ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION 1 *** | |||
DavidW says (to ClubFloyd), "load sleepmask lmg5" | |||
CF ] | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | And sleep, that sometimes shuts up Sorrow's eye, | |||
CF | Steal me awhile from mine own company. | |||
CF | MND III.2.464-5 | |||
CF | | |||
CF | | |||
CF | Type RESTORE to resume a saved game, or START to begin a new game. | |||
CF | | |||
CF | If it's been a while since you played all the other Little Match Girl | |||
CF | games, type RECAP. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "recap" | |||
CF ] | |||
CF | > | |||
CF | > RECAP | |||
CF | | |||
CF | (When Ebenezabeth Scrooge traveled to Austria, 1999 while assembling | |||
CF | the Crown of Pearls, she was surprised to find her future self already | |||
CF | there—a captive of Queen Atë and her coterie of vampires, | |||
CF | incapacitated by magical slumber! Someone else was visiting Austria, | |||
CF | too: A young man named Linus, whom Ebenezabeth was not at all happy to | |||
CF | encounter, as only weeks before, during their attempt to liberate Avil | |||
CF | IX, he had spoiled the mission by killing the Prepotence. Linus tried | |||
CF | to tell "Ebby" that he had come to Austria to help her, but she would | |||
CF | hear none of it. Instead, she continued on her current assignment, | |||
CF | confident that she would later manage to escape the vampires' clutches | |||
CF | without anyone else's help. | |||
CF | | |||
CF | Meanwhile, in 1922, Ebenezabeth discovered a dusty journal in the | |||
CF | Arizona desert. The author of the journal claimed to have special | |||
CF | knowledge of Ebenezabeth's destiny. Who could this "Michael McKeever" | |||
CF | be, and what does he know about the Xaos Maleficus?) | |||
CF | | |||
CF | > | Jacqueline says, "Oh good. Recap." | ||
Jacqueline says, "Quite the story." | |||
DavidW says, "Ryan tweeted that he now uses my walkthroughs to remind himself of parts of his own games." | |||
DavidW pushes the green 'space' button. | |||
CF ] | |||
CF | > | |||
CF | > | |||
CF | | |||
CF | I beg your pardon? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Type RESTORE to resume a saved game, or START to begin a new game. | |||
CF | | |||
CF | If it's been a while since you played all the other Little Match Girl | |||
CF | games, type RECAP. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "start" | |||
CF | > | |||
CF | > START | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | "I don't trust him," said Hrieman, bristling his feathers. | |||
CF | | |||
CF | "He's a very capable young man," answered Ebenezer Scrooge. "His | |||
CF | accomplishments speak for themselves. I don't think we have any cause | |||
CF | to worry." | |||
CF | | |||
CF | "I don't mean he's incompetent," Hrieman groused. "I'm | |||
CF | talking about his character. None of his accomplishments can undo the | |||
CF | slimy things he's done." | |||
CF | | |||
CF | "That was years ago," said Ebenezer. "Time changes people." | |||
CF | | |||
CF | "People do not change," said the crow. "I'll give you an example." | |||
CF | | |||
CF | But he could not give his example; for the fellow of whom they were | |||
CF | speaking had just entered the dining-hall. He was a well-dressed young | |||
CF | man, with dark hair and dark eyes; and his right arm was a swan's | |||
CF | wing. | Jacqueline exclaims (at DW), "hahaha. NICE!" | ||
Jade says, "ok, little match girl 5, nice game" | |||
DavidW pushes the green 'space' button. | |||
CF ] Dining-Hall | |||
CF | wing. | |||
CF | | |||
CF | Hans Christian Andersen | |||
CF | in association with Inform version 10.1.2 / D | |||
CF | presents | |||
CF | THE LITTLE MATCH GIRL 5 | |||
CF | THE HUNTER'S VOW | |||
CF | | |||
CF | part 1: | |||
CF | "you're better than no one..." | |||
CF | | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display, and Hrieman was in his usual place on Scrooge's shoulder. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | "Good morning, Sir Ebenezer," said the young man, bowing slightly. | |||
CF | "Good morning, Hrieman." | |||
CF | | |||
CF | "Good morning, Linus!" cried Scrooge; Hrieman said nothing. "The | |||
CF | invitations are ready; here they are—" and the old man handed over a | |||
CF | sheaf of papers. | |||
CF | | |||
CF | "Thank you, Sir," said Linus. He confirmed all that he was carrying: | |||
CF | He had the invitations; he had his money pouch; and he had the | |||
CF | skeletonic key. "I suppose I'm ready to begin." | |||
CF | | |||
CF | > | Esrom says, "I've played one of those Little Match Girl things. A bizarre literary crossover." | ||
DavidW says, "Ebby got the key from a pirate's shed in LMG3, I think it was." | |||
Esrom says, "Which Ryan was that? Ryan Veeder, the one behind Skuga Lake and Cragne Manor? Among my favorite recent IF works, by the way." | |||
DavidW says, "yes, that Ryan." | |||
Iria exclaims, "Scrooge? BAH HUMBUG!" | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | Linus was only in his twenties, but in his face was the sternness of | |||
CF | an older man. From his dress it could be seen that he was not at all a | |||
CF | poor man; and of course it must be mentioned that the right sleeve of | |||
CF | his jacket was tailored specially to allow for his wing. Was it | |||
CF | beautiful, this fan of white feathers at his side? Or was it a garish | |||
CF | sight, an unseemly miscreation? You are welcome to your opinion, of | |||
CF | course; and I am welcome to mine. | |||
CF | | |||
CF | > | DavidW says, "oh, we're starting *as* Linus. I wasn't sure." | ||
DavidW says (to ClubFloyd), "x invitations" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > X INVITATIONS | |||
CF | | |||
CF | Each invitation was a stiff card, covered in ebullient calligraphy. He | |||
CF | had five to distribute. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read them" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > READ THEM | |||
CF | | |||
CF | Each invitation was a stiff card, covered in ebullient calligraphy. He | |||
CF | had five to distribute. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x key" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > X KEY | |||
CF | | |||
CF | The key was a piece of ivory just under two inches long, very old, and | |||
CF | etched with indecipherable patterns. This was a very special key. It | |||
CF | could unlock anything that could be unlocked—but it could also lock | |||
CF | anything that could be locked; and this is the quality that most | |||
CF | interested Linus. | |||
CF | | |||
CF | "Doesn't that belong to Ebenezabeth?" asked Hrieman. | |||
CF | | |||
CF | "She loaned it to me," said Linus. "She said I'd get more use out of | |||
CF | it than her." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pouch" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > X POUCH | |||
CF | | |||
CF | In the small purse were various coins: broad Danish skillings, | |||
CF | iridescent Atlantean obols, and some unremarkable Canadian currency. | |||
CF | | |||
CF | > | DavidW says, "Canadian currency isn't unremarkable! Slander!" | ||
DavidW says (to ClubFloyd), "x display" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Linus cast an eye over the plans once again, partly to confirm his | |||
CF | work, and partly to admire it. The maps and timetables and so on had | |||
CF | been rendered rather well, he thought; especially in consideration of | |||
CF | how many concepts represented by the figures did not properly exist | |||
CF | within three-dimensional space. | |||
CF | | |||
CF | "Do you have to draw everything out before you do anything?" asked | |||
CF | Hrieman. "Ebenezabeth never has to do any planning. She just, you | |||
CF | know—goes." | |||
CF | | |||
CF | "She's very lucky that way," said Linus. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x maps" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > X MAPS | |||
CF | | |||
CF | Linus cast an eye over the plans once again, partly to confirm his | |||
CF | work, and partly to admire it. The maps and timetables and so on had | |||
CF | been rendered rather well, he thought; especially in consideration of | |||
CF | how many concepts represented by the figures did not properly exist | |||
CF | within three-dimensional space. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | He was carrying: | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | five invitations | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ask scrooge about ebenezabeth" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > ASK SCROOGE ABOUT EBENEZABETH | |||
CF | | |||
CF | (Use TALK TO to interact with characters.) | |||
CF | | |||
CF | > | Esrom says, "Well, it seems there's some difference of opinion there. Of course one does have to keep in mind that in IF, descriptions are often filtered through the PC's viewpoint." | ||
DavidW says (to ClubFloyd), "talk to scrooge" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > TALK TO SCROOGE | |||
CF | | |||
CF | "Thank you for allowing me the use of this building, Sir Ebenezer. It | |||
CF | suits my purposes precisely." | |||
CF | | |||
CF | "I'm very glad," said Scrooge. "I hated to see it standing empty. I've | |||
CF | been very impatient for the official opening." | |||
CF | | |||
CF | > | Esrom says, "By PC I mean 'player character', of course." | ||
Jacqueline nods. | |||
DavidW says, "I wish I knew more about what Linus is expected to do. I have no idea how *he* gets around time and space." | |||
Jacqueline says (to DW), "Belatedly, you are quite right. Love me a loonie." | |||
DavidW says, "Out polymer bills are colourful, meaningful, have braille, transparent bits, UV only bits, and holograms." | |||
Jacqueline says, "Yeah, but I mostly like that you have $1 & $2 coins." | |||
DavidW says, "Those are, of course, also very nice, yes." | |||
DavidW says (to ClubFloyd), "talk to scrooge" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > TALK TO SCROOGE | |||
CF | | |||
CF | "Is there anything else I can do to help?" asked Scrooge. | |||
CF | | |||
CF | "I don't think so," said Linus. "I'll just be going here and there | |||
CF | around the house—with this." And he held up the skeletonic key. | |||
CF | | |||
CF | > | DavidW says, "oh, that response was helpful. We're meant to lock things in this house and not try to get to Altair IX or wherever." | ||
Jacqueline says, "Yeah." | |||
DavidW asks, "Nursery first, maybe?" | |||
DavidW says (to ClubFloyd), "talk to crow" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > TALK TO CROW | |||
CF | | |||
CF | Linus had noticed Hrieman's silence, and decided not to bother him. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Nursery | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Nursery | |||
CF | Whether it was to be a nursery or a playroom or something else was not | |||
CF | entirely clear from its appearance, for the place was rather bare; but | |||
CF | someone had donated a doll's house, and someone had donated a | |||
CF | hobby-horse, and here they were, for the time being. The cabinet in | |||
CF | the northwest corner, then, could be taken as a toy cabinet. | |||
CF | | |||
CF | The dining-hall was the next room to the east. | |||
CF | | |||
CF | Presently there came a loud flapping of wings from the dining-hall. In | |||
CF | came Hrieman, fluttering over to Linus in a great rush, as if he had | |||
CF | been pursuing his quarry for weeks. | |||
CF | | |||
CF | "On second thought," he said, "I'm going with you." | |||
CF | | |||
CF | "I wish you wouldn't," said Linus. "I can handle this myself. Trust | |||
CF | me." | |||
CF | | |||
CF | "I will not," Hrieman insisted. "Trust you, that is. I will | |||
CF | accompany you, to supervise you—on behalf of Sir Ebenezer." And he | |||
CF | hopped up onto Linus's shoulder. | |||
CF | | |||
CF | > | Jacqueline says, "I'm suspending my disbelief on ivory being a good material from which to make keys, since it's a magical key." | ||
DavidW says (to ClubFloyd), "x horse" | |||
CF ] Nursery | |||
CF | > | |||
CF | > X HORSE | |||
CF | | |||
CF | A painted horse's head, carved from wood, was mounted on a stick; and | |||
CF | this leant against the wall in readiness for some daring getaway or | |||
CF | military campaign. The mane was real horsehair. | |||
CF | | |||
CF | "Your talons are very sharp," said Linus. "Do you think you could | |||
CF | loosen your grip a bit?" | |||
CF | | |||
CF | "Certainly, certainly," said Hrieman. But he didn't. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x house" | |||
CF ] Nursery | |||
CF | > | |||
CF | > X HOUSE | |||
CF | | |||
CF | The exterior of the doll's house was very fine, bristling with | |||
CF | railings, molding, and cedar tiles; but inside, the rooms were empty, | |||
CF | and there was no story to be told of the house or its occupants—not | |||
CF | yet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > X CABINET | |||
CF | | |||
CF | In the northwest corner of the nursery stood a cabinet with a broad | |||
CF | glass door with a little lock. The door was closed, but its little | |||
CF | lock was unlocked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > OPEN CABINET | |||
CF | | |||
CF | He opened the toy cabinet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > LOOK IN CABINET | |||
CF | | |||
CF | In the northwest corner of the nursery stood a cabinet with a broad | |||
CF | glass door with a little lock. The door was unlocked and open, but | |||
CF | there was nothing inside. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put invitation in cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > PUT INVITATION IN CABINET | |||
CF | | |||
CF | He needed to deliver those. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > CLOSE CABINET | |||
CF | | |||
CF | He closed the toy cabinet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock it" | |||
CF ] Nursery | |||
CF | > | |||
CF | > LOCK IT | |||
CF | | |||
CF | He locked the toy cabinet with the skeletonic key. | |||
CF | | |||
CF | "What'd you do that for?" asked Hrieman. | |||
CF | | |||
CF | Linus did not answer; he thought this would make the next part of the | |||
CF | trick rather more impressive. | |||
CF | | |||
CF | > | DavidW says, "okay, I'm still not understanding the grand plan here." | ||
Jade says, "strange" | |||
DavidW asks, "continue to the kitchen?" | |||
Jacqueline says, "sure" | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Nursery | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | (Linus was about to show Hrieman why he locked the toy cabinet.) | |||
CF | | |||
CF | > | Jade says, "I suppose so" | ||
DavidW says, "hm. now what." | |||
Jade exclaims, "surprise!" | |||
DavidW says, "I have no idea why we're locking things except the prologue said to do it." | |||
Jacqueline says, "Oh, we are meant to do some sort of trick..." | |||
DavidW says (to ClubFloyd), "put crow in cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > PUT CROW IN CABINET | |||
CF | | |||
CF | (Linus was about to open the toy cabinet.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cabinet" | |||
CF ] Nursery | |||
CF | > | |||
CF | > OPEN CABINET | |||
CF | | |||
CF | Then he opened the toy cabinet, revealing a passageway to a damp | |||
CF | forest in America. | |||
CF | | |||
CF | "Oh," said Hrieman. "I can see how that'd come in handy." | |||
CF | | |||
CF | > | Jacqueline says, "HUH" | ||
Jacqueline says, "Of course." | |||
Jacqueline tries not to look puzzled. | |||
Jade says, "impresive" | |||
DavidW says, "I knew he must have some sort of trick to get around the way Ebenezabeth does, and I guess it's by opening locked doors." | |||
DavidW says (to ClubFloyd), "in" | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | He stepped through the toy cabinet. | |||
DavidW pushes the green 'space' button. | |||
CF ] Wreck | |||
CF | He stepped through the toy cabinet.Jackson County, Indiana - 26th | |||
CF | September, 1996 | |||
CF | | |||
CF | Wreck | |||
CF | There's a chill in the air, and the branches above rustle impatiently. | |||
CF | The forest is thick, but there are a few trails (clear spaces, at | |||
CF | least) to the north, west, and northwest. | |||
CF | | |||
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of | |||
CF | this clearing, surrounded by broken glass and other debris. | |||
CF | | |||
CF | Hrieman surveys the scene. "Not very human-friendly. You'd better | |||
CF | stick close to me," he says, although he's still perched on your | |||
CF | shoulder. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x car" | |||
CF ] Wreck | |||
CF | > | |||
CF | > X CAR | |||
CF | | |||
CF | Most of the car has fallen off or disintegrated outright, but the | |||
CF | driver's side door remains basically intact. It is locked, but open, | |||
CF | and inside is a passage back to 1851. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Hill | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hill | |||
CF | From up here you can just barely see part of the interstate, way over | |||
CF | to the northeast. | |||
CF | | |||
CF | Paths down into the trees lead north, south, and west. | |||
CF | | |||
CF | > | Jacqueline says, "huh" | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lookout | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lookout | |||
CF | A beaver sees you approaching and falls off a log, squeaking in | |||
CF | terror. "It's okay, it's okay!" Hrieman croaks, and then he squawks | |||
CF | something you don't understand. | |||
CF | | |||
CF | The beaver stops whining, climbs back onto the log, and grunts | |||
CF | something in beaver language. | |||
CF | | |||
CF | Hrieman whispers in your ear: "I told him you were with me. He says I | |||
CF | better keep you in line; he's not supposed to let any humans past | |||
CF | here." | |||
CF | | |||
CF | Paths lead south, west, and northwest. | |||
CF | | |||
CF | You hear a car rushing down the interstate. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x beaver" | |||
CF ] Lookout | |||
CF | > | |||
CF | > X BEAVER | |||
CF | | |||
CF | He's a big snub-nosed rodent with tiny little eyes—eyes that he won't | |||
CF | take off you for a second. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to crow" | |||
CF ] Lookout | |||
CF | > | |||
CF | > TALK TO CROW | |||
CF | | |||
CF | There's no point trying to convince him of anything. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Dam | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Dam | |||
CF | An impressive wall of mud and branches spans the creek bed, forming a | |||
CF | substantial reservoir to the north. Beavers are scrambling over the | |||
CF | dam, judging its integrity and making small repairs under the watchful | |||
CF | eye of a large forebeaver. | |||
CF | | |||
CF | A relatively small current trickles under the dam and flows off to the | |||
CF | southwest. Dry paths lead southeast and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Logging Operation | |||
CF | A dozen beavers are hard at work here, felling trees, stripping logs, | |||
CF | and lining them up to be dragged away. A channel of cleared earth | |||
CF | leads east, and fainter trails head southeast and south. | |||
CF | | |||
CF | One lone beaver stands off to the side, looking bored. | |||
CF | | |||
CF | > | Jacqueline says, "Dang. I've never seen that many beavers together before, except on an in-dam cam." | ||
DavidW says, "I've never seen any real beavers, just the ones on our impressive nickels." | |||
Jade says, "talk to beaver" | |||
DavidW says (to ClubFloyd), "x beaver" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > X BEAVER | |||
CF | | |||
CF | You watch him watching his fellow beavers, as they work and chatter | |||
CF | with each other. | |||
CF | | |||
CF | Then he looks up at you and shrugs. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to beaver" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > TALK TO BEAVER | |||
CF | | |||
CF | "What's the matter?" you ask. The beaver stares at you blankly. | |||
CF | | |||
CF | Hrieman translates for you, and the two of them get into a | |||
CF | conversation. You look around for a tree to lean against. | |||
CF | | |||
CF | "Yeah, that makes sense," Hrieman says, slipping out of animal speech | |||
CF | for a second. "Did you try—" He switches back, and you're lost again. | |||
CF | | |||
CF | Finally, Hrieman turns back to you. "Well, long story short, he's | |||
CF | bummed because he specializes in digging. And now that he's dug the | |||
CF | channel, there's nothing left for him to do. And his name's Lem." | |||
CF | | |||
CF | "You and I could probably find some work for him, somewhere." | |||
CF | | |||
CF | "I was thinking the same thing!" says Hrieman, who immediately squawks | |||
CF | the suggestion to Lem. Lem grunts in assent, and you pick him up. | |||
CF | | |||
CF | > | Jacqueline says, "I am fortunate to have seen many beavers in the Yukon and Alaska." | ||
Jacqueline says, "But always solo." | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Outpost | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | He slowly turns his head toward you. | |||
CF | | |||
CF | Concluding you are not a threat, he turns back toward the north | |||
CF | pathway. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "x turtle" | |||
CF ] Outpost | |||
CF | > | |||
CF | > X TURTLE | |||
CF | | |||
CF | (the turtle sentry) | |||
CF | The sentry is completely motionless as he watches the north trail. | |||
CF | | |||
CF | His expression betrays nothing. | |||
CF | | |||
CF | > | DavidW says, "I need to sketch out a map. This is getting confusing." | ||
Jacqueline nods. | |||
Jade says, "I am mapping and yes, it is confusing" | |||
Jade says, "with only 4 rooms" | |||
Jacqueline says, "I saw a meme recently about a turtle that kept trying to fall down stairs so its owners had to put up a child gate and it still tried to get through it. The turtle's name was Jennifer Slopez." | |||
DavidW says, "There's a turtle on a miniature skateboard on YouTube that I enjoy watching. It's *not* slow." | |||
Jacqueline says, "Oh yeah. I've seen that. It's great." | |||
DavidW says (to ClubFloyd), "talk to turtle" | |||
CF ] Outpost | |||
CF | > | |||
CF | > TALK TO TURTLE | |||
CF | | |||
CF | (the turtle sentry) | |||
CF | "Hello?" you call to the turtle. | |||
CF | | |||
CF | He doesn't even move his head. | |||
CF | | |||
CF | "He says he's very busy," Hrieman tells you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x queen" | |||
CF ] Palace | |||
CF | > | |||
CF | > X QUEEN | |||
CF | | |||
CF | A midland painted turtle of majestic aspect sits on the throne, | |||
CF | casting a satisfied eye over the waterways that are her domain. Regal | |||
CF | stripes of red and yellow adorn her lissom neck. Somehow you feel | |||
CF | small in her presence, even though she's the size of a dinner plate. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x newt" | |||
CF ] Palace | |||
CF | > | |||
CF | > X NEWT | |||
CF | | |||
CF | Unlike the rest of the court, the newt is moving constantly—looking | |||
CF | upstream, looking across the pond, looking at you, darting up to the | |||
CF | throne to whisper in the Queen's ear, darting back to the circle of | |||
CF | courtiers. Behind her glittering black eyes lies a mind that's racing | |||
CF | just as fast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pond" | |||
CF ] Palace | |||
CF | > | |||
CF | > X POND | |||
CF | | |||
CF | Wind ripples over the surface of the pond, and cattails wave fitfully. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to queen" | |||
CF ] Palace | |||
CF | > | |||
CF | > TALK TO QUEEN | |||
CF | | |||
CF | You spread your wing and make a theatrical bow to the Queen of | |||
CF | Turtles. Hrieman alights from your shoulder and executes his own | |||
CF | little genuflection. | |||
CF | | |||
CF | The Queen stares at you for a long moment. | |||
CF | | |||
CF | Hrieman translates: "We stand in the presence of Garradine III, the | |||
CF | Turtle Queen. Humans are forbidden from her watery dominion—but she | |||
CF | makes an exception in this instance, as she sees from your feathers | |||
CF | that you are an animal-friend. Plus I'm here, to legitimize you. She | |||
CF | regrets that she has but little attention to spare for visitors, as | |||
CF | she is distracted by the kidnapping of her son, Prince Wardlow, by the | |||
CF | craven Beaverlord Ernst and his insurrectionists. At the moment she's | |||
CF | making preparations to torture one of the conspirators, who's locked | |||
CF | up in that cage over there." | |||
CF | | |||
CF | > | Jacqueline says, "Well, I guess that's our goal." | ||
DavidW says (to ClubFloyd), "x cage" | |||
CF ] Palace | |||
CF | > | |||
CF | > X CAGE | |||
CF | | |||
CF | The steel wire is tightly knit. It might be some sort of crawdad trap. | |||
CF | | |||
CF | Inside the cage is a tiny flaxen-furred mouse. | |||
CF | | |||
CF | > | DavidW says, "That's our girl. The mouse." | ||
DavidW says (to ClubFloyd), "talk to mouse" | |||
CF | > | |||
CF | > TALK TO MOUSE | |||
CF | | |||
CF | Hrieman beats you to it: "Ebenezabeth! Are you okay?" | |||
CF | | |||
CF | She squeaks in response. | |||
DavidW pushes the green 'space' button. | |||
CF | She squeaks in response."What are you doing here? Who put you in | |||
CF | there?" | |||
CF | | |||
CF | Squeak, squeak. | |||
DavidW pushes the green 'space' button. | |||
CF | Squeak, squeak."Why didn't you just turn back into a human?" | |||
CF | | |||
CF | "She can't," you say. Ebenezabeth squeaks in the affirmative. | |||
DavidW pushes the green 'space' button. | |||
CF | "She can't," you say. Ebenezabeth squeaks in the affirmative."But why | |||
CF | don't you just break out?" | |||
CF | | |||
CF | Squeak, squeak, squeak. | |||
CF | | |||
CF | "Well, that's stupid." | |||
CF | | |||
CF | She shrugs. | |||
DavidW pushes the green 'space' button. | |||
CF ] Palace | |||
CF | She shrugs.Hrieman turns to you: "We have to clear her name. Bring | |||
CF | Prince Wardlow back here, and the Queen will set her free." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to newt" | |||
CF ] Palace | |||
CF | > | |||
CF | > TALK TO NEWT | |||
CF | | |||
CF | Hrieman hops down to chat with the newt for a moment; then he returns | |||
CF | to your shoulder and whispers: | |||
CF | | |||
CF | "That's Kit. She's doing a classic evil advisor thing, telling the | |||
CF | Queen not to trust anybody, advising her against anything that'd lead | |||
CF | to better relations with the beavers." | |||
CF | | |||
CF | "Who is she working for?" | |||
CF | | |||
CF | "Hard to say. I don't know who stands to gain from a war. She might | |||
CF | just be in it for herself." | |||
CF | | |||
CF | You nod. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Construction Site | |||
CF | There's a concrete foundation here, surrounded by a fallen fence of | |||
CF | orange netting. Weeds are growing all over everything. | |||
CF | | |||
CF | Paths lead northwest and northeast. | |||
CF | | |||
CF | A mildewy backpack lies at the edge of the cement. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pack" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > X PACK | |||
CF | | |||
CF | It's been lying here all summer, at the very least. The zipper is | |||
CF | zipped shut. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | You really don't want to carry it around. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the mildewy backpack, revealing a Talkboy. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x talkboy" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > X TALKBOY | |||
CF | | |||
CF | A futuristic gadget made from gray plastic. It has a microphone and a | |||
CF | speaker, and a play button. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | You take the Talkboy. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Culvert | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Culvert | |||
CF | A creek flowing from the north passes through a culvert here and | |||
CF | continues to the west. On top of the culvert is a rusty sign. | |||
CF | | |||
CF | Paths into the trees lead east, southwest, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read sign" | |||
CF ] Culvert | |||
CF | > | |||
CF | > READ SIGN | |||
CF | | |||
CF | "NO SPASSING," say the big letters that remain legible. Any | |||
CF | further | |||
CF | explanation has flaked away. It's not clear which side of the culvert | |||
CF | is the forbidden one. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Wreck | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Wreck | |||
CF | There's a chill in the air, and the branches above rustle impatiently. | |||
CF | The forest is thick, but there are a few trails (clear spaces, at | |||
CF | least) to the north, west, and northwest. | |||
CF | | |||
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of | |||
CF | this clearing, surrounded by broken glass and other debris. | |||
CF | | |||
CF | > | DavidW says, "okay, I made a mistake on my map and need to redraw it. Gimme a minute." | ||
Jacqueline says, "Sure." | |||
Jade says, "easy to make a mistake" | |||
Jade says, "it is a non linear map" | |||
DavidW says (to ClubFloyd), "nw" | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Headquarters | |||
CF | A pack of squirrels notices your arrival and scatters into the trees. | |||
CF | Only one squirrel stands his ground. He stalks forward, baring his | |||
CF | teeth, uttering a tiny sciurine snarl. | |||
CF | | |||
CF | Hrieman hops off of your shoulder and flutters in front of the | |||
CF | squirrel, croaking menacingly. The two beasts step toward each other, | |||
CF | snapping, growling. | |||
CF | | |||
CF | Then their posture slackens. Each takes a step back. Hrieman flaps up | |||
CF | to your shoulder. | |||
DavidW pushes the green 'space' button. | |||
CF | to your shoulder."I'll give you the short version," he says. "That's | |||
CF | Ollie. He says this is a real delicate situation we've wandered into, | |||
CF | and the squirrels stand to gain a lot when the balance of power | |||
CF | shifts. I told him we don't have any political interest here. He | |||
CF | trusts us, but only because you're so—because you're obviously not a | |||
CF | spy. So he'll let us through." | |||
CF | | |||
CF | "Thanks for handling all that," you tell him, as Ollie's comrades | |||
CF | cautiously emerge from their hiding places. | |||
DavidW pushes the green 'space' button. | |||
CF ] Headquarters | |||
CF | cautiously emerge from their hiding places.The creek running from the | |||
CF | northwest turns to the south here, narrowing to a point where it's | |||
CF | possible to hop right across. Dry paths through the forest lead east, | |||
CF | southeast, and west. | |||
CF | | |||
CF | Ollie and his gang of squirrels are poring over some scratches in a | |||
CF | big piece of bark. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ollie" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > X OLLIE | |||
CF | | |||
CF | Ollie is delivering some sort of pep talk or battle plan to his | |||
CF | cohort. It's easy to pick him out; he's the one who's had all the fur | |||
CF | pulled off his tail. He looks a bit like a rat, only... | |||
CF | | |||
CF | "Cuter" is not the word. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Hill | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Hill | |||
CF | From up here you can just barely see part of the interstate, way over | |||
CF | to the northeast. | |||
CF | | |||
CF | Paths down into the trees lead north, south, and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trees" | |||
CF ] Hill | |||
CF | > | |||
CF | > X TREES | |||
CF | | |||
CF | The leaves of white ash, white oak, and sugar maple cover the sky, | |||
CF | starting to turn red and brown and yellow. The grass and bushes below | |||
CF | remain green, for the time being. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x interstate" | |||
CF ] Hill | |||
CF | > | |||
CF | > X INTERSTATE | |||
CF | | |||
CF | You can discern the basic shape of an overpass, but that's all. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lookout | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lookout | |||
CF | A beaver sentinel sits on his log, scanning the woods for intruders. | |||
CF | Paths lead south, west, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Log Bridge | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Log Bridge | |||
CF | The creek curves from northeast to southeast here, where a fallen log | |||
CF | makes it easy to cross without stepping through any mud. When she sees | |||
CF | you coming, a little squirrel quickly scurries to the other side. | |||
CF | | |||
CF | Paths lead east, south, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x log" | |||
CF ] Log Bridge | |||
CF | > | |||
CF | > X LOG | |||
CF | | |||
CF | A great big log, in just the right place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Logging Operation | |||
CF | A dozen beavers are hard at work here, felling trees, stripping logs, | |||
CF | and lining them up to be dragged away. A channel of cleared earth | |||
CF | leads east, and fainter trails head southeast and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dam | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dam | |||
CF | An impressive wall of mud and branches spans the creek bed, forming a | |||
CF | substantial reservoir to the north. Beavers are scrambling over the | |||
CF | dam, judging its integrity and making small repairs under the watchful | |||
CF | eye of a large forebeaver. | |||
CF | | |||
CF | A relatively small current trickles under the dam and flows off to the | |||
CF | southwest. Dry paths lead southeast and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Dam | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | The creek is fairly deep. Its sides are steep and muddy. You'd just as | |||
CF | soon stick to dry land, if you can help it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Lookout | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Lookout | |||
CF | A beaver sentinel sits on his log, scanning the woods for intruders. | |||
CF | Paths lead south, west, and northwest. | |||
CF | | |||
CF | The sound of highway traffic carries through the trees. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Log Bridge | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Log Bridge | |||
CF | The creek curves from northeast to southeast here, where a fallen log | |||
CF | makes it easy to cross without stepping through any mud. That squirrel | |||
CF | is still here, trying to remain unnoticed. | |||
CF | | |||
CF | Paths lead east, south, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Clearing | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Clearing | |||
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. | |||
CF | | |||
CF | Paths lead north, east, southeast, southwest, northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Headquarters | |||
CF | The creek running from the northwest turns to the south here, | |||
CF | narrowing to a point where it's possible to hop right across. Dry | |||
CF | paths through the forest lead east, southeast, and west. | |||
CF | | |||
CF | Ollie and his gang of squirrels are poring over some scratches in a | |||
CF | big piece of bark. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Clearing | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Clearing | |||
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. | |||
CF | | |||
CF | Paths lead north, east, southeast, southwest, northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Culvert | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Culvert | |||
CF | The creek flowing from the north passes through a culvert here and | |||
CF | continues to the west. On top of the culvert is a rusty sign. | |||
CF | | |||
CF | Paths into the trees lead east, southwest, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Clearing | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Clearing | |||
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. | |||
CF | | |||
CF | Paths lead north, east, southeast, southwest, northwest. | |||
CF | | |||
CF | An eerie feeling tickles the back of your neck. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Palace | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Clearing | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Clearing | |||
CF | A pile of plastic barrels, surrounded by a greasy patch of bare earth. | |||
CF | | |||
CF | Paths lead north, east, southeast, southwest, northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Outpost | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | DavidW says, "hm. I think we've been everywhere that's obvious." | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Logging Operation | |||
CF | A dozen beavers are hard at work here, felling trees, stripping logs, | |||
CF | and lining them up to be dragged away. A channel of cleared earth | |||
CF | leads east, and fainter trails head southeast and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to lem" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > TALK TO LEM | |||
CF | | |||
CF | Lem looks up at you and bleats something you can't understand. | |||
CF | | |||
CF | "He's fine," says Hrieman. "He's just telling you to be careful." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to beavers" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > TALK TO BEAVERS | |||
CF | | |||
CF | Hrieman shushes you: "Can't you see they're busy?" | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dam | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dam | |||
CF | An impressive wall of mud and branches spans the creek bed, forming a | |||
CF | substantial reservoir to the north. Beavers are scrambling over the | |||
CF | dam, judging its integrity and making small repairs under the watchful | |||
CF | eye of a large forebeaver. | |||
CF | | |||
CF | A relatively small current trickles under the dam and flows off to the | |||
CF | southwest. Dry paths lead southeast and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to forebeaver" | |||
CF ] Dam | |||
CF | > | |||
CF | > TALK TO FOREBEAVER | |||
CF | | |||
CF | You let Hrieman do the talking. He and the forebeaver gab at each | |||
CF | other for a bit, and then Hrieman returns to your shoulder. | |||
CF | | |||
CF | "So, that's Ernst, and these guys are very upset with the turtles that | |||
CF | live downstream, because somehow they destroyed a statue of Veronica, | |||
CF | the legendary engineer. Have you heard of her?" | |||
CF | | |||
CF | "I don't think so." | |||
CF | | |||
CF | "She was a beaver. Anyway, to retaliate, the beavers kidnapped Wardlow | |||
CF | the Turtle Prince, and they're not letting him go until the turtles | |||
CF | repair or replace the statue. But the turtles won't negotiate, they | |||
CF | won't even admit fault—and actually..." | |||
CF | | |||
CF | Hrieman glances at Ernst. Then he leans toward you: "I don't know for | |||
CF | sure if they know for sure that it was the turtles who broke the | |||
CF | statue in the first place. It sounds like there's a lot of assumptions | |||
CF | going around." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x statue" | |||
CF ] Dam | |||
CF | > | |||
CF | > X STATUE | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to crow" | |||
CF ] Dam | |||
CF | > | |||
CF | > TALK TO CROW | |||
CF | | |||
CF | There's no point trying to convince him of anything. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to ernst" | |||
CF ] Dam | |||
CF | > | |||
CF | > TALK TO ERNST | |||
CF | | |||
CF | You direct your question to Hrieman: "So, the only way the beavers | |||
CF | will return Prince Wardlow is if the turtles replace the statue of | |||
CF | their famous beaver engineer?" | |||
CF | | |||
CF | "Veronica. It's slightly more complicated than that," Hrieman tells | |||
CF | you. "I left out a few animal-political details that humans aren't | |||
CF | really equipped to understand." | |||
CF | | |||
CF | "Oh, thanks." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Lookout | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Lookout | |||
CF | A beaver sentinel sits on his log, scanning the woods for intruders. | |||
CF | Paths lead south, west, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to beaver" | |||
CF ] Lookout | |||
CF | > | |||
CF | > TALK TO BEAVER | |||
CF | | |||
CF | (the beaver sentinel) | |||
CF | You turn to Hrieman. "Tell him he can trust me not to cause any | |||
CF | trouble." | |||
CF | | |||
CF | Hrieman blinks. "I'm not gonna lie to the poor guy." Then he | |||
CF | chirps to the beaver, who squeaks something in return, and then they | |||
CF | both chortle about something for a bit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Hill | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Hill | |||
CF | From up here you can just barely see part of the interstate, way over | |||
CF | to the northeast. | |||
CF | | |||
CF | Paths down into the trees lead north, south, and west. | |||
CF | | |||
CF | > | DavidW says, "I suppose there could be something in the car. We'd need to close and unlock it." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Wreck | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Wreck | |||
CF | There's a chill in the air, and the branches above rustle impatiently. | |||
CF | The forest is thick, but there are a few trails (clear spaces, at | |||
CF | least) to the north, west, and northwest. | |||
CF | | |||
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of | |||
CF | this clearing, surrounded by broken glass and other debris. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Wreck | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the 1989 Corolla. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Wreck | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | You unlock the 1989 Corolla with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Wreck | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the 1989 Corolla. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter door" | |||
CF ] Wreck | |||
CF | > | |||
CF | > ENTER DOOR | |||
CF | | |||
CF | You can climb "inside" the wrecked car, but it's not that much | |||
CF | different from being "outside." Just a little less comfortable. | |||
CF | | |||
CF | So you climb back out. | |||
CF | | |||
CF | You hear a very loud motorcycle, somewhere far to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in car" | |||
CF ] Wreck | |||
CF | > | |||
CF | > LOOK IN CAR | |||
CF | | |||
CF | Most of the car has fallen off or disintegrated outright, but the | |||
CF | driver's side door remains basically intact. It is unlocked and open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Wreck | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the 1989 Corolla. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock it" | |||
CF ] Wreck | |||
CF | > | |||
CF | > LOCK IT | |||
CF | | |||
CF | You lock the 1989 Corolla with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trunk" | |||
CF ] Wreck | |||
CF | > | |||
CF | > X TRUNK | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Headquarters | |||
CF | The creek running from the northwest turns to the south here, | |||
CF | narrowing to a point where it's possible to hop right across. Dry | |||
CF | paths through the forest lead east, southeast, and west. | |||
CF | | |||
CF | Ollie and his gang of squirrels are poring over some scratches in a | |||
CF | big piece of bark. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to ollie" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > TALK TO OLLIE | |||
CF | | |||
CF | "What's he telling them?" you ask Hrieman. | |||
CF | | |||
CF | "They have to wait until the moment when chaos strikes, and then seize | |||
CF | that opportunity. And until then, they have to watch out for the signs | |||
CF | that chaos is about to strike." Hrieman clicks his beak. "He's being | |||
CF | really vague." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | "What's he telling them?" you ask Hrieman. | |||
CF | | |||
CF | "They have to wait until the moment when chaos strikes, and then seize | |||
CF | that opportunity. And until then, they have to watch out for the signs | |||
CF | that chaos is about to strike." Hrieman clicks his beak. "He's being | |||
CF | really vague." | |||
CF | | |||
CF | > | DavidW says, "The squirrels likely started this mess." | ||
Jacqueline says, "Freakin' squirrels." | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a Talkboy | |||
CF | Lem the beaver | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | five invitations | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use talkboy" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > USE TALKBOY | |||
CF | | |||
CF | What do you want to use the Talkboy on? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ollie" | |||
CF ] Headquarters | |||
CF | > | |||
CF | > OLLIE | |||
CF | | |||
CF | The squirrel backs slowly away from the microphone. | |||
CF | | |||
CF | "He's not saying anything," Hrieman tells you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Hill | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Hill | |||
CF | From up here you can just barely see part of the interstate, way over | |||
CF | to the northeast. | |||
CF | | |||
CF | Paths down into the trees lead north, south, and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lookout | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lookout | |||
CF | A beaver sentinel sits on his log, scanning the woods for intruders. | |||
CF | Paths lead south, west, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Dam | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Dam | |||
CF | An impressive wall of mud and branches spans the creek bed, forming a | |||
CF | substantial reservoir to the north. Beavers are scrambling over the | |||
CF | dam, judging its integrity and making small repairs under the watchful | |||
CF | eye of a large forebeaver. | |||
CF | | |||
CF | A relatively small current trickles under the dam and flows off to the | |||
CF | southwest. Dry paths lead southeast and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use talkboy on ernst" | |||
CF ] Dam | |||
CF | > | |||
CF | > USE TALKBOY ON ERNST | |||
CF | | |||
CF | The beaver sniffs your Talkboy. | |||
CF | | |||
CF | "He says he's not making any statement to any human news outlets," | |||
CF | Hrieman translates. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Logging Operation | |||
CF | A dozen beavers are hard at work here, felling trees, stripping logs, | |||
CF | and lining them up to be dragged away. A channel of cleared earth | |||
CF | leads east, and fainter trails head southeast and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Outpost | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use talkboy on mouse" | |||
CF ] Palace | |||
CF | > | |||
CF | > USE TALKBOY ON MOUSE | |||
CF | | |||
CF | You can't pass much of anything through the mesh cage. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use talkboy on queen" | |||
CF ] Palace | |||
CF | > | |||
CF | > USE TALKBOY ON QUEEN | |||
CF | | |||
CF | The Turtle Queen stares down the barrel of the microphone. | |||
CF | | |||
CF | Hrieman translates: "She wants to emphasize that she's doing | |||
CF | everything she can to avoid unnecessary hostilities." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use talkboy on newt" | |||
CF ] Palace | |||
CF | > | |||
CF | > USE TALKBOY ON NEWT | |||
CF | | |||
CF | Perhaps you should deal directly with the Queen. | |||
CF | | |||
CF | > | DavidW says, "hm" | ||
DavidW says, "It may be that we can't do much here yet and need something from elsewhere entirely." | |||
DavidW says (to ClubFloyd), "give invitation to queen" | |||
CF ] Palace | |||
CF | > | |||
CF | > GIVE INVITATION TO QUEEN | |||
CF | | |||
CF | The Turtle Queen is not one of the people to whom you need to give an | |||
CF | invitation. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Construction Site | |||
CF | There's a concrete foundation here, surrounded by a fallen fence of | |||
CF | orange netting. Weeds are growing all over everything. | |||
CF | | |||
CF | Paths lead northwest and northeast. | |||
CF | | |||
CF | A mildewy backpack lies at the edge of the cement. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Culvert | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Culvert | |||
CF | The creek flowing from the north passes through a culvert here and | |||
CF | continues to the west. On top of the culvert is a rusty sign. | |||
CF | | |||
CF | Paths into the trees lead east, southwest, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Wreck | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Wreck | |||
CF | There's a chill in the air, and the branches above rustle impatiently. | |||
CF | The forest is thick, but there are a few trails (clear spaces, at | |||
CF | least) to the north, west, and northwest. | |||
CF | | |||
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of | |||
CF | this clearing, surrounded by broken glass and other debris. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Wreck | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | The 1989 Corolla is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open car" | |||
CF ] Wreck | |||
CF | > | |||
CF | > OPEN CAR | |||
CF | | |||
CF | You open the 1989 Corolla, revealing a passageway to a mostly empty | |||
CF | Victorian nursery. | |||
CF | | |||
CF | The sound of highway traffic carries through the trees. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | You step through the 1989 Corolla. | |||
DavidW pushes the green 'space' button. | |||
CF ] Nursery | |||
CF | You step through the 1989 Corolla.Manchester, England - 14th June, | |||
CF | 1851 | |||
CF | | |||
CF | Nursery | |||
CF | Whether it was to be a nursery or a playroom or something else was not | |||
CF | entirely clear from its appearance, for the place was rather bare; but | |||
CF | someone had donated a doll's house, and someone had donated a | |||
CF | hobby-horse, and here they were, for the time being. The cabinet in | |||
CF | the northwest corner, then, could be taken as a toy cabinet. | |||
CF | | |||
CF | The dining-hall was the next room to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Kitchen | |||
CF | A pair of large cast-iron stoves spoke to the great number of people | |||
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were | |||
CF | all newly built for the house, and the kitchen was an immaculate, | |||
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam | |||
CF | that would reign in this room when the Home was opened at last. | |||
CF | | |||
CF | The pantry door stood to the southeast; the way back to the | |||
CF | dining-hall was west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stoves" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > X STOVES | |||
CF | | |||
CF | The two stoves were identical, but not symmetrical; Linus would have | |||
CF | preferred for one to have its chimney on the left, and the other to | |||
CF | have its chimney on the right. | |||
CF | | |||
CF | He tried not to trouble himself too much over this detail. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open pantry" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > OPEN PANTRY | |||
CF | | |||
CF | He opened the pantry door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in it" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > LOOK IN IT | |||
CF | | |||
CF | The door to the pantry had a lock on it. It was unlocked and open; and | |||
CF | beyond was the pantry itself. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close it" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > CLOSE IT | |||
CF | | |||
CF | He closed the pantry door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock it" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > LOCK IT | |||
CF | | |||
CF | He locked the pantry door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | He opened the pantry door, revealing a passageway to the inside of a | |||
CF | chilly log cabin. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter it" | |||
CF | > | |||
CF | > ENTER IT | |||
CF | | |||
CF | He stepped through the pantry door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Cabin | |||
CF | He stepped through the pantry door.Dawson City, Yukon Territory - 17th | |||
CF | December, 1902 | |||
CF | | |||
CF | Cabin | |||
CF | Two beds, both covered in quilts—one more bed than this cabin can | |||
CF | comfortably accommodate. Between them is a little stove. | |||
CF | | |||
CF | A tightly-folded piece of notepaper sits on top. | |||
CF | | |||
CF | Hrieman glances around, worried. "It's just a cabin? We can't get | |||
CF | outside?" | |||
CF | | |||
CF | "Sure we can get outside," you tell him. "If I unlock the door, it'll | |||
CF | go back to acting like a regular door." | |||
CF | | |||
CF | "Phew. What's out there, do you think?" | |||
CF | | |||
CF | "Dawson City, in the Yukon Territory. I think." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take notepaper" | |||
CF ] Cabin | |||
CF | > | |||
CF | > TAKE NOTEPAPER | |||
CF | | |||
CF | You take the folded notepaper. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unfold it" | |||
CF ] Cabin | |||
CF | > | |||
CF | > UNFOLD IT | |||
CF | | |||
CF | You unfold the various folds of the notepaper until it is reasonably | |||
CF | flat. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] Cabin | |||
CF | > | |||
CF | > READ IT | |||
CF | | |||
CF | The note reads: | |||
CF | | |||
CF | Linus, | |||
CF | | |||
CF | Lobo is a bit of a handful, but he means well. The fastest way to win | |||
CF | him over is with salty candy. If I had any on hand, I'd hide it | |||
CF | somewhere in the cabin—and then Lobo would find it, so it wouldn't be | |||
CF | any help anyway. | |||
CF | | |||
CF | I've left something useful (maybe) with Benny. Show this note to him, | |||
CF | and he'll know I sent you. Don't show it to Lobo, though; he might | |||
CF | take it the wrong way. | |||
CF | | |||
CF | — E | |||
CF | | |||
CF | > | DavidW says, "There is a type of licorise that's reputed to be extremely salty. I wonder if that's the candy we'll get." | ||
Jacqueline says, "I don't understand the point of 'treats' like that." | |||
DavidW says (to ClubFloyd), "x stove" | |||
CF ] Cabin | |||
CF | > | |||
CF | > X STOVE | |||
CF | | |||
CF | Everything seems a little too close to the stove to be really safe, | |||
CF | but there isn't room to be really safe in this overcrowded cabin. | |||
CF | | |||
CF | "Can we try looking outside the cabin now?" Hrieman asks. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x beds" | |||
CF ] Cabin | |||
CF | > | |||
CF | > X BEDS | |||
CF | | |||
CF | It's so cold during the "day" here, you're not sure even this many | |||
CF | quilts will be enough at night. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under beds" | |||
CF ] Cabin | |||
CF | > | |||
CF | > LOOK UNDER BEDS | |||
CF | | |||
CF | There's nothing interesting under either of the beds. | |||
CF | | |||
CF | "That's a shame," Hrieman mutters. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under quilts" | |||
CF ] Cabin | |||
CF | > | |||
CF | > LOOK UNDER QUILTS | |||
CF | | |||
CF | There's nothing interesting under either of the beds. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open stove" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN STOVE | |||
CF | | |||
CF | Only ashes inside the stove. | |||
CF | | |||
CF | "I still think we should try going outside the cabin," mutters | |||
CF | Hrieman. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | You unlock the narrow wooden door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | Outside the Cabin | |||
CF | A modest wooden cabin sits on a snowy hillside to the southeast, | |||
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is | |||
CF | malicious. | |||
CF | | |||
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. | |||
CF | Church Street leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Cemetery | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Cemetery | |||
CF | Wooden markers stick out of the snow in slightly irregular rows. The | |||
CF | sign over the gate reserves this graveyard for the Yukon Order of | |||
CF | Pioneers. | |||
CF | | |||
CF | Eighth Avenue leads southwest. Someone else's tracks continue | |||
CF | northeast across the snow. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tracks" | |||
CF ] Cemetery | |||
CF | > | |||
CF | > X TRACKS | |||
CF | | |||
CF | The footprints head toward the trees to the northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x markers" | |||
CF ] Cemetery | |||
CF | > | |||
CF | > X MARKERS | |||
CF | | |||
CF | Almost all the graves are from 1897 or 1898. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Woods | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Woods | |||
CF | The snow isn't as thick on the ground here, and the trail of | |||
CF | footprints from the southwest disappears. | |||
CF | | |||
CF | Thick bushes hem you in on all other sides. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "listen" | |||
CF ] Woods | |||
CF | > | |||
CF | > LISTEN | |||
CF | | |||
CF | You don't hear anything interesting. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x footprints" | |||
CF ] Woods | |||
CF | > | |||
CF | > X FOOTPRINTS | |||
CF | | |||
CF | You can't see where the footprints went next. | |||
CF | | |||
CF | From here, the only way to keep walking would be through these bushes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "go through bushes" | |||
CF ] Thicket | |||
CF | > | |||
CF | > GO THROUGH BUSHES | |||
CF | | |||
CF | You steel yourself and begin tramping through the foliage. | |||
CF | | |||
CF | Thicket | |||
CF | Surrounded by half-dead vegetation, with barely enough room to stand | |||
CF | next to it, is a low, flat rock. | |||
CF | | |||
CF | On the rock is a carved ivory beaver. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ivory beaver" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X IVORY BEAVER | |||
CF | | |||
CF | A beaver carved from yellowed ivory, three or four inches tall. Its | |||
CF | tail is finely textured, its eyes painted with some sort of black | |||
CF | lacquer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Thicket | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | You take the carved ivory beaver. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x rock" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X ROCK | |||
CF | | |||
CF | There should be snow or dirt or dead vines all over this rock. Someone | |||
CF | has kept it clean. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Thicket | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | To exit the thicket, type "EXIT" or "LEAVE" or "OUT" or something like | |||
CF | that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Woods | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Woods | |||
CF | The snow isn't as thick on the ground here, and the trail of | |||
CF | footprints from the southwest disappears. | |||
CF | | |||
CF | Thick bushes hem you in on all other sides. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Cemetery | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Cemetery | |||
CF | Wooden markers stick out of the snow in slightly irregular rows. The | |||
CF | sign over the gate reserves this graveyard for the Yukon Order of | |||
CF | Pioneers. | |||
CF | | |||
CF | Eighth Avenue leads southwest. Someone else's tracks continue | |||
CF | northeast across the snow. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Outside the Cabin | |||
CF | A modest wooden cabin sits on a snowy hillside to the southeast, | |||
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is | |||
CF | malicious. | |||
CF | | |||
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. | |||
CF | Church Street leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Edge of Town | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Edge of Town | |||
CF | "CITY," the top of the sign reads. The bottom of the sign is covered | |||
CF | in snow. | |||
CF | | |||
CF | Eighth Avenue leads northeast. Craig Street follows the Klondike to | |||
CF | the northwest. The road out of town heads up the river to the | |||
CF | southeast—Not much to see out that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "clean sign" | |||
CF ] Edge of Town | |||
CF | > | |||
CF | > CLEAN SIGN | |||
CF | | |||
CF | You wipe the snow off the bottom of the sign: "of DAWSON," it says. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Bridge | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Bridge | |||
CF | A wooden bridge leads southwest to an island in the middle of the | |||
CF | Klondike, apparently given over entirely to one lumber mill operation. | |||
CF | | |||
CF | Craig Street follows the river southeast and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bridge" | |||
CF ] Bridge | |||
CF | > | |||
CF | > X BRIDGE | |||
CF | | |||
CF | The massive bridge was evidently intended as a permanent installation, | |||
CF | but it's very splintery and rickety-looking. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Bridge | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | If all your research was correct, you shouldn't have any cause to go | |||
CF | trespassing at the lumber mill. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Confluence | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Confluence | |||
CF | Two rivers merge here, forming one great field of ice. On the far side | |||
CF | are snow-covered cliffs, topped with snow-covered pines. | |||
CF | | |||
CF | First Avenue follows the Yukon northeast. Craig Street follows the | |||
CF | Klondike to the southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Government House | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Government House | |||
CF | The Commissioner's residence stands facing the Yukon River, surrounded | |||
CF | by a spacious lawn and tall fence. There are lights on inside, but no | |||
CF | evidence that anyone has gone in or out since it snowed last. | |||
CF | | |||
CF | First Avenue runs northeast and southwest. Church Street begins here | |||
CF | and leads southeast. | |||
CF | | |||
CF | A boy in an anachronistic bomber jacket is watching you from down the | |||
CF | street. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x boy" | |||
CF ] Government House | |||
CF | > | |||
CF | > X BOY | |||
CF | | |||
CF | He's not quite a teenager, and the rest of his face hasn't caught up | |||
CF | to his peach fuzz mustache. His focused expression of distrust is | |||
CF | clearly the product of rigorous practice. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to boy" | |||
CF ] Government House | |||
CF | > | |||
CF | > TALK TO BOY | |||
CF | | |||
CF | You wave to the kid. "Hey! Are you Lobo?" | |||
CF | | |||
CF | "Maybe," he calls down the street. "Who's asking?" | |||
CF | | |||
CF | "We're looking for Ebenezabeth Scrooge. Do you know where she is?" | |||
CF | | |||
CF | He stiffens. "I won't let you hurt Madam Scrooge, scumbags!" he yelps, | |||
CF | and he runs away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x house" | |||
CF ] Government House | |||
CF | > | |||
CF | > X HOUSE | |||
CF | | |||
CF | The veranda, with its excess of ornamental columns, is surmounted by a | |||
CF | broad balcony, also with too many columns; and above this are two | |||
CF | extraneous cupolas. It's all a bit hard to look at. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Government House | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | There's no obvious way inside. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb column" | |||
CF ] Government House | |||
CF | > | |||
CF | > CLIMB COLUMN | |||
CF | | |||
CF | You can't do much more than look from over here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Bank of Commerce | |||
CF | No commerce is occurring at the moment; the bank is closed, and snow | |||
CF | has piled up in the windows. | |||
CF | | |||
CF | Queen Street begins here and leads southeast. First Avenue runs | |||
CF | northeast and southwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "clean windows" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > CLEAN WINDOWS | |||
CF | | |||
CF | No time for that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x windows" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > X WINDOWS | |||
CF | | |||
CF | The cubic building is covered in imitation brickwork, false pilasters, | |||
CF | and pediments of pressed metal, painted to look like stone. | |||
CF | | |||
CF | Hrieman leans in for a closer look. "How can you tell?" | |||
CF | | |||
CF | "Well, look at it," you say. But that isn't very helpful. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Ferry Landing | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Ferry Landing | |||
CF | Some signs and fenceposts stick out of the snow near the river's edge. | |||
CF | The Yukon is frozen over. | |||
CF | | |||
CF | King Street leads southeast; First Avenue leads southwest. | |||
CF | | |||
CF | > | Jacqueline asks, "Huh. I wqs tuned out for a minute, but are we in Dawson City?" | ||
DavidW says, "yes" | |||
Jacqueline says, "Very cool. Been there a few times." | |||
Jacqueline says, "I've been to the Commissioner's Residence. Very nice." | |||
DavidW says, "I'm feeling a bit lost. I need to make yet another map soon, I think." | |||
DavidW says (to ClubFloyd), "x ferry" | |||
CF ] Ferry Landing | |||
CF | > | |||
CF | > X FERRY | |||
CF | | |||
CF | It's only clear that this is where the ferry would be because one of | |||
CF | the signs says so. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read signs" | |||
CF ] Ferry Landing | |||
CF | > | |||
CF | > READ SIGNS | |||
CF | | |||
CF | It's only clear that this is where the ferry would be because one of | |||
CF | the signs says so. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Palace Grand Theatre | |||
CF | A singularly ostentatious facade towers over you, dwarfing its | |||
CF | neighbors in size and in architectural flamboyance. | |||
CF | | |||
CF | From this corner, Third Avenue continues southwest, and King Street | |||
CF | leads northwest. | |||
CF | | |||
CF | > | Jacqueline says, "One wonders how much of the town is here." | ||
Jacqueline | [LINK] | |||
DavidW says (to ClubFloyd), "x theatre" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > X THEATRE | |||
CF | | |||
CF | Bulbous bay windows hang over the sidewalk, topped with railings that | |||
CF | suggest narrow, precarious balconies. All the lines of the building | |||
CF | seem at odds with each other. The wood siding is applied in a bizarre | |||
CF | herringbone pattern that you've never seen anywhere else before, and | |||
CF | hope never to see again. | |||
CF | | |||
CF | "You're awful snooty about architecture, huh?" Hrieman grouses. | |||
CF | | |||
CF | "It doesn't take a whole lot of snoot to be put off by something this | |||
CF | awful," you tell him. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | (first opening the door) | |||
CF | | |||
CF | Inside the Theatre | |||
CF | The curtain has fallen; the show is over. A solitary pair shuffles | |||
CF | across the dance floor: a custodian and his broom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x custodian" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > X CUSTODIAN | |||
CF | | |||
CF | It'll be a while before he runs out of floor to sweep, but he doesn't | |||
CF | seem to mind. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to him" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > TALK TO HIM | |||
CF | | |||
CF | "Is there a show tonight?" you ask the custodian. | |||
CF | | |||
CF | "Not that I know of," he says. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x broom" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > X BROOM | |||
CF | | |||
CF | The custodian is doing most of the work—his dance partner is just | |||
CF | along for the ride. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Palace Grand Theatre | |||
CF | A singularly ostentatious facade towers over you, dwarfing its | |||
CF | neighbors in size and in architectural flamboyance. | |||
CF | | |||
CF | From this corner, Third Avenue continues southwest, and King Street | |||
CF | leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock theatre" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > LOCK THEATRE | |||
CF | | |||
CF | That isn't something you can lock. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Ferry Landing | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Ferry Landing | |||
CF | Some signs and fenceposts stick out of the snow near the river's edge. | |||
CF | The Yukon is frozen over. | |||
CF | | |||
CF | King Street leads southeast; First Avenue leads southwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Bank of Commerce | |||
CF | No commerce is occurring at the moment; the bank is closed, and snow | |||
CF | has piled up in the windows. | |||
CF | | |||
CF | Queen Street begins here and leads southeast. First Avenue runs | |||
CF | northeast and southwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | The door is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the door, revealing a passageway to some sort of observatory. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | You step through the door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Observatory | |||
CF | You step through the door.Somewhere Warm | |||
CF | | |||
CF | Observatory | |||
CF | The arced ceiling is entirely open to the air on one side, where a | |||
CF | balcony looks over the sea and the starry sky. A mounting for a small | |||
CF | telescope is worked into the tiled floor. | |||
CF | | |||
CF | A bearded gentleman with four spider legs looks up from the telescope | |||
CF | as you appear. | |||
CF | | |||
CF | "Oh!" Hrieman perks up. "I know where this is! We're in Jardinver!" | |||
CF | | |||
CF | The astronomer shakes his head. "Jardinver is on the other side of | |||
CF | that ocean," he says, pointing. "You're in Atlachnach, whoever you | |||
CF | are." | |||
CF | | |||
CF | The door is southeast. | |||
CF | | |||
CF | > | Jacqueline says, "Bye bye, Dawson City." | ||
DavidW says, "Jardinver was a land of sentient insects and bees." | |||
DavidW says (to ClubFloyd), "x astronomer" | |||
CF ] Observatory | |||
CF | > | |||
CF | > X ASTRONOMER | |||
CF | | |||
CF | He carries a little notebook. He wears a dark brown robe, and | |||
CF | spectacles pushed high on his forehead. His beard is thick and black. | |||
CF | | |||
CF | And he has only four spider legs, but added to his human arms and | |||
CF | legs, you get eight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to him" | |||
CF ] Observatory | |||
CF | > | |||
CF | > TALK TO HIM | |||
CF | | |||
CF | Hrieman isn't afraid to interrupt the man's work. "So, do you know | |||
CF | Nuci? The butterfly knight?" | |||
CF | | |||
CF | "No." | |||
CF | | |||
CF | "Oh. Do you know... Majali, the bee lady?" | |||
CF | | |||
CF | "The queen of Jardinver? I know of her." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Observatory | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | "Would you mind telling me what year this is?" you ask. | |||
CF | | |||
CF | He rubs his forehead. "This here, now, is the year 1474. The eighth | |||
CF | day of Sheovis. The hour is..." He glances at the stars. "Just past | |||
CF | midnight. So make that the ninth day of Sheovis." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Observatory | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | "I'm very sorry to have interrupted you," you tell the astronomer. | |||
CF | | |||
CF | "Oh, I don't mind at all," he lies, staring pointedly into the | |||
CF | telescope's eyepiece. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x telescope" | |||
CF ] Observatory | |||
CF | > | |||
CF | > X TELESCOPE | |||
CF | | |||
CF | Various gears and flanges in the mount keep the telescope from | |||
CF | shifting by accident. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Observatory | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Observatory | |||
CF | The arced ceiling is entirely open to the air on one side, where a | |||
CF | balcony looks over the sea and the starry sky. A mounting for a small | |||
CF | telescope is worked into the tiled floor. | |||
CF | | |||
CF | The spider astronomer alternates between peering into his telescope | |||
CF | and scribbling in his notebook, waiting for you to leave. | |||
CF | | |||
CF | The door is southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mounting" | |||
CF ] Observatory | |||
CF | > | |||
CF | > X MOUNTING | |||
CF | | |||
CF | Various gears and flanges in the mount keep the telescope from | |||
CF | shifting by accident. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock it" | |||
CF ] Observatory | |||
CF | > | |||
CF | > UNLOCK IT | |||
CF | | |||
CF | That's unlocked at the moment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Observatory | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | The door is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You step through the door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Bank of Commerce | |||
CF | You step through the door.Dawson City, Yukon Territory - 17th | |||
CF | December, 1902 | |||
CF | | |||
CF | Bank of Commerce | |||
CF | No commerce is occurring at the moment; the bank is closed, and snow | |||
CF | has piled up in the windows. | |||
CF | | |||
CF | Queen Street begins here and leads southeast. First Avenue runs | |||
CF | northeast and southwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | You step through the door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Observatory | |||
CF | You step through the door.Atlachnach - 9th Sheovis, 1474 | |||
CF | | |||
CF | Observatory | |||
CF | The arced ceiling is entirely open to the air on one side, where a | |||
CF | balcony looks over the sea and the starry sky. A mounting for a small | |||
CF | telescope is worked into the tiled floor. | |||
CF | | |||
CF | The spider astronomer alternates between peering into his telescope | |||
CF | and scribbling in his notebook, waiting for you to leave. | |||
CF | | |||
CF | The door is southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | That's unlocked at the moment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > LOCK DOOR | |||
CF | | |||
CF | You lock the door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the door, revealing a passageway to a starry night. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Hilltop | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | Hilltop | |||
CF | The middle of a cloudless, star-filled night. The curved walls of the | |||
CF | observatory rise to the northwest; in all other directions are thick | |||
CF | trees. If there's a path down the hill, it's invisible in the | |||
CF | darkness. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "trees" | |||
CF ] Hilltop | |||
CF | > | |||
CF | > TREES | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Hilltop | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | The only safe route is the door to the northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stars" | |||
CF ] Hilltop | |||
CF | > | |||
CF | > X STARS | |||
CF | | |||
CF | You don't recognize these stars at all. They're arranged with a | |||
CF | regularity that you've never encountered in the regular universe. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read stars" | |||
CF ] Hilltop | |||
CF | > | |||
CF | > READ STARS | |||
CF | | |||
CF | You don't recognize these stars at all. They're arranged with a | |||
CF | regularity that you've never encountered in the regular universe. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Observatory | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | Observatory | |||
CF | The arced ceiling is entirely open to the air on one side, where a | |||
CF | balcony looks over the sea and the starry sky. A mounting for a small | |||
CF | telescope is worked into the tiled floor. | |||
CF | | |||
CF | The spider astronomer alternates between peering into his telescope | |||
CF | and scribbling in his notebook, waiting for you to leave. | |||
CF | | |||
CF | The door is southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | You unlock the door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Observatory | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | You step through the door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Bank of Commerce | |||
CF | You step through the door.Dawson City, Yukon Territory - 17th | |||
CF | December, 1902 | |||
CF | | |||
CF | Bank of Commerce | |||
CF | No commerce is occurring at the moment; the bank is closed, and snow | |||
CF | has piled up in the windows. | |||
CF | | |||
CF | Queen Street begins here and leads southeast. First Avenue runs | |||
CF | northeast and southwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Middle of Town | |||
CF | The streets are crowded with storefronts, but no business is being | |||
CF | conducted that you can see, and the ruts in the road are all frozen | |||
CF | over. | |||
CF | | |||
CF | Third Avenue runs northeast to southwest; Queen Street leads | |||
CF | northwest. | |||
CF | | |||
CF | > | Jacqueline says, "Hello again, Dawson City." | ||
Jacqueline says, "I don't think the directions are true to the actual town, fwiw. So ignore my map that I posted." | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Palace Grand Theatre | |||
CF | A singularly ostentatious facade towers over you, dwarfing its | |||
CF | neighbors in size and in architectural flamboyance. | |||
CF | | |||
CF | From this corner, Third Avenue continues southwest, and King Street | |||
CF | leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Middle of Town | |||
CF | The streets are crowded with storefronts, but no business is being | |||
CF | conducted that you can see, and the ruts in the road are all frozen | |||
CF | over. | |||
CF | | |||
CF | Third Avenue runs northeast to southwest; Queen Street leads | |||
CF | northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Fort Herchmer | |||
CF | A snow-filled creek bed wends past the stables and barracks. All the | |||
CF | buildings are dead silent. | |||
CF | | |||
CF | Church Street runs southeast and northwest. Third Avenue leads | |||
CF | northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stables" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > X STABLES | |||
CF | | |||
CF | Trails have been cut through the snow between buildings; clearly there | |||
CF | has been some activity here fairly recently. At the moment, though, | |||
CF | all the soldiers are hidden away somewhere. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Outside the Cabin | |||
CF | A modest wooden cabin sits on a snowy hillside to the southeast, | |||
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is | |||
CF | malicious. | |||
CF | | |||
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. | |||
CF | Church Street leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Fort Herchmer | |||
CF | A snow-filled creek bed wends past the stables and barracks. All the | |||
CF | buildings are dead silent. | |||
CF | | |||
CF | Church Street runs southeast and northwest. Third Avenue leads | |||
CF | northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | It wouldn't be prudent to go traipsing across the parade grounds. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Government House | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Government House | |||
CF | The Commissioner's residence stands facing the Yukon River, surrounded | |||
CF | by a spacious lawn and tall fence. There are lights on inside, but no | |||
CF | evidence that anyone has gone in or out since it snowed last. | |||
CF | | |||
CF | First Avenue runs northeast and southwest. Church Street begins here | |||
CF | and leads southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Government House | |||
CF | > | |||
CF | > X DOOR | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Confluence | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Confluence | |||
CF | Two rivers merge here, forming one great field of ice. On the far side | |||
CF | are snow-covered cliffs, topped with snow-covered pines. | |||
CF | | |||
CF | First Avenue follows the Yukon northeast. Craig Street follows the | |||
CF | Klondike to the southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x rivers" | |||
CF ] Confluence | |||
CF | > | |||
CF | > X RIVERS | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Confluence | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | The navigable roads lead northeast and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Bridge | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Bridge | |||
CF | A wooden bridge leads southwest to an island in the middle of the | |||
CF | Klondike, apparently given over entirely to one lumber mill operation. | |||
CF | | |||
CF | Craig Street follows the river southeast and northwest. | |||
CF | | |||
CF | Lobo is watching you from down the street. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Edge of Town | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Edge of Town | |||
CF | "CITY of DAWSON," the sign reads. | |||
CF | | |||
CF | Eighth Avenue leads northeast. Craig Street follows the Klondike to | |||
CF | the northwest. The road out of town heads up the river to the | |||
CF | southeast—Not much to see out that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Outside the Cabin | |||
CF | A modest wooden cabin sits on a snowy hillside to the southeast, | |||
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is | |||
CF | malicious. | |||
CF | | |||
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. | |||
CF | Church Street leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | The narrow wooden door is closed. | |||
CF | | |||
CF | > | |||
Iria goes home. | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Cabin | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | Cabin | |||
CF | Two beds, both covered in quilts—one more bed than this cabin can | |||
CF | comfortably accommodate. Between them is a little stove. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock it" | |||
CF ] Cabin | |||
CF | > | |||
CF | > LOCK IT | |||
CF | | |||
CF | You lock the narrow wooden door with the skeletonic key. | |||
CF | | |||
CF | > | Jacqueline asks, "Would it have been better to lock the door first?" | ||
Jacqueline says, "Timing" | |||
DavidW says, "I wanted back inside the cabin. I'm not sure where we'd go if we locked the outside half of the door." | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the narrow wooden door, revealing a passageway to a spotless | |||
CF | Victorian kitchen. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You step through the narrow wooden door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Kitchen | |||
CF | You step through the narrow wooden door.Manchester, England - 14th | |||
CF | June, 1851 | |||
CF | | |||
CF | Kitchen | |||
CF | A pair of large cast-iron stoves spoke to the great number of people | |||
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were | |||
CF | all newly built for the house, and the kitchen was an immaculate, | |||
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam | |||
CF | that would reign in this room when the Home was opened at last. | |||
CF | | |||
CF | The pantry door stood to the southeast; the way back to the | |||
CF | dining-hall was west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Foyer | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Foyer | |||
CF | A statue of Athena stood in the foyer, greeting visitors to the | |||
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a | |||
CF | dispassionate half-smile. A framed copy of the Home's charter hung | |||
CF | near the front door. The way into the dining-hall was past the stairs | |||
CF | to the north; the orphans' and widows' dormitories were at the top of | |||
CF | the front stair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x statue" | |||
CF ] Foyer | |||
CF | > | |||
CF | > X STATUE | |||
CF | | |||
CF | The goddess wore a long robe, and a helmet, pushed back on her | |||
CF | forehead; and perched on her wrist was a little owl. | |||
CF | | |||
CF | "She's here to bless the Home with wisdom," Hrieman explained. | |||
CF | | |||
CF | "Chastity," said Linus. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x charter" | |||
CF ] Foyer | |||
CF | > | |||
CF | > X CHARTER | |||
CF | | |||
CF | The charter, in Ebenezer Scrooge's own hand, laid out the mission of | |||
CF | his Orphans' and Widows' Home and the standards by which it must be | |||
CF | administered, in flowery idealistic terms at first, and then in a | |||
CF | lawyer's soulless prose, swinging suddenly to and fro between these | |||
CF | registers, sometimes in mid-sentence, and never managing to say | |||
CF | anything of substance—or at least this was the general effect on | |||
CF | Linus, who could not bring himself to read past the first few lines. | |||
CF | | |||
CF | > | DavidW asks, "This seems to be a large game, doesn't it?" | ||
DavidW says (to ClubFloyd), "x owl" | |||
CF ] Foyer | |||
CF | > | |||
CF | > X OWL | |||
CF | | |||
CF | The goddess wore a long robe, and a helmet, pushed back on her | |||
CF | forehead; and perched on her wrist was a little owl. | |||
CF | | |||
CF | > | Jacqueline says, "yes." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Foyer | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | The front door was closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Foyer | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | He opened the front door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Foyer | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | Linus had no business anywhere else in Manchester at the moment, and | |||
CF | there was no reason for him to leave the Home through the front door | |||
CF | (at least, not while the front door was unlocked). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Foyer | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | He closed the front door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock door" | |||
CF ] Foyer | |||
CF | > | |||
CF | > LOCK DOOR | |||
CF | | |||
CF | He locked the front door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Foyer | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | He opened the front door, revealing a passageway to a city square in | |||
CF | Copenhagen. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | He stepped through the front door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Kongens Nytorv | |||
CF | He stepped through the front door.Copenhagen, Denmark - 9th July, 1833 | |||
CF | | |||
CF | Kongens Nytorv | |||
CF | All at once the air is hot and muggy. The effect is stifling. | |||
CF | | |||
CF | "And it stinks," Hrieman notices. | |||
CF | | |||
CF | It's the middle of the day, and people are hurrying in every | |||
CF | direction, in carriages and on foot—some gawking at you, some | |||
CF | pointedly averting their eyes. The King's Square is an uninspiring | |||
CF | field of grass, worn down to bare dirt by pedestrians cutting across. | |||
CF | It all manages to make Christian V's statue look more impotent than | |||
CF | heroic. | |||
CF | | |||
CF | The imposing doorway north of you is that of the Thott Mansion. Nyhavn | |||
CF | is across the street to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x statue" | |||
CF ] Kongens Nytorv | |||
CF | > | |||
CF | > X STATUE | |||
CF | | |||
CF | Which do you mean, the equestrian statue or the allegorical statues? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "equestrian" | |||
CF ] Kongens Nytorv | |||
CF | > | |||
CF | > EQUESTRIAN | |||
CF | | |||
CF | King Christian V is a knight in gilded armor, bearing the baton of | |||
CF | Authority, trampling a naked man with his horse. | |||
CF | | |||
CF | > | DavidW says, "I've never been to a nytorv before." | ||
Jacqueline says, "Nor have I." | |||
DavidW says, "I suppose the place just means King Street." | |||
DavidW says (to ClubFloyd), "x allegorical" | |||
CF ] Kongens Nytorv | |||
CF | > | |||
CF | > X ALLEGORICAL | |||
CF | | |||
CF | They look allegorical from down here. They might be more literal up | |||
CF | close. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Bredgade | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Bredgade | |||
CF | A busy street: carriages, pedestrians, couriers on horseback—You seem | |||
CF | to be in everybody's way. The King's Square is on the west side of the | |||
CF | road, and Nyhavn is on the east. | |||
CF | | |||
CF | > | DavidW says, "oh. King's Square, not Street." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Nyhavn | |||
CF | There seems to be some disagreement about the disposition of the boat | |||
CF | being unloaded here, at the end of the canal. The road along the canal | |||
CF | continues to the east; the King's Square is across the street to the | |||
CF | west. | |||
CF | | |||
CF | A man with a pointy mustache is trying to make eye contact with you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x man" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > X MAN | |||
CF | | |||
CF | (the mustachioed man) | |||
CF | As soon as you give him an opening, he ripples toward you. "Not from | |||
CF | around here, are we? Looking for excitement in the big city?" | |||
CF | | |||
CF | "Sure," you tell him. "I'm positively starved for excitement." | |||
CF | | |||
CF | "My good man, I have just the thing to sate your appetite." He | |||
CF | produces a polished wooden case, just like the ones being hauled off | |||
CF | the nearby boat in such numbers. "There is excitement in here to last | |||
CF | you a lifetime—guaranteed." | |||
CF | | |||
CF | He pulls back the lid, revealing a polished cylinder with brass | |||
CF | fittings. "I'm afraid I'll be on my way soon, though, so it behooves | |||
CF | the young gentleman not to delay taking advantage of this offer. Are | |||
CF | we interested?" | |||
DavidW pushes the green 'space' button. | |||
CF ] Nyhavn | |||
CF | we interested?" | |||
CF | > | |||
CF | | |||
CF | Please answer yes or no.> | |||
DavidW says (to ClubFloyd), "yes" | |||
CF ] Nyhavn | |||
CF | Please answer yes or no.> | |||
CF | > YES | |||
CF | | |||
CF | "Maybe," you tell him. "Am I right to assume that the item in question | |||
CF | is of dubious legal status?" | |||
CF | | |||
CF | "'Dubious' only in the sense of 'unclear,' I assure you." He leans in | |||
CF | and whispers: "We're at much greater risk discussing the matter here | |||
CF | than you will be as you carry your souvenir home." | |||
CF | | |||
CF | "Then I suppose it behooves the criminal with the mustache not to | |||
CF | quibble about prices," you say, pressing a few coins into his hand. He | |||
CF | looks at them, rolls his eyes, then tosses you the box before stalking | |||
CF | away. | |||
CF | | |||
CF | > | Jacqueline says, "Haha" | ||
Jacqueline says, "I love a lot of the writing in this." | |||
DavidW says (to ClubFloyd), "x box" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > X BOX | |||
CF | | |||
CF | (the wooden case) | |||
CF | A longish box made from dark wood. It is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the wooden case, revealing a kaleidoscope. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x kaleidoscope" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > X KALEIDOSCOPE | |||
CF | | |||
CF | It looks like a telescope to the untrained eye, but you know the | |||
CF | difference. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in it" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > LOOK IN IT | |||
CF | | |||
CF | You aren't holding the kaleidoscope. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | You take the kaleidoscope. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in it" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > LOOK IN IT | |||
CF | | |||
CF | You press your eye up to the end of the tube. | |||
CF | | |||
CF | Inside are gorgeous shifting patterns, multiplied into infinity. The | |||
CF | effect is overwhelming—inspiring—hypnotic. | |||
CF | | |||
CF | You lower the kaleidoscope. You have work to do. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put it in box" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > PUT IT IN BOX | |||
CF | | |||
CF | (the wooden case) | |||
CF | You don't want to lose the kaleidoscope. | |||
CF | | |||
CF | > | DavidW says, "I assumed the box was a safe place for it. Silly of me." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Market | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Market | |||
CF | "Nuts!" yells the nut vendor. "Tasty, invigorating nuts!" | |||
CF | | |||
CF | Nyhavn is crowded with people buying, selling, and gawking. The | |||
CF | buildings are squeezed together, too: To the north is a sweetshop; | |||
CF | next door is a brothel supplier. The road along the canal continues | |||
CF | east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Sweetshop | |||
CF | In the middle of the dusty room are five barrels. The proprietor, | |||
CF | shirtless and hirsute, leans over his counter to stare at you | |||
CF | impatiently. | |||
CF | | |||
CF | On the counter is a dark bottle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bottle" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > X BOTTLE | |||
CF | | |||
CF | There's no label on the bottle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to proprietor" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > TALK TO PROPRIETOR | |||
CF | | |||
CF | "You got a weird arm," says the man. | |||
CF | | |||
CF | "Are you sure?" you ask. "I've been told it's very inconspicuous. | |||
CF | Barely noticeable. You must be—no offense—uncommonly observant." | |||
CF | | |||
CF | The candy man stops caring. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | "You got money?" | |||
CF | | |||
CF | "Yes. A lot." | |||
CF | | |||
CF | "Then buy something, and get out." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "buy candy" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > BUY CANDY | |||
CF | | |||
CF | Which do you mean, the barrel of Turkish delight, the barrel of | |||
CF | humbugs, the barrel of black licorice, the barrel of sugar plums, or | |||
CF | the barrel of anise comfits? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x black" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > X BLACK | |||
CF | | |||
CF | The little black lozenges in this barrel are pieces of licorice. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "taste black" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > TASTE BLACK | |||
CF | | |||
CF | Unwise. | |||
CF | | |||
CF | > | Jacqueline says, "Unwise" | ||
DavidW says (to ClubFloyd), "buy licorice" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > BUY LICORICE | |||
CF | | |||
CF | You toss the man a coin and take a piece of black licorice from the | |||
CF | barrel. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take bottle" | |||
CF ] Sweetshop | |||
CF | > | |||
CF | > TAKE BOTTLE | |||
CF | | |||
CF | "Not for sale," says the man. "Rat poison." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Market | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Market | |||
CF | "Too late to get 'em while they're hot—so get 'em while they're | |||
CF | warm!" | |||
CF | the nut vendor wails. | |||
CF | | |||
CF | Nyhavn is crowded with people buying, selling, and gawking. The | |||
CF | buildings are squeezed together, too: To the north is a sweetshop; | |||
CF | next door is a brothel supplier. The road along the canal continues | |||
CF | east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x brothel" | |||
CF ] Market | |||
CF | > | |||
CF | > X BROTHEL | |||
CF | | |||
CF | One of the signs in the front window says "DISCREET." The other one | |||
CF | says "WHOLESALE ONLY." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter brothel" | |||
CF ] Market | |||
CF | > | |||
CF | > ENTER BROTHEL | |||
CF | | |||
CF | The sign says "WHOLESALE ONLY." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Nyhavn No. 34 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Nyhavn No. 34 | |||
CF | The crowd has thinned out. There's an acrid scent on the air here. | |||
CF | | |||
CF | A man sits on an upturned crate in front of Nyhavn 34, puffing on a | |||
CF | cigar. A rickety ladder has been hooked over the edge of the canal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x man" | |||
CF ] Nyhavn No. 34 | |||
CF | > | |||
CF | > X MAN | |||
CF | | |||
CF | This has got to be the guy. He wears a thick beard and a wool cap, | |||
CF | both discolored by smoke. His smile is distinctly unfriendly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to man" | |||
CF ] Nyhavn No. 34 | |||
CF | > | |||
CF | > TALK TO MAN | |||
CF | | |||
CF | You steel yourself. | |||
CF | | |||
CF | "I beg your pardon, my good man. I have something to give to your | |||
CF | daughter." | |||
CF | | |||
CF | The man squints at you. "Lemme see it," he barks. | |||
CF | | |||
CF | So you show him the invitation. He acts like he's reading it. | |||
CF | | |||
CF | "You from the government?" | |||
CF | | |||
CF | "No." | |||
CF | | |||
CF | "Well, the little girl is doing her chores at the moment." He nods at | |||
CF | the ladder. "She's not allowed to take any piece of paper from any | |||
CF | half-bird-man and his pet crow until her chores are done." | |||
CF | | |||
CF | "Of course," you say. | |||
CF | | |||
CF | > | Jacqueline says, "haha" | ||
DavidW says (to ClubFloyd), "i" | |||
CF ] Nyhavn No. 34 | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a piece of black licorice | |||
CF | a kaleidoscope | |||
CF | a wooden case (open but empty) | |||
CF | a carved ivory beaver | |||
CF | a notepaper | |||
CF | a Talkboy | |||
CF | Lem the beaver | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | five invitations | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ladder" | |||
CF ] Nyhavn No. 34 | |||
CF | > | |||
CF | > X LADDER | |||
CF | | |||
CF | This ladder has been cobbled together from loose bits of wood. It will | |||
CF | probably bear your weight, as long as you're quick about it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Waterline | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Waterline | |||
CF | You thought that smell was that man's cigar, but it's coming from down | |||
CF | here. The bottom of the ladder rests on a stone walkway, under an inch | |||
CF | or two of water. (This is why you're not wearing anything you don't | |||
CF | mind getting wet.) A tendril of smoke carries from within a very | |||
CF | cramped tunnel carved into the side of the canal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Hole | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | Hole | |||
CF | A little girl is hunched over inside a drainpipe, clearing muck out | |||
CF | with her bare hands by the light of a sooty lantern. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x girl" | |||
CF ] Hole | |||
CF | > | |||
CF | > X GIRL | |||
CF | | |||
CF | Her flaxen hair is matted with filth. She's about five years old, just | |||
CF | barely small enough to fit in that pipe. It will take her hours or | |||
CF | days to unclog it herself, but she goes on working regardless, | |||
CF | betraying neither melancholy nor bitterness. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to girl" | |||
CF ] Hole | |||
CF | > | |||
CF | > TALK TO GIRL | |||
CF | | |||
CF | She noticed you arriving, but she went right back to her work. You | |||
CF | feel guilty about interrupting. | |||
CF | | |||
CF | "Uh, little girl, I'd like to extend to you this invitation—if you | |||
CF | feel like taking a little break, I mean." | |||
CF | | |||
CF | "My daddy says I have to clear this drain before I do anything else," | |||
CF | she tells you, without looking up. "I'm very sorry, sir, but I can't | |||
CF | accept your invitation at this time." | |||
CF | | |||
CF | "I understand." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x drain" | |||
CF ] Hole | |||
CF | > | |||
CF | > X DRAIN | |||
CF | | |||
CF | There's some sort of very serious blockage in the pipe, and this child | |||
CF | is not at all equipped to deal with it. | |||
CF | | |||
CF | > | Jacqueline asks, "Can we help with her chore?" | ||
Jacqueline asks, "Lem?" | |||
DavidW says, "Probably, if we provide a suitable tool." | |||
DavidW says (to ClubFloyd), "give lem to girl" | |||
CF | > | |||
CF | > GIVE LEM TO GIRL | |||
CF | | |||
CF | "Maybe this little fellow could take over for a bit," you say, | |||
CF | presenting the beaver to the little girl. "His name's Lem." | |||
CF | | |||
CF | She searches the creature's eyes. "I would hate to impose," she says. | |||
CF | "It is my daddy's right to force grueling, dangerous chores upon me, | |||
CF | but I don't have any such authority over this small animal." | |||
CF | | |||
CF | "He'd be delighted," Hrieman assures her, and the beaver nods eagerly. | |||
CF | | |||
CF | "All right," says the little girl, and she extricates herself from the | |||
CF | pipe. You lift the beaver inside, and he gets straight to work. | |||
DavidW pushes the green 'space' button. | |||
CF ] Hole | |||
CF | pipe. You lift the beaver inside, and he gets straight to work."Can I | |||
CF | give you this now?" You hold out an invitation. | |||
CF | | |||
CF | "Certainly," says the little girl. She only glances at the text. "I'm | |||
CF | afraid I can't read it, though." | |||
CF | | |||
CF | "That's no problem. Everything will be taken care of." | |||
CF | | |||
CF | "Then I think I'll stay here for a while, to supervise Lem. I wouldn't | |||
CF | want to bother my daddy with boring details." | |||
CF | | |||
CF | "Certainly," you say. | |||
CF | | |||
CF | > | DavidW says, "This must be Ebenezabeth before she first adventure." | ||
DavidW says, "er her first" | |||
DavidW asks, "also, perhaps we can stop here?" | |||
Jacqueline says, "Sure." | |||
DavidW says (to ClubFloyd), "save" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | Jacqueline says, "I'm so happy that Lem finally has something to do." | ||
DavidW says (to ClubFloyd), "cflmg5invite1" | |||
CF ] Hole | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | DavidW says, "yes. Thank you for suggesting him." | ||
Jacqueline says, "Welcome. Glad to have contributed, um, precisely one time." | |||
DavidW says, "I wonder if all the invites are for Ebenezabeth in different eras." | |||
Jacqueline says, "Oh, that's interesting." | |||
DavidW says, "I can't even guess what the point of the invites are for yet." | |||
*** SESSION 2 *** | |||
Lancelot asks, "I missed last weeks session, how did that go?" | |||
DavidW says, "We started The Little Match Girl 5: The Hunter's Vow." | |||
Lancelot says, "last thing I remember were the two games we tried but thats 2 weeks ago ah cool" | |||
Jade has arrived. | DavidW says, "We did a lot but there's still much to do." | ||
Jade says, "hello" | |||
DavidW says, "hi Jade" | |||
Lancelot says, "hi Jade" | |||
Lancelot says, "dang how can he find the time to make all those games" | |||
Roger has arrived. | DavidW says, "I don't know" | ||
Jade asks, "little match gir 5?" | |||
DavidW says, "yes" | |||
Roger says, "There was some new person who got Pass 4 but I don't see they at the moment" | |||
Jade says, "ok, thx" | |||
DavidW says, "now, I must confess, when I made my notes, I couldn't resist playing more of the game. I got up to the end of part 1." | |||
Lancelot says, "lol that sounds familiar :D" | |||
Jade says, "well done" | |||
DavidW says, "I'm hoping that I'll be permitted to still drive us quickly through the rest of part 1 so we can get to part 2 which may be more interesting yet." | |||
Lancelot asks, "do you have a nice page showing where we stand?" | |||
Jacqueline says, "I am here but am deep in some IFComp stuff, so will likely be pretty checked out." | |||
DavidW says, "I have a page showing where I am, which is more than we did here." | |||
Lancelot asks, "no army of IFComp helpers?" | |||
DavidW says, "[LINK]" | |||
DavidW says, "I haven't seen Pinkunz here in weeks." | |||
Lancelot says, "thx oh this game is not part of any comp" | |||
DavidW says, "correct. It's not." | |||
DavidW says, "It was originally released as a Patreon exclusive, but is not available for unwashed heathens like myself." | |||
DavidW says, "er, is now available." | |||
Roger says, "ransom model, that's sometimes called" | |||
Lancelot says, "I guess I also count as an unwashed heathen then... oooh using TEXT-O-VISION :D" | |||
Lancelot asks, "oh you mean like advertising you are working on sth cool but na na na na na you cannot play unless you pay?" | |||
Jacqueline says (to Lancelot), "I do have a small army, but today" | |||
Jacqueline says (to Lancelot), "er... I do have a small army, but today's stuff is mine alone." | |||
DavidW asks, "anyway, are we ready to continue LMG5?" | |||
Lancelot asks, "thx for the page ... take it away?" | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Hole | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Hole | |||
CF | The little girl is here, watching Lem the beaver clear out the | |||
CF | drainpipe by the light of a sooty lantern. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Hole | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a piece of black licorice | |||
CF | a kaleidoscope | |||
CF | a wooden case (open but empty) | |||
CF | a carved ivory beaver | |||
CF | a notepaper | |||
CF | a Talkboy | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | four invitations | |||
CF | | |||
CF | > | DavidW says, "We bought the licorice and kaleidoscope (and its case) in Copenhagen." | ||
Lancelot says, "check found hole on map" | |||
DavidW says, "We found the carved beaver in a forest thicket." | |||
DavidW says, "The Talkboy is a toy tape recorder." | |||
DavidW says, "The skeletonic key unlocks anything that uses a key" | |||
Lancelot asks, "and the invitations? places we need to go? people we need to meet?" | |||
DavidW says, "We're playing as Prince Linus, and instead of looking at flames to travel with, he is able open locked doors to new places." | |||
Lancelot says, "ooh cool" | |||
DavidW says, "We're delivering the invitations to Ebenezabeth Scrooge in five different points in her lifetime." | |||
DavidW says, "The little girl just got hers here." | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Hole | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Hole | |||
CF | The little girl is here, watching Lem the beaver clear out the | |||
CF | drainpipe by the light of a sooty lantern. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x girl" | |||
CF ] Hole | |||
CF | > | |||
CF | > X GIRL | |||
CF | | |||
CF | Her flaxen hair is matted with filth. She's about five years old. She | |||
CF | seems satisfied, for the moment—but her expression is difficult to | |||
CF | read. | |||
CF | | |||
CF | > | Lancelot says, "so also time travel" | ||
DavidW says, "Yes." | |||
DavidW says, "This is the match girl BEFORE her first known adventure." | |||
DavidW says, "She's still with her original father and doesn't know any of her powers yet." | |||
DavidW says, "oh, and we have Hrieman the talking crow with us. He doesn't trust us, so he's keeping an eye on us." | |||
DavidW says, "He also gives Linus someone to talk to at plot points." | |||
Lancelot says, "gotcha" | |||
DavidW says, "Anyway, since we have the beaver and licorise, we can deal with the Jackson County and Dawson City sections." | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Hole | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | The only way to go is outside. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Waterline | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Waterline | |||
CF | The bottom of the ladder rests on a stone walkway, under an inch or | |||
CF | two of water. A tendril of smoke carries from within a very cramped | |||
CF | tunnel carved into the side of the canal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Nyhavn No. 34 | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Nyhavn No. 34 | |||
CF | There's an acrid scent on the air here. | |||
CF | | |||
CF | A man sits on an upturned crate in front of Nyhavn 34, puffing on a | |||
CF | cigar. A rickety ladder has been hooked over the edge of the canal. | |||
CF | | |||
CF | > | DavidW says, "I guess that's Danish for Square or something similar." | ||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Market | |||
CF | "Still plenty of nuts!" the nut vendor calls. "Get your nuts here!" | |||
CF | | |||
CF | Nyhavn is crowded with people buying, selling, and gawking. The | |||
CF | buildings are squeezed together, too: To the north is a sweetshop; | |||
CF | next door is a brothel supplier. The road along the canal continues | |||
CF | east and west. | |||
CF | | |||
CF | "What are you groaning about?" Hrieman asks. You didn't realize you | |||
CF | were sighing so loudly. | |||
DavidW pushes the green 'space' button. | |||
CF | were sighing so loudly."It just occurred to me," you tell him. "I've | |||
CF | spent a lot of time thinking about punching that man in the mouth. And | |||
CF | that there was probably the only chance I'll ever get." | |||
CF | | |||
CF | "We could go back, if you like." | |||
DavidW pushes the green 'space' button. | |||
CF ] Market | |||
CF | "We could go back, if you like."You shake your head. "Better not." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Market | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a piece of black licorice | |||
CF | a kaleidoscope | |||
CF | a wooden case (open but empty) | |||
CF | a carved ivory beaver | |||
CF | a notepaper | |||
CF | a Talkboy | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | four invitations | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "buy nuts" | |||
CF ] Market | |||
CF | > | |||
CF | > BUY NUTS | |||
CF | | |||
CF | You step up to the vendor. He glances at your wing, then eagerly | |||
CF | pretends not to have noticed it. "Could I possibly convince you to | |||
CF | avail yourself of some nuts—any nuts at all?" | Lancelot says, "nyhavn sounds more like new harbor (haven is harbor in Dutch)" | ||
DavidW pushes the green 'space' button. | |||
CF ] Market | |||
CF | avail yourself of some nuts—any nuts at all?" | |||
CF | > | |||
CF | | |||
CF | Please answer yes or no.> | |||
DavidW says (to ClubFloyd), "yes" | |||
CF ] Market | |||
CF | Please answer yes or no.> | |||
CF | > YES | |||
CF | | |||
CF | "I usually don't think it's worth the bother trying to convince anyone | |||
CF | of anything," you say, tossing the man a coin, "but, then, I'm not in | |||
CF | sales." | |||
CF | | |||
CF | He hands you a bag of nuts. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "eat nuts" | |||
CF ] Market | |||
CF | > | |||
CF | > EAT NUTS | |||
CF | | |||
CF | You enjoy a nice crunchy nut. Energizing. | |||
CF | | |||
CF | > | DavidW says, "oh, ok" | ||
DavidW says (to ClubFloyd), "w" | |||
CF ] Nyhavn | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Nyhavn | |||
CF | The difficulty surrounding the vessel moored here has yet to be | |||
CF | resolved, yet her dutiful crew continues to unload it regardless. The | |||
CF | road along the canal continues to the east; the King's Square is | |||
CF | across the street to the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Bredgade | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bredgade | |||
CF | A busy street: carriages, pedestrians, couriers on horseback—You seem | |||
CF | to be in everybody's way. The King's Square is on the west side of the | |||
CF | road, and Nyhavn is on the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Kongens Nytorv | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Kongens Nytorv | |||
CF | It's the middle of the day, and people are hurrying in every | |||
CF | direction, in carriages and on foot—some gawking at you, some | |||
CF | pointedly averting their eyes. The King's Square is an uninspiring | |||
CF | field of grass, worn down to bare dirt by pedestrians cutting across. | |||
CF | It all manages to make Christian V's statue look more impotent than | |||
CF | heroic. | |||
CF | | |||
CF | The imposing doorway north of you is that of the Thott Mansion. Nyhavn | |||
CF | is across the street to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You step through the front door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Foyer | |||
CF | You step through the front door.Manchester, England - 14th June, 1851 | |||
CF | | |||
CF | Foyer | |||
CF | A statue of Athena stood in the foyer, greeting visitors to the | |||
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a | |||
CF | dispassionate half-smile. A framed copy of the Home's charter hung | |||
CF | near the front door. The way into the dining-hall was past the stairs | |||
CF | to the north; the orphans' and widows' dormitories were at the top of | |||
CF | the front stair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Nursery | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Nursery | |||
CF | Whether it was to be a nursery or a playroom or something else was not | |||
CF | entirely clear from its appearance, for the place was rather bare; but | |||
CF | someone had donated a doll's house, and someone had donated a | |||
CF | hobby-horse, and here they were, for the time being. The cabinet in | |||
CF | the northwest corner, then, could be taken as a toy cabinet. | |||
CF | | |||
CF | The dining-hall was the next room to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | He stepped through the toy cabinet. | |||
DavidW pushes the green 'space' button. | |||
CF ] Wreck | |||
CF | He stepped through the toy cabinet.Jackson County, Indiana - 26th | |||
CF | September, 1996 | |||
CF | | |||
CF | Wreck | |||
CF | There's a chill in the air, and the branches above rustle impatiently. | |||
CF | The forest is thick, but there are a few trails (clear spaces, at | |||
CF | least) to the north, west, and northwest. | |||
CF | | |||
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of | |||
CF | this clearing, surrounded by broken glass and other debris. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Hill | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hill | |||
CF | From up here you can just barely see part of the interstate, way over | |||
CF | to the northeast. | |||
CF | | |||
CF | Paths down into the trees lead north, south, and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lookout | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lookout | |||
CF | A beaver sentinel sits on his log, scanning the woods for intruders. | |||
CF | Paths lead south, west, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Dam | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Dam | |||
CF | An impressive wall of mud and branches spans the creek bed, forming a | |||
CF | substantial reservoir to the north. Beavers are scrambling over the | |||
CF | dam, judging its integrity and making small repairs under the watchful | |||
CF | eye of a large forebeaver. | |||
CF | | |||
CF | A relatively small current trickles under the dam and flows off to the | |||
CF | southwest. Dry paths lead southeast and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give ivory beaver to Ernst" | |||
CF | > | |||
CF | > GIVE IVORY BEAVER TO ERNST | |||
CF | | |||
CF | You present the statue to the forebeaver. He starts chittering in | |||
CF | amazement. | |||
CF | | |||
CF | "Finally the craven turtles meet our demands," Hrieman translates. "At | |||
CF | long last, we have justice. And now he's telling his guards to release | |||
CF | the prisoner..." | |||
CF | | |||
CF | A couple of beavers disappear into the pond. While you wait, the head | |||
CF | beaver paces around the statue, admiring it from every angle. | |||
DavidW pushes the green 'space' button. | |||
CF ] Dam | |||
CF | beaver paces around the statue, admiring it from every angle.The | |||
CF | guards return with a turtle in tow. | |||
CF | | |||
CF | "The boss is saying, I grant you your freedom, Prince Wardlow; return | |||
CF | to your mother, and tell her how well we beavers treat our captives. | |||
CF | And now the Prince is saying, we turtles are proud folk, we will not | |||
CF | forget the indignity we've been made to suffer, there will never be | |||
CF | true peace in the forest when animals treat each other so shamefully." | |||
CF | | |||
CF | The Turtle Prince raises his head haughtily and begins walking down | |||
CF | the creek bed to the southwest. While he's doing that, the beaver | |||
CF | guards bear the statue into the pond, to be displayed in their lodge. | |||
CF | | |||
CF | Hrieman fixes you with his beady eye. "How would you have accomplished | |||
CF | any of this without my help?" | |||
CF | | |||
CF | So you tell him the original plan: "I would have figured it out from | |||
CF | context clues." | |||
CF | | |||
CF | > | DavidW says, "The Turtle Prince is really slow to get back home. It's annoying." | ||
DavidW says (to ClubFloyd), "w" | |||
CF ] Logging Operation | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Logging Operation | |||
CF | A dozen beavers are hard at work here, felling trees, stripping logs, | |||
CF | and lining them up to be dragged away. A channel of cleared earth | |||
CF | leads east, and fainter trails head southeast and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Outpost | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Palace | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | DavidW says, "I don't know how to speed this up" | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Outpost | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Outpost | |||
CF | A turtle stands guard at the top of a large rock. | |||
CF | | |||
CF | Paths lead north, southeast, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace | |||
CF | The creek flowing from the east widens here as it empties into a small | |||
CF | pond. In the middle of the stream, upon her throne of shiny rocks, | |||
CF | sits the Turtle Queen, surrounded by a handful of turtle courtiers and | |||
CF | a little orange newt. | |||
CF | | |||
CF | A wire mesh cage stands at the edge of the creek. Paths into the woods | |||
CF | lead north, northeast, and southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Palace | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | The creek is fairly deep. Its sides are steep and muddy. You'd just as | |||
CF | soon stick to dry land, if you can help it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to mouse" | |||
CF ] Palace | |||
CF | > | |||
CF | > TALK TO MOUSE | |||
CF | | |||
CF | "Are they treating you okay?" Hrieman asks the mouse. "Is there | |||
CF | anything we can get you?" | |||
CF | | |||
CF | Squeak, squeak. | |||
CF | | |||
CF | Hrieman cocks his head. "That's not funny, Ebenezabeth." | |||
CF | | |||
CF | Squeak, squeak squeak—Hrieman rolls his eyes. | |||
CF | | |||
CF | The Prince finally waddles into view. | |||
CF | | |||
CF | > | DavidW says, "oh THERE he is." | ||
DavidW says (to ClubFloyd), "talk to prince" | |||
CF | > | |||
CF | > TALK TO PRINCE | |||
CF | | |||
CF | "He's thanking you for your assistance," says Hrieman, "but he's being | |||
CF | awfully hoity-toity about it." | |||
CF | | |||
CF | The Queen notices that her son has returned. | |||
DavidW pushes the green 'space' button. | |||
CF | The Queen notices that her son has returned.The two turtles stare at | |||
CF | each other. | |||
DavidW pushes the green 'space' button. | |||
CF | each other."Okay, so, it doesn't look like it, but this is a very | |||
CF | emotional reunion," Hrieman tells you. "Queen Garradine is asking how | |||
CF | Wardlow escaped. Wardlow says they released him in exchange for the | |||
CF | statue—Queen Garradine says she doesn't know anything about any | |||
CF | statue, blah, blah— | |||
DavidW pushes the green 'space' button. | |||
CF | statue, blah, blah—"Oh! Wardlow is accusing Kit, the advisor! He says | |||
CF | she was playing the turtles against the beavers all along! Kit denies | |||
CF | it—Oh, wait. She's confessing." | |||
CF | | |||
CF | The newt makes a small clicking sound, turning her gaze rapidly from | |||
CF | turtle to turtle. | |||
DavidW pushes the green 'space' button. | |||
CF | turtle to turtle."She's doing her whole villain speech. They're | |||
CF | gullible fools, her master plan is only beginning to unfold, they | |||
CF | haven't seen the last of her..." | |||
CF | | |||
CF | Suddenly the newt darts between your legs, into the pond. In an | |||
CF | instant she's disappeared. | |||
CF | | |||
CF | "You were supposed to seize her," Hrieman mutters. | |||
DavidW pushes the green 'space' button. | |||
CF ] Palace | |||
CF | "You were supposed to seize her," Hrieman mutters."What about the | |||
CF | prisoner?" you ask. | |||
CF | | |||
CF | Hrieman squawks the question to the Turtle Queen, who responds with a | |||
CF | silent blink. | |||
CF | | |||
CF | "She's free to go," he says. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cage" | |||
CF | > | |||
CF | > OPEN CAGE | |||
CF | | |||
CF | You open the box, and Ebenezabeth tumbles out, squeaking gratefully. | |||
CF | | |||
CF | "You're welcome! So, how'd you get stuck in mouse form?" asks Hrieman. | |||
CF | | |||
CF | Squeak, squeak, squeak, says the mouse. | |||
CF | | |||
CF | Hrieman looks up at you skeptically. | |||
DavidW pushes the green 'space' button. | |||
CF | Hrieman looks up at you skeptically.You shake your head. "The last | |||
CF | surviving geneshaman didn't appreciate us 'interfering' during the | |||
CF | Repton evacuation," you explain. "He tried to fix me into swan form. | |||
CF | But Ebenezabeth sort of took the bullet for me." | |||
CF | | |||
CF | Hrieman gawks at her. "Why would you do that?" | |||
CF | | |||
CF | Squeak, squeak, squeak. | |||
CF | | |||
CF | "What?" | Lancelot says, "oh my this is getting complex" | ||
DavidW says, "geneshaman = gene shaman. A dinosaur specialist in DNA magic." | |||
Lancelot says, "okay...." | |||
DavidW says, "There's a lot of storybuilding in this series, and this game pulls a LOT of those threads." | |||
DavidW pushes the green 'space' button. | |||
CF | "What?""She knew that I'd been trapped in swan shape for a | |||
CF | long time before. She didn't want me to go through that again." | |||
CF | | |||
CF | "And how long will she be trapped in mouse shape?" | |||
CF | | |||
CF | Deep breath. "I shouldn't say. But not much longer." This comes as a | |||
CF | great relief to the mouse. "In the meantime, she has places to be, so | |||
CF | we'd better let her be on her way." | |||
DavidW pushes the green 'space' button. | |||
CF | we'd better let her be on her way.""You forgot the invitation," | |||
CF | Hrieman grumbles. | |||
CF | | |||
CF | "I didn't forget," you tell him. You hand Ebenezabeth the special | |||
CF | invitation, the one that you asked Ebenezer to have reduced to | |||
CF | one-sixteenth scale. She accepts it with a little nod. | |||
DavidW pushes the green 'space' button. | |||
CF ] Palace | |||
CF | one-sixteenth scale. She accepts it with a little nod.And then she | |||
CF | scampers into the woods. | |||
CF | | |||
CF | > | DavidW says, "So that's the second invite done." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Palace | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | The creek is fairly deep. Its sides are steep and muddy. You'd just as | |||
CF | soon stick to dry land, if you can help it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You can go north, northeast, or southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Construction Site | |||
CF | There's a concrete foundation here, surrounded by a fallen fence of | |||
CF | orange netting. Weeds are growing all over everything. | |||
CF | | |||
CF | Paths lead northwest and northeast. | |||
CF | | |||
CF | A mildewy backpack lies at the edge of the cement. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Construction Site | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | The paths go northwest and northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Culvert | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Culvert | |||
CF | The creek flowing from the north passes through a culvert here and | |||
CF | continues to the west. On top of the culvert is a rusty sign. | |||
CF | | |||
CF | Paths into the trees lead east, southwest, and northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Wreck | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Wreck | |||
CF | There's a chill in the air, and the branches above rustle impatiently. | |||
CF | The forest is thick, but there are a few trails (clear spaces, at | |||
CF | least) to the north, west, and northwest. | |||
CF | | |||
CF | The rusted skeleton of a 1989 Corolla rests in the southeast corner of | |||
CF | this clearing, surrounded by broken glass and other debris. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | You step through the 1989 Corolla. | |||
DavidW pushes the green 'space' button. | |||
CF ] Nursery | |||
CF | You step through the 1989 Corolla.Manchester, England - 14th June, | |||
CF | 1851 | |||
CF | | |||
CF | Nursery | |||
CF | Whether it was to be a nursery or a playroom or something else was not | |||
CF | entirely clear from its appearance, for the place was rather bare; but | |||
CF | someone had donated a doll's house, and someone had donated a | |||
CF | hobby-horse, and here they were, for the time being. The cabinet in | |||
CF | the northwest corner, then, could be taken as a toy cabinet. | |||
CF | | |||
CF | The dining-hall was the next room to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Kitchen | |||
CF | A pair of large cast-iron stoves spoke to the great number of people | |||
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were | |||
CF | all newly built for the house, and the kitchen was an immaculate, | |||
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam | |||
CF | that would reign in this room when the Home was opened at last. | |||
CF | | |||
CF | The pantry door stood to the southeast; the way back to the | |||
CF | dining-hall was west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | He stepped through the pantry door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Cabin | |||
CF | He stepped through the pantry door.Dawson City, Yukon Territory - 17th | |||
CF | December, 1902 | |||
CF | | |||
CF | Cabin | |||
CF | Two beds, both covered in quilts—one more bed than this cabin can | |||
CF | comfortably accommodate. Between them is a little stove. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | You unlock the narrow wooden door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | Outside the Cabin | |||
CF | A modest wooden cabin sits on a snowy hillside to the southeast, | |||
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is | |||
CF | malicious. | |||
CF | | |||
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. | |||
CF | Church Street leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Fort Herchmer | |||
CF | A snow-filled creek bed wends past the stables and barracks. All the | |||
CF | buildings are dead silent. | |||
CF | | |||
CF | Church Street runs southeast and northwest. Third Avenue leads | |||
CF | northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Government House | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Government House | |||
CF | The Commissioner's residence stands facing the Yukon River, surrounded | |||
CF | by a spacious lawn and tall fence. There are lights on inside, but no | |||
CF | evidence that anyone has gone in or out since it snowed last. | |||
CF | | |||
CF | First Avenue runs northeast and southwest. Church Street begins here | |||
CF | and leads southeast. | |||
CF | | |||
CF | > | DavidW says, "I'm looking for the boy called Lobo." | ||
DavidW says (to ClubFloyd), "read note" | |||
CF ] Government House | |||
CF | > | |||
CF | > READ NOTE | |||
CF | | |||
CF | The note reads: | |||
CF | | |||
CF | Linus, | |||
CF | | |||
CF | Lobo is a bit of a handful, but he means well. The fastest way to win | |||
CF | him over is with salty candy. If I had any on hand, I'd hide it | |||
CF | somewhere in the cabin—and then Lobo would find it, so it wouldn't be | |||
CF | any help anyway. | |||
CF | | |||
CF | I've left something useful (maybe) with Benny. Show this note to him, | |||
CF | and he'll know I sent you. Don't show it to Lobo, though; he might | |||
CF | take it the wrong way. | |||
CF | | |||
CF | — E | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Government House | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a bag of nuts | |||
CF | a piece of black licorice | |||
CF | a kaleidoscope | |||
CF | a wooden case (open but empty) | |||
CF | a notepaper | |||
CF | a Talkboy | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | three invitations | |||
CF | | |||
CF | > | Lancelot says, "so we need to go to Benny" | ||
DavidW says, "oh, I guess we need to see Benny too." | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Bank of Commerce | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Bank of Commerce | |||
CF | No commerce is occurring at the moment; the bank is closed, and snow | |||
CF | has piled up in the windows. | |||
CF | | |||
CF | Queen Street begins here and leads southeast. First Avenue runs | |||
CF | northeast and southwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Middle of Town | |||
CF | The streets are crowded with storefronts, but no business is being | |||
CF | conducted that you can see, and the ruts in the road are all frozen | |||
CF | over. | |||
CF | | |||
CF | Third Avenue runs northeast to southwest; Queen Street leads | |||
CF | northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Palace Grand Theatre | |||
CF | A singularly ostentatious facade towers over you, dwarfing its | |||
CF | neighbors in size and in architectural flamboyance. | |||
CF | | |||
CF | From this corner, Third Avenue continues southwest, and King Street | |||
CF | leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | Inside the Theatre | |||
CF | The curtain has fallen; the show is over. A solitary pair shuffles | |||
CF | across the dance floor: a custodian and his broom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to custodian" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > TALK TO CUSTODIAN | |||
CF | | |||
CF | All he's doing is sweeping, but somehow you don't want to interrupt. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "show note to him" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > SHOW NOTE TO HIM | |||
CF | | |||
CF | You raise the notepaper. "Pardon me, but are you Benny?" | |||
CF | | |||
CF | "Sure am. What've you got for me?" He looks the paper over. "Oh, sure! | |||
CF | Always happy to do a favor for the lovely Madam Scrooge. I've got it | |||
CF | right here..." | |||
CF | | |||
CF | He pulls a crisp paper from a pocket. "She wanted me to stress to you, | |||
CF | Mister Linus, that this might turn out to be useful, or it might not. | |||
CF | She couldn't be sure. Don't ask me to tell you any more than that, | |||
CF | though, because I really don't know." | |||
CF | | |||
CF | "Thanks," you say, as he hands over the crisp paper and the original | |||
CF | notecard. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x crisp paper" | |||
CF ] Inside the Theatre | |||
CF | > | |||
CF | > X CRISP PAPER | |||
CF | | |||
CF | You look the paper over: | |||
CF | | |||
CF | To Mr. Climacus. | |||
CF | | |||
CF | In re. your correspondence of 11 November, I must respectfully decline | |||
CF | to pay the requested ransom of 500,000£, the reasons being | |||
CF | | |||
CF | Firstly, that your kidnapping of my daughter is an act of villainy, | |||
CF | and acquiescence on my part would be an act of cowardice; | |||
CF | | |||
CF | Secondly, that the funds you have so modestly demanded are at present | |||
CF | required in the construction of the Liverpool Extension of my Home for | |||
CF | Widows and Orphans, which persons will recoup far more from the | |||
CF | investment than would yourself; | |||
CF | | |||
CF | Thirdly, that my daughter requires no assistance in eluding your | |||
CF | detention (if she has not already so succeeded), and would rightly | |||
CF | resent my intercession as betraying a lack of trust in her abilities. | |||
CF | New paragraph. You are no doubt aware that I love my daughter with a | |||
CF | devotion that most rational men would deem excessive; yet even such | |||
CF | dazzling adoration does not blind me to the knowledge that she is more | |||
CF | than capable of defending herself and countless others without my | |||
CF | help, and will continue to do so long after I am gone. | |||
CF | | |||
CF | With all the regret that is due this unpleasantness I am | |||
CF | Your very humble et cetera, | |||
CF | Sir Ebenezer Scrooge, Bt | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Palace Grand Theatre | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Palace Grand Theatre | |||
CF | A singularly ostentatious facade towers over you, dwarfing its | |||
CF | neighbors in size and in architectural flamboyance. | |||
CF | | |||
CF | From this corner, Third Avenue continues southwest, and King Street | |||
CF | leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Middle of Town | |||
CF | The streets are crowded with storefronts, but no business is being | |||
CF | conducted that you can see, and the ruts in the road are all frozen | |||
CF | over. | |||
CF | | |||
CF | Third Avenue runs northeast to southwest; Queen Street leads | |||
CF | northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | You can go northeast or southwest or northwest from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Fort Herchmer | |||
CF | A snow-filled creek bed wends past the stables and barracks. All the | |||
CF | buildings are dead silent. | |||
CF | | |||
CF | Church Street runs southeast and northwest. Third Avenue leads | |||
CF | northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Government House | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Government House | |||
CF | The Commissioner's residence stands facing the Yukon River, surrounded | |||
CF | by a spacious lawn and tall fence. There are lights on inside, but no | |||
CF | evidence that anyone has gone in or out since it snowed last. | |||
CF | | |||
CF | First Avenue runs northeast and southwest. Church Street begins here | |||
CF | and leads southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Confluence | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Confluence | |||
CF | Two rivers merge here, forming one great field of ice. On the far side | |||
CF | are snow-covered cliffs, topped with snow-covered pines. | |||
CF | | |||
CF | First Avenue follows the Yukon northeast. Craig Street follows the | |||
CF | Klondike to the southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Bridge | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Bridge | |||
CF | A wooden bridge leads southwest to an island in the middle of the | |||
CF | Klondike, apparently given over entirely to one lumber mill operation. | |||
CF | | |||
CF | Craig Street follows the river southeast and northwest. | |||
CF | | |||
CF | Lobo is watching you from down the street. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give licorice to Lobo" | |||
CF | > | |||
CF | > GIVE LICORICE TO LOBO | |||
CF | | |||
CF | "Hey, Lobo! You want some black licorice?" | |||
CF | | |||
CF | "No way!" he yells. | |||
CF | | |||
CF | "It's super salty," you yell back. "It's the saltiest stuff I've ever | |||
CF | tasted. Ebenezabeth told me you love salty!" | |||
CF | | |||
CF | He takes a step forward. "You're really friends with Madam Scrooge?" | |||
CF | | |||
CF | "I'm friends with Madam Scrooge," Hrieman specifies, "and Linus is | |||
CF | arguably friends with Madam Scrooge, but he and I are not friends with | |||
CF | each other." | |||
CF | | |||
CF | "I'm just here to deliver an invitation," you tell Lobo, as he trudges | |||
CF | toward you. "I don't want to hurt anybody." | |||
CF | | |||
CF | Now he's right in front of you, looking you up and down. He's even | |||
CF | shorter than he looks. | |||
DavidW pushes the green 'space' button. | |||
CF ] Bridge | |||
CF | shorter than he looks.He snatches the licorice out of your hand. "All | |||
CF | right, I'll take you to Madam Scrooge. Meet me at the corner of Third | |||
CF | and Queen." And he runs off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Confluence | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Confluence | |||
CF | Two rivers merge here, forming one great field of ice. On the far side | |||
CF | are snow-covered cliffs, topped with snow-covered pines. | |||
CF | | |||
CF | First Avenue follows the Yukon northeast. Craig Street follows the | |||
CF | Klondike to the southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Government House | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Government House | |||
CF | The Commissioner's residence stands facing the Yukon River, surrounded | |||
CF | by a spacious lawn and tall fence. There are lights on inside, but no | |||
CF | evidence that anyone has gone in or out since it snowed last. | |||
CF | | |||
CF | First Avenue runs northeast and southwest. Church Street begins here | |||
CF | and leads southeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Fort Herchmer | |||
CF | A snow-filled creek bed wends past the stables and barracks. All the | |||
CF | buildings are dead silent. | |||
CF | | |||
CF | Church Street runs southeast and northwest. Third Avenue leads | |||
CF | northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Middle of Town | |||
CF | The streets are crowded with storefronts, but no business is being | |||
CF | conducted that you can see, and the ruts in the road are all frozen | |||
CF | over. | |||
CF | | |||
CF | Third Avenue runs northeast to southwest; Queen Street leads | |||
CF | northwest. | |||
CF | | |||
CF | Lobo is standing on the sidewalk, tapping his foot demonstratively. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to Lobo" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > TALK TO LOBO | |||
CF | | |||
CF | Lobo points stiffly to a storefront that looks like all the others. | |||
CF | "Gertie's," he says. "Madam Scrooge will see you in there. Use the | |||
CF | back door." Then he stuffs his hands in his pockets. | |||
CF | | |||
CF | You can hear him sucking on the licorice. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter Gertie's" | |||
CF ] Back Room | |||
CF | > | |||
CF | > ENTER GERTIE'S | |||
CF | | |||
CF | | |||
CF | Back Room | |||
CF | A tiny emerald catches the lamplight, pinched between a bony thumb and | |||
CF | forefinger. | |||
CF | | |||
CF | On the far side of the desk, a much younger woman counts her money. | |||
CF | "From the collection of some Russian empress or other. A witch, if you | |||
CF | believe that sort of thing." | |||
CF | | |||
CF | "I believe a good many things." The white-haired woman tucks the gem | |||
CF | away in her wrinkled gray coat. "For example, I believe that a man | |||
CF | with a swan's wing has just walked in behind me. Yes!" she cries, | |||
CF | turning to face you. "And you brought Hrieman! Are the two of you | |||
CF | getting along?" | |||
CF | | |||
CF | "No!" says Hrieman. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x Gertie" | |||
CF ] Back Room | |||
CF | > | |||
CF | > X GERTIE | |||
CF | | |||
CF | Gertie is an elegantly-dressed woman, not much older than you. Though | |||
CF | she's a bit surprised at your appearance, her natural demeanor is one | |||
CF | of easy confidence. She smiles: A tiny diamond, even smaller than that | |||
CF | emerald, is lodged in the gap between her front teeth. | |||
CF | | |||
CF | > | Lancelot says, "lol I def should try this game one time" | ||
DavidW says (to ClubFloyd), "x madam" | |||
CF ] Back Room | |||
CF | > | |||
CF | > X MADAM | |||
CF | | |||
CF | Ebenezabeth's gentle brown eyes, set in the face of a seventy-year-old | |||
CF | woman, are looking you up and down, over and over, taking you all in. | |||
CF | She's very happy to see you, and somehow this isn't a surprise. | |||
CF | | |||
CF | The emerald is hidden somewhere in her coat. | |||
CF | | |||
CF | > | Lancelot says, "but maybe I better start with the preceding games of the series" | ||
DavidW says (to ClubFloyd), "talk to her" | |||
CF ] Back Room | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | "I came to deliver this," you say, handing over the invitation. | |||
CF | | |||
CF | "Yes, of course. I've been looking forward to this." She slips it into | |||
CF | her coat without reading it and turns back to the young woman: "Thank | |||
CF | you so much for your assistance, Gertie." | |||
CF | | |||
CF | She smiles again: That really is a diamond. "Thank you for your | |||
CF | business, Madam Scrooge." | |||
CF | | |||
CF | Ebenezabeth looks back at you. "I suppose we should be going." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You help Madam Scrooge to her feet, and the three of you leave the | |||
CF | office. | |||
CF | | |||
CF | Middle of Town | |||
CF | The streets are crowded with storefronts, but no business is being | |||
CF | conducted that you can see, and the ruts in the road are all frozen | |||
CF | over. | |||
CF | | |||
CF | Third Avenue runs northeast to southwest; Queen Street leads | |||
CF | northwest. You can also remember which door is the back door of | |||
CF | Gertie's. | |||
CF | | |||
CF | Lobo straightens up as soon as Madam Scrooge appears. | |||
DavidW pushes the green 'space' button. | |||
CF | Lobo straightens up as soon as Madam Scrooge appears."Thank you for | |||
CF | keeping watch all this time," she says, steadying herself on his | |||
CF | shoulder. "Have you been warm enough?" | |||
CF | | |||
CF | "No problem," he tells her. "Did everything go okay with Gertie and | |||
CF | these strangers?" | |||
DavidW pushes the green 'space' button. | |||
CF | these strangers?""These aren't strangers, Lobo—They're old friends of | |||
CF | mine. I hope you didn't give them too much trouble." | |||
CF | | |||
CF | "Just slightly too much," you tell her. | |||
CF | | |||
CF | "No, no!" says Hrieman. "Just slightly not enough." | |||
CF | | |||
CF | Madam Scrooge smiles at him, then at you. There's something she wants | |||
CF | to say. | |||
DavidW pushes the green 'space' button. | |||
CF | to say.But you give her a nod, so she doesn't have to say it. | |||
CF | | |||
CF | "It's been so nice to see you both," she announces instead, patting | |||
CF | her coat to make sure she has everything. "I wish we could chat | |||
CF | longer, but before I follow the instructions of your invitation, I | |||
CF | must attend to a few more details. Lobo?" | |||
CF | | |||
CF | Lobo pulls a Zippo out of his bomber jacket; he puts his other arm | |||
CF | around Ebenezabeth's shoulders. He flicks the lighter, and a tiny | |||
CF | flame begins to burn. | |||
DavidW pushes the green 'space' button. | |||
CF | flame begins to burn."Oh, I almost forgot!" she cries. "I left | |||
CF | something for you two in the cabin—underneath the stove." | |||
CF | | |||
CF | Then Ebenezabeth's eyes turn from yours to the fire. | |||
DavidW pushes the green 'space' button. | |||
CF ] Middle of Town | |||
CF | Then Ebenezabeth's eyes turn from yours to the fire.You and Hrieman | |||
CF | are alone in the street. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Middle of Town | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | You can go northeast or southwest or northwest from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Fort Herchmer | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Fort Herchmer | |||
CF | A snow-filled creek bed wends past the stables and barracks. All the | |||
CF | buildings are dead silent. | |||
CF | | |||
CF | Church Street runs southeast and northwest. Third Avenue leads | |||
CF | northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Outside the Cabin | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Outside the Cabin | |||
CF | A modest wooden cabin sits on a snowy hillside to the southeast, | |||
CF | surrounded by alder trees. The sky is cloudy and dim; the cold is | |||
CF | malicious. | |||
CF | | |||
CF | At the bottom of the hill, Eighth Avenue runs northeast and southwest. | |||
CF | Church Street leads northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Cabin | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | Cabin | |||
CF | Two beds, both covered in quilts—one more bed than this cabin can | |||
CF | comfortably accommodate. Between them is a little stove. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the narrow wooden door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under stove" | |||
CF ] Cabin | |||
CF | > | |||
CF | > LOOK UNDER STOVE | |||
CF | | |||
CF | There doesn't seem to be enough space to hide anything under the | |||
CF | stove, but when you get down on your knees, you see something that you | |||
CF | didn't see before: a rusty lockbox. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take lockbox" | |||
CF ] Cabin | |||
CF | > | |||
CF | > TAKE LOCKBOX | |||
CF | | |||
CF | You take the rusty lockbox. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | The rusty lockbox is locked. | |||
CF | | |||
CF | "And you're gonna let that stop you?" Hrieman asks. | |||
CF | | |||
CF | "It's not a door," you tell him. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock it with key" | |||
CF ] Cabin | |||
CF | > | |||
CF | > UNLOCK IT WITH KEY | |||
CF | | |||
CF | You unlock the rusty lockbox with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the rusty lockbox, revealing a manuscript. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x manuscript" | |||
CF ] Cabin | |||
CF | > | |||
CF | > X MANUSCRIPT | |||
CF | | |||
CF | Hrieman peers over your shoulder as you read: | |||
CF | | |||
CF | The Little Match-Girl in the Tower of Sand | |||
CF | | |||
CF | . . . Then did the sheyd take the shape of the Vampyre-Queene, Atë, | |||
CF | knowing that Ebenezabeth dreaded this Form above all others; yet she | |||
CF | did not turn her face, nor falter in her Course, but raised her Blade | |||
CF | again to halt that vile thing's advance. | |||
CF | | |||
CF | Prince Linus looked back, worrying for Ebenezabeth's safety; and the | |||
CF | sheyd saw that worry in his Heart, and doffed the semblance of Atë, | |||
CF | wearing now the hateful face of Giorgia, the Prince's step-mother. And | |||
CF | Linus, seeing his Companion endangered as once had been his dear | |||
CF | little sister, did stay his steps, and Fear spoke to him, saying, Go | |||
CF | to her, protect her; for though you could not save Elisa, yet you can | |||
CF | save this girl. | |||
CF | | |||
CF | But the Prince would not be beguiled, and ignored the advisings of | |||
CF | Fear, and ascended the sandswept stair whilst Ebenezabeth faced the | |||
CF | sheyd alone. And now the monster wore another shape . . . | |||
CF | | |||
CF | The fragment ends there. | |||
CF | | |||
CF | "Is that exactly how it happened?" Hrieman asks. | |||
CF | | |||
CF | You frown. "There's no way she could have known it was Giorgia," you | |||
CF | tell him. "She must have found out later, somehow." | |||
CF | | |||
CF | "But you did ditch her, make her fight the sheyd on her own?" | |||
CF | | |||
CF | "Yes, I ditched her. I abandoned her—That was the plan we agreed on. | |||
CF | We might not have escaped otherwise." | |||
CF | | |||
CF | > | DavidW says, "Ate (with an umlaut on the e) is the Queen of Vampires." | ||
DavidW says, "All the vampires hate Ebenezabeth since she's killed so many of them." | |||
Lancelot says, "I can imagine" | |||
DavidW says, "For a time, Eb had a Colt pistol from Samuel Colt himself that was blessed by one of the popes so that a bullet fired from that gun insta-killed a vampire." | |||
DavidW says, "Then, in an adventure that hasn't happened yet, the vampires captured her, put her into suspended animation, and melted her gun." | |||
Lancelot asks, "did sth like that happen in the previous game? I remember a castle where they kept her captive?" | |||
DavidW says, "This manuscript has the first details about Linus's backstory, as far as I know." | |||
DavidW says (to ClubFloyd), "lock door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > LOCK DOOR | |||
CF | | |||
CF | You lock the narrow wooden door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Cabin | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the narrow wooden door, revealing a passageway to a spotless | |||
CF | Victorian kitchen. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You step through the narrow wooden door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Kitchen | |||
CF | You step through the narrow wooden door.Manchester, England - 14th | |||
CF | June, 1851 | |||
CF | | |||
CF | Kitchen | |||
CF | A pair of large cast-iron stoves spoke to the great number of people | |||
CF | Scrooge hoped would be fed here. The ovens, sinks, and benches were | |||
CF | all newly built for the house, and the kitchen was an immaculate, | |||
CF | unspoiled Eden, for the moment; yet it was easy to envision the bedlam | |||
CF | that would reign in this room when the Home was opened at last. | |||
CF | | |||
CF | The pantry door stood to the southeast; the way back to the | |||
CF | dining-hall was west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Foyer | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Foyer | |||
CF | A statue of Athena stood in the foyer, greeting visitors to the | |||
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a | |||
CF | dispassionate half-smile. A framed copy of the Home's charter hung | |||
CF | near the front door. The way into the dining-hall was past the stairs | |||
CF | to the north; the orphans' and widows' dormitories were at the top of | |||
CF | the front stair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x charter" | |||
CF ] Foyer | |||
CF | > | |||
CF | > X CHARTER | |||
CF | | |||
CF | The charter, in Ebenezer Scrooge's own hand, laid out the mission of | |||
CF | his Orphans' and Widows' Home and the standards by which it must be | |||
CF | administered, in flowery idealistic terms at first, and then in a | |||
CF | lawyer's soulless prose, swinging suddenly to and fro between these | |||
CF | registers, sometimes in mid-sentence, and never managing to say | |||
CF | anything of substance—or at least this was the general effect on | |||
CF | Linus, who could not bring himself to read past the first few lines. | |||
CF | | |||
CF | > | DavidW says, "The crisp letter refered to an extension of this place in Liverpool. This building here is in Manchester." | ||
DavidW says (to ClubFloyd), "u" | |||
CF ] Hallway | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sign" | |||
CF ] Hallway | |||
CF | > | |||
CF | > X SIGN | |||
CF | | |||
CF | The rules of the Orphans' and Widows' Home were as follows: | |||
CF | | |||
CF | i. No Running. | |||
CF | ii. No Rough-Housing. | |||
CF | iii. No Pick-Pocketing. | |||
CF | iv. Any Orphan who finds employment in a Coal-Mine or Textile-Factory | |||
CF | shall be dismissed from the Home. | |||
CF | v. Any Orphan who joins a Pick-Pocketing Gang shall be dismissed from | |||
CF | the Home. | |||
CF | vi. Any Orphan or Widow who damages the Home by Arson or Vandalism | |||
CF | shall be dismissed from the Home. | |||
CF | vii. Any Widow who, by virtue of Marriage, becomes no longer | |||
CF | Unmarried, shall be dismissed from the Home. | |||
CF | viii. No Spitting. | |||
CF | ix. Any Widow who, by virtue of establishing Independence, becomes no | |||
CF | longer Helpless, shall be dismissed from the Home. | |||
CF | x. Any Widow who invites a Man into the Home for Illicit Purposes, of | |||
CF | the particular Sort that the canny Reader may infer as unbecoming to | |||
CF | this charitable Context, but which to preserve the innocence of our | |||
CF | Orphans shall not here be explicated, shall be dismissed from the | |||
CF | Home. | |||
CF | xi. Any Orphan who, by virtue of Adoption, becomes no longer | |||
CF | Parentless, shall be dismissed from the Home. | |||
CF | xii. Any Orphan who survives to the Age of twenty-one Years shall be | |||
CF | dismissed from the Home. | |||
CF | xiii. Any Widow who attempts to adopt or succeeds in adopting an | |||
CF | Orphan prior to establishing her own Independence shall be dismissed | |||
CF | from the Home. | |||
CF | xiv. Any Widow who attempts to convene or succeeds in convening a | |||
CF | Pick-Pocketing Gang of Orphans shall be dismissed from the Home. | |||
CF | xv. & cetera. | |||
CF | | |||
CF | > | Lancelot says, "a lot of hosue rules" | ||
Lancelot says, "house rules even" | |||
DavidW says, "l" | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Hallway | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Hallway | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | The orphans' dormitory door was closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open east door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > OPEN EAST DOOR | |||
CF | | |||
CF | He opened the orphans' dormitory door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Orphans' Dormitory | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | Orphans' Dormitory | |||
CF | A great many child-sized beds lined the walls of this room, and at the | |||
CF | foot of each bed hung a slate upon which the resident orphan might | |||
CF | scrawl a name or a nickname. For now, though, every bed was | |||
CF | unoccupied, and every slate was quite blank. | |||
CF | | |||
CF | Mrs. Prunetree puttered between the beds, her shoes clacking loudly on | |||
CF | the floor; with each moment she found another coverlet to straighten | |||
CF | or another speck of dust to brush away. | |||
CF | | |||
CF | The door to the hallway was west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mrs" | |||
CF ] Orphans' Dormitory | |||
CF | > | |||
CF | > X MRS | |||
CF | | |||
CF | Sir Ebenezer was an expert in the field of amassing wealth, but not in | |||
CF | the field of caring for large quantities of widows or orphans; to | |||
CF | compensate for this deficiency, he had enlisted a matron. Mrs. | |||
CF | Prunetree was possessed of supreme compassion; of infinite, almost | |||
CF | grandmotherly patience for the antics of small children—and yet she | |||
CF | was capable, when necessary, of compelling the most noisome urchin | |||
CF | into a state of composed obedience. If she had any faults, they were | |||
CF | more than outweighed by her aptitude for her chosen profession. (In | |||
CF | fact, she did have faults; among these were deficit of imagination, | |||
CF | clumsiness, total lack of mathematical ability, total faith in her | |||
CF | mathematical ability, and scatterbrainedness—but we will not dwell on | |||
CF | the subject.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to her" | |||
CF ] Orphans' Dormitory | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | Mrs. Prunetree smiled warmly as he approached. "Master Linus! How good | |||
CF | to see you again! And you've brought Ebenezabeth's tame crow." | |||
CF | | |||
CF | "Talking crow!" Hrieman pointed out. | |||
CF | | |||
CF | But Prunetree pretended not to hear. "Sir Ebenezer took pains to | |||
CF | inform me that you'll be very busy today," she said to Linus. "Is | |||
CF | there anything I can do to help?" | |||
CF | | |||
CF | "I don't think so," said Linus; so she smiled and went back to her | |||
CF | puttering. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Hallway | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | Which do you mean, the widows' dormitory door or the orphans' | |||
CF | dormitory door? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "east" | |||
CF ] Hallway | |||
CF | > | |||
CF | > EAST | |||
CF | | |||
CF | He closed the orphans' dormitory door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open west door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > OPEN WEST DOOR | |||
CF | | |||
CF | He opened the widows' dormitory door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Widows' Dormitory | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | Widows' Dormitory | |||
CF | Here was a very long room, containing more than a dozen bedframes; but | |||
CF | there were no mattresses nor bedclothes, nor any other appointments, | |||
CF | and the place—which would be quite homely and warm, as soon as it was | |||
CF | completely furnished—had at the moment the chilly atmosphere of a | |||
CF | prison about it. | |||
CF | | |||
CF | The hallway door stood to the east. | |||
CF | | |||
CF | > | DavidW says, "There's not much in this building. Only the doors are really of much interest." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Hallway | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | Which do you mean, the widows' dormitory door or the orphans' | |||
CF | dormitory door? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "west" | |||
CF ] Hallway | |||
CF | > | |||
CF | > WEST | |||
CF | | |||
CF | He closed the widows' dormitory door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock west door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > LOCK WEST DOOR | |||
CF | | |||
CF | He locked the widows' dormitory door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open west door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > OPEN WEST DOOR | |||
CF | | |||
CF | He opened the widows' dormitory door, revealing a passageway to street | |||
CF | in Atlantis. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | He stepped through the widows' dormitory door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Street | |||
CF | He stepped through the widows' dormitory door.The Undersea Kingdom of | |||
CF | Atlantis | |||
CF | | |||
CF | Street | |||
CF | A quiet evening on the royal esplanade. Most merfolk are at home by | |||
CF | this time of night, and the road is empty, except for you and | |||
CF | Hrieman—but the confectioner here is still open. | |||
CF | | |||
CF | A row of streetlamps hung with luminous pearls leads west toward the | |||
CF | palace. To the east is an unassuming open door in the side of a | |||
CF | warehouse. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lamps" | |||
CF ] Street | |||
CF | > | |||
CF | > X LAMPS | |||
CF | | |||
CF | The pearls cover the street in soft, cool light. | |||
CF | | |||
CF | > | DavidW says, "I have no idea -- NONE -- how Linus and Hrieman are breathing underwater." | ||
DavidW says, "The game doesn't even remark on it." | |||
DavidW says (to ClubFloyd), "x warehouse" | |||
CF ] Street | |||
CF | > | |||
CF | > X WAREHOUSE | |||
CF | | |||
CF | This utilitarian building was designed to fade into the background. | |||
CF | The side door is open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Street | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You may go west, or inside the confectioner's, or east into the | |||
CF | warehouse. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Confectioner's | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | Confectioner's | |||
CF | "Ho, landwalker!" the mercandyman cries as you enter. "Ho, landflyer!" | |||
CF | | |||
CF | "Not 'skyflyer'?" Hrieman asks. | |||
CF | | |||
CF | "Whatever you like. Speaking of which, have a look around! We have | |||
CF | treats to suit any taste." | |||
CF | | |||
CF | The gaudy colors in here are a jarring contrast with the peaceful | |||
CF | evening outside. Hanging out in here too long will give you a | |||
CF | headache. | |||
CF | | |||
CF | The cashier floats in the middle of a circular counter, surrounded by | |||
CF | five huge ceramic jars full of candy. | |||
CF | | |||
CF | > | Lancelot says, "maybe Atlantis is in a giant bubble underwater lol" | ||
DavidW says, "That would be awkward for fish-tailed people." | |||
DavidW says (to ClubFloyd), "x cashier" | |||
CF ] Confectioner's | |||
CF | > | |||
CF | > X CASHIER | |||
CF | | |||
CF | A teenaged merman in a ridiculous vest. His enthusiasm for this job is | |||
CF | paper-thin. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x jars" | |||
CF ] Confectioner's | |||
CF | > | |||
CF | > X JARS | |||
CF | | |||
CF | There's a jar of candied kelp, a jar of yellowish spheres, a jar of | |||
CF | black licorice, a jar of red-hot slugs, a jar of sour fish—all them | |||
CF | nearly overflowing. | |||
CF | | |||
CF | > | Lancelot says, "true and the shopkeeper floats so indeed underwater" | ||
DavidW says, "This is a second place one can buy licorice. We don't actually need anything here." | |||
DavidW says (to ClubFloyd), "talk to cashier" | |||
CF ] Confectioner's | |||
CF | > | |||
CF | > TALK TO CASHIER | |||
CF | | |||
CF | "Why do they have you working so late? It looks like everywhere else | |||
CF | is closed." | |||
CF | | |||
CF | "Oh, it's completely voluntary!" says the cashier, but that's all he | |||
CF | says. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Street | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Street | |||
CF | A quiet evening on the royal esplanade. Most merfolk are at home by | |||
CF | this time of night, and the road is empty, except for you and | |||
CF | Hrieman—but the confectioner here is still open. | |||
CF | | |||
CF | A row of streetlamps hung with luminous pearls leads west toward the | |||
CF | palace. To the east is an unassuming open door in the side of a | |||
CF | warehouse. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Palace Gates | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Palace Gates | |||
CF | The palatial gates stand open; the great palace of Atlantis is just a | |||
CF | few steps to the north. The royal esplanade stretches east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x gates" | |||
CF ] Palace Gates | |||
CF | > | |||
CF | > X GATES | |||
CF | | |||
CF | "Why's the gate wide open so late at night?" | |||
CF | | |||
CF | "I don't know," you tell Hrieman. | |||
CF | | |||
CF | "Kinda suspicious." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Gallery | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x busts" | |||
CF ] Gallery | |||
CF | > | |||
CF | > X BUSTS | |||
CF | | |||
CF | The busts depict generous and attractive patrons of the arts, arranged | |||
CF | in chronological order of their patreonage. This one is a bust of | |||
CF | Jenni Polodna. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Rich Cheng. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Carolyn VanEseltine. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Carl Muckenhoupt. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Derek Sotak. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Matthew Zimmermann. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Doug Orleans. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Emily Short. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Jacques Frechet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Maiko Ziegler. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Janice M. Eisen. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Sammy El-Bahrawy. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Matt Schneider. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Allen Tan. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Sarah. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Yerrik. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Robin Johnson. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Karl Ove Hufthammer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Q. Pheevr. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Robert Paloutzian. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Harrison Gerard. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Michael Knowles. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Mark. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Jordan Eash. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Nils Fagerburg. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Catherine O'Sullivan. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Sarah W. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Rus Whang. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Jeremy Wright. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Benjamin Slade. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Jason Farrell. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Dominia. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Magnus Buchanan. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Jason Love. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts John Leen. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Julia Ramsey. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Stephen Norris. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Jessica Seidl. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Robert eggleston [sic]. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Tobias V. Langhoff. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts BrettW. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gallery | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | The next bust depicts Josh Lawrence. | |||
CF | | |||
CF | That's the last one! Let's loop back to the beginning. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Throne Room | |||
CF | "Absolutely not! Your Majesty, I have tolerated these vacillations for | |||
CF | entirely too long. Your citizens are entitled to a resolution after | |||
CF | all this uncertainty, and as a servant of the people of Atlantis it | |||
CF | falls to me to demand your decision on their behalf. If you do not | |||
CF | comply, I will be forced to pursue measures—on behalf of the people | |||
CF | of | |||
CF | Atlantis—to pursue measures such as will rectify this—uncertainty." | |||
DavidW pushes the green 'space' button. | |||
CF | Atlantis—to pursue measures such as will rectify | |||
CF | this—uncertainty.""What sort of measures do you have in mind?" | |||
CF | | |||
CF | "The constitution is very clear—and attendant documents | |||
CF | stipulate—provisions are laid out—" The spectacled merman sputters | |||
CF | to | |||
CF | a stop. "I'll find something," he fumes, and he turns around to | |||
CF | discover you. | |||
DavidW pushes the green 'space' button. | |||
CF | discover you.The look on his face says who the Hades are you | |||
CF | supposed to be, but he's too busy storming out to do anything | |||
CF | about it. | |||
CF | | |||
CF | You step forward. "Good evening, Your Majesty," you say, bowing | |||
CF | deeply. | |||
DavidW pushes the green 'space' button. | |||
CF | deeply."Linus, do not start with me," Ebenezabeth groans, leaning | |||
CF | heavily on her trident. "You have picked the absolute worst time to | |||
CF | show up." | |||
DavidW pushes the green 'space' button. | |||
CF | show up.""No, no! We showed up at the perfect time!" jeers | |||
CF | Hrieman. "He did all the calculations!" So you bat him off of | |||
CF | your shoulder. He flaps his way over to the scaly lap of the Queen of | |||
CF | Atlantis, and asks: "What was that guy going on about?" | |||
DavidW pushes the green 'space' button. | |||
CF | Atlantis, and asks: "What was that guy going on about?""That was | |||
CF | Dexagoras, official pain-in-the-tail to the Coral Throne. The terms of | |||
CF | Poseidon's abdication make me Queen Regent until I choose an heir from | |||
CF | between his daughters. But I can't choose, because neither Eunoia nor | |||
CF | Eirene actually wants to be queen." | |||
CF | | |||
CF | "Well, while you're thinking it over," you say, and you hand | |||
CF | Ebenezabeth an invitation. | |||
DavidW pushes the green 'space' button. | |||
CF | Ebenezabeth an invitation.She throws it back without looking at it. "I | |||
CF | can't take that now! Dexagoras is already trying to find a legal | |||
CF | precedent for storming the palace with pitchforks. If I run off, it'll | |||
CF | be chaos. Or worse, Dexagoras could put himself in charge. If you want | |||
CF | to invite me to anything, you have to get this uncertainty rectified | |||
CF | first." | Lancelot says, "ah another invite dispatched" | ||
DavidW says, "not yet!" | |||
Lancelot says, "aww" | |||
DavidW pushes the green 'space' button. | |||
CF ] Throne Room | |||
CF | first.""I can do that," you say. "Just help me out with one thing: How | |||
CF | do I know which one's Eirene and which one's Eunoia?" | |||
CF | | |||
CF | "Eunoia," says the Queen, pointing down the passage to the northwest. | |||
CF | "Eirene." Northeast. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x queen" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > X QUEEN | |||
CF | | |||
CF | Her cheeks and lips are drawn out with age and exasperation; much of | |||
CF | the luster has faded from her flaxen curls. The weariness she used to | |||
CF | hide away has risen to the surface. Also, she has a fish tail. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tail" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > X TAIL | |||
CF | | |||
CF | Her cheeks and lips are drawn out with age and exasperation; much of | |||
CF | the luster has faded from her flaxen curls. The weariness she used to | |||
CF | hide away has risen to the surface. Also, she has a fish tail. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x throne" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > X THRONE | |||
CF | | |||
CF | The Queen Regent sits on a tower of green coral, grown over centuries | |||
CF | into a mighty throne. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trident" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > X TRIDENT | |||
CF | | |||
CF | This is Poseidon's silver trident, a weapon of the gods, forged by | |||
CF | Hephaestus in an age long past. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to queen" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > TALK TO QUEEN | |||
CF | | |||
CF | "How do you suppose I should go about picking between Eirene and | |||
CF | Eunoia?" | |||
CF | | |||
CF | "Go snoop on them," Ebenezabeth says flatly. "I can't get close to | |||
CF | either of them lately, but they'll have to let you in. To be polite." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Eunoia's Chamber | |||
CF | Dark drapery gives the space a sense of shapelessness. The ceiling is | |||
CF | studded with twinkling gems; a table is covered in arcane diagrams. | |||
CF | | |||
CF | Princess Eunoia rises from her clamshell to greet you. "Linus! I | |||
CF | haven't seen you in a while. And you're quite a bit younger than I | |||
CF | remember, I think." | |||
CF | | |||
CF | Eunoia is quite a bit older than the last time you saw her. "I'm sorry | |||
CF | for any confusion," you say. | |||
CF | | |||
CF | "And I'm here, too," adds Hrieman. | |||
CF | | |||
CF | "You may have noticed a lot of negativity in the palace at the | |||
CF | moment," says Eunoia. "I'm waiting it out in here." And she slides | |||
CF | back into her clamshell. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x eunoia" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > X EUNOIA | |||
CF | | |||
CF | It's easy enough to tell Eunoia and Eirene apart: The one in front of | |||
CF | you is the one with dark hair. It's just that the names are so | |||
CF | similar, you can never remember which is which. | |||
CF | | |||
CF | The last time you saw the princesses, it was to celebrate their and | |||
CF | Ebenezabeth's twenty-first birthday. Now Eunoia is at least twice that | |||
CF | age, and her youthful bubbliness has transitioned into a slow simmer. | |||
CF | She notices you noticing her, and purses her lips. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x shell" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > X SHELL | |||
CF | | |||
CF | Is this bed really the remains of a behemoth clam, or is it just | |||
CF | sculpted to look like that? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x table" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > X TABLE | |||
CF | | |||
CF | The diagrams are horoscopes. All of them look vague or unfinished; you | |||
CF | can infer that they're based on incomplete information. | |||
CF | | |||
CF | On the stone table is a purple journal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x journal" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > X JOURNAL | |||
CF | | |||
CF | "That's private," says the princess, noticing the direction of your | |||
CF | gaze. | |||
CF | | |||
CF | "Of course, Your Highness." Now you know what you're looking for. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x diagrams" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > X DIAGRAMS | |||
CF | | |||
CF | The diagrams are horoscopes. All of them look vague or unfinished; you | |||
CF | can infer that they're based on incomplete information. | |||
CF | | |||
CF | On the stone table is a purple journal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to eunoia" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > TALK TO EUNOIA | |||
CF | | |||
CF | Eunoia rises slightly as you approach. "How interesting that you | |||
CF | should visit us now. The astrology of the landwalkers has become very | |||
CF | popular in Atlantis recently." | |||
CF | | |||
CF | "I wonder why that is," you say, careful not to sound too interested. | |||
CF | | |||
CF | "Your conception of time is so exotic to us," she explains. "So rigid. | |||
CF | Most merfolk can only imagine what it's like to see stars and planets | |||
CF | with our own eyes. Of course, I myself have visited the landwalkers | |||
CF | many times. I have a pair of legs I can put on whenever I like." | |||
CF | | |||
CF | "Of course." | |||
CF | | |||
CF | > | Lancelot says, "'put on' hmmm" | ||
DavidW says, "The legs were obtained from a witch in one game via a potion." | |||
Lancelot says, "ok ..." | |||
DavidW says, "Now the legs and fish tails can be swapped amongst all three girls." | |||
Lancelot says, "I definitely have to play the others to get more context but thats for later" | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | "Would you please let me draw up your horoscope?" Eunoia asks. "I | |||
CF | could really use the practice." | |||
CF | | |||
CF | You can't think of a reason why not, so she gets out a bunch of | |||
CF | notebooks. "What's your date of birth?" | |||
CF | | |||
CF | "July 26, 1099 AD." | |||
CF | | |||
CF | "Is that Julian, or Gregorian?" | |||
CF | | |||
CF | "I forget." | |||
CF | | |||
CF | She starts flipping back and forth between tables and charts. "I'm | |||
CF | supposed to ask the time and place," she says, "but I don't really | |||
CF | know what to do with them. Oh, look at this!" | |||
CF | | |||
CF | She shows you her handiwork. "Saturn opposing Pluto! I wonder what | |||
CF | that means. And your Moon conjoins the Sun and Venus—and almost | |||
CF | Neptune..." | |||
CF | | |||
CF | > | Lancelot says, "thx for providing the bits of lore" | ||
DavidW says, "Well, there is a lot of it." | |||
DavidW says (to ClubFloyd), "talk to her" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | Eunoia's gaze has only gotten hungrier since she drew up that | |||
CF | horoscope. You don't want to give her any more encouragement. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give kaleidoscope to her" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > GIVE KALEIDOSCOPE TO HER | |||
CF | | |||
CF | You hold up the kaleidoscope. "What in the world is that?" asks | |||
CF | Eunoia. | |||
CF | | |||
CF | "They call it a kaleidoscope. You put your eye up to this end," you | |||
CF | explain, handing it over. | |||
CF | | |||
CF | "What could there be to look at inside a little tube like that?" she | |||
CF | wonders. Then she sees. | |||
CF | | |||
CF | She gasps in amazement. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x journal" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > X JOURNAL | |||
CF | | |||
CF | The purple cover bears no title. | |||
CF | | |||
CF | "So many colors!" Eunoia whispers. "A descent into chaos!" | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the purple journal. | |||
CF | | |||
CF | Eunoia shakes her head in disbelief. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > READ IT | |||
CF | | |||
CF | You read the first entry: | |||
CF | | |||
CF | Father intends to abdicate. The reason is quite clear to me: He is | |||
CF | old. He has always been old, and will go on being old forever, without | |||
CF | aging. But Atlantis is changing; it is growing younger. | |||
CF | | |||
CF | I suspect that Father had envisioned Atlantis as an immortal, | |||
CF | immutable institution, like himself. The hazy, yearless current of | |||
CF | time down here must have been part of his design. Whenever Ebenezabeth | |||
CF | visits, no matter how long she has been gone, she and Eirene and I are | |||
CF | the same age... | |||
CF | | |||
CF | We change, unlike Father. And Atlantis changes, against his will. | |||
CF | | |||
CF | Where will he go? Who will replace him? The issue is sure to cast a | |||
CF | pall over the ball tomorrow night. But Pariphares will be there. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eunoia turns the kaleidoscope slightly, and giggles at the new | |||
CF | masterpiece she's created. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | I found Pariphares at the ball, as planned. I snuck up behind him and | |||
CF | whispered in his ear: | |||
CF | | |||
CF | The rest of this entry cannot be reproduced in a game that's supposed | |||
CF | to be rated T for Teen. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eunoia whimpers softly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Ebenezabeth has returned, at Father's request. She will serve as Queen | |||
CF | Regent and choose one of her sisters to take the throne. | |||
CF | | |||
CF | Eirene is mystified, but I understand it well enough: He trusts | |||
CF | Ebenezabeth more than he trusts himself. He would have made her Queen | |||
CF | Regnant, if the constitution allowed it. | |||
CF | | |||
CF | He couldn't choose Eirene; I would resent her. He couldn't choose me, | |||
CF | for fear that Eirene would resent me. He knows how petty his daughters | |||
CF | are. | |||
CF | | |||
CF | No, he remembers how petty we used to be. I would have supported | |||
CF | Eirene if he chose her. And if he had chosen me, Eirene would | |||
CF | | |||
CF | I'm not really sure. | |||
CF | | |||
CF | Father left soon after Ebenezabeth arrived. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eunoia heaves a desperate sigh. | |||
CF | | |||
CF | > | Lancelot says, "lol is that breaking 4th wall" | ||
DavidW says, "Not entirely. The narrator is Hans Christian Andersen, and he spoke at the very start of the game." | |||
DavidW says, "So the narrator knows this is a game." | |||
Lancelot says, "check" | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Pariphares paid an unexpected visit to the palace tonight. | |||
CF | | |||
CF | The description of this encounter goes on for a page and a half. You | |||
CF | scan the text for any details that might be relevant. At the very end: | |||
CF | | |||
CF | But not as quiet as we thought, if I interpret Eirene's dirty looks | |||
CF | over breakfast correctly. She's jealous—She misses Naïs. | |||
CF | | |||
CF | I have my answer: If she's so upset over something like that, how much | |||
CF | worse would it be if I were Queen! She would shatter into pieces. I | |||
CF | won't do that to her. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eunoia shakes her head in disbelief. | |||
CF | | |||
CF | > | DavidW says, "That's Nais with a diaresis over the i." | ||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | I am so bored. | |||
CF | | |||
CF | That is the last entry. | |||
CF | | |||
CF | Eunoia whimpers softly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close journal" | |||
CF ] Eunoia's Chamber | |||
CF | > | |||
CF | > CLOSE JOURNAL | |||
CF | | |||
CF | You close the purple journal. | |||
CF | | |||
CF | Eunoia turns the kaleidoscope slightly, and giggles at the new | |||
CF | masterpiece she's created. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Throne Room | |||
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches | |||
CF | on her throne of coral, trident in hand, tail flicking restlessly. | |||
CF | | |||
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The | |||
CF | statuary hall is south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to queen" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > TALK TO QUEEN | |||
CF | | |||
CF | "How's the snooping going?" asks Ebenezabeth. | |||
CF | | |||
CF | "It's going," you say. "I have something like fifty percent of the | |||
CF | information I need. I think." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Eirene's Chamber | |||
CF | Fluted columns stand in each corner: The room is a perfect octagon. | |||
CF | Your footsteps echo conspicuously. On the marble table before you, the | |||
CF | palace and its environs are laid out in all their splendor, at what | |||
CF | looks like 1:72 scale. | |||
CF | | |||
CF | "It's a pleasure to see you again, Your Highness," you say. | |||
CF | | |||
CF | Princess Eirene stares at you for a second before answering. "How | |||
CF | interesting that you should visit us now," she says at last. | |||
CF | Apparently you are interrupting. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x eirene" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > X EIRENE | |||
CF | | |||
CF | It's easy enough to tell Eunoia and Eirene apart: The one in front of | |||
CF | you is the blonde one. It's just that the names are so similar, you | |||
CF | can never remember which is which. | |||
CF | | |||
CF | She's ignoring you as hard as she can. You recall now that Eirene was | |||
CF | the one who didn't like you very much. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x table" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > X TABLE | |||
CF | | |||
CF | The walls and towers of the marble palace are carved soapstone. The | |||
CF | little merfolk crowding the miniature esplanade might be plain old | |||
CF | plastic. | |||
CF | | |||
CF | On the marble table is a green journal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x journal" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > X JOURNAL | |||
CF | | |||
CF | Eirene swishes her way between you and the book without a word, | |||
CF | without even making eye contact. She's tipped her hand, though—there | |||
CF | must be something worth reading in there. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to her" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | "That's a very impressive model." | |||
CF | | |||
CF | "Thank you. It's taken a lot of work. Still not finished." She runs | |||
CF | her hand over the edge of the table, away from the green book that she | |||
CF | doesn't want you to notice. | |||
CF | | |||
CF | "Projects like this are never really finished, huh?" you say by way of | |||
CF | commiseration, but she doesn't want to open up to you. | |||
CF | | |||
CF | > | DavidW says, "We can't do more here yet. We need something else like the kaleidoscope." | ||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Throne Room | |||
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches | |||
CF | on her throne of coral, trident in hand, tail flicking restlessly. | |||
CF | | |||
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The | |||
CF | statuary hall is south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gallery | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Office | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Office | |||
CF | A huge oak desk takes up most of the office, which wasn't a very big | |||
CF | room to begin with. A large clock-like object hangs on the far wall. | |||
CF | | |||
CF | Dexagoras sits behind the desk, regarding his paperwork with dismay. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dexagoras" | |||
CF ] Office | |||
CF | > | |||
CF | > X DEXAGORAS | |||
CF | | |||
CF | The merman's expression indicates that he is in no mood for the antics | |||
CF | of interloping landwalkers. | |||
CF | | |||
CF | The combination of glasses and shirtlessness is very striking. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x clock" | |||
CF ] Office | |||
CF | > | |||
CF | > X CLOCK | |||
CF | | |||
CF | It's an astronomical clock, indicating the passage of the sidereal | |||
CF | month and positions of the planets. But it's not ticking. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Office | |||
CF | > | |||
CF | > X DESK | |||
CF | | |||
CF | The desk is beautiful, but it clearly has been through a lot. Most | |||
CF | "antiques" in Atlantis are dragged out of shipwrecks. | |||
CF | | |||
CF | The paperwork on the desk is neatly stacked and color-coded. There are | |||
CF | binders with little tabs. Underneath it all is a paper desk blotter, | |||
CF | and it is spotless. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to him" | |||
CF ] Office | |||
CF | > | |||
CF | > TALK TO HIM | |||
CF | | |||
CF | Dexagoras takes you in over the frames of his spectacles. "Some | |||
CF | associate of Her Majesty's, I infer." | |||
CF | | |||
CF | "Exactly," you say. "I have an urgent invitation to deliver to her, | |||
CF | but she seems very busy at the moment." | |||
CF | | |||
CF | "Your landwalker fairy-tales may have given you the erroneous | |||
CF | impression that life in a royal palace consists only of idle | |||
CF | intrigues, extravagant parties, and romantic entanglements," says the | |||
CF | chamberlain. "In actual fact, we are all of us very busy—with vital | |||
CF | official business—all day, every day. Sometimes late into the | |||
CF | evening, | |||
CF | as I am at this moment." | |||
CF | | |||
CF | "Then we'll get out of your hair," says Hrieman. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Gallery | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace Gates | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace Gates | |||
CF | The palatial gates stand open; the great palace of Atlantis is just a | |||
CF | few steps to the north. The royal esplanade stretches east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Plaza | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Plaza | |||
CF | The esplanade widens into a sort of oval here, ringed by twelve marble | |||
CF | statues. This would be a perfect place to stage an open-water music | |||
CF | festival, or a duel—but there's nobody here. | |||
CF | | |||
CF | Streetlights twinkle over the esplanade to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x statues" | |||
CF ] Plaza | |||
CF | > | |||
CF | > X STATUES | |||
CF | | |||
CF | Complementing the mosaic in the center, the statues encircling the | |||
CF | plaza depict the Twelve: the Poet, the Physician, the Farmer, the | |||
CF | Scientist, the Magician, the Hunchback, the Seer, the Madman, the | |||
CF | Infant, the Carver, the Warrior, and the Senator. All the statues face | |||
CF | away from the center of the plaza, striding toward the outside world. | |||
CF | | |||
CF | > | DavidW says, "Each of these statues are examinable, but not revelant, at least, not yet." | ||
Lancelot says, "this very much looks like a puzzle lol" | |||
DavidW says, "They don't turn either, as far as I know, but yes, it looks like a puzzle setup." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Overlook | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Overlook | |||
CF | At the western end of the esplanade, a balcony provides a stunning | |||
CF | view of the ocean floor. Of all the shops and attractions in the | |||
CF | neighborhood, only one studio is open this late. | |||
CF | | |||
CF | The esplanade continues to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x floor" | |||
CF ] Overlook | |||
CF | > | |||
CF | > X FLOOR | |||
CF | | |||
CF | Now you see that the city sits on top of an underwater mountain. | |||
CF | Stretching out below you is a vast jungle of coral: The colors are | |||
CF | muted in the evening light, but the breadth of the vista is | |||
CF | magnificent. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x shops" | |||
CF ] Overlook | |||
CF | > | |||
CF | > X SHOPS | |||
CF | | |||
CF | The shadow of the palace is enviable real estate. There are boutiques, | |||
CF | galleries, cafés—but not much in the way of nightlife. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x studio" | |||
CF ] Overlook | |||
CF | > | |||
CF | > X STUDIO | |||
CF | | |||
CF | A single studio has left a light on to encourage visitors: | |||
CF | "Imaginations by Mandrocles." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Studio | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | Studio | |||
CF | A collection of marble figures lines the walls: Orca, squid, | |||
CF | bottlenose dolphin, hammerhead shark, seahorse, angelfish, seal... The | |||
CF | sculptor is hard at work on the next in the series, glaring at his | |||
CF | block of stone with a gaze of menacing intensity. | |||
CF | | |||
CF | Outside, the esplanade is empty and quiet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x figures" | |||
CF ] Studio | |||
CF | > | |||
CF | > X FIGURES | |||
CF | | |||
CF | The figurines combine meticulous realism with the slightest touch of | |||
CF | stylization—to remind you that what you're seeing didn't happen by | |||
CF | accident. Every piece on display is marked with a red sticker: Spoken | |||
CF | for. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sculptor" | |||
CF ] Studio | |||
CF | > | |||
CF | > X SCULPTOR | |||
CF | | |||
CF | His beard is wild; his eyes are red. He has not been sleeping well. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to him" | |||
CF ] Studio | |||
CF | > | |||
CF | > TALK TO HIM | |||
CF | | |||
CF | "You got a request?" asks the sculptor, without looking up from his | |||
CF | work. | |||
CF | | |||
CF | "How about a portrait of my supervisor?" you reply. Hrieman digs a | |||
CF | talon into your neck. | |||
CF | | |||
CF | The artist shakes his head. "I do aquatic animals exclusively. If you | |||
CF | want a bird, you can ask me for a penguin." | |||
CF | | |||
CF | "What about a goose?" asks Hrieman. | |||
CF | | |||
CF | He tilts his head. "A goose is fine." | |||
CF | | |||
CF | > | DavidW says, "I think this is a second place we could have got a beaver statue from." | ||
DavidW says, "Beavers seem aquatic enough by his examples." | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Overlook | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Overlook | |||
CF | At the western end of the esplanade, a balcony provides a stunning | |||
CF | view of the ocean floor. Of all the shops and attractions in the | |||
CF | neighborhood, only one studio is open this late. | |||
CF | | |||
CF | The esplanade continues to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Plaza | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Plaza | |||
CF | The esplanade widens into a sort of oval here, ringed by twelve marble | |||
CF | statues. This would be a perfect place to stage an open-water music | |||
CF | festival, or a duel—but there's nobody here. | |||
CF | | |||
CF | Streetlights twinkle over the esplanade to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Palace Gates | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Palace Gates | |||
CF | The palatial gates stand open; the great palace of Atlantis is just a | |||
CF | few steps to the north. The royal esplanade stretches east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Street | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Street | |||
CF | A quiet evening on the royal esplanade. Most merfolk are at home by | |||
CF | this time of night, and the road is empty, except for you and | |||
CF | Hrieman—but the confectioner here is still open. | |||
CF | | |||
CF | A row of streetlamps hung with luminous pearls leads west toward the | |||
CF | palace. To the east is an unassuming open door in the side of a | |||
CF | warehouse. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You step through the warehouse door. | Lancelot says, "well it kinda makes sense with all the dam building in rivers etc" | ||
DavidW pushes the green 'space' button. | |||
CF ] Hallway | |||
CF | You step through the warehouse door.Manchester, England - 14th June, | |||
CF | 1851 | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock east door" | |||
CF ] Hallway | |||
CF | > | |||
CF | > LOCK EAST DOOR | |||
CF | | |||
CF | He locked the orphans' dormitory door with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Hallway | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | He opened the orphans' dormitory door, revealing a passageway to a | |||
CF | locker room with walls of orange stone. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | He stepped through the orphans' dormitory door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Locker Room | |||
CF | He stepped through the orphans' dormitory door.Emi Koussi - 5th | |||
CF | October, 2851 | |||
CF | | |||
CF | Locker Room | |||
CF | Seven lockers are set into the stone walls: white, black, blue, | |||
CF | orange, green, purple, red. A narrow bench runs along the center of | |||
CF | the room. | |||
CF | | |||
CF | One archway leads north, deeper into the complex; another leads | |||
CF | outside. In the west wall, the green locker stands open, providing | |||
CF | access to the Scrooge Orphans' and Widows' Home. | |||
CF | | |||
CF | Hrieman sniffs the air. "Smells like volcano," he mutters. | |||
CF | | |||
CF | > | DavidW says, "Note the far future date" | ||
DavidW says (to ClubFloyd), "x white locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X WHITE LOCKER | |||
CF | | |||
CF | An intricate engraving of a stylized sword or knife covers the door of | |||
CF | the white locker. The locker is closed and locked. | |||
CF | | |||
CF | > | Lancelot says, "2851" | ||
DavidW says (to ClubFloyd), "x black locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X BLACK LOCKER | |||
CF | | |||
CF | The black locker's door is engraved with a design that resembles a | |||
CF | picture frame or mirror. The locker is closed and locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x blue locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X BLUE LOCKER | |||
CF | | |||
CF | An open book is engraved on the blue locker's door, surrounded by | |||
CF | ornate curlicues and floral patterns. The locker is closed and locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x orange locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X ORANGE LOCKER | |||
CF | | |||
CF | The design engraved on the orange locker distantly resembles a hammer, | |||
CF | but it's so elaborate—you might be seeing things. The locker is | |||
CF | closed | |||
CF | and locked. | |||
CF | | |||
CF | > | Lancelot says, "and color coded lockers too" | ||
DavidW says (to ClubFloyd), "x green locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X GREEN LOCKER | |||
CF | | |||
CF | The green locker's door is engraved with a stylized mask (or perhaps | |||
CF | an even more stylized face). The door is open, and inside is a | |||
CF | passageway to the Scrooge Orphans' and Widows' Home, Manchester | |||
CF | Extension. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x purple locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X PURPLE LOCKER | |||
CF | | |||
CF | You have to stare at the design on the purple locker for a bit before | |||
CF | you understand it, but eventually it resolves into a vaguely humanoid | |||
CF | shape—a skeleton. The locker is closed and locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x red locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X RED LOCKER | |||
CF | | |||
CF | The design engraved on the red locker is a tall lantern with a flame | |||
CF | burning inside. The locker is closed and locked. | |||
CF | | |||
CF | > | Lancelot asks, "each locker leads to a differenmt place?" | ||
DavidW says, "There's nothing we need in these lockers, and almost all the other place reachable through them are all too dangerous." | |||
DavidW says, "But yes" | |||
DavidW says (to ClubFloyd), "open red locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > OPEN RED LOCKER | |||
CF | | |||
CF | You open the red locker. Inside is a huge atrium, hundreds of | |||
CF | people—an airport? Spaceport? | |||
CF | | |||
CF | A shape in the distance comes into focus: Roller coaster track. "Close | |||
CF | it!" Hrieman shrieks. | |||
CF | | |||
CF | You slam the door shut. Hrieman stares at you, eyes wide. You can hear | |||
CF | his heart beating, even above your own. | |||
CF | | |||
CF | "Mall of America," you mutter to each other. | |||
CF | | |||
CF | > | Lancelot says, "lol" | ||
DavidW says (to ClubFloyd), "unlock red locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > UNLOCK RED LOCKER | |||
CF | | |||
CF | You unlock the red locker with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the red locker. Inside are a pair of pirate boots and a | |||
CF | cream-colored sombrero. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x boots" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X BOOTS | |||
CF | | |||
CF | You've seen these boots before. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sombrero" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > X SOMBRERO | |||
CF | | |||
CF | A broad felt hat, ideal for the desert. Very dusty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | That's not yours. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close locker" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > CLOSE LOCKER | |||
CF | | |||
CF | Which do you mean, the green locker, the white locker, the black | |||
CF | locker, the blue locker, the orange locker, the purple locker, or the | |||
CF | red locker? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "red" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > RED | |||
CF | | |||
CF | You close the red locker. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "lock it" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > LOCK IT | |||
CF | | |||
CF | You lock the red locker with the skeletonic key. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Gym | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Gym | |||
CF | The gym is large enough to have several personalities: Some of the | |||
CF | training equipment is tidily arranged; some of it has been abandoned | |||
CF | in a huge mess. A runic circle is scribed on the hardwood floor. | |||
CF | | |||
CF | A sparring droid rocks on its heels, waiting for an opponent. | |||
CF | | |||
CF | Archways lead east and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x circle" | |||
CF ] Gym | |||
CF | > | |||
CF | > X CIRCLE | |||
CF | | |||
CF | Hrieman looks askance at the magic circle. "What does it do?" | |||
CF | | |||
CF | "Outside my wheelhouse," you say, "but it looks nasty." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x droid" | |||
CF ] Gym | |||
CF | > | |||
CF | > X DROID | |||
CF | | |||
CF | Some of its limbs are blunt, some are spiked, some are | |||
CF | sharpened—depending on the difficulty level. | |||
CF | | |||
CF | When it notices your attention, it swaps in its padded arms. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to it" | |||
CF ] Gym | |||
CF | > | |||
CF | > TALK TO IT | |||
CF | | |||
CF | The droid waves. "Hello, unregistered user! Would you like to beat me | |||
CF | up?" | |||
CF | | |||
CF | "No, thanks," you say. | |||
CF | | |||
CF | "What are you, chicken?" asks Hrieman. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | The walls and all the furnishings in here are pale pink. | |||
CF | | |||
CF | "It's not a sexist thing, though," Captain Lily Cassidy explains, | |||
CF | stretched out on a couch. "Michael just wants us to relax effectively | |||
CF | in here. Although if you want it to be sexist, I can't stop you." | |||
CF | | |||
CF | "Hi," you say. | |||
CF | | |||
CF | "Hi yourself," says Lily. She sits up and opens her eyes. "Michael | |||
CF | also wants us to use codenames all the time, so you're only allowed to | |||
CF | call me Sister Knife." | |||
DavidW pushes the green 'space' button. | |||
CF | call me Sister Knife.""Have we met?" | |||
CF | | |||
CF | "I doubt it. But you're Prince Linus, and you're Hrieman the Talking | |||
CF | Crow. I have the advantage of you! And a third thing Michael wants is | |||
CF | for everybody to figure everything out on their own. So, I shouldn't | |||
CF | tell you my real name." | |||
DavidW pushes the green 'space' button. | |||
CF | tell you my real name.""Is it Captain Lily Cassidy?" | |||
DavidW pushes the green 'space' button. | |||
CF ] Lounge | |||
CF | tell you my real name.""Is it Captain Lily Cassidy?""Yes! Well, so | |||
CF | much for my advantage of you." | |||
CF | | |||
CF | Hrieman shudders. | |||
CF | | |||
CF | > | DavidW says, "In another game, we found Lily's diary in the whale that swallowed Pinnochio." | ||
DavidW says, "This is the first time actually meeting her." | |||
Lancelot says, "another fairy tale" | |||
Lancelot asks, "if he's tying all ends together, does that imply no more coming?" | |||
DavidW says, "oh, I don't know about that." | |||
DavidW says (to ClubFloyd), "talk to lily" | |||
CF ] Lounge | |||
CF | > | |||
CF | > TALK TO LILY | |||
CF | | |||
CF | To you it seems unwise to strike up a conversation with this woman, | |||
CF | but Hrieman doesn't see it that way: "So, what exactly is going on | |||
CF | here?" | |||
CF | | |||
CF | "Well, I'm not supposed to tell you anything—but who cares. This | |||
CF | right | |||
CF | here is the lounge of the headquarters of the Seven Sisters, which is | |||
CF | the team of extraordinary female women that Michael McKeever assembled | |||
CF | to save the universe from the Xaos Maleficus, which will arrive in... | |||
CF | July, I think. But you'll be long gone by then." | |||
CF | | |||
CF | > | Lancelot says, "with the breath of imagination on display it looks like he can go on for quite some time" | ||
DavidW says, "We found Michael's journal in yet another game." | |||
DavidW says, "This Xaos thing is a future menace, although at this date, it's not that far into the future." | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Lounge | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Lounge | |||
CF | The walls and all the furnishings in here are pale pink. Captain Lily | |||
CF | reclines in a pink suede couch, reading from a leather journal. A | |||
CF | monochrome video of a Latin jazz band is playing on the big screen. | |||
CF | One archway leads outside; the other leads to the west. | |||
CF | | |||
CF | A VR pad rests on one of the other couches. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x vr pad" | |||
CF ] Lounge | |||
CF | > | |||
CF | > X VR PAD | |||
CF | | |||
CF | This pale disk is designed to be worn on one's neck. It transmits a | |||
CF | detailed simulation into the user's brainstem. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Lounge | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | You take the VR pad. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wear it" | |||
CF ] Lounge | |||
CF | > | |||
CF | > WEAR IT | |||
CF | | |||
CF | You press the pad against your neck, and biomagnets lock it into | |||
CF | place. | |||
CF | | |||
CF | You hold tight as Lostfeather gallops through the dark trees. | |||
CF | Behind you you can hear the bandits' jeers. They are gaining on | |||
CF | you. | |||
CF | | |||
CF | "Faster, Lostfeather! Faster!" you whisper in your steed's ear. A | |||
CF | diamond-tipped arrow grazes your cheek. | |||
CF | | |||
CF | You pull the pad off your neck. You don't have time for this. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x screen" | |||
CF ] Lounge | |||
CF | > | |||
CF | > X SCREEN | |||
CF | | |||
CF | The screen takes up most of the wall. The centerpiece of the band is | |||
CF | the fellow on the marimba—"Cal Tjader," Lily tells you. The music is | |||
CF | lively but nonchalant, easy to ignore. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Bottom of the Hourglass | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Bottom of the Hourglass | |||
CF | Walls of weathered rock tower over you on all sides, but there's no | |||
CF | shade anywhere—and the sun is merciless. Rivulets of sand fill the | |||
CF | cracks between lava flows, drawing faint paths toward the center of | |||
CF | the crater. | |||
CF | | |||
CF | An archway cut into the rock leads inside. Nearby, an incredibly tall | |||
CF | hourglass is mounted in the crater wall, a metal staircase spiraling | |||
CF | over its surface. | |||
CF | | |||
CF | Lava flows lead south, toward the center of the crater. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hourglass" | |||
CF ] Bottom of the Hourglass | |||
CF | > | |||
CF | > X HOURGLASS | |||
CF | | |||
CF | An immense column of blue-green glass, embellished with an equally | |||
CF | improbable spiral staircase. The hourglass is almost empty, but it's | |||
CF | impossible to guess how long it's been running or how long it has | |||
CF | left. | |||
CF | | |||
CF | You don't want to think about how tall it is, because then you'd have | |||
CF | to think about how many stairs you're going to have to climb. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lava" | |||
CF ] Bottom of the Hourglass | |||
CF | > | |||
CF | > X LAVA | |||
CF | | |||
CF | Lava has hardened into graceful, sinuous lines of rock, running like | |||
CF | rivers or snowdrifts across the crater. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Crater | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Crater | |||
CF | This is roughly the center of the crater, but the deepest point is | |||
CF | further to the southeast, where a field of white rock has accumulated. | |||
CF | | |||
CF | Paths out of the volcano lead north and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Natron Field | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Natron Field | |||
CF | A layer of white salt covers the lowest part of the crater. The | |||
CF | complex is back to the northwest. | |||
CF | | |||
CF | A man in a silver robe is pacing across the rock. "Hello, Prince | |||
CF | Linus. Hello, Hrieman the crow." He turns to face you. "I am Michael | |||
CF | McKeever, the Omniscient. You are here to deliver an invitation to | |||
CF | Sister Lantern." He raises his hand to the northwest. "She cannot | |||
CF | accept it at the moment. You will assist her with her training first." | |||
CF | | |||
CF | He lowers his hand. "I can tell you no more." | |||
CF | | |||
CF | > | DavidW says, "Michael knows the future to a frightening degree." | ||
Lancelot says, "Omniscient indeed" | |||
DavidW says, "This is his first true appearance in the games." | |||
DavidW says, "The red locker door had a lantern on it, so those pirate boots and sombrero are Ebenezabeth's." | |||
DavidW says (to ClubFloyd), "talk to him" | |||
CF ] Natron Field | |||
CF | > | |||
CF | > TALK TO HIM | |||
CF | | |||
CF | "I've heard a lot about you, Mister McKeever." | |||
CF | | |||
CF | "I know exactly what you've heard about me, Prince Linus. I wish there | |||
CF | were time to explain to you exactly how much of it is true, but your | |||
CF | task is urgent, and you will learn as much as you need without my | |||
CF | intervention." | |||
CF | | |||
CF | > | DavidW says, "Michael is one annoying f." | ||
Lancelot says, "no time to tell us huh" | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Crater | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Crater | |||
CF | This is roughly the center of the crater, but the deepest point is | |||
CF | further to the southeast, where a field of white rock has accumulated. | |||
CF | | |||
CF | Paths out of the volcano lead north and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Bottom of the Stone Stairway | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bottom of the Stone Stairway | |||
CF | A stairway is carved into the side of the volcano here, and underneath | |||
CF | is an archway providing access to the (much more comfortable) complex | |||
CF | inside. The lava flows run east, deeper into the crater. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Top of the Stone Steps | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Top of the Stone Steps | |||
CF | Here, a trail from the north becomes a very long stairway into the | |||
CF | crater. | |||
CF | | |||
CF | A faceless specter wearing a dusty cloak rests in the shade of a | |||
CF | nearby outcropping. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x specter" | |||
CF ] Top of the Stone Steps | |||
CF | > | |||
CF | > X SPECTER | |||
CF | | |||
CF | The surface of her body has a glassy sheen, but the substance (or | |||
CF | nothingness) within is inky black. | |||
CF | | |||
CF | She notices you looking, and her eyes appear: pale, distant | |||
CF | glittering. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to her" | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | "Hello," you say. "I'm Linus, and this is Hrieman." | |||
CF | | |||
CF | "Aha! Then you are expected." There's a ringing echo to her voice. "I | |||
CF | am Sister Mirror, at the moment. Mister McKeever prefers for us to use | |||
CF | our codenames, even while we're out of uniform. Speaking of which—" | |||
DavidW pushes the green 'space' button. | |||
CF | our codenames, even while we're out of uniform. Speaking of | |||
CF | which—"She | |||
CF | stands up and raises her arms. "Could I get your opinion on this | |||
CF | outfit? Would you call it at all inappropriate?" | |||
CF | | |||
CF | The robe swathes her body in some sort of knot that you can't quite | |||
CF | understand, though you try to follow it up and down, back and around. | |||
CF | "I don't think it's—too revealing," you stutter. | |||
CF | | |||
CF | "You can cut out the ogling," grumbles Hrieman. He turns to Sister | |||
CF | Mirror: "My friend is trying to say that you're dressed quite | |||
CF | appropriately for the weather. I just wish he and I had thought that | |||
CF | far ahead." | |||
DavidW pushes the green 'space' button. | |||
CF | far ahead.""Thank you," says the woman. "I haven't had a physical form | |||
CF | for very long. I came here straight from 2635, and I'm just getting | |||
CF | used to things like clothing, conversation..." | |||
CF | | |||
CF | You lose track of her words as you realize who it is that's standing | |||
CF | in front of you. | |||
DavidW pushes the green 'space' button. | |||
CF ] Top of the Stone Steps | |||
CF | in front of you."It was really nice meeting you," Hrieman tells her, | |||
CF | digging a talon into your clavicle, "but we need to get going." | |||
CF | | |||
CF | "Yes! Nice meeting you," you say. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Cliff | |||
CF | The immense crater stretches out below you to the southeast—but | |||
CF | further in the distance rise higher walls of rock, the edges of an | |||
CF | even larger crater. | |||
CF | | |||
CF | Paths around the crater lead east and south, and a very faint trail | |||
CF | leads northwest. | |||
CF | | |||
CF | A small excavation droid sits on the cliff's edge. | |||
CF | | |||
CF | The woman is out of earshot now, but you whisper to Hrieman just in | |||
CF | case: "Do you know who that was?" | |||
CF | | |||
CF | "The ghost of a bottle of iodine?" | |||
CF | | |||
CF | "That was Delphic Math!" | |||
CF | | |||
CF | "Okay!" says Hrieman. "I don't know what that means." | Lancelot asks, "another version of the girl?" | ||
Lancelot says, "oh someone else" | |||
DavidW says, "Sister Mirror is Delphic Math." | |||
DavidW says, "This is a completely new character." | |||
DavidW pushes the green 'space' button. | |||
CF | "Okay!" says Hrieman. "I don't know what that means.""In the early | |||
CF | 2600s, Notion Radamance discovered an incredibly powerful branch of | |||
CF | mathematics. They said, 'Delphic Math is to calculus what nuclear | |||
CF | science was to carbonation.' And it turned out to be just as | |||
CF | dangerous. So it was banned—after it had already done a lot of | |||
CF | damage." | |||
DavidW pushes the green 'space' button. | |||
CF ] Cliff | |||
CF | damage."Hrieman nods. "But before they could completely get rid of it, | |||
CF | the concept of Delphic Math turned into a sexy void-glass-woman and | |||
CF | escaped?" | |||
CF | | |||
CF | "Yes." | |||
CF | | |||
CF | > | Lancelot says, "mentat vibes" | ||
DavidW asks, "what's a mentat?" | |||
Lancelot says, "human computer from the dune tranchise" | |||
DavidW says, "This isn't a computer, though. It's a branch of mathematics that became sentient." | |||
Lancelot says, "right something even more outrageous lol" | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Cliff | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You can go east, south, or northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Bare Rock | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Bare Rock | |||
CF | The dry lava shimmers in the heat. | |||
CF | | |||
CF | Your legs are incredibly sore after all those stairs. | |||
CF | | |||
CF | The installation is back to the southeast. | |||
CF | | |||
CF | A white shape looms to the northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Skull | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Skull | |||
CF | The skull is at least twenty feet tall. Several of its traffic | |||
CF | cone-sized teeth have fallen into the sand at your feet. More bones | |||
CF | are scattered further across the crater. | |||
CF | | |||
CF | Sister Lantern sits on top of the skull, her legs dangling in an eye | |||
CF | socket. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lantern" | |||
CF ] Skull | |||
CF | > | |||
CF | > X LANTERN | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | A breeze over the crest of the skull tousles Ebenezabeth's flaxen | |||
CF | curls. Her hands are folded over the helmet in her lap. From her face, | |||
CF | you think she must be in her thirties. | |||
CF | | |||
CF | She looks so strange in the battlesuit—or the battlesuit looks | |||
CF | strange | |||
CF | on her. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x skull" | |||
CF ] Skull | |||
CF | > | |||
CF | > X SKULL | |||
CF | | |||
CF | The skull of something with a lot of horns and a lot of teeth. The | |||
CF | surface is unnaturally white—sand and dust haven't yet coated its | |||
CF | surface and filled all its crevices. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bones" | |||
CF ] Skull | |||
CF | > | |||
CF | > X BONES | |||
CF | | |||
CF | Which do you mean, the giant skull or the skeleton? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "skeleton" | |||
CF ] Skull | |||
CF | > | |||
CF | > SKELETON | |||
CF | | |||
CF | This skeleton was disassembled with extreme prejudice. A couple of | |||
CF | bones have formed craters of their own, after falling from a great | |||
CF | height. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to her" | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | You wave up to her. "Hey, Ebenezabeth." | |||
CF | | |||
CF | "Hey, Linus." She waves back weakly. | |||
CF | | |||
CF | "What's wrong?" | |||
DavidW pushes the green 'space' button. | |||
CF | "What's wrong?""My training. McKeever wants me to pass a meditation | |||
CF | evaluation before I go on, but I can't focus." | |||
CF | | |||
CF | "Well, I've got this invitation that might cheer you up." | |||
CF | | |||
CF | She throws up her hands. "McKeever won't let me accept any invitations | |||
CF | while I'm falling behind. He probably doesn't even want me hanging out | |||
CF | here." | |||
CF | | |||
CF | "Is there anything I can do?" | |||
CF | | |||
CF | She sighs. She has to say something, and she wishes she didn't. | |||
DavidW pushes the green 'space' button. | |||
CF | She sighs. She has to say something, and she wishes she didn't."Papa | |||
CF | died. Just before I got here." | |||
CF | | |||
CF | The wind is knocked out of you. "Ebby, I'm so sorry—" | |||
DavidW pushes the green 'space' button. | |||
CF | The wind is knocked out of you. "Ebby, I'm so sorry—""And I can do | |||
CF | anything else. I can spar, I can survive in the desert, I can kill | |||
CF | this thing—" She kicks the side of the skull. "—I can solve | |||
CF | McKeever's | |||
CF | riddles, I can put up with all his Sisters. But I can't calm down. I | |||
CF | can't stop thinking." | |||
DavidW pushes the green 'space' button. | |||
CF ] Skull | |||
CF | can't stop thinking."Hrieman flies up to her lap. She pets him softly, | |||
CF | and smiles a little. But you're stuck down on the ground. | |||
CF | | |||
CF | "If there's any way I can help..." | |||
CF | | |||
CF | "We have to talk about something else," she says. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to her" | |||
CF ] Skull | |||
CF | > | |||
CF | > TALK TO HER | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | "So," you say. "Sister Mirror is Delphic Math?" | |||
CF | | |||
CF | Ebenezabeth chuckles. "You think that's bad? Sister Mask is Nacctis." | |||
CF | | |||
CF | "You're kidding!" you cry, but she shakes her head, rolling her eyes. | |||
CF | | |||
CF | "She's the most powerful witch McKeever could find, according to him." | |||
CF | | |||
CF | "I assume he's compelling her somehow to be less of a sociopath while | |||
CF | she's on his team, though." | |||
CF | | |||
CF | "Not really, no." | |||
CF | | |||
CF | > | DavidW says, "This is the first I've heard of Nacotis." | ||
DavidW says, "So, Ryan is still adding to the lore here." | |||
Lancelot says, "right no doubt prepping up for sequel material then" | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Skull | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | "We ran into Sister Knife," you tell her. "She seemed to know we were | |||
CF | coming." | |||
CF | | |||
CF | "Oh, I told her about you. I thought the two of you would get along." | |||
CF | | |||
CF | What? "Why would you think that?" | |||
CF | | |||
CF | "Didn't you like her?" | |||
CF | | |||
CF | "I thought she was very..." | |||
CF | | |||
CF | Ebenezabeth sees what you mean. "Well, yes." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Skull | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | "Do I want to know what this is the skull of?" | |||
CF | | |||
CF | "Something Sister Mask summoned for us to practice on. I don't know if | |||
CF | it's the skull 'of' anything, though. It was a skeleton already when | |||
CF | she summoned it." | |||
CF | | |||
CF | "Was it tough?" | |||
CF | | |||
CF | "It was big. But, with the seven of us together, it wasn't that | |||
CF | tough." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Skull | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | "I really want to give you this invitation," you tell her. | |||
CF | | |||
CF | "I can take it from you after I finish my meditation evaluation. And | |||
CF | I'll try the evaluation again..." She sighs. "When I don't feel | |||
CF | awful." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give crisp paper to her" | |||
CF | > | |||
CF | > GIVE CRISP PAPER TO HER | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | You wave the paper over your head. "Hey, I've got a message for you." | |||
CF | Ebenezabeth can't tell what you're holding. | |||
CF | | |||
CF | So Hrieman grabs it in his talons and flies up to her. She takes the | |||
CF | letter, squints at the cramped handwriting. | |||
DavidW pushes the green 'space' button. | |||
CF | letter, squints at the cramped handwriting.Hrieman slowly glides back | |||
CF | down to your shoulder. | |||
DavidW pushes the green 'space' button. | |||
CF ] Skull | |||
CF | down to your shoulder."Okay, okay," Ebenezabeth says. Her voice is | |||
CF | very slightly choked. "I'm coming down." And she leaps nimbly off of | |||
CF | the skull, landing without a sound on the sand in front of you. | |||
CF | | |||
CF | "There's something else I'm worried about," she says. "But we can talk | |||
CF | about it on the way." | |||
CF | | |||
CF | "Where are we going?" | |||
CF | | |||
CF | "McKeever." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Bare Rock | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Bare Rock | |||
CF | The dry lava shimmers in the heat. | |||
CF | | |||
CF | The installation is back to the southeast. | |||
CF | | |||
CF | To the northwest is that giant skull. | |||
CF | | |||
CF | Ebenezabeth takes a deep breath before she looks at you. "Do you | |||
CF | remember how we met?" | |||
CF | | |||
CF | "Of course." | |||
CF | | |||
CF | Hrieman ruffles a bit. "Well, maybe you could go over it again. Just | |||
CF | to be polite." | |||
CF | | |||
CF | "It was at Tehom, before there was such a thing as time," Ebenezabeth | |||
CF | explains. | |||
CF | | |||
CF | "Oh! You mean after the whole thing with the Snow Queen?" | |||
CF | | |||
CF | "No, before that." | |||
CF | | |||
CF | > | Lancelot says, "right" | ||
DavidW says, "We saw Tehom in one game, but not the original time that they're discussing now." | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Cliff | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Cliff | |||
CF | The immense crater stretches out below you to the southeast—but | |||
CF | further in the distance rise higher walls of rock, the edges of an | |||
CF | even larger crater. | |||
CF | | |||
CF | Paths around the crater lead east and south, and a very faint trail | |||
CF | leads northwest. | |||
CF | | |||
CF | A small excavation droid sits on the cliff's edge. | |||
CF | | |||
CF | "I was in the middle of hunting down the whole Velvet Shrieking Clan," | |||
CF | Ebenezabeth continues. "It was really getting to me. I lost my | |||
CF | concentration, and that's how I ended up in non-space." | |||
CF | | |||
CF | "I was just beginning to learn how I could use doors," you say, "and I | |||
CF | tried a dumb experiment. I was this close to ceasing to exist—but I | |||
CF | got lucky and ended up at Tehom instead." | |||
CF | | |||
CF | > | DavidW says, "I assume the Velvet Shrieking Clan are a group of vampires." | ||
DavidW says (to ClubFloyd), "talk to droid" | |||
CF | > | |||
CF | > TALK TO DROID | |||
CF | | |||
CF | "Hey, are you okay?" | |||
CF | | |||
CF | The droid turns to you slowly. "I have done my duty," it drones. | |||
CF | "Master McKeever requires nothing more of me. Come, take a look at | |||
CF | this component." | |||
CF | | |||
CF | You step forward as the droid opens one of its panels to reveal a | |||
CF | sophisticated chemicircuit. "This synthesizes endorphins—serotonin | |||
CF | and | |||
CF | so on. It allows even a soulless robot such as myself to feel true | |||
CF | emotions, the qualia of joy and contentment, just like a human." It | |||
CF | clicks the panel shut. "But the Emotion Component will only release | |||
CF | these feelings of satisfaction into my circuitry when I perform my | |||
CF | duty as an excavation droid. I have received no such orders for weeks, | |||
CF | and so I can feel only emptiness—unfulfilledness—despair." | Lancelot says, "does sound like it yep" | ||
DavidW pushes the green 'space' button. | |||
CF | and so I can feel only emptiness—unfulfilledness—despair.""Because | |||
CF | the | |||
CF | Emotion Component does release those chemicals?" asks Hrieman. | |||
CF | | |||
CF | The droid's voice crackles in disgust. "That's not how it works." | |||
DavidW pushes the green 'space' button. | |||
CF ] Cliff | |||
CF | The droid's voice crackles in disgust. "That's not how it works.""I | |||
CF | bet I can find someone to order you around," you say. "Would you like | |||
CF | to join us?" | |||
CF | | |||
CF | "I am unable to care," answers the droid, so you pick it up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Top of the Hourglass | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Top of the Hourglass | |||
CF | You stand near the top of an impossibly tall hourglass, nestled in a | |||
CF | cylindrical hollow cut from the rock wall. Spiral stairs lead down to | |||
CF | the crater's interior. | |||
CF | | |||
CF | A path around the crater leads west. | |||
CF | | |||
CF | "So we both happened to be floating in nothingness at the same | |||
CF | 'time,'" says Ebenezabeth. "I started talking about—about the nature | |||
CF | of suffering, because that's how horrible I felt. And I said something | |||
CF | really stupid—I said there was no point trying to save anybody. I | |||
CF | said | |||
CF | people deserve to suffer, if they keep heaping suffering on each | |||
CF | other." | |||
CF | | |||
CF | Hrieman coughs violently in disbelief. | |||
CF | | |||
CF | "You said maybe there's no point. Maybe people | |||
CF | deserve to suffer," you recall. | |||
CF | | |||
CF | "And what did you say in response?" | |||
CF | | |||
CF | "I don't remember." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Bottom of the Hourglass | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Bottom of the Hourglass | |||
CF | An archway cut into the rock leads inside. Nearby, an incredibly tall | |||
CF | hourglass is mounted in the crater wall, a metal staircase spiraling | |||
CF | over its surface. | |||
CF | | |||
CF | Lava flows lead south, toward the center of the crater. | |||
CF | | |||
CF | "Well, I remember what you said." Ebenezabeth looks up at the | |||
CF | hourglass, almost empty. "You said that suffering might be inevitable, | |||
CF | but when we take on the suffering of others—for the right | |||
CF | reasons—we | |||
CF | feel that pain less, and in that way we diminish the total suffering | |||
CF | in the universe." | |||
CF | | |||
CF | Hrieman stares at you. "That really doesn't sound like something you'd | |||
CF | say." | |||
CF | | |||
CF | "It certainly doesn't sound like something I'd admit to having said." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Crater | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Crater | |||
CF | This is roughly the center of the crater, but the deepest point is | |||
CF | further to the southeast, where a field of white rock has accumulated. | |||
CF | | |||
CF | Paths out of the volcano lead north and west. | |||
CF | | |||
CF | "But there's a part you don't know about." She stops, and leans | |||
CF | heavily on your shoulder. You pull her close. | |||
CF | | |||
CF | "Before you got there, I was talking to the Xaos. It heard me say all | |||
CF | those things about people deserving to suffer. I think that might be | |||
CF | why it decided to come here—I gave it the idea—and then I left the | |||
CF | Snow Queen there—" | |||
CF | | |||
CF | You squeeze her hand through her gauntlet. She squeezes back, weakly. | |||
CF | "What happened to the Snow Queen wasn't your fault," you tell her, | |||
CF | "and I really don't think the Xaos Maleficus is your fault either. But | |||
CF | the reason it's coming doesn't matter. The important thing is, you're | |||
CF | going to fix it." | |||
CF | | |||
CF | > | Lancelot says, "Xaos is the enemy or entity we need to take care of I guess" | ||
Lancelot says, "or is that from another game" | |||
DavidW says, "The Seven Sisters will. In a future game, I assume." | |||
Lancelot says, "pfff ok" | |||
DavidW says, "well, I haven't finished this game yet." | |||
DavidW says (to ClubFloyd), "se" | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Natron Field | |||
CF | A layer of white salt covers the lowest part of the crater. The | |||
CF | complex is back to the northwest. | |||
CF | | |||
CF | Michael McKeever is waiting for you. | |||
CF | | |||
CF | "Prince Linus is correct," he announces. "The arrival of the Xaos | |||
CF | Maleficus culminates an enormous lattice of causation, within which | |||
CF | Sister Lantern's impolitic utterances in Tehom constitute only one | |||
CF | very small determinant." | |||
DavidW pushes the green 'space' button. | |||
CF | very small determinant.""I'm ready to give the meditation evaluation | |||
CF | another shot," Ebenezabeth says. "And then Linus needs to give me an | |||
CF | invitation." | |||
CF | | |||
CF | "I know," says McKeever, handing her a scrap of paper. "Your | |||
CF | evaluation is prepared at these coordinates. Prince Linus will give me | |||
CF | the invitation, and I will pass it along to you when you return from | |||
CF | the evaluation—if you pass." | |||
DavidW pushes the green 'space' button. | |||
CF | the evaluation—if you pass.""What if she doesn't pass?" asks Hrieman. | |||
CF | | |||
CF | "He obviously knows she's going to pass," you say, and you hand over | |||
CF | the invitation. | |||
CF | | |||
CF | Hrieman huffs. "I was trying to get him to admit it." | Lancelot says, "right lol" | ||
DavidW pushes the green 'space' button. | |||
CF ] Natron Field | |||
CF | Hrieman huffs. "I was trying to get him to admit it."Ebenezabeth | |||
CF | sticks the paper in her battlesuit's breast pocket. "Thank you, sir. | |||
CF | I'll get going right away." Then she turns to you: "Thanks, guys. I'll | |||
CF | see you soon, I hope." | |||
CF | | |||
CF | She gives you a little wave, and then she dashes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to michael" | |||
CF ] Natron Field | |||
CF | > | |||
CF | > TALK TO MICHAEL | |||
CF | | |||
CF | "So, Mister the Omniscient." Hrieman clicks his beak. "If I'm allowed | |||
CF | to ask, what the heck is the 'Xaos Maleficus'?" | |||
CF | | |||
CF | "A difficult question," says Michael, "for the Xaos has no nature of | |||
CF | its own." | |||
CF | | |||
CF | Hrieman stares at him. | |||
CF | | |||
CF | "If you know absolutely everything," he says, "then you know what I'm | |||
CF | really asking you, and you know how you could give a helpful answer—a | |||
CF | real answer. But you're being vague on purpose." | |||
CF | | |||
CF | "Yes," says Michael. | |||
CF | | |||
CF | > | Lancelot says, "honest he is at least" | ||
DavidW says, "yeah, okay, we can give him that." | |||
DavidW says, "But I bet the Seven Sisters fry him as soon as the Xaos is gone." | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Natron Field | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | one last invitation | |||
CF | an excavation droid | |||
CF | a VR pad | |||
CF | a rusty lockbox (open) | |||
CF | a manuscript | |||
CF | a bag of nuts | |||
CF | a wooden case (open but empty) | |||
CF | a notepaper | |||
CF | a Talkboy | |||
CF | the skeletonic key | |||
CF | a money pouch | |||
CF | | |||
CF | > | DavidW says, "let's get back to Atlantis" | ||
Lancelot says, "he would be aware of that if he is truly omniscient" | |||
DavidW says, "of course" | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Crater | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Crater | |||
CF | This is roughly the center of the crater, but the deepest point is | |||
CF | further to the southeast, where a field of white rock has accumulated. | |||
CF | | |||
CF | Paths out of the volcano lead north and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Bottom of the Stone Stairway | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bottom of the Stone Stairway | |||
CF | A stairway is carved into the side of the volcano here, and underneath | |||
CF | is an archway providing access to the (much more comfortable) complex | |||
CF | inside. The lava flows run east, deeper into the crater. | |||
CF | | |||
CF | > | Lancelot says, "[" | ||
DavidW says (to ClubFloyd), "in" | |||
CF ] Locker Room | |||
CF | > | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | Locker Room | |||
CF | Seven lockers are set into the stone walls: white, black, blue, | |||
CF | orange, green, purple, red. A narrow bench runs along the center of | |||
CF | the room. | |||
CF | | |||
CF | One archway leads north, deeper into the complex; another leads | |||
CF | outside. In the west wall, the green locker stands open, providing | |||
CF | access to the Scrooge Orphans' and Widows' Home. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You step through the green locker. | |||
DavidW pushes the green 'space' button. | |||
CF ] Hallway | |||
CF | You step through the green locker.Manchester, England - 14th June, | |||
CF | 1851 | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | He stepped through the widows' dormitory door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Street | |||
CF | He stepped through the widows' dormitory door.The Undersea Kingdom of | |||
CF | Atlantis | |||
CF | | |||
CF | Street | |||
CF | A quiet evening on the royal esplanade. Most merfolk are at home by | |||
CF | this time of night, and the road is empty, except for you and | |||
CF | Hrieman—but the confectioner here is still open. | |||
CF | | |||
CF | A row of streetlamps hung with luminous pearls leads west toward the | |||
CF | palace. To the east is an unassuming open door in the side of a | |||
CF | warehouse. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Palace Gates | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Palace Gates | |||
CF | The palatial gates stand open; the great palace of Atlantis is just a | |||
CF | few steps to the north. The royal esplanade stretches east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Gallery | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Throne Room | |||
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches | |||
CF | on her throne of coral, trident in hand, tail flicking restlessly. | |||
CF | | |||
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The | |||
CF | statuary hall is south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Eirene's Chamber | |||
CF | Fluted columns stand in each corner: The room is a perfect octagon. On | |||
CF | the marble table before you, the palace and its environs are laid out | |||
CF | in all their splendor, at what looks like 1:72 scale. | |||
CF | | |||
CF | Princess Eirene is waiting for you to leave. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give vr pad to Eirene" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > GIVE VR PAD TO EIRENE | |||
CF | | |||
CF | "I don't know if this is the sort of thing you'd be interested in." | |||
CF | You present the disk to the princess. "It's a sort of story machine. | |||
CF | You put it on your neck." | |||
CF | | |||
CF | "I suppose I can try it for a moment," Eirene says, and she presses it | |||
CF | against her skin. | |||
CF | | |||
CF | Immediately her eyes glaze over. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open journal" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > OPEN JOURNAL | |||
CF | | |||
CF | You open the green journal. | |||
CF | | |||
CF | "Ah—" Eirene's hand twitches. | |||
CF | | |||
CF | > | Lancelot says, "ah distraction" | ||
DavidW says (to ClubFloyd), "read it" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > READ IT | |||
CF | | |||
CF | You read the first entry: | |||
CF | | |||
CF | Dear diary. | |||
CF | | |||
CF | I have found that I despise the idea of small talk. I used to be so | |||
CF | adept at talking about nothing. I loved the sound of conversation for | |||
CF | its own sake, and I loved especially the sound of my own voice. | |||
CF | | |||
CF | But lately I see how empty it all is. At the close of a conversation, | |||
CF | I have learned nothing; I have imparted no information. My | |||
CF | interlocutor and I have succeeded only in relieving the pressure | |||
CF | valves of our individual inanities. | |||
CF | | |||
CF | When I return to my chamber, when I am alone, I realize what virtues | |||
CF | silence possesses. I did not know my own thoughts, before; I had no | |||
CF | time to think. Now, I am thinking. I am pulling the idea apart. I am | |||
CF | seeing what is inside. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eirene whispers: "Faster, Lostfeather! Faster!" | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Diary, | |||
CF | | |||
CF | I am beginning to crave silence. The sound of conversation makes my | |||
CF | neck twinge. When I hear someone swimming around the corner of a | |||
CF | palace corridor, I turn around to avoid them. I shut myself in my | |||
CF | chamber, and I listen to nothing. | |||
CF | | |||
CF | Father plans to abdicate. In the time it takes to think a single | |||
CF | thought, I can imagine every possible reason he has for doing so. Now | |||
CF | I can evaluate each possibility: No, no, no, no. None of them make | |||
CF | sense. I have not solved the mystery, but I have reached my conclusion | |||
CF | in a matter of moments. I could have discussed the situation with | |||
CF | Lidia for half an hour and had the same result. | |||
CF | | |||
CF | There must be an answer, but I will not get it from conversation. I | |||
CF | will go on thinking. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eirene raises a hand to her cheek, gasping weakly. | |||
CF | | |||
CF | > | DavidW says, "I don't know who Lidia is." | ||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Diary, | |||
CF | | |||
CF | After considering my mystery for | |||
CF | | |||
CF | No, no. I have tricked myself. I forswore idle conversation, but I | |||
CF | replaced it with idle journaling. I still am pleasuring myself with | |||
CF | the sound of my own voice—only now it is the voice in my head, the | |||
CF | scratching of my pen in my diary. | |||
CF | | |||
CF | Perhaps it is not small talk that I despise, but people. This palace | |||
CF | is full of people, and I dread to speak with any of them—even to | |||
CF | share | |||
CF | a room in silence! All I want is to be alone. | |||
CF | | |||
CF | This is why I have been dreading the prospect of succeeding Father to | |||
CF | the Coral Throne. The crown of the Queen of Atlantis would be an awful | |||
CF | burden—all that talking. All that planning and diplomacy. All those | |||
CF | people. But Eunoia cannot be convinced. | |||
CF | | |||
CF | I should not write in this diary any longer. It is as bad as small | |||
CF | talk. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eirene mutters something you can't understand. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Dear Diary, | |||
CF | | |||
CF | I need to connect with another person. But who can I talk to? With | |||
CF | whom have I ever had a meaningful conversation? | |||
CF | | |||
CF | Ebenezabeth. But she is unreliable—and anyway, her loyalties are | |||
CF | divided. Untrustworthy. | |||
CF | | |||
CF | Naïs. Oh, sweet, gorgeous Naïs. Why did I turn her away? She was the | |||
CF | wisest mermaid I ever knew. She was as brilliant as a diamond, and in | |||
CF | her arms I felt myself illuminated by her radiance. | |||
CF | | |||
CF | If Naïs were here, she could tell me why Father abdicated. She could | |||
CF | convince Eunoia to take his place. She would understand everything, | |||
CF | and help me to understand, and I wouldn't be tortured by confusion. | |||
CF | But she won't come back. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | Eirene's tail twitches, and her ears perk up—then she relaxes again. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Dear Diary, | |||
CF | | |||
CF | I am building a detailed model of the palace. If I put all my energy | |||
CF | into this undertaking, it will be clear to Ebenezabeth that I have no | |||
CF | time to spare for rulership, and she will be forced to choose Eunoia | |||
CF | as Father's successor. I am still a little bit clever. | |||
CF | | |||
CF | That is the last entry. | |||
CF | | |||
CF | Eirene reaches out for something you can't see. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close journal" | |||
CF ] Eirene's Chamber | |||
CF | > | |||
CF | > CLOSE JOURNAL | |||
CF | | |||
CF | You close the green journal. | |||
CF | | |||
CF | "Lostfeather..." Eirene whispers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Throne Room | |||
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches | |||
CF | on her throne of coral, trident in hand, tail flicking restlessly. | |||
CF | | |||
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The | |||
CF | statuary hall is south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gallery | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Spiral Stairs | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Spiral Stairs | |||
CF | A long stairway stretches through the great palace of Atlantis. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Bedroom | |||
CF | A tall, arched window looks out on a sky of aqua blue and bathes the | |||
CF | room in shimmering light. Across from the canopied bed stands an | |||
CF | ornate vanity. | |||
CF | | |||
CF | The top of the staircase lies beyond an archway. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bed" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X BED | |||
CF | | |||
CF | The bed is unmade. You can guess that its tenant has been feeling a | |||
CF | lot of stress lately. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X WINDOW | |||
CF | | |||
CF | You lean out the window and look over the city of Atlantis, its coral | |||
CF | spires glittering like jewels. None of its towers rise higher than | |||
CF | this one. | |||
CF | | |||
CF | It's pretty quiet this evening. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x vanity" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X VANITY | |||
CF | | |||
CF | Reflected in the mirror you see the bed, the archway, yourself, | |||
CF | Hrieman. | |||
CF | | |||
CF | The vanity has a single shallow drawer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open drawer" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > OPEN DRAWER | |||
CF | | |||
CF | You open the shallow drawer, revealing a spiral notebook. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take notebook" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > TAKE NOTEBOOK | |||
CF | | |||
CF | You take the spiral notebook. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x it" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X IT | |||
CF | | |||
CF | The title "Dream Journal" is penciled on the cover. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > READ IT | |||
CF | | |||
CF | The title "Dream Journal" is penciled on the cover. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the spiral notebook. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > READ IT | |||
CF | | |||
CF | You read the first entry: | |||
CF | | |||
CF | Eunoia and Eirene and I were little girls. Younger than when I first | |||
CF | met them. We were riding a train; the conductor was Poseidon, and he | |||
CF | was Papa, too. He pointed out the window at an island on the horizon: | |||
CF | "There it is!" People on the island were waving to us. There was a | |||
CF | picnic waiting on the beach. The three of us girls were so excited. We | |||
CF | were shrieking and tugging at Papa's clothes. We wanted him to pick us | |||
CF | up so we could wave to the people. | |||
CF | | |||
CF | "Well, that's not where WE'RE going!" And he turned the train in the | |||
CF | opposite direction. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | > | Lancelot asks, "diary of the queen?" | ||
DavidW says, "yes" | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | It seems like whenever I go to sleep wearing the tail, I have flying | |||
CF | dreams. | |||
CF | | |||
CF | I was flying over the mountains, fluttering the mermaid tail like I | |||
CF | was swimming. I flew over the castle, and I could see the entire | |||
CF | layout, like a cross-section. | |||
CF | | |||
CF | Actually, it was a cross-section, in a museum exhibit. There were | |||
CF | little labels. I was flying through the museum, flapping my tail. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | The Prepotence dream again. Linus was there, but he didn't recognize | |||
CF | me. I could see myself from his perspective. I had dead eyes. | |||
CF | | |||
CF | "I remember the Prepotence," Hrieman says. "You killed it, and made | |||
CF | all those zombies. And Ebenezabeth is permanently traumatized because | |||
CF | of you." | |||
CF | | |||
CF | You close your eyes. "That's not exactly what happened." | |||
CF | | |||
CF | "Yeah? Well, what exactly did happen?" | |||
CF | | |||
CF | You take a deep breath. "Maybe you should ask her." | |||
CF | | |||
CF | "Okay, I will! Next time I see her, I'll show her this dream, and | |||
CF | she'll tell us all about it." | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | > | DavidW says, "The Prepotence was a giant brain dictator on another planet." | ||
Lancelot says, "ok" | |||
DavidW says, "One game begins with Eb crying that Linus killed the Prepotence and she had to deal with the fallout from that." | |||
Lancelot asks, "I take it you played all of them?" | |||
DavidW says, "Hrieman was with her during that." | |||
DavidW says, "oh yes" | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Nightmare. I was on the Comet. I was handcuffed to something, so I | |||
CF | couldn't get away. Freezing to death. Woke up shivering. | |||
CF | | |||
CF | There is more on the next page. | |||
CF | | |||
CF | > | DavidW says, "I don't know what the Comet is." | ||
DavidW says (to ClubFloyd), "g" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You go on reading: | |||
CF | | |||
CF | Walking down a sidewalk in the middle of nowhere. Corn fields? Or | |||
CF | grass? No road. Just a sidewalk. | |||
CF | | |||
CF | I was on a bicycle, some of the time. Then I was floating, with my | |||
CF | mermaid tail. Mostly walking, I think. | |||
CF | | |||
CF | Somehow I got the idea that something was behind me, so I needed to | |||
CF | walk faster. I heard it behind me. Faster. Pretty soon I was running. | |||
CF | | |||
CF | Then I stumbled and fell, skidded across the cement, probably should | |||
CF | have skinned my knee. | |||
CF | | |||
CF | The thing that was following me helped me up, helped me get going | |||
CF | again. And we went on walking together until I woke up. | |||
CF | | |||
CF | That is the last entry. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Spiral Stairs | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Spiral Stairs | |||
CF | A long stairway stretches through the great palace of Atlantis. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Gallery | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Throne Room | |||
CF | You stand before Ebenezabeth, Queen Regent of Atlantis. She slouches | |||
CF | on her throne of coral, trident in hand, tail flicking restlessly. | |||
CF | | |||
CF | Eunoia's and Eirene's chambers lie to the northwest and northeast. The | |||
CF | statuary hall is south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to queen" | |||
CF | > | |||
CF | > TALK TO QUEEN | |||
CF | | |||
CF | "Well?" asks Ebenezabeth. | |||
CF | | |||
CF | "Well," you say, and you explain the situation. | |||
CF | | |||
CF | "Of course," she groans. "Same old story. Okay, round everyone up." | |||
DavidW pushes the green 'space' button. | |||
CF | "Of course," she groans. "Same old story. Okay, round everyone | |||
CF | up."Soon the princesses and Dexagoras are assembled in the throne | |||
CF | room. Before anyone can ask what's going on, Ebenezabeth announces: "I | |||
CF | pick Eunoia." | |||
CF | | |||
CF | Eunoia gasps. Eirene slumps over in a sigh of relief. | |||
CF | | |||
CF | "That's not how these things are done," Dexagoras complains. "We | |||
CF | expect some sort of formal declaration." | |||
DavidW pushes the green 'space' button. | |||
CF | expect some sort of formal declaration.""Quite right," says | |||
CF | Ebenezabeth. "I hereby declare, with all due formality, that I pick | |||
CF | Eunoia. She can assume the throne immediately. Forthwith." | |||
CF | | |||
CF | "Hardly." Dexagoras begins swimming in agitated circles. Eirene and | |||
CF | Eunoia are embracing, laughing and weeping and stroking each other's | |||
CF | hair. "A bevy of arrangements stand between your belated decision and | |||
CF | the coronation ceremony. Paperwork, invitations, menus. You will | |||
CF | remain our Queen for some time, Your Majesty. And you, Your | |||
CF | Highness—" | |||
DavidW pushes the green 'space' button. | |||
CF | remain our Queen for some time, Your Majesty. And you, Your | |||
CF | Highness—"Dexagoras pulls Eunoia away from Eirene. "You and I will be | |||
CF | working together very closely to make all the required preparations. | |||
CF | We should begin at once." | |||
CF | | |||
CF | Eunoia gapes at you desperately (or accusingly) as Dexagoras drags her | |||
CF | out of the room. | |||
DavidW pushes the green 'space' button. | |||
CF | out of the room.Eirene stares at the floor. "I suppose I should return | |||
CF | to my models." | |||
CF | | |||
CF | "Go find Naïs," Ebenezabeth barks. "Talk to her." | |||
CF | | |||
CF | "I can't! She could never forgive me." | |||
CF | | |||
CF | "She can, and she will. Because she's nice. Now get going." | |||
CF | | |||
CF | Eirene swims off, still crying a little. Ebenezabeth motions for you | |||
CF | to approach. | |||
DavidW pushes the green 'space' button. | |||
CF | to approach."Do you know why I like you so much, Linus?" | |||
CF | | |||
CF | "I never stop wondering." | |||
DavidW pushes the green 'space' button. | |||
CF ] Throne Room | |||
CF | "I never stop wondering.""It's because you're the only sensible person | |||
CF | I've ever met. Give me that invitation," she hisses. | |||
CF | | |||
CF | She looks the paper over. "Yes, I should be able to attend," she says | |||
CF | at last. "Dexagoras will be busy torturing Eunoia for a good long | |||
CF | while." | |||
CF | | |||
CF | Then she looks down at herself. "I suppose I should put some clothes | |||
CF | on first." | |||
CF | | |||
CF | "That's the last one," Hrieman says. "Better go update the boss." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "show notebook to queen" | |||
CF | > | |||
CF | > SHOW NOTEBOOK TO QUEEN | |||
CF | | |||
CF | You raise the notebook; Hrieman plucks it out of your hand to deliver | |||
CF | it to Ebenezabeth. "So, Linus was reading your dream journal without | |||
CF | your permission," he explains, "and he was telling me how it's not his | |||
CF | fault that you still have nightmares about the Prepotence." | |||
CF | | |||
CF | "Sure," you say. | Lancelot says, "okay all invites delivered" | ||
DavidW says, "yes" | |||
DavidW pushes the green 'space' button. | |||
CF | "Sure," you say.Ebenezabeth flips through the notebook. "That's not | |||
CF | exactly what happened," she says. "I had this plan that I would submit | |||
CF | to the Prepotence's control, so I could disconnect the hive mind from | |||
CF | the inside. Gently. And I told Linus what I was trying to do, but—" | |||
DavidW pushes the green 'space' button. | |||
CF | the inside. Gently. And I told Linus what I was trying to do, | |||
CF | but—"You | |||
CF | cut her off. "I was scared. I thought you were going to be lost in | |||
CF | there forever. Destroying the Prepotence seemed like the only way I | |||
CF | could—" | |||
CF | | |||
CF | Your voice catches. | |||
DavidW pushes the green 'space' button. | |||
CF ] Throne Room | |||
CF | Your voice catches."And I was really upset about it, at the time. But | |||
CF | I can't exactly say I blame you." Ebenezabeth turns to Hrieman. | |||
CF | "Nothing Linus did was anywhere near as traumatizing as surrendering | |||
CF | my brain to the Prepotence for five minutes." She tosses the book back | |||
CF | to you. | |||
CF | | |||
CF | "Oh," says Hrieman. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to queen" | |||
CF ] Throne Room | |||
CF | > | |||
CF | > TALK TO QUEEN | |||
CF | | |||
CF | "Don't worry," says the Queen Regent, tapping her invitation on the | |||
CF | arm of her throne. "I'll be ready." | |||
CF | | |||
CF | > | DavidW says, "okay. Back to Papa Scrooge." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gallery | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | At the center of the palace is a cathedraline statuary hall, lined | |||
CF | with busts of dignitaries. | |||
CF | | |||
CF | The main aisle of the gallery runs north and south. A narrower | |||
CF | corridor leads west, and through another side passage is the bottom of | |||
CF | a spiral staircase. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Palace Gates | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Palace Gates | |||
CF | The palatial gates stand open; the great palace of Atlantis is just a | |||
CF | few steps to the north. The royal esplanade stretches east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Street | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Street | |||
CF | A quiet evening on the royal esplanade. Most merfolk are at home by | |||
CF | this time of night, and the road is empty, except for you and | |||
CF | Hrieman—but the confectioner here is still open. | |||
CF | | |||
CF | A row of streetlamps hung with luminous pearls leads west toward the | |||
CF | palace. To the east is an unassuming open door in the side of a | |||
CF | warehouse. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You step through the warehouse door. | |||
DavidW pushes the green 'space' button. | |||
CF ] Hallway | |||
CF | You step through the warehouse door.Manchester, England - 14th June, | |||
CF | 1851 | |||
CF | | |||
CF | Hallway | |||
CF | At the top of the stairs, in the middle of a rather narrow hallway, | |||
CF | was posted a tall sign bearing all the rules that would govern guests | |||
CF | of the Scrooge Orphans' and Widows' Home, Manchester Extension. | |||
CF | Smaller placards flanked the sign, indicating that the door to the | |||
CF | east led to the orphans' dormitory, and the door to the west was for | |||
CF | the widows'. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Foyer | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Foyer | |||
CF | A statue of Athena stood in the foyer, greeting visitors to the | |||
CF | Scrooge Orphans' and Widows' Home, Manchester Extension with a | |||
CF | dispassionate half-smile. A framed copy of the Home's charter hung | |||
CF | near the front door. The way into the dining-hall was past the stairs | |||
CF | to the north; the orphans' and widows' dormitories were at the top of | |||
CF | the front stair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Dining-Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Dining-Hall | |||
CF | The long table in the center of the hall was half-covered with papers, | |||
CF | and these papers were covered with the most obscure symbols, figures, | |||
CF | and diagrams. Ebenezer Scrooge stood a respectable distance from the | |||
CF | display. | |||
CF | | |||
CF | The doorway to the east led to the kitchen; west, to the nursery; and | |||
CF | the foyer was south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to scrooge" | |||
CF | > | |||
CF | > TALK TO SCROOGE | |||
CF | | |||
CF | Ebenezer's eyes lit up as he saw Linus approaching, and he must have | |||
CF | foreseen that he had some good news coming—but it was Hrieman who | |||
CF | announced it. | |||
CF | | |||
CF | "It took a while, but we delivered them all," the crow proclaimed, and | |||
CF | old Ebenezer shot up as if a bolt of lightning had struck him. | |||
DavidW pushes the green 'space' button. | |||
CF | old Ebenezer shot up as if a bolt of lightning had struck him."Well | |||
CF | done, you two, well done! Oh, I'm so glad I could be of assistance. | |||
CF | How I wish I could meet them all! How old did you say they were?" | |||
CF | | |||
CF | Linus had not said, in fact, and he wondered whether it would be | |||
CF | wise—but he couldn't bring himself to deny the old man. "About five; | |||
CF | twenty-one; thirty-something; about fifty; and seventy-something." | |||
DavidW pushes the green 'space' button. | |||
CF | twenty-one; thirty-something; about fifty; and | |||
CF | seventy-something.""Seventy-something!" Scrooge began pacing across | |||
CF | the room. "Oh, it warms my heart to hear it." Now he was skipping. | |||
CF | "I'm so very pleased! I'm as a gleeful as a kitten! I feel as though | |||
CF | I'm buzzing all over!" | |||
CF | | |||
CF | Linus thought faintly that the old man might jump up onto the table | |||
CF | next, to do a jig—but rationality got its claws into Ebenezer's | |||
CF | shoulders at last, and it pushed him back down into his chair. He | |||
CF | folded his hands. "Then that business is finished at last," he said. | |||
CF | "What do we do next?" | |||
DavidW pushes the green 'space' button. | |||
CF | "What do we do next?"Linus sat down across from him, and Hrieman alit | |||
CF | on the table between them. It was as if a very solemn meeting were | |||
CF | about to commence between the three men. | |||
DavidW pushes the green 'space' button. | |||
CF | about to commence between the three men.Yet all Linus had to say was | |||
CF | this: "I'm afraid there's nothing left for us to do at the moment. The | |||
CF | next step is up to them." | |||
DavidW pushes the green 'space' button. | |||
CF ] | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | part 2: | |||
CF | "...and no one is better than you." | |||
DavidW pushes the green 'space' button. | |||
CF | "...and no one is better than you." | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Hello. My name is Hans Christian Andersen. Perhaps you are familiar | |||
CF | with the little match girl, a character that I made up out of my own | |||
CF | head, and with her many adventures. If you aren't familiar, let me | |||
CF | explain: | |||
DavidW pushes the green 'space' button. | |||
CF | explain: | |||
CF | | |||
CF | She is a nameless little girl, only five years old. | |||
CF | She is a tiny mouse, trapped in that shape for her best friend's sake. | |||
CF | She is Sister Lantern, training to save the universe from the Xaos | |||
CF | Maleficus. | |||
CF | She is the Queen Regent of Atlantis, preparatory to her sister's | |||
CF | coronation. | |||
CF | And she is Madam Scrooge, an old woman in a wrinkled gray coat. | Lancelot says, "okay now we got as far as end of part 1" | ||
DavidW says, "yes. I should've saved just before talking to Papa." | |||
DavidW pushes the green 'space' button. | |||
CF | And she is Madam Scrooge, an old woman in a wrinkled gray coat. | |||
CF | | |||
CF | No particular member of this procession is the "real" little match | |||
CF | girl; The eldest is no more authentic for her experience than the | |||
CF | youngest is for her originality. All of them are very real, in the | |||
CF | context of my little story, and we may find each of their individual | |||
CF | perspectives enlightening. | |||
DavidW pushes the green 'space' button. | |||
CF ] Dining-Hall | |||
CF | perspectives enlightening. | |||
CF | | |||
CF | To see things from one of their perspectives, use the command BE | |||
CF | [SOMEONE]. You may BE LITTLE GIRL, or BE TINY MOUSE, and so on. Choose | |||
CF | whichever one appeals to you at the moment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf11" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Dining-Hall | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | Lancelot says, "oh so now we can switch to any one of them" | ||
DavidW says, "yeah, and we must pick one to start with." | |||
DavidW asks, "Who should we be?" | |||
Lancelot asks, "well if we go for chronology the lil girl?" | |||
Lancelot says, "I am not familiar with the surrounding lore" | |||
DavidW says, "okay. That would be my pick too, but for a slightly different reason. I'd like to know what especial qualities her inexperience will bring to the table." | |||
Lancelot says, "(I only know the original tale by Andersen)" | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | An excellent choice. Feel free to be someone else whenever the mood | |||
CF | strikes you. | DavidW asks, "oh, we can change at will?" | ||
DavidW pushes the green 'space' button. | |||
CF | strikes you.## NOVEMBER 23, 1999 A.D. - THE AUSTRIAN ALPS | |||
CF | | |||
CF | Snowy Woods | |||
CF | Moonlight filters through the branches, mottling every face with | |||
CF | shadows. | |||
CF | | |||
CF | "Maybe we could go over it again," Madam Scrooge suggests. "Just to be | |||
CF | polite." | |||
CF | | |||
CF | "Certainly," the Queen Regent says. "A young vampire slayer, | |||
CF | twenty-two years old, has been abducted by vampires. They call her the | |||
CF | Hunter. When they caught her, they destroyed her blessed revolver and | |||
CF | cast a sleeping spell over her. They're holding her in a nearby | |||
CF | castle, which belongs to Atë, the Queen of Vampires." | |||
CF | | |||
CF | She pauses to make sure everybody is following along. | Lancelot says, "thats what it sounded like yep" | ||
Lancelot says, "so no worries if we want to change to someone else" | |||
DavidW says, "oh, we're going to rescue our then future self!" | |||
Lancelot says, "finally lol... I remember the comatose girl we saw in the previous game" | |||
DavidW says, "I wonder if we'll be captured AFTER we rescue us." | |||
DavidW pushes the green 'space' button. | |||
CF | She pauses to make sure everybody is following along."The vampires | |||
CF | would have loved to kill the Hunter right away, but Poseidon | |||
CF | communicated that he would punish them mercilessly if any harm came to | |||
CF | his champion." The trident glitters in her fist. "So Atë convened | |||
CF | representatives from all the vampire clans, to puzzle out what they | |||
CF | could safely do with the Hunter's comatose body without incurring | |||
CF | Poseidon's wrath. And they couldn't think of anything. | |||
CF | | |||
CF | "That was about a week ago. By now, most of the vampires have given up | |||
CF | and left. From what Linus has been able to see, the only ones still in | |||
CF | the castle are Atë herself and a few of her favorite bodyguards. | |||
CF | Including Sceptyre." | |||
CF | | |||
CF | Sister Lantern stiffens. | Lancelot says, "time travel can get messy lessee how he handles it" | ||
DavidW says, "This is like the Five Doctors or something." | |||
DavidW pushes the green 'space' button. | |||
CF ] Snowy Woods | |||
CF | Sister Lantern stiffens."In other words, this is the best chance we're | |||
CF | going to get. But..." The Queen Regent turns from face to face, | |||
CF | frowning at you in particular. "We don't know for sure how far | |||
CF | Poseidon's protection extends, and neither do they. We all have to be | |||
CF | careful. Stick together as much as we can." | |||
CF | | |||
CF | Madam Scrooge nods. "Easy enough." | |||
CF | | |||
CF | A path leads north out of the trees. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Snowy Woods | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x queen" | |||
CF ] Snowy Woods | |||
CF | > | |||
CF | > X QUEEN | |||
CF | | |||
CF | She has the look of someone who's been called away from one | |||
CF | inconvenience just to deal with another. Some people see their whole | |||
CF | lives that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lantern" | |||
CF ] Snowy Woods | |||
CF | > | |||
CF | > X LANTERN | |||
CF | | |||
CF | (Sister Lantern) | |||
CF | She looks so powerful, in her gleaming red armor. She looks like a | |||
CF | knight, a slayer of demons. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mouse" | |||
CF ] Snowy Woods | |||
CF | > | |||
CF | > X MOUSE | |||
CF | | |||
CF | What a friendly little mouse this is. You've never seen a mouse with | |||
CF | fur this color—the color of your own flaxen curls. | |||
CF | | |||
CF | It might be fun if you could be as small as a mouse. Briefly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x madam" | |||
CF ] Snowy Woods | |||
CF | > | |||
CF | > X MADAM | |||
CF | | |||
CF | She's a very friendly old lady, and the others clearly have a great | |||
CF | respect for her. But they don't seem to notice how sad she is. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Gate | |||
CF | The wall is twenty feet tall, its stones dusted with snow. Through the | |||
CF | portcullis to the northwest are the castle grounds. | |||
CF | | |||
CF | A gatehouse is situated on the wall above. | |||
CF | | |||
CF | As the group comes to a halt, a thought occurs to Sister Lantern. | |||
CF | | |||
CF | "Maybe we should take this chance to discuss how we all feel about..." | |||
CF | She puts her hands over your ears. | Lancelot says, "erm now we got the all versions of ourselves together? madness lol" | ||
DavidW pushes the green 'space' button. | |||
CF | She puts her hands over your ears.The women (and the mouse) converse | |||
CF | briefly, and then Sister Lantern takes her hands away from your head. | Lancelot says, "we should switch to hear the plan :D" | ||
DavidW says, "too late, and I doubt it was the plan. It must be something else." | |||
DavidW pushes the green 'space' button. | |||
CF ] Gate | |||
CF | briefly, and then Sister Lantern takes her hands away from your | |||
CF | head."...Just so you know," she concludes. | |||
CF | | |||
CF | > | Lancelot says, "something a small girl is not supposed to hear" | ||
DavidW says, "I doubt it was sex, but something." | |||
DavidW says (to ClubFloyd), "x portcullis" | |||
CF ] Gate | |||
CF | > | |||
CF | > X PORTCULLIS | |||
CF | | |||
CF | The portcullis is lowered. | |||
CF | | |||
CF | You can't quite see the castle itself from here; it's around the | |||
CF | corner up ahead. | |||
CF | | |||
CF | > | Lancelot says, "maybe related to her fire skills" | ||
DavidW asks, "If we're the mouse, we could probably slip through the portcullis?" | |||
Lancelot says, "yeah" | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Gate | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Gate | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | You can go northwest, south, and up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Gate | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | You could fit through the bars of the portcullis easily, but you don't | |||
CF | want to leave everyone else behind. | |||
CF | | |||
CF | > | Lancelot says, "aww" | ||
Roger says, "I hope we make the Transformers sound every time we change" | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Gate | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You don't see any way of getting up into the gatehouse. | |||
CF | | |||
CF | If you had a powered battlesuit like Sister Lantern's, it'd be a | |||
CF | different story. | |||
CF | | |||
CF | > | Lancelot says, "lol" | ||
Lancelot says, "ah is that a hint" | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Gate | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x battlesuit" | |||
CF ] Gate | |||
CF | > | |||
CF | > X BATTLESUIT | |||
CF | | |||
CF | It's incredibly strong, ridiculously lightweight, and more comfortable | |||
CF | than a suit of armor has any right to be. Just the same, you can't | |||
CF | wait to get out of it and into your pajamas. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Gate | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a battlesuit (being worn) | |||
CF | a khopesh | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x khopesh" | |||
CF ] Gate | |||
CF | > | |||
CF | > X KHOPESH | |||
CF | | |||
CF | Sister Book crafted this sword specifically for slaying vampires: "The | |||
CF | edge is electrum—lunar-solar amalgam," she explained, "and the | |||
CF | display | |||
CF | in the hilt is a vampire-sensitive radar. The curve of the blade is | |||
CF | tailored to your ergonomics—but your people call it a 'khopesh,' | |||
CF | yes?" | |||
CF | | |||
CF | She also made it red, to match your battlesuit. | |||
CF | | |||
CF | > | DavidW says, "good grief" | ||
DavidW says (to ClubFloyd), "u" | |||
CF ] Gatehouse | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You leap to the top of the wall, into the gatehouse. | |||
CF | | |||
CF | Gatehouse | |||
CF | Wind whistles through the windows of this tiny room. | |||
CF | | |||
CF | There's nothing up here but an old winch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn winch" | |||
CF ] Gatehouse | |||
CF | > | |||
CF | > TURN WINCH | |||
CF | | |||
CF | You turn the crank easily; the battlesuit does most of the work. Soon | |||
CF | you hear the portcullis clang into an open position, and the crank | |||
CF | stops turning. | |||
CF | | |||
CF | > | Lancelot says, "okay yet another vampire slaying device lol" | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Gate | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You hop out of the window and descend to the ground below. | |||
CF | | |||
CF | Gate | |||
CF | The wall is twenty feet tall, its stones dusted with snow. Through the | |||
CF | open gate to the northwest are the grounds of Schloss Tuxenstein. | |||
CF | | |||
CF | A gatehouse is situated on the wall above. | |||
CF | | |||
CF | The tiny mouse, the Queen Regent, Madam Scrooge, and the little girl | |||
CF | are here. | |||
CF | | |||
CF | > | DavidW says, "hm, I didn't know that was the name of this place." | ||
Lancelot says, "isnt it the same castle we came across in another game" | |||
DavidW says, "uh, I hate to say it, but we're really close to 4pm." | |||
Lancelot says, "this does sound familiar" | |||
Lancelot says, "oh rioght we can stop here" | |||
DavidW says, "yes, same castle, but I never heard a name for it." | |||
DavidW says, "I wonder what Sister Book's deal is. Sister Mask is the mega-witch, so Sister Book must do something else." | |||
*** SESSION 3 *** | |||
DavidW asks, "can I assume we're continuing with LMG5?" | |||
Jacqueline says, "Yep." | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Gate | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Gate | |||
CF | The wall is twenty feet tall, its stones dusted with snow. Through the | |||
CF | open gate to the northwest are the grounds of Schloss Tuxenstein. | |||
CF | | |||
CF | A gatehouse is situated on the wall above. | |||
CF | | |||
CF | The tiny mouse, the Queen Regent, Madam Scrooge, and the little girl | |||
CF | are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Gate | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | The battlesuit makes everyone else think you're stronger, faster, | |||
CF | taller than you really are. It feels dishonest, sometimes. Most of the | |||
CF | time. | |||
CF | | |||
CF | But tonight you need all the help you can get. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x suit" | |||
CF ] Gate | |||
CF | > | |||
CF | > X SUIT | |||
CF | | |||
CF | It's incredibly strong, ridiculously lightweight, and more comfortable | |||
CF | than a suit of armor has any right to be. Just the same, you can't | |||
CF | wait to get out of it and into your pajamas. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Gate | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a battlesuit (being worn) | |||
CF | a khopesh | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x khopesh" | |||
CF ] Gate | |||
CF | > | |||
CF | > X KHOPESH | |||
CF | | |||
CF | Sister Book crafted this sword specifically for slaying vampires: "The | |||
CF | edge is electrum—lunar-solar amalgam," she explained, "and the | |||
CF | display | |||
CF | in the hilt is a vampire-sensitive radar. The curve of the blade is | |||
CF | tailored to your ergonomics—but your people call it a 'khopesh,' | |||
CF | yes?" | |||
CF | | |||
CF | She also made it red, to match your battlesuit. | |||
CF | | |||
CF | > | DavidW asks, "Do we need a recap?" | ||
Knight_Otu says, "I gather Sister Book might not have correct intel on our time period." | |||
DavidW says, "We're currently playing as a group of Ebenezabeth Scrooges from across time, five of us, to rescue a sixth." | |||
DavidW says, "It's a castle in the Austrian Alps and there's gonna be vampires." | |||
Jacqueline says, "Excellent." | |||
DavidW says (to ClubFloyd), "nw" | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Corner | |||
CF | The castle is still out of sight; it's around the corner to the west. | |||
CF | | |||
CF | Your khopesh pulses. You take a look at your radar: "Vampires up | |||
CF | ahead," you mutter. | |||
DavidW pushes the green 'space' button. | |||
CF | ahead," you mutter.The Queen Regent carefully peers around the corner. | |||
CF | "Two of them," she whispers. "Guarding the side door. I can't see any | |||
CF | way around them." | |||
DavidW pushes the green 'space' button. | |||
CF ] Corner | |||
CF | way around them.""I remember this part," Madam Scrooge says. "Let me | |||
CF | try talking to them." | |||
CF | | |||
CF | > | DavidW says, "oh right. Madam Scrooge is the oldest of us and can remember doing some of this already from another viewpoint." | ||
Knight_Otu says, "Madam, this is not a Doctor Who story." | |||
DavidW says (to ClubFloyd), "be madam" | |||
CF ] Corner | |||
CF | > | |||
CF | > BE MADAM | |||
CF | | |||
CF | Madam Scrooge | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Corner | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a wrinkled gray coat (being worn) | |||
CF | the Goroshinka | |||
CF | | |||
CF | > | Knight_Otu says, "(Well, maybe it is.)" | ||
DavidW says (to ClubFloyd), "x coat" | |||
CF ] Corner | |||
CF | > | |||
CF | > X COAT | |||
CF | | |||
CF | The coat keeps you very warm, which is the main thing. But it also has | |||
CF | lots and lots of pockets. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x emerald" | |||
CF ] Corner | |||
CF | > | |||
CF | > X EMERALD | |||
CF | | |||
CF | A tiny emerald, only a quarter of an inch across. It took a long, long | |||
CF | time to track down. | |||
CF | | |||
CF | > | DavidW says, "We saw Madam Scrooge obtain this 'Goroshinka' in Denver City or wherever it was." | ||
DavidW says, "I have no idea why it's important." | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You give the others a reassuring smile before you step around the | |||
CF | corner. | |||
CF | | |||
CF | Side Entrance | |||
CF | The towers of Schloss Tuxenstein glow bone-white in the moonlight. The | |||
CF | doorway to the west is the most modest element of this imposing | |||
CF | edifice; it must be a servants' entrance. | |||
CF | | |||
CF | A couple of vampiresses stand between you and the door. You think you | |||
CF | can remember their names. | |||
DavidW pushes the green 'space' button. | |||
CF | can remember their names."You wandered into a great big whoopsie, | |||
CF | Nana," purrs the one in the leather duster. | |||
CF | | |||
CF | "Shoulda stayed at home and watched TV," says the one in the leather | |||
CF | bikini. "Coulda got through the night with all your blood still inside | |||
CF | your body." | |||
CF | | |||
CF | You snap your fingers. "I remember now. One of you is pale_jasm1ne, | |||
CF | and the other is faded_aur0ra. Which is which, again?" | |||
DavidW pushes the green 'space' button. | |||
CF | and the other is faded_aur0ra. Which is which, again?""I'm—faded_—" | |||
CF | the first one sputters. "Who are you, lady?" | |||
CF | | |||
CF | "I'm Ebenezabeth Scrooge, from the future," you explain. "If you lay a | |||
CF | finger on me, Poseidon will have both your heads on pikes. Would you | |||
CF | please take me to see Queen Atë?" | DavidW says, "Remember that Ebenezabeth Scrooge has some sort of general protection from Poseidon." | ||
DavidW says, "This happened off screen between LMG1 and LMG2." | |||
Knight_Otu says, "Why do these vampires have forum handles for names, he idly wonders." | |||
DavidW says, "Because they're modern ones, I think." | |||
Jade says, "clubhouse" | |||
Jade says, "Sorry, afk by now" | |||
DavidW says, "In LMG4, there were several groups of vampires represented and from all sorts of ideologies." | |||
DavidW pushes the green 'space' button. | |||
CF | please take me to see Queen Atë?"The girls gawp at you for a while; | |||
CF | then they collect their wits and usher you inside. | |||
DavidW pushes the green 'space' button. | |||
CF ] Corner | |||
CF | then they collect their wits and usher you inside. | |||
CF | The Queen Regent | |||
CF | | |||
CF | Corner | |||
CF | The castle is still out of sight; it's around the corner to the west. | |||
CF | | |||
CF | The little girl, the tiny mouse, and Sister Lantern are here. | |||
CF | | |||
CF | "Well, she got rid of the guards," you say, turning back to the | |||
CF | others. "I guess the coast is clear." But the plan is falling apart | |||
CF | already. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Corner | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | There's no time for self-reflection. You have a job to do. | |||
CF | | |||
CF | But yes, you look fantastic. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Corner | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a chiton (being worn) | |||
CF | Poseidon's mighty trident | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x chiton" | |||
CF ] Corner | |||
CF | > | |||
CF | > X CHITON | |||
CF | | |||
CF | It took forever to decide what to wear. You don't want to start | |||
CF | second-guessing yourself. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trident" | |||
CF ] Corner | |||
CF | > | |||
CF | > X TRIDENT | |||
CF | | |||
CF | This is Poseidon's silver trident, a weapon of the gods, forged by | |||
CF | Hephaestus in an age long past. | |||
CF | | |||
CF | > | DavidW says, "Eb killed her first vampire in LMG1 with this trident." | ||
DavidW says (to ClubFloyd), "w" | |||
CF ] Side Entrance | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Side Entrance | |||
CF | The towers of Schloss Tuxenstein glow bone-white in the moonlight. The | |||
CF | doorway to the west is the most modest element of this imposing | |||
CF | edifice; it must be a servants' entrance. | |||
CF | | |||
CF | The little girl, the tiny mouse, and Sister Lantern are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Kitchen | |||
CF | Congealed evidence for the preparation of some gigantic feast is | |||
CF | spattered all over the floor and countertops. Heaps of unwashed dishes | |||
CF | are pushed against the walls to make room for half-eaten puddings and | |||
CF | other piles of dishes. You are very lucky that it's too cold for | |||
CF | flies. | |||
CF | | |||
CF | The servants' entrance is east; a passage to the west leads deeper | |||
CF | into the castle. | |||
CF | | |||
CF | The little girl, the tiny mouse, and Sister Lantern are here. | |||
CF | | |||
CF | "Are they still close?" you ask. Sister Lantern looks at her khopesh | |||
CF | and bites her lip. | |||
CF | | |||
CF | "Not in the next room, at least. I can't get a clear read any further | |||
CF | out." | |||
CF | | |||
CF | "Um," the little girl says. "I don't really want us to split up again, | |||
CF | but maybe our mouse friend could go take a look. Covertly." | |||
CF | | |||
CF | The tiny mouse nods, as if to say "That's a great idea—I'll be right | |||
CF | back." | |||
CF | | |||
CF | > | Knight_Otu says, "Such a wild series." | ||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Foyer | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You give the others a little wave before you embark on your | |||
CF | reconnaissance mission. | |||
CF | | |||
CF | Foyer | |||
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a | |||
CF | cavern. You feel smaller than ever. The carpet stretching from the | |||
CF | ornate double doors to the north toward the great hall to the south is | |||
CF | unconscionably dirty. | |||
CF | | |||
CF | Other passages lead east and west. | |||
CF | | |||
CF | > | Knight_Otu says, ""You feel smaller than ever" says the mouse." | ||
DavidW asks, "so, which way?" | |||
DavidW says (to ClubFloyd), "x carpet" | |||
CF ] Foyer | |||
CF | > | |||
CF | > X CARPET | |||
CF | | |||
CF | Muddy shoeprints, bootprints, clawed footprints, stiletto heelprints, | |||
CF | and a few more obscure tracks cover the fine carpet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x doors" | |||
CF ] Foyer | |||
CF | > | |||
CF | > X DOORS | |||
CF | | |||
CF | The doors are carved with wooden spirals, trimmed with wrought iron. | |||
CF | They look very heavy, very difficult to get open without making a lot | |||
CF | of noise. It's a good thing you found another way in. | |||
CF | | |||
CF | > | Jacqueline says, "Wish the shoeprints led a direction." | ||
DavidW says (to ClubFloyd), "x shoeprints" | Knight_Otu says, "Yeah." | ||
CF ] Foyer | |||
CF | > | |||
CF | > X SHOEPRINTS | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "smell" | |||
CF ] Foyer | |||
CF | > | |||
CF | > SMELL | |||
CF | | |||
CF | It would be rather uncouth to smell. | |||
CF | | |||
CF | > | Jacqueline says, "Really, I don't think it would be." | ||
DavidW says, "well, let's continue west if there's no objection." | |||
DavidW says, "I don't think Ryan wanted to code up smells, honestly." | |||
Knight_Otu says, "Seems as good a direction as any." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Gallery | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | Tall windows line the north wall, framed with sumptuous curtains of | |||
CF | improbable length. Hanging on the south wall are dozens of paintings | |||
CF | of various sizes and vintages. | |||
CF | | |||
CF | The exits are east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x paintings" | |||
CF ] Gallery | |||
CF | > | |||
CF | > X PAINTINGS | |||
CF | | |||
CF | You don't have time to take in all the paintings here. Your gaze is | |||
CF | drawn to a miniature still life: an oozing wedge of brie, a fly | |||
CF | lounging inconspicuously on a hunk of bread. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fly" | |||
CF ] Gallery | |||
CF | > | |||
CF | > X FLY | |||
CF | | |||
CF | You don't have time to take in all the paintings here. Your gaze is | |||
CF | drawn to a miniature still life: an oozing wedge of brie, a fly | |||
CF | lounging inconspicuously on a hunk of bread. | |||
CF | | |||
CF | > | Knight_Otu exclaims, "Stay focused, mousey!" | ||
DavidW says, "oh, not a real fly, I guess. As an animal we can talk to flies." | |||
DavidW says, "Being small and animal-speak are our advantages here." | |||
DavidW says (to ClubFloyd), "x curtains" | |||
CF ] Gallery | |||
CF | > | |||
CF | > X CURTAINS | |||
CF | | |||
CF | Somehow the grand scale of the curtains is harder to believe than that | |||
CF | of anything else in this building. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Billiard Room | |||
CF | All the hallmarks of a small, cozy space have been spread out across | |||
CF | this spacious chamber, so that the snooker table can be situated at a | |||
CF | safe distance from the hi-fi system, the wet bar, and the liquor | |||
CF | shelf. Exits lead east and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hi-fi" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > X HI-FI | |||
CF | | |||
CF | The record player, the tall speakers, and their attendant buttons, | |||
CF | dials, and sliders are more than you can really process at the moment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bar" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > X BAR | |||
CF | | |||
CF | The bar is rather modest compared to its surroundings, and comprises | |||
CF | little more than a countertop, a sink, and a cupboard. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cupboard" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > X CUPBOARD | |||
CF | | |||
CF | The cupboard beneath the sink is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | Your paws aren't dextrous enough to do that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x shelf" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > X SHELF | |||
CF | | |||
CF | Maybe two hundred bottles are displayed here, including perhaps a | |||
CF | dozen different brands of absinthe. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | > | Knight_Otu says, "So these vampires do drink... wine. And other alcohols." | ||
DavidW says, "I guess. The rules about vampires in this series has never been explicitly laid out." | |||
DavidW asks, "Do we want to examine the stuffies or go east or south?" | |||
Knight_Otu says, "Part of me wants to protest against stuffed spiders and moths, but who knows. Maybe we should examine a few stuffed beasts." | |||
DavidW says (to ClubFloyd), "x wallabies" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > X WALLABIES | |||
CF | | |||
CF | You could find all these dead animal bodies upsetting, but your | |||
CF | feelings have more productive things to do. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Chapel | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | head of a gigantic hammer is lodged in the wooden altar. A huge hole | |||
CF | has been punched through the stained glass in the south wall, and cold | |||
CF | air whistles through the room. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | faded_aur0ra sits on the altar, hunched over her iBook. | |||
CF | | |||
CF | > | Knight_Otu says, "That's a turn of phrase." | ||
Knight_Otu says, "(regarding "your feelings have more productive things to do")" | |||
DavidW says (to ClubFloyd), "x hammer" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X HAMMER | |||
CF | | |||
CF | This hammer would be too heavy for any normal human to lift, much less | |||
CF | swing it into an antique altar—but you know a few vampires who | |||
CF | wouldn't have any trouble. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hole" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X HOLE | |||
CF | | |||
CF | Something was thrown out of this window with a great deal of force. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x altar" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X ALTAR | |||
CF | | |||
CF | This altar is at least two hundred years old, and beautifully | |||
CF | constructed, and completely beyond repair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x papers" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X PAPERS | |||
CF | | |||
CF | Pages ripped out of a Bible are strewn around the room. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x vampire" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X VAMPIRE | |||
CF | | |||
CF | Her combat boots dangle over the side of the altar; her leather duster | |||
CF | drapes down to the floor. Her black lips are slightly parted; | |||
CF | reflected in her glasses is a game of Spider Solitaire. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Closet | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A rope hanging from a tiny winch descends into a narrow gap in the | |||
CF | floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | Jacqueline says, "I kinda want to be friends with this vampire." | ||
DavidW says (to ClubFloyd), "x gap" | |||
CF ] Closet | |||
CF | > | |||
CF | > X GAP | |||
CF | | |||
CF | The hole in the floor is only about eight inches across. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter gap" | |||
CF ] Closet | |||
CF | > | |||
CF | > ENTER GAP | |||
CF | | |||
CF | You don't want to jump straight down this hole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb rope" | |||
CF ] Closet | |||
CF | > | |||
CF | > CLIMB ROPE | |||
CF | | |||
CF | The rope looks too slick to climb safely. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x rope" | |||
CF ] Closet | |||
CF | > | |||
CF | > X ROPE | |||
CF | | |||
CF | This winch and its crank are involved with raising and lowering | |||
CF | whatever is on the end of that rope up and down through that hole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Chapel | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | head of a gigantic hammer is lodged in the wooden altar. A huge hole | |||
CF | has been punched through the stained glass in the south wall, and cold | |||
CF | air whistles through the room. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | faded_aur0ra sits on the altar, hunched over her iBook. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look through hole" | |||
CF ] Chapel | |||
CF | > | |||
CF | > LOOK THROUGH HOLE | |||
CF | | |||
CF | The hole in the window is too high up to see much of anything through | |||
CF | it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. | |||
CF | | |||
CF | > | Knight_Otu says, "So we found both forum handles." | ||
DavidW says (to ClubFloyd), "x pale" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > X PALE | |||
CF | | |||
CF | Her studded leather bikini reveals a multitude of tattoos over her | |||
CF | arms, legs, and torso. The one that sticks out to you is the butterfly | |||
CF | on her thigh, fluttering through a scroll that reads "CULL THE HERD." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x glass door" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > X GLASS DOOR | |||
CF | | |||
CF | You can see through the door to the courtyard on the other side. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stage" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > X STAGE | |||
CF | | |||
CF | The stage is empty except for a podium. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x podium" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > X PODIUM | |||
CF | | |||
CF | The wooden lectern looks quite a bit older than the tables and chairs. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Lounge | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | > | DavidW says, "In a previous game, there was a fire in this hearth and Eb used it to arrive and leave this castle." | ||
Knight_Otu says, "Still wondering about sun-gazing a bit." | |||
DavidW says, "So, the stairs down to the dungeons should be south of here, and the stairs up should be north of the Grand Hall, I think." | |||
DavidW says, "I'd like to see if our Hunter self is still in the tower." | |||
Knight_Otu says, "The question being whether we as a mouse can go up stairs easily. I'd think so, but who knows." | |||
Jacqueline says, "Probably." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Foyer | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Foyer | |||
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a | |||
CF | cavern. You feel smaller than ever. The carpet stretching from the | |||
CF | ornate double doors to the north toward the great hall to the south is | |||
CF | unconscionably dirty. | |||
CF | | |||
CF | Other passages lead east and west. | |||
CF | | |||
CF | > | DavidW says, "oh. Maybe I'm misremembering." | ||
DavidW says, "There's more rooms in this version of the castle than last time." | |||
DavidW says, "hm. The 'Grand Stair' might be where I want to go, then." | |||
DavidW says, "sorry, I needed to sketch out a rough map." | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mosaic" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > X MOSAIC | |||
CF | | |||
CF | The tiled floor of the grand stairway simply matches the circular | |||
CF | shape of the hall, at a glance—but now you see the shape, or the | |||
CF | suggestion of the shape, of some horned creature. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute | |||
CF | peace (you assume, although you can't see her from down here). | |||
CF | | |||
CF | An unspeakably decrepit man is seated next to the bed—the ancient | |||
CF | vampire Cadac. | |||
CF | | |||
CF | Something interesting is happening to Madam Scrooge. | Knight_Otu asks, "Interesting-good, or interesting-bad?" | ||
DavidW says, "Interesting enough to change focus, it seems" | |||
DavidW pushes the green 'space' button. | |||
CF | Something interesting is happening to Madam Scrooge.Madam Scrooge | |||
CF | | |||
CF | A small room in the basement. A bank of security monitors. They shoved | |||
CF | you into a folding chair in the far corner. | |||
CF | | |||
CF | Atë sits before you, her pink dress overflowing her office chair, her | |||
CF | pink eyes fixed on yours. | |||
CF | | |||
CF | "But you see it, don't you? We've been a pair since the beginning. | |||
CF | Chasing each other across the centuries, bound up in the same ribbon | |||
CF | of fate: The ultimate force of good, and the ultimate force of evil." | |||
DavidW pushes the green 'space' button. | |||
CF | of fate: The ultimate force of good, and the ultimate force of | |||
CF | evil."Deep breath. "You're very good at being evil, Atë. But neither | |||
CF | of us are the ultimate force of anything." | |||
CF | | |||
CF | "Don't play dumb, you filthy skinbag. You and I are important. We make | |||
CF | things happen." | |||
DavidW pushes the green 'space' button. | |||
CF | things happen.""I'm important to myself, I suppose, and to my loved | |||
CF | ones. But in the grand scheme of things, I'm only as important as | |||
CF | everybody else—and so are you." | |||
CF | | |||
CF | Atë stares at you for a moment. Her long, sharp fingernails tap | |||
CF | against the console. | |||
DavidW pushes the green 'space' button. | |||
CF | against the console."I get it now," she says. "You're from some future | |||
CF | where I'm already dead." | |||
CF | | |||
CF | You stare back at her, with your watery old lady eyes. It's a cheap | |||
CF | trick; they make every look seem significant. | |||
DavidW pushes the green 'space' button. | |||
CF | trick; they make every look seem significant.She leans forward. "What | |||
CF | happens to me?" | |||
CF | | |||
CF | You look down at your hands. "I have a guess." | |||
DavidW pushes the green 'space' button. | |||
CF ] Bedchamber | |||
CF | You look down at your hands. "I have a guess." the little mouse | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute | |||
CF | peace (you assume, although you can't see her from down here). | |||
CF | | |||
CF | An unspeakably decrepit man is seated next to the bed—the ancient | |||
CF | vampire Cadac. | |||
CF | | |||
CF | > | DavidW says, "Back as the mouse." | ||
DavidW says (to ClubFloyd), "x cadac" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > X CADAC | |||
CF | | |||
CF | Cadac might be the oldest vampire in the world, at the moment, and he | |||
CF | might be the most powerful magician among vampires, at the moment. | |||
CF | It's hard to keep track. | |||
CF | | |||
CF | He's about five hundred years older than Atë. You're pretty sure about | |||
CF | that. | |||
CF | | |||
CF | > | Knight_Otu says, "For an egomaniac, Ate took that rebuff well." | ||
DavidW asks, "geez, a magician as well as a vampire?" | |||
DavidW says, "I guess he cast the sleep spell on the Hunter." | |||
DavidW says (to ClubFloyd), "x hunter" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > X HUNTER | |||
CF | | |||
CF | You can't get a good look from down here. | |||
CF | | |||
CF | > | Knight_Otu says, "He had a long time to learn." | ||
DavidW says (to ClubFloyd), "go under bed" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > GO UNDER BED | |||
CF | | |||
CF | You don't want to do anything Cadac might regard as suspicious. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute | |||
CF | peace (you assume, although you can't see her from down here). | |||
CF | | |||
CF | An unspeakably decrepit man is seated next to the bed—the ancient | |||
CF | vampire Cadac. | |||
CF | | |||
CF | > | Knight_Otu asks, "So a mouse staring at him is okay, but said mouse scurrying around isn't?" | ||
DavidW says, "hm. I seem to remember I could climb onto the canopy as a mouse in the other game. But the vampires that were here then were idiots." | |||
DavidW says (to ClubFloyd), "climb bed" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > CLIMB BED | |||
CF | | |||
CF | You don't want to do anything Cadac might regard as suspicious. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | DavidW says, "oh, this is new." | ||
DavidW says (to ClubFloyd), "x statue" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > X STATUE | |||
CF | | |||
CF | The little centauress has a quiver slung over her shoulder, and a | |||
CF | little bow in her hands, but you can tell that she's the one being | |||
CF | hunted. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Library | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Library | |||
CF | Huge arched windows span the north wall. The other walls are covered | |||
CF | in bookshelves—most of them empty. Exits lead east, south, and west. | |||
CF | | |||
CF | In the center of the library, within a tall enclosure of reinforced | |||
CF | glass, is an enormous rosebush. | |||
CF | | |||
CF | > | DavidW says, "how very Beauty and the Beast" | ||
DavidW says (to ClubFloyd), "x rosebush" | |||
CF ] Library | |||
CF | > | |||
CF | > X ROSEBUSH | |||
CF | | |||
CF | You can make out brilliant pink blossoms on the other side of the | |||
CF | glass. | |||
CF | | |||
CF | It also looks like the plant is moving. | |||
CF | | |||
CF | > | |||
DavidW has disconnected. | |||
DavidW has connected. | |||
DavidW says (to ClubFloyd), "talk to rosebush" | |||
CF ] Library | |||
CF | > | |||
CF | > TALK TO ROSEBUSH | |||
CF | | |||
CF | You can only get an oblique view of the rosebush through the thick | |||
CF | glass. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Library | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Library | |||
CF | Huge arched windows span the north wall. The other walls are covered | |||
CF | in bookshelves—most of them empty. Exits lead east, south, and west. | |||
CF | | |||
CF | In the center of the library, within a tall enclosure of reinforced | |||
CF | glass, is an enormous rosebush. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x books" | |||
CF ] Library | |||
CF | > | |||
CF | > X BOOKS | |||
CF | | |||
CF | Either the castle's book collection has dwindled over the years, or it | |||
CF | was never that impressive to begin with. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Master Bedroom | |||
CF | The opulent four-poster bed isn't square with the wall, and its sheets | |||
CF | are in a horrible mess. At the foot of the bed, a finely crafted | |||
CF | coffin lies open. | |||
CF | | |||
CF | The library is to the east, and a small passage leads west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x coffin" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > X COFFIN | |||
CF | | |||
CF | The sinuous woodwork is painted with black lacquer. The interior is | |||
CF | lined with pillows of pink silk. You recognize her perfume: This is | |||
CF | Atë's coffin. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under bed" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > LOOK UNDER BED | |||
CF | | |||
CF | There doesn't seem to be anything under the bed. | |||
CF | | |||
CF | It might be time to report back to the others. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Stair | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The bottom of a narrow spiral staircase. The master bedroom is east | |||
CF | from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Tower | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Tower | |||
CF | A bank of computers has been installed haphazardly in the top of this | |||
CF | chilly tower. Tangled cables run past your feet and disappear between | |||
CF | the floorboards. | |||
CF | | |||
CF | The spiral staircase leads back down to the master bedroom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x computers" | |||
CF ] Tower | |||
CF | > | |||
CF | > X COMPUTERS | |||
CF | | |||
CF | When you feel the heat radiating from the machines, you understand why | |||
CF | they were set up in this chilly tower and not somewhere more | |||
CF | convenient. | |||
CF | | |||
CF | You can't really interface with it, what with your little mouse paws. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The bottom of a narrow spiral staircase. The master bedroom is east | |||
CF | from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Master Bedroom | |||
CF | The opulent four-poster bed isn't square with the wall, and its sheets | |||
CF | are in a horrible mess. At the foot of the bed, a finely crafted | |||
CF | coffin lies open. | |||
CF | | |||
CF | The library is to the east, and a small passage leads west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Library | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Library | |||
CF | Huge arched windows span the north wall. The other walls are covered | |||
CF | in bookshelves—most of them empty. Exits lead east, south, and west. | |||
CF | | |||
CF | In the center of the library, within a tall enclosure of reinforced | |||
CF | glass, is an enormous rosebush. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Stair | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Spiral stairs lead to the top of the tower. The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Tower | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Tower | |||
CF | In the little room at the top of the spiral staircase is a pile of | |||
CF | junk. | |||
CF | | |||
CF | Wind whistles through a narrow hole in the south wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hole" | |||
CF ] Tower | |||
CF | > | |||
CF | > X HOLE | |||
CF | | |||
CF | Much too small for a human to pass through, but no problem for most | |||
CF | rodents. | |||
CF | | |||
CF | It might be time to report back to the others. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Roof | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You slip through the hole easily. | |||
CF | | |||
CF | Roof | |||
CF | A crumbling chimney rises at the eastern edge of the roof. The tower | |||
CF | just south of you looks very solid, but you can see a narrow hole in | |||
CF | the tower to the north where it meets the roof. | |||
CF | | |||
CF | The moon is ascending slowly in the eastern sky. | |||
CF | | |||
CF | The rest of the roof is west from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Roof | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Roof | |||
CF | The roof extends in all directions from here, except to the northeast | |||
CF | and southeast, where there are towers. | |||
CF | | |||
CF | The castle's central dome is west from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dome | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dome | |||
CF | Depending on what side of the dome you're on, you can see smaller | |||
CF | towers at the northeast, southeast, southwest, and northwest corners | |||
CF | of the castle. The roof extends to the north, east, south, and west. | |||
CF | | |||
CF | The pinnacle of the dome is a bit of a climb from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Top of the Dome | |||
CF | The view from up here is amazing. | |||
CF | | |||
CF | Walther Richter van Rauch's ghost sits near the summit, staring at the | |||
CF | moon. | |||
CF | | |||
CF | > | DavidW says, "Who had Walther Richter van Rauch's ghost on their bingo card? Not me!" | ||
DavidW says (to ClubFloyd), "x ghost" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > X GHOST | |||
CF | | |||
CF | He wears the hunting garb and the facial hair of an eighteenth-century | |||
CF | nobleman. The years have worn the regret in his eyes down to | |||
CF | nothingness. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to ghost" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > TALK TO GHOST | |||
CF | | |||
CF | You're pretty sure Walther does not understand mouse-speech. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Dome | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Dome | |||
CF | Depending on what side of the dome you're on, you can see smaller | |||
CF | towers at the northeast, southeast, southwest, and northwest corners | |||
CF | of the castle. The roof extends to the north, east, south, and west. | |||
CF | | |||
CF | The pinnacle of the dome is a bit of a climb from here. | |||
CF | | |||
CF | > | Knight_Otu says, "That guy seems like a couple of references rolled into one." | ||
DavidW says, "I don't remember a character with that name in the series." | |||
Jacqueline says, "The years have worn the regret in his eyes down to nothingness. I'm having trouble imagining what that's meant to mean." | |||
DavidW says, "I haven't really finished exploring, but I guess I should return to the others." | |||
Knight_Otu says, "van Helsing, van Richten I think (D&D), Richter Belmont (Castlevania) are some I'm reasonably certain are intented." | |||
DavidW says, "He's accepted he did a bad thing, but he's also given up on trying to atone for it." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Roof | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Roof | |||
CF | The roof extends in all directions from here, except to the northeast | |||
CF | and southeast, where there are towers. | |||
CF | | |||
CF | The castle's central dome is west from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Roof | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Roof | |||
CF | The northern edge of the castle's roof continues to the west. To the | |||
CF | east is one of the castle's towers. There's more roof to the south. | |||
CF | | |||
CF | The castle's central dome is southwest from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Roof | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You can't leave the castle now! You're in the middle of something! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Roof | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | The roof extends to the southeast, south, southwest, and west. | |||
CF | | |||
CF | It might be time to report back to the others. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Roof | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Roof | |||
CF | A crumbling chimney rises at the eastern edge of the roof. The tower | |||
CF | just south of you looks very solid, but you can see a narrow hole in | |||
CF | the tower to the north where it meets the roof. | |||
CF | | |||
CF | The moon is ascending slowly in the eastern sky. | |||
CF | | |||
CF | The rest of the roof is west from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Tower | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You slip through the hole easily. | |||
CF | | |||
CF | Tower | |||
CF | In the little room at the top of the spiral staircase is a pile of | |||
CF | junk. | |||
CF | | |||
CF | Wind whistles through a narrow hole in the south wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Spiral stairs lead to the top of the tower. The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Library | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Library | |||
CF | Huge arched windows span the north wall. The other walls are covered | |||
CF | in bookshelves—most of them empty. Exits lead east, south, and west. | |||
CF | | |||
CF | In the center of the library, within a tall enclosure of reinforced | |||
CF | glass, is an enormous rosebush. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, a flaxen-haired girl lies sleeping in absolute | |||
CF | peace (you assume, although you can't see her from down here). | |||
CF | | |||
CF | An unspeakably decrepit man is seated next to the bed—the ancient | |||
CF | vampire Cadac. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | The ways out of here are east and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | pale_jasm1ne paces between the tables, nursing an eyebrow-twitch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Foyer | |||
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a | |||
CF | cavern. You feel smaller than ever. The carpet stretching from the | |||
CF | ornate double doors to the north toward the great hall to the south is | |||
CF | unconscionably dirty. | |||
CF | | |||
CF | Other passages lead east and west. | |||
CF | | |||
CF | Red eyes glow in a dark corner. | DavidW says, "uh-oh" | ||
Knight_Otu says, "Oh dear." | |||
DavidW pushes the green 'space' button. | |||
CF | Red eyes glow in a dark corner."It's a pleasure to see you again, | |||
CF | little girl." A white ferret slithers into the half-light. Rask. "And | |||
CF | back in the form I remember so well. How very elegant," he sneers, | |||
CF | baring his fangs as he pads across the floor. | |||
CF | | |||
CF | His eyes pin you to the spot. | DavidW asks, "A vampire ferret?" | ||
Jacqueline says, "Oh dear." | |||
DavidW pushes the green 'space' button. | |||
CF | His eyes pin you to the spot."A bit clever of you, to come to your own | |||
CF | rescue. Maybe 'cute' is the word." He circles you slowly, coming | |||
CF | closer and closer. "But how stupid of you—very, very stupid, little | |||
CF | girl—to come alone." | |||
DavidW pushes the green 'space' button. | |||
CF | girl—to come alone."That brings you to your senses: "I'm not alone," | |||
CF | you explain. "There are three more of me in the next room." | |||
CF | | |||
CF | Rask flinches. He sniffs the air, realizes you're right. | |||
DavidW pushes the green 'space' button. | |||
CF ] Foyer | |||
CF | Rask flinches. He sniffs the air, realizes you're right."Then I'll | |||
CF | just have to—I'll—" He growls in exasperation. | |||
CF | | |||
CF | And he dashes back into the darkness. | |||
CF | | |||
CF | > | Jacqueline says, "Phwq" | ||
Jacqueline says, "er, Phew" | |||
Knight_Otu says, "That went surprisingly well." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Kitchen | |||
CF | Congealed evidence for the preparation of some gigantic feast is | |||
CF | spattered all over the floor and countertops. Heaps of unwashed dishes | |||
CF | are pushed against the walls to make room for half-eaten puddings and | |||
CF | other piles of dishes. You are very lucky that it's too cold for | |||
CF | flies. | |||
CF | | |||
CF | The servants' entrance is east; a passage to the west leads deeper | |||
CF | into the castle. | |||
CF | | |||
CF | The little girl, Sister Lantern, and the Queen Regent are here. | |||
CF | | |||
CF | "How does it look out there?" the Queen Regent asks. | |||
CF | | |||
CF | You stand on your hind paws and deliver your findings: "I count four | |||
CF | vampires: faded_aur0ra, pale_jasm1ne, Rask the ferret, and Cadac. | |||
CF | That's not counting Atë; I'm not sure where she is. Cadac is guarding | |||
CF | the Hunter in a bedroom at the west end of the second floor. I think I | |||
CF | can get us there without alerting anybody else, if we're careful." | |||
CF | | |||
CF | Sister Lantern and the Queen Regent nod in acknowledgement, even | |||
CF | though all they heard was a bunch of squeaking. Only the little girl | |||
CF | seems worried. | |||
CF | | |||
CF | > | Knight_Otu says, "I was about to ask how they understood mouse-us." | ||
DavidW says, "I have NO idea why the little girl is here." | |||
DavidW says (to Knight_Otu), "uh, I don't know." | |||
Knight_Otu says, "I took the last paragraph to say "They didn't, but they got the gist of things."" | |||
Jacqueline says, "Everyone speaks mouse." | |||
DavidW says, "Normally Hrieman does animal translations for us." | |||
DavidW says, "I guess I'm leading the way to the bedchamber now." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Foyer | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Foyer | |||
CF | Schloss Tuxenstein's grand entryway is as spacious and as dark as a | |||
CF | cavern. You feel smaller than ever. The carpet stretching from the | |||
CF | ornate double doors to the north toward the great hall to the south is | |||
CF | unconscionably dirty. | |||
CF | | |||
CF | Other passages lead east and west. | |||
CF | | |||
CF | The little girl, Sister Lantern, and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW has disconnected. | |||
DavidW has connected. | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Gallery | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Gallery | |||
CF | Tall windows line the north wall, framed with sumptuous curtains of | |||
CF | improbable length. Hanging on the south wall are dozens of paintings | |||
CF | of various sizes and vintages. | |||
CF | | |||
CF | The exits are east and west. | |||
CF | | |||
CF | The little girl, Sister Lantern, and the Queen Regent are here. | |||
CF | | |||
CF | > | DavidW says, "I keep disconnecting!" | ||
DavidW says (to ClubFloyd), "w" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Billiard Room | |||
CF | All the hallmarks of a small, cozy space have been spread out across | |||
CF | this spacious chamber, so that the snooker table can be situated at a | |||
CF | safe distance from the hi-fi system, the wet bar, and the liquor | |||
CF | shelf. Exits lead east and south. | |||
CF | | |||
CF | The little girl, Sister Lantern, and the Queen Regent are here. | |||
CF | | |||
CF | Sister Lantern's khopesh pulses. Twice. | |||
CF | | |||
CF | "Oh dear." | |||
CF | | |||
CF | "What now?" the Queen Regent asks. | |||
CF | | |||
CF | Sister Lantern points at the exits. "We're surrounded," Sister Lantern | |||
CF | hisses. "Hide the girl." | |||
CF | | |||
CF | The little girl glances around the room. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | Sister Lantern's khopesh pulses insistently. | |||
CF | | |||
CF | "They're getting closer," she whispers, not very quietly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cupboard" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > OPEN CUPBOARD | |||
CF | | |||
CF | You open the cupboard. | |||
CF | | |||
CF | The khopesh buzzes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter it" | |||
CF | > | |||
CF | > ENTER IT | |||
CF | | |||
CF | You get into the cupboard. | |||
CF | | |||
CF | As you curl up inside the narrow compartment, you hear a soft click, | |||
CF | and the bottom of the cupboard falls away. | |||
CF | | |||
CF | You plummet into a black void. | |||
DavidW pushes the green 'space' button. | |||
CF | You plummet into a black void.You land with a tremendous splash. | |||
CF | | |||
CF | Pit | |||
CF | The black water is up to your waist, and you can feel your feet | |||
CF | sinking into the muck below. | |||
CF | | |||
CF | A rusty chain is hammered into the far wall. | |||
CF | | |||
CF | The water trickles in through stone archways to the southeast and | |||
CF | south. | |||
CF | | |||
CF | Something interesting is happening to Sister Lantern and the Queen | |||
CF | Regent. | |||
DavidW pushes the green 'space' button. | |||
CF | Regent.Sister Lantern | |||
CF | | |||
CF | faded_aur0ra stalks through the south exit, hammer slung over her | |||
CF | shoulder, as pale_jasm1ne appears in the east doorway. | Knight_Otu exclaims, "More interesting than our drowning?!" | ||
DavidW pushes the green 'space' button. | |||
CF | shoulder, as pale_jasm1ne appears in the east doorway."Two more! I | |||
CF | knew I smelled something." She grins hungrily. "Should we tell Atë?" | |||
CF | | |||
CF | "Neutralize them first," faded_aur0ra mutters. | |||
DavidW pushes the green 'space' button. | |||
CF ] Billiard Room | |||
CF | "Neutralize them first," faded_aur0ra mutters.The Queen Regent raises | |||
CF | her trident. "Don't come any closer," she warns. "We're still under | |||
CF | Poseidon's protection." | |||
CF | | |||
CF | "Poseidon won't mind if we only knock you out a little," pale_jasm1ne | |||
CF | says, and she rushes toward the Queen, nunchaku spinning—as | |||
CF | faded_aur0ra heaves her hammer at your head. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill faded" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL FADED | |||
CF | | |||
CF | "I want it on the record that you're not giving us any choice," the | |||
CF | Queen Regent says. | |||
CF | | |||
CF | "What are you, our mom?" faded_aur0ra scoffs. "'This is gonna hurt you | |||
CF | more than it hurts me?' Well, actually it will." | |||
CF | | |||
CF | You take a swing while she's focusing on the Queen, and your khopesh | |||
CF | tears a rent in her duster. | |||
CF | | |||
CF | She turns to face you, furious. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill faded" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL FADED | |||
CF | | |||
CF | You time your thrust until just after faded_aur0ra swings at you—but | |||
CF | she's too fast. She swings right back, and you have to get out of the | |||
CF | way. The Queen Regent looks like she sees an opportunity. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill faded" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL FADED | |||
CF | | |||
CF | faded_aur0ra shakes her head at you. "Just because you're old doesn't | |||
CF | mean you get to be our mom," she says. "You gotta figure out something | |||
CF | else to do with that empty nest syndrome of yours." | |||
CF | | |||
CF | You move around her, faster than she can follow. You thrust your | |||
CF | trident into her side—not hard enough to pierce her duster, but | |||
CF | enough | |||
CF | to put her off her balance. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill faded" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL FADED | |||
CF | | |||
CF | You stab at faded_aur0ra—but she swings back, faster than you thought | |||
CF | possible—you back off. Sister Lantern looks like she sees an | |||
CF | opportunity. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill faded" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL FADED | |||
CF | | |||
CF | You twist your way around her hammer and plunge your khopesh into | |||
CF | faded_aur0ra's stomach. Her mouth is about to open in shock. | |||
CF | | |||
CF | But she has no time to react; she erupts in flames and disappears. | |||
CF | | |||
CF | "Idiot," pale_jasm1ne hisses—as she sets her nunchaku | |||
CF | spinning at your neck. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill pale" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL PALE | |||
CF | | |||
CF | You slice at pale_jasm1ne—her nunchaku bats the blade away. You see | |||
CF | the Queen Regent finding a way behind her. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill pale" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL PALE | |||
CF | | |||
CF | "I can see why Geezer Ebenezabeth would bring Cyber Warrior | |||
CF | Ebenezabeth along," pale_jasm1ne mutters, nodding toward Sister | |||
CF | Lantern, "but what's the point of putting Middle-Aged Ebenezabeth in a | |||
CF | Dress on the team?" | |||
CF | | |||
CF | You thrust the trident—she catches one tine in her nunchaku—but you | |||
CF | pull back, and she loses her footing, almost loses her grip. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You thrust the trident at pale_jasm1ne. She catches the points in her | |||
CF | nunchaku, almost pulls the weapon out of your hands—but you pull it | |||
CF | back. You turn to see Sister Lantern is almost behind her. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill pale" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL PALE | |||
CF | | |||
CF | "Is it just because of the trident?" pale_jasm1ne asks the Queen | |||
CF | Regent. "Did they really need a holy trident, and you insisted on | |||
CF | being the one to wield it, so they had to put you on the team?" | |||
CF | | |||
CF | You slice—and graze her arm. She hisses as she grabs at the smoking | |||
CF | wound. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill pale" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL PALE | |||
CF | | |||
CF | pale_jasm1ne sees you coming, draws back, pulls you forward—off your | |||
CF | footing. You feel her nunchaku slam into your armor. The Queen Regent | |||
CF | sees an opening. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill pale" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > KILL PALE | |||
CF | | |||
CF | You aim carefully, and Poseidon's trident finds its mark in | |||
CF | pale_jasm1ne's chest. | |||
CF | | |||
CF | Her scream is cut short as she bursts into flame and disintegrates. | |||
CF | | |||
CF | You give Sister Lantern a look. She nods. "She must be downstairs | |||
CF | somewhere," she says. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf12" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Billiard Room | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | DavidW says, "well, that was fun" | ||
Knight_Otu says, "pale_jasmine and faded_aur0ra have been banned from this board." | |||
DavidW asks, "do we continue to the bedchamber or to the basement now?" | |||
DavidW says (to ClubFloyd), "look in cupboard" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > LOOK IN CUPBOARD | |||
CF | | |||
CF | A trapdoor has opened in the bottom of the cupboard. It's too small | |||
CF | for an adult to squeeze through. | |||
CF | | |||
CF | > | Knight_Otu says, "My feeling is that we want to look for kid-us." | ||
DavidW says, "or we could switch to kid-us and see if we can escape on our own." | |||
Knight_Otu says, "That's also an option, yes." | |||
DavidW says (to ClubFloyd), "talk to trapdoor" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > TALK TO TRAPDOOR | |||
CF | | |||
CF | That's not something you can talk to. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Pit | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | Pit | |||
CF | The black water is up to your waist, and you can feel your feet | |||
CF | sinking into the muck below. | |||
CF | | |||
CF | A rusty chain is hammered into the far wall. | |||
CF | | |||
CF | The water trickles in through stone archways to the southeast and | |||
CF | south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x chain" | |||
CF ] Pit | |||
CF | > | |||
CF | > X CHAIN | |||
CF | | |||
CF | A heavy spike secures one end of the chain to the rock wall. The other | |||
CF | end isn't shackling anything at the moment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb chain" | |||
CF ] Pit | |||
CF | > | |||
CF | > CLIMB CHAIN | |||
CF | | |||
CF | Little is to be achieved by that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Spring | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Spring | |||
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid | |||
CF | collects first in an ancient stone basin; then it flows over the sides | |||
CF | and runs down channels to the north, east, and south. | |||
CF | | |||
CF | A plaque is mounted on the wall nearby. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Spring | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | You can't read this plaque. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x basin" | |||
CF ] Spring | |||
CF | > | |||
CF | > X BASIN | |||
CF | | |||
CF | Lichen is growing on the sides of the bowl that aren't permanently | |||
CF | dripping with black water. | |||
CF | | |||
CF | > | DavidW says, "I guess the girl is illiterate at this age." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Temple | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x statue" | |||
CF ] Temple | |||
CF | > | |||
CF | > X STATUE | |||
CF | | |||
CF | The creature's tongue dangles out of its bestial mouth, and its eyes | |||
CF | seem to roll back in their sightless sockets. The metal is dull and | |||
CF | blackened—except around the statue's midsection, where hundreds of | |||
CF | curious hands have rubbed away the tarnish. In the middle of its | |||
CF | considerable stomach is a hinged door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Temple | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | It isn't something you can open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Temple | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You open the hinged door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in it" | |||
CF ] Temple | |||
CF | > | |||
CF | > LOOK IN IT | |||
CF | | |||
CF | The chamber inside the statue is five or six feet deep. | |||
CF | | |||
CF | > | Knight_Otu says, "That seems ominous." | ||
DavidW says, "I think this is that torture device where you put someone inside and heat it up with a fire underneath, and the victim's screams make the statue moan like a bull." | |||
Jacqueline says, "dang" | |||
DavidW says, "I forget its name." | |||
Knight_Otu says, "I was thinking iron maiden variant. I didn't want think too hard on how it might work." | |||
Knight_Otu says, "*want to think" | |||
DavidW says, "[LINK]" | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Temple | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | You can't read the plaque. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stand" | |||
CF ] Temple | |||
CF | > | |||
CF | > X STAND | |||
CF | | |||
CF | You can't read the plaque. | |||
CF | | |||
CF | > | DavidW asks, "East or northeast?" | ||
Knight_Otu says, "I'd say northeast first." | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Long Table | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x object" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X OBJECT | |||
CF | | |||
CF | The thing at the end of the chain is shaped a bit like a nose, or a | |||
CF | misshapen egg. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x egg" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X EGG | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x chain" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X CHAIN | |||
CF | | |||
CF | The thing at the end of the chain is shaped a bit like a nose, or a | |||
CF | misshapen egg. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x table" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X TABLE | |||
CF | | |||
CF | The stone is smooth from years of use. | |||
CF | | |||
CF | A plaque is mounted on one side. | |||
CF | | |||
CF | > | DavidW says, "I guess these are all torture devices that have been collected. The pit is probably an 'oubliette'." | ||
DavidW says, "I don't recognize what this one is unless it's a pit and pendulum and the pendulum has a misshapen dust cover on it." | |||
Jacqueline says, "yeah" | |||
DavidW says, "It sorta makes sense that the queen of vampires might have a hobby of collecting these things, whether she uses them or not." | |||
DavidW says, "heck, they could be gifts from other vampires wanting to be in her good graces." | |||
Jacqueline says, "Hard to find the torture device for the vampire who has everything." | |||
DavidW says, "You get one torture device and suddenly all your friends buy more for your unbirthdays." | |||
DavidW says (to ClubFloyd), "look under table" | |||
CF ] Long Table | |||
CF | > | |||
CF | > LOOK UNDER TABLE | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Chamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | > | Knight_Otu says, "You'd think they'd prefer the ones that don't waste blood, though." | ||
DavidW says (to ClubFloyd), "x skeletons" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X SKELETONS | |||
CF | | |||
CF | You gather your courage and tilt your head up to inspect the skeletons | |||
CF | more closely. | |||
CF | | |||
CF | Streaks of rust run down the bones from the bits of wire that hold | |||
CF | them together. Their helpless posture and silent screams are carefully | |||
CF | posed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wire" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X WIRE | |||
CF | | |||
CF | Streaks of rust run down the bones from the bits of wire that hold | |||
CF | them together. Their helpless posture and silent screams are carefully | |||
CF | posed. | |||
CF | | |||
CF | > | Jacqueline says, "It might just be the Amazon algorithm. One time I bought a sawzall and then Amazon kept recommending me more, as if I'd need one sawzall in every room." | ||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | You can't read this plaque. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X DOOR | |||
CF | | |||
CF | The door is the only thing in this room that wasn't made out of human | |||
CF | remains. It is a monolith of immovable black metal. It is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Chamber | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | The heavy iron door seems to be locked. | |||
CF | | |||
CF | > | DavidW says, "okay, back to the room we skipped." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Long Table | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Temple | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. A small wooden bucket sits on the platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wheel" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X WHEEL | |||
CF | | |||
CF | The wheel down here is connected by frayed ropes to something high | |||
CF | overhead. A similar rope is tied to the bucket. Every part of the | |||
CF | mechanism looks like it should have fallen to pieces years ago. | |||
CF | | |||
CF | > | Knight_Otu says (to Jacq), "Might just be an algorithm thing. I keep getting Youtube recommendations for playlists I just finished. "Sure you don't want to watch again?"" | ||
DavidW says (to ClubFloyd), "x rope" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X ROPE | |||
CF | | |||
CF | The wheel down here is connected by frayed ropes to something high | |||
CF | overhead. A similar rope is tied to the bucket. Every part of the | |||
CF | mechanism looks like it should have fallen to pieces years ago. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X BUCKET | |||
CF | | |||
CF | This modest bucket is incredibly old. The shriveled wood is stained | |||
CF | with rust and who knows what else. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x platform" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X PLATFORM | |||
CF | | |||
CF | The platform is cobbled together as a housing for the pulley | |||
CF | mechanism. A plaque is mounted in the side facing you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | You can't read this plaque. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TAKE BUCKET | |||
CF | | |||
CF | The bucket is stuck here, because of the rope. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > CLIMB BUCKET | |||
CF | | |||
CF | Little is to be achieved by that. | |||
CF | | |||
CF | > | Jacqueline says, "Yeah. I guess I mean, 'You liked that iron maiden? Well, how about these other types of torture devices for your castle?'" | ||
DavidW says (to ClubFloyd), "climb rope" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > CLIMB ROPE | |||
CF | | |||
CF | This ancient rope couldn't bear your weight. | |||
CF | | |||
CF | > | Jacqueline asks, "Could we mouse it?" | ||
Knight_Otu asks, "Where did mouse-us end up anyway?" | |||
DavidW says, "We can become the mouse again. I think the mouse was watching Queen and Sister kill jaded and faded." | |||
DavidW says (to ClubFloyd), "look in bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > LOOK IN BUCKET | |||
CF | | |||
CF | The bucket is empty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x platform" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X PLATFORM | |||
CF | | |||
CF | The platform is cobbled together as a housing for the pulley | |||
CF | mechanism. A plaque is mounted in the side facing you. | |||
CF | | |||
CF | > | Knight_Otu says, "I'd think so, but I didn't see the mouse mentioned again." | ||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Billiard Room | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | Billiard Room | |||
CF | All the hallmarks of a small, cozy space have been spread out across | |||
CF | this spacious chamber, so that the snooker table can be situated at a | |||
CF | safe distance from the hi-fi system, the wet bar, and the liquor | |||
CF | shelf. Exits lead east and south. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | Knight_Otu says, "I guess mousey is with the rest after all." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Chapel | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | antique altar has been smashed beyond repair. A huge hole has been | |||
CF | punched through the stained glass in the south wall, and cold air | |||
CF | whistles through the room. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | faded_aur0ra's iBook sits open on the altar. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x iBook" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X IBOOK | |||
CF | | |||
CF | The translucent plastic clamshell is covered in rude stickers. You | |||
CF | can't see the screen from your position. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Chapel | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ibook" | |||
CF ] Chapel | |||
CF | > | |||
CF | > X IBOOK | |||
CF | | |||
CF | The translucent plastic clamshell is covered in rude stickers. You paw | |||
CF | through Finder windows until you see what you need. | |||
CF | | |||
CF | "There's a way into the basement at the bottom of the southeast | |||
CF | tower," you say, pointing to the schematic. "The old security office | |||
CF | is down there—but all of Atë's fun modifications are controlled from | |||
CF | a | |||
CF | unit at the top of the northwest tower. Can we disable any of it from | |||
CF | down here?" | |||
CF | | |||
CF | Sister Lantern shakes her head. "We'd need at least a Wi-Fi | |||
CF | connection. Or an Ethernet cable, I guess. But maybe I can find a way | |||
CF | up there." | |||
CF | | |||
CF | You rub your forehead and nod. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take ibook" | |||
CF ] Chapel | |||
CF | > | |||
CF | > TAKE IBOOK | |||
CF | | |||
CF | You take the iBook. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Closet | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A rope hanging from a tiny winch descends into a narrow gap in the | |||
CF | floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The tiny mouse and Sister Lantern are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn winch" | |||
CF ] Closet | |||
CF | > | |||
CF | > TURN WINCH | |||
CF | | |||
CF | You turn the crank, and the rope retracts. | |||
CF | | |||
CF | A bucket rises out of the hole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn winch" | |||
CF ] Closet | |||
CF | > | |||
CF | > TURN WINCH | |||
CF | | |||
CF | You turn the crank, and the wooden bucket slowly descends into the | |||
CF | darkness below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. A small wooden bucket sits on the platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > ENTER BUCKET | |||
CF | | |||
CF | You wouldn't fit in there. | |||
CF | | |||
CF | > | DavidW says, "oh, the mouse could get down in the bucket" | ||
Jacqueline says, "Yeah" | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A rope hanging from a tiny winch descends into a narrow gap in the | |||
CF | floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The tiny mouse and Sister Lantern are here. | |||
CF | | |||
CF | > | Knight_Otu nods. | ||
DavidW says (to ClubFloyd), "turn winch" | |||
CF ] Closet | |||
CF | > | |||
CF | > TURN WINCH | |||
CF | | |||
CF | You turn the crank, and the rope retracts. | |||
CF | | |||
CF | A bucket rises out of the hole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter bucket" | |||
CF ] Closet | |||
CF | > | |||
CF | > ENTER BUCKET | |||
CF | | |||
CF | You get into the bucket. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn winch" | |||
CF ] Closet | |||
CF | > | |||
CF | > TURN WINCH | |||
CF | | |||
CF | You turn the crank, and the wooden bucket slowly descends into the | |||
CF | darkness below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | Oubliette (in the bucket) | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. A small wooden bucket sits on the platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You get out of the bucket. | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. A small wooden bucket sits on the platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to girl" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TALK TO GIRL | |||
CF | | |||
CF | You're pretty sure the little girl does not understand mouse-speech. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | "The ingenious Walther Richter van Rauch engineered this | |||
CF | eighteenth-century 'dumbwaiter' system for the purpose of conveying | |||
CF | snacks into his basement." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Temple | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Temple | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | The plaque explains: "The 'Adrammelech worship' supposedly practiced | |||
CF | by Walther Richter van Rauch and his friends was in fact a highly | |||
CF | symbolic series of ceremonies that amounted to little more than a | |||
CF | complicated drinking game. Absolutely no human sacrifice has ever | |||
CF | taken place in or around Schloss Tuxenstein." | |||
CF | | |||
CF | > | Knight_Otu doubts. | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Spring | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Spring | |||
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid | |||
CF | collects first in an ancient stone basin; then it flows over the sides | |||
CF | and runs down channels to the north, east, and south. | |||
CF | | |||
CF | A plaque is mounted on the wall nearby. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Spring | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | "The natural spring over which Schloss Tuxenstein stands was | |||
CF | considered a sacred place by ancient peoples, centuries before the | |||
CF | castle was built," the plaque explains. "The unusual texture and | |||
CF | coloration are completely natural, but care should be taken not to | |||
CF | drink any of the water." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Pit | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pit | |||
CF | The room is so flooded, you can't really get around in here. | |||
CF | | |||
CF | A rusty chain is hammered into the far wall. | |||
CF | | |||
CF | The water trickles in through stone archways to the southeast and | |||
CF | south. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Pit | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Long Table | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The chamber is flooded—you have to scurry around the edges | |||
CF | to keep from falling in. The way out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | The plaque explains: "Walther Richter van Rauch was a man ahead of his | |||
CF | time in many ways, and his concepts of 'art' would challenge even the | |||
CF | most radical theorists of the twentieth century. 'All human behavior | |||
CF | carries the germ of aesthetic impulse,' he wrote. 'To do good or evil, | |||
CF | to love or to harm, to build or to destroy—every action has its own | |||
CF | artistic value, entirely apart from its practical or moral worth. The | |||
CF | culture that ignores or subordinates this value resigns itself to | |||
CF | being merely a practical or a moral culture.' Some have made the case | |||
CF | that certain activities that took place in Schloss Tuxenstein would be | |||
CF | best interpreted as an eighteenth-century anticipation of the | |||
CF | 'performance art' movement." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x object" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X OBJECT | |||
CF | | |||
CF | The thing at the end of the chain is shaped a bit like a nose, or a | |||
CF | misshapen egg. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Chamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plaque" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X PLAQUE | |||
CF | | |||
CF | "Two of these skeletons are plaster models, commissioned by Walther | |||
CF | Richter van Rauch for the purpose of frightening his guests. The third | |||
CF | was donated by van Rauch's friend and mentor Georg Lenz. Can you guess | |||
CF | which is the real one?" | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x skeletons" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X SKELETONS | |||
CF | | |||
CF | Streaks of rust run down the bones from the bits of wire that hold | |||
CF | them together. Their helpless posture and silent screams are carefully | |||
CF | posed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "left skeleton" | |||
CF ] Chamber | |||
CF | > | |||
CF | > LEFT SKELETON | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x left skeleton" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X LEFT SKELETON | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Chamber | |||
CF | > | |||
CF | > X DOOR | |||
CF | | |||
CF | The door is the only thing in this room that wasn't made out of human | |||
CF | remains. It is a monolith of immovable black metal. It is closed. | |||
CF | | |||
CF | > | Knight_Otu asks, "Rauch -> Smoke. Is this torture museum really smoke and mirrors?" | ||
Knight_Otu says, "Metaphorically speaking." | |||
DavidW asks, "I guess it's not torture stuff?" | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Long Table | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The chamber is flooded—you have to scurry around the edges | |||
CF | to keep from falling in. The way out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wsw" | |||
CF ] Long Table | |||
CF | > | |||
CF | > WSW | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Temple | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter statue" | |||
CF ] Temple | |||
CF | > | |||
CF | > ENTER STATUE | |||
CF | | |||
CF | You are close enough to the brass statue already. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x statue" | |||
CF ] Temple | |||
CF | > | |||
CF | > X STATUE | |||
CF | | |||
CF | The creature's tongue dangles out of its bestial mouth, and its eyes | |||
CF | seem to roll back in their sightless sockets. The metal is dull and | |||
CF | blackened—except around the statue's midsection, where hundreds of | |||
CF | curious hands have rubbed away the tarnish. In the middle of its | |||
CF | considerable stomach is a hinged door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tongue" | |||
CF ] Temple | |||
CF | > | |||
CF | > X TONGUE | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | Knight_Otu says, "For all we know, Ate may have rigged the museum to be actual torture devices." | ||
DavidW says, "oh, maybe" | |||
DavidW says, "In any case, it seems all we can do as a mouse here is read the plaques." | |||
DavidW says, "And we've done that. Unless you think the two of them can do something with the nose/egg." | |||
Knight_Otu asks, "Yeah. Looks like we need to reach that tower control room?" | |||
DavidW says, "yeah, the room with the computers." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. A small wooden bucket sits on the platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > ENTER BUCKET | |||
CF | | |||
CF | You get into the bucket. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A rope hanging from a tiny winch descends into a narrow gap in the | |||
CF | floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | Sister Lantern is here. | |||
CF | | |||
CF | > | Knight_Otu says, "But we are reaching the two hour mark as well." | ||
DavidW says (to ClubFloyd), "turn winch" | |||
CF ] Closet | |||
CF | > | |||
CF | > TURN WINCH | |||
CF | | |||
CF | You turn the crank, and the rope retracts. | |||
CF | | |||
CF | A bucket rises out of the hole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | Closet (in the bucket) | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Closet | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You get out of the bucket. | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Chapel | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | antique altar has been smashed beyond repair. A huge hole has been | |||
CF | punched through the stained glass in the south wall, and cold air | |||
CF | whistles through the room. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | DavidW says, "oh wait, we got there as a mouse by slipping under a door." | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dome" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > X DOME | |||
CF | | |||
CF | An enormous night-sky mural covers the dome's interior: At the apex is | |||
CF | Diana, drawing the string of her lunar bow; at the periphery are the | |||
CF | twelve creatures of the Zodiac, all fleeing in terror from the mighty | |||
CF | Huntress (including the centaur, the twins, and the virgin). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > X DOOR | |||
CF | | |||
CF | The east door is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open east door" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > OPEN EAST DOOR | |||
CF | | |||
CF | The east door seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | (first opening the east door) | |||
CF | The east door seems to be locked. | |||
CF | | |||
CF | > | DavidW says, "We don't have our key; Linus has it." | ||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x painting" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > X PAINTING | |||
CF | | |||
CF | A pond rendered in brownish watercolors, surrounded by leafless trees. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x moonlight" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > X MOONLIGHT | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > X WINDOW | |||
CF | | |||
CF | The moon is watching you, cheering you on, praying for your success. | |||
CF | Silently. | |||
CF | | |||
CF | > | Jacqueline says, "aw" | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Stair | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Tower | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Tower | |||
CF | A pair of manacles hangs from the wall on the north side of the room. | |||
CF | On the south side, a tiny window overlooks the valley. | |||
CF | | |||
CF | The spiral staircase leads down. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Tower | |||
CF | > | |||
CF | > X WINDOW | |||
CF | | |||
CF | The window is very narrow: You have a view of the church across the | |||
CF | valley, and that's about it. | |||
CF | | |||
CF | > | DavidW says, "yeah, I remember the church." | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the | |||
CF | way downstairs. A passage leads out to the north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lounge | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Stair | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the | |||
CF | way downstairs. A passage leads out to the north. | |||
CF | | |||
CF | > | DavidW says, "oh, okay, they can get in here via the lounge then." | ||
DavidW says (to ClubFloyd), "u" | |||
CF ] Stair | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Balcony | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Balcony | |||
CF | A cozy balcony overlooking the castle's courtyard—and far below that, | |||
CF | a snowy valley. The edge of the castle's roof is overhead. | |||
CF | | |||
CF | A doorway leads north into the castle. | |||
CF | | |||
CF | > | DavidW says, "oh, and Lantern could jump to the roof from here." | ||
DavidW says, "She could talk to the ghost." | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | The ways out of here are north, east, south, and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Lounge | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Stair | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the | |||
CF | way downstairs. A passage leads out to the north. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Stair | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | Which do you mean, the west door, the east door, the south door, or | |||
CF | the north door? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "west door" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > WEST DOOR | |||
CF | | |||
CF | Your paws aren't dextrous enough to do that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Stair | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | Sister Lantern is here. | |||
CF | | |||
CF | > | DavidW says, "oops. Another door blocked them." | ||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Stair | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "save" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
DavidW says (to ClubFloyd), "cflmg5castle" | |||
CF ] Stair | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | Jacqueline nods. | ||
DavidW says, "back" | |||
DavidW says, "sorry I didn't get to the end of the game, but this section is trickier than I expected." | |||
Jacqueline exclaims, "I am once again mostly riding your coat tails, experiencing the game vicariously, so I don't think you need to apologize!" | |||
DavidW says, "Maybe the girl, if she stood on the table, could reach the egg/nose thing, or throw the mouse at it." | |||
Jacqueline says, "Gosh. I don't know about the mouse throwing. But perhaps." | |||
DavidW says, "Maybe the ancient vampire has a key." | |||
DavidW says, "and the mouse can try to explore the rest of the roof." | |||
*** SESSION 4 *** | |||
Lancelot says, "whoops hi" | |||
Jacqueline says, "Hi." | |||
Knight_Otu says, "Hey." | |||
Lancelot says, "Hiya Knight_Otu and Roger" | |||
Lancelot asks, "we are still playing the little girl game?" | |||
Knight_Otu says, "That sounds a bit dismissive, but I think yes." | |||
Jacqueline says, "hee" | |||
Lancelot says, "Not dismissiveness intended, I did not join last week and kinda thought you would have finished it already... I guess its a big game" | |||
Jacqueline says, "Yeah, we did not finish. Suspect we'll pick it back up today." | |||
Knight_Otu says (to Jacq), "Had to think a bit which email you meant, but now I think I do." | |||
Lancelot says, "I also missed the beginning so then that game has had 3 sessions alrerady lol" | |||
DavidW says, "sorry! I lost track of time!" | |||
Lancelot says, "hiya David" | |||
DavidW says, "okay. Look at this map I did of the vampire's castle: [LINK]" | |||
Knight_Otu says, "That place is massive." | |||
DavidW says, "It is. We did see most of it last week, though." | |||
Lancelot says, "nice map" | |||
DavidW says, "We missed a few access points though." | |||
Jacqueline says, "It is indeed a very, very nice map." | |||
DavidW says, "The mouse can enter the hearth in the lounge and go down or up." | |||
DavidW says, "Also, the glass door to the south of the Great Hall can be easily opened to the courtyard, where Sister Lantern can use the jumping skill from her battlesuit to jump onto the balcony, and then up further to the roof herself." | |||
DavidW says, "So I propose we start by seeing those missed areas that way." | |||
Knight_Otu says, "Sure." | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Stair | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | Sister Lantern and the Queen Regent are here. | |||
CF | | |||
CF | > | DavidW says, "Stair is ambiguous." | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | DavidW says, "oh, we're the mouse." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You slip under the door. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fireplace" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > X FIREPLACE | |||
CF | | |||
CF | The fireplace is completely clean. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter it" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > ENTER IT | |||
CF | | |||
CF | You crawl inside the fireplace for a better look. | |||
CF | | |||
CF | It'd be easy to scamper up or down this. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Roof | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You enter the fireplace and begin skittering up the bricks. | |||
CF | | |||
CF | Soon you emerge from the top of the chimney. | |||
CF | | |||
CF | Roof | |||
CF | A crumbling chimney rises at the eastern edge of the roof. The tower | |||
CF | just south of you looks very solid, but you can see a narrow hole in | |||
CF | the tower to the north where it meets the roof. | |||
CF | | |||
CF | The moon is ascending slowly in the eastern sky. | |||
CF | | |||
CF | The rest of the roof is west from here. | |||
CF | | |||
CF | > | DavidW says, "The mouse was able to reach the roof last time from the hole in the northeastern tower room's wall." | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You skitter down the chimney to the room below. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | A shaft of moonlight falls from the east window. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Lounge | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You enter the fireplace and climb down the chimney to the room below. | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Lobby | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You crawl through the hole in the bottom of the chimney and down the | |||
CF | wall to the room below. | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall (the | |||
CF | way you got down here), stands a tall lucite box. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Lobby | |||
CF | > | |||
CF | > X DESK | |||
CF | | |||
CF | The desk is not attended at the moment. | |||
CF | | |||
CF | Hanging from one side is a black letter board. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x board" | |||
CF ] Lobby | |||
CF | > | |||
CF | > X BOARD | |||
CF | | |||
CF | White letters are pressed into the black felt: "NEXT TOUR IN :PPPP | |||
CF | MINUTES." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x box" | |||
CF ] Lobby | |||
CF | > | |||
CF | > X BOX | |||
CF | | |||
CF | A transparent container, molded from very thick plastic. The lid is | |||
CF | open, and the padlock is unlocked. | |||
CF | | |||
CF | The notice on the side of the box explains that PFÖKUS needs your | |||
CF | support to continue making important historical sites like Schloss | |||
CF | Tuxenstein open to the public. | |||
CF | | |||
CF | > | DavidW says, "This box, like the hollow statue in the Temple, seems to be another potential prison/coffin." | ||
DavidW says (to ClubFloyd), "l" | |||
CF ] Lobby | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall (the | |||
CF | way you got down here), stands a tall lucite box. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x office" | |||
CF ] Lobby | |||
CF | > | |||
CF | > X OFFICE | |||
CF | | |||
CF | It says "Office." It's closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lobby | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | There's only a sliver of space under the door. Not enough for you to | |||
CF | squeeze through. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Diorama | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Diorama | |||
CF | A scale model of Schloss Tuxenstein sits atop a scale model of the | |||
CF | surrounding mountains, all covered in a layer of dust. A foam placard | |||
CF | is mounted on the table. | |||
CF | | |||
CF | Corridors lead east and north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x placard" | |||
CF ] Diorama | |||
CF | > | |||
CF | > X PLACARD | |||
CF | | |||
CF | The placard says: "Schloss Tuxenstein was originally constructed by | |||
CF | the House of Tuxenstein in the early thirteenth century. By 1650, the | |||
CF | fortification had been abandoned and was in great disrepair. In 1786, | |||
CF | Walther Richter van Rauch moved into the castle and converted it into | |||
CF | a jagdschloss [hunting cabin] at which to entertain his fellow | |||
CF | noblemen. The castle was acquired by PFÖKUS and converted into a | |||
CF | museum beginning in the late 1960s." | |||
CF | | |||
CF | It also says all of this in German. | |||
CF | | |||
CF | > | DavidW says, "Walther, as you remember, is the ghost on the roof's dome, and also mentioned on the other exhibits." | ||
Knight_Otu says, "Hunting cabin is a rather modest translation." | |||
Lancelot says, "some cabin indeed" | |||
DavidW asks, "ah. too twee?" | |||
DavidW says (to ClubFloyd), "x model" | |||
CF ] Diorama | |||
CF | > | |||
CF | > X MODEL | |||
CF | | |||
CF | The model castle is only three feet tall. In the front are the gardens | |||
CF | and grand main entrance; at the back are the courtyard and balcony | |||
CF | overlooking the valley. You recognize the four towers in the corners, | |||
CF | and the large central dome; the brickwork and windows have all been | |||
CF | rendered with great attention to detail. | |||
CF | | |||
CF | The topography of the mountain itself doesn't seem quite as accurate. | |||
CF | | |||
CF | > | Knight_Otu says, "Yeah, Schloss usually translates to castle." | ||
DavidW says, "I think this model is mainly to point out the existence of the courtyard and the four towers so we don't miss them." | |||
DavidW says, "and the dome" | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Staging Area | |||
CF | Several steel benches are bolted to the floor here, facing a blank | |||
CF | wall. The path of the carpeting leads past the benches toward a heavy | |||
CF | iron door to the west. | |||
CF | | |||
CF | Open passages lead southeast and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x carpeting" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > X CARPETING | |||
CF | | |||
CF | The floor is carpeted in some places and not others, subtly | |||
CF | encouraging you to walk in some places, but not others. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x benches" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > X BENCHES | |||
CF | | |||
CF | The slightest angle in the arrangement of the benches makes it clear | |||
CF | that whoever is sitting on them is supposed to be looking at that | |||
CF | empty wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wall" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > X WALL | |||
CF | | |||
CF | Someone probably used this wall for projecting videos of some sort, at | |||
CF | some point. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > X DOOR | |||
CF | | |||
CF | The black iron is hundreds of years old. The designer of this door | |||
CF | wanted to convey feelings of hopelessness and finality to whoever | |||
CF | looked at it. | |||
CF | | |||
CF | > | Knight_Otu says, "(Morbid curiosity compels me to try and figure out what pfökus stands for, unless it's been mentioned earlier.)" | ||
DavidW says, "The little girl saw the other side of this door. We'll probably need to open it eventually to get her out." | |||
DavidW says, "no, that name is new to me." | |||
DavidW says, "anyway, let's switch to Lantern, so we can see the roof from her viewpoint." | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Stair | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the | |||
CF | way downstairs. A passage leads out to the north. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lounge | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | (first opening the wide glass door) | |||
CF | | |||
CF | Courtyard | |||
CF | There might be a garden here, in warmer months. Tonight the place is | |||
CF | undecorated, except for a cracked marble fountain. | |||
CF | | |||
CF | The castle only encloses this courtyard on three sides; to the south, | |||
CF | framed by a wrought iron fence, is a view over a glittering Alpine | |||
CF | valley. | |||
CF | | |||
CF | The great hall is visible through the glass door to the north. Some | |||
CF | distance above them, a balcony extends from the castle wall. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | Knight_Otu asks, "I'm reasonably certain it's something like P? für Österreich's Kultur und S?" | ||
Knight_Otu says, "(... for Austria culture and ...)" | |||
DavidW says (to ClubFloyd), "x valley" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > X VALLEY | |||
CF | | |||
CF | This side of the castle stands at the edge of a rocky cliff. It | |||
CF | descends steeply for a few hundred feet before becoming the gentle | |||
CF | slope of a snowy valley. | |||
CF | | |||
CF | Far across the valley, a tiny church stands out in the moonlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x church" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > X CHURCH | |||
CF | | |||
CF | There's a light on inside the church. But it's very, very far away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fence" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > X FENCE | |||
CF | | |||
CF | The iron fence is more decorative than functional; it wouldn't stop a | |||
CF | sufficiently unlucky guest from tumbling out of the courtyard and down | |||
CF | the cliff below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fountain" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > X FOUNTAIN | |||
CF | | |||
CF | The fountain is in terrible condition, and might not even run when the | |||
CF | temperature is above freezing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x balcony" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > X BALCONY | |||
CF | | |||
CF | You can barely make out the railings of the second-floor balcony from | |||
CF | down here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Balcony | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You leap up to the balcony, swinging yourself over the railing. | |||
CF | | |||
CF | Balcony | |||
CF | A cozy balcony overlooking the castle's courtyard—and far below that, | |||
CF | a snowy valley. The edge of the castle's roof is overhead. | |||
CF | | |||
CF | A doorway leads north into the castle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Edge of the Roof | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You jump up to the roof. | |||
CF | | |||
CF | Edge of the Roof | |||
CF | This edge of the roof continues to the west. A tower wall rises to the | |||
CF | east. Directly below you is the second-floor balcony. | |||
CF | | |||
CF | The castle's central dome is northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Edge of the Roof | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Edge of the Roof | |||
CF | This edge of the roof continues to the east. A tower wall rises to the | |||
CF | west. One floor below you is a smaller section of roof. | |||
CF | | |||
CF | The castle's central dome is north from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You jump down from the castle's roof, alighting on a smaller bit of | |||
CF | roof. | |||
CF | | |||
CF | Small Roof | |||
CF | This patch of roof is right over some small section of the first | |||
CF | floor. You're roughly level with the balcony to the east. | |||
CF | | |||
CF | The main part of the roof is above you. | |||
CF | | |||
CF | A loose piece of paper has been blown into the corner. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take paper" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > TAKE PAPER | |||
CF | | |||
CF | You take the piece of paper. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x it" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > X IT | |||
CF | | |||
CF | The headline says this is The Juicer, official zine of the | |||
CF | Yawning Crypt Clan. A one-page zine, apparently. This month's features | |||
CF | include a profile of Tasha Ainsworth, some weird art by Belladonna | |||
CF | Nyx, and a puzzle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x profile" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > X PROFILE | |||
CF | | |||
CF | The "profile" is really just Tasha's age, measurements, likes (beer) | |||
CF | and dislikes (stupid questions), and a quote: "Be good to yourself, or | |||
CF | else." Her picture has had the contrast turned all the way up in | |||
CF | Photoshop. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x art" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > X ART | |||
CF | | |||
CF | Belladonna Nyx has arranged some very faint lines in a vaguely | |||
CF | triangular formation. The title of the piece is "Hypocrites." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x puzzle" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > X PUZZLE | |||
CF | | |||
CF | The puzzle is titled "Ends and Beginnings." It reads: | |||
CF | | |||
CF | Beginning of ice (5) | |||
CF | End of imprisonment (6) | |||
CF | Beginning of winter (8) | |||
CF | End of sentence (6) | |||
CF | Beginning of steel (4) | |||
CF | End of problem (8) | |||
CF | Beginning of wine (6) | |||
CF | | |||
CF | > | Lancelot says, "oh right we need to get some words here" | ||
DavidW says, "During the week, I solved this. The individual answers are WATER, PAROLE, DECEMBER, PERIOD, IRON, SOLUTION, and GRAPES." | |||
Knight_Otu asks, "WEDDING?" | |||
Lancelot says, "ah I got 6" | |||
DavidW says, "And if you take the beginnings and ends of those words ..." | |||
DavidW says (to ClubFloyd), "wedding" | |||
CF ] Small Roof | |||
CF | > | |||
CF | > WEDDING | |||
CF | | |||
CF | That is correct! Well done, you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Edge of the Roof | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You jump up to the roof. | |||
CF | | |||
CF | Edge of the Roof | |||
CF | This edge of the roof continues to the east. A tower wall rises to the | |||
CF | west. One floor below you is a smaller section of roof. | |||
CF | | |||
CF | The castle's central dome is north from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Dome | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Dome | |||
CF | Depending on what side of the dome you're on, you can see smaller | |||
CF | towers at the northeast, southeast, southwest, and northwest corners | |||
CF | of the castle. The roof extends to the north, east, south, and west. | |||
CF | | |||
CF | The pinnacle of the dome is a bit of a climb from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Top of the Dome | |||
CF | The view from up here is amazing. | |||
CF | | |||
CF | Walther Richter van Rauch's ghost sits near the summit, staring at the | |||
CF | moon. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ghost" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > X GHOST | |||
CF | | |||
CF | He wears the hunting garb and the facial hair of an eighteenth-century | |||
CF | nobleman. The years have worn the regret in his eyes down to | |||
CF | nothingness. | |||
CF | | |||
CF | > | Lancelot asks, "solving it doesnt do anything?" | ||
DavidW says, "Not that I can tell." | |||
DavidW says, "It's an easter egg thing." | |||
DavidW says (to ClubFloyd), "talk to ghost" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > TALK TO GHOST | |||
CF | | |||
CF | He looks at you for a moment; then he looks back at the moon. | |||
CF | | |||
CF | "I really am sorry for what I've done," he says blankly. | |||
CF | | |||
CF | > | Lancelot says, "a rather smug reply by the game lol" | ||
DavidW says (to ClubFloyd), "g" | |||
CF ] Top of the Dome | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | He has nothing else to say. | |||
CF | | |||
CF | > | DavidW says, "I don't know what he's sorry for." | ||
Jacqueline says, "Hm, yeah." | |||
Jacqueline says, "And we can't ask him." | |||
Knight_Otu says, "Not very talkative." | |||
DavidW says, "I assume he died before the vampires showed up, but if they killed him, he wouldn't apologize fof that." | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Dome | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Dome | |||
CF | Depending on what side of the dome you're on, you can see smaller | |||
CF | towers at the northeast, southeast, southwest, and northwest corners | |||
CF | of the castle. The roof extends to the north, east, south, and west. | |||
CF | | |||
CF | The pinnacle of the dome is a bit of a climb from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Roof | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Roof | |||
CF | The western edge of the roof. | |||
CF | | |||
CF | The southwest tower is in terrible condition, and there's a huge hole | |||
CF | in the wall (across a fairly large gap from this part of the roof). | |||
CF | The northwest tower is quite intact. | |||
CF | | |||
CF | The castle's central dome is east from here. | |||
CF | | |||
CF | > | Knight_Otu says, "Might have given out a general invite, attracting all the vampires." | ||
DavidW asks, "Unlike the mouse, we can jump over this gap. And maybe enter it too?" | |||
DavidW says (to ClubFloyd), "x gap" | |||
CF ] Roof | |||
CF | > | |||
CF | > X GAP | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | Lancelot says, "aww" | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Roof | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | From here you can go northeast or east across the roof—or you can | |||
CF | jump | |||
CF | south into the broken tower. | |||
CF | | |||
CF | > | DavidW says, "oh, I guess it's not enterable." | ||
DavidW says, "But Lantern can jump over it; mouse couldn't." | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Ruined Tower | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You hop through the wall, into the tower. | |||
CF | | |||
CF | Ruined Tower | |||
CF | The wall has crumbled here, and exposed this chamber to the sky. What | |||
CF | remains of the tower appears to have been an unfinished storage space. | |||
CF | In the middle of the frost-covered floor is an ancient reliquary. | |||
CF | | |||
CF | The staircase leads down into the tower—or you can jump north onto | |||
CF | the | |||
CF | roof. | |||
CF | | |||
CF | It's awfully cold up here. | |||
CF | | |||
CF | > | DavidW says, "uh, in LMG3 or 4, there was a pearl in the reliquary that we took for the Queen of Fairie, Titania." | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Cold wind carries from the top of this staircase. The way out is | |||
CF | north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, the Hunter, bane of vampires, lies sleeping in | |||
CF | absolute peace. | |||
CF | | |||
CF | An unspeakably decrepit man is seated next to the bed—the ancient | |||
CF | vampire Cadac. | |||
CF | | |||
CF | He recognizes you immediately, and raises a skeletal finger: | |||
CF | "Ebenezabeth Scrooge. By the Lights of Hell, I rebuke you, Ebenezabeth | |||
CF | Scrooge. By the Ten Crowns, I abjure you." His shadow seems to grow as | |||
CF | the candlelight sputters. "Not a step will you take toward me, not a | |||
CF | weapon will you raise against me, Ebenezabeth Scrooge. Begone." | |||
CF | | |||
CF | You stumble, almost fall to your knees. | |||
DavidW pushes the green 'space' button. | |||
CF ] Stair | |||
CF | You stumble, almost fall to your knees.And then you stagger backward, | |||
CF | out of the room. | |||
CF | | |||
CF | Stair | |||
CF | Cold wind carries from the top of this staircase. The way out is | |||
CF | north. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW says, "I don't know how to fight that yet. I suspect that it only works with people he knows a name for, and the little girl has no name, so she may be the key to his defeat." | |||
Cerfeuil says, "Hi, sorry for being late." | |||
DavidW says, "hi Cerfeuil" | |||
Knight_Otu says, "Hey." | |||
Lancelot says, "makes sense... the power of naming things" | |||
Lancelot says, "hiya Cerfeuil" | |||
DavidW says, "I'm not certain, but it's possible the little match girl didn't have any name until Ebenezer gave her one." | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Ruined Tower | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Ruined Tower | |||
CF | The wall has crumbled here, and exposed this chamber to the sky. What | |||
CF | remains of the tower appears to have been an unfinished storage space. | |||
CF | In the middle of the frost-covered floor is an ancient reliquary. | |||
CF | | |||
CF | The staircase leads down into the tower—or you can jump north onto | |||
CF | the | |||
CF | roof. | |||
CF | | |||
CF | It's awfully cold up here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Roof | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You hop out onto the roof. | |||
CF | | |||
CF | Roof | |||
CF | The western edge of the roof. | |||
CF | | |||
CF | The southwest tower is in terrible condition, and there's a huge hole | |||
CF | in the wall (across a fairly large gap from this part of the roof). | |||
CF | The northwest tower is quite intact. | |||
CF | | |||
CF | The castle's central dome is east from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dome | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dome | |||
CF | Depending on what side of the dome you're on, you can see smaller | |||
CF | towers at the northeast, southeast, southwest, and northwest corners | |||
CF | of the castle. The roof extends to the north, east, south, and west. | |||
CF | | |||
CF | The pinnacle of the dome is a bit of a climb from here. | |||
CF | | |||
CF | > | Knight_Otu says, "I guess we won't nibble on him as the mouse." | ||
DavidW says, "The mouse and go there, and has, but won't attempt to bring attention to herself." | |||
DavidW says, "er can go there" | |||
Knight_Otu says, "Yeah." | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Edge of the Roof | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Edge of the Roof | |||
CF | This edge of the roof continues to the west. A tower wall rises to the | |||
CF | east. Directly below you is the second-floor balcony. | |||
CF | | |||
CF | The castle's central dome is northwest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Balcony | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You jump down from the castle's roof, alighting on the balcony. | |||
CF | | |||
CF | Balcony | |||
CF | A cozy balcony overlooking the castle's courtyard—and far below that, | |||
CF | a snowy valley. The edge of the castle's roof is overhead. | |||
CF | | |||
CF | A doorway leads north into the castle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You jump lightly over the railing, landing in the courtyard without | |||
CF | making a sound. | |||
CF | | |||
CF | Courtyard | |||
CF | There might be a garden here, in warmer months. Tonight the place is | |||
CF | undecorated, except for a cracked marble fountain. | |||
CF | | |||
CF | The castle only encloses this courtyard on three sides; to the south, | |||
CF | framed by a wrought iron fence, is a view over a glittering Alpine | |||
CF | valley. | |||
CF | | |||
CF | The great hall is visible through the glass door to the north. Some | |||
CF | distance above them, a balcony extends from the castle wall. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | DavidW says, "I think the only way forward at this point is for lantern to get to the northwest tower and deal with the computers." | ||
DavidW says, "The queen regent can't get there unless she can also jump, but I doubt it." | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Courtyard | |||
CF | There might be a garden here, in warmer months. Tonight the place is | |||
CF | undecorated, except for a cracked marble fountain. | |||
CF | | |||
CF | The castle only encloses this courtyard on three sides; to the south, | |||
CF | framed by a wrought iron fence, is a view over a glittering Alpine | |||
CF | valley. | |||
CF | | |||
CF | The great hall is visible through the glass door to the north. Some | |||
CF | distance above them, a balcony extends from the castle wall. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Balcony | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You leap up to the balcony, swinging yourself over the railing. | |||
CF | | |||
CF | Balcony | |||
CF | A cozy balcony overlooking the castle's courtyard—and far below that, | |||
CF | a snowy valley. The edge of the castle's roof is overhead. | |||
CF | | |||
CF | A doorway leads north into the castle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | Courtyard | |||
CF | There might be a garden here, in warmer months. Tonight the place is | |||
CF | undecorated, except for a cracked marble fountain. | |||
CF | | |||
CF | The castle only encloses this courtyard on three sides; to the south, | |||
CF | framed by a wrought iron fence, is a view over a glittering Alpine | |||
CF | valley. | |||
CF | | |||
CF | The great hall is visible through the glass door to the north. Some | |||
CF | distance above them, a balcony extends from the castle wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You can't just jump up to that balcony. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Balcony | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | Balcony | |||
CF | A cozy balcony overlooking the castle's courtyard—and far below that, | |||
CF | a snowy valley. The edge of the castle's roof is overhead. | |||
CF | | |||
CF | A doorway leads north into the castle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | You jump lightly over the railing, landing in the courtyard without | |||
CF | making a sound. | |||
CF | | |||
CF | Courtyard | |||
CF | There might be a garden here, in warmer months. Tonight the place is | |||
CF | undecorated, except for a cracked marble fountain. | |||
CF | | |||
CF | The castle only encloses this courtyard on three sides; to the south, | |||
CF | framed by a wrought iron fence, is a view over a glittering Alpine | |||
CF | valley. | |||
CF | | |||
CF | The great hall is visible through the glass door to the north. Some | |||
CF | distance above them, a balcony extends from the castle wall. | |||
CF | | |||
CF | The Queen Regent is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take queen" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > TAKE QUEEN | |||
CF | | |||
CF | I don't suppose the Queen Regent would care for that. | |||
CF | | |||
CF | > | Lancelot says, "I guess carrying around NPCs is out of the question" | ||
DavidW says, "We can pick up the mouse when it's nearby, so this isn't out of order, I think." | |||
Lancelot says, "oh right thats why" | |||
DavidW says, "anyway, Lantern can't take Queen." | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Balcony | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You leap up to the balcony, swinging yourself over the railing. | |||
CF | | |||
CF | Balcony | |||
CF | A cozy balcony overlooking the castle's courtyard—and far below that, | |||
CF | a snowy valley. The edge of the castle's roof is overhead. | |||
CF | | |||
CF | A doorway leads north into the castle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | (first opening the door) | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a female | |||
CF | centaur. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Library | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | (first opening the north door) | |||
CF | | |||
CF | Library | |||
CF | Huge arched windows span the north wall. The other walls are covered | |||
CF | in bookshelves—most of them empty. Exits lead east, south, and west. | |||
CF | | |||
CF | In the center of the library, within a tall enclosure of reinforced | |||
CF | glass, is an enormous rosebush. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Master Bedroom | |||
CF | The opulent four-poster bed isn't square with the wall, and its sheets | |||
CF | are in a horrible mess. At the foot of the bed, a finely crafted | |||
CF | coffin lies open. | |||
CF | | |||
CF | The library is to the east, and a small passage leads west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Stair | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The bottom of a narrow spiral staircase. The master bedroom is east | |||
CF | from here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Tower | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Tower | |||
CF | A bank of computers has been installed haphazardly in the top of this | |||
CF | chilly tower. Tangled cables run past your feet and disappear between | |||
CF | the floorboards. | |||
CF | | |||
CF | The spiral staircase leads back down to the master bedroom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x computers" | |||
CF ] Tower | |||
CF | > | |||
CF | > X COMPUTERS | |||
CF | | |||
CF | When you feel the heat radiating from the machines, you understand why | |||
CF | they were set up in this chilly tower and not somewhere more | |||
CF | convenient. | |||
CF | | |||
CF | You had to work with just this sort of technology not too long | |||
CF | ago—deactivating it should be fairly simple. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "deactivate computers" | |||
CF | > | |||
CF | > DEACTIVATE COMPUTERS | |||
CF | | |||
CF | A shape phases in between you and the computers. | |||
CF | | |||
CF | "You've come quite far enough," it warbles, coalescing into the body | |||
CF | of Sceptyre, the Ultimate Vampire Warrior. He raises his sword. | |||
CF | | |||
CF | You raise yours. "Don't do it," you tell him. "Poseidon will tear you | |||
CF | to shreds." | |||
CF | | |||
CF | "He's welcome to try," Sceptyre chuckles—and he lunges toward you. | Jacqueline says, "gosh" | ||
DavidW says, "Sceptyre was mentioned earlier with a grimace." | |||
Knight_Otu says, "Someone's confident." | |||
DavidW says, "He's a tough customer, I take it." | |||
DavidW pushes the green 'space' button. | |||
CF | "He's welcome to try," Sceptyre chuckles—and he lunges toward | |||
CF | you.Something interesting is happening to Madam Scrooge. | |||
DavidW pushes the green 'space' button. | |||
CF | you.Something interesting is happening to Madam Scrooge.Madam Scrooge | |||
CF | | |||
CF | A klaxon buzzes. Atë slams her fist on the console, and the wall of | |||
CF | monitors lights up. | |||
CF | | |||
CF | "Friends of yours?" she spits: On the CCTV feeds, the Queen Regent is | |||
CF | looking around cautiously; Sister Lantern is locked in combat with | |||
CF | Sceptyre. It takes a moment for Atë to realize what she's seeing. | |||
DavidW pushes the green 'space' button. | |||
CF | Sceptyre. It takes a moment for Atë to realize what she's seeing.She | |||
CF | punches a hole through the screen. "This!" she shrieks. "This right | |||
CF | here! All this cutesy showboating of yours just pisses me off to no | |||
CF | end. Well, enjoy it while you can, hag." | |||
DavidW pushes the green 'space' button. | |||
CF ] Office | |||
CF | end. Well, enjoy it while you can, hag."She pulls a remote out of her | |||
CF | dress and hits a button. The clatter of steel echoes through the | |||
CF | castle: shutters falling over doorways and windows. | |||
CF | | |||
CF | With one more snarl of rage, Atë transforms into a pink mist and flows | |||
CF | under the door, out of sight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Office | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Office (on the folding chair) | |||
CF | A high-backed padded chair sits in front of a huge security console | |||
CF | with a hole punched in it. A cheap folding chair has been pushed into | |||
CF | the back corner of the narrow room, wedged between the wall and a | |||
CF | rusty filing cabinet. The door to the south is closed. | |||
CF | | |||
CF | > | DavidW says, "This office is in the bottom floor." | ||
DavidW says (to ClubFloyd), "x console" | |||
CF ] Office | |||
CF | > | |||
CF | > X CONSOLE | |||
CF | | |||
CF | Six television screens are mounted above an array of | |||
CF | unhelpfully-labeled controls. The screens are all blank—and one has a | |||
CF | jagged hole in it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cabinet" | |||
CF ] Office | |||
CF | > | |||
CF | > X CABINET | |||
CF | | |||
CF | From top to bottom, the drawers are labeled "Zuschüsse," | |||
CF | "Korrespondenz," "Süßigkeiten," and "Gemisch." | |||
CF | | |||
CF | > | Lancelot says, "so the castle now has tigntened security? maybe new avenues" | ||
DavidW says, "yeah, I don't know where all the new shutters are." | |||
DavidW says (to ClubFloyd), "open top" | |||
CF ] Office | |||
CF | > | |||
CF | > OPEN TOP | |||
CF | | |||
CF | You open the top drawer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open second" | |||
CF ] Office | |||
CF | > | |||
CF | > OPEN SECOND | |||
CF | | |||
CF | You open the second drawer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open third" | |||
CF ] Office | |||
CF | > | |||
CF | > OPEN THIRD | |||
CF | | |||
CF | You open the third drawer, revealing a key ring. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x key ring" | |||
CF ] Office | |||
CF | > | |||
CF | > X KEY RING | |||
CF | | |||
CF | A dozen or so keys of various vintages hang from the key ring, along | |||
CF | with a metal fob. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fob" | |||
CF ] Office | |||
CF | > | |||
CF | > X FOB | |||
CF | | |||
CF | The key fob bears the phrase "ZU DIR SELBER TREU SEIN;" the words | |||
CF | "EINHEIT," "DIENST," and "ERHOLUNG," and a large X. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take ring" | |||
CF ] Office | |||
CF | > | |||
CF | > TAKE RING | |||
CF | | |||
CF | You take the key ring. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open fourth" | |||
CF ] Office | |||
CF | > | |||
CF | > OPEN FOURTH | |||
CF | | |||
CF | You open the bottom drawer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Office | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | The office door seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Office | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | You find the key that matches the office door and unlock it without | |||
CF | too much trouble. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Lobby | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | (first getting off the folding chair) | |||
CF | (first opening the office door) | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall, | |||
CF | stands a tall lucite box. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Staging Area | |||
CF | Several steel benches are bolted to the floor here, facing a blank | |||
CF | wall. The path of the carpeting leads past the benches toward a heavy | |||
CF | iron door to the west. | |||
CF | | |||
CF | Open passages lead southeast and south. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | You find the key that matches the heavy iron door and unlock it | |||
CF | without too much trouble. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Chamber | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | (first opening the heavy iron door) | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Chamber | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | The black iron door is east, and an open passage is south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Long Table | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Temple | |||
CF | > | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The tiny mouse and the little girl are here. | |||
CF | | |||
CF | "There you are!" you cry. "Poor thing. Come on, we're almost | |||
CF | finished." And you hold out your hand, and the little girl grasps it | |||
CF | tightly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Temple | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] Long Table | |||
CF | > | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Chamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Long Table | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x object" | |||
CF ] Long Table | |||
CF | > | |||
CF | > X OBJECT | |||
CF | | |||
CF | The thing at the end of the chain is shaped a bit like a nose, or a | |||
CF | misshapen egg. | |||
CF | | |||
CF | > | DavidW says, "hm, I hoped Madam would know what that object was." | ||
DavidW says (to ClubFloyd), "push it" | |||
CF ] Long Table | |||
CF | > | |||
CF | > PUSH IT | |||
CF | | |||
CF | You'd have to climb onto the table to do that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "get on table" | |||
CF ] Long Table | |||
CF | > | |||
CF | > GET ON TABLE | |||
CF | | |||
CF | You don't want to do that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Chamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Staging Area | |||
CF | Several steel benches are bolted to the floor here, facing a blank | |||
CF | wall. The path of the carpeting leads past the benches toward a heavy | |||
CF | iron door to the west. | |||
CF | | |||
CF | Open passages lead southeast and south. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Lobby | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall, | |||
CF | stands a tall lucite box. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Bottom of the Stairs | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Bottom of the Stairs | |||
CF | Cells with rusty iron bars line the narrow hallway. The air is clammy, | |||
CF | and dark puddles have formed in the corners. Mounted on the wall is an | |||
CF | interpretive placard. | |||
CF | | |||
CF | The hallway continues west. Another passage leads north. A spiral | |||
CF | staircase is barred by a heavy steel shutter. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock shutter" | |||
CF ] Bottom of the Stairs | |||
CF | > | |||
CF | > UNLOCK SHUTTER | |||
CF | | |||
CF | You don't see any keyhole. | |||
CF | | |||
CF | > | DavidW says, "hm. That's a problem" | ||
DavidW says, "I guess the computers are needed to deal with that." | |||
DavidW asks, "Shall we switch viewpoint to Lantern's battle, so see how the Queen is doing?" | |||
DavidW says, "er or see" | |||
Lancelot says, "be my guest, I cannot advise at this point" | |||
DavidW asks, "or... maybe the girl can go up the chimney too?" | |||
Knight_Otu says, "Hm, maybe." | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lobby | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall, | |||
CF | stands a tall lucite box. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | Lancelot asks, "she no doubt is tiny enough?" | ||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Lobby | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | > | Jacqueline says, "Maybe" | ||
DavidW says (to ClubFloyd), "enter chimney" | |||
CF ] Lobby | |||
CF | > | |||
CF | > ENTER CHIMNEY | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | Lancelot says, "ouch" | ||
DavidW says (to ClubFloyd), "x wall" | |||
CF ] Lobby | |||
CF | > | |||
CF | > X WALL | |||
CF | | |||
CF | This section of the wall seems to have been left unrestored in order | |||
CF | to demonstrate something about the castle's architecture. Bricks are | |||
CF | missing in several places, including a substantial hole in the ceiling | |||
CF | above. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hole" | |||
CF ] Lobby | |||
CF | > | |||
CF | > X HOLE | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Lobby | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You have no way of getting straight to the room above this one. | |||
CF | | |||
CF | > | DavidW says, "oh, it's not a chimney from here. Only from the hearth and up." | ||
DavidW says, "I'm just wondering if the queen had the keys, she might make the difference in Lantern's battle." | |||
DavidW says (to ClubFloyd), "be madam" | |||
CF ] Lobby | |||
CF | > | |||
CF | > BE MADAM | |||
CF | | |||
CF | Madam Scrooge | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give keys to mouse" | |||
CF ] Lobby | |||
CF | > | |||
CF | > GIVE KEYS TO MOUSE | |||
CF | | |||
CF | The mouse can't carry this key ring. | |||
CF | | |||
CF | > | DavidW says, "drat" | ||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Courtyard | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | Courtyard | |||
CF | There might be a garden here, in warmer months. Tonight the place is | |||
CF | undecorated, except for a cracked marble fountain. | |||
CF | | |||
CF | The castle only encloses this courtyard on three sides; to the south, | |||
CF | framed by a wrought iron fence, is a view over a glittering Alpine | |||
CF | valley, spoiled somewhat by a set of heavy steel bars. | |||
CF | | |||
CF | The great hall is visible through the glass door to the north. Some | |||
CF | distance above them, a balcony extends from the castle wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Lounge | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Stair | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the | |||
CF | way downstairs. A passage leads out to the north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Stair | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Stair | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | The door seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down—but a heavy steel shutter blocks the | |||
CF | way downstairs. A passage leads out to the north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lounge | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | > | DavidW says, "oh, the keys can go up the bucket!" | ||
Lancelot says, "clever" | |||
DavidW says, "Assuming the queen can get to there still." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Chapel | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | antique altar has been smashed beyond repair. A huge hole has been | |||
CF | punched through the stained glass in the south wall, but now it's | |||
CF | sealed by a steel shutter. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Closet | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be madam" | |||
CF ] Lobby | |||
CF | > | |||
CF | > BE MADAM | |||
CF | | |||
CF | Madam Scrooge | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall, | |||
CF | stands a tall lucite box. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "nw" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > NW | |||
CF | | |||
CF | | |||
CF | Staging Area | |||
CF | Several steel benches are bolted to the floor here, facing a blank | |||
CF | wall. The path of the carpeting leads past the benches toward a heavy | |||
CF | iron door to the west. | |||
CF | | |||
CF | Open passages lead southeast and south. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Chamber | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Long Table | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Spring | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Spring | |||
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid | |||
CF | collects first in an ancient stone basin; then it flows over the sides | |||
CF | and runs down channels to the north, east, and south. | |||
CF | | |||
CF | A plaque is mounted on the wall nearby. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Temple | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The little girl and the tiny mouse are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn wheel" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TURN WHEEL | |||
CF | | |||
CF | You turn the ancient wheel, and the wooden bucket slowly descends | |||
CF | until it rests on the stone platform. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put key ring in bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > PUT KEY RING IN BUCKET | |||
CF | | |||
CF | You put the key ring into the bucket. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn wheel" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TURN WHEEL | |||
CF | | |||
CF | You turn the ancient wheel, and the bucket rises—jerkily and | |||
CF | noisily—into the darkness. | |||
CF | | |||
CF | > | Lancelot says, "yay" | ||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take key ring" | |||
CF ] Closet | |||
CF | > | |||
CF | > TAKE KEY RING | |||
CF | | |||
CF | You take the key ring. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Chapel | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | antique altar has been smashed beyond repair. A huge hole has been | |||
CF | punched through the stained glass in the south wall, but now it's | |||
CF | sealed by a steel shutter. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | > | Knight_Otu says, "Well done" | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock east door" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > UNLOCK EAST DOOR | |||
CF | | |||
CF | You find the key that matches the east door and unlock it without too | |||
CF | much trouble. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | (first opening the east door) | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauride. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Library | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Library | |||
CF | Huge shuttered windows span the north wall. The other walls are | |||
CF | covered in bookshelves—most of them empty. Exits lead east, south, | |||
CF | and | |||
CF | west. | |||
CF | | |||
CF | The reinforced glass walls of a tall enclosure at the center of the | |||
CF | room have opened, and the thorny tendrils of an enormous rosebush have | |||
CF | spilled out across the room. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You step carefully between the vines, trying not to make a sound. | |||
CF | | |||
CF | A floorboard creaks beneath you foot. | DavidW says, "uh oh" | ||
DavidW pushes the green 'space' button. | |||
CF ] Library | |||
CF | A floorboard creaks beneath you foot.The tendrils leap into action, | |||
CF | grabbing your arms and legs, etching red streaks in your wrists and | |||
CF | ankles. The plant pulls you into the air. The more you struggle, the | |||
CF | more the thorns dig into your skin. | |||
CF | | |||
CF | > | Jacqueline says, "oops" | ||
Jacqueline asks, "But I mean... inevitable?" | |||
Knight_Otu says, "Oh dear." | |||
Jacqueline asks, "Can we calm down?" | |||
Jacqueline says, "This is like those vines in Harry Potter" | |||
Lancelot says, "lol" | |||
DavidW says, "The vines in Harry Potter, the book at least, needed sunlight, I think." | |||
DavidW says (to ClubFloyd), "relax" | |||
CF ] Library | |||
CF | > | |||
CF | > RELAX | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | Jacqueline says, "Did it? I thought they just relaxed and it let them down." | ||
Jacqueline says, "Oh, well, that's not a very it knows, so." | |||
DavidW says, "The movie plant was different." | |||
Jacqueline says, "Ah. I've read and seen both, but a long time ago." | |||
Lancelot says, "nice try anyways but a bit of a stretch" | |||
DavidW says (to ClubFloyd), "kill bush" | |||
CF ] Library | |||
CF | > | |||
CF | > KILL BUSH | |||
CF | | |||
CF | You can barely move, and your trident wouldn't do much against these | |||
CF | vines anyway. | |||
CF | | |||
CF | > | Jacqueline says, "Yeah, I was just reading into 'the more you struggle, the more it digs in'" | ||
DavidW asks, "Shall we bring the mouse up here? Chew the plant?" | |||
Lancelot says, "yummy plant? why not" | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The little girl and Madam Scrooge are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn wheel" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TURN WHEEL | |||
CF | | |||
CF | You don't have the strength to do that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn wheel" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TURN WHEEL | |||
CF | | |||
CF | You turn the ancient wheel, and the wooden bucket slowly descends | |||
CF | until it rests on the stone platform. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put mouse in bucket" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > PUT MOUSE IN BUCKET | |||
CF | | |||
CF | (first taking the tiny mouse) | |||
CF | You pick up the tiny mouse. | |||
CF | | |||
CF | You put the tiny mouse into the bucket. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn wheel" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > TURN WHEEL | |||
CF | | |||
CF | You turn the ancient wheel, and the bucket rises—jerkily and | |||
CF | noisily—into the darkness. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Closet | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | Closet (in the bucket) | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Closet | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | You get out of the bucket. | |||
CF | | |||
CF | Closet | |||
CF | The walls of this chilly closet are bare brick. | |||
CF | | |||
CF | A bucket hangs from a tiny winch over a narrow gap in the floor. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | > | Lancelot says, "nice mechanivcs" | ||
DavidW says (to ClubFloyd), "w" | |||
CF ] Chapel | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Chapel | |||
CF | Pews are smashed and overturned; crumpled papers litter the floor. The | |||
CF | antique altar has been smashed beyond repair. A huge hole has been | |||
CF | punched through the stained glass in the south wall, but now it's | |||
CF | sealed by a steel shutter. | |||
CF | | |||
CF | The taxidermy hall is north, and a narrow passage leads east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Display Hall | |||
CF | The array of taxidermy exhibited here represents the passion of one | |||
CF | for whom an avid collection has grown into a compulsive mania. Mounted | |||
CF | on walls and in display cases, standing on shelves or on the floor, | |||
CF | and hanging from the ceiling are stuffed and varnished swordfish, | |||
CF | owls, frogs, scorpions, polecats, iguanas, herons, spiders, newts, | |||
CF | raccoons, wallabies, eagles, moths, puffins, turtles, wolves, and a | |||
CF | pygmy crocodile. | |||
CF | | |||
CF | The ways out of the hall are north, east, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Display Hall | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | The ways out are north, east, and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "su" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > SU | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Library | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Library | |||
CF | Huge shuttered windows span the north wall. The other walls are | |||
CF | covered in bookshelves—most of them empty. Exits lead east, south, | |||
CF | and | |||
CF | west. | |||
CF | | |||
CF | The rosebush has the Queen Regent wrapped in its vines, hanging in the | |||
CF | air, helpless. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "bite bush" | |||
CF | > | |||
CF | > BITE BUSH | |||
CF | | |||
CF | You hop onto a vine and clamber up toward the Queen Regent. | |||
DavidW pushes the green 'space' button. | |||
CF | You hop onto a vine and clamber up toward the Queen Regent.A bolt of | |||
CF | white slashes through the air, knocking you to the floor. | |||
DavidW pushes the green 'space' button. | |||
CF ] Library | |||
CF | white slashes through the air, knocking you to the floor.Rask has you | |||
CF | pinned. "That's right! And I'm going to eat you alive, while your | |||
CF | future self watches. Give her a good view of your head, before I bite | |||
CF | it off." | |||
CF | | |||
CF | > | DavidW says, "damn. The ferret vampire." | ||
Knight_Otu says, "I forgot about that thing." | |||
Lancelot says, "a ferret? ouch" | |||
Jacqueline says, "golly" | |||
DavidW says, "We saw it earlier." | |||
Jacqueline says, "yeah" | |||
DavidW says (to ClubFloyd), "death roll" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > DEATH ROLL | |||
CF | | |||
CF | You shriek, twist your body, erupt into a tornado of teeth and claws. | |||
CF | Rask starts back—and you wriggle out of his grip. Your only chance is | |||
CF | south. You race to the doorway— | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | Rask pounces in after you. | |||
CF | | |||
CF | "Don't you run, you despicable worm. You know you deserve this. For | |||
CF | what you've done, for that kind of treachery, there's nothing you | |||
CF | don't deserve." | |||
CF | | |||
CF | "I'm not exactly proud of it," you mutter. | |||
CF | | |||
CF | A pinkish haze wafts past the edge of your vision. | |||
CF | | |||
CF | > | Jacqueline says, "IJLTS 'gosh' and 'golly'" | ||
DavidW says, "The death roll manuever was taught to us by the Sewer Queen's alligators in another game." | |||
Lancelot asks, "so we cannot play games in isolation?" | |||
DavidW says, "usually yes, but maybe not this one." | |||
DavidW says, "Maybe the game would have reminded us you could do it if you were struggling." | |||
Knight_Otu says, "There's not quite as much death in this death roll as advertised." | |||
DavidW says, "That pink haze is Ate, of course. This is tricky." | |||
Knight_Otu says, "They've all just decided, Forget Poseidon, or something, it seems." | |||
DavidW says, "which way should we run? Ate can probably follow us anywhere, but the ferret might not be able to go under the door" | |||
DavidW says, "If we go to balcony, we'd be trapped, I think." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You skitter away. Rask gallops after you—you scramble for an exit. | |||
CF | The | |||
CF | closest way out is east. You scurry under the door— | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | The east window is covered with a steel shutter. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | Rask smashes the door open and begins stalking toward you. | |||
CF | | |||
CF | "What did you say?" he barks. | |||
CF | | |||
CF | "I said I'm not proud of myself—for infiltrating your gang, or | |||
CF | earning | |||
CF | your trust, or selling you out, or any of what happened," you tell | |||
CF | him, backing away slowly. "I don't feel good about it." | |||
CF | | |||
CF | "What, you're sorry? That's what you're telling me?" | |||
CF | | |||
CF | "I wouldn't go that far." Oh, you shouldn't have said that out loud. | |||
CF | | |||
CF | > | Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "u" | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | There's nowhere to go but down. | |||
CF | | |||
CF | Rask sees you running and leaps after you. The two of you tumble | |||
CF | toward the fireplace. | |||
DavidW pushes the green 'space' button. | |||
CF | toward the fireplace.You fall down the chimney, claws still digging | |||
CF | into each other. He rebounds against a brick—then you do—the shock | |||
CF | ripples through your tiny body. | |||
DavidW pushes the green 'space' button. | |||
CF | ripples through your tiny body.You land hard in the lounge's | |||
CF | fireplace. Rask howls in pain, tries to roll on top of you— | Knight_Otu says, "Ow ow ow." | ||
DavidW pushes the green 'space' button. | |||
CF | fireplace. Rask howls in pain, tries to roll on top of you—You fall | |||
CF | again, through the bottom of the fireplace, through empty air— | |||
DavidW pushes the green 'space' button. | |||
CF | again, through the bottom of the fireplace, through empty air—And | |||
CF | land | |||
CF | again, on the floor of the lobby. | |||
DavidW pushes the green 'space' button. | |||
CF ] Lobby | |||
CF | again, on the floor of the lobby.## Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall (the | |||
CF | way you got down here), stands a tall lucite box. | |||
CF | | |||
CF | Fortunately, Rask is underneath you. | |||
CF | | |||
CF | But then he rolls on top of you—but then you get out from under | |||
CF | him—but you can't get out of his grip. | |||
CF | | |||
CF | > | Lancelot says, "the fight goes on" | ||
DavidW says (to ClubFloyd), "death roll" | |||
CF ] Lobby | |||
CF | > | |||
CF | > DEATH ROLL | |||
CF | | |||
CF | You thrash yourself around—but you can't thrash your way out of | |||
CF | Rask's | |||
CF | grip. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be madam" | |||
CF ] Oubliette | |||
CF | > | |||
CF | > BE MADAM | |||
CF | | |||
CF | Madam Scrooge | |||
CF | | |||
CF | Oubliette | |||
CF | The walls of this narrow shaft are slick with condensation. | |||
CF | | |||
CF | A wheel attached to a pulley mechanism is built into a crooked stone | |||
CF | platform. | |||
CF | | |||
CF | The way out is west. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Temple | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Temple | |||
CF | Low stone benches encircle a huge statue of tarnished brass: a | |||
CF | corpulent humanoid with a leering goat's head. A plastic stand next to | |||
CF | the idol displays an informative plaque. | |||
CF | | |||
CF | The trickle of black water flows in from the north and out to the | |||
CF | northeast. A narrower passage leads east. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Spring | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Spring | |||
CF | Dark water slowly bubbles from a gash in the rock wall. The fluid | |||
CF | collects first in an ancient stone basin; then it flows over the sides | |||
CF | and runs down channels to the north, east, and south. | |||
CF | | |||
CF | A plaque is mounted on the wall nearby. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Long Table | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Long Table | |||
CF | Water flows slowly through the passages to the southwest, west, and | |||
CF | northwest. The entire chamber is flooded up to your ankles. The way | |||
CF | out to the north is dry, at least. | |||
CF | | |||
CF | In the center of the room is a slanted stone table. At the end of a | |||
CF | chain mounted in the ceiling, an object dangles over the slab. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Chamber | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Chamber | |||
CF | Three dirty skeletons hang by their feet from the ceiling, jaws | |||
CF | gaping. | |||
CF | | |||
CF | To the east is a massive door of black iron. An open passage leads | |||
CF | south. | |||
CF | | |||
CF | A plaque is mounted on one wall. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | Knight_Otu says, "Clash of the Tinytans." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Staging Area | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Staging Area | |||
CF | Several steel benches are bolted to the floor here, facing a blank | |||
CF | wall. The path of the carpeting leads past the benches toward a heavy | |||
CF | iron door to the west. | |||
CF | | |||
CF | Open passages lead southeast and south. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "se" | |||
CF ] Lobby | |||
CF | > | |||
CF | > SE | |||
CF | | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall, | |||
CF | stands a tall lucite box. | |||
CF | | |||
CF | Rask and the little mouse are locked in combat on the floor here. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill rask" | |||
CF ] Lobby | |||
CF | > | |||
CF | > KILL RASK | |||
CF | | |||
CF | You do not approve of violence, especially against helpless animals. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take rask" | |||
CF ] Lobby | |||
CF | > | |||
CF | > TAKE RASK | |||
CF | | |||
CF | You grab the ferret by the scruff of his neck. | |||
CF | | |||
CF | He doesn't know what's happening yet, but he's not happy about it. | |||
CF | | |||
CF | > | Lancelot asks, "can that box help?" | ||
DavidW says (to ClubFloyd), "put rask in box" | |||
CF ] Lobby | |||
CF | > | |||
CF | > PUT RASK IN BOX | |||
CF | | |||
CF | You drop Rask in the box. | |||
CF | | |||
CF | Then you flip the top shut and secure the padlock. | |||
CF | | |||
CF | The tiny mouse gives you a weak little wave—exhausted, but incredibly | |||
CF | grateful. | |||
CF | | |||
CF | > | Lancelot says, "check :D" | ||
Knight_Otu says, "Whew." | |||
Lancelot asks, "back to plant chewing?" | |||
DavidW says, "perhaps? Ate might interfere next." | |||
DavidW says (to ClubFloyd), "be mouse" | |||
CF ] Lobby | |||
CF | > | |||
CF | > BE MOUSE | |||
CF | | |||
CF | The tiny mouse | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Lounge | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | You scramble up the wall, through a hole in the brickwork, and find | |||
CF | yourself in an empty fireplace. | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | Climbing up the chimney isn't difficult at all for someone like you. | |||
CF | | |||
CF | At the top of the sooty tunnel is another fireplace. | |||
CF | | |||
CF | Bedchamber | |||
CF | A bare bedframe rests near a dark fireplace. | |||
CF | | |||
CF | The east window is covered with a steel shutter. A painting hangs on | |||
CF | the opposite wall. | |||
CF | | |||
CF | Doorways lead south and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a centauress. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Library | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Library | |||
CF | Huge shuttered windows span the north wall. The other walls are | |||
CF | covered in bookshelves—most of them empty. Exits lead east, south, | |||
CF | and | |||
CF | west. | |||
CF | | |||
CF | The rosebush has the Queen Regent wrapped in its vines, hanging in the | |||
CF | air, helpless. | |||
CF | | |||
CF | "Oh, thank goodness," she groans. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "bite vine" | |||
CF ] Library | |||
CF | > | |||
CF | > BITE VINE | |||
CF | | |||
CF | You climb up the vines and get to work: First you chew the tendrils | |||
CF | away from the Queen's ankles—then you jump to another vine, to her | |||
CF | left wrist—and then the other. The rosebush doesn't seem to realize | |||
CF | what you're doing until it's too late. | |||
CF | | |||
CF | The Queen Regent hits the floor with a soft grunt. "Thanks," she says. | |||
CF | "Now let's get going." | |||
CF | | |||
CF | > | Lancelot says, "yay" | ||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Library | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Master Bedroom | |||
CF | The opulent four-poster bed isn't square with the wall, and its sheets | |||
CF | are in a horrible mess. At the foot of the bed, a finely crafted | |||
CF | coffin lies open. | |||
CF | | |||
CF | The library is to the east, and a small passage leads west. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Stair | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The bottom of a narrow spiral staircase. The master bedroom is east | |||
CF | from here. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Tower | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Tower | |||
CF | A bank of computers has been installed haphazardly in the top of this | |||
CF | chilly tower. Tangled cables run past your feet and disappear between | |||
CF | the floorboards. | |||
CF | | |||
CF | The spiral staircase leads back down to the master bedroom. | |||
CF | | |||
CF | Sceptyre is phasing back and forth around Sister Lantern, but she's | |||
CF | keeping up with him. | |||
CF | | |||
CF | The tiny mouse is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill sceptyre" | |||
CF ] Tower | |||
CF | > | |||
CF | > KILL SCEPTYRE | |||
CF | | |||
CF | Sceptyre looks down his nose at Sister Lantern. "We last locked horns | |||
CF | in 1983—sixteen years ago! I suppose you don't remember," | |||
CF | | |||
CF | "I remember," she tells him. | |||
CF | | |||
CF | His eyes widen as you stab into his chest. The breastplate can't | |||
CF | absorb the entire blow; he has to take a step back. | |||
CF | | |||
CF | "Marvelous," he mutters. "Almost an even fight!" And he swings back, | |||
CF | making up the lost ground. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Tower | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You take a stab—Sceptyre raises his sword between the tines of your | |||
CF | trident and flings you away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Tower | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | Sceptyre waves you forward as you lunge—then he brings his massive | |||
CF | sword down, slamming you to the floor. | |||
CF | | |||
CF | You push yourself up and glance at Sister Lantern. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Tower | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill him" | |||
CF ] Tower | |||
CF | > | |||
CF | > KILL HIM | |||
CF | | |||
CF | "I demanded that you return to battle me once more," Sceptyre bellows, | |||
CF | "and I waited—sixteen years! I ignored many other responsibilities, | |||
CF | gave up many opportunities, so that I would be ready for you." | |||
CF | | |||
CF | "I guess that was considerate of you," you say. | |||
CF | | |||
CF | You swing at his back while he's distracted. He staggers—then he | |||
CF | turns | |||
CF | to swing at you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Tower | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You push forward—He's ready for you. The tip of his sword practically | |||
CF | flicks you away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Tower | |||
CF | > | |||
CF | > G | |||
CF | | |||
CF | You try another thrust, but Sceptyre's eyes are right on you. You | |||
CF | can't connect. | |||
CF | | |||
CF | The Queen Regent is looking for a way in. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be queen" | |||
CF ] Tower | |||
CF | > | |||
CF | > BE QUEEN | |||
CF | | |||
CF | The Queen Regent | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill him" | |||
CF ] Tower | |||
CF | > | |||
CF | > KILL HIM | |||
CF | | |||
CF | "You never did come back to face me. Even tonight, you're only here to | |||
CF | rescue some other version of yourself—inconsiderate shrew! We should | |||
CF | have set a specific date for our rematch, before you cut our first | |||
CF | bout short." | |||
CF | | |||
CF | "I seem to recall I was called away on a very urgent matter," Sister | |||
CF | Lantern says. | |||
CF | | |||
CF | While he's focusing on Sister Lantern, you thrust low, and trip | |||
CF | him—for just a moment. | |||
CF | | |||
CF | He shakes it off and turns his attention to you. | |||
CF | | |||
CF | > | Lancelot says, "lol I like this one vs many battle :D" | ||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Tower | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill him" | |||
CF | > | |||
CF | > KILL HIM | |||
CF | | |||
CF | You swing at just the right moment to get Sceptyre's sword caught in | |||
CF | the curve of your khopesh. You're locked together—his breath is cold | |||
CF | on your face. | |||
CF | | |||
CF | "Finally!" he grunts. "Now we're having fun." | |||
DavidW pushes the green 'space' button. | |||
CF ] Tower | |||
CF | "Finally!" he grunts. "Now we're having fun.""Very fun, yes." The | |||
CF | Queen Regent comes in from the side. She puts her trident through | |||
CF | Sceptyre's stomach, and the Ultimate Vampire Warrior explodes. | |||
CF | | |||
CF | "Thanks," you tell her. | |||
CF | | |||
CF | > | Lancelot says, "well done" | ||
DavidW says (to ClubFloyd), "deactivate computers" | |||
CF ] Tower | |||
CF | > | |||
CF | > DEACTIVATE COMPUTERS | |||
CF | | |||
CF | You hack the system just enough to disable the lockdown protocol | |||
CF | without activating anything else (fingers crossed). | |||
CF | | |||
CF | The castle rattles and clangs again, briefly. | |||
CF | | |||
CF | > | Knight_Otu says, "Another one turned to dust." | ||
Jacqueline nods. | |||
DavidW pushes the green 'space' button. | |||
CF ] Tower | |||
CF | > | |||
CF | > | |||
CF | | |||
CF | I beg your pardon? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf13" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Tower | |||
CF | > SAVEOk. | |||
CF | | |||
CF | > | DavidW asks, "I guess we all try to reach Hunter now. I'd like to have us all enter at once, maybe?" | ||
Jacqueline nods. | |||
Knight_Otu says, "Let's try, at least." | |||
DavidW says, "I'd like to see if the shutters are gone." | |||
DavidW says (to ClubFloyd), "be madam" | |||
CF ] Lobby | |||
CF | > | |||
CF | > BE MADAM | |||
CF | | |||
CF | Madam Scrooge | |||
CF | | |||
CF | Lobby | |||
CF | A circular information desk marks the center of the room, bearing the | |||
CF | logo "PFÖKUS" in large white letters. Carpeted paths lead south, west, | |||
CF | and northwest. The door to the north is labeled "Office." | |||
CF | | |||
CF | On the east side of the desk, near a bit of crumbling brick wall, | |||
CF | stands a tall lucite box. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Bottom of the Stairs | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Bottom of the Stairs | |||
CF | Cells with rusty iron bars line the narrow hallway. The air is clammy, | |||
CF | and dark puddles have formed in the corners. Mounted on the wall is an | |||
CF | interpretive placard. | |||
CF | | |||
CF | The hallway continues west. Another passage leads north, and spiral | |||
CF | stairs lead up to the next floor. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Stair | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down. A passage leads out to the north. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Stair | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The stairs lead up and down from this landing, where a closed door | |||
CF | stands in the north wall. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Stair | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | (first opening the door) | |||
CF | The door seems to be locked. | |||
CF | | |||
CF | > | DavidW says, "oh right, we didn't unlock that one." | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | Stone steps spiral up and down. A passage leads out to the north. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Lounge | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Lounge | |||
CF | Mahogany panels line the walls; a lush purple carpet covers the floor. | |||
CF | Several overstuffed couches are ready to receive any weary travelers | |||
CF | who happen to pass through. The great hall lies to the west; in the | |||
CF | passage to the south is a stone staircase. | |||
CF | | |||
CF | Ashes and half-burned logs sit in the hearth; the fire is long dead. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Great Hall | |||
CF | A few folding tables and conference chairs are scattered around the | |||
CF | hall, not arranged in any particular way. A fair amount of litter has | |||
CF | been swept into the corners. | |||
CF | | |||
CF | At the south end of the room is an empty stage; behind it, a wide | |||
CF | glass door. Other passages lead north, east, and west. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Great Hall | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | Obvious exits are north, east, south, and west. Just like in a text | |||
CF | adventure! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Grand Stair | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Grand Stair | |||
CF | A majestic staircase curls around the circular room, climbing to the | |||
CF | railing of the rotunda above—drawing your gaze vertiginously to the | |||
CF | great dome overhead. High archways open to the east and west. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | The little girl is here. | |||
CF | | |||
CF | You rummage through your coat. | |||
DavidW pushes the green 'space' button. | |||
CF | You rummage through your coat."Here we go," you say, pulling your hand | |||
CF | out from your pocket. "Hold out your hand, little girl." | |||
CF | | |||
CF | The little girl does as she is told, and you place a tiny stone in her | |||
CF | palm: a miniature emerald. | |||
DavidW pushes the green 'space' button. | |||
CF | palm: a miniature emerald."They call this the Goroshinka," you tell | |||
CF | her. "Take it into the next room—" (the room to the west) "—and | |||
CF | place | |||
CF | it under the Hunter's mattress. That's all." | |||
CF | | |||
CF | The little girl bites her lip. "Will you come with me?" | |||
DavidW pushes the green 'space' button. | |||
CF ] Rotunda | |||
CF | The little girl bites her lip. "Will you come with me?"You shake your | |||
CF | head. "You have to do it on your own. But you can handle it, I'm | |||
CF | sure." | |||
CF | | |||
CF | The little girl nods. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be lantern" | |||
CF ] Tower | |||
CF | > | |||
CF | > BE LANTERN | |||
CF | | |||
CF | Sister Lantern | |||
CF | | |||
CF | Tower | |||
CF | A bank of computers has been installed haphazardly in the top of this | |||
CF | chilly tower. Tangled cables run past your feet and disappear between | |||
CF | the floorboards. | |||
CF | | |||
CF | The spiral staircase leads back down to the master bedroom. | |||
CF | | |||
CF | The tiny mouse and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stair | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Stair | |||
CF | The bottom of a narrow spiral staircase. The master bedroom is east | |||
CF | from here. | |||
CF | | |||
CF | The tiny mouse and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Master Bedroom | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Master Bedroom | |||
CF | The opulent four-poster bed isn't square with the wall, and its sheets | |||
CF | are in a horrible mess. At the foot of the bed, a finely crafted | |||
CF | coffin lies open. | |||
CF | | |||
CF | The library is to the east, and a small passage leads west. | |||
CF | | |||
CF | The tiny mouse and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Library | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Library | |||
CF | Huge arched windows span the north wall. The other walls are covered | |||
CF | in bookshelves—most of them empty. Exits lead east, south, and west. | |||
CF | | |||
CF | In the center of the library, within a tall enclosure of reinforced | |||
CF | glass, is an enormous rosebush. | |||
CF | | |||
CF | The tiny mouse and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Statue Hall | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Statue Hall | |||
CF | The broad corridor is full of shadows. | |||
CF | | |||
CF | You can see doors to the north, east, south, and west. | |||
CF | | |||
CF | In the center of the hallway stands a marble statue of a female | |||
CF | centaur. | |||
CF | | |||
CF | The tiny mouse and the Queen Regent are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Rotunda | |||
CF | Doors stand on the east and west ends of this grand circular walkway. | |||
CF | An immense stairway curves downward, drawing your eye to the mosaic | |||
CF | floor below. | |||
CF | | |||
CF | The dome above somehow seems both incredibly high and uncomfortably | |||
CF | low. | |||
CF | | |||
CF | The tiny mouse, the Queen Regent, the little girl, and Madam Scrooge | |||
CF | are here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x emerald" | |||
CF ] Rotunda | |||
CF | > | |||
CF | > X EMERALD | |||
CF | | |||
CF | A tiny emerald, only a quarter of an inch across. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, a beautiful lady with hair of white gold lies | |||
CF | sleeping in absolute peace. | |||
CF | | |||
CF | An unspeakably decrepit man is seated next to the bed. | |||
CF | | |||
CF | He squints down at you. "Ebenezabeth Scrooge. By the Lights of Hell, I | |||
CF | rebuke you, Ebenezabeth Scrooge. By the Ten Crowns, I abjure you." He | |||
CF | leans forward, wagging his finger at you. "Not a step will you take | |||
CF | toward me, not a weapon will you raise against me, Ebenezabeth | |||
CF | Scrooge. Begone." | |||
DavidW pushes the green 'space' button. | |||
CF | Scrooge. Begone."The two of you wait for something to happen. | |||
DavidW pushes the green 'space' button. | |||
CF | Scrooge. Begone."The two of you wait for something to happen.He | |||
CF | frowns. "Aren't you Ebenezabeth Scrooge?" | |||
CF | | |||
CF | You shake your head. "I don't know who that is." | |||
DavidW pushes the green 'space' button. | |||
CF | You shake your head. "I don't know who that is.""Oh," he says. | |||
CF | | |||
CF | He glances around the room. "Oh," he says, again. | |||
DavidW pushes the green 'space' button. | |||
CF ] Bedchamber | |||
CF | He glances around the room. "Oh," he says, again.With a groan of | |||
CF | desperation, he turns into a bat and flies away. | |||
CF | | |||
CF | > | DavidW says, "ha ha ha ha ha" | ||
DavidW says (to ClubFloyd), "put emerald under mattress" | |||
CF | > | |||
CF | > PUT EMERALD UNDER MATTRESS | |||
CF | | |||
CF | You hold up the Goroshinka. Which mattress are you supposed to put it | |||
CF | under? | |||
CF | | |||
CF | Sharp fingernails dig into the back of your neck. | Knight_Otu exclaims, "It's true, she has not received a name yet!" | ||
Lancelot says, "indeed" | |||
DavidW pushes the green 'space' button. | |||
CF | Sharp fingernails dig into the back of your neck.Atë, Queen of | |||
CF | Vampires | |||
CF | | |||
CF | You squeeze harder, until her blood starts oozing under your fingers. | |||
CF | | |||
CF | "If Cadac's truename spell doesn't apply to you, then I don't suppose | |||
CF | Poseidon's vow does, either." | |||
CF | | |||
CF | The little girl doesn't move a muscle. The scent of panic mingles with | |||
CF | the scent of blood. | Knight_Otu says, "Uh oh." | ||
DavidW says, "I was afraid of that." | |||
DavidW pushes the green 'space' button. | |||
CF | the scent of blood."Oh, I wish I had time to think of something really | |||
CF | entertaining," you grumble. "But I guess ripping your head right off | |||
CF | is fun enough." | |||
CF | | |||
CF | Someone taps on your shoulder. You whirl around and grab her bony | |||
CF | wrist. | |||
DavidW pushes the green 'space' button. | |||
CF | wrist.Madam Scrooge | |||
CF | | |||
CF | Somehow Atë seems surprised—but she doesn't let go. | |||
CF | | |||
CF | You crane your head to address the little girl. | |||
DavidW pushes the green 'space' button. | |||
CF ] Bedchamber | |||
CF | You crane your head to address the little girl."The others don't want | |||
CF | me to tell you this," you say. "They think it'd be cruel, even if you | |||
CF | won't necessarily remember. But I've thought it over, and I think you | |||
CF | should know: When you're a little older—maybe I shouldn't say how | |||
CF | much | |||
CF | older—you'll learn how to go places by looking at fire. Like that | |||
CF | candle on the table there." | |||
CF | | |||
CF | > | Lancelot asks, "is that how the little girl knows she is special?" | ||
Lancelot asks, "oh wait she cannot use fire yet?" | |||
DavidW says, "I don't think she knew it before." | |||
Knight_Otu asks, "Are creating a paradox?" | |||
DavidW says, "Yes, this girl is from BEFORE the first adventure." | |||
Knight_Otu says, "*Are we" | |||
DavidW asks, "Does Madam want the girl to look at the candle?" | |||
Knight_Otu asks, "I think so?" | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | (You should look at the candle.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look at candle" | |||
CF | > | |||
CF | > LOOK AT CANDLE | |||
CF | | |||
CF | The little flame welcomes you. It knows just where you need to go... | Lancelot says, "lol a rather direct hint" | ||
Jacqueline says, "I guess so!! haha" | |||
Jacqueline says, "Very direct." | |||
DavidW pushes the green 'space' button. | |||
CF | The little flame welcomes you. It knows just where you need to | |||
CF | go...12410 Donald Duck | |||
DavidW pushes the green 'space' button. | |||
CF | go...12410 Donald Duck"What?" | |||
DavidW pushes the green 'space' button. | |||
CF ] Surface | |||
CF | go...12410 Donald Duck"What?"## Surface | |||
CF | The asteroid is only a few miles across; the horizon is a short hike | |||
CF | away. | |||
CF | | |||
CF | The sky is full of stars—one of them must be the sun. | |||
CF | | |||
CF | "Oh, they name these after all sorts of things," you explain. Atë | |||
CF | still doesn't know what she's looking at. | |||
CF | | |||
CF | > | Knight_Otu asks, "Quak?" | ||
DavidW says, "I think Madam pulled all three of us to an asteriod called Donald Duck." | |||
Jacqueline says, "Wacky." | |||
DavidW says (to ClubFloyd), "hit ate" | |||
CF ] Surface | |||
CF | > | |||
CF | > HIT ATE | |||
CF | | |||
CF | No need for that. | |||
CF | | |||
CF | > | Lancelot says, "if it quacks like a duck" | ||
DavidW says (to ClubFloyd), "x ate" | |||
CF ] Surface | |||
CF | > | |||
CF | > X ATE | |||
CF | | |||
CF | Beautiful, as always—her hair and the train of her dress are floating | |||
CF | gently, as if she were underwater. The distant stars glitter in her | |||
CF | wide, bewildered eyes. | |||
CF | | |||
CF | > | Jacqueline says, "I know that things have heretofore also been wacky, but... yeah." | ||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Surface | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | You don't need a pack of lithesome little girls to remind you how slow | |||
CF | you are, how feeble and wrinkled and brittle you are. | |||
CF | | |||
CF | But you'll get the job done. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x girl" | |||
CF ] Surface | |||
CF | > | |||
CF | > X GIRL | |||
CF | | |||
CF | Beautiful, as always—her hair and the train of her dress are floating | |||
CF | gently, as if she were underwater. The distant stars glitter in her | |||
CF | wide, bewildered eyes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Surface | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Surface | |||
CF | The asteroid is only a few miles across; the horizon is a short hike | |||
CF | away. | |||
CF | | |||
CF | The sky is full of stars. | |||
CF | | |||
CF | Atë is completely confused, but that won't last long. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take girl" | |||
CF ] Surface | |||
CF | > | |||
CF | > TAKE GIRL | |||
CF | | |||
CF | I don't suppose Atë would care for that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill ate" | |||
CF ] Surface | |||
CF | > | |||
CF | > KILL ATE | |||
CF | | |||
CF | No need for that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sun" | |||
CF ] Surface | |||
CF | > | |||
CF | > X SUN | |||
CF | | |||
CF | The stars are beautiful (as always). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Surface | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | You'd better finish your job here. | |||
CF | | |||
CF | > | Knight_Otu asks, "Talk to her on this air-less rock?" | ||
DavidW says (to ClubFloyd), "talk to girl" | |||
CF ] Surface | |||
CF | > | |||
CF | > TALK TO GIRL | |||
CF | | |||
CF | "Where—" Atë stumbles across the rocky surface. | |||
CF | | |||
CF | "The asteroid belt," you explain. "There are plenty of other asteroids | |||
CF | out here; they're just hard to see." | |||
CF | | |||
CF | "Where's the sun?" | |||
CF | | |||
CF | You motion toward the starry sky. "Whichever one is brightest, I | |||
CF | suppose. Assuming it's daytime right now." | |||
CF | | |||
CF | "Where's Earth?" | |||
CF | | |||
CF | She's catching on. You'd better get out of here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sun" | |||
CF ] Surface | |||
CF | > | |||
CF | > X SUN | |||
CF | | |||
CF | The stars are beautiful (as always). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stars" | |||
CF ] Surface | |||
CF | > | |||
CF | > X STARS | |||
CF | | |||
CF | The stars are beautiful (as always). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x brightest star" | |||
CF ] Surface | |||
CF | > | |||
CF | > X BRIGHTEST STAR | |||
CF | | |||
CF | (You can't see that, or it's not implemented.) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "find sun" | |||
CF ] Surface | |||
CF | > | |||
CF | > FIND SUN | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | Lancelot asks, "sunproof vampire?" | ||
DavidW says, "The sunlight is weakened at this distance, I'd think." | |||
DavidW says (to ClubFloyd), "talk to girl" | |||
CF | > | |||
CF | > TALK TO GIRL | |||
CF | | |||
CF | "Well, if we guess that's the sun," you say, pointing, "then Earth | |||
CF | must be in..." You draw a broad circle. "That general direction. No | |||
CF | guarantees, though." | |||
CF | | |||
CF | Atë turns on you, understanding at last. Horror and rage have drained | |||
CF | the color from her cheeks. | |||
CF | | |||
CF | No point in sticking around. "So long," you say, and you wake up. | Jacqueline says, "I'm guessing it's still pretty dark, like being outside at night under the stars." | ||
Lancelot says, "stranding the vampire on an asteroid... neat" | |||
DavidW says, "oh right. We WAKE to stop travelling." | |||
DavidW pushes the green 'space' button. | |||
CF ] Bedchamber | |||
CF | No point in sticking around. "So long," you say, and you wake | |||
CF | up.Schloss Tuxenstein, 1999 | |||
CF | | |||
CF | The little girl | |||
CF | | |||
CF | Bedchamber | |||
CF | A canopied bed fit for a princess seems to take up most of the room. | |||
CF | Beneath its rosy veil, a beautiful lady with hair of white gold lies | |||
CF | sleeping in absolute peace. | |||
CF | | |||
CF | A candle burns on a tall bedside table. Exits lead east and south. | |||
CF | | |||
CF | Madam Scrooge reappears. | |||
CF | | |||
CF | "All taken care of," she says. "Go ahead." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "be girl" | |||
CF ] Bedchamber | |||
CF | > | |||
CF | > BE GIRL | |||
CF | | |||
CF | You'd better finish your job in here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put emerald under mattress" | |||
CF | > | |||
CF | > PUT EMERALD UNDER MATTRESS | |||
CF | | |||
CF | So you take the little green gem, and you push it between two of the | |||
CF | mattresses. | |||
CF | | |||
CF | The Hunter sits up immediately, her eyes wide. | |||
DavidW pushes the green 'space' button. | |||
CF | The Hunter sits up immediately, her eyes wide.She goggles at you for a | |||
CF | moment, then she looks up at Madam Scrooge. | |||
CF | | |||
CF | "Where—" she croaks, and then she coughs violently. (She's been | |||
CF | asleep | |||
CF | for weeks.) | |||
DavidW pushes the green 'space' button. | |||
CF | for weeks.)Madam Scrooge puts a hand on her knee. "You're safe," she | |||
CF | says. "Take a second to catch your breath, and we'll get out of here." | |||
DavidW pushes the green 'space' button. | |||
CF | says. "Take a second to catch your breath, and we'll get out of | |||
CF | here."But the Hunter shakes her head. "Where's Linus?" | |||
DavidW pushes the green 'space' button. | |||
CF ] Cave | |||
CF | | |||
CF | | |||
CF | part 3: | |||
CF | the hunter's vow | |||
CF | | |||
CF | | |||
CF | | |||
CF | THE WOODS | |||
CF | | |||
CF | | |||
CF | | |||
CF | Cave | |||
CF | Warm light from outside rouses you. Slowly, you stand up. | |||
CF | | |||
CF | The walls of your cave are smooth, damp stone. The pelt that serves as | |||
CF | your bed is dry, if not comfortable. | |||
CF | | |||
CF | You have an appointment outside. | |||
CF | | |||
CF | Your book lies near your bed. | |||
CF | | |||
CF | > | Knight_Otu says, "Well, the hunter needs physiotherapy." | ||
DavidW says, "THERE'S A PART THREE!?!" | |||
Knight_Otu says, "Oh dear." | |||
Jacqueline says, "EPIC" | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Cave | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | You aren't much concerned with your appearance, but some folk are. | |||
CF | Your hood and cloak keep your body hidden, except your hands, your | |||
CF | snout, your hooves. | |||
CF | | |||
CF | > | Lancelot says, "pfff and the story goes on" | ||
DavidW says, "okay, I wanted to know who we are. I don't remember any character with hooves." | |||
DavidW says (to ClubFloyd), "x book" | |||
CF ] Cave | |||
CF | > | |||
CF | > X BOOK | |||
CF | | |||
CF | Thick moss and pale lichen cover most of the binding. A very, very | |||
CF | long time ago, the book was red. | |||
CF | | |||
CF | Your office is one of mere symbols, of assigned significances—less | |||
CF | real than certain of your siblings' duties. But "real" is always a | |||
CF | relative quantity. | |||
CF | | |||
CF | The book is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take book" | |||
CF ] Cave | |||
CF | > | |||
CF | > TAKE BOOK | |||
CF | | |||
CF | You take the book. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Cave | |||
CF | > | |||
CF | > OPEN IT | |||
CF | | |||
CF | You don't open your book until the rite begins. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Trees | |||
CF | > | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Trees | |||
CF | Light with no particular source suffuses the woods. "Daytime." | |||
CF | | |||
CF | A broad stretch of stone marks the entrance to your cave. | |||
CF | | |||
CF | Your appointment is through the trees to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Thicket | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Thicket | |||
CF | Five beings are hiding here, where the trees grow close together: an | |||
CF | aged woman, an armored warrior, a mouse on her shoulder, a weary-eyed | |||
CF | queen, and a little girl sleeping in her arms. | |||
CF | | |||
CF | Your appointment is a short distance to the south. Your cave is | |||
CF | further north. | |||
CF | | |||
CF | > | Knight_Otu says, "Well." | ||
DavidW says (to ClubFloyd), "x warrior" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X WARRIOR | |||
CF | | |||
CF | A woman in red armor. She hasn't been sleeping well, but she smiles | |||
CF | politely anyway. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x girl" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X GIRL | |||
CF | | |||
CF | Who do you mean, the aged woman, the armored warrior, the weary-eyed | |||
CF | queen, or the little girl? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x little" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X LITTLE | |||
CF | | |||
CF | Who do you mean, the mouse or the little girl? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mouse" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X MOUSE | |||
CF | | |||
CF | A tiny mouse. She waves her tiny paw at you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x queen" | |||
CF ] Thicket | |||
CF | > | |||
CF | > X QUEEN | |||
CF | | |||
CF | You instinctively recognize a member of royalty, and offer the | |||
CF | requisite bow. She nods back, clearly annoyed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Ruins | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Ruins | |||
CF | Two rows of crumbling marble columns run along this clearing. To one | |||
CF | side of a toppled archway stand Sir Ebenezer Scrooge; Princess Eirene | |||
CF | of Atlantis; and Princess Eunoia, also of Atlantis. On the other side | |||
CF | stands Morgan le Fay, with the crow Hrieman on her shoulder. | |||
CF | | |||
CF | In the center stand Ebenezabeth Scrooge and Prince Linus of Sardinia. | |||
CF | | |||
CF | > | DavidW asks, "... are they getting married?" | ||
Knight_Otu says, "Seems that way." | |||
DavidW says (to ClubFloyd), "x ebenezabeth" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X EBENEZABETH | |||
CF | | |||
CF | Ebenezabeth wears a white dress trimmed with gold thread; someone of a | |||
CF | poetic bent might imagine she was the source of all the light in the | |||
CF | Woods. On her left hand is a gold ring. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x linus" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X LINUS | |||
CF | | |||
CF | Prince Linus wears a gray suit, tailored to accommodate his feathery | |||
CF | right arm. On his left hand is a silver ring. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ebenezer" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X EBENEZER | |||
CF | | |||
CF | Sir Ebenezer wears a long black coat, a tall black top hat, a bright | |||
CF | red scarf. If he is uncomfortably warm, he doesn't show it; he is | |||
CF | beaming with pride. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x eunoia" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X EUNOIA | |||
CF | | |||
CF | Princess Eunoia's lavender dress is simpler than her sister's, but | |||
CF | roughly as modest. Her black hair is tied in a tall bun, ringed with | |||
CF | brilliant orchids. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x eirene" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X EIRENE | |||
CF | | |||
CF | Princess Eirene's golden hair spills over her bare shoulders and her | |||
CF | many-ruffled dress of seafoam green. Her dress is cunningly cut to | |||
CF | show even the most casual observer that, at the moment, she has legs. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x morgan" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X MORGAN | |||
CF | | |||
CF | Morgan's velvet dress is embroidered with flowers, thorns, sigils, | |||
CF | serpents... a chain of silver is around her waist. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hrieman" | |||
CF ] Ruins | |||
CF | > | |||
CF | > X HRIEMAN | |||
CF | | |||
CF | Hrieman is not dressed for the occasion, but this is understandable. | |||
CF | | |||
CF | He is eyeing you expectantly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to linus" | |||
CF ] Ruins | |||
CF | > | |||
CF | > TALK TO LINUS | |||
CF | | |||
CF | "You're already wearing your rings," you notice. | |||
CF | | |||
CF | Prince Linus hides his hand sheepishly. "Sorry. Should we take them | |||
CF | off?" | |||
CF | | |||
CF | "No, it's fine." These kids. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open book" | |||
CF ] Ruins | |||
CF | > | |||
CF | > OPEN BOOK | |||
CF | | |||
CF | Are you ready to begin? | |||
DavidW says (to ClubFloyd), "yes" | |||
CF | Are you ready to begin? | |||
CF | > YES | |||
CF | | |||
CF | You take your place at the center of the assemblage. | |||
CF | | |||
CF | "Friends," you say, opening your book, "Our existence is confusing and | |||
CF | cruel. No amount of safety is guaranteed to us; every comfort is | |||
CF | fleeting." You have to say it. It's in the book. "If we seek meaning, | |||
CF | it eludes us; if we find beauty, it withers in our grasp. And all of | |||
CF | us, every one of us, in every moment of every day, in one sense or | |||
CF | another, are alone. | |||
DavidW pushes the green 'space' button. | |||
CF | another, are alone."To find someone who will share in our struggling, | |||
CF | in our seeking, in our loneliness, we must be very lucky indeed. But | |||
CF | the more comfort we find in each other, and the more understanding and | |||
CF | affection we give, the more vulnerable we make ourselves, and open to | |||
CF | new and greater miseries. | |||
DavidW pushes the green 'space' button. | |||
CF | new and greater miseries."Therefore is the covenant we here witness | |||
CF | one to be entered solemnly, not hastily, by beings whose hearts have | |||
CF | measured all these risks, and who have earned each other's deepest | |||
CF | trust. | |||
DavidW pushes the green 'space' button. | |||
CF | trust."So I ask you, Prince Linus: In the sight of Man, of Matter, and | |||
CF | of Mind, do you vow to serve and defend your partner, to provide her | |||
CF | security and respite from the uncaring universe, and to pursue her | |||
CF | happiness as you would your own?" | |||
DavidW says (to ClubFloyd), "push space" | |||
CF | happiness as you would your own?""I'll certainly try," he says. | |||
DavidW says (to ClubFloyd), "push space" | |||
CF | happiness as you would your own?""I'll certainly try," he says. "And | |||
CF | I ask you, Ebenezabeth Scrooge: Before God, Who is Law and Love, do | |||
CF | you vow to serve and defend your partner, to offer him your patience | |||
CF | and your understanding, and to minimize his suffering to the best of | |||
CF | your ability?" | Jacqueline says, "This is ..." | ||
DavidW pushes the green 'space' button. | |||
CF | your ability?"She smiles. "Yes." | |||
DavidW says (to ClubFloyd), "push space" | |||
CF | your ability?"She smiles. "Yes." "Very good." You close your book. | |||
CF | "Then you are husband and wife." The witnesses applaud, and the lovers | |||
CF | kiss, according to their human custom. | Lancelot says, "wedding" | ||
Jacqueline says, "Yeah. But a grim wedding" | |||
Lancelot asks, "end of story?" | |||
DavidW pushes the green 'space' button. | |||
CF | kiss, according to their human custom. There—That is a true story. | |||
DavidW pushes the green 'space' button. | |||
CF | kiss, according to their human custom. There—That is a true story. | |||
CF | thank you for playing THE LITTLE MATCH GIRL 5 © h.c. andersen mdcccli | |||
CF | all rights reserved | Knight_Otu says, "Those vows are not particularly traditional." | ||
Jacqueline says, "Oho." | |||
DavidW pushes the green 'space' button. | |||
CF | all rights reservedEBENEZABETH SCROOGE WILL RETURN | Lancelot says, "ah lol indeed end of THIS story" | ||
Jacqueline says, "Yeah, end of story." | |||
DavidW pushes the green 'space' button. | |||
CF ] Ruins | |||
CF | all rights reservedEBENEZABETH SCROOGE WILL RETURN | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | |||
CF | last command? | |||
CF | | |||
CF | > | Jacqueline says, "Yeah, *this* story, anyway." | ||
DavidW says, "So the Hunter's Vow was her wedding vow!" | |||
Knight_Otu nods. | |||
Lancelot says, "I better start playing the othere games in the series" | |||
DavidW says, "I wasn't expecting Morgan to be here. I don't remember her in any previous game." | |||
DavidW says, "oh and we finished in time too." | |||
DavidW says, "I wonder if we were a centaur, then." | |||
Jacqueline says, "Yeah." | |||
Lancelot says, "the desc seemed to hint in that direction yeah" | |||
DavidW says, "We must've been. It was forshadowed by the statue." | |||
Knight_Otu asks, "Is it just me, or are these games kind of like of a more serious version of Taleslinger's old New Years series?" | |||
DavidW says, "well, in the sense that it's a continuous story, yes. And written in Inform." | |||
DavidW says, "Not much else in common." | |||
Jade says, "This is a big, great game." | |||
Knight_Otu says, "And kind of wacky all over the place, I guess." | |||
Jacqueline says (to KO), "Yeah, I get what you mean." | |||
DavidW says, "This game was drawing on a lot of open threads from previous games. Most of the other games in the series aren't like this one." | |||
Jacqueline says, "Wacky or not, still very good. I always love Ryan's writing." | |||
Lancelot says, "pretty strong concept if you can make a whole series of games out of it" | |||
DavidW says (to Jacqueline), "me too" | |||
DavidW says, "yeah, in lesser hands, this would be a crumbling mess instead of the multi-tiered wedding cake it is." | |||
Lancelot says, "dang there goes my idea of creating a sequel down the drain lol" | |||
DavidW says, "actually, I've been wondering if Ryan is open to others playing in this particular sandbox in any way." | |||
Lancelot asks, "you mean creating anything set in his universe?" | |||
DavidW says, "yeah. There's all sorts of untold stories implied by the series." | |||
Lancelot says, "no doubt to give him leeway to add more" | |||
DavidW says, "But you'd have to run it by him to make sure it doesn't contradict anything." | |||
Lancelot says, "I guess tinkering with clockwork universes like that are doomed to fail unless one knows the grand scheme of things" | |||
DavidW says, "unless you're careful to make it a bottle story where it's safe from the rest of the universe." | |||
Knight_Otu exclaims, "I should log off for today. Good night, everyone!" | |||
Knight_Otu goes home. | Lancelot says, "we would need a 'write like Ryna Veeder' manual to pull it off no doiubt" | ||
DavidW says, "There's already a new story that's currently Patreon-only, the story where she meets the Pope and gets her revolver blessed." | |||
Lancelot says, "write like Ryan even" | |||
DavidW says, "bye Knight! Take care!" | |||
DavidW says, "oh drat. Because of my last entrance, I forgot to record this session." | |||
Lancelot says, "my gosh 1- games in the series" | |||
DavidW says, "oh well." | |||
Lancelot says, "10" | |||
Jacqueline says, "I can send you the transcript. One sec." | |||
Lancelot says, "I don't see the patreon one, I guess that makes 11" | |||
DavidW says (to Jacqueline), "thanks!" | |||
DavidW says, "I'm seriously considering making a mini-wiki just about this series." | |||
Lancelot says, "I gotta go, see ya maybe next week (my holiday starts, not sure if I will be around)" | |||
DavidW says, "bye Lancelot! take care!" | |||
Lancelot says, "making a wiki sounds grand... also add some list of characters etc in the universe... but I would expect Ryan to have such a list already" | |||
Jacqueline says (to DW), "Sent" | |||
Lancelot says, "wave" | |||