ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear. |
ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask wkmg" | ||
CF ] Your House | ||
CF | | ||
CF | You feel your brain rattling around inside your skull. Someone is | ||
CF | shaking you. | ||
CF | | ||
CF | "Wake up! Wake up!" | ||
CF | | ||
CF | You rub your eyes and squint in the bright morning sunlight. You | ||
CF | vaguely make out the silhouette of your next-door neighbour, Peter the | ||
CF | pumpkin eater. | ||
CF | | ||
CF | "Mother Goose has been kidnapped!" | ||
CF | | ||
CF | That catches your attention. You spring out of bed. Mother Goose is | ||
CF | your other next-door neighbour and a dear friend. Once Peter sees that | ||
CF | you're out of bed, he quickly loses interest in the emergency and goes | ||
CF | to tend to his vegetable garden. You, however, must rescue Mother | ||
CF | Goose! | ||
CF | | ||
CF | [You're about to embark on an adventure. You can move around, | ||
CF | examine things and manipulate things by typing simple text commands of | ||
CF | one or more words, usually starting with a verb. The tutorial will | ||
CF | offer suggestions to get you started. Commands in the tutorial are | ||
CF | shown in upper case, but you can enter them in lower case, if you | ||
CF | prefer. You can turn the tutorial off by typing TUTORIAL OFF and turn | ||
CF | it back on by typing TUTORIAL ON. Good luck.] | ||
CF | | ||
CF | | ||
CF | Who Kidnapped Mother Goose? | ||
CF | Copyright © 2024 Garry Francis | ||
CF | [LINK] | ||
CF | Type ABOUT for further info and credits. | ||
CF | | ||
CF | Release 1 / Serial number 240501 / Inform v6.42 PunyInform v5.4 | ||
CF | | ||
CF | Your House | ||
CF | Sunlight pours in through the eastern window of your humble one-room | ||
CF | house. The furnishings are sparse, but they get you by. The exit from | ||
CF | the house is to the west. There's a peg board on the wall adjacent to | ||
CF | the exit where visitors can hang their coat. | ||
CF | | ||
CF | You can see a bed, a pile of dirty clothes, a stove and a cabinet | ||
CF | here. | ||
CF | | ||
CF | On the peg board you can see a warm coat. | ||
CF | | ||
CF | [The description above tells you where you are and what you can | ||
CF | see. The '>' below is the prompt. You type commands after the prompt. | ||
CF | When the location description scrolls off the screen, you can refresh | ||
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] | ||
CF | | ||
CF | > | Lancelot says, "hi all" | |
Jade says, "Hi all" | ||
Pinkunz says, "Hi Lancelot" | ||
Lancelot asks, "and the beginner-friendly comp games?" | ||
Lancelot exclaims, "hi Pinkz!!!" | ||
Jacqueline says, "Peter, get back here and help us. Dang, Peter." | ||
DavidW says, "yes, this one is supposed to be beginner-friendly. I felt we needed something easier than the Bad IF games today." | ||
Knight_Otu asks, "Peter, have you considered calling the police?" | ||
bg asks, "who are we?" | ||
Lancelot says, "lol the bad if games yeah some of them are not friendly at all... which is kinda the point" | ||
DavidW says, "Peter's probably picking pickled peppers." | ||
Lancelot says, "good thing I was unable to join that comp" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Your House | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Your name is Jack Horner. People used to call you Little Jack Horner, | ||
CF | but you're not so little any more. You came to fame when Mother Goose | ||
CF | wrote a nursery rhyme about you sitting in a corner and pulling a plum | ||
CF | out of a Christmas pie. It was so long ago that you can't even | ||
CF | remember if this actually happened or it was a figment of Mother | ||
CF | Goose's fertile imagination. | ||
CF | | ||
CF | You didn't have time to wash this morning, so you're a little bit | ||
CF | smelly. | ||
CF | | ||
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT | ||
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] | ||
CF | | ||
CF | > | Jacqueline asks (of KO), "I know, right?" | |
DavidW says (to ClubFloyd), "tutorial off" | ||
CF ] Your House | ||
CF | | ||
CF | > TUTORIAL OFF | ||
CF | | ||
CF | Tutorial mode is now off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are empty handed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sit in corner" | ||
CF ] Your House | ||
CF | | ||
CF | > SIT IN CORNER | ||
CF | | ||
CF | Sorry, I don't understand what "corner" means. | ||
CF | | ||
CF | > | Jacqueline says, "Darn" | |
DavidW says (to ClubFloyd), "x clothes" | ||
CF ] Your House | ||
CF | | ||
CF | > X CLOTHES | ||
CF | | ||
CF | The pile of clothes is at the foot of the bed. It's divided into dirty | ||
CF | clothes and not-so-dirty clothes. You'd have to search it if you hope | ||
CF | to find anything that's clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search clothes" | ||
CF ] Your House | ||
CF | | ||
CF | > SEARCH CLOTHES | ||
CF | | ||
CF | You search through the pile of clothes and find a rat trap. How did | ||
CF | that get there? | ||
CF | | ||
CF | > | Jacqueline says, "yikes" | |
DavidW says (to ClubFloyd), "x trap" | ||
CF ] Your House | ||
CF | | ||
CF | > X TRAP | ||
CF | | ||
CF | It's a common rat trap consisting of a wooden platform, a | ||
CF | spring-loaded hammer, a trigger plate and a holding bar. The details | ||
CF | don't matter. Let's just say it's like an oversized mouse trap for | ||
CF | oversized mice. There is nothing on the rat trap. | ||
CF | | ||
CF | > | Knight_Otu says, "Oof." | |
DavidW says (to ClubFloyd), "take trap" | ||
CF ] Your House | ||
CF | | ||
CF | > TAKE TRAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Your House | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | Your bed dominates the northeast corner of the room. The sheets and | ||
CF | covers are a mess, due to your hasty rise this morning. There is | ||
CF | nothing on the bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Your House | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | There's some dirty underwear under the bed. Gross. Leave it until | ||
CF | later. With any luck, someone will come by and wash it for you. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Lancelot says, ";p;" | ||
Lancelot says, "lol even" | ||
DavidW asks, "I don't think we found any clean clothes, did we? Do we need clothes?" | ||
DavidW says (to ClubFloyd), "wear clothes" | ||
CF ] Your House | ||
CF | | ||
CF | > WEAR CLOTHES | ||
CF | | ||
CF | You aren't holding it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clothes" | ||
CF ] Your House | ||
CF | | ||
CF | > TAKE CLOTHES | ||
CF | | ||
CF | There's too many of them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search clothes" | ||
CF ] Your House | ||
CF | | ||
CF | > SEARCH CLOTHES | ||
CF | | ||
CF | You search through the pile of clothes and don't find anything, apart | ||
CF | from more dirty clothes. | ||
CF | | ||
CF | > | Jacqueline says, "Try going outside to see if it tells us we are in our pjs or nekkid or something." | |
Lancelot says, "right" | ||
DavidW says, "there is a coat on a peg board. We can wear that in an emergency, I think." | ||
Knight_Otu says, ""The police arrives and arrests you for public indecency!"" | ||
DavidW says (to ClubFloyd), "x coat" | ||
CF ] Your House | ||
CF | | ||
CF | > X COAT | ||
CF | | ||
CF | It's a warm coat that belongs to Mother Goose. She forgot about it and | ||
CF | accidentally left it at your place after one of your recent gin rummy | ||
CF | nights. You've been meaning to return it to her. It's purple, not | ||
CF | really your colour, but it suits Mother Goose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search coat" | ||
CF ] Your House | ||
CF | | ||
CF | > SEARCH COAT | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coat" | ||
CF ] Your House | ||
CF | | ||
CF | > TAKE COAT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x peg board" | ||
CF ] Your House | ||
CF | | ||
CF | > X PEG BOARD | ||
CF | | ||
CF | It's a simple peg board where people hang their coats. This is another | ||
CF | of your woodworking marvels. There is nothing on the peg board. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cupboard" | ||
CF ] Your House | ||
CF | | ||
CF | > X CUPBOARD | ||
CF | | ||
CF | The cabinet is mounted on the south wall of your house. It exhibits | ||
CF | the finest example of your woodworking skills. It's somewhat lop-sided | ||
CF | and held together with gum, but you're proud of it. You can't see | ||
CF | inside, since the cabinet is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Your House | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the cabinet, revealing some cheese. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cheese" | ||
CF ] Your House | ||
CF | | ||
CF | > X CHEESE | ||
CF | | ||
CF | It's a mouldy piece of cheese. At least you think that's what it is. | ||
CF | It certainly stinks like cheese. You wouldn't eat it, though. It's | ||
CF | only suitable for rodents. | ||
CF | | ||
CF | > | DavidW says, "hint hint" | |
DavidW says (to ClubFloyd), "take cheese" | ||
CF ] Your House | ||
CF | | ||
CF | > TAKE CHEESE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "ah cheese and a trsaap" | |
DavidW says, "i" | ||
Lancelot says, "trap" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying some cheese, a warm coat and a rat trap. | ||
CF | | ||
CF | > | DavidW asks, "I think that's it?" | |
DavidW says (to ClubFloyd), "x window" | ||
CF ] Your House | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | The eastern window overlooks a meadow. You can see Little Bo Peep | ||
CF | looking for her sheep. She's always losing them and never knows where | ||
CF | to find them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Your House | ||
CF | | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bo" | ||
CF ] Your House | ||
CF | | ||
CF | > X BO | ||
CF | | ||
CF | She's a middle-aged woman with curly locks of grey hair. It used to be | ||
CF | blonde when she was a little girl, but, just like you, she's not so | ||
CF | little any more. She's wearing her customary blue check dress and | ||
CF | carrying a crook. | ||
CF | | ||
CF | > | DavidW says, "That crook can be potentially useful for reaching something far away, I guess." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Your House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Your House | ||
CF | Sunlight pours in through the eastern window of your humble one-room | ||
CF | house. The furnishings are sparse, but they get you by. The exit from | ||
CF | the house is to the west. There's a peg board on the wall adjacent to | ||
CF | the exit where visitors can hang their coat. | ||
CF | | ||
CF | You can see a bed, a pile of dirty clothes, a stove and a cabinet | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furnishings" | ||
CF ] Your House | ||
CF | | ||
CF | > X FURNISHINGS | ||
CF | | ||
CF | You look around your one-room house and see that all your furniture is | ||
CF | still here, like the bed, the stove, the cabinet and the peg board. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stove" | ||
CF ] Your House | ||
CF | | ||
CF | > X STOVE | ||
CF | | ||
CF | The stove has claimed the southwest corner of the house as its own. | ||
CF | It's a standard wood-burning stove that provides heat in the winter. | ||
CF | There is nothing on the stove. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open stove" | ||
CF ] Your House | ||
CF | | ||
CF | > OPEN STOVE | ||
CF | | ||
CF | There's wood in there, ready for the next cold evening. There's | ||
CF | nothing else of interest, so you close it again. | ||
CF | | ||
CF | > | Jacqueline asks, "What's on that peg board? Did we already look?" | |
DavidW says, "The coat was on it." | ||
Lancelot says, "empty methinks" | ||
DavidW says, "It's empty now." | ||
Jacqueline says, "Oh, not the sort of peg board I was thinking of." | ||
DavidW says, "no woodworking tools that I saw." | ||
DavidW says, "Although logically, we should have something like that." | ||
DavidW says, "But, we'll just have to go forth without tools or clothes." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Town Square | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water and some coins) and | ||
CF | some children dancing around the fountain here. | ||
CF | | ||
CF | "One, two, buckle my shoe." | ||
CF | | ||
CF | > | DavidW says, "Hello, children. We're the emperor in our new clothes." | |
DavidW says (to ClubFloyd), "x children" | ||
CF ] Town Square | ||
CF | | ||
CF | > X CHILDREN | ||
CF | | ||
CF | The town's children are always a playful bunch. They're dancing around | ||
CF | the fountain, laughing and giggling and singing a little tune that | ||
CF | Mother Goose taught them. | ||
CF | | ||
CF | "Three, four, knock at the door." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fountain" | ||
CF ] Town Square | ||
CF | | ||
CF | > X FOUNTAIN | ||
CF | | ||
CF | It's a typical old-English fountain where the locals get their water. | ||
CF | It doesn't have any intricate sculptures or water spewing forth from | ||
CF | various inappropriate places. It's also used as a wishing well by the | ||
CF | locals. The fountain contains some water and some coins. | ||
CF | | ||
CF | "Five, six, pick up sticks." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coins" | ||
CF ] Town Square | ||
CF | | ||
CF | > X COINS | ||
CF | | ||
CF | The townsfolk throw a coin in the fountain when they want to make a | ||
CF | wish. There's a few odd coins that haven't yet been stolen since the | ||
CF | last time the fountain thief raided the town. (Someone suggested that | ||
CF | the fountain thief was actually the local kids, but they vehemently | ||
CF | denied it.) | ||
CF | | ||
CF | "Seven, eight, lay them straight." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Town Square | ||
CF | | ||
CF | > X WATER | ||
CF | | ||
CF | You can't get to the fountain while the children are dancing around | ||
CF | it. | ||
CF | | ||
CF | "Nine, ten, a good fat hen." | ||
CF | | ||
CF | > | Pinkunz asks, "I get sorta antihero vibes from mr. protagonist, anyone else?" | |
DavidW says, "Not really." | ||
Knight_Otu says, "I sorta get slob vibes." | ||
DavidW says, "We're on a rescue mission, even though it's not at all obvious how it's our job." | ||
DavidW says (to ClubFloyd), "x tavern" | ||
CF ] Town Square | ||
CF | | ||
CF | > X TAVERN | ||
CF | | ||
CF | It's a cosy tavern made from heavy planks of sawn timber with large, | ||
CF | dark beams holding up the roof. | ||
CF | | ||
CF | "Eleven, twelve, dig and delve?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to children" | ||
CF ] Town Square | ||
CF | | ||
CF | > TALK TO CHILDREN | ||
CF | | ||
CF | The children are too engrossed in their silly little dance to talk to | ||
CF | you. You'll need something to catch their attention. | ||
CF | | ||
CF | "Thirteen, fourteen, maids a-courting." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shout" | ||
CF ] Town Square | ||
CF | | ||
CF | > SHOUT | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | "Fifteen, sixteen, maids a-kissing." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dance" | ||
CF ] Town Square | ||
CF | | ||
CF | > DANCE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing" | ||
CF ] Town Square | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Your singing is abominable. | ||
CF | | ||
CF | "Seventeen, eighteen, maids a-waiting." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Town Square | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | You mutter the ancient magic word and have a vision. In the vision, | ||
CF | you see Little Miss Muffet sitting on a tuffet eating her curds and | ||
CF | whey. She pulls a face and says, "Yuck, this is awful." Then the | ||
CF | vision fades. You wonder whether there are any more visions. | ||
CF | | ||
CF | "Nineteen, twenty, my stomach's empty." | ||
CF | | ||
CF | > | Lancelot asks, "hungry kids?" | |
DavidW asks, "oops, I guess XYZZY is a hint thing?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tavern | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Tavern | ||
CF | This is your favourite place in town, if not the world. You've spent | ||
CF | many an evening here drinking cheap ale with your buddies and | ||
CF | occasionally you come here for a quiet drink with Mother Goose before | ||
CF | playing gin rummy. The bar runs parallel to the northern wall with the | ||
CF | beer taps and empty tankards beckoning you from the other side of the | ||
CF | counter. The storeroom door is to the west and the exit from the | ||
CF | tavern is to the east. | ||
CF | | ||
CF | You can see Simon the bartender, Mary the tavern wench, some tables | ||
CF | and a piano here. | ||
CF | | ||
CF | On the bar you can see an empty mug. | ||
CF | | ||
CF | > | Lancelot says, "hmm" | |
Jacqueline says, "Hm. Yeah, maybe that's the hint system." | ||
DavidW says (to ClubFloyd), "x simon" | ||
CF ] Tavern | ||
CF | | ||
CF | > X SIMON | ||
CF | | ||
CF | It's Simple Simon, but don't call him 'simple' or he's likely to punch | ||
CF | you in the mouth. He's washing and drying various mugs and tankards. | ||
CF | He's not the friendliest of people in town, but that's okay, because | ||
CF | people come here for the drinks, not the conversation. He looks | ||
CF | particularly sour today. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to simon" | ||
CF ] Tavern | ||
CF | | ||
CF | > TALK TO SIMON | ||
CF | | ||
CF | "Stupid rats. I hate rats. That wench better stop stalling and get rid | ||
CF | of them rats." He seems to be ignoring you because the tavern isn't | ||
CF | open yet. Maybe you could ask him about something specific. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask simon about mother goose" | ||
CF ] Tavern | ||
CF | | ||
CF | > ASK SIMON ABOUT MOTHER GOOSE | ||
CF | | ||
CF | "I heard that Mother Goose was kidnapped by an ogre last night. Don't | ||
CF | know whether it's true, though. If it is, I hope someone can rescue | ||
CF | her. She's a nice old broad." | ||
CF | | ||
CF | > | Jacqueline says, "If only we had a rat trap." | |
DavidW says (to ClubFloyd), "ask simon about ogre" | ||
CF ] Tavern | ||
CF | | ||
CF | > ASK SIMON ABOUT OGRE | ||
CF | | ||
CF | "There's supposed to be an ogre deep in the forest. You could ask old | ||
CF | Willy Winkie about it. He knows about all that weird stuff." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask simon about willy" | ||
CF ] Tavern | ||
CF | | ||
CF | > ASK SIMON ABOUT WILLY | ||
CF | | ||
CF | "Old Willy Winkie is really cluey on mythology and stuff. He's got a | ||
CF | house on the outskirts of town." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask simon about mary" | ||
CF ] Tavern | ||
CF | | ||
CF | > ASK SIMON ABOUT MARY | ||
CF | | ||
CF | "That's her over there, wiping down the tables. Be careful though, she | ||
CF | can be a bit contrary." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask simon about bo" | ||
CF ] Tavern | ||
CF | | ||
CF | > ASK SIMON ABOUT BO | ||
CF | | ||
CF | "She should've retired by now. She's always losin' her sheep." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mary" | ||
CF ] Tavern | ||
CF | | ||
CF | > X MARY | ||
CF | | ||
CF | She's wiping down the tables from the previous night. Mary uses her | ||
CF | assets to entice customers into the tavern. You try hard to avoid | ||
CF | looking at those assets as her ample bosom tries to escape her | ||
CF | tight-fitting blouse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bosom" | ||
CF ] Tavern | ||
CF | | ||
CF | > X BOSOM | ||
CF | | ||
CF | Mary's breasts jiggle up and down like a jelly as she moves around. | ||
CF | It's hard to keep your eyes off them. | ||
CF | | ||
CF | > | Jacqueline says, "Goodness" | |
DavidW says (to ClubFloyd), "x mug" | ||
CF ] Tavern | ||
CF | | ||
CF | > X MUG | ||
CF | | ||
CF | The tavern's wooden mugs are designed to look like they hold a lot | ||
CF | more ale than they actually do. Because they're so thick, refills are | ||
CF | needed much more often than one would expect, thus filling the | ||
CF | bartender's pockets rather than your belly. | ||
CF | | ||
CF | > | Jacqueline says, "I did not expect talk of assets." | |
Lancelot exclaims, "melons!" | ||
DavidW says (to ClubFloyd), "take mug" | ||
CF ] Tavern | ||
CF | | ||
CF | > TAKE MUG | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "But I guess everyone is grown up now." | |
DavidW says (to ClubFloyd), "talk to mary" | ||
CF ] Tavern | ||
CF | | ||
CF | > TALK TO MARY | ||
CF | | ||
CF | "We're not open yet, honey." She pauses for a moment and looks up at | ||
CF | you. "Unless you've got something to get rid of rats." | ||
CF | | ||
CF | > | Knight_Otu says, "I am surprised, certainly." | |
DavidW says (to ClubFloyd), "show trap to mary" | ||
CF ] Tavern | ||
CF | | ||
CF | > SHOW TRAP TO MARY | ||
CF | | ||
CF | You show her the rat trap and she squeals with delight. "Oh, thank | ||
CF | you, stud! You're my hero!" She hands you a key from a pocket in her | ||
CF | skirt and points to the back door. "The storeroom's that way. That's | ||
CF | where the rats are." | ||
CF | | ||
CF | > | ||
bg disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Tavern | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | It's the key to the tavern's storeroom, where all the ale is stored. | ||
CF | You vow never to use this great power for evil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Tavern | ||
CF | | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the storeroom door. | ||
CF | | ||
CF | > | Lancelot says, "any age limit on this game? I kinda thought these games were supposed to be child friendly" | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] Tavern | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the storeroom door. | ||
CF | | ||
CF | > | Knight_Otu says, "Right, we won't..." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Tavern Storeroom | ||
CF | This is the tavern's storeroom. Shelves line the walls and heavier | ||
CF | items are placed on the floor. There's barely room to move. The door | ||
CF | back to the tavern is to the east. | ||
CF | | ||
CF | You can see some barrels of ale and a sack of peanuts here. | ||
CF | | ||
CF | On the shelves you can see some supplies. | ||
CF | | ||
CF | > | Jacqueline says, "Well, so far it's PG-13." | |
DavidW says (to ClubFloyd), "x barrels" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X BARRELS | ||
CF | | ||
CF | They're large coopered barrels, each containing more ale than you | ||
CF | could drink in a month, though you'd certainly enjoy trying. One of | ||
CF | them has been tapped, so that you can pour an ale if you've got a mug | ||
CF | to put it in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour ale" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > POUR ALE | ||
CF | | ||
CF | The ale is empty already. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill mug" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > FILL MUG | ||
CF | | ||
CF | (with the ale) | ||
CF | You look around to make sure no one's looking, then turn the tap and | ||
CF | fill the mug with ale. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sack" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X SACK | ||
CF | | ||
CF | It's a large sack of peanuts located between the barrels against the | ||
CF | rear wall. It looks pretty heavy. There seems to be a lot of rat | ||
CF | droppings on the ground around the bottom of the sack. | ||
CF | | ||
CF | > | Lancelot says, "pffff ok" | |
DavidW says (to ClubFloyd), "move sack" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > MOVE SACK | ||
CF | | ||
CF | The heavy sack is leaning against the wall. You can't push it any | ||
CF | further, but you could pull it out from the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull sack" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > PULL SACK | ||
CF | | ||
CF | You drag the heavy sack out from the wall to reveal a rat hole gnawed | ||
CF | at floor level in the wall. You peer into the hole and see a pair of | ||
CF | beady eyes looking back at you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eyes" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X EYES | ||
CF | | ||
CF | Sorry, I don't understand what "eyes" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rat" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X RAT | ||
CF | | ||
CF | Do you mean the rat hole or the rat trap? | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose it's just theft, not fairy tale evil." | |
DavidW says (to ClubFloyd), "hole" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > HOLE | ||
CF | | ||
CF | It's a hole in the wall that rats use to come and go as they please. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | The heavy wooden shelves are mounted to the walls. They're much | ||
CF | sturdier than your own do-it-yourself handiwork. On the shelves are | ||
CF | some supplies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x supplies" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X SUPPLIES | ||
CF | | ||
CF | The supplies on the shelves consist of bottles of alcohol in all | ||
CF | shapes and sizes, and cleaning supplies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put cheese on trap" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > PUT CHEESE ON TRAP | ||
CF | | ||
CF | You need one hand to hold the wooden platform, one hand to pry the | ||
CF | hammer back and hold it in place, one hand to place the cheese on the | ||
CF | trigger plate and one hand to set the holding bar to the trigger | ||
CF | plate. You seem to have run out of hands, so you'll need to put the | ||
CF | trap on the ground first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop trap" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > DROP TRAP | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "put cheese on trap" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > PUT CHEESE ON TRAP | ||
CF | | ||
CF | You place the mouldy cheese on the rat trap, set the trap and wait. | ||
CF | Nothing happens. The rat is obviously not stupid. It's not going to | ||
CF | come out of its hole while you're standing around waiting for it. Try | ||
CF | coming back later. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tavern | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Tavern | ||
CF | This is your favourite place in town, if not the world. You've spent | ||
CF | many an evening here drinking cheap ale with your buddies and | ||
CF | occasionally you come here for a quiet drink with Mother Goose before | ||
CF | playing gin rummy. The bar runs parallel to the northern wall with the | ||
CF | beer taps and empty tankards beckoning you from the other side of the | ||
CF | counter. The storeroom door is to the west and the exit from the | ||
CF | tavern is to the east. | ||
CF | | ||
CF | You can see Simon the bartender, Mary the tavern wench, some tables | ||
CF | and a piano here. | ||
CF | | ||
CF | You hear a loud 'SNAP' from the storeroom. Hey, hey, hey! It sounds | ||
CF | like something has triggered the rat trap. Hopefully, it's a rat. | ||
CF | You'd better investigate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play piano" | ||
CF ] Tavern | ||
CF | | ||
CF | > PLAY PIANO | ||
CF | | ||
CF | You sit down and bang away on the piano keys, producing some pretty | ||
CF | horrendous noise. Simon yells out, "You sound like an ogre blowing his | ||
CF | nose!" You thought you normally sounded much better than that. | ||
CF | Admittedly, you normally play the piano after you've had a few drinks. | ||
CF | Nah, that can't be it, it must be the bad acoustics when the tavern is | ||
CF | empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Tavern Storeroom | ||
CF | This is the tavern's storeroom. Shelves line the walls and heavier | ||
CF | items are placed on the floor. There's barely room to move. The door | ||
CF | back to the tavern is to the east. | ||
CF | | ||
CF | You can see a rat trap (which contains a dead rat), a rat hole, some | ||
CF | barrels of ale and a sack of peanuts here. | ||
CF | | ||
CF | On the shelves you can see some supplies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take trap" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > TAKE TRAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a rat trap (which contains a dead rat), a mug of ale, | ||
CF | the storeroom key and a warm coat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dead rat" | ||
CF ] Tavern Storeroom | ||
CF | | ||
CF | > X DEAD RAT | ||
CF | | ||
CF | It's a disgusting looking thing. Its neck was broken when it sprung | ||
CF | your rat trap. | ||
CF | | ||
CF | > | Knight_Otu says, "Poor rat." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Tavern | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Tavern | ||
CF | This is your favourite place in town, if not the world. You've spent | ||
CF | many an evening here drinking cheap ale with your buddies and | ||
CF | occasionally you come here for a quiet drink with Mother Goose before | ||
CF | playing gin rummy. The bar runs parallel to the northern wall with the | ||
CF | beer taps and empty tankards beckoning you from the other side of the | ||
CF | counter. The storeroom door is to the west and the exit from the | ||
CF | tavern is to the east. | ||
CF | | ||
CF | You can see Simon the bartender, Mary the tavern wench, some tables | ||
CF | and a piano here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show rat to simon" | ||
CF ] Tavern | ||
CF | | ||
CF | > SHOW RAT TO SIMON | ||
CF | | ||
CF | But you are not holding the dead rat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dead rat" | ||
CF ] Tavern | ||
CF | | ||
CF | > TAKE DEAD RAT | ||
CF | | ||
CF | You carefully open the spring-loaded hammer on the trap and remove the | ||
CF | rat. Yuck. Its skull is split in half and bits of brain are oozing out | ||
CF | of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show it to simon" | ||
CF ] Tavern | ||
CF | | ||
CF | > SHOW IT TO SIMON | ||
CF | | ||
CF | Simon stops what he's doing for a moment. "Did you catch that? Thanks, | ||
CF | but please take the filthy thing outside." | ||
CF | | ||
CF | > | Lancelot says, "yuck" | |
DavidW says (to ClubFloyd), "show it to mary" | ||
CF ] Town Square | ||
CF | | ||
CF | > SHOW IT TO MARY | ||
CF | | ||
CF | "Eeeek! Get that out of here!" Mary's scream wakes Simon out of his | ||
CF | reverie and he throws you out of the tavern. Well, that's gratitude | ||
CF | for you. | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water and some coins) and | ||
CF | some children dancing around the fountain here. | ||
CF | | ||
CF | "Nineteen, twenty, my stomach's empty." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show rat to children" | ||
CF ] Town Square | ||
CF | | ||
CF | > SHOW RAT TO CHILDREN | ||
CF | | ||
CF | The children are too engrossed in their silly little dance to notice | ||
CF | you and whatever you have to show them. | ||
CF | | ||
CF | "One, two, buckle my shoe." | ||
CF | | ||
CF | > | DavidW says, "well. Now what? Drink more mugs and play the piano>" | |
DavidW says, "Or go find Willy" | ||
DavidW says (to ClubFloyd), "exits" | ||
CF ] Town Square | ||
CF | | ||
CF | > EXITS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Town Square | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | "Three, four, knock at the door." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Town Square | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water and some coins) and | ||
CF | some children dancing around the fountain here. | ||
CF | | ||
CF | "Five, six, pick up sticks." | ||
CF | | ||
CF | > | DavidW says, "north or south, I guess." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | Lancelot says, "willy would be either N or S" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "x building" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > X BUILDING | ||
CF | | ||
CF | It's the blacksmith's shop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | It's Peter the pumpkin eater's house. He's your neighbour. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Peter's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Peter's House | ||
CF | This is your neighbour's house. You haven't been here since his wife | ||
CF | went missing and you really shouldn't be here now, as you weren't | ||
CF | invited. It's not much different to your own house, except that it's a | ||
CF | lot cleaner. The exit is to the west, but there's also a door to the | ||
CF | east leading to the vegetable garden. | ||
CF | | ||
CF | You can see a bed, a cupboard, a pumpkin shell and some gardening | ||
CF | tools here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Peter's House | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | It's a double bed that's much nicer than yours. There is nothing on | ||
CF | the bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Peter's House | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find a turnip and put it on the bed. | ||
CF | | ||
CF | > | Lancelot says, "pfff" | |
DavidW says (to ClubFloyd), "x cupboard" | ||
CF ] Peter's House | ||
CF | | ||
CF | > X CUPBOARD | ||
CF | | ||
CF | Peter's cupboard is much better than your home-made cabinet, but you | ||
CF | don't care, you're proud of your cabinet. You can't see inside, since | ||
CF | the cupboard is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Peter's House | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the cupboard, revealing a bottle of poison. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poison" | ||
CF ] Peter's House | ||
CF | | ||
CF | > X POISON | ||
CF | | ||
CF | It's a bottle of yellow poison. You can tell it's poison because | ||
CF | there's a skull and crossbones on the bottle. You wonder why Peter | ||
CF | needed poison, then decide it's better not to know. The bottle is | ||
CF | currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shell" | ||
CF ] Peter's House | ||
CF | | ||
CF | > X SHELL | ||
CF | | ||
CF | It's an extremely large pumpkin shell, probably from the prize-winning | ||
CF | pumpkin that Peter entered in the fair a few years ago. It's cut | ||
CF | around the top so that you can open it. You can't see inside, since | ||
CF | the pumpkin shell is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Peter's House | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | Holy mackerel, it's Peter's wife! She's lifeless and looks to be | ||
CF | pickled. You knew that Peter couldn't keep her and she went missing, | ||
CF | but you didn't expect to find her in a pumpkin shell, where she's been | ||
CF | kept very well. | ||
CF | | ||
CF | > | Lancelot says, "huh" | |
DavidW says (to ClubFloyd), "x wife" | ||
CF ] Peter's House | ||
CF | | ||
CF | > X WIFE | ||
CF | | ||
CF | It's Peter's wife...or the corpse of Peter's wife! You'd better keep | ||
CF | this quiet. If Peter knows that you've discovered his gruesome secret, | ||
CF | he may well kill you with his gardening tools and put you in a pumpkin | ||
CF | shell. | ||
CF | | ||
CF | > | Knight_Otu says, "What," | |
DavidW says (to ClubFloyd), "close shell" | ||
CF ] Peter's House | ||
CF | | ||
CF | > CLOSE SHELL | ||
CF | | ||
CF | You close the pumpkin shell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take turnip" | ||
CF ] Peter's House | ||
CF | | ||
CF | > TAKE TURNIP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "how big is this pumpkin shell" | |
DavidW says, "Big." | ||
Roger says, "gave her the gherkin" | ||
DavidW says (to ClubFloyd), "close cupboard" | ||
CF ] Peter's House | ||
CF | | ||
CF | > CLOSE CUPBOARD | ||
CF | | ||
CF | You close the cupboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Peter's House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Peter's House | ||
CF | This is your neighbour's house. You haven't been here since his wife | ||
CF | went missing and you really shouldn't be here now, as you weren't | ||
CF | invited. It's not much different to your own house, except that it's a | ||
CF | lot cleaner. The exit is to the west, but there's also a door to the | ||
CF | east leading to the vegetable garden. | ||
CF | | ||
CF | You can see a bed, a cupboard, a pumpkin shell and some gardening | ||
CF | tools here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tools" | ||
CF ] Peter's House | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | Peter has a lot of gardening tools, many of which look pointy or | ||
CF | sharp, and would be deadly if wielded by an angry vegetable farmer who | ||
CF | discovered an intruder in his house. | ||
CF | | ||
CF | > | Jacqueline says, "This game is full of all sorts of unexpectedness. Dang." | |
DavidW says, "yeah." | ||
DavidW asks, "Shall we see who's buried in the garden?" | ||
Lancelot says, "more bodies" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Peter's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You don't think it'd be a good idea to walk out of your neighbour's | ||
CF | house into his garden while he's there. You are intruding, after all. | ||
CF | | ||
CF | > | Jacqueline says, "I do like the juxtaposition of the light Mother Goose stuff and the ... other stuff." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Blacksmith's Shop | ||
CF | This is the blacksmith's workshop. It's hot in here due to the fire in | ||
CF | the furnace at the back of the shop. Everything is dark and grimy and | ||
CF | all manner of tools hang on the walls around the shop. There's a door | ||
CF | to the west, adjacent to the furnace, and the exit from the shop is to | ||
CF | the east. | ||
CF | | ||
CF | You can see George the blacksmith, an anvil and a pail of water here. | ||
CF | | ||
CF | > | Knight_Otu says, "It's.. something else." | |
Jacqueline says, "I'm now way more worried about Mother Goose than I was at the start of this game." | ||
Roger says, "a bit Grimm" | ||
DavidW says (to ClubFloyd), "x george" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > X GEORGE | ||
CF | | ||
CF | George is a big, burly man with long black hair and whiskers. He's | ||
CF | hammering away on his anvil. When he was young, everyone called him | ||
CF | Georgie Porgie because he was a bit of a lard bucket. He'd kiss the | ||
CF | girls and make them cry, but when the boys came out to play, he'd run | ||
CF | away. How things have changed. | ||
CF | | ||
CF | > | Lancelot says, "definitely" | |
Jacqueline says, "I see what you did there, Roger." | ||
DavidW says (to ClubFloyd), "x anvil" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > X ANVIL | ||
CF | | ||
CF | It's a big, heavy, black anvil that the blacksmith uses to help forge | ||
CF | swords and horse shoes and plough blades and any other iron objects | ||
CF | that the townsfolk need. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pail" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > X PAIL | ||
CF | | ||
CF | The blacksmith uses this to quench objects after hammering them into | ||
CF | shape on the anvil. It's the same sort of pail that Jack and Jill took | ||
CF | with them when they went up the hill to fetch a pail of water all | ||
CF | those years ago. The town doctor was kept busy that day, because Jack | ||
CF | fell down and broke his crown and Jill came tumbling after. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask george about mother goose" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > ASK GEORGE ABOUT MOTHER GOOSE | ||
CF | | ||
CF | "Peter the pumpkin eater was in here earlier. He reckons Mother Goose | ||
CF | was kidnapped last night. I didn't believe him, though. Just like I | ||
CF | didn't believe that his wife just 'disappeared'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask george about peter" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > ASK GEORGE ABOUT PETER | ||
CF | | ||
CF | "Peter, peter pumpkin eater, had a wife and couldn't keep her. Then | ||
CF | she 'disappeared'. It all sounds a bit suspicious to me." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask george about ogre" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > ASK GEORGE ABOUT OGRE | ||
CF | | ||
CF | "Ogres? I saw one once when I was deep in the forest lookin' for | ||
CF | mushrooms. Horrible ugly thing, it was. If ya wanna know about ogres, | ||
CF | old Willy Winkie is your man." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask george about willy" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > ASK GEORGE ABOUT WILLY | ||
CF | | ||
CF | "The old codger lives on the southern outskirts of town. He's a bit of | ||
CF | a recluse, but he sure knows his stuff when it comes to mythical | ||
CF | creatures, like trolls and ogres and stuff like that." | ||
CF | | ||
CF | > | DavidW says, "I guess we head south, then." | |
Lancelot says, "yup" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take stone" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > TAKE STONE | ||
CF | | ||
CF | Sorry, I don't understand what "stone" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cobblestone" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > TAKE COBBLESTONE | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Town Square | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water and some coins) and | ||
CF | some children dancing around the fountain here. | ||
CF | | ||
CF | "Five, six, pick up sticks." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x building" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > X BUILDING | ||
CF | | ||
CF | It's the general store. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | It's Mother Goose's house. She's your neighbour. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a bed, a dresser, a stove, some shelves (on which are some | ||
CF | food and some candy) and a rug here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | The bed is located against the south wall. It looks very comfortable, | ||
CF | certainly more comfortable than yours. There is nothing on the bed. | ||
CF | | ||
CF | > | Lancelot says, "ah stuff for the kids" | |
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing under the bed. Mother Goose has always been very neat | ||
CF | and tidy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dresser" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X DRESSER | ||
CF | | ||
CF | Mother Goose's dresser is tucked away in the southeast corner of the | ||
CF | room. It's quite large and you always marvel at the amount of clothes | ||
CF | she must have stuffed away in that thing. You can't see inside, since | ||
CF | the dresser is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open dresser" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > OPEN DRESSER | ||
CF | | ||
CF | You open the dresser, revealing some underwear and a vial of perfume. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x underwear" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X UNDERWEAR | ||
CF | | ||
CF | You were expecting bloomers, but Mother Goose's underwear is | ||
CF | surprisingly frilly and feminine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vial" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X VIAL | ||
CF | | ||
CF | It's a vial of Mother Goose's favourite perfume. She always wears it, | ||
CF | so this reminds you of her. The vial is currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open vial" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > OPEN VIAL | ||
CF | | ||
CF | You open the vial and take a whiff. It smells very fragrant, somewhat | ||
CF | like rose petals. You close it again, not wanting to spill any. When | ||
CF | you want to use it, just PUT PERFUME ON . | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take vial" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > TAKE VIAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close dresser" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > CLOSE DRESSER | ||
CF | | ||
CF | You close the dresser. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a bed, a dresser, a stove, some shelves (on which are some | ||
CF | food and some candy) and a rug here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stove" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X STOVE | ||
CF | | ||
CF | The stove is located against the north wall. It looks just like yours, | ||
CF | except that it's cleaner. There is nothing on the stove. | ||
CF | | ||
CF | > | Lancelot says, "we can perfume the dead rat lol" | |
DavidW says (to ClubFloyd), "open stove" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > OPEN STOVE | ||
CF | | ||
CF | There's nothing in it, so you close it up again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | The shelves are located on the west wall. You built these shelves for | ||
CF | Mother Goose and you're amazed that they haven't come crashing down | ||
CF | yet. On the shelves are some food and some candy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x food" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X FOOD | ||
CF | | ||
CF | There isn't much food here, as today would have been Mother Goose's | ||
CF | shopping day. The food that's left is stuff you don't like anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candy" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X CANDY | ||
CF | | ||
CF | Mother Goose always has a good supply of candy for the local children. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candy" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > TAKE CANDY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a bed, a dresser, a stove, some shelves (on which is some | ||
CF | food) and a rug here. | ||
CF | | ||
CF | > | Jacqueline asks, "I am wondering where that's going to come in handy, yeah. Will we be pretending to be here? Will there be Mother Goose role play??" | |
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X RUG | ||
CF | | ||
CF | It's a shaggy rug located moved slightly off to the side of the room, | ||
CF | revealing a trapdoor. There is nothing on the rug. | ||
CF | | ||
CF | > | Lancelot says, "aha secret trapdoors" | |
DavidW says (to ClubFloyd), "x trapdoor" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X TRAPDOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess little is off the table right now." | |
DavidW says (to ClubFloyd), "x door" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "Wild. There are *never* trap doors under rugs in IF." | |
DavidW says (to ClubFloyd), "move rug" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > MOVE RUG | ||
CF | | ||
CF | You move the rug off to the side of the room, revealing a trapdoor. | ||
CF | | ||
CF | > | Lancelot says, "lol error in desc" | |
DavidW says (to ClubFloyd), "open trapdoor" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > OPEN TRAPDOOR | ||
CF | | ||
CF | You open the trapdoor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Darknessoose's House | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on | ||
CF | which is some food) and a rug here. | ||
CF | | ||
CF | > | Knight_Otu says, "The quest for a light source is on." | |
DavidW says, "okay, we need a lantern, I guess." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | Lancelot asks, "general store?" | |
DavidW says, "I assume we need coins for the store." | ||
Lancelot says, "sweets for the kids then" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town Square | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water and some coins) and | ||
CF | some children dancing around the fountain here. | ||
CF | | ||
CF | "One, two, buckle my shoe." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show candy to children" | ||
CF ] Town Square | ||
CF | | ||
CF | > SHOW CANDY TO CHILDREN | ||
CF | | ||
CF | The children stop dancing for a moment to see if you're going to give | ||
CF | them the candy. When you don't, they continue dancing. | ||
CF | | ||
CF | "Three, four, knock at the door." | ||
CF | | ||
CF | > | Jacqueline says, "aha" | |
DavidW says (to ClubFloyd), "give candy to children" | ||
CF ] Town Square | ||
CF | | ||
CF | > GIVE CANDY TO CHILDREN | ||
CF | | ||
CF | A little boy grabs the candy from you. "Thanks, mister." He runs off | ||
CF | to the north and all the other children run after him, hoping to get a | ||
CF | share of the candy. | ||
CF | | ||
CF | > | Jacqueline says, "Greedy little things" | |
DavidW says (to ClubFloyd), "take coins" | ||
CF ] Town Square | ||
CF | | ||
CF | > TAKE COINS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "count coins" | ||
CF ] Town Square | ||
CF | | ||
CF | > COUNT COINS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Town Square | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying some coins, a vial of perfume, a turnip, a dead rat, a | ||
CF | rat trap, a mug of ale, the storeroom key and a warm coat. | ||
CF | | ||
CF | > | Lancelot says, "candy for them monies for us" | |
Knight_Otu says, "Greed little us." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "*greedy" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] General Store | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | General Store | ||
CF | The general store has lots of general stuff. Its shelves are well | ||
CF | stocked. You never cease to be amazed at the treasures you can unearth | ||
CF | in this store. When you've finished browsing, the exit is to the east. | ||
CF | | ||
CF | You can see Polly the storekeeper and some shelves (on which are some | ||
CF | books, some food, some toys, some hardware and an oil lamp) here. | ||
CF | | ||
CF | "Hello, Jack. Should I put the kettle on?" | ||
CF | | ||
CF | "No thanks, Mother Goose has been kidnapped and I have to rescue her", | ||
CF | you explain. | ||
CF | | ||
CF | "Oh dear. Tell me about it. I may be able to help." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x polly" | ||
CF ] General Store | ||
CF | | ||
CF | > X POLLY | ||
CF | | ||
CF | Polly is a very friendly lady who loves to put the kettle on and have | ||
CF | a cuppa with her customers. She has blue-rinse in her short, wavy hair | ||
CF | and wears spectacles that always seem to be propped on the end of her | ||
CF | nose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask polly about mother goose" | ||
CF ] General Store | ||
CF | | ||
CF | > ASK POLLY ABOUT MOTHER GOOSE | ||
CF | | ||
CF | "Mother Goose is a lovely lady. She lives just across the street and | ||
CF | calls in quite regularly to have a cuppa. Are you sure you wouldn't | ||
CF | like a cuppa? I can put the kettle on." | ||
CF | | ||
CF | > | Lancelot says, "convenient the general story providing all our adventuring needs" | |
DavidW says (to ClubFloyd), "ask polly about ogre" | ||
CF ] General Store | ||
CF | | ||
CF | > ASK POLLY ABOUT OGRE | ||
CF | | ||
CF | "There's supposed to be an ogre somewhere deep in the forest. Old | ||
CF | Willy Winkie can tell you more about ogres. He's the local authority | ||
CF | on such things." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask polly about willy" | ||
CF ] General Store | ||
CF | | ||
CF | > ASK POLLY ABOUT WILLY | ||
CF | | ||
CF | "Did you know that wee Willy Winkie and I had a fling when we were | ||
CF | younger?" She goes all dreamy-eyed. "Ah, they were the days. Willy | ||
CF | lost interest in me to study mythological creatures, of all things. | ||
CF | We're still friends, though, and he calls in for a cuppa when he needs | ||
CF | supplies." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lamp" | ||
CF ] General Store | ||
CF | | ||
CF | > X LAMP | ||
CF | | ||
CF | It's a trusty old oil lamp that looks to be in good condition. It has | ||
CF | a wick and plenty of oil. It's not currently lit. | ||
CF | | ||
CF | > | Jacqueline says, "Willy is Hagrid. Amazing." | |
DavidW says (to ClubFloyd), "ask polly about willy" | ||
CF ] General Store | ||
CF | | ||
CF | > ASK POLLY ABOUT WILLY | ||
CF | | ||
CF | "Did you know that wee Willy Winkie and I had a fling when we were | ||
CF | younger?" She goes all dreamy-eyed. "Ah, they were the days. Willy | ||
CF | lost interest in me to study mythological creatures, of all things. | ||
CF | We're still friends, though, and he calls in for a cuppa when he needs | ||
CF | supplies." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask polly about lamp" | ||
CF ] General Store | ||
CF | | ||
CF | > ASK POLLY ABOUT LAMP | ||
CF | | ||
CF | "There's an oil lamp in amongst the hardware somewhere. You can have | ||
CF | it for 90 pence." | ||
CF | | ||
CF | > | Pinkunz says, "I've always wanted a trapdoor hidden under a rug. Right up there with bookcase door opened by a statue arm lever and human-sized and weight-bearing duct systems with conveniently placed ceiling vents." | |
DavidW says (to ClubFloyd), "buy lamp" | ||
CF ] General Store | ||
CF | | ||
CF | > BUY LAMP | ||
CF | | ||
CF | You give Polly the coins you stole from the fountain. "You won't be | ||
CF | disappointed, Jack. This is a very fine lamp." She hands you the lamp | ||
CF | and waits around to see if you want to buy anything else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] General Store | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | General Store | ||
CF | The general store has lots of general stuff. Its shelves are well | ||
CF | stocked. You never cease to be amazed at the treasures you can unearth | ||
CF | in this store. When you've finished browsing, the exit is to the east. | ||
CF | | ||
CF | You can see Polly the storekeeper and some shelves (on which are some | ||
CF | books, some food, some toys and some hardware) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] General Store | ||
CF | | ||
CF | > X BOOKS | ||
CF | | ||
CF | The books look like they're all children's books and Mother Goose's | ||
CF | nursery rhymes. You can't learn anything about things like ogres and | ||
CF | trolls in those. Maybe you should ask Polly about them. | ||
CF | | ||
CF | > | Lancelot says, "I create a trapdoor last week but it was a major pain in the backside TBH" | |
DavidW says (to ClubFloyd), "x food" | ||
CF ] General Store | ||
CF | | ||
CF | > X FOOD | ||
CF | | ||
CF | There's a wide range of fresh fruit and vegetables, some packaged | ||
CF | foods and necessities like sugar, salt and flour. | ||
CF | | ||
CF | > | Knight_Otu says, "Trapdoors require so much pre-planning though." | |
DavidW says (to ClubFloyd), "x toys" | ||
CF ] General Store | ||
CF | | ||
CF | > X TOYS | ||
CF | | ||
CF | The toys remind you of your childhood. There are wooden soldiers, pop | ||
CF | guns and sling shots for the boys; dolls, skipping ropes and tea sets | ||
CF | for the girls; bats, balls and spinning tops for both. | ||
CF | | ||
CF | > | Pinkunz says, "Cool factor outweighs the PITA factor, imo." | |
Knight_Otu says, "You can't just plop one into an existing house easily." | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] General Store | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | You peruse the shelves to see if there's anything to help you on your | ||
CF | quest. On the shelves are some books, some food, some toys and some | ||
CF | hardware. | ||
CF | | ||
CF | > | Lancelot says, "oh definitely esp the one I created... coming to you Real Soon Now" | |
DavidW says, "I think we should find Willy before Cellar spelunking." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Outside Willy Winkie's House | ||
CF | You're outside old Willy Winkie's house. It's a quaint cottage, | ||
CF | somewhat like a log cabin. There's a white picket fence surrounding | ||
CF | the house with an opening to the west that allows you to enter his | ||
CF | well-kept yard. The dirt road continues to the north and south with | ||
CF | long grass at the edges of the road. | ||
CF | | ||
CF | > | Lancelot says, "indeed lets get the info first" | |
DavidW says (to ClubFloyd), "x fence" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > X FENCE | ||
CF | | ||
CF | It's a white picket fence that's very common around country homes in | ||
CF | these parts. This one could do with a fresh coat of paint, though. | ||
CF | There's an opening in the fence that allows you to enter Willy | ||
CF | Winkie's front yard to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | For an eccentric old hermit, Willy Winkie sure keeps his house in good | ||
CF | order. It's much nicer than the assortment of one-room peasant-like | ||
CF | houses back in the town. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Front of Willy Winkie's House | ||
CF | You're standing at the front door on the porch outside old Willy | ||
CF | Winkie's house. His quaint cottage is surrounded by a white picket | ||
CF | fence enclosing a well-kept yard. The front porch itself looks quite | ||
CF | welcoming. The front door to the house is to the west side and the | ||
CF | dirt road is back to the east. | ||
CF | | ||
CF | You can see a welcome mat and a rocking chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mat" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > X MAT | ||
CF | | ||
CF | It's a well-worn straw mat with an inscription on it. The inscription | ||
CF | is faint, from where people have been wiping their feet, but it's | ||
CF | still legible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read inscription" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > READ INSCRIPTION | ||
CF | | ||
CF | The inscription reads, 'No Salesmen'. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | The front porch is adorned with the obligatory rocking chair. Old | ||
CF | Willy Winkie spared no expense with this chair. It's a fine example of | ||
CF | how far rocking chair technology has advanced in recent years, as it | ||
CF | can rock both forwards AND backwards. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "wipe feet" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > WIPE FEET | ||
CF | | ||
CF | Sorry, I don't understand what "feet" means. | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose it's more welcoming than "Go Away."" | |
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | You knock on the door and hear a few muffled mumbles followed by | ||
CF | steady snoring. It sounds like old Willy Winkie is asleep...again. | ||
CF | You'll have to find something louder to wake him up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You jiggle the handle and find that it's locked. You can hear snoring | ||
CF | from inside the house. Old Willy Winkie must be asleep. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under mat" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > LOOK UNDER MAT | ||
CF | | ||
CF | You look under the mat to reveal a very nice porch. Old Willy Winkie | ||
CF | isn't silly enough to leave a key under there, as that's the first | ||
CF | place anyone would look. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | You sit down in the rocking chair and gently rock backwards and | ||
CF | forwards. It's very relaxing. You must get one of these, but this | ||
CF | isn't helping you find Mother Goose, so you get back on your feet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under porch" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > LOOK UNDER PORCH | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x porch" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > X PORCH | ||
CF | | ||
CF | The front porch looks very welcoming. It has a rocking chair and a | ||
CF | welcome mat at the front door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The front door is rather thick, so it's good at keeping noise out of | ||
CF | the house, but as old Willy Winkie is getting quite deaf in his old | ||
CF | age, it also means that he can't hear anyone knocking on the door. The | ||
CF | door is currently closed, so you'll have to knock loudly to get Willy | ||
CF | to hear you. Fortunately, you're an accomplished knocker. | ||
CF | | ||
CF | > | Lancelot asks, "knock louder?" | |
DavidW says (to ClubFloyd), "knock loudly" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > KNOCK LOUDLY | ||
CF | | ||
CF | Sorry, I don't understand what "loudly" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock louder" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > KNOCK LOUDER | ||
CF | | ||
CF | Sorry, I don't understand what "louder" means. | ||
CF | | ||
CF | > | Lancelot says, "ah well" | |
DavidW says (to ClubFloyd), "knock door" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > KNOCK DOOR | ||
CF | | ||
CF | You knock on the door and hear a few muffled mumbles followed by | ||
CF | steady snoring. It sounds like old Willy Winkie is asleep...again. | ||
CF | You'll have to find something louder to wake him up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying an oil lamp, a vial of perfume, a turnip, a dead rat, | ||
CF | a rat trap, a mug of ale, the storeroom key and a warm coat. | ||
CF | | ||
CF | > | Roger says, "can we kick door" | |
DavidW says (to ClubFloyd), "kick door" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > KICK DOOR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "no" | |
Jacqueline says (to ClubFloyd), "scream" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > SCREAM | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't suppose yelling would do the trick." | |
Lancelot asks, "hit door?" | ||
DavidW says, "I think we need another tool." | ||
Roger says, "did we look under the mat? That's mandatory, I think" | ||
Knight_Otu says, "We need something else, yes." | ||
DavidW says (to Roger), "yes we tried that" | ||
Lancelot asks, "any window?" | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Lancelot says, "ok" | |
Roger says, "maybe a horn or a swarm of children" | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | There are no diagonal directions in this game. | ||
CF | | ||
CF | > | DavidW says, "We may be Jack Horner, but we don't have any horns, yet." | |
DavidW says, "Maybe we can get a goat to curse us with some." | ||
DavidW says, "Let's check out Goose's basement. She could have a hurdy-gurdy or tuba or something." | ||
Pinkunz says, "Points for implementing scream in relation to being near the door and receiving no response." | ||
DavidW says, "Failing that, we can explore more." | ||
Knight_Otu says, "I am kind of afraid what we may find." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Willy Winkie's Housee | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Outside Willy Winkie's House | ||
CF | You're outside old Willy Winkie's house. It's a quaint cottage, | ||
CF | somewhat like a log cabin. There's a white picket fence surrounding | ||
CF | the house with an opening to the west that allows you to enter his | ||
CF | well-kept yard. The dirt road continues to the north and south with | ||
CF | long grass at the edges of the road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on | ||
CF | which is some food) and a rug here. | ||
CF | | ||
CF | > | Lancelot asks, "grass?" | |
Lancelot says, "oh nvm" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > X GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Where was the grass?>" | |
Lancelot says, "oh saw that outside willys house nvm" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside Willy Winkie's Housee | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Outside Willy Winkie's House | ||
CF | You're outside old Willy Winkie's house. It's a quaint cottage, | ||
CF | somewhat like a log cabin. There's a white picket fence surrounding | ||
CF | the house with an opening to the west that allows you to enter his | ||
CF | well-kept yard. The dirt road continues to the north and south with | ||
CF | long grass at the edges of the road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > X GRASS | ||
CF | | ||
CF | Long grass grows along the side of the dirt road. The children often | ||
CF | hide in it when they don't want to come home for supper. | ||
CF | | ||
CF | > | Lancelot says, "I thought it was maybe hiding something" | |
DavidW says (to ClubFloyd), "search grass" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > SEARCH GRASS | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | Lancelot says, "ah well" | |
DavidW says, "it was a good thought" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on | ||
CF | which is some food) and a rug here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp" | ||
CF ] Mother Goose's House's House | ||
CF | | ||
CF | > LIGHT LAMP | ||
CF | | ||
CF | You'll have to tell me what to light it with. | ||
CF | | ||
CF | > | DavidW asks, "oops. Blacksmith's?" | |
Jacqueline says, "Maybe" | ||
Knight_Otu says, "Possibly." | ||
Lancelot asks, "we need flint and steel or sth?" | ||
DavidW says, "I don't have flint or steel." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town Square | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Blacksmith's Shop | ||
CF | This is the blacksmith's workshop. It's hot in here due to the fire in | ||
CF | the furnace at the back of the shop. Everything is dark and grimy and | ||
CF | all manner of tools hang on the walls around the shop. There's a door | ||
CF | to the west, adjacent to the furnace, and the exit from the shop is to | ||
CF | the east. | ||
CF | | ||
CF | You can see George the blacksmith, an anvil and a pail of water here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furnace" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > X FURNACE | ||
CF | | ||
CF | The fire in the furnace is extremely hot. It's ideal for heating metal | ||
CF | prior to hammering into shape on the anvil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with furnace" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > LIGHT LAMP WITH FURNACE | ||
CF | | ||
CF | You can't light it with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show lamp to george" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > SHOW LAMP TO GEORGE | ||
CF | | ||
CF | George the blacksmith doesn't seem interested. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | "Oi! Where d'ya think you're goin? That's out o' bounds. I tell ya | ||
CF | what. It's hot in 'ere. If ya get me an ale, I'll let ya go | ||
CF | explorin'." | ||
CF | | ||
CF | > | Lancelot says, "argh" | |
DavidW says (to ClubFloyd), "give mug to george" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > GIVE MUG TO GEORGE | ||
CF | | ||
CF | The blacksmith takes the mug of ale and drinks it down in a couple of | ||
CF | gulps. He hands you back the empty mug and wipes his mouth with his | ||
CF | sweaty palm. "Thanks, Jack. I needed that. Help yourself to whatever | ||
CF | you want." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't, since the back door is closed. | ||
CF | | ||
CF | > | Lancelot says, "okay thgen" | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the back door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Blacksmith's Storeroom | ||
CF | This is the blacksmith's storeroom. It's a tangled mess of odd-shaped | ||
CF | bits of iron, broken tools awaiting repair and partly finished | ||
CF | projects. You can use the back door to the east to return to the | ||
CF | workshop. In fact, you haven't got much choice, as there are no other | ||
CF | exits. | ||
CF | | ||
CF | You can see a trash box (which contains some scrap metal) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > X BOX | ||
CF | | ||
CF | The only interesting item in the storeroom is this trash box. And yet, | ||
CF | there is nothing the least bit interesting about it. The trash box | ||
CF | contains some scrap metal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scrap" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > X SCRAP | ||
CF | | ||
CF | It's just a pile of scrap metal. You could try searching it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You carefully pick through the assortment of twisted, snapped, | ||
CF | sheared, dented and otherwise broken scraps of metal. Well, I'll be | ||
CF | blowed. You find a dented horn at the bottom of the scrap. | ||
CF | | ||
CF | > | Lancelot says, "aha" | |
DavidW says (to ClubFloyd), "take horn" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > TAKE HORN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search scrap" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > SEARCH SCRAP | ||
CF | | ||
CF | You carefully pick through the assortment of twisted, snapped, | ||
CF | sheared, dented and otherwise broken scraps of metal, but don't find | ||
CF | anything else of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horn" | ||
CF ] Blacksmith's Storeroom | ||
CF | | ||
CF | > X HORN | ||
CF | | ||
CF | You recognise this horn. It used to belong to Little Boy Blue. He used | ||
CF | to go off and sleep under a haystack when he was meant to be looking | ||
CF | after the sheep and cattle. The horn is now a little dented, but it | ||
CF | can still produce a nice, loud honk. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, there's our loudness." | |
DavidW says, "I guess we all know what to do next." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Blacksmith's Shoperoom | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Blacksmith's Shop | ||
CF | This is the blacksmith's workshop. It's hot in here due to the fire in | ||
CF | the furnace at the back of the shop. Everything is dark and grimy and | ||
CF | all manner of tools hang on the walls around the shop. There's a door | ||
CF | to the west, adjacent to the furnace, and the exit from the shop is to | ||
CF | the east. | ||
CF | | ||
CF | You can see George the blacksmith, an anvil and a pail of water here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | Knight_Otu asks, "Toot our own horn?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Town Square | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water) here. | ||
CF | | ||
CF | > | Lancelot says, "tootle the horn no doubt" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Cobblestone Streetroom | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Outside Willy Winkie's House | ||
CF | You're outside old Willy Winkie's house. It's a quaint cottage, | ||
CF | somewhat like a log cabin. There's a white picket fence surrounding | ||
CF | the house with an opening to the west that allows you to enter his | ||
CF | well-kept yard. The dirt road continues to the north and south with | ||
CF | long grass at the edges of the road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Front of Willy Winkie's House | ||
CF | You're standing at the front door on the porch outside old Willy | ||
CF | Winkie's house. His quaint cottage is surrounded by a white picket | ||
CF | fence enclosing a well-kept yard. The front porch itself looks quite | ||
CF | welcoming. The front door to the house is to the west side and the | ||
CF | dirt road is back to the east. | ||
CF | | ||
CF | You can see a welcome mat and a rocking chair here. | ||
CF | | ||
CF | > | Pinkunz says, "toot toot" | |
DavidW says (to ClubFloyd), "toot horn" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > TOOT HORN | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "squeeze horn" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > SQUEEZE HORN | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Knight_Otu says, "aAw." | ||
DavidW says (to ClubFloyd), "play horn" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > PLAY HORN | ||
CF | | ||
CF | You play a piano, but you blow a horn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow horn" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > BLOW HORN | ||
CF | | ||
CF | You purse your lips and blow as hard as you can. The horn produces a | ||
CF | loud, horrid sound that would wake the dead. You hear a startled yelp | ||
CF | from inside the house, followed by some swearing and cursing and | ||
CF | footsteps approaching the door. The latch unlocks and the door opens. | ||
CF | It's old Willy Winkie. "Oh, Jack my boy. Come in. I thought you were | ||
CF | an encyclopedia salesman and I was getting ready to give you a blast." | ||
CF | | ||
CF | > | Lancelot says, "well caught" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Inside Willy Winkie's House | ||
CF | It smells like old people in here. There's a wide assortment of | ||
CF | furniture in the one-room house and all of it seems to be covered in | ||
CF | books. You marvel at how the old man is able to move around or find a | ||
CF | clear space on the floor to put anything. The door to the east leads | ||
CF | outside. | ||
CF | | ||
CF | You can see a fireplace, a stove, a table (on which are some books and | ||
CF | some candles), a bed (on which are some books), some bookcases (on | ||
CF | which are some books and some knick-knacks) and an armchair (on which | ||
CF | is Willy Winkie) here. | ||
CF | | ||
CF | Willy sits in his armchair. "Take a seat Jack. How have you been?" You | ||
CF | look around and can't see anywhere to sit, so you decide to stand. | ||
CF | | ||
CF | > | Pinkunz says, "I suppose toot isn't the standard verb here, to be fair." | |
DavidW says, "true" | ||
DavidW says (to ClubFloyd), "x willy" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X WILLY | ||
CF | | ||
CF | When Willy was a nipper, he was known as Wee Willy Winkie. He was | ||
CF | famous for running through the town, upstairs and downstairs, in his | ||
CF | night gown, and keeping everyone awake, whereas old Willy Winkie is an | ||
CF | eccentric man who keeps to himself and is well known for his knowledge | ||
CF | of mythical creatures. He has long, wispy grey hair that's thinning on | ||
CF | top. | ||
CF | | ||
CF | > | Lancelot says, "true that but blow isnt either I think" | |
Knight_Otu says, "But, but." | ||
Lancelot says, "he's got candles..." | ||
DavidW says, "Blow *used* to be standard." | ||
Lancelot says, "ah ok" | ||
DavidW says, "I was demoted like it was Pluto." | ||
DavidW says, "er It was demoted" | ||
Jacqueline says, "heh" | ||
DavidW says, "yes I noticed the candles. I'll get there." | ||
Knight_Otu asks, "So is it a dwarf verb now?" | ||
DavidW says (to ClubFloyd), "ask Willy about mother goose" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT MOTHER GOOSE | ||
CF | | ||
CF | You tell him about Mother Goose being kidnapped and he snaps to | ||
CF | attention. "Mother Goose? Kidnapped? I'll bet it was that ogre!" | ||
CF | | ||
CF | > | Jacqueline says (to KO), "haha" | |
DavidW says (to ClubFloyd), "ask willy about ogre" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT OGRE | ||
CF | | ||
CF | The old man smiles. "I knew someone would come by to ask about that | ||
CF | ogre last night." You give him a quizzical look. "Yes, yes, I know | ||
CF | there was an ogre in town. You can't mistake that smell of theirs, and | ||
CF | it lingers long after they're gone." You tell old Willy Winkie about | ||
CF | Mother Goose. He frowns. | ||
CF | | ||
CF | "Took the old lady, eh? That's too bad. She must have smelled real | ||
CF | nice. Ogres hunt by smell, you know. They also hate water and avoid it | ||
CF | at all costs. It's probably why they smell so bad. I have something | ||
CF | here that may help you." | ||
CF | | ||
CF | Old Willy Winkie rummages through the various knick-knacks on the | ||
CF | bookshelves and hands you a small flask. "The scent in this flask will | ||
CF | mask your smell. Use it wisely." | ||
CF | | ||
CF | > | Jacqueline says, "Aha" | |
Lancelot says, "a nd we need water" | ||
Jacqueline says, "So the perfume is bait." | ||
DavidW says (to ClubFloyd), "x flask" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X FLASK | ||
CF | | ||
CF | It's the flask of scentless potion that old Willy Winkie gave you. It | ||
CF | should mask any human smell. It's currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about peter" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT PETER | ||
CF | | ||
CF | "I don't really know Peter the pumpkin eater very well. Doesn't he | ||
CF | live next door to you?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about george" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT GEORGE | ||
CF | | ||
CF | "Georgie Porgie is the blacksmith. As far as I know, he's the only one | ||
CF | in town who's seen an ogre." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about mary" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT MARY | ||
CF | | ||
CF | "Watch that one lad. She's nice enough, but she can be a bit | ||
CF | contrary." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about simon" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT SIMON | ||
CF | | ||
CF | "Simple Simon runs the tavern, but wouldn't you rather know about | ||
CF | mythical creatures?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about bo" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT BO | ||
CF | | ||
CF | "Little Bo Peep has lost her sheep. What else is new?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about mermaid" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT MERMAID | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about unicorn" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT UNICORN | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about mythical creatures" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT MYTHICAL CREATURES | ||
CF | | ||
CF | "Ancient creatures come in all shapes and sizes. Some are fictitious", | ||
CF | he lowers his voice and looks deadly serious, "but some are real! | ||
CF | Trolls and ogres, for example." | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose the one other mythical... trolls, indeed." | |
DavidW says (to ClubFloyd), "ask willy about troll" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT TROLL | ||
CF | | ||
CF | "Ah, trolls! Mighty interesting creatures. Did you know that trolls | ||
CF | are magically bound to the bridge they guard? They can't venture far | ||
CF | from their bridge, so they rely on tolls. They're strong, too. They're | ||
CF | also dumb, but not as dumb as ogres. You can actually talk to a troll, | ||
CF | but don't forget that they ultimately want to eat you. They prefer | ||
CF | rodents. Absolutely love 'em. But, when you're bound to a bridge, you | ||
CF | take whatever you can get, I suppose." | ||
CF | | ||
CF | > | Lancelot says, "okay got the rodent check" | |
DavidW says (to ClubFloyd), "x candle" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X CANDLE | ||
CF | | ||
CF | These are rather nice aromatic candles. They remind you of Mother | ||
CF | Goose's nursery rhyme: | ||
CF | 'Little Nanny Etticoat, | ||
CF | In a white petticoat, | ||
CF | And a red nose, | ||
CF | The longer she stands, | ||
CF | The shorter she grows.' | ||
CF | | ||
CF | The candles aren't lit. | ||
CF | | ||
CF | > | Roger says, "giants? There's always a giant. And maybe spiders." | |
DavidW says (to ClubFloyd), "ask willy about candle" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT CANDLE | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candle" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | I know it's daytime, but Willy Winkie's house isn't very well lit and | ||
CF | you can't leave him in the dark. If you need a light source, you'll | ||
CF | have to look elsewhere. | ||
CF | | ||
CF | > | Lancelot says, "hey this isnt harry potter" | |
Lancelot says, "aww" | ||
DavidW says (to ClubFloyd), "ask willy about giant" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT GIANT | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about spider" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT SPIDER | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Inside Willy Winkie's House | ||
CF | It smells like old people in here. There's a wide assortment of | ||
CF | furniture in the one-room house and all of it seems to be covered in | ||
CF | books. You marvel at how the old man is able to move around or find a | ||
CF | clear space on the floor to put anything. The door to the east leads | ||
CF | outside. | ||
CF | | ||
CF | You can see a fireplace, a stove, a table (on which are some books and | ||
CF | some candles), a bed (on which are some books), some bookcases (on | ||
CF | which are some books and some knick-knacks) and an armchair (on which | ||
CF | is Willy Winkie) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | Embers glow in the fireplace along the western wall. This provides a | ||
CF | small amount of heat, not that it's really needed on a fine sunny day | ||
CF | like today. | ||
CF | | ||
CF | > | Knight_Otu says, "I'd love if more creatures were implemented to ask about." | |
Pinkunz says, "Gonna give us a complex with that stupid questions line, lol." | ||
DavidW says (to ClubFloyd), "light lamp with ember" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > LIGHT LAMP WITH EMBER | ||
CF | | ||
CF | Sorry, I don't understand what "ember" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with fireplace" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > LIGHT LAMP WITH FIREPLACE | ||
CF | | ||
CF | You can't light it with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Inside Willy Winkie's House | ||
CF | It smells like old people in here. There's a wide assortment of | ||
CF | furniture in the one-room house and all of it seems to be covered in | ||
CF | books. You marvel at how the old man is able to move around or find a | ||
CF | clear space on the floor to put anything. The door to the east leads | ||
CF | outside. | ||
CF | | ||
CF | You can see a fireplace, a stove, a table (on which are some books and | ||
CF | some candles), a bed (on which are some books), some bookcases (on | ||
CF | which are some books and some knick-knacks) and an armchair (on which | ||
CF | is Willy Winkie) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X BOOKS | ||
CF | | ||
CF | There are lots of books scattered about. Most of them appear to be | ||
CF | about the ancient mythology of various civilisations. | ||
CF | | ||
CF | > | Lancelot says, "what about those knick knacks" | |
DavidW says (to ClubFloyd), "x knick-knacks" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X KNICK-KNACKS | ||
CF | | ||
CF | Apart from books, the bookcases also hold a number of knick-knacks, | ||
CF | doo-dads and thingamajigs with mystic symbols that seem to be related | ||
CF | to ancient mythology. | ||
CF | | ||
CF | > | Lancelot says, "pfff" | |
Pinkunz says, "I was expecting a dog and a bone wrt knick knacks." | ||
DavidW says, "or a mything lynx" | ||
Pinkunz says, "That works too." | ||
Jacqueline says (to Pinkuz), "Oh yeah, the paddywhack thing." | ||
DavidW says (to ClubFloyd), "ask willy about rocking chair" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT ROCKING CHAIR | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about polly" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT POLLY | ||
CF | | ||
CF | "Polly and I are old friends. She makes a pretty good cup of tea." | ||
CF | | ||
CF | > | Lancelot asks, "Pinkuz?" | |
Jacqueline says, "C'mon, PC, have more self confidence." | ||
Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "ask willy about pinkunz" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT PINKUNZ | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | Lancelot says, "rofl" | |
Jacqueline says (to Lancelot), "Sorry, type of Pinkunz" | ||
Jacqueline says, "I'm on a treadmill. It's amazing I can type at all." | ||
DavidW says (to ClubFloyd), "ask willy about me" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT ME | ||
CF | | ||
CF | "Little Jack Horner sat in the corner eating a Christmas pie, he put | ||
CF | in his thumb and pulled out a plum and said, 'What a good boy am I?' | ||
CF | What were you thinking Jack? Why couldn't you just eat your curds and | ||
CF | whey like Little Miss Muffet?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy about muffet" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY ABOUT MUFFET | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a flask of scentless potion, a horn, an empty mug, an | ||
CF | oil lamp, a vial of perfume, a turnip, a dead rat, a rat trap, the | ||
CF | storeroom key and a warm coat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x turnip" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X TURNIP | ||
CF | | ||
CF | It's a root vegetable that looks somewhat like a white ball with a | ||
CF | rat's tail. | ||
CF | | ||
CF | > | Pinkunz says, "Would have been an amusing easter egg, lol." | |
DavidW asks, "wait, will we make a pretend turnip?" | ||
DavidW says, "er pretend rat>" | ||
Jacqueline says, "huh" | ||
Lancelot says, "thats interesting if that would wpork lol" | ||
DavidW asks, "And should we put poison on a rat or turnip?" | ||
Jacqueline says, "If this is one of those Looney Tunes put lipstick on a turnip to make a rat think it's a lady rat..." | ||
Pinkunz asks, "Didn't we see a turnip elsewhere?" | ||
Jacqueline says, "Yes." | ||
DavidW says, "This is that turnip." | ||
Jacqueline says, "It's easy to confuse one turnip with another. Thank you for that clarification." | ||
Pinkunz says, "Ope, missed the inventory check." | ||
DavidW says, "We found it under Peter the wife embalmer's bed." | ||
Jacqueline says, "hahahewwwwwww" | ||
Jacqueline says, "But yes." | ||
Jacqueline says, "Inexplicably." | ||
Knight_Otu says, "I think the turnip is more explicable in Peter the Pumpkkin eater's house than his dead wive." | ||
Pinkunz says, "Guess there are no missing persons investigations in this world, what with wifey barely hidden." | ||
Jacqueline says, "Dead wife in a pumpkin shell. Don't forget that bit." | ||
Knight_Otu says, "True." | ||
Lancelot says, "yeah details are important looks like" | ||
DavidW says, "For all we know, the ogre didn't kidnap Mother Goose; they could be having a secret affair because we wouldn't understand their twue wuv." | ||
Jacqueline blinks. | ||
Jacqueline says, "This game is making *us* weird." | ||
Lancelot says, "maybe they eloped" | ||
DavidW says, "Wait until we find her sex dungeon." | ||
Lancelot says, "argh" | ||
Pinkunz says, "It's certainly more maturely themed than I initially expected." | ||
Jacqueline ponders the adult warning tag. | ||
Knight_Otu asks, "Is it making us weird, or raising our awareness of our weirdness?" | ||
Jacqueline says (to pinkunz), "Same, though until David said 'sex dundeon' I wasn't considering a warning on this transcript." | ||
Lancelot says, "please stop and continue the game I am having trouble to keep a straight face now" | ||
Jacqueline says, "Dungeon, even." | ||
Knight_Otu says, "I guess if the game doesn't need the tag, our discussions need it." | ||
DavidW says, "regardless, we still don't have a light source. We can continue south down the road or north." | ||
Lancelot says, "lets try S first then" | ||
Knight_Otu says, "Yeah." | ||
Lancelot asks, "but maybe we should get the pail?" | ||
Pinkunz says, "If the dungeon turns out, probably a good thing the game isn't illustrated." | ||
DavidW says, "George's pail?>" | ||
DavidW says, "I don't think he'll let us just take it." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Front of Willy Winkie's House | ||
CF | You're standing at the front door on the porch outside old Willy | ||
CF | Winkie's house. His quaint cottage is surrounded by a white picket | ||
CF | fence enclosing a well-kept yard. The front porch itself looks quite | ||
CF | welcoming. The front door to the house is to the west side and the | ||
CF | dirt road is back to the east. | ||
CF | | ||
CF | You can see a welcome mat and a rocking chair here. | ||
CF | | ||
CF | > | Lancelot says, "well" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Outside Willy Winkie's House | ||
CF | You're outside old Willy Winkie's house. It's a quaint cottage, | ||
CF | somewhat like a log cabin. There's a white picket fence surrounding | ||
CF | the house with an opening to the west that allows you to enter his | ||
CF | well-kept yard. The dirt road continues to the north and south with | ||
CF | long grass at the edges of the road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | It's a long way to the next town, too far to go without a horse. There | ||
CF | are no recent tracks, so Mother Goose probably wasn't taken that way. | ||
CF | You suspect that she'll be found in the forest to the north. | ||
CF | | ||
CF | > | Lancelot says, "ah" | |
Knight_Otu says, "Okay." | ||
Lancelot says, "pretty tight map so far" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Front of Willy Winkie's House | ||
CF | You're standing at the front door on the porch outside old Willy | ||
CF | Winkie's house. His quaint cottage is surrounded by a white picket | ||
CF | fence enclosing a well-kept yard. The front porch itself looks quite | ||
CF | welcoming. The front door to the house is to the west side and the | ||
CF | dirt road is back to the east. | ||
CF | | ||
CF | You can see a welcome mat and a rocking chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Inside Willy Winkie's House | ||
CF | It smells like old people in here. There's a wide assortment of | ||
CF | furniture in the one-room house and all of it seems to be covered in | ||
CF | books. You marvel at how the old man is able to move around or find a | ||
CF | clear space on the floor to put anything. The door to the east leads | ||
CF | outside. | ||
CF | | ||
CF | You can see a fireplace, a stove, a table (on which are some books and | ||
CF | some candles), a bed (on which are some books), some bookcases (on | ||
CF | which are some books and some knick-knacks) and an armchair (on which | ||
CF | is Willy Winkie) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show lamp to willy" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > SHOW LAMP TO WILLY | ||
CF | | ||
CF | Willy Winkie doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask willy for candle" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > ASK WILLY FOR CANDLE | ||
CF | | ||
CF | You open your mouth to ask old Willy Winkie a question, but change | ||
CF | your mind, thinking your question sounds too stupid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > X FURNITURE | ||
CF | | ||
CF | Old Willy Winkie's house is very cluttered with furniture and books. | ||
CF | It's hard to find the furniture with all the books. | ||
CF | | ||
CF | > | Lancelot says, "oof" | |
DavidW says (to ClubFloyd), "read books" | ||
CF ] Inside Willy Winkie's House | ||
CF | | ||
CF | > READ BOOKS | ||
CF | | ||
CF | You don't have time to read books, and most of them are over your | ||
CF | head, anyway. You can barely understand the titles let alone the | ||
CF | contents. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front of Willy Winkie's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Front of Willy Winkie's House | ||
CF | You're standing at the front door on the porch outside old Willy | ||
CF | Winkie's house. His quaint cottage is surrounded by a white picket | ||
CF | fence enclosing a well-kept yard. The front porch itself looks quite | ||
CF | welcoming. The front door to the house is to the west side and the | ||
CF | dirt road is back to the east. | ||
CF | | ||
CF | You can see a welcome mat and a rocking chair here. | ||
CF | | ||
CF | > | Jacqueline says, "Our candle princess is in another castle, I guess." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Outside Willy Winkie's House | ||
CF | You're outside old Willy Winkie's house. It's a quaint cottage, | ||
CF | somewhat like a log cabin. There's a white picket fence surrounding | ||
CF | the house with an opening to the west that allows you to enter his | ||
CF | well-kept yard. The dirt road continues to the north and south with | ||
CF | long grass at the edges of the road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take picket" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > TAKE PICKET | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break fence" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > BREAK FENCE | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig grass" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > DIG GRASS | ||
CF | | ||
CF | Digging would achieve nothing here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smoke grass" | ||
CF ] Outside Willy Winkie's House | ||
CF | | ||
CF | > SMOKE GRASS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Streetie's House | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Pinkunz says, "Gotta start somewhere, Jack. If you never read anything challenging, you'll never grow." | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Cobblestone Streetie's House | ||
CF | | ||
CF | > X TREES | ||
CF | | ||
CF | They are mainly alder, beech and oak with a scattering of hawthorn, | ||
CF | ash and silver birch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF ] Cobblestone Streetie's House | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | None of the trees here are suitable for climbing. | ||
CF | | ||
CF | > | Jacqueline chuckles at Pinkunz. | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Town Square Streetie's House | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Town Square Streetie's House | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | There are no diagonal directions in this game. | ||
CF | | ||
CF | > | Jacqueline says, "That's nice." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Streetie's House | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foreststone Streetie's House | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Forest | ||
CF | Trees extend in all directions and birds can be heard chirping nearby. | ||
CF | Dead leaves cover the forest floor and hide the path that leads deeper | ||
CF | into the forest to the north. The dirt path to the south leads back | ||
CF | towards the town. A large oak tree on the east side of the path is | ||
CF | known to be a favourite climbing tree of the town's children. | ||
CF | | ||
CF | You can see a old oak tree here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Foreststone Streetie's House | ||
CF | | ||
CF | > X TREE | ||
CF | | ||
CF | It's an old oak tree that looks slightly worn from the frequent visits | ||
CF | of children climbing amongst its branches. Although it looks | ||
CF | climbable, you're not sure that it can hold someone of your weight. | ||
CF | | ||
CF | > | Lancelot says, "ah hiding places" | |
DavidW says (to ClubFloyd), "search tree" | ||
CF ] Foreststone Streetie's House | ||
CF | | ||
CF | > SEARCH TREE | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | Pinkunz asks, "Anyone expect that the pail and the well water are likely linked at some point?" | |
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "esp since one of our foes doesn't like water" | ||
CF ] Foreststone Streetie's House | ||
CF | | ||
CF | > ESP SINCE ONE OF OUR FOES DOESN'T LIKE WATER | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF ] Foreststone Streetie's House | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | You'll need both hands free if you expect to climb that tree. Try | ||
CF | dropping everything first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all" | ||
CF ] Foreststone Streetie's House | ||
CF | | ||
CF | > DROP ALL | ||
CF | | ||
CF | flask of scentless potion: Dropped. | ||
CF | horn: Dropped. | ||
CF | empty mug: Dropped. | ||
CF | oil lamp: Dropped. | ||
CF | vial of perfume: Dropped. | ||
CF | turnip: Dropped. | ||
CF | dead rat: Dropped. | ||
CF | rat trap: Dropped. | ||
CF | storeroom key: Dropped. | ||
CF | warm coat: Dropped. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "AAH!" | |
DavidW says (to ClubFloyd), "climb tree" | ||
CF ] In Old Oak Treeeetie's House | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | In Old Oak Tree | ||
CF | You're nestled in the branches of an old oak tree. It creaks | ||
CF | precariously as you balance your weight. You can't climb any higher, | ||
CF | so the only way is down. There's a bird's nest perched on one of the | ||
CF | branches. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Free hands for climbing!" | |
DavidW says (to ClubFloyd), "x nest" | ||
CF ] In Old Oak Treeeetie's House | ||
CF | | ||
CF | > X NEST | ||
CF | | ||
CF | The bird's nest is a haphazard collection of twigs and leaves balanced | ||
CF | precariously in the branches of the old oak tree. It never ceases to | ||
CF | amaze you how birds manage to get all this stuff to stick together. | ||
CF | The nest contains some matches. | ||
CF | | ||
CF | > | Jacqueline says, "Very Zork I." | |
DavidW says (to ClubFloyd), "take matches" | ||
CF ] In Old Oak Treeeetie's House | ||
CF | | ||
CF | > TAKE MATCHES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Frickin' matches are there. Wow." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Forest Oak Treeeetie's House | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Forest | ||
CF | Trees extend in all directions and birds can be heard chirping nearby. | ||
CF | Dead leaves cover the forest floor and hide the path that leads deeper | ||
CF | into the forest to the north. The dirt path to the south leads back | ||
CF | towards the town. A large oak tree on the east side of the path is | ||
CF | known to be a favourite climbing tree of the town's children. | ||
CF | | ||
CF | You can see a warm coat, the storeroom key, a rat trap, a dead rat, a | ||
CF | turnip, a vial of perfume, an oil lamp, an empty mug, a horn, a flask | ||
CF | of scentless potion and a old oak tree here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Forest Oak Treeeetie's House | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | warm coat: Taken. | ||
CF | storeroom key: Taken. | ||
CF | rat trap: Taken. | ||
CF | dead rat: Taken. | ||
CF | turnip: Taken. | ||
CF | vial of perfume: Taken. | ||
CF | oil lamp: Taken. | ||
CF | empty mug: Taken. | ||
CF | horn: Taken. | ||
CF | flask of scentless potion: Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "I half expected a jeweled egg." | |
Lancelot says, "cool I am doing same and I was getting worried people might not like that" | ||
DavidW says, "okay, basement time, I hope" | ||
Jacqueline exclaims (at KO), "Same!" | ||
Pinkunz says, "same" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Town Square | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on | ||
CF | which is some food) and a rug here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with match" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > LIGHT LAMP WITH MATCH | ||
CF | | ||
CF | You light the wick and the lamp slowly comes to life. It gives off an | ||
CF | eerie yellow glow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Mother Goose's Basement | ||
CF | This is Mother Goose's basement. She's never seen a need to do | ||
CF | anything with it, so she just stores old things in it that she doesn't | ||
CF | really want to throw away. There's mostly just books, old scraps of | ||
CF | paper and childhood toys. You can go up to leave the basement. | ||
CF | | ||
CF | You can see a trapdoor and a keg of gunpowder here. | ||
CF | | ||
CF | > | Knight_Otu says, "Last chance for bets" | |
Lancelot says, "the rug was the clear zork giveaway lol" | ||
Knight_Otu says, "Uh oh." | ||
DavidW says (to ClubFloyd), "x keg" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > X KEG | ||
CF | | ||
CF | It's a keg of gunpowder with a wick sticking out of it. You have no | ||
CF | idea why Mother Goose has it in her basement. You'd better keep it | ||
CF | away from matches. | ||
CF | | ||
CF | > | Lancelot says, "argh" | |
Knight_Otu exclaims, "RUN AWAY!" | ||
DavidW says, "hey, it's not a sex dungeon" | ||
Pinkunz says, "Mother Goose is a terrorist." | ||
Jacqueline says, "hahaha oh dear" | ||
DavidW says (to ClubFloyd), "sit on keg" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > SIT ON KEG | ||
CF | | ||
CF | You can't enter that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toys" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > X TOYS | ||
CF | | ||
CF | There's an assortment of childhood toys, including dolls, balls, | ||
CF | marbles and skittles. None of it looks particularly interesting to an | ||
CF | adult. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search toys" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > SEARCH TOYS | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scraps" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > X SCRAPS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > X PAPER | ||
CF | | ||
CF | There's lots of books and papers lying around the basement in neat and | ||
CF | orderly piles. The papers include some unpublished nursery rhymes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read paper" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > READ PAPER | ||
CF | | ||
CF | You don't have time for reading books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Mother Goose's Basement | ||
CF | This is Mother Goose's basement. She's never seen a need to do | ||
CF | anything with it, so she just stores old things in it that she doesn't | ||
CF | really want to throw away. There's mostly just books, old scraps of | ||
CF | paper and childhood toys. You can go up to leave the basement. | ||
CF | | ||
CF | You can see a trapdoor and a keg of gunpowder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take keg" | ||
CF ] Mother Goose's Basement | ||
CF | | ||
CF | > TAKE KEG | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Pinkunz says, "You have become encumbered." | |
Lancelot says, "nah its just a keg" | ||
Lancelot says, "can easy peasy climb the trapdoor carrying all that" | ||
DavidW says, "I'm sure it fits in the pocket of the shirt I'm not wearing." | ||
Pinkunz says, "Roomy coat" | ||
Knight_Otu says, "Not sure why "Mother Goose's BasementHousee" stands out to me so much, but I kind of like this sleepmask amalgamation." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mother Goose's House | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Mother Goose's House | ||
CF | This is Mother Goose's house. It's quite austere, in keeping with her | ||
CF | simple life style. You've been here plenty of times before, but you | ||
CF | feel like an invader when Mother Goose is not here. The exit to the | ||
CF | west leads back to the street. | ||
CF | | ||
CF | You can see a trapdoor, a bed, a dresser, a stove, some shelves (on | ||
CF | which is some food) and a rug here. | ||
CF | | ||
CF | > | Lancelot asks, "oh its not a bug?" | |
Pinkunz asks, "So, what are we exploding?" | ||
Lancelot says, "I was wondering about the names" | ||
Knight_Otu says, "It's a bug in our system, not in the game." | ||
Pinkunz says, "We could take out Peter's house and get vengeance for his wife." | ||
DavidW says, "no idea what we explode yet" | ||
Lancelot says, "ph yeah blow up Peter" | ||
DavidW says, "We should probably grab that poison next, though." | ||
Lancelot says, "put it in that pumpkin" | ||
DavidW says, "And ask George about the pail." | ||
Lancelot says, "yep[" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Cobblestone Street | ||
CF | The street extends north to the town square and south to the outskirts | ||
CF | of town, where the cobblestones give way to a dirt road. There's a few | ||
CF | scattered trees on either side of the street with a building to the | ||
CF | west and a house to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town Square | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Town Square | ||
CF | The town square is the focal point of the town. Most town squares have | ||
CF | streets running off in all directions, but your little town could only | ||
CF | afford streets to the north and south. To compensate for the lack of | ||
CF | streets, there's a very popular tavern to the west, which is | ||
CF | convenient for you, as your house is to the east. | ||
CF | | ||
CF | You can see a fountain (which contains some water) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | Pinkunz says, "Certainly not beyond the pail." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Peter's House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Peter's House | ||
CF | This is your neighbour's house. You haven't been here since his wife | ||
CF | went missing and you really shouldn't be here now, as you weren't | ||
CF | invited. It's not much different to your own house, except that it's a | ||
CF | lot cleaner. The exit is to the west, but there's also a door to the | ||
CF | east leading to the vegetable garden. | ||
CF | | ||
CF | You can see a bed, a cupboard, a pumpkin shell and some gardening | ||
CF | tools here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cupboard" | ||
CF ] Peter's House | ||
CF | | ||
CF | > OPEN CUPBOARD | ||
CF | | ||
CF | You open the cupboard, revealing a bottle of poison. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poison" | ||
CF ] Peter's House | ||
CF | | ||
CF | > TAKE POISON | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close cupboard" | ||
CF ] Peter's House | ||
CF | | ||
CF | > CLOSE CUPBOARD | ||
CF | | ||
CF | You close the cupboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Blacksmith's Shop | ||
CF | This is the blacksmith's workshop. It's hot in here due to the fire in | ||
CF | the furnace at the back of the shop. Everything is dark and grimy and | ||
CF | all manner of tools hang on the walls around the shop. There's a door | ||
CF | to the west, adjacent to the furnace, and the exit from the shop is to | ||
CF | the east. | ||
CF | | ||
CF | You can see George the blacksmith, an anvil and a pail of water here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask george about pail" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > ASK GEORGE ABOUT PAIL | ||
CF | | ||
CF | The blacksmith probably didn't hear you over the clanging of his | ||
CF | hammer. Try asking him about something else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pail" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > TAKE PAIL | ||
CF | | ||
CF | "Oi, I'm usin' that." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take anvil" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > TAKE ANVIL | ||
CF | | ||
CF | Yeah, right. Not even the blacksmith can lift that thing. | ||
CF | | ||
CF | > | Lancelot says, "nice" | |
DavidW says (to ClubFloyd), "ask george about pail" | ||
CF ] Blacksmith's Shop | ||
CF | | ||
CF | > ASK GEORGE ABOUT PAIL | ||
CF | | ||
CF | The blacksmith probably didn't hear you over the clanging of his | ||
CF | hammer. Try asking him about something else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forest | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Forest | ||
CF | Trees extend in all directions and birds can be heard chirping nearby. | ||
CF | Dead leaves cover the forest floor and hide the path that leads deeper | ||
CF | into the forest to the north. The dirt path to the south leads back | ||
CF | towards the town. A large oak tree on the east side of the path is | ||
CF | known to be a favourite climbing tree of the town's children. | ||
CF | | ||
CF | You can see a old oak tree here. | ||
CF | | ||
CF | > | Pinkunz says, "That's not how hearing works." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Forest | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You'll get lost if you go wandering off into the forest. Stick to the | ||
CF | path. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Deep Forest | ||
CF | The sunlight has trouble penetrating the dense canopy of the trees | ||
CF | this deep in the forest. Rarely does anyone venture this far for fear | ||
CF | of the ogres inhabiting the deeper recesses of the forest. The path | ||
CF | has virtually disappeared, but the undergrowth to the west has | ||
CF | recently been trampled and the trees have broken branches. Your acute | ||
CF | powers of deduction tell you that something like an ogre went that | ||
CF | way, whereas your acute sense of survival tells you to head back south | ||
CF | to the safety of the town. | ||
CF | | ||
CF | You can see a child's doll here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doll" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > X DOLL | ||
CF | | ||
CF | This child's toy is quite large. From a distance, it could probably | ||
CF | pass for a small child itself. It smells rather horrible at the | ||
CF | moment, probably due to its days spent in the forest. | ||
CF | | ||
CF | > | Lancelot says, "put keg in it perfume it and blow up the ogre" | |
Knight_Otu asks, "So, wash the doll, perfume it, de-smell us?" | ||
Lancelot says, "lol" | ||
Pinkunz asks, "Take giant human sized doll?" | ||
DavidW says, "I'm not sure what to do yet." | ||
Jacqueline gives her screen the side-eye. | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Pinkunz says, "ahahahaa" | |
DavidW says (to ClubFloyd), "x undergrowth" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > X UNDERGROWTH | ||
CF | | ||
CF | The undergrowth has been trampled by something large, like an ogre. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | East Side of Chasm | ||
CF | The forest ends at the east side of a deep chasm. You hear the roar of | ||
CF | a river coming from the depths of the chasm. Across the chasm to the | ||
CF | west, you can see the mouth of a cave in the steep mountainside. The | ||
CF | whole scene looks none-too-friendly. Retreating back to the east will | ||
CF | return you to the forest. | ||
CF | | ||
CF | You can see a bridge here. | ||
CF | | ||
CF | > | Lancelot says, "ah the troll bridge" | |
Pinkunz asks, "Troll vs Ogre?" | ||
Lancelot says, "or should I say t(r)oll bridge" | ||
DavidW says, "We should be able to cross at least once with the dead rat as payment." | ||
DavidW says (to ClubFloyd), "x bridge" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > X BRIDGE | ||
CF | | ||
CF | It's a shoddily-built wooden bridge that spans the chasm and the river | ||
CF | below. It doesn't look like it would support your weight, much less a | ||
CF | full-grown ogre. It looks like a good jolt would break it apart. | ||
CF | Nevertheless, you're fairly sure that the ogre must have brought | ||
CF | Mother Goose this way, so the bridge must be sturdier than it looks. | ||
CF | There is nothing on the bridge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > X RIVER | ||
CF | | ||
CF | You can't see the river, but you can hear the sound of the rapids | ||
CF | crashing through the rocks at the bottom of the chasm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf43" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] East Side of Chasm | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "haha we're saving" | |
Pinkunz says, "I've had apartments like that." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you approach the bridge, a piercing howl causes you to jump back | ||
CF | and a green blur appears from beneath the bridge. The green blur stops | ||
CF | at the edge of the bridge and faces you with a menacing scowl on its | ||
CF | face. It's a troll! "You no cross my bridge!" he yells. He pauses for | ||
CF | a moment, then licks its lips. "Unless you pay toll." You have no idea | ||
CF | what the toll is. | ||
CF | | ||
CF | > | Jacqueline asks, "...licks its lips??" | |
DavidW says (to ClubFloyd), "ask troll about toll" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > ASK TROLL ABOUT TOLL | ||
CF | | ||
CF | "Minimum toll one pound. Or meat. You give me meat, I maybe let you | ||
CF | cross. Otherwise, it cost you arm and leg." Hmm, you can't afford to | ||
CF | lose an arm and a leg. There must be another way... | ||
CF | | ||
CF | > | Pinkunz asks, "Poison the rat first?" | |
Jacqueline says, "Dang" | ||
Lancelot says, "yeah" | ||
Jacqueline says, "You're no better than Peter." | ||
DavidW asks, "I think I want to save the poison for the ogre?" | ||
Jacqueline asks, "What is this game doing to us?" | ||
Pinkunz asks, "Well, how are we paying the toll on the way back then?" | ||
Lancelot asks, "with the fake rat?" | ||
DavidW says (to Pinkunz), "I don't know yet." | ||
Roger says, "wouldn't you rather eat this delicious small child" | ||
Pinkunz says, "aha" | ||
Jacqueline says, "I like the child idea." | ||
Jacqueline says, "Though I doubt it will work." | ||
Lancelot says, "yeah feed children to the troll" | ||
DavidW says (to ClubFloyd), "give dead rat to troll" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > GIVE DEAD RAT TO TROLL | ||
CF | | ||
CF | Just as you're about to toss the dead rat to the troll, you have | ||
CF | second thoughts. What if this is not the correct toll? What if the | ||
CF | troll eats it and doesn't let you pass? Maybe you should poison the | ||
CF | rat first, just to be sure. | ||
CF | | ||
CF | > | Lancelot says, "lol" | |
Knight_Otu says, "My oh my." | ||
DavidW says, "I try to be nice." | ||
Lancelot says, "so game kinda helps us to avoid gewtting stuck" | ||
DavidW says (to ClubFloyd), "Tell troll to turn around" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > TELL TROLL TO TURN AROUND | ||
CF | | ||
CF | I think you wanted to say "tell someone about something". Please try | ||
CF | again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put poison on dead rat" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > PUT POISON ON DEAD RAT | ||
CF | | ||
CF | You pour a generous quantity of poison on the dead rat. | ||
CF | | ||
CF | > | Jacqueline says, "Dang, game." | |
Pinkunz says, "As Troll watches obliviously." | ||
DavidW says (to ClubFloyd), "give dead rat to troll" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > GIVE DEAD RAT TO TROLL | ||
CF | | ||
CF | You throw the poisoned rat to the troll. He catches it and gobbles it | ||
CF | down in one bite. "Thanks for treat human, but bribe not get you | ||
CF | nowhere." The troll resumes his bridge guarding duty for a moment, | ||
CF | then suddenly dives for the bridge parapet and pukes into the chasm | ||
CF | below. This is your chance. Push him over the parapet while his back's | ||
CF | turned. | ||
CF | | ||
CF | > | Jacqueline says (to Pinkunz), "hahaha so true" | |
Lancelot says, "troll lol" | ||
DavidW says (to ClubFloyd), "push troll" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > PUSH TROLL | ||
CF | | ||
CF | You take advantage of the troll's weakened state while his back is | ||
CF | turned and push him over the parapet of the bridge. "Aarrggh!" You | ||
CF | hear a sickening crunch when the troll hits the rocks at the bottom of | ||
CF | the chasm. He won't be collecting any more tolls any time soon. | ||
CF | | ||
CF | > | Jacqueline says, "Dang. Poison, then push it to its death. Wow." | |
Knight_Otu says, "Well, he got trolled." | ||
Pinkunz says, "Brutal." | ||
Lancelot says, "wow I think PG-13 rating needs some updating lol" | ||
Jacqueline says, "To quote inky... "Man, this game."" | ||
Pinkunz asks, "Should we hike down and cave his head in to be sure?" | ||
DavidW says, "I wasn't expecting the game to be like this, guys." | ||
Pinkunz says, "/s" | ||
Lancelot asks, "stuff the keg in it and blow his head off you mean?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | West Side of Chasm | ||
CF | You're at the west side of the chasm. It's a rather precarious place | ||
CF | to be, as the mountain towers above you to the west and the chasm | ||
CF | plummets below you to the east. The mouth of a cave in the | ||
CF | mountainside beckons you to enter. | ||
CF | | ||
CF | You can see a bridge here. | ||
CF | | ||
CF | > | Jacqueline says (to DavidW), "haha. It's fine. This is all fake outrage from me. I'm mostly laughing." | |
Knight_Otu says, "I don't think it's a regenerating troll, so..." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf44" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] West Side of Chasm | ||
CF | Ok. | ||
CF | | ||
CF | > | Pinkunz says, "I'm having a good time, tbh" | |
DavidW says, "I want to walk in with normal scent to see what happens." | ||
DavidW says (to ClubFloyd), "x cave" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > X CAVE | ||
CF | | ||
CF | The mouth of the cave is dark and you can't see what's within. | ||
CF | | ||
CF | > | Lancelot says, "sure" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see a child ogre here. | ||
CF | | ||
CF | As you enter the mouth of the cave, the child ogre wakes and sniffs | ||
CF | the air. "Human smell." He rubs his eyes and starts to look around in | ||
CF | the darkness. You quickly backtrack before he sees you. You're going | ||
CF | to have to hide your scent before you can venture back in there or | ||
CF | you'll end up as the ogre's dinner. | ||
CF | | ||
CF | West Side of Chasm | ||
CF | You're at the west side of the chasm. It's a rather precarious place | ||
CF | to be, as the mountain towers above you to the west and the chasm | ||
CF | plummets below you to the east. The mouth of a cave in the | ||
CF | mountainside beckons you to enter. | ||
CF | | ||
CF | You can see a bridge here. | ||
CF | | ||
CF | > | Knight_Otu says, "Child ogre...." | |
Jacqueline says, "Child ogre." | ||
Lancelot says, "I guess thats where the doll comes in maybe" | ||
DavidW says (to ClubFloyd), "x vial" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > X VIAL | ||
CF | | ||
CF | It's a vial of Mother Goose's favourite perfume. She always wears it, | ||
CF | so this reminds you of her. The vial is currently closed. | ||
CF | | ||
CF | > | Knight_Otu asks, "Are we sure Mother Goose isn't just running an ogre orphanage?" | |
DavidW says (to ClubFloyd), "x flask" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > X FLASK | ||
CF | | ||
CF | It's the flask of scentless potion that old Willy Winkie gave you. It | ||
CF | should mask any human smell. It's currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open flask" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > OPEN FLASK | ||
CF | | ||
CF | You open the flask and take a whiff. You can't smell a thing. You | ||
CF | close it again, not wanting to spill any of the precious potion. When | ||
CF | you want to use it, just PUT POTION ON . | ||
CF | | ||
CF | > | Jacqueline says (to KO), "She should have told us." | |
DavidW says (to ClubFloyd), "put flask on me" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > PUT FLASK ON ME | ||
CF | | ||
CF | You open the flask of scentless potion and put some on yourself. | ||
CF | You're no longer smelly. Wow, this stuff is amazing! You wonder if you | ||
CF | could get some more for your stinky clothes. | ||
CF | | ||
CF | > | DavidW asks, "What do we do about the smelly doll?" | |
DavidW says (to ClubFloyd), "x flask" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > X FLASK | ||
CF | | ||
CF | It's the flask of scentless potion that old Willy Winkie gave you. It | ||
CF | should mask any human smell. It's currently closed. | ||
CF | | ||
CF | > | Knight_Otu asks, "Wash it in the fountain?" | |
DavidW says (to ClubFloyd), "put flask on doll" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > PUT FLASK ON DOLL | ||
CF | | ||
CF | This stuff is precious. Don't waste it. | ||
CF | | ||
CF | > | Jacqueline asks, "Oh. Is the doll smelly?" | |
DavidW says (to ClubFloyd), "smell doll" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > SMELL DOLL | ||
CF | | ||
CF | It smells of damp, rotting vegetation from the forest. | ||
CF | | ||
CF | > | DavidW asks, "We could leave the doll here for later, maybe?" | |
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "drop doll" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > DROP DOLL | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see a child ogre here. | ||
CF | | ||
CF | > | Pinkunz says, "May the ogre wants the doll." | |
DavidW says (to ClubFloyd), "x ogre" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > X OGRE | ||
CF | | ||
CF | He sleeps peacefully against the side of the cave, playing the classic | ||
CF | role of the sleeping guard, so don't wake him up. He's the smaller | ||
CF | version of a hideous creature that will grow to be much stronger and | ||
CF | uglier than he already is. Even though he is not fully grown, he would | ||
CF | have no trouble grinding your bones up to make bread. | ||
CF | | ||
CF | > | Jacqueline says (to Pinkunz), "I mean, I did also have that thought." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Cave | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, | ||
CF | thanks to old Willy Winkie's odourless potion. | ||
CF | | ||
CF | Cave | ||
CF | The dim light from your lamp is just enough to make out shapes in the | ||
CF | darkness and help you avoid crashing into any ill-placed rocks. The | ||
CF | darkness of the cave extends deeper to the north and the light from | ||
CF | the entrance can be seen to the south. | ||
CF | | ||
CF | You can see some rocks here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rocks" | ||
CF ] Cave | ||
CF | | ||
CF | > X ROCKS | ||
CF | | ||
CF | It's a pile of rocks arranged almost like a child would arrange | ||
CF | building blocks. It might be worth searching them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search rocks" | ||
CF ] Cave | ||
CF | | ||
CF | > SEARCH ROCKS | ||
CF | | ||
CF | You search through the pile of rocks and look under the ones at the | ||
CF | bottom where you find a crudely-made key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Cave | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lancelot says, "pfff and now we find a key" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Cave | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a rusty key, a bottle of poison, a keg of gunpowder, a | ||
CF | flask of scentless potion, a horn, an empty mug, an oil lamp | ||
CF | (providing light), a vial of perfume, a turnip, a rat trap, the | ||
CF | storeroom key, a warm coat and some matches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rusty key" | ||
CF ] Cave | ||
CF | | ||
CF | > X RUSTY KEY | ||
CF | | ||
CF | It's a rusty, crudely-made key. It looks so old that the rust may well | ||
CF | be holding it together. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ogre's Lair | ||
CF | In the yellow glow of your lamp, you see bones littering the floor of | ||
CF | this dank, dark cave. It's a dead end. The only way out is to the | ||
CF | south. A repulsive smell invades your nostrils. Following it to the | ||
CF | source, you see a much larger version of the ogre you saw at the cave | ||
CF | entrance. He's slumbering on a large pile of the bones, so you'd | ||
CF | better not disturb him or you'll end up in his stew. At the back of | ||
CF | the cave is a rusty, iron cage containing the body of Mother Goose. | ||
CF | When you tap on the cage, she wakes up. Thank goodness, she's not | ||
CF | dead! She blinks as her eyes adjust to the dim light of your lamp, | ||
CF | then she puts a finger to her lips, as if to say, "Shush!" As she | ||
CF | stands up, you can see that she's shivering in the cold. | ||
CF | | ||
CF | You can see some bones, a cage and an ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give coat to goose" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > GIVE COAT TO GOOSE | ||
CF | | ||
CF | The cage isn't open. | ||
CF | | ||
CF | > | Lancelot says, "at least we have the nice warm coat" | |
Knight_Otu says, "True." | ||
Jacqueline says, "These room names are getting amazing." | ||
DavidW says (to ClubFloyd), "unlock cage with rusty key" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > UNLOCK CAGE WITH RUSTY KEY | ||
CF | | ||
CF | You unlock the cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cage" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > OPEN CAGE | ||
CF | | ||
CF | You open the cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give coat to goose" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > GIVE COAT TO GOOSE | ||
CF | | ||
CF | You hand the coat to Mother Goose and she quickly puts it on over her | ||
CF | nightie. She whispers, "Thank you, Jack. That feels much better." | ||
CF | Within moments, she stops shivering and the colour comes back into her | ||
CF | cheeks. "Let's get out of here." | ||
CF | | ||
CF | > | Lancelot says, "we need to lotion her as well methinks" | |
DavidW says (to ClubFloyd), "smell coat" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > SMELL COAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell goose" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > SMELL GOOSE | ||
CF | | ||
CF | You can smell her perfume. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put flask on goose" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > PUT FLASK ON GOOSE | ||
CF | | ||
CF | You open the flask of scentless potion and apply some of it to Mother | ||
CF | Goose. The scent of her perfume instantly disappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cave's Lair | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cave | ||
CF | The dim light from your lamp is just enough to make out shapes in the | ||
CF | darkness and help you avoid crashing into any ill-placed rocks. The | ||
CF | darkness of the cave extends deeper to the north and the light from | ||
CF | the entrance can be seen to the south. | ||
CF | | ||
CF | You can see some rocks here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see a child ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, | ||
CF | thanks to old Willy Winkie's odourless potion. | ||
CF | | ||
CF | West Side of Chasm | ||
CF | You're at the west side of the chasm. It's a rather precarious place | ||
CF | to be, as the mountain towers above you to the west and the chasm | ||
CF | plummets below you to the east. The mouth of a cave in the | ||
CF | mountainside beckons you to enter. | ||
CF | | ||
CF | You can see a bridge and a child's doll here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | East Side of Chasm | ||
CF | The forest ends at the east side of a deep chasm. You hear the roar of | ||
CF | a river coming from the depths of the chasm. Across the chasm to the | ||
CF | west, you can see the mouth of a cave in the steep mountainside. The | ||
CF | whole scene looks none-too-friendly. Retreating back to the east will | ||
CF | return you to the forest. | ||
CF | | ||
CF | You can see a bridge here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Deep Forest | ||
CF | The sunlight has trouble penetrating the dense canopy of the trees | ||
CF | this deep in the forest. Rarely does anyone venture this far for fear | ||
CF | of the ogres inhabiting the deeper recesses of the forest. The path | ||
CF | has virtually disappeared, but the undergrowth to the west has | ||
CF | recently been trampled and the trees have broken branches. Your acute | ||
CF | powers of deduction tell you that something like an ogre went that | ||
CF | way, whereas your acute sense of survival tells you to head back south | ||
CF | to the safety of the town. | ||
CF | | ||
CF | > | Pinkunz says, "I wonder if we would have been softlocked if we left the coat." | |
Jacqueline asks, "What is the point of the doll... ?" | ||
DavidW says (to ClubFloyd), "x goose" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > X GOOSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | East Side of Chasm | ||
CF | The forest ends at the east side of a deep chasm. You hear the roar of | ||
CF | a river coming from the depths of the chasm. Across the chasm to the | ||
CF | west, you can see the mouth of a cave in the steep mountainside. The | ||
CF | whole scene looks none-too-friendly. Retreating back to the east will | ||
CF | return you to the forest. | ||
CF | | ||
CF | You can see a bridge here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | West Side of Chasm | ||
CF | You're at the west side of the chasm. It's a rather precarious place | ||
CF | to be, as the mountain towers above you to the west and the chasm | ||
CF | plummets below you to the east. The mouth of a cave in the | ||
CF | mountainside beckons you to enter. | ||
CF | | ||
CF | You can see a bridge here. | ||
CF | | ||
CF | > | Lancelot says, "she didnt come with us" | |
Jacqueline says (to Pinkunz), "Dang, I'd hope not. That'd be a long way to go to get the coat." | ||
DavidW says (to ClubFloyd), "drop doll" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > DROP DOLL | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see a child ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cave | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, | ||
CF | thanks to old Willy Winkie's odourless potion. | ||
CF | | ||
CF | Cave | ||
CF | The dim light from your lamp is just enough to make out shapes in the | ||
CF | darkness and help you avoid crashing into any ill-placed rocks. The | ||
CF | darkness of the cave extends deeper to the north and the light from | ||
CF | the entrance can be seen to the south. | ||
CF | | ||
CF | You can see some rocks here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ogre's Lair | ||
CF | In the yellow glow of your lamp, you see bones littering the floor of | ||
CF | this dank, dark cave. It's a dead end. The only way out is to the | ||
CF | south. | ||
CF | | ||
CF | You can see some bones, a cage (which contains Mother Goose) and an | ||
CF | ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take goose" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > TAKE GOOSE | ||
CF | | ||
CF | You reach for Mother Goose's arm, but she pulls back. She whispers in | ||
CF | your ear, "I just thought of something. The ogre has a very sensitive | ||
CF | sense of smell. If I leave now, he'll notice that my smell is gone and | ||
CF | come after us. You need to leave a decoy that smells like me." | ||
CF | | ||
CF | > | Jacqueline says, "OH" | |
Lancelot says, "ah thats why the doll" | ||
Jacqueline says, "Perfume the child." | ||
Lancelot says, "and the perfume" | ||
Lancelot says, "yep" | ||
DavidW says, "just the doll, I think" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cave's LairveChasmseentHousee | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cave | ||
CF | The dim light from your lamp is just enough to make out shapes in the | ||
CF | darkness and help you avoid crashing into any ill-placed rocks. The | ||
CF | darkness of the cave extends deeper to the north and the light from | ||
CF | the entrance can be seen to the south. | ||
CF | | ||
CF | You can see some rocks here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see a child ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, | ||
CF | thanks to old Willy Winkie's odourless potion. | ||
CF | | ||
CF | West Side of Chasm | ||
CF | You're at the west side of the chasm. It's a rather precarious place | ||
CF | to be, as the mountain towers above you to the west and the chasm | ||
CF | plummets below you to the east. The mouth of a cave in the | ||
CF | mountainside beckons you to enter. | ||
CF | | ||
CF | You can see a bridge and a child's doll here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see a child ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cave | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, | ||
CF | thanks to old Willy Winkie's odourless potion. | ||
CF | | ||
CF | Cave | ||
CF | The dim light from your lamp is just enough to make out shapes in the | ||
CF | darkness and help you avoid crashing into any ill-placed rocks. The | ||
CF | darkness of the cave extends deeper to the north and the light from | ||
CF | the entrance can be seen to the south. | ||
CF | | ||
CF | You can see some rocks here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Ogre's Lair | ||
CF | In the yellow glow of your lamp, you see bones littering the floor of | ||
CF | this dank, dark cave. It's a dead end. The only way out is to the | ||
CF | south. | ||
CF | | ||
CF | You can see some bones, a cage (which contains Mother Goose) and an | ||
CF | ogre here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put vial on doll" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > PUT VIAL ON DOLL | ||
CF | | ||
CF | You pour a generous amount of Mother Goose's perfume on the doll. It | ||
CF | now smells of rose petals. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put doll in cage" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > PUT DOLL IN CAGE | ||
CF | | ||
CF | You put the child's doll into the cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bones" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > X BONES | ||
CF | | ||
CF | The many, many bones strewn across the lair suggest that, contrary to | ||
CF | popular belief, ogres do not grind bones for bread making. It's still | ||
CF | an intimidating sight, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take goose" | ||
CF ] Ogre's Lair | ||
CF | | ||
CF | > TAKE GOOSE | ||
CF | | ||
CF | You grab Mother Goose's arm and pull her out of the cage. "You go | ||
CF | ahead Jack. I'll follow you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cave's Lair | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Mother Goose follows you. | ||
CF | | ||
CF | Cave | ||
CF | The dim light from your lamp is just enough to make out shapes in the | ||
CF | darkness and help you avoid crashing into any ill-placed rocks. The | ||
CF | darkness of the cave extends deeper to the north and the light from | ||
CF | the entrance can be seen to the south. | ||
CF | | ||
CF | You can see Mother Goose and some rocks here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Mother Goose follows you. | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see Mother Goose and a child ogre here. | ||
CF | | ||
CF | > | Pinkunz asks, "bomb the ogre?" | |
Knight_Otu asks, "Or the bridge?" | ||
Lancelot asks, "bomb the bridge?" | ||
Pinkunz asks, "There is a fuse, right?" | ||
Lancelot says, "I think so" | ||
Pinkunz says, "Bridge seems more likely." | ||
Lancelot says, "so drop on bridhe light it and get out" | ||
Jacqueline says, "Yeah, the bridge." | ||
DavidW has disconnected. | ||
DavidW has connected. | Pinkunz says, "Welcome back" | |
DavidW says, "sorry, lost my connection" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Mouth of Cave | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Mouth of Cave | ||
CF | You're just inside the entrance to a cave. It's quite dark, but the | ||
CF | muted sunlight shining in from the entrance to the east allows you to | ||
CF | see that the cave continues to the north, but it's very dark. Clearly, | ||
CF | sunlight can't turn around corners. | ||
CF | | ||
CF | You can see Mother Goose and a child ogre here. | ||
CF | | ||
CF | > | Pinkunz says, "Happens." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] West Side of Chasm | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You tip-toe past the sleeping ogre child and he doesn't smell you, | ||
CF | thanks to old Willy Winkie's odourless potion. | ||
CF | | ||
CF | Mother Goose follows you. | ||
CF | | ||
CF | West Side of Chasm | ||
CF | You're at the west side of the chasm. It's a rather precarious place | ||
CF | to be, as the mountain towers above you to the west and the chasm | ||
CF | plummets below you to the east. The mouth of a cave in the | ||
CF | mountainside beckons you to enter. | ||
CF | | ||
CF | You can see a bridge and Mother Goose here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mother Goose follows you. | ||
CF | | ||
CF | East Side of Chasm | ||
CF | The forest ends at the east side of a deep chasm. You hear the roar of | ||
CF | a river coming from the depths of the chasm. Across the chasm to the | ||
CF | west, you can see the mouth of a cave in the steep mountainside. The | ||
CF | whole scene looks none-too-friendly. Retreating back to the east will | ||
CF | return you to the forest. | ||
CF | | ||
CF | You can see a bridge and Mother Goose here. | ||
CF | | ||
CF | Mother Goose turns to you, throws her arms around you and gives you a | ||
CF | big kiss. "This is all too much for me. I need a good cup of tea, so | ||
CF | I'm going back to town to see Polly. You have to find a way to keep | ||
CF | that ogre away once and for all. I see that you found my keg of | ||
CF | gunpowder. Perhaps you can put it on the bridge and blow up the | ||
CF | bridge." With that, she runs off towards the town. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put keg on bridge" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > PUT KEG ON BRIDGE | ||
CF | | ||
CF | You put the keg of gunpowder on the bridge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light keg with match" | ||
CF ] East Side of Chasm | ||
CF | | ||
CF | > LIGHT KEG WITH MATCH | ||
CF | | ||
CF | The wick is flickering with a blue flame. You'd better get out of here | ||
CF | before the gunpowder blows up! | ||
CF | | ||
CF | > | Knight_Otu says, "Not even asking why we have her keg." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Deep Forest | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Deep Forest | ||
CF | The sunlight has trouble penetrating the dense canopy of the trees | ||
CF | this deep in the forest. Rarely does anyone venture this far for fear | ||
CF | of the ogres inhabiting the deeper recesses of the forest. The path | ||
CF | has virtually disappeared, but the undergrowth to the west has | ||
CF | recently been trampled and the trees have broken branches. Your acute | ||
CF | powers of deduction tell you that something like an ogre went that | ||
CF | way, whereas your acute sense of survival tells you to head back south | ||
CF | to the safety of the town. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forest | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Forest | ||
CF | Trees extend in all directions and birds can be heard chirping nearby. | ||
CF | Dead leaves cover the forest floor and hide the path that leads deeper | ||
CF | into the forest to the north. The dirt path to the south leads back | ||
CF | towards the town. A large oak tree on the east side of the path is | ||
CF | known to be a favourite climbing tree of the town's children. | ||
CF | | ||
CF | You can see a old oak tree here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cobblestone Street | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Cobblestone Street | ||
CF | This is the northern end of the town. The cobblestone street leads | ||
CF | south towards the town square. The cobblestones to the north give way | ||
CF | to a path that leads into the forest. Remnants of the forest are | ||
CF | scattered about on both sides of the street. A building is nestled | ||
CF | amongst the trees to the west and a house is to the east. | ||
CF | | ||
CF | KABOOM! The gunpowder blows the bridge into a zillion pieces. You | ||
CF | shield your head as pieces of shattered timber rain down on you. You | ||
CF | look back and see that the bridge is gone and the ogre is roaring in | ||
CF | frustration on the other side of the chasm. | ||
CF | | ||
CF | Congratulations! You have rescued Mother Goose and the town is now | ||
CF | safe from the ogre. | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? | Jade says, "cool" | |
Jacqueline says, "yay" | ||
Jade says, "well done" | ||
DavidW says, "and good timing too." | ||
Jacqueline asks, "I would say we are awesome, but we're kind of a murderer and what the heck is the deal with Peter's wife?" | ||
Knight_Otu says, "So, we murdered a troll, kept quiet about another murder, and condemned two ogres to starvation. A productive day." | ||
Jacqueline asks, "Like, did that get resolved?" | ||
Pinkunz says, "I also suggested murdering someone in their sleep with explosives." | ||
DavidW says (to Jacqueline), "no, we're all hush-a-bye about that" | ||
Lancelot says, "well played" | ||
Jacqueline says (to DW), "Wild." | ||
Jacqueline says, "I wonder if that was going to be a B-Plot and then the author ran out of time." | ||
Knight_Otu says, "Also we bombed local infrastructure, I guess." | ||
Jacqueline says (to KO), "We did." | ||
Pinkunz says, "I thought Mother Goose was the terrorist, but it turns out we were the terrorists all along." | ||
DavidW says, "I was all ready to find out that Mother Goose secretly adopted the ogre child." | ||
Lancelot asks, "hmm that bridge blowing message is kinda peculiar though... we are back at the village and can see the bridge from there???" | ||
Knight_Otu says, "We kind of fell a ways from last game, where we could pretend to be the most important person of the universe." | ||
DavidW says, "I wonder why MG had gunpowder in her basement." | ||
Lancelot says, "true that ..." | ||
Pinkunz says, "I wonder if there's a way to get Justice for Mrs. Eater." | ||
DavidW says, "maybe in a sequel" | ||
Pinkunz asks, "Did we use all of our inventory?" | ||
DavidW says, "And we did nothing with the pail or the water." | ||
DavidW says (to Pinkunz), "not sure" | ||
Pinkunz asks, "Red herring?" | ||
Lancelot says, "possibly" | ||
DavidW says, "I didn't have any herring." | ||
Knight_Otu says, "I fully expected we'd need to wash the doll in the fountain to get rid of the forest smell." | ||
Pinkunz says, "Red or otherwise" | ||
DavidW says, "We didn't use the turnip, but I think we used everything else." | ||
Pinkunz asks, "Maybe poison the turnip for Peter?" | ||
Jacqueline says, "Well, still. That was a 'fun' diversion." | ||
Knight_Otu asks, "We didn't use the turnip. Might have been an alternative for the rat?" | ||
DavidW says, "maybe" | ||
DavidW says, "For the vegan troll" | ||
Knight_Otu says, "Right, we also killed the rat." | ||
Jacqueline says, "Thanks for the game, folks! See you next week." | ||
Pinkunz says, "Troll accused us of bribery, but also still took the bribe." | ||
Knight_Otu asks, "All in all, I guess our banter earns this one the not safe stamp?" | ||
Jade says, "bye" | ||
Jacqueline says, "Yeah. I'll go in now and put a reminder at the top of that transcript." | ||
DavidW says, "thanks all. See you all next week!" | ||
Knight_Otu exclaims, "Good night, and thanks for driving, David!" | ||
Lancelot says, "yeah it seems to advertise murderers can get away with things" | ||
DavidW says, "you're welcome!" | ||
Pinkunz says, "Thanks for driving, DW. See everyone next week." | ||
Lancelot exclaims, "thx for driving! it was a fun session!" | ||
Lancelot says, "bye all" | ||
*** LATER THAT DAY *** | ||
asparagus asks, "*wakes up bleary eyed*. What'd I miss?" | ||
DavidW says, "We played Who Kidnapped Mother Goose?" | ||
Jacqueline says, "A wholesome game." | ||
asparagus asks, "Don't know that one. I might try it myself before I read the transcript. Good session?" | ||
Jacqueline says, "... sure." | ||
Jacqueline says, "We did have fun." | ||
Jacqueline says, "It is not what you expect." | ||
DavidW says, "It was a little surprising." | ||
Jacqueline says, "Yeah. That's a good way to put it." | ||