ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** TABLE OF CONTENTS *** | ||
* Session 1 (Feb 04, 2024): Prologue, ship tour, museum begun. | ||
* Session 2 (Feb 11, 2024): Museum continued. | ||
* Session 3 (Feb 18, 2024): Cleopatra room, monster house begun. | ||
* Session 4 (Feb 25, 2024): Monster house and castle done, murder mystery train mostly done. | ||
* Session 5 (Mar 03, 2024): Train done, forest cabin begun. | ||
* Session 6 (Mar 10, 2024): Cabin continued, Adventureland begun. | ||
* Session 7 (Mar 17, 2024): Adventureland again, monument isles begun. | ||
* Session 8 (Mar 24, 2024): Isles continued. | ||
* Session 9 (Mar 31, 2024): Isles done, cabin done. | ||
* Session 10 (Apr 07, 2024): Zoo begun. | ||
* Session 11 (Apr 14, 2024): Zoo done, museum done, tool upgrades. | ||
* Session 12 (Apr 21, 2024): Blue hell begun. | ||
* Session 13 (Apr 28, 2024): Blue hell again. | ||
* Session 14 (May 05, 2024): Blue hell done, tool upgrades. | ||
* Session 15 (May 12, 2024): Adventureland yet again. | ||
* Session 16 (May 19, 2024): Adventureland done, rifts harvested, meeting Arawn. | ||
* Session 17 (May 26, 2024): Weft's End party, reactor endgame begun. | ||
* Session 18 (Jun 02, 2024): Reactor endgame done, evacuate endgame done. | ||
*** SESSION 1 *** | ||
DavidW says, "ah. I've finally found a game on IFDB to suggest for today." | ||
Jacqueline asks, "Oh?" | ||
DavidW says, "Never Gives Up Her Dead by Mathbrush" | ||
Jacqueline says, "Cool" | ||
Jacqueline has actually been working on transcripts this morning. | ||
DavidW says, "I'll upload it now." | ||
DavidW says, "cool!" | ||
Jacqueline says (to DW), "Thanks." | ||
bg says, "that one is a contender in the IFDB awards that are going on right now." | ||
DavidW says, "I also note that it's a large game, like another Curses, maybe." | ||
keltena says, "Oh, cool. That will definitely be a several-session one." | ||
keltena says, "Divided fairly cleanly into areas, though, so probably a good fit" | ||
DavidW says, "oh, I didn't know that part. The IFDB simply mentioned portals." | ||
keltena asks, "I think Mathbrush uploaded a new release in the past day or two; is that the one you have?" | ||
DavidW says, "I got the 2nd version from github, yes." | ||
Cerfeuil says, "Oh man, I've been meaning to check that out. Only got through a bit of the starting area before I got distracted." | ||
DavidW says, "I haven't played any of it." | ||
gadzoks says, "Will probably sit this one out, then. Prefer to solve puzzlers on my own." | ||
keltena asks, "You tested that too, right, Jade?" | ||
Jade says, "Yes, I tested it almost a year." | ||
Jade exclaims, "I expect this game, here, will took more than 30 hours, or... 15 sessions!" | ||
keltena says, "personally, I know the game so I'm probably going to let you guys play it :P" | ||
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead" | ||
CF ] Storage Room | ||
CF | | ||
CF | | ||
CF | | ||
CF | Here it is: you finally found the right door. You turn the handle and | ||
CF | step inside. Light filters in from the hallway and into the dark | ||
CF | storage room, casting long shadows on the floor. | ||
CF | | ||
CF | You should be at the party right now. But you couldn't resist | ||
CF | volunteering to find the Captain's ceremonial jacket; it gave you a | ||
CF | chance to step away and be on your own, and you couldn't trust anyone | ||
CF | else to find it. After all, you're the only member of the ship to | ||
CF | never have gone into cryogenic storage. You've walked the halls of | ||
CF | this ship longer than anyone else. | ||
CF | | ||
CF | This is the story of how you die. | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | Light spills in from the open door to the south. The room is | ||
CF | packed full of boxes, most of which are covered in dust. There's a | ||
CF | closed closet door to the north. | ||
CF | | ||
CF | The storage room extends to the west, away from the light. | ||
CF | | ||
CF | Among the older boxes, a newer box sticks out to you. This one isn't | ||
CF | taped shut. | ||
CF | | ||
CF | > | ||
gadzoks vanishes letter by letter as a giant eraser appears out of nowhere and gets to work. | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Emrys Tisserand, and you are the active Storyweaver of the | ||
CF | seedship Tragwyddol. It is your job to preserve and share the history | ||
CF | of this people in the form of stories. | ||
CF | | ||
CF | You wear a recorder that keeps track of everything around you: video, | ||
CF | audio, and some personal data. This lets you record the story of your | ||
CF | people. | ||
CF | | ||
CF | They say that Storyweavers have the Gift, but the Gift can take many | ||
CF | forms. For most of your career, you haven't noticed anything strange | ||
CF | or supernatural about you. | ||
CF | | ||
CF | A call is coming over your recorder. It picks up automatically. | ||
CF | | ||
CF | "Emrys?" says a voice. It's Gareth, your best friend on the ship, and | ||
CF | the current psychologist on duty. | ||
CF | | ||
CF | [New Topic for Gareth - Response] | ||
CF | | ||
CF | [You can see your list of topics by typing TOPICS, or just T. If you | ||
CF | want a longer description of new topics when you receive them in the | ||
CF | future, you can type VERBOSE TOPICS] | ||
CF | | ||
CF | > | catherine asks, "guess we're not having gadzoks this time around?" | |
keltena says (to catherine), "I think they said they'd rather do puzzlers on their own." | ||
Jade says, "enginneers own the Gift..." | ||
Cerfeuil says, "The gadzoks has been temporarily erased from existence." | ||
Jacqueline says, "Goodness" | ||
catherine says (to keltena), "ah, very fair yeh" | ||
DavidW says (to ClubFloyd), "gareth, response" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > GARETH, RESPONSE | ||
CF | | ||
CF | In this game, conversation is handled by SAYING a topic TO another | ||
CF | person. Available topics can be seen by typing TOPICS, or just T. | ||
CF | | ||
CF | "Emrys, are you there?" says Gareth's voice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say response" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > SAY RESPONSE | ||
CF | | ||
CF | "Hey, Gareth, what's up?" | ||
CF | | ||
CF | "Oh, good, you're there," says the voice. | ||
CF | | ||
CF | "Did the Captain ask you to check on me?" you ask. "I'm still looking | ||
CF | for his jacket." | ||
CF | | ||
CF | "Kind of. Do you remember me telling you you had to give a | ||
CF | presentation at the party?" | ||
CF | | ||
CF | "Uhh...no," you say. You did not, in fact, remember. | ||
CF | | ||
CF | Gareth chuckles nervously. "I thought not. That may or may not be | ||
CF | because I forgot to tell you." | ||
CF | | ||
CF | You are silent. | ||
CF | | ||
CF | He goes on, "Listen, it shouldn't be bad. You're in the storage | ||
CF | closet, right?" | ||
CF | | ||
CF | "Right," you say. | ||
CF | | ||
CF | "Just bring the jacket, and grab a few other things you can use as | ||
CF | props during your talk. The presentation is on the history of the | ||
CF | ship, so all that old junk should be perfect." | ||
CF | | ||
CF | "I guess," you say. "It'll be tough, but I think I can pull something | ||
CF | together. Thanks for the suggestion, I think I'll do that. Three | ||
CF | things should be enough, beside the jacket. I'll see you there." | ||
CF | | ||
CF | "Better hurry. People are getting antsy. See you soon!" The recorder | ||
CF | goes silent as Gareth hangs up. | ||
CF | | ||
CF | > | Jade says, "Topics are the way to talk with people." | |
gadzoks says, "Also sorta distracted at the moment." | ||
Jacqueline says, "I guess if we get a *** You have died ending. *** then it wasn't exactly a spoiler." | ||
Jacqueline says, "Or it was a spoiler." | ||
Cerfeuil says (to gadzoks), "Perfectly understandable." | ||
Jacqueline says, "I dunno, work with me. There's a joke in there somewhere." | ||
Cerfeuil says, "It works pretty well as a hook, I guess." | ||
keltena asks, "No, definitely. You'll have time to workshop that joke, at least?" | ||
DavidW says, "I think we should check out the new box first, but I didn't even do inventory yet." | ||
catherine says, "memento mori now hangs over this narrative; a scythe suspended by a single horsehair" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a recorder (being worn) | ||
CF | a rucksack (closed) | ||
CF | a maintenance key | ||
CF | | ||
CF | [You can see topics for speaking to others by typing T or TOPICS]. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x recorder" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X RECORDER | ||
CF | | ||
CF | Your recorder is a slender object made of metal, consisting of an | ||
CF | earpiece and a microphone. | ||
CF | | ||
CF | This recorder helps you remember various conversations you had or | ||
CF | possible subjects to discuss with others. You can bring up topics | ||
CF | pertinent to the current area of the game you are in by typing TOPICS | ||
CF | or T, and remember past conversations by typing REMEMBER followed by | ||
CF | the name of the topic. | ||
CF | | ||
CF | To see all topics for all regions of the game, type AT. | ||
CF | | ||
CF | The recorder has other useful features as well, most notably providing | ||
CF | compass directions for you to move in, based on the local magnetic | ||
CF | fields. | ||
CF | | ||
CF | > | Jacqueline says (to catherine), "Elegantly stated." | |
Cerfeuil says, "Where would the IF protagonist be without a compass for those handy directions." | ||
Roger says, "Give Up the Ghost and Die" | ||
catherine says (to cerfeuil), "juggling 'port' and 'starboard', probably" | ||
DavidW says (to ClubFloyd), "x rucksack" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X RUCKSACK | ||
CF | | ||
CF | This is your standard-issue rucksack you were given on your first day | ||
CF | on the Starship Tragwyddol. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the rucksack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | This key will let you LOCK or UNLOCK any door you find around here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x new box" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X NEW BOX | ||
CF | | ||
CF | This box looks like it's been opened in at least the last few years. | ||
CF | It's currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the newer box. There's no jacket, but there are a bright red | ||
CF | toy robot and a snowglobe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X ROBOT | ||
CF | | ||
CF | This is a bright red toy robot that can be switched on or switched | ||
CF | off. You recognize it; one of the engineers made a batch of them for | ||
CF | Christmas a few years back. This must have been a leftover. It could | ||
CF | be entertaining for the party. | ||
CF | | ||
CF | The toy robot is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x snowglobe" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X SNOWGLOBE | ||
CF | | ||
CF | You haven't seen the Eiffel Tower since you were very little, but this | ||
CF | snowglobe looks just like you remember it. In fact, this might be your | ||
CF | snowglobe; you had a trinkets shelf for a few years until you got | ||
CF | tired of dusting it. The rest of the crew might like it. The "snow" | ||
CF | has all come to rest at the bottom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Universal key... seems weird. I guess there'll be something we think we should be able to unlock but won't be able to." | |
DavidW says (to ClubFloyd), "x older boxes" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X OLDER BOXES | ||
CF | | ||
CF | These older, dusty boxes look like they haven't been opened in over a | ||
CF | decade. You've seen the Captain wear his jacket once or twice in that | ||
CF | time, so it can't be in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move boxes" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > MOVE BOXES | ||
CF | | ||
CF | You push some of the boxes around, but you don't find anything | ||
CF | interesting. You'll have to look elsewhere for the jacket. | ||
CF | | ||
CF | > | DavidW asks, "west?" | |
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | This room is almost entirely dark. All you can see is some faint light | ||
CF | from the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] Darkness | ||
CF | > | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | You grope around, but can't find any light to turn on. | ||
CF | | ||
CF | > | Roger says, "The entire crew is in kindergarten. That'd be a pretty good twist." | |
DavidW says (to ClubFloyd), "turn on recorder" | ||
CF ] Darkness | ||
CF | > | ||
CF | > TURN ON RECORDER | ||
CF | | ||
CF | Your recorder is always on. | ||
CF | | ||
CF | > | DavidW says, "hmm" | |
DavidW says (to ClubFloyd), "touch floor" | ||
CF ] Darkness | ||
CF | > | ||
CF | > TOUCH FLOOR | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "Yeah, the opening has us all on edge for some M. Night Shyamalan thing." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | Light spills in from the open door to the south. The room is | ||
CF | packed full of boxes, most of which are covered in dust. There's a | ||
CF | closed closet door to the north. | ||
CF | | ||
CF | The storage room extends to the west, away from the light. | ||
CF | | ||
CF | The box you opened is here, as well. | ||
CF | | ||
CF | > | Roger asks, "could the robot light up?" | |
DavidW says (to ClubFloyd), "turn on robot" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TURN ON ROBOT | ||
CF | | ||
CF | You turn on the toy robot. It flashes a dull red and makes pew | ||
CF | pew noises. After a couple of minutes, it turns off again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | This room is almost entirely dark. All you can see is some faint light | ||
CF | from the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on robot" | ||
CF ] Darkness | ||
CF | > | ||
CF | > TURN ON ROBOT | ||
CF | | ||
CF | You turn on the toy robot. It flashes a dull red and makes pew | ||
CF | pew noises. After a couple of minutes, it turns off again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake globe" | ||
CF ] Darkness | ||
CF | > | ||
CF | > SHAKE GLOBE | ||
CF | | ||
CF | You shake the snowglobe, and the snow flies all around the Eiffel | ||
CF | Tower. It's not exactly mesmerizing, but it's fun to watch, despite | ||
CF | the darkness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on globe" | ||
CF ] Darkness | ||
CF | > | ||
CF | > TURN ON GLOBE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | The snow in the snowglobe settles back down again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | Light spills in from the open door to the south. The room is | ||
CF | packed full of boxes, most of which are covered in dust. There's a | ||
CF | closed closet door to the north. | ||
CF | | ||
CF | The storage room extends to the west, away from the light. | ||
CF | | ||
CF | The box you opened is here, as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | (the closet door) | ||
CF | The closet door looks almost completely untouched by use--nothing is | ||
CF | worn down, or stained, or rusted. Perhaps it was meant to be used more | ||
CF | than it has been, a forgotten piece of the ship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet door" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN CLOSET DOOR | ||
CF | | ||
CF | You rattle the door but it seems like it's locked. | ||
CF | | ||
CF | [Your character is carrying something that could help. You can take | ||
CF | inventory by typing the letter I or TAKE INVENTORY.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock it with key" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > UNLOCK IT WITH KEY | ||
CF | | ||
CF | You unlock the closet door with the key. Despite your high status, you | ||
CF | aren't technically supposed to have this, but you swiped it from | ||
CF | engineering earlier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the closet door) | ||
CF | | ||
CF | Maintenance Closet | ||
CF | This closet is barely large enough for you to stand in. A single shelf | ||
CF | hangs on the back wall. | ||
CF | | ||
CF | Oh, that looks useful. On the shelf is a flashlight, next to a bottle | ||
CF | of floor wax. | ||
CF | | ||
CF | You feel a bit woozy for a moment, and then-- | ||
CF | | ||
CF | You are in a closet, this one marked with warning signs in bright | ||
CF | yellow and black. A heavy protective suit is on the ground. You reach | ||
CF | for it, your hands trembling-- | ||
CF | | ||
CF | In a second, the vision is gone. A premonition? They say that | ||
CF | Storyweavers like yourself have the Gift, but you've usually | ||
CF | attributed that to intuition or gentle nudges. You've never actually | ||
CF | seen something like that before. | ||
CF | | ||
CF | The closet door lies open to the south. | ||
CF | | ||
CF | > | catherine says, "oooh, lore" | |
Jacqueline says, "Nice, yeah." | ||
DavidW says (to ClubFloyd), "take flashlight" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > TAKE FLASHLIGHT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wax" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > X WAX | ||
CF | | ||
CF | This bottle of floor wax looks pretty old; the top of it is all | ||
CF | crusted over. This would be terrible as a prop for your presentation, | ||
CF | but you could always try it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wax" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > TAKE WAX | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flashlight" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > X FLASHLIGHT | ||
CF | | ||
CF | This is a sleek black cylinder that can be SWITCHED ON or SWITCHED | ||
CF | OFF. It seems fully charged. Technically, you could use it for your | ||
CF | presentation, but it would likely be more useful for exploring this | ||
CF | storage area. | ||
CF | | ||
CF | The flashlight is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Maintenance Closet | ||
CF | This closet is barely large enough for you to stand in. A single shelf | ||
CF | hangs on the back wall. | ||
CF | | ||
CF | The closet door lies open to the south. | ||
CF | | ||
CF | > | Cerfeuil says, "The good old 'take everything that isn't nailed down'." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | This is a metal shelf screwed into the wall via a couple of supports. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shelf" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > TAKE SHELF | ||
CF | | ||
CF | That seems hard to move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Maintenance Closet | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The closet door looks almost completely untouched by use--nothing is | ||
CF | worn down, or stained, or rusted. Perhaps it was meant to be used more | ||
CF | than it has been, a forgotten piece of the ship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | Light spills in from the open door to the south. The room is | ||
CF | packed full of boxes, most of which are covered in dust. There's an | ||
CF | open closet door to the north. | ||
CF | | ||
CF | The storage room extends to the west, away from the light. | ||
CF | | ||
CF | The box you opened is here, as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | This room is almost entirely dark. All you can see is some faint light | ||
CF | from the east. | ||
CF | | ||
CF | > | catherine says, "and everything that is, apparently!" | |
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You turn on the flashlight. The darkness is a little less oppressive. | ||
CF | | ||
CF | Far End of the Storage Room | ||
CF | With the flashlight on, you can see that most of this part of the | ||
CF | storage room is taken up by crates that have been nailed shut. | ||
CF | Whatever's in them, you're not getting in. | ||
CF | | ||
CF | Not everything is boxed up, though. Your flashlight plays over a | ||
CF | featureless face, and-- | ||
CF | | ||
CF | A woman in white walks towards you, her face a skull, a crown of | ||
CF | spikes over her head. She reaches out with one hand-- | ||
CF | | ||
CF | You blink. There is no woman. A mannequin stands here, wearing your | ||
CF | Ice Queen costume from a few years back. | ||
CF | | ||
CF | The rest of the storeroom is back to the east. There's also a | ||
CF | gap in the floor; it looks like you can go down. | ||
CF | | ||
CF | Scattered on the floor are Great Figures of History and a dog | ||
CF | leash. | ||
CF | | ||
CF | > | Cerfeuil says, "Ooh, spooky premonition. Interesting." | |
catherine says, "sounds like it could even be a deadly premonition" | ||
DavidW says (to ClubFloyd), "take history" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > TAKE HISTORY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It's a decorative book about great figures in history, mostly military | ||
CF | or political people, but also including some entertainers. Napoleon | ||
CF | and Khufu grace the cover. It's pretty heavy, both physically and | ||
CF | metaphorically, but it could be a solid prop for your presentation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x leash" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > X LEASH | ||
CF | | ||
CF | Hmmm. You have to wonder who left their dog leash down here; it looks | ||
CF | like it was meant for a puppy, so maybe the dog grew out of it. It | ||
CF | probably won't be useful for your presentation, but maybe you could | ||
CF | riff off of pets or something. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x costume" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > X COSTUME | ||
CF | | ||
CF | You wore this in the Christmas play a few years back. It's blue and | ||
CF | white, made with tulle, nice to look at but very scratchy. On top is a | ||
CF | white crown of icicles, made of plastic and stitched to the fabric of | ||
CF | the costume. | ||
CF | | ||
CF | > | catherine says, "wonder if 'wear leash' works" | |
DavidW says (to ClubFloyd), "take crown" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > TAKE CROWN | ||
CF | | ||
CF | The crown is strongly attached to the fabric. You can't separate the | ||
CF | crown from the costume. | ||
CF | | ||
CF | > | Roger says, "a /good/ historian would describe their premonition to the recorder for posterity, but that's asking quite a lot" | |
DavidW asks, "Do we want the costume?" | ||
Cerfeuil says, "I say take everything." | ||
DavidW says (to ClubFloyd), "x mannequin" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > X MANNEQUIN | ||
CF | | ||
CF | This mannequin belongs to you, although you'd forgotten about it | ||
CF | completely. It's currently wearing your Ice Queen costume. | ||
CF | | ||
CF | > | catherine asks, "well, is it nailed down?" | |
DavidW says (to ClubFloyd), "take costume" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > TAKE COSTUME | ||
CF | | ||
CF | The costume looks decidedly older now. Taking it off the mannequin | ||
CF | could damage it. It was never made to last, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | The gap looks big enough for you to fit in it, but not by much. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crawl Space | ||
CF | You are in a narrow crawlspace below the storage room. You can't stand | ||
CF | up all the way in here. There are more cobwebs than you feel | ||
CF | comfortable with. You can go back up the gap. | ||
CF | | ||
CF | The only thing stored down here is an old trunk. | ||
CF | | ||
CF | > | Jacqueline says, "oooh" | |
Jacqueline says, "I like old trunks" | ||
DavidW says (to ClubFloyd), "x trunk" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > X TRUNK | ||
CF | | ||
CF | This trunk probably belongs to the Captain, given his predilection for | ||
CF | antiquated paraphernalia. It is currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | The old trunk barely has enough room to open, but you manage it. | ||
CF | | ||
CF | And there's the Captain's jacket! Why he put it in such an | ||
CF | inaccessible spot is beyond you. | ||
CF | | ||
CF | Below the jacket are a rubber spider, a mirror with a water motif and | ||
CF | a toy train. | ||
CF | | ||
CF | > | catherine says, "ooh, cobwebs!" | |
Jacqueline says, "woo jacket" | ||
Cerfeuil exclaims, "More goodies!" | ||
DavidW says (to ClubFloyd), "x cobwebs" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > X COBWEBS | ||
CF | | ||
CF | You don't see any spiders near the webs, but that doesn't exactly | ||
CF | reassure you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x jacket" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > X JACKET | ||
CF | | ||
CF | This jacket is black with gold epaulettes and lapels. It really does | ||
CF | look good; you suppose it was worth the time you spent looking for it. | ||
CF | | ||
CF | The name Eggleston is embroidered on it in gold thread. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Roger says, "cmon, let's wear it! We're the captain now" | |
DavidW says (to ClubFloyd), "x spider" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > X SPIDER | ||
CF | | ||
CF | This spider is one of those disgustingly realistic ones where it's all | ||
CF | hairy. You're a little tempted to bring this to your presentation just | ||
CF | to see how people react. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in trunk" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > LOOK IN TRUNK | ||
CF | | ||
CF | In the old trunk are a mirror with a water motif and a toy train. | ||
CF | | ||
CF | > | Cerfeuil says, "Eggleston is a very captain-y name." | |
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | This mirror is shaped to look like a pool of water, with little silver | ||
CF | lilypads near the edges. This could be useful for your presentation, | ||
CF | since mirrors have a lot of symbolism. | ||
CF | | ||
CF | In the mirror, you can see your reflection. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x train" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > X TRAIN | ||
CF | | ||
CF | This simple toy train looks like it was made for a very young child. | ||
CF | It's carved out of wood, with metal axles and some plastic wheels. You | ||
CF | might be able to use it to talk about transportation in your | ||
CF | presentation, or kids. | ||
CF | | ||
CF | > | keltena says (to Cerfeuil), "Named in honor of the first tester to finish a full playthrough, I think" | |
DavidW says (to ClubFloyd), "take train" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > TAKE TRAIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a toy train | ||
CF | a mirror with a water motif | ||
CF | a rubber spider | ||
CF | a ceremonial jacket | ||
CF | a dog leash | ||
CF | Great Figures of History | ||
CF | a bottle of floor wax (closed) | ||
CF | a flashlight (providing light) | ||
CF | a miniature Eiffel Tower Snowglobe | ||
CF | a toy robot | ||
CF | a recorder (being worn) | ||
CF | a rucksack (open but empty) | ||
CF | a maintenance key | ||
CF | | ||
CF | > | Cerfeuil says (to keltena), "Aw, that's sweet." | |
DavidW says (to ClubFloyd), "look up napoleon in history" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > LOOK UP NAPOLEON IN HISTORY | ||
CF | | ||
CF | You discover nothing of interest in Great Figures of History. | ||
CF | | ||
CF | > | catherine says, "okay, we have the mirror, we just need the shovel and the singer" | |
DavidW says (to ClubFloyd), "open history" | ||
CF ] Crawl Space | ||
CF | > | ||
CF | > OPEN HISTORY | ||
CF | | ||
CF | It's a decorative book about great figures in history, mostly military | ||
CF | or political people, but also including some entertainers. Napoleon | ||
CF | and Khufu grace the cover. It's pretty heavy, both physically and | ||
CF | metaphorically, but it could be a solid prop for your presentation. | ||
CF | | ||
CF | > | catherine says, "(i am going to make this joke every time.)" | |
DavidW says, "No coupons as bookmarks, I guess." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Far End of the Storage Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Far End of the Storage Room | ||
CF | With the flashlight on, you can see that most of this part of the | ||
CF | storage room is taken up by crates that have been nailed shut. | ||
CF | Whatever's in them, you're not getting in. | ||
CF | | ||
CF | Not everything is boxed up, though. A mannequin stands here, wearing | ||
CF | your Ice Queen costume from a few years back. | ||
CF | | ||
CF | The rest of the storeroom is back to the east. There's also a | ||
CF | gap in the floor; it looks like you can go down. | ||
CF | | ||
CF | > | Jacqueline says (to catherine), "heh" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | Light spills in from the open door to the south. The room is | ||
CF | packed full of boxes, most of which are covered in dust. There's an | ||
CF | open closet door to the north. | ||
CF | | ||
CF | The storage room extends to the west, away from the light. | ||
CF | | ||
CF | The box you opened is here, as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | You turn off the flashlight. The darkness returns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | The box is kind of awkward to pick up. It's not heavy, but it's just | ||
CF | large enough that you'd have to balance it on one knee. You decide to | ||
CF | leave it here. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Conserving the battery, I presume? Such a good IF player." | |
DavidW asks, "Find the party now?" | ||
Jacqueline says, "Yeah, I think so." | ||
DavidW clears the save counter. | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Storage Room | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Banquet Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You head down the hall, triumphantly clutching your treasures. | ||
CF | | ||
CF | Banquet Hall | ||
CF | Although most of the ship is conservative in its use of space, this is | ||
CF | the one room designed to hold most of the officers and auxiliary | ||
CF | staff. Today, it's bustling, filled with crew from every walk of life | ||
CF | and their families. | ||
CF | | ||
CF | Benches are lined up on both sides of the room, and a seat has been | ||
CF | reserved for you at the head table. A display table at the front | ||
CF | stands empty. | ||
CF | | ||
CF | There is an exit to the north, but you wouldn't dare leave the | ||
CF | party now that it's in full swing. | ||
CF | | ||
CF | On the head table is a pile of donuts. | ||
CF | | ||
CF | Gareth and the Captain are standing and talking when you enter. "Ah, | ||
CF | speak of the devil," says the Captain. "Thanks for finding it. I hope | ||
CF | it wasn't too much trouble, Storyweaver." | ||
CF | | ||
CF | "None at all," you say, a small lie. | ||
CF | | ||
CF | "We're all looking forward to your presentation," says the Captain. | ||
CF | "You must have been working quite hard on it." | ||
CF | | ||
CF | "Oh, yes," you say, nodding. A larger lie. Gareth is smirking behind | ||
CF | the Captain. | ||
CF | | ||
CF | "In any case, we'll begin in a few minutes. I have to speak with the | ||
CF | cook; you can begin once the bell rings. I should be back before | ||
CF | you're done." | ||
CF | | ||
CF | The Captain wanders off. | ||
CF | | ||
CF | "Here, let me grab those things for you," says Gareth. He grabs | ||
CF | everything you found in the storage room and places them on the | ||
CF | display table. Then he pulls out your chair for you and grabs one of | ||
CF | the donuts, stuffing it in his mouth. | ||
CF | | ||
CF | [New Topic for Gareth - Weird] | ||
CF | [New Topic for Gareth - Reminder] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x donuts" | ||
CF ] Banquet Hall | ||
CF | > | ||
CF | > X DONUTS | ||
CF | | ||
CF | (first sitting on your seat) | ||
CF | You sink into your chair, relieved to find it quite comfortable. | ||
CF | | ||
CF | The glazed donuts look very appetizing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat donut" | ||
CF ] Banquet Hall | ||
CF | > | ||
CF | > EAT DONUT | ||
CF | | ||
CF | You grab one of the donuts. | ||
CF | | ||
CF | You eat the single donut. Not bad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say reminder to gareth" | ||
CF ] Banquet Hall | ||
CF | > | ||
CF | > SAY REMINDER TO GARETH | ||
CF | | ||
CF | "Thanks for the reminder, by the way." | ||
CF | | ||
CF | "No problem," says Gareth. "I didn't want you to be caught off guard. | ||
CF | Did you find anything good?" he asks. | ||
CF | | ||
CF | "Eh," you say with a shrug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gareth" | ||
CF ] Banquet Hall (At the front) | ||
CF | > | ||
CF | > X GARETH | ||
CF | | ||
CF | Gareth, the current ship's psychologist, is your best friend on board. | ||
CF | While much younger than you, his interest in film and fantasy | ||
CF | franchises gives you a lot to talk about on most days. | ||
CF | | ||
CF | Just at this moment, the bell rings. | ||
CF | | ||
CF | Gareth stands up. "Looks like you're on!" he says. He helps you up, | ||
CF | then calls over a few officers to help move the head table and your | ||
CF | chair aside. | ||
CF | | ||
CF | He then moves to the front of the room. "Ladies and gentlemen, we will | ||
CF | now hear from our very own Storyweaver, Emrys Tisserand! Let's give | ||
CF | her a hand!" | ||
CF | | ||
CF | He then gives you a thumbs up and disappears into the audience. | ||
CF | | ||
CF | You walk up to the front. | ||
CF | | ||
CF | Banquet Hall (At the front) | ||
CF | | ||
CF | You are standing next to the display table, where everything you | ||
CF | collected from the storage room has been placed. The crew and staff | ||
CF | are gathered around the edges of the banquet hall, waiting for your | ||
CF | presentation to begin. | ||
CF | | ||
CF | [New Topic for the crowd of people - Welcome] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say welcome" | ||
CF ] Banquet Hall (At the front) | ||
CF | > | ||
CF | > SAY WELCOME | ||
CF | | ||
CF | "Welcome to the twentieth anniversary of our departure from Earth!" | ||
CF | | ||
CF | Everyone claps and cheers, then settles down again. | ||
CF | | ||
CF | You go on. "I can't tell you how much I've enjoyed spending time with | ||
CF | each of you on this ship. I knew when I signed up that I would spend a | ||
CF | very large part of my life on this voyage, watching all the rest of | ||
CF | you come in and out of cryogenic storage. I cried when some of my | ||
CF | friends went back to be frozen, and I cried when I saw some of you | ||
CF | come out again." The crowd laughs. | ||
CF | | ||
CF | "But as your Storyweaver, I've learned to laugh with your jokes, mourn | ||
CF | with your losses, and celebrate with your successes, so that I could | ||
CF | pass your story on to future generations." You indicate the table. | ||
CF | "I've brought some symbols of our time on this ship. Some may spark | ||
CF | memories, while others might provide you with new insights." | ||
CF | | ||
CF | You look over the items: a toy train, a mirror with a water motif, a | ||
CF | rubber spider, a dog leash, Great Figures of History, a | ||
CF | bottle of floor wax, a flashlight, a miniature Eiffel Tower Snowglobe | ||
CF | and a toy robot. Your heart sinks. This might be a bit rough. | ||
CF | | ||
CF | [You can continue the presentation by choosing an object to TAKE, one | ||
CF | at a time. You can only choose three items total.] | ||
CF | | ||
CF | > | Jacqueline says, "Such great material to work with." | |
Jacqueline says, "Dog leash seems like it has possibilities. Eiffel Tower, certainly. And maybe the robot." | ||
Cerfeuil says, "Oh, this is gonna be good." | ||
DavidW asks, "I think history, then snowglobe, then mirror?" | ||
Cerfeuil exclaims, "I love giving unscripted presentations in front of large crowds!" | ||
Cerfeuil says, "The funniest would be floor wax, rubber spider, dog leash, in my opinion." | ||
Jacqueline says, "heh" | ||
catherine says, "i think this is a spot where using saves and loads to see all the outcomes will be fun" | ||
DavidW asks, "I wasn't aiming for funny, but what say you all?" | ||
Jacqueline asks, "I mean, save and repeat?" | ||
Cerfeuil says, "Save and repeat would be great." | ||
keltena says (to Cerfeuil), "'This is the story of how you die' does sound about right for this situation" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Banquet Hall (At the front) | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Cerfeuil says, ".. keltena Oh yeah, this would definitely kill." | |
Cerfeuil says, "(F)" | ||
catherine says, "it's only 9-choose-3 possibilities" | ||
DavidW says (to ClubFloyd), "take wax" | ||
CF ] Banquet Hall (At the front) | ||
CF | > | ||
CF | > TAKE WAX | ||
CF | | ||
CF | You hold up the bottle of floor wax, and then do a double take. You | ||
CF | wonder what on earth were you thinking, grabbing floor wax to use for | ||
CF | a speech! Some of the crowd seems confused, while others chuckle. | ||
CF | | ||
CF | You scramble for something to say. "Work!" Yes, that's a good angle. | ||
CF | You pursue it. "Hard work is part of all of our lives on the | ||
CF | Tragwyddol. Back on earth, if someone crashed their car, or had mold | ||
CF | get out of control, or ignored a medical problem too long, then there | ||
CF | was always a way out. You could always get a new car, a new house, a | ||
CF | new liver. And if that didn't happen, there were always more people. | ||
CF | | ||
CF | "But you are all we have, and this is our only ship. We cannot survive | ||
CF | if we let things go too long. Each of us has our part to play, from | ||
CF | the janitors cleaning up after us to the Captain steering the ship. | ||
CF | Work runs the ship, and it's made us who we are today. Here's to us: | ||
CF | the workers!" | ||
CF | | ||
CF | The crowd cheers. Then someone comes and takes away the bottle of wax, | ||
CF | leaving you free to choose your next item. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take spider" | ||
CF ] Banquet Hall (At the front) | ||
CF | > | ||
CF | > TAKE SPIDER | ||
CF | | ||
CF | You hold up the rubber spider. A baby starts to cry, but some of the | ||
CF | older kids edge in closer to look. | ||
CF | | ||
CF | "You may not know this, but I am terrified of spiders." A few people | ||
CF | laugh nervously. "Don't worry, this one is fake. Even so, just holding | ||
CF | it makes my heart race a little. Nevertheless, on a mission like ours, | ||
CF | all of us have to face fears daily. We are travelling in space, on the | ||
CF | first ship of its kind. No one knew if we could make it, and yet here | ||
CF | we are, almost at the end of our journey. None of us would be here if | ||
CF | we had not faced our fears." | ||
CF | | ||
CF | The crowd is silent, thoughtful. Someone comes and takes away the | ||
CF | spider, leaving you free to choose your next item. | ||
CF | | ||
CF | > | Roger says, "good thing we could... wax poetic" | |
Cerfeuil says, "Ba dum tiss." | ||
Jacqueline claps slowly. | ||
Cerfeuil says, "We're making surprisingly good use of these awful items." | ||
DavidW says (to ClubFloyd), "take leash" | ||
CF ] Banquet Hall (At the front) | ||
CF | > | ||
CF | > TAKE LEASH | ||
CF | | ||
CF | You hold the dog leash up high. There is puzzled silence from the | ||
CF | crowd. | ||
CF | | ||
CF | "You may be wondering why I'd use a dog leash to symbolize our ship," | ||
CF | you say. "To me, it has two meanings: one on the surface, and another, | ||
CF | deeper one. | ||
CF | | ||
CF | "First, our pets mean the world to us. While I don't have any of my | ||
CF | own, I've loved meeting your dogs, cats, and rabbits, and I've seen | ||
CF | how much they mean to you. When we decided to travel through space, we | ||
CF | didn't go alone. We brought the best of what we had before. | ||
CF | | ||
CF | "But second, notice that the leash is empty. A leash is used to | ||
CF | control, to restrain. We are not restrained. This is not a prison | ||
CF | ship; this is not a military vessel. We are citizens; we are people; | ||
CF | we are families. The officers and crew do so much for us, but the | ||
CF | government lies in our hands. We will never be leashed." | ||
CF | | ||
CF | The crowd cheers, and someone comes and takes away the dog leash. | ||
CF | | ||
CF | Another bell rings. You see Gareth in the front of the crowd now, | ||
CF | asking you to wrap things up. Fortunately, you've already thought of | ||
CF | an ending. | ||
CF | | ||
CF | You point to the recorder implanted into your head. "Finally, I'd like | ||
CF | you to consider my recorder. The main reason I was asked to remain on | ||
CF | this ship for the last twenty years was to provide continuous | ||
CF | documentation of our lives. While you might see me use the recorder to | ||
CF | keep track of conversations or answer communications, its true purpose | ||
CF | is to create and store long-term visual and auditory data. In a sense, | ||
CF | I've become a living record of our people. And I couldn't have picked | ||
CF | a better crew. Each of you has touched my life, and I hope that | ||
CF | through my efforts, I can touch yours. Congratulations on twenty | ||
CF | years!" | ||
CF | | ||
CF | Everyone stands and gives you a round of applause. Then the party | ||
CF | begins to break up, with a few people remaining to linger while others | ||
CF | walk out to the rest of the ship. | ||
CF | | ||
CF | Gareth comes over to talk. | ||
CF | | ||
CF | [New Topic for Gareth - Performance] | ||
CF | | ||
CF | > | catherine says, "seems like each of these may have one dialog string" | |
keltena says, "Evidently they don't call us 'Storyweaver' for nothing" | ||
Cerfeuil says, "It does make sense that we'd be good at public speaking, with our title." | ||
DavidW says (to ClubFloyd), "say performance to gareth" | ||
CF ] Grave | ||
CF | > | ||
CF | > SAY PERFORMANCE TO GARETH | ||
CF | | ||
CF | "How'd I do?" | ||
CF | | ||
CF | He gives you a thumbs up. "Pretty good! Did you have that prepared | ||
CF | beforehand, or were you just making it up as you go?" | ||
CF | | ||
CF | "Just making it up," you say. "But it worked, right?" He laughs. | ||
CF | | ||
CF | "So what are you going to do now?" he asks. | ||
CF | | ||
CF | "I'm not sure," you say. "The lights were out in the storage room | ||
CF | earlier, so I was thinking of talking to someone--" | ||
CF | | ||
CF | You aren't able to finish the sentence, because the entire room jumps | ||
CF | away from under your feet, sending you flying into the air. The lights | ||
CF | spark, benches are sent tumbling end over end, and you realize that | ||
CF | your head is about to smash into the wall. | ||
CF | | ||
CF | But right before the impact, the wall fractures, forming a | ||
CF | red rift. Helpless, you fall into it.... | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Grave | ||
CF | | ||
CF | You land with a thud in a patch of freshly-dug earth. Everything is | ||
CF | dark around you, but the rift you fell through provides a dim red | ||
CF | light. | ||
CF | | ||
CF | Over your head, you can dimly see a stone with a long epitaph. You can | ||
CF | only make out the first line: "In Memory of Emrys Tisserand." | ||
CF | | ||
CF | ???> | Cerfeuil says, "Oh, this is where things get good." | |
Jacqueline says, "RIP us." | ||
Roger says, "oh no it's the ghost of space christmas future" | ||
Jacqueline pressed F to pay her respects. | ||
DavidW says (to ClubFloyd), "read stone" | ||
CF ] Banquet Hall (Damaged) | ||
CF | ???> | ||
CF | > READ STONE | ||
CF | | ||
CF | You start to act, but a strong hand grabs your arm and pulls you to | ||
CF | your feet, then spins you around. | ||
CF | | ||
CF | Now you are face to face with a woman in white wearing a skull mask, | ||
CF | the top of which is covered in spikes. Her eyes are furious. | ||
CF | | ||
CF | "You should not be here yet," she hisses. She forces you to take a | ||
CF | step. "You need to go back." Another step. "Find the rifts, save the | ||
CF | others." She glances at the stone and softens. "Then, you can rest." | ||
CF | | ||
CF | She raises something, and you notice she's holding a shovel covered in | ||
CF | dirt. She uses the handle to push you back through the rift. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Never Gives Up Her Dead | ||
CF | An Interactive Fiction by Brian Rushton | ||
CF | Release 2 / Serial number 240108 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Back on the other side, everything is in chaos. Several crew members | ||
CF | are injured and are being helped to their feet. | ||
CF | | ||
CF | Gareth is looking around wildly, then sees you. "Emrys!" he shouts. | ||
CF | "Are you okay? I didn't see you after the impact--" | ||
CF | | ||
CF | "I'm fine," you say. "What was it?" | ||
CF | | ||
CF | "I don't know. Let's get out of here," he says and points to the | ||
CF | north. | ||
CF | | ||
CF | > | catherine says, "shovel!" | |
DavidW says (to ClubFloyd), "take donut" | ||
CF ] Banquet Hall (Damaged) | ||
CF | > | ||
CF | > TAKE DONUT | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | Jacqueline cries. | |
DavidW cries | ||
Cerfeuil says, "What is the shovel/mirror/singer joke? I don't get it." | ||
Roger says, "Space never gives up her donuts" | ||
DavidW says, "I don't either." | ||
Cerfeuil mourns the donuts. | ||
catherine says (to cerfeuil), "allusion to You Are Standing" | ||
catherine says, "also, title drop, whoo" | ||
DavidW says, "Life gives you donuts, then it get crueller." | ||
Cerfeuil says (to catherine), "Oh, another one I really need to play." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | A voice comes over the shipwide intercom. "This is Sergeant Olgin of | ||
CF | Transportation Control. We have received damage from an asteroid | ||
CF | impact. All non-essential personnel are asked to proceed towards | ||
CF | evacuation centers and stand by. All officers and auxiliary staff that | ||
CF | are not required for emergency operations, please help to maintain | ||
CF | order and take care of any injured civilians." | ||
CF | | ||
CF | Gareth doesn't look too good. While seemingly uninjured, he is pale. | ||
CF | "I think I'm going to go to my office," he says, and staggers away to | ||
CF | the north. | ||
CF | | ||
CF | Your own recorder beeps. "Storyweaver, this is Sergeant Olgin. The | ||
CF | Captain would like to see you at your earliest convenience in his | ||
CF | quarters." | ||
CF | | ||
CF | > | catherine says, "can't recommend it highly enough, yeah" | |
keltena (to DavidW) plays a grudgingly respectful "ba-dum-TSSH" | ||
Roger says, "okay, want to hear my fan theory" | ||
keltena says (to Roger), "Always" | ||
Roger says, "we're not the first storyweaver, and we're not the first person to have this particular recorder implanted in our head" | ||
Roger says, "It's some bleedthrough from the previous owner" | ||
Roger says, "but it's just a theory, man" | ||
keltena asks, "A game theory?" | ||
Jacqueline says, "I know the captain wants us, but I think we should check on Gareth." | ||
catherine says, "anywayyyyy are we going to follow sarge's orders" | ||
Roger says, "eventually" | ||
keltena asks, "They said 'at our earliest convenience'; who but us is to say when that will be?" | ||
DavidW asks, "So, Gareth first, then our quarters, then Captain?" | ||
Roger says, "sure" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | The psychologist on duty, Gareth Djomo, is in here, huddled on his | ||
CF | couch. Oblivious to the chaos outside, or perhaps overwhelmed by it, | ||
CF | he stares off into the corner. | ||
CF | | ||
CF | There is a tearing sound, and the fabric of reality rips open to the | ||
CF | north. Out of the rift comes a bizarre little creature, a kind | ||
CF | of robotic monkey. It leaps up onto Gareth's desk and grabs one of the | ||
CF | action figures, then rushes back into the rift. Gareth doesn't seem to | ||
CF | notice any of this. | ||
CF | | ||
CF | [New Topic for Gareth - Consolation] | ||
CF | [New Topic for Gareth - Simians] | ||
CF | | ||
CF | > | catherine says, "aw, not gareth marnghi" | |
Jacqueline asks (of catherine), "That's Garth, isn't it?" | ||
Jacqueline says, "But yeah, I'd be friends with Garth Marenghi." | ||
catherine says, "yes, hence why i stole the e from the last name" | ||
Jacqueline says, "aha" | ||
Roger says, "doc, we've got the space madness" | ||
Jacqueline says, "So, um, how about that rift monkey." | ||
DavidW says (to ClubFloyd), "say consolation to Gareth" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > SAY CONSOLATION TO GARETH | ||
CF | | ||
CF | "Hey, Gareth, how are you feeling?" | ||
CF | | ||
CF | Gareth looks up at you disconsolately. "I wasn't trained for this. Do | ||
CF | you know there are twenty-three psychologists on board? Some of them | ||
CF | have seen combat. Not me; I was supposed to be the colony's family | ||
CF | psychologist. And somehow I'm the one they defrosted right before we | ||
CF | all go up in flames. I could have just died in my sleep like the other | ||
CF | ten thousand passengers. I don't know how to be helpful at all right | ||
CF | now," he says. | ||
CF | | ||
CF | You don't say anything, but squeeze his hand in support. He barely | ||
CF | seems to register it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say simians to gareth" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > SAY SIMIANS TO GARETH | ||
CF | | ||
CF | "Gareth, a random robot monkey just took your toy!" | ||
CF | | ||
CF | Gareth turns away from you sulkily. "You don't have to make fun of | ||
CF | me," he says. "We're all going to die, the least you could do is to | ||
CF | not bully me about my action figures." | ||
CF | | ||
CF | "But Gareth, that's not--" you start, but he just shakes his head. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x posters" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X POSTERS | ||
CF | | ||
CF | These are all from old Earth. You know Gareth is a fan of the old | ||
CF | movies; he's been trying to purchase an actual film reel for years. | ||
CF | | ||
CF | He has posters for The Mummy, Dracula, and The Creature from the Black | ||
CF | Lagoon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mummy" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X MUMMY | ||
CF | | ||
CF | This poster for the movie The Mummy shows an impressionistic | ||
CF | image of a mummy and an alluring woman posing in front of vague | ||
CF | hieroglyphics, with the words "It Comes to Life!" | ||
CF | | ||
CF | You watched this one with Gareth, but it wasn't, in your opinion, as | ||
CF | good as the Brendan Frasier one, or that one's 100th anniversary | ||
CF | remake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dracula" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X DRACULA | ||
CF | | ||
CF | This poster is bright orange and yellow and dark black, advertising | ||
CF | the film Dracula. You recognize the man as Bela Lugosi, since | ||
CF | Gareth once sat you down and talked to you for over three hours about | ||
CF | why he was the most iconic vampire, although Carlisle Cullen was his | ||
CF | second place choice, which made you doubt his overall method for | ||
CF | ranking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lagoon" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X LAGOON | ||
CF | | ||
CF | This is a pulpy-looking movie poster featuring a guy in a rubber suit | ||
CF | grabbing a screaming woman clad in a bathing suit, under the title | ||
CF | Creature from the Black Lagoon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | This is a plain desk with a single drawer, cluttered with action | ||
CF | figures. Gareth likes to set his patients at ease. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x figures" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X FIGURES | ||
CF | | ||
CF | Gareth has a few action figures out, but he keeps most of his | ||
CF | favorites in storage. Except for his Dracula figure; that's his number | ||
CF | one favorite, and he usually keeps it out for display. But it's | ||
CF | missing. | ||
CF | | ||
CF | He still has his wolfman, yeti, and crystal ball out, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, revealing a loosely-bound manuscript. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x manuscript" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X MANUSCRIPT | ||
CF | | ||
CF | You haven't seen this before. It's a loosely-bound manuscript with the | ||
CF | title "The use of narrative in diagnosis and training in the human | ||
CF | sciences". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ball" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X BALL | ||
CF | | ||
CF | This is a little different from his other figures, a crystal ball that | ||
CF | has a kind of ghost in it you can only see from certain directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x yeti" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X YETI | ||
CF | | ||
CF | This figure is a yeti, a creature from the mountains of Tibet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wolfman" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X WOLFMAN | ||
CF | | ||
CF | This figure is a wolfman caught mid-transformation, howling in agony. | ||
CF | | ||
CF | > | catherine says, "i think i've seen that manuscript proposed on the forums, actually" | |
DavidW says, "I'm not tempted to take anything from here yet." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couches" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > X COUCHES | ||
CF | | ||
CF | These couches are utilitarian, with little padding and just little | ||
CF | enough length that you can't sleep on them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Your Quarters | ||
CF | Your room is intentionally minimal. Every new captain likes to shuffle | ||
CF | up the quarters, and after years of moving your things you've stripped | ||
CF | them down to the minimum. | ||
CF | | ||
CF | Your bed is here, just large enough to accommodate you, with your | ||
CF | grandmother's comforter on it. A nightstand near your bed holds a | ||
CF | dog-eared novel. A potted spider plant completes the scene. | ||
CF | | ||
CF | You can make your way back to the other auxiliary quarters to the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | Your bed is the standard issue given to all crew. Fortunately | ||
CF | technology had advanced enough by the time you left earth that all | ||
CF | these beds are equally comfortable. | ||
CF | | ||
CF | On the bed is your grandmother's comforter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x comforter" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > X COMFORTER | ||
CF | | ||
CF | This is the handmade comforter your grandmother gave you decades ago. | ||
CF | It's worn and faded now, but you've cared for it and it should last | ||
CF | the rest of your life... if you don't have to leave it behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x novel" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > X NOVEL | ||
CF | | ||
CF | This dog-eared novel you've been reading is called Jigsaw, by | ||
CF | Graham Nelson. But you don't want to read ahead; that's for when you | ||
CF | have more time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plant" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > X PLANT | ||
CF | | ||
CF | You've kept a spider plant in your quarters ever since you heard they | ||
CF | improve air quality. It seems to be working so far. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nightstand" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > X NIGHTSTAND | ||
CF | | ||
CF | Your nightstand is tall, thin, and made of wood painted black. | ||
CF | | ||
CF | On the nightstand is a dog-eared novel. | ||
CF | | ||
CF | > | DavidW says, "no drawer" | |
DavidW asks, "Shall we see what the captain wants?" | ||
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | Cerfeuil says, "I like that the novel is another IF game. Fun touch." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. Few people come in here, as the Captain likes to spend his | ||
CF | time among his officers and around the ship. It feels almost like you | ||
CF | are invading a private sanctum. | ||
CF | | ||
CF | A desk with his private data terminal is the main feature on one side | ||
CF | of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | The Captain looks up as you enter the room. He's the same height as | ||
CF | you, but has a commanding presence, with a body still muscled and fit | ||
CF | despite the gray in his beard. He's holding a glass of Scotch in his | ||
CF | hand. As his eyes look up to meet you, you notice a slight reddish | ||
CF | glow behind him, accompanied by a tearing sound. | ||
CF | | ||
CF | "Storyweaver. You're here," he says, keeping a calm tone despite his | ||
CF | ashen appearance. "I could use your historical perspective, given | ||
CF | the...events of the day." As he speaks, the glow behind him widens, | ||
CF | opening into a full-blown rift in the fabric of space, glowing red. | ||
CF | | ||
CF | The Captain sighs, and you see moisture in the corners of his eyes. As | ||
CF | he speaks, a robotic, yet simian-looking hand pushes its way out of | ||
CF | the rift and grabs something from the desk before pulling it into the | ||
CF | rift. | ||
CF | | ||
CF | You only had a second to look, but your heart drops: the hand took the | ||
CF | Captain's watch, an antique passed down for generations in his family. | ||
CF | Strangely, he seems completely unaware of what's happened. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | [New Topic for the Captain - Request] | ||
CF | [New Topic for the Captain - Extraordinary] | ||
CF | | ||
CF | > | catherine says, "ah, seems like a pattern now" | |
DavidW says (to ClubFloyd), "say request to captain" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > SAY REQUEST TO CAPTAIN | ||
CF | | ||
CF | "Reporting for duty, sir. How can I help you?" | ||
CF | | ||
CF | "Storyweaver," he says, "the ship...it's not in good shape. Things are | ||
CF | worse than we have let on." | ||
CF | | ||
CF | "Then excuse me for asking, sir, but why are you in here? Shouldn't | ||
CF | you be trying to fix things?" you ask. | ||
CF | | ||
CF | He winces. "I hope you don't think me a coward," he says. "There is | ||
CF | little I can do; these are problems that even our experts cannot | ||
CF | solve. I've decided the best thing to do is to get out of their way." | ||
CF | | ||
CF | "Where do I come in?" you ask. | ||
CF | | ||
CF | "You, like me, are a scholar, a historian. Storyweaver, what will they | ||
CF | say about me if we fail? If the captain of the very first seedship | ||
CF | loses it just a few small years from our goal?" he asks. | ||
CF | | ||
CF | "You can't control what people say about you," you answer. "But you | ||
CF | can control what you do." | ||
CF | | ||
CF | He shakes his head, then turns to look at his desk. He does not take | ||
CF | notice of the gaping hole in spacetime next to it. But he notices the | ||
CF | absence of his watch. He startles, then looks under the desk, but then | ||
CF | notices you watching. He returns to sulking over his Scotch, now | ||
CF | sadder than before. | ||
CF | | ||
CF | > | Cerfeuil asks, "I wonder if he still knows about his watch? Or if it gets retroactively erased from his memory?" | |
Cerfeuil says, "Oh, well, ninja'd by the previous game response." | ||
DavidW says (to ClubFloyd), "say extraordinary to captain" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > SAY EXTRAORDINARY TO CAPTAIN | ||
CF | | ||
CF | "Captain, strange rifts have been opening all over the ship!" | ||
CF | | ||
CF | He looks at you with a stone-faced expression. "I'm not sure I | ||
CF | understand. Are you referring to hull breaches?" | ||
CF | | ||
CF | "No, Captain, they're different--more like holes in space. I can enter | ||
CF | them, go places...there's one in here, with us," you say. | ||
CF | | ||
CF | He looks around, seemingly not noticing the rift, then sighs and takes | ||
CF | a heavy sip of his Scotch. "I'm afraid I don't have time to deal with | ||
CF | the metaphysical, Storyweaver. If there are such rifts, I suggest you | ||
CF | find a way to make use of them, but, barring that... perhaps you | ||
CF | should get some rest." | ||
CF | | ||
CF | > | Jacqueline says, "If Gareth were more himself, he might say, 'Take your stinking paws off our stuff, you damned dirty apes!'" | |
DavidW says, "I suppose our goal in each rift is to recover whatever gets stolen." | ||
DavidW says, "I'd feel a bit better if we still had the key and flashlight." | ||
Cerfeuil says, "I wonder what the captain would've seen if he was looking at the rift when the watch got stolen." | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | The desk is mahogany, an antique. The Captain has a predilection for | ||
CF | things from older times, which is one reason he's always had the | ||
CF | greatest respect for you. | ||
CF | | ||
CF | > | Jacqueline says, "I'm glad we at least brought these rifts up. I feel like in Star Trek the plot is often 'crew member sees something absolutely wild, but is worried other people will think they're losing it so they decide not to bring it up despite a common pattern of every time people do this it's actually a real problem that puts the ship in danger'" | |
DavidW says (to ClubFloyd), "x picture" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X PICTURE | ||
CF | | ||
CF | Interesting. You haven't heard the Captain talk much about his family | ||
CF | before, and this is your first time in his quarters. | ||
CF | | ||
CF | The picture shows the Captain, young and thin, his arm around the | ||
CF | waist of a rosy, plump woman. The woman is holding a small girl on her | ||
CF | lap. | ||
CF | | ||
CF | [New Topic for the Captain - Home] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say home to captain" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > SAY HOME TO CAPTAIN | ||
CF | | ||
CF | "Do you think of your family often?" | ||
CF | | ||
CF | "Storyweaver," he answers seriously, "my wife and son died very soon | ||
CF | after that picture was taken. It was sudden, but I'm told it was | ||
CF | relatively painless. I think about them every day." | ||
CF | | ||
CF | "Oh," you say, embarrassed. "I didn't know. My condolences." | ||
CF | | ||
CF | "Thank you," he says. "I appreciate your openness. But this ship is my | ||
CF | home now. For as long as it lasts." He stares gloomily into his drink. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drink" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X DRINK | ||
CF | | ||
CF | The Captain holds a glass of Scotch firmly in his hand. It seems he's | ||
CF | been helping himself to the decanter on the desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x decanter" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X DECANTER | ||
CF | | ||
CF | This crystal decanter of Scotch is noticeably not full. The Captain's | ||
CF | had a hard time, it seems. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x terminal" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X TERMINAL | ||
CF | | ||
CF | The Captain's private data terminal is for use when he's away from the | ||
CF | bridge and wants to stay connected to everyone else. | ||
CF | | ||
CF | The private data terminal is currently switched off. | ||
CF | | ||
CF | > | Cerfeuil says, "Oh dear. Poor guy." | |
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | The Captain's bed is impeccable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | The Captain's bookshelf is filled with historical texts: Caesar, | ||
CF | Gibbon, Plutarch, and others. He has a fondness for grounding himself | ||
CF | in the stories of past heroes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rift" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > X RIFT | ||
CF | | ||
CF | This is a rift in the fabric of space and time. Going through it will | ||
CF | take you to somewhere new and, perhaps, dangerous. It is glowing red. | ||
CF | | ||
CF | > | DavidW asks, "shall we check out the bridge, aux quarters, and the hall again before sticking our heads into the lions' mouths?" | |
catherine says, "probably wise" | ||
Roger says, "why not save" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is a vintage mystery novel. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | You arrive at a scene of chaos. | ||
CF | | ||
CF | Flight Officer Mefe Azimov is frantically operating the flight | ||
CF | console. "Come on, come on!" she says, trying combination after | ||
CF | combination of buttons and settings. | ||
CF | | ||
CF | While you watch, a strange robotic monkey-like creature clambers out | ||
CF | from behind the console. It holds a sparking computer chip in its | ||
CF | hand. | ||
CF | | ||
CF | It issues a series of beeps, and the space in front of you to the | ||
CF | north rips open violently, space itself tearing. The creature dives | ||
CF | through the tear. Officer Mefe doesn't seem to notice anything at all. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | [New Topic for Mefe - Chipless] | ||
CF | | ||
CF | > | catherine says, "if your chips are *sparking* something is already terribly wrong" | |
keltena says, "maybe the monkey just saw the sparks and wanted to fix it" | ||
DavidW says (to ClubFloyd), "The last chips I had were these Asian chips in oyster garlic flavour." | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > THE LAST CHIPS I HAD WERE THESE ASIAN CHIPS IN OYSTER GARLIC | ||
CF | FLAVOUR. | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say chipless" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > SAY CHIPLESS | ||
CF | | ||
CF | "A robot monkey ran off with a chip from your computer!" | ||
CF | | ||
CF | "My apologies, Storyweaver, I don't have time to talk about...wait, | ||
CF | did you say something took a chip? A monkey?" You nod. | ||
CF | | ||
CF | She leans over the console. "The little gremlin! Emrys, I've got to | ||
CF | get this ship under control or we're all going to die. Where did it | ||
CF | go?" | ||
CF | | ||
CF | "Into that," you say, pointing towards the large rip in space. | ||
CF | | ||
CF | Mefe stares, then looks back at you. "I can't see anything." Then her | ||
CF | face clears, and she says, "It must be your Weaver's Gift. I swear, | ||
CF | Emrys, something is trying to help us. My great-grandma, she used to | ||
CF | be a weaver, and she'd tell us so many frightful things she'd seen. If | ||
CF | you say that some monkey took my chip, I believe you. Can you find it | ||
CF | for me? I'll do the best I can here while you're gone." | ||
CF | | ||
CF | "Don't worry, Mefe, I'll do everything I can to get it back," you say. | ||
CF | You pat her reassuringly on the arm, and she looks a little less | ||
CF | frightened of you. | ||
CF | | ||
CF | > | Jacqueline says, "Now I am hungry. I have not had lunch, apparently." | |
DavidW says (to ClubFloyd), "x mefe" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > X MEFE | ||
CF | | ||
CF | Flight Officer Mefe Azimov is a short woman with wavy blond hair | ||
CF | tucked under a cap. An intimidating, reserved woman, Mefe is one of | ||
CF | the officers you've spent the least time with. She tends to be wary of | ||
CF | you, but you haven't found out why, yet. While trying to repair the | ||
CF | controls, she constantly scans the room, looking for other problems to | ||
CF | fix, but finding too many to handle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x novel" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > X NOVEL | ||
CF | | ||
CF | Mefe has a habit of reading ancient books during slow times, of which | ||
CF | this is not one. This is a murder mystery called Murder on the | ||
CF | Orient Express. | ||
CF | | ||
CF | > | Jacqueline asks, "So, we should go into the rift?" | |
DavidW says, "We haven't explored everywhere else yet." | ||
Jacqueline asks, "Don't the rifts sometimes close?" | ||
DavidW says, "not yet." | ||
catherine says, "seems like each of the rifts might be its own subquest" | ||
Cerfeuil says, "Wow, she actually believes us? That's a first. I like her now." | ||
Roger says, "I wonder if we end up in these books that keep getting mentioned beside the rifts" | ||
Jacqueline says, "Ah, if they don't close and we don't seem to be on a timer, then sure." | ||
Jacqueline says (to catherine), "Yeah, I agree." | ||
DavidW says, "I have the feeling that the rifts are open forever until we complete whatever we need to do in one." | ||
Jacqueline says, "Sort of ala-Myst, sorta." | ||
keltena says, "This is a pretty decidedly Merciful game, from what I recall." | ||
Jacqueline says (to keltena), "Cool." | ||
Cerfeuil says, "It'd be pretty mean if they just closed after an arbitrary amount of time. Though it'd make a funny bad ending." | ||
DavidW says, "Sorta like the portcullises of Easter Egg Hunt 2020." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Sensors | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Sensors | ||
CF | You are in the eastern portion of the bridge, in the area dedicated to | ||
CF | reading sensors. Almost all stations are empty, although crew members | ||
CF | are passing back and forth rapidly in the background. Countless | ||
CF | monitors cover the walls, although some are dead. The rest of the | ||
CF | bridge is to the west. | ||
CF | | ||
CF | A rift has already opened up here, to the south. It is glowing | ||
CF | red. | ||
CF | | ||
CF | The only crew member here right now is Petty Officer Rhys, who is | ||
CF | watching the monitors while grimly pacing back and forth, blocking the | ||
CF | tear. | ||
CF | | ||
CF | "Storyweaver," he says, looking up at you with brief acknowledgment. | ||
CF | He seems distracted, his eyes moving around the room as if looking for | ||
CF | something. | ||
CF | | ||
CF | [New Topic for Rhys - Quest] | ||
CF | | ||
CF | > | keltena says, "So you should be good just prioritizing based on 'what do we feel like doing first?'" | |
DavidW says, "uh yes" | ||
Jacqueline nods. | ||
DavidW says, "Rhys is blocking the tear, so I'm guessing we have to do other stuff before this one." | ||
catherine says, "i assume we'll always miss *this* rift-antic" | ||
DavidW says (to ClubFloyd), "say quest" | ||
CF ] Bridge: Sensors | ||
CF | > | ||
CF | > SAY QUEST | ||
CF | | ||
CF | "Are you looking for something?" | ||
CF | | ||
CF | Rhys stops pacing. His already grim expression hardens further. "I was | ||
CF | taking notes on the catastrophe, trying to piece together what | ||
CF | happened from the sensors that weren't damaged. But my sketchbook is | ||
CF | missing. I can recreate the notes, but I'm losing precious time." | ||
CF | | ||
CF | "I'll let you know if I see it," you say comfortingly. | ||
CF | | ||
CF | "Thanks, Storyweaver," he says, his face softening. He turns to focus | ||
CF | again on the monitors, but stops his pacing. The way to the rift is | ||
CF | free. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bridge: Aft | ||
CF | The bridge of the ship is massive, spreading around you in multiple | ||
CF | directions, each spot with its own crew and station. You are in the | ||
CF | aft area of the bridge, which connects to the lower areas of the ship. | ||
CF | There is a transport tube leading down. You can also explore | ||
CF | more of the bridge to the north. | ||
CF | | ||
CF | > | DavidW says, "oh dear, there could be 26 levels to this place." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | [New Topic for Sergeant Olgin - Reporting] | ||
CF | | ||
CF | > | Cerfeuil says (to DavidW), "Let's hope not." | |
DavidW says (to ClubFloyd), "x map" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | The map shows that the ship is divided up as follows: | ||
CF | | ||
CF | At the top are the quarters for officers and auxiliary staff. | ||
CF | | ||
CF | Below that is the bridge and associated areas. | ||
CF | | ||
CF | Underneath that, where you are now, are the main services of the ship, | ||
CF | including engineering and cryo storage. | ||
CF | | ||
CF | Finally, at the bottom, are most of the living quarters and the | ||
CF | medical bay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say reporting" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > SAY REPORTING | ||
CF | | ||
CF | "Reporting for duty! How can I help?" | ||
CF | | ||
CF | "Storyweaver! It's good to see you. We could use more steady people. | ||
CF | Right now, we're focusing on getting civilians out; if you find anyone | ||
CF | that needs help, help." | ||
CF | | ||
CF | "Got it," you say. | ||
CF | | ||
CF | "Good luck!" she says, and salutes you. | ||
CF | | ||
CF | > | DavidW says, "I wasn't expecting the ship to be so large. Foolish of me." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | "Watch out! Medical coming through!" shouts someone before you can | ||
CF | enter. A pair of red-uniformed workers are carting out an injured man | ||
CF | wearing a guard uniform; you step to the side to let them through. | ||
CF | | ||
CF | "Be careful in there, Storyweaver," says one of the team, a woman you | ||
CF | don't recognize. "A prisoner got loose after the crash and managed to | ||
CF | grab one of the guard's firearms. She has some demands. Maybe you can | ||
CF | talk some sense into her." | ||
CF | | ||
CF | Then they move out of the way and out of sight. The path to the | ||
CF | east is now open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Brig | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Brig | ||
CF | There isn't really any kind of prison on board; troublemakers tend to | ||
CF | get refrozen. But there is a small, temporary brig for use in | ||
CF | emergencies, with a single cell. | ||
CF | | ||
CF | Unfortunately, the crash has damaged this room. The one cell the ship | ||
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is | ||
CF | holed up in the cell with a gun taken from a guard. Around the room | ||
CF | are several other guards, each with their own weapons trained on her. | ||
CF | It's a standoff. | ||
CF | | ||
CF | The transit hub is back to the west. | ||
CF | | ||
CF | "Are you a negotiator?" asks Tiffany. "I know you guys don't have the | ||
CF | resources to deal with me right now. Give me my equipment back and a | ||
CF | ten-minute head start and I'll be out of your hair." | ||
CF | | ||
CF | One of the guards says, "What, and let you crack more cryotubes? We're | ||
CF | not stupid!" He turns to you and says, waving at Tiffany, "She was on | ||
CF | lockdown because she was caught breaking cryotubes. She got two or | ||
CF | three before we caught her. She's a murderer!" | ||
CF | | ||
CF | Tiffany shoots out a bolt toward the guard in question, who ducks | ||
CF | down. | ||
CF | | ||
CF | Unseen by the others, a rift opens to the south. Out of it | ||
CF | creeps a small monkey-like robot that grabs hold of a grey duffel bag | ||
CF | labelled PERSONAL BELONGINGS. It pulls it back into the rift and out | ||
CF | of sight. | ||
CF | | ||
CF | [New Topic for Tiffany - Negotiation] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say negotiation" | ||
CF ] Brig | ||
CF | > | ||
CF | > SAY NEGOTIATION | ||
CF | | ||
CF | "Yes, I am a trained negotiator." | ||
CF | | ||
CF | "Then listen. I'm not leaving here without you meeting my demands," | ||
CF | says Tiffany. | ||
CF | | ||
CF | You answer, "Wait, I'm a negotiator, but only by training. I'm not | ||
CF | actually authorized right now to..." | ||
CF | | ||
CF | "Doesn't matter. Listen, the cryotubes are a living hell; mankind was | ||
CF | NOT MEANT to live for decades with a frozen brain! You have to | ||
CF | deactivate all of them, put the people out of their misery," says | ||
CF | Tiffany. | ||
CF | | ||
CF | "So your demands are that we kill almost everyone on the ship?" you | ||
CF | ask incredulously. | ||
CF | | ||
CF | "We've been trying to explain that we can't do that," volunteers one | ||
CF | of the guards. "But she won't listen. We'd like to take her | ||
CF | peacefully, but there's no backup, and if she starts shooting..." | ||
CF | | ||
CF | "I'll see what I can do," you answer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiffany" | ||
CF ] Brig | ||
CF | > | ||
CF | > X TIFFANY | ||
CF | | ||
CF | Tiffany is a short woman with thick, dark hair pulled back into a | ||
CF | ponytail. She's wearing a prisoner's jumpsuit and holding a gun. | ||
CF | | ||
CF | > | Jacqueline says, "I'll see what I can do." | |
Roger says, "Tiffany, the singer" | ||
DavidW says, "We're like the king of Quest For Glory. It's up to us to do everyone else's jobs." | ||
Jacqueline says, "Man. Does Rick Astley know she's here? What a reunion." | ||
keltena says, "I hope he didn't just run around and desert her." | ||
Jacqueline chuckles. | ||
DavidW says, "where are those donuts. I'm so hungry," | ||
DavidW says, "The radish slices aren't enough." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | keltena says, "I guess that depends which portal leads to the donut dimension." | |
Roger says, "yeah she ain't going anywhere" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | As you walk in, you see an older man arguing with one of the younger | ||
CF | engineers--Ginger, you think her name is. | ||
CF | | ||
CF | "I know we have another arc welder!" he shouts. "I need you to find it | ||
CF | now! People are dying! We have to seal every hull breach." | ||
CF | | ||
CF | "I know, but they took all the arc welders!" shouts Ginger. "I already | ||
CF | told you that!" | ||
CF | | ||
CF | "Useless. I'll go look in the aft bay myself. But I'm telling you, | ||
CF | there's another welder. Clean up this mess and get it ready for the | ||
CF | next guy." He then stomps off. | ||
CF | | ||
CF | As he walks away, you see something that was hidden behind him: a red | ||
CF | rift, leading north. Some kind of curious tool is being pulled | ||
CF | through it by a robotic hand. | ||
CF | | ||
CF | Ginger doesn't seem to notice the rift at all. She cries silently but | ||
CF | goes about her task. | ||
CF | | ||
CF | [New Topic for Ginger - Sorting] | ||
CF | | ||
CF | > | Cerfeuil exclaims, "Petition: Give Us The Donuts. The players of this game demand them!" | |
Roger asks, "a game about looking for other people's stuff. Is this mathbrush's mom phase?" | ||
catherine asks, "...fifteen sessions, you'd said?" | ||
DavidW says (to ClubFloyd), "say sorting" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > SAY SORTING | ||
CF | | ||
CF | "Need help with the tools?" | ||
CF | | ||
CF | "Do you know the difference between a flange and a gasket?" she asks | ||
CF | bitingly. | ||
CF | | ||
CF | "No, sorry," you say. | ||
CF | | ||
CF | "Yeah, I didn't think so," she says, wiping her cheek. "Don't worry, | ||
CF | I've got this. You should go find someone else to help, we need to | ||
CF | keep this area clear," she says. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, fetch quests are the OG." | |
DavidW says (to ClubFloyd), "x mess" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > X MESS | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ginger" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > X GINGER | ||
CF | | ||
CF | Ginger is one of the junior engineers, assigned to stay behind and | ||
CF | sort through the tools. Her hair is flaming red, and her cheeks are | ||
CF | wet with tears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | keltena asks, "IIRC, the game is roughly... 10 parts each estimated to be around the length of an IFComp game?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cryostorage | ||
CF | You stand in a room that stretches further than you can see, filled | ||
CF | with rows and rows of cryotubes. While the destruction is less severe | ||
CF | here than in other parts of the ship, some of the cryotubes are | ||
CF | damaged, while others seem to be malfunctioning. You can return | ||
CF | north to the rest of the ship. | ||
CF | | ||
CF | A rift has opened up to the west. It glows red. | ||
CF | | ||
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube | ||
CF | to cryotube, trying to assess and control the damage. | ||
CF | | ||
CF | Behind him, a small monkey-like creature darts out of the rift, | ||
CF | carrying a book. Antonio doesn't seem to notice him. The creature | ||
CF | tosses the book on the floor, and it skids towards you. The creature | ||
CF | then disappears back into the rift. | ||
CF | | ||
CF | You can make out some lettering on the cover of the book: EXPLORATION | ||
CF | NOTEBOOK. | ||
CF | | ||
CF | Antonio doesn't even notice the book. He looks deeply concerned about | ||
CF | the cryotubes. | ||
CF | | ||
CF | [New Topic for Antonio Yang - Cryonics] | ||
CF | | ||
CF | > | Jacqueline says (to keltena), "We conquered Cragne Manor. Anything is possible." | |
keltena says, "15 sessions sounds like the right ballpark to me" | ||
catherine asks, "wait, the rift actually gave us something?" | ||
DavidW says, "no" | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "oh I was wrong" | |
DavidW says (to ClubFloyd), "x book" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | You go to the first page. It reads: | ||
CF | | ||
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3 | ||
CF | waste dump can contribute their discoveries and theories here. No | ||
CF | trolling! And please add your callsign after each entry!--dewdrop | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | Roger says, "they're like those Stephen King creatures. Tommyknockers? no. Lollygaggers? no that's not it. Langoliers? Someone help me out" | |
DavidW says (to ClubFloyd), "say cryonics" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > SAY CRYONICS | ||
CF | | ||
CF | "What's the status of the cryotubes?" | ||
CF | | ||
CF | Antonio runs his hands through his hair. "The attacks have disrupted | ||
CF | the power to the tubes. We're losing tubes that are perfectly fine, | ||
CF | and it's just because there's not enough electricity." | ||
CF | | ||
CF | "What about the backups?" you ask. "I thought these systems had more | ||
CF | redundancies than anything else on the ship." | ||
CF | | ||
CF | "The asteroid that we hit took out half of our backups and the main | ||
CF | generator for this area. We never anticipated a collision could go so | ||
CF | deep into the ship." | ||
CF | | ||
CF | "Is there anything I could do to help?" you ask. | ||
CF | | ||
CF | He laughs, and says, "Not unless you can design and implement an | ||
CF | algorithm for maximum power sharing between cryotubes. But hey, this | ||
CF | is what I signed up for. I'll try to figure something out." | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, langoliers, I think." | |
Cerfeuil says, "Ooh, collaborative exploration journal? That's cool." | ||
catherine says, "wonder how it works" | ||
DavidW says, "The book might be about geocaching." | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > READ BOOK | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Hey, what happened to the ladder? I'm stuck on | ||
CF | Stonehenge!--ichbineinmerlyner | ||
CF | | ||
CF | Yeah I kept having to rescue newbies from the depths. I hid the | ||
CF | ladder so that you have to have at least one functioning braincell | ||
CF | before you get off the rock. Any more complaining and I'll make it so | ||
CF | hard you need two braincells. But for now, you just have to turn the | ||
CF | light collectors so all four of them are getting some | ||
CF | light--expertClimber | ||
CF | | ||
CF | Keep it civil, please--dewdrop | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | catherine says, "ah, a paper forum" | |
Cerfeuil says, "I love this kind of thing." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Anyone figured out how to get below Paris yet?--why's1 | ||
CF | | ||
CF | Yeah, you can usually find a path down the debris, but it shifts | ||
CF | every few weeks. I usually just need a minute or two with the | ||
CF | telescope to find it--aLiteralBaby | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has | ||
CF | taken over the library, and temperature controls are really messed up | ||
CF | near the Wall.--dewdrop | ||
CF | | ||
CF | Yeah, and I think someone did some illegal dumping there. If you | ||
CF | don't want to grow an extra eyeball, I'd stay away until we figure out | ||
CF | what it is--bob | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Man, why is there so much cash down there? I keep hoping I'll find | ||
CF | something nice but all I get is worthless bills. Also, I think I'm | ||
CF | close to the bottom!--ichbineinmerlyner | ||
CF | | ||
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect | ||
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's | ||
CF | 1 | ||
CF | | ||
CF | Ha, if you guys like cash that much, I'll hide some for you. I put | ||
CF | it in the honeysuckle by the giant sword...if any of you ever get that | ||
CF | far!--expertClimber | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Has anyone been to the bottom?--averagemoldenjoyer | ||
CF | | ||
CF | Yeah, I was there years ago. Probably the last one. Found some | ||
CF | cool stuff, but radiation was getting out of hand so I had to bail. | ||
CF | Found a Yang field meter but I didn't want to play Minesweeper in real | ||
CF | life--dewdrop | ||
CF | | ||
CF | What was in there?--aLiteralBaby | ||
CF | | ||
CF | Spoilers--dewdrop | ||
CF | | ||
CF | The Great Gate is impossible to open since much of it was damaged. | ||
CF | I theorize that field dampers could hold it still long enough, but | ||
CF | spikes in Yang field would have to be identified first to figure out | ||
CF | the best placement of the dampers, one for each spike. It's hard, | ||
CF | because the dampers themselves do nothing until the field | ||
CF | activates--SpikySpiderSkull | ||
CF | | ||
CF | What are you talking about?--expertclimber | ||
CF | | ||
CF | Nerd moment--averagemoldenjoyer | ||
CF | | ||
CF | There is one more page. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The last page says: | ||
CF | | ||
CF | What you're looking for--It's in hyperbolic space. The library can | ||
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull | ||
CF | | ||
CF | This final page looks fresher than the rest. | ||
CF | | ||
CF | > | DavidW says, "That last page addresses *us*." | |
catherine says, "oh fuck, hyperbolic space" | ||
Jacqueline says, "Yeah, used our name." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Transit | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Transit | ||
CF | This is the lower half of the main transit area. You can go back | ||
CF | up to the rest of the ship. | ||
CF | | ||
CF | There are a lot of civilians passing through this area. Most are | ||
CF | coming from the areas to the south, which seem damaged, and | ||
CF | headed to the living quarters to the east, which are in better | ||
CF | shape. There's also a steady flow in and out of the medical bay to the | ||
CF | west. | ||
CF | | ||
CF | > | Roger says, "and the lady had a spiky skull, right" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Medical Bay | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Medical Bay | ||
CF | The medical bay is, unsurprisingly, packed. This entire area is full | ||
CF | of temporary cots, each with their own patient, and doctors and nurses | ||
CF | walk the rows, attending to as many of the wounded as they can. | ||
CF | | ||
CF | The only available exit is to the east. | ||
CF | | ||
CF | Idris, a nurse you know, is watching over the cots, and occasionally | ||
CF | speaking into an earpiece. | ||
CF | | ||
CF | [New Topic for Idris - Management] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say management" | ||
CF ] Medical Bay | ||
CF | > | ||
CF | > SAY MANAGEMENT | ||
CF | | ||
CF | "How are you guys holding up in here?" | ||
CF | | ||
CF | Idris shakes his head. "Not good," he says. "And Sanya's not here, so | ||
CF | the critical cases are piling up in the back. Not sure what we're | ||
CF | going to do. If you see her, send her this way, will you?" | ||
CF | | ||
CF | That's not good. Sanya is the best surgeon on the medical team. You | ||
CF | say, "I'll keep an eye out for her!" | ||
CF | | ||
CF | "Thanks," says Idris. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cots" | ||
CF ] Medical Bay | ||
CF | > | ||
CF | > X COTS | ||
CF | | ||
CF | Every cot that you can see is full. They must be triaging new patients | ||
CF | elsewhere, as every time a cot is emptied someone else is sent in to | ||
CF | fill it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lower Transit | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lower Transit | ||
CF | This is the lower half of the main transit area. You can go back | ||
CF | up to the rest of the ship. | ||
CF | | ||
CF | There are a lot of civilians passing through this area. Most are | ||
CF | coming from the areas to the south, which seem damaged, and | ||
CF | headed to the living quarters to the east, which are in better | ||
CF | shape. There's also a steady flow in and out of the medical bay to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Evacuation | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Evacuation | ||
CF | You are in the depths of the ship, in the middle of the living | ||
CF | quarters. This area is wide, at least a couple hundred meters across, | ||
CF | with the ceiling about twice as high as you. It's designed for heavy | ||
CF | foot traffic, but it's currently being overwhelmed. | ||
CF | | ||
CF | Tunnels lead in all directions, and most are filled with families | ||
CF | pouring in from the damaged areas of the ship and heading towards | ||
CF | safety. The only directions free from the pressing crowd are back | ||
CF | west to the lower transit area and east to one of the | ||
CF | living quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Living Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Living Quarters | ||
CF | You are just inside the largest residential module on the ship. This | ||
CF | area hosts a few dozen families, each with their own unit opening up | ||
CF | into a main atrium. With the emergency, all of the houses are on | ||
CF | lockdown to visitors. The rest of the ship is to the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | You hear shouting as you walk down the corridor. "Duke! Duke, where | ||
CF | are you?" shouts a voice that you recognize. | ||
CF | | ||
CF | Turning the corner, you find Divya and her father, Harish, talking | ||
CF | disconsolately in the middle of the atrium. | ||
CF | | ||
CF | "Hey, what's going on? Is Sanya okay?" you ask. Your mind jumps to her | ||
CF | instantly: Sanya is the best surgeon the ship has right now, and will | ||
CF | be crucial in helping the wounded. | ||
CF | | ||
CF | "She's okay," says Harish, patting his daughter's back. "She's helping | ||
CF | us look for Duke." | ||
CF | | ||
CF | "Your dog?" you ask. Divya nods. | ||
CF | | ||
CF | "We know she needs to help the others," says Harish, "but Duke is part | ||
CF | of our family. He ran off only a few minutes ago; that's why we're | ||
CF | waiting here. He should be back soon." | ||
CF | | ||
CF | But, noticing the red rift behind the two, you realize it may be much | ||
CF | longer than that before he comes home. | ||
CF | | ||
CF | [New Topic for Divya - Canine] | ||
CF | | ||
CF | > | Jacqueline says, "Calgon, take us away." | |
DavidW says (to ClubFloyd), "say canine to Divya" | ||
CF ] Living Quarters | ||
CF | > | ||
CF | > SAY CANINE TO DIVYA | ||
CF | | ||
CF | "I'll do my best to find your dog!" | ||
CF | | ||
CF | Divya nods tearfully, sniffing. Harish looks concerned and says, "You | ||
CF | don't have to, Storyweaver; we know others are suffering and in need | ||
CF | of aid." | ||
CF | | ||
CF | "It's okay, Harish," you say, patting him on the arm. "I can tell this | ||
CF | matters. And the faster I can find Duke, the faster Sanya can be free | ||
CF | to help the others." | ||
CF | | ||
CF | He nods, but doesn't say anything. Then he gets an idea. | ||
CF | | ||
CF | "Here, Duke loves this toy. Maybe it'll help you find him?" he says, | ||
CF | handing you a rubber dog toy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog toy" | ||
CF ] Living Quarters | ||
CF | > | ||
CF | > X DOG TOY | ||
CF | | ||
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks | ||
CF | means that it must be relatively new. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "squeeze it" | ||
CF ] Living Quarters | ||
CF | > | ||
CF | > SQUEEZE IT | ||
CF | | ||
CF | Hmm, not very squeaky. Feels like solid rubber. | ||
CF | | ||
CF | > | catherine says, "we're going to have to keep track of what prop corresponds with which subzone" | |
DavidW says, "I've been making notes, but it still feels like a lot of introductory stuff." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Evacuation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Evacuation | ||
CF | You are in the depths of the ship, in the middle of the living | ||
CF | quarters. This area is wide, at least a couple hundred meters across, | ||
CF | with the ceiling about twice as high as you. It's designed for heavy | ||
CF | foot traffic, but it's currently being overwhelmed. | ||
CF | | ||
CF | Tunnels lead in all directions, and most are filled with families | ||
CF | pouring in from the damaged areas of the ship and heading towards | ||
CF | safety. The only directions free from the pressing crowd are back | ||
CF | west to the lower transit area and east to one of the | ||
CF | living quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lower Transit | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lower Transit | ||
CF | This is the lower half of the main transit area. You can go back | ||
CF | up to the rest of the ship. | ||
CF | | ||
CF | There are a lot of civilians passing through this area. Most are | ||
CF | coming from the areas to the south, which seem damaged, and | ||
CF | headed to the living quarters to the east, which are in better | ||
CF | shape. There's also a steady flow in and out of the medical bay to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Damaged Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Damaged Quarters | ||
CF | This area of the ship was hit hard in the attack. While there is | ||
CF | nothing here that is as catastrophic as a hull breach, you can still | ||
CF | see smoke drifting through the air and the lights above you flicker | ||
CF | intermittently. | ||
CF | | ||
CF | All around you are tunnels, but many of them have collapsed. Out of | ||
CF | the rest comes a small but steady stream of civilians who make their | ||
CF | way to safer areas to the north. The only way further in is to | ||
CF | the south, but you feel a sense of foreboding about that | ||
CF | direction. | ||
CF | | ||
CF | > | catherine says, "probably was intended to be approached depth-first as opposed to breadth-first" | |
DavidW says, "well, I guess I'm not playing it correctly then. I didn't know." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Collapsed Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Collapsed Hallway | ||
CF | You feel a sense of urgency as you walk through the halls, as well as | ||
CF | something else. Fear? | ||
CF | | ||
CF | Trusting your gut, you run through the hallways. Rounding a corner, | ||
CF | you come across a terrible sight. | ||
CF | | ||
CF | This is one of the most damaged areas you have seen in the entire | ||
CF | ship. An acrid haze drifts through the air, and a portion of the | ||
CF | hallways has collapsed. | ||
CF | | ||
CF | To your horror, you can hear a faint whimpering coming from under the | ||
CF | rubble. | ||
CF | | ||
CF | You can go back north through the maze of hallways to the | ||
CF | living quarters. | ||
CF | | ||
CF | > | Jacqueline says, "I don't know that it matters, but we'll figure it out." | |
keltena says, "it works either way, but I get the impression the assumed default is depth-first" | ||
DavidW says, "I would never assume that." | ||
Cerfeuil says, "No harm in looking around before we dive in." | ||
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Collapsed Hallway | ||
CF | > | ||
CF | > X RUBBLE | ||
CF | | ||
CF | The whimpering gets louder, and the haze clears a bit, and finally you | ||
CF | can see who's making the noise: a little girl, crying, far back in the | ||
CF | rubble. | ||
CF | | ||
CF | [New Topic for the little girl - Caretaker] | ||
CF | [New Topic for the little girl - Escape] | ||
CF | [New Topic for Sergeant Olgin - Rescue] | ||
CF | | ||
CF | > | Jacqueline says, "I get where you're coming from, DW. I've watched your methods long enough. You want to make sure we have everything that we could need before we start diving into things. Makes sense." | |
DavidW says (to Jacqueline), "well, see everything at least. I didn't want to overload inventory unnecessarily." | ||
Jacqueline nods. | ||
DavidW says, "Maybe the comforter on our bed is useful and maybe it isn't." | ||
DavidW says (to ClubFloyd), "say caretaker to girl" | ||
CF ] Collapsed Hallway | ||
CF | > | ||
CF | > SAY CARETAKER TO GIRL | ||
CF | | ||
CF | "Hey kid, are you okay? Where are your parents?" | ||
CF | | ||
CF | "I don't know!" she says. "I was waiting for them here. I want them to | ||
CF | come get me." | ||
CF | | ||
CF | "Why don't we go find them together?" you say. | ||
CF | | ||
CF | "No!" she shouts, shaking. She doesn't seem to be thinking logically | ||
CF | right now. | ||
CF | | ||
CF | > | ||
DavidW says, "escape to girl" | ||
DavidW says (to ClubFloyd), "say escape to girl" | ||
CF ] Collapsed Hallway | ||
CF | > | ||
CF | > SAY ESCAPE TO GIRL | ||
CF | | ||
CF | "Hey, can you still move? Can you come out here?" | ||
CF | | ||
CF | "I don't want to," she says. "I don't want anything else to fall on | ||
CF | me." | ||
CF | | ||
CF | "You're going to have to try, honey," you say. "It's not safe in | ||
CF | there. And I can't fit in there!" | ||
CF | | ||
CF | "I'm too scared," she says. "I want my teddy." | ||
CF | | ||
CF | You look around for the teddy bear, and spot it near you. "Hey, I--" | ||
CF | you start to shout, but a thin slit of blood-red light opens up behind | ||
CF | the teddy bear, to the south. | ||
CF | | ||
CF | The slit is pushed open further by impossibly large jet-black insect | ||
CF | leg. The leg rips open the slit into a full-on rift, then grabs the | ||
CF | bear and drags it inside. You're left standing in shock. | ||
CF | | ||
CF | "Did you find it?" asks the girl. | ||
CF | | ||
CF | "What? I--I think I can get it, but it'll be a little while. Okay?" | ||
CF | you say. | ||
CF | | ||
CF | "Okay," she sniffs. | ||
CF | | ||
CF | > | Cerfeuil exclaims, "Not the teddy bear!" | |
Jacqueline says, "Yup." | ||
DavidW says, "And a spider took it." | ||
catherine says, "if need be, i can probably dig up the corresponding context-vignettes for when we get back to any of these" | ||
Roger says, "how about I give you a scary plastic spider instead, kid" | ||
DavidW says, "I get the very strong impression that each of the items we found in the storage room relates to a different rift." | ||
keltena says, "IIRC, you can actually recap all the conversation topics in the game at any time" | ||
Roger says, "that would make sense" | ||
DavidW says, "And this is the 'spider' rift." | ||
Roger says, "can't wait for the Floor Wax Level" | ||
DavidW says, "It's a floor wax! It's a desert topping! It's both!" | ||
keltena says, "I spent the whole game disappointed that I *didn't* still have a rubber spider to show to everyone I met, tbh" | ||
Cerfeuil says (to DavidW), "Oh, good catch. Didn't even think of that." | ||
DavidW says (to ClubFloyd), "t" | ||
CF ] Collapsed Hallway | ||
CF | > | ||
CF | > T | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Things to say to Sergeant Olgin | ||
CF | Rescue - There's a child stuck in the southern hallways! | ||
CF | *Reporting - Reporting for duty! How can I help? | ||
CF | Things to say to Gareth | ||
CF | *Simians - Gareth, a random robot monkey just took your toy! | ||
CF | *Consolation - Hey, Gareth, how are you feeling? | ||
CF | Things to say to Ginger | ||
CF | *Sorting - Need help with the tools? | ||
CF | Things to say to Mefe | ||
CF | *Chipless - A robot monkey ran off with a chip from your computer! | ||
CF | Things to say to Divya | ||
CF | *Canine - I'll do my best to find your dog! | ||
CF | Things to say to the Captain | ||
CF | *Home - Do you think of your family often? | ||
CF | *Extraordinary - Captain, strange rifts have been opening all over | ||
CF | the ship! | ||
CF | *Request - Reporting for duty, sir. How can I help you? | ||
CF | Things to say to Rhys | ||
CF | *Quest - Are you looking for something? | ||
CF | Things to say to the little girl | ||
CF | *Escape - Hey, can you still move? Can you come out here? | ||
CF | *Caretaker - Hey kid, are you okay? Where are your parents? | ||
CF | Things to say to Tiffany | ||
CF | *Negotiation - Yes, I am a trained negotiator. | ||
CF | Things to say to Antonio Yang | ||
CF | *Cryonics - What's the status of the cryotubes? | ||
CF | Things to say to Idris | ||
CF | *Management - How are you guys holding up in here? | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | > | keltena also did not think of that until just now. | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Damaged Quarters | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Damaged Quarters | ||
CF | This area of the ship was hit hard in the attack. While there is | ||
CF | nothing here that is as catastrophic as a hull breach, you can still | ||
CF | see smoke drifting through the air and the lights above you flicker | ||
CF | intermittently. | ||
CF | | ||
CF | All around you are tunnels, but many of them have collapsed. Out of | ||
CF | the rest comes a small but steady stream of civilians who make their | ||
CF | way to safer areas to the north. The only way further in is to | ||
CF | the south, but you feel a sense of foreboding about that | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lower Transit | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lower Transit | ||
CF | This is the lower half of the main transit area. You can go back | ||
CF | up to the rest of the ship. | ||
CF | | ||
CF | There are a lot of civilians passing through this area. Most are | ||
CF | coming from the areas to the south, which seem damaged, and | ||
CF | headed to the living quarters to the east, which are in better | ||
CF | shape. There's also a steady flow in and out of the medical bay to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say rescue to olgin" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > SAY RESCUE TO OLGIN | ||
CF | | ||
CF | "There's a child stuck in the southern hallways!" | ||
CF | | ||
CF | "Do you have coordinates?" ask Sergeant Olgin earnestly. | ||
CF | | ||
CF | "Two, fifty-seven, eight," you answer. | ||
CF | | ||
CF | She types into her datapad. "Does she need medical care?" she says. | ||
CF | | ||
CF | "No, she doesn't seem to be harmed," you answer. | ||
CF | | ||
CF | "Is the area stable?" she asks. | ||
CF | | ||
CF | You nod. "As far as I know. I just can't reach her." | ||
CF | | ||
CF | Olgin grimaces, and says, "I'm sorry to say this, but we have bigger | ||
CF | priorities right now. Our teams are focusing on the severely wounded | ||
CF | and those areas in danger of collapsing. I'll add her to our search | ||
CF | and rescue list, but right now, you're the one most qualified to help | ||
CF | her. Think you can find a way to help her out?" she asks. | ||
CF | | ||
CF | "I'll do my best," you say resignedly. Sergeant Olgin nods and goes | ||
CF | back to directing the rescue efforts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Aft | ||
CF | The bridge of the ship is massive, spreading around you in multiple | ||
CF | directions, each spot with its own crew and station. You are in the | ||
CF | aft area of the bridge, which connects to the lower areas of the ship. | ||
CF | There is a transport tube leading down. You can also explore | ||
CF | more of the bridge to the north. | ||
CF | | ||
CF | > | catherine says, "very utilitarian" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The corridors leading to the banquet hall seem to have been closed off | ||
CF | after the impact. | ||
CF | | ||
CF | > | keltena says, "It's very hard holding sole responsibility for every plot-relevant task on the ship." | |
DavidW says, "hm. We can't re-enter the hall." | ||
keltena says, "But... the donuts..." | ||
DavidW asks, "So, which rift to tackle first?" | ||
Jade asks, "Enjoy exploring the ship?" | ||
DavidW says (to Jade), "yes" | ||
catherine asks, "roll 1d9?" | ||
DavidW says, "I don't even have a list of the rifts to attempt that with." | ||
Roger says, "maybe the captain's" | ||
DavidW says, "pee break." | ||
Cerfeuil says, "Still sad about the donuts" | ||
Cerfeuil says, "I want donuts in real life now..." | ||
catherine says, "i'm about to embark on a bread-first search myself" | ||
Roger asks, "would this sort of game be 'better' if the player controlled a bunch of different characters, each more-suited to their specific task?" | ||
Roger says, "(sequentially, probably)" | ||
Cerfeuil says (to Roger), "Could be interesting, though it'd be a pretty different game." | ||
Cerfeuil says (to catherine), "I love bread. Wishing you good luck on your breadjourney." | ||
DavidW says, "I do like the idea of going after the Captain's watch first." | ||
Roger says, "make it so" | ||
Jacqueline says, "Hm. Okay." | ||
Jacqueline says, "Yeah, make it so." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. A desk with his private data terminal is the main feature on | ||
CF | one side of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | The Captain is brooding, holding his Scotch and staring | ||
CF | disconsolately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Captain's Quarters | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take scotch" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > TAKE SCOTCH | ||
CF | | ||
CF | That seems to belong to the Captain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entrance | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Entrance | ||
CF | You are standing in a long metallic hallway. To the north, the | ||
CF | hallway opens up and leads to a set of double doors. Above them in a | ||
CF | font that looks half-melted are painted the words "MYSTERY AND | ||
CF | HISTORY". | ||
CF | | ||
CF | To the south is a red rift, glowing red. It blocks the rest of | ||
CF | the hallway, hemming you in. | ||
CF | | ||
CF | Something else must have been here just moments ago, as the double | ||
CF | doors have swung open, making a paper sign on the doors flutter in the | ||
CF | wind. | ||
CF | | ||
CF | > | Roger says, "my line of reasoning, such as it is, is that having a functional captain should make everything else easier, at least in theory" | |
Jacqueline says, "You can bring back his watch, but not his wife and kid, man." | ||
Jade says, "Ok, 1st zone ahead." | ||
Roger says, "hey they could be in here" | ||
Jacqueline says, "Hm. Hadn't thought of that." | ||
DavidW says (to ClubFloyd), "x paper sign" | ||
CF ] Entrance | ||
CF | > | ||
CF | > X PAPER SIGN | ||
CF | | ||
CF | The sign is made of paper and taped to the door. It says "CLOSED" on | ||
CF | it. | ||
CF | | ||
CF | The double doors swing closed. | ||
CF | | ||
CF | > | Jacqueline says, "That'd be trippy af." | |
DavidW says (to ClubFloyd), "take sign" | ||
CF ] Entrance | ||
CF | > | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | It looks important; it might be best not to take it. Besides, it will | ||
CF | keep other people from coming in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the double doors) | ||
CF | | ||
CF | Napoleon Room | ||
CF | "Hello?" you say as you enter the dark building. "Is anyone there?" | ||
CF | | ||
CF | Lights click on, and you jump in surprise. You let out a shout when | ||
CF | the lights reveal a pointed weapon only inches from your face. Then | ||
CF | you realize that your attacker isn't moving. | ||
CF | | ||
CF | "A wax museum," you say, breathily. Your dad used to take you to these | ||
CF | when you were a kid. It was one of the things that got you to major in | ||
CF | history in college, and it was also one of the reasons you wanted to | ||
CF | be a Storyweaver. Although, you've never been in one alone before. | ||
CF | | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | Cerfeuil says, "Wax museum? Fun setting." | |
Jade says, "Lots of diversion in this zone." | ||
Jade says, "* fun" | ||
DavidW says, "The figures are the same as on the book in the beginning." | ||
Roger says, "technically a model of a single building is always a scale model" | ||
DavidW says (to ClubFloyd), "x Napoleon" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X NAPOLEON | ||
CF | | ||
CF | (Napoleon) | ||
CF | Napoleon is depicted in his full glory, brandishing a polished saber | ||
CF | and wearing a billowing cape and a jaunty bicorne hat. He is seated on | ||
CF | a rearing horse. To a Storyweaver educated in much of Earth's history, | ||
CF | the historical accuracy of the figure is dubious, but it does look | ||
CF | impressive. | ||
CF | | ||
CF | The double doors swing closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horse" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X HORSE | ||
CF | | ||
CF | The rearing horse looks to be a chestnut Arabian, depicted in a fierce | ||
CF | manner. | ||
CF | | ||
CF | > | Roger says, "It's a whole wax horse? Dman" | |
DavidW says (to ClubFloyd), "x khufu" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X KHUFU | ||
CF | | ||
CF | (Khufu) | ||
CF | This figure is generally right, from what you remember. It looks like | ||
CF | they modeled it directly on the ivory statuette found in the early | ||
CF | 1900s. Khufu is depicted holding the flail of authority and wearing | ||
CF | the red crown. He gives off an air of majesty mingled with smugness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crown" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X CROWN | ||
CF | | ||
CF | Khufu is only wearing one crown, just like the statuette he's modeled | ||
CF | after. This one, in red, represents lower Egypt. You saw many | ||
CF | depictions like this in Cairo, once, when you formed part of a team | ||
CF | that was returning some of the last artifacts still held in foreign | ||
CF | museums. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flail" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLAIL | ||
CF | | ||
CF | The flail was a traditional sign of authority of the pharaohs, | ||
CF | although its exact significance is uncertain. This flail is held | ||
CF | close, across Khufu's body. | ||
CF | | ||
CF | > | Cerfeuil says, "Flail of authority sounds like a DND weapon." | |
keltena says, "Also a MtG card." | ||
DavidW says (to ClubFloyd), "x pyramid" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X PYRAMID | ||
CF | | ||
CF | This pyramid doesn't look nearly as accurate as most of the things | ||
CF | around it. It's coated in solid white limestone (or something visually | ||
CF | similar), just like the original, but the dimensions are off. Also, it | ||
CF | seems not to be attached well to the floor; it looks like you could | ||
CF | easily turn it any way you like. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under it" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > LOOK UNDER IT | ||
CF | | ||
CF | You don't find anything underneath the Great Pyramid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The pyramid wobbles. Encouraged, you discover that it can rotate it in | ||
CF | either direction. It can rotate either left or right. | ||
CF | | ||
CF | > | Roger says, "ennhh, it ain't so great" | |
DavidW says (to ClubFloyd), "x sphinx" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X SPHINX | ||
CF | | ||
CF | The sphinx has been heavily remodeled from its real-life appearance. | ||
CF | There is no wear and tear on the body and most of the face, and the | ||
CF | flat part of the nose has a button on it. Its eyes look like plastic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push nose" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > PUSH NOSE | ||
CF | | ||
CF | The Sphinx's left eye lights up, and it says, "What walks on four legs | ||
CF | in the morning..." | ||
CF | | ||
CF | The right eye lights up and it says, "...two legs at noon..." | ||
CF | | ||
CF | Then the left eye lights up again and it says, "...and three legs at | ||
CF | evening?" | ||
CF | | ||
CF | Then it turns dark. | ||
CF | | ||
CF | Every Storyweaver worth her salt knows this one; you've been telling | ||
CF | kids about this riddle for years. "Man!" you shout. But nothing | ||
CF | responds. Hmm, maybe the clues mean something else. | ||
CF | | ||
CF | > | catherine asks, "wait, has the player character's gender been mentioned til this point?" | |
DavidW asks, "Turn pyramid four times left, two times right, three times left?" | ||
DavidW says (to ClubFloyd), "turn pyramid left" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN PYRAMID LEFT | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | > | keltena says (to catherine), "I think so? Not 100% sure, though; I know we've heard her name, but I can't remember if anyone's referred to her with pronouns" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn pyramid right" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN PYRAMID RIGHT | ||
CF | | ||
CF | You turn the Great Pyramid to the right. It grinds a little, internal | ||
CF | gears turning, but finally lets out a clunk. | ||
CF | | ||
CF | A mechanical voice says, "Four". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the Great Pyramid to the right. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn pyramid left" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN PYRAMID LEFT | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It grinds a little, internal | ||
CF | gears turning, but finally lets out a clunk. | ||
CF | | ||
CF | A mechanical voice says, "Two". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns, | ||
CF | and then rests with a clunk. | ||
CF | | ||
CF | The Sphinx's eyes light up in quick succession, back and forth, while | ||
CF | a ringing sound plays. It reminds you of a slot machine, which is not | ||
CF | something you've often thought when in wax museums. | ||
CF | | ||
CF | The pyramid shudders again before it settles very firmly with a thump. | ||
CF | At the same time, a rainbow-colored podium rises from the ground, | ||
CF | almost underneath you, startling you and making you take a few quick | ||
CF | steps back. | ||
CF | | ||
CF | > | catherine says, "victory!" | |
Roger says, "what did we do" | ||
Roger says, "oh, 4-2-3. I get it" | ||
DavidW says, "I used the sphinx's riddle and its eyes lighting up L-R-L to be a combo." | ||
DavidW says (to ClubFloyd), "x podium" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X PODIUM | ||
CF | | ||
CF | This podium is covered in splashes of bright color. At the top are | ||
CF | three switches, each a different color: red, blue, and green. They are | ||
CF | all turned off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red switch" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X RED SWITCH | ||
CF | | ||
CF | The red switch is a simple toggle switch, part of the podium. | ||
CF | | ||
CF | The red switch is currently switched off. | ||
CF | | ||
CF | > | DavidW says, "hm. RBG is for color mixing, usually." | |
DavidW says, "But I don't think we know what colours we want yet." | ||
DavidW says (to ClubFloyd), "turn on red switch" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON RED SWITCH | ||
CF | | ||
CF | You flick on the red switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a red hue. | ||
CF | | ||
CF | You took theater in college, so this brings back memories. You were | ||
CF | always on the crew, so it was your job to work the lights. This system | ||
CF | seems nicer than the one you guys used. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | Roger says, "the french tricoleur perhaps" | |
DavidW says (to ClubFloyd), "x crown" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X CROWN | ||
CF | | ||
CF | Khufu is only wearing one crown, just like the statuette he's modeled | ||
CF | after. This one, in red, represents lower Egypt. You saw many | ||
CF | depictions like this in Cairo, once, when you formed part of a team | ||
CF | that was returning some of the last artifacts still held in foreign | ||
CF | museums. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x khufu" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X KHUFU | ||
CF | | ||
CF | (Khufu) | ||
CF | This figure is generally right, from what you remember. It looks like | ||
CF | they modeled it directly on the ivory statuette found in the early | ||
CF | 1900s. Khufu is depicted holding the flail of authority and wearing | ||
CF | the red crown. He gives off an air of majesty mingled with smugness. | ||
CF | | ||
CF | > | DavidW says, "But the red switch did produce red light." | |
DavidW says (to ClubFloyd), "x paper sign" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X PAPER SIGN | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pyramid" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > PYRAMID | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pyramid" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X PYRAMID | ||
CF | | ||
CF | This pyramid doesn't look nearly as accurate as most of the things | ||
CF | around it. It's coated in solid white limestone (or something visually | ||
CF | similar), just like the original, but the dimensions are off. Also, it | ||
CF | seems not to be attached well to the floor; it looks like you could | ||
CF | easily turn it any way you like. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x napoleon" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X NAPOLEON | ||
CF | | ||
CF | (Napoleon) | ||
CF | Napoleon is depicted in his full glory, brandishing a polished saber | ||
CF | and wearing a billowing cape and a jaunty bicorne hat. He is seated on | ||
CF | a rearing horse. To a Storyweaver educated in much of Earth's history, | ||
CF | the historical accuracy of the figure is dubious, but it does look | ||
CF | impressive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on blue" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON BLUE | ||
CF | | ||
CF | You flick on the blue switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a magenta hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on green" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON GREEN | ||
CF | | ||
CF | (the green switch) | ||
CF | You flick on the green switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a white hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | DavidW says, "I didn't memorize the logbook entries. Could be something about this there. Maybe." | |
DavidW says (to ClubFloyd), "turn off switches" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF SWITCHES | ||
CF | | ||
CF | Which do you mean, the red switch, the blue switch or the green | ||
CF | switch? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "all" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > ALL | ||
CF | | ||
CF | Sorry, you can only have one item here. Which exactly? | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off red" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF RED | ||
CF | | ||
CF | (the red switch) | ||
CF | You flick off the red switch. The lighting in the room dims a bit, | ||
CF | resulting in a cyan hue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off blue" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF BLUE | ||
CF | | ||
CF | You flick off the blue switch. The lighting in the room dims a bit, | ||
CF | resulting in a green hue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off green" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF GREEN | ||
CF | | ||
CF | You flick off the green switch. Now there is no colored lighting at | ||
CF | all. | ||
CF | | ||
CF | > | DavidW asks, "gift shop?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | The gift shop brings back a flood of memories. When you were younger, | ||
CF | even in college, this part always seemed so fun: a way to buy | ||
CF | something so that you could always hold onto the memory. Even then, | ||
CF | you were concerned with the preservation of knowledge. Only now, | ||
CF | you've seen too many material reminders decay or get left behind. Only | ||
CF | the stories really last. | ||
CF | | ||
CF | The gift shop for the wax museum is colorful and whimsical, to the | ||
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the | ||
CF | museum, is displayed proudly. Much of the room is empty, perhaps due | ||
CF | to the museum being closed. What's left is scattered around the edges | ||
CF | of the room. There are a lot of informational posters on the wall, | ||
CF | about the wildest topics: NATO, Bloody Mary, gold panning, even | ||
CF | foosball!. | ||
CF | | ||
CF | An incongruously somber coin machine stands neglected in one corner, | ||
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an | ||
CF | octagon, leading north. | ||
CF | | ||
CF | A meter stretches up the entire side of one wall: a sort of long | ||
CF | indentation with seven marks at the side and an indicator. Right now, | ||
CF | the indicator is at the mark labelled "0". | ||
CF | | ||
CF | At the top of the prize meter, in a silvery cage, is the captain's | ||
CF | antique watch. | ||
CF | | ||
CF | The captain's watch? How did it get all the way up there? Odd. | ||
CF | | ||
CF | You can return to the rest of the museum to the west. | ||
CF | | ||
CF | > | Jade says, "The watch" | |
Jacqueline says, "dang" | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X METER | ||
CF | | ||
CF | The prize meter goes up one whole wall. It's a long indentation with a | ||
CF | mechanical indicator set in it. Next to the indentation are several | ||
CF | marks, each labelled with a number going up to 7. The indicator is | ||
CF | currently set at 0. | ||
CF | | ||
CF | At the top of the meter is a silvery cage containing the Captain's | ||
CF | watch. | ||
CF | | ||
CF | > | DavidW asks, "So solve seven subpuzzles, win a watch?" | |
Roger says, "looks that way" | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X MACHINE | ||
CF | | ||
CF | This coin machine is painted in black with white spiderwebs, with the | ||
CF | slogan TOKENS FOR OBOLS. In front, it has a little tray and a slot | ||
CF | with a little sign on it. It doesn't look like it belongs here. | ||
CF | | ||
CF | > | Roger says, "also, it's been 2 hours" | |
DavidW says (to ClubFloyd), "read sign" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > READ SIGN | ||
CF | | ||
CF | The little sign says: | ||
CF | | ||
CF | "Having trouble reaching the underworld? Don't despair! Not yet, that | ||
CF | is! Deposit tokens to receive an obol! You'll need to collect all | ||
CF | seven!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x posters" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X POSTERS | ||
CF | | ||
CF | Which do you mean, the NATO Alphabet poster, the Bloody Mary poster, | ||
CF | the gold panning poster or the foosball poster? | ||
CF | | ||
CF | > | Jacqueline says, "Gosh, it has." | |
DavidW says (to ClubFloyd), "x nato" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X NATO | ||
CF | | ||
CF | It says, "Named after an ancient empire, the NATO alphabet was a code | ||
CF | used to clearly communicate the spelling of a word when using | ||
CF | communications that had static or other issues with transmission. | ||
CF | | ||
CF | "Each word of the code represented the letter it began with. So, for | ||
CF | example, Echo Alfa Tango would stand for EAT!" | ||
CF | | ||
CF | > | Jacqueline says, "Feels like a good spot to stop, before we start trying for this, maybe." | |
DavidW says, "yeah, okay. We'll stop here then." | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | Jade says, "GG" | |
DavidW says (to ClubFloyd), "cfnevergiftshop" | ||
CF ] Gift Shop | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Jade says, "I wondered if the start of the game in the ship could be tricky." | |
Roger says, "I guess another tempting way to exploit this sort of format is to leave everyone else in cryosleep and make us the only awake person" | ||
Roger says, "less conversation but less coercion" | ||
DavidW asks, "I am puzzled what the rationale for this setup actually is. Are we literally entering a story somehow?" | ||
Roger says, "maybe we'll find out, maybe not" | ||
DavidW asks, "The ship hit a plot hole or a writer's block or something like that?" | ||
Cerfeuil says, "I feel like it will probably be less meta than that, but could be wrong." | ||
DavidW asks, "And these monkeys are the ones that type it all up on typewriters?" | ||
Jade says, "This is one of the game zones. All of them leads to the ship. You can finish any in any order." | ||
Cerfeuil says, "Oh, I can kind of see it with the monkeys thing." | ||
Cerfeuil exclaims, "Anyway, heading out now. See you all!" | ||
DavidW says, "thanks everyone!" | ||
Jacqueline says, "Thanks, everybody, esp DW for driving. :)" | ||
*** SESSION 2 *** | ||
Jacqueline says, "Hello." | ||
DavidW says, "hi Jade, Jacqueline, keltena, Roger, CF." | ||
keltena says, "Hi everyone" | ||
DavidW says, "My notes include one bit of business we didn't discover during the last session. I'd overlooked the pattern on that one floor in the Napoleon Room." | ||
DavidW says, "I suggest we start with that." | ||
Jade says, "I go to dine by now, back in some minutes" | ||
Jacqueline says, "Sounds good, DW. (Bon appetite, Jade.)" | ||
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead" | ||
CF ] Storage Room | ||
CF | | ||
CF | | ||
CF | | ||
CF | Here it is: you finally found the right door. You turn the handle and | ||
CF | step inside. Light filters in from the hallway and into the dark | ||
CF | storage room, casting long shadows on the floor. | ||
CF | | ||
CF | You should be at the party right now. But you couldn't resist | ||
CF | volunteering to find the Captain's ceremonial jacket; it gave you a | ||
CF | chance to step away and be on your own, and you couldn't trust anyone | ||
CF | else to find it. After all, you're the only member of the ship to | ||
CF | never have gone into cryogenic storage. You've walked the halls of | ||
CF | this ship longer than anyone else. | ||
CF | | ||
CF | This is the story of how you die. | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | Light spills in from the open door to the south. The room is | ||
CF | packed full of boxes, most of which are covered in dust. There's a | ||
CF | closed closet door to the north. | ||
CF | | ||
CF | The storage room extends to the west, away from the light. | ||
CF | | ||
CF | Among the older boxes, a newer box sticks out to you. This one isn't | ||
CF | taped shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "cfnevergiftshop" | ||
CF ] Gift Shop | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | A rainbow-colored podium projects out of the ground. On it are three | ||
CF | switches, each a different color. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | DavidW says, "Sorry, just setting from last week." | |
Jacqueline asks (of DW), "One sec, I'm going to restart the transcript. When I do, can you please then L again?" | ||
DavidW says, "sure" | ||
Lancelot says, "hi all" | ||
keltena says, "Hi Lancelot" | ||
Jacqueline says, "Hello, L." | ||
DavidW says, "hi Lancelot" | ||
Jacqueline says, "Hi, k." | ||
Lancelot says, "sorry I could not join last week, traning stuff took precedence" | ||
DavidW says (to Lancelot), "I took notes: [LINK]" | ||
catherine has arrived. | DavidW says, "hi catherine" | |
Jade says, "I go to see now...." | ||
Lancelot asks, "oh my god we are playing Brian's game now?" | ||
DavidW says, "yes" | ||
keltena says, "Yep!" | ||
Lancelot says, "lol I was one of the beta testers" | ||
Lancelot says, "pretty cool game with a lot of interesting puzzles" | ||
DavidW says, "I've been holding back all week trying not to get ahead." | ||
Jacqueline says, "Before we get re-started... I updated transcripts for the final quarter of 2022 last week, but it took a looooooong time. Can I get one more show of hands on who is up for helping to process 2023 transcripts? One sec, I'll describe what's involved..." | ||
DavidW says, "I'm willing to help, of course." | ||
Lancelot says, "I think I already volunteered ... you asked earlkier right" | ||
keltena says, "I'd be happy to help" | ||
Jacqueline says (to Lancelot), "I did, but then my cats (multiple) got ill and passed away over a couple of months. I kind of put a lot of things on hold." | ||
catherine says, "i'll give it a shot, yeah" | ||
Lancelot says, "just finished beta testing The Trials of Rosalinda :p I'm impressed" | ||
Lancelot says, "Gotcha Jacq, understandable... IRL always takes precedence" | ||
Jade says, "I am back" | ||
Jacqueline says, "Basically, you copy and past multiple transcripts together if needed if a game was done over multiple logging sessions, and then you cut out chatter at the start or end of transcripts that doesn't pertain to the game. Then you answer some questions (meta data) and put it at the top of the transcript. Sadly, I wrote up instructions but those seem to be gone. Will have to redo those." | ||
Lancelot says, "instructions would be helpful. I take it all non-game related chatter should go out as well (during the playing, not only before and after?)" | ||
Jade says, "I can do some work with transcripts if there is some guide" | ||
Jacqueline says, "So, DW, Lancelot, catherine, keltena. Thanks. If I don't have your email, I'll dm you for it." | ||
Jacqueline says (to Jade), "Great, thank you." | ||
Jade says, "Thank to you Jacqueline" | ||
Jacqueline exclaims, "Okay, thanks for the admin moment, DW. Feel free to get things started!" | ||
Jacqueline says, "Thank you, everyone." | ||
DavidW asks, "Game title, author, its name as Floyd knows it, publication year, and events/honors it was in?" | ||
Lancelot says, "thank you for organizing ClubFloyd" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | A rainbow-colored podium projects out of the ground. On it are three | ||
CF | switches, each a different color. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | catherine asks, "the relevance of chatter to the game itself is a judgement call, i presume?" | |
Lancelot says, "ah the Museum" | ||
DavidW says, "we overlooked the 'unusual pattern' last week on the floor." | ||
Jacqueline says (to catherine), "Yeah. Like, for this transcript, I'd remove the stuff about transcript processing. haha" | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in white: "If you ask the | ||
CF | Sphinx, Khufu thinks the world revolves around him. Or his pyramid." | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on red switch" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON RED SWITCH | ||
CF | | ||
CF | You flick on the red switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a red hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in cyan: "The gift shop is the | ||
CF | most important room in the museum! Make sure to visit!" | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | Lancelot says, "I am spoilered here lol so I'll shut ip :p" | |
DavidW says (to ClubFloyd), "turn on green switch" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON GREEN SWITCH | ||
CF | | ||
CF | You flick on the green switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a yellow hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in blue: "Look under the hoof." | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under hoof" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > LOOK UNDER HOOF | ||
CF | | ||
CF | Looking underneath the most prominent hoof, you see a five-digit | ||
CF | keypad. It currently displays "00000". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off red" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF RED | ||
CF | | ||
CF | (the red switch) | ||
CF | You flick off the red switch. The lighting in the room dims a bit, | ||
CF | resulting in a green hue. | ||
CF | | ||
CF | > | keltena says (to Lancelot), "Yeah, same. Just watching with popcorn." | |
Jacqueline asks, "Hoof, eh?" | ||
Jacqueline says, "Hm. Popcorn. There's an idea." | ||
DavidW says, "hoof of Napoleon's wax horse." | ||
Jade says (to David), "Nice work in progress" | ||
DavidW says (to Jade), "thanks" | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in magenta: "To get the horse | ||
CF | going: from inside the great green circle, behold the crescent | ||
CF | mirror." | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | Lancelot says, "pure genius the amount of puzzling in this game, I wish I was half as creative" | |
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | The saber looks to be metallic, unlike the rest of Napoleon, which is | ||
CF | made of wax. The saber reflects much of the room, but it is all | ||
CF | distorted. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on blue" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON BLUE | ||
CF | | ||
CF | You flick on the blue switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a cyan hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in red: "Watch out for rocks, | ||
CF | they always spell trouble!" | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | DavidW says, "I don't remember seeing any rocks yet." | |
catherine says, "i was mainly asking because there was a rather insightful tangent addressing a future transcript reader in the Get Corn transcript, which feels like an edge case for relevance" | ||
Lancelot says, "I remember having a discussion with Brian about color combinations lol" | ||
DavidW says, "but considering the puzzly nature, I'm gonna assume they actually spell a word somehow." | ||
DavidW says (to ClubFloyd), "turn off green" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF GREEN | ||
CF | | ||
CF | You flick off the green switch. The lighting in the room dims a bit, | ||
CF | resulting in a blue hue. | ||
CF | | ||
CF | > | Lancelot says, "it is a hint" | |
DavidW says, "of course" | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in yellow: "Have you tried | ||
CF | magenta light yet?" | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on red" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON RED | ||
CF | | ||
CF | (the red switch) | ||
CF | You flick on the red switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a magenta hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it at all; it's just a big blob of green lines. | ||
CF | | ||
CF | Except, there's a large disk of green color in the middle. | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand in disk" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > STAND IN DISK | ||
CF | | ||
CF | I understand simple sentences best; I believe you just want to stand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get in circle" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET IN CIRCLE | ||
CF | | ||
CF | You get onto the green disk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | In the distorted reflection in the saber, and from your position on | ||
CF | the green disk, the green pattern on the ground becomes legible. It's | ||
CF | a five-digit code: 27182. | ||
CF | | ||
CF | > | Roger says, "nice work, DW" | |
DavidW says (to ClubFloyd), "turn on green" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN ON GREEN | ||
CF | | ||
CF | (the green switch) | ||
CF | You flick on the green switch. A hidden light clicks on and the room | ||
CF | brightens, resulting in a white hue. | ||
CF | | ||
CF | The room looks subtly different. | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The room is gently lit by an ambient white glow. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | A rainbow-colored podium projects out of the ground. On it are three | ||
CF | switches, each a different color. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is criss-crossed by an intricate pattern that looks like | ||
CF | words overlaid on top of each other in different colors. You can't | ||
CF | read any of it except for one message in black: "That's a lot of | ||
CF | lights! Hope you're paying the electricity bill." | ||
CF | | ||
CF | Besides that, the floor is remarkably clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off red. turn off green. turn off blue" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TURN OFF RED. TURN OFF GREEN. TURN OFF BLUE | ||
CF | | ||
CF | (the red switch) | ||
CF | You flick off the red switch. The lighting in the room dims a bit, | ||
CF | resulting in a cyan hue. | ||
CF | | ||
CF | You flick off the green switch. The lighting in the room dims a bit, | ||
CF | resulting in a blue hue. | ||
CF | | ||
CF | You flick off the blue switch. Now there is no colored lighting at | ||
CF | all. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "type 27182 on pad" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > TYPE 27182 ON PAD | ||
CF | | ||
CF | There is a loud bell sound. The keypad now displays "27182". | ||
CF | | ||
CF | Panels slide open on one wall across the room from you. One at a time, | ||
CF | rocks protrude out, until it forms a climbing wall. | ||
CF | | ||
CF | You wander over to take a look. All of the rocks have words on them. | ||
CF | Something about the words is familiar... | ||
CF | | ||
CF | > | Lancelot says, "I forgot how to whisper" | |
DavidW says (to ClubFloyd), "x rocks" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X ROCKS | ||
CF | | ||
CF | Which do you mean, the Sierra rock, the Yankee rock, the India rock, | ||
CF | the Hotel rock, the Alfa rock, the Echo rock, the Lima rock, the Bravo | ||
CF | rock, the Uniform rock, the Oscar rock, the Romeo rock or the Tango | ||
CF | rock? | ||
CF | | ||
CF | > | Jacqueline says, "Put a period before the person's name." | |
DavidW says, "oh, this is the NATO code from the poster in the gift room." | ||
catherine says, "oh, spelling time" | ||
DavidW says, "The first letters need to spell something." | ||
Roger says, "maybe starting with SAY" | ||
catherine says, "trouble, presumably>" | ||
keltena says, "Pity there's no Xray or Zulu rock to spell XYZZY with" | ||
Roger says, "it's, what, SYIHAELBUOR" | ||
DavidW says (to catherine), "agreed" | ||
Roger says, "oh annd T" | ||
DavidW says (to ClubFloyd), "get on tango" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON TANGO | ||
CF | | ||
CF | You climb up to the rock labelled "Tango". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on romeo" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON ROMEO | ||
CF | | ||
CF | You climb up to the rock labelled "Romeo". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | > | Lancelot says, "go go go you can do it" | |
DavidW says (to ClubFloyd), "get on oscar" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON OSCAR | ||
CF | | ||
CF | You climb down to the rock labelled "Oscar". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on uniform" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON UNIFORM | ||
CF | | ||
CF | You climb up to the rock labelled "Uniform". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on bravo" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON BRAVO | ||
CF | | ||
CF | You climb up to the rock labelled "Bravo". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on lima" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON LIMA | ||
CF | | ||
CF | You climb up to the rock labelled "Lima". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on echo" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > GET ON ECHO | ||
CF | | ||
CF | You climb up to the rock labelled "Echo". | ||
CF | | ||
CF | Once you touch the rock, it starts glowing. | ||
CF | | ||
CF | As soon as the Echo rock lights up, you hear a loud bell. | ||
CF | | ||
CF | A mechanical voice shouts, "Tango, Romeo, Oscar, Uniform, Bravo, Lima | ||
CF | and Echo! That spells trouble!" | ||
CF | | ||
CF | The rocks slowly sink down and then back into the wall, depositing you | ||
CF | on the floor. | ||
CF | | ||
CF | The voice continues, "Congratulations! Your score has gone up by one! | ||
CF | Check the prize meter in the gift shop to monitor your progress!" | ||
CF | | ||
CF | > | Lancelot exclaims, "yes!" | |
Roger says, "what's the framing story for this again? I've totally forgotten" | ||
keltena plays a victory fanfare | ||
DavidW says (to Roger), "We're a storyweaver on a seedship." | ||
Roger says, "oh yeah right" | ||
catherine says, "one could also have spelled substitutability" | ||
DavidW says, "We hit something, and now rifts with mechanical monkeys stole a bunch of stuff." | ||
keltena says (to Roger), "Our ship has experienced some serious problems and also there are rifts opening all over the place which no one but us can see, through which monkeys(??) are stealing things our crew needs." | ||
Roger says, "darn irony" | ||
keltena says, "We came through this one to chase after our Captain's watch, and apparently we now have to max out this museum's prize meter to get it back" | ||
Lancelot says, "and we are the only ones who can actually see those rifts" | ||
DavidW says, "Each rift seems to be directly foretold by one of the items we found in the storage room. This is the history book section, and the stolen item is the Captain's antique watch." | ||
Lancelot says, "oops you alredy mentioned that nvm" | ||
DavidW asks, "Shall we look at the meter again? I feel we don't need to, but if everyone needs a refresher?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | The gift shop for the wax museum is colorful and whimsical, to the | ||
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the | ||
CF | museum, is displayed proudly. Much of the room is empty, perhaps due | ||
CF | to the museum being closed. What's left is scattered around the edges | ||
CF | of the room. There are a lot of informational posters on the wall: | ||
CF | NATO, Bloody Mary, gold panning, and foosball. | ||
CF | | ||
CF | An incongruously somber coin machine stands neglected in one corner, | ||
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an | ||
CF | octagon, leading north. | ||
CF | | ||
CF | A meter stretches up the entire side of one wall: a sort of long | ||
CF | indentation with seven marks at the side and an indicator. Right now, | ||
CF | the indicator is at the mark labelled "1". | ||
CF | | ||
CF | At the top of the prize meter, in a silvery cage, is the captain's | ||
CF | antique watch. | ||
CF | | ||
CF | You can return to the rest of the museum to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X METER | ||
CF | | ||
CF | The prize meter goes up one whole wall. It's a long indentation with a | ||
CF | mechanical indicator set in it. Next to the indentation are several | ||
CF | marks, each labelled with a number going up to 7. The indicator is | ||
CF | currently set at 1. | ||
CF | | ||
CF | At the top of the meter is a silvery cage containing the Captain's | ||
CF | watch. | ||
CF | | ||
CF | > | Lancelot says, "ah finished one" | |
DavidW says, "I think we should next visit the room north from Napoleon." | ||
Lancelot asks, "just started this region?" | ||
DavidW says, "Also maybe look at the horse again." | ||
DavidW says (to Lancelot), "yes. Last week we mostly saw the ship." | ||
keltena says, "Yeah, all we've done so far is check out the Napoleon room and gift shop, I think" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horse" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X HORSE | ||
CF | | ||
CF | The rearing horse looks to be a chestnut Arabian, depicted in a fierce | ||
CF | manner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hoof" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > X HOOF | ||
CF | | ||
CF | Looking underneath the most prominent hoof, you see a five-digit | ||
CF | keypad. It currently displays "27182". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Mary Room | ||
CF | This room is decorated in grim shades of black and red. It's also | ||
CF | colder than the other rooms, just a little bit. It seems like a hub, | ||
CF | with exits to the north, east, south and | ||
CF | west. | ||
CF | | ||
CF | You can see Achilles here, holding a massive spear and shield and | ||
CF | wearing little else. Facing him is an empty platform with a plaque | ||
CF | titled "Bloody Mary" and a tall mirror hung out of your reach. | ||
CF | | ||
CF | The empty platform with its tall mirror is unnerving. Sometimes you | ||
CF | swear you can see eyes in the mirror that aren't yours, but when you | ||
CF | look closer, they aren't there. | ||
CF | | ||
CF | There is an odd sort of box in the middle of the room. You walk closer | ||
CF | to it, passing by the oddly empty platform and Achilles' menacing | ||
CF | spear. Once you reach the box, you take a closer look. | ||
CF | | ||
CF | On top of it are three short wooden stakes arranged behind two bronze | ||
CF | helmets. In front of it dangles a mallet, attached by a string. The | ||
CF | box is emblazoned with the words "HIT IT!" It looks pretty silly | ||
CF | compared to the room itself. | ||
CF | | ||
CF | > | Lancelot says, "ah ok. I still have my notes I do remember a slight difficulty in some but we'lle see" | |
DavidW says, "We got a hint about how to summon Mary with the mirror from another gift shop poster." | ||
DavidW asks, "But I guess the mirror needs to be lower or us higher first?" | ||
DavidW says (to ClubFloyd), "x Achilles" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X ACHILLES | ||
CF | | ||
CF | Achilles has perfectly sculptured musculature, with what you suspect | ||
CF | is an anatomically incorrect number of abs. He is holding a spear and | ||
CF | an elaborate shield. He is barely covered by a long cloak and a plumed | ||
CF | helmet. | ||
CF | | ||
CF | > | catherine asks, "is it maybe a semi-silvered mirror with some intermittent eye LEDs behind it?" | |
DavidW says (to ClubFloyd), "x spear" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X SPEAR | ||
CF | | ||
CF | Strange; this spear looks more worn than most things in this museum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take spear" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > TAKE SPEAR | ||
CF | | ||
CF | That's attached to the wax figure right now, so you can't do much with | ||
CF | it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shield" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X SHIELD | ||
CF | | ||
CF | Achilles's shield has a fractal pattern that recursively subdivides it | ||
CF | into smaller and similar patterns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cloak" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X CLOAK | ||
CF | | ||
CF | Achilles has perfectly sculptured musculature, with what you suspect | ||
CF | is an anatomically incorrect number of abs. He is holding a spear and | ||
CF | an elaborate shield. He is barely covered by a long cloak and a plumed | ||
CF | helmet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search cloak" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > SEARCH CLOAK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "Well that's anatomically incorrect right there." | |
catherine asks, "given that this is a historical figure museum: shake spear?" | ||
Jacqueline says, "If that works..." | ||
Jacqueline says, "...I will be a little grumpy." | ||
DavidW says (to ClubFloyd), "shake spear" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > SHAKE SPEAR | ||
CF | | ||
CF | That's attached to the wax figure right now, so you can't do much with | ||
CF | it. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
keltena says, "I now wish that were implemented." | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | This mirror would be too tall to fit in your cabin back on the | ||
CF | starship. Your reflection in it seems normal, but you can't help but | ||
CF | feel like something is deeply wrong. | ||
CF | | ||
CF | > | Lancelot says, "indeed" | |
DavidW says (to ClubFloyd), "x platform" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X PLATFORM | ||
CF | | ||
CF | The platform for Bloody Mary is made of sturdy stone blocks, | ||
CF | supporting nothing but a mirror. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on platform" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > GET ON PLATFORM | ||
CF | | ||
CF | It doesn't seem intended for audience use. | ||
CF | | ||
CF | > | keltena says, "clearly both of us fell down on the testing job for not suggesting it :P" | |
Lancelot says, "but there are some things to play with" | ||
DavidW says (to ClubFloyd), "look in mirror" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > LOOK IN MIRROR | ||
CF | | ||
CF | You see your reflection looking back at you, intent and slightly | ||
CF | worried. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say bloody mary" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > SAY BLOODY MARY | ||
CF | | ||
CF | That's not something you can say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say "bloody mary"" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > SAY "BLOODY MARY" | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bloody mary" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > BLOODY MARY | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | Lancelot says, "getting warmer" | |
Jacqueline says, "oh" | ||
Jacqueline asks, "Three times?" | ||
keltena says, "Inability to speak until given a conversation topic is a tough condition to live with." | ||
DavidW asks, "Well, if it doesn't understand me the first time?" | ||
Lancelot says, "I think it was related to the story, no? saying her name three times" | ||
DavidW says (to ClubFloyd), "say bloodymary" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > SAY BLOODYMARY | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | Jacqueline says, "Ah, yeah." | |
DavidW says (to ClubFloyd), "x box" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | This is a cube about half of your height, and looks reminiscent of the | ||
CF | kind of games you've seen in ancient pizza parlors. | ||
CF | | ||
CF | On the top, embedded in the box, are three wooden stakes: one on the | ||
CF | left, one on the middle, and one on the right. | ||
CF | | ||
CF | In front of them are two plumed helms, one on the left and one on the | ||
CF | right. | ||
CF | | ||
CF | A mallet hangs down from the cube, and the box itself says HIT IT! | ||
CF | | ||
CF | > | Lancelot says, "She is said to appear in a mirror when her name is chanted repeatedly" | |
DavidW says (to ClubFloyd), "x left helm" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X LEFT HELM | ||
CF | | ||
CF | These helms are bronze or some imitation, with black-dyed plumes. They | ||
CF | look similar to some of the black figure Greek pottery you saw when | ||
CF | watching a documentary a few years back. | ||
CF | | ||
CF | > | Roger says, "I'd rather drink a bloody mary or three" | |
DavidW says (to ClubFloyd), "take mallet" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > TAKE MALLET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The mallet is soft and rubbery, designed not to cause damage. | ||
CF | | ||
CF | > | catherine says, "ah, the specter of charles entertainment cheese haunts us all" | |
DavidW says (to ClubFloyd), "hit left" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LEFT | ||
CF | | ||
CF | Which do you mean, the left stake or the left helm? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit left helm" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LEFT HELM | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Wrathful". | ||
CF | | ||
CF | [For your convenience, you can refer to the left helmet as LH and the | ||
CF | right helmet as RH.] | ||
CF | | ||
CF | Now that you've mentally assigned names to the helmets, this should be | ||
CF | a bit easier. | ||
CF | | ||
CF | > | Roger says, "the wrath of gong" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Scandal". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit left stake" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LEFT STAKE | ||
CF | | ||
CF | You hit the left stake with the mallet. There is a loud "bloop" sound | ||
CF | from the box, and the left helmet wiggles for just a second. | ||
CF | | ||
CF | [For your convenience, you can refer to the left stake as LS, the | ||
CF | middle stake as MS, and the right stake as RS.] | ||
CF | | ||
CF | Now that you've mentally assigned names to the stakes, this should be | ||
CF | a bit easier. | ||
CF | | ||
CF | > | Jacqueline squints at the screen. | |
Lancelot says, "I like the shortcuts Brian provided" | ||
DavidW says (to ClubFloyd), "hit ms" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT MS | ||
CF | | ||
CF | You hit the middle stake with the mallet. There is a loud "bloop" | ||
CF | sound from the box, and the right helmet wiggles for just a second. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rs" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RS | ||
CF | | ||
CF | You hit the right stake with the mallet. There is a loud "bloop" sound | ||
CF | from the box, and the right helmet wiggles for just a second. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit lh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LH | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Deadly". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Deadly". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit ls" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LS | ||
CF | | ||
CF | You hit the left stake with the mallet. There is a loud "bloop" sound | ||
CF | from the box, and the left helmet wiggles for just a second. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit lh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LH | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Bloody". | ||
CF | | ||
CF | > | Lancelot says, "yep" | |
DavidW asks, "oh. We need this box to say it?" | ||
catherine says, "oooooh" | ||
Lancelot says, "I guess you figured it out :p" | ||
DavidW asks, "okay, I guess the LS changed what LH says?" | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Plenite". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Plenite". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rs" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RS | ||
CF | | ||
CF | You hit the right stake with the mallet. There is a loud "bloop" sound | ||
CF | from the box, and the right helmet wiggles for just a second. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Plenary". | ||
CF | | ||
CF | > | DavidW says, "Ah. Plen-ite to Plen-ary. We want M-ary." | |
catherine says, "does being selectively verbal count as evidence for the protagonist being neurodivergent? :3" | ||
DavidW says (to ClubFloyd), "hit MS" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT MS | ||
CF | | ||
CF | You hit the middle stake with the mallet. There is a loud "bloop" | ||
CF | sound from the box, and the right helmet wiggles for just a second. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Zedary". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit ms" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT MS | ||
CF | | ||
CF | You hit the middle stake with the mallet. There is a loud "bloop" | ||
CF | sound from the box, and the right helmet wiggles for just a second. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Mary". | ||
CF | | ||
CF | > | Lancelot says, "keep on going" | |
Jacqueline slowly shakes her head side to side. | ||
Lancelot says, "yep" | ||
DavidW says (to ClubFloyd), "hit lh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LH | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Bloody". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Mary". | ||
CF | | ||
CF | A chill breeze floats through the room, and you shiver. The mirror | ||
CF | moves, just the smallest amount. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit lh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LH | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Bloody". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Mary". | ||
CF | | ||
CF | As the box repeats the name of Bloody Mary, you swear you can hear | ||
CF | another voice whispering them back. Your arms are covered in | ||
CF | goosebumps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit lh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT LH | ||
CF | | ||
CF | You hit the left helm with the mallet. The helmet rings with the | ||
CF | impact. You hear a sonorous voice from the box say "Bloody". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rh" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > HIT RH | ||
CF | | ||
CF | You hit the right helm with the mallet. The helmet rings from the | ||
CF | blow. You hear a sonorous voice from the box say "Mary". | ||
CF | | ||
CF | Then the voice is quiet. | ||
CF | | ||
CF | The lights go dark and you feel a rumbling. There is the sound of a | ||
CF | woman's cruel laughter, and the lights go on. There stands the figure | ||
CF | of Bloody Mary, a cruel smile on her lips and blood on her hands. | ||
CF | | ||
CF | At the same time, you hear a hissing sound. Is something being pumped | ||
CF | into the room? You can feel your heart pounding. | ||
CF | | ||
CF | You look up. Out of the ceiling, balloons are being inflated, growing | ||
CF | downward like globular fruit. | ||
CF | | ||
CF | A harsh voice shouts, "Achilles challenges you, Queen of Britain!" The | ||
CF | spear of Achilles loosens and falls to the ground with a thud, | ||
CF | although it is still attached by a tether to Achilles' hand. | ||
CF | | ||
CF | "I will defeat all armies!" shouts a woman's voice in return. | ||
CF | | ||
CF | Some lights flash on and others flash off, and a large number strip is | ||
CF | now easily visible on the wall. Above it are shadows of two large | ||
CF | armies, one Greek and one British, judging by their shadowy weapons. | ||
CF | | ||
CF | You breathe a sigh of relief: it's just some carnival game. | ||
CF | | ||
CF | > | Lancelot says, "lol next phase of the puzzle" | |
DavidW says (to ClubFloyd), "x strip" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X STRIP | ||
CF | | ||
CF | Faint enough that you didn't see it before, a number strip is high | ||
CF | upon the wall, just below the shadow armies, stretching from one side | ||
CF | of the room to another. It goes from 0 to 200, with the armies | ||
CF | currently centered at 99. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mary" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X MARY | ||
CF | | ||
CF | (Bloody Mary) | ||
CF | The artist seems to have taken several creative liberties. This is | ||
CF | Mary Tudor, depicted as harsh and thin-lipped, wearing a sumptuous | ||
CF | dress and brocaded mantle, sitting on a throne. Her hands are covered | ||
CF | in--or, at least, painted like--blood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x achilles" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X ACHILLES | ||
CF | | ||
CF | Achilles has perfectly sculptured musculature, with what you suspect | ||
CF | is an anatomically incorrect number of abs. He is holding an elaborate | ||
CF | shield. He is barely covered by a long cloak and a plumed helmet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spear" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X SPEAR | ||
CF | | ||
CF | The spear is attached by a thin tether to Achilles himself. It's not | ||
CF | long, but you can reach most of the room with the point. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake it" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > SHAKE IT | ||
CF | | ||
CF | You lightly shake the spear to the best of your ability. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armies" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X ARMIES | ||
CF | | ||
CF | Which do you mean, the Greek shadow army or the British shadow army? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x greek army" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X GREEK ARMY | ||
CF | | ||
CF | The shadows of Greek soldiers have spears and shields at the ready! | ||
CF | They and the British are centered at the mark labelled 99. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x british" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X BRITISH | ||
CF | | ||
CF | The British stand with arrows and muskets. At least, their shadows do. | ||
CF | They and the Greeks are centered at the mark labelled 99. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x balloons" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X BALLOONS | ||
CF | | ||
CF | Which do you mean, the yellow balloon, the red balloon or the orange | ||
CF | balloon? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x yellow" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X YELLOW | ||
CF | | ||
CF | The yellow balloon has protruded from the ceiling. You couldn't reach | ||
CF | it yourself, but the javelin is long enough to poke it. | ||
CF | | ||
CF | > | Lancelot asks, "javelin or spear?" | |
DavidW says (to ClubFloyd), "red" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > RED | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X RED | ||
CF | | ||
CF | (the red balloon) | ||
CF | The red balloon has protruded from the ceiling. You couldn't reach it | ||
CF | yourself, but the javelin is long enough to poke it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x orange" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > X ORANGE | ||
CF | | ||
CF | The orange balloon has protruded from the ceiling. You couldn't reach | ||
CF | it yourself, but the javelin is long enough to poke it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mary Room | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Lancelot says, "lets poke some fun" | |
DavidW says, "I suppose we pop balloons with the spear/javelin." | ||
Lancelot says, "and observe what happens" | ||
DavidW asks, "Rainbow order okay with everyone? Red-orange-yellow?" | ||
DavidW says (to ClubFloyd), "pop red" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP RED | ||
CF | | ||
CF | (the red balloon with the spear) | ||
CF | The red balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a | ||
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When | ||
CF | they settle down and battle lines are redrawn, the armies have moved | ||
CF | from 99 to 103 on the number strip. | ||
CF | | ||
CF | > | Jacqueline says, "yep" | |
Lancelot says, "do keep Brian's background in mind :D" | ||
DavidW asks, "Is that a hint?" | ||
Roger says, "brushing, got it" | ||
keltena says, "Pfft" | ||
catherine says, "something about this reminds me of american football, and the line of scrimmage" | ||
Lancelot says, "it will be obvious when you try more puzzles" | ||
DavidW says (to ClubFloyd), "pop orange" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP ORANGE | ||
CF | | ||
CF | (with the spear) | ||
CF | The orange balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | A man's voice calls out, saying "Protestants, your majesty!" | ||
CF | | ||
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes | ||
CF | stabs up at the 100 mark, missing the armies, which are centered at | ||
CF | 103 on the number strip. | ||
CF | | ||
CF | > | Lancelot says, "onle left" | |
DavidW says (to ClubFloyd), "pop yellow" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP YELLOW | ||
CF | | ||
CF | (with the spear) | ||
CF | The yellow balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Achilles, the army of Greek shadows hurls | ||
CF | themselves at the British, sending them fleeing. When they settle down | ||
CF | and battle lines are redrawn, the armies have moved from 103 to 98 on | ||
CF | the number strip. | ||
CF | | ||
CF | > | DavidW says, "okay, I guess the goal is to get to 100 then stake them." | |
Lancelot says, "that's what I thought so too just need to move them there" | ||
DavidW says (to ClubFloyd), "pop red" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP RED | ||
CF | | ||
CF | (the red balloon with the spear) | ||
CF | The red balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a | ||
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When | ||
CF | they settle down and battle lines are redrawn, the armies have moved | ||
CF | from 98 to 102 on the number strip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pop orange" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP ORANGE | ||
CF | | ||
CF | (with the spear) | ||
CF | The orange balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | A man's voice calls out, saying "Protestants, your majesty!" | ||
CF | | ||
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes | ||
CF | stabs up at the 100 mark, missing the armies, which are centered at | ||
CF | 102 on the number strip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pop yellow" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP YELLOW | ||
CF | | ||
CF | (with the spear) | ||
CF | The yellow balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Achilles, the army of Greek shadows hurls | ||
CF | themselves at the British, sending them fleeing. When they settle down | ||
CF | and battle lines are redrawn, the armies have moved from 102 to 97 on | ||
CF | the number strip. | ||
CF | | ||
CF | > | Lancelot says, "I think you can skip orange until we get to 100" | |
DavidW asks, "I mistyped because I wrote something down wrong, okay?" | ||
Lancelot says, "lol Iit is not a complaint" | ||
DavidW says (to ClubFloyd), "pop red" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP RED | ||
CF | | ||
CF | (the red balloon with the spear) | ||
CF | The red balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a | ||
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When | ||
CF | they settle down and battle lines are redrawn, the armies have moved | ||
CF | from 97 to 101 on the number strip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pop yellow" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP YELLOW | ||
CF | | ||
CF | (with the spear) | ||
CF | The yellow balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Achilles, the army of Greek shadows hurls | ||
CF | themselves at the British, sending them fleeing. When they settle down | ||
CF | and battle lines are redrawn, the armies have moved from 101 to 96 on | ||
CF | the number strip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pop red" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP RED | ||
CF | | ||
CF | (the red balloon with the spear) | ||
CF | The red balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a | ||
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When | ||
CF | they settle down and battle lines are redrawn, the armies have moved | ||
CF | from 96 to 100 on the number strip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pop orange" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > POP ORANGE | ||
CF | | ||
CF | (with the spear) | ||
CF | The orange balloon pops, being immediately replaced by a new one that | ||
CF | inflates at the same spot. | ||
CF | | ||
CF | A man's voice calls out, saying "Protestants, your majesty!" | ||
CF | | ||
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes | ||
CF | stabs up at the 100 mark, impaling both armies in a horrifying | ||
CF | massacre. The stakes and armies are then consumed by shadowy flames. | ||
CF | | ||
CF | The javelin retracts into Achilles' hand, and the shadows disappear. | ||
CF | The balloons deflate and are retracted into the ceiling. | ||
CF | | ||
CF | A loud bell rings, and a voice says, "Congratulations! Your score has | ||
CF | gone up by one! Check the gift shop to see your progress!" | ||
CF | | ||
CF | > | Jacqueline says, "200" | |
Lancelot says, "two down well done" | ||
Jacqueline says, "er, woo" | ||
DavidW asks, "I assume one point per room in this museum is likely?" | ||
DavidW says, "Which means we should next go west, north, or east." | ||
Lancelot says, "what I meant with earlier remark I found a lot of pizzles have some math element to them" | ||
Lancelot says, "puzzles even" | ||
DavidW asks, "Mathing or brushing?" | ||
Lancelot says, "lol" | ||
DavidW asks, "Let's go west next. Okay with everyone?" | ||
keltena says, "I can neither confirm nor deny the presence of brushing puzzles." | ||
Jacqueline says, "heh" | ||
Lancelot says, "any direction is good IMHO" | ||
DavidW says, "I put a brushing puzzle in one of my games." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Arthur Room | ||
CF | You find yourself a bit overwhelmed walking into this room. It's | ||
CF | cluttered; it gives you painful flashbacks of cleaning out your | ||
CF | grandmother's house after she passed. She'd been a hoarder in her | ||
CF | later years. At least this room doesn't have nests of cockroaches--you | ||
CF | hope. | ||
CF | | ||
CF | It does have King Arthur, though, which brightens your day. The | ||
CF | original designers of the Starship Tragwyddol had ties to Wales, as do | ||
CF | you and many others of the crew. | ||
CF | | ||
CF | The room is divided more or less into two sections. In one is a | ||
CF | representation of King Arthur, wearing shining armor and holding a | ||
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet. | ||
CF | His side of the room is a rough wooden fort, partially covered by a | ||
CF | straw ceiling. | ||
CF | | ||
CF | A weapons rack is behind Arthur, currently empty. | ||
CF | | ||
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms | ||
CF | era. She is small and birdlike, and her side of the room is pastoral | ||
CF | and green. A patch of flowers grows by her feet, and a rock garden | ||
CF | with a bench for her rest is nearby. One wall behind her is painted | ||
CF | with towering mountains and a brilliant sky. | ||
CF | | ||
CF | Near her is a clothesline, currently empty. It hangs between peach | ||
CF | trees, of which there are several in the room. | ||
CF | | ||
CF | A sign stands in the middle of the room. | ||
CF | | ||
CF | There are exits to the east and north. | ||
CF | | ||
CF | > | Lancelot says, "aaah" | |
catherine asks, "where's the clutter?" | ||
Lancelot says, "good luck :D" | ||
Jacqueline says, "A sign." | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | The sign says: | ||
CF | "Diaochan seeks for seven silks | ||
CF | While Arthur seeks for seven spears | ||
CF | Each one holds one in their hands | ||
CF | But wants the rest from foreign lands." | ||
CF | | ||
CF | Underneath is a warning: "UNDER NO CIRCUMSTANCES ARE SILKS OR SPEARS | ||
CF | TO BE TAKEN FROM THIS ROOM." | ||
CF | | ||
CF | > | Lancelot says, "okay so collect them things :D" | |
Jacqueline says, "Why does that feel like a hint, Lancelot. (Shhhh) (Unless we ask, I mean.)" | ||
DavidW asks, "It's possible the spears and silks have to come from other rifts, I suppose?" | ||
DavidW says (to ClubFloyd), "x king" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X KING | ||
CF | | ||
CF | Arthur is depicted older, with some gray in his red beard. His armor, | ||
CF | an anachronistic full plate, is lacquered white. He holds a spear in a | ||
CF | commanding fashion. | ||
CF | | ||
CF | His hand seems to have been wounded, though. | ||
CF | | ||
CF | A gossamer cape hangs incongruously on his shoulders. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. I suppose, but my gut is that it's all in this rift." | |
DavidW says (to ClubFloyd), "x cape" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X CAPE | ||
CF | | ||
CF | Arthur's cape is made of silk and only dangles down as far as his | ||
CF | back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cape" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE CAPE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put cape on clothesline" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT CAPE ON CLOTHESLINE | ||
CF | | ||
CF | You gently hang the gossamer cape on the clothesline. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hand" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X HAND | ||
CF | | ||
CF | Arthur's wax-sculpted wound looks pretty severe, to be honest. | ||
CF | | ||
CF | However, much of it is obscured by a silk bandage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bandage" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE BANDAGE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bandage on clothesline" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT BANDAGE ON CLOTHESLINE | ||
CF | | ||
CF | You gently hang the silk bandage on the clothesline. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x arthur" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X ARTHUR | ||
CF | | ||
CF | Arthur is depicted older, with some gray in his red beard. His armor, | ||
CF | an anachronistic full plate, is lacquered white. He holds a spear in a | ||
CF | commanding fashion. | ||
CF | | ||
CF | His hand seems to have been wounded, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armor" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X ARMOR | ||
CF | | ||
CF | This full plate armor is lacquered white, and altogether it's terribly | ||
CF | inaccurate for its time period, when mail was far more common. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beard" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X BEARD | ||
CF | | ||
CF | Arthur is depicted older, with some gray in his red beard. His armor, | ||
CF | an anachronistic full plate, is lacquered white. He holds a spear in a | ||
CF | commanding fashion. | ||
CF | | ||
CF | His hand seems to have been wounded, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spear" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X SPEAR | ||
CF | | ||
CF | Arthur's spear is heavy, a monument to his strength. | ||
CF | | ||
CF | A light-looking flag dangles from the tip of the spear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flag" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X FLAG | ||
CF | | ||
CF | The flag is white with a brilliant red dragon it. It seems to be made | ||
CF | of silk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take flag" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE FLAG | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put flag on clothesline" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT FLAG ON CLOTHESLINE | ||
CF | | ||
CF | You gently hang the dragon flag on the clothesline. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x throne" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X THRONE | ||
CF | | ||
CF | Arthur's throne has been carved from some dark hardwood, one of the | ||
CF | few parts of his representation that seem historically accurate. | ||
CF | | ||
CF | A cloth of honor hangs behind the throne. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x honor" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X HONOR | ||
CF | | ||
CF | From your studies you know that the cloth of honor was a traditional | ||
CF | canopy that covered thrones in various cultures, and which varied in | ||
CF | size over the centuries. This one is fairly small, and within reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it on clothesline" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT ON CLOTHESLINE | ||
CF | | ||
CF | You gently hang the cloth of honor on the clothesline. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gauntlet" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X GAUNTLET | ||
CF | | ||
CF | The gauntlet is the same lacquered white as the armor. It seems it has | ||
CF | been cast down in challenge. | ||
CF | | ||
CF | Near the gauntlet is a lady's favor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x favor" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X FAVOR | ||
CF | | ||
CF | This favor, a symbol of courtly, chaste love, is a silk handkerchief | ||
CF | from some woman on whose behalf Arthur is fighting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it on clothesline" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT ON CLOTHESLINE | ||
CF | | ||
CF | You gently hang the lady's favor on the clothesline. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fort" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X FORT | ||
CF | | ||
CF | Half of the room is made to look like a rough fort with wooden beams | ||
CF | and a dirt floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig dirt" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > DIG DIRT | ||
CF | | ||
CF | You're doubtful of obtaining a useful result by digging through the | ||
CF | fort. | ||
CF | | ||
CF | > | DavidW asks, "I dunno game until I try, eh?" | |
Lancelot says, "true" | ||
DavidW asks, "Never heard of buried treasure?" | ||
DavidW says (to ClubFloyd), "x rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X RACK | ||
CF | | ||
CF | The weapons rack is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x line" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X LINE | ||
CF | | ||
CF | The clothesline is thin and delicate, capable of supporting only the | ||
CF | lightest of fabrics. | ||
CF | | ||
CF | On the clothesline are a lady's favor, a cloth of honor, a dragon | ||
CF | flag, a silk bandage and a gossamer cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind sign" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > LOOK BEHIND SIGN | ||
CF | | ||
CF | You don't find anything underneath sign. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X WOMAN | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x diaochan" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X DIAOCHAN | ||
CF | | ||
CF | Diaochan is the shortest wax figure you've seen here, slender and | ||
CF | birdlike. She wears a silk shawl. Her lips are red like cherries and | ||
CF | her teeth are gleaming white. From what you remember, her tale was one | ||
CF | of jealousy, tragedy, and betrayal. | ||
CF | | ||
CF | She holds a hefty umbrella in one hand. | ||
CF | | ||
CF | > | Lancelot says, "aww missed alias" | |
DavidW says (to ClubFloyd), "take shawl" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE SHAWL | ||
CF | | ||
CF | According to the sign, this silk already counts, so you just have to | ||
CF | find six more. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x umbrella" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X UMBRELLA | ||
CF | | ||
CF | Diaochan's umbrella is much more hefty than any umbrella ought to be. | ||
CF | Perhaps it is a mode of defence. It doesn't seem firmly attached. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT IN RACK | ||
CF | | ||
CF | You put the long umbrella into the weapons rack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | The thick patch of chrysanthemums lies near by Diaochan's feet. The | ||
CF | flowers bloom in a variety of colors. | ||
CF | | ||
CF | Behind the patch of flowers is a spade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spade" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X SPADE | ||
CF | | ||
CF | The spade is long and tall with a metal blade attached at the end. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT IN RACK | ||
CF | | ||
CF | You put the spade into the weapons rack. | ||
CF | | ||
CF | > | Lancelot says, "there is a definite pattern to this lol" | |
catherine says, "ah, calling a spade a spade, eh" | ||
DavidW says (to ClubFloyd), "x garden" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X GARDEN | ||
CF | | ||
CF | The peaceful rock garden has delicate lines traced throughout it. | ||
CF | | ||
CF | A rake is near the garden, as if recently used. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rake" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X RAKE | ||
CF | | ||
CF | This rake is particularly vicious-looking, with sharp, pointed teeth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT IN RACK | ||
CF | | ||
CF | You put the rake into the weapons rack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bench" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X BENCH | ||
CF | | ||
CF | Diaochan's bench looks like it is designed to allow her servants to | ||
CF | care for her, whether through food or water or other means. | ||
CF | | ||
CF | A fan is near the bench, perhaps left behind by a servant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fan" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X FAN | ||
CF | | ||
CF | This fan is elongated, with a sizable shaft. It must have taken two | ||
CF | servants to use it well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT IN RACK | ||
CF | | ||
CF | You put the large fan into the weapons rack. | ||
CF | | ||
CF | > | Lancelot says, "a very sharp fan no doubt" | |
DavidW says (to ClubFloyd), "x mountains" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X MOUNTAINS | ||
CF | | ||
CF | The wall behind Diaochan is painted in the traditional Guohua style, | ||
CF | with towering mountains and a brilliant sky. | ||
CF | | ||
CF | A broom is leaned up against the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x broom" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X BROOM | ||
CF | | ||
CF | The broom looks a little out of place, more suited for modern industry | ||
CF | than Diaochan's garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT IN RACK | ||
CF | | ||
CF | You put the new-looking broom into the weapons rack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X TREES | ||
CF | | ||
CF | Blossoming peach trees are scattered on Diaochan's side of the room. | ||
CF | You can almost imagine the smell, but as Mimi says in La Boheme, "I | ||
CF | fior ch'io faccio, ahime, non hanno odore." They look lovely, though. | ||
CF | | ||
CF | One of the peach trees is a sapling: thin, branchless, and very | ||
CF | straight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sapling" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X SAPLING | ||
CF | | ||
CF | The sapling is thin and straight, with no branches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT IN RACK | ||
CF | | ||
CF | You put the straight sapling into the weapons rack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rack" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X RACK | ||
CF | | ||
CF | In the weapons rack are a straight sapling, a new-looking broom, a | ||
CF | large fan, a rake, a spade and a long umbrella. | ||
CF | | ||
CF | > | catherine asks, "who *resets* this after everyone's had a go?" | |
Jacqueline says, "An intern." | ||
Jacqueline says, "Probably not paid." | ||
Roger says, "even-smaller monkeys" | ||
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "x line" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X LINE | ||
CF | | ||
CF | The clothesline is thin and delicate, capable of supporting only the | ||
CF | lightest of fabrics. | ||
CF | | ||
CF | On the clothesline are a lady's favor, a cloth of honor, a dragon | ||
CF | flag, a silk bandage and a gossamer cape. | ||
CF | | ||
CF | > | keltena says, "Which makes it the one job in this game so far that we don't have to do." | |
DavidW says, "So we're missing a silk, yes?>" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Arthur Room | ||
CF | The room is divided more or less into two sections. In one is a | ||
CF | representation of King Arthur, wearing shining armor and holding a | ||
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet. | ||
CF | His side of the room is a rough wooden fort, partially covered by a | ||
CF | straw ceiling. | ||
CF | | ||
CF | A weapons rack is behind Arthur, currently holding a straight sapling, | ||
CF | a new-looking broom, a large fan, a rake, a spade and a long umbrella. | ||
CF | | ||
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms | ||
CF | era. She is small and birdlike, and her side of the room is pastoral | ||
CF | and green. A patch of flowers grows by her feet, and a rock garden | ||
CF | with a bench for her rest is nearby. One wall behind her is painted | ||
CF | with towering mountains and a brilliant sky. | ||
CF | | ||
CF | Near her is a clothesline, holding a lady's favor, a cloth of honor, a | ||
CF | dragon flag, a silk bandage and a gossamer cape. It hangs between | ||
CF | peach trees, of which there are several in the room. | ||
CF | | ||
CF | A sign stands in the middle of the room. | ||
CF | | ||
CF | There are exits to the east and north. | ||
CF | | ||
CF | > | Jacqueline says (to keltena), "ha. True." | |
keltena says (to DavidW), "Looks like it." | ||
DavidW says (to ClubFloyd), "x straw" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X STRAW | ||
CF | | ||
CF | The straw ceiling most likely isn't real straw, given the humidity and | ||
CF | the apparent age of this museum. But it looks very realistic. | ||
CF | | ||
CF | A bold pennant hangs down from the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pennant" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > TAKE PENNANT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This bold pennant is an elongated triangle of silk dyed crimson. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it on line" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUT IT ON LINE | ||
CF | | ||
CF | You gently hang the hanging pennant on the clothesline. | ||
CF | | ||
CF | A pleasing chime sounds. | ||
CF | | ||
CF | Part of the wall slides open, revealing a green display shelf with a | ||
CF | button on it. Before you can approach it, though, a picture slides | ||
CF | into view, obscuring the button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x picture" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X PICTURE | ||
CF | | ||
CF | The picture is of a smug man with his arms crossed in this very room. | ||
CF | He has a quote on the picture: "The puzzles in this museum are so | ||
CF | easy, my dog could solve them! I solved it in one hour. Give me a real | ||
CF | challenge next time!" | ||
CF | | ||
CF | The picture doesn't have glass over it. It seems to be printed on | ||
CF | flimsy paper. | ||
CF | | ||
CF | > | Lancelot says, "next phases yay[D[D[D[" | |
catherine says, "what a punchable guy" | ||
DavidW says (to ClubFloyd), "punch picture" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUNCH PICTURE | ||
CF | | ||
CF | Raising your fist, you take a deep breath, then plunge your fist into | ||
CF | the picture of the winner. | ||
CF | | ||
CF | It rips in half, and behind it you can see the button. But another, | ||
CF | different picture springs up between you and the button. This picture | ||
CF | seems newer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x picture" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X PICTURE | ||
CF | | ||
CF | This picture is of a young woman holding a violin in one hand and a | ||
CF | violin bow in the other. She's quoted saying, "I solved this museum in | ||
CF | half an hour. While I solved it, I created a new violin concerto. I | ||
CF | can't believe some people struggle with this stuff. An hour? Please!" | ||
CF | | ||
CF | The picture doesn't have glass over it. It seems to be printed on | ||
CF | flimsy paper. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "punch it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUNCH IT | ||
CF | | ||
CF | Raising your fist, you take a deep breath, then plunge your fist into | ||
CF | the picture of the winner. | ||
CF | | ||
CF | It rips in half, and behind it you can see the button. But another, | ||
CF | different picture springs up between you and the button. This picture | ||
CF | seems even newer. | ||
CF | | ||
CF | You feel mildly annoyed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x picture" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X PICTURE | ||
CF | | ||
CF | This is a picture of a middle-aged woman staring intensely at the | ||
CF | camera. Her quote says, "These puzzles are pathetic. I teach 7th grade | ||
CF | math and the worst kid in my class could do these puzzles blindfolded. | ||
CF | I did it in twenty minutes. Beat that." | ||
CF | | ||
CF | The picture doesn't have glass over it. It seems to be printed on | ||
CF | flimsy paper. | ||
CF | | ||
CF | > | catherine says, "aw, not a nonbinary person this time" | |
DavidW says (to ClubFloyd), "punch it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUNCH IT | ||
CF | | ||
CF | Raising your fist, you take a deep breath, then plunge your fist into | ||
CF | the picture of the winner. | ||
CF | | ||
CF | It rips in half, and behind it you can see the button. But another, | ||
CF | different picture springs up between you and the button. This picture | ||
CF | seems even newer. | ||
CF | | ||
CF | You feel intensely annoyed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x picture" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X PICTURE | ||
CF | | ||
CF | This picture shows an athletic young man smiling and giving a thumbs | ||
CF | up. His quote says, "Did it in eighteen. But thanks for playing!" | ||
CF | | ||
CF | The picture doesn't have glass over it. It seems to be printed on | ||
CF | flimsy paper. | ||
CF | | ||
CF | > | Lancelot says, "nice progression" | |
DavidW says (to ClubFloyd), "punch it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUNCH IT | ||
CF | | ||
CF | With one final blow, you smash through the picture! | ||
CF | | ||
CF | You wait. The room is silent. Nothing is coming to replace the | ||
CF | picture. | ||
CF | | ||
CF | Your anger has cooled off a bit. A green button is now fully visible | ||
CF | where the pictures once were. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x green button" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > X GREEN BUTTON | ||
CF | | ||
CF | This harmless-looking green button has certainly taken some | ||
CF | aggravating work to find. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > PUSH IT | ||
CF | | ||
CF | A bell rings, and the display shelf starts moving. You back up, and | ||
CF | the shelf disappears entirely. A mechanical voice states, "Your score | ||
CF | has gone up! Check the gift shop to see your progress!" | ||
CF | | ||
CF | > | Lancelot says, "one more" | |
DavidW asks, "Shall we go north?" | ||
Jacqueline says, "Gosh." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Fish Blade Room (South) | ||
CF | "Interesting," you think, as you enter the room. They actually have a | ||
CF | more modern figure here. Fish Blade, the notorious mime, only died a | ||
CF | few years ago, soon after the second Mars colony was established. Too | ||
CF | bad they picked such a jerk. | ||
CF | | ||
CF | In the west side of the room there is a wax figure of Mansa Musa, one | ||
CF | of the richest men to ever live. He is surrounded by stacks of gold | ||
CF | (or, rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | Across from him, to the east, is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | On the north side is a large vault with a combination lock attached to | ||
CF | it. Nearby is a blacklight. | ||
CF | | ||
CF | By far the most obtrusive thing in the room, though, is a glass | ||
CF | revolving door that divides everything into four sectors and makes | ||
CF | movement impossible, except through the door itself. The door has a | ||
CF | keyhole in the center of it. | ||
CF | | ||
CF | You can exit to the south. | ||
CF | | ||
CF | A thick iron key is hanging on the opposite part of the revolving door | ||
CF | from you, attached by a glob of wax. | ||
CF | | ||
CF | > | DavidW says, "Each room is like its own game." | |
Jacqueline says, "I'm pleased that Brian is avoiding that weird thing where games set in the future seem to only reference pop culture from the 20th century." | ||
Jacqueline says (to DW), "Yeah" | ||
DavidW says, "At least I've heard of Mansa Musa before." | ||
Lancelot says, "that is my impression as well... must have been a lot of work to code up all the mechanics for it" | ||
DavidW says (to ClubFloyd), "x fish blade" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X FISH BLADE | ||
CF | | ||
CF | Fish Blade is the most accurate figure you've seen, most likely due to | ||
CF | how recent he was. He was part of the big Mime Revival in the middle | ||
CF | of the last century, but became especially notorious for copyrighting | ||
CF | and trademarking things. He started with items, like the giant magnet | ||
CF | shown here, but moved on to ridiculous things like ultraviolet paint | ||
CF | and even a certain accent (which, as a mime, he didn't even use!) His | ||
CF | figure is in traditional mime paint. His expression is rude and | ||
CF | unwelcoming. | ||
CF | | ||
CF | > | Jacqueline says, "Oh goodness. This portends a mime revival." | |
DavidW says (to ClubFloyd), "x magnet" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X MAGNET | ||
CF | | ||
CF | Fish Blade's ridiculously large magnet seems to be at least somewhat | ||
CF | functional, although you doubt it will work on most modern alloys. You | ||
CF | can SWITCH ON the device. | ||
CF | | ||
CF | The comically large magnet is currently switched off. | ||
CF | | ||
CF | > | Jacqueline says, "Everyone, hide your thumb drives." | |
DavidW says, "I suppose the magnet moves the iron key, once loose." | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | (the iron key) | ||
CF | This thick iron key looks like it belongs to a long-ago era. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wax" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X WAX | ||
CF | | ||
CF | (the glob of wax) | ||
CF | This wax looks like regular candle wax; interesting choice for an | ||
CF | adhesive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glass door" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X GLASS DOOR | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glass" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X GLASS | ||
CF | | ||
CF | Which do you mean, the western glass sector, the eastern glass sector | ||
CF | or the northern glass sector? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x western sector" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X WESTERN SECTOR | ||
CF | | ||
CF | The western glass sector is currently inaccessible. In it is a wax | ||
CF | figure of Mansa Musa, one of the richest men to ever live. He is | ||
CF | surrounded by stacks of gold (or, rather, something else painted gold, | ||
CF | unless the museum decided to store billions of credits' worth here). | ||
CF | Next to him is an open gold forge, facing the center of the room. | ||
CF | | ||
CF | > | Lancelot says, "ouchie but I can imagine it is hard to disambiguate stuff" | |
DavidW says (to ClubFloyd), "x eastern sector" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X EASTERN SECTOR | ||
CF | | ||
CF | The eastern glass sector is currently inaccessible In it is Fish Blade | ||
CF | the mime, surrounded by mounds of merchandise in his proprietary | ||
CF | colors. He is wearing his classic getup, and is holding the comically | ||
CF | large magnet from the holofilm Mustache Man VII, where he | ||
CF | played the villain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x northern sector" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X NORTHERN SECTOR | ||
CF | | ||
CF | The northern glass sector is currently inaccessible. In it is a large | ||
CF | vault with a combination lock attached to it. Nearby is a blacklight. | ||
CF | | ||
CF | > | keltena says, "yeah, at least from my limited perspective as a tester this room looked like a nightmare to get working smoothly" | |
Lancelot says, "I remember the discussions Brian had about implementing the door yep" | ||
DavidW says, "x blacklight" | ||
DavidW says (to ClubFloyd), "x blacklight" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X BLACKLIGHT | ||
CF | | ||
CF | This long tube is coated in dark purple, which is something you've | ||
CF | always associated with blacklights. It looks like something you can | ||
CF | SWITCH ON. | ||
CF | | ||
CF | The blacklight is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "switch it on" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > SWITCH IT ON | ||
CF | | ||
CF | You can see what you're looking for inside the northern glass sector, | ||
CF | but can't reach through the glass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "switch on magnet" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > SWITCH ON MAGNET | ||
CF | | ||
CF | You can see what you're looking for inside the eastern glass sector, | ||
CF | but can't reach through the glass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Fish Blade Room (South) | ||
CF | In the west side of the room there is a wax figure of Mansa Musa, one | ||
CF | of the richest men to ever live. He is surrounded by stacks of gold | ||
CF | (or, rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | Across from him, to the east, is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | On the north side is a large vault with a combination lock attached to | ||
CF | it. Nearby is a blacklight. | ||
CF | | ||
CF | By far the most obtrusive thing in the room, though, is a glass | ||
CF | revolving door that divides everything into four sectors and makes | ||
CF | movement impossible, except through the door itself. The door has a | ||
CF | keyhole in the center of it. | ||
CF | | ||
CF | You can exit to the south. | ||
CF | | ||
CF | A thick iron key is hanging on the opposite part of the revolving door | ||
CF | from you, attached by a glob of wax. | ||
CF | | ||
CF | > | Lancelot says, "we need to get there first" | |
DavidW asks, "So there's nothing in this section but the door and keyhole?" | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the | ||
CF | richest men to ever live. He is surrounded by stacks of gold (or, | ||
CF | rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x musa" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > X MUSA | ||
CF | | ||
CF | Mansa Musa is a richly dressed man surrounded by treasure. He stands | ||
CF | with outstretched hands and a smile on his face, contrasting | ||
CF | significantly with Fish Blade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gold" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > X GOLD | ||
CF | | ||
CF | Which do you mean, the gold bars or the gold forge? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bars" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > BARS | ||
CF | | ||
CF | The gold bars are stacked taller than Mansa Musa and wrap around him | ||
CF | like an amphitheater. You suspect that the museum owners have little | ||
CF | knowledge of how much gold had been mined on earth during Mansa Musa's | ||
CF | life. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forge" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > X FORGE | ||
CF | | ||
CF | You don't know enough about forges to know if this gold forge is | ||
CF | accurate or not, but given the museum's track record, it's not looking | ||
CF | great. It looks like a small brick oven with its opening facing | ||
CF | towards the center of the room. | ||
CF | | ||
CF | It looks like it's possible to SWITCH ON the device. | ||
CF | | ||
CF | The gold forge is currently switched off. | ||
CF | | ||
CF | > | DavidW says, "okay, so the forge's heat could melt the wax." | |
DavidW says, "I would like to turn on the blacklight first, though." | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the north side. Here, there is a large vault with a combination lock | ||
CF | attached to it. Nearby is a blacklight. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vault" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > X VAULT | ||
CF | | ||
CF | In the northern part of the room is a vault, partially built into the | ||
CF | wall. It looks to be legitimately sturdy, not a cheap facsimile like | ||
CF | some things in this museum. | ||
CF | | ||
CF | There is an inscription on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read inscription" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > READ INSCRIPTION | ||
CF | | ||
CF | It says: | ||
CF | | ||
CF | "A wise man once had students three, | ||
CF | and brought them here, this vault to see. | ||
CF | He asked them all, the student herd, | ||
CF | To sum this vault up in a word. | ||
CF | One named a place deep in the ground, | ||
CF | where secret gems and wealth are found. | ||
CF | One named a bomb to rend and tear, | ||
CF | In land and sea and, rarely, air. | ||
CF | One said this: 'it belongs to me.' | ||
CF | There was one answer, and not three. | ||
CF | One single word, with letters four. | ||
CF | Enter the word, and open the door." | ||
CF | | ||
CF | Below is a combination lock that has animals on it rather than | ||
CF | numbers. | ||
CF | | ||
CF | Next to the door, you recognize what seems to be a blacklight. | ||
CF | | ||
CF | > | DavidW says, "MINE" | |
DavidW says (to ClubFloyd), "x lock" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > X LOCK | ||
CF | | ||
CF | You haven't dialed the lock to any combination yet. You can SET it TO | ||
CF | lion, jaguar, dog, horse, cat, fish, elephant, mouse, or chicken. | ||
CF | | ||
CF | However, the lock is dark and doesn't seem to be active. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set lock to mouse" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > SET LOCK TO MOUSE | ||
CF | | ||
CF | The combination lock doesn't do anything at all. It doesn't seem to be | ||
CF | active. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take blacklight" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > TAKE BLACKLIGHT | ||
CF | | ||
CF | That seems hard to move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it on" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > TURN IT ON | ||
CF | | ||
CF | You switch the blacklight on. | ||
CF | | ||
CF | It's hard to tell, but it looks like the revolving door is blocking | ||
CF | the UV light from reaching the rest of the room. | ||
CF | | ||
CF | > | DavidW asks, "So the door has to be open first?" | |
Jacqueline asks, "Once it is active, is it only four-letter words?" | ||
DavidW says, "I think when the light is on, and the door is open, we'll see which letters go with which animals." | ||
Lancelot says, "so deal with the door first then" | ||
catherine says, "think i've an idea of what to do, here" | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the east side. Here, there is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | The blacklight switches off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x getup" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > X GETUP | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x colors" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > X COLORS | ||
CF | | ||
CF | Shoes, hats, and shirts surround Fish Blade in bright and vibrant | ||
CF | colors. You knew the names of each color, once, but once his lawsuits | ||
CF | cracked down it became illegal to print the names, publish them, or | ||
CF | even store them on digital media. So honestly, you're not quite sure | ||
CF | what they're called. | ||
CF | | ||
CF | > | DavidW asks, "wow. Illegal colour names?" | |
Lancelot says, "copyright and all that lol" | ||
DavidW says, "What a Benny and Rafi Fine mess that would be." | ||
catherine says, "wait, how are they legally using the colors then" | ||
Lancelot says, "details minor details" | ||
catherine asks, "did they get a licensing deal?" | ||
DavidW says, "The colours themselves might be okay, just the *names* aren't usable." | ||
keltena says, "Maybe it's licensed use. Maybe the reason they're currently closed is due to a lawsuit." | ||
DavidW says, "Honestly, I don't know how the lipstick industry manages." | ||
DavidW says, "They must have a zillion names for peachy red." | ||
DavidW says, "okay, I'm gonna turn the forge on and hope it doesn't conk out immediately." | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the south side. Here, there is the exit to the south. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the | ||
CF | richest men to ever live. He is surrounded by stacks of gold (or, | ||
CF | rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on forge" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > TURN ON FORGE | ||
CF | | ||
CF | You can feel a localized wave of heat rolling out from the front of | ||
CF | the forge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the north side. Here, there is a large vault with a combination lock | ||
CF | attached to it. Nearby is a blacklight. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the east side. Here, there is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the south side. Here, there is the exit to the south. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forge" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X FORGE | ||
CF | | ||
CF | You don't know enough about forges to know if this gold forge is | ||
CF | accurate or not, but given the museum's track record, it's not looking | ||
CF | great. It looks like a small brick oven with its opening facing | ||
CF | towards the center of the room. | ||
CF | | ||
CF | The forge is on, producing heat. | ||
CF | | ||
CF | The gold forge is currently switched on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wax" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > X WAX | ||
CF | | ||
CF | (the glob of wax) | ||
CF | The wax looks softer. Maybe the oven melted it a bit? Interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | (the glob of wax) | ||
CF | The wax looks softer. Maybe the oven melted it a bit? Interesting. | ||
CF | | ||
CF | > | DavidW says, "oh, maybe it doesn't melt completely." | |
DavidW says, "Magnet next, then." | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the | ||
CF | richest men to ever live. He is surrounded by stacks of gold (or, | ||
CF | rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, maybe it doesn't have to melt all the way." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the north side. Here, there is a large vault with a combination lock | ||
CF | attached to it. Nearby is a blacklight. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the east side. Here, there is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | The iron key, attached by a glob of wax to the side of the door | ||
CF | opposite of you, rotates with you. | ||
CF | | ||
CF | The heat from the forge melts the wax completely, and the iron key | ||
CF | falls to the ground! Unfortunately, it's still on the other side of | ||
CF | the door from you. | ||
CF | | ||
CF | > | Lancelot says, "clonk" | |
Jacqueline says, "Still, nice" | ||
DavidW says (to ClubFloyd), "turn on magnet" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > TURN ON MAGNET | ||
CF | | ||
CF | You switch the comically large magnet on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the south side. Here, there is the exit to the south. | ||
CF | | ||
CF | The iron key gets pushed around by the door, remaining on the side | ||
CF | opposite of you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the | ||
CF | richest men to ever live. He is surrounded by stacks of gold (or, | ||
CF | rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | The iron key gets pushed around by the door, remaining on the side | ||
CF | opposite of you. | ||
CF | | ||
CF | Now unobstructed by the door, the powerful magnet pulls the iron key | ||
CF | to it! There is a clanking sound and a shower of sparks and the magnet | ||
CF | shuts off, the key falling to the ground by the figure, outside of the | ||
CF | door. | ||
CF | | ||
CF | Oh dear. It seems something might have broken. | ||
CF | | ||
CF | > | DavidW says, "always fun to break things at a museum" | |
DavidW says, "The security guards *love* that." | ||
DavidW says, "or so I hear" | ||
Lancelot says, "I would not know, I am never around when the guards slow up lol" | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the north side. Here, there is a large vault with a combination lock | ||
CF | attached to it. Nearby is a blacklight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the east side. Here, there is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | On the ground near Fish Blade is the key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Fish Blade Room (East) | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | (the iron key) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (South) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the south side. Here, there is the exit to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the | ||
CF | richest men to ever live. He is surrounded by stacks of gold (or, | ||
CF | rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off forge" | ||
CF ] Fish Blade Room (West) | ||
CF | > | ||
CF | > TURN OFF FORGE | ||
CF | | ||
CF | You can feel the heat quickly dissipate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push door" | ||
CF ] Fish Blade Room (North) | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You push the door and follow along with its movement. You are now on | ||
CF | the north side. Here, there is a large vault with a combination lock | ||
CF | attached to it. Nearby is a blacklight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | (the iron key) | ||
CF | The entire door and the glass sectors start to shudder and then sink | ||
CF | until they disappear completely, parts of the floor sliding over them. | ||
CF | | ||
CF | Simultaneously, the combination lock on the vault door lights up. | ||
CF | | ||
CF | > | Lancelot exclaims, "yes part two! take it away!" | |
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | You switch the blacklight on. | ||
CF | | ||
CF | You feel like something has subtly changed in the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lock" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X LOCK | ||
CF | | ||
CF | The lock is lit up. You haven't dialed the lock to any combination | ||
CF | yet. You can SET it TO lion, jaguar, dog, horse, cat, fish, elephant, | ||
CF | mouse, or chicken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x merch" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X MERCH | ||
CF | | ||
CF | Shoes, hats, and shirts surround Fish Blade in bright and vibrant | ||
CF | colors. You knew the names of each color, once, but once his lawsuits | ||
CF | cracked down it became illegal to print the names, publish them, or | ||
CF | even store them on digital media. So honestly, you're not quite sure | ||
CF | what they're called. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mime" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X MIME | ||
CF | | ||
CF | Fish Blade is the most accurate figure you've seen, most likely due to | ||
CF | how recent he was. He was part of the big Mime Revival in the middle | ||
CF | of the last century, but became especially notorious for copyrighting | ||
CF | and trademarking things. He started with items, like the giant magnet | ||
CF | shown here, but moved on to ridiculous things like ultraviolet paint | ||
CF | and even a certain accent (which, as a mime, he didn't even use!) His | ||
CF | figure is in traditional mime paint. His expression is rude and | ||
CF | unwelcoming. | ||
CF | | ||
CF | In the blacklight, you can see a symbol of a fish marked with the | ||
CF | capital letter N. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forge" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X FORGE | ||
CF | | ||
CF | You don't know enough about forges to know if this gold forge is | ||
CF | accurate or not, but given the museum's track record, it's not looking | ||
CF | great. It looks like a small brick oven with its opening facing | ||
CF | towards the center of the room. | ||
CF | | ||
CF | It looks like it's possible to SWITCH ON the device. | ||
CF | | ||
CF | In the blacklight, you can see a symbol of a dog marked with the | ||
CF | capital letter M. | ||
CF | | ||
CF | The gold forge is currently switched off. | ||
CF | | ||
CF | > | catherine says, "oh, this might also be a copyright violation" | |
DavidW says (to ClubFloyd), "x musa" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X MUSA | ||
CF | | ||
CF | Mansa Musa is a richly dressed man surrounded by treasure. He stands | ||
CF | with outstretched hands and a smile on his face, contrasting | ||
CF | significantly with Fish Blade. | ||
CF | | ||
CF | In the blacklight, you can see a symbol of a horse marked with the | ||
CF | capital letter I. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vault" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X VAULT | ||
CF | | ||
CF | In the northern part of the room is a vault, partially built into the | ||
CF | wall. It looks to be legitimately sturdy, not a cheap facsimile like | ||
CF | some things in this museum. | ||
CF | | ||
CF | There is an inscription on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x inscription" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X INSCRIPTION | ||
CF | | ||
CF | It says: | ||
CF | | ||
CF | "A wise man once had students three, | ||
CF | and brought them here, this vault to see. | ||
CF | He asked them all, the student herd, | ||
CF | To sum this vault up in a word. | ||
CF | One named a place deep in the ground, | ||
CF | where secret gems and wealth are found. | ||
CF | One named a bomb to rend and tear, | ||
CF | In land and sea and, rarely, air. | ||
CF | One said this: 'it belongs to me.' | ||
CF | There was one answer, and not three. | ||
CF | One single word, with letters four. | ||
CF | Enter the word, and open the door." | ||
CF | | ||
CF | Below is a combination lock that has animals on it rather than | ||
CF | numbers. | ||
CF | | ||
CF | Next to the door, you recognize what seems to be a blacklight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blacklight" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X BLACKLIGHT | ||
CF | | ||
CF | This long tube is coated in dark purple, which is something you've | ||
CF | always associated with blacklights. It looks like something you can | ||
CF | SWITCH ON. | ||
CF | | ||
CF | The blacklight is currently switched on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x magnet" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X MAGNET | ||
CF | | ||
CF | Fish Blade's ridiculously large magnet seems to be at least somewhat | ||
CF | functional, although you doubt it will work on most modern alloys. You | ||
CF | can SWITCH ON the device. | ||
CF | | ||
CF | In the blacklight, you can see a symbol of a cat marked with the | ||
CF | capital letter E. | ||
CF | | ||
CF | The comically large magnet is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set lock to dog" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > SET LOCK TO DOG | ||
CF | | ||
CF | You set the combination lock to dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set lock to horse" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > SET LOCK TO HORSE | ||
CF | | ||
CF | You set the combination lock to horse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set lock to fish" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > SET LOCK TO FISH | ||
CF | | ||
CF | You set the combination lock to fish. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set lock to cat" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > SET LOCK TO CAT | ||
CF | | ||
CF | You set the combination lock to cat, and the heavy vault makes a | ||
CF | "click" that is music to your ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open vault" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > OPEN VAULT | ||
CF | | ||
CF | The vault opens. It is much smaller than you expected, and full of | ||
CF | nothing but trash. | ||
CF | | ||
CF | You hear a bell and a voice says, "One man's treasure is another man's | ||
CF | trash! But in any case, you've beaten this room! Check the gift shop | ||
CF | to monitor your progress." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trash" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > X TRASH | ||
CF | | ||
CF | It looks like someone dumped their trash in here. Gross. | ||
CF | | ||
CF | > | Lancelot exclaims, "yes another one done!" | |
DavidW says (to ClubFloyd), "search trash" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > SEARCH TRASH | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | catherine says, "ooooh, trash" | |
DavidW says, "okay then" | ||
Jacqueline says, "aw, no good trash" | ||
Jacqueline says, "Well done, D." | ||
catherine asks, "can the trash be gotten?" | ||
DavidW says (to ClubFloyd), "take trash" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > TAKE TRASH | ||
CF | | ||
CF | Ew. No. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to catherine), "Ew, no." | ||
keltena says, "pffft" | ||
DavidW says (to ClubFloyd), "exits" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > EXITS | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Fish Blade Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Fish Blade Room | ||
CF | In the west side of the room there is a wax figure of Mansa Musa, one | ||
CF | of the richest men to ever live. He is surrounded by stacks of gold | ||
CF | (or, rather, something else painted gold, unless the museum decided to | ||
CF | store billions of credits' worth here). Next to him is an open gold | ||
CF | forge, facing the center of the room. | ||
CF | | ||
CF | Across from him, to the east, is Fish Blade the mime, surrounded by | ||
CF | mounds of merchandise in his proprietary colors. He is wearing his | ||
CF | classic getup, and is holding the comically large magnet from the | ||
CF | holofilm Mustache Man VII, where he played the villain. | ||
CF | | ||
CF | On the north side is a large vault with a combination lock attached to | ||
CF | it. Nearby is a blacklight. | ||
CF | | ||
CF | You can exit to the south. | ||
CF | | ||
CF | > | DavidW asks, "I guess backtrack to Mary and go north?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Arthur Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Arthur Room | ||
CF | The room is divided more or less into two sections. In one is a | ||
CF | representation of King Arthur, wearing shining armor and holding a | ||
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet. | ||
CF | His side of the room is a rough wooden fort, partially covered by a | ||
CF | straw ceiling. | ||
CF | | ||
CF | A weapons rack is behind Arthur, currently holding a straight sapling, | ||
CF | a new-looking broom, a large fan, a rake, a spade and a long umbrella. | ||
CF | | ||
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms | ||
CF | era. She is small and birdlike, and her side of the room is pastoral | ||
CF | and green. A patch of flowers grows by her feet, and a rock garden | ||
CF | with a bench for her rest is nearby. One wall behind her is painted | ||
CF | with towering mountains and a brilliant sky. | ||
CF | | ||
CF | Near her is a clothesline, holding a hanging pennant, a lady's favor, | ||
CF | a cloth of honor, a dragon flag, a silk bandage and a gossamer cape. | ||
CF | It hangs between peach trees, of which there are several in the room. | ||
CF | | ||
CF | A sign stands in the middle of the room. | ||
CF | | ||
CF | There are exits to the east and north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mary Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mary Room | ||
CF | This room is decorated in grim shades of black and red. It's also | ||
CF | colder than the other rooms, just a little bit. It seems like a hub, | ||
CF | with exits to the north, east, south and | ||
CF | west. | ||
CF | | ||
CF | You can see Achilles here, holding a massive spear and shield and | ||
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody | ||
CF | Mary, sitting in her red throne. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elvis Room | ||
CF | Oh man, this room really reminds you of your dad. | ||
CF | | ||
CF | The two figures here are Elvis and Henry VIII. Your dad was obsessed | ||
CF | with Elvis when you were little; he was always sending you songs or | ||
CF | showing you holovids. He claimed that he was one of history's greatest | ||
CF | singers. You never saw the attraction, but it was fun bonding. | ||
CF | | ||
CF | Amusingly, Henry VIII reminds you of your father as well, but only | ||
CF | because you told him he looked like him once at a fair, and he was | ||
CF | very offended. | ||
CF | | ||
CF | In this room, a wax figure of Elvis is portrayed wearing a white | ||
CF | jumpsuit and singing while contorted in an extreme posture. | ||
CF | Surrounding him are four turntables with records on them (labelled | ||
CF | Suspicious Minds, Jailhouse Rock, Hound Dog, and Burning Love | ||
CF | respectively), with an informational plaque near the middle. | ||
CF | | ||
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although | ||
CF | of course there was no actual image of him ever doing so. Even more | ||
CF | incongruously, there is a soda machine next to him, and a goblet | ||
CF | underneath in the soda machine. He also has an informational plaque. | ||
CF | | ||
CF | You can go south or east from here. | ||
CF | | ||
CF | > | Jacqueline says, "The writing is well-crafted and often makes me smile." | |
Lancelot says, "I imagine Brian cackling with glee writing up all this :D" | ||
DavidW says, "oh, yes, I'd cackle writing something like this." | ||
DavidW says (to ClubFloyd), "x elvis" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X ELVIS | ||
CF | | ||
CF | (Elvis) | ||
CF | Elvis is portrayed in his forties, wearing his iconic white jumpsuit. | ||
CF | His body is thrust at such a peculiar angle that you have to wonder | ||
CF | how they're supporting the wax figure. He has beads of wax sweat on | ||
CF | his forehead. Impressive. | ||
CF | | ||
CF | > | keltena says, "It definitely shows telltale signs of 'okay, someone had too much fun writing this' :D" | |
DavidW says (to ClubFloyd), "x sweat" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X SWEAT | ||
CF | | ||
CF | You have to wonder what kind of person was tasked with the special job | ||
CF | of carefully modeling Elvis Presley's sweat in wax. It must be a truly | ||
CF | great honor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x jumpsuit" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X JUMPSUIT | ||
CF | | ||
CF | Elvis's famous white jumpsuit looks pretty good here, although key | ||
CF | details are missing, and some of the proportions are off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x turntables" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X TURNTABLES | ||
CF | | ||
CF | Which do you mean, the Suspicious Minds turntable, the Jailhouse Rock | ||
CF | turntable, the Hound Dog turntable or the Burning Love turntable? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x minds" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X MINDS | ||
CF | | ||
CF | This is a turntable with a record on it labelled Suspicious Minds. The | ||
CF | record seems firmly attached to the turntable at the center, but still | ||
CF | able to spin. The turntable has the number 6 on it. | ||
CF | | ||
CF | The Suspicious Minds turntable is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rock" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X ROCK | ||
CF | | ||
CF | This is a turntable with a record on it labelled Jailhouse Rock. The | ||
CF | record seems firmly attached to the turntable at the center, but still | ||
CF | able to spin. The turntable has the number 2 on it. | ||
CF | | ||
CF | The Jailhouse Rock turntable is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | (the dog toy) | ||
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks | ||
CF | means that it must be relatively new. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hound dog" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X HOUND DOG | ||
CF | | ||
CF | This is a turntable with a record on it labelled Hound Dog. The record | ||
CF | seems firmly attached to the turntable at the center, but still able | ||
CF | to spin. The turntable has the number 3 on it. | ||
CF | | ||
CF | The Hound Dog turntable is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x love" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X LOVE | ||
CF | | ||
CF | This is a turntable with a record on it labelled Burning Love. The | ||
CF | record seems firmly attached to the turntable at the center, but still | ||
CF | able to spin. The turntable has the number 4 on it. | ||
CF | | ||
CF | The Burning Love turntable is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x elvis's plaque" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X ELVIS'S PLAQUE | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plaque" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X PLAQUE | ||
CF | | ||
CF | Which do you mean, the Elvis plaque or the Henry VIII plaque? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "elvis" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > ELVIS | ||
CF | | ||
CF | The plaque says, "The museum administration hopes you enjoy your Elvis | ||
CF | music responsibly! | ||
CF | | ||
CF | "Because Elvis performed before internationally mandated song length | ||
CF | laws, each of his songs are of a different playtime. We apologize in | ||
CF | advance to those adversely affected. | ||
CF | | ||
CF | "We hope you enjoy. The best part is when it all comes together at the | ||
CF | end!" | ||
CF | | ||
CF | > | catherine says, "ooh, are we going to get turntablist with it" | |
DavidW says, "okay, I think we need to play all the songs simultaneously so that they all end at the same time." | ||
DavidW says, "lemme test that." | ||
DavidW says (to ClubFloyd), "turn on minds" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > TURN ON MINDS | ||
CF | | ||
CF | You switch the Suspicious Minds turntable on. | ||
CF | | ||
CF | You can hear Elvis music from the Suspicious Minds turntable. | ||
CF | | ||
CF | > | Lancelot says, "that sounds about right" | |
DavidW says (to ClubFloyd), "wait" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > WAIT | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | You can hear Elvis music from the Suspicious Minds turntable. | ||
CF | | ||
CF | > | Jacqueline says, "ugh. Mandated song length. I hate the future." | |
DavidW says (to ClubFloyd), "turn on love" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > TURN ON LOVE | ||
CF | | ||
CF | You switch the Burning Love turntable on. | ||
CF | | ||
CF | You can hear Elvis music from the Suspicious Minds turntable and the | ||
CF | Burning Love turntable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on hound dog" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > TURN ON HOUND DOG | ||
CF | | ||
CF | You switch the Hound Dog turntable on. | ||
CF | | ||
CF | You can hear Elvis music from the Suspicious Minds turntable, the | ||
CF | Hound Dog turntable and the Burning Love turntable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on rock" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > TURN ON ROCK | ||
CF | | ||
CF | You switch the Jailhouse Rock turntable on. | ||
CF | | ||
CF | You can hear Elvis music from the Suspicious Minds turntable, the | ||
CF | Jailhouse Rock turntable, the Hound Dog turntable and the Burning Love | ||
CF | turntable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | It's hard to pick out any unusual sounds that you haven't already | ||
CF | noticed. | ||
CF | | ||
CF | You can hear Elvis music from the Suspicious Minds turntable, the | ||
CF | Jailhouse Rock turntable, the Hound Dog turntable and the Burning Love | ||
CF | turntable. | ||
CF | | ||
CF | There is a riotous cacophony of sound now with all the turntables | ||
CF | blaring at once. | ||
CF | | ||
CF | Suddenly, it all seems to come together. Is this something Elvis | ||
CF | originally intended in his songs, a hidden theme that unites them all? | ||
CF | Or is it just the museum owners altering the originals? Either way, | ||
CF | it's pretty great! Your dad would have loved to hear it. | ||
CF | | ||
CF | Then the turntables all stop. They sink into the ground and disappear. | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
catherine says, "i wonder what that *would* sound like" | ||
Lancelot says, "neat cleanup of completed artifacts" | ||
DavidW says, "okay, I guess Henry is next." | ||
Jacqueline asks, "You just nailed that on the first try?" | ||
DavidW says, "I did." | ||
Lancelot says, "looke like David did" | ||
Jacqueline bows down. | ||
DavidW says, "I worked it out." | ||
DavidW says (to ClubFloyd), "x henry plaque" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X HENRY PLAQUE | ||
CF | | ||
CF | It says: "Oh, Henry. This King will never be satisfied until his cup | ||
CF | runneth over". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x henry" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X HENRY | ||
CF | | ||
CF | (Henry VIII) | ||
CF | Henry VIII is displayed in his royal finery, standing proud and rotund | ||
CF | as ever. The artist has chosen to focus not on his religious reforms, | ||
CF | murders of his wives, or other such details. Instead, he is surrounded | ||
CF | by food, including a turkey drumstick in his hand. There are some thin | ||
CF | wires leading from the nearby soda machine to his mouth. | ||
CF | | ||
CF | There is a plaque nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x leg" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X LEG | ||
CF | | ||
CF | While turkeys were found in America, they were brought to England by | ||
CF | the 1520s. Did Henry VIII ever have a turkey drumstick? The world may | ||
CF | never know. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x food" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X FOOD | ||
CF | | ||
CF | Food of all kinds surrounds Henry, from quail to ham and bread and | ||
CF | from beef to soup. All of it is made of wax. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x quail" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X QUAIL | ||
CF | | ||
CF | Food of all kinds surrounds Henry, from quail to ham and bread and | ||
CF | from beef to soup. All of it is made of wax. | ||
CF | | ||
CF | > | Jacqueline says, "While we're doing all these puzzles, lots of bad stuff is happening to our colleagues. Just wanted to remind us all of that, for some stressful reason." | |
DavidW says (to ClubFloyd), "x soda machine" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X SODA MACHINE | ||
CF | | ||
CF | This soda machine looks closer to the 1980s than the 1950s, from your | ||
CF | research in that area. Who would have thought that your hobby of | ||
CF | vintage gas station photos would finally come in handy? | ||
CF | | ||
CF | The soda machine has a brown button, a purple button and a blue | ||
CF | button, all dispensing various kinds of soda. It also has a red button | ||
CF | labelled "CANCEL" and a green button labelled "GO". Wires lead from | ||
CF | the soda machine up to Henry VIII's mouth. | ||
CF | | ||
CF | In the soda machine is a goblet. | ||
CF | | ||
CF | > | Jacqueline says, "And by 'we', I mostly mean 'David'." | |
DavidW asks, "sorry, did I do something wrong?" | ||
Jacqueline says, "Ha. No, you're perfect." | ||
Lancelot asks, "are we talking world events?" | ||
DavidW says, "oh, you mean everyone on the ship!" | ||
keltena says, ".Jacqueline Look. If they wanted us there, they wouldn't have stuck us with puzzle duty for the whole ship" | ||
Jacqueline says, "I was just thinking that if I were the PC in this game, I would find it hard to focus and just methodically do all of this stuff while there's chaos back on the ship, yeah." | ||
keltena says that *to* Jacqueline, even | ||
Jacqueline says (to keltena), "You make a valid point." | ||
catherine says, "to be fair, timey wimey stuff. who knows if time even passes in the outside world while we're doing this" | ||
keltena says, "It does seem like it would put kind of a damper on the joy of puzzling..." | ||
Jacqueline says (to catherine), "Let us hope." | ||
Lancelot asks, "does the PC have a choice?" | ||
DavidW says, "x goblet" | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's empty. | ||
CF | | ||
CF | > | Lancelot says, "not much else we can do except visit rifts" | |
keltena says (to catherine), "Ooh, good point. Maybe we can come back and cheer Gareth up by telling him we've found a *great* new form of stress relief for his patients" | ||
catherine says (to lancelot), "only in the Spec Ops: The Line sense" | ||
Jacqueline says (to Lancelot), "We could run around screaming with our hands in the air like the other people, but ... yeah, I guess puzzles." | ||
DavidW says, "I assume, once we have the watch, we give it to the Captain, and he stops sulking in his room and goes to the bridge like a good Captain should in a crisis." | ||
Jacqueline says, "Maybe." | ||
Jacqueline says, "Like I said last week, he kind of seems to be pining for his deceased family." | ||
Lancelot says, "not very realistic for a captain in times of crisis IMHO" | ||
DavidW says (to ClubFloyd), "x brown button" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X BROWN BUTTON | ||
CF | | ||
CF | This is a brown button on the soda machine, labelled as "cola". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x purple" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X PURPLE | ||
CF | | ||
CF | This is a purple button on the soda machine, labelled as "grape soda". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blue" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X BLUE | ||
CF | | ||
CF | This is a blue button on the soda machine, labelled as "lime soda". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wires" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X WIRES | ||
CF | | ||
CF | The thin wires that lead from the soda machine to Henry's mouth seem | ||
CF | to be part of some mechanism. | ||
CF | | ||
CF | > | DavidW says, "hm. No way to tell how much gets dispensed at a time without testing." | |
DavidW says (to ClubFloyd), "push brown" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH BROWN | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "1" mark with cola. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push brown" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH BROWN | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "2" mark with cola. | ||
CF | | ||
CF | > | Jacqueline says, "push push push" | |
DavidW says (to ClubFloyd), "push brown" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH BROWN | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | The goblet is now full to the marked line. | ||
CF | | ||
CF | The machine beeps and says, "You have dispensed soda five times. The | ||
CF | goblet is full." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The machine beeps, and a voice says, "Allowed soda limit reached." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push go" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH GO | ||
CF | | ||
CF | You hear a hum, and the wires attached to the soda machine start | ||
CF | moving, pulling the goblet. It travels straight up to Henry VIII's | ||
CF | mouth, where it tilts over, pouring the goblet into his mouth. | ||
CF | | ||
CF | It disappears while some frankly gross gulping noises play. "More!" | ||
CF | shouts a voice, "more!" | ||
CF | | ||
CF | The goblet returns, and the soda machine's robotic voice says, | ||
CF | "Filling may recommence." | ||
CF | | ||
CF | > | Lancelot says, "there is always more lol" | |
DavidW says (to ClubFloyd), "push purple" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH PURPLE | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "1" mark with grape soda. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push purple" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH PURPLE | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "2" mark with grape soda. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push purple" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH PURPLE | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "3" mark with grape soda. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push purple" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH PURPLE | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | The goblet is now full to the marked line. | ||
CF | | ||
CF | The machine beeps and says, "You have dispensed soda five times. The | ||
CF | goblet is full." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The machine beeps, and a voice says, "Allowed soda limit reached." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push brown" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH BROWN | ||
CF | | ||
CF | The machine beeps, and a voice says, "Allowed soda limit reached." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push cancel" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH CANCEL | ||
CF | | ||
CF | The wires around the soda machine contract, and a mechanism dumps out | ||
CF | the goblet. The soda machine's robotic voice says, "Filling may | ||
CF | recommence." | ||
CF | | ||
CF | > | Lancelot says, "try again :D" | |
DavidW says (to ClubFloyd), "push lime" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH LIME | ||
CF | | ||
CF | You press the blue button and lime soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lime" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH LIME | ||
CF | | ||
CF | You press the blue button and lime soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "2" mark with lime soda. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push brown" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH BROWN | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push purple" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH PURPLE | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | There's still room for more in the goblet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > LOOK IN GOBLET | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x goblet" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X GOBLET | ||
CF | | ||
CF | This goblet is, it seems, plastic, or some other lightweight material, | ||
CF | but it's been styled to look like gold. | ||
CF | | ||
CF | The goblet is under the soda machine. | ||
CF | | ||
CF | Looking inside, it has numbers running up the side going from 0 at the | ||
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO | ||
CF | NOT FILL ABOVE THIS LINE. | ||
CF | | ||
CF | Right now, it's filled up to the "4" mark with a mixture of cola, | ||
CF | grape soda and lime soda. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lime" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH LIME | ||
CF | | ||
CF | You press the blue button and lime soda flows into the goblet. | ||
CF | | ||
CF | The goblet is now full to the marked line. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push brown" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH BROWN | ||
CF | | ||
CF | You press the brown button and cola flows into the goblet. | ||
CF | | ||
CF | The goblet is dangerously full! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push grape" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH GRAPE | ||
CF | | ||
CF | You press the purple button and grape soda flows into the goblet. | ||
CF | | ||
CF | The soda is overflowing. Most of what's flowing spills into the rest | ||
CF | of the soda machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push go" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > PUSH GO | ||
CF | | ||
CF | You hear a hum, and the wires attached to the soda machine start | ||
CF | moving, pulling the goblet. It travels straight up to Henry VIII's | ||
CF | mouth, where it tilts over, pouring the goblet into his mouth. | ||
CF | | ||
CF | With the soda over full, the drink pours all over him! You hear a | ||
CF | voice say "Bleh! That's enough drink for me today!" | ||
CF | | ||
CF | The goblet returns to the soda machine, which trembles and sinks below | ||
CF | the floor. | ||
CF | | ||
CF | A little sound plays, and something begins to pop out of the floor, | ||
CF | but it seems jammed. You hear a strange noise, almost like static... | ||
CF | | ||
CF | Curious, you lean down, only to see to your horror that it is some | ||
CF | kind of wasp nest, crawling with wasps! | ||
CF | | ||
CF | You leap back. From a safe distance, you can spy a yellow sticky note. | ||
CF | | ||
CF | > | catherine says, "holy shit" | |
DavidW says (to ClubFloyd), "x note" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X NOTE | ||
CF | | ||
CF | It says, "Hank--can you call the exterminator? Need to get these wasps | ||
CF | out of here. We can't reopen the museum until they're gone!" | ||
CF | | ||
CF | That definitely doesn't seem like it's supposed to be part of the | ||
CF | museum! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nest" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X NEST | ||
CF | | ||
CF | Numerous wasps are swarming over a nest partially embedded in the | ||
CF | floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Elvis Room | ||
CF | In this room, a wax figure of Elvis is portrayed wearing a white | ||
CF | jumpsuit and singing while contorted in an extreme posture. Near him | ||
CF | is an informational plaque. | ||
CF | | ||
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although | ||
CF | of course there was no actual image of him ever doing so. He also has | ||
CF | an informational plaque. | ||
CF | | ||
CF | You can go south or east from here. | ||
CF | | ||
CF | You can see a wasp nest here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take leg" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > TAKE LEG | ||
CF | | ||
CF | The wax in the figures doesn't move much, and if you push too hard, it | ||
CF | could damage the wax. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wasps" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X WASPS | ||
CF | | ||
CF | Numerous wasps are swarming over a nest partially embedded in the | ||
CF | floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kick nest" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > KICK NEST | ||
CF | | ||
CF | You'll resort to violence when you have to. But not right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | DavidW asks, "ideas?" | |
Lancelot says, "well I have but not sure if I should mention it" | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > X NOTE | ||
CF | | ||
CF | It says, "Hank--can you call the exterminator? Need to get these wasps | ||
CF | out of here. We can't reopen the museum until they're gone!" | ||
CF | | ||
CF | That definitely doesn't seem like it's supposed to be part of the | ||
CF | museum! | ||
CF | | ||
CF | > | keltena says, "This is one place where I wouldn't be surprised if you actually need a hint (I did), so let me know if you want a nudge I guess" | |
DavidW says (to ClubFloyd), "take note" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > TAKE NOTE | ||
CF | | ||
CF | I wouldn't get close to that if I were you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "call exterminator" | ||
CF ] Elvis Room | ||
CF | > | ||
CF | > CALL EXTERMINATOR | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | Lancelot says, "yes my point exactly I feel like this is a bit less obvious" | |
DavidW says, "possibly we need to find a phone or something elsewhere." | ||
keltena says, "Yeah. Especially if you play the museum before any other area (like I, and I imagine numerous other people, did)" | ||
Lancelot says, "possibly yeah when you go elsewhere it might make sense" | ||
Lancelot says, "we have more rooms" | ||
DavidW asks, "so leave the wasps for now?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lennon Room | ||
CF | Huh, this room is kind of weird. What's with the bed? Then you look | ||
CF | closer. | ||
CF | | ||
CF | Ah, it's the Beatles. One of them, at least. | ||
CF | | ||
CF | You can see John Lennon here, residing in a large bed. Behind him are | ||
CF | signs saying HAIR PEACE and BED PEACE. John has a heavy beard and long | ||
CF | hair. | ||
CF | | ||
CF | Near his bed is a kiosk. | ||
CF | | ||
CF | Across from him is Helen of Troy, depicted as a tall and athletic | ||
CF | woman in a chiton and headband. She is depicted as staring down at a | ||
CF | great battle depicted as a foosball table. | ||
CF | | ||
CF | You can go west or south from here. | ||
CF | | ||
CF | > | catherine asks, "yoko helen?" | |
keltena says, "Yeah, I think my general advice for this game would be--if you're stuck in an area, move on and make progress elsewhere instead of feeling like you have to hold yourself up." | ||
Lancelot says, "agreed" | ||
catherine says, "also, moonshot guess: this room reveals a beetle nest, they and the wasps fight" | ||
Lancelot says, "enough puzzles everywhere to keep one busy anyways :D" | ||
DavidW says, "Foosball was mentioned in the gift shop, that it cheats, and we need to read the manual." | ||
DavidW says (to ClubFloyd), "x lennon" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X LENNON | ||
CF | | ||
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is | ||
CF | heavy and his hair is long. He seems to be staring at the kiosk next | ||
CF | to his bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | This, you recall, is a facsimile of John's famous bed used for his | ||
CF | bed-in, minus Yoko Ono. He remained in bed most of the day to protest | ||
CF | the Vietnam War, except when he and Yoko had to get up for the maid to | ||
CF | clean things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | There are no monsters under Lennon's bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pajamas" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X PAJAMAS | ||
CF | | ||
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is | ||
CF | heavy and his hair is long. He seems to be staring at the kiosk next | ||
CF | to his bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beard" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X BEARD | ||
CF | | ||
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is | ||
CF | heavy and his hair is long. He seems to be staring at the kiosk next | ||
CF | to his bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kiosk" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X KIOSK | ||
CF | | ||
CF | This kiosk is decorated with a large Union Jack. It has a keyboard and | ||
CF | a screen. | ||
CF | | ||
CF | Printed on it is the following: | ||
CF | | ||
CF | "Welcome to History and Mystery Quiz Time! | ||
CF | | ||
CF | "This brand new feature of our museum allows you to compete with your | ||
CF | friends by linking your score to the ship's central database. | ||
CF | | ||
CF | "If you submit to a facial scan to establish identity, type YES." | ||
CF | | ||
CF | > | Lancelot says, "love all the detail put in" | |
DavidW says (to ClubFloyd), "type yes" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > TYPE YES | ||
CF | | ||
CF | The kiosk beeps, and a brief flash of light appears as the scan | ||
CF | commences. | ||
CF | | ||
CF | "Identifying..." says the screen. | ||
CF | | ||
CF | "Emrys Tisserand. You have been inactive for two hundred and fifteen | ||
CF | years. Welcome back!" | ||
CF | | ||
CF | The screen text then changes to display a riddle. | ||
CF | | ||
CF | Two hundred and fifteen years...you're not even that old! | ||
CF | | ||
CF | > | Lancelot says, "hypersleep no doubt" | |
DavidW says, "I think this is in the future." | ||
DavidW says (to ClubFloyd), "read screen" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > READ SCREEN | ||
CF | | ||
CF | This kiosk is decorated with a large Union Jack. It has a keyboard and | ||
CF | a screen. | ||
CF | | ||
CF | Printed on it is the following riddle: | ||
CF | | ||
CF | "You are driving a bus for a Beatles London tour experience. There are | ||
CF | fifteen people on the bus. | ||
CF | | ||
CF | "The bus stops, and twelve people get on, while twenty people get off. | ||
CF | | ||
CF | "At the next stop, thirteen people get on, while five get off. | ||
CF | | ||
CF | "At the next step, the factorial of half the current bus population | ||
CF | gets on, while the largest proper factor the now-current population | ||
CF | gets off. | ||
CF | | ||
CF | "What is the bus driver's first name? You can TYPE your answer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "type Emrys" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > TYPE EMRYS | ||
CF | | ||
CF | The kiosk bloops and says, "Correct! Your score will now be posted to | ||
CF | your account." | ||
CF | | ||
CF | Then there is a little tune, and it displays the following message:: | ||
CF | | ||
CF | "Our automated system has detected a flag in your record for exemplary | ||
CF | service at the peril of life and limb. History and Mystery would like | ||
CF | to congratulate Emrys Tisserand for her outstanding dedication to the | ||
CF | life and well-being of our citizens." | ||
CF | | ||
CF | The kiosk then beeps, and sinks down. | ||
CF | | ||
CF | Perhaps they have the wrong Emrys? There's nothing like that in your | ||
CF | service record. | ||
CF | | ||
CF | > | Jacqueline says, "bum bum bum" | |
DavidW says (to ClubFloyd), "x helen" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X HELEN | ||
CF | | ||
CF | Helen is depicted as a graceful beauty, her hair held back by a | ||
CF | headband and her figure covered by a Doric chiton. She is staring at | ||
CF | the Trojan War as depicted in a foosball table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chiton" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X CHITON | ||
CF | | ||
CF | Helen's chiton, the loose garment that covers her, is a Doric type, | ||
CF | the earlier form that used pins. It was replaced by Ionic chitons | ||
CF | later, you think. | ||
CF | | ||
CF | > | Lancelot says, "history lessons too :D" | |
DavidW says (to ClubFloyd), "x pins" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X PINS | ||
CF | | ||
CF | Helen's chiton, the loose garment that covers her, is a Doric type, | ||
CF | the earlier form that used pins. It was replaced by Ionic chitons | ||
CF | later, you think. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x headband" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X HEADBAND | ||
CF | | ||
CF | On further inspection, you can see that Helen's hairband is made of | ||
CF | olive branches and laurel leaves, an early version of the Greek | ||
CF | stephane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x foosball" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X FOOSBALL | ||
CF | | ||
CF | This foosball table is designed to look like the walled city of Troy, | ||
CF | with the Greek invaders representing one side and the defending | ||
CF | Trojans the other. There are three rows of Greeks and three rows of | ||
CF | Trojans. | ||
CF | | ||
CF | It only has rods on one side, the Greek side. Presumably, the other is | ||
CF | computer controlled. It has two goals, one for the player and one for | ||
CF | the enemy. | ||
CF | | ||
CF | On the side are the following words: "Welcome to the TROJAN SMACKDOWN! | ||
CF | Play against the computer by turning the rods, but watch out for the | ||
CF | enemy team! | ||
CF | | ||
CF | "You lose when the enemy gets the ball in your goal. You win when the | ||
CF | ball is in the enemy's goal." | ||
CF | | ||
CF | The ball is currently near the middle of the table. | ||
CF | | ||
CF | On the foosball table is a white ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under table" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You don't find anything underneath the foosball table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ball" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > TAKE BALL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ball in goal" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > PUT BALL IN GOAL | ||
CF | | ||
CF | Which do you mean, the player goal or the enemy goal? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enemy" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > ENEMY | ||
CF | | ||
CF | A cheery little tune plays! The foosball table rumbles and sinks under | ||
CF | the ground, the ground closing seamlessly behind it. | ||
CF | | ||
CF | > | DavidW says, "ha ha ha" | |
Lancelot says, "yay" | ||
keltena says, "Hee." | ||
Jacqueline says, "Nice" | ||
DavidW says, "I didn't hear us getting any points here, though." | ||
Lancelot says, "look" | ||
DavidW says (to ClubFloyd), "x lennon" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X LENNON | ||
CF | | ||
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is | ||
CF | heavy and his hair is long. He seems to be staring off at nothing. | ||
CF | | ||
CF | There is a rumbling, and a hideous contraption arises out of the | ||
CF | ground. Disks, wires, and levers abound, and a thick book of | ||
CF | instructions is attached to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x contraption" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X CONTRAPTION | ||
CF | | ||
CF | (the hideous contraption) | ||
CF | The contraption has two large platforms, one on the left and one on | ||
CF | the right. On the left platform is a stack of three disks labelled | ||
CF | Wolf, Goat, and Cabbage, as well as a sealed envelope labelled Alice; | ||
CF | on the right are a mail slot labelled Bob and a Rubik's cube. In | ||
CF | between them are three posts; on the left post are five increasingly | ||
CF | large disks arranged from smallest on top to largest on the bottom, | ||
CF | while the other two posts are empty. | ||
CF | | ||
CF | At the center is a tall clock. The clock currently displays 6:04 pm, | ||
CF | and says, "Don't forget! Time is of the essence!" | ||
CF | | ||
CF | All of this is encased in glass. Outside, the only controls are | ||
CF | twenty-six levers, one for each letter of the alphabet, and eight | ||
CF | wires labelled Earth, Air, Fire, Water, Moon, Tree, Light and | ||
CF | Darkness. | ||
CF | | ||
CF | There is a thick instruction book hanging down labelled "MANUAL". | ||
CF | | ||
CF | > | DavidW screams internally eternally | |
Jacqueline says, "heh" | ||
Jacqueline asks, "You wrote a game like this once, didn't you, D?" | ||
Lancelot says, "lol you passed the first stage... now 2nd stage" | ||
DavidW says, "no. No I didn't write a game like this." | ||
Lancelot asks, "did he now? Towers of Hanoi clones?" | ||
Jacqueline says, "Hm. What am I thinking of..." | ||
keltena asks, "Surely Jacq meant the 'timed wolf/goat/cabbage rubik's cube' part?" | ||
Jacqueline says, "Yes." | ||
catherine says, "this seems like a thing where the joke is that it can be bypassed somehow" | ||
Jacqueline says, "Not timed, though." | ||
DavidW says, "The only game of mine that's even remotely close to this is Easter Egg Hunt 2020." | ||
DavidW says (to ClubFloyd), "read manual" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > READ MANUAL | ||
CF | | ||
CF | The first page reads: "Welcome to the most difficult puzzle available | ||
CF | at History and Mystery! Before we begin, we'd like to thank our | ||
CF | sponsors: HoloPsych, the world's greatest provider of holo-room | ||
CF | psychology! | ||
CF | | ||
CF | "Do you ever get down? Frustrated? Angry? HoloPsych is there for you! | ||
CF | Try one of our over six hundred therapy solutions today! Get your cry | ||
CF | on at Wild West Weeping! Have some casual conversation with cavemen in | ||
CF | the Prehistoric Parlorroom! | ||
CF | | ||
CF | "Sign up Today! 1/6". | ||
CF | | ||
CF | > | keltena says (to DavidW), "Well, there's still time to change that!" | |
Lancelot says, "Brian definitely had a lot of fun with this, it drips off the text :D" | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The second page says, "So you want to figure out how this contraption | ||
CF | works. More power to you! | ||
CF | | ||
CF | "To begin, you need to understand the original Goat, Wolf, and Cabbage | ||
CF | puzzle. This puzzle has been found dating back thousands of years and | ||
CF | has appeared in multiple cultures. The idea is that a fisherman must | ||
CF | cross a river while carrying a goat, a wolf, and a cabbage, but can | ||
CF | only take one at a time. The goat can't be left with the wolf, and the | ||
CF | cabbage can't be left with the goat! How can the farmer get all three | ||
CF | items across the river? Well, that's your problem! 2/6". | ||
CF | | ||
CF | > | keltena says, "Yeah, I don't know how many turns I spent just playing around with this thing and laughing" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The third page says, "Did you know the Rubik's cube was invented in | ||
CF | 1974. It was one of the most popular puzzle items of all time until | ||
CF | its ban in 2080. Since being reintroduced, the Rubik's cube has once | ||
CF | again become one of the hottest items on the market! Many people have | ||
CF | memorized algorithms for solving the Rubik's cube. Hope you're one of | ||
CF | them! 3/6". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The fourth page says, "Keyboards originally were just a collection of | ||
CF | levers for typewriters. So we thought, why not use levers to spell | ||
CF | words? | ||
CF | | ||
CF | "Unfortunately, you can't represent multiple words at once or words | ||
CF | that re-use letters this way, but that shouldn't be a problem for you! | ||
CF | 4/6". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The fifth page says, "You may be wondering about the wires. You may | ||
CF | ask yourself, Are they based on the ancient Greek elements? The | ||
CF | Chinese elements? Or the elements in the hit 1990's JRPG Secret of | ||
CF | Mana (later made famous as an ice skating musical)? Ah, you got us!" | ||
CF | | ||
CF | "The wires are some of the most complex items on this contraption. | ||
CF | Their purpose is a complete mystery...or is it? 5/6". | ||
CF | | ||
CF | > | catherine asks, "let me guess, HoloPsych collects health status and histories, IP addresses, and email addresses from consumers while making repeated promises to keep this information private?" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The final page says, "Thanks for reading this far! This contraption | ||
CF | does nothing. You can solve it by clapping, once. 6/6". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clap" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > CLAP | ||
CF | | ||
CF | You clap, and the whole device contracts and shrinks and rumbles. | ||
CF | | ||
CF | It slowly disappears into the ground while a trombone plays somewhere | ||
CF | with a sad, "Whomp-whomp." | ||
CF | | ||
CF | A chime rings and a voice says, "Congratulations! Your score has gone | ||
CF | up! Check your progress at the gift shop!" | ||
CF | | ||
CF | > | Lancelot says, "a superb joke" | |
DavidW says, "The poster did say to read the manual." | ||
Lancelot says, "and thats one more room completed" | ||
keltena asks (of catherine), "Odds they assign us a personality type based on our performance in these puzzles, then insist we subscribe to their newsletter to hear their advice on it?" | ||
DavidW says, "Should we stop here? It's just after 4 now." | ||
Jacqueline says, "Oh, wow, it is." | ||
keltena says, "Oh, huh. Time flies." | ||
*** SESSION 3 *** | ||
DavidW says, "Pick a driver that isn't me. I can't maintain a connection today." | ||
DavidW says, "My notes are updated and online" | ||
DavidW says, "[LINK]" | ||
DavidW says, "We should try to finish what we can do in the museum. There's a Cleopatra Room we haven't been to yet. I added it to the map." | ||
DavidW says, "I dare not drive today." | ||
DavidW says, "Please someone drive." | ||
Roger says, "Take it away, Lance" | ||
Lancelot says, "erm I know this region so I am spoliered :(" | ||
Knight_Otu says, "I'd rather not drive, but if I'm the only one available..." | ||
Roger says, "I have been paying 0 attention so I shouldn't" | ||
Roger says, "Take it away, Otu" | ||
DavidW says, "I can try to drive, but honestly, I've disconnected about 8 times today." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lennon Room | ||
CF | You can see John Lennon here, residing in a large bed. Behind him are | ||
CF | signs saying HAIR PEACE and BED PEACE. John has a heavy beard and long | ||
CF | hair. | ||
CF | | ||
CF | Across from him is Helen of Troy, depicted as a tall and athletic | ||
CF | woman in a chiton and headband. She is depicted as staring at nothing. | ||
CF | | ||
CF | You can go west or south from here. | ||
CF | | ||
CF | > | Lancelot says, "anyone... this region is local so puzzles can be solved independently" | |
Lancelot says, "this room we did already didnt we" | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | > | DavidW says, "I think the wasp business isn't purely local." | |
Lancelot says, "no thats the exception... hence the note it does not belong in the museum" | ||
Knight_Otu says (to ClubFloyd), "x signs" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X SIGNS | ||
CF | | ||
CF | One of the signs says BED PEACE, and the other says HAIR PEACE. | ||
CF | | ||
CF | > | DavidW says, "We finished this room." | |
Lancelot asks, "we already got a point for this room I think?" | ||
Knight_Otu says (to ClubFloyd), "x helen" | ||
CF ] Lennon Room | ||
CF | > | ||
CF | > X HELEN | ||
CF | | ||
CF | Helen is depicted as a graceful beauty, her hair held back by a | ||
CF | headband and her figure covered by a Doric chiton. She is staring off | ||
CF | into the distance. | ||
CF | | ||
CF | > | Lancelot says, "we need to go to cleopatra room with is south of here" | |
Knight_Otu says, "Just trying to get a feel for the game." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cleopatra Room | ||
CF | Burbling noises guide you to the next room. What you find surprises | ||
CF | you: an ancient-looking spa. But not a happy one. | ||
CF | | ||
CF | Wax figures of Cleopatra and Genghis Khan are here, both depicted in | ||
CF | the throes of death. Cleopatra is reclining and holding an asp, | ||
CF | moments before (if you remember right) having it pierce her breast. | ||
CF | | ||
CF | Genghis Khan, meanwhile, is also reclining, with bandages wrapped | ||
CF | around his chest. He seems fevered and in pain. Next to him is a low | ||
CF | table with an exquisite porcelain bowl on it. | ||
CF | | ||
CF | Contrasting with the gruesome deaths are several features reminiscent | ||
CF | of an outdoor spa. One side of the room has a mud bath bubbling in the | ||
CF | room. On another side is an actual running river (well, more of a | ||
CF | creek), with plastic reeds planted nearby, presumably representing the | ||
CF | Nile. | ||
CF | | ||
CF | A glass case is in the center of the room, holding a sapphire ring. | ||
CF | | ||
CF | The only other things that stand out to you are a recessed | ||
CF | olive-colored panel on the wall, and a sign standing in the middle of | ||
CF | the room with a poem on it. | ||
CF | | ||
CF | Exits lead west and north. | ||
CF | | ||
CF | > | Lancelot says, "of course :p its a really cool game with lotsa fun descs" | |
Knight_Otu says (to ClubFloyd), "x cleopatra" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X CLEOPATRA | ||
CF | | ||
CF | This reclining figure of Cleopatra is depicted as a woman with | ||
CF | tightly-curled black hair and a pleasingly symmetrical face. That face | ||
CF | is solemn as it contemplates the asp she holds in her grasp. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x asp" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X ASP | ||
CF | | ||
CF | The asp is a coiled snake, its fangs bared and its mouth open wide, | ||
CF | springing at Cleopatra. It is fairly close to you, as Cleopatra is | ||
CF | both shorter than most of the figures you've seen and reclining. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x khan" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X KHAN | ||
CF | | ||
CF | Genghis Khan is portrayed older and wounded, in his last moments. His | ||
CF | gray hair spills out of its covering and onto the floor. He lies close | ||
CF | to the ground, easily reachable, unlike most of the figures in the | ||
CF | museum. | ||
CF | | ||
CF | His chest is wrapped with bloody-looking bandages. These aren't wax, | ||
CF | but some kind of cloth or paper. | ||
CF | | ||
CF | > | DavidW says, "You should read the sign." | |
Knight_Otu says (to ClubFloyd), "x sign" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | The sign says: | ||
CF | | ||
CF | "Four jeweled rings are lovely things, | ||
CF | Electric, magic, shiny rings! | ||
CF | But seekers weary first must query, | ||
CF | Where to find the rings that vary. | ||
CF | One ring plain is put on show, | ||
CF | One ring buried deep below, | ||
CF | A ring marks each one's royal end; | ||
CF | To their means of death attend." | ||
CF | | ||
CF | At the bottom it adds, "WARNING. REMOVING ANYTHING OF VALUE OUT OF | ||
CF | THIS ROOM WILL RESULT IN PROSECUTION. IT IS NOT NECESSARY TO USE ITEMS | ||
CF | FROM THIS ROOM IN ANY OTHER AREA OF THE MUSEUM." | ||
CF | | ||
CF | > | Lancelot says, "yep always read the signs :p" | |
Roger says, "BURMA SHAVE" | ||
Knight_Otu says (to ClubFloyd), "take asp" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE ASP | ||
CF | | ||
CF | You jostle the asp, and out of it falls a ruby ring! | ||
CF | | ||
CF | > | Lancelot says, "one ring :p" | |
Knight_Otu says (to ClubFloyd), "take ruby" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE RUBY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bandage" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X BANDAGE | ||
CF | | ||
CF | Genghis Khan's chest is covered in papery bandages. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "take bandage" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE BANDAGE | ||
CF | | ||
CF | The bandages move a little, but you may need more force than that. | ||
CF | | ||
CF | > | DavidW asks, "Search? Open?" | |
DavidW asks, "Pull?" | ||
Knight_Otu asks, "So, theft is prosecuted, but vandalism is fine, eh?" | ||
DavidW says, "Yes." | ||
Knight_Otu says (to ClubFloyd), "rip bandages" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > RIP BANDAGES | ||
CF | | ||
CF | You scream as the thrill of combat overcomes you and punch your hand | ||
CF | into Genghis Khan. His chest bursts open, revealing an opal ring. | ||
CF | | ||
CF | > | Lancelot says, "as long as we leave stuff we find in this room" | |
Lancelot says, "lol" | ||
Knight_Otu says, "That was more violent than anticipated." | ||
Lancelot says, "yeah" | ||
Knight_Otu says (to ClubFloyd), "take opal" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE OPAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "two rings! keep on truckin'" | |
Knight_Otu says (to ClubFloyd), "search mud" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > SEARCH MUD | ||
CF | | ||
CF | You find a whole lot of mud! | ||
CF | | ||
CF | > | DavidW says, "I need to remind you about a panning poster in the gift shop." | |
keltena has left. | ||
keltena has arrived. | DavidW says, "It explains what to do with the mud." | |
Lancelot says, "lol okay I guess you already checked those posters" | ||
keltena says, "Gah, sorry, my internet just dropped out" | ||
DavidW says, "Yes." | ||
Knight_Otu says, "I haven't seen that poster." | ||
keltena asks, "Working on the Cleopatra room now?" | ||
DavidW says, "I can try to do it." | ||
Lancelot says, "we can drop the rings and go there" | ||
DavidW says (to ClubFloyd), "take bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE BOWL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "yep cleo room" | |
Knight_Otu says, "Today is my first time back in a few weeks." | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This porcelain bowl looks very old, and has a captivating pattern that | ||
CF | looks like black ink brushed into a spiral. | ||
CF | | ||
CF | It is very wide and flat, and, unusually, has a series of ridges on | ||
CF | the inside. There is also a message: "DO NOT REMOVE FROM ROOM". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bowl with mud" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > FILL BOWL WITH MUD | ||
CF | | ||
CF | You scoop up the mud with the porcelain, hearing a little "clink" in | ||
CF | the process. It's a little disturbing to see the beautiful dish filled | ||
CF | with the foul-looking mud, but it holds it well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > SHAKE BOWL | ||
CF | | ||
CF | The bowl is too full of mud to shake out; it might be best to reduce | ||
CF | the total amount of mud first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rinse bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > RINSE BOWL | ||
CF | | ||
CF | (in the Nile river) | ||
CF | You gently put the exquisite porcelain bowl into the Nile river. It | ||
CF | rests nicely just under the surface of the shallow water. Instantly | ||
CF | the water downstream turns muddy and viscous, and remains that way for | ||
CF | a few seconds before clearing. | ||
CF | | ||
CF | Much of the mud in the bowl is rinsed away, now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > SHAKE BOWL | ||
CF | | ||
CF | You gently swirl the exquisite porcelain bowl, and much of the mud | ||
CF | pours out. The bowl is less than half full now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE BOWL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > SHAKE BOWL | ||
CF | | ||
CF | You swirl the bowl gently over the Nile, letting the lighter mud slop | ||
CF | out. By the time you are done, you can hear something rattling in the | ||
CF | bowl, but there's just enough mud left you can't see it well. | ||
CF | | ||
CF | One more rinse should do the trick. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rinse bowl" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > RINSE BOWL | ||
CF | | ||
CF | (in the Nile river) | ||
CF | You gently put the exquisite porcelain bowl into the Nile river. It | ||
CF | rests nicely just under the surface of the shallow water. | ||
CF | | ||
CF | The last of the mud is rinsed away, revealing a silver ring that bears | ||
CF | one enormous (and sharp-looking!) diamond. | ||
CF | | ||
CF | You pluck out the diamond ring and hold it. You set down the now-empty | ||
CF | bowl. | ||
CF | | ||
CF | > | DavidW says, "there" | |
Lancelot exclaims, "three rings!" | ||
Knight_Otu says (to ClubFloyd), "x case" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | The glass case reminds you of the displays in jewelry stores. Inside, | ||
CF | it is lined with black velvet. Cut marks appear here and there on the | ||
CF | glass from something sharp. | ||
CF | | ||
CF | In the glass case is a sapphire ring. | ||
CF | | ||
CF | > | DavidW says, "x diamond" | |
Knight_Otu says (to ClubFloyd), "cut case with diamond" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > CUT CASE WITH DIAMOND | ||
CF | | ||
CF | You trace out a circle with the diamond ring, constantly applying | ||
CF | pressure. Once you're done, the glass circle falls into the box. | ||
CF | You're in! | ||
CF | | ||
CF | The glass case is now open. | ||
CF | | ||
CF | > | DavidW says, "hooray!" | |
Lancelot says, "yes! you got them.... next... :p" | ||
Knight_Otu says (to ClubFloyd), "take sapphire" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > TAKE SAPPHIRE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "There's a panel on the wall." | |
Knight_Otu says (to ClubFloyd), "x panel" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | There is an olive panel recessed into the wall. It looks like an | ||
CF | ordinary electrical panel, but deliberately painted to stand out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put rings in panel" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > PUT RINGS IN PANEL | ||
CF | | ||
CF | sapphire ring: The recessed olive panel is closed. | ||
CF | diamond ring: The recessed olive panel is closed. | ||
CF | opal ring: The recessed olive panel is closed. | ||
CF | ruby ring: The recessed olive panel is closed. | ||
CF | | ||
CF | > | DavidW says, "open push pull rip..." | |
Knight_Otu says (to ClubFloyd), "ope it" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > OPE IT | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | Lancelot says, "open panel" | |
Knight_Otu says (to ClubFloyd), "open panel" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | You open the recessed olive panel, revealing a circuit board. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x board" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X BOARD | ||
CF | | ||
CF | How odd. This is a circuit board encased in resin. While you suspect | ||
CF | there is more to it outside of your view, what you are able to see is | ||
CF | a yellowish metal circuit running through it. The circuit is broken by | ||
CF | four different slots, all of which are empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put rings in board" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > PUT RINGS IN BOARD | ||
CF | | ||
CF | sapphire ring: There are four different slots you can put it into; you | ||
CF | need to be more specific! | ||
CF | diamond ring: There are four different slots you can put it into; you | ||
CF | need to be more specific! | ||
CF | opal ring: There are four different slots you can put it into; you | ||
CF | need to be more specific! | ||
CF | ruby ring: There are four different slots you can put it into; you | ||
CF | need to be more specific! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x slot" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X SLOT | ||
CF | | ||
CF | Which do you mean, the first slot, the second slot, the third slot or | ||
CF | the fourth slot? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "first" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > FIRST | ||
CF | | ||
CF | The first slot is a thin slot that seems like it's intended for a thin | ||
CF | disk, like a wafer or coin. | ||
CF | | ||
CF | > | Lancelot says, "a nightmare in coding all this no doubt" | |
Knight_Otu says (to ClubFloyd), "x sapphire" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X SAPPHIRE | ||
CF | | ||
CF | The sapphire ring has a simple gold band, on which are engraved the | ||
CF | tiny words "DO NOT REMOVE FROM ROOM". The sapphire itself is oval cut. | ||
CF | | ||
CF | > | DavidW says, "If we're lucky, it doesn't matter which ring goes in which slot." | |
DavidW says, "We're just making electrical connections, I think." | ||
Knight_Otu says (to ClubFloyd), "x opal" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X OPAL | ||
CF | | ||
CF | The opal ring has a simple gold band, on which are engraved the tiny | ||
CF | words "DO NOT REMOVE FROM ROOM". The opal itself is smooth and | ||
CF | rounded. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put sapphire in first" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > PUT SAPPHIRE IN FIRST | ||
CF | | ||
CF | You put the sapphire ring into the first slot, holding it by the gem | ||
CF | to avoid a shock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put ruby in second" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > PUT RUBY IN SECOND | ||
CF | | ||
CF | You put the ruby ring into the second slot, holding it by the gem to | ||
CF | avoid a shock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put opal in third" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > PUT OPAL IN THIRD | ||
CF | | ||
CF | You put the opal ring into the third slot, holding it by the gem to | ||
CF | avoid a shock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put diamond in fourth" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > PUT DIAMOND IN FOURTH | ||
CF | | ||
CF | You put the diamond ring into the fourth slot, holding it by the gem | ||
CF | to avoid a shock. | ||
CF | | ||
CF | A thrum fills the air. "REMOVE YOUR HAND FROM THE BOX," warns a loud | ||
CF | robotic voice. | ||
CF | | ||
CF | You pull back your hand, and the olive panel slams shut. The recess | ||
CF | that held it is covered by a sliding segment, blending | ||
CF | indistinguishably into the wall. | ||
CF | | ||
CF | A bell chimes and a voice says, "Congratulations! Your score has gone | ||
CF | up by one! Check the Gift Shop to monitor your progress!" | ||
CF | | ||
CF | > | Lancelot says, "well that was easy enough :p" | |
Knight_Otu says, "Here I was certain the rings would have to match the slots in some way." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x notebook" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X NOTEBOOK | ||
CF | | ||
CF | You go to the first page. It reads: | ||
CF | | ||
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3 | ||
CF | waste dump can contribute their discoveries and theories here. No | ||
CF | trolling! And please add your callsign after each entry!--dewdrop | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | DavidW says, "That's from the cryostorage in the ship, I think." | |
Knight_Otu says (to ClubFloyd), "x toy" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > X TOY | ||
CF | | ||
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks | ||
CF | means that it must be relatively new. | ||
CF | | ||
CF | > | Lancelot says, "yes it is" | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Cleopatra Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cleopatra Room | ||
CF | Wax figures of Cleopatra and Genghis Khan are here, both depicted in | ||
CF | the throes of death. Cleopatra is reclining and holding an asp, | ||
CF | moments before (if you remember right) having it pierce her breast. | ||
CF | | ||
CF | Genghis Khan, meanwhile, is also reclining, with bandages wrapped | ||
CF | around his chest. He seems fevered and in pain. Next to him is a low | ||
CF | table. | ||
CF | | ||
CF | Contrasting with the gruesome deaths are several features reminiscent | ||
CF | of an outdoor spa. One side of the room has a mud bath bubbling in the | ||
CF | room. On another side is an actual running river (well, more of a | ||
CF | creek), with plastic reeds planted nearby, presumably representing the | ||
CF | Nile. | ||
CF | | ||
CF | A glass case is in the center of the room, its ring now removed. | ||
CF | | ||
CF | The only other things that stand out to you are a recessed | ||
CF | olive-colored panel on the wall, and a sign standing in the middle of | ||
CF | the room with a poem on it. | ||
CF | | ||
CF | Exits lead west and north. | ||
CF | | ||
CF | You can see an exquisite porcelain bowl here. | ||
CF | | ||
CF | > | Lancelot says, "as well as the toy we got .. to find a missing dog" | |
DavidW says, "right" | ||
Knight_Otu asks, "So... west, now?" | ||
Lancelot says, "shall we move to another region after we visit the toy shop? the meter should be at 6 now" | ||
DavidW says, "I think we should visit the gift shop, see if there's something for the wasps and try to open the octagon labeled door." | ||
Lancelot says, "gift show is w s e from here" | ||
Lancelot says, "shop" | ||
DavidW says, "I'd like to tackle the psych rift next, where the action figure was stolen." | ||
Knight_Otu says (to ClubFloyd), "w.s.e" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > W.S.E | ||
CF | | ||
CF | | ||
CF | Mary Room | ||
CF | This room is decorated in grim shades of black and red. It's also | ||
CF | colder than the other rooms, just a little bit. It seems like a hub, | ||
CF | with exits to the north, east, south and | ||
CF | west. | ||
CF | | ||
CF | You can see Achilles here, holding a massive spear and shield and | ||
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody | ||
CF | Mary, sitting in her red throne. | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | Gift Shop | ||
CF | The gift shop for the wax museum is colorful and whimsical, to the | ||
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the | ||
CF | museum, is displayed proudly. Much of the room is empty, perhaps due | ||
CF | to the museum being closed. What's left is scattered around the edges | ||
CF | of the room. There are a lot of informational posters on the wall: | ||
CF | NATO, Bloody Mary, gold panning, and foosball. | ||
CF | | ||
CF | An incongruously somber coin machine stands neglected in one corner, | ||
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an | ||
CF | octagon, leading north. | ||
CF | | ||
CF | A meter stretches up the entire side of one wall: a sort of long | ||
CF | indentation with seven marks at the side and an indicator. Right now, | ||
CF | the indicator is at the mark labelled "6". | ||
CF | | ||
CF | At the top of the prize meter, in a silvery cage, is the captain's | ||
CF | antique watch. | ||
CF | | ||
CF | You can return to the rest of the museum to the west. | ||
CF | | ||
CF | > | Lancelot says, "I was going to recommend that one lol" | |
Lancelot says, "its closest to here" | ||
DavidW says, "well, yes and no." | ||
DavidW says, "The bridge ones are technically closer, but the psych one is one this level of the ship." | ||
Lancelot says, "ah okay if you include down yep true there are others but lets do this lever first" | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | This nondescript door blends almost perfectly into the wall. It is | ||
CF | marked with an octagon. | ||
CF | | ||
CF | > | DavidW says, "This tokens for obols machine is odd." | |
Knight_Otu says (to ClubFloyd), "x machine" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X MACHINE | ||
CF | | ||
CF | This coin machine is painted in black with white spiderwebs, with the | ||
CF | slogan TOKENS FOR OBOLS. In front, it has a little tray and a slot | ||
CF | with a little sign on it. It doesn't look like it belongs here. | ||
CF | | ||
CF | > | DavidW says, "We don't have any tokens at all." | |
keltena says, "It is a bit eyebrow-raising." | ||
Knight_Otu says, "That's not the only thing that's odd." | ||
Lancelot says, "read sign" | ||
Knight_Otu says (to ClubFloyd), "read sign" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > READ SIGN | ||
CF | | ||
CF | The little sign says: | ||
CF | | ||
CF | "Having trouble reaching the underworld? Don't despair! Not yet, that | ||
CF | is! Deposit tokens to receive an obol! You'll need to collect all | ||
CF | seven!" | ||
CF | | ||
CF | > | Lancelot says, "okay we need seven tokens and we get a coin to pay Charon :p" | |
Knight_Otu says (to ClubFloyd), "x octagon" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X OCTAGON | ||
CF | | ||
CF | This nondescript door blends almost perfectly into the wall. It is | ||
CF | marked with an octagon. | ||
CF | | ||
CF | > | DavidW asks, "Maybe we get one token per other rift?" | |
Knight_Otu says (to ClubFloyd), "push door" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | keltena says (to Lancelot), "Surely we can just give him a ring? :P" | |
DavidW says, "I assume the octagon is a stop sign meaning 'staff only - no entry'." | ||
Knight_Otu says, "Maybe." | ||
Lancelot says, "tradition its a coin placed in the mouth of the deceased" | ||
Jade says, "This is the first puzzle I resolved when betatesting the game, but it is related to another part of the gamw." | ||
Knight_Otu says, "Or it's an octagon key that we need." | ||
Lancelot says, "you will find out at some point" | ||
DavidW says (to Lancelot), "Some stories have coins on eyes." | ||
DavidW says, "The Power Octagon of Power!" | ||
Lancelot says, "we do not have anything key like right now do we" | ||
DavidW says, "no" | ||
Knight_Otu says, "Rucksack, bone toy, notebook, and recorder." | ||
Lancelot says, "we can make not we have an octagon door and a werid ovol machgine" | ||
Knight_Otu says (to ClubFloyd), "x recorder" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X RECORDER | ||
CF | | ||
CF | Your recorder is a slender object made of metal, consisting of an | ||
CF | earpiece and a microphone. | ||
CF | | ||
CF | This recorder helps you remember various conversations you had or | ||
CF | possible subjects to discuss with others. You can bring up topics | ||
CF | pertinent to the current area of the game you are in by typing TOPICS | ||
CF | or T, and remember past conversations by typing REMEMBER followed by | ||
CF | the name of the topic. | ||
CF | | ||
CF | To see all topics for all regions of the game, type AT. | ||
CF | | ||
CF | The recorder has other useful features as well, most notably providing | ||
CF | compass directions for you to move in, based on the local magnetic | ||
CF | fields. | ||
CF | | ||
CF | > | Lancelot says, "weird obol machine" | |
Lancelot says, "and a wasp nest ti take care of" | ||
Knight_Otu says, "Oh, hey, a reason we know compass directions." | ||
DavidW says, "I think we should leave the museum for now and return when we have bug spray, or an exterminator, or tokens, or a staff key, etc." | ||
Lancelot says, "clever explanation yep" | ||
Lancelot says, "yep" | ||
Lancelot says, "exit is w s s of here if you want to leave" | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | Lancelot says, "I really liked the Napoleon room it has nice color mechanics" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the double doors) | ||
CF | | ||
CF | Entrance | ||
CF | You are standing in a long metallic hallway. To the north, the | ||
CF | hallway opens up and leads to a set of double doors. Above them in a | ||
CF | font that looks half-melted are painted the words "MYSTERY AND | ||
CF | HISTORY". | ||
CF | | ||
CF | To the south is a red rift, glowing red. It blocks the rest of | ||
CF | the hallway. Other than that, there are no sounds around you, no | ||
CF | movement, no signs of any human life. | ||
CF | | ||
CF | There is a sign on the door that says, "CLOSED". | ||
CF | | ||
CF | > | DavidW says, "I don't think we saw which action figure was stolen from our psych friend." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. A desk with his private data terminal is the main feature on | ||
CF | one side of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | The Captain is brooding, holding his Scotch and staring | ||
CF | disconsolately. | ||
CF | | ||
CF | > | keltena asks (of DavidW), "I think we did? It was his favorite one--I think the Dracula one?" | |
Lancelot says, "I do not recall game mentioning a specific figure when it was stolen" | ||
DavidW says (to keltena), "oh? okay." | ||
Lancelot says, "hmm ok might be lol it has been a while" | ||
DavidW says, "There were posters in the horror genre I think." | ||
Lancelot says, "the mummy and stuff" | ||
keltena says, "It's possible I'm misremembering. It might be possible to check by recalling the topic? ("Simians", I think it was called)" | ||
Knight_Otu says (to ClubFloyd), "topics" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Things to say to Sergeant Olgin | ||
CF | *Rescue - There's a child stuck in the southern hallways! | ||
CF | *Reporting - Reporting for duty! How can I help? | ||
CF | Things to say to Gareth | ||
CF | *Simians - Gareth, a random robot monkey just took your toy! | ||
CF | *Consolation - Hey, Gareth, how are you feeling? | ||
CF | Things to say to Ginger | ||
CF | *Sorting - Need help with the tools? | ||
CF | Things to say to Mefe | ||
CF | *Chipless - A robot monkey ran off with a chip from your computer! | ||
CF | Things to say to Divya | ||
CF | *Canine - I'll do my best to find your dog! | ||
CF | Things to say to the Captain | ||
CF | *Home - Do you think of your family often? | ||
CF | *Extraordinary - Captain, strange rifts have been opening all over | ||
CF | the ship! | ||
CF | *Request - Reporting for duty, sir. How can I help you? | ||
CF | Things to say to Rhys | ||
CF | *Quest - Are you looking for something? | ||
CF | Things to say to the little girl | ||
CF | *Escape - Hey, can you still move? Can you come out here? | ||
CF | *Caretaker - Hey kid, are you okay? Where are your parents? | ||
CF | Things to say to Tiffany | ||
CF | *Negotiation - Yes, I am a trained negotiator. | ||
CF | Things to say to Antonio Yang | ||
CF | *Cryonics - What's the status of the cryotubes? | ||
CF | Things to say to Idris | ||
CF | *Management - How are you guys holding up in here? | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | > | DavidW asks, "which suggests the psych section may be horror themed, but did we find a horror item in the prologue?" | |
keltena says, "Depends what you're scared of, I suppose" | ||
keltena says, "Horror can take many forms" | ||
Lancelot asks, "; rubber spider maybe?" | ||
DavidW says, "Floor wax, I bet." | ||
DavidW says, "I think the spider took the teddy bear." | ||
DavidW says, "the bear's rift is actually a darker red than the others." | ||
Roger says, "the vandal took the handle" | ||
Lancelot says, "psych is w w n from here" | ||
DavidW says, "Shall I try driving? I seem to be still here." | ||
Knight_Otu asks, "I was waiting if the discussion came to a conclusion here. But if yuo want?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | Lancelot says, "crossing fingers... seems stable" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows red. | ||
CF | | ||
CF | Gareth is here, huddled on his couch and staring at the wall. | ||
CF | | ||
CF | > | DavidW says, "Gareth. I forgot his name." | |
DavidW asks, "Do we want a refreshing look at his toys and posters first?" | ||
Knight_Otu says, "Sure." | ||
Lancelot says, "better do yep" | ||
DavidW says (to ClubFloyd), "x posters" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X POSTERS | ||
CF | | ||
CF | These are all from old Earth. You know Gareth is a fan of the old | ||
CF | movies; he's been trying to purchase an actual film reel for years. | ||
CF | | ||
CF | He has posters for The Mummy, Dracula, and The Creature from the Black | ||
CF | Lagoon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x figures" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > X FIGURES | ||
CF | | ||
CF | Gareth has a few action figures out, but he keeps most of his | ||
CF | favorites in storage. Except for his Dracula figure; that's his number | ||
CF | one favorite, and he usually keeps it out for display. But it's | ||
CF | missing. | ||
CF | | ||
CF | He still has his wolfman, yeti, and crystal ball out, though. | ||
CF | | ||
CF | > | Lancelot says, "ah so it was mentioned as missing nice" | |
DavidW says, "keltena was right. The Dracula one is missing." | ||
Knight_Otu says, "So it is Dracula." | ||
Lancelot says, "Brian is thorough in everything he did for this game... I wish I could be as careful" | ||
Jade says, "Obols zone" | ||
Lancelot says, "pffff" | ||
DavidW has disconnected. | ||
DavidW has connected. | Lancelot says, "oh no" | |
DavidW says, "drat. I guess my connection is still like a pie crust." | ||
Knight_Otu says, "I guess the good connection couldn't last after all." | ||
DavidW says, "sorry everyone" | ||
keltena says, "No worries. Just glad to have you back" | ||
DavidW asks, "Did we enter yet?" | ||
Lancelot asks, "same here... shall we enter?" | ||
DavidW says, "please" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. A rift leads back to the | ||
CF | ship to the south. It glows red. | ||
CF | | ||
CF | As soon as you arrive, you see the monkey-like robot, still clutching | ||
CF | the action figure. | ||
CF | | ||
CF | "Hey, drop that!" you shout. But the robot chitters at you, running | ||
CF | away to the east and jumping over the river in one enormous bound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | The waters of that distant river are dark and flow deep. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump over river" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > JUMP OVER RIVER | ||
CF | | ||
CF | The river is too far away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Styx | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Styx | ||
CF | To your east is a wide river that flows dark and smooth under the | ||
CF | lightless sky. A sign proclaims this to be the dread river Styx. You | ||
CF | know that name from mythology: the river that divides the living from | ||
CF | the dead. | ||
CF | | ||
CF | Somehow you doubt this is the "real" Styx, though. Whatever's going | ||
CF | on, you might as well try to go with the flow. | ||
CF | | ||
CF | You can return to the front yard to the west. | ||
CF | | ||
CF | A figure in dark robes stands at the water's edge, one foot in a boat. | ||
CF | If this river is the Styx, then this figure must be Charon. But | ||
CF | probably not the Charon; this one is not very intimidating. | ||
CF | Although Gareth always says, "People spend way too much time afraid of | ||
CF | death and too little time living life." It's a bit trite but he does | ||
CF | have his favorite sayings with his patients. | ||
CF | | ||
CF | [New Topic for Charon - Fee] | ||
CF | | ||
CF | > | Lancelot says, "; and here we see the need for obols lol" | |
Jade says, "Yes, indeed." | ||
DavidW says (to ClubFloyd), "say fee" | ||
CF ] Styx | ||
CF | > | ||
CF | > SAY FEE | ||
CF | | ||
CF | "So, how do I pay you?" | ||
CF | | ||
CF | Charon points toward the sign. "ONE OBOL", it says in smaller text. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Styx | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | This is a low, black granite sign that is labelled "THE RIVER STYX." | ||
CF | | ||
CF | Underneath, in smaller lettering, it says, "ONE OBOL". | ||
CF | | ||
CF | > | Knight_Otu says, "We have no pay for that Styx figure, sadly." | |
DavidW says (to ClubFloyd), "x charon" | ||
CF ] Styx | ||
CF | > | ||
CF | > X CHARON | ||
CF | | ||
CF | This figure is completely covered by his dark, heavy robe. He waits | ||
CF | silently, one foot in the boat, and one in the water. | ||
CF | | ||
CF | He points at some smaller text on the sign. "ONE OBOL", it says. | ||
CF | | ||
CF | > | Lancelot says, "we need to find seven tokens according to the obol machine" | |
DavidW says (to ClubFloyd), "x boat" | ||
CF ] Styx | ||
CF | > | ||
CF | > X BOAT | ||
CF | | ||
CF | This simple boat is said to be the one that ferries the souls of the | ||
CF | dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] Styx | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | The waters flow by slowly, deeply, and powerfully. | ||
CF | | ||
CF | > | DavidW asks, "I guess back to the monster house?" | |
Jade says, "yes" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows red. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
Lancelot says, "not much else to do yep" | ||
DavidW says (to ClubFloyd), "x tower" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X TOWER | ||
CF | | ||
CF | The tower is only a few feet taller than the house around it, more | ||
CF | bemusing than intimidating. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x steps" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X STEPS | ||
CF | | ||
CF | Steps lead up to a tall, Italianate wooden door with opaque windows | ||
CF | set into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | Steps lead up to a tall, Italianate wooden door with opaque windows | ||
CF | set into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the tall wooden door) | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which some | ||
CF | spices, a pearl and a Ming vase particularly stick out to you. The | ||
CF | walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an unusual staff. | ||
CF | | ||
CF | Hmmmm. "Frankenstein"? You have many questions. | ||
CF | | ||
CF | [New Topic for Frankenstein - Creator] | ||
CF | [New Topic for Frankenstein - Confusion] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | This is a very tall man. He has translucent skin, with a dark web of | ||
CF | blood vessels underneath, and black lips. He wears overalls with a | ||
CF | nametag that says "Frankenstein: Treasure Collector". He keeps | ||
CF | glancing over at you with a greedy look in his eye. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x staff" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X STAFF | ||
CF | | ||
CF | This is a long staff with two prongs in the middle and what look like | ||
CF | large shield-shaped pieces of glass on both ends. The pieces of glass | ||
CF | refract everything seen through them. | ||
CF | | ||
CF | Frankenstein says, "I see you eyeing my unusual staff. If you have | ||
CF | some treasure, I'd be happy to make a trade." | ||
CF | | ||
CF | > | Roger says, "a lesser-known relative" | |
Lancelot says, "check out that trophy case" | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | This is a large glass cabinet that contains a variety of treasures. It | ||
CF | contains a gold nugget, some jewelry, some coins, some silver, some | ||
CF | diamonds, a treasure chest, a rug, a Ming vase, an emerald, a pyramid, | ||
CF | a pearl, a gold chain, some spices, some golden eggs and a trident. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nugget" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X NUGGET | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, that? I won that gold | ||
CF | nugget in a poker game against thirteen dwarves." | ||
CF | | ||
CF | > | Lancelot says, "those are the original adventure treasures lol" | |
DavidW says (to ClubFloyd), "x jewelry" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X JEWELRY | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, you like the jewelry? I | ||
CF | think it's cursed; I stopped loaning it to friends after five of them | ||
CF | died." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coins" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X COINS | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, you like my coins? I | ||
CF | made them myself with some extra metal I had." | ||
CF | | ||
CF | "Isn't that counterfeiting?" you ask. | ||
CF | | ||
CF | "What's counterfeiting?" asks Frankenstein, puzzled. | ||
CF | | ||
CF | "Never mind," you say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x silver" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X SILVER | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, do you like silver? I | ||
CF | found it inside a portal to the underworld." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x diamonds" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X DIAMONDS | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, you're looking at the | ||
CF | diamonds. A wizard summoned them to attack me. Don't worry, they're no | ||
CF | longer animate." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chest" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X CHEST | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, do you like the treasure | ||
CF | chest? I never got it open; it might be a mimic in a coma. Who knows." | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, do you like the rug? It | ||
CF | was the craziest thing. I was in a living room with a trapdoor in it, | ||
CF | and lifted it up. Underneath was a rug! What are the chances?" | ||
CF | | ||
CF | > | Lancelot says, "thats a reference to Zork" | |
DavidW says (to ClubFloyd), "x vase" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, you like my Ming vase? | ||
CF | My friend Ming made it." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x emerald" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X EMERALD | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, the big emerald has | ||
CF | caught your eye. It was dropped by a grue I was chasing." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pyramid" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X PYRAMID | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Ah, the pyramid. Said to | ||
CF | provide wisdom. I think." | ||
CF | | ||
CF | > | Knight_Otu says, "Twisted treasures." | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "x pearl" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X PEARL | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, the pearl. I had to | ||
CF | wrestle a clam to get that!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chain" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X CHAIN | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, the gold chain. That was | ||
CF | just part of a phase when I was younger." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spices" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X SPICES | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, you like the spices? | ||
CF | Probably moldy by now, but you never know when you might need them." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eggs" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X EGGS | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, the golden eggs? I plan | ||
CF | on making a golden omelet some day." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trident" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X TRIDENT | ||
CF | | ||
CF | Frankenstein sees you looking, and says, "Oh, the trident? Yeah, I was | ||
CF | trying to buy chewing gum and they gave me this instead." | ||
CF | | ||
CF | > | Lancelot asks, "spearmint?" | |
Knight_Otu says, "Maybe." | ||
keltena says, "Trident brand chewing gum, I assume" | ||
DavidW says, "yeah that" | ||
Jade says, "yes, lol" | ||
DavidW says (to ClubFloyd), "say creator" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > SAY CREATOR | ||
CF | | ||
CF | "Isn't Frankenstein the name of your creator?" | ||
CF | | ||
CF | The great creature sighs in response. "That's a common misconception," | ||
CF | he says. "In fact, I am Frankenstein, and my creator is | ||
CF | technically known as Frankenstein's Scientist." | ||
CF | | ||
CF | > | keltena says, "But I really like the 'spearmint' joke now that you mention it" | |
Knight_Otu exclaims, "Hah!" | ||
DavidW says (to ClubFloyd), "say confusion" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > SAY CONFUSION | ||
CF | | ||
CF | "What is this place?" | ||
CF | | ||
CF | Frankenstein says, "Welcome to Monsters Inside, Miss..." He | ||
CF | pauses, looking at you quizzically. | ||
CF | | ||
CF | "Emrys Tisserand," you respond. | ||
CF | | ||
CF | He rolls his eyes. "Oh, geez, I've heard that one before. Real funny. | ||
CF | Okay, Miss 'Tisserand', as you read in your consent form and waiver, | ||
CF | Monsters Inside is a therapeutic aid only and not an actual | ||
CF | treatment for any disease or condition. We are not liable for any | ||
CF | damage you may incur during your stay. To complete your training, | ||
CF | you'll need to help out each monster inside these walls. In return, | ||
CF | we'll give you..." He fishes something out of his pocket and waves it | ||
CF | around, continuing, "...exciting tokens!" | ||
CF | | ||
CF | "What do I do with the tokens?" you ask. "And I'm not sure I filled | ||
CF | out any waivers." | ||
CF | | ||
CF | He rubs his forehead in dismay. "Man, I swear, the people I get these | ||
CF | days. Listen, no one's ever gotten hurt here, you'll be fine. Just | ||
CF | take the tokens. If you get enough of them, you can show them to | ||
CF | corporate or something and get credit for professional development. If | ||
CF | you get all of them, you can process them into payment to get over the | ||
CF | river. Although our payment processor for tokens is missing; we left | ||
CF | it at our old location." | ||
CF | | ||
CF | He puts the token back out of sight, a little embarrassed, and says, | ||
CF | "Anyway, I'm going to default mode now. I'll leave you to it." | ||
CF | | ||
CF | His face alters subtly, becoming more mechanical, and assumes a greedy | ||
CF | expression. "Welcome, traveler. If you find any treasure, let me know; | ||
CF | I'm quite the collector." | ||
CF | | ||
CF | "Will you give me your token if I give you treasure?" you ask. | ||
CF | | ||
CF | He grins greedily, and says, "No. But I'll give you something of mine. | ||
CF | To get my actual token, you must say the magic word." | ||
CF | | ||
CF | [New Topic for Frankenstein - Polite] | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "say polite" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > SAY POLITE | ||
CF | | ||
CF | "I have to say the magic word? Okay...Please may I have your token?" | ||
CF | | ||
CF | Frankenstein wags his finger, and says, "That's not the magic word I'm | ||
CF | looking for. I wouldn't make it that easy; I want to keep my token!" | ||
CF | | ||
CF | He leans in and whispers. "But I promise that I'll be fair. You can | ||
CF | find the magic word somewhere in this house. Don't worry, you'll know | ||
CF | it when you see it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | For a horrifying moment, you break immersion, and realize that you are | ||
CF | typing on a keyboard. Then, just as fast as it left, your immersion | ||
CF | returns, and you forget about the outer world. | ||
CF | | ||
CF | [Also, that was not the magic word Frankenstein was looking for. Keep | ||
CF | exploring, you'll know it when you see it!] | ||
CF | | ||
CF | > | Lancelot says, "nice catch lol" | |
Knight_Otu says, "Nice try." | ||
keltena says, "Yeah, that was my first instinct too. :P" | ||
Roger says, "why not ABRACADABRA" | ||
DavidW asks, "so, shall we continue north?" | ||
DavidW says (to ClubFloyd), "abracadabra" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > ABRACADABRA | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "plugh" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > PLUGH | ||
CF | | ||
CF | For a horrifying moment, you break immersion, and realize that you are | ||
CF | typing on a keyboard. Then, just as fast as it left, your immersion | ||
CF | returns, and you forget about the outer world. | ||
CF | | ||
CF | [Also, that was not the magic word Frankenstein was looking for. Keep | ||
CF | exploring, you'll know it when you see it!] | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, let's delve into this hotel of horror." | |
DavidW says (to ClubFloyd), "zork" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > ZORK | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. He is walking | ||
CF | gravely around the room, seemingly troubled. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | ||
CF | | ||
CF | [New Topic for the Pharaoh - Problem] | ||
CF | | ||
CF | > | Knight_Otu says, "(not an actual hotel I guess)" | |
Lancelot says, "more like a Huanted House" | ||
Lancelot says, "Haunted even" | ||
DavidW says, "I wonder if this room will throw some Shade." | ||
DavidW says (to ClubFloyd), "x sand" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > X SAND | ||
CF | | ||
CF | The sand moves like a living thing, whispering around the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to sand" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > LISTEN TO SAND | ||
CF | | ||
CF | It's hard to pick out any unusual sounds that you haven't already | ||
CF | noticed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mummy" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > X MUMMY | ||
CF | | ||
CF | The mummified Pharaoh is a towering figure that looms over you, making | ||
CF | you shrink away a bit. He is covered in tightly-wrapped linen | ||
CF | bandages, yellowed with age, and is covered in bracelets and jewels | ||
CF | made of lapis lazuli, turquoise, and beaten gold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say problem" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > SAY PROBLEM | ||
CF | | ||
CF | "What's wrong?" | ||
CF | | ||
CF | His voice comes like the sound of a massive but distant sandstorm. "I | ||
CF | can't find my cat," he says. "Please. She likes to play games, but I'm | ||
CF | worried she might be actually lost. It's just tearing me up inside. I | ||
CF | know she's not here in our room. Can you find her?" | ||
CF | | ||
CF | [New Topic for the Pharaoh - Absent] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say absent" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > SAY ABSENT | ||
CF | | ||
CF | "What can you tell me about your missing cat?" | ||
CF | | ||
CF | The Pharaoh says, "Her name is Miut. It's time for her meal, but she's | ||
CF | so hard to track down....Please find her! She hides under things, and | ||
CF | she loves...organs. Hearts. Teeth." | ||
CF | | ||
CF | "That's...pretty weird. But I'll try to find her," you say. | ||
CF | | ||
CF | "Thank you," he says, and resumes his tormented walking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under sand" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > LOOK UNDER SAND | ||
CF | | ||
CF | You don't find anything underneath the mounds of sand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search sand" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > SEARCH SAND | ||
CF | | ||
CF | No cat in here! | ||
CF | | ||
CF | > | Lancelot says, "no cat indeed" | |
DavidW says (to ClubFloyd), "take no cat" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > TAKE NO CAT | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | keltena asks, "Surely you mean DROP no cat?" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "drop no cat" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > DROP NO CAT | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | DavidW says, "oh well" | |
DavidW asks, "which way now?" | ||
Knight_Otu says, "It's a rare game where that works." | ||
keltena says, "Alas. I suppose our particle of common sense is still in place." | ||
DavidW asks, "north again?" | ||
Lancelot says, "any is fine at this point" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dracula's Library | ||
CF | Dracula's Library is impeccably furnished, with rows and rows of | ||
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes | ||
CF | pushing into the darkness above. A cage, covered in guano, hangs | ||
CF | overhead, well out of your reach on the right side of the room. You | ||
CF | can leave to the south. | ||
CF | | ||
CF | There are hundreds of bats flying around here, making everything quite | ||
CF | chaotic. | ||
CF | | ||
CF | Dracula is here, a harried-looking man wearing suspenders and a | ||
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a | ||
CF | pile of papers. He is constantly interrupted by the chirping and | ||
CF | whirring of bats overhead and looks positively stressed. | ||
CF | | ||
CF | [New Topic for Dracula - Stressed] | ||
CF | | ||
CF | > | DavidW says, "We found an organ for the cat to eat!" | |
DavidW says (to ClubFloyd), "x dracula" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X DRACULA | ||
CF | | ||
CF | Dracula is a harried-looking older man wearing a rumpled white dress | ||
CF | shirt, nifty suspenders and thick spectacles. He has a widow's peak | ||
CF | and pronounced canines. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x canines" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X CANINES | ||
CF | | ||
CF | Dracula is a harried-looking older man wearing a rumpled white dress | ||
CF | shirt, nifty suspenders and thick spectacles. He has a widow's peak | ||
CF | and pronounced canines. | ||
CF | | ||
CF | > | Knight_Otu says, "I want to protest, and yet...." | |
DavidW says (to ClubFloyd), "x organ" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X ORGAN | ||
CF | | ||
CF | This magnificent organ is the largest of its kind you've ever seen. It | ||
CF | reaches high into the darkness above, and there is room for sinister | ||
CF | things to hide under it. | ||
CF | | ||
CF | It has an unusual shiny stop on it. It is currently pushed in. | ||
CF | | ||
CF | > | Roger says, "wouldn't you like to ask Dracula about his magnificent organ" | |
Lancelot says, "it sdo fits the theme lol[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[" | ||
Lancelot says, "argh" | ||
DavidW says, "I've seen a lot of organs claiming to be the biggest. I don't think this is it." | ||
DavidW says (to ClubFloyd), "look under organ" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > LOOK UNDER ORGAN | ||
CF | | ||
CF | This area is dark and dusty. It gives you an ill feeling. | ||
CF | | ||
CF | You spy a little cat-shaped shadow, but it's already slipping away. It | ||
CF | seems like the cat wants to play; where could she be now? | ||
CF | | ||
CF | [New Topic for the Pharaoh - Chasing] | ||
CF | | ||
CF | > | keltena says, "What it lacks in size, it no doubt makes up in volume." | |
Lancelot says, "ah cat hunting" | ||
DavidW says (to ClubFloyd), "pull stop" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PULL STOP | ||
CF | | ||
CF | You pull out the organ stop. It stops with a gentle click. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X PAPERS | ||
CF | | ||
CF | It's impossible to decipher the antique handwriting Dracula uses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookshelves" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X BOOKSHELVES | ||
CF | | ||
CF | The bookshelves are filled to the brim with nonsensical tomes. A few | ||
CF | books stick out to you: Advenit, Sinistram and | ||
CF | Gyra. There may be other books, but you wouldn't be able to | ||
CF | find them unless you knew their name. | ||
CF | | ||
CF | > | Lancelot says, "ah music" | |
DavidW says (to ClubFloyd), "x advenit" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X ADVENIT | ||
CF | | ||
CF | This is a slim volume titled "Advenit, by Johannes L. and | ||
CF | Saul M." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This is a slim volume titled "Advenit, by Johannes L. and | ||
CF | Saul M." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sinistram" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X SINISTRAM | ||
CF | | ||
CF | This is a sheaf of loose pages of music titled "Ad Sinistram, | ||
CF | by B. Knowles". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gyra" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X GYRA | ||
CF | | ||
CF | This is a folder containing music. It's embossed with the words, | ||
CF | "Tu me Gyras, by Mortuum vel Vivum." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say stressed" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > SAY STRESSED | ||
CF | | ||
CF | "What's wrong, Dracula?" | ||
CF | | ||
CF | "The bats! I love the little things but they're driving me crazy. I | ||
CF | tried playing them soothing music earlier but I can't understand the | ||
CF | way they're acting," says Dracula. "And I have a great selection!" he | ||
CF | says, pointing towards some music on his shelf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bats" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X BATS | ||
CF | | ||
CF | The bats are flying in a spread-out group on the left side of the | ||
CF | room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. He is walking | ||
CF | gravely around the room, seemingly troubled. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say chasing" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > SAY CHASING | ||
CF | | ||
CF | "I saw your cat, but I'm still trying to catch her!" | ||
CF | | ||
CF | The Pharaoh nods gravely and says, "Excellent, thank you for your | ||
CF | help. She can be so mischievous." | ||
CF | | ||
CF | He seems somewhat happier than before, though still glum. | ||
CF | | ||
CF | > | Knight_Otu asks, "Presumably spooked by the cat?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dracula's Library | ||
CF | Dracula's Library is impeccably furnished, with rows and rows of | ||
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes | ||
CF | pushing into the darkness above. A cage, covered in guano, hangs | ||
CF | overhead, well out of your reach on the right side of the room. You | ||
CF | can leave to the south. | ||
CF | | ||
CF | There are hundreds of bats flying around here, making everything quite | ||
CF | chaotic. | ||
CF | | ||
CF | Dracula is here, a harried-looking man wearing suspenders and a | ||
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a | ||
CF | pile of papers. He is constantly interrupted by the chirping and | ||
CF | whirring of bats overhead and looks positively stressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull suspenders" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PULL SUSPENDERS | ||
CF | | ||
CF | Dracula looks like he got bullied enough in vampire school, or | ||
CF | whatever he did when he was young. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
keltena says, "oh my god" | ||
Roger says, "Ad Sin. along with bats on the left-side makes me think it's music to move them around (and out?)" | ||
DavidW says (to Roger), "That's a good thought" | ||
Lancelot says, "into that guano covered cage" | ||
DavidW says (to ClubFloyd), "play sinistram" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PLAY SINISTRAM | ||
CF | | ||
CF | (first taking Sinistram) | ||
CF | Dracula takes Sinistram from you and carries it back to the | ||
CF | organ. He opens it carefully. | ||
CF | | ||
CF | Dracula tenderly plays a lilting melody about loss and renewal. The | ||
CF | bats all swarm to the right side of the room, spread out around the | ||
CF | general vicinity of the cage. | ||
CF | | ||
CF | After, he hands Sinistram back to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play gyra" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PLAY GYRA | ||
CF | | ||
CF | (first taking Gyra) | ||
CF | Dracula takes Gyra from you and carries it back to the organ. | ||
CF | He opens it carefully. | ||
CF | | ||
CF | Dracula hammers the keys, producing a loud, droning, constantly | ||
CF | shifting melody. A single, small bat emerges from the flock, | ||
CF | travelling in a counter-clockwise direction around the cage, pushing | ||
CF | the door a little more open on the way. | ||
CF | | ||
CF | After, he hands Gyra back to you. | ||
CF | | ||
CF | > | Lancelot says, "we still have advenit" | |
DavidW has disconnected. | ||
DavidW has connected. | Lancelot says, "ouch" | |
DavidW says, "sorry yet again" | ||
DavidW asks, "what did I miss?" | ||
Lancelot says, "no worryes" | ||
Lancelot says, "advenit" | ||
Knight_Otu says, "No problem." | ||
keltena says, "Didn't miss anything" | ||
Lancelot says, "you did not play that one yet" | ||
DavidW says (to ClubFloyd), "play advenit" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PLAY ADVENIT | ||
CF | | ||
CF | (first taking Advenit) | ||
CF | Dracula takes Advenit from you and carries it back to the | ||
CF | organ. He opens it carefully. | ||
CF | | ||
CF | A driving harmony comes from the organ as Dracula lays down some | ||
CF | rocking beats. The bats, already scattered, spread out just a bit | ||
CF | more. | ||
CF | | ||
CF | After, he hands Advenit back to you. | ||
CF | | ||
CF | > | Roger says, "maybe the stop changes/reverses the music effects" | |
DavidW says, "ah" | ||
DavidW says, "So contract, go left, and clockwise then" | ||
DavidW says (to ClubFloyd), "push stop" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PUSH STOP | ||
CF | | ||
CF | You push in the organ stop. It stops with a gentle click. | ||
CF | | ||
CF | > | Lancelot says, "they are already to the right so we can skip that one" | |
DavidW says (to ClubFloyd), "play advenit" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PLAY ADVENIT | ||
CF | | ||
CF | Dracula takes Advenit from you and carries it back to the | ||
CF | organ. He opens it carefully. | ||
CF | | ||
CF | A driving harmony comes from the organ as Dracula lays down some | ||
CF | rocking beats. The bats all cluster together in a ball, swarming | ||
CF | inside the cage, and stay together once the music ends. | ||
CF | | ||
CF | After, he hands Advenit back to you. | ||
CF | | ||
CF | > | keltena says, "Unless we just want to hear more Beyonce, I suppose" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "play gyra" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > PLAY GYRA | ||
CF | | ||
CF | Dracula takes Gyra from you and carries it back to the organ. | ||
CF | He opens it carefully. | ||
CF | | ||
CF | Dracula hammers the keys, producing a loud, droning, constantly | ||
CF | shifting melody. A single, small bat emerges from the flock, | ||
CF | travelling in a clockwise direction around the cage, banging the cage | ||
CF | shut. | ||
CF | | ||
CF | After, he hands Gyra back to you. | ||
CF | | ||
CF | Dracula pauses, looking up at the cage. The bats, realising they are | ||
CF | now finally contained, begin to calm down and settle in for a nap. | ||
CF | Soon, they are all hanging silently. | ||
CF | | ||
CF | Dracula smiles with relief, his long fangs reflecting the flickering | ||
CF | light. "Thank you, my friend. I love my bats, but sometimes I need a | ||
CF | little help with them when I'm trying to focus." He then returns to | ||
CF | his desk. | ||
CF | | ||
CF | Before he starts back on his work, he quietly throws you a red token. | ||
CF | | ||
CF | [Removed topic - Stressed] | ||
CF | | ||
CF | > | Lancelot says, "yes! token 1" | |
Roger says, "woo" | ||
DavidW says (to ClubFloyd), "take token" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > TAKE TOKEN | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This is a round disk with a depiction of Dracula on it. On the | ||
CF | reverse, it says "WAXWORKS". | ||
CF | | ||
CF | > | Lancelot says, "thats a hint for wax museum lol" | |
Lancelot says, "but we already found the machine" | ||
DavidW says, "so let's visit another monster" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You re-shelve the music before you go. | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. He is walking | ||
CF | gravely around the room, seemingly troubled. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Indoor Lagoon | ||
CF | You are standing at the edge of the largest swimming pool you've ever | ||
CF | seen. The pool is enclosed by a transparent glass dome that shows | ||
CF | nothing but the dark sky outside. An enormous comb leans against the | ||
CF | wall near you. You can leave to the east. | ||
CF | | ||
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in | ||
CF | the pool, staring up at the darkness. Her slightest movements send | ||
CF | shallow waves across the pool. | ||
CF | | ||
CF | She looks over at you with clear intelligence in her expression but | ||
CF | then turns back. It's hard to tell if she'd understand you. | ||
CF | | ||
CF | [New Topic for the lagoon creature - Communicate] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pool" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > X POOL | ||
CF | | ||
CF | This very extensive pool is filled with crystal-clear water that moves | ||
CF | with every breath of the creature. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dome" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > X DOME | ||
CF | | ||
CF | The size of this unsupported glass dome makes it a true engineering | ||
CF | feat. Outside, all is dark. | ||
CF | | ||
CF | An enormous comb, larger than a rhinoceros, leans against the dome | ||
CF | near you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x comb" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > X COMB | ||
CF | | ||
CF | This thing is huge! You shudder to imagine the foul creature that | ||
CF | needs a comb this large. Its giant teeth lean against the wall, | ||
CF | shadowing whatever might lie beneath. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under comb" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > LOOK UNDER COMB | ||
CF | | ||
CF | The teeth cast striped shadows, giving a surreal appearance to this | ||
CF | secluded area. It feels unsettling. | ||
CF | | ||
CF | There's the cat again! This time you see a transparent little tail as | ||
CF | it slips away. You're getting close. | ||
CF | | ||
CF | > | Roger says, "we could make an enormous kazoo" | |
Lancelot says, "yep the teeth" | ||
DavidW says, "ooooooh" | ||
DavidW says (to ClubFloyd), "x creature" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > X CREATURE | ||
CF | | ||
CF | The creature seems to be a cross between the largest land creatures | ||
CF | and the beasts of the deepest seas, with a large green carapace and a | ||
CF | pair of blurry black eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carapace" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > X CARAPACE | ||
CF | | ||
CF | The creature seems to be a cross between the largest land creatures | ||
CF | and the beasts of the deepest seas, with a large green carapace and a | ||
CF | pair of blurry black eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say communicate" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > SAY COMMUNICATE | ||
CF | | ||
CF | "*Attempt to communicate*" | ||
CF | | ||
CF | The enormous being burbles and glurbles. You can't really understand | ||
CF | it, except for one word: | ||
CF | | ||
CF | "Dracula". | ||
CF | | ||
CF | [New Topic for Dracula - Interpreter] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. He is walking | ||
CF | gravely around the room, seemingly troubled. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dracula's Library | ||
CF | Dracula's Library is impeccably furnished, with rows and rows of | ||
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes | ||
CF | pushing into the darkness above. A cage, filled with sleeping bats, | ||
CF | hangs overhead, well out of your reach on the right side of the room. | ||
CF | You can leave to the south. | ||
CF | | ||
CF | Dracula is here, a harried-looking man wearing suspenders and a | ||
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a | ||
CF | pile of papers. He seems relatively less stressed than before. | ||
CF | | ||
CF | > | Lancelot asks, "that looks like a bug? or floyd issue?" | |
DavidW says (to ClubFloyd), "say interpreter" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > SAY INTERPRETER | ||
CF | | ||
CF | "Can you understand the creature in the lagoon?" | ||
CF | | ||
CF | Dracula looks up with mild interest. "Oh, her? Yes, I charted out her | ||
CF | language long ago. I made a dictionary for it, once, but I haven't | ||
CF | seen it in a while," he says, waving at the bookshelves. "The language | ||
CF | is Blue Lacunic, I believe." | ||
CF | | ||
CF | > | Lancelot says, "<em> is like html" | |
Knight_Otu asks, "The <em> thing?" | ||
keltena says, "Yeah, it's emphasis" | ||
Knight_Otu says, "That's for the transcript." | ||
keltena says, "Italics, generally" | ||
Lancelot says, "ah ok" | ||
DavidW says (to ClubFloyd), "x lacunic" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X LACUNIC | ||
CF | | ||
CF | This is an extensive dictionary giving the basics of communication of | ||
CF | the Blue Lacunic language. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You grab the dictionary and flip through it. You mumble parts of it | ||
CF | out loud, until your recorder beeps. It seems like you might be able | ||
CF | to talk to the creature better now. | ||
CF | | ||
CF | [New Topic for the lagoon creature - Retry] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. He is walking | ||
CF | gravely around the room, seemingly troubled. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | ||
CF | | ||
CF | > | Lancelot says, "insta language learning" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Indoor Lagoon | ||
CF | You are standing at the edge of the largest swimming pool you've ever | ||
CF | seen. The pool is enclosed by a transparent glass dome that shows | ||
CF | nothing but the dark sky outside. An enormous comb leans against the | ||
CF | wall near you. You can leave to the east. | ||
CF | | ||
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in | ||
CF | the pool, staring up at the darkness. Her slightest movements send | ||
CF | shallow waves across the pool. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say retry" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > SAY RETRY | ||
CF | | ||
CF | "Let's try communicating again. How are you?" | ||
CF | | ||
CF | The creature looks at you gravely and bends closer, almost splashing | ||
CF | you with a wave of water. "Hello, little one. I'm afraid I'm not doing | ||
CF | very well at all today. I seem to have misplaced my glasses, and | ||
CF | without them, the outside sky appears dark. Could you find them for | ||
CF | me?" | ||
CF | | ||
CF | "Sure," you say. "What do they look like?" | ||
CF | | ||
CF | The creature shrugs, an action which almost swamps you with the | ||
CF | resulting wave. "They're just regular glasses, not small ones like you | ||
CF | humans wear." | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
Lancelot says, "lagoon creature glasses" | ||
DavidW asks, "I guess we keep moving?" | ||
Lancelot says, "yep" | ||
keltena says, "Sounds like a plan" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. He is walking | ||
CF | gravely around the room, seemingly troubled. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | An imperious yeti covered in fine white fur stands here, shooting | ||
CF | arrows at a target on the far wall. | ||
CF | | ||
CF | When she sees you enter, she spins towards you, nocking an arrow with | ||
CF | hatred in her eyes. Then she squints and says, "Oh, you're not him," | ||
CF | and turns back to her target practice. | ||
CF | | ||
CF | [New Topic for the yeti - Mistaken] | ||
CF | | ||
CF | > | Knight_Otu says, "Oh my, we almost got yeti-skewered." | |
DavidW says (to ClubFloyd), "x yeti" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X YETI | ||
CF | | ||
CF | This yeti is much taller than you, wearing an elegant wooden necklace | ||
CF | and leather quiver and shooting at the target on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x necklace" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | This necklace is made of several wooden spheres, brightly painted and | ||
CF | strung together. | ||
CF | | ||
CF | > | Jade says, "This is a nice puzzle by the way." | |
Lancelot says, "yeet the yeti then" | ||
DavidW says (to ClubFloyd), "x flame" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X FLAME | ||
CF | | ||
CF | The blue flame in the fireplace looks like the color of blue Christmas | ||
CF | lights on a dark night. | ||
CF | | ||
CF | > | Lancelot says, "yes it is :p" | |
Roger says, "quest for the yeti's balls" | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | The blue flame in the fireplace looks like the color of blue Christmas | ||
CF | lights on a dark night. | ||
CF | | ||
CF | > | Lancelot says, "we are spoilered :(" | |
DavidW says (to ClubFloyd), "x ice" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X ICE | ||
CF | | ||
CF | There could be anything under here; it's hard to tell. This furniture | ||
CF | is frozen solid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under ice" | ||
CF ] Game Room | ||
CF | > | ||
CF | > LOOK UNDER ICE | ||
CF | | ||
CF | You don't find anything underneath the frozen furniture. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X FURNITURE | ||
CF | | ||
CF | There could be anything under here; it's hard to tell. This furniture | ||
CF | is frozen solid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x target" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X TARGET | ||
CF | | ||
CF | This is an archery target, and it has numerous shot arrows stuck into | ||
CF | it, clustered around the center. Apparently the archer has some skill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x arrows" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X ARROWS | ||
CF | | ||
CF | You wonder what strange creature this pinkish leather quiver is made | ||
CF | from, but feel it better not to ask. It is filled with many arrows. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rugs" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X RUGS | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | This heavy, thick rug is sprawled before the cold fire. Stuck to it | ||
CF | are playing cards; it looks like someone was playing Hearts. | ||
CF | | ||
CF | Something is moving under the rug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under rug" | ||
CF ] Game Room | ||
CF | > | ||
CF | > LOOK UNDER RUG | ||
CF | | ||
CF | You lift up the rug, cards and all, just for a second. The expanse of | ||
CF | stone looks old and long untouched. | ||
CF | | ||
CF | You've found the cat! A ghostly little feline, looking tired and | ||
CF | curled up in a ball. She stretches, gets up and walks through the | ||
CF | wall. | ||
CF | | ||
CF | You can hear the Pharaoh's pleased voice in the other room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry | ||
CF | that contrast with his threadbare linen bandages. | ||
CF | | ||
CF | Behind the mummy, great mounds of sand slowly shift and slither, | ||
CF | blocking the staircase above. They make a sound like a thousand | ||
CF | whispering souls that makes you shiver with dread. | Lancelot exclaims, "yes!" | |
CF | | ||
CF | As you enter the room, you hear a loud mewing. The ghost-cat Miut has | ||
CF | found Pharaoh at last, and he is smiling and holding her close. Then | ||
CF | she fades away in his arms, sinking into his chest. | ||
CF | | ||
CF | "Thank you," says Pharaoh. "I usually keep her memory in my heart, but | ||
CF | I let her slip away for a time." The sand that was moving around the | ||
CF | room dissipates. Pharaoh himself crumbles into dust, which fades away. | ||
CF | | ||
CF | One of the gold disks that was decorating him falls to the ground. | ||
CF | Also, with the sand gone, the way up the stairs is now open. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Cat!" | |
Lancelot exclaims, "token!" | ||
DavidW says (to ClubFloyd), "take disk" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > TAKE DISK | ||
CF | | ||
CF | (the gold token) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This is a round disk with a depiction of Pharaoh on it. On the | ||
CF | reverse, it says "WAXWORKS". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sand" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > X SAND | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blocks" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > X BLOCKS | ||
CF | | ||
CF | These blocks look incredibly heavy. How they were brought here, you | ||
CF | can't fathom. | ||
CF | | ||
CF | > | Lancelot says, "so Miut did like organs, hearts and teeth :p" | |
DavidW says (to ClubFloyd), "x stairs" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > X STAIRS | ||
CF | | ||
CF | These sweeping stairs lead up and down between the two floors. | ||
CF | | ||
CF | > | Knight_Otu says, "Oof." | |
DavidW says, "oh, there's a down too" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | An imperious yeti covered in fine white fur stands here, shooting | ||
CF | arrows at a target on the far wall. | ||
CF | | ||
CF | > | Lancelot says, "between the floors" | |
DavidW says (to ClubFloyd), "say mistaken" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SAY MISTAKEN | ||
CF | | ||
CF | "It seems you mistook me for someone else." | ||
CF | | ||
CF | She looks at you coolly. "I thought you were my cousin Harry. He | ||
CF | abandoned our game of Hearts two days ago and hasn't been back since. | ||
CF | I've been taking out my frustration on this target while we wait. | ||
CF | Honestly, I hate him right now." | ||
CF | | ||
CF | She lets loose another arrow and the target breaks. The yeti curses, | ||
CF | and turns to you to ask, "You wouldn't mind getting me another target, | ||
CF | would you? You can just show me it and I'll tell you if it works. | ||
CF | There should be enough stuff in this room." | ||
CF | | ||
CF | "Isn't it all frozen over, though?" you ask. | ||
CF | | ||
CF | She glares at you and concentrates. Some of the furniture defrosts. | ||
CF | "There," she says. "That should work." | ||
CF | | ||
CF | Now you can see a wardrobe, a shoe rack, and a pile of junk, all of | ||
CF | which were frozen before. | ||
CF | | ||
CF | [New Topic for the yeti - Cardgame] | ||
CF | [New Topic for the yeti - Address] | ||
CF | [New Topic for the yeti - Cousin] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say cardgame" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SAY CARDGAME | ||
CF | | ||
CF | "I could play a game of Hearts with you instead." | ||
CF | | ||
CF | "No," she says decidedly. "I want Harry to come back and finish his | ||
CF | game with me. I'm only one trick away from winning!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say address" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SAY ADDRESS | ||
CF | | ||
CF | "What's your name?" | ||
CF | | ||
CF | "It's Maya," she says with pride. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say cousin" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SAY COUSIN | ||
CF | | ||
CF | "Where do you think Harry is?" | ||
CF | | ||
CF | "Probably with humans again. The last time he was missing I found him | ||
CF | tramping around the Pacific Northwest with his big feet," says Maya. | ||
CF | | ||
CF | > | Knight_Otu says, "Hah." | |
DavidW asks, "with the Hendersons?" | ||
Lancelot says, "bigfoot" | ||
DavidW says (to ClubFloyd), "x wardrobe" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X WARDROBE | ||
CF | | ||
CF | This wardrobe is made of dark oak, and is labeled "COSTUMES". It is | ||
CF | currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Game Room | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the wardrobe, revealing a fur coat, some handcuffs and an | ||
CF | Official Precinct 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coat" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X COAT | ||
CF | | ||
CF | This is a long and very hairy fur coat. | ||
CF | | ||
CF | > | keltena says, "you know, the usual" | |
DavidW says (to ClubFloyd), "x handcuffs" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X HANDCUFFS | ||
CF | | ||
CF | Maybe these were part of a police officer costume? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stamp" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X STAMP | ||
CF | | ||
CF | Well, that's something you don't see every day. This is a seal, the | ||
CF | kind that notaries use to stamp things. The side of it reads: | ||
CF | | ||
CF | For official Precinct 13 Police use only. This seal only functions | ||
CF | on official Precinct 13 documents. Do not place the seal in ink; | ||
CF | simply STAMP the document when needed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show coat to maya" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SHOW COAT TO MAYA | ||
CF | | ||
CF | (first taking the fur coat) | ||
CF | "Now this could give me the sweet experience of shooting arrows at | ||
CF | Harry. This coat really reminds me of him! Here, hold it up for me," | ||
CF | she says. | ||
CF | | ||
CF | You oblige, and she draws back her arrow. When you realize she's about | ||
CF | to shoot, you drop the coat and jump back. | ||
CF | | ||
CF | "Hmmph," she says grumpily. "If you won't hold it up, you need to find | ||
CF | something that will." | ||
CF | | ||
CF | > | Knight_Otu says, "Surely we'll never need that stamp. Surely. (Spoiler, we will need it.)" | |
DavidW says (to ClubFloyd), "x rack" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X RACK | ||
CF | | ||
CF | This shoe rack looks Swedish, somehow. | ||
CF | | ||
CF | On the shoe rack are some giant shoes. | ||
CF | | ||
CF | > | Lancelot says, "Brian really is going out of his way to help people :p" | |
DavidW says (to ClubFloyd), "x shoes" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X SHOES | ||
CF | | ||
CF | These shoes are giant; each one is big enough to use as a baby crib or | ||
CF | a toy box. Who has feet this big? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in shoes" | ||
CF ] Game Room | ||
CF | > | ||
CF | > LOOK IN SHOES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear shoes" | ||
CF ] Game Room | ||
CF | > | ||
CF | > WEAR SHOES | ||
CF | | ||
CF | (first taking the giant shoes) | ||
CF | These are huge. You'd have a better chance wearing a crock-pot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop shoes" | ||
CF ] Game Room | ||
CF | > | ||
CF | > DROP SHOES | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | This is a large pile of assorted detritus from games no one has played | ||
CF | in a long time. | ||
CF | | ||
CF | In the pile of junk are a mannequin and a large fencing mask. | ||
CF | | ||
CF | > | Lancelot says, "always keep everything you find... we always have the handy rucksack" | |
DavidW says (to ClubFloyd), "x mannequin" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X MANNEQUIN | ||
CF | | ||
CF | This is a very tall mannequin that seems to have been hacked at | ||
CF | multiple times, with gashes on its head and feet. It seems pretty | ||
CF | light though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mannequin" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE MANNEQUIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put coat on it" | ||
CF ] Game Room | ||
CF | > | ||
CF | > PUT COAT ON IT | ||
CF | | ||
CF | You throw the fur coat on the mannequin. It looks big and hairy, now. | ||
CF | | ||
CF | > | keltena asks (of Lancelot), "We don't want to spend the rest of the game waiting for the other shoe to drop, do we?" | |
DavidW says (to ClubFloyd), "show mannequin to maya" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SHOW MANNEQUIN TO MAYA | ||
CF | | ||
CF | "Hmmph," says Maya. That's not bad...it even looks a lot like Harry. | ||
CF | Can you make it look more like Harry? He's tall, hairy, and has huge | ||
CF | feet." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shoes on mannequin" | ||
CF ] Game Room | ||
CF | > | ||
CF | > PUT SHOES ON MANNEQUIN | ||
CF | | ||
CF | You stick the giant shoes on the mannequin. Now it looks like it has | ||
CF | big feet! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show mannequin to maya" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SHOW MANNEQUIN TO MAYA | ||
CF | | ||
CF | Her eyes narrow. She growls, saying, "That looks just like him." | ||
CF | | ||
CF | She pulls back an arrow, aiming it at you and the mannequin. "Drop | ||
CF | it," she commands. | ||
CF | | ||
CF | Afraid of the arrow, you drop the mannequin and back off. As you do | ||
CF | so, flakes of ice and snow fly into the air, covering the target in | ||
CF | snow. It looks a lot like the yeti, now. | ||
CF | | ||
CF | Maya stares, then sighs, and lowers the bow. "It looks just like me, | ||
CF | too. Me and Harry are a lot alike. Maybe instead of stewing here, I | ||
CF | should go look for him myself." | ||
CF | | ||
CF | She picks up the mannequin."Thanks for your help, though. You can have | ||
CF | this," she says and walks out of the room, carrying the mannequin | ||
CF | absent-mindedly with her. | ||
CF | | ||
CF | On her way out, she hands you a white token. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x white token" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X WHITE TOKEN | ||
CF | | ||
CF | This is a round disk with a depiction of the yeti on it. On the | ||
CF | reverse, it says "WAXWORKS". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | This is a large pile of assorted detritus from games no one has played | ||
CF | in a long time. | ||
CF | | ||
CF | In the pile of junk is a large fencing mask. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mask" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X MASK | ||
CF | | ||
CF | This is a fencing mask, but unusually large, and seemingly shaped for | ||
CF | a...non-human face. | ||
CF | | ||
CF | > | Lancelot exclaims, "token three!" | |
Knight_Otu says, "Yetherapy." | ||
Jade says, "3" | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Indoor Lagoon | ||
CF | You are standing at the edge of the largest swimming pool you've ever | ||
CF | seen. The pool is enclosed by a transparent glass dome that shows | ||
CF | nothing but the dark sky outside. An enormous comb leans against the | ||
CF | wall near you. You can leave to the east. | ||
CF | | ||
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in | ||
CF | the pool, staring up at the darkness. Her slightest movements send | ||
CF | shallow waves across the pool. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show mask to creature" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > SHOW MASK TO CREATURE | ||
CF | | ||
CF | You don't provoke a reaction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | Things are a little shabbier up here. It reminds you of the "mind | ||
CF | palaces" Gareth likes to use with his patients. "We've seen all the | ||
CF | thoughts you present to others," he'd say. "Now let's see what you | ||
CF | keep in your ratty old attic." It always gave you a laugh. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Octagon!" | |
Lancelot says, "another one" | ||
DavidW says, "Must be related." | ||
DavidW asks, "Maybe a shared backstage area?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Den | ||
CF | This room looks like the product of a frightful battle. Gouges have | ||
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a | ||
CF | big mound of debris covers much of the room. You can leave to the | ||
CF | east. | ||
CF | | ||
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. | ||
CF | He stares timidly around the room and trembles as he shifts around. | ||
CF | | ||
CF | The wolfman jumps as you enter the room. "Back!" he says. "Back! I'm a | ||
CF | terrible man, a terrible thing, and you're not safe here!" He | ||
CF | looks at you earnestly. | ||
CF | | ||
CF | [New Topic for the wolfman - Safety] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say safety" | ||
CF ] Den | ||
CF | > | ||
CF | > SAY SAFETY | ||
CF | | ||
CF | "Why am I not safe here?" | ||
CF | | ||
CF | He peers at you with fearful eyes, and says, "Because I am about to | ||
CF | turn into a dreadful beast! A thing of pure horror! A..." he lowers | ||
CF | his voice for dramatic effect, "wolf." | ||
CF | | ||
CF | He kneels and raises his hands to you. "Please, please, I beg of you, | ||
CF | stop me! Bind me! Find ways to keep me chained up so that the beast | ||
CF | doesn't wreak havoc on this house and everything in it!" | ||
CF | | ||
CF | "I'll see if I can find anything!" you reply reassuringly. | ||
CF | | ||
CF | "And hurry," he says. "I can feel the transformation happening | ||
CF | soon..." | ||
CF | | ||
CF | > | DavidW asks, "handcuffs?" | |
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Den | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | It looks like this was once inside a wall, but now stands exposed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in pipe" | ||
CF ] Den | ||
CF | > | ||
CF | > LOOK IN PIPE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "Seem reasonable." | |
DavidW says (to ClubFloyd), "x gouges" | ||
CF ] Den | ||
CF | > | ||
CF | > X GOUGES | ||
CF | | ||
CF | These floorboards look like they were repeatedly scratched by small | ||
CF | claws. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wolfman" | ||
CF ] Den | ||
CF | > | ||
CF | > X WOLFMAN | ||
CF | | ||
CF | This is a tall, hairy-looking man with short, stiff black hair and | ||
CF | dark-ringed eyes. He's pacing the room nervously. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Den | ||
CF | > | ||
CF | > X DEBRIS | ||
CF | | ||
CF | You can see fabric, wood, and cardboard in the mound, but it's all | ||
CF | mushed together. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Den | ||
CF | > | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move it" | ||
CF ] Den | ||
CF | > | ||
CF | > MOVE IT | ||
CF | | ||
CF | It's just a useless mound of debris, there's not any point in | ||
CF | spreading it around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Den | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There are no stairs going down here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, | ||
CF | and a pile of junk. | ||
CF | | ||
CF | > | ||
DavidW has disconnected. | ||
DavidW has connected. | DavidW says, "sorry" | |
DavidW says (to ClubFloyd), "take handcuffs" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE HANDCUFFS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Den | ||
CF | This room looks like the product of a frightful battle. Gouges have | ||
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a | ||
CF | big mound of debris covers much of the room. You can leave to the | ||
CF | east. | ||
CF | | ||
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. | ||
CF | He stares timidly around the room and trembles as he shifts around. | ||
CF | | ||
CF | He looks up hopefully. "Have you brought anything that can make us | ||
CF | truly safe?" he asks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put handcuffs on wolfman" | ||
CF ] Den | ||
CF | > | ||
CF | > PUT HANDCUFFS ON WOLFMAN | ||
CF | | ||
CF | "Yes, yes, this is brilliant. This will help protect all innocent | ||
CF | souls from my violent rampages! Here, cuff me to the pipe!" he says. | ||
CF | | ||
CF | You oblige him by cuffing him to the pipe. "There you go," you say | ||
CF | soothingly. | ||
CF | | ||
CF | He says, "Thank you for this help. I can feel the transformation | ||
CF | nearer than ever. But I will need much more to keep you safe!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put mask on wolfman" | ||
CF ] Den | ||
CF | > | ||
CF | > PUT MASK ON WOLFMAN | ||
CF | | ||
CF | Putting things on the wolfman would achieve nothing. | ||
CF | | ||
CF | > | Roger says, "what if his paws slip right through" | |
DavidW says, "well, I dunno then." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Den | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a large fencing mask | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some white, gold and red tokens | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Which do you mean, the eastern door or the trapdoor? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eastern" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > EASTERN | ||
CF | | ||
CF | This is an old-looking door with the name "Christine" on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on it" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > KNOCK ON IT | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the eastern door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Bedroom | ||
CF | This room looks older than the rest of the house. There is little | ||
CF | light, and even less room. The cold almost takes your breath away. You | ||
CF | can leave to the west. | ||
CF | | ||
CF | A crystal ball floats in the middle of the room, glowing eerily. | ||
CF | | ||
CF | A transparent woman, whom you infer to be Christine from the name on | ||
CF | the door, is floating here, furiously tapping at the crystal ball in | ||
CF | the room and muttering to herself. | ||
CF | | ||
CF | She looks at you with a clearly angry expression, and says something | ||
CF | that you don't quite understand. Your recorder kicks in, though, and | ||
CF | interprets for you: "Are you the one blocking me? The orb should be | ||
CF | responding to me, but it refuses. Tell me, what have you done?" She | ||
CF | finishes this with a glare. | ||
CF | | ||
CF | [New Topic for Christine - Innocent] | ||
CF | | ||
CF | > | Roger says, "gotta ponder that orb" | |
DavidW says (to ClubFloyd), "say innocent" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > SAY INNOCENT | ||
CF | | ||
CF | "I promise, I didn't do anything!" | ||
CF | | ||
CF | She says, "Hmph, that seems most unlikely. I scheduled my appointment | ||
CF | weeks ago. Wait, the orb is speaking...." She taps it again and peers | ||
CF | into it intently. Then she chuckles. "See? No one is scheduled for | ||
CF | today, except some prankster who put down 'Emrys Tisserand'." | ||
CF | | ||
CF | [New Topic for Christine - Identity] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say identity" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > SAY IDENTITY | ||
CF | | ||
CF | "I am Emrys Tisserand!" | ||
CF | | ||
CF | Her tone of voice changes. "Okay, lady, this isn't funny anymore. You | ||
CF | want to play tough? Orb!" she says, looking at the crystal in | ||
CF | question, "Identify this woman." | ||
CF | | ||
CF | Something appears in the orb which you can't see. The woman stares in | ||
CF | shock, then back at you. | ||
CF | | ||
CF | "Orb, what day is it?" she asks. It changes again, and she puts a hand | ||
CF | to her mouth. "The Day of Weft's End," she says. "I thought..." | ||
CF | | ||
CF | She looks up, her rage now mingled with fear. "It's really you!" | ||
CF | | ||
CF | Christine shrieks in apparent terror. She goes pale, a surprising feat | ||
CF | for an already-faded ghost, and, taking another look at you, speeds | ||
CF | out of the house through the wall. | ||
CF | | ||
CF | You can hear her screams echoing into the distance until they too | ||
CF | disappear. | ||
CF | | ||
CF | The crystal ball remains. | ||
CF | | ||
CF | > | Lancelot exclaims, "we are a prankster!" | |
DavidW says (to ClubFloyd), "x ball" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > X BALL | ||
CF | | ||
CF | This is a clear ball made of crystal, or perhaps glass, floating in | ||
CF | the air. | ||
CF | | ||
CF | It is filled with symbols which you're certain you've never seen, but | ||
CF | which are also somehow familiar. There has to be some way to activate | ||
CF | it. | ||
CF | | ||
CF | > | Lancelot says, "and now we need to play ball" | |
DavidW says (to ClubFloyd), "take ball" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > TAKE BALL | ||
CF | | ||
CF | It is immovably fixed in place. You can't see anything supporting it, | ||
CF | though. It glowed, briefly, when your hands touched it. | ||
CF | | ||
CF | > | Lancelot says, "whoops typo" | |
Jade says, "Easy daisy" | ||
DavidW says (to ClubFloyd), "tap ball" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > TAP BALL | ||
CF | | ||
CF | You tap a random icon. There is a flash of light. | ||
CF | | ||
CF | The ball blurs and refocuses. You see a view of a glass dome with part | ||
CF | of a pool visible below it. An enormous scaly leg is in the scene. | ||
CF | | ||
CF | A symbol of a blue token with a red X superimposed over it appears for | ||
CF | a second, then fades away. | ||
CF | | ||
CF | > | Lancelot says, "no blue token yet" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a nervous-looking man with fangs | ||
CF | and suspenders (as well as other things that aren't quite as | ||
CF | identifiable). | ||
CF | | ||
CF | A symbol of a red token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | Knight_Otu says, "iCrystal." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a view of sandstone walls rising | ||
CF | upwards into darkness. The tops of four doorways or arches can also | ||
CF | barely be seen in the frame. | ||
CF | | ||
CF | A symbol of a gold token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | Lancelot says, "we got red and gold" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see nothing, really; all that is | ||
CF | visible is a sheet of ice. | ||
CF | | ||
CF | A symbol of a white token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | Lancelot says, "and white" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a view of Frankenstein's parlor | ||
CF | from within the case. You can see Frankenstein himself, as well as the | ||
CF | back of a platinum pyramid. The pyramid has engraved on it "MAGIC | ||
CF | WORD: XYZZYSTEIN". | ||
CF | | ||
CF | A symbol of a green token with a red X superimposed over it appears | ||
CF | for a second, then fades away. | ||
CF | | ||
CF | [New Topic for Frankenstein - XYZZYstein] | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Almost!" | |
Lancelot says, "yay a magic word" | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a glowing yellow eye staring | ||
CF | back at you. | ||
CF | | ||
CF | A symbol of a grey token with a red X superimposed over it appears for | ||
CF | a second, then fades away. | ||
CF | | ||
CF | > | Jade says, "yep" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see yourself, looking at a ball, in | ||
CF | which is yourself, looking at a ball, in which is yourself, looking at | ||
CF | a ball...The effect makes you nauseous. | ||
CF | | ||
CF | The ball buzzes rudely, showing some white, gold and red tokens, each | ||
CF | with a green checkmark next to it, but also some green, blue, clear | ||
CF | and grey tokens, each with a red X next to it. | ||
CF | | ||
CF | A symbol of a clear token with a red X superimposed over it appears | ||
CF | for a second, then fades away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a view of a glass dome with part | ||
CF | of a pool visible below it. An enormous scaly leg is in the scene. | ||
CF | | ||
CF | A symbol of a blue token with a red X superimposed over it appears for | ||
CF | a second, then fades away. | ||
CF | | ||
CF | > | Jade says, "a nice clue" | |
Lancelot says, "infinite repear" | ||
Lancelot says, "yep" | ||
Lancelot says, "like a progress meter similar as in the museum" | ||
Lancelot asks, "david still here?" | ||
DavidW has disconnected. | ||
DavidW has connected. | Lancelot says, "ah welcome back" | |
DavidW says, "sorry guys" | ||
keltena says, "No worries." | ||
DavidW says, "um, remind me what I was doing." | ||
Lancelot says, "no worries indeed you are doing fine" | ||
Lancelot says, "looking in the glass ball and it repeats" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | East Bedroom | ||
CF | This room looks older than the rest of the house. There is little | ||
CF | light, and even less room. The cold almost takes your breath away. You | ||
CF | can leave to the west. | ||
CF | | ||
CF | A crystal ball floats in the middle of the room, glowing eerily. | ||
CF | | ||
CF | > | Lancelot says, "showing which tokens we got" | |
DavidW asks, "hm. nothing else in here?" | ||
Lancelot says, "and we learn the magic work xyzzystein" | ||
keltena says, "And we got the magic word for Frankenstein's--yep" | ||
DavidW says, "oh right. Let's do that next." | ||
DavidW says (to ClubFloyd), "w" | Lancelot asks, "so we have a chat with him?" | |
CF ] Upstairs Landing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a gold | ||
CF | nugget, some spices and some jewelry particularly stick out to you. | ||
CF | The walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an unusual staff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say xyzzystein" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > SAY XYZZYSTEIN | ||
CF | | ||
CF | "The magical word is...XYZZYstein!" | ||
CF | | ||
CF | Frankenstein jolts up and stares at you, saying, "How did you--where | ||
CF | did you see that?" | ||
CF | | ||
CF | He sits down and sulks for an uncomfortably long time, then says, | ||
CF | "Fine. You can have the token." He digs into his pocket and pulls out | ||
CF | a green token, which he hands you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Frankenstein's Parlor | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Lancelot says, "yes another token" | |
Lancelot says, "we have four tokens now right" | ||
DavidW asks, "He also wants a treasure for his staff, yes?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | Lancelot says, "yes he likes to collect stuff" | |
Knight_Otu says, "Right." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There are no stairs going down here. | ||
CF | | ||
CF | > | Lancelot says, "anything unusual" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open trapdoor" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > OPEN TRAPDOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, | ||
CF | and a pile of junk. | ||
CF | | ||
CF | > | Lancelot says, "another locked octagon door" | |
DavidW says (to ClubFloyd), "take all" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | Official Precinct 13 Stamp: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | This is a large pile of assorted detritus from games no one has played | ||
CF | in a long time. | ||
CF | | ||
CF | You don't see anything else interesting in the pile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search junk" | ||
CF ] Game Room | ||
CF | > | ||
CF | > SEARCH JUNK | ||
CF | | ||
CF | This is a large pile of assorted detritus from games no one has played | ||
CF | in a long time. | ||
CF | | ||
CF | You don't see anything else interesting in the pile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x target" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X TARGET | ||
CF | | ||
CF | This is an archery target, and it has numerous shot arrows stuck into | ||
CF | it, clustered around the center. Apparently the archer has some skill. | ||
CF | | ||
CF | It's currently broken in half. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The target is uncomfortably cold; you can't stand to touch it. | ||
CF | Besides, it's broken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take arrows" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE ARROWS | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X FIRE | ||
CF | | ||
CF | The blue flame in the fireplace looks like the color of blue Christmas | ||
CF | lights on a dark night. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fire" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE FIRE | ||
CF | | ||
CF | It's far too cold to approach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Game Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, | ||
CF | and a pile of junk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hearts" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X HEARTS | ||
CF | | ||
CF | It appears someone was playing a game of Hearts earlier, but the cards | ||
CF | have sat unused so long they've frozen to the rug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under rug" | ||
CF ] Game Room | ||
CF | > | ||
CF | > LOOK UNDER RUG | ||
CF | | ||
CF | You lift up the rug, cards and all, just for a second. The expanse of | ||
CF | stone looks old and long untouched. | ||
CF | | ||
CF | > | Iria asks, "Where's the ClubFloyd room now?" | |
keltena says (to Iria), "Just type 'clubhouse'" | ||
Lancelot says, "in its own dimention no doubt" | ||
Iria has arrived. | Iria says, "Well, ask a silly question." | |
Knight_Otu says, "Hey there." | ||
keltena says, "Hi!" | ||
Lancelot says, "hi there" | ||
DavidW asks, "so what do we do next?" | ||
Lancelot asks, "inv?" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Game Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an Official Precinct 13 Stamp | ||
CF | a large fencing mask | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some green, white, gold and red tokens | ||
CF | | ||
CF | > | Lancelot says, "okay we need tokens from the creature and the person upstairs" | |
DavidW says (to ClubFloyd), "wear mask" | ||
CF ] Game Room | ||
CF | > | ||
CF | > WEAR MASK | ||
CF | | ||
CF | You put on the large fencing mask, but its size and weight pull make | ||
CF | you unsteady. Unable to see, you bump into something and fall over. | ||
CF | | ||
CF | You take the mask off, just to be safe. | ||
CF | | ||
CF | > | Knight_Otu asks, "I find it unlikely, but does the werewolf want the dog toy?" | |
keltena asks, "We still need the werewolf's token and the lagoon creature's token, right?" | ||
Lancelot says, "yep" | ||
Lancelot says, "we kinda know what the creatuire needs" | ||
DavidW says (to Knight), "we wouldn't find the lost dog, then." | ||
Knight_Otu asks, "And the ghost token?" | ||
Lancelot says, "that too" | ||
keltena says, "Ah, yeah, the ghost token." | ||
Knight_Otu says (to David), "Ah." | ||
keltena miiiiight have accidentally never gotten that token due to a bug in the beta version | ||
Knight_Otu hasn't been here for previous sessions. | ||
Lancelot says, "lol the ghost token is kinda specia;" | ||
keltena says, "(Because it was possible to proceed without all tokens, I mean, not because it was impossible to get.)" | ||
keltena says, "(So hey, puzzle I actually don't know the solution to! :D)" | ||
Lancelot asks, "so we do mr wolf? or creature?" | ||
keltena asks, "We also probably want to trade Frankenstein something, right?" | ||
DavidW has disconnected. | ||
DavidW has connected. | Lancelot says, "yes something unusual" | |
keltena says, "Come back to us, David!" | ||
DavidW says, "I was gonna suggest going outside to find the ghost." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a Ming | ||
CF | vase, a trident and some diamonds particularly stick out to you. The | ||
CF | walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an unusual staff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | Knight_Otu asks, "Maybe the mask? Seems unlikely, but maybe?" | |
CF | | ||
CF | A rift leads back to the ship to the south. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Styx | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Styx | ||
CF | To your east is a wide river that flows dark and smooth under the | ||
CF | lightless sky. A sign proclaims this to be the dread river Styx. You | ||
CF | know that name from mythology: the river that divides the living from | ||
CF | the dead. | ||
CF | | ||
CF | You can return to the front yard to the west. | ||
CF | | ||
CF | A figure in dark robes stands at the water's edge, one foot in a boat. | ||
CF | | ||
CF | > | Lancelot says, "the mask did say about safety" | |
DavidW says (to ClubFloyd), "x ghost" | ||
CF ] Styx | ||
CF | > | ||
CF | > X GHOST | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mask" | ||
CF ] Styx | ||
CF | > | ||
CF | > X MASK | ||
CF | | ||
CF | This is a fencing mask, but unusually large, and seemingly shaped for | ||
CF | a...non-human face. | ||
CF | | ||
CF | > | Lancelot asks, "david still here?" | |
Knight_Otu says, "I think his connection took a turn for the worse." | ||
keltena asks, "I'd give him a minute and see if he pops back up?" | ||
Lancelot says, "no worries" | ||
DavidW has disconnected. | ||
DavidW has connected. | keltena says, "Ah, there we go" | |
Lancelot says, "the mask is hinting itself pretty strongly I'd say" | ||
keltena says, "Welcome back!" | ||
Lancelot exclaims, "welcome back David!" | ||
DavidW says, "We might want to stop for today, but I'll try to give the mask to the werewolf." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which some | ||
CF | diamonds, some coins and a treasure chest particularly stick out to | ||
CF | you. The walls are dark wood, old and warped. You can go outside to | ||
CF | the south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an unusual staff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Den | ||
CF | This room looks like the product of a frightful battle. Gouges have | ||
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a | ||
CF | big mound of debris covers much of the room. You can leave to the | ||
CF | east. | ||
CF | | ||
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. | ||
CF | He stares timidly around the room and trembles as he shifts around. | ||
CF | | ||
CF | He looks up hopefully. "Have you brought anything that can make us | ||
CF | truly safe?" he asks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give mask to man" | ||
CF ] Den | ||
CF | > | ||
CF | > GIVE MASK TO MAN | ||
CF | | ||
CF | "Of course!" shouts the wolf-man. "Like a muzzle, this will protect | ||
CF | others from my serrated teeth." | ||
CF | | ||
CF | He places the comically large mask on his head. "Do not worry, fair | ||
CF | stranger, this will fit quite snugly when I assume my murderous form." | ||
CF | | ||
CF | You nod politely. | ||
CF | | ||
CF | He trembles a little as he says, "My time is almost here. Look, as the | ||
CF | beastly hair begins to cover my flesh," he says, pointing to his arm, | ||
CF | which looks quite the same as before. "I need just a little more to | ||
CF | keep everyone safe. I hope you are looking everywhere in the house and | ||
CF | not just grabbing random things from Maya." | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "x stamp" | ||
CF ] Den | ||
CF | > | ||
CF | > X STAMP | ||
CF | | ||
CF | This is a seal, the kind that notaries use to stamp things. The side | ||
CF | of it reads: | ||
CF | | ||
CF | For official Precinct 13 Police use only. This seal only functions | ||
CF | on official Precinct 13 documents. Do not place the seal in ink; | ||
CF | simply STAMP the document when needed. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean..." | |
keltena says, "Jeez, warn us before you call us out" | ||
Lancelot asks, "we did give the handcuffs already?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dracula's Library | ||
CF | Dracula's Library is impeccably furnished, with rows and rows of | ||
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes | ||
CF | pushing into the darkness above. A cage, filled with sleeping bats, | ||
CF | hangs overhead, well out of your reach on the right side of the room. | ||
CF | You can leave to the south. | ||
CF | | ||
CF | Dracula is here, a harried-looking man wearing suspenders and a | ||
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a | ||
CF | pile of papers. He seems relatively less stressed than before. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > X PAPERS | ||
CF | | ||
CF | It's impossible to decipher the antique handwriting Dracula uses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show stamp to dracula" | ||
CF ] Dracula's Library | ||
CF | > | ||
CF | > SHOW STAMP TO DRACULA | ||
CF | | ||
CF | (Dracula) | ||
CF | You don't provoke a reaction. | ||
CF | | ||
CF | > | Jade exclaims, "A clue: examine everything and take everything!" | |
Lancelot says, "yeah" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, | ||
CF | and a pile of junk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rack" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X RACK | ||
CF | | ||
CF | This shoe rack looks Swedish, somehow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "disassemble it" | ||
CF ] Game Room | ||
CF | > | ||
CF | > DISASSEMBLE IT | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | Jade says, "Some items will be necessarya in other areas." | |
Lancelot says, "no IKEA lol" | ||
DavidW says (to ClubFloyd), "take rack" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE RACK | ||
CF | | ||
CF | It seems like it's not supposed to leave the room. And you doubt | ||
CF | you'll need a shoe rack later on. | ||
CF | | ||
CF | > | keltena says, "We have enough on our hands without summoning any elder gods" | |
DavidW says (to ClubFloyd), "take junk" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE JUNK | ||
CF | | ||
CF | Most of the pile is uninteresting. | ||
CF | | ||
CF | > | Jade asks, "?" | |
DavidW says (to ClubFloyd), "x wardrobe" | ||
CF ] Game Room | ||
CF | > | ||
CF | > X WARDROBE | ||
CF | | ||
CF | This wardrobe is made of dark oak, and is labeled "COSTUMES". It is | ||
CF | currently open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter it" | ||
CF ] Game Room | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | You get into the wardrobe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close it" | ||
CF ] Darkness | ||
CF | > | ||
CF | > CLOSE IT | ||
CF | | ||
CF | You close the wardrobe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Darkness | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open wardrobe" | ||
CF ] Game Room | ||
CF | > | ||
CF | > OPEN WARDROBE | ||
CF | | ||
CF | You open the wardrobe. | ||
CF | | ||
CF | Game Room (in the wardrobe) | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, | ||
CF | and a pile of junk. | ||
CF | | ||
CF | > | Knight_Otu says, "Heh." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Game Room | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the wardrobe. | ||
CF | | ||
CF | Game Room | ||
CF | This sprawling and chilly room is filled with finely-carved furniture, | ||
CF | all frozen over and dripping with icicles. You can leave to the | ||
CF | west. | ||
CF | | ||
CF | One side of the room has a roaring blue flame in a fireplace. It ought | ||
CF | to warm up the room, but that area seems to be colder. In front of it | ||
CF | is a rug, splayed with playing cards that have frozen to the fabric. | ||
CF | It seems like they were playing Hearts. | ||
CF | | ||
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack, | ||
CF | and a pile of junk. | ||
CF | | ||
CF | > | keltena says (to Jade), "I was thinking of the IKEA game, where making furniture did summon elder gods" | |
Jade says, "... Everything not stuck to the floor." | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Game Room | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | There are none at all available! | ||
CF | | ||
CF | > | Lancelot says, "yep thats why we have the nice rucksack" | |
keltena says, "Everything not literally nailed down, I'd say" | ||
Lancelot says, "nope take all doesnt work lol" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which some | ||
CF | diamonds, a trident and some golden eggs particularly stick out to | ||
CF | you. The walls are dark wood, old and warped. You can go outside to | ||
CF | the south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an unusual staff. | ||
CF | | ||
CF | > | Lancelot says, "most irritating lol" | |
DavidW says (to ClubFloyd), "give stamp" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > GIVE STAMP | ||
CF | | ||
CF | (to Frankenstein) | ||
CF | Frankenstein says, "Ooh, what's this? Is it valuable?" | ||
CF | | ||
CF | He grabs the Official Precinct 13 Stamp from you and hands you the | ||
CF | unusual staff. | ||
CF | | ||
CF | > | Lancelot says, "sometimes it does work but not alwaysd" | |
DavidW says (to ClubFloyd), "x staff" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X STAFF | ||
CF | | ||
CF | This is a long staff with two prongs in the middle and what look like | ||
CF | large shield-shaped pieces of glass on both ends. The pieces of glass | ||
CF | refract everything seen through them. | ||
CF | | ||
CF | > | Knight_Otu says, "Hu." | |
Jade says, "That is, not nailed to the floor ;-)" | ||
DavidW says (to ClubFloyd), "look through staff" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > LOOK THROUGH STAFF | ||
CF | | ||
CF | Everything looks closer through the glasses, but it doesn't help see | ||
CF | anything better. In fact, it makes your head ache. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | There are no stairs going up here. | ||
CF | | ||
CF | > | Lancelot says, "thats a big piece of glass" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, that's the glasses." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Den | ||
CF | This room looks like the product of a frightful battle. Gouges have | ||
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a | ||
CF | big mound of debris covers much of the room. You can leave to the | ||
CF | east. | ||
CF | | ||
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. | ||
CF | He stares timidly around the room and trembles as he shifts around. | ||
CF | | ||
CF | He looks up hopefully. "Have you brought anything that can make us | ||
CF | truly safe?" he asks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Indoor Lagoon | ||
CF | You are standing at the edge of the largest swimming pool you've ever | ||
CF | seen. The pool is enclosed by a transparent glass dome that shows | ||
CF | nothing but the dark sky outside. An enormous comb leans against the | ||
CF | wall near you. You can leave to the east. | ||
CF | | ||
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in | ||
CF | the pool, staring up at the darkness. Her slightest movements send | ||
CF | shallow waves across the pool. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give staff" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > GIVE STAFF | ||
CF | | ||
CF | (to the lagoon creature) | ||
CF | You call out to the creature, saying, "Hey! I have your glasses!" and | ||
CF | hold them out. | ||
CF | | ||
CF | The creature grasps them gently and fixes them on her nose. Ignoring | ||
CF | you, she lays back down and looks up at the night sky. | ||
CF | | ||
CF | "That's better," she says, musingly. "It's still dark outside, but now | ||
CF | I can see the stars, and that's enough for me." | ||
CF | | ||
CF | She slides a finger along her shoulder, and a scale flakes off and | ||
CF | lands next to you. Actually, it seems like it's not a scale, but a | ||
CF | blue token! | ||
CF | | ||
CF | [Removed topic - Communicate] | ||
CF | [Removed topic - Interpreter] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take token" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > TAKE TOKEN | ||
CF | | ||
CF | (the blue token) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This is a round disk with a depiction of the lagoon creature on it. On | ||
CF | the reverse, it says "WAXWORKS". | ||
CF | | ||
CF | Hmm, it seems it wasn't a scale after all. | ||
CF | | ||
CF | > | Lancelot exclaims, "another token!" | |
Knight_Otu says, "Wolf and Ghost to go." | ||
Lancelot says, "yep" | ||
Lancelot asks, "next week?" | ||
DavidW says, "so just wolfman's grey token, and Christine's clear one." | ||
Lancelot says, "righto" | ||
DavidW says, "yeah, let's pause here, esp since I have few ideas." | ||
keltena says, "Oh wow, you're right, it's time" | ||
*** SESSION 4 *** | ||
DavidW says, "hi Jacqueline" | ||
DavidW says, "We did fetch quests for movie monsters and collected some tokens in different colours." | ||
DavidW says, "We still need two more tokens, but I figured out how to get them when writing up my notes." | ||
Jacqueline says, "Oh, I guess this one is somewhat episodic, isn't it? I'll keep an eye on the game play, but keep editing transcripts. I'm up to May of last year. I decided not to ask you all to piece stuff together, but I might ask you all to populate the meta data once I have them all in hand." | ||
DavidW says, "sure" | ||
DavidW says, "updated notes at [LINK]" | ||
Jade says, "thanks" | ||
DavidW asks, "Are we ready to start today's session?" | ||
Knight_Otu says, "I'm ready." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Indoor Lagoon | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Indoor Lagoon | ||
CF | You are standing at the edge of the largest swimming pool you've ever | ||
CF | seen. The pool is enclosed by a transparent glass dome that shows | ||
CF | nothing but the dark sky outside. An enormous comb leans against the | ||
CF | wall near you. You can leave to the east. | ||
CF | | ||
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in | ||
CF | the pool, staring up at the darkness. Her slightest movements send | ||
CF | shallow waves across the pool. | ||
CF | | ||
CF | > | DavidW says, "uh, when I wrote up the notes, I noticed I overlooked the flowerbeds at the front porch last week." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a rug, | ||
CF | a treasure chest and some spices particularly stick out to you. The | ||
CF | walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowerbeds" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X FLOWERBEDS | ||
CF | | ||
CF | This flowerbed has run wild with weeds, but some purple flowers grow | ||
CF | here as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | You recognize these purple flowers; they are aconitum, or, in | ||
CF | other words, wolfsbane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wolfsbane" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > TAKE WOLFSBANE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | You recognize these purple flowers; they are aconitum, or, in | ||
CF | other words, wolfsbane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which some | ||
CF | coins, a pearl and a rug particularly stick out to you. The walls are | ||
CF | dark wood, old and warped. You can go outside to the south, or | ||
CF | deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, that's a convenient plant to find" | |
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Den | ||
CF | This room looks like the product of a frightful battle. Gouges have | ||
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a | ||
CF | big mound of debris covers much of the room. You can leave to the | ||
CF | east. | ||
CF | | ||
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room. | ||
CF | He stares timidly around the room and trembles as he shifts around. | ||
CF | | ||
CF | He looks up hopefully. "Have you brought anything that can make us | ||
CF | truly safe?" he asks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give wolfsbane" | ||
CF ] Den | ||
CF | > | ||
CF | > GIVE WOLFSBANE | ||
CF | | ||
CF | (to the wolfman) | ||
CF | "Is that..." he says, peering closely. "Wolfsbane! Yes, this will trap | ||
CF | my animal essence and prevent it from taking over my fragile mind! | ||
CF | I'll place it in my pocket, so that when the dreadful transformation | ||
CF | comes, it will weaken my beastly self!" | ||
CF | | ||
CF | He grabs the aconite from you and sticks it in his pocket, where it | ||
CF | pokes out a bit. | ||
CF | | ||
CF | "Careful with that," you say. "It's actually toxic to--" | ||
CF | | ||
CF | "To the beast within?" he asks hopefully, peering at you intently. | ||
CF | | ||
CF | "Uh, no, to humans," you answer, to his visible disappointment. He | ||
CF | keeps the wolfsbane though. | ||
CF | | ||
CF | He starts to twitch and tremble. "The change! It is upon me!" | ||
CF | | ||
CF | He screams, and the scream becomes a howl. He shifts and morphs, hair | ||
CF | growing and muscles rippling, as he transforms. | ||
CF | | ||
CF | "It's happening!" he screams. He bares his teeth, which are morphing | ||
CF | into terrible canines. | ||
CF | | ||
CF | Then he collapses, his body finally turning into...a well-coiffed toy | ||
CF | poodle. | ||
CF | | ||
CF | The handcuffs and mask fall off, and the wolfsbane tumbles away into | ||
CF | the debris. The poodle rushes up to you and licks your hand. You | ||
CF | tousle his hair, and he runs out of the room. Something has been left | ||
CF | behind. | ||
CF | | ||
CF | > | DavidW says, "Least scary house of monsters evah" | |
DavidW says (to ClubFloyd), "look" | ||
CF ] Den | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Den | ||
CF | This room looks like the product of a frightful battle. Gouges have | ||
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a | ||
CF | big mound of debris covers much of the room. You can leave to the | ||
CF | east. | ||
CF | | ||
CF | You can see a grey token here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take token" | ||
CF ] Den | ||
CF | > | ||
CF | > TAKE TOKEN | ||
CF | | ||
CF | (the grey token) | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Don't make a puddle, poodle." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Bedroom | ||
CF | This room looks older than the rest of the house. There is little | ||
CF | light, and even less room. The cold almost takes your breath away. You | ||
CF | can leave to the west. | ||
CF | | ||
CF | A crystal ball floats in the middle of the room, glowing eerily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tap ball" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > TAP BALL | ||
CF | | ||
CF | The ball blurs and refocuses. You see a nervous-looking man with fangs | ||
CF | and suspenders (as well as other things that aren't quite as | ||
CF | identifiable). | ||
CF | | ||
CF | A symbol of a red token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a view of sandstone walls rising | ||
CF | upwards into darkness. The tops of four doorways or arches can also | ||
CF | barely be seen in the frame. | ||
CF | | ||
CF | A symbol of a gold token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see nothing, really; all that is | ||
CF | visible is a sheet of ice. | ||
CF | | ||
CF | A symbol of a white token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see a view of Frankenstein's parlor | ||
CF | from within the case. You can see Frankenstein himself, as well as the | ||
CF | back of a platinum pyramid. The pyramid has engraved on it "MAGIC | ||
CF | WORD: XYZZYSTEIN". | ||
CF | | ||
CF | A symbol of a green token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see you see a pile of debris in a | ||
CF | room with gouged floorboards. | ||
CF | | ||
CF | A symbol of a grey token with a green checkmark superimposed over it | ||
CF | appears for a second, then fades away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The ball blurs and refocuses. You see yourself, looking at a ball, in | ||
CF | which is yourself, looking at a ball, in which is yourself, looking at | ||
CF | a ball...The effect makes you nauseous. | ||
CF | | ||
CF | The ball chimes loudly, showing some grey, blue, green, white, gold | ||
CF | and red tokens, each with a green checkmark next to it. Then the | ||
CF | crystal ball falls to the ground and shatters, its fragments then | ||
CF | evaporating into the air. All that remains is a final, clear token. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clear" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > TAKE CLEAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This is a round disk with a depiction of a ghost on it. On the | ||
CF | reverse, it says "WAXWORKS". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] East Bedroom | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some clear, grey, blue, green, white, gold and red tokens | ||
CF | | ||
CF | > | Knight_Otu asks, "So we needed all other tokens for the ghost token, I gather?" | |
DavidW says, "Yes." | ||
DavidW says, "With seven tokens, we can buy an obol from the machine in the museum's gift shop" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a | ||
CF | trident, a gold nugget and some jewelry particularly stick out to you. | ||
CF | The walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows red. | ||
CF | | ||
CF | Gareth is here, huddled on his couch and staring at the wall. | ||
CF | | ||
CF | > | Knight_Otu says, "And pay off that Styx figure." | |
DavidW says, "Charon. yes." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. A desk with his private data terminal is the main feature on | ||
CF | one side of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | The Captain is brooding, holding his Scotch and staring | ||
CF | disconsolately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entrance | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Entrance | ||
CF | You are standing in a long metallic hallway. To the north, the | ||
CF | hallway opens up and leads to a set of double doors. Above them in a | ||
CF | font that looks half-melted are painted the words "MYSTERY AND | ||
CF | HISTORY". | ||
CF | | ||
CF | To the south is a red rift, glowing red. It blocks the rest of | ||
CF | the hallway. Other than that, there are no sounds around you, no | ||
CF | movement, no signs of any human life. | ||
CF | | ||
CF | There is a sign on the door that says, "CLOSED". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the double doors) | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | The gift shop for the wax museum is colorful and whimsical, to the | ||
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the | ||
CF | museum, is displayed proudly. Much of the room is empty, perhaps due | ||
CF | to the museum being closed. What's left is scattered around the edges | ||
CF | of the room. There are a lot of informational posters on the wall: | ||
CF | NATO, Bloody Mary, gold panning, and foosball. | ||
CF | | ||
CF | An incongruously somber coin machine stands neglected in one corner, | ||
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an | ||
CF | octagon, leading north. | ||
CF | | ||
CF | A meter stretches up the entire side of one wall: a sort of long | ||
CF | indentation with seven marks at the side and an indicator. Right now, | ||
CF | the indicator is at the mark labelled "6". | ||
CF | | ||
CF | At the top of the prize meter, in a silvery cage, is the captain's | ||
CF | antique watch. | ||
CF | | ||
CF | You can return to the rest of the museum to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put all token in machine" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > PUT ALL TOKEN IN MACHINE | ||
CF | | ||
CF | clear token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | grey token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | blue token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | green token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | white token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | gold token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | red token: *Chunk!* | ||
CF | | ||
CF | The token disappears into the machine. | ||
CF | | ||
CF | You hear a chugging sound from within the machine. There is a sound as | ||
CF | if a hundred souls wailed in a faroff room. | ||
CF | | ||
CF | Into the coin tray falls an obol. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take obol" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > TAKE OBOL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | An ancient coin, once used to pay for passage across the river of the | ||
CF | dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the double doors) | ||
CF | | ||
CF | Entrance | ||
CF | You are standing in a long metallic hallway. To the north, the | ||
CF | hallway opens up and leads to a set of double doors. Above them in a | ||
CF | font that looks half-melted are painted the words "MYSTERY AND | ||
CF | HISTORY". | ||
CF | | ||
CF | To the south is a red rift, glowing red. It blocks the rest of | ||
CF | the hallway. Other than that, there are no sounds around you, no | ||
CF | movement, no signs of any human life. | ||
CF | | ||
CF | There is a sign on the door that says, "CLOSED". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. A desk with his private data terminal is the main feature on | ||
CF | one side of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | The Captain is brooding, holding his Scotch and staring | ||
CF | disconsolately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows red. | ||
CF | | ||
CF | Gareth is here, huddled on his couch and staring at the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Styx | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Styx | ||
CF | To your east is a wide river that flows dark and smooth under the | ||
CF | lightless sky. A sign proclaims this to be the dread river Styx. You | ||
CF | know that name from mythology: the river that divides the living from | ||
CF | the dead. | ||
CF | | ||
CF | You can return to the front yard to the west. | ||
CF | | ||
CF | A figure in dark robes stands at the water's edge, one foot in a boat. | ||
CF | | ||
CF | > | DavidW asks, "Are we ready to enter the Underworld?" | |
keltena says, "I think we've had a good run in this life! Let's go for it" | ||
DavidW says (to ClubFloyd), "give obol" | ||
CF ] Distant Shore | ||
CF | > | ||
CF | > GIVE OBOL | ||
CF | | ||
CF | (to Charon) | ||
CF | Charon extends a bony claw from within his robe and takes the obol. He | ||
CF | indicates the boat. | ||
CF | | ||
CF | You step on, and he pushes his pole into the dark waters. The two of | ||
CF | you glide silently across the river Styx. | ||
CF | | ||
CF | As you travel, the world glitches around you for one moment, showing | ||
CF | blank metal panels above you instead of a lightless sky. A robotic | ||
CF | voice states, "Now exiting Holoprogram CHR-9815: Monsters Inside, | ||
CF | initiated by user Christine Saville. Next up is Holoprogram GAR-0001: | ||
CF | Self-Reflection. You can return to your former program at any time by | ||
CF | crossing back over the river. Apologies for any errors that occur in | ||
CF | loading." | ||
CF | | ||
CF | All around you, a night sky reforms, as does a distant shore. After a | ||
CF | few more moments, the boat runs ashore, and you step out. | ||
CF | | ||
CF | Distant Shore | ||
CF | You are at the edge of the great river Styx. Charon is waiting to take | ||
CF | you back west over the river. | ||
CF | | ||
CF | You've landed on a small beach. A decaying iron fence surrounds much | ||
CF | of the area; the only way forward is through a distant gate to the | ||
CF | east. Farther to the east, you can see a ruined castle. | ||
CF | | ||
CF | The monkey-like thief is still here, carrying the action figure. It | ||
CF | recoils from you, leaping through the bars of the fence. After a few | ||
CF | seconds, you can see it in the distance, climbing onto the tower of | ||
CF | the castle and into a hole on the roof, out of sight. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess." | |
DavidW says (to ClubFloyd), "x castle" | ||
CF ] Distant Shore | ||
CF | > | ||
CF | > X CASTLE | ||
CF | | ||
CF | Past the iron fence rises the ruins of a castle. It still has a tower | ||
CF | left standing, with holes in the roof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tower" | ||
CF ] Distant Shore | ||
CF | > | ||
CF | > X TOWER | ||
CF | | ||
CF | Past the iron fence rises the ruins of a castle. It still has a tower | ||
CF | left standing, with holes in the roof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fence" | ||
CF ] Distant Shore | ||
CF | > | ||
CF | > X FENCE | ||
CF | | ||
CF | This tall and deadly-looking fence stands far away and surrounds the | ||
CF | even further castle. A gate is visible to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Distant Shore | ||
CF | > | ||
CF | > X GATE | ||
CF | | ||
CF | This tall and deadly-looking fence stands far away and surrounds the | ||
CF | even further castle. A gate is visible to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "C'mon robot." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Iron Gate | ||
CF | You are standing before a tall, brooding iron gate made of bars. The | ||
CF | fence sweeps to either side of you, disappearing into a dense forest. | ||
CF | Everything is silent around you. Not even the waters of the Styx can | ||
CF | be heard this far from the shore. | ||
CF | | ||
CF | The gate is closed. | ||
CF | | ||
CF | You can return to the shore to the west, or continue to the | ||
CF | castle to the east. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "We beat the house of monsters fair and square!" | |
DavidW says (to ClubFloyd), "open gate" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > OPEN GATE | ||
CF | | ||
CF | It seems rusted shut permanently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > X GATE | ||
CF | | ||
CF | This proud iron gate serves no useful purpose. It has rusted shut, but | ||
CF | one of its bars seems loose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull bar" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > PULL BAR | ||
CF | | ||
CF | You twist a little and the iron bar pops off, falling to the ground. | ||
CF | There is now a gap in the gate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bar" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > TAKE BAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This heavy bar is a couple centimeters thick and about a meter long. | ||
CF | It once barred the way to a castle, but no longer fulfills that task. | ||
CF | Only the ends are rusted; the center is solid and strong. | ||
CF | | ||
CF | > | DavidW says, "free crowbar!" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You duck through the gap and pass through the fence. | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | A heavy block has fallen in front of the northern exit, preventing | ||
CF | entry to the north wing of the castle. | ||
CF | | ||
CF | > | Knight_Otu asks, "Presumably leverage for later?" | |
DavidW says, "probably yes" | ||
DavidW says (to ClubFloyd), "x block" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > X BLOCK | ||
CF | | ||
CF | This heavy block must have fallen off from part of the castle higher | ||
CF | up. You might be able to push it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > PUSH IT | ||
CF | | ||
CF | You lean down, and push the block as hard as you can. It moves a tiny | ||
CF | bit, but seems to settle back almost immediately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pry it with bar" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > PRY IT WITH BAR | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under it" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > LOOK UNDER IT | ||
CF | | ||
CF | You don't find anything underneath the heavy block. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > X GRASS | ||
CF | | ||
CF | The grass here has been dead for a long, long time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowerbeds" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > X FLOWERBEDS | ||
CF | | ||
CF | Whatever grew here once is now long gone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Throne Room | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. The balcony is | ||
CF | densely covered in strange black veins. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, but the pole that once went | ||
CF | through them is shattered. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | Looking around, the whole thing reminds you of something Gareth once | ||
CF | told you. He went on for hours about how important it was for the | ||
CF | advancement of society that monarchical rule became less and less | ||
CF | popular over time. He always tried to work his political ideas into | ||
CF | therapy sessions but it never really made much sense. A broken throne | ||
CF | room would definitely be something he'd love. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dais" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X DAIS | ||
CF | | ||
CF | This must have been beautiful, once, but all is gone, now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x balcony" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X BALCONY | ||
CF | | ||
CF | This once must have been the landing of some stairs, but now is just a | ||
CF | balcony, high in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x veins" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X VEINS | ||
CF | | ||
CF | Strange black veins have crawled all over the balcony above you. They | ||
CF | seem to be coming from somewhere else in the castle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poles" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X POLES | ||
CF | | ||
CF | These must have seemed beautiful, once. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x support" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X SUPPORT | ||
CF | | ||
CF | This is a pair of stone supports, about a meter apart from each other | ||
CF | and a few meters away from the wall. They each have a hole in them a | ||
CF | few centimeters wide, with the holes facing each other. Overall, they | ||
CF | look a bit like two large sewing needles stuck into the ground. | ||
CF | | ||
CF | The pole they once held is long gone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bar in holes" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > PUT BAR IN HOLES | ||
CF | | ||
CF | You place the iron rod through the holes in the stone supports. It | ||
CF | fits perfectly, forming a large horizontal bar at about waist-height. | ||
CF | | ||
CF | > | ||
Knight_Otu Ah. | Knight_Otu says, "Oops." | |
DavidW says, "Bit low to do chin-ups." | ||
DavidW says (to ClubFloyd), "stand on bar" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > STAND ON BAR | ||
CF | | ||
CF | The iron bar itself is too narrow to stand on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't reach the stairs from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on bar" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > GET ON BAR | ||
CF | | ||
CF | The iron bar itself is too narrow to stand on. | ||
CF | | ||
CF | > | DavidW says, "I guess explore elsewhere? I don't understand what good the bar is doing." | |
DavidW says, "Maybe something goes on the bar like laundry." | ||
keltena says, "I suppose it provides a sort of vague satisfaction by fitting so well." | ||
DavidW says, "yeah, that means we're on the right track, at least." | ||
DavidW says, "Let's check south of courtyard." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | A heavy block has fallen in front of the northern exit, preventing | ||
CF | entry to the north wing of the castle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dark Pool | ||
CF | You are in a dank cave. It looks older than the rest of the castle, | ||
CF | hewn roughly out of stone. It feels so old it almost hurts, a | ||
CF | forbidding place, one that should not have been intruded upon. It's | ||
CF | hard to say why, exactly, you feel like that, but it may be due to the | ||
CF | pool of luminescent green liquid in the center of it. Exits lead | ||
CF | east and north. | ||
CF | | ||
CF | You can hear murmuring coming from the pool. As you walk closer, the | ||
CF | pool's bubbling softens and ceases, and the pool goes flat. You look | ||
CF | in, and see your own reflection. It winks at you. | ||
CF | | ||
CF | "Hello, Emrys," she says. | ||
CF | | ||
CF | [New Topic for the reflection - Reflecting] | ||
CF | | ||
CF | > | keltena says, "I'm always in favor of exploring elsewhere when the mood strikes, anyway" | |
Knight_Otu says, "Well, there's the self-reflection. Literally." | ||
DavidW says (to ClubFloyd), "x pool" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > X POOL | ||
CF | | ||
CF | This pool of luminescent liquid is unnaturally still. | ||
CF | | ||
CF | Your reflection is visible on the water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say reflecting" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > SAY REFLECTING | ||
CF | | ||
CF | "And who exactly are you?" | ||
CF | | ||
CF | She says, "Your reflection, of course." | ||
CF | | ||
CF | "Hmm," you say. "Kind of cheeky to use my image. When I was on the | ||
CF | boat over here, it said this was a holoprogram. Is that right?" | ||
CF | | ||
CF | "Yes," she says. "A psychotherapy holoprogram." | ||
CF | | ||
CF | "And you're part of it? Or are you...real?" | ||
CF | | ||
CF | "I'm part of the program," she says. "I have fairly advanced AI, but | ||
CF | you might notice some oddities. I serve as your reflection." | ||
CF | | ||
CF | "Let me guess," you say. "If it's psychotherapy, then you represent my | ||
CF | inner self, or my feelings about myself." | ||
CF | | ||
CF | She smiles and says, "Something like that. My job is to help you win | ||
CF | the game. The treasure room is a ways east of here. We need to work | ||
CF | together." | ||
CF | | ||
CF | "Like loving myself," you say. | ||
CF | | ||
CF | "If you see it that way," says your reflection. | ||
CF | | ||
CF | [New Topic for the reflection - Crumble] | ||
CF | [New Topic for the reflection - Assistance] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say crumble" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > SAY CRUMBLE | ||
CF | | ||
CF | "If this represents my psyche, or whatever, then why is the castle | ||
CF | crumbling?" | ||
CF | | ||
CF | Your reflection answers, "What it means is up to you. I'm not here to | ||
CF | tell you what everything symbolizes. I respect you too much for that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say assistance" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > SAY ASSISTANCE | ||
CF | | ||
CF | "How can you help me if you're just a reflection?" | ||
CF | | ||
CF | She answers, "You're right, a reflection isn't much help. Here, help | ||
CF | me up." | ||
CF | | ||
CF | An arm rises out of the pool, which you grab and pull. Your reflection | ||
CF | emerges. | ||
CF | | ||
CF | Before you stands a fully-embodied copy of yourself. She says, "Well, | ||
CF | I guess I'll follow your lead. I'm just your reflection, so whatever | ||
CF | you do, I'll do, too. I'll give you a head start, though; I'll | ||
CF | silently count to two before following you." | ||
CF | | ||
CF | The clone waits patiently. | ||
CF | | ||
CF | > | Jacqueline smiles. | |
Jacqueline says, "This... must have been fun to code." | ||
Cerfeuil has arrived. | DavidW says, "okay, so many two people can push the block together." | |
DavidW says (to ClubFloyd), "x pool" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > X POOL | ||
CF | | ||
CF | This pool of luminescent liquid is unnaturally still. | ||
CF | | ||
CF | The clone waits again, looking a bit bored. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | A heavy block has fallen in front of the northern exit, preventing | ||
CF | entry to the north wing of the castle. | ||
CF | | ||
CF | > | Knight_Otu says, "That seems likely." | |
DavidW says (to ClubFloyd), "push block" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > PUSH BLOCK | ||
CF | | ||
CF | You lean down, and push the block as hard as you can. It moves a tiny | ||
CF | bit, but seems to settle back almost immediately. | ||
CF | | ||
CF | > | keltena says, ".Jacqueline I do recall seeing some very entertaining clone-related entries in the pre-release changelogs" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | Cerfeuil says, "Sup." | |
DavidW says (to ClubFloyd), "push block" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > PUSH BLOCK | ||
CF | | ||
CF | You lean down, and push the block as hard as you can. It moves a tiny | ||
CF | bit, but seems to settle back almost immediately. | ||
CF | | ||
CF | Your clone leans down and pushes, too. With your combined efforts, you | ||
CF | push aside the heavy block. Now the northern passage is open. | ||
CF | | ||
CF | Your clone smiles. "Great work," she says. "Let's see what else we can | ||
CF | do." | ||
CF | | ||
CF | > | keltena says, "(er, oops)" | |
Jacqueline says (to keltena), "I'll bet." | ||
keltena waves to Cerfeuil | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Battered Pantry | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Battered Pantry | ||
CF | This appears to have stored food for the castle, once. Cupboards and | ||
CF | shelves have all collapsed into a heap. The courtyard is back to the | ||
CF | south. | ||
CF | | ||
CF | A long plank, perhaps once part of a cupboard, lies on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cupboards" | ||
CF ] Battered Pantry | ||
CF | > | ||
CF | > X CUPBOARDS | ||
CF | | ||
CF | After looking over this heap thoroughly, you can't identify anything | ||
CF | of use in it. It's just junk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plank" | ||
CF ] Battered Pantry | ||
CF | > | ||
CF | > X PLANK | ||
CF | | ||
CF | This is a long plank, sturdy enough for several people to stand on. | ||
CF | There is a notch in the center which cuts across the breadth of the | ||
CF | plank, leaving the two sides balanced. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | DavidW asks, "A see-saw?" | |
DavidW asks, "We're gonna make a see-saw, aren't we?" | ||
Knight_Otu says, "Oh, maybe." | ||
DavidW says (to ClubFloyd), "take plank" | ||
CF ] Battered Pantry | ||
CF | > | ||
CF | > TAKE PLANK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Your clone looks closely at the heap of rubble. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Throne Room | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. The balcony is | ||
CF | densely covered in strange black veins. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, with the iron bar firmly placed | ||
CF | between them. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plank on rod" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > PUT PLANK ON ROD | ||
CF | | ||
CF | You balance the notched plank on the iron bar. It wobbles a bit back | ||
CF | and forth but then settles down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on plank" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > SIT ON PLANK | ||
CF | | ||
CF | You climb onto the plank. The plank wobbles back and forth a bit, but | ||
CF | then it settles down. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | The clone gets onto the balanced plank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't reach the stairs from here. | ||
CF | | ||
CF | The clone waits calmly, anticipating your next move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There are no stairs going down here. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push plank down" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > PUSH PLANK DOWN | ||
CF | | ||
CF | The balanced plank cannot be pushed from place to place. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | Knight_Otu asks, "Jump?" | |
DavidW says (to ClubFloyd), "jump" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | You jump and your clone launches up high into the air, close to the | ||
CF | balcony, before landing back on the board. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | Your clone stops and puts her hands on her hips. "Honestly, that's | ||
CF | kind of confusing. How about I just push it and not worry about where | ||
CF | it's going?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | Your clone jumps up high and then slams back down onto the plank, | ||
CF | launching you into the air. | ||
CF | | ||
CF | You fly through the air, but the strange veins repulse you, and you | ||
CF | tumble back down, landing on the plank. | ||
CF | | ||
CF | "The castle is cursed," says your clone. "We'll need to find a way to | ||
CF | break the curse." | ||
CF | | ||
CF | > | DavidW says, "um." | |
Knight_Otu says, "Ah, a step before that." | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get off the balanced plank. | ||
CF | | ||
CF | Throne Room | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. The balcony is | ||
CF | densely covered in strange black veins. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, with the iron bar firmly placed | ||
CF | between them. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | Your clone is here, watching you. | ||
CF | | ||
CF | The plank is here, balanced carefully. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pole" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > TAKE POLE | ||
CF | | ||
CF | They lie in so many fragments, it would take forever to grab them all. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search poles" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > SEARCH POLES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | DavidW says, "I don't know what to do next." | |
Lancelot has arrived. | Lancelot says, "hi all sorry to be late" | |
DavidW says, "I wasn't expecting the veins to repulse us." | ||
DavidW says, "hi Lancelot." | ||
Knight_Otu says (to ClubFloyd), "x veins" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X VEINS | ||
CF | | ||
CF | Strange black veins have crawled all over the balcony above you. They | ||
CF | seem to be coming from somewhere else in the castle. | ||
CF | | ||
CF | Your clone attempts to grab the broken poles, but fails completely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull veins" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > PULL VEINS | ||
CF | | ||
CF | The strange black veins are too far away. | ||
CF | | ||
CF | Your clone peers all around the broken poles. "I don't see anything | ||
CF | you didn't see," she says. | ||
CF | | ||
CF | > | Jacqueline says, "It felt like KO had an idea." | |
DavidW says, "Sorry, I missed that." | ||
Knight_Otu says, "Not really." | ||
DavidW says, "I don't remember missing anything." | ||
Jacqueline says, "Oh. I thought you were thinking the timing was off or something." | ||
DavidW says, "no." | ||
Knight_Otu says, "We seem to need to find where these veins come from, and solve them." | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Things to say to Frankenstein | ||
CF | *XYZZYstein - The magical word is...XYZZYstein! | ||
CF | *Polite - I have to say the magic word? Okay...Please may I have | ||
CF | your token? | ||
CF | *Confusion - What is this place? | ||
CF | *Creator - Isn't Frankenstein the name of your creator? | ||
CF | Things to say to the lagoon creature | ||
CF | *Retry - Let's try communicating again. How are you? | ||
CF | Things to say to Charon | ||
CF | *Fee - So, how do I pay you? | ||
CF | Things to say to the clone | ||
CF | *Assistance - How can you help me if you're just a reflection? | ||
CF | *Crumble - If this represents my psyche, or whatever, then why is | ||
CF | the castle crumbling? | ||
CF | *Reflecting - And who exactly are you? | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | > | Knight_Otu says, "Then we can do the double jump business." | |
keltena says, "I don't remember the precise order of steps here, tbh" | ||
keltena asks, "Have we been everywhere we can in this area?" | ||
DavidW says, "well, I think so, but I must've missed *something*." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Throne Room | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. The balcony is | ||
CF | densely covered in strange black veins. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, with the iron bar firmly placed | ||
CF | between them. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | Your clone is here, watching you. | ||
CF | | ||
CF | The plank is here, balanced carefully. | ||
CF | | ||
CF | Your clone looks closely at the strange black veins. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pillars" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X PILLARS | ||
CF | | ||
CF | These pillars seem more decorative than functional. Those that have | ||
CF | fallen don't seem to have weakened the surrounding structure at all. | ||
CF | | ||
CF | Your clone fruitlessly attempts to pull the strange black veins. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb pillars" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > CLIMB PILLARS | ||
CF | | ||
CF | You don't see a clear path upwards. | ||
CF | | ||
CF | The clone looks around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under balcony" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > LOOK UNDER BALCONY | ||
CF | | ||
CF | You don't find anything underneath the balcony. | ||
CF | | ||
CF | Your clone looks closely at the pillars. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under dais" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > LOOK UNDER DAIS | ||
CF | | ||
CF | You don't find anything underneath the dais. | ||
CF | | ||
CF | Your clone says, "I don't think I can climb that!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search dais" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > SEARCH DAIS | ||
CF | | ||
CF | There is nothing on the dais. | ||
CF | | ||
CF | Your clone bends down to look under the balcony. "I don't think | ||
CF | there's anything under here," she says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | This room doesn't have an exit in that direction. | ||
CF | | ||
CF | Your clone bends down to look under the dais. "I don't think there's | ||
CF | anything under here," she says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exits" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > EXITS | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | This room doesn't have an exit in that direction. | ||
CF | | ||
CF | Your clone peers all around the dais. "I don't see anything you didn't | ||
CF | see," she says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | This room doesn't have an exit in that direction. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You duck through the gap and pass through the fence. | ||
CF | | ||
CF | Iron Gate | ||
CF | You are standing before a tall, brooding iron gate made of bars. The | ||
CF | fence sweeps to either side of you, disappearing into a dense forest. | ||
CF | Everything is silent around you. Not even the waters of the Styx can | ||
CF | be heard this far from the shore. | ||
CF | | ||
CF | The gate is closed, but one of the bars has broken, leaving a gap that | ||
CF | is easy to climb through. | ||
CF | | ||
CF | You can return to the shore to the west, or continue to the | ||
CF | castle to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forest" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > X FOREST | ||
CF | | ||
CF | To both the north and south stretches a dark, impenetrable forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > X TREES | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Distant Shore | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Distant Shore | ||
CF | You are at the edge of the great river Styx. Charon is waiting to take | ||
CF | you back west over the river. | ||
CF | | ||
CF | You've landed on a small beach. A decaying iron fence surrounds much | ||
CF | of the area; the only way forward is through a distant gate to the | ||
CF | east. Farther to the east, you can see a ruined castle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Iron Gate | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Iron Gate | ||
CF | You are standing before a tall, brooding iron gate made of bars. The | ||
CF | fence sweeps to either side of you, disappearing into a dense forest. | ||
CF | Everything is silent around you. Not even the waters of the Styx can | ||
CF | be heard this far from the shore. | ||
CF | | ||
CF | The gate is closed, but one of the bars has broken, leaving a gap that | ||
CF | is easy to climb through. | ||
CF | | ||
CF | You can return to the shore to the west, or continue to the | ||
CF | castle to the east. | ||
CF | | ||
CF | Your clone is here, watching you. | ||
CF | | ||
CF | Your clone looks closely at the dense forest. | ||
CF | | ||
CF | > | Lancelot says, "ah the haunted mansion region" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You duck through the gap and pass through the fence. | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x block" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > X BLOCK | ||
CF | | ||
CF | This heavy block must have fallen off from part of the castle higher | ||
CF | up. You might be able to push it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Battered Pantry | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Battered Pantry | ||
CF | This appears to have stored food for the castle, once. Cupboards and | ||
CF | shelves have all collapsed into a heap. The courtyard is back to the | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Battered Pantry | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | After looking over this heap thoroughly, you can't identify anything | ||
CF | of use in it. It's just junk. | ||
CF | | ||
CF | > | keltena asks, "Did we go east from the pool?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | Your clone is here, watching you. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | Your clone heads out to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dark Pool | ||
CF | You are in a dank cave. It looks older than the rest of the castle, | ||
CF | hewn roughly out of stone. It feels so old it almost hurts, a | ||
CF | forbidding place, one that should not have been intruded upon. It's | ||
CF | hard to say why, exactly, you feel like that, but it may be due to the | ||
CF | pool of luminescent green liquid in the center of it. Exits lead | ||
CF | east and north. | ||
CF | | ||
CF | > | DavidW says, "no, that's what I missed. Thanks." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dark Tunnel | ||
CF | This dark tunnel leads from the west to a shadowed exit blocked | ||
CF | by a portcullis to the east. In front of the door, however, is | ||
CF | a deep pit that is too far for you to jump over. A thin steel rail is | ||
CF | halfway across the pit, running from side to side. Across the pit, in | ||
CF | front of the portcullis, is a ledge, and next to the ledge a rusty | ||
CF | wheel is embedded in the wall. | ||
CF | | ||
CF | > | keltena says, "I think I missed the exact same thing when I played." | |
Jade says, "yes, near the end" | ||
DavidW says, "We may need the plank back to cover the pit." | ||
DavidW says (to ClubFloyd), "x portcullis" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > X PORTCULLIS | ||
CF | | ||
CF | It's hard to tell if this heavy portcullis was designed to keep things | ||
CF | out, or in. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "x pit" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > X PIT | ||
CF | | ||
CF | It's impossible to see the bottom of this thing. It makes your skin | ||
CF | crawl. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ledge" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > X LEDGE | ||
CF | | ||
CF | This ledge juts out of the very east side of the room. A rusty wheel | ||
CF | is on the wall next to it. | ||
CF | | ||
CF | Your clone looks closely at the portcullis. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wheel" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > X WHEEL | ||
CF | | ||
CF | This rusty wheel set onto the wall has no visible purpose, but it does | ||
CF | look like it can turn. | ||
CF | | ||
CF | Your clone looks closely at the deep pit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Dark Pool | ||
CF | You are in a dank cave. It looks older than the rest of the castle, | ||
CF | hewn roughly out of stone. It feels so old it almost hurts, a | ||
CF | forbidding place, one that should not have been intruded upon. It's | ||
CF | hard to say why, exactly, you feel like that, but it may be due to the | ||
CF | pool of luminescent green liquid in the center of it. Exits lead | ||
CF | east and north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Throne Room | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. The balcony is | ||
CF | densely covered in strange black veins. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, with the iron bar firmly placed | ||
CF | between them. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | The plank is here, balanced carefully. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take plank" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > TAKE PLANK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | Your clone is here, watching you. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | Your clone heads out to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dark Pool | ||
CF | You are in a dank cave. It looks older than the rest of the castle, | ||
CF | hewn roughly out of stone. It feels so old it almost hurts, a | ||
CF | forbidding place, one that should not have been intruded upon. It's | ||
CF | hard to say why, exactly, you feel like that, but it may be due to the | ||
CF | pool of luminescent green liquid in the center of it. Exits lead | ||
CF | east and north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dark Tunnel | ||
CF | This dark tunnel leads from the west to a shadowed exit blocked | ||
CF | by a portcullis to the east. In front of the door, however, is | ||
CF | a deep pit that is too far for you to jump over. A thin steel rail is | ||
CF | halfway across the pit, running from side to side. Across the pit, in | ||
CF | front of the portcullis, is a ledge, and next to the ledge a rusty | ||
CF | wheel is embedded in the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plank over pit" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > PUT PLANK OVER PIT | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plank on ledge" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > PUT PLANK ON LEDGE | ||
CF | | ||
CF | You put the notched plank on the ledge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | It's too far away to turn from here. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on plank" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > GET ON PLANK | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | Your clone attempts to put the notched plank on the ledge, but can't, | ||
CF | since she's not holding it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take plank" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > TAKE PLANK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Your clone pretends to turn the rusty wheel. "I don't want to actually | ||
CF | mess with anything important," she says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plank over pit" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > PUT PLANK OVER PIT | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plank on pit" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > PUT PLANK ON PIT | ||
CF | | ||
CF | Putting things on the deep pit would achieve nothing. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | Knight_Otu says, "At least we don't have to worry about the clone double-turning the wheel, I guess." | |
DavidW says, "I'm not getting the right command here." | ||
Knight_Otu asks, "Put it on the rail?" | ||
keltena asks, "Can we put the plank on the ledge, then try CROSS or EAST or something, maybe...?" | ||
Jade says, "I think the plank is in the proper point" | ||
Jade says, "x" | ||
Jade says, "look" | ||
keltena says, "We picked the plank back up, so I think we'd need to put it down again first" | ||
Jade says, "the rail is the answer" | ||
DavidW has disconnected. | ||
DavidW has connected. | DavidW asks, "Did I mention I'm still having connection issues?" | |
keltena says (to DavidW), "Welcome back" | ||
Lancelot says, "the plank has grooves doesnt it" | ||
DavidW asks, "Did you guys do the rail thing yet?" | ||
DavidW says (to ClubFloyd), "x rail" | keltena says, "Not yet." | |
CF ] Dark Tunnel | ||
CF | > | ||
CF | > X RAIL | ||
CF | | ||
CF | This steel rail is a couple of centimeters wide and spans the pit from | ||
CF | the left side to the right side. You can't reach it from where you | ||
CF | are. | ||
CF | | ||
CF | Your clone copies the motions you made when grabbing the notched | ||
CF | plank, but only grasps air. | ||
CF | | ||
CF | > | Lancelot says, "erm notches even" | |
Knight_Otu says, "No, we just discussed it." | ||
Lancelot asks, "put plank on rails?" | ||
DavidW says (to ClubFloyd), "put plank on rail" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > PUT PLANK ON RAIL | ||
CF | | ||
CF | You balance the notched plank on the steel rail. It wobbles a bit back | ||
CF | and forth but then settles down. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on plank" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > GET ON PLANK | ||
CF | | ||
CF | You get on the plank. It wobbles back and forth a bit, but then it | ||
CF | settles down. You might be able to make it to the east now. | ||
CF | | ||
CF | Your clone looks closely at the steel rail. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The far side of the pit is longer than the near side, so you'd have to | ||
CF | jump from the very end of the board. That's not going to happen | ||
CF | without something to balance the rest of the board. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | The clone gets onto the balanced plank. | ||
CF | | ||
CF | > | Lancelot says, "something :p" | |
Knight_Otu says, "Brrr." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You leap over to the eastern ledge, successfully landing! Your clone | ||
CF | attempts to balance on the plank, successfully keeping herself from | ||
CF | falling. | ||
CF | | ||
CF | Dark Tunnel (on the ledge) | ||
CF | This dark tunnel leads from the west to a shadowed exit blocked | ||
CF | by a portcullis to the east. In front of the door, however, is | ||
CF | a deep pit that is too far for you to jump over. A thin steel rail is | ||
CF | halfway across the pit, running from side to side. | ||
CF | | ||
CF | Next to you are a large portcullis and a rusty wheel. | ||
CF | | ||
CF | The plank is here, balanced carefully. | ||
CF | | ||
CF | On the balanced plank is your clone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | The wheel is much harder to turn than expected. Once you get started, | ||
CF | though, you build momentum. The portcullis starts lifting. | ||
CF | | ||
CF | But, to your surprise, something comes up from the pit as well. A | ||
CF | counterweight must be falling somewhere, as both the portcullis and | ||
CF | the bottom of the pit rise at once. Soon the floor of the pit rushes | ||
CF | up, slowing down right before covering up the steel rail and gently | ||
CF | pushing aside the notched plank and your clone, both of whom are now | ||
CF | on solid ground. | ||
CF | | ||
CF | The portcullis is open. | ||
CF | | ||
CF | Your clone grins. "Solving one problem fixed a lot more, I guess. | ||
CF | Let's get our reward," she says. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take plank" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > TAKE PLANK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The clone looks around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Treasure Room | ||
CF | This must have been a magnificent treasure room, once, but it is | ||
CF | almost completely bare. The walls here seem covered in pure gold. On | ||
CF | the walls are engravings, etched in intricate detail. | ||
CF | | ||
CF | The back wall is covered in some kind of malignant mass, with strange | ||
CF | black veins stretching out of it and over much of the room. Just | ||
CF | looking at it makes you feel sick. The rest of the castle is to the | ||
CF | west. | ||
CF | | ||
CF | > | Knight_Otu says, "I was about to say about the way back..." | |
Jade says, "a joke by MB" | ||
DavidW says (to ClubFloyd), "x engravings" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > X ENGRAVINGS | ||
CF | | ||
CF | A complex set of engravings is on the wall. One you recognize from | ||
CF | your school training as music; it looks like chords. Or, no, dyads, | ||
CF | since there are just two notes at a time. | ||
CF | | ||
CF | The first pair are a D and an F. The second are a D and a G, and the | ||
CF | last are an F and a G. | ||
CF | | ||
CF | [You can sing a note by typing SING A or SING C, for example, but can | ||
CF | only sing one note at a time.] | ||
CF | | ||
CF | > | Jade says, "When I arrived here for the first time...lol" | |
Knight_Otu says, "Oh dear." | ||
DavidW says, "okay, I think I understand." | ||
DavidW says (to ClubFloyd), "sing f" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > SING F | ||
CF | | ||
CF | You sing the note F, purely and clearly. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | Your clone looks closely at the intricate engravings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing d" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > SING D | ||
CF | | ||
CF | You sing the note D, purely and clearly. | ||
CF | | ||
CF | Your clone sings the note F, purely and clearly. | ||
CF | | ||
CF | As you and your clone sing in harmony, the malignant mass trembles and | ||
CF | shakes. | ||
CF | | ||
CF | "Harmony destroys it," says your clone. "Let's keep going!" | ||
CF | | ||
CF | > | Jade says, "This is a nice and smart puzzle" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing g" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > SING G | ||
CF | | ||
CF | You sing the note G, purely and clearly. | ||
CF | | ||
CF | Your clone sings the note D, purely and clearly. | ||
CF | | ||
CF | As you and your clone continue to sing the notes from the engraving, | ||
CF | the strange black veins shrink and weaken. "Keep it up!" she shouts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing f" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > SING F | ||
CF | | ||
CF | You sing the note F, purely and clearly. | ||
CF | | ||
CF | Your clone sings the note G, purely and clearly. | ||
CF | | ||
CF | Finally, you finish the song. The malignant mass wails, trembles, and | ||
CF | then violently explodes. You feel nothing but a rush of air and light. | ||
CF | There is no treasure revealed, but you can now go outside to the | ||
CF | east. | ||
CF | | ||
CF | "We did it!" shouts your clone. "Great work, Emrys!" | ||
CF | | ||
CF | > | Jade says, "think about clone" | |
Jade says, "well done" | ||
Knight_Otu says, "Well sung, David." | ||
DavidW says, "thanks" | ||
DavidW says (to ClubFloyd), "x gold" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > X GOLD | ||
CF | | ||
CF | The walls here seem to be coated in gold. There are intricate | ||
CF | engravings on the wall which draw your attention. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside | ||
CF | It is bright and brilliant outside, a complete contrast to the | ||
CF | gloominess of the other areas of the castle. You are surrounded by | ||
CF | vibrant vegetation. The sun shines and a great feeling of warmth and | ||
CF | comfort surrounds you. | ||
CF | | ||
CF | You take a minute to just let it all sink in, the warmth and the | ||
CF | bright sky. Your clone walks out with you. | ||
CF | | ||
CF | "You've beaten the game," she says. "This was the first one the author | ||
CF | made, years ago. He made better ones since then, but I'm glad this is | ||
CF | the one you saw. | ||
CF | | ||
CF | "For most players, the game would end there. But you're looking for | ||
CF | something up there, aren't you?" she says, pointing at the spire. "I | ||
CF | think we can make it. Let's see if we can find a way up." You nod. | ||
CF | | ||
CF | There's nowhere really to go, besides back to the west. | ||
CF | | ||
CF | Your clone is here, watching you. | ||
CF | | ||
CF | Your clone sings the note F, purely and clearly. | ||
CF | | ||
CF | > | Lancelot says, "we;; done indeed![D[B[D[[B" | |
Lancelot says, "well done indeed even lol" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Outside | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a notched plank | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Treasure Room | ||
CF | This must have been a magnificent treasure room, once, but it is | ||
CF | almost completely bare. The walls here seem covered in pure gold. On | ||
CF | the walls are engravings, etched in intricate detail. | ||
CF | | ||
CF | The back wall is gone now, leaving a passage to go outside to the | ||
CF | east. The rest of the castle is to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dark Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Dark Tunnel | ||
CF | This dark tunnel leads from the west to a shadowed exit to the | ||
CF | east. On one side, a rusty wheel is embedded in the wall. | ||
CF | Otherwise, the room shows no sign of its now-disappeared features. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dark Pool | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Dark Pool | ||
CF | You are in a dank cave. It looks older than the rest of the castle, | ||
CF | hewn roughly out of stone. It feels so old it almost hurts, a | ||
CF | forbidding place, one that should not have been intruded upon. It's | ||
CF | hard to say why, exactly, you feel like that, but it may be due to the | ||
CF | pool of luminescent green liquid in the center of it. Exits lead | ||
CF | east and north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ruined Courtyard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ruined Courtyard | ||
CF | This once-stately courtyard is now blighted and ruined. Dead grass | ||
CF | runs past empty flowerbeds, and crumbling walls surround most of the | ||
CF | area. You can go north or south into the wings of the | ||
CF | castle, go east into the throne room, or return west to | ||
CF | the gate in the iron fence. | ||
CF | | ||
CF | The heavy block has been pushed out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Throne Room | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, with the iron bar firmly placed | ||
CF | between them. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plank on bar" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > PUT PLANK ON BAR | ||
CF | | ||
CF | You balance the notched plank on the iron bar. It wobbles a bit back | ||
CF | and forth but then settles down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on plank" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > GET ON PLANK | ||
CF | | ||
CF | You climb onto the plank. The plank wobbles back and forth a bit, but | ||
CF | then it settles down. | ||
CF | | ||
CF | The clone arrives, following your movements. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | Your clone looks around, confused at how to imitate you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | The clone gets onto the balanced plank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | You jump and your clone launches up high into the air, close to the | ||
CF | balcony, before landing back on the board. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait for a bit, watching your clone. | ||
CF | | ||
CF | Your clone jumps up high and then slams back down onto the plank, | ||
CF | launching you into the air. You fly through the air and land on the | ||
CF | balcony, right next to the stairs! | ||
CF | | ||
CF | Throne Room (on the balcony) | ||
CF | This is the vast ruin of a once-glorious throne room. Pillars line the | ||
CF | walls, some fallen and crumbling. Stairs once led upwards, but | ||
CF | the lower parts have collapsed, leaving a balcony and the upper part | ||
CF | of the stairs high above you, out of your reach. | ||
CF | | ||
CF | The center of the room on the east side is a raised dais that is | ||
CF | missing its throne. It looks like it was once flanked with rows and | ||
CF | rows of ornate wooden poles leading down the dais to the other side, | ||
CF | but they are all broken on the floor. To the north, under the balcony, | ||
CF | one pair of stone supports remains, with the iron bar firmly placed | ||
CF | between them. | ||
CF | | ||
CF | You can leave to the west. | ||
CF | | ||
CF | You can see a balanced plank (on which is your clone) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x balcony" | ||
CF ] Throne Room | ||
CF | > | ||
CF | > X BALCONY | ||
CF | | ||
CF | This once must have been the landing of some stairs, but now is just a | ||
CF | balcony, high in the air. | ||
CF | | ||
CF | The clone waits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Spire | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Spire | ||
CF | This room is unusual. Most of it looks like a run-down castle spire | ||
CF | made of stone and wood, but one wall is made of solid stainless steel. | ||
CF | A dedication plaque is fixed to the wall. The only way out of here is | ||
CF | down. | ||
CF | | ||
CF | At last, the monkey-like robot you saw take the action figure is here; | ||
CF | in fact, it's still holding Gareth's toy! Instead of running away, | ||
CF | though, the robot is facing you calmly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read plaque" | ||
CF ] Spire | ||
CF | > | ||
CF | > READ PLAQUE | ||
CF | | ||
CF | You read the plaque out loud: | ||
CF | | ||
CF | This holo-chamber is dedicated to Gareth Djomo, Ship Psychologist | ||
CF | of the Starship Tragwyddol. | ||
CF | | ||
CF | Gareth's calm head and quick thinking prevented mass panic during | ||
CF | the near-fatal accident that the Tragwyddol suffered on its maiden | ||
CF | voyage. He was instrumental to the survival of the ship. | ||
CF | | ||
CF | In later years, Gareth went on to pioneer the use of holo-chambers | ||
CF | for therapy. For his decades of service, we dedicate this holo-chamber | ||
CF | to him. | ||
CF | | ||
CF | Once you've finished reading the plaque, the monkey robot drops the | ||
CF | action figure at your feet, then bounds out a hole in the spire, | ||
CF | leaving you alone. | ||
CF | | ||
CF | > | Knight_Otu says, "Give us the toy, robot." | |
Knight_Otu says, "Oh, thanks." | ||
DavidW says (to ClubFloyd), "take figure" | ||
CF ] Spire | ||
CF | > | ||
CF | > TAKE FIGURE | ||
CF | | ||
CF | You grab the action figure. | ||
CF | | ||
CF | As you do so, a blue rift opens up to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x figure" | ||
CF ] Spire | ||
CF | > | ||
CF | > X FIGURE | ||
CF | | ||
CF | This is Gareth's vintage Dracula action figure; you know that it's his | ||
CF | very favorite. He'll definitely be wanting this back! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You enter the rift. A blue haze encloses you; when it disappears, you | ||
CF | are in front of the haunted house again. The blue rift disappears | ||
CF | behind you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows red. | ||
CF | | ||
CF | Gareth is here, huddled on his couch and staring at the wall. | ||
CF | | ||
CF | > | Jade says, "take note of all of the rifts and hex locks" | |
DavidW says (to ClubFloyd), "give figure to Gareth" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > GIVE FIGURE TO GARETH | ||
CF | | ||
CF | (the Dracula toy to Gareth) | ||
CF | You hand Gareth his action figure. | ||
CF | | ||
CF | Gareth looks up, startled out of his reverie. "Hmm? Why'd you grab | ||
CF | this?" he asks, looking over at the desk. | ||
CF | | ||
CF | "I...it's complicated," you say." | ||
CF | | ||
CF | [New Topic for Gareth - Dedication] | ||
CF | | ||
CF | > | Jade says, "this will be necessary at the very ending" | |
DavidW says, "I don't remember any 'hex locks' in this game so far." | ||
keltena says, "I don't think we need to worry about the ending yet" | ||
Knight_Otu says, "The octagon doors, I guess." | ||
DavidW says (to ClubFloyd), "say dedication" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > SAY DEDICATION | ||
CF | | ||
CF | "Gareth, I learned something about your future." | ||
CF | | ||
CF | "My future? None of us have a future. We're all going to die," he | ||
CF | responds bitterly. | ||
CF | | ||
CF | "That's not true," you say. "I've seen what comes next. I saw a | ||
CF | memorial to you, in the future. It said that you helped everyone on | ||
CF | the ship today survive through your patience and service. You lived a | ||
CF | long life." | ||
CF | | ||
CF | His face lifts, but hesitantly. "Is this your Weaver's Gift?" | ||
CF | | ||
CF | "I'm not sure. But I think so. Yes," you respond. | ||
CF | | ||
CF | His face fills with determination. "O--Okay. I think I can do it. I'll | ||
CF | try to help them. I'm sorry I've stuck myself up in here, I thought | ||
CF | everything was lost. Thank, Emrys," he says. | ||
CF | | ||
CF | He gets up to leave, then stops. "That's wild that you saw a memorial | ||
CF | about me. It really makes me feel better to know that people care. But | ||
CF | I wonder: what would you want written on your memorial?" | ||
CF | | ||
CF | What phrase would you want written on your memorial?> | Jade says, "in the cellar at the house" | |
keltena says, "It's a very merciful game, so I think we'll probably be fine." | ||
Jade says, "there is one in any zone" | ||
DavidW asks, "oh dear. We need to write our own memorial right now?" | ||
Knight_Otu says, "Gee, go all morbid on us, game." | ||
Jacqueline says, "Yikes" | ||
Lancelot says, "it does fit the theme of the game" | ||
keltena says, "Great small talk, Gareth" | ||
DavidW says, "'So long, and thanks for all the puzzles.'" | ||
Knight_Otu says, "Sure." | ||
Jacqueline says, "Yeah, not at all morbid, Gareth. Thanks." | ||
keltena says, "Aw, that's actually cute." | ||
Jacqueline says (to DW), "ha. Sure." | ||
Lancelot says, "just normal daily conversation" | ||
DavidW says (to ClubFloyd), "So long, and thanks for all the puzzles." | ||
CF ] Psychologist's Office | ||
CF | What phrase would you want written on your memorial?> | ||
CF | > SO LONG, AND THANKS FOR ALL THE PUZZLES. | ||
CF | | ||
CF | So you would want your memorial to say: | ||
CF | | ||
CF | So long, and thanks for all the puzzles. | ||
CF | | ||
CF | Is that right? | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Psychologist's Office | ||
CF | Is that right? | ||
CF | > YES | ||
CF | | ||
CF | "Cool," he says. He runs out of the room, only to come back, grab the | ||
CF | action figure from the desk, and run out again. | ||
CF | | ||
CF | The rift in this room gently turns from red to green. | ||
CF | | ||
CF | The room swims, and suddenly your mind is elsewhere. | ||
CF | | ||
CF | You see the woman in the skull mask from earlier. She's staring at | ||
CF | you, her eyes hard. | ||
CF | | ||
CF | "If everything goes according to plan, Emrys Tisserand will die | ||
CF | tonight," says the woman. | ||
CF | | ||
CF | That's when you realize you're looking at a mirror. | ||
CF | | ||
CF | You come back to yourself, the vision over. | ||
CF | | ||
CF | > | Jacqueline says (to Lancelot), "Sure. I'll use this as an ice breaker at my next party." | |
Lancelot says, "oh no you crack me up lol" | ||
Jacqueline says, "Also, yikes again, mirror." | ||
Knight_Otu says, "It's a converstation starter, sure. Probably also a conversation ender." | ||
Iria has arrived. | DavidW asks, "okay, does a green rift still go to the same place?" | |
Jacqueline laughs at KO | ||
keltena says (to Knight_Otu), "And god knows you need both of those at times." | ||
Iria says, "I dunno, you'd have to ask it." | ||
DavidW asks, "Will the octagon door open for us now in there?" | ||
keltena says, "What Iria said. (Also, hi!)" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a | ||
CF | treasure chest, some coins and a pyramid particularly stick out to | ||
CF | you. The walls are dark wood, old and warped. You can go outside to | ||
CF | the south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | Knight_Otu says, "Same place, check." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | (first opening the trapdoor) | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | DavidW says, "no, it's still locked." | |
Knight_Otu says, "Octagon door, not check." | ||
DavidW says, "I had to check." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There are no stairs going down here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which some | ||
CF | coins, a Ming vase and a treasure chest particularly stick out to you. | ||
CF | The walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | keltena says, "Good to know." | |
Knight_Otu says, "Of ccourse." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | DavidW says, "Okay, which next rift should we try? There's two on the bridge that are the closest." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is Murder on the Orient Express. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Officer Mefe is here, frantically trying to restore navigation | ||
CF | function to the console. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Lavatory | ||
CF | You find yourself in a very cramped lavatory that reminds you of the | ||
CF | head in the first ship you served on. The walls are covered in some | ||
CF | kind of wood laminate, pretty cheap-looking. | ||
CF | | ||
CF | You would assume that this lavatory has the usual amenities, but the | ||
CF | red rift to the south takes up almost the entire room. | ||
CF | | ||
CF | The flimsy lavatory door opens to the west. It is currently | ||
CF | held shut by a latch on the nearby wall. | ||
CF | | ||
CF | There's no sign of the monkey-like creature that proceeded you here. | ||
CF | The whole room seems to be in motion somehow, leading you to suspect | ||
CF | you're in some kind of vehicle. Maybe a boat--or an airplane? Good | ||
CF | thing you're not prone to motion sickness. | ||
CF | | ||
CF | What appears to be a thick leather wallet is lying on the floor near | ||
CF | the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wallet" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > TAKE WALLET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This is a small leather wallet, or at least it looks like a wallet. | ||
CF | It's currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | Well, this is a surprise. The wallet opens to reveal itself as a kind | ||
CF | of police badge. On one side is a metallic pin saying "Precinct 13". | ||
CF | But the other side has a plastic window with an ID card in it. The | ||
CF | person on the card is you. | ||
CF | | ||
CF | It's surreal, seeing your face and name on a badge that is clearly not | ||
CF | yours, but not much more surreal than having numerous rifts open on a | ||
CF | crashing starship. A Weaver must trust in her gift; you'll see where | ||
CF | this thread leads. | ||
CF | | ||
CF | > | Jacqueline exclaims, "!" | |
DavidW says (to ClubFloyd), "x latch" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > X LATCH | ||
CF | | ||
CF | This is a curious-looking latch mounted on the wall; it seems to lock | ||
CF | and unlock the lavatory door when you turn it. It is currently locked. | ||
CF | | ||
CF | > | Jacqueline says, "Guess we're The Man now." | |
Iria asks, "?" | ||
DavidW says (to ClubFloyd), "turn it" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > TURN IT | ||
CF | | ||
CF | You turn the latch, unlocking the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] First Class | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the lavatory door) | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to what | ||
CF | seems to be the Second Class car. | ||
CF | | ||
CF | A woman who looks just like Officer Mefe is here, but dressed in a | ||
CF | rhinestone jumpsuit and heavy sunglasses. She is pacing anxiously. | ||
CF | | ||
CF | A bearded man with thick glasses and a slightly dirty plaid shirt is | ||
CF | sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | The woman looks up at you. "Look, there was someone in there after | ||
CF | all!" she says to the bearded man. "I told you there was a police | ||
CF | officer on board." She turns to you. "A man has died! A precious man. | ||
CF | His body is in the other car. Please, you have to help us find out who | ||
CF | the killer is!" | ||
CF | | ||
CF | The man frowns. "You certainly don't look like a police officer. Do | ||
CF | you have any identification?" he asks you. | ||
CF | | ||
CF | The woman says, "Oh, he's right. Where's your badge?" | ||
CF | | ||
CF | > | Knight_Otu says, "There was that precinct 13 ... stamp? in the haunted house." | |
DavidW says, "We gave the stamp to Franky in exchange for the lagoon's monster's glasses-that-looked-like-a-staff." | ||
DavidW says (to ClubFloyd), "show badge to woman" | ||
CF ] First Class | ||
CF | > | ||
CF | > SHOW BADGE TO WOMAN | ||
CF | | ||
CF | The glamorous woman crouches down, staring between you and the photo. | ||
CF | "Oh, all right," she says. "I believe you." She stands up and steps | ||
CF | back a bit. | ||
CF | | ||
CF | "I'm sure you've already guessed, and it's true. I am celebrity author | ||
CF | Maeve Miller, travelling incognito"--and here she tips her sunglasses | ||
CF | down, revealing watery blue eyes, leaning in to whisper--"to avoid the | ||
CF | paparazzi. They can be brutal, you know." | ||
CF | | ||
CF | She then seats herself down and removes her sunglasses entirely, | ||
CF | massaging her eyes with the other hand. | ||
CF | | ||
CF | The man frowns when he sees the badge. "I see. I suppose you're the | ||
CF | best we have available for now. My name is Dr. Arthur Svenson, | ||
CF | Professor of Nanobiotics at Textor University. And while I had | ||
CF | intended to focus on my research during this voyage, I suppose I can | ||
CF | spare some of my time to assist you in your investigation." | ||
CF | | ||
CF | [New Clue - Statement] | ||
CF | | ||
CF | > | Knight_Otu asks, "Yeah. Maybe we can trade treasure for treasure if we need it?" | |
DavidW says (to ClubFloyd), "say statement to maeve" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > SAY STATEMENT TO MAEVE | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is | ||
CF | how everything really went..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Maeve's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Luxury Apartment | ||
CF | I was in the bedroom of my penthouse apartment, which overlooks the | ||
CF | big city below with a magnificent view. That morning, the room was | ||
CF | spotless and tidy, empty except for my king-sized hoverbed and my | ||
CF | nightstand. | ||
CF | | ||
CF | My walk-in closet was to the south, and my office to the | ||
CF | east. I won't bother you with the more private details of my | ||
CF | life, like the bathroom or the kitchen or the pool. The paparazzi | ||
CF | might be listening, you know. | ||
CF | | ||
CF | On the nightstand was a delicious breakfast. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh my. Flashback in holograph territory." | |
Knight_Otu says, "(Well, maybe holograph.)" | ||
DavidW says (to ClubFloyd), "x breakfast" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > X BREAKFAST | ||
CF | | ||
CF | My chef is just the best you know. He gives me everything I want: | ||
CF | toast, bacon, eggs, the works. He is simply the best! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat it" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > EAT IT | ||
CF | | ||
CF | (first taking the delicious breakfast) | ||
CF | It was excellent, I have to admit, although my chef still struggles | ||
CF | with egg consistency. After I was finished, I rang for the maid, and | ||
CF | she came and cleared the dishes for me before departing. | ||
CF | | ||
CF | > | Jade says, "Just a nice zone. Different, quite easy. Enjoy." | |
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | Oh, you want to know how I sleep? Perfectly. The hoverbed is perfect | ||
CF | for my temperament. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x view" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > X VIEW | ||
CF | | ||
CF | That's what my books pay for, Detective: being above the whole world. | ||
CF | | ||
CF | > | Lancelot says, "and a very relaxing atmosphere too" | |
keltena says, "Very nice and relaxing." | ||
keltena says, "Especially the murder." | ||
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Walk-In Closet | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Walk-In Closet | ||
CF | My closet is about the same size as this train car we're in. At the | ||
CF | time, it was filled with countless outfits, shoes, jewelry, and hats, | ||
CF | but most of them were of no interest to me. I have to wear what | ||
CF | strikes my mood. | ||
CF | | ||
CF | My bedroom was back to the north. | ||
CF | | ||
CF | The only clothing that stood out to me was my favorite rhinestone | ||
CF | jumpsuit. | ||
CF | | ||
CF | > | keltena says, "One might even call it cozy." | |
DavidW says (to ClubFloyd), "x jumpsuit" | ||
CF ] Walk-In Closet | ||
CF | > | ||
CF | > X JUMPSUIT | ||
CF | | ||
CF | It was the very same jumpsuit you see me wearing now, one of my more | ||
CF | tasteful wardrobe items. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear it" | ||
CF ] Walk-In Closet | ||
CF | > | ||
CF | > WEAR IT | ||
CF | | ||
CF | (first taking the rhinestone jumpsuit) | ||
CF | I changed into the jumpsuit, leaving the robe for the maid to pick up | ||
CF | later. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robe" | ||
CF ] Walk-In Closet | ||
CF | > | ||
CF | > X ROBE | ||
CF | | ||
CF | It was one of my many terrycloth robes. They are very comfortable, and | ||
CF | keep me warm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Luxury Apartment | ||
CF | I was in the bedroom of my penthouse apartment, which overlooks the | ||
CF | big city below with a magnificent view. That morning, the room was | ||
CF | spotless and tidy, empty except for my king-sized hoverbed and my | ||
CF | nightstand. | ||
CF | | ||
CF | My walk-in closet was to the south, and my office to the | ||
CF | east. I won't bother you with the more private details of my | ||
CF | life, like the bathroom or the kitchen or the pool. The paparazzi | ||
CF | might be listening, you know. | ||
CF | | ||
CF | > | Lancelot says, "reminds me of like Agatha Christie kind avibes... luxurious environment, well-to-do people, and a body in the living room :p" | |
DavidW says (to ClubFloyd), "x nightstand" | ||
CF ] Luxury Apartment | ||
CF | > | ||
CF | > X NIGHTSTAND | ||
CF | | ||
CF | My nightstand is made of imported hardwood. It has no drawers; if I | ||
CF | need something, I can easily call the servants. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | My office was simple, with desks for myself and my assistant, who had | ||
CF | the day off. My wide-screen data terminal made an impressive contrast | ||
CF | with my shelves of antique books that covered the walls. | ||
CF | | ||
CF | My bedroom was back to the west. | ||
CF | | ||
CF | The boxes of my books that I had ordered for the signing that night | ||
CF | were piled up in the corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x terminal" | ||
CF ] Office | ||
CF | > | ||
CF | > X TERMINAL | ||
CF | | ||
CF | My data terminal is state-of-the art, with a wide terminal and | ||
CF | higher-tier access to data streaming. I had already written quite a | ||
CF | bit for the day. | ||
CF | | ||
CF | The wide-screen data terminal was switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Office | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | I had been selling out of books at my most recent signings, so I made | ||
CF | sure to order plenty of copies this time around. It was time to go, | ||
CF | and I needed to take the books with me. | ||
CF | | ||
CF | As soon I was ready, I could take the boxes and go. | ||
CF | | ||
CF | > | Jacqueline says, "Promis me that before we leave, we'll turn around and say, "Oh, and um... one more thing."" | |
DavidW says (to ClubFloyd), "turn on terminal" | ||
CF ] Office | ||
CF | > | ||
CF | > TURN ON TERMINAL | ||
CF | | ||
CF | I didn't have time to write that day; I had to go to my book signing | ||
CF | to greet my adoring fans. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take boxes" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE BOXES | ||
CF | | ||
CF | I rang for the valet, who came and assisted me in carrying the books | ||
CF | down to my waiting taxi, which took me directly to the bookstore. | ||
CF | | ||
CF | Bookstore | ||
CF | The bookstore had opened up a room usually used for parties to be able | ||
CF | to hold all of my fans. The adoring crowd swarmed around me, only held | ||
CF | back by velvet ropes. | ||
CF | | ||
CF | On the signing table was a signing pen. | ||
CF | | ||
CF | A charming young man was the next in line, waiting for me to talk to | ||
CF | him. He held the copy of my book he had purchased at the other end of | ||
CF | the line. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pen" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE PEN | ||
CF | | ||
CF | I took the signing pen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The charming young man was the kind of guy that looks like he's going | ||
CF | to be a billionaire one day. You know? Like you look at pictures of | ||
CF | famous inventors or big corporate men back in their 20s. That's the | ||
CF | way that he looked. | ||
CF | | ||
CF | > | Knight_Otu says, "I propose it was Mister Svenson, with the boxes of books, in the diing car." | |
DavidW says (to ClubFloyd), "sign book" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > SIGN BOOK | ||
CF | | ||
CF | I couldn't sign it because he was still holding it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | That's not how I remember it; I'm fairly sure we talked first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Well hello," I said to the nice young man. | ||
CF | | ||
CF | He blushed. "H...hi!" he said. "I'm a really big fan." His face was | ||
CF | kind of cute, with how red it was. | ||
CF | | ||
CF | "What's your name, sugar?" I asked. | ||
CF | | ||
CF | He stammered out: "It's Dafydd. I'd love to have your autograph; I've | ||
CF | read literally all of your books. I hope they make movies out of | ||
CF | them!" | ||
CF | | ||
CF | He put his copy on the table. As he did so, I saw his sleeve lift up. | ||
CF | I noticed he was wearing a very nice watch. It was an Arawnz | ||
CF | brand, monogrammed with what must have been his initials: DY. | ||
CF | | ||
CF | [New Clue - Timepiece] | ||
CF | [New Clue - Enthusiast] | ||
CF | | ||
CF | [Clues discovered during statements can be used or discussed once the | ||
CF | statement is over.] | ||
CF | | ||
CF | > | Jacqueline says, "Oh, wait, I guess that One More Thing thing won't work during this flashback (also, I am joking, please ignore me)." | |
Lancelot says, "I like the change of time usage.. should play around with that sometime" | ||
keltena says (to Jacqueline), "I think it's a good idea!" | ||
Jacqueline says, "haha" | ||
DavidW says (to ClubFloyd), "say timepiece" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > SAY TIMEPIECE | ||
CF | | ||
CF | [Because you are in a flashback, all conversation is handled by TALK | ||
CF | TO.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sign book" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > SIGN BOOK | ||
CF | | ||
CF | Well, I signed that copy just like he wanted. "For Dafydd," I wrote, | ||
CF | "my greatest fan." I read it out loud, and Dafydd giggled a little | ||
CF | with happiness. It was...perfect. | ||
CF | | ||
CF | He still stood around, awkwardly. His book that I had signed was on | ||
CF | the table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dafydd" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | He said, "I'm excited to get your autograph!", pointing towards his | ||
CF | book, which I hadn't given him yet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give book" | ||
CF ] Cafe | ||
CF | > | ||
CF | > GIVE BOOK | ||
CF | | ||
CF | (to Dafydd) | ||
CF | (first taking the signed copy of my book) | ||
CF | I handed him the book. His hand grazed mine as he grabbed it, and he | ||
CF | looked like he was about to faint. I waved him goodbye, and went back | ||
CF | to signing books. | ||
CF | | ||
CF | I did see him again. | ||
CF | | ||
CF | Cafe | ||
CF | Today, this morning, I was at a cafe, on an outdoor patio. The sun was | ||
CF | bright, and the air was fresh. I was seated at my usual table, sipping | ||
CF | lemon water and contemplating life. | ||
CF | | ||
CF | I could have left the cafe to the north. | ||
CF | | ||
CF | To my surprise, I saw Dafydd there. I can only assume he had been | ||
CF | following me. It happens sometimes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Cafe | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | Lemon water is a favorite of mine, especially when I'm doing a | ||
CF | cleanse. It feels more substantial than plain water, but not as | ||
CF | overwhelming as coffee or tea. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Cafe | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | (the usual table) | ||
CF | All of the tables at my favorite cafe look alike: metal with a | ||
CF | wrought-iron type finish, beaten into elaborate floral patterns. | ||
CF | | ||
CF | > | Jacqueline says, "Oh know. Dafydd, no." | |
DavidW says (to ClubFloyd), "x dafydd" | ||
CF ] Cafe | ||
CF | > | ||
CF | > X DAFYDD | ||
CF | | ||
CF | Dafydd was the kind of guy that looks like he's going to be a | ||
CF | billionaire one day. You know? Like you look at pictures of famous | ||
CF | inventors or big corporate men back in their 20s. That's the way that | ||
CF | he looked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wave at Dafydd" | ||
CF ] Cafe | ||
CF | > | ||
CF | > WAVE AT DAFYDD | ||
CF | | ||
CF | I waved. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Cafe | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | a rhinestone jumpsuit (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink water" | ||
CF ] Cafe | ||
CF | > | ||
CF | > DRINK WATER | ||
CF | | ||
CF | I sipped from the lemon water. Truly refreshing, especially on such a | ||
CF | lovely day! | ||
CF | | ||
CF | > | DavidW asks, "I suppose I'm expected to go chat with the stalker?" | |
Knight_Otu says, ""Of course, becoming a billionaire these days is as simple as taking a coin from the ground. Darn inflation."" | ||
Knight_Otu says, "I guess so." | ||
DavidW says (to ClubFloyd), "talk to dafydd" | ||
CF ] Cafe | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | "Dafydd," I called out in surprise. "What are you doing here?" | ||
CF | | ||
CF | "Maeve," he said, standing up and approaching my table, "Maeve, I have | ||
CF | to see you again. You're all I can think about." | ||
CF | | ||
CF | "I'm sorry," I said, trying to let him down gently. "I know how it | ||
CF | feels to fall in love with a celebrity. It's called paraphilia, you | ||
CF | should look it up." | ||
CF | | ||
CF | He was shaking his head, but I put a finger on his lips. "No," I said, | ||
CF | "we can't be together. But I'll always remember you, Dafydd." | ||
CF | | ||
CF | He sat back down and put his head in his hands, crying. It was time | ||
CF | for me to leave. | ||
CF | | ||
CF | > | keltena says, "Well, that went well." | |
Jacqueline says, "It was time for me to die." | ||
DavidW asks, "Why couldn't Maeve hire him to be a servant?" | ||
Knight_Otu says, "Of course, since she isn't the corpse in question..." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | But all good things have to come to end. I said goodbye to Dafydd, and | ||
CF | left. He seemed sad to have to leave me. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to what | ||
CF | seems to be the Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | "And that's everything that happened, Detective. We parted on good | ||
CF | terms. I can only assume he came here to find me," says Maeve. | ||
CF | | ||
CF | > | Jacqueline says, "Wait, she's not? Oh." | |
Jacqueline says, "My bad." | ||
Knight_Otu says, "I'm not sure I'd want to hire a stalker as a servant." | ||
keltena says (to Jacqueline), "Oh, I just figured you meant yourself, from the awkwardness." | ||
Roger goes home. | ||
Roger has disconnected. | ||
DavidW says (to ClubFloyd), "x sunglasses" | ||
CF ] First Class | ||
CF | > | ||
CF | > X SUNGLASSES | ||
CF | | ||
CF | These heavy-looking sunglasses have a logo on them you can't identify, | ||
CF | but they are certainly very expensive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say timepiece to maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY TIMEPIECE TO MAEVE | ||
CF | | ||
CF | You mention how the dead man owned an expensive, monogrammed Arawnz | ||
CF | wristwatch. | ||
CF | | ||
CF | "Oh yes, I know," says Maeve. "I'm the one that told you that. Don't | ||
CF | you remember? I saw it when I was signing his book." | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe as a distant, distant PR representative." | |
keltena says, "Official head of fanclub." | ||
DavidW says (to ClubFloyd), "say enthusiast to maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY ENTHUSIAST TO MAEVE | ||
CF | | ||
CF | You mention how the dead man wanted a signed copy of Maeve's book for | ||
CF | himself. | ||
CF | | ||
CF | "Yes, I'd say that he is one of my most devoted fans. Perhaps a bit | ||
CF | too devoted; after all, it seems he followed me here today! Poor boy. | ||
CF | It's hard to chase after someone famous." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x briefcase" | ||
CF ] First Class | ||
CF | > | ||
CF | > X BRIEFCASE | ||
CF | | ||
CF | Arthur is clutching the briefcase tightly, but hasn't opened it. It's | ||
CF | a battered black leather briefcase with brass hardware. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to arthur" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > SAY STATEMENT TO ARTHUR | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Arthur says, "Very well, Detective. I'll tell you what really | ||
CF | happened..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Arthur's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bio Lab | ||
CF | My lab is the largest at Textor University, because I've been able to | ||
CF | secure the most funding. Last night, when all of this happened, the | ||
CF | lab was unusually empty; the floors were going to be waxed prior to | ||
CF | new equipment being installed. | ||
CF | | ||
CF | However, I was still able to conduct my most recent research. All I | ||
CF | needed was the samples refrigerator, my lab table, and my microscope, | ||
CF | none of which had been moved. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | On the lab table were a red marker and a blue marker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | I was, and am, a healthy man: I eat mostly vegetables and whole | ||
CF | grains; I bike; I play handball. I've managed to avoid most of the | ||
CF | diseases that plague my fellow academics. Those who know the human | ||
CF | body ought to be kind towards it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | My poster was written in simple language, to help my rather | ||
CF | incompetent assistants. | ||
CF | | ||
CF | 1. Retrieve unmarked samples from the refrigerator. | ||
CF | 2. Put unmarked samples into the microscope. | ||
CF | 3. Look in the microscope to examine the slide, and look for | ||
CF | distinguishing features. | ||
CF | 4. Mark any samples that have line-shaped nano devices with the | ||
CF | red marker. Mark samples that are roughly circular with the blue | ||
CF | marker. | ||
CF | 5. Replace the samples in the fridge, and enter the data in the | ||
CF | Data Lab. | ||
CF | | ||
CF | > | Knight_Otu says, "Wishful theory - these two conspired to kill the victim." | |
keltena asks, "The author and the professor?" | ||
Knight_Otu says, "Neither strike me as nice people." | ||
DavidW says, "Sorry, I need a bathroom break. bbiab." | ||
Roger has arrived. | keltena waves to Roger | |
Jade says, "That was a very interesting theory" | ||
Roger says, "compy decided it really needed to reboot" | ||
Knight_Otu says, "I was wondering. You were here earlier." | ||
Lancelot says, "must be pretty hard to create a good murder mystery game..." | ||
Knight_Otu says, "Definitely." | ||
Jade says, "this game has, in other zone, a cute murder mystery, you will see..." | ||
Lancelot says, "saw GDC presentation by Jon Ingold once but that did not help me see how it could build something out of that" | ||
Lancelot says, "I think it was easier for them to turn the tables and make you the murderer lol" | ||
Knight_Otu says, "Cute murder mystery sounds a bit like a contradiction in itself." | ||
Jade says, "breaking the fourth wall" | ||
keltena says, "I mean, so does cozy murder mystery, and yet." | ||
Lancelot says, "same category as being beaten to death by a lemon" | ||
Knight_Otu says, "True, true." | ||
Lancelot asks, "wrapped brick?" | ||
Jade says, "ok, cozy murder mystery then" | ||
DavidW says, "sorry. back" | ||
DavidW says (to ClubFloyd), "take all from table" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TAKE ALL FROM TABLE | ||
CF | | ||
CF | red marker: I took the red marker. | ||
CF | blue marker: I took the blue marker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X FRIDGE | ||
CF | | ||
CF | This refrigerator, the only one currently in the lab, held the results | ||
CF | of my most recent experiment, a groundbreaking accomplishment that | ||
CF | would assure government funding for a decade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x microscope" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X MICROSCOPE | ||
CF | | ||
CF | While far from our most powerful microscope, this one served well | ||
CF | enough for the experiment in question. It was easy to PUT slides INTO | ||
CF | the microscope and to LOOK IN the microscope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > OPEN FRIDGE | ||
CF | | ||
CF | I opened the refrigerator, revealing the last two samples to be | ||
CF | marked, sample 4B and sample 5C. The other samples I had previously | ||
CF | marked were also in the refrigerator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take 4b and 5c" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TAKE 4B AND 5C | ||
CF | | ||
CF | sample 4B: I took sample 4B. | ||
CF | sample 5C: I took sample 5C. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > CLOSE FRIDGE | ||
CF | | ||
CF | I closed the samples refrigerator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put 4b in scope" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > PUT 4B IN SCOPE | ||
CF | | ||
CF | I put sample 4B into the microscope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in scope" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > LOOK IN SCOPE | ||
CF | | ||
CF | Looking through the microscope, the nano devices on sample 4B were | ||
CF | forming heavily diversified and sharply linear striations that | ||
CF | exhibited both annealing and vector-like properties. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take 4b" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TAKE 4B | ||
CF | | ||
CF | I took sample 4B. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mark it with red" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > MARK IT WITH RED | ||
CF | | ||
CF | I marked sample 4B with the red marker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put 5c in scope" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > PUT 5C IN SCOPE | ||
CF | | ||
CF | I put sample 5C into the microscope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in scope" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > LOOK IN SCOPE | ||
CF | | ||
CF | Looking through the microscope, the nano devices on sample 5C had | ||
CF | formed an conglomerated ovoid sediment exhibiting weak tension and a | ||
CF | spherical nature. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take 5c" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TAKE 5C | ||
CF | | ||
CF | I took sample 5C. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mark it with blue" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > MARK IT WITH BLUE | ||
CF | | ||
CF | I marked sample 5C with the blue marker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > OPEN FRIDGE | ||
CF | | ||
CF | I opened the refrigerator, revealing the other samples. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put 4b and 5c in fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > PUT 4B AND 5C IN FRIDGE | ||
CF | | ||
CF | sample 4B: Done. | ||
CF | sample 5C: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > CLOSE FRIDGE | ||
CF | | ||
CF | I closed the samples refrigerator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Data Lab | ||
CF | Our data lab had a supercomputer a few years old; securing the new | ||
CF | grant I was aiming for would mean that we could finally purchase a | ||
CF | better one. | ||
CF | | ||
CF | For now, though, our current supercomputer would suffice. | ||
CF | | ||
CF | The lab was sterile and well-ventilated, with banks of servers to | ||
CF | store our data. Our computer was here, currently turned off, to | ||
CF | conserve electricity. | ||
CF | | ||
CF | I could go west to return to the Bio Lab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on computer" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > TURN ON COMPUTER | ||
CF | | ||
CF | I turned on the computer and then I input all the data from the | ||
CF | slides, including the two difficult ones I had just finished. | ||
CF | | ||
CF | Now the modeling work could begin, but not that night; I needed to go | ||
CF | home and rest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off computer" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > TURN OFF COMPUTER | ||
CF | | ||
CF | I switched the supercomputer off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bio Lab | ||
CF | My lab is the largest at Textor University, because I've been able to | ||
CF | secure the most funding. Last night, when all of this happened, the | ||
CF | lab was unusually empty; the floors were going to be waxed prior to | ||
CF | new equipment being installed. | ||
CF | | ||
CF | However, I was still able to conduct my most recent research. All I | ||
CF | needed was the samples refrigerator, my lab table, and my microscope, | ||
CF | none of which had been moved. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | To my surprise, Dafydd was there, the last day I ever saw him alive. | ||
CF | It seemed he wanted to speak with me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dafydd" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X DAFYDD | ||
CF | | ||
CF | Dafydd was one of my grad students, a rather unserious boy who focused | ||
CF | too much on appearances. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Is everything all right, Dafydd?" I asked him. Dafydd was a good | ||
CF | student, but not one to work during off hours if he could help it. | ||
CF | | ||
CF | "Oh, I'm alright, Dr. Svenson," he said. "I was just worried about the | ||
CF | grant. I know how important it is to the lab," he said, gesturing to | ||
CF | everything around him. "Is there anything I can do to help you?" | ||
CF | | ||
CF | I chuckled. Grad students can certainly be naive from time to time. | ||
CF | "Dafydd, it took me years to figure out how to maneuver the politics | ||
CF | and academic slogs of grant proposals. You'll find out for yourself, | ||
CF | in time." | ||
CF | | ||
CF | His face fell, but I patted him on the back reassuringly, which | ||
CF | brightened him up a bit. | ||
CF | | ||
CF | "Now, if you don't mind," I told him, "I'm headed home." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Department Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the lab door) | ||
CF | Department Hallway | ||
CF | The hallway outside the Bio Lab was dark, this late in the day. Few | ||
CF | others are willing to work late hours the way that I do. | ||
CF | | ||
CF | I could return north to the Bio Lab, or leave east or | ||
CF | west to get out of the building; both directions would | ||
CF | eventually take me to the stairwells and out of the building. | ||
CF | | ||
CF | As I exited the lab and closed the door, I heard Dafydd shout my name | ||
CF | excitedly. I turned around, but before I could move he burst out of | ||
CF | the door, hitting me soundly on the jaw, leaving a large bruise on my | ||
CF | face. | ||
CF | | ||
CF | Dafydd stopped with a horror-stricken look on his face, waiting for me | ||
CF | to react, to say anything. | ||
CF | | ||
CF | The door swung shut again. | ||
CF | | ||
CF | [New Clue - Collision] | ||
CF | | ||
CF | > | Jacqueline says, "Man, so much story here." | |
DavidW says (to ClubFloyd), "talk to Dafydd" | ||
CF ] First Class | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | "Be careful, Dafydd! You hit me!" I snapped. It was hard to retain my | ||
CF | customary composure when I had just been struck in the face with a | ||
CF | door. | ||
CF | | ||
CF | "Oh, gosh! Sorry, Professor!" he said earnestly. | ||
CF | | ||
CF | "It's fine, it's fine," I said, waving him away. "What was it you | ||
CF | wanted to tell me so badly?" | ||
CF | | ||
CF | He look confused, but then must have remembered, because he smiled and | ||
CF | said, "Oh yeah. You said that I'd figure out for myself how grant | ||
CF | proposals work. That means you think I'll actually become a professor | ||
CF | like you! That's the first time you've said anything like that. I just | ||
CF | wanted to say thank you for the motivation." | ||
CF | | ||
CF | I smiled, despite the pain in my face. "Don't let it go to your head, | ||
CF | Dafydd. But yes, I think you might be able to find a position, most | ||
CF | likely at a second-tier institution. In any case, it is time for me to | ||
CF | leave. Good day, Dafydd." | ||
CF | | ||
CF | "Have a good day, Professor!" he said. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to what | ||
CF | seems to be the Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | "And then I didn't see him again until I saw him on this train, dead," | ||
CF | concludes Arthur. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "say collision to arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY COLLISION TO ARTHUR | ||
CF | | ||
CF | You mention how Dafydd accidentally gave Arthur a bruise by hitting | ||
CF | him with a door. | ||
CF | | ||
CF | "Yes, I know. I told you myself," he says. "It was quite crude of the | ||
CF | lad, not the way an aspiring professor should act. But he had many | ||
CF | such troubles." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bruise" | ||
CF ] First Class | ||
CF | > | ||
CF | > X BRUISE | ||
CF | | ||
CF | Looking closely at the discoloration on Arthur's face, you can see it | ||
CF | is actually a bruise along his jaw. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say timepiece to arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY TIMEPIECE TO ARTHUR | ||
CF | | ||
CF | You mention how the dead man owned an expensive, monogrammed Arawnz | ||
CF | wristwatch. | ||
CF | | ||
CF | "Hmm," says Arthur, pursing his lips. "That seems somewhat frivolous. | ||
CF | Dafydd often complained about expenses; perhaps he should not have | ||
CF | been so extravagant." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say enthusiast to arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY ENTHUSIAST TO ARTHUR | ||
CF | | ||
CF | You mention how the dead man wanted a signed copy of Maeve's book for | ||
CF | himself. | ||
CF | | ||
CF | "Is that true?" he asks, looking intrigued. "I've read some of her | ||
CF | books," he says, looking over at her on one of the other chairs. | ||
CF | "They're not terrible. Some of the, er, romantic scenes are quite | ||
CF | extraordinary." | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we can guess what romantic scenes these truly were." | |
DavidW says, "I suppose we should go south and talk with the rest of the suspects and see the corpse too." | ||
keltena says, "Extraordinary ones, naturally." | ||
Jacqueline says (to KO), "Ahem. Yes." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening compartment door) | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | The chip that the monkey-like robot took from Mefe's computer lies | ||
CF | here, incongruous, next to the corpse. The robot itself is nowhere to | ||
CF | be seen. | ||
CF | | ||
CF | A shifty-looking young courier, wearing a company cap and satchel, is | ||
CF | pacing back and forth in the train car. | ||
CF | | ||
CF | The train attendant keeps watch here with a stern but troubled face. | ||
CF | | ||
CF | When you walk in, the courier looks up, startled, and the attendant | ||
CF | looks you up and down. She says, "You are the police officer, I | ||
CF | presume? Do you have any identification?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show badge to attendant" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SHOW BADGE TO ATTENDANT | ||
CF | | ||
CF | You show the badge to the train attendant. She inspects it carefully, | ||
CF | taking so long that your arm gets tired holding out the badge. Then | ||
CF | she nods. "Very well," she says. "My name is Elen Fielding. I can | ||
CF | allow you to take charge of this crime scene investigation. However, I | ||
CF | must remind you that no physical evidence can be touched until the | ||
CF | crime tech team meets us at Pobydd Street." | ||
CF | | ||
CF | No touching physical evidence? That will make this quite a bit | ||
CF | trickier. Although you're not actually a real detective, everyone | ||
CF | seems to believe you are. Maybe you can sort this out before the day | ||
CF | is through? | ||
CF | | ||
CF | You flash the badge to the courier, and she looks over it. "Looks | ||
CF | legit to me, ma'am," she says. "The name's Mari. I'm with UCD," she | ||
CF | says, pointing at her cap, "United Carpundia Deliveries. I'm just | ||
CF | hoping we can wrap things up here quick and I can get back to work. | ||
CF | Love the grind, right?" she asks, looking at Elen for support; but | ||
CF | Elen shakes her head. | ||
CF | | ||
CF | > | Lancelot asks, "we need that stamp? or did we get it?" | |
Lancelot says, "oh badge nvm" | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X BODY | ||
CF | | ||
CF | This body belongs to a short, slender man no older than thirty. He is | ||
CF | wearing a tank top and gym shorts. His skin is pale, although | ||
CF | remarkably smooth-looking, and his limbs are stiff and clenched. The | ||
CF | chip that the strange creature stole lies near him. | ||
CF | | ||
CF | A piece of paper is clenched in his fist. There's something odd about | ||
CF | the hand itself, too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hand" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X HAND | ||
CF | | ||
CF | The knuckles on the dead man's hand are discolored. You've seen this | ||
CF | before, in basic training. He must have punched someone, and hard. | ||
CF | | ||
CF | [New Clue - Punch] | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | Clutched in the dead man's fist is a receipt for United Carpundia | ||
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier. | ||
CF | | ||
CF | [New Clue - Postal] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tank top" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X TANK TOP | ||
CF | | ||
CF | This black tank-top is still a bit damp from sweat. He must have | ||
CF | recently been exercising heavily when he died. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shorts" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X SHORTS | ||
CF | | ||
CF | His gym shorts aren't intended for show, but don't seem cheap. He must | ||
CF | have been of at least moderate means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X WATCH | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blood" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X BLOOD | ||
CF | | ||
CF | The trail of blood is somewhat smaller than you expected. But then, | ||
CF | you haven't really witnessed many violent deaths in your life. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X MARI | ||
CF | | ||
CF | Mari is a young woman with a matching cap and satchel that say "United | ||
CF | Carpundia Deliveries". She doesn't seem quite as upset as she should | ||
CF | be, given the presence of a dead body. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X ELEN | ||
CF | | ||
CF | Elen is a middle-aged woman wearing a sleek black uniform. Her hair is | ||
CF | dark and highly curled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to elen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > SAY STATEMENT TO ELEN | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Elen says, "It would be my pleasure to tell you what truly happened, | ||
CF | officer..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Elen's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Locker Room | ||
CF | This morning I was in the locker room. Our accommodations are | ||
CF | adequate: large individual lockers, clean bathrooms, but all old. | ||
CF | Attendants are expected to be early, but few of us were. The newer | ||
CF | hires lack the discipline of their elders. | ||
CF | | ||
CF | I'm not interested in describing the bathrooms or other parts of the | ||
CF | building. But I could go to the east to get to the train | ||
CF | platforms. | ||
CF | | ||
CF | Gwen, another veteran of the railroad, was finishing up as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | I consider myself an upstanding citizen and a keeper of the law, and I | ||
CF | expect others to do the same. | ||
CF | | ||
CF | I am fairly tall, rather plain, but have a strong chin. I have no | ||
CF | pretensions about myself, Officer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | a sleek black uniform (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gwen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > X GWEN | ||
CF | | ||
CF | Gwen was a few years older than me, a frivolous woman given to excess | ||
CF | in imagination. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to gwen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > TALK TO GWEN | ||
CF | | ||
CF | "What is it, Gwen? You seem excited by something," I said rather | ||
CF | sternly. | ||
CF | | ||
CF | "Oh, not excited at all, Elen," she said in a high-pitched, lisping | ||
CF | kind of voice that has always reminded me of that of a baby. It was | ||
CF | mildly infuriating. | ||
CF | | ||
CF | "What, then?" I intoned. | ||
CF | | ||
CF | "Haven't you heard about all the thefts recently? Someone's been | ||
CF | stealing from passengers on the train. It's an epidemic!" she said. | ||
CF | | ||
CF | "Not just passengers," I added. "Someone's been taking things from our | ||
CF | lockers as well. Just today I happened to find my water bottle | ||
CF | missing. It's the younger generation, you know. No discipline." | ||
CF | | ||
CF | Gwen tutted and shook her head. "Dreadful, that," she said. | ||
CF | | ||
CF | "While I've enjoyed our little discussion, I'm afraid I must be off," | ||
CF | I told her, and she pouted but accepted it with a wave goodbye. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lockers" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > X LOCKERS | ||
CF | | ||
CF | I didn't concern myself about the others' lockers, except on days | ||
CF | where they had strange smells emanating from them or dripping liquids. | ||
CF | Today they were at least adequately clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Platform A | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Platform A | ||
CF | There's little in life better than a train platform, especially ours. | ||
CF | A lofty arched glass ceiling allows the gentle light of day to trickle | ||
CF | down. The bustle of daily life: humanity in motion, from workers | ||
CF | headed to jobs to children playing at a nearby playground. There were | ||
CF | fewer people here this morning than usual, though. | ||
CF | | ||
CF | A train was ready to leave, off to the east. I could return to | ||
CF | the locker room to the west. | ||
CF | | ||
CF | My supervisor was looking for me as I walked onto the platform, and | ||
CF | called me over. | ||
CF | | ||
CF | He said, "We're missing crew today because of that undercooked sausage | ||
CF | at the pizza party last night. I know you were scheduled for the | ||
CF | B-line today, but we need you on the A-Line. Can you do that?" | ||
CF | | ||
CF | Typical that I was the one being given additional responsibilities, a | ||
CF | "reward" for being a good worker. "Of course, sir," I answered | ||
CF | politely, hiding my anger. "Right away." | ||
CF | | ||
CF | "Good," he said, not even caring how I responded or felt. "We have a | ||
CF | light load, since we're sending this over early for the holiday rush | ||
CF | later today. There's a police officer in the lavatory I already | ||
CF | ticketed in First Class, but make sure to grab the tickets of anyone | ||
CF | else aboard." | ||
CF | | ||
CF | "Of course," I said dryly. As if I needed an explanation of how to do | ||
CF | my job. | ||
CF | | ||
CF | "Well, I'm off then. Cheers!" he said, and walked off. | ||
CF | | ||
CF | > | Knight_Otu says, ""These darn kids need to get off our train lawns."" | |
Jacqueline says, "Indeed." | ||
DavidW says (to ClubFloyd), "x train" | ||
CF ] Platform A | ||
CF | > | ||
CF | > X TRAIN | ||
CF | | ||
CF | This was one of our older trains, but still serviceable. We make them | ||
CF | last forever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class (as Elen) | ||
CF | The Second Class car is designed for maximum efficiency. It is not for | ||
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily | ||
CF | cleanable floors. Secure windows. I wish all the cars were like this. | ||
CF | | ||
CF | The car was almost entirely empty. Not surprising, really; the trip to | ||
CF | Sector 18 is long and tedious, and very few people like to take the | ||
CF | difficult train ride. | ||
CF | | ||
CF | The first class car was to the north. | ||
CF | | ||
CF | A nervous young man was sitting in the car. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The young man seemed quite nervous, and I suppose he must have been | ||
CF | cold, because he was wearing his gym clothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Ticket please?" I asked, my voice trained by years of habit. | ||
CF | | ||
CF | He glanced at me nervously, and said, "Ticket? Oh, of course," and | ||
CF | handed it to me. Sweat trickled down his face and dripped to the | ||
CF | ground, disappearing into the floor's surface. I was annoyed, but said | ||
CF | nothing. I had other tickets to take. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class (as Elen) | ||
CF | The First Class car was appropriately designed for the upper crust of | ||
CF | society. Expansive windows, bright silk curtains, plush armchairs. | ||
CF | It's the train car of your dreams. At least, that's the goal. | ||
CF | | ||
CF | The Second Class car was back to the south. | ||
CF | | ||
CF | A flashy woman and a distinguished old man sat far apart from each | ||
CF | other in the train car, each lost in thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X WOMAN | ||
CF | | ||
CF | (the flashy woman) | ||
CF | I pursed my lips when looking over this woman. Nouveau-riche | ||
CF | was my immediate assessment. The tacky sort that goes for flashy looks | ||
CF | and expensive accessories. She probably didn't even know that the | ||
CF | truly rich tend to wear whatever is comfortable or looks best, | ||
CF | regardless of the price. A two-credit t-shirt may be just as good as a | ||
CF | thousand-credit suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to her" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO HER | ||
CF | | ||
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at | ||
CF | me at all; instead, she seemed to be looking for someone. | ||
CF | | ||
CF | My voice startled her. "Mmmh, what?" she said. | ||
CF | | ||
CF | "Ticket, ma'am," I said tersely. With these types you just have to be | ||
CF | firm. | ||
CF | | ||
CF | "Oh, of course," she said, handing me the ticket she had been dangling | ||
CF | from her hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ticket" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X TICKET | ||
CF | | ||
CF | Which do you mean, the old man's ticket, the flashy woman's ticket or | ||
CF | the young man's ticket? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "young man's" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > YOUNG MAN'S | ||
CF | | ||
CF | This was a second-class ticket, lightly crumpled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman's" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X WOMAN'S | ||
CF | | ||
CF | This was a first-class ticket in pristine condition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Ticket, please, sir," I said politely. | ||
CF | | ||
CF | He handed it to me silently. He seemed deep in thought. | ||
CF | | ||
CF | "Can I get you anything, sir?" I asked. We kept a few things in a | ||
CF | different car that we reserved for our elite guests, and this man | ||
CF | certainly seemed like he belonged to that category. He almost seemed | ||
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on | ||
CF | my duties. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man's ticket" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X MAN'S TICKET | ||
CF | | ||
CF | Which do you mean, the old man's ticket or the young man's ticket? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "old" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > OLD | ||
CF | | ||
CF | This was a first-class ticket, lightly crumpled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | This man commanded respect with his presence. I could immediately tell | ||
CF | he was one used to authority. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | I had no reason to bother him again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | But Detective, I didn't go that way! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | First Class (as Elen) | ||
CF | The First Class car was appropriately designed for the upper crust of | ||
CF | society. Expansive windows, bright silk curtains, plush armchairs. | ||
CF | It's the train car of your dreams. At least, that's the goal. | ||
CF | | ||
CF | The Second Class car was back to the south. | ||
CF | | ||
CF | A flashy woman and a distinguished old man sat far apart from each | ||
CF | other in the train car, each lost in thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class (as Elen) | ||
CF | The Second Class car is designed for maximum efficiency. It is not for | ||
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily | ||
CF | cleanable floors. Secure windows. I wish all the cars were like this. | ||
CF | | ||
CF | The car was almost entirely empty. Not surprising, really; the trip to | ||
CF | Sector 18 is long and tedious, and very few people like to take the | ||
CF | difficult train ride. | ||
CF | | ||
CF | The first class car was to the north. | ||
CF | | ||
CF | A nervous young man was sitting in the car. | ||
CF | | ||
CF | As I re-entered the second class car, I heard the all-clear signal | ||
CF | from above, and the train doors began to close. | ||
CF | | ||
CF | Just then, a young courier burst in carrying a satchel. "Sir!" she | ||
CF | shouted. "Wait!" The nervous young man stared at her and said, "What | ||
CF | are you doing? You're not supposed to be here!" | ||
CF | | ||
CF | The two passengers from the other car came bursting in. "Dafydd!" | ||
CF | shouted the older man; "What's happening?" asked the tacky woman. | ||
CF | | ||
CF | Just then, we entered into our first tunnel. The lights went off, and | ||
CF | everything was chaos. When the lights went on again, the young man was | ||
CF | dead. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. The chip you were | ||
CF | looking for lies next to him on the ground. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | "And so I ushered the first-class passengers back to their car, and | ||
CF | stayed here, guarding the body," she said. "I knew there was a police | ||
CF | officer aboard, so I waited for you to come out." | ||
CF | | ||
CF | She stretches her arms, relieving her stiff posture. As she does so, a | ||
CF | watch slides into view out from her uniform sleeve. | ||
CF | | ||
CF | > | Lancelot says, "pfff text walls :(" | |
Jacqueline asks, "Hm. What kinda watch?" | ||
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X WATCH | ||
CF | | ||
CF | This wristwatch looks very expensive. It's made of some high-purity | ||
CF | gold alloy, judging from your metallurgical experience. It has an | ||
CF | unfamiliar logo: "Arawnz", and is monogrammed with the initials DY. | ||
CF | | ||
CF | Elen checks the time on her watch. | ||
CF | | ||
CF | [New Clue - Bling] | ||
CF | | ||
CF | > | Lancelot says, "thats the watch we saw earlier" | |
Knight_Otu says, "Tsk, tsk." | ||
Jacqueline says, "Yeah, that's *his* watch. Girl." | ||
DavidW says (to ClubFloyd), "say bling to elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY BLING TO ELEN | ||
CF | | ||
CF | You mention how Elen is wearing an expensive, monogrammed watch. | ||
CF | | ||
CF | "Is that so remarkable?" asks Elen. "Let's just say that it was a | ||
CF | gift." | ||
CF | | ||
CF | > | Knight_Otu says, "What a crew." | |
Jacqueline says (to KO), "The younger generation, I'm tellin' ya." | ||
keltena says, "Surely it's hers? I mean, it even says DY, short for Elen." | ||
Lancelot says, "Suuuure" | ||
DavidW says (to ClubFloyd), "say timepiece to elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY TIMEPIECE TO ELEN | ||
CF | | ||
CF | You mention how the dead man owned an expensive, monogrammed Arawnz | ||
CF | wristwatch. | ||
CF | | ||
CF | "Is that so?" says Elen. "He must have had excellent taste." | ||
CF | | ||
CF | It dawns on you that this group of suspects is quite adept at lying. | ||
CF | While they have been willing to talk about many subjects, you're | ||
CF | beginning to feel that only calling them out directly in their lies | ||
CF | will make any real progress. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to mari" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > SAY STATEMENT TO MARI | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Mari says, "You want the truth? I'll tell you the truth..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Mari's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Courier Office | ||
CF | It all started this morning. I was in the United Carpundia Deliveries | ||
CF | courier office on Maple Street, a dingy and run-down relic where only | ||
CF | the toughest couriers can make a living. There was a counter splitting | ||
CF | the room in half, with no chairs or other furniture. Don't want the | ||
CF | locals to stay here any longer than they have to--or lazy couriers, | ||
CF | for that matter. | ||
CF | | ||
CF | I could go south to leave to the city streets. | ||
CF | | ||
CF | My boss was on the other side of the counter, a tough old nut named | ||
CF | Hilda who'd been running the joint for the last fifty years. I could | ||
CF | tell she wanted to talk. Hopefully it was about a job. | ||
CF | | ||
CF | [New Clue - Streetsmart] | ||
CF | | ||
CF | > | keltena says, "'Quite adept at lying' is such a diplomatic way of putting it" | |
DavidW says (to ClubFloyd), "talk to hilda" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > TALK TO HILDA | ||
CF | | ||
CF | "Listen, kid, do you got any family nearby?" | ||
CF | | ||
CF | "No, they all live out in the country," I said. | ||
CF | | ||
CF | "You seeing anyone right now? Got a nice boy?" asked Hilda. Hmm. Not | ||
CF | like her to make small talk. | ||
CF | | ||
CF | "No," I said. "Just testing the waters." | ||
CF | | ||
CF | "Good. Then no one will miss you. I've got a delivery that might go | ||
CF | south and I need someone expendable," she said, and slammed a package | ||
CF | down on the counter. | ||
CF | | ||
CF | "I love it when you talk all sweet, Hilda," I said. | ||
CF | | ||
CF | "Get this to the A train in the next twenty minutes. And don't call me | ||
CF | Hilda," she said. | ||
CF | | ||
CF | > | Lancelot says, "much better than 'lying through their teeth'" | |
Knight_Otu exclaims, "Yikes?!" | ||
Lancelot says, "expendable ouchie" | ||
DavidW says (to ClubFloyd), "take package" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > TAKE PACKAGE | ||
CF | | ||
CF | I took the mystery package. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | Hilda told me not to worry about the package, but it was intriguing: a | ||
CF | small rectangle, wrapped in brown butcher paper, with no identifying | ||
CF | marks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | I'm a fighter, a tough, a punch-it-out kind of lady. People see me and | ||
CF | they get out of my way, because they know not to mess with Mari. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | a mystery package | ||
CF | a cap (being worn) | ||
CF | a satchel (being worn and closed) | ||
CF | | ||
CF | > | Roger says, "someone who calls it 'the A train' is just asking for parser difficulties" | |
Knight_Otu says, ""Hello police, I want to report my whole business?!"" | ||
DavidW says (to ClubFloyd), "x satchel" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > X SATCHEL | ||
CF | | ||
CF | My satchel is the same one you see now, standard courier fare. Many | ||
CF | people have been hurt trying to take this from me, and many more will | ||
CF | in the future. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open satchel" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > OPEN SATCHEL | ||
CF | | ||
CF | I opened the satchel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put package in it" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > PUT PACKAGE IN IT | ||
CF | | ||
CF | I put the mystery package into the satchel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close satchel" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > CLOSE SATCHEL | ||
CF | | ||
CF | I closed the satchel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Maple Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Maple Street | ||
CF | Maple Street is on the wrong side of the train tracks. Abandoned or | ||
CF | boarded-up storefronts dot the street, and fluids of every color run | ||
CF | in the gutters. At least things have been better here since Hilda took | ||
CF | over the area. | ||
CF | | ||
CF | The courier office was to the north, although I'm sure the boss | ||
CF | wouldn't want to see me for a while. Platform A, I knew, was somewhere | ||
CF | far to the east. | ||
CF | | ||
CF | > | DavidW asks, "I'm going to skip examining the fluids, okay?" | |
Knight_Otu says, "Yes, please skip that." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | I was in one of the most dangerous areas of the city. We had a fire | ||
CF | ten years ago. It burned out a lot of the buildings, and left it so | ||
CF | that no one wanted it except as a battlefield. This place used to be | ||
CF | full of life, but now it's only filled with burnt-out shells of stores | ||
CF | and burnt-out shells of people. | ||
CF | | ||
CF | I could go west back to Maple Street, while the train station | ||
CF | was to the east. A convenient alleyway was to the south. | ||
CF | | ||
CF | I was dismayed to find a turf war underway between some bikers. They | ||
CF | were roaring their motorcycles and driving wildly around the | ||
CF | intersection, playing chicken with each other. There was no way I | ||
CF | could get across; the last time I tried something like that, I lost a | ||
CF | tooth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bikers" | ||
CF ] Intersection | ||
CF | > | ||
CF | > X BIKERS | ||
CF | | ||
CF | The bikers weren't from around here; mobile gangs like that had the | ||
CF | pick of spots for their tussles around town, and it looks like we got | ||
CF | the short end of the stick today. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Convenient Alleyway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Convenient Alleyway | ||
CF | The alleyway was the perfect place to avoid the gang war--and the sun. | ||
CF | The walls around me shaded this area, giving it a secluded feel. It | ||
CF | was pleasant, but I definitely wouldn't go back there at night! | ||
CF | | ||
CF | For one of you rich upper-crust types this would have been just a dead | ||
CF | end, but not for me. Living in the rough streets of the city taught me | ||
CF | many skills. | ||
CF | | ||
CF | I could use my parkour talents to get up the walls! | ||
CF | | ||
CF | I also could have gone back. The wildly dangerous intersection was to | ||
CF | the north. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, so we are in something of a cyberpunk world here, I guess." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Parkour! | ||
CF | | ||
CF | Rooftops | ||
CF | Up there, on the rooftops of the city, I felt safe. Like the urchins | ||
CF | of old, the sky was my home. I could see everything from up there! | ||
CF | There was nothing up here with me but a clothesline currently free | ||
CF | from clothes. | ||
CF | | ||
CF | More specifically, I could still see the dangerous biker gangs below. | ||
CF | I could still go down to the alley below. To the east | ||
CF | was a set of wires leading down from the roof, hovering over the train | ||
CF | platform. | ||
CF | | ||
CF | There was a broken hanger left hanging here, discarded by someone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hanger" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > TAKE HANGER | ||
CF | | ||
CF | I took the broken hanger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hanger on wire" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > PUT HANGER ON WIRE | ||
CF | | ||
CF | Perfect! I put the hanger onto the wires. Now it would be easy to | ||
CF | slide down! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | I grabbed the two handles of the broken hanger and launched myself off | ||
CF | of the roof top! | ||
CF | | ||
CF | I whizzed through the air, laughing my head off. Bikers turned around! | ||
CF | Babies dropped their ice cream cones! Old men stood and clapped! | ||
CF | | ||
CF | Finally, a few feet from the train, I let go of the hanger, tucked in, | ||
CF | and did a somersault through the closing train door and into this car! | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. The chip you were | ||
CF | looking for lies next to him on the ground. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | "And that's when I discovered this body, already dead," she says, | ||
CF | finishing her story. "I have never seen this man in my life." | ||
CF | | ||
CF | [New Clue - Unaware] | ||
CF | | ||
CF | > | Knight_Otu says, "What a bunch of liars all around." | |
DavidW says (to ClubFloyd), "say streetsmart to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY STREETSMART TO MARI | ||
CF | | ||
CF | You mention how Mari is a rough, tough, streetsmart courier. | ||
CF | | ||
CF | "That's right," says Mari. "So you better watch out!" she says, | ||
CF | aggressively shadowboxing, then realizing who she's talking to. "Oh, | ||
CF | uh, not you personally. Just the world: it needs to watch out!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say unaware to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY UNAWARE TO MARI | ||
CF | | ||
CF | You mention how Mari claims to never have met the dead man before. | ||
CF | | ||
CF | "Yeah, I don't even know who this guy is," she says. "I'm just trying | ||
CF | to do my job here, alright? So stop grilling me." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mari about receipt" | ||
CF ] Second Class | ||
CF | > | ||
CF | > ASK MARI ABOUT RECEIPT | ||
CF | | ||
CF | You can only discuss your current thoughts as listed in your topics. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take paper" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TAKE PAPER | ||
CF | | ||
CF | Elen interposes herself. "Evidence, Detective!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | Clutched in the dead man's fist is a receipt for United Carpundia | ||
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x satchel" | ||
CF ] Second Class | ||
CF | > | ||
CF | > X SATCHEL | ||
CF | | ||
CF | The satchel is black and discreet, carrying the United Carpundia | ||
CF | Deliveries Logo of a cardboard box floating in the Milky Way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Second Class | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | Mari waves you away. | ||
CF | | ||
CF | Elen checks the time on her watch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mari, open satchel" | ||
CF ] Second Class | ||
CF | > | ||
CF | > MARI, OPEN SATCHEL | ||
CF | | ||
CF | Mari has better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in satchel" | ||
CF ] Second Class | ||
CF | > | ||
CF | > LOOK IN SATCHEL | ||
CF | | ||
CF | You can't see inside, since the satchel is closed. | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe here we can show without having to take?" | |
DavidW says (to ClubFloyd), "show paper to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SHOW PAPER TO MARI | ||
CF | | ||
CF | (first taking the receipt) | ||
CF | Elen interposes herself. "Evidence, Detective!" | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Knight_Otu says, "Hrm." | ||
DavidW says, "okay, I'm a little confuzzled with the interface here." | ||
Lancelot asks, "show paper to elen?" | ||
keltena asks, "What's our clue list look like?" | ||
DavidW says, "I cannot show the paper at all." | ||
Lancelot says, "oh wait it always takes" | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Unaware - You know Mari claims to never have met the dead man | ||
CF | before. | ||
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. | ||
CF | Bling - You know Elen is wearing an expensive, monogrammed watch. | ||
CF | Postal - You know the dead man gave a satchel directly to Mari. | ||
CF | Punch - You know the dead man recently punched someone hard. | ||
CF | Collision - You know Dafydd accidentally gave Arthur a bruise by | ||
CF | hitting him with a door. | ||
CF | Enthusiast - You know the dead man wanted a signed copy of Maeve's | ||
CF | book for himself. | ||
CF | Timepiece - You know the dead man owned an expensive, monogrammed | ||
CF | Arawnz wristwatch. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Ah Hah!" | |
DavidW says (to ClubFloyd), "say postal to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY POSTAL TO MARI | ||
CF | | ||
CF | You mention how the dead man gave a satchel directly to Mari. | ||
CF | | ||
CF | "Hmm, what's your point?" says Mari. "I take deliveries all of the | ||
CF | time." | ||
CF | | ||
CF | She shifts uncomfortably, but sticks to her story. | ||
CF | | ||
CF | > | Lancelot says, "can we link unaware to postal" | |
DavidW says (to ClubFloyd), "say timepiece to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY TIMEPIECE TO MARI | ||
CF | | ||
CF | You mention how the dead man owned an expensive, monogrammed Arawnz | ||
CF | wristwatch. | ||
CF | | ||
CF | "Just an Arawnz? That's not that special," she says. Then she seems to | ||
CF | catch herself, and says, "I mean, yeah, that's some seriously | ||
CF | expensive stuff. No wonder he got offed." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say bling to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY BLING TO MARI | ||
CF | | ||
CF | You mention how Elen is wearing an expensive, monogrammed watch. | ||
CF | | ||
CF | "Yeah, I saw that," she says. "I mean, Arawnz isn't actually | ||
CF | luxury, but it is pretty hard to save up for on an attendant's | ||
CF | salary." | ||
CF | | ||
CF | > | Knight_Otu says, "Also PUNCH to COLISSION, and TIMEPIECE to BLING." | |
Lancelot says, "everyone seems to be challenged in the thuth department" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say punch to arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY PUNCH TO ARTHUR | ||
CF | | ||
CF | You mention how the dead man recently punched someone hard. | ||
CF | | ||
CF | "And why are you telling me this?" asks Arthur accusingly. "If you're | ||
CF | insinuating something, just come right out and say it." | ||
CF | | ||
CF | Hmmm; you may have to find a way to tie this fact in with others | ||
CF | before you can crack Arthur's defence. | ||
CF | | ||
CF | > | keltena says, "They do seem to be giving a *very* alternative set of facts." | |
DavidW says (to ClubFloyd), "topics" | ||
CF ] First Class | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Unaware - You know Mari claims to never have met the dead man | ||
CF | before. | ||
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. | ||
CF | Bling - You know Elen is wearing an expensive, monogrammed watch. | ||
CF | Postal - You know the dead man gave a satchel directly to Mari. | ||
CF | Punch - You know the dead man recently punched someone hard. | ||
CF | Collision - You know Dafydd accidentally gave Arthur a bruise by | ||
CF | hitting him with a door. | ||
CF | Enthusiast - You know the dead man wanted a signed copy of Maeve's | ||
CF | book for himself. | ||
CF | *Timepiece - You know the dead man owned an expensive, monogrammed | ||
CF | Arawnz wristwatch. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. The chip you were | ||
CF | looking for lies next to him on the ground. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TALK TO ELEN | ||
CF | | ||
CF | To speak with Elen, choose a topic from below and SAY [the topic] TO | ||
CF | ELEN. | ||
CF | | ||
CF | Things to say to Elen: | ||
CF | Unaware - Mari claims to never have met the dead man before. | ||
CF | Streetsmart - Mari is a rough, tough, streetsmart courier. | ||
CF | *Bling - Elen is wearing an expensive, monogrammed watch. | ||
CF | Postal - the dead man gave a satchel directly to Mari. | ||
CF | Punch - the dead man recently punched someone hard. | ||
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him | ||
CF | with a door. | ||
CF | Enthusiast - the dead man wanted a signed copy of Maeve's book for | ||
CF | himself. | ||
CF | *Timepiece - the dead man owned an expensive, monogrammed Arawnz | ||
CF | wristwatch. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say unaware to elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY UNAWARE TO ELEN | ||
CF | | ||
CF | You mention how Mari claims to never have met the dead man before. | ||
CF | | ||
CF | "Hmmm. I doubt that's true," says Elen. "They certainly acted like | ||
CF | they knew each other when I saw them. Of course, I don't have any | ||
CF | evidence for that, but finding evidence is your job, Detective." | ||
CF | | ||
CF | [Talking to suspects about clues can provide useful info, but only | ||
CF | clues produced by LINKing one clue to another will produce any real | ||
CF | progress.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link timepiece to bling" | ||
CF ] Second Class | ||
CF | > | ||
CF | > LINK TIMEPIECE TO BLING | ||
CF | | ||
CF | Yes, that's very suspicious. The dead man had a very distinctive | ||
CF | watch, and Elen is wearing one just like it. How did she get it? | ||
CF | | ||
CF | [New Clue - Appropriated] | ||
CF | | ||
CF | [Removed topic - Timepiece] | ||
CF | [Removed topic - Bling] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say appropriated to elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY APPROPRIATED TO ELEN | ||
CF | | ||
CF | You mention how Elen somehow got a hold of the dead man's distinctive | ||
CF | watch. | ||
CF | | ||
CF | Elen starts to say something, but closes her mouth and considers. | ||
CF | After a few minutes, she tilts her head and says, "Well, you see | ||
CF | Detective, it was a gift." | ||
CF | | ||
CF | "Doesn't seem like the kind of thing someone would give as a birthday | ||
CF | present," you say. | ||
CF | | ||
CF | She furrows her brows. When she answers, her voice is snippy. "It's | ||
CF | not like that. Let me give you a new statement; I'll tell you the | ||
CF | truth, although it isn't good for the young man down there." | ||
CF | | ||
CF | [Elen has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Appropriated] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to elen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > SAY STATEMENT TO ELEN | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Elen says, "It would be my pleasure to tell you what truly happened, | ||
CF | officer..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Elen's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Locker Room | ||
CF | This morning I was in the locker room. Our accommodations are | ||
CF | adequate: large individual lockers, clean bathrooms, but all old. | ||
CF | Attendants are expected to be early, but few of us were. The newer | ||
CF | hires lack the discipline of their elders. | ||
CF | | ||
CF | I was upset because some fool had totalled my car the night before. Of | ||
CF | course I was able to take a train to work; I have a discount. But it | ||
CF | was going to cost me quite a bit of money. That lay heavily on my mind | ||
CF | while I was getting ready. | ||
CF | | ||
CF | I'm not interested in describing the bathrooms or other parts of the | ||
CF | building. But I could go to the east to get to the train | ||
CF | platforms. | ||
CF | | ||
CF | Gwen, another veteran of the railroad, was finishing up as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to gwen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > TALK TO GWEN | ||
CF | | ||
CF | "Gee, Elen, you seem upset," said Gwen in her voice, a little-kid | ||
CF | voice which was grating coming from a grown woman. | ||
CF | | ||
CF | "Some jerk hit my car last night on the way home from work. I had to | ||
CF | take the train this morning, Second Class," I said, bitterly. | ||
CF | | ||
CF | Gwen tutted and said, "Poor Elen. I'm sorry to hear that. People just | ||
CF | have no decency any more. Just like all the thefts going on. They say | ||
CF | even some attendants are losing their things." | ||
CF | | ||
CF | "A damaged car is a much bigger problem than some missing earrings," I | ||
CF | said curtly. Gwen looked hurt by my tone, so I softened it and said, | ||
CF | "But I know what you mean. No moral character these days. In any case, | ||
CF | I must be off." | ||
CF | | ||
CF | Gwen waved goodbye politely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Platform A | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Platform A | ||
CF | There's little in life better than a train platform, especially ours. | ||
CF | A lofty arched glass ceiling allows the gentle light of day to trickle | ||
CF | down. The bustle of daily life: humanity in motion, from workers | ||
CF | headed to jobs to children playing at a nearby playground. There were | ||
CF | fewer people here this morning than usual, though. | ||
CF | | ||
CF | A train was ready to leave, off to the east. I could return to | ||
CF | the locker room to the west. | ||
CF | | ||
CF | My supervisor was looking for me as I walked onto the platform, and | ||
CF | called me over. | ||
CF | | ||
CF | He said, "You're late." It was an accusation. | ||
CF | | ||
CF | I bristled, but kept my cool. Anger would only end up with me losing | ||
CF | my job. | ||
CF | | ||
CF | "My car was in an accident yesterday," I said. "Some young hooligan | ||
CF | ran into it when it was parked. I had to take an early train." | ||
CF | | ||
CF | "Is that so?" he said, seeming unimpressed. "Well, we just had to send | ||
CF | off the B-Line train without you. Now we're short on the A-Line. Why | ||
CF | don't you get in there, and do your job," he said, pointing at the | ||
CF | train. | ||
CF | | ||
CF | "Of course sir," I said. "Right away." | ||
CF | | ||
CF | "Good," he said, not even caring how I responded or felt. "We have a | ||
CF | light load, since we're sending this over early for the holiday rush | ||
CF | later today. There's a police officer in the lavatory I already | ||
CF | ticketed in First Class, but make sure to grab the tickets of anyone | ||
CF | else aboard." | ||
CF | | ||
CF | "Of course," I said dryly. As if I needed an explanation of how to do | ||
CF | my job. | ||
CF | | ||
CF | "Well, I'm off then. Cheers!" he said, and walked off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class (as Elen) | ||
CF | The Second Class car is designed for maximum efficiency. It is not for | ||
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily | ||
CF | cleanable floors. Secure windows. I wish all the cars were like this. | ||
CF | | ||
CF | The car was almost entirely empty. Not surprising, really; the trip to | ||
CF | Sector 18 is long and tedious, and very few people like to take the | ||
CF | difficult train ride. | ||
CF | | ||
CF | The first class car was to the north. | ||
CF | | ||
CF | A nervous young man was the only passenger in this car. | ||
CF | | ||
CF | The young man looked at me, obvious recognition and guilt flashing | ||
CF | through his eyes. It was the man that hit my car! | ||
CF | | ||
CF | He tried to ignore me. But I wasn't going to ignore him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The young man seemed quite nervous, and I suppose he must have been | ||
CF | cold, because he was wearing his gym clothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Excuse me, sir," I said angrily. | ||
CF | | ||
CF | He turned away and held out his ticket. | ||
CF | | ||
CF | I snatched it and said, louder, "Excuse me, sir!" | ||
CF | | ||
CF | He turned, wide-eyed. | ||
CF | | ||
CF | "You hit my car, didn't you? I know it was you. I was watching from | ||
CF | the sidewalk. And you drove off! I could sue you for everything you're | ||
CF | worth," I said. | ||
CF | | ||
CF | "Whoa, whoa, whoa," he said. "Listen, maybe we can come to...an | ||
CF | agreement." | ||
CF | | ||
CF | "I'm listening," I said. But I heard noise from the other car. "Hold | ||
CF | on," I said, "let me go take care of the other passengers. Don't run | ||
CF | off; I have your ticket, remember, so I know exactly who you are, | ||
CF | now"--here, I squinted--"Dafydd." | ||
CF | | ||
CF | He gulped and remain seated. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class (as Elen) | ||
CF | The First Class car was appropriately designed for the upper crust of | ||
CF | society. Expansive windows, bright silk curtains, plush armchairs. | ||
CF | It's the train car of your dreams. At least, that's the goal. | ||
CF | | ||
CF | The Second Class car was back to the south. | ||
CF | | ||
CF | A flashy woman and a distinguished old man sat far apart from each | ||
CF | other in the train car, each lost in thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to woman" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | (the flashy woman) | ||
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at | ||
CF | me at all; instead, she seemed to be looking for someone. | ||
CF | | ||
CF | My voice startled her. "Mmmh, what?" she said. | ||
CF | | ||
CF | "Ticket, ma'am," I said tersely. With these types you just have to be | ||
CF | firm. | ||
CF | | ||
CF | "Oh, of course," she said, handing me the ticket she had been dangling | ||
CF | from her hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x her ticket" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X HER TICKET | ||
CF | | ||
CF | This was a first-class ticket in pristine condition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Ticket, please, sir," I said politely. | ||
CF | | ||
CF | He handed it to me silently. He seemed deep in thought. | ||
CF | | ||
CF | "Can I get you anything, sir?" I asked. We kept a few things in a | ||
CF | different car that we reserved for our elite guests, and this man | ||
CF | certainly seemed like he belonged to that category. He almost seemed | ||
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on | ||
CF | my duties. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x old man's ticket" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X OLD MAN'S TICKET | ||
CF | | ||
CF | This was a first-class ticket, lightly crumpled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class (as Elen) | ||
CF | The Second Class car is designed for maximum efficiency. It is not for | ||
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily | ||
CF | cleanable floors. Secure windows. I wish all the cars were like this. | ||
CF | | ||
CF | The car was almost entirely empty. Not surprising, really; the trip to | ||
CF | Sector 18 is long and tedious, and very few people like to take the | ||
CF | difficult train ride. | ||
CF | | ||
CF | The first class car was to the north. | ||
CF | | ||
CF | Dafydd was waiting to see what I would do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dafydd" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > X DAFYDD | ||
CF | | ||
CF | The young man seemed quite nervous, and I suppose he must have been | ||
CF | cold, because he was wearing his gym clothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clothing" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > X CLOTHING | ||
CF | | ||
CF | He was wearing shorts and a tank, just like I do when I go to the gym. | ||
CF | Which I do regularly, three days a week. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dafydd" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | "Okay, they should leave us alone for a bit. What's your proposal?" | ||
CF | | ||
CF | "Here," he said. "This watch, it's an authentic Arawnz. It's got to be | ||
CF | worth more than your car. If you take it, we're even, right?" | ||
CF | | ||
CF | I took the watch he held out and looked it over. I have some | ||
CF | experience with high-end luxury goods, and I could tell at once this | ||
CF | would cover my car. Twice, in fact, but I didn't tell him that. | ||
CF | | ||
CF | "That's fine," I said, and put it on. | ||
CF | | ||
CF | The train began to thrum, and the doors started to close. Just then, a | ||
CF | courier burst in, breathing heavily. Her eyes locked with Dafydd. | ||
CF | "What are you doing here?" he said, seeming deeply confused. | ||
CF | | ||
CF | The train hit the first tunnel, and everything became dark. I heard | ||
CF | Dafydd shout, and I also heard the voices of the First Class | ||
CF | passengers. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. The chip you were | ||
CF | looking for lies next to him on the ground. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | "When the lights went back on, Dafydd was dead, and everyone was | ||
CF | standing over him. I sent them off to their car, and stood guard," | ||
CF | says Elen. | ||
CF | | ||
CF | She adds, "You can see why I didn't mention the watch, or the car. It | ||
CF | paints me in a bad light." | ||
CF | | ||
CF | [New Clue - Payoff] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say payoff to elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY PAYOFF TO ELEN | ||
CF | | ||
CF | You mention how the dead man gave his watch to Elen to pay for her | ||
CF | car. | ||
CF | | ||
CF | "Yes, Detective, that is exactly right. And it's only fitting, seeing | ||
CF | that he had destroyed my car," says Elen. "If anything, he should have | ||
CF | given me more." | ||
CF | | ||
CF | > | Knight_Otu says, "And now it paints you in worse light." | |
DavidW says (to ClubFloyd), "talk to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TALK TO MARI | ||
CF | | ||
CF | To speak with Mari, choose a topic from below and SAY [the topic] TO | ||
CF | MARI. | ||
CF | | ||
CF | Things to say to Mari: | ||
CF | Payoff - the dead man gave his watch to Elen to pay for her car. | ||
CF | *Unaware - Mari claims to never have met the dead man before. | ||
CF | *Streetsmart - Mari is a rough, tough, streetsmart courier. | ||
CF | *Postal - the dead man gave a satchel directly to Mari. | ||
CF | Punch - the dead man recently punched someone hard. | ||
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him | ||
CF | with a door. | ||
CF | Enthusiast - the dead man wanted a signed copy of Maeve's book for | ||
CF | himself. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link unaware to postal" | ||
CF ] Second Class | ||
CF | > | ||
CF | > LINK UNAWARE TO POSTAL | ||
CF | | ||
CF | Hmm, that's a clear contradiction. There's visible evidence that Mari | ||
CF | interacted with the dead man. | ||
CF | | ||
CF | [New Clue - Acquaintance] | ||
CF | | ||
CF | [Removed topic - Postal] | ||
CF | [Removed topic - Unaware] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say acquaintance to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY ACQUAINTANCE TO MARI | ||
CF | | ||
CF | You mention how Mari lied about knowing the dead man. | ||
CF | | ||
CF | "Oooh, that probably doesn't look good for me, does it? Yikes," says | ||
CF | Mari. "Okay, fine. I did talk with him. Actually, the package I'm | ||
CF | carrying belongs..." she says, as she unzips her satchel and pulls out | ||
CF | the package, "...to him!" | ||
CF | | ||
CF | Elen gasps and slaps the package out of her hands, saying, "Don't | ||
CF | touch that! That's evidence!" | ||
CF | | ||
CF | The package falls to the ground and rips open. Inside is a book that | ||
CF | manages to land gracefully, the cover falling open. | ||
CF | | ||
CF | The book is signed inside. It says: "To my biggest fan Ceri. Love, | ||
CF | Maeve Miller". | ||
CF | | ||
CF | Everyone looks confused. "Listen," says Mari. "Don't worry about it. I | ||
CF | can explain everything." | ||
CF | | ||
CF | [Mari has a new statement to give.] | ||
CF | | ||
CF | [New Clue - Ceri] | ||
CF | | ||
CF | [Removed topic - Acquaintance] | ||
CF | | ||
CF | > | Lancelot says, "evindence! I do like the way this region is handled with flashbacks and all... but a lot of reading and comvining things" | |
DavidW says (to ClubFloyd), "say ceri to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY CERI TO MARI | ||
CF | | ||
CF | (Ceri to Mari) | ||
CF | You mention how the dead man asked Maeve for an autograph for someone | ||
CF | else. | ||
CF | | ||
CF | "Uh, yeah," says Mari, "I saw the book flop open just like you. It's | ||
CF | not my business what people want to sell, I just do my job." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to mari" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > SAY STATEMENT TO MARI | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Mari says, "You want the truth? I'll tell you the truth..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Mari's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Courier Office | ||
CF | It all started this morning. I was in the United Carpundia Deliveries | ||
CF | courier office on Maple Street, an older office that could really use | ||
CF | some renovations. There was a counter splitting the room in half, with | ||
CF | no chairs or other furniture. Don't want the locals to stay here any | ||
CF | longer than they have to--or lazy couriers, for that matter. | ||
CF | | ||
CF | I could go south to leave to the city streets. | ||
CF | | ||
CF | Okay, so I may have exaggerated a little in my earlier statement. I | ||
CF | don't actually have a tough one-eyed boss named Hilda. This morning, I | ||
CF | was the one at the counter. I saw your stiff there, the dead guy. He | ||
CF | wanted to give me a package. He was waiting for me to give him his | ||
CF | receipt. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "No Hilda at all?" | ||
Lancelot says, "aha different story altogether lol" | ||
Knight_Otu says, "Probably also no gang war and parkour." | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The guy looked pretty scruffy, but could be handsome if he got good | ||
CF | sleep and had better hygiene. He looked kinda worried about something. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | I handed him the receipt, and he handed me a boring old package, which | ||
CF | I put in my satchel. | ||
CF | | ||
CF | The squirrely guy booked it out of there. I was glad, because he was | ||
CF | the last and only customer on my shift that day, and I could hear my | ||
CF | replacement somewhere in the back ready to take over. I decided to go | ||
CF | and run his package to his destination; I unzipped the bag, checked | ||
CF | out the package, and realized: it had no address. | ||
CF | | ||
CF | I had his name: Dafydd Yakoob. I had his recipient name: Ceri Daniels. | ||
CF | But no address. | ||
CF | | ||
CF | I could not get in trouble aga--at all, at this job. People | ||
CF | would get very upset with me. I had to find him to get the address. | ||
CF | | ||
CF | > | Lancelot says, "a courier with a history" | |
DavidW says (to ClubFloyd), "put package in satchel" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > PUT PACKAGE IN SATCHEL | ||
CF | | ||
CF | (first taking the package) | ||
CF | I put the package into the satchel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close satchel" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > CLOSE SATCHEL | ||
CF | | ||
CF | I closed the satchel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Maple Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Maple Street | ||
CF | Maple Street is on the wrong side of the train tracks. At least, there | ||
CF | are a lot of stores that are vacant, and this morning someone had | ||
CF | thrown up on the sidewalk. It wasn't horrible, but I definitely didn't | ||
CF | feel safe. | ||
CF | | ||
CF | The courier office was to the north. Platform A, I knew, was | ||
CF | somewhere far to the east. | ||
CF | | ||
CF | When I popped out of the office, I could just see him, walking away to | ||
CF | the east. | ||
CF | | ||
CF | "Dafydd!" I shouted, remembering the name from the receipt. "You | ||
CF | forgot the address!" | ||
CF | | ||
CF | But he couldn't hear me, and disappeared into the intersection. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | The intersection was in one of the most dangerous places in the city, | ||
CF | because there were no crosswalks and cars and motorcycles often drove | ||
CF | past at a fast clip. It was also a frequent place for ne'er-do-wells | ||
CF | and grifters, although I didn't see any around this morning. | ||
CF | | ||
CF | I could go west back to Maple Street, while the train station | ||
CF | was to the east. A convenient alleyway was to the south. | ||
CF | | ||
CF | The intersection was blocked by a bunch of bikers doing tricks and | ||
CF | showing off. They were going so fast that it frightened me; I couldn't | ||
CF | imagine walking past them. | ||
CF | | ||
CF | There was Dafydd, but he was moving faster, now. He seemed to be | ||
CF | afraid of something. Not me, I don't think. He dodged around the | ||
CF | bikers; I was shocked by his bravery, but it was a feat I could not | ||
CF | follow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Convenient Alleyway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Convenient Alleyway | ||
CF | The alleyway was a great place to hide from the bikers. I tend to | ||
CF | avoid alleyways in general, but right now there was no point in | ||
CF | worrying about violent maniacs hiding in corners when there were | ||
CF | dozens of them roaring around on the streets outside. | ||
CF | | ||
CF | It looked like a dead end at first, but then I noticed a ladder on the | ||
CF | wall that led up. | ||
CF | | ||
CF | I could also return to the intersection back to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | It was tiring, but I climbed up the ladder. | ||
CF | | ||
CF | Rooftops | ||
CF | I hadn't been on the roof of an apartment building before, and it was | ||
CF | fun but a little scary. I could see a lot from up here, including the | ||
CF | bikers and the train platform. | ||
CF | | ||
CF | The building must have still been under construction, because there | ||
CF | was a plastic chute to the east that sloped down to the train | ||
CF | platform. I could also still go down to the alley below. | ||
CF | | ||
CF | > | DavidW says, "No parkour either" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | I couldn't figure out which way Dafydd had gone! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | I couldn't figure out which way Dafydd had gone! | ||
CF | | ||
CF | > | Knight_Otu says, "As expected." | |
DavidW says (to ClubFloyd), "x chute" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > X CHUTE | ||
CF | | ||
CF | This looked like a plastic chute that might eventually be used for | ||
CF | trash, but for now gently sloped down to the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x platform" | ||
CF ] Rooftops | ||
CF | > | ||
CF | > X PLATFORM | ||
CF | | ||
CF | There was Dafydd! He was getting on the train! I had to find a way | ||
CF | down there! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] Second Class | ||
CF | > | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. The chip you were | ||
CF | looking for lies next to him on the ground. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | You can also see a signed book here. | ||
CF | | ||
CF | Mari concludes her story, saying, "I slipped straight down the chute | ||
CF | and landed right next to the train platform. I rushed into the train | ||
CF | right when it started, but as soon as I got in, the lights went out. | ||
CF | When they went back on, I found him dead, like this. I didn't want | ||
CF | people to think it was me, so I made up the story about the package | ||
CF | earlier. Sorry," she says sheepishly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > TALK TO MAEVE | ||
CF | | ||
CF | To speak with Maeve, choose a topic from below and SAY [the topic] TO | ||
CF | MAEVE. | ||
CF | | ||
CF | Things to say to Maeve: | ||
CF | Ceri - the dead man asked Maeve for an autograph for someone else. | ||
CF | Payoff - the dead man gave his watch to Elen to pay for her car. | ||
CF | Streetsmart - Mari is a rough, tough, streetsmart courier. | ||
CF | Punch - the dead man recently punched someone hard. | ||
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him | ||
CF | with a door. | ||
CF | *Enthusiast - the dead man wanted a signed copy of Maeve's book for | ||
CF | himself. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say ceri to maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY CERI TO MAEVE | ||
CF | | ||
CF | You mention how the dead man asked Maeve for an autograph for someone | ||
CF | else. | ||
CF | | ||
CF | Maeve says, "So? Lots of people ask me for autographs. It's not an | ||
CF | abnormal thing." She seems to be dodging the question; you'll have to | ||
CF | find a more compelling clue to get her to talk. | ||
CF | | ||
CF | For now you just nod, and say, "I see." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link ceri to enthusiast" | ||
CF ] First Class | ||
CF | > | ||
CF | > LINK CERI TO ENTHUSIAST | ||
CF | | ||
CF | Maeve claimed that the dead man was obsessed with her and wanted her | ||
CF | autograph, but he actually requested an autograph for someone else. | ||
CF | | ||
CF | [New Clue - Altered] | ||
CF | | ||
CF | [Removed topic - Enthusiast] | ||
CF | [Removed topic - Ceri] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say altered to maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY ALTERED TO MAEVE | ||
CF | | ||
CF | You mention how Maeve lied about the dead man wanting her autograph | ||
CF | for himself. | ||
CF | | ||
CF | Maeve reddens deeply. She says, "Fine. Fine. You know what? He didn't | ||
CF | want his autograph for himself. I thought that that, well, that it was | ||
CF | a little rude. Forgive me for not telling every painful detail of my | ||
CF | life." | ||
CF | | ||
CF | She massages her temples more, and says, "No, you know what? I will | ||
CF | tell painful details. My life isn't quite as glamorous as I made it | ||
CF | out to be. I was trying to preserve some of my dignity, but you've | ||
CF | forced my hand." | ||
CF | | ||
CF | [Maeve has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Altered] | ||
CF | | ||
CF | > | Jacqueline says, "ooh" | |
DavidW says (to ClubFloyd), "say statement to maeve" | ||
CF ] Nice Apartment | ||
CF | > | ||
CF | > SAY STATEMENT TO MAEVE | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is | ||
CF | how everything really went..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Maeve's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Nice Apartment | ||
CF | Okay, you're right. I'm not a millionaire. Books don't pay as much as | ||
CF | you'd think! My apartment is still nice, though. It's rent controlled, | ||
CF | and has original hardwood floors. I have a vintage queen bed, and a | ||
CF | cozy nightstand that I rescued and refinished. | ||
CF | | ||
CF | I was still in my pajamas, but my wardrobe was standing in the corner. | ||
CF | I could go east to my living room. | ||
CF | | ||
CF | On the nightstand was a healthy breakfast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x breakfast" | ||
CF ] Nice Apartment | ||
CF | > | ||
CF | > X BREAKFAST | ||
CF | | ||
CF | I had a healthy breakfast I had prepared the night before: a banana | ||
CF | and a bagel. Not the tastiest, but good for me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat it" | ||
CF ] Nice Apartment | ||
CF | > | ||
CF | > EAT IT | ||
CF | | ||
CF | (first taking the healthy breakfast) | ||
CF | I ate the healthy breakfast. Not bad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open wardrobe" | ||
CF ] Nice Apartment | ||
CF | > | ||
CF | > OPEN WARDROBE | ||
CF | | ||
CF | I opened the wardrobe, revealing a rhinestone jumpsuit and some other | ||
CF | clothes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear jumpsuit" | ||
CF ] Nice Apartment | ||
CF | > | ||
CF | > WEAR JUMPSUIT | ||
CF | | ||
CF | (first taking the rhinestone jumpsuit) | ||
CF | I changed into the jumpsuit, leaving the pajamas behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Room | ||
CF | My front room was comfortable, with a yellow houndstooth couch and a | ||
CF | knotted hand-dyed rug. I had a brand-new laptop for my writing perched | ||
CF | on my couch. My bedroom was back to the west. | ||
CF | | ||
CF | A box of my books that I had ordered for the signing was ready for me | ||
CF | to grab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couch" | ||
CF ] Front Room | ||
CF | > | ||
CF | > X COUCH | ||
CF | | ||
CF | This yellow houndstooth couch has a bit of a story to it. The sellers | ||
CF | were a young couple who completely overpriced it. I knew they were | ||
CF | just trying to gouge me so I haggled them down to half the original | ||
CF | price. Half! Can you imagine? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Front Room | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | I got it off a seller online. It wasn't quite as good as it looked in | ||
CF | the photos, but it's grown on me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x laptop" | ||
CF ] Front Room | ||
CF | > | ||
CF | > X LAPTOP | ||
CF | | ||
CF | I found the laptop on sale. Apparently there's a thing where the | ||
CF | batteries can explode, but that was probably just propaganda by rival | ||
CF | manufacturers. | ||
CF | | ||
CF | The brand-new laptop was switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it on" | ||
CF ] Front Room | ||
CF | > | ||
CF | > TURN IT ON | ||
CF | | ||
CF | I didn't feel like writing right then. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Front Room | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | DavidW says, "oh, just one box now" | |
DavidW says (to ClubFloyd), "take box" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | I grabbed the box of books myself and carefully carried it with me. I | ||
CF | then hailed a cab and headed to the bookstore. | ||
CF | | ||
CF | Bookstore | ||
CF | You know, yeah, they didn't open up a whole party room for me at the | ||
CF | bookstore. But they did give me a table right at the front, and there | ||
CF | were at least, I mean, a couple dozen fans. | ||
CF | | ||
CF | I wasn't lying about the guy, though. A charming young man was the | ||
CF | next in line, waiting for me to talk to him. He held the copy of my | ||
CF | book he had picked at the other end of the line. | ||
CF | | ||
CF | On the signing table was a signing pen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pen" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > X PEN | ||
CF | | ||
CF | The pen was provided by the bookstore. It was simple, but effective. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pen" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE PEN | ||
CF | | ||
CF | I took the signing pen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The charming young man was sweet. He looked like one in a million. And | ||
CF | he was at my signing. You understand? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | Our conversation was longer than I said the first time. After all, it | ||
CF | was a smaller crowd. | ||
CF | | ||
CF | He put his copy on the table, and I saw his watch, just like I said. I | ||
CF | like men with expensive tastes, okay? And he was obviously there to | ||
CF | see me. So I asked about him, his life. He told me he was a scientist. | ||
CF | I asked if he'd like to research me, ha ha. He laughed, you know. And | ||
CF | his book copy was still on the table. | ||
CF | | ||
CF | > | Lancelot says, "oooh" | |
DavidW says (to ClubFloyd), "sign book" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > SIGN BOOK | ||
CF | | ||
CF | He had been so sweet, I was happy to sign his book. "For Dafydd, | ||
CF | right?" I asked. | ||
CF | | ||
CF | "Uh, no, actually, it's for a friend," he answered. "Can you put, 'To | ||
CF | my biggest fan Ceri. Love, Maeve Miller'?" | ||
CF | | ||
CF | "Sure you don't want one for yourself?" I asked. | ||
CF | | ||
CF | "No, I'm good," he said politely. I have to admit, it stung a bit. But | ||
CF | then he added, "Anyone can get an autograph. I'm just glad to meet the | ||
CF | author." | ||
CF | | ||
CF | That cheered me up, so I did what he asked, and signed the book, just | ||
CF | like I told you before. He grinned, and his smile was like a million | ||
CF | bucks. | ||
CF | | ||
CF | The book I had just signed was still on the table. | ||
CF | | ||
CF | > | Jacqueline says, "Gosh" | |
DavidW says (to ClubFloyd), "give book to man" | ||
CF ] Cafe | ||
CF | > | ||
CF | > GIVE BOOK TO MAN | ||
CF | | ||
CF | (first taking the signed copy of my book) | ||
CF | I handed him the book. His hand grazed mine as he grabbed it, and I | ||
CF | grabbed it. "Hey," I said, "maybe we'll see each other again | ||
CF | sometime." | ||
CF | | ||
CF | "I'd like that," he said, smiling as he backed out of the room. | ||
CF | | ||
CF | I did see him again, the next day, while I was eating at a cafe. | ||
CF | | ||
CF | Cafe | ||
CF | I was seated at a cafe, in an outdoors patio. Thoughts of Dafydd | ||
CF | weighed on my mind. I had grabbed a convenient table and was waiting | ||
CF | for my order, sipping lemon water. | ||
CF | | ||
CF | I could leave the cafe to the north. | ||
CF | | ||
CF | To my surprise, I saw Dafydd there. My heart started beating faster. | ||
CF | Had he followed me? | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x water" | ||
CF ] Cafe | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | Lemon water is a favorite of mine, especially when I'm doing a | ||
CF | cleanse. It feels more substantial than plain water, but not as | ||
CF | overwhelming as coffee or tea. | ||
CF | | ||
CF | > | DavidW says, "So the lemon water is still real." | |
Jacqueline says, "Ha. Yes." | ||
DavidW says (to ClubFloyd), "drink it" | ||
CF ] Cafe | ||
CF | > | ||
CF | > DRINK IT | ||
CF | | ||
CF | I sipped from the lemon water. Truly refreshing, especially on such a | ||
CF | lovely day! | ||
CF | | ||
CF | > | Jacqueline says, "But otherwise, I don't know what to believe." | |
DavidW says (to ClubFloyd), "talk to dafydd" | ||
CF ] Cafe | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | "Dafydd," I called out in surprise. "Is that you?" | ||
CF | | ||
CF | He blushed deeply. I didn't tell you before, but I was thrilled he was | ||
CF | there. I'll admit it, I wanted him to be there. That's one reason I | ||
CF | had been outdoors; I was sending a message out to the universe, | ||
CF | shouting, "I want to be found!" | ||
CF | | ||
CF | He got up to me and said, "Maeve, I had to see you again. You're all I | ||
CF | can think about." | ||
CF | | ||
CF | "I know," I said. "I feel the same way." | ||
CF | | ||
CF | "You do?" he said, almost shaking. "I didn't think someone like | ||
CF | you..." | ||
CF | | ||
CF | I put a finger on his lips. "Listen," I said, looking around. "We | ||
CF | can't talk here. Let's go somewhere where we can talk alone." | ||
CF | | ||
CF | He grinned and said, "I know just the place. A train is leaving in | ||
CF | five minutes, no one's ever on it this early. Meet me there in five | ||
CF | minutes." | ||
CF | | ||
CF | And then he was gone, leaving to the north. | ||
CF | | ||
CF | [New Clue - Rendezvous] | ||
CF | | ||
CF | > | Knight_Otu says, ""Okay, you caught us lying. But hey, let us try that again!"" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | I rushed to the train, hoping to find him here. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | "And that's everything that happened, Detective. When I reached the | ||
CF | train, I was trying to find him, but the lights went out, and I heard | ||
CF | a man scream. It was Dafydd," says Maeve. "It was awful. I didn't want | ||
CF | to tell you everything before, because, well, I didn't want you to | ||
CF | suspect me." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say rendezvous to maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY RENDEZVOUS TO MAEVE | ||
CF | | ||
CF | You mention how Maeve made plans with Dafydd to meet on the train. | ||
CF | | ||
CF | "That's right," says Maeve. "Dafydd was captivated by me, and who am I | ||
CF | to refuse such a charming paramour?" | ||
CF | | ||
CF | > | DavidW says, "Something's still off, though." | |
Jacqueline asks, "We're still playing a game about space monkeys, right?" | ||
DavidW says (to ClubFloyd), "talk to arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > TALK TO ARTHUR | ||
CF | | ||
CF | To speak with Arthur, choose a topic from below and SAY [the topic] TO | ||
CF | ARTHUR. | ||
CF | | ||
CF | Things to say to Arthur: | ||
CF | Rendezvous - Maeve made plans with Dafydd to meet on the train. | ||
CF | Payoff - the dead man gave his watch to Elen to pay for her car. | ||
CF | Streetsmart - Mari is a rough, tough, streetsmart courier. | ||
CF | *Punch - the dead man recently punched someone hard. | ||
CF | *Collision - Dafydd accidentally gave Arthur a bruise by hitting | ||
CF | him with a door. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link punch to collison" | ||
CF ] First Class | ||
CF | > | ||
CF | > LINK PUNCH TO COLLISON | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | keltena says, "I suppose we'll know they're telling the truth once they tell us about the monkeys." | |
DavidW says (to ClubFloyd), "link punch to collision" | ||
CF ] First Class | ||
CF | > | ||
CF | > LINK PUNCH TO COLLISION | ||
CF | | ||
CF | Arthur says Dafydd hit him with the door, but the bruising on the dead | ||
CF | man's fist suggests that they fought. | ||
CF | | ||
CF | [New Clue - Altercation] | ||
CF | | ||
CF | [Removed topic - Punch] | ||
CF | [Removed topic - Collision] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say altercation to arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY ALTERCATION TO ARTHUR | ||
CF | | ||
CF | You mention how Arthur and the dead man most likely fought with each | ||
CF | other. | ||
CF | | ||
CF | Arthur is silent for a moment, calculating. Then he speaks. | ||
CF | | ||
CF | "There was...a problem. At the lab. I didn't wish to speak of it, | ||
CF | because I wanted to preserve the dignity of the deceased. But I have | ||
CF | more to say about what happened between me and Dafydd." | ||
CF | | ||
CF | [Arthur has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Altercation] | ||
CF | | ||
CF | > | DavidW says, "They ALL lied!" | |
Knight_Otu says, "But of course they did." | ||
DavidW says, "I'm glad the spaceship crisis is very patient." | ||
DavidW says (to ClubFloyd), "say statement to arthur" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > SAY STATEMENT TO ARTHUR | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Arthur says, "Very well, Detective. I'll tell you what really | ||
CF | happened..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Arthur's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bio Lab | ||
CF | My lab is the largest at Textor University, because I've been able to | ||
CF | secure the most funding. Last night, when all of this happened, the | ||
CF | lab was unusually empty; the floors were going to be waxed prior to | ||
CF | new equipment being installed. | ||
CF | | ||
CF | However, I was still able to conduct my most recent research. All I | ||
CF | needed was the samples refrigerator, my lab table, and my microscope, | ||
CF | none of which had been moved. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | The samples...why were the samples out of the fridge? | ||
CF | | ||
CF | > | Knight_Otu says, "Now imagine this going to the Ace Attorney series courts." | |
Jacqueline asks (of DW), "heh. I know, right?" | ||
DavidW says (to ClubFloyd), "x samples" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X SAMPLES | ||
CF | | ||
CF | (the sample slides) | ||
CF | The samples had been left out of the fridge. And all of them were | ||
CF | marked red, despite some clearly belonging to the blue category...Who | ||
CF | did this? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Data Lab | ||
CF | Our data lab had a supercomputer a few years old; securing the new | ||
CF | grant I was aiming for would mean that we could finally purchase a | ||
CF | better one. | ||
CF | | ||
CF | For now, though, our current supercomputer would suffice. | ||
CF | | ||
CF | The lab was sterile and well-ventilated, with banks of servers to | ||
CF | store our data. Our computer was here, currently turned off, to | ||
CF | conserve electricity. | ||
CF | | ||
CF | I could go west to return to the Bio Lab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bio Lab | ||
CF | My lab is the largest at Textor University, because I've been able to | ||
CF | secure the most funding. Last night, when all of this happened, the | ||
CF | lab was unusually empty; the floors were going to be waxed prior to | ||
CF | new equipment being installed. | ||
CF | | ||
CF | However, I was still able to conduct my most recent research. All I | ||
CF | needed was the samples refrigerator, my lab table, and my microscope, | ||
CF | none of which had been moved. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | The samples...why were the samples out of the fridge? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take samples" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TAKE SAMPLES | ||
CF | | ||
CF | (the sample slides) | ||
CF | There was no point in further contaminating this research. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Data Lab | ||
CF | Our data lab had a supercomputer a few years old; securing the new | ||
CF | grant I was aiming for would mean that we could finally purchase a | ||
CF | better one. | ||
CF | | ||
CF | For now, though, our current supercomputer would suffice. | ||
CF | | ||
CF | The lab was sterile and well-ventilated, with banks of servers to | ||
CF | store our data. Our computer was here, currently turned off, to | ||
CF | conserve electricity. | ||
CF | | ||
CF | I could go west to return to the Bio Lab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on computer" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > TURN ON COMPUTER | ||
CF | | ||
CF | I turned on the supercomputer, worried now about the data. | ||
CF | | ||
CF | And I was right to be. The data I read had no correlation whatsoever | ||
CF | to the mess of slides I had just seen on the table in the other room. | ||
CF | Someone had been falsifying data. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off computer" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > TURN OFF COMPUTER | ||
CF | | ||
CF | I switched the supercomputer off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bio Lab | ||
CF | My lab is the largest at Textor University, because I've been able to | ||
CF | secure the most funding. Last night, when all of this happened, the | ||
CF | lab was unusually empty; the floors were going to be waxed prior to | ||
CF | new equipment being installed. | ||
CF | | ||
CF | However, I was still able to conduct my most recent research. All I | ||
CF | needed was the samples refrigerator, my lab table, and my microscope, | ||
CF | none of which had been moved. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | I was flabbergasted to find Dafydd here, the last day I ever saw him | ||
CF | alive. He was looking at me with guilt on his face. That's when I knew | ||
CF | what he had done, even before he spoke. | ||
CF | | ||
CF | All of the slides...my experiment was ruined! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dafydd" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | "Dafydd," I said, "what are you doing here? And what have you done to | ||
CF | the samples?" | ||
CF | | ||
CF | "You weren't supposed to be here this late," he said, agony in his | ||
CF | voice. "I thought I could finish--" | ||
CF | | ||
CF | "Finish what?" I demanded. | ||
CF | | ||
CF | He stammered, and said, "I need this paper, for my grant. The data, it | ||
CF | wasn't going to work. I need--" | ||
CF | | ||
CF | "What you need is to find a new job," I said. | ||
CF | | ||
CF | He was stunned. But I had to leave, to report him to the university, | ||
CF | to try and salvage...something from all this mess. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Department Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the lab door) | ||
CF | Department Hallway | ||
CF | The hallway outside the Bio Lab was dark, this late in the day. Few | ||
CF | others are willing to work late hours the way that I do. | ||
CF | | ||
CF | I could return north to the Bio Lab, or leave east or | ||
CF | west to get out of the building; both directions would | ||
CF | eventually take me to the stairwells and out of the building. | ||
CF | | ||
CF | As I walked out of the lab, my head spinning, I heard the door slam | ||
CF | open behind me. Dafydd grabbed me by the shoulder, spun me around and | ||
CF | socked me across the jaw. | ||
CF | | ||
CF | He was incensed, gone mad with anger. I had to stand up to him. | ||
CF | | ||
CF | The door swung shut again. | ||
CF | | ||
CF | > | Lancelot says, "aaa" | |
Lancelot asks, "falsifying data to match research?" | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] First Class | ||
CF | > | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Get away from me, you lunatic!" I shouted. | ||
CF | | ||
CF | He was breathing heavily, fury in his eyes. "You're going to regret | ||
CF | this, Doctor. You needed this just as much as I did. You'll regret | ||
CF | this!" he said, and ran off. I was left alone in the hallway. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | "And then I didn't see him again until I saw him on this train," | ||
CF | concludes Arthur. "He must have been following me. I hope it was in | ||
CF | the spirit of reconciliation. Too late now, though." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] First Class | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the | ||
CF | train. | ||
CF | Payoff - You know the dead man gave his watch to Elen to pay for | ||
CF | her car. | ||
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | On the floor is the body of a small, slim man with remarkably smooth | ||
CF | skin, a trail of blood leaking from under him. The chip you were | ||
CF | looking for lies next to him on the ground. You can return | ||
CF | north to the First Class car. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | You can also see a signed book here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say streetsmart to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY STREETSMART TO MARI | ||
CF | | ||
CF | You have already discussed this with Mari. | ||
CF | | ||
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous | ||
CF | conversations.] | ||
CF | | ||
CF | A whistle blows, and the train begins to slow down. | ||
CF | | ||
CF | You've arrived at a station. Multiple individuals in police uniforms | ||
CF | come in and surround the body, taking pictures and collecting | ||
CF | evidence. | ||
CF | | ||
CF | A server comes by with trays and sandwiches, and offers them to you | ||
CF | all, saying, "I hope y'all are enjoying yourselves!" | ||
CF | | ||
CF | Elen grabs a large peanut butter sandwich. While chewing on it, she | ||
CF | winks at you and says, "You're doing great, you know. Keep it up!" | ||
CF | | ||
CF | The crews finish and carry out the body on a stretcher. To your | ||
CF | dismay, you notice that the chip from the navigation computer back on | ||
CF | your starship is also gone. | ||
CF | | ||
CF | You can now access the station to the west. | ||
CF | | ||
CF | Elen wipes her hands and says, "Show time," then puts on a serious | ||
CF | expression. | ||
CF | | ||
CF | > | Lancelot says, "aaaa there goes the chip" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Police Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm going to hope this is a plot development, not a dead end." | |
Knight_Otu says, "Oh, right, the octagon doors." | ||
Lancelot says, "yep" | ||
DavidW says, "We're a bit over the usual time, btw." | ||
Knight_Otu says, "I hope that is not us on the wanted poster." | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Police Station | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a silhouette of a large, hairy figure. It says, | ||
CF | "ATTENTION: An official Precinct 13 Seal has gone missing. Witnesses | ||
CF | claim it was last seen in the company of an 'abominable snowman named | ||
CF | Harry.' Police are skeptical of witness testimony." | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Hah!" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the evidence door) | ||
CF | | ||
CF | Evidence Room | ||
CF | This room is dimly lit and has no exits besides the one you came in | ||
CF | by. No sounds come from nearby, and you feel utterly alone. It is | ||
CF | filled with a bulky metal device larger than your body. It has a | ||
CF | brightly-colored control panel (with NEXT and BACK buttons) on the | ||
CF | side and a heavy transparent dome on top. Near the control panel is a | ||
CF | slot. | ||
CF | | ||
CF | Next to it is a light plastic table. You can go south back to | ||
CF | the police station. | ||
CF | | ||
CF | On the light plastic table is an official pile of papers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X PAPERS | ||
CF | | ||
CF | This is a requisition form for evidence. According to the form, once | ||
CF | it is filled out and authorized, it can be submitted into the | ||
CF | requisitions slot on the computer. | ||
CF | | ||
CF | All of it is already filled out, except for one space at the bottom | ||
CF | that says "Official Precinct 13 Seal here". | ||
CF | | ||
CF | > | Knight_Otu says, "Darn, we do need that stamp." | |
DavidW asks, "uh. yeah, maybe we do. Can we stop here for now?" | ||
Knight_Otu says, "I'm fine with stopping here." | ||
Lancelot says, "good point ... we need to go back to the manson for that stamp anyways" | ||
DavidW says, "And I'm still not sure who killed the guy." | ||
Lancelot says, "No doubt the butler did it :p" | ||
Jacqueline asks, "Did the space monkeys kill him?" | ||
Knight_Otu says, "Maybe the four of them really did conspire to kill them." | ||
Lancelot asks, "ah yeah I do recall there was a similar thing where everyone was the murderer?" | ||
DavidW says, "Murder on the Orient Express." | ||
keltena says, "One involving a train, perhaps" | ||
DavidW says, "yes, on a train" | ||
Lancelot says, "yep thats the one" | ||
Jacqueline says, "Spoilers" | ||
*** SESSION 5 *** | ||
DavidW says, "I've uploaded a summary of our game so far: [LINK]" | ||
Lancelot says, "not sure how long I can stay suffering a bit of seedcomp fatigue" | ||
DavidW asks (of Lancelot), "oh, is SeedComp running again?" | ||
DavidW says, "I've been so distracted with Infinite Craft." | ||
Lancelot says, "yeah deadline for seedcomp was fortunately extended (originally march 1st)" | ||
Lancelot says, "I had some trouble to get my dendry game working and itch was down today for a short while" | ||
Lancelot says, "but I think I am all good now entry is uploaded and appears accessible" | ||
DavidW says, "yay" | ||
Roger says, "woo" | ||
DavidW says, "um, before we resume our game, I must confess that I played ahead to see the rest of train mystery part, but I stopped after obtaining the computer chip." | ||
DavidW says, "So, if I go too fast, tell me to slow down." | ||
Knight_Otu says, "You are very excited about this game." | ||
Lancelot says, "no wonder brian created a very cool game" | ||
DavidW says (to Knight), "It's a great game." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Evidence Room | ||
CF | This room is dimly lit and has no exits besides the one you came in | ||
CF | by. No sounds come from nearby, and you feel utterly alone. It is | ||
CF | filled with a bulky metal device larger than your body. It has a | ||
CF | brightly-colored control panel (with NEXT and BACK buttons) on the | ||
CF | side and a heavy transparent dome on top. Near the control panel is a | ||
CF | slot. | ||
CF | | ||
CF | Next to it is a light plastic table. You can go south back to | ||
CF | the police station. | ||
CF | | ||
CF | On the light plastic table is an official pile of papers. | ||
CF | | ||
CF | > | Lancelot says, "with a LOT of puzzles" | |
keltena says, "Yeah." | ||
DavidW says, "So the first step is to get the seal, but I think it's easier if we take the forms with us." | ||
DavidW says (to ClubFloyd), "take papers" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > TAKE PAPERS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Police Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lavatory | ||
CF | You find yourself in a very cramped lavatory that reminds you of the | ||
CF | head in the first ship you served on. The walls are covered in some | ||
CF | kind of wood laminate, pretty cheap-looking. | ||
CF | | ||
CF | You would assume that this lavatory has the usual amenities, but the | ||
CF | red rift to the south takes up almost the entire room. | ||
CF | | ||
CF | The flimsy lavatory door opens to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is Murder on the Orient Express. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Officer Mefe is here, frantically trying to restore navigation | ||
CF | function to the console. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, it would be easier." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Your Quarters | ||
CF | Your room is intentionally minimal. Every new captain likes to shuffle | ||
CF | up the quarters, and after years of moving your things you've stripped | ||
CF | them down to the minimum. | ||
CF | | ||
CF | Your bed is here, just large enough to accommodate you, with your | ||
CF | grandmother's comforter on it. A nightstand near your bed holds a | ||
CF | dog-eared novel. A potted spider plant completes the scene. | ||
CF | | ||
CF | You can make your way back to the other auxiliary quarters to the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | There's a wall that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a | ||
CF | pyramid, a gold chain and some spices particularly stick out to you. | ||
CF | The walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give wallet" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > GIVE WALLET | ||
CF | | ||
CF | (to Frankenstein) | ||
CF | Frankenstein says, "Ooh, what's this? Is it valuable?" | ||
CF | | ||
CF | He grabs the detective badge from you and hands you the Official | ||
CF | Precinct 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stamp form" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > STAMP FORM | ||
CF | | ||
CF | You stamp the documents with the seal. As you do so, you hear a small | ||
CF | hiss, and a complex symbol appears where you stamped it. The form is | ||
CF | now complete. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give stamp" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > GIVE STAMP | ||
CF | | ||
CF | (to Frankenstein) | ||
CF | "Hmm, fine, I'll take it back," says Frankenstein. | ||
CF | | ||
CF | He grabs the Official Precinct 13 Stamp from you and hands you the | ||
CF | detective badge. | ||
CF | | ||
CF | > | Knight_Otu asks, "Hissing stamps?" | |
DavidW says (to ClubFloyd), "x form" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > X FORM | ||
CF | | ||
CF | This is a requisition form for evidence. According to the form, once | ||
CF | it is filled out and authorized, it can be submitted into the | ||
CF | requisitions slot on the computer. | ||
CF | | ||
CF | All of it is already filled out, including the official seal. It's | ||
CF | ready to be submitted into the slot. | ||
CF | | ||
CF | > | DavidW says, "I'm letting Franky keep the stamp; we just needed to borrow it." | |
Knight_Otu nods. | ||
DavidW says, "I used the wallet as a tradable treasure." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | There's a wall that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is Murder on the Orient Express. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Officer Mefe is here, frantically trying to restore navigation | ||
CF | function to the console. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Lavatory | ||
CF | You find yourself in a very cramped lavatory that reminds you of the | ||
CF | head in the first ship you served on. The walls are covered in some | ||
CF | kind of wood laminate, pretty cheap-looking. | ||
CF | | ||
CF | You would assume that this lavatory has the usual amenities, but the | ||
CF | red rift to the south takes up almost the entire room. | ||
CF | | ||
CF | The flimsy lavatory door opens to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] First Class | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | > | Knight_Otu says, "And I suppose if we encounter more precinct paperwork, we'll also encounter valuable trade items." | |
DavidW says, "perhaps" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | Elen checks the time on her watch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Police Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Evidence Room | ||
CF | This room is dimly lit and has no exits besides the one you came in | ||
CF | by. No sounds come from nearby, and you feel utterly alone. It is | ||
CF | filled with a bulky metal device larger than your body. It has a | ||
CF | brightly-colored control panel (with NEXT and BACK buttons) on the | ||
CF | side and a heavy transparent dome on top. Near the control panel is a | ||
CF | slot. | ||
CF | | ||
CF | Next to it is a light plastic table. You can go south back to | ||
CF | the police station. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put form in slot" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUT FORM IN SLOT | ||
CF | | ||
CF | The machine turns on, a low humming sound starting and growing louder | ||
CF | before fading away. The NEXT and BACK buttons light up. | ||
CF | | ||
CF | You hear a clunking sound, and the base of the transparent dome opens | ||
CF | as a piece of evidence comes into view, before closing again. You can | ||
CF | now see the gilded dagger floating in the dome. | ||
CF | | ||
CF | > | Knight_Otu says, "I should say, in the unlikely case we encounter more paperwork." | |
DavidW says (to ClubFloyd), "x dagger" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X DAGGER | ||
CF | | ||
CF | You peer at the gilded dagger floating in the transparent dome. It | ||
CF | looks quite expensive, and decorative more than functional. A letter | ||
CF | opener, you presume. The computer beeps and says, "Evidence shows that | ||
CF | this weapon was used to stab Dafydd Yakoob. It was found underneath | ||
CF | the body." | ||
CF | | ||
CF | Hmm. They didn't mention if there were fingerprints. That could have | ||
CF | been useful hard evidence. But you suspect you almost have the | ||
CF | identity of the killer, anyway. | ||
CF | | ||
CF | [New Clue - Method] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push next" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUSH NEXT | ||
CF | | ||
CF | You hear a clunking noise. The gilded dagger disappears from inside | ||
CF | the dome. After a few seconds, it is replaced by a signed book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x signed book" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X SIGNED BOOK | ||
CF | | ||
CF | The book that was in the satchel earlier is on display in the | ||
CF | transparent dome. It is opened to the front cover which says, "To my | ||
CF | biggest fan Ceri. Love, Maeve Miller". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push next" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUSH NEXT | ||
CF | | ||
CF | You hear a clunking noise. The signed book disappears from inside the | ||
CF | dome. After a few seconds, it is replaced by a background report. | ||
CF | | ||
CF | > | Knight_Otu says, "A letter opener. Hm." | |
DavidW says, "A gilded one. Gold." | ||
DavidW says (to ClubFloyd), "x report" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X REPORT | ||
CF | | ||
CF | This document contains background information on all of the suspects. | ||
CF | | ||
CF | Most of them check out: Maeve Miller is who she claims to be, a | ||
CF | somewhat famous author; Dr. Arthur Svenson is a respected researcher; | ||
CF | and Elen Fielding has worked as a train attendant for decades. | ||
CF | | ||
CF | Mari's report is interesting, however. According to this document, she | ||
CF | is not, in fact, a courier. Instead, she is the sole child of | ||
CF | billionaire Greg Gallagher, owner of United Carpundia Deliveries. | ||
CF | | ||
CF | [New Clue - Wealthy] | ||
CF | | ||
CF | > | Knight_Otu says, "FAncy." | |
Knight_Otu says, "Ooh." | ||
DavidW says, "I do believe there's a round three of statements from this foursome." | ||
DavidW says, "Because they're all lying liars." | ||
DavidW says (to ClubFloyd), "push next" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUSH NEXT | ||
CF | | ||
CF | You hear a clunking noise. The background report disappears from | ||
CF | inside the dome. After a few seconds, it is replaced by a receipt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x receipt" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X RECEIPT | ||
CF | | ||
CF | Inside the transparent dome is a receipt for United Carpundia | ||
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push next" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUSH NEXT | ||
CF | | ||
CF | You hear a clunking noise. The receipt disappears from inside the | ||
CF | dome. After a few seconds, it is replaced by a computer chip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chip" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X CHIP | ||
CF | | ||
CF | The chip that the monkey took looks only lightly damaged. Hopefully it | ||
CF | will still work when you get it back to Mefe! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push next" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUSH NEXT | ||
CF | | ||
CF | You hear a clunking noise. The computer chip disappears from inside | ||
CF | the dome. After a few seconds, it is replaced by a medical report. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x medical" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > X MEDICAL | ||
CF | | ||
CF | This is the medical report filed concerning Dafydd's death. It appears | ||
CF | he suffered several stab wounds. | ||
CF | | ||
CF | Unusually, Dafydd also had a dislocated wrist. It suggests that | ||
CF | something was violently tugged off of him postmortem. | ||
CF | | ||
CF | [New Clue - Fractured] | ||
CF | | ||
CF | > | Lancelot says, "ah new clues" | |
Knight_Otu says, "Well, someone was unpopular." | ||
DavidW says, "So Dafydd didn't just give the watch to pay for car damages." | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "push next" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > PUSH NEXT | ||
CF | | ||
CF | You hear a clunking noise. The medical report disappears from inside | ||
CF | the dome. After a few seconds, it is replaced by a gilded dagger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Fractured - You know Dafydd's wrist was broken postmortem. | ||
CF | Wealthy - You know Mari is the daughter of a billionaire. | ||
CF | Method - You know Dafydd was killed with a gilded letter opener. | ||
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the | ||
CF | train. | ||
CF | Payoff - You know the dead man gave his watch to Elen to pay for | ||
CF | her car. | ||
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link payoff to fractured" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > LINK PAYOFF TO FRACTURED | ||
CF | | ||
CF | Elen's story just doesn't make sense. He couldn't have given her the | ||
CF | watch earlier if his wrist was broken postmortem. Elen must have taken | ||
CF | it violently! | ||
CF | | ||
CF | [New Clue - Graverobber] | ||
CF | | ||
CF | [Removed topic - Payoff] | ||
CF | [Removed topic - Fractured] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link streetsmart to wealthy" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > LINK STREETSMART TO WEALTHY | ||
CF | | ||
CF | It seems that all of Mari's previous statements were a complete | ||
CF | fabrication. In fact, she is not a courier at all; she lied. She's | ||
CF | actually a billionaire! She has a lot of explaining to do. | ||
CF | | ||
CF | [New Clue - Incognito] | ||
CF | | ||
CF | [Removed topic - Streetsmart] | ||
CF | [Removed topic - Wealthy] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Police Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say incognito to mari" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY INCOGNITO TO MARI | ||
CF | | ||
CF | You mention how Mari was pretending to be poor while actually being | ||
CF | rich. | ||
CF | | ||
CF | Mari freezes for several seconds. | ||
CF | | ||
CF | After waiting uncomfortably long for a response, you say, "Mari, I | ||
CF | know who you are. I know you lied. You have to come clean." | ||
CF | | ||
CF | "Does my dad have to know about this?" she says, her accent suddenly | ||
CF | less cartoonish. | ||
CF | | ||
CF | "Let's see what you've got to say first," you say. | ||
CF | | ||
CF | [Mari has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Incognito] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to Mari" | ||
CF ] Dad's Limousine | ||
CF | > | ||
CF | > SAY STATEMENT TO MARI | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Mari says, "You want the truth? I'll tell you the truth..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Mari's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Dad's Limousine (on the limo seats) | ||
CF | Okay, fine. I'll admit everything. I'm not some charismatic, | ||
CF | street-smart, powerful butt-kicking courier. I'm just the daughter of | ||
CF | a stupid billionaire. And this morning I was in the limo, waiting for | ||
CF | my father to chew me out for losing my latest car. | ||
CF | | ||
CF | Dad had the backup limo, so there were no minifridges or VR headsets, | ||
CF | just boring seats. The windows were all rolled up, so I didn't know | ||
CF | where we were. | ||
CF | | ||
CF | I could see Dad here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Dad's Limousine | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | I'm not really a courier, you know. But there I was, running errands | ||
CF | for my father's company. It was terrifying. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x limo" | ||
CF ] Dad's Limousine | ||
CF | > | ||
CF | > X LIMO | ||
CF | | ||
CF | These used to be leather, but I told Dad it got too hot in the summer. | ||
CF | I don't know what they are now. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh you poor rich lady." | |
DavidW says (to ClubFloyd), "x Dad" | ||
CF ] Dad's Limousine | ||
CF | > | ||
CF | > X DAD | ||
CF | | ||
CF | Dad is tall and thin, and dyes his hair grey. Last year Pobl magazine | ||
CF | said he had "chiseled features", but I think he looks more knobbly. He | ||
CF | was wearing his "serious conversation" suit, which was a bad sign. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Dad" | ||
CF ] Maple Street | ||
CF | > | ||
CF | > TALK TO DAD | ||
CF | | ||
CF | Before I could say anything, Dad jumped right in and said, "I can't | ||
CF | believe you lost another car." | ||
CF | | ||
CF | "Dad, it wasn't my fault!" I protested. | ||
CF | | ||
CF | "Not your fault!" he said. "It just jumped into the canal on its own?" | ||
CF | | ||
CF | "Yes!" I said. "It had autopilot on!" | ||
CF | | ||
CF | He ran his fingers through his hair in frustration. "How many times do | ||
CF | I have to tell you? Autopilot is for shareholder meetings and | ||
CF | newsreels, not actual use! Do you know how much that car cost me? It's | ||
CF | at least two hours of work for me! So because you cost me two hours of | ||
CF | work, you're going to pay me two hours of work." | ||
CF | | ||
CF | By then the car had stopped, and Dad opened the door. There in front | ||
CF | of us was a UCD Courier office. | ||
CF | | ||
CF | "Dad, no!" I cried. | ||
CF | | ||
CF | "Dad, yes!" he said. "Here's your uniform. Go change." | ||
CF | | ||
CF | I grabbed the uniform and changed in the limo changing room, with Dad | ||
CF | banging on the door after two minutes to say I was taking too long. | ||
CF | Finally, I got out. He gave me a brief rundown on what couriers do | ||
CF | (and obviously I already knew that?) and pushed me out onto the curb. | ||
CF | | ||
CF | It was time to go to work, I guess. | ||
CF | | ||
CF | Maple Street | ||
CF | Maple Street is on the wrong side of the train tracks. I would never | ||
CF | have come here on my own; I can't believe Dad dropped me off here | ||
CF | without any security! What was he thinking? Vacant stores? I mean, | ||
CF | come on! At least there wasn't any roadkill or anything gross. | ||
CF | | ||
CF | The courier office was to the north. Platform A, I knew, was | ||
CF | somewhere far to the east. | ||
CF | | ||
CF | > | ||
Jade has arrived. | DavidW says, "hey Jade." | |
Jade says, "Hello, I am so much late" | ||
keltena says, "Hi Jade!" | ||
Knight_Otu says, "Hey." | ||
Jade says, "I was travelling" | ||
Lancelot says, "Hiya Jade" | ||
DavidW says, "You missed us looking at the evidence and it turns out Mari is not a courier but actually quite rich." | ||
Lancelot says, "DavidW if the mhtml does not work I can convert them to rtf if that helps" | ||
Lancelot says, "rich bitch" | ||
DavidW says (to Lancelot), "ugh, html over rtf." | ||
Knight_Otu says (to Mari-in-game), "You have no idea how useful roadkill has been to us in at least two games." | ||
Lancelot says, "just checking lol... zipped them up it should be ok now" | ||
DavidW says, "I just couldn't access the files at all. It was as if they were phantoms." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Courier Office | ||
CF | I was in the United Carpundia Deliveries courier office on Maple | ||
CF | Street. I had never been there before; Dad usually didn't make me go | ||
CF | to the creepy parts of town, and boy was this creepy. I was used to | ||
CF | the financial district's UCD. This place was a real dump! Most UCDs at | ||
CF | least have some nice furniture. There was a counter splitting the room | ||
CF | in half, with no chairs or other furniture. | ||
CF | | ||
CF | I could go south to leave to the city streets. | ||
CF | | ||
CF | I was panicking a little at being left alone in this store. I knew | ||
CF | there were staff in the back, but Dad had told them to let me be alone | ||
CF | for now. | ||
CF | | ||
CF | The bell rang, and a guy walked in, looking stressed about something. | ||
CF | But thank heavens he wasn't some gang member or creeper. | ||
CF | | ||
CF | > | Lancelot says, "I have had that happen when AV software removed stuff" | |
DavidW says (to ClubFloyd), "x man" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The guy looked pretty scruffy, but could be handsome if he got good | ||
CF | sleep and had better hygiene. He looked kinda worried about something. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Can I help you, sir?" I said in my best courier voice. Oh, crap--I | ||
CF | forgot to welcome him to UCD. | ||
CF | | ||
CF | He didn't notice, though. The stressed-looking young man looked like | ||
CF | he was really thinking hard about something else. | ||
CF | | ||
CF | "I have a delivery I need someone to make," he said. | ||
CF | | ||
CF | "Okay, no problem, just let me put in the information," I said, | ||
CF | tapping on the machine. It was way easier than I thought it was. I | ||
CF | guess I was going to show Dad that I could do this after all! | ||
CF | | ||
CF | A receipt printed out, and I grabbed it. The man looked relieved, but | ||
CF | anxious for his receipt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give receipt" | ||
CF ] Courier Office | ||
CF | > | ||
CF | > GIVE RECEIPT | ||
CF | | ||
CF | (to the stressed-looking young man) | ||
CF | I gave him the receipt and he handed me the package, which I put in | ||
CF | the satchel. | ||
CF | | ||
CF | He left, and I felt so proud of myself. My first customer and it had | ||
CF | gone off without a hitch. | ||
CF | | ||
CF | I made a mental note of the destination, so I could... | ||
CF | | ||
CF | Wait... | ||
CF | | ||
CF | Oh no! | ||
CF | | ||
CF | I hadn't recorded the destination anywhere! Dad was totally going to | ||
CF | take away my allowance now! | ||
CF | | ||
CF | I had to chase down that man! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Maple Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Maple Street | ||
CF | Maple Street is on the wrong side of the train tracks. I would never | ||
CF | have come here on my own; I can't believe Dad dropped me off here | ||
CF | without any security! What was he thinking? Vacant stores? I mean, | ||
CF | come on! At least there wasn't any roadkill or anything gross. | ||
CF | | ||
CF | The courier office was to the north. Platform A, I knew, was | ||
CF | somewhere far to the east. | ||
CF | | ||
CF | When I popped out of the office, I could just see him, walking away | ||
CF | to the east. | ||
CF | | ||
CF | "Dafydd!" I shouted. "You forgot the address!" | ||
CF | | ||
CF | But he couldn't hear me, and disappeared into the intersection. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | I had never been at an intersection like this before. Where were the | ||
CF | skywalks? The helpful police officers? I had only been through these | ||
CF | kinds of intersections in a vehicle. | ||
CF | | ||
CF | I could go west back to Maple Street, while the train station | ||
CF | was to the east. A convenient alleyway was to the south. | ||
CF | | ||
CF | A bunch of teenage kids were blocking the road doing tricks on their | ||
CF | bicycles. It was honestly very threatening. I only said they were | ||
CF | bikers earlier because I didn't want you making fun of me. | ||
CF | | ||
CF | There was Dafydd, but he was moving faster, now. He seemed to be | ||
CF | afraid of something. Not me, I don't think. He dodged around the kids | ||
CF | on bikes; I was shocked by his bravery, but it was a feat I could not | ||
CF | follow. | ||
CF | | ||
CF | > | DavidW says, "Tell me if I'm going too fast." | |
Knight_Otu says, "How the gang war has devolved." | ||
DavidW says (to ClubFloyd), "x kids" | ||
CF ] Intersection | ||
CF | > | ||
CF | > X KIDS | ||
CF | | ||
CF | The bicyclists were a bunch of teens on bikes that were popping | ||
CF | wheelies and doing other dangerous and threatening tricks. | ||
CF | | ||
CF | > | DavidW says, "kids at play: so scary" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Convenient Alleyway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Convenient Alleyway | ||
CF | Okay, so this was less of an alleyway and more of a path leading to a | ||
CF | park. I was lucky enough that there was a ladder leading up to | ||
CF | a playground. I knew that those wild bicycle kids couldn't chase me up | ||
CF | there! | ||
CF | | ||
CF | I could also return back to the intersection to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Playground | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | I scrambled up the ladder. | ||
CF | | ||
CF | Playground | ||
CF | I was high up in the air, safe from the bicycle kids. It was kind of | ||
CF | fun, being on a playground; I could see everything from up here, | ||
CF | including the bikers and the train platform. | ||
CF | | ||
CF | I could go back down, but the bikers were there. There was also | ||
CF | a slide to the east that could get me out of here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x platform" | ||
CF ] Playground | ||
CF | > | ||
CF | > X PLATFORM | ||
CF | | ||
CF | There was Dafydd! He was getting on the train! | ||
CF | | ||
CF | And it was weird, too, because I wasn't the only one chasing after | ||
CF | him. Some funny lady in the playground below was sneaking behind him | ||
CF | in a rhinestone jumpsuit, but when she got to the train she went to a | ||
CF | different car. What did she want with him? | ||
CF | | ||
CF | In any case, I had to find a way down there! | ||
CF | | ||
CF | [New Clue - Sneaking] | ||
CF | | ||
CF | > | Knight_Otu says, "So far from the early parkour." | |
Knight_Otu says, "Also hi Maeve." | ||
DavidW says, "yeah, it's just a kid's slide." | ||
DavidW says, "and yes, Maeve is chasing Dafydd." | ||
Knight_Otu says, "What a liary bunch." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Finally, I knew where to find him! I rushed down the slide and headed | ||
CF | towards the train. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | Mari concludes her story, saying, "Everything else happened just the | ||
CF | way I told you. I rushed into the train right when it started, but as | ||
CF | soon as I got in, the lights went out. When they went back on, I found | ||
CF | him dead, like this. Believe me, I would never kill him; for one, I | ||
CF | wanted to complete my delivery and prove I could be a good worker; and | ||
CF | second, if I wanted someone dead my Dad could just pay for that, I | ||
CF | wouldn't do it myself." | ||
CF | | ||
CF | > | Lancelot says, "none of them telling the truth" | |
Knight_Otu says, "It really is some Ace Attorney world. "I know my believability is totally shot now, but let me try again with my testimony!"" | ||
Lancelot says, "its like slicing an onion... peel some layers... and there are more layers lol" | ||
DavidW says, "'if I wanted someone dead, Dad can pay the assassin on his credit card'" | ||
Lancelot says, "probably pay it with small change lol" | ||
keltena says, "I love how their little intro lines, uh... change in connotation with each round." | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Sneaking - You know Maeve was seen sneaking through the playground | ||
CF | chasing Dafydd. | ||
CF | Graverobber - You know Elen stole the corpse's watch and lied about | ||
CF | it. | ||
CF | Method - You know Dafydd was killed with a gilded letter opener. | ||
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the | ||
CF | train. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | Knight_Otu says, ""It's like, just five hours of work to him!"" | |
keltena says, ""I'll tell you what really happened!"" | ||
keltena says, ""Okay, fine, I'll tell you what *really* happened."" | ||
DavidW says (to ClubFloyd), "say graverobber to Elen" | ||
CF ] Second Class | ||
CF | > | ||
CF | > SAY GRAVEROBBER TO ELEN | ||
CF | | ||
CF | You mention how Elen stole the corpse's watch and lied about it. | ||
CF | | ||
CF | Elen's careful facade of politeness and respectability fades away, | ||
CF | replaced by a shrewd look. | ||
CF | | ||
CF | "I didn't think you'd put it together, Detective," she says. "Clever. | ||
CF | But I have to say up front that I did not kill the man. You won't pin | ||
CF | that on me." | ||
CF | | ||
CF | [Elen has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Graverobber] | ||
CF | | ||
CF | > | Lancelot says, "yet another statement" | |
keltena says, ""Well, if you want the truth *that* badly I guess I'll give you the truth..."" | ||
DavidW says (to ClubFloyd), "say statement to Elen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > SAY STATEMENT TO ELEN | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Elen says, "It would be my pleasure to tell you what truly happened, | ||
CF | officer..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Elen's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Locker Room | ||
CF | This morning I was in the locker room. Our accommodations are | ||
CF | adequate: large individual lockers, clean bathrooms, but all old. | ||
CF | Attendants are expected to be early, but few of us were. The newer | ||
CF | hires lack the discipline of their elders. | ||
CF | | ||
CF | I am not a murderer, Detective. But I am a thief. My locker was the | ||
CF | place I kept all my treasures until I could fence them; this morning, | ||
CF | I had it open and was going through my latest catch. | ||
CF | | ||
CF | I'm not interested in describing the bathrooms or other parts of the | ||
CF | building. But I could go to the east to get to the train | ||
CF | platforms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x locker" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > X LOCKER | ||
CF | | ||
CF | I found it amusing that here, in the center of law and order, I kept | ||
CF | my little nest of crime. | ||
CF | | ||
CF | In the locker was a slim black box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | This was an excellent catch: a Croes letter opener. I recognized it by | ||
CF | the slim black box, the silver cross on top, and the Croes logo. These | ||
CF | letter openers were essentially daggers, very expensive, and very | ||
CF | sharp. They came with a few different finishes, indicated by the cross | ||
CF | on the box. This one had a silver cross, so it was a silver dagger. | ||
CF | | ||
CF | [New Clue - Croes] | ||
CF | | ||
CF | > | Knight_Otu says, "I'll tell you what truly truly truly happened, for really real this time." | |
DavidW says (to ClubFloyd), "open box" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > OPEN BOX | ||
CF | | ||
CF | I took a peek inside. The silver dagger glimmered dully, a patina | ||
CF | having already formed since the dagger was made. It was authentic. I | ||
CF | closed the box again. | ||
CF | | ||
CF | > | DavidW says, "The one in evidence is gold, not silver." | |
DavidW says (to ClubFloyd), "take box" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | In the locker, the black box was safe. Taking it out was too risky. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close locker" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > CLOSE LOCKER | ||
CF | | ||
CF | Just as I closed the locker, I heard a scraping sound. I started up, | ||
CF | panicked that I had been discovered, but saw that it was just Gwen. | ||
CF | Not the brightest bulb among the attendants. | ||
CF | | ||
CF | > | Knight_Otu says, "Assuming Elen is telling the truth this time." | |
DavidW says (to ClubFloyd), "talk to Gwen" | ||
CF ] Locker Room | ||
CF | > | ||
CF | > TALK TO GWEN | ||
CF | | ||
CF | "What was that you were looking at?" asked Gwen, her brows furrowed. | ||
CF | | ||
CF | "A gift from a friend," I said quietly. | ||
CF | | ||
CF | "Oooh, a lover," she said. Gwen often used such silly language, most | ||
CF | likely from her books she was always reading. "Is it roses?" she | ||
CF | asked. | ||
CF | | ||
CF | "No," I said. "Just chocolates." | ||
CF | | ||
CF | "Lucky!" said Gwen. "Make sure you hide them good; the locker thief | ||
CF | has been especially bad this week." | ||
CF | | ||
CF | "I'll keep an eye out, Gwen," I said. "Thanks for the reminder." | ||
CF | | ||
CF | This woman could be deeply annoying, but at least she was easily | ||
CF | misled. It was time to make my exit, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Platform A | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Platform A | ||
CF | There's little in life better than a train platform, especially ours. | ||
CF | A lofty arched glass ceiling allows the gentle light of day to trickle | ||
CF | down. The bustle of daily life: humanity in motion, from workers | ||
CF | headed to jobs to children playing at a nearby playground. There were | ||
CF | fewer people here this morning than usual, though. Unfortunately for | ||
CF | me, that meant fewer marks to target. | ||
CF | | ||
CF | A train was ready to leave, off to the east. I could return to | ||
CF | the locker room to the west. | ||
CF | | ||
CF | My supervisor was looking for me as I walked onto the platform, and | ||
CF | called me over. | ||
CF | | ||
CF | He said, "We're missing crew today because of that undercooked sausage | ||
CF | at the pizza party last night. I know you were scheduled for the | ||
CF | B-Line today, but we need you on the A-Line. Can you do that?" | ||
CF | | ||
CF | I was annoyed, because the B-line was usually much more profitable. I | ||
CF | couldn't tell him that, though. "Of course, sir," I answered politely, | ||
CF | hiding my anger. "Right away." | ||
CF | | ||
CF | "Good," he said, not even caring how I responded or felt. "We have a | ||
CF | light load, since we're sending this over early for the holiday rush | ||
CF | later today. There's a police officer in the lavatory I already | ||
CF | ticketed in First Class, but make sure to grab the tickets of anyone | ||
CF | else aboard." | ||
CF | | ||
CF | "Of course," I said dryly. As if I needed an explanation of how to do | ||
CF | my job. | ||
CF | | ||
CF | "Well, I'm off then. Cheers!" he said, and walked off. | ||
CF | | ||
CF | > | DavidW says, "The supervisor story hasn't changed from the 2nd time." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class (as Elen) | ||
CF | The Second Class car is designed for maximum efficiency. It is not for | ||
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily | ||
CF | cleanable floors. Secure windows. I wish all the cars were like this. | ||
CF | | ||
CF | The car was almost entirely empty. Not surprising, really; the trip to | ||
CF | Sector 18 is long and tedious, and very few people like to take the | ||
CF | difficult train ride. | ||
CF | | ||
CF | The first class car was to the north. | ||
CF | | ||
CF | A nervous young man was sitting in the car. And he had an especially | ||
CF | nice watch on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The young man seemed quite nervous, and I suppose he must have been | ||
CF | cold, because he was wearing his gym clothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > X WATCH | ||
CF | | ||
CF | The watch that the nervous young man was wearing looked very | ||
CF | expensive. And quite tasteful. It would look especially good on me, | ||
CF | once I found a way to get it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Second Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Ticket please?" I asked, my voice trained by years of habit to lull | ||
CF | others into a sense of security. | ||
CF | | ||
CF | He glanced at me nervously, and said, "Ticket? Oh, of course," and | ||
CF | handed it to me. Sweat trickled down his face and dripped to the | ||
CF | ground, disappearing into the floor's surface. I didn't care. | ||
CF | | ||
CF | "That's a nice watch, isn't it?" I asked, affecting a rather foppish | ||
CF | attitude. | ||
CF | | ||
CF | "Oh, this?" he said, smiling and seeming to calm down a bit. "Yeah, my | ||
CF | dad got it for me when I went to grad school. Nicest gift I ever got." | ||
CF | | ||
CF | "How sweet," I said. And, being able to see it closer up, I was sure | ||
CF | it was real. I made an impressed face, but said nothing further. I | ||
CF | could always come back after I took the other tickets, especially with | ||
CF | a tunnel coming up soon. | ||
CF | | ||
CF | > | Lancelot says, "ohohoho" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class (as Elen) | ||
CF | The First Class car was appropriately designed for the upper crust of | ||
CF | society. Expansive windows, bright silk curtains, plush armchairs. | ||
CF | It's the train car of your dreams. At least, that's the goal. | ||
CF | | ||
CF | The Second Class car was back to the south. | ||
CF | | ||
CF | A flashy woman and a distinguished old man sat far apart from each | ||
CF | other in the train car, each lost in thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X WOMAN | ||
CF | | ||
CF | (the flashy woman) | ||
CF | I pursed my lips when looking over this woman. Nouveau-riche | ||
CF | was my immediate assessment. The tacky sort that goes for flashy looks | ||
CF | and expensive accessories. She probably didn't even know that the | ||
CF | truly rich tend to wear whatever is comfortable or looks best, | ||
CF | regardless of the price. A two-credit t-shirt may be just as good as a | ||
CF | thousand-credit suit. I was certainly not going to get anything | ||
CF | valuable from her. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to her" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO HER | ||
CF | | ||
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at | ||
CF | me at all; instead, she seemed to be looking for someone. | ||
CF | | ||
CF | My voice startled her. "Mmmh, what?" she said. | ||
CF | | ||
CF | "Ticket, ma'am," I said tersely. With these types you just have to be | ||
CF | firm. | ||
CF | | ||
CF | "Oh, of course," she said, handing me the ticket she had been dangling | ||
CF | from her hand. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x old man" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X OLD MAN | ||
CF | | ||
CF | This man commanded respect with his presence. I could immediately tell | ||
CF | he was one used to authority. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | Arthur is clutching the briefcase tightly, but hasn't opened it. It's | ||
CF | a battered black leather briefcase with brass hardware. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] First Class (as Elen) | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Ticket, please, sir," I said politely. | ||
CF | | ||
CF | He handed it to me silently. He seemed deep in thought. | ||
CF | | ||
CF | "Can I get you anything, sir?" I asked. We kept a few things in a | ||
CF | different car that we reserved for our elite guests, and this man | ||
CF | certainly seemed like he belonged to that category. He almost seemed | ||
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on | ||
CF | my duties, although his briefcase seemed intriguing. Maybe after I | ||
CF | found a way to get the other man's watch, I could examine the | ||
CF | briefcase more fully. | ||
CF | | ||
CF | > | DavidW says, "Like a wolf browsing the sheep collection." | |
Lancelot says, "train shopping lol" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class (as Elen) | ||
CF | The Second Class car is designed for maximum efficiency. It is not for | ||
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily | ||
CF | cleanable floors. Secure windows. I wish all the cars were like this. | ||
CF | | ||
CF | The car was almost entirely empty. Not surprising, really; the trip to | ||
CF | Sector 18 is long and tedious, and very few people like to take the | ||
CF | difficult train ride. | ||
CF | | ||
CF | The first class car was to the north. | ||
CF | | ||
CF | A nervous young man was sitting in the car. And he had an especially | ||
CF | nice watch on. | ||
CF | | ||
CF | As I re-entered the second class car, I heard the all-clear signal | ||
CF | from above, and the train doors began to close. | ||
CF | | ||
CF | Just then, a young courier burst in carrying a satchel. "Sir!" she | ||
CF | shouted. "Wait!" The nervous young man stared at her and said, "What | ||
CF | are you doing? You're not supposed to be here!" | ||
CF | | ||
CF | The two passengers from the other car came bursting in. "Dafydd!" | ||
CF | shouted the older man; "What's happening?" asked the tacky woman. | ||
CF | | ||
CF | Just then, we entered into our first tunnel. There was a scuffle, and | ||
CF | I felt a body fall by me. It was the man, Dafydd. I knew there would | ||
CF | be trouble later for whoever killed him, so I pulled off the watch, | ||
CF | figuring that no one would notice in the chaos and hoping the actual | ||
CF | murderer would keep all the attention off from me. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | Mari, the courier, looking anxious, is pacing back and forth in the | ||
CF | train car. | ||
CF | | ||
CF | Elen, the train attendant, keeps watch here with a stern but troubled | ||
CF | face. | ||
CF | | ||
CF | "And then, we came out of the tunnel, and everyone saw him dead," | ||
CF | concludes the train attendant. "I am not the murderer, although I am a | ||
CF | thief. You won't pin this one on me, Detective." | ||
CF | | ||
CF | > | Knight_Otu says, "A bit strange she doesn't seem to think she can't steal off the newly-rich woman with expensive accessories." | |
Lancelot asks, "not worth it, she said?" | ||
DavidW says, "mmhm" | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Second Class | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Croes - You know Special Croes brand letter openers come in black | ||
CF | boxes with a cross indicating their color. | ||
CF | Sneaking - You know Maeve was seen sneaking through the playground | ||
CF | chasing Dafydd. | ||
CF | Method - You know Dafydd was killed with a gilded letter opener. | ||
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the | ||
CF | train. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | keltena says, "Might just come away with sequins and lower-class cooties, I suppose" | |
DavidW says (to ClubFloyd), "link sneaking to rendezvous" | ||
CF ] Second Class | ||
CF | > | ||
CF | > LINK SNEAKING TO RENDEZVOUS | ||
CF | | ||
CF | Maeve claimed she was meeting the dead man on the train, but she was | ||
CF | spotted sneaking behind him, trying not to be seen. She's lying about | ||
CF | something! | ||
CF | | ||
CF | [New Clue - Stalker] | ||
CF | | ||
CF | [Removed topic - Rendezvous] | ||
CF | [Removed topic - Sneaking] | ||
CF | | ||
CF | > | Lancelot says, "the plot thickens" | |
DavidW says, "Remember, in her 1st statement, he was smitten with her, and in the 2nd statment, it was mutual attraction." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | > | keltena says, "If it gets much thicker I'm not sure we'll be able to stir it" | |
DavidW says (to ClubFloyd), "say stalker to Maeve" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY STALKER TO MAEVE | ||
CF | | ||
CF | You mention how Maeve lied about meeting up with the dead man, and was | ||
CF | following him. | ||
CF | | ||
CF | Maeve's face pinches up and turns red. | ||
CF | | ||
CF | "You terrible woman, why would you say these things?" she shouts, then | ||
CF | gets up and stalks angrily around the room. | ||
CF | | ||
CF | She turns and faces you, and shouts, "He should have met with me! He | ||
CF | should have loved me! I would have given him everything!" | ||
CF | | ||
CF | She collapses back in the chair and sobs for a moment, but when she | ||
CF | sees your stern and impassive glance, she breaks it off. | ||
CF | | ||
CF | "Fine. Fine," she says. "You want to humiliate me? To know the depths | ||
CF | I must go through? I'll tell you everything." | ||
CF | | ||
CF | [Maeve has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Stalker] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say statement to maeve" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > SAY STATEMENT TO MAEVE | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is | ||
CF | how everything really went..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Maeve's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Awful Apartment | ||
CF | To understand me, you have to understand my life. All of the money, | ||
CF | it's gone. I haven't had a bestseller in years. And so my apartment is | ||
CF | awful, a studio on the bad side of town with shoddy floors and nothing | ||
CF | but an old mattress to sleep on. My clothes were piled in the corner | ||
CF | and I had a makeshift nightstand made out of a cardboard box. | ||
CF | | ||
CF | On the makeshift nightstand was a toaster pastry. | ||
CF | | ||
CF | A plastic bag with a couple of my books for the signing was sitting by | ||
CF | the bed. | ||
CF | | ||
CF | > | DavidW says, "So much for the original 'Luxury Apartment'." | |
Knight_Otu says, "And the boxes became a plastic bag." | ||
DavidW says, "There isn't a second room. This is all she has." | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | I couldn't afford movers when I last downsized my apartment, and so I | ||
CF | had to buy new furniture. But I couldn't get credit, so the mattress | ||
CF | is all I have for now. | ||
CF | | ||
CF | > | Lancelot says, "indeed quite different lol" | |
DavidW says (to ClubFloyd), "x nightstand" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > X NIGHTSTAND | ||
CF | | ||
CF | All I had for a nightstand was a cardboard box that I used to move | ||
CF | with. | ||
CF | | ||
CF | On the makeshift nightstand was a toaster pastry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pastry" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > X PASTRY | ||
CF | | ||
CF | This was my last pastry; I had to get more from the store. Hopefully I | ||
CF | could make enough in sales at the signing to buy more. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat it" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > EAT IT | ||
CF | | ||
CF | (first taking the toaster pastry) | ||
CF | I ate the toaster pastry. Not bad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pile" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > X PILE | ||
CF | | ||
CF | By far, the majority of my clothes were old and worn out. | ||
CF | | ||
CF | In the pile of clothes was a rhinestone jumpsuit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear jumpsuit" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > WEAR JUMPSUIT | ||
CF | | ||
CF | (first taking the rhinestone jumpsuit) | ||
CF | I changed into the jumpsuit, leaving the pajamas behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bag" | ||
CF ] Awful Apartment | ||
CF | > | ||
CF | > X BAG | ||
CF | | ||
CF | I had learned not to get my hopes up at the signings, so I only had a | ||
CF | few copies to sell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bag" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE BAG | ||
CF | | ||
CF | I grabbed the bag of books and hoisted it over my shoulder. Then I | ||
CF | walked to the bookstore. What else could I do? I had to sell the | ||
CF | books, and couldn't afford a cab. Don't judge, hon. | ||
CF | | ||
CF | Bookstore | ||
CF | The used bookstore I was in wasn't the best of places, but I vaguely | ||
CF | knew the owner and he was doing me a favor. At least there was a | ||
CF | battered table I was at. But the place was almost entirely empty. | ||
CF | | ||
CF | There was only one man there, but he was so charming, hon. If you | ||
CF | could have seen him...you'd understand. He wanted me to talk to him. | ||
CF | He held a copy of my book, I think it might have even been his own. | ||
CF | | ||
CF | On the battered table was a signing pen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pen" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TAKE PEN | ||
CF | | ||
CF | I took the signing pen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The charming young man was sweet. He was young, handsome, charming. He | ||
CF | had that look like a marble statue covered with the softest peach | ||
CF | velvet. He looked like one in a million. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | This young man came up to me with the biggest grin on his face. He | ||
CF | asked if I was really Maeve Miller, and I said yes, enjoying the | ||
CF | attention a little. Maybe a lot; I don't get much these days. | ||
CF | | ||
CF | But I couldn't believe it when he said he just wanted an autograph for | ||
CF | his friend. I asked, "Don't you want one for yourself, sugar?" but he | ||
CF | said no. Apparently this friend of his wanted my autograph something | ||
CF | bad; he was a collector of sorts. | ||
CF | | ||
CF | Anyway, the man, Dafydd, he put his copy on the table, and I saw his | ||
CF | watch, just like I said. He told me he was a scientist. I asked if | ||
CF | he'd like to research me, ha ha. He didn't laugh, though, which I | ||
CF | thought was a bit rude, but I forgave him because he looked like an | ||
CF | earthly angel. This whole time his book copy was still on the table. | ||
CF | | ||
CF | > | Knight_Otu asks, "Are you saying Dafydd is Galatea?" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "sign book" | ||
CF ] Bookstore | ||
CF | > | ||
CF | > SIGN BOOK | ||
CF | | ||
CF | "What do you want me to write?" I asked, looking him over. | ||
CF | | ||
CF | He told me, "Can you put, 'To my biggest fan Ceri. Love, Maeve | ||
CF | Miller'?" | ||
CF | | ||
CF | "You absolutely sure you don't want one for yourself?" I asked. | ||
CF | | ||
CF | "I don't really read fiction," he said. "Since I'm a scientist." | ||
CF | | ||
CF | "I still can't believe it. You're so young to be a scientist!" I | ||
CF | exclaimed, all impressed. Looks and brains? This was my day! | ||
CF | | ||
CF | "Yeah," he said, puffing with pride. "At Textor University. | ||
CF | Nanobiotics. You should look it up!" he said. | ||
CF | | ||
CF | "Maybe I should look you up," I said, making my move. But he ignored | ||
CF | me; he only looked at his book, still on the table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give book" | ||
CF ] Professor's Office | ||
CF | > | ||
CF | > GIVE BOOK | ||
CF | | ||
CF | (to Dafydd) | ||
CF | (first taking the signed copy of my book) | ||
CF | I handed him the book. His hand grazed mine as he grabbed it, and I | ||
CF | grabbed it. "Hey," I said, "maybe we'll see each other again | ||
CF | sometime." | ||
CF | | ||
CF | And wouldn't you know, he didn't even acknowledge what I said! He | ||
CF | probably didn't even hear me. | ||
CF | | ||
CF | I didn't want him to miss out on our potential relationship, so I | ||
CF | looked him up at that university and started following him. | ||
CF | | ||
CF | Professor's Office | ||
CF | Dafydd's office had much more expensive furniture than I would have | ||
CF | imagined, for a grad student. Shelves with textbooks on nanobiotics | ||
CF | filled much of the wall space, and a large polished oak desk dominated | ||
CF | the scene. | ||
CF | | ||
CF | Out of the many knickknacks on his desk, one stood out: a strange | ||
CF | black case that didn't match anything else. It focused all my | ||
CF | attention: was it a gift? From a lover? A wife? Or just an odd | ||
CF | present? I had to know. | ||
CF | | ||
CF | I couldn't believe I found Dafydd's office so easily. It made me | ||
CF | concerned for his safety--what if a killer or someone snuck in when no | ||
CF | one was looking? That's why he needed me in his life, to protect him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Professor's Office | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | I wasn't too interested in the books. Dafydd could tell me all about | ||
CF | them later when were together. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Professor's Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | Remember when I lied earlier and said I had a beautiful office with a | ||
CF | gorgeous oak desk? I was thinking of this one. | ||
CF | | ||
CF | On the polished oak desk was a black case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Cafe | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | The object on the desk was a slim black case with a gold cross on it | ||
CF | and a logo saying 'Croes' | ||
CF | | ||
CF | I got closer, carefully reaching towards it. I paused in confusion | ||
CF | when I noticed the name on it: Arthur Svenson. Who--? | ||
CF | | ||
CF | Just then, I heard someone coming! I hid behind the door, and was | ||
CF | surprised to see an old professor come in. Then it dawned on me... | ||
CF | | ||
CF | As Maeve tells this part of her story, she looks sideways at | ||
CF | Arthur and whispers: | ||
CF | | ||
CF | It was that man's office. | ||
CF | | ||
CF | Like I said, I hid behind the door. I was worried he'd find me, but I | ||
CF | heard him opening the blinds, and that's when I ran out. | ||
CF | | ||
CF | I kept following Dafydd, though, although he always slipped away. | ||
CF | Finally, I found him at a cafe. | ||
CF | | ||
CF | Cafe | ||
CF | I had found Dafydd in a strange cafe not far from this train. I was | ||
CF | seated at a convenient table, on an outdoors patio. I was waiting for | ||
CF | my order, sipping lemon water. | ||
CF | | ||
CF | I could leave the cafe to the north. | ||
CF | | ||
CF | Dafydd was seated at a nearby table, unaware of my presence. | ||
CF | | ||
CF | [New Clue - Personalized] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x Dafydd" | ||
CF ] Cafe | ||
CF | > | ||
CF | > X DAFYDD | ||
CF | | ||
CF | Dafydd was sweet. He was young, handsome, charming. He had that look | ||
CF | like a marble statue covered with the softest peach velvet. He looked | ||
CF | like one in a million. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Cafe | ||
CF | > | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Dafydd," I called out in surprise. "Is that you?" | ||
CF | | ||
CF | He jumped when I spoke, and turned around all angry. | ||
CF | | ||
CF | He said, "Ms. Miller--" | ||
CF | | ||
CF | I cut him off. "You can call me Maeve, hon." | ||
CF | | ||
CF | "I don't care," he said. "You have to stop following me! I've seen | ||
CF | you, you know. I've talked to the police." | ||
CF | | ||
CF | "Why would you do that, Dafydd?" I asked, heartbroken. "We were meant | ||
CF | to be together! I knew it when I first laid eyes on you!" | ||
CF | | ||
CF | I reached out to grab his hand, but he jerked back. | ||
CF | | ||
CF | "Leave me alone!" he screamed, causing a scene at the cafe. Then he | ||
CF | ran off and left me there. It was heartbreaking! And I wasn't going to | ||
CF | take it lying down. I knew where he went; he left to the north. | ||
CF | | ||
CF | > | Lancelot says, "oh love rejected" | |
Knight_Otu says, "Yikes." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | I rushed after him, trying to stay out of sight, hoping to find him | ||
CF | here. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | "And that's everything that happened. You know it all now, my poverty, | ||
CF | my rejection, my humiliation. Do what you will with me, Detective. I | ||
CF | have done no wrong. I was just trying to find him, but the lights went | ||
CF | out, and I heard Dafydd scream," says Maeve. "I'll never hear his | ||
CF | voice again. And nothing else really matters for me." She stares for a | ||
CF | while, her face ashen and distant, before resuming the guarded | ||
CF | expression she had previously worn as a mask. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] First Class | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Clues and Questions | ||
CF | Personalized - You know Arthur owned a black box with the Croes | ||
CF | label and a gold cross. | ||
CF | Croes - You know Special Croes brand letter openers come in black | ||
CF | boxes with a cross indicating their color. | ||
CF | Method - You know Dafydd was killed with a gilded letter opener. | ||
CF | Statement - Would you mind giving me your statement? | ||
CF | Suspects with new statements: none | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | Clues can be combined to point out inconsistencies or other | ||
CF | connections in suspect's statements. You can LINK a clue TO another | ||
CF | clue to combine them into one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link personalized to method" | ||
CF ] First Class | ||
CF | > | ||
CF | > LINK PERSONALIZED TO METHOD | ||
CF | | ||
CF | For some reason or another, you can't find any contradictions in these | ||
CF | two clues. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "link personalized to Croes" | ||
CF ] First Class | ||
CF | > | ||
CF | > LINK PERSONALIZED TO CROES | ||
CF | | ||
CF | Yes, the box that Maeve saw in Arthur's office sounds exactly like the | ||
CF | letter openers Elen talked about. Arthur must own a golden Croes | ||
CF | letter opener. | ||
CF | | ||
CF | [New Clue - Possession] | ||
CF | | ||
CF | [Removed topic - Personalized] | ||
CF | [Removed topic - Croes] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say possession to Arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY POSSESSION TO ARTHUR | ||
CF | | ||
CF | You mention how Arthur owns a gold Croes dagger. | ||
CF | | ||
CF | Arthur looks heavily at you for moment, his brow glowering. | ||
CF | | ||
CF | "I don't appreciate your insinuations, Detective," he says. "What I | ||
CF | own is none of your business." | ||
CF | | ||
CF | Arthur is being exceptionally stubborn. Despite you already linking up | ||
CF | several ideas, he's still holding back. You may need to connect this | ||
CF | idea even further to get more out of him. | ||
CF | | ||
CF | > | Lancelot says, "sounds like we are almost there" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "link possession to method" | ||
CF ] First Class | ||
CF | > | ||
CF | > LINK POSSESSION TO METHOD | ||
CF | | ||
CF | Yes, it all comes together. Arthur has a gilded letter opener. Dafydd | ||
CF | was killed with a gilded letter opener. Arthur had the motive, too, | ||
CF | with fears of his research being exposed. | ||
CF | | ||
CF | It's time to finish this. | ||
CF | | ||
CF | [New Clue - Murderer] | ||
CF | | ||
CF | [Removed topic - Possession] | ||
CF | [Removed topic - Method] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say murderer to Arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > SAY MURDERER TO ARTHUR | ||
CF | | ||
CF | You mention how Arthur owns a weapon identical to the murder weapon. | ||
CF | | ||
CF | Arthur stops and becomes very still. | ||
CF | | ||
CF | "Very good," he says. "You would have made a good researcher, | ||
CF | Detective." | ||
CF | | ||
CF | "I was one, in my youth," you say. "I decided to stop focusing on | ||
CF | ideas and start focusing on people." | ||
CF | | ||
CF | "Small minded, Detective. Yes, I did stab Dafydd. I'll tell you how it | ||
CF | happened," he says. | ||
CF | | ||
CF | [Arthur has a new statement to give.] | ||
CF | | ||
CF | [Removed topic - Murderer] | ||
CF | | ||
CF | > | Knight_Otu says, "I presume Arthur falsified the research and Dafydd revealed it." | |
Lancelot says, "yeah" | ||
DavidW says (to ClubFloyd), "say statement to Arthur" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > SAY STATEMENT TO ARTHUR | ||
CF | | ||
CF | You ask, "Would you mind giving me your statement?" | ||
CF | | ||
CF | Arthur says, "Very well, Detective. I'll tell you what really | ||
CF | happened..." | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As you listen to Arthur's statement, you can almost imagine how it | ||
CF | happened... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bio Lab | ||
CF | Despite all of the efforts of my enemies and the administration my lab | ||
CF | is the largest at Textor University, because I am the best. But now, | ||
CF | because of so-called budget cuts, much of my important | ||
CF | equipment has been sold off. | ||
CF | | ||
CF | The bureaucrats had tried to take everything from me, but still | ||
CF | expected me to produce the ground-breaking research I've always been | ||
CF | known for. All they had left me was the samples refrigerator, my lab | ||
CF | table, and my microscope. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | The slides, the results of my failed experiments, lay together on the | ||
CF | table, a symbol of the sacrifices I had had to make in the name of | ||
CF | science. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slides" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X SLIDES | ||
CF | | ||
CF | The slides didn't matter, not now. They were for show, something to | ||
CF | parade for visitors. I had made a great deal before about marking them | ||
CF | and studying them in front of my students. Most of them never knew the | ||
CF | difference. How could they? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fridge" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X FRIDGE | ||
CF | | ||
CF | This refrigerator, the only one currently in the lab, held the results | ||
CF | of my most recent experiment, a groundbreaking accomplishment that | ||
CF | would assure government funding for a decade. | ||
CF | | ||
CF | At least, that's what I had been telling the higher ups. I hadn't | ||
CF | actually needed the fridge for weeks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Data Lab | ||
CF | Our data lab had a supercomputer a few years old; securing the new | ||
CF | grant I was aiming for would mean that we could finally purchase a | ||
CF | better one. | ||
CF | | ||
CF | And it couldn't come quick enough; my rivals at WSTC were working on | ||
CF | the same project I was. If I couldn't publish in time, it was over. | ||
CF | | ||
CF | The lab was sterile and well-ventilated, with banks of servers to | ||
CF | store our data. Our computer was here, currently turned off, to | ||
CF | conserve electricity. | ||
CF | | ||
CF | I could go west to return to the Bio Lab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on computer" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > TURN ON COMPUTER | ||
CF | | ||
CF | Detective, when I tell you what I did in that lab, you have to know | ||
CF | that it was for the greater good. Many people would have lost their | ||
CF | jobs, including Dafydd, including me. All of the research I'm capable | ||
CF | of, all my future potential, down the drain. | ||
CF | | ||
CF | That's why I forged the results of the experiment. That's why I put in | ||
CF | false data. It's because I knew it was the data it should be. | ||
CF | | ||
CF | > | Knight_Otu says, "Eh." | |
DavidW says (to ClubFloyd), "turn it off" | ||
CF ] Data Lab | ||
CF | > | ||
CF | > TURN IT OFF | ||
CF | | ||
CF | I switched the supercomputer off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bio Lab | ||
CF | Despite all of the efforts of my enemies and the administration my lab | ||
CF | is the largest at Textor University, because I am the best. But now, | ||
CF | because of so-called budget cuts, much of my important | ||
CF | equipment has been sold off. | ||
CF | | ||
CF | The bureaucrats had tried to take everything from me, but still | ||
CF | expected me to produce the ground-breaking research I've always been | ||
CF | known for. All they had left me was the samples refrigerator, my lab | ||
CF | table, and my microscope. | ||
CF | | ||
CF | The protocol poster I had established for the students hung | ||
CF | prominently on the wall. | ||
CF | | ||
CF | I could go east to the Data Lab or south to the | ||
CF | department hallway. | ||
CF | | ||
CF | Why? Why did Dafydd have to be there, on all days? He looked at me | ||
CF | with an unspeakable expression on his face. | ||
CF | | ||
CF | The slides, the results of my failed experiments, lay together on the | ||
CF | table, a symbol of the sacrifices I had had to make in the name of | ||
CF | science. | ||
CF | | ||
CF | > | Lancelot says, "falsifying indeed... the thata it should be lol" | |
DavidW says (to ClubFloyd), "x Dafydd" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > X DAFYDD | ||
CF | | ||
CF | Dafydd was one of my grad students, and could have been great some | ||
CF | day. But he had chosen the wrong day to come to my lab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Bio Lab | ||
CF | > | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Dafydd, what are you doing here? I thought it was your day off," I | ||
CF | said, congenially. | ||
CF | | ||
CF | He just stared at me with a look like a slapped calf. He waited for an | ||
CF | uncomfortably long time, and said, "I know what you are doing." | ||
CF | | ||
CF | I didn't want to give anything away, so I said, "And what do you mean | ||
CF | by that? What am I doing, Dafydd?" | ||
CF | | ||
CF | Dafydd moved closer to me aggressively, and I took a step back. "The | ||
CF | research!" he said. "You're falsifying the research!" | ||
CF | | ||
CF | I stared at him, and said, "No I'm not, Dafydd. I'm not, because if I | ||
CF | were, then I would be out of a job. And you would be out of a | ||
CF | job. Your name will be tainted forever. Do you really think someone | ||
CF | will hire you if rumors about this lab get spread around?" | ||
CF | | ||
CF | Dafydd paled and said nothing. I realized I had to leave before things | ||
CF | got ugly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Department Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the lab door) | ||
CF | Department Hallway | ||
CF | The hallway outside the Bio Lab was dark, this late in the day. Few | ||
CF | others are willing to work late hours the way that I do. | ||
CF | | ||
CF | I could return north to the Bio Lab, or leave east or | ||
CF | west to get out of the building; both directions would | ||
CF | eventually take me to the stairwells and out of the building. | ||
CF | | ||
CF | I walked out of the lab, filled with anger and fear. I heard the door | ||
CF | slam open behind me. Dafydd grabbed me by the shoulder, spun me around | ||
CF | and socked me across the jaw. | ||
CF | | ||
CF | He was incensed, gone mad with anger. I couldn't take it, not from a | ||
CF | nobody like him. I had to put him in his place. | ||
CF | | ||
CF | The door swung shut again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit Dafydd" | ||
CF ] Department Hallway | ||
CF | > | ||
CF | > HIT DAFYDD | ||
CF | | ||
CF | Words before violence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Dafydd" | ||
CF ] First Class | ||
CF | > | ||
CF | > TALK TO DAFYDD | ||
CF | | ||
CF | "You'll regret this!" I shouted. He glared back at me, but I said, | ||
CF | "You'll really regret this. If you talk, I'll come after you, Dafydd. | ||
CF | This is my life. If you take my life away from me..." | ||
CF | | ||
CF | "Then you'll do what, Dr. Svenson?" he said, staring intently. | ||
CF | | ||
CF | "Then I'll take your life." | ||
CF | | ||
CF | He looked utterly shocked, and ran off. I was left alone in the | ||
CF | hallway. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | As the statement ends, your attention returns to the world around | ||
CF | you... | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one | ||
CF | hand and holding her designer sunglasses with the other. | ||
CF | | ||
CF | Arthur is sitting here with an annoyed look on his face. He clutches a | ||
CF | briefcase. | ||
CF | | ||
CF | "I started following him. And then, this morning, I saw him drop off a | ||
CF | package that I could only assume was evidence against me. I was filled | ||
CF | with rage. I followed him to this train to confront him, but when I | ||
CF | saw how few people were in the train, and that a tunnel was coming, I | ||
CF | knew I could do it," concludes Arthur. "I thought I could save my | ||
CF | reputation. Now, it is too late. Too late." | ||
CF | | ||
CF | [Removed topic - Statement] | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Knight_Otu says, "And all it was was a signed book." | ||
DavidW says, "uh huh" | ||
Lancelot says, "so many complications" | ||
DavidW says (to ClubFloyd), "arrest arthur" | ||
CF ] First Class | ||
CF | > | ||
CF | > ARREST ARTHUR | ||
CF | | ||
CF | While you have the detective's badge, your actual legal status here is | ||
CF | uncertain. Better to amount overwhelming evidence against someone and | ||
CF | get them to confess themselves! | ||
CF | | ||
CF | Slowly, Maeve begins to clap. Arthur, surprisingly, joins in. Hearing | ||
CF | noise from behind you, you turn to see Elen and Mari, standing in the | ||
CF | doorway. | ||
CF | | ||
CF | "We did it!" shouts Mari, and everyone pushes you into a giant group | ||
CF | hug. | ||
CF | | ||
CF | "I don't understand," you stammer. | ||
CF | | ||
CF | "We solved the murder mystery!" says Elen. "And we did it in..." she | ||
CF | says, looking at her watch, "only ten minutes away from the record | ||
CF | time!" | ||
CF | | ||
CF | "Sorry you missed the beginning," says Arthur. "It was fun watching | ||
CF | them place the plastic dummy. We would have just let you go in the | ||
CF | next group but the computer insisted you had this time slot." | ||
CF | | ||
CF | One by one, the group shakes your hand, congratulating you and walking | ||
CF | out. You can hear a crew in the station, dismantling something. Then | ||
CF | all is silent. | ||
CF | | ||
CF | > | Knight_Otu says, "Still think it would have been cool if the four had conspired to kill." | |
keltena says, "Same." | ||
Lancelot says, "okay a murder mystery game lol" | ||
Knight_Otu exclaims, "Ah hah hah hah!" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Police Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Okay, that was a great twist right there!" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Evidence Room | ||
CF | This room is dimly lit and has no exits besides the one you came in | ||
CF | by. No sounds come from nearby, and you feel utterly alone. You can go | ||
CF | south back to the police station. | ||
CF | | ||
CF | You can see a computer chip here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chip" | ||
CF ] Evidence Room | ||
CF | > | ||
CF | > TAKE CHIP | ||
CF | | ||
CF | As you pick up the chip, you hear a voice behind you. | ||
CF | | ||
CF | "Good work back there," says Maeve, who wanders in. | ||
CF | | ||
CF | "Oh, thanks," you say, not quite sure what to say. A Storyweaver is | ||
CF | trained to be cautious and observe, so that's what you do. | ||
CF | | ||
CF | "I wondered what that chip was myself, because I didn't know how it | ||
CF | figured into the murder," says Maeve, her voice and demeanor much more | ||
CF | pleasant and warm now that the murder mystery is over. | ||
CF | | ||
CF | "It's part of a navigational computer," you say. "It belongs to a | ||
CF | friend of mine, actually; a robot that looks like a monkey took it." | ||
CF | | ||
CF | "Oh, those things?" she says. "Yeah, they're all over the place. But a | ||
CF | navigational computer, that sounds interesting. I actually have an | ||
CF | ancestor, quite a while back, who was a flight officer on a starship. | ||
CF | I was named after her, actually. She was a hero." | ||
CF | | ||
CF | "What did she do?" you ask, immediately thinking of Officer Mefe. | ||
CF | | ||
CF | "She saved her starship by executing a perfect counter-spin using the | ||
CF | aft engines when it was spiraling out of control." | ||
CF | | ||
CF | "Sounds like a great woman," you answer. | ||
CF | | ||
CF | "She really was," she says. "Funny how you have the name of an old | ||
CF | hero, too. Anyway, I have to head out. See you around!" | ||
CF | | ||
CF | She walks out of the room and is gone before you can respond. | ||
CF | | ||
CF | [New Topic for Mefe - Maneuver] | ||
CF | | ||
CF | > | Lancelot says, "yeah we definitely want to know what happened" | |
Lancelot asks, "or is this like a reverse? we tell mefe about the manouver to change the time flow?" | ||
DavidW says, "All the rift zones seem to be set in the future." | ||
Lancelot says, "true" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Police Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | Knight_Otu says, "It seems all rather timey-wimey right now. Maybe it becomes clearer at the end." | |
Lancelot says, "at least they all have some ci fi element to it" | ||
DavidW says (to ClubFloyd), "take poster" | ||
CF ] Police Station | ||
CF | > | ||
CF | > TAKE POSTER | ||
CF | | ||
CF | Really? Vandalism? In the Police Station? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through windows" | ||
CF ] First Class | ||
CF | > | ||
CF | > LOOK THROUGH WINDOWS | ||
CF | | ||
CF | Outside is nothing but a wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lavatory | ||
CF | You find yourself in a very cramped lavatory that reminds you of the | ||
CF | head in the first ship you served on. The walls are covered in some | ||
CF | kind of wood laminate, pretty cheap-looking. | ||
CF | | ||
CF | You would assume that this lavatory has the usual amenities, but the | ||
CF | red rift to the south takes up almost the entire room. | ||
CF | | ||
CF | The flimsy lavatory door opens to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is Murder on the Orient Express. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Officer Mefe is here, frantically trying to restore navigation | ||
CF | function to the console. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give chip" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > GIVE CHIP | ||
CF | | ||
CF | (to Mefe) | ||
CF | "Perfect!" says Mefe. "I'm so glad you found it!" She slots the chip | ||
CF | into the back of the console, and it disappears. | ||
CF | | ||
CF | "It took quite a while," you say. "But I'm glad it will help." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say manuever to Mefe" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > SAY MANUEVER TO MEFE | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | [The topics with an asterisk (*) can no longer be discussed.] | ||
CF | | ||
CF | Things to say to Sergeant Olgin | ||
CF | *Rescue - There's a child stuck in the southern hallways! | ||
CF | *Reporting - Reporting for duty! How can I help? | ||
CF | Things to say to Ginger | ||
CF | *Sorting - Need help with the tools? | ||
CF | Things to say to Mefe | ||
CF | Maneuver - Have you ever heard of an after-engine counter spin? | ||
CF | *Chipless - A robot monkey ran off with a chip from your computer! | ||
CF | Things to say to Divya | ||
CF | *Canine - I'll do my best to find your dog! | ||
CF | Things to say to the Captain | ||
CF | *Home - Do you think of your family often? | ||
CF | *Extraordinary - Captain, strange rifts have been opening all over | ||
CF | the ship! | ||
CF | *Request - Reporting for duty, sir. How can I help you? | ||
CF | Things to say to Rhys | ||
CF | *Quest - Are you looking for something? | ||
CF | Things to say to the little girl | ||
CF | *Escape - Hey, can you still move? Can you come out here? | ||
CF | *Caretaker - Hey kid, are you okay? Where are your parents? | ||
CF | Things to say to Tiffany | ||
CF | *Negotiation - Yes, I am a trained negotiator. | ||
CF | Things to say to Antonio Yang | ||
CF | *Cryonics - What's the status of the cryotubes? | ||
CF | Things to say to Idris | ||
CF | *Management - How are you guys holding up in here? | ||
CF | | ||
CF | You can see just the topics for one person at a time by TALKing TO | ||
CF | that person. Only the most relevant topics are displayed, but you can | ||
CF | type AT to see all topics. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say Maneuver to Mefe" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > SAY MANEUVER TO MEFE | ||
CF | | ||
CF | "Have you ever heard of an after-engine counter spin?" | ||
CF | | ||
CF | "Huh, no I haven't. Wait...actually, I think I might know how to do | ||
CF | that," she says. She thinks for a long time. | ||
CF | | ||
CF | "I think you can pull it off," you say. | ||
CF | | ||
CF | "Really?" she says, brightening up. | ||
CF | | ||
CF | "Not like we have much to lose," you say. | ||
CF | | ||
CF | She nods and says, "I think I can do it." | ||
CF | | ||
CF | "Let's do it," you respond. | ||
CF | | ||
CF | "Let's do this!" says Mefe. "I trust your Weaver's Gift!" | ||
CF | | ||
CF | She dials in a complex sequence of commands, and the entire spaceship | ||
CF | shudders. Slowly, the metal groans and shakes as the ship takes a new | ||
CF | course. Then Mefe smiles and pumps her fist. "We did it!" she says, | ||
CF | and gives you a hug. | ||
CF | | ||
CF | You smile and hug her back, and she goes back to the console, new | ||
CF | confidence filling her face. | ||
CF | | ||
CF | You look at her for a while. "Hey Mefe," you ask. "You don't happen to | ||
CF | own a rhinestone jumpsuit, do you?" | ||
CF | | ||
CF | "No," she says. "Why?" | ||
CF | | ||
CF | "No reason. Just thinking of a friend of mine," you answer. | ||
CF | | ||
CF | The rift near you thrums as it changes color from red to green. | ||
CF | | ||
CF | The room swims, and suddenly your mind is elsewhere. | ||
CF | | ||
CF | You see the woman in white again. She stands next to a dark river | ||
CF | where a robed ferryman stands. | ||
CF | | ||
CF | "A Storyweaver will come to you tonight. Make sure that she pays," | ||
CF | says the woman. | ||
CF | | ||
CF | You come back to yourself, the vision over. | ||
CF | | ||
CF | > | Lancelot says, "plans within plans within plans" | |
Knight_Otu says, "We already paid the ferryman of course." | ||
DavidW says, "yes" | ||
DavidW asks, "Shall we do the sensors next?" | ||
DavidW says, "I think that one is missing a sketchbook." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Sensors | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Sensors | ||
CF | You are in the eastern portion of the bridge, in the area dedicated to | ||
CF | reading sensors. Almost all stations are empty, although crew members | ||
CF | are passing back and forth rapidly in the background. Countless | ||
CF | monitors cover the walls, although some are dead. The rest of the | ||
CF | bridge is to the west. | ||
CF | | ||
CF | A rift has already opened up here, to the south. It is glowing | ||
CF | red. | ||
CF | | ||
CF | The only crew member here right now is Petty Officer Rhys, who is | ||
CF | contemplating the monitors with a grim expression. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Vegetable Garden | ||
CF | When you step out of the rift, the first things you notice are the | ||
CF | thin drizzle of rain and the breeze on your skin. You take a deep | ||
CF | breath; it smells like nature. For the first time since the accident, | ||
CF | you begin to relax. You didn't realize how tense you had gotten. | ||
CF | | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | light rain and the cloudy sky mute all colors. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | A crumpled piece of paper lies on the ground. | ||
CF | | ||
CF | The sky darkens and you hear a rumbling of thunder. Light rain begins | ||
CF | to fall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take paper" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > TAKE PAPER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 7 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | Tried to deal with the trellises today, but didn't make any | ||
CF | progress. They're so overgrown that I swear I've lost things in | ||
CF | there. | ||
CF | | ||
CF | But my heart wasn't in it, anyway. What if they're just lying to | ||
CF | me? Nothing makes sense. They want me to be the Pilot, but I have to | ||
CF | run for the position. They say the Record determines everything and | ||
CF | can't be deviated from, but they admit it's incomplete. | ||
CF | | ||
CF | I don't think I can live my whole life stuck between the two | ||
CF | extremes. I'll try an experiment that will prove things one way or | ||
CF | another. Just one sketch, different than the one the Record says | ||
CF | should be here. What's the worst that could happen? I mean, besides me | ||
CF | and everyone I love being wiped out of existence or irreversibly | ||
CF | changed? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a journal page numbered 7 | ||
CF | a detective badge | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabin" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > X CABIN | ||
CF | | ||
CF | This is a two-story cabin that looks fairly worse for the wear. The | ||
CF | plaster on the outside is crumbling and its window is broken on the | ||
CF | second floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x garden" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > X GARDEN | ||
CF | | ||
CF | From what you can gather, there were several rectangular plots, long | ||
CF | ago: you can see the faint outlines of such, and the plants in them | ||
CF | are marginally different from those without, but they have gone wild. | ||
CF | | ||
CF | > | Knight_Otu says, "Quote mining: "I love being wiped out of existence"" | |
DavidW says (to ClubFloyd), "x plants" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > X PLANTS | ||
CF | | ||
CF | Plants aren't your speciality, although you appreciate them. This wild | ||
CF | mass of overgrown vegetation is so dense and confusing that you | ||
CF | wouldn't know where to begin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search plants" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > SEARCH PLANTS | ||
CF | | ||
CF | Plants aren't your speciality, although you appreciate them. This wild | ||
CF | mass of overgrown vegetation is so dense and confusing that you | ||
CF | wouldn't know where to begin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | Up close, the cabin shows signs of quality construction, but time has | ||
CF | definitely taken its toll. | ||
CF | | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, protecting this area from the | ||
CF | drizzling rain. However, the plaster on the outside of the building is | ||
CF | crumbling. A couple of high windows are placed in such a way that it's | ||
CF | difficult to see within, with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a curious device, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | keltena says (to Knight_Otu), "We just got this journal page and we're already making a found poetry collage with it" | |
DavidW says (to ClubFloyd), "x device" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > X DEVICE | ||
CF | | ||
CF | This device consists of numerous metal spikes with dull ends, all | ||
CF | lined up in rows. It is, if your memory serves, a rippling comb, | ||
CF | designed to separate seeds and seed pods from their stems. | ||
CF | | ||
CF | > | Knight_Otu says, "Indeed." | |
Jade says, "The garden zone" | ||
Lancelot says, "we will get quite busy then... at least 6 more lol" | ||
DavidW says, "That's a new thing I don't think I've ever seen in IF." | ||
Knight_Otu says, "Seven seems to be an usual number so far." | ||
DavidW says, "I've seen combs, but not for plants." | ||
DavidW says (to ClubFloyd), "x roof" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > X ROOF | ||
CF | | ||
CF | The porch roof is solidly constructed and seems to have escaped most | ||
CF | wear and tear. Sturdy posts support it. | ||
CF | | ||
CF | > | Lancelot says, "nope it was new to me as well lol" | |
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | This chair is weathered just as much as the porch itself; it likely | ||
CF | was made at the same time. It must have been painted once, but | ||
CF | whatever it was has worn off over time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | That thing looks like it'd give you splinters in your behind. No | ||
CF | thanks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rock chair" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > ROCK CHAIR | ||
CF | | ||
CF | I understand simple sentences best; I believe you just want to rock. | ||
CF | | ||
CF | > | Knight_Otu says, "Not in the murder mystery unless I forgot something, but the museum and haunted house." | |
Lancelot says, "how considerate :)" | ||
DavidW says, "This is suggesting to me that we'll see this rocking chair again when it is nicer." | ||
DavidW says, "I think we're gonna have an older and newer version of this place." | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | (the windows) | ||
CF | The windows have glass panes, but they are high up enough that you | ||
CF | can't see anything inside through them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the cabin door) | ||
CF | | ||
CF | Cabin | ||
CF | Stepping into the cabin, you notice that something feels different. It | ||
CF | feels cozy, warm. Peaceful. But incomplete. | ||
CF | | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. You can hear the rain | ||
CF | falling on the cabin. | ||
CF | | ||
CF | On the table is a cold press, which you recognize from the memoir of a | ||
CF | pioneer a few centuries back. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, but they | ||
CF | look dangerously damaged. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | The fireplace is brick, and is recessed. On top of it is a copper | ||
CF | still, and on one side of it is a fire starter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x still" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X STILL | ||
CF | | ||
CF | Over the fireplace, a copper still has been installed, a device for | ||
CF | purifying and distilling liquids. Usually alcohol, although this one | ||
CF | has the scent of pine. | ||
CF | | ||
CF | It has a funnel for pouring in liquids, and a place to put a | ||
CF | receptacle to collect the resulting liquid. | ||
CF | | ||
CF | > | DavidW asks, "According to Cain had something like this, yes?" | |
Lancelot asks, "yeah some kind of alcohol creating device? or was it a smelting oven?" | ||
Knight_Otu says, "Hard Rock and hard liquor, eh." | ||
DavidW says, "Abel was a drunk." | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | This table looks pretty banged up, like it's been used for something | ||
CF | involving lots of chopping or clamping or heating, or all three. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chairs" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X CHAIRS | ||
CF | | ||
CF | These chairs are quite simple in construction. The seat is made of | ||
CF | some woven fiber; maybe cattail leaves? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under table" | ||
CF ] Cabin | ||
CF | > | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You don't find anything underneath the table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red door" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X RED DOOR | ||
CF | | ||
CF | This is a simple door, painted red. No windows or locks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blue door" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X BLUE DOOR | ||
CF | | ||
CF | This door looks almost identical to the front door, but is painted | ||
CF | blue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stairs" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X STAIRS | ||
CF | | ||
CF | The stairs are made of individual steps supported by several stringer | ||
CF | beams. There are no fasteners; everything is notched and fitted | ||
CF | together. One of the beams looks rotten and loose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beam" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X BEAM | ||
CF | | ||
CF | This beam looks like rot has gotten to it. It looks like it was less | ||
CF | well waxed than the others; perhaps that's why it suffered a different | ||
CF | fate than the others. It has no fasteners, just being slotted in with | ||
CF | the rest of the stairs. | ||
CF | | ||
CF | > | DavidW says, "okay, I'm guessing we go into the past via the south door, get the beam from the past version of the stairs, fix these stairs with it." | |
DavidW says, "I hope I'm just that genre savvy." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Cabin | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. You can hear the rain | ||
CF | falling on the cabin. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, but they | ||
CF | look dangerously damaged. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x press" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X PRESS | ||
CF | | ||
CF | You recognize this as a machine designed for the extraction of oil. It | ||
CF | has a crank on one side and a hopper on top for inserting whatever you | ||
CF | want to press. | ||
CF | | ||
CF | > | DavidW says, "Perhaps we should check the hill and the rest of the garden first." | |
Lancelot says, "so we need to find something we can comb out and put in the press" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to Lancelot), "yes, but I bet we need to learn what and why first." | ||
Lancelot says, "true so lets look around" | ||
DavidW asks, "Should we explore the outsides first or see if I'm right about the door?" | ||
Lancelot says, "you can tru door first" | ||
Lancelot says, "its no doubt smaller place to explore" | ||
Knight_Otu says, "I wonder if there are pesticides in this rift." | ||
DavidW says (to ClubFloyd), "open blue door" | ||
CF ] Cabin | ||
CF | > | ||
CF | > OPEN BLUE DOOR | ||
CF | | ||
CF | You open the blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dock | ||
CF | Sticking out from the back of the cabin to the north, a wooden | ||
CF | dock overlooks a lake. The water is covered in tiny ripples from the | ||
CF | falling rain. The forest is all around you, and you are entirely | ||
CF | alone. | ||
CF | | ||
CF | Cattails grow along the edge of the dock, but the rest of the lake is | ||
CF | clear, at first glance. | ||
CF | | ||
CF | > | Lancelot exclaims, "cattails!" | |
DavidW says (to ClubFloyd), "take cattail" | ||
CF ] Dock | ||
CF | > | ||
CF | > TAKE CATTAIL | ||
CF | | ||
CF | The plants themselves are hard to pull out. | ||
CF | | ||
CF | > | Knight_Otu asks, "Wait, was it wasps, or just a nest in the museum?" | |
DavidW says, "It was both." | ||
DavidW says (to ClubFloyd), "x lake" | ||
CF ] Dock | ||
CF | > | ||
CF | > X LAKE | ||
CF | | ||
CF | The lake extends out around the edge of the cabin, making it hard to | ||
CF | know its true size. The cabin behind you is the only one you can see; | ||
CF | there is nothing around you but the lake, the forest, and the open | ||
CF | sky. | ||
CF | | ||
CF | Peering into the rippling water, you can see a rusty canister, several | ||
CF | meters below. | ||
CF | | ||
CF | > | Lancelot says, "it was a nest I think but I am spoiled to the solution lol I came across it before I even got to museum" | |
Knight_Otu says, "Okay, so pesticides would help." | ||
DavidW says (to ClubFloyd), "x canister" | ||
CF ] Dock | ||
CF | > | ||
CF | > X CANISTER | ||
CF | | ||
CF | Deep underwater, you can see a little rusty canister on the bottom of | ||
CF | the lake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all" | ||
CF ] Dock | ||
CF | > | ||
CF | > DROP ALL | ||
CF | | ||
CF | journal page numbered 7: Dropped. | ||
CF | detective badge: Dropped. | ||
CF | Blue Lacunic dictionary: Dropped. | ||
CF | dog toy: Dropped. | ||
CF | exploration notebook: Dropped. | ||
CF | rucksack: Dropped. | ||
CF | | ||
CF | The day is bright and sunny, with only a light breeze. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Dock | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | You don't swim at all, since your recorder could get wet. | ||
CF | | ||
CF | > | Lancelot says, "too bad" | |
Knight_Otu says, "Whether that's the solution is in our future." | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Dock | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | rucksack: Taken. | ||
CF | exploration notebook: Taken. | ||
CF | dog toy: Taken. | ||
CF | Blue Lacunic dictionary: Taken. | ||
CF | detective badge: Taken. | ||
CF | journal page numbered 7: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cattail" | ||
CF ] Dock | ||
CF | > | ||
CF | > X CATTAIL | ||
CF | | ||
CF | These plants are tall and thin, topped with cylinders of fluff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabin" | ||
CF ] Dock | ||
CF | > | ||
CF | > X CABIN | ||
CF | | ||
CF | This is a two-story cabin that looks fairly worse for the wear, | ||
CF | although the back looks better than the front did. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Dock | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the cabin door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Dock | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the cabin door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. Bright sunlight streams in | ||
CF | through the windows, illuminating the scene. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, but they | ||
CF | look dangerously damaged. | ||
CF | | ||
CF | > | Lancelot says, "wait" | |
DavidW asks, "yes?" | ||
Lancelot says, "why didnt you take the fluff" | ||
DavidW says (to ClubFloyd), "I didn't see any fluff." | ||
CF ] Cabin | ||
CF | > | ||
CF | > I DIDN'T SEE ANY FLUFF. | ||
CF | | ||
CF | I understand simple sentences best; I believe you just want to take | ||
CF | inventory. | ||
CF | | ||
CF | > | Lancelot says, "x cattails" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Dock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dock | ||
CF | Sticking out from the back of the cabin to the north, a wooden | ||
CF | dock overlooks a lake. Sunlight dances over the water. The forest is | ||
CF | all around you, and you are entirely alone. | ||
CF | | ||
CF | Cattails grow along the edge of the dock, but the rest of the lake is | ||
CF | clear, at first glance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cattail" | ||
CF ] Dock | ||
CF | > | ||
CF | > X CATTAIL | ||
CF | | ||
CF | These plants are tall and thin, topped with cylinders of fluff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fluff" | ||
CF ] Dock | ||
CF | > | ||
CF | > X FLUFF | ||
CF | | ||
CF | The fluff at the top of the cattails is fibrous and dense. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Dock | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You gather the fluff from the cattails, compressing it into a ball for | ||
CF | easier carrying. | ||
CF | | ||
CF | > | Lancelot says, "ok moving on lol" | |
DavidW says, "oh. I didn't realize that was a separate item." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. Bright sunlight streams in | ||
CF | through the windows, illuminating the scene. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, but they | ||
CF | look dangerously damaged. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, sheltering you from the heat of the | ||
CF | day. However, the plaster on the outside of the building is crumbling. | ||
CF | A couple of high windows are placed in such a way that it's difficult | ||
CF | to see within, with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "comb fluff" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > COMB FLUFF | ||
CF | | ||
CF | (with the rippling comb) | ||
CF | The rippling comb isn't useful for that kind of thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | plants seem to flourish in the warm sunlight. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Trellises | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Trellises | ||
CF | This area is shaded by a long row of arched wooden trellises that are | ||
CF | now completely overgrown. What kind of plant was intended to grow here | ||
CF | is hard to tell. The trellises shade the area but occasionally allow | ||
CF | some sunlight to peek through, moving with the plants in the breeze. | ||
CF | | ||
CF | You can return to the garden to the west. The end of the | ||
CF | trellis to the east is blocked by a rusty metal gate. | ||
CF | | ||
CF | Two paint cans, one dented and one stained, are leaning up against the | ||
CF | trellises. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trellises" | ||
CF ] Trellises | ||
CF | > | ||
CF | > X TRELLISES | ||
CF | | ||
CF | These trellises arch high over your head, and are covered densely in | ||
CF | vines of different kinds: wild honeysuckle, morning glory, and more | ||
CF | you can't identify. | ||
CF | | ||
CF | The vines are so dense, they could be hiding anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search vines" | ||
CF ] Trellises | ||
CF | > | ||
CF | > SEARCH VINES | ||
CF | | ||
CF | You dig through the undergrowth with your hands, but the plants are | ||
CF | thick and heavy, and you quickly get exhausted. But you notice one | ||
CF | part that bulges out differently than the others. | ||
CF | | ||
CF | Digging deeper, you find a journal page numbered 3, which you fetch | ||
CF | out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x page 3" | Knight_Otu exclaims, "Journal!" | |
CF ] Trellises | ||
CF | > | ||
CF | > X PAGE 3 | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 3 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | Went into town today; took me long enough. I've begun to miss | ||
CF | people a bit out here. I still don't know why they want me to be here. | ||
CF | I asked one of the older men in town; he had to be at least forty. I | ||
CF | asked why they kept asking us to come out here. He got a funny look on | ||
CF | his face and told me it was in the record. I said, "What record?" and | ||
CF | he said, "No, not just some record. The Record." Don't know what he | ||
CF | means by that. | ||
CF | | ||
CF | Had to oil the gate. I've been using oil for everything, so I've | ||
CF | started growing flax in the garden. I comb it first then press it; | Lancelot says, "yes another page" | |
CF | it's convenient. I plan to grow flax pretty much forever, given how | ||
CF | much oil I use. | ||
CF | | ||
CF | [Here, there are several sketches of flax plants. They look familiar, | ||
CF | as if you've seen them recently.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cans" | ||
CF ] Trellises | ||
CF | > | ||
CF | > X CANS | ||
CF | | ||
CF | Which do you mean, the dented paint can or the stained paint can? | ||
CF | | ||
CF | > | Lancelot says, "ok so get flax comb press and oil the gate" | |
DavidW says (to ClubFloyd), "x dented" | ||
CF ] Trellises | ||
CF | > | ||
CF | > X DENTED | ||
CF | | ||
CF | The dented paint can is a relatively small can with traces of old | ||
CF | paint in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stained" | ||
CF ] Trellises | ||
CF | > | ||
CF | > X STAINED | ||
CF | | ||
CF | The stained paint can is a relatively small can with traces of old | ||
CF | paint in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dented and stained" | ||
CF ] Trellises | ||
CF | > | ||
CF | > TAKE DENTED AND STAINED | ||
CF | | ||
CF | dented paint can: Taken. | ||
CF | stained paint can: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Trellises | ||
CF | > | ||
CF | > X GATE | ||
CF | | ||
CF | The gate looks like it was plain metal, once, but is now heavily | ||
CF | weathered. It doesn't look locked or even lockable, but it may be too | ||
CF | old to move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open gate" | ||
CF ] Trellises | ||
CF | > | ||
CF | > OPEN GATE | ||
CF | | ||
CF | The gate seems rusted shut. It'll likely need to be oiled before it | ||
CF | will work. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Trellises | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Trellises | ||
CF | This area is shaded by a long row of arched wooden trellises that are | ||
CF | now completely overgrown. What kind of plant was intended to grow here | ||
CF | is hard to tell. The trellises shade the area but occasionally allow | ||
CF | some sunlight to peek through, moving with the plants in the breeze. | ||
CF | | ||
CF | You can return to the garden to the west. The end of the | ||
CF | trellis to the east is blocked by a rusty metal gate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | plants seem to flourish in the warm sunlight. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flax" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > X FLAX | ||
CF | | ||
CF | This flax reaches up past your waist. The tops of the plants have | ||
CF | brown seed capsules, just like the picture. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take flax" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > TAKE FLAX | ||
CF | | ||
CF | You gather up a pretty large bundle of flax plants, stems and all. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hill View | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | A paint stick and a paintbrush lie discarded on the hill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stick" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X STICK | ||
CF | | ||
CF | This looks like a stick that has been used repeatedly to stir paints. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Hill View | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brush" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X BRUSH | ||
CF | | ||
CF | This is a paint brush about half as wide as your palm, clearly | ||
CF | well-used. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Hill View | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mill" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X MILL | ||
CF | | ||
CF | This looks quite a bit like a flour mill, but the residue on it looks | ||
CF | more mineral in nature. It has a hopper on top and a crank to turn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x residue" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X RESIDUE | ||
CF | | ||
CF | This looks quite a bit like a flour mill, but the residue on it looks | ||
CF | more mineral in nature. It has a hopper on top and a crank to turn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] Hill View | ||
CF | > | ||
CF | > SMELL IT | ||
CF | | ||
CF | You have difficulty smelling things, most days. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | Down below, to the south, you can see the river cutting through the | ||
CF | forest. It must not be old, geologically, as it is swift and doesn't | ||
CF | curve much. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forest" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X FOREST | ||
CF | | ||
CF | This is a mixed forest, the trees being of multiple species and levels | ||
CF | of growth. It stretches as far as you can see in most directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] River Side | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | River Side | ||
CF | The river runs deep and strong here, cooling this area from the heat | ||
CF | of the day. It hasn't had time yet to deposit a great deal of sediment | ||
CF | or erode much of the earth around it, so this area is rocky and steep, | ||
CF | except for one patch of mud. You can leave to the north. | ||
CF | | ||
CF | To the east, you can see a kind of path up some limestone | ||
CF | rocks, but they look steep and slippery. There's an etching on the | ||
CF | rocks, near a vein of lighter material. | ||
CF | | ||
CF | A contraption you recognize as a primitive sawmill has been built, | ||
CF | standing in the water. Most of it is inaccessible to you, but there | ||
CF | are two chutes, one sloping towards the sawmill and one sloping out, | ||
CF | lower down the steep bank. There is also a rope nearby attached via | ||
CF | pulley to the sawmill. | ||
CF | | ||
CF | > | Lancelot says, "I love the scenery" | |
DavidW says, "A lot to process, though." | ||
DavidW says (to ClubFloyd), "x etching" | ||
CF ] River Side | ||
CF | > | ||
CF | > X ETCHING | ||
CF | | ||
CF | Someone has etched out a crude depiction of the Eiffel Tower onto the | ||
CF | limestone rocks. | ||
CF | | ||
CF | > | Lancelot says, "true and a lot of note-taking" | |
Lancelot says, "I take it no eiffel tower spotted lol" | ||
DavidW says, "The snow globe from the intro sequence had the Eiffel Tower." | ||
Lancelot says, "oh yeah thats right" | ||
Lancelot says, "check that vein" | ||
DavidW says, "toy train for last rift. book for the first one. the toy robot for Gareth." | ||
DavidW says (to ClubFloyd), "x vein" | ||
CF ] River Side | ||
CF | > | ||
CF | > X VEIN | ||
CF | | ||
CF | This lighter stone looks like talc in a relatively pure form. | ||
CF | | ||
CF | A chunk of it looks looser than the rest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chunk" | ||
CF ] River Side | ||
CF | > | ||
CF | > TAKE CHUNK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chunk" | ||
CF ] River Side | ||
CF | > | ||
CF | > X CHUNK | ||
CF | | ||
CF | This is a very soft stone: talc. Fortunately, it seems to be free from | ||
CF | asbestos, a common contaminant of talc. You wouldn't be this close to | ||
CF | it if that weren't the case! | ||
CF | | ||
CF | > | DavidW says, "So that gets milled on the hill, I guess" | |
DavidW says (to ClubFloyd), "x chute" | ||
CF ] River Side | ||
CF | > | ||
CF | > X CHUTE | ||
CF | | ||
CF | This complicated contraption is a primitive sawmill. Most of it stands | ||
CF | over the water, out of reach, but a chute leading into it is barely in | ||
CF | reach, while another comes out of it at the other end, downhill from | ||
CF | where you are. A rope nearby leads to a pulley above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rope" | ||
CF ] River Side | ||
CF | > | ||
CF | > X ROPE | ||
CF | | ||
CF | This rope comes out of the sawmill, over a pulley, and then down to | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hill View | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] River Side | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | River Side | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb rope" | ||
CF ] River Side | ||
CF | > | ||
CF | > CLIMB ROPE | ||
CF | | ||
CF | You doubt it will hold you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] River Side | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | Something heavy shifts inside the mill, and the whole thing begins to | ||
CF | shudder and shake. You can hear a blade start spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] River Side | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | Something heavy shifts inside the mill, and it quiets down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] River Side | ||
CF | > | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | The sawmill is too far away to touch except, just barely, the chute, | ||
CF | which seems firmly fixed in place. | ||
CF | | ||
CF | > | Lancelot says, "it needs something to saw" | |
Lancelot says, "at least operating it looks easy enough" | ||
DavidW says, "I'm not sure what, though." | ||
Knight_Otu says, "And preferably not us." | ||
DavidW says (to ClubFloyd), "That's why I turned it off first." | ||
CF ] River Side | ||
CF | > | ||
CF | > THAT'S WHY I TURNED IT OFF FIRST. | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | Lancelot says, "we found a stair with rotten wood" | |
Lancelot says, "so maybe we can find more wood" | ||
DavidW says (to ClubFloyd), "yeah, we can maybe grab that now. But there's still the forest" | ||
CF ] River Side | ||
CF | > | ||
CF | > YEAH, WE CAN MAYBE GRAB THAT NOW. BUT THERE'S STILL THE FOREST | ||
CF | | ||
CF | You seem to want to talk to someone, but I can't see whom. | ||
CF | | ||
CF | > | DavidW says, "sorry. too tired to stay focused." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] River Side | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | River Side | ||
CF | The river runs deep and strong here, cooling this area from the heat | ||
CF | of the day. It hasn't had time yet to deposit a great deal of sediment | ||
CF | or erode much of the earth around it, so this area is rocky and steep, | ||
CF | except for one patch of mud. You can leave to the north. | ||
CF | | ||
CF | To the east, you can see a kind of path up some limestone | ||
CF | rocks, but they look steep and slippery. There's an etching on the | ||
CF | rocks, near a vein of lighter material. | ||
CF | | ||
CF | A sawmill has been built, standing in the water. Most of it is | ||
CF | inaccessible to you, but there are two chutes, one sloping towards the | ||
CF | sawmill and one sloping out, lower down the steep bank. There is also | Knight_Otu says, "All good." | |
CF | a rope nearby attached via pulley to the sawmill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] River Side | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You slip and slide on the slippery limestone. Without better footwear, | ||
CF | you'll never make it up here. | ||
CF | | ||
CF | > | DavidW says, "Okay, we need boots." | |
Lancelot says, "ok" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hill View | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forest | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The forest stretches away from you in every direction, with a trail | ||
CF | coming from the south before petering out here. The quiet and | ||
CF | stillness make you self-conscious about everything you do. | ||
CF | | ||
CF | Three trees stand out to you: one tree is much taller than the others. | ||
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine | ||
CF | tree with a small bucket tied around it. The last is a young birch | ||
CF | tree with long, delicate branches, noticeably newer than the other | ||
CF | trees. | ||
CF | | ||
CF | > | Knight_Otu says, "We're in craft world, here." | |
Lancelot says, "yeah or anything which gives us grip" | ||
Lancelot says, "pine" | ||
DavidW asks, "Remember that game were we poured mead on our feet?" | ||
Lancelot says, "there was something smelling of pine in the hut" | ||
DavidW says (to Lancelot), "I do not remember that." | ||
DavidW says, "I don't remember any pine." | ||
Lancelot says, "hmm maybe I misremember brb" | ||
Knight_Otu says (to David), "I think I remember us doing it, but not which game it was." | ||
DavidW says (to Knight), "I think it was called The Witch." | ||
DavidW asks, "Or did I play that on my own?" | ||
Knight_Otu says, "I think that may be one where I came in late or in a second session." | ||
Lancelot says, "ah found it... that alcohol distilling machine smelled of pine" | ||
keltena asks (of DavidW), "It was you, me, and I think one or two other people?" | ||
keltena says, "Jade was there for part of it, but not sure if he was there for all of it" | ||
Lancelot says, "maybe we need to extract pine sap or sth" | ||
DavidW says (to ClubFloyd), "x birch" | ||
CF ] Forest | ||
CF | > | ||
CF | > X BIRCH | ||
CF | | ||
CF | (the birch tree) | ||
CF | This white tree, not much more than a sapling, has long and slender | ||
CF | limbs. One branch sticks out from the tree. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take branch" | ||
CF ] Forest | ||
CF | > | ||
CF | > TAKE BRANCH | ||
CF | | ||
CF | You grab a limb and pull hard, twisting it as you go to avoid | ||
CF | stripping the bark. After some struggle, it comes off in your hands. | ||
CF | | ||
CF | > | DavidW asks, "This branch is for caning naughty robot monkeys, yes?" | |
Lancelot says, "flay them" | ||
Knight_Otu asks, "Maybe?" | ||
DavidW says (to ClubFloyd), "x branch" | ||
CF ] Forest | ||
CF | > | ||
CF | > X BRANCH | ||
CF | | ||
CF | This birch branch is a flexible pole about as tall as you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wave it" | ||
CF ] Forest | ||
CF | > | ||
CF | > WAVE IT | ||
CF | | ||
CF | You wave the birch branch. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "x bucket" | ||
CF ] Forest | ||
CF | > | ||
CF | > X BUCKET | ||
CF | | ||
CF | The bucket is small, apparently handmade, and tied to a pine tree with | ||
CF | a bit of rope. | ||
CF | | ||
CF | > | Lancelot says, "aaaah sap" | |
DavidW says (to ClubFloyd), "x tall" | ||
CF ] Forest | ||
CF | > | ||
CF | > X TALL | ||
CF | | ||
CF | This softwood tree is an outlier among the others, reaching almost | ||
CF | twice as high. Thick branches spiral up it from the bottom all the way | ||
CF | to the top. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in bucket" | ||
CF ] Forest | ||
CF | > | ||
CF | > LOOK IN BUCKET | ||
CF | | ||
CF | The small bucket is empty. | ||
CF | | ||
CF | > | Lancelot says, "we need to make cuts in the tree? I remember reading about that some time ago" | |
DavidW says (to ClubFloyd), "x short" | ||
CF ] Forest | ||
CF | > | ||
CF | > X SHORT | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x smaller" | ||
CF ] Forest | ||
CF | > | ||
CF | > X SMALLER | ||
CF | | ||
CF | This pine tree is small, relative to the much larger tree nearby. But | ||
CF | it's still much taller than you. It has a small bucket attached to it | ||
CF | with rope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tall" | ||
CF ] Up The Tree | ||
CF | > | ||
CF | > CLIMB TALL | ||
CF | | ||
CF | | ||
CF | Up The Tree | ||
CF | Here near the top of the tree, you have a clear view of most of the | ||
CF | forest around you. The hill to the south prevents you from seeing any | ||
CF | of the cabin or its surroundings. | ||
CF | | ||
CF | You can climb down from here. | ||
CF | | ||
CF | The broken-off trunk of another, smaller tree is up here. Perhaps it | ||
CF | was blown here in a storm? Fell from the hill, in winter? It's hard to | ||
CF | say, but now it's stripped of bark and seasoned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trunk" | ||
CF ] Up The Tree | ||
CF | > | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | You try grabbing the branch, but it begins to slip and falls far below | ||
CF | you with a thud. | ||
CF | | ||
CF | Its fall has revealed another journal page. Maybe it was trapped | ||
CF | underneath it? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take page" | ||
CF ] Up The Tree | ||
CF | > | ||
CF | > TAKE PAGE | ||
CF | | ||
CF | (the journal page numbered 8) | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot exclaims, "journal!" | |
DavidW says (to ClubFloyd), "read it" | ||
CF ] Up The Tree | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 8 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | I'm not sure I should even be writing this down. What if I make | ||
CF | things worse? | ||
CF | | ||
CF | I decided I was going to do it. To change something. I know by now | ||
CF | that some of this journal will end up in the Record. So I decided to | ||
CF | see if I even had the power to change things. To edit one page. A | ||
CF | single sentence. Contradicting the Record just that little bit. | ||
CF | | ||
CF | I knew it might change my past. It might erase me completely. But | ||
CF | that's what they say, and how can I know that they're not just lying? | ||
CF | Trying to manipulate me? Maybe they tell everyone these things; maybe | ||
CF | every person I see in town is secretly being fed information from | ||
CF | Central saying "You're special. You're chosen. Your path is laid | ||
CF | out". | ||
CF | | ||
CF | So I sat down to...I don't know. Try to change my future, and so | ||
CF | to change my past. But I couldn't do it. My hand just started shaking. | ||
CF | I began to panic. What, I thought, what if I had already changed it | ||
CF | once? What if I was so lonely now because I had erased someone I loved | ||
CF | from my actions? What if my life was so screwed up because I had | ||
CF | ruined things already? | ||
CF | | ||
CF | It was too much. I'm still shaking. I don't think I can go through | ||
CF | with it. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, journal 8." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Forest | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The forest stretches away from you in every direction, with a trail | ||
CF | coming from the south before petering out here. The quiet and | ||
CF | stillness make you self-conscious about everything you do. | ||
CF | | ||
CF | Three trees stand out to you: one tree is much taller than the others. | ||
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine | ||
CF | tree with a small bucket tied around it. The last is a young birch | ||
CF | tree with long, delicate branches, noticeably newer than the other | ||
CF | trees. | ||
CF | | ||
CF | The broken-off trunk of another, smaller tree is here, stripped of | ||
CF | bark and seasoned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb smaller" | ||
CF ] Forest | ||
CF | > | ||
CF | > CLIMB SMALLER | ||
CF | | ||
CF | It's too small to climb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Forest | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | The rope holding the bucket looks crusted and hard to untie. You might | ||
CF | be able to forcibly take the bucket, but the bucket is too small to be | ||
CF | of much use on its own. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't think I like that Record much." | |
DavidW says, "Is this bucket for collecting sap? If so, what good is it if the bucket can't be taken." | ||
Lancelot says, "do we have something to cut" | ||
DavidW asks, "I don't think so?" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Forest | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a birch branch | ||
CF | a chunk of talc | ||
CF | a paintbrush | ||
CF | a paint stick | ||
CF | some flax plants | ||
CF | two paint cans: | ||
CF | a stained one | ||
CF | a dented one | ||
CF | a ball of fluff | ||
CF | a detective badge | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some journal pages numbered 3, 7 and 8 | ||
CF | | ||
CF | > | Lancelot says, "cut the tree I mean" | |
Lancelot asks, "is the tree already cut?" | ||
DavidW says, "The tree trunk can be taken to the sawmill, I think." | ||
DavidW says (to ClubFloyd), "take trunk" | ||
CF ] Forest | ||
CF | > | ||
CF | > TAKE TRUNK | ||
CF | | ||
CF | Taken. Despite its awkwardness, it's surprisingly light. | ||
CF | | ||
CF | > | Lancelot says, "yeah make some replacement start step" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Hill View | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | > | Lancelot says, "or whatever that is called" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] River Side | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | River Side | ||
CF | The river runs deep and strong here, cooling this area from the heat | ||
CF | of the day. It hasn't had time yet to deposit a great deal of sediment | ||
CF | or erode much of the earth around it, so this area is rocky and steep, | ||
CF | except for one patch of mud. You can leave to the north. | ||
CF | | ||
CF | To the east, you can see a kind of path up some limestone | ||
CF | rocks, but they look steep and slippery. There's an etching on the | ||
CF | rocks, near a vein of lighter material. | ||
CF | | ||
CF | A sawmill has been built, standing in the water. Most of it is | ||
CF | inaccessible to you, but there are two chutes, one sloping towards the | ||
CF | sawmill and one sloping out, lower down the steep bank. There is also | ||
CF | a rope nearby attached via pulley to the sawmill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put trunk in chute" | ||
CF ] River Side | ||
CF | > | ||
CF | > PUT TRUNK IN CHUTE | ||
CF | | ||
CF | Standing on tip-toes, you slide the log into the chute of the sawmill, | ||
CF | where it slides out of sight into the contraption. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rope" | ||
CF ] River Side | ||
CF | > | ||
CF | > PULL ROPE | ||
CF | | ||
CF | Something heavy shifts inside the mill, and the whole thing begins to | ||
CF | shudder and shake. You can hear a blade start spinning. | ||
CF | | ||
CF | There is a tearing sound of metal cutting through wood, and then a | ||
CF | finished beam slides out of the other chute and lands on the | ||
CF | riverbank, together with another journal page, which must have been | ||
CF | stuck in the chute. | ||
CF | | ||
CF | > | Lancelot exclaims, "journal!" | |
DavidW says (to ClubFloyd), "take page" | ||
CF ] River Side | ||
CF | > | ||
CF | > TAKE PAGE | ||
CF | | ||
CF | (the journal page numbered 6) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] River Side | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 6 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | Strange to be back, after all this time. The cabin was in shambles | ||
CF | when I came back. But with my last classes graded and commencement | ||
CF | over, they've decided to allow me time back here. | ||
CF | | ||
CF | Although now, out of all times in my life, I don't need to be | ||
CF | alone out here. I've been throwing myself into my studies so I | ||
CF | wouldn't have to think about it. Why should I have to be the Pilot? | ||
CF | I'm an artist, not a leader, not a technician. They made me those | ||
CF | things. They say that that's what the Record says. That going against | ||
CF | it would destroy everything we have. But the Record's incomplete. I | ||
CF | know that, now. So maybe there's a way out of this...or, at least, out | ||
CF | of some of this. | ||
CF | | ||
CF | > | Knight_Otu says, "What a travel that journal must have taken." | |
DavidW says (to ClubFloyd), "take beam" | ||
CF ] River Side | ||
CF | > | ||
CF | > TAKE BEAM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hill View | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | plants seem to flourish in the warm sunlight. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, sheltering you from the heat of the | ||
CF | day. However, the plaster on the outside of the building is crumbling. | ||
CF | A couple of high windows are placed in such a way that it's difficult | ||
CF | to see within, with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "comb flax" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > COMB FLAX | ||
CF | | ||
CF | (with the rippling comb) | ||
CF | You carefully place the flax stems running through the rippling comb | ||
CF | and pull. The seed pods all slide off easily. By the time you're done, | ||
CF | you have some flax stems and some seed pods. You discard the stems. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pods" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > X PODS | ||
CF | | ||
CF | These are a handful dried brown husks, holding the flax seeds | ||
CF | themselves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. Bright sunlight streams in | ||
CF | through the windows, illuminating the scene. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, but they | ||
CF | look dangerously damaged. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take old beam" | ||
CF ] Cabin | ||
CF | > | ||
CF | > TAKE OLD BEAM | ||
CF | | ||
CF | Which do you mean, the stained paint can or the dented paint can? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stair" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X STAIR | ||
CF | | ||
CF | The stairs are made of individual steps supported by several stringer | ||
CF | beams. There are no fasteners; everything is notched and fitted | ||
CF | together. One of the beams looks rotten and loose. | ||
CF | | ||
CF | > | Lancelot says, "ouch" | |
DavidW says (to ClubFloyd), "x rooten beam" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X ROOTEN BEAM | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rotten" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X ROTTEN | ||
CF | | ||
CF | This beam looks like rot has gotten to it. It looks like it was less | ||
CF | well waxed than the others; perhaps that's why it suffered a different | ||
CF | fate than the others. It has no fasteners, just being slotted in with | ||
CF | the rest of the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Cabin | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You tug hard and pull out the rotten beam from the staircase. A | ||
CF | journal page numbered 11 falls out from behind it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take page" | ||
CF ] Cabin | ||
CF | > | ||
CF | > TAKE PAGE | ||
CF | | ||
CF | (the journal page numbered 11) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Cabin | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 11 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | The elections are over. I'm the Pilot, now. I shouldn't be | ||
CF | surprised, given that it was already in the Record. | ||
CF | | ||
CF | There's always that fear that we'll have deviated somehow. But no, | ||
CF | there was no catastrophe, no changing the tides of history. That's a | ||
CF | relief; but now it is time to work. The Day of Weft's End is | ||
CF | approaching. | ||
CF | | ||
CF | Whether it was destiny or not, the people voted for me; this | ||
CF | community wants me; and I realize more than ever that I have to | ||
CF | preserve it. The anonymity of my role has given me an idea, and I | ||
CF | intend to pursue it to its fullest, no matter what it costs. But if it | ||
CF | works, it means my time is short. And so I'm spending a few weeks in | ||
CF | the cabin. Mostly because the Record seems to require it, and partly | ||
CF | because this place is where I feel most at home. | ||
CF | | ||
CF | The cabin's aging, though. I've had to replace all but one of the | ||
CF | stair beams, and that one will probably only last a few years. I've | ||
CF | primed the sawmill, but I don't have the right wood for it; I need | ||
CF | something seasoned. I've tried finding old logs in the forest but I | ||
CF | haven't found any in the usual places; maybe I need to be more | ||
CF | creative about where I look. | ||
CF | | ||
CF | When I get back to work, we'll be starting trials with the new | ||
CF | rift technology. It has to work, one way or another. | ||
CF | | ||
CF | > | Knight_Otu says, "Long journal." | |
DavidW says (to ClubFloyd), "x stair" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X STAIR | ||
CF | | ||
CF | The stairs are made of individual steps supported by several stringer | ||
CF | beams. There are no fasteners; everything is notched and fitted | ||
CF | together. Notably, one of the beams is missing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put beam in stair" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PUT BEAM IN STAIR | ||
CF | | ||
CF | Which do you mean, the rotten beam or the sturdy beam? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sturdy" | ||
CF ] Cabin | ||
CF | > | ||
CF | > STURDY | ||
CF | | ||
CF | It's hard to squeeze the wood into the notches. You notice that the | ||
CF | rest of the stairs seem waxed; if this beam were waxed as well, it | ||
CF | would fit more easily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "press pods" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PRESS PODS | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | Lancelot says, "so we need wax :p" | |
DavidW says (to ClubFloyd), "put pods in press" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PUT PODS IN PRESS | ||
CF | | ||
CF | You carefully peel open the pods, discarding the husks and putting the | ||
CF | tiny seeds into the press. There are quite a few; you must have a | ||
CF | pound or more of seeds in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x press" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X PRESS | ||
CF | | ||
CF | You recognize this as a machine designed for the extraction of oil. It | ||
CF | has a crank on one side and a hopper on top for inserting whatever you | ||
CF | want to press. | ||
CF | | ||
CF | You can't see them, but you know there are flax seeds inside the | ||
CF | machine. | ||
CF | | ||
CF | > | Lancelot says, "crack it up" | |
DavidW says (to ClubFloyd), "turn crank" | ||
CF ] Cabin | ||
CF | > | ||
CF | > TURN CRANK | ||
CF | | ||
CF | You turn the crank. There is resistance at first, but as you continue | ||
CF | to push the machine it becomes easier. The more you turn, the more the | ||
CF | crank moves along some kind of thread, until a compartment opens up on | ||
CF | the side, with a jar of flaxseed oil in it. You grab the jar, and the | ||
CF | crank unwinds itself as the compartment closes. | ||
CF | | ||
CF | Outside, the breeze that has been lightly blowing intensifies, | ||
CF | becoming a stiff breeze. Clouds scud across the sky. | ||
CF | | ||
CF | > | Lancelot says, "crank even" | |
DavidW says (to ClubFloyd), "drop all beam" | ||
CF ] Cabin | ||
CF | > | ||
CF | > DROP ALL BEAM | ||
CF | | ||
CF | rotten beam: Dropped. | ||
CF | sturdy beam: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, creaking in the wind. However, the | ||
CF | plaster on the outside of the building is crumbling. A couple of high | ||
CF | windows are placed in such a way that it's difficult to see within, | ||
CF | with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | stiff breeze rustles through the plants, sending ripples like the | ||
CF | ocean. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Trellises | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Trellises | ||
CF | This area is shaded by a long row of arched wooden trellises that are | ||
CF | now completely overgrown. What kind of plant was intended to grow here | ||
CF | is hard to tell. The trellises shade the area and provide shelter from | ||
CF | the wind. | ||
CF | | ||
CF | You can return to the garden to the west. The end of the | ||
CF | trellis to the east is blocked by a rusty metal gate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x oil" | ||
CF ] Trellises | ||
CF | > | ||
CF | > X OIL | ||
CF | | ||
CF | This is a glass jar filled with yellow, transparent flaxseed oil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "oil gate" | ||
CF ] Trellises | ||
CF | > | ||
CF | > OIL GATE | ||
CF | | ||
CF | You gently pour some flaxseed oil on the gate. Giving a little shake | ||
CF | back and forth, you discover that it's loosened enough to be able to | ||
CF | move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the oiled gate) | ||
CF | | ||
CF | Flower Meadow | ||
CF | The forest has opened up here, forming a natural meadow. Wildflowers | ||
CF | of many kinds grow all across this open area. In stark contrast to the | ||
CF | flowers, a black circle heralds the remains of an old, burnt-out fire. | ||
CF | The gate back to the cabin is to the west. | ||
CF | | ||
CF | An artificial beehive stands to one side of the meadow. The tree | ||
CF | you're in wobbles a bit in the wind. | ||
CF | | ||
CF | At least one piece of usable charcoal remains from the fire. Near it, | ||
CF | thankfully unscathed, is a journal page numbered 10. | ||
CF | | ||
CF | > | Lancelot exclaims, "another page!" | |
DavidW says (to ClubFloyd), "take page and charcoal" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > TAKE PAGE AND CHARCOAL | ||
CF | | ||
CF | journal page numbered 10: Taken. | ||
CF | charcoal: Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "And uite in the open this time." | |
DavidW says (to ClubFloyd), "read 10" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > READ 10 | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 10 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | I've picked up my old hobbies a bit since I finished restoring the | ||
CF | place. It's an appropriate activity, not prone to cause problems; the | ||
CF | Record is purely textual, so art is the perfect outlet; can't mess up | ||
CF | anything there. | ||
CF | | ||
CF | I've even made an outfit for myself based on that old drawing that | ||
CF | got me into this mess in the first place. It's kind of | ||
CF | warm--uncomfortably so--but I'll be wearing it more in Central than | ||
CF | here. I'll use it during campaigning. I'm glad anonymity is mandated | ||
CF | for candidates, although I don't know what they're going to do if I | ||
CF | lose the election. | ||
CF | | ||
CF | Speaking of which, that's coming up in a few months, and so I'll | ||
CF | have to leave here. It'll be a long time before I can come back, but | ||
CF | if I fixed this place up once, I can do it again. I have some ideas | ||
CF | for the future; I think I can make some plaster out of mud and the | ||
CF | cattail fluff. I'm excited to try it out! | ||
CF | | ||
CF | > | Knight_Otu says, "*quite" | |
Lancelot asks, "wax in the beehive?" | ||
Knight_Otu says, "Probably." | ||
Lancelot says, "ah thats why we need the fluff ... male plaster" | ||
Lancelot says, "make" | ||
DavidW says (to ClubFloyd), "x beehive" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > X BEEHIVE | ||
CF | | ||
CF | The bee hive is a wooden box with holes, designed to allow the bees | ||
CF | free access. It may have had a lid once, but it's now lost, and the | ||
CF | hive is open to the air. Most of the bees are out of the hive, | ||
CF | gathering nectar. | ||
CF | | ||
CF | Some beeswax has come loose and is resting in the hive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wax" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > TAKE WAX | ||
CF | | ||
CF | You gently reach in to the hive. The bees don't seem to mind you. | ||
CF | You've almost got it... | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Colorful wildflowers spread across the meadow. Bees browse among them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bees" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > X BEES | ||
CF | | ||
CF | Most of the bees are out of the hive, gathering nectar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Flower Meadow | ||
CF | The forest has opened up here, forming a natural meadow. Wildflowers | ||
CF | of many kinds grow all across this open area. In stark contrast to the | ||
CF | flowers, a black circle heralds the remains of an old, burnt-out fire. | ||
CF | The gate back to the cabin is to the west. | ||
CF | | ||
CF | An artificial beehive stands to one side of the meadow. The tree | ||
CF | you're in wobbles a bit in the wind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x circle" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > X CIRCLE | ||
CF | | ||
CF | It looks like this area was used for a big fire in the past, perhaps | ||
CF | to dispose of branches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Flower Meadow | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | There is nothing on the burnt-out fire. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Trellises | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Trellises | ||
CF | This area is shaded by a long row of arched wooden trellises that are | ||
CF | now completely overgrown. What kind of plant was intended to grow here | ||
CF | is hard to tell. The trellises shade the area and provide shelter from | ||
CF | the wind. | ||
CF | | ||
CF | You can return to the garden to the west. The end of the | ||
CF | trellis to the east is no longer blocked by a rusty metal gate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | stiff breeze rustles through the plants, sending ripples like the | ||
CF | ocean. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, creaking in the wind. However, the | ||
CF | plaster on the outside of the building is crumbling. A couple of high | ||
CF | windows are placed in such a way that it's difficult to see within, | ||
CF | with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. The cabin creaks and | ||
CF | groans in the wind. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, but they are | ||
CF | missing a beam and are too risky to use. | ||
CF | | ||
CF | You can see a sturdy beam and a rotten beam here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wax sturdy" | ||
CF ] Cabin | ||
CF | > | ||
CF | > WAX STURDY | ||
CF | | ||
CF | You rub the wax all over the beam. It takes a lot of work, and you're | ||
CF | sweating after a few minutes, but slowly the wood takes on a healthy | ||
CF | sheen. Finally, you're finished, and so is the waxed wood. | ||
CF | | ||
CF | Outside, the day is bright and sunny, with only a light breeze. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sturdy in stair" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PUT STURDY IN STAIR | ||
CF | | ||
CF | You slot the sturdy beam into place beneath the stairs. It fits | ||
CF | perfectly! | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs | ||
CF | The top floor of the cabin has a magnificent view of the bright sky. | ||
CF | Or at least it would be magnificent, if the window weren't broken. A | ||
CF | cozy bed takes up much of the room, with a nightstand next to it. The | ||
CF | stairs lead down. | ||
CF | | ||
CF | A delicate feather mobile hangs from the ceiling, swinging slowly in | ||
CF | the air. | ||
CF | | ||
CF | Another journal page, this one numbered 9, has been carefully placed | ||
CF | on the bed. | ||
CF | | ||
CF | On the nightstand are a spile and a hook and line. | ||
CF | | ||
CF | > | Lancelot says, "so we can go and get that stuff in the lake" | |
DavidW says (to ClubFloyd), "take 9" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > TAKE 9 | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 9 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | It's been a few weeks since that last incident. I think I can | ||
CF | safely say that I'm committed to my new course. If the Record says | ||
CF | I'll be a leader, then I'll become a leader. If I'm going to take care | ||
CF | of this place I'll learn the things I need to learn: statecraft, | ||
CF | science, economics, the nuts and bolts of the ship. I can pilot all of | ||
CF | us wayward souls across the stars. Because in a way, it already | ||
CF | happened. | ||
CF | | ||
CF | I've been fixing up the cabin while I'm here. I debated whether I | ||
CF | should use glass windows or oiled paper. I even bought the paper for | ||
CF | it, but I ran out of the oil, so I'll just be using glass for | ||
CF | now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hook" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > TAKE HOOK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take line" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > TAKE LINE | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a hook and line | ||
CF | a piece of charcoal | ||
CF | a jar of flaxseed oil | ||
CF | a birch branch | ||
CF | a chunk of talc | ||
CF | a paintbrush | ||
CF | a paint stick | ||
CF | two paint cans: | ||
CF | a stained one | ||
CF | a dented one | ||
CF | a ball of fluff | ||
CF | a detective badge | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some journal pages numbered 3, 6, 7, 8, 9, 10 and 11 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x charcoal" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X CHARCOAL | ||
CF | | ||
CF | From its shape and size, this charcoal looks to be the natural | ||
CF | leftovers from a larger wood fire. It's incompletely burnt, and still | ||
CF | has some bits of bark and twigs attached on one side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | The bed is made up with sheets and a flannel comforter. It doesn't | ||
CF | look like it's been slept in in years. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > LOOK UNDER IT | ||
CF | | ||
CF | You don't find anything underneath the cozy bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x comforter" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X COMFORTER | ||
CF | | ||
CF | The bed is made up with sheets and a flannel comforter. It doesn't | ||
CF | look like it's been slept in in years. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The bed is made so well, it would take forever to put it back together | ||
CF | later. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nightstand" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X NIGHTSTAND | ||
CF | | ||
CF | A rustic nightstand, appearing homemade, is next to the bed. | ||
CF | | ||
CF | On the nightstand is a spile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spile" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X SPILE | ||
CF | | ||
CF | This metal spigot with a spike on the back is a spile, a tool used in | ||
CF | older times to drain sap from maple or pine trees. It is pushed into a | ||
CF | tree, usually requiring the use of a hammer, but this one is fairly | ||
CF | small and sharp, and could conceivably be pushed in by hand. | ||
CF | | ||
CF | > | Knight_Otu says, "Ah." | |
DavidW says (to ClubFloyd), "take it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie line to pole" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > TIE LINE TO POLE | ||
CF | | ||
CF | You adeptly tie the fishing line to the birch branch, and in a few | ||
CF | minutes you have a perfectly serviceable fishing pole. You should be | ||
CF | able to FISH FOR things in the water now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Upstairs | ||
CF | The top floor of the cabin has a magnificent view of the bright sky. | ||
CF | Or at least it would be magnificent, if the window weren't broken. A | ||
CF | cozy bed takes up much of the room, with a nightstand next to it. The | ||
CF | stairs lead down. | ||
CF | | ||
CF | A delicate feather mobile hangs from the ceiling, swinging slowly in | ||
CF | the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mobile" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X MOBILE | ||
CF | | ||
CF | This is a delicated construction of feathers, sticks and twine, hung | ||
CF | high from the roof, out of reach. | ||
CF | | ||
CF | It's swinging gently back and forth due to the broken window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x feathers" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X FEATHERS | ||
CF | | ||
CF | This is a delicated construction of feathers, sticks and twine, hung | ||
CF | high from the roof, out of reach. | ||
CF | | ||
CF | It's swinging gently back and forth due to the broken window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit it with pole" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > HIT IT WITH POLE | ||
CF | | ||
CF | You'll resort to violence when you have to. But not right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | (the broken window) | ||
CF | This window has multiple deep cracks in it. It looks very fragile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | At your slightest touch, the window shatters, sending chunks of glass | ||
CF | raining down. Due to the slight angle the window had, the glass | ||
CF | fragments fall outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter it" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | You can't see 'it' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter window" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > ENTER WINDOW | ||
CF | | ||
CF | (the empty window) | ||
CF | There's nothing there; it's completely empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mobile" | ||
CF ] Upstairs | ||
CF | > | ||
CF | > X MOBILE | ||
CF | | ||
CF | This is a delicated construction of feathers, sticks and twine, hung | ||
CF | high from the roof, out of reach. | ||
CF | | ||
CF | It's swinging back and forth due to the missing window. | ||
CF | | ||
CF | > | Knight_Otu says, "Let me guess, we'll need to make a paper window." | |
DavidW says, "I wonder if we... yeah, that." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cabin | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. Bright sunlight streams in | ||
CF | through the windows, illuminating the scene. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, and they | ||
CF | look much better after your repairs. | ||
CF | | ||
CF | You can see a rotten beam here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rotten" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X ROTTEN | ||
CF | | ||
CF | This beam looks like rot has gotten to it. It looks like it was less | ||
CF | well waxed than the others; perhaps that's why it suffered a different | ||
CF | fate than the others. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dock | ||
CF | Sticking out from the back of the cabin to the north, a wooden | ||
CF | dock overlooks a lake. Sunlight dances over the water. The forest is | ||
CF | all around you, and you are entirely alone. | ||
CF | | ||
CF | Cattails grow along the edge of the dock, but the rest of the lake is | ||
CF | clear, at first glance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fish" | ||
CF ] Dock | ||
CF | > | ||
CF | > FISH | ||
CF | | ||
CF | What do you want to fish with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pole" | ||
CF ] Dock | ||
CF | > | ||
CF | > POLE | ||
CF | | ||
CF | When you need to fish something out of the water, you can type FISH | ||
CF | [the thing]. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fish canister" | ||
CF ] Dock | ||
CF | > | ||
CF | > FISH CANISTER | ||
CF | | ||
CF | You gently lower the hook into the water. The hook and line are light | ||
CF | enough that they drift easily, but after many minutes you manage to | ||
CF | snag the rusty canister and pull it up. It's heavy, but the line | ||
CF | holds. | ||
CF | | ||
CF | Right when you almost have it, the line snaps, but you manage to grab | ||
CF | the canister before it falls in. The pole, now useless, you discard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x canister" | ||
CF ] Dock | ||
CF | > | ||
CF | > X CANISTER | ||
CF | | ||
CF | This is a heavily rusted canister about the size of your hand. It is | ||
CF | currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Dock | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | With great difficulty, you unscrew the canister, sending a shower of | ||
CF | rusty flakes into it. | ||
CF | | ||
CF | Inside, you find a laminated journal page numbered 4. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, self-disposing tools." | |
DavidW says (to ClubFloyd), "take page" | ||
CF ] Dock | ||
CF | > | ||
CF | > TAKE PAGE | ||
CF | | ||
CF | (the journal page numbered 4) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Dock | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 4 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | Oh, man, where do I begin? I had a visitor out here, first one | ||
CF | I've ever had. It was that old guy I talked to a month or two ago--Mr. | ||
CF | Stevens, I think? At first, I thought he was just going to return my | ||
CF | sketchbook, because I left it in his shop. But he was so nervous when | ||
CF | I opened the door. I was right, in a way; he had the sketchbook. But | ||
CF | he said the Cents wanted to talk to me. | ||
CF | | ||
CF | Of course I freaked out after he left. The Cents? Did they think I | ||
CF | was some kind of criminal? For what? Am I underage for the cabin? I | ||
CF | asked the school about that specifically before I came out here. | ||
CF | | ||
CF | I do not want to end up in prison in Central. I want to blame it | ||
CF | all on Mr. Stevens. He said that he saw something in my sketchbook and | ||
CF | had to send it in. So apparently my art is freaking someone out. He | ||
CF | wouldn't tell me anything else, just mumbled something about the | ||
CF | Record again and wandered off. | ||
CF | | ||
CF | I wonder what got them so upset. It was just some of my helmet | ||
CF | designs--I've been working on skulls and spikes a lot recently. This | ||
CF | one was all white, with a big cape behind. I don't get it. | ||
CF | | ||
CF | This page has been laminated, unlike the others. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in canister" | ||
CF ] Dock | ||
CF | > | ||
CF | > LOOK IN CANISTER | ||
CF | | ||
CF | In the rusty canister are some rust flakes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flakes" | ||
CF ] Dock | ||
CF | > | ||
CF | > X FLAKES | ||
CF | | ||
CF | A large pile of rust flakes is inside the rusty canister. | ||
CF | | ||
CF | > | DavidW says, "i" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Dock | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a rusty canister (open) | ||
CF | some rust flakes | ||
CF | a spile | ||
CF | a piece of charcoal | ||
CF | a jar of flaxseed oil | ||
CF | a chunk of talc | ||
CF | a paintbrush | ||
CF | a paint stick | ||
CF | two paint cans: | ||
CF | a stained one | ||
CF | a dented one | ||
CF | a ball of fluff | ||
CF | a detective badge | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10 and 11 | ||
CF | | ||
CF | > | DavidW asks, "I suppose the fluff can be paper? Or the old beam?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. Bright sunlight streams in | ||
CF | through the windows, illuminating the scene. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, and they | ||
CF | look much better after your repairs. | ||
CF | | ||
CF | You can see a rotten beam here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, sheltering you from the heat of the | ||
CF | day. However, the plaster on the outside of the building is crumbling. | ||
CF | A couple of high windows are placed in such a way that it's difficult | ||
CF | to see within, with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The porch just leads from the garden to the north and the cabin | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. The | ||
CF | plants seem to flourish in the warm sunlight. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hill View | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forest | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The forest stretches away from you in every direction, with a trail | ||
CF | coming from the south before petering out here. The quiet and | ||
CF | stillness make you self-conscious about everything you do. | ||
CF | | ||
CF | Three trees stand out to you: one tree is much taller than the others. | ||
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine | ||
CF | tree with a small bucket tied around it. The last is a young birch | ||
CF | tree with long, delicate branches, noticeably newer than the other | ||
CF | trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put stile in smaller" | ||
CF ] Forest | ||
CF | > | ||
CF | > PUT STILE IN SMALLER | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | Lancelot says, "sorry I need to go" | |
Lancelot asks, "see you asll next week?" | ||
DavidW asks, "oh, we have gone over time, haven't we?" | ||
DavidW asks, "Should we stop here?" | ||
keltena says, "That works for me" | ||
Knight_Otu says, "Works for me." | ||
*** SESSION 6 *** | ||
Lancelot says, "Hiya DavidW ... can you give me the link to your website again? my browser lost its history :(" | ||
Lancelot asks, "I forgot what we did after the murder mystery... exploring the cabin area?" | ||
DavidW says, "[LINK] for summary" | ||
DavidW says, "[LINK] for full notes and maps to date." | ||
Lancelot exclaims, "thx!" | ||
DavidW says, "In writing up my notes, I didn't see a way forward with the cabin until we get better footwear from somewhere, so we might have to go to the next rift." | ||
DavidW says, "Which is either Engineering or Brig." | ||
Lancelot says, "I think it is safe to say the regions are interconnected in a way... you need an item from another place sometimes" | ||
DavidW says, "yes, we've seen that already to an extent." | ||
Lancelot says, "we had that with the obol machine in museum and the stamp for the murder" | ||
DavidW says, "oh, I have a theory about the doors marked with octagons." | ||
DavidW says, "I noticed that the doors with octagons are all approached from different directions. So I think, maybe, they all lead to the same multi-doored room." | ||
Lancelot says, "you are very sharp DavidW" | ||
Jacqueline says (to DW), "That's pretty cool if true." | ||
DavidW asks, "okay, shall we start?" | ||
Jacqueline says, "Yeah, lessgooooooooo" | ||
DavidW says, "look" | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Forest | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Forest | ||
CF | The forest stretches away from you in every direction, with a trail | ||
CF | coming from the south before petering out here. The quiet and | ||
CF | stillness make you self-conscious about everything you do. | ||
CF | | ||
CF | Three trees stand out to you: one tree is much taller than the others. | ||
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine | ||
CF | tree with a small bucket tied around it. The last is a young birch | ||
CF | tree with long, delicate branches, noticeably newer than the other | ||
CF | trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hill View | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The air is warm and clear, this far | ||
CF | from any cities. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | > | Lancelot says, "I don't mind if we are still at cabin we can do a lil and move on" | |
DavidW says (to ClubFloyd), "x sculpture" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X SCULPTURE | ||
CF | | ||
CF | This sculpture is a blend of ancient and gothic styles. It includes | ||
CF | heavy stones balanced on top of each other in a miniature imitation of | ||
CF | Stonehenge. Additional stones are cemented inside to form a frame for | ||
CF | an elegant stained glass window. | ||
CF | | ||
CF | On the window is etched in excruciating detail an image of the cabin | ||
CF | below. It looks like the image might overlap with the actual cabin if | ||
CF | you look through the window. | ||
CF | | ||
CF | In the corner is etched, "For Emrys--AW". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Hill View | ||
CF | > | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | (the elegant sculpture) | ||
CF | You look through the window at the cabin below. Moving your head | ||
CF | slightly, you see that the etching does line up with the cabin. Only | ||
CF | some of the cabin is etched, most likely corresponding to permanent | ||
CF | features. However, there are slight differences: | ||
CF | | ||
CF | -the wall of the porch looks different from the etching, which shows | ||
CF | smooth plaster | ||
CF | -a feather mobile hanging in the upstairs room is swinging back and | ||
CF | forth, not lining up with the etching | ||
CF | -the rocking-chair on the porch is not the same red tint as the | ||
CF | stained glass overlaying it, while most of the other colors match | ||
CF | | ||
CF | > | DavidW says, "So we need to fix the plaster, stop the mobile, paint the chair." | |
Lancelot says, "so we need to plaster the wall, fix the mobile, repaint the chair" | ||
Lancelot says, "yep :D" | ||
Knight_Otu says, "Well, that's a nice measuring method." | ||
DavidW says, "I figure the rust flakes are for the paint, using the same paint formula famers used to paint their barns with." | ||
DavidW says, "farmers" | ||
Lancelot says, "I think it is, Brian did a lot of cool research" | ||
DavidW says (to ClubFloyd), "x mill" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X MILL | ||
CF | | ||
CF | This looks quite a bit like a flour mill, but the residue on it looks | ||
CF | more mineral in nature. It has a hopper on top and a crank to turn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put chunk in it" | ||
CF ] Hill View | ||
CF | > | ||
CF | > PUT CHUNK IN IT | ||
CF | | ||
CF | You break the talk chunk apart by hand and feed it gently into the | ||
CF | hopper. | ||
CF | | ||
CF | > | Lancelot says, "ah we can mill" | |
DavidW says (to ClubFloyd), "turn crank" | ||
CF ] Hill View | ||
CF | > | ||
CF | > TURN CRANK | ||
CF | | ||
CF | You turn the crank. | ||
CF | | ||
CF | It is very hard to move. As you push harder, it begins to judder and | ||
CF | crush. Slowly, there is less resistance. | ||
CF | | ||
CF | As you continue to turn, you can feel things moving inside, the rock | ||
CF | progressing through different stages. You have to stop and take a | ||
CF | break at one point to get your energy back. | ||
CF | | ||
CF | Once you're refreshed, you get up and crank some more. | ||
CF | | ||
CF | Finally, a flap in the back opens temporarily to release some detritus | ||
CF | that soon disappears. At the same time, some kind of inner screw | ||
CF | unwinds, and down comes a bowl of talc powder, which you take and set | ||
CF | down gently. | ||
CF | | ||
CF | The sky darkens as the sun begins to sink below the horizon. | ||
CF | | ||
CF | > | ||
Jade has arrived. | Lancelot says, "and Jade incoming" | |
Jade says, "Hello" | ||
DavidW says (to ClubFloyd), "x powder" | ||
CF ] Hill View | ||
CF | > | ||
CF | > X POWDER | ||
CF | | ||
CF | This is an open bowl filled with talc powder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Hill View | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The talc powder is very loose; carrying the bowl from place to place | ||
CF | would be messy. | ||
CF | | ||
CF | The sky darkens as the last traces of sunlight disperse. It is night, | ||
CF | but the moon shines well enough through the clouds. | ||
CF | | ||
CF | > | Lancelot says, "Hiya Jade we just started" | |
DavidW says, "okay, we leave the bowl of talc powder in the rain." | ||
Jade says, "OK. Let's see." | ||
Jacqueline says, "For the good of next week, wanted to remind everyone that time changed in the US this weekend. We shifted an hour later for folks who did not know, but next week we'll be back at 2pm Eastern." | ||
Knight_Otu says, "Hey Jade." | ||
Jade says (to KO), "Hello" | ||
Lancelot says, "or maybe put it into a can" | ||
DavidW says, "summary at [LINK]" | ||
Lancelot says, "we have two paint cans right" | ||
Knight_Otu says, "I realized there was a time change after I logged on and wondered." | ||
DavidW says (to Lancelot), "You'd think that would work but...." | ||
DavidW says (to ClubFloyd), "put talc in dented" | ||
CF ] Hill View | ||
CF | > | ||
CF | > PUT TALC IN DENTED | ||
CF | | ||
CF | It's unwise to try making paint if you don't know a recipe for it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Hill View | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a rusty canister (open) | ||
CF | some rust flakes | ||
CF | a spile | ||
CF | a piece of charcoal | ||
CF | a jar of flaxseed oil | ||
CF | a paintbrush | ||
CF | a paint stick | ||
CF | two paint cans: | ||
CF | a stained one | ||
CF | a dented one | ||
CF | a ball of fluff | ||
CF | a detective badge | ||
CF | a Blue Lacunic dictionary | ||
CF | a dog toy | ||
CF | an exploration notebook | ||
CF | a rucksack (open but empty) | ||
CF | a recorder (being worn) | ||
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10 and 11 | ||
CF | | ||
CF | > | Lancelot asks, "ah ok then we need to leave it here for now I guess or maybe put in backpack?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Forest | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The forest stretches away from you in every direction, with a trail | ||
CF | coming from the south before petering out here. It is hard to | ||
CF | see at times, when clouds pass over the moon. | ||
CF | | ||
CF | Three trees stand out to you: one tree is much taller than the others. | ||
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine | ||
CF | tree with a small bucket tied around it. The last is a young birch | ||
CF | tree with long, delicate branches, noticeably newer than the other | ||
CF | trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put spile in pine" | ||
CF ] Forest | ||
CF | > | ||
CF | > PUT SPILE IN PINE | ||
CF | | ||
CF | With a hard shove, you push the spile into the pine tree, just above | ||
CF | the bucket. | ||
CF | | ||
CF | Pine sap begins to flow out of the tree and into the bucket. It's a | ||
CF | thin flow, probably due to the shallowness of the spile. You take a | ||
CF | seat near the larger tree and watch the sap while it flows. | ||
CF | | ||
CF | After about an hour or so, the flow stops, right as the bucket is | ||
CF | filled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Forest | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | You pull the bucket loose, and the rope that was holding it snaps | ||
CF | through and falls apart. Must have aged poorly. But the bucket is | ||
CF | fine. | ||
CF | | ||
CF | Looking closer, something else fell to the ground along with the | ||
CF | bucket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Forest | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Forest | ||
CF | The forest stretches away from you in every direction, with a trail | ||
CF | coming from the south before petering out here. It is hard to | ||
CF | see at times, when clouds pass over the moon. | ||
CF | | ||
CF | Three trees stand out to you: one tree is much taller than the others. | ||
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine | ||
CF | tree with a spile in it. The last is a young birch tree with long, | ||
CF | delicate branches, noticeably newer than the other trees. | ||
CF | | ||
CF | You can see a journal page numbered 12 here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take 12" | ||
CF ] Forest | ||
CF | > | ||
CF | > TAKE 12 | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Forest | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | This looks like a page torn from a journal with the number 12 written | ||
CF | in the corner. It says: | ||
CF | | ||
CF | The experiments are a success. Some things can be changed after | ||
CF | all; or, at least, in some things we have freedom. But others still | ||
CF | weigh me down. Given what the Record says about our guest, she should | ||
CF | be here in just a few short years. My time at this cabin has | ||
CF | ended. | ||
CF | | ||
CF | Our rifts only have a short range in time. To avoid destroying our | ||
CF | own timeline, we've been restricting our experiments to in-lab. | ||
CF | Storyweavers are more sensitive than baseline humans, and emotional | ||
CF | ties make the connection stronger; our current theory, based on the | ||
CF | Record, is that we might be able to bootstrap our way through close | ||
CF | acquaintances before bringing her in for the real deal. | ||
CF | | ||
CF | Emrys, if you're reading this: I'll see you soon, if I haven't | ||
CF | already. I hope this, my own little record, has been some use to | ||
CF | you. | ||
CF | | ||
CF | > | Lancelot says, "this seems to be the last page of the diary" | |
DavidW asks, "Is this the first mention of rifts by anyone else?" | ||
Jacqueline says, "huh" | ||
Lancelot says, "I think it is" | ||
Jacqueline says, "Come for the puzzles, stay for the story." | ||
DavidW says, "The future is bootstrapping itself." | ||
Lancelot says, "and what a story it is :D" | ||
Knight_Otu says, "But, but... bootstraps... nevermind." | ||
DavidW says (to ClubFloyd), "x sap" | ||
CF ] Forest | ||
CF | > | ||
CF | > X SAP | ||
CF | | ||
CF | This is a good quantity of pine sap, fragrant and somewhat sticky. | ||
CF | | ||
CF | > | Lancelot says, "circular reasoning alert lol" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Hill View | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hill View | ||
CF | From up here, you can see how isolated the cabin is in the surrounding | ||
CF | forest, which stretches around you on rolling hills as far as you can | ||
CF | see, cut only by the river below. The night is silent around you. | ||
CF | | ||
CF | An elegant sculpture of glass and limestone stands at the top of the | ||
CF | hill. Next to it is a hand-powered mill. | ||
CF | | ||
CF | You can make your way to the south to the river itself, to the | ||
CF | north following a trail into the forest, or back to the | ||
CF | east to the garden. | ||
CF | | ||
CF | You can see a bowl of talc powder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. Despite | ||
CF | the clouds, the moonlight is sufficient to see by. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you but still admits some light from the | ||
CF | night sky. However, the plaster on the outside of the building is | ||
CF | crumbling. A couple of high windows are placed in such a way that it's | ||
CF | difficult to see within, with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cabin | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cabin | ||
CF | The interior is modest, with a table and a couple of chairs, and | ||
CF | little else in terms of decoration. There is a fireplace along one | ||
CF | wall with a copper apparatus built over it. Moonlight lights the room, | ||
CF | occasionally obscured by clouds. | ||
CF | | ||
CF | On the table is a cold press. | ||
CF | | ||
CF | A red door leads back to the north, while a blue door leads to | ||
CF | the south. Stairs lead up to another floor, and they | ||
CF | look much better after your repairs. | ||
CF | | ||
CF | You can see a rotten beam here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x still" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X STILL | ||
CF | | ||
CF | Over the fireplace, a copper still has been installed, a device for | ||
CF | purifying and distilling liquids. Usually alcohol, although this one | ||
CF | has the scent of pine. | ||
CF | | ||
CF | It has a funnel for pouring in liquids, and a place to put a | ||
CF | receptacle to collect the resulting liquid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sap in still" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PUT SAP IN STILL | ||
CF | | ||
CF | You pour the pine sap into the distillery and set the bucket | ||
CF | underneath to catch the output. Without fire, though, it is unlikely | ||
CF | you'll produce anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put charcoal in fireplace" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PUT CHARCOAL IN FIREPLACE | ||
CF | | ||
CF | You put the charcoal into the fireplace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit lighter" | ||
CF ] Cabin | ||
CF | > | ||
CF | > HIT LIGHTER | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x device" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X DEVICE | ||
CF | | ||
CF | Over the fireplace, a copper still has been installed, a device for | ||
CF | purifying and distilling liquids. Usually alcohol, although this one | ||
CF | has the scent of pine. | ||
CF | | ||
CF | It has a funnel for pouring in liquids, and a place to put a | ||
CF | receptacle to collect the resulting liquid, where you've placed the | ||
CF | bucket. It's still a bit sticky from the sap you poured in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | The fireplace is brick, and is recessed. On top of it is a copper | ||
CF | still, and on one side of it is a fire starter. | ||
CF | | ||
CF | In the fireplace is a piece of charcoal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit starter" | ||
CF ] Cabin | ||
CF | > | ||
CF | > HIT STARTER | ||
CF | | ||
CF | You'll resort to violence when you have to. But not right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Cabin | ||
CF | > | ||
CF | > PUSH IT | ||
CF | | ||
CF | You press the fire starter and a shower of sparks comes out of it, | ||
CF | setting the bark and twigs on the charcoal on fire. Soon, the fire | ||
CF | spreads to the rest of the charcoal. | ||
CF | | ||
CF | A puff of steam shows that the distillery is beginning to work! | ||
CF | | ||
CF | You take a seat at the chair and keep an eye on things. A thin liquid | ||
CF | begins to drip into the bucket. After many long, fragrant minutes, the | ||
CF | charcoal burns out completely, and the still stops. Fortunately, the | ||
CF | bucket is now full of turpentine. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "x turpentine" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X TURPENTINE | ||
CF | | ||
CF | This pale yellow liquid is turpentine, commonly used to thin paint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] Cabin | ||
CF | > | ||
CF | > SMELL IT | ||
CF | | ||
CF | Whoo! That's strong. | ||
CF | | ||
CF | Outside, the night sky clears, and the moonlight grows stronger. It is | ||
CF | the deepest part of the night. | ||
CF | | ||
CF | > | Lancelot says, "ok we got the turpentine" | |
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Cabin | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Cabin | ||
CF | > | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] Cabin | ||
CF | > | ||
CF | > X FIRE | ||
CF | | ||
CF | (the fireplace) | ||
CF | The fireplace is brick, and is recessed. On top of it is a copper | ||
CF | still, and on one side of it is a fire starter. | ||
CF | | ||
CF | > | DavidW says, "guess the fire is out." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Cabin Porch | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cabin Porch | ||
CF | This is a rectangular porch projecting from the front of the building. | ||
CF | The porch roof extends over you, casting this area into shadow. | ||
CF | However, the plaster on the outside of the building is crumbling. A | ||
CF | couple of high windows are placed in such a way that it's difficult to | ||
CF | see within, with a lockless door between them. | ||
CF | | ||
CF | On one side of the porch is a rippling comb, while on the other is a | ||
CF | weathered rocking chair. | ||
CF | | ||
CF | You can return north to the garden, or go south into the | ||
CF | cabin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Vegetable Garden | ||
CF | You are standing in an overgrown vegetable garden which, from the look | ||
CF | of it, hasn't been tended in years. Plants grow thickly over the edges | ||
CF | of the plots, and any path there once might have been is gone. | ||
CF | Moonlight illuminates everything clearly around you. | ||
CF | | ||
CF | The garden is mostly surrounded by an old forest. To the south | ||
CF | is a cabin in need of repair. To the west rises a hill, and to | ||
CF | the east you can see more of the garden. | ||
CF | | ||
CF | The rift leading back to the ship is here, to the north. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x moon" | ||
CF ] Vegetable Garden | ||
CF | > | ||
CF | > X MOON | ||
CF | | ||
CF | The sky is a vast black studded with stars. The moon shines brightly. | ||
CF | | ||
CF | > | Lancelot says, "not much else we can do about that... Brian was very environmentally aware lol... often stuff disappears if its not needed anymore (but not always)" | |
DavidW says, "Is this moon important? The weather and sky in this section seems to have an entire day/night cycle." | ||
Lancelot says, "I do not think it is... but yeah there is a weather thing going on." | ||
DavidW says (to Lancelot), "He did give us asbestos-free talc." | ||
Jacqueline says, "Always thinking of our safety." | ||
Lancelot says, "indeed ... shudder ti think of the amout of figuring out all those details" | ||
DavidW says, "At this point, I think we need to leave this section and try another one." | ||
Lancelot says, "agreed not much to do here at this point ... but I think you got a hint where to look" | ||
DavidW says, "I can't find paper for the window. I can't climb the slippery rocks." | ||
DavidW asks (of Lancelot), "which hint?" | ||
Lancelot says, "and we do not have a recipe for the paint" | ||
Lancelot asks, "check the rocks?" | ||
Lancelot asks, "where we could not go?" | ||
DavidW says, "I assume the paint recipe will be on a journal page." | ||
DavidW says, "The rocks have that etching of the Eiffel Tower." | ||
DavidW says, "I don't know what that means at all, unless I'm supposed to say 'open sesame' in French." | ||
Lancelot says, "ok then I guess when we find an eiffel tower or sth similar .... it was also related to that iterm on shoip" | ||
Lancelot says, "argh typing is baad" | ||
DavidW asks, "iterm on shoip?" | ||
DavidW asks, "You mean the snowglobe?" | ||
Lancelot says, "item on the ship... a little snow globe" | ||
Jacqueline says, "I do not know how to say open sesame in French, but Google is saying sésame ouvre-toi, and I can't really fault that." | ||
Lancelot says, "so something relates to that" | ||
Lancelot says, "as the train we found etc" | ||
DavidW says, "The snowglobe and every other prop from the banquet vanished during the emergency and we can't even re-enter that room." | ||
Lancelot asks, "where we go next?" | ||
DavidW says, "Engineering or Brig." | ||
DavidW says, "Engineering is missing an arc welder. Brig is missing a duffel bag." | ||
DavidW says, "I vote Engineering." | ||
Lancelot says, "ah ... hmmm I know the regions so I cannot say which one I would prefer lol" | ||
Knight_Otu says, "Sure, seems good." | ||
Lancelot says, "Engineering it is then :D" | ||
Jacqueline says, "yeah. Make it so." | ||
DavidW says, "We have to do them all eventually." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bridge: Sensors | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bridge: Sensors | ||
CF | You are in the eastern portion of the bridge, in the area dedicated to | ||
CF | reading sensors. Almost all stations are empty, although crew members | ||
CF | are passing back and forth rapidly in the background. Countless | ||
CF | monitors cover the walls, although some are dead. The rest of the | ||
CF | bridge is to the west. | ||
CF | | ||
CF | A rift has already opened up here, to the south. It is glowing | ||
CF | red. | ||
CF | | ||
CF | The only crew member here right now is Petty Officer Rhys, who is | ||
CF | contemplating the monitors with a grim expression. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There's no transport tube headed down here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bridge: Aft | ||
CF | The bridge of the ship is massive, spreading around you in multiple | ||
CF | directions, each spot with its own crew and station. You are in the | ||
CF | aft area of the bridge, which connects to the lower areas of the ship. | ||
CF | There is a transport tube leading down. You can also explore | ||
CF | more of the bridge to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | The map shows that the ship is divided up as follows: | ||
CF | | ||
CF | At the top are the quarters for officers and auxiliary staff. | ||
CF | | ||
CF | Below that is the bridge and associated areas. | ||
CF | | ||
CF | Underneath that, where you are now, are the main services of the ship, | ||
CF | including engineering and cryo storage. | ||
CF | | ||
CF | Finally, at the bottom, are most of the living quarters and the | ||
CF | medical bay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Device | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | This is a small room enclosed entirely by metal. Each of the walls is | ||
CF | adorned with an octagon, and the floor and ceilings are a kind of | ||
CF | steel mesh. Everything is meticulously clean. To one side is a ladder | ||
CF | leading up. | ||
CF | | ||
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. | ||
CF | There is a screen on the pedestal that currently says: | ||
CF | | ||
CF | Welcome to Yang Labs! Your presence in this room indicates that | ||
CF | you have been approved for the use of the portable Savoy Multitool, or | ||
CF | are a hardened criminal willing to resort to desperate measures. Let's | ||
CF | hope for the first one! Please ignore any sirens. | ||
CF | | ||
CF | Use of this tool without proper training is prohibited. Trainees | ||
CF | will gain further access to features of the multi-tool by | ||
CF | demonstrating their understanding of its current abilities. Training | ||
CF | may include mental challenges appropriate for your level. | ||
CF | | ||
CF | Your tool is currently restricted to its most limited ability: | ||
CF | unlocking doors. Demonstrate your ability to use the tool by finding | ||
CF | one of our several outposts, each marked with a door with an octagon | ||
CF | symbol. Each of these outposts contains a crystal shard, a type of | ||
CF | fuel source. Once you've obtained the shard, return to this room. | ||
CF | | ||
CF | Good luck, and thank you for visiting Yang Labs! When you're ready | ||
CF | to upgrade your tool using a crystal shard, place one in the small | ||
CF | hole which you can see in the pedestal. | ||
CF | | ||
CF | There is no one in the room. | ||
CF | | ||
CF | The message leaves you somewhat bemused; it's been quite a few years | ||
CF | since you've been assigned homework. | ||
CF | | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | A curious tool has been placed on top of the pedestal. | ||
CF | | ||
CF | > | Lancelot says, "drumroll" | |
Lancelot says, "I went WTF when I came here first time lol" | ||
Knight_Otu says, "I'm getting Portal vibes." | ||
Lancelot says, "yeah those octagon door vibes are strong" | ||
DavidW says (to ClubFloyd), "x tool" | ||
CF ] The Device | ||
CF | > | ||
CF | > X TOOL | ||
CF | | ||
CF | This is a cylindrical device with a dial at one end. There are 8 | ||
CF | niches that circle the tool. | ||
CF | | ||
CF | There are several settings marked at the bottom. The dial is currently | ||
CF | set to Inert. The available settings are Inert and Lockpick. There are | ||
CF | other settings that are currently unavailable: Flashlight, Diagnose, | ||
CF | Locator, Connector, and Harvester. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tool" | ||
CF ] The Device | ||
CF | > | ||
CF | > TAKE TOOL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "any tech sufficiently advanced equals magic lol" | |
DavidW says (to ClubFloyd), "x pedestal" | ||
CF ] The Device | ||
CF | > | ||
CF | > X PEDESTAL | ||
CF | | ||
CF | The pedestal, labelled YANG ENGINE MK XCI, rises out of the floor in | ||
CF | the center of the room. It has a simple display on it that reads: | ||
CF | | ||
CF | Welcome to Yang Labs! Your presence in this room indicates that | ||
CF | you have been approved for the use of the portable Savoy Multitool, or | ||
CF | are a hardened criminal willing to resort to desperate measures. Let's | ||
CF | hope for the first one! Please ignore any sirens. | ||
CF | | ||
CF | Use of this tool without proper training is prohibited. Trainees | ||
CF | will gain further access to features of the multi-tool by | ||
CF | demonstrating their understanding of its current abilities. Training | ||
CF | may include mental challenges appropriate for your level. | ||
CF | | ||
CF | Your tool is currently restricted to its most limited ability: | ||
CF | unlocking doors. Demonstrate your ability to use the tool by finding | ||
CF | one of our several outposts, each marked with a door with an octagon | ||
CF | symbol. Each of these outposts contains a crystal shard, a type of | ||
CF | fuel source. Once you've obtained the shard, return to this room. | ||
CF | | ||
CF | Good luck, and thank you for visiting Yang Labs! When you're ready | ||
CF | to upgrade your tool using a crystal shard, place one in the small | ||
CF | hole which you can see in the pedestal. | ||
CF | | ||
CF | The top of the pedestal is flat. Just below the flat top is a tiny | ||
CF | hole. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hole" | ||
CF ] The Device | ||
CF | > | ||
CF | > X HOLE | ||
CF | | ||
CF | This hole is very small; it looks like it was designed to receive a | ||
CF | needle or a sliver of some kind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock pedestal" | ||
CF ] The Device | ||
CF | > | ||
CF | > UNLOCK PEDESTAL | ||
CF | | ||
CF | That is not something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hub Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Hub Room | ||
CF | This room is shaped like an octagon and is at least 50 meters across. | ||
CF | It looks as if a ton of traffic has passed through here in the past, | ||
CF | although it is now completely deserted. There is a warning sign posted | ||
CF | prominently. | ||
CF | | ||
CF | A ladder leads back down. | ||
CF | | ||
CF | > | Lancelot says, "this must be the other end possibly" | |
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Hub Room | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | The warning sign reads: | ||
CF | | ||
CF | WARNING: | ||
CF | For security purposes, only incoming rifts can open in this | ||
CF | location. No outgoing rifts can be opened. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] The Device | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | The Device | ||
CF | This is a small room enclosed entirely by metal. Each of the walls is | ||
CF | adorned with an octagon, and the floor and ceilings are a kind of | ||
CF | steel mesh. Everything is meticulously clean. To one side is a ladder | ||
CF | leading up. | ||
CF | | ||
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. | ||
CF | There is a screen on the pedestal displaying a message. | ||
CF | | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x cotagon" | ||
CF ] The Device | ||
CF | > | ||
CF | > X COTAGON | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x octagon" | ||
CF ] The Device | ||
CF | > | ||
CF | > X OCTAGON | ||
CF | | ||
CF | The walls are made from metal panels that join almost seamlessly, and | ||
CF | are free from rust and dirt. Each is emblazoned with an octagon. | ||
CF | | ||
CF | > | Lancelot says, "we need to find some doors and collect shards looks like" | |
DavidW says, "Well, we've seen three octagon doors. Top of monster house, train's police station, museum's gift shop." | ||
DavidW asks, "I guess we unlock those doors with this tool?" | ||
DavidW asks, "That sound good?" | ||
Lancelot says, "it has a lockpick available" | ||
DavidW says (to ClubFloyd), "set tool to lockpick" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET TOOL TO LOCKPICK | ||
CF | | ||
CF | You set the curious tool to Lockpick. | ||
CF | | ||
CF | The tool beeps and a voice says, "Lockpick activated." | ||
CF | | ||
CF | [To use the lockpick, simply UNLOCK a locked door WITH the tool.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Aft | ||
CF | The bridge of the ship is massive, spreading around you in multiple | ||
CF | directions, each spot with its own crew and station. You are in the | ||
CF | aft area of the bridge, which connects to the lower areas of the ship. | ||
CF | There is a transport tube leading down. You can also explore | ||
CF | more of the bridge to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | There's a wall that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is Murder on the Orient Express. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing green. | ||
CF | | ||
CF | Officer Mefe is here, calmly working on navigation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Lavatory | ||
CF | You find yourself in a very cramped lavatory that reminds you of the | ||
CF | head in the first ship you served on. The walls are covered in some | ||
CF | kind of wood laminate, pretty cheap-looking. | ||
CF | | ||
CF | You would assume that this lavatory has the usual amenities, but the | ||
CF | green rift to the south takes up almost the entire room. | ||
CF | | ||
CF | The flimsy lavatory door opens to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] First Class | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Police Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock metal door with tool" | ||
CF ] Police Station | ||
CF | > | ||
CF | > UNLOCK METAL DOOR WITH TOOL | ||
CF | | ||
CF | You hold the curious tool up to the metal door. A blue light comes | ||
CF | from the tool, and then the metal door unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the metal door) | ||
CF | | ||
CF | Prop Room | ||
CF | This room is filled with props and costumes. There is a rack of | ||
CF | dresses, a box of wigs, and a pile of what you can only call junk. You | ||
CF | can leave to the east. A black rift leads southwest. The | ||
CF | rift feels closed off, somehow. | ||
CF | | ||
CF | A heavy safe sits in one corner of the room. It doesn't look like it | ||
CF | belongs here. | ||
CF | | ||
CF | Among the props, all that sticks out to you is a fake mustache, a | ||
CF | deerstalker cap and an oversized raincoat. | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
Knight_Otu says, "Elementary." | ||
DavidW says (to ClubFloyd), "x props" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X PROPS | ||
CF | | ||
CF | Most of the props and costumes are heaped up into a pile. By and | ||
CF | large, none of them stick out to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | Most of the props and costumes are heaped up into a pile. By and | ||
CF | large, none of them stick out to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rift" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X RIFT | ||
CF | | ||
CF | This is a black rift, leading southwest. It floats silently in | ||
CF | the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cap" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X CAP | ||
CF | | ||
CF | This cap is perfect for anyone trying to imitate a certain famous | ||
CF | detective. No pipe included. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x raincoat" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X RAINCOAT | ||
CF | | ||
CF | This raincoat looks like it wouldn't really fit well. Looking at it | ||
CF | makes you feel like you have just one more question, but you don't | ||
CF | know what it would be. | ||
CF | | ||
CF | > | Lancelot says, "yeah the pipe is missing lol" | |
DavidW says (to ClubFloyd), "x mustache" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X MUSTACHE | ||
CF | | ||
CF | This mustache, with its impressive size, looks unmistakably Belgian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x safe" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X SAFE | ||
CF | | ||
CF | This safe looks far too heavy to move. There is a keypad for entering | ||
CF | a 6-digit number. The safe is currently closed and locked. | ||
CF | | ||
CF | Someone has written on the safe: | ||
CF | | ||
CF | "The code is the creation date of the rift. Figuring that out is part | ||
CF | of your training!" | ||
CF | | ||
CF | > | Lancelot asks, "moustache ... Hercule Poirot?" | |
Knight_Otu says, "Columbo and ... yeah." | ||
Knight_Otu says, "Poirot." | ||
Lancelot says, "hmm looks like we cannot just go at random here" | ||
DavidW says (to ClubFloyd), "search cap" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > SEARCH CAP | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search mustache" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > SEARCH MUSTACHE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search raincoat" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > SEARCH RAINCOAT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cap" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > TAKE CAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mustache" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > TAKE MUSTACHE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take raincoat" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > TAKE RAINCOAT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Prop Room | ||
CF | This room is filled with props and costumes. There is a rack of | ||
CF | dresses, a box of wigs, and a pile of what you can only call junk. You | ||
CF | can leave to the east. A black rift leads southwest. The | ||
CF | rift feels closed off, somehow. | ||
CF | | ||
CF | A heavy safe sits in one corner of the room. It doesn't look like it | ||
CF | belongs here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wigs" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > X WIGS | ||
CF | | ||
CF | This is a box of wigs, but there's nothing exciting in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear moustache" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > WEAR MOUSTACHE | ||
CF | | ||
CF | You put on the fake mustache. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear cap" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > WEAR CAP | ||
CF | | ||
CF | You put on the deerstalker cap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear raincoat" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > WEAR RAINCOAT | ||
CF | | ||
CF | You put on the oversized raincoat. | ||
CF | | ||
CF | > | Lancelot says, "so here we need to find out when this place was created ... but we do not have the means yet I think" | |
DavidW says, "I don't think we need any of this costume stuff, at least not now." | ||
DavidW says (to ClubFloyd), "remove cap. remove mustache. remove raincoat" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > REMOVE CAP. REMOVE MUSTACHE. REMOVE RAINCOAT | ||
CF | | ||
CF | You take off the deerstalker cap. | ||
CF | | ||
CF | You take off the fake mustache. | ||
CF | | ||
CF | You take off the oversized raincoat. | ||
CF | | ||
CF | > | DavidW says, "I'm tempted to leave the costume stuff here. And I guess the shard we want is in the safe." | |
Lancelot says, "so we can still go to mansion or the other place" | ||
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Police Station | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | This is a bizarrely empty police station that opens directly onto the | ||
CF | train platform. Honestly, it doesn't really make sense, but it has a | ||
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some | ||
CF | scattered chairs. | ||
CF | | ||
CF | A wanted poster hangs on the wall. | ||
CF | | ||
CF | The main point of interest is a door to the north labelled | ||
CF | EVIDENCE ROOM. You can return east to the train. There is also | ||
CF | a metal door with an octagonal symbol on it to the west. | ||
CF | | ||
CF | > | Lancelot says, "museum" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | This cramped car has row after row of molded orange plastic bucket | ||
CF | seats. Dim light filters through numerous small, dingy windows. The | ||
CF | floor is some kind of rubbery, textured plastic that seems designed to | ||
CF | be hosed down every night. | ||
CF | | ||
CF | All the evidence seems to have been cleaned up. You can return | ||
CF | north to the First Class car or west to the police | ||
CF | station. | ||
CF | | ||
CF | > | ||
DavidW n | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | This spacious train car only holds a few, scattered seats, each an | ||
CF | overstuffed armchair. The floor is luxuriously carpeted, and | ||
CF | brightly-colored silk curtains are drawn back, allowing a full view | ||
CF | through the wide picture windows. | ||
CF | | ||
CF | You can return east to the lavatory, or go south to the | ||
CF | Second Class car. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lavatory | ||
CF | You find yourself in a very cramped lavatory that reminds you of the | ||
CF | head in the first ship you served on. The walls are covered in some | ||
CF | kind of wood laminate, pretty cheap-looking. | ||
CF | | ||
CF | You would assume that this lavatory has the usual amenities, but the | ||
CF | green rift to the south takes up almost the entire room. | ||
CF | | ||
CF | The flimsy lavatory door opens to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | You've stepped away from most of the chaos on the bridge. This is the | ||
CF | flight control section, featuring a large console covered in lights | ||
CF | and buttons, on which is Murder on the Orient Express. | ||
CF | | ||
CF | The rest of the bridge is to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing green. | ||
CF | | ||
CF | Officer Mefe is here, calmly working on navigation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. A desk with his private data terminal is the main feature on | ||
CF | one side of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | The Captain is brooding, holding his Scotch and staring | ||
CF | disconsolately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entrance | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Entrance | ||
CF | You are standing in a long metallic hallway. To the north, the | ||
CF | hallway opens up and leads to a set of double doors. Above them in a | ||
CF | font that looks half-melted are painted the words "MYSTERY AND | ||
CF | HISTORY". | ||
CF | | ||
CF | To the south is a red rift, glowing red. It blocks the rest of | ||
CF | the hallway. Other than that, there are no sounds around you, no | ||
CF | movement, no signs of any human life. | ||
CF | | ||
CF | There is a sign on the door that says, "CLOSED". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the double doors) | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | The gift shop for the wax museum is colorful and whimsical, to the | ||
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the | ||
CF | museum, is displayed proudly. Much of the room is empty, perhaps due | ||
CF | to the museum being closed. What's left is scattered around the edges | ||
CF | of the room. There are a lot of informational posters on the wall: | ||
CF | NATO, Bloody Mary, gold panning, and foosball. | ||
CF | | ||
CF | An incongruously somber coin machine stands neglected in one corner, | ||
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an | ||
CF | octagon, leading north. | ||
CF | | ||
CF | A meter stretches up the entire side of one wall: a sort of long | ||
CF | indentation with seven marks at the side and an indicator. Right now, | ||
CF | the indicator is at the mark labelled "6". | ||
CF | | ||
CF | At the top of the prize meter, in a silvery cage, is the captain's | ||
CF | antique watch. | ||
CF | | ||
CF | You can return to the rest of the museum to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock metal door with tool" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > UNLOCK METAL DOOR WITH TOOL | ||
CF | | ||
CF | You hold the curious tool up to the octagon door. A blue light comes | ||
CF | from the tool, and then the octagon door unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the octagon door) | ||
CF | | ||
CF | Office | ||
CF | This is an office room hidden in the back of the wax museum. It looks | ||
CF | like it's primarily used for storage. There are some filing cabinets | ||
CF | and a wax figure of...you. The door to the rest of the wax museum is | ||
CF | to the south. A black rift leads west. The rift feels | ||
CF | closed off, somehow. | ||
CF | | ||
CF | A thin crystal shard lies in the middle of the floor. | ||
CF | | ||
CF | > | Lancelot exclaims, "yay!" | |
Jacqueline says, "woo" | ||
DavidW says (to ClubFloyd), "take shard" | ||
CF ] Office | ||
CF | > | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Office | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It is a thin sliver of red crystal, just a few centimeters long. | ||
CF | | ||
CF | > | Knight_Otu says, "Much easier here." | |
DavidW says (to ClubFloyd), "x figure" | ||
CF ] Office | ||
CF | > | ||
CF | > X FIGURE | ||
CF | | ||
CF | This wax figure is remarkably accurate. It looks almost exactly like | ||
CF | you do today. It does look a bit worn down; it must have been on | ||
CF | display in the wax museum for quite some time. | ||
CF | | ||
CF | > | Lancelot says, "seems we cannot do them in random order then ... I kinda hoped it was but apparently not" | |
DavidW says (to ClubFloyd), "search it" | ||
CF ] Office | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinets" | ||
CF ] Office | ||
CF | > | ||
CF | > X CABINETS | ||
CF | | ||
CF | These cabinets seem to have been long abandoned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open them" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN THEM | ||
CF | | ||
CF | You open the filing cabinets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in them" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK IN THEM | ||
CF | | ||
CF | The filing cabinets are empty. | ||
CF | | ||
CF | > | DavidW asks, "no file on rift creation?" | |
Lancelot says, "lol" | ||
DavidW asks, "no file about me, telling me how wonderful I am?" | ||
Lancelot asks, "check mansion and go back?" | ||
Lancelot says, "ahem" | ||
DavidW says, "sure" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | The gift shop for the wax museum is colorful and whimsical, to the | ||
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the | ||
CF | museum, is displayed proudly. Much of the room is empty, perhaps due | ||
CF | to the museum being closed. What's left is scattered around the edges | ||
CF | of the room. There are a lot of informational posters on the wall: | ||
CF | NATO, Bloody Mary, gold panning, and foosball. | ||
CF | | ||
CF | An incongruously somber coin machine stands neglected in one corner, | ||
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an | ||
CF | octagon, leading north. | ||
CF | | ||
CF | A meter stretches up the entire side of one wall: a sort of long | ||
CF | indentation with seven marks at the side and an indicator. Right now, | ||
CF | the indicator is at the mark labelled "6". | ||
CF | | ||
CF | At the top of the prize meter, in a silvery cage, is the captain's | ||
CF | antique watch. | ||
CF | | ||
CF | You can return to the rest of the museum to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Napoleon Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Napoleon Room | ||
CF | You find yourself in a room dominated by two large wax figures. | ||
CF | According to two helpful plaques, one is Napoleon, the would-be | ||
CF | emperor of Europe. He has been depicted here riding a rearing horse, | ||
CF | his cape billowing in the wind. He brandishes a well-polished saber in | ||
CF | one hand. | ||
CF | | ||
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly | ||
CF | the architect of one of its grandest monuments. On one side of Khufu | ||
CF | is a scale model of the Great Pyramid of Giza, although it seems | ||
CF | slightly off-balance. On the other side is a gaudy version of the | ||
CF | Sphinx. | ||
CF | | ||
CF | The floor is covered in an intricate and unusual pattern that draws | ||
CF | your attention. | ||
CF | | ||
CF | Outside of the figures and the floor, the entire room is minimally | ||
CF | decorated and quite tall. To the east is an entryway with a | ||
CF | sign saying Gift Shop. You can also go north or south | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the double doors) | ||
CF | | ||
CF | Entrance | ||
CF | You are standing in a long metallic hallway. To the north, the | ||
CF | hallway opens up and leads to a set of double doors. Above them in a | ||
CF | font that looks half-melted are painted the words "MYSTERY AND | ||
CF | HISTORY". | ||
CF | | ||
CF | To the south is a red rift, glowing red. It blocks the rest of | ||
CF | the hallway. Other than that, there are no sounds around you, no | ||
CF | movement, no signs of any human life. | ||
CF | | ||
CF | There is a sign on the door that says, "CLOSED". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Captain's Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Captain's Quarters | ||
CF | The Captain's quarters are much like the man himself, utilitarian but | ||
CF | polished. A desk with his private data terminal is the main feature on | ||
CF | one side of his room, next to his neatly made bed. A shelf filled with | ||
CF | historical texts in printed form dominates the other. The main | ||
CF | decoration on the wall is a picture of his family. You can leave to | ||
CF | the west. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | The Captain is brooding, holding his Scotch and staring | ||
CF | disconsolately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which some | ||
CF | spices, an emerald and some golden eggs particularly stick out to you. | ||
CF | The walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock trapdoor with tool" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > UNLOCK TRAPDOOR WITH TOOL | ||
CF | | ||
CF | You hold the curious tool up to the trapdoor. A blue light comes from | ||
CF | the tool, and then the trapdoor unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | (first opening the trapdoor) | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | DavidW says, "oh. We need the flashlight option." | |
Lancelot says, "okay bettere go back lol... it definitely is ordered" | ||
Knight_Otu says, "We need the flashli.. right." | ||
Lancelot says, "yep" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | You are standing at the top of a flight of stairs. To the east | ||
CF | is an old door that has the name "Christine" engraved on it. An empty | ||
CF | doorway leads west. A trapdoor with an octagon on it leads | ||
CF | up. You can also go back down the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | This vast room is lined with heavy sandstone blocks, stretching far | ||
CF | higher than you thought possible. Passageways lead north, | ||
CF | south, east, and west, and wide stairs in either | ||
CF | corner lead up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | This room, once a spacious entryway, is dominated by a broad and | ||
CF | sturdy trophy case filled with a variety of treasures, of which a | ||
CF | treasure chest, a trident and a pearl particularly stick out to you. | ||
CF | The walls are dark wood, old and warped. You can go outside to the | ||
CF | south, or deeper into the building to the north. | ||
CF | | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | You are standing before an asymmetrical, well-preserved Victorian | ||
CF | mansion with a tower on one side and steps up to a door on the other. | ||
CF | The sky is overcast, making it hard to tell the time of day. An | ||
CF | overgrown flowerbed lies in stark contrast to the tidy-looking | ||
CF | mansion. | ||
CF | | ||
CF | A bright red neon sign is attached incongruously to the house, saying | ||
CF | "Monsters Inside". | ||
CF | | ||
CF | To the north, you can enter the parlor of the mansion. To the | ||
CF | east lies a dark and foreboding river. | ||
CF | | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Psychologist's Office | ||
CF | You've spent a lot of time in Gareth's office over the last few | ||
CF | months, given your similar responsibilities. This is a small office | ||
CF | with softer lighting and more furnishings than most of the ship. The | ||
CF | walls are plastered with classic movie posters and the desk is | ||
CF | overflowing with action figures. You can return through the halls to | ||
CF | the auxiliary quarters to the south. | ||
CF | | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | There's a wall that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | This part of the ship connects the quarters of auxiliary staff like | ||
CF | yourself to those of high command and the rest of the ship. In this | ||
CF | particular area there are couches for resting and tables and chairs | ||
CF | for working. No one's resting or working in here now; this place is | ||
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses | ||
CF | of staff members running through the halls, but no one stays to talk. | ||
CF | | ||
CF | Everything is like a maze around here, but you know how to get to your | ||
CF | own quarters to the west and your friend Gareth's office to the | ||
CF | north. The officers' quarters lie more to the east, and | ||
CF | the reception hall is to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | This sumptuous area is one of the nicest on the ship, designed as a | ||
CF | place for ship officers to relax and gather. The current captain | ||
CF | rarely uses this area, but the other officers spend much of their time | ||
CF | here. A bar made of real oak lines one wall, although all alcohol is | ||
CF | currently stored away. Armchairs and lamps dot the area. It's all | ||
CF | empty now; every officer in the ship is on duty while evacuation is | ||
CF | being prepped. | ||
CF | | ||
CF | You can reach the bridge by going down a nearby transport tube. | ||
CF | The Captain's own quarters are to the east, while the quarters | ||
CF | for auxiliary staff are to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Command | ||
CF | This area of the bridge is the largest, opening out to smaller areas | ||
CF | to the west, east, and south. A scattered and | ||
CF | harried crew man the various stations of the bridge. The Captain is | ||
CF | nowhere to be seen. | ||
CF | | ||
CF | A transport tube leads up to the officers' quarters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bridge: Aft | ||
CF | The bridge of the ship is massive, spreading around you in multiple | ||
CF | directions, each spot with its own crew and station. You are in the | ||
CF | aft area of the bridge, which connects to the lower areas of the ship. | ||
CF | There is a transport tube leading down. You can also explore | ||
CF | more of the bridge to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Device | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | This is a small room enclosed entirely by metal. Each of the walls is | ||
CF | adorned with an octagon, and the floor and ceilings are a kind of | ||
CF | steel mesh. Everything is meticulously clean. To one side is a ladder | ||
CF | leading up. | ||
CF | | ||
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. | ||
CF | There is a screen on the pedestal displaying a message. | ||
CF | | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shard in hole" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT SHARD IN HOLE | ||
CF | | ||
CF | You place the crystal shard into the receptacle. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | This upgrade will allow your tool to serve as a light source, and | ||
CF | will allow us to determine your range of vision. Place the tool on the | ||
CF | pedestal to begin calibration for this upgrade. | ||
CF | | ||
CF | The receptacle closes up, the shard still inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tool on pedestal" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT TOOL ON PEDESTAL | ||
CF | | ||
CF | You put the curious tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up to pull in the tool before closing again. | ||
CF | | ||
CF | The floor rumbles as the pedestal rises, extending about half a meter | ||
CF | higher. | ||
CF | | ||
CF | On top of the newly revealed portion of the pedestal is a lead apron. | ||
CF | The display updates to say: | ||
CF | | ||
CF | Due to the dangers of radiation sickness, please wear the apron | ||
CF | before proceeding. Past experience has shown that wearing the lead | ||
CF | apron can reduce casualties to 20%, or even lower! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear apron" | ||
CF ] The Device | ||
CF | > | ||
CF | > WEAR APRON | ||
CF | | ||
CF | (first taking the lead apron) | ||
CF | Parts of the pedestal light up, including a dial with unusual settings | ||
CF | and buttons with images of a camera, a radio antenna, and a question | ||
CF | mark. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | For calibration of electromagnetic emissions, you will be provided | ||
CF | with five different test settings, which we have designated as A, B, | ||
CF | C, D, and E. | ||
CF | | ||
CF | For each setting that you experience, select the setting on the | ||
CF | dial that most clearly represents the type of electromagnetic | ||
CF | radiation being emitted. The radiation seen may vary from person to | ||
CF | person, especially in those with certain special genetics. Your | ||
CF | answers will tell us more about you. | ||
CF | | ||
CF | Most electromagnetic radiation is invisible. To classify the | ||
CF | radiation appropriately, some additional diagnostic tools have been | ||
CF | provided you in the form of buttons, including an antenna button and | ||
CF | camera button. The Help button (indicated by a question mark) will | ||
CF | remind you of the various types of radiation. | ||
CF | | ||
CF | Now testing setting A. Please turn the dial to the correct setting | ||
CF | corresponding to the EM radiation being emitted. | ||
CF | | ||
CF | As soon as the text displays, there is a "click" and glowing purple | ||
CF | drawings appear on the pedestal. | ||
CF | | ||
CF | > | DavidW says, "uhhhhh" | |
Lancelot asks, "what options we have?" | ||
Lancelot says (to f), "look drawings" | ||
CF ] The Device | ||
CF | > | ||
CF | > LOOK DRAWINGS | ||
CF | | ||
CF | These purple drawings are abstract and cover the pedestal. They appear | ||
CF | fluorescent, like images under a blacklight. | ||
CF | | ||
CF | > | ||
Lancelot says (to f), "look buttons" | ||
CF ] The Device | ||
CF | > | ||
CF | > LOOK BUTTONS | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | Lancelot says, "argh" | |
Lancelot says (to f), "x dial" | ||
CF ] The Device | ||
CF | > | ||
CF | > X DIAL | ||
CF | | ||
CF | The dial has several markings on it: a rainbow symbol, a thermometer | ||
CF | symbol, a radio tower symbol, a jagged sunlight symbol, and a skeleton | ||
CF | symbol. You can SET or TURN the dial to any of these symbols. The dial | ||
CF | is currently pointing to the rainbow symbol. | ||
CF | | ||
CF | > | DavidW says, "too many new things at once and I haven't made notes yet" | |
Jacqueline asks, "This is forgiving, right?" | ||
Lancelot says, "sorry Ill stop" | ||
Jacqueline asks, "Like, should we save?" | ||
Lancelot says, "yes it is I think we cannot mess up unless there is a bug" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Device | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push help" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH HELP | ||
CF | | ||
CF | The screen temporarily changes to say: | ||
CF | | ||
CF | Electromagnetic radiation can take many forms, based on its | ||
CF | wavelength. | ||
CF | | ||
CF | There are many ways to describe different types of radiation, but | ||
CF | some broad classifications include: | ||
CF | | ||
CF | -Radio waves, which are invisible but can transmit information. | ||
CF | They can be picked up or transmitted by antennae. These have the | ||
CF | longest wavelength. | ||
CF | | ||
CF | -Infrared waves. These waves are shorter than radio waves and are | ||
CF | also invisible. They can transmit heat. | ||
CF | | ||
CF | -Visible light. These waves are the easiest for humans to detect. | ||
CF | Visible light can take on any color, and when all colors are mixed, it | ||
CF | forms white light. | ||
CF | | ||
CF | -Ultraviolet light. These waves are shorter than visible light, | ||
CF | and can cause fluorescent phenomena, such as glow-in-the-dark paint. | ||
CF | They also are found in sunlight, and too much exposure can cause | ||
CF | sunburn. | ||
CF | | ||
CF | -X-ray waves. These energetic waves are very short and can travel | ||
CF | through most materials. They can be dangerous to the human body but | ||
CF | can be stopped by lead, for instance. They are commonly used to image | ||
CF | bones and can disrupt photographic film. | ||
CF | | ||
CF | After displaying this text for a moment, the screen returns to its | ||
CF | original text. | ||
CF | | ||
CF | > | ||
keltena goes home. | Jacqueline says, "Speaking of antennae, I heard about two antennae who got married recently. I'll be they had a great reception." | |
Jacqueline says, "(Sorry, just learned that joke yesterday, couldn't resist.)" | ||
DavidW says, "ba-dum-tish!" | ||
Jacqueline bows. | ||
DavidW says (to ClubFloyd), "set dial to sunlight" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET DIAL TO SUNLIGHT | ||
CF | | ||
CF | You turn the dial to the jagged sunlight symbol. | ||
CF | | ||
CF | The screen updates to say: | ||
CF | | ||
CF | Your answer has been recorded and will be scored at the end. Now | ||
CF | testing setting B. A new type of radiation is being emitted. Please | ||
CF | turn the dial to the correct setting. | ||
CF | | ||
CF | As soon as the text displays, there is a click, and the purple lines | ||
CF | disappear. There is another click, but nothing apparent happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to radio" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET DIAL TO RADIO | ||
CF | | ||
CF | You turn the dial to the radio tower symbol. | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | Your answer has been recorded, and will be scored at the end. Now | ||
CF | testing setting C. A new type of radiation is being emitted. Please | ||
CF | turn the dial to the correct setting. | ||
CF | | ||
CF | As soon as the text displays, there is a click, and bright light | ||
CF | envelops the pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to rainbow" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET DIAL TO RAINBOW | ||
CF | | ||
CF | You turn the dial to the rainbow symbol. | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | Your answer has been recorded, and will be scored at the end. Now | ||
CF | testing setting D. A new type of radiation is being emitted. Please | ||
CF | turn the dial to the correct setting. | ||
CF | | ||
CF | As soon as the text displays, there is a click and the lights turn | ||
CF | off. There is another click, and you feel sudden warmth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to thermometer" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET DIAL TO THERMOMETER | ||
CF | | ||
CF | You turn the dial to the thermometer symbol. | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | Your answer has been recorded, and will be scored at the end. Now | ||
CF | testing setting E. A new type of radiation is being emitted. Please | ||
CF | turn the dial to the correct setting. | ||
CF | | ||
CF | As soon as the text displays, there is a click and the warmth | ||
CF | disappears. There is another click, but nothing else seems to happen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to skeleton" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET DIAL TO SKELETON | ||
CF | | ||
CF | You turn the dial to the skeleton symbol. | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | Your answer has been recorded. | ||
CF | | ||
CF | You have come to the end of the calibration process. Your | ||
CF | calibration has been successful. It has been determined that your eyes | ||
CF | can perceive frequencies in ranges usually not detectable to the human | ||
CF | eye. This places you in the "Storyweaver" class. You may now take your | ||
CF | upgraded tool. The Flashlight setting has been authorized. | ||
CF | | ||
CF | The tool pops out of the pedestal, and you take it. Looking over it, | ||
CF | the only change you notice is that the crystal shard has been placed | ||
CF | in one of the niches, and is now green, instead of red. | ||
CF | | ||
CF | Once you have the tool, the screen changes to say: | ||
CF | | ||
CF | And don't forget to return your apron! | ||
CF | | ||
CF | Spurred on by the reminder, you remove your apron and place it on the | ||
CF | pedestal, which opens up to accept it. Then the display changes to | ||
CF | say: | ||
CF | | ||
CF | Please place the next crystal shard in the receptacle and place | ||
CF | the tool on the pedestal to start the next upgrade. | ||
CF | | ||
CF | > | Jacqueline says, "woo" | |
Lancelot says, "gratz" | ||
DavidW says (to ClubFloyd), "take tool" | ||
CF ] The Device | ||
CF | > | ||
CF | > TAKE TOOL | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf7" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Device | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, that went well." | |
DavidW asks, "so, we check the darkness next?" | ||
Jacqueline says, "Sure." | ||
Lancelot asks, "did we place the tool?" | ||
Jacqueline says, "We took the new tool." | ||
Lancelot says, "oh wait sorry already done" | ||
Jacqueline says, "Or, um, upgraded tool." | ||
Lancelot says, "yep we have flashlight" | ||
Knight_Otu says, "Still, this place has such Portal energy to it. Hope we won't get promised cake." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | Lancelot asks, "go back and check mansion?" | |
DavidW says (to ClubFloyd), "brief" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > BRIEF | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which | ||
CF | gives long descriptions of places never before visited and short | ||
CF | descriptions otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | There's a wall that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Aft | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Officers' Quarters | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | | ||
CF | > | Jacqueline says (to KO), "I have some bad news about the cake." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Your Quarters | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Your Quarters | ||
CF | On the bed is your grandmother's comforter. | ||
CF | | ||
CF | On the nightstand is a dog-eared novel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Psychologist's Office | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Front Yard | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | | ||
CF | > | Knight_Otu says, "The pie is a lake." | |
DavidW says (to ClubFloyd), "verbose" | ||
CF ] Darkness | ||
CF | > | ||
CF | > VERBOSE | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always | ||
CF | gives long descriptions of locations (even if you've been there | ||
CF | before). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to flashlight" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > SET TOOL TO FLASHLIGHT | ||
CF | | ||
CF | You set the curious tool to Flashlight. | ||
CF | | ||
CF | The tool beeps and a voice says, "Flashlight activated." | ||
CF | | ||
CF | The tool brightens up the surrounding area considerably. | ||
CF | | ||
CF | [The flashlight automatically lights the surrounding area. There is no | ||
CF | need to point it anywhere.] | ||
CF | | ||
CF | Projection Booth | ||
CF | This room looks nothing like the rest of the house. It is a cramped | ||
CF | metal room with several pieces of machinery pointed through small | ||
CF | holes in the walls and floor. You can go back down through the | ||
CF | trapdoor. A black rift leads south. The rift feels closed off, | ||
CF | somehow. | ||
CF | | ||
CF | A thin crystal shard lies in the middle of the floor. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "ha. Sort of, yes." | |
Lancelot exclaims, "shard 2!" | ||
Jacqueline says, "I would like a sunlight flashlight, please and thank you." | ||
DavidW says (to ClubFloyd), "take shard" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | (the second crystal shard) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machinery" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > X MACHINERY | ||
CF | | ||
CF | This machinery looks like projection equipment to your (admittedly | ||
CF | untrained) eyes. Its business end is sticking out of the holes in the | ||
CF | walls and floor. | ||
CF | | ||
CF | There is a display that says "Currently playing Holoprogram CHR-9815: | ||
CF | Monsters Inside." | ||
CF | | ||
CF | > | Knight_Otu says, "That is quite a flashlight." | |
Jacqueline says, "Yeah" | ||
DavidW says (to ClubFloyd), "turn off machinery" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > TURN OFF MACHINERY | ||
CF | | ||
CF | You can't see any way to do that, unfortunately. | ||
CF | | ||
CF | > | Jacqueline says, "Although, flashlights are usually like this in IF games, to be fair." | |
DavidW says (to ClubFloyd), "search machinery" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > SEARCH MACHINERY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Projection Booth | ||
CF | This room looks nothing like the rest of the house. It is a cramped | ||
CF | metal room with several pieces of machinery pointed through small | ||
CF | holes in the walls and floor. You can go back down through the | ||
CF | trapdoor. A black rift leads south. The rift feels closed off, | ||
CF | somehow. | ||
CF | | ||
CF | > | Jacqueline says, "Would be annoying if you had to say, > POINT FLASHLIGHT WEST" | |
DavidW says (to ClubFloyd), "x holes" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > X HOLES | ||
CF | | ||
CF | These small holes allow the projection machinery to stick through the | ||
CF | holes. | ||
CF | | ||
CF | > | Knight_Otu says, "True." | |
DavidW says (to ClubFloyd), "look through holes" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > LOOK THROUGH HOLES | ||
CF | | ||
CF | The machinery fills the holes completely. | ||
CF | | ||
CF | > | DavidW asks, "So how do I know the holes are there?" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "brief" | ||
CF ] Projection Booth | ||
CF | > | ||
CF | > BRIEF | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which | ||
CF | gives long descriptions of places never before visited and short | ||
CF | descriptions otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upstairs Landing | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upstairs Landing | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pharaoh's Hall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Pharaoh's Hall | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frankenstein's Parlor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frankenstein's Parlor | ||
CF | A tall man with pale, translucent skin and black lips is standing | ||
CF | nearby with an avaricious look in his eye. He has a nametag on his | ||
CF | overalls that says "Frankenstein". He is holding an Official Precinct | ||
CF | 13 Stamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | A rift leads back to the ship to the south. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Psychologist's Office | ||
CF | A rift has opened up to the north. It glows green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Psychologist's Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | There's a wall that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Auxiliary Quarters | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Auxiliary Quarters | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Officers' Quarters | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Officers' Quarters | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Command | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bridge: Aft | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Transit Hub | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Engineering Room | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Device | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] The Device | ||
CF | > | ||
CF | > VERBOSE | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always | ||
CF | gives long descriptions of locations (even if you've been there | ||
CF | before). | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Thank you for the brief mode. Works well here." | |
DavidW says (to ClubFloyd), "put tool on pedestal" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT TOOL ON PEDESTAL | ||
CF | | ||
CF | You put the tool on the pedestal, but the pedestal buzzes and tilts | ||
CF | forward slightly, knocking the tool back into your hands. | ||
CF | | ||
CF | The display briefly changes to say: | ||
CF | | ||
CF | You must insert a crystal shard into the receptacle before you can | ||
CF | proceed with this upgrade. | ||
CF | | ||
CF | It then returns to its previous message. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shard in hole" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT SHARD IN HOLE | ||
CF | | ||
CF | (the second crystal shard in the tiny receptacle) | ||
CF | You place the crystal shard into the receptacle. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | Due to your progress and your status as Storyweaver, you will now | ||
CF | be able to access more in-depth upgrades. | ||
CF | | ||
CF | This upgrade will allow your tool to diagnose the status of rifts, | ||
CF | which are connections or wormholes in space. These can include spatial | ||
CF | and temporal rifts. Due to the dangers of non-closed time loops, the | ||
CF | upgrade process will take place in standard Spherical Space, which is | ||
CF | a topological 3-sphere. Your tool will need to be properly calibrated | ||
CF | to ensure it measures both time and space accurately. | ||
CF | | ||
CF | This training is not authorized to be divulged to others. | ||
CF | Unauthorized use or sharing of this training may result in fines, | ||
CF | imprisonment, and, in extreme cases, a higher tax bracket. Place the | ||
CF | tool on the pedestal to begin calibration and training for this | ||
CF | upgrade. | ||
CF | | ||
CF | The receptacle closes up, the shard still inside. | ||
CF | | ||
CF | > | Lancelot exclaims, "yay diagnosis!" | |
DavidW says (to ClubFloyd), "put tool on pedestal" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUT TOOL ON PEDESTAL | ||
CF | | ||
CF | You put the curious tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up to pull in the tool before closing again. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a black haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Spherical Space | ||
CF | Everything rushes around you, and you find yourself somewhere else. | ||
CF | You are in a vast white space that curves in on itself in bizarre | ||
CF | ways. Everywhere you look you see distorted reflections. There are no | ||
CF | exits. | ||
CF | | ||
CF | The pedestal has travelled with you. Its screen changes to say: | ||
CF | | ||
CF | Training and calibration will now commence. | ||
CF | | ||
CF | Rifts, or interdimensional portals, are pieces of spacetime that | ||
CF | may be connected to one another with non-trivial topology or exist in | ||
CF | isolation. For instance, this training chamber is contained in a rift. | ||
CF | Press the Diagnosis button to obtain information on the rift that | ||
CF | surrounds you. | ||
CF | | ||
CF | Simultaneously, the whole pedestal begins to shake and rise out of the | ||
CF | floor. You can now see it is mounted in a disc. The disc has several | ||
CF | rings in it which are labelled by their distance from the center. | ||
CF | | ||
CF | The pedestal is the one of the few solid things you can see. The | ||
CF | platform it is on is marked in concentric lines. | ||
CF | | ||
CF | A Diagnosis button lights up. | ||
CF | | ||
CF | > | Knight_Otu exclaims, ""in extreme cases, a higher tax bracket"?!" | |
Lancelot says, "finally we get some rift info" | ||
DavidW says (to ClubFloyd), "x rings" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X RINGS | ||
CF | | ||
CF | The disc around the pedestal has rings marked on it labelled in meters | ||
CF | from the center. It goes, according to the label, eight meters out | ||
CF | from the pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lines" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X LINES | ||
CF | | ||
CF | The disc around the pedestal has rings marked on it labelled in meters | ||
CF | from the center. It goes, according to the label, eight meters out | ||
CF | from the pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pedestal" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X PEDESTAL | ||
CF | | ||
CF | The pedestal, labelled YANG ENGINE MK XCI, rises out of the floor in | ||
CF | the center of the room, surrounded by a disc inscribed with rings. It | ||
CF | has a simple display on it that reads: | ||
CF | | ||
CF | Training and calibration will now commence. | ||
CF | | ||
CF | Rifts, or interdimensional portals, are pieces of spacetime that | ||
CF | may be connected to one another with non-trivial topology or exist in | ||
CF | isolation. For instance, this training chamber is contained in a rift. | ||
CF | Press the Diagnosis button to obtain information on the rift that | ||
CF | surrounds you. | ||
CF | | ||
CF | The top of the pedestal is flat. Just below the flat top is a tiny | ||
CF | hole. | ||
CF | | ||
CF | A Diagnosis button is lit up on the pedestal, glowing on its surface. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 1205/51 | ||
CF | Type: White | ||
CF | Separation type: None | ||
CF | Separation distance: None | ||
CF | | ||
CF | As you can see, the space you are in is a white rift: a chunk of | ||
CF | space separated from the rest of reality. We usually refer to such a | ||
CF | thing as a 'closed space'. Shifting to a white rift is used to protect | ||
CF | baseline reality from the effects of our testing. From an outside | ||
CF | perspective, all an observer could see would be an emptiness we call a | ||
CF | black rift, which you will soon see. | ||
CF | | ||
CF | A black rift is a hole, and a white rift is what is taken out of | ||
CF | the hole. If the white rift is replaced in the black rift, reality is | ||
CF | restored. But, instead, if two black rifts are sewn together, they | ||
CF | create a wormhole, and can take on a variety of colors depending on | ||
CF | their attributes. | ||
CF | | ||
CF | We can create rifts within this rift. Let's diagnose this next one | ||
CF | with the same button. | ||
CF | | ||
CF | A black rift appears, roughly spherical and completely impenetrable to | ||
CF | your sight, centered on the top of the pedestal. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x black rift" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X BLACK RIFT | ||
CF | | ||
CF | This is a tear in space, or a rift, roughly spherical in shape. It is | ||
CF | completely black. | ||
CF | | ||
CF | > | Lancelot says, "interesting rift theory" | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 1205/51 | ||
CF | Type: Black | ||
CF | Separation type: None | ||
CF | Separation distance: None | ||
CF | | ||
CF | This is what a black rift looks like from the outside. It is | ||
CF | essentially a hole in space, the part that's left over when a closed | ||
CF | space like ours is scooped out. | ||
CF | | ||
CF | Creating these rifts requires an immense energy source, but most | ||
CF | of that energy can be recovered by removing the rift or, in the case | ||
CF | of non-black rifts, severing their connection to create two black | ||
CF | rifts. | ||
CF | | ||
CF | We will now close the black rift, and open a blue rift, which will | ||
CF | appear to you as two rifts. You can use the Diagnosis button for these | ||
CF | rifts as well. | ||
CF | | ||
CF | The black rift disappears. In its stead, two small blue rifts appear, | ||
CF | one at the base of the pedestal and further out on the spaced rings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blue rift" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X BLUE RIFT | ||
CF | | ||
CF | Which do you mean, the outer blue rift or the central blue rift? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "central" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > CENTRAL | ||
CF | | ||
CF | This rift is set at the base of the pedestal. | ||
CF | | ||
CF | > | Lancelot says, "that sentence is missing something but ah welkl" | |
DavidW says (to ClubFloyd), "x outer" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X OUTER | ||
CF | | ||
CF | This rift is set on the fourth ring out from the center of the | ||
CF | pedestal. | ||
CF | | ||
CF | > | Roger says, "Fast & Furious: Tokyo Rift" | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 1205/51 | ||
CF | Type: Blue | ||
CF | Separation type: Spatial | ||
CF | Separation distance: ??? | ||
CF | | ||
CF | The pair are simultaneously diagnosed, as they are essentially the | ||
CF | same rift. | ||
CF | | ||
CF | Note that the separation distance is not confirmed. Please observe | ||
CF | the physical separation measured by the spaced rings and enter the | ||
CF | distance on the dial. | ||
CF | | ||
CF | A dial appears on the surface of the pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dial" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X DIAL | ||
CF | | ||
CF | The dial can be set to any number from 0 to 8. It is currently set to | ||
CF | 0. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to 4" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > SET DIAL TO 4 | ||
CF | | ||
CF | A metal ball pops out of the pedestal and into the ring labelled 4. It | ||
CF | circles the track, and rolls into the blue rift, disappearing. | ||
CF | | ||
CF | Simultaneously, it reappears in the blue rift at the base of the | ||
CF | pedestal. A chime plays, and the number dial sinks away. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | Correct. | ||
CF | | ||
CF | A blue rift separates things in space only. An object introduced | ||
CF | into one of the rifts will appear in the other, as you have seen. | ||
CF | | ||
CF | Tiny blue rifts power the simple functions of the tool you have | ||
CF | carried, allowing it to unlock mechanical locks or to transmit light | ||
CF | from nearby sources. | ||
CF | | ||
CF | We now introduce red rifts for you to experiment with. According | ||
CF | to Einstein's theory of relativity, the distance between two events | ||
CF | can be reffered to as space-like separation, time-like separation, or | ||
CF | light-like separation. When two rifts that have space-like separation | ||
CF | are connected, they glow blue from the energy. | ||
CF | | ||
CF | However, when two rifts that have time-like separation are | ||
CF | connected, they glow with a color invisible to the naked eye, but | ||
CF | which appears red to those with the Storyweaver gene. These red rifts | ||
CF | create a kind of tension between the past and future; this tension can | ||
CF | be called fate, or luck, or a temporal singularity. Once that tension | ||
CF | is resolved, the energy level of the rifts increases dramatically, | ||
CF | shifting their color to green. | ||
CF | | ||
CF | Please take the next few minutes to wait and observe. You may | ||
CF | diagnose the next rift whenever you want, once it has appeared. If you | ||
CF | miss your window to diagnose the rift, you will have to repeat the | ||
CF | calibration. Note that while you may see two rifts, there is only one | ||
CF | rift, separated in time, as well as in space. | ||
CF | | ||
CF | The blue rifts both disappear. The ball is left alone. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:45 am." | ||
CF | | ||
CF | > | Lancelot says, "so all rifts we saw were red before they turned green and we were time travelling" | |
DavidW says (to ClubFloyd), "x ball" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > X BALL | ||
CF | | ||
CF | (the fluff) | ||
CF | This is a ball of fluff you collected earlier. | ||
CF | | ||
CF | A tiny red rift appears on top of the pedestal. The Diagnosis button | ||
CF | once again appears on the pedestal. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:46 am." | ||
CF | | ||
CF | > | Knight_Otu asks, "Except the black rifts bhind the octagon doors?" | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The display updates to say: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 1205/51 | ||
CF | Type: red | ||
CF | Separation type: Temporal | ||
CF | Separation distance: ??? minutes | ||
CF | | ||
CF | This rift is separated temporally from another red rift. Please | ||
CF | set the correct temporal distance in minutes on the number dial. You | ||
CF | can find this distance by counting the time between an event on one | ||
CF | end of the rift with an event on the other end of the rift. For | ||
CF | instance, you could count the time between when the ball rolls out of | ||
CF | the rift in the past and when it rolls into the rift in the | ||
CF | future. | ||
CF | | ||
CF | A dial appears on the surface of the pedestal. The Diagnosis button | ||
CF | disappears. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:47 am." | ||
CF | | ||
CF | Another ball, identical to the first, rolls out of the rift. The rift | ||
CF | turns green. | ||
CF | | ||
CF | > | Lancelot asks, "yeah this are neither time nor space but wormholes?" | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set dial to 1" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > SET DIAL TO 1 | ||
CF | | ||
CF | You turn the dial. A ghostly image of metal balls moving around | ||
CF | appears, appearing to glitch. The ghostly image then disappears. | ||
CF | | ||
CF | The display now says: | ||
CF | | ||
CF | That seems to be incorrect. Please calibrate carefully. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:48 am." | ||
CF | | ||
CF | The rift disappears from on top of the pedestal, leaving the two balls | ||
CF | behind. | ||
CF | | ||
CF | > | Lancelot says, "I think we need to see both events" | |
Lancelot says, "the ball entering the rift and the ball leaving it" | ||
DavidW says, "I may be misinterpreting some of what I'm reading." | ||
Lancelot says, "it will reset if we do it wrong I think" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:49 am." | ||
CF | | ||
CF | Another rift appears, this one red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:50 am." | ||
CF | | ||
CF | The original ball rolls into the red rift and disappears. The rift | ||
CF | turns green. | ||
CF | | ||
CF | > | Lancelot says, "5:46 it appears and now too" | |
Lancelot says, "5:50 ball leaves" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Spherical Space | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A voice chimes and says, "The time is 5:51 am." | ||
CF | | ||
CF | Finally, the rift disappears. The metal ball sinks back into the base | ||
CF | of the pillar. A button labelled REPEAT appears on the pedestal. | ||
CF | | ||
CF | > | Lancelot says, "5:47 it came back" | |
DavidW says, "sorry, I thought we'd restarted." | ||
Knight_Otu asks, "So if my reading is correct, 3 minutes?" | ||
Lancelot says, "time was still ticking looks like you were too fast lol" | ||
DavidW says, "I'm definitely not following this correctly in CF mode." | ||
Lancelot says, "I'd say so yeah" | ||
DavidW says (to ClubFloyd), "set dial to 3" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET DIAL TO 3 | ||
CF | | ||
CF | There is a happy chime, followed by a rushing sound. | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a black haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | This is a small room enclosed entirely by metal. Each of the walls is | ||
CF | adorned with an octagon, and the floor and ceilings are a kind of | ||
CF | steel mesh. Everything is meticulously clean. To one side is a ladder | ||
CF | leading up. | ||
CF | | ||
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. | ||
CF | There is a screen on the pedestal displaying a message. The pedestal | ||
CF | is surrounded by a disc inscribed with rings. | ||
CF | | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | The closed space around you is gone. You are back in the room where | ||
CF | you started. | ||
CF | | ||
CF | The display says: | ||
CF | | ||
CF | Correct. | ||
CF | | ||
CF | Red rifts are separated by time as well as by space. An object | ||
CF | entering a red rift moves to the other end, which may be in the future | ||
CF | or in the past. | ||
CF | | ||
CF | Such time travel is very dangerous, and should only be performed | ||
CF | in closed spaces such as the one you now find yourself in. When the | ||
CF | future affects the past, it creates a causal loop. If that loop is not | ||
CF | maintained, then the future can be erased, and a new one created. | ||
CF | | ||
CF | When that loop is maintained, a red rift will generate a larger | ||
CF | amount of energy, turning green. This green energy caused by | ||
CF | properly-satisfied time loops can be harvested and reused. | ||
CF | | ||
CF | Your device is too weak to create red rifts on its own, or even | ||
CF | large blue rifts. But with proper training, you may one day be able to | ||
CF | manipulate pre-existing rifts. | ||
CF | | ||
CF | For now, the Diagnose setting on your tool has been activated. To | ||
CF | receive the next upgrade, place another crystal shard in the | ||
CF | receptacle and place the tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up, revealing your tool, this time with two green | ||
CF | shards, and the Diagnose ability now unlocked. You grab the tool. | ||
CF | | ||
CF | > | Lancelot says, "so now we can diagnose rifts" | |
DavidW says, "Like the one at the train." | ||
Lancelot says, "yep I'd say so ..." | ||
DavidW says (to ClubFloyd), "brief" | ||
CF ] The Device | ||
CF | > | ||
CF | > BRIEF | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which | ||
CF | gives long descriptions of places never before visited and short | ||
CF | descriptions otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] The Device | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There are only a few ways out of this room, and that isn't one of | ||
CF | them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Engineering Room | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Bridge: Aft | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | A rift has opened up to the north. It is glowing green. | ||
CF | | ||
CF | Officer Mefe is here, calmly working on navigation. | ||
CF | | ||
CF | On the flight console is Murder on the Orient Express. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Lavatory | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] First Class | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Second Class | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Police Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Prop Room | ||
CF | A heavy safe sits in one corner of the room. It doesn't look like it | ||
CF | belongs here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > VERBOSE | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always | ||
CF | gives long descriptions of locations (even if you've been there | ||
CF | before). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to diagnose" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > SET TOOL TO DIAGNOSE | ||
CF | | ||
CF | You set the curious tool to Diagnose. | ||
CF | | ||
CF | The tool beeps and a voice says, "Diagnose settting activated." | ||
CF | | ||
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point tool at black rift" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > POINT TOOL AT BLACK RIFT | ||
CF | | ||
CF | The tool beeps and says: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 0205/51 | ||
CF | Type: Black (originally Blue) | ||
CF | Separation type: None | ||
CF | Separation distance: None | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set safe to 020551" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > SET SAFE TO 020551 | ||
CF | | ||
CF | No, you can't set that to anything. | ||
CF | | ||
CF | > | Lancelot asks, "x safe?" | |
DavidW says (to ClubFloyd), "type 020551" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > TYPE 020551 | ||
CF | | ||
CF | (on the keypad) | ||
CF | There is a click from the safe as it unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open safe" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > OPEN SAFE | Lancelot says, "ah got it" | |
CF | | ||
CF | You open the safe, revealing a third crystal shard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shard" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | (the third crystal shard) | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "yesss # 3" | |
DavidW says (to ClubFloyd), "brief" | ||
CF ] Prop Room | ||
CF | > | ||
CF | > BRIEF | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which | ||
CF | gives long descriptions of places never before visited and short | ||
CF | descriptions otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Police Station | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Police Station | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Second Class | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Class | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] First Class | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | First Class | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lavatory | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lavatory | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Flight Controls | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a green haze, losing all sense of direction. | ||
CF | Slowly the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Bridge: Flight Controls | ||
CF | A rift has opened up to the north. It is glowing green. | ||
CF | | ||
CF | Officer Mefe is here, calmly working on navigation. | ||
CF | | ||
CF | On the flight console is Murder on the Orient Express. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bridge: Command | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bridge: Command | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bridge: Aft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bridge: Aft | ||
CF | | ||
CF | > | Knight_Otu says, "We're zipping through now." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You enter the tube, and it whisks you away. | ||
CF | | ||
CF | Transit Hub | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Engineering Room | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Device | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] The Device | ||
CF | > | ||
CF | > VERBOSE | ||
CF | | ||
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always | ||
CF | gives long descriptions of locations (even if you've been there | ||
CF | before). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shard in hole" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT SHARD IN HOLE | ||
CF | | ||
CF | (the third crystal shard in the tiny receptacle) | ||
CF | You place the crystal shard into the receptacle. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | Excellent work! You have made steady progress and we are already | ||
CF | 45% certain that you are not a hardened criminal or spy breaking into | ||
CF | our labs. We will continue to proceed with upgrades. | ||
CF | | ||
CF | This upgrade will allow your tool to detect temporally displaced | ||
CF | items. This is a safe upgrade, and does not require security | ||
CF | precautions. | ||
CF | | ||
CF | You will be asked to identify temporally important locations | ||
CF | aboard this vessel. Once complete, your tool will be able to identify | ||
CF | the connection between temporally displaced items and the location | ||
CF | they are displaced from. | ||
CF | | ||
CF | Place the tool on the pedestal to begin calibration and training | ||
CF | for this upgrade. | ||
CF | | ||
CF | [This game is split up into several areas, but each one cannot be | ||
CF | solved alone. Instead, each area requires an item from one of the | ||
CF | other areas. This upgrade will ask you to choose names to easily | ||
CF | identify such items.] | ||
CF | | ||
CF | The receptacle closes up, the shard still inside. | ||
CF | | ||
CF | > | Lancelot says, "it definitely helps to have a map of the ship lol" | |
Lancelot says, "now we can name the regions any way we like lol" | ||
Lancelot says, "I was like how people are supposed to know the item thing lol" | ||
DavidW says (to ClubFloyd), "put tool on pedestal" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT TOOL ON PEDESTAL | ||
CF | | ||
CF | You put the curious tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up to pull in the tool before closing again. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | Training and calibration will now commence. | ||
CF | | ||
CF | In this training, you will see images of the temporally important | ||
CF | locations on this starship, and you must provide a name for each of | ||
CF | them. This name will be used by your tool to identify displaced items. | ||
CF | The images were taken before your arrival, and do not reflect changes | ||
CF | you may have incurred. | ||
CF | | ||
CF | The first location you must name will now be displayed. Please | ||
CF | choose names that are descriptive using the Name button. | ||
CF | | ||
CF | The holographic display changes to show a large, empty metal room. | ||
CF | Slowly, lights in the metal room trace out shapes: a haunted house, a | ||
CF | river with a robed ferryman, and a crumbling castle. | ||
CF | | ||
CF | As the images appear, three new buttons light up on the pedestal, | ||
CF | labelled Next, Back, and Name. | ||
CF | | ||
CF | > | Jacqueline asks, "Should we look through them all first, or no?" | |
DavidW asks, "Monster House?" | ||
Lancelot says, "I got here after I visited most of them so I could recognize them... still I feel like ordering is a bit backwards" | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the first location? > | Lancelot says, "Monster House sounds fine" | |
DavidW says (to ClubFloyd), "Monster House" | ||
CF ] The Device | ||
CF | What will you name the first location? > | ||
CF | > MONSTER HOUSE | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Monster House". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the second location. Press the Name button to name | ||
CF | this location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a speeding train. The train | ||
CF | passes through wide open fields and dense cities. The camera cuts to | ||
CF | the interior of the train where you see a man sprawled on the floor, | ||
CF | dead, while others stand around in surprise. | ||
CF | | ||
CF | > | Lancelot says, "it is just so we know which place the tool is talking about" | |
Lancelot asks, "Murder train? or mystery?" | ||
Jacqueline says, "aure" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the second location? > | ||
DavidW says (to ClubFloyd), "Murder Train" | ||
CF ] The Device | ||
CF | What will you name the second location? > | ||
CF | > MURDER TRAIN | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Murder Train". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the third location. Press the Name button to name this | ||
CF | location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a large building with a sign | ||
CF | reading HISTORY AND MYSTERY. It cuts into the interior of the | ||
CF | building, showing wax figures of Napoleon, Genghis Khan, Elvis, and | ||
CF | others. Scattered around the museum are a variety of devices, buttons, | ||
CF | and machines. | ||
CF | | ||
CF | > | Lancelot says, "ah the wax museum :)" | |
Knight_Otu says, "Indeed." | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the third location? > | ||
DavidW says (to ClubFloyd), "Wax Museum" | ||
CF ] The Device | ||
CF | What will you name the third location? > | ||
CF | > WAX MUSEUM | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Wax Museum". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the fourth location. Press the Name button to name | ||
CF | this location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a dark cavern. Bluish flames | ||
CF | spurt from crevices in the ground. A line of deformed creatures made | ||
CF | of black sand slowly walk into the flames, immolating themselves. The | ||
CF | view shifts, and you can see a golden scroll, the only source of light | ||
CF | in an underground amphitheatre surrounded by dozens of faceless | ||
CF | statues. | ||
CF | | ||
CF | > | Lancelot says, "we didnt go there yet" | |
DavidW says, "this is new" | ||
Knight_Otu asks, "We haven't seen that... A purgatory?" | ||
Knight_Otu asks, "Hell?" | ||
Lancelot says, "a very dark place and something related to magic? there is a scroll" | ||
DavidW asks, "Blue Hell, maybe?" | ||
Jacqueline says, "sure" | ||
Knight_Otu says, "Yeah." | ||
Lancelot says, "sounds like something to remember lol" | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the fourth location? > | ||
DavidW says (to ClubFloyd), "Blue Hell" | ||
CF ] The Device | ||
CF | What will you name the fourth location? > | ||
CF | > BLUE HELL | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Blue Hell". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the fifth location. Press the Name button to name this | ||
CF | location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a mostly empty arcade with a | ||
CF | sign reading ADVENTURELAND. It cuts to the interior of one of the game | ||
CF | areas, and shows a variety of robots in outlandish settings and | ||
CF | bizarre costumes: outlaw robots outside a saloon, Renaissance robots | ||
CF | holding muskets in a cathedral, and a robot standing quietly in a dark | ||
CF | and dirty kitchen. | ||
CF | | ||
CF | > | DavidW says, "Adventureland" | |
Lancelot says, "robotland lol" | ||
Lancelot says, "or that indeed" | ||
Jacqueline says, "Adventureland" | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the fifth location? > | ||
DavidW says (to ClubFloyd), "Adventureland" | ||
CF ] The Device | ||
CF | What will you name the fifth location? > | ||
CF | > ADVENTURELAND | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Adventureland". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the sixth location. Press the Name button to name this | ||
CF | location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a cabin in the middle of a | ||
CF | deep forest. Behind the cabin stretches a still lake, while an | ||
CF | overgrown garden surrounds the front of it. A river runs by, where you | ||
CF | can see some odd machinery. A sculpture of stone and glass rises from | ||
CF | a hill. | ||
CF | | ||
CF | > | Lancelot says, "adventureland is obvious indeed" | |
Knight_Otu says, "Roboventures." | ||
Lancelot says, "ah we been here" | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the sixth location? > | ||
DavidW says (to ClubFloyd), "Forest Cabin" | ||
CF ] The Device | ||
CF | What will you name the sixth location? > | ||
CF | > FOREST CABIN | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Forest Cabin". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the seventh location. Press the Name button to name | ||
CF | this location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a zoo consisting of many | ||
CF | biomes. Goats climb on foothills, mice cower in the desert, deer roam | ||
CF | the forest, and a dormant volcano smolders in the background. | ||
CF | Shimmering walls separate each area, and fragments of some kind of | ||
CF | machinery or object are scattered everywhere. | ||
CF | | ||
CF | > | Knight_Otu says, "Craft land. Or Forest Cabi, sure." | |
Lancelot asks, "Zoo?" | ||
Knight_Otu asks, "Volcano Zoo?" | ||
Lancelot says, "Jurassic World oopos no" | ||
DavidW asks, "Domed Zoo?" | ||
Lancelot says, "Volcano Zoo sounds like a nice name" | ||
DavidW says, "okay, Volcano Zoo it is" | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the seventh location? > | ||
DavidW says (to ClubFloyd), "Volcano Zoo" | ||
CF ] The Device | ||
CF | What will you name the seventh location? > | ||
CF | > VOLCANO ZOO | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Volcano Zoo". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the eighth location. Press the Name button to name | ||
CF | this location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a collection of floating | ||
CF | islands, high above the earth, amid the stars. Each island has a | ||
CF | monument of some kind on it, from Stonehenge to the Eiffel Tower, | ||
CF | although some you can't identify. It's all grungy and covered in | ||
CF | graffiti. | ||
CF | | ||
CF | > | Lancelot exclaims, "There is the Eiffel Tower!" | |
Knight_Otu asks, "History Islands?" | ||
Lancelot says, "yeah good name" | ||
Knight_Otu asks, "Monument Isles?" | ||
Lancelot exclaims, "even better!" | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the eighth location? > | Lancelot says, "they are monuments lo" | |
DavidW says (to ClubFloyd), "Monument Isles" | ||
CF ] The Device | ||
CF | What will you name the eighth location? > | ||
CF | > MONUMENT ISLES | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Monument Isles". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the ninth location. Press the Name button to name this | ||
CF | location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a view of the very room you | ||
CF | are in right now. It shows the pedestal with the cylindrical device | ||
CF | resting on it, with an octagon symbol in the background. No one is | ||
CF | around. | ||
CF | | ||
CF | > | Knight_Otu says, "Deviceland. :p" | |
Lancelot says, "Tool Room :p" | ||
Lancelot says, "whatever" | ||
DavidW says, "I like Tool Room" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "push name" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH NAME | ||
CF | | ||
CF | What will you name the ninth location? > | ||
DavidW says (to ClubFloyd), "Tool Room" | ||
CF ] The Device | ||
CF | What will you name the ninth location? > | ||
CF | > TOOL ROOM | ||
CF | | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | You have chosen to name that location "Tool Room". If that is | ||
CF | incorrect, you may press the Back button to go back and the Name | ||
CF | button to name it again. | ||
CF | | ||
CF | Now showing the first location. Press the Name button to name this | ||
CF | location, or use Next and Back to cycle through the others. | ||
CF | | ||
CF | The holographic display changes to show a large, empty metal room. | ||
CF | Slowly, lights in the metal room trace out shapes: a haunted house, a | ||
CF | river with a robed ferryman, and a crumbling castle. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | All dimensions now have a name. You may now press Confirm at any | ||
CF | time to finish calibration. | ||
CF | | ||
CF | A Confirm button appears. | ||
CF | | ||
CF | > | Lancelot says, "Lol is it running Windows" | |
DavidW asks, "are we okay to confirm?" | ||
Knight_Otu says, "I think so." | ||
DavidW says (to ClubFloyd), "push confirm" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH CONFIRM | ||
CF | | ||
CF | There is a cheerful chirp, and the screen changes to say: | ||
CF | | ||
CF | Calibration complete. Your tool can now detect items that are | ||
CF | temporally displaced. When this setting is on, the displaced items | ||
CF | will glow. Pointing the tool at a glowing item will reveal which | ||
CF | location it belongs to, using the names that you chose. | ||
CF | | ||
CF | For the next upgrade, please insert another crystal shard and | ||
CF | place the tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up again and you retrieve your tool, which now has | ||
CF | three green crystal shards attached to it and the Locator setting | ||
CF | unlocked. | ||
CF | | ||
CF | > | Lancelot says, "yep" | |
Lancelot says, "switch to that setting? then we know if we find special items" | ||
Lancelot says, "and where we need them... I wish I found this earlier lol" | ||
DavidW says (to ClubFloyd), "x tool" | ||
CF ] The Device | ||
CF | > | ||
CF | > X TOOL | ||
CF | | ||
CF | This is a cylindrical device with a dial at one end. There are 8 | ||
CF | niches that circle the tool, of which 3 are filled with crystal | ||
CF | shards. | ||
CF | | ||
CF | The dial is currently set to Diagnose. The available settings are | ||
CF | Inert, Lockpick, Flashlight, Diagnose, and Locator. There are a | ||
CF | Connector setting and a Harvester setting that appear unavailable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to locator" | ||
CF ] The Device | ||
CF | > | ||
CF | > SET TOOL TO LOCATOR | ||
CF | | ||
CF | You set the curious tool to Locator. | ||
CF | | ||
CF | The tool beeps and a voice says, "Locator activated." | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge. | ||
CF | | ||
CF | [This setting makes temporally displaced objects glow. To see the | ||
CF | original dimension of a displaced object, simply POINT the tool AT any | ||
CF | glowing object.] | ||
CF | | ||
CF | > | Lancelot says, "test with the badge" | |
DavidW says (to ClubFloyd), "point tool at badge" | ||
CF ] The Device | ||
CF | > | ||
CF | > POINT TOOL AT BADGE | ||
CF | | ||
CF | The tool beeps and says, "This object belongs temporally to the | ||
CF | location you titled "Adventureland"". | ||
CF | | ||
CF | > | Jacqueline says, "nice" | |
Lancelot says, "its like a hint system... but a VERY elaborate one lol" | ||
Knight_Otu says, "Interesting." | ||
DavidW says, "I think we're done with the Tool Room for now." | ||
Lancelot says, "and we need to have solved some areas already or at least found this place to be of much use" | ||
Lancelot says, "yes we need to solve some regions first" | ||
DavidW asks, "Shall we continue with Brig?" | ||
Knight_Otu says, "Sure." | ||
Lancelot says, "ooooookay ;p" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Brig | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Brig | ||
CF | There isn't really any kind of prison on board; troublemakers tend to | ||
CF | get refrozen. But there is a small, temporary brig for use in | ||
CF | emergencies, with a single cell. | ||
CF | | ||
CF | Unfortunately, the crash has damaged this room. The one cell the ship | ||
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is | ||
CF | holed up in the cell with a gun taken from a guard. Around the room | ||
CF | are several other guards, each with their own weapons trained on her. | ||
CF | It's a standoff. | ||
CF | | ||
CF | The transit hub is back to the west. | ||
CF | | ||
CF | A rift has opened up to the south. It glows red. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Lobby | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Lobby | ||
CF | Thick foliage surrounds you, and you hear the sound of running water | ||
CF | and the call of wild animals. | ||
CF | | ||
CF | Pushing your way through the leaves, you stumble forward into a | ||
CF | clearing... | ||
CF | | ||
CF | No... | ||
CF | | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | A beaming man bobs back and forth excitedly. "Hello, Emrys! Looks like | ||
CF | we're right on schedule," he says from afar, wiggling his fingers at | ||
CF | you. Something about him immediately puts you on edge.. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge. | ||
CF | | ||
CF | [New Topic for the beaming man - Pardon] | ||
CF | | ||
CF | > | Lancelot says, "ah yeah" | |
DavidW says (to ClubFloyd), "say pardon to man" | ||
CF ] Lobby | ||
CF | > | ||
CF | > SAY PARDON TO MAN | ||
CF | | ||
CF | "Pardon, but do you know me?" | ||
CF | | ||
CF | "Do I know Emrys Tisserand?" roars the man, holding his sides. "Do I | ||
CF | know you? Ha!" He throws his head back, laughing long and loud. | ||
CF | | ||
CF | He wipes his tears with his eyes, and says, "I'd say so. But you don't | ||
CF | know me, do you? Dearie, I'm the best thing that ever happened to | ||
CF | you." | ||
CF | | ||
CF | You furrow your brows. "In what way, exactly?" | ||
CF | | ||
CF | "Aye, well, there's the rub. The truth is that you have a problem and | ||
CF | that I have a problem. And we are both here, in my stately pleasure | ||
CF | dome!" says the man. "Name's Andy, by the way." | ||
CF | | ||
CF | [New Topic for Andy - Difficulties] | ||
CF | [New Topic for Andy - Pleasure] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x Andy" | ||
CF ] Lobby | ||
CF | > | ||
CF | > X ANDY | ||
CF | | ||
CF | Andy is short, wearing a suit that bulges tight around his waist and | ||
CF | bunches up near his feet. | ||
CF | | ||
CF | > | Knight_Otu says, "Errm..." | |
DavidW says (to ClubFloyd), "say difficulties" | ||
CF ] Lobby | ||
CF | > | ||
CF | > SAY DIFFICULTIES | ||
CF | | ||
CF | "What problems are you referring to?" | ||
CF | | ||
CF | "A little bird told me about your problem," he says. "There's | ||
CF | something that was taken, something you need returned. Is that right?" | ||
CF | he asks. | ||
CF | | ||
CF | "Yes," you say. His irritating manner leads you to adopt a distant | ||
CF | tone. "Can I presume you're not the one at fault?" | ||
CF | | ||
CF | "Why, of course not," answers the man. "It's destiny at fault my dear, | ||
CF | not me. But that brings me to my own problem. I would like to be | ||
CF | substantially better off than I am now. And you may not know it, love, | ||
CF | but you are quite a subject of interest among my clientele." | ||
CF | | ||
CF | "That seems highly implausible," you say frostily. | ||
CF | | ||
CF | "Well, be it as it may, I will tell you what I will do. You are free | ||
CF | to use my facility to your utmost desire. However, I will retain | ||
CF | control over all footage and recordings of today's events, and have | ||
CF | full distribution rights, including use in advertising for | ||
CF | Adventureland," he rattles off quickly. | ||
CF | | ||
CF | "And if I refuse?" you ask. | ||
CF | | ||
CF | "That's the thing, Emrys," he says, flashing a brilliant smile at you. | ||
CF | "It's destiny. I already know you're going to go in. In any case, I've | ||
CF | fulfilled my legal obligation, and I must inform you that from this | ||
CF | point on, everything you say and do may be used in glorious, fun, and | ||
CF | exciting advertisements for Adventureland. I hope you have a splendid | ||
CF | day," he says and wanders down the hall to the east before | ||
CF | disappearing. | ||
CF | | ||
CF | > | Lancelot says, "we are in the far future where we are famous lol" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Lobby | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lobby | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to inert" | ||
CF ] Lobby | ||
CF | > | ||
CF | > SET TOOL TO INERT | ||
CF | | ||
CF | You set the curious tool to Inert. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Lobby | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | Which do you mean, the Adventureland sign, the Robot Kitchen sign or | ||
CF | the Gun Show sign? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x adventureland" | ||
CF ] Lobby | ||
CF | > | ||
CF | > X ADVENTURELAND | ||
CF | | ||
CF | The sign is neon red, most likely actual neon. It spells out, "Welcome | ||
CF | to ADVENTURELAND." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kitchen sign" | ||
CF ] Lobby | ||
CF | > | ||
CF | > X KITCHEN SIGN | ||
CF | | ||
CF | The sign to the east says, "Robot Kitchen". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gun sign" | ||
CF ] Lobby | ||
CF | > | ||
CF | > X GUN SIGN | ||
CF | | ||
CF | The sign to the west says, "Gun Show". | ||
CF | | ||
CF | > | DavidW asks, "I think I like kitchens better than guns?" | |
Lancelot says, "why not go cooking something first" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | > | Lancelot says, "another octagon door" | |
DavidW says (to ClubFloyd), "set tool to lockpick" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > SET TOOL TO LOCKPICK | ||
CF | | ||
CF | You set the curious tool to Lockpick. | ||
CF | | ||
CF | The tool beeps and a voice says, "Lockpick activated." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock metal door" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > UNLOCK METAL DOOR | ||
CF | | ||
CF | You hold the curious tool up to the trapdoor. A blue light comes from | ||
CF | the tool, and then the trapdoor unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Security Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | (first opening the trapdoor) | ||
CF | | ||
CF | Security Room | ||
CF | This room has a bank of monitors, each displaying something different. | ||
CF | There is an armchair in the center of the room, facing the monitors. | ||
CF | You can return back down through the trapdoor. A black rift | ||
CF | leads north. The rift feels closed off, somehow. | ||
CF | | ||
CF | A heavy metal crate has been placed here filled with fake crystal | ||
CF | shards. | ||
CF | | ||
CF | > | Knight_Otu says, "Well darn." | |
Lancelot says, "I love the way Brian is leading us lol" | ||
DavidW says (to ClubFloyd), "set tool to locator" | ||
CF ] Security Room | ||
CF | > | ||
CF | > SET TOOL TO LOCATOR | ||
CF | | ||
CF | You set the curious tool to Locator. | ||
CF | | ||
CF | The tool beeps and a voice says, "Locator activated." | ||
CF | | ||
CF | It's hard to tell at first, but you become certain that you can see | ||
CF | something glowing inside the crate, so you take a closer look. With | ||
CF | the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge and the fourth crystal shard. | ||
CF | | ||
CF | [This setting makes temporally displaced objects glow. To see the | ||
CF | original dimension of a displaced object, simply POINT the tool AT any | ||
CF | glowing object.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fourth shard" | ||
CF ] Security Room | ||
CF | > | ||
CF | > TAKE FOURTH SHARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot exclaims, "yes!" | |
DavidW says (to ClubFloyd), "x monitors" | ||
CF ] Security Room | ||
CF | > | ||
CF | > X MONITORS | ||
CF | | ||
CF | They all seem to be playing footage of movies or TV shows. Picking one | ||
CF | at random, you see an assassin entering a cathedral in Venice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armchair" | ||
CF ] Security Room | ||
CF | > | ||
CF | > X ARMCHAIR | ||
CF | | ||
CF | This is a bright yellow plaid armchair that looks overstuffed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on it" | ||
CF ] Security Room | ||
CF | > | ||
CF | > SIT ON IT | ||
CF | | ||
CF | You get onto the armchair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "relax" | ||
CF ] Security Room | ||
CF | > | ||
CF | > RELAX | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Knight_Otu says, "Nicely following the upgrade path." | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Security Room | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get off the armchair. | ||
CF | | ||
CF | Security Room | ||
CF | This room has a bank of monitors, each displaying something different. | ||
CF | There is an armchair in the center of the room, facing the monitors. | ||
CF | You can return back down through the trapdoor. A black rift | ||
CF | leads north. The rift feels closed off, somehow. | ||
CF | | ||
CF | A heavy metal crate has been placed here filled with fake crystal | ||
CF | shards. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | fourth crystal shard and the detective badge. | ||
CF | | ||
CF | > | DavidW asks, "Shall we explore more of Adventureland first or rush back to Tool Room?" | |
Knight_Otu says, "I think we can explore a bit more. We have the badge that belongs here." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | fourth crystal shard and the detective badge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to inert" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > SET TOOL TO INERT | ||
CF | | ||
CF | You set the curious tool to Inert. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > OPEN LOCKER | ||
CF | | ||
CF | Huh. Looks like someone left something in here. It's a sulfur pack, | ||
CF | according to its label. It doesn't look like it belongs here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > PACK | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > X PACK | ||
CF | | ||
CF | This is a rectangular object a little smaller than your head with a | ||
CF | warning label on it. | ||
CF | | ||
CF | > | Lancelot says, "; ah a mystery item" | |
DavidW says (to ClubFloyd), "read label" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > READ LABEL | ||
CF | | ||
CF | The label on the sulfur pack is partially torn. From what you can make | ||
CF | out, it reads: | ||
CF | | ||
CF | WARNING: Elemental Sulfur...umigation of fungu...ot to be opened | ||
CF | manually. For use in official dispersers onl.... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | That seems to be a part of the sulfur pack. | ||
CF | | ||
CF | > | Knight_Otu asks, "Insecticide?" | |
DavidW says (to ClubFloyd), "take pack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE PACK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to locator" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > SET TOOL TO LOCATOR | ||
CF | | ||
CF | You set the curious tool to Locator. | ||
CF | | ||
CF | The tool beeps and a voice says, "Locator activated." | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | sulfur pack, the fourth crystal shard and the detective badge. | ||
CF | | ||
CF | [This setting makes temporally displaced objects glow. To see the | ||
CF | original dimension of a displaced object, simply POINT the tool AT any | ||
CF | glowing object.] | ||
CF | | ||
CF | > | Lancelot says, "or gungus" | |
Lancelot says, "fungus even" | ||
DavidW says (to ClubFloyd), "point tool at pack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > POINT TOOL AT PACK | ||
CF | | ||
CF | The tool beeps and says, "This object belongs temporally to the | ||
CF | location you titled "Monument Isles"". | ||
CF | | ||
CF | > | Lancelot says, "aha" | |
Knight_Otu says, "Huh." | ||
Lancelot says, "very useful indeed" | ||
Knight_Otu says, "Interesting." | ||
DavidW says (to ClubFloyd), "set tool to inert" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > SET TOOL TO INERT | ||
CF | | ||
CF | You set the curious tool to Inert. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS | ||
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." | ||
CF | | ||
CF | Looking over your items, you can see you're carrying the journal page | ||
CF | numbered 8, which is an outside item. There might be more. | ||
CF | | ||
CF | > | Lancelot asks, "put everything but the badge in? the badge belongs here, right?" | |
DavidW says (to ClubFloyd), "put all but badge in rucksack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > PUT ALL BUT BADGE IN RUCKSACK | ||
CF | | ||
CF | sulfur pack: Done. | ||
CF | fourth crystal shard: Done. | ||
CF | curious tool: Done. | ||
CF | oversized raincoat: Done. | ||
CF | fake mustache: Done. | ||
CF | deerstalker cap: Done. | ||
CF | rusty canister: Done. | ||
CF | jar of flaxseed oil: Done. | ||
CF | paintbrush: Done. | ||
CF | paint stick: Done. | ||
CF | stained paint can: Done. | ||
CF | dented paint can: Done. | ||
CF | fluff: Done. | ||
CF | Blue Lacunic dictionary: Done. | ||
CF | dog toy: Done. | ||
CF | exploration notebook: Done. | ||
CF | journal page numbered 12: Done. | ||
CF | journal page numbered 4: Done. | ||
CF | journal page numbered 9: Done. | ||
CF | journal page numbered 10: Done. | ||
CF | journal page numbered 11: Done. | ||
CF | journal page numbered 6: Done. | ||
CF | journal page numbered 8: Done. | ||
CF | journal page numbered 3: Done. | ||
CF | journal page numbered 7: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sack in locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > PUT SACK IN LOCKER | ||
CF | | ||
CF | You put the rucksack into the locker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tool" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE TOOL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS | ||
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." | ||
CF | | ||
CF | Looking over your items, you can see you're carrying the detective | ||
CF | badge, which is an outside item. There might be more. | ||
CF | | ||
CF | > | Lancelot asks, "oh it is?" | |
Lancelot asks, "didnt it belong here?" | ||
Knight_Otu says, "Wait." | ||
DavidW says, "It's probably for the Gun Show, not the Robot Kitchen." | ||
DavidW says (to ClubFloyd), "put badge in sack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > PUT BADGE IN SACK | ||
CF | | ||
CF | You put the detective badge into the rucksack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a curious tool | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "I guess that may be it." | |
DavidW says (to ClubFloyd), "close locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > CLOSE LOCKER | ||
CF | | ||
CF | You close the locker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS | ||
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER." | ||
CF | | ||
CF | Looking over your items, you can see you're carrying the curious tool, | ||
CF | which is an outside item. There might be more. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > OPEN LOCKER | ||
CF | | ||
CF | You open the locker, revealing a rucksack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tool in sack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > PUT TOOL IN SACK | ||
CF | | ||
CF | You put the curious tool into the rucksack. | ||
CF | | ||
CF | > | Lancelot says, "lol even that is not allowed" | |
DavidW says (to ClubFloyd), "close locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > CLOSE LOCKER | ||
CF | | ||
CF | You close the locker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Test Kitchen | ||
CF | You are standing in a long corridor leading from the checkpoint on the | ||
CF | north to a closed door on the south. A poster hangs | ||
CF | nearby with helpful information. | ||
CF | | ||
CF | On the east side is a glass wall, beyond which is a dark room. | ||
CF | | ||
CF | As you enter, the glass-walled room lights up. You see a kitchen, a | ||
CF | rather shabby one at that. | ||
CF | | ||
CF | In the middle of the kitchen stands a boxy robot with crimson and navy | ||
CF | markings spelling MAX on his chest. He looks up at you and waves. | ||
CF | | ||
CF | A voice crackles around you. "Can you hear me?" asks the robot. You | ||
CF | nod. "Let's check if sound is working. Say, 'MAX, WAVE'." | ||
CF | | ||
CF | You say, "MAX, WAVE," and he waves. | ||
CF | | ||
CF | "Perfect! I'm Max, your helpful robot companion. We're going to do | ||
CF | some wildly dangerous and borderline unethical things later. But | ||
CF | first, you need to figure out how I work!" he says. | ||
CF | | ||
CF | "Using simple commands like, "MAX, OPEN FRIDGE" or "MAX, TAKE BUN", | ||
CF | it's your job to help me make a hamburger! If you need more | ||
CF | instructions, consult the helpful poster next to you," he says, | ||
CF | pointing. | ||
CF | | ||
CF | > | Lancelot says, "robots indeed" | |
Jacqueline says, "haha" | ||
Lancelot says, "reminded me of the robot example code in the inform docs" | ||
Knight_Otu says, "MAX, SUDO MAKE A HAMBURGER" | ||
Jacqueline says, "heh" | ||
Lancelot says, "lol" | ||
DavidW asks, "I need a pee break. Maybe someone else can drive for a bit?" | ||
Lancelot says, "I can but I know the answer already" | ||
Jacqueline says, "Let's just wait for you..." | ||
Lancelot says, "we wont go away" | ||
Jacqueline says, "Regardless of who drives" | ||
Lancelot asks, "I mean if we play now then then DavidW has to scroll back to make notes...?" | ||
Jacqueline says, "Yeah, let's pause a sec" | ||
Lancelot says, "TBH I found this region a bit of a PITA but Ill shut up and lets see what DavidW thinks of it lol" | ||
DavidW says, "okay, I'm back" | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster says: | ||
CF | | ||
CF | Welcome to Robot Kitchen! This is our tutorial area for those | ||
CF | unfamiliar with commanding robots. | ||
CF | | ||
CF | In this exciting adventure, you'll guide one of our robot pals | ||
CF | into making a delicious hamburger meal! | ||
CF | | ||
CF | Just follow these basic rules! | ||
CF | | ||
CF | 1. All cooking must be done by the robot. Use voice commands! For | ||
CF | instance: MAX, TURN ON SINK. It's that easy! | ||
CF | | ||
CF | 2. A good hamburger has meat, lettuce, and cheese on the bun! | ||
CF | | ||
CF | 3. Make sure to cook your meat and wash your lettuce! | ||
CF | | ||
CF | Good luck! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kitchen" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X KITCHEN | ||
CF | | ||
CF | The kitchen is completely glassed in. If there are any exits, it's | ||
CF | hard to see. It comes with a warped wooden counter, a stained | ||
CF | refrigerator, an ancient-looking stove top, a rusty sink and some wire | ||
CF | shelves. | ||
CF | | ||
CF | In the glass-walled kitchen is Max, your friendly robot helper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | At least the wire shelves look fairly new. | ||
CF | | ||
CF | On the wire shelves are a hamburger bun (currently closed, with | ||
CF | nothing in it) and a pan. | ||
CF | | ||
CF | > | Jacqueline says, "Note that, for the record, a good hamburger does not include tomato." | |
Jacqueline says, "Which I agree with." | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | This counter has seen better days. Made of some kind of wood, it has | ||
CF | warped over time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stove" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X STOVE | ||
CF | | ||
CF | The stove looks serviceable, which is probably the nicest thing you | ||
CF | can say about it. It is capable of being switched on and off, which is | ||
CF | also something you admire in a stove. It is currently switched off. | ||
CF | | ||
CF | > | Knight_Otu says, "MAX, CLEAN KITCHEN" | |
Jacqueline says, "I'll bet that wood is really sanitary." | ||
Lancelot asks, "No McDonalds fan... or they do not include tomao?" | ||
DavidW says (to ClubFloyd), "x fridge" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X FRIDGE | ||
CF | | ||
CF | This is either a beige fridge or a white one that has aged very | ||
CF | poorly. It is stained in various places. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Test Kitchen | ||
CF | You are standing in a long corridor leading from the checkpoint on the | ||
CF | north to a closed door on the south. A poster hangs | ||
CF | nearby with helpful information. | ||
CF | | ||
CF | On the east side, beyond a glass wall, is a test kitchen in shambles. | ||
CF | It comes with a warped wooden counter, a stained refrigerator, an | ||
CF | ancient-looking stove top, a rusty sink, and some wire shelves. | ||
CF | | ||
CF | Max is anxiously awaiting your commands. | ||
CF | | ||
CF | > | Lancelot says, "lol robots do not care about kitchen sanity I guess" | |
Jacqueline says (to Lancelot), "Wouldn't okay. Haven't been in years and years." | ||
DavidW says, "I guess a plate isn't needed." | ||
DavidW says (to ClubFloyd), "max, put pan on stove" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, PUT PAN ON STOVE | ||
CF | | ||
CF | (Max first taking the pan) | ||
CF | Max puts the pan on the ancient-looking stove. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, put bun on counter" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, PUT BUN ON COUNTER | ||
CF | | ||
CF | (Max first taking the hamburger bun) | ||
CF | Max picks up the hamburger bun. | ||
CF | | ||
CF | "I'm not an expert on buns, but aren't they supposed to bend?" asks | ||
CF | Max, squeezing the bun. | ||
CF | | ||
CF | Max puts the hamburger bun on the warped counter. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Jacqueline says, "I have a feeling this'll be complicated enough without tomatoes or a plate" | ||
DavidW says (to ClubFloyd), "x bun" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X BUN | ||
CF | | ||
CF | The hamburger bun seems to have been left out in the open a while. It | ||
CF | looks pretty stale. | ||
CF | | ||
CF | > | Lancelot says, "I guess that bun is a bit on the hard side too" | |
DavidW says (to ClubFloyd), "max, get knife" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, GET KNIFE | ||
CF | | ||
CF | "I couldn't recognize that as an order," says Max. | ||
CF | | ||
CF | > | Lancelot says, "maybe just open it" | |
DavidW says (to ClubFloyd), "max, open fridge" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, OPEN FRIDGE | ||
CF | | ||
CF | Max opens the stained fridge. There are a leaf of unwashed lettuce, | ||
CF | some raw meat and a slice of cheese in it. | ||
CF | | ||
CF | "Man, what's the budget for this show?" asks Max. | ||
CF | | ||
CF | "Show?" you say. | ||
CF | | ||
CF | "I mean, I assume they're filming. Seems like their favorite thing to | ||
CF | do," says Max. | ||
CF | | ||
CF | > | Knight_Otu says, "And the meat may be moldy at that rate." | |
Lancelot says, "sniff" | ||
DavidW says (to ClubFloyd), "max, take all from fridge" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, TAKE ALL FROM FRIDGE | ||
CF | | ||
CF | Max seems confused by the concept of "all". He thinks before coming to | ||
CF | a conclusion: | ||
CF | "I couldn't recognize that as an order," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, put meat in pan" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, PUT MEAT IN PAN | ||
CF | | ||
CF | (Max first taking the raw meat) | ||
CF | Max picks up the raw meat. | ||
CF | | ||
CF | He peers at it for a moment. "Have you looked at this? Gross," he | ||
CF | says. | ||
CF | | ||
CF | Max puts the raw meat into the pan. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "max, open bun" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, OPEN BUN | ||
CF | | ||
CF | Max opens the hamburger bun. | ||
CF | | ||
CF | > | Jacqueline says, "Please do not make us eat this at the end." | |
DavidW says (to ClubFloyd), "max, turn on oven" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, TURN ON OVEN | ||
CF | | ||
CF | "I couldn't recognize that as an order," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, turn on stove" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, TURN ON STOVE | ||
CF | | ||
CF | Max tosses in the raw meat and cooks it for a while, before turning | ||
CF | off the stove and setting the pan aside to cool. | ||
CF | | ||
CF | "Don't worry, ma'am," says Max. "I don't have to wait for it to cool, | ||
CF | I can't sense pain. I hope." | ||
CF | | ||
CF | > | Lancelot says, "stove" | |
Lancelot says, "ah" | ||
Knight_Otu says, "I have been thinking about making hamburgers for a bit. This may turn me off." | ||
DavidW says (to ClubFloyd), "max, put meat on bun" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, PUT MEAT ON BUN | ||
CF | | ||
CF | (Max first taking the cooked meat) | ||
CF | Max puts the cooked meat on the hamburger bun. | ||
CF | | ||
CF | > | Lancelot says, "yeah a recipe for swearing off hamburgers for life" | |
DavidW says (to ClubFloyd), "max, put cheese on meat" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, PUT CHEESE ON MEAT | ||
CF | | ||
CF | (Max first taking the cheese) | ||
CF | Max picks up the cheese. | ||
CF | | ||
CF | He then wipes his fingers on the counter. "Greasy," he mutters under | ||
CF | his breath. | ||
CF | | ||
CF | Max puts the cheese on the hamburger bun. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, wash lettuce" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, WASH LETTUCE | ||
CF | | ||
CF | "Sink's off, boss. I can't wash anything!" says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, turn on sink" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, TURN ON SINK | ||
CF | | ||
CF | "Got it," says Max, as he turns on the rusty sink. | ||
CF | | ||
CF | > | Jacqueline shudders. | |
Lancelot says, "rusty sink of course lol" | ||
DavidW says (to ClubFloyd), "max, wash lettuce" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, WASH LETTUCE | ||
CF | | ||
CF | Max washes the lettuce in the sink. "There is a lot of stuff coming | ||
CF | out in the water," he says. "I really hope I don't have to eat this | ||
CF | when we're done." | ||
CF | | ||
CF | > | Knight_Otu asks, "What does that tell you, Max?" | |
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "max, put lettuce on cheese" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > MAX, PUT LETTUCE ON CHEESE | ||
CF | | ||
CF | (Max first taking the washed lettuce) | ||
CF | Max picks up the lettuce. | ||
CF | | ||
CF | "Lettuce acquired," he intones robotically, then winks. | ||
CF | | ||
CF | Max puts the washed lettuce on the hamburger bun. | ||
CF | | ||
CF | A loud bell rings somewhere. | ||
CF | | ||
CF | "You did it!" says Max gleefully. He tosses the hamburger on the | ||
CF | ground. "Glad you figured out how to work with me. Now we can get to | ||
CF | the fun stuff. Just let me turn off everything real quick." | ||
CF | | ||
CF | Shutters roll down, blocking your view of the kitchen. After a few | ||
CF | minutes, the door to the south opens, and Max enters the room. | ||
CF | | ||
CF | "I'd shake your hand, but that kitchen wasn't really up to health | ||
CF | code. In any case, I'm following you now. Let's move on," he says. | ||
CF | | ||
CF | > | Lancelot says, "okay got through the tutorial now the fun starts" | |
Jacqueline says, "We have yet to do anything dangerous or borderline unethical..." | ||
Jacqueline says, "...but I suspect that's coming." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | You can hear Max from the other room. "Don't worry, I will be here | ||
CF | when you come back!" | ||
CF | | ||
CF | > | Knight_Otu says, "MAX, DISINFECT YOURELF" | |
Lancelot says, "it will be coming soon" | ||
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Test Kitchen | ||
CF | You are standing in a long corridor leading from the checkpoint on the | ||
CF | north to an open door on the south. A poster hangs | ||
CF | nearby with helpful information. | ||
CF | | ||
CF | The shutters are closed, and the kitchen is no longer visible. | ||
CF | | ||
CF | Max, your friendly robot helper, is here. | ||
CF | | ||
CF | "Welcome back!" says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Which do you mean, the checkpoint or the southern door? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "southern" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > SOUTHERN | ||
CF | | ||
CF | The door to the south is now open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | Max follows you into the room. | ||
CF | | ||
CF | He waves and says, "Behold, the Laboratory of Cooperation! In this | ||
CF | room, we must truly become a team, because our task is gravely | ||
CF | important: to create life! By which I mean, we're going to assemble | ||
CF | another robot to help us. That'll mean more guns, later." | ||
CF | | ||
CF | He points to the memory slots on his body, and says, "With these | ||
CF | memory slots I can RECORD and REPLAY exactly five commands in a loop. | ||
CF | When you hit the white button, we'll have five minutes to assemble a | ||
CF | robot together. For more details, take a look at my slots or check the | ||
CF | poster on the wall!" | ||
CF | | ||
CF | > | Lancelot says, "more guns :p" | |
Jacqueline sighs. | ||
Knight_Otu says, "More Inform documentation examples." | ||
Lancelot says, "yeah" | ||
Lancelot says, "programmable robots" | ||
Knight_Otu says, "(Sorry.)" | ||
Lancelot says, "but pretty cool" | ||
DavidW says (to ClubFloyd), "x slots" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > X SLOTS | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slot" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > X SLOT | ||
CF | | ||
CF | Which do you mean, Slot X, Slot Y or Slot Z? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slot x" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > X SLOT X | ||
CF | | ||
CF | Slot X is a memory slot embedded within Max. It is currently | ||
CF | displaying the following information: | ||
CF | | ||
CF | "This slot is currently activated. | ||
CF | | ||
CF | "This slot contains 0 recorded action out of 5 possible. | ||
CF | | ||
CF | "This slot can be renamed by the command 'rename Slot X your new | ||
CF | name'." | ||
CF | | ||
CF | > | Lancelot says, "we can put three programs in then... with 5 instructions per program max" | |
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster says: | ||
CF | | ||
CF | Welcome to The Laboratory of Cooperation! Here you will learn to | ||
CF | program your robot companion. | ||
CF | | ||
CF | Your task is to assemble a new robot. However, it has ten distinct | ||
CF | parts, while you can only add one at a time! | ||
CF | | ||
CF | To solve this, you'll need to program your robot. The steps are | ||
CF | easy: | ||
CF | | ||
CF | 1. Select a memory slot. Your robot already has one selected, so | ||
CF | you can skip this step. If you wish to change to another, simply | ||
CF | ACTIVATE SLOT Y, or any slot of your preference. | ||
CF | | ||
CF | 2. Once a memory slot is activated, you can command your robot to | ||
CF | enter recording mode with MAX, RECORD. | ||
CF | | ||
CF | 3. While a robot is recording, give it any commands it could | ||
CF | normally follow given the items in the room. Such as: MAX, PRESS LEFT | ||
CF | HAND BUTTON. | ||
CF | | ||
CF | 4. Your robot will stop recording when the slot is full. When | ||
CF | you're done recording, type MAX, REPLAY. Then, the next time something | ||
CF | dramatic happens (like hitting the white button), he'll replay his | ||
CF | currently active slot! | ||
CF | | ||
CF | Good luck! | ||
CF | | ||
CF | > | Knight_Otu says, "Phew." | |
Lancelot says, "its a lot to take in ... better make notes of those robot commands" | ||
DavidW says (to ClubFloyd), "x white button" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > X WHITE BUTTON | ||
CF | | ||
CF | This button is larger than all the others, and more prominent. | ||
CF | | ||
CF | The white button is currently switched off. | ||
CF | | ||
CF | > | DavidW says, "This game is like 10 normal games put together." | |
Lancelot says, "true and each region has its own mechanics implemented... a lot of work indeed" | ||
Knight_Otu says, "Ambitious game is ambitious." | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | Max, your friendly robot helper, is here. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x console" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > X CONSOLE | ||
CF | | ||
CF | This console is made of wrought iron, which is not perhaps the best | ||
CF | design decision you've ever seen. On the console are a left foot | ||
CF | button, a right foot button, a face button, a head button, a right leg | ||
CF | button, a left leg button, a right arm button, a left arm button, a | ||
CF | right hand button and a left hand button and a large white button | ||
CF | labelled Start. | ||
CF | | ||
CF | > | Knight_Otu asks, "No torso button?" | |
Lancelot says, "nope try start" | ||
Lancelot says, "then you can see what happens" | ||
Lancelot says, "the game is very forgiving for experimenting" | ||
DavidW asks, "I don't get it. What happens with these buttons?" | ||
Lancelot says, "push one" | ||
DavidW says (to ClubFloyd), "push head" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH HEAD | ||
CF | | ||
CF | A harsh buzzing is all that results from these efforts. | ||
CF | | ||
CF | > | Lancelot says, "push start and then push one" | |
DavidW says (to ClubFloyd), "push start" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH START | ||
CF | | ||
CF | You switch the white button on. | ||
CF | | ||
CF | With a push of the button, the conveyor starts up! | ||
CF | | ||
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the | ||
CF | conveyor belt before disappearing again. The belt starts up and the | ||
CF | torso moves forward on the conveyor. | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | Knight_Otu asks, "I assume the start button creates the torso then, and you need to add the next body parts in the right-ish order?" | |
DavidW says (to ClubFloyd), "push head" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH HEAD | ||
CF | | ||
CF | You push the head button. | ||
CF | | ||
CF | The head piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | Lancelot says, "yeah" | |
DavidW says (to ClubFloyd), "push face" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH FACE | ||
CF | | ||
CF | (the face button) | ||
CF | You push the face button. | ||
CF | | ||
CF | The face piece comes down out of the ceiling and attaches to the head | ||
CF | piece! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push left arm" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH LEFT ARM | ||
CF | | ||
CF | You push the left arm button. | ||
CF | | ||
CF | The left arm piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push right arm" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH RIGHT ARM | ||
CF | | ||
CF | You push the right arm button. | ||
CF | | ||
CF | The right arm piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 1 minute remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push left hand" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH LEFT HAND | ||
CF | | ||
CF | You push the left hand button. | ||
CF | | ||
CF | The left hand piece comes down out of the ceiling and attaches to the | ||
CF | left arm piece! | ||
CF | | ||
CF | A voice says, "Time's up!" | ||
CF | | ||
CF | Arms come down and grap the various robot pieces, removing them. | ||
CF | | ||
CF | > | Lancelot says, "but we need a bit of help lol" | |
Lancelot says, "10 pieces and only 5 minutes" | ||
Knight_Otu asks, "So I'd sugges Max should mostly do one side, we the other, and Max also adds the head, and we add the face at the end?" | ||
Lancelot says, "I think max should do the face after we do the head... NPC actions come after player actions but thats inform thinking lol" | ||
Lancelot says, "I remember I messed that part up" | ||
Knight_Otu says, "Yes, I wanted to add that we start with the head, and Max ends with the face." | ||
Lancelot says, "thats the frustrating part of this place... timing is essential" | ||
DavidW has disconnected. | ||
DavidW has connected. | DavidW says, "sorry, connection got dropped" | |
Lancelot says, "no worries you're back" | ||
DavidW says, "I think I know what to do" | ||
Lancelot says, "so max needs to put the h" | ||
DavidW says (to ClubFloyd), "activate slot x" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > ACTIVATE SLOT X | ||
CF | | ||
CF | That slot is already activated! | ||
CF | | ||
CF | > | Lancelot says, "ok whats the plan" | |
Knight_Otu says, "So Max does head, right arm, hand, leg, foot, and we do left arm, hand, leg, foot, and face, or something." | ||
Knight_Otu says, "Would be my plan, that is." | ||
DavidW says (to ClubFloyd), "max, record" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, RECORD | ||
CF | | ||
CF | Max says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | Lancelot says, "erm max is last" | |
DavidW says (to ClubFloyd), "max, push left leg" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, PUSH LEFT LEG | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, push right arm" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, PUSH RIGHT ARM | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | Knight_Otu says, "Nothing Max does depends on us in my plan, I'd say." | |
DavidW says (to ClubFloyd), "max, push left arm" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, PUSH LEFT ARM | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, push right hand" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, PUSH RIGHT HAND | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, push left hand" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, PUSH LEFT HAND | ||
CF | | ||
CF | "Recorded. Recording of Slot X is now full. Recording off," says Max. | ||
CF | "You can now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | Lancelot says, "better make notes" | |
Lancelot says, "ah ok this might work indeed" | ||
Knight_Otu says, "I mean, a lot of plans will work." | ||
Lancelot says, "true as long as we do them in right order" | ||
DavidW says (to ClubFloyd), "push start" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH START | ||
CF | | ||
CF | You switch the white button on. | ||
CF | | ||
CF | With a push of the button, the conveyor starts up! | ||
CF | | ||
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the | ||
CF | conveyor belt before disappearing again. The belt starts up and the | ||
CF | torso moves forward on the conveyor. | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push right leg" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH RIGHT LEG | ||
CF | | ||
CF | You push the right leg button. | ||
CF | | ||
CF | The right leg piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | Lancelot says, "you did not tell max to replay" | |
DavidW says, "oh, I thought he'd do that on the white button" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 1 minute remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | A voice says, "Time's up!" | ||
CF | | ||
CF | Arms come down and grap the various robot pieces, removing them. | ||
CF | | ||
CF | > | Lancelot says, "replay is priming him to start after the button press" | |
DavidW says (to ClubFloyd), "max, replay" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > MAX, REPLAY | ||
CF | | ||
CF | "Very well. I'll start replaying the next time we enter an active | ||
CF | situation," says Max. | ||
CF | | ||
CF | > | Lancelot says, "yep" | |
DavidW says (to ClubFloyd), "push start" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH START | ||
CF | | ||
CF | You switch the white button on. | ||
CF | | ||
CF | With a push of the button, the conveyor starts up! | ||
CF | | ||
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the | ||
CF | conveyor belt before disappearing again. The belt starts up and the | ||
CF | torso moves forward on the conveyor. | ||
CF | | ||
CF | "Okay, getting ready to execute Slot X!" says Max. | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push right leg" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH RIGHT LEG | ||
CF | | ||
CF | You push the right leg button. | ||
CF | | ||
CF | The right leg piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | Max pushes the left leg button. | ||
CF | | ||
CF | The left leg piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push right foot" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH RIGHT FOOT | ||
CF | | ||
CF | You push the right foot button. | ||
CF | | ||
CF | The right foot piece comes down out of the ceiling and attaches to the | ||
CF | right leg piece! | ||
CF | | ||
CF | Max pushes the right arm button. | ||
CF | | ||
CF | The right arm piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push left foot" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH LEFT FOOT | ||
CF | | ||
CF | You push the left foot button. | ||
CF | | ||
CF | The left foot piece comes down out of the ceiling and attaches to the | ||
CF | left leg piece! | ||
CF | | ||
CF | Max pushes the left arm button. | ||
CF | | ||
CF | The left arm piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push head" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH HEAD | ||
CF | | ||
CF | You push the head button. | ||
CF | | ||
CF | The head piece comes down out of the ceiling and attaches to the | ||
CF | torso! | ||
CF | | ||
CF | Max pushes the right hand button. | ||
CF | | ||
CF | The right hand piece comes down out of the ceiling and attaches to the | ||
CF | right arm piece! | ||
CF | | ||
CF | A pleasant mechanical voice says, "You have 1 minute remaining to | ||
CF | assemble your robot!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push face" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > PUSH FACE | ||
CF | | ||
CF | (the face button) | ||
CF | You push the face button. | ||
CF | | ||
CF | The face piece comes down out of the ceiling and attaches to the head | ||
CF | piece! | ||
CF | | ||
CF | Max pushes the left hand button. | ||
CF | | ||
CF | The left hand piece comes down out of the ceiling and attaches to the | ||
CF | left arm piece! | ||
CF | | ||
CF | As the last piece falls into place, a loud bell rings. | ||
CF | | ||
CF | There is a bright flash and a sound like thunder. The conveyor belt | ||
CF | stops, and the robot on the belt stands up. | ||
CF | | ||
CF | "Behold!" shouts Max. "Dan is born!" | ||
CF | | ||
CF | Dan waves. "Hey boss!" he says. Then the door to the west | ||
CF | opens. | ||
CF | | ||
CF | "Replay deactivated," says Max. | ||
CF | | ||
CF | > | Lancelot exclaims, "yay!" | |
Lancelot exclaims, "well done!" | ||
Knight_Otu says, "Welcome, Dan." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Assembly Line | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Lancelot asks, "we continue play or stop here?" | |
DavidW says, "It's five o'clock. This is a good place to stop." | ||
Lancelot says, "time is shifted already ah ok" | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "Here's good." | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | Lancelot says, "next time we can have a lot of robot fun then" | |
DavidW says (to ClubFloyd), "cfnevermaxdan" | ||
CF ] Assembly Line | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu tries to remember to come in early next week. | |
Lancelot asks, "next week we start one hour earlier?" | ||
Lancelot says, "summertime" | ||
DavidW says, "Spring forward, fall back" | ||
*** SESSION 7 *** | ||
DavidW says, "Felix in Romania tells me that the clocks don't change there until the end of the month." | ||
Knight_Otu says, "Yeah, pretty much all in Europe." | ||
Cerfeuil asks, "Oh yeah, I forgot about daylight savings again. We're based on ET (currently EDT), right?" | ||
DavidW says, "oh dear. That would make sense." | ||
DavidW asks, "I'm raring to go, but, ... how long should I wait?" | ||
Jacqueline says, "Oh, I'd just go. It's after 2." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north, | ||
CF | or to the west. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | Max and Dan, your friendly robot helpers, are here. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | > | Jacqueline says, "We did wait an hour last week, then updated the Euroclubbers who showed, so." | |
DavidW says, "So we just made Dan, and a new door opened." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Armory | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | Several paths converge here. There are doors to the east and | ||
CF | west, and there is a passageway to the south. | ||
CF | | ||
CF | There are two pedestals in the room. | ||
CF | | ||
CF | A voice says, "You have completed the Robot Kitchen segment of your | ||
CF | training. Please return to the lobby to complete the rest of your | ||
CF | training. This message will continuously repeat to ensure compliance." | ||
CF | Then a buzzer sounds. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | Knight_Otu says, "Kind of surprised the new robot wasn't called Sam." | |
DavidW says, "heh" | ||
keltena says, "Ooh, this area." | ||
DavidW asks, "Should we head back to the lobby instead of looking around here?" | ||
Jacqueline says, "It feels like we should comply with instructions." | ||
DavidW says, "Perhaps we have to do the gun show before armory, yeah." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north, | ||
CF | or to the west. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Test Kitchen | ||
CF | You are standing in a long corridor leading from the checkpoint on the | ||
CF | north to an open door on the south. A poster hangs | ||
CF | nearby with helpful information. | ||
CF | | ||
CF | The shutters are closed, and the kitchen is no longer visible. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm. I am rather curious though." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | You can hear Max and Dan from the other room. "Don't worry, we will be | ||
CF | here when you come back!" | ||
CF | | ||
CF | > | DavidW says (to Knight), "well, of course" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You don't see any exit that way; you can only go south, west and up | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the east. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. Next to it is a scanner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > OPEN LOCKER | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose we have to leave our stuff at the checkpoint for now." | |
DavidW says (to ClubFloyd), "look in locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > LOOK IN LOCKER | ||
CF | | ||
CF | The locker is empty. | ||
CF | | ||
CF | > | DavidW says, "We left our stuff in the east side locker." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "I guess either is good." | ||
DavidW says (to ClubFloyd), "x scanner" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > X SCANNER | ||
CF | | ||
CF | This is a dark glass plate in the wall. On it is etched the following: | ||
CF | | ||
CF | IDENTIFICATION VERIFICATION | ||
CF | | ||
CF | THE ROOMS BEYOND THIS CHECKPOINT MAY PRESENT SOME SMALL DANGER TO | ||
CF | THE PARTICIPANT. | ||
CF | | ||
CF | PLEASE SCAN IDENTIFICATION TO VERIFY THAT YOU ARE OF AGE AND | ||
CF | CONSENT TO THESE PROCEEDINGS. | ||
CF | | ||
CF | ACCEPTABLE FORMS OF IDENTIFICATION INCLUDE PASSPORTS, | ||
CF | IDENTIFICATION CARDS, AND POLICE BADGES. | ||
CF | | ||
CF | > | Knight_Otu says, "I meant that there's no point retrieving it yet." | |
Knight_Otu says, "Gah." | ||
DavidW says, "The badge is in the other locker" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lobby | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take badge" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE BADGE | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > OPEN LOCKER | ||
CF | | ||
CF | You open the locker, revealing a rucksack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take badge" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE BADGE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "I guess we might as well leave the locker open. We can't lock it." | |
Lancelot has arrived. | DavidW says, "It's more of a cubbyhole." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | > | Lancelot says, "hi all" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the east. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. Next to it is a scanner. | ||
CF | | ||
CF | > | DavidW says, "hi Lancelot" | |
keltena says (to Lancelot), "Hi!" | ||
Jacqueline says (to Lancelot), "Hi" | ||
DavidW says, "summary notes at [LINK]" | ||
Lancelot says, "sorry to be late almost forgot about the time change" | ||
DavidW says (to ClubFloyd), "show badge to scanner" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > SHOW BADGE TO SCANNER | ||
CF | | ||
CF | There is a pleasant chime from the scanner. A voice says, "You may now | ||
CF | proceed. Please do not injure yourself egregiously. For safety | ||
CF | reasons, place the badge in your locker before proceeding. Have a | ||
CF | pleasant day." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put badge in locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > PUT BADGE IN LOCKER | ||
CF | | ||
CF | You put the detective badge into the locker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tutorial Room | ||
CF | You find yourself in a spacious room that has been painted black. | ||
CF | Spotlights in a rainbow of neon colors light up different parts of the | ||
CF | room. | ||
CF | | ||
CF | A laser gun rests on a pedestal next to you. On the wall opposite is a | ||
CF | closed hatch. You can go back north to the lobby area, and a | ||
CF | black door leads to the south. | ||
CF | | ||
CF | "Welcome to combat training! This room is designed to teach you how to | ||
CF | fight against weak, inanimate objects. Please demonstrate your combat | ||
CF | ability by shooting the target," says a voice. | ||
CF | | ||
CF | You can see a target here. | ||
CF | | ||
CF | > | Lancelot says, "ah we are about to get serious" | |
DavidW says (to ClubFloyd), "x target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X TARGET | ||
CF | | ||
CF | This is a round target propped up with tripod legs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gun" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X GUN | ||
CF | | ||
CF | It's clear this is more of a toy than a weapon, but it's easy to shoot | ||
CF | and easy to aim. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pedestal" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X PEDESTAL | ||
CF | | ||
CF | This slender pedestal is flat on the top, making it easier to hold | ||
CF | things. | ||
CF | | ||
CF | On the pedestal is a laser gun. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gun" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > TAKE GUN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > SHOOT TARGET | ||
CF | | ||
CF | You shoot the gun, and a red light appears on the target for a brief | ||
CF | moment. | ||
CF | | ||
CF | A bell chimes and a voice says, "Excellent work!" | ||
CF | | ||
CF | A robotic monkey-like creature comes out of the hatch and grabs the | ||
CF | target before pulling it back into the hatch with it. | ||
CF | | ||
CF | After a few seconds, the hatch briefly opens to release another | ||
CF | target, this one rolling. | ||
CF | | ||
CF | > | Knight_Otu says, ";"Fight against weak, inanimate objects." I guess you have to start somewhere." | |
DavidW says (to ClubFloyd), "x target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X TARGET | ||
CF | | ||
CF | This target is rolling around all over the place! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > SHOOT TARGET | ||
CF | | ||
CF | You take your shot, but you miss. You take a deep breath. You actually | ||
CF | did some shooting in camp as a kid, and later as a counselor, but it's | ||
CF | been while. You just need to remember to aim. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aim" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > AIM | ||
CF | | ||
CF | What do you want to aim at? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > TARGET | ||
CF | | ||
CF | You carefully point the laser gun at the moving target. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > SHOOT | ||
CF | | ||
CF | (the moving target) | ||
CF | Having carefully aimed, you shoot the gun, nailing the moving target | ||
CF | right in the bullseye. | ||
CF | | ||
CF | The bell chimes again, and the target immediately rolls to the hatch, | ||
CF | which opens to admit it. | ||
CF | | ||
CF | "Excellent work," says the voice. "You won't need to aim for most | ||
CF | opponents, but it may come in useful if you find yourself missing." | ||
CF | | ||
CF | Out of the still-open hatch pop two more of the robotic monkeys from | ||
CF | earlier. Between them, they carry three different targets which they | ||
CF | set up, one red, one blue, and one green, spaced out from each other. | ||
CF | | ||
CF | The monkeys then retreat into the hatch, which starts sliding closed. | ||
CF | Right when it's almost closed, one of the monkeys peeks out and tosses | ||
CF | you a grenade. Fortunately, you catch it. More fortunately it doesn't | ||
CF | seem to be armed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grenade" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X GRENADE | ||
CF | | ||
CF | This is a spherical grenade which reads, "To use this grenade, just | ||
CF | arm it and throw it!" | ||
CF | | ||
CF | It is unarmed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X RED TARGET | ||
CF | | ||
CF | This is a cute little target, part of a set of three. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot red" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > SHOOT RED | ||
CF | | ||
CF | You shoot the red target, and it powers down. | ||
CF | | ||
CF | The blue target, still active, shoots a yellow beam at the red target, | ||
CF | and that in turn reactivates. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "shoot blue" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > SHOOT BLUE | ||
CF | | ||
CF | You shoot the blue target, and it powers down. | ||
CF | | ||
CF | The red target, still active, shoots a yellow beam at the blue target, | ||
CF | and that in turn reactivates. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot green" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > SHOOT GREEN | ||
CF | | ||
CF | You shoot the green target, and it powers down. | ||
CF | | ||
CF | The red target, still active, shoots a yellow beam at the green | ||
CF | target, and that in turn reactivates. | ||
CF | | ||
CF | > | Knight_Otu asks, "So the thieving monkey robots all came from Adventureland?" | |
DavidW says (to ClubFloyd), "arm grenade" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > ARM GRENADE | ||
CF | | ||
CF | The grenade pulses in acknowledgment. It is now armed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw it at green target" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > THROW IT AT GREEN TARGET | ||
CF | | ||
CF | I understand simple sentences best; I believe you just want to throw | ||
CF | the grenade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw it" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > THROW IT | ||
CF | | ||
CF | You chuck the grenade, turning your face. It bursts into bright red | ||
CF | light, hitting the green target, the blue target and the red target. | ||
CF | The red target, blue target and green target are now deactivated. | ||
CF | | ||
CF | The two monkeys from earlier--at least you assume they're the | ||
CF | same--pop out of the hatch, grab the targets, and pull them back | ||
CF | inside. | ||
CF | | ||
CF | "Nice work on the grouped enemies training," says the voice. "Don't | ||
CF | forget your grenade!" | ||
CF | | ||
CF | The black door to the south opens up. | ||
CF | | ||
CF | > | Lancelot says, "they sound more like helpers of some evil entityy lol" | |
DavidW says (to ClubFloyd), "take grenade" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > TAKE GRENADE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Tutorial Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This is a spherical grenade which reads, "To use this grenade, just | ||
CF | arm it and throw it!" | ||
CF | | ||
CF | It is unarmed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Solo Arena | ||
CF | This area is decked out a lot more than the earlier regions of this | ||
CF | complex. The whole room has been made up to look like a | ||
CF | post-apocalyptic street, with burned out buildings painted on the | ||
CF | wall. | ||
CF | | ||
CF | An overturned car and a pile of wreckage have been placed | ||
CF | strategically in the room; both are large enough to hide behind. | ||
CF | | ||
CF | You can return to the north, and the complex continues to the | ||
CF | east. | ||
CF | | ||
CF | "Let's make this more interesting. In this room, your targets fight | ||
CF | back! To join the fight, you'll need to put on your vest and turn it | ||
CF | on. You may find it useful to HIDE BEHIND something first," says a | ||
CF | voice. | ||
CF | | ||
CF | On the ground is an orange combat vest. | ||
CF | | ||
CF | A single battle bot stands here, waiting for the battle to commence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vest" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > X VEST | ||
CF | | ||
CF | This is a neon orange vest that can be switched on or switched off. It | ||
CF | is switched off. | ||
CF | | ||
CF | It has a tag that says, "This combat vest is what allows the enemy | ||
CF | bots to target you! For purposes of fairness, no combat can take place | ||
CF | until your vest is worn and turned on. After one hit, the vest will | ||
CF | turn off; you can also turn your vest off at any time, and it may | ||
CF | automatically switch off as you move about the facility." | ||
CF | | ||
CF | > | Knight_Otu says, "They seem to be an expected part of the combat tutorial to me. Maybe I'm misreading the situation." | |
DavidW says (to ClubFloyd), "x bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > X BOT | ||
CF | | ||
CF | This bot is about as tall as you are, made of blocky metal painted | ||
CF | grey. It doesn't look very threatening. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Solo Arena | ||
CF | This area is decked out a lot more than the earlier regions of this | ||
CF | complex. The whole room has been made up to look like a | ||
CF | post-apocalyptic street, with burned out buildings painted on the | ||
CF | wall. | ||
CF | | ||
CF | An overturned car and a pile of wreckage have been placed | ||
CF | strategically in the room; both are large enough to hide behind. | ||
CF | | ||
CF | You can return to the north, and the complex continues to the | ||
CF | east. | ||
CF | | ||
CF | On the ground is an orange combat vest. | ||
CF | | ||
CF | A single battle bot stands here, waiting for the battle to commence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x buildings" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > X BUILDINGS | ||
CF | | ||
CF | The walls are decorated as burned-out buildings. The perspective is | ||
CF | quite good, from certain angles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | This surely isn't an actual vintage car, but it's a good replica. It's | ||
CF | large enough that you can HIDE BEHIND the CAR if needed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wreckage" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > X WRECKAGE | ||
CF | | ||
CF | This is a pile of bricks, rebar, and other assorted materials. It's | ||
CF | large enough that you can HIDE BEHIND the PILE if needed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear vest" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > WEAR VEST | ||
CF | | ||
CF | (first taking the combat vest) | ||
CF | You put on the combat vest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT BOT | ||
CF | | ||
CF | You spring out from behind the overturned car. | ||
CF | | ||
CF | You shoot at the bot, and it's a hit! The bot flashes red and is now | ||
CF | deactivated. | ||
CF | | ||
CF | It stumbles dramatically to the ground. Then it gives you a thumbs up, | ||
CF | pops up and jogs out of sight to the east. | ||
CF | | ||
CF | A second bot wheels into sight! This one looks a lot faster than the | ||
CF | last one. | ||
CF | | ||
CF | Your vest powers down. A voice says, "The next phase will commence | ||
CF | when you turn your vest back on." | ||
CF | | ||
CF | The bot waits in anticipation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | Lancelot says, "lets see how well this one goes lol" | |
DavidW says (to ClubFloyd), "shoot bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT BOT | ||
CF | | ||
CF | You pop out from behind the overturned car. | ||
CF | | ||
CF | You shoot at the speedy bot, and it's a hit! The speedy bot flashes | ||
CF | red. | ||
CF | | ||
CF | The enemy bot keeps going! Looks like that wasn't enough to stop it! | ||
CF | | ||
CF | The speedy bot takes a shot at you and you're hit! You're out for now. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | > | DavidW says, "oh dear." | |
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | Lancelot says, "dont worry no deaths for the PC ... you can rinse and repeat :p" | |
DavidW says (to ClubFloyd), "arm grenade" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > ARM GRENADE | ||
CF | | ||
CF | The grenade pulses in acknowledgment. It is now armed. | ||
CF | | ||
CF | The speedy bot shoots at you but the overturned car blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw grenade" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > THROW GRENADE | ||
CF | | ||
CF | You jump out from behind the overturned car. | ||
CF | | ||
CF | You chuck the grenade, turning your face. It bursts into bright red | ||
CF | light, hitting the speedy bot. | ||
CF | | ||
CF | The speedy bot is moving quickly around the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT BOT | ||
CF | | ||
CF | Your shot goes wild as the speedy bot whizzes by! | ||
CF | | ||
CF | The speedy bot shoots at you and you're hit! You're out for now. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "sigh. I am not the best at combat." | ||
Jacqueline asks, "Aw. Gotta hide again, I guess?" | ||
DavidW says, "Explain." | ||
Lancelot says, "the robot shot at you while you were hiding right" | ||
Lancelot says, "you were arming the grenade" | ||
DavidW says (to ClubFloyd), "take grenade" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > TAKE GRENADE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, I guess I interpreted that as you coming out of hiding to throw the granade." | |
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, it says you jumped out to throw it." | |
Lancelot says, "but the overturned car blocks the shots" | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | DavidW asks, "So I should hide after throwing?" | |
DavidW says (to ClubFloyd), "arm grenade" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > ARM GRENADE | ||
CF | | ||
CF | The grenade pulses in acknowledgment. It is now armed. | ||
CF | | ||
CF | The speedy bot shoots at you but the overturned car blocks the shots! | ||
CF | | ||
CF | > | Jacqueline says, "That's what I was thinking." | |
Lancelot asks, "I think you should wait ... timing?" | ||
Lancelot asks, "shoot it?" | ||
DavidW says (to ClubFloyd), "throw grenade" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > THROW GRENADE | ||
CF | | ||
CF | You spring out from behind the overturned car. | ||
CF | | ||
CF | You chuck the grenade, turning your face. It bursts into bright red | ||
CF | light, hitting the speedy bot. | ||
CF | | ||
CF | The speedy bot is moving quickly around the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | The speedy bot blasts at you but the overturned car blocks the shots! | ||
CF | | ||
CF | > | Lancelot says, "I think too fast for grenade" | |
DavidW says (to ClubFloyd), "shoot bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT BOT | ||
CF | | ||
CF | You pop out from behind the overturned car. | ||
CF | | ||
CF | You shoot at the speedy bot, and it's a hit! The speedy bot flashes | ||
CF | red and is now deactivated. | ||
CF | | ||
CF | The robot flashes red and collapses to the floor. It then performs a | ||
CF | burnout and screeches out of sight to the east. | ||
CF | | ||
CF | A voice says, "Excellent work. Aiming isn't needed for all bots, but | ||
CF | some are especially fast, like this one." | ||
CF | | ||
CF | A third bot thunders onto the stage! This one is huge, with a glowing | ||
CF | eye. | ||
CF | | ||
CF | Your vest powers down. A voice says, "The next phase will commence | ||
CF | when you turn your vest back on." | ||
CF | | ||
CF | The bot stares at you grimly. | ||
CF | | ||
CF | > | Lancelot says, "ah" | |
Jacqueline says, "woo" | ||
DavidW says, "oh. I was supposed to AIM." | ||
Knight_Otu says, "Cyclops bot." | ||
DavidW says (to ClubFloyd), "take grenade" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > TAKE GRENADE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "this game is downright frustrating here I feel" | |
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | This bot has a glowing eye; not a human-looking eye (thank heavens), | ||
CF | but more of a robotic eye. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | > | Knight_Otu asks, "Weak spot on the bot?" | |
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | Lancelot says, "that eye does loom large lol" | |
DavidW says (to ClubFloyd), "shoot eye" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT EYE | ||
CF | | ||
CF | You jump out from behind the overturned car. | ||
CF | | ||
CF | You shoot the eye of the big bot, who is now stunned. It doesn't seem | ||
CF | to have done any damage, though. | ||
CF | | ||
CF | The big bot is stunned, and cannot shoot! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT BOT | ||
CF | | ||
CF | You shoot at the big bot, and it's a hit! The big bot flashes red. | ||
CF | | ||
CF | The big bot is stunned, and cannot shoot! | ||
CF | | ||
CF | After a short pause, the big bot shakes its head, and is no longer | ||
CF | stunned! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | The big bot shoots at you but the overturned car blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot eye" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT EYE | ||
CF | | ||
CF | You pop out from behind the overturned car. | ||
CF | | ||
CF | You shoot the eye of the big bot, who is now stunned. | ||
CF | | ||
CF | The big bot is stunned, and cannot shoot! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot bot" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT BOT | ||
CF | | ||
CF | You shoot at the big bot, and it's a hit! The big bot flashes red. | ||
CF | | ||
CF | The big bot is stunned, and cannot shoot! | ||
CF | | ||
CF | After a short pause, the big bot shakes its head, and is no longer | ||
CF | stunned! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind car" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > HIDE BEHIND CAR | ||
CF | | ||
CF | You duck behind the overturned car, taking cover. | ||
CF | | ||
CF | The big bot shoots at you but the overturned car blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "arm grenade" | ||
CF ] Solo Arena (behind the overturned car) | ||
CF | > | ||
CF | > ARM GRENADE | ||
CF | | ||
CF | The grenade pulses in acknowledgment. It is now armed. | ||
CF | | ||
CF | The big bot shoots at you but the overturned car blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot eye" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > SHOOT EYE | ||
CF | | ||
CF | You spring out from behind the overturned car. | ||
CF | | ||
CF | You shoot the eye of the big bot, who is now stunned. | ||
CF | | ||
CF | The big bot is stunned, and cannot shoot! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw grenade" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > THROW GRENADE | ||
CF | | ||
CF | You chuck the grenade, turning your face. It bursts into bright red | ||
CF | light, hitting the big bot. The big bot is now deactivated. | ||
CF | | ||
CF | The big bot flashes red, totters to and fro, then collapses. A crew of | ||
CF | helper bots appears to roll it away. | ||
CF | | ||
CF | A voice says, "Congratulations! You are now prepared to fight. You may | ||
CF | find it useful to bring the grenade with you. If you have not yet | ||
CF | complete the Robot Kitchen portion of your training please do so. | ||
CF | Otherwise, feel free to proceed to the east." | ||
CF | | ||
CF | > | Lancelot exclaims, "well done!" | |
DavidW says (to ClubFloyd), "take grenade" | ||
CF ] Solo Arena | ||
CF | > | ||
CF | > TAKE GRENADE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf9" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Solo Arena | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "thanks" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Armory | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | Several paths converge here. There are doors to the east and | ||
CF | west, and there is a passageway to the south. | ||
CF | | ||
CF | There are two pedestals in the room. On one is a blaster labelled | ||
CF | "Dan". On the other is a blaster labelled "Max". | ||
CF | | ||
CF | "Welcome back!" says Max. | ||
CF | | ||
CF | Max says, "Hmm, looks like I'll have to do some fighting. Not looking | ||
CF | forward to it," and grabs a blaster off its pedestal. | ||
CF | | ||
CF | Dan says, "Hey! A blaster! Sweet!" and picks up his blaster. | ||
CF | | ||
CF | > | Lancelot says, "I like the different robot personalities" | |
DavidW says, "oh. The pedestals held THEIR guns." | ||
Knight_Otu asks, "Are we fighting against Dan and Max now? Or with them?" | ||
DavidW says, "oh geez. I'm going to have to program them." | ||
Lancelot says, "we learned to program them" | ||
DavidW says, "With them, I think." | ||
Knight_Otu says, "Oh. Oh dear." | ||
DavidW says, "This is gonna be complicated." | ||
DavidW says, "Deep breath." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wood Tier | ||
CF | You find yourself on a desert road in front of a (painted) saloon. An | ||
CF | overturned wagon and a water barrel obstruct parts of the road, and a | ||
CF | (potted) Joshua tree grows to one side. | ||
CF | | ||
CF | Passageways lead north and south. | ||
CF | | ||
CF | Max and Dan follow you into the room. A huge robber bot towers over | ||
CF | its three lackeys: a dusty bot, a lanky bot, and a lonesome bot. All | ||
CF | of them are scowling at you, just waiting for you to start some | ||
CF | trouble. | ||
CF | | ||
CF | A pleasant voice from above says, "Welcome to the first of our | ||
CF | challenges, the Wood Tier. You will have as much time as you'd like to | ||
CF | prepare, whether by hiding, examining your competition, arming a | ||
CF | grenade, or recording instructions for your robots. When you are | ||
CF | ready, you may turn on your vest. Good luck!" The voice then cuts out. | ||
CF | | ||
CF | > | Lancelot says, "this region IMHO is downright bad lol" | |
keltena asks, "Huh, I actually was pretty impressed by it?" | ||
Lancelot says, "I meant bad as in ... bad for the PC lol" | ||
keltena says, "Though I can see how if it's not your thing, it's probably *disastrously* not your thing" | ||
Knight_Otu says, "I mean, something can be impressive, and yet bad, still." | ||
Lancelot says, "the setting is very cool and the programming etc... I can appreciate as a programmer... not as much as a player" | ||
keltena says (to Knight_Otu), "lol, point taken" | ||
Jacqueline says, "Yeah, it's clearly a lot of work, first for him, now for us." | ||
DavidW says, "At least it's not chess." | ||
Lancelot says, "most frustrating is I could not string commands together" | ||
keltena says, "I got to the start of it, had the immediate 'oh god, I'm supposed to *control a party of three in laser tag???*' reaction, and then found it... actually perfectly fine" | ||
DavidW says (to ClubFloyd), "x wagon" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X WAGON | ||
CF | | ||
CF | You can hide behind this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X BARREL | ||
CF | | ||
CF | This large water barrel has been turned upside down. | ||
CF | | ||
CF | > | keltena says, "But I might just be weird" | |
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | This tree looks like a cactus with bark. It's unusually large; one | ||
CF | could easily hide behind it. | ||
CF | | ||
CF | > | Lancelot says, "yes the coolness factor looms large here... but imagine non programmer players" | |
DavidW says (to ClubFloyd), "x saloon" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X SALOON | ||
CF | | ||
CF | The walls have a desert landscape painted on them, as well as a | ||
CF | realistic-looking saloon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X ROBBER | ||
CF | | ||
CF | This robber bot is huge, and wears a black hat with a target on it. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take three hits before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | keltena... is a non-programmer player >_> | |
DavidW says (to ClubFloyd), "x dusty" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X DUSTY | ||
CF | | ||
CF | (the dusty bot) | ||
CF | This bot is covered with gritty dust. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take one hit before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | Lancelot says, "ok 3 hits and has target on hat" | |
DavidW says (to ClubFloyd), "x lackey" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X LACKEY | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lacky" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X LACKY | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Wood Tier | ||
CF | You find yourself on a desert road in front of a (painted) saloon. An | ||
CF | overturned wagon and a water barrel obstruct parts of the road, and a | ||
CF | (potted) Joshua tree grows to one side. | ||
CF | | ||
CF | Passageways lead north and south. | ||
CF | | ||
CF | Max and Dan, your friendly robot helpers, are here. | ||
CF | | ||
CF | A huge robber bot towers over its three lackeys: a dusty bot, a lanky | ||
CF | bot, and a lonesome bot. All of them are scowling at you, just waiting | ||
CF | for you to start some trouble. | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose we can de-hat them for style points." | |
DavidW says (to ClubFloyd), "x lanky" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X LANKY | ||
CF | | ||
CF | This bot is noticeably taller than the other than all the others, | ||
CF | except for the robber bot. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take one hit before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lonesome" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X LONESOME | ||
CF | | ||
CF | Despite a complete lack of facial expressions, this bot exudes | ||
CF | lonesomeness. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take one hit before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | Lancelot says, "much like westerns lol... shoot their hats off" | |
DavidW says (to ClubFloyd), "hide behind barrel" | ||
CF ] Wood Tier (behind the water barrel) | ||
CF | > | ||
CF | > HIDE BEHIND BARREL | ||
CF | | ||
CF | You duck behind the water barrel, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You pop out from behind the water barrel. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, this section clearly is a western." | |
DavidW says (to ClubFloyd), "dan, record" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, RECORD | ||
CF | | ||
CF | Dan says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | Cerfeuil hears the sound of tumbleweeds blowing in the distance. | |
Lancelot says, "reminds me of those old spaghetti westerns lol" | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, shoot dusty" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT DUSTY | ||
CF | | ||
CF | (the dusty bot) | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, finish" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, FINISH | ||
CF | | ||
CF | "The remaining commands in this slot have been filled with WAIT. | ||
CF | | ||
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can | ||
CF | now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | Knight_Otu says, "Even though most of their films don't qualify, you made me immediately think of Bud Spencer and Terrence Hill." | |
DavidW says (to ClubFloyd), "max, activate slot Y" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, ACTIVATE SLOT Y | ||
CF | | ||
CF | "Slot Y is now activated," says Max. | ||
CF | | ||
CF | > | Lancelot says, "lol those too... was thinking of 'my name is nobody' that was a pretty cool one" | |
DavidW says (to ClubFloyd), "max, record" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, RECORD | ||
CF | | ||
CF | Max says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot lanky" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT LANKY | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, finish" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, FINISH | ||
CF | | ||
CF | "The remaining commands in this slot have been filled with WAIT. | ||
CF | | ||
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can | ||
CF | now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | Lancelot says, "this is like the most frustrating part to me, needing to program the robots, and reprogram them if it does not work out" | |
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | Max ducks behind the water barrel, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind plant" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND PLANT | ||
CF | | ||
CF | "Sorry, boss, I can't recognize that as an order," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | Dan ducks behind the Joshua tree, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | > | Knight_Otu says, "It's pretty time consuming, and the planning for David." | |
Lancelot says, "and wagon for us" | ||
Lancelot says, "my point exactly" | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT ROBBER | ||
CF | | ||
CF | You spring out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | The robber bot shoots at Max but the water barrel blocks the shots! | ||
CF | | ||
CF | The dusty bot fires away at Max but the water barrel blocks the shots! | ||
CF | | ||
CF | The lanky bot fires away at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lonesome bot fires away at Dan but the Joshua tree blocks the | ||
CF | shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | The robber bot fires away at Max but the water barrel blocks the | ||
CF | shots! | ||
CF | | ||
CF | The dusty bot shoots at you but the overturned wagon blocks the shots! | ||
CF | | ||
CF | The lanky bot shoots at you but the overturned wagon blocks the shots! | ||
CF | | ||
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | > | Lancelot says, "you forgot to tell the robots to activate on start" | |
Knight_Otu says, "Oof, that is another annoying part." | ||
Lancelot says, "I think you need to tell them to replay" | ||
DavidW asks, "damn. Remind me how?" | ||
Lancelot says, "and they will trigger when the fight starts" | ||
Lancelot says, "sorry totally forgot about that part" | ||
DavidW says (to ClubFloyd), "turn off vest" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > TURN OFF VEST | ||
CF | | ||
CF | The vest powers off. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | > | Lancelot says, "now tell them to hide and replay" | |
DavidW says (to ClubFloyd), "dan, replay" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > DAN, REPLAY | ||
CF | | ||
CF | "Got it, boss! I'll do what you told me to, but only when a fight | ||
CF | starts," says Dan. | ||
CF | | ||
CF | > | Lancelot says, "sorry" | |
keltena says, "Augh. Actually, you know what, I'm with you; I'd blocked that memory out. I like the hypothetical version of this area where I don't constantly forget to activate the robots. :P" | ||
DavidW says (to ClubFloyd), "max, replay" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > MAX, REPLAY | ||
CF | | ||
CF | "Very well. I'll start replaying the next time we enter an active | ||
CF | situation," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You are already hiding behind the overturned wagon! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | "Okay, getting ready to execute Slot Y!" says Max. | ||
CF | | ||
CF | "Let's go! I'm going to execute Slot A!" says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT ROBBER | ||
CF | | ||
CF | You jump out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | Max is already hiding behind the water barrel! | ||
CF | | ||
CF | Dan is already hiding behind the Joshua tree! | ||
CF | | ||
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The dusty bot shoots at you and you're hit! You're out for now. | ||
CF | | ||
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can | ||
CF | still give orders to Dan and Max. | ||
CF | | ||
CF | The lanky bot takes a shot at Dan but the Joshua tree blocks the | ||
CF | shots! | ||
CF | | ||
CF | The lonesome bot shoots at Max but the water barrel blocks the shots! | ||
CF | | ||
CF | > | Knight_Otu says, "Ah, Dan and Max have different slot names. Makes sense." | |
Lancelot says, "okay you told them to hide so you need to wait 1 move" | ||
DavidW says (to ClubFloyd), "turn off vest" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TURN OFF VEST | ||
CF | | ||
CF | The vest powers off. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | "Replay deactivated," say both Max and Dan. | ||
CF | | ||
CF | > | Lancelot says, "and then shoot then all three will shoot same time" | |
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | The robber bot shoots at you but the overturned wagon blocks the | ||
CF | shots! | ||
CF | | ||
CF | The dusty bot fires away at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lanky bot takes a shot at Dan but the Joshua tree blocks the | ||
CF | shots! | ||
CF | | ||
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT ROBBER | ||
CF | | ||
CF | You pop out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The dusty bot shoots at Max but the water barrel blocks the shots! | ||
CF | | ||
CF | The lanky bot blasts at Max but the water barrel blocks the shots! | ||
CF | | ||
CF | The lonesome bot takes a shot at Dan but the Joshua tree blocks the | ||
CF | shots! | ||
CF | | ||
CF | > | Lancelot says, "and replay...." | |
Lancelot says, "easy to forget argh" | ||
DavidW says, "goddamnit" | ||
DavidW says (to ClubFloyd), "turn off vest" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TURN OFF VEST | ||
CF | | ||
CF | The vest powers off. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | > | Lancelot says, "as I said very frustrating" | |
DavidW says (to ClubFloyd), "max, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, REPLAY | ||
CF | | ||
CF | "Very well. I'll start replaying the next time we enter an active | ||
CF | situation," says Max. | ||
CF | | ||
CF | > | Lancelot says, "replay for bot bots" | |
DavidW says (to ClubFloyd), "dan, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, REPLAY | ||
CF | | ||
CF | "Got it, boss! I'll do what you told me to, but only when a fight | ||
CF | starts," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | "Okay, getting ready to execute Slot Y!" says Max. | ||
CF | | ||
CF | "Let's go! I'm going to execute Slot A!" says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Max is already hiding behind the water barrel! | ||
CF | | ||
CF | Dan is already hiding behind the Joshua tree! | ||
CF | | ||
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The dusty bot blasts at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lanky bot blasts at you but the overturned wagon blocks the shots! | ||
CF | | ||
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT ROBBER | ||
CF | | ||
CF | You jump out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | Max springs out from behind the water barrel. | ||
CF | | ||
CF | Max takes a shot at the robber bot and it's a hit! The robber bot | ||
CF | flashes red. | ||
CF | | ||
CF | Dan jumps out from behind the Joshua tree. | ||
CF | | ||
CF | Dan fires away at the robber bot and it's a hit! The robber bot | ||
CF | flashes red and is now deactivated. | ||
CF | | ||
CF | The dusty bot shoots at Max and it's a hit! Max got wrecked by the | ||
CF | dusty bot! | ||
CF | | ||
CF | The lanky bot shoots at you and you're hit! You're out for now. | ||
CF | | ||
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can | ||
CF | still give orders to Dan. | ||
CF | | ||
CF | The lonesome bot blasts at Dan and it's a hit! Dan got walloped by the | ||
CF | lonesome bot! | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | "Replay deactivated," say both Max and Dan. | ||
CF | | ||
CF | > | Lancelot says, "why not just chuck the grenade lol" | |
Lancelot says, "if we shoot all at same ronbot the others get us" | ||
DavidW asks, "Do I need to know which way they shoot, or do they pick random targets?" | ||
Lancelot says, "not sure ... I do remember timing is important sometimes" | ||
Lancelot says, "I can find my notes brb" | ||
DavidW says (to ClubFloyd), "max, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, REPLAY | ||
CF | | ||
CF | "Very well. I'll start replaying the next time we enter an active | ||
CF | situation," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, REPLAY | ||
CF | | ||
CF | "Got it, boss! I'll do what you told me to, but only when a fight | ||
CF | starts," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | "Okay, getting ready to execute Slot Y!" says Max. | ||
CF | | ||
CF | "Let's go! I'm going to execute Slot A!" says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | Max ducks behind the water barrel, taking cover. | ||
CF | | ||
CF | Dan ducks behind the Joshua tree, taking cover. | ||
CF | | ||
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The dusty bot blasts at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lanky bot fires away at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lonesome bot shoots at you but the overturned wagon blocks the | ||
CF | shots! | ||
CF | | ||
CF | > | Lancelot says, "ah found them" | |
DavidW says (to ClubFloyd), "shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT ROBBER | ||
CF | | ||
CF | You spring out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | Max pops out from behind the water barrel. | ||
CF | | ||
CF | Max blasts at the robber bot and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | Dan jumps out from behind the Joshua tree. | ||
CF | | ||
CF | Dan takes a shot at the robber bot and it's a hit! The robber bot | ||
CF | flashes red and is now deactivated. | ||
CF | | ||
CF | The dusty bot fires away at Dan and it's a hit! Dan got wrecked by the | ||
CF | dusty bot! | ||
CF | | ||
CF | The lanky bot shoots at Max and it's a hit! Max got walloped by the | ||
CF | lanky bot! | ||
CF | | ||
CF | The lonesome bot fires away at you and you're hit! You're out for now. | ||
CF | | ||
CF | "Holy guacamole, you got shot!" says Max. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | "Replay deactivated," say both Max and Dan. | ||
CF | | ||
CF | > | Lancelot says, "so dusty bot fires every turn" | |
Lancelot says, "lanku and lonesome too" | ||
Lancelot says, "so I think grenade here" | ||
Lancelot says, "because we cannot shoot and take cover at same time" | ||
Lancelot says, "we did take down the rubber bot but we get hit this way" | ||
DavidW says, "ok, so I need to reprogram so we take out the goons in round 1, and gang up on the robber in round 2 instead of the other way round, which is what I was trying." | ||
DavidW says (to ClubFloyd), "dan, record" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, RECORD | ||
CF | | ||
CF | "That slot is full. Would you like to write over the old recording?" | ||
CF | asks Dan. | ||
CF | | ||
CF | Yes/no?> | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Wood Tier | ||
CF | Yes/no?> | ||
CF | > YES | ||
CF | | ||
CF | Dan says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind plant" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND PLANT | ||
CF | | ||
CF | "Sorry, boss, I can't recognize that as an order," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, shoot dusty" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT DUSTY | ||
CF | | ||
CF | (the dusty bot) | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | Lancelot says, "not sure if that will work... just checked, robber bot will also fire every round" | |
DavidW says (to ClubFloyd), "dan, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, finish" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, FINISH | ||
CF | | ||
CF | "The remaining commands in this slot have been filled with WAIT. | ||
CF | | ||
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can | ||
CF | now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, record" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, RECORD | ||
CF | | ||
CF | "That slot is full. Would you like to write over the old recording?" | ||
CF | asks Max. | ||
CF | | ||
CF | Yes/no?> | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Wood Tier | ||
CF | Yes/no?> | ||
CF | > YES | ||
CF | | ||
CF | Max says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot lanky" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT LANKY | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, finish" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, FINISH | ||
CF | | ||
CF | "The remaining commands in this slot have been filled with WAIT. | ||
CF | | ||
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can | ||
CF | now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, REPLAY | ||
CF | | ||
CF | "Got it, boss! I'll do what you told me to, but only when a fight | ||
CF | starts," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, REPLAY | ||
CF | | ||
CF | "Very well. I'll start replaying the next time we enter an active | ||
CF | situation," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | "Okay, getting ready to execute Slot Y!" says Max. | ||
CF | | ||
CF | "Let's go! I'm going to execute Slot A!" says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | Max ducks behind the water barrel, taking cover. | ||
CF | | ||
CF | Dan ducks behind the Joshua tree, taking cover. | ||
CF | | ||
CF | The robber bot shoots at you but the overturned wagon blocks the | ||
CF | shots! | ||
CF | | ||
CF | The dusty bot fires away at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lanky bot shoots at Max but the water barrel blocks the shots! | ||
CF | | ||
CF | The lonesome bot fires away at Max but the water barrel blocks the | ||
CF | shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot lonesome" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT LONESOME | ||
CF | | ||
CF | You spring out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the lonesome bot, and it's a hit! The lonesome bot | ||
CF | flashes red and is now deactivated. | ||
CF | | ||
CF | Max pops out from behind the water barrel. | ||
CF | | ||
CF | Max takes a shot at the lanky bot and it's a hit! The lanky bot | ||
CF | flashes red and is now deactivated. | ||
CF | | ||
CF | Dan jumps out from behind the Joshua tree. | ||
CF | | ||
CF | Dan shoots at the dusty bot and it's a hit! The dusty bot flashes red | ||
CF | and is now deactivated. | ||
CF | | ||
CF | The robber bot blasts at you and you're hit! You're out for now. | ||
CF | | ||
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can | ||
CF | still give orders to Dan and Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Max ducks behind the water barrel, taking cover. | ||
CF | | ||
CF | Dan ducks behind the Joshua tree, taking cover. | ||
CF | | ||
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Max pops out from behind the water barrel. | ||
CF | | ||
CF | Max fires away at the robber bot and it's a hit! The robber bot | ||
CF | flashes red. | ||
CF | | ||
CF | Dan jumps out from behind the Joshua tree. | ||
CF | | ||
CF | Dan fires away at the robber bot and it's a hit! The robber bot | ||
CF | flashes red. | ||
CF | | ||
CF | The robber bot shoots at Dan and it's a hit! Dan got gobsmacked by the | ||
CF | robber bot! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Max waits. | ||
CF | | ||
CF | The robber bot fires away at Max and it's a hit! Max got blasted by | ||
CF | the robber bot! | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | "Replay deactivated," say both Max and Dan. | ||
CF | | ||
CF | > | Lancelot says, "right..." | |
Lancelot asks, "x robber bot?" | ||
DavidW says, "I'll add a shoot robber to the end of both programs" | ||
DavidW says (to ClubFloyd), "x robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X ROBBER | ||
CF | | ||
CF | This robber bot is huge, and wears a black hat with a target on it. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take three hits before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | Lancelot asks, "if its like the robot with the eye?" | |
Lancelot asks, "shoort the hat first ?" | ||
Lancelot says, "we didnt try that yet I think" | ||
DavidW says, "I don't think that's what the target on the hat means." | ||
DavidW says (to ClubFloyd), "x hat" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > X HAT | ||
CF | | ||
CF | This black hat has a target painted quite conspicuously on it. | ||
CF | | ||
CF | > | Lancelot says, "ah ok it sounded like a hint to me lol" | |
DavidW says (to ClubFloyd), "take hat" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TAKE HAT | ||
CF | | ||
CF | That seems to be a part of the robber bot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit hat" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > HIT HAT | ||
CF | | ||
CF | You'll resort to violence when you have to. But not right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, record" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, RECORD | ||
CF | | ||
CF | "That slot is full. Would you like to write over the old recording?" | ||
CF | asks Dan. | ||
CF | | ||
CF | Yes/no?> | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Wood Tier | ||
CF | Yes/no?> | ||
CF | > YES | ||
CF | | ||
CF | Dan says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, shoot dusty" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT DUSTY | ||
CF | | ||
CF | (the dusty bot) | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, hide behind tree" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND TREE | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan. | ||
CF | "You can now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dan, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > DAN, REPLAY | ||
CF | | ||
CF | "Got it, boss! I'll do what you told me to, but only when a fight | ||
CF | starts," says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, record" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, RECORD | ||
CF | | ||
CF | "That slot is full. Would you like to write over the old recording?" | ||
CF | asks Max. | ||
CF | | ||
CF | Yes/no?> | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Wood Tier | ||
CF | Yes/no?> | ||
CF | > YES | ||
CF | | ||
CF | Max says, "Recording on. Please give me five commands, one at a time. | ||
CF | At any time you can tell me to FINISH to fill the rest of the slot | ||
CF | with the WAIT command." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot lanky" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT LANKY | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, hide behind barrel" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BARREL | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, shoot robber" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, SHOOT ROBBER | ||
CF | | ||
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max. | ||
CF | "You can now ask me to REPLAY or activate another slot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "max, replay" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > MAX, REPLAY | ||
CF | | ||
CF | "Very well. I'll start replaying the next time we enter an active | ||
CF | situation," says Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | "Okay, getting ready to execute Slot Y!" says Max. | ||
CF | | ||
CF | "Let's go! I'm going to execute Slot A!" says Dan. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide behind wagon" | ||
CF ] Wood Tier (behind the overturned wagon) | ||
CF | > | ||
CF | > HIDE BEHIND WAGON | ||
CF | | ||
CF | You duck behind the overturned wagon, taking cover. | ||
CF | | ||
CF | Max ducks behind the water barrel, taking cover. | ||
CF | | ||
CF | Dan ducks behind the Joshua tree, taking cover. | ||
CF | | ||
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The dusty bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lanky bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot lonesome" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > SHOOT LONESOME | ||
CF | | ||
CF | You spring out from behind the overturned wagon. | ||
CF | | ||
CF | You shoot at the lonesome bot, and it's a hit! The lonesome bot | ||
CF | flashes red and is now deactivated. | ||
CF | | ||
CF | Max pops out from behind the water barrel. | ||
CF | | ||
CF | Max fires away at the lanky bot and it's a hit! The lanky bot flashes | ||
CF | red and is now deactivated. | ||
CF | | ||
CF | Dan jumps out from behind the Joshua tree. | ||
CF | | ||
CF | Dan shoots at the dusty bot and it's a hit! The dusty bot flashes red | ||
CF | and is now deactivated. | ||
CF | | ||
CF | The robber bot fires away at you and you're hit! You're out for now. | ||
CF | | ||
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can | ||
CF | still give orders to Dan and Max. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Max ducks behind the water barrel, taking cover. | ||
CF | | ||
CF | Dan ducks behind the Joshua tree, taking cover. | ||
CF | | ||
CF | The robber bot fires away at Dan but the Joshua tree blocks the shots! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Max springs out from behind the water barrel. | ||
CF | | ||
CF | Max takes a shot at the robber bot and it's a hit! The robber bot | ||
CF | flashes red. | ||
CF | | ||
CF | Dan jumps out from behind the Joshua tree. | ||
CF | | ||
CF | Dan blasts at the robber bot and it's a hit! The robber bot flashes | ||
CF | red. | ||
CF | | ||
CF | The robber bot fires away at Max and it's a hit! Max got walloped by | ||
CF | the robber bot! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | Dan shoots at the robber bot and it's a hit! The robber bot flashes | ||
CF | red and is now deactivated. | ||
CF | | ||
CF | A chime sounds, and a voice says, "Congratulations! You have won the | ||
CF | Wood Tier challenge, our weakest challenge, meant for absolute | ||
CF | beginners! You may proceed to the next challenge." | ||
CF | | ||
CF | The robber bot tips its hat at you, and the four enemy bots skedaddle | ||
CF | out of the room. | ||
CF | | ||
CF | "Replay deactivated," say both Max and Dan. | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf10" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Wood Tier | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu says, "Phew." | |
Lancelot says, "and it gets harder lol" | ||
DavidW says, "probably not the ideal solution, but it worked." | ||
Lancelot says, "it worked indeed" | ||
DavidW says (to Lancelot), "I'm dreading the next room." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bronze Tier | ||
CF | Seeing this room for the first time takes your breath away. You find | ||
CF | yourself in a vaulted room in a great palace, or perhaps a cathedral. | ||
CF | The room itself affords little opportunity for cover; however, an | ||
CF | immense chandelier has fallen to the ground. In addition, a colonnade | ||
CF | provides significant cover, as does a nearby wooden bench. | ||
CF | | ||
CF | You can go both north and south from here. | ||
CF | | ||
CF | Max and Dan follow you into the room. Three daring robots stand before | ||
CF | you, each wearing a blue tabard with a white cross. According to their | ||
CF | labels, they are an Athos bot, a Porthos bot, and an Aramis bot. | ||
CF | Behind them is a smaller robot, whose white tabard proclaims them to | ||
CF | be a Darty bot. | ||
CF | | ||
CF | A pleasant voice from above says, "Welcome to the Bronze Tier. When | ||
CF | you are ready, you may turn on your vest. Good luck!" The voice then | ||
CF | cuts out. | ||
CF | | ||
CF | > | Jacqueline asks, "It gets harder?" | |
Jacqueline asks, "Why did it need to get harder?" | ||
Lancelot exclaims, "thee musketeers!" | ||
Lancelot says, "three even" | ||
Knight_Otu says, "Thee three musketeers indeed." | ||
DavidW says (to ClubFloyd), "x chandelier" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X CHANDELIER | ||
CF | | ||
CF | Upon closer inspection, the chandelier is one solid mass that just | ||
CF | looks more delicate from a distance. | ||
CF | | ||
CF | > | Lancelot says, "thx jacqueline for answering my Q on IFComp by the way" | |
DavidW says (to ClubFloyd), "x colonnade" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X COLONNADE | ||
CF | | ||
CF | This is a row of columns, each too slender to provide cover but | ||
CF | collectively doing a good job. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bench" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X BENCH | ||
CF | | ||
CF | This might be a pew, or a bench for a banquet. | ||
CF | | ||
CF | > | Jacqueline says (to Lancelot), "Of course." | |
DavidW says (to ClubFloyd), "athos" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > ATHOS | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x athos" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X ATHOS | ||
CF | | ||
CF | This bot wears a blue tabard with a white cross and the name "Athos" | ||
CF | embroidered on it. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take two hits before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | Knight_Otu says, "Darty, because no one wants to spell out Dartagnon, or however he is spelled." | |
Cerfeuil says, "Darty for d'Artagnan. Cute." | ||
DavidW says (to ClubFloyd), "x porthos" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X PORTHOS | ||
CF | | ||
CF | This bot wears a blue tabard with a white cross and the name "Porthos" | ||
CF | embroidered on it. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take two hits before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | Lancelot says, "ah yeah the fourth musketeer lol" | |
Knight_Otu exclaims (at Cerfeuil), "That's it, thanks!" | ||
DavidW says (to ClubFloyd), "x aramis" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X ARAMIS | ||
CF | | ||
CF | This bot wears a blue tabard with a white cross and the name "Aramis" | ||
CF | embroidered on it. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take two hits before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x darty" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > X DARTY | ||
CF | | ||
CF | This bot is shorter than the others, and has a simple white tabard | ||
CF | with the name "Darty" on it. | ||
CF | | ||
CF | Max says, "I can tell that this kind of bot can take two hits before | ||
CF | it's deactivated." | ||
CF | | ||
CF | > | Knight_Otu says, "Eight hits total." | |
DavidW says, "So they each take 2." | ||
Lancelot says, "and we need to figure out their pattern if any" | ||
DavidW says, "DO WE" | ||
Lancelot says, "well I remember I spent a lot of time on this region lol" | ||
Lancelot says, "if you can make it work in one go all flowers to you :p" | ||
DavidW says, "I suppose our side can hide and not fight and just see where the bullets go." | ||
Lancelot says, "thats what I did" | ||
DavidW says (to ClubFloyd), "dan, hide behind colonnade" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > DAN, HIDE BEHIND COLONNADE | ||
CF | | ||
CF | Dan ducks behind the colonnade, taking cover. | ||
CF | | ||
CF | > | keltena says, "Yeah, I usually approached it as 'first take a round for observation, then try making a strategy'" | |
DavidW says (to ClubFloyd), "max, hide behind bench" | ||
CF ] Bronze Tier | ||
CF | > | ||
CF | > MAX, HIDE BEHIND BENCH | ||
CF | | ||
CF | Max ducks behind the wooden bench, taking cover. | ||
CF | | ||
CF | > | Lancelot says, "yep exactly" | |
DavidW says (to ClubFloyd), "hide behind chandelier" | ||
CF ] Bronze Tier (behind the fallen chandelier) | ||
CF | > | ||
CF | > HIDE BEHIND CHANDELIER | ||
CF | | ||
CF | You duck behind the fallen chandelier, taking cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on vest" | ||
CF ] Bronze Tier (behind the fallen chandelier) | ||
CF | > | ||
CF | > TURN ON VEST | ||
CF | | ||
CF | The vest powers on. A voice says, "The battle will now commence. This | ||
CF | is your last chance to hide!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Bronze Tier (behind the fallen chandelier) | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The Darty bot looks for someone to heal. | ||
CF | | ||
CF | The Athos bot waits patiently for someone to aim at. | ||
CF | | ||
CF | The Porthos bot waits patiently for someone to aim at. | ||
CF | | ||
CF | The Aramis bot waits patiently for someone to aim at. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "HEAL?!" | |
Lancelot says, "and then we learn Darty heals :p" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Bronze Tier (behind the fallen chandelier) | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The Darty bot looks for someone to heal. | ||
CF | | ||
CF | The Athos bot waits patiently for someone to aim at. | ||
CF | | ||
CF | The Porthos bot waits patiently for someone to aim at. | ||
CF | | ||
CF | The Aramis bot waits patiently for someone to aim at. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off vest" | ||
CF ] Bronze Tier (behind the fallen chandelier) | ||
CF | > | ||
CF | > TURN OFF VEST | ||
CF | | ||
CF | The vest powers off. | ||
CF | | ||
CF | A voice says, "Battle lost. You can turn on your combat vest when you | ||
CF | are ready to fight again." | ||
CF | | ||
CF | > | Lancelot says, "and they wait us out lol" | |
Lancelot says, "sneaky bots" | ||
DavidW says, "well, that's mean." | ||
Knight_Otu says, "I know this is against all conventions, but Darty has to die first." | ||
DavidW says (to Knight), "I agree." | ||
DavidW says, "However, I would like to suggest a radical choice. Visit another rift, and I'll work out this room later." | ||
Jacqueline says, "I mean, that is totally fine." | ||
Jacqueline says, "And super understandable." | ||
DavidW says, "We also have an unused shard in the locker." | ||
Lancelot says, "no problemo, we can always revisit this one and for me this was second hardest region of all" | ||
keltena says, "Sounds reasonable" | ||
Knight_Otu says, "Sure, we can do that, and not spend who knows how long on this 4D chess problem." | ||
DavidW says, "thanks. I'll get our stuff from the locker" | ||
DavidW says, "lockers." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wood Tier | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You pop out from behind the fallen chandelier. | ||
CF | | ||
CF | Wood Tier | ||
CF | You find yourself on a desert road in front of a (painted) saloon. An | ||
CF | overturned wagon and a water barrel obstruct parts of the road, and a | ||
CF | (potted) Joshua tree grows to one side. | ||
CF | | ||
CF | Passageways lead north and south. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Armory | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | Several paths converge here. There are doors to the east and | ||
CF | west, and there is a passageway to the south. | ||
CF | | ||
CF | There are two pedestals in the room. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north, | ||
CF | or to the west. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Test Kitchen | ||
CF | You are standing in a long corridor leading from the checkpoint on the | ||
CF | north to an open door on the south. A poster hangs | ||
CF | nearby with helpful information. | ||
CF | | ||
CF | The shutters are closed, and the kitchen is no longer visible. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The checkpoint flares red temporarily, blocking you. "PLEASE DO NOT | ||
CF | REMOVE COMPANY PROPERTY FROM THIS AREA," it intones. | ||
CF | | ||
CF | Looking over your items, you can see you're carrying the grenade, | ||
CF | which is an example of company property. There might be more. | ||
CF | | ||
CF | > | Lancelot says, "I think I know where we will go next :p" | |
Knight_Otu says, "Ah, we need to drop vest and grenade." | ||
DavidW asks, "oh. I guess leave this stuff in the Armory?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north, | ||
CF | or to the west. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You don't see any exit that way; you can only go north and west from | ||
CF | here. | ||
CF | | ||
CF | > | Lancelot says, "just drop it here" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Armory | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | Several paths converge here. There are doors to the east and | ||
CF | west, and there is a passageway to the south. | ||
CF | | ||
CF | There are two pedestals in the room. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put grenade on pedestal" | ||
CF ] Armory | ||
CF | > | ||
CF | > PUT GRENADE ON PEDESTAL | ||
CF | | ||
CF | Which do you mean, the left pedestal or the right pedestal? | ||
CF | | ||
CF | > | Knight_Otu says, "Seems a good spot to not forget them." | |
DavidW says (to ClubFloyd), "left" | ||
CF ] Armory | ||
CF | > | ||
CF | > LEFT | ||
CF | | ||
CF | You put the grenade on the left pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put vest on left" | ||
CF ] Armory | ||
CF | > | ||
CF | > PUT VEST ON LEFT | ||
CF | | ||
CF | (first taking it off) | ||
CF | You put the combat vest on the left pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gun on left" | ||
CF ] Armory | ||
CF | > | ||
CF | > PUT GUN ON LEFT | ||
CF | | ||
CF | You put the laser gun on the left pedestal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Armory | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a recorder (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Assembly Line | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Assembly Line | ||
CF | This room is decorated to appear like a mad scientist's laboratory. | ||
CF | The walls are painted with images of tesla coils and alchemical | ||
CF | apparatuses, although the room itself is mostly bare. Another poster | ||
CF | with helpful tips is hanging here. You can leave to the north, | ||
CF | or to the west. | ||
CF | | ||
CF | In the center of the room is an assembly line with an accompanying | ||
CF | console. | ||
CF | | ||
CF | You can see numerous buttons corresponding to different body parts | ||
CF | here on the console, as well as a big white button labelled START. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Test Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Test Kitchen | ||
CF | You are standing in a long corridor leading from the checkpoint on the | ||
CF | north to an open door on the south. A poster hangs | ||
CF | nearby with helpful information. | ||
CF | | ||
CF | The shutters are closed, and the kitchen is no longer visible. | ||
CF | | ||
CF | Max and Dan follow you into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the west. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. There is also a trapdoor | ||
CF | going up which has an octagon symbol on it. | ||
CF | | ||
CF | You can hear Max and Dan from the other room. "Don't worry, we will be | ||
CF | here when you come back!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You don't see any exit that way; you can only go south, west and up | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sack" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE SACK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > LOOK IN LOCKER | ||
CF | | ||
CF | The locker is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lobby | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Checkpoint | ||
CF | This is a matte black hallway with neon stripes. Lockers line the | ||
CF | walls. One in particular has a green light over it; the others all | ||
CF | have red lights. You can return to the lobby to the east. | ||
CF | | ||
CF | To the south is a doorway that goes through some kind of | ||
CF | checkpoint, similar to a metal detector. Next to it is a scanner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from locker" | ||
CF ] Checkpoint | ||
CF | > | ||
CF | > TAKE ALL FROM LOCKER | ||
CF | | ||
CF | (the detective badge from the locker) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lobby | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lobby | ||
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to | ||
CF | ADVENTURELAND!" | ||
CF | | ||
CF | Around the edges of the room is scattered foliage, and the whole room | ||
CF | is painted in pastel blues and greens. There are numerous exits, but | ||
CF | most are boarded over, and all furniture has been stripped out. | ||
CF | | ||
CF | Your only remaining options, according to their respective signs, are | ||
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the | ||
CF | west). | ||
CF | | ||
CF | A rift leading back to the ship is to the north. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Brig | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Brig | ||
CF | There isn't really any kind of prison on board; troublemakers tend to | ||
CF | get refrozen. But there is a small, temporary brig for use in | ||
CF | emergencies, with a single cell. | ||
CF | | ||
CF | Unfortunately, the crash has damaged this room. The one cell the ship | ||
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is | ||
CF | holed up in the cell with a gun taken from a guard. Around the room | ||
CF | are several other guards, each with their own weapons trained on her. | ||
CF | It's a standoff. | ||
CF | | ||
CF | The transit hub is back to the west. | ||
CF | | ||
CF | A rift has opened up to the south. It glows red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Device | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | This is a small room enclosed entirely by metal. Each of the walls is | ||
CF | adorned with an octagon, and the floor and ceilings are a kind of | ||
CF | steel mesh. Everything is meticulously clean. To one side is a ladder | ||
CF | leading up. | ||
CF | | ||
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. | ||
CF | There is a screen on the pedestal displaying a message. The pedestal | ||
CF | is surrounded by a disc inscribed with rings. | ||
CF | | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shard in hole" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT SHARD IN HOLE | ||
CF | | ||
CF | (the fourth crystal shard in the tiny receptacle) | ||
CF | (first taking the fourth crystal shard) | ||
CF | You place the crystal shard into the receptacle. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | Given your positive track record in previous upgrades, and the | ||
CF | fact that you have now successfully passed our background checks, your | ||
CF | calibration tasks will become more difficult. This upgrade includes a | ||
CF | maintenance task to perform in addition to receiving new | ||
CF | upgrades. | ||
CF | | ||
CF | Please place the tool on the pedestal to verify that you consent | ||
CF | to temporary employment on a non-compensatory basis for the 115th | ||
CF | Pan-Sector Congress, and that you waive indemnification for any losses | ||
CF | incurred due to malfunctioning spatial rifts, including loss of | ||
CF | personal goods, edema, temporary blindness, loss of limb, and | ||
CF | death. | ||
CF | | ||
CF | The receptacle closes up, the shard still inside. | ||
CF | | ||
CF | > | ||
Jade has arrived. | Jade says, "Hello" | |
keltena says, "Hi Jade!" | ||
DavidW says (to ClubFloyd), "put tool on pedestal" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUT TOOL ON PEDESTAL | ||
CF | | ||
CF | (first taking the curious tool) | ||
CF | You put the curious tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up to pull in the tool before closing again. | ||
CF | | ||
CF | The display changes to say: | ||
CF | | ||
CF | We will now open up several blue rifts that connect to each other. | ||
CF | Each of these rifts connects to a different power substation of this | ||
CF | starship. The substations are all parts of the same closed circuit, | ||
CF | but we need to shut down all of it once for repairs. | ||
CF | | ||
CF | The repairs should only take a few seconds, and will be handled | ||
CF | remotely by drones, but we've chosen this assignment to give you some | ||
CF | experience with spatial rifts. There are seven substations, each with | ||
CF | a manual off switch that we've set to stay off for fourteen minutes at | ||
CF | a time. You'll have to find the most efficient way to pass through the | ||
CF | rifts to make sure all of the substations are off at once. | ||
CF | | ||
CF | Good luck! | ||
CF | | ||
CF | A blue rift opens to the west. | ||
CF | | ||
CF | > | Lancelot says, "hi Jade" | |
Jade says, "I have to go out soon, after some minutes I will go back." | ||
Jacqueline says, "'Temporary employment on a non-compensatory basis' is amazing." | ||
Jade says, "Have a good game" | ||
Knight_Otu says, ""Employees hate this one simple trick."" | ||
keltena says, "I love these messages" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Elevated Substation | ||
CF | This substation has walls of glass, making it easy to see that you are | ||
CF | very high off the ground. Far below you is a zoo with a square | ||
CF | structure over it. Far above you in the sky float scattered islands. | ||
CF | | ||
CF | A reminder note has been left at this station. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading northeast, a blue rift | ||
CF | leading northwest, a blue rift leading east and a blue | ||
CF | rift leading west here. | ||
CF | | ||
CF | > | Lancelot says, "loss of limb and death well yeah of course we sing off on that lol" | |
DavidW says (to ClubFloyd), "read note" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > READ NOTE | ||
CF | | ||
CF | The reminder note says: | ||
CF | | ||
CF | Don't forget, you have to get all seven switches turned off at | ||
CF | once! | ||
CF | | ||
CF | > | Lancelot says, "ah stunning them all down ok" | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Mall Substation | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Mall Substation | ||
CF | This substation is enclosed by one-way glass. On the other side, you | ||
CF | can see a busy mall with thousands of shoppers in bright clothes | ||
CF | wandering from shop to shop. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading southwest, a blue rift | ||
CF | leading northwest and a blue rift leading northeast | ||
CF | here. | ||
CF | | ||
CF | > | DavidW asks, "I'm going to map before pushing any switches; okay with everyone?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Sewer Substation | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Sewer Substation | ||
CF | This substation is dark and damp. Near you flows a stream of what you | ||
CF | can only assume is human waste. You don't plan on spending much time | ||
CF | in this substation. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading west, a blue rift leading | ||
CF | southwest and a blue rift leading south here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Track Substation | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Track Substation | ||
CF | This substation is on a train platform in the middle of a prairie. | ||
CF | Train tracks stretch from one horizon to another. The platform is | ||
CF | mostly empty, but a flyer is hanging on the wall. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading north and a blue rift | ||
CF | leading west here. | ||
CF | | ||
CF | > | Jacqueline says, "yep" | |
DavidW says (to ClubFloyd), "x flyer" | ||
CF ] Track Substation | ||
CF | > | ||
CF | > X FLYER | ||
CF | | ||
CF | The flyer hanging on the wall says: | ||
CF | | ||
CF | Join us for the Pan-Sector Entertainment Tour! Stops include: | ||
CF | | ||
CF | -Adventureland Arcade | ||
CF | | ||
CF | -Light the World | ||
CF | | ||
CF | -The History and Mystery Wax Museum and Escape Room | ||
CF | | ||
CF | -The Weft's End Monument and Orchestra at Weft's End | ||
CF | | ||
CF | Contact your local travel agent today! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Elevated Substation | ||
CF | This substation has walls of glass, making it easy to see that you are | ||
CF | very high off the ground. Far below you is a zoo with a square | ||
CF | structure over it. Far above you in the sky float scattered islands. | ||
CF | | ||
CF | A reminder note has been left at this station. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading northeast, a blue rift | ||
CF | leading east, a blue rift leading northwest and a blue | ||
CF | rift leading west here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Track Substation | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Track Substation | ||
CF | This substation is on a train platform in the middle of a prairie. | ||
CF | Train tracks stretch from one horizon to another. The platform is | ||
CF | mostly empty, but a flyer is hanging on the wall. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading west and a blue rift | ||
CF | leading north here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Elevated Substation | ||
CF | This substation has walls of glass, making it easy to see that you are | ||
CF | very high off the ground. Far below you is a zoo with a square | ||
CF | structure over it. Far above you in the sky float scattered islands. | ||
CF | | ||
CF | A reminder note has been left at this station. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading east, a blue rift leading | ||
CF | northeast, a blue rift leading northwest and a blue rift | ||
CF | leading west here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | You don't want to get too far away from the rifts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Forest Substation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Forest Substation | ||
CF | This substation is located in a wide forest. It's elevated with no | ||
CF | discernible way to get down. It has no roof, being exposed to the air. | ||
CF | Nearby runs a small but powerful river, and on the other side you see | ||
CF | another, much larger blue rift and a few robots harvesting wood. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading east and a blue rift | ||
CF | leading north here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x display" | ||
CF ] Forest Substation | ||
CF | > | ||
CF | > X DISPLAY | ||
CF | | ||
CF | The display sits above the switch. Currently, it is blank. | ||
CF | | ||
CF | > | Lancelot says, "how much time we have left today? I need to go out for about half an hour" | |
DavidW says, "I can't help but notice that these substations correspond to the original rift regions." | ||
Jacqueline says, "We have about 50 min" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hologram Repair Substation | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hologram Repair Substation | ||
CF | This substation is cramped, not much more than a closet. There is | ||
CF | little in this room other than a diagram on the wall. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading southeast, a blue rift | ||
CF | leading south and a blue rift leading east here. | ||
CF | | ||
CF | > | Lancelot says, "they do I think" | |
Lancelot says, "a lot of correlation (?) in this game" | ||
DavidW says (to ClubFloyd), "x diagram" | ||
CF ] Hologram Repair Substation | ||
CF | > | ||
CF | > X DIAGRAM | ||
CF | | ||
CF | The diagram shows a long hallway with square rooms extending to either | ||
CF | side, labelled Hologram Room 1, Hologram Room 2, and so on. There is | ||
CF | an image of a tool like the one you have been using, and under it the | ||
CF | words "Repairs restricted to Level 5 operators or higher." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Substation | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Substation | ||
CF | This substation is in almost total darkness. Only a single yellow | ||
CF | lightbulb, swinging from an interminably long wire, lights the area. | ||
CF | | ||
CF | All around you in the darkness are hundreds of gleaming eyes, all | ||
CF | pointed towards you. As the lightbulb swings back and forth, you can | ||
CF | see that the eyes belong to rows and rows of immobile monkey robots. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading east, a blue rift leading | ||
CF | west and a blue rift leading southeast here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eyes" | ||
CF ] Storage Substation | ||
CF | > | ||
CF | > X EYES | ||
CF | | ||
CF | None of these monkey robots seem to be active, but the light | ||
CF | reflecting in their eyes gives them the appearance of sentience, of | ||
CF | watching. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Sewer Substation | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sewer Substation | ||
CF | This substation is dark and damp. Near you flows a stream of what you | ||
CF | can only assume is human waste. You don't plan on spending much time | ||
CF | in this substation. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading west, a blue rift leading | ||
CF | south and a blue rift leading southwest here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Mall Substation | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Mall Substation | ||
CF | This substation is enclosed by one-way glass. On the other side, you | ||
CF | can see a busy mall with thousands of shoppers in bright clothes | ||
CF | wandering from shop to shop. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading northwest, a blue rift | ||
CF | leading northeast and a blue rift leading southwest | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Storage Substation | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Storage Substation | ||
CF | This substation is in almost total darkness. Only a single yellow | ||
CF | lightbulb, swinging from an interminably long wire, lights the area. | ||
CF | | ||
CF | All around you in the darkness are hundreds of gleaming eyes, all | ||
CF | pointed towards you. As the lightbulb swings back and forth, you can | ||
CF | see that the eyes belong to rows and rows of immobile monkey robots. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading east, a blue rift leading | ||
CF | southeast and a blue rift leading west here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hologram Repair Substation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hologram Repair Substation | ||
CF | This substation is cramped, not much more than a closet. There is | ||
CF | little in this room other than a diagram on the wall. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading east, a blue rift leading | ||
CF | southeast and a blue rift leading south here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Elevated Substation | ||
CF | This substation has walls of glass, making it easy to see that you are | ||
CF | very high off the ground. Far below you is a zoo with a square | ||
CF | structure over it. Far above you in the sky float scattered islands. | ||
CF | | ||
CF | A reminder note has been left at this station. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading northeast, a blue rift | ||
CF | leading northwest, a blue rift leading west and a blue | ||
CF | rift leading east here. | ||
CF | | ||
CF | > | Lancelot says, "so mapping it and then making the rounds I guess indeed" | |
DavidW asks, "okay, I have mapped the connections, but whatever rift brought is into this nest is gone?" | ||
Lancelot says, "dont worry" | ||
Lancelot says, "just walk the route" | ||
Lancelot says, "I had the same worry lol" | ||
DavidW says, "They're in a rectangle except for the Mall Substation, so I suggest starting there then cycle around." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Mall Substation | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Mall Substation | ||
CF | This substation is enclosed by one-way glass. On the other side, you | ||
CF | can see a busy mall with thousands of shoppers in bright clothes | ||
CF | wandering from shop to shop. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading northwest, a blue rift | ||
CF | leading southwest and a blue rift leading northeast | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] Mall Substation | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Elevated Substation | ||
CF | This substation has walls of glass, making it easy to see that you are | ||
CF | very high off the ground. Far below you is a zoo with a square | ||
CF | structure over it. Far above you in the sky float scattered islands. | ||
CF | | ||
CF | A reminder note has been left at this station. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading northeast, a blue rift | ||
CF | leading northwest, a blue rift leading west and a blue | ||
CF | rift leading east here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] Elevated Substation | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Forest Substation | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Forest Substation | ||
CF | This substation is located in a wide forest. It's elevated with no | ||
CF | discernible way to get down. It has no roof, being exposed to the air. | ||
CF | Nearby runs a small but powerful river, and on the other side you see | ||
CF | another, much larger blue rift and a few robots harvesting wood. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading north and a blue rift | ||
CF | leading east here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] Forest Substation | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hologram Repair Substation | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hologram Repair Substation | ||
CF | This substation is cramped, not much more than a closet. There is | ||
CF | little in this room other than a diagram on the wall. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading southeast, a blue rift | ||
CF | leading south and a blue rift leading east here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] Hologram Repair Substation | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Substation | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Substation | ||
CF | This substation is in almost total darkness. Only a single yellow | ||
CF | lightbulb, swinging from an interminably long wire, lights the area. | ||
CF | | ||
CF | All around you in the darkness are hundreds of gleaming eyes, all | ||
CF | pointed towards you. As the lightbulb swings back and forth, you can | ||
CF | see that the eyes belong to rows and rows of immobile monkey robots. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading west, a blue rift leading | ||
CF | southeast and a blue rift leading east here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] Storage Substation | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Sewer Substation | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sewer Substation | ||
CF | This substation is dark and damp. Near you flows a stream of what you | ||
CF | can only assume is human waste. You don't plan on spending much time | ||
CF | in this substation. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading west, a blue rift leading | ||
CF | southwest and a blue rift leading south here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] Sewer Substation | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Track Substation | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Track Substation | ||
CF | This substation is on a train platform in the middle of a prairie. | ||
CF | Train tracks stretch from one horizon to another. The platform is | ||
CF | mostly empty, but a flyer is hanging on the wall. | ||
CF | | ||
CF | An electrical switch is visible here, currently switched on. Above it | ||
CF | is a display, which is blank. There is a hum in the room. | ||
CF | | ||
CF | You can also see a blue rift leading north and a blue rift | ||
CF | leading west here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push switch" | ||
CF ] The Device | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | You pull down the switch, and the hum in the room disappears. | ||
CF | | ||
CF | A counter on the display now reads 12. | ||
CF | Everything is quiet around you for a moment. Then... | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | The Device | ||
CF | This is a small room enclosed entirely by metal. Each of the walls is | ||
CF | adorned with an octagon, and the floor and ceilings are a kind of | ||
CF | steel mesh. Everything is meticulously clean. To one side is a ladder | ||
CF | leading up. | ||
CF | | ||
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI. | ||
CF | There is a screen on the pedestal displaying a message. The pedestal | ||
CF | is surrounded by a disc inscribed with rings. | ||
CF | | ||
CF | The rift leading back to the ship is to the south. It is | ||
CF | glowing red. | ||
CF | | ||
CF | You reappear in the room you were originally in. | ||
CF | | ||
CF | The screen changes to say: | ||
CF | | ||
CF | Congratulations! We were able to make repairs while you had all | ||
CF | the switches off at once. We appreciate your patience during the extra | ||
CF | difficulties we threw at you. | ||
CF | | ||
CF | You may now use the Connector setting on closed blue rifts. If you | ||
CF | see a black rift that is a closed blue rift, you may OPEN it when in | ||
CF | Connector mode. | ||
CF | | ||
CF | You can begin the next upgrade by placing a new crystal shard in | ||
CF | the receptacle and placing the tool on the pedestal. | ||
CF | | ||
CF | The pedestal opens up, returning your tool to you, now with four green | ||
CF | shards attached and the Connector setting unlocked. | ||
CF | | ||
CF | > | Lancelot says, "yay" | |
DavidW says (to ClubFloyd), "take tool" | ||
CF ] The Device | ||
CF | > | ||
CF | > TAKE TOOL | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Device | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Lancelot asks, "if we are going next to cryo?" | |
Lancelot asks, "we didnt go there yet did we?" | ||
DavidW says, "yes, that's my plan." | ||
Knight_Otu asks, "So now we can re-open the rifts behind the octagon doors for fast travel between them I guess?" | ||
DavidW asks, "We haven't done cryo yet. Except... That's also the rift where we got the book from?" | ||
Lancelot says, "I think that was one wasy only but not 100% sure" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Engineering Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Engineering Room | ||
CF | This whole area is in disarray, with tools pulled out at random and | ||
CF | the occasional senior engineer sprinting through. Cramped in the best | ||
CF | of times, it has now become positively claustrophobic. You can return | ||
CF | to the transit hub to the east. | ||
CF | | ||
CF | A rift has opened up to the north. It is glowing red. | ||
CF | | ||
CF | Ginger is here, sorting through the tools and occasionally helping | ||
CF | other engineers to grab whatever it is they're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Transit | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Transit | ||
CF | This is the lower half of the main transit area. You can go back | ||
CF | up to the rest of the ship. | ||
CF | | ||
CF | There are a lot of civilians passing through this area. Most are | ||
CF | coming from the areas to the south, which seem damaged, and | ||
CF | headed to the living quarters to the east, which are in better | ||
CF | shape. There's also a steady flow in and out of the medical bay to the | ||
CF | west. | ||
CF | | ||
CF | > | Lancelot says, "really? hmm" | |
Lancelot asks, "down?" | ||
DavidW says, "hold on. lemme check notes" | ||
Lancelot says, "e s from engineering" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Transit Hub | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Transit Hub | ||
CF | You are in the central transit hub of the ship. There is a transport | ||
CF | tube going up to the bridge. | ||
CF | | ||
CF | While you can reach most of the ship from here, there are only a few | ||
CF | key areas you've memorized the path to. You know the brig is somewhere | ||
CF | to the east, while engineering is to the west. The | ||
CF | cryostorage, where most passengers are frozen, is to the south. | ||
CF | | ||
CF | Further down is the lower transit area, leading to the living | ||
CF | quarters and medical bay. | ||
CF | | ||
CF | There is a big map on the wall, describing the various areas of the | ||
CF | ship. | ||
CF | | ||
CF | Sergeant Olgin is directing the rescue and repair effort in this | ||
CF | sector of the starship. | ||
CF | | ||
CF | > | Lancelot says, "so u s" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Cryostorage | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Cryostorage | ||
CF | You stand in a room that stretches further than you can see, filled | ||
CF | with rows and rows of cryotubes. While the destruction is less severe | ||
CF | here than in other parts of the ship, some of the cryotubes are | ||
CF | damaged, while others seem to be malfunctioning. You can return | ||
CF | north to the rest of the ship. | ||
CF | | ||
CF | A rift has opened up to the west. It glows red. | ||
CF | | ||
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube | ||
CF | to cryotube, trying to assess and control the damage. | ||
CF | | ||
CF | > | DavidW says, "sorry. I forgot where this was on the ship. It's been weeks." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a red haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | East of Stonehenge | ||
CF | Passing out of the rift, you stumble; something is off about the | ||
CF | gravity here. You steady yourself on a nearby rock. Looking up, you | ||
CF | realize: you are standing on the eastern side of Stonehenge on an | ||
CF | island floating in space. The stars fill the sky above you. Other than | ||
CF | that, the only thing that sticks out is a large pillar far to the | ||
CF | west. | ||
CF | | ||
CF | You get a sense that you are trespassing, somehow. But that's never | ||
CF | stopped you before. | ||
CF | | ||
CF | The rocks near you are covered in many layers of graffiti. At the foot | ||
CF | of the stones is a box labelled LOST AND FOUND. There is more of the | ||
CF | island to the west, northwest, and southwest. | ||
CF | | ||
CF | A rift leading back to the ship is to the east. It glows red. | ||
CF | | ||
CF | You can see a light collector here. There is little light in this | ||
CF | location, so nothing is being reflected. | ||
CF | | ||
CF | > | Lancelot says, "if I may make a suggestion... when we get in here" | |
Lancelot says, "lol" | ||
Lancelot says, "masybe I can already guess" | ||
Lancelot says, "need to go now ttyl" | ||
DavidW says (to ClubFloyd), "x Stonehenge" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X STONEHENGE | ||
CF | | ||
CF | (the floating island) | ||
CF | It doesn't make much sense that gravity would be pulling you down, | ||
CF | however lightly it may be, but not the island. But here it is, | ||
CF | floating in a void with the stars above and the earth below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stars" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X STARS | ||
CF | | ||
CF | Above you is a sky filled with stars. Looking at them tells you three | ||
CF | things: you are in space; there is something transparent between you | ||
CF | and them, protecting you; and you have never seen these stars before | ||
CF | today. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x earth" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X EARTH | ||
CF | | ||
CF | Below you, far below, is a collection of what look to be one-way | ||
CF | screens, below which is Earth--or something that looks like Earth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x collector" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X COLLECTOR | ||
CF | | ||
CF | The light collector is a half-silvered mirror. You've seen these | ||
CF | before, a decoration on a house you visited as a child. It's designed | ||
CF | to absorb half the light that reaches it and reflect the rest. | ||
CF | | ||
CF | It points to the northeast, but no light reaches it. It can be turned. | ||
CF | | ||
CF | > | Jacqueline says, "May I make a suggestion that I really think you all will need oh sorry nope gotta go kthxbai" | |
Jacqueline says, "(Hopefully Lancelot left before I typed that. haha)" | ||
DavidW asks, "hm. This light collector reminds me of a puzzle from Beyond Zork, I think it was?" | ||
Lancelot says, "lol" | ||
Jacqueline says, "Your memory is clearly better than mine." | ||
DavidW says, "You needed to bring sunlight into a dark cave where there was an Ur-Grue by turning mirrors." | ||
Knight_Otu highlights "You get a sense that you are trespassing, somehow. But that's never stopped you before." | ||
Jacqueline says (to Lacelot), "oops" | ||
DavidW says (to ClubFloyd), "x pillar" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X PILLAR | ||
CF | | ||
CF | The only solid structure you can see is a giant pillar that runs from | ||
CF | far below you to a point hundreds of meters above your head. You can | ||
CF | feel warmth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x graffiti" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X GRAFFITI | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Amanda" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "John" visited here. | ||
CF | | ||
CF | > | Lancelot says, "O like the neat touch" | |
Lancelot says, "all beta testers listed here" | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Jade" visited here. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh nice touch." | |
Lancelot exclaims, "yay!" | ||
DavidW says, "ah, there's Jade!" | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Christopher" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Lance" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Zed" visited here. | ||
CF | | ||
CF | > | Lancelot exclaims, "yayay!" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Cody" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Alex" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Radioactive Crow" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Patrick" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Arthur" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Brett" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Rovarsson" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Joyce" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Max" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Dee" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Ian" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Chandler" visited here. | ||
CF | | ||
CF | > | Jacqueline says, "Gos" | |
Lancelot asks, "do you want to do this region or finish up another one?" | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Spike" visited here. | ||
CF | | ||
CF | > | Jacqueline says, "er, gos" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Lazzah" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Doug" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Dirk" visited here. | ||
CF | | ||
CF | > | Jacqueline asks, "er, why is my H not working??" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Hidnook" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Eddie" visited here. | ||
CF | | ||
CF | > | DavidW asks (of Jacqueline), "your what?" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Grueslayer" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Lynnea" visited here. | ||
CF | | ||
CF | > | keltena says, "Her keyboard doesn't want her to type 'gosh', apparently" | |
Jacqueline says, "Nothing. I kept typing 'gos' when I meant 'gosh"" | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Wade" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Onno" visited here. | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe there's something blocking under the H key?" | |
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Mel" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Tabitha" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Robert" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Daniel" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Mike" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "Amanda" visited here. | ||
CF | | ||
CF | > | Lancelot says, "a lot of well-known names" | |
DavidW says, "wow. That's a lotta testers." | ||
DavidW says, "yes" | ||
keltena says, "No kidding" | ||
Lancelot says, "it is a huge project indeed" | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | This is a heavy wooden box with LOST AND FOUND stencilled on it. | ||
CF | | ||
CF | In the Lost and Found box are some grip shoes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shoes" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > X SHOES | ||
CF | | ||
CF | You've seen these before; these athletic-style shoes are designed to | ||
CF | make it easier to grip slippery surfaces. They don't look like they | ||
CF | belong here at all. Someone has scrawled on them "Return to cabin if | ||
CF | found" in marker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shoes" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > TAKE SHOES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to locate" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > SET TOOL TO LOCATE | ||
CF | | ||
CF | The available settings are Inert, Lockpick, Flashlight, Diagnose, | ||
CF | Locator, and Connector. There is a Harvester setting that appears | ||
CF | unavailable. | ||
CF | | ||
CF | > | Lancelot says, "now you can check out those shoes lol" | |
Knight_Otu says, "We know where those will come in handy." | ||
Lancelot says, "yep" | ||
DavidW says (to ClubFloyd), "set tool to locator" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > SET TOOL TO LOCATOR | ||
CF | | ||
CF | You set the curious tool to Locator. | ||
CF | | ||
CF | The tool beeps and a voice says, "Locator activated." | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge, the grip shoes and the sulfur pack. | ||
CF | | ||
CF | [This setting makes temporally displaced objects glow. To see the | ||
CF | original dimension of a displaced object, simply POINT the tool AT any | ||
CF | glowing object.] | ||
CF | | ||
CF | > | Lancelot says, "I suggest to finish that first maybe... this area is not very small" | |
DavidW says (to ClubFloyd), "point tool at shoes" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > POINT TOOL AT SHOES | ||
CF | | ||
CF | The tool beeps and says, "This object belongs temporally to the | ||
CF | location you titled "Forest Cabin"". | ||
CF | | ||
CF | > | Lancelot says, "ttyl" | |
DavidW says (to ClubFloyd), "wear shoes" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > WEAR SHOES | ||
CF | | ||
CF | You put on the grip shoes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to inert" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > SET TOOL TO INERT | ||
CF | | ||
CF | You set the curious tool to Inert. | ||
CF | | ||
CF | > | DavidW asks, "Any preference of West, Northwest, Southwest?" | |
Knight_Otu says, "No real preference." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Center of Stonehenge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Center of Stonehenge | ||
CF | You stand in the middle of Stonehenge, its ancient grandeur somewhat | ||
CF | mitigated by years of graffiti and a pile of trash. This area has a | ||
CF | circle of bluestones with more sarsens and lintels inside of it. It's | ||
CF | all a bit smaller than you imagined, but you can't tell whether that's | ||
CF | due to the reconstruction or if the original was this small. | ||
CF | | ||
CF | You can go north, east, south or west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x graffiti" | ||
CF ] Center of Stonehenge | ||
CF | > | ||
CF | > X GRAFFITI | ||
CF | | ||
CF | The stones are covered in a dense web of graffiti. Looking at tags at | ||
CF | random, you see that "John" visited here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trash" | ||
CF ] Center of Stonehenge | ||
CF | > | ||
CF | > X TRASH | ||
CF | | ||
CF | Looks like the remnants of different parties over the years. There are | ||
CF | bottles, wrappers, and what look like scorch marks from bonfires. None | ||
CF | of it looks remotely interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Center of Stonehenge | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lintels" | ||
CF ] Center of Stonehenge | ||
CF | > | ||
CF | > X LINTELS | ||
CF | | ||
CF | Like the rest of the island, there are some standing sarsens with | ||
CF | lintels, but there are also bluestones arranged in a circle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bluestones" | ||
CF ] Center of Stonehenge | ||
CF | > | ||
CF | > X BLUESTONES | ||
CF | | ||
CF | Like the rest of the island, there are some standing sarsens with | ||
CF | lintels, but there are also bluestones arranged in a circle. | ||
CF | | ||
CF | > | DavidW asks, "is 'bluestone' something other than a stone which is blue in colour?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South of Stonehenge | ||
CF | While still covered in graffiti, the stones in this area are better | ||
CF | preserved than the others, including an especially large lintel. | ||
CF | | ||
CF | There is more of the island to the northwest, north, and | ||
CF | northeast. | ||
CF | | ||
CF | You can see a light collector here. There is little light in this | ||
CF | location, so nothing is being reflected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lintel" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > X LINTEL | ||
CF | | ||
CF | This large rock is probably the best-preserved one here. | ||
CF | | ||
CF | > | Jacqueline | Bluestone is a natural stone often used in landscaping and hardscaping projects. Typically found with a blueish color, it can also come with veins of grey and brown for added texture and dimension. With this cool hue and durable composition, bluestone is commonly utilized for stone steps, pool decks, patios, walk paths, and more. | |
DavidW says, "oh. thanks." | ||
DavidW says (to ClubFloyd), "stand on lintel" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > STAND ON LINTEL | ||
CF | | ||
CF | That's not something you can stand on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x collector" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > X COLLECTOR | ||
CF | | ||
CF | The light collector is a half-silvered mirror. You've seen these | ||
CF | before, a decoration on a house you visited as a child. It's designed | ||
CF | to absorb half the light that reaches it and reflect the rest. | ||
CF | | ||
CF | It points to the east, but no light reaches it. It can be turned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] West of Stonehenge | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | West of Stonehenge | ||
CF | This side of the floating island is very close to a pillar that | ||
CF | stretches up from the world below you to the sky above. Heat emanates | ||
CF | from the pillar, not enough to hurt you, but enough to keep this area | ||
CF | warm. The same graffiti-covered stones are here that you found in | ||
CF | other areas, along with an official notice of demolition. | ||
CF | | ||
CF | There is more of the island to the northeast, east, and | ||
CF | southeast. | ||
CF | | ||
CF | You can see a light collector here. There is little light in this | ||
CF | location, so nothing is being reflected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notice" | ||
CF ] West of Stonehenge | ||
CF | > | ||
CF | > X NOTICE | ||
CF | | ||
CF | The demolition notice looks pretty old. It reads: | ||
CF | | ||
CF | By Decree of the 115th Pan-Sector Congress, this area has been | ||
CF | closed off due to scheduled demolition. Our new reconstruction of | ||
CF | Stonehenge will be ready in the next three months, at which time this | ||
CF | reconstruction will be condemned and sent to storage. Trespassers will | ||
CF | be prosecuted! | ||
CF | | ||
CF | > | Knight_Otu asks, "According to Wikipedia, it seems it tends to be a commercial or cultural name for a variety of stone types like basalt, slate, limestone and a few others?" | |
DavidW says, "ok, so we are very trespassing." | ||
DavidW says (to ClubFloyd), "x pillar" | ||
CF ] West of Stonehenge | ||
CF | > | ||
CF | > X PILLAR | ||
CF | | ||
CF | Running up from the depths and past you into the heights is a pillar | ||
CF | as wide around as a house. It emanates warmth, quite a bit at this | ||
CF | close range, but not enough to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] West of Stonehenge | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | It's about as warm as the stones they use in spas. Although you | ||
CF | haven't been to one in decades. | ||
CF | | ||
CF | > | DavidW says, "me too, Emrys." | |
Knight_Otu says, "Ah, there's more on Stonehenge specifically:" | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] North of Stonehenge | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | North of Stonehenge | ||
CF | The starlight is especially bright on this side. Many of the stones | ||
CF | are missing, only their empty sockets witnessing to what once was. | ||
CF | There is more of the island to the southwest, south, and | ||
CF | southeast. | ||
CF | | ||
CF | A light collector has been set up here with the collector partially | ||
CF | tilted upwards so that it receives light from the stars. That light is | ||
CF | currently being reflected in a beam that goes northeast. | ||
CF | | ||
CF | > | Knight_Otu quotes "The term "bluestone" in Britain is used in a loose sense to cover all of the "foreign," not intrinsic, stones and rock debris at Stonehenge. It is a "convenience" label rather than a geological term, since at least 46 different rock types are represented." | |
DavidW says, "okay, this is the light source, but it's not clear to me where the light is desired." | ||
DavidW says (to ClubFloyd), "x sockets" | ||
CF ] North of Stonehenge | ||
CF | > | ||
CF | > X SOCKETS | ||
CF | | ||
CF | Something must have been here once, but from the look of these sockets | ||
CF | they were ripped out recently, leaving just holes in the dirt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x holes" | ||
CF ] North of Stonehenge | ||
CF | > | ||
CF | > X HOLES | ||
CF | | ||
CF | Something must have been here once, but from the look of these sockets | ||
CF | they were ripped out recently, leaving just holes in the dirt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in holes" | ||
CF ] North of Stonehenge | ||
CF | > | ||
CF | > LOOK IN HOLES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "Thanks - I tried to look it up in a UK context and was getting info about some financial firm." | |
DavidW says (to ClubFloyd), "turn collector southeast" | ||
CF ] North of Stonehenge | ||
CF | > | ||
CF | > TURN COLLECTOR SOUTHEAST | ||
CF | | ||
CF | You turn the light collector to face the southeast. The light from the | ||
CF | stars above is reflected off the light collector to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | East of Stonehenge | ||
CF | you are standing on the eastern side of Stonehenge on an island | ||
CF | floating in space. The stars fill the sky above you. Other than that, | ||
CF | the only thing that sticks out is a large pillar far to the west. | ||
CF | | ||
CF | The rocks near you are covered in many layers of graffiti. At the foot | ||
CF | of the stones is a box labelled LOST AND FOUND. There is more of the | ||
CF | island to the west, northwest, and southwest. | ||
CF | | ||
CF | A rift leading back to the ship is to the east. It glows red. | ||
CF | | ||
CF | The light comes in from the northwest but hits the edge of the light | ||
CF | collector, which is facing northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn collector west" | ||
CF ] East of Stonehenge | ||
CF | > | ||
CF | > TURN COLLECTOR WEST | ||
CF | | ||
CF | You turn the light collector to face the west. The light comes in from | ||
CF | the northwest and bounces off the light collector (which is facing | ||
CF | west) to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | South of Stonehenge | ||
CF | While still covered in graffiti, the stones in this area are better | ||
CF | preserved than the others, including an especially large lintel. | ||
CF | | ||
CF | There is more of the island to the northwest, north, and | ||
CF | northeast. | ||
CF | | ||
CF | The light comes in from the northeast and bounces off the light | ||
CF | collector (which is facing east) to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn collector north" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > TURN COLLECTOR NORTH | ||
CF | | ||
CF | You turn the light collector to face the north. The light comes in | ||
CF | from the northeast and bounces off the light collector (which is | ||
CF | facing north) to the northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] West of Stonehenge | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | West of Stonehenge | ||
CF | This side of the floating island is very close to a pillar that | ||
CF | stretches up from the world below you to the sky above. Heat emanates | ||
CF | from the pillar, not enough to hurt you, but enough to keep this area | ||
CF | warm. The same graffiti-covered stones are here that you found in | ||
CF | other areas, along with an official notice of demolition. | ||
CF | | ||
CF | There is more of the island to the northeast, east, and | ||
CF | southeast. | ||
CF | | ||
CF | The light comes in from the southeast but hits the edge of the light | ||
CF | collector, which is facing northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn collector east" | ||
CF ] West of Stonehenge | ||
CF | > | ||
CF | > TURN COLLECTOR EAST | ||
CF | | ||
CF | You turn the light collector to face the east. The light comes in from | ||
CF | the southeast and bounces off the light collector (which is facing | ||
CF | east) to the northeast. | ||
CF | | ||
CF | With all four collectors receiving light, you hear a click from the | ||
CF | south end of Stonehenge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | South of Stonehenge | ||
CF | While still covered in graffiti, the stones in this area are better | ||
CF | preserved than the others, including an especially large lintel. | ||
CF | | ||
CF | There is more of the island to the northwest, north, and | ||
CF | northeast. | ||
CF | | ||
CF | Something has dropped from the lintel. It looks like it's a cable | ||
CF | ladder that was hidden in a recess. One end is firmly attached to the | ||
CF | stone. You should be able to unroll it from here. | ||
CF | | ||
CF | The light comes in from the northeast and bounces off the light | ||
CF | collector (which is facing north) to the northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | The ladder is made of cable, currently rolled up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unroll it" | ||
CF ] South of Stonehenge | ||
CF | > | ||
CF | > UNROLL IT | ||
CF | | ||
CF | You unroll the cable ladder. It dangles down far below, out of sight, | ||
CF | while still being held firmly by the lintel it's attached to. | ||
CF | | ||
CF | > | Knight_Otu says, "Nice" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You slowly climb down the cable ladder. | ||
CF | | ||
CF | Library of Alexandria | ||
CF | This island is larger than the last. Most of it is taken up by a | ||
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The | ||
CF | building is large, with wings stretching to either side and a dome | ||
CF | rising above. You can enter the library itself to the north. | ||
CF | | ||
CF | Next to the island is the giant pillar, in which you can see a door | ||
CF | with an octagon symbol to the west. You can also go up | ||
CF | the cable ladder or go east over a path of floating junk. | ||
CF | | ||
CF | > | Knight_Otu says, "New Octagon door." | |
DavidW says (to ClubFloyd), "x pillar" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > X PILLAR | ||
CF | | ||
CF | Running up from the depths and past you into the heights is a pillar | ||
CF | as wide around as a house. It emanates warmth, quite a bit at this | ||
CF | close range, but not enough to burn. | ||
CF | | ||
CF | There is a door in the pillar, marked with an octagon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | A path made from floating junk trails away to the east. It | ||
CF | looks passable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to lockpick" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > SET TOOL TO LOCKPICK | ||
CF | | ||
CF | You set the curious tool to Lockpick. | ||
CF | | ||
CF | The tool beeps and a voice says, "Lockpick activated." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | You hold the curious tool up to the metal door. A blue light comes | ||
CF | from the tool, and then the metal door unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the metal door) | ||
CF | | ||
CF | Pillar Interior | ||
CF | Inside the pillar is a round room. It's uncomfortably warm in here, | ||
CF | but not as much as you might have expected; perhaps the heat is being | ||
CF | directed outwards. You can leave to the east. A smaller black | ||
CF | rift leads southeast. The rift feels closed off, somehow. | ||
CF | | ||
CF | A discarded receipt lies on the floor. | ||
CF | | ||
CF | Another larger black rift is in the room as well, leading | ||
CF | inside. | ||
CF | | ||
CF | You can also see a book about currency here. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "take receipt" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > TAKE RECEIPT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This receipt is for the Grand Line Pizza Parlor. It looks like a pizza | ||
CF | has been ordered there under your name, to be picked up in person. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | (the book about currency) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | You flip through the book, which seems to be about the history of | ||
CF | currency. | ||
CF | | ||
CF | Most of it is boring, but you find one page that says that most money | ||
CF | is named after Emrys Tisserand. More specifically, the abbreviation ET | ||
CF | is formed from her initials, and Rysti is a contraction of "emRYS | ||
CF | TIsserand". To be honest, you don't know what to do with this | ||
CF | information. | ||
CF | | ||
CF | > | Knight_Otu says, "We are the most important person in all history, it seems." | |
DavidW says, "So... wer're trespassing MONEY." | ||
Jacqueline asks, "I think we already knew that, didn't we?" | ||
DavidW says (to ClubFloyd), "set tool to locator" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > SET TOOL TO LOCATOR | ||
CF | | ||
CF | You set the curious tool to Locator. | ||
CF | | ||
CF | The tool beeps and a voice says, "Locator activated." | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge, the grip shoes, the sulfur pack and the receipt for | ||
CF | pizza. | ||
CF | | ||
CF | [This setting makes temporally displaced objects glow. To see the | ||
CF | original dimension of a displaced object, simply POINT the tool AT any | ||
CF | glowing object.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point tool at receipt" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > POINT TOOL AT RECEIPT | ||
CF | | ||
CF | The tool beeps and says, "This object belongs temporally to the | ||
CF | location you titled "Tool Room"". | ||
CF | | ||
CF | > | Knight_Otu says, "I mean..." | |
DavidW asks, "How do we get pizza from there?" | ||
DavidW says (to ClubFloyd), "x tool" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > X TOOL | ||
CF | | ||
CF | This is a cylindrical device with a dial at one end. There are 8 | ||
CF | niches that circle the tool, of which 4 are filled with crystal | ||
CF | shards. | ||
CF | | ||
CF | The dial is currently set to Locator. The available settings are | ||
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There | ||
CF | is a Harvester setting that appears unavailable. | ||
CF | | ||
CF | > | Knight_Otu says, "Good question." | |
DavidW says (to ClubFloyd), "set tool to diagnose" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > SET TOOL TO DIAGNOSE | ||
CF | | ||
CF | You set the curious tool to Diagnose. | ||
CF | | ||
CF | The tool beeps and a voice says, "Diagnose settting activated." | ||
CF | | ||
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Pillar Interior | ||
CF | Inside the pillar is a round room. It's uncomfortably warm in here, | ||
CF | but not as much as you might have expected; perhaps the heat is being | ||
CF | directed outwards. You can leave to the east. A smaller black | ||
CF | rift leads southeast. The rift feels closed off, somehow. | ||
CF | | ||
CF | Another larger black rift is in the room as well, leading | ||
CF | inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point tool at smaller" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > POINT TOOL AT SMALLER | ||
CF | | ||
CF | The tool beeps and says: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 0205/51 | ||
CF | Type: Black (originally Blue) | ||
CF | Separation type: None | ||
CF | Separation distance: None | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point tool at larger" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > POINT TOOL AT LARGER | ||
CF | | ||
CF | The tool beeps and says: | ||
CF | | ||
CF | DIAGNOSIS: | ||
CF | Creation date: 0203/51 | ||
CF | Type: Black (originally Blue) | ||
CF | Separation type: Spatial | ||
CF | Separation distance: 1873 meters | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to connector" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > SET TOOL TO CONNECTOR | ||
CF | | ||
CF | You set the curious tool to Connector. | ||
CF | | ||
CF | The tool beeps and a voice says, "Connector activated." | ||
CF | | ||
CF | [To use the connector, simply OPEN a black rift while the tool has | ||
CF | this setting, or POINT the tool AT the rift.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open larger" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > OPEN LARGER | ||
CF | | ||
CF | You bring your tool near the rift, and in an instant it turns bright | ||
CF | blue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Pizza Parlor | ||
CF | You stand in the middle of the Grand Line Pizza Parlor, according to | ||
CF | the signage. The parlor has some scattered chairs and tables but is | ||
CF | empty of patrons. A counter separates you from the rest of the | ||
CF | establishment. | ||
CF | | ||
CF | A scrawny youth with a nametag reading Owen stands across the counter | ||
CF | from you. | ||
CF | | ||
CF | A blue rift in the middle of the parlor leads back outside. | ||
CF | | ||
CF | [New Topic for Owen - Establishment] | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
DavidW says (to ClubFloyd), "x owen" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > X OWEN | ||
CF | | ||
CF | Owen is a small young man that looks like he's barely even old enough | ||
CF | to hold this job. His expression is fairly bored. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | At least this counter looks marginally cleaner than the rest of the | ||
CF | pizza parlor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say establishment" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > SAY ESTABLISHMENT | ||
CF | | ||
CF | "What can you tell me about this place?" | ||
CF | | ||
CF | Owen recites a spiel from memory: "The Grand Line Pizza Parlor is a | ||
CF | magical establishment of wonder and joy where people of all ages can | ||
CF | enjoy their pizza in quiet. It is the favorite pizza of all alike: | ||
CF | children, grownups, and even," he sighs, "the elderly." | ||
CF | | ||
CF | "Wow. Sounds great," you say encouragingly. | ||
CF | | ||
CF | Owen just stares at you and says, "Yeah. Great. Anyway, if you have a | ||
CF | receipt for a pickup order, let me have it. Otherwise you can order | ||
CF | online." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give receipt" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > GIVE RECEIPT | ||
CF | | ||
CF | (to Owen) | ||
CF | "Huh," says Owen, looking over the receipt. "You must be the one they | ||
CF | called about earlier. Emrys? Is that you?" | ||
CF | | ||
CF | You nod, attempting to look confident. | ||
CF | | ||
CF | "Here you go. Your friend ordered for you. You're lucky, it's fresh | ||
CF | off the line." | ||
CF | | ||
CF | He hands you the box of pizza, but keeps your receipt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | This pizza box doesn't look too old, fortunately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the pizza box, revealing a fifth crystal shard and five | ||
CF | slices. | ||
CF | | ||
CF | > | DavidW says, "ha" | |
DavidW says (to ClubFloyd), "take shard" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | (the fifth crystal shard) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slice" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > X SLICE | ||
CF | | ||
CF | The pizza looks fantastic. Wherever this place is, they've mastered | ||
CF | the arts of temperature and timing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat slice" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > EAT SLICE | ||
CF | | ||
CF | (first taking the slice of pizza) | ||
CF | You eat the slice of pizza. Not bad. | ||
CF | | ||
CF | > | Knight_Otu asks, "Where's the three other slices!?" | |
DavidW says (to ClubFloyd), "close box" | ||
CF ] Pizza Parlor | ||
CF | > | ||
CF | > CLOSE BOX | ||
CF | | ||
CF | You close the pizza box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Pizza Parlor | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Pillar Interior | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly | ||
CF | the haze clears. | ||
CF | *********************************************************************** | ||
CF | **** | ||
CF | | ||
CF | Pillar Interior | ||
CF | Inside the pillar is a round room. It's uncomfortably warm in here, | ||
CF | but not as much as you might have expected; perhaps the heat is being | ||
CF | directed outwards. You can leave to the east. A smaller black | ||
CF | rift leads southeast. The rift feels closed off, somehow. | ||
CF | | ||
CF | Another larger blue rift is in the room as well, leading | ||
CF | inside. | ||
CF | | ||
CF | > | DavidW says, "I guess we can't close that rift." | |
DavidW asks, "But there's no reason to, is there?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Library of Alexandria | ||
CF | This island is larger than the last. Most of it is taken up by a | ||
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The | ||
CF | building is large, with wings stretching to either side and a dome | ||
CF | rising above. You can enter the library itself to the north. | ||
CF | | ||
CF | Next to the island is the giant pillar, in which you can see a door | ||
CF | with an octagon symbol to the west. You can also go up | ||
CF | the cable ladder or go east over a path of floating junk. | ||
CF | | ||
CF | > | Knight_Otu asks, "I was about to say, do we want to?" | |
DavidW says, "not yet." | ||
DavidW says (to ClubFloyd), "x dome" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > X DOME | ||
CF | | ||
CF | Given how scant the information on the Library of Alexandria is, it's | ||
CF | hard to say if this is how it looked in the past. But the marble | ||
CF | scrollwork contrasts well with the granite supports. It has wings on | ||
CF | either side and a high dome. Unlike Stonehenge, there is no graffiti | ||
CF | visible from out here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wings" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > X WINGS | ||
CF | | ||
CF | Given how scant the information on the Library of Alexandria is, it's | ||
CF | hard to say if this is how it looked in the past. But the marble | ||
CF | scrollwork contrasts well with the granite supports. It has wings on | ||
CF | either side and a high dome. Unlike Stonehenge, there is no graffiti | ||
CF | visible from out here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Great Wall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You carefully pick your way along the path of junk, hopping from piece | ||
CF | to piece. | ||
CF | | ||
CF | The Great Wall | ||
CF | Something seems to have gone wrong here. This area is frozen over, | ||
CF | covered in snow. The giant pillar which provided warmth in other areas | ||
CF | is far away. | ||
CF | | ||
CF | A segment of the Great Wall of China resides on this island. You are | ||
CF | standing below the icy wall, which gleams in the starlight. | ||
CF | | ||
CF | You can go west across the path of junk or walk down | ||
CF | where this island has run into another. It looks like you can make | ||
CF | your way up this part of the wall as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] The Great Wall | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | This segment of the Great Wall of China looks like it was cut out of a | ||
CF | larger piece. There are no watchtowers here, just ice-covered stones | ||
CF | topped by ramparts. The starlight is reflected in a hundred icy facets | ||
CF | across the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ice" | ||
CF ] The Great Wall | ||
CF | > | ||
CF | > X ICE | ||
CF | | ||
CF | This segment of the Great Wall of China looks like it was cut out of a | ||
CF | larger piece. There are no watchtowers here, just ice-covered stones | ||
CF | topped by ramparts. The starlight is reflected in a hundred icy facets | ||
CF | across the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] On the Wall | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | On the Wall | ||
CF | Looks like someone took advantage of a convenient dumping spot up | ||
CF | here. There are some barrels labelled METHANE HYDRATE that have | ||
CF | spilled, leaving the frozen chemical substance all over the top of the | ||
CF | wall. You can go back down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x barrels" | ||
CF ] On the Wall | ||
CF | > | ||
CF | > X BARRELS | ||
CF | | ||
CF | These barrels must have been illegally dumped. Fuel spills out of | ||
CF | them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fuel" | ||
CF ] On the Wall | ||
CF | > | ||
CF | > X FUEL | ||
CF | | ||
CF | The methane hydrate spill looks like dirty snow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in barrels" | ||
CF ] On the Wall | ||
CF | > | ||
CF | > LOOK IN BARRELS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take barrel" | ||
CF ] On the Wall | ||
CF | > | ||
CF | > TAKE BARREL | ||
CF | | ||
CF | The barrels themselves are very heavy, and hard to move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] The Great Wall | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | The Great Wall | ||
CF | Something seems to have gone wrong here. This area is frozen over, | ||
CF | covered in snow. The giant pillar which provided warmth in other areas | ||
CF | is far away. | ||
CF | | ||
CF | A segment of the Great Wall of China resides on this island. You are | ||
CF | standing below the icy wall, which gleams in the starlight. | ||
CF | | ||
CF | You can go west across the path of junk or walk down | ||
CF | where this island has run into another. It looks like you can make | ||
CF | your way up this part of the wall as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Tower of London | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You walk from one island to the next, which is only a small hop down. | ||
CF | | ||
CF | Tower of London | ||
CF | You are standing near a replica of the Tower of London. Much of it is | ||
CF | missing, but the White Tower itself is to the north, covered in | ||
CF | advertisements. Remnants of broken walls and outbuildings litter the | ||
CF | rest of this island. Most things look undisturbed; it seems this area | ||
CF | doesn't get many visitors. You can go back up or further | ||
CF | down, where you spy the masts of ships circling around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ads" | ||
CF ] Tower of London | ||
CF | > | ||
CF | > X ADS | ||
CF | | ||
CF | You read one at random: | ||
CF | | ||
CF | We buy robots! Turn your old-fashioned cyberdog or unwanted scrub | ||
CF | bot into cash! | ||
CF | | ||
CF | > | Knight_Otu says, "Watch out for giant ravens in the tower." | |
DavidW says, "They'll be friendly robot ravens." | ||
DavidW says, "But yes, ravens are a tradition at the tower." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] White Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | White Tower | ||
CF | Inside the tower, almost everything has been stripped out. There are, | ||
CF | however, two historical displays that have remained untouched: a | ||
CF | knight's armor, and a WWII soldier uniform with a gas mask. | ||
CF | | ||
CF | You can leave the tower to the south, or go deeper in to the | ||
CF | east. | ||
CF | | ||
CF | You can see a library card here. | ||
CF | | ||
CF | > | Knight_Otu says, "Still unnerving though when they sit quite near you." | |
DavidW says (to ClubFloyd), "x card" | ||
CF ] White Tower | ||
CF | > | ||
CF | > X CARD | ||
CF | | ||
CF | (the library card) | ||
CF | This card has a logo stating "LIBRARY OF ALEXANDRIA" on it. | ||
CF | | ||
CF | Someone has scrawled on it: | ||
CF | | ||
CF | Can't figure out spinning ships. TODO: Find physics books in | ||
CF | library. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] White Tower | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armor" | ||
CF ] White Tower | ||
CF | > | ||
CF | > X ARMOR | ||
CF | | ||
CF | This is a set of full plate that is rusted through. It's assembled on | ||
CF | a mannequin. Judging from its appearance, it seems to be early | ||
CF | Greenwich armor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] White Tower | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | Man, this must weigh a hundred kilograms or more. No wonder no one | ||
CF | wanted this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open helmet" | ||
CF ] White Tower | ||
CF | > | ||
CF | > OPEN HELMET | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x uniform" | ||
CF ] White Tower | ||
CF | > | ||
CF | > X UNIFORM | ||
CF | | ||
CF | The uniform consists of a woolen shirt, boots, and trousers. An | ||
CF | anachronistic gas mask completes the ensemble. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on locator" | ||
CF ] White Tower | ||
CF | > | ||
CF | > TURN ON LOCATOR | ||
CF | | ||
CF | You set the curious tool to Locator. | ||
CF | | ||
CF | The tool beeps and a voice says, "Locator activated." | ||
CF | | ||
CF | With the curious tool in locator mode, you see a faint aura around the | ||
CF | detective badge, the grip shoes, the sulfur pack and the fifth crystal | ||
CF | shard. | ||
CF | | ||
CF | [This setting makes temporally displaced objects glow. To see the | ||
CF | original dimension of a displaced object, simply POINT the tool AT any | ||
CF | glowing object.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point at mask" | ||
CF ] White Tower | ||
CF | > | ||
CF | > POINT AT MASK | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "point tool at mask" | ||
CF ] White Tower | ||
CF | > | ||
CF | > POINT TOOL AT MASK | ||
CF | | ||
CF | The tool beeps and says, "This object is not temporally displaced." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set tool to inert" | ||
CF ] White Tower | ||
CF | > | ||
CF | > SET TOOL TO INERT | ||
CF | | ||
CF | You set the curious tool to Inert. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mask" | ||
CF ] White Tower | ||
CF | > | ||
CF | > TAKE MASK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shirt" | ||
CF ] White Tower | ||
CF | > | ||
CF | > X SHIRT | ||
CF | | ||
CF | The uniform consists of a woolen shirt, boots, and trousers. | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose since these places are recreations, a number of errors crept in." | |
DavidW says, "mm" | ||
DavidW says, "let's return to the libary and use the card." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tower of London | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tower of London | ||
CF | You are standing near a replica of the Tower of London. Much of it is | ||
CF | missing, but the White Tower itself is to the north, covered in | ||
CF | advertisements. Remnants of broken walls and outbuildings litter the | ||
CF | rest of this island. Most things look undisturbed; it seems this area | ||
CF | doesn't get many visitors. You can go back up or further | ||
CF | down, where you spy the masts of ships circling around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] The Great Wall | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You hop up to the next island and make your way up. | ||
CF | | ||
CF | The Great Wall | ||
CF | Something seems to have gone wrong here. This area is frozen over, | ||
CF | covered in snow. The giant pillar which provided warmth in other areas | ||
CF | is far away. | ||
CF | | ||
CF | A segment of the Great Wall of China resides on this island. You are | ||
CF | standing below the icy wall, which gleams in the starlight. | ||
CF | | ||
CF | You can go west across the path of junk or walk down | ||
CF | where this island has run into another. It looks like you can make | ||
CF | your way up this part of the wall as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You carefully pick your way along the path of junk, hopping from piece | ||
CF | to piece. | ||
CF | | ||
CF | Library of Alexandria | ||
CF | This island is larger than the last. Most of it is taken up by a | ||
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The | ||
CF | building is large, with wings stretching to either side and a dome | ||
CF | rising above. You can enter the library itself to the north. | ||
CF | | ||
CF | Next to the island is the giant pillar, in which you can see a door | ||
CF | with an octagon symbol to the west. You can also go up | ||
CF | the cable ladder or go east over a path of floating junk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use card" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > USE CARD | ||
CF | | ||
CF | (the library card) | ||
CF | Using is pretty vague; you'll have to be more specific. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "find physics book" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > FIND PHYSICS BOOK | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | keltena asks, "Have we entered the library yet?" | |
DavidW asks, "We're not in it?" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Library of Alexandria | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Library of Alexandria | ||
CF | This island is larger than the last. Most of it is taken up by a | ||
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The | ||
CF | building is large, with wings stretching to either side and a dome | ||
CF | rising above. You can enter the library itself to the north. | ||
CF | | ||
CF | Next to the island is the giant pillar, in which you can see a door | ||
CF | with an octagon symbol to the west. You can also go up | ||
CF | the cable ladder or go east over a path of floating junk. | ||
CF | | ||
CF | > | keltena says, "We're out front." | |
DavidW says, "oh. That was not clear to me." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Entrance | ||
CF | The entrance to the library is much more mundane than you had been led | ||
CF | to expect. Dingy carpet covers the floor, the lights are flickering | ||
CF | and filled with dead flies. | ||
CF | | ||
CF | Nasty purple mold covers the walls, hanging on which is a condemnation | ||
CF | notice. You can go back out to the south or further in to the | ||
CF | north. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe the room name should be "Before the Library of Alexandria"" | |
DavidW says (to ClubFloyd), "read notebook" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > READ NOTEBOOK | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Hey, what happened to the ladder? I'm stuck on | ||
CF | Stonehenge!--ichbineinmerlyner | ||
CF | | ||
CF | Yeah I kept having to rescue newbies from the depths. I hid the | ||
CF | ladder so that you have to have at least one functioning braincell | ||
CF | before you get off the rock. Any more complaining and I'll make it so | ||
CF | hard you need two braincells. But for now, you just have to turn the | ||
CF | light collectors so all four of them are getting some | ||
CF | light--expertClimber | ||
CF | | ||
CF | Keep it civil, please--dewdrop | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Anyone figured out how to get below Paris yet?--why's1 | ||
CF | | ||
CF | Yeah, you can usually find a path down the debris, but it shifts | ||
CF | every few weeks. I usually just need a minute or two with the | ||
CF | telescope to find it--aLiteralBaby | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has | ||
CF | taken over the library, and temperature controls are really messed up | ||
CF | near the Wall.--dewdrop | ||
CF | | ||
CF | Yeah, and I think someone did some illegal dumping there. If you | ||
CF | don't want to grow an extra eyeball, I'd stay away until we figure out | ||
CF | what it is--bob | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Man, why is there so much cash down there? I keep hoping I'll find | ||
CF | something nice but all I get is worthless bills. Also, I think I'm | ||
CF | close to the bottom!--ichbineinmerlyner | ||
CF | | ||
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect | ||
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's | ||
CF | 1 | ||
CF | | ||
CF | Ha, if you guys like cash that much, I'll hide some for you. I put | ||
CF | it in the honeysuckle by the giant sword...if any of you ever get that | ||
CF | far!--expertClimber | ||
CF | | ||
CF | It seems there are more pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The next page says: | ||
CF | | ||
CF | Has anyone been to the bottom?--averagemoldenjoyer | ||
CF | | ||
CF | Yeah, I was there years ago. Probably the last one. Found some | ||
CF | cool stuff, but radiation was getting out of hand so I had to bail. | ||
CF | Found a Yang field meter but I didn't want to play Minesweeper in real | ||
CF | life--dewdrop | ||
CF | | ||
CF | What was in there?--aLiteralBaby | ||
CF | | ||
CF | Spoilers--dewdrop | ||
CF | | ||
CF | The Great Gate is impossible to open since much of it was damaged. | ||
CF | I theorize that field dampers could hold it still long enough, but | ||
CF | spikes in Yang field would have to be identified first to figure out | ||
CF | the best placement of the dampers, one for each spike. It's hard, | ||
CF | because the dampers themselves do nothing until the field | ||
CF | activates--SpikySpiderSkull | ||
CF | | ||
CF | What are you talking about?--expertclimber | ||
CF | | ||
CF | Nerd moment--averagemoldenjoyer | ||
CF | | ||
CF | There is one more page. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The last page says: | ||
CF | | ||
CF | What you're looking for--It's in hyperbolic space. The library can | ||
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull | ||
CF | | ||
CF | This final page looks fresher than the rest. | ||
CF | | ||
CF | > | Jacqueline says, "It is 4pm..." | |
DavidW says, "um, it's after 4 now." | ||
Jacqueline asks, "Timing, yeah. Next week?" | ||
DavidW says, "yeah." | ||
Knight_Otu says, "Okay." | ||
Jacqueline exclaims, "Okay! See you all next week!" | ||
*** SESSION 8 *** | ||
DavidW asks, "We will, of course, be continuing Never Gives Up Her Dead by Mathbrush, I trust?" | ||
DavidW says, "My summary notes are here: [LINK]" | ||
DavidW says, "We're about to enter the library of Alexandria." | ||
DavidW says, "Also, the fungicide we found in Adventureland is probably gonna help." | ||
DavidW says, "And we have a gas mask from the Tower of London, so I think we'll be okay." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Library Entrance | ||
CF | The entrance to the library is much more mundane than you had been led | ||
CF | to expect. Dingy carpet covers the floor, the lights are flickering | ||
CF | and filled with dead flies. | ||
CF | | ||
CF | Nasty purple mold covers the walls, hanging on which is a condemnation | ||
CF | notice. You can go back out to the south or further in to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear mask" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > WEAR MASK | ||
CF | | ||
CF | You put on the gas mask. | ||
CF | | ||
CF | > | Lancelot says, "definitely... this is a fun place to be" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf13" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Library Entrance | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW asks, "cf13, eh?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | Jacqueline asks, "Will it be a lucky save?" | |
DavidW says, "We'll see. We didn't insta-die, at least." | ||
DavidW says (to ClubFloyd), "x mold" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > X MOLD | ||
CF | | ||
CF | The mold is pervasive, covering almost everything you see. | ||
CF | | ||
CF | > | DavidW says, "Note the 'there could be something useful here' hint." | |
DavidW says, "Clearly, get rid of the mold, then collect a reward." | ||
DavidW says (to ClubFloyd), "x hoses" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > X HOSES | ||
CF | | ||
CF | Rubber hoses snake down from above and end here. | ||
CF | | ||
CF | > | Knight_Otu says, "What are the chances. (Actually, quite good.)" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Western Wing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western Wing | ||
CF | This wing of the library looks like it was dedicated to periodicals. | ||
CF | There are many racks with what were once magazines and newspapers, but | ||
CF | everything is just a moldy, pulpy mush now. You can return back down | ||
CF | to the east. | ||
CF | | ||
CF | There is a single tract that has survived decay and mold. | ||
CF | | ||
CF | > | Jacqueline says, "Hopefully don't contract a respiratory ailment in the process." | |
DavidW says (to ClubFloyd), "take tract" | ||
CF ] Western Wing | ||
CF | > | ||
CF | > TAKE TRACT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Western Wing | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | This tract was printed on plastic, probably one reason it survived. | ||
CF | It's all about the ethics of robot combat. Is it wrong to shoot at | ||
CF | robots? Is it wrong to simulate shooting at robots? Is it wrong to | ||
CF | train robots as soldiers? Is it torment to make robots cook food that | ||
CF | they can never taste? It's quite long, and seems self-published. | ||
CF | | ||
CF | > | Knight_Otu asks, "Did *we* write it?" | |
keltena says, "(Quite good unless you're me, anyway. But I got the sense that my trouble with this place was an anomaly.)" | ||
DavidW says, "I wonder if Max should read it." | ||
Lancelot says, "sounds like a reference" | ||
DavidW says (to ClubFloyd), "read tract" | ||
CF ] Western Wing | ||
CF | > | ||
CF | > READ TRACT | ||
CF | | ||
CF | This tract was printed on plastic, probably one reason it survived. | ||
CF | It's all about the ethics of robot combat. Is it wrong to shoot at | ||
CF | robots? Is it wrong to simulate shooting at robots? Is it wrong to | ||
CF | train robots as soldiers? Is it torment to make robots cook food that | ||
CF | they can never taste? It's quite long, and seems self-published. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Western Wing | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Western Wing | ||
CF | This wing of the library looks like it was dedicated to periodicals. | ||
CF | There are many racks with what were once magazines and newspapers, but | ||
CF | everything is just a moldy, pulpy mush now. You can return back down | ||
CF | to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x newspapers" | ||
CF ] Western Wing | ||
CF | > | ||
CF | > X NEWSPAPERS | ||
CF | | ||
CF | The paper in these periodicals must have been lower quality than the | ||
CF | rest of the library's materials, as it is now completely decayed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Wing | ||
CF | This wing of the library is set up for computer use, with many nooks | ||
CF | with spots for screens and keyboards. All of these are empty now, | ||
CF | however. A giant stack of outdated computer guides are stacked up | ||
CF | against one wall. | ||
CF | | ||
CF | There is a thin crack in the ceiling, through which you feel a draft. | ||
CF | You can go back down to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crack" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X CRACK | ||
CF | | ||
CF | The crack is thin, but certainly long. You can feel air flowing from | ||
CF | it. | ||
CF | | ||
CF | > | DavidW asks, "so... that floor could collapse, maybe?" | |
DavidW asks, "Or is it the draft that's important?" | ||
Knight_Otu asks, "And open up an unhosed path up, maybe?" | ||
DavidW says (to ClubFloyd), "touch crack" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > TOUCH CRACK | ||
CF | | ||
CF | The crack is too far away. | ||
CF | | ||
CF | > | Lancelot says, "unhosed lol" | |
DavidW says (to ClubFloyd), "x guides" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X GUIDES | ||
CF | | ||
CF | This pile of books is so mold-covered that it's difficult to see if | ||
CF | there's anything useful here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on guides" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > STAND ON GUIDES | ||
CF | | ||
CF | The books look super moldy. It's not worth it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x computers" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X COMPUTERS | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Eastern Wing | ||
CF | This wing of the library is set up for computer use, with many nooks | ||
CF | with spots for screens and keyboards. All of these are empty now, | ||
CF | however. A giant stack of outdated computer guides are stacked up | ||
CF | against one wall. | ||
CF | | ||
CF | There is a thin crack in the ceiling, through which you feel a draft. | ||
CF | You can go back down to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nooks" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X NOOKS | ||
CF | | ||
CF | Most of this wing is filled with empty computer nooks. No furniture, | ||
CF | no computers, no screens, no keyboards. Makes sense that all this | ||
CF | would get looted first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x draft" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X DRAFT | ||
CF | | ||
CF | You can't see it, but you can feel air flowing through the crack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hose" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > TAKE HOSE | ||
CF | | ||
CF | The hoses are limp and unwieldly. This is some heavy-duty equipment, | ||
CF | and you can't do much with it. | ||
CF | | ||
CF | > | DavidW says, "So we're not expected to move the hoses." | |
Lancelot says, "looks like" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | The ladder doesn't match the rest of the library; it must have been | ||
CF | installed later. But it is firmly fixed in place. | ||
CF | | ||
CF | > | Knight_Otu asks, "Oh, so the hoses aren't obstacles?" | |
Jacqueline says, "Seems not." | ||
DavidW says, "Nope." | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | This door is sturdy enough to seal off any passage when closed. | ||
CF | | ||
CF | > | Lancelot says, "just going all the way down and up looks like" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | This looks like it was part of the library's main offices at one | ||
CF | point, but it's entirely cleared out. Mold coats every surface, | ||
CF | thicker than ever before. A thin but long crack spreads through part | ||
CF | of the floor, and you can feel air flowing towards it. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crack" | ||
CF ] Office | ||
CF | > | ||
CF | > X CRACK | ||
CF | | ||
CF | The crack is thin, but certainly long. You can feel air flowing | ||
CF | towards it from the open doorway. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, I thought they might not be in real life, but the description made them sound like it." | |
DavidW asks, "So, I guess if the door was closed, the draft would stop?" | ||
Lancelot says, "seems like, here air enters the crack and below it was leaving the crack" | ||
Knight_Otu says, "Possibly, yes." | ||
DavidW says, "Assuming we want to stop a draft." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x draft" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > X DRAFT | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The walls of the library constrain you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dome | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dome | ||
CF | You are at the very top of the library. Nothing is stored here in | ||
CF | terms of books, but mold covers the walls. There is a ladder going | ||
CF | back down. | ||
CF | | ||
CF | By far the most interesting thing in here is a large cubical machine | ||
CF | with rubber hoses attached. | ||
CF | | ||
CF | A scrawled note has fallen on the floor. | ||
CF | | ||
CF | A portable status grid lies on the floor, leaned up against the | ||
CF | machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Dome | ||
CF | > | ||
CF | > X NOTE | ||
CF | | ||
CF | The note reads: | ||
CF | | ||
CF | Hey, sorry I'm late on the sulfur pack! I went shooting with the | ||
CF | robots and lost track of time--and the pack. I'll try to get it before | ||
CF | the weekend's over--J. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pack" | ||
CF ] Dome | ||
CF | > | ||
CF | > X PACK | ||
CF | | ||
CF | This is a rectangular object a little smaller than your head with a | ||
CF | warning label on it. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess the-.. yeah." | |
Lancelot says, "aah the sulfur" | ||
DavidW says (to ClubFloyd), "read label" | ||
CF ] Dome | ||
CF | > | ||
CF | > READ LABEL | ||
CF | | ||
CF | The label on the sulfur pack is partially torn. From what you can make | ||
CF | out, it reads: | ||
CF | | ||
CF | WARNING: Elemental Sulfur...umigation of fungu...ot to be opened | ||
CF | manually. For use in official dispersers onl.... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grid" | ||
CF ] Dome | ||
CF | > | ||
CF | > X GRID | ||
CF | | ||
CF | The status grid is a rectangular tablet that is currently turned off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Dome | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on grid" | ||
CF ] Dome | ||
CF | > | ||
CF | > TURN ON GRID | ||
CF | | ||
CF | The status grid boots up. It displays the following: | ||
CF | | ||
CF | Sulfur dioxide concentration levels of the Library of Alexandria. | ||
CF | A minimum of 1% concentration must be achieved in all rooms | ||
CF | simultaneously to eliminate all mold. | ||
CF | | ||
CF | Underneath is a grid displaying numbers, some of which are blank: | ||
CF | | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | | 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | Jacqueline says, "Oh no. I'm having Suspended flashbacks." | |
DavidW asks, "was there a door at the entrance?" | ||
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Dome | ||
CF | > | ||
CF | > X MACHINE | ||
CF | | ||
CF | This large black cube is a machine labelled SULFUR DIOXIDE FUMIGATOR. | ||
CF | It has a rectangular socket (currently with nothing in it) with a red | ||
CF | light above it. It looks like you can try turning it on or off. A mass | ||
CF | of rubber hoses come up from below and feed into it, while a vent | ||
CF | opens on top of it, covered by a fine mesh. | ||
CF | | ||
CF | The fumigator is currently switched off. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't recall a mention of one off the top of my head..." | |
Lancelot says, "me neither" | ||
DavidW says (to ClubFloyd), "x socket" | ||
CF ] Dome | ||
CF | > | ||
CF | > X SOCKET | ||
CF | | ||
CF | The socket is designed to fit something about the size of your head, | ||
CF | maybe a little smaller. A red light above it says "MISSING SULFUR | ||
CF | PACK", but it's currently turned off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put pack in socket" | ||
CF ] Dome | ||
CF | > | ||
CF | > PUT PACK IN SOCKET | ||
CF | | ||
CF | (first taking the sulfur pack) | ||
CF | The sulfur pack clicks firmly into place. | ||
CF | | ||
CF | > | DavidW says, "I want to check the front door status." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Entrance | ||
CF | The entrance to the library is much more mundane than you had been led | ||
CF | to expect. Dingy carpet covers the floor, the lights are flickering | ||
CF | and filled with dead flies. | ||
CF | | ||
CF | Nasty purple mold covers the walls, hanging on which is a condemnation | ||
CF | notice. You can go back out to the south or further in to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | Lancelot says, "no doors" | |
DavidW says (to ClubFloyd), "walls" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > WALLS | ||
CF | | ||
CF | I didn't understand the first word or two that you typed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notice" | ||
CF ] Library Entrance | ||
CF | > | ||
CF | > X NOTICE | ||
CF | | ||
CF | The notice is very old, but still legible. It says: | ||
CF | | ||
CF | By decree of the 99th Pan-Sector Congress, this replica of the | ||
CF | Great Library of Alexandria has been condemned due to mold. Once | ||
CF | fumigation has been carried out, it will be scheduled for recycling. | ||
CF | All trespassers will be prosecuted. | ||
CF | | ||
CF | > | Knight_Otu says, "Must be that new Smart AI Sulfur." | |
Lancelot says, "yeah self-containing" | ||
Lancelot says, "seek and destroy" | ||
DavidW asks, "so, what's the plan?" | ||
Lancelot asks, "flood it and see what happens?" | ||
Lancelot says, "then we can decide how to correct things if it does not work" | ||
DavidW asks, "I think we need to close the office door, but will enough of the spray get in there just via the crack?" | ||
Lancelot says, "we can try with door closed and see how it spreads... I guess thats why we have the grid" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Wing | ||
CF | This wing of the library is set up for computer use, with many nooks | ||
CF | with spots for screens and keyboards. All of these are empty now, | ||
CF | however. A giant stack of outdated computer guides are stacked up | ||
CF | against one wall. | ||
CF | | ||
CF | There is a thin crack in the ceiling. You can go back down to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x draft" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X DRAFT | ||
CF | | ||
CF | You can't see it, but you can feel air flowing through the crack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crack" | ||
CF ] Eastern Wing | ||
CF | > | ||
CF | > X CRACK | ||
CF | | ||
CF | The crack is thin, but certainly long. You can feel air flowing from | ||
CF | it. | ||
CF | | ||
CF | > | DavidW says, "hm. Not sure if that's a bug." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dome | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dome | ||
CF | You are at the very top of the library. Nothing is stored here in | ||
CF | terms of books, but mold covers the walls. There is a ladder going | ||
CF | back down. | ||
CF | | ||
CF | By far the most interesting thing in here is a large cubical machine | ||
CF | with rubber hoses attached. | ||
CF | | ||
CF | A scrawled note has fallen on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf14" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Dome | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Lancelot says, "I think that must be a bug then... I would expect airflow to have stopped" | |
keltena asks, "Which part are you thinking is a bug?" | ||
Lancelot says, "we closed the door" | ||
DavidW says, "I don't know if there's enough powder for more than one attempt, so I'm saving again." | ||
keltena asks, "So, you mean the airflow through the crack?" | ||
Lancelot says, "and crack suggets air still flowing" | ||
DavidW says (to ClubFloyd), "turn on machine" | ||
CF ] Dome | ||
CF | > | ||
CF | > TURN ON MACHINE | ||
CF | | ||
CF | You switch the fumigator on. | ||
CF | | ||
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow | ||
CF | by some dye within the machine. The gas pours down the ladder. | ||
CF | | ||
CF | The gas is extremely thick in this room, almost overbearing. | ||
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing | ||
CF | down the ladder. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |31.50%| | | ||
CF | ---------------------- | ||
CF | | | 3.50%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | keltena says, "I don't think that's a bug" | |
Lancelot says, "yes go go go with the flow" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |28.42%| | | ||
CF | ---------------------- | ||
CF | | | 5.88%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.70%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | Lancelot says, "well it says you feel air flowing FROM it" | |
Lancelot says, "that would suggest air cannot travel up" | ||
Jacqueline asks, "Would it?" | ||
Lancelot says, "but lets see how it goes" | ||
keltena says, "If you close the door, it should stop airflow between the office and the upper level. But it doesn't close the crack, so airflow between the office and the room below it continues" | ||
DavidW says, "well, maybe the door has to be closed long enough to get into east wing, then we open the door to flood the office all at once." | ||
Lancelot says, "true I guess bit its desc is a bit misleading to mew then" | ||
Knight_Otu asks, "Is that inspired by the fire example from the Inform manual?" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | The gas is just strong enough in this room that you can see it beating | ||
CF | back the mold. Here, at the lowest part of the library, the sulfur | ||
CF | dioxide pools the most, although a bit flows back to the rest of the | ||
CF | library. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |25.69%| | | ||
CF | ---------------------- | ||
CF | | | 7.45%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.02%| 1.80%| 0.02%| | ||
CF | ---------------------- | ||
CF | | | 0.02%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |23.27%| | | ||
CF | ---------------------- | ||
CF | | | 8.40%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.07%| 3.12%| 0.07%| | ||
CF | ---------------------- | ||
CF | | | 0.07%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | keltena says, "This is definitely inspired by *some* example from the Inform 7 manual; I don't remember which one" | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the solid wooden door. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |21.11%| | | ||
CF | ---------------------- | ||
CF | | | 8.50%| 0.42%| | ||
CF | ---------------------- | ||
CF | | 0.15%| 4.52%| 0.15%| | ||
CF | ---------------------- | ||
CF | | | 0.15%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |19.17%| | | ||
CF | ---------------------- | ||
CF | | | 8.80%| 0.38%| | ||
CF | ---------------------- | ||
CF | | 0.26%| 5.83%| 0.30%| | ||
CF | ---------------------- | ||
CF | | | 0.26%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | Lancelot says, "the whole game is chock full of examples worked out lol" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |17.43%| | | ||
CF | ---------------------- | ||
CF | | | 8.86%| 0.35%| | ||
CF | ---------------------- | ||
CF | | 0.41%| 7.07%| 0.47%| | ||
CF | ---------------------- | ||
CF | | | 0.41%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |15.86%| | | ||
CF | ---------------------- | ||
CF | | | 8.76%| 0.32%| | ||
CF | ---------------------- | ||
CF | | 0.59%| 8.21%| 0.67%| | ||
CF | ---------------------- | ||
CF | | | 0.59%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |14.45%| | | ||
CF | ---------------------- | ||
CF | | | 8.54%| 0.30%| | ||
CF | ---------------------- | ||
CF | | 0.79%| 9.25%| 0.88%| | ||
CF | ---------------------- | ||
CF | | | 0.79%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |13.18%| | | ||
CF | ---------------------- | ||
CF | | | 8.25%| 0.28%| | ||
CF | ---------------------- | ||
CF | | 1.00%|10.18%| 1.11%| | ||
CF | ---------------------- | ||
CF | | | 1.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | The hoses kick on and fill up with the gas, sucking it up to the | ||
CF | machine above. All of the sulfur dioxide gas is sucked out of the | ||
CF | room, ready to be re-used if needed. | ||
CF | | ||
CF | And it very well may be needed. As soon as the gas is gone, mold | ||
CF | spreads again through the room. It seems that it wasn't completely | ||
CF | eliminated in every room of the library. And it grows very fast. | ||
CF | | ||
CF | The status grid beeps, and a monotone voice says, "The office area | ||
CF | seems to have not received as much gas as expected during fumigation. | ||
CF | Please allow more gas to enter this area next time." | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, so the trouble is the sulfur trickling out of the office." | |
Lancelot says, "yeah looks like we need to keep the door open for at least a while" | ||
Jacqueline says, "Thassum fast-growing mold." | ||
DavidW says, "Or open it a lot later than I did." | ||
Lancelot says, "supermold" | ||
Jacqueline says, "Indeed" | ||
Lancelot says, "timing argh" | ||
DavidW asks, "Should I leave the door open at first and then close it?" | ||
Lancelot says, "that might work better yep" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | I couldn't find the object in that command. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the solid wooden door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dome | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dome | ||
CF | You are at the very top of the library. Nothing is stored here in | ||
CF | terms of books, but mold covers the walls. There is a ladder going | ||
CF | back down. | ||
CF | | ||
CF | By far the most interesting thing in here is a large cubical machine | ||
CF | with rubber hoses attached. | ||
CF | | ||
CF | A scrawled note has fallen on the floor. | ||
CF | | ||
CF | > | Lancelot says, "maybe close it after it gets enough of a dose" | |
DavidW says (to ClubFloyd), "turn on machine" | ||
CF ] Dome | ||
CF | > | ||
CF | > TURN ON MACHINE | ||
CF | | ||
CF | You switch the fumigator on. | ||
CF | | ||
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow | ||
CF | by some dye within the machine. The gas pours down the ladder. | ||
CF | | ||
CF | The gas is extremely thick in this room, almost overbearing. | ||
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing | ||
CF | down the ladder. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |31.50%| | | ||
CF | ---------------------- | ||
CF | | | 3.50%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |28.42%| | | ||
CF | ---------------------- | ||
CF | | | 5.71%| 0.17%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.70%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |25.69%| | | ||
CF | ---------------------- | ||
CF | | | 7.03%| 0.44%| | ||
CF | ---------------------- | ||
CF | | 0.02%| 1.77%| 0.03%| | ||
CF | ---------------------- | ||
CF | | | 0.02%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |23.27%| | | ||
CF | ---------------------- | ||
CF | | | 7.74%| 0.73%| | ||
CF | ---------------------- | ||
CF | | 0.07%| 3.00%| 0.12%| | ||
CF | ---------------------- | ||
CF | | | 0.07%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |21.10%| | | ||
CF | ---------------------- | ||
CF | | | 8.06%| 1.01%| | ||
CF | ---------------------- | ||
CF | | 0.15%| 4.26%| 0.27%| | ||
CF | ---------------------- | ||
CF | | | 0.15%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | Knight_Otu says, "The trouble being knowing when the dose will remain enough." | |
DavidW asks, "Close now?" | ||
Lancelot asks, "maybe now? or one turn later?" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |19.15%| | | ||
CF | ---------------------- | ||
CF | | | 8.11%| 1.26%| | ||
CF | ---------------------- | ||
CF | | 0.26%| 5.48%| 0.48%| | ||
CF | ---------------------- | ||
CF | | | 0.26%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | Knight_Otu says, "No, let the office fill up more" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |17.40%| | | ||
CF | ---------------------- | ||
CF | | | 7.98%| 1.48%| | ||
CF | ---------------------- | ||
CF | | 0.40%| 6.62%| 0.72%| | ||
CF | ---------------------- | ||
CF | | | 0.40%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | DavidW asks, "now?" | |
keltena says (to Knight_Otu), "That's what got me stuck here for an embarrassingly long time." | ||
Lancelot says, "; yep think so" | ||
Knight_Otu says, "Maybe, yeah." | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |15.81%| | | ||
CF | ---------------------- | ||
CF | | | 8.08%| 1.35%| | ||
CF | ---------------------- | ||
CF | | 0.56%| 7.65%| 0.99%| | ||
CF | ---------------------- | ||
CF | | | 0.56%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |14.39%| | | ||
CF | ---------------------- | ||
CF | | | 8.00%| 1.23%| | ||
CF | ---------------------- | ||
CF | | 0.74%| 8.64%| 1.26%| | ||
CF | ---------------------- | ||
CF | | | 0.74%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |13.12%| | | ||
CF | ---------------------- | ||
CF | | | 7.80%| 1.13%| | ||
CF | ---------------------- | ||
CF | | 0.94%| 9.55%| 1.52%| | ||
CF | ---------------------- | ||
CF | | | 0.94%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | The hoses kick on and fill up with the gas, sucking it up to the | ||
CF | machine above. All of the sulfur dioxide gas is sucked out of the | ||
CF | room, ready to be re-used if needed. | ||
CF | | ||
CF | And it very well may be needed. As soon as the gas is gone, mold | ||
CF | spreads again through the room. It seems that it wasn't completely | ||
CF | eliminated in every room of the library. And it grows very fast. | ||
CF | | ||
CF | The status grid beeps, and a monotone voice says, "The office area | ||
CF | seems to have received more gas than needed during fumigation. Please | ||
CF | allow less gas into the area this time." | ||
CF | | ||
CF | > | Lancelot says, "its like a communicating vats exercise lol" | |
Knight_Otu says, "Arg." | ||
Lancelot says, "so this was too later" | ||
Lancelot says, "maybe one turn earlier" | ||
keltena asks, "*Very* close, though. Adjust by one turn and see, maybe?" | ||
Lancelot says, "yep looks like" | ||
Knight_Otu says, "We must have been close, yeah." | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the solid wooden door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dome | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dome | ||
CF | You are at the very top of the library. Nothing is stored here in | ||
CF | terms of books, but mold covers the walls. There is a ladder going | ||
CF | back down. | ||
CF | | ||
CF | By far the most interesting thing in here is a large cubical machine | ||
CF | with rubber hoses attached. | ||
CF | | ||
CF | A scrawled note has fallen on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on machine" | ||
CF ] Dome | ||
CF | > | ||
CF | > TURN ON MACHINE | ||
CF | | ||
CF | You switch the fumigator on. | ||
CF | | ||
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow | ||
CF | by some dye within the machine. The gas pours down the ladder. | ||
CF | | ||
CF | The gas is extremely thick in this room, almost overbearing. | ||
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing | ||
CF | down the ladder. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |31.50%| | | ||
CF | ---------------------- | ||
CF | | | 3.50%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door lies open to the east. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |28.42%| | | ||
CF | ---------------------- | ||
CF | | | 5.71%| 0.17%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.70%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | Knight_Otu says, "So, at the 1.26 mark." | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |25.69%| | | ||
CF | ---------------------- | ||
CF | | | 7.03%| 0.44%| | ||
CF | ---------------------- | keltena says, "You definitely seem to have solved the 'what to do' part (I say 'seem' because my memory is not that precise), it's just the execution that was off" | |
CF | | 0.02%| 1.77%| 0.03%| | ||
CF | ---------------------- | ||
CF | | | 0.02%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |23.27%| | | ||
CF | ---------------------- | ||
CF | | | 7.74%| 0.73%| | ||
CF | ---------------------- | ||
CF | | 0.07%| 3.00%| 0.12%| | ||
CF | ---------------------- | ||
CF | | | 0.07%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |21.10%| | | ||
CF | ---------------------- | ||
CF | | | 8.06%| 1.01%| | ||
CF | ---------------------- | ||
CF | | 0.15%| 4.26%| 0.27%| | ||
CF | ---------------------- | ||
CF | | | 0.15%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |19.15%| | | ||
CF | ---------------------- | ||
CF | | | 8.11%| 1.26%| | ||
CF | ---------------------- | ||
CF | | 0.26%| 5.48%| 0.48%| | ||
CF | ---------------------- | ||
CF | | | 0.26%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |17.40%| | | ||
CF | ---------------------- | ||
CF | | | 8.32%| 1.14%| | ||
CF | ---------------------- | ||
CF | | 0.40%| 6.62%| 0.72%| | ||
CF | ---------------------- | ||
CF | | | 0.40%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |15.82%| | | ||
CF | ---------------------- | ||
CF | | | 8.34%| 1.04%| | ||
CF | ---------------------- | ||
CF | | 0.56%| 7.72%| 0.96%| | ||
CF | ---------------------- | ||
CF | | | 0.56%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |14.40%| | | ||
CF | ---------------------- | ||
CF | | | 8.21%| 0.95%| | ||
CF | ---------------------- | ||
CF | | 0.75%| 8.73%| 1.21%| | ||
CF | ---------------------- | ||
CF | | | 0.75%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |13.12%| | | ||
CF | ---------------------- | ||
CF | | | 7.98%| 0.88%| | ||
CF | ---------------------- | ||
CF | | 0.94%| 9.70%| 1.44%| | ||
CF | ---------------------- | ||
CF | | | 0.94%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | The hoses kick on and fill up with the gas, sucking it up to the | ||
CF | machine above. All of the sulfur dioxide gas is sucked out of the | ||
CF | room, ready to be re-used if needed. | ||
CF | | ||
CF | And it very well may be needed. As soon as the gas is gone, mold | ||
CF | spreads again through the room. It seems that it wasn't completely | ||
CF | eliminated in every room of the library. And it grows very fast. | ||
CF | | ||
CF | The status grid beeps, and a monotone voice says, "The office area | ||
CF | seems to have not received as much gas as expected during fumigation. | ||
CF | Please allow more gas to enter this area next time." | ||
CF | | ||
CF | > | Knight_Otu exclaims, "NO!" | |
Lancelot says, "pfff" | ||
keltena says, "One step forward, two steps back......" | ||
DavidW says, "So it's not as simple as a simple one door closing." | ||
Knight_Otu asks, "The 1.26 turn is too early. The turn after is too late. Do we need to re-open the oor?" | ||
Lancelot says, "dang" | ||
Knight_Otu says, "*door" | ||
Lancelot says, "probably maybe I have a note somewhere but that would be chteating" | ||
DavidW says, "I wish I took notes of my first attempt." | ||
Lancelot says, "I have ... so if you are desperate I can say what I did" | ||
keltena says, "Yeah, while I don't remember the *exact* solution, my 'try this next' instinct is probably still cheating" | ||
DavidW says, "I want to try my original strategy again, but this time record the concentration." | ||
keltena says, "(I mean, I have transcripts obviously, but checking them would be overkill. :P)" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lower Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Library | ||
CF | This part of the library is sunken down compared to all the rooms | ||
CF | around it. It has the same dingy carpet and flickering lights as the | ||
CF | rest of the library, but many more chairs and couches next to shelves | ||
CF | and shelves of manga. From the wear and tear on the furniture, this | ||
CF | must have been one of the most popular places in the library. | ||
CF | | ||
CF | Unfortunately, all of it is covered with the purple mold. For all you | ||
CF | know, there could be something useful here, but you'll never find out | ||
CF | unless you can find a way to get rid of the mold. | ||
CF | | ||
CF | You can leave to the south, or explore further to the | ||
CF | east or west. There are stairs leading up, but | ||
CF | they are partially filled with rubber hoses coming from above and | ||
CF | ending on the floor below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dome | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dome | ||
CF | You are at the very top of the library. Nothing is stored here in | ||
CF | terms of books, but mold covers the walls. There is a ladder going | ||
CF | back down. | ||
CF | | ||
CF | By far the most interesting thing in here is a large cubical machine | ||
CF | with rubber hoses attached. | ||
CF | | ||
CF | A scrawled note has fallen on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on machine" | ||
CF ] Dome | ||
CF | > | ||
CF | > TURN ON MACHINE | ||
CF | | ||
CF | You switch the fumigator on. | ||
CF | | ||
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow | ||
CF | by some dye within the machine. The gas pours down the ladder. | ||
CF | | ||
CF | The gas is extremely thick in this room, almost overbearing. | ||
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing | ||
CF | down the ladder. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |31.50%| | | ||
CF | ---------------------- | ||
CF | | | 3.50%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |28.42%| | | ||
CF | ---------------------- | ||
CF | | | 5.88%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.70%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |25.69%| | | ||
CF | ---------------------- | ||
CF | | | 7.45%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.02%| 1.80%| 0.02%| | ||
CF | ---------------------- | ||
CF | | | 0.02%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |23.27%| | | ||
CF | ---------------------- | ||
CF | | | 8.40%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.07%| 3.12%| 0.07%| | ||
CF | ---------------------- | ||
CF | | | 0.07%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the solid wooden door. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |21.11%| | | ||
CF | ---------------------- | ||
CF | | | 8.50%| 0.42%| | ||
CF | ---------------------- | ||
CF | | 0.15%| 4.52%| 0.15%| | ||
CF | ---------------------- | ||
CF | | | 0.15%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |19.17%| | | ||
CF | ---------------------- | ||
CF | | | 8.40%| 0.78%| | ||
CF | ---------------------- | ||
CF | | 0.26%| 5.83%| 0.30%| | ||
CF | ---------------------- | ||
CF | | | 0.26%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |17.42%| | | ||
CF | ---------------------- | ||
CF | | | 8.16%| 1.10%| | ||
CF | ---------------------- | ||
CF | | 0.41%| 6.99%| 0.51%| | ||
CF | ---------------------- | ||
CF | | | 0.41%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |15.84%| | | ||
CF | ---------------------- | ||
CF | | | 8.21%| 1.00%| | ||
CF | ---------------------- | ||
CF | | 0.58%| 8.02%| 0.77%| | ||
CF | ---------------------- | ||
CF | | | 0.58%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the solid wooden door. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |14.42%| | | ||
CF | ---------------------- | ||
CF | | | 7.75%| 1.27%| | ||
CF | ---------------------- | ||
CF | | 0.77%| 8.99%| 1.03%| | ||
CF | ---------------------- | ||
CF | | | 0.77%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |13.13%| | | ||
CF | ---------------------- | ||
CF | | | 7.62%| 1.17%| | ||
CF | ---------------------- | ||
CF | | 0.97%| 9.82%| 1.32%| | ||
CF | ---------------------- | ||
CF | | | 0.97%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | The hoses kick on and fill up with the gas, sucking it up to the | ||
CF | machine above. All of the sulfur dioxide gas is sucked out of the | ||
CF | room, ready to be re-used if needed. | ||
CF | | ||
CF | And it very well may be needed. As soon as the gas is gone, mold | ||
CF | spreads again through the room. It seems that it wasn't completely | ||
CF | eliminated in every room of the library. And it grows very fast. | ||
CF | | ||
CF | The status grid beeps, and a monotone voice says, "The office area | ||
CF | seems to have received more gas than needed during fumigation. Please | ||
CF | allow less gas into the area this time." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Lancelot says, "this is tricky indeed" | ||
Lancelot says, "I do not know how many solutions actually exist" | ||
Lancelot says, "I only have one" | ||
DavidW says, "I'd still rather do this puzzle than the robot shoot-out." | ||
Jacqueline says, "heh" | ||
Lancelot says, "I can imagine lol" | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | This door is sturdy enough to seal off any passage when closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | Knight_Otu says, "I now think we need to start with the closed door to help enough sulfur to trickle down, and open it late." | |
Lancelot says, "there are not that many options.... it is a mattoer of deciding when to open/lclkose the door" | ||
Knight_Otu says, "True." | ||
DavidW says, "I'll open the door later, then." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dome | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dome | ||
CF | You are at the very top of the library. Nothing is stored here in | ||
CF | terms of books, but mold covers the walls. There is a ladder going | ||
CF | back down. | ||
CF | | ||
CF | By far the most interesting thing in here is a large cubical machine | ||
CF | with rubber hoses attached. | ||
CF | | ||
CF | A scrawled note has fallen on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on machine" | ||
CF ] Dome | ||
CF | > | ||
CF | > TURN ON MACHINE | ||
CF | | ||
CF | You switch the fumigator on. | ||
CF | | ||
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow | ||
CF | by some dye within the machine. The gas pours down the ladder. | ||
CF | | ||
CF | The gas is extremely thick in this room, almost overbearing. | ||
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing | ||
CF | down the ladder. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |31.50%| | | ||
CF | ---------------------- | ||
CF | | | 3.50%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.00%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Upper Library | ||
CF | This upper area of the library is the non-fiction section, full of | ||
CF | tomes. Despite the mold, it is relatively well-preserved compared to | ||
CF | the rest of the library. There has to be something useful for you | ||
CF | here, but the mold is too thick to see anything. | ||
CF | | ||
CF | A ladder leads up, while stairs lead back down. A large | ||
CF | number of rubber hoses snake down from above the ladder to below the | ||
CF | stairs. | ||
CF | | ||
CF | A battered but solid wooden door seals the way to the east. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |28.42%| | | ||
CF | ---------------------- | ||
CF | | | 5.88%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.00%| 0.70%| 0.00%| | ||
CF | ---------------------- | ||
CF | | | 0.00%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |25.69%| | | ||
CF | ---------------------- | ||
CF | | | 7.45%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.02%| 1.80%| 0.02%| | ||
CF | ---------------------- | ||
CF | | | 0.02%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |23.27%| | | ||
CF | ---------------------- | ||
CF | | | 8.40%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.07%| 3.12%| 0.07%| | ||
CF | ---------------------- | ||
CF | | | 0.07%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |21.11%| | | ||
CF | ---------------------- | ||
CF | | | 8.92%| 0.00%| | ||
CF | ---------------------- | ||
CF | | 0.15%| 4.52%| 0.15%| | ||
CF | ---------------------- | ||
CF | | | 0.15%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the solid wooden door. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |19.17%| | | ||
CF | ---------------------- | ||
CF | | | 8.70%| 0.44%| | ||
CF | ---------------------- | ||
CF | | 0.26%| 5.91%| 0.26%| | ||
CF | ---------------------- | ||
CF | | | 0.26%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |17.43%| | | ||
CF | ---------------------- | ||
CF | | | 8.38%| 0.81%| | ||
CF | ---------------------- | ||
CF | | 0.41%| 7.11%| 0.45%| | ||
CF | ---------------------- | ||
CF | | | 0.41%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder and through the open | ||
CF | door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |15.85%| | | ||
CF | ---------------------- | ||
CF | | | 8.02%| 1.10%| | ||
CF | ---------------------- | ||
CF | | 0.59%| 8.15%| 0.70%| | ||
CF | ---------------------- | ||
CF | | | 0.59%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the solid wooden door, sealing off the airflow. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |14.43%| | | ||
CF | ---------------------- | ||
CF | | | 7.96%| 1.00%| | ||
CF | ---------------------- | ||
CF | | 0.79%| 9.04%| 0.99%| | ||
CF | ---------------------- | ||
CF | | | 0.79%| | | ||
CF | ---------------------- | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Upper Library | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait, taking your time. | ||
CF | | ||
CF | The gas is very concentrated here, but your gas mask is working well. | ||
CF | The sulfur dioxide is flowing down the ladder but is blocked by the | ||
CF | closed door. Some trickles back up. | ||
CF | | ||
CF | The status grid updates: | ||
CF | | ||
CF | ---------------------- | ||
CF | | |13.14%| | | ||
CF | ---------------------- | ||
CF | | | 7.79%| 0.91%| | ||
CF | ---------------------- | ||
CF | | 0.99%| 9.91%| 1.27%| |