ClubFloyd Transcript:
Good Bones by xyzoe and IronSerenity
As played on ifMUD on August 25, 2024

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Good Bones written by xyzoe and IronSerenity. It was released as part of Introcomp 2024, which it won. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



Jacqueline says, "Heya, D."
DavidW says, "hi Jacqueline"
says, "I uploaded a 2nd game to Floyd, but, um, I already played it."
Jacqueline says, "ha"
Jacqueline says, "You are a vision of self-control."
Jacqueline says, "I am excited to see the introcomp game we'll be playing."
DavidW says, "It's called Welcome by Ryan Veeder and I've already finished writing its walkthrough."
DavidW says, "oh, the Introcomp game is Good Bones, and I have *not* played that one."
Jacqueline says, "Good. Yes, I assumed you meant the other game you'd uploaded."
DavidW says, "Welcome has an interesting gimmick. It was written without using any quotation marks in the Inform 7 source code."
DavidW says, "So there's no room descriptions, no object descriptions, no special messages when you do something."
Jacqueline says, "huh"
Roger says, "That's pretty weird"
DavidW says, "The only responses are default ones and run-time errors."
Jacqueline asks, "How long is it?"
DavidW says, "hm. A while. There's 54 rooms, I think."
DavidW says, "It's very clever."
Jacqueline says, "Well, if Good Bones turns out to be short, which I suspect it will be (but who knows) maybe we can just take a look to see what that's like. I'm a little intrigued."
DavidW says, "yay! I was hoping you'd say that."
Jacqueline laughs.
DavidW says, "The game is called Welcome because that's the default title in Inform 7 when the author doesn't define one."
Jacqueline says, "Aha"
DavidW says, "There's a readme webpage that explains the gimmick, because it couldn't be explained in the game itself."
DavidW says, "[LINK]"
Jacqueline says, "Oho. He also didn't use 'say'."
DavidW says, "yeah"
Jacqueline says, "haha: 'I could have explained all of this within the game, but that would require using quotation marks!'"
DavidW asks, "Is it time to begin?"
Jacqueline exclaims, "Oh. I guess it is!"
Jacqueline asks, "Shall we begin?"
Jacqueline says, "Yes, Lisa."
DavidW says (to ClubFloyd), "load sleepmask goodbones"
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CF |
DavidW pushes the green 'space' button.
CF ] Supply Closet Score: 0 Moves: 0
CF |
CF |
CF | Fog shrouds the waning moon as you slip around the side of Wild
CF | Chester's Lasagna Armory. Peeling posters announcing the five foot
CF | "Cannonolis," monstrous confections of pastry shell and ricotta
CF | cheese, still cling to greasy windows. The stars disappear from the
CF | sky one by one as the clouds creep in. Fortunately, you are right
CF | where you need to be.
CF |
CF | Your crowbar proves unnecessary for prying open the back door;
CF | somebody else has beaten you to it. The stairway behind it descends
CF | one flight after another into the dim half-light of ancient halogen
CF | bulbs. You find yourself walking far deeper than you had expected when
CF | you took this job. You'd assumed, based on the location and sparse
CF | details whispered to you over the phone, that you were stealing some
CF | employee files or a secret lasagna recipe (with sauce almost certainly
CF | made with gunpowder). But the restaurant, and even its basement, are
CF | now five storeys above you, and the stairs descend further still.
CF |
CF | Finally, you reach their bottom and find a vent covering, helpfully
CF | jimmied open and laid to the side. There is nowhere else to go.
CF |
CF | You shimmy through.
CF |
CF |
CF | Good Bones
CF | An interactive fiction by XYZoe and IronSerenity
CF | Release 1 / Serial number 240801 / Inform v6.43 PunyInform v5.5.1dev
CF | DR
CF |
CF | Supply Closet
CF | The closet is square with not much left inside of it. The vent you
CF | entered through looms four feet off the ground. Its cover, long
CF | detached, leans against the west wall.
CF |
CF | In front of you is a wood-framed door leading south.
CF |
CF | > Roger says, "that is one hell of an opening sentence"
DavidW says, "This is a unique premise."
Jacqueline says, "Yes and yes."
DavidW says (to ClubFloyd), "x me"
CF ] Supply Closet Score: 0 Moves: 1
CF |
CF | > X ME
CF |
CF | You feel like you haven't slept in weeks. Everything that's happened
CF | in the days since hearing from, well, whoever it was that you heard
CF | from, you've been in a daze. The worst of it was discovering that
CF | whoever it was, they were serious--the little "reminders" left for you
CF | wherever you went, as if they had mapped out your routine (and, at
CF | this point, you're absolutely certain that they have).
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Supply Closet Score: 0 Moves: 2
CF |
CF | > I
CF |
CF | You're carrying a flashlight.
CF |
CF | >
DavidW says (to ClubFloyd), "x flashlight"
CF ] Supply Closet Score: 0 Moves: 3
CF |
CF | > X FLASHLIGHT
CF |
CF | A simple Maglite that runs on two D batteries, currently switched off.
CF |
CF | > Roger says, "how do we know how long the vent cover was detached for"
DavidW says (to ClubFloyd), "x cover"
CF ] Supply Closet Score: 0 Moves: 4
CF |
CF | > X COVER
CF |
CF | It's unimaginable, but this thick iron grate appears to have been
CF | peeled away. It's clear that some of the rust isn't simply oxidation
CF | but organic in nature.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Supply Closet Score: 0 Moves: 5
CF |
CF | > X DOOR
CF |
CF | The handle jiggles slightly when touched.
CF |
CF | >
DavidW says (to ClubFloyd), "take cover"
CF ] Supply Closet Score: 0 Moves: 6
CF |
CF | > TAKE COVER
CF |
CF | It's far too heavy and besides, why would you even need it?
CF |
CF | > Roger asks, "what, like potato rust?"
DavidW says (to ClubFloyd), "x rust"
CF ] Supply Closet Score: 0 Moves: 6
CF |
CF | > X RUST
CF |
CF | Sorry, I don't understand what "rust" means.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Computer Room Score: 0 Moves: 7
CF |
CF | > OPEN DOOR
CF |
CF | You apply pressure to the warped and moldy door. It's softer than it
CF | looks and instead of opening outward on its hinges, you stumble
CF | through as if it were made of soaking wet cardboard.
CF |
CF | Computer Room
CF | A desk rests against the back corner. An old PC sits upon its surface.
CF | Open-topped banker boxes of old papers crowd around the desk.
CF |
CF | There are exits to the north and east.
CF |
CF | You can see a Guide to Adventure Games here.
CF |
CF | >
DavidW says (to ClubFloyd), "x guide"
CF ] Computer Room Score: 0 Moves: 8
CF |
CF | > X GUIDE
CF |
CF | A weathered book with dog-earred pages. It claims to contain important
CF | information regarding playing adventure games.
CF |
CF | It can be consulted via: "read in guidebook"
CF | For example: "read contents in guidebook"
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Computer Room Score: 0 Moves: 9
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read contents in guide"
CF ] Computer Room Score: 0 Moves: 10
CF |
CF | > READ CONTENTS IN GUIDE
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "read contents in guidebook"
CF ] Computer Room Score: 0 Moves: 11
CF |
CF | > READ CONTENTS IN GUIDEBOOK
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "read zork in guidebook"
CF ] Computer Room Score: 0 Moves: 12
CF |
CF | > READ ZORK IN GUIDEBOOK
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | > Jacqueline says, "Only now is it occurring to me that we could have invited the authors."
DavidW says (to ClubFloyd), "x desk"
CF ] Computer Room Score: 0 Moves: 13
CF |
CF | > X DESK
CF |
CF | It is covered in dust save for where a greasy film streaks through it.
CF | The handle on its ancient drawer is corroded, possibly by moisture
CF | that's made its way into the facility from the Resto Barmory it sits
CF | beneath.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Computer Room Score: 0 Moves: 14
CF |
CF | > OPEN DRAWER
CF |
CF | You pull and pull but the bloody thing won't budge.
CF |
CF | >
DavidW says (to ClubFloyd), "look under desk"
CF ] Computer Room Score: 0 Moves: 15
CF |
CF | > LOOK UNDER DESK
CF |
CF | Sorry, I don't understand what "under" means.
CF |
CF | >
DavidW says (to ClubFloyd), "search desk"
CF ] Computer Room Score: 0 Moves: 16
CF |
CF | > SEARCH DESK
CF |
CF | There is nothing on the desk.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Computer Room Score: 0 Moves: 17
CF |
CF | > L
CF |
CF | Computer Room
CF | A desk rests against the back corner. An old PC sits upon its surface.
CF | Open-topped banker boxes of old papers crowd around the desk.
CF |
CF | There are exits to the north and east.
CF |
CF | > Jacqueline says, "Resto Barmory..."
Roger says, "we can crowbar the drawer can't we"
DavidW says, "But... PC on the desk."
DavidW says, "Boxes on the desk."
DavidW says (to ClubFloyd), "x boxes"
CF ] Computer Room Score: 0 Moves: 18
CF |
CF | > X BOXES
CF |
CF | They contain old papers which have stuck together into one giant blob
CF | of wood pulp.
CF |
CF | >
DavidW says (to ClubFloyd), "x pc"
CF ] Computer Room Score: 0 Moves: 19
CF |
CF | > X PC
CF |
CF | Undoubtably state-of-the-art two decades ago, the dust that has
CF | settled on it now forms a sticky-looking film.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on pc"
CF ] Computer Room Score: 0 Moves: 20
CF |
CF | > TURN ON PC
CF |
CF | No need to concern yourself with that.
CF |
CF | > Jacqueline says, "Oh. I know that film. It's horrible."
DavidW says (to ClubFloyd), "l"
CF ] Computer Room Score: 0 Moves: 21
CF |
CF | > L
CF |
CF | Computer Room
CF | A desk rests against the back corner. An old PC sits upon its surface.
CF | Open-topped banker boxes of old papers crowd around the desk.
CF |
CF | There are exits to the north and east.
CF |
CF | >
DavidW says (to ClubFloyd), "search boxes"
CF ] Computer Room Score: 0 Moves: 22
CF |
CF | > SEARCH BOXES
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lobbyter Room Score: 0 Moves: 23
CF |
CF | > E
CF |
CF | Lobby
CF | This small lobby resembles a military checkpoint more so than a
CF | waiting room. The reception desk is surrounded by heavy plexiglass.
CF | The seating for the scant visitor is merely a steel bench riveted to
CF | the wall. Sparse appointments for sparse appointments.
CF |
CF | Doors stand open to the east and west. A solid steel bulkhead blocks
CF | the way north. Stairs creep downwards for a long way to the south.
CF |
CF | You can see a "Memo: Renovations" here.
CF |
CF | >
DavidW says (to ClubFloyd), "x memo"
CF ]
CF |
CF | > X MEMO
DavidW pushes the green 'space' button.
CF ] Lobby Score: 0 Moves: 24
CF |
CF | > Jacqueline says, ".."
Jacqueline asks, "... ?"
DavidW says, "Maybe it's a graphical image."
DavidW says (to ClubFloyd), "about"
CF ] Lobby Score: 0 Moves: 24
CF |
CF | > ABOUT
CF |
CF | That is not a verb I recognize.
CF |
CF | > Jacqueline says, "Oh. Hm. Let me check."
DavidW says (to ClubFloyd), "credits"
CF ] Lobby Score: 0 Moves: 24
CF |
CF | > CREDITS
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] Lobby Score: 0 Moves: 25
CF |
CF | > X BENCH
CF |
CF | Very uncomfortable looking.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on bench"
CF ] Lobby Score: 0 Moves: 26
CF |
CF | > SIT ON BENCH
CF |
CF | The bench looks so very uncomfortable that you think better of it.
CF |
CF | >
DavidW says (to ClubFloyd), "x plexiglass"
CF ] Lobby Score: 0 Moves: 27
CF |
CF | > X PLEXIGLASS
CF |
CF | Presumably to protect the receptionist from hostile visitors, but it
CF | very well could have been the other way around.
CF |
CF | > Jacqueline says, "Oh gosh. No, I'm not sure why the memo didn't display, but it seems important. One sec."
DavidW says, "read plexiglass in guide"
DavidW says (to ClubFloyd), "read plexiglass in guide"
CF ] Lobby Score: 0 Moves: 28
CF |
CF | > READ PLEXIGLASS IN GUIDE
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "read guide in guide"
CF ] Lobby Score: 0 Moves: 29
CF |
CF | > READ GUIDE IN GUIDE
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x guide"
CF ] Lobby Score: 0 Moves: 30
CF |
CF | > X GUIDE
CF |
CF | A weathered book with dog-earred pages. It claims to contain important
CF | information regarding playing adventure games.
CF |
CF | It can be consulted via: "read in guidebook"
CF | For example: "read contents in guidebook"
CF |
CF | > DavidW asks, "Nothing of interest in the *nothing*?"
DavidW says (to ClubFloyd), "read guide in guidebook"
CF ] Lobby Score: 0 Moves: 31
CF |
CF | > READ GUIDE IN GUIDEBOOK
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "read adventure in guidebook"
CF ] Lobby Score: 0 Moves: 32
CF |
CF | > READ ADVENTURE IN GUIDEBOOK
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "open guide"
CF ] Lobby Score: 0 Moves: 33
CF |
CF | > OPEN GUIDE
CF |
CF | You can't open that.
CF |
CF | >
DavidW says (to ClubFloyd), "x bulkhead"
CF ] Lobby Score: 0 Moves: 34
CF |
CF | > X BULKHEAD
CF |
CF | A very heavy door with a dozen locks and latches, many of which have
CF | rusted shut.
CF |
CF | > Jacqueline | Memo: Renovations
Jacqueline |
Jacqueline | Hello all! As you may know, the old cosmetics laboratory beneath our own still requires the occasional bit of upkeep. While the maintenance folks are here, please remember:
Jacqueline | -- Continue using your numbers; especially around outside help! No names!
Jacqueline | -- Keep converstaions with the constractors short and to the point.
Jacqueline | -- Do not follow or help the constractors with their work. Many areas of the old labs are unsafe due to contanimants, contaigons, and shoddy construction.
Jacqueline | -- Report any breaches of protocol to Director 13013.
Jacqueline | -- If you do have cause to be on the sub-lab level, stick to approved areas only. Report any new cavern openings to 13013.
Jacqueline | -- DO NOT go into any "new hallways" or into the cave system. DO NOT be like 5549.
Jacqueline |
Jacqueline | Thank you in advance,
Jacqueline | 7781
Jacqueline says, "There. That's the memo."
DavidW asks, "thanks. Was it a graphic image?"
Jacqueline says, "No. It was text, but in a text box and in a different font."
Jacqueline says, "I'm not sure why it didn't display."
DavidW says, "huh."
DavidW says, "so.. our terp is rusty and dusty and has an oily sheen on it too, then."
Jacqueline says, "Well, yes."
Jacqueline says, "But we love him anyway."
DavidW says (to ClubFloyd), "look through plexiglass"
CF ] Lobby Score: 0 Moves: 35
CF |
CF | > LOOK THROUGH PLEXIGLASS
CF |
CF | Sorry, I don't understand what "through" means.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper Landing Score: 0 Moves: 36
CF |
CF | > E
CF |
CF | Upper Landing
CF | Two large windows on the north wall stare out over the beauty of
CF | nature. An old chest rests beneath one of them. A spiral staircase in
CF | the room's center winds clockwise to a lower level.
CF |
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of
CF | course, leads downward.
CF |
CF | > Jacqueline says, "Now I'm slightly worried that I have to play along at home in case we hit something else like that."
DavidW asks, "um, how can we see nature outside the window if we're five storeys underneath a lasagna restaurant?"
Roger says, "ennhhh, it wasn't exactly mission-critical info"
DavidW says (to ClubFloyd), "x chest"
CF ] Upper Landing Score: 0 Moves: 37
CF |
CF | > X CHEST
CF |
CF | A box made of dark, stained wood. A wide, thin hole has been cut in
CF | its top, about the size and shape of a short stack of papers. Its base
CF | appears to be a small turntable of sorts.
CF |
CF | Flaking gold paint twines across the lid, swirling into fleurs-de-lis.
CF | Where they converge in the center, a large felur-de-lis points north.
CF |
CF | A hideously-constrasting aluminum latch of hardware-store quality has
CF | been screwed onto its front. The off-center keyhole looks small,
CF | cheap, and just sturdy enough to keep the lid closed.
CF | > Jacqueline says (to DW), "Rock walls are also nature."
DavidW says (to ClubFloyd), "x window"
CF ] Upper Landing Score: 0 Moves: 37
CF |
CF | > X WINDOW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x windows"
CF ] Upper Landing Score: 0 Moves: 38
CF |
CF | > X WINDOWS
CF |
CF | These arched windows look out over a beautiful ocean sunset in one
CF | direction and snowcapped mountains in another. Upon closer inspection,
CF | they're just very good paintings inset into the wall.
CF |
CF | > Jacqueline asks, "Pry that cheap lock?"
DavidW says, "I don't have any prying tools. Just a flashlight."
Jacqueline says, "ha. Okay, that explains the windows looking out on nature."
Jacqueline says, "Oh. Well, mag lights are pretty sturdy."
DavidW says (to ClubFloyd), "pry lock"
CF ] Upper Landing Score: 0 Moves: 38
CF |
CF | > PRY LOCK
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hit lock with flashlight"
CF ] Upper Landing Score: 0 Moves: 39
CF |
CF | > HIT LOCK WITH FLASHLIGHT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "break lock"
CF ] Upper Landing Score: 0 Moves: 39
CF |
CF | > BREAK LOCK
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "bah"
DavidW says (to ClubFloyd), "break latch"
CF ] Upper Landing Score: 0 Moves: 39
CF |
CF | > BREAK LATCH
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW asks, "Continue east?"
Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "e"
CF ] Swanky Office Score: 0 Moves: 40
CF |
CF | > E
CF |
CF | Swanky Office
CF | Soft, cerulean carpet flows from the raised, eastern portion of the
CF | room to the lower western half. An opulent mahogany desk sits square
CF | in the middle of the raised platform, leering down at you.
CF |
CF | The doorway to the west is angled for a perfect view of the Upper
CF | Landing's windows from the desk.
CF |
CF | > Jacqueline says, "IF games sure love the word cerulean."
Jacqueline says, "See also: mahogany"
Jacqueline says, "OH GOD"
DavidW says, "agreed"
DavidW asks, "what have you deduced?"
Jacqueline exclaims, "I wrote 'mahogany' in the chat before I read it on the screen!"
Roger says, "haha nice"
Jacqueline says, "I am now laughing hard."
DavidW says, "ha ha"
DavidW says (to ClubFloyd), "x desk"
CF ] Swanky Office Score: 0 Moves: 41
CF |
CF | > X DESK
CF |
CF | It is beautifully constructed of dark, laquered wood. It rests atop a
CF | raised platform, looming haughtily above the rest of the room. It has
CF | a single thin drawer with a a gilded keyhole.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Swanky Office Score: 0 Moves: 42
CF |
CF | > OPEN DRAWER
CF |
CF | It's locked.
CF |
CF | >
DavidW says (to ClubFloyd), "x platform"
CF ] Swanky Office Score: 0 Moves: 43
CF |
CF | > X PLATFORM
CF |
CF | Perhaps a foot taller than the rest of the room, it's indicative of
CF | the cheap, unsubtle power signaling middle managers are best known
CF | for.
CF |
CF | >
DavidW says (to ClubFloyd), "x carpet"
CF ] Swanky Office Score: 0 Moves: 44
CF |
CF | > X CARPET
CF |
CF | It runs like twin rivers from the higher platform holding the desk,
CF | down two parallel pairs of steps, to the lower area near the entrance.
CF |
CF | >
DavidW says (to ClubFloyd), "x steps"
CF ] Swanky Office Score: 0 Moves: 44
CF |
CF | > X STEPS
CF |
CF | Sorry, I don't understand what "steps" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x windows"
CF ] Swanky Office Score: 0 Moves: 44
CF |
CF | > X WINDOWS
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "Gosh, this is indeed swanky."
DavidW says (to ClubFloyd), "stand on desk"
CF ] Swanky Office Score: 0 Moves: 45
CF |
CF | > STAND ON DESK
CF |
CF | You can't enter that.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper Landing Score: 0 Moves: 46
CF |
CF | > W
CF |
CF | Upper Landing
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Upper Landing Score: 0 Moves: 46
CF |
CF | > VERBOSE
CF |
CF | This game is now in its "verbose" mode, which always gives long
CF | descriptions of locations (even if you've been there before).
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Projection Room Score: 0 Moves: 47
CF |
CF | > S
CF |
CF | Projection Room
CF | An antiquated film projector stares down over the theater below. A
CF | secondary digital projector is mounted on the ceiling, its cable
CF | trailing to a small black box in the corner.
CF |
CF | A doorway to the north leads back towards the upper landing.
CF |
CF | >
DavidW says (to ClubFloyd), "x film"
CF ] Projection Room Score: 0 Moves: 48
CF |
CF | > X FILM
CF |
CF | An old-fashioned reel-to-reel film projector. The empty spools await a
CF | film reel.
CF |
CF | >
DavidW says (to ClubFloyd), "x digital"
CF ] Projection Room Score: 0 Moves: 49
CF |
CF | > X DIGITAL
CF |
CF | The digital projector is mounted to the ceiling above the film
CF | projector. A cable runs along the ceiling and down the wall into a
CF | small, black box in the corner with a port for ZetaMax-II visual art
CF | diskettes.
CF |
CF | >
DavidW says (to ClubFloyd), "x cable"
CF ] Projection Room Score: 0 Moves: 49
CF |
CF | > X CABLE
CF |
CF | Sorry, I don't understand what "cable" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Projection Room Score: 0 Moves: 50
CF |
CF | > X BOX
CF |
CF | The digital projector is mounted to the ceiling above the film
CF | projector. A cable runs along the ceiling and down the wall into a
CF | small, black box in the corner with a port for ZetaMax-II visual art
CF | diskettes.
CF |
CF | >
DavidW says (to ClubFloyd), "x theater"
CF ] Projection Room Score: 0 Moves: 50
CF |
CF | > X THEATER
CF |
CF | Sorry, I don't understand what "theater" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x theatre"
CF ] Projection Room Score: 0 Moves: 50
CF |
CF | > X THEATRE
CF |
CF | Sorry, I don't understand what "theatre" means.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Projection Room Score: 0 Moves: 51
CF |
CF | > L
CF |
CF | Projection Room
CF | An antiquated film projector stares down over the theater below. A
CF | secondary digital projector is mounted on the ceiling, its cable
CF | trailing to a small black box in the corner.
CF |
CF | A doorway to the north leads back towards the upper landing.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on film"
CF ] Projection Room Score: 0 Moves: 52
CF |
CF | > TURN ON FILM
CF |
CF | The projector shines bightly onto the screen below.
CF |
CF | >
DavidW says (to ClubFloyd), "x screen"
CF ] Projection Room Score: 0 Moves: 52
CF |
CF | > X SCREEN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off film"
CF ] Projection Room Score: 0 Moves: 53
CF |
CF | > TURN OFF FILM
CF |
CF | You switch the film projector off.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper Landingom Score: 0 Moves: 54
CF |
CF | > N
CF |
CF | Upper Landing
CF | Two large windows on the north wall stare out over the beauty of
CF | nature. An old chest rests beneath one of them. A spiral staircase in
CF | the room's center winds clockwise to a lower level.
CF |
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of
CF | course, leads downward.
CF |
CF | > DavidW asks, "down?"
DavidW says (to ClubFloyd), "x staircase"
CF ] Upper Landingom Score: 0 Moves: 54
CF |
CF | > X STAIRCASE
CF |
CF | Sorry, I don't understand what "staircase" means.
CF |
CF | > Jacqueline says, "Sure."
DavidW says (to ClubFloyd), "d"
CF ] Stairwelldingom Score: 0 Moves: 55
CF |
CF | > D
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | > Jacqueline asks, "Plastic flowers?"
DavidW says (to ClubFloyd), "x flowers"
CF ] Stairwelldingom Score: 0 Moves: 56
CF |
CF | > X FLOWERS
CF |
CF | Pretty, pastel, and probably acryllic.
CF |
CF | > DavidW says, "dodged the final alliteration."
DavidW says (to ClubFloyd), "x features"
CF ] Stairwelldingom Score: 0 Moves: 57
CF |
CF | > X FEATURES
CF |
CF | Granite spouts that once poured into small pools of smooth stone.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Collapsed Hallway Score: 0 Moves: 58
CF |
CF | > W
CF |
CF | Collapsed Hallway
CF | What was once a lovely hallway capable of efficently moving
CF | foottraffic from east-to-west and back again has been blocked off by a
CF | collapsed pile of rubble. There is just enough room to still make
CF | passage between the eastern stairwell and the norther room possible.
CF |
CF | >
DavidW says (to ClubFloyd), "x rubble"
CF ] Collapsed Hallway Score: 0 Moves: 59
CF |
CF | > X RUBBLE
CF |
CF | Pulverized concrete with heavy bits of rebar threatening to puncture
CF | the carefree adventurer.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pastel Roomallway Score: 0 Moves: 60
CF |
CF | > N
CF |
CF | Pastel Room
CF | The decor wthin this bedroom attempts to defy the coldness of the
CF | surrounding facility. Every surface is covered with garrish posters
CF | and pictures. A dozen animal plushies are scattered over the bed. The
CF | powder-pink carpet in this room squishes as you move about it.
CF |
CF | A single door to the south leads back to the world of steel and rust.
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Pastel Roomallway Score: 0 Moves: 61
CF |
CF | > X BED
CF |
CF | A well-made bed with pretty pink sheets.
CF |
CF | >
DavidW says (to ClubFloyd), "x plushies"
CF ] Pastel Roomallway Score: 0 Moves: 62
CF |
CF | > X PLUSHIES
CF |
CF | Lions and lions and sharks, oh my!
CF |
CF | >
DavidW says (to ClubFloyd), "x posters"
CF ] Pastel Roomallway Score: 0 Moves: 63
CF |
CF | > X POSTERS
CF |
CF | A couple dozen posters from various animated shows like Joseph Galaxy,
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights.
CF |
CF | >
DavidW says (to ClubFloyd), "search plushies"
CF ] Pastel Roomallway Score: 0 Moves: 64
CF |
CF | > SEARCH PLUSHIES
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pastel Roomallway Score: 0 Moves: 65
CF |
CF | > L
CF |
CF | Pastel Room
CF | The decor wthin this bedroom attempts to defy the coldness of the
CF | surrounding facility. Every surface is covered with garrish posters
CF | and pictures. A dozen animal plushies are scattered over the bed. The
CF | powder-pink carpet in this room squishes as you move about it.
CF |
CF | A single door to the south leads back to the world of steel and rust.
CF |
CF | >
DavidW says (to ClubFloyd), "x carpet"
CF ] Pastel Roomallway Score: 0 Moves: 66
CF |
CF | > X CARPET
CF |
CF | You'd rather not examine the carpet too closely, but you note that
CF | when you press on it, a greenish-yellow liquid comes to the surface
CF | and when you release, it recedes, leaving not a trace of a stain on
CF | the cotton candy surface.
CF |
CF | >
DavidW says (to ClubFloyd), "x liquid"
CF ] Pastel Roomallway Score: 0 Moves: 66
CF |
CF | > X LIQUID
CF |
CF | Sorry, I don't understand what "liquid" means.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take plushies"
CF ] Pastel Roomallway Score: 0 Moves: 67
CF |
CF | > TAKE PLUSHIES
CF |
CF | They look so cute where they are, you decide to leave them as is. You
CF | really do wonder who this room could have belonged to.
CF |
CF | >
DavidW says (to ClubFloyd), "move carpet"
CF ] Pastel Roomallway Score: 0 Moves: 68
CF |
CF | > MOVE CARPET
CF |
CF | No need to concern yourself with that.
CF |
CF | >
Jacqueline says (to ClubFloyd), "lie down"
CF ] Pastel Roomallway Score: 0 Moves: 69
CF |
CF | > LIE DOWN
CF |
CF | I think you wanted to say "lie on something". Please try again.
CF |
CF | >
Jacqueline says (to ClubFloyd), "lie on carpet"
CF ] Pastel Roomallway Score: 0 Moves: 70
CF |
CF | > LIE ON CARPET
CF |
CF | No need to concern yourself with that.
CF |
CF | > Jacqueline exclaims, "But it sounds soft and squishy!"
DavidW says (to ClubFloyd), "lie on bed"
CF ] Pastel Roomallway Score: 0 Moves: 71
CF |
CF | > LIE ON BED
CF |
CF | It's like nestling into a cotton candy cloud...
CF |
CF | But, having a task to perfom, you hop back out.
CF |
CF | > DavidW asks, "there. better?"
Roger says, "just an evil CEO who knows how to pamper himself, okay"
Jacqueline says, "I'm not judging."
DavidW says (to ClubFloyd), "l"
CF ] Pastel Roomallway Score: 0 Moves: 72
CF |
CF | > L
CF |
CF | Pastel Room
CF | The decor wthin this bedroom attempts to defy the coldness of the
CF | surrounding facility. Every surface is covered with garrish posters
CF | and pictures. A dozen animal plushies are scattered over the bed. The
CF | powder-pink carpet in this room squishes as you move about it.
CF |
CF | A single door to the south leads back to the world of steel and rust.
CF |
CF | > DavidW says, "I'm not really sure what we're meant to do, y'know."
DavidW says (to ClubFloyd), "s"
CF ] Collapsed Hallway Score: 0 Moves: 73
CF |
CF | > S
CF |
CF | Collapsed Hallway
CF | What was once a lovely hallway capable of efficently moving
CF | foottraffic from east-to-west and back again has been blocked off by a
CF | collapsed pile of rubble. There is just enough room to still make
CF | passage between the eastern stairwell and the norther room possible.
CF |
CF | >
DavidW says (to ClubFloyd), "x rebar"
CF ] Collapsed Hallway Score: 0 Moves: 73
CF |
CF | > X REBAR
CF |
CF | Sorry, I don't understand what "rebar" means.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Stairwell Hallway Score: 0 Moves: 74
CF |
CF | > E
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Room Hallway Score: 0 Moves: 75
CF |
CF | > S
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | You can see a Last Player marker here.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says, "Yeah, I'm not sure yet, either."
Jacqueline says (to ClubFloyd), "x last player"
CF ] Game Room Hallway Score: 0 Moves: 76
CF |
CF | > X LAST PLAYER
CF |
CF | A small, coin-sized marker used to signify the last player in a game
CF | of Kettles of Satan. Its surface shimmers irredescently.
CF |
CF | > Jacqueline exclaims, "Kettles of Satan!"
Jacqueline says, "(That's perhaps a new interjection I'll experiment with in day to day conversation.)"
DavidW says, "Like Settlers of Catan and Exploding Kittens had a baby."
DavidW says (to ClubFloyd), "take it"
CF ] Game Room Hallway Score: 0 Moves: 77
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x game"
CF ] Game Room Hallway Score: 0 Moves: 78
CF |
CF | > X GAME
CF |
CF | The much-reviled board game, The Kettles of Satan, is set up in the
CF | center of the table. One player clearly amassed a fortune of Hellsheep
CF | which they used to secure the resources for Longest Road.
CF |
CF | >
DavidW says (to ClubFloyd), "x hellsheep"
CF ] Game Room Hallway Score: 0 Moves: 79
CF |
CF | > X HELLSHEEP
CF |
CF | You hadn't thought about the hellsheep in ages. You remember some fun
CF | Kettles trivia: They were called 'hecksheep' in the bawdlerized
CF | children's edition of the game that was briefly available during the
CF | Satanic Panic of the 1980s. But this isn't the time for nostalgia.
CF |
CF | >
DavidW says (to ClubFloyd), "x longest road"
CF ] Game Room Hallway Score: 0 Moves: 80
CF |
CF | > X LONGEST ROAD
CF |
CF | Sorry, I don't understand what "longest" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x road"
CF ] Game Room Hallway Score: 0 Moves: 80
CF |
CF | > X ROAD
CF |
CF | Sorry, I don't understand what "road" means.
CF |
CF | >
DavidW says (to ClubFloyd), "fold table"
CF ] Game Room Hallway Score: 0 Moves: 80
CF |
CF | > FOLD TABLE
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Game Room Hallway Score: 0 Moves: 81
CF |
CF | > L
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | >
DavidW says (to ClubFloyd), "x tennis"
CF ] Game Room Hallway Score: 0 Moves: 81
CF |
CF | > X TENNIS
CF |
CF | Sorry, I don't understand what "tennis" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x table-tennis"
CF ] Game Room Hallway Score: 0 Moves: 82
CF |
CF | > X TABLE-TENNIS
CF |
CF | The netting is ripped in half.
CF |
CF | >
DavidW says (to ClubFloyd), "x bookshelves"
CF ] Game Room Hallway Score: 0 Moves: 83
CF |
CF | > X BOOKSHELVES
CF |
CF | 'bookshelves' may be a misnomer given that these are only stocked with
CF | board games. Sadly, they are all mushed cardboard now.
CF |
CF | > DavidW says, "The dice should be fine."
Jacqueline says, "So, given that this is IntroComp, we should be thinking of feedback. And we should each go leave feedback when we're done."
DavidW says (to ClubFloyd), "x games"
CF ] Game Room Hallway Score: 0 Moves: 83
CF |
CF | > X GAMES
CF |
CF | Sorry, I don't understand what "games" means.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Game Room Hallway Score: 0 Moves: 84
CF |
CF | > L
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | > Jacqueline says, "But yeah, I'm feeling like this started out in an intriguing way and now we're just exploring but are no longer certain why."
DavidW asks, "South or west?"
Jacqueline says, "S"
DavidW says (to ClubFloyd), "s"
CF ] Gardenoom Hallway Score: 0 Moves: 85
CF |
CF | > S
CF |
CF | Garden
CF | Slate tiles, crawling with moss, ring around a marble plinth in the
CF | center of the room. The frescoed ceiling attempts to convince you of
CF | the presence of the sky just before sunset. A single, bright, round
CF | light rains plastic sunshine down upon the subterranean garden.
CF | Flowers bloom along the walkway as it turns from the west to the
CF | north.A fountain, marble-white, stands atop the central plinth;
CF | burbling softly.
CF |
CF | Doorways, at either end of the walkway, lead north and west.
CF | You can see a plastic flowers and a fountain here.
CF |
CF | >
DavidW says (to ClubFloyd), "x fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 86
CF |
CF | > X FOUNTAIN
CF |
CF | A marble bowl adorned with a warbling stone bird spitting water.
CF | Something glimmers beneath the water.
CF | >
DavidW says (to ClubFloyd), "x water"
CF ] Gardenoom Hallway Score: 0 Moves: 86
CF |
CF | > X WATER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 87
CF |
CF | > SEARCH FOUNTAIN
CF |
CF | You grab at the shimmer in the fountain. As soon as you try to pull
CF | it out of the water it slips from your fingers.
CF |
CF | >
DavidW says (to ClubFloyd), "x bird"
CF ] Gardenoom Hallway Score: 0 Moves: 88
CF |
CF | > X BIRD
CF |
CF | Its wings are carved from white rock. Its beak spills water into the
CF | basin below.
CF |
CF | >
DavidW says (to ClubFloyd), "put marker in beak"
CF ] Gardenoom Hallway Score: 0 Moves: 88
CF |
CF | > PUT MARKER IN BEAK
CF |
CF | Sorry, I don't understand what "beak" means.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off bird"
CF ] Gardenoom Hallway Score: 0 Moves: 89
CF |
CF | > TURN OFF BIRD
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "pull wing"
CF ] Gardenoom Hallway Score: 0 Moves: 89
CF |
CF | > PULL WING
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "pull wings"
CF ] Gardenoom Hallway Score: 0 Moves: 89
CF |
CF | > PULL WINGS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x plinth"
CF ] Gardenoom Hallway Score: 0 Moves: 89
CF |
CF | > X PLINTH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x flowers"
CF ] Gardenoom Hallway Score: 0 Moves: 90
CF |
CF | > X FLOWERS
CF |
CF | The beauty of plastic is that it never needs watering.
CF |
CF | >
DavidW says (to ClubFloyd), "x tiles"
CF ] Gardenoom Hallway Score: 0 Moves: 90
CF |
CF | > X TILES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x moss"
CF ] Gardenoom Hallway Score: 0 Moves: 91
CF |
CF | > X MOSS
CF |
CF | Upon closer inspection, this 'moss' is actually the same material as
CF | astroturf.
CF |
CF | > Jacqueline asks, "So you did not get the shimmery thing, right?"
DavidW asks, "So why is the water running here but not in the stairwell?"
Jacqueline says, "I do not know. Nor do I know if that is important. It could be."
DavidW says, "We did not. We might succeed by trying again, I suppose."
DavidW says (to ClubFloyd), "take shimmer"
CF ] Gardenoom Hallway Score: 0 Moves: 91
CF |
CF | > TAKE SHIMMER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 92
CF |
CF | > SEARCH FOUNTAIN
CF |
CF | You grab at the shimmer in the fountain. As soon as you try to pull
CF | it out of the water it slips from your fingers.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Gardenoom Hallway Score: 0 Moves: 93
CF |
CF | > G
CF |
CF | You grab at the shimmer in the fountain. As soon as you try to pull
CF | it out of the water it slips from your fingers.
CF |
CF | > DavidW says, "or not."
Jacqueline says, "And you can't see the shimmer. Please implement the shimmer, author friends."
Jacqueline says (to ClubFloyd), "look in fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 94
CF |
CF | > LOOK IN FOUNTAIN
CF |
CF | You grab at the shimmer in the fountain. As soon as you try to pull
CF | it out of the water it slips from your fingers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take shiny"
CF ] Gardenoom Hallway Score: 0 Moves: 94
CF |
CF | > TAKE SHINY
CF |
CF | Sorry, I don't understand what "shiny" means.
CF |
CF | > DavidW says, "We might need to turn the water off or get sticky gloves."
Jacqueline says (to ClubFloyd), "i"
CF ] Gardenoom Hallway Score: 0 Moves: 95
CF |
CF | > I
CF |
CF | You're carrying a Last Player marker, a Guide to Adventure Games and a
CF | flashlight.
CF |
CF | > Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "read fountain in guide"
CF ] Gardenoom Hallway Score: 0 Moves: 96
CF |
CF | > READ FOUNTAIN IN GUIDE
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | > DavidW asks, "West?"
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "w"
CF ] Flickering Hallway Score: 0 Moves: 97
CF |
CF | > W
CF |
CF | Flickering Hallway
CF | An iron vent in the north wall whispers warm air to these abandoned
CF | halls. A flickering light makes shadows dance across the green carpet
CF | as it meanders east toward a tiled room.
CF |
CF | A doorway to the south is jammed closed, awaiting more development
CF | time. The hallway itself flows further east and west.
CF |
CF | > Jacqueline says, "haha"
DavidW says, "oh I see."
Jacqueline says, "Also, brb need a bio break. Wait if you want to. Take your own bio break if you want."
DavidW says, "I guess I'll just look at what's here and stop."
DavidW says (to ClubFloyd), "x vent"
CF ] Flickering Hallway Score: 0 Moves: 98
CF |
CF | > X VENT
CF |
CF | No larger than your forearm, it spills warm air into the hallway.
CF |
CF | >
DavidW says (to ClubFloyd), "reach in vent"
CF ] Flickering Hallway Score: 0 Moves: 98
CF |
CF | > REACH IN VENT
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "look in vent"
CF ] Flickering Hallway Score: 0 Moves: 99
CF |
CF | > LOOK IN VENT
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "x carpet"
CF ] Flickering Hallway Score: 0 Moves: 100
CF |
CF | > X CARPET
CF |
CF | There is a faded, diamond pattern weaving its eternal iterations
CF | onward. Your shoes scrub harshly against it as you walk.
CF |
CF | > Jacqueline says, "Back."
DavidW says, "There's nothing in the vent and too small to enter."
Jacqueline nods.
DavidW says, "The carpet is rough."
Roger says, "finally, a realistic vent"
DavidW says (to ClubFloyd), "w"
CF ] Silent Hallwaylway Score: 0 Moves: 101
CF |
CF | > W
CF |
CF | Silent Hallway
CF | The rough, green carpet of this hallway runs from the lounge in the
CF | west to a further set of doors to the east. But here, in this spot,
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly
CF | peeling wallpaper along the north and south walls mimics wood
CF | paneling.
CF |
CF | Two doors flank you silently to the north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "x wallpaper"
CF ] Silent Hallwaylway Score: 0 Moves: 102
CF |
CF | > X WALLPAPER
CF |
CF | Beatifully carved wooden arches are poorly imitated all along the
CF | hallway. The peeling corners reveal the thick steel that the walls are
CF | actually made of.
CF |
CF | > DavidW says, "Wallpaper that looks like wood paneling sounds like a crime against humanity."
Jacqueline says, "haha"
Jacqueline says, "It's like 70s, but updated for the 80s."
DavidW says (to ClubFloyd), "w"
CF ] Lounge Hallwaylway Score: 0 Moves: 103
CF |
CF | > W
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | > Jacqueline asks, "What's the machine?"
DavidW says (to ClubFloyd), "x machine"
CF ] Lounge Hallwaylway Score: 0 Moves: 104
CF |
CF | > X MACHINE
CF |
CF | A pane of plexiglass separates you from its only contents: a red
CF | herring. A blue handcrank on its side sits just below a coin slot.
CF |
CF | >
DavidW says (to ClubFloyd), "turn crank"
CF ] Lounge Hallwaylway Score: 0 Moves: 105
CF |
CF | > TURN CRANK
CF |
CF | It refuses to budge
CF |
CF | >
DavidW says (to ClubFloyd), "x slot"
CF ] Lounge Hallwaylway Score: 0 Moves: 105
CF |
CF | > X SLOT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "put marker in machine"
CF ] Lounge Hallwaylway Score: 0 Moves: 106
CF |
CF | > PUT MARKER IN MACHINE
CF |
CF | The Last Player marker tumbles through the machine's internals.
CF | >
DavidW says (to ClubFloyd), "turn crank"
CF ] Lounge Hallwaylway Score: 0 Moves: 107
CF |
CF | > TURN CRANK
CF |
CF | The handcrank begins to turn, making it almost a quarter way around
CF | before locking into place.
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Lounge Hallwaylway Score: 0 Moves: 106
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Lounge Hallwaylway Score: 0 Moves: 105
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "x marker"
CF ] Lounge Hallwaylway Score: 0 Moves: 106
CF |
CF | > X MARKER
CF |
CF | A small, coin-sized marker used to signify the last player in a game
CF | of Kettles of Satan. Its surface shimmers irredescently.
CF |
CF | >
DavidW says (to ClubFloyd), "x herring"
CF ] Lounge Hallwaylway Score: 0 Moves: 107
CF |
CF | > X HERRING
CF |
CF | A vibrantly red fish. It must be packed full of preservatives in order
CF | to last down here this long.
CF |
CF | >
DavidW says (to ClubFloyd), "x board"
CF ] Lounge Hallwaylway Score: 0 Moves: 108
CF |
CF | > X BOARD
CF |
CF | An old corkboard soaked with a brown ooze that is becoming
CF | disgustingly familiar.
CF |
CF | >
DavidW says (to ClubFloyd), "x ooze"
CF ] Lounge Hallwaylway Score: 0 Moves: 108
CF |
CF | > X OOZE
CF |
CF | Sorry, I don't understand what "ooze" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x pushpins"
CF ] Lounge Hallwaylway Score: 0 Moves: 109
CF |
CF | > X PUSHPINS
CF |
CF | All of the pushpins are corroded to the point that they've fused to
CF | the bulletin board.
CF |
CF | >
DavidW says (to ClubFloyd), "x couches"
CF ] Lounge Hallwaylway Score: 0 Moves: 110
CF |
CF | > X COUCHES
CF |
CF | The cushions, squishy to the touch, are sewn to the frame. Perhaps
CF | three people could squeeze onto one of these couches.
CF |
CF | >
DavidW says (to ClubFloyd), "search couches"
CF ] Lounge Hallwaylway Score: 0 Moves: 111
CF |
CF | > SEARCH COUCHES
CF |
CF | The cushions squelch as you check between them. Old crumbs and clumps
CF | of hair have melded into disgusting lumps you'd rather not touch.
CF | Fortunately your efforts pay off and you find a sickeningly sticky
CF | coin.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Lounge Hallwaylway Score: 0 Moves: 112
CF |
CF | > G
CF |
CF | You begin moving a cushion to the side to look through the crevices
CF | again. Spying a half-dissolved mass of food, hair, and slime; you
CF | decide against searching any further.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Lounge Hallwaylway Score: 0 Moves: 113
CF |
CF | > G
CF |
CF | You begin moving a cushion to the side to look through the crevices
CF | again. Spying a half-dissolved mass of food, hair, and slime; you
CF | decide against searching any further.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] Lounge Hallwaylway Score: 0 Moves: 114
CF |
CF | > X TABLE
CF |
CF | A Bjork-Bjork coffee table made of the sturdiest Swedish lumber.
CF |
CF | > DavidW says, "okay, we're bringing that table back to the clubhouse."
DavidW says (to ClubFloyd), "take table"
CF ] Lounge Hallwaylway Score: 0 Moves: 115
CF |
CF | > TAKE TABLE
CF |
CF | No need to concern yourself with that.
CF |
CF | > DavidW says, "no no, we wants it."
Jacqueline says, "hee"
DavidW says, "everyone grab a corner."
DavidW says (to ClubFloyd), "x card"
CF ] Lounge Hallwaylway Score: 0 Moves: 115
CF |
CF | > X CARD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x card game"
CF ] Lounge Hallwaylway Score: 0 Moves: 116
CF |
CF | > X CARD GAME
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x cards"
CF ] Lounge Hallwaylway Score: 0 Moves: 117
CF |
CF | > X CARDS
CF |
CF | Slimy and faded. Picking through the pile it appears someone has
CF | removed all the Aces.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Lounge Hallwaylway Score: 0 Moves: 118
CF |
CF | > L
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | > Roger says, "maybe it's just me but this seems even more aimless than usual"
Jacqueline says, "If there were implemented furniture in our ClubHouse, I'd add it, but the furniture is intentionally not implemented."
Jacqueline asks, "So, the coin?"
DavidW says (to ClubFloyd), "x tv"
CF ] Lounge Hallwaylway Score: 0 Moves: 118
CF |
CF | > X TV
CF |
CF | Sorry, I don't understand what "tv" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x television"
CF ] Lounge Hallwaylway Score: 0 Moves: 119
CF |
CF | > X TELEVISION
CF |
CF | The eyes and head of a news anchor are burnt into its screen. It will
CF | not turn on.
CF |
CF | > Roger says, "maybe we can detach the crank and keep it for later"
DavidW says (to ClubFloyd), "take crank"
CF ] Lounge Hallwaylway Score: 0 Moves: 120
CF |
CF | > TAKE CRANK
CF |
CF | The handcrank seems to be part of the Odd Vending Machine.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew crank"
CF ] Lounge Hallwaylway Score: 0 Moves: 121
CF |
CF | > UNSCREW CRANK
CF |
CF | You try to unscrew the handcrank but nothing comes of it.
CF | > Roger says, "or not"
DavidW says, "it was a good idea"
Roger says, "thanks"
DavidW says, "And maybe the herring is useful for the fountain and maybe we need both coin and token, but if the crank only moved a quarter turn, we might need several "coins"."
DavidW says, "but yeah, this is a lot of wandering with little payoff."
DavidW says (to ClubFloyd), "n"
CF ] KitchenHallwaylway Score: 0 Moves: 122
CF |
CF | > N
CF |
CF | Kitchen
CF | This kitchen is in need of some love. The counters are lacking
CF | drawers, the fridge is missing a door, the oven wont turn on, and in
CF | general everything here feels non-descript. The only thing of note,
CF | really, is the garbage chute.
CF |
CF | An arched doorway south leads to the lounge and a tightly-closed door
CF | is set into the north wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x oven"
CF ] KitchenHallwaylway Score: 0 Moves: 122
CF |
CF | > X OVEN
CF |
CF | Sorry, I don't understand what "oven" means.
CF |
CF | > Jacqueline says, "Wait, so you tried the new coin in the machine, too? Sorry if I missed that."
DavidW says (to ClubFloyd), "x fridge"
CF ] KitchenHallwaylway Score: 0 Moves: 122
CF |
CF | > X FRIDGE
CF |
CF | Sorry, I don't understand what "fridge" means.
CF |
CF | > DavidW says, "I didn't try."
DavidW says (to ClubFloyd), "s"
CF ] LoungenHallwaylway Score: 0 Moves: 123
CF |
CF | > S
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf14"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] LoungenHallwaylway Score: 0 Moves: 123
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "put coin in machine"
CF ] LoungenHallwaylway Score: 0 Moves: 124
CF |
CF | > PUT COIN IN MACHINE
CF |
CF | The sticky coin tumbles through the machine's internals.
CF | >
DavidW says (to ClubFloyd), "turn crank"
CF ] LoungenHallwaylway Score: 0 Moves: 125
CF |
CF | > TURN CRANK
CF |
CF | The handcrank begins to turn, making it almost a quarter way around
CF | before locking into place.
CF | >
DavidW says (to ClubFloyd), "put marker in crank"
CF ] LoungenHallwaylway Score: 0 Moves: 126
CF |
CF | > PUT MARKER IN CRANK
CF |
CF | The handcrank can't contain things.
CF |
CF | >
DavidW says (to ClubFloyd), "put marker in machine"
CF ] LoungenHallwaylway Score: 0 Moves: 127
CF |
CF | > PUT MARKER IN MACHINE
CF |
CF | The Last Player marker tumbles through the machine's internals.
CF | >
DavidW says (to ClubFloyd), "turn crank"
CF ] LoungenHallwaylway Score: 0 Moves: 128
CF |
CF | > TURN CRANK
CF |
CF | The handcrank turns to the halfway mark. A series of clanks and clangs
CF | come from within the machine.
CF | > Jacqueline says, "Same distance as the other coin."
DavidW says, "so, I was right. We probably need two more coins."
Jacqueline says, "AH"
Jacqueline says, "Okay, yeah."
DavidW says, "Or things that act like coins, like the marker."
Jacqueline nods.
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf14"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] LoungenHallwaylway Score: 0 Moves: 123
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] KitchenHallwaylway Score: 0 Moves: 124
CF |
CF | > N
CF |
CF | Kitchen
CF | This kitchen is in need of some love. The counters are lacking
CF | drawers, the fridge is missing a door, the oven wont turn on, and in
CF | general everything here feels non-descript. The only thing of note,
CF | really, is the garbage chute.
CF |
CF | An arched doorway south leads to the lounge and a tightly-closed door
CF | is set into the north wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x chute"
CF ] KitchenHallwaylway Score: 0 Moves: 125
CF |
CF | > X CHUTE
CF |
CF | There is nothing special about the garbage chute.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] KitchenHallwaylway Score: 0 Moves: 126
CF |
CF | > OPEN DOOR
CF |
CF | It's locked.
CF |
CF | > DavidW says, "We've found no keys."
DavidW says (to ClubFloyd), "x door"
CF ] KitchenHallwaylway Score: 0 Moves: 127
CF |
CF | > X DOOR
CF |
CF | A sturdy-looking door.
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] KitchenHallwaylway Score: 0 Moves: 128
CF |
CF | > ENTER CHUTE
CF |
CF | Squaring your shoulders against the frame of the chute, you're pretty
CF | sure you could squeeze into it if you want. But... are you sure that's
CF | what you want to do?
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf15"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] KitchenHallwaylway Score: 0 Moves: 128
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] KitchenHallwaylway Score: 0 Moves: 128
CF |
CF | > YES
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] KitchenHallwaylway Score: 0 Moves: 129
CF |
CF | > ENTER CHUTE
CF |
CF | You stick your head inside and stare down into the darkness. If you do
CF | this, there may not be a way back up. And there would be no help until
CF | your employers decide to send someone else on this cursed quest.
CF |
CF | Still...
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] A Room Full Of Garbage Score: 0 Moves: 130
CF |
CF | > ENTER CHUTE
CF |
CF | Tucking your elbows in, you hold your nose and slide into the chute.
CF |
CF | You fall through the rancid night.
CF |
CF | A Room Full Of Garbage
CF | A giant heap of garbage surrounds you on all sides.
CF |
CF | >
DavidW says (to ClubFloyd), "x garbage"
CF ] A Room Full Of Garbage Score: 0 Moves: 131
CF |
CF | > X GARBAGE
CF |
CF | The variety of junk here is truly astonishing. The garbage bags aren't
CF | entirely unexpected, nor the empty cans of beans and creamed corn (at
CF | least, it seems to be creamed corn. It's hard to tell since none of
CF | the cans are labeled). The pile seems to be endless, although you're
CF | unsure if any of it is interesting or useful. You're almost certain
CF | that some of it is toxic. The stench is incredible.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] A Room Full Of Garbage Score: 0 Moves: 132
CF |
CF | > SEARCH IT
CF |
CF | You dig your hand deeper into the pile, trying your best to avoid
CF | anything sharp. Mostly more cans of cream maybe-corn, pencil shavings,
CF | decaying and moldy produce, and you've only just begun.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] A Room Full Of Garbage Score: 0 Moves: 133
CF |
CF | > G
CF |
CF | You continue to dig deeper into the garbage, your arm up to your
CF | elbow, desperately feeling around for something that could help you
CF | get out of here. You pull out a moldy orange that is somehow more
CF | orange than a non-moldy orange. You're fairly sure something warm just
CF | slithered past your finger tips.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] A Room Full Of Garbage Score: 0 Moves: 134
CF |
CF | > G
CF |
CF | You continue to dig your hand deeper, passing layer after layer of
CF | miscellaneous debris. Worse, you're feeling an itchy tingle creep up
CF | your arm. The content of this mountain of refuse is almost certainly
CF | not hypoallergenic.
CF |
CF | You're about to give up when your fingers graze something hard and
CF | metallic. You pull the weighty object out and look down to see an old
CF | exit sign.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 135
CF |
CF | > X SIGN
CF |
CF | You're intimately familiar with this kind of sign. Small, rectangular
CF | with green unlit letters.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 136
CF |
CF | > TURN ON SIGN
CF |
CF | That's not something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "search garbage"
CF ] A Room Full Of Garbage Score: 0 Moves: 137
CF |
CF | > SEARCH GARBAGE
CF |
CF | You're pretty sure you've searched as thoroughly as you possibly can.
CF |
CF | >
DavidW says (to ClubFloyd), "exit"
CF ] A Room Full Of Garbage Score: 0 Moves: 138
CF |
CF | > EXIT
CF |
CF | You can't go that way
CF |
CF | > Jacqueline says, "ha"
DavidW says (to ClubFloyd), "follow sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 138
CF |
CF | > FOLLOW SIGN
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] A Room Full Of Garbage Score: 0 Moves: 139
CF |
CF | > U
CF |
CF | You can't see any obvious way out of here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] A Room Full Of Garbage Score: 0 Moves: 140
CF |
CF | > I
CF |
CF | You're carrying an exit sign, a sticky coin, a Last Player marker, a
CF | Guide to Adventure Games and a flashlight.
CF |
CF | > Jacqueline says, "That would have been very meta."
DavidW says (to ClubFloyd), "turn on sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 141
CF |
CF | > TURN ON SIGN
CF |
CF | That's not something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] A Room Full Of Garbage Score: 0 Moves: 142
CF |
CF | > TURN ON FLASHLIGHT
CF |
CF | You switch the flashlight on.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] A Room Full Of Garbage Score: 0 Moves: 143
CF |
CF | > L
CF |
CF | A Room Full Of Garbage
CF | A giant heap of garbage surrounds you on all sides.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] A Room Full Of Garbage Score: 0 Moves: 144
CF |
CF | > W
CF |
CF | You can't see any obvious way out of here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "eat garbage"
CF ] A Room Full Of Garbage Score: 0 Moves: 145
CF |
CF | > EAT GARBAGE
CF |
CF | (first taking the garbage)
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] A Room Full Of Garbage Score: 0 Moves: 146
CF |
CF | > TURN OFF FLASHLIGHT
CF |
CF | You switch the flashlight off.
CF |
CF | > Jacqueline says, "Aw. Feels like there could be a response there."
Jacqueline says, "(For >eat garbage)"
DavidW says (to ClubFloyd), "jump"
CF ] A Room Full Of Garbage Score: 0 Moves: 147
CF |
CF | > JUMP
CF |
CF | You jump on the spot, fruitlessly.
CF |
CF | >
DavidW says (to ClubFloyd), "whistle"
CF ] A Room Full Of Garbage Score: 0 Moves: 147
CF |
CF | > WHISTLE
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "yell"
CF ] A Room Full Of Garbage Score: 0 Moves: 148
CF |
CF | > YELL
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "pray"
CF ] A Room Full Of Garbage Score: 0 Moves: 148
CF |
CF | > PRAY
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] A Room Full Of Garbage Score: 0 Moves: 149
CF |
CF | > XYZZY
CF |
CF | The letters spill from your lips and something in your stomach sinks.
CF | You know you shouldn't have done that; not here, not now, not so...
CF | casually.
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] A Room Full Of Garbage Score: 0 Moves: 150
CF |
CF | > XYZZY
CF |
CF | Nothing happens, and that troubles you a little.
CF |
CF | >
DavidW says (to ClubFloyd), "xyzzy"
CF ] A Room Full Of Garbage Score: 0 Moves: 151
CF |
CF | > XYZZY
CF |
CF | Nothing happens, and that troubles you a little.
CF |
CF | >
DavidW says (to ClubFloyd), "plugh"
CF ] A Room Full Of Garbage Score: 0 Moves: 151
CF |
CF | > PLUGH
CF |
CF | That is not a verb I recognize.
CF |
CF | > Roger says, "oh maybe it's one of those exit signs that glows in the dark"
DavidW says (to ClubFloyd), "rub sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 152
CF |
CF | > RUB SIGN
CF |
CF | You achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "open sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 153
CF |
CF | > OPEN SIGN
CF |
CF | You can't open that.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 154
CF |
CF | > X SIGN
CF |
CF | You're intimately familiar with this kind of sign. Small, rectangular
CF | with green unlit letters.
CF |
CF | > DavidW asks, "well, restore back to the kitchen?"
DavidW says, "I'm not sure where to explore next, to be honest/"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf15"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] KitchenFull Of Garbage Score: 0 Moves: 128
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] LoungenFull Of Garbage Score: 0 Moves: 129
CF |
CF | > S
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "push machine"
CF ] LoungenFull Of Garbage Score: 0 Moves: 130
CF |
CF | > PUSH MACHINE
CF |
CF | What a concept!
CF |
CF | >
DavidW says (to ClubFloyd), "break machine"
CF ] LoungenFull Of Garbage Score: 0 Moves: 131
CF |
CF | > BREAK MACHINE
CF |
CF | With all your might you slam into the machine. The red herring inside
CF | rocks back-and-forth but does not fall.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] LoungenFull Of Garbage Score: 0 Moves: 132
CF |
CF | > G
CF |
CF | With all your might you slam into the machine. The red herring inside
CF | rocks back-and-forth but does not fall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Silent Hallway Garbage Score: 0 Moves: 133
CF |
CF | > E
CF |
CF | Silent Hallway
CF | The rough, green carpet of this hallway runs from the lounge in the
CF | west to a further set of doors to the east. But here, in this spot,
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly
CF | peeling wallpaper along the north and south walls mimics wood
CF | paneling.
CF |
CF | Two doors flank you silently to the north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "x light"
CF ] Silent Hallway Garbage Score: 0 Moves: 133
CF |
CF | > X LIGHT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "pull wallpaper"
CF ] Silent Hallway Garbage Score: 0 Moves: 134
CF |
CF | > PULL WALLPAPER
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Flickering Hallwaybage Score: 0 Moves: 135
CF |
CF | > E
CF |
CF | Flickering Hallway
CF | An iron vent in the north wall whispers warm air to these abandoned
CF | halls. A flickering light makes shadows dance across the green carpet
CF | as it meanders east toward a tiled room.
CF |
CF | A doorway to the south is jammed closed, awaiting more development
CF | time. The hallway itself flows further east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Flickering Hallwaybage Score: 0 Moves: 136
CF |
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x shadows"
CF ] Flickering Hallwaybage Score: 0 Moves: 136
CF |
CF | > X SHADOWS
CF |
CF | Sorry, I don't understand what "shadows" means.
CF |
CF | >
DavidW says (to ClubFloyd), "enter vent"
CF ] Flickering Hallwaybage Score: 0 Moves: 137
CF |
CF | > ENTER VENT
CF |
CF | You can't enter that.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Gardenring Hallwaybage Score: 0 Moves: 138
CF |
CF | > E
CF |
CF | Garden
CF | Slate tiles, crawling with moss, ring around a marble plinth in the
CF | center of the room. The frescoed ceiling attempts to convince you of
CF | the presence of the sky just before sunset. A single, bright, round
CF | light rains plastic sunshine down upon the subterranean garden.
CF | Flowers bloom along the walkway as it turns from the west to the
CF | north.A fountain, marble-white, stands atop the central plinth;
CF | burbling softly.
CF |
CF | Doorways, at either end of the walkway, lead north and west.
CF | You can see a plastic flowers and a fountain here.
CF |
CF | >
DavidW says (to ClubFloyd), "take flowers"
CF ] Gardenring Hallwaybage Score: 0 Moves: 139
CF |
CF | > TAKE FLOWERS
CF |
CF | You pluck them from along the path, leaving the room looking a little
CF | less colorful.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Gardenring Hallwaybage Score: 0 Moves: 140
CF |
CF | > I
CF |
CF | You're carrying a plastic flowers, a sticky coin, a Last Player
CF | marker, a Guide to Adventure Games and a flashlight.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Roomg Hallwaybage Score: 0 Moves: 141
CF |
CF | > N
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Theateromg Hallwaybage Score: 0 Moves: 142
CF |
CF | > W
CF |
CF | Theater
CF | Three rows of chairs point towards an enormous canvas screen stretched
CF | across the western wall. A small window looms about twenty feet up the
CF | eastern wall.
CF |
CF | Double doors lead back east to the Game Room.
CF |
CF | You can see a floor hatch and a movie seats here.
CF |
CF | >
DavidW says (to ClubFloyd), "x seats"
CF ] Theateromg Hallwaybage Score: 0 Moves: 143
CF |
CF | > X SEATS
CF |
CF | Three rows of theater seats point towards the screen. Beneath the
CF | frontmost row a small metal hatch peeks out from beneath the red
CF | carpet.
CF |
CF | >
DavidW says (to ClubFloyd), "search seats"
CF ] Theateromg Hallwaybage Score: 0 Moves: 144
CF |
CF | > SEARCH SEATS
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "x hatch"
CF ] Theateromg Hallwaybage Score: 0 Moves: 145
CF |
CF | > X HATCH
CF |
CF | A metalic hatch with "Emergency Use Only" printed on its top. It is
CF | locked up tight.
CF |
CF | > DavidW says, "idiots"
DavidW asks, "How can it be used in an emergency then?"
Jacqueline says, "So unsafe."
DavidW says (to ClubFloyd), "open hatch"
CF ] Theateromg Hallwaybage Score: 0 Moves: 146
CF |
CF | > OPEN HATCH
CF |
CF | It's locked.
CF |
CF | >
DavidW says (to ClubFloyd), "x screen"
CF ] Theateromg Hallwaybage Score: 0 Moves: 147
CF |
CF | > X SCREEN
CF |
CF | The silver screen where movie magic happens.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind screen"
CF ] Theateromg Hallwaybage Score: 0 Moves: 148
CF |
CF | > LOOK BEHIND SCREEN
CF |
CF | Sorry, I don't understand what "behind" means.
CF |
CF | >
DavidW says (to ClubFloyd), "move screen"
CF ] Theateromg Hallwaybage Score: 0 Moves: 149
CF |
CF | > MOVE SCREEN
CF |
CF | What a concept!
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Theateromg Hallwaybage Score: 0 Moves: 150
CF |
CF | > X WINDOW
CF |
CF | Almost certainly the window of a projection booth.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Theateromg Hallwaybage Score: 0 Moves: 151
CF |
CF | > L
CF |
CF | Theater
CF | Three rows of chairs point towards an enormous canvas screen stretched
CF | across the western wall. A small window looms about twenty feet up the
CF | eastern wall.
CF |
CF | Double doors lead back east to the Game Room.
CF |
CF | You can see a floor hatch and a movie seats here.
CF |
CF | >
DavidW says (to ClubFloyd), "x doors"
CF ] Theateromg Hallwaybage Score: 0 Moves: 151
CF |
CF | > X DOORS
CF |
CF | Sorry, I don't understand what "doors" means.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Roomg Hallwaybage Score: 0 Moves: 152
CF |
CF | > E
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | >
DavidW says (to ClubFloyd), "play table-tennis"
CF ] Game Roomg Hallwaybage Score: 0 Moves: 152
CF |
CF | > PLAY TABLE-TENNIS
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stairwellg Hallwaybage Score: 0 Moves: 153
CF |
CF | > N
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Collapsed Hallwayybage Score: 0 Moves: 154
CF |
CF | > W
CF |
CF | Collapsed Hallway
CF | What was once a lovely hallway capable of efficently moving
CF | foottraffic from east-to-west and back again has been blocked off by a
CF | collapsed pile of rubble. There is just enough room to still make
CF | passage between the eastern stairwell and the norther room possible.
CF |
CF | >
DavidW says (to ClubFloyd), "move rubble"
CF ] Collapsed Hallwayybage Score: 0 Moves: 155
CF |
CF | > MOVE RUBBLE
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Stairwell Hallwayybage Score: 0 Moves: 156
CF |
CF | > E
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Landinglwayybage Score: 0 Moves: 157
CF |
CF | > U
CF |
CF | Upper Landing
CF | Two large windows on the north wall stare out over the beauty of
CF | nature. An old chest rests beneath one of them. A spiral staircase in
CF | the room's center winds clockwise to a lower level.
CF |
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of
CF | course, leads downward.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lobby Landinglwayybage Score: 0 Moves: 158
CF |
CF | > W
CF |
CF | Lobby
CF | This small lobby resembles a military checkpoint more so than a
CF | waiting room. The reception desk is surrounded by heavy plexiglass.
CF | The seating for the scant visitor is merely a steel bench riveted to
CF | the wall. Sparse appointments for sparse appointments.
CF |
CF | Doors stand open to the east and west. A solid steel bulkhead blocks
CF | the way north. Stairs creep downwards for a long way to the south.
CF |
CF | You can see a "Memo: Renovations" here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Lab Access Stairwellge Score: 0 Moves: 159
CF |
CF | > D
CF |
CF | Lab Access Stairwell
CF | At the bottom of the steely stairway, pale white lights shine behind
CF | frosted panels.
CF |
CF | The stairway climbs northward towards the lobby. To your immediate
CF | south is a solid steel door.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Lab Access Stairwellge Score: 0 Moves: 160
CF |
CF | > X DOOR
CF |
CF | A beautiful slab of stainless steel. Very good at keeping out unwanted
CF | visitors.
CF |
CF | >
DavidW says (to ClubFloyd), "x lights"
CF ] Lab Access Stairwellge Score: 0 Moves: 161
CF |
CF | > X LIGHTS
CF |
CF | If you put your ear close you can hear a faint but bright hum. It's
CF | somewhat mesmerizing, and you notice your breathing starting to slow,
CF | your eyes begin to grow heavy and...
CF |
CF | You pull yourself away. After taking a moment to recover, you notice
CF | that the buzzing sound has been replaced by the sound of your own
CF | pounding heart.
CF |
CF | > DavidW asks, "uh, is that important or just atmosphere?"
Jacqueline says, "Not sure"
DavidW says (to ClubFloyd), "listen"
CF ] Lab Access Stairwellge Score: 0 Moves: 162
CF |
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | > Jacqueline asks, "Probably important?"
DavidW says (to ClubFloyd), "listen to door"
CF ] Lab Access Stairwellge Score: 0 Moves: 163
CF |
CF | > LISTEN TO DOOR
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "break panel"
CF ] Lab Access Stairwellge Score: 0 Moves: 164
CF |
CF | > BREAK PANEL
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "search panel"
CF ] Lab Access Stairwellge Score: 0 Moves: 165
CF |
CF | > SEARCH PANEL
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Lobbyccess Stairwellge Score: 0 Moves: 166
CF |
CF | > U
CF |
CF | Lobby
CF | This small lobby resembles a military checkpoint more so than a
CF | waiting room. The reception desk is surrounded by heavy plexiglass.
CF | The seating for the scant visitor is merely a steel bench riveted to
CF | the wall. Sparse appointments for sparse appointments.
CF |
CF | Doors stand open to the east and west. A solid steel bulkhead blocks
CF | the way north. Stairs creep downwards for a long way to the south.
CF |
CF | You can see a "Memo: Renovations" here.
CF |
CF | > Roger says, "A game like this could totally have a nap timer"
Jacqueline says, "Or maybe it's just how the authors react to fluorescent lights."
Roger says, "seating for scant visitor only"
Jacqueline asks (of Roger), "How so?"
Roger says, "I mean if we needed to take a nap every 100 turns or whatever, like in the good old days"
DavidW says, "I think we've been everywhere. I didn't find much to pick up, and no keys for the locked drawers and doors."
Jacqueline says, "This may just be it."
Jacqueline says, "Like, I feel like it's a unique setting, but there needs to be a bit more drive."
DavidW asks, "We could try shaking the machine after the coins are in to see if they roll out again?"
Jacqueline says, "I do wonder if at least the other coins are here, but -- oh, sure."
DavidW says, "It's all I can think of."
DavidW says (to ClubFloyd), "e"
CF ] Upper Landingairwellge Score: 0 Moves: 167
CF |
CF | > E
CF |
CF | Upper Landing
CF | Two large windows on the north wall stare out over the beauty of
CF | nature. An old chest rests beneath one of them. A spiral staircase in
CF | the room's center winds clockwise to a lower level.
CF |
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of
CF | course, leads downward.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Stairwelldingairwellge Score: 0 Moves: 168
CF |
CF | > D
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Roomdingairwellge Score: 0 Moves: 169
CF |
CF | > S
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Gardenoomdingairwellge Score: 0 Moves: 170
CF |
CF | > S
CF |
CF | Garden
CF | Slate tiles, crawling with moss, ring around a marble plinth in the
CF | center of the room. The frescoed ceiling attempts to convince you of
CF | the presence of the sky just before sunset. A single, bright, round
CF | light rains plastic sunshine down upon the subterranean garden.
CF | Flowers bloom along the walkway as it turns from the west to the
CF | north.A fountain, marble-white, stands atop the central plinth;
CF | burbling softly.
CF |
CF | Doorways, at either end of the walkway, lead north and west.
CF | You can see a fountain here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Flickering Hallwayllge Score: 0 Moves: 171
CF |
CF | > W
CF |
CF | Flickering Hallway
CF | An iron vent in the north wall whispers warm air to these abandoned
CF | halls. A flickering light makes shadows dance across the green carpet
CF | as it meanders east toward a tiled room.
CF |
CF | A doorway to the south is jammed closed, awaiting more development
CF | time. The hallway itself flows further east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Silent Hallwaylwayllge Score: 0 Moves: 172
CF |
CF | > W
CF |
CF | Silent Hallway
CF | The rough, green carpet of this hallway runs from the lounge in the
CF | west to a further set of doors to the east. But here, in this spot,
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly
CF | peeling wallpaper along the north and south walls mimics wood
CF | paneling.
CF |
CF | Two doors flank you silently to the north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 173
CF |
CF | > W
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf16"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 173
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "put coin in machine"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 174
CF |
CF | > PUT COIN IN MACHINE
CF |
CF | The sticky coin tumbles through the machine's internals.
CF | >
DavidW says (to ClubFloyd), "turn crank"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 175
CF |
CF | > TURN CRANK
CF |
CF | The handcrank begins to turn, making it almost a quarter way around
CF | before locking into place.
CF | >
DavidW says (to ClubFloyd), "put marker in machine"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 176
CF |
CF | > PUT MARKER IN MACHINE
CF |
CF | The Last Player marker tumbles through the machine's internals.
CF | >
DavidW says (to ClubFloyd), "turn crank"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 177
CF |
CF | > TURN CRANK
CF |
CF | The handcrank turns to the halfway mark. A series of clanks and clangs
CF | come from within the machine.
CF | >
DavidW says (to ClubFloyd), "shake machine"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 177
CF |
CF | > SHAKE MACHINE
CF |
CF | That is not a verb I recognize.
CF |
CF | > Jacqueline says, "Violence time."
DavidW says (to ClubFloyd), "hit machine"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 178
CF |
CF | > HIT MACHINE
CF |
CF | You slam into the vending machine. The red herring wriggles free of
CF | the machine's internals and falls into the recepticle. You gingerly
CF | fish it out.
CF | > Jacqueline exclaims, "!"
DavidW says, "oh ho!"
Roger says, "hurray"
DavidW says (to ClubFloyd), "x herring"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 179
CF |
CF | > X HERRING
CF |
CF | A vibrantly red fish. It must be packed full of preservatives in order
CF | to last down here this long.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 180
CF |
CF | > TAKE IT
CF |
CF | You already have it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Silent Hallwaylwayllge Score: 0 Moves: 181
CF |
CF | > E
CF |
CF | Silent Hallway
CF | The rough, green carpet of this hallway runs from the lounge in the
CF | west to a further set of doors to the east. But here, in this spot,
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly
CF | peeling wallpaper along the north and south walls mimics wood
CF | paneling.
CF |
CF | Two doors flank you silently to the north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Flickering Hallwayllge Score: 0 Moves: 182
CF |
CF | > E
CF |
CF | Flickering Hallway
CF | An iron vent in the north wall whispers warm air to these abandoned
CF | halls. A flickering light makes shadows dance across the green carpet
CF | as it meanders east toward a tiled room.
CF |
CF | A doorway to the south is jammed closed, awaiting more development
CF | time. The hallway itself flows further east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Gardenring Hallwayllge Score: 0 Moves: 183
CF |
CF | > E
CF |
CF | Garden
CF | Slate tiles, crawling with moss, ring around a marble plinth in the
CF | center of the room. The frescoed ceiling attempts to convince you of
CF | the presence of the sky just before sunset. A single, bright, round
CF | light rains plastic sunshine down upon the subterranean garden.
CF | Flowers bloom along the walkway as it turns from the west to the
CF | north.A fountain, marble-white, stands atop the central plinth;
CF | burbling softly.
CF |
CF | Doorways, at either end of the walkway, lead north and west.
CF | You can see a fountain here.
CF |
CF | >
DavidW says (to ClubFloyd), "put herring in fountain"
CF ] Gardenring Hallwayllge Score: 0 Moves: 184
CF |
CF | > PUT HERRING IN FOUNTAIN
CF |
CF | The fountain can't contain things.
CF |
CF | > Jacqueline says, "Aw"
DavidW says (to ClubFloyd), "eat herring"
CF ] Gardenring Hallwayllge Score: 0 Moves: 185
CF |
CF | > EAT HERRING
CF |
CF | A pang of nausea overcomes you as you consider eating a raw fish that
CF | you got from a vending machine. A second later, the feeling subsides.
CF | You can probably push past it next time if you really want to.
CF |
CF | > Jacqueline says, "hs"
Jacqueline says, "er, ha"
DavidW asks, "Do we want to?"
Jacqueline exclaims, "fish! fish! fish!"
DavidW says (to ClubFloyd), "eat herring"
CF ] Gardenring Hallwayllge Score: 0 Moves: 186
CF |
CF | > EAT HERRING
CF |
CF | Your stomach gurgles. A feeling like angry fire ants pulses through
CF | your veins. The world swims as your knees give out from underneath
CF | you. Darkness pushes in from every direction.
CF |
CF | Your employement, like your life, has come to an end. Hopefully the
CF | next person they send will fare better.
CF |
CF | *** You have died ***
CF |
CF | In that game you scored 0 out of a possible 0, in 186 turns.
CF |
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? Jacqueline says, "hahahaohno"
Roger says, "We deserved that"
Jacqueline says, "Well, yes."
DavidW says, "I think we should end the game there, honestly."
Jacqueline says, "I am fine with that."
Jacqueline says, "Let's take quick break to vote, then we can check out Welcome"
DavidW asks, "Didn't you say the game is the only entry?"
Jacqueline says, "Yes. The other people who submitted intents didn't end up submitting games."
Jacqueline says, "But the true prize of IntroComp is feedback."
Jacqueline says, "So we should still rate it and give it feedback."
Jacqueline says, "Because we are good people who do our civic duty."
DavidW says, "fine, but I'll do it after our session is over. I can't rush critique."
Jacqueline says, "As long as you promise."
DavidW says, "yes, I promise."
Jacqueline says, "If that's the case, I can hold off until we're done. Fire up Welcome."
DavidW says (to ClubFloyd), "quit"




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