ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says, "I think the Gorreven Papers was meant to be a demo game for another system, then ported to Inform 7." | |||
DavidW says (to ClubFloyd), "load sleepmask gorrevenpapers" | |||
CF ] Bare Cell | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | This should never have happened. | |||
CF | | |||
CF | You've told yourself that a thousand times. You are our most intrepid | |||
CF | agent. If anyone could retrieve the Gorreven Papers, you could. | |||
CF | | |||
CF | The Gorreven Papers! To think of them was unspeakable; to speak of | |||
CF | them was unthinkable. | |||
CF | | |||
CF | You took all the precautions you could have taken. Some places just | |||
CF | aren't built to be broken into. | |||
CF | | |||
CF | Or out of. | |||
CF | | |||
CF | You have become intimately familiar with the four bare walls of your | |||
CF | cell and the dirty yellow light bulb that glares down from the | |||
CF | ceiling. Your cell has no door, but an alert guard blocks the doorway | |||
CF | twenty-four hours a day—or at least as far as you can tell. You have | |||
CF | to sleep sometimes. They leave the guard in a doorless doorway so that | |||
CF | he will constantly remain alert. No napping on the other side of a | |||
CF | supposedly secure steel door. It isn't surprising. If you had wanted | |||
CF | to keep yourself prisoner you would have done the same. | |||
CF | | |||
CF | You were brought in here blindfolded after a good beating. It gives | |||
CF | you headaches just trying to remember any of the turns you took on the | |||
CF | way in. But now you're on the inside of this complex. On the same side | |||
CF | of those electric fences as the Gorreven Papers. If you can't get out | |||
CF | of here with the papers, you may as well not go out at all, because | |||
CF | your life won't be worth a fake dollar bill. None of our lives will. | |||
CF | | |||
CF | The Gorreven Papers | |||
CF | An Interactive Fiction by Derek T. Jones | |||
CF | Release 2 / Serial number 141005 / Inform 7 build 6L02 (I6/v6.33 lib | |||
CF | 6/12N) | |||
CF | | |||
CF | Bare Cell | |||
CF | A dirty yellow light bulb glares down from the ceiling. A dingy, | |||
CF | ill-maintained cot with a thin and moth-eaten mattress sits against | |||
CF | the far wall. The Marriott this isn't. A guard stands in an open | |||
CF | doorway to the north. | |||
CF | | |||
CF | > | Roger says, "classic opening" | ||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X ME | |||
CF | | |||
CF | As good-looking as ever. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a pair of prison coveralls (being worn) | |||
CF | | |||
CF | The guard looks out down the north hall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x coveralls" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X COVERALLS | |||
CF | | |||
CF | A one-piece drab gray pair of coveralls with an enormous neon orange | |||
CF | triangle on the chest, probably to indicate your special status. | |||
CF | | |||
CF | The guard shakes his head and rouses himself, returning his steely | |||
CF | gaze to you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x triangle" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X TRIANGLE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | He's wearing a crisp dark green uniform with an identification card | |||
CF | pinned to its upper right breast. In a holster on his belt is a | |||
CF | pistol. He gazes at you, suspicious. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read card" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > READ CARD | |||
CF | | |||
CF | It bears a picture of the cell guard. From here that's all you can | |||
CF | see. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cot" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X COT | |||
CF | | |||
CF | The thin mattress is spotted with stains of sweat and blood and sits | |||
CF | atop a creaky metal frame that is on the verge of coming apart. In one | |||
CF | corner a piece of metal that forms the flange has begun to detach. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under cot" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > LOOK UNDER COT | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x metal" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X METAL | |||
CF | | |||
CF | It is a piece of the cot's frame, about the length of your hand, | |||
CF | sticking off to the side a little. The cot is not in good shape and | |||
CF | this is one reason. It is almost completely broken off and is only | |||
CF | barely connected to the cot at one end. One side of it is very sharp | |||
CF | and dangerous. | |||
CF | | |||
CF | > | Jade says, "talk to guarg" | ||
DavidW says (to ClubFloyd), "x bulb" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X BULB | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to guard" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > TALK TO GUARD | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ask guard about himself" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > ASK GUARD ABOUT HIMSELF | |||
CF | | |||
CF | There is no reply. | |||
CF | | |||
CF | The guard looks out down the north hall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take metal" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > TAKE METAL | |||
CF | | |||
CF | That seems to be a part of the cot. | |||
CF | | |||
CF | The guard shakes his head and rouses himself, returning his steely | |||
CF | gaze to you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | The guard looks out down the north hall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "break cot" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > BREAK COT | |||
CF | | |||
CF | It doesn't seem like the cot is the kind of thing you can smash. | |||
CF | | |||
CF | The guard shakes his head and rouses himself, returning his steely | |||
CF | gaze to you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull metal" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > PULL METAL | |||
CF | | |||
CF | You pull on the piece of metal experimentally. It creaks away from the | |||
CF | frame, weakening the remaining connection further. If you pull it | |||
CF | again, it might break off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | You give the piece of metal a hard yank and twist and it breaks off | |||
CF | suddenly with a soft popping sound. The guard has been watching the | |||
CF | entire operation. "Murderous scheming dog," he snarls. His face twists | |||
CF | into a mask of rage; his pistol is suddenly in his hand and he uses it | |||
CF | to drill a .38 caliber hole through your skull. The black curtain of | |||
CF | death falls with merciful speed. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Bare Cell | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | The guard looks out down the north hall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull metal" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > PULL METAL | |||
CF | | |||
CF | You give the piece of metal a hard yank and twist and it breaks off | |||
CF | suddenly with a soft popping sound. Immediately you palm the | |||
CF | incriminating evidence in your other hand. However, the sound alerts | |||
CF | the guard, who whirls around with his gun drawn. "What was that | |||
CF | noise?" he demands. | |||
CF | | |||
CF | "I hurt my hand on the cot," you grumble, holding up the hand you just | |||
CF | used. Fortunately it is sporting a small trickle of blood, incurred | |||
CF | when the metal came loose too suddenly. "I wanna doctor." It is of | |||
CF | course the very last thing you want but it is important that you | |||
CF | project an image of whining helplessness. | |||
CF | | |||
CF | He snorts and returns his gun to its holster. "You're barely important | |||
CF | enough to be kept alive. Forget the doctor." You wonder what he has | |||
CF | been told. It is true that you are too dangerous to be kept alive at | |||
CF | much expense. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | The guard looks out down the north hall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit guard with metal" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > HIT GUARD WITH METAL | |||
CF | | |||
CF | I only understood you as far as wanting to hit Krugnik. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit guard" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > HIT GUARD | |||
CF | | |||
CF | You come up swiftly behind him and plunge the sharp metal into the | |||
CF | back of his neck, through his carotid artery and out the front of his | |||
CF | throat. This prevents him from screaming but not from fighting back. | |||
CF | You hang onto his back, waiting for him to expend his last few seconds | |||
CF | of life; he fires his gun twice but both shots are wild. You are safe. | |||
CF | In a moment more he is growing cold in a pool of his own blood. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take gun" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > TAKE GUN | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take uniform" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > TAKE UNIFORM | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wear it" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > WEAR IT | |||
CF | | |||
CF | You take off the pair of prison coveralls. | |||
CF | | |||
CF | You struggle into his uniform. You are roughly the same height, but he | |||
CF | was considerably larger at the middle, so the uniform bags somewhat. | |||
CF | By tightening the belt, you look passable. It is unfortunate for the | |||
CF | guard that it had to come to this but that is what happens to | |||
CF | obstacles. You can still smell his odor on the collar and armpits. | |||
CF | Blood is spattered down the front which is very annoying but there | |||
CF | isn't much you can do about that. | |||
CF | | |||
CF | > | Roger says, "I guess we deserved to be locked up" | ||
DavidW says (to ClubFloyd), "take holster" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > TAKE HOLSTER | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | a pair of prison coveralls | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | He's quite dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put coveralls on guard" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > PUT COVERALLS ON GUARD | |||
CF | | |||
CF | Putting things on Krugnik would achieve nothing. | |||
CF | | |||
CF | > | Roger says, "maybe we should put him in the cot" | ||
DavidW says (to ClubFloyd), "put guard on cot" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > PUT GUARD ON COT | |||
CF | | |||
CF | With considerable effort you drag the body onto the cot and arrange it | |||
CF | so that it faces away from the open door. | |||
CF | | |||
CF | > | Roger says, "yay" | ||
Jade says, "ok, this is a good start" | |||
DavidW says, "sounds like that was a good idea" | |||
DavidW says (to ClubFloyd), "put coveralls on cot" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > PUT COVERALLS ON COT | |||
CF | | |||
CF | You put the pair of prison coveralls on the cot. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x id" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X ID | |||
CF | | |||
CF | It bears a picture of the cell guard, with the name "S. Krugnik" | |||
CF | beneath it. On the other side is a magnetic stripe. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Long Dark Hallway | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Long Dark Hallway | |||
CF | The lighting is minimal here; there is only one dull blue light | |||
CF | recessed into the wall midway down its length. The hallway extends to | |||
CF | the north and south. There is a wet odor and you can see a few dark | |||
CF | puddles gleaming here and there on the floor. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "smell" | |||
CF ] Long Dark Hallway | |||
CF | | |||
CF | > SMELL | |||
CF | | |||
CF | You smell nothing unexpected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x puddles" | |||
CF ] Long Dark Hallway | |||
CF | | |||
CF | > X PUDDLES | |||
CF | | |||
CF | They reflect the blue light in wrinkled flashes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Upper Stairwell | |||
CF | At the top of a stairwell containing a descending spiral staircase. | |||
CF | The stairs are metal with a little peeling grip tape at the edges. It | |||
CF | is rather dark at the top; a harshly buzzing blue light burns away | |||
CF | fiercely about halfway down. There are pipes nearby and one of them is | |||
CF | dripping steadily. There is a damp metal smell everywhere. A long dark | |||
CF | hallway extends to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pipers" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > X PIPERS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pipes" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > X PIPES | |||
CF | | |||
CF | A thin trickle of water meanders down the sides of the pipes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take tape" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > TAKE TAPE | |||
CF | | |||
CF | That's hardly portable. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tape" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > X TAPE | |||
CF | | |||
CF | It's seen better days, but is still rough enough to prevent accidental | |||
CF | slips on the otherwise smooth stairs. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull tape" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > PULL TAPE | |||
CF | | |||
CF | It is fixed in place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Middle Stairwell | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Middle Stairwell | |||
CF | Halfway down a spiral staircase. There is a bright blue light set into | |||
CF | the wall. A littering of dead bugs is visible on the stairs below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bugs" | |||
CF ] Middle Stairwell | |||
CF | | |||
CF | > X BUGS | |||
CF | | |||
CF | Some are newly dead, others are no more than bits of wing and leg. | |||
CF | | |||
CF | > | DavidW says, "how charming" | ||
DavidW says (to ClubFloyd), "search bugs" | |||
CF ] Middle Stairwell | |||
CF | | |||
CF | > SEARCH BUGS | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take bugs" | |||
CF ] Middle Stairwell | |||
CF | | |||
CF | > TAKE BUGS | |||
CF | | |||
CF | That's hardly portable. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Lower Stairwell | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Lower Stairwell | |||
CF | At the bottom of a spiral staircase. Halfway up, the blue light burns | |||
CF | and buzzes. It is fairly dark here but you can see the outline of a | |||
CF | doorway to the east. | |||
CF | | |||
CF | > | Jade says, "eat it" | ||
DavidW says, "Not until you've finished your guard." | |||
DavidW says (to ClubFloyd), "look under staircase" | |||
CF ] Lower Stairwell | |||
CF | | |||
CF | > LOOK UNDER STAIRCASE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dimly Lit Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | You stop a moment and let your eyes adjust to the darkness. | |||
CF | | |||
CF | Dimly Lit Hallway | |||
CF | A wide corridor extends to the south, with some light coming from its | |||
CF | far end. To the west is the stairwell. There is a bad smell coming | |||
CF | from a narrower passage that continues to the east. | |||
CF | | |||
CF | > | DavidW asks, "hm. East to bad smell, or south?" | ||
Jade says, "E, of course" | |||
DavidW says, "I'm guessing the bad smell is from dead bodies." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Filthy Corridor | |||
CF | As you enter the narrower passage, you are obliged to stop and adjust | |||
CF | to the rank smell…something is rotting or decaying. Cells line both | |||
CF | sides of this corridor. The jail cells lack the individual light bulb | |||
CF | that your own cell had. You feel honored. A flickering flourescent | |||
CF | light with a broken cover illuminates the area in a way that gives a | |||
CF | surreal cast to everything it touches. The only exit is west to the | |||
CF | dimly lit hallway. | |||
CF | | |||
CF | You can see a lumpy shape here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x shape" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X SHAPE | |||
CF | | |||
CF | It's on the floor, extending out under the bars of one of the cells. | |||
CF | You bend lower to take a closer look…Ugh. It's a decaying human arm. | |||
CF | It makes your usually strong stomach twist a little to look at it. It | |||
CF | seems to be connected to a lumpy shape inside the cell. You can guess | |||
CF | what that might be. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x arm" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X ARM | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cell" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X CELL | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull shape" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > PULL SHAPE | |||
CF | | |||
CF | Nothing obvious happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | There's no reason to bring that with you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search it" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > SEARCH IT | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Filthy Corridor | |||
CF | Cells line both sides of this corridor. The jail cells lack the | |||
CF | individual light bulb that your own cell had. You feel honored. A | |||
CF | flickering flourescent light with a broken cover illuminates the area | |||
CF | in a way that gives a surreal cast to everything it touches. The only | |||
CF | exit is west to the dimly lit hallway. | |||
CF | | |||
CF | You can see a lumpy shape here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cell" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > OPEN CELL | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cells" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X CELLS | |||
CF | | |||
CF | You squint deeper into the darkness. All of the cells have a little | |||
CF | doorbell-like device. Above each one is a sign. Most of the occupants | |||
CF | are…not alive. Those that are, you are half-inclined to put out of | Jade says, "get all" | ||
CF | their misery. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read signs" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > READ SIGNS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read sign" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > READ SIGN | |||
CF | | |||
CF | It reads, "RING WHEN READY TO COOPERATE." | |||
CF | | |||
CF | > | Jade says, "get all" | ||
DavidW says (to ClubFloyd), "x shape" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X SHAPE | |||
CF | | |||
CF | It makes your usually strong stomach twist a little to look at it. It | |||
CF | seems to be connected to a lumpy shape inside the cell. You can guess | |||
CF | what that might be. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "touch shape" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > TOUCH SHAPE | |||
CF | | |||
CF | You feel nothing unexpected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dimly Lit Hallway | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dimly Lit Hallway | |||
CF | A wide corridor extends to the south, with some light coming from its | |||
CF | far end. To the west is the stairwell. There is a bad smell coming | |||
CF | from a narrower passage that continues to the east. | |||
CF | | |||
CF | > | Jade says, "enter cell" | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Filthy Corridor | |||
CF | Cells line both sides of this corridor. The jail cells lack the | |||
CF | individual light bulb that your own cell had. You feel honored. A | |||
CF | flickering flourescent light with a broken cover illuminates the area | |||
CF | in a way that gives a surreal cast to everything it touches. The only | |||
CF | exit is west to the dimly lit hallway. | |||
CF | | |||
CF | You can see a lumpy shape here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter cell" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > ENTER CELL | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | DavidW says, "There doesn't seem to be a 'cell' defined. Just 'cells'." | ||
DavidW says (to ClubFloyd), "enter cells" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > ENTER CELLS | |||
CF | | |||
CF | You don't see how to, and you don't want to. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "cut shape" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > CUT SHAPE | |||
CF | | |||
CF | Cutting it up would achieve little. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bell" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X BELL | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bells" | |||
CF ] Filthy Corridor | |||
CF | | |||
CF | > X BELLS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dimly Lit Hallway | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dimly Lit Hallway | |||
CF | A wide corridor extends to the south, with some light coming from its | |||
CF | far end. To the west is the stairwell. There is a bad smell coming | |||
CF | from a narrower passage that continues to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gently Inclined Hallway | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Gently Inclined Hallway | |||
CF | The hallway inclines upward gently. The light is brighter as the | |||
CF | hallway continues to the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Wide Corridor | |||
CF | The corridor ends in a huge doorway to the south that fills the hall. | |||
CF | | |||
CF | A guard leans idly against the wall. | |||
CF | | |||
CF | You can also see an enormous vault door here. | |||
CF | | |||
CF | > | Jade says, "I understand that thereis a body at the arm's end but pherhaps we need some light source" | ||
Jacqueline says, "Well, I see you have both died and forced others to die so far. Very good." | |||
DavidW says, "yes" | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | The guard gives you a glance. He seems to be fooled. | |||
CF | | |||
CF | > | Jacqueline says, "There've been quite a few unimplemented things, but a couple of very good turns of phrase." | ||
DavidW says (to ClubFloyd), "x vault" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > X VAULT | |||
CF | | |||
CF | It is huge and made of steel, though at that size it could be made of | |||
CF | tin and it would be nearly as secure. It is closed tight. There is | |||
CF | nothing on its surface except for a thin vertical slit. | |||
CF | | |||
CF | Now the guard seems to be a little disturbed, trying to get a good | |||
CF | look at your face. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot guard" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > SHOOT GUARD | |||
CF | | |||
CF | You fire, point blank; he was not ready and you were. He is thrown | |||
CF | against the far wall by the impact. He slumps to the ground, painting | |||
CF | a bloody stripe down the wall behind him, his face frozen in a death | |||
CF | mask of bewilderment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search guard" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > SEARCH GUARD | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | He's quite dead. | |||
CF | | |||
CF | > | Jacqueline says, "Another good turn of phrase. Well done, author." | ||
DavidW says, "gee, not even an ID card on him." | |||
DavidW says (to ClubFloyd), "open vault" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > OPEN VAULT | |||
CF | | |||
CF | It seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the enormous vault door) | |||
CF | It seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock vault with card" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > UNLOCK VAULT WITH CARD | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | Jacqueline says, "("He was not ready and you were," in this case. I also liked, "The Marriott this is not.")" | ||
DavidW says (to ClubFloyd), "x card" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > X CARD | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | | |||
CF | > | DavidW says, "I thought the card was on the uniform." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Gently Inclined Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Gently Inclined Hallway | |||
CF | The hallway inclines upward gently. The light is brighter as the | |||
CF | hallway continues to the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Dimly Lit Hallway | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Dimly Lit Hallway | |||
CF | A wide corridor extends to the south, with some light coming from its | |||
CF | far end. To the west is the stairwell. There is a bad smell coming | |||
CF | from a narrower passage that continues to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Lower Stairwell | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Lower Stairwell | |||
CF | At the bottom of a spiral staircase. Halfway up, the blue light burns | |||
CF | and buzzes. It is fairly dark here but you can see the outline of a | |||
CF | doorway to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Middle Stairwell | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Middle Stairwell | |||
CF | Halfway down a spiral staircase. There is a bright blue light set into | |||
CF | the wall. A littering of dead bugs is visible on the stairs below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Upper Stairwell | |||
CF | At the top of a stairwell containing a descending spiral staircase. | |||
CF | The stairs are metal with a little peeling grip tape at the edges. It | |||
CF | is rather dark at the top; a harshly buzzing blue light burns away | |||
CF | fiercely about halfway down. There are pipes nearby and one of them is | |||
CF | dripping steadily. There is a damp metal smell everywhere. A long dark | |||
CF | hallway extends to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Long Dark Hallway | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Long Dark Hallway | |||
CF | The lighting is minimal here; there is only one dull blue light | |||
CF | recessed into the wall midway down its length. The hallway extends to | |||
CF | the north and south. There is a wet odor and you can see a few dark | |||
CF | puddles gleaming here and there on the floor. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Bare Cell | |||
CF | A dirty yellow light bulb glares down from the ceiling. A dingy, | |||
CF | ill-maintained cot with a thin and moth-eaten mattress sits against | |||
CF | the far wall. An open doorway to the north leads into a long dark | |||
CF | hallway. | |||
CF | | |||
CF | You can see an identification card here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take card" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > TAKE CARD | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | Jade says, "here it is" | ||
Jacqueline says, "There." | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Bare Cell | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | He's quite dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Long Dark Hallway | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Long Dark Hallway | |||
CF | The lighting is minimal here; there is only one dull blue light | |||
CF | recessed into the wall midway down its length. The hallway extends to | |||
CF | the north and south. There is a wet odor and you can see a few dark | |||
CF | puddles gleaming here and there on the floor. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Upper Stairwell | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Upper Stairwell | |||
CF | At the top of a stairwell containing a descending spiral staircase. | |||
CF | The stairs are metal with a little peeling grip tape at the edges. It | |||
CF | is rather dark at the top; a harshly buzzing blue light burns away | |||
CF | fiercely about halfway down. There are pipes nearby and one of them is | |||
CF | dripping steadily. There is a damp metal smell everywhere. A long dark | |||
CF | hallway extends to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Middle Stairwell | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Middle Stairwell | |||
CF | Halfway down a spiral staircase. There is a bright blue light set into | |||
CF | the wall. A littering of dead bugs is visible on the stairs below. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Lower Stairwell | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Lower Stairwell | |||
CF | At the bottom of a spiral staircase. Halfway up, the blue light burns | |||
CF | and buzzes. It is fairly dark here but you can see the outline of a | |||
CF | doorway to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Lower Stairwell | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dimly Lit Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dimly Lit Hallway | |||
CF | A wide corridor extends to the south, with some light coming from its | |||
CF | far end. To the west is the stairwell. There is a bad smell coming | |||
CF | from a narrower passage that continues to the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Gently Inclined Hallway | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Gently Inclined Hallway | |||
CF | The hallway inclines upward gently. The light is brighter as the | |||
CF | hallway continues to the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Wide Corridor | |||
CF | The corridor ends in a huge doorway to the south that fills the hall. | |||
CF | | |||
CF | The body of a guard lies crumpled on the floor. | |||
CF | | |||
CF | You can also see an enormous vault door here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door with card" | |||
CF ] Wide Corridor | |||
CF | | |||
CF | > UNLOCK DOOR WITH CARD | |||
CF | | |||
CF | There is a clicking sound within the door, followed by the clank of | |||
CF | huge steel bolts being drawn back. It takes five long seconds for it | |||
CF | to open, and then it swings wide, opening to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Vault Anteroom | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button and an enormous vault door here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | DavidW says, "Not sure which way the elevator is." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x elevator" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > X ELEVATOR | |||
CF | | |||
CF | You see nothing special about the elevator exterior. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x button" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > X BUTTON | |||
CF | | |||
CF | It is not lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push it" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > PUSH IT | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter elevator" | |||
CF ] Vault Anteroom | |||
CF | | |||
CF | > ENTER ELEVATOR | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Elevator | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "1" is currently lit. | |||
CF | | |||
CF | > | Jade says, "now" | ||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf29" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Elevator | |||
CF | Ok. | |||
CF | | |||
CF | > | DavidW asks (of Jade), "yes?" | ||
Jade says, "4 levels" | |||
DavidW says, "yeah. One should have the papers we need to steal, and one should have our exit." | |||
Jacqueline nods. | |||
DavidW asks, "Any preference for which button to push?" | |||
Jacqueline says, "I trust you." | |||
Jade says, "I ussually will go on order, but it is your chance" | |||
Jacqueline says, "I could make cases for 2 or 4." | |||
Jacqueline says, "Which means it is probably 3." | |||
DavidW says, "If we're on 1, the exit might be on 4, so I think the papers are on 3, but we'll need something from 2 first." | |||
Jade says, "ok, then it is 3" | |||
DavidW says, "okay, we'll visit 3 first then." | |||
DavidW says (to ClubFloyd), "push 3" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 3 | |||
CF | | |||
CF | There is the sound of a mighty motor and your knees buckle with the | |||
CF | force of the lift. To your shock, there is no inner door. The concrete | |||
CF | bricks of the elevator shaft go hurtling by in a blur. You don't like | |||
CF | to think about what might have happened if you had chosen to lean | |||
CF | against that wall. With a bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | Jacqueline says, "Yikes. Visualizing what leaning against the wall might have felt like." | ||
Roger says, "I've been in an elevator like that, in Egypt" | |||
DavidW says (to Roger), "gosh" | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Warehouse | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Warehouse | |||
CF | A small warehouse that smells of solvents, rusty metal and oil. As you | |||
CF | look around you can see various implements of torture. The only exit | |||
CF | is east. | |||
CF | | |||
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric | |||
CF | cattle prod, an iron maiden, an early American bear trap, a can of | |||
CF | poison and a wall panel (closed) here. | |||
CF | | |||
CF | > | Roger says, "It's reasonably alarming" | ||
Jacqueline says, "Having lived in the tropics, I've seen many, many cockroaches. None of have regarded me studiously, but I love that turn of phrase." | |||
Jacqueline says, "Yikes to the contents of this room." | |||
Jacqueline says, "Open the wall panel>" | |||
Jacqueline asks, "?" | |||
DavidW says (to ClubFloyd), "x panel" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X PANEL | |||
CF | | |||
CF | It's a closed panel, flush with the wall, with a hinge on the side. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Warehouse | |||
CF | | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the wall panel, revealing a row of power switches. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X SWITCHES | |||
CF | | |||
CF | The row of power switches is currently switched on. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > READ SWITCHES | |||
CF | | |||
CF | The row of power switches is currently switched on. | |||
CF | | |||
CF | > | Jacqueline says, "FLIP 'EM" | ||
DavidW says, "heck no, not yet." | |||
Jacqueline says, "Aw" | |||
Jacqueline says, "Fine" | |||
DavidW says, "That'll turn off the lights and the elevator" | |||
Jacqueline asks, "Well, then they're useful at no point?" | |||
Jacqueline says, "For we shall always want the elevator, unless we find stairs." | |||
DavidW says (to ClubFloyd), "Or a rope down a window." | |||
CF ] Warehouse | |||
CF | | |||
CF | > OR A ROPE DOWN A WINDOW. | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x thumbscrews" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X THUMBSCREWS | |||
CF | | |||
CF | You see nothing special about the pair of thumbscrews. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wire" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X WIRE | |||
CF | | |||
CF | You see nothing special about the coil of barbed wire. | |||
CF | | |||
CF | > | Jade says, "you can try for curiousity" | ||
DavidW says (to ClubFloyd), "x prod" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X PROD | |||
CF | | |||
CF | You see nothing special about the electric cattle prod. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x maiden" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X MAIDEN | |||
CF | | |||
CF | Looks like someone is nostalgic about the Bad Old Days. | |||
CF | | |||
CF | > | Jacqueline says, "Nothing special about the thumb screws. Move along." | ||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Warehouse | |||
CF | | |||
CF | > OPEN IT | |||
CF | | |||
CF | It isn't something you can open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trap" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X TRAP | |||
CF | | |||
CF | Yikes! Wonder what they do with this? Best to not think about it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x poison" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X POISON | |||
CF | | |||
CF | It's a can filled with liquid poison. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "SAVE" | |||
Jacqueline says (to ClubFloyd), "cf30" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Warehouse | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
Jacqueline says (to ClubFloyd), "drink it" | |||
CF ] Warehouse | |||
CF | | |||
CF | > DRINK IT | |||
CF | | |||
CF | There's nothing suitable to drink here. | |||
CF | | |||
CF | > | Jacqueline says, "Well, I suppose that's true." | ||
DavidW says, "flip switches" | |||
DavidW says (to ClubFloyd), "flip switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > FLIP SWITCHES | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > PUSH SWITCHES | |||
CF | | |||
CF | It is fixed in place. | |||
CF | | |||
CF | > | Jacqueline says, "huh" | ||
DavidW says (to ClubFloyd), "turn off switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TURN OFF SWITCHES | |||
CF | | |||
CF | There is pitch darkness; then a few feeble emergency lights flicker | |||
CF | on. "Where's the power?" roars a distant voice. "The spy's escaping!" | |||
CF | shrieks another. "Release the hounds!" bellows a commanding voice. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Warehouse | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Warehouse | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | Jacqueline says, "I mean, you told me not to, so I was good and did not." | ||
Jacqueline says, "RELEASE THE HOUNDS" | |||
DavidW says, "well, I didn't want to waste your 'save'." | |||
Jacqueline says, "ha. Well then." | |||
DavidW says, "anyway, we now have an idea what turning the switches off does." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Barracks | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Barracks | |||
CF | You're standing in what looks like the guards' barracks. It smells | |||
CF | even more strongly of beer and sweat. The long room continues east and | |||
CF | west, with open doorways at either end. To the north is an opening to | |||
CF | a courtyard. Several guards are sleeping on their cots. You're | |||
CF | gratified to see that their cots are not much more luxurious than the | |||
CF | one you had in your cell. Periodically a guard enters or leaves. The | |||
CF | light is low; in one corner you can hear a couple of guards gambling. | |||
CF | | |||
CF | The guard sits on the edge of his cot, idly whittling something. | |||
CF | | |||
CF | > | Jacqueline says, "Well, kill him, I guess." | ||
Jacqueline says, "It's what we do." | |||
Jacqueline says, "It's just kind of our thing." | |||
DavidW asks, "And wake up all the other guards in the room? Really?" | |||
DavidW says (to ClubFloyd), "shoot guard" | |||
CF ] Barracks | |||
CF | | |||
CF | > SHOOT GUARD | |||
CF | | |||
CF | You fire, point blank; he was not ready and you were. He is thrown | |||
CF | against the far wall by the impact. He slumps to the ground, painting | |||
CF | a bloody stripe down the wall behind him, his face frozen in a death | |||
CF | mask of bewilderment. | |||
CF | | |||
CF | Killing the guard seems to have been an unwise move. "What happened?" | |||
CF | shouts someone. "There's the murderer!" yells another voice. "Kill | |||
CF | him!" screams a guard, and his advice is taken enthusiastically by his | |||
CF | compatriots. Within seconds you are perforated by a dozen different | |||
CF | bullet wounds. The last sounds you hear are the continued firing of | |||
CF | angry guns. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline says, "The writing in this." | ||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Barracks | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Barracks | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Barracks | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | The guard gives you a glance. He seems to be fooled. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Kennels | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Kennels | |||
CF | As you enter the room you have to duck because the ceiling is only | |||
CF | five and a half feet tall. Clearly this is an area not often entered | |||
CF | by humans. All around you, hideous demonic dogs—Rottweilers, | |||
CF | Dobermans, pit bulls, and German Shepherds—are snarling and biting | |||
CF | the | |||
CF | bars of their cages. They're looking at you with bloodlust in their | |||
CF | eyes; they know there's something wrong about you. Maybe they've been | |||
CF | taught your scent. To the west are the barracks. Down the north side | |||
CF | of the room are rows of cages containing the vicious dogs. The dogs | |||
CF | are all fed automatically; ducts extend from a big hopper on the east | |||
CF | side of the kennels into each dog's dish in its cage. The cages all | |||
CF | have doors on the north side, leading out into the courtyard. | |||
CF | Presumably this is for quickly releasing the dogs if an intruder gets | |||
CF | in—or gets out. Something to think about when you're trying to | |||
CF | escape. | |||
CF | | |||
CF | You can see a hopper (in which is some dog food) and a big red button | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dogs" | |||
CF ] Kennels | |||
CF | | |||
CF | > X DOGS | |||
CF | | |||
CF | They are snarling furiously, saliva dripping from their jaws. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hopper" | |||
CF ] Kennels | |||
CF | | |||
CF | > X HOPPER | |||
CF | | |||
CF | In the hopper is some dog food. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x food" | |||
CF ] Kennels | |||
CF | | |||
CF | > X FOOD | |||
CF | | |||
CF | You see nothing special about the dog food. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x button" | |||
CF ] Kennels | |||
CF | | |||
CF | > X BUTTON | |||
CF | | |||
CF | Beneath it, stenciled in the metal, it reads: "PUSH TO FEED." | |||
CF | | |||
CF | > | Jacqueline says, "Feed the puppies so they trust you." | ||
Jacqueline says, "Oh" | |||
Jacqueline says, "Or TAKE SOME FOOD with you to bribe them later." | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Kennels | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | Roger says, "have a snack; all this killing is hungry work" | ||
DavidW says, "I think, if they're eating, they might be less eager to chase us." | |||
DavidW says (to ClubFloyd), "take food" | |||
CF ] Kennels | |||
CF | | |||
CF | > TAKE FOOD | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | DavidW says, "huh. I didn't expect that to work." | ||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Kennels | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | Machinery grinds noisily but nothing happens; the hopper is empty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put poison in hopper" | |||
CF ] Kennels | |||
CF | | |||
CF | > PUT POISON IN HOPPER | |||
CF | | |||
CF | You put the can of poison into the hopper. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Kennels | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Kennels | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | Jacqueline says, "dang" | ||
Jacqueline says, "no no no... don't undo" | |||
Jade says, "poison them" | |||
Jacqueline says, "I mean, well, pour it out of the bottle, I guess." | |||
DavidW says (to ClubFloyd), "put poison on food" | |||
CF ] Kennels | |||
CF | | |||
CF | > PUT POISON ON FOOD | |||
CF | | |||
CF | Carefully you pour the can of poison onto the dog food. After a moment | |||
CF | all traces of the poison are gone. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put food in hopper" | |||
CF ] Kennels | |||
CF | | |||
CF | > PUT FOOD IN HOPPER | |||
CF | | |||
CF | You put the dog food into the hopper. | |||
CF | | |||
CF | > | Jacqueline says, "Woooooow." | ||
Jacqueline says, "So wrong." | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Kennels | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | There is a clanking sound of machinery; the level of dog food in the | |||
CF | hopper drops as the dog food pours into the individual dishes in the | |||
CF | kennels. The dogs forget you and start eating ravenously. It's pretty | |||
CF | potent poison; within minutes they are dead. All of them. | |||
CF | | |||
CF | > | Jacqueline says, "Good job us." | ||
Roger says, "no way; they're just sleeping and they'll be fine later" | |||
Jacqueline says (to Roger), "You're clearly a dad." | |||
Jacqueline says, "It's okay, kids. Old Yeller'll be fine." | |||
DavidW asks, "oh, you want to start naming them after they're dead?" | |||
DavidW says, "This one looks like a Roscoe." | |||
Jade says, "lol" | |||
DavidW says, "This one I'll call Studbreaker." | |||
Jacqueline says (to DW), "No. Old Yeller is a film about (#SPOILERS) a dog who does not live to see the end of the book." | |||
DavidW says, "This little one is the Creeper." | |||
Jacqueline says, "End of the book, end of the film, whatever. End of the dog." | |||
Jacqueline says, "But he's just sleeping, according to Roger." | |||
DavidW asks, "I wonder how the guards are fed. Do guards like dog meat?" | |||
Jacqueline says, "One can hope." | |||
DavidW says, "I think we should examine another floor." | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Barracks | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Barracks | |||
CF | You're standing in what looks like the guards' barracks. It smells | |||
CF | even more strongly of beer and sweat. The long room continues east and | |||
CF | west, with open doorways at either end. To the north is an opening to | |||
CF | a courtyard. Several guards are sleeping on their cots. You're | |||
CF | gratified to see that their cots are not much more luxurious than the | |||
CF | one you had in your cell. Periodically a guard enters or leaves. The | |||
CF | light is low; in one corner you can hear a couple of guards gambling. | |||
CF | | |||
CF | The guard sits on the edge of his cot, idly whittling something. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "3" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 2" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 2 | |||
CF | | |||
CF | There is the sound of a mighty motor and the floor briefly drops out | |||
CF | from under you. With a bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Elevator Alcove | |||
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the | |||
CF | east. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | DavidW says, "This must be where the owner lives." | ||
DavidW says, "The boss gets to be somewhere than doesn't smell." | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see an office door and a closet door here. | |||
CF | | |||
CF | > | Jacqueline says, "He does not work out. He does not drink beer." | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | It seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x closet door" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > X CLOSET DOOR | |||
CF | | |||
CF | The door sports a heavy-duty lock. | |||
CF | | |||
CF | > | Jacqueline asks, "Does that metal bit pick locks?" | ||
DavidW says (to ClubFloyd), "x lock" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > X LOCK | |||
CF | | |||
CF | It appears to be a solidly built tumbler lock with a reinforced | |||
CF | keyhole. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x keyhole" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > X KEYHOLE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pick lock with metal" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > PICK LOCK WITH METAL | |||
CF | | |||
CF | I didn't understand that sentence. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock lock with metal" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > UNLOCK LOCK WITH METAL | |||
CF | | |||
CF | That doesn't seem to be something you can unlock. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pick lock" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > PICK LOCK | |||
CF | | |||
CF | I didn't understand that sentence. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look through keyhole" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > LOOK THROUGH KEYHOLE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x office door" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > X OFFICE DOOR | |||
CF | | |||
CF | You see nothing special about the office door. | |||
CF | | |||
CF | A cockroach scuttles under the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look under door" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > LOOK UNDER DOOR | |||
CF | | |||
CF | Which do you mean, the office door or the closet door? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "closet" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > CLOSET | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x gap" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > X GAP | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf31" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Closet Hall | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the office door) | |||
CF | Velchny is sitting at his desk and glances up, annoyed. "How many | |||
CF | times," he begins, "must I tell you drooling Neanderthal peons to | |||
CF | knock before…" His eyes focus on your face. "You—you—" he chokes, | |||
CF | groping for his weapon. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot velchny" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SHOOT VELCHNY | |||
CF | | |||
CF | He isn't ready and you are; you shoot him through the upper right part | |||
CF | of his chest. He spins around, clutching the wound, and then falls to | |||
CF | his knees. "Though you kill me, spy," he manages, "you'll never | |||
CF | get…the Gorreven Papers!" But his eyes flicker toward the filing | |||
CF | cabinet. He groans once more and then crashes to the ground. His | |||
CF | fingers still seem to twitch. | |||
CF | | |||
CF | > | Jacqueline says, "No one is ever ready, but we are." | ||
DavidW says (to ClubFloyd), "shoot fingers" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SHOOT FINGERS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cabinet" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > OPEN CABINET | |||
CF | | |||
CF | You open the filing cabinet, revealing a sheaf of papers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x papers" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > X PAPERS | |||
CF | | |||
CF | It's a sheaf of papers in a plain manila folder with the words "The | |||
CF | Gorreven Papers" written in marker on the outside. Nothing else is in | |||
CF | the drawer. There are some faint oily stains on the folder, which | |||
CF | seems to be covered with a fine layer of dust, or perhaps a grainy | |||
CF | powder. | |||
CF | | |||
CF | Suddenly you hear Velchny laughing softly, his voice choked with | |||
CF | blood. "Do you think I am so weak as that?" he asks. "Foolish decadent | |||
CF | American! Now you are going to die." You hear the roar of his | |||
CF | hand-held cannon; it is your death knell. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline says, "Dude, don't glance at the filing cabinet as you die. Classic newbie death move." | ||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Velchny's Office | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot velchny" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SHOOT VELCHNY | |||
CF | | |||
CF | Just for insurance, you plug him again, this time with a bit more | |||
CF | accuracy: directly through the heart. He utters one final scream of | |||
CF | despair, convulses, and lies still. You wait patiently for all signs | |||
CF | of life to cease before you are satisfied that he is dead. | |||
CF | | |||
CF | > | Jacqueline says, "Oh wait. We died." | ||
Jacqueline says, "NOW the papers." | |||
DavidW says (to ClubFloyd), "open cabinet" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > OPEN CABINET | |||
CF | | |||
CF | That's already open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > TAKE PAPERS | |||
CF | | |||
CF | At last! The object of your quest. You snatch at the manila folder. As | |||
CF | you lift the folder in haste, you notice that it feels unusually | |||
CF | light. A single sheet of typing paper flutters to the floor. Curious, | |||
CF | you retrieve it and read what is written on it: | |||
CF | | |||
CF | Congratulations, treacherous fool! | |||
CF | | |||
CF | So you think you have the Gorreven Papers, eh? You think you can | |||
CF | violate the paramount sanctity of my personal office and lay your | |||
CF | filthy hands on the papers that will decide the destiny of | |||
CF | nations? | |||
CF | | |||
CF | I'm afraid you're about to learn a little lesson. Unfortunately | |||
CF | the price is your own miserable life. | |||
CF | | |||
CF | The paper you are now holding is saturated with a powerful | |||
CF | neurotoxin that is absorbed through the skin. By this time you have | |||
CF | already assimilated a fatal dose—even if you are a very fast reader. | |||
CF | Ha! Ha! | |||
CF | | |||
CF | Know as you die that you have been outsmarted by the inimitable | |||
CF | Commandant Velchny! | |||
CF | | |||
CF | You try to release the paper, but the neurotoxin has already done its | |||
CF | work…You cannot unclench your fingers. You try to cry out but your | |||
CF | jaw | |||
CF | is frozen. Breathing is becoming difficult; you try to run but your | |||
CF | legs only jerk feebly and you topple over, crashing to the floor like | |||
CF | a tin soldier. Your last fervent hope as your heart succumbs to the | |||
CF | paralysis is that Velchny will burn in hell…and that you will not be | |||
CF | there with him… | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline says, "Huh. We did not have to bother with the whole fiddly escape bit." | ||
Jacqueline says, "Oh" | |||
Jacqueline says, "OH" | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Velchny's Office | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | Jacqueline says, "Darn you, author." | ||
DavidW says, "So we need gloves or a plastic bag." | |||
Jacqueline says, "This is feeling like a one turn game, but with multiple turns." | |||
DavidW says (to ClubFloyd), "search body" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SEARCH BODY | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search velchny" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SEARCH VELCHNY | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > X DESK | |||
CF | | |||
CF | It's an ornate mahogany desk with a drawer set into the left front. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open drawer" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > OPEN DRAWER | |||
CF | | |||
CF | You open the drawer, revealing a set of keys. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take keys" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > TAKE KEYS | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x keys" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > X KEYS | |||
CF | | |||
CF | You see nothing special about the set of keys. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Velchny's Office | |||
CF | You can see an office door, a desk, a filing cabinet (in which is a | |||
CF | sheaf of papers) and the late Commandant Velchny here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search velchny" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SEARCH VELCHNY | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see an office door and a closet door here. | |||
CF | | |||
CF | A cockroach scuttles under the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock closet" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > UNLOCK CLOSET | |||
CF | | |||
CF | What do you want to unlock the closet door with? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "keys" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > KEYS | |||
CF | | |||
CF | You unlock the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | You enter the janitor's closet and close the door carefully behind | |||
CF | you. | |||
CF | | |||
CF | Janitor's Closet | |||
CF | It is pitch dark; after a moment of fumbling, you find the switch and | |||
CF | turn on the light. One dull yellow light bulb illuminates the cramped | |||
CF | confines of the closet. A cockroach flees across the floor to a dark | |||
CF | corner. The broom catches your eye; there's something unusual about | |||
CF | it.. | |||
CF | | |||
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner, | |||
CF | some dirty rags and a dustpan here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X BROOM | |||
CF | | |||
CF | You're not sure what it is that catches your eye about it. Something | |||
CF | about the way that it is standing conspicuously upright while the | |||
CF | other implements lean at various angles into the corners of the | |||
CF | closet. | |||
CF | | |||
CF | > | DavidW asks, "is it a secret elevator and the broom is a joystick?" | ||
DavidW says (to ClubFloyd), "x mop" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X MOP | |||
CF | | |||
CF | You see nothing special about the mop. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pail" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X PAIL | |||
CF | | |||
CF | You see nothing special about the pail. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cleaner" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X CLEANER | |||
CF | | |||
CF | You see nothing special about the vacuum cleaner. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x rags" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X RAGS | |||
CF | | |||
CF | You see nothing special about the dirty rags. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search rags" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > SEARCH RAGS | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X DUSTPAN | |||
CF | | |||
CF | The dustpan ends in a round, hollow, cone-shaped handle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put dustpan on broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUT DUSTPAN ON BROOM | |||
CF | | |||
CF | You twist the dustpan snugly onto to the end of the broom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | That's already closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TURN BROOM | |||
CF | | |||
CF | Nothing obvious happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUSH BROOM | |||
CF | | |||
CF | You expect it to fall over into a corner like the other tools. | |||
CF | Instead, it resists at first, then begins to move smoothly on its own, | |||
CF | canting toward the west wall. You can hear a loud clicking noise. | |||
CF | Shortly afterward, the closet's rear wall drops into the floor, | |||
CF | revealing a new exit to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | An enormous octagonal chamber, floodlit with half a dozen halogen | |||
CF | lights, in contrast to the dingy janitor's closet. The walls are | |||
CF | smooth; the only exit is north through the janitor's closet. The | |||
CF | primary feature is the huge pedestal in the center of the room, | |||
CF | surrounded by a moat filled with a pungent, steaming liquid of some | |||
CF | kind. | |||
CF | | |||
CF | You can see a pedestal and a moat here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pedestal" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X PEDESTAL | |||
CF | | |||
CF | Evidently the person who designed this setup never read Poe's The | |||
CF | Purloined Letter. The pedestal is sitting in the center of the | |||
CF | moat, covered in wide yellow and black stripes, with the words | |||
CF | "GORREVEN PAPERS—DO NOT TOUCH" emblazoned on it in red. On the top, | |||
CF | nearly at eye level, you can see the folder that apparently contains | |||
CF | the Gorreven Papers. | |||
CF | | |||
CF | > | Jacqueline says, "huh" | ||
DavidW asks, "oh, so these are the real ones?" | |||
DavidW says (to ClubFloyd), "x moat" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X MOAT | |||
CF | | |||
CF | It's about six feet wide, and completely surrounds the pedestal. An | |||
CF | engraved warning on the outside edge of the floor around the moat | |||
CF | indicates that the steaming liquid within it is sulfiric acid. | |||
CF | | |||
CF | > | Jade says, "let's see" | ||
Jacqueline says, "I'd still protect my hands." | |||
Jacqueline asks, "Dang. What is it with these papers?" | |||
DavidW says, "well, now we need a boat or a bridge or wings or something." | |||
DavidW says (to ClubFloyd), "x papers" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X PAPERS | |||
CF | | |||
CF | You can't examine the papers without having them in hand. | |||
CF | | |||
CF | > | Roger asks, "We can't reach them with the dustpan contraption?" | ||
DavidW says (to ClubFloyd), "l" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | An enormous octagonal chamber, floodlit with half a dozen halogen | |||
CF | lights, in contrast to the dingy janitor's closet. The walls are | |||
CF | smooth; the only exit is north through the janitor's closet. The | |||
CF | primary feature is the huge pedestal in the center of the room, | |||
CF | surrounded by a moat filled with a pungent, steaming liquid of some | |||
CF | kind. | |||
CF | | |||
CF | You can see a pedestal (on which are the Gorreven Papers) and a moat | |||
CF | here. | |||
CF | | |||
CF | > | Jade says, "je, you need to take it" | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Janitor's Closet | |||
CF | You're standing awkardly in a crowded janitor's closet. The south wall | |||
CF | has dropped into a trough in the floor, revealing a brightly lit | |||
CF | octagonal chamber beyond. | |||
CF | | |||
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner | |||
CF | and some dirty rags here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mop" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X MOP | |||
CF | | |||
CF | You see nothing special about the mop. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE BROOM | |||
CF | | |||
CF | The rear wall of the closet rises out of the floor, and once again you | |||
CF | are standing in a cramped, ill-lit room. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X BROOM | |||
CF | | |||
CF | It's sporting a dustpan attached to the end of its handle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a set of keys | |||
CF | a can of poison | |||
CF | an identification card | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE BROOM | |||
CF | | |||
CF | It's already upright, and does not move any closer to you. | |||
CF | | |||
CF | > | Jade says, "we can try to take it for curiosity" | ||
DavidW says, "I'm not sure why the dustpan part is important." | |||
DavidW says, "We cannot take it take it." | |||
DavidW says, "It's a lever in disguise." | |||
DavidW says, "I think we need to go to floor 4." | |||
Roger says, "sure" | |||
Jade says, "ok" | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see a closet door and an office door here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Elevator Alcove | |||
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the | |||
CF | east. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), " in" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "2" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 4" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 4 | |||
CF | | |||
CF | There is the sound of a mighty motor and your knees buckle with the | |||
CF | force of the lift. The ride seems to take quite some time. With a | |||
CF | bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Guard Tower | |||
CF | You're in the top of a tall guard tower that overlooks the entire | |||
CF | aboveground part of the complex. There are wide windows in all four | |||
CF | directions, glassless openings in the walls. A breeze blows through | |||
CF | the room, keeping it cold. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | A tower guard paces slowly from one corner of the room to the next, | |||
CF | his boot leather creaking. | |||
CF | | |||
CF | You can also see a call button and a powerful searchlight here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X GUARD | |||
CF | | |||
CF | The guard gives you a glance. He seems to be fooled. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X SEARCHLIGHT | |||
CF | | |||
CF | The base of the light appears to contain large backup batteries, so it | |||
CF | can function even in a power outage. The light is fastened to the | |||
CF | floor, made so that it can swivel around and shine its powerful beam | |||
CF | out any one of the window openings. | |||
CF | | |||
CF | Now the guard seems to be a little disturbed, trying to get a good | |||
CF | look at your face. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SHOOT GUARD | |||
CF | | |||
CF | You fire, point blank; he was not ready and you were. He is thrown | |||
CF | against the far wall by the impact. He slumps to the ground, painting | |||
CF | a bloody stripe down the wall behind him, his face frozen in a death | |||
CF | mask of bewilderment. | |||
CF | | |||
CF | > | Jacqueline says, "Another one: not ready" | ||
Jacqueline says, "This place needs to step up its guard game." | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X WINDOW | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x north" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X NORTH | |||
CF | | |||
CF | You see nothing unexpected in that direction. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > TURN SEARCHLIGHT | |||
CF | | |||
CF | It is fixed in place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SEARCH GUARD | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot light" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SHOOT LIGHT | |||
CF | | |||
CF | You're out of bullets. | |||
CF | | |||
CF | > | DavidW says, "oh." | ||
Jacqueline says, "yikes" | |||
Jade exclaims, "oh, dam it!" | |||
Jade says, "it is getting interesant" | |||
Jacqueline says, "Dang it, David, a couple of weeks ago you were really careful with bullets even when we kept finding more in the Pacian game, not here we are shooting people willy nilly." | |||
DavidW says (to ClubFloyd), "search guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SEARCH GUARD | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | Jacqueline says, "er, *now" | ||
DavidW says, "well, it seems to be the only option here." | |||
Jacqueline says, "I mean, I get it. When you need to kill you need to kill." | |||
Jacqueline says, "I would say no cap, 'cept we cappin'." | |||
DavidW says, "I'm feeling a little stuck. I didn't see any exit, unless the courtyard access only happends when the switch is off." | |||
Jacqueline says, "Or maybe cap never meant kill. I feel like at some point it meant that." | |||
Roger says, "It seems likely to me that when they try to release the hounds, we'll be able to get out that way" | |||
DavidW says, "I'm not sure how to bridge the moat. I don't remember anything suitable." | |||
Roger says, "Could we jump it? 6' isn't that far" | |||
DavidW asks, "Can we push the desk into the moat? Can we take the cot from our cell? Is there something in the barracks that we need? Did we miss an exit?" | |||
Jacqueline says (to Roger), "Yeah, I do feel releasing the hounds won't work, for some reason." | |||
DavidW says (to Roger), "I'll try that, sure." | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "4" is currently lit. | |||
CF | | |||
CF | > | Jacqueline asks, "Roger, are you a log jumper?" | ||
DavidW says (to ClubFloyd), "push 2" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 2 | |||
CF | | |||
CF | There is the sound of a mighty motor and the floor briefly drops out | |||
CF | from under you. With a bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Elevator Alcove | |||
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the | |||
CF | east. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see a closet door and an office door here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | You enter the janitor's closet and close the door carefully behind | |||
CF | you. | |||
CF | | |||
CF | Janitor's Closet | |||
CF | You're standing awkardly in a crowded janitor's closet. | |||
CF | | |||
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner | |||
CF | and some dirty rags here. | |||
CF | | |||
CF | > | Roger says, "no, I avoid the white water" | ||
DavidW says (to ClubFloyd), "push broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUSH BROOM | |||
CF | | |||
CF | You give the broom a brisk push. It leans smoothly toward the west, as | |||
CF | the south wall drops away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | An enormous octagonal chamber, floodlit with half a dozen halogen | |||
CF | lights, in contrast to the dingy janitor's closet. The walls are | |||
CF | smooth; the only exit is north through the janitor's closet. The | |||
CF | primary feature is the huge pedestal in the center of the room, | |||
CF | surrounded by a moat filled with a pungent, steaming liquid of some | |||
CF | kind. | |||
CF | | |||
CF | You can see a pedestal (on which are the Gorreven Papers) and a moat | |||
CF | here. | |||
CF | | |||
CF | > | Jacqueline says, "Sorry, I meant long jumper, but since you're Canadian, you might indeed be a log jumper." | ||
DavidW says (to ClubFloyd), "jump over moat" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > JUMP OVER MOAT | |||
CF | | |||
CF | I only understood you as far as wanting to jump. | |||
CF | | |||
CF | > | Roger asks, "maybe take some acid in the pail for... something?" | ||
DavidW says (to ClubFloyd), "jump" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > JUMP | |||
CF | | |||
CF | You jump on the spot. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "jump to pedestal" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > JUMP TO PEDESTAL | |||
CF | | |||
CF | I only understood you as far as wanting to jump. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "swim" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > SWIM | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "touch moat" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TOUCH MOAT | |||
CF | | |||
CF | You feel nothing unexpected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS | |||
CF | | |||
CF | You stretch and reach but your fingers can't even reach the edge of | |||
CF | the pedestal, since you have to stand on the safe side of the moat. | |||
CF | You can't get them that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Janitor's Closet | |||
CF | You're standing awkardly in a crowded janitor's closet. The south wall | |||
CF | has dropped into a trough in the floor, revealing a brightly lit | |||
CF | octagonal chamber beyond. | |||
CF | | |||
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner | |||
CF | and some dirty rags here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take mop" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE MOP | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | Jacqueline says, "I do like the comical mental image of us leaning over a deadly vat, stretching real hard." | ||
DavidW says (to ClubFloyd), "take dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE DUSTPAN | |||
CF | | |||
CF | That seems to be a part of the broom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "remove dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > REMOVE DUSTPAN | |||
CF | | |||
CF | You aren't wearing the dustpan. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TURN DUSTPAN | |||
CF | | |||
CF | Nothing obvious happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > X DUSTPAN | |||
CF | | |||
CF | The dustpan is fixed onto the end of the broom. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | An enormous octagonal chamber, floodlit with half a dozen halogen | |||
CF | lights, in contrast to the dingy janitor's closet. The walls are | |||
CF | smooth; the only exit is north through the janitor's closet. The | |||
CF | primary feature is the huge pedestal in the center of the room, | |||
CF | surrounded by a moat filled with a pungent, steaming liquid of some | |||
CF | kind. | |||
CF | | |||
CF | You can see a pedestal (on which are the Gorreven Papers) and a moat | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers with mop" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS WITH MOP | |||
CF | | |||
CF | Now that you are attempting to retrieve the papers with the mop alone, | |||
CF | you feel less sure about the wisdom of the idea than you did in the | |||
CF | beginning. You can reach them, touch them with the end of the mop, but | |||
CF | you can't support them securely. You try the mop end, the handle end | |||
CF | again…maybe…almost got them… | |||
CF | | |||
CF | Oh no. NO. NO! | |||
CF | | |||
CF | The…the Gorreven Papers…fell into the moat…they dissolved before | |||
CF | you | |||
CF | could react. They're gone. You have more than half a reason | |||
CF | to dive into the moat after them yourself. Not good. Not | |||
CF | good. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | DavidW says, "I'm thinking I was supposed to put the dustpan on the mop, not the broom." | ||
DavidW says, "And now I can't separate them." | |||
Roger says, "It is feeling like an inadvertent soft-lock, yeah" | |||
Jacqueline asks, "Will my save work?" | |||
Jade says, "I like that ending" | |||
DavidW says (to ClubFloyd), "RESTORE" | |||
DavidW says (to ClubFloyd), "cf31" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
CF ] Closet Hall | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take dustpan" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > TAKE DUSTPAN | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | It seems to be locked. | |||
CF | | |||
CF | A cockroach scuttles under the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the office door) | |||
CF | Velchny is sitting at his desk and glances up, annoyed. "How many | |||
CF | times," he begins, "must I tell you drooling Neanderthal peons to | |||
CF | knock before…" His eyes focus on your face. "You—you—" he chokes, | |||
CF | groping for his weapon. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot velchny" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SHOOT VELCHNY | |||
CF | | |||
CF | He isn't ready and you are; you shoot him through the upper right part | |||
CF | of his chest. He spins around, clutching the wound, and then falls to | |||
CF | his knees. "Though you kill me, spy," he manages, "you'll never | |||
CF | get…the Gorreven Papers!" But his eyes flicker toward the filing | |||
CF | cabinet. He groans once more and then crashes to the ground. His | |||
CF | fingers still seem to twitch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "g" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > G | |||
CF | | |||
CF | Just for insurance, you plug him again, this time with a bit more | |||
CF | accuracy: directly through the heart. He utters one final scream of | |||
CF | despair, convulses, and lies still. You wait patiently for all signs | |||
CF | of life to cease before you are satisfied that he is dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open drawer" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > OPEN DRAWER | |||
CF | | |||
CF | You open the drawer, revealing a set of keys. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take keys" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > TAKE KEYS | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see an office door and a closet door here. | |||
CF | | |||
CF | A cockroach scuttles under the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | It seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock closet with keys" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > UNLOCK CLOSET WITH KEYS | |||
CF | | |||
CF | You unlock the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | You enter the janitor's closet and close the door carefully behind | |||
CF | you. | |||
CF | | |||
CF | Janitor's Closet | |||
CF | It is pitch dark; after a moment of fumbling, you find the switch and | |||
CF | turn on the light. One dull yellow light bulb illuminates the cramped | |||
CF | confines of the closet. A cockroach flees across the floor to a dark | |||
CF | corner. The broom catches your eye; there's something unusual about | |||
CF | it.. | |||
CF | | |||
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner, | |||
CF | some dirty rags and a dustpan here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take mop and dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE MOP AND DUSTPAN | |||
CF | | |||
CF | mop: Taken. | |||
CF | dustpan: Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put dustpan on mop" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUT DUSTPAN ON MOP | |||
CF | | |||
CF | You twist the dustpan snugly onto to the end of the mop. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUSH BROOM | |||
CF | | |||
CF | You expect it to fall over into a corner like the other tools. | |||
CF | Instead, it resists at first, then begins to move smoothly on its own, | |||
CF | canting toward the west wall. You can hear a loud clicking noise. | |||
CF | Shortly afterward, the closet's rear wall drops into the floor, | |||
CF | revealing a new exit to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | An enormous octagonal chamber, floodlit with half a dozen halogen | |||
CF | lights, in contrast to the dingy janitor's closet. The walls are | |||
CF | smooth; the only exit is north through the janitor's closet. The | |||
CF | primary feature is the huge pedestal in the center of the room, | |||
CF | surrounded by a moat filled with a pungent, steaming liquid of some | |||
CF | kind. | |||
CF | | |||
CF | You can see a pedestal and a moat here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers with mop" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS WITH MOP | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | Roger says, "woo" | ||
Jade asks, "get papers with vacuum cleaner?" | |||
DavidW says (to ClubFloyd), "take papers" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pedestal" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X PEDESTAL | |||
CF | | |||
CF | Evidently the person who designed this setup never read Poe's The | |||
CF | Purloined Letter. The pedestal is sitting in the center of the | |||
CF | moat, covered in wide yellow and black stripes, with the words | |||
CF | "GORREVEN PAPERS—DO NOT TOUCH" emblazoned on it in red. On the top, | |||
CF | nearly at eye level, you can see the folder that apparently contains | |||
CF | the Gorreven Papers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take folder" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE FOLDER | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
Roger says (to cf), "i" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a mop | |||
CF | a set of keys | |||
CF | a can of poison | |||
CF | an identification card | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | | |||
CF | > | DavidW asks, "Are they not here here until we open the cabinet?" | ||
DavidW says (to ClubFloyd), "x papers" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X PAPERS | |||
CF | | |||
CF | You can't examine the papers without having them in hand. | |||
CF | | |||
CF | > | Roger says, "possibly" | ||
DavidW says (to ClubFloyd), "take papers" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS | |||
CF | | |||
CF | You stretch and reach but your fingers can't even reach the edge of | |||
CF | the pedestal, since you have to stand on the safe side of the moat. | |||
CF | You can't get them that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers with mop" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS WITH MOP | |||
CF | | |||
CF | The dustpan-mop combination, like a long-handled shovel, works like a | |||
CF | charm. In moments you hold in your hands the coveted Gorreven Papers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x papers" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X PAPERS | |||
CF | | |||
CF | Unthinkable! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Janitor's Closet | |||
CF | You're standing awkardly in a crowded janitor's closet. The south wall | |||
CF | has dropped into a trough in the floor, revealing a brightly lit | |||
CF | octagonal chamber beyond. | |||
CF | | |||
CF | You can see a closet door, a broom, a pail, a vacuum cleaner and some | |||
CF | dirty rags here. | |||
CF | | |||
CF | > | Roger says, "oh there we go. woo. How about a SAVE" | ||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf32" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Janitor's Closet | |||
CF | Ok. | |||
CF | | |||
CF | > | Jade exclaims, "well done!" | ||
Roger says, "hopefully something the author will fix in a later release" | |||
DavidW asks, "okay, we probably still need to kill the tower guard, then we push the switch and... try to escape via the kennels?" | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see a closet door and an office door here. | |||
CF | | |||
CF | > | Jade says, "let's try it" | ||
DavidW says (to ClubFloyd), "w" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Elevator Alcove | |||
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the | |||
CF | east. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | Jacqueline nods. | ||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "2" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 4" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 4 | |||
CF | | |||
CF | There is the sound of a mighty motor and your knees buckle with the | |||
CF | force of the lift. The ride seems to take quite some time. With a | |||
CF | bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Guard Tower | |||
CF | You're in the top of a tall guard tower that overlooks the entire | |||
CF | aboveground part of the complex. There are wide windows in all four | |||
CF | directions, glassless openings in the walls. A breeze blows through | |||
CF | the room, keeping it cold. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | A tower guard paces slowly from one corner of the room to the next, | |||
CF | his boot leather creaking. | |||
CF | | |||
CF | You can also see a call button and a powerful searchlight here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SHOOT GUARD | |||
CF | | |||
CF | You fire, point blank; he was not ready and you were. He is thrown | |||
CF | against the far wall by the impact. He slumps to the ground, painting | |||
CF | a bloody stripe down the wall behind him, his face frozen in a death | |||
CF | mask of bewilderment. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "4" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 3" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 3 | |||
CF | | |||
CF | There is the sound of a mighty motor and the floor briefly drops out | |||
CF | from under you. With a bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf33" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Dingy Hallway | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Barracks | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Barracks | |||
CF | You're standing in what looks like the guards' barracks. It smells | |||
CF | even more strongly of beer and sweat. The long room continues east and | |||
CF | west, with open doorways at either end. To the north is an opening to | |||
CF | a courtyard. Several guards are sleeping on their cots. You're | |||
CF | gratified to see that their cots are not much more luxurious than the | |||
CF | one you had in your cell. Periodically a guard enters or leaves. The | |||
CF | light is low; in one corner you can hear a couple of guards gambling. | |||
CF | | |||
CF | The guard sits on the edge of his cot, idly whittling something. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Courtyard | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Courtyard | |||
CF | You're outside, standing under a starry night sky graced with a thin | |||
CF | crescent moon. It takes a moment for your eyes to adjust to the thin | |||
CF | light, but you can see by it. The entrance to the barracks is to the | |||
CF | south. Periodically the powerful searchlight in the guard tower blinks | |||
CF | on and sweeps in the direction of some night noise. Far away you can | |||
CF | see chain-link fences glinting in the moonlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] North Courtyard | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | North Courtyard | |||
CF | A twelve-foot chain-link fence rises from the ground. Close to the | |||
CF | other side is a dense, dark woods, whose nearer trees have been felled | |||
CF | in order to keep back overhanging branches. It looks like a good | |||
CF | hiding place. | |||
CF | | |||
CF | > | Jacqueline says, "The Marriott this is not. More of a Courtyard." | ||
DavidW says (to ClubFloyd), "climb fence" | |||
CF ] North Courtyard | |||
CF | | |||
CF | > CLIMB FENCE | |||
CF | | |||
CF | You grab hold of the north fence, preparing to haul yourself up and | |||
CF | over. But a horrible vibrating burning sensation leaps through you. | |||
CF | The north fence is electrified! You try to let go but your muscles are | |||
CF | paralyzed! A final scream bursts from your throat and you can hear | |||
CF | your flesh sizzling as you die. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] North Courtyard | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | North Courtyard | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | Jacqueline says, "eep" | ||
DavidW says, "okay, that's why the power MUST be off." | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Courtyard | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Courtyard | |||
CF | The entrance to the barracks is to the south. Periodically the | |||
CF | powerful searchlight in the guard tower blinks on and sweeps in the | |||
CF | direction of some night noise. Far away you can see chain-link fences | |||
CF | glinting in the moonlight. | |||
CF | | |||
CF | > | Jade says, "oh, another ending" | ||
DavidW says (to ClubFloyd), "s" | |||
CF ] Barracks | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Barracks | |||
CF | You're standing in what looks like the guards' barracks. It smells | |||
CF | even more strongly of beer and sweat. The long room continues east and | |||
CF | west, with open doorways at either end. To the north is an opening to | |||
CF | a courtyard. Several guards are sleeping on their cots. You're | |||
CF | gratified to see that their cots are not much more luxurious than the | |||
CF | one you had in your cell. Periodically a guard enters or leaves. The | |||
CF | light is low; in one corner you can hear a couple of guards gambling. | |||
CF | | |||
CF | The guard pauses from his whittling to glance at you. Your disguise | |||
CF | appears to have fooled him. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Warehouse | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Warehouse | |||
CF | A small warehouse that smells of solvents, rusty metal and oil. As you | |||
CF | look around you can see various implements of torture. The only exit | |||
CF | is east. | |||
CF | | |||
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric | |||
CF | cattle prod, an iron maiden, an early American bear trap and a wall | |||
CF | panel (in which is a row of power switches) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn off switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TURN OFF SWITCHES | |||
CF | | |||
CF | There is pitch darkness; then a few feeble emergency lights flicker | |||
CF | on. "Where's the power?" roars a distant voice. "The spy's escaping!" | |||
CF | shrieks another. "Release the hounds!" bellows a commanding voice. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Barracks | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Barracks | |||
CF | You're standing in what looks like the guards' barracks. It smells | |||
CF | even more strongly of beer and sweat. The long room continues east and | |||
CF | west, with open doorways at either end. To the north is an opening to | |||
CF | a courtyard. The place is in an uproar. Guards are scrambling to their | |||
CF | feet, grabbing their guns and shouting. Best to keep your head low. | |||
CF | | |||
CF | A guard near you is staring vigilantly around in the darkness, | |||
CF | fingering his weapon. | |||
CF | | |||
CF | The guard is on edge in the wake of the power outage you caused. He is | |||
CF | nervous and trigger-happy and staring wide-eyed into the dark. | |||
CF | Fortunately he can't see your face yet, and he acknowledges you with a | |||
CF | simple nod. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Courtyard | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Courtyard | |||
CF | The entrance to the barracks is to the south. Periodically the | |||
CF | powerful searchlight in the guard tower blinks on and sweeps in the | |||
CF | direction of some night noise. Far away you can see chain-link fences | |||
CF | glinting in the moonlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] North Courtyard | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | North Courtyard | |||
CF | A twelve-foot chain-link fence rises from the ground. Close to the | |||
CF | other side is a dense, dark woods, whose nearer trees have been felled | |||
CF | in order to keep back overhanging branches. It looks like a good | |||
CF | hiding place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb fence" | |||
CF ] North Courtyard | |||
CF | | |||
CF | > CLIMB FENCE | |||
CF | | |||
CF | You climb up the north fence, your fingers finding a sure grip in its | |||
CF | links. You brace yourself for a shock, but nothing happens; the power | |||
CF | is still off. But halfway up the north fence, the burning beam of the | |||
CF | powerful searchlight from the central guard tower stabs down upon you. | |||
CF | It must have been independently powered! Like a cockroach caught in | |||
CF | the middle of a bathroom floor, you leap away, lunging toward the | |||
CF | darkness. But the powerful searchlight follows you, and you hear the | |||
CF | popping sounds of gunfire. An instant later your body is torn by | |||
CF | bullets. Like an actor on a stage, you perform your death scene | |||
CF | beneath the spotlight. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline says, "Woo" | ||
Jacqueline says, "oh dang" | |||
Jacqueline says, "AUTHOR" | |||
DavidW says, "yay we died" | |||
DavidW says, "I guess we were supposed to kill the searchlight too." | |||
Jade says, "ok, another ending" | |||
Jacqueline says (to Jade), "Yeah, it's feeling like an Edward Packard CYOA." | |||
DavidW says, "I thought with the power off, the searchlight would be off." | |||
Jacqueline says, "Same" | |||
Jacqueline says, "Hard same" | |||
Jade says, "same" | |||
Jacqueline says, "Can we shoot it." | |||
Jade says, "yes" | |||
DavidW says, "If we use our last bullet on the guard, we can't shoot the searchlight." | |||
Jacqueline asks, "Could we have killed more guards with the metal thing?" | |||
Jacqueline says, "The things I am typing today..." | |||
DavidW says, "Maybe we're supposed to cut the commander's throat after we shoot him and save a bullet that way." | |||
DavidW says, "let me backtrack to that" | |||
DavidW says (to ClubFloyd), "restore" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
DavidW says (to ClubFloyd), "cf32" | |||
CF ] Janitor's Closet | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see a closet door and an office door here. | |||
CF | | |||
CF | A cockroach scuttles under the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Velchny's Office | |||
CF | You can see an office door, a desk, a filing cabinet (closed) and the | |||
CF | late Commandant Velchny here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "restore" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
DavidW says (to ClubFloyd), "cf31" | |||
CF ] Closet Hall | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the office door) | |||
CF | Velchny is sitting at his desk and glances up, annoyed. "How many | |||
CF | times," he begins, "must I tell you drooling Neanderthal peons to | |||
CF | knock before…" His eyes focus on your face. "You—you—" he chokes, | |||
CF | groping for his weapon. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot velchny" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > SHOOT VELCHNY | |||
CF | | |||
CF | He isn't ready and you are; you shoot him through the upper right part | |||
CF | of his chest. He spins around, clutching the wound, and then falls to | |||
CF | his knees. "Though you kill me, spy," he manages, "you'll never | |||
CF | get…the Gorreven Papers!" But his eyes flicker toward the filing | |||
CF | cabinet. He groans once more and then crashes to the ground. His | |||
CF | fingers still seem to twitch. | |||
CF | | |||
CF | > | Jacqueline says, "Some games have inventory management. Others? Bullet management." | ||
DavidW says (to ClubFloyd), "stab him" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > STAB HIM | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "cut him" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > CUT HIM | |||
CF | | |||
CF | Cutting him up would achieve little. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit him" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > HIT HIM | |||
CF | | |||
CF | You use the gun. Just for insurance, you plug him again, this time | |||
CF | with a bit more accuracy: directly through the heart. He utters one | |||
CF | final scream of despair, convulses, and lies still. You wait patiently | |||
CF | for all signs of life to cease before you are satisfied that he is | |||
CF | dead. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Velchny's Office | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit him with metal" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > HIT HIM WITH METAL | |||
CF | | |||
CF | I only understood you as far as wanting to hit Commandant Velchny. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Velchny's Office | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill him" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > KILL HIM | |||
CF | | |||
CF | You use the gun. Just for insurance, you plug him again, this time | |||
CF | with a bit more accuracy: directly through the heart. He utters one | |||
CF | final scream of despair, convulses, and lies still. You wait patiently | |||
CF | for all signs of life to cease before you are satisfied that he is | |||
CF | dead. | |||
CF | | |||
CF | > | DavidW says, "hm." | ||
DavidW says (to ClubFloyd), "open drawer" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > OPEN DRAWER | |||
CF | | |||
CF | You open the drawer, revealing a set of keys. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take keys" | |||
CF ] Velchny's Office | |||
CF | | |||
CF | > TAKE KEYS | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see an office door and a closet door here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock closet with keys" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > UNLOCK CLOSET WITH KEYS | |||
CF | | |||
CF | You unlock the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | You enter the janitor's closet and close the door carefully behind | |||
CF | you. | |||
CF | | |||
CF | Janitor's Closet | |||
CF | It is pitch dark; after a moment of fumbling, you find the switch and | |||
CF | turn on the light. One dull yellow light bulb illuminates the cramped | |||
CF | confines of the closet. A cockroach flees across the floor to a dark | |||
CF | corner. The broom catches your eye; there's something unusual about | |||
CF | it.. | |||
CF | | |||
CF | You can see a closet door, a mop, a broom, a pail, a vacuum cleaner, | |||
CF | some dirty rags and a dustpan here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take mop and dustpan" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > TAKE MOP AND DUSTPAN | |||
CF | | |||
CF | mop: Taken. | |||
CF | dustpan: Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put dustpan on mop" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUT DUSTPAN ON MOP | |||
CF | | |||
CF | You twist the dustpan snugly onto to the end of the mop. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push broom" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > PUSH BROOM | |||
CF | | |||
CF | You expect it to fall over into a corner like the other tools. | |||
CF | Instead, it resists at first, then begins to move smoothly on its own, | |||
CF | canting toward the west wall. You can hear a loud clicking noise. | |||
CF | Shortly afterward, the closet's rear wall drops into the floor, | |||
CF | revealing a new exit to the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Octagonal Chamber | |||
CF | An enormous octagonal chamber, floodlit with half a dozen halogen | |||
CF | lights, in contrast to the dingy janitor's closet. The walls are | |||
CF | smooth; the only exit is north through the janitor's closet. The | |||
CF | primary feature is the huge pedestal in the center of the room, | |||
CF | surrounded by a moat filled with a pungent, steaming liquid of some | |||
CF | kind. | |||
CF | | |||
CF | You can see a pedestal and a moat here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers with mop" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS WITH MOP | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pedestal" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > X PEDESTAL | |||
CF | | |||
CF | Evidently the person who designed this setup never read Poe's The | |||
CF | Purloined Letter. The pedestal is sitting in the center of the | |||
CF | moat, covered in wide yellow and black stripes, with the words | |||
CF | "GORREVEN PAPERS—DO NOT TOUCH" emblazoned on it in red. On the top, | |||
CF | nearly at eye level, you can see the folder that apparently contains | |||
CF | the Gorreven Papers. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take papers with mop" | |||
CF ] Octagonal Chamber | |||
CF | | |||
CF | > TAKE PAPERS WITH MOP | |||
CF | | |||
CF | The dustpan-mop combination, like a long-handled shovel, works like a | |||
CF | charm. In moments you hold in your hands the coveted Gorreven Papers. | |||
CF | | |||
CF | > | DavidW says, "yeah, the papers aren't there until you examine the pedestal." | ||
DavidW says (to ClubFloyd), "n" | |||
CF ] Janitor's Closet | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Janitor's Closet | |||
CF | You're standing awkardly in a crowded janitor's closet. The south wall | |||
CF | has dropped into a trough in the floor, revealing a brightly lit | |||
CF | octagonal chamber beyond. | |||
CF | | |||
CF | You can see a closet door, a broom, a pail, a vacuum cleaner and some | |||
CF | dirty rags here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Closet Hall | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | (first opening the closet door) | |||
CF | | |||
CF | Closet Hall | |||
CF | You're standing in a carpeted hallway that has a janitor's closet to | |||
CF | the south and a wide office door to the north, with the name | |||
CF | "Commandant Velchny" stenciled on the door. The hallway continues to | |||
CF | the west. | |||
CF | | |||
CF | You can see a closet door and an office door here. | |||
CF | | |||
CF | A cockroach scuttles under the closet door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Elevator Alcove | |||
CF | A fresh-smelling, well-lit, carpeted hallway that continues to the | |||
CF | east. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Elevator Alcove | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "2" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 4" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 4 | |||
CF | | |||
CF | There is the sound of a mighty motor and your knees buckle with the | |||
CF | force of the lift. The ride seems to take quite some time. With a | |||
CF | bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Guard Tower | |||
CF | You're in the top of a tall guard tower that overlooks the entire | |||
CF | aboveground part of the complex. There are wide windows in all four | |||
CF | directions, glassless openings in the walls. A breeze blows through | |||
CF | the room, keeping it cold. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | A tower guard paces slowly from one corner of the room to the next, | |||
CF | his boot leather creaking. | |||
CF | | |||
CF | You can also see a call button and a powerful searchlight here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH GUARD | |||
CF | | |||
CF | the guard might not like that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SHOOT SEARCHLIGHT | |||
CF | | |||
CF | You fire at the searchlight with the pistol. The glass and the bulb | |||
CF | shatter into fragments which go flying everywhere. | |||
CF | | |||
CF | The guard whirls around. "What do you think you're doing?" he demands. | |||
CF | He suddenly looks you right in the eye. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kill guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > KILL GUARD | |||
CF | | |||
CF | You use the piece of metal that worked so well before. Sadly, between | |||
CF | a sharp piece of metal and a .38 caliber pistol, the firearm comes out | |||
CF | on top. He perforates you soundly long before you get within striking | |||
CF | distance. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Guard Tower | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Guard Tower | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf34" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Guard Tower | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SHOOT GUARD | |||
CF | | |||
CF | You fire, point blank; he was not ready and you were. He is thrown | |||
CF | against the far wall by the impact. He slumps to the ground, painting | |||
CF | a bloody stripe down the wall behind him, his face frozen in a death | |||
CF | mask of bewilderment. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search guard" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SEARCH GUARD | |||
CF | | |||
CF | You find nothing of interest. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take pistol" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > TAKE PISTOL | |||
CF | | |||
CF | You already have that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoot searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SHOOT SEARCHLIGHT | |||
CF | | |||
CF | You're out of bullets. | |||
CF | | |||
CF | > | Jacqueline says, "Hi there. Can I kill you this way? No? My bad. Let me kill you another way." | ||
DavidW says (to ClubFloyd), "break searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > BREAK SEARCHLIGHT | |||
CF | | |||
CF | You might be able to smash it with something strong enough. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit searchlight with mop" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > HIT SEARCHLIGHT WITH MOP | |||
CF | | |||
CF | I only understood you as far as wanting to hit the powerful | |||
CF | searchlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit searchlight with metal" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > HIT SEARCHLIGHT WITH METAL | |||
CF | | |||
CF | I only understood you as far as wanting to hit the powerful | |||
CF | searchlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "smash searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SMASH SEARCHLIGHT | |||
CF | | |||
CF | You might be able to smash it with something strong enough. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | the Gorreven Papers | |||
CF | a mop | |||
CF | a set of keys | |||
CF | a can of poison | |||
CF | an identification card | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | | |||
CF | > | Jacqueline says, "hrm" | ||
DavidW asks, "The bear trap? The cattle prod?" | |||
DavidW says (to ClubFloyd), "kick searchlight" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > KICK SEARCHLIGHT | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | Jade exclaims, "ah, the bear trap!" | ||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "4" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 3" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 3 | |||
CF | | |||
CF | There is the sound of a mighty motor and the floor briefly drops out | |||
CF | from under you. With a bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Warehouse | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Warehouse | |||
CF | A small warehouse that smells of solvents, rusty metal and oil. As you | |||
CF | look around you can see various implements of torture. The only exit | |||
CF | is east. | |||
CF | | |||
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric | |||
CF | cattle prod, an iron maiden, an early American bear trap and a wall | |||
CF | panel (in which is a row of power switches) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take trap" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TAKE TRAP | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trap" | |||
CF ] Warehouse | |||
CF | | |||
CF | > X TRAP | |||
CF | | |||
CF | Yikes! Wonder what they do with this? Best to not think about it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take prod" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TAKE PROD | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | Jacqueline says, "They throw it at search lights, game." | ||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "3" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 4" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 4 | |||
CF | | |||
CF | There is the sound of a mighty motor and your knees buckle with the | |||
CF | force of the lift. The ride seems to take quite some time. With a | |||
CF | bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Guard Tower | |||
CF | You're in the top of a tall guard tower that overlooks the entire | |||
CF | aboveground part of the complex. There are wide windows in all four | |||
CF | directions, glassless openings in the walls. A breeze blows through | |||
CF | the room, keeping it cold. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | The corpse of the late tower guard slumps against the wall. | |||
CF | | |||
CF | You can also see a call button and a powerful searchlight here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "smash light" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SMASH LIGHT | |||
CF | | |||
CF | You might be able to smash it with something strong enough. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "smash light with bear trap" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > SMASH LIGHT WITH BEAR TRAP | |||
CF | | |||
CF | The glass and the bulb shatter into fragments which go flying | |||
CF | everywhere. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | Jacqueline says, "YASSSSS" | ||
DavidW says (to ClubFloyd), "in" | Jacqueline says, "Hurry" | ||
CF ] Guard Tower | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | The button lights briefly and there is the sound of a bell; the | |||
CF | elevator is already here. | |||
CF | | |||
CF | > | Jade exclaims, "well done!" | ||
DavidW says (to ClubFloyd), "in" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | Jacqueline asks, "Wait, what?" | ||
Jacqueline asks, "WHAT?" | |||
Jacqueline says, "The elevator is already here. No, it is not." | |||
DavidW says, "something is wrong" | |||
DavidW says (to ClubFloyd), "x elevator" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X ELEVATOR | |||
CF | | |||
CF | You see nothing special about the elevator exterior. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | The button lights briefly and there is the sound of a bell; the | |||
CF | elevator is already here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | Jacqueline says, "Oh no, game." | ||
DavidW says (to ClubFloyd), "x light" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X LIGHT | |||
CF | | |||
CF | The base of the light appears to contain large backup batteries, so it | |||
CF | can function even in a power outage. The light is fastened to the | |||
CF | floor, made so that it can swivel around and shine its powerful beam | |||
CF | out any one of the window openings. It also happens to be broken | |||
CF | beyond any simple repair. | |||
CF | | |||
CF | > | Jacqueline says, "No, no, no." | ||
DavidW says (to ClubFloyd), "x batteries" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > X BATTERIES | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter elevator" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > ENTER ELEVATOR | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | The button lights briefly and there is the sound of a bell; the | |||
CF | elevator is already here. | |||
CF | | |||
CF | > | Roger says, "maybe we jump" | ||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "jump" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > JUMP | |||
CF | | |||
CF | You jump on the spot. | |||
CF | | |||
CF | > | Jacqueline says (to Roger), "Sure." | ||
Jacqueline says, "To our death." | |||
Roger says (to cf), "down" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > DOWN | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | DavidW says, "I think I broke the game somehow" | ||
Roger says, "awwwww" | |||
Jacqueline says, "I don't think you did anything." | |||
Jacqueline says, "The game broke the game." | |||
Jade says, "it seems so" | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | Jacqueline says, "Hrm. Wonder if it's finishable. I don't think it is in this state, though." | ||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | DavidW says, "Maybe we're supposed to break the light first then shoot the tower guard." | ||
DavidW says (to ClubFloyd), "restore" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
DavidW presses the yellow enter button. | |||
CF ] Guard Tower | |||
CF | Restore failed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "RESTORE" | |||
DavidW says (to ClubFloyd), "cf34" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
CF ] Guard Tower | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "throw bear trap at light" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > THROW BEAR TRAP AT LIGHT | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | the Gorreven Papers | |||
CF | a mop | |||
CF | a set of keys | |||
CF | a can of poison | |||
CF | an identification card | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | | |||
CF | Now the guard seems to be a little disturbed, trying to get a good | |||
CF | look at your face. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Guard Tower | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | Now the guard seems to be a little disturbed, trying to get a good | |||
CF | look at your face. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | The guard suddenly draws his weapon. "You're not Krugnik! Who are you? | |||
CF | And what have you done with him?" Startled, you make the fatal mistake | |||
CF | of glancing up and making eye contact. "The SPY!" shrieks the guard, | |||
CF | and before you can react, he has shot you conclusively through the | |||
CF | heart. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline says, "Conclusively through the heart." | ||
DavidW says (to ClubFloyd), "restore" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | Jade says, "a bulls eye" | ||
DavidW says (to ClubFloyd), "cf34" | |||
CF ] Guard Tower | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "restore" | |||
CF | > | |||
CF | > RESTORE | |||
CF | %% Enter a save filename to read: | |||
DavidW says (to ClubFloyd), "cf33" | |||
CF ] Dingy Hallway | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | the Gorreven Papers | |||
CF | a mop | |||
CF | a set of keys | |||
CF | a can of poison | |||
CF | an identification card | |||
CF | a crisp dark green uniform (being worn) | |||
CF | a pistol | |||
CF | a sharp piece of metal | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Warehouse | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Warehouse | |||
CF | A small warehouse that smells of solvents, rusty metal and oil. As you | |||
CF | look around you can see various implements of torture. The only exit | |||
CF | is east. | |||
CF | | |||
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric | |||
CF | cattle prod, an iron maiden, an early American bear trap and a wall | |||
CF | panel (in which is a row of power switches) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take trap" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TAKE TRAP | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The elevator isn't here. There's only an empty concrete shaft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "3" is currently lit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push 4" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 4 | |||
CF | | |||
CF | There is the sound of a mighty motor and your knees buckle with the | |||
CF | force of the lift. The ride seems to take quite some time. With a | |||
CF | bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Guard Tower | |||
CF | You're in the top of a tall guard tower that overlooks the entire | |||
CF | aboveground part of the complex. There are wide windows in all four | |||
CF | directions, glassless openings in the walls. A breeze blows through | |||
CF | the room, keeping it cold. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | The corpse of the late tower guard slumps against the wall. | |||
CF | | |||
CF | You can also see a call button and a powerful searchlight here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "break light with trap" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > BREAK LIGHT WITH TRAP | |||
CF | | |||
CF | The glass and the bulb shatter into fragments which go flying | |||
CF | everywhere. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push button" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > PUSH BUTTON | |||
CF | | |||
CF | You push the button and it lights up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Guard Tower | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | There is a quiet bell sound and the elevator slides into view. The | |||
CF | light on the button goes off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Elevator | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | Elevator | |||
CF | You're standing in a stainless steel elevator. To say that it looks | |||
CF | "heavy-duty" is an understatement. There is a panel of buttons on the | |||
CF | wall labeled 1 through 4. Button number "4" is currently lit. | |||
CF | | |||
CF | > | Roger says, "whew. Being a spy is hard" | ||
DavidW says (to ClubFloyd), "push 3" | |||
CF ] Elevator | |||
CF | | |||
CF | > PUSH 3 | |||
CF | | |||
CF | There is the sound of a mighty motor and the floor briefly drops out | |||
CF | from under you. With a bone-jarring stop, the ride comes to an end. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | Behind you there is a roaring sound as the elevator rushes away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Warehouse | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Warehouse | |||
CF | A small warehouse that smells of solvents, rusty metal and oil. As you | |||
CF | look around you can see various implements of torture. The only exit | |||
CF | is east. | |||
CF | | |||
CF | You can see a pair of thumbscrews, a coil of barbed wire, an electric | |||
CF | cattle prod, an iron maiden and a wall panel (in which is a row of | |||
CF | power switches) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf35" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Warehouse | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn off switches" | |||
CF ] Warehouse | |||
CF | | |||
CF | > TURN OFF SWITCHES | |||
CF | | |||
CF | There is pitch darkness; then a few feeble emergency lights flicker | |||
CF | on. "Where's the power?" roars a distant voice. "The spy's escaping!" | |||
CF | shrieks another. "Release the hounds!" bellows a commanding voice. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Dingy Hallway | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Dingy Hallway | |||
CF | It smells somewhat of stale beer and sweat. The dirty and worn carpet | |||
CF | is peeling away from the floor in several places. One or two | |||
CF | cockroaches regard you studiously. The hallway continues east and | |||
CF | west. | |||
CF | | |||
CF | The entrance to a freight elevator is nearby. | |||
CF | | |||
CF | You can also see a call button here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Barracks | |||
CF | | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Barracks | |||
CF | You're standing in what looks like the guards' barracks. It smells | |||
CF | even more strongly of beer and sweat. The long room continues east and | |||
CF | west, with open doorways at either end. To the north is an opening to | |||
CF | a courtyard. The place is in an uproar. Guards are scrambling to their | |||
CF | feet, grabbing their guns and shouting. Best to keep your head low. | |||
CF | | |||
CF | A guard near you is staring vigilantly around in the darkness, | |||
CF | fingering his weapon. | |||
CF | | |||
CF | The guard is on edge in the wake of the power outage you caused. He is | |||
CF | nervous and trigger-happy and staring wide-eyed into the dark. | |||
CF | Fortunately he can't see your face yet, and he acknowledges you with a | |||
CF | simple nod. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Courtyard | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Courtyard | |||
CF | You're outside, standing under a starry night sky graced with a thin | |||
CF | crescent moon. It takes a moment for your eyes to adjust to the thin | |||
CF | light, but you can see by it. The entrance to the barracks is to the | |||
CF | south. With the powerful searchlight in the guard tower broken, the | |||
CF | night is likely to remain as dark as it is. A good cover. Far away you | |||
CF | can see chain-link fences glinting in the moonlight. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] North Courtyard | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | North Courtyard | |||
CF | A twelve-foot chain-link fence rises from the ground. Close to the | |||
CF | other side is a dense, dark woods, whose nearer trees have been felled | |||
CF | in order to keep back overhanging branches. It looks like a good | |||
CF | hiding place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb fence" | |||
CF ] North Woods | |||
CF | | |||
CF | > CLIMB FENCE | |||
CF | | |||
CF | You climb up the north fence, your fingers finding a sure grip in its | |||
CF | links. You brace yourself for a shock, but nothing happens; the power | |||
CF | is still off. You drop safely on the other side, finding yourself in | |||
CF | the North Woods. | |||
CF | | |||
CF | North Woods | |||
CF | The woods are just ahead and you slip away into their depths. They | |||
CF | will never catch you. And you have the Gorreven Papers! | |||
CF | You've done it! Escaped from their compound, taking the Papers right | |||
CF | out from under their noses. You have saved the free world…again, if | |||
CF | you do say so yourself. | |||
CF | | |||
CF | After you lose yourself a little in the woods, you walk more slowly, | |||
CF | enjoying the smell of the pines and the feel of the Papers secure in | |||
CF | your hands. It is a wonderful night. The future seems bright, and the | |||
CF | world seems safer…because it is. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline asks, "Is it safe to say 'woo'?" | ||
Jade exclaims, "well done!" | |||
DavidW says, "yes, we are victorious!" | |||
Jacqueline says, "woo" | |||
Jacqueline says, "Dang that was a lot." | |||
DavidW says, "And we only had to murder 4 people, an unknown number of dogs, and incidental property damage." | |||
Jade says, "a killing game" | |||
Jacqueline says, "Add this to the list of games where you kill a lot of guards." | |||
DavidW says, "I'm suddenly quite tired." | |||
Jacqueline says, "Sleep well, driver." | |||
Jacqueline says, "You've done well." | |||
DavidW says, "It's like I ran a marathon in my mind or something." | |||
DavidW says, "thanks!" | |||
Jade exclaims, "well done, DW, thanks for driving this great game!" | |||
DavidW says, "you're all very welcome" | |||
Jade says, "See you next week. Stay safe and keep playing Ectocomp games" | |||
Roger says, "cheers, y'all" | |||
DavidW says, "good bye for now. see you all next week." | |||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Jacqueline exclaims, "See ya!" | ||
DavidW goes home. | |||
DavidW has disconnected. | asparagus says, "What was today's game? I realise it's been a few months since I played anything to completion. Would welcome a couple of suggestions for short but >2 hour games that aren't fiendishly difficult." | ||
Roger says, ""The Gorreven Papers" by Derek T. Jones" | |||
Roger says, "somewhat shorter than 2 hours, and not terribly difficult except for some soft-locking bugs that we ran into" | |||
asparagus says, "I'll take a look. Cheers." | |||
asparagus says, "Not a bad little game." | |||
Jade goes home. | |||
Jacqueline has left. | |||
Jacqueline has arrived. | |||
Not a valid command. Try typing 'help'. | |||