ClubFloyd Transcript:
Never Gives Up Her Dead by Mathbrush
As played on ifMUD on February 4, 2024 to June 2, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Never Gives Up Her Dead written by Mathbrush. Never Gives Up Her Dead was released in 2023, and won "Outstanding Game over 2 hours in 2023" and "Outstanding Science Fiction Game of 2023" in the 2023 IFDB Awards. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** TABLE OF CONTENTS ***
* Session 1 (Feb 04, 2024): Prologue, ship tour, museum begun.
* Session 2 (Feb 11, 2024): Museum continued.
* Session 3 (Feb 18, 2024): Cleopatra room, monster house begun.
* Session 4 (Feb 25, 2024): Monster house and castle done, murder mystery train mostly done.
* Session 5 (Mar 03, 2024): Train done, forest cabin begun.
* Session 6 (Mar 10, 2024): Cabin continued, Adventureland begun.
* Session 7 (Mar 17, 2024): Adventureland again, monument isles begun.
* Session 8 (Mar 24, 2024): Isles continued.
* Session 9 (Mar 31, 2024): Isles done, cabin done.
* Session 10 (Apr 07, 2024): Zoo begun.
* Session 11 (Apr 14, 2024): Zoo done, museum done, tool upgrades.
* Session 12 (Apr 21, 2024): Blue hell begun.
* Session 13 (Apr 28, 2024): Blue hell again.
* Session 14 (May 05, 2024): Blue hell done, tool upgrades.
* Session 15 (May 12, 2024): Adventureland yet again.
* Session 16 (May 19, 2024): Adventureland done, rifts harvested, meeting Arawn.
* Session 17 (May 26, 2024): Weft's End party, reactor endgame begun.
* Session 18 (Jun 02, 2024): Reactor endgame done, evacuate endgame done.


***
SESSION 1 ***
DavidW says, "ah. I've finally found a game on IFDB to suggest for today."
Jacqueline asks, "Oh?"
DavidW says, "Never Gives Up Her Dead by Mathbrush"
Jacqueline says, "Cool"
Jacqueline has actually been working on transcripts this morning.
DavidW says, "I'll upload it now."
DavidW says, "cool!"
Jacqueline says (to DW), "Thanks."
bg says, "that one is a contender in the IFDB awards that are going on right now."
DavidW says, "I also note that it's a large game, like another Curses, maybe."
keltena says, "Oh, cool. That will definitely be a several-session one."
keltena says, "Divided fairly cleanly into areas, though, so probably a good fit"
DavidW says, "oh, I didn't know that part. The IFDB simply mentioned portals."
keltena asks, "I think Mathbrush uploaded a new release in the past day or two; is that the one you have?"
DavidW says, "I got the 2nd version from github, yes."
Cerfeuil says, "Oh man, I've been meaning to check that out. Only got through a bit of the starting area before I got distracted."
DavidW says, "I haven't played any of it."
gadzoks says, "Will probably sit this one out, then. Prefer to solve puzzlers on my own."
keltena asks, "You tested that too, right, Jade?"
Jade says, "Yes, I tested it almost a year."
Jade exclaims, "I expect this game, here, will took more than 30 hours, or... 15 sessions!"
keltena says, "personally, I know the game so I'm probably going to let you guys play it :P"
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead"
CF ] Storage Room
CF |
CF |
CF |
CF | Here it is: you finally found the right door. You turn the handle and
CF | step inside. Light filters in from the hallway and into the dark
CF | storage room, casting long shadows on the floor.
CF |
CF | You should be at the party right now. But you couldn't resist
CF | volunteering to find the Captain's ceremonial jacket; it gave you a
CF | chance to step away and be on your own, and you couldn't trust anyone
CF | else to find it. After all, you're the only member of the ship to
CF | never have gone into cryogenic storage. You've walked the halls of
CF | this ship longer than anyone else.
CF |
CF | This is the story of how you die.
CF |
CF |
CF | Storage Room
CF | Light spills in from the open door to the south. The room is
CF | packed full of boxes, most of which are covered in dust. There's a
CF | closed closet door to the north.
CF |
CF | The storage room extends to the west, away from the light.
CF |
CF | Among the older boxes, a newer box sticks out to you. This one isn't
CF | taped shut.
CF |
CF | >
gadzoks vanishes letter by letter as a giant eraser appears out of nowhere and gets to work.
DavidW says (to ClubFloyd), "x me"
CF ] Storage Room
CF | >
CF | > X ME
CF |
CF | You are Emrys Tisserand, and you are the active Storyweaver of the
CF | seedship Tragwyddol. It is your job to preserve and share the history
CF | of this people in the form of stories.
CF |
CF | You wear a recorder that keeps track of everything around you: video,
CF | audio, and some personal data. This lets you record the story of your
CF | people.
CF |
CF | They say that Storyweavers have the Gift, but the Gift can take many
CF | forms. For most of your career, you haven't noticed anything strange
CF | or supernatural about you.
CF |
CF | A call is coming over your recorder. It picks up automatically.
CF |
CF | "Emrys?" says a voice. It's Gareth, your best friend on the ship, and
CF | the current psychologist on duty.
CF |
CF | [New Topic for Gareth - Response]
CF |
CF | [You can see your list of topics by typing TOPICS, or just T. If you
CF | want a longer description of new topics when you receive them in the
CF | future, you can type VERBOSE TOPICS]
CF |
CF | > catherine asks, "guess we're not having gadzoks this time around?"
keltena says (to catherine), "I think they said they'd rather do puzzlers on their own."
Jade says, "enginneers own the Gift..."
Cerfeuil says, "The gadzoks has been temporarily erased from existence."
Jacqueline says, "Goodness"
catherine says (to keltena), "ah, very fair yeh"
DavidW says (to ClubFloyd), "gareth, response"
CF ] Storage Room
CF | >
CF | > GARETH, RESPONSE
CF |
CF | In this game, conversation is handled by SAYING a topic TO another
CF | person. Available topics can be seen by typing TOPICS, or just T.
CF |
CF | "Emrys, are you there?" says Gareth's voice.
CF |
CF | >
DavidW says (to ClubFloyd), "say response"
CF ] Storage Room
CF | >
CF | > SAY RESPONSE
CF |
CF | "Hey, Gareth, what's up?"
CF |
CF | "Oh, good, you're there," says the voice.
CF |
CF | "Did the Captain ask you to check on me?" you ask. "I'm still looking
CF | for his jacket."
CF |
CF | "Kind of. Do you remember me telling you you had to give a
CF | presentation at the party?"
CF |
CF | "Uhh...no," you say. You did not, in fact, remember.
CF |
CF | Gareth chuckles nervously. "I thought not. That may or may not be
CF | because I forgot to tell you."
CF |
CF | You are silent.
CF |
CF | He goes on, "Listen, it shouldn't be bad. You're in the storage
CF | closet, right?"
CF |
CF | "Right," you say.
CF |
CF | "Just bring the jacket, and grab a few other things you can use as
CF | props during your talk. The presentation is on the history of the
CF | ship, so all that old junk should be perfect."
CF |
CF | "I guess," you say. "It'll be tough, but I think I can pull something
CF | together. Thanks for the suggestion, I think I'll do that. Three
CF | things should be enough, beside the jacket. I'll see you there."
CF |
CF | "Better hurry. People are getting antsy. See you soon!" The recorder
CF | goes silent as Gareth hangs up.
CF |
CF | > Jade says, "Topics are the way to talk with people."
gadzoks says, "Also sorta distracted at the moment."
Jacqueline says, "I guess if we get a *** You have died ending. *** then it wasn't exactly a spoiler."
Jacqueline says, "Or it was a spoiler."
Cerfeuil says (to gadzoks), "Perfectly understandable."
Jacqueline says, "I dunno, work with me. There's a joke in there somewhere."
Cerfeuil says, "It works pretty well as a hook, I guess."
keltena asks, "No, definitely. You'll have time to workshop that joke, at least?"
DavidW says, "I think we should check out the new box first, but I didn't even do inventory yet."
catherine says, "memento mori now hangs over this narrative; a scythe suspended by a single horsehair"
DavidW says (to ClubFloyd), "i"
CF ] Storage Room
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a recorder (being worn)
CF | a rucksack (closed)
CF | a maintenance key
CF |
CF | [You can see topics for speaking to others by typing T or TOPICS].
CF |
CF | >
DavidW says (to ClubFloyd), "x recorder"
CF ] Storage Room
CF | >
CF | > X RECORDER
CF |
CF | Your recorder is a slender object made of metal, consisting of an
CF | earpiece and a microphone.
CF |
CF | This recorder helps you remember various conversations you had or
CF | possible subjects to discuss with others. You can bring up topics
CF | pertinent to the current area of the game you are in by typing TOPICS
CF | or T, and remember past conversations by typing REMEMBER followed by
CF | the name of the topic.
CF |
CF | To see all topics for all regions of the game, type AT.
CF |
CF | The recorder has other useful features as well, most notably providing
CF | compass directions for you to move in, based on the local magnetic
CF | fields.
CF |
CF | > Jacqueline says (to catherine), "Elegantly stated."
Cerfeuil says, "Where would the IF protagonist be without a compass for those handy directions."
Roger says, "Give Up the Ghost and Die"
catherine says (to cerfeuil), "juggling 'port' and 'starboard', probably"
DavidW says (to ClubFloyd), "x rucksack"
CF ] Storage Room
CF | >
CF | > X RUCKSACK
CF |
CF | This is your standard-issue rucksack you were given on your first day
CF | on the Starship Tragwyddol.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Storage Room
CF | >
CF | > OPEN IT
CF |
CF | You open the rucksack.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] Storage Room
CF | >
CF | > X KEY
CF |
CF | This key will let you LOCK or UNLOCK any door you find around here.
CF |
CF | >
DavidW says (to ClubFloyd), "x new box"
CF ] Storage Room
CF | >
CF | > X NEW BOX
CF |
CF | This box looks like it's been opened in at least the last few years.
CF | It's currently closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Storage Room
CF | >
CF | > OPEN IT
CF |
CF | You open the newer box. There's no jacket, but there are a bright red
CF | toy robot and a snowglobe.
CF |
CF | >
DavidW says (to ClubFloyd), "x robot"
CF ] Storage Room
CF | >
CF | > X ROBOT
CF |
CF | This is a bright red toy robot that can be switched on or switched
CF | off. You recognize it; one of the engineers made a batch of them for
CF | Christmas a few years back. This must have been a leftover. It could
CF | be entertaining for the party.
CF |
CF | The toy robot is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Storage Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x snowglobe"
CF ] Storage Room
CF | >
CF | > X SNOWGLOBE
CF |
CF | You haven't seen the Eiffel Tower since you were very little, but this
CF | snowglobe looks just like you remember it. In fact, this might be your
CF | snowglobe; you had a trinkets shelf for a few years until you got
CF | tired of dusting it. The rest of the crew might like it. The "snow"
CF | has all come to rest at the bottom.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Storage Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Jacqueline says, "Universal key... seems weird. I guess there'll be something we think we should be able to unlock but won't be able to."
DavidW says (to ClubFloyd), "x older boxes"
CF ] Storage Room
CF | >
CF | > X OLDER BOXES
CF |
CF | These older, dusty boxes look like they haven't been opened in over a
CF | decade. You've seen the Captain wear his jacket once or twice in that
CF | time, so it can't be in there.
CF |
CF | >
DavidW says (to ClubFloyd), "move boxes"
CF ] Storage Room
CF | >
CF | > MOVE BOXES
CF |
CF | You push some of the boxes around, but you don't find anything
CF | interesting. You'll have to look elsewhere for the jacket.
CF |
CF | > DavidW asks, "west?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "w"
CF ] Darkness
CF | >
CF | > W
CF |
CF |
CF | Darkness
CF | This room is almost entirely dark. All you can see is some faint light
CF | from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on light"
CF ] Darkness
CF | >
CF | > TURN ON LIGHT
CF |
CF | You grope around, but can't find any light to turn on.
CF |
CF | > Roger says, "The entire crew is in kindergarten. That'd be a pretty good twist."
DavidW says (to ClubFloyd), "turn on recorder"
CF ] Darkness
CF | >
CF | > TURN ON RECORDER
CF |
CF | Your recorder is always on.
CF |
CF | > DavidW says, "hmm"
DavidW says (to ClubFloyd), "touch floor"
CF ] Darkness
CF | >
CF | > TOUCH FLOOR
CF |
CF | I couldn't find the object in that command.
CF |
CF | > Jacqueline says (to Roger), "Yeah, the opening has us all on edge for some M. Night Shyamalan thing."
DavidW says (to ClubFloyd), "e"
CF ] Storage Room
CF | >
CF | > E
CF |
CF |
CF | Storage Room
CF | Light spills in from the open door to the south. The room is
CF | packed full of boxes, most of which are covered in dust. There's a
CF | closed closet door to the north.
CF |
CF | The storage room extends to the west, away from the light.
CF |
CF | The box you opened is here, as well.
CF |
CF | > Roger asks, "could the robot light up?"
DavidW says (to ClubFloyd), "turn on robot"
CF ] Storage Room
CF | >
CF | > TURN ON ROBOT
CF |
CF | You turn on the toy robot. It flashes a dull red and makes pew
CF | pew noises. After a couple of minutes, it turns off again.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Darkness
CF | >
CF | > W
CF |
CF |
CF | Darkness
CF | This room is almost entirely dark. All you can see is some faint light
CF | from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on robot"
CF ] Darkness
CF | >
CF | > TURN ON ROBOT
CF |
CF | You turn on the toy robot. It flashes a dull red and makes pew
CF | pew noises. After a couple of minutes, it turns off again.
CF |
CF | >
DavidW says (to ClubFloyd), "shake globe"
CF ] Darkness
CF | >
CF | > SHAKE GLOBE
CF |
CF | You shake the snowglobe, and the snow flies all around the Eiffel
CF | Tower. It's not exactly mesmerizing, but it's fun to watch, despite
CF | the darkness.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on globe"
CF ] Darkness
CF | >
CF | > TURN ON GLOBE
CF |
CF | It isn't something you can switch.
CF |
CF | The snow in the snowglobe settles back down again.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Storage Room
CF | >
CF | > E
CF |
CF |
CF | Storage Room
CF | Light spills in from the open door to the south. The room is
CF | packed full of boxes, most of which are covered in dust. There's a
CF | closed closet door to the north.
CF |
CF | The storage room extends to the west, away from the light.
CF |
CF | The box you opened is here, as well.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Storage Room
CF | >
CF | > X DOOR
CF |
CF | (the closet door)
CF | The closet door looks almost completely untouched by use--nothing is
CF | worn down, or stained, or rusted. Perhaps it was meant to be used more
CF | than it has been, a forgotten piece of the ship.
CF |
CF | >
DavidW says (to ClubFloyd), "open closet door"
CF ] Storage Room
CF | >
CF | > OPEN CLOSET DOOR
CF |
CF | You rattle the door but it seems like it's locked.
CF |
CF | [Your character is carrying something that could help. You can take
CF | inventory by typing the letter I or TAKE INVENTORY.]
CF |
CF | >
DavidW says (to ClubFloyd), "unlock it with key"
CF ] Storage Room
CF | >
CF | > UNLOCK IT WITH KEY
CF |
CF | You unlock the closet door with the key. Despite your high status, you
CF | aren't technically supposed to have this, but you swiped it from
CF | engineering earlier.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Maintenance Closet
CF | >
CF | > N
CF |
CF | (first opening the closet door)
CF |
CF | Maintenance Closet
CF | This closet is barely large enough for you to stand in. A single shelf
CF | hangs on the back wall.
CF |
CF | Oh, that looks useful. On the shelf is a flashlight, next to a bottle
CF | of floor wax.
CF |
CF | You feel a bit woozy for a moment, and then--
CF |
CF | You are in a closet, this one marked with warning signs in bright
CF | yellow and black. A heavy protective suit is on the ground. You reach
CF | for it, your hands trembling--
CF |
CF | In a second, the vision is gone. A premonition? They say that
CF | Storyweavers like yourself have the Gift, but you've usually
CF | attributed that to intuition or gentle nudges. You've never actually
CF | seen something like that before.
CF |
CF | The closet door lies open to the south.
CF |
CF | > catherine says, "oooh, lore"
Jacqueline says, "Nice, yeah."
DavidW says (to ClubFloyd), "take flashlight"
CF ] Maintenance Closet
CF | >
CF | > TAKE FLASHLIGHT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x wax"
CF ] Maintenance Closet
CF | >
CF | > X WAX
CF |
CF | This bottle of floor wax looks pretty old; the top of it is all
CF | crusted over. This would be terrible as a prop for your presentation,
CF | but you could always try it.
CF |
CF | >
DavidW says (to ClubFloyd), "take wax"
CF ] Maintenance Closet
CF | >
CF | > TAKE WAX
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x flashlight"
CF ] Maintenance Closet
CF | >
CF | > X FLASHLIGHT
CF |
CF | This is a sleek black cylinder that can be SWITCHED ON or SWITCHED
CF | OFF. It seems fully charged. Technically, you could use it for your
CF | presentation, but it would likely be more useful for exploring this
CF | storage area.
CF |
CF | The flashlight is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Maintenance Closet
CF | >
CF | > X SHELVES
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Maintenance Closet
CF | >
CF | > L
CF |
CF | Maintenance Closet
CF | This closet is barely large enough for you to stand in. A single shelf
CF | hangs on the back wall.
CF |
CF | The closet door lies open to the south.
CF |
CF | > Cerfeuil says, "The good old 'take everything that isn't nailed down'."
DavidW says (to ClubFloyd), "x shelf"
CF ] Maintenance Closet
CF | >
CF | > X SHELF
CF |
CF | This is a metal shelf screwed into the wall via a couple of supports.
CF |
CF | >
DavidW says (to ClubFloyd), "take shelf"
CF ] Maintenance Closet
CF | >
CF | > TAKE SHELF
CF |
CF | That seems hard to move.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Maintenance Closet
CF | >
CF | > X DOOR
CF |
CF | The closet door looks almost completely untouched by use--nothing is
CF | worn down, or stained, or rusted. Perhaps it was meant to be used more
CF | than it has been, a forgotten piece of the ship.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Storage Room
CF | >
CF | > S
CF |
CF |
CF | Storage Room
CF | Light spills in from the open door to the south. The room is
CF | packed full of boxes, most of which are covered in dust. There's an
CF | open closet door to the north.
CF |
CF | The storage room extends to the west, away from the light.
CF |
CF | The box you opened is here, as well.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Darkness
CF | >
CF | > W
CF |
CF |
CF | Darkness
CF | This room is almost entirely dark. All you can see is some faint light
CF | from the east.
CF |
CF | > catherine says, "and everything that is, apparently!"
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Far End of the Storage Room
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | You turn on the flashlight. The darkness is a little less oppressive.
CF |
CF | Far End of the Storage Room
CF | With the flashlight on, you can see that most of this part of the
CF | storage room is taken up by crates that have been nailed shut.
CF | Whatever's in them, you're not getting in.
CF |
CF | Not everything is boxed up, though. Your flashlight plays over a
CF | featureless face, and--
CF |
CF | A woman in white walks towards you, her face a skull, a crown of
CF | spikes over her head. She reaches out with one hand--
CF |
CF | You blink. There is no woman. A mannequin stands here, wearing your
CF | Ice Queen costume from a few years back.
CF |
CF | The rest of the storeroom is back to the east. There's also a
CF | gap in the floor; it looks like you can go down.
CF |
CF | Scattered on the floor are Great Figures of History and a dog
CF | leash.
CF |
CF | > Cerfeuil says, "Ooh, spooky premonition. Interesting."
catherine says, "sounds like it could even be a deadly premonition"
DavidW says (to ClubFloyd), "take history"
CF ] Far End of the Storage Room
CF | >
CF | > TAKE HISTORY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Far End of the Storage Room
CF | >
CF | > X IT
CF |
CF | It's a decorative book about great figures in history, mostly military
CF | or political people, but also including some entertainers. Napoleon
CF | and Khufu grace the cover. It's pretty heavy, both physically and
CF | metaphorically, but it could be a solid prop for your presentation.
CF |
CF | >
DavidW says (to ClubFloyd), "x leash"
CF ] Far End of the Storage Room
CF | >
CF | > X LEASH
CF |
CF | Hmmm. You have to wonder who left their dog leash down here; it looks
CF | like it was meant for a puppy, so maybe the dog grew out of it. It
CF | probably won't be useful for your presentation, but maybe you could
CF | riff off of pets or something.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Far End of the Storage Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x costume"
CF ] Far End of the Storage Room
CF | >
CF | > X COSTUME
CF |
CF | You wore this in the Christmas play a few years back. It's blue and
CF | white, made with tulle, nice to look at but very scratchy. On top is a
CF | white crown of icicles, made of plastic and stitched to the fabric of
CF | the costume.
CF |
CF | > catherine says, "wonder if 'wear leash' works"
DavidW says (to ClubFloyd), "take crown"
CF ] Far End of the Storage Room
CF | >
CF | > TAKE CROWN
CF |
CF | The crown is strongly attached to the fabric. You can't separate the
CF | crown from the costume.
CF |
CF | > Roger says, "a /good/ historian would describe their premonition to the recorder for posterity, but that's asking quite a lot"
DavidW asks, "Do we want the costume?"
Cerfeuil says, "I say take everything."
DavidW says (to ClubFloyd), "x mannequin"
CF ] Far End of the Storage Room
CF | >
CF | > X MANNEQUIN
CF |
CF | This mannequin belongs to you, although you'd forgotten about it
CF | completely. It's currently wearing your Ice Queen costume.
CF |
CF | > catherine asks, "well, is it nailed down?"
DavidW says (to ClubFloyd), "take costume"
CF ] Far End of the Storage Room
CF | >
CF | > TAKE COSTUME
CF |
CF | The costume looks decidedly older now. Taking it off the mannequin
CF | could damage it. It was never made to last, though.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF ] Far End of the Storage Room
CF | >
CF | > X GAP
CF |
CF | The gap looks big enough for you to fit in it, but not by much.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crawl Space
CF | >
CF | > D
CF |
CF |
CF | Crawl Space
CF | You are in a narrow crawlspace below the storage room. You can't stand
CF | up all the way in here. There are more cobwebs than you feel
CF | comfortable with. You can go back up the gap.
CF |
CF | The only thing stored down here is an old trunk.
CF |
CF | > Jacqueline says, "oooh"
Jacqueline says, "I like old trunks"
DavidW says (to ClubFloyd), "x trunk"
CF ] Crawl Space
CF | >
CF | > X TRUNK
CF |
CF | This trunk probably belongs to the Captain, given his predilection for
CF | antiquated paraphernalia. It is currently closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Crawl Space
CF | >
CF | > OPEN IT
CF |
CF | The old trunk barely has enough room to open, but you manage it.
CF |
CF | And there's the Captain's jacket! Why he put it in such an
CF | inaccessible spot is beyond you.
CF |
CF | Below the jacket are a rubber spider, a mirror with a water motif and
CF | a toy train.
CF |
CF | > catherine says, "ooh, cobwebs!"
Jacqueline says, "woo jacket"
Cerfeuil exclaims, "More goodies!"
DavidW says (to ClubFloyd), "x cobwebs"
CF ] Crawl Space
CF | >
CF | > X COBWEBS
CF |
CF | You don't see any spiders near the webs, but that doesn't exactly
CF | reassure you.
CF |
CF | >
DavidW says (to ClubFloyd), "x jacket"
CF ] Crawl Space
CF | >
CF | > X JACKET
CF |
CF | This jacket is black with gold epaulettes and lapels. It really does
CF | look good; you suppose it was worth the time you spent looking for it.
CF |
CF | The name Eggleston is embroidered on it in gold thread.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Crawl Space
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Roger says, "cmon, let's wear it! We're the captain now"
DavidW says (to ClubFloyd), "x spider"
CF ] Crawl Space
CF | >
CF | > X SPIDER
CF |
CF | This spider is one of those disgustingly realistic ones where it's all
CF | hairy. You're a little tempted to bring this to your presentation just
CF | to see how people react.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Crawl Space
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look in trunk"
CF ] Crawl Space
CF | >
CF | > LOOK IN TRUNK
CF |
CF | In the old trunk are a mirror with a water motif and a toy train.
CF |
CF | > Cerfeuil says, "Eggleston is a very captain-y name."
DavidW says (to ClubFloyd), "x mirror"
CF ] Crawl Space
CF | >
CF | > X MIRROR
CF |
CF | This mirror is shaped to look like a pool of water, with little silver
CF | lilypads near the edges. This could be useful for your presentation,
CF | since mirrors have a lot of symbolism.
CF |
CF | In the mirror, you can see your reflection.
CF |
CF | >
DavidW says (to ClubFloyd), "take mirror"
CF ] Crawl Space
CF | >
CF | > TAKE MIRROR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x train"
CF ] Crawl Space
CF | >
CF | > X TRAIN
CF |
CF | This simple toy train looks like it was made for a very young child.
CF | It's carved out of wood, with metal axles and some plastic wheels. You
CF | might be able to use it to talk about transportation in your
CF | presentation, or kids.
CF |
CF | > keltena says (to Cerfeuil), "Named in honor of the first tester to finish a full playthrough, I think"
DavidW says (to ClubFloyd), "take train"
CF ] Crawl Space
CF | >
CF | > TAKE TRAIN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Crawl Space
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a toy train
CF | a mirror with a water motif
CF | a rubber spider
CF | a ceremonial jacket
CF | a dog leash
CF | Great Figures of History
CF | a bottle of floor wax (closed)
CF | a flashlight (providing light)
CF | a miniature Eiffel Tower Snowglobe
CF | a toy robot
CF | a recorder (being worn)
CF | a rucksack (open but empty)
CF | a maintenance key
CF |
CF | > Cerfeuil says (to keltena), "Aw, that's sweet."
DavidW says (to ClubFloyd), "look up napoleon in history"
CF ] Crawl Space
CF | >
CF | > LOOK UP NAPOLEON IN HISTORY
CF |
CF | You discover nothing of interest in Great Figures of History.
CF |
CF | > catherine says, "okay, we have the mirror, we just need the shovel and the singer"
DavidW says (to ClubFloyd), "open history"
CF ] Crawl Space
CF | >
CF | > OPEN HISTORY
CF |
CF | It's a decorative book about great figures in history, mostly military
CF | or political people, but also including some entertainers. Napoleon
CF | and Khufu grace the cover. It's pretty heavy, both physically and
CF | metaphorically, but it could be a solid prop for your presentation.
CF |
CF | > catherine says, "(i am going to make this joke every time.)"
DavidW says, "No coupons as bookmarks, I guess."
DavidW says (to ClubFloyd), "u"
CF ] Far End of the Storage Room
CF | >
CF | > U
CF |
CF |
CF | Far End of the Storage Room
CF | With the flashlight on, you can see that most of this part of the
CF | storage room is taken up by crates that have been nailed shut.
CF | Whatever's in them, you're not getting in.
CF |
CF | Not everything is boxed up, though. A mannequin stands here, wearing
CF | your Ice Queen costume from a few years back.
CF |
CF | The rest of the storeroom is back to the east. There's also a
CF | gap in the floor; it looks like you can go down.
CF |
CF | > Jacqueline says (to catherine), "heh"
DavidW says (to ClubFloyd), "e"
CF ] Storage Room
CF | >
CF | > E
CF |
CF |
CF | Storage Room
CF | Light spills in from the open door to the south. The room is
CF | packed full of boxes, most of which are covered in dust. There's an
CF | open closet door to the north.
CF |
CF | The storage room extends to the west, away from the light.
CF |
CF | The box you opened is here, as well.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Storage Room
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | You turn off the flashlight. The darkness returns.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Storage Room
CF | >
CF | > TAKE BOX
CF |
CF | The box is kind of awkward to pick up. It's not heavy, but it's just
CF | large enough that you'd have to balance it on one knee. You decide to
CF | leave it here.
CF |
CF | > Jacqueline says (to DW), "Conserving the battery, I presume? Such a good IF player."
DavidW asks, "Find the party now?"
Jacqueline says, "Yeah, I think so."
DavidW clears the save counter.
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Storage Room
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Banquet Hall
CF | >
CF | > S
CF |
CF | You head down the hall, triumphantly clutching your treasures.
CF |
CF | Banquet Hall
CF | Although most of the ship is conservative in its use of space, this is
CF | the one room designed to hold most of the officers and auxiliary
CF | staff. Today, it's bustling, filled with crew from every walk of life
CF | and their families.
CF |
CF | Benches are lined up on both sides of the room, and a seat has been
CF | reserved for you at the head table. A display table at the front
CF | stands empty.
CF |
CF | There is an exit to the north, but you wouldn't dare leave the
CF | party now that it's in full swing.
CF |
CF | On the head table is a pile of donuts.
CF |
CF | Gareth and the Captain are standing and talking when you enter. "Ah,
CF | speak of the devil," says the Captain. "Thanks for finding it. I hope
CF | it wasn't too much trouble, Storyweaver."
CF |
CF | "None at all," you say, a small lie.
CF |
CF | "We're all looking forward to your presentation," says the Captain.
CF | "You must have been working quite hard on it."
CF |
CF | "Oh, yes," you say, nodding. A larger lie. Gareth is smirking behind
CF | the Captain.
CF |
CF | "In any case, we'll begin in a few minutes. I have to speak with the
CF | cook; you can begin once the bell rings. I should be back before
CF | you're done."
CF |
CF | The Captain wanders off.
CF |
CF | "Here, let me grab those things for you," says Gareth. He grabs
CF | everything you found in the storage room and places them on the
CF | display table. Then he pulls out your chair for you and grabs one of
CF | the donuts, stuffing it in his mouth.
CF |
CF | [New Topic for Gareth - Weird]
CF | [New Topic for Gareth - Reminder]
CF |
CF | >
DavidW says (to ClubFloyd), "x donuts"
CF ] Banquet Hall
CF | >
CF | > X DONUTS
CF |
CF | (first sitting on your seat)
CF | You sink into your chair, relieved to find it quite comfortable.
CF |
CF | The glazed donuts look very appetizing.
CF |
CF | >
DavidW says (to ClubFloyd), "eat donut"
CF ] Banquet Hall
CF | >
CF | > EAT DONUT
CF |
CF | You grab one of the donuts.
CF |
CF | You eat the single donut. Not bad.
CF |
CF | >
DavidW says (to ClubFloyd), "say reminder to gareth"
CF ] Banquet Hall
CF | >
CF | > SAY REMINDER TO GARETH
CF |
CF | "Thanks for the reminder, by the way."
CF |
CF | "No problem," says Gareth. "I didn't want you to be caught off guard.
CF | Did you find anything good?" he asks.
CF |
CF | "Eh," you say with a shrug.
CF |
CF | >
DavidW says (to ClubFloyd), "x gareth"
CF ] Banquet Hall (At the front)
CF | >
CF | > X GARETH
CF |
CF | Gareth, the current ship's psychologist, is your best friend on board.
CF | While much younger than you, his interest in film and fantasy
CF | franchises gives you a lot to talk about on most days.
CF |
CF | Just at this moment, the bell rings.
CF |
CF | Gareth stands up. "Looks like you're on!" he says. He helps you up,
CF | then calls over a few officers to help move the head table and your
CF | chair aside.
CF |
CF | He then moves to the front of the room. "Ladies and gentlemen, we will
CF | now hear from our very own Storyweaver, Emrys Tisserand! Let's give
CF | her a hand!"
CF |
CF | He then gives you a thumbs up and disappears into the audience.
CF |
CF | You walk up to the front.
CF |
CF | Banquet Hall (At the front)
CF |
CF | You are standing next to the display table, where everything you
CF | collected from the storage room has been placed. The crew and staff
CF | are gathered around the edges of the banquet hall, waiting for your
CF | presentation to begin.
CF |
CF | [New Topic for the crowd of people - Welcome]
CF |
CF | >
DavidW says (to ClubFloyd), "say welcome"
CF ] Banquet Hall (At the front)
CF | >
CF | > SAY WELCOME
CF |
CF | "Welcome to the twentieth anniversary of our departure from Earth!"
CF |
CF | Everyone claps and cheers, then settles down again.
CF |
CF | You go on. "I can't tell you how much I've enjoyed spending time with
CF | each of you on this ship. I knew when I signed up that I would spend a
CF | very large part of my life on this voyage, watching all the rest of
CF | you come in and out of cryogenic storage. I cried when some of my
CF | friends went back to be frozen, and I cried when I saw some of you
CF | come out again." The crowd laughs.
CF |
CF | "But as your Storyweaver, I've learned to laugh with your jokes, mourn
CF | with your losses, and celebrate with your successes, so that I could
CF | pass your story on to future generations." You indicate the table.
CF | "I've brought some symbols of our time on this ship. Some may spark
CF | memories, while others might provide you with new insights."
CF |
CF | You look over the items: a toy train, a mirror with a water motif, a
CF | rubber spider, a dog leash, Great Figures of History, a
CF | bottle of floor wax, a flashlight, a miniature Eiffel Tower Snowglobe
CF | and a toy robot. Your heart sinks. This might be a bit rough.
CF |
CF | [You can continue the presentation by choosing an object to TAKE, one
CF | at a time. You can only choose three items total.]
CF |
CF | > Jacqueline says, "Such great material to work with."
Jacqueline says, "Dog leash seems like it has possibilities. Eiffel Tower, certainly. And maybe the robot."
Cerfeuil says, "Oh, this is gonna be good."
DavidW asks, "I think history, then snowglobe, then mirror?"
Cerfeuil exclaims, "I love giving unscripted presentations in front of large crowds!"
Cerfeuil says, "The funniest would be floor wax, rubber spider, dog leash, in my opinion."
Jacqueline says, "heh"
catherine says, "i think this is a spot where using saves and loads to see all the outcomes will be fun"
DavidW asks, "I wasn't aiming for funny, but what say you all?"
Jacqueline asks, "I mean, save and repeat?"
Cerfeuil says, "Save and repeat would be great."
keltena says (to Cerfeuil), "'This is the story of how you die' does sound about right for this situation"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Banquet Hall (At the front)
CF | > SAVEOk.
CF |
CF | > Cerfeuil says, ".. keltena Oh yeah, this would definitely kill."
Cerfeuil says, "(F)"
catherine says, "it's only 9-choose-3 possibilities"
DavidW says (to ClubFloyd), "take wax"
CF ] Banquet Hall (At the front)
CF | >
CF | > TAKE WAX
CF |
CF | You hold up the bottle of floor wax, and then do a double take. You
CF | wonder what on earth were you thinking, grabbing floor wax to use for
CF | a speech! Some of the crowd seems confused, while others chuckle.
CF |
CF | You scramble for something to say. "Work!" Yes, that's a good angle.
CF | You pursue it. "Hard work is part of all of our lives on the
CF | Tragwyddol. Back on earth, if someone crashed their car, or had mold
CF | get out of control, or ignored a medical problem too long, then there
CF | was always a way out. You could always get a new car, a new house, a
CF | new liver. And if that didn't happen, there were always more people.
CF |
CF | "But you are all we have, and this is our only ship. We cannot survive
CF | if we let things go too long. Each of us has our part to play, from
CF | the janitors cleaning up after us to the Captain steering the ship.
CF | Work runs the ship, and it's made us who we are today. Here's to us:
CF | the workers!"
CF |
CF | The crowd cheers. Then someone comes and takes away the bottle of wax,
CF | leaving you free to choose your next item.
CF |
CF | >
DavidW says (to ClubFloyd), "take spider"
CF ] Banquet Hall (At the front)
CF | >
CF | > TAKE SPIDER
CF |
CF | You hold up the rubber spider. A baby starts to cry, but some of the
CF | older kids edge in closer to look.
CF |
CF | "You may not know this, but I am terrified of spiders." A few people
CF | laugh nervously. "Don't worry, this one is fake. Even so, just holding
CF | it makes my heart race a little. Nevertheless, on a mission like ours,
CF | all of us have to face fears daily. We are travelling in space, on the
CF | first ship of its kind. No one knew if we could make it, and yet here
CF | we are, almost at the end of our journey. None of us would be here if
CF | we had not faced our fears."
CF |
CF | The crowd is silent, thoughtful. Someone comes and takes away the
CF | spider, leaving you free to choose your next item.
CF |
CF | > Roger says, "good thing we could... wax poetic"
Cerfeuil says, "Ba dum tiss."
Jacqueline claps slowly.
Cerfeuil says, "We're making surprisingly good use of these awful items."
DavidW says (to ClubFloyd), "take leash"
CF ] Banquet Hall (At the front)
CF | >
CF | > TAKE LEASH
CF |
CF | You hold the dog leash up high. There is puzzled silence from the
CF | crowd.
CF |
CF | "You may be wondering why I'd use a dog leash to symbolize our ship,"
CF | you say. "To me, it has two meanings: one on the surface, and another,
CF | deeper one.
CF |
CF | "First, our pets mean the world to us. While I don't have any of my
CF | own, I've loved meeting your dogs, cats, and rabbits, and I've seen
CF | how much they mean to you. When we decided to travel through space, we
CF | didn't go alone. We brought the best of what we had before.
CF |
CF | "But second, notice that the leash is empty. A leash is used to
CF | control, to restrain. We are not restrained. This is not a prison
CF | ship; this is not a military vessel. We are citizens; we are people;
CF | we are families. The officers and crew do so much for us, but the
CF | government lies in our hands. We will never be leashed."
CF |
CF | The crowd cheers, and someone comes and takes away the dog leash.
CF |
CF | Another bell rings. You see Gareth in the front of the crowd now,
CF | asking you to wrap things up. Fortunately, you've already thought of
CF | an ending.
CF |
CF | You point to the recorder implanted into your head. "Finally, I'd like
CF | you to consider my recorder. The main reason I was asked to remain on
CF | this ship for the last twenty years was to provide continuous
CF | documentation of our lives. While you might see me use the recorder to
CF | keep track of conversations or answer communications, its true purpose
CF | is to create and store long-term visual and auditory data. In a sense,
CF | I've become a living record of our people. And I couldn't have picked
CF | a better crew. Each of you has touched my life, and I hope that
CF | through my efforts, I can touch yours. Congratulations on twenty
CF | years!"
CF |
CF | Everyone stands and gives you a round of applause. Then the party
CF | begins to break up, with a few people remaining to linger while others
CF | walk out to the rest of the ship.
CF |
CF | Gareth comes over to talk.
CF |
CF | [New Topic for Gareth - Performance]
CF |
CF | > catherine says, "seems like each of these may have one dialog string"
keltena says, "Evidently they don't call us 'Storyweaver' for nothing"
Cerfeuil says, "It does make sense that we'd be good at public speaking, with our title."
DavidW says (to ClubFloyd), "say performance to gareth"
CF ] Grave
CF | >
CF | > SAY PERFORMANCE TO GARETH
CF |
CF | "How'd I do?"
CF |
CF | He gives you a thumbs up. "Pretty good! Did you have that prepared
CF | beforehand, or were you just making it up as you go?"
CF |
CF | "Just making it up," you say. "But it worked, right?" He laughs.
CF |
CF | "So what are you going to do now?" he asks.
CF |
CF | "I'm not sure," you say. "The lights were out in the storage room
CF | earlier, so I was thinking of talking to someone--"
CF |
CF | You aren't able to finish the sentence, because the entire room jumps
CF | away from under your feet, sending you flying into the air. The lights
CF | spark, benches are sent tumbling end over end, and you realize that
CF | your head is about to smash into the wall.
CF |
CF | But right before the impact, the wall fractures, forming a
CF | red rift. Helpless, you fall into it....
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Grave
CF |
CF | You land with a thud in a patch of freshly-dug earth. Everything is
CF | dark around you, but the rift you fell through provides a dim red
CF | light.
CF |
CF | Over your head, you can dimly see a stone with a long epitaph. You can
CF | only make out the first line: "In Memory of Emrys Tisserand."
CF |
CF | ???> Cerfeuil says, "Oh, this is where things get good."
Jacqueline says, "RIP us."
Roger says, "oh no it's the ghost of space christmas future"
Jacqueline pressed F to pay her respects.
DavidW says (to ClubFloyd), "read stone"
CF ] Banquet Hall (Damaged)
CF | ???>
CF | > READ STONE
CF |
CF | You start to act, but a strong hand grabs your arm and pulls you to
CF | your feet, then spins you around.
CF |
CF | Now you are face to face with a woman in white wearing a skull mask,
CF | the top of which is covered in spikes. Her eyes are furious.
CF |
CF | "You should not be here yet," she hisses. She forces you to take a
CF | step. "You need to go back." Another step. "Find the rifts, save the
CF | others." She glances at the stone and softens. "Then, you can rest."
CF |
CF | She raises something, and you notice she's holding a shovel covered in
CF | dirt. She uses the handle to push you back through the rift.
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Never Gives Up Her Dead
CF | An Interactive Fiction by Brian Rushton
CF | Release 2 / Serial number 240108 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Back on the other side, everything is in chaos. Several crew members
CF | are injured and are being helped to their feet.
CF |
CF | Gareth is looking around wildly, then sees you. "Emrys!" he shouts.
CF | "Are you okay? I didn't see you after the impact--"
CF |
CF | "I'm fine," you say. "What was it?"
CF |
CF | "I don't know. Let's get out of here," he says and points to the
CF | north.
CF |
CF | > catherine says, "shovel!"
DavidW says (to ClubFloyd), "take donut"
CF ] Banquet Hall (Damaged)
CF | >
CF | > TAKE DONUT
CF |
CF | I couldn't find the object in that command.
CF |
CF | > Jacqueline cries.
DavidW cries
Cerfeuil says, "What is the shovel/mirror/singer joke? I don't get it."
Roger says, "Space never gives up her donuts"
DavidW says, "I don't either."
Cerfeuil mourns the donuts.
catherine says (to cerfeuil), "allusion to You Are Standing"
catherine says, "also, title drop, whoo"
DavidW says, "Life gives you donuts, then it get crueller."
Cerfeuil says (to catherine), "Oh, another one I really need to play."
DavidW says (to ClubFloyd), "n"
CF ] Auxiliary Quarters
CF | >
CF | > N
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | A voice comes over the shipwide intercom. "This is Sergeant Olgin of
CF | Transportation Control. We have received damage from an asteroid
CF | impact. All non-essential personnel are asked to proceed towards
CF | evacuation centers and stand by. All officers and auxiliary staff that
CF | are not required for emergency operations, please help to maintain
CF | order and take care of any injured civilians."
CF |
CF | Gareth doesn't look too good. While seemingly uninjured, he is pale.
CF | "I think I'm going to go to my office," he says, and staggers away to
CF | the north.
CF |
CF | Your own recorder beeps. "Storyweaver, this is Sergeant Olgin. The
CF | Captain would like to see you at your earliest convenience in his
CF | quarters."
CF |
CF | > catherine says, "can't recommend it highly enough, yeah"
keltena (to DavidW) plays a grudgingly respectful "ba-dum-TSSH"
Roger says, "okay, want to hear my fan theory"
keltena says (to Roger), "Always"
Roger says, "we're not the first storyweaver, and we're not the first person to have this particular recorder implanted in our head"
Roger says, "It's some bleedthrough from the previous owner"
Roger says, "but it's just a theory, man"
keltena asks, "A game theory?"
Jacqueline says, "I know the captain wants us, but I think we should check on Gareth."
catherine says, "anywayyyyy are we going to follow sarge's orders"
Roger says, "eventually"
keltena asks, "They said 'at our earliest convenience'; who but us is to say when that will be?"
DavidW asks, "So, Gareth first, then our quarters, then Captain?"
Roger says, "sure"
DavidW says (to ClubFloyd), "n"
CF ] Psychologist's Office
CF | >
CF | > N
CF |
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | The psychologist on duty, Gareth Djomo, is in here, huddled on his
CF | couch. Oblivious to the chaos outside, or perhaps overwhelmed by it,
CF | he stares off into the corner.
CF |
CF | There is a tearing sound, and the fabric of reality rips open to the
CF | north. Out of the rift comes a bizarre little creature, a kind
CF | of robotic monkey. It leaps up onto Gareth's desk and grabs one of the
CF | action figures, then rushes back into the rift. Gareth doesn't seem to
CF | notice any of this.
CF |
CF | [New Topic for Gareth - Consolation]
CF | [New Topic for Gareth - Simians]
CF |
CF | > catherine says, "aw, not gareth marnghi"
Jacqueline asks (of catherine), "That's Garth, isn't it?"
Jacqueline says, "But yeah, I'd be friends with Garth Marenghi."
catherine says, "yes, hence why i stole the e from the last name"
Jacqueline says, "aha"
Roger says, "doc, we've got the space madness"
Jacqueline says, "So, um, how about that rift monkey."
DavidW says (to ClubFloyd), "say consolation to Gareth"
CF ] Psychologist's Office
CF | >
CF | > SAY CONSOLATION TO GARETH
CF |
CF | "Hey, Gareth, how are you feeling?"
CF |
CF | Gareth looks up at you disconsolately. "I wasn't trained for this. Do
CF | you know there are twenty-three psychologists on board? Some of them
CF | have seen combat. Not me; I was supposed to be the colony's family
CF | psychologist. And somehow I'm the one they defrosted right before we
CF | all go up in flames. I could have just died in my sleep like the other
CF | ten thousand passengers. I don't know how to be helpful at all right
CF | now," he says.
CF |
CF | You don't say anything, but squeeze his hand in support. He barely
CF | seems to register it.
CF |
CF | >
DavidW says (to ClubFloyd), "say simians to gareth"
CF ] Psychologist's Office
CF | >
CF | > SAY SIMIANS TO GARETH
CF |
CF | "Gareth, a random robot monkey just took your toy!"
CF |
CF | Gareth turns away from you sulkily. "You don't have to make fun of
CF | me," he says. "We're all going to die, the least you could do is to
CF | not bully me about my action figures."
CF |
CF | "But Gareth, that's not--" you start, but he just shakes his head.
CF |
CF | >
DavidW says (to ClubFloyd), "x posters"
CF ] Psychologist's Office
CF | >
CF | > X POSTERS
CF |
CF | These are all from old Earth. You know Gareth is a fan of the old
CF | movies; he's been trying to purchase an actual film reel for years.
CF |
CF | He has posters for The Mummy, Dracula, and The Creature from the Black
CF | Lagoon.
CF |
CF | >
DavidW says (to ClubFloyd), "x mummy"
CF ] Psychologist's Office
CF | >
CF | > X MUMMY
CF |
CF | This poster for the movie The Mummy shows an impressionistic
CF | image of a mummy and an alluring woman posing in front of vague
CF | hieroglyphics, with the words "It Comes to Life!"
CF |
CF | You watched this one with Gareth, but it wasn't, in your opinion, as
CF | good as the Brendan Frasier one, or that one's 100th anniversary
CF | remake.
CF |
CF | >
DavidW says (to ClubFloyd), "x dracula"
CF ] Psychologist's Office
CF | >
CF | > X DRACULA
CF |
CF | This poster is bright orange and yellow and dark black, advertising
CF | the film Dracula. You recognize the man as Bela Lugosi, since
CF | Gareth once sat you down and talked to you for over three hours about
CF | why he was the most iconic vampire, although Carlisle Cullen was his
CF | second place choice, which made you doubt his overall method for
CF | ranking.
CF |
CF | >
DavidW says (to ClubFloyd), "x lagoon"
CF ] Psychologist's Office
CF | >
CF | > X LAGOON
CF |
CF | This is a pulpy-looking movie poster featuring a guy in a rubber suit
CF | grabbing a screaming woman clad in a bathing suit, under the title
CF | Creature from the Black Lagoon.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Psychologist's Office
CF | >
CF | > X DESK
CF |
CF | This is a plain desk with a single drawer, cluttered with action
CF | figures. Gareth likes to set his patients at ease.
CF |
CF | >
DavidW says (to ClubFloyd), "x figures"
CF ] Psychologist's Office
CF | >
CF | > X FIGURES
CF |
CF | Gareth has a few action figures out, but he keeps most of his
CF | favorites in storage. Except for his Dracula figure; that's his number
CF | one favorite, and he usually keeps it out for display. But it's
CF | missing.
CF |
CF | He still has his wolfman, yeti, and crystal ball out, though.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Psychologist's Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You open the drawer, revealing a loosely-bound manuscript.
CF |
CF | >
DavidW says (to ClubFloyd), "x manuscript"
CF ] Psychologist's Office
CF | >
CF | > X MANUSCRIPT
CF |
CF | You haven't seen this before. It's a loosely-bound manuscript with the
CF | title "The use of narrative in diagnosis and training in the human
CF | sciences".
CF |
CF | >
DavidW says (to ClubFloyd), "x ball"
CF ] Psychologist's Office
CF | >
CF | > X BALL
CF |
CF | This is a little different from his other figures, a crystal ball that
CF | has a kind of ghost in it you can only see from certain directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x yeti"
CF ] Psychologist's Office
CF | >
CF | > X YETI
CF |
CF | This figure is a yeti, a creature from the mountains of Tibet.
CF |
CF | >
DavidW says (to ClubFloyd), "x wolfman"
CF ] Psychologist's Office
CF | >
CF | > X WOLFMAN
CF |
CF | This figure is a wolfman caught mid-transformation, howling in agony.
CF |
CF | > catherine says, "i think i've seen that manuscript proposed on the forums, actually"
DavidW says, "I'm not tempted to take anything from here yet."
DavidW says (to ClubFloyd), "i"
CF ] Psychologist's Office
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x couches"
CF ] Auxiliary Quarters
CF | >
CF | > X COUCHES
CF |
CF | These couches are utilitarian, with little padding and just little
CF | enough length that you can't sleep on them.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Your Quarters
CF | >
CF | > W
CF |
CF |
CF | Your Quarters
CF | Your room is intentionally minimal. Every new captain likes to shuffle
CF | up the quarters, and after years of moving your things you've stripped
CF | them down to the minimum.
CF |
CF | Your bed is here, just large enough to accommodate you, with your
CF | grandmother's comforter on it. A nightstand near your bed holds a
CF | dog-eared novel. A potted spider plant completes the scene.
CF |
CF | You can make your way back to the other auxiliary quarters to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Your Quarters
CF | >
CF | > X BED
CF |
CF | Your bed is the standard issue given to all crew. Fortunately
CF | technology had advanced enough by the time you left earth that all
CF | these beds are equally comfortable.
CF |
CF | On the bed is your grandmother's comforter.
CF |
CF | >
DavidW says (to ClubFloyd), "x comforter"
CF ] Your Quarters
CF | >
CF | > X COMFORTER
CF |
CF | This is the handmade comforter your grandmother gave you decades ago.
CF | It's worn and faded now, but you've cared for it and it should last
CF | the rest of your life... if you don't have to leave it behind.
CF |
CF | >
DavidW says (to ClubFloyd), "x novel"
CF ] Your Quarters
CF | >
CF | > X NOVEL
CF |
CF | This dog-eared novel you've been reading is called Jigsaw, by
CF | Graham Nelson. But you don't want to read ahead; that's for when you
CF | have more time.
CF |
CF | >
DavidW says (to ClubFloyd), "x plant"
CF ] Your Quarters
CF | >
CF | > X PLANT
CF |
CF | You've kept a spider plant in your quarters ever since you heard they
CF | improve air quality. It seems to be working so far.
CF |
CF | >
DavidW says (to ClubFloyd), "x nightstand"
CF ] Your Quarters
CF | >
CF | > X NIGHTSTAND
CF |
CF | Your nightstand is tall, thin, and made of wood painted black.
CF |
CF | On the nightstand is a dog-eared novel.
CF |
CF | > DavidW says, "no drawer"
DavidW asks, "Shall we see what the captain wants?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "e"
CF ] Auxiliary Quarters
CF | >
CF | > E
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | > Cerfeuil says, "I like that the novel is another IF game. Fun touch."
DavidW says (to ClubFloyd), "e"
CF ] Captain's Quarters
CF | >
CF | > E
CF |
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. Few people come in here, as the Captain likes to spend his
CF | time among his officers and around the ship. It feels almost like you
CF | are invading a private sanctum.
CF |
CF | A desk with his private data terminal is the main feature on one side
CF | of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | The Captain looks up as you enter the room. He's the same height as
CF | you, but has a commanding presence, with a body still muscled and fit
CF | despite the gray in his beard. He's holding a glass of Scotch in his
CF | hand. As his eyes look up to meet you, you notice a slight reddish
CF | glow behind him, accompanied by a tearing sound.
CF |
CF | "Storyweaver. You're here," he says, keeping a calm tone despite his
CF | ashen appearance. "I could use your historical perspective, given
CF | the...events of the day." As he speaks, the glow behind him widens,
CF | opening into a full-blown rift in the fabric of space, glowing red.
CF |
CF | The Captain sighs, and you see moisture in the corners of his eyes. As
CF | he speaks, a robotic, yet simian-looking hand pushes its way out of
CF | the rift and grabs something from the desk before pulling it into the
CF | rift.
CF |
CF | You only had a second to look, but your heart drops: the hand took the
CF | Captain's watch, an antique passed down for generations in his family.
CF | Strangely, he seems completely unaware of what's happened.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | [New Topic for the Captain - Request]
CF | [New Topic for the Captain - Extraordinary]
CF |
CF | > catherine says, "ah, seems like a pattern now"
DavidW says (to ClubFloyd), "say request to captain"
CF ] Captain's Quarters
CF | >
CF | > SAY REQUEST TO CAPTAIN
CF |
CF | "Reporting for duty, sir. How can I help you?"
CF |
CF | "Storyweaver," he says, "the ship...it's not in good shape. Things are
CF | worse than we have let on."
CF |
CF | "Then excuse me for asking, sir, but why are you in here? Shouldn't
CF | you be trying to fix things?" you ask.
CF |
CF | He winces. "I hope you don't think me a coward," he says. "There is
CF | little I can do; these are problems that even our experts cannot
CF | solve. I've decided the best thing to do is to get out of their way."
CF |
CF | "Where do I come in?" you ask.
CF |
CF | "You, like me, are a scholar, a historian. Storyweaver, what will they
CF | say about me if we fail? If the captain of the very first seedship
CF | loses it just a few small years from our goal?" he asks.
CF |
CF | "You can't control what people say about you," you answer. "But you
CF | can control what you do."
CF |
CF | He shakes his head, then turns to look at his desk. He does not take
CF | notice of the gaping hole in spacetime next to it. But he notices the
CF | absence of his watch. He startles, then looks under the desk, but then
CF | notices you watching. He returns to sulking over his Scotch, now
CF | sadder than before.
CF |
CF | > Cerfeuil asks, "I wonder if he still knows about his watch? Or if it gets retroactively erased from his memory?"
Cerfeuil says, "Oh, well, ninja'd by the previous game response."
DavidW says (to ClubFloyd), "say extraordinary to captain"
CF ] Captain's Quarters
CF | >
CF | > SAY EXTRAORDINARY TO CAPTAIN
CF |
CF | "Captain, strange rifts have been opening all over the ship!"
CF |
CF | He looks at you with a stone-faced expression. "I'm not sure I
CF | understand. Are you referring to hull breaches?"
CF |
CF | "No, Captain, they're different--more like holes in space. I can enter
CF | them, go places...there's one in here, with us," you say.
CF |
CF | He looks around, seemingly not noticing the rift, then sighs and takes
CF | a heavy sip of his Scotch. "I'm afraid I don't have time to deal with
CF | the metaphysical, Storyweaver. If there are such rifts, I suggest you
CF | find a way to make use of them, but, barring that... perhaps you
CF | should get some rest."
CF |
CF | > Jacqueline says, "If Gareth were more himself, he might say, 'Take your stinking paws off our stuff, you damned dirty apes!'"
DavidW says, "I suppose our goal in each rift is to recover whatever gets stolen."
DavidW says, "I'd feel a bit better if we still had the key and flashlight."
Cerfeuil says, "I wonder what the captain would've seen if he was looking at the rift when the watch got stolen."
DavidW says (to ClubFloyd), "x desk"
CF ] Captain's Quarters
CF | >
CF | > X DESK
CF |
CF | The desk is mahogany, an antique. The Captain has a predilection for
CF | things from older times, which is one reason he's always had the
CF | greatest respect for you.
CF |
CF | > Jacqueline says, "I'm glad we at least brought these rifts up. I feel like in Star Trek the plot is often 'crew member sees something absolutely wild, but is worried other people will think they're losing it so they decide not to bring it up despite a common pattern of every time people do this it's actually a real problem that puts the ship in danger'"
DavidW says (to ClubFloyd), "x picture"
CF ] Captain's Quarters
CF | >
CF | > X PICTURE
CF |
CF | Interesting. You haven't heard the Captain talk much about his family
CF | before, and this is your first time in his quarters.
CF |
CF | The picture shows the Captain, young and thin, his arm around the
CF | waist of a rosy, plump woman. The woman is holding a small girl on her
CF | lap.
CF |
CF | [New Topic for the Captain - Home]
CF |
CF | >
DavidW says (to ClubFloyd), "say home to captain"
CF ] Captain's Quarters
CF | >
CF | > SAY HOME TO CAPTAIN
CF |
CF | "Do you think of your family often?"
CF |
CF | "Storyweaver," he answers seriously, "my wife and son died very soon
CF | after that picture was taken. It was sudden, but I'm told it was
CF | relatively painless. I think about them every day."
CF |
CF | "Oh," you say, embarrassed. "I didn't know. My condolences."
CF |
CF | "Thank you," he says. "I appreciate your openness. But this ship is my
CF | home now. For as long as it lasts." He stares gloomily into his drink.
CF |
CF | >
DavidW says (to ClubFloyd), "x drink"
CF ] Captain's Quarters
CF | >
CF | > X DRINK
CF |
CF | The Captain holds a glass of Scotch firmly in his hand. It seems he's
CF | been helping himself to the decanter on the desk.
CF |
CF | >
DavidW says (to ClubFloyd), "x decanter"
CF ] Captain's Quarters
CF | >
CF | > X DECANTER
CF |
CF | This crystal decanter of Scotch is noticeably not full. The Captain's
CF | had a hard time, it seems.
CF |
CF | >
DavidW says (to ClubFloyd), "x terminal"
CF ] Captain's Quarters
CF | >
CF | > X TERMINAL
CF |
CF | The Captain's private data terminal is for use when he's away from the
CF | bridge and wants to stay connected to everyone else.
CF |
CF | The private data terminal is currently switched off.
CF |
CF | > Cerfeuil says, "Oh dear. Poor guy."
DavidW says (to ClubFloyd), "x bed"
CF ] Captain's Quarters
CF | >
CF | > X BED
CF |
CF | The Captain's bed is impeccable.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelf"
CF ] Captain's Quarters
CF | >
CF | > X SHELF
CF |
CF | The Captain's bookshelf is filled with historical texts: Caesar,
CF | Gibbon, Plutarch, and others. He has a fondness for grounding himself
CF | in the stories of past heroes.
CF |
CF | >
DavidW says (to ClubFloyd), "x rift"
CF ] Captain's Quarters
CF | >
CF | > X RIFT
CF |
CF | This is a rift in the fabric of space and time. Going through it will
CF | take you to somewhere new and, perhaps, dangerous. It is glowing red.
CF |
CF | > DavidW asks, "shall we check out the bridge, aux quarters, and the hall again before sticking our heads into the lions' mouths?"
catherine says, "probably wise"
Roger says, "why not save"
DavidW says (to ClubFloyd), "w"
CF ] Officers' Quarters
CF | >
CF | > W
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bridge: Command
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Flight Controls
CF | >
CF | > W
CF |
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is a vintage mystery novel.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | You arrive at a scene of chaos.
CF |
CF | Flight Officer Mefe Azimov is frantically operating the flight
CF | console. "Come on, come on!" she says, trying combination after
CF | combination of buttons and settings.
CF |
CF | While you watch, a strange robotic monkey-like creature clambers out
CF | from behind the console. It holds a sparking computer chip in its
CF | hand.
CF |
CF | It issues a series of beeps, and the space in front of you to the
CF | north rips open violently, space itself tearing. The creature dives
CF | through the tear. Officer Mefe doesn't seem to notice anything at all.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | [New Topic for Mefe - Chipless]
CF |
CF | > catherine says, "if your chips are *sparking* something is already terribly wrong"
keltena says, "maybe the monkey just saw the sparks and wanted to fix it"
DavidW says (to ClubFloyd), "The last chips I had were these Asian chips in oyster garlic flavour."
CF ] Bridge: Flight Controls
CF | >
CF | > THE LAST CHIPS I HAD WERE THESE ASIAN CHIPS IN OYSTER GARLIC
CF | FLAVOUR.
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "say chipless"
CF ] Bridge: Flight Controls
CF | >
CF | > SAY CHIPLESS
CF |
CF | "A robot monkey ran off with a chip from your computer!"
CF |
CF | "My apologies, Storyweaver, I don't have time to talk about...wait,
CF | did you say something took a chip? A monkey?" You nod.
CF |
CF | She leans over the console. "The little gremlin! Emrys, I've got to
CF | get this ship under control or we're all going to die. Where did it
CF | go?"
CF |
CF | "Into that," you say, pointing towards the large rip in space.
CF |
CF | Mefe stares, then looks back at you. "I can't see anything." Then her
CF | face clears, and she says, "It must be your Weaver's Gift. I swear,
CF | Emrys, something is trying to help us. My great-grandma, she used to
CF | be a weaver, and she'd tell us so many frightful things she'd seen. If
CF | you say that some monkey took my chip, I believe you. Can you find it
CF | for me? I'll do the best I can here while you're gone."
CF |
CF | "Don't worry, Mefe, I'll do everything I can to get it back," you say.
CF | You pat her reassuringly on the arm, and she looks a little less
CF | frightened of you.
CF |
CF | > Jacqueline says, "Now I am hungry. I have not had lunch, apparently."
DavidW says (to ClubFloyd), "x mefe"
CF ] Bridge: Flight Controls
CF | >
CF | > X MEFE
CF |
CF | Flight Officer Mefe Azimov is a short woman with wavy blond hair
CF | tucked under a cap. An intimidating, reserved woman, Mefe is one of
CF | the officers you've spent the least time with. She tends to be wary of
CF | you, but you haven't found out why, yet. While trying to repair the
CF | controls, she constantly scans the room, looking for other problems to
CF | fix, but finding too many to handle.
CF |
CF | >
DavidW says (to ClubFloyd), "x novel"
CF ] Bridge: Flight Controls
CF | >
CF | > X NOVEL
CF |
CF | Mefe has a habit of reading ancient books during slow times, of which
CF | this is not one. This is a murder mystery called Murder on the
CF | Orient Express.
CF |
CF | > Jacqueline asks, "So, we should go into the rift?"
DavidW says, "We haven't explored everywhere else yet."
Jacqueline asks, "Don't the rifts sometimes close?"
DavidW says, "not yet."
catherine says, "seems like each of the rifts might be its own subquest"
Cerfeuil says, "Wow, she actually believes us? That's a first. I like her now."
Roger says, "I wonder if we end up in these books that keep getting mentioned beside the rifts"
Jacqueline says, "Ah, if they don't close and we don't seem to be on a timer, then sure."
Jacqueline says (to catherine), "Yeah, I agree."
DavidW says, "I have the feeling that the rifts are open forever until we complete whatever we need to do in one."
Jacqueline says, "Sort of ala-Myst, sorta."
keltena says, "This is a pretty decidedly Merciful game, from what I recall."
Jacqueline says (to keltena), "Cool."
Cerfeuil says, "It'd be pretty mean if they just closed after an arbitrary amount of time. Though it'd make a funny bad ending."
DavidW says, "Sorta like the portcullises of Easter Egg Hunt 2020."
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Command
CF | >
CF | > E
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Sensors
CF | >
CF | > E
CF |
CF |
CF | Bridge: Sensors
CF | You are in the eastern portion of the bridge, in the area dedicated to
CF | reading sensors. Almost all stations are empty, although crew members
CF | are passing back and forth rapidly in the background. Countless
CF | monitors cover the walls, although some are dead. The rest of the
CF | bridge is to the west.
CF |
CF | A rift has already opened up here, to the south. It is glowing
CF | red.
CF |
CF | The only crew member here right now is Petty Officer Rhys, who is
CF | watching the monitors while grimly pacing back and forth, blocking the
CF | tear.
CF |
CF | "Storyweaver," he says, looking up at you with brief acknowledgment.
CF | He seems distracted, his eyes moving around the room as if looking for
CF | something.
CF |
CF | [New Topic for Rhys - Quest]
CF |
CF | > keltena says, "So you should be good just prioritizing based on 'what do we feel like doing first?'"
DavidW says, "uh yes"
Jacqueline nods.
DavidW says, "Rhys is blocking the tear, so I'm guessing we have to do other stuff before this one."
catherine says, "i assume we'll always miss *this* rift-antic"
DavidW says (to ClubFloyd), "say quest"
CF ] Bridge: Sensors
CF | >
CF | > SAY QUEST
CF |
CF | "Are you looking for something?"
CF |
CF | Rhys stops pacing. His already grim expression hardens further. "I was
CF | taking notes on the catastrophe, trying to piece together what
CF | happened from the sensors that weren't damaged. But my sketchbook is
CF | missing. I can recreate the notes, but I'm losing precious time."
CF |
CF | "I'll let you know if I see it," you say comfortingly.
CF |
CF | "Thanks, Storyweaver," he says, his face softening. He turns to focus
CF | again on the monitors, but stops his pacing. The way to the rift is
CF | free.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Command
CF | >
CF | > W
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Aft
CF | >
CF | > S
CF |
CF |
CF | Bridge: Aft
CF | The bridge of the ship is massive, spreading around you in multiple
CF | directions, each spot with its own crew and station. You are in the
CF | aft area of the bridge, which connects to the lower areas of the ship.
CF | There is a transport tube leading down. You can also explore
CF | more of the bridge to the north.
CF |
CF | > DavidW says, "oh dear, there could be 26 levels to this place."
DavidW says (to ClubFloyd), "d"
CF ] Transit Hub
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | [New Topic for Sergeant Olgin - Reporting]
CF |
CF | > Cerfeuil says (to DavidW), "Let's hope not."
DavidW says (to ClubFloyd), "x map"
CF ] Transit Hub
CF | >
CF | > X MAP
CF |
CF | The map shows that the ship is divided up as follows:
CF |
CF | At the top are the quarters for officers and auxiliary staff.
CF |
CF | Below that is the bridge and associated areas.
CF |
CF | Underneath that, where you are now, are the main services of the ship,
CF | including engineering and cryo storage.
CF |
CF | Finally, at the bottom, are most of the living quarters and the
CF | medical bay.
CF |
CF | >
DavidW says (to ClubFloyd), "say reporting"
CF ] Transit Hub
CF | >
CF | > SAY REPORTING
CF |
CF | "Reporting for duty! How can I help?"
CF |
CF | "Storyweaver! It's good to see you. We could use more steady people.
CF | Right now, we're focusing on getting civilians out; if you find anyone
CF | that needs help, help."
CF |
CF | "Got it," you say.
CF |
CF | "Good luck!" she says, and salutes you.
CF |
CF | > DavidW says, "I wasn't expecting the ship to be so large. Foolish of me."
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF | "Watch out! Medical coming through!" shouts someone before you can
CF | enter. A pair of red-uniformed workers are carting out an injured man
CF | wearing a guard uniform; you step to the side to let them through.
CF |
CF | "Be careful in there, Storyweaver," says one of the team, a woman you
CF | don't recognize. "A prisoner got loose after the crash and managed to
CF | grab one of the guard's firearms. She has some demands. Maybe you can
CF | talk some sense into her."
CF |
CF | Then they move out of the way and out of sight. The path to the
CF | east is now open.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Brig
CF | >
CF | > E
CF |
CF |
CF | Brig
CF | There isn't really any kind of prison on board; troublemakers tend to
CF | get refrozen. But there is a small, temporary brig for use in
CF | emergencies, with a single cell.
CF |
CF | Unfortunately, the crash has damaged this room. The one cell the ship
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is
CF | holed up in the cell with a gun taken from a guard. Around the room
CF | are several other guards, each with their own weapons trained on her.
CF | It's a standoff.
CF |
CF | The transit hub is back to the west.
CF |
CF | "Are you a negotiator?" asks Tiffany. "I know you guys don't have the
CF | resources to deal with me right now. Give me my equipment back and a
CF | ten-minute head start and I'll be out of your hair."
CF |
CF | One of the guards says, "What, and let you crack more cryotubes? We're
CF | not stupid!" He turns to you and says, waving at Tiffany, "She was on
CF | lockdown because she was caught breaking cryotubes. She got two or
CF | three before we caught her. She's a murderer!"
CF |
CF | Tiffany shoots out a bolt toward the guard in question, who ducks
CF | down.
CF |
CF | Unseen by the others, a rift opens to the south. Out of it
CF | creeps a small monkey-like robot that grabs hold of a grey duffel bag
CF | labelled PERSONAL BELONGINGS. It pulls it back into the rift and out
CF | of sight.
CF |
CF | [New Topic for Tiffany - Negotiation]
CF |
CF | >
DavidW says (to ClubFloyd), "say negotiation"
CF ] Brig
CF | >
CF | > SAY NEGOTIATION
CF |
CF | "Yes, I am a trained negotiator."
CF |
CF | "Then listen. I'm not leaving here without you meeting my demands,"
CF | says Tiffany.
CF |
CF | You answer, "Wait, I'm a negotiator, but only by training. I'm not
CF | actually authorized right now to..."
CF |
CF | "Doesn't matter. Listen, the cryotubes are a living hell; mankind was
CF | NOT MEANT to live for decades with a frozen brain! You have to
CF | deactivate all of them, put the people out of their misery," says
CF | Tiffany.
CF |
CF | "So your demands are that we kill almost everyone on the ship?" you
CF | ask incredulously.
CF |
CF | "We've been trying to explain that we can't do that," volunteers one
CF | of the guards. "But she won't listen. We'd like to take her
CF | peacefully, but there's no backup, and if she starts shooting..."
CF |
CF | "I'll see what I can do," you answer.
CF |
CF | >
DavidW says (to ClubFloyd), "x tiffany"
CF ] Brig
CF | >
CF | > X TIFFANY
CF |
CF | Tiffany is a short woman with thick, dark hair pulled back into a
CF | ponytail. She's wearing a prisoner's jumpsuit and holding a gun.
CF |
CF | > Jacqueline says, "I'll see what I can do."
Roger says, "Tiffany, the singer"
DavidW says, "We're like the king of Quest For Glory. It's up to us to do everyone else's jobs."
Jacqueline says, "Man. Does Rick Astley know she's here? What a reunion."
keltena says, "I hope he didn't just run around and desert her."
Jacqueline chuckles.
DavidW says, "where are those donuts. I'm so hungry,"
DavidW says, "The radish slices aren't enough."
DavidW says (to ClubFloyd), "w"
CF ] Transit Hub
CF | >
CF | > W
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | > keltena says, "I guess that depends which portal leads to the donut dimension."
Roger says, "yeah she ain't going anywhere"
DavidW says (to ClubFloyd), "w"
CF ] Engineering Room
CF | >
CF | > W
CF |
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | As you walk in, you see an older man arguing with one of the younger
CF | engineers--Ginger, you think her name is.
CF |
CF | "I know we have another arc welder!" he shouts. "I need you to find it
CF | now! People are dying! We have to seal every hull breach."
CF |
CF | "I know, but they took all the arc welders!" shouts Ginger. "I already
CF | told you that!"
CF |
CF | "Useless. I'll go look in the aft bay myself. But I'm telling you,
CF | there's another welder. Clean up this mess and get it ready for the
CF | next guy." He then stomps off.
CF |
CF | As he walks away, you see something that was hidden behind him: a red
CF | rift, leading north. Some kind of curious tool is being pulled
CF | through it by a robotic hand.
CF |
CF | Ginger doesn't seem to notice the rift at all. She cries silently but
CF | goes about her task.
CF |
CF | [New Topic for Ginger - Sorting]
CF |
CF | > Cerfeuil exclaims, "Petition: Give Us The Donuts. The players of this game demand them!"
Roger asks, "a game about looking for other people's stuff. Is this mathbrush's mom phase?"
catherine asks, "...fifteen sessions, you'd said?"
DavidW says (to ClubFloyd), "say sorting"
CF ] Engineering Room
CF | >
CF | > SAY SORTING
CF |
CF | "Need help with the tools?"
CF |
CF | "Do you know the difference between a flange and a gasket?" she asks
CF | bitingly.
CF |
CF | "No, sorry," you say.
CF |
CF | "Yeah, I didn't think so," she says, wiping her cheek. "Don't worry,
CF | I've got this. You should go find someone else to help, we need to
CF | keep this area clear," she says.
CF |
CF | > Jacqueline says, "I mean, fetch quests are the OG."
DavidW says (to ClubFloyd), "x mess"
CF ] Engineering Room
CF | >
CF | > X MESS
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x ginger"
CF ] Engineering Room
CF | >
CF | > X GINGER
CF |
CF | Ginger is one of the junior engineers, assigned to stay behind and
CF | sort through the tools. Her hair is flaming red, and her cheeks are
CF | wet with tears.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | > keltena asks, "IIRC, the game is roughly... 10 parts each estimated to be around the length of an IFComp game?"
DavidW says (to ClubFloyd), "s"
CF ] Cryostorage
CF | >
CF | > S
CF |
CF |
CF | Cryostorage
CF | You stand in a room that stretches further than you can see, filled
CF | with rows and rows of cryotubes. While the destruction is less severe
CF | here than in other parts of the ship, some of the cryotubes are
CF | damaged, while others seem to be malfunctioning. You can return
CF | north to the rest of the ship.
CF |
CF | A rift has opened up to the west. It glows red.
CF |
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube
CF | to cryotube, trying to assess and control the damage.
CF |
CF | Behind him, a small monkey-like creature darts out of the rift,
CF | carrying a book. Antonio doesn't seem to notice him. The creature
CF | tosses the book on the floor, and it skids towards you. The creature
CF | then disappears back into the rift.
CF |
CF | You can make out some lettering on the cover of the book: EXPLORATION
CF | NOTEBOOK.
CF |
CF | Antonio doesn't even notice the book. He looks deeply concerned about
CF | the cryotubes.
CF |
CF | [New Topic for Antonio Yang - Cryonics]
CF |
CF | > Jacqueline says (to keltena), "We conquered Cragne Manor. Anything is possible."
keltena says, "15 sessions sounds like the right ballpark to me"
catherine asks, "wait, the rift actually gave us something?"
DavidW says, "no"
DavidW says (to ClubFloyd), "take book"
CF ] Cryostorage
CF | >
CF | > TAKE BOOK
CF |
CF | Taken.
CF |
CF | > DavidW says, "oh I was wrong"
DavidW says (to ClubFloyd), "x book"
CF ] Cryostorage
CF | >
CF | > X BOOK
CF |
CF | You go to the first page. It reads:
CF |
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3
CF | waste dump can contribute their discoveries and theories here. No
CF | trolling! And please add your callsign after each entry!--dewdrop
CF |
CF | It seems there are more pages.
CF |
CF | > Roger says, "they're like those Stephen King creatures. Tommyknockers? no. Lollygaggers? no that's not it. Langoliers? Someone help me out"
DavidW says (to ClubFloyd), "say cryonics"
CF ] Cryostorage
CF | >
CF | > SAY CRYONICS
CF |
CF | "What's the status of the cryotubes?"
CF |
CF | Antonio runs his hands through his hair. "The attacks have disrupted
CF | the power to the tubes. We're losing tubes that are perfectly fine,
CF | and it's just because there's not enough electricity."
CF |
CF | "What about the backups?" you ask. "I thought these systems had more
CF | redundancies than anything else on the ship."
CF |
CF | "The asteroid that we hit took out half of our backups and the main
CF | generator for this area. We never anticipated a collision could go so
CF | deep into the ship."
CF |
CF | "Is there anything I could do to help?" you ask.
CF |
CF | He laughs, and says, "Not unless you can design and implement an
CF | algorithm for maximum power sharing between cryotubes. But hey, this
CF | is what I signed up for. I'll try to figure something out."
CF |
CF | > Jacqueline says, "Yeah, langoliers, I think."
Cerfeuil says, "Ooh, collaborative exploration journal? That's cool."
catherine says, "wonder how it works"
DavidW says, "The book might be about geocaching."
DavidW says (to ClubFloyd), "read book"
CF ] Cryostorage
CF | >
CF | > READ BOOK
CF |
CF | The next page says:
CF |
CF | Hey, what happened to the ladder? I'm stuck on
CF | Stonehenge!--ichbineinmerlyner
CF |
CF | Yeah I kept having to rescue newbies from the depths. I hid the
CF | ladder so that you have to have at least one functioning braincell
CF | before you get off the rock. Any more complaining and I'll make it so
CF | hard you need two braincells. But for now, you just have to turn the
CF | light collectors so all four of them are getting some
CF | light--expertClimber
CF |
CF | Keep it civil, please--dewdrop
CF |
CF | It seems there are more pages.
CF |
CF | > catherine says, "ah, a paper forum"
Cerfeuil says, "I love this kind of thing."
DavidW says (to ClubFloyd), "g"
CF ] Cryostorage
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | Anyone figured out how to get below Paris yet?--why's1
CF |
CF | Yeah, you can usually find a path down the debris, but it shifts
CF | every few weeks. I usually just need a minute or two with the
CF | telescope to find it--aLiteralBaby
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cryostorage
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has
CF | taken over the library, and temperature controls are really messed up
CF | near the Wall.--dewdrop
CF |
CF | Yeah, and I think someone did some illegal dumping there. If you
CF | don't want to grow an extra eyeball, I'd stay away until we figure out
CF | what it is--bob
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cryostorage
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | Man, why is there so much cash down there? I keep hoping I'll find
CF | something nice but all I get is worthless bills. Also, I think I'm
CF | close to the bottom!--ichbineinmerlyner
CF |
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's
CF | 1
CF |
CF | Ha, if you guys like cash that much, I'll hide some for you. I put
CF | it in the honeysuckle by the giant sword...if any of you ever get that
CF | far!--expertClimber
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cryostorage
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | Has anyone been to the bottom?--averagemoldenjoyer
CF |
CF | Yeah, I was there years ago. Probably the last one. Found some
CF | cool stuff, but radiation was getting out of hand so I had to bail.
CF | Found a Yang field meter but I didn't want to play Minesweeper in real
CF | life--dewdrop
CF |
CF | What was in there?--aLiteralBaby
CF |
CF | Spoilers--dewdrop
CF |
CF | The Great Gate is impossible to open since much of it was damaged.
CF | I theorize that field dampers could hold it still long enough, but
CF | spikes in Yang field would have to be identified first to figure out
CF | the best placement of the dampers, one for each spike. It's hard,
CF | because the dampers themselves do nothing until the field
CF | activates--SpikySpiderSkull
CF |
CF | What are you talking about?--expertclimber
CF |
CF | Nerd moment--averagemoldenjoyer
CF |
CF | There is one more page.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cryostorage
CF | >
CF | > G
CF |
CF | The last page says:
CF |
CF | What you're looking for--It's in hyperbolic space. The library can
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull
CF |
CF | This final page looks fresher than the rest.
CF |
CF | > DavidW says, "That last page addresses *us*."
catherine says, "oh fuck, hyperbolic space"
Jacqueline says, "Yeah, used our name."
DavidW says (to ClubFloyd), "n"
CF ] Transit Hub
CF | >
CF | > N
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Lower Transit
CF | >
CF | > D
CF |
CF |
CF | Lower Transit
CF | This is the lower half of the main transit area. You can go back
CF | up to the rest of the ship.
CF |
CF | There are a lot of civilians passing through this area. Most are
CF | coming from the areas to the south, which seem damaged, and
CF | headed to the living quarters to the east, which are in better
CF | shape. There's also a steady flow in and out of the medical bay to the
CF | west.
CF |
CF | > Roger says, "and the lady had a spiky skull, right"
DavidW says (to ClubFloyd), "w"
CF ] Medical Bay
CF | >
CF | > W
CF |
CF |
CF | Medical Bay
CF | The medical bay is, unsurprisingly, packed. This entire area is full
CF | of temporary cots, each with their own patient, and doctors and nurses
CF | walk the rows, attending to as many of the wounded as they can.
CF |
CF | The only available exit is to the east.
CF |
CF | Idris, a nurse you know, is watching over the cots, and occasionally
CF | speaking into an earpiece.
CF |
CF | [New Topic for Idris - Management]
CF |
CF | >
DavidW says (to ClubFloyd), "say management"
CF ] Medical Bay
CF | >
CF | > SAY MANAGEMENT
CF |
CF | "How are you guys holding up in here?"
CF |
CF | Idris shakes his head. "Not good," he says. "And Sanya's not here, so
CF | the critical cases are piling up in the back. Not sure what we're
CF | going to do. If you see her, send her this way, will you?"
CF |
CF | That's not good. Sanya is the best surgeon on the medical team. You
CF | say, "I'll keep an eye out for her!"
CF |
CF | "Thanks," says Idris.
CF |
CF | >
DavidW says (to ClubFloyd), "x cots"
CF ] Medical Bay
CF | >
CF | > X COTS
CF |
CF | Every cot that you can see is full. They must be triaging new patients
CF | elsewhere, as every time a cot is emptied someone else is sent in to
CF | fill it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lower Transit
CF | >
CF | > E
CF |
CF |
CF | Lower Transit
CF | This is the lower half of the main transit area. You can go back
CF | up to the rest of the ship.
CF |
CF | There are a lot of civilians passing through this area. Most are
CF | coming from the areas to the south, which seem damaged, and
CF | headed to the living quarters to the east, which are in better
CF | shape. There's also a steady flow in and out of the medical bay to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Evacuation
CF | >
CF | > E
CF |
CF |
CF | Evacuation
CF | You are in the depths of the ship, in the middle of the living
CF | quarters. This area is wide, at least a couple hundred meters across,
CF | with the ceiling about twice as high as you. It's designed for heavy
CF | foot traffic, but it's currently being overwhelmed.
CF |
CF | Tunnels lead in all directions, and most are filled with families
CF | pouring in from the damaged areas of the ship and heading towards
CF | safety. The only directions free from the pressing crowd are back
CF | west to the lower transit area and east to one of the
CF | living quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Living Quarters
CF | >
CF | > E
CF |
CF |
CF | Living Quarters
CF | You are just inside the largest residential module on the ship. This
CF | area hosts a few dozen families, each with their own unit opening up
CF | into a main atrium. With the emergency, all of the houses are on
CF | lockdown to visitors. The rest of the ship is to the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | You hear shouting as you walk down the corridor. "Duke! Duke, where
CF | are you?" shouts a voice that you recognize.
CF |
CF | Turning the corner, you find Divya and her father, Harish, talking
CF | disconsolately in the middle of the atrium.
CF |
CF | "Hey, what's going on? Is Sanya okay?" you ask. Your mind jumps to her
CF | instantly: Sanya is the best surgeon the ship has right now, and will
CF | be crucial in helping the wounded.
CF |
CF | "She's okay," says Harish, patting his daughter's back. "She's helping
CF | us look for Duke."
CF |
CF | "Your dog?" you ask. Divya nods.
CF |
CF | "We know she needs to help the others," says Harish, "but Duke is part
CF | of our family. He ran off only a few minutes ago; that's why we're
CF | waiting here. He should be back soon."
CF |
CF | But, noticing the red rift behind the two, you realize it may be much
CF | longer than that before he comes home.
CF |
CF | [New Topic for Divya - Canine]
CF |
CF | > Jacqueline says, "Calgon, take us away."
DavidW says (to ClubFloyd), "say canine to Divya"
CF ] Living Quarters
CF | >
CF | > SAY CANINE TO DIVYA
CF |
CF | "I'll do my best to find your dog!"
CF |
CF | Divya nods tearfully, sniffing. Harish looks concerned and says, "You
CF | don't have to, Storyweaver; we know others are suffering and in need
CF | of aid."
CF |
CF | "It's okay, Harish," you say, patting him on the arm. "I can tell this
CF | matters. And the faster I can find Duke, the faster Sanya can be free
CF | to help the others."
CF |
CF | He nods, but doesn't say anything. Then he gets an idea.
CF |
CF | "Here, Duke loves this toy. Maybe it'll help you find him?" he says,
CF | handing you a rubber dog toy.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog toy"
CF ] Living Quarters
CF | >
CF | > X DOG TOY
CF |
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks
CF | means that it must be relatively new.
CF |
CF | >
DavidW says (to ClubFloyd), "squeeze it"
CF ] Living Quarters
CF | >
CF | > SQUEEZE IT
CF |
CF | Hmm, not very squeaky. Feels like solid rubber.
CF |
CF | > catherine says, "we're going to have to keep track of what prop corresponds with which subzone"
DavidW says, "I've been making notes, but it still feels like a lot of introductory stuff."
DavidW says (to ClubFloyd), "w"
CF ] Evacuation
CF | >
CF | > W
CF |
CF |
CF | Evacuation
CF | You are in the depths of the ship, in the middle of the living
CF | quarters. This area is wide, at least a couple hundred meters across,
CF | with the ceiling about twice as high as you. It's designed for heavy
CF | foot traffic, but it's currently being overwhelmed.
CF |
CF | Tunnels lead in all directions, and most are filled with families
CF | pouring in from the damaged areas of the ship and heading towards
CF | safety. The only directions free from the pressing crowd are back
CF | west to the lower transit area and east to one of the
CF | living quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lower Transit
CF | >
CF | > W
CF |
CF |
CF | Lower Transit
CF | This is the lower half of the main transit area. You can go back
CF | up to the rest of the ship.
CF |
CF | There are a lot of civilians passing through this area. Most are
CF | coming from the areas to the south, which seem damaged, and
CF | headed to the living quarters to the east, which are in better
CF | shape. There's also a steady flow in and out of the medical bay to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Damaged Quarters
CF | >
CF | > S
CF |
CF |
CF | Damaged Quarters
CF | This area of the ship was hit hard in the attack. While there is
CF | nothing here that is as catastrophic as a hull breach, you can still
CF | see smoke drifting through the air and the lights above you flicker
CF | intermittently.
CF |
CF | All around you are tunnels, but many of them have collapsed. Out of
CF | the rest comes a small but steady stream of civilians who make their
CF | way to safer areas to the north. The only way further in is to
CF | the south, but you feel a sense of foreboding about that
CF | direction.
CF |
CF | > catherine says, "probably was intended to be approached depth-first as opposed to breadth-first"
DavidW says, "well, I guess I'm not playing it correctly then. I didn't know."
DavidW says (to ClubFloyd), "s"
CF ] Collapsed Hallway
CF | >
CF | > S
CF |
CF |
CF | Collapsed Hallway
CF | You feel a sense of urgency as you walk through the halls, as well as
CF | something else. Fear?
CF |
CF | Trusting your gut, you run through the hallways. Rounding a corner,
CF | you come across a terrible sight.
CF |
CF | This is one of the most damaged areas you have seen in the entire
CF | ship. An acrid haze drifts through the air, and a portion of the
CF | hallways has collapsed.
CF |
CF | To your horror, you can hear a faint whimpering coming from under the
CF | rubble.
CF |
CF | You can go back north through the maze of hallways to the
CF | living quarters.
CF |
CF | > Jacqueline says, "I don't know that it matters, but we'll figure it out."
keltena says, "it works either way, but I get the impression the assumed default is depth-first"
DavidW says, "I would never assume that."
Cerfeuil says, "No harm in looking around before we dive in."
DavidW says (to ClubFloyd), "x rubble"
CF ] Collapsed Hallway
CF | >
CF | > X RUBBLE
CF |
CF | The whimpering gets louder, and the haze clears a bit, and finally you
CF | can see who's making the noise: a little girl, crying, far back in the
CF | rubble.
CF |
CF | [New Topic for the little girl - Caretaker]
CF | [New Topic for the little girl - Escape]
CF | [New Topic for Sergeant Olgin - Rescue]
CF |
CF | > Jacqueline says, "I get where you're coming from, DW. I've watched your methods long enough. You want to make sure we have everything that we could need before we start diving into things. Makes sense."
DavidW says (to Jacqueline), "well, see everything at least. I didn't want to overload inventory unnecessarily."
Jacqueline nods.
DavidW says, "Maybe the comforter on our bed is useful and maybe it isn't."
DavidW says (to ClubFloyd), "say caretaker to girl"
CF ] Collapsed Hallway
CF | >
CF | > SAY CARETAKER TO GIRL
CF |
CF | "Hey kid, are you okay? Where are your parents?"
CF |
CF | "I don't know!" she says. "I was waiting for them here. I want them to
CF | come get me."
CF |
CF | "Why don't we go find them together?" you say.
CF |
CF | "No!" she shouts, shaking. She doesn't seem to be thinking logically
CF | right now.
CF |
CF | >
DavidW says, "escape to girl"
DavidW says (to ClubFloyd), "say escape to girl"
CF ] Collapsed Hallway
CF | >
CF | > SAY ESCAPE TO GIRL
CF |
CF | "Hey, can you still move? Can you come out here?"
CF |
CF | "I don't want to," she says. "I don't want anything else to fall on
CF | me."
CF |
CF | "You're going to have to try, honey," you say. "It's not safe in
CF | there. And I can't fit in there!"
CF |
CF | "I'm too scared," she says. "I want my teddy."
CF |
CF | You look around for the teddy bear, and spot it near you. "Hey, I--"
CF | you start to shout, but a thin slit of blood-red light opens up behind
CF | the teddy bear, to the south.
CF |
CF | The slit is pushed open further by impossibly large jet-black insect
CF | leg. The leg rips open the slit into a full-on rift, then grabs the
CF | bear and drags it inside. You're left standing in shock.
CF |
CF | "Did you find it?" asks the girl.
CF |
CF | "What? I--I think I can get it, but it'll be a little while. Okay?"
CF | you say.
CF |
CF | "Okay," she sniffs.
CF |
CF | > Cerfeuil exclaims, "Not the teddy bear!"
Jacqueline says, "Yup."
DavidW says, "And a spider took it."
catherine says, "if need be, i can probably dig up the corresponding context-vignettes for when we get back to any of these"
Roger says, "how about I give you a scary plastic spider instead, kid"
DavidW says, "I get the very strong impression that each of the items we found in the storage room relates to a different rift."
keltena says, "IIRC, you can actually recap all the conversation topics in the game at any time"
Roger says, "that would make sense"
DavidW says, "And this is the 'spider' rift."
Roger says, "can't wait for the Floor Wax Level"
DavidW says, "It's a floor wax! It's a desert topping! It's both!"
keltena says, "I spent the whole game disappointed that I *didn't* still have a rubber spider to show to everyone I met, tbh"
Cerfeuil says (to DavidW), "Oh, good catch. Didn't even think of that."
DavidW says (to ClubFloyd), "t"
CF ] Collapsed Hallway
CF | >
CF | > T
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Things to say to Sergeant Olgin
CF | Rescue - There's a child stuck in the southern hallways!
CF | *Reporting - Reporting for duty! How can I help?
CF | Things to say to Gareth
CF | *Simians - Gareth, a random robot monkey just took your toy!
CF | *Consolation - Hey, Gareth, how are you feeling?
CF | Things to say to Ginger
CF | *Sorting - Need help with the tools?
CF | Things to say to Mefe
CF | *Chipless - A robot monkey ran off with a chip from your computer!
CF | Things to say to Divya
CF | *Canine - I'll do my best to find your dog!
CF | Things to say to the Captain
CF | *Home - Do you think of your family often?
CF | *Extraordinary - Captain, strange rifts have been opening all over
CF | the ship!
CF | *Request - Reporting for duty, sir. How can I help you?
CF | Things to say to Rhys
CF | *Quest - Are you looking for something?
CF | Things to say to the little girl
CF | *Escape - Hey, can you still move? Can you come out here?
CF | *Caretaker - Hey kid, are you okay? Where are your parents?
CF | Things to say to Tiffany
CF | *Negotiation - Yes, I am a trained negotiator.
CF | Things to say to Antonio Yang
CF | *Cryonics - What's the status of the cryotubes?
CF | Things to say to Idris
CF | *Management - How are you guys holding up in here?
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | > keltena also did not think of that until just now.
DavidW says (to ClubFloyd), "n"
CF ] Damaged Quarters
CF | >
CF | > N
CF |
CF |
CF | Damaged Quarters
CF | This area of the ship was hit hard in the attack. While there is
CF | nothing here that is as catastrophic as a hull breach, you can still
CF | see smoke drifting through the air and the lights above you flicker
CF | intermittently.
CF |
CF | All around you are tunnels, but many of them have collapsed. Out of
CF | the rest comes a small but steady stream of civilians who make their
CF | way to safer areas to the north. The only way further in is to
CF | the south, but you feel a sense of foreboding about that
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lower Transit
CF | >
CF | > N
CF |
CF |
CF | Lower Transit
CF | This is the lower half of the main transit area. You can go back
CF | up to the rest of the ship.
CF |
CF | There are a lot of civilians passing through this area. Most are
CF | coming from the areas to the south, which seem damaged, and
CF | headed to the living quarters to the east, which are in better
CF | shape. There's also a steady flow in and out of the medical bay to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Transit Hub
CF | >
CF | > U
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "say rescue to olgin"
CF ] Transit Hub
CF | >
CF | > SAY RESCUE TO OLGIN
CF |
CF | "There's a child stuck in the southern hallways!"
CF |
CF | "Do you have coordinates?" ask Sergeant Olgin earnestly.
CF |
CF | "Two, fifty-seven, eight," you answer.
CF |
CF | She types into her datapad. "Does she need medical care?" she says.
CF |
CF | "No, she doesn't seem to be harmed," you answer.
CF |
CF | "Is the area stable?" she asks.
CF |
CF | You nod. "As far as I know. I just can't reach her."
CF |
CF | Olgin grimaces, and says, "I'm sorry to say this, but we have bigger
CF | priorities right now. Our teams are focusing on the severely wounded
CF | and those areas in danger of collapsing. I'll add her to our search
CF | and rescue list, but right now, you're the one most qualified to help
CF | her. Think you can find a way to help her out?" she asks.
CF |
CF | "I'll do my best," you say resignedly. Sergeant Olgin nods and goes
CF | back to directing the rescue efforts.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Bridge: Aft
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Aft
CF | The bridge of the ship is massive, spreading around you in multiple
CF | directions, each spot with its own crew and station. You are in the
CF | aft area of the bridge, which connects to the lower areas of the ship.
CF | There is a transport tube leading down. You can also explore
CF | more of the bridge to the north.
CF |
CF | > catherine says, "very utilitarian"
DavidW says (to ClubFloyd), "n"
CF ] Bridge: Command
CF | >
CF | > N
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Officers' Quarters
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Auxiliary Quarters
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF | The corridors leading to the banquet hall seem to have been closed off
CF | after the impact.
CF |
CF | > keltena says, "It's very hard holding sole responsibility for every plot-relevant task on the ship."
DavidW says, "hm. We can't re-enter the hall."
keltena says, "But... the donuts..."
DavidW asks, "So, which rift to tackle first?"
Jade asks, "Enjoy exploring the ship?"
DavidW says (to Jade), "yes"
catherine asks, "roll 1d9?"
DavidW says, "I don't even have a list of the rifts to attempt that with."
Roger says, "maybe the captain's"
DavidW says, "pee break."
Cerfeuil says, "Still sad about the donuts"
Cerfeuil says, "I want donuts in real life now..."
catherine says, "i'm about to embark on a bread-first search myself"
Roger asks, "would this sort of game be 'better' if the player controlled a bunch of different characters, each more-suited to their specific task?"
Roger says, "(sequentially, probably)"
Cerfeuil says (to Roger), "Could be interesting, though it'd be a pretty different game."
Cerfeuil says (to catherine), "I love bread. Wishing you good luck on your breadjourney."
DavidW says, "I do like the idea of going after the Captain's watch first."
Roger says, "make it so"
Jacqueline says, "Hm. Okay."
Jacqueline says, "Yeah, make it so."
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Captain's Quarters
CF | >
CF | > E
CF |
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. A desk with his private data terminal is the main feature on
CF | one side of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | The Captain is brooding, holding his Scotch and staring
CF | disconsolately.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Captain's Quarters
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take scotch"
CF ] Captain's Quarters
CF | >
CF | > TAKE SCOTCH
CF |
CF | That seems to belong to the Captain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Entrance
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Entrance
CF | You are standing in a long metallic hallway. To the north, the
CF | hallway opens up and leads to a set of double doors. Above them in a
CF | font that looks half-melted are painted the words "MYSTERY AND
CF | HISTORY".
CF |
CF | To the south is a red rift, glowing red. It blocks the rest of
CF | the hallway, hemming you in.
CF |
CF | Something else must have been here just moments ago, as the double
CF | doors have swung open, making a paper sign on the doors flutter in the
CF | wind.
CF |
CF | > Roger says, "my line of reasoning, such as it is, is that having a functional captain should make everything else easier, at least in theory"
Jacqueline says, "You can bring back his watch, but not his wife and kid, man."
Jade says, "Ok, 1st zone ahead."
Roger says, "hey they could be in here"
Jacqueline says, "Hm. Hadn't thought of that."
DavidW says (to ClubFloyd), "x paper sign"
CF ] Entrance
CF | >
CF | > X PAPER SIGN
CF |
CF | The sign is made of paper and taped to the door. It says "CLOSED" on
CF | it.
CF |
CF | The double doors swing closed.
CF |
CF | > Jacqueline says, "That'd be trippy af."
DavidW says (to ClubFloyd), "take sign"
CF ] Entrance
CF | >
CF | > TAKE SIGN
CF |
CF | It looks important; it might be best not to take it. Besides, it will
CF | keep other people from coming in.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Napoleon Room
CF | >
CF | > N
CF |
CF | (first opening the double doors)
CF |
CF | Napoleon Room
CF | "Hello?" you say as you enter the dark building. "Is anyone there?"
CF |
CF | Lights click on, and you jump in surprise. You let out a shout when
CF | the lights reveal a pointed weapon only inches from your face. Then
CF | you realize that your attacker isn't moving.
CF |
CF | "A wax museum," you say, breathily. Your dad used to take you to these
CF | when you were a kid. It was one of the things that got you to major in
CF | history in college, and it was also one of the reasons you wanted to
CF | be a Storyweaver. Although, you've never been in one alone before.
CF |
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | > Cerfeuil says, "Wax museum? Fun setting."
Jade says, "Lots of diversion in this zone."
Jade says, "* fun"
DavidW says, "The figures are the same as on the book in the beginning."
Roger says, "technically a model of a single building is always a scale model"
DavidW says (to ClubFloyd), "x Napoleon"
CF ] Napoleon Room
CF | >
CF | > X NAPOLEON
CF |
CF | (Napoleon)
CF | Napoleon is depicted in his full glory, brandishing a polished saber
CF | and wearing a billowing cape and a jaunty bicorne hat. He is seated on
CF | a rearing horse. To a Storyweaver educated in much of Earth's history,
CF | the historical accuracy of the figure is dubious, but it does look
CF | impressive.
CF |
CF | The double doors swing closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x horse"
CF ] Napoleon Room
CF | >
CF | > X HORSE
CF |
CF | The rearing horse looks to be a chestnut Arabian, depicted in a fierce
CF | manner.
CF |
CF | > Roger says, "It's a whole wax horse? Dman"
DavidW says (to ClubFloyd), "x khufu"
CF ] Napoleon Room
CF | >
CF | > X KHUFU
CF |
CF | (Khufu)
CF | This figure is generally right, from what you remember. It looks like
CF | they modeled it directly on the ivory statuette found in the early
CF | 1900s. Khufu is depicted holding the flail of authority and wearing
CF | the red crown. He gives off an air of majesty mingled with smugness.
CF |
CF | >
DavidW says (to ClubFloyd), "x crown"
CF ] Napoleon Room
CF | >
CF | > X CROWN
CF |
CF | Khufu is only wearing one crown, just like the statuette he's modeled
CF | after. This one, in red, represents lower Egypt. You saw many
CF | depictions like this in Cairo, once, when you formed part of a team
CF | that was returning some of the last artifacts still held in foreign
CF | museums.
CF |
CF | >
DavidW says (to ClubFloyd), "x flail"
CF ] Napoleon Room
CF | >
CF | > X FLAIL
CF |
CF | The flail was a traditional sign of authority of the pharaohs,
CF | although its exact significance is uncertain. This flail is held
CF | close, across Khufu's body.
CF |
CF | > Cerfeuil says, "Flail of authority sounds like a DND weapon."
keltena says, "Also a MtG card."
DavidW says (to ClubFloyd), "x pyramid"
CF ] Napoleon Room
CF | >
CF | > X PYRAMID
CF |
CF | This pyramid doesn't look nearly as accurate as most of the things
CF | around it. It's coated in solid white limestone (or something visually
CF | similar), just like the original, but the dimensions are off. Also, it
CF | seems not to be attached well to the floor; it looks like you could
CF | easily turn it any way you like.
CF |
CF | >
DavidW says (to ClubFloyd), "look under it"
CF ] Napoleon Room
CF | >
CF | > LOOK UNDER IT
CF |
CF | You don't find anything underneath the Great Pyramid.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Napoleon Room
CF | >
CF | > TAKE IT
CF |
CF | The pyramid wobbles. Encouraged, you discover that it can rotate it in
CF | either direction. It can rotate either left or right.
CF |
CF | > Roger says, "ennhh, it ain't so great"
DavidW says (to ClubFloyd), "x sphinx"
CF ] Napoleon Room
CF | >
CF | > X SPHINX
CF |
CF | The sphinx has been heavily remodeled from its real-life appearance.
CF | There is no wear and tear on the body and most of the face, and the
CF | flat part of the nose has a button on it. Its eyes look like plastic.
CF |
CF | >
DavidW says (to ClubFloyd), "push nose"
CF ] Napoleon Room
CF | >
CF | > PUSH NOSE
CF |
CF | The Sphinx's left eye lights up, and it says, "What walks on four legs
CF | in the morning..."
CF |
CF | The right eye lights up and it says, "...two legs at noon..."
CF |
CF | Then the left eye lights up again and it says, "...and three legs at
CF | evening?"
CF |
CF | Then it turns dark.
CF |
CF | Every Storyweaver worth her salt knows this one; you've been telling
CF | kids about this riddle for years. "Man!" you shout. But nothing
CF | responds. Hmm, maybe the clues mean something else.
CF |
CF | > catherine asks, "wait, has the player character's gender been mentioned til this point?"
DavidW asks, "Turn pyramid four times left, two times right, three times left?"
DavidW says (to ClubFloyd), "turn pyramid left"
CF ] Napoleon Room
CF | >
CF | > TURN PYRAMID LEFT
CF |
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Napoleon Room
CF | >
CF | > G
CF |
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | > keltena says (to catherine), "I think so? Not 100% sure, though; I know we've heard her name, but I can't remember if anyone's referred to her with pronouns"
DavidW says (to ClubFloyd), "g"
CF ] Napoleon Room
CF | >
CF | > G
CF |
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Napoleon Room
CF | >
CF | > G
CF |
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | >
DavidW says (to ClubFloyd), "turn pyramid right"
CF ] Napoleon Room
CF | >
CF | > TURN PYRAMID RIGHT
CF |
CF | You turn the Great Pyramid to the right. It grinds a little, internal
CF | gears turning, but finally lets out a clunk.
CF |
CF | A mechanical voice says, "Four".
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Napoleon Room
CF | >
CF | > G
CF |
CF | You turn the Great Pyramid to the right. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | >
DavidW says (to ClubFloyd), "turn pyramid left"
CF ] Napoleon Room
CF | >
CF | > TURN PYRAMID LEFT
CF |
CF | You turn the Great Pyramid to the left. It grinds a little, internal
CF | gears turning, but finally lets out a clunk.
CF |
CF | A mechanical voice says, "Two".
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Napoleon Room
CF | >
CF | > G
CF |
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Napoleon Room
CF | >
CF | > G
CF |
CF | You turn the Great Pyramid to the left. It rumbles a bit as it turns,
CF | and then rests with a clunk.
CF |
CF | The Sphinx's eyes light up in quick succession, back and forth, while
CF | a ringing sound plays. It reminds you of a slot machine, which is not
CF | something you've often thought when in wax museums.
CF |
CF | The pyramid shudders again before it settles very firmly with a thump.
CF | At the same time, a rainbow-colored podium rises from the ground,
CF | almost underneath you, startling you and making you take a few quick
CF | steps back.
CF |
CF | > catherine says, "victory!"
Roger says, "what did we do"
Roger says, "oh, 4-2-3. I get it"
DavidW says, "I used the sphinx's riddle and its eyes lighting up L-R-L to be a combo."
DavidW says (to ClubFloyd), "x podium"
CF ] Napoleon Room
CF | >
CF | > X PODIUM
CF |
CF | This podium is covered in splashes of bright color. At the top are
CF | three switches, each a different color: red, blue, and green. They are
CF | all turned off.
CF |
CF | >
DavidW says (to ClubFloyd), "x red switch"
CF ] Napoleon Room
CF | >
CF | > X RED SWITCH
CF |
CF | The red switch is a simple toggle switch, part of the podium.
CF |
CF | The red switch is currently switched off.
CF |
CF | > DavidW says, "hm. RBG is for color mixing, usually."
DavidW says, "But I don't think we know what colours we want yet."
DavidW says (to ClubFloyd), "turn on red switch"
CF ] Napoleon Room
CF | >
CF | > TURN ON RED SWITCH
CF |
CF | You flick on the red switch. A hidden light clicks on and the room
CF | brightens, resulting in a red hue.
CF |
CF | You took theater in college, so this brings back memories. You were
CF | always on the crew, so it was your job to work the lights. This system
CF | seems nicer than the one you guys used.
CF |
CF | The room looks subtly different.
CF |
CF | > Roger says, "the french tricoleur perhaps"
DavidW says (to ClubFloyd), "x crown"
CF ] Napoleon Room
CF | >
CF | > X CROWN
CF |
CF | Khufu is only wearing one crown, just like the statuette he's modeled
CF | after. This one, in red, represents lower Egypt. You saw many
CF | depictions like this in Cairo, once, when you formed part of a team
CF | that was returning some of the last artifacts still held in foreign
CF | museums.
CF |
CF | >
DavidW says (to ClubFloyd), "x khufu"
CF ] Napoleon Room
CF | >
CF | > X KHUFU
CF |
CF | (Khufu)
CF | This figure is generally right, from what you remember. It looks like
CF | they modeled it directly on the ivory statuette found in the early
CF | 1900s. Khufu is depicted holding the flail of authority and wearing
CF | the red crown. He gives off an air of majesty mingled with smugness.
CF |
CF | > DavidW says, "But the red switch did produce red light."
DavidW says (to ClubFloyd), "x paper sign"
CF ] Napoleon Room
CF | >
CF | > X PAPER SIGN
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "pyramid"
CF ] Napoleon Room
CF | >
CF | > PYRAMID
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "x pyramid"
CF ] Napoleon Room
CF | >
CF | > X PYRAMID
CF |
CF | This pyramid doesn't look nearly as accurate as most of the things
CF | around it. It's coated in solid white limestone (or something visually
CF | similar), just like the original, but the dimensions are off. Also, it
CF | seems not to be attached well to the floor; it looks like you could
CF | easily turn it any way you like.
CF |
CF | >
DavidW says (to ClubFloyd), "x napoleon"
CF ] Napoleon Room
CF | >
CF | > X NAPOLEON
CF |
CF | (Napoleon)
CF | Napoleon is depicted in his full glory, brandishing a polished saber
CF | and wearing a billowing cape and a jaunty bicorne hat. He is seated on
CF | a rearing horse. To a Storyweaver educated in much of Earth's history,
CF | the historical accuracy of the figure is dubious, but it does look
CF | impressive.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on blue"
CF ] Napoleon Room
CF | >
CF | > TURN ON BLUE
CF |
CF | You flick on the blue switch. A hidden light clicks on and the room
CF | brightens, resulting in a magenta hue.
CF |
CF | The room looks subtly different.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on green"
CF ] Napoleon Room
CF | >
CF | > TURN ON GREEN
CF |
CF | (the green switch)
CF | You flick on the green switch. A hidden light clicks on and the room
CF | brightens, resulting in a white hue.
CF |
CF | The room looks subtly different.
CF |
CF | > DavidW says, "I didn't memorize the logbook entries. Could be something about this there. Maybe."
DavidW says (to ClubFloyd), "turn off switches"
CF ] Napoleon Room
CF | >
CF | > TURN OFF SWITCHES
CF |
CF | Which do you mean, the red switch, the blue switch or the green
CF | switch?
CF |
CF | >
DavidW says (to ClubFloyd), "all"
CF ] Napoleon Room
CF | >
CF | > ALL
CF |
CF | Sorry, you can only have one item here. Which exactly?
CF | >
DavidW says (to ClubFloyd), "turn off red"
CF ] Napoleon Room
CF | >
CF | > TURN OFF RED
CF |
CF | (the red switch)
CF | You flick off the red switch. The lighting in the room dims a bit,
CF | resulting in a cyan hue.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off blue"
CF ] Napoleon Room
CF | >
CF | > TURN OFF BLUE
CF |
CF | You flick off the blue switch. The lighting in the room dims a bit,
CF | resulting in a green hue.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off green"
CF ] Napoleon Room
CF | >
CF | > TURN OFF GREEN
CF |
CF | You flick off the green switch. Now there is no colored lighting at
CF | all.
CF |
CF | > DavidW asks, "gift shop?"
DavidW says (to ClubFloyd), "e"
CF ] Gift Shop
CF | >
CF | > E
CF |
CF |
CF | Gift Shop
CF | The gift shop brings back a flood of memories. When you were younger,
CF | even in college, this part always seemed so fun: a way to buy
CF | something so that you could always hold onto the memory. Even then,
CF | you were concerned with the preservation of knowledge. Only now,
CF | you've seen too many material reminders decay or get left behind. Only
CF | the stories really last.
CF |
CF | The gift shop for the wax museum is colorful and whimsical, to the
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the
CF | museum, is displayed proudly. Much of the room is empty, perhaps due
CF | to the museum being closed. What's left is scattered around the edges
CF | of the room. There are a lot of informational posters on the wall,
CF | about the wildest topics: NATO, Bloody Mary, gold panning, even
CF | foosball!.
CF |
CF | An incongruously somber coin machine stands neglected in one corner,
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an
CF | octagon, leading north.
CF |
CF | A meter stretches up the entire side of one wall: a sort of long
CF | indentation with seven marks at the side and an indicator. Right now,
CF | the indicator is at the mark labelled "0".
CF |
CF | At the top of the prize meter, in a silvery cage, is the captain's
CF | antique watch.
CF |
CF | The captain's watch? How did it get all the way up there? Odd.
CF |
CF | You can return to the rest of the museum to the west.
CF |
CF | > Jade says, "The watch"
Jacqueline says, "dang"
DavidW says (to ClubFloyd), "x meter"
CF ] Gift Shop
CF | >
CF | > X METER
CF |
CF | The prize meter goes up one whole wall. It's a long indentation with a
CF | mechanical indicator set in it. Next to the indentation are several
CF | marks, each labelled with a number going up to 7. The indicator is
CF | currently set at 0.
CF |
CF | At the top of the meter is a silvery cage containing the Captain's
CF | watch.
CF |
CF | > DavidW asks, "So solve seven subpuzzles, win a watch?"
Roger says, "looks that way"
DavidW says (to ClubFloyd), "x machine"
CF ] Gift Shop
CF | >
CF | > X MACHINE
CF |
CF | This coin machine is painted in black with white spiderwebs, with the
CF | slogan TOKENS FOR OBOLS. In front, it has a little tray and a slot
CF | with a little sign on it. It doesn't look like it belongs here.
CF |
CF | > Roger says, "also, it's been 2 hours"
DavidW says (to ClubFloyd), "read sign"
CF ] Gift Shop
CF | >
CF | > READ SIGN
CF |
CF | The little sign says:
CF |
CF | "Having trouble reaching the underworld? Don't despair! Not yet, that
CF | is! Deposit tokens to receive an obol! You'll need to collect all
CF | seven!"
CF |
CF | >
DavidW says (to ClubFloyd), "x posters"
CF ] Gift Shop
CF | >
CF | > X POSTERS
CF |
CF | Which do you mean, the NATO Alphabet poster, the Bloody Mary poster,
CF | the gold panning poster or the foosball poster?
CF |
CF | > Jacqueline says, "Gosh, it has."
DavidW says (to ClubFloyd), "x nato"
CF ] Gift Shop
CF | >
CF | > X NATO
CF |
CF | It says, "Named after an ancient empire, the NATO alphabet was a code
CF | used to clearly communicate the spelling of a word when using
CF | communications that had static or other issues with transmission.
CF |
CF | "Each word of the code represented the letter it began with. So, for
CF | example, Echo Alfa Tango would stand for EAT!"
CF |
CF | > Jacqueline says, "Feels like a good spot to stop, before we start trying for this, maybe."
DavidW says, "yeah, okay. We'll stop here then."
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: Jade says, "GG"
DavidW says (to ClubFloyd), "cfnevergiftshop"
CF ] Gift Shop
CF | > SAVEOk.
CF |
CF | > Jade says, "I wondered if the start of the game in the ship could be tricky."
Roger says, "I guess another tempting way to exploit this sort of format is to leave everyone else in cryosleep and make us the only awake person"
Roger says, "less conversation but less coercion"
DavidW asks, "I am puzzled what the rationale for this setup actually is. Are we literally entering a story somehow?"
Roger says, "maybe we'll find out, maybe not"
DavidW asks, "The ship hit a plot hole or a writer's block or something like that?"
Cerfeuil says, "I feel like it will probably be less meta than that, but could be wrong."
DavidW asks, "And these monkeys are the ones that type it all up on typewriters?"
Jade says, "This is one of the game zones. All of them leads to the ship. You can finish any in any order."
Cerfeuil says, "Oh, I can kind of see it with the monkeys thing."
Cerfeuil exclaims, "Anyway, heading out now. See you all!"
DavidW says, "thanks everyone!"
Jacqueline says, "Thanks, everybody, esp DW for driving. :)"
*** SESSION 2 ***
Jacqueline says, "Hello."
DavidW says, "hi Jade, Jacqueline, keltena, Roger, CF."
keltena says, "Hi everyone"
DavidW says, "My notes include one bit of business we didn't discover during the last session. I'd overlooked the pattern on that one floor in the Napoleon Room."
DavidW says, "I suggest we start with that."
Jade says, "I go to dine by now, back in some minutes"
Jacqueline says, "Sounds good, DW. (Bon appetite, Jade.)"
DavidW says (to ClubFloyd), "load sleepmask nevergivesupherdead"
CF ] Storage Room
CF |
CF |
CF |
CF | Here it is: you finally found the right door. You turn the handle and
CF | step inside. Light filters in from the hallway and into the dark
CF | storage room, casting long shadows on the floor.
CF |
CF | You should be at the party right now. But you couldn't resist
CF | volunteering to find the Captain's ceremonial jacket; it gave you a
CF | chance to step away and be on your own, and you couldn't trust anyone
CF | else to find it. After all, you're the only member of the ship to
CF | never have gone into cryogenic storage. You've walked the halls of
CF | this ship longer than anyone else.
CF |
CF | This is the story of how you die.
CF |
CF |
CF | Storage Room
CF | Light spills in from the open door to the south. The room is
CF | packed full of boxes, most of which are covered in dust. There's a
CF | closed closet door to the north.
CF |
CF | The storage room extends to the west, away from the light.
CF |
CF | Among the older boxes, a newer box sticks out to you. This one isn't
CF | taped shut.
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cfnevergiftshop"
CF ] Gift Shop
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Napoleon Room
CF | >
CF | > W
CF |
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | A rainbow-colored podium projects out of the ground. On it are three
CF | switches, each a different color.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | > DavidW says, "Sorry, just setting from last week."
Jacqueline asks (of DW), "One sec, I'm going to restart the transcript. When I do, can you please then L again?"
DavidW says, "sure"
Lancelot says, "hi all"
keltena says, "Hi Lancelot"
Jacqueline says, "Hello, L."
DavidW says, "hi Lancelot"
Jacqueline says, "Hi, k."
Lancelot says, "sorry I could not join last week, traning stuff took precedence"
DavidW says (to Lancelot), "I took notes: [LINK]"
catherine has arrived. DavidW says, "hi catherine"
Jade says, "I go to see now...."
Lancelot asks, "oh my god we are playing Brian's game now?"
DavidW says, "yes"
keltena says, "Yep!"
Lancelot says, "lol I was one of the beta testers"
Lancelot says, "pretty cool game with a lot of interesting puzzles"
DavidW says, "I've been holding back all week trying not to get ahead."
Jacqueline says, "Before we get re-started... I updated transcripts for the final quarter of 2022 last week, but it took a looooooong time. Can I get one more show of hands on who is up for helping to process 2023 transcripts? One sec, I'll describe what's involved..."
DavidW says, "I'm willing to help, of course."
Lancelot says, "I think I already volunteered ... you asked earlkier right"
keltena says, "I'd be happy to help"
Jacqueline says (to Lancelot), "I did, but then my cats (multiple) got ill and passed away over a couple of months. I kind of put a lot of things on hold."
catherine says, "i'll give it a shot, yeah"
Lancelot says, "just finished beta testing The Trials of Rosalinda :p I'm impressed"
Lancelot says, "Gotcha Jacq, understandable... IRL always takes precedence"
Jade says, "I am back"
Jacqueline says, "Basically, you copy and past multiple transcripts together if needed if a game was done over multiple logging sessions, and then you cut out chatter at the start or end of transcripts that doesn't pertain to the game. Then you answer some questions (meta data) and put it at the top of the transcript. Sadly, I wrote up instructions but those seem to be gone. Will have to redo those."
Lancelot says, "instructions would be helpful. I take it all non-game related chatter should go out as well (during the playing, not only before and after?)"
Jade says, "I can do some work with transcripts if there is some guide"
Jacqueline says, "So, DW, Lancelot, catherine, keltena. Thanks. If I don't have your email, I'll dm you for it."
Jacqueline says (to Jade), "Great, thank you."
Jade says, "Thank to you Jacqueline"
Jacqueline exclaims, "Okay, thanks for the admin moment, DW. Feel free to get things started!"
Jacqueline says, "Thank you, everyone."
DavidW asks, "Game title, author, its name as Floyd knows it, publication year, and events/honors it was in?"
Lancelot says, "thank you for organizing ClubFloyd"
DavidW says (to ClubFloyd), "l"
CF ] Napoleon Room
CF | >
CF | > L
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | A rainbow-colored podium projects out of the ground. On it are three
CF | switches, each a different color.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | > catherine asks, "the relevance of chatter to the game itself is a judgement call, i presume?"
Lancelot says, "ah the Museum"
DavidW says, "we overlooked the 'unusual pattern' last week on the floor."
Jacqueline says (to catherine), "Yeah. Like, for this transcript, I'd remove the stuff about transcript processing. haha"
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in white: "If you ask the
CF | Sphinx, Khufu thinks the world revolves around him. Or his pyramid."
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on red switch"
CF ] Napoleon Room
CF | >
CF | > TURN ON RED SWITCH
CF |
CF | You flick on the red switch. A hidden light clicks on and the room
CF | brightens, resulting in a red hue.
CF |
CF | The room looks subtly different.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in cyan: "The gift shop is the
CF | most important room in the museum! Make sure to visit!"
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | > Lancelot says, "I am spoilered here lol so I'll shut ip :p"
DavidW says (to ClubFloyd), "turn on green switch"
CF ] Napoleon Room
CF | >
CF | > TURN ON GREEN SWITCH
CF |
CF | You flick on the green switch. A hidden light clicks on and the room
CF | brightens, resulting in a yellow hue.
CF |
CF | The room looks subtly different.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in blue: "Look under the hoof."
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | >
DavidW says (to ClubFloyd), "look under hoof"
CF ] Napoleon Room
CF | >
CF | > LOOK UNDER HOOF
CF |
CF | Looking underneath the most prominent hoof, you see a five-digit
CF | keypad. It currently displays "00000".
CF |
CF | >
DavidW says (to ClubFloyd), "turn off red"
CF ] Napoleon Room
CF | >
CF | > TURN OFF RED
CF |
CF | (the red switch)
CF | You flick off the red switch. The lighting in the room dims a bit,
CF | resulting in a green hue.
CF |
CF | > keltena says (to Lancelot), "Yeah, same. Just watching with popcorn."
Jacqueline asks, "Hoof, eh?"
Jacqueline says, "Hm. Popcorn. There's an idea."
DavidW says, "hoof of Napoleon's wax horse."
Jade says (to David), "Nice work in progress"
DavidW says (to Jade), "thanks"
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in magenta: "To get the horse
CF | going: from inside the great green circle, behold the crescent
CF | mirror."
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | > Lancelot says, "pure genius the amount of puzzling in this game, I wish I was half as creative"
DavidW says (to ClubFloyd), "x mirror"
CF ] Napoleon Room
CF | >
CF | > X MIRROR
CF |
CF | The saber looks to be metallic, unlike the rest of Napoleon, which is
CF | made of wax. The saber reflects much of the room, but it is all
CF | distorted.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on blue"
CF ] Napoleon Room
CF | >
CF | > TURN ON BLUE
CF |
CF | You flick on the blue switch. A hidden light clicks on and the room
CF | brightens, resulting in a cyan hue.
CF |
CF | The room looks subtly different.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in red: "Watch out for rocks,
CF | they always spell trouble!"
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | > DavidW says, "I don't remember seeing any rocks yet."
catherine says, "i was mainly asking because there was a rather insightful tangent addressing a future transcript reader in the Get Corn transcript, which feels like an edge case for relevance"
Lancelot says, "I remember having a discussion with Brian about color combinations lol"
DavidW says, "but considering the puzzly nature, I'm gonna assume they actually spell a word somehow."
DavidW says (to ClubFloyd), "turn off green"
CF ] Napoleon Room
CF | >
CF | > TURN OFF GREEN
CF |
CF | You flick off the green switch. The lighting in the room dims a bit,
CF | resulting in a blue hue.
CF |
CF | > Lancelot says, "it is a hint"
DavidW says, "of course"
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in yellow: "Have you tried
CF | magenta light yet?"
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on red"
CF ] Napoleon Room
CF | >
CF | > TURN ON RED
CF |
CF | (the red switch)
CF | You flick on the red switch. A hidden light clicks on and the room
CF | brightens, resulting in a magenta hue.
CF |
CF | The room looks subtly different.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it at all; it's just a big blob of green lines.
CF |
CF | Except, there's a large disk of green color in the middle.
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | >
DavidW says (to ClubFloyd), "stand in disk"
CF ] Napoleon Room
CF | >
CF | > STAND IN DISK
CF |
CF | I understand simple sentences best; I believe you just want to stand.
CF |
CF | >
DavidW says (to ClubFloyd), "get in circle"
CF ] Napoleon Room
CF | >
CF | > GET IN CIRCLE
CF |
CF | You get onto the green disk.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Napoleon Room
CF | >
CF | > X MIRROR
CF |
CF | In the distorted reflection in the saber, and from your position on
CF | the green disk, the green pattern on the ground becomes legible. It's
CF | a five-digit code: 27182.
CF |
CF | > Roger says, "nice work, DW"
DavidW says (to ClubFloyd), "turn on green"
CF ] Napoleon Room
CF | >
CF | > TURN ON GREEN
CF |
CF | (the green switch)
CF | You flick on the green switch. A hidden light clicks on and the room
CF | brightens, resulting in a white hue.
CF |
CF | The room looks subtly different.
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The room is gently lit by an ambient white glow.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | A rainbow-colored podium projects out of the ground. On it are three
CF | switches, each a different color.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Napoleon Room
CF | >
CF | > X FLOOR
CF |
CF | The floor is criss-crossed by an intricate pattern that looks like
CF | words overlaid on top of each other in different colors. You can't
CF | read any of it except for one message in black: "That's a lot of
CF | lights! Hope you're paying the electricity bill."
CF |
CF | Besides that, the floor is remarkably clean.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off red. turn off green. turn off blue"
CF ] Napoleon Room
CF | >
CF | > TURN OFF RED. TURN OFF GREEN. TURN OFF BLUE
CF |
CF | (the red switch)
CF | You flick off the red switch. The lighting in the room dims a bit,
CF | resulting in a cyan hue.
CF |
CF | You flick off the green switch. The lighting in the room dims a bit,
CF | resulting in a blue hue.
CF |
CF | You flick off the blue switch. Now there is no colored lighting at
CF | all.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "type 27182 on pad"
CF ] Napoleon Room
CF | >
CF | > TYPE 27182 ON PAD
CF |
CF | There is a loud bell sound. The keypad now displays "27182".
CF |
CF | Panels slide open on one wall across the room from you. One at a time,
CF | rocks protrude out, until it forms a climbing wall.
CF |
CF | You wander over to take a look. All of the rocks have words on them.
CF | Something about the words is familiar...
CF |
CF | > Lancelot says, "I forgot how to whisper"
DavidW says (to ClubFloyd), "x rocks"
CF ] Napoleon Room
CF | >
CF | > X ROCKS
CF |
CF | Which do you mean, the Sierra rock, the Yankee rock, the India rock,
CF | the Hotel rock, the Alfa rock, the Echo rock, the Lima rock, the Bravo
CF | rock, the Uniform rock, the Oscar rock, the Romeo rock or the Tango
CF | rock?
CF |
CF | > Jacqueline says, "Put a period before the person's name."
DavidW says, "oh, this is the NATO code from the poster in the gift room."
catherine says, "oh, spelling time"
DavidW says, "The first letters need to spell something."
Roger says, "maybe starting with SAY"
catherine says, "trouble, presumably>"
keltena says, "Pity there's no Xray or Zulu rock to spell XYZZY with"
Roger says, "it's, what, SYIHAELBUOR"
DavidW says (to catherine), "agreed"
Roger says, "oh annd T"
DavidW says (to ClubFloyd), "get on tango"
CF ] Napoleon Room
CF | >
CF | > GET ON TANGO
CF |
CF | You climb up to the rock labelled "Tango".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | >
DavidW says (to ClubFloyd), "get on romeo"
CF ] Napoleon Room
CF | >
CF | > GET ON ROMEO
CF |
CF | You climb up to the rock labelled "Romeo".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | > Lancelot says, "go go go you can do it"
DavidW says (to ClubFloyd), "get on oscar"
CF ] Napoleon Room
CF | >
CF | > GET ON OSCAR
CF |
CF | You climb down to the rock labelled "Oscar".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | >
DavidW says (to ClubFloyd), "get on uniform"
CF ] Napoleon Room
CF | >
CF | > GET ON UNIFORM
CF |
CF | You climb up to the rock labelled "Uniform".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | >
DavidW says (to ClubFloyd), "get on bravo"
CF ] Napoleon Room
CF | >
CF | > GET ON BRAVO
CF |
CF | You climb up to the rock labelled "Bravo".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | >
DavidW says (to ClubFloyd), "get on lima"
CF ] Napoleon Room
CF | >
CF | > GET ON LIMA
CF |
CF | You climb up to the rock labelled "Lima".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | >
DavidW says (to ClubFloyd), "get on echo"
CF ] Napoleon Room
CF | >
CF | > GET ON ECHO
CF |
CF | You climb up to the rock labelled "Echo".
CF |
CF | Once you touch the rock, it starts glowing.
CF |
CF | As soon as the Echo rock lights up, you hear a loud bell.
CF |
CF | A mechanical voice shouts, "Tango, Romeo, Oscar, Uniform, Bravo, Lima
CF | and Echo! That spells trouble!"
CF |
CF | The rocks slowly sink down and then back into the wall, depositing you
CF | on the floor.
CF |
CF | The voice continues, "Congratulations! Your score has gone up by one!
CF | Check the prize meter in the gift shop to monitor your progress!"
CF |
CF | > Lancelot exclaims, "yes!"
Roger says, "what's the framing story for this again? I've totally forgotten"
keltena plays a victory fanfare
DavidW says (to Roger), "We're a storyweaver on a seedship."
Roger says, "oh yeah right"
catherine says, "one could also have spelled substitutability"
DavidW says, "We hit something, and now rifts with mechanical monkeys stole a bunch of stuff."
keltena says (to Roger), "Our ship has experienced some serious problems and also there are rifts opening all over the place which no one but us can see, through which monkeys(??) are stealing things our crew needs."
Roger says, "darn irony"
keltena says, "We came through this one to chase after our Captain's watch, and apparently we now have to max out this museum's prize meter to get it back"
Lancelot says, "and we are the only ones who can actually see those rifts"
DavidW says, "Each rift seems to be directly foretold by one of the items we found in the storage room. This is the history book section, and the stolen item is the Captain's antique watch."
Lancelot says, "oops you alredy mentioned that nvm"
DavidW asks, "Shall we look at the meter again? I feel we don't need to, but if everyone needs a refresher?"
DavidW says (to ClubFloyd), "e"
CF ] Gift Shop
CF | >
CF | > E
CF |
CF |
CF | Gift Shop
CF | The gift shop for the wax museum is colorful and whimsical, to the
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the
CF | museum, is displayed proudly. Much of the room is empty, perhaps due
CF | to the museum being closed. What's left is scattered around the edges
CF | of the room. There are a lot of informational posters on the wall:
CF | NATO, Bloody Mary, gold panning, and foosball.
CF |
CF | An incongruously somber coin machine stands neglected in one corner,
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an
CF | octagon, leading north.
CF |
CF | A meter stretches up the entire side of one wall: a sort of long
CF | indentation with seven marks at the side and an indicator. Right now,
CF | the indicator is at the mark labelled "1".
CF |
CF | At the top of the prize meter, in a silvery cage, is the captain's
CF | antique watch.
CF |
CF | You can return to the rest of the museum to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Gift Shop
CF | >
CF | > X METER
CF |
CF | The prize meter goes up one whole wall. It's a long indentation with a
CF | mechanical indicator set in it. Next to the indentation are several
CF | marks, each labelled with a number going up to 7. The indicator is
CF | currently set at 1.
CF |
CF | At the top of the meter is a silvery cage containing the Captain's
CF | watch.
CF |
CF | > Lancelot says, "ah finished one"
DavidW says, "I think we should next visit the room north from Napoleon."
Lancelot asks, "just started this region?"
DavidW says, "Also maybe look at the horse again."
DavidW says (to Lancelot), "yes. Last week we mostly saw the ship."
keltena says, "Yeah, all we've done so far is check out the Napoleon room and gift shop, I think"
DavidW says (to ClubFloyd), "w"
CF ] Napoleon Room
CF | >
CF | > W
CF |
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "x horse"
CF ] Napoleon Room
CF | >
CF | > X HORSE
CF |
CF | The rearing horse looks to be a chestnut Arabian, depicted in a fierce
CF | manner.
CF |
CF | >
DavidW says (to ClubFloyd), "x hoof"
CF ] Napoleon Room
CF | >
CF | > X HOOF
CF |
CF | Looking underneath the most prominent hoof, you see a five-digit
CF | keypad. It currently displays "27182".
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Mary Room
CF | >
CF | > N
CF |
CF |
CF | Mary Room
CF | This room is decorated in grim shades of black and red. It's also
CF | colder than the other rooms, just a little bit. It seems like a hub,
CF | with exits to the north, east, south and
CF | west.
CF |
CF | You can see Achilles here, holding a massive spear and shield and
CF | wearing little else. Facing him is an empty platform with a plaque
CF | titled "Bloody Mary" and a tall mirror hung out of your reach.
CF |
CF | The empty platform with its tall mirror is unnerving. Sometimes you
CF | swear you can see eyes in the mirror that aren't yours, but when you
CF | look closer, they aren't there.
CF |
CF | There is an odd sort of box in the middle of the room. You walk closer
CF | to it, passing by the oddly empty platform and Achilles' menacing
CF | spear. Once you reach the box, you take a closer look.
CF |
CF | On top of it are three short wooden stakes arranged behind two bronze
CF | helmets. In front of it dangles a mallet, attached by a string. The
CF | box is emblazoned with the words "HIT IT!" It looks pretty silly
CF | compared to the room itself.
CF |
CF | > Lancelot says, "ah ok. I still have my notes I do remember a slight difficulty in some but we'lle see"
DavidW says, "We got a hint about how to summon Mary with the mirror from another gift shop poster."
DavidW asks, "But I guess the mirror needs to be lower or us higher first?"
DavidW says (to ClubFloyd), "x Achilles"
CF ] Mary Room
CF | >
CF | > X ACHILLES
CF |
CF | Achilles has perfectly sculptured musculature, with what you suspect
CF | is an anatomically incorrect number of abs. He is holding a spear and
CF | an elaborate shield. He is barely covered by a long cloak and a plumed
CF | helmet.
CF |
CF | > catherine asks, "is it maybe a semi-silvered mirror with some intermittent eye LEDs behind it?"
DavidW says (to ClubFloyd), "x spear"
CF ] Mary Room
CF | >
CF | > X SPEAR
CF |
CF | Strange; this spear looks more worn than most things in this museum.
CF |
CF | >
DavidW says (to ClubFloyd), "take spear"
CF ] Mary Room
CF | >
CF | > TAKE SPEAR
CF |
CF | That's attached to the wax figure right now, so you can't do much with
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "x shield"
CF ] Mary Room
CF | >
CF | > X SHIELD
CF |
CF | Achilles's shield has a fractal pattern that recursively subdivides it
CF | into smaller and similar patterns.
CF |
CF | >
DavidW says (to ClubFloyd), "x cloak"
CF ] Mary Room
CF | >
CF | > X CLOAK
CF |
CF | Achilles has perfectly sculptured musculature, with what you suspect
CF | is an anatomically incorrect number of abs. He is holding a spear and
CF | an elaborate shield. He is barely covered by a long cloak and a plumed
CF | helmet.
CF |
CF | >
DavidW says (to ClubFloyd), "search cloak"
CF ] Mary Room
CF | >
CF | > SEARCH CLOAK
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW says, "Well that's anatomically incorrect right there."
catherine asks, "given that this is a historical figure museum: shake spear?"
Jacqueline says, "If that works..."
Jacqueline says, "...I will be a little grumpy."
DavidW says (to ClubFloyd), "shake spear"
CF ] Mary Room
CF | >
CF | > SHAKE SPEAR
CF |
CF | That's attached to the wax figure right now, so you can't do much with
CF | it.
CF |
CF | > Lancelot says, "lol"
keltena says, "I now wish that were implemented."
DavidW says (to ClubFloyd), "x mirror"
CF ] Mary Room
CF | >
CF | > X MIRROR
CF |
CF | This mirror would be too tall to fit in your cabin back on the
CF | starship. Your reflection in it seems normal, but you can't help but
CF | feel like something is deeply wrong.
CF |
CF | > Lancelot says, "indeed"
DavidW says (to ClubFloyd), "x platform"
CF ] Mary Room
CF | >
CF | > X PLATFORM
CF |
CF | The platform for Bloody Mary is made of sturdy stone blocks,
CF | supporting nothing but a mirror.
CF |
CF | >
DavidW says (to ClubFloyd), "get on platform"
CF ] Mary Room
CF | >
CF | > GET ON PLATFORM
CF |
CF | It doesn't seem intended for audience use.
CF |
CF | > keltena says, "clearly both of us fell down on the testing job for not suggesting it :P"
Lancelot says, "but there are some things to play with"
DavidW says (to ClubFloyd), "look in mirror"
CF ] Mary Room
CF | >
CF | > LOOK IN MIRROR
CF |
CF | You see your reflection looking back at you, intent and slightly
CF | worried.
CF |
CF | >
DavidW says (to ClubFloyd), "say bloody mary"
CF ] Mary Room
CF | >
CF | > SAY BLOODY MARY
CF |
CF | That's not something you can say.
CF |
CF | >
DavidW says (to ClubFloyd), "say "bloody mary""
CF ] Mary Room
CF | >
CF | > SAY "BLOODY MARY"
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "bloody mary"
CF ] Mary Room
CF | >
CF | > BLOODY MARY
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | > Lancelot says, "getting warmer"
Jacqueline says, "oh"
Jacqueline asks, "Three times?"
keltena says, "Inability to speak until given a conversation topic is a tough condition to live with."
DavidW asks, "Well, if it doesn't understand me the first time?"
Lancelot says, "I think it was related to the story, no? saying her name three times"
DavidW says (to ClubFloyd), "say bloodymary"
CF ] Mary Room
CF | >
CF | > SAY BLOODYMARY
CF |
CF | I couldn't find the object in that command.
CF |
CF | > Jacqueline says, "Ah, yeah."
DavidW says (to ClubFloyd), "x box"
CF ] Mary Room
CF | >
CF | > X BOX
CF |
CF | This is a cube about half of your height, and looks reminiscent of the
CF | kind of games you've seen in ancient pizza parlors.
CF |
CF | On the top, embedded in the box, are three wooden stakes: one on the
CF | left, one on the middle, and one on the right.
CF |
CF | In front of them are two plumed helms, one on the left and one on the
CF | right.
CF |
CF | A mallet hangs down from the cube, and the box itself says HIT IT!
CF |
CF | > Lancelot says, "She is said to appear in a mirror when her name is chanted repeatedly"
DavidW says (to ClubFloyd), "x left helm"
CF ] Mary Room
CF | >
CF | > X LEFT HELM
CF |
CF | These helms are bronze or some imitation, with black-dyed plumes. They
CF | look similar to some of the black figure Greek pottery you saw when
CF | watching a documentary a few years back.
CF |
CF | > Roger says, "I'd rather drink a bloody mary or three"
DavidW says (to ClubFloyd), "take mallet"
CF ] Mary Room
CF | >
CF | > TAKE MALLET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Mary Room
CF | >
CF | > X IT
CF |
CF | The mallet is soft and rubbery, designed not to cause damage.
CF |
CF | > catherine says, "ah, the specter of charles entertainment cheese haunts us all"
DavidW says (to ClubFloyd), "hit left"
CF ] Mary Room
CF | >
CF | > HIT LEFT
CF |
CF | Which do you mean, the left stake or the left helm?
CF |
CF | >
DavidW says (to ClubFloyd), "hit left helm"
CF ] Mary Room
CF | >
CF | > HIT LEFT HELM
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Wrathful".
CF |
CF | [For your convenience, you can refer to the left helmet as LH and the
CF | right helmet as RH.]
CF |
CF | Now that you've mentally assigned names to the helmets, this should be
CF | a bit easier.
CF |
CF | > Roger says, "the wrath of gong"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Scandal".
CF |
CF | >
DavidW says (to ClubFloyd), "hit left stake"
CF ] Mary Room
CF | >
CF | > HIT LEFT STAKE
CF |
CF | You hit the left stake with the mallet. There is a loud "bloop" sound
CF | from the box, and the left helmet wiggles for just a second.
CF |
CF | [For your convenience, you can refer to the left stake as LS, the
CF | middle stake as MS, and the right stake as RS.]
CF |
CF | Now that you've mentally assigned names to the stakes, this should be
CF | a bit easier.
CF |
CF | > Jacqueline squints at the screen.
Lancelot says, "I like the shortcuts Brian provided"
DavidW says (to ClubFloyd), "hit ms"
CF ] Mary Room
CF | >
CF | > HIT MS
CF |
CF | You hit the middle stake with the mallet. There is a loud "bloop"
CF | sound from the box, and the right helmet wiggles for just a second.
CF |
CF | >
DavidW says (to ClubFloyd), "hit rs"
CF ] Mary Room
CF | >
CF | > HIT RS
CF |
CF | You hit the right stake with the mallet. There is a loud "bloop" sound
CF | from the box, and the right helmet wiggles for just a second.
CF |
CF | >
DavidW says (to ClubFloyd), "hit lh"
CF ] Mary Room
CF | >
CF | > HIT LH
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Deadly".
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Mary Room
CF | >
CF | > G
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Deadly".
CF |
CF | >
DavidW says (to ClubFloyd), "hit ls"
CF ] Mary Room
CF | >
CF | > HIT LS
CF |
CF | You hit the left stake with the mallet. There is a loud "bloop" sound
CF | from the box, and the left helmet wiggles for just a second.
CF |
CF | >
DavidW says (to ClubFloyd), "hit lh"
CF ] Mary Room
CF | >
CF | > HIT LH
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Bloody".
CF |
CF | > Lancelot says, "yep"
DavidW asks, "oh. We need this box to say it?"
catherine says, "oooooh"
Lancelot says, "I guess you figured it out :p"
DavidW asks, "okay, I guess the LS changed what LH says?"
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Plenite".
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Mary Room
CF | >
CF | > G
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Plenite".
CF |
CF | >
DavidW says (to ClubFloyd), "hit rs"
CF ] Mary Room
CF | >
CF | > HIT RS
CF |
CF | You hit the right stake with the mallet. There is a loud "bloop" sound
CF | from the box, and the right helmet wiggles for just a second.
CF |
CF | >
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Plenary".
CF |
CF | > DavidW says, "Ah. Plen-ite to Plen-ary. We want M-ary."
catherine says, "does being selectively verbal count as evidence for the protagonist being neurodivergent? :3"
DavidW says (to ClubFloyd), "hit MS"
CF ] Mary Room
CF | >
CF | > HIT MS
CF |
CF | You hit the middle stake with the mallet. There is a loud "bloop"
CF | sound from the box, and the right helmet wiggles for just a second.
CF |
CF | >
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Zedary".
CF |
CF | >
DavidW says (to ClubFloyd), "hit ms"
CF ] Mary Room
CF | >
CF | > HIT MS
CF |
CF | You hit the middle stake with the mallet. There is a loud "bloop"
CF | sound from the box, and the right helmet wiggles for just a second.
CF |
CF | >
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Mary".
CF |
CF | > Lancelot says, "keep on going"
Jacqueline slowly shakes her head side to side.
Lancelot says, "yep"
DavidW says (to ClubFloyd), "hit lh"
CF ] Mary Room
CF | >
CF | > HIT LH
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Bloody".
CF |
CF | >
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Mary".
CF |
CF | A chill breeze floats through the room, and you shiver. The mirror
CF | moves, just the smallest amount.
CF |
CF | >
DavidW says (to ClubFloyd), "hit lh"
CF ] Mary Room
CF | >
CF | > HIT LH
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Bloody".
CF |
CF | >
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Mary".
CF |
CF | As the box repeats the name of Bloody Mary, you swear you can hear
CF | another voice whispering them back. Your arms are covered in
CF | goosebumps.
CF |
CF | >
DavidW says (to ClubFloyd), "hit lh"
CF ] Mary Room
CF | >
CF | > HIT LH
CF |
CF | You hit the left helm with the mallet. The helmet rings with the
CF | impact. You hear a sonorous voice from the box say "Bloody".
CF |
CF | >
DavidW says (to ClubFloyd), "hit rh"
CF ] Mary Room
CF | >
CF | > HIT RH
CF |
CF | You hit the right helm with the mallet. The helmet rings from the
CF | blow. You hear a sonorous voice from the box say "Mary".
CF |
CF | Then the voice is quiet.
CF |
CF | The lights go dark and you feel a rumbling. There is the sound of a
CF | woman's cruel laughter, and the lights go on. There stands the figure
CF | of Bloody Mary, a cruel smile on her lips and blood on her hands.
CF |
CF | At the same time, you hear a hissing sound. Is something being pumped
CF | into the room? You can feel your heart pounding.
CF |
CF | You look up. Out of the ceiling, balloons are being inflated, growing
CF | downward like globular fruit.
CF |
CF | A harsh voice shouts, "Achilles challenges you, Queen of Britain!" The
CF | spear of Achilles loosens and falls to the ground with a thud,
CF | although it is still attached by a tether to Achilles' hand.
CF |
CF | "I will defeat all armies!" shouts a woman's voice in return.
CF |
CF | Some lights flash on and others flash off, and a large number strip is
CF | now easily visible on the wall. Above it are shadows of two large
CF | armies, one Greek and one British, judging by their shadowy weapons.
CF |
CF | You breathe a sigh of relief: it's just some carnival game.
CF |
CF | > Lancelot says, "lol next phase of the puzzle"
DavidW says (to ClubFloyd), "x strip"
CF ] Mary Room
CF | >
CF | > X STRIP
CF |
CF | Faint enough that you didn't see it before, a number strip is high
CF | upon the wall, just below the shadow armies, stretching from one side
CF | of the room to another. It goes from 0 to 200, with the armies
CF | currently centered at 99.
CF |
CF | >
DavidW says (to ClubFloyd), "x mary"
CF ] Mary Room
CF | >
CF | > X MARY
CF |
CF | (Bloody Mary)
CF | The artist seems to have taken several creative liberties. This is
CF | Mary Tudor, depicted as harsh and thin-lipped, wearing a sumptuous
CF | dress and brocaded mantle, sitting on a throne. Her hands are covered
CF | in--or, at least, painted like--blood.
CF |
CF | >
DavidW says (to ClubFloyd), "x achilles"
CF ] Mary Room
CF | >
CF | > X ACHILLES
CF |
CF | Achilles has perfectly sculptured musculature, with what you suspect
CF | is an anatomically incorrect number of abs. He is holding an elaborate
CF | shield. He is barely covered by a long cloak and a plumed helmet.
CF |
CF | >
DavidW says (to ClubFloyd), "x spear"
CF ] Mary Room
CF | >
CF | > X SPEAR
CF |
CF | The spear is attached by a thin tether to Achilles himself. It's not
CF | long, but you can reach most of the room with the point.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Mary Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "shake it"
CF ] Mary Room
CF | >
CF | > SHAKE IT
CF |
CF | You lightly shake the spear to the best of your ability.
CF |
CF | >
DavidW says (to ClubFloyd), "x armies"
CF ] Mary Room
CF | >
CF | > X ARMIES
CF |
CF | Which do you mean, the Greek shadow army or the British shadow army?
CF |
CF | >
DavidW says (to ClubFloyd), "x greek army"
CF ] Mary Room
CF | >
CF | > X GREEK ARMY
CF |
CF | The shadows of Greek soldiers have spears and shields at the ready!
CF | They and the British are centered at the mark labelled 99.
CF |
CF | >
DavidW says (to ClubFloyd), "x british"
CF ] Mary Room
CF | >
CF | > X BRITISH
CF |
CF | The British stand with arrows and muskets. At least, their shadows do.
CF | They and the Greeks are centered at the mark labelled 99.
CF |
CF | >
DavidW says (to ClubFloyd), "x balloons"
CF ] Mary Room
CF | >
CF | > X BALLOONS
CF |
CF | Which do you mean, the yellow balloon, the red balloon or the orange
CF | balloon?
CF |
CF | >
DavidW says (to ClubFloyd), "x yellow"
CF ] Mary Room
CF | >
CF | > X YELLOW
CF |
CF | The yellow balloon has protruded from the ceiling. You couldn't reach
CF | it yourself, but the javelin is long enough to poke it.
CF |
CF | > Lancelot asks, "javelin or spear?"
DavidW says (to ClubFloyd), "red"
CF ] Mary Room
CF | >
CF | > RED
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "x red"
CF ] Mary Room
CF | >
CF | > X RED
CF |
CF | (the red balloon)
CF | The red balloon has protruded from the ceiling. You couldn't reach it
CF | yourself, but the javelin is long enough to poke it.
CF |
CF | >
DavidW says (to ClubFloyd), "x orange"
CF ] Mary Room
CF | >
CF | > X ORANGE
CF |
CF | The orange balloon has protruded from the ceiling. You couldn't reach
CF | it yourself, but the javelin is long enough to poke it.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Mary Room
CF | > SAVEOk.
CF |
CF | > Lancelot says, "lets poke some fun"
DavidW says, "I suppose we pop balloons with the spear/javelin."
Lancelot says, "and observe what happens"
DavidW asks, "Rainbow order okay with everyone? Red-orange-yellow?"
DavidW says (to ClubFloyd), "pop red"
CF ] Mary Room
CF | >
CF | > POP RED
CF |
CF | (the red balloon with the spear)
CF | The red balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When
CF | they settle down and battle lines are redrawn, the armies have moved
CF | from 99 to 103 on the number strip.
CF |
CF | > Jacqueline says, "yep"
Lancelot says, "do keep Brian's background in mind :D"
DavidW asks, "Is that a hint?"
Roger says, "brushing, got it"
keltena says, "Pfft"
catherine says, "something about this reminds me of american football, and the line of scrimmage"
Lancelot says, "it will be obvious when you try more puzzles"
DavidW says (to ClubFloyd), "pop orange"
CF ] Mary Room
CF | >
CF | > POP ORANGE
CF |
CF | (with the spear)
CF | The orange balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | A man's voice calls out, saying "Protestants, your majesty!"
CF |
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes
CF | stabs up at the 100 mark, missing the armies, which are centered at
CF | 103 on the number strip.
CF |
CF | > Lancelot says, "onle left"
DavidW says (to ClubFloyd), "pop yellow"
CF ] Mary Room
CF | >
CF | > POP YELLOW
CF |
CF | (with the spear)
CF | The yellow balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Achilles, the army of Greek shadows hurls
CF | themselves at the British, sending them fleeing. When they settle down
CF | and battle lines are redrawn, the armies have moved from 103 to 98 on
CF | the number strip.
CF |
CF | > DavidW says, "okay, I guess the goal is to get to 100 then stake them."
Lancelot says, "that's what I thought so too just need to move them there"
DavidW says (to ClubFloyd), "pop red"
CF ] Mary Room
CF | >
CF | > POP RED
CF |
CF | (the red balloon with the spear)
CF | The red balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When
CF | they settle down and battle lines are redrawn, the armies have moved
CF | from 98 to 102 on the number strip.
CF |
CF | >
DavidW says (to ClubFloyd), "pop orange"
CF ] Mary Room
CF | >
CF | > POP ORANGE
CF |
CF | (with the spear)
CF | The orange balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | A man's voice calls out, saying "Protestants, your majesty!"
CF |
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes
CF | stabs up at the 100 mark, missing the armies, which are centered at
CF | 102 on the number strip.
CF |
CF | >
DavidW says (to ClubFloyd), "pop yellow"
CF ] Mary Room
CF | >
CF | > POP YELLOW
CF |
CF | (with the spear)
CF | The yellow balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Achilles, the army of Greek shadows hurls
CF | themselves at the British, sending them fleeing. When they settle down
CF | and battle lines are redrawn, the armies have moved from 102 to 97 on
CF | the number strip.
CF |
CF | > Lancelot says, "I think you can skip orange until we get to 100"
DavidW asks, "I mistyped because I wrote something down wrong, okay?"
Lancelot says, "lol Iit is not a complaint"
DavidW says (to ClubFloyd), "pop red"
CF ] Mary Room
CF | >
CF | > POP RED
CF |
CF | (the red balloon with the spear)
CF | The red balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When
CF | they settle down and battle lines are redrawn, the armies have moved
CF | from 97 to 101 on the number strip.
CF |
CF | >
DavidW says (to ClubFloyd), "pop yellow"
CF ] Mary Room
CF | >
CF | > POP YELLOW
CF |
CF | (with the spear)
CF | The yellow balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Achilles, the army of Greek shadows hurls
CF | themselves at the British, sending them fleeing. When they settle down
CF | and battle lines are redrawn, the armies have moved from 101 to 96 on
CF | the number strip.
CF |
CF | >
DavidW says (to ClubFloyd), "pop red"
CF ] Mary Room
CF | >
CF | > POP RED
CF |
CF | (the red balloon with the spear)
CF | The red balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | Led by the shadow of Mary Tudor, the army of British shadows shoot a
CF | hail of arrows and the odd musket ball at the Greeks, who flee. When
CF | they settle down and battle lines are redrawn, the armies have moved
CF | from 96 to 100 on the number strip.
CF |
CF | >
DavidW says (to ClubFloyd), "pop orange"
CF ] Mary Room
CF | >
CF | > POP ORANGE
CF |
CF | (with the spear)
CF | The orange balloon pops, being immediately replaced by a new one that
CF | inflates at the same spot.
CF |
CF | A man's voice calls out, saying "Protestants, your majesty!"
CF |
CF | Mary's eyes flash red, and, on the wall, a swarm of shadows of stakes
CF | stabs up at the 100 mark, impaling both armies in a horrifying
CF | massacre. The stakes and armies are then consumed by shadowy flames.
CF |
CF | The javelin retracts into Achilles' hand, and the shadows disappear.
CF | The balloons deflate and are retracted into the ceiling.
CF |
CF | A loud bell rings, and a voice says, "Congratulations! Your score has
CF | gone up by one! Check the gift shop to see your progress!"
CF |
CF | > Jacqueline says, "200"
Lancelot says, "two down well done"
Jacqueline says, "er, woo"
DavidW asks, "I assume one point per room in this museum is likely?"
DavidW says, "Which means we should next go west, north, or east."
Lancelot says, "what I meant with earlier remark I found a lot of pizzles have some math element to them"
Lancelot says, "puzzles even"
DavidW asks, "Mathing or brushing?"
Lancelot says, "lol"
DavidW asks, "Let's go west next. Okay with everyone?"
keltena says, "I can neither confirm nor deny the presence of brushing puzzles."
Jacqueline says, "heh"
Lancelot says, "any direction is good IMHO"
DavidW says, "I put a brushing puzzle in one of my games."
DavidW says (to ClubFloyd), "w"
CF ] Arthur Room
CF | >
CF | > W
CF |
CF |
CF | Arthur Room
CF | You find yourself a bit overwhelmed walking into this room. It's
CF | cluttered; it gives you painful flashbacks of cleaning out your
CF | grandmother's house after she passed. She'd been a hoarder in her
CF | later years. At least this room doesn't have nests of cockroaches--you
CF | hope.
CF |
CF | It does have King Arthur, though, which brightens your day. The
CF | original designers of the Starship Tragwyddol had ties to Wales, as do
CF | you and many others of the crew.
CF |
CF | The room is divided more or less into two sections. In one is a
CF | representation of King Arthur, wearing shining armor and holding a
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet.
CF | His side of the room is a rough wooden fort, partially covered by a
CF | straw ceiling.
CF |
CF | A weapons rack is behind Arthur, currently empty.
CF |
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms
CF | era. She is small and birdlike, and her side of the room is pastoral
CF | and green. A patch of flowers grows by her feet, and a rock garden
CF | with a bench for her rest is nearby. One wall behind her is painted
CF | with towering mountains and a brilliant sky.
CF |
CF | Near her is a clothesline, currently empty. It hangs between peach
CF | trees, of which there are several in the room.
CF |
CF | A sign stands in the middle of the room.
CF |
CF | There are exits to the east and north.
CF |
CF | > Lancelot says, "aaah"
catherine asks, "where's the clutter?"
Lancelot says, "good luck :D"
Jacqueline says, "A sign."
DavidW says (to ClubFloyd), "x sign"
CF ] Arthur Room
CF | >
CF | > X SIGN
CF |
CF | The sign says:
CF | "Diaochan seeks for seven silks
CF | While Arthur seeks for seven spears
CF | Each one holds one in their hands
CF | But wants the rest from foreign lands."
CF |
CF | Underneath is a warning: "UNDER NO CIRCUMSTANCES ARE SILKS OR SPEARS
CF | TO BE TAKEN FROM THIS ROOM."
CF |
CF | > Lancelot says, "okay so collect them things :D"
Jacqueline says, "Why does that feel like a hint, Lancelot. (Shhhh) (Unless we ask, I mean.)"
DavidW asks, "It's possible the spears and silks have to come from other rifts, I suppose?"
DavidW says (to ClubFloyd), "x king"
CF ] Arthur Room
CF | >
CF | > X KING
CF |
CF | Arthur is depicted older, with some gray in his red beard. His armor,
CF | an anachronistic full plate, is lacquered white. He holds a spear in a
CF | commanding fashion.
CF |
CF | His hand seems to have been wounded, though.
CF |
CF | A gossamer cape hangs incongruously on his shoulders.
CF |
CF | > Jacqueline says, "Hm. I suppose, but my gut is that it's all in this rift."
DavidW says (to ClubFloyd), "x cape"
CF ] Arthur Room
CF | >
CF | > X CAPE
CF |
CF | Arthur's cape is made of silk and only dangles down as far as his
CF | back.
CF |
CF | >
DavidW says (to ClubFloyd), "take cape"
CF ] Arthur Room
CF | >
CF | > TAKE CAPE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put cape on clothesline"
CF ] Arthur Room
CF | >
CF | > PUT CAPE ON CLOTHESLINE
CF |
CF | You gently hang the gossamer cape on the clothesline.
CF |
CF | >
DavidW says (to ClubFloyd), "x hand"
CF ] Arthur Room
CF | >
CF | > X HAND
CF |
CF | Arthur's wax-sculpted wound looks pretty severe, to be honest.
CF |
CF | However, much of it is obscured by a silk bandage.
CF |
CF | >
DavidW says (to ClubFloyd), "take bandage"
CF ] Arthur Room
CF | >
CF | > TAKE BANDAGE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put bandage on clothesline"
CF ] Arthur Room
CF | >
CF | > PUT BANDAGE ON CLOTHESLINE
CF |
CF | You gently hang the silk bandage on the clothesline.
CF |
CF | >
DavidW says (to ClubFloyd), "x arthur"
CF ] Arthur Room
CF | >
CF | > X ARTHUR
CF |
CF | Arthur is depicted older, with some gray in his red beard. His armor,
CF | an anachronistic full plate, is lacquered white. He holds a spear in a
CF | commanding fashion.
CF |
CF | His hand seems to have been wounded, though.
CF |
CF | >
DavidW says (to ClubFloyd), "x armor"
CF ] Arthur Room
CF | >
CF | > X ARMOR
CF |
CF | This full plate armor is lacquered white, and altogether it's terribly
CF | inaccurate for its time period, when mail was far more common.
CF |
CF | >
DavidW says (to ClubFloyd), "x beard"
CF ] Arthur Room
CF | >
CF | > X BEARD
CF |
CF | Arthur is depicted older, with some gray in his red beard. His armor,
CF | an anachronistic full plate, is lacquered white. He holds a spear in a
CF | commanding fashion.
CF |
CF | His hand seems to have been wounded, though.
CF |
CF | >
DavidW says (to ClubFloyd), "x spear"
CF ] Arthur Room
CF | >
CF | > X SPEAR
CF |
CF | Arthur's spear is heavy, a monument to his strength.
CF |
CF | A light-looking flag dangles from the tip of the spear.
CF |
CF | >
DavidW says (to ClubFloyd), "x flag"
CF ] Arthur Room
CF | >
CF | > X FLAG
CF |
CF | The flag is white with a brilliant red dragon it. It seems to be made
CF | of silk.
CF |
CF | >
DavidW says (to ClubFloyd), "take flag"
CF ] Arthur Room
CF | >
CF | > TAKE FLAG
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put flag on clothesline"
CF ] Arthur Room
CF | >
CF | > PUT FLAG ON CLOTHESLINE
CF |
CF | You gently hang the dragon flag on the clothesline.
CF |
CF | >
DavidW says (to ClubFloyd), "x throne"
CF ] Arthur Room
CF | >
CF | > X THRONE
CF |
CF | Arthur's throne has been carved from some dark hardwood, one of the
CF | few parts of his representation that seem historically accurate.
CF |
CF | A cloth of honor hangs behind the throne.
CF |
CF | >
DavidW says (to ClubFloyd), "x honor"
CF ] Arthur Room
CF | >
CF | > X HONOR
CF |
CF | From your studies you know that the cloth of honor was a traditional
CF | canopy that covered thrones in various cultures, and which varied in
CF | size over the centuries. This one is fairly small, and within reach.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it on clothesline"
CF ] Arthur Room
CF | >
CF | > PUT IT ON CLOTHESLINE
CF |
CF | You gently hang the cloth of honor on the clothesline.
CF |
CF | >
DavidW says (to ClubFloyd), "x gauntlet"
CF ] Arthur Room
CF | >
CF | > X GAUNTLET
CF |
CF | The gauntlet is the same lacquered white as the armor. It seems it has
CF | been cast down in challenge.
CF |
CF | Near the gauntlet is a lady's favor.
CF |
CF | >
DavidW says (to ClubFloyd), "x favor"
CF ] Arthur Room
CF | >
CF | > X FAVOR
CF |
CF | This favor, a symbol of courtly, chaste love, is a silk handkerchief
CF | from some woman on whose behalf Arthur is fighting.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it on clothesline"
CF ] Arthur Room
CF | >
CF | > PUT IT ON CLOTHESLINE
CF |
CF | You gently hang the lady's favor on the clothesline.
CF |
CF | >
DavidW says (to ClubFloyd), "x fort"
CF ] Arthur Room
CF | >
CF | > X FORT
CF |
CF | Half of the room is made to look like a rough fort with wooden beams
CF | and a dirt floor.
CF |
CF | >
DavidW says (to ClubFloyd), "dig dirt"
CF ] Arthur Room
CF | >
CF | > DIG DIRT
CF |
CF | You're doubtful of obtaining a useful result by digging through the
CF | fort.
CF |
CF | > DavidW asks, "I dunno game until I try, eh?"
Lancelot says, "true"
DavidW asks, "Never heard of buried treasure?"
DavidW says (to ClubFloyd), "x rack"
CF ] Arthur Room
CF | >
CF | > X RACK
CF |
CF | The weapons rack is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x line"
CF ] Arthur Room
CF | >
CF | > X LINE
CF |
CF | The clothesline is thin and delicate, capable of supporting only the
CF | lightest of fabrics.
CF |
CF | On the clothesline are a lady's favor, a cloth of honor, a dragon
CF | flag, a silk bandage and a gossamer cape.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind sign"
CF ] Arthur Room
CF | >
CF | > LOOK BEHIND SIGN
CF |
CF | You don't find anything underneath sign.
CF |
CF | >
DavidW says (to ClubFloyd), "x woman"
CF ] Arthur Room
CF | >
CF | > X WOMAN
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x diaochan"
CF ] Arthur Room
CF | >
CF | > X DIAOCHAN
CF |
CF | Diaochan is the shortest wax figure you've seen here, slender and
CF | birdlike. She wears a silk shawl. Her lips are red like cherries and
CF | her teeth are gleaming white. From what you remember, her tale was one
CF | of jealousy, tragedy, and betrayal.
CF |
CF | She holds a hefty umbrella in one hand.
CF |
CF | > Lancelot says, "aww missed alias"
DavidW says (to ClubFloyd), "take shawl"
CF ] Arthur Room
CF | >
CF | > TAKE SHAWL
CF |
CF | According to the sign, this silk already counts, so you just have to
CF | find six more.
CF |
CF | >
DavidW says (to ClubFloyd), "x umbrella"
CF ] Arthur Room
CF | >
CF | > X UMBRELLA
CF |
CF | Diaochan's umbrella is much more hefty than any umbrella ought to be.
CF | Perhaps it is a mode of defence. It doesn't seem firmly attached.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in rack"
CF ] Arthur Room
CF | >
CF | > PUT IT IN RACK
CF |
CF | You put the long umbrella into the weapons rack.
CF |
CF | >
DavidW says (to ClubFloyd), "x flowers"
CF ] Arthur Room
CF | >
CF | > X FLOWERS
CF |
CF | The thick patch of chrysanthemums lies near by Diaochan's feet. The
CF | flowers bloom in a variety of colors.
CF |
CF | Behind the patch of flowers is a spade.
CF |
CF | >
DavidW says (to ClubFloyd), "x spade"
CF ] Arthur Room
CF | >
CF | > X SPADE
CF |
CF | The spade is long and tall with a metal blade attached at the end.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in rack"
CF ] Arthur Room
CF | >
CF | > PUT IT IN RACK
CF |
CF | You put the spade into the weapons rack.
CF |
CF | > Lancelot says, "there is a definite pattern to this lol"
catherine says, "ah, calling a spade a spade, eh"
DavidW says (to ClubFloyd), "x garden"
CF ] Arthur Room
CF | >
CF | > X GARDEN
CF |
CF | The peaceful rock garden has delicate lines traced throughout it.
CF |
CF | A rake is near the garden, as if recently used.
CF |
CF | >
DavidW says (to ClubFloyd), "x rake"
CF ] Arthur Room
CF | >
CF | > X RAKE
CF |
CF | This rake is particularly vicious-looking, with sharp, pointed teeth.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in rack"
CF ] Arthur Room
CF | >
CF | > PUT IT IN RACK
CF |
CF | You put the rake into the weapons rack.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] Arthur Room
CF | >
CF | > X BENCH
CF |
CF | Diaochan's bench looks like it is designed to allow her servants to
CF | care for her, whether through food or water or other means.
CF |
CF | A fan is near the bench, perhaps left behind by a servant.
CF |
CF | >
DavidW says (to ClubFloyd), "x fan"
CF ] Arthur Room
CF | >
CF | > X FAN
CF |
CF | This fan is elongated, with a sizable shaft. It must have taken two
CF | servants to use it well.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in rack"
CF ] Arthur Room
CF | >
CF | > PUT IT IN RACK
CF |
CF | You put the large fan into the weapons rack.
CF |
CF | > Lancelot says, "a very sharp fan no doubt"
DavidW says (to ClubFloyd), "x mountains"
CF ] Arthur Room
CF | >
CF | > X MOUNTAINS
CF |
CF | The wall behind Diaochan is painted in the traditional Guohua style,
CF | with towering mountains and a brilliant sky.
CF |
CF | A broom is leaned up against the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x broom"
CF ] Arthur Room
CF | >
CF | > X BROOM
CF |
CF | The broom looks a little out of place, more suited for modern industry
CF | than Diaochan's garden.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in rack"
CF ] Arthur Room
CF | >
CF | > PUT IT IN RACK
CF |
CF | You put the new-looking broom into the weapons rack.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Arthur Room
CF | >
CF | > X TREES
CF |
CF | Blossoming peach trees are scattered on Diaochan's side of the room.
CF | You can almost imagine the smell, but as Mimi says in La Boheme, "I
CF | fior ch'io faccio, ahime, non hanno odore." They look lovely, though.
CF |
CF | One of the peach trees is a sapling: thin, branchless, and very
CF | straight.
CF |
CF | >
DavidW says (to ClubFloyd), "x sapling"
CF ] Arthur Room
CF | >
CF | > X SAPLING
CF |
CF | The sapling is thin and straight, with no branches.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Arthur Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put it in rack"
CF ] Arthur Room
CF | >
CF | > PUT IT IN RACK
CF |
CF | You put the straight sapling into the weapons rack.
CF |
CF | >
DavidW says (to ClubFloyd), "x rack"
CF ] Arthur Room
CF | >
CF | > X RACK
CF |
CF | In the weapons rack are a straight sapling, a new-looking broom, a
CF | large fan, a rake, a spade and a long umbrella.
CF |
CF | > catherine asks, "who *resets* this after everyone's had a go?"
Jacqueline says, "An intern."
Jacqueline says, "Probably not paid."
Roger says, "even-smaller monkeys"
Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x line"
CF ] Arthur Room
CF | >
CF | > X LINE
CF |
CF | The clothesline is thin and delicate, capable of supporting only the
CF | lightest of fabrics.
CF |
CF | On the clothesline are a lady's favor, a cloth of honor, a dragon
CF | flag, a silk bandage and a gossamer cape.
CF |
CF | > keltena says, "Which makes it the one job in this game so far that we don't have to do."
DavidW says, "So we're missing a silk, yes?>"
DavidW says (to ClubFloyd), "l"
CF ] Arthur Room
CF | >
CF | > L
CF |
CF | Arthur Room
CF | The room is divided more or less into two sections. In one is a
CF | representation of King Arthur, wearing shining armor and holding a
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet.
CF | His side of the room is a rough wooden fort, partially covered by a
CF | straw ceiling.
CF |
CF | A weapons rack is behind Arthur, currently holding a straight sapling,
CF | a new-looking broom, a large fan, a rake, a spade and a long umbrella.
CF |
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms
CF | era. She is small and birdlike, and her side of the room is pastoral
CF | and green. A patch of flowers grows by her feet, and a rock garden
CF | with a bench for her rest is nearby. One wall behind her is painted
CF | with towering mountains and a brilliant sky.
CF |
CF | Near her is a clothesline, holding a lady's favor, a cloth of honor, a
CF | dragon flag, a silk bandage and a gossamer cape. It hangs between
CF | peach trees, of which there are several in the room.
CF |
CF | A sign stands in the middle of the room.
CF |
CF | There are exits to the east and north.
CF |
CF | > Jacqueline says (to keltena), "ha. True."
keltena says (to DavidW), "Looks like it."
DavidW says (to ClubFloyd), "x straw"
CF ] Arthur Room
CF | >
CF | > X STRAW
CF |
CF | The straw ceiling most likely isn't real straw, given the humidity and
CF | the apparent age of this museum. But it looks very realistic.
CF |
CF | A bold pennant hangs down from the ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "take pennant"
CF ] Arthur Room
CF | >
CF | > TAKE PENNANT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Arthur Room
CF | >
CF | > X IT
CF |
CF | This bold pennant is an elongated triangle of silk dyed crimson.
CF |
CF | >
DavidW says (to ClubFloyd), "put it on line"
CF ] Arthur Room
CF | >
CF | > PUT IT ON LINE
CF |
CF | You gently hang the hanging pennant on the clothesline.
CF |
CF | A pleasing chime sounds.
CF |
CF | Part of the wall slides open, revealing a green display shelf with a
CF | button on it. Before you can approach it, though, a picture slides
CF | into view, obscuring the button.
CF |
CF | >
DavidW says (to ClubFloyd), "x picture"
CF ] Arthur Room
CF | >
CF | > X PICTURE
CF |
CF | The picture is of a smug man with his arms crossed in this very room.
CF | He has a quote on the picture: "The puzzles in this museum are so
CF | easy, my dog could solve them! I solved it in one hour. Give me a real
CF | challenge next time!"
CF |
CF | The picture doesn't have glass over it. It seems to be printed on
CF | flimsy paper.
CF |
CF | > Lancelot says, "next phases yay[D[D[D["
catherine says, "what a punchable guy"
DavidW says (to ClubFloyd), "punch picture"
CF ] Arthur Room
CF | >
CF | > PUNCH PICTURE
CF |
CF | Raising your fist, you take a deep breath, then plunge your fist into
CF | the picture of the winner.
CF |
CF | It rips in half, and behind it you can see the button. But another,
CF | different picture springs up between you and the button. This picture
CF | seems newer.
CF |
CF | >
DavidW says (to ClubFloyd), "x picture"
CF ] Arthur Room
CF | >
CF | > X PICTURE
CF |
CF | This picture is of a young woman holding a violin in one hand and a
CF | violin bow in the other. She's quoted saying, "I solved this museum in
CF | half an hour. While I solved it, I created a new violin concerto. I
CF | can't believe some people struggle with this stuff. An hour? Please!"
CF |
CF | The picture doesn't have glass over it. It seems to be printed on
CF | flimsy paper.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "punch it"
CF ] Arthur Room
CF | >
CF | > PUNCH IT
CF |
CF | Raising your fist, you take a deep breath, then plunge your fist into
CF | the picture of the winner.
CF |
CF | It rips in half, and behind it you can see the button. But another,
CF | different picture springs up between you and the button. This picture
CF | seems even newer.
CF |
CF | You feel mildly annoyed.
CF |
CF | >
DavidW says (to ClubFloyd), "x picture"
CF ] Arthur Room
CF | >
CF | > X PICTURE
CF |
CF | This is a picture of a middle-aged woman staring intensely at the
CF | camera. Her quote says, "These puzzles are pathetic. I teach 7th grade
CF | math and the worst kid in my class could do these puzzles blindfolded.
CF | I did it in twenty minutes. Beat that."
CF |
CF | The picture doesn't have glass over it. It seems to be printed on
CF | flimsy paper.
CF |
CF | > catherine says, "aw, not a nonbinary person this time"
DavidW says (to ClubFloyd), "punch it"
CF ] Arthur Room
CF | >
CF | > PUNCH IT
CF |
CF | Raising your fist, you take a deep breath, then plunge your fist into
CF | the picture of the winner.
CF |
CF | It rips in half, and behind it you can see the button. But another,
CF | different picture springs up between you and the button. This picture
CF | seems even newer.
CF |
CF | You feel intensely annoyed.
CF |
CF | >
DavidW says (to ClubFloyd), "x picture"
CF ] Arthur Room
CF | >
CF | > X PICTURE
CF |
CF | This picture shows an athletic young man smiling and giving a thumbs
CF | up. His quote says, "Did it in eighteen. But thanks for playing!"
CF |
CF | The picture doesn't have glass over it. It seems to be printed on
CF | flimsy paper.
CF |
CF | > Lancelot says, "nice progression"
DavidW says (to ClubFloyd), "punch it"
CF ] Arthur Room
CF | >
CF | > PUNCH IT
CF |
CF | With one final blow, you smash through the picture!
CF |
CF | You wait. The room is silent. Nothing is coming to replace the
CF | picture.
CF |
CF | Your anger has cooled off a bit. A green button is now fully visible
CF | where the pictures once were.
CF |
CF | >
DavidW says (to ClubFloyd), "x green button"
CF ] Arthur Room
CF | >
CF | > X GREEN BUTTON
CF |
CF | This harmless-looking green button has certainly taken some
CF | aggravating work to find.
CF |
CF | >
DavidW says (to ClubFloyd), "push it"
CF ] Arthur Room
CF | >
CF | > PUSH IT
CF |
CF | A bell rings, and the display shelf starts moving. You back up, and
CF | the shelf disappears entirely. A mechanical voice states, "Your score
CF | has gone up! Check the gift shop to see your progress!"
CF |
CF | > Lancelot says, "one more"
DavidW asks, "Shall we go north?"
Jacqueline says, "Gosh."
DavidW says (to ClubFloyd), "n"
CF ] Fish Blade Room (South)
CF | >
CF | > N
CF |
CF |
CF | Fish Blade Room (South)
CF | "Interesting," you think, as you enter the room. They actually have a
CF | more modern figure here. Fish Blade, the notorious mime, only died a
CF | few years ago, soon after the second Mars colony was established. Too
CF | bad they picked such a jerk.
CF |
CF | In the west side of the room there is a wax figure of Mansa Musa, one
CF | of the richest men to ever live. He is surrounded by stacks of gold
CF | (or, rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | Across from him, to the east, is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | On the north side is a large vault with a combination lock attached to
CF | it. Nearby is a blacklight.
CF |
CF | By far the most obtrusive thing in the room, though, is a glass
CF | revolving door that divides everything into four sectors and makes
CF | movement impossible, except through the door itself. The door has a
CF | keyhole in the center of it.
CF |
CF | You can exit to the south.
CF |
CF | A thick iron key is hanging on the opposite part of the revolving door
CF | from you, attached by a glob of wax.
CF |
CF | > DavidW says, "Each room is like its own game."
Jacqueline says, "I'm pleased that Brian is avoiding that weird thing where games set in the future seem to only reference pop culture from the 20th century."
Jacqueline says (to DW), "Yeah"
DavidW says, "At least I've heard of Mansa Musa before."
Lancelot says, "that is my impression as well... must have been a lot of work to code up all the mechanics for it"
DavidW says (to ClubFloyd), "x fish blade"
CF ] Fish Blade Room (South)
CF | >
CF | > X FISH BLADE
CF |
CF | Fish Blade is the most accurate figure you've seen, most likely due to
CF | how recent he was. He was part of the big Mime Revival in the middle
CF | of the last century, but became especially notorious for copyrighting
CF | and trademarking things. He started with items, like the giant magnet
CF | shown here, but moved on to ridiculous things like ultraviolet paint
CF | and even a certain accent (which, as a mime, he didn't even use!) His
CF | figure is in traditional mime paint. His expression is rude and
CF | unwelcoming.
CF |
CF | > Jacqueline says, "Oh goodness. This portends a mime revival."
DavidW says (to ClubFloyd), "x magnet"
CF ] Fish Blade Room (South)
CF | >
CF | > X MAGNET
CF |
CF | Fish Blade's ridiculously large magnet seems to be at least somewhat
CF | functional, although you doubt it will work on most modern alloys. You
CF | can SWITCH ON the device.
CF |
CF | The comically large magnet is currently switched off.
CF |
CF | > Jacqueline says, "Everyone, hide your thumb drives."
DavidW says, "I suppose the magnet moves the iron key, once loose."
DavidW says (to ClubFloyd), "x key"
CF ] Fish Blade Room (South)
CF | >
CF | > X KEY
CF |
CF | (the iron key)
CF | This thick iron key looks like it belongs to a long-ago era.
CF |
CF | >
DavidW says (to ClubFloyd), "x wax"
CF ] Fish Blade Room (South)
CF | >
CF | > X WAX
CF |
CF | (the glob of wax)
CF | This wax looks like regular candle wax; interesting choice for an
CF | adhesive.
CF |
CF | >
DavidW says (to ClubFloyd), "x glass door"
CF ] Fish Blade Room (South)
CF | >
CF | > X GLASS DOOR
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x glass"
CF ] Fish Blade Room (South)
CF | >
CF | > X GLASS
CF |
CF | Which do you mean, the western glass sector, the eastern glass sector
CF | or the northern glass sector?
CF |
CF | >
DavidW says (to ClubFloyd), "x western sector"
CF ] Fish Blade Room (South)
CF | >
CF | > X WESTERN SECTOR
CF |
CF | The western glass sector is currently inaccessible. In it is a wax
CF | figure of Mansa Musa, one of the richest men to ever live. He is
CF | surrounded by stacks of gold (or, rather, something else painted gold,
CF | unless the museum decided to store billions of credits' worth here).
CF | Next to him is an open gold forge, facing the center of the room.
CF |
CF | > Lancelot says, "ouchie but I can imagine it is hard to disambiguate stuff"
DavidW says (to ClubFloyd), "x eastern sector"
CF ] Fish Blade Room (South)
CF | >
CF | > X EASTERN SECTOR
CF |
CF | The eastern glass sector is currently inaccessible In it is Fish Blade
CF | the mime, surrounded by mounds of merchandise in his proprietary
CF | colors. He is wearing his classic getup, and is holding the comically
CF | large magnet from the holofilm Mustache Man VII, where he
CF | played the villain.
CF |
CF | >
DavidW says (to ClubFloyd), "x northern sector"
CF ] Fish Blade Room (South)
CF | >
CF | > X NORTHERN SECTOR
CF |
CF | The northern glass sector is currently inaccessible. In it is a large
CF | vault with a combination lock attached to it. Nearby is a blacklight.
CF |
CF | > keltena says, "yeah, at least from my limited perspective as a tester this room looked like a nightmare to get working smoothly"
Lancelot says, "I remember the discussions Brian had about implementing the door yep"
DavidW says, "x blacklight"
DavidW says (to ClubFloyd), "x blacklight"
CF ] Fish Blade Room (South)
CF | >
CF | > X BLACKLIGHT
CF |
CF | This long tube is coated in dark purple, which is something you've
CF | always associated with blacklights. It looks like something you can
CF | SWITCH ON.
CF |
CF | The blacklight is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "switch it on"
CF ] Fish Blade Room (South)
CF | >
CF | > SWITCH IT ON
CF |
CF | You can see what you're looking for inside the northern glass sector,
CF | but can't reach through the glass.
CF |
CF | >
DavidW says (to ClubFloyd), "switch on magnet"
CF ] Fish Blade Room (South)
CF | >
CF | > SWITCH ON MAGNET
CF |
CF | You can see what you're looking for inside the eastern glass sector,
CF | but can't reach through the glass.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Fish Blade Room (South)
CF | >
CF | > L
CF |
CF | Fish Blade Room (South)
CF | In the west side of the room there is a wax figure of Mansa Musa, one
CF | of the richest men to ever live. He is surrounded by stacks of gold
CF | (or, rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | Across from him, to the east, is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | On the north side is a large vault with a combination lock attached to
CF | it. Nearby is a blacklight.
CF |
CF | By far the most obtrusive thing in the room, though, is a glass
CF | revolving door that divides everything into four sectors and makes
CF | movement impossible, except through the door itself. The door has a
CF | keyhole in the center of it.
CF |
CF | You can exit to the south.
CF |
CF | A thick iron key is hanging on the opposite part of the revolving door
CF | from you, attached by a glob of wax.
CF |
CF | > Lancelot says, "we need to get there first"
DavidW asks, "So there's nothing in this section but the door and keyhole?"
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (West)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the
CF | richest men to ever live. He is surrounded by stacks of gold (or,
CF | rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "x musa"
CF ] Fish Blade Room (West)
CF | >
CF | > X MUSA
CF |
CF | Mansa Musa is a richly dressed man surrounded by treasure. He stands
CF | with outstretched hands and a smile on his face, contrasting
CF | significantly with Fish Blade.
CF |
CF | >
DavidW says (to ClubFloyd), "x gold"
CF ] Fish Blade Room (West)
CF | >
CF | > X GOLD
CF |
CF | Which do you mean, the gold bars or the gold forge?
CF |
CF | >
DavidW says (to ClubFloyd), "bars"
CF ] Fish Blade Room (West)
CF | >
CF | > BARS
CF |
CF | The gold bars are stacked taller than Mansa Musa and wrap around him
CF | like an amphitheater. You suspect that the museum owners have little
CF | knowledge of how much gold had been mined on earth during Mansa Musa's
CF | life.
CF |
CF | >
DavidW says (to ClubFloyd), "x forge"
CF ] Fish Blade Room (West)
CF | >
CF | > X FORGE
CF |
CF | You don't know enough about forges to know if this gold forge is
CF | accurate or not, but given the museum's track record, it's not looking
CF | great. It looks like a small brick oven with its opening facing
CF | towards the center of the room.
CF |
CF | It looks like it's possible to SWITCH ON the device.
CF |
CF | The gold forge is currently switched off.
CF |
CF | > DavidW says, "okay, so the forge's heat could melt the wax."
DavidW says, "I would like to turn on the blacklight first, though."
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (North)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the north side. Here, there is a large vault with a combination lock
CF | attached to it. Nearby is a blacklight.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "x vault"
CF ] Fish Blade Room (North)
CF | >
CF | > X VAULT
CF |
CF | In the northern part of the room is a vault, partially built into the
CF | wall. It looks to be legitimately sturdy, not a cheap facsimile like
CF | some things in this museum.
CF |
CF | There is an inscription on it.
CF |
CF | >
DavidW says (to ClubFloyd), "read inscription"
CF ] Fish Blade Room (North)
CF | >
CF | > READ INSCRIPTION
CF |
CF | It says:
CF |
CF | "A wise man once had students three,
CF | and brought them here, this vault to see.
CF | He asked them all, the student herd,
CF | To sum this vault up in a word.
CF | One named a place deep in the ground,
CF | where secret gems and wealth are found.
CF | One named a bomb to rend and tear,
CF | In land and sea and, rarely, air.
CF | One said this: 'it belongs to me.'
CF | There was one answer, and not three.
CF | One single word, with letters four.
CF | Enter the word, and open the door."
CF |
CF | Below is a combination lock that has animals on it rather than
CF | numbers.
CF |
CF | Next to the door, you recognize what seems to be a blacklight.
CF |
CF | > DavidW says, "MINE"
DavidW says (to ClubFloyd), "x lock"
CF ] Fish Blade Room (North)
CF | >
CF | > X LOCK
CF |
CF | You haven't dialed the lock to any combination yet. You can SET it TO
CF | lion, jaguar, dog, horse, cat, fish, elephant, mouse, or chicken.
CF |
CF | However, the lock is dark and doesn't seem to be active.
CF |
CF | >
DavidW says (to ClubFloyd), "set lock to mouse"
CF ] Fish Blade Room (North)
CF | >
CF | > SET LOCK TO MOUSE
CF |
CF | The combination lock doesn't do anything at all. It doesn't seem to be
CF | active.
CF |
CF | >
DavidW says (to ClubFloyd), "take blacklight"
CF ] Fish Blade Room (North)
CF | >
CF | > TAKE BLACKLIGHT
CF |
CF | That seems hard to move.
CF |
CF | >
DavidW says (to ClubFloyd), "turn it on"
CF ] Fish Blade Room (North)
CF | >
CF | > TURN IT ON
CF |
CF | You switch the blacklight on.
CF |
CF | It's hard to tell, but it looks like the revolving door is blocking
CF | the UV light from reaching the rest of the room.
CF |
CF | > DavidW asks, "So the door has to be open first?"
Jacqueline asks, "Once it is active, is it only four-letter words?"
DavidW says, "I think when the light is on, and the door is open, we'll see which letters go with which animals."
Lancelot says, "so deal with the door first then"
catherine says, "think i've an idea of what to do, here"
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (East)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the east side. Here, there is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | The blacklight switches off.
CF |
CF | >
DavidW says (to ClubFloyd), "x getup"
CF ] Fish Blade Room (East)
CF | >
CF | > X GETUP
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x colors"
CF ] Fish Blade Room (East)
CF | >
CF | > X COLORS
CF |
CF | Shoes, hats, and shirts surround Fish Blade in bright and vibrant
CF | colors. You knew the names of each color, once, but once his lawsuits
CF | cracked down it became illegal to print the names, publish them, or
CF | even store them on digital media. So honestly, you're not quite sure
CF | what they're called.
CF |
CF | > DavidW asks, "wow. Illegal colour names?"
Lancelot says, "copyright and all that lol"
DavidW says, "What a Benny and Rafi Fine mess that would be."
catherine says, "wait, how are they legally using the colors then"
Lancelot says, "details minor details"
catherine asks, "did they get a licensing deal?"
DavidW says, "The colours themselves might be okay, just the *names* aren't usable."
keltena says, "Maybe it's licensed use. Maybe the reason they're currently closed is due to a lawsuit."
DavidW says, "Honestly, I don't know how the lipstick industry manages."
DavidW says, "They must have a zillion names for peachy red."
DavidW says, "okay, I'm gonna turn the forge on and hope it doesn't conk out immediately."
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (South)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the south side. Here, there is the exit to the south.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (West)
CF | >
CF | > G
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the
CF | richest men to ever live. He is surrounded by stacks of gold (or,
CF | rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on forge"
CF ] Fish Blade Room (West)
CF | >
CF | > TURN ON FORGE
CF |
CF | You can feel a localized wave of heat rolling out from the front of
CF | the forge.
CF |
CF | >
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (North)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the north side. Here, there is a large vault with a combination lock
CF | attached to it. Nearby is a blacklight.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (East)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the east side. Here, there is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (South)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the south side. Here, there is the exit to the south.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "x forge"
CF ] Fish Blade Room (South)
CF | >
CF | > X FORGE
CF |
CF | You don't know enough about forges to know if this gold forge is
CF | accurate or not, but given the museum's track record, it's not looking
CF | great. It looks like a small brick oven with its opening facing
CF | towards the center of the room.
CF |
CF | The forge is on, producing heat.
CF |
CF | The gold forge is currently switched on.
CF |
CF | >
DavidW says (to ClubFloyd), "x wax"
CF ] Fish Blade Room (South)
CF | >
CF | > X WAX
CF |
CF | (the glob of wax)
CF | The wax looks softer. Maybe the oven melted it a bit? Interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (South)
CF | >
CF | > G
CF |
CF | (the glob of wax)
CF | The wax looks softer. Maybe the oven melted it a bit? Interesting.
CF |
CF | > DavidW says, "oh, maybe it doesn't melt completely."
DavidW says, "Magnet next, then."
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (West)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the
CF | richest men to ever live. He is surrounded by stacks of gold (or,
CF | rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | > Jacqueline says, "Yeah, maybe it doesn't have to melt all the way."
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (North)
CF | >
CF | > G
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the north side. Here, there is a large vault with a combination lock
CF | attached to it. Nearby is a blacklight.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (East)
CF | >
CF | > G
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the east side. Here, there is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | The iron key, attached by a glob of wax to the side of the door
CF | opposite of you, rotates with you.
CF |
CF | The heat from the forge melts the wax completely, and the iron key
CF | falls to the ground! Unfortunately, it's still on the other side of
CF | the door from you.
CF |
CF | > Lancelot says, "clonk"
Jacqueline says, "Still, nice"
DavidW says (to ClubFloyd), "turn on magnet"
CF ] Fish Blade Room (East)
CF | >
CF | > TURN ON MAGNET
CF |
CF | You switch the comically large magnet on.
CF |
CF | >
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (South)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the south side. Here, there is the exit to the south.
CF |
CF | The iron key gets pushed around by the door, remaining on the side
CF | opposite of you.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (West)
CF | >
CF | > G
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the
CF | richest men to ever live. He is surrounded by stacks of gold (or,
CF | rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | The iron key gets pushed around by the door, remaining on the side
CF | opposite of you.
CF |
CF | Now unobstructed by the door, the powerful magnet pulls the iron key
CF | to it! There is a clanking sound and a shower of sparks and the magnet
CF | shuts off, the key falling to the ground by the figure, outside of the
CF | door.
CF |
CF | Oh dear. It seems something might have broken.
CF |
CF | > DavidW says, "always fun to break things at a museum"
DavidW says, "The security guards *love* that."
DavidW says, "or so I hear"
Lancelot says, "I would not know, I am never around when the guards slow up lol"
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (North)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the north side. Here, there is a large vault with a combination lock
CF | attached to it. Nearby is a blacklight.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (East)
CF | >
CF | > G
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the east side. Here, there is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | On the ground near Fish Blade is the key.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] Fish Blade Room (East)
CF | >
CF | > TAKE KEY
CF |
CF | (the iron key)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (South)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the south side. Here, there is the exit to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Fish Blade Room (West)
CF | >
CF | > G
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the west side. Here, there is a wax figure of Mansa Musa, one of the
CF | richest men to ever live. He is surrounded by stacks of gold (or,
CF | rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off forge"
CF ] Fish Blade Room (West)
CF | >
CF | > TURN OFF FORGE
CF |
CF | You can feel the heat quickly dissipate.
CF |
CF | >
DavidW says (to ClubFloyd), "push door"
CF ] Fish Blade Room (North)
CF | >
CF | > PUSH DOOR
CF |
CF | You push the door and follow along with its movement. You are now on
CF | the north side. Here, there is a large vault with a combination lock
CF | attached to it. Nearby is a blacklight.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Fish Blade Room
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | (the iron key)
CF | The entire door and the glass sectors start to shudder and then sink
CF | until they disappear completely, parts of the floor sliding over them.
CF |
CF | Simultaneously, the combination lock on the vault door lights up.
CF |
CF | > Lancelot exclaims, "yes part two! take it away!"
DavidW says (to ClubFloyd), "turn on light"
CF ] Fish Blade Room
CF | >
CF | > TURN ON LIGHT
CF |
CF | You switch the blacklight on.
CF |
CF | You feel like something has subtly changed in the room.
CF |
CF | >
DavidW says (to ClubFloyd), "x lock"
CF ] Fish Blade Room
CF | >
CF | > X LOCK
CF |
CF | The lock is lit up. You haven't dialed the lock to any combination
CF | yet. You can SET it TO lion, jaguar, dog, horse, cat, fish, elephant,
CF | mouse, or chicken.
CF |
CF | >
DavidW says (to ClubFloyd), "x merch"
CF ] Fish Blade Room
CF | >
CF | > X MERCH
CF |
CF | Shoes, hats, and shirts surround Fish Blade in bright and vibrant
CF | colors. You knew the names of each color, once, but once his lawsuits
CF | cracked down it became illegal to print the names, publish them, or
CF | even store them on digital media. So honestly, you're not quite sure
CF | what they're called.
CF |
CF | >
DavidW says (to ClubFloyd), "x mime"
CF ] Fish Blade Room
CF | >
CF | > X MIME
CF |
CF | Fish Blade is the most accurate figure you've seen, most likely due to
CF | how recent he was. He was part of the big Mime Revival in the middle
CF | of the last century, but became especially notorious for copyrighting
CF | and trademarking things. He started with items, like the giant magnet
CF | shown here, but moved on to ridiculous things like ultraviolet paint
CF | and even a certain accent (which, as a mime, he didn't even use!) His
CF | figure is in traditional mime paint. His expression is rude and
CF | unwelcoming.
CF |
CF | In the blacklight, you can see a symbol of a fish marked with the
CF | capital letter N.
CF |
CF | >
DavidW says (to ClubFloyd), "x forge"
CF ] Fish Blade Room
CF | >
CF | > X FORGE
CF |
CF | You don't know enough about forges to know if this gold forge is
CF | accurate or not, but given the museum's track record, it's not looking
CF | great. It looks like a small brick oven with its opening facing
CF | towards the center of the room.
CF |
CF | It looks like it's possible to SWITCH ON the device.
CF |
CF | In the blacklight, you can see a symbol of a dog marked with the
CF | capital letter M.
CF |
CF | The gold forge is currently switched off.
CF |
CF | > catherine says, "oh, this might also be a copyright violation"
DavidW says (to ClubFloyd), "x musa"
CF ] Fish Blade Room
CF | >
CF | > X MUSA
CF |
CF | Mansa Musa is a richly dressed man surrounded by treasure. He stands
CF | with outstretched hands and a smile on his face, contrasting
CF | significantly with Fish Blade.
CF |
CF | In the blacklight, you can see a symbol of a horse marked with the
CF | capital letter I.
CF |
CF | >
DavidW says (to ClubFloyd), "x vault"
CF ] Fish Blade Room
CF | >
CF | > X VAULT
CF |
CF | In the northern part of the room is a vault, partially built into the
CF | wall. It looks to be legitimately sturdy, not a cheap facsimile like
CF | some things in this museum.
CF |
CF | There is an inscription on it.
CF |
CF | >
DavidW says (to ClubFloyd), "x inscription"
CF ] Fish Blade Room
CF | >
CF | > X INSCRIPTION
CF |
CF | It says:
CF |
CF | "A wise man once had students three,
CF | and brought them here, this vault to see.
CF | He asked them all, the student herd,
CF | To sum this vault up in a word.
CF | One named a place deep in the ground,
CF | where secret gems and wealth are found.
CF | One named a bomb to rend and tear,
CF | In land and sea and, rarely, air.
CF | One said this: 'it belongs to me.'
CF | There was one answer, and not three.
CF | One single word, with letters four.
CF | Enter the word, and open the door."
CF |
CF | Below is a combination lock that has animals on it rather than
CF | numbers.
CF |
CF | Next to the door, you recognize what seems to be a blacklight.
CF |
CF | >
DavidW says (to ClubFloyd), "x blacklight"
CF ] Fish Blade Room
CF | >
CF | > X BLACKLIGHT
CF |
CF | This long tube is coated in dark purple, which is something you've
CF | always associated with blacklights. It looks like something you can
CF | SWITCH ON.
CF |
CF | The blacklight is currently switched on.
CF |
CF | >
DavidW says (to ClubFloyd), "x magnet"
CF ] Fish Blade Room
CF | >
CF | > X MAGNET
CF |
CF | Fish Blade's ridiculously large magnet seems to be at least somewhat
CF | functional, although you doubt it will work on most modern alloys. You
CF | can SWITCH ON the device.
CF |
CF | In the blacklight, you can see a symbol of a cat marked with the
CF | capital letter E.
CF |
CF | The comically large magnet is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "set lock to dog"
CF ] Fish Blade Room
CF | >
CF | > SET LOCK TO DOG
CF |
CF | You set the combination lock to dog.
CF |
CF | >
DavidW says (to ClubFloyd), "set lock to horse"
CF ] Fish Blade Room
CF | >
CF | > SET LOCK TO HORSE
CF |
CF | You set the combination lock to horse.
CF |
CF | >
DavidW says (to ClubFloyd), "set lock to fish"
CF ] Fish Blade Room
CF | >
CF | > SET LOCK TO FISH
CF |
CF | You set the combination lock to fish.
CF |
CF | >
DavidW says (to ClubFloyd), "set lock to cat"
CF ] Fish Blade Room
CF | >
CF | > SET LOCK TO CAT
CF |
CF | You set the combination lock to cat, and the heavy vault makes a
CF | "click" that is music to your ears.
CF |
CF | >
DavidW says (to ClubFloyd), "open vault"
CF ] Fish Blade Room
CF | >
CF | > OPEN VAULT
CF |
CF | The vault opens. It is much smaller than you expected, and full of
CF | nothing but trash.
CF |
CF | You hear a bell and a voice says, "One man's treasure is another man's
CF | trash! But in any case, you've beaten this room! Check the gift shop
CF | to monitor your progress."
CF |
CF | >
DavidW says (to ClubFloyd), "x trash"
CF ] Fish Blade Room
CF | >
CF | > X TRASH
CF |
CF | It looks like someone dumped their trash in here. Gross.
CF |
CF | > Lancelot exclaims, "yes another one done!"
DavidW says (to ClubFloyd), "search trash"
CF ] Fish Blade Room
CF | >
CF | > SEARCH TRASH
CF |
CF | You find nothing of interest.
CF |
CF | > catherine says, "ooooh, trash"
DavidW says, "okay then"
Jacqueline says, "aw, no good trash"
Jacqueline says, "Well done, D."
catherine asks, "can the trash be gotten?"
DavidW says (to ClubFloyd), "take trash"
CF ] Fish Blade Room
CF | >
CF | > TAKE TRASH
CF |
CF | Ew. No.
CF |
CF | > Lancelot says, "lol"
DavidW says (to catherine), "Ew, no."
keltena says, "pffft"
DavidW says (to ClubFloyd), "exits"
CF ] Fish Blade Room
CF | >
CF | > EXITS
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Fish Blade Room
CF | >
CF | > L
CF |
CF | Fish Blade Room
CF | In the west side of the room there is a wax figure of Mansa Musa, one
CF | of the richest men to ever live. He is surrounded by stacks of gold
CF | (or, rather, something else painted gold, unless the museum decided to
CF | store billions of credits' worth here). Next to him is an open gold
CF | forge, facing the center of the room.
CF |
CF | Across from him, to the east, is Fish Blade the mime, surrounded by
CF | mounds of merchandise in his proprietary colors. He is wearing his
CF | classic getup, and is holding the comically large magnet from the
CF | holofilm Mustache Man VII, where he played the villain.
CF |
CF | On the north side is a large vault with a combination lock attached to
CF | it. Nearby is a blacklight.
CF |
CF | You can exit to the south.
CF |
CF | > DavidW asks, "I guess backtrack to Mary and go north?"
DavidW says (to ClubFloyd), "s"
CF ] Arthur Room
CF | >
CF | > S
CF |
CF |
CF | Arthur Room
CF | The room is divided more or less into two sections. In one is a
CF | representation of King Arthur, wearing shining armor and holding a
CF | spear. Behind him is a carved throne, and at his feet lies a gauntlet.
CF | His side of the room is a rough wooden fort, partially covered by a
CF | straw ceiling.
CF |
CF | A weapons rack is behind Arthur, currently holding a straight sapling,
CF | a new-looking broom, a large fan, a rake, a spade and a long umbrella.
CF |
CF | Opposed to him is Diaochan, the great beauty of the Three Kingdoms
CF | era. She is small and birdlike, and her side of the room is pastoral
CF | and green. A patch of flowers grows by her feet, and a rock garden
CF | with a bench for her rest is nearby. One wall behind her is painted
CF | with towering mountains and a brilliant sky.
CF |
CF | Near her is a clothesline, holding a hanging pennant, a lady's favor,
CF | a cloth of honor, a dragon flag, a silk bandage and a gossamer cape.
CF | It hangs between peach trees, of which there are several in the room.
CF |
CF | A sign stands in the middle of the room.
CF |
CF | There are exits to the east and north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mary Room
CF | >
CF | > E
CF |
CF |
CF | Mary Room
CF | This room is decorated in grim shades of black and red. It's also
CF | colder than the other rooms, just a little bit. It seems like a hub,
CF | with exits to the north, east, south and
CF | west.
CF |
CF | You can see Achilles here, holding a massive spear and shield and
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody
CF | Mary, sitting in her red throne.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elvis Room
CF | >
CF | > N
CF |
CF |
CF | Elvis Room
CF | Oh man, this room really reminds you of your dad.
CF |
CF | The two figures here are Elvis and Henry VIII. Your dad was obsessed
CF | with Elvis when you were little; he was always sending you songs or
CF | showing you holovids. He claimed that he was one of history's greatest
CF | singers. You never saw the attraction, but it was fun bonding.
CF |
CF | Amusingly, Henry VIII reminds you of your father as well, but only
CF | because you told him he looked like him once at a fair, and he was
CF | very offended.
CF |
CF | In this room, a wax figure of Elvis is portrayed wearing a white
CF | jumpsuit and singing while contorted in an extreme posture.
CF | Surrounding him are four turntables with records on them (labelled
CF | Suspicious Minds, Jailhouse Rock, Hound Dog, and Burning Love
CF | respectively), with an informational plaque near the middle.
CF |
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although
CF | of course there was no actual image of him ever doing so. Even more
CF | incongruously, there is a soda machine next to him, and a goblet
CF | underneath in the soda machine. He also has an informational plaque.
CF |
CF | You can go south or east from here.
CF |
CF | > Jacqueline says, "The writing is well-crafted and often makes me smile."
Lancelot says, "I imagine Brian cackling with glee writing up all this :D"
DavidW says, "oh, yes, I'd cackle writing something like this."
DavidW says (to ClubFloyd), "x elvis"
CF ] Elvis Room
CF | >
CF | > X ELVIS
CF |
CF | (Elvis)
CF | Elvis is portrayed in his forties, wearing his iconic white jumpsuit.
CF | His body is thrust at such a peculiar angle that you have to wonder
CF | how they're supporting the wax figure. He has beads of wax sweat on
CF | his forehead. Impressive.
CF |
CF | > keltena says, "It definitely shows telltale signs of 'okay, someone had too much fun writing this' :D"
DavidW says (to ClubFloyd), "x sweat"
CF ] Elvis Room
CF | >
CF | > X SWEAT
CF |
CF | You have to wonder what kind of person was tasked with the special job
CF | of carefully modeling Elvis Presley's sweat in wax. It must be a truly
CF | great honor.
CF |
CF | >
DavidW says (to ClubFloyd), "x jumpsuit"
CF ] Elvis Room
CF | >
CF | > X JUMPSUIT
CF |
CF | Elvis's famous white jumpsuit looks pretty good here, although key
CF | details are missing, and some of the proportions are off.
CF |
CF | >
DavidW says (to ClubFloyd), "x turntables"
CF ] Elvis Room
CF | >
CF | > X TURNTABLES
CF |
CF | Which do you mean, the Suspicious Minds turntable, the Jailhouse Rock
CF | turntable, the Hound Dog turntable or the Burning Love turntable?
CF |
CF | >
DavidW says (to ClubFloyd), "x minds"
CF ] Elvis Room
CF | >
CF | > X MINDS
CF |
CF | This is a turntable with a record on it labelled Suspicious Minds. The
CF | record seems firmly attached to the turntable at the center, but still
CF | able to spin. The turntable has the number 6 on it.
CF |
CF | The Suspicious Minds turntable is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x rock"
CF ] Elvis Room
CF | >
CF | > X ROCK
CF |
CF | This is a turntable with a record on it labelled Jailhouse Rock. The
CF | record seems firmly attached to the turntable at the center, but still
CF | able to spin. The turntable has the number 2 on it.
CF |
CF | The Jailhouse Rock turntable is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF ] Elvis Room
CF | >
CF | > X DOG
CF |
CF | (the dog toy)
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks
CF | means that it must be relatively new.
CF |
CF | >
DavidW says (to ClubFloyd), "x hound dog"
CF ] Elvis Room
CF | >
CF | > X HOUND DOG
CF |
CF | This is a turntable with a record on it labelled Hound Dog. The record
CF | seems firmly attached to the turntable at the center, but still able
CF | to spin. The turntable has the number 3 on it.
CF |
CF | The Hound Dog turntable is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x love"
CF ] Elvis Room
CF | >
CF | > X LOVE
CF |
CF | This is a turntable with a record on it labelled Burning Love. The
CF | record seems firmly attached to the turntable at the center, but still
CF | able to spin. The turntable has the number 4 on it.
CF |
CF | The Burning Love turntable is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x elvis's plaque"
CF ] Elvis Room
CF | >
CF | > X ELVIS'S PLAQUE
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x plaque"
CF ] Elvis Room
CF | >
CF | > X PLAQUE
CF |
CF | Which do you mean, the Elvis plaque or the Henry VIII plaque?
CF |
CF | >
DavidW says (to ClubFloyd), "elvis"
CF ] Elvis Room
CF | >
CF | > ELVIS
CF |
CF | The plaque says, "The museum administration hopes you enjoy your Elvis
CF | music responsibly!
CF |
CF | "Because Elvis performed before internationally mandated song length
CF | laws, each of his songs are of a different playtime. We apologize in
CF | advance to those adversely affected.
CF |
CF | "We hope you enjoy. The best part is when it all comes together at the
CF | end!"
CF |
CF | > catherine says, "ooh, are we going to get turntablist with it"
DavidW says, "okay, I think we need to play all the songs simultaneously so that they all end at the same time."
DavidW says, "lemme test that."
DavidW says (to ClubFloyd), "turn on minds"
CF ] Elvis Room
CF | >
CF | > TURN ON MINDS
CF |
CF | You switch the Suspicious Minds turntable on.
CF |
CF | You can hear Elvis music from the Suspicious Minds turntable.
CF |
CF | > Lancelot says, "that sounds about right"
DavidW says (to ClubFloyd), "wait"
CF ] Elvis Room
CF | >
CF | > WAIT
CF |
CF | You wait, taking your time.
CF |
CF | You can hear Elvis music from the Suspicious Minds turntable.
CF |
CF | > Jacqueline says, "ugh. Mandated song length. I hate the future."
DavidW says (to ClubFloyd), "turn on love"
CF ] Elvis Room
CF | >
CF | > TURN ON LOVE
CF |
CF | You switch the Burning Love turntable on.
CF |
CF | You can hear Elvis music from the Suspicious Minds turntable and the
CF | Burning Love turntable.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on hound dog"
CF ] Elvis Room
CF | >
CF | > TURN ON HOUND DOG
CF |
CF | You switch the Hound Dog turntable on.
CF |
CF | You can hear Elvis music from the Suspicious Minds turntable, the
CF | Hound Dog turntable and the Burning Love turntable.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on rock"
CF ] Elvis Room
CF | >
CF | > TURN ON ROCK
CF |
CF | You switch the Jailhouse Rock turntable on.
CF |
CF | You can hear Elvis music from the Suspicious Minds turntable, the
CF | Jailhouse Rock turntable, the Hound Dog turntable and the Burning Love
CF | turntable.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Elvis Room
CF | >
CF | > LISTEN
CF |
CF | It's hard to pick out any unusual sounds that you haven't already
CF | noticed.
CF |
CF | You can hear Elvis music from the Suspicious Minds turntable, the
CF | Jailhouse Rock turntable, the Hound Dog turntable and the Burning Love
CF | turntable.
CF |
CF | There is a riotous cacophony of sound now with all the turntables
CF | blaring at once.
CF |
CF | Suddenly, it all seems to come together. Is this something Elvis
CF | originally intended in his songs, a hidden theme that unites them all?
CF | Or is it just the museum owners altering the originals? Either way,
CF | it's pretty great! Your dad would have loved to hear it.
CF |
CF | Then the turntables all stop. They sink into the ground and disappear.
CF |
CF | > Lancelot says, "yay"
catherine says, "i wonder what that *would* sound like"
Lancelot says, "neat cleanup of completed artifacts"
DavidW says, "okay, I guess Henry is next."
Jacqueline asks, "You just nailed that on the first try?"
DavidW says, "I did."
Lancelot says, "looke like David did"
Jacqueline bows down.
DavidW says, "I worked it out."
DavidW says (to ClubFloyd), "x henry plaque"
CF ] Elvis Room
CF | >
CF | > X HENRY PLAQUE
CF |
CF | It says: "Oh, Henry. This King will never be satisfied until his cup
CF | runneth over".
CF |
CF | >
DavidW says (to ClubFloyd), "x henry"
CF ] Elvis Room
CF | >
CF | > X HENRY
CF |
CF | (Henry VIII)
CF | Henry VIII is displayed in his royal finery, standing proud and rotund
CF | as ever. The artist has chosen to focus not on his religious reforms,
CF | murders of his wives, or other such details. Instead, he is surrounded
CF | by food, including a turkey drumstick in his hand. There are some thin
CF | wires leading from the nearby soda machine to his mouth.
CF |
CF | There is a plaque nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "x leg"
CF ] Elvis Room
CF | >
CF | > X LEG
CF |
CF | While turkeys were found in America, they were brought to England by
CF | the 1520s. Did Henry VIII ever have a turkey drumstick? The world may
CF | never know.
CF |
CF | >
DavidW says (to ClubFloyd), "x food"
CF ] Elvis Room
CF | >
CF | > X FOOD
CF |
CF | Food of all kinds surrounds Henry, from quail to ham and bread and
CF | from beef to soup. All of it is made of wax.
CF |
CF | >
DavidW says (to ClubFloyd), "x quail"
CF ] Elvis Room
CF | >
CF | > X QUAIL
CF |
CF | Food of all kinds surrounds Henry, from quail to ham and bread and
CF | from beef to soup. All of it is made of wax.
CF |
CF | > Jacqueline says, "While we're doing all these puzzles, lots of bad stuff is happening to our colleagues. Just wanted to remind us all of that, for some stressful reason."
DavidW says (to ClubFloyd), "x soda machine"
CF ] Elvis Room
CF | >
CF | > X SODA MACHINE
CF |
CF | This soda machine looks closer to the 1980s than the 1950s, from your
CF | research in that area. Who would have thought that your hobby of
CF | vintage gas station photos would finally come in handy?
CF |
CF | The soda machine has a brown button, a purple button and a blue
CF | button, all dispensing various kinds of soda. It also has a red button
CF | labelled "CANCEL" and a green button labelled "GO". Wires lead from
CF | the soda machine up to Henry VIII's mouth.
CF |
CF | In the soda machine is a goblet.
CF |
CF | > Jacqueline says, "And by 'we', I mostly mean 'David'."
DavidW asks, "sorry, did I do something wrong?"
Jacqueline says, "Ha. No, you're perfect."
Lancelot asks, "are we talking world events?"
DavidW says, "oh, you mean everyone on the ship!"
keltena says, ".Jacqueline Look. If they wanted us there, they wouldn't have stuck us with puzzle duty for the whole ship"
Jacqueline says, "I was just thinking that if I were the PC in this game, I would find it hard to focus and just methodically do all of this stuff while there's chaos back on the ship, yeah."
keltena says that *to* Jacqueline, even
Jacqueline says (to keltena), "You make a valid point."
catherine says, "to be fair, timey wimey stuff. who knows if time even passes in the outside world while we're doing this"
keltena says, "It does seem like it would put kind of a damper on the joy of puzzling..."
Jacqueline says (to catherine), "Let us hope."
Lancelot asks, "does the PC have a choice?"
DavidW says, "x goblet"
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's empty.
CF |
CF | > Lancelot says, "not much else we can do except visit rifts"
keltena says (to catherine), "Ooh, good point. Maybe we can come back and cheer Gareth up by telling him we've found a *great* new form of stress relief for his patients"
catherine says (to lancelot), "only in the Spec Ops: The Line sense"
Jacqueline says (to Lancelot), "We could run around screaming with our hands in the air like the other people, but ... yeah, I guess puzzles."
DavidW says, "I assume, once we have the watch, we give it to the Captain, and he stops sulking in his room and goes to the bridge like a good Captain should in a crisis."
Jacqueline says, "Maybe."
Jacqueline says, "Like I said last week, he kind of seems to be pining for his deceased family."
Lancelot says, "not very realistic for a captain in times of crisis IMHO"
DavidW says (to ClubFloyd), "x brown button"
CF ] Elvis Room
CF | >
CF | > X BROWN BUTTON
CF |
CF | This is a brown button on the soda machine, labelled as "cola".
CF |
CF | >
DavidW says (to ClubFloyd), "x purple"
CF ] Elvis Room
CF | >
CF | > X PURPLE
CF |
CF | This is a purple button on the soda machine, labelled as "grape soda".
CF |
CF | >
DavidW says (to ClubFloyd), "x blue"
CF ] Elvis Room
CF | >
CF | > X BLUE
CF |
CF | This is a blue button on the soda machine, labelled as "lime soda".
CF |
CF | >
DavidW says (to ClubFloyd), "x wires"
CF ] Elvis Room
CF | >
CF | > X WIRES
CF |
CF | The thin wires that lead from the soda machine to Henry's mouth seem
CF | to be part of some mechanism.
CF |
CF | > DavidW says, "hm. No way to tell how much gets dispensed at a time without testing."
DavidW says (to ClubFloyd), "push brown"
CF ] Elvis Room
CF | >
CF | > PUSH BROWN
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "1" mark with cola.
CF |
CF | >
DavidW says (to ClubFloyd), "push brown"
CF ] Elvis Room
CF | >
CF | > PUSH BROWN
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "2" mark with cola.
CF |
CF | > Jacqueline says, "push push push"
DavidW says (to ClubFloyd), "push brown"
CF ] Elvis Room
CF | >
CF | > PUSH BROWN
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Elvis Room
CF | >
CF | > G
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Elvis Room
CF | >
CF | > G
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | The goblet is now full to the marked line.
CF |
CF | The machine beeps and says, "You have dispensed soda five times. The
CF | goblet is full."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Elvis Room
CF | >
CF | > G
CF |
CF | The machine beeps, and a voice says, "Allowed soda limit reached."
CF |
CF | >
DavidW says (to ClubFloyd), "push go"
CF ] Elvis Room
CF | >
CF | > PUSH GO
CF |
CF | You hear a hum, and the wires attached to the soda machine start
CF | moving, pulling the goblet. It travels straight up to Henry VIII's
CF | mouth, where it tilts over, pouring the goblet into his mouth.
CF |
CF | It disappears while some frankly gross gulping noises play. "More!"
CF | shouts a voice, "more!"
CF |
CF | The goblet returns, and the soda machine's robotic voice says,
CF | "Filling may recommence."
CF |
CF | > Lancelot says, "there is always more lol"
DavidW says (to ClubFloyd), "push purple"
CF ] Elvis Room
CF | >
CF | > PUSH PURPLE
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "1" mark with grape soda.
CF |
CF | >
DavidW says (to ClubFloyd), "push purple"
CF ] Elvis Room
CF | >
CF | > PUSH PURPLE
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "2" mark with grape soda.
CF |
CF | >
DavidW says (to ClubFloyd), "push purple"
CF ] Elvis Room
CF | >
CF | > PUSH PURPLE
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "3" mark with grape soda.
CF |
CF | >
DavidW says (to ClubFloyd), "push purple"
CF ] Elvis Room
CF | >
CF | > PUSH PURPLE
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Elvis Room
CF | >
CF | > G
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | The goblet is now full to the marked line.
CF |
CF | The machine beeps and says, "You have dispensed soda five times. The
CF | goblet is full."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Elvis Room
CF | >
CF | > G
CF |
CF | The machine beeps, and a voice says, "Allowed soda limit reached."
CF |
CF | >
DavidW says (to ClubFloyd), "push brown"
CF ] Elvis Room
CF | >
CF | > PUSH BROWN
CF |
CF | The machine beeps, and a voice says, "Allowed soda limit reached."
CF |
CF | >
DavidW says (to ClubFloyd), "push cancel"
CF ] Elvis Room
CF | >
CF | > PUSH CANCEL
CF |
CF | The wires around the soda machine contract, and a mechanism dumps out
CF | the goblet. The soda machine's robotic voice says, "Filling may
CF | recommence."
CF |
CF | > Lancelot says, "try again :D"
DavidW says (to ClubFloyd), "push lime"
CF ] Elvis Room
CF | >
CF | > PUSH LIME
CF |
CF | You press the blue button and lime soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "push lime"
CF ] Elvis Room
CF | >
CF | > PUSH LIME
CF |
CF | You press the blue button and lime soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "2" mark with lime soda.
CF |
CF | >
DavidW says (to ClubFloyd), "push brown"
CF ] Elvis Room
CF | >
CF | > PUSH BROWN
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "push purple"
CF ] Elvis Room
CF | >
CF | > PUSH PURPLE
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | There's still room for more in the goblet.
CF |
CF | >
DavidW says (to ClubFloyd), "look in goblet"
CF ] Elvis Room
CF | >
CF | > LOOK IN GOBLET
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x goblet"
CF ] Elvis Room
CF | >
CF | > X GOBLET
CF |
CF | This goblet is, it seems, plastic, or some other lightweight material,
CF | but it's been styled to look like gold.
CF |
CF | The goblet is under the soda machine.
CF |
CF | Looking inside, it has numbers running up the side going from 0 at the
CF | bottom to 7 at the very top. At the level labelled 5 is a warning: DO
CF | NOT FILL ABOVE THIS LINE.
CF |
CF | Right now, it's filled up to the "4" mark with a mixture of cola,
CF | grape soda and lime soda.
CF |
CF | >
DavidW says (to ClubFloyd), "push lime"
CF ] Elvis Room
CF | >
CF | > PUSH LIME
CF |
CF | You press the blue button and lime soda flows into the goblet.
CF |
CF | The goblet is now full to the marked line.
CF |
CF | >
DavidW says (to ClubFloyd), "push brown"
CF ] Elvis Room
CF | >
CF | > PUSH BROWN
CF |
CF | You press the brown button and cola flows into the goblet.
CF |
CF | The goblet is dangerously full!
CF |
CF | >
DavidW says (to ClubFloyd), "push grape"
CF ] Elvis Room
CF | >
CF | > PUSH GRAPE
CF |
CF | You press the purple button and grape soda flows into the goblet.
CF |
CF | The soda is overflowing. Most of what's flowing spills into the rest
CF | of the soda machine.
CF |
CF | >
DavidW says (to ClubFloyd), "push go"
CF ] Elvis Room
CF | >
CF | > PUSH GO
CF |
CF | You hear a hum, and the wires attached to the soda machine start
CF | moving, pulling the goblet. It travels straight up to Henry VIII's
CF | mouth, where it tilts over, pouring the goblet into his mouth.
CF |
CF | With the soda over full, the drink pours all over him! You hear a
CF | voice say "Bleh! That's enough drink for me today!"
CF |
CF | The goblet returns to the soda machine, which trembles and sinks below
CF | the floor.
CF |
CF | A little sound plays, and something begins to pop out of the floor,
CF | but it seems jammed. You hear a strange noise, almost like static...
CF |
CF | Curious, you lean down, only to see to your horror that it is some
CF | kind of wasp nest, crawling with wasps!
CF |
CF | You leap back. From a safe distance, you can spy a yellow sticky note.
CF |
CF | > catherine says, "holy shit"
DavidW says (to ClubFloyd), "x note"
CF ] Elvis Room
CF | >
CF | > X NOTE
CF |
CF | It says, "Hank--can you call the exterminator? Need to get these wasps
CF | out of here. We can't reopen the museum until they're gone!"
CF |
CF | That definitely doesn't seem like it's supposed to be part of the
CF | museum!
CF |
CF | >
DavidW says (to ClubFloyd), "x nest"
CF ] Elvis Room
CF | >
CF | > X NEST
CF |
CF | Numerous wasps are swarming over a nest partially embedded in the
CF | floor.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Elvis Room
CF | >
CF | > L
CF |
CF | Elvis Room
CF | In this room, a wax figure of Elvis is portrayed wearing a white
CF | jumpsuit and singing while contorted in an extreme posture. Near him
CF | is an informational plaque.
CF |
CF | Across from Elvis is Henry VIII, posed holding a turkey leg, although
CF | of course there was no actual image of him ever doing so. He also has
CF | an informational plaque.
CF |
CF | You can go south or east from here.
CF |
CF | You can see a wasp nest here.
CF |
CF | >
DavidW says (to ClubFloyd), "take leg"
CF ] Elvis Room
CF | >
CF | > TAKE LEG
CF |
CF | The wax in the figures doesn't move much, and if you push too hard, it
CF | could damage the wax.
CF |
CF | >
DavidW says (to ClubFloyd), "x wasps"
CF ] Elvis Room
CF | >
CF | > X WASPS
CF |
CF | Numerous wasps are swarming over a nest partially embedded in the
CF | floor.
CF |
CF | >
DavidW says (to ClubFloyd), "kick nest"
CF ] Elvis Room
CF | >
CF | > KICK NEST
CF |
CF | You'll resort to violence when you have to. But not right now.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Elvis Room
CF | >
CF | > X FLOOR
CF |
CF | I couldn't find the object in that command.
CF |
CF | > DavidW asks, "ideas?"
Lancelot says, "well I have but not sure if I should mention it"
DavidW says (to ClubFloyd), "x note"
CF ] Elvis Room
CF | >
CF | > X NOTE
CF |
CF | It says, "Hank--can you call the exterminator? Need to get these wasps
CF | out of here. We can't reopen the museum until they're gone!"
CF |
CF | That definitely doesn't seem like it's supposed to be part of the
CF | museum!
CF |
CF | > keltena says, "This is one place where I wouldn't be surprised if you actually need a hint (I did), so let me know if you want a nudge I guess"
DavidW says (to ClubFloyd), "take note"
CF ] Elvis Room
CF | >
CF | > TAKE NOTE
CF |
CF | I wouldn't get close to that if I were you!
CF |
CF | >
DavidW says (to ClubFloyd), "call exterminator"
CF ] Elvis Room
CF | >
CF | > CALL EXTERMINATOR
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | > Lancelot says, "yes my point exactly I feel like this is a bit less obvious"
DavidW says, "possibly we need to find a phone or something elsewhere."
keltena says, "Yeah. Especially if you play the museum before any other area (like I, and I imagine numerous other people, did)"
Lancelot says, "possibly yeah when you go elsewhere it might make sense"
Lancelot says, "we have more rooms"
DavidW asks, "so leave the wasps for now?"
DavidW says (to ClubFloyd), "e"
CF ] Lennon Room
CF | >
CF | > E
CF |
CF |
CF | Lennon Room
CF | Huh, this room is kind of weird. What's with the bed? Then you look
CF | closer.
CF |
CF | Ah, it's the Beatles. One of them, at least.
CF |
CF | You can see John Lennon here, residing in a large bed. Behind him are
CF | signs saying HAIR PEACE and BED PEACE. John has a heavy beard and long
CF | hair.
CF |
CF | Near his bed is a kiosk.
CF |
CF | Across from him is Helen of Troy, depicted as a tall and athletic
CF | woman in a chiton and headband. She is depicted as staring down at a
CF | great battle depicted as a foosball table.
CF |
CF | You can go west or south from here.
CF |
CF | > catherine asks, "yoko helen?"
keltena says, "Yeah, I think my general advice for this game would be--if you're stuck in an area, move on and make progress elsewhere instead of feeling like you have to hold yourself up."
Lancelot says, "agreed"
catherine says, "also, moonshot guess: this room reveals a beetle nest, they and the wasps fight"
Lancelot says, "enough puzzles everywhere to keep one busy anyways :D"
DavidW says, "Foosball was mentioned in the gift shop, that it cheats, and we need to read the manual."
DavidW says (to ClubFloyd), "x lennon"
CF ] Lennon Room
CF | >
CF | > X LENNON
CF |
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is
CF | heavy and his hair is long. He seems to be staring at the kiosk next
CF | to his bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Lennon Room
CF | >
CF | > X BED
CF |
CF | This, you recall, is a facsimile of John's famous bed used for his
CF | bed-in, minus Yoko Ono. He remained in bed most of the day to protest
CF | the Vietnam War, except when he and Yoko had to get up for the maid to
CF | clean things.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Lennon Room
CF | >
CF | > LOOK UNDER BED
CF |
CF | There are no monsters under Lennon's bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x pajamas"
CF ] Lennon Room
CF | >
CF | > X PAJAMAS
CF |
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is
CF | heavy and his hair is long. He seems to be staring at the kiosk next
CF | to his bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x beard"
CF ] Lennon Room
CF | >
CF | > X BEARD
CF |
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is
CF | heavy and his hair is long. He seems to be staring at the kiosk next
CF | to his bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x kiosk"
CF ] Lennon Room
CF | >
CF | > X KIOSK
CF |
CF | This kiosk is decorated with a large Union Jack. It has a keyboard and
CF | a screen.
CF |
CF | Printed on it is the following:
CF |
CF | "Welcome to History and Mystery Quiz Time!
CF |
CF | "This brand new feature of our museum allows you to compete with your
CF | friends by linking your score to the ship's central database.
CF |
CF | "If you submit to a facial scan to establish identity, type YES."
CF |
CF | > Lancelot says, "love all the detail put in"
DavidW says (to ClubFloyd), "type yes"
CF ] Lennon Room
CF | >
CF | > TYPE YES
CF |
CF | The kiosk beeps, and a brief flash of light appears as the scan
CF | commences.
CF |
CF | "Identifying..." says the screen.
CF |
CF | "Emrys Tisserand. You have been inactive for two hundred and fifteen
CF | years. Welcome back!"
CF |
CF | The screen text then changes to display a riddle.
CF |
CF | Two hundred and fifteen years...you're not even that old!
CF |
CF | > Lancelot says, "hypersleep no doubt"
DavidW says, "I think this is in the future."
DavidW says (to ClubFloyd), "read screen"
CF ] Lennon Room
CF | >
CF | > READ SCREEN
CF |
CF | This kiosk is decorated with a large Union Jack. It has a keyboard and
CF | a screen.
CF |
CF | Printed on it is the following riddle:
CF |
CF | "You are driving a bus for a Beatles London tour experience. There are
CF | fifteen people on the bus.
CF |
CF | "The bus stops, and twelve people get on, while twenty people get off.
CF |
CF | "At the next stop, thirteen people get on, while five get off.
CF |
CF | "At the next step, the factorial of half the current bus population
CF | gets on, while the largest proper factor the now-current population
CF | gets off.
CF |
CF | "What is the bus driver's first name? You can TYPE your answer."
CF |
CF | >
DavidW says (to ClubFloyd), "type Emrys"
CF ] Lennon Room
CF | >
CF | > TYPE EMRYS
CF |
CF | The kiosk bloops and says, "Correct! Your score will now be posted to
CF | your account."
CF |
CF | Then there is a little tune, and it displays the following message::
CF |
CF | "Our automated system has detected a flag in your record for exemplary
CF | service at the peril of life and limb. History and Mystery would like
CF | to congratulate Emrys Tisserand for her outstanding dedication to the
CF | life and well-being of our citizens."
CF |
CF | The kiosk then beeps, and sinks down.
CF |
CF | Perhaps they have the wrong Emrys? There's nothing like that in your
CF | service record.
CF |
CF | > Jacqueline says, "bum bum bum"
DavidW says (to ClubFloyd), "x helen"
CF ] Lennon Room
CF | >
CF | > X HELEN
CF |
CF | Helen is depicted as a graceful beauty, her hair held back by a
CF | headband and her figure covered by a Doric chiton. She is staring at
CF | the Trojan War as depicted in a foosball table.
CF |
CF | >
DavidW says (to ClubFloyd), "x chiton"
CF ] Lennon Room
CF | >
CF | > X CHITON
CF |
CF | Helen's chiton, the loose garment that covers her, is a Doric type,
CF | the earlier form that used pins. It was replaced by Ionic chitons
CF | later, you think.
CF |
CF | > Lancelot says, "history lessons too :D"
DavidW says (to ClubFloyd), "x pins"
CF ] Lennon Room
CF | >
CF | > X PINS
CF |
CF | Helen's chiton, the loose garment that covers her, is a Doric type,
CF | the earlier form that used pins. It was replaced by Ionic chitons
CF | later, you think.
CF |
CF | >
DavidW says (to ClubFloyd), "x headband"
CF ] Lennon Room
CF | >
CF | > X HEADBAND
CF |
CF | On further inspection, you can see that Helen's hairband is made of
CF | olive branches and laurel leaves, an early version of the Greek
CF | stephane.
CF |
CF | >
DavidW says (to ClubFloyd), "x foosball"
CF ] Lennon Room
CF | >
CF | > X FOOSBALL
CF |
CF | This foosball table is designed to look like the walled city of Troy,
CF | with the Greek invaders representing one side and the defending
CF | Trojans the other. There are three rows of Greeks and three rows of
CF | Trojans.
CF |
CF | It only has rods on one side, the Greek side. Presumably, the other is
CF | computer controlled. It has two goals, one for the player and one for
CF | the enemy.
CF |
CF | On the side are the following words: "Welcome to the TROJAN SMACKDOWN!
CF | Play against the computer by turning the rods, but watch out for the
CF | enemy team!
CF |
CF | "You lose when the enemy gets the ball in your goal. You win when the
CF | ball is in the enemy's goal."
CF |
CF | The ball is currently near the middle of the table.
CF |
CF | On the foosball table is a white ball.
CF |
CF | >
DavidW says (to ClubFloyd), "look under table"
CF ] Lennon Room
CF | >
CF | > LOOK UNDER TABLE
CF |
CF | You don't find anything underneath the foosball table.
CF |
CF | >
DavidW says (to ClubFloyd), "take ball"
CF ] Lennon Room
CF | >
CF | > TAKE BALL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put ball in goal"
CF ] Lennon Room
CF | >
CF | > PUT BALL IN GOAL
CF |
CF | Which do you mean, the player goal or the enemy goal?
CF |
CF | >
DavidW says (to ClubFloyd), "enemy"
CF ] Lennon Room
CF | >
CF | > ENEMY
CF |
CF | A cheery little tune plays! The foosball table rumbles and sinks under
CF | the ground, the ground closing seamlessly behind it.
CF |
CF | > DavidW says, "ha ha ha"
Lancelot says, "yay"
keltena says, "Hee."
Jacqueline says, "Nice"
DavidW says, "I didn't hear us getting any points here, though."
Lancelot says, "look"
DavidW says (to ClubFloyd), "x lennon"
CF ] Lennon Room
CF | >
CF | > X LENNON
CF |
CF | John Lennon is depicted in his pajamas, lying in bed. His beard is
CF | heavy and his hair is long. He seems to be staring off at nothing.
CF |
CF | There is a rumbling, and a hideous contraption arises out of the
CF | ground. Disks, wires, and levers abound, and a thick book of
CF | instructions is attached to it.
CF |
CF | >
DavidW says (to ClubFloyd), "x contraption"
CF ] Lennon Room
CF | >
CF | > X CONTRAPTION
CF |
CF | (the hideous contraption)
CF | The contraption has two large platforms, one on the left and one on
CF | the right. On the left platform is a stack of three disks labelled
CF | Wolf, Goat, and Cabbage, as well as a sealed envelope labelled Alice;
CF | on the right are a mail slot labelled Bob and a Rubik's cube. In
CF | between them are three posts; on the left post are five increasingly
CF | large disks arranged from smallest on top to largest on the bottom,
CF | while the other two posts are empty.
CF |
CF | At the center is a tall clock. The clock currently displays 6:04 pm,
CF | and says, "Don't forget! Time is of the essence!"
CF |
CF | All of this is encased in glass. Outside, the only controls are
CF | twenty-six levers, one for each letter of the alphabet, and eight
CF | wires labelled Earth, Air, Fire, Water, Moon, Tree, Light and
CF | Darkness.
CF |
CF | There is a thick instruction book hanging down labelled "MANUAL".
CF |
CF | > DavidW screams internally eternally
Jacqueline says, "heh"
Jacqueline asks, "You wrote a game like this once, didn't you, D?"
Lancelot says, "lol you passed the first stage... now 2nd stage"
DavidW says, "no. No I didn't write a game like this."
Lancelot asks, "did he now? Towers of Hanoi clones?"
Jacqueline says, "Hm. What am I thinking of..."
keltena asks, "Surely Jacq meant the 'timed wolf/goat/cabbage rubik's cube' part?"
Jacqueline says, "Yes."
catherine says, "this seems like a thing where the joke is that it can be bypassed somehow"
Jacqueline says, "Not timed, though."
DavidW says, "The only game of mine that's even remotely close to this is Easter Egg Hunt 2020."
DavidW says (to ClubFloyd), "read manual"
CF ] Lennon Room
CF | >
CF | > READ MANUAL
CF |
CF | The first page reads: "Welcome to the most difficult puzzle available
CF | at History and Mystery! Before we begin, we'd like to thank our
CF | sponsors: HoloPsych, the world's greatest provider of holo-room
CF | psychology!
CF |
CF | "Do you ever get down? Frustrated? Angry? HoloPsych is there for you!
CF | Try one of our over six hundred therapy solutions today! Get your cry
CF | on at Wild West Weeping! Have some casual conversation with cavemen in
CF | the Prehistoric Parlorroom!
CF |
CF | "Sign up Today! 1/6".
CF |
CF | > keltena says (to DavidW), "Well, there's still time to change that!"
Lancelot says, "Brian definitely had a lot of fun with this, it drips off the text :D"
DavidW says (to ClubFloyd), "g"
CF ] Lennon Room
CF | >
CF | > G
CF |
CF | The second page says, "So you want to figure out how this contraption
CF | works. More power to you!
CF |
CF | "To begin, you need to understand the original Goat, Wolf, and Cabbage
CF | puzzle. This puzzle has been found dating back thousands of years and
CF | has appeared in multiple cultures. The idea is that a fisherman must
CF | cross a river while carrying a goat, a wolf, and a cabbage, but can
CF | only take one at a time. The goat can't be left with the wolf, and the
CF | cabbage can't be left with the goat! How can the farmer get all three
CF | items across the river? Well, that's your problem! 2/6".
CF |
CF | > keltena says, "Yeah, I don't know how many turns I spent just playing around with this thing and laughing"
DavidW says (to ClubFloyd), "g"
CF ] Lennon Room
CF | >
CF | > G
CF |
CF | The third page says, "Did you know the Rubik's cube was invented in
CF | 1974. It was one of the most popular puzzle items of all time until
CF | its ban in 2080. Since being reintroduced, the Rubik's cube has once
CF | again become one of the hottest items on the market! Many people have
CF | memorized algorithms for solving the Rubik's cube. Hope you're one of
CF | them! 3/6".
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Lennon Room
CF | >
CF | > G
CF |
CF | The fourth page says, "Keyboards originally were just a collection of
CF | levers for typewriters. So we thought, why not use levers to spell
CF | words?
CF |
CF | "Unfortunately, you can't represent multiple words at once or words
CF | that re-use letters this way, but that shouldn't be a problem for you!
CF | 4/6".
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Lennon Room
CF | >
CF | > G
CF |
CF | The fifth page says, "You may be wondering about the wires. You may
CF | ask yourself, Are they based on the ancient Greek elements? The
CF | Chinese elements? Or the elements in the hit 1990's JRPG Secret of
CF | Mana (later made famous as an ice skating musical)? Ah, you got us!"
CF |
CF | "The wires are some of the most complex items on this contraption.
CF | Their purpose is a complete mystery...or is it? 5/6".
CF |
CF | > catherine asks, "let me guess, HoloPsych collects health status and histories, IP addresses, and email addresses from consumers while making repeated promises to keep this information private?"
DavidW says (to ClubFloyd), "g"
CF ] Lennon Room
CF | >
CF | > G
CF |
CF | The final page says, "Thanks for reading this far! This contraption
CF | does nothing. You can solve it by clapping, once. 6/6".
CF |
CF | >
DavidW says (to ClubFloyd), "clap"
CF ] Lennon Room
CF | >
CF | > CLAP
CF |
CF | You clap, and the whole device contracts and shrinks and rumbles.
CF |
CF | It slowly disappears into the ground while a trombone plays somewhere
CF | with a sad, "Whomp-whomp."
CF |
CF | A chime rings and a voice says, "Congratulations! Your score has gone
CF | up! Check your progress at the gift shop!"
CF |
CF | > Lancelot says, "a superb joke"
DavidW says, "The poster did say to read the manual."
Lancelot says, "and thats one more room completed"
keltena asks (of catherine), "Odds they assign us a personality type based on our performance in these puzzles, then insist we subscribe to their newsletter to hear their advice on it?"
DavidW says, "Should we stop here? It's just after 4 now."
Jacqueline says, "Oh, wow, it is."
keltena says, "Oh, huh. Time flies."
*** SESSION 3 ***
DavidW says, "Pick a driver that isn't me. I can't maintain a connection today."
DavidW says, "My notes are updated and online"
DavidW says, "[LINK]"
DavidW says, "We should try to finish what we can do in the museum. There's a Cleopatra Room we haven't been to yet. I added it to the map."
DavidW says, "I dare not drive today."
DavidW says, "Please someone drive."
Roger says, "Take it away, Lance"
Lancelot says, "erm I know this region so I am spoliered :("
Knight_Otu says, "I'd rather not drive, but if I'm the only one available..."
Roger says, "I have been paying 0 attention so I shouldn't"
Roger says, "Take it away, Otu"
DavidW says, "I can try to drive, but honestly, I've disconnected about 8 times today."
Knight_Otu says (to ClubFloyd), "l"
CF ] Lennon Room
CF | >
CF | > L
CF |
CF | Lennon Room
CF | You can see John Lennon here, residing in a large bed. Behind him are
CF | signs saying HAIR PEACE and BED PEACE. John has a heavy beard and long
CF | hair.
CF |
CF | Across from him is Helen of Troy, depicted as a tall and athletic
CF | woman in a chiton and headband. She is depicted as staring at nothing.
CF |
CF | You can go west or south from here.
CF |
CF | > Lancelot says, "anyone... this region is local so puzzles can be solved independently"
Lancelot says, "this room we did already didnt we"
Knight_Otu says (to ClubFloyd), "i"
CF ] Lennon Room
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF |
CF | > DavidW says, "I think the wasp business isn't purely local."
Lancelot says, "no thats the exception... hence the note it does not belong in the museum"
Knight_Otu says (to ClubFloyd), "x signs"
CF ] Lennon Room
CF | >
CF | > X SIGNS
CF |
CF | One of the signs says BED PEACE, and the other says HAIR PEACE.
CF |
CF | > DavidW says, "We finished this room."
Lancelot asks, "we already got a point for this room I think?"
Knight_Otu says (to ClubFloyd), "x helen"
CF ] Lennon Room
CF | >
CF | > X HELEN
CF |
CF | Helen is depicted as a graceful beauty, her hair held back by a
CF | headband and her figure covered by a Doric chiton. She is staring off
CF | into the distance.
CF |
CF | > Lancelot says, "we need to go to cleopatra room with is south of here"
Knight_Otu says, "Just trying to get a feel for the game."
Knight_Otu says (to ClubFloyd), "s"
CF ] Cleopatra Room
CF | >
CF | > S
CF |
CF |
CF | Cleopatra Room
CF | Burbling noises guide you to the next room. What you find surprises
CF | you: an ancient-looking spa. But not a happy one.
CF |
CF | Wax figures of Cleopatra and Genghis Khan are here, both depicted in
CF | the throes of death. Cleopatra is reclining and holding an asp,
CF | moments before (if you remember right) having it pierce her breast.
CF |
CF | Genghis Khan, meanwhile, is also reclining, with bandages wrapped
CF | around his chest. He seems fevered and in pain. Next to him is a low
CF | table with an exquisite porcelain bowl on it.
CF |
CF | Contrasting with the gruesome deaths are several features reminiscent
CF | of an outdoor spa. One side of the room has a mud bath bubbling in the
CF | room. On another side is an actual running river (well, more of a
CF | creek), with plastic reeds planted nearby, presumably representing the
CF | Nile.
CF |
CF | A glass case is in the center of the room, holding a sapphire ring.
CF |
CF | The only other things that stand out to you are a recessed
CF | olive-colored panel on the wall, and a sign standing in the middle of
CF | the room with a poem on it.
CF |
CF | Exits lead west and north.
CF |
CF | > Lancelot says, "of course :p its a really cool game with lotsa fun descs"
Knight_Otu says (to ClubFloyd), "x cleopatra"
CF ] Cleopatra Room
CF | >
CF | > X CLEOPATRA
CF |
CF | This reclining figure of Cleopatra is depicted as a woman with
CF | tightly-curled black hair and a pleasingly symmetrical face. That face
CF | is solemn as it contemplates the asp she holds in her grasp.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x asp"
CF ] Cleopatra Room
CF | >
CF | > X ASP
CF |
CF | The asp is a coiled snake, its fangs bared and its mouth open wide,
CF | springing at Cleopatra. It is fairly close to you, as Cleopatra is
CF | both shorter than most of the figures you've seen and reclining.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x khan"
CF ] Cleopatra Room
CF | >
CF | > X KHAN
CF |
CF | Genghis Khan is portrayed older and wounded, in his last moments. His
CF | gray hair spills out of its covering and onto the floor. He lies close
CF | to the ground, easily reachable, unlike most of the figures in the
CF | museum.
CF |
CF | His chest is wrapped with bloody-looking bandages. These aren't wax,
CF | but some kind of cloth or paper.
CF |
CF | > DavidW says, "You should read the sign."
Knight_Otu says (to ClubFloyd), "x sign"
CF ] Cleopatra Room
CF | >
CF | > X SIGN
CF |
CF | The sign says:
CF |
CF | "Four jeweled rings are lovely things,
CF | Electric, magic, shiny rings!
CF | But seekers weary first must query,
CF | Where to find the rings that vary.
CF | One ring plain is put on show,
CF | One ring buried deep below,
CF | A ring marks each one's royal end;
CF | To their means of death attend."
CF |
CF | At the bottom it adds, "WARNING. REMOVING ANYTHING OF VALUE OUT OF
CF | THIS ROOM WILL RESULT IN PROSECUTION. IT IS NOT NECESSARY TO USE ITEMS
CF | FROM THIS ROOM IN ANY OTHER AREA OF THE MUSEUM."
CF |
CF | > Lancelot says, "yep always read the signs :p"
Roger says, "BURMA SHAVE"
Knight_Otu says (to ClubFloyd), "take asp"
CF ] Cleopatra Room
CF | >
CF | > TAKE ASP
CF |
CF | You jostle the asp, and out of it falls a ruby ring!
CF |
CF | > Lancelot says, "one ring :p"
Knight_Otu says (to ClubFloyd), "take ruby"
CF ] Cleopatra Room
CF | >
CF | > TAKE RUBY
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bandage"
CF ] Cleopatra Room
CF | >
CF | > X BANDAGE
CF |
CF | Genghis Khan's chest is covered in papery bandages.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "take bandage"
CF ] Cleopatra Room
CF | >
CF | > TAKE BANDAGE
CF |
CF | The bandages move a little, but you may need more force than that.
CF |
CF | > DavidW asks, "Search? Open?"
DavidW asks, "Pull?"
Knight_Otu asks, "So, theft is prosecuted, but vandalism is fine, eh?"
DavidW says, "Yes."
Knight_Otu says (to ClubFloyd), "rip bandages"
CF ] Cleopatra Room
CF | >
CF | > RIP BANDAGES
CF |
CF | You scream as the thrill of combat overcomes you and punch your hand
CF | into Genghis Khan. His chest bursts open, revealing an opal ring.
CF |
CF | > Lancelot says, "as long as we leave stuff we find in this room"
Lancelot says, "lol"
Knight_Otu says, "That was more violent than anticipated."
Lancelot says, "yeah"
Knight_Otu says (to ClubFloyd), "take opal"
CF ] Cleopatra Room
CF | >
CF | > TAKE OPAL
CF |
CF | Taken.
CF |
CF | > Lancelot says, "two rings! keep on truckin'"
Knight_Otu says (to ClubFloyd), "search mud"
CF ] Cleopatra Room
CF | >
CF | > SEARCH MUD
CF |
CF | You find a whole lot of mud!
CF |
CF | > DavidW says, "I need to remind you about a panning poster in the gift shop."
keltena has left.
keltena has arrived. DavidW says, "It explains what to do with the mud."
Lancelot says, "lol okay I guess you already checked those posters"
keltena says, "Gah, sorry, my internet just dropped out"
DavidW says, "Yes."
Knight_Otu says, "I haven't seen that poster."
keltena asks, "Working on the Cleopatra room now?"
DavidW says, "I can try to do it."
Lancelot says, "we can drop the rings and go there"
DavidW says (to ClubFloyd), "take bowl"
CF ] Cleopatra Room
CF | >
CF | > TAKE BOWL
CF |
CF | Taken.
CF |
CF | > Lancelot says, "yep cleo room"
Knight_Otu says, "Today is my first time back in a few weeks."
DavidW says (to ClubFloyd), "x it"
CF ] Cleopatra Room
CF | >
CF | > X IT
CF |
CF | This porcelain bowl looks very old, and has a captivating pattern that
CF | looks like black ink brushed into a spiral.
CF |
CF | It is very wide and flat, and, unusually, has a series of ridges on
CF | the inside. There is also a message: "DO NOT REMOVE FROM ROOM".
CF |
CF | >
DavidW says (to ClubFloyd), "fill bowl with mud"
CF ] Cleopatra Room
CF | >
CF | > FILL BOWL WITH MUD
CF |
CF | You scoop up the mud with the porcelain, hearing a little "clink" in
CF | the process. It's a little disturbing to see the beautiful dish filled
CF | with the foul-looking mud, but it holds it well.
CF |
CF | >
DavidW says (to ClubFloyd), "shake bowl"
CF ] Cleopatra Room
CF | >
CF | > SHAKE BOWL
CF |
CF | The bowl is too full of mud to shake out; it might be best to reduce
CF | the total amount of mud first.
CF |
CF | >
DavidW says (to ClubFloyd), "rinse bowl"
CF ] Cleopatra Room
CF | >
CF | > RINSE BOWL
CF |
CF | (in the Nile river)
CF | You gently put the exquisite porcelain bowl into the Nile river. It
CF | rests nicely just under the surface of the shallow water. Instantly
CF | the water downstream turns muddy and viscous, and remains that way for
CF | a few seconds before clearing.
CF |
CF | Much of the mud in the bowl is rinsed away, now.
CF |
CF | >
DavidW says (to ClubFloyd), "shake bowl"
CF ] Cleopatra Room
CF | >
CF | > SHAKE BOWL
CF |
CF | You gently swirl the exquisite porcelain bowl, and much of the mud
CF | pours out. The bowl is less than half full now.
CF |
CF | >
DavidW says (to ClubFloyd), "take bowl"
CF ] Cleopatra Room
CF | >
CF | > TAKE BOWL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "shake bowl"
CF ] Cleopatra Room
CF | >
CF | > SHAKE BOWL
CF |
CF | You swirl the bowl gently over the Nile, letting the lighter mud slop
CF | out. By the time you are done, you can hear something rattling in the
CF | bowl, but there's just enough mud left you can't see it well.
CF |
CF | One more rinse should do the trick.
CF |
CF | >
DavidW says (to ClubFloyd), "rinse bowl"
CF ] Cleopatra Room
CF | >
CF | > RINSE BOWL
CF |
CF | (in the Nile river)
CF | You gently put the exquisite porcelain bowl into the Nile river. It
CF | rests nicely just under the surface of the shallow water.
CF |
CF | The last of the mud is rinsed away, revealing a silver ring that bears
CF | one enormous (and sharp-looking!) diamond.
CF |
CF | You pluck out the diamond ring and hold it. You set down the now-empty
CF | bowl.
CF |
CF | > DavidW says, "there"
Lancelot exclaims, "three rings!"
Knight_Otu says (to ClubFloyd), "x case"
CF ] Cleopatra Room
CF | >
CF | > X CASE
CF |
CF | The glass case reminds you of the displays in jewelry stores. Inside,
CF | it is lined with black velvet. Cut marks appear here and there on the
CF | glass from something sharp.
CF |
CF | In the glass case is a sapphire ring.
CF |
CF | > DavidW says, "x diamond"
Knight_Otu says (to ClubFloyd), "cut case with diamond"
CF ] Cleopatra Room
CF | >
CF | > CUT CASE WITH DIAMOND
CF |
CF | You trace out a circle with the diamond ring, constantly applying
CF | pressure. Once you're done, the glass circle falls into the box.
CF | You're in!
CF |
CF | The glass case is now open.
CF |
CF | > DavidW says, "hooray!"
Lancelot says, "yes! you got them.... next... :p"
Knight_Otu says (to ClubFloyd), "take sapphire"
CF ] Cleopatra Room
CF | >
CF | > TAKE SAPPHIRE
CF |
CF | Taken.
CF |
CF | > DavidW says, "There's a panel on the wall."
Knight_Otu says (to ClubFloyd), "x panel"
CF ] Cleopatra Room
CF | >
CF | > X PANEL
CF |
CF | There is an olive panel recessed into the wall. It looks like an
CF | ordinary electrical panel, but deliberately painted to stand out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put rings in panel"
CF ] Cleopatra Room
CF | >
CF | > PUT RINGS IN PANEL
CF |
CF | sapphire ring: The recessed olive panel is closed.
CF | diamond ring: The recessed olive panel is closed.
CF | opal ring: The recessed olive panel is closed.
CF | ruby ring: The recessed olive panel is closed.
CF |
CF | > DavidW says, "open push pull rip..."
Knight_Otu says (to ClubFloyd), "ope it"
CF ] Cleopatra Room
CF | >
CF | > OPE IT
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Cleopatra Room
CF | >
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | > Lancelot says, "open panel"
Knight_Otu says (to ClubFloyd), "open panel"
CF ] Cleopatra Room
CF | >
CF | > OPEN PANEL
CF |
CF | You open the recessed olive panel, revealing a circuit board.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x board"
CF ] Cleopatra Room
CF | >
CF | > X BOARD
CF |
CF | How odd. This is a circuit board encased in resin. While you suspect
CF | there is more to it outside of your view, what you are able to see is
CF | a yellowish metal circuit running through it. The circuit is broken by
CF | four different slots, all of which are empty.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put rings in board"
CF ] Cleopatra Room
CF | >
CF | > PUT RINGS IN BOARD
CF |
CF | sapphire ring: There are four different slots you can put it into; you
CF | need to be more specific!
CF | diamond ring: There are four different slots you can put it into; you
CF | need to be more specific!
CF | opal ring: There are four different slots you can put it into; you
CF | need to be more specific!
CF | ruby ring: There are four different slots you can put it into; you
CF | need to be more specific!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x slot"
CF ] Cleopatra Room
CF | >
CF | > X SLOT
CF |
CF | Which do you mean, the first slot, the second slot, the third slot or
CF | the fourth slot?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "first"
CF ] Cleopatra Room
CF | >
CF | > FIRST
CF |
CF | The first slot is a thin slot that seems like it's intended for a thin
CF | disk, like a wafer or coin.
CF |
CF | > Lancelot says, "a nightmare in coding all this no doubt"
Knight_Otu says (to ClubFloyd), "x sapphire"
CF ] Cleopatra Room
CF | >
CF | > X SAPPHIRE
CF |
CF | The sapphire ring has a simple gold band, on which are engraved the
CF | tiny words "DO NOT REMOVE FROM ROOM". The sapphire itself is oval cut.
CF |
CF | > DavidW says, "If we're lucky, it doesn't matter which ring goes in which slot."
DavidW says, "We're just making electrical connections, I think."
Knight_Otu says (to ClubFloyd), "x opal"
CF ] Cleopatra Room
CF | >
CF | > X OPAL
CF |
CF | The opal ring has a simple gold band, on which are engraved the tiny
CF | words "DO NOT REMOVE FROM ROOM". The opal itself is smooth and
CF | rounded.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put sapphire in first"
CF ] Cleopatra Room
CF | >
CF | > PUT SAPPHIRE IN FIRST
CF |
CF | You put the sapphire ring into the first slot, holding it by the gem
CF | to avoid a shock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put ruby in second"
CF ] Cleopatra Room
CF | >
CF | > PUT RUBY IN SECOND
CF |
CF | You put the ruby ring into the second slot, holding it by the gem to
CF | avoid a shock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put opal in third"
CF ] Cleopatra Room
CF | >
CF | > PUT OPAL IN THIRD
CF |
CF | You put the opal ring into the third slot, holding it by the gem to
CF | avoid a shock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put diamond in fourth"
CF ] Cleopatra Room
CF | >
CF | > PUT DIAMOND IN FOURTH
CF |
CF | You put the diamond ring into the fourth slot, holding it by the gem
CF | to avoid a shock.
CF |
CF | A thrum fills the air. "REMOVE YOUR HAND FROM THE BOX," warns a loud
CF | robotic voice.
CF |
CF | You pull back your hand, and the olive panel slams shut. The recess
CF | that held it is covered by a sliding segment, blending
CF | indistinguishably into the wall.
CF |
CF | A bell chimes and a voice says, "Congratulations! Your score has gone
CF | up by one! Check the Gift Shop to monitor your progress!"
CF |
CF | > Lancelot says, "well that was easy enough :p"
Knight_Otu says, "Here I was certain the rings would have to match the slots in some way."
Knight_Otu says (to ClubFloyd), "i"
CF ] Cleopatra Room
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x notebook"
CF ] Cleopatra Room
CF | >
CF | > X NOTEBOOK
CF |
CF | You go to the first page. It reads:
CF |
CF | NOTICE: This is a collaborative journal! Anyone exploring the SF3
CF | waste dump can contribute their discoveries and theories here. No
CF | trolling! And please add your callsign after each entry!--dewdrop
CF |
CF | It seems there are more pages.
CF |
CF | > DavidW says, "That's from the cryostorage in the ship, I think."
Knight_Otu says (to ClubFloyd), "x toy"
CF ] Cleopatra Room
CF | >
CF | > X TOY
CF |
CF | This rubber dog toy is shaped like a bone. The lack of tooth marks
CF | means that it must be relatively new.
CF |
CF | > Lancelot says, "yes it is"
Knight_Otu says (to ClubFloyd), "l"
CF ] Cleopatra Room
CF | >
CF | > L
CF |
CF | Cleopatra Room
CF | Wax figures of Cleopatra and Genghis Khan are here, both depicted in
CF | the throes of death. Cleopatra is reclining and holding an asp,
CF | moments before (if you remember right) having it pierce her breast.
CF |
CF | Genghis Khan, meanwhile, is also reclining, with bandages wrapped
CF | around his chest. He seems fevered and in pain. Next to him is a low
CF | table.
CF |
CF | Contrasting with the gruesome deaths are several features reminiscent
CF | of an outdoor spa. One side of the room has a mud bath bubbling in the
CF | room. On another side is an actual running river (well, more of a
CF | creek), with plastic reeds planted nearby, presumably representing the
CF | Nile.
CF |
CF | A glass case is in the center of the room, its ring now removed.
CF |
CF | The only other things that stand out to you are a recessed
CF | olive-colored panel on the wall, and a sign standing in the middle of
CF | the room with a poem on it.
CF |
CF | Exits lead west and north.
CF |
CF | You can see an exquisite porcelain bowl here.
CF |
CF | > Lancelot says, "as well as the toy we got .. to find a missing dog"
DavidW says, "right"
Knight_Otu asks, "So... west, now?"
Lancelot says, "shall we move to another region after we visit the toy shop? the meter should be at 6 now"
DavidW says, "I think we should visit the gift shop, see if there's something for the wasps and try to open the octagon labeled door."
Lancelot says, "gift show is w s e from here"
Lancelot says, "shop"
DavidW says, "I'd like to tackle the psych rift next, where the action figure was stolen."
Knight_Otu says (to ClubFloyd), "w.s.e"
CF ] Gift Shop
CF | >
CF | > W.S.E
CF |
CF |
CF | Mary Room
CF | This room is decorated in grim shades of black and red. It's also
CF | colder than the other rooms, just a little bit. It seems like a hub,
CF | with exits to the north, east, south and
CF | west.
CF |
CF | You can see Achilles here, holding a massive spear and shield and
CF | wearing little else. Facing him is Mary Tudor, also known as Bloody
CF | Mary, sitting in her red throne.
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | Gift Shop
CF | The gift shop for the wax museum is colorful and whimsical, to the
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the
CF | museum, is displayed proudly. Much of the room is empty, perhaps due
CF | to the museum being closed. What's left is scattered around the edges
CF | of the room. There are a lot of informational posters on the wall:
CF | NATO, Bloody Mary, gold panning, and foosball.
CF |
CF | An incongruously somber coin machine stands neglected in one corner,
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an
CF | octagon, leading north.
CF |
CF | A meter stretches up the entire side of one wall: a sort of long
CF | indentation with seven marks at the side and an indicator. Right now,
CF | the indicator is at the mark labelled "6".
CF |
CF | At the top of the prize meter, in a silvery cage, is the captain's
CF | antique watch.
CF |
CF | You can return to the rest of the museum to the west.
CF |
CF | > Lancelot says, "I was going to recommend that one lol"
Lancelot says, "its closest to here"
DavidW says, "well, yes and no."
DavidW says, "The bridge ones are technically closer, but the psych one is one this level of the ship."
Lancelot says, "ah okay if you include down yep true there are others but lets do this lever first"
Knight_Otu says (to ClubFloyd), "x door"
CF ] Gift Shop
CF | >
CF | > X DOOR
CF |
CF | This nondescript door blends almost perfectly into the wall. It is
CF | marked with an octagon.
CF |
CF | > DavidW says, "This tokens for obols machine is odd."
Knight_Otu says (to ClubFloyd), "x machine"
CF ] Gift Shop
CF | >
CF | > X MACHINE
CF |
CF | This coin machine is painted in black with white spiderwebs, with the
CF | slogan TOKENS FOR OBOLS. In front, it has a little tray and a slot
CF | with a little sign on it. It doesn't look like it belongs here.
CF |
CF | > DavidW says, "We don't have any tokens at all."
keltena says, "It is a bit eyebrow-raising."
Knight_Otu says, "That's not the only thing that's odd."
Lancelot says, "read sign"
Knight_Otu says (to ClubFloyd), "read sign"
CF ] Gift Shop
CF | >
CF | > READ SIGN
CF |
CF | The little sign says:
CF |
CF | "Having trouble reaching the underworld? Don't despair! Not yet, that
CF | is! Deposit tokens to receive an obol! You'll need to collect all
CF | seven!"
CF |
CF | > Lancelot says, "okay we need seven tokens and we get a coin to pay Charon :p"
Knight_Otu says (to ClubFloyd), "x octagon"
CF ] Gift Shop
CF | >
CF | > X OCTAGON
CF |
CF | This nondescript door blends almost perfectly into the wall. It is
CF | marked with an octagon.
CF |
CF | > DavidW asks, "Maybe we get one token per other rift?"
Knight_Otu says (to ClubFloyd), "push door"
CF ] Gift Shop
CF | >
CF | > PUSH DOOR
CF |
CF | It is fixed in place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF ] Gift Shop
CF | >
CF | > OPEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | > keltena says (to Lancelot), "Surely we can just give him a ring? :P"
DavidW says, "I assume the octagon is a stop sign meaning 'staff only - no entry'."
Knight_Otu says, "Maybe."
Lancelot says, "tradition its a coin placed in the mouth of the deceased"
Jade says, "This is the first puzzle I resolved when betatesting the game, but it is related to another part of the gamw."
Knight_Otu says, "Or it's an octagon key that we need."
Lancelot says, "you will find out at some point"
DavidW says (to Lancelot), "Some stories have coins on eyes."
DavidW says, "The Power Octagon of Power!"
Lancelot says, "we do not have anything key like right now do we"
DavidW says, "no"
Knight_Otu says, "Rucksack, bone toy, notebook, and recorder."
Lancelot says, "we can make not we have an octagon door and a werid ovol machgine"
Knight_Otu says (to ClubFloyd), "x recorder"
CF ] Gift Shop
CF | >
CF | > X RECORDER
CF |
CF | Your recorder is a slender object made of metal, consisting of an
CF | earpiece and a microphone.
CF |
CF | This recorder helps you remember various conversations you had or
CF | possible subjects to discuss with others. You can bring up topics
CF | pertinent to the current area of the game you are in by typing TOPICS
CF | or T, and remember past conversations by typing REMEMBER followed by
CF | the name of the topic.
CF |
CF | To see all topics for all regions of the game, type AT.
CF |
CF | The recorder has other useful features as well, most notably providing
CF | compass directions for you to move in, based on the local magnetic
CF | fields.
CF |
CF | > Lancelot says, "weird obol machine"
Lancelot says, "and a wasp nest ti take care of"
Knight_Otu says, "Oh, hey, a reason we know compass directions."
DavidW says, "I think we should leave the museum for now and return when we have bug spray, or an exterminator, or tokens, or a staff key, etc."
Lancelot says, "clever explanation yep"
Lancelot says, "yep"
Lancelot says, "exit is w s s of here if you want to leave"
Knight_Otu says (to ClubFloyd), "w"
CF ] Napoleon Room
CF | >
CF | > W
CF |
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | > Lancelot says, "I really liked the Napoleon room it has nice color mechanics"
Knight_Otu says (to ClubFloyd), "s"
CF ] Entrance
CF | >
CF | > S
CF |
CF | (first opening the double doors)
CF |
CF | Entrance
CF | You are standing in a long metallic hallway. To the north, the
CF | hallway opens up and leads to a set of double doors. Above them in a
CF | font that looks half-melted are painted the words "MYSTERY AND
CF | HISTORY".
CF |
CF | To the south is a red rift, glowing red. It blocks the rest of
CF | the hallway. Other than that, there are no sounds around you, no
CF | movement, no signs of any human life.
CF |
CF | There is a sign on the door that says, "CLOSED".
CF |
CF | > DavidW says, "I don't think we saw which action figure was stolen from our psych friend."
Knight_Otu says (to ClubFloyd), "s"
CF ] Captain's Quarters
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. A desk with his private data terminal is the main feature on
CF | one side of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | The Captain is brooding, holding his Scotch and staring
CF | disconsolately.
CF |
CF | > keltena asks (of DavidW), "I think we did? It was his favorite one--I think the Dracula one?"
Lancelot says, "I do not recall game mentioning a specific figure when it was stolen"
DavidW says (to keltena), "oh? okay."
Lancelot says, "hmm ok might be lol it has been a while"
DavidW says, "There were posters in the horror genre I think."
Lancelot says, "the mummy and stuff"
keltena says, "It's possible I'm misremembering. It might be possible to check by recalling the topic? ("Simians", I think it was called)"
Knight_Otu says (to ClubFloyd), "topics"
CF ] Captain's Quarters
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Things to say to Sergeant Olgin
CF | *Rescue - There's a child stuck in the southern hallways!
CF | *Reporting - Reporting for duty! How can I help?
CF | Things to say to Gareth
CF | *Simians - Gareth, a random robot monkey just took your toy!
CF | *Consolation - Hey, Gareth, how are you feeling?
CF | Things to say to Ginger
CF | *Sorting - Need help with the tools?
CF | Things to say to Mefe
CF | *Chipless - A robot monkey ran off with a chip from your computer!
CF | Things to say to Divya
CF | *Canine - I'll do my best to find your dog!
CF | Things to say to the Captain
CF | *Home - Do you think of your family often?
CF | *Extraordinary - Captain, strange rifts have been opening all over
CF | the ship!
CF | *Request - Reporting for duty, sir. How can I help you?
CF | Things to say to Rhys
CF | *Quest - Are you looking for something?
CF | Things to say to the little girl
CF | *Escape - Hey, can you still move? Can you come out here?
CF | *Caretaker - Hey kid, are you okay? Where are your parents?
CF | Things to say to Tiffany
CF | *Negotiation - Yes, I am a trained negotiator.
CF | Things to say to Antonio Yang
CF | *Cryonics - What's the status of the cryotubes?
CF | Things to say to Idris
CF | *Management - How are you guys holding up in here?
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | > DavidW asks, "which suggests the psych section may be horror themed, but did we find a horror item in the prologue?"
keltena says, "Depends what you're scared of, I suppose"
keltena says, "Horror can take many forms"
Lancelot asks, "; rubber spider maybe?"
DavidW says, "Floor wax, I bet."
DavidW says, "I think the spider took the teddy bear."
DavidW says, "the bear's rift is actually a darker red than the others."
Roger says, "the vandal took the handle"
Lancelot says, "psych is w w n from here"
DavidW says, "Shall I try driving? I seem to be still here."
Knight_Otu asks, "I was waiting if the discussion came to a conclusion here. But if yuo want?"
DavidW says (to ClubFloyd), "w"
CF ] Officers' Quarters
CF | >
CF | > W
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | > Lancelot says, "crossing fingers... seems stable"
DavidW says (to ClubFloyd), "w"
CF ] Auxiliary Quarters
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Psychologist's Office
CF | >
CF | > N
CF |
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows red.
CF |
CF | Gareth is here, huddled on his couch and staring at the wall.
CF |
CF | > DavidW says, "Gareth. I forgot his name."
DavidW asks, "Do we want a refreshing look at his toys and posters first?"
Knight_Otu says, "Sure."
Lancelot says, "better do yep"
DavidW says (to ClubFloyd), "x posters"
CF ] Psychologist's Office
CF | >
CF | > X POSTERS
CF |
CF | These are all from old Earth. You know Gareth is a fan of the old
CF | movies; he's been trying to purchase an actual film reel for years.
CF |
CF | He has posters for The Mummy, Dracula, and The Creature from the Black
CF | Lagoon.
CF |
CF | >
DavidW says (to ClubFloyd), "x figures"
CF ] Psychologist's Office
CF | >
CF | > X FIGURES
CF |
CF | Gareth has a few action figures out, but he keeps most of his
CF | favorites in storage. Except for his Dracula figure; that's his number
CF | one favorite, and he usually keeps it out for display. But it's
CF | missing.
CF |
CF | He still has his wolfman, yeti, and crystal ball out, though.
CF |
CF | > Lancelot says, "ah so it was mentioned as missing nice"
DavidW says, "keltena was right. The Dracula one is missing."
Knight_Otu says, "So it is Dracula."
Lancelot says, "Brian is thorough in everything he did for this game... I wish I could be as careful"
Jade says, "Obols zone"
Lancelot says, "pffff"
DavidW has disconnected.
DavidW has connected. Lancelot says, "oh no"
DavidW says, "drat. I guess my connection is still like a pie crust."
Knight_Otu says, "I guess the good connection couldn't last after all."
DavidW says, "sorry everyone"
keltena says, "No worries. Just glad to have you back"
DavidW asks, "Did we enter yet?"
Lancelot asks, "same here... shall we enter?"
DavidW says, "please"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n"
CF ] Front Yard
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river. A rift leads back to the
CF | ship to the south. It glows red.
CF |
CF | As soon as you arrive, you see the monkey-like robot, still clutching
CF | the action figure.
CF |
CF | "Hey, drop that!" you shout. But the robot chitters at you, running
CF | away to the east and jumping over the river in one enormous bound.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF ] Front Yard
CF | >
CF | > X RIVER
CF |
CF | The waters of that distant river are dark and flow deep.
CF |
CF | >
DavidW says (to ClubFloyd), "jump over river"
CF ] Front Yard
CF | >
CF | > JUMP OVER RIVER
CF |
CF | The river is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Styx
CF | >
CF | > E
CF |
CF |
CF | Styx
CF | To your east is a wide river that flows dark and smooth under the
CF | lightless sky. A sign proclaims this to be the dread river Styx. You
CF | know that name from mythology: the river that divides the living from
CF | the dead.
CF |
CF | Somehow you doubt this is the "real" Styx, though. Whatever's going
CF | on, you might as well try to go with the flow.
CF |
CF | You can return to the front yard to the west.
CF |
CF | A figure in dark robes stands at the water's edge, one foot in a boat.
CF | If this river is the Styx, then this figure must be Charon. But
CF | probably not the Charon; this one is not very intimidating.
CF | Although Gareth always says, "People spend way too much time afraid of
CF | death and too little time living life." It's a bit trite but he does
CF | have his favorite sayings with his patients.
CF |
CF | [New Topic for Charon - Fee]
CF |
CF | > Lancelot says, "; and here we see the need for obols lol"
Jade says, "Yes, indeed."
DavidW says (to ClubFloyd), "say fee"
CF ] Styx
CF | >
CF | > SAY FEE
CF |
CF | "So, how do I pay you?"
CF |
CF | Charon points toward the sign. "ONE OBOL", it says in smaller text.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] Styx
CF | >
CF | > X SIGN
CF |
CF | This is a low, black granite sign that is labelled "THE RIVER STYX."
CF |
CF | Underneath, in smaller lettering, it says, "ONE OBOL".
CF |
CF | > Knight_Otu says, "We have no pay for that Styx figure, sadly."
DavidW says (to ClubFloyd), "x charon"
CF ] Styx
CF | >
CF | > X CHARON
CF |
CF | This figure is completely covered by his dark, heavy robe. He waits
CF | silently, one foot in the boat, and one in the water.
CF |
CF | He points at some smaller text on the sign. "ONE OBOL", it says.
CF |
CF | > Lancelot says, "we need to find seven tokens according to the obol machine"
DavidW says (to ClubFloyd), "x boat"
CF ] Styx
CF | >
CF | > X BOAT
CF |
CF | This simple boat is said to be the one that ferries the souls of the
CF | dead.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF ] Styx
CF | >
CF | > X RIVER
CF |
CF | The waters flow by slowly, deeply, and powerfully.
CF |
CF | > DavidW asks, "I guess back to the monster house?"
Jade says, "yes"
DavidW says (to ClubFloyd), "w"
CF ] Front Yard
CF | >
CF | > W
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows red.
CF |
CF | > Knight_Otu says, "Sure."
Lancelot says, "not much else to do yep"
DavidW says (to ClubFloyd), "x tower"
CF ] Front Yard
CF | >
CF | > X TOWER
CF |
CF | The tower is only a few feet taller than the house around it, more
CF | bemusing than intimidating.
CF |
CF | >
DavidW says (to ClubFloyd), "x steps"
CF ] Front Yard
CF | >
CF | > X STEPS
CF |
CF | Steps lead up to a tall, Italianate wooden door with opaque windows
CF | set into it.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Front Yard
CF | >
CF | > X WINDOW
CF |
CF | Steps lead up to a tall, Italianate wooden door with opaque windows
CF | set into it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF | (first opening the tall wooden door)
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which some
CF | spices, a pearl and a Ming vase particularly stick out to you. The
CF | walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an unusual staff.
CF |
CF | Hmmmm. "Frankenstein"? You have many questions.
CF |
CF | [New Topic for Frankenstein - Creator]
CF | [New Topic for Frankenstein - Confusion]
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Frankenstein's Parlor
CF | >
CF | > X MAN
CF |
CF | This is a very tall man. He has translucent skin, with a dark web of
CF | blood vessels underneath, and black lips. He wears overalls with a
CF | nametag that says "Frankenstein: Treasure Collector". He keeps
CF | glancing over at you with a greedy look in his eye.
CF |
CF | >
DavidW says (to ClubFloyd), "x staff"
CF ] Frankenstein's Parlor
CF | >
CF | > X STAFF
CF |
CF | This is a long staff with two prongs in the middle and what look like
CF | large shield-shaped pieces of glass on both ends. The pieces of glass
CF | refract everything seen through them.
CF |
CF | Frankenstein says, "I see you eyeing my unusual staff. If you have
CF | some treasure, I'd be happy to make a trade."
CF |
CF | > Roger says, "a lesser-known relative"
Lancelot says, "check out that trophy case"
DavidW says (to ClubFloyd), "x case"
CF ] Frankenstein's Parlor
CF | >
CF | > X CASE
CF |
CF | This is a large glass cabinet that contains a variety of treasures. It
CF | contains a gold nugget, some jewelry, some coins, some silver, some
CF | diamonds, a treasure chest, a rug, a Ming vase, an emerald, a pyramid,
CF | a pearl, a gold chain, some spices, some golden eggs and a trident.
CF |
CF | >
DavidW says (to ClubFloyd), "x nugget"
CF ] Frankenstein's Parlor
CF | >
CF | > X NUGGET
CF |
CF | Frankenstein sees you looking, and says, "Oh, that? I won that gold
CF | nugget in a poker game against thirteen dwarves."
CF |
CF | > Lancelot says, "those are the original adventure treasures lol"
DavidW says (to ClubFloyd), "x jewelry"
CF ] Frankenstein's Parlor
CF | >
CF | > X JEWELRY
CF |
CF | Frankenstein sees you looking, and says, "Oh, you like the jewelry? I
CF | think it's cursed; I stopped loaning it to friends after five of them
CF | died."
CF |
CF | >
DavidW says (to ClubFloyd), "x coins"
CF ] Frankenstein's Parlor
CF | >
CF | > X COINS
CF |
CF | Frankenstein sees you looking, and says, "Oh, you like my coins? I
CF | made them myself with some extra metal I had."
CF |
CF | "Isn't that counterfeiting?" you ask.
CF |
CF | "What's counterfeiting?" asks Frankenstein, puzzled.
CF |
CF | "Never mind," you say.
CF |
CF | >
DavidW says (to ClubFloyd), "x silver"
CF ] Frankenstein's Parlor
CF | >
CF | > X SILVER
CF |
CF | Frankenstein sees you looking, and says, "Oh, do you like silver? I
CF | found it inside a portal to the underworld."
CF |
CF | >
DavidW says (to ClubFloyd), "x diamonds"
CF ] Frankenstein's Parlor
CF | >
CF | > X DIAMONDS
CF |
CF | Frankenstein sees you looking, and says, "Oh, you're looking at the
CF | diamonds. A wizard summoned them to attack me. Don't worry, they're no
CF | longer animate."
CF |
CF | >
DavidW says (to ClubFloyd), "x chest"
CF ] Frankenstein's Parlor
CF | >
CF | > X CHEST
CF |
CF | Frankenstein sees you looking, and says, "Oh, do you like the treasure
CF | chest? I never got it open; it might be a mimic in a coma. Who knows."
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "x rug"
CF ] Frankenstein's Parlor
CF | >
CF | > X RUG
CF |
CF | Frankenstein sees you looking, and says, "Oh, do you like the rug? It
CF | was the craziest thing. I was in a living room with a trapdoor in it,
CF | and lifted it up. Underneath was a rug! What are the chances?"
CF |
CF | > Lancelot says, "thats a reference to Zork"
DavidW says (to ClubFloyd), "x vase"
CF ] Frankenstein's Parlor
CF | >
CF | > X VASE
CF |
CF | Frankenstein sees you looking, and says, "Oh, you like my Ming vase?
CF | My friend Ming made it."
CF |
CF | >
DavidW says (to ClubFloyd), "x emerald"
CF ] Frankenstein's Parlor
CF | >
CF | > X EMERALD
CF |
CF | Frankenstein sees you looking, and says, "Oh, the big emerald has
CF | caught your eye. It was dropped by a grue I was chasing."
CF |
CF | >
DavidW says (to ClubFloyd), "x pyramid"
CF ] Frankenstein's Parlor
CF | >
CF | > X PYRAMID
CF |
CF | Frankenstein sees you looking, and says, "Ah, the pyramid. Said to
CF | provide wisdom. I think."
CF |
CF | > Knight_Otu says, "Twisted treasures."
Lancelot says, "lol"
DavidW says (to ClubFloyd), "x pearl"
CF ] Frankenstein's Parlor
CF | >
CF | > X PEARL
CF |
CF | Frankenstein sees you looking, and says, "Oh, the pearl. I had to
CF | wrestle a clam to get that!"
CF |
CF | >
DavidW says (to ClubFloyd), "x chain"
CF ] Frankenstein's Parlor
CF | >
CF | > X CHAIN
CF |
CF | Frankenstein sees you looking, and says, "Oh, the gold chain. That was
CF | just part of a phase when I was younger."
CF |
CF | >
DavidW says (to ClubFloyd), "x spices"
CF ] Frankenstein's Parlor
CF | >
CF | > X SPICES
CF |
CF | Frankenstein sees you looking, and says, "Oh, you like the spices?
CF | Probably moldy by now, but you never know when you might need them."
CF |
CF | >
DavidW says (to ClubFloyd), "x eggs"
CF ] Frankenstein's Parlor
CF | >
CF | > X EGGS
CF |
CF | Frankenstein sees you looking, and says, "Oh, the golden eggs? I plan
CF | on making a golden omelet some day."
CF |
CF | >
DavidW says (to ClubFloyd), "x trident"
CF ] Frankenstein's Parlor
CF | >
CF | > X TRIDENT
CF |
CF | Frankenstein sees you looking, and says, "Oh, the trident? Yeah, I was
CF | trying to buy chewing gum and they gave me this instead."
CF |
CF | > Lancelot asks, "spearmint?"
Knight_Otu says, "Maybe."
keltena says, "Trident brand chewing gum, I assume"
DavidW says, "yeah that"
Jade says, "yes, lol"
DavidW says (to ClubFloyd), "say creator"
CF ] Frankenstein's Parlor
CF | >
CF | > SAY CREATOR
CF |
CF | "Isn't Frankenstein the name of your creator?"
CF |
CF | The great creature sighs in response. "That's a common misconception,"
CF | he says. "In fact, I am Frankenstein, and my creator is
CF | technically known as Frankenstein's Scientist."
CF |
CF | > keltena says, "But I really like the 'spearmint' joke now that you mention it"
Knight_Otu exclaims, "Hah!"
DavidW says (to ClubFloyd), "say confusion"
CF ] Frankenstein's Parlor
CF | >
CF | > SAY CONFUSION
CF |
CF | "What is this place?"
CF |
CF | Frankenstein says, "Welcome to Monsters Inside, Miss..." He
CF | pauses, looking at you quizzically.
CF |
CF | "Emrys Tisserand," you respond.
CF |
CF | He rolls his eyes. "Oh, geez, I've heard that one before. Real funny.
CF | Okay, Miss 'Tisserand', as you read in your consent form and waiver,
CF | Monsters Inside is a therapeutic aid only and not an actual
CF | treatment for any disease or condition. We are not liable for any
CF | damage you may incur during your stay. To complete your training,
CF | you'll need to help out each monster inside these walls. In return,
CF | we'll give you..." He fishes something out of his pocket and waves it
CF | around, continuing, "...exciting tokens!"
CF |
CF | "What do I do with the tokens?" you ask. "And I'm not sure I filled
CF | out any waivers."
CF |
CF | He rubs his forehead in dismay. "Man, I swear, the people I get these
CF | days. Listen, no one's ever gotten hurt here, you'll be fine. Just
CF | take the tokens. If you get enough of them, you can show them to
CF | corporate or something and get credit for professional development. If
CF | you get all of them, you can process them into payment to get over the
CF | river. Although our payment processor for tokens is missing; we left
CF | it at our old location."
CF |
CF | He puts the token back out of sight, a little embarrassed, and says,
CF | "Anyway, I'm going to default mode now. I'll leave you to it."
CF |
CF | His face alters subtly, becoming more mechanical, and assumes a greedy
CF | expression. "Welcome, traveler. If you find any treasure, let me know;
CF | I'm quite the collector."
CF |
CF | "Will you give me your token if I give you treasure?" you ask.
CF |
CF | He grins greedily, and says, "No. But I'll give you something of mine.
CF | To get my actual token, you must say the magic word."
CF |
CF | [New Topic for Frankenstein - Polite]
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "say polite"
CF ] Frankenstein's Parlor
CF | >
CF | > SAY POLITE
CF |
CF | "I have to say the magic word? Okay...Please may I have your token?"
CF |
CF | Frankenstein wags his finger, and says, "That's not the magic word I'm
CF | looking for. I wouldn't make it that easy; I want to keep my token!"
CF |
CF | He leans in and whispers. "But I promise that I'll be fair. You can
CF | find the magic word somewhere in this house. Don't worry, you'll know
CF | it when you see it!"
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] Frankenstein's Parlor
CF | >
CF | > XYZZY
CF |
CF | For a horrifying moment, you break immersion, and realize that you are
CF | typing on a keyboard. Then, just as fast as it left, your immersion
CF | returns, and you forget about the outer world.
CF |
CF | [Also, that was not the magic word Frankenstein was looking for. Keep
CF | exploring, you'll know it when you see it!]
CF |
CF | > Lancelot says, "nice catch lol"
Knight_Otu says, "Nice try."
keltena says, "Yeah, that was my first instinct too. :P"
Roger says, "why not ABRACADABRA"
DavidW asks, "so, shall we continue north?"
DavidW says (to ClubFloyd), "abracadabra"
CF ] Frankenstein's Parlor
CF | >
CF | > ABRACADABRA
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "plugh"
CF ] Frankenstein's Parlor
CF | >
CF | > PLUGH
CF |
CF | For a horrifying moment, you break immersion, and realize that you are
CF | typing on a keyboard. Then, just as fast as it left, your immersion
CF | returns, and you forget about the outer world.
CF |
CF | [Also, that was not the magic word Frankenstein was looking for. Keep
CF | exploring, you'll know it when you see it!]
CF |
CF | > Knight_Otu says, "Yeah, let's delve into this hotel of horror."
DavidW says (to ClubFloyd), "zork"
CF ] Frankenstein's Parlor
CF | >
CF | > ZORK
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages. He is walking
CF | gravely around the room, seemingly troubled.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread.
CF |
CF | [New Topic for the Pharaoh - Problem]
CF |
CF | > Knight_Otu says, "(not an actual hotel I guess)"
Lancelot says, "more like a Huanted House"
Lancelot says, "Haunted even"
DavidW says, "I wonder if this room will throw some Shade."
DavidW says (to ClubFloyd), "x sand"
CF ] Pharaoh's Hall
CF | >
CF | > X SAND
CF |
CF | The sand moves like a living thing, whispering around the room.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to sand"
CF ] Pharaoh's Hall
CF | >
CF | > LISTEN TO SAND
CF |
CF | It's hard to pick out any unusual sounds that you haven't already
CF | noticed.
CF |
CF | >
DavidW says (to ClubFloyd), "x mummy"
CF ] Pharaoh's Hall
CF | >
CF | > X MUMMY
CF |
CF | The mummified Pharaoh is a towering figure that looms over you, making
CF | you shrink away a bit. He is covered in tightly-wrapped linen
CF | bandages, yellowed with age, and is covered in bracelets and jewels
CF | made of lapis lazuli, turquoise, and beaten gold.
CF |
CF | >
DavidW says (to ClubFloyd), "say problem"
CF ] Pharaoh's Hall
CF | >
CF | > SAY PROBLEM
CF |
CF | "What's wrong?"
CF |
CF | His voice comes like the sound of a massive but distant sandstorm. "I
CF | can't find my cat," he says. "Please. She likes to play games, but I'm
CF | worried she might be actually lost. It's just tearing me up inside. I
CF | know she's not here in our room. Can you find her?"
CF |
CF | [New Topic for the Pharaoh - Absent]
CF |
CF | >
DavidW says (to ClubFloyd), "say absent"
CF ] Pharaoh's Hall
CF | >
CF | > SAY ABSENT
CF |
CF | "What can you tell me about your missing cat?"
CF |
CF | The Pharaoh says, "Her name is Miut. It's time for her meal, but she's
CF | so hard to track down....Please find her! She hides under things, and
CF | she loves...organs. Hearts. Teeth."
CF |
CF | "That's...pretty weird. But I'll try to find her," you say.
CF |
CF | "Thank you," he says, and resumes his tormented walking.
CF |
CF | >
DavidW says (to ClubFloyd), "look under sand"
CF ] Pharaoh's Hall
CF | >
CF | > LOOK UNDER SAND
CF |
CF | You don't find anything underneath the mounds of sand.
CF |
CF | >
DavidW says (to ClubFloyd), "search sand"
CF ] Pharaoh's Hall
CF | >
CF | > SEARCH SAND
CF |
CF | No cat in here!
CF |
CF | > Lancelot says, "no cat indeed"
DavidW says (to ClubFloyd), "take no cat"
CF ] Pharaoh's Hall
CF | >
CF | > TAKE NO CAT
CF |
CF | I couldn't find the object in that command.
CF |
CF | > keltena asks, "Surely you mean DROP no cat?"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "drop no cat"
CF ] Pharaoh's Hall
CF | >
CF | > DROP NO CAT
CF |
CF | I couldn't find the object in that command.
CF |
CF | > DavidW says, "oh well"
DavidW asks, "which way now?"
Knight_Otu says, "It's a rare game where that works."
keltena says, "Alas. I suppose our particle of common sense is still in place."
DavidW asks, "north again?"
Lancelot says, "any is fine at this point"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n"
CF ] Dracula's Library
CF | >
CF | > N
CF |
CF |
CF | Dracula's Library
CF | Dracula's Library is impeccably furnished, with rows and rows of
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes
CF | pushing into the darkness above. A cage, covered in guano, hangs
CF | overhead, well out of your reach on the right side of the room. You
CF | can leave to the south.
CF |
CF | There are hundreds of bats flying around here, making everything quite
CF | chaotic.
CF |
CF | Dracula is here, a harried-looking man wearing suspenders and a
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a
CF | pile of papers. He is constantly interrupted by the chirping and
CF | whirring of bats overhead and looks positively stressed.
CF |
CF | [New Topic for Dracula - Stressed]
CF |
CF | > DavidW says, "We found an organ for the cat to eat!"
DavidW says (to ClubFloyd), "x dracula"
CF ] Dracula's Library
CF | >
CF | > X DRACULA
CF |
CF | Dracula is a harried-looking older man wearing a rumpled white dress
CF | shirt, nifty suspenders and thick spectacles. He has a widow's peak
CF | and pronounced canines.
CF |
CF | >
DavidW says (to ClubFloyd), "x canines"
CF ] Dracula's Library
CF | >
CF | > X CANINES
CF |
CF | Dracula is a harried-looking older man wearing a rumpled white dress
CF | shirt, nifty suspenders and thick spectacles. He has a widow's peak
CF | and pronounced canines.
CF |
CF | > Knight_Otu says, "I want to protest, and yet...."
DavidW says (to ClubFloyd), "x organ"
CF ] Dracula's Library
CF | >
CF | > X ORGAN
CF |
CF | This magnificent organ is the largest of its kind you've ever seen. It
CF | reaches high into the darkness above, and there is room for sinister
CF | things to hide under it.
CF |
CF | It has an unusual shiny stop on it. It is currently pushed in.
CF |
CF | > Roger says, "wouldn't you like to ask Dracula about his magnificent organ"
Lancelot says, "it sdo fits the theme lol[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D["
Lancelot says, "argh"
DavidW says, "I've seen a lot of organs claiming to be the biggest. I don't think this is it."
DavidW says (to ClubFloyd), "look under organ"
CF ] Dracula's Library
CF | >
CF | > LOOK UNDER ORGAN
CF |
CF | This area is dark and dusty. It gives you an ill feeling.
CF |
CF | You spy a little cat-shaped shadow, but it's already slipping away. It
CF | seems like the cat wants to play; where could she be now?
CF |
CF | [New Topic for the Pharaoh - Chasing]
CF |
CF | > keltena says, "What it lacks in size, it no doubt makes up in volume."
Lancelot says, "ah cat hunting"
DavidW says (to ClubFloyd), "pull stop"
CF ] Dracula's Library
CF | >
CF | > PULL STOP
CF |
CF | You pull out the organ stop. It stops with a gentle click.
CF |
CF | >
DavidW says (to ClubFloyd), "x papers"
CF ] Dracula's Library
CF | >
CF | > X PAPERS
CF |
CF | It's impossible to decipher the antique handwriting Dracula uses.
CF |
CF | >
DavidW says (to ClubFloyd), "x bookshelves"
CF ] Dracula's Library
CF | >
CF | > X BOOKSHELVES
CF |
CF | The bookshelves are filled to the brim with nonsensical tomes. A few
CF | books stick out to you: Advenit, Sinistram and
CF | Gyra. There may be other books, but you wouldn't be able to
CF | find them unless you knew their name.
CF |
CF | > Lancelot says, "ah music"
DavidW says (to ClubFloyd), "x advenit"
CF ] Dracula's Library
CF | >
CF | > X ADVENIT
CF |
CF | This is a slim volume titled "Advenit, by Johannes L. and
CF | Saul M."
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Dracula's Library
CF | >
CF | > READ IT
CF |
CF | This is a slim volume titled "Advenit, by Johannes L. and
CF | Saul M."
CF |
CF | >
DavidW says (to ClubFloyd), "x sinistram"
CF ] Dracula's Library
CF | >
CF | > X SINISTRAM
CF |
CF | This is a sheaf of loose pages of music titled "Ad Sinistram,
CF | by B. Knowles".
CF |
CF | >
DavidW says (to ClubFloyd), "x gyra"
CF ] Dracula's Library
CF | >
CF | > X GYRA
CF |
CF | This is a folder containing music. It's embossed with the words,
CF | "Tu me Gyras, by Mortuum vel Vivum."
CF |
CF | >
DavidW says (to ClubFloyd), "say stressed"
CF ] Dracula's Library
CF | >
CF | > SAY STRESSED
CF |
CF | "What's wrong, Dracula?"
CF |
CF | "The bats! I love the little things but they're driving me crazy. I
CF | tried playing them soothing music earlier but I can't understand the
CF | way they're acting," says Dracula. "And I have a great selection!" he
CF | says, pointing towards some music on his shelf.
CF |
CF | >
DavidW says (to ClubFloyd), "x bats"
CF ] Dracula's Library
CF | >
CF | > X BATS
CF |
CF | The bats are flying in a spread-out group on the left side of the
CF | room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Pharaoh's Hall
CF | >
CF | > S
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages. He is walking
CF | gravely around the room, seemingly troubled.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread.
CF |
CF | >
DavidW says (to ClubFloyd), "say chasing"
CF ] Pharaoh's Hall
CF | >
CF | > SAY CHASING
CF |
CF | "I saw your cat, but I'm still trying to catch her!"
CF |
CF | The Pharaoh nods gravely and says, "Excellent, thank you for your
CF | help. She can be so mischievous."
CF |
CF | He seems somewhat happier than before, though still glum.
CF |
CF | > Knight_Otu asks, "Presumably spooked by the cat?"
DavidW says (to ClubFloyd), "n"
CF ] Dracula's Library
CF | >
CF | > N
CF |
CF |
CF | Dracula's Library
CF | Dracula's Library is impeccably furnished, with rows and rows of
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes
CF | pushing into the darkness above. A cage, covered in guano, hangs
CF | overhead, well out of your reach on the right side of the room. You
CF | can leave to the south.
CF |
CF | There are hundreds of bats flying around here, making everything quite
CF | chaotic.
CF |
CF | Dracula is here, a harried-looking man wearing suspenders and a
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a
CF | pile of papers. He is constantly interrupted by the chirping and
CF | whirring of bats overhead and looks positively stressed.
CF |
CF | >
DavidW says (to ClubFloyd), "pull suspenders"
CF ] Dracula's Library
CF | >
CF | > PULL SUSPENDERS
CF |
CF | Dracula looks like he got bullied enough in vampire school, or
CF | whatever he did when he was young.
CF |
CF | > Lancelot says, "lol"
keltena says, "oh my god"
Roger says, "Ad Sin. along with bats on the left-side makes me think it's music to move them around (and out?)"
DavidW says (to Roger), "That's a good thought"
Lancelot says, "into that guano covered cage"
DavidW says (to ClubFloyd), "play sinistram"
CF ] Dracula's Library
CF | >
CF | > PLAY SINISTRAM
CF |
CF | (first taking Sinistram)
CF | Dracula takes Sinistram from you and carries it back to the
CF | organ. He opens it carefully.
CF |
CF | Dracula tenderly plays a lilting melody about loss and renewal. The
CF | bats all swarm to the right side of the room, spread out around the
CF | general vicinity of the cage.
CF |
CF | After, he hands Sinistram back to you.
CF |
CF | >
DavidW says (to ClubFloyd), "play gyra"
CF ] Dracula's Library
CF | >
CF | > PLAY GYRA
CF |
CF | (first taking Gyra)
CF | Dracula takes Gyra from you and carries it back to the organ.
CF | He opens it carefully.
CF |
CF | Dracula hammers the keys, producing a loud, droning, constantly
CF | shifting melody. A single, small bat emerges from the flock,
CF | travelling in a counter-clockwise direction around the cage, pushing
CF | the door a little more open on the way.
CF |
CF | After, he hands Gyra back to you.
CF |
CF | > Lancelot says, "we still have advenit"
DavidW has disconnected.
DavidW has connected. Lancelot says, "ouch"
DavidW says, "sorry yet again"
DavidW asks, "what did I miss?"
Lancelot says, "no worryes"
Lancelot says, "advenit"
Knight_Otu says, "No problem."
keltena says, "Didn't miss anything"
Lancelot says, "you did not play that one yet"
DavidW says (to ClubFloyd), "play advenit"
CF ] Dracula's Library
CF | >
CF | > PLAY ADVENIT
CF |
CF | (first taking Advenit)
CF | Dracula takes Advenit from you and carries it back to the
CF | organ. He opens it carefully.
CF |
CF | A driving harmony comes from the organ as Dracula lays down some
CF | rocking beats. The bats, already scattered, spread out just a bit
CF | more.
CF |
CF | After, he hands Advenit back to you.
CF |
CF | > Roger says, "maybe the stop changes/reverses the music effects"
DavidW says, "ah"
DavidW says, "So contract, go left, and clockwise then"
DavidW says (to ClubFloyd), "push stop"
CF ] Dracula's Library
CF | >
CF | > PUSH STOP
CF |
CF | You push in the organ stop. It stops with a gentle click.
CF |
CF | > Lancelot says, "they are already to the right so we can skip that one"
DavidW says (to ClubFloyd), "play advenit"
CF ] Dracula's Library
CF | >
CF | > PLAY ADVENIT
CF |
CF | Dracula takes Advenit from you and carries it back to the
CF | organ. He opens it carefully.
CF |
CF | A driving harmony comes from the organ as Dracula lays down some
CF | rocking beats. The bats all cluster together in a ball, swarming
CF | inside the cage, and stay together once the music ends.
CF |
CF | After, he hands Advenit back to you.
CF |
CF | > keltena says, "Unless we just want to hear more Beyonce, I suppose"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "play gyra"
CF ] Dracula's Library
CF | >
CF | > PLAY GYRA
CF |
CF | Dracula takes Gyra from you and carries it back to the organ.
CF | He opens it carefully.
CF |
CF | Dracula hammers the keys, producing a loud, droning, constantly
CF | shifting melody. A single, small bat emerges from the flock,
CF | travelling in a clockwise direction around the cage, banging the cage
CF | shut.
CF |
CF | After, he hands Gyra back to you.
CF |
CF | Dracula pauses, looking up at the cage. The bats, realising they are
CF | now finally contained, begin to calm down and settle in for a nap.
CF | Soon, they are all hanging silently.
CF |
CF | Dracula smiles with relief, his long fangs reflecting the flickering
CF | light. "Thank you, my friend. I love my bats, but sometimes I need a
CF | little help with them when I'm trying to focus." He then returns to
CF | his desk.
CF |
CF | Before he starts back on his work, he quietly throws you a red token.
CF |
CF | [Removed topic - Stressed]
CF |
CF | > Lancelot says, "yes! token 1"
Roger says, "woo"
DavidW says (to ClubFloyd), "take token"
CF ] Dracula's Library
CF | >
CF | > TAKE TOKEN
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Dracula's Library
CF | >
CF | > X IT
CF |
CF | This is a round disk with a depiction of Dracula on it. On the
CF | reverse, it says "WAXWORKS".
CF |
CF | > Lancelot says, "thats a hint for wax museum lol"
Lancelot says, "but we already found the machine"
DavidW says, "so let's visit another monster"
DavidW says (to ClubFloyd), "s"
CF ] Pharaoh's Hall
CF | >
CF | > S
CF |
CF | You re-shelve the music before you go.
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages. He is walking
CF | gravely around the room, seemingly troubled.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Indoor Lagoon
CF | >
CF | > W
CF |
CF |
CF | Indoor Lagoon
CF | You are standing at the edge of the largest swimming pool you've ever
CF | seen. The pool is enclosed by a transparent glass dome that shows
CF | nothing but the dark sky outside. An enormous comb leans against the
CF | wall near you. You can leave to the east.
CF |
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in
CF | the pool, staring up at the darkness. Her slightest movements send
CF | shallow waves across the pool.
CF |
CF | She looks over at you with clear intelligence in her expression but
CF | then turns back. It's hard to tell if she'd understand you.
CF |
CF | [New Topic for the lagoon creature - Communicate]
CF |
CF | >
DavidW says (to ClubFloyd), "x pool"
CF ] Indoor Lagoon
CF | >
CF | > X POOL
CF |
CF | This very extensive pool is filled with crystal-clear water that moves
CF | with every breath of the creature.
CF |
CF | >
DavidW says (to ClubFloyd), "x dome"
CF ] Indoor Lagoon
CF | >
CF | > X DOME
CF |
CF | The size of this unsupported glass dome makes it a true engineering
CF | feat. Outside, all is dark.
CF |
CF | An enormous comb, larger than a rhinoceros, leans against the dome
CF | near you.
CF |
CF | >
DavidW says (to ClubFloyd), "x comb"
CF ] Indoor Lagoon
CF | >
CF | > X COMB
CF |
CF | This thing is huge! You shudder to imagine the foul creature that
CF | needs a comb this large. Its giant teeth lean against the wall,
CF | shadowing whatever might lie beneath.
CF |
CF | >
DavidW says (to ClubFloyd), "look under comb"
CF ] Indoor Lagoon
CF | >
CF | > LOOK UNDER COMB
CF |
CF | The teeth cast striped shadows, giving a surreal appearance to this
CF | secluded area. It feels unsettling.
CF |
CF | There's the cat again! This time you see a transparent little tail as
CF | it slips away. You're getting close.
CF |
CF | > Roger says, "we could make an enormous kazoo"
Lancelot says, "yep the teeth"
DavidW says, "ooooooh"
DavidW says (to ClubFloyd), "x creature"
CF ] Indoor Lagoon
CF | >
CF | > X CREATURE
CF |
CF | The creature seems to be a cross between the largest land creatures
CF | and the beasts of the deepest seas, with a large green carapace and a
CF | pair of blurry black eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "x carapace"
CF ] Indoor Lagoon
CF | >
CF | > X CARAPACE
CF |
CF | The creature seems to be a cross between the largest land creatures
CF | and the beasts of the deepest seas, with a large green carapace and a
CF | pair of blurry black eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "say communicate"
CF ] Indoor Lagoon
CF | >
CF | > SAY COMMUNICATE
CF |
CF | "*Attempt to communicate*"
CF |
CF | The enormous being burbles and glurbles. You can't really understand
CF | it, except for one word:
CF |
CF | "Dracula".
CF |
CF | [New Topic for Dracula - Interpreter]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Pharaoh's Hall
CF | >
CF | > E
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages. He is walking
CF | gravely around the room, seemingly troubled.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dracula's Library
CF | >
CF | > N
CF |
CF |
CF | Dracula's Library
CF | Dracula's Library is impeccably furnished, with rows and rows of
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes
CF | pushing into the darkness above. A cage, filled with sleeping bats,
CF | hangs overhead, well out of your reach on the right side of the room.
CF | You can leave to the south.
CF |
CF | Dracula is here, a harried-looking man wearing suspenders and a
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a
CF | pile of papers. He seems relatively less stressed than before.
CF |
CF | > Lancelot asks, "that looks like a bug? or floyd issue?"
DavidW says (to ClubFloyd), "say interpreter"
CF ] Dracula's Library
CF | >
CF | > SAY INTERPRETER
CF |
CF | "Can you understand the creature in the lagoon?"
CF |
CF | Dracula looks up with mild interest. "Oh, her? Yes, I charted out her
CF | language long ago. I made a dictionary for it, once, but I haven't
CF | seen it in a while," he says, waving at the bookshelves. "The language
CF | is Blue Lacunic, I believe."
CF |
CF | > Lancelot says, "<em> is like html"
Knight_Otu asks, "The <em> thing?"
keltena says, "Yeah, it's emphasis"
Knight_Otu says, "That's for the transcript."
keltena says, "Italics, generally"
Lancelot says, "ah ok"
DavidW says (to ClubFloyd), "x lacunic"
CF ] Dracula's Library
CF | >
CF | > X LACUNIC
CF |
CF | This is an extensive dictionary giving the basics of communication of
CF | the Blue Lacunic language.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Dracula's Library
CF | >
CF | > TAKE IT
CF |
CF | You grab the dictionary and flip through it. You mumble parts of it
CF | out loud, until your recorder beeps. It seems like you might be able
CF | to talk to the creature better now.
CF |
CF | [New Topic for the lagoon creature - Retry]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Pharaoh's Hall
CF | >
CF | > S
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages. He is walking
CF | gravely around the room, seemingly troubled.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread.
CF |
CF | > Lancelot says, "insta language learning"
DavidW says (to ClubFloyd), "w"
CF ] Indoor Lagoon
CF | >
CF | > W
CF |
CF |
CF | Indoor Lagoon
CF | You are standing at the edge of the largest swimming pool you've ever
CF | seen. The pool is enclosed by a transparent glass dome that shows
CF | nothing but the dark sky outside. An enormous comb leans against the
CF | wall near you. You can leave to the east.
CF |
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in
CF | the pool, staring up at the darkness. Her slightest movements send
CF | shallow waves across the pool.
CF |
CF | >
DavidW says (to ClubFloyd), "say retry"
CF ] Indoor Lagoon
CF | >
CF | > SAY RETRY
CF |
CF | "Let's try communicating again. How are you?"
CF |
CF | The creature looks at you gravely and bends closer, almost splashing
CF | you with a wave of water. "Hello, little one. I'm afraid I'm not doing
CF | very well at all today. I seem to have misplaced my glasses, and
CF | without them, the outside sky appears dark. Could you find them for
CF | me?"
CF |
CF | "Sure," you say. "What do they look like?"
CF |
CF | The creature shrugs, an action which almost swamps you with the
CF | resulting wave. "They're just regular glasses, not small ones like you
CF | humans wear."
CF |
CF | > Knight_Otu says, "Well."
Lancelot says, "lagoon creature glasses"
DavidW asks, "I guess we keep moving?"
Lancelot says, "yep"
keltena says, "Sounds like a plan"
DavidW says (to ClubFloyd), "e"
CF ] Pharaoh's Hall
CF | >
CF | > E
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages. He is walking
CF | gravely around the room, seemingly troubled.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Room
CF | >
CF | > E
CF |
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | An imperious yeti covered in fine white fur stands here, shooting
CF | arrows at a target on the far wall.
CF |
CF | When she sees you enter, she spins towards you, nocking an arrow with
CF | hatred in her eyes. Then she squints and says, "Oh, you're not him,"
CF | and turns back to her target practice.
CF |
CF | [New Topic for the yeti - Mistaken]
CF |
CF | > Knight_Otu says, "Oh my, we almost got yeti-skewered."
DavidW says (to ClubFloyd), "x yeti"
CF ] Game Room
CF | >
CF | > X YETI
CF |
CF | This yeti is much taller than you, wearing an elegant wooden necklace
CF | and leather quiver and shooting at the target on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x necklace"
CF ] Game Room
CF | >
CF | > X NECKLACE
CF |
CF | This necklace is made of several wooden spheres, brightly painted and
CF | strung together.
CF |
CF | > Jade says, "This is a nice puzzle by the way."
Lancelot says, "yeet the yeti then"
DavidW says (to ClubFloyd), "x flame"
CF ] Game Room
CF | >
CF | > X FLAME
CF |
CF | The blue flame in the fireplace looks like the color of blue Christmas
CF | lights on a dark night.
CF |
CF | > Lancelot says, "yes it is :p"
Roger says, "quest for the yeti's balls"
DavidW says (to ClubFloyd), "x fireplace"
CF ] Game Room
CF | >
CF | > X FIREPLACE
CF |
CF | The blue flame in the fireplace looks like the color of blue Christmas
CF | lights on a dark night.
CF |
CF | > Lancelot says, "we are spoilered :("
DavidW says (to ClubFloyd), "x ice"
CF ] Game Room
CF | >
CF | > X ICE
CF |
CF | There could be anything under here; it's hard to tell. This furniture
CF | is frozen solid.
CF |
CF | >
DavidW says (to ClubFloyd), "look under ice"
CF ] Game Room
CF | >
CF | > LOOK UNDER ICE
CF |
CF | You don't find anything underneath the frozen furniture.
CF |
CF | >
DavidW says (to ClubFloyd), "x furniture"
CF ] Game Room
CF | >
CF | > X FURNITURE
CF |
CF | There could be anything under here; it's hard to tell. This furniture
CF | is frozen solid.
CF |
CF | >
DavidW says (to ClubFloyd), "x target"
CF ] Game Room
CF | >
CF | > X TARGET
CF |
CF | This is an archery target, and it has numerous shot arrows stuck into
CF | it, clustered around the center. Apparently the archer has some skill.
CF |
CF | >
DavidW says (to ClubFloyd), "x arrows"
CF ] Game Room
CF | >
CF | > X ARROWS
CF |
CF | You wonder what strange creature this pinkish leather quiver is made
CF | from, but feel it better not to ask. It is filled with many arrows.
CF |
CF | >
DavidW says (to ClubFloyd), "x rugs"
CF ] Game Room
CF | >
CF | > X RUGS
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x rug"
CF ] Game Room
CF | >
CF | > X RUG
CF |
CF | This heavy, thick rug is sprawled before the cold fire. Stuck to it
CF | are playing cards; it looks like someone was playing Hearts.
CF |
CF | Something is moving under the rug.
CF |
CF | >
DavidW says (to ClubFloyd), "look under rug"
CF ] Game Room
CF | >
CF | > LOOK UNDER RUG
CF |
CF | You lift up the rug, cards and all, just for a second. The expanse of
CF | stone looks old and long untouched.
CF |
CF | You've found the cat! A ghostly little feline, looking tired and
CF | curled up in a ball. She stretches, gets up and walks through the
CF | wall.
CF |
CF | You can hear the Pharaoh's pleased voice in the other room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pharaoh's Hall
CF | >
CF | > W
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | A mummy is here, adorned with gold, lapis lazuli and turquoise jewelry
CF | that contrast with his threadbare linen bandages.
CF |
CF | Behind the mummy, great mounds of sand slowly shift and slither,
CF | blocking the staircase above. They make a sound like a thousand
CF | whispering souls that makes you shiver with dread. Lancelot exclaims, "yes!"
CF |
CF | As you enter the room, you hear a loud mewing. The ghost-cat Miut has
CF | found Pharaoh at last, and he is smiling and holding her close. Then
CF | she fades away in his arms, sinking into his chest.
CF |
CF | "Thank you," says Pharaoh. "I usually keep her memory in my heart, but
CF | I let her slip away for a time." The sand that was moving around the
CF | room dissipates. Pharaoh himself crumbles into dust, which fades away.
CF |
CF | One of the gold disks that was decorating him falls to the ground.
CF | Also, with the sand gone, the way up the stairs is now open.
CF |
CF | > Knight_Otu exclaims, "Cat!"
Lancelot exclaims, "token!"
DavidW says (to ClubFloyd), "take disk"
CF ] Pharaoh's Hall
CF | >
CF | > TAKE DISK
CF |
CF | (the gold token)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Pharaoh's Hall
CF | >
CF | > X IT
CF |
CF | This is a round disk with a depiction of Pharaoh on it. On the
CF | reverse, it says "WAXWORKS".
CF |
CF | >
DavidW says (to ClubFloyd), "x sand"
CF ] Pharaoh's Hall
CF | >
CF | > X SAND
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pharaoh's Hall
CF | >
CF | > L
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "x blocks"
CF ] Pharaoh's Hall
CF | >
CF | > X BLOCKS
CF |
CF | These blocks look incredibly heavy. How they were brought here, you
CF | can't fathom.
CF |
CF | > Lancelot says, "so Miut did like organs, hearts and teeth :p"
DavidW says (to ClubFloyd), "x stairs"
CF ] Pharaoh's Hall
CF | >
CF | > X STAIRS
CF |
CF | These sweeping stairs lead up and down between the two floors.
CF |
CF | > Knight_Otu says, "Oof."
DavidW says, "oh, there's a down too"
DavidW says (to ClubFloyd), "e"
CF ] Game Room
CF | >
CF | > E
CF |
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | An imperious yeti covered in fine white fur stands here, shooting
CF | arrows at a target on the far wall.
CF |
CF | > Lancelot says, "between the floors"
DavidW says (to ClubFloyd), "say mistaken"
CF ] Game Room
CF | >
CF | > SAY MISTAKEN
CF |
CF | "It seems you mistook me for someone else."
CF |
CF | She looks at you coolly. "I thought you were my cousin Harry. He
CF | abandoned our game of Hearts two days ago and hasn't been back since.
CF | I've been taking out my frustration on this target while we wait.
CF | Honestly, I hate him right now."
CF |
CF | She lets loose another arrow and the target breaks. The yeti curses,
CF | and turns to you to ask, "You wouldn't mind getting me another target,
CF | would you? You can just show me it and I'll tell you if it works.
CF | There should be enough stuff in this room."
CF |
CF | "Isn't it all frozen over, though?" you ask.
CF |
CF | She glares at you and concentrates. Some of the furniture defrosts.
CF | "There," she says. "That should work."
CF |
CF | Now you can see a wardrobe, a shoe rack, and a pile of junk, all of
CF | which were frozen before.
CF |
CF | [New Topic for the yeti - Cardgame]
CF | [New Topic for the yeti - Address]
CF | [New Topic for the yeti - Cousin]
CF |
CF | >
DavidW says (to ClubFloyd), "say cardgame"
CF ] Game Room
CF | >
CF | > SAY CARDGAME
CF |
CF | "I could play a game of Hearts with you instead."
CF |
CF | "No," she says decidedly. "I want Harry to come back and finish his
CF | game with me. I'm only one trick away from winning!"
CF |
CF | >
DavidW says (to ClubFloyd), "say address"
CF ] Game Room
CF | >
CF | > SAY ADDRESS
CF |
CF | "What's your name?"
CF |
CF | "It's Maya," she says with pride.
CF |
CF | >
DavidW says (to ClubFloyd), "say cousin"
CF ] Game Room
CF | >
CF | > SAY COUSIN
CF |
CF | "Where do you think Harry is?"
CF |
CF | "Probably with humans again. The last time he was missing I found him
CF | tramping around the Pacific Northwest with his big feet," says Maya.
CF |
CF | > Knight_Otu says, "Hah."
DavidW asks, "with the Hendersons?"
Lancelot says, "bigfoot"
DavidW says (to ClubFloyd), "x wardrobe"
CF ] Game Room
CF | >
CF | > X WARDROBE
CF |
CF | This wardrobe is made of dark oak, and is labeled "COSTUMES". It is
CF | currently closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Game Room
CF | >
CF | > OPEN IT
CF |
CF | You open the wardrobe, revealing a fur coat, some handcuffs and an
CF | Official Precinct 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "x coat"
CF ] Game Room
CF | >
CF | > X COAT
CF |
CF | This is a long and very hairy fur coat.
CF |
CF | > keltena says, "you know, the usual"
DavidW says (to ClubFloyd), "x handcuffs"
CF ] Game Room
CF | >
CF | > X HANDCUFFS
CF |
CF | Maybe these were part of a police officer costume?
CF |
CF | >
DavidW says (to ClubFloyd), "x stamp"
CF ] Game Room
CF | >
CF | > X STAMP
CF |
CF | Well, that's something you don't see every day. This is a seal, the
CF | kind that notaries use to stamp things. The side of it reads:
CF |
CF | For official Precinct 13 Police use only. This seal only functions
CF | on official Precinct 13 documents. Do not place the seal in ink;
CF | simply STAMP the document when needed.
CF |
CF | >
DavidW says (to ClubFloyd), "show coat to maya"
CF ] Game Room
CF | >
CF | > SHOW COAT TO MAYA
CF |
CF | (first taking the fur coat)
CF | "Now this could give me the sweet experience of shooting arrows at
CF | Harry. This coat really reminds me of him! Here, hold it up for me,"
CF | she says.
CF |
CF | You oblige, and she draws back her arrow. When you realize she's about
CF | to shoot, you drop the coat and jump back.
CF |
CF | "Hmmph," she says grumpily. "If you won't hold it up, you need to find
CF | something that will."
CF |
CF | > Knight_Otu says, "Surely we'll never need that stamp. Surely. (Spoiler, we will need it.)"
DavidW says (to ClubFloyd), "x rack"
CF ] Game Room
CF | >
CF | > X RACK
CF |
CF | This shoe rack looks Swedish, somehow.
CF |
CF | On the shoe rack are some giant shoes.
CF |
CF | > Lancelot says, "Brian really is going out of his way to help people :p"
DavidW says (to ClubFloyd), "x shoes"
CF ] Game Room
CF | >
CF | > X SHOES
CF |
CF | These shoes are giant; each one is big enough to use as a baby crib or
CF | a toy box. Who has feet this big?
CF |
CF | >
DavidW says (to ClubFloyd), "look in shoes"
CF ] Game Room
CF | >
CF | > LOOK IN SHOES
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "wear shoes"
CF ] Game Room
CF | >
CF | > WEAR SHOES
CF |
CF | (first taking the giant shoes)
CF | These are huge. You'd have a better chance wearing a crock-pot.
CF |
CF | >
DavidW says (to ClubFloyd), "drop shoes"
CF ] Game Room
CF | >
CF | > DROP SHOES
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Game Room
CF | >
CF | > X JUNK
CF |
CF | This is a large pile of assorted detritus from games no one has played
CF | in a long time.
CF |
CF | In the pile of junk are a mannequin and a large fencing mask.
CF |
CF | > Lancelot says, "always keep everything you find... we always have the handy rucksack"
DavidW says (to ClubFloyd), "x mannequin"
CF ] Game Room
CF | >
CF | > X MANNEQUIN
CF |
CF | This is a very tall mannequin that seems to have been hacked at
CF | multiple times, with gashes on its head and feet. It seems pretty
CF | light though.
CF |
CF | >
DavidW says (to ClubFloyd), "take mannequin"
CF ] Game Room
CF | >
CF | > TAKE MANNEQUIN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put coat on it"
CF ] Game Room
CF | >
CF | > PUT COAT ON IT
CF |
CF | You throw the fur coat on the mannequin. It looks big and hairy, now.
CF |
CF | > keltena asks (of Lancelot), "We don't want to spend the rest of the game waiting for the other shoe to drop, do we?"
DavidW says (to ClubFloyd), "show mannequin to maya"
CF ] Game Room
CF | >
CF | > SHOW MANNEQUIN TO MAYA
CF |
CF | "Hmmph," says Maya. That's not bad...it even looks a lot like Harry.
CF | Can you make it look more like Harry? He's tall, hairy, and has huge
CF | feet."
CF |
CF | >
DavidW says (to ClubFloyd), "put shoes on mannequin"
CF ] Game Room
CF | >
CF | > PUT SHOES ON MANNEQUIN
CF |
CF | You stick the giant shoes on the mannequin. Now it looks like it has
CF | big feet!
CF |
CF | >
DavidW says (to ClubFloyd), "show mannequin to maya"
CF ] Game Room
CF | >
CF | > SHOW MANNEQUIN TO MAYA
CF |
CF | Her eyes narrow. She growls, saying, "That looks just like him."
CF |
CF | She pulls back an arrow, aiming it at you and the mannequin. "Drop
CF | it," she commands.
CF |
CF | Afraid of the arrow, you drop the mannequin and back off. As you do
CF | so, flakes of ice and snow fly into the air, covering the target in
CF | snow. It looks a lot like the yeti, now.
CF |
CF | Maya stares, then sighs, and lowers the bow. "It looks just like me,
CF | too. Me and Harry are a lot alike. Maybe instead of stewing here, I
CF | should go look for him myself."
CF |
CF | She picks up the mannequin."Thanks for your help, though. You can have
CF | this," she says and walks out of the room, carrying the mannequin
CF | absent-mindedly with her.
CF |
CF | On her way out, she hands you a white token.
CF |
CF | >
DavidW says (to ClubFloyd), "x white token"
CF ] Game Room
CF | >
CF | > X WHITE TOKEN
CF |
CF | This is a round disk with a depiction of the yeti on it. On the
CF | reverse, it says "WAXWORKS".
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Game Room
CF | >
CF | > X JUNK
CF |
CF | This is a large pile of assorted detritus from games no one has played
CF | in a long time.
CF |
CF | In the pile of junk is a large fencing mask.
CF |
CF | >
DavidW says (to ClubFloyd), "x mask"
CF ] Game Room
CF | >
CF | > X MASK
CF |
CF | This is a fencing mask, but unusually large, and seemingly shaped for
CF | a...non-human face.
CF |
CF | > Lancelot exclaims, "token three!"
Knight_Otu says, "Yetherapy."
Jade says, "3"
DavidW says (to ClubFloyd), "take it"
CF ] Game Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pharaoh's Hall
CF | >
CF | > W
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Indoor Lagoon
CF | >
CF | > W
CF |
CF |
CF | Indoor Lagoon
CF | You are standing at the edge of the largest swimming pool you've ever
CF | seen. The pool is enclosed by a transparent glass dome that shows
CF | nothing but the dark sky outside. An enormous comb leans against the
CF | wall near you. You can leave to the east.
CF |
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in
CF | the pool, staring up at the darkness. Her slightest movements send
CF | shallow waves across the pool.
CF |
CF | >
DavidW says (to ClubFloyd), "show mask to creature"
CF ] Indoor Lagoon
CF | >
CF | > SHOW MASK TO CREATURE
CF |
CF | You don't provoke a reaction.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Pharaoh's Hall
CF | >
CF | > E
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | Things are a little shabbier up here. It reminds you of the "mind
CF | palaces" Gareth likes to use with his patients. "We've seen all the
CF | thoughts you present to others," he'd say. "Now let's see what you
CF | keep in your ratty old attic." It always gave you a laugh.
CF |
CF | > Knight_Otu exclaims, "Octagon!"
Lancelot says, "another one"
DavidW says, "Must be related."
DavidW asks, "Maybe a shared backstage area?"
DavidW says (to ClubFloyd), "w"
CF ] Den
CF | >
CF | > W
CF |
CF |
CF | Den
CF | This room looks like the product of a frightful battle. Gouges have
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a
CF | big mound of debris covers much of the room. You can leave to the
CF | east.
CF |
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room.
CF | He stares timidly around the room and trembles as he shifts around.
CF |
CF | The wolfman jumps as you enter the room. "Back!" he says. "Back! I'm a
CF | terrible man, a terrible thing, and you're not safe here!" He
CF | looks at you earnestly.
CF |
CF | [New Topic for the wolfman - Safety]
CF |
CF | >
DavidW says (to ClubFloyd), "say safety"
CF ] Den
CF | >
CF | > SAY SAFETY
CF |
CF | "Why am I not safe here?"
CF |
CF | He peers at you with fearful eyes, and says, "Because I am about to
CF | turn into a dreadful beast! A thing of pure horror! A..." he lowers
CF | his voice for dramatic effect, "wolf."
CF |
CF | He kneels and raises his hands to you. "Please, please, I beg of you,
CF | stop me! Bind me! Find ways to keep me chained up so that the beast
CF | doesn't wreak havoc on this house and everything in it!"
CF |
CF | "I'll see if I can find anything!" you reply reassuringly.
CF |
CF | "And hurry," he says. "I can feel the transformation happening
CF | soon..."
CF |
CF | > DavidW asks, "handcuffs?"
DavidW says (to ClubFloyd), "x pipe"
CF ] Den
CF | >
CF | > X PIPE
CF |
CF | It looks like this was once inside a wall, but now stands exposed.
CF |
CF | >
DavidW says (to ClubFloyd), "look in pipe"
CF ] Den
CF | >
CF | > LOOK IN PIPE
CF |
CF | You find nothing of interest.
CF |
CF | > Knight_Otu says, "Seem reasonable."
DavidW says (to ClubFloyd), "x gouges"
CF ] Den
CF | >
CF | > X GOUGES
CF |
CF | These floorboards look like they were repeatedly scratched by small
CF | claws.
CF |
CF | >
DavidW says (to ClubFloyd), "x wolfman"
CF ] Den
CF | >
CF | > X WOLFMAN
CF |
CF | This is a tall, hairy-looking man with short, stiff black hair and
CF | dark-ringed eyes. He's pacing the room nervously.
CF |
CF | >
DavidW says (to ClubFloyd), "x debris"
CF ] Den
CF | >
CF | > X DEBRIS
CF |
CF | You can see fabric, wood, and cardboard in the mound, but it's all
CF | mushed together.
CF |
CF | >
DavidW says (to ClubFloyd), "search debris"
CF ] Den
CF | >
CF | > SEARCH DEBRIS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "move it"
CF ] Den
CF | >
CF | > MOVE IT
CF |
CF | It's just a useless mound of debris, there's not any point in
CF | spreading it around.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Den
CF | >
CF | > D
CF |
CF | There are no stairs going down here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Landing
CF | >
CF | > E
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Room
CF | >
CF | > E
CF |
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack,
CF | and a pile of junk.
CF |
CF | >
DavidW has disconnected.
DavidW has connected. DavidW says, "sorry"
DavidW says (to ClubFloyd), "take handcuffs"
CF ] Game Room
CF | >
CF | > TAKE HANDCUFFS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pharaoh's Hall
CF | >
CF | > W
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Den
CF | >
CF | > W
CF |
CF |
CF | Den
CF | This room looks like the product of a frightful battle. Gouges have
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a
CF | big mound of debris covers much of the room. You can leave to the
CF | east.
CF |
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room.
CF | He stares timidly around the room and trembles as he shifts around.
CF |
CF | He looks up hopefully. "Have you brought anything that can make us
CF | truly safe?" he asks.
CF |
CF | >
DavidW says (to ClubFloyd), "put handcuffs on wolfman"
CF ] Den
CF | >
CF | > PUT HANDCUFFS ON WOLFMAN
CF |
CF | "Yes, yes, this is brilliant. This will help protect all innocent
CF | souls from my violent rampages! Here, cuff me to the pipe!" he says.
CF |
CF | You oblige him by cuffing him to the pipe. "There you go," you say
CF | soothingly.
CF |
CF | He says, "Thank you for this help. I can feel the transformation
CF | nearer than ever. But I will need much more to keep you safe!"
CF |
CF | >
DavidW says (to ClubFloyd), "put mask on wolfman"
CF ] Den
CF | >
CF | > PUT MASK ON WOLFMAN
CF |
CF | Putting things on the wolfman would achieve nothing.
CF |
CF | > Roger says, "what if his paws slip right through"
DavidW says, "well, I dunno then."
DavidW says (to ClubFloyd), "i"
CF ] Den
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a large fencing mask
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some white, gold and red tokens
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Landing
CF | >
CF | > E
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Upstairs Landing
CF | >
CF | > X DOOR
CF |
CF | Which do you mean, the eastern door or the trapdoor?
CF |
CF | >
DavidW says (to ClubFloyd), "eastern"
CF ] Upstairs Landing
CF | >
CF | > EASTERN
CF |
CF | This is an old-looking door with the name "Christine" on it.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on it"
CF ] Upstairs Landing
CF | >
CF | > KNOCK ON IT
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Upstairs Landing
CF | >
CF | > OPEN IT
CF |
CF | You open the eastern door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East Bedroom
CF | >
CF | > E
CF |
CF |
CF | East Bedroom
CF | This room looks older than the rest of the house. There is little
CF | light, and even less room. The cold almost takes your breath away. You
CF | can leave to the west.
CF |
CF | A crystal ball floats in the middle of the room, glowing eerily.
CF |
CF | A transparent woman, whom you infer to be Christine from the name on
CF | the door, is floating here, furiously tapping at the crystal ball in
CF | the room and muttering to herself.
CF |
CF | She looks at you with a clearly angry expression, and says something
CF | that you don't quite understand. Your recorder kicks in, though, and
CF | interprets for you: "Are you the one blocking me? The orb should be
CF | responding to me, but it refuses. Tell me, what have you done?" She
CF | finishes this with a glare.
CF |
CF | [New Topic for Christine - Innocent]
CF |
CF | > Roger says, "gotta ponder that orb"
DavidW says (to ClubFloyd), "say innocent"
CF ] East Bedroom
CF | >
CF | > SAY INNOCENT
CF |
CF | "I promise, I didn't do anything!"
CF |
CF | She says, "Hmph, that seems most unlikely. I scheduled my appointment
CF | weeks ago. Wait, the orb is speaking...." She taps it again and peers
CF | into it intently. Then she chuckles. "See? No one is scheduled for
CF | today, except some prankster who put down 'Emrys Tisserand'."
CF |
CF | [New Topic for Christine - Identity]
CF |
CF | >
DavidW says (to ClubFloyd), "say identity"
CF ] East Bedroom
CF | >
CF | > SAY IDENTITY
CF |
CF | "I am Emrys Tisserand!"
CF |
CF | Her tone of voice changes. "Okay, lady, this isn't funny anymore. You
CF | want to play tough? Orb!" she says, looking at the crystal in
CF | question, "Identify this woman."
CF |
CF | Something appears in the orb which you can't see. The woman stares in
CF | shock, then back at you.
CF |
CF | "Orb, what day is it?" she asks. It changes again, and she puts a hand
CF | to her mouth. "The Day of Weft's End," she says. "I thought..."
CF |
CF | She looks up, her rage now mingled with fear. "It's really you!"
CF |
CF | Christine shrieks in apparent terror. She goes pale, a surprising feat
CF | for an already-faded ghost, and, taking another look at you, speeds
CF | out of the house through the wall.
CF |
CF | You can hear her screams echoing into the distance until they too
CF | disappear.
CF |
CF | The crystal ball remains.
CF |
CF | > Lancelot exclaims, "we are a prankster!"
DavidW says (to ClubFloyd), "x ball"
CF ] East Bedroom
CF | >
CF | > X BALL
CF |
CF | This is a clear ball made of crystal, or perhaps glass, floating in
CF | the air.
CF |
CF | It is filled with symbols which you're certain you've never seen, but
CF | which are also somehow familiar. There has to be some way to activate
CF | it.
CF |
CF | > Lancelot says, "and now we need to play ball"
DavidW says (to ClubFloyd), "take ball"
CF ] East Bedroom
CF | >
CF | > TAKE BALL
CF |
CF | It is immovably fixed in place. You can't see anything supporting it,
CF | though. It glowed, briefly, when your hands touched it.
CF |
CF | > Lancelot says, "whoops typo"
Jade says, "Easy daisy"
DavidW says (to ClubFloyd), "tap ball"
CF ] East Bedroom
CF | >
CF | > TAP BALL
CF |
CF | You tap a random icon. There is a flash of light.
CF |
CF | The ball blurs and refocuses. You see a view of a glass dome with part
CF | of a pool visible below it. An enormous scaly leg is in the scene.
CF |
CF | A symbol of a blue token with a red X superimposed over it appears for
CF | a second, then fades away.
CF |
CF | > Lancelot says, "no blue token yet"
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a nervous-looking man with fangs
CF | and suspenders (as well as other things that aren't quite as
CF | identifiable).
CF |
CF | A symbol of a red token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | > Knight_Otu says, "iCrystal."
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a view of sandstone walls rising
CF | upwards into darkness. The tops of four doorways or arches can also
CF | barely be seen in the frame.
CF |
CF | A symbol of a gold token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | > Lancelot says, "we got red and gold"
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see nothing, really; all that is
CF | visible is a sheet of ice.
CF |
CF | A symbol of a white token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | > Lancelot says, "and white"
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a view of Frankenstein's parlor
CF | from within the case. You can see Frankenstein himself, as well as the
CF | back of a platinum pyramid. The pyramid has engraved on it "MAGIC
CF | WORD: XYZZYSTEIN".
CF |
CF | A symbol of a green token with a red X superimposed over it appears
CF | for a second, then fades away.
CF |
CF | [New Topic for Frankenstein - XYZZYstein]
CF |
CF | > Knight_Otu exclaims, "Almost!"
Lancelot says, "yay a magic word"
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a glowing yellow eye staring
CF | back at you.
CF |
CF | A symbol of a grey token with a red X superimposed over it appears for
CF | a second, then fades away.
CF |
CF | > Jade says, "yep"
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see yourself, looking at a ball, in
CF | which is yourself, looking at a ball, in which is yourself, looking at
CF | a ball...The effect makes you nauseous.
CF |
CF | The ball buzzes rudely, showing some white, gold and red tokens, each
CF | with a green checkmark next to it, but also some green, blue, clear
CF | and grey tokens, each with a red X next to it.
CF |
CF | A symbol of a clear token with a red X superimposed over it appears
CF | for a second, then fades away.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a view of a glass dome with part
CF | of a pool visible below it. An enormous scaly leg is in the scene.
CF |
CF | A symbol of a blue token with a red X superimposed over it appears for
CF | a second, then fades away.
CF |
CF | > Jade says, "a nice clue"
Lancelot says, "infinite repear"
Lancelot says, "yep"
Lancelot says, "like a progress meter similar as in the museum"
Lancelot asks, "david still here?"
DavidW has disconnected.
DavidW has connected. Lancelot says, "ah welcome back"
DavidW says, "sorry guys"
keltena says, "No worries."
DavidW says, "um, remind me what I was doing."
Lancelot says, "no worries indeed you are doing fine"
Lancelot says, "looking in the glass ball and it repeats"
DavidW says (to ClubFloyd), "l"
CF ] East Bedroom
CF | >
CF | > L
CF |
CF | East Bedroom
CF | This room looks older than the rest of the house. There is little
CF | light, and even less room. The cold almost takes your breath away. You
CF | can leave to the west.
CF |
CF | A crystal ball floats in the middle of the room, glowing eerily.
CF |
CF | > Lancelot says, "showing which tokens we got"
DavidW asks, "hm. nothing else in here?"
Lancelot says, "and we learn the magic work xyzzystein"
keltena says, "And we got the magic word for Frankenstein's--yep"
DavidW says, "oh right. Let's do that next."
DavidW says (to ClubFloyd), "w" Lancelot asks, "so we have a chat with him?"
CF ] Upstairs Landing
CF | >
CF | > W
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a gold
CF | nugget, some spices and some jewelry particularly stick out to you.
CF | The walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an unusual staff.
CF |
CF | >
DavidW says (to ClubFloyd), "say xyzzystein"
CF ] Frankenstein's Parlor
CF | >
CF | > SAY XYZZYSTEIN
CF |
CF | "The magical word is...XYZZYstein!"
CF |
CF | Frankenstein jolts up and stares at you, saying, "How did you--where
CF | did you see that?"
CF |
CF | He sits down and sulks for an uncomfortably long time, then says,
CF | "Fine. You can have the token." He digs into his pocket and pulls out
CF | a green token, which he hands you.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Frankenstein's Parlor
CF | > SAVEOk.
CF |
CF | > Lancelot says, "yes another token"
Lancelot says, "we have four tokens now right"
DavidW asks, "He also wants a treasure for his staff, yes?"
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | > Lancelot says, "yes he likes to collect stuff"
Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF | There are no stairs going down here.
CF |
CF | > Lancelot says, "anything unusual"
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "open trapdoor"
CF ] Upstairs Landing
CF | >
CF | > OPEN TRAPDOOR
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Room
CF | >
CF | > E
CF |
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack,
CF | and a pile of junk.
CF |
CF | > Lancelot says, "another locked octagon door"
DavidW says (to ClubFloyd), "take all"
CF ] Game Room
CF | >
CF | > TAKE ALL
CF |
CF | Official Precinct 13 Stamp: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Game Room
CF | >
CF | > X JUNK
CF |
CF | This is a large pile of assorted detritus from games no one has played
CF | in a long time.
CF |
CF | You don't see anything else interesting in the pile.
CF |
CF | >
DavidW says (to ClubFloyd), "search junk"
CF ] Game Room
CF | >
CF | > SEARCH JUNK
CF |
CF | This is a large pile of assorted detritus from games no one has played
CF | in a long time.
CF |
CF | You don't see anything else interesting in the pile.
CF |
CF | >
DavidW says (to ClubFloyd), "x target"
CF ] Game Room
CF | >
CF | > X TARGET
CF |
CF | This is an archery target, and it has numerous shot arrows stuck into
CF | it, clustered around the center. Apparently the archer has some skill.
CF |
CF | It's currently broken in half.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Game Room
CF | >
CF | > TAKE IT
CF |
CF | The target is uncomfortably cold; you can't stand to touch it.
CF | Besides, it's broken.
CF |
CF | >
DavidW says (to ClubFloyd), "take arrows"
CF ] Game Room
CF | >
CF | > TAKE ARROWS
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x fire"
CF ] Game Room
CF | >
CF | > X FIRE
CF |
CF | The blue flame in the fireplace looks like the color of blue Christmas
CF | lights on a dark night.
CF |
CF | >
DavidW says (to ClubFloyd), "take fire"
CF ] Game Room
CF | >
CF | > TAKE FIRE
CF |
CF | It's far too cold to approach.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Game Room
CF | >
CF | > L
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack,
CF | and a pile of junk.
CF |
CF | >
DavidW says (to ClubFloyd), "x hearts"
CF ] Game Room
CF | >
CF | > X HEARTS
CF |
CF | It appears someone was playing a game of Hearts earlier, but the cards
CF | have sat unused so long they've frozen to the rug.
CF |
CF | >
DavidW says (to ClubFloyd), "look under rug"
CF ] Game Room
CF | >
CF | > LOOK UNDER RUG
CF |
CF | You lift up the rug, cards and all, just for a second. The expanse of
CF | stone looks old and long untouched.
CF |
CF | > Iria asks, "Where's the ClubFloyd room now?"
keltena says (to Iria), "Just type 'clubhouse'"
Lancelot says, "in its own dimention no doubt"
Iria has arrived. Iria says, "Well, ask a silly question."
Knight_Otu says, "Hey there."
keltena says, "Hi!"
Lancelot says, "hi there"
DavidW asks, "so what do we do next?"
Lancelot asks, "inv?"
DavidW says (to ClubFloyd), "i"
CF ] Game Room
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an Official Precinct 13 Stamp
CF | a large fencing mask
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some green, white, gold and red tokens
CF |
CF | > Lancelot says, "okay we need tokens from the creature and the person upstairs"
DavidW says (to ClubFloyd), "wear mask"
CF ] Game Room
CF | >
CF | > WEAR MASK
CF |
CF | You put on the large fencing mask, but its size and weight pull make
CF | you unsteady. Unable to see, you bump into something and fall over.
CF |
CF | You take the mask off, just to be safe.
CF |
CF | > Knight_Otu asks, "I find it unlikely, but does the werewolf want the dog toy?"
keltena asks, "We still need the werewolf's token and the lagoon creature's token, right?"
Lancelot says, "yep"
Lancelot says, "we kinda know what the creatuire needs"
DavidW says (to Knight), "we wouldn't find the lost dog, then."
Knight_Otu asks, "And the ghost token?"
Lancelot says, "that too"
keltena says, "Ah, yeah, the ghost token."
Knight_Otu says (to David), "Ah."
keltena miiiiight have accidentally never gotten that token due to a bug in the beta version
Knight_Otu hasn't been here for previous sessions.
Lancelot says, "lol the ghost token is kinda specia;"
keltena says, "(Because it was possible to proceed without all tokens, I mean, not because it was impossible to get.)"
keltena says, "(So hey, puzzle I actually don't know the solution to! :D)"
Lancelot asks, "so we do mr wolf? or creature?"
keltena asks, "We also probably want to trade Frankenstein something, right?"
DavidW has disconnected.
DavidW has connected. Lancelot says, "yes something unusual"
keltena says, "Come back to us, David!"
DavidW says, "I was gonna suggest going outside to find the ghost."
DavidW says (to ClubFloyd), "w"
CF ] Pharaoh's Hall
CF | >
CF | > W
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a Ming
CF | vase, a trident and some diamonds particularly stick out to you. The
CF | walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an unusual staff.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river. Knight_Otu asks, "Maybe the mask? Seems unlikely, but maybe?"
CF |
CF | A rift leads back to the ship to the south. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Styx
CF | >
CF | > E
CF |
CF |
CF | Styx
CF | To your east is a wide river that flows dark and smooth under the
CF | lightless sky. A sign proclaims this to be the dread river Styx. You
CF | know that name from mythology: the river that divides the living from
CF | the dead.
CF |
CF | You can return to the front yard to the west.
CF |
CF | A figure in dark robes stands at the water's edge, one foot in a boat.
CF |
CF | > Lancelot says, "the mask did say about safety"
DavidW says (to ClubFloyd), "x ghost"
CF ] Styx
CF | >
CF | > X GHOST
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x mask"
CF ] Styx
CF | >
CF | > X MASK
CF |
CF | This is a fencing mask, but unusually large, and seemingly shaped for
CF | a...non-human face.
CF |
CF | > Lancelot asks, "david still here?"
Knight_Otu says, "I think his connection took a turn for the worse."
keltena asks, "I'd give him a minute and see if he pops back up?"
Lancelot says, "no worries"
DavidW has disconnected.
DavidW has connected. keltena says, "Ah, there we go"
Lancelot says, "the mask is hinting itself pretty strongly I'd say"
keltena says, "Welcome back!"
Lancelot exclaims, "welcome back David!"
DavidW says, "We might want to stop for today, but I'll try to give the mask to the werewolf."
DavidW says (to ClubFloyd), "w"
CF ] Front Yard
CF | >
CF | > W
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which some
CF | diamonds, some coins and a treasure chest particularly stick out to
CF | you. The walls are dark wood, old and warped. You can go outside to
CF | the south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an unusual staff.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Den
CF | >
CF | > W
CF |
CF |
CF | Den
CF | This room looks like the product of a frightful battle. Gouges have
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a
CF | big mound of debris covers much of the room. You can leave to the
CF | east.
CF |
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room.
CF | He stares timidly around the room and trembles as he shifts around.
CF |
CF | He looks up hopefully. "Have you brought anything that can make us
CF | truly safe?" he asks.
CF |
CF | >
DavidW says (to ClubFloyd), "give mask to man"
CF ] Den
CF | >
CF | > GIVE MASK TO MAN
CF |
CF | "Of course!" shouts the wolf-man. "Like a muzzle, this will protect
CF | others from my serrated teeth."
CF |
CF | He places the comically large mask on his head. "Do not worry, fair
CF | stranger, this will fit quite snugly when I assume my murderous form."
CF |
CF | You nod politely.
CF |
CF | He trembles a little as he says, "My time is almost here. Look, as the
CF | beastly hair begins to cover my flesh," he says, pointing to his arm,
CF | which looks quite the same as before. "I need just a little more to
CF | keep everyone safe. I hope you are looking everywhere in the house and
CF | not just grabbing random things from Maya."
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "x stamp"
CF ] Den
CF | >
CF | > X STAMP
CF |
CF | This is a seal, the kind that notaries use to stamp things. The side
CF | of it reads:
CF |
CF | For official Precinct 13 Police use only. This seal only functions
CF | on official Precinct 13 documents. Do not place the seal in ink;
CF | simply STAMP the document when needed.
CF |
CF | > Knight_Otu says, "I mean..."
keltena says, "Jeez, warn us before you call us out"
Lancelot asks, "we did give the handcuffs already?"
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Landing
CF | >
CF | > E
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dracula's Library
CF | >
CF | > N
CF |
CF |
CF | Dracula's Library
CF | Dracula's Library is impeccably furnished, with rows and rows of
CF | bookshelves. A pipe organ spreads over one side of the room, its pipes
CF | pushing into the darkness above. A cage, filled with sleeping bats,
CF | hangs overhead, well out of your reach on the right side of the room.
CF | You can leave to the south.
CF |
CF | Dracula is here, a harried-looking man wearing suspenders and a
CF | lightly unbuttoned dress shirt. He is muttering and sifting through a
CF | pile of papers. He seems relatively less stressed than before.
CF |
CF | >
DavidW says (to ClubFloyd), "x papers"
CF ] Dracula's Library
CF | >
CF | > X PAPERS
CF |
CF | It's impossible to decipher the antique handwriting Dracula uses.
CF |
CF | >
DavidW says (to ClubFloyd), "show stamp to dracula"
CF ] Dracula's Library
CF | >
CF | > SHOW STAMP TO DRACULA
CF |
CF | (Dracula)
CF | You don't provoke a reaction.
CF |
CF | > Jade exclaims, "A clue: examine everything and take everything!"
Lancelot says, "yeah"
DavidW says (to ClubFloyd), "s"
CF ] Pharaoh's Hall
CF | >
CF | > S
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Room
CF | >
CF | > E
CF |
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack,
CF | and a pile of junk.
CF |
CF | >
DavidW says (to ClubFloyd), "x rack"
CF ] Game Room
CF | >
CF | > X RACK
CF |
CF | This shoe rack looks Swedish, somehow.
CF |
CF | >
DavidW says (to ClubFloyd), "disassemble it"
CF ] Game Room
CF | >
CF | > DISASSEMBLE IT
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | > Jade says, "Some items will be necessarya in other areas."
Lancelot says, "no IKEA lol"
DavidW says (to ClubFloyd), "take rack"
CF ] Game Room
CF | >
CF | > TAKE RACK
CF |
CF | It seems like it's not supposed to leave the room. And you doubt
CF | you'll need a shoe rack later on.
CF |
CF | > keltena says, "We have enough on our hands without summoning any elder gods"
DavidW says (to ClubFloyd), "take junk"
CF ] Game Room
CF | >
CF | > TAKE JUNK
CF |
CF | Most of the pile is uninteresting.
CF |
CF | > Jade asks, "?"
DavidW says (to ClubFloyd), "x wardrobe"
CF ] Game Room
CF | >
CF | > X WARDROBE
CF |
CF | This wardrobe is made of dark oak, and is labeled "COSTUMES". It is
CF | currently open.
CF |
CF | >
DavidW says (to ClubFloyd), "enter it"
CF ] Game Room
CF | >
CF | > ENTER IT
CF |
CF | You get into the wardrobe.
CF |
CF | >
DavidW says (to ClubFloyd), "close it"
CF ] Darkness
CF | >
CF | > CLOSE IT
CF |
CF | You close the wardrobe.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Darkness
CF | >
CF | > LOOK
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "open wardrobe"
CF ] Game Room
CF | >
CF | > OPEN WARDROBE
CF |
CF | You open the wardrobe.
CF |
CF | Game Room (in the wardrobe)
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack,
CF | and a pile of junk.
CF |
CF | > Knight_Otu says, "Heh."
DavidW says (to ClubFloyd), "out"
CF ] Game Room
CF | >
CF | > OUT
CF |
CF | You get out of the wardrobe.
CF |
CF | Game Room
CF | This sprawling and chilly room is filled with finely-carved furniture,
CF | all frozen over and dripping with icicles. You can leave to the
CF | west.
CF |
CF | One side of the room has a roaring blue flame in a fireplace. It ought
CF | to warm up the room, but that area seems to be colder. In front of it
CF | is a rug, splayed with playing cards that have frozen to the fabric.
CF | It seems like they were playing Hearts.
CF |
CF | Some of the furniture has unthawed, revealing a wardrobe, a shoe rack,
CF | and a pile of junk.
CF |
CF | > keltena says (to Jade), "I was thinking of the IKEA game, where making furniture did summon elder gods"
Jade says, "... Everything not stuck to the floor."
DavidW says (to ClubFloyd), "take all"
CF ] Game Room
CF | >
CF | > TAKE ALL
CF |
CF | There are none at all available!
CF |
CF | > Lancelot says, "yep thats why we have the nice rucksack"
keltena says, "Everything not literally nailed down, I'd say"
Lancelot says, "nope take all doesnt work lol"
DavidW says (to ClubFloyd), "w"
CF ] Pharaoh's Hall
CF | >
CF | > W
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which some
CF | diamonds, a trident and some golden eggs particularly stick out to
CF | you. The walls are dark wood, old and warped. You can go outside to
CF | the south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an unusual staff.
CF |
CF | > Lancelot says, "most irritating lol"
DavidW says (to ClubFloyd), "give stamp"
CF ] Frankenstein's Parlor
CF | >
CF | > GIVE STAMP
CF |
CF | (to Frankenstein)
CF | Frankenstein says, "Ooh, what's this? Is it valuable?"
CF |
CF | He grabs the Official Precinct 13 Stamp from you and hands you the
CF | unusual staff.
CF |
CF | > Lancelot says, "sometimes it does work but not alwaysd"
DavidW says (to ClubFloyd), "x staff"
CF ] Frankenstein's Parlor
CF | >
CF | > X STAFF
CF |
CF | This is a long staff with two prongs in the middle and what look like
CF | large shield-shaped pieces of glass on both ends. The pieces of glass
CF | refract everything seen through them.
CF |
CF | > Knight_Otu says, "Hu."
Jade says, "That is, not nailed to the floor ;-)"
DavidW says (to ClubFloyd), "look through staff"
CF ] Frankenstein's Parlor
CF | >
CF | > LOOK THROUGH STAFF
CF |
CF | Everything looks closer through the glasses, but it doesn't help see
CF | anything better. In fact, it makes your head ache.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Frankenstein's Parlor
CF | >
CF | > U
CF |
CF | There are no stairs going up here.
CF |
CF | > Lancelot says, "thats a big piece of glass"
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | > Knight_Otu says, "Well, that's the glasses."
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Den
CF | >
CF | > W
CF |
CF |
CF | Den
CF | This room looks like the product of a frightful battle. Gouges have
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a
CF | big mound of debris covers much of the room. You can leave to the
CF | east.
CF |
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room.
CF | He stares timidly around the room and trembles as he shifts around.
CF |
CF | He looks up hopefully. "Have you brought anything that can make us
CF | truly safe?" he asks.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Landing
CF | >
CF | > E
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Indoor Lagoon
CF | >
CF | > W
CF |
CF |
CF | Indoor Lagoon
CF | You are standing at the edge of the largest swimming pool you've ever
CF | seen. The pool is enclosed by a transparent glass dome that shows
CF | nothing but the dark sky outside. An enormous comb leans against the
CF | wall near you. You can leave to the east.
CF |
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in
CF | the pool, staring up at the darkness. Her slightest movements send
CF | shallow waves across the pool.
CF |
CF | >
DavidW says (to ClubFloyd), "give staff"
CF ] Indoor Lagoon
CF | >
CF | > GIVE STAFF
CF |
CF | (to the lagoon creature)
CF | You call out to the creature, saying, "Hey! I have your glasses!" and
CF | hold them out.
CF |
CF | The creature grasps them gently and fixes them on her nose. Ignoring
CF | you, she lays back down and looks up at the night sky.
CF |
CF | "That's better," she says, musingly. "It's still dark outside, but now
CF | I can see the stars, and that's enough for me."
CF |
CF | She slides a finger along her shoulder, and a scale flakes off and
CF | lands next to you. Actually, it seems like it's not a scale, but a
CF | blue token!
CF |
CF | [Removed topic - Communicate]
CF | [Removed topic - Interpreter]
CF |
CF | >
DavidW says (to ClubFloyd), "take token"
CF ] Indoor Lagoon
CF | >
CF | > TAKE TOKEN
CF |
CF | (the blue token)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Indoor Lagoon
CF | >
CF | > X IT
CF |
CF | This is a round disk with a depiction of the lagoon creature on it. On
CF | the reverse, it says "WAXWORKS".
CF |
CF | Hmm, it seems it wasn't a scale after all.
CF |
CF | > Lancelot exclaims, "another token!"
Knight_Otu says, "Wolf and Ghost to go."
Lancelot says, "yep"
Lancelot asks, "next week?"
DavidW says, "so just wolfman's grey token, and Christine's clear one."
Lancelot says, "righto"
DavidW says, "yeah, let's pause here, esp since I have few ideas."
keltena says, "Oh wow, you're right, it's time"
*** SESSION 4 ***
DavidW says, "hi Jacqueline"
DavidW says, "We did fetch quests for movie monsters and collected some tokens in different colours."
DavidW says, "We still need two more tokens, but I figured out how to get them when writing up my notes."
Jacqueline says, "Oh, I guess this one is somewhat episodic, isn't it? I'll keep an eye on the game play, but keep editing transcripts. I'm up to May of last year. I decided not to ask you all to piece stuff together, but I might ask you all to populate the meta data once I have them all in hand."
DavidW says, "sure"
DavidW says, "updated notes at [LINK]"
Jade says, "thanks"
DavidW asks, "Are we ready to start today's session?"
Knight_Otu says, "I'm ready."
DavidW says (to ClubFloyd), "l"
CF ] Indoor Lagoon
CF | >
CF | > L
CF |
CF | Indoor Lagoon
CF | You are standing at the edge of the largest swimming pool you've ever
CF | seen. The pool is enclosed by a transparent glass dome that shows
CF | nothing but the dark sky outside. An enormous comb leans against the
CF | wall near you. You can leave to the east.
CF |
CF | A gargantuan scaled creature, vaguely humanoid, is floating here in
CF | the pool, staring up at the darkness. Her slightest movements send
CF | shallow waves across the pool.
CF |
CF | > DavidW says, "uh, when I wrote up the notes, I noticed I overlooked the flowerbeds at the front porch last week."
DavidW says (to ClubFloyd), "e"
CF ] Pharaoh's Hall
CF | >
CF | > E
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a rug,
CF | a treasure chest and some spices particularly stick out to you. The
CF | walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "x flowerbeds"
CF ] Front Yard
CF | >
CF | > X FLOWERBEDS
CF |
CF | This flowerbed has run wild with weeds, but some purple flowers grow
CF | here as well.
CF |
CF | >
DavidW says (to ClubFloyd), "x flowers"
CF ] Front Yard
CF | >
CF | > X FLOWERS
CF |
CF | You recognize these purple flowers; they are aconitum, or, in
CF | other words, wolfsbane.
CF |
CF | >
DavidW says (to ClubFloyd), "take wolfsbane"
CF ] Front Yard
CF | >
CF | > TAKE WOLFSBANE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Front Yard
CF | >
CF | > X IT
CF |
CF | You recognize these purple flowers; they are aconitum, or, in
CF | other words, wolfsbane.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which some
CF | coins, a pearl and a rug particularly stick out to you. The walls are
CF | dark wood, old and warped. You can go outside to the south, or
CF | deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | > Knight_Otu says, "Well, that's a convenient plant to find"
DavidW says, "yeah"
DavidW says (to ClubFloyd), "w"
CF ] Den
CF | >
CF | > W
CF |
CF |
CF | Den
CF | This room looks like the product of a frightful battle. Gouges have
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a
CF | big mound of debris covers much of the room. You can leave to the
CF | east.
CF |
CF | A wolfish-looking man, tall and scruffy, is anxiously pacing the room.
CF | He stares timidly around the room and trembles as he shifts around.
CF |
CF | He looks up hopefully. "Have you brought anything that can make us
CF | truly safe?" he asks.
CF |
CF | >
DavidW says (to ClubFloyd), "give wolfsbane"
CF ] Den
CF | >
CF | > GIVE WOLFSBANE
CF |
CF | (to the wolfman)
CF | "Is that..." he says, peering closely. "Wolfsbane! Yes, this will trap
CF | my animal essence and prevent it from taking over my fragile mind!
CF | I'll place it in my pocket, so that when the dreadful transformation
CF | comes, it will weaken my beastly self!"
CF |
CF | He grabs the aconite from you and sticks it in his pocket, where it
CF | pokes out a bit.
CF |
CF | "Careful with that," you say. "It's actually toxic to--"
CF |
CF | "To the beast within?" he asks hopefully, peering at you intently.
CF |
CF | "Uh, no, to humans," you answer, to his visible disappointment. He
CF | keeps the wolfsbane though.
CF |
CF | He starts to twitch and tremble. "The change! It is upon me!"
CF |
CF | He screams, and the scream becomes a howl. He shifts and morphs, hair
CF | growing and muscles rippling, as he transforms.
CF |
CF | "It's happening!" he screams. He bares his teeth, which are morphing
CF | into terrible canines.
CF |
CF | Then he collapses, his body finally turning into...a well-coiffed toy
CF | poodle.
CF |
CF | The handcuffs and mask fall off, and the wolfsbane tumbles away into
CF | the debris. The poodle rushes up to you and licks your hand. You
CF | tousle his hair, and he runs out of the room. Something has been left
CF | behind.
CF |
CF | > DavidW says, "Least scary house of monsters evah"
DavidW says (to ClubFloyd), "look"
CF ] Den
CF | >
CF | > LOOK
CF |
CF | Den
CF | This room looks like the product of a frightful battle. Gouges have
CF | dug deep into the floorboards, a pipe is exposed in the corner, and a
CF | big mound of debris covers much of the room. You can leave to the
CF | east.
CF |
CF | You can see a grey token here.
CF |
CF | >
DavidW says (to ClubFloyd), "take token"
CF ] Den
CF | >
CF | > TAKE TOKEN
CF |
CF | (the grey token)
CF | Taken.
CF |
CF | > Knight_Otu says, "Don't make a puddle, poodle."
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Landing
CF | >
CF | > E
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East Bedroom
CF | >
CF | > E
CF |
CF |
CF | East Bedroom
CF | This room looks older than the rest of the house. There is little
CF | light, and even less room. The cold almost takes your breath away. You
CF | can leave to the west.
CF |
CF | A crystal ball floats in the middle of the room, glowing eerily.
CF |
CF | >
DavidW says (to ClubFloyd), "tap ball"
CF ] East Bedroom
CF | >
CF | > TAP BALL
CF |
CF | The ball blurs and refocuses. You see a nervous-looking man with fangs
CF | and suspenders (as well as other things that aren't quite as
CF | identifiable).
CF |
CF | A symbol of a red token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a view of sandstone walls rising
CF | upwards into darkness. The tops of four doorways or arches can also
CF | barely be seen in the frame.
CF |
CF | A symbol of a gold token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see nothing, really; all that is
CF | visible is a sheet of ice.
CF |
CF | A symbol of a white token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see a view of Frankenstein's parlor
CF | from within the case. You can see Frankenstein himself, as well as the
CF | back of a platinum pyramid. The pyramid has engraved on it "MAGIC
CF | WORD: XYZZYSTEIN".
CF |
CF | A symbol of a green token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see you see a pile of debris in a
CF | room with gouged floorboards.
CF |
CF | A symbol of a grey token with a green checkmark superimposed over it
CF | appears for a second, then fades away.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East Bedroom
CF | >
CF | > G
CF |
CF | The ball blurs and refocuses. You see yourself, looking at a ball, in
CF | which is yourself, looking at a ball, in which is yourself, looking at
CF | a ball...The effect makes you nauseous.
CF |
CF | The ball chimes loudly, showing some grey, blue, green, white, gold
CF | and red tokens, each with a green checkmark next to it. Then the
CF | crystal ball falls to the ground and shatters, its fragments then
CF | evaporating into the air. All that remains is a final, clear token.
CF |
CF | >
DavidW says (to ClubFloyd), "take clear"
CF ] East Bedroom
CF | >
CF | > TAKE CLEAR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] East Bedroom
CF | >
CF | > X IT
CF |
CF | This is a round disk with a depiction of a ghost on it. On the
CF | reverse, it says "WAXWORKS".
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] East Bedroom
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some clear, grey, blue, green, white, gold and red tokens
CF |
CF | > Knight_Otu asks, "So we needed all other tokens for the ghost token, I gather?"
DavidW says, "Yes."
DavidW says, "With seven tokens, we can buy an obol from the machine in the museum's gift shop"
DavidW says (to ClubFloyd), "w"
CF ] Upstairs Landing
CF | >
CF | > W
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a
CF | trident, a gold nugget and some jewelry particularly stick out to you.
CF | The walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Psychologist's Office
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows red.
CF |
CF | Gareth is here, huddled on his couch and staring at the wall.
CF |
CF | > Knight_Otu says, "And pay off that Styx figure."
DavidW says, "Charon. yes."
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Captain's Quarters
CF | >
CF | > E
CF |
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. A desk with his private data terminal is the main feature on
CF | one side of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | The Captain is brooding, holding his Scotch and staring
CF | disconsolately.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Entrance
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Entrance
CF | You are standing in a long metallic hallway. To the north, the
CF | hallway opens up and leads to a set of double doors. Above them in a
CF | font that looks half-melted are painted the words "MYSTERY AND
CF | HISTORY".
CF |
CF | To the south is a red rift, glowing red. It blocks the rest of
CF | the hallway. Other than that, there are no sounds around you, no
CF | movement, no signs of any human life.
CF |
CF | There is a sign on the door that says, "CLOSED".
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Napoleon Room
CF | >
CF | > N
CF |
CF | (first opening the double doors)
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Gift Shop
CF | >
CF | > E
CF |
CF |
CF | Gift Shop
CF | The gift shop for the wax museum is colorful and whimsical, to the
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the
CF | museum, is displayed proudly. Much of the room is empty, perhaps due
CF | to the museum being closed. What's left is scattered around the edges
CF | of the room. There are a lot of informational posters on the wall:
CF | NATO, Bloody Mary, gold panning, and foosball.
CF |
CF | An incongruously somber coin machine stands neglected in one corner,
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an
CF | octagon, leading north.
CF |
CF | A meter stretches up the entire side of one wall: a sort of long
CF | indentation with seven marks at the side and an indicator. Right now,
CF | the indicator is at the mark labelled "6".
CF |
CF | At the top of the prize meter, in a silvery cage, is the captain's
CF | antique watch.
CF |
CF | You can return to the rest of the museum to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put all token in machine"
CF ] Gift Shop
CF | >
CF | > PUT ALL TOKEN IN MACHINE
CF |
CF | clear token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF | grey token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF | blue token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF | green token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF | white token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF | gold token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF | red token: *Chunk!*
CF |
CF | The token disappears into the machine.
CF |
CF | You hear a chugging sound from within the machine. There is a sound as
CF | if a hundred souls wailed in a faroff room.
CF |
CF | Into the coin tray falls an obol.
CF |
CF | >
DavidW says (to ClubFloyd), "take obol"
CF ] Gift Shop
CF | >
CF | > TAKE OBOL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Gift Shop
CF | >
CF | > X IT
CF |
CF | An ancient coin, once used to pay for passage across the river of the
CF | dead.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Napoleon Room
CF | >
CF | > W
CF |
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Entrance
CF | >
CF | > S
CF |
CF | (first opening the double doors)
CF |
CF | Entrance
CF | You are standing in a long metallic hallway. To the north, the
CF | hallway opens up and leads to a set of double doors. Above them in a
CF | font that looks half-melted are painted the words "MYSTERY AND
CF | HISTORY".
CF |
CF | To the south is a red rift, glowing red. It blocks the rest of
CF | the hallway. Other than that, there are no sounds around you, no
CF | movement, no signs of any human life.
CF |
CF | There is a sign on the door that says, "CLOSED".
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Captain's Quarters
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. A desk with his private data terminal is the main feature on
CF | one side of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | The Captain is brooding, holding his Scotch and staring
CF | disconsolately.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Officers' Quarters
CF | >
CF | > W
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Auxiliary Quarters
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Psychologist's Office
CF | >
CF | > N
CF |
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows red.
CF |
CF | Gareth is here, huddled on his couch and staring at the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Yard
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Styx
CF | >
CF | > E
CF |
CF |
CF | Styx
CF | To your east is a wide river that flows dark and smooth under the
CF | lightless sky. A sign proclaims this to be the dread river Styx. You
CF | know that name from mythology: the river that divides the living from
CF | the dead.
CF |
CF | You can return to the front yard to the west.
CF |
CF | A figure in dark robes stands at the water's edge, one foot in a boat.
CF |
CF | > DavidW asks, "Are we ready to enter the Underworld?"
keltena says, "I think we've had a good run in this life! Let's go for it"
DavidW says (to ClubFloyd), "give obol"
CF ] Distant Shore
CF | >
CF | > GIVE OBOL
CF |
CF | (to Charon)
CF | Charon extends a bony claw from within his robe and takes the obol. He
CF | indicates the boat.
CF |
CF | You step on, and he pushes his pole into the dark waters. The two of
CF | you glide silently across the river Styx.
CF |
CF | As you travel, the world glitches around you for one moment, showing
CF | blank metal panels above you instead of a lightless sky. A robotic
CF | voice states, "Now exiting Holoprogram CHR-9815: Monsters Inside,
CF | initiated by user Christine Saville. Next up is Holoprogram GAR-0001:
CF | Self-Reflection. You can return to your former program at any time by
CF | crossing back over the river. Apologies for any errors that occur in
CF | loading."
CF |
CF | All around you, a night sky reforms, as does a distant shore. After a
CF | few more moments, the boat runs ashore, and you step out.
CF |
CF | Distant Shore
CF | You are at the edge of the great river Styx. Charon is waiting to take
CF | you back west over the river.
CF |
CF | You've landed on a small beach. A decaying iron fence surrounds much
CF | of the area; the only way forward is through a distant gate to the
CF | east. Farther to the east, you can see a ruined castle.
CF |
CF | The monkey-like thief is still here, carrying the action figure. It
CF | recoils from you, leaping through the bars of the fence. After a few
CF | seconds, you can see it in the distance, climbing onto the tower of
CF | the castle and into a hole on the roof, out of sight.
CF |
CF | > Knight_Otu says, "I guess."
DavidW says (to ClubFloyd), "x castle"
CF ] Distant Shore
CF | >
CF | > X CASTLE
CF |
CF | Past the iron fence rises the ruins of a castle. It still has a tower
CF | left standing, with holes in the roof.
CF |
CF | >
DavidW says (to ClubFloyd), "x tower"
CF ] Distant Shore
CF | >
CF | > X TOWER
CF |
CF | Past the iron fence rises the ruins of a castle. It still has a tower
CF | left standing, with holes in the roof.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF ] Distant Shore
CF | >
CF | > X FENCE
CF |
CF | This tall and deadly-looking fence stands far away and surrounds the
CF | even further castle. A gate is visible to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF ] Distant Shore
CF | >
CF | > X GATE
CF |
CF | This tall and deadly-looking fence stands far away and surrounds the
CF | even further castle. A gate is visible to the east.
CF |
CF | > Knight_Otu says, "C'mon robot."
DavidW says (to ClubFloyd), "e"
CF ] Iron Gate
CF | >
CF | > E
CF |
CF |
CF | Iron Gate
CF | You are standing before a tall, brooding iron gate made of bars. The
CF | fence sweeps to either side of you, disappearing into a dense forest.
CF | Everything is silent around you. Not even the waters of the Styx can
CF | be heard this far from the shore.
CF |
CF | The gate is closed.
CF |
CF | You can return to the shore to the west, or continue to the
CF | castle to the east.
CF |
CF | > Knight_Otu exclaims, "We beat the house of monsters fair and square!"
DavidW says (to ClubFloyd), "open gate"
CF ] Iron Gate
CF | >
CF | > OPEN GATE
CF |
CF | It seems rusted shut permanently.
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF ] Iron Gate
CF | >
CF | > X GATE
CF |
CF | This proud iron gate serves no useful purpose. It has rusted shut, but
CF | one of its bars seems loose.
CF |
CF | >
DavidW says (to ClubFloyd), "pull bar"
CF ] Iron Gate
CF | >
CF | > PULL BAR
CF |
CF | You twist a little and the iron bar pops off, falling to the ground.
CF | There is now a gap in the gate.
CF |
CF | >
DavidW says (to ClubFloyd), "take bar"
CF ] Iron Gate
CF | >
CF | > TAKE BAR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Iron Gate
CF | >
CF | > X IT
CF |
CF | This heavy bar is a couple centimeters thick and about a meter long.
CF | It once barred the way to a castle, but no longer fulfills that task.
CF | Only the ends are rusted; the center is solid and strong.
CF |
CF | > DavidW says, "free crowbar!"
DavidW says (to ClubFloyd), "e"
CF ] Ruined Courtyard
CF | >
CF | > E
CF |
CF | You duck through the gap and pass through the fence.
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | A heavy block has fallen in front of the northern exit, preventing
CF | entry to the north wing of the castle.
CF |
CF | > Knight_Otu asks, "Presumably leverage for later?"
DavidW says, "probably yes"
DavidW says (to ClubFloyd), "x block"
CF ] Ruined Courtyard
CF | >
CF | > X BLOCK
CF |
CF | This heavy block must have fallen off from part of the castle higher
CF | up. You might be able to push it.
CF |
CF | >
DavidW says (to ClubFloyd), "push it"
CF ] Ruined Courtyard
CF | >
CF | > PUSH IT
CF |
CF | You lean down, and push the block as hard as you can. It moves a tiny
CF | bit, but seems to settle back almost immediately.
CF |
CF | >
DavidW says (to ClubFloyd), "pry it with bar"
CF ] Ruined Courtyard
CF | >
CF | > PRY IT WITH BAR
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "look under it"
CF ] Ruined Courtyard
CF | >
CF | > LOOK UNDER IT
CF |
CF | You don't find anything underneath the heavy block.
CF |
CF | >
DavidW says (to ClubFloyd), "x grass"
CF ] Ruined Courtyard
CF | >
CF | > X GRASS
CF |
CF | The grass here has been dead for a long, long time.
CF |
CF | >
DavidW says (to ClubFloyd), "x flowerbeds"
CF ] Ruined Courtyard
CF | >
CF | > X FLOWERBEDS
CF |
CF | Whatever grew here once is now long gone.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Throne Room
CF | >
CF | > E
CF |
CF |
CF | Throne Room
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach. The balcony is
CF | densely covered in strange black veins.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, but the pole that once went
CF | through them is shattered.
CF |
CF | You can leave to the west.
CF |
CF | Looking around, the whole thing reminds you of something Gareth once
CF | told you. He went on for hours about how important it was for the
CF | advancement of society that monarchical rule became less and less
CF | popular over time. He always tried to work his political ideas into
CF | therapy sessions but it never really made much sense. A broken throne
CF | room would definitely be something he'd love.
CF |
CF | >
DavidW says (to ClubFloyd), "x dais"
CF ] Throne Room
CF | >
CF | > X DAIS
CF |
CF | This must have been beautiful, once, but all is gone, now.
CF |
CF | >
DavidW says (to ClubFloyd), "x balcony"
CF ] Throne Room
CF | >
CF | > X BALCONY
CF |
CF | This once must have been the landing of some stairs, but now is just a
CF | balcony, high in the air.
CF |
CF | >
DavidW says (to ClubFloyd), "x veins"
CF ] Throne Room
CF | >
CF | > X VEINS
CF |
CF | Strange black veins have crawled all over the balcony above you. They
CF | seem to be coming from somewhere else in the castle.
CF |
CF | >
DavidW says (to ClubFloyd), "x poles"
CF ] Throne Room
CF | >
CF | > X POLES
CF |
CF | These must have seemed beautiful, once.
CF |
CF | >
DavidW says (to ClubFloyd), "x support"
CF ] Throne Room
CF | >
CF | > X SUPPORT
CF |
CF | This is a pair of stone supports, about a meter apart from each other
CF | and a few meters away from the wall. They each have a hole in them a
CF | few centimeters wide, with the holes facing each other. Overall, they
CF | look a bit like two large sewing needles stuck into the ground.
CF |
CF | The pole they once held is long gone.
CF |
CF | >
DavidW says (to ClubFloyd), "put bar in holes"
CF ] Throne Room
CF | >
CF | > PUT BAR IN HOLES
CF |
CF | You place the iron rod through the holes in the stone supports. It
CF | fits perfectly, forming a large horizontal bar at about waist-height.
CF |
CF | >
Knight_Otu Ah. Knight_Otu says, "Oops."
DavidW says, "Bit low to do chin-ups."
DavidW says (to ClubFloyd), "stand on bar"
CF ] Throne Room
CF | >
CF | > STAND ON BAR
CF |
CF | The iron bar itself is too narrow to stand on.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Throne Room
CF | >
CF | > U
CF |
CF | You can't reach the stairs from here.
CF |
CF | >
DavidW says (to ClubFloyd), "get on bar"
CF ] Throne Room
CF | >
CF | > GET ON BAR
CF |
CF | The iron bar itself is too narrow to stand on.
CF |
CF | > DavidW says, "I guess explore elsewhere? I don't understand what good the bar is doing."
DavidW says, "Maybe something goes on the bar like laundry."
keltena says, "I suppose it provides a sort of vague satisfaction by fitting so well."
DavidW says, "yeah, that means we're on the right track, at least."
DavidW says, "Let's check south of courtyard."
DavidW says (to ClubFloyd), "w"
CF ] Ruined Courtyard
CF | >
CF | > W
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | A heavy block has fallen in front of the northern exit, preventing
CF | entry to the north wing of the castle.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dark Pool
CF | >
CF | > S
CF |
CF |
CF | Dark Pool
CF | You are in a dank cave. It looks older than the rest of the castle,
CF | hewn roughly out of stone. It feels so old it almost hurts, a
CF | forbidding place, one that should not have been intruded upon. It's
CF | hard to say why, exactly, you feel like that, but it may be due to the
CF | pool of luminescent green liquid in the center of it. Exits lead
CF | east and north.
CF |
CF | You can hear murmuring coming from the pool. As you walk closer, the
CF | pool's bubbling softens and ceases, and the pool goes flat. You look
CF | in, and see your own reflection. It winks at you.
CF |
CF | "Hello, Emrys," she says.
CF |
CF | [New Topic for the reflection - Reflecting]
CF |
CF | > keltena says, "I'm always in favor of exploring elsewhere when the mood strikes, anyway"
Knight_Otu says, "Well, there's the self-reflection. Literally."
DavidW says (to ClubFloyd), "x pool"
CF ] Dark Pool
CF | >
CF | > X POOL
CF |
CF | This pool of luminescent liquid is unnaturally still.
CF |
CF | Your reflection is visible on the water.
CF |
CF | >
DavidW says (to ClubFloyd), "say reflecting"
CF ] Dark Pool
CF | >
CF | > SAY REFLECTING
CF |
CF | "And who exactly are you?"
CF |
CF | She says, "Your reflection, of course."
CF |
CF | "Hmm," you say. "Kind of cheeky to use my image. When I was on the
CF | boat over here, it said this was a holoprogram. Is that right?"
CF |
CF | "Yes," she says. "A psychotherapy holoprogram."
CF |
CF | "And you're part of it? Or are you...real?"
CF |
CF | "I'm part of the program," she says. "I have fairly advanced AI, but
CF | you might notice some oddities. I serve as your reflection."
CF |
CF | "Let me guess," you say. "If it's psychotherapy, then you represent my
CF | inner self, or my feelings about myself."
CF |
CF | She smiles and says, "Something like that. My job is to help you win
CF | the game. The treasure room is a ways east of here. We need to work
CF | together."
CF |
CF | "Like loving myself," you say.
CF |
CF | "If you see it that way," says your reflection.
CF |
CF | [New Topic for the reflection - Crumble]
CF | [New Topic for the reflection - Assistance]
CF |
CF | >
DavidW says (to ClubFloyd), "say crumble"
CF ] Dark Pool
CF | >
CF | > SAY CRUMBLE
CF |
CF | "If this represents my psyche, or whatever, then why is the castle
CF | crumbling?"
CF |
CF | Your reflection answers, "What it means is up to you. I'm not here to
CF | tell you what everything symbolizes. I respect you too much for that."
CF |
CF | >
DavidW says (to ClubFloyd), "say assistance"
CF ] Dark Pool
CF | >
CF | > SAY ASSISTANCE
CF |
CF | "How can you help me if you're just a reflection?"
CF |
CF | She answers, "You're right, a reflection isn't much help. Here, help
CF | me up."
CF |
CF | An arm rises out of the pool, which you grab and pull. Your reflection
CF | emerges.
CF |
CF | Before you stands a fully-embodied copy of yourself. She says, "Well,
CF | I guess I'll follow your lead. I'm just your reflection, so whatever
CF | you do, I'll do, too. I'll give you a head start, though; I'll
CF | silently count to two before following you."
CF |
CF | The clone waits patiently.
CF |
CF | > Jacqueline smiles.
Jacqueline says, "This... must have been fun to code."
Cerfeuil has arrived. DavidW says, "okay, so many two people can push the block together."
DavidW says (to ClubFloyd), "x pool"
CF ] Dark Pool
CF | >
CF | > X POOL
CF |
CF | This pool of luminescent liquid is unnaturally still.
CF |
CF | The clone waits again, looking a bit bored.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ruined Courtyard
CF | >
CF | > N
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | A heavy block has fallen in front of the northern exit, preventing
CF | entry to the north wing of the castle.
CF |
CF | > Knight_Otu says, "That seems likely."
DavidW says (to ClubFloyd), "push block"
CF ] Ruined Courtyard
CF | >
CF | > PUSH BLOCK
CF |
CF | You lean down, and push the block as hard as you can. It moves a tiny
CF | bit, but seems to settle back almost immediately.
CF |
CF | > keltena says, ".Jacqueline I do recall seeing some very entertaining clone-related entries in the pre-release changelogs"
DavidW says (to ClubFloyd), "z"
CF ] Ruined Courtyard
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The clone arrives, following your movements.
CF |
CF | > Cerfeuil says, "Sup."
DavidW says (to ClubFloyd), "push block"
CF ] Ruined Courtyard
CF | >
CF | > PUSH BLOCK
CF |
CF | You lean down, and push the block as hard as you can. It moves a tiny
CF | bit, but seems to settle back almost immediately.
CF |
CF | Your clone leans down and pushes, too. With your combined efforts, you
CF | push aside the heavy block. Now the northern passage is open.
CF |
CF | Your clone smiles. "Great work," she says. "Let's see what else we can
CF | do."
CF |
CF | > keltena says, "(er, oops)"
Jacqueline says (to keltena), "I'll bet."
keltena waves to Cerfeuil
DavidW says (to ClubFloyd), "n"
CF ] Battered Pantry
CF | >
CF | > N
CF |
CF |
CF | Battered Pantry
CF | This appears to have stored food for the castle, once. Cupboards and
CF | shelves have all collapsed into a heap. The courtyard is back to the
CF | south.
CF |
CF | A long plank, perhaps once part of a cupboard, lies on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x cupboards"
CF ] Battered Pantry
CF | >
CF | > X CUPBOARDS
CF |
CF | After looking over this heap thoroughly, you can't identify anything
CF | of use in it. It's just junk.
CF |
CF | >
DavidW says (to ClubFloyd), "x plank"
CF ] Battered Pantry
CF | >
CF | > X PLANK
CF |
CF | This is a long plank, sturdy enough for several people to stand on.
CF | There is a notch in the center which cuts across the breadth of the
CF | plank, leaving the two sides balanced.
CF |
CF | The clone arrives, following your movements.
CF |
CF | > DavidW asks, "A see-saw?"
DavidW asks, "We're gonna make a see-saw, aren't we?"
Knight_Otu says, "Oh, maybe."
DavidW says (to ClubFloyd), "take plank"
CF ] Battered Pantry
CF | >
CF | > TAKE PLANK
CF |
CF | Taken.
CF |
CF | Your clone looks closely at the heap of rubble.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ruined Courtyard
CF | >
CF | > S
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Throne Room
CF | >
CF | > E
CF |
CF |
CF | Throne Room
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach. The balcony is
CF | densely covered in strange black veins.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, with the iron bar firmly placed
CF | between them.
CF |
CF | You can leave to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put plank on rod"
CF ] Throne Room
CF | >
CF | > PUT PLANK ON ROD
CF |
CF | You balance the notched plank on the iron bar. It wobbles a bit back
CF | and forth but then settles down.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on plank"
CF ] Throne Room
CF | >
CF | > SIT ON PLANK
CF |
CF | You climb onto the plank. The plank wobbles back and forth a bit, but
CF | then it settles down.
CF |
CF | The clone arrives, following your movements.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | The clone gets onto the balanced plank.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Throne Room
CF | >
CF | > U
CF |
CF | You can't reach the stairs from here.
CF |
CF | The clone waits calmly, anticipating your next move.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Throne Room
CF | >
CF | > D
CF |
CF | There are no stairs going down here.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "push plank down"
CF ] Throne Room
CF | >
CF | > PUSH PLANK DOWN
CF |
CF | The balanced plank cannot be pushed from place to place.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | > Knight_Otu asks, "Jump?"
DavidW says (to ClubFloyd), "jump"
CF ] Throne Room
CF | >
CF | > JUMP
CF |
CF | You jump and your clone launches up high into the air, close to the
CF | balcony, before landing back on the board.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | Your clone stops and puts her hands on her hips. "Honestly, that's
CF | kind of confusing. How about I just push it and not worry about where
CF | it's going?"
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | Your clone jumps up high and then slams back down onto the plank,
CF | launching you into the air.
CF |
CF | You fly through the air, but the strange veins repulse you, and you
CF | tumble back down, landing on the plank.
CF |
CF | "The castle is cursed," says your clone. "We'll need to find a way to
CF | break the curse."
CF |
CF | > DavidW says, "um."
Knight_Otu says, "Ah, a step before that."
DavidW says (to ClubFloyd), "stand"
CF ] Throne Room
CF | >
CF | > STAND
CF |
CF | You get off the balanced plank.
CF |
CF | Throne Room
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach. The balcony is
CF | densely covered in strange black veins.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, with the iron bar firmly placed
CF | between them.
CF |
CF | You can leave to the west.
CF |
CF | Your clone is here, watching you.
CF |
CF | The plank is here, balanced carefully.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "take pole"
CF ] Throne Room
CF | >
CF | > TAKE POLE
CF |
CF | They lie in so many fragments, it would take forever to grab them all.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "search poles"
CF ] Throne Room
CF | >
CF | > SEARCH POLES
CF |
CF | You find nothing of interest.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | > DavidW says, "I don't know what to do next."
Lancelot has arrived. Lancelot says, "hi all sorry to be late"
DavidW says, "I wasn't expecting the veins to repulse us."
DavidW says, "hi Lancelot."
Knight_Otu says (to ClubFloyd), "x veins"
CF ] Throne Room
CF | >
CF | > X VEINS
CF |
CF | Strange black veins have crawled all over the balcony above you. They
CF | seem to be coming from somewhere else in the castle.
CF |
CF | Your clone attempts to grab the broken poles, but fails completely.
CF |
CF | >
DavidW says (to ClubFloyd), "pull veins"
CF ] Throne Room
CF | >
CF | > PULL VEINS
CF |
CF | The strange black veins are too far away.
CF |
CF | Your clone peers all around the broken poles. "I don't see anything
CF | you didn't see," she says.
CF |
CF | > Jacqueline says, "It felt like KO had an idea."
DavidW says, "Sorry, I missed that."
Knight_Otu says, "Not really."
DavidW says, "I don't remember missing anything."
Jacqueline says, "Oh. I thought you were thinking the timing was off or something."
DavidW says, "no."
Knight_Otu says, "We seem to need to find where these veins come from, and solve them."
DavidW says (to ClubFloyd), "topics"
CF ] Throne Room
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Things to say to Frankenstein
CF | *XYZZYstein - The magical word is...XYZZYstein!
CF | *Polite - I have to say the magic word? Okay...Please may I have
CF | your token?
CF | *Confusion - What is this place?
CF | *Creator - Isn't Frankenstein the name of your creator?
CF | Things to say to the lagoon creature
CF | *Retry - Let's try communicating again. How are you?
CF | Things to say to Charon
CF | *Fee - So, how do I pay you?
CF | Things to say to the clone
CF | *Assistance - How can you help me if you're just a reflection?
CF | *Crumble - If this represents my psyche, or whatever, then why is
CF | the castle crumbling?
CF | *Reflecting - And who exactly are you?
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | > Knight_Otu says, "Then we can do the double jump business."
keltena says, "I don't remember the precise order of steps here, tbh"
keltena asks, "Have we been everywhere we can in this area?"
DavidW says, "well, I think so, but I must've missed *something*."
DavidW says (to ClubFloyd), "l"
CF ] Throne Room
CF | >
CF | > L
CF |
CF | Throne Room
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach. The balcony is
CF | densely covered in strange black veins.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, with the iron bar firmly placed
CF | between them.
CF |
CF | You can leave to the west.
CF |
CF | Your clone is here, watching you.
CF |
CF | The plank is here, balanced carefully.
CF |
CF | Your clone looks closely at the strange black veins.
CF |
CF | >
DavidW says (to ClubFloyd), "x pillars"
CF ] Throne Room
CF | >
CF | > X PILLARS
CF |
CF | These pillars seem more decorative than functional. Those that have
CF | fallen don't seem to have weakened the surrounding structure at all.
CF |
CF | Your clone fruitlessly attempts to pull the strange black veins.
CF |
CF | >
DavidW says (to ClubFloyd), "climb pillars"
CF ] Throne Room
CF | >
CF | > CLIMB PILLARS
CF |
CF | You don't see a clear path upwards.
CF |
CF | The clone looks around.
CF |
CF | >
DavidW says (to ClubFloyd), "look under balcony"
CF ] Throne Room
CF | >
CF | > LOOK UNDER BALCONY
CF |
CF | You don't find anything underneath the balcony.
CF |
CF | Your clone looks closely at the pillars.
CF |
CF | >
DavidW says (to ClubFloyd), "look under dais"
CF ] Throne Room
CF | >
CF | > LOOK UNDER DAIS
CF |
CF | You don't find anything underneath the dais.
CF |
CF | Your clone says, "I don't think I can climb that!"
CF |
CF | >
DavidW says (to ClubFloyd), "search dais"
CF ] Throne Room
CF | >
CF | > SEARCH DAIS
CF |
CF | There is nothing on the dais.
CF |
CF | Your clone bends down to look under the balcony. "I don't think
CF | there's anything under here," she says.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Throne Room
CF | >
CF | > E
CF |
CF | This room doesn't have an exit in that direction.
CF |
CF | Your clone bends down to look under the dais. "I don't think there's
CF | anything under here," she says.
CF |
CF | >
DavidW says (to ClubFloyd), "exits"
CF ] Throne Room
CF | >
CF | > EXITS
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Throne Room
CF | >
CF | > S
CF |
CF | This room doesn't have an exit in that direction.
CF |
CF | Your clone peers all around the dais. "I don't see anything you didn't
CF | see," she says.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Throne Room
CF | >
CF | > N
CF |
CF | This room doesn't have an exit in that direction.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ruined Courtyard
CF | >
CF | > W
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "w"
CF ] Iron Gate
CF | >
CF | > W
CF |
CF | You duck through the gap and pass through the fence.
CF |
CF | Iron Gate
CF | You are standing before a tall, brooding iron gate made of bars. The
CF | fence sweeps to either side of you, disappearing into a dense forest.
CF | Everything is silent around you. Not even the waters of the Styx can
CF | be heard this far from the shore.
CF |
CF | The gate is closed, but one of the bars has broken, leaving a gap that
CF | is easy to climb through.
CF |
CF | You can return to the shore to the west, or continue to the
CF | castle to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x forest"
CF ] Iron Gate
CF | >
CF | > X FOREST
CF |
CF | To both the north and south stretches a dark, impenetrable forest.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Iron Gate
CF | >
CF | > X TREES
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Distant Shore
CF | >
CF | > W
CF |
CF |
CF | Distant Shore
CF | You are at the edge of the great river Styx. Charon is waiting to take
CF | you back west over the river.
CF |
CF | You've landed on a small beach. A decaying iron fence surrounds much
CF | of the area; the only way forward is through a distant gate to the
CF | east. Farther to the east, you can see a ruined castle.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Iron Gate
CF | >
CF | > E
CF |
CF |
CF | Iron Gate
CF | You are standing before a tall, brooding iron gate made of bars. The
CF | fence sweeps to either side of you, disappearing into a dense forest.
CF | Everything is silent around you. Not even the waters of the Styx can
CF | be heard this far from the shore.
CF |
CF | The gate is closed, but one of the bars has broken, leaving a gap that
CF | is easy to climb through.
CF |
CF | You can return to the shore to the west, or continue to the
CF | castle to the east.
CF |
CF | Your clone is here, watching you.
CF |
CF | Your clone looks closely at the dense forest.
CF |
CF | > Lancelot says, "ah the haunted mansion region"
DavidW says (to ClubFloyd), "e"
CF ] Ruined Courtyard
CF | >
CF | > E
CF |
CF | You duck through the gap and pass through the fence.
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | >
DavidW says (to ClubFloyd), "x block"
CF ] Ruined Courtyard
CF | >
CF | > X BLOCK
CF |
CF | This heavy block must have fallen off from part of the castle higher
CF | up. You might be able to push it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Battered Pantry
CF | >
CF | > N
CF |
CF |
CF | Battered Pantry
CF | This appears to have stored food for the castle, once. Cupboards and
CF | shelves have all collapsed into a heap. The courtyard is back to the
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Battered Pantry
CF | >
CF | > X SHELVES
CF |
CF | After looking over this heap thoroughly, you can't identify anything
CF | of use in it. It's just junk.
CF |
CF | > keltena asks, "Did we go east from the pool?"
DavidW says (to ClubFloyd), "s"
CF ] Ruined Courtyard
CF | >
CF | > S
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | Your clone is here, watching you.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | Your clone heads out to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dark Pool
CF | >
CF | > S
CF |
CF |
CF | Dark Pool
CF | You are in a dank cave. It looks older than the rest of the castle,
CF | hewn roughly out of stone. It feels so old it almost hurts, a
CF | forbidding place, one that should not have been intruded upon. It's
CF | hard to say why, exactly, you feel like that, but it may be due to the
CF | pool of luminescent green liquid in the center of it. Exits lead
CF | east and north.
CF |
CF | > DavidW says, "no, that's what I missed. Thanks."
DavidW says (to ClubFloyd), "e"
CF ] Dark Tunnel
CF | >
CF | > E
CF |
CF |
CF | Dark Tunnel
CF | This dark tunnel leads from the west to a shadowed exit blocked
CF | by a portcullis to the east. In front of the door, however, is
CF | a deep pit that is too far for you to jump over. A thin steel rail is
CF | halfway across the pit, running from side to side. Across the pit, in
CF | front of the portcullis, is a ledge, and next to the ledge a rusty
CF | wheel is embedded in the wall.
CF |
CF | > keltena says, "I think I missed the exact same thing when I played."
Jade says, "yes, near the end"
DavidW says, "We may need the plank back to cover the pit."
DavidW says (to ClubFloyd), "x portcullis"
CF ] Dark Tunnel
CF | >
CF | > X PORTCULLIS
CF |
CF | It's hard to tell if this heavy portcullis was designed to keep things
CF | out, or in.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x pit"
CF ] Dark Tunnel
CF | >
CF | > X PIT
CF |
CF | It's impossible to see the bottom of this thing. It makes your skin
CF | crawl.
CF |
CF | The clone arrives, following your movements.
CF |
CF | >
DavidW says (to ClubFloyd), "x ledge"
CF ] Dark Tunnel
CF | >
CF | > X LEDGE
CF |
CF | This ledge juts out of the very east side of the room. A rusty wheel
CF | is on the wall next to it.
CF |
CF | Your clone looks closely at the portcullis.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Dark Tunnel
CF | >
CF | > X WHEEL
CF |
CF | This rusty wheel set onto the wall has no visible purpose, but it does
CF | look like it can turn.
CF |
CF | Your clone looks closely at the deep pit.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dark Pool
CF | >
CF | > W
CF |
CF |
CF | Dark Pool
CF | You are in a dank cave. It looks older than the rest of the castle,
CF | hewn roughly out of stone. It feels so old it almost hurts, a
CF | forbidding place, one that should not have been intruded upon. It's
CF | hard to say why, exactly, you feel like that, but it may be due to the
CF | pool of luminescent green liquid in the center of it. Exits lead
CF | east and north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ruined Courtyard
CF | >
CF | > N
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Throne Room
CF | >
CF | > E
CF |
CF |
CF | Throne Room
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach. The balcony is
CF | densely covered in strange black veins.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, with the iron bar firmly placed
CF | between them.
CF |
CF | You can leave to the west.
CF |
CF | The plank is here, balanced carefully.
CF |
CF | >
DavidW says (to ClubFloyd), "take plank"
CF ] Throne Room
CF | >
CF | > TAKE PLANK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ruined Courtyard
CF | >
CF | > W
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | Your clone is here, watching you.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | Your clone heads out to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dark Pool
CF | >
CF | > S
CF |
CF |
CF | Dark Pool
CF | You are in a dank cave. It looks older than the rest of the castle,
CF | hewn roughly out of stone. It feels so old it almost hurts, a
CF | forbidding place, one that should not have been intruded upon. It's
CF | hard to say why, exactly, you feel like that, but it may be due to the
CF | pool of luminescent green liquid in the center of it. Exits lead
CF | east and north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dark Tunnel
CF | >
CF | > E
CF |
CF |
CF | Dark Tunnel
CF | This dark tunnel leads from the west to a shadowed exit blocked
CF | by a portcullis to the east. In front of the door, however, is
CF | a deep pit that is too far for you to jump over. A thin steel rail is
CF | halfway across the pit, running from side to side. Across the pit, in
CF | front of the portcullis, is a ledge, and next to the ledge a rusty
CF | wheel is embedded in the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "put plank over pit"
CF ] Dark Tunnel
CF | >
CF | > PUT PLANK OVER PIT
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "put plank on ledge"
CF ] Dark Tunnel
CF | >
CF | > PUT PLANK ON LEDGE
CF |
CF | You put the notched plank on the ledge.
CF |
CF | >
DavidW says (to ClubFloyd), "turn wheel"
CF ] Dark Tunnel
CF | >
CF | > TURN WHEEL
CF |
CF | It's too far away to turn from here.
CF |
CF | The clone arrives, following your movements.
CF |
CF | >
DavidW says (to ClubFloyd), "get on plank"
CF ] Dark Tunnel
CF | >
CF | > GET ON PLANK
CF |
CF | That's not something you can enter.
CF |
CF | Your clone attempts to put the notched plank on the ledge, but can't,
CF | since she's not holding it.
CF |
CF | >
DavidW says (to ClubFloyd), "take plank"
CF ] Dark Tunnel
CF | >
CF | > TAKE PLANK
CF |
CF | Taken.
CF |
CF | Your clone pretends to turn the rusty wheel. "I don't want to actually
CF | mess with anything important," she says.
CF |
CF | >
DavidW says (to ClubFloyd), "put plank over pit"
CF ] Dark Tunnel
CF | >
CF | > PUT PLANK OVER PIT
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "put plank on pit"
CF ] Dark Tunnel
CF | >
CF | > PUT PLANK ON PIT
CF |
CF | Putting things on the deep pit would achieve nothing.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | > Knight_Otu says, "At least we don't have to worry about the clone double-turning the wheel, I guess."
DavidW says, "I'm not getting the right command here."
Knight_Otu asks, "Put it on the rail?"
keltena asks, "Can we put the plank on the ledge, then try CROSS or EAST or something, maybe...?"
Jade says, "I think the plank is in the proper point"
Jade says, "x"
Jade says, "look"
keltena says, "We picked the plank back up, so I think we'd need to put it down again first"
Jade says, "the rail is the answer"
DavidW has disconnected.
DavidW has connected. DavidW asks, "Did I mention I'm still having connection issues?"
keltena says (to DavidW), "Welcome back"
Lancelot says, "the plank has grooves doesnt it"
DavidW asks, "Did you guys do the rail thing yet?"
DavidW says (to ClubFloyd), "x rail" keltena says, "Not yet."
CF ] Dark Tunnel
CF | >
CF | > X RAIL
CF |
CF | This steel rail is a couple of centimeters wide and spans the pit from
CF | the left side to the right side. You can't reach it from where you
CF | are.
CF |
CF | Your clone copies the motions you made when grabbing the notched
CF | plank, but only grasps air.
CF |
CF | > Lancelot says, "erm notches even"
Knight_Otu says, "No, we just discussed it."
Lancelot asks, "put plank on rails?"
DavidW says (to ClubFloyd), "put plank on rail"
CF ] Dark Tunnel
CF | >
CF | > PUT PLANK ON RAIL
CF |
CF | You balance the notched plank on the steel rail. It wobbles a bit back
CF | and forth but then settles down.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | >
DavidW says (to ClubFloyd), "get on plank"
CF ] Dark Tunnel
CF | >
CF | > GET ON PLANK
CF |
CF | You get on the plank. It wobbles back and forth a bit, but then it
CF | settles down. You might be able to make it to the east now.
CF |
CF | Your clone looks closely at the steel rail.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dark Tunnel
CF | >
CF | > E
CF |
CF | The far side of the pit is longer than the near side, so you'd have to
CF | jump from the very end of the board. That's not going to happen
CF | without something to balance the rest of the board.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Dark Tunnel
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | The clone gets onto the balanced plank.
CF |
CF | > Lancelot says, "something :p"
Knight_Otu says, "Brrr."
DavidW says (to ClubFloyd), "e"
CF ] Dark Tunnel
CF | >
CF | > E
CF |
CF | You leap over to the eastern ledge, successfully landing! Your clone
CF | attempts to balance on the plank, successfully keeping herself from
CF | falling.
CF |
CF | Dark Tunnel (on the ledge)
CF | This dark tunnel leads from the west to a shadowed exit blocked
CF | by a portcullis to the east. In front of the door, however, is
CF | a deep pit that is too far for you to jump over. A thin steel rail is
CF | halfway across the pit, running from side to side.
CF |
CF | Next to you are a large portcullis and a rusty wheel.
CF |
CF | The plank is here, balanced carefully.
CF |
CF | On the balanced plank is your clone.
CF |
CF | >
DavidW says (to ClubFloyd), "turn wheel"
CF ] Dark Tunnel
CF | >
CF | > TURN WHEEL
CF |
CF | The wheel is much harder to turn than expected. Once you get started,
CF | though, you build momentum. The portcullis starts lifting.
CF |
CF | But, to your surprise, something comes up from the pit as well. A
CF | counterweight must be falling somewhere, as both the portcullis and
CF | the bottom of the pit rise at once. Soon the floor of the pit rushes
CF | up, slowing down right before covering up the steel rail and gently
CF | pushing aside the notched plank and your clone, both of whom are now
CF | on solid ground.
CF |
CF | The portcullis is open.
CF |
CF | Your clone grins. "Solving one problem fixed a lot more, I guess.
CF | Let's get our reward," she says.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "take plank"
CF ] Dark Tunnel
CF | >
CF | > TAKE PLANK
CF |
CF | Taken.
CF |
CF | The clone looks around.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Treasure Room
CF | >
CF | > E
CF |
CF |
CF | Treasure Room
CF | This must have been a magnificent treasure room, once, but it is
CF | almost completely bare. The walls here seem covered in pure gold. On
CF | the walls are engravings, etched in intricate detail.
CF |
CF | The back wall is covered in some kind of malignant mass, with strange
CF | black veins stretching out of it and over much of the room. Just
CF | looking at it makes you feel sick. The rest of the castle is to the
CF | west.
CF |
CF | > Knight_Otu says, "I was about to say about the way back..."
Jade says, "a joke by MB"
DavidW says (to ClubFloyd), "x engravings"
CF ] Treasure Room
CF | >
CF | > X ENGRAVINGS
CF |
CF | A complex set of engravings is on the wall. One you recognize from
CF | your school training as music; it looks like chords. Or, no, dyads,
CF | since there are just two notes at a time.
CF |
CF | The first pair are a D and an F. The second are a D and a G, and the
CF | last are an F and a G.
CF |
CF | [You can sing a note by typing SING A or SING C, for example, but can
CF | only sing one note at a time.]
CF |
CF | > Jade says, "When I arrived here for the first time...lol"
Knight_Otu says, "Oh dear."
DavidW says, "okay, I think I understand."
DavidW says (to ClubFloyd), "sing f"
CF ] Treasure Room
CF | >
CF | > SING F
CF |
CF | You sing the note F, purely and clearly.
CF |
CF | The clone arrives, following your movements.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Treasure Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | Your clone looks closely at the intricate engravings.
CF |
CF | >
DavidW says (to ClubFloyd), "sing d"
CF ] Treasure Room
CF | >
CF | > SING D
CF |
CF | You sing the note D, purely and clearly.
CF |
CF | Your clone sings the note F, purely and clearly.
CF |
CF | As you and your clone sing in harmony, the malignant mass trembles and
CF | shakes.
CF |
CF | "Harmony destroys it," says your clone. "Let's keep going!"
CF |
CF | > Jade says, "This is a nice and smart puzzle"
DavidW says (to ClubFloyd), "z"
CF ] Treasure Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "sing g"
CF ] Treasure Room
CF | >
CF | > SING G
CF |
CF | You sing the note G, purely and clearly.
CF |
CF | Your clone sings the note D, purely and clearly.
CF |
CF | As you and your clone continue to sing the notes from the engraving,
CF | the strange black veins shrink and weaken. "Keep it up!" she shouts.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Treasure Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "sing f"
CF ] Treasure Room
CF | >
CF | > SING F
CF |
CF | You sing the note F, purely and clearly.
CF |
CF | Your clone sings the note G, purely and clearly.
CF |
CF | Finally, you finish the song. The malignant mass wails, trembles, and
CF | then violently explodes. You feel nothing but a rush of air and light.
CF | There is no treasure revealed, but you can now go outside to the
CF | east.
CF |
CF | "We did it!" shouts your clone. "Great work, Emrys!"
CF |
CF | > Jade says, "think about clone"
Jade says, "well done"
Knight_Otu says, "Well sung, David."
DavidW says, "thanks"
DavidW says (to ClubFloyd), "x gold"
CF ] Treasure Room
CF | >
CF | > X GOLD
CF |
CF | The walls here seem to be coated in gold. There are intricate
CF | engravings on the wall which draw your attention.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Outside
CF | >
CF | > E
CF |
CF |
CF | Outside
CF | It is bright and brilliant outside, a complete contrast to the
CF | gloominess of the other areas of the castle. You are surrounded by
CF | vibrant vegetation. The sun shines and a great feeling of warmth and
CF | comfort surrounds you.
CF |
CF | You take a minute to just let it all sink in, the warmth and the
CF | bright sky. Your clone walks out with you.
CF |
CF | "You've beaten the game," she says. "This was the first one the author
CF | made, years ago. He made better ones since then, but I'm glad this is
CF | the one you saw.
CF |
CF | "For most players, the game would end there. But you're looking for
CF | something up there, aren't you?" she says, pointing at the spire. "I
CF | think we can make it. Let's see if we can find a way up." You nod.
CF |
CF | There's nowhere really to go, besides back to the west.
CF |
CF | Your clone is here, watching you.
CF |
CF | Your clone sings the note F, purely and clearly.
CF |
CF | > Lancelot says, "we;; done indeed![D[B[D[[B"
Lancelot says, "well done indeed even lol"
DavidW says (to ClubFloyd), "i"
CF ] Outside
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a notched plank
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Treasure Room
CF | >
CF | > W
CF |
CF |
CF | Treasure Room
CF | This must have been a magnificent treasure room, once, but it is
CF | almost completely bare. The walls here seem covered in pure gold. On
CF | the walls are engravings, etched in intricate detail.
CF |
CF | The back wall is gone now, leaving a passage to go outside to the
CF | east. The rest of the castle is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dark Tunnel
CF | >
CF | > W
CF |
CF |
CF | Dark Tunnel
CF | This dark tunnel leads from the west to a shadowed exit to the
CF | east. On one side, a rusty wheel is embedded in the wall.
CF | Otherwise, the room shows no sign of its now-disappeared features.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dark Pool
CF | >
CF | > W
CF |
CF |
CF | Dark Pool
CF | You are in a dank cave. It looks older than the rest of the castle,
CF | hewn roughly out of stone. It feels so old it almost hurts, a
CF | forbidding place, one that should not have been intruded upon. It's
CF | hard to say why, exactly, you feel like that, but it may be due to the
CF | pool of luminescent green liquid in the center of it. Exits lead
CF | east and north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ruined Courtyard
CF | >
CF | > N
CF |
CF |
CF | Ruined Courtyard
CF | This once-stately courtyard is now blighted and ruined. Dead grass
CF | runs past empty flowerbeds, and crumbling walls surround most of the
CF | area. You can go north or south into the wings of the
CF | castle, go east into the throne room, or return west to
CF | the gate in the iron fence.
CF |
CF | The heavy block has been pushed out of the way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Throne Room
CF | >
CF | > E
CF |
CF |
CF | Throne Room
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, with the iron bar firmly placed
CF | between them.
CF |
CF | You can leave to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "put plank on bar"
CF ] Throne Room
CF | >
CF | > PUT PLANK ON BAR
CF |
CF | You balance the notched plank on the iron bar. It wobbles a bit back
CF | and forth but then settles down.
CF |
CF | >
DavidW says (to ClubFloyd), "get on plank"
CF ] Throne Room
CF | >
CF | > GET ON PLANK
CF |
CF | You climb onto the plank. The plank wobbles back and forth a bit, but
CF | then it settles down.
CF |
CF | The clone arrives, following your movements.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | Your clone looks around, confused at how to imitate you.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | The clone gets onto the balanced plank.
CF |
CF | >
DavidW says (to ClubFloyd), "jump"
CF ] Throne Room
CF | >
CF | > JUMP
CF |
CF | You jump and your clone launches up high into the air, close to the
CF | balcony, before landing back on the board.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Throne Room
CF | >
CF | > Z
CF |
CF | You wait for a bit, watching your clone.
CF |
CF | Your clone jumps up high and then slams back down onto the plank,
CF | launching you into the air. You fly through the air and land on the
CF | balcony, right next to the stairs!
CF |
CF | Throne Room (on the balcony)
CF | This is the vast ruin of a once-glorious throne room. Pillars line the
CF | walls, some fallen and crumbling. Stairs once led upwards, but
CF | the lower parts have collapsed, leaving a balcony and the upper part
CF | of the stairs high above you, out of your reach.
CF |
CF | The center of the room on the east side is a raised dais that is
CF | missing its throne. It looks like it was once flanked with rows and
CF | rows of ornate wooden poles leading down the dais to the other side,
CF | but they are all broken on the floor. To the north, under the balcony,
CF | one pair of stone supports remains, with the iron bar firmly placed
CF | between them.
CF |
CF | You can leave to the west.
CF |
CF | You can see a balanced plank (on which is your clone) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x balcony"
CF ] Throne Room
CF | >
CF | > X BALCONY
CF |
CF | This once must have been the landing of some stairs, but now is just a
CF | balcony, high in the air.
CF |
CF | The clone waits.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Spire
CF | >
CF | > U
CF |
CF | Spire
CF | This room is unusual. Most of it looks like a run-down castle spire
CF | made of stone and wood, but one wall is made of solid stainless steel.
CF | A dedication plaque is fixed to the wall. The only way out of here is
CF | down.
CF |
CF | At last, the monkey-like robot you saw take the action figure is here;
CF | in fact, it's still holding Gareth's toy! Instead of running away,
CF | though, the robot is facing you calmly.
CF |
CF | >
DavidW says (to ClubFloyd), "read plaque"
CF ] Spire
CF | >
CF | > READ PLAQUE
CF |
CF | You read the plaque out loud:
CF |
CF | This holo-chamber is dedicated to Gareth Djomo, Ship Psychologist
CF | of the Starship Tragwyddol.
CF |
CF | Gareth's calm head and quick thinking prevented mass panic during
CF | the near-fatal accident that the Tragwyddol suffered on its maiden
CF | voyage. He was instrumental to the survival of the ship.
CF |
CF | In later years, Gareth went on to pioneer the use of holo-chambers
CF | for therapy. For his decades of service, we dedicate this holo-chamber
CF | to him.
CF |
CF | Once you've finished reading the plaque, the monkey robot drops the
CF | action figure at your feet, then bounds out a hole in the spire,
CF | leaving you alone.
CF |
CF | > Knight_Otu says, "Give us the toy, robot."
Knight_Otu says, "Oh, thanks."
DavidW says (to ClubFloyd), "take figure"
CF ] Spire
CF | >
CF | > TAKE FIGURE
CF |
CF | You grab the action figure.
CF |
CF | As you do so, a blue rift opens up to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x figure"
CF ] Spire
CF | >
CF | > X FIGURE
CF |
CF | This is Gareth's vintage Dracula action figure; you know that it's his
CF | very favorite. He'll definitely be wanting this back!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Front Yard
CF | >
CF | > E
CF |
CF | You enter the rift. A blue haze encloses you; when it disappears, you
CF | are in front of the haunted house again. The blue rift disappears
CF | behind you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Psychologist's Office
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows red.
CF |
CF | Gareth is here, huddled on his couch and staring at the wall.
CF |
CF | > Jade says, "take note of all of the rifts and hex locks"
DavidW says (to ClubFloyd), "give figure to Gareth"
CF ] Psychologist's Office
CF | >
CF | > GIVE FIGURE TO GARETH
CF |
CF | (the Dracula toy to Gareth)
CF | You hand Gareth his action figure.
CF |
CF | Gareth looks up, startled out of his reverie. "Hmm? Why'd you grab
CF | this?" he asks, looking over at the desk.
CF |
CF | "I...it's complicated," you say."
CF |
CF | [New Topic for Gareth - Dedication]
CF |
CF | > Jade says, "this will be necessary at the very ending"
DavidW says, "I don't remember any 'hex locks' in this game so far."
keltena says, "I don't think we need to worry about the ending yet"
Knight_Otu says, "The octagon doors, I guess."
DavidW says (to ClubFloyd), "say dedication"
CF ] Psychologist's Office
CF | >
CF | > SAY DEDICATION
CF |
CF | "Gareth, I learned something about your future."
CF |
CF | "My future? None of us have a future. We're all going to die," he
CF | responds bitterly.
CF |
CF | "That's not true," you say. "I've seen what comes next. I saw a
CF | memorial to you, in the future. It said that you helped everyone on
CF | the ship today survive through your patience and service. You lived a
CF | long life."
CF |
CF | His face lifts, but hesitantly. "Is this your Weaver's Gift?"
CF |
CF | "I'm not sure. But I think so. Yes," you respond.
CF |
CF | His face fills with determination. "O--Okay. I think I can do it. I'll
CF | try to help them. I'm sorry I've stuck myself up in here, I thought
CF | everything was lost. Thank, Emrys," he says.
CF |
CF | He gets up to leave, then stops. "That's wild that you saw a memorial
CF | about me. It really makes me feel better to know that people care. But
CF | I wonder: what would you want written on your memorial?"
CF |
CF | What phrase would you want written on your memorial?> Jade says, "in the cellar at the house"
keltena says, "It's a very merciful game, so I think we'll probably be fine."
Jade says, "there is one in any zone"
DavidW asks, "oh dear. We need to write our own memorial right now?"
Knight_Otu says, "Gee, go all morbid on us, game."
Jacqueline says, "Yikes"
Lancelot says, "it does fit the theme of the game"
keltena says, "Great small talk, Gareth"
DavidW says, "'So long, and thanks for all the puzzles.'"
Knight_Otu says, "Sure."
Jacqueline says, "Yeah, not at all morbid, Gareth. Thanks."
keltena says, "Aw, that's actually cute."
Jacqueline says (to DW), "ha. Sure."
Lancelot says, "just normal daily conversation"
DavidW says (to ClubFloyd), "So long, and thanks for all the puzzles."
CF ] Psychologist's Office
CF | What phrase would you want written on your memorial?>
CF | > SO LONG, AND THANKS FOR ALL THE PUZZLES.
CF |
CF | So you would want your memorial to say:
CF |
CF | So long, and thanks for all the puzzles.
CF |
CF | Is that right?
DavidW says (to ClubFloyd), "yes"
CF ] Psychologist's Office
CF | Is that right?
CF | > YES
CF |
CF | "Cool," he says. He runs out of the room, only to come back, grab the
CF | action figure from the desk, and run out again.
CF |
CF | The rift in this room gently turns from red to green.
CF |
CF | The room swims, and suddenly your mind is elsewhere.
CF |
CF | You see the woman in the skull mask from earlier. She's staring at
CF | you, her eyes hard.
CF |
CF | "If everything goes according to plan, Emrys Tisserand will die
CF | tonight," says the woman.
CF |
CF | That's when you realize you're looking at a mirror.
CF |
CF | You come back to yourself, the vision over.
CF |
CF | > Jacqueline says (to Lancelot), "Sure. I'll use this as an ice breaker at my next party."
Lancelot says, "oh no you crack me up lol"
Jacqueline says, "Also, yikes again, mirror."
Knight_Otu says, "It's a converstation starter, sure. Probably also a conversation ender."
Iria has arrived. DavidW asks, "okay, does a green rift still go to the same place?"
Jacqueline laughs at KO
keltena says (to Knight_Otu), "And god knows you need both of those at times."
Iria says, "I dunno, you'd have to ask it."
DavidW asks, "Will the octagon door open for us now in there?"
keltena says, "What Iria said. (Also, hi!)"
DavidW says (to ClubFloyd), "n"
CF ] Front Yard
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a
CF | treasure chest, some coins and a pyramid particularly stick out to
CF | you. The walls are dark wood, old and warped. You can go outside to
CF | the south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | > Knight_Otu says, "Same place, check."
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF | (first opening the trapdoor)
CF | It seems to be locked.
CF |
CF | > DavidW says, "no, it's still locked."
Knight_Otu says, "Octagon door, not check."
DavidW says, "I had to check."
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF | There are no stairs going down here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which some
CF | coins, a Ming vase and a treasure chest particularly stick out to you.
CF | The walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | > keltena says, "Good to know."
Knight_Otu says, "Of ccourse."
DavidW says (to ClubFloyd), "s"
CF ] Psychologist's Office
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows green.
CF |
CF | > DavidW says, "Okay, which next rift should we try? There's two on the bridge that are the closest."
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bridge: Command
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Flight Controls
CF | >
CF | > W
CF |
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is Murder on the Orient Express.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Officer Mefe is here, frantically trying to restore navigation
CF | function to the console.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lavatory
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Lavatory
CF | You find yourself in a very cramped lavatory that reminds you of the
CF | head in the first ship you served on. The walls are covered in some
CF | kind of wood laminate, pretty cheap-looking.
CF |
CF | You would assume that this lavatory has the usual amenities, but the
CF | red rift to the south takes up almost the entire room.
CF |
CF | The flimsy lavatory door opens to the west. It is currently
CF | held shut by a latch on the nearby wall.
CF |
CF | There's no sign of the monkey-like creature that proceeded you here.
CF | The whole room seems to be in motion somehow, leading you to suspect
CF | you're in some kind of vehicle. Maybe a boat--or an airplane? Good
CF | thing you're not prone to motion sickness.
CF |
CF | What appears to be a thick leather wallet is lying on the floor near
CF | the door.
CF |
CF | >
DavidW says (to ClubFloyd), "take wallet"
CF ] Lavatory
CF | >
CF | > TAKE WALLET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Lavatory
CF | >
CF | > X IT
CF |
CF | This is a small leather wallet, or at least it looks like a wallet.
CF | It's currently closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Lavatory
CF | >
CF | > OPEN IT
CF |
CF | Well, this is a surprise. The wallet opens to reveal itself as a kind
CF | of police badge. On one side is a metallic pin saying "Precinct 13".
CF | But the other side has a plastic window with an ID card in it. The
CF | person on the card is you.
CF |
CF | It's surreal, seeing your face and name on a badge that is clearly not
CF | yours, but not much more surreal than having numerous rifts open on a
CF | crashing starship. A Weaver must trust in her gift; you'll see where
CF | this thread leads.
CF |
CF | > Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x latch"
CF ] Lavatory
CF | >
CF | > X LATCH
CF |
CF | This is a curious-looking latch mounted on the wall; it seems to lock
CF | and unlock the lavatory door when you turn it. It is currently locked.
CF |
CF | > Jacqueline says, "Guess we're The Man now."
Iria asks, "?"
DavidW says (to ClubFloyd), "turn it"
CF ] Lavatory
CF | >
CF | > TURN IT
CF |
CF | You turn the latch, unlocking the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] First Class
CF | >
CF | > W
CF |
CF | (first opening the lavatory door)
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to what
CF | seems to be the Second Class car.
CF |
CF | A woman who looks just like Officer Mefe is here, but dressed in a
CF | rhinestone jumpsuit and heavy sunglasses. She is pacing anxiously.
CF |
CF | A bearded man with thick glasses and a slightly dirty plaid shirt is
CF | sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | The woman looks up at you. "Look, there was someone in there after
CF | all!" she says to the bearded man. "I told you there was a police
CF | officer on board." She turns to you. "A man has died! A precious man.
CF | His body is in the other car. Please, you have to help us find out who
CF | the killer is!"
CF |
CF | The man frowns. "You certainly don't look like a police officer. Do
CF | you have any identification?" he asks you.
CF |
CF | The woman says, "Oh, he's right. Where's your badge?"
CF |
CF | > Knight_Otu says, "There was that precinct 13 ... stamp? in the haunted house."
DavidW says, "We gave the stamp to Franky in exchange for the lagoon's monster's glasses-that-looked-like-a-staff."
DavidW says (to ClubFloyd), "show badge to woman"
CF ] First Class
CF | >
CF | > SHOW BADGE TO WOMAN
CF |
CF | The glamorous woman crouches down, staring between you and the photo.
CF | "Oh, all right," she says. "I believe you." She stands up and steps
CF | back a bit.
CF |
CF | "I'm sure you've already guessed, and it's true. I am celebrity author
CF | Maeve Miller, travelling incognito"--and here she tips her sunglasses
CF | down, revealing watery blue eyes, leaning in to whisper--"to avoid the
CF | paparazzi. They can be brutal, you know."
CF |
CF | She then seats herself down and removes her sunglasses entirely,
CF | massaging her eyes with the other hand.
CF |
CF | The man frowns when he sees the badge. "I see. I suppose you're the
CF | best we have available for now. My name is Dr. Arthur Svenson,
CF | Professor of Nanobiotics at Textor University. And while I had
CF | intended to focus on my research during this voyage, I suppose I can
CF | spare some of my time to assist you in your investigation."
CF |
CF | [New Clue - Statement]
CF |
CF | > Knight_Otu asks, "Yeah. Maybe we can trade treasure for treasure if we need it?"
DavidW says (to ClubFloyd), "say statement to maeve"
CF ] Luxury Apartment
CF | >
CF | > SAY STATEMENT TO MAEVE
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is
CF | how everything really went..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Maeve's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Luxury Apartment
CF | I was in the bedroom of my penthouse apartment, which overlooks the
CF | big city below with a magnificent view. That morning, the room was
CF | spotless and tidy, empty except for my king-sized hoverbed and my
CF | nightstand.
CF |
CF | My walk-in closet was to the south, and my office to the
CF | east. I won't bother you with the more private details of my
CF | life, like the bathroom or the kitchen or the pool. The paparazzi
CF | might be listening, you know.
CF |
CF | On the nightstand was a delicious breakfast.
CF |
CF | > Knight_Otu says, "Oh my. Flashback in holograph territory."
Knight_Otu says, "(Well, maybe holograph.)"
DavidW says (to ClubFloyd), "x breakfast"
CF ] Luxury Apartment
CF | >
CF | > X BREAKFAST
CF |
CF | My chef is just the best you know. He gives me everything I want:
CF | toast, bacon, eggs, the works. He is simply the best!
CF |
CF | >
DavidW says (to ClubFloyd), "eat it"
CF ] Luxury Apartment
CF | >
CF | > EAT IT
CF |
CF | (first taking the delicious breakfast)
CF | It was excellent, I have to admit, although my chef still struggles
CF | with egg consistency. After I was finished, I rang for the maid, and
CF | she came and cleared the dishes for me before departing.
CF |
CF | > Jade says, "Just a nice zone. Different, quite easy. Enjoy."
DavidW says (to ClubFloyd), "x bed"
CF ] Luxury Apartment
CF | >
CF | > X BED
CF |
CF | Oh, you want to know how I sleep? Perfectly. The hoverbed is perfect
CF | for my temperament.
CF |
CF | >
DavidW says (to ClubFloyd), "x view"
CF ] Luxury Apartment
CF | >
CF | > X VIEW
CF |
CF | That's what my books pay for, Detective: being above the whole world.
CF |
CF | > Lancelot says, "and a very relaxing atmosphere too"
keltena says, "Very nice and relaxing."
keltena says, "Especially the murder."
Lancelot says, "lol"
DavidW says (to ClubFloyd), "s"
CF ] Walk-In Closet
CF | >
CF | > S
CF |
CF |
CF | Walk-In Closet
CF | My closet is about the same size as this train car we're in. At the
CF | time, it was filled with countless outfits, shoes, jewelry, and hats,
CF | but most of them were of no interest to me. I have to wear what
CF | strikes my mood.
CF |
CF | My bedroom was back to the north.
CF |
CF | The only clothing that stood out to me was my favorite rhinestone
CF | jumpsuit.
CF |
CF | > keltena says, "One might even call it cozy."
DavidW says (to ClubFloyd), "x jumpsuit"
CF ] Walk-In Closet
CF | >
CF | > X JUMPSUIT
CF |
CF | It was the very same jumpsuit you see me wearing now, one of my more
CF | tasteful wardrobe items.
CF |
CF | >
DavidW says (to ClubFloyd), "wear it"
CF ] Walk-In Closet
CF | >
CF | > WEAR IT
CF |
CF | (first taking the rhinestone jumpsuit)
CF | I changed into the jumpsuit, leaving the robe for the maid to pick up
CF | later.
CF |
CF | >
DavidW says (to ClubFloyd), "x robe"
CF ] Walk-In Closet
CF | >
CF | > X ROBE
CF |
CF | It was one of my many terrycloth robes. They are very comfortable, and
CF | keep me warm.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Luxury Apartment
CF | >
CF | > N
CF |
CF |
CF | Luxury Apartment
CF | I was in the bedroom of my penthouse apartment, which overlooks the
CF | big city below with a magnificent view. That morning, the room was
CF | spotless and tidy, empty except for my king-sized hoverbed and my
CF | nightstand.
CF |
CF | My walk-in closet was to the south, and my office to the
CF | east. I won't bother you with the more private details of my
CF | life, like the bathroom or the kitchen or the pool. The paparazzi
CF | might be listening, you know.
CF |
CF | > Lancelot says, "reminds me of like Agatha Christie kind avibes... luxurious environment, well-to-do people, and a body in the living room :p"
DavidW says (to ClubFloyd), "x nightstand"
CF ] Luxury Apartment
CF | >
CF | > X NIGHTSTAND
CF |
CF | My nightstand is made of imported hardwood. It has no drawers; if I
CF | need something, I can easily call the servants.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Office
CF | >
CF | > E
CF |
CF |
CF | Office
CF | My office was simple, with desks for myself and my assistant, who had
CF | the day off. My wide-screen data terminal made an impressive contrast
CF | with my shelves of antique books that covered the walls.
CF |
CF | My bedroom was back to the west.
CF |
CF | The boxes of my books that I had ordered for the signing that night
CF | were piled up in the corner.
CF |
CF | >
DavidW says (to ClubFloyd), "x terminal"
CF ] Office
CF | >
CF | > X TERMINAL
CF |
CF | My data terminal is state-of-the art, with a wide terminal and
CF | higher-tier access to data streaming. I had already written quite a
CF | bit for the day.
CF |
CF | The wide-screen data terminal was switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "x boxes"
CF ] Office
CF | >
CF | > X BOXES
CF |
CF | I had been selling out of books at my most recent signings, so I made
CF | sure to order plenty of copies this time around. It was time to go,
CF | and I needed to take the books with me.
CF |
CF | As soon I was ready, I could take the boxes and go.
CF |
CF | > Jacqueline says, "Promis me that before we leave, we'll turn around and say, "Oh, and um... one more thing.""
DavidW says (to ClubFloyd), "turn on terminal"
CF ] Office
CF | >
CF | > TURN ON TERMINAL
CF |
CF | I didn't have time to write that day; I had to go to my book signing
CF | to greet my adoring fans.
CF |
CF | >
DavidW says (to ClubFloyd), "take boxes"
CF ] Bookstore
CF | >
CF | > TAKE BOXES
CF |
CF | I rang for the valet, who came and assisted me in carrying the books
CF | down to my waiting taxi, which took me directly to the bookstore.
CF |
CF | Bookstore
CF | The bookstore had opened up a room usually used for parties to be able
CF | to hold all of my fans. The adoring crowd swarmed around me, only held
CF | back by velvet ropes.
CF |
CF | On the signing table was a signing pen.
CF |
CF | A charming young man was the next in line, waiting for me to talk to
CF | him. He held the copy of my book he had purchased at the other end of
CF | the line.
CF |
CF | >
DavidW says (to ClubFloyd), "take pen"
CF ] Bookstore
CF | >
CF | > TAKE PEN
CF |
CF | I took the signing pen.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Bookstore
CF | >
CF | > X MAN
CF |
CF | The charming young man was the kind of guy that looks like he's going
CF | to be a billionaire one day. You know? Like you look at pictures of
CF | famous inventors or big corporate men back in their 20s. That's the
CF | way that he looked.
CF |
CF | > Knight_Otu says, "I propose it was Mister Svenson, with the boxes of books, in the diing car."
DavidW says (to ClubFloyd), "sign book"
CF ] Bookstore
CF | >
CF | > SIGN BOOK
CF |
CF | I couldn't sign it because he was still holding it.
CF |
CF | >
DavidW says (to ClubFloyd), "take book"
CF ] Bookstore
CF | >
CF | > TAKE BOOK
CF |
CF | That's not how I remember it; I'm fairly sure we talked first.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] Bookstore
CF | >
CF | > TALK TO MAN
CF |
CF | "Well hello," I said to the nice young man.
CF |
CF | He blushed. "H...hi!" he said. "I'm a really big fan." His face was
CF | kind of cute, with how red it was.
CF |
CF | "What's your name, sugar?" I asked.
CF |
CF | He stammered out: "It's Dafydd. I'd love to have your autograph; I've
CF | read literally all of your books. I hope they make movies out of
CF | them!"
CF |
CF | He put his copy on the table. As he did so, I saw his sleeve lift up.
CF | I noticed he was wearing a very nice watch. It was an Arawnz
CF | brand, monogrammed with what must have been his initials: DY.
CF |
CF | [New Clue - Timepiece]
CF | [New Clue - Enthusiast]
CF |
CF | [Clues discovered during statements can be used or discussed once the
CF | statement is over.]
CF |
CF | > Jacqueline says, "Oh, wait, I guess that One More Thing thing won't work during this flashback (also, I am joking, please ignore me)."
Lancelot says, "I like the change of time usage.. should play around with that sometime"
keltena says (to Jacqueline), "I think it's a good idea!"
Jacqueline says, "haha"
DavidW says (to ClubFloyd), "say timepiece"
CF ] Bookstore
CF | >
CF | > SAY TIMEPIECE
CF |
CF | [Because you are in a flashback, all conversation is handled by TALK
CF | TO.]
CF |
CF | >
DavidW says (to ClubFloyd), "sign book"
CF ] Bookstore
CF | >
CF | > SIGN BOOK
CF |
CF | Well, I signed that copy just like he wanted. "For Dafydd," I wrote,
CF | "my greatest fan." I read it out loud, and Dafydd giggled a little
CF | with happiness. It was...perfect.
CF |
CF | He still stood around, awkwardly. His book that I had signed was on
CF | the table.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dafydd"
CF ] Bookstore
CF | >
CF | > TALK TO DAFYDD
CF |
CF | He said, "I'm excited to get your autograph!", pointing towards his
CF | book, which I hadn't given him yet.
CF |
CF | >
DavidW says (to ClubFloyd), "give book"
CF ] Cafe
CF | >
CF | > GIVE BOOK
CF |
CF | (to Dafydd)
CF | (first taking the signed copy of my book)
CF | I handed him the book. His hand grazed mine as he grabbed it, and he
CF | looked like he was about to faint. I waved him goodbye, and went back
CF | to signing books.
CF |
CF | I did see him again.
CF |
CF | Cafe
CF | Today, this morning, I was at a cafe, on an outdoor patio. The sun was
CF | bright, and the air was fresh. I was seated at my usual table, sipping
CF | lemon water and contemplating life.
CF |
CF | I could have left the cafe to the north.
CF |
CF | To my surprise, I saw Dafydd there. I can only assume he had been
CF | following me. It happens sometimes.
CF |
CF | >
DavidW says (to ClubFloyd), "x water"
CF ] Cafe
CF | >
CF | > X WATER
CF |
CF | Lemon water is a favorite of mine, especially when I'm doing a
CF | cleanse. It feels more substantial than plain water, but not as
CF | overwhelming as coffee or tea.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] Cafe
CF | >
CF | > X TABLE
CF |
CF | (the usual table)
CF | All of the tables at my favorite cafe look alike: metal with a
CF | wrought-iron type finish, beaten into elaborate floral patterns.
CF |
CF | > Jacqueline says, "Oh know. Dafydd, no."
DavidW says (to ClubFloyd), "x dafydd"
CF ] Cafe
CF | >
CF | > X DAFYDD
CF |
CF | Dafydd was the kind of guy that looks like he's going to be a
CF | billionaire one day. You know? Like you look at pictures of famous
CF | inventors or big corporate men back in their 20s. That's the way that
CF | he looked.
CF |
CF | >
DavidW says (to ClubFloyd), "wave at Dafydd"
CF ] Cafe
CF | >
CF | > WAVE AT DAFYDD
CF |
CF | I waved.
CF |
CF | > Jacqueline says, "heh"
DavidW says (to ClubFloyd), "i"
CF ] Cafe
CF | >
CF | > I
CF |
CF | I was carrying:
CF | a rhinestone jumpsuit (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "drink water"
CF ] Cafe
CF | >
CF | > DRINK WATER
CF |
CF | I sipped from the lemon water. Truly refreshing, especially on such a
CF | lovely day!
CF |
CF | > DavidW asks, "I suppose I'm expected to go chat with the stalker?"
Knight_Otu says, ""Of course, becoming a billionaire these days is as simple as taking a coin from the ground. Darn inflation.""
Knight_Otu says, "I guess so."
DavidW says (to ClubFloyd), "talk to dafydd"
CF ] Cafe
CF | >
CF | > TALK TO DAFYDD
CF |
CF | "Dafydd," I called out in surprise. "What are you doing here?"
CF |
CF | "Maeve," he said, standing up and approaching my table, "Maeve, I have
CF | to see you again. You're all I can think about."
CF |
CF | "I'm sorry," I said, trying to let him down gently. "I know how it
CF | feels to fall in love with a celebrity. It's called paraphilia, you
CF | should look it up."
CF |
CF | He was shaking his head, but I put a finger on his lips. "No," I said,
CF | "we can't be together. But I'll always remember you, Dafydd."
CF |
CF | He sat back down and put his head in his hands, crying. It was time
CF | for me to leave.
CF |
CF | > keltena says, "Well, that went well."
Jacqueline says, "It was time for me to die."
DavidW asks, "Why couldn't Maeve hire him to be a servant?"
Knight_Otu says, "Of course, since she isn't the corpse in question..."
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF | But all good things have to come to end. I said goodbye to Dafydd, and
CF | left. He seemed sad to have to leave me.
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to what
CF | seems to be the Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | "And that's everything that happened, Detective. We parted on good
CF | terms. I can only assume he came here to find me," says Maeve.
CF |
CF | > Jacqueline says, "Wait, she's not? Oh."
Jacqueline says, "My bad."
Knight_Otu says, "I'm not sure I'd want to hire a stalker as a servant."
keltena says (to Jacqueline), "Oh, I just figured you meant yourself, from the awkwardness."
Roger goes home.
Roger has disconnected.
DavidW says (to ClubFloyd), "x sunglasses"
CF ] First Class
CF | >
CF | > X SUNGLASSES
CF |
CF | These heavy-looking sunglasses have a logo on them you can't identify,
CF | but they are certainly very expensive.
CF |
CF | >
DavidW says (to ClubFloyd), "say timepiece to maeve"
CF ] First Class
CF | >
CF | > SAY TIMEPIECE TO MAEVE
CF |
CF | You mention how the dead man owned an expensive, monogrammed Arawnz
CF | wristwatch.
CF |
CF | "Oh yes, I know," says Maeve. "I'm the one that told you that. Don't
CF | you remember? I saw it when I was signing his book."
CF |
CF | > Knight_Otu says, "Maybe as a distant, distant PR representative."
keltena says, "Official head of fanclub."
DavidW says (to ClubFloyd), "say enthusiast to maeve"
CF ] First Class
CF | >
CF | > SAY ENTHUSIAST TO MAEVE
CF |
CF | You mention how the dead man wanted a signed copy of Maeve's book for
CF | himself.
CF |
CF | "Yes, I'd say that he is one of my most devoted fans. Perhaps a bit
CF | too devoted; after all, it seems he followed me here today! Poor boy.
CF | It's hard to chase after someone famous."
CF |
CF | >
DavidW says (to ClubFloyd), "x briefcase"
CF ] First Class
CF | >
CF | > X BRIEFCASE
CF |
CF | Arthur is clutching the briefcase tightly, but hasn't opened it. It's
CF | a battered black leather briefcase with brass hardware.
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to arthur"
CF ] Bio Lab
CF | >
CF | > SAY STATEMENT TO ARTHUR
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Arthur says, "Very well, Detective. I'll tell you what really
CF | happened..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Arthur's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Bio Lab
CF | My lab is the largest at Textor University, because I've been able to
CF | secure the most funding. Last night, when all of this happened, the
CF | lab was unusually empty; the floors were going to be waxed prior to
CF | new equipment being installed.
CF |
CF | However, I was still able to conduct my most recent research. All I
CF | needed was the samples refrigerator, my lab table, and my microscope,
CF | none of which had been moved.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | On the lab table were a red marker and a blue marker.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Bio Lab
CF | >
CF | > X ME
CF |
CF | I was, and am, a healthy man: I eat mostly vegetables and whole
CF | grains; I bike; I play handball. I've managed to avoid most of the
CF | diseases that plague my fellow academics. Those who know the human
CF | body ought to be kind towards it.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Bio Lab
CF | >
CF | > I
CF |
CF | I was carrying nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x poster"
CF ] Bio Lab
CF | >
CF | > X POSTER
CF |
CF | My poster was written in simple language, to help my rather
CF | incompetent assistants.
CF |
CF | 1. Retrieve unmarked samples from the refrigerator.
CF | 2. Put unmarked samples into the microscope.
CF | 3. Look in the microscope to examine the slide, and look for
CF | distinguishing features.
CF | 4. Mark any samples that have line-shaped nano devices with the
CF | red marker. Mark samples that are roughly circular with the blue
CF | marker.
CF | 5. Replace the samples in the fridge, and enter the data in the
CF | Data Lab.
CF |
CF | > Knight_Otu says, "Wishful theory - these two conspired to kill the victim."
keltena asks, "The author and the professor?"
Knight_Otu says, "Neither strike me as nice people."
DavidW says, "Sorry, I need a bathroom break. bbiab."
Roger has arrived. keltena waves to Roger
Jade says, "That was a very interesting theory"
Roger says, "compy decided it really needed to reboot"
Knight_Otu says, "I was wondering. You were here earlier."
Lancelot says, "must be pretty hard to create a good murder mystery game..."
Knight_Otu says, "Definitely."
Jade says, "this game has, in other zone, a cute murder mystery, you will see..."
Lancelot says, "saw GDC presentation by Jon Ingold once but that did not help me see how it could build something out of that"
Lancelot says, "I think it was easier for them to turn the tables and make you the murderer lol"
Knight_Otu says, "Cute murder mystery sounds a bit like a contradiction in itself."
Jade says, "breaking the fourth wall"
keltena says, "I mean, so does cozy murder mystery, and yet."
Lancelot says, "same category as being beaten to death by a lemon"
Knight_Otu says, "True, true."
Lancelot asks, "wrapped brick?"
Jade says, "ok, cozy murder mystery then"
DavidW says, "sorry. back"
DavidW says (to ClubFloyd), "take all from table"
CF ] Bio Lab
CF | >
CF | > TAKE ALL FROM TABLE
CF |
CF | red marker: I took the red marker.
CF | blue marker: I took the blue marker.
CF |
CF | >
DavidW says (to ClubFloyd), "x fridge"
CF ] Bio Lab
CF | >
CF | > X FRIDGE
CF |
CF | This refrigerator, the only one currently in the lab, held the results
CF | of my most recent experiment, a groundbreaking accomplishment that
CF | would assure government funding for a decade.
CF |
CF | >
DavidW says (to ClubFloyd), "x microscope"
CF ] Bio Lab
CF | >
CF | > X MICROSCOPE
CF |
CF | While far from our most powerful microscope, this one served well
CF | enough for the experiment in question. It was easy to PUT slides INTO
CF | the microscope and to LOOK IN the microscope.
CF |
CF | >
DavidW says (to ClubFloyd), "open fridge"
CF ] Bio Lab
CF | >
CF | > OPEN FRIDGE
CF |
CF | I opened the refrigerator, revealing the last two samples to be
CF | marked, sample 4B and sample 5C. The other samples I had previously
CF | marked were also in the refrigerator.
CF |
CF | >
DavidW says (to ClubFloyd), "take 4b and 5c"
CF ] Bio Lab
CF | >
CF | > TAKE 4B AND 5C
CF |
CF | sample 4B: I took sample 4B.
CF | sample 5C: I took sample 5C.
CF |
CF | >
DavidW says (to ClubFloyd), "close fridge"
CF ] Bio Lab
CF | >
CF | > CLOSE FRIDGE
CF |
CF | I closed the samples refrigerator.
CF |
CF | >
DavidW says (to ClubFloyd), "put 4b in scope"
CF ] Bio Lab
CF | >
CF | > PUT 4B IN SCOPE
CF |
CF | I put sample 4B into the microscope.
CF |
CF | >
DavidW says (to ClubFloyd), "look in scope"
CF ] Bio Lab
CF | >
CF | > LOOK IN SCOPE
CF |
CF | Looking through the microscope, the nano devices on sample 4B were
CF | forming heavily diversified and sharply linear striations that
CF | exhibited both annealing and vector-like properties.
CF |
CF | >
DavidW says (to ClubFloyd), "take 4b"
CF ] Bio Lab
CF | >
CF | > TAKE 4B
CF |
CF | I took sample 4B.
CF |
CF | >
DavidW says (to ClubFloyd), "mark it with red"
CF ] Bio Lab
CF | >
CF | > MARK IT WITH RED
CF |
CF | I marked sample 4B with the red marker.
CF |
CF | >
DavidW says (to ClubFloyd), "put 5c in scope"
CF ] Bio Lab
CF | >
CF | > PUT 5C IN SCOPE
CF |
CF | I put sample 5C into the microscope.
CF |
CF | >
DavidW says (to ClubFloyd), "look in scope"
CF ] Bio Lab
CF | >
CF | > LOOK IN SCOPE
CF |
CF | Looking through the microscope, the nano devices on sample 5C had
CF | formed an conglomerated ovoid sediment exhibiting weak tension and a
CF | spherical nature.
CF |
CF | >
DavidW says (to ClubFloyd), "take 5c"
CF ] Bio Lab
CF | >
CF | > TAKE 5C
CF |
CF | I took sample 5C.
CF |
CF | >
DavidW says (to ClubFloyd), "mark it with blue"
CF ] Bio Lab
CF | >
CF | > MARK IT WITH BLUE
CF |
CF | I marked sample 5C with the blue marker.
CF |
CF | >
DavidW says (to ClubFloyd), "open fridge"
CF ] Bio Lab
CF | >
CF | > OPEN FRIDGE
CF |
CF | I opened the refrigerator, revealing the other samples.
CF |
CF | >
DavidW says (to ClubFloyd), "put 4b and 5c in fridge"
CF ] Bio Lab
CF | >
CF | > PUT 4B AND 5C IN FRIDGE
CF |
CF | sample 4B: Done.
CF | sample 5C: Done.
CF |
CF | >
DavidW says (to ClubFloyd), "close fridge"
CF ] Bio Lab
CF | >
CF | > CLOSE FRIDGE
CF |
CF | I closed the samples refrigerator.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Data Lab
CF | >
CF | > E
CF |
CF |
CF | Data Lab
CF | Our data lab had a supercomputer a few years old; securing the new
CF | grant I was aiming for would mean that we could finally purchase a
CF | better one.
CF |
CF | For now, though, our current supercomputer would suffice.
CF |
CF | The lab was sterile and well-ventilated, with banks of servers to
CF | store our data. Our computer was here, currently turned off, to
CF | conserve electricity.
CF |
CF | I could go west to return to the Bio Lab.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on computer"
CF ] Data Lab
CF | >
CF | > TURN ON COMPUTER
CF |
CF | I turned on the computer and then I input all the data from the
CF | slides, including the two difficult ones I had just finished.
CF |
CF | Now the modeling work could begin, but not that night; I needed to go
CF | home and rest.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off computer"
CF ] Data Lab
CF | >
CF | > TURN OFF COMPUTER
CF |
CF | I switched the supercomputer off.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bio Lab
CF | >
CF | > W
CF |
CF |
CF | Bio Lab
CF | My lab is the largest at Textor University, because I've been able to
CF | secure the most funding. Last night, when all of this happened, the
CF | lab was unusually empty; the floors were going to be waxed prior to
CF | new equipment being installed.
CF |
CF | However, I was still able to conduct my most recent research. All I
CF | needed was the samples refrigerator, my lab table, and my microscope,
CF | none of which had been moved.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | To my surprise, Dafydd was there, the last day I ever saw him alive.
CF | It seemed he wanted to speak with me.
CF |
CF | >
DavidW says (to ClubFloyd), "x dafydd"
CF ] Bio Lab
CF | >
CF | > X DAFYDD
CF |
CF | Dafydd was one of my grad students, a rather unserious boy who focused
CF | too much on appearances.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to him"
CF ] Bio Lab
CF | >
CF | > TALK TO HIM
CF |
CF | "Is everything all right, Dafydd?" I asked him. Dafydd was a good
CF | student, but not one to work during off hours if he could help it.
CF |
CF | "Oh, I'm alright, Dr. Svenson," he said. "I was just worried about the
CF | grant. I know how important it is to the lab," he said, gesturing to
CF | everything around him. "Is there anything I can do to help you?"
CF |
CF | I chuckled. Grad students can certainly be naive from time to time.
CF | "Dafydd, it took me years to figure out how to maneuver the politics
CF | and academic slogs of grant proposals. You'll find out for yourself,
CF | in time."
CF |
CF | His face fell, but I patted him on the back reassuringly, which
CF | brightened him up a bit.
CF |
CF | "Now, if you don't mind," I told him, "I'm headed home."
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Department Hallway
CF | >
CF | > S
CF |
CF | (first opening the lab door)
CF | Department Hallway
CF | The hallway outside the Bio Lab was dark, this late in the day. Few
CF | others are willing to work late hours the way that I do.
CF |
CF | I could return north to the Bio Lab, or leave east or
CF | west to get out of the building; both directions would
CF | eventually take me to the stairwells and out of the building.
CF |
CF | As I exited the lab and closed the door, I heard Dafydd shout my name
CF | excitedly. I turned around, but before I could move he burst out of
CF | the door, hitting me soundly on the jaw, leaving a large bruise on my
CF | face.
CF |
CF | Dafydd stopped with a horror-stricken look on his face, waiting for me
CF | to react, to say anything.
CF |
CF | The door swung shut again.
CF |
CF | [New Clue - Collision]
CF |
CF | > Jacqueline says, "Man, so much story here."
DavidW says (to ClubFloyd), "talk to Dafydd"
CF ] First Class
CF | >
CF | > TALK TO DAFYDD
CF |
CF | "Be careful, Dafydd! You hit me!" I snapped. It was hard to retain my
CF | customary composure when I had just been struck in the face with a
CF | door.
CF |
CF | "Oh, gosh! Sorry, Professor!" he said earnestly.
CF |
CF | "It's fine, it's fine," I said, waving him away. "What was it you
CF | wanted to tell me so badly?"
CF |
CF | He look confused, but then must have remembered, because he smiled and
CF | said, "Oh yeah. You said that I'd figure out for myself how grant
CF | proposals work. That means you think I'll actually become a professor
CF | like you! That's the first time you've said anything like that. I just
CF | wanted to say thank you for the motivation."
CF |
CF | I smiled, despite the pain in my face. "Don't let it go to your head,
CF | Dafydd. But yes, I think you might be able to find a position, most
CF | likely at a second-tier institution. In any case, it is time for me to
CF | leave. Good day, Dafydd."
CF |
CF | "Have a good day, Professor!" he said.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to what
CF | seems to be the Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | "And then I didn't see him again until I saw him on this train, dead,"
CF | concludes Arthur.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "say collision to arthur"
CF ] First Class
CF | >
CF | > SAY COLLISION TO ARTHUR
CF |
CF | You mention how Dafydd accidentally gave Arthur a bruise by hitting
CF | him with a door.
CF |
CF | "Yes, I know. I told you myself," he says. "It was quite crude of the
CF | lad, not the way an aspiring professor should act. But he had many
CF | such troubles."
CF |
CF | >
DavidW says (to ClubFloyd), "x bruise"
CF ] First Class
CF | >
CF | > X BRUISE
CF |
CF | Looking closely at the discoloration on Arthur's face, you can see it
CF | is actually a bruise along his jaw.
CF |
CF | >
DavidW says (to ClubFloyd), "say timepiece to arthur"
CF ] First Class
CF | >
CF | > SAY TIMEPIECE TO ARTHUR
CF |
CF | You mention how the dead man owned an expensive, monogrammed Arawnz
CF | wristwatch.
CF |
CF | "Hmm," says Arthur, pursing his lips. "That seems somewhat frivolous.
CF | Dafydd often complained about expenses; perhaps he should not have
CF | been so extravagant."
CF |
CF | >
DavidW says (to ClubFloyd), "say enthusiast to arthur"
CF ] First Class
CF | >
CF | > SAY ENTHUSIAST TO ARTHUR
CF |
CF | You mention how the dead man wanted a signed copy of Maeve's book for
CF | himself.
CF |
CF | "Is that true?" he asks, looking intrigued. "I've read some of her
CF | books," he says, looking over at her on one of the other chairs.
CF | "They're not terrible. Some of the, er, romantic scenes are quite
CF | extraordinary."
CF |
CF | > Knight_Otu says, "I guess we can guess what romantic scenes these truly were."
DavidW says, "I suppose we should go south and talk with the rest of the suspects and see the corpse too."
keltena says, "Extraordinary ones, naturally."
Jacqueline says (to KO), "Ahem. Yes."
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF | (first opening compartment door)
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. You can return
CF | north to the First Class car.
CF |
CF | The chip that the monkey-like robot took from Mefe's computer lies
CF | here, incongruous, next to the corpse. The robot itself is nowhere to
CF | be seen.
CF |
CF | A shifty-looking young courier, wearing a company cap and satchel, is
CF | pacing back and forth in the train car.
CF |
CF | The train attendant keeps watch here with a stern but troubled face.
CF |
CF | When you walk in, the courier looks up, startled, and the attendant
CF | looks you up and down. She says, "You are the police officer, I
CF | presume? Do you have any identification?"
CF |
CF | >
DavidW says (to ClubFloyd), "show badge to attendant"
CF ] Second Class
CF | >
CF | > SHOW BADGE TO ATTENDANT
CF |
CF | You show the badge to the train attendant. She inspects it carefully,
CF | taking so long that your arm gets tired holding out the badge. Then
CF | she nods. "Very well," she says. "My name is Elen Fielding. I can
CF | allow you to take charge of this crime scene investigation. However, I
CF | must remind you that no physical evidence can be touched until the
CF | crime tech team meets us at Pobydd Street."
CF |
CF | No touching physical evidence? That will make this quite a bit
CF | trickier. Although you're not actually a real detective, everyone
CF | seems to believe you are. Maybe you can sort this out before the day
CF | is through?
CF |
CF | You flash the badge to the courier, and she looks over it. "Looks
CF | legit to me, ma'am," she says. "The name's Mari. I'm with UCD," she
CF | says, pointing at her cap, "United Carpundia Deliveries. I'm just
CF | hoping we can wrap things up here quick and I can get back to work.
CF | Love the grind, right?" she asks, looking at Elen for support; but
CF | Elen shakes her head.
CF |
CF | > Lancelot asks, "we need that stamp? or did we get it?"
Lancelot says, "oh badge nvm"
DavidW says (to ClubFloyd), "x body"
CF ] Second Class
CF | >
CF | > X BODY
CF |
CF | This body belongs to a short, slender man no older than thirty. He is
CF | wearing a tank top and gym shorts. His skin is pale, although
CF | remarkably smooth-looking, and his limbs are stiff and clenched. The
CF | chip that the strange creature stole lies near him.
CF |
CF | A piece of paper is clenched in his fist. There's something odd about
CF | the hand itself, too.
CF |
CF | >
DavidW says (to ClubFloyd), "x hand"
CF ] Second Class
CF | >
CF | > X HAND
CF |
CF | The knuckles on the dead man's hand are discolored. You've seen this
CF | before, in basic training. He must have punched someone, and hard.
CF |
CF | [New Clue - Punch]
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x paper"
CF ] Second Class
CF | >
CF | > X PAPER
CF |
CF | Clutched in the dead man's fist is a receipt for United Carpundia
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier.
CF |
CF | [New Clue - Postal]
CF |
CF | >
DavidW says (to ClubFloyd), "x tank top"
CF ] Second Class
CF | >
CF | > X TANK TOP
CF |
CF | This black tank-top is still a bit damp from sweat. He must have
CF | recently been exercising heavily when he died.
CF |
CF | >
DavidW says (to ClubFloyd), "x shorts"
CF ] Second Class
CF | >
CF | > X SHORTS
CF |
CF | His gym shorts aren't intended for show, but don't seem cheap. He must
CF | have been of at least moderate means.
CF |
CF | >
DavidW says (to ClubFloyd), "x watch"
CF ] Second Class
CF | >
CF | > X WATCH
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x blood"
CF ] Second Class
CF | >
CF | > X BLOOD
CF |
CF | The trail of blood is somewhat smaller than you expected. But then,
CF | you haven't really witnessed many violent deaths in your life.
CF |
CF | >
DavidW says (to ClubFloyd), "x mari"
CF ] Second Class
CF | >
CF | > X MARI
CF |
CF | Mari is a young woman with a matching cap and satchel that say "United
CF | Carpundia Deliveries". She doesn't seem quite as upset as she should
CF | be, given the presence of a dead body.
CF |
CF | >
DavidW says (to ClubFloyd), "x elen"
CF ] Second Class
CF | >
CF | > X ELEN
CF |
CF | Elen is a middle-aged woman wearing a sleek black uniform. Her hair is
CF | dark and highly curled.
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to elen"
CF ] Locker Room
CF | >
CF | > SAY STATEMENT TO ELEN
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Elen says, "It would be my pleasure to tell you what truly happened,
CF | officer..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Elen's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Locker Room
CF | This morning I was in the locker room. Our accommodations are
CF | adequate: large individual lockers, clean bathrooms, but all old.
CF | Attendants are expected to be early, but few of us were. The newer
CF | hires lack the discipline of their elders.
CF |
CF | I'm not interested in describing the bathrooms or other parts of the
CF | building. But I could go to the east to get to the train
CF | platforms.
CF |
CF | Gwen, another veteran of the railroad, was finishing up as well.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Locker Room
CF | >
CF | > X ME
CF |
CF | I consider myself an upstanding citizen and a keeper of the law, and I
CF | expect others to do the same.
CF |
CF | I am fairly tall, rather plain, but have a strong chin. I have no
CF | pretensions about myself, Officer.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Locker Room
CF | >
CF | > I
CF |
CF | I was carrying:
CF | a sleek black uniform (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "x gwen"
CF ] Locker Room
CF | >
CF | > X GWEN
CF |
CF | Gwen was a few years older than me, a frivolous woman given to excess
CF | in imagination.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to gwen"
CF ] Locker Room
CF | >
CF | > TALK TO GWEN
CF |
CF | "What is it, Gwen? You seem excited by something," I said rather
CF | sternly.
CF |
CF | "Oh, not excited at all, Elen," she said in a high-pitched, lisping
CF | kind of voice that has always reminded me of that of a baby. It was
CF | mildly infuriating.
CF |
CF | "What, then?" I intoned.
CF |
CF | "Haven't you heard about all the thefts recently? Someone's been
CF | stealing from passengers on the train. It's an epidemic!" she said.
CF |
CF | "Not just passengers," I added. "Someone's been taking things from our
CF | lockers as well. Just today I happened to find my water bottle
CF | missing. It's the younger generation, you know. No discipline."
CF |
CF | Gwen tutted and shook her head. "Dreadful, that," she said.
CF |
CF | "While I've enjoyed our little discussion, I'm afraid I must be off,"
CF | I told her, and she pouted but accepted it with a wave goodbye.
CF |
CF | >
DavidW says (to ClubFloyd), "x lockers"
CF ] Locker Room
CF | >
CF | > X LOCKERS
CF |
CF | I didn't concern myself about the others' lockers, except on days
CF | where they had strange smells emanating from them or dripping liquids.
CF | Today they were at least adequately clean.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Platform A
CF | >
CF | > E
CF |
CF |
CF | Platform A
CF | There's little in life better than a train platform, especially ours.
CF | A lofty arched glass ceiling allows the gentle light of day to trickle
CF | down. The bustle of daily life: humanity in motion, from workers
CF | headed to jobs to children playing at a nearby playground. There were
CF | fewer people here this morning than usual, though.
CF |
CF | A train was ready to leave, off to the east. I could return to
CF | the locker room to the west.
CF |
CF | My supervisor was looking for me as I walked onto the platform, and
CF | called me over.
CF |
CF | He said, "We're missing crew today because of that undercooked sausage
CF | at the pizza party last night. I know you were scheduled for the
CF | B-line today, but we need you on the A-Line. Can you do that?"
CF |
CF | Typical that I was the one being given additional responsibilities, a
CF | "reward" for being a good worker. "Of course, sir," I answered
CF | politely, hiding my anger. "Right away."
CF |
CF | "Good," he said, not even caring how I responded or felt. "We have a
CF | light load, since we're sending this over early for the holiday rush
CF | later today. There's a police officer in the lavatory I already
CF | ticketed in First Class, but make sure to grab the tickets of anyone
CF | else aboard."
CF |
CF | "Of course," I said dryly. As if I needed an explanation of how to do
CF | my job.
CF |
CF | "Well, I'm off then. Cheers!" he said, and walked off.
CF |
CF | > Knight_Otu says, ""These darn kids need to get off our train lawns.""
Jacqueline says, "Indeed."
DavidW says (to ClubFloyd), "x train"
CF ] Platform A
CF | >
CF | > X TRAIN
CF |
CF | This was one of our older trains, but still serviceable. We make them
CF | last forever.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class (as Elen)
CF | >
CF | > E
CF |
CF |
CF | Second Class (as Elen)
CF | The Second Class car is designed for maximum efficiency. It is not for
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily
CF | cleanable floors. Secure windows. I wish all the cars were like this.
CF |
CF | The car was almost entirely empty. Not surprising, really; the trip to
CF | Sector 18 is long and tedious, and very few people like to take the
CF | difficult train ride.
CF |
CF | The first class car was to the north.
CF |
CF | A nervous young man was sitting in the car.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Second Class (as Elen)
CF | >
CF | > X MAN
CF |
CF | The young man seemed quite nervous, and I suppose he must have been
CF | cold, because he was wearing his gym clothing.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] Second Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | "Ticket please?" I asked, my voice trained by years of habit.
CF |
CF | He glanced at me nervously, and said, "Ticket? Oh, of course," and
CF | handed it to me. Sweat trickled down his face and dripped to the
CF | ground, disappearing into the floor's surface. I was annoyed, but said
CF | nothing. I had other tickets to take.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] First Class (as Elen)
CF | >
CF | > N
CF |
CF |
CF | First Class (as Elen)
CF | The First Class car was appropriately designed for the upper crust of
CF | society. Expansive windows, bright silk curtains, plush armchairs.
CF | It's the train car of your dreams. At least, that's the goal.
CF |
CF | The Second Class car was back to the south.
CF |
CF | A flashy woman and a distinguished old man sat far apart from each
CF | other in the train car, each lost in thought.
CF |
CF | >
DavidW says (to ClubFloyd), "x woman"
CF ] First Class (as Elen)
CF | >
CF | > X WOMAN
CF |
CF | (the flashy woman)
CF | I pursed my lips when looking over this woman. Nouveau-riche
CF | was my immediate assessment. The tacky sort that goes for flashy looks
CF | and expensive accessories. She probably didn't even know that the
CF | truly rich tend to wear whatever is comfortable or looks best,
CF | regardless of the price. A two-credit t-shirt may be just as good as a
CF | thousand-credit suit.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to her"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO HER
CF |
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at
CF | me at all; instead, she seemed to be looking for someone.
CF |
CF | My voice startled her. "Mmmh, what?" she said.
CF |
CF | "Ticket, ma'am," I said tersely. With these types you just have to be
CF | firm.
CF |
CF | "Oh, of course," she said, handing me the ticket she had been dangling
CF | from her hand.
CF |
CF | >
DavidW says (to ClubFloyd), "x ticket"
CF ] First Class (as Elen)
CF | >
CF | > X TICKET
CF |
CF | Which do you mean, the old man's ticket, the flashy woman's ticket or
CF | the young man's ticket?
CF |
CF | >
DavidW says (to ClubFloyd), "young man's"
CF ] First Class (as Elen)
CF | >
CF | > YOUNG MAN'S
CF |
CF | This was a second-class ticket, lightly crumpled.
CF |
CF | >
DavidW says (to ClubFloyd), "x woman's"
CF ] First Class (as Elen)
CF | >
CF | > X WOMAN'S
CF |
CF | This was a first-class ticket in pristine condition.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | "Ticket, please, sir," I said politely.
CF |
CF | He handed it to me silently. He seemed deep in thought.
CF |
CF | "Can I get you anything, sir?" I asked. We kept a few things in a
CF | different car that we reserved for our elite guests, and this man
CF | certainly seemed like he belonged to that category. He almost seemed
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on
CF | my duties.
CF |
CF | >
DavidW says (to ClubFloyd), "x man's ticket"
CF ] First Class (as Elen)
CF | >
CF | > X MAN'S TICKET
CF |
CF | Which do you mean, the old man's ticket or the young man's ticket?
CF |
CF | >
DavidW says (to ClubFloyd), "old"
CF ] First Class (as Elen)
CF | >
CF | > OLD
CF |
CF | This was a first-class ticket, lightly crumpled.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] First Class (as Elen)
CF | >
CF | > X MAN
CF |
CF | This man commanded respect with his presence. I could immediately tell
CF | he was one used to authority.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | I had no reason to bother him again.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] First Class (as Elen)
CF | >
CF | > E
CF |
CF | But Detective, I didn't go that way!
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] First Class (as Elen)
CF | >
CF | > L
CF |
CF | First Class (as Elen)
CF | The First Class car was appropriately designed for the upper crust of
CF | society. Expansive windows, bright silk curtains, plush armchairs.
CF | It's the train car of your dreams. At least, that's the goal.
CF |
CF | The Second Class car was back to the south.
CF |
CF | A flashy woman and a distinguished old man sat far apart from each
CF | other in the train car, each lost in thought.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class (as Elen)
CF | The Second Class car is designed for maximum efficiency. It is not for
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily
CF | cleanable floors. Secure windows. I wish all the cars were like this.
CF |
CF | The car was almost entirely empty. Not surprising, really; the trip to
CF | Sector 18 is long and tedious, and very few people like to take the
CF | difficult train ride.
CF |
CF | The first class car was to the north.
CF |
CF | A nervous young man was sitting in the car.
CF |
CF | As I re-entered the second class car, I heard the all-clear signal
CF | from above, and the train doors began to close.
CF |
CF | Just then, a young courier burst in carrying a satchel. "Sir!" she
CF | shouted. "Wait!" The nervous young man stared at her and said, "What
CF | are you doing? You're not supposed to be here!"
CF |
CF | The two passengers from the other car came bursting in. "Dafydd!"
CF | shouted the older man; "What's happening?" asked the tacky woman.
CF |
CF | Just then, we entered into our first tunnel. The lights went off, and
CF | everything was chaos. When the lights went on again, the young man was
CF | dead.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. The chip you were
CF | looking for lies next to him on the ground. You can return
CF | north to the First Class car.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | "And so I ushered the first-class passengers back to their car, and
CF | stayed here, guarding the body," she said. "I knew there was a police
CF | officer aboard, so I waited for you to come out."
CF |
CF | She stretches her arms, relieving her stiff posture. As she does so, a
CF | watch slides into view out from her uniform sleeve.
CF |
CF | > Lancelot says, "pfff text walls :("
Jacqueline asks, "Hm. What kinda watch?"
DavidW says (to ClubFloyd), "x watch"
CF ] Second Class
CF | >
CF | > X WATCH
CF |
CF | This wristwatch looks very expensive. It's made of some high-purity
CF | gold alloy, judging from your metallurgical experience. It has an
CF | unfamiliar logo: "Arawnz", and is monogrammed with the initials DY.
CF |
CF | Elen checks the time on her watch.
CF |
CF | [New Clue - Bling]
CF |
CF | > Lancelot says, "thats the watch we saw earlier"
Knight_Otu says, "Tsk, tsk."
Jacqueline says, "Yeah, that's *his* watch. Girl."
DavidW says (to ClubFloyd), "say bling to elen"
CF ] Second Class
CF | >
CF | > SAY BLING TO ELEN
CF |
CF | You mention how Elen is wearing an expensive, monogrammed watch.
CF |
CF | "Is that so remarkable?" asks Elen. "Let's just say that it was a
CF | gift."
CF |
CF | > Knight_Otu says, "What a crew."
Jacqueline says (to KO), "The younger generation, I'm tellin' ya."
keltena says, "Surely it's hers? I mean, it even says DY, short for Elen."
Lancelot says, "Suuuure"
DavidW says (to ClubFloyd), "say timepiece to elen"
CF ] Second Class
CF | >
CF | > SAY TIMEPIECE TO ELEN
CF |
CF | You mention how the dead man owned an expensive, monogrammed Arawnz
CF | wristwatch.
CF |
CF | "Is that so?" says Elen. "He must have had excellent taste."
CF |
CF | It dawns on you that this group of suspects is quite adept at lying.
CF | While they have been willing to talk about many subjects, you're
CF | beginning to feel that only calling them out directly in their lies
CF | will make any real progress.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to mari"
CF ] Courier Office
CF | >
CF | > SAY STATEMENT TO MARI
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Mari says, "You want the truth? I'll tell you the truth..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Mari's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Courier Office
CF | It all started this morning. I was in the United Carpundia Deliveries
CF | courier office on Maple Street, a dingy and run-down relic where only
CF | the toughest couriers can make a living. There was a counter splitting
CF | the room in half, with no chairs or other furniture. Don't want the
CF | locals to stay here any longer than they have to--or lazy couriers,
CF | for that matter.
CF |
CF | I could go south to leave to the city streets.
CF |
CF | My boss was on the other side of the counter, a tough old nut named
CF | Hilda who'd been running the joint for the last fifty years. I could
CF | tell she wanted to talk. Hopefully it was about a job.
CF |
CF | [New Clue - Streetsmart]
CF |
CF | > keltena says, "'Quite adept at lying' is such a diplomatic way of putting it"
DavidW says (to ClubFloyd), "talk to hilda"
CF ] Courier Office
CF | >
CF | > TALK TO HILDA
CF |
CF | "Listen, kid, do you got any family nearby?"
CF |
CF | "No, they all live out in the country," I said.
CF |
CF | "You seeing anyone right now? Got a nice boy?" asked Hilda. Hmm. Not
CF | like her to make small talk.
CF |
CF | "No," I said. "Just testing the waters."
CF |
CF | "Good. Then no one will miss you. I've got a delivery that might go
CF | south and I need someone expendable," she said, and slammed a package
CF | down on the counter.
CF |
CF | "I love it when you talk all sweet, Hilda," I said.
CF |
CF | "Get this to the A train in the next twenty minutes. And don't call me
CF | Hilda," she said.
CF |
CF | > Lancelot says, "much better than 'lying through their teeth'"
Knight_Otu exclaims, "Yikes?!"
Lancelot says, "expendable ouchie"
DavidW says (to ClubFloyd), "take package"
CF ] Courier Office
CF | >
CF | > TAKE PACKAGE
CF |
CF | I took the mystery package.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Courier Office
CF | >
CF | > X IT
CF |
CF | Hilda told me not to worry about the package, but it was intriguing: a
CF | small rectangle, wrapped in brown butcher paper, with no identifying
CF | marks.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Courier Office
CF | >
CF | > X ME
CF |
CF | I'm a fighter, a tough, a punch-it-out kind of lady. People see me and
CF | they get out of my way, because they know not to mess with Mari.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Courier Office
CF | >
CF | > I
CF |
CF | I was carrying:
CF | a mystery package
CF | a cap (being worn)
CF | a satchel (being worn and closed)
CF |
CF | > Roger says, "someone who calls it 'the A train' is just asking for parser difficulties"
Knight_Otu says, ""Hello police, I want to report my whole business?!""
DavidW says (to ClubFloyd), "x satchel"
CF ] Courier Office
CF | >
CF | > X SATCHEL
CF |
CF | My satchel is the same one you see now, standard courier fare. Many
CF | people have been hurt trying to take this from me, and many more will
CF | in the future.
CF |
CF | >
DavidW says (to ClubFloyd), "open satchel"
CF ] Courier Office
CF | >
CF | > OPEN SATCHEL
CF |
CF | I opened the satchel.
CF |
CF | >
DavidW says (to ClubFloyd), "put package in it"
CF ] Courier Office
CF | >
CF | > PUT PACKAGE IN IT
CF |
CF | I put the mystery package into the satchel.
CF |
CF | >
DavidW says (to ClubFloyd), "close satchel"
CF ] Courier Office
CF | >
CF | > CLOSE SATCHEL
CF |
CF | I closed the satchel.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Maple Street
CF | >
CF | > S
CF |
CF |
CF | Maple Street
CF | Maple Street is on the wrong side of the train tracks. Abandoned or
CF | boarded-up storefronts dot the street, and fluids of every color run
CF | in the gutters. At least things have been better here since Hilda took
CF | over the area.
CF |
CF | The courier office was to the north, although I'm sure the boss
CF | wouldn't want to see me for a while. Platform A, I knew, was somewhere
CF | far to the east.
CF |
CF | > DavidW asks, "I'm going to skip examining the fluids, okay?"
Knight_Otu says, "Yes, please skip that."
DavidW says (to ClubFloyd), "e"
CF ] Intersection
CF | >
CF | > E
CF |
CF |
CF | Intersection
CF | I was in one of the most dangerous areas of the city. We had a fire
CF | ten years ago. It burned out a lot of the buildings, and left it so
CF | that no one wanted it except as a battlefield. This place used to be
CF | full of life, but now it's only filled with burnt-out shells of stores
CF | and burnt-out shells of people.
CF |
CF | I could go west back to Maple Street, while the train station
CF | was to the east. A convenient alleyway was to the south.
CF |
CF | I was dismayed to find a turf war underway between some bikers. They
CF | were roaring their motorcycles and driving wildly around the
CF | intersection, playing chicken with each other. There was no way I
CF | could get across; the last time I tried something like that, I lost a
CF | tooth.
CF |
CF | >
DavidW says (to ClubFloyd), "x bikers"
CF ] Intersection
CF | >
CF | > X BIKERS
CF |
CF | The bikers weren't from around here; mobile gangs like that had the
CF | pick of spots for their tussles around town, and it looks like we got
CF | the short end of the stick today.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Convenient Alleyway
CF | >
CF | > S
CF |
CF |
CF | Convenient Alleyway
CF | The alleyway was the perfect place to avoid the gang war--and the sun.
CF | The walls around me shaded this area, giving it a secluded feel. It
CF | was pleasant, but I definitely wouldn't go back there at night!
CF |
CF | For one of you rich upper-crust types this would have been just a dead
CF | end, but not for me. Living in the rough streets of the city taught me
CF | many skills.
CF |
CF | I could use my parkour talents to get up the walls!
CF |
CF | I also could have gone back. The wildly dangerous intersection was to
CF | the north.
CF |
CF | > Knight_Otu says, "Okay, so we are in something of a cyberpunk world here, I guess."
DavidW says (to ClubFloyd), "u"
CF ] Rooftops
CF | >
CF | > U
CF |
CF | Parkour!
CF |
CF | Rooftops
CF | Up there, on the rooftops of the city, I felt safe. Like the urchins
CF | of old, the sky was my home. I could see everything from up there!
CF | There was nothing up here with me but a clothesline currently free
CF | from clothes.
CF |
CF | More specifically, I could still see the dangerous biker gangs below.
CF | I could still go down to the alley below. To the east
CF | was a set of wires leading down from the roof, hovering over the train
CF | platform.
CF |
CF | There was a broken hanger left hanging here, discarded by someone.
CF |
CF | >
DavidW says (to ClubFloyd), "take hanger"
CF ] Rooftops
CF | >
CF | > TAKE HANGER
CF |
CF | I took the broken hanger.
CF |
CF | >
DavidW says (to ClubFloyd), "put hanger on wire"
CF ] Rooftops
CF | >
CF | > PUT HANGER ON WIRE
CF |
CF | Perfect! I put the hanger onto the wires. Now it would be easy to
CF | slide down!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF | I grabbed the two handles of the broken hanger and launched myself off
CF | of the roof top!
CF |
CF | I whizzed through the air, laughing my head off. Bikers turned around!
CF | Babies dropped their ice cream cones! Old men stood and clapped!
CF |
CF | Finally, a few feet from the train, I let go of the hanger, tucked in,
CF | and did a somersault through the closing train door and into this car!
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. The chip you were
CF | looking for lies next to him on the ground. You can return
CF | north to the First Class car.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | "And that's when I discovered this body, already dead," she says,
CF | finishing her story. "I have never seen this man in my life."
CF |
CF | [New Clue - Unaware]
CF |
CF | > Knight_Otu says, "What a bunch of liars all around."
DavidW says (to ClubFloyd), "say streetsmart to mari"
CF ] Second Class
CF | >
CF | > SAY STREETSMART TO MARI
CF |
CF | You mention how Mari is a rough, tough, streetsmart courier.
CF |
CF | "That's right," says Mari. "So you better watch out!" she says,
CF | aggressively shadowboxing, then realizing who she's talking to. "Oh,
CF | uh, not you personally. Just the world: it needs to watch out!"
CF |
CF | >
DavidW says (to ClubFloyd), "say unaware to mari"
CF ] Second Class
CF | >
CF | > SAY UNAWARE TO MARI
CF |
CF | You mention how Mari claims to never have met the dead man before.
CF |
CF | "Yeah, I don't even know who this guy is," she says. "I'm just trying
CF | to do my job here, alright? So stop grilling me."
CF |
CF | >
DavidW says (to ClubFloyd), "ask mari about receipt"
CF ] Second Class
CF | >
CF | > ASK MARI ABOUT RECEIPT
CF |
CF | You can only discuss your current thoughts as listed in your topics.
CF |
CF | >
DavidW says (to ClubFloyd), "take paper"
CF ] Second Class
CF | >
CF | > TAKE PAPER
CF |
CF | Elen interposes herself. "Evidence, Detective!"
CF |
CF | >
DavidW says (to ClubFloyd), "x paper"
CF ] Second Class
CF | >
CF | > X PAPER
CF |
CF | Clutched in the dead man's fist is a receipt for United Carpundia
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier.
CF |
CF | >
DavidW says (to ClubFloyd), "x satchel"
CF ] Second Class
CF | >
CF | > X SATCHEL
CF |
CF | The satchel is black and discreet, carrying the United Carpundia
CF | Deliveries Logo of a cardboard box floating in the Milky Way.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Second Class
CF | >
CF | > OPEN IT
CF |
CF | Mari waves you away.
CF |
CF | Elen checks the time on her watch.
CF |
CF | >
DavidW says (to ClubFloyd), "mari, open satchel"
CF ] Second Class
CF | >
CF | > MARI, OPEN SATCHEL
CF |
CF | Mari has better things to do.
CF |
CF | >
DavidW says (to ClubFloyd), "look in satchel"
CF ] Second Class
CF | >
CF | > LOOK IN SATCHEL
CF |
CF | You can't see inside, since the satchel is closed.
CF |
CF | > Knight_Otu asks, "Maybe here we can show without having to take?"
DavidW says (to ClubFloyd), "show paper to mari"
CF ] Second Class
CF | >
CF | > SHOW PAPER TO MARI
CF |
CF | (first taking the receipt)
CF | Elen interposes herself. "Evidence, Detective!"
CF |
CF | > Lancelot says, "lol"
Knight_Otu says, "Hrm."
DavidW says, "okay, I'm a little confuzzled with the interface here."
Lancelot asks, "show paper to elen?"
keltena asks, "What's our clue list look like?"
DavidW says, "I cannot show the paper at all."
Lancelot says, "oh wait it always takes"
DavidW says (to ClubFloyd), "topics"
CF ] Second Class
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Unaware - You know Mari claims to never have met the dead man
CF | before.
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier.
CF | Bling - You know Elen is wearing an expensive, monogrammed watch.
CF | Postal - You know the dead man gave a satchel directly to Mari.
CF | Punch - You know the dead man recently punched someone hard.
CF | Collision - You know Dafydd accidentally gave Arthur a bruise by
CF | hitting him with a door.
CF | Enthusiast - You know the dead man wanted a signed copy of Maeve's
CF | book for himself.
CF | Timepiece - You know the dead man owned an expensive, monogrammed
CF | Arawnz wristwatch.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | > Knight_Otu exclaims, "Ah Hah!"
DavidW says (to ClubFloyd), "say postal to mari"
CF ] Second Class
CF | >
CF | > SAY POSTAL TO MARI
CF |
CF | You mention how the dead man gave a satchel directly to Mari.
CF |
CF | "Hmm, what's your point?" says Mari. "I take deliveries all of the
CF | time."
CF |
CF | She shifts uncomfortably, but sticks to her story.
CF |
CF | > Lancelot says, "can we link unaware to postal"
DavidW says (to ClubFloyd), "say timepiece to mari"
CF ] Second Class
CF | >
CF | > SAY TIMEPIECE TO MARI
CF |
CF | You mention how the dead man owned an expensive, monogrammed Arawnz
CF | wristwatch.
CF |
CF | "Just an Arawnz? That's not that special," she says. Then she seems to
CF | catch herself, and says, "I mean, yeah, that's some seriously
CF | expensive stuff. No wonder he got offed."
CF |
CF | >
DavidW says (to ClubFloyd), "say bling to mari"
CF ] Second Class
CF | >
CF | > SAY BLING TO MARI
CF |
CF | You mention how Elen is wearing an expensive, monogrammed watch.
CF |
CF | "Yeah, I saw that," she says. "I mean, Arawnz isn't actually
CF | luxury, but it is pretty hard to save up for on an attendant's
CF | salary."
CF |
CF | > Knight_Otu says, "Also PUNCH to COLISSION, and TIMEPIECE to BLING."
Lancelot says, "everyone seems to be challenged in the thuth department"
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | >
DavidW says (to ClubFloyd), "say punch to arthur"
CF ] First Class
CF | >
CF | > SAY PUNCH TO ARTHUR
CF |
CF | You mention how the dead man recently punched someone hard.
CF |
CF | "And why are you telling me this?" asks Arthur accusingly. "If you're
CF | insinuating something, just come right out and say it."
CF |
CF | Hmmm; you may have to find a way to tie this fact in with others
CF | before you can crack Arthur's defence.
CF |
CF | > keltena says, "They do seem to be giving a *very* alternative set of facts."
DavidW says (to ClubFloyd), "topics"
CF ] First Class
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Unaware - You know Mari claims to never have met the dead man
CF | before.
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier.
CF | Bling - You know Elen is wearing an expensive, monogrammed watch.
CF | Postal - You know the dead man gave a satchel directly to Mari.
CF | Punch - You know the dead man recently punched someone hard.
CF | Collision - You know Dafydd accidentally gave Arthur a bruise by
CF | hitting him with a door.
CF | Enthusiast - You know the dead man wanted a signed copy of Maeve's
CF | book for himself.
CF | *Timepiece - You know the dead man owned an expensive, monogrammed
CF | Arawnz wristwatch.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. The chip you were
CF | looking for lies next to him on the ground. You can return
CF | north to the First Class car.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to elen"
CF ] Second Class
CF | >
CF | > TALK TO ELEN
CF |
CF | To speak with Elen, choose a topic from below and SAY [the topic] TO
CF | ELEN.
CF |
CF | Things to say to Elen:
CF | Unaware - Mari claims to never have met the dead man before.
CF | Streetsmart - Mari is a rough, tough, streetsmart courier.
CF | *Bling - Elen is wearing an expensive, monogrammed watch.
CF | Postal - the dead man gave a satchel directly to Mari.
CF | Punch - the dead man recently punched someone hard.
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him
CF | with a door.
CF | Enthusiast - the dead man wanted a signed copy of Maeve's book for
CF | himself.
CF | *Timepiece - the dead man owned an expensive, monogrammed Arawnz
CF | wristwatch.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | >
DavidW says (to ClubFloyd), "say unaware to elen"
CF ] Second Class
CF | >
CF | > SAY UNAWARE TO ELEN
CF |
CF | You mention how Mari claims to never have met the dead man before.
CF |
CF | "Hmmm. I doubt that's true," says Elen. "They certainly acted like
CF | they knew each other when I saw them. Of course, I don't have any
CF | evidence for that, but finding evidence is your job, Detective."
CF |
CF | [Talking to suspects about clues can provide useful info, but only
CF | clues produced by LINKing one clue to another will produce any real
CF | progress.]
CF |
CF | >
DavidW says (to ClubFloyd), "link timepiece to bling"
CF ] Second Class
CF | >
CF | > LINK TIMEPIECE TO BLING
CF |
CF | Yes, that's very suspicious. The dead man had a very distinctive
CF | watch, and Elen is wearing one just like it. How did she get it?
CF |
CF | [New Clue - Appropriated]
CF |
CF | [Removed topic - Timepiece]
CF | [Removed topic - Bling]
CF |
CF | >
DavidW says (to ClubFloyd), "say appropriated to elen"
CF ] Second Class
CF | >
CF | > SAY APPROPRIATED TO ELEN
CF |
CF | You mention how Elen somehow got a hold of the dead man's distinctive
CF | watch.
CF |
CF | Elen starts to say something, but closes her mouth and considers.
CF | After a few minutes, she tilts her head and says, "Well, you see
CF | Detective, it was a gift."
CF |
CF | "Doesn't seem like the kind of thing someone would give as a birthday
CF | present," you say.
CF |
CF | She furrows her brows. When she answers, her voice is snippy. "It's
CF | not like that. Let me give you a new statement; I'll tell you the
CF | truth, although it isn't good for the young man down there."
CF |
CF | [Elen has a new statement to give.]
CF |
CF | [Removed topic - Appropriated]
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to elen"
CF ] Locker Room
CF | >
CF | > SAY STATEMENT TO ELEN
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Elen says, "It would be my pleasure to tell you what truly happened,
CF | officer..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Elen's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Locker Room
CF | This morning I was in the locker room. Our accommodations are
CF | adequate: large individual lockers, clean bathrooms, but all old.
CF | Attendants are expected to be early, but few of us were. The newer
CF | hires lack the discipline of their elders.
CF |
CF | I was upset because some fool had totalled my car the night before. Of
CF | course I was able to take a train to work; I have a discount. But it
CF | was going to cost me quite a bit of money. That lay heavily on my mind
CF | while I was getting ready.
CF |
CF | I'm not interested in describing the bathrooms or other parts of the
CF | building. But I could go to the east to get to the train
CF | platforms.
CF |
CF | Gwen, another veteran of the railroad, was finishing up as well.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to gwen"
CF ] Locker Room
CF | >
CF | > TALK TO GWEN
CF |
CF | "Gee, Elen, you seem upset," said Gwen in her voice, a little-kid
CF | voice which was grating coming from a grown woman.
CF |
CF | "Some jerk hit my car last night on the way home from work. I had to
CF | take the train this morning, Second Class," I said, bitterly.
CF |
CF | Gwen tutted and said, "Poor Elen. I'm sorry to hear that. People just
CF | have no decency any more. Just like all the thefts going on. They say
CF | even some attendants are losing their things."
CF |
CF | "A damaged car is a much bigger problem than some missing earrings," I
CF | said curtly. Gwen looked hurt by my tone, so I softened it and said,
CF | "But I know what you mean. No moral character these days. In any case,
CF | I must be off."
CF |
CF | Gwen waved goodbye politely.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Platform A
CF | >
CF | > E
CF |
CF |
CF | Platform A
CF | There's little in life better than a train platform, especially ours.
CF | A lofty arched glass ceiling allows the gentle light of day to trickle
CF | down. The bustle of daily life: humanity in motion, from workers
CF | headed to jobs to children playing at a nearby playground. There were
CF | fewer people here this morning than usual, though.
CF |
CF | A train was ready to leave, off to the east. I could return to
CF | the locker room to the west.
CF |
CF | My supervisor was looking for me as I walked onto the platform, and
CF | called me over.
CF |
CF | He said, "You're late." It was an accusation.
CF |
CF | I bristled, but kept my cool. Anger would only end up with me losing
CF | my job.
CF |
CF | "My car was in an accident yesterday," I said. "Some young hooligan
CF | ran into it when it was parked. I had to take an early train."
CF |
CF | "Is that so?" he said, seeming unimpressed. "Well, we just had to send
CF | off the B-Line train without you. Now we're short on the A-Line. Why
CF | don't you get in there, and do your job," he said, pointing at the
CF | train.
CF |
CF | "Of course sir," I said. "Right away."
CF |
CF | "Good," he said, not even caring how I responded or felt. "We have a
CF | light load, since we're sending this over early for the holiday rush
CF | later today. There's a police officer in the lavatory I already
CF | ticketed in First Class, but make sure to grab the tickets of anyone
CF | else aboard."
CF |
CF | "Of course," I said dryly. As if I needed an explanation of how to do
CF | my job.
CF |
CF | "Well, I'm off then. Cheers!" he said, and walked off.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class (as Elen)
CF | >
CF | > E
CF |
CF |
CF | Second Class (as Elen)
CF | The Second Class car is designed for maximum efficiency. It is not for
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily
CF | cleanable floors. Secure windows. I wish all the cars were like this.
CF |
CF | The car was almost entirely empty. Not surprising, really; the trip to
CF | Sector 18 is long and tedious, and very few people like to take the
CF | difficult train ride.
CF |
CF | The first class car was to the north.
CF |
CF | A nervous young man was the only passenger in this car.
CF |
CF | The young man looked at me, obvious recognition and guilt flashing
CF | through his eyes. It was the man that hit my car!
CF |
CF | He tried to ignore me. But I wasn't going to ignore him.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Second Class (as Elen)
CF | >
CF | > X MAN
CF |
CF | The young man seemed quite nervous, and I suppose he must have been
CF | cold, because he was wearing his gym clothing.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] Second Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | "Excuse me, sir," I said angrily.
CF |
CF | He turned away and held out his ticket.
CF |
CF | I snatched it and said, louder, "Excuse me, sir!"
CF |
CF | He turned, wide-eyed.
CF |
CF | "You hit my car, didn't you? I know it was you. I was watching from
CF | the sidewalk. And you drove off! I could sue you for everything you're
CF | worth," I said.
CF |
CF | "Whoa, whoa, whoa," he said. "Listen, maybe we can come to...an
CF | agreement."
CF |
CF | "I'm listening," I said. But I heard noise from the other car. "Hold
CF | on," I said, "let me go take care of the other passengers. Don't run
CF | off; I have your ticket, remember, so I know exactly who you are,
CF | now"--here, I squinted--"Dafydd."
CF |
CF | He gulped and remain seated.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] First Class (as Elen)
CF | >
CF | > N
CF |
CF |
CF | First Class (as Elen)
CF | The First Class car was appropriately designed for the upper crust of
CF | society. Expansive windows, bright silk curtains, plush armchairs.
CF | It's the train car of your dreams. At least, that's the goal.
CF |
CF | The Second Class car was back to the south.
CF |
CF | A flashy woman and a distinguished old man sat far apart from each
CF | other in the train car, each lost in thought.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to woman"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO WOMAN
CF |
CF | (the flashy woman)
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at
CF | me at all; instead, she seemed to be looking for someone.
CF |
CF | My voice startled her. "Mmmh, what?" she said.
CF |
CF | "Ticket, ma'am," I said tersely. With these types you just have to be
CF | firm.
CF |
CF | "Oh, of course," she said, handing me the ticket she had been dangling
CF | from her hand.
CF |
CF | >
DavidW says (to ClubFloyd), "x her ticket"
CF ] First Class (as Elen)
CF | >
CF | > X HER TICKET
CF |
CF | This was a first-class ticket in pristine condition.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | "Ticket, please, sir," I said politely.
CF |
CF | He handed it to me silently. He seemed deep in thought.
CF |
CF | "Can I get you anything, sir?" I asked. We kept a few things in a
CF | different car that we reserved for our elite guests, and this man
CF | certainly seemed like he belonged to that category. He almost seemed
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on
CF | my duties.
CF |
CF | >
DavidW says (to ClubFloyd), "x old man's ticket"
CF ] First Class (as Elen)
CF | >
CF | > X OLD MAN'S TICKET
CF |
CF | This was a first-class ticket, lightly crumpled.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Second Class (as Elen)
CF | >
CF | > S
CF |
CF |
CF | Second Class (as Elen)
CF | The Second Class car is designed for maximum efficiency. It is not for
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily
CF | cleanable floors. Secure windows. I wish all the cars were like this.
CF |
CF | The car was almost entirely empty. Not surprising, really; the trip to
CF | Sector 18 is long and tedious, and very few people like to take the
CF | difficult train ride.
CF |
CF | The first class car was to the north.
CF |
CF | Dafydd was waiting to see what I would do.
CF |
CF | >
DavidW says (to ClubFloyd), "x dafydd"
CF ] Second Class (as Elen)
CF | >
CF | > X DAFYDD
CF |
CF | The young man seemed quite nervous, and I suppose he must have been
CF | cold, because he was wearing his gym clothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x clothing"
CF ] Second Class (as Elen)
CF | >
CF | > X CLOTHING
CF |
CF | He was wearing shorts and a tank, just like I do when I go to the gym.
CF | Which I do regularly, three days a week.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dafydd"
CF ] Second Class
CF | >
CF | > TALK TO DAFYDD
CF |
CF | "Okay, they should leave us alone for a bit. What's your proposal?"
CF |
CF | "Here," he said. "This watch, it's an authentic Arawnz. It's got to be
CF | worth more than your car. If you take it, we're even, right?"
CF |
CF | I took the watch he held out and looked it over. I have some
CF | experience with high-end luxury goods, and I could tell at once this
CF | would cover my car. Twice, in fact, but I didn't tell him that.
CF |
CF | "That's fine," I said, and put it on.
CF |
CF | The train began to thrum, and the doors started to close. Just then, a
CF | courier burst in, breathing heavily. Her eyes locked with Dafydd.
CF | "What are you doing here?" he said, seeming deeply confused.
CF |
CF | The train hit the first tunnel, and everything became dark. I heard
CF | Dafydd shout, and I also heard the voices of the First Class
CF | passengers.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. The chip you were
CF | looking for lies next to him on the ground. You can return
CF | north to the First Class car.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | "When the lights went back on, Dafydd was dead, and everyone was
CF | standing over him. I sent them off to their car, and stood guard,"
CF | says Elen.
CF |
CF | She adds, "You can see why I didn't mention the watch, or the car. It
CF | paints me in a bad light."
CF |
CF | [New Clue - Payoff]
CF |
CF | >
DavidW says (to ClubFloyd), "say payoff to elen"
CF ] Second Class
CF | >
CF | > SAY PAYOFF TO ELEN
CF |
CF | You mention how the dead man gave his watch to Elen to pay for her
CF | car.
CF |
CF | "Yes, Detective, that is exactly right. And it's only fitting, seeing
CF | that he had destroyed my car," says Elen. "If anything, he should have
CF | given me more."
CF |
CF | > Knight_Otu says, "And now it paints you in worse light."
DavidW says (to ClubFloyd), "talk to mari"
CF ] Second Class
CF | >
CF | > TALK TO MARI
CF |
CF | To speak with Mari, choose a topic from below and SAY [the topic] TO
CF | MARI.
CF |
CF | Things to say to Mari:
CF | Payoff - the dead man gave his watch to Elen to pay for her car.
CF | *Unaware - Mari claims to never have met the dead man before.
CF | *Streetsmart - Mari is a rough, tough, streetsmart courier.
CF | *Postal - the dead man gave a satchel directly to Mari.
CF | Punch - the dead man recently punched someone hard.
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him
CF | with a door.
CF | Enthusiast - the dead man wanted a signed copy of Maeve's book for
CF | himself.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | >
DavidW says (to ClubFloyd), "link unaware to postal"
CF ] Second Class
CF | >
CF | > LINK UNAWARE TO POSTAL
CF |
CF | Hmm, that's a clear contradiction. There's visible evidence that Mari
CF | interacted with the dead man.
CF |
CF | [New Clue - Acquaintance]
CF |
CF | [Removed topic - Postal]
CF | [Removed topic - Unaware]
CF |
CF | >
DavidW says (to ClubFloyd), "say acquaintance to mari"
CF ] Second Class
CF | >
CF | > SAY ACQUAINTANCE TO MARI
CF |
CF | You mention how Mari lied about knowing the dead man.
CF |
CF | "Oooh, that probably doesn't look good for me, does it? Yikes," says
CF | Mari. "Okay, fine. I did talk with him. Actually, the package I'm
CF | carrying belongs..." she says, as she unzips her satchel and pulls out
CF | the package, "...to him!"
CF |
CF | Elen gasps and slaps the package out of her hands, saying, "Don't
CF | touch that! That's evidence!"
CF |
CF | The package falls to the ground and rips open. Inside is a book that
CF | manages to land gracefully, the cover falling open.
CF |
CF | The book is signed inside. It says: "To my biggest fan Ceri. Love,
CF | Maeve Miller".
CF |
CF | Everyone looks confused. "Listen," says Mari. "Don't worry about it. I
CF | can explain everything."
CF |
CF | [Mari has a new statement to give.]
CF |
CF | [New Clue - Ceri]
CF |
CF | [Removed topic - Acquaintance]
CF |
CF | > Lancelot says, "evindence! I do like the way this region is handled with flashbacks and all... but a lot of reading and comvining things"
DavidW says (to ClubFloyd), "say ceri to mari"
CF ] Second Class
CF | >
CF | > SAY CERI TO MARI
CF |
CF | (Ceri to Mari)
CF | You mention how the dead man asked Maeve for an autograph for someone
CF | else.
CF |
CF | "Uh, yeah," says Mari, "I saw the book flop open just like you. It's
CF | not my business what people want to sell, I just do my job."
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to mari"
CF ] Courier Office
CF | >
CF | > SAY STATEMENT TO MARI
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Mari says, "You want the truth? I'll tell you the truth..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Mari's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Courier Office
CF | It all started this morning. I was in the United Carpundia Deliveries
CF | courier office on Maple Street, an older office that could really use
CF | some renovations. There was a counter splitting the room in half, with
CF | no chairs or other furniture. Don't want the locals to stay here any
CF | longer than they have to--or lazy couriers, for that matter.
CF |
CF | I could go south to leave to the city streets.
CF |
CF | Okay, so I may have exaggerated a little in my earlier statement. I
CF | don't actually have a tough one-eyed boss named Hilda. This morning, I
CF | was the one at the counter. I saw your stiff there, the dead guy. He
CF | wanted to give me a package. He was waiting for me to give him his
CF | receipt.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "No Hilda at all?"
Lancelot says, "aha different story altogether lol"
Knight_Otu says, "Probably also no gang war and parkour."
DavidW says (to ClubFloyd), "x man"
CF ] Courier Office
CF | >
CF | > X MAN
CF |
CF | The guy looked pretty scruffy, but could be handsome if he got good
CF | sleep and had better hygiene. He looked kinda worried about something.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] Courier Office
CF | >
CF | > TALK TO MAN
CF |
CF | I handed him the receipt, and he handed me a boring old package, which
CF | I put in my satchel.
CF |
CF | The squirrely guy booked it out of there. I was glad, because he was
CF | the last and only customer on my shift that day, and I could hear my
CF | replacement somewhere in the back ready to take over. I decided to go
CF | and run his package to his destination; I unzipped the bag, checked
CF | out the package, and realized: it had no address.
CF |
CF | I had his name: Dafydd Yakoob. I had his recipient name: Ceri Daniels.
CF | But no address.
CF |
CF | I could not get in trouble aga--at all, at this job. People
CF | would get very upset with me. I had to find him to get the address.
CF |
CF | > Lancelot says, "a courier with a history"
DavidW says (to ClubFloyd), "put package in satchel"
CF ] Courier Office
CF | >
CF | > PUT PACKAGE IN SATCHEL
CF |
CF | (first taking the package)
CF | I put the package into the satchel.
CF |
CF | >
DavidW says (to ClubFloyd), "close satchel"
CF ] Courier Office
CF | >
CF | > CLOSE SATCHEL
CF |
CF | I closed the satchel.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Maple Street
CF | >
CF | > S
CF |
CF |
CF | Maple Street
CF | Maple Street is on the wrong side of the train tracks. At least, there
CF | are a lot of stores that are vacant, and this morning someone had
CF | thrown up on the sidewalk. It wasn't horrible, but I definitely didn't
CF | feel safe.
CF |
CF | The courier office was to the north. Platform A, I knew, was
CF | somewhere far to the east.
CF |
CF | When I popped out of the office, I could just see him, walking away to
CF | the east.
CF |
CF | "Dafydd!" I shouted, remembering the name from the receipt. "You
CF | forgot the address!"
CF |
CF | But he couldn't hear me, and disappeared into the intersection.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Intersection
CF | >
CF | > E
CF |
CF |
CF | Intersection
CF | The intersection was in one of the most dangerous places in the city,
CF | because there were no crosswalks and cars and motorcycles often drove
CF | past at a fast clip. It was also a frequent place for ne'er-do-wells
CF | and grifters, although I didn't see any around this morning.
CF |
CF | I could go west back to Maple Street, while the train station
CF | was to the east. A convenient alleyway was to the south.
CF |
CF | The intersection was blocked by a bunch of bikers doing tricks and
CF | showing off. They were going so fast that it frightened me; I couldn't
CF | imagine walking past them.
CF |
CF | There was Dafydd, but he was moving faster, now. He seemed to be
CF | afraid of something. Not me, I don't think. He dodged around the
CF | bikers; I was shocked by his bravery, but it was a feat I could not
CF | follow.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Convenient Alleyway
CF | >
CF | > S
CF |
CF |
CF | Convenient Alleyway
CF | The alleyway was a great place to hide from the bikers. I tend to
CF | avoid alleyways in general, but right now there was no point in
CF | worrying about violent maniacs hiding in corners when there were
CF | dozens of them roaring around on the streets outside.
CF |
CF | It looked like a dead end at first, but then I noticed a ladder on the
CF | wall that led up.
CF |
CF | I could also return to the intersection back to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Rooftops
CF | >
CF | > U
CF |
CF | It was tiring, but I climbed up the ladder.
CF |
CF | Rooftops
CF | I hadn't been on the roof of an apartment building before, and it was
CF | fun but a little scary. I could see a lot from up here, including the
CF | bikers and the train platform.
CF |
CF | The building must have still been under construction, because there
CF | was a plastic chute to the east that sloped down to the train
CF | platform. I could also still go down to the alley below.
CF |
CF | > DavidW says, "No parkour either"
DavidW says (to ClubFloyd), "e"
CF ] Rooftops
CF | >
CF | > E
CF |
CF | I couldn't figure out which way Dafydd had gone!
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] Rooftops
CF | >
CF | > ENTER CHUTE
CF |
CF | I couldn't figure out which way Dafydd had gone!
CF |
CF | > Knight_Otu says, "As expected."
DavidW says (to ClubFloyd), "x chute"
CF ] Rooftops
CF | >
CF | > X CHUTE
CF |
CF | This looked like a plastic chute that might eventually be used for
CF | trash, but for now gently sloped down to the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x platform"
CF ] Rooftops
CF | >
CF | > X PLATFORM
CF |
CF | There was Dafydd! He was getting on the train! I had to find a way
CF | down there!
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] Second Class
CF | >
CF | > ENTER CHUTE
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. The chip you were
CF | looking for lies next to him on the ground. You can return
CF | north to the First Class car.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | You can also see a signed book here.
CF |
CF | Mari concludes her story, saying, "I slipped straight down the chute
CF | and landed right next to the train platform. I rushed into the train
CF | right when it started, but as soon as I got in, the lights went out.
CF | When they went back on, I found him dead, like this. I didn't want
CF | people to think it was me, so I made up the story about the package
CF | earlier. Sorry," she says sheepishly.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to maeve"
CF ] First Class
CF | >
CF | > TALK TO MAEVE
CF |
CF | To speak with Maeve, choose a topic from below and SAY [the topic] TO
CF | MAEVE.
CF |
CF | Things to say to Maeve:
CF | Ceri - the dead man asked Maeve for an autograph for someone else.
CF | Payoff - the dead man gave his watch to Elen to pay for her car.
CF | Streetsmart - Mari is a rough, tough, streetsmart courier.
CF | Punch - the dead man recently punched someone hard.
CF | Collision - Dafydd accidentally gave Arthur a bruise by hitting him
CF | with a door.
CF | *Enthusiast - the dead man wanted a signed copy of Maeve's book for
CF | himself.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | >
DavidW says (to ClubFloyd), "say ceri to maeve"
CF ] First Class
CF | >
CF | > SAY CERI TO MAEVE
CF |
CF | You mention how the dead man asked Maeve for an autograph for someone
CF | else.
CF |
CF | Maeve says, "So? Lots of people ask me for autographs. It's not an
CF | abnormal thing." She seems to be dodging the question; you'll have to
CF | find a more compelling clue to get her to talk.
CF |
CF | For now you just nod, and say, "I see."
CF |
CF | >
DavidW says (to ClubFloyd), "link ceri to enthusiast"
CF ] First Class
CF | >
CF | > LINK CERI TO ENTHUSIAST
CF |
CF | Maeve claimed that the dead man was obsessed with her and wanted her
CF | autograph, but he actually requested an autograph for someone else.
CF |
CF | [New Clue - Altered]
CF |
CF | [Removed topic - Enthusiast]
CF | [Removed topic - Ceri]
CF |
CF | >
DavidW says (to ClubFloyd), "say altered to maeve"
CF ] First Class
CF | >
CF | > SAY ALTERED TO MAEVE
CF |
CF | You mention how Maeve lied about the dead man wanting her autograph
CF | for himself.
CF |
CF | Maeve reddens deeply. She says, "Fine. Fine. You know what? He didn't
CF | want his autograph for himself. I thought that that, well, that it was
CF | a little rude. Forgive me for not telling every painful detail of my
CF | life."
CF |
CF | She massages her temples more, and says, "No, you know what? I will
CF | tell painful details. My life isn't quite as glamorous as I made it
CF | out to be. I was trying to preserve some of my dignity, but you've
CF | forced my hand."
CF |
CF | [Maeve has a new statement to give.]
CF |
CF | [Removed topic - Altered]
CF |
CF | > Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "say statement to maeve"
CF ] Nice Apartment
CF | >
CF | > SAY STATEMENT TO MAEVE
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is
CF | how everything really went..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Maeve's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Nice Apartment
CF | Okay, you're right. I'm not a millionaire. Books don't pay as much as
CF | you'd think! My apartment is still nice, though. It's rent controlled,
CF | and has original hardwood floors. I have a vintage queen bed, and a
CF | cozy nightstand that I rescued and refinished.
CF |
CF | I was still in my pajamas, but my wardrobe was standing in the corner.
CF | I could go east to my living room.
CF |
CF | On the nightstand was a healthy breakfast.
CF |
CF | >
DavidW says (to ClubFloyd), "x breakfast"
CF ] Nice Apartment
CF | >
CF | > X BREAKFAST
CF |
CF | I had a healthy breakfast I had prepared the night before: a banana
CF | and a bagel. Not the tastiest, but good for me.
CF |
CF | >
DavidW says (to ClubFloyd), "eat it"
CF ] Nice Apartment
CF | >
CF | > EAT IT
CF |
CF | (first taking the healthy breakfast)
CF | I ate the healthy breakfast. Not bad.
CF |
CF | >
DavidW says (to ClubFloyd), "open wardrobe"
CF ] Nice Apartment
CF | >
CF | > OPEN WARDROBE
CF |
CF | I opened the wardrobe, revealing a rhinestone jumpsuit and some other
CF | clothes.
CF |
CF | >
DavidW says (to ClubFloyd), "wear jumpsuit"
CF ] Nice Apartment
CF | >
CF | > WEAR JUMPSUIT
CF |
CF | (first taking the rhinestone jumpsuit)
CF | I changed into the jumpsuit, leaving the pajamas behind.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Front Room
CF | >
CF | > E
CF |
CF |
CF | Front Room
CF | My front room was comfortable, with a yellow houndstooth couch and a
CF | knotted hand-dyed rug. I had a brand-new laptop for my writing perched
CF | on my couch. My bedroom was back to the west.
CF |
CF | A box of my books that I had ordered for the signing was ready for me
CF | to grab.
CF |
CF | >
DavidW says (to ClubFloyd), "x couch"
CF ] Front Room
CF | >
CF | > X COUCH
CF |
CF | This yellow houndstooth couch has a bit of a story to it. The sellers
CF | were a young couple who completely overpriced it. I knew they were
CF | just trying to gouge me so I haggled them down to half the original
CF | price. Half! Can you imagine?
CF |
CF | >
DavidW says (to ClubFloyd), "x rug"
CF ] Front Room
CF | >
CF | > X RUG
CF |
CF | I got it off a seller online. It wasn't quite as good as it looked in
CF | the photos, but it's grown on me.
CF |
CF | >
DavidW says (to ClubFloyd), "x laptop"
CF ] Front Room
CF | >
CF | > X LAPTOP
CF |
CF | I found the laptop on sale. Apparently there's a thing where the
CF | batteries can explode, but that was probably just propaganda by rival
CF | manufacturers.
CF |
CF | The brand-new laptop was switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "turn it on"
CF ] Front Room
CF | >
CF | > TURN IT ON
CF |
CF | I didn't feel like writing right then.
CF |
CF | >
DavidW says (to ClubFloyd), "x boxes"
CF ] Front Room
CF | >
CF | > X BOXES
CF |
CF | I couldn't find the object in that command.
CF |
CF | > DavidW says, "oh, just one box now"
DavidW says (to ClubFloyd), "take box"
CF ] Bookstore
CF | >
CF | > TAKE BOX
CF |
CF | I grabbed the box of books myself and carefully carried it with me. I
CF | then hailed a cab and headed to the bookstore.
CF |
CF | Bookstore
CF | You know, yeah, they didn't open up a whole party room for me at the
CF | bookstore. But they did give me a table right at the front, and there
CF | were at least, I mean, a couple dozen fans.
CF |
CF | I wasn't lying about the guy, though. A charming young man was the
CF | next in line, waiting for me to talk to him. He held the copy of my
CF | book he had picked at the other end of the line.
CF |
CF | On the signing table was a signing pen.
CF |
CF | >
DavidW says (to ClubFloyd), "x pen"
CF ] Bookstore
CF | >
CF | > X PEN
CF |
CF | The pen was provided by the bookstore. It was simple, but effective.
CF |
CF | >
DavidW says (to ClubFloyd), "take pen"
CF ] Bookstore
CF | >
CF | > TAKE PEN
CF |
CF | I took the signing pen.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Bookstore
CF | >
CF | > X MAN
CF |
CF | The charming young man was sweet. He looked like one in a million. And
CF | he was at my signing. You understand?
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] Bookstore
CF | >
CF | > TALK TO MAN
CF |
CF | Our conversation was longer than I said the first time. After all, it
CF | was a smaller crowd.
CF |
CF | He put his copy on the table, and I saw his watch, just like I said. I
CF | like men with expensive tastes, okay? And he was obviously there to
CF | see me. So I asked about him, his life. He told me he was a scientist.
CF | I asked if he'd like to research me, ha ha. He laughed, you know. And
CF | his book copy was still on the table.
CF |
CF | > Lancelot says, "oooh"
DavidW says (to ClubFloyd), "sign book"
CF ] Bookstore
CF | >
CF | > SIGN BOOK
CF |
CF | He had been so sweet, I was happy to sign his book. "For Dafydd,
CF | right?" I asked.
CF |
CF | "Uh, no, actually, it's for a friend," he answered. "Can you put, 'To
CF | my biggest fan Ceri. Love, Maeve Miller'?"
CF |
CF | "Sure you don't want one for yourself?" I asked.
CF |
CF | "No, I'm good," he said politely. I have to admit, it stung a bit. But
CF | then he added, "Anyone can get an autograph. I'm just glad to meet the
CF | author."
CF |
CF | That cheered me up, so I did what he asked, and signed the book, just
CF | like I told you before. He grinned, and his smile was like a million
CF | bucks.
CF |
CF | The book I had just signed was still on the table.
CF |
CF | > Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "give book to man"
CF ] Cafe
CF | >
CF | > GIVE BOOK TO MAN
CF |
CF | (first taking the signed copy of my book)
CF | I handed him the book. His hand grazed mine as he grabbed it, and I
CF | grabbed it. "Hey," I said, "maybe we'll see each other again
CF | sometime."
CF |
CF | "I'd like that," he said, smiling as he backed out of the room.
CF |
CF | I did see him again, the next day, while I was eating at a cafe.
CF |
CF | Cafe
CF | I was seated at a cafe, in an outdoors patio. Thoughts of Dafydd
CF | weighed on my mind. I had grabbed a convenient table and was waiting
CF | for my order, sipping lemon water.
CF |
CF | I could leave the cafe to the north.
CF |
CF | To my surprise, I saw Dafydd there. My heart started beating faster.
CF | Had he followed me?
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x water"
CF ] Cafe
CF | >
CF | > X WATER
CF |
CF | Lemon water is a favorite of mine, especially when I'm doing a
CF | cleanse. It feels more substantial than plain water, but not as
CF | overwhelming as coffee or tea.
CF |
CF | > DavidW says, "So the lemon water is still real."
Jacqueline says, "Ha. Yes."
DavidW says (to ClubFloyd), "drink it"
CF ] Cafe
CF | >
CF | > DRINK IT
CF |
CF | I sipped from the lemon water. Truly refreshing, especially on such a
CF | lovely day!
CF |
CF | > Jacqueline says, "But otherwise, I don't know what to believe."
DavidW says (to ClubFloyd), "talk to dafydd"
CF ] Cafe
CF | >
CF | > TALK TO DAFYDD
CF |
CF | "Dafydd," I called out in surprise. "Is that you?"
CF |
CF | He blushed deeply. I didn't tell you before, but I was thrilled he was
CF | there. I'll admit it, I wanted him to be there. That's one reason I
CF | had been outdoors; I was sending a message out to the universe,
CF | shouting, "I want to be found!"
CF |
CF | He got up to me and said, "Maeve, I had to see you again. You're all I
CF | can think about."
CF |
CF | "I know," I said. "I feel the same way."
CF |
CF | "You do?" he said, almost shaking. "I didn't think someone like
CF | you..."
CF |
CF | I put a finger on his lips. "Listen," I said, looking around. "We
CF | can't talk here. Let's go somewhere where we can talk alone."
CF |
CF | He grinned and said, "I know just the place. A train is leaving in
CF | five minutes, no one's ever on it this early. Meet me there in five
CF | minutes."
CF |
CF | And then he was gone, leaving to the north.
CF |
CF | [New Clue - Rendezvous]
CF |
CF | > Knight_Otu says, ""Okay, you caught us lying. But hey, let us try that again!""
Lancelot says, "lol"
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF | I rushed to the train, hoping to find him here.
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | "And that's everything that happened, Detective. When I reached the
CF | train, I was trying to find him, but the lights went out, and I heard
CF | a man scream. It was Dafydd," says Maeve. "It was awful. I didn't want
CF | to tell you everything before, because, well, I didn't want you to
CF | suspect me."
CF |
CF | >
DavidW says (to ClubFloyd), "say rendezvous to maeve"
CF ] First Class
CF | >
CF | > SAY RENDEZVOUS TO MAEVE
CF |
CF | You mention how Maeve made plans with Dafydd to meet on the train.
CF |
CF | "That's right," says Maeve. "Dafydd was captivated by me, and who am I
CF | to refuse such a charming paramour?"
CF |
CF | > DavidW says, "Something's still off, though."
Jacqueline asks, "We're still playing a game about space monkeys, right?"
DavidW says (to ClubFloyd), "talk to arthur"
CF ] First Class
CF | >
CF | > TALK TO ARTHUR
CF |
CF | To speak with Arthur, choose a topic from below and SAY [the topic] TO
CF | ARTHUR.
CF |
CF | Things to say to Arthur:
CF | Rendezvous - Maeve made plans with Dafydd to meet on the train.
CF | Payoff - the dead man gave his watch to Elen to pay for her car.
CF | Streetsmart - Mari is a rough, tough, streetsmart courier.
CF | *Punch - the dead man recently punched someone hard.
CF | *Collision - Dafydd accidentally gave Arthur a bruise by hitting
CF | him with a door.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | >
DavidW says (to ClubFloyd), "link punch to collison"
CF ] First Class
CF | >
CF | > LINK PUNCH TO COLLISON
CF |
CF | I couldn't find the object in that command.
CF |
CF | > keltena says, "I suppose we'll know they're telling the truth once they tell us about the monkeys."
DavidW says (to ClubFloyd), "link punch to collision"
CF ] First Class
CF | >
CF | > LINK PUNCH TO COLLISION
CF |
CF | Arthur says Dafydd hit him with the door, but the bruising on the dead
CF | man's fist suggests that they fought.
CF |
CF | [New Clue - Altercation]
CF |
CF | [Removed topic - Punch]
CF | [Removed topic - Collision]
CF |
CF | >
DavidW says (to ClubFloyd), "say altercation to arthur"
CF ] First Class
CF | >
CF | > SAY ALTERCATION TO ARTHUR
CF |
CF | You mention how Arthur and the dead man most likely fought with each
CF | other.
CF |
CF | Arthur is silent for a moment, calculating. Then he speaks.
CF |
CF | "There was...a problem. At the lab. I didn't wish to speak of it,
CF | because I wanted to preserve the dignity of the deceased. But I have
CF | more to say about what happened between me and Dafydd."
CF |
CF | [Arthur has a new statement to give.]
CF |
CF | [Removed topic - Altercation]
CF |
CF | > DavidW says, "They ALL lied!"
Knight_Otu says, "But of course they did."
DavidW says, "I'm glad the spaceship crisis is very patient."
DavidW says (to ClubFloyd), "say statement to arthur"
CF ] Bio Lab
CF | >
CF | > SAY STATEMENT TO ARTHUR
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Arthur says, "Very well, Detective. I'll tell you what really
CF | happened..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Arthur's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Bio Lab
CF | My lab is the largest at Textor University, because I've been able to
CF | secure the most funding. Last night, when all of this happened, the
CF | lab was unusually empty; the floors were going to be waxed prior to
CF | new equipment being installed.
CF |
CF | However, I was still able to conduct my most recent research. All I
CF | needed was the samples refrigerator, my lab table, and my microscope,
CF | none of which had been moved.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | The samples...why were the samples out of the fridge?
CF |
CF | > Knight_Otu says, "Now imagine this going to the Ace Attorney series courts."
Jacqueline asks (of DW), "heh. I know, right?"
DavidW says (to ClubFloyd), "x samples"
CF ] Bio Lab
CF | >
CF | > X SAMPLES
CF |
CF | (the sample slides)
CF | The samples had been left out of the fridge. And all of them were
CF | marked red, despite some clearly belonging to the blue category...Who
CF | did this?
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Data Lab
CF | >
CF | > E
CF |
CF |
CF | Data Lab
CF | Our data lab had a supercomputer a few years old; securing the new
CF | grant I was aiming for would mean that we could finally purchase a
CF | better one.
CF |
CF | For now, though, our current supercomputer would suffice.
CF |
CF | The lab was sterile and well-ventilated, with banks of servers to
CF | store our data. Our computer was here, currently turned off, to
CF | conserve electricity.
CF |
CF | I could go west to return to the Bio Lab.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bio Lab
CF | >
CF | > W
CF |
CF |
CF | Bio Lab
CF | My lab is the largest at Textor University, because I've been able to
CF | secure the most funding. Last night, when all of this happened, the
CF | lab was unusually empty; the floors were going to be waxed prior to
CF | new equipment being installed.
CF |
CF | However, I was still able to conduct my most recent research. All I
CF | needed was the samples refrigerator, my lab table, and my microscope,
CF | none of which had been moved.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | The samples...why were the samples out of the fridge?
CF |
CF | >
DavidW says (to ClubFloyd), "take samples"
CF ] Bio Lab
CF | >
CF | > TAKE SAMPLES
CF |
CF | (the sample slides)
CF | There was no point in further contaminating this research.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Data Lab
CF | >
CF | > E
CF |
CF |
CF | Data Lab
CF | Our data lab had a supercomputer a few years old; securing the new
CF | grant I was aiming for would mean that we could finally purchase a
CF | better one.
CF |
CF | For now, though, our current supercomputer would suffice.
CF |
CF | The lab was sterile and well-ventilated, with banks of servers to
CF | store our data. Our computer was here, currently turned off, to
CF | conserve electricity.
CF |
CF | I could go west to return to the Bio Lab.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on computer"
CF ] Data Lab
CF | >
CF | > TURN ON COMPUTER
CF |
CF | I turned on the supercomputer, worried now about the data.
CF |
CF | And I was right to be. The data I read had no correlation whatsoever
CF | to the mess of slides I had just seen on the table in the other room.
CF | Someone had been falsifying data.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off computer"
CF ] Data Lab
CF | >
CF | > TURN OFF COMPUTER
CF |
CF | I switched the supercomputer off.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bio Lab
CF | >
CF | > W
CF |
CF |
CF | Bio Lab
CF | My lab is the largest at Textor University, because I've been able to
CF | secure the most funding. Last night, when all of this happened, the
CF | lab was unusually empty; the floors were going to be waxed prior to
CF | new equipment being installed.
CF |
CF | However, I was still able to conduct my most recent research. All I
CF | needed was the samples refrigerator, my lab table, and my microscope,
CF | none of which had been moved.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | I was flabbergasted to find Dafydd here, the last day I ever saw him
CF | alive. He was looking at me with guilt on his face. That's when I knew
CF | what he had done, even before he spoke.
CF |
CF | All of the slides...my experiment was ruined!
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dafydd"
CF ] Bio Lab
CF | >
CF | > TALK TO DAFYDD
CF |
CF | "Dafydd," I said, "what are you doing here? And what have you done to
CF | the samples?"
CF |
CF | "You weren't supposed to be here this late," he said, agony in his
CF | voice. "I thought I could finish--"
CF |
CF | "Finish what?" I demanded.
CF |
CF | He stammered, and said, "I need this paper, for my grant. The data, it
CF | wasn't going to work. I need--"
CF |
CF | "What you need is to find a new job," I said.
CF |
CF | He was stunned. But I had to leave, to report him to the university,
CF | to try and salvage...something from all this mess.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Department Hallway
CF | >
CF | > S
CF |
CF | (first opening the lab door)
CF | Department Hallway
CF | The hallway outside the Bio Lab was dark, this late in the day. Few
CF | others are willing to work late hours the way that I do.
CF |
CF | I could return north to the Bio Lab, or leave east or
CF | west to get out of the building; both directions would
CF | eventually take me to the stairwells and out of the building.
CF |
CF | As I walked out of the lab, my head spinning, I heard the door slam
CF | open behind me. Dafydd grabbed me by the shoulder, spun me around and
CF | socked me across the jaw.
CF |
CF | He was incensed, gone mad with anger. I had to stand up to him.
CF |
CF | The door swung shut again.
CF |
CF | > Lancelot says, "aaa"
Lancelot asks, "falsifying data to match research?"
DavidW says (to ClubFloyd), "talk to him"
CF ] First Class
CF | >
CF | > TALK TO HIM
CF |
CF | "Get away from me, you lunatic!" I shouted.
CF |
CF | He was breathing heavily, fury in his eyes. "You're going to regret
CF | this, Doctor. You needed this just as much as I did. You'll regret
CF | this!" he said, and ran off. I was left alone in the hallway.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | "And then I didn't see him again until I saw him on this train,"
CF | concludes Arthur. "He must have been following me. I hope it was in
CF | the spirit of reconciliation. Too late now, though."
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF ] First Class
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the
CF | train.
CF | Payoff - You know the dead man gave his watch to Elen to pay for
CF | her car.
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | On the floor is the body of a small, slim man with remarkably smooth
CF | skin, a trail of blood leaking from under him. The chip you were
CF | looking for lies next to him on the ground. You can return
CF | north to the First Class car.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | You can also see a signed book here.
CF |
CF | >
DavidW says (to ClubFloyd), "say streetsmart to mari"
CF ] Second Class
CF | >
CF | > SAY STREETSMART TO MARI
CF |
CF | You have already discussed this with Mari.
CF |
CF | [You can REMEMBER or RECALL a topic to remind yourself about previous
CF | conversations.]
CF |
CF | A whistle blows, and the train begins to slow down.
CF |
CF | You've arrived at a station. Multiple individuals in police uniforms
CF | come in and surround the body, taking pictures and collecting
CF | evidence.
CF |
CF | A server comes by with trays and sandwiches, and offers them to you
CF | all, saying, "I hope y'all are enjoying yourselves!"
CF |
CF | Elen grabs a large peanut butter sandwich. While chewing on it, she
CF | winks at you and says, "You're doing great, you know. Keep it up!"
CF |
CF | The crews finish and carry out the body on a stretcher. To your
CF | dismay, you notice that the chip from the navigation computer back on
CF | your starship is also gone.
CF |
CF | You can now access the station to the west.
CF |
CF | Elen wipes her hands and says, "Show time," then puts on a serious
CF | expression.
CF |
CF | > Lancelot says, "aaaa there goes the chip"
DavidW says (to ClubFloyd), "w"
CF ] Police Station
CF | >
CF | > W
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | > Knight_Otu says, "I'm going to hope this is a plot development, not a dead end."
Knight_Otu says, "Oh, right, the octagon doors."
Lancelot says, "yep"
DavidW says, "We're a bit over the usual time, btw."
Knight_Otu says, "I hope that is not us on the wanted poster."
DavidW says (to ClubFloyd), "x poster"
CF ] Police Station
CF | >
CF | > X POSTER
CF |
CF | The poster shows a silhouette of a large, hairy figure. It says,
CF | "ATTENTION: An official Precinct 13 Seal has gone missing. Witnesses
CF | claim it was last seen in the company of an 'abominable snowman named
CF | Harry.' Police are skeptical of witness testimony."
CF |
CF | > Knight_Otu exclaims, "Hah!"
DavidW says (to ClubFloyd), "n"
CF ] Evidence Room
CF | >
CF | > N
CF |
CF | (first opening the evidence door)
CF |
CF | Evidence Room
CF | This room is dimly lit and has no exits besides the one you came in
CF | by. No sounds come from nearby, and you feel utterly alone. It is
CF | filled with a bulky metal device larger than your body. It has a
CF | brightly-colored control panel (with NEXT and BACK buttons) on the
CF | side and a heavy transparent dome on top. Near the control panel is a
CF | slot.
CF |
CF | Next to it is a light plastic table. You can go south back to
CF | the police station.
CF |
CF | On the light plastic table is an official pile of papers.
CF |
CF | >
DavidW says (to ClubFloyd), "x papers"
CF ] Evidence Room
CF | >
CF | > X PAPERS
CF |
CF | This is a requisition form for evidence. According to the form, once
CF | it is filled out and authorized, it can be submitted into the
CF | requisitions slot on the computer.
CF |
CF | All of it is already filled out, except for one space at the bottom
CF | that says "Official Precinct 13 Seal here".
CF |
CF | > Knight_Otu says, "Darn, we do need that stamp."
DavidW asks, "uh. yeah, maybe we do. Can we stop here for now?"
Knight_Otu says, "I'm fine with stopping here."
Lancelot says, "good point ... we need to go back to the manson for that stamp anyways"
DavidW says, "And I'm still not sure who killed the guy."
Lancelot says, "No doubt the butler did it :p"
Jacqueline asks, "Did the space monkeys kill him?"
Knight_Otu says, "Maybe the four of them really did conspire to kill them."
Lancelot asks, "ah yeah I do recall there was a similar thing where everyone was the murderer?"
DavidW says, "Murder on the Orient Express."
keltena says, "One involving a train, perhaps"
DavidW says, "yes, on a train"
Lancelot says, "yep thats the one"
Jacqueline says, "Spoilers"
*** SESSION 5 ***
DavidW says, "I've uploaded a summary of our game so far: [LINK]"
Lancelot says, "not sure how long I can stay suffering a bit of seedcomp fatigue"
DavidW asks (of Lancelot), "oh, is SeedComp running again?"
DavidW says, "I've been so distracted with Infinite Craft."
Lancelot says, "yeah deadline for seedcomp was fortunately extended (originally march 1st)"
Lancelot says, "I had some trouble to get my dendry game working and itch was down today for a short while"
Lancelot says, "but I think I am all good now entry is uploaded and appears accessible"
DavidW says, "yay"
Roger says, "woo"
DavidW says, "um, before we resume our game, I must confess that I played ahead to see the rest of train mystery part, but I stopped after obtaining the computer chip."
DavidW says, "So, if I go too fast, tell me to slow down."
Knight_Otu says, "You are very excited about this game."
Lancelot says, "no wonder brian created a very cool game"
DavidW says (to Knight), "It's a great game."
DavidW says (to ClubFloyd), "l"
CF ] Evidence Room
CF | >
CF | > L
CF |
CF | Evidence Room
CF | This room is dimly lit and has no exits besides the one you came in
CF | by. No sounds come from nearby, and you feel utterly alone. It is
CF | filled with a bulky metal device larger than your body. It has a
CF | brightly-colored control panel (with NEXT and BACK buttons) on the
CF | side and a heavy transparent dome on top. Near the control panel is a
CF | slot.
CF |
CF | Next to it is a light plastic table. You can go south back to
CF | the police station.
CF |
CF | On the light plastic table is an official pile of papers.
CF |
CF | > Lancelot says, "with a LOT of puzzles"
keltena says, "Yeah."
DavidW says, "So the first step is to get the seal, but I think it's easier if we take the forms with us."
DavidW says (to ClubFloyd), "take papers"
CF ] Evidence Room
CF | >
CF | > TAKE PAPERS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Police Station
CF | >
CF | > S
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lavatory
CF | >
CF | > E
CF |
CF |
CF | Lavatory
CF | You find yourself in a very cramped lavatory that reminds you of the
CF | head in the first ship you served on. The walls are covered in some
CF | kind of wood laminate, pretty cheap-looking.
CF |
CF | You would assume that this lavatory has the usual amenities, but the
CF | red rift to the south takes up almost the entire room.
CF |
CF | The flimsy lavatory door opens to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Flight Controls
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is Murder on the Orient Express.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Officer Mefe is here, frantically trying to restore navigation
CF | function to the console.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Command
CF | >
CF | > E
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | > Knight_Otu says, "Oh, it would be easier."
DavidW says (to ClubFloyd), "u"
CF ] Officers' Quarters
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Auxiliary Quarters
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Your Quarters
CF | >
CF | > W
CF |
CF |
CF | Your Quarters
CF | Your room is intentionally minimal. Every new captain likes to shuffle
CF | up the quarters, and after years of moving your things you've stripped
CF | them down to the minimum.
CF |
CF | Your bed is here, just large enough to accommodate you, with your
CF | grandmother's comforter on it. A nightstand near your bed holds a
CF | dog-eared novel. A potted spider plant completes the scene.
CF |
CF | You can make your way back to the other auxiliary quarters to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Your Quarters
CF | >
CF | > N
CF |
CF | There's a wall that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Auxiliary Quarters
CF | >
CF | > E
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Psychologist's Office
CF | >
CF | > N
CF |
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Yard
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a
CF | pyramid, a gold chain and some spices particularly stick out to you.
CF | The walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "give wallet"
CF ] Frankenstein's Parlor
CF | >
CF | > GIVE WALLET
CF |
CF | (to Frankenstein)
CF | Frankenstein says, "Ooh, what's this? Is it valuable?"
CF |
CF | He grabs the detective badge from you and hands you the Official
CF | Precinct 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "stamp form"
CF ] Frankenstein's Parlor
CF | >
CF | > STAMP FORM
CF |
CF | You stamp the documents with the seal. As you do so, you hear a small
CF | hiss, and a complex symbol appears where you stamped it. The form is
CF | now complete.
CF |
CF | >
DavidW says (to ClubFloyd), "give stamp"
CF ] Frankenstein's Parlor
CF | >
CF | > GIVE STAMP
CF |
CF | (to Frankenstein)
CF | "Hmm, fine, I'll take it back," says Frankenstein.
CF |
CF | He grabs the Official Precinct 13 Stamp from you and hands you the
CF | detective badge.
CF |
CF | > Knight_Otu asks, "Hissing stamps?"
DavidW says (to ClubFloyd), "x form"
CF ] Frankenstein's Parlor
CF | >
CF | > X FORM
CF |
CF | This is a requisition form for evidence. According to the form, once
CF | it is filled out and authorized, it can be submitted into the
CF | requisitions slot on the computer.
CF |
CF | All of it is already filled out, including the official seal. It's
CF | ready to be submitted into the slot.
CF |
CF | > DavidW says, "I'm letting Franky keep the stamp; we just needed to borrow it."
Knight_Otu nods.
DavidW says, "I used the wallet as a tradable treasure."
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Psychologist's Office
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Psychologist's Office
CF | >
CF | > E
CF |
CF | There's a wall that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bridge: Command
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Flight Controls
CF | >
CF | > W
CF |
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is Murder on the Orient Express.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Officer Mefe is here, frantically trying to restore navigation
CF | function to the console.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lavatory
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Lavatory
CF | You find yourself in a very cramped lavatory that reminds you of the
CF | head in the first ship you served on. The walls are covered in some
CF | kind of wood laminate, pretty cheap-looking.
CF |
CF | You would assume that this lavatory has the usual amenities, but the
CF | red rift to the south takes up almost the entire room.
CF |
CF | The flimsy lavatory door opens to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] First Class
CF | >
CF | > W
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | > Knight_Otu says, "And I suppose if we encounter more precinct paperwork, we'll also encounter valuable trade items."
DavidW says, "perhaps"
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | Elen checks the time on her watch.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Police Station
CF | >
CF | > W
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Evidence Room
CF | >
CF | > N
CF |
CF |
CF | Evidence Room
CF | This room is dimly lit and has no exits besides the one you came in
CF | by. No sounds come from nearby, and you feel utterly alone. It is
CF | filled with a bulky metal device larger than your body. It has a
CF | brightly-colored control panel (with NEXT and BACK buttons) on the
CF | side and a heavy transparent dome on top. Near the control panel is a
CF | slot.
CF |
CF | Next to it is a light plastic table. You can go south back to
CF | the police station.
CF |
CF | >
DavidW says (to ClubFloyd), "put form in slot"
CF ] Evidence Room
CF | >
CF | > PUT FORM IN SLOT
CF |
CF | The machine turns on, a low humming sound starting and growing louder
CF | before fading away. The NEXT and BACK buttons light up.
CF |
CF | You hear a clunking sound, and the base of the transparent dome opens
CF | as a piece of evidence comes into view, before closing again. You can
CF | now see the gilded dagger floating in the dome.
CF |
CF | > Knight_Otu says, "I should say, in the unlikely case we encounter more paperwork."
DavidW says (to ClubFloyd), "x dagger"
CF ] Evidence Room
CF | >
CF | > X DAGGER
CF |
CF | You peer at the gilded dagger floating in the transparent dome. It
CF | looks quite expensive, and decorative more than functional. A letter
CF | opener, you presume. The computer beeps and says, "Evidence shows that
CF | this weapon was used to stab Dafydd Yakoob. It was found underneath
CF | the body."
CF |
CF | Hmm. They didn't mention if there were fingerprints. That could have
CF | been useful hard evidence. But you suspect you almost have the
CF | identity of the killer, anyway.
CF |
CF | [New Clue - Method]
CF |
CF | >
DavidW says (to ClubFloyd), "push next"
CF ] Evidence Room
CF | >
CF | > PUSH NEXT
CF |
CF | You hear a clunking noise. The gilded dagger disappears from inside
CF | the dome. After a few seconds, it is replaced by a signed book.
CF |
CF | >
DavidW says (to ClubFloyd), "x signed book"
CF ] Evidence Room
CF | >
CF | > X SIGNED BOOK
CF |
CF | The book that was in the satchel earlier is on display in the
CF | transparent dome. It is opened to the front cover which says, "To my
CF | biggest fan Ceri. Love, Maeve Miller".
CF |
CF | >
DavidW says (to ClubFloyd), "push next"
CF ] Evidence Room
CF | >
CF | > PUSH NEXT
CF |
CF | You hear a clunking noise. The signed book disappears from inside the
CF | dome. After a few seconds, it is replaced by a background report.
CF |
CF | > Knight_Otu says, "A letter opener. Hm."
DavidW says, "A gilded one. Gold."
DavidW says (to ClubFloyd), "x report"
CF ] Evidence Room
CF | >
CF | > X REPORT
CF |
CF | This document contains background information on all of the suspects.
CF |
CF | Most of them check out: Maeve Miller is who she claims to be, a
CF | somewhat famous author; Dr. Arthur Svenson is a respected researcher;
CF | and Elen Fielding has worked as a train attendant for decades.
CF |
CF | Mari's report is interesting, however. According to this document, she
CF | is not, in fact, a courier. Instead, she is the sole child of
CF | billionaire Greg Gallagher, owner of United Carpundia Deliveries.
CF |
CF | [New Clue - Wealthy]
CF |
CF | > Knight_Otu says, "FAncy."
Knight_Otu says, "Ooh."
DavidW says, "I do believe there's a round three of statements from this foursome."
DavidW says, "Because they're all lying liars."
DavidW says (to ClubFloyd), "push next"
CF ] Evidence Room
CF | >
CF | > PUSH NEXT
CF |
CF | You hear a clunking noise. The background report disappears from
CF | inside the dome. After a few seconds, it is replaced by a receipt.
CF |
CF | >
DavidW says (to ClubFloyd), "x receipt"
CF ] Evidence Room
CF | >
CF | > X RECEIPT
CF |
CF | Inside the transparent dome is a receipt for United Carpundia
CF | Deliveries, signed by agent Mari Gallagher as the receiving courier.
CF |
CF | >
DavidW says (to ClubFloyd), "push next"
CF ] Evidence Room
CF | >
CF | > PUSH NEXT
CF |
CF | You hear a clunking noise. The receipt disappears from inside the
CF | dome. After a few seconds, it is replaced by a computer chip.
CF |
CF | >
DavidW says (to ClubFloyd), "x chip"
CF ] Evidence Room
CF | >
CF | > X CHIP
CF |
CF | The chip that the monkey took looks only lightly damaged. Hopefully it
CF | will still work when you get it back to Mefe!
CF |
CF | >
DavidW says (to ClubFloyd), "push next"
CF ] Evidence Room
CF | >
CF | > PUSH NEXT
CF |
CF | You hear a clunking noise. The computer chip disappears from inside
CF | the dome. After a few seconds, it is replaced by a medical report.
CF |
CF | >
DavidW says (to ClubFloyd), "x medical"
CF ] Evidence Room
CF | >
CF | > X MEDICAL
CF |
CF | This is the medical report filed concerning Dafydd's death. It appears
CF | he suffered several stab wounds.
CF |
CF | Unusually, Dafydd also had a dislocated wrist. It suggests that
CF | something was violently tugged off of him postmortem.
CF |
CF | [New Clue - Fractured]
CF |
CF | > Lancelot says, "ah new clues"
Knight_Otu says, "Well, someone was unpopular."
DavidW says, "So Dafydd didn't just give the watch to pay for car damages."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "push next"
CF ] Evidence Room
CF | >
CF | > PUSH NEXT
CF |
CF | You hear a clunking noise. The medical report disappears from inside
CF | the dome. After a few seconds, it is replaced by a gilded dagger.
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF ] Evidence Room
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Fractured - You know Dafydd's wrist was broken postmortem.
CF | Wealthy - You know Mari is the daughter of a billionaire.
CF | Method - You know Dafydd was killed with a gilded letter opener.
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the
CF | train.
CF | Payoff - You know the dead man gave his watch to Elen to pay for
CF | her car.
CF | Streetsmart - You know Mari is a rough, tough, streetsmart courier.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | >
DavidW says (to ClubFloyd), "link payoff to fractured"
CF ] Evidence Room
CF | >
CF | > LINK PAYOFF TO FRACTURED
CF |
CF | Elen's story just doesn't make sense. He couldn't have given her the
CF | watch earlier if his wrist was broken postmortem. Elen must have taken
CF | it violently!
CF |
CF | [New Clue - Graverobber]
CF |
CF | [Removed topic - Payoff]
CF | [Removed topic - Fractured]
CF |
CF | >
DavidW says (to ClubFloyd), "link streetsmart to wealthy"
CF ] Evidence Room
CF | >
CF | > LINK STREETSMART TO WEALTHY
CF |
CF | It seems that all of Mari's previous statements were a complete
CF | fabrication. In fact, she is not a courier at all; she lied. She's
CF | actually a billionaire! She has a lot of explaining to do.
CF |
CF | [New Clue - Incognito]
CF |
CF | [Removed topic - Streetsmart]
CF | [Removed topic - Wealthy]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Police Station
CF | >
CF | > S
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | >
DavidW says (to ClubFloyd), "say incognito to mari"
CF ] Second Class
CF | >
CF | > SAY INCOGNITO TO MARI
CF |
CF | You mention how Mari was pretending to be poor while actually being
CF | rich.
CF |
CF | Mari freezes for several seconds.
CF |
CF | After waiting uncomfortably long for a response, you say, "Mari, I
CF | know who you are. I know you lied. You have to come clean."
CF |
CF | "Does my dad have to know about this?" she says, her accent suddenly
CF | less cartoonish.
CF |
CF | "Let's see what you've got to say first," you say.
CF |
CF | [Mari has a new statement to give.]
CF |
CF | [Removed topic - Incognito]
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to Mari"
CF ] Dad's Limousine
CF | >
CF | > SAY STATEMENT TO MARI
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Mari says, "You want the truth? I'll tell you the truth..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Mari's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Dad's Limousine (on the limo seats)
CF | Okay, fine. I'll admit everything. I'm not some charismatic,
CF | street-smart, powerful butt-kicking courier. I'm just the daughter of
CF | a stupid billionaire. And this morning I was in the limo, waiting for
CF | my father to chew me out for losing my latest car.
CF |
CF | Dad had the backup limo, so there were no minifridges or VR headsets,
CF | just boring seats. The windows were all rolled up, so I didn't know
CF | where we were.
CF |
CF | I could see Dad here.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Dad's Limousine
CF | >
CF | > X ME
CF |
CF | I'm not really a courier, you know. But there I was, running errands
CF | for my father's company. It was terrifying.
CF |
CF | >
DavidW says (to ClubFloyd), "x limo"
CF ] Dad's Limousine
CF | >
CF | > X LIMO
CF |
CF | These used to be leather, but I told Dad it got too hot in the summer.
CF | I don't know what they are now.
CF |
CF | > Knight_Otu says, "Oh you poor rich lady."
DavidW says (to ClubFloyd), "x Dad"
CF ] Dad's Limousine
CF | >
CF | > X DAD
CF |
CF | Dad is tall and thin, and dyes his hair grey. Last year Pobl magazine
CF | said he had "chiseled features", but I think he looks more knobbly. He
CF | was wearing his "serious conversation" suit, which was a bad sign.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Dad"
CF ] Maple Street
CF | >
CF | > TALK TO DAD
CF |
CF | Before I could say anything, Dad jumped right in and said, "I can't
CF | believe you lost another car."
CF |
CF | "Dad, it wasn't my fault!" I protested.
CF |
CF | "Not your fault!" he said. "It just jumped into the canal on its own?"
CF |
CF | "Yes!" I said. "It had autopilot on!"
CF |
CF | He ran his fingers through his hair in frustration. "How many times do
CF | I have to tell you? Autopilot is for shareholder meetings and
CF | newsreels, not actual use! Do you know how much that car cost me? It's
CF | at least two hours of work for me! So because you cost me two hours of
CF | work, you're going to pay me two hours of work."
CF |
CF | By then the car had stopped, and Dad opened the door. There in front
CF | of us was a UCD Courier office.
CF |
CF | "Dad, no!" I cried.
CF |
CF | "Dad, yes!" he said. "Here's your uniform. Go change."
CF |
CF | I grabbed the uniform and changed in the limo changing room, with Dad
CF | banging on the door after two minutes to say I was taking too long.
CF | Finally, I got out. He gave me a brief rundown on what couriers do
CF | (and obviously I already knew that?) and pushed me out onto the curb.
CF |
CF | It was time to go to work, I guess.
CF |
CF | Maple Street
CF | Maple Street is on the wrong side of the train tracks. I would never
CF | have come here on my own; I can't believe Dad dropped me off here
CF | without any security! What was he thinking? Vacant stores? I mean,
CF | come on! At least there wasn't any roadkill or anything gross.
CF |
CF | The courier office was to the north. Platform A, I knew, was
CF | somewhere far to the east.
CF |
CF | >
Jade has arrived. DavidW says, "hey Jade."
Jade says, "Hello, I am so much late"
keltena says, "Hi Jade!"
Knight_Otu says, "Hey."
Jade says, "I was travelling"
Lancelot says, "Hiya Jade"
DavidW says, "You missed us looking at the evidence and it turns out Mari is not a courier but actually quite rich."
Lancelot says, "DavidW if the mhtml does not work I can convert them to rtf if that helps"
Lancelot says, "rich bitch"
DavidW says (to Lancelot), "ugh, html over rtf."
Knight_Otu says (to Mari-in-game), "You have no idea how useful roadkill has been to us in at least two games."
Lancelot says, "just checking lol... zipped them up it should be ok now"
DavidW says, "I just couldn't access the files at all. It was as if they were phantoms."
DavidW says (to ClubFloyd), "n"
CF ] Courier Office
CF | >
CF | > N
CF |
CF |
CF | Courier Office
CF | I was in the United Carpundia Deliveries courier office on Maple
CF | Street. I had never been there before; Dad usually didn't make me go
CF | to the creepy parts of town, and boy was this creepy. I was used to
CF | the financial district's UCD. This place was a real dump! Most UCDs at
CF | least have some nice furniture. There was a counter splitting the room
CF | in half, with no chairs or other furniture.
CF |
CF | I could go south to leave to the city streets.
CF |
CF | I was panicking a little at being left alone in this store. I knew
CF | there were staff in the back, but Dad had told them to let me be alone
CF | for now.
CF |
CF | The bell rang, and a guy walked in, looking stressed about something.
CF | But thank heavens he wasn't some gang member or creeper.
CF |
CF | > Lancelot says, "I have had that happen when AV software removed stuff"
DavidW says (to ClubFloyd), "x man"
CF ] Courier Office
CF | >
CF | > X MAN
CF |
CF | The guy looked pretty scruffy, but could be handsome if he got good
CF | sleep and had better hygiene. He looked kinda worried about something.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to him"
CF ] Courier Office
CF | >
CF | > TALK TO HIM
CF |
CF | "Can I help you, sir?" I said in my best courier voice. Oh, crap--I
CF | forgot to welcome him to UCD.
CF |
CF | He didn't notice, though. The stressed-looking young man looked like
CF | he was really thinking hard about something else.
CF |
CF | "I have a delivery I need someone to make," he said.
CF |
CF | "Okay, no problem, just let me put in the information," I said,
CF | tapping on the machine. It was way easier than I thought it was. I
CF | guess I was going to show Dad that I could do this after all!
CF |
CF | A receipt printed out, and I grabbed it. The man looked relieved, but
CF | anxious for his receipt.
CF |
CF | >
DavidW says (to ClubFloyd), "give receipt"
CF ] Courier Office
CF | >
CF | > GIVE RECEIPT
CF |
CF | (to the stressed-looking young man)
CF | I gave him the receipt and he handed me the package, which I put in
CF | the satchel.
CF |
CF | He left, and I felt so proud of myself. My first customer and it had
CF | gone off without a hitch.
CF |
CF | I made a mental note of the destination, so I could...
CF |
CF | Wait...
CF |
CF | Oh no!
CF |
CF | I hadn't recorded the destination anywhere! Dad was totally going to
CF | take away my allowance now!
CF |
CF | I had to chase down that man!
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Maple Street
CF | >
CF | > S
CF |
CF |
CF | Maple Street
CF | Maple Street is on the wrong side of the train tracks. I would never
CF | have come here on my own; I can't believe Dad dropped me off here
CF | without any security! What was he thinking? Vacant stores? I mean,
CF | come on! At least there wasn't any roadkill or anything gross.
CF |
CF | The courier office was to the north. Platform A, I knew, was
CF | somewhere far to the east.
CF |
CF | When I popped out of the office, I could just see him, walking away
CF | to the east.
CF |
CF | "Dafydd!" I shouted. "You forgot the address!"
CF |
CF | But he couldn't hear me, and disappeared into the intersection.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Intersection
CF | >
CF | > E
CF |
CF |
CF | Intersection
CF | I had never been at an intersection like this before. Where were the
CF | skywalks? The helpful police officers? I had only been through these
CF | kinds of intersections in a vehicle.
CF |
CF | I could go west back to Maple Street, while the train station
CF | was to the east. A convenient alleyway was to the south.
CF |
CF | A bunch of teenage kids were blocking the road doing tricks on their
CF | bicycles. It was honestly very threatening. I only said they were
CF | bikers earlier because I didn't want you making fun of me.
CF |
CF | There was Dafydd, but he was moving faster, now. He seemed to be
CF | afraid of something. Not me, I don't think. He dodged around the kids
CF | on bikes; I was shocked by his bravery, but it was a feat I could not
CF | follow.
CF |
CF | > DavidW says, "Tell me if I'm going too fast."
Knight_Otu says, "How the gang war has devolved."
DavidW says (to ClubFloyd), "x kids"
CF ] Intersection
CF | >
CF | > X KIDS
CF |
CF | The bicyclists were a bunch of teens on bikes that were popping
CF | wheelies and doing other dangerous and threatening tricks.
CF |
CF | > DavidW says, "kids at play: so scary"
DavidW says (to ClubFloyd), "s"
CF ] Convenient Alleyway
CF | >
CF | > S
CF |
CF |
CF | Convenient Alleyway
CF | Okay, so this was less of an alleyway and more of a path leading to a
CF | park. I was lucky enough that there was a ladder leading up to
CF | a playground. I knew that those wild bicycle kids couldn't chase me up
CF | there!
CF |
CF | I could also return back to the intersection to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Playground
CF | >
CF | > U
CF |
CF | I scrambled up the ladder.
CF |
CF | Playground
CF | I was high up in the air, safe from the bicycle kids. It was kind of
CF | fun, being on a playground; I could see everything from up here,
CF | including the bikers and the train platform.
CF |
CF | I could go back down, but the bikers were there. There was also
CF | a slide to the east that could get me out of here.
CF |
CF | >
DavidW says (to ClubFloyd), "x platform"
CF ] Playground
CF | >
CF | > X PLATFORM
CF |
CF | There was Dafydd! He was getting on the train!
CF |
CF | And it was weird, too, because I wasn't the only one chasing after
CF | him. Some funny lady in the playground below was sneaking behind him
CF | in a rhinestone jumpsuit, but when she got to the train she went to a
CF | different car. What did she want with him?
CF |
CF | In any case, I had to find a way down there!
CF |
CF | [New Clue - Sneaking]
CF |
CF | > Knight_Otu says, "So far from the early parkour."
Knight_Otu says, "Also hi Maeve."
DavidW says, "yeah, it's just a kid's slide."
DavidW says, "and yes, Maeve is chasing Dafydd."
Knight_Otu says, "What a liary bunch."
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF | Finally, I knew where to find him! I rushed down the slide and headed
CF | towards the train.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | Mari concludes her story, saying, "Everything else happened just the
CF | way I told you. I rushed into the train right when it started, but as
CF | soon as I got in, the lights went out. When they went back on, I found
CF | him dead, like this. Believe me, I would never kill him; for one, I
CF | wanted to complete my delivery and prove I could be a good worker; and
CF | second, if I wanted someone dead my Dad could just pay for that, I
CF | wouldn't do it myself."
CF |
CF | > Lancelot says, "none of them telling the truth"
Knight_Otu says, "It really is some Ace Attorney world. "I know my believability is totally shot now, but let me try again with my testimony!""
Lancelot says, "its like slicing an onion... peel some layers... and there are more layers lol"
DavidW says, "'if I wanted someone dead, Dad can pay the assassin on his credit card'"
Lancelot says, "probably pay it with small change lol"
keltena says, "I love how their little intro lines, uh... change in connotation with each round."
DavidW says (to ClubFloyd), "topics"
CF ] Second Class
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Sneaking - You know Maeve was seen sneaking through the playground
CF | chasing Dafydd.
CF | Graverobber - You know Elen stole the corpse's watch and lied about
CF | it.
CF | Method - You know Dafydd was killed with a gilded letter opener.
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the
CF | train.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | > Knight_Otu says, ""It's like, just five hours of work to him!""
keltena says, ""I'll tell you what really happened!""
keltena says, ""Okay, fine, I'll tell you what *really* happened.""
DavidW says (to ClubFloyd), "say graverobber to Elen"
CF ] Second Class
CF | >
CF | > SAY GRAVEROBBER TO ELEN
CF |
CF | You mention how Elen stole the corpse's watch and lied about it.
CF |
CF | Elen's careful facade of politeness and respectability fades away,
CF | replaced by a shrewd look.
CF |
CF | "I didn't think you'd put it together, Detective," she says. "Clever.
CF | But I have to say up front that I did not kill the man. You won't pin
CF | that on me."
CF |
CF | [Elen has a new statement to give.]
CF |
CF | [Removed topic - Graverobber]
CF |
CF | > Lancelot says, "yet another statement"
keltena says, ""Well, if you want the truth *that* badly I guess I'll give you the truth...""
DavidW says (to ClubFloyd), "say statement to Elen"
CF ] Locker Room
CF | >
CF | > SAY STATEMENT TO ELEN
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Elen says, "It would be my pleasure to tell you what truly happened,
CF | officer..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Elen's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Locker Room
CF | This morning I was in the locker room. Our accommodations are
CF | adequate: large individual lockers, clean bathrooms, but all old.
CF | Attendants are expected to be early, but few of us were. The newer
CF | hires lack the discipline of their elders.
CF |
CF | I am not a murderer, Detective. But I am a thief. My locker was the
CF | place I kept all my treasures until I could fence them; this morning,
CF | I had it open and was going through my latest catch.
CF |
CF | I'm not interested in describing the bathrooms or other parts of the
CF | building. But I could go to the east to get to the train
CF | platforms.
CF |
CF | >
DavidW says (to ClubFloyd), "x locker"
CF ] Locker Room
CF | >
CF | > X LOCKER
CF |
CF | I found it amusing that here, in the center of law and order, I kept
CF | my little nest of crime.
CF |
CF | In the locker was a slim black box.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Locker Room
CF | >
CF | > X BOX
CF |
CF | This was an excellent catch: a Croes letter opener. I recognized it by
CF | the slim black box, the silver cross on top, and the Croes logo. These
CF | letter openers were essentially daggers, very expensive, and very
CF | sharp. They came with a few different finishes, indicated by the cross
CF | on the box. This one had a silver cross, so it was a silver dagger.
CF |
CF | [New Clue - Croes]
CF |
CF | > Knight_Otu says, "I'll tell you what truly truly truly happened, for really real this time."
DavidW says (to ClubFloyd), "open box"
CF ] Locker Room
CF | >
CF | > OPEN BOX
CF |
CF | I took a peek inside. The silver dagger glimmered dully, a patina
CF | having already formed since the dagger was made. It was authentic. I
CF | closed the box again.
CF |
CF | > DavidW says, "The one in evidence is gold, not silver."
DavidW says (to ClubFloyd), "take box"
CF ] Locker Room
CF | >
CF | > TAKE BOX
CF |
CF | In the locker, the black box was safe. Taking it out was too risky.
CF |
CF | >
DavidW says (to ClubFloyd), "close locker"
CF ] Locker Room
CF | >
CF | > CLOSE LOCKER
CF |
CF | Just as I closed the locker, I heard a scraping sound. I started up,
CF | panicked that I had been discovered, but saw that it was just Gwen.
CF | Not the brightest bulb among the attendants.
CF |
CF | > Knight_Otu says, "Assuming Elen is telling the truth this time."
DavidW says (to ClubFloyd), "talk to Gwen"
CF ] Locker Room
CF | >
CF | > TALK TO GWEN
CF |
CF | "What was that you were looking at?" asked Gwen, her brows furrowed.
CF |
CF | "A gift from a friend," I said quietly.
CF |
CF | "Oooh, a lover," she said. Gwen often used such silly language, most
CF | likely from her books she was always reading. "Is it roses?" she
CF | asked.
CF |
CF | "No," I said. "Just chocolates."
CF |
CF | "Lucky!" said Gwen. "Make sure you hide them good; the locker thief
CF | has been especially bad this week."
CF |
CF | "I'll keep an eye out, Gwen," I said. "Thanks for the reminder."
CF |
CF | This woman could be deeply annoying, but at least she was easily
CF | misled. It was time to make my exit, though.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Platform A
CF | >
CF | > E
CF |
CF |
CF | Platform A
CF | There's little in life better than a train platform, especially ours.
CF | A lofty arched glass ceiling allows the gentle light of day to trickle
CF | down. The bustle of daily life: humanity in motion, from workers
CF | headed to jobs to children playing at a nearby playground. There were
CF | fewer people here this morning than usual, though. Unfortunately for
CF | me, that meant fewer marks to target.
CF |
CF | A train was ready to leave, off to the east. I could return to
CF | the locker room to the west.
CF |
CF | My supervisor was looking for me as I walked onto the platform, and
CF | called me over.
CF |
CF | He said, "We're missing crew today because of that undercooked sausage
CF | at the pizza party last night. I know you were scheduled for the
CF | B-Line today, but we need you on the A-Line. Can you do that?"
CF |
CF | I was annoyed, because the B-line was usually much more profitable. I
CF | couldn't tell him that, though. "Of course, sir," I answered politely,
CF | hiding my anger. "Right away."
CF |
CF | "Good," he said, not even caring how I responded or felt. "We have a
CF | light load, since we're sending this over early for the holiday rush
CF | later today. There's a police officer in the lavatory I already
CF | ticketed in First Class, but make sure to grab the tickets of anyone
CF | else aboard."
CF |
CF | "Of course," I said dryly. As if I needed an explanation of how to do
CF | my job.
CF |
CF | "Well, I'm off then. Cheers!" he said, and walked off.
CF |
CF | > DavidW says, "The supervisor story hasn't changed from the 2nd time."
DavidW says (to ClubFloyd), "e"
CF ] Second Class (as Elen)
CF | >
CF | > E
CF |
CF |
CF | Second Class (as Elen)
CF | The Second Class car is designed for maximum efficiency. It is not for
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily
CF | cleanable floors. Secure windows. I wish all the cars were like this.
CF |
CF | The car was almost entirely empty. Not surprising, really; the trip to
CF | Sector 18 is long and tedious, and very few people like to take the
CF | difficult train ride.
CF |
CF | The first class car was to the north.
CF |
CF | A nervous young man was sitting in the car. And he had an especially
CF | nice watch on.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Second Class (as Elen)
CF | >
CF | > X MAN
CF |
CF | The young man seemed quite nervous, and I suppose he must have been
CF | cold, because he was wearing his gym clothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x watch"
CF ] Second Class (as Elen)
CF | >
CF | > X WATCH
CF |
CF | The watch that the nervous young man was wearing looked very
CF | expensive. And quite tasteful. It would look especially good on me,
CF | once I found a way to get it.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] Second Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | "Ticket please?" I asked, my voice trained by years of habit to lull
CF | others into a sense of security.
CF |
CF | He glanced at me nervously, and said, "Ticket? Oh, of course," and
CF | handed it to me. Sweat trickled down his face and dripped to the
CF | ground, disappearing into the floor's surface. I didn't care.
CF |
CF | "That's a nice watch, isn't it?" I asked, affecting a rather foppish
CF | attitude.
CF |
CF | "Oh, this?" he said, smiling and seeming to calm down a bit. "Yeah, my
CF | dad got it for me when I went to grad school. Nicest gift I ever got."
CF |
CF | "How sweet," I said. And, being able to see it closer up, I was sure
CF | it was real. I made an impressed face, but said nothing further. I
CF | could always come back after I took the other tickets, especially with
CF | a tunnel coming up soon.
CF |
CF | > Lancelot says, "ohohoho"
DavidW says (to ClubFloyd), "n"
CF ] First Class (as Elen)
CF | >
CF | > N
CF |
CF |
CF | First Class (as Elen)
CF | The First Class car was appropriately designed for the upper crust of
CF | society. Expansive windows, bright silk curtains, plush armchairs.
CF | It's the train car of your dreams. At least, that's the goal.
CF |
CF | The Second Class car was back to the south.
CF |
CF | A flashy woman and a distinguished old man sat far apart from each
CF | other in the train car, each lost in thought.
CF |
CF | >
DavidW says (to ClubFloyd), "x woman"
CF ] First Class (as Elen)
CF | >
CF | > X WOMAN
CF |
CF | (the flashy woman)
CF | I pursed my lips when looking over this woman. Nouveau-riche
CF | was my immediate assessment. The tacky sort that goes for flashy looks
CF | and expensive accessories. She probably didn't even know that the
CF | truly rich tend to wear whatever is comfortable or looks best,
CF | regardless of the price. A two-credit t-shirt may be just as good as a
CF | thousand-credit suit. I was certainly not going to get anything
CF | valuable from her.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to her"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO HER
CF |
CF | "Ticket, please," I told the extravagant woman. She wasn't looking at
CF | me at all; instead, she seemed to be looking for someone.
CF |
CF | My voice startled her. "Mmmh, what?" she said.
CF |
CF | "Ticket, ma'am," I said tersely. With these types you just have to be
CF | firm.
CF |
CF | "Oh, of course," she said, handing me the ticket she had been dangling
CF | from her hand.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x old man"
CF ] First Class (as Elen)
CF | >
CF | > X OLD MAN
CF |
CF | This man commanded respect with his presence. I could immediately tell
CF | he was one used to authority.
CF |
CF | >
DavidW says (to ClubFloyd), "x case"
CF ] First Class (as Elen)
CF | >
CF | > X CASE
CF |
CF | Arthur is clutching the briefcase tightly, but hasn't opened it. It's
CF | a battered black leather briefcase with brass hardware.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] First Class (as Elen)
CF | >
CF | > TALK TO MAN
CF |
CF | "Ticket, please, sir," I said politely.
CF |
CF | He handed it to me silently. He seemed deep in thought.
CF |
CF | "Can I get you anything, sir?" I asked. We kept a few things in a
CF | different car that we reserved for our elite guests, and this man
CF | certainly seemed like he belonged to that category. He almost seemed
CF | familiar...maybe I'd seen him in the news? But no, I had to focus on
CF | my duties, although his briefcase seemed intriguing. Maybe after I
CF | found a way to get the other man's watch, I could examine the
CF | briefcase more fully.
CF |
CF | > DavidW says, "Like a wolf browsing the sheep collection."
Lancelot says, "train shopping lol"
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class (as Elen)
CF | The Second Class car is designed for maximum efficiency. It is not for
CF | the weak. Rows of hard, posture-correcting plastic seats. Easily
CF | cleanable floors. Secure windows. I wish all the cars were like this.
CF |
CF | The car was almost entirely empty. Not surprising, really; the trip to
CF | Sector 18 is long and tedious, and very few people like to take the
CF | difficult train ride.
CF |
CF | The first class car was to the north.
CF |
CF | A nervous young man was sitting in the car. And he had an especially
CF | nice watch on.
CF |
CF | As I re-entered the second class car, I heard the all-clear signal
CF | from above, and the train doors began to close.
CF |
CF | Just then, a young courier burst in carrying a satchel. "Sir!" she
CF | shouted. "Wait!" The nervous young man stared at her and said, "What
CF | are you doing? You're not supposed to be here!"
CF |
CF | The two passengers from the other car came bursting in. "Dafydd!"
CF | shouted the older man; "What's happening?" asked the tacky woman.
CF |
CF | Just then, we entered into our first tunnel. There was a scuffle, and
CF | I felt a body fall by me. It was the man, Dafydd. I knew there would
CF | be trouble later for whoever killed him, so I pulled off the watch,
CF | figuring that no one would notice in the chaos and hoping the actual
CF | murderer would keep all the attention off from me.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | Mari, the courier, looking anxious, is pacing back and forth in the
CF | train car.
CF |
CF | Elen, the train attendant, keeps watch here with a stern but troubled
CF | face.
CF |
CF | "And then, we came out of the tunnel, and everyone saw him dead,"
CF | concludes the train attendant. "I am not the murderer, although I am a
CF | thief. You won't pin this one on me, Detective."
CF |
CF | > Knight_Otu says, "A bit strange she doesn't seem to think she can't steal off the newly-rich woman with expensive accessories."
Lancelot asks, "not worth it, she said?"
DavidW says, "mmhm"
DavidW says (to ClubFloyd), "topics"
CF ] Second Class
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Croes - You know Special Croes brand letter openers come in black
CF | boxes with a cross indicating their color.
CF | Sneaking - You know Maeve was seen sneaking through the playground
CF | chasing Dafydd.
CF | Method - You know Dafydd was killed with a gilded letter opener.
CF | Rendezvous - You know Maeve made plans with Dafydd to meet on the
CF | train.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | > keltena says, "Might just come away with sequins and lower-class cooties, I suppose"
DavidW says (to ClubFloyd), "link sneaking to rendezvous"
CF ] Second Class
CF | >
CF | > LINK SNEAKING TO RENDEZVOUS
CF |
CF | Maeve claimed she was meeting the dead man on the train, but she was
CF | spotted sneaking behind him, trying not to be seen. She's lying about
CF | something!
CF |
CF | [New Clue - Stalker]
CF |
CF | [Removed topic - Rendezvous]
CF | [Removed topic - Sneaking]
CF |
CF | > Lancelot says, "the plot thickens"
DavidW says, "Remember, in her 1st statement, he was smitten with her, and in the 2nd statment, it was mutual attraction."
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | > keltena says, "If it gets much thicker I'm not sure we'll be able to stir it"
DavidW says (to ClubFloyd), "say stalker to Maeve"
CF ] First Class
CF | >
CF | > SAY STALKER TO MAEVE
CF |
CF | You mention how Maeve lied about meeting up with the dead man, and was
CF | following him.
CF |
CF | Maeve's face pinches up and turns red.
CF |
CF | "You terrible woman, why would you say these things?" she shouts, then
CF | gets up and stalks angrily around the room.
CF |
CF | She turns and faces you, and shouts, "He should have met with me! He
CF | should have loved me! I would have given him everything!"
CF |
CF | She collapses back in the chair and sobs for a moment, but when she
CF | sees your stern and impassive glance, she breaks it off.
CF |
CF | "Fine. Fine," she says. "You want to humiliate me? To know the depths
CF | I must go through? I'll tell you everything."
CF |
CF | [Maeve has a new statement to give.]
CF |
CF | [Removed topic - Stalker]
CF |
CF | >
DavidW says (to ClubFloyd), "say statement to maeve"
CF ] Awful Apartment
CF | >
CF | > SAY STATEMENT TO MAEVE
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Maeve says, "Of course I'll tell you what happened, hon. Now, this is
CF | how everything really went..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Maeve's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Awful Apartment
CF | To understand me, you have to understand my life. All of the money,
CF | it's gone. I haven't had a bestseller in years. And so my apartment is
CF | awful, a studio on the bad side of town with shoddy floors and nothing
CF | but an old mattress to sleep on. My clothes were piled in the corner
CF | and I had a makeshift nightstand made out of a cardboard box.
CF |
CF | On the makeshift nightstand was a toaster pastry.
CF |
CF | A plastic bag with a couple of my books for the signing was sitting by
CF | the bed.
CF |
CF | > DavidW says, "So much for the original 'Luxury Apartment'."
Knight_Otu says, "And the boxes became a plastic bag."
DavidW says, "There isn't a second room. This is all she has."
DavidW says (to ClubFloyd), "x bed"
CF ] Awful Apartment
CF | >
CF | > X BED
CF |
CF | I couldn't afford movers when I last downsized my apartment, and so I
CF | had to buy new furniture. But I couldn't get credit, so the mattress
CF | is all I have for now.
CF |
CF | > Lancelot says, "indeed quite different lol"
DavidW says (to ClubFloyd), "x nightstand"
CF ] Awful Apartment
CF | >
CF | > X NIGHTSTAND
CF |
CF | All I had for a nightstand was a cardboard box that I used to move
CF | with.
CF |
CF | On the makeshift nightstand was a toaster pastry.
CF |
CF | >
DavidW says (to ClubFloyd), "x pastry"
CF ] Awful Apartment
CF | >
CF | > X PASTRY
CF |
CF | This was my last pastry; I had to get more from the store. Hopefully I
CF | could make enough in sales at the signing to buy more.
CF |
CF | >
DavidW says (to ClubFloyd), "eat it"
CF ] Awful Apartment
CF | >
CF | > EAT IT
CF |
CF | (first taking the toaster pastry)
CF | I ate the toaster pastry. Not bad.
CF |
CF | >
DavidW says (to ClubFloyd), "x pile"
CF ] Awful Apartment
CF | >
CF | > X PILE
CF |
CF | By far, the majority of my clothes were old and worn out.
CF |
CF | In the pile of clothes was a rhinestone jumpsuit.
CF |
CF | >
DavidW says (to ClubFloyd), "wear jumpsuit"
CF ] Awful Apartment
CF | >
CF | > WEAR JUMPSUIT
CF |
CF | (first taking the rhinestone jumpsuit)
CF | I changed into the jumpsuit, leaving the pajamas behind.
CF |
CF | >
DavidW says (to ClubFloyd), "x bag"
CF ] Awful Apartment
CF | >
CF | > X BAG
CF |
CF | I had learned not to get my hopes up at the signings, so I only had a
CF | few copies to sell.
CF |
CF | >
DavidW says (to ClubFloyd), "take bag"
CF ] Bookstore
CF | >
CF | > TAKE BAG
CF |
CF | I grabbed the bag of books and hoisted it over my shoulder. Then I
CF | walked to the bookstore. What else could I do? I had to sell the
CF | books, and couldn't afford a cab. Don't judge, hon.
CF |
CF | Bookstore
CF | The used bookstore I was in wasn't the best of places, but I vaguely
CF | knew the owner and he was doing me a favor. At least there was a
CF | battered table I was at. But the place was almost entirely empty.
CF |
CF | There was only one man there, but he was so charming, hon. If you
CF | could have seen him...you'd understand. He wanted me to talk to him.
CF | He held a copy of my book, I think it might have even been his own.
CF |
CF | On the battered table was a signing pen.
CF |
CF | >
DavidW says (to ClubFloyd), "take pen"
CF ] Bookstore
CF | >
CF | > TAKE PEN
CF |
CF | I took the signing pen.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] Bookstore
CF | >
CF | > X MAN
CF |
CF | The charming young man was sweet. He was young, handsome, charming. He
CF | had that look like a marble statue covered with the softest peach
CF | velvet. He looked like one in a million.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to him"
CF ] Bookstore
CF | >
CF | > TALK TO HIM
CF |
CF | This young man came up to me with the biggest grin on his face. He
CF | asked if I was really Maeve Miller, and I said yes, enjoying the
CF | attention a little. Maybe a lot; I don't get much these days.
CF |
CF | But I couldn't believe it when he said he just wanted an autograph for
CF | his friend. I asked, "Don't you want one for yourself, sugar?" but he
CF | said no. Apparently this friend of his wanted my autograph something
CF | bad; he was a collector of sorts.
CF |
CF | Anyway, the man, Dafydd, he put his copy on the table, and I saw his
CF | watch, just like I said. He told me he was a scientist. I asked if
CF | he'd like to research me, ha ha. He didn't laugh, though, which I
CF | thought was a bit rude, but I forgave him because he looked like an
CF | earthly angel. This whole time his book copy was still on the table.
CF |
CF | > Knight_Otu asks, "Are you saying Dafydd is Galatea?"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "sign book"
CF ] Bookstore
CF | >
CF | > SIGN BOOK
CF |
CF | "What do you want me to write?" I asked, looking him over.
CF |
CF | He told me, "Can you put, 'To my biggest fan Ceri. Love, Maeve
CF | Miller'?"
CF |
CF | "You absolutely sure you don't want one for yourself?" I asked.
CF |
CF | "I don't really read fiction," he said. "Since I'm a scientist."
CF |
CF | "I still can't believe it. You're so young to be a scientist!" I
CF | exclaimed, all impressed. Looks and brains? This was my day!
CF |
CF | "Yeah," he said, puffing with pride. "At Textor University.
CF | Nanobiotics. You should look it up!" he said.
CF |
CF | "Maybe I should look you up," I said, making my move. But he ignored
CF | me; he only looked at his book, still on the table.
CF |
CF | >
DavidW says (to ClubFloyd), "give book"
CF ] Professor's Office
CF | >
CF | > GIVE BOOK
CF |
CF | (to Dafydd)
CF | (first taking the signed copy of my book)
CF | I handed him the book. His hand grazed mine as he grabbed it, and I
CF | grabbed it. "Hey," I said, "maybe we'll see each other again
CF | sometime."
CF |
CF | And wouldn't you know, he didn't even acknowledge what I said! He
CF | probably didn't even hear me.
CF |
CF | I didn't want him to miss out on our potential relationship, so I
CF | looked him up at that university and started following him.
CF |
CF | Professor's Office
CF | Dafydd's office had much more expensive furniture than I would have
CF | imagined, for a grad student. Shelves with textbooks on nanobiotics
CF | filled much of the wall space, and a large polished oak desk dominated
CF | the scene.
CF |
CF | Out of the many knickknacks on his desk, one stood out: a strange
CF | black case that didn't match anything else. It focused all my
CF | attention: was it a gift? From a lover? A wife? Or just an odd
CF | present? I had to know.
CF |
CF | I couldn't believe I found Dafydd's office so easily. It made me
CF | concerned for his safety--what if a killer or someone snuck in when no
CF | one was looking? That's why he needed me in his life, to protect him.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] Professor's Office
CF | >
CF | > X BOOKS
CF |
CF | I wasn't too interested in the books. Dafydd could tell me all about
CF | them later when were together.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Professor's Office
CF | >
CF | > X DESK
CF |
CF | Remember when I lied earlier and said I had a beautiful office with a
CF | gorgeous oak desk? I was thinking of this one.
CF |
CF | On the polished oak desk was a black case.
CF |
CF | >
DavidW says (to ClubFloyd), "x case"
CF ] Cafe
CF | >
CF | > X CASE
CF |
CF | The object on the desk was a slim black case with a gold cross on it
CF | and a logo saying 'Croes'
CF |
CF | I got closer, carefully reaching towards it. I paused in confusion
CF | when I noticed the name on it: Arthur Svenson. Who--?
CF |
CF | Just then, I heard someone coming! I hid behind the door, and was
CF | surprised to see an old professor come in. Then it dawned on me...
CF |
CF | As Maeve tells this part of her story, she looks sideways at
CF | Arthur and whispers:
CF |
CF | It was that man's office.
CF |
CF | Like I said, I hid behind the door. I was worried he'd find me, but I
CF | heard him opening the blinds, and that's when I ran out.
CF |
CF | I kept following Dafydd, though, although he always slipped away.
CF | Finally, I found him at a cafe.
CF |
CF | Cafe
CF | I had found Dafydd in a strange cafe not far from this train. I was
CF | seated at a convenient table, on an outdoors patio. I was waiting for
CF | my order, sipping lemon water.
CF |
CF | I could leave the cafe to the north.
CF |
CF | Dafydd was seated at a nearby table, unaware of my presence.
CF |
CF | [New Clue - Personalized]
CF |
CF | >
DavidW says (to ClubFloyd), "x Dafydd"
CF ] Cafe
CF | >
CF | > X DAFYDD
CF |
CF | Dafydd was sweet. He was young, handsome, charming. He had that look
CF | like a marble statue covered with the softest peach velvet. He looked
CF | like one in a million.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to him"
CF ] Cafe
CF | >
CF | > TALK TO HIM
CF |
CF | "Dafydd," I called out in surprise. "Is that you?"
CF |
CF | He jumped when I spoke, and turned around all angry.
CF |
CF | He said, "Ms. Miller--"
CF |
CF | I cut him off. "You can call me Maeve, hon."
CF |
CF | "I don't care," he said. "You have to stop following me! I've seen
CF | you, you know. I've talked to the police."
CF |
CF | "Why would you do that, Dafydd?" I asked, heartbroken. "We were meant
CF | to be together! I knew it when I first laid eyes on you!"
CF |
CF | I reached out to grab his hand, but he jerked back.
CF |
CF | "Leave me alone!" he screamed, causing a scene at the cafe. Then he
CF | ran off and left me there. It was heartbreaking! And I wasn't going to
CF | take it lying down. I knew where he went; he left to the north.
CF |
CF | > Lancelot says, "oh love rejected"
Knight_Otu says, "Yikes."
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF | I rushed after him, trying to stay out of sight, hoping to find him
CF | here.
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | "And that's everything that happened. You know it all now, my poverty,
CF | my rejection, my humiliation. Do what you will with me, Detective. I
CF | have done no wrong. I was just trying to find him, but the lights went
CF | out, and I heard Dafydd scream," says Maeve. "I'll never hear his
CF | voice again. And nothing else really matters for me." She stares for a
CF | while, her face ashen and distant, before resuming the guarded
CF | expression she had previously worn as a mask.
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF ] First Class
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Clues and Questions
CF | Personalized - You know Arthur owned a black box with the Croes
CF | label and a gold cross.
CF | Croes - You know Special Croes brand letter openers come in black
CF | boxes with a cross indicating their color.
CF | Method - You know Dafydd was killed with a gilded letter opener.
CF | Statement - Would you mind giving me your statement?
CF | Suspects with new statements: none
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | Clues can be combined to point out inconsistencies or other
CF | connections in suspect's statements. You can LINK a clue TO another
CF | clue to combine them into one.
CF |
CF | >
DavidW says (to ClubFloyd), "link personalized to method"
CF ] First Class
CF | >
CF | > LINK PERSONALIZED TO METHOD
CF |
CF | For some reason or another, you can't find any contradictions in these
CF | two clues.
CF |
CF | >
DavidW says (to ClubFloyd), "link personalized to Croes"
CF ] First Class
CF | >
CF | > LINK PERSONALIZED TO CROES
CF |
CF | Yes, the box that Maeve saw in Arthur's office sounds exactly like the
CF | letter openers Elen talked about. Arthur must own a golden Croes
CF | letter opener.
CF |
CF | [New Clue - Possession]
CF |
CF | [Removed topic - Personalized]
CF | [Removed topic - Croes]
CF |
CF | >
DavidW says (to ClubFloyd), "say possession to Arthur"
CF ] First Class
CF | >
CF | > SAY POSSESSION TO ARTHUR
CF |
CF | You mention how Arthur owns a gold Croes dagger.
CF |
CF | Arthur looks heavily at you for moment, his brow glowering.
CF |
CF | "I don't appreciate your insinuations, Detective," he says. "What I
CF | own is none of your business."
CF |
CF | Arthur is being exceptionally stubborn. Despite you already linking up
CF | several ideas, he's still holding back. You may need to connect this
CF | idea even further to get more out of him.
CF |
CF | > Lancelot says, "sounds like we are almost there"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "link possession to method"
CF ] First Class
CF | >
CF | > LINK POSSESSION TO METHOD
CF |
CF | Yes, it all comes together. Arthur has a gilded letter opener. Dafydd
CF | was killed with a gilded letter opener. Arthur had the motive, too,
CF | with fears of his research being exposed.
CF |
CF | It's time to finish this.
CF |
CF | [New Clue - Murderer]
CF |
CF | [Removed topic - Possession]
CF | [Removed topic - Method]
CF |
CF | >
DavidW says (to ClubFloyd), "say murderer to Arthur"
CF ] First Class
CF | >
CF | > SAY MURDERER TO ARTHUR
CF |
CF | You mention how Arthur owns a weapon identical to the murder weapon.
CF |
CF | Arthur stops and becomes very still.
CF |
CF | "Very good," he says. "You would have made a good researcher,
CF | Detective."
CF |
CF | "I was one, in my youth," you say. "I decided to stop focusing on
CF | ideas and start focusing on people."
CF |
CF | "Small minded, Detective. Yes, I did stab Dafydd. I'll tell you how it
CF | happened," he says.
CF |
CF | [Arthur has a new statement to give.]
CF |
CF | [Removed topic - Murderer]
CF |
CF | > Knight_Otu says, "I presume Arthur falsified the research and Dafydd revealed it."
Lancelot says, "yeah"
DavidW says (to ClubFloyd), "say statement to Arthur"
CF ] Bio Lab
CF | >
CF | > SAY STATEMENT TO ARTHUR
CF |
CF | You ask, "Would you mind giving me your statement?"
CF |
CF | Arthur says, "Very well, Detective. I'll tell you what really
CF | happened..."
CF |
CF | ***********************************************************************
CF | ****
CF | As you listen to Arthur's statement, you can almost imagine how it
CF | happened...
CF | ***********************************************************************
CF | ****
CF |
CF | Bio Lab
CF | Despite all of the efforts of my enemies and the administration my lab
CF | is the largest at Textor University, because I am the best. But now,
CF | because of so-called budget cuts, much of my important
CF | equipment has been sold off.
CF |
CF | The bureaucrats had tried to take everything from me, but still
CF | expected me to produce the ground-breaking research I've always been
CF | known for. All they had left me was the samples refrigerator, my lab
CF | table, and my microscope.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | The slides, the results of my failed experiments, lay together on the
CF | table, a symbol of the sacrifices I had had to make in the name of
CF | science.
CF |
CF | >
DavidW says (to ClubFloyd), "x slides"
CF ] Bio Lab
CF | >
CF | > X SLIDES
CF |
CF | The slides didn't matter, not now. They were for show, something to
CF | parade for visitors. I had made a great deal before about marking them
CF | and studying them in front of my students. Most of them never knew the
CF | difference. How could they?
CF |
CF | >
DavidW says (to ClubFloyd), "x fridge"
CF ] Bio Lab
CF | >
CF | > X FRIDGE
CF |
CF | This refrigerator, the only one currently in the lab, held the results
CF | of my most recent experiment, a groundbreaking accomplishment that
CF | would assure government funding for a decade.
CF |
CF | At least, that's what I had been telling the higher ups. I hadn't
CF | actually needed the fridge for weeks.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Data Lab
CF | >
CF | > E
CF |
CF |
CF | Data Lab
CF | Our data lab had a supercomputer a few years old; securing the new
CF | grant I was aiming for would mean that we could finally purchase a
CF | better one.
CF |
CF | And it couldn't come quick enough; my rivals at WSTC were working on
CF | the same project I was. If I couldn't publish in time, it was over.
CF |
CF | The lab was sterile and well-ventilated, with banks of servers to
CF | store our data. Our computer was here, currently turned off, to
CF | conserve electricity.
CF |
CF | I could go west to return to the Bio Lab.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on computer"
CF ] Data Lab
CF | >
CF | > TURN ON COMPUTER
CF |
CF | Detective, when I tell you what I did in that lab, you have to know
CF | that it was for the greater good. Many people would have lost their
CF | jobs, including Dafydd, including me. All of the research I'm capable
CF | of, all my future potential, down the drain.
CF |
CF | That's why I forged the results of the experiment. That's why I put in
CF | false data. It's because I knew it was the data it should be.
CF |
CF | > Knight_Otu says, "Eh."
DavidW says (to ClubFloyd), "turn it off"
CF ] Data Lab
CF | >
CF | > TURN IT OFF
CF |
CF | I switched the supercomputer off.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bio Lab
CF | >
CF | > W
CF |
CF |
CF | Bio Lab
CF | Despite all of the efforts of my enemies and the administration my lab
CF | is the largest at Textor University, because I am the best. But now,
CF | because of so-called budget cuts, much of my important
CF | equipment has been sold off.
CF |
CF | The bureaucrats had tried to take everything from me, but still
CF | expected me to produce the ground-breaking research I've always been
CF | known for. All they had left me was the samples refrigerator, my lab
CF | table, and my microscope.
CF |
CF | The protocol poster I had established for the students hung
CF | prominently on the wall.
CF |
CF | I could go east to the Data Lab or south to the
CF | department hallway.
CF |
CF | Why? Why did Dafydd have to be there, on all days? He looked at me
CF | with an unspeakable expression on his face.
CF |
CF | The slides, the results of my failed experiments, lay together on the
CF | table, a symbol of the sacrifices I had had to make in the name of
CF | science.
CF |
CF | > Lancelot says, "falsifying indeed... the thata it should be lol"
DavidW says (to ClubFloyd), "x Dafydd"
CF ] Bio Lab
CF | >
CF | > X DAFYDD
CF |
CF | Dafydd was one of my grad students, and could have been great some
CF | day. But he had chosen the wrong day to come to my lab.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to him"
CF ] Bio Lab
CF | >
CF | > TALK TO HIM
CF |
CF | "Dafydd, what are you doing here? I thought it was your day off," I
CF | said, congenially.
CF |
CF | He just stared at me with a look like a slapped calf. He waited for an
CF | uncomfortably long time, and said, "I know what you are doing."
CF |
CF | I didn't want to give anything away, so I said, "And what do you mean
CF | by that? What am I doing, Dafydd?"
CF |
CF | Dafydd moved closer to me aggressively, and I took a step back. "The
CF | research!" he said. "You're falsifying the research!"
CF |
CF | I stared at him, and said, "No I'm not, Dafydd. I'm not, because if I
CF | were, then I would be out of a job. And you would be out of a
CF | job. Your name will be tainted forever. Do you really think someone
CF | will hire you if rumors about this lab get spread around?"
CF |
CF | Dafydd paled and said nothing. I realized I had to leave before things
CF | got ugly.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Department Hallway
CF | >
CF | > S
CF |
CF | (first opening the lab door)
CF | Department Hallway
CF | The hallway outside the Bio Lab was dark, this late in the day. Few
CF | others are willing to work late hours the way that I do.
CF |
CF | I could return north to the Bio Lab, or leave east or
CF | west to get out of the building; both directions would
CF | eventually take me to the stairwells and out of the building.
CF |
CF | I walked out of the lab, filled with anger and fear. I heard the door
CF | slam open behind me. Dafydd grabbed me by the shoulder, spun me around
CF | and socked me across the jaw.
CF |
CF | He was incensed, gone mad with anger. I couldn't take it, not from a
CF | nobody like him. I had to put him in his place.
CF |
CF | The door swung shut again.
CF |
CF | >
DavidW says (to ClubFloyd), "hit Dafydd"
CF ] Department Hallway
CF | >
CF | > HIT DAFYDD
CF |
CF | Words before violence.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Dafydd"
CF ] First Class
CF | >
CF | > TALK TO DAFYDD
CF |
CF | "You'll regret this!" I shouted. He glared back at me, but I said,
CF | "You'll really regret this. If you talk, I'll come after you, Dafydd.
CF | This is my life. If you take my life away from me..."
CF |
CF | "Then you'll do what, Dr. Svenson?" he said, staring intently.
CF |
CF | "Then I'll take your life."
CF |
CF | He looked utterly shocked, and ran off. I was left alone in the
CF | hallway.
CF |
CF | ***********************************************************************
CF | ****
CF | As the statement ends, your attention returns to the world around
CF | you...
CF | ***********************************************************************
CF | ****
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | Maeve is sprawled in one of the armchairs, covering her eyes with one
CF | hand and holding her designer sunglasses with the other.
CF |
CF | Arthur is sitting here with an annoyed look on his face. He clutches a
CF | briefcase.
CF |
CF | "I started following him. And then, this morning, I saw him drop off a
CF | package that I could only assume was evidence against me. I was filled
CF | with rage. I followed him to this train to confront him, but when I
CF | saw how few people were in the train, and that a tunnel was coming, I
CF | knew I could do it," concludes Arthur. "I thought I could save my
CF | reputation. Now, it is too late. Too late."
CF |
CF | [Removed topic - Statement]
CF |
CF | > Lancelot says, "lol"
Knight_Otu says, "And all it was was a signed book."
DavidW says, "uh huh"
Lancelot says, "so many complications"
DavidW says (to ClubFloyd), "arrest arthur"
CF ] First Class
CF | >
CF | > ARREST ARTHUR
CF |
CF | While you have the detective's badge, your actual legal status here is
CF | uncertain. Better to amount overwhelming evidence against someone and
CF | get them to confess themselves!
CF |
CF | Slowly, Maeve begins to clap. Arthur, surprisingly, joins in. Hearing
CF | noise from behind you, you turn to see Elen and Mari, standing in the
CF | doorway.
CF |
CF | "We did it!" shouts Mari, and everyone pushes you into a giant group
CF | hug.
CF |
CF | "I don't understand," you stammer.
CF |
CF | "We solved the murder mystery!" says Elen. "And we did it in..." she
CF | says, looking at her watch, "only ten minutes away from the record
CF | time!"
CF |
CF | "Sorry you missed the beginning," says Arthur. "It was fun watching
CF | them place the plastic dummy. We would have just let you go in the
CF | next group but the computer insisted you had this time slot."
CF |
CF | One by one, the group shakes your hand, congratulating you and walking
CF | out. You can hear a crew in the station, dismantling something. Then
CF | all is silent.
CF |
CF | > Knight_Otu says, "Still think it would have been cool if the four had conspired to kill."
keltena says, "Same."
Lancelot says, "okay a murder mystery game lol"
Knight_Otu exclaims, "Ah hah hah hah!"
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Police Station
CF | >
CF | > W
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | > Knight_Otu exclaims, "Okay, that was a great twist right there!"
DavidW says (to ClubFloyd), "n"
CF ] Evidence Room
CF | >
CF | > N
CF |
CF |
CF | Evidence Room
CF | This room is dimly lit and has no exits besides the one you came in
CF | by. No sounds come from nearby, and you feel utterly alone. You can go
CF | south back to the police station.
CF |
CF | You can see a computer chip here.
CF |
CF | >
DavidW says (to ClubFloyd), "take chip"
CF ] Evidence Room
CF | >
CF | > TAKE CHIP
CF |
CF | As you pick up the chip, you hear a voice behind you.
CF |
CF | "Good work back there," says Maeve, who wanders in.
CF |
CF | "Oh, thanks," you say, not quite sure what to say. A Storyweaver is
CF | trained to be cautious and observe, so that's what you do.
CF |
CF | "I wondered what that chip was myself, because I didn't know how it
CF | figured into the murder," says Maeve, her voice and demeanor much more
CF | pleasant and warm now that the murder mystery is over.
CF |
CF | "It's part of a navigational computer," you say. "It belongs to a
CF | friend of mine, actually; a robot that looks like a monkey took it."
CF |
CF | "Oh, those things?" she says. "Yeah, they're all over the place. But a
CF | navigational computer, that sounds interesting. I actually have an
CF | ancestor, quite a while back, who was a flight officer on a starship.
CF | I was named after her, actually. She was a hero."
CF |
CF | "What did she do?" you ask, immediately thinking of Officer Mefe.
CF |
CF | "She saved her starship by executing a perfect counter-spin using the
CF | aft engines when it was spiraling out of control."
CF |
CF | "Sounds like a great woman," you answer.
CF |
CF | "She really was," she says. "Funny how you have the name of an old
CF | hero, too. Anyway, I have to head out. See you around!"
CF |
CF | She walks out of the room and is gone before you can respond.
CF |
CF | [New Topic for Mefe - Maneuver]
CF |
CF | > Lancelot says, "yeah we definitely want to know what happened"
Lancelot asks, "or is this like a reverse? we tell mefe about the manouver to change the time flow?"
DavidW says, "All the rift zones seem to be set in the future."
Lancelot says, "true"
DavidW says (to ClubFloyd), "s"
CF ] Police Station
CF | >
CF | > S
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | > Knight_Otu says, "It seems all rather timey-wimey right now. Maybe it becomes clearer at the end."
Lancelot says, "at least they all have some ci fi element to it"
DavidW says (to ClubFloyd), "take poster"
CF ] Police Station
CF | >
CF | > TAKE POSTER
CF |
CF | Really? Vandalism? In the Police Station?
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | >
DavidW says (to ClubFloyd), "look through windows"
CF ] First Class
CF | >
CF | > LOOK THROUGH WINDOWS
CF |
CF | Outside is nothing but a wall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lavatory
CF | >
CF | > E
CF |
CF |
CF | Lavatory
CF | You find yourself in a very cramped lavatory that reminds you of the
CF | head in the first ship you served on. The walls are covered in some
CF | kind of wood laminate, pretty cheap-looking.
CF |
CF | You would assume that this lavatory has the usual amenities, but the
CF | red rift to the south takes up almost the entire room.
CF |
CF | The flimsy lavatory door opens to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Flight Controls
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is Murder on the Orient Express.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Officer Mefe is here, frantically trying to restore navigation
CF | function to the console.
CF |
CF | >
DavidW says (to ClubFloyd), "give chip"
CF ] Bridge: Flight Controls
CF | >
CF | > GIVE CHIP
CF |
CF | (to Mefe)
CF | "Perfect!" says Mefe. "I'm so glad you found it!" She slots the chip
CF | into the back of the console, and it disappears.
CF |
CF | "It took quite a while," you say. "But I'm glad it will help."
CF |
CF | >
DavidW says (to ClubFloyd), "say manuever to Mefe"
CF ] Bridge: Flight Controls
CF | >
CF | > SAY MANUEVER TO MEFE
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF ] Bridge: Flight Controls
CF | >
CF | > TOPICS
CF |
CF | [The topics with an asterisk (*) can no longer be discussed.]
CF |
CF | Things to say to Sergeant Olgin
CF | *Rescue - There's a child stuck in the southern hallways!
CF | *Reporting - Reporting for duty! How can I help?
CF | Things to say to Ginger
CF | *Sorting - Need help with the tools?
CF | Things to say to Mefe
CF | Maneuver - Have you ever heard of an after-engine counter spin?
CF | *Chipless - A robot monkey ran off with a chip from your computer!
CF | Things to say to Divya
CF | *Canine - I'll do my best to find your dog!
CF | Things to say to the Captain
CF | *Home - Do you think of your family often?
CF | *Extraordinary - Captain, strange rifts have been opening all over
CF | the ship!
CF | *Request - Reporting for duty, sir. How can I help you?
CF | Things to say to Rhys
CF | *Quest - Are you looking for something?
CF | Things to say to the little girl
CF | *Escape - Hey, can you still move? Can you come out here?
CF | *Caretaker - Hey kid, are you okay? Where are your parents?
CF | Things to say to Tiffany
CF | *Negotiation - Yes, I am a trained negotiator.
CF | Things to say to Antonio Yang
CF | *Cryonics - What's the status of the cryotubes?
CF | Things to say to Idris
CF | *Management - How are you guys holding up in here?
CF |
CF | You can see just the topics for one person at a time by TALKing TO
CF | that person. Only the most relevant topics are displayed, but you can
CF | type AT to see all topics.
CF |
CF | >
DavidW says (to ClubFloyd), "say Maneuver to Mefe"
CF ] Bridge: Flight Controls
CF | >
CF | > SAY MANEUVER TO MEFE
CF |
CF | "Have you ever heard of an after-engine counter spin?"
CF |
CF | "Huh, no I haven't. Wait...actually, I think I might know how to do
CF | that," she says. She thinks for a long time.
CF |
CF | "I think you can pull it off," you say.
CF |
CF | "Really?" she says, brightening up.
CF |
CF | "Not like we have much to lose," you say.
CF |
CF | She nods and says, "I think I can do it."
CF |
CF | "Let's do it," you respond.
CF |
CF | "Let's do this!" says Mefe. "I trust your Weaver's Gift!"
CF |
CF | She dials in a complex sequence of commands, and the entire spaceship
CF | shudders. Slowly, the metal groans and shakes as the ship takes a new
CF | course. Then Mefe smiles and pumps her fist. "We did it!" she says,
CF | and gives you a hug.
CF |
CF | You smile and hug her back, and she goes back to the console, new
CF | confidence filling her face.
CF |
CF | You look at her for a while. "Hey Mefe," you ask. "You don't happen to
CF | own a rhinestone jumpsuit, do you?"
CF |
CF | "No," she says. "Why?"
CF |
CF | "No reason. Just thinking of a friend of mine," you answer.
CF |
CF | The rift near you thrums as it changes color from red to green.
CF |
CF | The room swims, and suddenly your mind is elsewhere.
CF |
CF | You see the woman in white again. She stands next to a dark river
CF | where a robed ferryman stands.
CF |
CF | "A Storyweaver will come to you tonight. Make sure that she pays,"
CF | says the woman.
CF |
CF | You come back to yourself, the vision over.
CF |
CF | > Lancelot says, "plans within plans within plans"
Knight_Otu says, "We already paid the ferryman of course."
DavidW says, "yes"
DavidW asks, "Shall we do the sensors next?"
DavidW says, "I think that one is missing a sketchbook."
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Command
CF | >
CF | > E
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | > Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Sensors
CF | >
CF | > E
CF |
CF |
CF | Bridge: Sensors
CF | You are in the eastern portion of the bridge, in the area dedicated to
CF | reading sensors. Almost all stations are empty, although crew members
CF | are passing back and forth rapidly in the background. Countless
CF | monitors cover the walls, although some are dead. The rest of the
CF | bridge is to the west.
CF |
CF | A rift has already opened up here, to the south. It is glowing
CF | red.
CF |
CF | The only crew member here right now is Petty Officer Rhys, who is
CF | contemplating the monitors with a grim expression.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Vegetable Garden
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Vegetable Garden
CF | When you step out of the rift, the first things you notice are the
CF | thin drizzle of rain and the breeze on your skin. You take a deep
CF | breath; it smells like nature. For the first time since the accident,
CF | you begin to relax. You didn't realize how tense you had gotten.
CF |
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | light rain and the cloudy sky mute all colors.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | A crumpled piece of paper lies on the ground.
CF |
CF | The sky darkens and you hear a rumbling of thunder. Light rain begins
CF | to fall.
CF |
CF | >
DavidW says (to ClubFloyd), "take paper"
CF ] Vegetable Garden
CF | >
CF | > TAKE PAPER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Vegetable Garden
CF | >
CF | > READ IT
CF |
CF | This looks like a page torn from a journal with the number 7 written
CF | in the corner. It says:
CF |
CF | Tried to deal with the trellises today, but didn't make any
CF | progress. They're so overgrown that I swear I've lost things in
CF | there.
CF |
CF | But my heart wasn't in it, anyway. What if they're just lying to
CF | me? Nothing makes sense. They want me to be the Pilot, but I have to
CF | run for the position. They say the Record determines everything and
CF | can't be deviated from, but they admit it's incomplete.
CF |
CF | I don't think I can live my whole life stuck between the two
CF | extremes. I'll try an experiment that will prove things one way or
CF | another. Just one sketch, different than the one the Record says
CF | should be here. What's the worst that could happen? I mean, besides me
CF | and everyone I love being wiped out of existence or irreversibly
CF | changed?
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Vegetable Garden
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a journal page numbered 7
CF | a detective badge
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "x cabin"
CF ] Vegetable Garden
CF | >
CF | > X CABIN
CF |
CF | This is a two-story cabin that looks fairly worse for the wear. The
CF | plaster on the outside is crumbling and its window is broken on the
CF | second floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x garden"
CF ] Vegetable Garden
CF | >
CF | > X GARDEN
CF |
CF | From what you can gather, there were several rectangular plots, long
CF | ago: you can see the faint outlines of such, and the plants in them
CF | are marginally different from those without, but they have gone wild.
CF |
CF | > Knight_Otu says, "Quote mining: "I love being wiped out of existence""
DavidW says (to ClubFloyd), "x plants"
CF ] Vegetable Garden
CF | >
CF | > X PLANTS
CF |
CF | Plants aren't your speciality, although you appreciate them. This wild
CF | mass of overgrown vegetation is so dense and confusing that you
CF | wouldn't know where to begin.
CF |
CF | >
DavidW says (to ClubFloyd), "search plants"
CF ] Vegetable Garden
CF | >
CF | > SEARCH PLANTS
CF |
CF | Plants aren't your speciality, although you appreciate them. This wild
CF | mass of overgrown vegetation is so dense and confusing that you
CF | wouldn't know where to begin.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin Porch
CF | >
CF | > S
CF |
CF |
CF | Cabin Porch
CF | Up close, the cabin shows signs of quality construction, but time has
CF | definitely taken its toll.
CF |
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, protecting this area from the
CF | drizzling rain. However, the plaster on the outside of the building is
CF | crumbling. A couple of high windows are placed in such a way that it's
CF | difficult to see within, with a lockless door between them.
CF |
CF | On one side of the porch is a curious device, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | > keltena says (to Knight_Otu), "We just got this journal page and we're already making a found poetry collage with it"
DavidW says (to ClubFloyd), "x device"
CF ] Cabin Porch
CF | >
CF | > X DEVICE
CF |
CF | This device consists of numerous metal spikes with dull ends, all
CF | lined up in rows. It is, if your memory serves, a rippling comb,
CF | designed to separate seeds and seed pods from their stems.
CF |
CF | > Knight_Otu says, "Indeed."
Jade says, "The garden zone"
Lancelot says, "we will get quite busy then... at least 6 more lol"
DavidW says, "That's a new thing I don't think I've ever seen in IF."
Knight_Otu says, "Seven seems to be an usual number so far."
DavidW says, "I've seen combs, but not for plants."
DavidW says (to ClubFloyd), "x roof"
CF ] Cabin Porch
CF | >
CF | > X ROOF
CF |
CF | The porch roof is solidly constructed and seems to have escaped most
CF | wear and tear. Sturdy posts support it.
CF |
CF | > Lancelot says, "nope it was new to me as well lol"
DavidW says (to ClubFloyd), "x chair"
CF ] Cabin Porch
CF | >
CF | > X CHAIR
CF |
CF | This chair is weathered just as much as the porch itself; it likely
CF | was made at the same time. It must have been painted once, but
CF | whatever it was has worn off over time.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] Cabin Porch
CF | >
CF | > SIT ON CHAIR
CF |
CF | That thing looks like it'd give you splinters in your behind. No
CF | thanks.
CF |
CF | >
DavidW says (to ClubFloyd), "rock chair"
CF ] Cabin Porch
CF | >
CF | > ROCK CHAIR
CF |
CF | I understand simple sentences best; I believe you just want to rock.
CF |
CF | > Knight_Otu says, "Not in the murder mystery unless I forgot something, but the museum and haunted house."
Lancelot says, "how considerate :)"
DavidW says, "This is suggesting to me that we'll see this rocking chair again when it is nicer."
DavidW says, "I think we're gonna have an older and newer version of this place."
DavidW says (to ClubFloyd), "x window"
CF ] Cabin Porch
CF | >
CF | > X WINDOW
CF |
CF | (the windows)
CF | The windows have glass panes, but they are high up enough that you
CF | can't see anything inside through them.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin
CF | >
CF | > S
CF |
CF | (first opening the cabin door)
CF |
CF | Cabin
CF | Stepping into the cabin, you notice that something feels different. It
CF | feels cozy, warm. Peaceful. But incomplete.
CF |
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. You can hear the rain
CF | falling on the cabin.
CF |
CF | On the table is a cold press, which you recognize from the memoir of a
CF | pioneer a few centuries back.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, but they
CF | look dangerously damaged.
CF |
CF | >
DavidW says (to ClubFloyd), "x fireplace"
CF ] Cabin
CF | >
CF | > X FIREPLACE
CF |
CF | The fireplace is brick, and is recessed. On top of it is a copper
CF | still, and on one side of it is a fire starter.
CF |
CF | >
DavidW says (to ClubFloyd), "x still"
CF ] Cabin
CF | >
CF | > X STILL
CF |
CF | Over the fireplace, a copper still has been installed, a device for
CF | purifying and distilling liquids. Usually alcohol, although this one
CF | has the scent of pine.
CF |
CF | It has a funnel for pouring in liquids, and a place to put a
CF | receptacle to collect the resulting liquid.
CF |
CF | > DavidW asks, "According to Cain had something like this, yes?"
Lancelot asks, "yeah some kind of alcohol creating device? or was it a smelting oven?"
Knight_Otu says, "Hard Rock and hard liquor, eh."
DavidW says, "Abel was a drunk."
DavidW says (to ClubFloyd), "x table"
CF ] Cabin
CF | >
CF | > X TABLE
CF |
CF | This table looks pretty banged up, like it's been used for something
CF | involving lots of chopping or clamping or heating, or all three.
CF |
CF | >
DavidW says (to ClubFloyd), "x chairs"
CF ] Cabin
CF | >
CF | > X CHAIRS
CF |
CF | These chairs are quite simple in construction. The seat is made of
CF | some woven fiber; maybe cattail leaves?
CF |
CF | >
DavidW says (to ClubFloyd), "look under table"
CF ] Cabin
CF | >
CF | > LOOK UNDER TABLE
CF |
CF | You don't find anything underneath the table.
CF |
CF | >
DavidW says (to ClubFloyd), "x red door"
CF ] Cabin
CF | >
CF | > X RED DOOR
CF |
CF | This is a simple door, painted red. No windows or locks.
CF |
CF | >
DavidW says (to ClubFloyd), "x blue door"
CF ] Cabin
CF | >
CF | > X BLUE DOOR
CF |
CF | This door looks almost identical to the front door, but is painted
CF | blue.
CF |
CF | >
DavidW says (to ClubFloyd), "x stairs"
CF ] Cabin
CF | >
CF | > X STAIRS
CF |
CF | The stairs are made of individual steps supported by several stringer
CF | beams. There are no fasteners; everything is notched and fitted
CF | together. One of the beams looks rotten and loose.
CF |
CF | >
DavidW says (to ClubFloyd), "x beam"
CF ] Cabin
CF | >
CF | > X BEAM
CF |
CF | This beam looks like rot has gotten to it. It looks like it was less
CF | well waxed than the others; perhaps that's why it suffered a different
CF | fate than the others. It has no fasteners, just being slotted in with
CF | the rest of the stairs.
CF |
CF | > DavidW says, "okay, I'm guessing we go into the past via the south door, get the beam from the past version of the stairs, fix these stairs with it."
DavidW says, "I hope I'm just that genre savvy."
DavidW says (to ClubFloyd), "l"
CF ] Cabin
CF | >
CF | > L
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. You can hear the rain
CF | falling on the cabin.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, but they
CF | look dangerously damaged.
CF |
CF | >
DavidW says (to ClubFloyd), "x press"
CF ] Cabin
CF | >
CF | > X PRESS
CF |
CF | You recognize this as a machine designed for the extraction of oil. It
CF | has a crank on one side and a hopper on top for inserting whatever you
CF | want to press.
CF |
CF | > DavidW says, "Perhaps we should check the hill and the rest of the garden first."
Lancelot says, "so we need to find something we can comb out and put in the press"
Knight_Otu says, "Sure."
DavidW says (to Lancelot), "yes, but I bet we need to learn what and why first."
Lancelot says, "true so lets look around"
DavidW asks, "Should we explore the outsides first or see if I'm right about the door?"
Lancelot says, "you can tru door first"
Lancelot says, "its no doubt smaller place to explore"
Knight_Otu says, "I wonder if there are pesticides in this rift."
DavidW says (to ClubFloyd), "open blue door"
CF ] Cabin
CF | >
CF | > OPEN BLUE DOOR
CF |
CF | You open the blue door.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dock
CF | >
CF | > S
CF |
CF |
CF | Dock
CF | Sticking out from the back of the cabin to the north, a wooden
CF | dock overlooks a lake. The water is covered in tiny ripples from the
CF | falling rain. The forest is all around you, and you are entirely
CF | alone.
CF |
CF | Cattails grow along the edge of the dock, but the rest of the lake is
CF | clear, at first glance.
CF |
CF | > Lancelot exclaims, "cattails!"
DavidW says (to ClubFloyd), "take cattail"
CF ] Dock
CF | >
CF | > TAKE CATTAIL
CF |
CF | The plants themselves are hard to pull out.
CF |
CF | > Knight_Otu asks, "Wait, was it wasps, or just a nest in the museum?"
DavidW says, "It was both."
DavidW says (to ClubFloyd), "x lake"
CF ] Dock
CF | >
CF | > X LAKE
CF |
CF | The lake extends out around the edge of the cabin, making it hard to
CF | know its true size. The cabin behind you is the only one you can see;
CF | there is nothing around you but the lake, the forest, and the open
CF | sky.
CF |
CF | Peering into the rippling water, you can see a rusty canister, several
CF | meters below.
CF |
CF | > Lancelot says, "it was a nest I think but I am spoiled to the solution lol I came across it before I even got to museum"
Knight_Otu says, "Okay, so pesticides would help."
DavidW says (to ClubFloyd), "x canister"
CF ] Dock
CF | >
CF | > X CANISTER
CF |
CF | Deep underwater, you can see a little rusty canister on the bottom of
CF | the lake.
CF |
CF | >
DavidW says (to ClubFloyd), "drop all"
CF ] Dock
CF | >
CF | > DROP ALL
CF |
CF | journal page numbered 7: Dropped.
CF | detective badge: Dropped.
CF | Blue Lacunic dictionary: Dropped.
CF | dog toy: Dropped.
CF | exploration notebook: Dropped.
CF | rucksack: Dropped.
CF |
CF | The day is bright and sunny, with only a light breeze.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Dock
CF | >
CF | > SWIM
CF |
CF | You don't swim at all, since your recorder could get wet.
CF |
CF | > Lancelot says, "too bad"
Knight_Otu says, "Whether that's the solution is in our future."
DavidW says (to ClubFloyd), "take all"
CF ] Dock
CF | >
CF | > TAKE ALL
CF |
CF | rucksack: Taken.
CF | exploration notebook: Taken.
CF | dog toy: Taken.
CF | Blue Lacunic dictionary: Taken.
CF | detective badge: Taken.
CF | journal page numbered 7: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x cattail"
CF ] Dock
CF | >
CF | > X CATTAIL
CF |
CF | These plants are tall and thin, topped with cylinders of fluff.
CF |
CF | >
DavidW says (to ClubFloyd), "x cabin"
CF ] Dock
CF | >
CF | > X CABIN
CF |
CF | This is a two-story cabin that looks fairly worse for the wear,
CF | although the back looks better than the front did.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Dock
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the cabin door.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Dock
CF | >
CF | > OPEN DOOR
CF |
CF | You open the cabin door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cabin
CF | >
CF | > N
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. Bright sunlight streams in
CF | through the windows, illuminating the scene.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, but they
CF | look dangerously damaged.
CF |
CF | > Lancelot says, "wait"
DavidW asks, "yes?"
Lancelot says, "why didnt you take the fluff"
DavidW says (to ClubFloyd), "I didn't see any fluff."
CF ] Cabin
CF | >
CF | > I DIDN'T SEE ANY FLUFF.
CF |
CF | I understand simple sentences best; I believe you just want to take
CF | inventory.
CF |
CF | > Lancelot says, "x cattails"
DavidW says (to ClubFloyd), "s"
CF ] Dock
CF | >
CF | > S
CF |
CF |
CF | Dock
CF | Sticking out from the back of the cabin to the north, a wooden
CF | dock overlooks a lake. Sunlight dances over the water. The forest is
CF | all around you, and you are entirely alone.
CF |
CF | Cattails grow along the edge of the dock, but the rest of the lake is
CF | clear, at first glance.
CF |
CF | >
DavidW says (to ClubFloyd), "x cattail"
CF ] Dock
CF | >
CF | > X CATTAIL
CF |
CF | These plants are tall and thin, topped with cylinders of fluff.
CF |
CF | >
DavidW says (to ClubFloyd), "x fluff"
CF ] Dock
CF | >
CF | > X FLUFF
CF |
CF | The fluff at the top of the cattails is fibrous and dense.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Dock
CF | >
CF | > TAKE IT
CF |
CF | You gather the fluff from the cattails, compressing it into a ball for
CF | easier carrying.
CF |
CF | > Lancelot says, "ok moving on lol"
DavidW says, "oh. I didn't realize that was a separate item."
DavidW says (to ClubFloyd), "n"
CF ] Cabin
CF | >
CF | > N
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. Bright sunlight streams in
CF | through the windows, illuminating the scene.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, but they
CF | look dangerously damaged.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cabin Porch
CF | >
CF | > N
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, sheltering you from the heat of the
CF | day. However, the plaster on the outside of the building is crumbling.
CF | A couple of high windows are placed in such a way that it's difficult
CF | to see within, with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "comb fluff"
CF ] Cabin Porch
CF | >
CF | > COMB FLUFF
CF |
CF | (with the rippling comb)
CF | The rippling comb isn't useful for that kind of thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Vegetable Garden
CF | >
CF | > N
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | plants seem to flourish in the warm sunlight.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Trellises
CF | >
CF | > E
CF |
CF |
CF | Trellises
CF | This area is shaded by a long row of arched wooden trellises that are
CF | now completely overgrown. What kind of plant was intended to grow here
CF | is hard to tell. The trellises shade the area but occasionally allow
CF | some sunlight to peek through, moving with the plants in the breeze.
CF |
CF | You can return to the garden to the west. The end of the
CF | trellis to the east is blocked by a rusty metal gate.
CF |
CF | Two paint cans, one dented and one stained, are leaning up against the
CF | trellises.
CF |
CF | >
DavidW says (to ClubFloyd), "x trellises"
CF ] Trellises
CF | >
CF | > X TRELLISES
CF |
CF | These trellises arch high over your head, and are covered densely in
CF | vines of different kinds: wild honeysuckle, morning glory, and more
CF | you can't identify.
CF |
CF | The vines are so dense, they could be hiding anything.
CF |
CF | >
DavidW says (to ClubFloyd), "search vines"
CF ] Trellises
CF | >
CF | > SEARCH VINES
CF |
CF | You dig through the undergrowth with your hands, but the plants are
CF | thick and heavy, and you quickly get exhausted. But you notice one
CF | part that bulges out differently than the others.
CF |
CF | Digging deeper, you find a journal page numbered 3, which you fetch
CF | out.
CF |
CF | >
DavidW says (to ClubFloyd), "x page 3" Knight_Otu exclaims, "Journal!"
CF ] Trellises
CF | >
CF | > X PAGE 3
CF |
CF | This looks like a page torn from a journal with the number 3 written
CF | in the corner. It says:
CF |
CF | Went into town today; took me long enough. I've begun to miss
CF | people a bit out here. I still don't know why they want me to be here.
CF | I asked one of the older men in town; he had to be at least forty. I
CF | asked why they kept asking us to come out here. He got a funny look on
CF | his face and told me it was in the record. I said, "What record?" and
CF | he said, "No, not just some record. The Record." Don't know what he
CF | means by that.
CF |
CF | Had to oil the gate. I've been using oil for everything, so I've
CF | started growing flax in the garden. I comb it first then press it; Lancelot says, "yes another page"
CF | it's convenient. I plan to grow flax pretty much forever, given how
CF | much oil I use.
CF |
CF | [Here, there are several sketches of flax plants. They look familiar,
CF | as if you've seen them recently.]
CF |
CF | >
DavidW says (to ClubFloyd), "x cans"
CF ] Trellises
CF | >
CF | > X CANS
CF |
CF | Which do you mean, the dented paint can or the stained paint can?
CF |
CF | > Lancelot says, "ok so get flax comb press and oil the gate"
DavidW says (to ClubFloyd), "x dented"
CF ] Trellises
CF | >
CF | > X DENTED
CF |
CF | The dented paint can is a relatively small can with traces of old
CF | paint in it.
CF |
CF | >
DavidW says (to ClubFloyd), "x stained"
CF ] Trellises
CF | >
CF | > X STAINED
CF |
CF | The stained paint can is a relatively small can with traces of old
CF | paint in it.
CF |
CF | >
DavidW says (to ClubFloyd), "take dented and stained"
CF ] Trellises
CF | >
CF | > TAKE DENTED AND STAINED
CF |
CF | dented paint can: Taken.
CF | stained paint can: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF ] Trellises
CF | >
CF | > X GATE
CF |
CF | The gate looks like it was plain metal, once, but is now heavily
CF | weathered. It doesn't look locked or even lockable, but it may be too
CF | old to move.
CF |
CF | >
DavidW says (to ClubFloyd), "open gate"
CF ] Trellises
CF | >
CF | > OPEN GATE
CF |
CF | The gate seems rusted shut. It'll likely need to be oiled before it
CF | will work.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Trellises
CF | >
CF | > L
CF |
CF | Trellises
CF | This area is shaded by a long row of arched wooden trellises that are
CF | now completely overgrown. What kind of plant was intended to grow here
CF | is hard to tell. The trellises shade the area but occasionally allow
CF | some sunlight to peek through, moving with the plants in the breeze.
CF |
CF | You can return to the garden to the west. The end of the
CF | trellis to the east is blocked by a rusty metal gate.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Vegetable Garden
CF | >
CF | > W
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | plants seem to flourish in the warm sunlight.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "x flax"
CF ] Vegetable Garden
CF | >
CF | > X FLAX
CF |
CF | This flax reaches up past your waist. The tops of the plants have
CF | brown seed capsules, just like the picture.
CF |
CF | >
DavidW says (to ClubFloyd), "take flax"
CF ] Vegetable Garden
CF | >
CF | > TAKE FLAX
CF |
CF | You gather up a pretty large bundle of flax plants, stems and all.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hill View
CF | >
CF | > W
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | A paint stick and a paintbrush lie discarded on the hill.
CF |
CF | >
DavidW says (to ClubFloyd), "x stick"
CF ] Hill View
CF | >
CF | > X STICK
CF |
CF | This looks like a stick that has been used repeatedly to stir paints.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Hill View
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x brush"
CF ] Hill View
CF | >
CF | > X BRUSH
CF |
CF | This is a paint brush about half as wide as your palm, clearly
CF | well-used.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Hill View
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x mill"
CF ] Hill View
CF | >
CF | > X MILL
CF |
CF | This looks quite a bit like a flour mill, but the residue on it looks
CF | more mineral in nature. It has a hopper on top and a crank to turn.
CF |
CF | >
DavidW says (to ClubFloyd), "x residue"
CF ] Hill View
CF | >
CF | > X RESIDUE
CF |
CF | This looks quite a bit like a flour mill, but the residue on it looks
CF | more mineral in nature. It has a hopper on top and a crank to turn.
CF |
CF | >
DavidW says (to ClubFloyd), "smell it"
CF ] Hill View
CF | >
CF | > SMELL IT
CF |
CF | You have difficulty smelling things, most days.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF ] Hill View
CF | >
CF | > X RIVER
CF |
CF | Down below, to the south, you can see the river cutting through the
CF | forest. It must not be old, geologically, as it is swift and doesn't
CF | curve much.
CF |
CF | >
DavidW says (to ClubFloyd), "x forest"
CF ] Hill View
CF | >
CF | > X FOREST
CF |
CF | This is a mixed forest, the trees being of multiple species and levels
CF | of growth. It stretches as far as you can see in most directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] River Side
CF | >
CF | > S
CF |
CF |
CF | River Side
CF | The river runs deep and strong here, cooling this area from the heat
CF | of the day. It hasn't had time yet to deposit a great deal of sediment
CF | or erode much of the earth around it, so this area is rocky and steep,
CF | except for one patch of mud. You can leave to the north.
CF |
CF | To the east, you can see a kind of path up some limestone
CF | rocks, but they look steep and slippery. There's an etching on the
CF | rocks, near a vein of lighter material.
CF |
CF | A contraption you recognize as a primitive sawmill has been built,
CF | standing in the water. Most of it is inaccessible to you, but there
CF | are two chutes, one sloping towards the sawmill and one sloping out,
CF | lower down the steep bank. There is also a rope nearby attached via
CF | pulley to the sawmill.
CF |
CF | > Lancelot says, "I love the scenery"
DavidW says, "A lot to process, though."
DavidW says (to ClubFloyd), "x etching"
CF ] River Side
CF | >
CF | > X ETCHING
CF |
CF | Someone has etched out a crude depiction of the Eiffel Tower onto the
CF | limestone rocks.
CF |
CF | > Lancelot says, "true and a lot of note-taking"
Lancelot says, "I take it no eiffel tower spotted lol"
DavidW says, "The snow globe from the intro sequence had the Eiffel Tower."
Lancelot says, "oh yeah thats right"
Lancelot says, "check that vein"
DavidW says, "toy train for last rift. book for the first one. the toy robot for Gareth."
DavidW says (to ClubFloyd), "x vein"
CF ] River Side
CF | >
CF | > X VEIN
CF |
CF | This lighter stone looks like talc in a relatively pure form.
CF |
CF | A chunk of it looks looser than the rest.
CF |
CF | >
DavidW says (to ClubFloyd), "take chunk"
CF ] River Side
CF | >
CF | > TAKE CHUNK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x chunk"
CF ] River Side
CF | >
CF | > X CHUNK
CF |
CF | This is a very soft stone: talc. Fortunately, it seems to be free from
CF | asbestos, a common contaminant of talc. You wouldn't be this close to
CF | it if that weren't the case!
CF |
CF | > DavidW says, "So that gets milled on the hill, I guess"
DavidW says (to ClubFloyd), "x chute"
CF ] River Side
CF | >
CF | > X CHUTE
CF |
CF | This complicated contraption is a primitive sawmill. Most of it stands
CF | over the water, out of reach, but a chute leading into it is barely in
CF | reach, while another comes out of it at the other end, downhill from
CF | where you are. A rope nearby leads to a pulley above.
CF |
CF | >
DavidW says (to ClubFloyd), "x rope"
CF ] River Side
CF | >
CF | > X ROPE
CF |
CF | This rope comes out of the sawmill, over a pulley, and then down to
CF | you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Hill View
CF | >
CF | > U
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] River Side
CF |
CF | > UNDO
CF |
CF | River Side
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "climb rope"
CF ] River Side
CF | >
CF | > CLIMB ROPE
CF |
CF | You doubt it will hold you.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF ] River Side
CF | >
CF | > PULL ROPE
CF |
CF | Something heavy shifts inside the mill, and the whole thing begins to
CF | shudder and shake. You can hear a blade start spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF ] River Side
CF | >
CF | > PULL ROPE
CF |
CF | Something heavy shifts inside the mill, and it quiets down.
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] River Side
CF | >
CF | > ENTER CHUTE
CF |
CF | The sawmill is too far away to touch except, just barely, the chute,
CF | which seems firmly fixed in place.
CF |
CF | > Lancelot says, "it needs something to saw"
Lancelot says, "at least operating it looks easy enough"
DavidW says, "I'm not sure what, though."
Knight_Otu says, "And preferably not us."
DavidW says (to ClubFloyd), "That's why I turned it off first."
CF ] River Side
CF | >
CF | > THAT'S WHY I TURNED IT OFF FIRST.
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | > Lancelot says, "we found a stair with rotten wood"
Lancelot says, "so maybe we can find more wood"
DavidW says (to ClubFloyd), "yeah, we can maybe grab that now. But there's still the forest"
CF ] River Side
CF | >
CF | > YEAH, WE CAN MAYBE GRAB THAT NOW. BUT THERE'S STILL THE FOREST
CF |
CF | You seem to want to talk to someone, but I can't see whom.
CF |
CF | > DavidW says, "sorry. too tired to stay focused."
DavidW says (to ClubFloyd), "l"
CF ] River Side
CF | >
CF | > L
CF |
CF | River Side
CF | The river runs deep and strong here, cooling this area from the heat
CF | of the day. It hasn't had time yet to deposit a great deal of sediment
CF | or erode much of the earth around it, so this area is rocky and steep,
CF | except for one patch of mud. You can leave to the north.
CF |
CF | To the east, you can see a kind of path up some limestone
CF | rocks, but they look steep and slippery. There's an etching on the
CF | rocks, near a vein of lighter material.
CF |
CF | A sawmill has been built, standing in the water. Most of it is
CF | inaccessible to you, but there are two chutes, one sloping towards the
CF | sawmill and one sloping out, lower down the steep bank. There is also Knight_Otu says, "All good."
CF | a rope nearby attached via pulley to the sawmill.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] River Side
CF | >
CF | > E
CF |
CF | You slip and slide on the slippery limestone. Without better footwear,
CF | you'll never make it up here.
CF |
CF | > DavidW says, "Okay, we need boots."
Lancelot says, "ok"
DavidW says (to ClubFloyd), "n"
CF ] Hill View
CF | >
CF | > N
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Forest
CF | >
CF | > N
CF |
CF |
CF | Forest
CF | The forest stretches away from you in every direction, with a trail
CF | coming from the south before petering out here. The quiet and
CF | stillness make you self-conscious about everything you do.
CF |
CF | Three trees stand out to you: one tree is much taller than the others.
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine
CF | tree with a small bucket tied around it. The last is a young birch
CF | tree with long, delicate branches, noticeably newer than the other
CF | trees.
CF |
CF | > Knight_Otu says, "We're in craft world, here."
Lancelot says, "yeah or anything which gives us grip"
Lancelot says, "pine"
DavidW asks, "Remember that game were we poured mead on our feet?"
Lancelot says, "there was something smelling of pine in the hut"
DavidW says (to Lancelot), "I do not remember that."
DavidW says, "I don't remember any pine."
Lancelot says, "hmm maybe I misremember brb"
Knight_Otu says (to David), "I think I remember us doing it, but not which game it was."
DavidW says (to Knight), "I think it was called The Witch."
DavidW asks, "Or did I play that on my own?"
Knight_Otu says, "I think that may be one where I came in late or in a second session."
Lancelot says, "ah found it... that alcohol distilling machine smelled of pine"
keltena asks (of DavidW), "It was you, me, and I think one or two other people?"
keltena says, "Jade was there for part of it, but not sure if he was there for all of it"
Lancelot says, "maybe we need to extract pine sap or sth"
DavidW says (to ClubFloyd), "x birch"
CF ] Forest
CF | >
CF | > X BIRCH
CF |
CF | (the birch tree)
CF | This white tree, not much more than a sapling, has long and slender
CF | limbs. One branch sticks out from the tree.
CF |
CF | >
DavidW says (to ClubFloyd), "take branch"
CF ] Forest
CF | >
CF | > TAKE BRANCH
CF |
CF | You grab a limb and pull hard, twisting it as you go to avoid
CF | stripping the bark. After some struggle, it comes off in your hands.
CF |
CF | > DavidW asks, "This branch is for caning naughty robot monkeys, yes?"
Lancelot says, "flay them"
Knight_Otu asks, "Maybe?"
DavidW says (to ClubFloyd), "x branch"
CF ] Forest
CF | >
CF | > X BRANCH
CF |
CF | This birch branch is a flexible pole about as tall as you.
CF |
CF | >
DavidW says (to ClubFloyd), "wave it"
CF ] Forest
CF | >
CF | > WAVE IT
CF |
CF | You wave the birch branch.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "x bucket"
CF ] Forest
CF | >
CF | > X BUCKET
CF |
CF | The bucket is small, apparently handmade, and tied to a pine tree with
CF | a bit of rope.
CF |
CF | > Lancelot says, "aaaah sap"
DavidW says (to ClubFloyd), "x tall"
CF ] Forest
CF | >
CF | > X TALL
CF |
CF | This softwood tree is an outlier among the others, reaching almost
CF | twice as high. Thick branches spiral up it from the bottom all the way
CF | to the top.
CF |
CF | >
DavidW says (to ClubFloyd), "look in bucket"
CF ] Forest
CF | >
CF | > LOOK IN BUCKET
CF |
CF | The small bucket is empty.
CF |
CF | > Lancelot says, "we need to make cuts in the tree? I remember reading about that some time ago"
DavidW says (to ClubFloyd), "x short"
CF ] Forest
CF | >
CF | > X SHORT
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x smaller"
CF ] Forest
CF | >
CF | > X SMALLER
CF |
CF | This pine tree is small, relative to the much larger tree nearby. But
CF | it's still much taller than you. It has a small bucket attached to it
CF | with rope.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tall"
CF ] Up The Tree
CF | >
CF | > CLIMB TALL
CF |
CF |
CF | Up The Tree
CF | Here near the top of the tree, you have a clear view of most of the
CF | forest around you. The hill to the south prevents you from seeing any
CF | of the cabin or its surroundings.
CF |
CF | You can climb down from here.
CF |
CF | The broken-off trunk of another, smaller tree is up here. Perhaps it
CF | was blown here in a storm? Fell from the hill, in winter? It's hard to
CF | say, but now it's stripped of bark and seasoned.
CF |
CF | >
DavidW says (to ClubFloyd), "take trunk"
CF ] Up The Tree
CF | >
CF | > TAKE TRUNK
CF |
CF | You try grabbing the branch, but it begins to slip and falls far below
CF | you with a thud.
CF |
CF | Its fall has revealed another journal page. Maybe it was trapped
CF | underneath it?
CF |
CF | >
DavidW says (to ClubFloyd), "take page"
CF ] Up The Tree
CF | >
CF | > TAKE PAGE
CF |
CF | (the journal page numbered 8)
CF | Taken.
CF |
CF | > Lancelot exclaims, "journal!"
DavidW says (to ClubFloyd), "read it"
CF ] Up The Tree
CF | >
CF | > READ IT
CF |
CF | This looks like a page torn from a journal with the number 8 written
CF | in the corner. It says:
CF |
CF | I'm not sure I should even be writing this down. What if I make
CF | things worse?
CF |
CF | I decided I was going to do it. To change something. I know by now
CF | that some of this journal will end up in the Record. So I decided to
CF | see if I even had the power to change things. To edit one page. A
CF | single sentence. Contradicting the Record just that little bit.
CF |
CF | I knew it might change my past. It might erase me completely. But
CF | that's what they say, and how can I know that they're not just lying?
CF | Trying to manipulate me? Maybe they tell everyone these things; maybe
CF | every person I see in town is secretly being fed information from
CF | Central saying "You're special. You're chosen. Your path is laid
CF | out".
CF |
CF | So I sat down to...I don't know. Try to change my future, and so
CF | to change my past. But I couldn't do it. My hand just started shaking.
CF | I began to panic. What, I thought, what if I had already changed it
CF | once? What if I was so lonely now because I had erased someone I loved
CF | from my actions? What if my life was so screwed up because I had
CF | ruined things already?
CF |
CF | It was too much. I'm still shaking. I don't think I can go through
CF | with it.
CF |
CF | > Knight_Otu says, "Oh, journal 8."
DavidW says (to ClubFloyd), "d"
CF ] Forest
CF | >
CF | > D
CF |
CF |
CF | Forest
CF | The forest stretches away from you in every direction, with a trail
CF | coming from the south before petering out here. The quiet and
CF | stillness make you self-conscious about everything you do.
CF |
CF | Three trees stand out to you: one tree is much taller than the others.
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine
CF | tree with a small bucket tied around it. The last is a young birch
CF | tree with long, delicate branches, noticeably newer than the other
CF | trees.
CF |
CF | The broken-off trunk of another, smaller tree is here, stripped of
CF | bark and seasoned.
CF |
CF | >
DavidW says (to ClubFloyd), "climb smaller"
CF ] Forest
CF | >
CF | > CLIMB SMALLER
CF |
CF | It's too small to climb.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Forest
CF | >
CF | > TAKE BUCKET
CF |
CF | The rope holding the bucket looks crusted and hard to untie. You might
CF | be able to forcibly take the bucket, but the bucket is too small to be
CF | of much use on its own.
CF |
CF | > Knight_Otu says, "I don't think I like that Record much."
DavidW says, "Is this bucket for collecting sap? If so, what good is it if the bucket can't be taken."
Lancelot says, "do we have something to cut"
DavidW asks, "I don't think so?"
DavidW says (to ClubFloyd), "i"
CF ] Forest
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a birch branch
CF | a chunk of talc
CF | a paintbrush
CF | a paint stick
CF | some flax plants
CF | two paint cans:
CF | a stained one
CF | a dented one
CF | a ball of fluff
CF | a detective badge
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some journal pages numbered 3, 7 and 8
CF |
CF | > Lancelot says, "cut the tree I mean"
Lancelot asks, "is the tree already cut?"
DavidW says, "The tree trunk can be taken to the sawmill, I think."
DavidW says (to ClubFloyd), "take trunk"
CF ] Forest
CF | >
CF | > TAKE TRUNK
CF |
CF | Taken. Despite its awkwardness, it's surprisingly light.
CF |
CF | > Lancelot says, "yeah make some replacement start step"
DavidW says (to ClubFloyd), "s"
CF ] Hill View
CF | >
CF | > S
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | > Lancelot says, "or whatever that is called"
DavidW says (to ClubFloyd), "s"
CF ] River Side
CF | >
CF | > S
CF |
CF |
CF | River Side
CF | The river runs deep and strong here, cooling this area from the heat
CF | of the day. It hasn't had time yet to deposit a great deal of sediment
CF | or erode much of the earth around it, so this area is rocky and steep,
CF | except for one patch of mud. You can leave to the north.
CF |
CF | To the east, you can see a kind of path up some limestone
CF | rocks, but they look steep and slippery. There's an etching on the
CF | rocks, near a vein of lighter material.
CF |
CF | A sawmill has been built, standing in the water. Most of it is
CF | inaccessible to you, but there are two chutes, one sloping towards the
CF | sawmill and one sloping out, lower down the steep bank. There is also
CF | a rope nearby attached via pulley to the sawmill.
CF |
CF | >
DavidW says (to ClubFloyd), "put trunk in chute"
CF ] River Side
CF | >
CF | > PUT TRUNK IN CHUTE
CF |
CF | Standing on tip-toes, you slide the log into the chute of the sawmill,
CF | where it slides out of sight into the contraption.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF ] River Side
CF | >
CF | > PULL ROPE
CF |
CF | Something heavy shifts inside the mill, and the whole thing begins to
CF | shudder and shake. You can hear a blade start spinning.
CF |
CF | There is a tearing sound of metal cutting through wood, and then a
CF | finished beam slides out of the other chute and lands on the
CF | riverbank, together with another journal page, which must have been
CF | stuck in the chute.
CF |
CF | > Lancelot exclaims, "journal!"
DavidW says (to ClubFloyd), "take page"
CF ] River Side
CF | >
CF | > TAKE PAGE
CF |
CF | (the journal page numbered 6)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] River Side
CF | >
CF | > X IT
CF |
CF | This looks like a page torn from a journal with the number 6 written
CF | in the corner. It says:
CF |
CF | Strange to be back, after all this time. The cabin was in shambles
CF | when I came back. But with my last classes graded and commencement
CF | over, they've decided to allow me time back here.
CF |
CF | Although now, out of all times in my life, I don't need to be
CF | alone out here. I've been throwing myself into my studies so I
CF | wouldn't have to think about it. Why should I have to be the Pilot?
CF | I'm an artist, not a leader, not a technician. They made me those
CF | things. They say that that's what the Record says. That going against
CF | it would destroy everything we have. But the Record's incomplete. I
CF | know that, now. So maybe there's a way out of this...or, at least, out
CF | of some of this.
CF |
CF | > Knight_Otu says, "What a travel that journal must have taken."
DavidW says (to ClubFloyd), "take beam"
CF ] River Side
CF | >
CF | > TAKE BEAM
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Hill View
CF | >
CF | > N
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Vegetable Garden
CF | >
CF | > E
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | plants seem to flourish in the warm sunlight.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin Porch
CF | >
CF | > S
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, sheltering you from the heat of the
CF | day. However, the plaster on the outside of the building is crumbling.
CF | A couple of high windows are placed in such a way that it's difficult
CF | to see within, with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "comb flax"
CF ] Cabin Porch
CF | >
CF | > COMB FLAX
CF |
CF | (with the rippling comb)
CF | You carefully place the flax stems running through the rippling comb
CF | and pull. The seed pods all slide off easily. By the time you're done,
CF | you have some flax stems and some seed pods. You discard the stems.
CF |
CF | >
DavidW says (to ClubFloyd), "x pods"
CF ] Cabin Porch
CF | >
CF | > X PODS
CF |
CF | These are a handful dried brown husks, holding the flax seeds
CF | themselves.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin
CF | >
CF | > S
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. Bright sunlight streams in
CF | through the windows, illuminating the scene.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, but they
CF | look dangerously damaged.
CF |
CF | >
DavidW says (to ClubFloyd), "take old beam"
CF ] Cabin
CF | >
CF | > TAKE OLD BEAM
CF |
CF | Which do you mean, the stained paint can or the dented paint can?
CF |
CF | >
DavidW says (to ClubFloyd), "x stair"
CF ] Cabin
CF | >
CF | > X STAIR
CF |
CF | The stairs are made of individual steps supported by several stringer
CF | beams. There are no fasteners; everything is notched and fitted
CF | together. One of the beams looks rotten and loose.
CF |
CF | > Lancelot says, "ouch"
DavidW says (to ClubFloyd), "x rooten beam"
CF ] Cabin
CF | >
CF | > X ROOTEN BEAM
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x rotten"
CF ] Cabin
CF | >
CF | > X ROTTEN
CF |
CF | This beam looks like rot has gotten to it. It looks like it was less
CF | well waxed than the others; perhaps that's why it suffered a different
CF | fate than the others. It has no fasteners, just being slotted in with
CF | the rest of the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Cabin
CF | >
CF | > TAKE IT
CF |
CF | You tug hard and pull out the rotten beam from the staircase. A
CF | journal page numbered 11 falls out from behind it.
CF |
CF | >
DavidW says (to ClubFloyd), "take page"
CF ] Cabin
CF | >
CF | > TAKE PAGE
CF |
CF | (the journal page numbered 11)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Cabin
CF | >
CF | > READ IT
CF |
CF | This looks like a page torn from a journal with the number 11 written
CF | in the corner. It says:
CF |
CF | The elections are over. I'm the Pilot, now. I shouldn't be
CF | surprised, given that it was already in the Record.
CF |
CF | There's always that fear that we'll have deviated somehow. But no,
CF | there was no catastrophe, no changing the tides of history. That's a
CF | relief; but now it is time to work. The Day of Weft's End is
CF | approaching.
CF |
CF | Whether it was destiny or not, the people voted for me; this
CF | community wants me; and I realize more than ever that I have to
CF | preserve it. The anonymity of my role has given me an idea, and I
CF | intend to pursue it to its fullest, no matter what it costs. But if it
CF | works, it means my time is short. And so I'm spending a few weeks in
CF | the cabin. Mostly because the Record seems to require it, and partly
CF | because this place is where I feel most at home.
CF |
CF | The cabin's aging, though. I've had to replace all but one of the
CF | stair beams, and that one will probably only last a few years. I've
CF | primed the sawmill, but I don't have the right wood for it; I need
CF | something seasoned. I've tried finding old logs in the forest but I
CF | haven't found any in the usual places; maybe I need to be more
CF | creative about where I look.
CF |
CF | When I get back to work, we'll be starting trials with the new
CF | rift technology. It has to work, one way or another.
CF |
CF | > Knight_Otu says, "Long journal."
DavidW says (to ClubFloyd), "x stair"
CF ] Cabin
CF | >
CF | > X STAIR
CF |
CF | The stairs are made of individual steps supported by several stringer
CF | beams. There are no fasteners; everything is notched and fitted
CF | together. Notably, one of the beams is missing.
CF |
CF | >
DavidW says (to ClubFloyd), "put beam in stair"
CF ] Cabin
CF | >
CF | > PUT BEAM IN STAIR
CF |
CF | Which do you mean, the rotten beam or the sturdy beam?
CF |
CF | >
DavidW says (to ClubFloyd), "sturdy"
CF ] Cabin
CF | >
CF | > STURDY
CF |
CF | It's hard to squeeze the wood into the notches. You notice that the
CF | rest of the stairs seem waxed; if this beam were waxed as well, it
CF | would fit more easily.
CF |
CF | >
DavidW says (to ClubFloyd), "press pods"
CF ] Cabin
CF | >
CF | > PRESS PODS
CF |
CF | Nothing obvious happens.
CF |
CF | > Lancelot says, "so we need wax :p"
DavidW says (to ClubFloyd), "put pods in press"
CF ] Cabin
CF | >
CF | > PUT PODS IN PRESS
CF |
CF | You carefully peel open the pods, discarding the husks and putting the
CF | tiny seeds into the press. There are quite a few; you must have a
CF | pound or more of seeds in here.
CF |
CF | >
DavidW says (to ClubFloyd), "x press"
CF ] Cabin
CF | >
CF | > X PRESS
CF |
CF | You recognize this as a machine designed for the extraction of oil. It
CF | has a crank on one side and a hopper on top for inserting whatever you
CF | want to press.
CF |
CF | You can't see them, but you know there are flax seeds inside the
CF | machine.
CF |
CF | > Lancelot says, "crack it up"
DavidW says (to ClubFloyd), "turn crank"
CF ] Cabin
CF | >
CF | > TURN CRANK
CF |
CF | You turn the crank. There is resistance at first, but as you continue
CF | to push the machine it becomes easier. The more you turn, the more the
CF | crank moves along some kind of thread, until a compartment opens up on
CF | the side, with a jar of flaxseed oil in it. You grab the jar, and the
CF | crank unwinds itself as the compartment closes.
CF |
CF | Outside, the breeze that has been lightly blowing intensifies,
CF | becoming a stiff breeze. Clouds scud across the sky.
CF |
CF | > Lancelot says, "crank even"
DavidW says (to ClubFloyd), "drop all beam"
CF ] Cabin
CF | >
CF | > DROP ALL BEAM
CF |
CF | rotten beam: Dropped.
CF | sturdy beam: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cabin Porch
CF | >
CF | > N
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, creaking in the wind. However, the
CF | plaster on the outside of the building is crumbling. A couple of high
CF | windows are placed in such a way that it's difficult to see within,
CF | with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Vegetable Garden
CF | >
CF | > N
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | stiff breeze rustles through the plants, sending ripples like the
CF | ocean.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Trellises
CF | >
CF | > E
CF |
CF |
CF | Trellises
CF | This area is shaded by a long row of arched wooden trellises that are
CF | now completely overgrown. What kind of plant was intended to grow here
CF | is hard to tell. The trellises shade the area and provide shelter from
CF | the wind.
CF |
CF | You can return to the garden to the west. The end of the
CF | trellis to the east is blocked by a rusty metal gate.
CF |
CF | >
DavidW says (to ClubFloyd), "x oil"
CF ] Trellises
CF | >
CF | > X OIL
CF |
CF | This is a glass jar filled with yellow, transparent flaxseed oil.
CF |
CF | >
DavidW says (to ClubFloyd), "oil gate"
CF ] Trellises
CF | >
CF | > OIL GATE
CF |
CF | You gently pour some flaxseed oil on the gate. Giving a little shake
CF | back and forth, you discover that it's loosened enough to be able to
CF | move.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Flower Meadow
CF | >
CF | > E
CF |
CF | (first opening the oiled gate)
CF |
CF | Flower Meadow
CF | The forest has opened up here, forming a natural meadow. Wildflowers
CF | of many kinds grow all across this open area. In stark contrast to the
CF | flowers, a black circle heralds the remains of an old, burnt-out fire.
CF | The gate back to the cabin is to the west.
CF |
CF | An artificial beehive stands to one side of the meadow. The tree
CF | you're in wobbles a bit in the wind.
CF |
CF | At least one piece of usable charcoal remains from the fire. Near it,
CF | thankfully unscathed, is a journal page numbered 10.
CF |
CF | > Lancelot exclaims, "another page!"
DavidW says (to ClubFloyd), "take page and charcoal"
CF ] Flower Meadow
CF | >
CF | > TAKE PAGE AND CHARCOAL
CF |
CF | journal page numbered 10: Taken.
CF | charcoal: Taken.
CF |
CF | > Knight_Otu says, "And uite in the open this time."
DavidW says (to ClubFloyd), "read 10"
CF ] Flower Meadow
CF | >
CF | > READ 10
CF |
CF | This looks like a page torn from a journal with the number 10 written
CF | in the corner. It says:
CF |
CF | I've picked up my old hobbies a bit since I finished restoring the
CF | place. It's an appropriate activity, not prone to cause problems; the
CF | Record is purely textual, so art is the perfect outlet; can't mess up
CF | anything there.
CF |
CF | I've even made an outfit for myself based on that old drawing that
CF | got me into this mess in the first place. It's kind of
CF | warm--uncomfortably so--but I'll be wearing it more in Central than
CF | here. I'll use it during campaigning. I'm glad anonymity is mandated
CF | for candidates, although I don't know what they're going to do if I
CF | lose the election.
CF |
CF | Speaking of which, that's coming up in a few months, and so I'll
CF | have to leave here. It'll be a long time before I can come back, but
CF | if I fixed this place up once, I can do it again. I have some ideas
CF | for the future; I think I can make some plaster out of mud and the
CF | cattail fluff. I'm excited to try it out!
CF |
CF | > Knight_Otu says, "*quite"
Lancelot asks, "wax in the beehive?"
Knight_Otu says, "Probably."
Lancelot says, "ah thats why we need the fluff ... male plaster"
Lancelot says, "make"
DavidW says (to ClubFloyd), "x beehive"
CF ] Flower Meadow
CF | >
CF | > X BEEHIVE
CF |
CF | The bee hive is a wooden box with holes, designed to allow the bees
CF | free access. It may have had a lid once, but it's now lost, and the
CF | hive is open to the air. Most of the bees are out of the hive,
CF | gathering nectar.
CF |
CF | Some beeswax has come loose and is resting in the hive.
CF |
CF | >
DavidW says (to ClubFloyd), "take wax"
CF ] Flower Meadow
CF | >
CF | > TAKE WAX
CF |
CF | You gently reach in to the hive. The bees don't seem to mind you.
CF | You've almost got it...
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x flowers"
CF ] Flower Meadow
CF | >
CF | > X FLOWERS
CF |
CF | Colorful wildflowers spread across the meadow. Bees browse among them.
CF |
CF | >
DavidW says (to ClubFloyd), "x bees"
CF ] Flower Meadow
CF | >
CF | > X BEES
CF |
CF | Most of the bees are out of the hive, gathering nectar.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Flower Meadow
CF | >
CF | > L
CF |
CF | Flower Meadow
CF | The forest has opened up here, forming a natural meadow. Wildflowers
CF | of many kinds grow all across this open area. In stark contrast to the
CF | flowers, a black circle heralds the remains of an old, burnt-out fire.
CF | The gate back to the cabin is to the west.
CF |
CF | An artificial beehive stands to one side of the meadow. The tree
CF | you're in wobbles a bit in the wind.
CF |
CF | >
DavidW says (to ClubFloyd), "x circle"
CF ] Flower Meadow
CF | >
CF | > X CIRCLE
CF |
CF | It looks like this area was used for a big fire in the past, perhaps
CF | to dispose of branches.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Flower Meadow
CF | >
CF | > SEARCH IT
CF |
CF | There is nothing on the burnt-out fire.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Trellises
CF | >
CF | > W
CF |
CF |
CF | Trellises
CF | This area is shaded by a long row of arched wooden trellises that are
CF | now completely overgrown. What kind of plant was intended to grow here
CF | is hard to tell. The trellises shade the area and provide shelter from
CF | the wind.
CF |
CF | You can return to the garden to the west. The end of the
CF | trellis to the east is no longer blocked by a rusty metal gate.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Vegetable Garden
CF | >
CF | > W
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | stiff breeze rustles through the plants, sending ripples like the
CF | ocean.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin Porch
CF | >
CF | > S
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, creaking in the wind. However, the
CF | plaster on the outside of the building is crumbling. A couple of high
CF | windows are placed in such a way that it's difficult to see within,
CF | with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin
CF | >
CF | > S
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. The cabin creaks and
CF | groans in the wind.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, but they are
CF | missing a beam and are too risky to use.
CF |
CF | You can see a sturdy beam and a rotten beam here.
CF |
CF | >
DavidW says (to ClubFloyd), "wax sturdy"
CF ] Cabin
CF | >
CF | > WAX STURDY
CF |
CF | You rub the wax all over the beam. It takes a lot of work, and you're
CF | sweating after a few minutes, but slowly the wood takes on a healthy
CF | sheen. Finally, you're finished, and so is the waxed wood.
CF |
CF | Outside, the day is bright and sunny, with only a light breeze.
CF |
CF | >
DavidW says (to ClubFloyd), "put sturdy in stair"
CF ] Cabin
CF | >
CF | > PUT STURDY IN STAIR
CF |
CF | You slot the sturdy beam into place beneath the stairs. It fits
CF | perfectly!
CF |
CF | > Lancelot says, "yay"
DavidW says (to ClubFloyd), "u"
CF ] Upstairs
CF | >
CF | > U
CF |
CF |
CF | Upstairs
CF | The top floor of the cabin has a magnificent view of the bright sky.
CF | Or at least it would be magnificent, if the window weren't broken. A
CF | cozy bed takes up much of the room, with a nightstand next to it. The
CF | stairs lead down.
CF |
CF | A delicate feather mobile hangs from the ceiling, swinging slowly in
CF | the air.
CF |
CF | Another journal page, this one numbered 9, has been carefully placed
CF | on the bed.
CF |
CF | On the nightstand are a spile and a hook and line.
CF |
CF | > Lancelot says, "so we can go and get that stuff in the lake"
DavidW says (to ClubFloyd), "take 9"
CF ] Upstairs
CF | >
CF | > TAKE 9
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Upstairs
CF | >
CF | > READ IT
CF |
CF | This looks like a page torn from a journal with the number 9 written
CF | in the corner. It says:
CF |
CF | It's been a few weeks since that last incident. I think I can
CF | safely say that I'm committed to my new course. If the Record says
CF | I'll be a leader, then I'll become a leader. If I'm going to take care
CF | of this place I'll learn the things I need to learn: statecraft,
CF | science, economics, the nuts and bolts of the ship. I can pilot all of
CF | us wayward souls across the stars. Because in a way, it already
CF | happened.
CF |
CF | I've been fixing up the cabin while I'm here. I debated whether I
CF | should use glass windows or oiled paper. I even bought the paper for
CF | it, but I ran out of the oil, so I'll just be using glass for
CF | now.
CF |
CF | >
DavidW says (to ClubFloyd), "take hook"
CF ] Upstairs
CF | >
CF | > TAKE HOOK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take line"
CF ] Upstairs
CF | >
CF | > TAKE LINE
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Upstairs
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a hook and line
CF | a piece of charcoal
CF | a jar of flaxseed oil
CF | a birch branch
CF | a chunk of talc
CF | a paintbrush
CF | a paint stick
CF | two paint cans:
CF | a stained one
CF | a dented one
CF | a ball of fluff
CF | a detective badge
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some journal pages numbered 3, 6, 7, 8, 9, 10 and 11
CF |
CF | >
DavidW says (to ClubFloyd), "x charcoal"
CF ] Upstairs
CF | >
CF | > X CHARCOAL
CF |
CF | From its shape and size, this charcoal looks to be the natural
CF | leftovers from a larger wood fire. It's incompletely burnt, and still
CF | has some bits of bark and twigs attached on one side.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Upstairs
CF | >
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Upstairs
CF | >
CF | > X BED
CF |
CF | The bed is made up with sheets and a flannel comforter. It doesn't
CF | look like it's been slept in in years.
CF |
CF | >
DavidW says (to ClubFloyd), "look under it"
CF ] Upstairs
CF | >
CF | > LOOK UNDER IT
CF |
CF | You don't find anything underneath the cozy bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x comforter"
CF ] Upstairs
CF | >
CF | > X COMFORTER
CF |
CF | The bed is made up with sheets and a flannel comforter. It doesn't
CF | look like it's been slept in in years.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Upstairs
CF | >
CF | > TAKE IT
CF |
CF | The bed is made so well, it would take forever to put it back together
CF | later.
CF |
CF | >
DavidW says (to ClubFloyd), "x nightstand"
CF ] Upstairs
CF | >
CF | > X NIGHTSTAND
CF |
CF | A rustic nightstand, appearing homemade, is next to the bed.
CF |
CF | On the nightstand is a spile.
CF |
CF | >
DavidW says (to ClubFloyd), "x spile"
CF ] Upstairs
CF | >
CF | > X SPILE
CF |
CF | This metal spigot with a spike on the back is a spile, a tool used in
CF | older times to drain sap from maple or pine trees. It is pushed into a
CF | tree, usually requiring the use of a hammer, but this one is fairly
CF | small and sharp, and could conceivably be pushed in by hand.
CF |
CF | > Knight_Otu says, "Ah."
DavidW says (to ClubFloyd), "take it"
CF ] Upstairs
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "tie line to pole"
CF ] Upstairs
CF | >
CF | > TIE LINE TO POLE
CF |
CF | You adeptly tie the fishing line to the birch branch, and in a few
CF | minutes you have a perfectly serviceable fishing pole. You should be
CF | able to FISH FOR things in the water now.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Upstairs
CF | >
CF | > L
CF |
CF | Upstairs
CF | The top floor of the cabin has a magnificent view of the bright sky.
CF | Or at least it would be magnificent, if the window weren't broken. A
CF | cozy bed takes up much of the room, with a nightstand next to it. The
CF | stairs lead down.
CF |
CF | A delicate feather mobile hangs from the ceiling, swinging slowly in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "x mobile"
CF ] Upstairs
CF | >
CF | > X MOBILE
CF |
CF | This is a delicated construction of feathers, sticks and twine, hung
CF | high from the roof, out of reach.
CF |
CF | It's swinging gently back and forth due to the broken window.
CF |
CF | >
DavidW says (to ClubFloyd), "x feathers"
CF ] Upstairs
CF | >
CF | > X FEATHERS
CF |
CF | This is a delicated construction of feathers, sticks and twine, hung
CF | high from the roof, out of reach.
CF |
CF | It's swinging gently back and forth due to the broken window.
CF |
CF | >
DavidW says (to ClubFloyd), "hit it with pole"
CF ] Upstairs
CF | >
CF | > HIT IT WITH POLE
CF |
CF | You'll resort to violence when you have to. But not right now.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Upstairs
CF | >
CF | > X WINDOW
CF |
CF | (the broken window)
CF | This window has multiple deep cracks in it. It looks very fragile.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Upstairs
CF | >
CF | > OPEN IT
CF |
CF | At your slightest touch, the window shatters, sending chunks of glass
CF | raining down. Due to the slight angle the window had, the glass
CF | fragments fall outside.
CF |
CF | >
DavidW says (to ClubFloyd), "enter it"
CF ] Upstairs
CF | >
CF | > ENTER IT
CF |
CF | You can't see 'it' (nothing) at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "enter window"
CF ] Upstairs
CF | >
CF | > ENTER WINDOW
CF |
CF | (the empty window)
CF | There's nothing there; it's completely empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x mobile"
CF ] Upstairs
CF | >
CF | > X MOBILE
CF |
CF | This is a delicated construction of feathers, sticks and twine, hung
CF | high from the roof, out of reach.
CF |
CF | It's swinging back and forth due to the missing window.
CF |
CF | > Knight_Otu says, "Let me guess, we'll need to make a paper window."
DavidW says, "I wonder if we... yeah, that."
DavidW says (to ClubFloyd), "d"
CF ] Cabin
CF | >
CF | > D
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. Bright sunlight streams in
CF | through the windows, illuminating the scene.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, and they
CF | look much better after your repairs.
CF |
CF | You can see a rotten beam here.
CF |
CF | >
DavidW says (to ClubFloyd), "x rotten"
CF ] Cabin
CF | >
CF | > X ROTTEN
CF |
CF | This beam looks like rot has gotten to it. It looks like it was less
CF | well waxed than the others; perhaps that's why it suffered a different
CF | fate than the others.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dock
CF | >
CF | > S
CF |
CF |
CF | Dock
CF | Sticking out from the back of the cabin to the north, a wooden
CF | dock overlooks a lake. Sunlight dances over the water. The forest is
CF | all around you, and you are entirely alone.
CF |
CF | Cattails grow along the edge of the dock, but the rest of the lake is
CF | clear, at first glance.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] Dock
CF | >
CF | > FISH
CF |
CF | What do you want to fish with?
CF |
CF | >
DavidW says (to ClubFloyd), "pole"
CF ] Dock
CF | >
CF | > POLE
CF |
CF | When you need to fish something out of the water, you can type FISH
CF | [the thing].
CF |
CF | >
DavidW says (to ClubFloyd), "fish canister"
CF ] Dock
CF | >
CF | > FISH CANISTER
CF |
CF | You gently lower the hook into the water. The hook and line are light
CF | enough that they drift easily, but after many minutes you manage to
CF | snag the rusty canister and pull it up. It's heavy, but the line
CF | holds.
CF |
CF | Right when you almost have it, the line snaps, but you manage to grab
CF | the canister before it falls in. The pole, now useless, you discard.
CF |
CF | >
DavidW says (to ClubFloyd), "x canister"
CF ] Dock
CF | >
CF | > X CANISTER
CF |
CF | This is a heavily rusted canister about the size of your hand. It is
CF | currently closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Dock
CF | >
CF | > OPEN IT
CF |
CF | With great difficulty, you unscrew the canister, sending a shower of
CF | rusty flakes into it.
CF |
CF | Inside, you find a laminated journal page numbered 4.
CF |
CF | > Knight_Otu says, "Oh, self-disposing tools."
DavidW says (to ClubFloyd), "take page"
CF ] Dock
CF | >
CF | > TAKE PAGE
CF |
CF | (the journal page numbered 4)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Dock
CF | >
CF | > READ IT
CF |
CF | This looks like a page torn from a journal with the number 4 written
CF | in the corner. It says:
CF |
CF | Oh, man, where do I begin? I had a visitor out here, first one
CF | I've ever had. It was that old guy I talked to a month or two ago--Mr.
CF | Stevens, I think? At first, I thought he was just going to return my
CF | sketchbook, because I left it in his shop. But he was so nervous when
CF | I opened the door. I was right, in a way; he had the sketchbook. But
CF | he said the Cents wanted to talk to me.
CF |
CF | Of course I freaked out after he left. The Cents? Did they think I
CF | was some kind of criminal? For what? Am I underage for the cabin? I
CF | asked the school about that specifically before I came out here.
CF |
CF | I do not want to end up in prison in Central. I want to blame it
CF | all on Mr. Stevens. He said that he saw something in my sketchbook and
CF | had to send it in. So apparently my art is freaking someone out. He
CF | wouldn't tell me anything else, just mumbled something about the
CF | Record again and wandered off.
CF |
CF | I wonder what got them so upset. It was just some of my helmet
CF | designs--I've been working on skulls and spikes a lot recently. This
CF | one was all white, with a big cape behind. I don't get it.
CF |
CF | This page has been laminated, unlike the others.
CF |
CF | >
DavidW says (to ClubFloyd), "look in canister"
CF ] Dock
CF | >
CF | > LOOK IN CANISTER
CF |
CF | In the rusty canister are some rust flakes.
CF |
CF | >
DavidW says (to ClubFloyd), "x flakes"
CF ] Dock
CF | >
CF | > X FLAKES
CF |
CF | A large pile of rust flakes is inside the rusty canister.
CF |
CF | > DavidW says, "i"
DavidW says (to ClubFloyd), "i"
CF ] Dock
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a rusty canister (open)
CF | some rust flakes
CF | a spile
CF | a piece of charcoal
CF | a jar of flaxseed oil
CF | a chunk of talc
CF | a paintbrush
CF | a paint stick
CF | two paint cans:
CF | a stained one
CF | a dented one
CF | a ball of fluff
CF | a detective badge
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10 and 11
CF |
CF | > DavidW asks, "I suppose the fluff can be paper? Or the old beam?"
DavidW says (to ClubFloyd), "n"
CF ] Cabin
CF | >
CF | > N
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. Bright sunlight streams in
CF | through the windows, illuminating the scene.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, and they
CF | look much better after your repairs.
CF |
CF | You can see a rotten beam here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cabin Porch
CF | >
CF | > N
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, sheltering you from the heat of the
CF | day. However, the plaster on the outside of the building is crumbling.
CF | A couple of high windows are placed in such a way that it's difficult
CF | to see within, with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Cabin Porch
CF | >
CF | > W
CF |
CF | The porch just leads from the garden to the north and the cabin
CF | to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Vegetable Garden
CF | >
CF | > N
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. The
CF | plants seem to flourish in the warm sunlight.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hill View
CF | >
CF | > W
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Forest
CF | >
CF | > N
CF |
CF |
CF | Forest
CF | The forest stretches away from you in every direction, with a trail
CF | coming from the south before petering out here. The quiet and
CF | stillness make you self-conscious about everything you do.
CF |
CF | Three trees stand out to you: one tree is much taller than the others.
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine
CF | tree with a small bucket tied around it. The last is a young birch
CF | tree with long, delicate branches, noticeably newer than the other
CF | trees.
CF |
CF | >
DavidW says (to ClubFloyd), "put stile in smaller"
CF ] Forest
CF | >
CF | > PUT STILE IN SMALLER
CF |
CF | I couldn't find the object in that command.
CF |
CF | > Lancelot says, "sorry I need to go"
Lancelot asks, "see you asll next week?"
DavidW asks, "oh, we have gone over time, haven't we?"
DavidW asks, "Should we stop here?"
keltena says, "That works for me"
Knight_Otu says, "Works for me."
*** SESSION 6 ***
Lancelot says, "Hiya DavidW ... can you give me the link to your website again? my browser lost its history :("
Lancelot asks, "I forgot what we did after the murder mystery... exploring the cabin area?"
DavidW says, "[LINK] for summary"
DavidW says, "[LINK] for full notes and maps to date."
Lancelot exclaims, "thx!"
DavidW says, "In writing up my notes, I didn't see a way forward with the cabin until we get better footwear from somewhere, so we might have to go to the next rift."
DavidW says, "Which is either Engineering or Brig."
Lancelot says, "I think it is safe to say the regions are interconnected in a way... you need an item from another place sometimes"
DavidW says, "yes, we've seen that already to an extent."
Lancelot says, "we had that with the obol machine in museum and the stamp for the murder"
DavidW says, "oh, I have a theory about the doors marked with octagons."
DavidW says, "I noticed that the doors with octagons are all approached from different directions. So I think, maybe, they all lead to the same multi-doored room."
Lancelot says, "you are very sharp DavidW"
Jacqueline says (to DW), "That's pretty cool if true."
DavidW asks, "okay, shall we start?"
Jacqueline says, "Yeah, lessgooooooooo"
DavidW says, "look"
DavidW says (to ClubFloyd), "look"
CF ] Forest
CF | >
CF | > LOOK
CF |
CF | Forest
CF | The forest stretches away from you in every direction, with a trail
CF | coming from the south before petering out here. The quiet and
CF | stillness make you self-conscious about everything you do.
CF |
CF | Three trees stand out to you: one tree is much taller than the others.
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine
CF | tree with a small bucket tied around it. The last is a young birch
CF | tree with long, delicate branches, noticeably newer than the other
CF | trees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Hill View
CF | >
CF | > S
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The air is warm and clear, this far
CF | from any cities.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | > Lancelot says, "I don't mind if we are still at cabin we can do a lil and move on"
DavidW says (to ClubFloyd), "x sculpture"
CF ] Hill View
CF | >
CF | > X SCULPTURE
CF |
CF | This sculpture is a blend of ancient and gothic styles. It includes
CF | heavy stones balanced on top of each other in a miniature imitation of
CF | Stonehenge. Additional stones are cemented inside to form a frame for
CF | an elegant stained glass window.
CF |
CF | On the window is etched in excruciating detail an image of the cabin
CF | below. It looks like the image might overlap with the actual cabin if
CF | you look through the window.
CF |
CF | In the corner is etched, "For Emrys--AW".
CF |
CF | >
DavidW says (to ClubFloyd), "look through window"
CF ] Hill View
CF | >
CF | > LOOK THROUGH WINDOW
CF |
CF | (the elegant sculpture)
CF | You look through the window at the cabin below. Moving your head
CF | slightly, you see that the etching does line up with the cabin. Only
CF | some of the cabin is etched, most likely corresponding to permanent
CF | features. However, there are slight differences:
CF |
CF | -the wall of the porch looks different from the etching, which shows
CF | smooth plaster
CF | -a feather mobile hanging in the upstairs room is swinging back and
CF | forth, not lining up with the etching
CF | -the rocking-chair on the porch is not the same red tint as the
CF | stained glass overlaying it, while most of the other colors match
CF |
CF | > DavidW says, "So we need to fix the plaster, stop the mobile, paint the chair."
Lancelot says, "so we need to plaster the wall, fix the mobile, repaint the chair"
Lancelot says, "yep :D"
Knight_Otu says, "Well, that's a nice measuring method."
DavidW says, "I figure the rust flakes are for the paint, using the same paint formula famers used to paint their barns with."
DavidW says, "farmers"
Lancelot says, "I think it is, Brian did a lot of cool research"
DavidW says (to ClubFloyd), "x mill"
CF ] Hill View
CF | >
CF | > X MILL
CF |
CF | This looks quite a bit like a flour mill, but the residue on it looks
CF | more mineral in nature. It has a hopper on top and a crank to turn.
CF |
CF | >
DavidW says (to ClubFloyd), "put chunk in it"
CF ] Hill View
CF | >
CF | > PUT CHUNK IN IT
CF |
CF | You break the talk chunk apart by hand and feed it gently into the
CF | hopper.
CF |
CF | > Lancelot says, "ah we can mill"
DavidW says (to ClubFloyd), "turn crank"
CF ] Hill View
CF | >
CF | > TURN CRANK
CF |
CF | You turn the crank.
CF |
CF | It is very hard to move. As you push harder, it begins to judder and
CF | crush. Slowly, there is less resistance.
CF |
CF | As you continue to turn, you can feel things moving inside, the rock
CF | progressing through different stages. You have to stop and take a
CF | break at one point to get your energy back.
CF |
CF | Once you're refreshed, you get up and crank some more.
CF |
CF | Finally, a flap in the back opens temporarily to release some detritus
CF | that soon disappears. At the same time, some kind of inner screw
CF | unwinds, and down comes a bowl of talc powder, which you take and set
CF | down gently.
CF |
CF | The sky darkens as the sun begins to sink below the horizon.
CF |
CF | >
Jade has arrived. Lancelot says, "and Jade incoming"
Jade says, "Hello"
DavidW says (to ClubFloyd), "x powder"
CF ] Hill View
CF | >
CF | > X POWDER
CF |
CF | This is an open bowl filled with talc powder.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Hill View
CF | >
CF | > TAKE IT
CF |
CF | The talc powder is very loose; carrying the bowl from place to place
CF | would be messy.
CF |
CF | The sky darkens as the last traces of sunlight disperse. It is night,
CF | but the moon shines well enough through the clouds.
CF |
CF | > Lancelot says, "Hiya Jade we just started"
DavidW says, "okay, we leave the bowl of talc powder in the rain."
Jade says, "OK. Let's see."
Jacqueline says, "For the good of next week, wanted to remind everyone that time changed in the US this weekend. We shifted an hour later for folks who did not know, but next week we'll be back at 2pm Eastern."
Knight_Otu says, "Hey Jade."
Jade says (to KO), "Hello"
Lancelot says, "or maybe put it into a can"
DavidW says, "summary at [LINK]"
Lancelot says, "we have two paint cans right"
Knight_Otu says, "I realized there was a time change after I logged on and wondered."
DavidW says (to Lancelot), "You'd think that would work but...."
DavidW says (to ClubFloyd), "put talc in dented"
CF ] Hill View
CF | >
CF | > PUT TALC IN DENTED
CF |
CF | It's unwise to try making paint if you don't know a recipe for it.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Hill View
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a rusty canister (open)
CF | some rust flakes
CF | a spile
CF | a piece of charcoal
CF | a jar of flaxseed oil
CF | a paintbrush
CF | a paint stick
CF | two paint cans:
CF | a stained one
CF | a dented one
CF | a ball of fluff
CF | a detective badge
CF | a Blue Lacunic dictionary
CF | a dog toy
CF | an exploration notebook
CF | a rucksack (open but empty)
CF | a recorder (being worn)
CF | some journal pages numbered 3, 4, 6, 7, 8, 9, 10 and 11
CF |
CF | > Lancelot asks, "ah ok then we need to leave it here for now I guess or maybe put in backpack?"
DavidW says (to ClubFloyd), "n"
CF ] Forest
CF | >
CF | > N
CF |
CF |
CF | Forest
CF | The forest stretches away from you in every direction, with a trail
CF | coming from the south before petering out here. It is hard to
CF | see at times, when clouds pass over the moon.
CF |
CF | Three trees stand out to you: one tree is much taller than the others.
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine
CF | tree with a small bucket tied around it. The last is a young birch
CF | tree with long, delicate branches, noticeably newer than the other
CF | trees.
CF |
CF | >
DavidW says (to ClubFloyd), "put spile in pine"
CF ] Forest
CF | >
CF | > PUT SPILE IN PINE
CF |
CF | With a hard shove, you push the spile into the pine tree, just above
CF | the bucket.
CF |
CF | Pine sap begins to flow out of the tree and into the bucket. It's a
CF | thin flow, probably due to the shallowness of the spile. You take a
CF | seat near the larger tree and watch the sap while it flows.
CF |
CF | After about an hour or so, the flow stops, right as the bucket is
CF | filled.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Forest
CF | >
CF | > TAKE BUCKET
CF |
CF | You pull the bucket loose, and the rope that was holding it snaps
CF | through and falls apart. Must have aged poorly. But the bucket is
CF | fine.
CF |
CF | Looking closer, something else fell to the ground along with the
CF | bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Forest
CF | >
CF | > LOOK
CF |
CF | Forest
CF | The forest stretches away from you in every direction, with a trail
CF | coming from the south before petering out here. It is hard to
CF | see at times, when clouds pass over the moon.
CF |
CF | Three trees stand out to you: one tree is much taller than the others.
CF | It has low-lying, easily reachable branches. Nearby is a smaller pine
CF | tree with a spile in it. The last is a young birch tree with long,
CF | delicate branches, noticeably newer than the other trees.
CF |
CF | You can see a journal page numbered 12 here.
CF |
CF | >
DavidW says (to ClubFloyd), "take 12"
CF ] Forest
CF | >
CF | > TAKE 12
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Forest
CF | >
CF | > READ IT
CF |
CF | This looks like a page torn from a journal with the number 12 written
CF | in the corner. It says:
CF |
CF | The experiments are a success. Some things can be changed after
CF | all; or, at least, in some things we have freedom. But others still
CF | weigh me down. Given what the Record says about our guest, she should
CF | be here in just a few short years. My time at this cabin has
CF | ended.
CF |
CF | Our rifts only have a short range in time. To avoid destroying our
CF | own timeline, we've been restricting our experiments to in-lab.
CF | Storyweavers are more sensitive than baseline humans, and emotional
CF | ties make the connection stronger; our current theory, based on the
CF | Record, is that we might be able to bootstrap our way through close
CF | acquaintances before bringing her in for the real deal.
CF |
CF | Emrys, if you're reading this: I'll see you soon, if I haven't
CF | already. I hope this, my own little record, has been some use to
CF | you.
CF |
CF | > Lancelot says, "this seems to be the last page of the diary"
DavidW asks, "Is this the first mention of rifts by anyone else?"
Jacqueline says, "huh"
Lancelot says, "I think it is"
Jacqueline says, "Come for the puzzles, stay for the story."
DavidW says, "The future is bootstrapping itself."
Lancelot says, "and what a story it is :D"
Knight_Otu says, "But, but... bootstraps... nevermind."
DavidW says (to ClubFloyd), "x sap"
CF ] Forest
CF | >
CF | > X SAP
CF |
CF | This is a good quantity of pine sap, fragrant and somewhat sticky.
CF |
CF | > Lancelot says, "circular reasoning alert lol"
DavidW says (to ClubFloyd), "s"
CF ] Hill View
CF | >
CF | > S
CF |
CF |
CF | Hill View
CF | From up here, you can see how isolated the cabin is in the surrounding
CF | forest, which stretches around you on rolling hills as far as you can
CF | see, cut only by the river below. The night is silent around you.
CF |
CF | An elegant sculpture of glass and limestone stands at the top of the
CF | hill. Next to it is a hand-powered mill.
CF |
CF | You can make your way to the south to the river itself, to the
CF | north following a trail into the forest, or back to the
CF | east to the garden.
CF |
CF | You can see a bowl of talc powder here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Vegetable Garden
CF | >
CF | > E
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone. Despite
CF | the clouds, the moonlight is sufficient to see by.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin Porch
CF | >
CF | > S
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you but still admits some light from the
CF | night sky. However, the plaster on the outside of the building is
CF | crumbling. A couple of high windows are placed in such a way that it's
CF | difficult to see within, with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cabin
CF | >
CF | > S
CF |
CF |
CF | Cabin
CF | The interior is modest, with a table and a couple of chairs, and
CF | little else in terms of decoration. There is a fireplace along one
CF | wall with a copper apparatus built over it. Moonlight lights the room,
CF | occasionally obscured by clouds.
CF |
CF | On the table is a cold press.
CF |
CF | A red door leads back to the north, while a blue door leads to
CF | the south. Stairs lead up to another floor, and they
CF | look much better after your repairs.
CF |
CF | You can see a rotten beam here.
CF |
CF | >
DavidW says (to ClubFloyd), "x still"
CF ] Cabin
CF | >
CF | > X STILL
CF |
CF | Over the fireplace, a copper still has been installed, a device for
CF | purifying and distilling liquids. Usually alcohol, although this one
CF | has the scent of pine.
CF |
CF | It has a funnel for pouring in liquids, and a place to put a
CF | receptacle to collect the resulting liquid.
CF |
CF | >
DavidW says (to ClubFloyd), "put sap in still"
CF ] Cabin
CF | >
CF | > PUT SAP IN STILL
CF |
CF | You pour the pine sap into the distillery and set the bucket
CF | underneath to catch the output. Without fire, though, it is unlikely
CF | you'll produce anything.
CF |
CF | >
DavidW says (to ClubFloyd), "put charcoal in fireplace"
CF ] Cabin
CF | >
CF | > PUT CHARCOAL IN FIREPLACE
CF |
CF | You put the charcoal into the fireplace.
CF |
CF | >
DavidW says (to ClubFloyd), "hit lighter"
CF ] Cabin
CF | >
CF | > HIT LIGHTER
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x device"
CF ] Cabin
CF | >
CF | > X DEVICE
CF |
CF | Over the fireplace, a copper still has been installed, a device for
CF | purifying and distilling liquids. Usually alcohol, although this one
CF | has the scent of pine.
CF |
CF | It has a funnel for pouring in liquids, and a place to put a
CF | receptacle to collect the resulting liquid, where you've placed the
CF | bucket. It's still a bit sticky from the sap you poured in.
CF |
CF | >
DavidW says (to ClubFloyd), "x fireplace"
CF ] Cabin
CF | >
CF | > X FIREPLACE
CF |
CF | The fireplace is brick, and is recessed. On top of it is a copper
CF | still, and on one side of it is a fire starter.
CF |
CF | In the fireplace is a piece of charcoal.
CF |
CF | >
DavidW says (to ClubFloyd), "hit starter"
CF ] Cabin
CF | >
CF | > HIT STARTER
CF |
CF | You'll resort to violence when you have to. But not right now.
CF |
CF | >
DavidW says (to ClubFloyd), "push it"
CF ] Cabin
CF | >
CF | > PUSH IT
CF |
CF | You press the fire starter and a shower of sparks comes out of it,
CF | setting the bark and twigs on the charcoal on fire. Soon, the fire
CF | spreads to the rest of the charcoal.
CF |
CF | A puff of steam shows that the distillery is beginning to work!
CF |
CF | You take a seat at the chair and keep an eye on things. A thin liquid
CF | begins to drip into the bucket. After many long, fragrant minutes, the
CF | charcoal burns out completely, and the still stops. Fortunately, the
CF | bucket is now full of turpentine.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "x turpentine"
CF ] Cabin
CF | >
CF | > X TURPENTINE
CF |
CF | This pale yellow liquid is turpentine, commonly used to thin paint.
CF |
CF | >
DavidW says (to ClubFloyd), "smell it"
CF ] Cabin
CF | >
CF | > SMELL IT
CF |
CF | Whoo! That's strong.
CF |
CF | Outside, the night sky clears, and the moonlight grows stronger. It is
CF | the deepest part of the night.
CF |
CF | > Lancelot says, "ok we got the turpentine"
DavidW says (to ClubFloyd), "take bucket"
CF ] Cabin
CF | >
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop it"
CF ] Cabin
CF | >
CF | > DROP IT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "x fire"
CF ] Cabin
CF | >
CF | > X FIRE
CF |
CF | (the fireplace)
CF | The fireplace is brick, and is recessed. On top of it is a copper
CF | still, and on one side of it is a fire starter.
CF |
CF | > DavidW says, "guess the fire is out."
DavidW says (to ClubFloyd), "n"
CF ] Cabin Porch
CF | >
CF | > N
CF |
CF |
CF | Cabin Porch
CF | This is a rectangular porch projecting from the front of the building.
CF | The porch roof extends over you, casting this area into shadow.
CF | However, the plaster on the outside of the building is crumbling. A
CF | couple of high windows are placed in such a way that it's difficult to
CF | see within, with a lockless door between them.
CF |
CF | On one side of the porch is a rippling comb, while on the other is a
CF | weathered rocking chair.
CF |
CF | You can return north to the garden, or go south into the
CF | cabin.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Vegetable Garden
CF | >
CF | > N
CF |
CF |
CF | Vegetable Garden
CF | You are standing in an overgrown vegetable garden which, from the look
CF | of it, hasn't been tended in years. Plants grow thickly over the edges
CF | of the plots, and any path there once might have been is gone.
CF | Moonlight illuminates everything clearly around you.
CF |
CF | The garden is mostly surrounded by an old forest. To the south
CF | is a cabin in need of repair. To the west rises a hill, and to
CF | the east you can see more of the garden.
CF |
CF | The rift leading back to the ship is here, to the north. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "x moon"
CF ] Vegetable Garden
CF | >
CF | > X MOON
CF |
CF | The sky is a vast black studded with stars. The moon shines brightly.
CF |
CF | > Lancelot says, "not much else we can do about that... Brian was very environmentally aware lol... often stuff disappears if its not needed anymore (but not always)"
DavidW says, "Is this moon important? The weather and sky in this section seems to have an entire day/night cycle."
Lancelot says, "I do not think it is... but yeah there is a weather thing going on."
DavidW says (to Lancelot), "He did give us asbestos-free talc."
Jacqueline says, "Always thinking of our safety."
Lancelot says, "indeed ... shudder ti think of the amout of figuring out all those details"
DavidW says, "At this point, I think we need to leave this section and try another one."
Lancelot says, "agreed not much to do here at this point ... but I think you got a hint where to look"
DavidW says, "I can't find paper for the window. I can't climb the slippery rocks."
DavidW asks (of Lancelot), "which hint?"
Lancelot says, "and we do not have a recipe for the paint"
Lancelot asks, "check the rocks?"
Lancelot asks, "where we could not go?"
DavidW says, "I assume the paint recipe will be on a journal page."
DavidW says, "The rocks have that etching of the Eiffel Tower."
DavidW says, "I don't know what that means at all, unless I'm supposed to say 'open sesame' in French."
Lancelot says, "ok then I guess when we find an eiffel tower or sth similar .... it was also related to that iterm on shoip"
Lancelot says, "argh typing is baad"
DavidW asks, "iterm on shoip?"
DavidW asks, "You mean the snowglobe?"
Lancelot says, "item on the ship... a little snow globe"
Jacqueline says, "I do not know how to say open sesame in French, but Google is saying sésame ouvre-toi, and I can't really fault that."
Lancelot says, "so something relates to that"
Lancelot says, "as the train we found etc"
DavidW says, "The snowglobe and every other prop from the banquet vanished during the emergency and we can't even re-enter that room."
Lancelot asks, "where we go next?"
DavidW says, "Engineering or Brig."
DavidW says, "Engineering is missing an arc welder. Brig is missing a duffel bag."
DavidW says, "I vote Engineering."
Lancelot says, "ah ... hmmm I know the regions so I cannot say which one I would prefer lol"
Knight_Otu says, "Sure, seems good."
Lancelot says, "Engineering it is then :D"
Jacqueline says, "yeah. Make it so."
DavidW says, "We have to do them all eventually."
DavidW says (to ClubFloyd), "n"
CF ] Bridge: Sensors
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Bridge: Sensors
CF | You are in the eastern portion of the bridge, in the area dedicated to
CF | reading sensors. Almost all stations are empty, although crew members
CF | are passing back and forth rapidly in the background. Countless
CF | monitors cover the walls, although some are dead. The rest of the
CF | bridge is to the west.
CF |
CF | A rift has already opened up here, to the south. It is glowing
CF | red.
CF |
CF | The only crew member here right now is Petty Officer Rhys, who is
CF | contemplating the monitors with a grim expression.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Command
CF | >
CF | > W
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bridge: Command
CF | >
CF | > D
CF |
CF | There's no transport tube headed down here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Aft
CF | >
CF | > S
CF |
CF |
CF | Bridge: Aft
CF | The bridge of the ship is massive, spreading around you in multiple
CF | directions, each spot with its own crew and station. You are in the
CF | aft area of the bridge, which connects to the lower areas of the ship.
CF | There is a transport tube leading down. You can also explore
CF | more of the bridge to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Transit Hub
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Transit Hub
CF | >
CF | > X MAP
CF |
CF | The map shows that the ship is divided up as follows:
CF |
CF | At the top are the quarters for officers and auxiliary staff.
CF |
CF | Below that is the bridge and associated areas.
CF |
CF | Underneath that, where you are now, are the main services of the ship,
CF | including engineering and cryo storage.
CF |
CF | Finally, at the bottom, are most of the living quarters and the
CF | medical bay.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Engineering Room
CF | >
CF | > W
CF |
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Device
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | This is a small room enclosed entirely by metal. Each of the walls is
CF | adorned with an octagon, and the floor and ceilings are a kind of
CF | steel mesh. Everything is meticulously clean. To one side is a ladder
CF | leading up.
CF |
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI.
CF | There is a screen on the pedestal that currently says:
CF |
CF | Welcome to Yang Labs! Your presence in this room indicates that
CF | you have been approved for the use of the portable Savoy Multitool, or
CF | are a hardened criminal willing to resort to desperate measures. Let's
CF | hope for the first one! Please ignore any sirens.
CF |
CF | Use of this tool without proper training is prohibited. Trainees
CF | will gain further access to features of the multi-tool by
CF | demonstrating their understanding of its current abilities. Training
CF | may include mental challenges appropriate for your level.
CF |
CF | Your tool is currently restricted to its most limited ability:
CF | unlocking doors. Demonstrate your ability to use the tool by finding
CF | one of our several outposts, each marked with a door with an octagon
CF | symbol. Each of these outposts contains a crystal shard, a type of
CF | fuel source. Once you've obtained the shard, return to this room.
CF |
CF | Good luck, and thank you for visiting Yang Labs! When you're ready
CF | to upgrade your tool using a crystal shard, place one in the small
CF | hole which you can see in the pedestal.
CF |
CF | There is no one in the room.
CF |
CF | The message leaves you somewhat bemused; it's been quite a few years
CF | since you've been assigned homework.
CF |
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | A curious tool has been placed on top of the pedestal.
CF |
CF | > Lancelot says, "drumroll"
Lancelot says, "I went WTF when I came here first time lol"
Knight_Otu says, "I'm getting Portal vibes."
Lancelot says, "yeah those octagon door vibes are strong"
DavidW says (to ClubFloyd), "x tool"
CF ] The Device
CF | >
CF | > X TOOL
CF |
CF | This is a cylindrical device with a dial at one end. There are 8
CF | niches that circle the tool.
CF |
CF | There are several settings marked at the bottom. The dial is currently
CF | set to Inert. The available settings are Inert and Lockpick. There are
CF | other settings that are currently unavailable: Flashlight, Diagnose,
CF | Locator, Connector, and Harvester.
CF |
CF | >
DavidW says (to ClubFloyd), "take tool"
CF ] The Device
CF | >
CF | > TAKE TOOL
CF |
CF | Taken.
CF |
CF | > Lancelot says, "any tech sufficiently advanced equals magic lol"
DavidW says (to ClubFloyd), "x pedestal"
CF ] The Device
CF | >
CF | > X PEDESTAL
CF |
CF | The pedestal, labelled YANG ENGINE MK XCI, rises out of the floor in
CF | the center of the room. It has a simple display on it that reads:
CF |
CF | Welcome to Yang Labs! Your presence in this room indicates that
CF | you have been approved for the use of the portable Savoy Multitool, or
CF | are a hardened criminal willing to resort to desperate measures. Let's
CF | hope for the first one! Please ignore any sirens.
CF |
CF | Use of this tool without proper training is prohibited. Trainees
CF | will gain further access to features of the multi-tool by
CF | demonstrating their understanding of its current abilities. Training
CF | may include mental challenges appropriate for your level.
CF |
CF | Your tool is currently restricted to its most limited ability:
CF | unlocking doors. Demonstrate your ability to use the tool by finding
CF | one of our several outposts, each marked with a door with an octagon
CF | symbol. Each of these outposts contains a crystal shard, a type of
CF | fuel source. Once you've obtained the shard, return to this room.
CF |
CF | Good luck, and thank you for visiting Yang Labs! When you're ready
CF | to upgrade your tool using a crystal shard, place one in the small
CF | hole which you can see in the pedestal.
CF |
CF | The top of the pedestal is flat. Just below the flat top is a tiny
CF | hole.
CF |
CF | >
DavidW says (to ClubFloyd), "x hole"
CF ] The Device
CF | >
CF | > X HOLE
CF |
CF | This hole is very small; it looks like it was designed to receive a
CF | needle or a sliver of some kind.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock pedestal"
CF ] The Device
CF | >
CF | > UNLOCK PEDESTAL
CF |
CF | That is not something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Hub Room
CF | >
CF | > U
CF |
CF |
CF | Hub Room
CF | This room is shaped like an octagon and is at least 50 meters across.
CF | It looks as if a ton of traffic has passed through here in the past,
CF | although it is now completely deserted. There is a warning sign posted
CF | prominently.
CF |
CF | A ladder leads back down.
CF |
CF | > Lancelot says, "this must be the other end possibly"
DavidW says (to ClubFloyd), "x sign"
CF ] Hub Room
CF | >
CF | > X SIGN
CF |
CF | The warning sign reads:
CF |
CF | WARNING:
CF | For security purposes, only incoming rifts can open in this
CF | location. No outgoing rifts can be opened.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] The Device
CF | >
CF | > D
CF |
CF |
CF | The Device
CF | This is a small room enclosed entirely by metal. Each of the walls is
CF | adorned with an octagon, and the floor and ceilings are a kind of
CF | steel mesh. Everything is meticulously clean. To one side is a ladder
CF | leading up.
CF |
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI.
CF | There is a screen on the pedestal displaying a message.
CF |
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x cotagon"
CF ] The Device
CF | >
CF | > X COTAGON
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x octagon"
CF ] The Device
CF | >
CF | > X OCTAGON
CF |
CF | The walls are made from metal panels that join almost seamlessly, and
CF | are free from rust and dirt. Each is emblazoned with an octagon.
CF |
CF | > Lancelot says, "we need to find some doors and collect shards looks like"
DavidW says, "Well, we've seen three octagon doors. Top of monster house, train's police station, museum's gift shop."
DavidW asks, "I guess we unlock those doors with this tool?"
DavidW asks, "That sound good?"
Lancelot says, "it has a lockpick available"
DavidW says (to ClubFloyd), "set tool to lockpick"
CF ] The Device
CF | >
CF | > SET TOOL TO LOCKPICK
CF |
CF | You set the curious tool to Lockpick.
CF |
CF | The tool beeps and a voice says, "Lockpick activated."
CF |
CF | [To use the lockpick, simply UNLOCK a locked door WITH the tool.]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Engineering Room
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Bridge: Aft
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Aft
CF | The bridge of the ship is massive, spreading around you in multiple
CF | directions, each spot with its own crew and station. You are in the
CF | aft area of the bridge, which connects to the lower areas of the ship.
CF | There is a transport tube leading down. You can also explore
CF | more of the bridge to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Aft
CF | >
CF | > W
CF |
CF | There's a wall that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bridge: Command
CF | >
CF | > N
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Flight Controls
CF | >
CF | > W
CF |
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is Murder on the Orient Express.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | A rift has opened up to the north. It is glowing green.
CF |
CF | Officer Mefe is here, calmly working on navigation.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lavatory
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Lavatory
CF | You find yourself in a very cramped lavatory that reminds you of the
CF | head in the first ship you served on. The walls are covered in some
CF | kind of wood laminate, pretty cheap-looking.
CF |
CF | You would assume that this lavatory has the usual amenities, but the
CF | green rift to the south takes up almost the entire room.
CF |
CF | The flimsy lavatory door opens to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] First Class
CF | >
CF | > W
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Police Station
CF | >
CF | > W
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock metal door with tool"
CF ] Police Station
CF | >
CF | > UNLOCK METAL DOOR WITH TOOL
CF |
CF | You hold the curious tool up to the metal door. A blue light comes
CF | from the tool, and then the metal door unlocks.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Prop Room
CF | >
CF | > W
CF |
CF | (first opening the metal door)
CF |
CF | Prop Room
CF | This room is filled with props and costumes. There is a rack of
CF | dresses, a box of wigs, and a pile of what you can only call junk. You
CF | can leave to the east. A black rift leads southwest. The
CF | rift feels closed off, somehow.
CF |
CF | A heavy safe sits in one corner of the room. It doesn't look like it
CF | belongs here.
CF |
CF | Among the props, all that sticks out to you is a fake mustache, a
CF | deerstalker cap and an oversized raincoat.
CF |
CF | > Lancelot says, "yay"
Knight_Otu says, "Elementary."
DavidW says (to ClubFloyd), "x props"
CF ] Prop Room
CF | >
CF | > X PROPS
CF |
CF | Most of the props and costumes are heaped up into a pile. By and
CF | large, none of them stick out to you.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Prop Room
CF | >
CF | > X JUNK
CF |
CF | Most of the props and costumes are heaped up into a pile. By and
CF | large, none of them stick out to you.
CF |
CF | >
DavidW says (to ClubFloyd), "x rift"
CF ] Prop Room
CF | >
CF | > X RIFT
CF |
CF | This is a black rift, leading southwest. It floats silently in
CF | the air.
CF |
CF | >
DavidW says (to ClubFloyd), "x cap"
CF ] Prop Room
CF | >
CF | > X CAP
CF |
CF | This cap is perfect for anyone trying to imitate a certain famous
CF | detective. No pipe included.
CF |
CF | >
DavidW says (to ClubFloyd), "x raincoat"
CF ] Prop Room
CF | >
CF | > X RAINCOAT
CF |
CF | This raincoat looks like it wouldn't really fit well. Looking at it
CF | makes you feel like you have just one more question, but you don't
CF | know what it would be.
CF |
CF | > Lancelot says, "yeah the pipe is missing lol"
DavidW says (to ClubFloyd), "x mustache"
CF ] Prop Room
CF | >
CF | > X MUSTACHE
CF |
CF | This mustache, with its impressive size, looks unmistakably Belgian.
CF |
CF | >
DavidW says (to ClubFloyd), "x safe"
CF ] Prop Room
CF | >
CF | > X SAFE
CF |
CF | This safe looks far too heavy to move. There is a keypad for entering
CF | a 6-digit number. The safe is currently closed and locked.
CF |
CF | Someone has written on the safe:
CF |
CF | "The code is the creation date of the rift. Figuring that out is part
CF | of your training!"
CF |
CF | > Lancelot asks, "moustache ... Hercule Poirot?"
Knight_Otu says, "Columbo and ... yeah."
Knight_Otu says, "Poirot."
Lancelot says, "hmm looks like we cannot just go at random here"
DavidW says (to ClubFloyd), "search cap"
CF ] Prop Room
CF | >
CF | > SEARCH CAP
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "search mustache"
CF ] Prop Room
CF | >
CF | > SEARCH MUSTACHE
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "search raincoat"
CF ] Prop Room
CF | >
CF | > SEARCH RAINCOAT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take cap"
CF ] Prop Room
CF | >
CF | > TAKE CAP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take mustache"
CF ] Prop Room
CF | >
CF | > TAKE MUSTACHE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take raincoat"
CF ] Prop Room
CF | >
CF | > TAKE RAINCOAT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Prop Room
CF | >
CF | > L
CF |
CF | Prop Room
CF | This room is filled with props and costumes. There is a rack of
CF | dresses, a box of wigs, and a pile of what you can only call junk. You
CF | can leave to the east. A black rift leads southwest. The
CF | rift feels closed off, somehow.
CF |
CF | A heavy safe sits in one corner of the room. It doesn't look like it
CF | belongs here.
CF |
CF | >
DavidW says (to ClubFloyd), "x wigs"
CF ] Prop Room
CF | >
CF | > X WIGS
CF |
CF | This is a box of wigs, but there's nothing exciting in here.
CF |
CF | >
DavidW says (to ClubFloyd), "wear moustache"
CF ] Prop Room
CF | >
CF | > WEAR MOUSTACHE
CF |
CF | You put on the fake mustache.
CF |
CF | >
DavidW says (to ClubFloyd), "wear cap"
CF ] Prop Room
CF | >
CF | > WEAR CAP
CF |
CF | You put on the deerstalker cap.
CF |
CF | >
DavidW says (to ClubFloyd), "wear raincoat"
CF ] Prop Room
CF | >
CF | > WEAR RAINCOAT
CF |
CF | You put on the oversized raincoat.
CF |
CF | > Lancelot says, "so here we need to find out when this place was created ... but we do not have the means yet I think"
DavidW says, "I don't think we need any of this costume stuff, at least not now."
DavidW says (to ClubFloyd), "remove cap. remove mustache. remove raincoat"
CF ] Prop Room
CF | >
CF | > REMOVE CAP. REMOVE MUSTACHE. REMOVE RAINCOAT
CF |
CF | You take off the deerstalker cap.
CF |
CF | You take off the fake mustache.
CF |
CF | You take off the oversized raincoat.
CF |
CF | > DavidW says, "I'm tempted to leave the costume stuff here. And I guess the shard we want is in the safe."
Lancelot says, "so we can still go to mansion or the other place"
DavidW says, "yeah"
DavidW says (to ClubFloyd), "e"
CF ] Police Station
CF | >
CF | > E
CF |
CF |
CF | Police Station
CF | This is a bizarrely empty police station that opens directly onto the
CF | train platform. Honestly, it doesn't really make sense, but it has a
CF | large logo saying PRECINCT 13 POLICE STATION on the wall and some
CF | scattered chairs.
CF |
CF | A wanted poster hangs on the wall.
CF |
CF | The main point of interest is a door to the north labelled
CF | EVIDENCE ROOM. You can return east to the train. There is also
CF | a metal door with an octagonal symbol on it to the west.
CF |
CF | > Lancelot says, "museum"
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF |
CF | Second Class
CF | This cramped car has row after row of molded orange plastic bucket
CF | seats. Dim light filters through numerous small, dingy windows. The
CF | floor is some kind of rubbery, textured plastic that seems designed to
CF | be hosed down every night.
CF |
CF | All the evidence seems to have been cleaned up. You can return
CF | north to the First Class car or west to the police
CF | station.
CF |
CF | >
DavidW n
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF | This spacious train car only holds a few, scattered seats, each an
CF | overstuffed armchair. The floor is luxuriously carpeted, and
CF | brightly-colored silk curtains are drawn back, allowing a full view
CF | through the wide picture windows.
CF |
CF | You can return east to the lavatory, or go south to the
CF | Second Class car.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lavatory
CF | >
CF | > E
CF |
CF |
CF | Lavatory
CF | You find yourself in a very cramped lavatory that reminds you of the
CF | head in the first ship you served on. The walls are covered in some
CF | kind of wood laminate, pretty cheap-looking.
CF |
CF | You would assume that this lavatory has the usual amenities, but the
CF | green rift to the south takes up almost the entire room.
CF |
CF | The flimsy lavatory door opens to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Flight Controls
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Bridge: Flight Controls
CF | You've stepped away from most of the chaos on the bridge. This is the
CF | flight control section, featuring a large console covered in lights
CF | and buttons, on which is Murder on the Orient Express.
CF |
CF | The rest of the bridge is to the east.
CF |
CF | A rift has opened up to the north. It is glowing green.
CF |
CF | Officer Mefe is here, calmly working on navigation.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Command
CF | >
CF | > E
CF |
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Officers' Quarters
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Captain's Quarters
CF | >
CF | > E
CF |
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. A desk with his private data terminal is the main feature on
CF | one side of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | The Captain is brooding, holding his Scotch and staring
CF | disconsolately.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Entrance
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Entrance
CF | You are standing in a long metallic hallway. To the north, the
CF | hallway opens up and leads to a set of double doors. Above them in a
CF | font that looks half-melted are painted the words "MYSTERY AND
CF | HISTORY".
CF |
CF | To the south is a red rift, glowing red. It blocks the rest of
CF | the hallway. Other than that, there are no sounds around you, no
CF | movement, no signs of any human life.
CF |
CF | There is a sign on the door that says, "CLOSED".
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Napoleon Room
CF | >
CF | > N
CF |
CF | (first opening the double doors)
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Gift Shop
CF | >
CF | > E
CF |
CF |
CF | Gift Shop
CF | The gift shop for the wax museum is colorful and whimsical, to the
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the
CF | museum, is displayed proudly. Much of the room is empty, perhaps due
CF | to the museum being closed. What's left is scattered around the edges
CF | of the room. There are a lot of informational posters on the wall:
CF | NATO, Bloody Mary, gold panning, and foosball.
CF |
CF | An incongruously somber coin machine stands neglected in one corner,
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an
CF | octagon, leading north.
CF |
CF | A meter stretches up the entire side of one wall: a sort of long
CF | indentation with seven marks at the side and an indicator. Right now,
CF | the indicator is at the mark labelled "6".
CF |
CF | At the top of the prize meter, in a silvery cage, is the captain's
CF | antique watch.
CF |
CF | You can return to the rest of the museum to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock metal door with tool"
CF ] Gift Shop
CF | >
CF | > UNLOCK METAL DOOR WITH TOOL
CF |
CF | You hold the curious tool up to the octagon door. A blue light comes
CF | from the tool, and then the octagon door unlocks.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office
CF | >
CF | > N
CF |
CF | (first opening the octagon door)
CF |
CF | Office
CF | This is an office room hidden in the back of the wax museum. It looks
CF | like it's primarily used for storage. There are some filing cabinets
CF | and a wax figure of...you. The door to the rest of the wax museum is
CF | to the south. A black rift leads west. The rift feels
CF | closed off, somehow.
CF |
CF | A thin crystal shard lies in the middle of the floor.
CF |
CF | > Lancelot exclaims, "yay!"
Jacqueline says, "woo"
DavidW says (to ClubFloyd), "take shard"
CF ] Office
CF | >
CF | > TAKE SHARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Office
CF | >
CF | > X IT
CF |
CF | It is a thin sliver of red crystal, just a few centimeters long.
CF |
CF | > Knight_Otu says, "Much easier here."
DavidW says (to ClubFloyd), "x figure"
CF ] Office
CF | >
CF | > X FIGURE
CF |
CF | This wax figure is remarkably accurate. It looks almost exactly like
CF | you do today. It does look a bit worn down; it must have been on
CF | display in the wax museum for quite some time.
CF |
CF | > Lancelot says, "seems we cannot do them in random order then ... I kinda hoped it was but apparently not"
DavidW says (to ClubFloyd), "search it"
CF ] Office
CF | >
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x cabinets"
CF ] Office
CF | >
CF | > X CABINETS
CF |
CF | These cabinets seem to have been long abandoned.
CF |
CF | >
DavidW says (to ClubFloyd), "open them"
CF ] Office
CF | >
CF | > OPEN THEM
CF |
CF | You open the filing cabinets.
CF |
CF | >
DavidW says (to ClubFloyd), "look in them"
CF ] Office
CF | >
CF | > LOOK IN THEM
CF |
CF | The filing cabinets are empty.
CF |
CF | > DavidW asks, "no file on rift creation?"
Lancelot says, "lol"
DavidW asks, "no file about me, telling me how wonderful I am?"
Lancelot asks, "check mansion and go back?"
Lancelot says, "ahem"
DavidW says, "sure"
DavidW says (to ClubFloyd), "s"
CF ] Gift Shop
CF | >
CF | > S
CF |
CF |
CF | Gift Shop
CF | The gift shop for the wax museum is colorful and whimsical, to the
CF | point of being a little gaudy. "MYSTERY AND HISTORY", the name of the
CF | museum, is displayed proudly. Much of the room is empty, perhaps due
CF | to the museum being closed. What's left is scattered around the edges
CF | of the room. There are a lot of informational posters on the wall:
CF | NATO, Bloody Mary, gold panning, and foosball.
CF |
CF | An incongruously somber coin machine stands neglected in one corner,
CF | labelled "TOKENS FOR OBOLS". Next to it is a door marked with an
CF | octagon, leading north.
CF |
CF | A meter stretches up the entire side of one wall: a sort of long
CF | indentation with seven marks at the side and an indicator. Right now,
CF | the indicator is at the mark labelled "6".
CF |
CF | At the top of the prize meter, in a silvery cage, is the captain's
CF | antique watch.
CF |
CF | You can return to the rest of the museum to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Napoleon Room
CF | >
CF | > W
CF |
CF |
CF | Napoleon Room
CF | You find yourself in a room dominated by two large wax figures.
CF | According to two helpful plaques, one is Napoleon, the would-be
CF | emperor of Europe. He has been depicted here riding a rearing horse,
CF | his cape billowing in the wind. He brandishes a well-polished saber in
CF | one hand.
CF |
CF | The other figure is Khufu, the ancient Pharaoh of Egypt and possibly
CF | the architect of one of its grandest monuments. On one side of Khufu
CF | is a scale model of the Great Pyramid of Giza, although it seems
CF | slightly off-balance. On the other side is a gaudy version of the
CF | Sphinx.
CF |
CF | The floor is covered in an intricate and unusual pattern that draws
CF | your attention.
CF |
CF | Outside of the figures and the floor, the entire room is minimally
CF | decorated and quite tall. To the east is an entryway with a
CF | sign saying Gift Shop. You can also go north or south
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Entrance
CF | >
CF | > S
CF |
CF | (first opening the double doors)
CF |
CF | Entrance
CF | You are standing in a long metallic hallway. To the north, the
CF | hallway opens up and leads to a set of double doors. Above them in a
CF | font that looks half-melted are painted the words "MYSTERY AND
CF | HISTORY".
CF |
CF | To the south is a red rift, glowing red. It blocks the rest of
CF | the hallway. Other than that, there are no sounds around you, no
CF | movement, no signs of any human life.
CF |
CF | There is a sign on the door that says, "CLOSED".
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Captain's Quarters
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Captain's Quarters
CF | The Captain's quarters are much like the man himself, utilitarian but
CF | polished. A desk with his private data terminal is the main feature on
CF | one side of his room, next to his neatly made bed. A shelf filled with
CF | historical texts in printed form dominates the other. The main
CF | decoration on the wall is a picture of his family. You can leave to
CF | the west.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | The Captain is brooding, holding his Scotch and staring
CF | disconsolately.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Officers' Quarters
CF | >
CF | > W
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Auxiliary Quarters
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Psychologist's Office
CF | >
CF | > N
CF |
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Yard
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which some
CF | spices, an emerald and some golden eggs particularly stick out to you.
CF | The walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock trapdoor with tool"
CF ] Upstairs Landing
CF | >
CF | > UNLOCK TRAPDOOR WITH TOOL
CF |
CF | You hold the curious tool up to the trapdoor. A blue light comes from
CF | the tool, and then the trapdoor unlocks.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Darkness
CF | >
CF | > U
CF |
CF | (first opening the trapdoor)
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | > DavidW says, "oh. We need the flashlight option."
Lancelot says, "okay bettere go back lol... it definitely is ordered"
Knight_Otu says, "We need the flashli.. right."
Lancelot says, "yep"
DavidW says (to ClubFloyd), "d"
CF ] Upstairs Landing
CF | >
CF | > D
CF |
CF |
CF | Upstairs Landing
CF | You are standing at the top of a flight of stairs. To the east
CF | is an old door that has the name "Christine" engraved on it. An empty
CF | doorway leads west. A trapdoor with an octagon on it leads
CF | up. You can also go back down the stairs.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF | This vast room is lined with heavy sandstone blocks, stretching far
CF | higher than you thought possible. Passageways lead north,
CF | south, east, and west, and wide stairs in either
CF | corner lead up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | This room, once a spacious entryway, is dominated by a broad and
CF | sturdy trophy case filled with a variety of treasures, of which a
CF | treasure chest, a trident and a pearl particularly stick out to you.
CF | The walls are dark wood, old and warped. You can go outside to the
CF | south, or deeper into the building to the north.
CF |
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | You are standing before an asymmetrical, well-preserved Victorian
CF | mansion with a tower on one side and steps up to a door on the other.
CF | The sky is overcast, making it hard to tell the time of day. An
CF | overgrown flowerbed lies in stark contrast to the tidy-looking
CF | mansion.
CF |
CF | A bright red neon sign is attached incongruously to the house, saying
CF | "Monsters Inside".
CF |
CF | To the north, you can enter the parlor of the mansion. To the
CF | east lies a dark and foreboding river.
CF |
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Psychologist's Office
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Psychologist's Office
CF | You've spent a lot of time in Gareth's office over the last few
CF | months, given your similar responsibilities. This is a small office
CF | with softer lighting and more furnishings than most of the ship. The
CF | walls are plastered with classic movie posters and the desk is
CF | overflowing with action figures. You can return through the halls to
CF | the auxiliary quarters to the south.
CF |
CF | A rift has opened up to the north. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Psychologist's Office
CF | >
CF | > E
CF |
CF | There's a wall that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF |
CF | Auxiliary Quarters
CF | This part of the ship connects the quarters of auxiliary staff like
CF | yourself to those of high command and the rest of the ship. In this
CF | particular area there are couches for resting and tables and chairs
CF | for working. No one's resting or working in here now; this place is
CF | deserted, and the atmosphere is tense. Occasionally you catch glimpses
CF | of staff members running through the halls, but no one stays to talk.
CF |
CF | Everything is like a maze around here, but you know how to get to your
CF | own quarters to the west and your friend Gareth's office to the
CF | north. The officers' quarters lie more to the east, and
CF | the reception hall is to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF | This sumptuous area is one of the nicest on the ship, designed as a
CF | place for ship officers to relax and gather. The current captain
CF | rarely uses this area, but the other officers spend much of their time
CF | here. A bar made of real oak lines one wall, although all alcohol is
CF | currently stored away. Armchairs and lamps dot the area. It's all
CF | empty now; every officer in the ship is on duty while evacuation is
CF | being prepped.
CF |
CF | You can reach the bridge by going down a nearby transport tube.
CF | The Captain's own quarters are to the east, while the quarters
CF | for auxiliary staff are to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bridge: Command
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Command
CF | This area of the bridge is the largest, opening out to smaller areas
CF | to the west, east, and south. A scattered and
CF | harried crew man the various stations of the bridge. The Captain is
CF | nowhere to be seen.
CF |
CF | A transport tube leads up to the officers' quarters.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Aft
CF | >
CF | > S
CF |
CF |
CF | Bridge: Aft
CF | The bridge of the ship is massive, spreading around you in multiple
CF | directions, each spot with its own crew and station. You are in the
CF | aft area of the bridge, which connects to the lower areas of the ship.
CF | There is a transport tube leading down. You can also explore
CF | more of the bridge to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Transit Hub
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Engineering Room
CF | >
CF | > W
CF |
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Device
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | This is a small room enclosed entirely by metal. Each of the walls is
CF | adorned with an octagon, and the floor and ceilings are a kind of
CF | steel mesh. Everything is meticulously clean. To one side is a ladder
CF | leading up.
CF |
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI.
CF | There is a screen on the pedestal displaying a message.
CF |
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "put shard in hole"
CF ] The Device
CF | >
CF | > PUT SHARD IN HOLE
CF |
CF | You place the crystal shard into the receptacle.
CF |
CF | The display changes to say:
CF |
CF | This upgrade will allow your tool to serve as a light source, and
CF | will allow us to determine your range of vision. Place the tool on the
CF | pedestal to begin calibration for this upgrade.
CF |
CF | The receptacle closes up, the shard still inside.
CF |
CF | >
DavidW says (to ClubFloyd), "put tool on pedestal"
CF ] The Device
CF | >
CF | > PUT TOOL ON PEDESTAL
CF |
CF | You put the curious tool on the pedestal.
CF |
CF | The pedestal opens up to pull in the tool before closing again.
CF |
CF | The floor rumbles as the pedestal rises, extending about half a meter
CF | higher.
CF |
CF | On top of the newly revealed portion of the pedestal is a lead apron.
CF | The display updates to say:
CF |
CF | Due to the dangers of radiation sickness, please wear the apron
CF | before proceeding. Past experience has shown that wearing the lead
CF | apron can reduce casualties to 20%, or even lower!
CF |
CF | >
DavidW says (to ClubFloyd), "wear apron"
CF ] The Device
CF | >
CF | > WEAR APRON
CF |
CF | (first taking the lead apron)
CF | Parts of the pedestal light up, including a dial with unusual settings
CF | and buttons with images of a camera, a radio antenna, and a question
CF | mark.
CF |
CF | The display changes to say:
CF |
CF | For calibration of electromagnetic emissions, you will be provided
CF | with five different test settings, which we have designated as A, B,
CF | C, D, and E.
CF |
CF | For each setting that you experience, select the setting on the
CF | dial that most clearly represents the type of electromagnetic
CF | radiation being emitted. The radiation seen may vary from person to
CF | person, especially in those with certain special genetics. Your
CF | answers will tell us more about you.
CF |
CF | Most electromagnetic radiation is invisible. To classify the
CF | radiation appropriately, some additional diagnostic tools have been
CF | provided you in the form of buttons, including an antenna button and
CF | camera button. The Help button (indicated by a question mark) will
CF | remind you of the various types of radiation.
CF |
CF | Now testing setting A. Please turn the dial to the correct setting
CF | corresponding to the EM radiation being emitted.
CF |
CF | As soon as the text displays, there is a "click" and glowing purple
CF | drawings appear on the pedestal.
CF |
CF | > DavidW says, "uhhhhh"
Lancelot asks, "what options we have?"
Lancelot says (to f), "look drawings"
CF ] The Device
CF | >
CF | > LOOK DRAWINGS
CF |
CF | These purple drawings are abstract and cover the pedestal. They appear
CF | fluorescent, like images under a blacklight.
CF |
CF | >
Lancelot says (to f), "look buttons"
CF ] The Device
CF | >
CF | > LOOK BUTTONS
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | > Lancelot says, "argh"
Lancelot says (to f), "x dial"
CF ] The Device
CF | >
CF | > X DIAL
CF |
CF | The dial has several markings on it: a rainbow symbol, a thermometer
CF | symbol, a radio tower symbol, a jagged sunlight symbol, and a skeleton
CF | symbol. You can SET or TURN the dial to any of these symbols. The dial
CF | is currently pointing to the rainbow symbol.
CF |
CF | > DavidW says, "too many new things at once and I haven't made notes yet"
Jacqueline asks, "This is forgiving, right?"
Lancelot says, "sorry Ill stop"
Jacqueline asks, "Like, should we save?"
Lancelot says, "yes it is I think we cannot mess up unless there is a bug"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] The Device
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "push help"
CF ] The Device
CF | >
CF | > PUSH HELP
CF |
CF | The screen temporarily changes to say:
CF |
CF | Electromagnetic radiation can take many forms, based on its
CF | wavelength.
CF |
CF | There are many ways to describe different types of radiation, but
CF | some broad classifications include:
CF |
CF | -Radio waves, which are invisible but can transmit information.
CF | They can be picked up or transmitted by antennae. These have the
CF | longest wavelength.
CF |
CF | -Infrared waves. These waves are shorter than radio waves and are
CF | also invisible. They can transmit heat.
CF |
CF | -Visible light. These waves are the easiest for humans to detect.
CF | Visible light can take on any color, and when all colors are mixed, it
CF | forms white light.
CF |
CF | -Ultraviolet light. These waves are shorter than visible light,
CF | and can cause fluorescent phenomena, such as glow-in-the-dark paint.
CF | They also are found in sunlight, and too much exposure can cause
CF | sunburn.
CF |
CF | -X-ray waves. These energetic waves are very short and can travel
CF | through most materials. They can be dangerous to the human body but
CF | can be stopped by lead, for instance. They are commonly used to image
CF | bones and can disrupt photographic film.
CF |
CF | After displaying this text for a moment, the screen returns to its
CF | original text.
CF |
CF | >
keltena goes home. Jacqueline says, "Speaking of antennae, I heard about two antennae who got married recently. I'll be they had a great reception."
Jacqueline says, "(Sorry, just learned that joke yesterday, couldn't resist.)"
DavidW says, "ba-dum-tish!"
Jacqueline bows.
DavidW says (to ClubFloyd), "set dial to sunlight"
CF ] The Device
CF | >
CF | > SET DIAL TO SUNLIGHT
CF |
CF | You turn the dial to the jagged sunlight symbol.
CF |
CF | The screen updates to say:
CF |
CF | Your answer has been recorded and will be scored at the end. Now
CF | testing setting B. A new type of radiation is being emitted. Please
CF | turn the dial to the correct setting.
CF |
CF | As soon as the text displays, there is a click, and the purple lines
CF | disappear. There is another click, but nothing apparent happens.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to radio"
CF ] The Device
CF | >
CF | > SET DIAL TO RADIO
CF |
CF | You turn the dial to the radio tower symbol.
CF |
CF | The display updates to say:
CF |
CF | Your answer has been recorded, and will be scored at the end. Now
CF | testing setting C. A new type of radiation is being emitted. Please
CF | turn the dial to the correct setting.
CF |
CF | As soon as the text displays, there is a click, and bright light
CF | envelops the pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to rainbow"
CF ] The Device
CF | >
CF | > SET DIAL TO RAINBOW
CF |
CF | You turn the dial to the rainbow symbol.
CF |
CF | The display updates to say:
CF |
CF | Your answer has been recorded, and will be scored at the end. Now
CF | testing setting D. A new type of radiation is being emitted. Please
CF | turn the dial to the correct setting.
CF |
CF | As soon as the text displays, there is a click and the lights turn
CF | off. There is another click, and you feel sudden warmth.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to thermometer"
CF ] The Device
CF | >
CF | > SET DIAL TO THERMOMETER
CF |
CF | You turn the dial to the thermometer symbol.
CF |
CF | The display updates to say:
CF |
CF | Your answer has been recorded, and will be scored at the end. Now
CF | testing setting E. A new type of radiation is being emitted. Please
CF | turn the dial to the correct setting.
CF |
CF | As soon as the text displays, there is a click and the warmth
CF | disappears. There is another click, but nothing else seems to happen.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to skeleton"
CF ] The Device
CF | >
CF | > SET DIAL TO SKELETON
CF |
CF | You turn the dial to the skeleton symbol.
CF |
CF | The display updates to say:
CF |
CF | Your answer has been recorded.
CF |
CF | You have come to the end of the calibration process. Your
CF | calibration has been successful. It has been determined that your eyes
CF | can perceive frequencies in ranges usually not detectable to the human
CF | eye. This places you in the "Storyweaver" class. You may now take your
CF | upgraded tool. The Flashlight setting has been authorized.
CF |
CF | The tool pops out of the pedestal, and you take it. Looking over it,
CF | the only change you notice is that the crystal shard has been placed
CF | in one of the niches, and is now green, instead of red.
CF |
CF | Once you have the tool, the screen changes to say:
CF |
CF | And don't forget to return your apron!
CF |
CF | Spurred on by the reminder, you remove your apron and place it on the
CF | pedestal, which opens up to accept it. Then the display changes to
CF | say:
CF |
CF | Please place the next crystal shard in the receptacle and place
CF | the tool on the pedestal to start the next upgrade.
CF |
CF | > Jacqueline says, "woo"
Lancelot says, "gratz"
DavidW says (to ClubFloyd), "take tool"
CF ] The Device
CF | >
CF | > TAKE TOOL
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] The Device
CF | > SAVEOk.
CF |
CF | > Knight_Otu says, "Well, that went well."
DavidW asks, "so, we check the darkness next?"
Jacqueline says, "Sure."
Lancelot asks, "did we place the tool?"
Jacqueline says, "We took the new tool."
Lancelot says, "oh wait sorry already done"
Jacqueline says, "Or, um, upgraded tool."
Lancelot says, "yep we have flashlight"
Knight_Otu says, "Still, this place has such Portal energy to it. Hope we won't get promised cake."
DavidW says (to ClubFloyd), "s"
CF ] Engineering Room
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | > Lancelot asks, "go back and check mansion?"
DavidW says (to ClubFloyd), "brief"
CF ] Transit Hub
CF | >
CF | > BRIEF
CF |
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which
CF | gives long descriptions of places never before visited and short
CF | descriptions otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Transit Hub
CF | >
CF | > N
CF |
CF | There's a wall that way.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Bridge: Aft
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Aft
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bridge: Command
CF | >
CF | > N
CF |
CF |
CF | Bridge: Command
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Officers' Quarters
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Officers' Quarters
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Auxiliary Quarters
CF | >
CF | > W
CF |
CF |
CF | Auxiliary Quarters
CF |
CF | > Jacqueline says (to KO), "I have some bad news about the cake."
DavidW says (to ClubFloyd), "w"
CF ] Your Quarters
CF | >
CF | > W
CF |
CF |
CF | Your Quarters
CF | On the bed is your grandmother's comforter.
CF |
CF | On the nightstand is a dog-eared novel.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Auxiliary Quarters
CF | >
CF | > E
CF |
CF |
CF | Auxiliary Quarters
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Psychologist's Office
CF | >
CF | > N
CF |
CF |
CF | Psychologist's Office
CF | A rift has opened up to the north. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Yard
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Front Yard
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Frankenstein's Parlor
CF | >
CF | > N
CF |
CF |
CF | Frankenstein's Parlor
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pharaoh's Hall
CF | >
CF | > N
CF |
CF |
CF | Pharaoh's Hall
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Landing
CF | >
CF | > U
CF |
CF |
CF | Upstairs Landing
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Darkness
CF | >
CF | > U
CF |
CF |
CF | Darkness
CF |
CF | > Knight_Otu says, "The pie is a lake."
DavidW says (to ClubFloyd), "verbose"
CF ] Darkness
CF | >
CF | > VERBOSE
CF |
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always
CF | gives long descriptions of locations (even if you've been there
CF | before).
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to flashlight"
CF ] Projection Booth
CF | >
CF | > SET TOOL TO FLASHLIGHT
CF |
CF | You set the curious tool to Flashlight.
CF |
CF | The tool beeps and a voice says, "Flashlight activated."
CF |
CF | The tool brightens up the surrounding area considerably.
CF |
CF | [The flashlight automatically lights the surrounding area. There is no
CF | need to point it anywhere.]
CF |
CF | Projection Booth
CF | This room looks nothing like the rest of the house. It is a cramped
CF | metal room with several pieces of machinery pointed through small
CF | holes in the walls and floor. You can go back down through the
CF | trapdoor. A black rift leads south. The rift feels closed off,
CF | somehow.
CF |
CF | A thin crystal shard lies in the middle of the floor.
CF |
CF | > Jacqueline says (to KO), "ha. Sort of, yes."
Lancelot exclaims, "shard 2!"
Jacqueline says, "I would like a sunlight flashlight, please and thank you."
DavidW says (to ClubFloyd), "take shard"
CF ] Projection Booth
CF | >
CF | > TAKE SHARD
CF |
CF | (the second crystal shard)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x machinery"
CF ] Projection Booth
CF | >
CF | > X MACHINERY
CF |
CF | This machinery looks like projection equipment to your (admittedly
CF | untrained) eyes. Its business end is sticking out of the holes in the
CF | walls and floor.
CF |
CF | There is a display that says "Currently playing Holoprogram CHR-9815:
CF | Monsters Inside."
CF |
CF | > Knight_Otu says, "That is quite a flashlight."
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "turn off machinery"
CF ] Projection Booth
CF | >
CF | > TURN OFF MACHINERY
CF |
CF | You can't see any way to do that, unfortunately.
CF |
CF | > Jacqueline says, "Although, flashlights are usually like this in IF games, to be fair."
DavidW says (to ClubFloyd), "search machinery"
CF ] Projection Booth
CF | >
CF | > SEARCH MACHINERY
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Projection Booth
CF | >
CF | > L
CF |
CF | Projection Booth
CF | This room looks nothing like the rest of the house. It is a cramped
CF | metal room with several pieces of machinery pointed through small
CF | holes in the walls and floor. You can go back down through the
CF | trapdoor. A black rift leads south. The rift feels closed off,
CF | somehow.
CF |
CF | > Jacqueline says, "Would be annoying if you had to say, > POINT FLASHLIGHT WEST"
DavidW says (to ClubFloyd), "x holes"
CF ] Projection Booth
CF | >
CF | > X HOLES
CF |
CF | These small holes allow the projection machinery to stick through the
CF | holes.
CF |
CF | > Knight_Otu says, "True."
DavidW says (to ClubFloyd), "look through holes"
CF ] Projection Booth
CF | >
CF | > LOOK THROUGH HOLES
CF |
CF | The machinery fills the holes completely.
CF |
CF | > DavidW asks, "So how do I know the holes are there?"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "brief"
CF ] Projection Booth
CF | >
CF | > BRIEF
CF |
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which
CF | gives long descriptions of places never before visited and short
CF | descriptions otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Upstairs Landing
CF | >
CF | > D
CF |
CF |
CF | Upstairs Landing
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pharaoh's Hall
CF | >
CF | > D
CF |
CF |
CF | Pharaoh's Hall
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Frankenstein's Parlor
CF | >
CF | > S
CF |
CF |
CF | Frankenstein's Parlor
CF | A tall man with pale, translucent skin and black lips is standing
CF | nearby with an avaricious look in his eye. He has a nametag on his
CF | overalls that says "Frankenstein". He is holding an Official Precinct
CF | 13 Stamp.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Yard
CF | >
CF | > S
CF |
CF |
CF | Front Yard
CF | A rift leads back to the ship to the south. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Psychologist's Office
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Psychologist's Office
CF | A rift has opened up to the north. It glows green.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Psychologist's Office
CF | >
CF | > E
CF |
CF | There's a wall that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Auxiliary Quarters
CF | >
CF | > S
CF |
CF |
CF | Auxiliary Quarters
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Officers' Quarters
CF | >
CF | > E
CF |
CF |
CF | Officers' Quarters
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bridge: Command
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Command
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Aft
CF | >
CF | > S
CF |
CF |
CF | Bridge: Aft
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Transit Hub
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Transit Hub
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Engineering Room
CF | >
CF | > W
CF |
CF |
CF | Engineering Room
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Device
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] The Device
CF | >
CF | > VERBOSE
CF |
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always
CF | gives long descriptions of locations (even if you've been there
CF | before).
CF |
CF | > Jacqueline says (to DW), "Thank you for the brief mode. Works well here."
DavidW says (to ClubFloyd), "put tool on pedestal"
CF ] The Device
CF | >
CF | > PUT TOOL ON PEDESTAL
CF |
CF | You put the tool on the pedestal, but the pedestal buzzes and tilts
CF | forward slightly, knocking the tool back into your hands.
CF |
CF | The display briefly changes to say:
CF |
CF | You must insert a crystal shard into the receptacle before you can
CF | proceed with this upgrade.
CF |
CF | It then returns to its previous message.
CF |
CF | >
DavidW says (to ClubFloyd), "put shard in hole"
CF ] The Device
CF | >
CF | > PUT SHARD IN HOLE
CF |
CF | (the second crystal shard in the tiny receptacle)
CF | You place the crystal shard into the receptacle.
CF |
CF | The display changes to say:
CF |
CF | Due to your progress and your status as Storyweaver, you will now
CF | be able to access more in-depth upgrades.
CF |
CF | This upgrade will allow your tool to diagnose the status of rifts,
CF | which are connections or wormholes in space. These can include spatial
CF | and temporal rifts. Due to the dangers of non-closed time loops, the
CF | upgrade process will take place in standard Spherical Space, which is
CF | a topological 3-sphere. Your tool will need to be properly calibrated
CF | to ensure it measures both time and space accurately.
CF |
CF | This training is not authorized to be divulged to others.
CF | Unauthorized use or sharing of this training may result in fines,
CF | imprisonment, and, in extreme cases, a higher tax bracket. Place the
CF | tool on the pedestal to begin calibration and training for this
CF | upgrade.
CF |
CF | The receptacle closes up, the shard still inside.
CF |
CF | > Lancelot exclaims, "yay diagnosis!"
DavidW says (to ClubFloyd), "put tool on pedestal"
CF ] Spherical Space
CF | >
CF | > PUT TOOL ON PEDESTAL
CF |
CF | You put the curious tool on the pedestal.
CF |
CF | The pedestal opens up to pull in the tool before closing again.
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a black haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Spherical Space
CF | Everything rushes around you, and you find yourself somewhere else.
CF | You are in a vast white space that curves in on itself in bizarre
CF | ways. Everywhere you look you see distorted reflections. There are no
CF | exits.
CF |
CF | The pedestal has travelled with you. Its screen changes to say:
CF |
CF | Training and calibration will now commence.
CF |
CF | Rifts, or interdimensional portals, are pieces of spacetime that
CF | may be connected to one another with non-trivial topology or exist in
CF | isolation. For instance, this training chamber is contained in a rift.
CF | Press the Diagnosis button to obtain information on the rift that
CF | surrounds you.
CF |
CF | Simultaneously, the whole pedestal begins to shake and rise out of the
CF | floor. You can now see it is mounted in a disc. The disc has several
CF | rings in it which are labelled by their distance from the center.
CF |
CF | The pedestal is the one of the few solid things you can see. The
CF | platform it is on is marked in concentric lines.
CF |
CF | A Diagnosis button lights up.
CF |
CF | > Knight_Otu exclaims, ""in extreme cases, a higher tax bracket"?!"
Lancelot says, "finally we get some rift info"
DavidW says (to ClubFloyd), "x rings"
CF ] Spherical Space
CF | >
CF | > X RINGS
CF |
CF | The disc around the pedestal has rings marked on it labelled in meters
CF | from the center. It goes, according to the label, eight meters out
CF | from the pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "x lines"
CF ] Spherical Space
CF | >
CF | > X LINES
CF |
CF | The disc around the pedestal has rings marked on it labelled in meters
CF | from the center. It goes, according to the label, eight meters out
CF | from the pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "x pedestal"
CF ] Spherical Space
CF | >
CF | > X PEDESTAL
CF |
CF | The pedestal, labelled YANG ENGINE MK XCI, rises out of the floor in
CF | the center of the room, surrounded by a disc inscribed with rings. It
CF | has a simple display on it that reads:
CF |
CF | Training and calibration will now commence.
CF |
CF | Rifts, or interdimensional portals, are pieces of spacetime that
CF | may be connected to one another with non-trivial topology or exist in
CF | isolation. For instance, this training chamber is contained in a rift.
CF | Press the Diagnosis button to obtain information on the rift that
CF | surrounds you.
CF |
CF | The top of the pedestal is flat. Just below the flat top is a tiny
CF | hole.
CF |
CF | A Diagnosis button is lit up on the pedestal, glowing on its surface.
CF |
CF | >
DavidW says (to ClubFloyd), "push button"
CF ] Spherical Space
CF | >
CF | > PUSH BUTTON
CF |
CF | The display updates to say:
CF |
CF | DIAGNOSIS:
CF | Creation date: 1205/51
CF | Type: White
CF | Separation type: None
CF | Separation distance: None
CF |
CF | As you can see, the space you are in is a white rift: a chunk of
CF | space separated from the rest of reality. We usually refer to such a
CF | thing as a 'closed space'. Shifting to a white rift is used to protect
CF | baseline reality from the effects of our testing. From an outside
CF | perspective, all an observer could see would be an emptiness we call a
CF | black rift, which you will soon see.
CF |
CF | A black rift is a hole, and a white rift is what is taken out of
CF | the hole. If the white rift is replaced in the black rift, reality is
CF | restored. But, instead, if two black rifts are sewn together, they
CF | create a wormhole, and can take on a variety of colors depending on
CF | their attributes.
CF |
CF | We can create rifts within this rift. Let's diagnose this next one
CF | with the same button.
CF |
CF | A black rift appears, roughly spherical and completely impenetrable to
CF | your sight, centered on the top of the pedestal.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x black rift"
CF ] Spherical Space
CF | >
CF | > X BLACK RIFT
CF |
CF | This is a tear in space, or a rift, roughly spherical in shape. It is
CF | completely black.
CF |
CF | > Lancelot says, "interesting rift theory"
DavidW says (to ClubFloyd), "push button"
CF ] Spherical Space
CF | >
CF | > PUSH BUTTON
CF |
CF | The display updates to say:
CF |
CF | DIAGNOSIS:
CF | Creation date: 1205/51
CF | Type: Black
CF | Separation type: None
CF | Separation distance: None
CF |
CF | This is what a black rift looks like from the outside. It is
CF | essentially a hole in space, the part that's left over when a closed
CF | space like ours is scooped out.
CF |
CF | Creating these rifts requires an immense energy source, but most
CF | of that energy can be recovered by removing the rift or, in the case
CF | of non-black rifts, severing their connection to create two black
CF | rifts.
CF |
CF | We will now close the black rift, and open a blue rift, which will
CF | appear to you as two rifts. You can use the Diagnosis button for these
CF | rifts as well.
CF |
CF | The black rift disappears. In its stead, two small blue rifts appear,
CF | one at the base of the pedestal and further out on the spaced rings.
CF |
CF | >
DavidW says (to ClubFloyd), "x blue rift"
CF ] Spherical Space
CF | >
CF | > X BLUE RIFT
CF |
CF | Which do you mean, the outer blue rift or the central blue rift?
CF |
CF | >
DavidW says (to ClubFloyd), "central"
CF ] Spherical Space
CF | >
CF | > CENTRAL
CF |
CF | This rift is set at the base of the pedestal.
CF |
CF | > Lancelot says, "that sentence is missing something but ah welkl"
DavidW says (to ClubFloyd), "x outer"
CF ] Spherical Space
CF | >
CF | > X OUTER
CF |
CF | This rift is set on the fourth ring out from the center of the
CF | pedestal.
CF |
CF | > Roger says, "Fast & Furious: Tokyo Rift"
DavidW says (to ClubFloyd), "push button"
CF ] Spherical Space
CF | >
CF | > PUSH BUTTON
CF |
CF | The display updates to say:
CF |
CF | DIAGNOSIS:
CF | Creation date: 1205/51
CF | Type: Blue
CF | Separation type: Spatial
CF | Separation distance: ???
CF |
CF | The pair are simultaneously diagnosed, as they are essentially the
CF | same rift.
CF |
CF | Note that the separation distance is not confirmed. Please observe
CF | the physical separation measured by the spaced rings and enter the
CF | distance on the dial.
CF |
CF | A dial appears on the surface of the pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "x dial"
CF ] Spherical Space
CF | >
CF | > X DIAL
CF |
CF | The dial can be set to any number from 0 to 8. It is currently set to
CF | 0.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to 4"
CF ] Spherical Space
CF | >
CF | > SET DIAL TO 4
CF |
CF | A metal ball pops out of the pedestal and into the ring labelled 4. It
CF | circles the track, and rolls into the blue rift, disappearing.
CF |
CF | Simultaneously, it reappears in the blue rift at the base of the
CF | pedestal. A chime plays, and the number dial sinks away.
CF |
CF | The display changes to say:
CF |
CF | Correct.
CF |
CF | A blue rift separates things in space only. An object introduced
CF | into one of the rifts will appear in the other, as you have seen.
CF |
CF | Tiny blue rifts power the simple functions of the tool you have
CF | carried, allowing it to unlock mechanical locks or to transmit light
CF | from nearby sources.
CF |
CF | We now introduce red rifts for you to experiment with. According
CF | to Einstein's theory of relativity, the distance between two events
CF | can be reffered to as space-like separation, time-like separation, or
CF | light-like separation. When two rifts that have space-like separation
CF | are connected, they glow blue from the energy.
CF |
CF | However, when two rifts that have time-like separation are
CF | connected, they glow with a color invisible to the naked eye, but
CF | which appears red to those with the Storyweaver gene. These red rifts
CF | create a kind of tension between the past and future; this tension can
CF | be called fate, or luck, or a temporal singularity. Once that tension
CF | is resolved, the energy level of the rifts increases dramatically,
CF | shifting their color to green.
CF |
CF | Please take the next few minutes to wait and observe. You may
CF | diagnose the next rift whenever you want, once it has appeared. If you
CF | miss your window to diagnose the rift, you will have to repeat the
CF | calibration. Note that while you may see two rifts, there is only one
CF | rift, separated in time, as well as in space.
CF |
CF | The blue rifts both disappear. The ball is left alone.
CF |
CF | A voice chimes and says, "The time is 5:45 am."
CF |
CF | > Lancelot says, "so all rifts we saw were red before they turned green and we were time travelling"
DavidW says (to ClubFloyd), "x ball"
CF ] Spherical Space
CF | >
CF | > X BALL
CF |
CF | (the fluff)
CF | This is a ball of fluff you collected earlier.
CF |
CF | A tiny red rift appears on top of the pedestal. The Diagnosis button
CF | once again appears on the pedestal.
CF |
CF | A voice chimes and says, "The time is 5:46 am."
CF |
CF | > Knight_Otu asks, "Except the black rifts bhind the octagon doors?"
DavidW says (to ClubFloyd), "push button"
CF ] Spherical Space
CF | >
CF | > PUSH BUTTON
CF |
CF | The display updates to say:
CF |
CF | DIAGNOSIS:
CF | Creation date: 1205/51
CF | Type: red
CF | Separation type: Temporal
CF | Separation distance: ??? minutes
CF |
CF | This rift is separated temporally from another red rift. Please
CF | set the correct temporal distance in minutes on the number dial. You
CF | can find this distance by counting the time between an event on one
CF | end of the rift with an event on the other end of the rift. For
CF | instance, you could count the time between when the ball rolls out of
CF | the rift in the past and when it rolls into the rift in the
CF | future.
CF |
CF | A dial appears on the surface of the pedestal. The Diagnosis button
CF | disappears.
CF |
CF | A voice chimes and says, "The time is 5:47 am."
CF |
CF | Another ball, identical to the first, rolls out of the rift. The rift
CF | turns green.
CF |
CF | > Lancelot asks, "yeah this are neither time nor space but wormholes?"
DavidW says (to ClubFloyd), "push button"
CF ] Spherical Space
CF | >
CF | > PUSH BUTTON
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "set dial to 1"
CF ] Spherical Space
CF | >
CF | > SET DIAL TO 1
CF |
CF | You turn the dial. A ghostly image of metal balls moving around
CF | appears, appearing to glitch. The ghostly image then disappears.
CF |
CF | The display now says:
CF |
CF | That seems to be incorrect. Please calibrate carefully.
CF |
CF | A voice chimes and says, "The time is 5:48 am."
CF |
CF | The rift disappears from on top of the pedestal, leaving the two balls
CF | behind.
CF |
CF | > Lancelot says, "I think we need to see both events"
Lancelot says, "the ball entering the rift and the ball leaving it"
DavidW says, "I may be misinterpreting some of what I'm reading."
Lancelot says, "it will reset if we do it wrong I think"
DavidW says (to ClubFloyd), "z"
CF ] Spherical Space
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A voice chimes and says, "The time is 5:49 am."
CF |
CF | Another rift appears, this one red.
CF |
CF | >
DavidW says (to ClubFloyd), "push button"
CF ] Spherical Space
CF | >
CF | > PUSH BUTTON
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Spherical Space
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A voice chimes and says, "The time is 5:50 am."
CF |
CF | The original ball rolls into the red rift and disappears. The rift
CF | turns green.
CF |
CF | > Lancelot says, "5:46 it appears and now too"
Lancelot says, "5:50 ball leaves"
DavidW says (to ClubFloyd), "z"
CF ] Spherical Space
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A voice chimes and says, "The time is 5:51 am."
CF |
CF | Finally, the rift disappears. The metal ball sinks back into the base
CF | of the pillar. A button labelled REPEAT appears on the pedestal.
CF |
CF | > Lancelot says, "5:47 it came back"
DavidW says, "sorry, I thought we'd restarted."
Knight_Otu asks, "So if my reading is correct, 3 minutes?"
Lancelot says, "time was still ticking looks like you were too fast lol"
DavidW says, "I'm definitely not following this correctly in CF mode."
Lancelot says, "I'd say so yeah"
DavidW says (to ClubFloyd), "set dial to 3"
CF ] The Device
CF | >
CF | > SET DIAL TO 3
CF |
CF | There is a happy chime, followed by a rushing sound.
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a black haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | This is a small room enclosed entirely by metal. Each of the walls is
CF | adorned with an octagon, and the floor and ceilings are a kind of
CF | steel mesh. Everything is meticulously clean. To one side is a ladder
CF | leading up.
CF |
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI.
CF | There is a screen on the pedestal displaying a message. The pedestal
CF | is surrounded by a disc inscribed with rings.
CF |
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | The closed space around you is gone. You are back in the room where
CF | you started.
CF |
CF | The display says:
CF |
CF | Correct.
CF |
CF | Red rifts are separated by time as well as by space. An object
CF | entering a red rift moves to the other end, which may be in the future
CF | or in the past.
CF |
CF | Such time travel is very dangerous, and should only be performed
CF | in closed spaces such as the one you now find yourself in. When the
CF | future affects the past, it creates a causal loop. If that loop is not
CF | maintained, then the future can be erased, and a new one created.
CF |
CF | When that loop is maintained, a red rift will generate a larger
CF | amount of energy, turning green. This green energy caused by
CF | properly-satisfied time loops can be harvested and reused.
CF |
CF | Your device is too weak to create red rifts on its own, or even
CF | large blue rifts. But with proper training, you may one day be able to
CF | manipulate pre-existing rifts.
CF |
CF | For now, the Diagnose setting on your tool has been activated. To
CF | receive the next upgrade, place another crystal shard in the
CF | receptacle and place the tool on the pedestal.
CF |
CF | The pedestal opens up, revealing your tool, this time with two green
CF | shards, and the Diagnose ability now unlocked. You grab the tool.
CF |
CF | > Lancelot says, "so now we can diagnose rifts"
DavidW says, "Like the one at the train."
Lancelot says, "yep I'd say so ..."
DavidW says (to ClubFloyd), "brief"
CF ] The Device
CF | >
CF | > BRIEF
CF |
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which
CF | gives long descriptions of places never before visited and short
CF | descriptions otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] The Device
CF | >
CF | > D
CF |
CF | There are only a few ways out of this room, and that isn't one of
CF | them.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Engineering Room
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Engineering Room
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF |
CF | Transit Hub
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Bridge: Aft
CF | >
CF | > U
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Bridge: Aft
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bridge: Command
CF | >
CF | > N
CF |
CF |
CF | Bridge: Command
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bridge: Flight Controls
CF | >
CF | > W
CF |
CF |
CF | Bridge: Flight Controls
CF | A rift has opened up to the north. It is glowing green.
CF |
CF | Officer Mefe is here, calmly working on navigation.
CF |
CF | On the flight console is Murder on the Orient Express.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Lavatory
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Lavatory
CF | The rift leading back to the ship is to the south. It is
CF | glowing green.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] First Class
CF | >
CF | > W
CF |
CF |
CF | First Class
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Second Class
CF | >
CF | > S
CF |
CF |
CF | Second Class
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Police Station
CF | >
CF | > W
CF |
CF |
CF | Police Station
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Prop Room
CF | >
CF | > W
CF |
CF |
CF | Prop Room
CF | A heavy safe sits in one corner of the room. It doesn't look like it
CF | belongs here.
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Prop Room
CF | >
CF | > VERBOSE
CF |
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always
CF | gives long descriptions of locations (even if you've been there
CF | before).
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to diagnose"
CF ] Prop Room
CF | >
CF | > SET TOOL TO DIAGNOSE
CF |
CF | You set the curious tool to Diagnose.
CF |
CF | The tool beeps and a voice says, "Diagnose settting activated."
CF |
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.]
CF |
CF | >
DavidW says (to ClubFloyd), "point tool at black rift"
CF ] Prop Room
CF | >
CF | > POINT TOOL AT BLACK RIFT
CF |
CF | The tool beeps and says:
CF |
CF | DIAGNOSIS:
CF | Creation date: 0205/51
CF | Type: Black (originally Blue)
CF | Separation type: None
CF | Separation distance: None
CF |
CF | >
DavidW says (to ClubFloyd), "set safe to 020551"
CF ] Prop Room
CF | >
CF | > SET SAFE TO 020551
CF |
CF | No, you can't set that to anything.
CF |
CF | > Lancelot asks, "x safe?"
DavidW says (to ClubFloyd), "type 020551"
CF ] Prop Room
CF | >
CF | > TYPE 020551
CF |
CF | (on the keypad)
CF | There is a click from the safe as it unlocks.
CF |
CF | >
DavidW says (to ClubFloyd), "open safe"
CF ] Prop Room
CF | >
CF | > OPEN SAFE Lancelot says, "ah got it"
CF |
CF | You open the safe, revealing a third crystal shard.
CF |
CF | >
DavidW says (to ClubFloyd), "take shard"
CF ] Prop Room
CF | >
CF | > TAKE SHARD
CF |
CF | (the third crystal shard)
CF | Taken.
CF |
CF | > Lancelot says, "yesss # 3"
DavidW says (to ClubFloyd), "brief"
CF ] Prop Room
CF | >
CF | > BRIEF
CF |
CF | Never Gives Up Her Dead is now in its "brief" printing mode, which
CF | gives long descriptions of places never before visited and short
CF | descriptions otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Police Station
CF | >
CF | > E
CF |
CF |
CF | Police Station
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Second Class
CF | >
CF | > E
CF |
CF |
CF | Second Class
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] First Class
CF | >
CF | > N
CF |
CF |
CF | First Class
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lavatory
CF | >
CF | > E
CF |
CF |
CF | Lavatory
CF | The rift leading back to the ship is to the south. It is
CF | glowing green.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Flight Controls
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a green haze, losing all sense of direction.
CF | Slowly the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Bridge: Flight Controls
CF | A rift has opened up to the north. It is glowing green.
CF |
CF | Officer Mefe is here, calmly working on navigation.
CF |
CF | On the flight console is Murder on the Orient Express.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bridge: Command
CF | >
CF | > E
CF |
CF |
CF | Bridge: Command
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bridge: Aft
CF | >
CF | > S
CF |
CF |
CF | Bridge: Aft
CF |
CF | > Knight_Otu says, "We're zipping through now."
DavidW says (to ClubFloyd), "d"
CF ] Transit Hub
CF | >
CF | > D
CF |
CF | You enter the tube, and it whisks you away.
CF |
CF | Transit Hub
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Engineering Room
CF | >
CF | > W
CF |
CF |
CF | Engineering Room
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Device
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] The Device
CF | >
CF | > VERBOSE
CF |
CF | Never Gives Up Her Dead is now in its "verbose" mode, which always
CF | gives long descriptions of locations (even if you've been there
CF | before).
CF |
CF | >
DavidW says (to ClubFloyd), "put shard in hole"
CF ] The Device
CF | >
CF | > PUT SHARD IN HOLE
CF |
CF | (the third crystal shard in the tiny receptacle)
CF | You place the crystal shard into the receptacle.
CF |
CF | The display changes to say:
CF |
CF | Excellent work! You have made steady progress and we are already
CF | 45% certain that you are not a hardened criminal or spy breaking into
CF | our labs. We will continue to proceed with upgrades.
CF |
CF | This upgrade will allow your tool to detect temporally displaced
CF | items. This is a safe upgrade, and does not require security
CF | precautions.
CF |
CF | You will be asked to identify temporally important locations
CF | aboard this vessel. Once complete, your tool will be able to identify
CF | the connection between temporally displaced items and the location
CF | they are displaced from.
CF |
CF | Place the tool on the pedestal to begin calibration and training
CF | for this upgrade.
CF |
CF | [This game is split up into several areas, but each one cannot be
CF | solved alone. Instead, each area requires an item from one of the
CF | other areas. This upgrade will ask you to choose names to easily
CF | identify such items.]
CF |
CF | The receptacle closes up, the shard still inside.
CF |
CF | > Lancelot says, "it definitely helps to have a map of the ship lol"
Lancelot says, "now we can name the regions any way we like lol"
Lancelot says, "I was like how people are supposed to know the item thing lol"
DavidW says (to ClubFloyd), "put tool on pedestal"
CF ] The Device
CF | >
CF | > PUT TOOL ON PEDESTAL
CF |
CF | You put the curious tool on the pedestal.
CF |
CF | The pedestal opens up to pull in the tool before closing again.
CF |
CF | The display changes to say:
CF |
CF | Training and calibration will now commence.
CF |
CF | In this training, you will see images of the temporally important
CF | locations on this starship, and you must provide a name for each of
CF | them. This name will be used by your tool to identify displaced items.
CF | The images were taken before your arrival, and do not reflect changes
CF | you may have incurred.
CF |
CF | The first location you must name will now be displayed. Please
CF | choose names that are descriptive using the Name button.
CF |
CF | The holographic display changes to show a large, empty metal room.
CF | Slowly, lights in the metal room trace out shapes: a haunted house, a
CF | river with a robed ferryman, and a crumbling castle.
CF |
CF | As the images appear, three new buttons light up on the pedestal,
CF | labelled Next, Back, and Name.
CF |
CF | > Jacqueline asks, "Should we look through them all first, or no?"
DavidW asks, "Monster House?"
Lancelot says, "I got here after I visited most of them so I could recognize them... still I feel like ordering is a bit backwards"
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the first location? > Lancelot says, "Monster House sounds fine"
DavidW says (to ClubFloyd), "Monster House"
CF ] The Device
CF | What will you name the first location? >
CF | > MONSTER HOUSE
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Monster House". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the second location. Press the Name button to name
CF | this location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a speeding train. The train
CF | passes through wide open fields and dense cities. The camera cuts to
CF | the interior of the train where you see a man sprawled on the floor,
CF | dead, while others stand around in surprise.
CF |
CF | > Lancelot says, "it is just so we know which place the tool is talking about"
Lancelot asks, "Murder train? or mystery?"
Jacqueline says, "aure"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the second location? >
DavidW says (to ClubFloyd), "Murder Train"
CF ] The Device
CF | What will you name the second location? >
CF | > MURDER TRAIN
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Murder Train". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the third location. Press the Name button to name this
CF | location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a large building with a sign
CF | reading HISTORY AND MYSTERY. It cuts into the interior of the
CF | building, showing wax figures of Napoleon, Genghis Khan, Elvis, and
CF | others. Scattered around the museum are a variety of devices, buttons,
CF | and machines.
CF |
CF | > Lancelot says, "ah the wax museum :)"
Knight_Otu says, "Indeed."
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the third location? >
DavidW says (to ClubFloyd), "Wax Museum"
CF ] The Device
CF | What will you name the third location? >
CF | > WAX MUSEUM
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Wax Museum". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the fourth location. Press the Name button to name
CF | this location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a dark cavern. Bluish flames
CF | spurt from crevices in the ground. A line of deformed creatures made
CF | of black sand slowly walk into the flames, immolating themselves. The
CF | view shifts, and you can see a golden scroll, the only source of light
CF | in an underground amphitheatre surrounded by dozens of faceless
CF | statues.
CF |
CF | > Lancelot says, "we didnt go there yet"
DavidW says, "this is new"
Knight_Otu asks, "We haven't seen that... A purgatory?"
Knight_Otu asks, "Hell?"
Lancelot says, "a very dark place and something related to magic? there is a scroll"
DavidW asks, "Blue Hell, maybe?"
Jacqueline says, "sure"
Knight_Otu says, "Yeah."
Lancelot says, "sounds like something to remember lol"
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the fourth location? >
DavidW says (to ClubFloyd), "Blue Hell"
CF ] The Device
CF | What will you name the fourth location? >
CF | > BLUE HELL
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Blue Hell". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the fifth location. Press the Name button to name this
CF | location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a mostly empty arcade with a
CF | sign reading ADVENTURELAND. It cuts to the interior of one of the game
CF | areas, and shows a variety of robots in outlandish settings and
CF | bizarre costumes: outlaw robots outside a saloon, Renaissance robots
CF | holding muskets in a cathedral, and a robot standing quietly in a dark
CF | and dirty kitchen.
CF |
CF | > DavidW says, "Adventureland"
Lancelot says, "robotland lol"
Lancelot says, "or that indeed"
Jacqueline says, "Adventureland"
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the fifth location? >
DavidW says (to ClubFloyd), "Adventureland"
CF ] The Device
CF | What will you name the fifth location? >
CF | > ADVENTURELAND
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Adventureland". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the sixth location. Press the Name button to name this
CF | location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a cabin in the middle of a
CF | deep forest. Behind the cabin stretches a still lake, while an
CF | overgrown garden surrounds the front of it. A river runs by, where you
CF | can see some odd machinery. A sculpture of stone and glass rises from
CF | a hill.
CF |
CF | > Lancelot says, "adventureland is obvious indeed"
Knight_Otu says, "Roboventures."
Lancelot says, "ah we been here"
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the sixth location? >
DavidW says (to ClubFloyd), "Forest Cabin"
CF ] The Device
CF | What will you name the sixth location? >
CF | > FOREST CABIN
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Forest Cabin". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the seventh location. Press the Name button to name
CF | this location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a zoo consisting of many
CF | biomes. Goats climb on foothills, mice cower in the desert, deer roam
CF | the forest, and a dormant volcano smolders in the background.
CF | Shimmering walls separate each area, and fragments of some kind of
CF | machinery or object are scattered everywhere.
CF |
CF | > Knight_Otu says, "Craft land. Or Forest Cabi, sure."
Lancelot asks, "Zoo?"
Knight_Otu asks, "Volcano Zoo?"
Lancelot says, "Jurassic World oopos no"
DavidW asks, "Domed Zoo?"
Lancelot says, "Volcano Zoo sounds like a nice name"
DavidW says, "okay, Volcano Zoo it is"
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the seventh location? >
DavidW says (to ClubFloyd), "Volcano Zoo"
CF ] The Device
CF | What will you name the seventh location? >
CF | > VOLCANO ZOO
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Volcano Zoo". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the eighth location. Press the Name button to name
CF | this location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a collection of floating
CF | islands, high above the earth, amid the stars. Each island has a
CF | monument of some kind on it, from Stonehenge to the Eiffel Tower,
CF | although some you can't identify. It's all grungy and covered in
CF | graffiti.
CF |
CF | > Lancelot exclaims, "There is the Eiffel Tower!"
Knight_Otu asks, "History Islands?"
Lancelot says, "yeah good name"
Knight_Otu asks, "Monument Isles?"
Lancelot exclaims, "even better!"
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the eighth location? > Lancelot says, "they are monuments lo"
DavidW says (to ClubFloyd), "Monument Isles"
CF ] The Device
CF | What will you name the eighth location? >
CF | > MONUMENT ISLES
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Monument Isles". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the ninth location. Press the Name button to name this
CF | location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a view of the very room you
CF | are in right now. It shows the pedestal with the cylindrical device
CF | resting on it, with an octagon symbol in the background. No one is
CF | around.
CF |
CF | > Knight_Otu says, "Deviceland. :p"
Lancelot says, "Tool Room :p"
Lancelot says, "whatever"
DavidW says, "I like Tool Room"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "push name"
CF ] The Device
CF | >
CF | > PUSH NAME
CF |
CF | What will you name the ninth location? >
DavidW says (to ClubFloyd), "Tool Room"
CF ] The Device
CF | What will you name the ninth location? >
CF | > TOOL ROOM
CF |
CF |
CF | The display changes to say:
CF |
CF | You have chosen to name that location "Tool Room". If that is
CF | incorrect, you may press the Back button to go back and the Name
CF | button to name it again.
CF |
CF | Now showing the first location. Press the Name button to name this
CF | location, or use Next and Back to cycle through the others.
CF |
CF | The holographic display changes to show a large, empty metal room.
CF | Slowly, lights in the metal room trace out shapes: a haunted house, a
CF | river with a robed ferryman, and a crumbling castle.
CF |
CF | The display changes to say:
CF |
CF | All dimensions now have a name. You may now press Confirm at any
CF | time to finish calibration.
CF |
CF | A Confirm button appears.
CF |
CF | > Lancelot says, "Lol is it running Windows"
DavidW asks, "are we okay to confirm?"
Knight_Otu says, "I think so."
DavidW says (to ClubFloyd), "push confirm"
CF ] The Device
CF | >
CF | > PUSH CONFIRM
CF |
CF | There is a cheerful chirp, and the screen changes to say:
CF |
CF | Calibration complete. Your tool can now detect items that are
CF | temporally displaced. When this setting is on, the displaced items
CF | will glow. Pointing the tool at a glowing item will reveal which
CF | location it belongs to, using the names that you chose.
CF |
CF | For the next upgrade, please insert another crystal shard and
CF | place the tool on the pedestal.
CF |
CF | The pedestal opens up again and you retrieve your tool, which now has
CF | three green crystal shards attached to it and the Locator setting
CF | unlocked.
CF |
CF | > Lancelot says, "yep"
Lancelot says, "switch to that setting? then we know if we find special items"
Lancelot says, "and where we need them... I wish I found this earlier lol"
DavidW says (to ClubFloyd), "x tool"
CF ] The Device
CF | >
CF | > X TOOL
CF |
CF | This is a cylindrical device with a dial at one end. There are 8
CF | niches that circle the tool, of which 3 are filled with crystal
CF | shards.
CF |
CF | The dial is currently set to Diagnose. The available settings are
CF | Inert, Lockpick, Flashlight, Diagnose, and Locator. There are a
CF | Connector setting and a Harvester setting that appear unavailable.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to locator"
CF ] The Device
CF | >
CF | > SET TOOL TO LOCATOR
CF |
CF | You set the curious tool to Locator.
CF |
CF | The tool beeps and a voice says, "Locator activated."
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge.
CF |
CF | [This setting makes temporally displaced objects glow. To see the
CF | original dimension of a displaced object, simply POINT the tool AT any
CF | glowing object.]
CF |
CF | > Lancelot says, "test with the badge"
DavidW says (to ClubFloyd), "point tool at badge"
CF ] The Device
CF | >
CF | > POINT TOOL AT BADGE
CF |
CF | The tool beeps and says, "This object belongs temporally to the
CF | location you titled "Adventureland"".
CF |
CF | > Jacqueline says, "nice"
Lancelot says, "its like a hint system... but a VERY elaborate one lol"
Knight_Otu says, "Interesting."
DavidW says, "I think we're done with the Tool Room for now."
Lancelot says, "and we need to have solved some areas already or at least found this place to be of much use"
Lancelot says, "yes we need to solve some regions first"
DavidW asks, "Shall we continue with Brig?"
Knight_Otu says, "Sure."
Lancelot says, "ooooookay ;p"
DavidW says (to ClubFloyd), "s"
CF ] Engineering Room
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Brig
CF | >
CF | > E
CF |
CF |
CF | Brig
CF | There isn't really any kind of prison on board; troublemakers tend to
CF | get refrozen. But there is a small, temporary brig for use in
CF | emergencies, with a single cell.
CF |
CF | Unfortunately, the crash has damaged this room. The one cell the ship
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is
CF | holed up in the cell with a gun taken from a guard. Around the room
CF | are several other guards, each with their own weapons trained on her.
CF | It's a standoff.
CF |
CF | The transit hub is back to the west.
CF |
CF | A rift has opened up to the south. It glows red.
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Lobby
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Lobby
CF | Thick foliage surrounds you, and you hear the sound of running water
CF | and the call of wild animals.
CF |
CF | Pushing your way through the leaves, you stumble forward into a
CF | clearing...
CF |
CF | No...
CF |
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | A beaming man bobs back and forth excitedly. "Hello, Emrys! Looks like
CF | we're right on schedule," he says from afar, wiggling his fingers at
CF | you. Something about him immediately puts you on edge..
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge.
CF |
CF | [New Topic for the beaming man - Pardon]
CF |
CF | > Lancelot says, "ah yeah"
DavidW says (to ClubFloyd), "say pardon to man"
CF ] Lobby
CF | >
CF | > SAY PARDON TO MAN
CF |
CF | "Pardon, but do you know me?"
CF |
CF | "Do I know Emrys Tisserand?" roars the man, holding his sides. "Do I
CF | know you? Ha!" He throws his head back, laughing long and loud.
CF |
CF | He wipes his tears with his eyes, and says, "I'd say so. But you don't
CF | know me, do you? Dearie, I'm the best thing that ever happened to
CF | you."
CF |
CF | You furrow your brows. "In what way, exactly?"
CF |
CF | "Aye, well, there's the rub. The truth is that you have a problem and
CF | that I have a problem. And we are both here, in my stately pleasure
CF | dome!" says the man. "Name's Andy, by the way."
CF |
CF | [New Topic for Andy - Difficulties]
CF | [New Topic for Andy - Pleasure]
CF |
CF | >
DavidW says (to ClubFloyd), "x Andy"
CF ] Lobby
CF | >
CF | > X ANDY
CF |
CF | Andy is short, wearing a suit that bulges tight around his waist and
CF | bunches up near his feet.
CF |
CF | > Knight_Otu says, "Errm..."
DavidW says (to ClubFloyd), "say difficulties"
CF ] Lobby
CF | >
CF | > SAY DIFFICULTIES
CF |
CF | "What problems are you referring to?"
CF |
CF | "A little bird told me about your problem," he says. "There's
CF | something that was taken, something you need returned. Is that right?"
CF | he asks.
CF |
CF | "Yes," you say. His irritating manner leads you to adopt a distant
CF | tone. "Can I presume you're not the one at fault?"
CF |
CF | "Why, of course not," answers the man. "It's destiny at fault my dear,
CF | not me. But that brings me to my own problem. I would like to be
CF | substantially better off than I am now. And you may not know it, love,
CF | but you are quite a subject of interest among my clientele."
CF |
CF | "That seems highly implausible," you say frostily.
CF |
CF | "Well, be it as it may, I will tell you what I will do. You are free
CF | to use my facility to your utmost desire. However, I will retain
CF | control over all footage and recordings of today's events, and have
CF | full distribution rights, including use in advertising for
CF | Adventureland," he rattles off quickly.
CF |
CF | "And if I refuse?" you ask.
CF |
CF | "That's the thing, Emrys," he says, flashing a brilliant smile at you.
CF | "It's destiny. I already know you're going to go in. In any case, I've
CF | fulfilled my legal obligation, and I must inform you that from this
CF | point on, everything you say and do may be used in glorious, fun, and
CF | exciting advertisements for Adventureland. I hope you have a splendid
CF | day," he says and wanders down the hall to the east before
CF | disappearing.
CF |
CF | > Lancelot says, "we are in the far future where we are famous lol"
DavidW says (to ClubFloyd), "l"
CF ] Lobby
CF | >
CF | > L
CF |
CF | Lobby
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to inert"
CF ] Lobby
CF | >
CF | > SET TOOL TO INERT
CF |
CF | You set the curious tool to Inert.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] Lobby
CF | >
CF | > X SIGN
CF |
CF | Which do you mean, the Adventureland sign, the Robot Kitchen sign or
CF | the Gun Show sign?
CF |
CF | >
DavidW says (to ClubFloyd), "x adventureland"
CF ] Lobby
CF | >
CF | > X ADVENTURELAND
CF |
CF | The sign is neon red, most likely actual neon. It spells out, "Welcome
CF | to ADVENTURELAND."
CF |
CF | >
DavidW says (to ClubFloyd), "x kitchen sign"
CF ] Lobby
CF | >
CF | > X KITCHEN SIGN
CF |
CF | The sign to the east says, "Robot Kitchen".
CF |
CF | >
DavidW says (to ClubFloyd), "x gun sign"
CF ] Lobby
CF | >
CF | > X GUN SIGN
CF |
CF | The sign to the west says, "Gun Show".
CF |
CF | > DavidW asks, "I think I like kitchens better than guns?"
Lancelot says, "why not go cooking something first"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e"
CF ] Checkpoint
CF | >
CF | > E
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | > Lancelot says, "another octagon door"
DavidW says (to ClubFloyd), "set tool to lockpick"
CF ] Checkpoint
CF | >
CF | > SET TOOL TO LOCKPICK
CF |
CF | You set the curious tool to Lockpick.
CF |
CF | The tool beeps and a voice says, "Lockpick activated."
CF |
CF | >
DavidW says (to ClubFloyd), "unlock metal door"
CF ] Checkpoint
CF | >
CF | > UNLOCK METAL DOOR
CF |
CF | You hold the curious tool up to the trapdoor. A blue light comes from
CF | the tool, and then the trapdoor unlocks.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Security Room
CF | >
CF | > U
CF |
CF | (first opening the trapdoor)
CF |
CF | Security Room
CF | This room has a bank of monitors, each displaying something different.
CF | There is an armchair in the center of the room, facing the monitors.
CF | You can return back down through the trapdoor. A black rift
CF | leads north. The rift feels closed off, somehow.
CF |
CF | A heavy metal crate has been placed here filled with fake crystal
CF | shards.
CF |
CF | > Knight_Otu says, "Well darn."
Lancelot says, "I love the way Brian is leading us lol"
DavidW says (to ClubFloyd), "set tool to locator"
CF ] Security Room
CF | >
CF | > SET TOOL TO LOCATOR
CF |
CF | You set the curious tool to Locator.
CF |
CF | The tool beeps and a voice says, "Locator activated."
CF |
CF | It's hard to tell at first, but you become certain that you can see
CF | something glowing inside the crate, so you take a closer look. With
CF | the curious tool in locator mode, you see a faint aura around the
CF | detective badge and the fourth crystal shard.
CF |
CF | [This setting makes temporally displaced objects glow. To see the
CF | original dimension of a displaced object, simply POINT the tool AT any
CF | glowing object.]
CF |
CF | >
DavidW says (to ClubFloyd), "take fourth shard"
CF ] Security Room
CF | >
CF | > TAKE FOURTH SHARD
CF |
CF | Taken.
CF |
CF | > Lancelot exclaims, "yes!"
DavidW says (to ClubFloyd), "x monitors"
CF ] Security Room
CF | >
CF | > X MONITORS
CF |
CF | They all seem to be playing footage of movies or TV shows. Picking one
CF | at random, you see an assassin entering a cathedral in Venice.
CF |
CF | >
DavidW says (to ClubFloyd), "x armchair"
CF ] Security Room
CF | >
CF | > X ARMCHAIR
CF |
CF | This is a bright yellow plaid armchair that looks overstuffed.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on it"
CF ] Security Room
CF | >
CF | > SIT ON IT
CF |
CF | You get onto the armchair.
CF |
CF | >
DavidW says (to ClubFloyd), "relax"
CF ] Security Room
CF | >
CF | > RELAX
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | > Lancelot says, "lol"
Knight_Otu says, "Nicely following the upgrade path."
DavidW says (to ClubFloyd), "stand"
CF ] Security Room
CF | >
CF | > STAND
CF |
CF | You get off the armchair.
CF |
CF | Security Room
CF | This room has a bank of monitors, each displaying something different.
CF | There is an armchair in the center of the room, facing the monitors.
CF | You can return back down through the trapdoor. A black rift
CF | leads north. The rift feels closed off, somehow.
CF |
CF | A heavy metal crate has been placed here filled with fake crystal
CF | shards.
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | fourth crystal shard and the detective badge.
CF |
CF | > DavidW asks, "Shall we explore more of Adventureland first or rush back to Tool Room?"
Knight_Otu says, "I think we can explore a bit more. We have the badge that belongs here."
DavidW says (to ClubFloyd), "d"
CF ] Checkpoint
CF | >
CF | > D
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | fourth crystal shard and the detective badge.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to inert"
CF ] Checkpoint
CF | >
CF | > SET TOOL TO INERT
CF |
CF | You set the curious tool to Inert.
CF |
CF | >
DavidW says (to ClubFloyd), "open locker"
CF ] Checkpoint
CF | >
CF | > OPEN LOCKER
CF |
CF | Huh. Looks like someone left something in here. It's a sulfur pack,
CF | according to its label. It doesn't look like it belongs here.
CF |
CF | >
DavidW says (to ClubFloyd), "pack"
CF ] Checkpoint
CF | >
CF | > PACK
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "x pack"
CF ] Checkpoint
CF | >
CF | > X PACK
CF |
CF | This is a rectangular object a little smaller than your head with a
CF | warning label on it.
CF |
CF | > Lancelot says, "; ah a mystery item"
DavidW says (to ClubFloyd), "read label"
CF ] Checkpoint
CF | >
CF | > READ LABEL
CF |
CF | The label on the sulfur pack is partially torn. From what you can make
CF | out, it reads:
CF |
CF | WARNING: Elemental Sulfur...umigation of fungu...ot to be opened
CF | manually. For use in official dispersers onl....
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Checkpoint
CF | >
CF | > TAKE IT
CF |
CF | That seems to be a part of the sulfur pack.
CF |
CF | > Knight_Otu asks, "Insecticide?"
DavidW says (to ClubFloyd), "take pack"
CF ] Checkpoint
CF | >
CF | > TAKE PACK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to locator"
CF ] Checkpoint
CF | >
CF | > SET TOOL TO LOCATOR
CF |
CF | You set the curious tool to Locator.
CF |
CF | The tool beeps and a voice says, "Locator activated."
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | sulfur pack, the fourth crystal shard and the detective badge.
CF |
CF | [This setting makes temporally displaced objects glow. To see the
CF | original dimension of a displaced object, simply POINT the tool AT any
CF | glowing object.]
CF |
CF | > Lancelot says, "or gungus"
Lancelot says, "fungus even"
DavidW says (to ClubFloyd), "point tool at pack"
CF ] Checkpoint
CF | >
CF | > POINT TOOL AT PACK
CF |
CF | The tool beeps and says, "This object belongs temporally to the
CF | location you titled "Monument Isles"".
CF |
CF | > Lancelot says, "aha"
Knight_Otu says, "Huh."
Lancelot says, "very useful indeed"
Knight_Otu says, "Interesting."
DavidW says (to ClubFloyd), "set tool to inert"
CF ] Checkpoint
CF | >
CF | > SET TOOL TO INERT
CF |
CF | You set the curious tool to Inert.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Checkpoint
CF | >
CF | > L
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Checkpoint
CF | >
CF | > S
CF |
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER."
CF |
CF | Looking over your items, you can see you're carrying the journal page
CF | numbered 8, which is an outside item. There might be more.
CF |
CF | > Lancelot asks, "put everything but the badge in? the badge belongs here, right?"
DavidW says (to ClubFloyd), "put all but badge in rucksack"
CF ] Checkpoint
CF | >
CF | > PUT ALL BUT BADGE IN RUCKSACK
CF |
CF | sulfur pack: Done.
CF | fourth crystal shard: Done.
CF | curious tool: Done.
CF | oversized raincoat: Done.
CF | fake mustache: Done.
CF | deerstalker cap: Done.
CF | rusty canister: Done.
CF | jar of flaxseed oil: Done.
CF | paintbrush: Done.
CF | paint stick: Done.
CF | stained paint can: Done.
CF | dented paint can: Done.
CF | fluff: Done.
CF | Blue Lacunic dictionary: Done.
CF | dog toy: Done.
CF | exploration notebook: Done.
CF | journal page numbered 12: Done.
CF | journal page numbered 4: Done.
CF | journal page numbered 9: Done.
CF | journal page numbered 10: Done.
CF | journal page numbered 11: Done.
CF | journal page numbered 6: Done.
CF | journal page numbered 8: Done.
CF | journal page numbered 3: Done.
CF | journal page numbered 7: Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put sack in locker"
CF ] Checkpoint
CF | >
CF | > PUT SACK IN LOCKER
CF |
CF | You put the rucksack into the locker.
CF |
CF | >
DavidW says (to ClubFloyd), "take tool"
CF ] Checkpoint
CF | >
CF | > TAKE TOOL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Checkpoint
CF | >
CF | > S
CF |
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER."
CF |
CF | Looking over your items, you can see you're carrying the detective
CF | badge, which is an outside item. There might be more.
CF |
CF | > Lancelot asks, "oh it is?"
Lancelot asks, "didnt it belong here?"
Knight_Otu says, "Wait."
DavidW says, "It's probably for the Gun Show, not the Robot Kitchen."
DavidW says (to ClubFloyd), "put badge in sack"
CF ] Checkpoint
CF | >
CF | > PUT BADGE IN SACK
CF |
CF | You put the detective badge into the rucksack.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Checkpoint
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a curious tool
CF | a recorder (being worn)
CF |
CF | > Knight_Otu says, "I guess that may be it."
DavidW says (to ClubFloyd), "close locker"
CF ] Checkpoint
CF | >
CF | > CLOSE LOCKER
CF |
CF | You close the locker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Checkpoint
CF | >
CF | > S
CF |
CF | The checkpoint flares red temporarily, blocking you. "OUTSIDE ITEMS
CF | DETECTED," it intones. "PLEASE PLACE ALL ITEMS IN AN OPEN LOCKER."
CF |
CF | Looking over your items, you can see you're carrying the curious tool,
CF | which is an outside item. There might be more.
CF |
CF | >
DavidW says (to ClubFloyd), "open locker"
CF ] Checkpoint
CF | >
CF | > OPEN LOCKER
CF |
CF | You open the locker, revealing a rucksack.
CF |
CF | >
DavidW says (to ClubFloyd), "put tool in sack"
CF ] Checkpoint
CF | >
CF | > PUT TOOL IN SACK
CF |
CF | You put the curious tool into the rucksack.
CF |
CF | > Lancelot says, "lol even that is not allowed"
DavidW says (to ClubFloyd), "close locker"
CF ] Checkpoint
CF | >
CF | > CLOSE LOCKER
CF |
CF | You close the locker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Test Kitchen
CF | >
CF | > S
CF |
CF |
CF | Test Kitchen
CF | You are standing in a long corridor leading from the checkpoint on the
CF | north to a closed door on the south. A poster hangs
CF | nearby with helpful information.
CF |
CF | On the east side is a glass wall, beyond which is a dark room.
CF |
CF | As you enter, the glass-walled room lights up. You see a kitchen, a
CF | rather shabby one at that.
CF |
CF | In the middle of the kitchen stands a boxy robot with crimson and navy
CF | markings spelling MAX on his chest. He looks up at you and waves.
CF |
CF | A voice crackles around you. "Can you hear me?" asks the robot. You
CF | nod. "Let's check if sound is working. Say, 'MAX, WAVE'."
CF |
CF | You say, "MAX, WAVE," and he waves.
CF |
CF | "Perfect! I'm Max, your helpful robot companion. We're going to do
CF | some wildly dangerous and borderline unethical things later. But
CF | first, you need to figure out how I work!" he says.
CF |
CF | "Using simple commands like, "MAX, OPEN FRIDGE" or "MAX, TAKE BUN",
CF | it's your job to help me make a hamburger! If you need more
CF | instructions, consult the helpful poster next to you," he says,
CF | pointing.
CF |
CF | > Lancelot says, "robots indeed"
Jacqueline says, "haha"
Lancelot says, "reminded me of the robot example code in the inform docs"
Knight_Otu says, "MAX, SUDO MAKE A HAMBURGER"
Jacqueline says, "heh"
Lancelot says, "lol"
DavidW asks, "I need a pee break. Maybe someone else can drive for a bit?"
Lancelot says, "I can but I know the answer already"
Jacqueline says, "Let's just wait for you..."
Lancelot says, "we wont go away"
Jacqueline says, "Regardless of who drives"
Lancelot asks, "I mean if we play now then then DavidW has to scroll back to make notes...?"
Jacqueline says, "Yeah, let's pause a sec"
Lancelot says, "TBH I found this region a bit of a PITA but Ill shut up and lets see what DavidW thinks of it lol"
DavidW says, "okay, I'm back"
DavidW says (to ClubFloyd), "x poster"
CF ] Test Kitchen
CF | >
CF | > X POSTER
CF |
CF | The poster says:
CF |
CF | Welcome to Robot Kitchen! This is our tutorial area for those
CF | unfamiliar with commanding robots.
CF |
CF | In this exciting adventure, you'll guide one of our robot pals
CF | into making a delicious hamburger meal!
CF |
CF | Just follow these basic rules!
CF |
CF | 1. All cooking must be done by the robot. Use voice commands! For
CF | instance: MAX, TURN ON SINK. It's that easy!
CF |
CF | 2. A good hamburger has meat, lettuce, and cheese on the bun!
CF |
CF | 3. Make sure to cook your meat and wash your lettuce!
CF |
CF | Good luck!
CF |
CF | >
DavidW says (to ClubFloyd), "x kitchen"
CF ] Test Kitchen
CF | >
CF | > X KITCHEN
CF |
CF | The kitchen is completely glassed in. If there are any exits, it's
CF | hard to see. It comes with a warped wooden counter, a stained
CF | refrigerator, an ancient-looking stove top, a rusty sink and some wire
CF | shelves.
CF |
CF | In the glass-walled kitchen is Max, your friendly robot helper.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Test Kitchen
CF | >
CF | > X SHELVES
CF |
CF | At least the wire shelves look fairly new.
CF |
CF | On the wire shelves are a hamburger bun (currently closed, with
CF | nothing in it) and a pan.
CF |
CF | > Jacqueline says, "Note that, for the record, a good hamburger does not include tomato."
Jacqueline says, "Which I agree with."
DavidW says (to ClubFloyd), "x counter"
CF ] Test Kitchen
CF | >
CF | > X COUNTER
CF |
CF | This counter has seen better days. Made of some kind of wood, it has
CF | warped over time.
CF |
CF | >
DavidW says (to ClubFloyd), "x stove"
CF ] Test Kitchen
CF | >
CF | > X STOVE
CF |
CF | The stove looks serviceable, which is probably the nicest thing you
CF | can say about it. It is capable of being switched on and off, which is
CF | also something you admire in a stove. It is currently switched off.
CF |
CF | > Knight_Otu says, "MAX, CLEAN KITCHEN"
Jacqueline says, "I'll bet that wood is really sanitary."
Lancelot asks, "No McDonalds fan... or they do not include tomao?"
DavidW says (to ClubFloyd), "x fridge"
CF ] Test Kitchen
CF | >
CF | > X FRIDGE
CF |
CF | This is either a beige fridge or a white one that has aged very
CF | poorly. It is stained in various places.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Test Kitchen
CF | >
CF | > L
CF |
CF | Test Kitchen
CF | You are standing in a long corridor leading from the checkpoint on the
CF | north to a closed door on the south. A poster hangs
CF | nearby with helpful information.
CF |
CF | On the east side, beyond a glass wall, is a test kitchen in shambles.
CF | It comes with a warped wooden counter, a stained refrigerator, an
CF | ancient-looking stove top, a rusty sink, and some wire shelves.
CF |
CF | Max is anxiously awaiting your commands.
CF |
CF | > Lancelot says, "lol robots do not care about kitchen sanity I guess"
Jacqueline says (to Lancelot), "Wouldn't okay. Haven't been in years and years."
DavidW says, "I guess a plate isn't needed."
DavidW says (to ClubFloyd), "max, put pan on stove"
CF ] Test Kitchen
CF | >
CF | > MAX, PUT PAN ON STOVE
CF |
CF | (Max first taking the pan)
CF | Max puts the pan on the ancient-looking stove.
CF |
CF | >
DavidW says (to ClubFloyd), "max, put bun on counter"
CF ] Test Kitchen
CF | >
CF | > MAX, PUT BUN ON COUNTER
CF |
CF | (Max first taking the hamburger bun)
CF | Max picks up the hamburger bun.
CF |
CF | "I'm not an expert on buns, but aren't they supposed to bend?" asks
CF | Max, squeezing the bun.
CF |
CF | Max puts the hamburger bun on the warped counter.
CF |
CF | > Lancelot says, "lol"
Jacqueline says, "I have a feeling this'll be complicated enough without tomatoes or a plate"
DavidW says (to ClubFloyd), "x bun"
CF ] Test Kitchen
CF | >
CF | > X BUN
CF |
CF | The hamburger bun seems to have been left out in the open a while. It
CF | looks pretty stale.
CF |
CF | > Lancelot says, "I guess that bun is a bit on the hard side too"
DavidW says (to ClubFloyd), "max, get knife"
CF ] Test Kitchen
CF | >
CF | > MAX, GET KNIFE
CF |
CF | "I couldn't recognize that as an order," says Max.
CF |
CF | > Lancelot says, "maybe just open it"
DavidW says (to ClubFloyd), "max, open fridge"
CF ] Test Kitchen
CF | >
CF | > MAX, OPEN FRIDGE
CF |
CF | Max opens the stained fridge. There are a leaf of unwashed lettuce,
CF | some raw meat and a slice of cheese in it.
CF |
CF | "Man, what's the budget for this show?" asks Max.
CF |
CF | "Show?" you say.
CF |
CF | "I mean, I assume they're filming. Seems like their favorite thing to
CF | do," says Max.
CF |
CF | > Knight_Otu says, "And the meat may be moldy at that rate."
Lancelot says, "sniff"
DavidW says (to ClubFloyd), "max, take all from fridge"
CF ] Test Kitchen
CF | >
CF | > MAX, TAKE ALL FROM FRIDGE
CF |
CF | Max seems confused by the concept of "all". He thinks before coming to
CF | a conclusion:
CF | "I couldn't recognize that as an order," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, put meat in pan"
CF ] Test Kitchen
CF | >
CF | > MAX, PUT MEAT IN PAN
CF |
CF | (Max first taking the raw meat)
CF | Max picks up the raw meat.
CF |
CF | He peers at it for a moment. "Have you looked at this? Gross," he
CF | says.
CF |
CF | Max puts the raw meat into the pan.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "max, open bun"
CF ] Test Kitchen
CF | >
CF | > MAX, OPEN BUN
CF |
CF | Max opens the hamburger bun.
CF |
CF | > Jacqueline says, "Please do not make us eat this at the end."
DavidW says (to ClubFloyd), "max, turn on oven"
CF ] Test Kitchen
CF | >
CF | > MAX, TURN ON OVEN
CF |
CF | "I couldn't recognize that as an order," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, turn on stove"
CF ] Test Kitchen
CF | >
CF | > MAX, TURN ON STOVE
CF |
CF | Max tosses in the raw meat and cooks it for a while, before turning
CF | off the stove and setting the pan aside to cool.
CF |
CF | "Don't worry, ma'am," says Max. "I don't have to wait for it to cool,
CF | I can't sense pain. I hope."
CF |
CF | > Lancelot says, "stove"
Lancelot says, "ah"
Knight_Otu says, "I have been thinking about making hamburgers for a bit. This may turn me off."
DavidW says (to ClubFloyd), "max, put meat on bun"
CF ] Test Kitchen
CF | >
CF | > MAX, PUT MEAT ON BUN
CF |
CF | (Max first taking the cooked meat)
CF | Max puts the cooked meat on the hamburger bun.
CF |
CF | > Lancelot says, "yeah a recipe for swearing off hamburgers for life"
DavidW says (to ClubFloyd), "max, put cheese on meat"
CF ] Test Kitchen
CF | >
CF | > MAX, PUT CHEESE ON MEAT
CF |
CF | (Max first taking the cheese)
CF | Max picks up the cheese.
CF |
CF | He then wipes his fingers on the counter. "Greasy," he mutters under
CF | his breath.
CF |
CF | Max puts the cheese on the hamburger bun.
CF |
CF | >
DavidW says (to ClubFloyd), "max, wash lettuce"
CF ] Test Kitchen
CF | >
CF | > MAX, WASH LETTUCE
CF |
CF | "Sink's off, boss. I can't wash anything!" says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, turn on sink"
CF ] Test Kitchen
CF | >
CF | > MAX, TURN ON SINK
CF |
CF | "Got it," says Max, as he turns on the rusty sink.
CF |
CF | > Jacqueline shudders.
Lancelot says, "rusty sink of course lol"
DavidW says (to ClubFloyd), "max, wash lettuce"
CF ] Test Kitchen
CF | >
CF | > MAX, WASH LETTUCE
CF |
CF | Max washes the lettuce in the sink. "There is a lot of stuff coming
CF | out in the water," he says. "I really hope I don't have to eat this
CF | when we're done."
CF |
CF | > Knight_Otu asks, "What does that tell you, Max?"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "max, put lettuce on cheese"
CF ] Test Kitchen
CF | >
CF | > MAX, PUT LETTUCE ON CHEESE
CF |
CF | (Max first taking the washed lettuce)
CF | Max picks up the lettuce.
CF |
CF | "Lettuce acquired," he intones robotically, then winks.
CF |
CF | Max puts the washed lettuce on the hamburger bun.
CF |
CF | A loud bell rings somewhere.
CF |
CF | "You did it!" says Max gleefully. He tosses the hamburger on the
CF | ground. "Glad you figured out how to work with me. Now we can get to
CF | the fun stuff. Just let me turn off everything real quick."
CF |
CF | Shutters roll down, blocking your view of the kitchen. After a few
CF | minutes, the door to the south opens, and Max enters the room.
CF |
CF | "I'd shake your hand, but that kitchen wasn't really up to health
CF | code. In any case, I'm following you now. Let's move on," he says.
CF |
CF | > Lancelot says, "okay got through the tutorial now the fun starts"
Jacqueline says, "We have yet to do anything dangerous or borderline unethical..."
Jacqueline says, "...but I suspect that's coming."
DavidW says (to ClubFloyd), "n"
CF ] Checkpoint
CF | >
CF | > N
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | You can hear Max from the other room. "Don't worry, I will be here
CF | when you come back!"
CF |
CF | > Knight_Otu says, "MAX, DISINFECT YOURELF"
Lancelot says, "it will be coming soon"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "s"
CF ] Test Kitchen
CF | >
CF | > S
CF |
CF |
CF | Test Kitchen
CF | You are standing in a long corridor leading from the checkpoint on the
CF | north to an open door on the south. A poster hangs
CF | nearby with helpful information.
CF |
CF | The shutters are closed, and the kitchen is no longer visible.
CF |
CF | Max, your friendly robot helper, is here.
CF |
CF | "Welcome back!" says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Test Kitchen
CF | >
CF | > X DOOR
CF |
CF | Which do you mean, the checkpoint or the southern door?
CF |
CF | >
DavidW says (to ClubFloyd), "southern"
CF ] Test Kitchen
CF | >
CF | > SOUTHERN
CF |
CF | The door to the south is now open.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Assembly Line
CF | >
CF | > S
CF |
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | Max follows you into the room.
CF |
CF | He waves and says, "Behold, the Laboratory of Cooperation! In this
CF | room, we must truly become a team, because our task is gravely
CF | important: to create life! By which I mean, we're going to assemble
CF | another robot to help us. That'll mean more guns, later."
CF |
CF | He points to the memory slots on his body, and says, "With these
CF | memory slots I can RECORD and REPLAY exactly five commands in a loop.
CF | When you hit the white button, we'll have five minutes to assemble a
CF | robot together. For more details, take a look at my slots or check the
CF | poster on the wall!"
CF |
CF | > Lancelot says, "more guns :p"
Jacqueline sighs.
Knight_Otu says, "More Inform documentation examples."
Lancelot says, "yeah"
Lancelot says, "programmable robots"
Knight_Otu says, "(Sorry.)"
Lancelot says, "but pretty cool"
DavidW says (to ClubFloyd), "x slots"
CF ] Assembly Line
CF | >
CF | > X SLOTS
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x slot"
CF ] Assembly Line
CF | >
CF | > X SLOT
CF |
CF | Which do you mean, Slot X, Slot Y or Slot Z?
CF |
CF | >
DavidW says (to ClubFloyd), "x slot x"
CF ] Assembly Line
CF | >
CF | > X SLOT X
CF |
CF | Slot X is a memory slot embedded within Max. It is currently
CF | displaying the following information:
CF |
CF | "This slot is currently activated.
CF |
CF | "This slot contains 0 recorded action out of 5 possible.
CF |
CF | "This slot can be renamed by the command 'rename Slot X your new
CF | name'."
CF |
CF | > Lancelot says, "we can put three programs in then... with 5 instructions per program max"
DavidW says (to ClubFloyd), "x poster"
CF ] Assembly Line
CF | >
CF | > X POSTER
CF |
CF | The poster says:
CF |
CF | Welcome to The Laboratory of Cooperation! Here you will learn to
CF | program your robot companion.
CF |
CF | Your task is to assemble a new robot. However, it has ten distinct
CF | parts, while you can only add one at a time!
CF |
CF | To solve this, you'll need to program your robot. The steps are
CF | easy:
CF |
CF | 1. Select a memory slot. Your robot already has one selected, so
CF | you can skip this step. If you wish to change to another, simply
CF | ACTIVATE SLOT Y, or any slot of your preference.
CF |
CF | 2. Once a memory slot is activated, you can command your robot to
CF | enter recording mode with MAX, RECORD.
CF |
CF | 3. While a robot is recording, give it any commands it could
CF | normally follow given the items in the room. Such as: MAX, PRESS LEFT
CF | HAND BUTTON.
CF |
CF | 4. Your robot will stop recording when the slot is full. When
CF | you're done recording, type MAX, REPLAY. Then, the next time something
CF | dramatic happens (like hitting the white button), he'll replay his
CF | currently active slot!
CF |
CF | Good luck!
CF |
CF | > Knight_Otu says, "Phew."
Lancelot says, "its a lot to take in ... better make notes of those robot commands"
DavidW says (to ClubFloyd), "x white button"
CF ] Assembly Line
CF | >
CF | > X WHITE BUTTON
CF |
CF | This button is larger than all the others, and more prominent.
CF |
CF | The white button is currently switched off.
CF |
CF | > DavidW says, "This game is like 10 normal games put together."
Lancelot says, "true and each region has its own mechanics implemented... a lot of work indeed"
Knight_Otu says, "Ambitious game is ambitious."
DavidW says (to ClubFloyd), "look"
CF ] Assembly Line
CF | >
CF | > LOOK
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | Max, your friendly robot helper, is here.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | >
DavidW says (to ClubFloyd), "x console"
CF ] Assembly Line
CF | >
CF | > X CONSOLE
CF |
CF | This console is made of wrought iron, which is not perhaps the best
CF | design decision you've ever seen. On the console are a left foot
CF | button, a right foot button, a face button, a head button, a right leg
CF | button, a left leg button, a right arm button, a left arm button, a
CF | right hand button and a left hand button and a large white button
CF | labelled Start.
CF |
CF | > Knight_Otu asks, "No torso button?"
Lancelot says, "nope try start"
Lancelot says, "then you can see what happens"
Lancelot says, "the game is very forgiving for experimenting"
DavidW asks, "I don't get it. What happens with these buttons?"
Lancelot says, "push one"
DavidW says (to ClubFloyd), "push head"
CF ] Assembly Line
CF | >
CF | > PUSH HEAD
CF |
CF | A harsh buzzing is all that results from these efforts.
CF |
CF | > Lancelot says, "push start and then push one"
DavidW says (to ClubFloyd), "push start"
CF ] Assembly Line
CF | >
CF | > PUSH START
CF |
CF | You switch the white button on.
CF |
CF | With a push of the button, the conveyor starts up!
CF |
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the
CF | conveyor belt before disappearing again. The belt starts up and the
CF | torso moves forward on the conveyor.
CF |
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to
CF | assemble your robot!"
CF |
CF | > Knight_Otu asks, "I assume the start button creates the torso then, and you need to add the next body parts in the right-ish order?"
DavidW says (to ClubFloyd), "push head"
CF ] Assembly Line
CF | >
CF | > PUSH HEAD
CF |
CF | You push the head button.
CF |
CF | The head piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to
CF | assemble your robot!"
CF |
CF | > Lancelot says, "yeah"
DavidW says (to ClubFloyd), "push face"
CF ] Assembly Line
CF | >
CF | > PUSH FACE
CF |
CF | (the face button)
CF | You push the face button.
CF |
CF | The face piece comes down out of the ceiling and attaches to the head
CF | piece!
CF |
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push left arm"
CF ] Assembly Line
CF | >
CF | > PUSH LEFT ARM
CF |
CF | You push the left arm button.
CF |
CF | The left arm piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push right arm"
CF ] Assembly Line
CF | >
CF | > PUSH RIGHT ARM
CF |
CF | You push the right arm button.
CF |
CF | The right arm piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 1 minute remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push left hand"
CF ] Assembly Line
CF | >
CF | > PUSH LEFT HAND
CF |
CF | You push the left hand button.
CF |
CF | The left hand piece comes down out of the ceiling and attaches to the
CF | left arm piece!
CF |
CF | A voice says, "Time's up!"
CF |
CF | Arms come down and grap the various robot pieces, removing them.
CF |
CF | > Lancelot says, "but we need a bit of help lol"
Lancelot says, "10 pieces and only 5 minutes"
Knight_Otu asks, "So I'd sugges Max should mostly do one side, we the other, and Max also adds the head, and we add the face at the end?"
Lancelot says, "I think max should do the face after we do the head... NPC actions come after player actions but thats inform thinking lol"
Lancelot says, "I remember I messed that part up"
Knight_Otu says, "Yes, I wanted to add that we start with the head, and Max ends with the face."
Lancelot says, "thats the frustrating part of this place... timing is essential"
DavidW has disconnected.
DavidW has connected. DavidW says, "sorry, connection got dropped"
Lancelot says, "no worries you're back"
DavidW says, "I think I know what to do"
Lancelot says, "so max needs to put the h"
DavidW says (to ClubFloyd), "activate slot x"
CF ] Assembly Line
CF | >
CF | > ACTIVATE SLOT X
CF |
CF | That slot is already activated!
CF |
CF | > Lancelot says, "ok whats the plan"
Knight_Otu says, "So Max does head, right arm, hand, leg, foot, and we do left arm, hand, leg, foot, and face, or something."
Knight_Otu says, "Would be my plan, that is."
DavidW says (to ClubFloyd), "max, record"
CF ] Assembly Line
CF | >
CF | > MAX, RECORD
CF |
CF | Max says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | > Lancelot says, "erm max is last"
DavidW says (to ClubFloyd), "max, push left leg"
CF ] Assembly Line
CF | >
CF | > MAX, PUSH LEFT LEG
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, push right arm"
CF ] Assembly Line
CF | >
CF | > MAX, PUSH RIGHT ARM
CF |
CF | "Recorded," says Max.
CF |
CF | > Knight_Otu says, "Nothing Max does depends on us in my plan, I'd say."
DavidW says (to ClubFloyd), "max, push left arm"
CF ] Assembly Line
CF | >
CF | > MAX, PUSH LEFT ARM
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, push right hand"
CF ] Assembly Line
CF | >
CF | > MAX, PUSH RIGHT HAND
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, push left hand"
CF ] Assembly Line
CF | >
CF | > MAX, PUSH LEFT HAND
CF |
CF | "Recorded. Recording of Slot X is now full. Recording off," says Max.
CF | "You can now ask me to REPLAY or activate another slot."
CF |
CF | > Lancelot says, "better make notes"
Lancelot says, "ah ok this might work indeed"
Knight_Otu says, "I mean, a lot of plans will work."
Lancelot says, "true as long as we do them in right order"
DavidW says (to ClubFloyd), "push start"
CF ] Assembly Line
CF | >
CF | > PUSH START
CF |
CF | You switch the white button on.
CF |
CF | With a push of the button, the conveyor starts up!
CF |
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the
CF | conveyor belt before disappearing again. The belt starts up and the
CF | torso moves forward on the conveyor.
CF |
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push right leg"
CF ] Assembly Line
CF | >
CF | > PUSH RIGHT LEG
CF |
CF | You push the right leg button.
CF |
CF | The right leg piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to
CF | assemble your robot!"
CF |
CF | > Lancelot says, "you did not tell max to replay"
DavidW says, "oh, I thought he'd do that on the white button"
DavidW says (to ClubFloyd), "z"
CF ] Assembly Line
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Assembly Line
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Assembly Line
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A pleasant mechanical voice says, "You have 1 minute remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Assembly Line
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | A voice says, "Time's up!"
CF |
CF | Arms come down and grap the various robot pieces, removing them.
CF |
CF | > Lancelot says, "replay is priming him to start after the button press"
DavidW says (to ClubFloyd), "max, replay"
CF ] Assembly Line
CF | >
CF | > MAX, REPLAY
CF |
CF | "Very well. I'll start replaying the next time we enter an active
CF | situation," says Max.
CF |
CF | > Lancelot says, "yep"
DavidW says (to ClubFloyd), "push start"
CF ] Assembly Line
CF | >
CF | > PUSH START
CF |
CF | You switch the white button on.
CF |
CF | With a push of the button, the conveyor starts up!
CF |
CF | Mechanical arms appear from the ceiling, dropping a robot torso on the
CF | conveyor belt before disappearing again. The belt starts up and the
CF | torso moves forward on the conveyor.
CF |
CF | "Okay, getting ready to execute Slot X!" says Max.
CF |
CF | A pleasant mechanical voice says, "You have 5 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push right leg"
CF ] Assembly Line
CF | >
CF | > PUSH RIGHT LEG
CF |
CF | You push the right leg button.
CF |
CF | The right leg piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | Max pushes the left leg button.
CF |
CF | The left leg piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 4 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push right foot"
CF ] Assembly Line
CF | >
CF | > PUSH RIGHT FOOT
CF |
CF | You push the right foot button.
CF |
CF | The right foot piece comes down out of the ceiling and attaches to the
CF | right leg piece!
CF |
CF | Max pushes the right arm button.
CF |
CF | The right arm piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 3 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push left foot"
CF ] Assembly Line
CF | >
CF | > PUSH LEFT FOOT
CF |
CF | You push the left foot button.
CF |
CF | The left foot piece comes down out of the ceiling and attaches to the
CF | left leg piece!
CF |
CF | Max pushes the left arm button.
CF |
CF | The left arm piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | A pleasant mechanical voice says, "You have 2 minutes remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push head"
CF ] Assembly Line
CF | >
CF | > PUSH HEAD
CF |
CF | You push the head button.
CF |
CF | The head piece comes down out of the ceiling and attaches to the
CF | torso!
CF |
CF | Max pushes the right hand button.
CF |
CF | The right hand piece comes down out of the ceiling and attaches to the
CF | right arm piece!
CF |
CF | A pleasant mechanical voice says, "You have 1 minute remaining to
CF | assemble your robot!"
CF |
CF | >
DavidW says (to ClubFloyd), "push face"
CF ] Assembly Line
CF | >
CF | > PUSH FACE
CF |
CF | (the face button)
CF | You push the face button.
CF |
CF | The face piece comes down out of the ceiling and attaches to the head
CF | piece!
CF |
CF | Max pushes the left hand button.
CF |
CF | The left hand piece comes down out of the ceiling and attaches to the
CF | left arm piece!
CF |
CF | As the last piece falls into place, a loud bell rings.
CF |
CF | There is a bright flash and a sound like thunder. The conveyor belt
CF | stops, and the robot on the belt stands up.
CF |
CF | "Behold!" shouts Max. "Dan is born!"
CF |
CF | Dan waves. "Hey boss!" he says. Then the door to the west
CF | opens.
CF |
CF | "Replay deactivated," says Max.
CF |
CF | > Lancelot exclaims, "yay!"
Lancelot exclaims, "well done!"
Knight_Otu says, "Welcome, Dan."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Assembly Line
CF | > SAVEOk.
CF |
CF | > Lancelot asks, "we continue play or stop here?"
DavidW says, "It's five o'clock. This is a good place to stop."
Lancelot says, "time is shifted already ah ok"
Jacqueline says, "Yeah."
Jacqueline says, "Here's good."
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: Lancelot says, "next time we can have a lot of robot fun then"
DavidW says (to ClubFloyd), "cfnevermaxdan"
CF ] Assembly Line
CF | > SAVEOk.
CF |
CF | > Knight_Otu tries to remember to come in early next week.
Lancelot asks, "next week we start one hour earlier?"
Lancelot says, "summertime"
DavidW says, "Spring forward, fall back"
*** SESSION 7 ***
DavidW says, "Felix in Romania tells me that the clocks don't change there until the end of the month."
Knight_Otu says, "Yeah, pretty much all in Europe."
Cerfeuil asks, "Oh yeah, I forgot about daylight savings again. We're based on ET (currently EDT), right?"
DavidW says, "oh dear. That would make sense."
DavidW asks, "I'm raring to go, but, ... how long should I wait?"
Jacqueline says, "Oh, I'd just go. It's after 2."
DavidW says (to ClubFloyd), "l"
CF ] Assembly Line
CF | >
CF | > L
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north,
CF | or to the west.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | Max and Dan, your friendly robot helpers, are here.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | > Jacqueline says, "We did wait an hour last week, then updated the Euroclubbers who showed, so."
DavidW says, "So we just made Dan, and a new door opened."
DavidW says (to ClubFloyd), "w"
CF ] Armory
CF | >
CF | > W
CF |
CF |
CF | Armory
CF | Several paths converge here. There are doors to the east and
CF | west, and there is a passageway to the south.
CF |
CF | There are two pedestals in the room.
CF |
CF | A voice says, "You have completed the Robot Kitchen segment of your
CF | training. Please return to the lobby to complete the rest of your
CF | training. This message will continuously repeat to ensure compliance."
CF | Then a buzzer sounds.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | > Knight_Otu says, "Kind of surprised the new robot wasn't called Sam."
DavidW says, "heh"
keltena says, "Ooh, this area."
DavidW asks, "Should we head back to the lobby instead of looking around here?"
Jacqueline says, "It feels like we should comply with instructions."
DavidW says, "Perhaps we have to do the gun show before armory, yeah."
DavidW says (to ClubFloyd), "e"
CF ] Assembly Line
CF | >
CF | > E
CF |
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north,
CF | or to the west.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Test Kitchen
CF | >
CF | > N
CF |
CF |
CF | Test Kitchen
CF | You are standing in a long corridor leading from the checkpoint on the
CF | north to an open door on the south. A poster hangs
CF | nearby with helpful information.
CF |
CF | The shutters are closed, and the kitchen is no longer visible.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | > Knight_Otu says, "Hm. I am rather curious though."
DavidW says (to ClubFloyd), "n"
CF ] Checkpoint
CF | >
CF | > N
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | You can hear Max and Dan from the other room. "Don't worry, we will be
CF | here when you come back!"
CF |
CF | > DavidW says (to Knight), "well, of course"
DavidW says (to ClubFloyd), "n"
CF ] Checkpoint
CF | >
CF | > N
CF |
CF | You don't see any exit that way; you can only go south, west and up
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby
CF | >
CF | > W
CF |
CF |
CF | Lobby
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Checkpoint
CF | >
CF | > W
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the east.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. Next to it is a scanner.
CF |
CF | >
DavidW says (to ClubFloyd), "open locker"
CF ] Checkpoint
CF | >
CF | > OPEN LOCKER
CF |
CF | That's already open.
CF |
CF | > Knight_Otu says, "I suppose we have to leave our stuff at the checkpoint for now."
DavidW says (to ClubFloyd), "look in locker"
CF ] Checkpoint
CF | >
CF | > LOOK IN LOCKER
CF |
CF | The locker is empty.
CF |
CF | > DavidW says, "We left our stuff in the east side locker."
Knight_Otu says, "Yeah."
DavidW says, "I guess either is good."
DavidW says (to ClubFloyd), "x scanner"
CF ] Checkpoint
CF | >
CF | > X SCANNER
CF |
CF | This is a dark glass plate in the wall. On it is etched the following:
CF |
CF | IDENTIFICATION VERIFICATION
CF |
CF | THE ROOMS BEYOND THIS CHECKPOINT MAY PRESENT SOME SMALL DANGER TO
CF | THE PARTICIPANT.
CF |
CF | PLEASE SCAN IDENTIFICATION TO VERIFY THAT YOU ARE OF AGE AND
CF | CONSENT TO THESE PROCEEDINGS.
CF |
CF | ACCEPTABLE FORMS OF IDENTIFICATION INCLUDE PASSPORTS,
CF | IDENTIFICATION CARDS, AND POLICE BADGES.
CF |
CF | > Knight_Otu says, "I meant that there's no point retrieving it yet."
Knight_Otu says, "Gah."
DavidW says, "The badge is in the other locker"
DavidW says (to ClubFloyd), "e"
CF ] Lobby
CF | >
CF | > E
CF |
CF |
CF | Lobby
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Checkpoint
CF | >
CF | > E
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | >
DavidW says (to ClubFloyd), "take badge"
CF ] Checkpoint
CF | >
CF | > TAKE BADGE
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "open locker"
CF ] Checkpoint
CF | >
CF | > OPEN LOCKER
CF |
CF | You open the locker, revealing a rucksack.
CF |
CF | >
DavidW says (to ClubFloyd), "take badge"
CF ] Checkpoint
CF | >
CF | > TAKE BADGE
CF |
CF | Taken.
CF |
CF | > DavidW says, "I guess we might as well leave the locker open. We can't lock it."
Lancelot has arrived. DavidW says, "It's more of a cubbyhole."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w"
CF ] Lobby
CF | >
CF | > W
CF |
CF |
CF | Lobby
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | > Lancelot says, "hi all"
DavidW says (to ClubFloyd), "w"
CF ] Checkpoint
CF | >
CF | > W
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the east.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. Next to it is a scanner.
CF |
CF | > DavidW says, "hi Lancelot"
keltena says (to Lancelot), "Hi!"
Jacqueline says (to Lancelot), "Hi"
DavidW says, "summary notes at [LINK]"
Lancelot says, "sorry to be late almost forgot about the time change"
DavidW says (to ClubFloyd), "show badge to scanner"
CF ] Checkpoint
CF | >
CF | > SHOW BADGE TO SCANNER
CF |
CF | There is a pleasant chime from the scanner. A voice says, "You may now
CF | proceed. Please do not injure yourself egregiously. For safety
CF | reasons, place the badge in your locker before proceeding. Have a
CF | pleasant day."
CF |
CF | >
DavidW says (to ClubFloyd), "put badge in locker"
CF ] Checkpoint
CF | >
CF | > PUT BADGE IN LOCKER
CF |
CF | You put the detective badge into the locker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tutorial Room
CF | >
CF | > S
CF |
CF |
CF | Tutorial Room
CF | You find yourself in a spacious room that has been painted black.
CF | Spotlights in a rainbow of neon colors light up different parts of the
CF | room.
CF |
CF | A laser gun rests on a pedestal next to you. On the wall opposite is a
CF | closed hatch. You can go back north to the lobby area, and a
CF | black door leads to the south.
CF |
CF | "Welcome to combat training! This room is designed to teach you how to
CF | fight against weak, inanimate objects. Please demonstrate your combat
CF | ability by shooting the target," says a voice.
CF |
CF | You can see a target here.
CF |
CF | > Lancelot says, "ah we are about to get serious"
DavidW says (to ClubFloyd), "x target"
CF ] Tutorial Room
CF | >
CF | > X TARGET
CF |
CF | This is a round target propped up with tripod legs.
CF |
CF | >
DavidW says (to ClubFloyd), "x gun"
CF ] Tutorial Room
CF | >
CF | > X GUN
CF |
CF | It's clear this is more of a toy than a weapon, but it's easy to shoot
CF | and easy to aim.
CF |
CF | >
DavidW says (to ClubFloyd), "x pedestal"
CF ] Tutorial Room
CF | >
CF | > X PEDESTAL
CF |
CF | This slender pedestal is flat on the top, making it easier to hold
CF | things.
CF |
CF | On the pedestal is a laser gun.
CF |
CF | >
DavidW says (to ClubFloyd), "take gun"
CF ] Tutorial Room
CF | >
CF | > TAKE GUN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "shoot target"
CF ] Tutorial Room
CF | >
CF | > SHOOT TARGET
CF |
CF | You shoot the gun, and a red light appears on the target for a brief
CF | moment.
CF |
CF | A bell chimes and a voice says, "Excellent work!"
CF |
CF | A robotic monkey-like creature comes out of the hatch and grabs the
CF | target before pulling it back into the hatch with it.
CF |
CF | After a few seconds, the hatch briefly opens to release another
CF | target, this one rolling.
CF |
CF | > Knight_Otu says, ";"Fight against weak, inanimate objects." I guess you have to start somewhere."
DavidW says (to ClubFloyd), "x target"
CF ] Tutorial Room
CF | >
CF | > X TARGET
CF |
CF | This target is rolling around all over the place!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot target"
CF ] Tutorial Room
CF | >
CF | > SHOOT TARGET
CF |
CF | You take your shot, but you miss. You take a deep breath. You actually
CF | did some shooting in camp as a kid, and later as a counselor, but it's
CF | been while. You just need to remember to aim.
CF |
CF | >
DavidW says (to ClubFloyd), "aim"
CF ] Tutorial Room
CF | >
CF | > AIM
CF |
CF | What do you want to aim at?
CF |
CF | >
DavidW says (to ClubFloyd), "target"
CF ] Tutorial Room
CF | >
CF | > TARGET
CF |
CF | You carefully point the laser gun at the moving target.
CF |
CF | >
DavidW says (to ClubFloyd), "shoot"
CF ] Tutorial Room
CF | >
CF | > SHOOT
CF |
CF | (the moving target)
CF | Having carefully aimed, you shoot the gun, nailing the moving target
CF | right in the bullseye.
CF |
CF | The bell chimes again, and the target immediately rolls to the hatch,
CF | which opens to admit it.
CF |
CF | "Excellent work," says the voice. "You won't need to aim for most
CF | opponents, but it may come in useful if you find yourself missing."
CF |
CF | Out of the still-open hatch pop two more of the robotic monkeys from
CF | earlier. Between them, they carry three different targets which they
CF | set up, one red, one blue, and one green, spaced out from each other.
CF |
CF | The monkeys then retreat into the hatch, which starts sliding closed.
CF | Right when it's almost closed, one of the monkeys peeks out and tosses
CF | you a grenade. Fortunately, you catch it. More fortunately it doesn't
CF | seem to be armed.
CF |
CF | >
DavidW says (to ClubFloyd), "x grenade"
CF ] Tutorial Room
CF | >
CF | > X GRENADE
CF |
CF | This is a spherical grenade which reads, "To use this grenade, just
CF | arm it and throw it!"
CF |
CF | It is unarmed.
CF |
CF | >
DavidW says (to ClubFloyd), "x red target"
CF ] Tutorial Room
CF | >
CF | > X RED TARGET
CF |
CF | This is a cute little target, part of a set of three.
CF |
CF | >
DavidW says (to ClubFloyd), "shoot red"
CF ] Tutorial Room
CF | >
CF | > SHOOT RED
CF |
CF | You shoot the red target, and it powers down.
CF |
CF | The blue target, still active, shoots a yellow beam at the red target,
CF | and that in turn reactivates.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "shoot blue"
CF ] Tutorial Room
CF | >
CF | > SHOOT BLUE
CF |
CF | You shoot the blue target, and it powers down.
CF |
CF | The red target, still active, shoots a yellow beam at the blue target,
CF | and that in turn reactivates.
CF |
CF | >
DavidW says (to ClubFloyd), "shoot green"
CF ] Tutorial Room
CF | >
CF | > SHOOT GREEN
CF |
CF | You shoot the green target, and it powers down.
CF |
CF | The red target, still active, shoots a yellow beam at the green
CF | target, and that in turn reactivates.
CF |
CF | > Knight_Otu asks, "So the thieving monkey robots all came from Adventureland?"
DavidW says (to ClubFloyd), "arm grenade"
CF ] Tutorial Room
CF | >
CF | > ARM GRENADE
CF |
CF | The grenade pulses in acknowledgment. It is now armed.
CF |
CF | >
DavidW says (to ClubFloyd), "throw it at green target"
CF ] Tutorial Room
CF | >
CF | > THROW IT AT GREEN TARGET
CF |
CF | I understand simple sentences best; I believe you just want to throw
CF | the grenade.
CF |
CF | >
DavidW says (to ClubFloyd), "throw it"
CF ] Tutorial Room
CF | >
CF | > THROW IT
CF |
CF | You chuck the grenade, turning your face. It bursts into bright red
CF | light, hitting the green target, the blue target and the red target.
CF | The red target, blue target and green target are now deactivated.
CF |
CF | The two monkeys from earlier--at least you assume they're the
CF | same--pop out of the hatch, grab the targets, and pull them back
CF | inside.
CF |
CF | "Nice work on the grouped enemies training," says the voice. "Don't
CF | forget your grenade!"
CF |
CF | The black door to the south opens up.
CF |
CF | > Lancelot says, "they sound more like helpers of some evil entityy lol"
DavidW says (to ClubFloyd), "take grenade"
CF ] Tutorial Room
CF | >
CF | > TAKE GRENADE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Tutorial Room
CF | >
CF | > X IT
CF |
CF | This is a spherical grenade which reads, "To use this grenade, just
CF | arm it and throw it!"
CF |
CF | It is unarmed.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Solo Arena
CF | >
CF | > S
CF |
CF |
CF | Solo Arena
CF | This area is decked out a lot more than the earlier regions of this
CF | complex. The whole room has been made up to look like a
CF | post-apocalyptic street, with burned out buildings painted on the
CF | wall.
CF |
CF | An overturned car and a pile of wreckage have been placed
CF | strategically in the room; both are large enough to hide behind.
CF |
CF | You can return to the north, and the complex continues to the
CF | east.
CF |
CF | "Let's make this more interesting. In this room, your targets fight
CF | back! To join the fight, you'll need to put on your vest and turn it
CF | on. You may find it useful to HIDE BEHIND something first," says a
CF | voice.
CF |
CF | On the ground is an orange combat vest.
CF |
CF | A single battle bot stands here, waiting for the battle to commence.
CF |
CF | >
DavidW says (to ClubFloyd), "x vest"
CF ] Solo Arena
CF | >
CF | > X VEST
CF |
CF | This is a neon orange vest that can be switched on or switched off. It
CF | is switched off.
CF |
CF | It has a tag that says, "This combat vest is what allows the enemy
CF | bots to target you! For purposes of fairness, no combat can take place
CF | until your vest is worn and turned on. After one hit, the vest will
CF | turn off; you can also turn your vest off at any time, and it may
CF | automatically switch off as you move about the facility."
CF |
CF | > Knight_Otu says, "They seem to be an expected part of the combat tutorial to me. Maybe I'm misreading the situation."
DavidW says (to ClubFloyd), "x bot"
CF ] Solo Arena
CF | >
CF | > X BOT
CF |
CF | This bot is about as tall as you are, made of blocky metal painted
CF | grey. It doesn't look very threatening.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Solo Arena
CF | >
CF | > L
CF |
CF | Solo Arena
CF | This area is decked out a lot more than the earlier regions of this
CF | complex. The whole room has been made up to look like a
CF | post-apocalyptic street, with burned out buildings painted on the
CF | wall.
CF |
CF | An overturned car and a pile of wreckage have been placed
CF | strategically in the room; both are large enough to hide behind.
CF |
CF | You can return to the north, and the complex continues to the
CF | east.
CF |
CF | On the ground is an orange combat vest.
CF |
CF | A single battle bot stands here, waiting for the battle to commence.
CF |
CF | >
DavidW says (to ClubFloyd), "x buildings"
CF ] Solo Arena
CF | >
CF | > X BUILDINGS
CF |
CF | The walls are decorated as burned-out buildings. The perspective is
CF | quite good, from certain angles.
CF |
CF | >
DavidW says (to ClubFloyd), "x car"
CF ] Solo Arena
CF | >
CF | > X CAR
CF |
CF | This surely isn't an actual vintage car, but it's a good replica. It's
CF | large enough that you can HIDE BEHIND the CAR if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "x wreckage"
CF ] Solo Arena
CF | >
CF | > X WRECKAGE
CF |
CF | This is a pile of bricks, rebar, and other assorted materials. It's
CF | large enough that you can HIDE BEHIND the PILE if needed.
CF |
CF | >
DavidW says (to ClubFloyd), "wear vest"
CF ] Solo Arena
CF | >
CF | > WEAR VEST
CF |
CF | (first taking the combat vest)
CF | You put on the combat vest.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | >
DavidW says (to ClubFloyd), "shoot bot"
CF ] Solo Arena
CF | >
CF | > SHOOT BOT
CF |
CF | You spring out from behind the overturned car.
CF |
CF | You shoot at the bot, and it's a hit! The bot flashes red and is now
CF | deactivated.
CF |
CF | It stumbles dramatically to the ground. Then it gives you a thumbs up,
CF | pops up and jogs out of sight to the east.
CF |
CF | A second bot wheels into sight! This one looks a lot faster than the
CF | last one.
CF |
CF | Your vest powers down. A voice says, "The next phase will commence
CF | when you turn your vest back on."
CF |
CF | The bot waits in anticipation.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | > Lancelot says, "lets see how well this one goes lol"
DavidW says (to ClubFloyd), "shoot bot"
CF ] Solo Arena
CF | >
CF | > SHOOT BOT
CF |
CF | You pop out from behind the overturned car.
CF |
CF | You shoot at the speedy bot, and it's a hit! The speedy bot flashes
CF | red.
CF |
CF | The enemy bot keeps going! Looks like that wasn't enough to stop it!
CF |
CF | The speedy bot takes a shot at you and you're hit! You're out for now.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | > DavidW says, "oh dear."
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | > Lancelot says, "dont worry no deaths for the PC ... you can rinse and repeat :p"
DavidW says (to ClubFloyd), "arm grenade"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > ARM GRENADE
CF |
CF | The grenade pulses in acknowledgment. It is now armed.
CF |
CF | The speedy bot shoots at you but the overturned car blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "throw grenade"
CF ] Solo Arena
CF | >
CF | > THROW GRENADE
CF |
CF | You jump out from behind the overturned car.
CF |
CF | You chuck the grenade, turning your face. It bursts into bright red
CF | light, hitting the speedy bot.
CF |
CF | The speedy bot is moving quickly around the room.
CF |
CF | >
DavidW says (to ClubFloyd), "shoot bot"
CF ] Solo Arena
CF | >
CF | > SHOOT BOT
CF |
CF | Your shot goes wild as the speedy bot whizzes by!
CF |
CF | The speedy bot shoots at you and you're hit! You're out for now.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "sigh. I am not the best at combat."
Jacqueline asks, "Aw. Gotta hide again, I guess?"
DavidW says, "Explain."
Lancelot says, "the robot shot at you while you were hiding right"
Lancelot says, "you were arming the grenade"
DavidW says (to ClubFloyd), "take grenade"
CF ] Solo Arena
CF | >
CF | > TAKE GRENADE
CF |
CF | Taken.
CF |
CF | > Jacqueline says, "Oh, I guess I interpreted that as you coming out of hiding to throw the granade."
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | > Jacqueline says, "Yeah, it says you jumped out to throw it."
Lancelot says, "but the overturned car blocks the shots"
DavidW says (to ClubFloyd), "turn on vest"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | > DavidW asks, "So I should hide after throwing?"
DavidW says (to ClubFloyd), "arm grenade"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > ARM GRENADE
CF |
CF | The grenade pulses in acknowledgment. It is now armed.
CF |
CF | The speedy bot shoots at you but the overturned car blocks the shots!
CF |
CF | > Jacqueline says, "That's what I was thinking."
Lancelot asks, "I think you should wait ... timing?"
Lancelot asks, "shoot it?"
DavidW says (to ClubFloyd), "throw grenade"
CF ] Solo Arena
CF | >
CF | > THROW GRENADE
CF |
CF | You spring out from behind the overturned car.
CF |
CF | You chuck the grenade, turning your face. It bursts into bright red
CF | light, hitting the speedy bot.
CF |
CF | The speedy bot is moving quickly around the room.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | The speedy bot blasts at you but the overturned car blocks the shots!
CF |
CF | > Lancelot says, "I think too fast for grenade"
DavidW says (to ClubFloyd), "shoot bot"
CF ] Solo Arena
CF | >
CF | > SHOOT BOT
CF |
CF | You pop out from behind the overturned car.
CF |
CF | You shoot at the speedy bot, and it's a hit! The speedy bot flashes
CF | red and is now deactivated.
CF |
CF | The robot flashes red and collapses to the floor. It then performs a
CF | burnout and screeches out of sight to the east.
CF |
CF | A voice says, "Excellent work. Aiming isn't needed for all bots, but
CF | some are especially fast, like this one."
CF |
CF | A third bot thunders onto the stage! This one is huge, with a glowing
CF | eye.
CF |
CF | Your vest powers down. A voice says, "The next phase will commence
CF | when you turn your vest back on."
CF |
CF | The bot stares at you grimly.
CF |
CF | > Lancelot says, "ah"
Jacqueline says, "woo"
DavidW says, "oh. I was supposed to AIM."
Knight_Otu says, "Cyclops bot."
DavidW says (to ClubFloyd), "take grenade"
CF ] Solo Arena
CF | >
CF | > TAKE GRENADE
CF |
CF | Taken.
CF |
CF | > Lancelot says, "this game is downright frustrating here I feel"
DavidW says (to ClubFloyd), "x eye"
CF ] Solo Arena
CF | >
CF | > X EYE
CF |
CF | This bot has a glowing eye; not a human-looking eye (thank heavens),
CF | but more of a robotic eye.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | > Knight_Otu asks, "Weak spot on the bot?"
DavidW says (to ClubFloyd), "turn on vest"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | > Lancelot says, "that eye does loom large lol"
DavidW says (to ClubFloyd), "shoot eye"
CF ] Solo Arena
CF | >
CF | > SHOOT EYE
CF |
CF | You jump out from behind the overturned car.
CF |
CF | You shoot the eye of the big bot, who is now stunned. It doesn't seem
CF | to have done any damage, though.
CF |
CF | The big bot is stunned, and cannot shoot!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot bot"
CF ] Solo Arena
CF | >
CF | > SHOOT BOT
CF |
CF | You shoot at the big bot, and it's a hit! The big bot flashes red.
CF |
CF | The big bot is stunned, and cannot shoot!
CF |
CF | After a short pause, the big bot shakes its head, and is no longer
CF | stunned!
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | The big bot shoots at you but the overturned car blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot eye"
CF ] Solo Arena
CF | >
CF | > SHOOT EYE
CF |
CF | You pop out from behind the overturned car.
CF |
CF | You shoot the eye of the big bot, who is now stunned.
CF |
CF | The big bot is stunned, and cannot shoot!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot bot"
CF ] Solo Arena
CF | >
CF | > SHOOT BOT
CF |
CF | You shoot at the big bot, and it's a hit! The big bot flashes red.
CF |
CF | The big bot is stunned, and cannot shoot!
CF |
CF | After a short pause, the big bot shakes its head, and is no longer
CF | stunned!
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind car"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > HIDE BEHIND CAR
CF |
CF | You duck behind the overturned car, taking cover.
CF |
CF | The big bot shoots at you but the overturned car blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "arm grenade"
CF ] Solo Arena (behind the overturned car)
CF | >
CF | > ARM GRENADE
CF |
CF | The grenade pulses in acknowledgment. It is now armed.
CF |
CF | The big bot shoots at you but the overturned car blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot eye"
CF ] Solo Arena
CF | >
CF | > SHOOT EYE
CF |
CF | You spring out from behind the overturned car.
CF |
CF | You shoot the eye of the big bot, who is now stunned.
CF |
CF | The big bot is stunned, and cannot shoot!
CF |
CF | >
DavidW says (to ClubFloyd), "throw grenade"
CF ] Solo Arena
CF | >
CF | > THROW GRENADE
CF |
CF | You chuck the grenade, turning your face. It bursts into bright red
CF | light, hitting the big bot. The big bot is now deactivated.
CF |
CF | The big bot flashes red, totters to and fro, then collapses. A crew of
CF | helper bots appears to roll it away.
CF |
CF | A voice says, "Congratulations! You are now prepared to fight. You may
CF | find it useful to bring the grenade with you. If you have not yet
CF | complete the Robot Kitchen portion of your training please do so.
CF | Otherwise, feel free to proceed to the east."
CF |
CF | > Lancelot exclaims, "well done!"
DavidW says (to ClubFloyd), "take grenade"
CF ] Solo Arena
CF | >
CF | > TAKE GRENADE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf9"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Solo Arena
CF | > SAVEOk.
CF |
CF | > DavidW says, "thanks"
DavidW says (to ClubFloyd), "e"
CF ] Armory
CF | >
CF | > E
CF |
CF |
CF | Armory
CF | Several paths converge here. There are doors to the east and
CF | west, and there is a passageway to the south.
CF |
CF | There are two pedestals in the room. On one is a blaster labelled
CF | "Dan". On the other is a blaster labelled "Max".
CF |
CF | "Welcome back!" says Max.
CF |
CF | Max says, "Hmm, looks like I'll have to do some fighting. Not looking
CF | forward to it," and grabs a blaster off its pedestal.
CF |
CF | Dan says, "Hey! A blaster! Sweet!" and picks up his blaster.
CF |
CF | > Lancelot says, "I like the different robot personalities"
DavidW says, "oh. The pedestals held THEIR guns."
Knight_Otu asks, "Are we fighting against Dan and Max now? Or with them?"
DavidW says, "oh geez. I'm going to have to program them."
Lancelot says, "we learned to program them"
DavidW says, "With them, I think."
Knight_Otu says, "Oh. Oh dear."
DavidW says, "This is gonna be complicated."
DavidW says, "Deep breath."
DavidW says (to ClubFloyd), "s"
CF ] Wood Tier
CF | >
CF | > S
CF |
CF |
CF | Wood Tier
CF | You find yourself on a desert road in front of a (painted) saloon. An
CF | overturned wagon and a water barrel obstruct parts of the road, and a
CF | (potted) Joshua tree grows to one side.
CF |
CF | Passageways lead north and south.
CF |
CF | Max and Dan follow you into the room. A huge robber bot towers over
CF | its three lackeys: a dusty bot, a lanky bot, and a lonesome bot. All
CF | of them are scowling at you, just waiting for you to start some
CF | trouble.
CF |
CF | A pleasant voice from above says, "Welcome to the first of our
CF | challenges, the Wood Tier. You will have as much time as you'd like to
CF | prepare, whether by hiding, examining your competition, arming a
CF | grenade, or recording instructions for your robots. When you are
CF | ready, you may turn on your vest. Good luck!" The voice then cuts out.
CF |
CF | > Lancelot says, "this region IMHO is downright bad lol"
keltena asks, "Huh, I actually was pretty impressed by it?"
Lancelot says, "I meant bad as in ... bad for the PC lol"
keltena says, "Though I can see how if it's not your thing, it's probably *disastrously* not your thing"
Knight_Otu says, "I mean, something can be impressive, and yet bad, still."
Lancelot says, "the setting is very cool and the programming etc... I can appreciate as a programmer... not as much as a player"
keltena says (to Knight_Otu), "lol, point taken"
Jacqueline says, "Yeah, it's clearly a lot of work, first for him, now for us."
DavidW says, "At least it's not chess."
Lancelot says, "most frustrating is I could not string commands together"
keltena says, "I got to the start of it, had the immediate 'oh god, I'm supposed to *control a party of three in laser tag???*' reaction, and then found it... actually perfectly fine"
DavidW says (to ClubFloyd), "x wagon"
CF ] Wood Tier
CF | >
CF | > X WAGON
CF |
CF | You can hide behind this.
CF |
CF | >
DavidW says (to ClubFloyd), "x barrel"
CF ] Wood Tier
CF | >
CF | > X BARREL
CF |
CF | This large water barrel has been turned upside down.
CF |
CF | > keltena says, "But I might just be weird"
DavidW says (to ClubFloyd), "x tree"
CF ] Wood Tier
CF | >
CF | > X TREE
CF |
CF | This tree looks like a cactus with bark. It's unusually large; one
CF | could easily hide behind it.
CF |
CF | > Lancelot says, "yes the coolness factor looms large here... but imagine non programmer players"
DavidW says (to ClubFloyd), "x saloon"
CF ] Wood Tier
CF | >
CF | > X SALOON
CF |
CF | The walls have a desert landscape painted on them, as well as a
CF | realistic-looking saloon.
CF |
CF | >
DavidW says (to ClubFloyd), "x robber"
CF ] Wood Tier
CF | >
CF | > X ROBBER
CF |
CF | This robber bot is huge, and wears a black hat with a target on it.
CF |
CF | Max says, "I can tell that this kind of bot can take three hits before
CF | it's deactivated."
CF |
CF | > keltena... is a non-programmer player >_>
DavidW says (to ClubFloyd), "x dusty"
CF ] Wood Tier
CF | >
CF | > X DUSTY
CF |
CF | (the dusty bot)
CF | This bot is covered with gritty dust.
CF |
CF | Max says, "I can tell that this kind of bot can take one hit before
CF | it's deactivated."
CF |
CF | > Lancelot says, "ok 3 hits and has target on hat"
DavidW says (to ClubFloyd), "x lackey"
CF ] Wood Tier
CF | >
CF | > X LACKEY
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x lacky"
CF ] Wood Tier
CF | >
CF | > X LACKY
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Wood Tier
CF | >
CF | > L
CF |
CF | Wood Tier
CF | You find yourself on a desert road in front of a (painted) saloon. An
CF | overturned wagon and a water barrel obstruct parts of the road, and a
CF | (potted) Joshua tree grows to one side.
CF |
CF | Passageways lead north and south.
CF |
CF | Max and Dan, your friendly robot helpers, are here.
CF |
CF | A huge robber bot towers over its three lackeys: a dusty bot, a lanky
CF | bot, and a lonesome bot. All of them are scowling at you, just waiting
CF | for you to start some trouble.
CF |
CF | > Knight_Otu says, "I suppose we can de-hat them for style points."
DavidW says (to ClubFloyd), "x lanky"
CF ] Wood Tier
CF | >
CF | > X LANKY
CF |
CF | This bot is noticeably taller than the other than all the others,
CF | except for the robber bot.
CF |
CF | Max says, "I can tell that this kind of bot can take one hit before
CF | it's deactivated."
CF |
CF | >
DavidW says (to ClubFloyd), "x lonesome"
CF ] Wood Tier
CF | >
CF | > X LONESOME
CF |
CF | Despite a complete lack of facial expressions, this bot exudes
CF | lonesomeness.
CF |
CF | Max says, "I can tell that this kind of bot can take one hit before
CF | it's deactivated."
CF |
CF | > Lancelot says, "much like westerns lol... shoot their hats off"
DavidW says (to ClubFloyd), "hide behind barrel"
CF ] Wood Tier (behind the water barrel)
CF | >
CF | > HIDE BEHIND BARREL
CF |
CF | You duck behind the water barrel, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Wood Tier
CF | >
CF | > STAND
CF |
CF | You pop out from behind the water barrel.
CF |
CF | > Knight_Otu says, "Well, this section clearly is a western."
DavidW says (to ClubFloyd), "dan, record"
CF ] Wood Tier
CF | >
CF | > DAN, RECORD
CF |
CF | Dan says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | > Cerfeuil hears the sound of tumbleweeds blowing in the distance.
Lancelot says, "reminds me of those old spaghetti westerns lol"
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, shoot robber"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT ROBBER
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, shoot dusty"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT DUSTY
CF |
CF | (the dusty bot)
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, finish"
CF ] Wood Tier
CF | >
CF | > DAN, FINISH
CF |
CF | "The remaining commands in this slot have been filled with WAIT.
CF |
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can
CF | now ask me to REPLAY or activate another slot."
CF |
CF | > Knight_Otu says, "Even though most of their films don't qualify, you made me immediately think of Bud Spencer and Terrence Hill."
DavidW says (to ClubFloyd), "max, activate slot Y"
CF ] Wood Tier
CF | >
CF | > MAX, ACTIVATE SLOT Y
CF |
CF | "Slot Y is now activated," says Max.
CF |
CF | > Lancelot says, "lol those too... was thinking of 'my name is nobody' that was a pretty cool one"
DavidW says (to ClubFloyd), "max, record"
CF ] Wood Tier
CF | >
CF | > MAX, RECORD
CF |
CF | Max says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | >
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot robber"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT ROBBER
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot lanky"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT LANKY
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, finish"
CF ] Wood Tier
CF | >
CF | > MAX, FINISH
CF |
CF | "The remaining commands in this slot have been filled with WAIT.
CF |
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can
CF | now ask me to REPLAY or activate another slot."
CF |
CF | > Lancelot says, "this is like the most frustrating part to me, needing to program the robots, and reprogram them if it does not work out"
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | Max ducks behind the water barrel, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind plant"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND PLANT
CF |
CF | "Sorry, boss, I can't recognize that as an order," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | Dan ducks behind the Joshua tree, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | > Knight_Otu says, "It's pretty time consuming, and the planning for David."
Lancelot says, "and wagon for us"
Lancelot says, "my point exactly"
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | >
DavidW says (to ClubFloyd), "shoot robber"
CF ] Wood Tier
CF | >
CF | > SHOOT ROBBER
CF |
CF | You spring out from behind the overturned wagon.
CF |
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes
CF | red.
CF |
CF | The robber bot shoots at Max but the water barrel blocks the shots!
CF |
CF | The dusty bot fires away at Max but the water barrel blocks the shots!
CF |
CF | The lanky bot fires away at Dan but the Joshua tree blocks the shots!
CF |
CF | The lonesome bot fires away at Dan but the Joshua tree blocks the
CF | shots!
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | The robber bot fires away at Max but the water barrel blocks the
CF | shots!
CF |
CF | The dusty bot shoots at you but the overturned wagon blocks the shots!
CF |
CF | The lanky bot shoots at you but the overturned wagon blocks the shots!
CF |
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | > Lancelot says, "you forgot to tell the robots to activate on start"
Knight_Otu says, "Oof, that is another annoying part."
Lancelot says, "I think you need to tell them to replay"
DavidW asks, "damn. Remind me how?"
Lancelot says, "and they will trigger when the fight starts"
Lancelot says, "sorry totally forgot about that part"
DavidW says (to ClubFloyd), "turn off vest"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > TURN OFF VEST
CF |
CF | The vest powers off.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | > Lancelot says, "now tell them to hide and replay"
DavidW says (to ClubFloyd), "dan, replay"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > DAN, REPLAY
CF |
CF | "Got it, boss! I'll do what you told me to, but only when a fight
CF | starts," says Dan.
CF |
CF | > Lancelot says, "sorry"
keltena says, "Augh. Actually, you know what, I'm with you; I'd blocked that memory out. I like the hypothetical version of this area where I don't constantly forget to activate the robots. :P"
DavidW says (to ClubFloyd), "max, replay"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > MAX, REPLAY
CF |
CF | "Very well. I'll start replaying the next time we enter an active
CF | situation," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You are already hiding behind the overturned wagon!
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | "Okay, getting ready to execute Slot Y!" says Max.
CF |
CF | "Let's go! I'm going to execute Slot A!" says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "shoot robber"
CF ] Wood Tier
CF | >
CF | > SHOOT ROBBER
CF |
CF | You jump out from behind the overturned wagon.
CF |
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes
CF | red.
CF |
CF | Max is already hiding behind the water barrel!
CF |
CF | Dan is already hiding behind the Joshua tree!
CF |
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | The dusty bot shoots at you and you're hit! You're out for now.
CF |
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can
CF | still give orders to Dan and Max.
CF |
CF | The lanky bot takes a shot at Dan but the Joshua tree blocks the
CF | shots!
CF |
CF | The lonesome bot shoots at Max but the water barrel blocks the shots!
CF |
CF | > Knight_Otu says, "Ah, Dan and Max have different slot names. Makes sense."
Lancelot says, "okay you told them to hide so you need to wait 1 move"
DavidW says (to ClubFloyd), "turn off vest"
CF ] Wood Tier
CF | >
CF | > TURN OFF VEST
CF |
CF | The vest powers off.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | "Replay deactivated," say both Max and Dan.
CF |
CF | > Lancelot says, "and then shoot then all three will shoot same time"
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | The robber bot shoots at you but the overturned wagon blocks the
CF | shots!
CF |
CF | The dusty bot fires away at Dan but the Joshua tree blocks the shots!
CF |
CF | The lanky bot takes a shot at Dan but the Joshua tree blocks the
CF | shots!
CF |
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot robber"
CF ] Wood Tier
CF | >
CF | > SHOOT ROBBER
CF |
CF | You pop out from behind the overturned wagon.
CF |
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes
CF | red.
CF |
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots!
CF |
CF | The dusty bot shoots at Max but the water barrel blocks the shots!
CF |
CF | The lanky bot blasts at Max but the water barrel blocks the shots!
CF |
CF | The lonesome bot takes a shot at Dan but the Joshua tree blocks the
CF | shots!
CF |
CF | > Lancelot says, "and replay...."
Lancelot says, "easy to forget argh"
DavidW says, "goddamnit"
DavidW says (to ClubFloyd), "turn off vest"
CF ] Wood Tier
CF | >
CF | > TURN OFF VEST
CF |
CF | The vest powers off.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | > Lancelot says, "as I said very frustrating"
DavidW says (to ClubFloyd), "max, replay"
CF ] Wood Tier
CF | >
CF | > MAX, REPLAY
CF |
CF | "Very well. I'll start replaying the next time we enter an active
CF | situation," says Max.
CF |
CF | > Lancelot says, "replay for bot bots"
DavidW says (to ClubFloyd), "dan, replay"
CF ] Wood Tier
CF | >
CF | > DAN, REPLAY
CF |
CF | "Got it, boss! I'll do what you told me to, but only when a fight
CF | starts," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | "Okay, getting ready to execute Slot Y!" says Max.
CF |
CF | "Let's go! I'm going to execute Slot A!" says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Max is already hiding behind the water barrel!
CF |
CF | Dan is already hiding behind the Joshua tree!
CF |
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | The dusty bot blasts at Dan but the Joshua tree blocks the shots!
CF |
CF | The lanky bot blasts at you but the overturned wagon blocks the shots!
CF |
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot robber"
CF ] Wood Tier
CF | >
CF | > SHOOT ROBBER
CF |
CF | You jump out from behind the overturned wagon.
CF |
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes
CF | red.
CF |
CF | Max springs out from behind the water barrel.
CF |
CF | Max takes a shot at the robber bot and it's a hit! The robber bot
CF | flashes red.
CF |
CF | Dan jumps out from behind the Joshua tree.
CF |
CF | Dan fires away at the robber bot and it's a hit! The robber bot
CF | flashes red and is now deactivated.
CF |
CF | The dusty bot shoots at Max and it's a hit! Max got wrecked by the
CF | dusty bot!
CF |
CF | The lanky bot shoots at you and you're hit! You're out for now.
CF |
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can
CF | still give orders to Dan.
CF |
CF | The lonesome bot blasts at Dan and it's a hit! Dan got walloped by the
CF | lonesome bot!
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | "Replay deactivated," say both Max and Dan.
CF |
CF | > Lancelot says, "why not just chuck the grenade lol"
Lancelot says, "if we shoot all at same ronbot the others get us"
DavidW asks, "Do I need to know which way they shoot, or do they pick random targets?"
Lancelot says, "not sure ... I do remember timing is important sometimes"
Lancelot says, "I can find my notes brb"
DavidW says (to ClubFloyd), "max, replay"
CF ] Wood Tier
CF | >
CF | > MAX, REPLAY
CF |
CF | "Very well. I'll start replaying the next time we enter an active
CF | situation," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, replay"
CF ] Wood Tier
CF | >
CF | > DAN, REPLAY
CF |
CF | "Got it, boss! I'll do what you told me to, but only when a fight
CF | starts," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | "Okay, getting ready to execute Slot Y!" says Max.
CF |
CF | "Let's go! I'm going to execute Slot A!" says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | Max ducks behind the water barrel, taking cover.
CF |
CF | Dan ducks behind the Joshua tree, taking cover.
CF |
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots!
CF |
CF | The dusty bot blasts at Dan but the Joshua tree blocks the shots!
CF |
CF | The lanky bot fires away at Dan but the Joshua tree blocks the shots!
CF |
CF | The lonesome bot shoots at you but the overturned wagon blocks the
CF | shots!
CF |
CF | > Lancelot says, "ah found them"
DavidW says (to ClubFloyd), "shoot robber"
CF ] Wood Tier
CF | >
CF | > SHOOT ROBBER
CF |
CF | You spring out from behind the overturned wagon.
CF |
CF | You shoot at the robber bot, and it's a hit! The robber bot flashes
CF | red.
CF |
CF | Max pops out from behind the water barrel.
CF |
CF | Max blasts at the robber bot and it's a hit! The robber bot flashes
CF | red.
CF |
CF | Dan jumps out from behind the Joshua tree.
CF |
CF | Dan takes a shot at the robber bot and it's a hit! The robber bot
CF | flashes red and is now deactivated.
CF |
CF | The dusty bot fires away at Dan and it's a hit! Dan got wrecked by the
CF | dusty bot!
CF |
CF | The lanky bot shoots at Max and it's a hit! Max got walloped by the
CF | lanky bot!
CF |
CF | The lonesome bot fires away at you and you're hit! You're out for now.
CF |
CF | "Holy guacamole, you got shot!" says Max.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | "Replay deactivated," say both Max and Dan.
CF |
CF | > Lancelot says, "so dusty bot fires every turn"
Lancelot says, "lanku and lonesome too"
Lancelot says, "so I think grenade here"
Lancelot says, "because we cannot shoot and take cover at same time"
Lancelot says, "we did take down the rubber bot but we get hit this way"
DavidW says, "ok, so I need to reprogram so we take out the goons in round 1, and gang up on the robber in round 2 instead of the other way round, which is what I was trying."
DavidW says (to ClubFloyd), "dan, record"
CF ] Wood Tier
CF | >
CF | > DAN, RECORD
CF |
CF | "That slot is full. Would you like to write over the old recording?"
CF | asks Dan.
CF |
CF | Yes/no?>
DavidW says (to ClubFloyd), "yes"
CF ] Wood Tier
CF | Yes/no?>
CF | > YES
CF |
CF | Dan says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind plant"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND PLANT
CF |
CF | "Sorry, boss, I can't recognize that as an order," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, shoot dusty"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT DUSTY
CF |
CF | (the dusty bot)
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | "Recorded," says Dan.
CF |
CF | > Lancelot says, "not sure if that will work... just checked, robber bot will also fire every round"
DavidW says (to ClubFloyd), "dan, shoot robber"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT ROBBER
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, finish"
CF ] Wood Tier
CF | >
CF | > DAN, FINISH
CF |
CF | "The remaining commands in this slot have been filled with WAIT.
CF |
CF | "Recording of Slot A is now full. Recording off," says Dan. "You can
CF | now ask me to REPLAY or activate another slot."
CF |
CF | >
DavidW says (to ClubFloyd), "max, record"
CF ] Wood Tier
CF | >
CF | > MAX, RECORD
CF |
CF | "That slot is full. Would you like to write over the old recording?"
CF | asks Max.
CF |
CF | Yes/no?>
DavidW says (to ClubFloyd), "yes"
CF ] Wood Tier
CF | Yes/no?>
CF | > YES
CF |
CF | Max says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | >
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot lanky"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT LANKY
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot robber"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT ROBBER
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, finish"
CF ] Wood Tier
CF | >
CF | > MAX, FINISH
CF |
CF | "The remaining commands in this slot have been filled with WAIT.
CF |
CF | "Recording of Slot Y is now full. Recording off," says Max. "You can
CF | now ask me to REPLAY or activate another slot."
CF |
CF | >
DavidW says (to ClubFloyd), "dan, replay"
CF ] Wood Tier
CF | >
CF | > DAN, REPLAY
CF |
CF | "Got it, boss! I'll do what you told me to, but only when a fight
CF | starts," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "max, replay"
CF ] Wood Tier
CF | >
CF | > MAX, REPLAY
CF |
CF | "Very well. I'll start replaying the next time we enter an active
CF | situation," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | "Okay, getting ready to execute Slot Y!" says Max.
CF |
CF | "Let's go! I'm going to execute Slot A!" says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | Max ducks behind the water barrel, taking cover.
CF |
CF | Dan ducks behind the Joshua tree, taking cover.
CF |
CF | The robber bot shoots at you but the overturned wagon blocks the
CF | shots!
CF |
CF | The dusty bot fires away at Dan but the Joshua tree blocks the shots!
CF |
CF | The lanky bot shoots at Max but the water barrel blocks the shots!
CF |
CF | The lonesome bot fires away at Max but the water barrel blocks the
CF | shots!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot lonesome"
CF ] Wood Tier
CF | >
CF | > SHOOT LONESOME
CF |
CF | You spring out from behind the overturned wagon.
CF |
CF | You shoot at the lonesome bot, and it's a hit! The lonesome bot
CF | flashes red and is now deactivated.
CF |
CF | Max pops out from behind the water barrel.
CF |
CF | Max takes a shot at the lanky bot and it's a hit! The lanky bot
CF | flashes red and is now deactivated.
CF |
CF | Dan jumps out from behind the Joshua tree.
CF |
CF | Dan shoots at the dusty bot and it's a hit! The dusty bot flashes red
CF | and is now deactivated.
CF |
CF | The robber bot blasts at you and you're hit! You're out for now.
CF |
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can
CF | still give orders to Dan and Max.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Max ducks behind the water barrel, taking cover.
CF |
CF | Dan ducks behind the Joshua tree, taking cover.
CF |
CF | The robber bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Max pops out from behind the water barrel.
CF |
CF | Max fires away at the robber bot and it's a hit! The robber bot
CF | flashes red.
CF |
CF | Dan jumps out from behind the Joshua tree.
CF |
CF | Dan fires away at the robber bot and it's a hit! The robber bot
CF | flashes red.
CF |
CF | The robber bot shoots at Dan and it's a hit! Dan got gobsmacked by the
CF | robber bot!
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Max waits.
CF |
CF | The robber bot fires away at Max and it's a hit! Max got blasted by
CF | the robber bot!
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | "Replay deactivated," say both Max and Dan.
CF |
CF | > Lancelot says, "right..."
Lancelot asks, "x robber bot?"
DavidW says, "I'll add a shoot robber to the end of both programs"
DavidW says (to ClubFloyd), "x robber"
CF ] Wood Tier
CF | >
CF | > X ROBBER
CF |
CF | This robber bot is huge, and wears a black hat with a target on it.
CF |
CF | Max says, "I can tell that this kind of bot can take three hits before
CF | it's deactivated."
CF |
CF | > Lancelot asks, "if its like the robot with the eye?"
Lancelot asks, "shoort the hat first ?"
Lancelot says, "we didnt try that yet I think"
DavidW says, "I don't think that's what the target on the hat means."
DavidW says (to ClubFloyd), "x hat"
CF ] Wood Tier
CF | >
CF | > X HAT
CF |
CF | This black hat has a target painted quite conspicuously on it.
CF |
CF | > Lancelot says, "ah ok it sounded like a hint to me lol"
DavidW says (to ClubFloyd), "take hat"
CF ] Wood Tier
CF | >
CF | > TAKE HAT
CF |
CF | That seems to be a part of the robber bot.
CF |
CF | >
DavidW says (to ClubFloyd), "hit hat"
CF ] Wood Tier
CF | >
CF | > HIT HAT
CF |
CF | You'll resort to violence when you have to. But not right now.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, record"
CF ] Wood Tier
CF | >
CF | > DAN, RECORD
CF |
CF | "That slot is full. Would you like to write over the old recording?"
CF | asks Dan.
CF |
CF | Yes/no?>
DavidW says (to ClubFloyd), "yes"
CF ] Wood Tier
CF | Yes/no?>
CF | > YES
CF |
CF | Dan says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, shoot dusty"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT DUSTY
CF |
CF | (the dusty bot)
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, hide behind tree"
CF ] Wood Tier
CF | >
CF | > DAN, HIDE BEHIND TREE
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, shoot robber"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT ROBBER
CF |
CF | "Recorded," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "dan, shoot robber"
CF ] Wood Tier
CF | >
CF | > DAN, SHOOT ROBBER
CF |
CF | "Recorded. Recording of Slot A is now full. Recording off," says Dan.
CF | "You can now ask me to REPLAY or activate another slot."
CF |
CF | >
DavidW says (to ClubFloyd), "dan, replay"
CF ] Wood Tier
CF | >
CF | > DAN, REPLAY
CF |
CF | "Got it, boss! I'll do what you told me to, but only when a fight
CF | starts," says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "max, record"
CF ] Wood Tier
CF | >
CF | > MAX, RECORD
CF |
CF | "That slot is full. Would you like to write over the old recording?"
CF | asks Max.
CF |
CF | Yes/no?>
DavidW says (to ClubFloyd), "yes"
CF ] Wood Tier
CF | Yes/no?>
CF | > YES
CF |
CF | Max says, "Recording on. Please give me five commands, one at a time.
CF | At any time you can tell me to FINISH to fill the rest of the slot
CF | with the WAIT command."
CF |
CF | >
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot lanky"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT LANKY
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, hide behind barrel"
CF ] Wood Tier
CF | >
CF | > MAX, HIDE BEHIND BARREL
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot robber"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT ROBBER
CF |
CF | "Recorded," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "max, shoot robber"
CF ] Wood Tier
CF | >
CF | > MAX, SHOOT ROBBER
CF |
CF | "Recorded. Recording of Slot Y is now full. Recording off," says Max.
CF | "You can now ask me to REPLAY or activate another slot."
CF |
CF | >
DavidW says (to ClubFloyd), "max, replay"
CF ] Wood Tier
CF | >
CF | > MAX, REPLAY
CF |
CF | "Very well. I'll start replaying the next time we enter an active
CF | situation," says Max.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Wood Tier
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | "Okay, getting ready to execute Slot Y!" says Max.
CF |
CF | "Let's go! I'm going to execute Slot A!" says Dan.
CF |
CF | >
DavidW says (to ClubFloyd), "hide behind wagon"
CF ] Wood Tier (behind the overturned wagon)
CF | >
CF | > HIDE BEHIND WAGON
CF |
CF | You duck behind the overturned wagon, taking cover.
CF |
CF | Max ducks behind the water barrel, taking cover.
CF |
CF | Dan ducks behind the Joshua tree, taking cover.
CF |
CF | The robber bot blasts at Dan but the Joshua tree blocks the shots!
CF |
CF | The dusty bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | The lanky bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | The lonesome bot shoots at Dan but the Joshua tree blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "shoot lonesome"
CF ] Wood Tier
CF | >
CF | > SHOOT LONESOME
CF |
CF | You spring out from behind the overturned wagon.
CF |
CF | You shoot at the lonesome bot, and it's a hit! The lonesome bot
CF | flashes red and is now deactivated.
CF |
CF | Max pops out from behind the water barrel.
CF |
CF | Max fires away at the lanky bot and it's a hit! The lanky bot flashes
CF | red and is now deactivated.
CF |
CF | Dan jumps out from behind the Joshua tree.
CF |
CF | Dan shoots at the dusty bot and it's a hit! The dusty bot flashes red
CF | and is now deactivated.
CF |
CF | The robber bot fires away at you and you're hit! You're out for now.
CF |
CF | "Holy guacamole, you got shot!" says Max. Oh, well; at least you can
CF | still give orders to Dan and Max.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Max ducks behind the water barrel, taking cover.
CF |
CF | Dan ducks behind the Joshua tree, taking cover.
CF |
CF | The robber bot fires away at Dan but the Joshua tree blocks the shots!
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Max springs out from behind the water barrel.
CF |
CF | Max takes a shot at the robber bot and it's a hit! The robber bot
CF | flashes red.
CF |
CF | Dan jumps out from behind the Joshua tree.
CF |
CF | Dan blasts at the robber bot and it's a hit! The robber bot flashes
CF | red.
CF |
CF | The robber bot fires away at Max and it's a hit! Max got walloped by
CF | the robber bot!
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Wood Tier
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | Dan shoots at the robber bot and it's a hit! The robber bot flashes
CF | red and is now deactivated.
CF |
CF | A chime sounds, and a voice says, "Congratulations! You have won the
CF | Wood Tier challenge, our weakest challenge, meant for absolute
CF | beginners! You may proceed to the next challenge."
CF |
CF | The robber bot tips its hat at you, and the four enemy bots skedaddle
CF | out of the room.
CF |
CF | "Replay deactivated," say both Max and Dan.
CF |
CF | > Lancelot says, "yay"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf10"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Wood Tier
CF | > SAVEOk.
CF |
CF | > Knight_Otu says, "Phew."
Lancelot says, "and it gets harder lol"
DavidW says, "probably not the ideal solution, but it worked."
Lancelot says, "it worked indeed"
DavidW says (to Lancelot), "I'm dreading the next room."
DavidW says (to ClubFloyd), "s"
CF ] Bronze Tier
CF | >
CF | > S
CF |
CF |
CF | Bronze Tier
CF | Seeing this room for the first time takes your breath away. You find
CF | yourself in a vaulted room in a great palace, or perhaps a cathedral.
CF | The room itself affords little opportunity for cover; however, an
CF | immense chandelier has fallen to the ground. In addition, a colonnade
CF | provides significant cover, as does a nearby wooden bench.
CF |
CF | You can go both north and south from here.
CF |
CF | Max and Dan follow you into the room. Three daring robots stand before
CF | you, each wearing a blue tabard with a white cross. According to their
CF | labels, they are an Athos bot, a Porthos bot, and an Aramis bot.
CF | Behind them is a smaller robot, whose white tabard proclaims them to
CF | be a Darty bot.
CF |
CF | A pleasant voice from above says, "Welcome to the Bronze Tier. When
CF | you are ready, you may turn on your vest. Good luck!" The voice then
CF | cuts out.
CF |
CF | > Jacqueline asks, "It gets harder?"
Jacqueline asks, "Why did it need to get harder?"
Lancelot exclaims, "thee musketeers!"
Lancelot says, "three even"
Knight_Otu says, "Thee three musketeers indeed."
DavidW says (to ClubFloyd), "x chandelier"
CF ] Bronze Tier
CF | >
CF | > X CHANDELIER
CF |
CF | Upon closer inspection, the chandelier is one solid mass that just
CF | looks more delicate from a distance.
CF |
CF | > Lancelot says, "thx jacqueline for answering my Q on IFComp by the way"
DavidW says (to ClubFloyd), "x colonnade"
CF ] Bronze Tier
CF | >
CF | > X COLONNADE
CF |
CF | This is a row of columns, each too slender to provide cover but
CF | collectively doing a good job.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] Bronze Tier
CF | >
CF | > X BENCH
CF |
CF | This might be a pew, or a bench for a banquet.
CF |
CF | > Jacqueline says (to Lancelot), "Of course."
DavidW says (to ClubFloyd), "athos"
CF ] Bronze Tier
CF | >
CF | > ATHOS
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "x athos"
CF ] Bronze Tier
CF | >
CF | > X ATHOS
CF |
CF | This bot wears a blue tabard with a white cross and the name "Athos"
CF | embroidered on it.
CF |
CF | Max says, "I can tell that this kind of bot can take two hits before
CF | it's deactivated."
CF |
CF | > Knight_Otu says, "Darty, because no one wants to spell out Dartagnon, or however he is spelled."
Cerfeuil says, "Darty for d'Artagnan. Cute."
DavidW says (to ClubFloyd), "x porthos"
CF ] Bronze Tier
CF | >
CF | > X PORTHOS
CF |
CF | This bot wears a blue tabard with a white cross and the name "Porthos"
CF | embroidered on it.
CF |
CF | Max says, "I can tell that this kind of bot can take two hits before
CF | it's deactivated."
CF |
CF | > Lancelot says, "ah yeah the fourth musketeer lol"
Knight_Otu exclaims (at Cerfeuil), "That's it, thanks!"
DavidW says (to ClubFloyd), "x aramis"
CF ] Bronze Tier
CF | >
CF | > X ARAMIS
CF |
CF | This bot wears a blue tabard with a white cross and the name "Aramis"
CF | embroidered on it.
CF |
CF | Max says, "I can tell that this kind of bot can take two hits before
CF | it's deactivated."
CF |
CF | >
DavidW says (to ClubFloyd), "x darty"
CF ] Bronze Tier
CF | >
CF | > X DARTY
CF |
CF | This bot is shorter than the others, and has a simple white tabard
CF | with the name "Darty" on it.
CF |
CF | Max says, "I can tell that this kind of bot can take two hits before
CF | it's deactivated."
CF |
CF | > Knight_Otu says, "Eight hits total."
DavidW says, "So they each take 2."
Lancelot says, "and we need to figure out their pattern if any"
DavidW says, "DO WE"
Lancelot says, "well I remember I spent a lot of time on this region lol"
Lancelot says, "if you can make it work in one go all flowers to you :p"
DavidW says, "I suppose our side can hide and not fight and just see where the bullets go."
Lancelot says, "thats what I did"
DavidW says (to ClubFloyd), "dan, hide behind colonnade"
CF ] Bronze Tier
CF | >
CF | > DAN, HIDE BEHIND COLONNADE
CF |
CF | Dan ducks behind the colonnade, taking cover.
CF |
CF | > keltena says, "Yeah, I usually approached it as 'first take a round for observation, then try making a strategy'"
DavidW says (to ClubFloyd), "max, hide behind bench"
CF ] Bronze Tier
CF | >
CF | > MAX, HIDE BEHIND BENCH
CF |
CF | Max ducks behind the wooden bench, taking cover.
CF |
CF | > Lancelot says, "yep exactly"
DavidW says (to ClubFloyd), "hide behind chandelier"
CF ] Bronze Tier (behind the fallen chandelier)
CF | >
CF | > HIDE BEHIND CHANDELIER
CF |
CF | You duck behind the fallen chandelier, taking cover.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on vest"
CF ] Bronze Tier (behind the fallen chandelier)
CF | >
CF | > TURN ON VEST
CF |
CF | The vest powers on. A voice says, "The battle will now commence. This
CF | is your last chance to hide!"
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Bronze Tier (behind the fallen chandelier)
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The Darty bot looks for someone to heal.
CF |
CF | The Athos bot waits patiently for someone to aim at.
CF |
CF | The Porthos bot waits patiently for someone to aim at.
CF |
CF | The Aramis bot waits patiently for someone to aim at.
CF |
CF | > Knight_Otu exclaims, "HEAL?!"
Lancelot says, "and then we learn Darty heals :p"
DavidW says (to ClubFloyd), "z"
CF ] Bronze Tier (behind the fallen chandelier)
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The Darty bot looks for someone to heal.
CF |
CF | The Athos bot waits patiently for someone to aim at.
CF |
CF | The Porthos bot waits patiently for someone to aim at.
CF |
CF | The Aramis bot waits patiently for someone to aim at.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off vest"
CF ] Bronze Tier (behind the fallen chandelier)
CF | >
CF | > TURN OFF VEST
CF |
CF | The vest powers off.
CF |
CF | A voice says, "Battle lost. You can turn on your combat vest when you
CF | are ready to fight again."
CF |
CF | > Lancelot says, "and they wait us out lol"
Lancelot says, "sneaky bots"
DavidW says, "well, that's mean."
Knight_Otu says, "I know this is against all conventions, but Darty has to die first."
DavidW says (to Knight), "I agree."
DavidW says, "However, I would like to suggest a radical choice. Visit another rift, and I'll work out this room later."
Jacqueline says, "I mean, that is totally fine."
Jacqueline says, "And super understandable."
DavidW says, "We also have an unused shard in the locker."
Lancelot says, "no problemo, we can always revisit this one and for me this was second hardest region of all"
keltena says, "Sounds reasonable"
Knight_Otu says, "Sure, we can do that, and not spend who knows how long on this 4D chess problem."
DavidW says, "thanks. I'll get our stuff from the locker"
DavidW says, "lockers."
DavidW says (to ClubFloyd), "n"
CF ] Wood Tier
CF | >
CF | > N
CF |
CF | You pop out from behind the fallen chandelier.
CF |
CF | Wood Tier
CF | You find yourself on a desert road in front of a (painted) saloon. An
CF | overturned wagon and a water barrel obstruct parts of the road, and a
CF | (potted) Joshua tree grows to one side.
CF |
CF | Passageways lead north and south.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Armory
CF | >
CF | > N
CF |
CF |
CF | Armory
CF | Several paths converge here. There are doors to the east and
CF | west, and there is a passageway to the south.
CF |
CF | There are two pedestals in the room.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Assembly Line
CF | >
CF | > E
CF |
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north,
CF | or to the west.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Test Kitchen
CF | >
CF | > N
CF |
CF |
CF | Test Kitchen
CF | You are standing in a long corridor leading from the checkpoint on the
CF | north to an open door on the south. A poster hangs
CF | nearby with helpful information.
CF |
CF | The shutters are closed, and the kitchen is no longer visible.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Test Kitchen
CF | >
CF | > N
CF |
CF | The checkpoint flares red temporarily, blocking you. "PLEASE DO NOT
CF | REMOVE COMPANY PROPERTY FROM THIS AREA," it intones.
CF |
CF | Looking over your items, you can see you're carrying the grenade,
CF | which is an example of company property. There might be more.
CF |
CF | > Lancelot says, "I think I know where we will go next :p"
Knight_Otu says, "Ah, we need to drop vest and grenade."
DavidW asks, "oh. I guess leave this stuff in the Armory?"
DavidW says (to ClubFloyd), "s"
CF ] Assembly Line
CF | >
CF | > S
CF |
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north,
CF | or to the west.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Assembly Line
CF | >
CF | > S
CF |
CF | You don't see any exit that way; you can only go north and west from
CF | here.
CF |
CF | > Lancelot says, "just drop it here"
DavidW says (to ClubFloyd), "w"
CF ] Armory
CF | >
CF | > W
CF |
CF |
CF | Armory
CF | Several paths converge here. There are doors to the east and
CF | west, and there is a passageway to the south.
CF |
CF | There are two pedestals in the room.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "put grenade on pedestal"
CF ] Armory
CF | >
CF | > PUT GRENADE ON PEDESTAL
CF |
CF | Which do you mean, the left pedestal or the right pedestal?
CF |
CF | > Knight_Otu says, "Seems a good spot to not forget them."
DavidW says (to ClubFloyd), "left"
CF ] Armory
CF | >
CF | > LEFT
CF |
CF | You put the grenade on the left pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "put vest on left"
CF ] Armory
CF | >
CF | > PUT VEST ON LEFT
CF |
CF | (first taking it off)
CF | You put the combat vest on the left pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "put gun on left"
CF ] Armory
CF | >
CF | > PUT GUN ON LEFT
CF |
CF | You put the laser gun on the left pedestal.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Armory
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a recorder (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Assembly Line
CF | >
CF | > E
CF |
CF |
CF | Assembly Line
CF | This room is decorated to appear like a mad scientist's laboratory.
CF | The walls are painted with images of tesla coils and alchemical
CF | apparatuses, although the room itself is mostly bare. Another poster
CF | with helpful tips is hanging here. You can leave to the north,
CF | or to the west.
CF |
CF | In the center of the room is an assembly line with an accompanying
CF | console.
CF |
CF | You can see numerous buttons corresponding to different body parts
CF | here on the console, as well as a big white button labelled START.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Test Kitchen
CF | >
CF | > N
CF |
CF |
CF | Test Kitchen
CF | You are standing in a long corridor leading from the checkpoint on the
CF | north to an open door on the south. A poster hangs
CF | nearby with helpful information.
CF |
CF | The shutters are closed, and the kitchen is no longer visible.
CF |
CF | Max and Dan follow you into the room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Checkpoint
CF | >
CF | > N
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the west.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. There is also a trapdoor
CF | going up which has an octagon symbol on it.
CF |
CF | You can hear Max and Dan from the other room. "Don't worry, we will be
CF | here when you come back!"
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Checkpoint
CF | >
CF | > N
CF |
CF | You don't see any exit that way; you can only go south, west and up
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "take sack"
CF ] Checkpoint
CF | >
CF | > TAKE SACK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look in locker"
CF ] Checkpoint
CF | >
CF | > LOOK IN LOCKER
CF |
CF | The locker is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby
CF | >
CF | > W
CF |
CF |
CF | Lobby
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Checkpoint
CF | >
CF | > W
CF |
CF |
CF | Checkpoint
CF | This is a matte black hallway with neon stripes. Lockers line the
CF | walls. One in particular has a green light over it; the others all
CF | have red lights. You can return to the lobby to the east.
CF |
CF | To the south is a doorway that goes through some kind of
CF | checkpoint, similar to a metal detector. Next to it is a scanner.
CF |
CF | >
DavidW says (to ClubFloyd), "take all from locker"
CF ] Checkpoint
CF | >
CF | > TAKE ALL FROM LOCKER
CF |
CF | (the detective badge from the locker)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lobby
CF | >
CF | > E
CF |
CF |
CF | Lobby
CF | You are standing in a lobby. A hanging sign proclaims "Welcome to
CF | ADVENTURELAND!"
CF |
CF | Around the edges of the room is scattered foliage, and the whole room
CF | is painted in pastel blues and greens. There are numerous exits, but
CF | most are boarded over, and all furniture has been stripped out.
CF |
CF | Your only remaining options, according to their respective signs, are
CF | "Robot Kitchen" (to the east), and the "Gun Show" (to the
CF | west).
CF |
CF | A rift leading back to the ship is to the north. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Brig
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Brig
CF | There isn't really any kind of prison on board; troublemakers tend to
CF | get refrozen. But there is a small, temporary brig for use in
CF | emergencies, with a single cell.
CF |
CF | Unfortunately, the crash has damaged this room. The one cell the ship
CF | had lies open, its bars irretrievably bent. The prisoner Tiffany is
CF | holed up in the cell with a gun taken from a guard. Around the room
CF | are several other guards, each with their own weapons trained on her.
CF | It's a standoff.
CF |
CF | The transit hub is back to the west.
CF |
CF | A rift has opened up to the south. It glows red.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Transit Hub
CF | >
CF | > W
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Engineering Room
CF | >
CF | > W
CF |
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Device
CF | >
CF | > N
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | This is a small room enclosed entirely by metal. Each of the walls is
CF | adorned with an octagon, and the floor and ceilings are a kind of
CF | steel mesh. Everything is meticulously clean. To one side is a ladder
CF | leading up.
CF |
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI.
CF | There is a screen on the pedestal displaying a message. The pedestal
CF | is surrounded by a disc inscribed with rings.
CF |
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | >
DavidW says (to ClubFloyd), "put shard in hole"
CF ] The Device
CF | >
CF | > PUT SHARD IN HOLE
CF |
CF | (the fourth crystal shard in the tiny receptacle)
CF | (first taking the fourth crystal shard)
CF | You place the crystal shard into the receptacle.
CF |
CF | The display changes to say:
CF |
CF | Given your positive track record in previous upgrades, and the
CF | fact that you have now successfully passed our background checks, your
CF | calibration tasks will become more difficult. This upgrade includes a
CF | maintenance task to perform in addition to receiving new
CF | upgrades.
CF |
CF | Please place the tool on the pedestal to verify that you consent
CF | to temporary employment on a non-compensatory basis for the 115th
CF | Pan-Sector Congress, and that you waive indemnification for any losses
CF | incurred due to malfunctioning spatial rifts, including loss of
CF | personal goods, edema, temporary blindness, loss of limb, and
CF | death.
CF |
CF | The receptacle closes up, the shard still inside.
CF |
CF | >
Jade has arrived. Jade says, "Hello"
keltena says, "Hi Jade!"
DavidW says (to ClubFloyd), "put tool on pedestal"
CF ] The Device
CF | >
CF | > PUT TOOL ON PEDESTAL
CF |
CF | (first taking the curious tool)
CF | You put the curious tool on the pedestal.
CF |
CF | The pedestal opens up to pull in the tool before closing again.
CF |
CF | The display changes to say:
CF |
CF | We will now open up several blue rifts that connect to each other.
CF | Each of these rifts connects to a different power substation of this
CF | starship. The substations are all parts of the same closed circuit,
CF | but we need to shut down all of it once for repairs.
CF |
CF | The repairs should only take a few seconds, and will be handled
CF | remotely by drones, but we've chosen this assignment to give you some
CF | experience with spatial rifts. There are seven substations, each with
CF | a manual off switch that we've set to stay off for fourteen minutes at
CF | a time. You'll have to find the most efficient way to pass through the
CF | rifts to make sure all of the substations are off at once.
CF |
CF | Good luck!
CF |
CF | A blue rift opens to the west.
CF |
CF | > Lancelot says, "hi Jade"
Jade says, "I have to go out soon, after some minutes I will go back."
Jacqueline says, "'Temporary employment on a non-compensatory basis' is amazing."
Jade says, "Have a good game"
Knight_Otu says, ""Employees hate this one simple trick.""
keltena says, "I love these messages"
DavidW says (to ClubFloyd), "w"
CF ] Elevated Substation
CF | >
CF | > W
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Elevated Substation
CF | This substation has walls of glass, making it easy to see that you are
CF | very high off the ground. Far below you is a zoo with a square
CF | structure over it. Far above you in the sky float scattered islands.
CF |
CF | A reminder note has been left at this station.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading northeast, a blue rift
CF | leading northwest, a blue rift leading east and a blue
CF | rift leading west here.
CF |
CF | > Lancelot says, "loss of limb and death well yeah of course we sing off on that lol"
DavidW says (to ClubFloyd), "read note"
CF ] Elevated Substation
CF | >
CF | > READ NOTE
CF |
CF | The reminder note says:
CF |
CF | Don't forget, you have to get all seven switches turned off at
CF | once!
CF |
CF | > Lancelot says, "ah stunning them all down ok"
DavidW says (to ClubFloyd), "ne"
CF ] Mall Substation
CF | >
CF | > NE
CF |
CF |
CF | Mall Substation
CF | This substation is enclosed by one-way glass. On the other side, you
CF | can see a busy mall with thousands of shoppers in bright clothes
CF | wandering from shop to shop.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading southwest, a blue rift
CF | leading northwest and a blue rift leading northeast
CF | here.
CF |
CF | > DavidW asks, "I'm going to map before pushing any switches; okay with everyone?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ne"
CF ] Sewer Substation
CF | >
CF | > NE
CF |
CF |
CF | Sewer Substation
CF | This substation is dark and damp. Near you flows a stream of what you
CF | can only assume is human waste. You don't plan on spending much time
CF | in this substation.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading west, a blue rift leading
CF | southwest and a blue rift leading south here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Track Substation
CF | >
CF | > S
CF |
CF |
CF | Track Substation
CF | This substation is on a train platform in the middle of a prairie.
CF | Train tracks stretch from one horizon to another. The platform is
CF | mostly empty, but a flyer is hanging on the wall.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading north and a blue rift
CF | leading west here.
CF |
CF | > Jacqueline says, "yep"
DavidW says (to ClubFloyd), "x flyer"
CF ] Track Substation
CF | >
CF | > X FLYER
CF |
CF | The flyer hanging on the wall says:
CF |
CF | Join us for the Pan-Sector Entertainment Tour! Stops include:
CF |
CF | -Adventureland Arcade
CF |
CF | -Light the World
CF |
CF | -The History and Mystery Wax Museum and Escape Room
CF |
CF | -The Weft's End Monument and Orchestra at Weft's End
CF |
CF | Contact your local travel agent today!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Elevated Substation
CF | >
CF | > W
CF |
CF |
CF | Elevated Substation
CF | This substation has walls of glass, making it easy to see that you are
CF | very high off the ground. Far below you is a zoo with a square
CF | structure over it. Far above you in the sky float scattered islands.
CF |
CF | A reminder note has been left at this station.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading northeast, a blue rift
CF | leading east, a blue rift leading northwest and a blue
CF | rift leading west here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Track Substation
CF | >
CF | > E
CF |
CF |
CF | Track Substation
CF | This substation is on a train platform in the middle of a prairie.
CF | Train tracks stretch from one horizon to another. The platform is
CF | mostly empty, but a flyer is hanging on the wall.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading west and a blue rift
CF | leading north here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Elevated Substation
CF | >
CF | > W
CF |
CF |
CF | Elevated Substation
CF | This substation has walls of glass, making it easy to see that you are
CF | very high off the ground. Far below you is a zoo with a square
CF | structure over it. Far above you in the sky float scattered islands.
CF |
CF | A reminder note has been left at this station.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading east, a blue rift leading
CF | northeast, a blue rift leading northwest and a blue rift
CF | leading west here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Elevated Substation
CF | >
CF | > SW
CF |
CF | You don't want to get too far away from the rifts.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Forest Substation
CF | >
CF | > W
CF |
CF |
CF | Forest Substation
CF | This substation is located in a wide forest. It's elevated with no
CF | discernible way to get down. It has no roof, being exposed to the air.
CF | Nearby runs a small but powerful river, and on the other side you see
CF | another, much larger blue rift and a few robots harvesting wood.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading east and a blue rift
CF | leading north here.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Forest Substation
CF | >
CF | > X DISPLAY
CF |
CF | The display sits above the switch. Currently, it is blank.
CF |
CF | > Lancelot says, "how much time we have left today? I need to go out for about half an hour"
DavidW says, "I can't help but notice that these substations correspond to the original rift regions."
Jacqueline says, "We have about 50 min"
DavidW says (to ClubFloyd), "n"
CF ] Hologram Repair Substation
CF | >
CF | > N
CF |
CF |
CF | Hologram Repair Substation
CF | This substation is cramped, not much more than a closet. There is
CF | little in this room other than a diagram on the wall.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading southeast, a blue rift
CF | leading south and a blue rift leading east here.
CF |
CF | > Lancelot says, "they do I think"
Lancelot says, "a lot of correlation (?) in this game"
DavidW says (to ClubFloyd), "x diagram"
CF ] Hologram Repair Substation
CF | >
CF | > X DIAGRAM
CF |
CF | The diagram shows a long hallway with square rooms extending to either
CF | side, labelled Hologram Room 1, Hologram Room 2, and so on. There is
CF | an image of a tool like the one you have been using, and under it the
CF | words "Repairs restricted to Level 5 operators or higher."
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Storage Substation
CF | >
CF | > E
CF |
CF |
CF | Storage Substation
CF | This substation is in almost total darkness. Only a single yellow
CF | lightbulb, swinging from an interminably long wire, lights the area.
CF |
CF | All around you in the darkness are hundreds of gleaming eyes, all
CF | pointed towards you. As the lightbulb swings back and forth, you can
CF | see that the eyes belong to rows and rows of immobile monkey robots.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading east, a blue rift leading
CF | west and a blue rift leading southeast here.
CF |
CF | >
DavidW says (to ClubFloyd), "x eyes"
CF ] Storage Substation
CF | >
CF | > X EYES
CF |
CF | None of these monkey robots seem to be active, but the light
CF | reflecting in their eyes gives them the appearance of sentience, of
CF | watching.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sewer Substation
CF | >
CF | > E
CF |
CF |
CF | Sewer Substation
CF | This substation is dark and damp. Near you flows a stream of what you
CF | can only assume is human waste. You don't plan on spending much time
CF | in this substation.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading west, a blue rift leading
CF | south and a blue rift leading southwest here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Mall Substation
CF | >
CF | > SW
CF |
CF |
CF | Mall Substation
CF | This substation is enclosed by one-way glass. On the other side, you
CF | can see a busy mall with thousands of shoppers in bright clothes
CF | wandering from shop to shop.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading northwest, a blue rift
CF | leading northeast and a blue rift leading southwest
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Storage Substation
CF | >
CF | > NW
CF |
CF |
CF | Storage Substation
CF | This substation is in almost total darkness. Only a single yellow
CF | lightbulb, swinging from an interminably long wire, lights the area.
CF |
CF | All around you in the darkness are hundreds of gleaming eyes, all
CF | pointed towards you. As the lightbulb swings back and forth, you can
CF | see that the eyes belong to rows and rows of immobile monkey robots.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading east, a blue rift leading
CF | southeast and a blue rift leading west here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hologram Repair Substation
CF | >
CF | > W
CF |
CF |
CF | Hologram Repair Substation
CF | This substation is cramped, not much more than a closet. There is
CF | little in this room other than a diagram on the wall.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading east, a blue rift leading
CF | southeast and a blue rift leading south here.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Elevated Substation
CF | >
CF | > SE
CF |
CF |
CF | Elevated Substation
CF | This substation has walls of glass, making it easy to see that you are
CF | very high off the ground. Far below you is a zoo with a square
CF | structure over it. Far above you in the sky float scattered islands.
CF |
CF | A reminder note has been left at this station.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading northeast, a blue rift
CF | leading northwest, a blue rift leading west and a blue
CF | rift leading east here.
CF |
CF | > Lancelot says, "so mapping it and then making the rounds I guess indeed"
DavidW asks, "okay, I have mapped the connections, but whatever rift brought is into this nest is gone?"
Lancelot says, "dont worry"
Lancelot says, "just walk the route"
Lancelot says, "I had the same worry lol"
DavidW says, "They're in a rectangle except for the Mall Substation, so I suggest starting there then cycle around."
DavidW says (to ClubFloyd), "ne"
CF ] Mall Substation
CF | >
CF | > NE
CF |
CF |
CF | Mall Substation
CF | This substation is enclosed by one-way glass. On the other side, you
CF | can see a busy mall with thousands of shoppers in bright clothes
CF | wandering from shop to shop.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading northwest, a blue rift
CF | leading southwest and a blue rift leading northeast
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] Mall Substation
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Elevated Substation
CF | >
CF | > SW
CF |
CF |
CF | Elevated Substation
CF | This substation has walls of glass, making it easy to see that you are
CF | very high off the ground. Far below you is a zoo with a square
CF | structure over it. Far above you in the sky float scattered islands.
CF |
CF | A reminder note has been left at this station.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading northeast, a blue rift
CF | leading northwest, a blue rift leading west and a blue
CF | rift leading east here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] Elevated Substation
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Forest Substation
CF | >
CF | > W
CF |
CF |
CF | Forest Substation
CF | This substation is located in a wide forest. It's elevated with no
CF | discernible way to get down. It has no roof, being exposed to the air.
CF | Nearby runs a small but powerful river, and on the other side you see
CF | another, much larger blue rift and a few robots harvesting wood.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading north and a blue rift
CF | leading east here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] Forest Substation
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Hologram Repair Substation
CF | >
CF | > N
CF |
CF |
CF | Hologram Repair Substation
CF | This substation is cramped, not much more than a closet. There is
CF | little in this room other than a diagram on the wall.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading southeast, a blue rift
CF | leading south and a blue rift leading east here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] Hologram Repair Substation
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Storage Substation
CF | >
CF | > E
CF |
CF |
CF | Storage Substation
CF | This substation is in almost total darkness. Only a single yellow
CF | lightbulb, swinging from an interminably long wire, lights the area.
CF |
CF | All around you in the darkness are hundreds of gleaming eyes, all
CF | pointed towards you. As the lightbulb swings back and forth, you can
CF | see that the eyes belong to rows and rows of immobile monkey robots.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading west, a blue rift leading
CF | southeast and a blue rift leading east here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] Storage Substation
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sewer Substation
CF | >
CF | > E
CF |
CF |
CF | Sewer Substation
CF | This substation is dark and damp. Near you flows a stream of what you
CF | can only assume is human waste. You don't plan on spending much time
CF | in this substation.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading west, a blue rift leading
CF | southwest and a blue rift leading south here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] Sewer Substation
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Track Substation
CF | >
CF | > S
CF |
CF |
CF | Track Substation
CF | This substation is on a train platform in the middle of a prairie.
CF | Train tracks stretch from one horizon to another. The platform is
CF | mostly empty, but a flyer is hanging on the wall.
CF |
CF | An electrical switch is visible here, currently switched on. Above it
CF | is a display, which is blank. There is a hum in the room.
CF |
CF | You can also see a blue rift leading north and a blue rift
CF | leading west here.
CF |
CF | >
DavidW says (to ClubFloyd), "push switch"
CF ] The Device
CF | >
CF | > PUSH SWITCH
CF |
CF | You pull down the switch, and the hum in the room disappears.
CF |
CF | A counter on the display now reads 12.
CF | Everything is quiet around you for a moment. Then...
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | The Device
CF | This is a small room enclosed entirely by metal. Each of the walls is
CF | adorned with an octagon, and the floor and ceilings are a kind of
CF | steel mesh. Everything is meticulously clean. To one side is a ladder
CF | leading up.
CF |
CF | In the center is a simple black pedestal labelled YANG ENGINE MK XCI.
CF | There is a screen on the pedestal displaying a message. The pedestal
CF | is surrounded by a disc inscribed with rings.
CF |
CF | The rift leading back to the ship is to the south. It is
CF | glowing red.
CF |
CF | You reappear in the room you were originally in.
CF |
CF | The screen changes to say:
CF |
CF | Congratulations! We were able to make repairs while you had all
CF | the switches off at once. We appreciate your patience during the extra
CF | difficulties we threw at you.
CF |
CF | You may now use the Connector setting on closed blue rifts. If you
CF | see a black rift that is a closed blue rift, you may OPEN it when in
CF | Connector mode.
CF |
CF | You can begin the next upgrade by placing a new crystal shard in
CF | the receptacle and placing the tool on the pedestal.
CF |
CF | The pedestal opens up, returning your tool to you, now with four green
CF | shards attached and the Connector setting unlocked.
CF |
CF | > Lancelot says, "yay"
DavidW says (to ClubFloyd), "take tool"
CF ] The Device
CF | >
CF | > TAKE TOOL
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf11"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] The Device
CF | > SAVEOk.
CF |
CF | > Lancelot asks, "if we are going next to cryo?"
Lancelot asks, "we didnt go there yet did we?"
DavidW says, "yes, that's my plan."
Knight_Otu asks, "So now we can re-open the rifts behind the octagon doors for fast travel between them I guess?"
DavidW asks, "We haven't done cryo yet. Except... That's also the rift where we got the book from?"
Lancelot says, "I think that was one wasy only but not 100% sure"
DavidW says (to ClubFloyd), "s"
CF ] Engineering Room
CF | >
CF | > S
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Engineering Room
CF | This whole area is in disarray, with tools pulled out at random and
CF | the occasional senior engineer sprinting through. Cramped in the best
CF | of times, it has now become positively claustrophobic. You can return
CF | to the transit hub to the east.
CF |
CF | A rift has opened up to the north. It is glowing red.
CF |
CF | Ginger is here, sorting through the tools and occasionally helping
CF | other engineers to grab whatever it is they're looking for.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Transit Hub
CF | >
CF | > E
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Lower Transit
CF | >
CF | > D
CF |
CF |
CF | Lower Transit
CF | This is the lower half of the main transit area. You can go back
CF | up to the rest of the ship.
CF |
CF | There are a lot of civilians passing through this area. Most are
CF | coming from the areas to the south, which seem damaged, and
CF | headed to the living quarters to the east, which are in better
CF | shape. There's also a steady flow in and out of the medical bay to the
CF | west.
CF |
CF | > Lancelot says, "really? hmm"
Lancelot asks, "down?"
DavidW says, "hold on. lemme check notes"
Lancelot says, "e s from engineering"
DavidW says (to ClubFloyd), "u"
CF ] Transit Hub
CF | >
CF | > U
CF |
CF |
CF | Transit Hub
CF | You are in the central transit hub of the ship. There is a transport
CF | tube going up to the bridge.
CF |
CF | While you can reach most of the ship from here, there are only a few
CF | key areas you've memorized the path to. You know the brig is somewhere
CF | to the east, while engineering is to the west. The
CF | cryostorage, where most passengers are frozen, is to the south.
CF |
CF | Further down is the lower transit area, leading to the living
CF | quarters and medical bay.
CF |
CF | There is a big map on the wall, describing the various areas of the
CF | ship.
CF |
CF | Sergeant Olgin is directing the rescue and repair effort in this
CF | sector of the starship.
CF |
CF | > Lancelot says, "so u s"
DavidW says (to ClubFloyd), "s"
CF ] Cryostorage
CF | >
CF | > S
CF |
CF |
CF | Cryostorage
CF | You stand in a room that stretches further than you can see, filled
CF | with rows and rows of cryotubes. While the destruction is less severe
CF | here than in other parts of the ship, some of the cryotubes are
CF | damaged, while others seem to be malfunctioning. You can return
CF | north to the rest of the ship.
CF |
CF | A rift has opened up to the west. It glows red.
CF |
CF | One of the cryostorage interns, Antonio Yang, is racing from cryotube
CF | to cryotube, trying to assess and control the damage.
CF |
CF | > DavidW says, "sorry. I forgot where this was on the ship. It's been weeks."
DavidW says (to ClubFloyd), "w"
CF ] East of Stonehenge
CF | >
CF | > W
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a red haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | East of Stonehenge
CF | Passing out of the rift, you stumble; something is off about the
CF | gravity here. You steady yourself on a nearby rock. Looking up, you
CF | realize: you are standing on the eastern side of Stonehenge on an
CF | island floating in space. The stars fill the sky above you. Other than
CF | that, the only thing that sticks out is a large pillar far to the
CF | west.
CF |
CF | You get a sense that you are trespassing, somehow. But that's never
CF | stopped you before.
CF |
CF | The rocks near you are covered in many layers of graffiti. At the foot
CF | of the stones is a box labelled LOST AND FOUND. There is more of the
CF | island to the west, northwest, and southwest.
CF |
CF | A rift leading back to the ship is to the east. It glows red.
CF |
CF | You can see a light collector here. There is little light in this
CF | location, so nothing is being reflected.
CF |
CF | > Lancelot says, "if I may make a suggestion... when we get in here"
Lancelot says, "lol"
Lancelot says, "masybe I can already guess"
Lancelot says, "need to go now ttyl"
DavidW says (to ClubFloyd), "x Stonehenge"
CF ] East of Stonehenge
CF | >
CF | > X STONEHENGE
CF |
CF | (the floating island)
CF | It doesn't make much sense that gravity would be pulling you down,
CF | however lightly it may be, but not the island. But here it is,
CF | floating in a void with the stars above and the earth below.
CF |
CF | >
DavidW says (to ClubFloyd), "x stars"
CF ] East of Stonehenge
CF | >
CF | > X STARS
CF |
CF | Above you is a sky filled with stars. Looking at them tells you three
CF | things: you are in space; there is something transparent between you
CF | and them, protecting you; and you have never seen these stars before
CF | today.
CF |
CF | >
DavidW says (to ClubFloyd), "x earth"
CF ] East of Stonehenge
CF | >
CF | > X EARTH
CF |
CF | Below you, far below, is a collection of what look to be one-way
CF | screens, below which is Earth--or something that looks like Earth.
CF |
CF | >
DavidW says (to ClubFloyd), "x collector"
CF ] East of Stonehenge
CF | >
CF | > X COLLECTOR
CF |
CF | The light collector is a half-silvered mirror. You've seen these
CF | before, a decoration on a house you visited as a child. It's designed
CF | to absorb half the light that reaches it and reflect the rest.
CF |
CF | It points to the northeast, but no light reaches it. It can be turned.
CF |
CF | > Jacqueline says, "May I make a suggestion that I really think you all will need oh sorry nope gotta go kthxbai"
Jacqueline says, "(Hopefully Lancelot left before I typed that. haha)"
DavidW asks, "hm. This light collector reminds me of a puzzle from Beyond Zork, I think it was?"
Lancelot says, "lol"
Jacqueline says, "Your memory is clearly better than mine."
DavidW says, "You needed to bring sunlight into a dark cave where there was an Ur-Grue by turning mirrors."
Knight_Otu highlights "You get a sense that you are trespassing, somehow. But that's never stopped you before."
Jacqueline says (to Lacelot), "oops"
DavidW says (to ClubFloyd), "x pillar"
CF ] East of Stonehenge
CF | >
CF | > X PILLAR
CF |
CF | The only solid structure you can see is a giant pillar that runs from
CF | far below you to a point hundreds of meters above your head. You can
CF | feel warmth.
CF |
CF | >
DavidW says (to ClubFloyd), "x graffiti"
CF ] East of Stonehenge
CF | >
CF | > X GRAFFITI
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Amanda" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "John" visited here.
CF |
CF | > Lancelot says, "O like the neat touch"
Lancelot says, "all beta testers listed here"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Jade" visited here.
CF |
CF | > Knight_Otu says, "Oh nice touch."
Lancelot exclaims, "yay!"
DavidW says, "ah, there's Jade!"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Christopher" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Lance" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Zed" visited here.
CF |
CF | > Lancelot exclaims, "yayay!"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Cody" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Alex" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Radioactive Crow" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Patrick" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Arthur" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Brett" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Rovarsson" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Joyce" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Max" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Dee" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Ian" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Chandler" visited here.
CF |
CF | > Jacqueline says, "Gos"
Lancelot asks, "do you want to do this region or finish up another one?"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Spike" visited here.
CF |
CF | > Jacqueline says, "er, gos"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Lazzah" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Doug" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Dirk" visited here.
CF |
CF | > Jacqueline asks, "er, why is my H not working??"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Hidnook" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Eddie" visited here.
CF |
CF | > DavidW asks (of Jacqueline), "your what?"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Grueslayer" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Lynnea" visited here.
CF |
CF | > keltena says, "Her keyboard doesn't want her to type 'gosh', apparently"
Jacqueline says, "Nothing. I kept typing 'gos' when I meant 'gosh""
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Wade" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Onno" visited here.
CF |
CF | > Knight_Otu asks, "Maybe there's something blocking under the H key?"
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Mel" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Tabitha" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Robert" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Daniel" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Mike" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] East of Stonehenge
CF | >
CF | > G
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "Amanda" visited here.
CF |
CF | > Lancelot says, "a lot of well-known names"
DavidW says, "wow. That's a lotta testers."
DavidW says, "yes"
keltena says, "No kidding"
Lancelot says, "it is a huge project indeed"
DavidW says (to ClubFloyd), "x box"
CF ] East of Stonehenge
CF | >
CF | > X BOX
CF |
CF | This is a heavy wooden box with LOST AND FOUND stencilled on it.
CF |
CF | In the Lost and Found box are some grip shoes.
CF |
CF | >
DavidW says (to ClubFloyd), "x shoes"
CF ] East of Stonehenge
CF | >
CF | > X SHOES
CF |
CF | You've seen these before; these athletic-style shoes are designed to
CF | make it easier to grip slippery surfaces. They don't look like they
CF | belong here at all. Someone has scrawled on them "Return to cabin if
CF | found" in marker.
CF |
CF | >
DavidW says (to ClubFloyd), "take shoes"
CF ] East of Stonehenge
CF | >
CF | > TAKE SHOES
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to locate"
CF ] East of Stonehenge
CF | >
CF | > SET TOOL TO LOCATE
CF |
CF | The available settings are Inert, Lockpick, Flashlight, Diagnose,
CF | Locator, and Connector. There is a Harvester setting that appears
CF | unavailable.
CF |
CF | > Lancelot says, "now you can check out those shoes lol"
Knight_Otu says, "We know where those will come in handy."
Lancelot says, "yep"
DavidW says (to ClubFloyd), "set tool to locator"
CF ] East of Stonehenge
CF | >
CF | > SET TOOL TO LOCATOR
CF |
CF | You set the curious tool to Locator.
CF |
CF | The tool beeps and a voice says, "Locator activated."
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge, the grip shoes and the sulfur pack.
CF |
CF | [This setting makes temporally displaced objects glow. To see the
CF | original dimension of a displaced object, simply POINT the tool AT any
CF | glowing object.]
CF |
CF | > Lancelot says, "I suggest to finish that first maybe... this area is not very small"
DavidW says (to ClubFloyd), "point tool at shoes"
CF ] East of Stonehenge
CF | >
CF | > POINT TOOL AT SHOES
CF |
CF | The tool beeps and says, "This object belongs temporally to the
CF | location you titled "Forest Cabin"".
CF |
CF | > Lancelot says, "ttyl"
DavidW says (to ClubFloyd), "wear shoes"
CF ] East of Stonehenge
CF | >
CF | > WEAR SHOES
CF |
CF | You put on the grip shoes.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to inert"
CF ] East of Stonehenge
CF | >
CF | > SET TOOL TO INERT
CF |
CF | You set the curious tool to Inert.
CF |
CF | > DavidW asks, "Any preference of West, Northwest, Southwest?"
Knight_Otu says, "No real preference."
DavidW says (to ClubFloyd), "w"
CF ] Center of Stonehenge
CF | >
CF | > W
CF |
CF |
CF | Center of Stonehenge
CF | You stand in the middle of Stonehenge, its ancient grandeur somewhat
CF | mitigated by years of graffiti and a pile of trash. This area has a
CF | circle of bluestones with more sarsens and lintels inside of it. It's
CF | all a bit smaller than you imagined, but you can't tell whether that's
CF | due to the reconstruction or if the original was this small.
CF |
CF | You can go north, east, south or west.
CF |
CF | >
DavidW says (to ClubFloyd), "x graffiti"
CF ] Center of Stonehenge
CF | >
CF | > X GRAFFITI
CF |
CF | The stones are covered in a dense web of graffiti. Looking at tags at
CF | random, you see that "John" visited here.
CF |
CF | >
DavidW says (to ClubFloyd), "x trash"
CF ] Center of Stonehenge
CF | >
CF | > X TRASH
CF |
CF | Looks like the remnants of different parties over the years. There are
CF | bottles, wrappers, and what look like scorch marks from bonfires. None
CF | of it looks remotely interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Center of Stonehenge
CF | >
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x lintels"
CF ] Center of Stonehenge
CF | >
CF | > X LINTELS
CF |
CF | Like the rest of the island, there are some standing sarsens with
CF | lintels, but there are also bluestones arranged in a circle.
CF |
CF | >
DavidW says (to ClubFloyd), "x bluestones"
CF ] Center of Stonehenge
CF | >
CF | > X BLUESTONES
CF |
CF | Like the rest of the island, there are some standing sarsens with
CF | lintels, but there are also bluestones arranged in a circle.
CF |
CF | > DavidW asks, "is 'bluestone' something other than a stone which is blue in colour?"
DavidW says (to ClubFloyd), "s"
CF ] South of Stonehenge
CF | >
CF | > S
CF |
CF |
CF | South of Stonehenge
CF | While still covered in graffiti, the stones in this area are better
CF | preserved than the others, including an especially large lintel.
CF |
CF | There is more of the island to the northwest, north, and
CF | northeast.
CF |
CF | You can see a light collector here. There is little light in this
CF | location, so nothing is being reflected.
CF |
CF | >
DavidW says (to ClubFloyd), "x lintel"
CF ] South of Stonehenge
CF | >
CF | > X LINTEL
CF |
CF | This large rock is probably the best-preserved one here.
CF |
CF | > Jacqueline | Bluestone is a natural stone often used in landscaping and hardscaping projects. Typically found with a blueish color, it can also come with veins of grey and brown for added texture and dimension. With this cool hue and durable composition, bluestone is commonly utilized for stone steps, pool decks, patios, walk paths, and more.
DavidW says, "oh. thanks."
DavidW says (to ClubFloyd), "stand on lintel"
CF ] South of Stonehenge
CF | >
CF | > STAND ON LINTEL
CF |
CF | That's not something you can stand on.
CF |
CF | >
DavidW says (to ClubFloyd), "x collector"
CF ] South of Stonehenge
CF | >
CF | > X COLLECTOR
CF |
CF | The light collector is a half-silvered mirror. You've seen these
CF | before, a decoration on a house you visited as a child. It's designed
CF | to absorb half the light that reaches it and reflect the rest.
CF |
CF | It points to the east, but no light reaches it. It can be turned.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] West of Stonehenge
CF | >
CF | > NW
CF |
CF |
CF | West of Stonehenge
CF | This side of the floating island is very close to a pillar that
CF | stretches up from the world below you to the sky above. Heat emanates
CF | from the pillar, not enough to hurt you, but enough to keep this area
CF | warm. The same graffiti-covered stones are here that you found in
CF | other areas, along with an official notice of demolition.
CF |
CF | There is more of the island to the northeast, east, and
CF | southeast.
CF |
CF | You can see a light collector here. There is little light in this
CF | location, so nothing is being reflected.
CF |
CF | >
DavidW says (to ClubFloyd), "x notice"
CF ] West of Stonehenge
CF | >
CF | > X NOTICE
CF |
CF | The demolition notice looks pretty old. It reads:
CF |
CF | By Decree of the 115th Pan-Sector Congress, this area has been
CF | closed off due to scheduled demolition. Our new reconstruction of
CF | Stonehenge will be ready in the next three months, at which time this
CF | reconstruction will be condemned and sent to storage. Trespassers will
CF | be prosecuted!
CF |
CF | > Knight_Otu asks, "According to Wikipedia, it seems it tends to be a commercial or cultural name for a variety of stone types like basalt, slate, limestone and a few others?"
DavidW says, "ok, so we are very trespassing."
DavidW says (to ClubFloyd), "x pillar"
CF ] West of Stonehenge
CF | >
CF | > X PILLAR
CF |
CF | Running up from the depths and past you into the heights is a pillar
CF | as wide around as a house. It emanates warmth, quite a bit at this
CF | close range, but not enough to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "touch it"
CF ] West of Stonehenge
CF | >
CF | > TOUCH IT
CF |
CF | It's about as warm as the stones they use in spas. Although you
CF | haven't been to one in decades.
CF |
CF | > DavidW says, "me too, Emrys."
Knight_Otu says, "Ah, there's more on Stonehenge specifically:"
DavidW says (to ClubFloyd), "ne"
CF ] North of Stonehenge
CF | >
CF | > NE
CF |
CF |
CF | North of Stonehenge
CF | The starlight is especially bright on this side. Many of the stones
CF | are missing, only their empty sockets witnessing to what once was.
CF | There is more of the island to the southwest, south, and
CF | southeast.
CF |
CF | A light collector has been set up here with the collector partially
CF | tilted upwards so that it receives light from the stars. That light is
CF | currently being reflected in a beam that goes northeast.
CF |
CF | > Knight_Otu quotes "The term "bluestone" in Britain is used in a loose sense to cover all of the "foreign," not intrinsic, stones and rock debris at Stonehenge. It is a "convenience" label rather than a geological term, since at least 46 different rock types are represented."
DavidW says, "okay, this is the light source, but it's not clear to me where the light is desired."
DavidW says (to ClubFloyd), "x sockets"
CF ] North of Stonehenge
CF | >
CF | > X SOCKETS
CF |
CF | Something must have been here once, but from the look of these sockets
CF | they were ripped out recently, leaving just holes in the dirt.
CF |
CF | >
DavidW says (to ClubFloyd), "x holes"
CF ] North of Stonehenge
CF | >
CF | > X HOLES
CF |
CF | Something must have been here once, but from the look of these sockets
CF | they were ripped out recently, leaving just holes in the dirt.
CF |
CF | >
DavidW says (to ClubFloyd), "look in holes"
CF ] North of Stonehenge
CF | >
CF | > LOOK IN HOLES
CF |
CF | You find nothing of interest.
CF |
CF | > Jacqueline says (to KO), "Thanks - I tried to look it up in a UK context and was getting info about some financial firm."
DavidW says (to ClubFloyd), "turn collector southeast"
CF ] North of Stonehenge
CF | >
CF | > TURN COLLECTOR SOUTHEAST
CF |
CF | You turn the light collector to face the southeast. The light from the
CF | stars above is reflected off the light collector to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] East of Stonehenge
CF | >
CF | > SE
CF |
CF |
CF | East of Stonehenge
CF | you are standing on the eastern side of Stonehenge on an island
CF | floating in space. The stars fill the sky above you. Other than that,
CF | the only thing that sticks out is a large pillar far to the west.
CF |
CF | The rocks near you are covered in many layers of graffiti. At the foot
CF | of the stones is a box labelled LOST AND FOUND. There is more of the
CF | island to the west, northwest, and southwest.
CF |
CF | A rift leading back to the ship is to the east. It glows red.
CF |
CF | The light comes in from the northwest but hits the edge of the light
CF | collector, which is facing northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "turn collector west"
CF ] East of Stonehenge
CF | >
CF | > TURN COLLECTOR WEST
CF |
CF | You turn the light collector to face the west. The light comes in from
CF | the northwest and bounces off the light collector (which is facing
CF | west) to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] South of Stonehenge
CF | >
CF | > SW
CF |
CF |
CF | South of Stonehenge
CF | While still covered in graffiti, the stones in this area are better
CF | preserved than the others, including an especially large lintel.
CF |
CF | There is more of the island to the northwest, north, and
CF | northeast.
CF |
CF | The light comes in from the northeast and bounces off the light
CF | collector (which is facing east) to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "turn collector north"
CF ] South of Stonehenge
CF | >
CF | > TURN COLLECTOR NORTH
CF |
CF | You turn the light collector to face the north. The light comes in
CF | from the northeast and bounces off the light collector (which is
CF | facing north) to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] West of Stonehenge
CF | >
CF | > NW
CF |
CF |
CF | West of Stonehenge
CF | This side of the floating island is very close to a pillar that
CF | stretches up from the world below you to the sky above. Heat emanates
CF | from the pillar, not enough to hurt you, but enough to keep this area
CF | warm. The same graffiti-covered stones are here that you found in
CF | other areas, along with an official notice of demolition.
CF |
CF | There is more of the island to the northeast, east, and
CF | southeast.
CF |
CF | The light comes in from the southeast but hits the edge of the light
CF | collector, which is facing northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "turn collector east"
CF ] West of Stonehenge
CF | >
CF | > TURN COLLECTOR EAST
CF |
CF | You turn the light collector to face the east. The light comes in from
CF | the southeast and bounces off the light collector (which is facing
CF | east) to the northeast.
CF |
CF | With all four collectors receiving light, you hear a click from the
CF | south end of Stonehenge.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] South of Stonehenge
CF | >
CF | > SE
CF |
CF |
CF | South of Stonehenge
CF | While still covered in graffiti, the stones in this area are better
CF | preserved than the others, including an especially large lintel.
CF |
CF | There is more of the island to the northwest, north, and
CF | northeast.
CF |
CF | Something has dropped from the lintel. It looks like it's a cable
CF | ladder that was hidden in a recess. One end is firmly attached to the
CF | stone. You should be able to unroll it from here.
CF |
CF | The light comes in from the northeast and bounces off the light
CF | collector (which is facing north) to the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x ladder"
CF ] South of Stonehenge
CF | >
CF | > X LADDER
CF |
CF | The ladder is made of cable, currently rolled up.
CF |
CF | >
DavidW says (to ClubFloyd), "unroll it"
CF ] South of Stonehenge
CF | >
CF | > UNROLL IT
CF |
CF | You unroll the cable ladder. It dangles down far below, out of sight,
CF | while still being held firmly by the lintel it's attached to.
CF |
CF | > Knight_Otu says, "Nice"
DavidW says (to ClubFloyd), "d"
CF ] Library of Alexandria
CF | >
CF | > D
CF |
CF | You slowly climb down the cable ladder.
CF |
CF | Library of Alexandria
CF | This island is larger than the last. Most of it is taken up by a
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The
CF | building is large, with wings stretching to either side and a dome
CF | rising above. You can enter the library itself to the north.
CF |
CF | Next to the island is the giant pillar, in which you can see a door
CF | with an octagon symbol to the west. You can also go up
CF | the cable ladder or go east over a path of floating junk.
CF |
CF | > Knight_Otu says, "New Octagon door."
DavidW says (to ClubFloyd), "x pillar"
CF ] Library of Alexandria
CF | >
CF | > X PILLAR
CF |
CF | Running up from the depths and past you into the heights is a pillar
CF | as wide around as a house. It emanates warmth, quite a bit at this
CF | close range, but not enough to burn.
CF |
CF | There is a door in the pillar, marked with an octagon.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Library of Alexandria
CF | >
CF | > X JUNK
CF |
CF | A path made from floating junk trails away to the east. It
CF | looks passable.
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to lockpick"
CF ] Library of Alexandria
CF | >
CF | > SET TOOL TO LOCKPICK
CF |
CF | You set the curious tool to Lockpick.
CF |
CF | The tool beeps and a voice says, "Lockpick activated."
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door"
CF ] Library of Alexandria
CF | >
CF | > UNLOCK DOOR
CF |
CF | You hold the curious tool up to the metal door. A blue light comes
CF | from the tool, and then the metal door unlocks.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pillar Interior
CF | >
CF | > W
CF |
CF | (first opening the metal door)
CF |
CF | Pillar Interior
CF | Inside the pillar is a round room. It's uncomfortably warm in here,
CF | but not as much as you might have expected; perhaps the heat is being
CF | directed outwards. You can leave to the east. A smaller black
CF | rift leads southeast. The rift feels closed off, somehow.
CF |
CF | A discarded receipt lies on the floor.
CF |
CF | Another larger black rift is in the room as well, leading
CF | inside.
CF |
CF | You can also see a book about currency here.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take receipt"
CF ] Pillar Interior
CF | >
CF | > TAKE RECEIPT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Pillar Interior
CF | >
CF | > X IT
CF |
CF | This receipt is for the Grand Line Pizza Parlor. It looks like a pizza
CF | has been ordered there under your name, to be picked up in person.
CF |
CF | >
DavidW says (to ClubFloyd), "take book"
CF ] Pillar Interior
CF | >
CF | > TAKE BOOK
CF |
CF | (the book about currency)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Pillar Interior
CF | >
CF | > X IT
CF |
CF | You flip through the book, which seems to be about the history of
CF | currency.
CF |
CF | Most of it is boring, but you find one page that says that most money
CF | is named after Emrys Tisserand. More specifically, the abbreviation ET
CF | is formed from her initials, and Rysti is a contraction of "emRYS
CF | TIsserand". To be honest, you don't know what to do with this
CF | information.
CF |
CF | > Knight_Otu says, "We are the most important person in all history, it seems."
DavidW says, "So... wer're trespassing MONEY."
Jacqueline asks, "I think we already knew that, didn't we?"
DavidW says (to ClubFloyd), "set tool to locator"
CF ] Pillar Interior
CF | >
CF | > SET TOOL TO LOCATOR
CF |
CF | You set the curious tool to Locator.
CF |
CF | The tool beeps and a voice says, "Locator activated."
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge, the grip shoes, the sulfur pack and the receipt for
CF | pizza.
CF |
CF | [This setting makes temporally displaced objects glow. To see the
CF | original dimension of a displaced object, simply POINT the tool AT any
CF | glowing object.]
CF |
CF | >
DavidW says (to ClubFloyd), "point tool at receipt"
CF ] Pillar Interior
CF | >
CF | > POINT TOOL AT RECEIPT
CF |
CF | The tool beeps and says, "This object belongs temporally to the
CF | location you titled "Tool Room"".
CF |
CF | > Knight_Otu says, "I mean..."
DavidW asks, "How do we get pizza from there?"
DavidW says (to ClubFloyd), "x tool"
CF ] Pillar Interior
CF | >
CF | > X TOOL
CF |
CF | This is a cylindrical device with a dial at one end. There are 8
CF | niches that circle the tool, of which 4 are filled with crystal
CF | shards.
CF |
CF | The dial is currently set to Locator. The available settings are
CF | Inert, Lockpick, Flashlight, Diagnose, Locator, and Connector. There
CF | is a Harvester setting that appears unavailable.
CF |
CF | > Knight_Otu says, "Good question."
DavidW says (to ClubFloyd), "set tool to diagnose"
CF ] Pillar Interior
CF | >
CF | > SET TOOL TO DIAGNOSE
CF |
CF | You set the curious tool to Diagnose.
CF |
CF | The tool beeps and a voice says, "Diagnose settting activated."
CF |
CF | [To diagnose a rift, simply POINT the tool AT the rift in question.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pillar Interior
CF | >
CF | > L
CF |
CF | Pillar Interior
CF | Inside the pillar is a round room. It's uncomfortably warm in here,
CF | but not as much as you might have expected; perhaps the heat is being
CF | directed outwards. You can leave to the east. A smaller black
CF | rift leads southeast. The rift feels closed off, somehow.
CF |
CF | Another larger black rift is in the room as well, leading
CF | inside.
CF |
CF | >
DavidW says (to ClubFloyd), "point tool at smaller"
CF ] Pillar Interior
CF | >
CF | > POINT TOOL AT SMALLER
CF |
CF | The tool beeps and says:
CF |
CF | DIAGNOSIS:
CF | Creation date: 0205/51
CF | Type: Black (originally Blue)
CF | Separation type: None
CF | Separation distance: None
CF |
CF | >
DavidW says (to ClubFloyd), "point tool at larger"
CF ] Pillar Interior
CF | >
CF | > POINT TOOL AT LARGER
CF |
CF | The tool beeps and says:
CF |
CF | DIAGNOSIS:
CF | Creation date: 0203/51
CF | Type: Black (originally Blue)
CF | Separation type: Spatial
CF | Separation distance: 1873 meters
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to connector"
CF ] Pillar Interior
CF | >
CF | > SET TOOL TO CONNECTOR
CF |
CF | You set the curious tool to Connector.
CF |
CF | The tool beeps and a voice says, "Connector activated."
CF |
CF | [To use the connector, simply OPEN a black rift while the tool has
CF | this setting, or POINT the tool AT the rift.]
CF |
CF | >
DavidW says (to ClubFloyd), "open larger"
CF ] Pillar Interior
CF | >
CF | > OPEN LARGER
CF |
CF | You bring your tool near the rift, and in an instant it turns bright
CF | blue.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Pizza Parlor
CF | >
CF | > IN
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Pizza Parlor
CF | You stand in the middle of the Grand Line Pizza Parlor, according to
CF | the signage. The parlor has some scattered chairs and tables but is
CF | empty of patrons. A counter separates you from the rest of the
CF | establishment.
CF |
CF | A scrawny youth with a nametag reading Owen stands across the counter
CF | from you.
CF |
CF | A blue rift in the middle of the parlor leads back outside.
CF |
CF | [New Topic for Owen - Establishment]
CF |
CF | > Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "x owen"
CF ] Pizza Parlor
CF | >
CF | > X OWEN
CF |
CF | Owen is a small young man that looks like he's barely even old enough
CF | to hold this job. His expression is fairly bored.
CF |
CF | >
DavidW says (to ClubFloyd), "x counter"
CF ] Pizza Parlor
CF | >
CF | > X COUNTER
CF |
CF | At least this counter looks marginally cleaner than the rest of the
CF | pizza parlor.
CF |
CF | >
DavidW says (to ClubFloyd), "say establishment"
CF ] Pizza Parlor
CF | >
CF | > SAY ESTABLISHMENT
CF |
CF | "What can you tell me about this place?"
CF |
CF | Owen recites a spiel from memory: "The Grand Line Pizza Parlor is a
CF | magical establishment of wonder and joy where people of all ages can
CF | enjoy their pizza in quiet. It is the favorite pizza of all alike:
CF | children, grownups, and even," he sighs, "the elderly."
CF |
CF | "Wow. Sounds great," you say encouragingly.
CF |
CF | Owen just stares at you and says, "Yeah. Great. Anyway, if you have a
CF | receipt for a pickup order, let me have it. Otherwise you can order
CF | online."
CF |
CF | >
DavidW says (to ClubFloyd), "give receipt"
CF ] Pizza Parlor
CF | >
CF | > GIVE RECEIPT
CF |
CF | (to Owen)
CF | "Huh," says Owen, looking over the receipt. "You must be the one they
CF | called about earlier. Emrys? Is that you?"
CF |
CF | You nod, attempting to look confident.
CF |
CF | "Here you go. Your friend ordered for you. You're lucky, it's fresh
CF | off the line."
CF |
CF | He hands you the box of pizza, but keeps your receipt.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Pizza Parlor
CF | >
CF | > X BOX
CF |
CF | This pizza box doesn't look too old, fortunately.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Pizza Parlor
CF | >
CF | > OPEN IT
CF |
CF | You open the pizza box, revealing a fifth crystal shard and five
CF | slices.
CF |
CF | > DavidW says, "ha"
DavidW says (to ClubFloyd), "take shard"
CF ] Pizza Parlor
CF | >
CF | > TAKE SHARD
CF |
CF | (the fifth crystal shard)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x slice"
CF ] Pizza Parlor
CF | >
CF | > X SLICE
CF |
CF | The pizza looks fantastic. Wherever this place is, they've mastered
CF | the arts of temperature and timing.
CF |
CF | >
DavidW says (to ClubFloyd), "eat slice"
CF ] Pizza Parlor
CF | >
CF | > EAT SLICE
CF |
CF | (first taking the slice of pizza)
CF | You eat the slice of pizza. Not bad.
CF |
CF | > Knight_Otu asks, "Where's the three other slices!?"
DavidW says (to ClubFloyd), "close box"
CF ] Pizza Parlor
CF | >
CF | > CLOSE BOX
CF |
CF | You close the pizza box.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf12"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Pizza Parlor
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Pillar Interior
CF | >
CF | > OUT
CF |
CF |
CF | ***********************************************************************
CF | ****
CF | You are engulfed in a blue haze, losing all sense of direction. Slowly
CF | the haze clears.
CF | ***********************************************************************
CF | ****
CF |
CF | Pillar Interior
CF | Inside the pillar is a round room. It's uncomfortably warm in here,
CF | but not as much as you might have expected; perhaps the heat is being
CF | directed outwards. You can leave to the east. A smaller black
CF | rift leads southeast. The rift feels closed off, somehow.
CF |
CF | Another larger blue rift is in the room as well, leading
CF | inside.
CF |
CF | > DavidW says, "I guess we can't close that rift."
DavidW asks, "But there's no reason to, is there?"
DavidW says (to ClubFloyd), "e"
CF ] Library of Alexandria
CF | >
CF | > E
CF |
CF |
CF | Library of Alexandria
CF | This island is larger than the last. Most of it is taken up by a
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The
CF | building is large, with wings stretching to either side and a dome
CF | rising above. You can enter the library itself to the north.
CF |
CF | Next to the island is the giant pillar, in which you can see a door
CF | with an octagon symbol to the west. You can also go up
CF | the cable ladder or go east over a path of floating junk.
CF |
CF | > Knight_Otu asks, "I was about to say, do we want to?"
DavidW says, "not yet."
DavidW says (to ClubFloyd), "x dome"
CF ] Library of Alexandria
CF | >
CF | > X DOME
CF |
CF | Given how scant the information on the Library of Alexandria is, it's
CF | hard to say if this is how it looked in the past. But the marble
CF | scrollwork contrasts well with the granite supports. It has wings on
CF | either side and a high dome. Unlike Stonehenge, there is no graffiti
CF | visible from out here.
CF |
CF | >
DavidW says (to ClubFloyd), "x wings"
CF ] Library of Alexandria
CF | >
CF | > X WINGS
CF |
CF | Given how scant the information on the Library of Alexandria is, it's
CF | hard to say if this is how it looked in the past. But the marble
CF | scrollwork contrasts well with the granite supports. It has wings on
CF | either side and a high dome. Unlike Stonehenge, there is no graffiti
CF | visible from out here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Great Wall
CF | >
CF | > E
CF |
CF | You carefully pick your way along the path of junk, hopping from piece
CF | to piece.
CF |
CF | The Great Wall
CF | Something seems to have gone wrong here. This area is frozen over,
CF | covered in snow. The giant pillar which provided warmth in other areas
CF | is far away.
CF |
CF | A segment of the Great Wall of China resides on this island. You are
CF | standing below the icy wall, which gleams in the starlight.
CF |
CF | You can go west across the path of junk or walk down
CF | where this island has run into another. It looks like you can make
CF | your way up this part of the wall as well.
CF |
CF | >
DavidW says (to ClubFloyd), "x wall"
CF ] The Great Wall
CF | >
CF | > X WALL
CF |
CF | This segment of the Great Wall of China looks like it was cut out of a
CF | larger piece. There are no watchtowers here, just ice-covered stones
CF | topped by ramparts. The starlight is reflected in a hundred icy facets
CF | across the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x ice"
CF ] The Great Wall
CF | >
CF | > X ICE
CF |
CF | This segment of the Great Wall of China looks like it was cut out of a
CF | larger piece. There are no watchtowers here, just ice-covered stones
CF | topped by ramparts. The starlight is reflected in a hundred icy facets
CF | across the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] On the Wall
CF | >
CF | > U
CF |
CF |
CF | On the Wall
CF | Looks like someone took advantage of a convenient dumping spot up
CF | here. There are some barrels labelled METHANE HYDRATE that have
CF | spilled, leaving the frozen chemical substance all over the top of the
CF | wall. You can go back down.
CF |
CF | >
DavidW says (to ClubFloyd), "x barrels"
CF ] On the Wall
CF | >
CF | > X BARRELS
CF |
CF | These barrels must have been illegally dumped. Fuel spills out of
CF | them.
CF |
CF | >
DavidW says (to ClubFloyd), "x fuel"
CF ] On the Wall
CF | >
CF | > X FUEL
CF |
CF | The methane hydrate spill looks like dirty snow.
CF |
CF | >
DavidW says (to ClubFloyd), "look in barrels"
CF ] On the Wall
CF | >
CF | > LOOK IN BARRELS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take barrel"
CF ] On the Wall
CF | >
CF | > TAKE BARREL
CF |
CF | The barrels themselves are very heavy, and hard to move.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] The Great Wall
CF | >
CF | > D
CF |
CF |
CF | The Great Wall
CF | Something seems to have gone wrong here. This area is frozen over,
CF | covered in snow. The giant pillar which provided warmth in other areas
CF | is far away.
CF |
CF | A segment of the Great Wall of China resides on this island. You are
CF | standing below the icy wall, which gleams in the starlight.
CF |
CF | You can go west across the path of junk or walk down
CF | where this island has run into another. It looks like you can make
CF | your way up this part of the wall as well.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Tower of London
CF | >
CF | > D
CF |
CF | You walk from one island to the next, which is only a small hop down.
CF |
CF | Tower of London
CF | You are standing near a replica of the Tower of London. Much of it is
CF | missing, but the White Tower itself is to the north, covered in
CF | advertisements. Remnants of broken walls and outbuildings litter the
CF | rest of this island. Most things look undisturbed; it seems this area
CF | doesn't get many visitors. You can go back up or further
CF | down, where you spy the masts of ships circling around.
CF |
CF | >
DavidW says (to ClubFloyd), "x ads"
CF ] Tower of London
CF | >
CF | > X ADS
CF |
CF | You read one at random:
CF |
CF | We buy robots! Turn your old-fashioned cyberdog or unwanted scrub
CF | bot into cash!
CF |
CF | > Knight_Otu says, "Watch out for giant ravens in the tower."
DavidW says, "They'll be friendly robot ravens."
DavidW says, "But yes, ravens are a tradition at the tower."
DavidW says (to ClubFloyd), "n"
CF ] White Tower
CF | >
CF | > N
CF |
CF |
CF | White Tower
CF | Inside the tower, almost everything has been stripped out. There are,
CF | however, two historical displays that have remained untouched: a
CF | knight's armor, and a WWII soldier uniform with a gas mask.
CF |
CF | You can leave the tower to the south, or go deeper in to the
CF | east.
CF |
CF | You can see a library card here.
CF |
CF | > Knight_Otu says, "Still unnerving though when they sit quite near you."
DavidW says (to ClubFloyd), "x card"
CF ] White Tower
CF | >
CF | > X CARD
CF |
CF | (the library card)
CF | This card has a logo stating "LIBRARY OF ALEXANDRIA" on it.
CF |
CF | Someone has scrawled on it:
CF |
CF | Can't figure out spinning ships. TODO: Find physics books in
CF | library.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] White Tower
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x armor"
CF ] White Tower
CF | >
CF | > X ARMOR
CF |
CF | This is a set of full plate that is rusted through. It's assembled on
CF | a mannequin. Judging from its appearance, it seems to be early
CF | Greenwich armor.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] White Tower
CF | >
CF | > OPEN IT
CF |
CF | Man, this must weigh a hundred kilograms or more. No wonder no one
CF | wanted this.
CF |
CF | >
DavidW says (to ClubFloyd), "open helmet"
CF ] White Tower
CF | >
CF | > OPEN HELMET
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "x uniform"
CF ] White Tower
CF | >
CF | > X UNIFORM
CF |
CF | The uniform consists of a woolen shirt, boots, and trousers. An
CF | anachronistic gas mask completes the ensemble.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on locator"
CF ] White Tower
CF | >
CF | > TURN ON LOCATOR
CF |
CF | You set the curious tool to Locator.
CF |
CF | The tool beeps and a voice says, "Locator activated."
CF |
CF | With the curious tool in locator mode, you see a faint aura around the
CF | detective badge, the grip shoes, the sulfur pack and the fifth crystal
CF | shard.
CF |
CF | [This setting makes temporally displaced objects glow. To see the
CF | original dimension of a displaced object, simply POINT the tool AT any
CF | glowing object.]
CF |
CF | >
DavidW says (to ClubFloyd), "point at mask"
CF ] White Tower
CF | >
CF | > POINT AT MASK
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "point tool at mask"
CF ] White Tower
CF | >
CF | > POINT TOOL AT MASK
CF |
CF | The tool beeps and says, "This object is not temporally displaced."
CF |
CF | >
DavidW says (to ClubFloyd), "set tool to inert"
CF ] White Tower
CF | >
CF | > SET TOOL TO INERT
CF |
CF | You set the curious tool to Inert.
CF |
CF | >
DavidW says (to ClubFloyd), "take mask"
CF ] White Tower
CF | >
CF | > TAKE MASK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x shirt"
CF ] White Tower
CF | >
CF | > X SHIRT
CF |
CF | The uniform consists of a woolen shirt, boots, and trousers.
CF |
CF | > Knight_Otu says, "I suppose since these places are recreations, a number of errors crept in."
DavidW says, "mm"
DavidW says, "let's return to the libary and use the card."
DavidW says (to ClubFloyd), "s"
CF ] Tower of London
CF | >
CF | > S
CF |
CF |
CF | Tower of London
CF | You are standing near a replica of the Tower of London. Much of it is
CF | missing, but the White Tower itself is to the north, covered in
CF | advertisements. Remnants of broken walls and outbuildings litter the
CF | rest of this island. Most things look undisturbed; it seems this area
CF | doesn't get many visitors. You can go back up or further
CF | down, where you spy the masts of ships circling around.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] The Great Wall
CF | >
CF | > U
CF |
CF | You hop up to the next island and make your way up.
CF |
CF | The Great Wall
CF | Something seems to have gone wrong here. This area is frozen over,
CF | covered in snow. The giant pillar which provided warmth in other areas
CF | is far away.
CF |
CF | A segment of the Great Wall of China resides on this island. You are
CF | standing below the icy wall, which gleams in the starlight.
CF |
CF | You can go west across the path of junk or walk down
CF | where this island has run into another. It looks like you can make
CF | your way up this part of the wall as well.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Library of Alexandria
CF | >
CF | > W
CF |
CF | You carefully pick your way along the path of junk, hopping from piece
CF | to piece.
CF |
CF | Library of Alexandria
CF | This island is larger than the last. Most of it is taken up by a
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The
CF | building is large, with wings stretching to either side and a dome
CF | rising above. You can enter the library itself to the north.
CF |
CF | Next to the island is the giant pillar, in which you can see a door
CF | with an octagon symbol to the west. You can also go up
CF | the cable ladder or go east over a path of floating junk.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] Library of Alexandria
CF | >
CF | > X BOOKS
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | >
DavidW says (to ClubFloyd), "use card"
CF ] Library of Alexandria
CF | >
CF | > USE CARD
CF |
CF | (the library card)
CF | Using is pretty vague; you'll have to be more specific.
CF |
CF | >
DavidW says (to ClubFloyd), "find physics book"
CF ] Library of Alexandria
CF | >
CF | > FIND PHYSICS BOOK
CF |
CF | I couldn't find the object in that command.
CF |
CF | > keltena asks, "Have we entered the library yet?"
DavidW asks, "We're not in it?"
DavidW says (to ClubFloyd), "l"
CF ] Library of Alexandria
CF | >
CF | > L
CF |
CF | Library of Alexandria
CF | This island is larger than the last. Most of it is taken up by a
CF | marble building with letters on it reading LIBRARY OF ALEXANDRIA. The
CF | building is large, with wings stretching to either side and a dome
CF | rising above. You can enter the library itself to the north.
CF |
CF | Next to the island is the giant pillar, in which you can see a door
CF | with an octagon symbol to the west. You can also go up
CF | the cable ladder or go east over a path of floating junk.
CF |
CF | > keltena says, "We're out front."
DavidW says, "oh. That was not clear to me."
DavidW says (to ClubFloyd), "n"
CF ] Library Entrance
CF | >
CF | > N
CF |
CF |
CF | Library Entrance
CF | The entrance to the library is much more mundane than you had been led
CF | to expect. Dingy carpet covers the floor, the lights are flickering
CF | and filled with dead flies.
CF |
CF | Nasty purple mold covers the walls, hanging on which is a condemnation
CF | notice. You can go back out to the south or further in to the
CF | north.
CF |
CF | > Knight_Otu says, "Maybe the room name should be "Before the Library of Alexandria""
DavidW says (to ClubFloyd), "read notebook"
CF ] Library Entrance
CF | >
CF | > READ NOTEBOOK
CF |
CF | The next page says:
CF |
CF | Hey, what happened to the ladder? I'm stuck on
CF | Stonehenge!--ichbineinmerlyner
CF |
CF | Yeah I kept having to rescue newbies from the depths. I hid the
CF | ladder so that you have to have at least one functioning braincell
CF | before you get off the rock. Any more complaining and I'll make it so
CF | hard you need two braincells. But for now, you just have to turn the
CF | light collectors so all four of them are getting some
CF | light--expertClimber
CF |
CF | Keep it civil, please--dewdrop
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Library Entrance
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | Anyone figured out how to get below Paris yet?--why's1
CF |
CF | Yeah, you can usually find a path down the debris, but it shifts
CF | every few weeks. I usually just need a minute or two with the
CF | telescope to find it--aLiteralBaby
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Library Entrance
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | HAZARDS: Most of the upper layer is dangerous right now. Mold has
CF | taken over the library, and temperature controls are really messed up
CF | near the Wall.--dewdrop
CF |
CF | Yeah, and I think someone did some illegal dumping there. If you
CF | don't want to grow an extra eyeball, I'd stay away until we figure out
CF | what it is--bob
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Library Entrance
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | Man, why is there so much cash down there? I keep hoping I'll find
CF | something nice but all I get is worthless bills. Also, I think I'm
CF | close to the bottom!--ichbineinmerlyner
CF |
CF | I heard the Eiffel guy likes it. Besides, it's fun to collect
CF | retro stuff like coins. Also, you're nowhere near the bottom--why's
CF | 1
CF |
CF | Ha, if you guys like cash that much, I'll hide some for you. I put
CF | it in the honeysuckle by the giant sword...if any of you ever get that
CF | far!--expertClimber
CF |
CF | It seems there are more pages.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Library Entrance
CF | >
CF | > G
CF |
CF | The next page says:
CF |
CF | Has anyone been to the bottom?--averagemoldenjoyer
CF |
CF | Yeah, I was there years ago. Probably the last one. Found some
CF | cool stuff, but radiation was getting out of hand so I had to bail.
CF | Found a Yang field meter but I didn't want to play Minesweeper in real
CF | life--dewdrop
CF |
CF | What was in there?--aLiteralBaby
CF |
CF | Spoilers--dewdrop
CF |
CF | The Great Gate is impossible to open since much of it was damaged.
CF | I theorize that field dampers could hold it still long enough, but
CF | spikes in Yang field would have to be identified first to figure out
CF | the best placement of the dampers, one for each spike. It's hard,
CF | because the dampers themselves do nothing until the field
CF | activates--SpikySpiderSkull
CF |
CF | What are you talking about?--expertclimber
CF |
CF | Nerd moment--averagemoldenjoyer
CF |
CF | There is one more page.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Library Entrance
CF | >
CF | > G
CF |
CF | The last page says:
CF |
CF | What you're looking for--It's in hyperbolic space. The library can
CF | help you with the spikes. Good luck, Emrys!--SpikySpiderSkull
CF |
CF | This final page looks fresher than the rest.
CF |
CF | > Jacqueline says, "It is 4pm..."
DavidW says, "um, it's after 4 now."
Jacqueline asks, "Timing, yeah. Next week?"
DavidW says, "yeah."
Knight_Otu says, "Okay."
Jacqueline exclaims, "Okay! See you all next week!"
*** SESSION 8 ***
DavidW asks, "We will, of course, be continuing Never Gives Up Her Dead by Mathbrush, I trust?"
DavidW says, "My summary notes are here: [LINK]"
DavidW says, "We're about to enter the library of Alexandria."
DavidW says, "Also, the fungicide we found in Adventureland is probably gonna help."
DavidW says, "And we have a gas mask from the Tower of London, so I think we'll be okay."
DavidW says (to ClubFloyd), "l"
CF ] Library Entrance
CF | >
CF | > L
CF |
CF | Library Entrance
CF | The entrance to the library is much more mundane than you had been led
CF | to expect. Dingy carpet covers the floor, the lights are flickering
CF | and filled with dead flies.
CF |
CF | Nasty purple mold covers the walls, hanging on which is a condemnation
CF | notice. You can go back out to the south or further in to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "wear mask"
CF ] Library Entrance
CF | >
CF | > WEAR MASK
CF |
CF | You put on the gas mask.
CF |
CF | > Lancelot says, "definitely... this is a fun place to be"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf13"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Library Entrance
CF | > SAVEOk.
CF |
CF | > DavidW asks, "cf13, eh?"
DavidW says (to ClubFloyd), "n"
CF ] Lower Library
CF | >
CF | > N
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | > Jacqueline asks, "Will it be a lucky save?"
DavidW says, "We'll see. We didn't insta-die, at least."
DavidW says (to ClubFloyd), "x mold"
CF ] Lower Library
CF | >
CF | > X MOLD
CF |
CF | The mold is pervasive, covering almost everything you see.
CF |
CF | > DavidW says, "Note the 'there could be something useful here' hint."
DavidW says, "Clearly, get rid of the mold, then collect a reward."
DavidW says (to ClubFloyd), "x hoses"
CF ] Lower Library
CF | >
CF | > X HOSES
CF |
CF | Rubber hoses snake down from above and end here.
CF |
CF | > Knight_Otu says, "What are the chances. (Actually, quite good.)"
DavidW says (to ClubFloyd), "w"
CF ] Western Wing
CF | >
CF | > W
CF |
CF |
CF | Western Wing
CF | This wing of the library looks like it was dedicated to periodicals.
CF | There are many racks with what were once magazines and newspapers, but
CF | everything is just a moldy, pulpy mush now. You can return back down
CF | to the east.
CF |
CF | There is a single tract that has survived decay and mold.
CF |
CF | > Jacqueline says, "Hopefully don't contract a respiratory ailment in the process."
DavidW says (to ClubFloyd), "take tract"
CF ] Western Wing
CF | >
CF | > TAKE TRACT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Western Wing
CF | >
CF | > X IT
CF |
CF | This tract was printed on plastic, probably one reason it survived.
CF | It's all about the ethics of robot combat. Is it wrong to shoot at
CF | robots? Is it wrong to simulate shooting at robots? Is it wrong to
CF | train robots as soldiers? Is it torment to make robots cook food that
CF | they can never taste? It's quite long, and seems self-published.
CF |
CF | > Knight_Otu asks, "Did *we* write it?"
keltena says, "(Quite good unless you're me, anyway. But I got the sense that my trouble with this place was an anomaly.)"
DavidW says, "I wonder if Max should read it."
Lancelot says, "sounds like a reference"
DavidW says (to ClubFloyd), "read tract"
CF ] Western Wing
CF | >
CF | > READ TRACT
CF |
CF | This tract was printed on plastic, probably one reason it survived.
CF | It's all about the ethics of robot combat. Is it wrong to shoot at
CF | robots? Is it wrong to simulate shooting at robots? Is it wrong to
CF | train robots as soldiers? Is it torment to make robots cook food that
CF | they can never taste? It's quite long, and seems self-published.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Western Wing
CF | >
CF | > L
CF |
CF | Western Wing
CF | This wing of the library looks like it was dedicated to periodicals.
CF | There are many racks with what were once magazines and newspapers, but
CF | everything is just a moldy, pulpy mush now. You can return back down
CF | to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x newspapers"
CF ] Western Wing
CF | >
CF | > X NEWSPAPERS
CF |
CF | The paper in these periodicals must have been lower quality than the
CF | rest of the library's materials, as it is now completely decayed.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lower Library
CF | >
CF | > E
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Eastern Wing
CF | >
CF | > E
CF |
CF |
CF | Eastern Wing
CF | This wing of the library is set up for computer use, with many nooks
CF | with spots for screens and keyboards. All of these are empty now,
CF | however. A giant stack of outdated computer guides are stacked up
CF | against one wall.
CF |
CF | There is a thin crack in the ceiling, through which you feel a draft.
CF | You can go back down to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x crack"
CF ] Eastern Wing
CF | >
CF | > X CRACK
CF |
CF | The crack is thin, but certainly long. You can feel air flowing from
CF | it.
CF |
CF | > DavidW asks, "so... that floor could collapse, maybe?"
DavidW asks, "Or is it the draft that's important?"
Knight_Otu asks, "And open up an unhosed path up, maybe?"
DavidW says (to ClubFloyd), "touch crack"
CF ] Eastern Wing
CF | >
CF | > TOUCH CRACK
CF |
CF | The crack is too far away.
CF |
CF | > Lancelot says, "unhosed lol"
DavidW says (to ClubFloyd), "x guides"
CF ] Eastern Wing
CF | >
CF | > X GUIDES
CF |
CF | This pile of books is so mold-covered that it's difficult to see if
CF | there's anything useful here.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on guides"
CF ] Eastern Wing
CF | >
CF | > STAND ON GUIDES
CF |
CF | The books look super moldy. It's not worth it.
CF |
CF | >
DavidW says (to ClubFloyd), "x computers"
CF ] Eastern Wing
CF | >
CF | > X COMPUTERS
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Eastern Wing
CF | >
CF | > L
CF |
CF | Eastern Wing
CF | This wing of the library is set up for computer use, with many nooks
CF | with spots for screens and keyboards. All of these are empty now,
CF | however. A giant stack of outdated computer guides are stacked up
CF | against one wall.
CF |
CF | There is a thin crack in the ceiling, through which you feel a draft.
CF | You can go back down to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x nooks"
CF ] Eastern Wing
CF | >
CF | > X NOOKS
CF |
CF | Most of this wing is filled with empty computer nooks. No furniture,
CF | no computers, no screens, no keyboards. Makes sense that all this
CF | would get looted first.
CF |
CF | >
DavidW says (to ClubFloyd), "x draft"
CF ] Eastern Wing
CF | >
CF | > X DRAFT
CF |
CF | You can't see it, but you can feel air flowing through the crack.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lower Library
CF | >
CF | > W
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "take hose"
CF ] Lower Library
CF | >
CF | > TAKE HOSE
CF |
CF | The hoses are limp and unwieldly. This is some heavy-duty equipment,
CF | and you can't do much with it.
CF |
CF | > DavidW says, "So we're not expected to move the hoses."
Lancelot says, "looks like"
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x ladder"
CF ] Upper Library
CF | >
CF | > X LADDER
CF |
CF | The ladder doesn't match the rest of the library; it must have been
CF | installed later. But it is firmly fixed in place.
CF |
CF | > Knight_Otu asks, "Oh, so the hoses aren't obstacles?"
Jacqueline says, "Seems not."
DavidW says, "Nope."
DavidW says (to ClubFloyd), "x door"
CF ] Upper Library
CF | >
CF | > X DOOR
CF |
CF | This door is sturdy enough to seal off any passage when closed.
CF |
CF | > Lancelot says, "just going all the way down and up looks like"
DavidW says (to ClubFloyd), "e"
CF ] Office
CF | >
CF | > E
CF |
CF |
CF | Office
CF | This looks like it was part of the library's main offices at one
CF | point, but it's entirely cleared out. Mold coats every surface,
CF | thicker than ever before. A thin but long crack spreads through part
CF | of the floor, and you can feel air flowing towards it.
CF |
CF | A battered but solid wooden door lies open to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x crack"
CF ] Office
CF | >
CF | > X CRACK
CF |
CF | The crack is thin, but certainly long. You can feel air flowing
CF | towards it from the open doorway.
CF |
CF | > Knight_Otu says, "I mean, I thought they might not be in real life, but the description made them sound like it."
DavidW asks, "So, I guess if the door was closed, the draft would stop?"
Lancelot says, "seems like, here air enters the crack and below it was leaving the crack"
Knight_Otu says, "Possibly, yes."
DavidW says, "Assuming we want to stop a draft."
DavidW says (to ClubFloyd), "w"
CF ] Upper Library
CF | >
CF | > W
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Lower Library
CF | >
CF | > D
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "x draft"
CF ] Lower Library
CF | >
CF | > X DRAFT
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper Library
CF | >
CF | > W
CF |
CF | The walls of the library constrain you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Dome
CF | >
CF | > U
CF |
CF |
CF | Dome
CF | You are at the very top of the library. Nothing is stored here in
CF | terms of books, but mold covers the walls. There is a ladder going
CF | back down.
CF |
CF | By far the most interesting thing in here is a large cubical machine
CF | with rubber hoses attached.
CF |
CF | A scrawled note has fallen on the floor.
CF |
CF | A portable status grid lies on the floor, leaned up against the
CF | machine.
CF |
CF | >
DavidW says (to ClubFloyd), "x note"
CF ] Dome
CF | >
CF | > X NOTE
CF |
CF | The note reads:
CF |
CF | Hey, sorry I'm late on the sulfur pack! I went shooting with the
CF | robots and lost track of time--and the pack. I'll try to get it before
CF | the weekend's over--J.
CF |
CF | >
DavidW says (to ClubFloyd), "x pack"
CF ] Dome
CF | >
CF | > X PACK
CF |
CF | This is a rectangular object a little smaller than your head with a
CF | warning label on it.
CF |
CF | > Knight_Otu says, "I guess the-.. yeah."
Lancelot says, "aah the sulfur"
DavidW says (to ClubFloyd), "read label"
CF ] Dome
CF | >
CF | > READ LABEL
CF |
CF | The label on the sulfur pack is partially torn. From what you can make
CF | out, it reads:
CF |
CF | WARNING: Elemental Sulfur...umigation of fungu...ot to be opened
CF | manually. For use in official dispersers onl....
CF |
CF | >
DavidW says (to ClubFloyd), "x grid"
CF ] Dome
CF | >
CF | > X GRID
CF |
CF | The status grid is a rectangular tablet that is currently turned off.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Dome
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on grid"
CF ] Dome
CF | >
CF | > TURN ON GRID
CF |
CF | The status grid boots up. It displays the following:
CF |
CF | Sulfur dioxide concentration levels of the Library of Alexandria.
CF | A minimum of 1% concentration must be achieved in all rooms
CF | simultaneously to eliminate all mold.
CF |
CF | Underneath is a grid displaying numbers, some of which are blank:
CF |
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF | | | 0.00%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.00%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | > Jacqueline says, "Oh no. I'm having Suspended flashbacks."
DavidW asks, "was there a door at the entrance?"
Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x machine"
CF ] Dome
CF | >
CF | > X MACHINE
CF |
CF | This large black cube is a machine labelled SULFUR DIOXIDE FUMIGATOR.
CF | It has a rectangular socket (currently with nothing in it) with a red
CF | light above it. It looks like you can try turning it on or off. A mass
CF | of rubber hoses come up from below and feed into it, while a vent
CF | opens on top of it, covered by a fine mesh.
CF |
CF | The fumigator is currently switched off.
CF |
CF | > Knight_Otu says, "I don't recall a mention of one off the top of my head..."
Lancelot says, "me neither"
DavidW says (to ClubFloyd), "x socket"
CF ] Dome
CF | >
CF | > X SOCKET
CF |
CF | The socket is designed to fit something about the size of your head,
CF | maybe a little smaller. A red light above it says "MISSING SULFUR
CF | PACK", but it's currently turned off.
CF |
CF | >
DavidW says (to ClubFloyd), "put pack in socket"
CF ] Dome
CF | >
CF | > PUT PACK IN SOCKET
CF |
CF | (first taking the sulfur pack)
CF | The sulfur pack clicks firmly into place.
CF |
CF | > DavidW says, "I want to check the front door status."
DavidW says (to ClubFloyd), "d"
CF ] Upper Library
CF | >
CF | > D
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Lower Library
CF | >
CF | > D
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Library Entrance
CF | >
CF | > S
CF |
CF |
CF | Library Entrance
CF | The entrance to the library is much more mundane than you had been led
CF | to expect. Dingy carpet covers the floor, the lights are flickering
CF | and filled with dead flies.
CF |
CF | Nasty purple mold covers the walls, hanging on which is a condemnation
CF | notice. You can go back out to the south or further in to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Library Entrance
CF | >
CF | > X DOOR
CF |
CF | I couldn't find the object in that command.
CF |
CF | > Lancelot says, "no doors"
DavidW says (to ClubFloyd), "walls"
CF ] Library Entrance
CF | >
CF | > WALLS
CF |
CF | I didn't understand the first word or two that you typed.
CF |
CF | >
DavidW says (to ClubFloyd), "x notice"
CF ] Library Entrance
CF | >
CF | > X NOTICE
CF |
CF | The notice is very old, but still legible. It says:
CF |
CF | By decree of the 99th Pan-Sector Congress, this replica of the
CF | Great Library of Alexandria has been condemned due to mold. Once
CF | fumigation has been carried out, it will be scheduled for recycling.
CF | All trespassers will be prosecuted.
CF |
CF | > Knight_Otu says, "Must be that new Smart AI Sulfur."
Lancelot says, "yeah self-containing"
Lancelot says, "seek and destroy"
DavidW asks, "so, what's the plan?"
Lancelot asks, "flood it and see what happens?"
Lancelot says, "then we can decide how to correct things if it does not work"
DavidW asks, "I think we need to close the office door, but will enough of the spray get in there just via the crack?"
Lancelot says, "we can try with door closed and see how it spreads... I guess thats why we have the grid"
DavidW says (to ClubFloyd), "n"
CF ] Lower Library
CF | >
CF | > N
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Lower Library
CF | >
CF | > D
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Eastern Wing
CF | >
CF | > E
CF |
CF |
CF | Eastern Wing
CF | This wing of the library is set up for computer use, with many nooks
CF | with spots for screens and keyboards. All of these are empty now,
CF | however. A giant stack of outdated computer guides are stacked up
CF | against one wall.
CF |
CF | There is a thin crack in the ceiling. You can go back down to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "x draft"
CF ] Eastern Wing
CF | >
CF | > X DRAFT
CF |
CF | You can't see it, but you can feel air flowing through the crack.
CF |
CF | >
DavidW says (to ClubFloyd), "x crack"
CF ] Eastern Wing
CF | >
CF | > X CRACK
CF |
CF | The crack is thin, but certainly long. You can feel air flowing from
CF | it.
CF |
CF | > DavidW says, "hm. Not sure if that's a bug."
DavidW says (to ClubFloyd), "w"
CF ] Lower Library
CF | >
CF | > W
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Dome
CF | >
CF | > U
CF |
CF |
CF | Dome
CF | You are at the very top of the library. Nothing is stored here in
CF | terms of books, but mold covers the walls. There is a ladder going
CF | back down.
CF |
CF | By far the most interesting thing in here is a large cubical machine
CF | with rubber hoses attached.
CF |
CF | A scrawled note has fallen on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf14"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Dome
CF | > SAVEOk.
CF |
CF | > Lancelot says, "I think that must be a bug then... I would expect airflow to have stopped"
keltena asks, "Which part are you thinking is a bug?"
Lancelot says, "we closed the door"
DavidW says, "I don't know if there's enough powder for more than one attempt, so I'm saving again."
keltena asks, "So, you mean the airflow through the crack?"
Lancelot says, "and crack suggets air still flowing"
DavidW says (to ClubFloyd), "turn on machine"
CF ] Dome
CF | >
CF | > TURN ON MACHINE
CF |
CF | You switch the fumigator on.
CF |
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow
CF | by some dye within the machine. The gas pours down the ladder.
CF |
CF | The gas is extremely thick in this room, almost overbearing.
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing
CF | down the ladder.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |31.50%| |
CF | ----------------------
CF | | | 3.50%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.00%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | > keltena says, "I don't think that's a bug"
Lancelot says, "yes go go go with the flow"
DavidW says (to ClubFloyd), "d"
CF ] Upper Library
CF | >
CF | > D
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |28.42%| |
CF | ----------------------
CF | | | 5.88%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.70%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | > Lancelot says, "well it says you feel air flowing FROM it"
Lancelot says, "that would suggest air cannot travel up"
Jacqueline asks, "Would it?"
Lancelot says, "but lets see how it goes"
keltena says, "If you close the door, it should stop airflow between the office and the upper level. But it doesn't close the crack, so airflow between the office and the room below it continues"
DavidW says, "well, maybe the door has to be closed long enough to get into east wing, then we open the door to flood the office all at once."
Lancelot says, "true I guess bit its desc is a bit misleading to mew then"
Knight_Otu asks, "Is that inspired by the fire example from the Inform manual?"
DavidW says (to ClubFloyd), "d"
CF ] Lower Library
CF | >
CF | > D
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | The gas is just strong enough in this room that you can see it beating
CF | back the mold. Here, at the lowest part of the library, the sulfur
CF | dioxide pools the most, although a bit flows back to the rest of the
CF | library.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |25.69%| |
CF | ----------------------
CF | | | 7.45%| 0.00%|
CF | ----------------------
CF | | 0.02%| 1.80%| 0.02%|
CF | ----------------------
CF | | | 0.02%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |23.27%| |
CF | ----------------------
CF | | | 8.40%| 0.00%|
CF | ----------------------
CF | | 0.07%| 3.12%| 0.07%|
CF | ----------------------
CF | | | 0.07%| |
CF | ----------------------
CF |
CF | > keltena says, "This is definitely inspired by *some* example from the Inform 7 manual; I don't remember which one"
DavidW says (to ClubFloyd), "open door"
CF ] Upper Library
CF | >
CF | > OPEN DOOR
CF |
CF | You open the solid wooden door.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |21.11%| |
CF | ----------------------
CF | | | 8.50%| 0.42%|
CF | ----------------------
CF | | 0.15%| 4.52%| 0.15%|
CF | ----------------------
CF | | | 0.15%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |19.17%| |
CF | ----------------------
CF | | | 8.80%| 0.38%|
CF | ----------------------
CF | | 0.26%| 5.83%| 0.30%|
CF | ----------------------
CF | | | 0.26%| |
CF | ----------------------
CF |
CF | > Lancelot says, "the whole game is chock full of examples worked out lol"
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |17.43%| |
CF | ----------------------
CF | | | 8.86%| 0.35%|
CF | ----------------------
CF | | 0.41%| 7.07%| 0.47%|
CF | ----------------------
CF | | | 0.41%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |15.86%| |
CF | ----------------------
CF | | | 8.76%| 0.32%|
CF | ----------------------
CF | | 0.59%| 8.21%| 0.67%|
CF | ----------------------
CF | | | 0.59%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |14.45%| |
CF | ----------------------
CF | | | 8.54%| 0.30%|
CF | ----------------------
CF | | 0.79%| 9.25%| 0.88%|
CF | ----------------------
CF | | | 0.79%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |13.18%| |
CF | ----------------------
CF | | | 8.25%| 0.28%|
CF | ----------------------
CF | | 1.00%|10.18%| 1.11%|
CF | ----------------------
CF | | | 1.00%| |
CF | ----------------------
CF |
CF | The hoses kick on and fill up with the gas, sucking it up to the
CF | machine above. All of the sulfur dioxide gas is sucked out of the
CF | room, ready to be re-used if needed.
CF |
CF | And it very well may be needed. As soon as the gas is gone, mold
CF | spreads again through the room. It seems that it wasn't completely
CF | eliminated in every room of the library. And it grows very fast.
CF |
CF | The status grid beeps, and a monotone voice says, "The office area
CF | seems to have not received as much gas as expected during fumigation.
CF | Please allow more gas to enter this area next time."
CF |
CF | > Knight_Otu says, "Okay, so the trouble is the sulfur trickling out of the office."
Lancelot says, "yeah looks like we need to keep the door open for at least a while"
Jacqueline says, "Thassum fast-growing mold."
DavidW says, "Or open it a lot later than I did."
Lancelot says, "supermold"
Jacqueline says, "Indeed"
Lancelot says, "timing argh"
DavidW asks, "Should I leave the door open at first and then close it?"
Lancelot says, "that might work better yep"
DavidW says (to ClubFloyd), "d"
CF ] Lower Library
CF | >
CF | > D
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Lower Library
CF | >
CF | > OPEN DOOR
CF |
CF | I couldn't find the object in that command.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Upper Library
CF | >
CF | > OPEN DOOR
CF |
CF | You open the solid wooden door.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Dome
CF | >
CF | > U
CF |
CF |
CF | Dome
CF | You are at the very top of the library. Nothing is stored here in
CF | terms of books, but mold covers the walls. There is a ladder going
CF | back down.
CF |
CF | By far the most interesting thing in here is a large cubical machine
CF | with rubber hoses attached.
CF |
CF | A scrawled note has fallen on the floor.
CF |
CF | > Lancelot says, "maybe close it after it gets enough of a dose"
DavidW says (to ClubFloyd), "turn on machine"
CF ] Dome
CF | >
CF | > TURN ON MACHINE
CF |
CF | You switch the fumigator on.
CF |
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow
CF | by some dye within the machine. The gas pours down the ladder.
CF |
CF | The gas is extremely thick in this room, almost overbearing.
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing
CF | down the ladder.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |31.50%| |
CF | ----------------------
CF | | | 3.50%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.00%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Upper Library
CF | >
CF | > D
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |28.42%| |
CF | ----------------------
CF | | | 5.71%| 0.17%|
CF | ----------------------
CF | | 0.00%| 0.70%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |25.69%| |
CF | ----------------------
CF | | | 7.03%| 0.44%|
CF | ----------------------
CF | | 0.02%| 1.77%| 0.03%|
CF | ----------------------
CF | | | 0.02%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |23.27%| |
CF | ----------------------
CF | | | 7.74%| 0.73%|
CF | ----------------------
CF | | 0.07%| 3.00%| 0.12%|
CF | ----------------------
CF | | | 0.07%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |21.10%| |
CF | ----------------------
CF | | | 8.06%| 1.01%|
CF | ----------------------
CF | | 0.15%| 4.26%| 0.27%|
CF | ----------------------
CF | | | 0.15%| |
CF | ----------------------
CF |
CF | > Knight_Otu says, "The trouble being knowing when the dose will remain enough."
DavidW asks, "Close now?"
Lancelot asks, "maybe now? or one turn later?"
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |19.15%| |
CF | ----------------------
CF | | | 8.11%| 1.26%|
CF | ----------------------
CF | | 0.26%| 5.48%| 0.48%|
CF | ----------------------
CF | | | 0.26%| |
CF | ----------------------
CF |
CF | > Knight_Otu says, "No, let the office fill up more"
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |17.40%| |
CF | ----------------------
CF | | | 7.98%| 1.48%|
CF | ----------------------
CF | | 0.40%| 6.62%| 0.72%|
CF | ----------------------
CF | | | 0.40%| |
CF | ----------------------
CF |
CF | > DavidW asks, "now?"
keltena says (to Knight_Otu), "That's what got me stuck here for an embarrassingly long time."
Lancelot says, "; yep think so"
Knight_Otu says, "Maybe, yeah."
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |15.81%| |
CF | ----------------------
CF | | | 8.08%| 1.35%|
CF | ----------------------
CF | | 0.56%| 7.65%| 0.99%|
CF | ----------------------
CF | | | 0.56%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |14.39%| |
CF | ----------------------
CF | | | 8.00%| 1.23%|
CF | ----------------------
CF | | 0.74%| 8.64%| 1.26%|
CF | ----------------------
CF | | | 0.74%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |13.12%| |
CF | ----------------------
CF | | | 7.80%| 1.13%|
CF | ----------------------
CF | | 0.94%| 9.55%| 1.52%|
CF | ----------------------
CF | | | 0.94%| |
CF | ----------------------
CF |
CF | The hoses kick on and fill up with the gas, sucking it up to the
CF | machine above. All of the sulfur dioxide gas is sucked out of the
CF | room, ready to be re-used if needed.
CF |
CF | And it very well may be needed. As soon as the gas is gone, mold
CF | spreads again through the room. It seems that it wasn't completely
CF | eliminated in every room of the library. And it grows very fast.
CF |
CF | The status grid beeps, and a monotone voice says, "The office area
CF | seems to have received more gas than needed during fumigation. Please
CF | allow less gas into the area this time."
CF |
CF | > Lancelot says, "its like a communicating vats exercise lol"
Knight_Otu says, "Arg."
Lancelot says, "so this was too later"
Lancelot says, "maybe one turn earlier"
keltena asks, "*Very* close, though. Adjust by one turn and see, maybe?"
Lancelot says, "yep looks like"
Knight_Otu says, "We must have been close, yeah."
DavidW says (to ClubFloyd), "open door"
CF ] Upper Library
CF | >
CF | > OPEN DOOR
CF |
CF | You open the solid wooden door.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Dome
CF | >
CF | > U
CF |
CF |
CF | Dome
CF | You are at the very top of the library. Nothing is stored here in
CF | terms of books, but mold covers the walls. There is a ladder going
CF | back down.
CF |
CF | By far the most interesting thing in here is a large cubical machine
CF | with rubber hoses attached.
CF |
CF | A scrawled note has fallen on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on machine"
CF ] Dome
CF | >
CF | > TURN ON MACHINE
CF |
CF | You switch the fumigator on.
CF |
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow
CF | by some dye within the machine. The gas pours down the ladder.
CF |
CF | The gas is extremely thick in this room, almost overbearing.
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing
CF | down the ladder.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |31.50%| |
CF | ----------------------
CF | | | 3.50%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.00%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Upper Library
CF | >
CF | > D
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door lies open to the east.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |28.42%| |
CF | ----------------------
CF | | | 5.71%| 0.17%|
CF | ----------------------
CF | | 0.00%| 0.70%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | > Knight_Otu says, "So, at the 1.26 mark."
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |25.69%| |
CF | ----------------------
CF | | | 7.03%| 0.44%|
CF | ---------------------- keltena says, "You definitely seem to have solved the 'what to do' part (I say 'seem' because my memory is not that precise), it's just the execution that was off"
CF | | 0.02%| 1.77%| 0.03%|
CF | ----------------------
CF | | | 0.02%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |23.27%| |
CF | ----------------------
CF | | | 7.74%| 0.73%|
CF | ----------------------
CF | | 0.07%| 3.00%| 0.12%|
CF | ----------------------
CF | | | 0.07%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |21.10%| |
CF | ----------------------
CF | | | 8.06%| 1.01%|
CF | ----------------------
CF | | 0.15%| 4.26%| 0.27%|
CF | ----------------------
CF | | | 0.15%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |19.15%| |
CF | ----------------------
CF | | | 8.11%| 1.26%|
CF | ----------------------
CF | | 0.26%| 5.48%| 0.48%|
CF | ----------------------
CF | | | 0.26%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |17.40%| |
CF | ----------------------
CF | | | 8.32%| 1.14%|
CF | ----------------------
CF | | 0.40%| 6.62%| 0.72%|
CF | ----------------------
CF | | | 0.40%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |15.82%| |
CF | ----------------------
CF | | | 8.34%| 1.04%|
CF | ----------------------
CF | | 0.56%| 7.72%| 0.96%|
CF | ----------------------
CF | | | 0.56%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |14.40%| |
CF | ----------------------
CF | | | 8.21%| 0.95%|
CF | ----------------------
CF | | 0.75%| 8.73%| 1.21%|
CF | ----------------------
CF | | | 0.75%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |13.12%| |
CF | ----------------------
CF | | | 7.98%| 0.88%|
CF | ----------------------
CF | | 0.94%| 9.70%| 1.44%|
CF | ----------------------
CF | | | 0.94%| |
CF | ----------------------
CF |
CF | The hoses kick on and fill up with the gas, sucking it up to the
CF | machine above. All of the sulfur dioxide gas is sucked out of the
CF | room, ready to be re-used if needed.
CF |
CF | And it very well may be needed. As soon as the gas is gone, mold
CF | spreads again through the room. It seems that it wasn't completely
CF | eliminated in every room of the library. And it grows very fast.
CF |
CF | The status grid beeps, and a monotone voice says, "The office area
CF | seems to have not received as much gas as expected during fumigation.
CF | Please allow more gas to enter this area next time."
CF |
CF | > Knight_Otu exclaims, "NO!"
Lancelot says, "pfff"
keltena says, "One step forward, two steps back......"
DavidW says, "So it's not as simple as a simple one door closing."
Knight_Otu asks, "The 1.26 turn is too early. The turn after is too late. Do we need to re-open the oor?"
Lancelot says, "dang"
Knight_Otu says, "*door"
Lancelot says, "probably maybe I have a note somewhere but that would be chteating"
DavidW says, "I wish I took notes of my first attempt."
Lancelot says, "I have ... so if you are desperate I can say what I did"
keltena says, "Yeah, while I don't remember the *exact* solution, my 'try this next' instinct is probably still cheating"
DavidW says, "I want to try my original strategy again, but this time record the concentration."
keltena says, "(I mean, I have transcripts obviously, but checking them would be overkill. :P)"
DavidW says (to ClubFloyd), "d"
CF ] Lower Library
CF | >
CF | > D
CF |
CF |
CF | Lower Library
CF | This part of the library is sunken down compared to all the rooms
CF | around it. It has the same dingy carpet and flickering lights as the
CF | rest of the library, but many more chairs and couches next to shelves
CF | and shelves of manga. From the wear and tear on the furniture, this
CF | must have been one of the most popular places in the library.
CF |
CF | Unfortunately, all of it is covered with the purple mold. For all you
CF | know, there could be something useful here, but you'll never find out
CF | unless you can find a way to get rid of the mold.
CF |
CF | You can leave to the south, or explore further to the
CF | east or west. There are stairs leading up, but
CF | they are partially filled with rubber hoses coming from above and
CF | ending on the floor below.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Library
CF | >
CF | > U
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | That's already closed.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Dome
CF | >
CF | > U
CF |
CF |
CF | Dome
CF | You are at the very top of the library. Nothing is stored here in
CF | terms of books, but mold covers the walls. There is a ladder going
CF | back down.
CF |
CF | By far the most interesting thing in here is a large cubical machine
CF | with rubber hoses attached.
CF |
CF | A scrawled note has fallen on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on machine"
CF ] Dome
CF | >
CF | > TURN ON MACHINE
CF |
CF | You switch the fumigator on.
CF |
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow
CF | by some dye within the machine. The gas pours down the ladder.
CF |
CF | The gas is extremely thick in this room, almost overbearing.
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing
CF | down the ladder.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |31.50%| |
CF | ----------------------
CF | | | 3.50%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.00%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Upper Library
CF | >
CF | > D
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |28.42%| |
CF | ----------------------
CF | | | 5.88%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.70%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |25.69%| |
CF | ----------------------
CF | | | 7.45%| 0.00%|
CF | ----------------------
CF | | 0.02%| 1.80%| 0.02%|
CF | ----------------------
CF | | | 0.02%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |23.27%| |
CF | ----------------------
CF | | | 8.40%| 0.00%|
CF | ----------------------
CF | | 0.07%| 3.12%| 0.07%|
CF | ----------------------
CF | | | 0.07%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Upper Library
CF | >
CF | > OPEN DOOR
CF |
CF | You open the solid wooden door.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |21.11%| |
CF | ----------------------
CF | | | 8.50%| 0.42%|
CF | ----------------------
CF | | 0.15%| 4.52%| 0.15%|
CF | ----------------------
CF | | | 0.15%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |19.17%| |
CF | ----------------------
CF | | | 8.40%| 0.78%|
CF | ----------------------
CF | | 0.26%| 5.83%| 0.30%|
CF | ----------------------
CF | | | 0.26%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |17.42%| |
CF | ----------------------
CF | | | 8.16%| 1.10%|
CF | ----------------------
CF | | 0.41%| 6.99%| 0.51%|
CF | ----------------------
CF | | | 0.41%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |15.84%| |
CF | ----------------------
CF | | | 8.21%| 1.00%|
CF | ----------------------
CF | | 0.58%| 8.02%| 0.77%|
CF | ----------------------
CF | | | 0.58%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Upper Library
CF | >
CF | > OPEN DOOR
CF |
CF | You open the solid wooden door.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |14.42%| |
CF | ----------------------
CF | | | 7.75%| 1.27%|
CF | ----------------------
CF | | 0.77%| 8.99%| 1.03%|
CF | ----------------------
CF | | | 0.77%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |13.13%| |
CF | ----------------------
CF | | | 7.62%| 1.17%|
CF | ----------------------
CF | | 0.97%| 9.82%| 1.32%|
CF | ----------------------
CF | | | 0.97%| |
CF | ----------------------
CF |
CF | The hoses kick on and fill up with the gas, sucking it up to the
CF | machine above. All of the sulfur dioxide gas is sucked out of the
CF | room, ready to be re-used if needed.
CF |
CF | And it very well may be needed. As soon as the gas is gone, mold
CF | spreads again through the room. It seems that it wasn't completely
CF | eliminated in every room of the library. And it grows very fast.
CF |
CF | The status grid beeps, and a monotone voice says, "The office area
CF | seems to have received more gas than needed during fumigation. Please
CF | allow less gas into the area this time."
CF |
CF | > Knight_Otu says, "Hm."
Lancelot says, "this is tricky indeed"
Lancelot says, "I do not know how many solutions actually exist"
Lancelot says, "I only have one"
DavidW says, "I'd still rather do this puzzle than the robot shoot-out."
Jacqueline says, "heh"
Lancelot says, "I can imagine lol"
DavidW says (to ClubFloyd), "x door"
CF ] Upper Library
CF | >
CF | > X DOOR
CF |
CF | This door is sturdy enough to seal off any passage when closed.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | That's already closed.
CF |
CF | > Knight_Otu says, "I now think we need to start with the closed door to help enough sulfur to trickle down, and open it late."
Lancelot says, "there are not that many options.... it is a mattoer of deciding when to open/lclkose the door"
Knight_Otu says, "True."
DavidW says, "I'll open the door later, then."
DavidW says (to ClubFloyd), "u"
CF ] Dome
CF | >
CF | > U
CF |
CF |
CF | Dome
CF | You are at the very top of the library. Nothing is stored here in
CF | terms of books, but mold covers the walls. There is a ladder going
CF | back down.
CF |
CF | By far the most interesting thing in here is a large cubical machine
CF | with rubber hoses attached.
CF |
CF | A scrawled note has fallen on the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on machine"
CF ] Dome
CF | >
CF | > TURN ON MACHINE
CF |
CF | You switch the fumigator on.
CF |
CF | Clouds of sulfur dioxide begin pumping out of the vent, colored yellow
CF | by some dye within the machine. The gas pours down the ladder.
CF |
CF | The gas is extremely thick in this room, almost overbearing.
CF | Fortunately your gas mask is working. The sulfur dioxide is flowing
CF | down the ladder.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |31.50%| |
CF | ----------------------
CF | | | 3.50%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.00%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Upper Library
CF | >
CF | > D
CF |
CF |
CF | Upper Library
CF | This upper area of the library is the non-fiction section, full of
CF | tomes. Despite the mold, it is relatively well-preserved compared to
CF | the rest of the library. There has to be something useful for you
CF | here, but the mold is too thick to see anything.
CF |
CF | A ladder leads up, while stairs lead back down. A large
CF | number of rubber hoses snake down from above the ladder to below the
CF | stairs.
CF |
CF | A battered but solid wooden door seals the way to the east.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |28.42%| |
CF | ----------------------
CF | | | 5.88%| 0.00%|
CF | ----------------------
CF | | 0.00%| 0.70%| 0.00%|
CF | ----------------------
CF | | | 0.00%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |25.69%| |
CF | ----------------------
CF | | | 7.45%| 0.00%|
CF | ----------------------
CF | | 0.02%| 1.80%| 0.02%|
CF | ----------------------
CF | | | 0.02%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |23.27%| |
CF | ----------------------
CF | | | 8.40%| 0.00%|
CF | ----------------------
CF | | 0.07%| 3.12%| 0.07%|
CF | ----------------------
CF | | | 0.07%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |21.11%| |
CF | ----------------------
CF | | | 8.92%| 0.00%|
CF | ----------------------
CF | | 0.15%| 4.52%| 0.15%|
CF | ----------------------
CF | | | 0.15%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Upper Library
CF | >
CF | > OPEN DOOR
CF |
CF | You open the solid wooden door.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |19.17%| |
CF | ----------------------
CF | | | 8.70%| 0.44%|
CF | ----------------------
CF | | 0.26%| 5.91%| 0.26%|
CF | ----------------------
CF | | | 0.26%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |17.43%| |
CF | ----------------------
CF | | | 8.38%| 0.81%|
CF | ----------------------
CF | | 0.41%| 7.11%| 0.45%|
CF | ----------------------
CF | | | 0.41%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder and through the open
CF | door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |15.85%| |
CF | ----------------------
CF | | | 8.02%| 1.10%|
CF | ----------------------
CF | | 0.59%| 8.15%| 0.70%|
CF | ----------------------
CF | | | 0.59%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Upper Library
CF | >
CF | > CLOSE DOOR
CF |
CF | You close the solid wooden door, sealing off the airflow.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |14.43%| |
CF | ----------------------
CF | | | 7.96%| 1.00%|
CF | ----------------------
CF | | 0.79%| 9.04%| 0.99%|
CF | ----------------------
CF | | | 0.79%| |
CF | ----------------------
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Upper Library
CF | >
CF | > Z
CF |
CF | You wait, taking your time.
CF |
CF | The gas is very concentrated here, but your gas mask is working well.
CF | The sulfur dioxide is flowing down the ladder but is blocked by the
CF | closed door. Some trickles back up.
CF |
CF | The status grid updates:
CF |
CF | ----------------------
CF | | |13.14%| |
CF | ----------------------
CF | | | 7.79%| 0.91%|
CF | ----------------------
CF | | 0.99%| 9.91%| 1.27%|