ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline says, "Heya, D." | |||
DavidW says, "hi Jacqueline" | |||
says, "I uploaded a 2nd game to Floyd, but, um, I already played it." | |||
Jacqueline says, "ha" | |||
Jacqueline says, "You are a vision of self-control." | |||
Jacqueline says, "I am excited to see the introcomp game we'll be playing." | |||
DavidW says, "It's called Welcome by Ryan Veeder and I've already finished writing its walkthrough." | |||
DavidW says, "oh, the Introcomp game is Good Bones, and I have *not* played that one." | |||
Jacqueline says, "Good. Yes, I assumed you meant the other game you'd uploaded." | |||
DavidW says, "Welcome has an interesting gimmick. It was written without using any quotation marks in the Inform 7 source code." | |||
DavidW says, "So there's no room descriptions, no object descriptions, no special messages when you do something." | |||
Jacqueline says, "huh" | |||
Roger says, "That's pretty weird" | |||
DavidW says, "The only responses are default ones and run-time errors." | |||
Jacqueline asks, "How long is it?" | |||
DavidW says, "hm. A while. There's 54 rooms, I think." | |||
DavidW says, "It's very clever." | |||
Jacqueline says, "Well, if Good Bones turns out to be short, which I suspect it will be (but who knows) maybe we can just take a look to see what that's like. I'm a little intrigued." | |||
DavidW says, "yay! I was hoping you'd say that." | |||
Jacqueline laughs. | |||
DavidW says, "The game is called Welcome because that's the default title in Inform 7 when the author doesn't define one." | |||
Jacqueline says, "Aha" | |||
DavidW says, "There's a readme webpage that explains the gimmick, because it couldn't be explained in the game itself." | |||
DavidW says, "[LINK]" | |||
Jacqueline says, "Oho. He also didn't use 'say'." | |||
DavidW says, "yeah" | |||
Jacqueline says, "haha: 'I could have explained all of this within the game, but that would require using quotation marks!'" | |||
DavidW asks, "Is it time to begin?" | |||
Jacqueline exclaims, "Oh. I guess it is!" | |||
Jacqueline asks, "Shall we begin?" | |||
Jacqueline says, "Yes, Lisa." | |||
DavidW says (to ClubFloyd), "load sleepmask goodbones" | |||
CF ] | |||
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CF | | |||
DavidW pushes the green 'space' button. | |||
CF ] Supply Closet Score: 0 Moves: 0 | |||
CF | | |||
CF | | |||
CF | Fog shrouds the waning moon as you slip around the side of Wild | |||
CF | Chester's Lasagna Armory. Peeling posters announcing the five foot | |||
CF | "Cannonolis," monstrous confections of pastry shell and ricotta | |||
CF | cheese, still cling to greasy windows. The stars disappear from the | |||
CF | sky one by one as the clouds creep in. Fortunately, you are right | |||
CF | where you need to be. | |||
CF | | |||
CF | Your crowbar proves unnecessary for prying open the back door; | |||
CF | somebody else has beaten you to it. The stairway behind it descends | |||
CF | one flight after another into the dim half-light of ancient halogen | |||
CF | bulbs. You find yourself walking far deeper than you had expected when | |||
CF | you took this job. You'd assumed, based on the location and sparse | |||
CF | details whispered to you over the phone, that you were stealing some | |||
CF | employee files or a secret lasagna recipe (with sauce almost certainly | |||
CF | made with gunpowder). But the restaurant, and even its basement, are | |||
CF | now five storeys above you, and the stairs descend further still. | |||
CF | | |||
CF | Finally, you reach their bottom and find a vent covering, helpfully | |||
CF | jimmied open and laid to the side. There is nowhere else to go. | |||
CF | | |||
CF | You shimmy through. | |||
CF | | |||
CF | | |||
CF | Good Bones | |||
CF | An interactive fiction by XYZoe and IronSerenity | |||
CF | Release 1 / Serial number 240801 / Inform v6.43 PunyInform v5.5.1dev | |||
CF | DR | |||
CF | | |||
CF | Supply Closet | |||
CF | The closet is square with not much left inside of it. The vent you | |||
CF | entered through looms four feet off the ground. Its cover, long | |||
CF | detached, leans against the west wall. | |||
CF | | |||
CF | In front of you is a wood-framed door leading south. | |||
CF | | |||
CF | > | Roger says, "that is one hell of an opening sentence" | ||
DavidW says, "This is a unique premise." | |||
Jacqueline says, "Yes and yes." | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Supply Closet Score: 0 Moves: 1 | |||
CF | | |||
CF | > X ME | |||
CF | | |||
CF | You feel like you haven't slept in weeks. Everything that's happened | |||
CF | in the days since hearing from, well, whoever it was that you heard | |||
CF | from, you've been in a daze. The worst of it was discovering that | |||
CF | whoever it was, they were serious--the little "reminders" left for you | |||
CF | wherever you went, as if they had mapped out your routine (and, at | |||
CF | this point, you're absolutely certain that they have). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Supply Closet Score: 0 Moves: 2 | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You're carrying a flashlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x flashlight" | |||
CF ] Supply Closet Score: 0 Moves: 3 | |||
CF | | |||
CF | > X FLASHLIGHT | |||
CF | | |||
CF | A simple Maglite that runs on two D batteries, currently switched off. | |||
CF | | |||
CF | > | Roger says, "how do we know how long the vent cover was detached for" | ||
DavidW says (to ClubFloyd), "x cover" | |||
CF ] Supply Closet Score: 0 Moves: 4 | |||
CF | | |||
CF | > X COVER | |||
CF | | |||
CF | It's unimaginable, but this thick iron grate appears to have been | |||
CF | peeled away. It's clear that some of the rust isn't simply oxidation | |||
CF | but organic in nature. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Supply Closet Score: 0 Moves: 5 | |||
CF | | |||
CF | > X DOOR | |||
CF | | |||
CF | The handle jiggles slightly when touched. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take cover" | |||
CF ] Supply Closet Score: 0 Moves: 6 | |||
CF | | |||
CF | > TAKE COVER | |||
CF | | |||
CF | It's far too heavy and besides, why would you even need it? | |||
CF | | |||
CF | > | Roger asks, "what, like potato rust?" | ||
DavidW says (to ClubFloyd), "x rust" | |||
CF ] Supply Closet Score: 0 Moves: 6 | |||
CF | | |||
CF | > X RUST | |||
CF | | |||
CF | Sorry, I don't understand what "rust" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Computer Room Score: 0 Moves: 7 | |||
CF | | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | You apply pressure to the warped and moldy door. It's softer than it | |||
CF | looks and instead of opening outward on its hinges, you stumble | |||
CF | through as if it were made of soaking wet cardboard. | |||
CF | | |||
CF | Computer Room | |||
CF | A desk rests against the back corner. An old PC sits upon its surface. | |||
CF | Open-topped banker boxes of old papers crowd around the desk. | |||
CF | | |||
CF | There are exits to the north and east. | |||
CF | | |||
CF | You can see a Guide to Adventure Games here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guide" | |||
CF ] Computer Room Score: 0 Moves: 8 | |||
CF | | |||
CF | > X GUIDE | |||
CF | | |||
CF | A weathered book with dog-earred pages. It claims to contain important | |||
CF | information regarding playing adventure games. | |||
CF | | |||
CF | It can be consulted via: "read in guidebook" | |||
CF | For example: "read contents in guidebook" | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Computer Room Score: 0 Moves: 9 | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read contents in guide" | |||
CF ] Computer Room Score: 0 Moves: 10 | |||
CF | | |||
CF | > READ CONTENTS IN GUIDE | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read contents in guidebook" | |||
CF ] Computer Room Score: 0 Moves: 11 | |||
CF | | |||
CF | > READ CONTENTS IN GUIDEBOOK | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read zork in guidebook" | |||
CF ] Computer Room Score: 0 Moves: 12 | |||
CF | | |||
CF | > READ ZORK IN GUIDEBOOK | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | Jacqueline says, "Only now is it occurring to me that we could have invited the authors." | ||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Computer Room Score: 0 Moves: 13 | |||
CF | | |||
CF | > X DESK | |||
CF | | |||
CF | It is covered in dust save for where a greasy film streaks through it. | |||
CF | The handle on its ancient drawer is corroded, possibly by moisture | |||
CF | that's made its way into the facility from the Resto Barmory it sits | |||
CF | beneath. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open drawer" | |||
CF ] Computer Room Score: 0 Moves: 14 | |||
CF | | |||
CF | > OPEN DRAWER | |||
CF | | |||
CF | You pull and pull but the bloody thing won't budge. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under desk" | |||
CF ] Computer Room Score: 0 Moves: 15 | |||
CF | | |||
CF | > LOOK UNDER DESK | |||
CF | | |||
CF | Sorry, I don't understand what "under" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search desk" | |||
CF ] Computer Room Score: 0 Moves: 16 | |||
CF | | |||
CF | > SEARCH DESK | |||
CF | | |||
CF | There is nothing on the desk. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Computer Room Score: 0 Moves: 17 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Computer Room | |||
CF | A desk rests against the back corner. An old PC sits upon its surface. | |||
CF | Open-topped banker boxes of old papers crowd around the desk. | |||
CF | | |||
CF | There are exits to the north and east. | |||
CF | | |||
CF | > | Jacqueline says, "Resto Barmory..." | ||
Roger says, "we can crowbar the drawer can't we" | |||
DavidW says, "But... PC on the desk." | |||
DavidW says, "Boxes on the desk." | |||
DavidW says (to ClubFloyd), "x boxes" | |||
CF ] Computer Room Score: 0 Moves: 18 | |||
CF | | |||
CF | > X BOXES | |||
CF | | |||
CF | They contain old papers which have stuck together into one giant blob | |||
CF | of wood pulp. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pc" | |||
CF ] Computer Room Score: 0 Moves: 19 | |||
CF | | |||
CF | > X PC | |||
CF | | |||
CF | Undoubtably state-of-the-art two decades ago, the dust that has | |||
CF | settled on it now forms a sticky-looking film. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on pc" | |||
CF ] Computer Room Score: 0 Moves: 20 | |||
CF | | |||
CF | > TURN ON PC | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | Jacqueline says, "Oh. I know that film. It's horrible." | ||
DavidW says (to ClubFloyd), "l" | |||
CF ] Computer Room Score: 0 Moves: 21 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Computer Room | |||
CF | A desk rests against the back corner. An old PC sits upon its surface. | |||
CF | Open-topped banker boxes of old papers crowd around the desk. | |||
CF | | |||
CF | There are exits to the north and east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search boxes" | |||
CF ] Computer Room Score: 0 Moves: 22 | |||
CF | | |||
CF | > SEARCH BOXES | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Lobbyter Room Score: 0 Moves: 23 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Lobby | |||
CF | This small lobby resembles a military checkpoint more so than a | |||
CF | waiting room. The reception desk is surrounded by heavy plexiglass. | |||
CF | The seating for the scant visitor is merely a steel bench riveted to | |||
CF | the wall. Sparse appointments for sparse appointments. | |||
CF | | |||
CF | Doors stand open to the east and west. A solid steel bulkhead blocks | |||
CF | the way north. Stairs creep downwards for a long way to the south. | |||
CF | | |||
CF | You can see a "Memo: Renovations" here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x memo" | |||
CF ] | |||
CF | | |||
CF | > X MEMO | |||
DavidW pushes the green 'space' button. | |||
CF ] Lobby Score: 0 Moves: 24 | |||
CF | | |||
CF | > | Jacqueline says, ".." | ||
Jacqueline asks, "... ?" | |||
DavidW says, "Maybe it's a graphical image." | |||
DavidW says (to ClubFloyd), "about" | |||
CF ] Lobby Score: 0 Moves: 24 | |||
CF | | |||
CF | > ABOUT | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | Jacqueline says, "Oh. Hm. Let me check." | ||
DavidW says (to ClubFloyd), "credits" | |||
CF ] Lobby Score: 0 Moves: 24 | |||
CF | | |||
CF | > CREDITS | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bench" | |||
CF ] Lobby Score: 0 Moves: 25 | |||
CF | | |||
CF | > X BENCH | |||
CF | | |||
CF | Very uncomfortable looking. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sit on bench" | |||
CF ] Lobby Score: 0 Moves: 26 | |||
CF | | |||
CF | > SIT ON BENCH | |||
CF | | |||
CF | The bench looks so very uncomfortable that you think better of it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plexiglass" | |||
CF ] Lobby Score: 0 Moves: 27 | |||
CF | | |||
CF | > X PLEXIGLASS | |||
CF | | |||
CF | Presumably to protect the receptionist from hostile visitors, but it | |||
CF | very well could have been the other way around. | |||
CF | | |||
CF | > | Jacqueline says, "Oh gosh. No, I'm not sure why the memo didn't display, but it seems important. One sec." | ||
DavidW says, "read plexiglass in guide" | |||
DavidW says (to ClubFloyd), "read plexiglass in guide" | |||
CF ] Lobby Score: 0 Moves: 28 | |||
CF | | |||
CF | > READ PLEXIGLASS IN GUIDE | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read guide in guide" | |||
CF ] Lobby Score: 0 Moves: 29 | |||
CF | | |||
CF | > READ GUIDE IN GUIDE | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guide" | |||
CF ] Lobby Score: 0 Moves: 30 | |||
CF | | |||
CF | > X GUIDE | |||
CF | | |||
CF | A weathered book with dog-earred pages. It claims to contain important | |||
CF | information regarding playing adventure games. | |||
CF | | |||
CF | It can be consulted via: "read in guidebook" | |||
CF | For example: "read contents in guidebook" | |||
CF | | |||
CF | > | DavidW asks, "Nothing of interest in the *nothing*?" | ||
DavidW says (to ClubFloyd), "read guide in guidebook" | |||
CF ] Lobby Score: 0 Moves: 31 | |||
CF | | |||
CF | > READ GUIDE IN GUIDEBOOK | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read adventure in guidebook" | |||
CF ] Lobby Score: 0 Moves: 32 | |||
CF | | |||
CF | > READ ADVENTURE IN GUIDEBOOK | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open guide" | |||
CF ] Lobby Score: 0 Moves: 33 | |||
CF | | |||
CF | > OPEN GUIDE | |||
CF | | |||
CF | You can't open that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bulkhead" | |||
CF ] Lobby Score: 0 Moves: 34 | |||
CF | | |||
CF | > X BULKHEAD | |||
CF | | |||
CF | A very heavy door with a dozen locks and latches, many of which have | |||
CF | rusted shut. | |||
CF | | |||
CF | > | Jacqueline | Memo: Renovations | ||
Jacqueline | | |||
Jacqueline | Hello all! As you may know, the old cosmetics laboratory beneath our own still requires the occasional bit of upkeep. While the maintenance folks are here, please remember: | |||
Jacqueline | -- Continue using your numbers; especially around outside help! No names! | |||
Jacqueline | -- Keep converstaions with the constractors short and to the point. | |||
Jacqueline | -- Do not follow or help the constractors with their work. Many areas of the old labs are unsafe due to contanimants, contaigons, and shoddy construction. | |||
Jacqueline | -- Report any breaches of protocol to Director 13013. | |||
Jacqueline | -- If you do have cause to be on the sub-lab level, stick to approved areas only. Report any new cavern openings to 13013. | |||
Jacqueline | -- DO NOT go into any "new hallways" or into the cave system. DO NOT be like 5549. | |||
Jacqueline | | |||
Jacqueline | Thank you in advance, | |||
Jacqueline | 7781 | |||
Jacqueline says, "There. That's the memo." | |||
DavidW asks, "thanks. Was it a graphic image?" | |||
Jacqueline says, "No. It was text, but in a text box and in a different font." | |||
Jacqueline says, "I'm not sure why it didn't display." | |||
DavidW says, "huh." | |||
DavidW says, "so.. our terp is rusty and dusty and has an oily sheen on it too, then." | |||
Jacqueline says, "Well, yes." | |||
Jacqueline says, "But we love him anyway." | |||
DavidW says (to ClubFloyd), "look through plexiglass" | |||
CF ] Lobby Score: 0 Moves: 35 | |||
CF | | |||
CF | > LOOK THROUGH PLEXIGLASS | |||
CF | | |||
CF | Sorry, I don't understand what "through" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Upper Landing Score: 0 Moves: 36 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Upper Landing | |||
CF | Two large windows on the north wall stare out over the beauty of | |||
CF | nature. An old chest rests beneath one of them. A spiral staircase in | |||
CF | the room's center winds clockwise to a lower level. | |||
CF | | |||
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of | |||
CF | course, leads downward. | |||
CF | | |||
CF | > | Jacqueline says, "Now I'm slightly worried that I have to play along at home in case we hit something else like that." | ||
DavidW asks, "um, how can we see nature outside the window if we're five storeys underneath a lasagna restaurant?" | |||
Roger says, "ennhhh, it wasn't exactly mission-critical info" | |||
DavidW says (to ClubFloyd), "x chest" | |||
CF ] Upper Landing Score: 0 Moves: 37 | |||
CF | | |||
CF | > X CHEST | |||
CF | | |||
CF | A box made of dark, stained wood. A wide, thin hole has been cut in | |||
CF | its top, about the size and shape of a short stack of papers. Its base | |||
CF | appears to be a small turntable of sorts. | |||
CF | | |||
CF | Flaking gold paint twines across the lid, swirling into fleurs-de-lis. | |||
CF | Where they converge in the center, a large felur-de-lis points north. | |||
CF | | |||
CF | A hideously-constrasting aluminum latch of hardware-store quality has | |||
CF | been screwed onto its front. The off-center keyhole looks small, | |||
CF | cheap, and just sturdy enough to keep the lid closed. | |||
CF | > | Jacqueline says (to DW), "Rock walls are also nature." | ||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Upper Landing Score: 0 Moves: 37 | |||
CF | | |||
CF | > X WINDOW | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x windows" | |||
CF ] Upper Landing Score: 0 Moves: 38 | |||
CF | | |||
CF | > X WINDOWS | |||
CF | | |||
CF | These arched windows look out over a beautiful ocean sunset in one | |||
CF | direction and snowcapped mountains in another. Upon closer inspection, | |||
CF | they're just very good paintings inset into the wall. | |||
CF | | |||
CF | > | Jacqueline asks, "Pry that cheap lock?" | ||
DavidW says, "I don't have any prying tools. Just a flashlight." | |||
Jacqueline says, "ha. Okay, that explains the windows looking out on nature." | |||
Jacqueline says, "Oh. Well, mag lights are pretty sturdy." | |||
DavidW says (to ClubFloyd), "pry lock" | |||
CF ] Upper Landing Score: 0 Moves: 38 | |||
CF | | |||
CF | > PRY LOCK | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "hit lock with flashlight" | |||
CF ] Upper Landing Score: 0 Moves: 39 | |||
CF | | |||
CF | > HIT LOCK WITH FLASHLIGHT | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "break lock" | |||
CF ] Upper Landing Score: 0 Moves: 39 | |||
CF | | |||
CF | > BREAK LOCK | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | Jacqueline says, "bah" | ||
DavidW says (to ClubFloyd), "break latch" | |||
CF ] Upper Landing Score: 0 Moves: 39 | |||
CF | | |||
CF | > BREAK LATCH | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | DavidW asks, "Continue east?" | ||
Jacqueline says, "Sure." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Swanky Office Score: 0 Moves: 40 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Swanky Office | |||
CF | Soft, cerulean carpet flows from the raised, eastern portion of the | |||
CF | room to the lower western half. An opulent mahogany desk sits square | |||
CF | in the middle of the raised platform, leering down at you. | |||
CF | | |||
CF | The doorway to the west is angled for a perfect view of the Upper | |||
CF | Landing's windows from the desk. | |||
CF | | |||
CF | > | Jacqueline says, "IF games sure love the word cerulean." | ||
Jacqueline says, "See also: mahogany" | |||
Jacqueline says, "OH GOD" | |||
DavidW says, "agreed" | |||
DavidW asks, "what have you deduced?" | |||
Jacqueline exclaims, "I wrote 'mahogany' in the chat before I read it on the screen!" | |||
Roger says, "haha nice" | |||
Jacqueline says, "I am now laughing hard." | |||
DavidW says, "ha ha" | |||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Swanky Office Score: 0 Moves: 41 | |||
CF | | |||
CF | > X DESK | |||
CF | | |||
CF | It is beautifully constructed of dark, laquered wood. It rests atop a | |||
CF | raised platform, looming haughtily above the rest of the room. It has | |||
CF | a single thin drawer with a a gilded keyhole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open drawer" | |||
CF ] Swanky Office Score: 0 Moves: 42 | |||
CF | | |||
CF | > OPEN DRAWER | |||
CF | | |||
CF | It's locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x platform" | |||
CF ] Swanky Office Score: 0 Moves: 43 | |||
CF | | |||
CF | > X PLATFORM | |||
CF | | |||
CF | Perhaps a foot taller than the rest of the room, it's indicative of | |||
CF | the cheap, unsubtle power signaling middle managers are best known | |||
CF | for. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x carpet" | |||
CF ] Swanky Office Score: 0 Moves: 44 | |||
CF | | |||
CF | > X CARPET | |||
CF | | |||
CF | It runs like twin rivers from the higher platform holding the desk, | |||
CF | down two parallel pairs of steps, to the lower area near the entrance. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x steps" | |||
CF ] Swanky Office Score: 0 Moves: 44 | |||
CF | | |||
CF | > X STEPS | |||
CF | | |||
CF | Sorry, I don't understand what "steps" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x windows" | |||
CF ] Swanky Office Score: 0 Moves: 44 | |||
CF | | |||
CF | > X WINDOWS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | Jacqueline says, "Gosh, this is indeed swanky." | ||
DavidW says (to ClubFloyd), "stand on desk" | |||
CF ] Swanky Office Score: 0 Moves: 45 | |||
CF | | |||
CF | > STAND ON DESK | |||
CF | | |||
CF | You can't enter that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Upper Landing Score: 0 Moves: 46 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Upper Landing | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "verbose" | |||
CF ] Upper Landing Score: 0 Moves: 46 | |||
CF | | |||
CF | > VERBOSE | |||
CF | | |||
CF | This game is now in its "verbose" mode, which always gives long | |||
CF | descriptions of locations (even if you've been there before). | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Projection Room Score: 0 Moves: 47 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Projection Room | |||
CF | An antiquated film projector stares down over the theater below. A | |||
CF | secondary digital projector is mounted on the ceiling, its cable | |||
CF | trailing to a small black box in the corner. | |||
CF | | |||
CF | A doorway to the north leads back towards the upper landing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x film" | |||
CF ] Projection Room Score: 0 Moves: 48 | |||
CF | | |||
CF | > X FILM | |||
CF | | |||
CF | An old-fashioned reel-to-reel film projector. The empty spools await a | |||
CF | film reel. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x digital" | |||
CF ] Projection Room Score: 0 Moves: 49 | |||
CF | | |||
CF | > X DIGITAL | |||
CF | | |||
CF | The digital projector is mounted to the ceiling above the film | |||
CF | projector. A cable runs along the ceiling and down the wall into a | |||
CF | small, black box in the corner with a port for ZetaMax-II visual art | |||
CF | diskettes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cable" | |||
CF ] Projection Room Score: 0 Moves: 49 | |||
CF | | |||
CF | > X CABLE | |||
CF | | |||
CF | Sorry, I don't understand what "cable" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x box" | |||
CF ] Projection Room Score: 0 Moves: 50 | |||
CF | | |||
CF | > X BOX | |||
CF | | |||
CF | The digital projector is mounted to the ceiling above the film | |||
CF | projector. A cable runs along the ceiling and down the wall into a | |||
CF | small, black box in the corner with a port for ZetaMax-II visual art | |||
CF | diskettes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x theater" | |||
CF ] Projection Room Score: 0 Moves: 50 | |||
CF | | |||
CF | > X THEATER | |||
CF | | |||
CF | Sorry, I don't understand what "theater" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x theatre" | |||
CF ] Projection Room Score: 0 Moves: 50 | |||
CF | | |||
CF | > X THEATRE | |||
CF | | |||
CF | Sorry, I don't understand what "theatre" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Projection Room Score: 0 Moves: 51 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Projection Room | |||
CF | An antiquated film projector stares down over the theater below. A | |||
CF | secondary digital projector is mounted on the ceiling, its cable | |||
CF | trailing to a small black box in the corner. | |||
CF | | |||
CF | A doorway to the north leads back towards the upper landing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on film" | |||
CF ] Projection Room Score: 0 Moves: 52 | |||
CF | | |||
CF | > TURN ON FILM | |||
CF | | |||
CF | The projector shines bightly onto the screen below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x screen" | |||
CF ] Projection Room Score: 0 Moves: 52 | |||
CF | | |||
CF | > X SCREEN | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn off film" | |||
CF ] Projection Room Score: 0 Moves: 53 | |||
CF | | |||
CF | > TURN OFF FILM | |||
CF | | |||
CF | You switch the film projector off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Upper Landingom Score: 0 Moves: 54 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | Upper Landing | |||
CF | Two large windows on the north wall stare out over the beauty of | |||
CF | nature. An old chest rests beneath one of them. A spiral staircase in | |||
CF | the room's center winds clockwise to a lower level. | |||
CF | | |||
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of | |||
CF | course, leads downward. | |||
CF | | |||
CF | > | DavidW asks, "down?" | ||
DavidW says (to ClubFloyd), "x staircase" | |||
CF ] Upper Landingom Score: 0 Moves: 54 | |||
CF | | |||
CF | > X STAIRCASE | |||
CF | | |||
CF | Sorry, I don't understand what "staircase" means. | |||
CF | | |||
CF | > | Jacqueline says, "Sure." | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stairwelldingom Score: 0 Moves: 55 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | Stairwell | |||
CF | In the dead center, a circular staircase winds its way upward through | |||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | |||
CF | despite the water features behind them looking bone dry. | |||
CF | | |||
CF | The rooms widens gracefully into a hallway to the west. A doorway | |||
CF | beckons to the south. The stairs, of course, lead upward. | |||
CF | | |||
CF | > | Jacqueline asks, "Plastic flowers?" | ||
DavidW says (to ClubFloyd), "x flowers" | |||
CF ] Stairwelldingom Score: 0 Moves: 56 | |||
CF | | |||
CF | > X FLOWERS | |||
CF | | |||
CF | Pretty, pastel, and probably acryllic. | |||
CF | | |||
CF | > | DavidW says, "dodged the final alliteration." | ||
DavidW says (to ClubFloyd), "x features" | |||
CF ] Stairwelldingom Score: 0 Moves: 57 | |||
CF | | |||
CF | > X FEATURES | |||
CF | | |||
CF | Granite spouts that once poured into small pools of smooth stone. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Collapsed Hallway Score: 0 Moves: 58 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Collapsed Hallway | |||
CF | What was once a lovely hallway capable of efficently moving | |||
CF | foottraffic from east-to-west and back again has been blocked off by a | |||
CF | collapsed pile of rubble. There is just enough room to still make | |||
CF | passage between the eastern stairwell and the norther room possible. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x rubble" | |||
CF ] Collapsed Hallway Score: 0 Moves: 59 | |||
CF | | |||
CF | > X RUBBLE | |||
CF | | |||
CF | Pulverized concrete with heavy bits of rebar threatening to puncture | |||
CF | the carefree adventurer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Pastel Roomallway Score: 0 Moves: 60 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | Pastel Room | |||
CF | The decor wthin this bedroom attempts to defy the coldness of the | |||
CF | surrounding facility. Every surface is covered with garrish posters | |||
CF | and pictures. A dozen animal plushies are scattered over the bed. The | |||
CF | powder-pink carpet in this room squishes as you move about it. | |||
CF | | |||
CF | A single door to the south leads back to the world of steel and rust. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bed" | |||
CF ] Pastel Roomallway Score: 0 Moves: 61 | |||
CF | | |||
CF | > X BED | |||
CF | | |||
CF | A well-made bed with pretty pink sheets. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plushies" | |||
CF ] Pastel Roomallway Score: 0 Moves: 62 | |||
CF | | |||
CF | > X PLUSHIES | |||
CF | | |||
CF | Lions and lions and sharks, oh my! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x posters" | |||
CF ] Pastel Roomallway Score: 0 Moves: 63 | |||
CF | | |||
CF | > X POSTERS | |||
CF | | |||
CF | A couple dozen posters from various animated shows like Joseph Galaxy, | |||
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search plushies" | |||
CF ] Pastel Roomallway Score: 0 Moves: 64 | |||
CF | | |||
CF | > SEARCH PLUSHIES | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Pastel Roomallway Score: 0 Moves: 65 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Pastel Room | |||
CF | The decor wthin this bedroom attempts to defy the coldness of the | |||
CF | surrounding facility. Every surface is covered with garrish posters | |||
CF | and pictures. A dozen animal plushies are scattered over the bed. The | |||
CF | powder-pink carpet in this room squishes as you move about it. | |||
CF | | |||
CF | A single door to the south leads back to the world of steel and rust. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x carpet" | |||
CF ] Pastel Roomallway Score: 0 Moves: 66 | |||
CF | | |||
CF | > X CARPET | |||
CF | | |||
CF | You'd rather not examine the carpet too closely, but you note that | |||
CF | when you press on it, a greenish-yellow liquid comes to the surface | |||
CF | and when you release, it recedes, leaving not a trace of a stain on | |||
CF | the cotton candy surface. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x liquid" | |||
CF ] Pastel Roomallway Score: 0 Moves: 66 | |||
CF | | |||
CF | > X LIQUID | |||
CF | | |||
CF | Sorry, I don't understand what "liquid" means. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "take plushies" | |||
CF ] Pastel Roomallway Score: 0 Moves: 67 | |||
CF | | |||
CF | > TAKE PLUSHIES | |||
CF | | |||
CF | They look so cute where they are, you decide to leave them as is. You | |||
CF | really do wonder who this room could have belonged to. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "move carpet" | |||
CF ] Pastel Roomallway Score: 0 Moves: 68 | |||
CF | | |||
CF | > MOVE CARPET | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "lie down" | |||
CF ] Pastel Roomallway Score: 0 Moves: 69 | |||
CF | | |||
CF | > LIE DOWN | |||
CF | | |||
CF | I think you wanted to say "lie on something". Please try again. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "lie on carpet" | |||
CF ] Pastel Roomallway Score: 0 Moves: 70 | |||
CF | | |||
CF | > LIE ON CARPET | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | Jacqueline exclaims, "But it sounds soft and squishy!" | ||
DavidW says (to ClubFloyd), "lie on bed" | |||
CF ] Pastel Roomallway Score: 0 Moves: 71 | |||
CF | | |||
CF | > LIE ON BED | |||
CF | | |||
CF | It's like nestling into a cotton candy cloud... | |||
CF | | |||
CF | But, having a task to perfom, you hop back out. | |||
CF | | |||
CF | > | DavidW asks, "there. better?" | ||
Roger says, "just an evil CEO who knows how to pamper himself, okay" | |||
Jacqueline says, "I'm not judging." | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Pastel Roomallway Score: 0 Moves: 72 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Pastel Room | |||
CF | The decor wthin this bedroom attempts to defy the coldness of the | |||
CF | surrounding facility. Every surface is covered with garrish posters | |||
CF | and pictures. A dozen animal plushies are scattered over the bed. The | |||
CF | powder-pink carpet in this room squishes as you move about it. | |||
CF | | |||
CF | A single door to the south leads back to the world of steel and rust. | |||
CF | | |||
CF | > | DavidW says, "I'm not really sure what we're meant to do, y'know." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Collapsed Hallway Score: 0 Moves: 73 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Collapsed Hallway | |||
CF | What was once a lovely hallway capable of efficently moving | |||
CF | foottraffic from east-to-west and back again has been blocked off by a | |||
CF | collapsed pile of rubble. There is just enough room to still make | |||
CF | passage between the eastern stairwell and the norther room possible. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x rebar" | |||
CF ] Collapsed Hallway Score: 0 Moves: 73 | |||
CF | | |||
CF | > X REBAR | |||
CF | | |||
CF | Sorry, I don't understand what "rebar" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Stairwell Hallway Score: 0 Moves: 74 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Stairwell | |||
CF | In the dead center, a circular staircase winds its way upward through | |||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | |||
CF | despite the water features behind them looking bone dry. | |||
CF | | |||
CF | The rooms widens gracefully into a hallway to the west. A doorway | |||
CF | beckons to the south. The stairs, of course, lead upward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Game Room Hallway Score: 0 Moves: 75 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Game Room | |||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | |||
CF | table is wedged into the corner to make room for a folding table with | |||
CF | a game still set up on it. | |||
CF | | |||
CF | Doorways lead south, west, and north. | |||
CF | | |||
CF | You can see a Last Player marker here. | |||
CF | | |||
CF | > | Jacqueline says, "huh" | ||
Jacqueline says, "Yeah, I'm not sure yet, either." | |||
Jacqueline says (to ClubFloyd), "x last player" | |||
CF ] Game Room Hallway Score: 0 Moves: 76 | |||
CF | | |||
CF | > X LAST PLAYER | |||
CF | | |||
CF | A small, coin-sized marker used to signify the last player in a game | |||
CF | of Kettles of Satan. Its surface shimmers irredescently. | |||
CF | | |||
CF | > | Jacqueline exclaims, "Kettles of Satan!" | ||
Jacqueline says, "(That's perhaps a new interjection I'll experiment with in day to day conversation.)" | |||
DavidW says, "Like Settlers of Catan and Exploding Kittens had a baby." | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Game Room Hallway Score: 0 Moves: 77 | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x game" | |||
CF ] Game Room Hallway Score: 0 Moves: 78 | |||
CF | | |||
CF | > X GAME | |||
CF | | |||
CF | The much-reviled board game, The Kettles of Satan, is set up in the | |||
CF | center of the table. One player clearly amassed a fortune of Hellsheep | |||
CF | which they used to secure the resources for Longest Road. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hellsheep" | |||
CF ] Game Room Hallway Score: 0 Moves: 79 | |||
CF | | |||
CF | > X HELLSHEEP | |||
CF | | |||
CF | You hadn't thought about the hellsheep in ages. You remember some fun | |||
CF | Kettles trivia: They were called 'hecksheep' in the bawdlerized | |||
CF | children's edition of the game that was briefly available during the | |||
CF | Satanic Panic of the 1980s. But this isn't the time for nostalgia. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x longest road" | |||
CF ] Game Room Hallway Score: 0 Moves: 80 | |||
CF | | |||
CF | > X LONGEST ROAD | |||
CF | | |||
CF | Sorry, I don't understand what "longest" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x road" | |||
CF ] Game Room Hallway Score: 0 Moves: 80 | |||
CF | | |||
CF | > X ROAD | |||
CF | | |||
CF | Sorry, I don't understand what "road" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "fold table" | |||
CF ] Game Room Hallway Score: 0 Moves: 80 | |||
CF | | |||
CF | > FOLD TABLE | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Game Room Hallway Score: 0 Moves: 81 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Game Room | |||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | |||
CF | table is wedged into the corner to make room for a folding table with | |||
CF | a game still set up on it. | |||
CF | | |||
CF | Doorways lead south, west, and north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tennis" | |||
CF ] Game Room Hallway Score: 0 Moves: 81 | |||
CF | | |||
CF | > X TENNIS | |||
CF | | |||
CF | Sorry, I don't understand what "tennis" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x table-tennis" | |||
CF ] Game Room Hallway Score: 0 Moves: 82 | |||
CF | | |||
CF | > X TABLE-TENNIS | |||
CF | | |||
CF | The netting is ripped in half. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bookshelves" | |||
CF ] Game Room Hallway Score: 0 Moves: 83 | |||
CF | | |||
CF | > X BOOKSHELVES | |||
CF | | |||
CF | 'bookshelves' may be a misnomer given that these are only stocked with | |||
CF | board games. Sadly, they are all mushed cardboard now. | |||
CF | | |||
CF | > | DavidW says, "The dice should be fine." | ||
Jacqueline says, "So, given that this is IntroComp, we should be thinking of feedback. And we should each go leave feedback when we're done." | |||
DavidW says (to ClubFloyd), "x games" | |||
CF ] Game Room Hallway Score: 0 Moves: 83 | |||
CF | | |||
CF | > X GAMES | |||
CF | | |||
CF | Sorry, I don't understand what "games" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Game Room Hallway Score: 0 Moves: 84 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Game Room | |||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | |||
CF | table is wedged into the corner to make room for a folding table with | |||
CF | a game still set up on it. | |||
CF | | |||
CF | Doorways lead south, west, and north. | |||
CF | | |||
CF | > | Jacqueline says, "But yeah, I'm feeling like this started out in an intriguing way and now we're just exploring but are no longer certain why." | ||
DavidW asks, "South or west?" | |||
Jacqueline says, "S" | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 85 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Garden | |||
CF | Slate tiles, crawling with moss, ring around a marble plinth in the | |||
CF | center of the room. The frescoed ceiling attempts to convince you of | |||
CF | the presence of the sky just before sunset. A single, bright, round | |||
CF | light rains plastic sunshine down upon the subterranean garden. | |||
CF | Flowers bloom along the walkway as it turns from the west to the | |||
CF | north.A fountain, marble-white, stands atop the central plinth; | |||
CF | burbling softly. | |||
CF | | |||
CF | Doorways, at either end of the walkway, lead north and west. | |||
CF | You can see a plastic flowers and a fountain here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fountain" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 86 | |||
CF | | |||
CF | > X FOUNTAIN | |||
CF | | |||
CF | A marble bowl adorned with a warbling stone bird spitting water. | |||
CF | Something glimmers beneath the water. | |||
CF | > | |||
DavidW says (to ClubFloyd), "x water" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 86 | |||
CF | | |||
CF | > X WATER | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search fountain" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 87 | |||
CF | | |||
CF | > SEARCH FOUNTAIN | |||
CF | | |||
CF | You grab at the shimmer in the fountain. As soon as you try to pull | |||
CF | it out of the water it slips from your fingers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bird" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 88 | |||
CF | | |||
CF | > X BIRD | |||
CF | | |||
CF | Its wings are carved from white rock. Its beak spills water into the | |||
CF | basin below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put marker in beak" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 88 | |||
CF | | |||
CF | > PUT MARKER IN BEAK | |||
CF | | |||
CF | Sorry, I don't understand what "beak" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn off bird" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 89 | |||
CF | | |||
CF | > TURN OFF BIRD | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull wing" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 89 | |||
CF | | |||
CF | > PULL WING | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull wings" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 89 | |||
CF | | |||
CF | > PULL WINGS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plinth" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 89 | |||
CF | | |||
CF | > X PLINTH | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x flowers" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 90 | |||
CF | | |||
CF | > X FLOWERS | |||
CF | | |||
CF | The beauty of plastic is that it never needs watering. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tiles" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 90 | |||
CF | | |||
CF | > X TILES | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x moss" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 91 | |||
CF | | |||
CF | > X MOSS | |||
CF | | |||
CF | Upon closer inspection, this 'moss' is actually the same material as | |||
CF | astroturf. | |||
CF | | |||
CF | > | Jacqueline asks, "So you did not get the shimmery thing, right?" | ||
DavidW asks, "So why is the water running here but not in the stairwell?" | |||
Jacqueline says, "I do not know. Nor do I know if that is important. It could be." | |||
DavidW says, "We did not. We might succeed by trying again, I suppose." | |||
DavidW says (to ClubFloyd), "take shimmer" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 91 | |||
CF | | |||
CF | > TAKE SHIMMER | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search fountain" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 92 | |||
CF | | |||
CF | > SEARCH FOUNTAIN | |||
CF | | |||
CF | You grab at the shimmer in the fountain. As soon as you try to pull | |||
CF | it out of the water it slips from your fingers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 93 | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | You grab at the shimmer in the fountain. As soon as you try to pull | |||
CF | it out of the water it slips from your fingers. | |||
CF | | |||
CF | > | DavidW says, "or not." | ||
Jacqueline says, "And you can't see the shimmer. Please implement the shimmer, author friends." | |||
Jacqueline says (to ClubFloyd), "look in fountain" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 94 | |||
CF | | |||
CF | > LOOK IN FOUNTAIN | |||
CF | | |||
CF | You grab at the shimmer in the fountain. As soon as you try to pull | |||
CF | it out of the water it slips from your fingers. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "take shiny" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 94 | |||
CF | | |||
CF | > TAKE SHINY | |||
CF | | |||
CF | Sorry, I don't understand what "shiny" means. | |||
CF | | |||
CF | > | DavidW says, "We might need to turn the water off or get sticky gloves." | ||
Jacqueline says (to ClubFloyd), "i" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 95 | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You're carrying a Last Player marker, a Guide to Adventure Games and a | |||
CF | flashlight. | |||
CF | | |||
CF | > | Jacqueline says (to DW), "Yeah" | ||
DavidW says (to ClubFloyd), "read fountain in guide" | |||
CF ] Gardenoom Hallway Score: 0 Moves: 96 | |||
CF | | |||
CF | > READ FOUNTAIN IN GUIDE | |||
CF | | |||
CF | You discover nothing of interest in the nothing. | |||
CF | | |||
CF | > | DavidW asks, "West?" | ||
Jacqueline says, "Yeah" | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Flickering Hallway Score: 0 Moves: 97 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Flickering Hallway | |||
CF | An iron vent in the north wall whispers warm air to these abandoned | |||
CF | halls. A flickering light makes shadows dance across the green carpet | |||
CF | as it meanders east toward a tiled room. | |||
CF | | |||
CF | A doorway to the south is jammed closed, awaiting more development | |||
CF | time. The hallway itself flows further east and west. | |||
CF | | |||
CF | > | Jacqueline says, "haha" | ||
DavidW says, "oh I see." | |||
Jacqueline says, "Also, brb need a bio break. Wait if you want to. Take your own bio break if you want." | |||
DavidW says, "I guess I'll just look at what's here and stop." | |||
DavidW says (to ClubFloyd), "x vent" | |||
CF ] Flickering Hallway Score: 0 Moves: 98 | |||
CF | | |||
CF | > X VENT | |||
CF | | |||
CF | No larger than your forearm, it spills warm air into the hallway. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "reach in vent" | |||
CF ] Flickering Hallway Score: 0 Moves: 98 | |||
CF | | |||
CF | > REACH IN VENT | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in vent" | |||
CF ] Flickering Hallway Score: 0 Moves: 99 | |||
CF | | |||
CF | > LOOK IN VENT | |||
CF | | |||
CF | You find nothing special. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x carpet" | |||
CF ] Flickering Hallway Score: 0 Moves: 100 | |||
CF | | |||
CF | > X CARPET | |||
CF | | |||
CF | There is a faded, diamond pattern weaving its eternal iterations | |||
CF | onward. Your shoes scrub harshly against it as you walk. | |||
CF | | |||
CF | > | Jacqueline says, "Back." | ||
DavidW says, "There's nothing in the vent and too small to enter." | |||
Jacqueline nods. | |||
DavidW says, "The carpet is rough." | |||
Roger says, "finally, a realistic vent" | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Silent Hallwaylway Score: 0 Moves: 101 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Silent Hallway | |||
CF | The rough, green carpet of this hallway runs from the lounge in the | |||
CF | west to a further set of doors to the east. But here, in this spot, | |||
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly | |||
CF | peeling wallpaper along the north and south walls mimics wood | |||
CF | paneling. | |||
CF | | |||
CF | Two doors flank you silently to the north and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wallpaper" | |||
CF ] Silent Hallwaylway Score: 0 Moves: 102 | |||
CF | | |||
CF | > X WALLPAPER | |||
CF | | |||
CF | Beatifully carved wooden arches are poorly imitated all along the | |||
CF | hallway. The peeling corners reveal the thick steel that the walls are | |||
CF | actually made of. | |||
CF | | |||
CF | > | DavidW says, "Wallpaper that looks like wood paneling sounds like a crime against humanity." | ||
Jacqueline says, "haha" | |||
Jacqueline says, "It's like 70s, but updated for the 80s." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 103 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Lounge | |||
CF | Two small, crimson couches surround a coffee table speckled with | |||
CF | half-dissolved playing cards. The air smells of old books and mildew. | |||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | |||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | |||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | |||
CF | television maintains its silent vigil over the room and its unfinished | |||
CF | card game. | |||
CF | | |||
CF | There are doorways to the north and east. | |||
CF | | |||
CF | | |||
CF | > | Jacqueline asks, "What's the machine?" | ||
DavidW says (to ClubFloyd), "x machine" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 104 | |||
CF | | |||
CF | > X MACHINE | |||
CF | | |||
CF | A pane of plexiglass separates you from its only contents: a red | |||
CF | herring. A blue handcrank on its side sits just below a coin slot. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn crank" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 105 | |||
CF | | |||
CF | > TURN CRANK | |||
CF | | |||
CF | It refuses to budge | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x slot" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 105 | |||
CF | | |||
CF | > X SLOT | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put marker in machine" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 106 | |||
CF | | |||
CF | > PUT MARKER IN MACHINE | |||
CF | | |||
CF | The Last Player marker tumbles through the machine's internals. | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn crank" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 107 | |||
CF | | |||
CF | > TURN CRANK | |||
CF | | |||
CF | The handcrank begins to turn, making it almost a quarter way around | |||
CF | before locking into place. | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 106 | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Previous turn undone. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 105 | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Previous turn undone. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x marker" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 106 | |||
CF | | |||
CF | > X MARKER | |||
CF | | |||
CF | A small, coin-sized marker used to signify the last player in a game | |||
CF | of Kettles of Satan. Its surface shimmers irredescently. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x herring" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 107 | |||
CF | | |||
CF | > X HERRING | |||
CF | | |||
CF | A vibrantly red fish. It must be packed full of preservatives in order | |||
CF | to last down here this long. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x board" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 108 | |||
CF | | |||
CF | > X BOARD | |||
CF | | |||
CF | An old corkboard soaked with a brown ooze that is becoming | |||
CF | disgustingly familiar. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ooze" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 108 | |||
CF | | |||
CF | > X OOZE | |||
CF | | |||
CF | Sorry, I don't understand what "ooze" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pushpins" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 109 | |||
CF | | |||
CF | > X PUSHPINS | |||
CF | | |||
CF | All of the pushpins are corroded to the point that they've fused to | |||
CF | the bulletin board. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x couches" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 110 | |||
CF | | |||
CF | > X COUCHES | |||
CF | | |||
CF | The cushions, squishy to the touch, are sewn to the frame. Perhaps | |||
CF | three people could squeeze onto one of these couches. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search couches" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 111 | |||
CF | | |||
CF | > SEARCH COUCHES | |||
CF | | |||
CF | The cushions squelch as you check between them. Old crumbs and clumps | |||
CF | of hair have melded into disgusting lumps you'd rather not touch. | |||
CF | Fortunately your efforts pay off and you find a sickeningly sticky | |||
CF | coin. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 112 | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | You begin moving a cushion to the side to look through the crevices | |||
CF | again. Spying a half-dissolved mass of food, hair, and slime; you | |||
CF | decide against searching any further. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 113 | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | You begin moving a cushion to the side to look through the crevices | |||
CF | again. Spying a half-dissolved mass of food, hair, and slime; you | |||
CF | decide against searching any further. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x table" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 114 | |||
CF | | |||
CF | > X TABLE | |||
CF | | |||
CF | A Bjork-Bjork coffee table made of the sturdiest Swedish lumber. | |||
CF | | |||
CF | > | DavidW says, "okay, we're bringing that table back to the clubhouse." | ||
DavidW says (to ClubFloyd), "take table" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 115 | |||
CF | | |||
CF | > TAKE TABLE | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | DavidW says, "no no, we wants it." | ||
Jacqueline says, "hee" | |||
DavidW says, "everyone grab a corner." | |||
DavidW says (to ClubFloyd), "x card" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 115 | |||
CF | | |||
CF | > X CARD | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x card game" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 116 | |||
CF | | |||
CF | > X CARD GAME | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cards" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 117 | |||
CF | | |||
CF | > X CARDS | |||
CF | | |||
CF | Slimy and faded. Picking through the pile it appears someone has | |||
CF | removed all the Aces. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 118 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Lounge | |||
CF | Two small, crimson couches surround a coffee table speckled with | |||
CF | half-dissolved playing cards. The air smells of old books and mildew. | |||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | |||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | |||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | |||
CF | television maintains its silent vigil over the room and its unfinished | |||
CF | card game. | |||
CF | | |||
CF | There are doorways to the north and east. | |||
CF | | |||
CF | | |||
CF | > | Roger says, "maybe it's just me but this seems even more aimless than usual" | ||
Jacqueline says, "If there were implemented furniture in our ClubHouse, I'd add it, but the furniture is intentionally not implemented." | |||
Jacqueline asks, "So, the coin?" | |||
DavidW says (to ClubFloyd), "x tv" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 118 | |||
CF | | |||
CF | > X TV | |||
CF | | |||
CF | Sorry, I don't understand what "tv" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x television" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 119 | |||
CF | | |||
CF | > X TELEVISION | |||
CF | | |||
CF | The eyes and head of a news anchor are burnt into its screen. It will | |||
CF | not turn on. | |||
CF | | |||
CF | > | Roger says, "maybe we can detach the crank and keep it for later" | ||
DavidW says (to ClubFloyd), "take crank" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 120 | |||
CF | | |||
CF | > TAKE CRANK | |||
CF | | |||
CF | The handcrank seems to be part of the Odd Vending Machine. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unscrew crank" | |||
CF ] Lounge Hallwaylway Score: 0 Moves: 121 | |||
CF | | |||
CF | > UNSCREW CRANK | |||
CF | | |||
CF | You try to unscrew the handcrank but nothing comes of it. | |||
CF | > | Roger says, "or not" | ||
DavidW says, "it was a good idea" | |||
Roger says, "thanks" | |||
DavidW says, "And maybe the herring is useful for the fountain and maybe we need both coin and token, but if the crank only moved a quarter turn, we might need several "coins"." | |||
DavidW says, "but yeah, this is a lot of wandering with little payoff." | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 122 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | Kitchen | |||
CF | This kitchen is in need of some love. The counters are lacking | |||
CF | drawers, the fridge is missing a door, the oven wont turn on, and in | |||
CF | general everything here feels non-descript. The only thing of note, | |||
CF | really, is the garbage chute. | |||
CF | | |||
CF | An arched doorway south leads to the lounge and a tightly-closed door | |||
CF | is set into the north wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x oven" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 122 | |||
CF | | |||
CF | > X OVEN | |||
CF | | |||
CF | Sorry, I don't understand what "oven" means. | |||
CF | | |||
CF | > | Jacqueline says, "Wait, so you tried the new coin in the machine, too? Sorry if I missed that." | ||
DavidW says (to ClubFloyd), "x fridge" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 122 | |||
CF | | |||
CF | > X FRIDGE | |||
CF | | |||
CF | Sorry, I don't understand what "fridge" means. | |||
CF | | |||
CF | > | DavidW says, "I didn't try." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] LoungenHallwaylway Score: 0 Moves: 123 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Lounge | |||
CF | Two small, crimson couches surround a coffee table speckled with | |||
CF | half-dissolved playing cards. The air smells of old books and mildew. | |||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | |||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | |||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | |||
CF | television maintains its silent vigil over the room and its unfinished | |||
CF | card game. | |||
CF | | |||
CF | There are doorways to the north and east. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf14" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] LoungenHallwaylway Score: 0 Moves: 123 | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put coin in machine" | |||
CF ] LoungenHallwaylway Score: 0 Moves: 124 | |||
CF | | |||
CF | > PUT COIN IN MACHINE | |||
CF | | |||
CF | The sticky coin tumbles through the machine's internals. | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn crank" | |||
CF ] LoungenHallwaylway Score: 0 Moves: 125 | |||
CF | | |||
CF | > TURN CRANK | |||
CF | | |||
CF | The handcrank begins to turn, making it almost a quarter way around | |||
CF | before locking into place. | |||
CF | > | |||
DavidW says (to ClubFloyd), "put marker in crank" | |||
CF ] LoungenHallwaylway Score: 0 Moves: 126 | |||
CF | | |||
CF | > PUT MARKER IN CRANK | |||
CF | | |||
CF | The handcrank can't contain things. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put marker in machine" | |||
CF ] LoungenHallwaylway Score: 0 Moves: 127 | |||
CF | | |||
CF | > PUT MARKER IN MACHINE | |||
CF | | |||
CF | The Last Player marker tumbles through the machine's internals. | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn crank" | |||
CF ] LoungenHallwaylway Score: 0 Moves: 128 | |||
CF | | |||
CF | > TURN CRANK | |||
CF | | |||
CF | The handcrank turns to the halfway mark. A series of clanks and clangs | |||
CF | come from within the machine. | |||
CF | > | Jacqueline says, "Same distance as the other coin." | ||
DavidW says, "so, I was right. We probably need two more coins." | |||
Jacqueline says, "AH" | |||
Jacqueline says, "Okay, yeah." | |||
DavidW says, "Or things that act like coins, like the marker." | |||
Jacqueline nods. | |||
DavidW says (to ClubFloyd), "RESTORE" | |||
DavidW says (to ClubFloyd), "cf14" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
CF ] LoungenHallwaylway Score: 0 Moves: 123 | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 124 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | Kitchen | |||
CF | This kitchen is in need of some love. The counters are lacking | |||
CF | drawers, the fridge is missing a door, the oven wont turn on, and in | |||
CF | general everything here feels non-descript. The only thing of note, | |||
CF | really, is the garbage chute. | |||
CF | | |||
CF | An arched doorway south leads to the lounge and a tightly-closed door | |||
CF | is set into the north wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x chute" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 125 | |||
CF | | |||
CF | > X CHUTE | |||
CF | | |||
CF | There is nothing special about the garbage chute. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 126 | |||
CF | | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | It's locked. | |||
CF | | |||
CF | > | DavidW says, "We've found no keys." | ||
DavidW says (to ClubFloyd), "x door" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 127 | |||
CF | | |||
CF | > X DOOR | |||
CF | | |||
CF | A sturdy-looking door. | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter chute" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 128 | |||
CF | | |||
CF | > ENTER CHUTE | |||
CF | | |||
CF | Squaring your shoulders against the frame of the chute, you're pretty | |||
CF | sure you could squeeze into it if you want. But... are you sure that's | |||
CF | what you want to do? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf15" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] KitchenHallwaylway Score: 0 Moves: 128 | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "yes" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 128 | |||
CF | | |||
CF | > YES | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter chute" | |||
CF ] KitchenHallwaylway Score: 0 Moves: 129 | |||
CF | | |||
CF | > ENTER CHUTE | |||
CF | | |||
CF | You stick your head inside and stare down into the darkness. If you do | |||
CF | this, there may not be a way back up. And there would be no help until | |||
CF | your employers decide to send someone else on this cursed quest. | |||
CF | | |||
CF | Still... | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter chute" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 130 | |||
CF | | |||
CF | > ENTER CHUTE | |||
CF | | |||
CF | Tucking your elbows in, you hold your nose and slide into the chute. | |||
CF | | |||
CF | You fall through the rancid night. | |||
CF | | |||
CF | A Room Full Of Garbage | |||
CF | A giant heap of garbage surrounds you on all sides. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x garbage" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 131 | |||
CF | | |||
CF | > X GARBAGE | |||
CF | | |||
CF | The variety of junk here is truly astonishing. The garbage bags aren't | |||
CF | entirely unexpected, nor the empty cans of beans and creamed corn (at | |||
CF | least, it seems to be creamed corn. It's hard to tell since none of | |||
CF | the cans are labeled). The pile seems to be endless, although you're | |||
CF | unsure if any of it is interesting or useful. You're almost certain | |||
CF | that some of it is toxic. The stench is incredible. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search it" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 132 | |||
CF | | |||
CF | > SEARCH IT | |||
CF | | |||
CF | You dig your hand deeper into the pile, trying your best to avoid | |||
CF | anything sharp. Mostly more cans of cream maybe-corn, pencil shavings, | |||
CF | decaying and moldy produce, and you've only just begun. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 133 | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | You continue to dig deeper into the garbage, your arm up to your | |||
CF | elbow, desperately feeling around for something that could help you | |||
CF | get out of here. You pull out a moldy orange that is somehow more | |||
CF | orange than a non-moldy orange. You're fairly sure something warm just | |||
CF | slithered past your finger tips. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 134 | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | You continue to dig your hand deeper, passing layer after layer of | |||
CF | miscellaneous debris. Worse, you're feeling an itchy tingle creep up | |||
CF | your arm. The content of this mountain of refuse is almost certainly | |||
CF | not hypoallergenic. | |||
CF | | |||
CF | You're about to give up when your fingers graze something hard and | |||
CF | metallic. You pull the weighty object out and look down to see an old | |||
CF | exit sign. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 135 | |||
CF | | |||
CF | > X SIGN | |||
CF | | |||
CF | You're intimately familiar with this kind of sign. Small, rectangular | |||
CF | with green unlit letters. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 136 | |||
CF | | |||
CF | > TURN ON SIGN | |||
CF | | |||
CF | That's not something you can switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search garbage" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 137 | |||
CF | | |||
CF | > SEARCH GARBAGE | |||
CF | | |||
CF | You're pretty sure you've searched as thoroughly as you possibly can. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "exit" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 138 | |||
CF | | |||
CF | > EXIT | |||
CF | | |||
CF | You can't go that way | |||
CF | | |||
CF | > | Jacqueline says, "ha" | ||
DavidW says (to ClubFloyd), "follow sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 138 | |||
CF | | |||
CF | > FOLLOW SIGN | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 139 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | You can't see any obvious way out of here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 140 | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You're carrying an exit sign, a sticky coin, a Last Player marker, a | |||
CF | Guide to Adventure Games and a flashlight. | |||
CF | | |||
CF | > | Jacqueline says, "That would have been very meta." | ||
DavidW says (to ClubFloyd), "turn on sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 141 | |||
CF | | |||
CF | > TURN ON SIGN | |||
CF | | |||
CF | That's not something you can switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on flashlight" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 142 | |||
CF | | |||
CF | > TURN ON FLASHLIGHT | |||
CF | | |||
CF | You switch the flashlight on. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 143 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | A Room Full Of Garbage | |||
CF | A giant heap of garbage surrounds you on all sides. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 144 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | You can't see any obvious way out of here. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "eat garbage" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 145 | |||
CF | | |||
CF | > EAT GARBAGE | |||
CF | | |||
CF | (first taking the garbage) | |||
CF | That's hardly portable. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn off flashlight" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 146 | |||
CF | | |||
CF | > TURN OFF FLASHLIGHT | |||
CF | | |||
CF | You switch the flashlight off. | |||
CF | | |||
CF | > | Jacqueline says, "Aw. Feels like there could be a response there." | ||
Jacqueline says, "(For >eat garbage)" | |||
DavidW says (to ClubFloyd), "jump" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 147 | |||
CF | | |||
CF | > JUMP | |||
CF | | |||
CF | You jump on the spot, fruitlessly. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "whistle" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 147 | |||
CF | | |||
CF | > WHISTLE | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "yell" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 148 | |||
CF | | |||
CF | > YELL | |||
CF | | |||
CF | There is no reply. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pray" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 148 | |||
CF | | |||
CF | > PRAY | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "xyzzy" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 149 | |||
CF | | |||
CF | > XYZZY | |||
CF | | |||
CF | The letters spill from your lips and something in your stomach sinks. | |||
CF | You know you shouldn't have done that; not here, not now, not so... | |||
CF | casually. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "xyzzy" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 150 | |||
CF | | |||
CF | > XYZZY | |||
CF | | |||
CF | Nothing happens, and that troubles you a little. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "xyzzy" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 151 | |||
CF | | |||
CF | > XYZZY | |||
CF | | |||
CF | Nothing happens, and that troubles you a little. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "plugh" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 151 | |||
CF | | |||
CF | > PLUGH | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | Roger says, "oh maybe it's one of those exit signs that glows in the dark" | ||
DavidW says (to ClubFloyd), "rub sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 152 | |||
CF | | |||
CF | > RUB SIGN | |||
CF | | |||
CF | You achieve nothing by this. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 153 | |||
CF | | |||
CF | > OPEN SIGN | |||
CF | | |||
CF | You can't open that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sign" | |||
CF ] A Room Full Of Garbage Score: 0 Moves: 154 | |||
CF | | |||
CF | > X SIGN | |||
CF | | |||
CF | You're intimately familiar with this kind of sign. Small, rectangular | |||
CF | with green unlit letters. | |||
CF | | |||
CF | > | DavidW asks, "well, restore back to the kitchen?" | ||
DavidW says, "I'm not sure where to explore next, to be honest/" | |||
Jacqueline says, "Sure" | |||
DavidW says (to ClubFloyd), "RESTORE" | |||
DavidW says (to ClubFloyd), "cf15" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
CF ] KitchenFull Of Garbage Score: 0 Moves: 128 | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] LoungenFull Of Garbage Score: 0 Moves: 129 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Lounge | |||
CF | Two small, crimson couches surround a coffee table speckled with | |||
CF | half-dissolved playing cards. The air smells of old books and mildew. | |||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | |||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | |||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | |||
CF | television maintains its silent vigil over the room and its unfinished | |||
CF | card game. | |||
CF | | |||
CF | There are doorways to the north and east. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push machine" | |||
CF ] LoungenFull Of Garbage Score: 0 Moves: 130 | |||
CF | | |||
CF | > PUSH MACHINE | |||
CF | | |||
CF | What a concept! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "break machine" | |||
CF ] LoungenFull Of Garbage Score: 0 Moves: 131 | |||
CF | | |||
CF | > BREAK MACHINE | |||
CF | | |||
CF | With all your might you slam into the machine. The red herring inside | |||
CF | rocks back-and-forth but does not fall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] LoungenFull Of Garbage Score: 0 Moves: 132 | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | With all your might you slam into the machine. The red herring inside | |||
CF | rocks back-and-forth but does not fall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Silent Hallway Garbage Score: 0 Moves: 133 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Silent Hallway | |||
CF | The rough, green carpet of this hallway runs from the lounge in the | |||
CF | west to a further set of doors to the east. But here, in this spot, | |||
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly | |||
CF | peeling wallpaper along the north and south walls mimics wood | |||
CF | paneling. | |||
CF | | |||
CF | Two doors flank you silently to the north and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x light" | |||
CF ] Silent Hallway Garbage Score: 0 Moves: 133 | |||
CF | | |||
CF | > X LIGHT | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull wallpaper" | |||
CF ] Silent Hallway Garbage Score: 0 Moves: 134 | |||
CF | | |||
CF | > PULL WALLPAPER | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Flickering Hallwaybage Score: 0 Moves: 135 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Flickering Hallway | |||
CF | An iron vent in the north wall whispers warm air to these abandoned | |||
CF | halls. A flickering light makes shadows dance across the green carpet | |||
CF | as it meanders east toward a tiled room. | |||
CF | | |||
CF | A doorway to the south is jammed closed, awaiting more development | |||
CF | time. The hallway itself flows further east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Flickering Hallwaybage Score: 0 Moves: 136 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x shadows" | |||
CF ] Flickering Hallwaybage Score: 0 Moves: 136 | |||
CF | | |||
CF | > X SHADOWS | |||
CF | | |||
CF | Sorry, I don't understand what "shadows" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter vent" | |||
CF ] Flickering Hallwaybage Score: 0 Moves: 137 | |||
CF | | |||
CF | > ENTER VENT | |||
CF | | |||
CF | You can't enter that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Gardenring Hallwaybage Score: 0 Moves: 138 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Garden | |||
CF | Slate tiles, crawling with moss, ring around a marble plinth in the | |||
CF | center of the room. The frescoed ceiling attempts to convince you of | |||
CF | the presence of the sky just before sunset. A single, bright, round | |||
CF | light rains plastic sunshine down upon the subterranean garden. | |||
CF | Flowers bloom along the walkway as it turns from the west to the | |||
CF | north.A fountain, marble-white, stands atop the central plinth; | |||
CF | burbling softly. | |||
CF | | |||
CF | Doorways, at either end of the walkway, lead north and west. | |||
CF | You can see a plastic flowers and a fountain here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take flowers" | |||
CF ] Gardenring Hallwaybage Score: 0 Moves: 139 | |||
CF | | |||
CF | > TAKE FLOWERS | |||
CF | | |||
CF | You pluck them from along the path, leaving the room looking a little | |||
CF | less colorful. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Gardenring Hallwaybage Score: 0 Moves: 140 | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You're carrying a plastic flowers, a sticky coin, a Last Player | |||
CF | marker, a Guide to Adventure Games and a flashlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Game Roomg Hallwaybage Score: 0 Moves: 141 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | Game Room | |||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | |||
CF | table is wedged into the corner to make room for a folding table with | |||
CF | a game still set up on it. | |||
CF | | |||
CF | Doorways lead south, west, and north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 142 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Theater | |||
CF | Three rows of chairs point towards an enormous canvas screen stretched | |||
CF | across the western wall. A small window looms about twenty feet up the | |||
CF | eastern wall. | |||
CF | | |||
CF | Double doors lead back east to the Game Room. | |||
CF | | |||
CF | You can see a floor hatch and a movie seats here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x seats" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 143 | |||
CF | | |||
CF | > X SEATS | |||
CF | | |||
CF | Three rows of theater seats point towards the screen. Beneath the | |||
CF | frontmost row a small metal hatch peeks out from beneath the red | |||
CF | carpet. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search seats" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 144 | |||
CF | | |||
CF | > SEARCH SEATS | |||
CF | | |||
CF | You find nothing special. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hatch" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 145 | |||
CF | | |||
CF | > X HATCH | |||
CF | | |||
CF | A metalic hatch with "Emergency Use Only" printed on its top. It is | |||
CF | locked up tight. | |||
CF | | |||
CF | > | DavidW says, "idiots" | ||
DavidW asks, "How can it be used in an emergency then?" | |||
Jacqueline says, "So unsafe." | |||
DavidW says (to ClubFloyd), "open hatch" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 146 | |||
CF | | |||
CF | > OPEN HATCH | |||
CF | | |||
CF | It's locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x screen" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 147 | |||
CF | | |||
CF | > X SCREEN | |||
CF | | |||
CF | The silver screen where movie magic happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look behind screen" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 148 | |||
CF | | |||
CF | > LOOK BEHIND SCREEN | |||
CF | | |||
CF | Sorry, I don't understand what "behind" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "move screen" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 149 | |||
CF | | |||
CF | > MOVE SCREEN | |||
CF | | |||
CF | What a concept! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 150 | |||
CF | | |||
CF | > X WINDOW | |||
CF | | |||
CF | Almost certainly the window of a projection booth. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 151 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Theater | |||
CF | Three rows of chairs point towards an enormous canvas screen stretched | |||
CF | across the western wall. A small window looms about twenty feet up the | |||
CF | eastern wall. | |||
CF | | |||
CF | Double doors lead back east to the Game Room. | |||
CF | | |||
CF | You can see a floor hatch and a movie seats here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x doors" | |||
CF ] Theateromg Hallwaybage Score: 0 Moves: 151 | |||
CF | | |||
CF | > X DOORS | |||
CF | | |||
CF | Sorry, I don't understand what "doors" means. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Game Roomg Hallwaybage Score: 0 Moves: 152 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Game Room | |||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | |||
CF | table is wedged into the corner to make room for a folding table with | |||
CF | a game still set up on it. | |||
CF | | |||
CF | Doorways lead south, west, and north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "play table-tennis" | |||
CF ] Game Roomg Hallwaybage Score: 0 Moves: 152 | |||
CF | | |||
CF | > PLAY TABLE-TENNIS | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Stairwellg Hallwaybage Score: 0 Moves: 153 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | Stairwell | |||
CF | In the dead center, a circular staircase winds its way upward through | |||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | |||
CF | despite the water features behind them looking bone dry. | |||
CF | | |||
CF | The rooms widens gracefully into a hallway to the west. A doorway | |||
CF | beckons to the south. The stairs, of course, lead upward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Collapsed Hallwayybage Score: 0 Moves: 154 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Collapsed Hallway | |||
CF | What was once a lovely hallway capable of efficently moving | |||
CF | foottraffic from east-to-west and back again has been blocked off by a | |||
CF | collapsed pile of rubble. There is just enough room to still make | |||
CF | passage between the eastern stairwell and the norther room possible. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "move rubble" | |||
CF ] Collapsed Hallwayybage Score: 0 Moves: 155 | |||
CF | | |||
CF | > MOVE RUBBLE | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Stairwell Hallwayybage Score: 0 Moves: 156 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Stairwell | |||
CF | In the dead center, a circular staircase winds its way upward through | |||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | |||
CF | despite the water features behind them looking bone dry. | |||
CF | | |||
CF | The rooms widens gracefully into a hallway to the west. A doorway | |||
CF | beckons to the south. The stairs, of course, lead upward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Upper Landinglwayybage Score: 0 Moves: 157 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Upper Landing | |||
CF | Two large windows on the north wall stare out over the beauty of | |||
CF | nature. An old chest rests beneath one of them. A spiral staircase in | |||
CF | the room's center winds clockwise to a lower level. | |||
CF | | |||
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of | |||
CF | course, leads downward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Lobby Landinglwayybage Score: 0 Moves: 158 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Lobby | |||
CF | This small lobby resembles a military checkpoint more so than a | |||
CF | waiting room. The reception desk is surrounded by heavy plexiglass. | |||
CF | The seating for the scant visitor is merely a steel bench riveted to | |||
CF | the wall. Sparse appointments for sparse appointments. | |||
CF | | |||
CF | Doors stand open to the east and west. A solid steel bulkhead blocks | |||
CF | the way north. Stairs creep downwards for a long way to the south. | |||
CF | | |||
CF | You can see a "Memo: Renovations" here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 159 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | Lab Access Stairwell | |||
CF | At the bottom of the steely stairway, pale white lights shine behind | |||
CF | frosted panels. | |||
CF | | |||
CF | The stairway climbs northward towards the lobby. To your immediate | |||
CF | south is a solid steel door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 160 | |||
CF | | |||
CF | > X DOOR | |||
CF | | |||
CF | A beautiful slab of stainless steel. Very good at keeping out unwanted | |||
CF | visitors. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lights" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 161 | |||
CF | | |||
CF | > X LIGHTS | |||
CF | | |||
CF | If you put your ear close you can hear a faint but bright hum. It's | |||
CF | somewhat mesmerizing, and you notice your breathing starting to slow, | |||
CF | your eyes begin to grow heavy and... | |||
CF | | |||
CF | You pull yourself away. After taking a moment to recover, you notice | |||
CF | that the buzzing sound has been replaced by the sound of your own | |||
CF | pounding heart. | |||
CF | | |||
CF | > | DavidW asks, "uh, is that important or just atmosphere?" | ||
Jacqueline says, "Not sure" | |||
DavidW says (to ClubFloyd), "listen" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 162 | |||
CF | | |||
CF | > LISTEN | |||
CF | | |||
CF | You hear nothing unexpected. | |||
CF | | |||
CF | > | Jacqueline asks, "Probably important?" | ||
DavidW says (to ClubFloyd), "listen to door" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 163 | |||
CF | | |||
CF | > LISTEN TO DOOR | |||
CF | | |||
CF | You hear nothing unexpected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "break panel" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 164 | |||
CF | | |||
CF | > BREAK PANEL | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search panel" | |||
CF ] Lab Access Stairwellge Score: 0 Moves: 165 | |||
CF | | |||
CF | > SEARCH PANEL | |||
CF | | |||
CF | No need to concern yourself with that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Lobbyccess Stairwellge Score: 0 Moves: 166 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Lobby | |||
CF | This small lobby resembles a military checkpoint more so than a | |||
CF | waiting room. The reception desk is surrounded by heavy plexiglass. | |||
CF | The seating for the scant visitor is merely a steel bench riveted to | |||
CF | the wall. Sparse appointments for sparse appointments. | |||
CF | | |||
CF | Doors stand open to the east and west. A solid steel bulkhead blocks | |||
CF | the way north. Stairs creep downwards for a long way to the south. | |||
CF | | |||
CF | You can see a "Memo: Renovations" here. | |||
CF | | |||
CF | > | Roger says, "A game like this could totally have a nap timer" | ||
Jacqueline says, "Or maybe it's just how the authors react to fluorescent lights." | |||
Roger says, "seating for scant visitor only" | |||
Jacqueline asks (of Roger), "How so?" | |||
Roger says, "I mean if we needed to take a nap every 100 turns or whatever, like in the good old days" | |||
DavidW says, "I think we've been everywhere. I didn't find much to pick up, and no keys for the locked drawers and doors." | |||
Jacqueline says, "This may just be it." | |||
Jacqueline says, "Like, I feel like it's a unique setting, but there needs to be a bit more drive." | |||
DavidW asks, "We could try shaking the machine after the coins are in to see if they roll out again?" | |||
Jacqueline says, "I do wonder if at least the other coins are here, but -- oh, sure." | |||
DavidW says, "It's all I can think of." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Upper Landingairwellge Score: 0 Moves: 167 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Upper Landing | |||
CF | Two large windows on the north wall stare out over the beauty of | |||
CF | nature. An old chest rests beneath one of them. A spiral staircase in | |||
CF | the room's center winds clockwise to a lower level. | |||
CF | | |||
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of | |||
CF | course, leads downward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Stairwelldingairwellge Score: 0 Moves: 168 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | Stairwell | |||
CF | In the dead center, a circular staircase winds its way upward through | |||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | |||
CF | despite the water features behind them looking bone dry. | |||
CF | | |||
CF | The rooms widens gracefully into a hallway to the west. A doorway | |||
CF | beckons to the south. The stairs, of course, lead upward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Game Roomdingairwellge Score: 0 Moves: 169 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Game Room | |||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | |||
CF | table is wedged into the corner to make room for a folding table with | |||
CF | a game still set up on it. | |||
CF | | |||
CF | Doorways lead south, west, and north. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gardenoomdingairwellge Score: 0 Moves: 170 | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | Garden | |||
CF | Slate tiles, crawling with moss, ring around a marble plinth in the | |||
CF | center of the room. The frescoed ceiling attempts to convince you of | |||
CF | the presence of the sky just before sunset. A single, bright, round | |||
CF | light rains plastic sunshine down upon the subterranean garden. | |||
CF | Flowers bloom along the walkway as it turns from the west to the | |||
CF | north.A fountain, marble-white, stands atop the central plinth; | |||
CF | burbling softly. | |||
CF | | |||
CF | Doorways, at either end of the walkway, lead north and west. | |||
CF | You can see a fountain here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Flickering Hallwayllge Score: 0 Moves: 171 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Flickering Hallway | |||
CF | An iron vent in the north wall whispers warm air to these abandoned | |||
CF | halls. A flickering light makes shadows dance across the green carpet | |||
CF | as it meanders east toward a tiled room. | |||
CF | | |||
CF | A doorway to the south is jammed closed, awaiting more development | |||
CF | time. The hallway itself flows further east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Silent Hallwaylwayllge Score: 0 Moves: 172 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Silent Hallway | |||
CF | The rough, green carpet of this hallway runs from the lounge in the | |||
CF | west to a further set of doors to the east. But here, in this spot, | |||
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly | |||
CF | peeling wallpaper along the north and south walls mimics wood | |||
CF | paneling. | |||
CF | | |||
CF | Two doors flank you silently to the north and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 173 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | Lounge | |||
CF | Two small, crimson couches surround a coffee table speckled with | |||
CF | half-dissolved playing cards. The air smells of old books and mildew. | |||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | |||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | |||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | |||
CF | television maintains its silent vigil over the room and its unfinished | |||
CF | card game. | |||
CF | | |||
CF | There are doorways to the north and east. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf16" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 173 | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put coin in machine" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 174 | |||
CF | | |||
CF | > PUT COIN IN MACHINE | |||
CF | | |||
CF | The sticky coin tumbles through the machine's internals. | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn crank" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 175 | |||
CF | | |||
CF | > TURN CRANK | |||
CF | | |||
CF | The handcrank begins to turn, making it almost a quarter way around | |||
CF | before locking into place. | |||
CF | > | |||
DavidW says (to ClubFloyd), "put marker in machine" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 176 | |||
CF | | |||
CF | > PUT MARKER IN MACHINE | |||
CF | | |||
CF | The Last Player marker tumbles through the machine's internals. | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn crank" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 177 | |||
CF | | |||
CF | > TURN CRANK | |||
CF | | |||
CF | The handcrank turns to the halfway mark. A series of clanks and clangs | |||
CF | come from within the machine. | |||
CF | > | |||
DavidW says (to ClubFloyd), "shake machine" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 177 | |||
CF | | |||
CF | > SHAKE MACHINE | |||
CF | | |||
CF | That is not a verb I recognize. | |||
CF | | |||
CF | > | Jacqueline says, "Violence time." | ||
DavidW says (to ClubFloyd), "hit machine" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 178 | |||
CF | | |||
CF | > HIT MACHINE | |||
CF | | |||
CF | You slam into the vending machine. The red herring wriggles free of | |||
CF | the machine's internals and falls into the recepticle. You gingerly | |||
CF | fish it out. | |||
CF | > | Jacqueline exclaims, "!" | ||
DavidW says, "oh ho!" | |||
Roger says, "hurray" | |||
DavidW says (to ClubFloyd), "x herring" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 179 | |||
CF | | |||
CF | > X HERRING | |||
CF | | |||
CF | A vibrantly red fish. It must be packed full of preservatives in order | |||
CF | to last down here this long. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Lounge Hallwaylwayllge Score: 0 Moves: 180 | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | You already have it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Silent Hallwaylwayllge Score: 0 Moves: 181 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Silent Hallway | |||
CF | The rough, green carpet of this hallway runs from the lounge in the | |||
CF | west to a further set of doors to the east. But here, in this spot, | |||
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly | |||
CF | peeling wallpaper along the north and south walls mimics wood | |||
CF | paneling. | |||
CF | | |||
CF | Two doors flank you silently to the north and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Flickering Hallwayllge Score: 0 Moves: 182 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Flickering Hallway | |||
CF | An iron vent in the north wall whispers warm air to these abandoned | |||
CF | halls. A flickering light makes shadows dance across the green carpet | |||
CF | as it meanders east toward a tiled room. | |||
CF | | |||
CF | A doorway to the south is jammed closed, awaiting more development | |||
CF | time. The hallway itself flows further east and west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Gardenring Hallwayllge Score: 0 Moves: 183 | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | Garden | |||
CF | Slate tiles, crawling with moss, ring around a marble plinth in the | |||
CF | center of the room. The frescoed ceiling attempts to convince you of | |||
CF | the presence of the sky just before sunset. A single, bright, round | |||
CF | light rains plastic sunshine down upon the subterranean garden. | |||
CF | Flowers bloom along the walkway as it turns from the west to the | |||
CF | north.A fountain, marble-white, stands atop the central plinth; | |||
CF | burbling softly. | |||
CF | | |||
CF | Doorways, at either end of the walkway, lead north and west. | |||
CF | You can see a fountain here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put herring in fountain" | |||
CF ] Gardenring Hallwayllge Score: 0 Moves: 184 | |||
CF | | |||
CF | > PUT HERRING IN FOUNTAIN | |||
CF | | |||
CF | The fountain can't contain things. | |||
CF | | |||
CF | > | Jacqueline says, "Aw" | ||
DavidW says (to ClubFloyd), "eat herring" | |||
CF ] Gardenring Hallwayllge Score: 0 Moves: 185 | |||
CF | | |||
CF | > EAT HERRING | |||
CF | | |||
CF | A pang of nausea overcomes you as you consider eating a raw fish that | |||
CF | you got from a vending machine. A second later, the feeling subsides. | |||
CF | You can probably push past it next time if you really want to. | |||
CF | | |||
CF | > | Jacqueline says, "hs" | ||
Jacqueline says, "er, ha" | |||
DavidW asks, "Do we want to?" | |||
Jacqueline exclaims, "fish! fish! fish!" | |||
DavidW says (to ClubFloyd), "eat herring" | |||
CF ] Gardenring Hallwayllge Score: 0 Moves: 186 | |||
CF | | |||
CF | > EAT HERRING | |||
CF | | |||
CF | Your stomach gurgles. A feeling like angry fire ants pulses through | |||
CF | your veins. The world swims as your knees give out from underneath | |||
CF | you. Darkness pushes in from every direction. | |||
CF | | |||
CF | Your employement, like your life, has come to an end. Hopefully the | |||
CF | next person they send will fare better. | |||
CF | | |||
CF | *** You have died *** | |||
CF | | |||
CF | In that game you scored 0 out of a possible 0, in 186 turns. | |||
CF | | |||
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? | Jacqueline says, "hahahaohno" | ||
Roger says, "We deserved that" | |||
Jacqueline says, "Well, yes." | |||
DavidW says, "I think we should end the game there, honestly." | |||
Jacqueline says, "I am fine with that." | |||
Jacqueline says, "Let's take quick break to vote, then we can check out Welcome" | |||
DavidW asks, "Didn't you say the game is the only entry?" | |||
Jacqueline says, "Yes. The other people who submitted intents didn't end up submitting games." | |||
Jacqueline says, "But the true prize of IntroComp is feedback." | |||
Jacqueline says, "So we should still rate it and give it feedback." | |||
Jacqueline says, "Because we are good people who do our civic duty." | |||
DavidW says, "fine, but I'll do it after our session is over. I can't rush critique." | |||
Jacqueline says, "As long as you promise." | |||
DavidW says, "yes, I promise." | |||
Jacqueline says, "If that's the case, I can hold off until we're done. Fire up Welcome." | |||
DavidW says (to ClubFloyd), "quit" | |||