ClubFloyd Transcript:
Into The Sun by Dark Star
As played on ifMUD on January 21, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Into The Sun written by Dark Star. Into The Sun was released as part of the 2022 Interactive Fiction Competition, in which it took 25th place. It went on to win Outstanding Inform 6 Game of 2022 - Author's Choice in the 2022 IFDB Awards. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask intothesun"
CF |
CF |
CF |
CF | October, 2268. Two months sitting on the cold side of Mercury, using
CF | battery power to stay in the shade, but the radar has failed to find
CF | anything. Nothing to scavenge. Nothing to pay the bills. Satellites
CF | make some of the best salvage. Any stuff you can pull off might have
CF | value. But since you don't have enough to repair and refuel the
CF | Kratos, you'll take whatever's out there. Lancelot says, "on CF already hmm I do hope we are not playing something already played by CF"
Jade says, "Check ifdb"
DavidW says, "It's possible I uploaded it when it went onto the suggestion list. Possible that I was the suggestor, even. Sorry my memory isn't better."
Jade says, "There is no CF transcript for Into the sun in ifdb"
Lancelot says, "no transcript indeed"
keltena says, "If CF plays a game and no one around remembers it, have they really played it? :|a"
Jade says, "I think this hasnt been played last year"
DavidW says, "of course, it's possible we played it and the transcript isn't up yet. :) We can argue both sides!"
gadzoks says, "There's quite a few games that have a transcript listed on the transcript page but not properly linked on ifDB."
Jade says, "This is a 2022 game"
gadzoks exclaims, "But if no one remembers it, it's like playing it again for the first time!"
gadzoks says (to ClubFloyd), "push space"
CF | Kratos, you'll take whatever's out there.
CF | Then something hits the radar, finally. And not a tiny blip like a
CF | satellite, but a large return that shows a huge ship. Yes. Sitting in
CF | the sun's blind spot might have paid off. It looks like a derelict.
CF | Drifting, it seems the crew abandoned her. She's fair game this close
CF | to the sun. Jade says, "Yes, of course"
keltena says, "Ooh, an abandoned spaceship. That always goes well :D"
gadzoks asks, "Everyone here?"
gadzoks says (to ClubFloyd), "push space"
CF | to the sun.
CF | As you hook up to the docking tube, you look over the controls and
CF | notice, as expected, that you are still drifting. It's time to loot
CF | this vessel before you can't get out of the gravity well.
gadzoks says (to ClubFloyd), "space"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | Into The Sun
CF | A Text Adventure by Dark Star
CF | Copyright (c) 2022 by Infodarkness Productions
CF | (First-time players should type "RULES")
CF | Release 1 / Serial number 220928 / Inform v6.35 Library v6.12.5 S
CF |
CF | Forward Corridor - Deck B
CF | Thick smoke makes it hard to see as you step into the corridor from
CF | the airlock. Finally, your eyes adjust to the dim light. In front of
CF | you is a body spread across the deck. Something cut him in half,
CF | pulling his entrails out. The man is no longer alive, but an object
CF | lies close to an outstretched hand.
CF |
CF | A cattle prod is just a few feet away from the dead body.
CF |
CF | > keltena says, "Hoo boy. I wonder if we're timed..."
keltena asks, "Can we check the rules?"
gadzoks says, "This seems similar to I am Prey."
gadzoks says (to ClubFloyd), "rules"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > RULES
CF |
CF | The rules are simple. You're here to loot the ship before you can't
CF | escape the gravity well. 9g. No more.
CF |
CF | Gravity increases over time, but not when you look at something, and
CF | can be seen in the upper right hand corner of the interpreter or by
CF | typing GRAVITY.
CF |
CF | Random elements are set at the beginning of the game.
CF |
CF | > Lancelot says, "lol"
gadzoks says, "If my connection drops again feel free to take over, by the way."
Lancelot says, "it does feel similar yep"
keltena says, "Ah, okay. Cool. X is a free action, time counts up to 9g."
Lancelot says, "do verbs"
keltena says, "This sounds interesting"
gadzoks says (to ClubFloyd), "verbs"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > VERBS
CF |
CF | Here are the common verbs used in this game.
CF |
CF | FORWARD [F] (front)
CF | AFT [A] (back)
CF | PORT [P] (left)
CF | STARBOARD [S] [SB] (right)
CF | UP [U]
CF | DOWN [D]
CF | IN
CF | OUT
CF |
CF | EXAMINE [X]
CF | INVENTORY [I]
CF | TAKE
CF | ATTACK
CF | BREAK <X> WITH <Y>
CF | ENTER <N> INTO <Y>
CF | PRY <X> WITH <Y>
CF | PUT <X> INTO <Y>
CF |
CF | OPEN
CF | DROP
CF | PUSH
CF | READ
CF | GRAVITY
CF |
CF | ABOUT
CF | RULES
CF |
CF | > DavidW asks, "Random elements, eh?"
keltena says, "Ahhh, shipboard directions, okay."
gadzoks says (to ClubFloyd), "i"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > I
CF |
CF | You're carrying:
CF | a vortex bag
CF | your outfit (being worn)
CF |
CF | > Lancelot says, "it also reminds me of that game with the sinking ship"
keltena asks, "x vortex bag?"
DavidW says, "Random elements will make a walkthrough more difficult to write."
gadzoks asks, "WHere to first?"
DavidW says, "I'm thinking of Vampire Gold, now in Spaaaaaaace."
keltena says, "I feel like we should probably look around before we move"
gadzoks asks, "ONWARDS?"
gadzoks says (to ClubFloyd), "l"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > L
CF |
CF |
CF | Forward Corridor - Deck B
CF | Thick smoke makes it hard to see the dead body spread across the deck
CF | - guts ripped out by a heavy blow, now hardened in place. The dim
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a
CF | pale color.
CF |
CF | Forward, the airlock will take you to your ship. To the aft, you can
CF | head deeper into the derelict.
CF |
CF | A cattle prod is just a few feet away from the dead body.
CF |
CF | > Lancelot says, "we can only go aft when we got our stuff"
keltena says (to DavidW), "Oh, I hope we find vampires on this ship"
Lancelot says, "lol"
DavidW says, "Get the prod. It must be a weapon."
gadzoks says (to ClubFloyd), "x prod"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > X PROD
CF |
CF | The pole is a meter in length with electric spikes at the end. Looking
CF | at the grip, there are three out of five bars lit on the power
CF | indicator.
CF |
CF | > keltena says, "x the body too"
gadzoks says (to ClubFloyd), "take prod"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > TAKE PROD
CF |
CF | You pick up the cattle prod - what did this guy encounter?
CF |
CF | >
gadzoks says (to ClubFloyd), "x body"
CF ] Forward Corridor - Deck B 0.0g
CF ] Exits: Fore, Aft
CF |
CF | > X BODY
CF |
CF | Looking closer at the body, it's really a skeleton whose flesh melted
CF | off long ago. This man has been here for decades. Before he died, it
CF | seems like he was reaching for the cattle prod but didn't make it.
CF |
CF | > keltena asks, "So. We have three charges left, it sounds like?"
gadzoks says (to ClubFloyd), "search body"
CF ] Forward Corridor - Deck B 0.1g
CF ] Exits: Fore, Aft
CF |
CF | > SEARCH BODY
CF |
CF | The skeleton's dead. Leave him be.
CF |
CF | > gadzoks exclaims, "No loot!"
DavidW says (to keltena), "That's my interpretation, yes."
gadzoks says, "So aft seems to be the only way to go."
DavidW says, "It's sure to help with the space zombies!"
gadzoks says (to ClubFloyd), "a"
CF ] Starboard Junction - Deck B 0.1g
CF ] Exits: Fore, Port
CF |
CF | > A
CF |
CF | You step around the body heading aft.
CF |
CF | Starboard Junction - Deck B
CF | The haze is dense in this junction, making you think the air scrubbers
CF | are blown for sure. This ship has coasted through space for a long
CF | time. You wonder if the reactor could still be running or, knowing how
CF | bad it can get on a vessel this old, leaking.
CF |
CF | You can go forward towards the airlock or port into the corridor.
CF |
CF | > keltena says, "Port, I guess"
gadzoks says (to ClubFloyd), "p"
CF ] Forward Companionway - Deck B 0.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > P
CF |
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | > Jade says, "and Forward"
gadzoks says, "f x panel"
gadzoks says (to ClubFloyd), "x panel"
CF ] Forward Companionway - Deck B 0.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > X PANEL
CF |
CF | The access panel is recessed into the bulkhead. Behind it is the life
CF | support system for the ship. Located here in the companionway, it gave
CF | engineering easy access to the equipment.
CF |
CF | > gadzoks asks, "Were there any verbs for using stuff like this?"
keltena asks, "Fore?"
gadzoks says (to ClubFloyd), "f"
CF ] Science Corridor - Deck B 0.2g
CF ] Exits: Aft
CF |
CF | > F
CF |
CF |
CF | Science Corridor - Deck B
CF | This vessel is equipped with many sensors, covering everything from
CF | gravimetric distortions to audio anomalies, and this corridor housed
CF | all the monitoring stations for the science department. But an
CF | explosion happened here, destroying the passage and blocking it when
CF | the bulkheads collapsed. There's a hatch to port, but the blast broke
CF | off the handle.
CF |
CF | Since you are boxed in like this, you can only go aft to the
CF | companionway.
CF |
CF | >
gadzoks says (to ClubFloyd), "x hatch"
CF ] Science Corridor - Deck B 0.2g
CF ] Exits: Aft
CF |
CF | > X HATCH
CF |
CF | The explosion did a number on everything in this hallway, scarring the
CF | door and blowing off the handle. It doesn't look like there's an easy
CF | way to open it.
CF |
CF | > keltena asks (of gadzoks), "It suggested ENTER [X] INTO [Y]. It's possible we could also, idk, PUSH the panel or OPEN the bulkhead?"
gadzoks says, "Maybe we can crowbar it."
DavidW says, "PRY is a valid verb yes"
keltena says, "Yeah."
gadzoks says (to ClubFloyd), "pry hatch"
CF ] Science Corridor - Deck B 0.2g
CF ] Exits: Aft
CF |
CF | > PRY HATCH
CF |
CF | That's not going to help.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Forward Companionway - Deck B 0.2g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > A
CF |
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | > keltena says, "I think we need something to pry it WITH"
gadzoks says, "Most likely."
gadzoks says (to ClubFloyd), "push panel"
CF ] Forward Companionway - Deck B 0.3g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > PUSH PANEL
CF |
CF | The access panel is sealed, and there's no need to get inside. You
CF | don't have time to disassemble the ship. You need to loot what's
CF | easily takeable.
CF |
CF | > keltena asks, "The suggested syntax was PRY [X] WITH [Y], I think?"
keltena asks, "Let's try going up or down?"
gadzoks says (to ClubFloyd), "up"
CF ] Forward Companionway - Deck A 0.3g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > UP
CF |
CF | Slowly you climb up the ladder well.
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | >
gadzoks says (to ClubFloyd), "x canister"
CF ] Forward Companionway - Deck A 0.3g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > X CANISTER
CF |
CF | The coolant canister is a large cylinder, like a scuba tank, that
CF | holds liquid nitrogen under pressure. But the seal is broken - the
CF | canister used.
CF |
CF | >
gadzoks says (to ClubFloyd), "get canister"
CF ] Forward Companionway - Deck A 0.3g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > GET CANISTER
CF |
CF | The seal is broken. The canister is empty and worthless. But it might
CF | be used for something else.
CF |
CF | > keltena asks, "Check out port or starboard?"
gadzoks says (to ClubFloyd), "s"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > S
CF |
CF |
CF | Hypersleep Vault - Deck A
CF | This oval room has seven pods in the center, each facing inward and
CF | open. The lights inside the compartments fail to work, making the room
CF | darker than it should be. Except for the smoke, the space looks like
CF | it's kept sanitized. Nothing litters the smooth edge of the walls.
CF |
CF | There's not a lot in this room besides the pods in the middle. So you
CF | can exit to port.
CF |
CF | Hanging off one of the pods is a necklace sparkling in the amber
CF | light.
CF |
CF | >
gadzoks says (to ClubFloyd), "x necklace"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > X NECKLACE
CF |
CF | A silver necklace hangs off one of the pods. It sways back and forth
CF | as the ship drifts through space. It looks forgotten but has value.
CF |
CF | > keltena says, "That seems like bait, but hey, let's take it"
gadzoks says, "Was just gonna say that."
gadzoks says (to ClubFloyd), "get necklace"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > GET NECKLACE
CF |
CF | You take the necklace, putting it in the vortex bag.
CF |
CF | From somewhere on this deck, you hear the sound of wood being crushed
CF | in another room. Like it snapped in half. Then metal being thrown
CF | around? It's hard to tell. You have a feeling you're not alone.
CF |
CF | You hear something slithering towards the port side of the ship, like
CF | an enormous snake looking for its next meal. But then, scratching with
CF | claws? This can't be good.
CF |
CF | It's a short distance away. It's coming towards you.
CF |
CF | > Lancelot says, "Its awake"
keltena says, "ahahaha I didn't expect it to be THAT fast"
gadzoks says, "Also feel free to take over if anyone thinks I'm too slow."
DavidW says, "maybe taking a treasure is the trigger that awakens 'it'."
gadzoks says (to ClubFloyd), "Only one way to go, I guess!"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > ONLY ONE WAY TO GO, I GUESS!
CF |
CF | You seem to want to talk to someone, but I can't see whom.
CF |
CF | > keltena asks, "...can we, uh. Hide in a pod?"
gadzoks says (to ClubFloyd), "x pod"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > X POD
CF |
CF | You take a closer look at one of the pods. The cover has a clear
CF | window built into it, so the person sleeping in the compartment can be
CF | seen. Looking inside, you see some liquid lying on the bottom.
CF |
CF | You hear something slithering towards the port side of the ship. Near,
CF | and it's coming towards you.
CF |
CF | > keltena says, "Oh. I guess if they're full, we probably can't get in."
keltena asks, "x liquid?"
DavidW says, "Maybe the canister can be entered too."
gadzoks says (to ClubFloyd), "x liquid"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > X LIQUID
CF |
CF | The liquid at the bottom of the pod is clear hypersleep fluid, and it
CF | slowly moves back and forth as the derelict floats through space.
CF |
CF | Something is moving through these corridors, but it's close. Too
CF | close.
CF |
CF | > gadzoks says, "We could always throw them out."
gadzoks says, "BUt we would be visible inside."
Lancelot says, "canned meat"
gadzoks asks, "Maybe the monster is blind?"
keltena says (to gadzoks), "Yeah, or maybe it just doesn't care to disturb the pods"
gadzoks says (to ClubFloyd), "open pod"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > OPEN POD
CF |
CF | The pod is already open.
CF |
CF | You hear something slithering towards the port side of the ship. It's
CF | near.
CF |
CF | > gadzoks says, "Oh."
gadzoks says (to ClubFloyd), "hide in pod"
CF ] Hypersleep Vault - Deck A 0.4g
CF ] Exits: Port
CF |
CF | > HIDE IN POD
CF |
CF | That's not a verb I recognize.
CF |
CF | > keltena asks, "Enter pod, I suppose, if we still want to try that--if nothing else it might clarify why we can't?"
gadzoks says (to ClubFloyd), "enter pod"
CF ] Hypersleep Vault - Deck A 0.5g
CF ] Exits: Port
CF |
CF | > ENTER POD
CF |
CF | The pod is open. You could get inside, but the solution is wet, and
CF | you're not going to be able to hide here.
CF |
CF | You hear something slithering towards the port side of the ship. A
CF | short distance away. And it's retreating.
CF |
CF | > keltena says, "er, clarify if we can't, I mean"
gadzoks says, "We gotta run."
gadzoks says, "Though we can't hide."
gadzoks says (to ClubFloyd), "a"
CF ] Hypersleep Vault - Deck A 0.5g
CF ] Exits: Port
CF |
CF | > A
CF |
CF | You can exit port.
CF |
CF | Something is out there, but it's not moving. Quiet and probably
CF | listening.
CF |
CF | > keltena asks, "Yeah. So I guess now that it's retreating, we should duck out and down?"
gadzoks says (to ClubFloyd), "p"
CF ] Forward Companionway - Deck A 0.5g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > P
CF |
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | You hear a noise, something crawling, but then it stops - it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "f"
CF ] Galley - Deck A 0.6g
CF ] Exits: Aft, Starboard
CF |
CF | > F
CF |
CF |
CF | Galley - Deck A
CF | With one large table in the middle, this room serves as the galley for
CF | the ship. But something happened here, and someone tried to clean it
CF | up. Even in this light, you can see dried blood underneath the table.
CF |
CF | Forward, there's an automated door to the bridge. You can see the
CF | panel next to it lit up. Starboard, there's a torn-down hatch. Aft,
CF | you can go back to the companionway.
CF |
CF | Along the port bulkhead, a nutrient processor sits on top of a
CF | counter.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | > keltena asks, "Is that nutrient processor in good condition?"
gadzoks says (to ClubFloyd), "x processor"
CF ] Galley - Deck A 0.6g
CF ] Exits: Aft, Starboard
CF |
CF | > X PROCESSOR
CF |
CF | The nutrient processor is a bulky unit that converts organic material
CF | into edible food paste. Not the most appetizing, but it keeps the crew
CF | alive.
CF |
CF | You hear something slithering towards the aft end of the ship.
CF | Distant, and it's retreating.
CF |
CF | From somewhere below you, towards the ship's forward end, the sound of
CF | metal cracking in half echoes through the vessel with a force so
CF | strong you think you feel it before you hear it. The massive blast
CF | rings through the vessel, giving you pause.
CF |
CF | > keltena says, "Organic material, huh."
gadzoks says (to ClubFloyd), "f"
CF ] Galley - Deck A 0.6g
CF ] Exits: Aft, Starboard
CF |
CF | > F
CF |
CF | The door is locked. You're not getting in without the code.
CF |
CF | You hear something slithering towards the aft end of the ship. It's
CF | distant.
CF |
CF | > DavidW asks, "like skeletons?"
keltena says, "...that's probably fine."
gadzoks says (to ClubFloyd), "s"
CF ] Captain's Quarters - Deck A 0.6g
CF ] Exits: Port
CF |
CF | > S
CF |
CF |
CF | Captain's Quarters - Deck A
CF | With the hatch ripped off, smoke has filled a room that's been
CF | reserved for the ship's commander. But the bed's overturned, along
CF | with the desk that's been smashed in half. All of it is now covered in
CF | acid.
CF |
CF | The only way out of this room is through the mangled hatch to port.
CF |
CF | Next to the bed, among some scattered wood pieces, there's an orange
CF | flashcard.
CF |
CF | Lying next to the desk, an old ka-bar melts in some of the acid.
CF |
CF | You hear something slithering towards the port side of the ship. It's
CF | distant.
CF |
CF | > keltena asks, "A ka-bar?"
gadzoks says (to ClubFloyd), "x flashcard"
CF ] Captain's Quarters - Deck A 0.6g
CF ] Exits: Port
CF |
CF | > X FLASHCARD
CF |
CF | The orange flashcard has the word "Captain" written along its side.
CF | Luckily it's not covered in any acid.
CF |
CF | You hear something slithering towards the port side of the ship. A
CF | short distance away. It's coming towards you.
CF |
CF | >
gadzoks says (to ClubFloyd), "take it"
CF ] Captain's Quarters - Deck A 0.7g
CF ] Exits: Port
CF |
CF | > TAKE IT
CF |
CF | You take the flashcard, holding on to it for now.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > DavidW says, "I'm sure there's a nice pair of wooden chopsticks we can convert into food instead."
gadzoks says (to ClubFloyd), "x ka-bar"
CF ] Captain's Quarters - Deck A 0.7g
CF ] Exits: Port
CF |
CF | > X KA-BAR
CF |
CF | This old military relic melts in the acid that's been sprayed all
CF | around.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > gadzoks asks, "Nothing else here, right?"
gadzoks says, "Unless we want to try taking a bath in the acid stuff."
gadzoks says, "I'm sure it tickles."
keltena says, "X ME or X OUTFIT? maybe we're wearing acid-proof gear"
gadzoks says (to ClubFloyd), "x me"
CF ] Captain's Quarters - Deck A 0.7g
CF ] Exits: Port
CF |
CF | > X ME
CF |
CF | Over an average set of clothes, your polymer bodysuit protects you
CF | from the elements. Sealed in by it, you don't have access to your
CF | pockets. Everything will have to go into your vortex bag.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "look in bag"
CF ] Captain's Quarters - Deck A 0.7g
CF ] Exits: Port
CF |
CF | > LOOK IN BAG
CF |
CF | In the vortex bag is a necklace.
CF |
CF | You hear something slithering towards the port side of the ship. Near,
CF | and it's coming towards you.
CF |
CF | > gadzoks exclaims, "It's our booty bag!"
Lancelot says, "yep"
gadzoks says, "Not sure the suit protects against acid."
gadzoks says (to ClubFloyd), "p"
CF ] Galley - Deck A 0.7g
CF ] Exits: Aft, Starboard
CF |
CF | > P
CF |
CF |
CF | Galley - Deck A
CF | With one large table in the middle, this room serves as the galley for
CF | the ship. But something happened here, and someone tried to clean it
CF | up. Even in this light, you can see dried blood underneath the table.
CF |
CF | Forward, there's an automated door to the bridge. You can see the
CF | panel next to it lit up. Starboard, there's a torn-down hatch. Aft,
CF | you can go back to the companionway.
CF |
CF | Along the port bulkhead, a nutrient processor sits on top of a
CF | counter.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "lick blood"
CF ] Galley - Deck A 0.7g
CF ] Exits: Aft, Starboard
CF |
CF | > LICK BLOOD
CF |
CF | That's not a verb I recognize.
CF |
CF | > keltena says, "Worth a shot."
Lancelot says, "lol"
gadzoks says (to ClubFloyd), "x blood"
CF ] Galley - Deck A 0.7g
CF ] Exits: Aft, Starboard
CF |
CF | > X BLOOD
CF |
CF | Blood splashed across this room before someone cleaned it up.
CF | Something ugly happened here if it's on the door and under the table.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > DavidW says, "The suit probably protects you from eating the ship too."
keltena says (to DavidW), "It's multi-purpose!"
gadzoks says (to ClubFloyd), "x table"
CF ] Galley - Deck A 0.7g
CF ] Exits: Aft, Starboard
CF |
CF | > X TABLE
CF |
CF | A large round table takes up the center of the room. It's not big
CF | enough for the entire crew, but they take turns eating in the mess.
CF |
CF | You hear something slithering towards the aft end of the ship. It's
CF | near.
CF |
CF | From somewhere on this deck, you hear plastic and metal crashing into
CF | one another. Then a pause, only to hear more plastic break and pop off
CF | in succession. After the last snap, a high-pitched cry rings out.
CF |
CF | > gadzoks says, "Uh-oh."
gadzoks says, "THat's the way back."
gadzoks says, "We could hide under the table."
DavidW asks, "hide isn't a valid verb, is it?"
keltena says, "Hopefully our blood won't end up splashed under it next."
gadzoks says, "Hold on a sec, sorry."
gadzoks says, "Okay."
gadzoks says, "We don;t have a weapon yet, or the code for the door."
keltena asks, "...enter vortex bag to hide, lol?"
gadzoks says (to ClubFloyd), "enter bag"
CF ] Galley - Deck A 0.8g
CF ] Exits: Aft, Starboard
CF |
CF | > ENTER BAG
CF |
CF | The vortex bag is not something you can enter.
CF |
CF | You hear something slithering towards the aft end of the ship. It's
CF | near.
CF |
CF | > keltena asks, "We have the cattle prod, don't we?"
DavidW says, "If it's just a rat, you might be able to stand on the table and 'eek'."
keltena says, "albeit only three charges on it"
Lancelot says, "well we do have 1 weapon yep"
gadzoks says, "Limited charges, but yes."
gadzoks says, "Here goes nothing."
gadzoks says (to ClubFloyd), "a"
CF ] Forward Companionway - Deck A 0.8g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > A
CF |
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | You stop in this corridor as you watch an alien slowly crawl out of
CF | the ventilation system - he spits at the sight of you. The creature
CF | jumps down to the deck, standing as tall as the corridor. You hear a
CF | hiss from deep inside the beast before he reaches out at you.
CF |
CF | > DavidW asks, "surely the card is for the door?"
keltena asks, "I do like that reasoning. There's blood splashed UNDER the table, therefore surely we can avoid whatever this is by being on TOP of it?"
keltena says, "hi friend"
Lancelot says, "hi hello there where' s Ripley"
keltena says, "I suppose it's bad timing for ALIEN, HELLO."
gadzoks says, "We could go back and check the card, yeah."
gadzoks says, "Or rather try it on the door."
DavidW says, "'FANCY A GAME OF PAR-CHEE-ZEE?'"
gadzoks asks, "So is the prod BREAK Or ATTACK?"
keltena asks, "Probably ATTACK?"
gadzoks says (to ClubFloyd), "attack beast"
CF ] Forward Companionway - Deck A 0.8g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > ATTACK BEAST
CF |
CF | Standing in front of the beast, just about to crap yourself, you swing
CF | the cattle prod blindly at the alien, lucky to connect with its skin.
CF | Electricity pops, and then you smell burning flesh - the beast hisses
CF | and spits. It thinks for a second but then jumps into the closest
CF | vent, leaving you behind.
CF |
CF | > keltena asks, "honestly I think we're being rather rude. it's just here to scavange, like us, isn't it?"
keltena says, "**scavenge"
gadzoks says, "True, should have tried to say hello first."
gadzoks says (to ClubFloyd), "x flashcard"
CF ] Forward Companionway - Deck A 0.8g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > X FLASHCARD
CF |
CF | The orange flashcard has the word "Captain" written along its side.
CF |
CF | > gadzoks says, "Don't think we can use it on the door."
gadzoks says, "Unless it lets us ENTER if we have the flashcard."
Jade says, "I don't think so, becouse we need a code"
gadzoks asks, "Where have we not gone here?"
gadzoks says (to ClubFloyd), "l"
CF ] Forward Companionway - Deck A 0.8g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > L
CF |
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Aft Junction - Deck A 0.9g
CF ] Exits: Fore, Starboard
CF |
CF | > A
CF |
CF |
CF | Aft Junction - Deck A
CF | Filled with smoke, the aft portion of A deck never has a lot of light
CF | - the area is used for support. Goods are brought through here from a
CF | maintenance lift that's port. A handcart is pushed up against the
CF | vertical doors.
CF |
CF | The elevator doors are closed. The corridor runs forward to the
CF | companionway and starboard to a room.
CF |
CF | >
gadzoks says (to ClubFloyd), "x handcart"
CF ] Aft Junction - Deck A 0.9g
CF ] Exits: Fore, Starboard
CF |
CF | > X HANDCART
CF |
CF | The handcart is used to move logistics around quickly. On it, some
CF | crates of coffee have been left behind.
CF |
CF | >
gadzoks says (to ClubFloyd), "x crates"
CF ] Aft Junction - Deck A 0.9g
CF ] Exits: Fore, Starboard
CF |
CF | > X CRATES
CF |
CF | The crates of coffee are old and covered in soot with labels that read
CF | "Weyland Corp."
CF |
CF | >
gadzoks says (to ClubFloyd), "open crates"
CF ] Aft Junction - Deck A 0.9g
CF ] Exits: Fore, Starboard
CF |
CF | > OPEN CRATES
CF |
CF | The coffee's over 100 years old. It's worthless.
CF |
CF | From somewhere below you, towards the aft end of the ship, a ripping
CF | can be heard before a loud thud rings through the vessel. Then a
CF | high-pitched scream follows. You listen for more, but the echoes die
CF | down.
CF |
CF | > gadzoks says, "This game has never met a coffee addict."
gadzoks says (to ClubFloyd), "s"
CF ] Personal Locker Room - Deck A 0.9g
CF ] Exits: Port
CF |
CF | > S
CF |
CF |
CF | Personal Locker Room - Deck A
CF | The crew doesn't have staterooms of their own, only the captain has
CF | that privilege, so they share this locker room when not in hypersleep.
CF | There are two rows of lockers, six total, on the fore and aft
CF | bulkheads with plenty of room in between. A bench runs down the center
CF | of this room.
CF |
CF | The only way out of the locker room is to the port.
CF |
CF | A data reader used to record ship logs sits on the edge of the bench.
CF |
CF | > gadzoks says, "Who hasn't had their coffee yet."
DavidW says, "Perhaps the coffee can by nutri-transformed."
gadzoks says (to ClubFloyd), "x reader;"
CF ] Personal Locker Room - Deck A 0.9g
CF ] Exits: Port
CF |
CF | > X READER;
CF |
CF | You can't see any such thing.
CF |
CF | >
gadzoks says (to ClubFloyd), "x reader"
CF ] Personal Locker Room - Deck A 0.9g
CF ] Exits: Port
CF |
CF | > X READER
CF |
CF | The data reader is an outdated logging device used by the ship's
CF | personal. Colored flashcards can be inserted into the reader, which
CF | will display the information on the screen.
CF |
CF | > DavidW says, "I'm still working on my first coffee of the day. I was up very late last night... this morning."
gadzoks says (to ClubFloyd), "insert flashcard in reader"
CF ] Personal Locker Room - Deck A 1.0g
CF ] Exits: Port
CF |
CF | > INSERT FLASHCARD IN READER
CF |
CF | (first taking the data reader)
CF | You insert the orange flashcard into the data reader. Immediately
CF | information pops up on the screen.
CF |
CF | You feel the sun pull harder on the ship. A deep groan is expelled
CF | from the pressure.
CF |
CF | > Jade says, "here we try the flashcard"
gadzoks says (to ClubFloyd), "x screen"
CF ] Personal Locker Room - Deck A 1.0g
CF ] Exits: Port
CF |
CF | > X SCREEN
CF |
CF | The screen lights up with a green phosphorous glow.
CF |
CF | ***************
CF | CAPTAIN'S LOG
CF | ***************
CF |
CF | June 2, 2122
CF | MU/TH/UR woke us up to investigate a signal from an uncharted planet
CF | in the Zeta II Reticuli system.
CF |
CF | June 3, 2122
CF | Touch down. Damage to the Nostromo. 24 hours to repair. Investigated
CF | the signal. Kane was infected.
CF |
CF | June 5, 2122
CF | Left planet. Nostromo docked with the refinery. Set course back to
CF | Earth.
CF |
CF | June 10, 2122
CF | Kane's dead. There's a xenomorph aboard the vessel. A creature came
CF | out of the executive officer. If we don't handle this thing, none of
CF | us are going to make it out alive.
CF |
CF | June 11, 2122
CF | Someone needs to go into the vents and kill this creature. I'm the one
CF | to do it. This ship's my responsibility.
CF |
CF | - Dallas
CF |
CF | > Lancelot says, "1.0G"
Lancelot says, "yep the Nostromo we found :p"
keltena says, "Oh dear."
gadzoks says (to ClubFloyd), "x lockers"
CF ] Personal Locker Room - Deck A 1.0g
CF ] Exits: Port
CF |
CF | > X LOCKERS
CF |
CF | A long row of lockers run along the fore and aft bulkheads. Closed,
CF | you can't see inside.
CF |
CF | > Jade says, "The Nostromo... Alien 8th"
gadzoks says (to ClubFloyd), "open lockers"
CF ] Personal Locker Room - Deck A 1.0g
CF ] Exits: Port
CF |
CF | > OPEN LOCKERS
CF |
CF | You open the locker, revealing a hologram.
CF |
CF | >
gadzoks says (to ClubFloyd), "x hologram"
CF ] Personal Locker Room - Deck A 1.0g
CF ] Exits: Port
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is a face of a young woman. She slowly spins in a
CF | clockwise direction as she wipes away a tear every time she comes
CF | around.
CF |
CF | You're startled by the sound of plastic being torn apart. The sound of
CF | synthetics being shredded. It comes from the aft portion of the ship
CF | below you.
CF |
CF | >
gadzoks says (to ClubFloyd), "take hologram"
CF ] Personal Locker Room - Deck A 1.1g
CF ] Exits: Port
CF |
CF | > TAKE HOLOGRAM
CF |
CF | You take the hologram, putting it in the vortex bag.
CF |
CF | > gadzoks says, "Guess it's just the one locker, not several different ones."
gadzoks says (to ClubFloyd), "x bulkheads"
CF ] Personal Locker Room - Deck A 1.1g
CF ] Exits: Port
CF |
CF | > X BULKHEADS
CF |
CF | Bulkheads are nothing more than the walls of the ship - sturdy - this
CF | vessel was made to last.
CF |
CF | > DavidW says, "I wonder if the alien would be fooled by a hologram woman."
gadzoks says (to DavidW), "It seems to be loot, since we put it in our bag, but maybe."
gadzoks says (to ClubFloyd), "p"
CF ] Aft Junction - Deck A 1.1g
CF ] Exits: Fore, Starboard
CF |
CF | > P
CF |
CF |
CF | Aft Junction - Deck A
CF | Filled with smoke, the aft portion of A deck never has a lot of light
CF | - the area is used for support. Goods are brought through here from a
CF | maintenance lift that's port. A handcart is pushed up against the
CF | vertical doors.
CF |
CF | The elevator doors are closed. The corridor runs forward to the
CF | companionway and starboard to a room.
CF |
CF | >
gadzoks says (to ClubFloyd), "x lift"
CF ] Aft Junction - Deck A 1.1g
CF ] Exits: Fore, Starboard
CF |
CF | > X LIFT
CF |
CF | The maintenance lift has two large vertical doors that are closed,
CF | scratched, and dirty. They also block the way port, choking off the
CF | smoke in this area. Next to the lift, there's a call button.
CF |
CF | > gadzoks exclaims, "Going into the elevator is clearly a great idea in an emergency!"
keltena says, "Agreed! Shall we call it? I'm sure there's nothing gruesome inside"
DavidW says, "I'm inclined to agree it's just loot. But even in ancient IF, there were troll bridges where you needed to give a treasure to a troll."
Lancelot says, "yeah until the alien learns about elevators lol"
gadzoks says (to ClubFloyd), "push call"
CF ] Aft Junction - Deck A 1.2g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > PUSH CALL
CF |
CF | You push the button calling the elevator up to this deck. The ship
CF | rubbles around you, the cage shakes, and then with a loud thud, the
CF | lift comes to a stop as the vertical doors open.
CF |
CF | >
gadzoks says (to ClubFloyd), "x elevator"
CF ] Aft Junction - Deck A 1.2g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > X ELEVATOR
CF |
CF | The maintenance lift's vertical doors are open. As a result, smoke
CF | trickles into the elevator. However, air doesn't circulate through
CF | that area, so it's not filled with a lot of smoke.
CF |
CF | > keltena asks, "Enter?"
gadzoks says, "Hold on."
DavidW says, "If there's a DarkStarbucks on this ship, you could make a Vente for the vent."
gadzoks asks, "Something was blocking the port door?"
Lancelot says, "the elevator doors"
keltena asks, "The elevator is port, right?"
Jade says, "the elevator is in the port side"
gadzoks says, "Ah, right."
gadzoks says (to ClubFloyd), "enter elevator"
CF ] Maintenance Lift - Deck A 1.2g
CF ] Exits: Starboard, Down
CF |
CF | > ENTER ELEVATOR
CF |
CF |
CF | Maintenance Lift - Deck A
CF | The air doesn't circulate here, so there's not as much smoke in the
CF | lift. A panel is attached to the doors with two buttons that operate
CF | the elevator, while the only way out is through the vertical doors
CF | starboard.
CF |
CF | > gadzoks says, "Sorry, misremembered it as the handcart blocking it."
gadzoks says (to ClubFloyd), "x panel"
CF ] Maintenance Lift - Deck A 1.2g
CF ] Exits: Starboard, Down
CF |
CF | > X PANEL
CF |
CF | Grease covers the panel that operates the lift. It has two dirty
CF | buttons on it. The one marked Deck A is red - the other marked Deck B
CF | is green.
CF |
CF | >
gadzoks says (to ClubFloyd), "push b"
CF ] Maintenance Lift - Deck A 1.2g
CF ] Exits: Starboard, Down
CF |
CF | > PUSH B
CF |
CF | You can't see any such thing.
CF |
CF | >
gadzoks says (to ClubFloyd), "push green"
CF ] Maintenance Lift - Deck B 1.3g
CF ] Exits: Starboard, Up
CF |
CF | > PUSH GREEN
CF |
CF | (first closing the doors)
CF | You push the button as the lift trembles in return, slowly taking you
CF | down to the next deck. Once there, the doors starboard open.
CF |
CF | Maintenance Lift - Deck B
CF | The air doesn't circulate here, so there's not as much smoke in the
CF | lift. A panel is attached to the doors with two buttons that operate
CF | the elevator, while the only way out is through the vertical doors
CF | starboard.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | A short distance away. It's coming towards you.
CF |
CF | > DavidW says, "The maid that cleans the buttons is 'on break'."
gadzoks says, "Under the table."
Lancelot says, "back to level B"
Jade asks, "aren't 3 levels?"
Lancelot says, "yes"
gadzoks says, "There was no way to go up from where the ladder was, but maybe through the door we didn't have the code for."
Lancelot says, "but we went up and now down"
keltena says, "I do love getting to pull the "hastily close elevator doors in monster's face" maneuver"
Lancelot says, "other half of B we can go further down"
gadzoks says, "We should try talking to it this time. Might be friendly."
keltena says (to gadzoks), "Very good point!"
gadzoks says (to ClubFloyd), "out"
CF ] Forward-Port Junction - Deck B 1.3g
CF ] Exits: Port, Aft
CF |
CF | > OUT
CF |
CF |
CF | Forward-Port Junction - Deck B
CF | With cargo brought down from a lift that's port, this corridor becomes
CF | a shortcut to the aft portion of B Deck. Smoke hangs stagnant in the
CF | air.
CF |
CF | Port, you can barely make out the maintenance lift through the gloom -
CF | starboard, the corridor has collapsed - aft, the smoke shifts heading
CF | down another passageway.
CF |
CF | In the middle of this corridor sits a large oval pod.
CF |
CF | You hear a noise, something crawling, but then it stops - it's close.
CF |
CF | > gadzoks says, "THe golden rule and all that."
keltena says, "Pod? :o"
gadzoks says (to ClubFloyd), "x pod"
CF ] Forward-Port Junction - Deck B 1.3g
CF ] Exits: Port, Aft
CF |
CF | > X POD
CF |
CF | It's hard to see in all this smoke, but it's an organic pod with seams
CF | that criss-cross the top.
CF |
CF | You hear something slithering towards the aft end of the ship. It's a
CF | short distance away.
CF |
CF | >
gadzoks says (to ClubFloyd), "open pod"
CF ] Forward-Port Junction - Deck B 1.4g
CF ] Exits: Port, Aft
CF |
CF | > OPEN POD
CF |
CF | You reach out, touching the pod, not knowing what to expect. It
CF | doesn't react. So you push a little harder. But because the husk is so
CF | dry, your fingers break through the surface. Instinctively, you pull
CF | back your hand.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | > keltena asks, "...Organic. Think the alien will like us any more if we turn its offspring into nutrient paste?"
DavidW asks, "alien egg?"
Lancelot says, "collect some alien eggs"
gadzoks says (to ClubFloyd), "get pod"
CF ] Forward-Port Junction - Deck B 1.4g
CF ] Exits: Port, Aft
CF |
CF | > GET POD
CF |
CF | The pod is dry, brittle, and not worth a thing.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | > Lancelot says, "we only care about $$$"
gadzoks says, "Maybe something will hatch."
keltena says, ""not worth a thing" we have such a limited imagination"
gadzoks asks, "Yeah, aren't eggs worth a lot of moola?"
keltena says, "Can we break it? I'm concerned about the consequences if it hatches"
gadzoks asks, "Won;t breaking it hatch it faster?"
Lancelot says, "xenomorth eggs should be pretty valuable to the right comnaies lol"
gadzoks says, "That's sorta what hatching does."
gadzoks says, "Sure."
keltena says (to gadzoks), "Depends how ready it is, I suppose"
gadzoks says, "True."
gadzoks says (to ClubFloyd), "break pod"
CF ] Forward-Port Junction - Deck B 1.5g
CF ] Exits: Port, Aft
CF |
CF | > BREAK POD
CF |
CF | The pod's not a threat. It's not even alive.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | > keltena says, "I'm glad our PC is such an expert on weird organic pods."
gadzoks says, "Might be a subject of study whenever this takes place."
Lancelot says, "lifetime of salbaging derelict spacecraft no doubtr"
keltena says, "Maybe we were a pod scientist before we had to quit academia to pay our bills"
gadzoks asks, "Aft, ho?"
gadzoks says, "Only one way to go."
gadzoks says (to ClubFloyd), "a"
CF ] Port-Side Passageway - Deck B 1.5g
CF ] Exits: Forward, Port, Starboard
CF |
CF | > A
CF |
CF |
CF | Port-Side Passageway - Deck B
CF | Lights try to break through the haze, but there's not enough juice
CF | coursing back here. This corridor has a weapons locker that sits at
CF | the end of it, port side, but the hatch is torn off, and the panel is
CF | covered in acid.
CF |
CF | Forward, a corridor leads off into darkness - port, you can enter the
CF | weapons locker, starboard you can exit the passageway.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | It's a short distance away.
CF |
CF | From somewhere on this deck, it starts with a hammering that builds
CF | quickly before you hear a sharp pop. Like something cracked open. You
CF | listen for anything else, but the echo dies down.
CF |
CF | > gadzoks says, "And there's our bazookas."
keltena says, "...Hm. Definitely not an egg hatching, so I wouldn't worry about that noise, personally."
gadzoks says, "I hope."
Lancelot says, "that noise is just the pissed-off alien"
gadzoks says (to ClubFloyd), "port"
CF ] Weapons Locker - Deck B 1.6g
CF ] Exits: Starboard
CF |
CF | > PORT
CF |
CF |
CF | Weapons Locker - Deck B
CF | Amber lights create a thick haze as smoke drifts in from the broken
CF | door. There's only one pallet of stuff that's been left behind, and
CF | it's covered in acid that slowly burns through the deck.
CF |
CF | The space isn't that big, and there's nothing else in the room. You
CF | can exit starboard.
CF |
CF | On the pallet is a set of trooper armor covered in acid. A stun baton
CF | melts along with it.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | Distant, and it's retreating.
CF |
CF | > keltena says, "Got so mad it blew a gasket. Literally."
gadzoks says, "Someone needs anger management training."
DavidW asks, "I'm unfamiliar with the details of the Alien movies, but I suppose this game is very based on it/them?"
Lancelot says, "yep"
Lancelot says, "including the acid for blood"
Lancelot says, "and the Nostromo is a dead giveaway"
gadzoks says (to ClubFloyd), "x baton"
CF ] Weapons Locker - Deck B 1.6g
CF ] Exits: Starboard
CF |
CF | > X BATON
CF |
CF | The stun baton got hit by acid spewed all over the place. It now melts
CF | with the trooper armor, nearly dissolving away in the acidic
CF | secretions.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > keltena says, "And, well, the xenomorphs, I assume"
keltena hasn't seen Alien but has osmosed a little
gadzoks says, "This alien has puked all over the useful stuff."
Lancelot says, "yep that too of course"
Lancelot laughs. DavidW asks, "I suppose we need a flamethrower of some sort?"
gadzoks says (to ClubFloyd), "x pallet"
CF ] Weapons Locker - Deck B 1.6g
CF ] Exits: Starboard
CF |
CF | > X PALLET
CF |
CF | On top of a pallet covered in acid, a set of trooper armor melts into
CF | the deck along with a stun baton.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | A short distance away. It's coming towards you.
CF |
CF | > Jade says, "laugh"
Jade laughs
gadzoks says, "And we're trapped."
gadzoks says, "We could play dead in the acid."
Lancelot says, "well we have elevators as long as we dont get stuck in dead ends"
keltena says, "Playing dead *in* the acid seems like it might become method acting"
keltena says, "But hey, I'm up for trying it"
gadzoks says, "Unfortunately, there's no PLAY command (dead or otherwise.)"
gadzoks says, "(Unless we PUT ME IN ACID or something equally silly.)"
gadzoks says, "Think this is just for hiding from the alien."
keltena asks, "Should we see if it's far enough away for us to flee to starboard and back to the lift?"
Jade says, "sip acid"
gadzoks says (to ClubFloyd), "lick acid"
CF ] Weapons Locker - Deck B 1.6g
CF ] Exits: Starboard
CF |
CF | > LICK ACID
CF |
CF | That's not a verb I recognize.
CF |
CF | > keltena says, "ENTER ACID, I suppose, if you want to try it, but"
gadzoks says (to ClubFloyd), "enter acid"
CF ] Weapons Locker - Deck B 1.6g
CF ] Exits: Starboard
CF |
CF | > ENTER ACID
CF |
CF | You would burn yourself horribly if you touched that.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | Near, and it's coming towards you.
CF |
CF | > keltena says, "Okay, we are confirmed non-acid-proof"
Jade says, "lemon tree"
Lancelot asks, "baton still working?"
gadzoks says, "Nope, it's melting."
Lancelot says, "ok"
gadzoks says, "We do have two prod charges left."
keltena says, "And of course, we could try talking to the alien :P"
DavidW says, "maybe the baton is still useful as a crowbar if it's not completely gone."
gadzoks exclaims, "So we could confront the enemy, unless someone has an idea!"
keltena asks, "Or offering it a hologram...?"
gadzoks says (to ClubFloyd), "get baton"
CF ] Weapons Locker - Deck B 1.7g
CF ] Exits: Starboard
CF |
CF | > GET BATON
CF |
CF | It has nearly melted away. It's worthless.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > DavidW says, "drat"
gadzoks says, "Very materialistic, game."
gadzoks says, "Guess we'll head out."
gadzoks says (to ClubFloyd), "s"
CF ] Port-Side Passageway - Deck B 1.7g
CF ] Exits: Forward, Port, Starboard
CF |
CF | > S
CF |
CF |
CF | Port-Side Passageway - Deck B
CF | Lights try to break through the haze, but there's not enough juice
CF | coursing back here. This corridor has a weapons locker that sits at
CF | the end of it, port side, but the hatch is torn off, and the panel is
CF | covered in acid.
CF |
CF | Forward, a corridor leads off into darkness - port, you can enter the
CF | weapons locker, starboard you can exit the passageway.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > gadzoks says, "Sorry, connection dropped for a second."
gadzoks says (to ClubFloyd), "s"
CF ] Aft Companionway - Deck B 1.8g
CF ] Exits: Aft, Port, Starboard, Down
CF |
CF | > S
CF |
CF |
CF | Aft Companionway - Deck B
CF | This open space is filled with a thick haze that blankets this area as
CF | it slowly rises from the opening below. As a result, the dim lights
CF | above are choked off by the smoke.
CF |
CF | A ladder in the middle of the companionway will take you to the deck
CF | below, two junctions lie to port and starboard, and to the aft, a long
CF | corridor leads off into the darkness.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > gadzoks says, "This is where we were earlier."
gadzoks says, "I think."
Lancelot says, "no that was forward"
keltena says, "Yeah, I think this one is new"
Jade says, "I don't think so"
keltena asks, "Or at least, not where we most recently came from?"
keltena asks, "This is where the ladder up lead, maybe...?"
keltena says, "**led, I mean"
Lancelot says, "down only"
DavidW says, "I don't think I can trust my map much."
Jade says, "only a ladder down"
Lancelot says, "this is new"
gadzoks says, "Yeah, I was misled by the exits."
keltena asks, "Yeah. My thinking was--if it's like the other area but the ladder only leads down, does that mean we're above the other area now?"
keltena says, "(I have no sense of direction so I am likely wrong)"
Lancelot says, "deck C"
Jade says, "in the previous room there was an exit forward"
Lancelot says, "yep going back to the elevator we used"
keltena says, "Yeah"
keltena asks, "So--I guess we should check out starboard, aft, or down?"
gadzoks says (to ClubFloyd), "s"
CF ] Starboard-Side Passageway - Deck B 1.8g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > S
CF |
CF |
CF | Starboard-Side Passageway - Deck B
CF | With long rows of amber lights that try to shine through the smog,
CF | there's a storage locker at the end of this corridor that houses all
CF | the extra meals the crew would need when not in hypersleep. Along the
CF | aft bulkhead, a sensor relay sits in the center of this hallway.
CF |
CF | You can see the door to the locker is gone. Something beat its way
CF | out.
CF |
CF | A tunnel runs towards the forward part of the ship, but you can't see
CF | anything at the other end. You can also exit this corridor to port or
CF | enter the locker to starboard.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "x relay"
CF ] Starboard-Side Passageway - Deck B 1.8g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > X RELAY
CF |
CF | The sensor relay is a tall cylinder painted beige and capped with
CF | lead. A warning label wraps around the covering.
CF |
CF | You hear something slithering towards the port side of the ship. It's
CF | near.
CF |
CF | > Lancelot says, "our friend did not want to stay in the locker"
gadzoks says (to ClubFloyd), "read label"
CF ] Starboard-Side Passageway - Deck B 1.9g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > READ LABEL
CF |
CF | At the top, it says High Output.
CF |
CF | You hear something slithering towards the port side of the ship. A
CF | short distance away. And it's retreating.
CF |
CF | >
gadzoks says (to ClubFloyd), "s"
CF ] Food Locker - Deck B 1.9g
CF ] Exits: Port
CF |
CF | > S
CF |
CF |
CF | Food Locker - Deck B
CF | Smoke has flooded the locker, and all the light in here comes from the
CF | passageway. The door to this room has been torn off. Crates of prefab
CF | meals were stacked here, along with coffee, but they're all broken
CF | into and spit on - acid burning through the plastic.
CF |
CF | Since half the room is covered in acid, the only way out is port.
CF |
CF | A case of wine melts in a pool of acid, mixing the red liquid with the
CF | alien's secretions.
CF |
CF | >
gadzoks says (to ClubFloyd), "x case"
CF ] Food Locker - Deck B 1.9g
CF ] Exits: Port
CF |
CF | > X CASE
CF |
CF | The rare case has already melted halfway through sitting in the pool
CF | of acid, draining the bottles of wine. They're worthless.
CF |
CF | > Lancelot says, "our friend does not want us to get rich"
gadzoks says, "Rivals, no doubt."
gadzoks says (to ClubFloyd), "p"
CF ] Starboard-Side Passageway - Deck B 2.0g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > P
CF |
CF |
CF | Starboard-Side Passageway - Deck B
CF | With long rows of amber lights that try to shine through the smog,
CF | there's a storage locker at the end of this corridor that houses all
CF | the extra meals the crew would need when not in hypersleep. Along the
CF | aft bulkhead, a sensor relay sits in the center of this hallway.
CF |
CF | You can see the door to the locker is gone. Something beat its way
CF | out.
CF |
CF | A tunnel runs towards the forward part of the ship, but you can't see
CF | anything at the other end. You can also exit this corridor to port or
CF | enter the locker to starboard.
CF |
CF | > DavidW asks, "So are these things that were valuable at game's start?"
Jade exclaims, "no, the wine no, xD!"
gadzoks says (to ClubFloyd), "f"
CF ] Forward-Starboard Junction - Deck B 2.0g
CF ] Exits: Aft, Starboard
CF |
CF | > F
CF |
CF |
CF | Forward-Starboard Junction - Deck B
CF | There was once a corridor to port, but it's now full of metal and
CF | debris. Something must have hit this ship. So smoke stagnates here
CF | even though there's another room to starboard.
CF |
CF | The junction comes to an end here. You can go starboard into a hatch
CF | that's already open or aft towards the food locker.
CF |
CF | > Lancelot says, "thats the random part I guess"
gadzoks says (to ClubFloyd), "s"
CF ] Crew Lounge - Deck B 2.1g
CF ] Exits: Port
CF |
CF | > S
CF |
CF |
CF | Crew Lounge - Deck B
CF | With the hatch left open, smoke has filled this place. It's a circular
CF | room lined with a couch wrapped around the bulkheads. This lounge is
CF | where the crew gathers to listen to music on the rare occasion that
CF | they're not in hypersleep.
CF |
CF | With a couch wrapped around most of the room, you can only exit to
CF | port.
CF |
CF | A disk hovers in the middle of the lounge. On top of it, a music box
CF | has been left out.
CF |
CF | >
gadzoks says (to ClubFloyd), "x box"
CF ] Crew Lounge - Deck B 2.1g
CF ] Exits: Port
CF |
CF | > X BOX
CF |
CF | The music box is nothing more than a set of speakers with a switch on
CF | the side to operate it. It has an access plate on the back of it.
CF |
CF | >
gadzoks says (to ClubFloyd), "push switch"
CF ] Crew Lounge - Deck B 2.1g
CF ] Exits: Port
CF |
CF | > PUSH SWITCH
CF |
CF | The soft music of Mozart begins to play in the room, but you quickly
CF | turn it off. This is no time to relax.
CF |
CF | >
gadzoks says (to ClubFloyd), "x plate"
CF ] Crew Lounge - Deck B 2.1g
CF ] Exits: Port
CF |
CF | > X PLATE
CF |
CF | The music box is nothing more than a set of speakers with a switch on
CF | the side to operate it. It has an access plate on the back of it.
CF |
CF | >
gadzoks says (to ClubFloyd), "open plate"
CF ] Crew Lounge - Deck B 2.2g
CF ] Exits: Port
CF |
CF | > OPEN PLATE
CF |
CF | You open the music box, revealing a battery.
CF |
CF | >
gadzoks says (to ClubFloyd), "take battery"
CF ] Crew Lounge - Deck B 2.2g
CF ] Exits: Port
CF |
CF | > TAKE BATTERY
CF |
CF | You take the battery. Maybe this could be used for something else.
CF |
CF | >
gadzoks says (to ClubFloyd), "p"
CF ] Forward-Starboard Junction - Deck B 2.3g
CF ] Exits: Aft, Starboard
CF |
CF | > P
CF |
CF |
CF | Forward-Starboard Junction - Deck B
CF | There was once a corridor to port, but it's now full of metal and
CF | debris. Something must have hit this ship. So smoke stagnates here
CF | even though there's another room to starboard.
CF |
CF | The junction comes to an end here. You can go starboard into a hatch
CF | that's already open or aft towards the food locker.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Starboard-Side Passageway - Deck B 2.3g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > A
CF |
CF |
CF | Starboard-Side Passageway - Deck B
CF | With long rows of amber lights that try to shine through the smog,
CF | there's a storage locker at the end of this corridor that houses all
CF | the extra meals the crew would need when not in hypersleep. Along the
CF | aft bulkhead, a sensor relay sits in the center of this hallway.
CF |
CF | You can see the door to the locker is gone. Something beat its way
CF | out.
CF |
CF | A tunnel runs towards the forward part of the ship, but you can't see
CF | anything at the other end. You can also exit this corridor to port or
CF | enter the locker to starboard.
CF |
CF | > DavidW says, "Now find some salt."
gadzoks says (to ClubFloyd), "f"
CF ] Forward-Starboard Junction - Deck B 2.4g
CF ] Exits: Aft, Starboard
CF |
CF | > F
CF |
CF |
CF | Forward-Starboard Junction - Deck B
CF | There was once a corridor to port, but it's now full of metal and
CF | debris. Something must have hit this ship. So smoke stagnates here
CF | even though there's another room to starboard.
CF |
CF | The junction comes to an end here. You can go starboard into a hatch
CF | that's already open or aft towards the food locker.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Starboard-Side Passageway - Deck B 2.4g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > A
CF |
CF |
CF | Starboard-Side Passageway - Deck B
CF | With long rows of amber lights that try to shine through the smog,
CF | there's a storage locker at the end of this corridor that houses all
CF | the extra meals the crew would need when not in hypersleep. Along the
CF | aft bulkhead, a sensor relay sits in the center of this hallway.
CF |
CF | You can see the door to the locker is gone. Something beat its way
CF | out.
CF |
CF | A tunnel runs towards the forward part of the ship, but you can't see
CF | anything at the other end. You can also exit this corridor to port or
CF | enter the locker to starboard.
CF |
CF | > Lancelot says, "port and then either down of aft"
Lancelot says, "or even"
gadzoks says (to ClubFloyd), "p"
CF ] Aft Companionway - Deck B 2.5g
CF ] Exits: Aft, Port, Starboard, Down
CF |
CF | > P
CF |
CF |
CF | Aft Companionway - Deck B
CF | This open space is filled with a thick haze that blankets this area as
CF | it slowly rises from the opening below. As a result, the dim lights
CF | above are choked off by the smoke.
CF |
CF | A ladder in the middle of the companionway will take you to the deck
CF | below, two junctions lie to port and starboard, and to the aft, a long
CF | corridor leads off into the darkness.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Aft Junction - Deck B 2.5g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > A
CF |
CF |
CF | Aft Junction - Deck B
CF | The smoke thins towards the back of the ship, but the air is still
CF | unbreathable. The few lights here are barely lit. It's a wonder that
CF | the power has stayed on this long.
CF |
CF | This junction shoots off to the port and starboard. It also connects
CF | to the forward part of the ship.
CF |
CF | You hear something slithering towards the front end of the ship.
CF | Distant, but it's coming towards you.
CF |
CF | >
gadzoks says (to ClubFloyd), "p"
CF ] Port Shuttle Bay - Deck B 2.6g
CF ] Exits: Starboard
CF |
CF | > P
CF |
CF |
CF | Port Shuttle Bay - Deck B
CF | The port shuttle bay once held a Starcub Light Intrasystem shuttle,
CF | but its engines scared the observation window when the lifeboat left
CF | the ship. The airlock forward to what was once the shuttle is sealed.
CF | The smoke in this room thins, but the orange haze persists.
CF |
CF | Since it's missing the shuttle, you can only exit to the starboard.
CF |
CF | Across from the airlock, there's an extinguisher attached to the
CF | bulkhead.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | >
gadzoks says (to ClubFloyd), "x extinguisher"
CF ] Port Shuttle Bay - Deck B 2.6g
CF ] Exits: Starboard
CF |
CF | > X EXTINGUISHER
CF |
CF | It's a simple extinguisher but large enough for industrial fires. So
CF | you should be able to get something for it.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | It's distant.
CF |
CF | > DavidW says, "yeah, I'm lost. My map is worng."
Lancelot says, "the custom directions mess it up no doubt"
gadzoks says (to ClubFloyd), "get extinguisher"
CF ] Port Shuttle Bay - Deck B 2.6g
CF ] Exits: Starboard
CF |
CF | > GET EXTINGUISHER
CF |
CF | You take the extinguisher, putting it in the vortex bag.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | A short distance away. It's coming towards you.
CF |
CF | > DavidW says, "no, I'm just too tired to pay proper attention."
gadzoks says, "THat's not very exciting as far as loot goes."
Lancelot says, "nope"
Lancelot says, "feels more like salvaging whatever we can"
Jade says, "you guys are driving today as fast as a Ferrari with no breacks at all"
gadzoks says (to ClubFloyd), "s"
CF ] Aft Junction - Deck B 2.7g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > S
CF |
CF |
CF | Aft Junction - Deck B
CF | The smoke thins towards the back of the ship, but the air is still
CF | unbreathable. The few lights here are barely lit. It's a wonder that
CF | the power has stayed on this long.
CF |
CF | This junction shoots off to the port and starboard. It also connects
CF | to the forward part of the ship.
CF |
CF | You hear something slithering towards the front end of the ship. It's
CF | a short distance away.
CF |
CF | From somewhere below you, towards the ship's aft end, the sound of
CF | cans being tossed around rings out. Then metal as it's bounced off the
CF | walls in one of the rooms. It ends with a bit of scraping and
CF | scratching.
CF |
CF | > DavidW says, "There was an old board game that I never actually got to play where a fire extinguisher was a possible weapon."
gadzoks says, "It would help if my connection didn't keep dropping."
gadzoks says (to ClubFloyd), "s"
CF ] Starboard Shuttle Bay - Deck B 2.7g
CF ] Exits: Port
CF |
CF | > S
CF |
CF |
CF | Starboard Shuttle Bay - Deck B
CF | There's not as much smoke here, but it churns from recent activity.
CF | The airlock is dented, scratched, and showered in acid. Like something
CF | tried to open it the hard way.
CF |
CF | You can see a shuttle docked out the observation window, but with the
CF | acid melting the door, the only exit is port.
CF |
CF | An oversized spacesuit is covered in acid, boiling away as it sits
CF | across from the airlock.
CF |
CF | You hear something slithering towards the port side of the ship.
CF | Distant, and it's retreating.
CF |
CF | >
gadzoks says (to ClubFloyd), "x spacesuit"
CF ] Starboard Shuttle Bay - Deck B 2.7g
CF ] Exits: Port
CF |
CF | > X SPACESUIT
CF |
CF | Acid's been sprayed back and forth across this spacesuit. What's left
CF | slowly melts away.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > DavidW says, "I wonder what I did with that game. I know I don't have it now."
gadzoks says, "Guessing we needed that suit."
keltena says, "Probably not *needed*, but *wanted*, I'm guessing"
Lancelot says, "we can get out if we get back to where we started"
gadzoks says (to ClubFloyd), "p"
CF ] Aft Junction - Deck B 2.8g
CF ] Exits: Fore, Port, Starboard
CF |
CF | > P
CF |
CF |
CF | Aft Junction - Deck B
CF | The smoke thins towards the back of the ship, but the air is still
CF | unbreathable. The few lights here are barely lit. It's a wonder that
CF | the power has stayed on this long.
CF |
CF | This junction shoots off to the port and starboard. It also connects
CF | to the forward part of the ship.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "f"
CF ] Aft Companionway - Deck B 2.8g
CF ] Exits: Aft, Port, Starboard, Down
CF |
CF | > F
CF |
CF |
CF | Aft Companionway - Deck B
CF | This open space is filled with a thick haze that blankets this area as
CF | it slowly rises from the opening below. As a result, the dim lights
CF | above are choked off by the smoke.
CF |
CF | A ladder in the middle of the companionway will take you to the deck
CF | below, two junctions lie to port and starboard, and to the aft, a long
CF | corridor leads off into the darkness.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "down"
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > DOWN
CF |
CF | Carefully you descend to the deck below.
CF |
CF | Aft Companionway - Deck C
CF | It's dark on the lower decks, with the companionway saturated in an
CF | orange glow. But there is enough light to see a spare battery for the
CF | welding equipment up against the fore bulkhead.
CF |
CF | A ladder in the middle of this companionway will take you up to the B
CF | deck. A corridor runs port to starboard while the control room is aft.
CF |
CF | In this corridor, the alien spits at the sight of you. Taking a step
CF | back, he jumps up towards the ventilation system, then stops. You hear
CF | a hiss from deep inside the creature before he reaches out at you.
CF |
CF | > Lancelot says, "first time I played this game it ended in one move lol"
keltena says, "oh, hey, our friend is a he. I missed that the first time somehow"
Jade says, "I quit by now, I can't follow you"
Jade says, "See next week"
keltena asks (of Lancelot), "Ha, did you just leave immediately?"
Lancelot says, "yes lol"
Lancelot says, "went fore instead of aft :p"
keltena waves to Jade
keltena says, "To be fair, that's arguably the smart thing to do the moment you find yourself in a horror movie :P"
Jade says, "8- ("
gadzoks says (to ClubFloyd), "attack beast"
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > ATTACK BEAST
CF |
CF | The creature cries out in pain as you plunge the cattle prod deep into
CF | the middle of his torso. He turns like he'll attack, then cries out
CF | one more time before jumping up into the ventilation system.
CF |
CF | > gadzoks says, "Oh wait, we wanted to talk to him."
gadzoks asks, "THere's no undo, is there?"
Lancelot says, "talk with the hand erm cattle prod"
keltena asks, "You can try undoing?"
gadzoks says (to ClubFloyd), "undo"
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > UNDO
CF |
CF | Aft Companionway - Deck C
CF | [Previous turn undone.]
CF |
CF | >
gadzoks says (to ClubFloyd), "There's no TALK command though."
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > THERE'S NO TALK COMMAND THOUGH.
CF |
CF | That's not a verb I recognize.
CF |
CF | >
gadzoks says (to ClubFloyd), "talk to beast"
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > TALK TO BEAST
CF |
CF | Before you can do anything to the creature, the alien arches his
CF | bulbous head back. Eyes burning deep into you. Then his mouth opens,
CF | the creature lunges, and the jaws come for you. When the beast's done,
CF | it doesn't take long before you bleed out and the ship's crushed from
CF | the sun's pressure.
CF |
CF |
CF | *** You have died ***
CF |
CF |
CF | There is no score in this game, but if you're keeping track, you've
CF | been to 24 rooms in 106 turns.
CF |
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move
CF | or QUIT?
CF | > keltena says, "That's rather rude of him, but fair enough, we did attack first"
gadzoks exclaims, "But we undid it!"
keltena says, "I suppose we should undo and then do violence"
gadzoks says, "Oh, we forgot to erase its memory of the event."
Lancelot says, "yep"
keltena says (to gadzoks), "Yeah, but we attacked him the first two times we saw him!"
gadzoks says, "But I was always told violence is not the answer."
keltena asks, "I feel like he might not appreciate that?"
keltena says, "It's definitely the ansswer to this one."
gadzoks says (to ClubFloyd), "undo"
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > UNDO
CF |
CF | Aft Companionway - Deck C
CF | [Previous turn undone.]
CF |
CF | > keltena says, "(At least, if you can't manage stealth.)"
gadzoks says (to ClubFloyd), "attack beast"
CF ] Aft Companionway - Deck C 2.9g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > ATTACK BEAST
CF |
CF | The creature cries out in pain as you plunge the cattle prod deep into
CF | the middle of his torso. He turns like he'll attack, then cries out
CF | one more time before jumping up into the ventilation system.
CF |
CF | > gadzoks asks, "Yeah, but how were we supposed to know if aliens have good memories?"
gadzoks exclaims, "It was many turns ago!"
gadzoks says (to ClubFloyd), "get battery"
CF ] Aft Companionway - Deck C 3.0g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > GET BATTERY
CF |
CF | (the battery)
CF | You already have that.
CF |
CF | >
gadzoks says (to ClubFloyd), "l"
CF ] Aft Companionway - Deck C 3.0g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > L
CF |
CF |
CF | Aft Companionway - Deck C
CF | It's dark on the lower decks, with the companionway saturated in an
CF | orange glow. But there is enough light to see a spare battery for the
CF | welding equipment up against the fore bulkhead.
CF |
CF | A ladder in the middle of this companionway will take you up to the B
CF | deck. A corridor runs port to starboard while the control room is aft.
CF |
CF | >
gadzoks says (to ClubFloyd), "get spare battery"
CF ] Aft Companionway - Deck C 3.0g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > GET SPARE BATTERY
CF |
CF | It's larger than the bag and wouldn't fit.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Engineering Control Room - Deck C 3.1g
CF ] Exits: Fore
CF |
CF | > A
CF |
CF |
CF | Engineering Control Room - Deck C
CF | There's more smoke than usual in this room, and the lights fail to
CF | help. But through this acidic haze, you see the controls have been
CF | laid into - all the gauges that monitor the vessel are covered in
CF | acid, adding to the thick smoke in the room. The only way out is
CF | forward.
CF |
CF | A locker lies on the port bulkhead - a thin thing like a utility
CF | closet that's covered in acid. Across from it, on top of a bench, a
CF | broken laptop lies in a pool of the yellow stuff.
CF |
CF | On the ground in front of the cabinet is a crowbar.
CF |
CF | > DavidW says, "ah. the fabled crowbar"
gadzoks says, "Now we can pry that thing up there."
gadzoks exclaims, "I don't remember what thing or where it was, but yay!"
gadzoks says (to ClubFloyd), "x crowbar"
CF ] Engineering Control Room - Deck C 3.1g
CF ] Exits: Fore
CF |
CF | > X CROWBAR
CF |
CF | The crowbar is nothing more than a simple piece of metal used to pry
CF | things open.
CF |
CF | >
gadzoks says (to ClubFloyd), "it"
CF ] Engineering Control Room - Deck C 3.1g
CF ] Exits: Fore
CF |
CF | > IT
CF |
CF | That's not a verb I recognize.
CF |
CF | >
gadzoks says (to ClubFloyd), "get it"
CF ] Engineering Control Room - Deck C 3.1g
CF ] Exits: Fore
CF |
CF | > GET IT
CF |
CF | You take the crowbar, thinking you should have brought one on board.
CF |
CF | From somewhere above you, towards the starboard side of the ship, the
CF | sound of tearing and scratching, along with a high-pitched scream,
CF | reaches your ears. You cringe for a second as the spaceship rings
CF | hollow.
CF |
CF | > keltena asks, "Yeah, no kidding. What kind of machine parts scavenger *are* we?"
gadzoks says (to ClubFloyd), "f"
CF ] Aft Companionway - Deck C 3.2g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > F
CF |
CF |
CF | Aft Companionway - Deck C
CF | It's dark on the lower decks, with the companionway saturated in an
CF | orange glow. But there is enough light to see a spare battery for the
CF | welding equipment up against the fore bulkhead.
CF |
CF | A ladder in the middle of this companionway will take you up to the B
CF | deck. A corridor runs port to starboard while the control room is aft.
CF |
CF | You hear a noise, something crawling, but then it stops - lurking.
CF |
CF | >
gadzoks says (to ClubFloyd), "p"
CF ] Aft-Port Junction - Deck C 3.2g
CF ] Exits: Starboard
CF |
CF | > P
CF |
CF |
CF | Aft-Port Junction - Deck C
CF | A thick blanket of smoke hangs in this corner of the ship due to the
CF | collapsed corridor that's forward. The smoke's not moving. Instead,
CF | it's stagnant in this section of the tunnel, chocking off the light.
CF |
CF | Pipes run along the junction as it bends around, ending at a collapsed
CF | corridor. You can exit to starboard.
CF |
CF | >
gadzoks says (to ClubFloyd), "x pipes"
CF ] Aft-Port Junction - Deck C 3.2g
CF ] Exits: Starboard
CF |
CF | > X PIPES
CF |
CF | Coolant pipes run throughout the lower deck of the ship. Tied into the
CF | reactor, they're used as part of a heat exchange.
CF |
CF | >
gadzoks says (to ClubFloyd), "s"
CF ] Aft Companionway - Deck C 3.3g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > S
CF |
CF |
CF | Aft Companionway - Deck C
CF | It's dark on the lower decks, with the companionway saturated in an
CF | orange glow. But there is enough light to see a spare battery for the
CF | welding equipment up against the fore bulkhead.
CF |
CF | A ladder in the middle of this companionway will take you up to the B
CF | deck. A corridor runs port to starboard while the control room is aft.
CF |
CF | >
gadzoks says (to ClubFloyd), "x spare"
CF ] Aft Companionway - Deck C 3.3g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > X SPARE
CF |
CF | There is another large battery here, designed to hold a charge for
CF | decades. It stands as tall as the corridor and is used as backup power
CF | for the welder.
CF |
CF | You hear something slithering above you. A short distance away. It's
CF | coming towards you.
CF |
CF | >
gadzoks says (to ClubFloyd), "x equipment"
CF ] Aft Companionway - Deck C 3.3g
CF ] Exits: Aft, Port, Starboard, Up
CF |
CF | > X EQUIPMENT
CF |
CF | The laser welder is in the port corridor next to you. But it's hard to
CF | make out clearly through all the smoke filling the ship.
CF |
CF | You hear something slithering above you. Near, and it's coming towards
CF | you.
CF |
CF | > gadzoks asks, "Maybe we could weld the alien?"
gadzoks says (to ClubFloyd), "s"
CF ] Aft-Starboard Junction - Deck C 3.3g
CF ] Exits: Fore, Port
CF |
CF | > S
CF |
CF |
CF | Aft-Starboard Junction - Deck C
CF | The smoke is thick because the air's not moving. The lights flicker,
CF | barely cutting through the haze. In the corner, some welding equipment
CF | is stored out of the way.
CF |
CF | Coolant pipes run along this junction, starting at the forward end and
CF | turning port.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "f"
CF ] Forward-Starboard Junction - Deck C 3.4g
CF ] Exits: Aft, Port
CF |
CF | > F
CF |
CF |
CF | Forward-Starboard Junction - Deck C
CF | The smoke slowly stirs in the air down here, being drawn into the
CF | companionway that's port. The lights try to cut through the haze with
CF | little effect.
CF |
CF | Pipes run along the bulkhead as they come around here, starting at the
CF | port end and turning aft. When you get near the pipes, you hear them
CF | creak.
CF |
CF | You hear something slithering towards the aft end of the ship. A short
CF | distance away. And it's retreating.
CF |
CF | >
gadzoks says (to ClubFloyd), "p"
CF ] Forward Companionway - Deck C 3.4g
CF ] Exits: Aft, Starboard, Up
CF |
CF | > P
CF |
CF |
CF | Forward Companionway - Deck C
CF | It's hard to see in the underbelly of the ship. There are few lights
CF | and lots of smoke. Electric scarring on the overload module can be
CF | seen. It took a huge power spike. The garage door aft is open but full
CF | of so much smoke you can't see inside.
CF |
CF | The corridor runs starboard. Aft, you can enter the garage or climb
CF | the ladder well to go to B deck.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Maintenance Garage - Deck C 3.5g
CF ] Exits: Fore
CF |
CF | > A
CF |
CF |
CF | Maintenance Garage - Deck C
CF | The thick haze churns as it flows out the open garage door, whipped up
CF | by something that went crazy in the room. Through the gloom, you see a
CF | set of tall doors to the aft.
CF |
CF | A land crawler sits next to an industrial pallet, but its hull is
CF | covered in a layer of acid that boils through anodized gold. The rest
CF | of the equipment fares no better. Everything is melting in here.
CF |
CF | On the fore bulkhead, there's an open door. Next to it, the bench is
CF | broken in half and covered in acid. On the deck is a sledgehammer.
CF |
CF | Lying in front of the broken workbench is a yellow flashcard.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | > DavidW says, "sorry, I have to lie down. I'm too tired. sorry."
gadzoks says (to DavidW), "Get some good rest and hope you feel better."
gadzoks says, "I'm wondering how much loot is left."
Lancelot says, "indeed good health is most important"
keltena says (to DavidW), "Get some rest! It's been good playing with you"
gadzoks says, "Not feeling too great myself but stopped coughing for now."
gadzoks says (to ClubFloyd), "get flashcard"
CF ] Maintenance Garage - Deck C 3.5g
CF ] Exits: Fore
CF |
CF | > GET FLASHCARD
CF |
CF | (the yellow flashcard)
CF | You take the flashcard, holding on to it for now.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | >
gadzoks says (to ClubFloyd), "get sledgehammer"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > GET SLEDGEHAMMER
CF |
CF | (first putting the cattle prod in the bag)
CF | You pick up the sledgehammer, hoping that you'll still be able to
CF | defend yourself.
CF |
CF | You don't hear the noise anymore, but it's still lurking.
CF |
CF | > Lancelot says, "crunch some alien bones"
gadzoks says (to ClubFloyd), "x cralwer"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > X CRALWER
CF |
CF | You can't see any such thing.
CF |
CF | >
gadzoks says (to ClubFloyd), "x crawler"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > X CRAWLER
CF |
CF | The land crawler was slammed into, then spit upon - the acid burning
CF | through the gold plating that once protected it.
CF |
CF | You hear something slithering towards the front end of the ship.
CF | Distant, and it's retreating.
CF |
CF | >
gadzoks says (to ClubFloyd), "x doors"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > X DOORS
CF |
CF | The doors on the aft bulkhead look down at you, tall things that span
CF | the height of the room. Next to them, a panel is recessed into the
CF | wall.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "x panel"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > X PANEL
CF |
CF | The panel is recessed into the bulkhead. Pushing on it, you see a
CF | square space behind it that should hold a D-Cell battery.
CF |
CF | You hear something slithering towards the front end of the ship. A
CF | short distance away. It's coming towards you.
CF |
CF | >
gadzoks says (to ClubFloyd), "i"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > I
CF |
CF | You're carrying:
CF | a sledgehammer
CF | a yellow flashcard
CF | a crowbar
CF | a battery
CF | a data reader
CF | an orange flashcard
CF | a vortex bag
CF | a cattle prod
CF | an extinguisher
CF | a hologram
CF | a necklace
CF | your outfit (being worn)
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "x battery"
CF ] Maintenance Garage - Deck C 3.6g
CF ] Exits: Fore
CF |
CF | > X BATTERY
CF |
CF | The battery is a square, rechargeable D-Cell.
CF |
CF | You hear something slithering towards the front end of the ship. Near,
CF | and it's coming towards you.
CF |
CF | >
gadzoks says (to ClubFloyd), "insert battery in panel"
CF ] Maintenance Garage - Deck C 3.7g
CF ] Exits: Fore, Aft
CF |
CF | > INSERT BATTERY IN PANEL
CF |
CF | The doors are hotwired because the moment you insert the battery,
CF | machinery kicks in, slowly grinding metal on metal as the doors begin
CF | to open. Once they crack, more smoke pours into this room. The doors
CF | sound like they could get stuck with gears that haven't been oiled in
CF | decades, but they fully open, giving you access to the room in the
CF | back.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Claw Chamber - Deck C 3.7g
CF ] Exits: Fore
CF |
CF | > A
CF |
CF |
CF | Claw Chamber - Deck C
CF | The center strut is retracted into a two-deck chamber - its piston
CF | leaking oil. A skeleton lays in front of it, while one of the square
CF | panels that covers the deck has been removed. Surrounding you is the
CF | rattling sound of chains above, but you can't see anything up there
CF | through the smoke that pours out the tall doors.
CF |
CF | This chamber only houses the center gear. There's little else in the
CF | room. You can exit forward.
CF |
CF | Lying on the deck, by the skeleton, is a gold drone.
CF |
CF | You hear something slithering towards the front end of the ship. It's
CF | near.
CF |
CF | >
gadzoks says (to ClubFloyd), "x drone"
CF ] Claw Chamber - Deck C 3.7g
CF ] Exits: Fore
CF |
CF | > X DRONE
CF |
CF | Using electrostatic plating, gold has been adhered to the drone,
CF | making it usable in some of the harshest conditions. For this vessel,
CF | it's used during inspections.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "get drone"
CF ] Claw Chamber - Deck C 3.8g
CF ] Exits: Fore
CF |
CF | > GET DRONE
CF |
CF | You take the gold drone, putting it in the vortex bag.
CF |
CF | Something is moving through these corridors, but it's close. Too
CF | close.
CF |
CF | >
gadzoks says (to ClubFloyd), "x gear"
CF ] Claw Chamber - Deck C 3.8g
CF ] Exits: Fore
CF |
CF | > X GEAR
CF |
CF | The landing strut is retracted, leaking oil from the piston. The
CF | entire thing takes up most this room since the gear is stored away.
CF |
CF | Whatever is making noise is close, and you're brave to be so near.
CF |
CF | > keltena says, "That's us all right. Brave."
gadzoks exclaims, "Hey, we ran right into the alien!"
gadzoks says, "And then immediately attacked it with our cattle prod."
gadzoks says, "Not even saying hello first."
gadzoks asks, "Nothing else in here, right?"
keltena asks, "The skeleton, I guess?"
gadzoks says, "We could use some human company."
keltena says, "If we want to pay our respects and/or search for clues"
gadzoks says (to ClubFloyd), "x skeleton"
CF ] Claw Chamber - Deck C 3.8g
CF ] Exits: Fore
CF |
CF | > X SKELETON
CF |
CF | The bones of the skeleton have fallen away, brittle from age. Now
CF | there's only a spine left lying against the piston. A few bones lie
CF | around it, but the skull is nowhere to be seen.
CF |
CF | You hear something slithering towards the front end of the ship. It's
CF | near.
CF |
CF | >
gadzoks says (to ClubFloyd), "get bones"
CF ] Claw Chamber - Deck C 3.8g
CF ] Exits: Fore
CF |
CF | > GET BONES
CF |
CF | The skeleton's dead. Leave him be.
CF |
CF | You hear something slithering towards the front end of the ship. A
CF | short distance away. And it's retreating.
CF |
CF | > keltena says, "Oh dear."
gadzoks says (to ClubFloyd), "f"
CF ] Maintenance Garage - Deck C 3.9g
CF ] Exits: Fore, Aft
CF |
CF | > F
CF |
CF |
CF | Maintenance Garage - Deck C
CF | The thick haze churns as it flows out the open garage door, whipped up
CF | by something that went crazy in the room. Through the gloom, the set
CF | of tall doors to the aft are open.
CF |
CF | A land crawler sits next to an industrial pallet, but its hull is
CF | covered in a layer of acid that boils through anodized gold. The rest
CF | of the equipment fares no better. Everything is melting in here.
CF |
CF | On the fore bulkhead, there's an open door. Next to it, the bench is
CF | broken in half and covered in acid.
CF |
CF | You hear something slithering towards the front end of the ship. It's
CF | a short distance away.
CF |
CF | >
gadzoks says (to ClubFloyd), "f"
CF ] Forward Companionway - Deck C 3.9g
CF ] Exits: Aft, Starboard, Up
CF |
CF | > F
CF |
CF |
CF | Forward Companionway - Deck C
CF | It's hard to see in the underbelly of the ship. There are few lights
CF | and lots of smoke. Electric scarring on the overload module can be
CF | seen. It took a huge power spike. The garage door aft is open but full
CF | of so much smoke you can't see inside.
CF |
CF | The corridor runs starboard. Aft, you can enter the garage or climb
CF | the ladder well to go to B deck.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | It's a short distance away.
CF |
CF | > keltena asks, "Where else haven't we explored?"
gadzoks says, "Lots of stuff, probably."
keltena says, "Hmm."
gadzoks says (to ClubFloyd), "up"
CF ] Forward Companionway - Deck B 4.0g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > UP
CF |
CF | Slowly you climb up the ladder well.
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | With a sharp crack, the creaking and groaning stop for a moment as
CF | something breaks under pressure.
CF |
CF | > gadzoks says, "Deck B is pretty huge, I think."
keltena says, "Yeah."
keltena asks, "Should we look around more here, then?"
gadzoks says, "We're in a different section entirely from the previous one, though I don't think we fully explored the other one."
keltena asks, "Yeah. That was the aft portion, wasn't it?"
gadzoks says (to ClubFloyd), "x panel"
CF ] Forward Companionway - Deck B 4.0g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > X PANEL
CF |
CF | The access panel is recessed into the bulkhead. Behind it is the life
CF | support system for the ship. Located here in the companionway, it gave
CF | engineering easy access to the equipment.
CF |
CF | > gadzoks says, "Yep."
keltena says, "So maybe we should check the other rooms off this one"
gadzoks says (to ClubFloyd), "f"
CF ] Science Corridor - Deck B 4.1g
CF ] Exits: Aft
CF |
CF | > F
CF |
CF |
CF | Science Corridor - Deck B
CF | This vessel is equipped with many sensors, covering everything from
CF | gravimetric distortions to audio anomalies, and this corridor housed
CF | all the monitoring stations for the science department. But an
CF | explosion happened here, destroying the passage and blocking it when
CF | the bulkheads collapsed. There's a hatch to port, but the blast broke
CF | off the handle.
CF |
CF | Since you are boxed in like this, you can only go aft to the
CF | companionway.
CF |
CF | > keltena asks, "--actually, wait, isn't this the place we first came in?"
gadzoks exclaims, "AHa!"
keltena asks, "I think this is the first companionway we saw, isn't it?"
gadzoks says, "Now we have use for our crowbar."
keltena says, "Ah, right!"
Lancelot says, "yep"
keltena says, "Perfect!"
gadzoks says, "Yes."
gadzoks says (to ClubFloyd), "pry hatch with crowbar"
CF ] Science Corridor - Deck B 4.2g
CF ] Exits: Aft, Port
CF |
CF | > PRY HATCH WITH CROWBAR
CF |
CF | You put the crowbar between the hatch and bulkhead, trying with all
CF | your might to open it. The metal doesn't want to give, so you lean
CF | into it, pushing as hard as you can. Then a loud crack sounds
CF | throughout the ship. The door gives, finally allowing access to the
CF | bay.
CF |
CF | > keltena claps
Lancelot says, "yay"
gadzoks says (to ClubFloyd), "p"
CF ] Instrumentation Bay - Deck B 4.3g
CF ] Exits: Starboard
CF |
CF | > P
CF |
CF |
CF | Instrumentation Bay - Deck B
CF | This room has a little smoke due to the hatch being broken open, but
CF | besides that, it looks untouched, only by time and dust. Monitoring
CF | equipment is set up and plugged into a computer to observe gamma-ray
CF | bursts.
CF |
CF | The only way out is starboard, through the broken hatch.
CF |
CF | An extra camera plus a spare lens sit in the corner of this room.
CF |
CF | > gadzoks says, "We did get another flashcard, though the reader for that was in the other section."
gadzoks says, "But it's probably just logs."
keltena says, "Oh, excellent. Photos of the xenomorph--now THAT will sell."
gadzoks says, "Sure. Nessie was all the rage."
gadzoks says, "Bifgoot..."
keltena asks, "x camera?"
gadzoks says, "Also bigfoot."
gadzoks says (to ClubFloyd), "x camera"
CF ] Instrumentation Bay - Deck B 4.3g
CF ] Exits: Starboard
CF |
CF | > X CAMERA
CF |
CF | Used in light-sensitive photography, the camera might be worth
CF | something to an astronomer.
CF |
CF | > gadzoks says, "Oh, sorry. Keep forgetting I should play instead of jabbering."
gadzoks says (to ClubFloyd), "get camera"
CF ] Instrumentation Bay - Deck B 4.4g
CF ] Exits: Starboard
CF |
CF | > GET CAMERA
CF |
CF | You take the camera, putting it in the vortex bag.
CF |
CF | > keltena says, "We will also accept inspirational speaking engagements about our near-death experience"
gadzoks exclaims, "I'm used to being on the peanut gallery side!"
Lancelot asks, "get lens too?"
gadzoks says (to ClubFloyd), "x equipment"
CF ] Instrumentation Bay - Deck B 4.4g
CF ] Exits: Starboard
CF |
CF | > X EQUIPMENT
CF |
CF | Monitoring equipment is built directly into the ship, hooked into
CF | sensors that are scattered across the hull. There's no station to
CF | operate it. Instead, the small node collects all the data.
CF |
CF | > keltena says (to gadzoks), "Understandable! You've been driving great, for the record"
gadzoks exclaims, "I got confused in one room but then I realised I had scrolled up!"
gadzoks D
keltena says (to gadzoks), "Relatable"
gadzoks says (to ClubFloyd), "l"
CF ] Instrumentation Bay - Deck B 4.4g
CF ] Exits: Starboard
CF |
CF | > L
CF |
CF |
CF | Instrumentation Bay - Deck B
CF | This room has a little smoke due to the hatch being broken open, but
CF | besides that, it looks untouched, only by time and dust. Monitoring
CF | equipment is set up and plugged into a computer to observe gamma-ray
CF | bursts.
CF |
CF | The only way out is starboard, through the broken hatch.
CF |
CF | A spare lens sits in the corner of this room.
CF |
CF | >
gadzoks says (to ClubFloyd), "get lens"
CF ] Instrumentation Bay - Deck B 4.5g
CF ] Exits: Starboard
CF |
CF | > GET LENS
CF |
CF | You take the lens, putting it in the vortex bag.
CF |
CF | You hear something slithering towards the starboard side of the ship.
CF | Distant, but it's coming towards you.
CF |
CF | >
gadzoks says (to ClubFloyd), "s"
CF ] Science Corridor - Deck B 4.6g
CF ] Exits: Aft, Port
CF |
CF | > S
CF |
CF |
CF | Science Corridor - Deck B
CF | This vessel is equipped with many sensors, covering everything from
CF | gravimetric distortions to audio anomalies, and this corridor housed
CF | all the monitoring stations for the science department. But an
CF | explosion happened here, destroying the passage and blocking it when
CF | the bulkheads collapsed. There's a hatch to port that's been forced
CF | open.
CF |
CF | With the hatch open, you can go aft or port.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "a"
CF ] Forward Companionway - Deck B 4.7g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > A
CF |
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | >
gadzoks says (to ClubFloyd), "s"
CF ] Starboard Junction - Deck B 4.8g
CF ] Exits: Fore, Port
CF |
CF | > S
CF |
CF |
CF | Starboard Junction - Deck B
CF | The smoke is dense in this junction and just as thick as the rest of
CF | the ship. The lights in this area are out, creating a dark corner as
CF | this connection bends around.
CF |
CF | You can go forward towards the airlock or port into the corridor.
CF |
CF | You hear something slithering towards the port side of the ship. Near,
CF | and it's coming towards you.
CF |
CF | > gadzoks asks, "Was there anything we wanted to do back at the start here?"
gadzoks says, "There was an airlock, but something blocking it."
keltena asks, "Hm. I suppose 'escape without dying' might count, but other than that, I'm not sure?"
Lancelot says, "we just need to leave before we hit 9g"
keltena says (to Lancelot), "Before we hit 9g or get eaten without a weapon on hand, yes :D"
Lancelot says, "that too lol"
gadzoks says, "I'm sure we can crowbar stuff."
keltena says, "But I agree, no need to worry about little things like self-preservation"
keltena says, ">PRY ALIEN WITH CROWBAR"
Lancelot says, "too bad about the wine though .. aliens have no refined palate"
gadzoks says (to ClubFloyd), "f"
CF ] Forward Corridor - Deck B 4.9g
CF ] Exits: Fore, Aft
CF |
CF | > F
CF |
CF |
CF | Forward Corridor - Deck B
CF | Thick smoke makes it hard to see the dead body spread across the deck
CF | - guts ripped out by a heavy blow, now hardened in place. The dim
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a
CF | pale color.
CF |
CF | Forward, the airlock will take you to your ship. To the aft, you can
CF | head deeper into the derelict.
CF |
CF | You don't hear the noise anymore, but you feel it's close.
CF |
CF | > keltena says (to Lancelot), "Look, he's trying to quit. No need to make it harder by leaving all that wine around."
gadzoks exclaims, "Ah. Well, we haven't gotten all the loot yet!"
gadzoks says (to ClubFloyd), "undo"
CF ] Starboard Junction - Deck B 4.8g
CF ] Exits: Fore, Port
CF |
CF | > UNDO
CF |
CF | Starboard Junction - Deck B
CF | [Previous turn undone.]
CF |
CF | >
gadzoks says (to ClubFloyd), "p"
CF ] Forward Companionway - Deck B 4.9g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > P
CF |
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | In this corridor, the alien spits at the sight of you. Taking a step
CF | back, he jumps up towards the ventilation system, then stops. You hear
CF | a hiss from deep inside the creature before he reaches out at you.
CF |
CF | >
gadzoks says (to ClubFloyd), "pry alien with crowbar"
CF ] Forward Companionway - Deck B 4.9g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > PRY ALIEN WITH CROWBAR
CF |
CF | Before you can do anything to the creature, the alien arches his
CF | bulbous head back. Eyes burning deep into you. Then his mouth opens,
CF | the creature lunges, and the jaws come for you. When the beast's done,
CF | it doesn't take long before you bleed out and the ship's crushed from
CF | the sun's pressure.
CF |
CF |
CF | *** You have died ***
CF |
CF |
CF | There is no score in this game, but if you're keeping track, you've
CF | been to 32 rooms in 153 turns.
CF |
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move
CF | or QUIT?
CF | > keltena asks, "Jeez. Can we sledgehammer him?"
gadzoks says, "Bah. Our narrator lacks in the imagination department."
gadzoks says (to ClubFloyd), "undo"
CF ] Forward Companionway - Deck B 4.9g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > UNDO
CF |
CF | Forward Companionway - Deck B
CF | [Previous turn undone.]
CF |
CF | > keltena says (to gadzoks), "It really is their fatal character flaw."
gadzoks says, "I don't think we can ATTACK WITH anything, so it will probably default to the prod."
keltena asks, "Oh, I thought we'd put the prod in the bag when we got the hammer?"
Lancelot says, "yes we did"
keltena says, "But yeah, just ATTACK ALIEN seems like a good plan"
gadzoks exclaims, "POssible!"
gadzoks says (to ClubFloyd), "attack alien"
CF ] Forward Companionway - Deck B 5.0g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > ATTACK ALIEN
CF |
CF | You swing the hammer for all it's worth, connecting with the skull of
CF | the xenomorph. It cries out in high-pitched pain before jumping up
CF | into the ventilation system, getting away from you.
CF |
CF | You got away with it this time, but the alien is intelligent and won't
CF | let a slow attack like that through again.
CF |
CF | > keltena says, "I read that text as "you switch out the prod for your new weapon""
Lancelot says, "it learns so"
keltena says, "Okay, the hammer is good once"
Lancelot says, "cannot use that hammer again"
Lancelot says, "better switch back"
gadzoks says (to ClubFloyd), "put sledgehammer in bag"
CF ] Forward Companionway - Deck B 5.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > PUT SLEDGEHAMMER IN BAG
CF |
CF | You put the sledgehammer into the vortex bag, taking out the cattle
CF | prod. You need to stay protected.
CF |
CF | > gadzoks asks, "Anything we wanted to do back here earlier?"
keltena says, "I can't recall if there are any directions we didn't try"
keltena says, "(I have had my hands full and haven't been mapping, unfortunately)"
Lancelot says, "we got the science part so I think we are done here"
gadzoks says (to ClubFloyd), "x panel"
CF ] Forward Companionway - Deck B 5.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > X PANEL
CF |
CF | The access panel is recessed into the bulkhead. Behind it is the life
CF | support system for the ship. Located here in the companionway, it gave
CF | engineering easy access to the equipment.
CF |
CF | >
gadzoks says (to ClubFloyd), "down"
CF ] Forward Companionway - Deck C 5.2g
CF ] Exits: Aft, Starboard, Up
CF |
CF | > DOWN
CF |
CF | Carefully you descend to the deck below.
CF |
CF | Forward Companionway - Deck C
CF | It's hard to see in the underbelly of the ship. There are few lights
CF | and lots of smoke. Electric scarring on the overload module can be
CF | seen. It took a huge power spike. The garage door aft is open but full
CF | of so much smoke you can't see inside.
CF |
CF | The corridor runs starboard. Aft, you can enter the garage or climb
CF | the ladder well to go to B deck.
CF |
CF | >
gadzoks says (to ClubFloyd), "undo"
CF ] Forward Companionway - Deck B 5.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > UNDO
CF |
CF | Forward Companionway - Deck B
CF | [Previous turn undone.]
CF |
CF | > Jade says, "I am happy becouse I have a map. But I don't know anything about the game becouse you are running TOO FAST"
gadzoks says, "Err sorry."
gadzoks says, "Meant to go down."
keltena asks, "Ah, sorry Jade :( Would it help if we slowed down?"
gadzoks says (to Jade), "I thought you meant things were moving too slow, sorry."
gadzoks says, "With the Ferrari comment, that is."
Jade says, "I have written about twice before"
Jade says, "So, I will play the game on my own tomorrow"
gadzoks says, "I think we haven't been to the infirmary in Deck A."
gadzoks asks (of Jade), "Any particular place you want to check first?"
gadzoks says, "I thought the part about going fast was sarcastic."
Jade says, "I can't tell anything becouse I only have a map and an inventory, I don't know what you have been doing all the night"
Jade says, "I barely didin't read any description so far"
Jade says, "you looked like a Ferrari without brakes to me."
Jade says, "but don't worry, go on"
gadzoks says, "Well, we have gotten some things, nothing exciting."
gadzoks says, "We got a crowbar to open the hatch we saw at the start."
keltena says, "I'm sorry, Jade. I think I misinterpreted what you meant earlier too"
Jade says, "I plan to read the log tomorrow"
Lancelot says, "its not all treasure we find"
Jade says, "no problem at all"
keltena says, "We've explored more of the ship, picked up everything we could pick up, and gotten a crowbar"
gadzoks says, "We tried to talk to the alien, but we ended up hitting it with a sledgehammer instead."
Lancelot says, "lol"
gadzoks says, "Now we're about to explore A deck, which we haven't been to yet according to my scrollback."
keltena says, "We got a sledgehammer too, which worked once against the alien, but won't work again"
gadzoks says (to ClubFloyd), "l"
CF ] Forward Companionway - Deck B 5.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > L
CF |
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | >
gadzoks says (to ClubFloyd), "down"
CF ] Forward Companionway - Deck C 5.2g
CF ] Exits: Aft, Starboard, Up
CF |
CF | > DOWN
CF |
CF | Carefully you descend to the deck below.
CF |
CF | Forward Companionway - Deck C
CF | It's hard to see in the underbelly of the ship. There are few lights
CF | and lots of smoke. Electric scarring on the overload module can be
CF | seen. It took a huge power spike. The garage door aft is open but full
CF | of so much smoke you can't see inside.
CF |
CF | The corridor runs starboard. Aft, you can enter the garage or climb
CF | the ladder well to go to B deck.
CF |
CF | >
gadzoks says (to ClubFloyd), "undo"
CF ] Forward Companionway - Deck B 5.1g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > UNDO
CF |
CF | Forward Companionway - Deck B
CF | [Previous turn undone.]
CF |
CF | > gadzoks says, "Err, meant up."
gadzoks says (to ClubFloyd), "up"
CF ] Forward Companionway - Deck A 5.2g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > UP
CF |
CF | Slowly you climb up the ladder well.
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | > keltena says, "We've found a lot of things that are already broken/melted by acid. I think that means the alien got to them before us"
keltena asks, "I'm guessing that the goal is to get as much as you can before the alien can get to it?"
keltena asks, "Like a semi-randomized optimization challenge?"
Lancelot says, "yes"
Lancelot says, "grab whatever we can and get out"
Lancelot says, "like that sinking ship game forgot its name"
gadzoks says (to ClubFloyd), "p"
CF ] Infirmary - Deck A 5.3g
CF ] Exits: Starboard
CF |
CF | > P
CF |
CF |
CF | Infirmary - Deck A
CF | The smoke in the infirmary is thick, colliding with the lights, so the
CF | room is doused in an orange glow. The examination table in the middle
CF | has been destroyed, broken in half, and covered in acid, along with
CF | the cabinets that have been shattered.
CF |
CF | The alien wrecked this room. There's only one way out with the
CF | cabinets torn off the walls, starboard.
CF |
CF | Next to the broken table, a tissue knitter and a medkit melt in a pool
CF | of acid.
CF |
CF | > Lancelot says, "and yep if we are just walking around and stuff the alien acids whatever it finds"
gadzoks says, "It's all a lesson in abandoning our material ways."
gadzoks says (to ClubFloyd), "medkit"
CF ] Infirmary - Deck A 5.3g
CF ] Exits: Starboard
CF |
CF | > MEDKIT
CF |
CF | That's not a verb I recognize.
CF |
CF | >
gadzoks says (to ClubFloyd), "x medkit"
CF ] Infirmary - Deck A 5.3g
CF ] Exits: Starboard
CF |
CF | > X MEDKIT
CF |
CF | The medkit dissolves in a pool of acid, along with a tissue knitter.
CF |
CF | You jump at the sound of scratching knives that grate on your nerves.
CF | It rings out below you, towards the ship's aft end, like a thrashing
CF | of metal that fails to break. But, when it comes to an end, you ignore
CF | the chill in your bones.
CF |
CF | > keltena says (to gadzoks), "The real profit was the friends we made along the way"
gadzoks asks, "Friends? Like the skeleton?"
Lancelot says, "at least we don't need to worry about carry limits"
keltena says, "...Hm. Hopefully that wasn't anywhere we needed to get out of here! :S"
keltena says, "**:D"
gadzoks says (to ClubFloyd), "s"
CF ] Forward Companionway - Deck A 5.4g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > S
CF |
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | > Lancelot says, "just get back to where we started lol"
gadzoks exclaims, "We were just there, but there might be loot we have missed!"
Lancelot says, "they may be more loot"
keltena says, "Hey, look on the bright side--maybe that broke open something we couldn't get to before!"
Lancelot says, "I ran out of ammo so don't recall if the game warns you"
gadzoks says (to ClubFloyd), "a"
CF ] Aft Junction - Deck A 5.5g
CF ] Exits: Fore, Starboard
CF |
CF | > A
CF |
CF |
CF | Aft Junction - Deck A
CF | Filled with smoke, the aft portion of A deck never has a lot of light
CF | - the area is used for support. Goods are brought through here from a
CF | maintenance lift that's port. A handcart is pushed up against the
CF | vertical doors.
CF |
CF | The elevator doors are closed. The corridor runs forward to the
CF | companionway and starboard to a room.
CF |
CF | > gadzoks says, "Well, it's been 2 hours, so we could call it a day."
gadzoks says, "There's supposed to be a lif to port but it's blocked by now, I think."
keltena says, "(I'm kind of amused by the combination of suspense/horror + optimization puzzle. On the first play, you're tense because a deadly predator is stalking you; on the fifth, you're tense because it's about to ruin your score)"
keltena says, "I'm down for taking our profits and running if you guys want to"
gadzoks says, "I think the alien needs to hunt us for the tension to happen."
gadzoks says, "I think there are a couple of places we might not have gone, but that would mean a lot of backtracking, which isn't too exciting."
Lancelot says, "no indeed"
Lancelot says, "we can cash in and see if we made it"
gadzoks asks, "Could we go back to the ship or did we need to find a shuttle?"
Lancelot says, "back to the ship"
gadzoks says, "There's a shuttle in Deck B."
gadzoks exclaims, "On it!"
Lancelot says, "thats what I did on move 1 lol"
gadzoks says, "That's the only wise move, really."
Lancelot says, "and then I went ok so I can get out here after I get tired of running around lol"
gadzoks says (to ClubFloyd), "f"
CF ] Forward Companionway - Deck A 5.6g
CF ] Exits: Fore, Aft, Port, Starboard, Down
CF |
CF | > F
CF |
CF |
CF | Forward Companionway - Deck A
CF | The smoke up here barely moves, with LEDs giving off a faint glow.
CF | This companionway is a hub with rooms in all directions, but in the
CF | middle, a coolant canister has been left behind.
CF |
CF | There's a ladder well that sits in the middle of the companionway. Two
CF | rooms lie to port and starboard, and a corridor lies aft. While
CF | forward, you can go deeper into the derelict.
CF |
CF | >
gadzoks says (to ClubFloyd), "down"
CF ] Forward Companionway - Deck B 5.7g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > DOWN
CF |
CF | Carefully you descend to the deck below.
CF |
CF | Forward Companionway - Deck B
CF | With the batteries running out, the lights in this section collide
CF | with the smoke to create an orange glow. It gives the room an imagined
CF | warmth, where there is none in space. The companionway is wide, with
CF | an access panel on the forward bulkhead.
CF |
CF | A ladder well sits in the middle of the room while corridors spider
CF | off from it, heading fore and starboard. The corridor aft has
CF | collapsed.
CF |
CF | >
Lancelot says (to ClubFloyd), "inv"
CF ] Forward Companionway - Deck B 5.8g
CF ] Exits: Fore, Starboard, Up, Down
CF |
CF | > INV
CF |
CF | You're carrying:
CF | a cattle prod
CF | a yellow flashcard
CF | a crowbar
CF | a data reader
CF | an orange flashcard
CF | a vortex bag
CF | a sledgehammer
CF | a lens
CF | a camera
CF | a gold drone
CF | an extinguisher
CF | a hologram
CF | a necklace
CF | your outfit (being worn)
CF |
CF | > Lancelot says, "just checking what we got"
gadzoks says, "Not much."
gadzoks says, "Everything was goo when we found out."
gadzoks says, "it, also."
gadzoks says (to ClubFloyd), "s"
CF ] Starboard Junction - Deck B 5.9g Lancelot says, "yeah slacking is not rewarded here lol"
CF ] Exits: Fore, Port
CF |
CF | > S
CF |
CF |
CF | Starboard Junction - Deck B
CF | The smoke is dense in this junction and just as thick as the rest of
CF | the ship. The lights in this area are out, creating a dark corner as
CF | this connection bends around.
CF |
CF | You can go forward towards the airlock or port into the corridor.
CF |
CF | >
gadzoks says (to ClubFloyd), "f"
CF ] Forward Corridor - Deck B 6.0g
CF ] Exits: Fore, Aft
CF |
CF | > F
CF |
CF |
CF | Forward Corridor - Deck B
CF | Thick smoke makes it hard to see the dead body spread across the deck
CF | - guts ripped out by a heavy blow, now hardened in place. The dim
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a
CF | pale color.
CF |
CF | Forward, the airlock will take you to your ship. To the aft, you can
CF | head deeper into the derelict.
CF |
CF | >
gadzoks says (to ClubFloyd), "f"
CF ] Forward Corridor - Deck B 6.0g
CF ] Exits: Fore, Aft
CF |
CF | > F
CF |
CF | You leave the derelict behind. Happy to make it out alive with the
CF | loot you could find.
CF |
CF | Once you make planetfall, you head to a flea market in California
CF | where you know you can move almost anything.
CF |
CF | You try to sell the vortex bag, but no one will take such a hot item.
CF | From a local farmer, you get 75 dollars for the cattle prod. From the
CF | same farmer, you get another 25 dollars for the sledgehammer.
CF |
CF | From a handyman, you get 60 dollars for the crowbar. From an
CF | independent salesman, you get 120 dollars for the extinguisher. From a
CF | realtor, you get 450 dollars for the gold drone. From the same
CF | realtor, you get another 230 dollars for the necklace.
CF |
CF | You don't get much for the data reader, 50 dollars from an experienced
CF | star pilot. From the same pilot, you get another 75 dollars for the
CF | hologram. You fail to find an astronomer, but an amateur photographer
CF | buys the camera for 175 dollars. From the same photographer, you get
CF | another 75 dollars for the lens.
CF |
CF | You made a total of 1,335 adjusted dollars from that run and will at
CF | least be able to repair and refuel the Kratos. So even though you just
CF | scrapped by, you still live the scavenger's life.
CF |
CF |
CF | *** You have won ***
CF |
CF |
CF | There is no score in this game, but if you're keeping track, you've
CF | been to 33 rooms in 167 turns.
CF |
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move
CF | or QUIT?
CF | > keltena says (to Lancelot), "in our defense, the game did tell us looking was a free action! ...It didn't tell us our alien friend could still act while we looked at everything"
Lancelot says, "okay at least we got enough lol"
keltena says, "Ah well, at least we're still in business"
gadzoks exclaims, "Hey, IF teaches you to thoroughly examine everything!"
gadzoks says, "And then we have to do the complete opposite."
keltena says (to gadzoks), "Exactly! And this game even reassures you up front that you aren't penalized for it by losing time!"
Lancelot says, "TBH I do not really like optimization games but the setting is nice"
gadzoks says, "We did get to keep our heads though, unlike skeleton guy (RIP)."
keltena says, "And unlike us in that one timeline we don't talk about."
gadzoks says, "Might be a game that works better for solo play."
keltena says, "Yeah, I think either solo play or a group of people who already know the basics"
Lancelot says, "true"
gadzoks says, "Maybe we could have followed the xenomorph into the vents to make things more exciting."
Lancelot asks, "gotta go see ya all next week?"
gadzoks exclaims (at Lancelot), "See you!"




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