ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline says, "New week, new game, new Perry. Have fun, y'all." | ||
Roger says, "wooo" | ||
DavidW says, "I'm not sure where everyone is or what we'll attempt today. We finished A Warm Reception last week." | ||
DavidW asks, "What sort of game are people in the mood for?" | ||
heasm66 asks, "something ; maybe something from the Comp?" | ||
DavidW says, "I'm looking at [LINK] with the Parser option selected." | ||
heasm66 asks, "Hildy?" | ||
DavidW says, "I've started Hildy. I haven't finished it, but it's a long and interesting game firmly set in the Zork universe." | ||
heasm66 says, "maybe something shorter then" | ||
Roger says, "I have no strong opinions" | ||
DavidW says, "Bad Beer is supposedly only one-hour long." | ||
DavidW | A tale of dodgy drinks, things that go bump in the night, and stuff from the past that just ain't right || Content warning: alcohol (the game is set in a British pub selling beer), some spooky stuff and death | ||
heasm66 says, "souns good" | ||
DavidW says, "okay, I'll upload it. Gimme a minute." | ||
DavidW says (to ClubFloyd), "load sleepmask badbeer" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The landlord at the local pub has been having trouble with the beer | ||
CF | for a while. First one drink occasionally tasted bad, then another, | ||
CF | until now he's almost scared to pull a pint. He's called you in for | ||
CF | advice. Can you figure out what's going wrong? | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Inside the Pub | ||
CF | | ||
CF | Bad Beer | ||
CF | An Interactive Adventure by Vivienne Dunstan | ||
CF | Release 1 / Serial number 240729 / Inform 7 v10.1.1 | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is the main room of "The Dog and Duck", your local pub. You've | ||
CF | spent many a happy night here. The room is quaint, with wooden beams. | ||
CF | You feel the sense of history here. There are several tables and | ||
CF | seats. To the south is the front door leading onto the street, and to | ||
CF | the north is the area behind the bar. | ||
CF | | ||
CF | You can see Jack, some regulars and a pint glass here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "credits" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > CREDITS | ||
CF | | ||
CF | Inform 10 is the work of Graham Nelson. | ||
CF | | ||
CF | Many thanks to my playtesters: Amanda Walker, Jeffrey Elliott, Jkj, | ||
CF | Mel Jason, Josh Grams, Martin Dunstan and Nick Marsh. | ||
CF | | ||
CF | > | Roger says, "Hi, Jack" | |
DavidW says (to ClubFloyd), "x jack" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X JACK | ||
CF | | ||
CF | Jack is in his early sixties. He has receding grey hair, and is rather | ||
CF | plump around the midriff. He likes his beer! He's a friendly chap, who | ||
CF | you've got to know well over the years since you moved here. | ||
CF | | ||
CF | You hear the chat of regulars, though a smaller number than the pub | ||
CF | usually has. | ||
CF | | ||
CF | Jack looks at you expectantly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "greet jack" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > GREET JACK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jack, hi" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > JACK, HI | ||
CF | | ||
CF | "Give me that glass and I'll show you what's wrong!" says Jack. | ||
CF | | ||
CF | "Let me show you what this beer is like. Hand that glass over," says | ||
CF | Jack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give glass to jack" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > GIVE GLASS TO JACK | ||
CF | | ||
CF | (first taking the pint glass) | ||
CF | "Yes, let me show you," says Jack eagerly, taking the empty pint glass | ||
CF | from you. He fills it carefully with beer, with a good head of froth | ||
CF | on top. "There, try that!" he says, passing it back to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beer" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X BEER | ||
CF | | ||
CF | This pint glass is full of rich coloured beer, with a good amount of | ||
CF | froth on top. It looks delicious, as always, and your mouth waters in | ||
CF | anticipation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink it" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > DRINK IT | ||
CF | | ||
CF | You raise the glass to your lips, and drink. But unlike the usual good | ||
CF | drink here, this tastes like something really bad, rotten, just all | ||
CF | wrong. You pull a face, and put the glass back down. "Aarr!" says | ||
CF | Jack. "Now you see! It ain't right!" He takes the glass from you and | ||
CF | empties it with disgust. "All our drinks taste like that now. I might | ||
CF | as well shut up shop. I can't find anything wrongly set up. Can you | ||
CF | check around the pub for me?" You nod, though uncertain what you will | ||
CF | find. But Jack is just grateful, and shakes your hand warmly, before | ||
CF | turning away, leaving you free to start exploring. | ||
CF | | ||
CF | The room is filled with the pleasant sounds of people drinking. Though | ||
CF | they don't seem to be enjoying the beer as much as usual. | ||
CF | | ||
CF | > | Roger says, "we're up to I10 now? Hunh" | |
DavidW says (to ClubFloyd), "version" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > VERSION | ||
CF | | ||
CF | Bad Beer | ||
CF | An Interactive Adventure by Vivienne Dunstan | ||
CF | Release 1 / Serial number 240729 / Inform 7 v10.1.1 | ||
CF | Inform 7 v10.1.1 | ||
CF | Identification number: //8EB3CF7D-61A6-4EA6-9231-F40A61DD5C09// | ||
CF | Interpreter version 1.3.1 / VM 3.1.2 | ||
CF | | ||
CF | > | DavidW says, "no, it's Inform 7 version 10." | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You look older than you feel, but otherwise you're just you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | A customer makes a joke, and their friend laughs in response. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x regulars" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X REGULARS | ||
CF | | ||
CF | There are a few people in the pub at the moment, quietly chatting and | ||
CF | drinking. Normally the pub is busier than this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bar" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X BAR | ||
CF | | ||
CF | Drinks are served from the counter of the bar, with the landlord or | ||
CF | other staff usually standing behind it to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tables" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X TABLES | ||
CF | | ||
CF | There are various tables in the pub for customers to sit by. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x seats" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X SEATS | ||
CF | | ||
CF | Various seats are scattered around the pub. | ||
CF | | ||
CF | You hear the chat of regulars, though a smaller number than the pub | ||
CF | usually has. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter, where Jack and June often | ||
CF | stand to serve the patrons, though they are not here right now. Rows | ||
CF | of taps for pulling curiously titled beers and ciders run along the | ||
CF | wooden counter top, delivering drinks from the kegs stored below. | ||
CF | Behind the standing area are shelves holding glasses for the drinks. | ||
CF | Exits go to the south, east and west from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x taps" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X TAPS | ||
CF | | ||
CF | A row of taps for pulling beer and cider run along the wooden bar. | ||
CF | Among them are the pub's most popular beers: Honeyed Badger, Golden | ||
CF | Hare, and the one you tried just now, Stinky Ferret. Each tap has an | ||
CF | ornate handle for pulling the beer. | ||
CF | | ||
CF | > | heasm66 says, "z handles" | |
DavidW says (to ClubFloyd), "x handles" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X HANDLES | ||
CF | | ||
CF | A row of taps for pulling beer and cider run along the wooden bar. | ||
CF | Among them are the pub's most popular beers: Honeyed Badger, Golden | ||
CF | Hare, and the one you tried just now, Stinky Ferret. Each tap has an | ||
CF | ornate handle for pulling the beer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x badger" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X BADGER | ||
CF | | ||
CF | One of your favourites, Honeyed Badger has a mellow honey taste | ||
CF | combined with a rich beer flavour. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hare" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X HARE | ||
CF | | ||
CF | Golden Hare is a blond beer, with a rich golden colour and a lighter | ||
CF | taste. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hare handle" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X HARE HANDLE | ||
CF | | ||
CF | I only understood you as far as wanting to examine Golden Hare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ferret" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X FERRET | ||
CF | | ||
CF | The strongest of all the beers the pub serves, Stinky Ferret certainly | ||
CF | packs a punch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kegs" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X KEGS | ||
CF | | ||
CF | You bend down, and see the kegs under the bar, each connected to its | ||
CF | tap with a beer line. You're no expert, but everything looks as you | ||
CF | think it probably should. You stand back up again, no wiser. | ||
CF | | ||
CF | > | Lancelot says, "hi all" | |
DavidW says, "hi Lancelot. We just started Bad Beer, one of the current comp games." | ||
Lancelot says, "sorry to be late" | ||
Lancelot says, "ok cool" | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | The shelves hold glasses ready for the drinks to be poured. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | The shelves hold glasses ready for the drinks to be poured. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter, where Jack and June often | ||
CF | stand to serve the patrons, though they are not here right now. Rows | ||
CF | of taps for pulling curiously titled beers and ciders run along the | ||
CF | wooden counter top, delivering drinks from the kegs stored below. | ||
CF | Behind the standing area are shelves holding glasses for the drinks. | ||
CF | Exits go to the south, east and west from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | A row of taps for pulling beer and cider run along the wooden bar. | ||
CF | Among them are the pub's most popular beers: Honeyed Badger, Golden | ||
CF | Hare, and the one you tried just now, Stinky Ferret. Each tap has an | ||
CF | ornate handle for pulling the beer. | ||
CF | | ||
CF | > | DavidW says, "I guess we should check east or west next." | |
Lancelot asks, "coming from the south I presume?" | ||
DavidW says, "Jack, the barman, wants us to figure out why his beer all tastes bad." | ||
heasm66 says, "reasoable" | ||
DavidW says, "yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | | ||
CF | > | Lancelot says, "check" | |
Lancelot says, "cellar sounds interesting" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Down in the Pub's Cellar | ||
CF | You step down towards the pub's cellar, turning on the light switch at | ||
CF | the top of the steps as you start to go down. This small room stores | ||
CF | the pub's spare kegs of beer, crates of bottles, and other bits and | ||
CF | pieces. The lighting is poor, and you remember when Jack showed you | ||
CF | down here that the light has a habit of flickering. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kegs" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > X KEGS | ||
CF | | ||
CF | Various kegs of the pub's drinks are stored here. | ||
CF | | ||
CF | The light flickers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crates" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > X CRATES | ||
CF | | ||
CF | Various heavy crates of drink bottles are stored here. You notice | ||
CF | something hidden behind the crates, but can't quite reach it. | ||
CF | | ||
CF | > | heasm66 says, "x light" | |
DavidW says (to ClubFloyd), "move crates" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > MOVE CRATES | ||
CF | | ||
CF | With an effort you move the crates slightly. There is something behind | ||
CF | them, and you take it. You push the crates back in place. | ||
CF | You look at the object in your hand. It is a small roughly carved | ||
CF | figure, maybe a child's toy? As you ponder the light flickers suddenly | ||
CF | then turns off. You feel a sense of dread, yet are unable to move. | ||
CF | | ||
CF | > | Lancelot says, "lol is this a horror thing" | |
DavidW says (to ClubFloyd), "x object" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > X OBJECT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | No it's no good, you're glued to the spot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] Down in the Pub's Cellar | ||
CF | > | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | You flick the switch, but the light won't turn back on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wooden figure | ||
CF | | ||
CF | This is silly, why are you so scared? Yet you are. | ||
CF | | ||
CF | Suddenly you hear a voice up above. It's Sally. "Is there someone down | ||
CF | there?" You hear her flick the switch twice, and the light turns back | ||
CF | on. "Come out of there! What were you doing?" You climb the steps, | ||
CF | grateful to see her, and step out of the cold. "You daft thing!" says | ||
CF | Sally, looking at you with concern. "Come through to the kitchen for a | ||
CF | chat if you like." | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. You feel surprisingly high up here, | ||
CF | almost vertiginous. Two bedrooms lead off to the west and south. The | ||
CF | stairs lead back down to the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x figure" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > X FIGURE | ||
CF | | ||
CF | It is a small roughly carved figure, maybe a child's toy. Rather | ||
CF | crudely carved, and simple in shape, but recognisable as a person. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter, where Jack and June often | ||
CF | stand to serve the patrons, though they are not here right now. Rows | ||
CF | of taps for pulling curiously titled beers and ciders run along the | ||
CF | wooden counter top, delivering drinks from the kegs stored below. | ||
CF | Behind the standing area are shelves holding glasses for the drinks. | ||
CF | Exits go to the south, east and west from here. | ||
CF | | ||
CF | > | Lancelot asks, "ooh voodoo things?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | This is the small but functional pub kitchen, east of the rest of the | ||
CF | pub. A well lit room, filled with shelves of pots and pans, as well as | ||
CF | a cooker, fridge freezer, and sink. This is mainly June's area, and | ||
CF | she pops in and out during the pub's opening hours. June is indeed | ||
CF | here, preparing the pub's meals. Sally is also here, chatting to her | ||
CF | and helping. Both look up and smile as you enter. "Having a look | ||
CF | around, are you love?" asks June. "Jack hoped you might help." June | ||
CF | sees the expression on your face. "Are you alright love?" she asks. | ||
CF | | ||
CF | You can see Sally and June here. | ||
CF | | ||
CF | Sally puts some things away. It's important to keep a small kitchen | ||
CF | like this tidy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show figure to june" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > SHOW FIGURE TO JUNE | ||
CF | | ||
CF | "What a curious figure!" June says, turning it over in her hands, | ||
CF | before handing it back to you. | ||
CF | | ||
CF | "I hope Jack doesn't need anything fetched from the cellar," says | ||
CF | Sally. "That place has been giving me the creeps." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show figure to sally" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > SHOW FIGURE TO SALLY | ||
CF | | ||
CF | "Oh that gives me the creeps!" Sally says, handing it back to you. She | ||
CF | shakes her hands, as if trying to get rid of the strange feeling. | ||
CF | | ||
CF | > | Lancelot says, "yep voodoo doll magic confirmed :D" | |
DavidW says (to ClubFloyd), "ask june about beer" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT BEER | ||
CF | | ||
CF | "Oh Jack's so worried. The beer has been off for a while, and we can't | ||
CF | find anything wrong with the setup," says June, shaking her head | ||
CF | sadly. "Though it's not the only strange thing that's been going on | ||
CF | here," she says, nodding to you significantly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about strange" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT STRANGE | ||
CF | | ||
CF | "We've had so many strange things going on," says June. "Not just the | ||
CF | beer, but also odd noises everywhere." "And cold spells too," adds | ||
CF | Sally. "Especially on the stairs and in the cellar. I don't like going | ||
CF | in there now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about noises" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT NOISES | ||
CF | | ||
CF | June has already told you that that they've had strange things going | ||
CF | on, including odd noises, and (as Sally adds) cold spells too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about jack" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT JACK | ||
CF | | ||
CF | "I haven't seen him this unsettled before," says June anxiously. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about herself" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT HERSELF | ||
CF | | ||
CF | June looks puzzled. Perhaps you should ask her about something else. | ||
CF | Try TOPICS for ideas. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | The pub staff especially will be happy to answer your questions. Try | ||
CF | asking them about topics like beer, the pub and its history, or parts | ||
CF | of the pub. Then see what further topics their responses suggest you | ||
CF | could ask about. For example ASK JACK ABOUT BEER. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about pub" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT PUB | ||
CF | | ||
CF | "Oh I don't know much of the pub's history," says June thoughtfully. | ||
CF | "Though I think the vicar's been looking into it." | ||
CF | | ||
CF | "It's been odd here lately, hasn't it?" says June, musing as she | ||
CF | works. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about vicar" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT VICAR | ||
CF | | ||
CF | "I don't know him well, but he seems like a good vicar," says June. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask sally about vicar" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK SALLY ABOUT VICAR | ||
CF | | ||
CF | Sally looks puzzled. Perhaps you should ask her about something else. | ||
CF | Try TOPICS for ideas. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask june about cellar" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > ASK JUNE ABOUT CELLAR | ||
CF | | ||
CF | "Oh I don't go down there usually," says June, "and certainly not now. | ||
CF | It gives me the creeps it does." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Kitchen | ||
CF | This is the small but functional pub kitchen, east of the rest of the | ||
CF | pub. A well lit room, filled with shelves of pots and pans, as well as | ||
CF | a cooker, fridge freezer, and sink. This is mainly June's area, and | ||
CF | she pops in and out during the pub's opening hours. June sees the | ||
CF | expression on your face. "Are you alright love?" she asks. | ||
CF | | ||
CF | You can see Sally and June here. | ||
CF | | ||
CF | June bustles away, sorting out food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cooker" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > X COOKER | ||
CF | | ||
CF | It's a pretty basic cooker. Nothing much to see here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x freezer" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > X FREEZER | ||
CF | | ||
CF | You open the fridge freezer. It is full of supplies for the pub. You | ||
CF | are about to shut the door when it suddenly BANGS shut on you by | ||
CF | itself. "There it's doing that again!" says Sally. "Gives me the | ||
CF | creeps it does." June nods, adding, "It's been going on for a while." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sink" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > X SINK | ||
CF | | ||
CF | This is where the dishes and things are washed up. | ||
CF | | ||
CF | > | Lancelot asks, "poltergeist?" | |
DavidW says, "I dunno. Maybe." | ||
DavidW asks, "Anything else we should do here?" | ||
heasm66 says, "maybe ask go ask jack about pub and vicar" | ||
Lancelot says, "yeah the vicar might know more" | ||
DavidW says, "I'm not sure where Jack is now." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter, where Jack and June often | ||
CF | stand to serve the patrons, though they are not here right now. Rows | ||
CF | of taps for pulling curiously titled beers and ciders run along the | ||
CF | wooden counter top, delivering drinks from the kegs stored below. | ||
CF | Behind the standing area are shelves holding glasses for the drinks. | ||
CF | Exits go to the south, east and west from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is the main room of "The Dog and Duck", your local pub. You've | ||
CF | spent many a happy night here. The room is quaint, with wooden beams. | ||
CF | You feel the sense of history here. There are several tables and | ||
CF | seats. To the south is the front door leading onto the street, and to | ||
CF | the north is the area behind the bar. | ||
CF | | ||
CF | You can see Jack and some regulars here. | ||
CF | | ||
CF | A customer makes a joke, and their friend laughs in response. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask jack about vicar" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > ASK JACK ABOUT VICAR | ||
CF | | ||
CF | "The vicar's a good 'un!" says Jack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask jack about cellar" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > ASK JACK ABOUT CELLAR | ||
CF | | ||
CF | "We store the drinks and other things down in the cellar," says Jack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask jack about pub" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > ASK JACK ABOUT PUB | ||
CF | | ||
CF | "I've been here twenty five years with June," muses Jack. "Reet happy | ||
CF | we've been too. But now, oh I'm so worried. If it's not the beer it's | ||
CF | the other strange goings on. Ain't right. That's what I say!" he says, | ||
CF | slapping the pub counter. | ||
CF | | ||
CF | > | Lancelot says, "hmm thats the problem with topic drive stuff I guess.... we want to know where to find the vicar lol" | |
DavidW says (to ClubFloyd), "ask jack about history" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > ASK JACK ABOUT HISTORY | ||
CF | | ||
CF | Jack has already told you that he's been happy here with June for | ||
CF | twenty five years, but now is worried. | ||
CF | | ||
CF | You hear the chat of regulars, though a smaller number than the pub | ||
CF | usually has. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask jack about regulars" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > ASK JACK ABOUT REGULARS | ||
CF | | ||
CF | "It was one drink occasionally at first, then more and more often, | ||
CF | until now they all taste bad!" wails Jack. "The locals don't like it!" | ||
CF | | ||
CF | The room is filled with the pleasant sounds of people drinking. Though | ||
CF | they don't seem to be enjoying the beer as much as usual. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show figure to jack" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > SHOW FIGURE TO JACK | ||
CF | | ||
CF | "That looks old," says Jack. You tell him where you found it, and he's | ||
CF | puzzled, but knows nothing of its history. He hands it back. | ||
CF | | ||
CF | You hear the chat of regulars, though a smaller number than the pub | ||
CF | usually has. | ||
CF | | ||
CF | > | Lancelot says, "did we ask about beer" | |
DavidW says (to ClubFloyd), "ask jack about beer" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > ASK JACK ABOUT BEER | ||
CF | | ||
CF | Jack has already told you that now all the drinks taste bad and the | ||
CF | locals don't like it. | ||
CF | | ||
CF | > | Lancelot says, "ah ok nvm" | |
DavidW says (to ClubFloyd), "talk to regulars" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > TALK TO REGULARS | ||
CF | | ||
CF | They look at you blankly, then return to their drinks. I don't think | ||
CF | you're going to get much information out of them. | ||
CF | | ||
CF | The room is filled with the pleasant sounds of people drinking. Though | ||
CF | they don't seem to be enjoying the beer as much as usual. | ||
CF | | ||
CF | > | DavidW asks, "I guess we go outside or upstairs?" | |
Lancelot asks, "can we go out?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Pub | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Pub | ||
CF | This is the village street outside the pub which lies to the north. | ||
CF | Above the door is the old pub sign. | ||
CF | | ||
CF | > | DavidW says, "yes" | |
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Outside the Pub | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | You look at the pub sign, which shows a black and white collie dog | ||
CF | sitting beside a green and brown duck. Suddenly something catches your | ||
CF | eye. At one of the pub's upper windows you see a face. Not one you | ||
CF | recognise. You blink, and look again. They've gone. | ||
CF | | ||
CF | > | Lancelot says, "hmm that sounds like a bedroom invite" | |
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Outside the Pub | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | You look at the pub's old sign, featuring a black and white collie dog | ||
CF | sitting beside a green and brown duck. You glance briefly to the upper | ||
CF | window beside the sign, but see nothing strange this time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Pub | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Best not, Jack needs your help in the pub. | ||
CF | | ||
CF | You hear the song of birds nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is the main room of "The Dog and Duck", your local pub. You've | ||
CF | spent many a happy night here. The room is quaint, with wooden beams. | ||
CF | You feel the sense of history here. There are several tables and | ||
CF | seats. To the south is the front door leading onto the street, and to | ||
CF | the north is the area behind the bar. | ||
CF | | ||
CF | You can see Jack and some regulars here. | ||
CF | | ||
CF | Jack comes over to you. "Ere, the Reverend wanted to show you | ||
CF | something." You see a man approach, and recognise him as the village's | ||
CF | vicar, Reverend Bottledale. "I found some papers that might help," | ||
CF | says the vicar, handing some sheets of paper over to you. "It's about | ||
CF | the pub's history," he adds. | ||
CF | | ||
CF | > | Lancelot says, "dang no vicar hunting ah no need lol" | |
DavidW says (to ClubFloyd), "x paper" | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | The papers are printouts of various notes about the pub and its | ||
CF | history. Lots of small details, but not - at least yet - written up in | ||
CF | a coherent history. You glance down the page and see details like: | ||
CF | | ||
CF | - The Dog and Duck dates from at least the early 1800s | ||
CF | - Pub possibly under a different name before, but recorded under | ||
CF | modern name back a long way | ||
CF | - Publicans traced in census returns include Jacob Gudgeon, Arthur | ||
CF | Pretty, George Sherry and Fred Sparks | ||
CF | - Vague rumours of a tragic death here, maybe mid 1800s | ||
CF | - Newspaper references to local pub games, other notable events, plus | ||
CF | some dodgy drink selling and illegal gambling on site! | ||
CF | | ||
CF | You suddenly feel cold, and looking up from the papers see a pale, | ||
CF | wispy figure standing. It looks like a young boy. He is pointing | ||
CF | straight at you. Your chest clenches, and the view around you fades, | ||
CF | before moments later you come to again ... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Inside the Pub | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is a pub, with thick wooden beams, and lots of tables and chairs | ||
CF | for people to sit in. It is a comfortable space. The area behind the | ||
CF | bar is to the north and a door leads out to the south. | ||
CF | | ||
CF | You can see a landlord and some customers here. | ||
CF | | ||
CF | This looks so like the pub you know so well, similar layout, it feels | ||
CF | familiar. But the decor and the people are like something from the | ||
CF | past, in fact a really long time ago in the past. What just happened?! | ||
CF | You look at yourself and you seem faint now. This just gets | ||
CF | odder. | ||
CF | | ||
CF | > | Lancelot says, "oh time ytravel" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some papers | ||
CF | a wooden figure | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x landlord" | ||
CF | > | ||
CF | > X LANDLORD | ||
CF | | ||
CF | The landlord here looks of a similar age to Jack, but who knows how | ||
CF | old he actually is if he lived in the past. He doesn't seem to notice | ||
CF | you. | ||
CF | | ||
CF | Some of the customers are laughing loudly, as one tells a risqué | ||
CF | story. Then the landlord calls, "Will, can you go and fetch the plant | ||
CF | pot from upstairs? I think it would do better down here." He is | ||
CF | speaking to a young boy, maybe 14 or 15 years old, who you now notice | ||
CF | standing beside the bar. A boy, you realise with a jolt, who is | ||
CF | worryingly familiar. For a moment you remember the strange spectre you | ||
CF | saw in your time. | ||
CF | | ||
CF | "Aye, sir," says Will, with a cheery voice, putting away a small | ||
CF | wooden toy that he had been playing with. He walks round the bar and | ||
CF | heads through to the back of the pub. Not knowing why, you follow him. | ||
CF | No one notices as you pass them in the pub. | ||
CF | | ||
CF | In the hallway you see Will dart upstairs, sometimes two steps at a | ||
CF | time. You follow, and see he dashes into one bedroom, then comes back | ||
CF | out, holding a plant pot with a small leafy plant inside it. He steps | ||
CF | back towards the stairs, then everything slows ... as you watch ... | ||
CF | unable to act. Will catches his foot on the floor ... and with a | ||
CF | strange, slow motion cry tumbles down the stairs ... the plant pot | ||
CF | flying up into the air as he falls, only to land beside the boy's | ||
CF | broken and bleeding body at the bottom of the stairs. The wooden toy | ||
CF | he had been playing with also falls, rolling down towards the cellar. | ||
CF | You know there is no hope. Your heart breaks. | ||
CF | | ||
CF | Shocked to the core, you suddenly feel light headed and pressed upon | ||
CF | from all around. The room spins, and you find yourself ... | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Inside the Pub | ||
CF | ... back in the old version of the pub. You shake your head in | ||
CF | disbelief. You hear the same story that you heard a few minutes ago. | ||
CF | Will is standing by the bar. What on earth is happening? | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is a pub, with thick wooden beams, and lots of tables and chairs | ||
CF | for people to sit in. It is a comfortable space. The area behind the | ||
CF | bar is to the north and a door leads out to the south. | ||
CF | | ||
CF | You can see Will, a landlord and some customers here. | ||
CF | | ||
CF | > | Lancelot asks, "if we now get back to presdent maybe we need to fix something so he wont die in the past?" | |
Lancelot says, "oh nvm this also works" | ||
DavidW says, "I think we're still in the past but Will is ..." | ||
DavidW says (to ClubFloyd), "x will" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > X WILL | ||
CF | | ||
CF | Will looks to be in his early or mid teens, but seems quite small for | ||
CF | his age. He has short, brown hair, and a cheery face. | ||
CF | | ||
CF | > | DavidW asks, "still alive?" | |
Lancelot asks, "this is just before the accident happened, right?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Pub | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Pub | ||
CF | Stepping outside you find yourself beside a rough surfaced old village | ||
CF | street. And there's the pub sign, "The Dog and Duck". Of course it is. | ||
CF | Though it looks to have a fresher lick of paint than you remember. | ||
CF | Everything is different, but somehow it's still the same. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Outside the Pub | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | The pub sign is fresher but as you remember. Glancing at the pub the | ||
CF | building is similar. At the windows you see nothing strange. | ||
CF | | ||
CF | The air is filled with the fresh smell of the countryside. | ||
CF | | ||
CF | > | heasm66 says, "does he have the toy, or are we giving it to him" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is a pub, with thick wooden beams, and lots of tables and chairs | ||
CF | for people to sit in. It is a comfortable space. The area behind the | ||
CF | bar is to the north and a door leads out to the south. | ||
CF | | ||
CF | You can see Will, a landlord and some customers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give figure to will" | ||
CF ] Inside the Pub | ||
CF | > | ||
CF | > GIVE FIGURE TO WILL | ||
CF | | ||
CF | You reach out towards him, but can't quite manage it. | ||
CF | | ||
CF | Will heads off to the back of the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter. Similar to what you remember, | ||
CF | though somewhat simpler. Exits go to the south, east and west from | ||
CF | here. | ||
CF | | ||
CF | You can see Will here. | ||
CF | | ||
CF | > | Lancelot says, "I think we need to somehow interacti with the plant maybe" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | It feels virtually the same as you remember from your time. | ||
CF | | ||
CF | Will arrives from the main pub area. He looks so full of life, and | ||
CF | steps up towards the stairs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In one of the pub's bedrooms | ||
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a | ||
CF | window. It looks much like in your time, but is more simply decorated. | ||
CF | Back to the east are the stairs down to the main pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | You can see Will here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In one of the pub's bedrooms | ||
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a | ||
CF | window. It looks much like in your time, but is a lighter cream | ||
CF | colour. Back to the north are the stairs down to the main pub. | ||
CF | | ||
CF | You can see a plant pot here. | ||
CF | | ||
CF | Will comes into the bedroom and looks around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pot" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > TAKE POT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pot" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > X POT | ||
CF | | ||
CF | The small plant pot has a small houseplant in it. | ||
CF | | ||
CF | Will suddenly seems to see you, spots the plant pot, and takes it from | ||
CF | you, smiling. | ||
CF | | ||
CF | > | Lancelot says, "yep this is the room we saw the figure" | |
DavidW says (to ClubFloyd), "take pot" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > TAKE POT | ||
CF | | ||
CF | That seems to belong to Will. You can't take that. | ||
CF | | ||
CF | > | Lancelot says, "oh we can indeed take the pot" | |
DavidW says, "But he took it from us." | ||
Lancelot says, "maybe next time we need to put it somewhere else before will gets here" | ||
DavidW asks, "maybe? Do we get a next time?" | ||
Lancelot asks, "I think this cycles until we save him?" | ||
DavidW says (to ClubFloyd), "give figure to will" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > GIVE FIGURE TO WILL | ||
CF | | ||
CF | You reach out towards him, but can't quite manage it. | ||
CF | | ||
CF | Will leaves the bedroom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | You can see Will here. | ||
CF | | ||
CF | > | Lancelot says, "since the same things are happening" | |
DavidW says (to ClubFloyd), "d" | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | It feels virtually the same as you remember from your time. | ||
CF | | ||
CF | To your horror the accident happens all over again. You didn't stop | ||
CF | it. Suddenly you feel faint, and the world spins around you ... | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Inside the Pub | ||
CF | ... and you find yourself back in the old version of the pub. You | ||
CF | shake your head in disbelief. You hear the same story that you heard a | ||
CF | few minutes ago. Will is again standing by the bar. Suddenly, and | ||
CF | differently from last time, you hear a ghostly voice in your head say, | ||
CF | "Just one last chance to save me. Please." | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is a pub, with thick wooden beams, and lots of tables and chairs | ||
CF | for people to sit in. It is a comfortable space. The area behind the | ||
CF | bar is to the north and a door leads out to the south. | ||
CF | | ||
CF | You can see Will, a landlord and some customers here. | ||
CF | | ||
CF | > | Lancelot says, "yep its a cycle looks like" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter. Similar to what you remember, | ||
CF | though somewhat simpler. Exits go to the south, east and west from | ||
CF | here. | ||
CF | | ||
CF | > | Lancelot says, "oh ok" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | It feels virtually the same as you remember from your time. | ||
CF | | ||
CF | > | Lancelot asks, "we better save here?" | |
DavidW says, "fine, but this is a short game so far." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf18" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Bottom of the Stairs | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In one of the pub's bedrooms | ||
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a | ||
CF | window. It looks much like in your time, but is a lighter cream | ||
CF | colour. Back to the north are the stairs down to the main pub. | ||
CF | | ||
CF | You can see a plant pot here. | ||
CF | | ||
CF | > | Lancelot says, "ah ok nvm didnt know how much you did before I joined" | |
DavidW asks, "What do we do with this plant? Chuck it out the window?" | ||
DavidW asks, "And maybe kill someone else?" | ||
Lancelot asks, "or put it in the cellar?" | ||
heasm66 asks, "move plant to other room to mix up timing?" | ||
Lancelot says, "yeah the other bedroom for example" | ||
DavidW says (to ClubFloyd), "take pot" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > TAKE POT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In one of the pub's bedrooms | ||
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a | ||
CF | window. It looks much like in your time, but is more simply decorated. | ||
CF | Back to the east are the stairs down to the main pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | It doesn't seem to open, no matter how hard you try. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put pot under bed" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > PUT POT UNDER BED | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | Lancelot says, "can we put plat under bed" | |
Lancelot says, "oh nvm" | ||
Roger says, "oh, it's that sort of pub" | ||
DavidW says (to ClubFloyd), "drop pot" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > DROP POT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | You can see Will here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give figure to will" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > GIVE FIGURE TO WILL | ||
CF | | ||
CF | You reach out towards him, but can't quite manage it. | ||
CF | | ||
CF | You see Will vanish into one of the pub's bedrooms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | Lancelot says, "at least in cellar there was some hiding space behind crate" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Will comes back out from the bedroom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x will" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > X WILL | ||
CF | | ||
CF | Will looks to be in his early or mid teens, but seems quite small for | ||
CF | his age. He has short, brown hair, and a cheery face. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | To your horror the accident happens all over again. You didn't stop | ||
CF | it. Suddenly you feel faint, and the world spins around you ... | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] In a small country churchyard | ||
CF | Some time has passed, since your jaunt into the past. Today you are | ||
CF | meeting Reverend Bottledale in the small churchyard some distance from | ||
CF | the pub. He said he had something to show you. | ||
CF | | ||
CF | In a small country churchyard | ||
CF | This is the village's old churchyard. A calm place, where old | ||
CF | gravestones push up among wild flowers and grasses, with ancient trees | ||
CF | leaning overhead, dappling the sunshine and providing shade. You can | ||
CF | hear birds singing nearby. | ||
CF | | ||
CF | You can see Reverend Bottledale here. | ||
CF | | ||
CF | > | Lancelot says, "oh nvm we can just bring pot down? then will wont climb stairs and kill himself" | |
Lancelot says, "since its the stairs which kills him" | ||
DavidW says, "I don't know. Since he took it from us the first time, I thought he'd take it again from us." | ||
DavidW says (to ClubFloyd), "talk to vicar" | ||
CF ] In a small country churchyard | ||
CF | > | ||
CF | > TALK TO VICAR | ||
CF | | ||
CF | "Jack said you were looking into what's been going on," says the vicar | ||
CF | quietly. "I hope you can find some answers." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gravestones" | ||
CF ] In a small country churchyard | ||
CF | > | ||
CF | > X GRAVESTONES | ||
CF | | ||
CF | There are many gravestones here, of various ages, scattered among the | ||
CF | flowers and long grasses. | ||
CF | | ||
CF | "I've been thinking about what you said, about what you saw in the | ||
CF | past," says the vicar quietly. "And I think I've found Will's grave." | ||
CF | He leads you over towards a small gravestone. There you can just make | ||
CF | out the name Will Sharman. Your skin tingles. | ||
CF | | ||
CF | "He died in 1856," says the vicar sadly. "He was just 15 years old. At | ||
CF | least he is at peace here in a quiet spot." These are true words | ||
CF | indeed. There have been no more strange occurrences at the pub. Even | ||
CF | the beer tastes fine now. You turn around, and glimpse a spectral | ||
CF | figure nearby. He is watching you, with a sad but calm face. Maybe it | ||
CF | helped that you saw what happened to him, even if you dearly wish you | ||
CF | could have changed what happened in the past. | ||
CF | | ||
CF | You place the small wooden toy that you found in the pub's cellar | ||
CF | beside Will's grave. It is only a small token, but it feels like the | ||
CF | right thing to do. You turn away, determined not to forget the boy. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command, read an AFTERWORD or oh go on then, have another trip into | ||
CF | the PAST to try to save Will? | ||
CF | > | Lancelot says, "oh ok so the game has multiple endings apparently" | |
DavidW says (to ClubFloyd), "afterword" | ||
CF ] In a small country churchyard | ||
CF | > | ||
CF | > AFTERWORD | ||
CF | | ||
CF | Thank you for playing my game! I hope that you enjoyed it. | ||
CF | | ||
CF | I want to thank again my testers (Amanda Walker, Jeffrey Elliott, Jkj, | ||
CF | Mel Jason, Josh Grams, Martin Dunstan and Nick Marsh), who spotted so | ||
CF | many things, and without whom this game would have been much poorer. | ||
CF | | ||
CF | This game came out of an original design written during a short RPG | ||
CF | scenario writing course, although I was intentionally thinking of | ||
CF | something that might work as parser interactive fiction. It was ages | ||
CF | before I pulled out the design again and started coding it. | ||
CF | | ||
CF | The main literary inspiration was K.M. Peyton's book A Pattern of | ||
CF | Roses. Other inspirations were Helen Cresswell's book | ||
CF | Moondial, Dee Cooke's PunyInform game Morris, and | ||
CF | British TV series Sapphire & Steel. There are also elements | ||
CF | inspired by my husband's home county Somerset, or, as I often like to | ||
CF | think of it, Zummerzet. | ||
CF | | ||
CF | I am not a great beer drinker myself, but love cider, thanks to my | ||
CF | husband's Somerset background. I should probably have coded some | ||
CF | bizarre cider names in the game as well, to go along with the beers | ||
CF | Honeyed Badger, Golden Hare, and Stinky Ferret! | ||
CF | | ||
CF | Thank you again for playing. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command, read an AFTERWORD or oh go on then, have another trip into | ||
CF | the PAST to try to save Will? | ||
CF | > | Roger says, "hunh" | |
Lancelot says, "aaah Sapphire and Steel" | ||
Lancelot says, "series about the supernatural etc" | ||
DavidW asks, "So, you think we can just carry the pot down the stairs first before Will goes up at all?" | ||
DavidW says (to ClubFloyd), "past" | ||
CF | > | ||
CF | > PAST | ||
CF | | ||
CF | Jumping you to the point where you first see the accident ... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Lancelot says, "thats what I was thinking... maybe will kills himself in cellar next since that apparently also has sth bad" | |
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Some of the customers are laughing loudly, as one tells a risqué | ||
CF | story. Then the landlord calls, "Will, can you go and fetch the plant | ||
CF | pot from upstairs? I think it would do better down here." He is | ||
CF | speaking to a young boy, maybe 14 or 15 years old, who you now notice | ||
CF | standing beside the bar. A boy, you realise with a jolt, who is | ||
CF | worryingly familiar. For a moment you remember the strange spectre you | ||
CF | saw in your time. | ||
CF | | ||
CF | "Aye, sir," says Will, with a cheery voice, putting away a small | ||
CF | wooden toy that he had been playing with. He walks round the bar and | ||
CF | heads through to the back of the pub. Not knowing why, you follow him. | ||
CF | No one notices as you pass them in the pub. | ||
CF | | ||
CF | In the hallway you see Will dart upstairs, sometimes two steps at a | ||
CF | time. You follow, and see he dashes into one bedroom, then comes back | ||
CF | out, holding a plant pot with a small leafy plant inside it. He steps | ||
CF | back towards the stairs, then everything slows ... as you watch ... | ||
CF | unable to act. Will catches his foot on the floor ... and with a | ||
CF | strange, slow motion cry tumbles down the stairs ... the plant pot | ||
CF | flying up into the air as he falls, only to land beside the boy's | ||
CF | broken and bleeding body at the bottom of the stairs. The wooden toy | ||
CF | he had been playing with also falls, rolling down towards the cellar. | ||
CF | You know there is no hope. Your heart breaks. | ||
CF | | ||
CF | Shocked to the core, you suddenly feel light headed and pressed upon | ||
CF | from all around. The room spins, and you find yourself ... | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Inside the Pub | ||
CF | ... back in the old version of the pub. You shake your head in | ||
CF | disbelief. You hear the same story that you heard a few minutes ago. | ||
CF | Will is standing by the bar. What on earth is happening? | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is a pub, with thick wooden beams, and lots of tables and chairs | ||
CF | for people to sit in. It is a comfortable space. The area behind the | ||
CF | bar is to the north and a door leads out to the south. | ||
CF | | ||
CF | You can see Will, a landlord and some customers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter. Similar to what you remember, | ||
CF | though somewhat simpler. Exits go to the south, east and west from | ||
CF | here. | ||
CF | | ||
CF | Suddenly you hear those fateful words again: "Will, can you go and | ||
CF | fetch the plant pot from upstairs? I think it would do better down | ||
CF | here." "Aye, sir," says Will. He turns, and almost seems to notice | ||
CF | you. But then he turns away again, and the moment has passed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Sorry, you can't go that way. From here, you can go south, east and | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Behind the Bar | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Behind the Bar | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | It feels virtually the same as you remember from your time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In one of the pub's bedrooms | ||
CF | This is a small bedroom upstairs in the pub, with a small bed, plus a | ||
CF | window. It looks much like in your time, but is a lighter cream | ||
CF | colour. Back to the north are the stairs down to the main pub. | ||
CF | | ||
CF | You can see a plant pot here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pot" | ||
CF ] In one of the pub's bedrooms | ||
CF | > | ||
CF | > TAKE POT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Top of the Stairs | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Top of the Stairs | ||
CF | This is the top of the stairs. As in your time you feel surprisingly | ||
CF | high up here, almost vertiginous. Two bedrooms lead off to the west | ||
CF | and south. The stairs lead back down to the pub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Bottom of the Stairs | ||
CF | This small hallway leads east to the bar area and up some stairs to | ||
CF | the pub's bedrooms. An exit leads west and down into the pub's cellar. | ||
CF | It feels virtually the same as you remember from your time. | ||
CF | | ||
CF | You can see Will here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give pot to will" | ||
CF ] Bottom of the Stairs | ||
CF | > | ||
CF | > GIVE POT TO WILL | ||
CF | | ||
CF | You reach towards him, trying to hand over the plant pot. He looks | ||
CF | confused for a moment, but then seems to see you, and takes the plant | ||
CF | pot. | ||
CF | | ||
CF | Will pauses, looking at what he is carrying. He grins, and turns round | ||
CF | back towards the pub. | ||
CF | | ||
CF | > | Lancelot says, "cool" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Behind the Bar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Behind the Bar | ||
CF | This is the area behind the pub counter. Similar to what you remember, | ||
CF | though somewhat simpler. Exits go to the south, east and west from | ||
CF | here. | ||
CF | | ||
CF | > | Lancelot says, "whats next? lol" | |
DavidW says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Inside the Pub | ||
CF | This is a pub, with thick wooden beams, and lots of tables and chairs | ||
CF | for people to sit in. It is a comfortable space. The area behind the | ||
CF | bar is to the north and a door leads out to the south. | ||
CF | | ||
CF | You can see a landlord and some customers here. | ||
CF | | ||
CF | You breathe a sigh of relief. He is safe. The accident hasn't | ||
CF | happened. Suddenly you feel faint, and the world spins around you ... | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] In a small country churchyard | ||
CF | Some time has passed, since your jaunt into the past. Today you are | ||
CF | meeting Reverend Bottledale in the small churchyard some distance from | ||
CF | the pub. He said he had something to show you. | ||
CF | | ||
CF | In a small country churchyard | ||
CF | This is the village's old churchyard. A calm place, where old | ||
CF | gravestones push up among wild flowers and grasses, with ancient trees | ||
CF | leaning overhead, dappling the sunshine and providing shade. You can | ||
CF | hear birds singing nearby. | ||
CF | | ||
CF | You can see Reverend Bottledale here. | ||
CF | | ||
CF | > | Lancelot says, "oh over already" | |
DavidW says (to ClubFloyd), "x gravestones" | ||
CF ] In a small country churchyard | ||
CF | > | ||
CF | > X GRAVESTONES | ||
CF | | ||
CF | There are many gravestones here, of various ages, scattered among the | ||
CF | flowers and long grasses. | ||
CF | | ||
CF | > | Lancelot says, "still that celler" | |
DavidW says (to ClubFloyd), "ask vicar about will" | ||
CF ] In a small country churchyard | ||
CF | > | ||
CF | > ASK VICAR ABOUT WILL | ||
CF | | ||
CF | The vicar says nothing, but looks thoughtful for a moment. | ||
CF | | ||
CF | "I've been thinking about what you said, about what you saw in the | ||
CF | past," says the vicar quietly. "And I think I've found Will's grave." | ||
CF | He leads you over towards a small gravestone. There you can just make | ||
CF | out the name Will Sharman. Your skin tingles. | ||
CF | | ||
CF | "See: he died in 1912," says the vicar. "He lived a long, and happy | ||
CF | life. I find it hard to believe what you told me, but he did not die | ||
CF | from an accident, and lived to a grand old age. And this is a | ||
CF | beautiful spot," he says, gently touching the top of the gravestone. | ||
CF | Beyond the gravestone among the trees you see a faint figure watching. | ||
CF | It is Will, young again. He smiles, and waves, then vanishes. There | ||
CF | have been no more strange occurrences at the pub. Even the beer tastes | ||
CF | fine now. He is truly at peace. | ||
CF | | ||
CF | You place the small wooden toy that you found in the pub's cellar | ||
CF | beside Will's grave. It is only a small token, but it feels like the | ||
CF | right thing to do. You turn away, determined not to forget the boy. | ||
CF | | ||
CF | But first it's time for a proper drink. Jack promised you a glass of | ||
CF | the pub's once again excellent beer this afternoon. You head off | ||
CF | towards the pub, chatting to the vicar about Will as you walk. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command or read an AFTERWORD? | ||
CF | > | Lancelot says, "oh thats it? I am a bit disappointed expected something with th4e cellar too..." | |
DavidW says, "short and sweet, I guess." | ||
heasm66 says, "this was a better ending" | ||
Lancelot says, "how about the afterword" | ||
DavidW says, "okay, we'll look at the afterword again" | ||
DavidW says (to ClubFloyd), "afterword" | ||
CF ] In a small country churchyard | ||
CF | > | ||
CF | > AFTERWORD | ||
CF | | ||
CF | Thank you for playing my game! I hope that you enjoyed it. | ||
CF | | ||
CF | I want to thank again my testers (Amanda Walker, Jeffrey Elliott, Jkj, | ||
CF | Mel Jason, Josh Grams, Martin Dunstan and Nick Marsh), who spotted so | ||
CF | many things, and without whom this game would have been much poorer. | ||
CF | | ||
CF | This game came out of an original design written during a short RPG | ||
CF | scenario writing course, although I was intentionally thinking of | ||
CF | something that might work as parser interactive fiction. It was ages | ||
CF | before I pulled out the design again and started coding it. | ||
CF | | ||
CF | The main literary inspiration was K.M. Peyton's book A Pattern of | ||
CF | Roses. Other inspirations were Helen Cresswell's book | ||
CF | Moondial, Dee Cooke's PunyInform game Morris, and | ||
CF | British TV series Sapphire & Steel. There are also elements | ||
CF | inspired by my husband's home county Somerset, or, as I often like to | ||
CF | think of it, Zummerzet. | ||
CF | | ||
CF | I am not a great beer drinker myself, but love cider, thanks to my | ||
CF | husband's Somerset background. I should probably have coded some | ||
CF | bizarre cider names in the game as well, to go along with the beers | ||
CF | Honeyed Badger, Golden Hare, and Stinky Ferret! | ||
CF | | ||
CF | Thank you again for playing. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command or read an AFTERWORD? | ||
CF | > | Lancelot says, "maybe its the same just wondering" | |
Lancelot says, "ok thats it nice and sweet lol" | ||
heasm66 says, "I was thinking of Moris. lol" | ||
DavidW asks, "There's a game called Where Nothing Is Ever Named that supposedly takes 15 minutes or less. Shall I upload that next?" | ||
Lancelot says, "I haven't played the game but saw that series a long time ago... pretty weird stuff happening etc" | ||
Lancelot says, "yes sounds good" | ||
heasm66 says, "let's do thst" | ||
DavidW says (to ClubFloyd), "quit" | ||