pile rearranges to become an impromptu courtroom.
CF |
CF |
CF | >
keltena says (to ClubFloyd), "l"
CF ] Pricky Tile 38/50-51
CF |
CF | > L
CF |
CF | Pricky Tile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the pricky tile without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | >
keltena says (to ClubFloyd), "x pile"
CF ] Pricky Tile 38/50-51
CF |
CF | > X PILE
CF |
CF | You can't see any such thing.
CF |
CF | >
keltena says (to ClubFloyd), "picky trial"
CF ] Pricky Tile 38/50-51
CF |
CF | > PICKY TRIAL
CF |
CF | But the trial is already here!
CF |
CF | >
keltena says (to ClubFloyd), "l"
CF ] Pricky Tile 38/50-51
CF |
CF | > L
CF |
CF | Pricky Tile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the pricky tile without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | >
keltena says (to ClubFloyd), "i"
CF ] Pricky Tile 38/50-51
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found two mauled scraps.
CF |
CF | >
keltena says (to ClubFloyd), "ticky pile"
CF ] Pricky Tile 38/50-51
CF |
CF | > TICKY PILE
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | > Lancelot asks, "tricky pile?"
keltena says (to ClubFloyd), "pricky tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > PRICKY TILE
CF |
CF | The tricky pile rearranges so there is pricky tile all around.
CF |
CF |
CF | > Lancelot says, "oh nvm"
keltena says (to ClubFloyd), "x tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > X TILE
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | > gadzoks asks, "Can we check the courtroom?"
DavidW says, "I think we're stuck and the game's broken."
keltena says, "DAvidW Yeah, that's my impression too"
keltena says (to gadzoks), "Sure, what do you want me to do? I haven't had any luck getting the courtroom to do much of anything in response to me"
keltena says, "(Or go ahead and type the commands yourself, I don't mind)"
gadzoks says (to ClubFloyd), "x court"
CF ] Pricky Trial 38/50-51
CF |
CF | > X COURT
CF |
CF | You can't see any such thing.
CF |
CF | >
gadzoks says (to ClubFloyd), "l"
CF ] Pricky Trial 38/50-51
CF |
CF | > L
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the picky trial without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | > DavidW says, "It's a tile right now."
gadzoks says, "Yeah, it says we can shift it back but doesn't work."
Lancelot asks, "should it be exactly using same letters? or just sound the same?"
DavidW says, "sound"
Lancelot says, "ok"
DavidW says, "It's spoonerisms, not anagrams."
Lancelot says, "ok sorry had to look that up"
Lancelot says, "thx"
gadzoks says (to ClubFloyd), "pricky tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > PRICKY TILE
CF |
CF | But the tile is already here!
CF |
CF | > DavidW says, "bold knight -> cold bite"
gadzoks says (to ClubFloyd), "x tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > X TILE
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
gadzoks says (to ClubFloyd), "think"
CF ] Pricky Trial 38/50-51
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work
CF | out. Maybe later.
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out.
CF | Maybe later.
CF |
CF | > keltena says, "You swap the initial consonant clusters. Occasionally it'll also let you get away with only swapping part of the initial clusters (e.g., letting you change 'tricky pile' into either 'picky trial' or 'pricky tile')"
keltena says (to ClubFloyd), "picky tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > PICKY TILE
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | > keltena says, "...But not that far"
Lancelot says, "tricky pile"
keltena says (to ClubFloyd), "touch tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > TOUCH TILE
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | > DavidW says, "And no 'icky aisle' either."
Lancelot says, "ir did you try that alread"
keltena says (to ClubFloyd), "verbs"
CF ] Pricky Trial 38/50-51
CF |
CF | > VERBS
CF |
CF | Most verbs to push Roads of Liches forward must be guessed.
CF | However, there are some that give useful supportABOUT will tell
CF | you about Roads of Liches, and CREDITS gives credits.
CF | LAYOUT gives a general layout of the map, and MAP shows
CF | a text-map version.
CF | THINK reminds you of things you tried that won't quite work
CF | yet.
CF | For options, MAP YES and YAP MESS toggle the map in the
CF | header.
CF | BALK WACK provides trivial shortcuts once you're done with an
CF | area. It sends you back to Ditch Park, and it blocks you from
CF | returning. WALK BACK cancels this.
CF |
CF | > keltena says, "(I remember this area had a mime. I do not remember what it takes to actually get the mime here.)"
DavidW says, "we should do credits just to see ourselves."
keltena says, "Oh, good point. Good old Flub Cloyed"
keltena says (to ClubFloyd), "credits"
CF ] Pricky Trial 38/50-51
CF |
CF | > CREDITS
CF |
CF | Thanks to ClubFloyd for beta testing a much buggier version on October
CF | 22, 2023. They put up with a lot of implemented items and a few rooms
CF | with no visible exits. I tend to work from puzzles to physical
CF | details.
CF | Thanks to Leon Lin and Tabitha for testing.
CF | Thanks to EctoComp administrators past and future: Ruber Eaglenest, J.
CF | J. Guest and Duncan Bowsman.
CF | Thanks to you for giving Roads of Liches a whirl.
CF |
CF | > Lancelot says, "oh it has featured here before lol"
DavidW says (to ClubFloyd), "loads of riches"
CF ] Pricky Trial 38/50-51
CF |
CF | > LOADS OF RICHES
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | If you're trying for standard actions beyond moving around, there
CF | aren't that many. VERBS gives a list.
CF |
CF | > keltena says, "It does seem to me like we're just glitched."
DavidW says, "yeah. Maybe it would've worked if we led the creep to the leap immediately and not to the zoo."
keltena says, "Or at least, we've got at least a couple visible glitches happening, and we can't advance, so the glitches are probably why"
keltena says (to DavidW), "Maybe, yeah."
Lancelot says, "do we have a map"
keltena says (to ClubFloyd), "map"
CF ] Pricky Trial 38/50-51
CF |
CF | > MAP
CF |
CF | *-|-*
CF | | |
CF | *-*-*
CF | |
CF | * * *-*
CF | | | |
CF | - *-*-* -
CF | | | | |
CF | *-* * *
CF | |
CF | *-*-*
CF | | |
CF | *-|-*
CF |
CF | > keltena says, "Behold!"
keltena says (to ClubFloyd), "layout"
CF ] Pricky Trial 38/50-51
CF |
CF | > LAYOUT
CF |
CF | The layout of Roads of Liches is as follows:
CF |
CF | * The main area, minus the endgame, fits onto a 5x7 rectangle.
CF | * It is symmetrical horizontally and vertically.
CF | * It is divided into four areas, which are rotations of the other.
CF | * In the centerpiece room, so to speak, you can only exit the way you
CF | came.
CF |
CF | > Lancelot says, "lol"
Lancelot says, "oh symmetrical"
Jade says, "Nice map"
DavidW says, "yeah, I call it a four-leaf clover configuration."
Lancelot says, "ah so we need to circle around the central room"
Lancelot says, "nice"
keltena says, "We can see the areas we're missing there--going west from the Healing Farm (blocked by the creep), east from the Crazy Leap (requires a sacrifice of life force, which I vaguely recall requires us to find the mime first?)"
DavidW says, "The central room is a crossroads."
DavidW asks, "I don't remember a mime?"
gadzoks says (to ClubFloyd), "l"
CF ] Pricky Trial 38/50-51
CF |
CF | > L
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the picky trial without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | > keltena asks (of DavidW), "I'm going entirely by memory of the time we tested it; I'm pretty sure the east route's puzzles end up revolving around a mime?"
Cerfeuil goes home. gadzoks says, "There was a court and a mime envolved."
gadzoks says, "involved, also."
DavidW says, "A mime is a terrible thing to waste, yes."
gadzoks says, "For their crimes against humanity, no doubt. (Actually don't get why people hate them.)"
keltena says, "Yeah, and IIRC the "life force" sacrifice required the mime and the pricky tile"
keltena says (to DavidW), "Pffft"
gadzoks says, "Heh."
Lancelot says, "so we are missing the rooms top left 1 and bottom right two"
keltena says (to ClubFloyd), "think"
CF ] Pricky Trial 38/50-51
CF |
CF | > THINK
CF |
CF | You think of what you've done and what you want to do.
CF |
CF | Things undone in this region:
CF | You tried LAZY CREEP in Crazy Leap, but it didn't quite work
CF | out. Maybe later.
CF | You tried ZAP TRUE in Trap Zoo, but it didn't quite work out.
CF | Maybe later.
CF |
CF | > Lancelot says, "its not entirely symmetrical"
keltena says (to ClubFloyd), "map"
CF ] Pricky Trial 38/50-51
CF |
CF | > MAP
CF |
CF | *-|-*
CF | | |
CF | *-*-*
CF | |
CF | * * *-*
CF | | | |
CF | - *-*-* -
CF | | | | |
CF | *-* * *
CF | |
CF | *-*-*
CF | | |
CF | *-|-*
CF |
CF | > keltena asks (of Lancelot), "Huh, it's not?"
DavidW says, "If complete, it would be."
Lancelot asks, "center left has a line connecting center right is just a dash?"
Lancelot asks, "dash is unvisited room?"
DavidW says, "yes, we never got south of the tavern/cavern."
keltena says, "Yep."
Lancelot says, "ok"
keltena says, "I guess we made the creep a bit *too* sheddable on this run :Y"
DavidW says, "I'm not sure when that connection gets made."
Lancelot says, "on left side I see pipe going up"
DavidW says, "yeah, to the Zoo."
Lancelot says, "cant we get there from the other side it should end up as a loop"
catherine asks, "so, are we just doing all we can in this broken gamestate, or?"
gadzoks says (to ClubFloyd), "n"
CF ] Cool Tavern 38/50-51
CF |
CF | > N
CF |
CF |
CF | Cool Tavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | A ruddy mensch paces around. "Where is that tool of mine? It's like
CF | it's both here and not here at the same time.
CF |
CF | > keltena says (to Lancelot), "No, unfortunately the farthest room in each area isn't traversible until you clear it"
DavidW asks, "oh, we CAN go south?"
Lancelot says, "oh I see"
keltena says (to ClubFloyd), "s"
CF ] Pricky Trial 38/50-51
CF |
CF | > S
CF |
CF |
CF | Pricky Trial
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the picky trial without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | > keltena says, "Yep."
gadzoks says, "Yeah, to the trial that isn't there."
keltena says (to ClubFloyd), "x courtroom"
CF ] Pricky Trial 38/50-51
CF |
CF | > X COURTROOM
CF |
CF | You can't see any such thing.
CF |
CF | >
keltena says (to ClubFloyd), "x pile"
CF ] Pricky Trial 38/50-51
CF |
CF | > X PILE
CF |
CF | You can't see any such thing.
CF |
CF | >
keltena says (to ClubFloyd), "x tile"
CF ] Pricky Trial 38/50-51
CF |
CF | > X TILE
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | > DavidW says, "oh. The map didn't show the connection."
keltena says (to ClubFloyd), "pricky trial"
gadzoks says (to ClubFloyd), "s"
CF ] Pricky Trial 38/50-51
CF |
CF | > PRICKY TRIAL
CF |
CF | Hmm. You are on the right track, there.
CF |
CF | >
CF ] Pricky Trial 38/50-51
CF |
CF | > S
CF |
CF | No, Pricky Trial is cut in half. You can only go back north.
CF |
CF | > says, "how do I talk to floyd again"
keltena says (to ClubFloyd), "picky trial"
CF ] Pricky Tile 38/50-51
CF |
CF | > PICKY TRIAL
CF |
CF | The tricky pile rearranges to become an impromptu courtroom.
CF |
CF |
CF | > gadzoks says, "f <command>"
keltena says (to ClubFloyd), "x courtroom"
CF ] Pricky Tile 38/50-51
CF |
CF | > X COURTROOM
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "f or > before the command."
keltena says (to ClubFloyd), "i"
CF ] Pricky Tile 38/50-51
CF |
CF | > I
CF |
CF | You are carrying:
CF | a pottery wand
CF | "my list"
CF |
CF | You have also found two mauled scraps.
CF |
CF | >
keltena says (to ClubFloyd), "x scrap"
CF ] Pricky Tile 38/50-51
CF |
CF | > X SCRAP
CF |
CF | You can't see any such thing.
CF |
CF | >
Lancelot says (to ClubFloyd), "look"
CF ] Pricky Tile 38/50-51
CF |
CF | > LOOK
CF |
CF | Pricky Tile
CF | A tricky pile blocks passage south. You can see over it, but it's
CF | shifty, so no way you can climb over it. You imagine you could
CF | re-shift the pile back to the pricky tile without much trouble if
CF | needed.
CF |
CF | You can go back north.
CF |
CF | >
Lancelot says (to ClubFloyd), "tricky pile"
CF ] Pricky Tile 38/50-51
CF |
CF | > TRICKY PILE
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | > Lancelot says, "ok"
gadzoks says, "We needed a spellbook, I remember. But I think we needed to get past the creep to get it."
keltena says (to gadzoks), "Yeah, that was my impression too"
gadzoks says (to ClubFloyd), "n"
CF ] Cool Tavern 38/50-51
CF |
CF | > N
CF |
CF |
CF | Cool Tavern
CF | You can go back west, or you can go south through the passage the
CF | ruddy mensch created.
CF |
CF | A ruddy mensch paces around. "Where is that tool of mine? It's like
CF | it's both here and not here at the same time.
CF |
CF | > keltena says, "(I recall that in the beta version, the game accidentally let us ZAP TRUE before we got the spellbook, so the creep just sort of hung there as a superfluous puzzle until we deigned to deal with them, lol)"
gadzoks says (to ClubFloyd), "w"
CF ] Preening School 38/50-51
CF |
CF | > W
CF |
CF |
CF | Preening School
CF | The preening school has exits south and east.
CF |
CF | > DavidW asks, "Was there a bell spook, then?"
gadzoks says (to ClubFloyd), "s"
CF ] Fang Duels 38/50-51
CF |
CF | > S
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | > keltena says, "I'm not sure if it was literally called "spell book"? Might've been a more specific, quirky name"
gadzoks says (to ClubFloyd), "s"
CF ] Crazy Leap 38/50-51
CF |
CF | > S
CF |
CF |
CF | Crazy Leap
CF | The path bends here. It falls off sharply in every direction except
CF | north and east.
CF |
CF | > DavidW says, "I did try 'zap true' earlier. I hope that didn't mess things up."
Lancelot says, "ah thats the other end then"
Lancelot asks, "we cant go east here?"
gadzoks says, "That got added to THINK so I don't think so."
gadzoks says (to ClubFloyd), "e"
CF ] Crazy Leap 38/50-51
CF |
CF | > E
CF |
CF | A voice seems to shake you and demand life force from you, or someone,
CF | before you can pass. You have not made this sacrifice yet.
CF |
CF | > keltena says (to DavidW), "I don't see any reason to think it did; the problem here is that we don't have the second item we need for it"
Lancelot says, "oh as you said one way only until loop closed"
gadzoks says (to ClubFloyd), "lazy creep"
CF ] Crazy Leap 38/50-51
CF |
CF | > LAZY CREEP
CF |
CF | But there is no creep nearby to make lazy!
CF | Hmph. That still doesn't quite work! You'll figure out the how and
CF | when and where, though.
CF |
CF | > DavidW says, "I think we need the creep to follow us here then 'lazy creep'."
gadzoks says, "Yeah."
gadzoks says (to ClubFloyd), "n"
CF ] Fang Duels 38/50-51
CF |
CF | > N
CF |
CF |
CF | Fang Duels
CF | With the foolish fighting confined to various corners, you can now
CF | easily go north and south as well as back west.
CF |
CF | > keltena says (to DavidW), "Yeah, that's the solution. The problem is that the creep keeps shedding themself before we can"
gadzoks says (to ClubFloyd), "w"
CF ] Ditch Park 38/50-51
CF |
CF | > W
CF |
CF |
CF | Ditch Park
CF | The lie mist has dissipated, but it's still not very pleasant here.
CF | You can go north, south, east and west. You already took care of
CF | things to the north and south. The keen lamp you left hanging from the
CF | bending pole is keeping things lit nicely.
CF |
CF | A cheat trunk sits here. You got a treat chunk from it, but there's
CF | more if needed.
CF |
CF | >
gadzoks says (to ClubFloyd), "w"
CF ] Night Sludge 38/50-51
CF |
CF | > W
CF |
CF |
CF | Night Sludge
CF | You see paths through the sludge to the south and north now and back
CF | east as well.
CF |
CF | >
gadzoks says (to ClubFloyd), "n"
CF ] Healing Farm 38/50-51
CF |
CF | > N
CF |
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | >
keltena says (to ClubFloyd), "talk to creep"
CF ] Healing Farm 38/50-51
CF |
CF | > TALK TO CREEP
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
DavidW says (to ClubFloyd), "credible sheep"
CF ] Healing Farm 38/50-51
CF |
CF | > CREDIBLE SHEEP
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | >
keltena says (to ClubFloyd), "lazy creep"
CF ] Healing Farm 38/50-51
CF |
CF | > LAZY CREEP
CF |
CF | Hmm, no, you already did that, or something like that. You'll know if
CF | and when you need to flip between things.
CF |
CF | >
Lancelot says (to ClubFloyd), "cradable sheep"
CF ] Healing Farm 38/50-51
CF |
CF | > CRADABLE SHEEP
CF |
CF | You twiddle words around. No, nothing comes up.
CF |
CF | > DavidW says, "can't reset them back."
keltena says, "Yeah. I think we're just stuck with this."
DavidW says, "oh well. We tried."
Lancelot asks, "broken?"
keltena says, "But maybe the real riches were the friends we made along the way."
keltena asks, "Or, uh. The mends we frayed along the way?"
DavidW says, "mends we frayed"
gadzoks says, "Maybe we need to get it to follow us before we turn the straight A's into eight strays."
gadzoks says, "It's too happy around its friends."
keltena says (to gadzoks), "Yeah, I was wondering if maybe that was what triggered the glitch"
DavidW says, "The glitch happened before the strays"
keltena says, "Ah. Not that, then."
keltena says, "(The *real* real riches will be the inability for any of us to hear a two-word phrase without spoonerizing it for the next 24 hours)"
DavidW says, "Din eed"
Lancelot says (to ClubFloyd), "look"
CF ] Healing Farm 38/50-51
CF |
CF | > LOOK
CF |
CF | Healing Farm
CF | The healing farm feels more wide open now. You see a passage west in
CF | addition to the one back south now.
CF |
CF | Eight stray animals potter around here, glad you led them to a new
CF | home.
CF |
CF | The sheddable creep saunters around.
CF |
CF | The creep sees you again. They shamble over to you, slowly. Maybe you
CF | can shake them this time.
CF |
CF | The sheddable creep pesters you for a bit before backing off. That got
CF | rid of them for now, since they're tired, but they'll recharge, and
CF | you will then need to get rid of them for good.
CF |
CF | > gadzoks says, "Scrolling back up to see when it stopped following us."
Lancelot says, "ok no playing around for the moment"
DavidW says, "why the bay, I turned thixty sea this week."
keltena says, "Bappy herthday!"
Lancelot asks, "but what about this game, we are stuck because of bugs?"
DavidW says (to Lancelot), "I think so, yes, sadly."
DavidW says, "And it's after 4 now."
Lancelot says, "aww thats boo tad"
Lancelot asks, "looks like an interesting game. will we try again next week?"
DavidW says, "no, I think we'll do something different next week."
keltena says, "Plate graying with you all!"





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