ClubFloyd Transcript:
Mystery Isles by Jason Oakley
As played on ifMUD on July 21, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Mystery Isles written by Jason Oakley. It was released as part of ParserComp 2024, and took 10th Place in the Classic Class. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



Lancelot says, "I feel bad I asked him when it would be announced lol"
DavidW asks, "Do you feel more like Alphabet City or Mystery Isles?"
Lancelot asks, "mystery isles?"
DavidW says, "Mystery Isles, from the name alone, suggests Myst to me."
DavidW says (to ClubFloyd), "load sleepmask mysteryisles"
CF ] Coral Reef Score: 0 Moves: 0
CF |
CF |
CF |
CF | You were looking forward to a quiet day fishing in your new fishing
CF | boat.
CF | After a couple of hours catching nothing (and a few beers) you lay
CF | back for a rest and drift off to sleep ...
CF | You wake a few hours later and realise your anchor had disconnected
CF | from the chain and you have been drifting away, too. You're not really
CF | sure where you are and begin to worry.
CF |
CF | Suddenly your boat is picked up by a large wave and crashes onto a
CF | coral reef, smashing to pieces. Luckily, you only had a short swim to
CF | the reef sticking out of the water.
CF |
CF | All you can see are lots of white-tipped waves crashing on the shore
CF | nearby. Bits of flotsam float around.
CF | You pull yourself up onto the reef and stand there in dismay. You are
CF | stranded at the Mystery Isles.
CF |
CF | (Type HELP for game information.)
CF |
CF |
CF | Mystery Isles
CF | An adventure game for ParserComp 2024 by Jason "WauloK" Oakley.
CF | Release 1 / Serial number 240604 / Inform v6.42 PunyInform v5.5 R
CF |
CF | Coral Reef
CF | A reef covered in many beautifully-coloured corals on some rocks.
CF | Climate change has not yet bleached this one. The Shoreline is to the
CF | east.
CF |
CF | > Lancelot says, "I tried only that AI game and ot got me a lil bit upset... no AI here I presume"
Lancelot says, "okay marooned on an island"
DavidW says, "huh. Nice premise."
DavidW says, "It's like how Dorothy returned to Oz, almost."
Lancelot says, "Climate change has not yet bleached this one."
Lancelot says, "up to date writing too lol"
DavidW says, "Dorothy and her uncle were on a cruise to Australia, and she fell into the ocean and drifted to a land called Ev outside of Oz by using a chicken coop as a raft."
Lancelot says, "I am not familiar with that story lol"
Lancelot asks, "what do we have?"
DavidW says, "It was the 3rd book in the series."
DavidW says (to ClubFloyd), "x me"
CF ] Coral Reef Score: 0 Moves: 1
CF |
CF | > X ME
CF |
CF | You're sunburned and bedraggled.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF ] Coral Reef Score: 0 Moves: 2
CF |
CF | > X ROCKS
CF |
CF | You found a noteworthy rock and some fishing line.
CF |
CF | > Lancelot says, "ah"
DavidW says (to ClubFloyd), "take rock. take line"
CF ] Coral Reef Score: 0 Moves: 4
CF |
CF | > TAKE ROCK. TAKE LINE
CF |
CF | Taken.
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x rock"
CF ] Coral Reef Score: 0 Moves: 5
CF |
CF | > X ROCK
CF |
CF | A grey, noteworthy, fist-sized, round rock.
CF |
CF | >
DavidW says (to ClubFloyd), "x line"
CF ] Coral Reef Score: 0 Moves: 6
CF |
CF | > X LINE
CF |
CF | It's a piece of fishing line.
CF |
CF | >
DavidW says (to ClubFloyd), "x corals"
CF ] Coral Reef Score: 0 Moves: 7
CF |
CF | > X CORALS
CF |
CF | It looks lovely, but maybe you should take a look at the rocks.
CF |
CF | > DavidW says, "Did that already, game."
Lancelot says, "invenot"
Lancelot says, "argh"
DavidW says (to ClubFloyd), "i"
CF ] Coral Reef Score: 0 Moves: 8
CF |
CF | > I
CF |
CF | You're carrying a fishing line and a noteworthy rock.
CF |
CF | > Lancelot says, "ah ok"
DavidW says, "We had nothing originally"
DavidW says (to ClubFloyd), "l"
CF ] Coral Reef Score: 0 Moves: 9
CF |
CF | > L
CF |
CF | Coral Reef
CF | A reef covered in many beautifully-coloured corals on some rocks.
CF | Climate change has not yet bleached this one. The Shoreline is to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "x reef"
CF ] Coral Reef Score: 0 Moves: 10
CF |
CF | > X REEF
CF |
CF | It looks lovely, but maybe you should take a look at the rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Shorelinef Score: 0 Moves: 11
CF |
CF | > E
CF |
CF | Shoreline
CF | The edge of the island which is covered in sand. You can hear the
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W.
CF |
CF | > Lancelot says, "yeah adaptive text would be better there."
DavidW says, "oh dear. N, E, W instead of north, east, west."
Lancelot says, "yuch"
DavidW says, "Must be a very new author."
Lancelot says, "not consistent"
DavidW says (to ClubFloyd), "x seagulls"
CF ] Shorelinef Score: 0 Moves: 12
CF |
CF | > X SEAGULLS
CF |
CF | White, noisy creatures floating along air currents high above you.
CF |
CF | > Lancelot says, "well I was very new author too last year lol"
DavidW says (to ClubFloyd), "x sand"
CF ] Shorelinef Score: 0 Moves: 13
CF |
CF | > X SAND
CF |
CF | A lot of lumpy, packed sand. It is far too tightly packed by the waves
CF | to dig into with your hands.
CF |
CF | > Lancelot says, "sounds like we need to find a shovel or sth"
DavidW asks, "But if we had a shovel... we could dig?"
DavidW says, "yeah, that's my interpretation too."
DavidW says (to ClubFloyd), "l"
CF ] Shorelinef Score: 0 Moves: 14
CF |
CF | > L
CF |
CF | Shoreline
CF | The edge of the island which is covered in sand. You can hear the
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to seagulls"
CF ] Shorelinef Score: 0 Moves: 14
CF |
CF | > TALK TO SEAGULLS
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Shorelinef Score: 0 Moves: 15
CF |
CF | > LISTEN
CF |
CF | You hear the waves crashing on the shore and seagulls cawing overhead.
CF |
CF | > Lancelot says, "lol creative"
DavidW says (to ClubFloyd), "x water"
CF ] Shorelinef Score: 0 Moves: 16
CF |
CF | > X WATER
CF |
CF | The waves crash onto the shore.
CF |
CF | > Lancelot says, "okay some verbs implemented which are often forgotten about"
DavidW says (to ClubFloyd), "e"
CF ] The Shoref Score: 0 Moves: 17
CF |
CF | > E
CF |
CF | The Shore
CF | The Shore of the island. Wavy lines adorn the sand from the water
CF | washing up and down, creating beautiful patterns. Exits are N, W.
CF |
CF | You can see a bench and a boulder here.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] The Shoref Score: 0 Moves: 18
CF |
CF | > X BENCH
CF |
CF | A bench seat from your fishing boat that must have washed ashore.
CF |
CF | >
DavidW says (to ClubFloyd), "x boulder"
CF ] The Shoref Score: 0 Moves: 19
CF |
CF | > X BOULDER
CF |
CF | Now that is a nice boulder.
CF |
CF | > Lancelot says, ";p;"
Lancelot says, "lol"
DavidW says (to ClubFloyd), "climb it"
CF ] The Shoref Score: 0 Moves: 20
CF |
CF | > CLIMB IT
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "push it"
CF ] The Shoref Score: 0 Moves: 21
CF |
CF | > PUSH IT
CF |
CF | That's fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bench"
CF ] The Shoref Score: 0 Moves: 22
CF |
CF | > LOOK UNDER BENCH
CF |
CF | Sorry, I don't understand what "under" means.
CF |
CF | >
DavidW says (to ClubFloyd), "search bench"
CF ] The Shoref Score: 0 Moves: 23
CF |
CF | > SEARCH BENCH
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "get bench"
CF ] The Shoref Score: 0 Moves: 24
CF |
CF | > GET BENCH
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] The Shoref Score: 0 Moves: 25
CF |
CF | > LOOK
CF |
CF | The Shore
CF | The Shore of the island. Wavy lines adorn the sand from the water
CF | washing up and down, creating beautiful patterns. Exits are N, W.
CF |
CF | You can see a boulder here.
CF |
CF | > Lancelot says, "argh we are superman"
DavidW says (to ClubFloyd), "i"
CF ] The Shoref Score: 0 Moves: 26
CF |
CF | > I
CF |
CF | You're carrying a bench, a fishing line and a noteworthy rock.
CF |
CF | >
DavidW says (to ClubFloyd), "drop bench"
CF ] The Shoref Score: 0 Moves: 27
CF |
CF | > DROP BENCH
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "sit"
CF ] The Shoref Score: 0 Moves: 27
CF |
CF | > SIT
CF |
CF | I think you wanted to say "sit on something". Please try again.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on bench"
CF ] The Shoref Score: 0 Moves: 28
CF |
CF | > SIT ON BENCH
CF |
CF | You can't enter that.
CF |
CF | > Lancelot says, "aww"
DavidW says (to ClubFloyd), "sit on boulder"
CF ] The Shoref Score: 0 Moves: 29
CF |
CF | > SIT ON BOULDER
CF |
CF | You can't enter that.
CF |
CF | >
DavidW says (to ClubFloyd), "climb boulder"
CF ] The Shoref Score: 0 Moves: 30
CF |
CF | > CLIMB BOULDER
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on bench"
CF ] The Shoref Score: 0 Moves: 31
CF |
CF | > STAND ON BENCH
CF |
CF | You can't enter that.
CF |
CF | >
DavidW says (to ClubFloyd), "take bench"
CF ] The Shoref Score: 0 Moves: 32
CF |
CF | > TAKE BENCH
CF |
CF | Taken.
CF |
CF | > Lancelot says, "a nonenterable bench... too bed"
Lancelot says, "bad"
Lancelot asks, "north?"
Lancelot asks, "oh by the way what does the help say?"
DavidW asks, "okay, I'm guessing that maybe, if the bench is somewhere in a location with just-out-of-reach branch, the bench helps us get there?"
DavidW says (to ClubFloyd), "help"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Choose an option:
CF ]
CF ] > Instructions
CF ] About this game
CF ] Game credits
DavidW presses the yellow enter button.
CF ] About this game
CF |
CF | "Mystery Isles" is a short game, written for ParserComp 2024. See info
CF | at [LINK]
CF |
CF | [Please press SPACE.] DavidW | I couldn't be bothering to add the info to the actual game. Sorry. Priorities.
Lancelot says, "okay"
CF ] Game credits
CF |
CF | "Mystery Isles" was created by Jason "Waulok" Oakley.
CF | [LINK]
CF |
CF | It uses the PunyInform library, created by Fredrik Ramsberg and Johan
CF | Berntsson. PunyInform is based on the Inform 6 standard library and
CF | uses the Inform 6 programming language, both by Graham Nelson.
CF |
CF | [Please press SPACE.] Lancelot says, "hmm no testers mentioned"
Lancelot says, "I guess that makes sense no doubt anyone would point out that abbreviations are kinda unusual"
DavidW says, "There's a 'retro' version of the game also, which may be in Adverturon or something similar, so he might've been taking up his time with the graphics for that."
Lancelot says, "ah ok"
DavidW says, "This is the 'modern' version, tee hee."
Lancelot asks, "maybe he also had to consider a text size limit then?"
DavidW says, "probably yes"
CF ] The Shore Score: 0 Moves: 32
CF |
CF |
CF |
CF | The Shore
CF | The Shore of the island. Wavy lines adorn the sand from the water
CF | washing up and down, creating beautiful patterns. Exits are N, W.
CF |
CF | You can see a boulder here.
CF |
CF | > Lancelot says, "that might explain the abbreviations in part"
DavidW says (to ClubFloyd), "swim"
CF ] The Shore Score: 0 Moves: 33
CF |
CF | > SWIM
CF |
CF | Just keep swimming! Just keep swimming.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "n"
CF ] Crossroads Score: 0 Moves: 34
CF |
CF | > N
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | > Lancelot says, "a monkey wrench"
DavidW says, "yeah, I thought that too."
DavidW says (to ClubFloyd), "x monkey"
CF ] Crossroads Score: 0 Moves: 35
CF |
CF | > X MONKEY
CF |
CF | A very cheeky one-headed monkey. He's waving a wrench around. The
CF | monkey smiles at you.
CF |
CF | > Lancelot says, "isnt that fro monkey island"
DavidW says (to ClubFloyd), "x wrench"
CF ] Crossroads Score: 0 Moves: 36
CF |
CF | > X WRENCH
CF |
CF | Nothing you use on monkeys. This is for tightening or loosening
CF | things.
CF |
CF | > DavidW says, "I haven't played Monkey Island, believe it or not."
Lancelot says, "I guess we want that wrench"
DavidW says (to ClubFloyd), "take wrench"
CF ] Crossroads Score: 0 Moves: 37
CF |
CF | > TAKE WRENCH
CF |
CF | The monkey won't let you have it. I told you he's very cheeky. You'll
CF | need to trade with the monkey.
CF |
CF | > Lancelot asks, "and we need to give the monkey something?"
Lancelot says, "ah right"
DavidW says, "probably a banana or other fruit."
DavidW says (to ClubFloyd), "n"
CF ] Jungleoads Score: 0 Moves: 38
CF |
CF | > N
CF |
CF | Jungle
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky.
CF | Exits are N, E, S.
CF |
CF | You can see some bamboo and a Red-Footed Booby here.
CF |
CF | > Lancelot says, "noo thats the opening line of"
Lancelot says, "ah well"
DavidW says, "> DROP EARWORM"
DavidW says (to ClubFloyd), "x bamboo"
CF ] Jungleoads Score: 0 Moves: 39
CF |
CF | > X BAMBOO
CF |
CF | A plant with a long, green stalk. Definitely not Bambi's ghost.
CF |
CF | >
DavidW says (to ClubFloyd), "x booby"
CF ] Jungleoads Score: 0 Moves: 40
CF |
CF | > X BOOBY
CF |
CF | A slim-winged seabird named for its vivid coral-red feet.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF ] Jungleoads Score: 0 Moves: 41
CF |
CF | > X TREE
CF |
CF | A palm tree poking up towards the sky.
CF |
CF | > Lancelot says, "oh its a bird"
DavidW says (to ClubFloyd), "u"
CF ] Jungleoads Score: 0 Moves: 42
CF |
CF | > U
CF |
CF | The Red-Footed Booby blocks your way. She defends her nest.
CF |
CF | > Lancelot says, "can we climb"
Lancelot says, "argh"
DavidW says, "It's a booby trap."
Lancelot says, "lol"
DavidW says (to ClubFloyd), "take bamboo"
CF ] Jungleoads Score: 0 Moves: 43
CF |
CF | > TAKE BAMBOO
CF |
CF | You will need something sharp to cut them.
CF |
CF | > Lancelot says, "okay more puzzles"
DavidW says (to ClubFloyd), "n"
CF ] Jungleoads Score: 0 Moves: 44
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Jungleoads Score: 0 Moves: 45
CF |
CF | > L
CF |
CF | Jungle
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky.
CF | Exits are N, E, S.
CF |
CF | You can see some bamboo and a Red-Footed Booby here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jungleoads Score: 0 Moves: 46
CF |
CF | > E
CF |
CF | The Red-Footed Booby blocks your way. She defends her nest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Jungleoads Score: 0 Moves: 47
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | > Lancelot says, "back to crossroads"
DavidW says (to ClubFloyd), "w"
CF ] Jungleoads Score: 0 Moves: 48
CF |
CF | > W
CF |
CF | You can't go that way.
CF |
CF | > Lancelot says, "huh l"
DavidW says (to ClubFloyd), "s"
CF ] Crossroads Score: 0 Moves: 49
CF |
CF | > S
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | >
Lancelot says (to ClubFloyd), "look"
CF ] Crossroads Score: 0 Moves: 50
CF |
CF | > LOOK
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] A Hilloads Score: 0 Moves: 51
CF |
CF | > W
CF |
CF | A Hill
CF | A grassy hill full of rushes. The wind whips through them making an
CF | eerie sound. Exits are N, E, S.
CF |
CF | You can see some rushes here.
CF |
CF | > Lancelot says, "oops sorry"
DavidW says (to ClubFloyd), "x rushes"
CF ] A Hilloads Score: 0 Moves: 52
CF |
CF | > X RUSHES
CF |
CF | Some spindly rushes of grass.
CF |
CF | >
DavidW says (to ClubFloyd), "search rushes"
CF ] A Hilloads Score: 0 Moves: 53
CF |
CF | > SEARCH RUSHES
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "take rushes"
CF ] A Hilloads Score: 0 Moves: 54
CF |
CF | > TAKE RUSHES
CF |
CF | You will need something sharp to cut them.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Boggy marsh Score: 0 Moves: 55
CF |
CF | > N
CF |
CF | Boggy marsh
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the
CF | marsh making embarassing noises. Exits are N, S.
CF | You can see some bushes here.
CF |
CF | > Lancelot says, "a machete might be handy"
Roger says, "yeah we could give it to the monkey"
DavidW says, "well, hello, Roger"
DavidW says (to ClubFloyd), "x bushes"
CF ] Boggy marsh Score: 0 Moves: 56
CF |
CF | > X BUSHES
CF |
CF | You find a cave hidden behind the bushes and a Digmaster shovel.
CF |
CF | > Lancelot says, "hiya Roger"
Lancelot says, "ah the sohovel"
DavidW says (to ClubFloyd), "x shovel"
CF ] Boggy marsh Score: 0 Moves: 57
CF |
CF | > X SHOVEL
CF |
CF | The Digmaster. The only shovel for serious sand-digging enthusiasts.
CF |
CF | > Roger says, "I've just been lurking"
DavidW says (to ClubFloyd), "take it"
CF ] Boggy marsh Score: 0 Moves: 58
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "enter cave"
CF ] Boggy marsh Score: 0 Moves: 58
CF |
CF | > ENTER CAVE
CF |
CF | You can't see any such thing.
CF |
CF | >
Lancelot says (to ClubFloyd), "l"
CF ] Boggy marsh Score: 0 Moves: 59
CF |
CF | > L
CF |
CF | Boggy marsh
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the
CF | marsh making embarassing noises. Exits are N, S.You see a cave through
CF | the bushes.
CF |
CF | You can see some bushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] A Hillmarsh Score: 0 Moves: 60
CF |
CF | > S
CF |
CF | A Hill
CF | A grassy hill full of rushes. The wind whips through them making an
CF | eerie sound. Exits are N, E, S.
CF |
CF | You can see some rushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Shorelinesh Score: 0 Moves: 61
CF |
CF | > S
CF |
CF | Shoreline
CF | The edge of the island which is covered in sand. You can hear the
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W.
CF |
CF | >
DavidW says (to ClubFloyd), "dig"
CF ] Shorelinesh Score: 0 Moves: 61
CF |
CF | > DIG
CF |
CF | I think you wanted to say "dig something". Please try again.
CF |
CF | >
DavidW says (to ClubFloyd), "dig sand"
CF ] Shorelinesh Score: 0 Moves: 62
CF |
CF | > DIG SAND
CF |
CF | You dig the sand with the Digmaster shovel and find a fishing tackle
CF | box.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Shorelinesh Score: 0 Moves: 63
CF |
CF | > TAKE BOX
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Shorelinesh Score: 0 Moves: 64
CF |
CF | > X IT
CF |
CF | Your tackle box. It must have floated ashore and been buried in the
CF | sand.
CF |
CF | > Lancelot says, "ah more equipment"
DavidW says (to ClubFloyd), "open it"
CF ] Shorelinesh Score: 0 Moves: 65
CF |
CF | > OPEN IT
CF |
CF | You open the tackle box, revealing a cigarette lighter and a hook.
CF |
CF | >
DavidW says (to ClubFloyd), "take all from box"
CF ] Shorelinesh Score: 0 Moves: 66
CF |
CF | > TAKE ALL FROM BOX
CF |
CF | cigarette lighter: Removed.
CF | hook: Removed.
CF |
CF | >
DavidW says (to ClubFloyd), "drop box"
CF ] Shorelinesh Score: 0 Moves: 67
CF |
CF | > DROP BOX
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "x lighter"
CF ] Shorelinesh Score: 0 Moves: 68
CF |
CF | > X LIGHTER
CF |
CF | Your old Zippo cigarette lighter with a skull design - very cool.
CF |
CF | >
DavidW says (to ClubFloyd), "x hook"
CF ] Shorelinesh Score: 0 Moves: 69
CF |
CF | > X HOOK
CF |
CF | One fishing hook left. Let's hope that's enough.
CF |
CF | >
DavidW says (to ClubFloyd), "tie line to hook"
CF ] Shorelinesh Score: 0 Moves: 70
CF |
CF | > TIE LINE TO HOOK
CF |
CF | You tie the fishing line to the fishing hook.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] A Hillinesh Score: 0 Moves: 71
CF |
CF | > N
CF |
CF | A Hill
CF | A grassy hill full of rushes. The wind whips through them making an
CF | eerie sound. Exits are N, E, S.
CF |
CF | You can see some rushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Boggy marsh Score: 0 Moves: 72
CF |
CF | > N
CF |
CF | Boggy marsh
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the
CF | marsh making embarassing noises. Exits are N, S.You see a cave through
CF | the bushes.
CF |
CF | You can see some bushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Darknessrsh Score: 0 Moves: 73
CF |
CF | > N
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "turn on lighter"
CF ] Darknessrsh Score: 0 Moves: 74
CF |
CF | > TURN ON LIGHTER
CF |
CF | That's not something you can switch.
CF |
CF | > Lancelot says, "ah light source needed as well... this feels very much like a classic adventure thing"
DavidW says (to ClubFloyd), "light lighter"
CF ] Darknessrsh Score: 0 Moves: 75
CF |
CF | > LIGHT LIGHTER
CF |
CF | You use the lighter to set other things alight.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Boggy marsh Score: 0 Moves: 76
CF |
CF | > S
CF |
CF | Boggy marsh
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the
CF | marsh making embarassing noises. Exits are N, S.You see a cave through
CF | the bushes.
CF |
CF | You can see some bushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Boggy marsh Score: 0 Moves: 77
CF |
CF | > I
CF |
CF | You're carrying a hook, a cigarette lighter, a shovel, a bench, a
CF | fishing line (with a hook attached) and a noteworthy rock.
CF |
CF | > Lancelot says, "so I guess we need something burnable like a torch or bench"
Roger says, "maybe we burn down the rushes"
Lancelot says, "ah good idea"
DavidW says, "I don't think that's a good idea, but I'll do it."
DavidW says (to ClubFloyd), "s"
CF ] A Hillmarsh Score: 0 Moves: 78
CF |
CF | > S
CF |
CF | A Hill
CF | A grassy hill full of rushes. The wind whips through them making an
CF | eerie sound. Exits are N, E, S.
CF |
CF | You can see some rushes here.
CF |
CF | > Roger says, "even better"
DavidW says (to ClubFloyd), "light rushes"
CF ] A Hillmarsh Score: 0 Moves: 79
CF |
CF | > LIGHT RUSHES
CF |
CF | This dangerous act would achieve little.
CF |
CF | > Lancelot says, "lol"
DavidW says (to ClubFloyd), "burn rushes"
CF ] A Hillmarsh Score: 0 Moves: 80
CF |
CF | > BURN RUSHES
CF |
CF | This dangerous act would achieve little.
CF |
CF | > Lancelot asks, "going n from marsh goes to cave?"
DavidW says, "unclear"
Lancelot says, "explore n ? then we know"
DavidW says (to ClubFloyd), "x rock"
CF ] A Hillmarsh Score: 0 Moves: 81
CF |
CF | > X ROCK
CF |
CF | A grey, noteworthy, fist-sized, round rock.
CF |
CF | > Lancelot says, "cave sounds like it might hold useful things"
DavidW says, "Cave is dark."
Lancelot says, "oh yeah oops"
Lancelot says, "can we use the rock to scare the bird away"
DavidW says, "Or the bird thinks the rock is an egg. I dunno."
Roger says (to f), "NOTE ROCK"
CF ] A Hillmarsh Score: 0 Moves: 81
CF |
CF | > NOTE ROCK
CF |
CF | That is not a verb I recognize.
CF |
CF | > Lancelot says, "round rock yeah makes sense"
DavidW says, "it's gray though"
DavidW says (to ClubFloyd), "s"
CF ] Shorelinesh Score: 0 Moves: 82
CF |
CF | > S
CF |
CF | Shoreline
CF | The edge of the island which is covered in sand. You can hear the
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W.
CF |
CF | You can see a tackle box (which is empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Coral Reefh Score: 0 Moves: 83
CF |
CF | > W
CF |
CF | Coral Reef
CF | A reef covered in many beautifully-coloured corals on some rocks.
CF | Climate change has not yet bleached this one. The Shoreline is to the
CF | east.
CF |
CF | >
DavidW says (to ClubFloyd), "x sand"
CF ] Coral Reefh Score: 0 Moves: 83
CF |
CF | > X SAND
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Shorelinefh Score: 0 Moves: 84
CF |
CF | > E
CF |
CF | Shoreline
CF | The edge of the island which is covered in sand. You can hear the
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W.
CF |
CF | You can see a tackle box (which is empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "dig sand"
CF ] Shorelinefh Score: 0 Moves: 85
CF |
CF | > DIG SAND
CF |
CF | Digging would achieve nothing here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Shorefh Score: 0 Moves: 86
CF |
CF | > E
CF |
CF | The Shore
CF | The Shore of the island. Wavy lines adorn the sand from the water
CF | washing up and down, creating beautiful patterns. Exits are N, W.
CF |
CF | You can see a boulder here.
CF |
CF | >
DavidW says (to ClubFloyd), "dig sand"
CF ] The Shorefh Score: 0 Moves: 87
CF |
CF | > DIG SAND
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "dig boulder"
CF ] The Shorefh Score: 0 Moves: 88
CF |
CF | > DIG BOULDER
CF |
CF | Digging would achieve nothing here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Crossroadsh Score: 0 Moves: 89
CF |
CF | > N
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | > Lancelot asks, "n from shoreline?"
DavidW says, "that's A Hill"
DavidW says (to ClubFloyd), "n"
CF ] Jungleoadsh Score: 0 Moves: 90
CF |
CF | > N
CF |
CF | Jungle
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky.
CF | Exits are N, E, S.
CF |
CF | You can see some bamboo and a Red-Footed Booby here.
CF |
CF | >
DavidW says (to ClubFloyd), "show rock to booby"
CF ] Jungleoadsh Score: 0 Moves: 91
CF |
CF | > SHOW ROCK TO BOOBY
CF |
CF | The Red-Footed Booby doesn't seem interested.
CF |
CF | > Lancelot says, "oh loops ok"
DavidW says (to ClubFloyd), "give rock to booby"
CF ] Jungleoadsh Score: 0 Moves: 92
CF |
CF | > GIVE ROCK TO BOOBY
CF |
CF | She turns her nose up. She's not interested in the slightest.
CF |
CF | >
DavidW says (to ClubFloyd), "throw rock at booby"
CF ] Jungleoadsh Score: 0 Moves: 93
CF |
CF | > THROW ROCK AT BOOBY
CF |
CF | That doesn't do anything.
CF |
CF | > Roger says, "maybe we can chop down vegetation with the shovel"
Lancelot says, "creative"
Roger says, "or squish an animal, whatever"
DavidW says (to ClubFloyd), "cut bamboo"
CF ] Jungleoadsh Score: 0 Moves: 94
CF |
CF | > CUT BAMBOO
CF |
CF | You will need something sharp to cut them.
CF |
CF | >
DavidW says (to ClubFloyd), "cut bamboo with shovel"
CF ] Jungleoadsh Score: 0 Moves: 95
CF |
CF | > CUT BAMBOO WITH SHOVEL
CF |
CF | Violence isn't the answer to this one.
CF |
CF | > Lancelot says, "aww"
DavidW says (to ClubFloyd), "s"
CF ] Crossroadsh Score: 0 Moves: 96
CF |
CF | > S
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | >
DavidW says (to ClubFloyd), "give rock to monkey"
CF ] Crossroadsh Score: 0 Moves: 97
CF |
CF | > GIVE ROCK TO MONKEY
CF |
CF | He thumbs his nose at you.
CF |
CF | > DavidW says, "I don't know why we'd want a wrench, to be honest."
DavidW says (to ClubFloyd), "n"
CF ] Jungleoadsh Score: 0 Moves: 98
CF |
CF | > N
CF |
CF | Jungle
CF | In the jungle, the quiet jungle, the lion sleeps tonight. There is a
CF | gorgeous, tall and spiky Palm Tree here poking up towards the sky.
CF | Exits are N, E, S.
CF |
CF | You can see some bamboo and a Red-Footed Booby here.
CF |
CF | > Lancelot asks, "maybe we can catch fish for the bird?"
DavidW says, "well, maybe. I doubt the line is enough. We probably want the bamboo as the pole."
DavidW says (to ClubFloyd), "x pole"
CF ] Jungleoadsh Score: 0 Moves: 98
CF |
CF | > X POLE
CF |
CF | Sorry, I don't understand what "pole" means.
CF |
CF | > DavidW says, "or not"
DavidW says, "worth a try"
DavidW says (to ClubFloyd), "s"
CF ] Crossroadsh Score: 0 Moves: 99
CF |
CF | > S
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Shoresh Score: 0 Moves: 100
CF |
CF | > S
CF |
CF | The Shore
CF | The Shore of the island. Wavy lines adorn the sand from the water
CF | washing up and down, creating beautiful patterns. Exits are N, W.
CF |
CF | You can see a boulder here.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] The Shoresh Score: 0 Moves: 101
CF |
CF | > FISH
CF |
CF | You will need something complete to fish with! Namely a line, hook and
CF | bait.
CF |
CF | > DavidW says, "oh, we need bait, not a pole."
Lancelot says, "ah bait"
DavidW says (to ClubFloyd), "i"
CF ] The Shoresh Score: 0 Moves: 102
CF |
CF | > I
CF |
CF | You're carrying a hook, a cigarette lighter, a shovel, a bench, a
CF | fishing line (with a hook attached) and a noteworthy rock.
CF |
CF | >
DavidW says (to ClubFloyd), "tie line to rock"
CF ] The Shoresh Score: 0 Moves: 103
CF |
CF | > TIE LINE TO ROCK
CF |
CF | You can't tie those together.
CF |
CF | > Lancelot asks, "so worms we can find in marsh? grass?"
DavidW says (to ClubFloyd), "w"
CF ] Shorelinesh Score: 0 Moves: 104
CF |
CF | > W
CF |
CF | Shoreline
CF | The edge of the island which is covered in sand. You can hear the
CF | waves crashing and seagulls cawing overhead. Exits are N, E, W.
CF |
CF | You can see a tackle box (which is empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] A Hillinesh Score: 0 Moves: 105
CF |
CF | > N
CF |
CF | A Hill
CF | A grassy hill full of rushes. The wind whips through them making an
CF | eerie sound. Exits are N, E, S.
CF |
CF | You can see some rushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] A Hillinesh Score: 0 Moves: 106
CF |
CF | > LISTEN
CF |
CF | You hear the wind rustling through the rushes.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Crossroadsh Score: 0 Moves: 107
CF |
CF | > E
CF |
CF | Crossroads
CF | The very centre of the island. All paths lead to the Crossroads and it
CF | is the most footworn area. East has been blocked by a landslide and is
CF | impassable. Exits are N, W, S.
CF |
CF | You can see a monkey and a wrench here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] A Hilloadsh Score: 0 Moves: 108
CF |
CF | > W
CF |
CF | A Hill
CF | A grassy hill full of rushes. The wind whips through them making an
CF | eerie sound. Exits are N, E, S.
CF |
CF | You can see some rushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "dig rushes"
CF ] A Hilloadsh Score: 0 Moves: 109
CF |
CF | > DIG RUSHES
CF |
CF | Digging would achieve nothing here.
CF |
CF | >
DavidW says (to ClubFloyd), "move rushes"
CF ] A Hilloadsh Score: 0 Moves: 110
CF |
CF | > MOVE RUSHES
CF |
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "search rushes"
CF ] A Hilloadsh Score: 0 Moves: 111
CF |
CF | > SEARCH RUSHES
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rushes"
CF ] A Hilloadsh Score: 0 Moves: 112
CF |
CF | > PULL RUSHES
CF |
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Boggy marsh Score: 0 Moves: 113
CF |
CF | > N
CF |
CF | Boggy marsh
CF | A soggy, boggy marsh with some bushes. Your feet squelch through the
CF | marsh making embarassing noises. Exits are N, S.You see a cave through
CF | the bushes.
CF |
CF | You can see some bushes here.
CF |
CF | >
DavidW says (to ClubFloyd), "dig marsh"
CF ] Boggy marsh Score: 0 Moves: 114
CF |
CF | > DIG MARSH
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "search marsh"
CF ] Boggy marsh Score: 0 Moves: 115
CF |
CF | > SEARCH MARSH
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "x cave"
CF ] Boggy marsh Score: 0 Moves: 115
CF |
CF | > X CAVE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x bushes"
CF ] Boggy marsh Score: 0 Moves: 116
CF |
CF | > X BUSHES
CF |
CF | Some leafy bushes.
CF |
CF | > Lancelot says, "hmm not many places we can go"
DavidW says, "One of the jungle exits doesn't work, so the game might be broken."
DavidW says, "I feel like bailing on this and visit Alphabet City. I have little confidence in this one."
Lancelot says, "yeah also no testers etc so indeed"
DavidW says, "I didn't see anywhere to use the bench."
DavidW says, "everyone okay with changing games? If not, the objector gets to drive this one."
Lancelot says, "(steps back)"
Lancelot says, "just found Mike's review and indeed there are bugs in it"
Lancelot says, "but he did get further than us but apparently the puzzles are not very intuitive"
DavidW says, "oh well. It's a shame. I liked the premise."
DavidW says (to ClubFloyd), "quit"




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