ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask intothesun" | ||
CF | | ||
CF | | ||
CF | | ||
CF | October, 2268. Two months sitting on the cold side of Mercury, using | ||
CF | battery power to stay in the shade, but the radar has failed to find | ||
CF | anything. Nothing to scavenge. Nothing to pay the bills. Satellites | ||
CF | make some of the best salvage. Any stuff you can pull off might have | ||
CF | value. But since you don't have enough to repair and refuel the | ||
CF | Kratos, you'll take whatever's out there. | Lancelot says, "on CF already hmm I do hope we are not playing something already played by CF" | |
Jade says, "Check ifdb" | ||
DavidW says, "It's possible I uploaded it when it went onto the suggestion list. Possible that I was the suggestor, even. Sorry my memory isn't better." | ||
Jade says, "There is no CF transcript for Into the sun in ifdb" | ||
Lancelot says, "no transcript indeed" | ||
keltena says, "If CF plays a game and no one around remembers it, have they really played it? :|a" | ||
Jade says, "I think this hasnt been played last year" | ||
DavidW says, "of course, it's possible we played it and the transcript isn't up yet. :) We can argue both sides!" | ||
gadzoks says, "There's quite a few games that have a transcript listed on the transcript page but not properly linked on ifDB." | ||
Jade says, "This is a 2022 game" | ||
gadzoks exclaims, "But if no one remembers it, it's like playing it again for the first time!" | ||
gadzoks says (to ClubFloyd), "push space" | ||
CF | Kratos, you'll take whatever's out there. | ||
CF | Then something hits the radar, finally. And not a tiny blip like a | ||
CF | satellite, but a large return that shows a huge ship. Yes. Sitting in | ||
CF | the sun's blind spot might have paid off. It looks like a derelict. | ||
CF | Drifting, it seems the crew abandoned her. She's fair game this close | ||
CF | to the sun. | Jade says, "Yes, of course" | |
keltena says, "Ooh, an abandoned spaceship. That always goes well :D" | ||
gadzoks asks, "Everyone here?" | ||
gadzoks says (to ClubFloyd), "push space" | ||
CF | to the sun. | ||
CF | As you hook up to the docking tube, you look over the controls and | ||
CF | notice, as expected, that you are still drifting. It's time to loot | ||
CF | this vessel before you can't get out of the gravity well. | ||
gadzoks says (to ClubFloyd), "space" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | Into The Sun | ||
CF | A Text Adventure by Dark Star | ||
CF | Copyright (c) 2022 by Infodarkness Productions | ||
CF | (First-time players should type "RULES") | ||
CF | Release 1 / Serial number 220928 / Inform v6.35 Library v6.12.5 S | ||
CF | | ||
CF | Forward Corridor - Deck B | ||
CF | Thick smoke makes it hard to see as you step into the corridor from | ||
CF | the airlock. Finally, your eyes adjust to the dim light. In front of | ||
CF | you is a body spread across the deck. Something cut him in half, | ||
CF | pulling his entrails out. The man is no longer alive, but an object | ||
CF | lies close to an outstretched hand. | ||
CF | | ||
CF | A cattle prod is just a few feet away from the dead body. | ||
CF | | ||
CF | > | keltena says, "Hoo boy. I wonder if we're timed..." | |
keltena asks, "Can we check the rules?" | ||
gadzoks says, "This seems similar to I am Prey." | ||
gadzoks says (to ClubFloyd), "rules" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > RULES | ||
CF | | ||
CF | The rules are simple. You're here to loot the ship before you can't | ||
CF | escape the gravity well. 9g. No more. | ||
CF | | ||
CF | Gravity increases over time, but not when you look at something, and | ||
CF | can be seen in the upper right hand corner of the interpreter or by | ||
CF | typing GRAVITY. | ||
CF | | ||
CF | Random elements are set at the beginning of the game. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
gadzoks says, "If my connection drops again feel free to take over, by the way." | ||
Lancelot says, "it does feel similar yep" | ||
keltena says, "Ah, okay. Cool. X is a free action, time counts up to 9g." | ||
Lancelot says, "do verbs" | ||
keltena says, "This sounds interesting" | ||
gadzoks says (to ClubFloyd), "verbs" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > VERBS | ||
CF | | ||
CF | Here are the common verbs used in this game. | ||
CF | | ||
CF | FORWARD [F] (front) | ||
CF | AFT [A] (back) | ||
CF | PORT [P] (left) | ||
CF | STARBOARD [S] [SB] (right) | ||
CF | UP [U] | ||
CF | DOWN [D] | ||
CF | IN | ||
CF | OUT | ||
CF | | ||
CF | EXAMINE [X] | ||
CF | INVENTORY [I] | ||
CF | TAKE | ||
CF | ATTACK | ||
CF | BREAK <X> WITH <Y> | ||
CF | ENTER <N> INTO <Y> | ||
CF | PRY <X> WITH <Y> | ||
CF | PUT <X> INTO <Y> | ||
CF | | ||
CF | OPEN | ||
CF | DROP | ||
CF | PUSH | ||
CF | READ | ||
CF | GRAVITY | ||
CF | | ||
CF | ABOUT | ||
CF | RULES | ||
CF | | ||
CF | > | DavidW asks, "Random elements, eh?" | |
keltena says, "Ahhh, shipboard directions, okay." | ||
gadzoks says (to ClubFloyd), "i" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a vortex bag | ||
CF | your outfit (being worn) | ||
CF | | ||
CF | > | Lancelot says, "it also reminds me of that game with the sinking ship" | |
keltena asks, "x vortex bag?" | ||
DavidW says, "Random elements will make a walkthrough more difficult to write." | ||
gadzoks asks, "WHere to first?" | ||
DavidW says, "I'm thinking of Vampire Gold, now in Spaaaaaaace." | ||
keltena says, "I feel like we should probably look around before we move" | ||
gadzoks asks, "ONWARDS?" | ||
gadzoks says (to ClubFloyd), "l" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Forward Corridor - Deck B | ||
CF | Thick smoke makes it hard to see the dead body spread across the deck | ||
CF | - guts ripped out by a heavy blow, now hardened in place. The dim | ||
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a | ||
CF | pale color. | ||
CF | | ||
CF | Forward, the airlock will take you to your ship. To the aft, you can | ||
CF | head deeper into the derelict. | ||
CF | | ||
CF | A cattle prod is just a few feet away from the dead body. | ||
CF | | ||
CF | > | Lancelot says, "we can only go aft when we got our stuff" | |
keltena says (to DavidW), "Oh, I hope we find vampires on this ship" | ||
Lancelot says, "lol" | ||
DavidW says, "Get the prod. It must be a weapon." | ||
gadzoks says (to ClubFloyd), "x prod" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > X PROD | ||
CF | | ||
CF | The pole is a meter in length with electric spikes at the end. Looking | ||
CF | at the grip, there are three out of five bars lit on the power | ||
CF | indicator. | ||
CF | | ||
CF | > | keltena says, "x the body too" | |
gadzoks says (to ClubFloyd), "take prod" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > TAKE PROD | ||
CF | | ||
CF | You pick up the cattle prod - what did this guy encounter? | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x body" | ||
CF ] Forward Corridor - Deck B 0.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | Looking closer at the body, it's really a skeleton whose flesh melted | ||
CF | off long ago. This man has been here for decades. Before he died, it | ||
CF | seems like he was reaching for the cattle prod but didn't make it. | ||
CF | | ||
CF | > | keltena asks, "So. We have three charges left, it sounds like?" | |
gadzoks says (to ClubFloyd), "search body" | ||
CF ] Forward Corridor - Deck B 0.1g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | The skeleton's dead. Leave him be. | ||
CF | | ||
CF | > | gadzoks exclaims, "No loot!" | |
DavidW says (to keltena), "That's my interpretation, yes." | ||
gadzoks says, "So aft seems to be the only way to go." | ||
DavidW says, "It's sure to help with the space zombies!" | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Starboard Junction - Deck B 0.1g | ||
CF ] Exits: Fore, Port | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | You step around the body heading aft. | ||
CF | | ||
CF | Starboard Junction - Deck B | ||
CF | The haze is dense in this junction, making you think the air scrubbers | ||
CF | are blown for sure. This ship has coasted through space for a long | ||
CF | time. You wonder if the reactor could still be running or, knowing how | ||
CF | bad it can get on a vessel this old, leaking. | ||
CF | | ||
CF | You can go forward towards the airlock or port into the corridor. | ||
CF | | ||
CF | > | keltena says, "Port, I guess" | |
gadzoks says (to ClubFloyd), "p" | ||
CF ] Forward Companionway - Deck B 0.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | > | Jade says, "and Forward" | |
gadzoks says, "f x panel" | ||
gadzoks says (to ClubFloyd), "x panel" | ||
CF ] Forward Companionway - Deck B 0.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The access panel is recessed into the bulkhead. Behind it is the life | ||
CF | support system for the ship. Located here in the companionway, it gave | ||
CF | engineering easy access to the equipment. | ||
CF | | ||
CF | > | gadzoks asks, "Were there any verbs for using stuff like this?" | |
keltena asks, "Fore?" | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Science Corridor - Deck B 0.2g | ||
CF ] Exits: Aft | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Science Corridor - Deck B | ||
CF | This vessel is equipped with many sensors, covering everything from | ||
CF | gravimetric distortions to audio anomalies, and this corridor housed | ||
CF | all the monitoring stations for the science department. But an | ||
CF | explosion happened here, destroying the passage and blocking it when | ||
CF | the bulkheads collapsed. There's a hatch to port, but the blast broke | ||
CF | off the handle. | ||
CF | | ||
CF | Since you are boxed in like this, you can only go aft to the | ||
CF | companionway. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x hatch" | ||
CF ] Science Corridor - Deck B 0.2g | ||
CF ] Exits: Aft | ||
CF | | ||
CF | > X HATCH | ||
CF | | ||
CF | The explosion did a number on everything in this hallway, scarring the | ||
CF | door and blowing off the handle. It doesn't look like there's an easy | ||
CF | way to open it. | ||
CF | | ||
CF | > | keltena asks (of gadzoks), "It suggested ENTER [X] INTO [Y]. It's possible we could also, idk, PUSH the panel or OPEN the bulkhead?" | |
gadzoks says, "Maybe we can crowbar it." | ||
DavidW says, "PRY is a valid verb yes" | ||
keltena says, "Yeah." | ||
gadzoks says (to ClubFloyd), "pry hatch" | ||
CF ] Science Corridor - Deck B 0.2g | ||
CF ] Exits: Aft | ||
CF | | ||
CF | > PRY HATCH | ||
CF | | ||
CF | That's not going to help. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Forward Companionway - Deck B 0.2g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | > | keltena says, "I think we need something to pry it WITH" | |
gadzoks says, "Most likely." | ||
gadzoks says (to ClubFloyd), "push panel" | ||
CF ] Forward Companionway - Deck B 0.3g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > PUSH PANEL | ||
CF | | ||
CF | The access panel is sealed, and there's no need to get inside. You | ||
CF | don't have time to disassemble the ship. You need to loot what's | ||
CF | easily takeable. | ||
CF | | ||
CF | > | keltena asks, "The suggested syntax was PRY [X] WITH [Y], I think?" | |
keltena asks, "Let's try going up or down?" | ||
gadzoks says (to ClubFloyd), "up" | ||
CF ] Forward Companionway - Deck A 0.3g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > UP | ||
CF | | ||
CF | Slowly you climb up the ladder well. | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x canister" | ||
CF ] Forward Companionway - Deck A 0.3g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > X CANISTER | ||
CF | | ||
CF | The coolant canister is a large cylinder, like a scuba tank, that | ||
CF | holds liquid nitrogen under pressure. But the seal is broken - the | ||
CF | canister used. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get canister" | ||
CF ] Forward Companionway - Deck A 0.3g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > GET CANISTER | ||
CF | | ||
CF | The seal is broken. The canister is empty and worthless. But it might | ||
CF | be used for something else. | ||
CF | | ||
CF | > | keltena asks, "Check out port or starboard?" | |
gadzoks says (to ClubFloyd), "s" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hypersleep Vault - Deck A | ||
CF | This oval room has seven pods in the center, each facing inward and | ||
CF | open. The lights inside the compartments fail to work, making the room | ||
CF | darker than it should be. Except for the smoke, the space looks like | ||
CF | it's kept sanitized. Nothing litters the smooth edge of the walls. | ||
CF | | ||
CF | There's not a lot in this room besides the pods in the middle. So you | ||
CF | can exit to port. | ||
CF | | ||
CF | Hanging off one of the pods is a necklace sparkling in the amber | ||
CF | light. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x necklace" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X NECKLACE | ||
CF | | ||
CF | A silver necklace hangs off one of the pods. It sways back and forth | ||
CF | as the ship drifts through space. It looks forgotten but has value. | ||
CF | | ||
CF | > | keltena says, "That seems like bait, but hey, let's take it" | |
gadzoks says, "Was just gonna say that." | ||
gadzoks says (to ClubFloyd), "get necklace" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > GET NECKLACE | ||
CF | | ||
CF | You take the necklace, putting it in the vortex bag. | ||
CF | | ||
CF | From somewhere on this deck, you hear the sound of wood being crushed | ||
CF | in another room. Like it snapped in half. Then metal being thrown | ||
CF | around? It's hard to tell. You have a feeling you're not alone. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship, like | ||
CF | an enormous snake looking for its next meal. But then, scratching with | ||
CF | claws? This can't be good. | ||
CF | | ||
CF | It's a short distance away. It's coming towards you. | ||
CF | | ||
CF | > | Lancelot says, "Its awake" | |
keltena says, "ahahaha I didn't expect it to be THAT fast" | ||
gadzoks says, "Also feel free to take over if anyone thinks I'm too slow." | ||
DavidW says, "maybe taking a treasure is the trigger that awakens 'it'." | ||
gadzoks says (to ClubFloyd), "Only one way to go, I guess!" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > ONLY ONE WAY TO GO, I GUESS! | ||
CF | | ||
CF | You seem to want to talk to someone, but I can't see whom. | ||
CF | | ||
CF | > | keltena asks, "...can we, uh. Hide in a pod?" | |
gadzoks says (to ClubFloyd), "x pod" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X POD | ||
CF | | ||
CF | You take a closer look at one of the pods. The cover has a clear | ||
CF | window built into it, so the person sleeping in the compartment can be | ||
CF | seen. Looking inside, you see some liquid lying on the bottom. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. Near, | ||
CF | and it's coming towards you. | ||
CF | | ||
CF | > | keltena says, "Oh. I guess if they're full, we probably can't get in." | |
keltena asks, "x liquid?" | ||
DavidW says, "Maybe the canister can be entered too." | ||
gadzoks says (to ClubFloyd), "x liquid" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X LIQUID | ||
CF | | ||
CF | The liquid at the bottom of the pod is clear hypersleep fluid, and it | ||
CF | slowly moves back and forth as the derelict floats through space. | ||
CF | | ||
CF | Something is moving through these corridors, but it's close. Too | ||
CF | close. | ||
CF | | ||
CF | > | gadzoks says, "We could always throw them out." | |
gadzoks says, "BUt we would be visible inside." | ||
Lancelot says, "canned meat" | ||
gadzoks asks, "Maybe the monster is blind?" | ||
keltena says (to gadzoks), "Yeah, or maybe it just doesn't care to disturb the pods" | ||
gadzoks says (to ClubFloyd), "open pod" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > OPEN POD | ||
CF | | ||
CF | The pod is already open. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. It's | ||
CF | near. | ||
CF | | ||
CF | > | gadzoks says, "Oh." | |
gadzoks says (to ClubFloyd), "hide in pod" | ||
CF ] Hypersleep Vault - Deck A 0.4g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > HIDE IN POD | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | keltena asks, "Enter pod, I suppose, if we still want to try that--if nothing else it might clarify why we can't?" | |
gadzoks says (to ClubFloyd), "enter pod" | ||
CF ] Hypersleep Vault - Deck A 0.5g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > ENTER POD | ||
CF | | ||
CF | The pod is open. You could get inside, but the solution is wet, and | ||
CF | you're not going to be able to hide here. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. A | ||
CF | short distance away. And it's retreating. | ||
CF | | ||
CF | > | keltena says, "er, clarify if we can't, I mean" | |
gadzoks says, "We gotta run." | ||
gadzoks says, "Though we can't hide." | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Hypersleep Vault - Deck A 0.5g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | You can exit port. | ||
CF | | ||
CF | Something is out there, but it's not moving. Quiet and probably | ||
CF | listening. | ||
CF | | ||
CF | > | keltena asks, "Yeah. So I guess now that it's retreating, we should duck out and down?" | |
gadzoks says (to ClubFloyd), "p" | ||
CF ] Forward Companionway - Deck A 0.5g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | You hear a noise, something crawling, but then it stops - it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Galley - Deck A 0.6g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Galley - Deck A | ||
CF | With one large table in the middle, this room serves as the galley for | ||
CF | the ship. But something happened here, and someone tried to clean it | ||
CF | up. Even in this light, you can see dried blood underneath the table. | ||
CF | | ||
CF | Forward, there's an automated door to the bridge. You can see the | ||
CF | panel next to it lit up. Starboard, there's a torn-down hatch. Aft, | ||
CF | you can go back to the companionway. | ||
CF | | ||
CF | Along the port bulkhead, a nutrient processor sits on top of a | ||
CF | counter. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | keltena asks, "Is that nutrient processor in good condition?" | |
gadzoks says (to ClubFloyd), "x processor" | ||
CF ] Galley - Deck A 0.6g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > X PROCESSOR | ||
CF | | ||
CF | The nutrient processor is a bulky unit that converts organic material | ||
CF | into edible food paste. Not the most appetizing, but it keeps the crew | ||
CF | alive. | ||
CF | | ||
CF | You hear something slithering towards the aft end of the ship. | ||
CF | Distant, and it's retreating. | ||
CF | | ||
CF | From somewhere below you, towards the ship's forward end, the sound of | ||
CF | metal cracking in half echoes through the vessel with a force so | ||
CF | strong you think you feel it before you hear it. The massive blast | ||
CF | rings through the vessel, giving you pause. | ||
CF | | ||
CF | > | keltena says, "Organic material, huh." | |
gadzoks says (to ClubFloyd), "f" | ||
CF ] Galley - Deck A 0.6g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | The door is locked. You're not getting in without the code. | ||
CF | | ||
CF | You hear something slithering towards the aft end of the ship. It's | ||
CF | distant. | ||
CF | | ||
CF | > | DavidW asks, "like skeletons?" | |
keltena says, "...that's probably fine." | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Captain's Quarters - Deck A 0.6g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Captain's Quarters - Deck A | ||
CF | With the hatch ripped off, smoke has filled a room that's been | ||
CF | reserved for the ship's commander. But the bed's overturned, along | ||
CF | with the desk that's been smashed in half. All of it is now covered in | ||
CF | acid. | ||
CF | | ||
CF | The only way out of this room is through the mangled hatch to port. | ||
CF | | ||
CF | Next to the bed, among some scattered wood pieces, there's an orange | ||
CF | flashcard. | ||
CF | | ||
CF | Lying next to the desk, an old ka-bar melts in some of the acid. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. It's | ||
CF | distant. | ||
CF | | ||
CF | > | keltena asks, "A ka-bar?" | |
gadzoks says (to ClubFloyd), "x flashcard" | ||
CF ] Captain's Quarters - Deck A 0.6g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X FLASHCARD | ||
CF | | ||
CF | The orange flashcard has the word "Captain" written along its side. | ||
CF | Luckily it's not covered in any acid. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. A | ||
CF | short distance away. It's coming towards you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "take it" | ||
CF ] Captain's Quarters - Deck A 0.7g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You take the flashcard, holding on to it for now. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | DavidW says, "I'm sure there's a nice pair of wooden chopsticks we can convert into food instead." | |
gadzoks says (to ClubFloyd), "x ka-bar" | ||
CF ] Captain's Quarters - Deck A 0.7g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X KA-BAR | ||
CF | | ||
CF | This old military relic melts in the acid that's been sprayed all | ||
CF | around. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | gadzoks asks, "Nothing else here, right?" | |
gadzoks says, "Unless we want to try taking a bath in the acid stuff." | ||
gadzoks says, "I'm sure it tickles." | ||
keltena says, "X ME or X OUTFIT? maybe we're wearing acid-proof gear" | ||
gadzoks says (to ClubFloyd), "x me" | ||
CF ] Captain's Quarters - Deck A 0.7g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Over an average set of clothes, your polymer bodysuit protects you | ||
CF | from the elements. Sealed in by it, you don't have access to your | ||
CF | pockets. Everything will have to go into your vortex bag. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "look in bag" | ||
CF ] Captain's Quarters - Deck A 0.7g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > LOOK IN BAG | ||
CF | | ||
CF | In the vortex bag is a necklace. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. Near, | ||
CF | and it's coming towards you. | ||
CF | | ||
CF | > | gadzoks exclaims, "It's our booty bag!" | |
Lancelot says, "yep" | ||
gadzoks says, "Not sure the suit protects against acid." | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Galley - Deck A 0.7g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Galley - Deck A | ||
CF | With one large table in the middle, this room serves as the galley for | ||
CF | the ship. But something happened here, and someone tried to clean it | ||
CF | up. Even in this light, you can see dried blood underneath the table. | ||
CF | | ||
CF | Forward, there's an automated door to the bridge. You can see the | ||
CF | panel next to it lit up. Starboard, there's a torn-down hatch. Aft, | ||
CF | you can go back to the companionway. | ||
CF | | ||
CF | Along the port bulkhead, a nutrient processor sits on top of a | ||
CF | counter. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "lick blood" | ||
CF ] Galley - Deck A 0.7g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > LICK BLOOD | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | keltena says, "Worth a shot." | |
Lancelot says, "lol" | ||
gadzoks says (to ClubFloyd), "x blood" | ||
CF ] Galley - Deck A 0.7g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > X BLOOD | ||
CF | | ||
CF | Blood splashed across this room before someone cleaned it up. | ||
CF | Something ugly happened here if it's on the door and under the table. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | DavidW says, "The suit probably protects you from eating the ship too." | |
keltena says (to DavidW), "It's multi-purpose!" | ||
gadzoks says (to ClubFloyd), "x table" | ||
CF ] Galley - Deck A 0.7g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | A large round table takes up the center of the room. It's not big | ||
CF | enough for the entire crew, but they take turns eating in the mess. | ||
CF | | ||
CF | You hear something slithering towards the aft end of the ship. It's | ||
CF | near. | ||
CF | | ||
CF | From somewhere on this deck, you hear plastic and metal crashing into | ||
CF | one another. Then a pause, only to hear more plastic break and pop off | ||
CF | in succession. After the last snap, a high-pitched cry rings out. | ||
CF | | ||
CF | > | gadzoks says, "Uh-oh." | |
gadzoks says, "THat's the way back." | ||
gadzoks says, "We could hide under the table." | ||
DavidW asks, "hide isn't a valid verb, is it?" | ||
keltena says, "Hopefully our blood won't end up splashed under it next." | ||
gadzoks says, "Hold on a sec, sorry." | ||
gadzoks says, "Okay." | ||
gadzoks says, "We don;t have a weapon yet, or the code for the door." | ||
keltena asks, "...enter vortex bag to hide, lol?" | ||
gadzoks says (to ClubFloyd), "enter bag" | ||
CF ] Galley - Deck A 0.8g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > ENTER BAG | ||
CF | | ||
CF | The vortex bag is not something you can enter. | ||
CF | | ||
CF | You hear something slithering towards the aft end of the ship. It's | ||
CF | near. | ||
CF | | ||
CF | > | keltena asks, "We have the cattle prod, don't we?" | |
DavidW says, "If it's just a rat, you might be able to stand on the table and 'eek'." | ||
keltena says, "albeit only three charges on it" | ||
Lancelot says, "well we do have 1 weapon yep" | ||
gadzoks says, "Limited charges, but yes." | ||
gadzoks says, "Here goes nothing." | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Forward Companionway - Deck A 0.8g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | You stop in this corridor as you watch an alien slowly crawl out of | ||
CF | the ventilation system - he spits at the sight of you. The creature | ||
CF | jumps down to the deck, standing as tall as the corridor. You hear a | ||
CF | hiss from deep inside the beast before he reaches out at you. | ||
CF | | ||
CF | > | DavidW asks, "surely the card is for the door?" | |
keltena asks, "I do like that reasoning. There's blood splashed UNDER the table, therefore surely we can avoid whatever this is by being on TOP of it?" | ||
keltena says, "hi friend" | ||
Lancelot says, "hi hello there where' s Ripley" | ||
keltena says, "I suppose it's bad timing for ALIEN, HELLO." | ||
gadzoks says, "We could go back and check the card, yeah." | ||
gadzoks says, "Or rather try it on the door." | ||
DavidW says, "'FANCY A GAME OF PAR-CHEE-ZEE?'" | ||
gadzoks asks, "So is the prod BREAK Or ATTACK?" | ||
keltena asks, "Probably ATTACK?" | ||
gadzoks says (to ClubFloyd), "attack beast" | ||
CF ] Forward Companionway - Deck A 0.8g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > ATTACK BEAST | ||
CF | | ||
CF | Standing in front of the beast, just about to crap yourself, you swing | ||
CF | the cattle prod blindly at the alien, lucky to connect with its skin. | ||
CF | Electricity pops, and then you smell burning flesh - the beast hisses | ||
CF | and spits. It thinks for a second but then jumps into the closest | ||
CF | vent, leaving you behind. | ||
CF | | ||
CF | > | keltena asks, "honestly I think we're being rather rude. it's just here to scavange, like us, isn't it?" | |
keltena says, "**scavenge" | ||
gadzoks says, "True, should have tried to say hello first." | ||
gadzoks says (to ClubFloyd), "x flashcard" | ||
CF ] Forward Companionway - Deck A 0.8g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > X FLASHCARD | ||
CF | | ||
CF | The orange flashcard has the word "Captain" written along its side. | ||
CF | | ||
CF | > | gadzoks says, "Don't think we can use it on the door." | |
gadzoks says, "Unless it lets us ENTER if we have the flashcard." | ||
Jade says, "I don't think so, becouse we need a code" | ||
gadzoks asks, "Where have we not gone here?" | ||
gadzoks says (to ClubFloyd), "l" | ||
CF ] Forward Companionway - Deck A 0.8g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Aft Junction - Deck A 0.9g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Junction - Deck A | ||
CF | Filled with smoke, the aft portion of A deck never has a lot of light | ||
CF | - the area is used for support. Goods are brought through here from a | ||
CF | maintenance lift that's port. A handcart is pushed up against the | ||
CF | vertical doors. | ||
CF | | ||
CF | The elevator doors are closed. The corridor runs forward to the | ||
CF | companionway and starboard to a room. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x handcart" | ||
CF ] Aft Junction - Deck A 0.9g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > X HANDCART | ||
CF | | ||
CF | The handcart is used to move logistics around quickly. On it, some | ||
CF | crates of coffee have been left behind. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x crates" | ||
CF ] Aft Junction - Deck A 0.9g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > X CRATES | ||
CF | | ||
CF | The crates of coffee are old and covered in soot with labels that read | ||
CF | "Weyland Corp." | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "open crates" | ||
CF ] Aft Junction - Deck A 0.9g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > OPEN CRATES | ||
CF | | ||
CF | The coffee's over 100 years old. It's worthless. | ||
CF | | ||
CF | From somewhere below you, towards the aft end of the ship, a ripping | ||
CF | can be heard before a loud thud rings through the vessel. Then a | ||
CF | high-pitched scream follows. You listen for more, but the echoes die | ||
CF | down. | ||
CF | | ||
CF | > | gadzoks says, "This game has never met a coffee addict." | |
gadzoks says (to ClubFloyd), "s" | ||
CF ] Personal Locker Room - Deck A 0.9g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Personal Locker Room - Deck A | ||
CF | The crew doesn't have staterooms of their own, only the captain has | ||
CF | that privilege, so they share this locker room when not in hypersleep. | ||
CF | There are two rows of lockers, six total, on the fore and aft | ||
CF | bulkheads with plenty of room in between. A bench runs down the center | ||
CF | of this room. | ||
CF | | ||
CF | The only way out of the locker room is to the port. | ||
CF | | ||
CF | A data reader used to record ship logs sits on the edge of the bench. | ||
CF | | ||
CF | > | gadzoks says, "Who hasn't had their coffee yet." | |
DavidW says, "Perhaps the coffee can by nutri-transformed." | ||
gadzoks says (to ClubFloyd), "x reader;" | ||
CF ] Personal Locker Room - Deck A 0.9g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X READER; | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x reader" | ||
CF ] Personal Locker Room - Deck A 0.9g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X READER | ||
CF | | ||
CF | The data reader is an outdated logging device used by the ship's | ||
CF | personal. Colored flashcards can be inserted into the reader, which | ||
CF | will display the information on the screen. | ||
CF | | ||
CF | > | DavidW says, "I'm still working on my first coffee of the day. I was up very late last night... this morning." | |
gadzoks says (to ClubFloyd), "insert flashcard in reader" | ||
CF ] Personal Locker Room - Deck A 1.0g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > INSERT FLASHCARD IN READER | ||
CF | | ||
CF | (first taking the data reader) | ||
CF | You insert the orange flashcard into the data reader. Immediately | ||
CF | information pops up on the screen. | ||
CF | | ||
CF | You feel the sun pull harder on the ship. A deep groan is expelled | ||
CF | from the pressure. | ||
CF | | ||
CF | > | Jade says, "here we try the flashcard" | |
gadzoks says (to ClubFloyd), "x screen" | ||
CF ] Personal Locker Room - Deck A 1.0g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X SCREEN | ||
CF | | ||
CF | The screen lights up with a green phosphorous glow. | ||
CF | | ||
CF | *************** | ||
CF | CAPTAIN'S LOG | ||
CF | *************** | ||
CF | | ||
CF | June 2, 2122 | ||
CF | MU/TH/UR woke us up to investigate a signal from an uncharted planet | ||
CF | in the Zeta II Reticuli system. | ||
CF | | ||
CF | June 3, 2122 | ||
CF | Touch down. Damage to the Nostromo. 24 hours to repair. Investigated | ||
CF | the signal. Kane was infected. | ||
CF | | ||
CF | June 5, 2122 | ||
CF | Left planet. Nostromo docked with the refinery. Set course back to | ||
CF | Earth. | ||
CF | | ||
CF | June 10, 2122 | ||
CF | Kane's dead. There's a xenomorph aboard the vessel. A creature came | ||
CF | out of the executive officer. If we don't handle this thing, none of | ||
CF | us are going to make it out alive. | ||
CF | | ||
CF | June 11, 2122 | ||
CF | Someone needs to go into the vents and kill this creature. I'm the one | ||
CF | to do it. This ship's my responsibility. | ||
CF | | ||
CF | - Dallas | ||
CF | | ||
CF | > | Lancelot says, "1.0G" | |
Lancelot says, "yep the Nostromo we found :p" | ||
keltena says, "Oh dear." | ||
gadzoks says (to ClubFloyd), "x lockers" | ||
CF ] Personal Locker Room - Deck A 1.0g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X LOCKERS | ||
CF | | ||
CF | A long row of lockers run along the fore and aft bulkheads. Closed, | ||
CF | you can't see inside. | ||
CF | | ||
CF | > | Jade says, "The Nostromo... Alien 8th" | |
gadzoks says (to ClubFloyd), "open lockers" | ||
CF ] Personal Locker Room - Deck A 1.0g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > OPEN LOCKERS | ||
CF | | ||
CF | You open the locker, revealing a hologram. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x hologram" | ||
CF ] Personal Locker Room - Deck A 1.0g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X HOLOGRAM | ||
CF | | ||
CF | The hologram is a face of a young woman. She slowly spins in a | ||
CF | clockwise direction as she wipes away a tear every time she comes | ||
CF | around. | ||
CF | | ||
CF | You're startled by the sound of plastic being torn apart. The sound of | ||
CF | synthetics being shredded. It comes from the aft portion of the ship | ||
CF | below you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "take hologram" | ||
CF ] Personal Locker Room - Deck A 1.1g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > TAKE HOLOGRAM | ||
CF | | ||
CF | You take the hologram, putting it in the vortex bag. | ||
CF | | ||
CF | > | gadzoks says, "Guess it's just the one locker, not several different ones." | |
gadzoks says (to ClubFloyd), "x bulkheads" | ||
CF ] Personal Locker Room - Deck A 1.1g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X BULKHEADS | ||
CF | | ||
CF | Bulkheads are nothing more than the walls of the ship - sturdy - this | ||
CF | vessel was made to last. | ||
CF | | ||
CF | > | DavidW says, "I wonder if the alien would be fooled by a hologram woman." | |
gadzoks says (to DavidW), "It seems to be loot, since we put it in our bag, but maybe." | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Aft Junction - Deck A 1.1g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Aft Junction - Deck A | ||
CF | Filled with smoke, the aft portion of A deck never has a lot of light | ||
CF | - the area is used for support. Goods are brought through here from a | ||
CF | maintenance lift that's port. A handcart is pushed up against the | ||
CF | vertical doors. | ||
CF | | ||
CF | The elevator doors are closed. The corridor runs forward to the | ||
CF | companionway and starboard to a room. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x lift" | ||
CF ] Aft Junction - Deck A 1.1g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > X LIFT | ||
CF | | ||
CF | The maintenance lift has two large vertical doors that are closed, | ||
CF | scratched, and dirty. They also block the way port, choking off the | ||
CF | smoke in this area. Next to the lift, there's a call button. | ||
CF | | ||
CF | > | gadzoks exclaims, "Going into the elevator is clearly a great idea in an emergency!" | |
keltena says, "Agreed! Shall we call it? I'm sure there's nothing gruesome inside" | ||
DavidW says, "I'm inclined to agree it's just loot. But even in ancient IF, there were troll bridges where you needed to give a treasure to a troll." | ||
Lancelot says, "yeah until the alien learns about elevators lol" | ||
gadzoks says (to ClubFloyd), "push call" | ||
CF ] Aft Junction - Deck A 1.2g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > PUSH CALL | ||
CF | | ||
CF | You push the button calling the elevator up to this deck. The ship | ||
CF | rubbles around you, the cage shakes, and then with a loud thud, the | ||
CF | lift comes to a stop as the vertical doors open. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x elevator" | ||
CF ] Aft Junction - Deck A 1.2g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > X ELEVATOR | ||
CF | | ||
CF | The maintenance lift's vertical doors are open. As a result, smoke | ||
CF | trickles into the elevator. However, air doesn't circulate through | ||
CF | that area, so it's not filled with a lot of smoke. | ||
CF | | ||
CF | > | keltena asks, "Enter?" | |
gadzoks says, "Hold on." | ||
DavidW says, "If there's a DarkStarbucks on this ship, you could make a Vente for the vent." | ||
gadzoks asks, "Something was blocking the port door?" | ||
Lancelot says, "the elevator doors" | ||
keltena asks, "The elevator is port, right?" | ||
Jade says, "the elevator is in the port side" | ||
gadzoks says, "Ah, right." | ||
gadzoks says (to ClubFloyd), "enter elevator" | ||
CF ] Maintenance Lift - Deck A 1.2g | ||
CF ] Exits: Starboard, Down | ||
CF | | ||
CF | > ENTER ELEVATOR | ||
CF | | ||
CF | | ||
CF | Maintenance Lift - Deck A | ||
CF | The air doesn't circulate here, so there's not as much smoke in the | ||
CF | lift. A panel is attached to the doors with two buttons that operate | ||
CF | the elevator, while the only way out is through the vertical doors | ||
CF | starboard. | ||
CF | | ||
CF | > | gadzoks says, "Sorry, misremembered it as the handcart blocking it." | |
gadzoks says (to ClubFloyd), "x panel" | ||
CF ] Maintenance Lift - Deck A 1.2g | ||
CF ] Exits: Starboard, Down | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | Grease covers the panel that operates the lift. It has two dirty | ||
CF | buttons on it. The one marked Deck A is red - the other marked Deck B | ||
CF | is green. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "push b" | ||
CF ] Maintenance Lift - Deck A 1.2g | ||
CF ] Exits: Starboard, Down | ||
CF | | ||
CF | > PUSH B | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "push green" | ||
CF ] Maintenance Lift - Deck B 1.3g | ||
CF ] Exits: Starboard, Up | ||
CF | | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | (first closing the doors) | ||
CF | You push the button as the lift trembles in return, slowly taking you | ||
CF | down to the next deck. Once there, the doors starboard open. | ||
CF | | ||
CF | Maintenance Lift - Deck B | ||
CF | The air doesn't circulate here, so there's not as much smoke in the | ||
CF | lift. A panel is attached to the doors with two buttons that operate | ||
CF | the elevator, while the only way out is through the vertical doors | ||
CF | starboard. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | A short distance away. It's coming towards you. | ||
CF | | ||
CF | > | DavidW says, "The maid that cleans the buttons is 'on break'." | |
gadzoks says, "Under the table." | ||
Lancelot says, "back to level B" | ||
Jade asks, "aren't 3 levels?" | ||
Lancelot says, "yes" | ||
gadzoks says, "There was no way to go up from where the ladder was, but maybe through the door we didn't have the code for." | ||
Lancelot says, "but we went up and now down" | ||
keltena says, "I do love getting to pull the "hastily close elevator doors in monster's face" maneuver" | ||
Lancelot says, "other half of B we can go further down" | ||
gadzoks says, "We should try talking to it this time. Might be friendly." | ||
keltena says (to gadzoks), "Very good point!" | ||
gadzoks says (to ClubFloyd), "out" | ||
CF ] Forward-Port Junction - Deck B 1.3g | ||
CF ] Exits: Port, Aft | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Forward-Port Junction - Deck B | ||
CF | With cargo brought down from a lift that's port, this corridor becomes | ||
CF | a shortcut to the aft portion of B Deck. Smoke hangs stagnant in the | ||
CF | air. | ||
CF | | ||
CF | Port, you can barely make out the maintenance lift through the gloom - | ||
CF | starboard, the corridor has collapsed - aft, the smoke shifts heading | ||
CF | down another passageway. | ||
CF | | ||
CF | In the middle of this corridor sits a large oval pod. | ||
CF | | ||
CF | You hear a noise, something crawling, but then it stops - it's close. | ||
CF | | ||
CF | > | gadzoks says, "THe golden rule and all that." | |
keltena says, "Pod? :o" | ||
gadzoks says (to ClubFloyd), "x pod" | ||
CF ] Forward-Port Junction - Deck B 1.3g | ||
CF ] Exits: Port, Aft | ||
CF | | ||
CF | > X POD | ||
CF | | ||
CF | It's hard to see in all this smoke, but it's an organic pod with seams | ||
CF | that criss-cross the top. | ||
CF | | ||
CF | You hear something slithering towards the aft end of the ship. It's a | ||
CF | short distance away. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "open pod" | ||
CF ] Forward-Port Junction - Deck B 1.4g | ||
CF ] Exits: Port, Aft | ||
CF | | ||
CF | > OPEN POD | ||
CF | | ||
CF | You reach out, touching the pod, not knowing what to expect. It | ||
CF | doesn't react. So you push a little harder. But because the husk is so | ||
CF | dry, your fingers break through the surface. Instinctively, you pull | ||
CF | back your hand. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | keltena asks, "...Organic. Think the alien will like us any more if we turn its offspring into nutrient paste?" | |
DavidW asks, "alien egg?" | ||
Lancelot says, "collect some alien eggs" | ||
gadzoks says (to ClubFloyd), "get pod" | ||
CF ] Forward-Port Junction - Deck B 1.4g | ||
CF ] Exits: Port, Aft | ||
CF | | ||
CF | > GET POD | ||
CF | | ||
CF | The pod is dry, brittle, and not worth a thing. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | Lancelot says, "we only care about $$$" | |
gadzoks says, "Maybe something will hatch." | ||
keltena says, ""not worth a thing" we have such a limited imagination" | ||
gadzoks asks, "Yeah, aren't eggs worth a lot of moola?" | ||
keltena says, "Can we break it? I'm concerned about the consequences if it hatches" | ||
gadzoks asks, "Won;t breaking it hatch it faster?" | ||
Lancelot says, "xenomorth eggs should be pretty valuable to the right comnaies lol" | ||
gadzoks says, "That's sorta what hatching does." | ||
gadzoks says, "Sure." | ||
keltena says (to gadzoks), "Depends how ready it is, I suppose" | ||
gadzoks says, "True." | ||
gadzoks says (to ClubFloyd), "break pod" | ||
CF ] Forward-Port Junction - Deck B 1.5g | ||
CF ] Exits: Port, Aft | ||
CF | | ||
CF | > BREAK POD | ||
CF | | ||
CF | The pod's not a threat. It's not even alive. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | keltena says, "I'm glad our PC is such an expert on weird organic pods." | |
gadzoks says, "Might be a subject of study whenever this takes place." | ||
Lancelot says, "lifetime of salbaging derelict spacecraft no doubtr" | ||
keltena says, "Maybe we were a pod scientist before we had to quit academia to pay our bills" | ||
gadzoks asks, "Aft, ho?" | ||
gadzoks says, "Only one way to go." | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Port-Side Passageway - Deck B 1.5g | ||
CF ] Exits: Forward, Port, Starboard | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Port-Side Passageway - Deck B | ||
CF | Lights try to break through the haze, but there's not enough juice | ||
CF | coursing back here. This corridor has a weapons locker that sits at | ||
CF | the end of it, port side, but the hatch is torn off, and the panel is | ||
CF | covered in acid. | ||
CF | | ||
CF | Forward, a corridor leads off into darkness - port, you can enter the | ||
CF | weapons locker, starboard you can exit the passageway. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | It's a short distance away. | ||
CF | | ||
CF | From somewhere on this deck, it starts with a hammering that builds | ||
CF | quickly before you hear a sharp pop. Like something cracked open. You | ||
CF | listen for anything else, but the echo dies down. | ||
CF | | ||
CF | > | gadzoks says, "And there's our bazookas." | |
keltena says, "...Hm. Definitely not an egg hatching, so I wouldn't worry about that noise, personally." | ||
gadzoks says, "I hope." | ||
Lancelot says, "that noise is just the pissed-off alien" | ||
gadzoks says (to ClubFloyd), "port" | ||
CF ] Weapons Locker - Deck B 1.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > PORT | ||
CF | | ||
CF | | ||
CF | Weapons Locker - Deck B | ||
CF | Amber lights create a thick haze as smoke drifts in from the broken | ||
CF | door. There's only one pallet of stuff that's been left behind, and | ||
CF | it's covered in acid that slowly burns through the deck. | ||
CF | | ||
CF | The space isn't that big, and there's nothing else in the room. You | ||
CF | can exit starboard. | ||
CF | | ||
CF | On the pallet is a set of trooper armor covered in acid. A stun baton | ||
CF | melts along with it. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | Distant, and it's retreating. | ||
CF | | ||
CF | > | keltena says, "Got so mad it blew a gasket. Literally." | |
gadzoks says, "Someone needs anger management training." | ||
DavidW asks, "I'm unfamiliar with the details of the Alien movies, but I suppose this game is very based on it/them?" | ||
Lancelot says, "yep" | ||
Lancelot says, "including the acid for blood" | ||
Lancelot says, "and the Nostromo is a dead giveaway" | ||
gadzoks says (to ClubFloyd), "x baton" | ||
CF ] Weapons Locker - Deck B 1.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X BATON | ||
CF | | ||
CF | The stun baton got hit by acid spewed all over the place. It now melts | ||
CF | with the trooper armor, nearly dissolving away in the acidic | ||
CF | secretions. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | keltena says, "And, well, the xenomorphs, I assume" | |
keltena hasn't seen Alien but has osmosed a little | ||
gadzoks says, "This alien has puked all over the useful stuff." | ||
Lancelot says, "yep that too of course" | ||
Lancelot laughs. | DavidW asks, "I suppose we need a flamethrower of some sort?" | |
gadzoks says (to ClubFloyd), "x pallet" | ||
CF ] Weapons Locker - Deck B 1.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X PALLET | ||
CF | | ||
CF | On top of a pallet covered in acid, a set of trooper armor melts into | ||
CF | the deck along with a stun baton. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | A short distance away. It's coming towards you. | ||
CF | | ||
CF | > | Jade says, "laugh" | |
Jade laughs | ||
gadzoks says, "And we're trapped." | ||
gadzoks says, "We could play dead in the acid." | ||
Lancelot says, "well we have elevators as long as we dont get stuck in dead ends" | ||
keltena says, "Playing dead *in* the acid seems like it might become method acting" | ||
keltena says, "But hey, I'm up for trying it" | ||
gadzoks says, "Unfortunately, there's no PLAY command (dead or otherwise.)" | ||
gadzoks says, "(Unless we PUT ME IN ACID or something equally silly.)" | ||
gadzoks says, "Think this is just for hiding from the alien." | ||
keltena asks, "Should we see if it's far enough away for us to flee to starboard and back to the lift?" | ||
Jade says, "sip acid" | ||
gadzoks says (to ClubFloyd), "lick acid" | ||
CF ] Weapons Locker - Deck B 1.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > LICK ACID | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | keltena says, "ENTER ACID, I suppose, if you want to try it, but" | |
gadzoks says (to ClubFloyd), "enter acid" | ||
CF ] Weapons Locker - Deck B 1.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > ENTER ACID | ||
CF | | ||
CF | You would burn yourself horribly if you touched that. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | Near, and it's coming towards you. | ||
CF | | ||
CF | > | keltena says, "Okay, we are confirmed non-acid-proof" | |
Jade says, "lemon tree" | ||
Lancelot asks, "baton still working?" | ||
gadzoks says, "Nope, it's melting." | ||
Lancelot says, "ok" | ||
gadzoks says, "We do have two prod charges left." | ||
keltena says, "And of course, we could try talking to the alien :P" | ||
DavidW says, "maybe the baton is still useful as a crowbar if it's not completely gone." | ||
gadzoks exclaims, "So we could confront the enemy, unless someone has an idea!" | ||
keltena asks, "Or offering it a hologram...?" | ||
gadzoks says (to ClubFloyd), "get baton" | ||
CF ] Weapons Locker - Deck B 1.7g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > GET BATON | ||
CF | | ||
CF | It has nearly melted away. It's worthless. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | DavidW says, "drat" | |
gadzoks says, "Very materialistic, game." | ||
gadzoks says, "Guess we'll head out." | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Port-Side Passageway - Deck B 1.7g | ||
CF ] Exits: Forward, Port, Starboard | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Port-Side Passageway - Deck B | ||
CF | Lights try to break through the haze, but there's not enough juice | ||
CF | coursing back here. This corridor has a weapons locker that sits at | ||
CF | the end of it, port side, but the hatch is torn off, and the panel is | ||
CF | covered in acid. | ||
CF | | ||
CF | Forward, a corridor leads off into darkness - port, you can enter the | ||
CF | weapons locker, starboard you can exit the passageway. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | gadzoks says, "Sorry, connection dropped for a second." | |
gadzoks says (to ClubFloyd), "s" | ||
CF ] Aft Companionway - Deck B 1.8g | ||
CF ] Exits: Aft, Port, Starboard, Down | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aft Companionway - Deck B | ||
CF | This open space is filled with a thick haze that blankets this area as | ||
CF | it slowly rises from the opening below. As a result, the dim lights | ||
CF | above are choked off by the smoke. | ||
CF | | ||
CF | A ladder in the middle of the companionway will take you to the deck | ||
CF | below, two junctions lie to port and starboard, and to the aft, a long | ||
CF | corridor leads off into the darkness. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | gadzoks says, "This is where we were earlier." | |
gadzoks says, "I think." | ||
Lancelot says, "no that was forward" | ||
keltena says, "Yeah, I think this one is new" | ||
Jade says, "I don't think so" | ||
keltena asks, "Or at least, not where we most recently came from?" | ||
keltena asks, "This is where the ladder up lead, maybe...?" | ||
keltena says, "**led, I mean" | ||
Lancelot says, "down only" | ||
DavidW says, "I don't think I can trust my map much." | ||
Jade says, "only a ladder down" | ||
Lancelot says, "this is new" | ||
gadzoks says, "Yeah, I was misled by the exits." | ||
keltena asks, "Yeah. My thinking was--if it's like the other area but the ladder only leads down, does that mean we're above the other area now?" | ||
keltena says, "(I have no sense of direction so I am likely wrong)" | ||
Lancelot says, "deck C" | ||
Jade says, "in the previous room there was an exit forward" | ||
Lancelot says, "yep going back to the elevator we used" | ||
keltena says, "Yeah" | ||
keltena asks, "So--I guess we should check out starboard, aft, or down?" | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Starboard-Side Passageway - Deck B 1.8g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard-Side Passageway - Deck B | ||
CF | With long rows of amber lights that try to shine through the smog, | ||
CF | there's a storage locker at the end of this corridor that houses all | ||
CF | the extra meals the crew would need when not in hypersleep. Along the | ||
CF | aft bulkhead, a sensor relay sits in the center of this hallway. | ||
CF | | ||
CF | You can see the door to the locker is gone. Something beat its way | ||
CF | out. | ||
CF | | ||
CF | A tunnel runs towards the forward part of the ship, but you can't see | ||
CF | anything at the other end. You can also exit this corridor to port or | ||
CF | enter the locker to starboard. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x relay" | ||
CF ] Starboard-Side Passageway - Deck B 1.8g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > X RELAY | ||
CF | | ||
CF | The sensor relay is a tall cylinder painted beige and capped with | ||
CF | lead. A warning label wraps around the covering. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. It's | ||
CF | near. | ||
CF | | ||
CF | > | Lancelot says, "our friend did not want to stay in the locker" | |
gadzoks says (to ClubFloyd), "read label" | ||
CF ] Starboard-Side Passageway - Deck B 1.9g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > READ LABEL | ||
CF | | ||
CF | At the top, it says High Output. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. A | ||
CF | short distance away. And it's retreating. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Food Locker - Deck B 1.9g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Food Locker - Deck B | ||
CF | Smoke has flooded the locker, and all the light in here comes from the | ||
CF | passageway. The door to this room has been torn off. Crates of prefab | ||
CF | meals were stacked here, along with coffee, but they're all broken | ||
CF | into and spit on - acid burning through the plastic. | ||
CF | | ||
CF | Since half the room is covered in acid, the only way out is port. | ||
CF | | ||
CF | A case of wine melts in a pool of acid, mixing the red liquid with the | ||
CF | alien's secretions. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x case" | ||
CF ] Food Locker - Deck B 1.9g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X CASE | ||
CF | | ||
CF | The rare case has already melted halfway through sitting in the pool | ||
CF | of acid, draining the bottles of wine. They're worthless. | ||
CF | | ||
CF | > | Lancelot says, "our friend does not want us to get rich" | |
gadzoks says, "Rivals, no doubt." | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Starboard-Side Passageway - Deck B 2.0g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Starboard-Side Passageway - Deck B | ||
CF | With long rows of amber lights that try to shine through the smog, | ||
CF | there's a storage locker at the end of this corridor that houses all | ||
CF | the extra meals the crew would need when not in hypersleep. Along the | ||
CF | aft bulkhead, a sensor relay sits in the center of this hallway. | ||
CF | | ||
CF | You can see the door to the locker is gone. Something beat its way | ||
CF | out. | ||
CF | | ||
CF | A tunnel runs towards the forward part of the ship, but you can't see | ||
CF | anything at the other end. You can also exit this corridor to port or | ||
CF | enter the locker to starboard. | ||
CF | | ||
CF | > | DavidW asks, "So are these things that were valuable at game's start?" | |
Jade exclaims, "no, the wine no, xD!" | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward-Starboard Junction - Deck B 2.0g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward-Starboard Junction - Deck B | ||
CF | There was once a corridor to port, but it's now full of metal and | ||
CF | debris. Something must have hit this ship. So smoke stagnates here | ||
CF | even though there's another room to starboard. | ||
CF | | ||
CF | The junction comes to an end here. You can go starboard into a hatch | ||
CF | that's already open or aft towards the food locker. | ||
CF | | ||
CF | > | Lancelot says, "thats the random part I guess" | |
gadzoks says (to ClubFloyd), "s" | ||
CF ] Crew Lounge - Deck B 2.1g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Crew Lounge - Deck B | ||
CF | With the hatch left open, smoke has filled this place. It's a circular | ||
CF | room lined with a couch wrapped around the bulkheads. This lounge is | ||
CF | where the crew gathers to listen to music on the rare occasion that | ||
CF | they're not in hypersleep. | ||
CF | | ||
CF | With a couch wrapped around most of the room, you can only exit to | ||
CF | port. | ||
CF | | ||
CF | A disk hovers in the middle of the lounge. On top of it, a music box | ||
CF | has been left out. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x box" | ||
CF ] Crew Lounge - Deck B 2.1g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | The music box is nothing more than a set of speakers with a switch on | ||
CF | the side to operate it. It has an access plate on the back of it. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "push switch" | ||
CF ] Crew Lounge - Deck B 2.1g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | The soft music of Mozart begins to play in the room, but you quickly | ||
CF | turn it off. This is no time to relax. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x plate" | ||
CF ] Crew Lounge - Deck B 2.1g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X PLATE | ||
CF | | ||
CF | The music box is nothing more than a set of speakers with a switch on | ||
CF | the side to operate it. It has an access plate on the back of it. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "open plate" | ||
CF ] Crew Lounge - Deck B 2.2g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > OPEN PLATE | ||
CF | | ||
CF | You open the music box, revealing a battery. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "take battery" | ||
CF ] Crew Lounge - Deck B 2.2g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > TAKE BATTERY | ||
CF | | ||
CF | You take the battery. Maybe this could be used for something else. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Forward-Starboard Junction - Deck B 2.3g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Forward-Starboard Junction - Deck B | ||
CF | There was once a corridor to port, but it's now full of metal and | ||
CF | debris. Something must have hit this ship. So smoke stagnates here | ||
CF | even though there's another room to starboard. | ||
CF | | ||
CF | The junction comes to an end here. You can go starboard into a hatch | ||
CF | that's already open or aft towards the food locker. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Starboard-Side Passageway - Deck B 2.3g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Starboard-Side Passageway - Deck B | ||
CF | With long rows of amber lights that try to shine through the smog, | ||
CF | there's a storage locker at the end of this corridor that houses all | ||
CF | the extra meals the crew would need when not in hypersleep. Along the | ||
CF | aft bulkhead, a sensor relay sits in the center of this hallway. | ||
CF | | ||
CF | You can see the door to the locker is gone. Something beat its way | ||
CF | out. | ||
CF | | ||
CF | A tunnel runs towards the forward part of the ship, but you can't see | ||
CF | anything at the other end. You can also exit this corridor to port or | ||
CF | enter the locker to starboard. | ||
CF | | ||
CF | > | DavidW says, "Now find some salt." | |
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward-Starboard Junction - Deck B 2.4g | ||
CF ] Exits: Aft, Starboard | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward-Starboard Junction - Deck B | ||
CF | There was once a corridor to port, but it's now full of metal and | ||
CF | debris. Something must have hit this ship. So smoke stagnates here | ||
CF | even though there's another room to starboard. | ||
CF | | ||
CF | The junction comes to an end here. You can go starboard into a hatch | ||
CF | that's already open or aft towards the food locker. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Starboard-Side Passageway - Deck B 2.4g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Starboard-Side Passageway - Deck B | ||
CF | With long rows of amber lights that try to shine through the smog, | ||
CF | there's a storage locker at the end of this corridor that houses all | ||
CF | the extra meals the crew would need when not in hypersleep. Along the | ||
CF | aft bulkhead, a sensor relay sits in the center of this hallway. | ||
CF | | ||
CF | You can see the door to the locker is gone. Something beat its way | ||
CF | out. | ||
CF | | ||
CF | A tunnel runs towards the forward part of the ship, but you can't see | ||
CF | anything at the other end. You can also exit this corridor to port or | ||
CF | enter the locker to starboard. | ||
CF | | ||
CF | > | Lancelot says, "port and then either down of aft" | |
Lancelot says, "or even" | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Aft Companionway - Deck B 2.5g | ||
CF ] Exits: Aft, Port, Starboard, Down | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Aft Companionway - Deck B | ||
CF | This open space is filled with a thick haze that blankets this area as | ||
CF | it slowly rises from the opening below. As a result, the dim lights | ||
CF | above are choked off by the smoke. | ||
CF | | ||
CF | A ladder in the middle of the companionway will take you to the deck | ||
CF | below, two junctions lie to port and starboard, and to the aft, a long | ||
CF | corridor leads off into the darkness. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Aft Junction - Deck B 2.5g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Junction - Deck B | ||
CF | The smoke thins towards the back of the ship, but the air is still | ||
CF | unbreathable. The few lights here are barely lit. It's a wonder that | ||
CF | the power has stayed on this long. | ||
CF | | ||
CF | This junction shoots off to the port and starboard. It also connects | ||
CF | to the forward part of the ship. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. | ||
CF | Distant, but it's coming towards you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Port Shuttle Bay - Deck B 2.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Port Shuttle Bay - Deck B | ||
CF | The port shuttle bay once held a Starcub Light Intrasystem shuttle, | ||
CF | but its engines scared the observation window when the lifeboat left | ||
CF | the ship. The airlock forward to what was once the shuttle is sealed. | ||
CF | The smoke in this room thins, but the orange haze persists. | ||
CF | | ||
CF | Since it's missing the shuttle, you can only exit to the starboard. | ||
CF | | ||
CF | Across from the airlock, there's an extinguisher attached to the | ||
CF | bulkhead. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x extinguisher" | ||
CF ] Port Shuttle Bay - Deck B 2.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X EXTINGUISHER | ||
CF | | ||
CF | It's a simple extinguisher but large enough for industrial fires. So | ||
CF | you should be able to get something for it. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | It's distant. | ||
CF | | ||
CF | > | DavidW says, "yeah, I'm lost. My map is worng." | |
Lancelot says, "the custom directions mess it up no doubt" | ||
gadzoks says (to ClubFloyd), "get extinguisher" | ||
CF ] Port Shuttle Bay - Deck B 2.6g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > GET EXTINGUISHER | ||
CF | | ||
CF | You take the extinguisher, putting it in the vortex bag. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | A short distance away. It's coming towards you. | ||
CF | | ||
CF | > | DavidW says, "no, I'm just too tired to pay proper attention." | |
gadzoks says, "THat's not very exciting as far as loot goes." | ||
Lancelot says, "nope" | ||
Lancelot says, "feels more like salvaging whatever we can" | ||
Jade says, "you guys are driving today as fast as a Ferrari with no breacks at all" | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Aft Junction - Deck B 2.7g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aft Junction - Deck B | ||
CF | The smoke thins towards the back of the ship, but the air is still | ||
CF | unbreathable. The few lights here are barely lit. It's a wonder that | ||
CF | the power has stayed on this long. | ||
CF | | ||
CF | This junction shoots off to the port and starboard. It also connects | ||
CF | to the forward part of the ship. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. It's | ||
CF | a short distance away. | ||
CF | | ||
CF | From somewhere below you, towards the ship's aft end, the sound of | ||
CF | cans being tossed around rings out. Then metal as it's bounced off the | ||
CF | walls in one of the rooms. It ends with a bit of scraping and | ||
CF | scratching. | ||
CF | | ||
CF | > | DavidW says, "There was an old board game that I never actually got to play where a fire extinguisher was a possible weapon." | |
gadzoks says, "It would help if my connection didn't keep dropping." | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Starboard Shuttle Bay - Deck B 2.7g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard Shuttle Bay - Deck B | ||
CF | There's not as much smoke here, but it churns from recent activity. | ||
CF | The airlock is dented, scratched, and showered in acid. Like something | ||
CF | tried to open it the hard way. | ||
CF | | ||
CF | You can see a shuttle docked out the observation window, but with the | ||
CF | acid melting the door, the only exit is port. | ||
CF | | ||
CF | An oversized spacesuit is covered in acid, boiling away as it sits | ||
CF | across from the airlock. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. | ||
CF | Distant, and it's retreating. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x spacesuit" | ||
CF ] Starboard Shuttle Bay - Deck B 2.7g | ||
CF ] Exits: Port | ||
CF | | ||
CF | > X SPACESUIT | ||
CF | | ||
CF | Acid's been sprayed back and forth across this spacesuit. What's left | ||
CF | slowly melts away. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | DavidW says, "I wonder what I did with that game. I know I don't have it now." | |
gadzoks says, "Guessing we needed that suit." | ||
keltena says, "Probably not *needed*, but *wanted*, I'm guessing" | ||
Lancelot says, "we can get out if we get back to where we started" | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Aft Junction - Deck B 2.8g | ||
CF ] Exits: Fore, Port, Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Aft Junction - Deck B | ||
CF | The smoke thins towards the back of the ship, but the air is still | ||
CF | unbreathable. The few lights here are barely lit. It's a wonder that | ||
CF | the power has stayed on this long. | ||
CF | | ||
CF | This junction shoots off to the port and starboard. It also connects | ||
CF | to the forward part of the ship. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Aft Companionway - Deck B 2.8g | ||
CF ] Exits: Aft, Port, Starboard, Down | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Aft Companionway - Deck B | ||
CF | This open space is filled with a thick haze that blankets this area as | ||
CF | it slowly rises from the opening below. As a result, the dim lights | ||
CF | above are choked off by the smoke. | ||
CF | | ||
CF | A ladder in the middle of the companionway will take you to the deck | ||
CF | below, two junctions lie to port and starboard, and to the aft, a long | ||
CF | corridor leads off into the darkness. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "down" | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > DOWN | ||
CF | | ||
CF | Carefully you descend to the deck below. | ||
CF | | ||
CF | Aft Companionway - Deck C | ||
CF | It's dark on the lower decks, with the companionway saturated in an | ||
CF | orange glow. But there is enough light to see a spare battery for the | ||
CF | welding equipment up against the fore bulkhead. | ||
CF | | ||
CF | A ladder in the middle of this companionway will take you up to the B | ||
CF | deck. A corridor runs port to starboard while the control room is aft. | ||
CF | | ||
CF | In this corridor, the alien spits at the sight of you. Taking a step | ||
CF | back, he jumps up towards the ventilation system, then stops. You hear | ||
CF | a hiss from deep inside the creature before he reaches out at you. | ||
CF | | ||
CF | > | Lancelot says, "first time I played this game it ended in one move lol" | |
keltena says, "oh, hey, our friend is a he. I missed that the first time somehow" | ||
Jade says, "I quit by now, I can't follow you" | ||
Jade says, "See next week" | ||
keltena asks (of Lancelot), "Ha, did you just leave immediately?" | ||
Lancelot says, "yes lol" | ||
Lancelot says, "went fore instead of aft :p" | ||
keltena waves to Jade | ||
keltena says, "To be fair, that's arguably the smart thing to do the moment you find yourself in a horror movie :P" | ||
Jade says, "8- (" | ||
gadzoks says (to ClubFloyd), "attack beast" | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > ATTACK BEAST | ||
CF | | ||
CF | The creature cries out in pain as you plunge the cattle prod deep into | ||
CF | the middle of his torso. He turns like he'll attack, then cries out | ||
CF | one more time before jumping up into the ventilation system. | ||
CF | | ||
CF | > | gadzoks says, "Oh wait, we wanted to talk to him." | |
gadzoks asks, "THere's no undo, is there?" | ||
Lancelot says, "talk with the hand erm cattle prod" | ||
keltena asks, "You can try undoing?" | ||
gadzoks says (to ClubFloyd), "undo" | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Aft Companionway - Deck C | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "There's no TALK command though." | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > THERE'S NO TALK COMMAND THOUGH. | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "talk to beast" | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > TALK TO BEAST | ||
CF | | ||
CF | Before you can do anything to the creature, the alien arches his | ||
CF | bulbous head back. Eyes burning deep into you. Then his mouth opens, | ||
CF | the creature lunges, and the jaws come for you. When the beast's done, | ||
CF | it doesn't take long before you bleed out and the ship's crushed from | ||
CF | the sun's pressure. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | There is no score in this game, but if you're keeping track, you've | ||
CF | been to 24 rooms in 106 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | keltena says, "That's rather rude of him, but fair enough, we did attack first" | |
gadzoks exclaims, "But we undid it!" | ||
keltena says, "I suppose we should undo and then do violence" | ||
gadzoks says, "Oh, we forgot to erase its memory of the event." | ||
Lancelot says, "yep" | ||
keltena says (to gadzoks), "Yeah, but we attacked him the first two times we saw him!" | ||
gadzoks says, "But I was always told violence is not the answer." | ||
keltena asks, "I feel like he might not appreciate that?" | ||
keltena says, "It's definitely the ansswer to this one." | ||
gadzoks says (to ClubFloyd), "undo" | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Aft Companionway - Deck C | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | keltena says, "(At least, if you can't manage stealth.)" | |
gadzoks says (to ClubFloyd), "attack beast" | ||
CF ] Aft Companionway - Deck C 2.9g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > ATTACK BEAST | ||
CF | | ||
CF | The creature cries out in pain as you plunge the cattle prod deep into | ||
CF | the middle of his torso. He turns like he'll attack, then cries out | ||
CF | one more time before jumping up into the ventilation system. | ||
CF | | ||
CF | > | gadzoks asks, "Yeah, but how were we supposed to know if aliens have good memories?" | |
gadzoks exclaims, "It was many turns ago!" | ||
gadzoks says (to ClubFloyd), "get battery" | ||
CF ] Aft Companionway - Deck C 3.0g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > GET BATTERY | ||
CF | | ||
CF | (the battery) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "l" | ||
CF ] Aft Companionway - Deck C 3.0g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Aft Companionway - Deck C | ||
CF | It's dark on the lower decks, with the companionway saturated in an | ||
CF | orange glow. But there is enough light to see a spare battery for the | ||
CF | welding equipment up against the fore bulkhead. | ||
CF | | ||
CF | A ladder in the middle of this companionway will take you up to the B | ||
CF | deck. A corridor runs port to starboard while the control room is aft. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get spare battery" | ||
CF ] Aft Companionway - Deck C 3.0g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > GET SPARE BATTERY | ||
CF | | ||
CF | It's larger than the bag and wouldn't fit. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Engineering Control Room - Deck C 3.1g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Engineering Control Room - Deck C | ||
CF | There's more smoke than usual in this room, and the lights fail to | ||
CF | help. But through this acidic haze, you see the controls have been | ||
CF | laid into - all the gauges that monitor the vessel are covered in | ||
CF | acid, adding to the thick smoke in the room. The only way out is | ||
CF | forward. | ||
CF | | ||
CF | A locker lies on the port bulkhead - a thin thing like a utility | ||
CF | closet that's covered in acid. Across from it, on top of a bench, a | ||
CF | broken laptop lies in a pool of the yellow stuff. | ||
CF | | ||
CF | On the ground in front of the cabinet is a crowbar. | ||
CF | | ||
CF | > | DavidW says, "ah. the fabled crowbar" | |
gadzoks says, "Now we can pry that thing up there." | ||
gadzoks exclaims, "I don't remember what thing or where it was, but yay!" | ||
gadzoks says (to ClubFloyd), "x crowbar" | ||
CF ] Engineering Control Room - Deck C 3.1g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X CROWBAR | ||
CF | | ||
CF | The crowbar is nothing more than a simple piece of metal used to pry | ||
CF | things open. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "it" | ||
CF ] Engineering Control Room - Deck C 3.1g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > IT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get it" | ||
CF ] Engineering Control Room - Deck C 3.1g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | You take the crowbar, thinking you should have brought one on board. | ||
CF | | ||
CF | From somewhere above you, towards the starboard side of the ship, the | ||
CF | sound of tearing and scratching, along with a high-pitched scream, | ||
CF | reaches your ears. You cringe for a second as the spaceship rings | ||
CF | hollow. | ||
CF | | ||
CF | > | keltena asks, "Yeah, no kidding. What kind of machine parts scavenger *are* we?" | |
gadzoks says (to ClubFloyd), "f" | ||
CF ] Aft Companionway - Deck C 3.2g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Aft Companionway - Deck C | ||
CF | It's dark on the lower decks, with the companionway saturated in an | ||
CF | orange glow. But there is enough light to see a spare battery for the | ||
CF | welding equipment up against the fore bulkhead. | ||
CF | | ||
CF | A ladder in the middle of this companionway will take you up to the B | ||
CF | deck. A corridor runs port to starboard while the control room is aft. | ||
CF | | ||
CF | You hear a noise, something crawling, but then it stops - lurking. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Aft-Port Junction - Deck C 3.2g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Aft-Port Junction - Deck C | ||
CF | A thick blanket of smoke hangs in this corner of the ship due to the | ||
CF | collapsed corridor that's forward. The smoke's not moving. Instead, | ||
CF | it's stagnant in this section of the tunnel, chocking off the light. | ||
CF | | ||
CF | Pipes run along the junction as it bends around, ending at a collapsed | ||
CF | corridor. You can exit to starboard. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x pipes" | ||
CF ] Aft-Port Junction - Deck C 3.2g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X PIPES | ||
CF | | ||
CF | Coolant pipes run throughout the lower deck of the ship. Tied into the | ||
CF | reactor, they're used as part of a heat exchange. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Aft Companionway - Deck C 3.3g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aft Companionway - Deck C | ||
CF | It's dark on the lower decks, with the companionway saturated in an | ||
CF | orange glow. But there is enough light to see a spare battery for the | ||
CF | welding equipment up against the fore bulkhead. | ||
CF | | ||
CF | A ladder in the middle of this companionway will take you up to the B | ||
CF | deck. A corridor runs port to starboard while the control room is aft. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x spare" | ||
CF ] Aft Companionway - Deck C 3.3g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > X SPARE | ||
CF | | ||
CF | There is another large battery here, designed to hold a charge for | ||
CF | decades. It stands as tall as the corridor and is used as backup power | ||
CF | for the welder. | ||
CF | | ||
CF | You hear something slithering above you. A short distance away. It's | ||
CF | coming towards you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x equipment" | ||
CF ] Aft Companionway - Deck C 3.3g | ||
CF ] Exits: Aft, Port, Starboard, Up | ||
CF | | ||
CF | > X EQUIPMENT | ||
CF | | ||
CF | The laser welder is in the port corridor next to you. But it's hard to | ||
CF | make out clearly through all the smoke filling the ship. | ||
CF | | ||
CF | You hear something slithering above you. Near, and it's coming towards | ||
CF | you. | ||
CF | | ||
CF | > | gadzoks asks, "Maybe we could weld the alien?" | |
gadzoks says (to ClubFloyd), "s" | ||
CF ] Aft-Starboard Junction - Deck C 3.3g | ||
CF ] Exits: Fore, Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aft-Starboard Junction - Deck C | ||
CF | The smoke is thick because the air's not moving. The lights flicker, | ||
CF | barely cutting through the haze. In the corner, some welding equipment | ||
CF | is stored out of the way. | ||
CF | | ||
CF | Coolant pipes run along this junction, starting at the forward end and | ||
CF | turning port. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward-Starboard Junction - Deck C 3.4g | ||
CF ] Exits: Aft, Port | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward-Starboard Junction - Deck C | ||
CF | The smoke slowly stirs in the air down here, being drawn into the | ||
CF | companionway that's port. The lights try to cut through the haze with | ||
CF | little effect. | ||
CF | | ||
CF | Pipes run along the bulkhead as they come around here, starting at the | ||
CF | port end and turning aft. When you get near the pipes, you hear them | ||
CF | creak. | ||
CF | | ||
CF | You hear something slithering towards the aft end of the ship. A short | ||
CF | distance away. And it's retreating. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Forward Companionway - Deck C 3.4g | ||
CF ] Exits: Aft, Starboard, Up | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck C | ||
CF | It's hard to see in the underbelly of the ship. There are few lights | ||
CF | and lots of smoke. Electric scarring on the overload module can be | ||
CF | seen. It took a huge power spike. The garage door aft is open but full | ||
CF | of so much smoke you can't see inside. | ||
CF | | ||
CF | The corridor runs starboard. Aft, you can enter the garage or climb | ||
CF | the ladder well to go to B deck. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Maintenance Garage - Deck C 3.5g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Maintenance Garage - Deck C | ||
CF | The thick haze churns as it flows out the open garage door, whipped up | ||
CF | by something that went crazy in the room. Through the gloom, you see a | ||
CF | set of tall doors to the aft. | ||
CF | | ||
CF | A land crawler sits next to an industrial pallet, but its hull is | ||
CF | covered in a layer of acid that boils through anodized gold. The rest | ||
CF | of the equipment fares no better. Everything is melting in here. | ||
CF | | ||
CF | On the fore bulkhead, there's an open door. Next to it, the bench is | ||
CF | broken in half and covered in acid. On the deck is a sledgehammer. | ||
CF | | ||
CF | Lying in front of the broken workbench is a yellow flashcard. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | DavidW says, "sorry, I have to lie down. I'm too tired. sorry." | |
gadzoks says (to DavidW), "Get some good rest and hope you feel better." | ||
gadzoks says, "I'm wondering how much loot is left." | ||
Lancelot says, "indeed good health is most important" | ||
keltena says (to DavidW), "Get some rest! It's been good playing with you" | ||
gadzoks says, "Not feeling too great myself but stopped coughing for now." | ||
gadzoks says (to ClubFloyd), "get flashcard" | ||
CF ] Maintenance Garage - Deck C 3.5g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > GET FLASHCARD | ||
CF | | ||
CF | (the yellow flashcard) | ||
CF | You take the flashcard, holding on to it for now. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get sledgehammer" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > GET SLEDGEHAMMER | ||
CF | | ||
CF | (first putting the cattle prod in the bag) | ||
CF | You pick up the sledgehammer, hoping that you'll still be able to | ||
CF | defend yourself. | ||
CF | | ||
CF | You don't hear the noise anymore, but it's still lurking. | ||
CF | | ||
CF | > | Lancelot says, "crunch some alien bones" | |
gadzoks says (to ClubFloyd), "x cralwer" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X CRALWER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x crawler" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X CRAWLER | ||
CF | | ||
CF | The land crawler was slammed into, then spit upon - the acid burning | ||
CF | through the gold plating that once protected it. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. | ||
CF | Distant, and it's retreating. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x doors" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X DOORS | ||
CF | | ||
CF | The doors on the aft bulkhead look down at you, tall things that span | ||
CF | the height of the room. Next to them, a panel is recessed into the | ||
CF | wall. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x panel" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The panel is recessed into the bulkhead. Pushing on it, you see a | ||
CF | square space behind it that should hold a D-Cell battery. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. A | ||
CF | short distance away. It's coming towards you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "i" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a sledgehammer | ||
CF | a yellow flashcard | ||
CF | a crowbar | ||
CF | a battery | ||
CF | a data reader | ||
CF | an orange flashcard | ||
CF | a vortex bag | ||
CF | a cattle prod | ||
CF | an extinguisher | ||
CF | a hologram | ||
CF | a necklace | ||
CF | your outfit (being worn) | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x battery" | ||
CF ] Maintenance Garage - Deck C 3.6g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X BATTERY | ||
CF | | ||
CF | The battery is a square, rechargeable D-Cell. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. Near, | ||
CF | and it's coming towards you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "insert battery in panel" | ||
CF ] Maintenance Garage - Deck C 3.7g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > INSERT BATTERY IN PANEL | ||
CF | | ||
CF | The doors are hotwired because the moment you insert the battery, | ||
CF | machinery kicks in, slowly grinding metal on metal as the doors begin | ||
CF | to open. Once they crack, more smoke pours into this room. The doors | ||
CF | sound like they could get stuck with gears that haven't been oiled in | ||
CF | decades, but they fully open, giving you access to the room in the | ||
CF | back. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Claw Chamber - Deck C 3.7g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Claw Chamber - Deck C | ||
CF | The center strut is retracted into a two-deck chamber - its piston | ||
CF | leaking oil. A skeleton lays in front of it, while one of the square | ||
CF | panels that covers the deck has been removed. Surrounding you is the | ||
CF | rattling sound of chains above, but you can't see anything up there | ||
CF | through the smoke that pours out the tall doors. | ||
CF | | ||
CF | This chamber only houses the center gear. There's little else in the | ||
CF | room. You can exit forward. | ||
CF | | ||
CF | Lying on the deck, by the skeleton, is a gold drone. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. It's | ||
CF | near. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x drone" | ||
CF ] Claw Chamber - Deck C 3.7g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X DRONE | ||
CF | | ||
CF | Using electrostatic plating, gold has been adhered to the drone, | ||
CF | making it usable in some of the harshest conditions. For this vessel, | ||
CF | it's used during inspections. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get drone" | ||
CF ] Claw Chamber - Deck C 3.8g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > GET DRONE | ||
CF | | ||
CF | You take the gold drone, putting it in the vortex bag. | ||
CF | | ||
CF | Something is moving through these corridors, but it's close. Too | ||
CF | close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x gear" | ||
CF ] Claw Chamber - Deck C 3.8g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X GEAR | ||
CF | | ||
CF | The landing strut is retracted, leaking oil from the piston. The | ||
CF | entire thing takes up most this room since the gear is stored away. | ||
CF | | ||
CF | Whatever is making noise is close, and you're brave to be so near. | ||
CF | | ||
CF | > | keltena says, "That's us all right. Brave." | |
gadzoks exclaims, "Hey, we ran right into the alien!" | ||
gadzoks says, "And then immediately attacked it with our cattle prod." | ||
gadzoks says, "Not even saying hello first." | ||
gadzoks asks, "Nothing else in here, right?" | ||
keltena asks, "The skeleton, I guess?" | ||
gadzoks says, "We could use some human company." | ||
keltena says, "If we want to pay our respects and/or search for clues" | ||
gadzoks says (to ClubFloyd), "x skeleton" | ||
CF ] Claw Chamber - Deck C 3.8g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > X SKELETON | ||
CF | | ||
CF | The bones of the skeleton have fallen away, brittle from age. Now | ||
CF | there's only a spine left lying against the piston. A few bones lie | ||
CF | around it, but the skull is nowhere to be seen. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. It's | ||
CF | near. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get bones" | ||
CF ] Claw Chamber - Deck C 3.8g | ||
CF ] Exits: Fore | ||
CF | | ||
CF | > GET BONES | ||
CF | | ||
CF | The skeleton's dead. Leave him be. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. A | ||
CF | short distance away. And it's retreating. | ||
CF | | ||
CF | > | keltena says, "Oh dear." | |
gadzoks says (to ClubFloyd), "f" | ||
CF ] Maintenance Garage - Deck C 3.9g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Maintenance Garage - Deck C | ||
CF | The thick haze churns as it flows out the open garage door, whipped up | ||
CF | by something that went crazy in the room. Through the gloom, the set | ||
CF | of tall doors to the aft are open. | ||
CF | | ||
CF | A land crawler sits next to an industrial pallet, but its hull is | ||
CF | covered in a layer of acid that boils through anodized gold. The rest | ||
CF | of the equipment fares no better. Everything is melting in here. | ||
CF | | ||
CF | On the fore bulkhead, there's an open door. Next to it, the bench is | ||
CF | broken in half and covered in acid. | ||
CF | | ||
CF | You hear something slithering towards the front end of the ship. It's | ||
CF | a short distance away. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward Companionway - Deck C 3.9g | ||
CF ] Exits: Aft, Starboard, Up | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck C | ||
CF | It's hard to see in the underbelly of the ship. There are few lights | ||
CF | and lots of smoke. Electric scarring on the overload module can be | ||
CF | seen. It took a huge power spike. The garage door aft is open but full | ||
CF | of so much smoke you can't see inside. | ||
CF | | ||
CF | The corridor runs starboard. Aft, you can enter the garage or climb | ||
CF | the ladder well to go to B deck. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | It's a short distance away. | ||
CF | | ||
CF | > | keltena asks, "Where else haven't we explored?" | |
gadzoks says, "Lots of stuff, probably." | ||
keltena says, "Hmm." | ||
gadzoks says (to ClubFloyd), "up" | ||
CF ] Forward Companionway - Deck B 4.0g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > UP | ||
CF | | ||
CF | Slowly you climb up the ladder well. | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | With a sharp crack, the creaking and groaning stop for a moment as | ||
CF | something breaks under pressure. | ||
CF | | ||
CF | > | gadzoks says, "Deck B is pretty huge, I think." | |
keltena says, "Yeah." | ||
keltena asks, "Should we look around more here, then?" | ||
gadzoks says, "We're in a different section entirely from the previous one, though I don't think we fully explored the other one." | ||
keltena asks, "Yeah. That was the aft portion, wasn't it?" | ||
gadzoks says (to ClubFloyd), "x panel" | ||
CF ] Forward Companionway - Deck B 4.0g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The access panel is recessed into the bulkhead. Behind it is the life | ||
CF | support system for the ship. Located here in the companionway, it gave | ||
CF | engineering easy access to the equipment. | ||
CF | | ||
CF | > | gadzoks says, "Yep." | |
keltena says, "So maybe we should check the other rooms off this one" | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Science Corridor - Deck B 4.1g | ||
CF ] Exits: Aft | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Science Corridor - Deck B | ||
CF | This vessel is equipped with many sensors, covering everything from | ||
CF | gravimetric distortions to audio anomalies, and this corridor housed | ||
CF | all the monitoring stations for the science department. But an | ||
CF | explosion happened here, destroying the passage and blocking it when | ||
CF | the bulkheads collapsed. There's a hatch to port, but the blast broke | ||
CF | off the handle. | ||
CF | | ||
CF | Since you are boxed in like this, you can only go aft to the | ||
CF | companionway. | ||
CF | | ||
CF | > | keltena asks, "--actually, wait, isn't this the place we first came in?" | |
gadzoks exclaims, "AHa!" | ||
keltena asks, "I think this is the first companionway we saw, isn't it?" | ||
gadzoks says, "Now we have use for our crowbar." | ||
keltena says, "Ah, right!" | ||
Lancelot says, "yep" | ||
keltena says, "Perfect!" | ||
gadzoks says, "Yes." | ||
gadzoks says (to ClubFloyd), "pry hatch with crowbar" | ||
CF ] Science Corridor - Deck B 4.2g | ||
CF ] Exits: Aft, Port | ||
CF | | ||
CF | > PRY HATCH WITH CROWBAR | ||
CF | | ||
CF | You put the crowbar between the hatch and bulkhead, trying with all | ||
CF | your might to open it. The metal doesn't want to give, so you lean | ||
CF | into it, pushing as hard as you can. Then a loud crack sounds | ||
CF | throughout the ship. The door gives, finally allowing access to the | ||
CF | bay. | ||
CF | | ||
CF | > | keltena claps | |
Lancelot says, "yay" | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Instrumentation Bay - Deck B 4.3g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Instrumentation Bay - Deck B | ||
CF | This room has a little smoke due to the hatch being broken open, but | ||
CF | besides that, it looks untouched, only by time and dust. Monitoring | ||
CF | equipment is set up and plugged into a computer to observe gamma-ray | ||
CF | bursts. | ||
CF | | ||
CF | The only way out is starboard, through the broken hatch. | ||
CF | | ||
CF | An extra camera plus a spare lens sit in the corner of this room. | ||
CF | | ||
CF | > | gadzoks says, "We did get another flashcard, though the reader for that was in the other section." | |
gadzoks says, "But it's probably just logs." | ||
keltena says, "Oh, excellent. Photos of the xenomorph--now THAT will sell." | ||
gadzoks says, "Sure. Nessie was all the rage." | ||
gadzoks says, "Bifgoot..." | ||
keltena asks, "x camera?" | ||
gadzoks says, "Also bigfoot." | ||
gadzoks says (to ClubFloyd), "x camera" | ||
CF ] Instrumentation Bay - Deck B 4.3g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X CAMERA | ||
CF | | ||
CF | Used in light-sensitive photography, the camera might be worth | ||
CF | something to an astronomer. | ||
CF | | ||
CF | > | gadzoks says, "Oh, sorry. Keep forgetting I should play instead of jabbering." | |
gadzoks says (to ClubFloyd), "get camera" | ||
CF ] Instrumentation Bay - Deck B 4.4g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > GET CAMERA | ||
CF | | ||
CF | You take the camera, putting it in the vortex bag. | ||
CF | | ||
CF | > | keltena says, "We will also accept inspirational speaking engagements about our near-death experience" | |
gadzoks exclaims, "I'm used to being on the peanut gallery side!" | ||
Lancelot asks, "get lens too?" | ||
gadzoks says (to ClubFloyd), "x equipment" | ||
CF ] Instrumentation Bay - Deck B 4.4g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X EQUIPMENT | ||
CF | | ||
CF | Monitoring equipment is built directly into the ship, hooked into | ||
CF | sensors that are scattered across the hull. There's no station to | ||
CF | operate it. Instead, the small node collects all the data. | ||
CF | | ||
CF | > | keltena says (to gadzoks), "Understandable! You've been driving great, for the record" | |
gadzoks exclaims, "I got confused in one room but then I realised I had scrolled up!" | ||
gadzoks D | ||
keltena says (to gadzoks), "Relatable" | ||
gadzoks says (to ClubFloyd), "l" | ||
CF ] Instrumentation Bay - Deck B 4.4g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Instrumentation Bay - Deck B | ||
CF | This room has a little smoke due to the hatch being broken open, but | ||
CF | besides that, it looks untouched, only by time and dust. Monitoring | ||
CF | equipment is set up and plugged into a computer to observe gamma-ray | ||
CF | bursts. | ||
CF | | ||
CF | The only way out is starboard, through the broken hatch. | ||
CF | | ||
CF | A spare lens sits in the corner of this room. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "get lens" | ||
CF ] Instrumentation Bay - Deck B 4.5g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > GET LENS | ||
CF | | ||
CF | You take the lens, putting it in the vortex bag. | ||
CF | | ||
CF | You hear something slithering towards the starboard side of the ship. | ||
CF | Distant, but it's coming towards you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Science Corridor - Deck B 4.6g | ||
CF ] Exits: Aft, Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Science Corridor - Deck B | ||
CF | This vessel is equipped with many sensors, covering everything from | ||
CF | gravimetric distortions to audio anomalies, and this corridor housed | ||
CF | all the monitoring stations for the science department. But an | ||
CF | explosion happened here, destroying the passage and blocking it when | ||
CF | the bulkheads collapsed. There's a hatch to port that's been forced | ||
CF | open. | ||
CF | | ||
CF | With the hatch open, you can go aft or port. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Forward Companionway - Deck B 4.7g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Starboard Junction - Deck B 4.8g | ||
CF ] Exits: Fore, Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard Junction - Deck B | ||
CF | The smoke is dense in this junction and just as thick as the rest of | ||
CF | the ship. The lights in this area are out, creating a dark corner as | ||
CF | this connection bends around. | ||
CF | | ||
CF | You can go forward towards the airlock or port into the corridor. | ||
CF | | ||
CF | You hear something slithering towards the port side of the ship. Near, | ||
CF | and it's coming towards you. | ||
CF | | ||
CF | > | gadzoks asks, "Was there anything we wanted to do back at the start here?" | |
gadzoks says, "There was an airlock, but something blocking it." | ||
keltena asks, "Hm. I suppose 'escape without dying' might count, but other than that, I'm not sure?" | ||
Lancelot says, "we just need to leave before we hit 9g" | ||
keltena says (to Lancelot), "Before we hit 9g or get eaten without a weapon on hand, yes :D" | ||
Lancelot says, "that too lol" | ||
gadzoks says, "I'm sure we can crowbar stuff." | ||
keltena says, "But I agree, no need to worry about little things like self-preservation" | ||
keltena says, ">PRY ALIEN WITH CROWBAR" | ||
Lancelot says, "too bad about the wine though .. aliens have no refined palate" | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward Corridor - Deck B 4.9g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward Corridor - Deck B | ||
CF | Thick smoke makes it hard to see the dead body spread across the deck | ||
CF | - guts ripped out by a heavy blow, now hardened in place. The dim | ||
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a | ||
CF | pale color. | ||
CF | | ||
CF | Forward, the airlock will take you to your ship. To the aft, you can | ||
CF | head deeper into the derelict. | ||
CF | | ||
CF | You don't hear the noise anymore, but you feel it's close. | ||
CF | | ||
CF | > | keltena says (to Lancelot), "Look, he's trying to quit. No need to make it harder by leaving all that wine around." | |
gadzoks exclaims, "Ah. Well, we haven't gotten all the loot yet!" | ||
gadzoks says (to ClubFloyd), "undo" | ||
CF ] Starboard Junction - Deck B 4.8g | ||
CF ] Exits: Fore, Port | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Starboard Junction - Deck B | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Forward Companionway - Deck B 4.9g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | In this corridor, the alien spits at the sight of you. Taking a step | ||
CF | back, he jumps up towards the ventilation system, then stops. You hear | ||
CF | a hiss from deep inside the creature before he reaches out at you. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "pry alien with crowbar" | ||
CF ] Forward Companionway - Deck B 4.9g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > PRY ALIEN WITH CROWBAR | ||
CF | | ||
CF | Before you can do anything to the creature, the alien arches his | ||
CF | bulbous head back. Eyes burning deep into you. Then his mouth opens, | ||
CF | the creature lunges, and the jaws come for you. When the beast's done, | ||
CF | it doesn't take long before you bleed out and the ship's crushed from | ||
CF | the sun's pressure. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | There is no score in this game, but if you're keeping track, you've | ||
CF | been to 32 rooms in 153 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | keltena asks, "Jeez. Can we sledgehammer him?" | |
gadzoks says, "Bah. Our narrator lacks in the imagination department." | ||
gadzoks says (to ClubFloyd), "undo" | ||
CF ] Forward Companionway - Deck B 4.9g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | keltena says (to gadzoks), "It really is their fatal character flaw." | |
gadzoks says, "I don't think we can ATTACK WITH anything, so it will probably default to the prod." | ||
keltena asks, "Oh, I thought we'd put the prod in the bag when we got the hammer?" | ||
Lancelot says, "yes we did" | ||
keltena says, "But yeah, just ATTACK ALIEN seems like a good plan" | ||
gadzoks exclaims, "POssible!" | ||
gadzoks says (to ClubFloyd), "attack alien" | ||
CF ] Forward Companionway - Deck B 5.0g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > ATTACK ALIEN | ||
CF | | ||
CF | You swing the hammer for all it's worth, connecting with the skull of | ||
CF | the xenomorph. It cries out in high-pitched pain before jumping up | ||
CF | into the ventilation system, getting away from you. | ||
CF | | ||
CF | You got away with it this time, but the alien is intelligent and won't | ||
CF | let a slow attack like that through again. | ||
CF | | ||
CF | > | keltena says, "I read that text as "you switch out the prod for your new weapon"" | |
Lancelot says, "it learns so" | ||
keltena says, "Okay, the hammer is good once" | ||
Lancelot says, "cannot use that hammer again" | ||
Lancelot says, "better switch back" | ||
gadzoks says (to ClubFloyd), "put sledgehammer in bag" | ||
CF ] Forward Companionway - Deck B 5.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > PUT SLEDGEHAMMER IN BAG | ||
CF | | ||
CF | You put the sledgehammer into the vortex bag, taking out the cattle | ||
CF | prod. You need to stay protected. | ||
CF | | ||
CF | > | gadzoks asks, "Anything we wanted to do back here earlier?" | |
keltena says, "I can't recall if there are any directions we didn't try" | ||
keltena says, "(I have had my hands full and haven't been mapping, unfortunately)" | ||
Lancelot says, "we got the science part so I think we are done here" | ||
gadzoks says (to ClubFloyd), "x panel" | ||
CF ] Forward Companionway - Deck B 5.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The access panel is recessed into the bulkhead. Behind it is the life | ||
CF | support system for the ship. Located here in the companionway, it gave | ||
CF | engineering easy access to the equipment. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "down" | ||
CF ] Forward Companionway - Deck C 5.2g | ||
CF ] Exits: Aft, Starboard, Up | ||
CF | | ||
CF | > DOWN | ||
CF | | ||
CF | Carefully you descend to the deck below. | ||
CF | | ||
CF | Forward Companionway - Deck C | ||
CF | It's hard to see in the underbelly of the ship. There are few lights | ||
CF | and lots of smoke. Electric scarring on the overload module can be | ||
CF | seen. It took a huge power spike. The garage door aft is open but full | ||
CF | of so much smoke you can't see inside. | ||
CF | | ||
CF | The corridor runs starboard. Aft, you can enter the garage or climb | ||
CF | the ladder well to go to B deck. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "undo" | ||
CF ] Forward Companionway - Deck B 5.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jade says, "I am happy becouse I have a map. But I don't know anything about the game becouse you are running TOO FAST" | |
gadzoks says, "Err sorry." | ||
gadzoks says, "Meant to go down." | ||
keltena asks, "Ah, sorry Jade :( Would it help if we slowed down?" | ||
gadzoks says (to Jade), "I thought you meant things were moving too slow, sorry." | ||
gadzoks says, "With the Ferrari comment, that is." | ||
Jade says, "I have written about twice before" | ||
Jade says, "So, I will play the game on my own tomorrow" | ||
gadzoks says, "I think we haven't been to the infirmary in Deck A." | ||
gadzoks asks (of Jade), "Any particular place you want to check first?" | ||
gadzoks says, "I thought the part about going fast was sarcastic." | ||
Jade says, "I can't tell anything becouse I only have a map and an inventory, I don't know what you have been doing all the night" | ||
Jade says, "I barely didin't read any description so far" | ||
Jade says, "you looked like a Ferrari without brakes to me." | ||
Jade says, "but don't worry, go on" | ||
gadzoks says, "Well, we have gotten some things, nothing exciting." | ||
gadzoks says, "We got a crowbar to open the hatch we saw at the start." | ||
keltena says, "I'm sorry, Jade. I think I misinterpreted what you meant earlier too" | ||
Jade says, "I plan to read the log tomorrow" | ||
Lancelot says, "its not all treasure we find" | ||
Jade says, "no problem at all" | ||
keltena says, "We've explored more of the ship, picked up everything we could pick up, and gotten a crowbar" | ||
gadzoks says, "We tried to talk to the alien, but we ended up hitting it with a sledgehammer instead." | ||
Lancelot says, "lol" | ||
gadzoks says, "Now we're about to explore A deck, which we haven't been to yet according to my scrollback." | ||
keltena says, "We got a sledgehammer too, which worked once against the alien, but won't work again" | ||
gadzoks says (to ClubFloyd), "l" | ||
CF ] Forward Companionway - Deck B 5.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "down" | ||
CF ] Forward Companionway - Deck C 5.2g | ||
CF ] Exits: Aft, Starboard, Up | ||
CF | | ||
CF | > DOWN | ||
CF | | ||
CF | Carefully you descend to the deck below. | ||
CF | | ||
CF | Forward Companionway - Deck C | ||
CF | It's hard to see in the underbelly of the ship. There are few lights | ||
CF | and lots of smoke. Electric scarring on the overload module can be | ||
CF | seen. It took a huge power spike. The garage door aft is open but full | ||
CF | of so much smoke you can't see inside. | ||
CF | | ||
CF | The corridor runs starboard. Aft, you can enter the garage or climb | ||
CF | the ladder well to go to B deck. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "undo" | ||
CF ] Forward Companionway - Deck B 5.1g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | gadzoks says, "Err, meant up." | |
gadzoks says (to ClubFloyd), "up" | ||
CF ] Forward Companionway - Deck A 5.2g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > UP | ||
CF | | ||
CF | Slowly you climb up the ladder well. | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | > | keltena says, "We've found a lot of things that are already broken/melted by acid. I think that means the alien got to them before us" | |
keltena asks, "I'm guessing that the goal is to get as much as you can before the alien can get to it?" | ||
keltena asks, "Like a semi-randomized optimization challenge?" | ||
Lancelot says, "yes" | ||
Lancelot says, "grab whatever we can and get out" | ||
Lancelot says, "like that sinking ship game forgot its name" | ||
gadzoks says (to ClubFloyd), "p" | ||
CF ] Infirmary - Deck A 5.3g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > P | ||
CF | | ||
CF | | ||
CF | Infirmary - Deck A | ||
CF | The smoke in the infirmary is thick, colliding with the lights, so the | ||
CF | room is doused in an orange glow. The examination table in the middle | ||
CF | has been destroyed, broken in half, and covered in acid, along with | ||
CF | the cabinets that have been shattered. | ||
CF | | ||
CF | The alien wrecked this room. There's only one way out with the | ||
CF | cabinets torn off the walls, starboard. | ||
CF | | ||
CF | Next to the broken table, a tissue knitter and a medkit melt in a pool | ||
CF | of acid. | ||
CF | | ||
CF | > | Lancelot says, "and yep if we are just walking around and stuff the alien acids whatever it finds" | |
gadzoks says, "It's all a lesson in abandoning our material ways." | ||
gadzoks says (to ClubFloyd), "medkit" | ||
CF ] Infirmary - Deck A 5.3g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > MEDKIT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "x medkit" | ||
CF ] Infirmary - Deck A 5.3g | ||
CF ] Exits: Starboard | ||
CF | | ||
CF | > X MEDKIT | ||
CF | | ||
CF | The medkit dissolves in a pool of acid, along with a tissue knitter. | ||
CF | | ||
CF | You jump at the sound of scratching knives that grate on your nerves. | ||
CF | It rings out below you, towards the ship's aft end, like a thrashing | ||
CF | of metal that fails to break. But, when it comes to an end, you ignore | ||
CF | the chill in your bones. | ||
CF | | ||
CF | > | keltena says (to gadzoks), "The real profit was the friends we made along the way" | |
gadzoks asks, "Friends? Like the skeleton?" | ||
Lancelot says, "at least we don't need to worry about carry limits" | ||
keltena says, "...Hm. Hopefully that wasn't anywhere we needed to get out of here! :S" | ||
keltena says, "**:D" | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Forward Companionway - Deck A 5.4g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | > | Lancelot says, "just get back to where we started lol" | |
gadzoks exclaims, "We were just there, but there might be loot we have missed!" | ||
Lancelot says, "they may be more loot" | ||
keltena says, "Hey, look on the bright side--maybe that broke open something we couldn't get to before!" | ||
Lancelot says, "I ran out of ammo so don't recall if the game warns you" | ||
gadzoks says (to ClubFloyd), "a" | ||
CF ] Aft Junction - Deck A 5.5g | ||
CF ] Exits: Fore, Starboard | ||
CF | | ||
CF | > A | ||
CF | | ||
CF | | ||
CF | Aft Junction - Deck A | ||
CF | Filled with smoke, the aft portion of A deck never has a lot of light | ||
CF | - the area is used for support. Goods are brought through here from a | ||
CF | maintenance lift that's port. A handcart is pushed up against the | ||
CF | vertical doors. | ||
CF | | ||
CF | The elevator doors are closed. The corridor runs forward to the | ||
CF | companionway and starboard to a room. | ||
CF | | ||
CF | > | gadzoks says, "Well, it's been 2 hours, so we could call it a day." | |
gadzoks says, "There's supposed to be a lif to port but it's blocked by now, I think." | ||
keltena says, "(I'm kind of amused by the combination of suspense/horror + optimization puzzle. On the first play, you're tense because a deadly predator is stalking you; on the fifth, you're tense because it's about to ruin your score)" | ||
keltena says, "I'm down for taking our profits and running if you guys want to" | ||
gadzoks says, "I think the alien needs to hunt us for the tension to happen." | ||
gadzoks says, "I think there are a couple of places we might not have gone, but that would mean a lot of backtracking, which isn't too exciting." | ||
Lancelot says, "no indeed" | ||
Lancelot says, "we can cash in and see if we made it" | ||
gadzoks asks, "Could we go back to the ship or did we need to find a shuttle?" | ||
Lancelot says, "back to the ship" | ||
gadzoks says, "There's a shuttle in Deck B." | ||
gadzoks exclaims, "On it!" | ||
Lancelot says, "thats what I did on move 1 lol" | ||
gadzoks says, "That's the only wise move, really." | ||
Lancelot says, "and then I went ok so I can get out here after I get tired of running around lol" | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward Companionway - Deck A 5.6g | ||
CF ] Exits: Fore, Aft, Port, Starboard, Down | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward Companionway - Deck A | ||
CF | The smoke up here barely moves, with LEDs giving off a faint glow. | ||
CF | This companionway is a hub with rooms in all directions, but in the | ||
CF | middle, a coolant canister has been left behind. | ||
CF | | ||
CF | There's a ladder well that sits in the middle of the companionway. Two | ||
CF | rooms lie to port and starboard, and a corridor lies aft. While | ||
CF | forward, you can go deeper into the derelict. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "down" | ||
CF ] Forward Companionway - Deck B 5.7g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > DOWN | ||
CF | | ||
CF | Carefully you descend to the deck below. | ||
CF | | ||
CF | Forward Companionway - Deck B | ||
CF | With the batteries running out, the lights in this section collide | ||
CF | with the smoke to create an orange glow. It gives the room an imagined | ||
CF | warmth, where there is none in space. The companionway is wide, with | ||
CF | an access panel on the forward bulkhead. | ||
CF | | ||
CF | A ladder well sits in the middle of the room while corridors spider | ||
CF | off from it, heading fore and starboard. The corridor aft has | ||
CF | collapsed. | ||
CF | | ||
CF | > | ||
Lancelot says (to ClubFloyd), "inv" | ||
CF ] Forward Companionway - Deck B 5.8g | ||
CF ] Exits: Fore, Starboard, Up, Down | ||
CF | | ||
CF | > INV | ||
CF | | ||
CF | You're carrying: | ||
CF | a cattle prod | ||
CF | a yellow flashcard | ||
CF | a crowbar | ||
CF | a data reader | ||
CF | an orange flashcard | ||
CF | a vortex bag | ||
CF | a sledgehammer | ||
CF | a lens | ||
CF | a camera | ||
CF | a gold drone | ||
CF | an extinguisher | ||
CF | a hologram | ||
CF | a necklace | ||
CF | your outfit (being worn) | ||
CF | | ||
CF | > | Lancelot says, "just checking what we got" | |
gadzoks says, "Not much." | ||
gadzoks says, "Everything was goo when we found out." | ||
gadzoks says, "it, also." | ||
gadzoks says (to ClubFloyd), "s" | ||
CF ] Starboard Junction - Deck B 5.9g | Lancelot says, "yeah slacking is not rewarded here lol" | |
CF ] Exits: Fore, Port | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Starboard Junction - Deck B | ||
CF | The smoke is dense in this junction and just as thick as the rest of | ||
CF | the ship. The lights in this area are out, creating a dark corner as | ||
CF | this connection bends around. | ||
CF | | ||
CF | You can go forward towards the airlock or port into the corridor. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward Corridor - Deck B 6.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | | ||
CF | Forward Corridor - Deck B | ||
CF | Thick smoke makes it hard to see the dead body spread across the deck | ||
CF | - guts ripped out by a heavy blow, now hardened in place. The dim | ||
CF | lights radiate an orange glow, bouncing off the smoke and reflecting a | ||
CF | pale color. | ||
CF | | ||
CF | Forward, the airlock will take you to your ship. To the aft, you can | ||
CF | head deeper into the derelict. | ||
CF | | ||
CF | > | ||
gadzoks says (to ClubFloyd), "f" | ||
CF ] Forward Corridor - Deck B 6.0g | ||
CF ] Exits: Fore, Aft | ||
CF | | ||
CF | > F | ||
CF | | ||
CF | You leave the derelict behind. Happy to make it out alive with the | ||
CF | loot you could find. | ||
CF | | ||
CF | Once you make planetfall, you head to a flea market in California | ||
CF | where you know you can move almost anything. | ||
CF | | ||
CF | You try to sell the vortex bag, but no one will take such a hot item. | ||
CF | From a local farmer, you get 75 dollars for the cattle prod. From the | ||
CF | same farmer, you get another 25 dollars for the sledgehammer. | ||
CF | | ||
CF | From a handyman, you get 60 dollars for the crowbar. From an | ||
CF | independent salesman, you get 120 dollars for the extinguisher. From a | ||
CF | realtor, you get 450 dollars for the gold drone. From the same | ||
CF | realtor, you get another 230 dollars for the necklace. | ||
CF | | ||
CF | You don't get much for the data reader, 50 dollars from an experienced | ||
CF | star pilot. From the same pilot, you get another 75 dollars for the | ||
CF | hologram. You fail to find an astronomer, but an amateur photographer | ||
CF | buys the camera for 175 dollars. From the same photographer, you get | ||
CF | another 75 dollars for the lens. | ||
CF | | ||
CF | You made a total of 1,335 adjusted dollars from that run and will at | ||
CF | least be able to repair and refuel the Kratos. So even though you just | ||
CF | scrapped by, you still live the scavenger's life. | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | There is no score in this game, but if you're keeping track, you've | ||
CF | been to 33 rooms in 167 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | keltena says (to Lancelot), "in our defense, the game did tell us looking was a free action! ...It didn't tell us our alien friend could still act while we looked at everything" | |
Lancelot says, "okay at least we got enough lol" | ||
keltena says, "Ah well, at least we're still in business" | ||
gadzoks exclaims, "Hey, IF teaches you to thoroughly examine everything!" | ||
gadzoks says, "And then we have to do the complete opposite." | ||
keltena says (to gadzoks), "Exactly! And this game even reassures you up front that you aren't penalized for it by losing time!" | ||
Lancelot says, "TBH I do not really like optimization games but the setting is nice" | ||
gadzoks says, "We did get to keep our heads though, unlike skeleton guy (RIP)." | ||
keltena says, "And unlike us in that one timeline we don't talk about." | ||
gadzoks says, "Might be a game that works better for solo play." | ||
keltena says, "Yeah, I think either solo play or a group of people who already know the basics" | ||
Lancelot says, "true" | ||
gadzoks says, "Maybe we could have followed the xenomorph into the vents to make things more exciting." | ||
Lancelot asks, "gotta go see ya all next week?" | ||
gadzoks exclaims (at Lancelot), "See you!" | ||