ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
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DavidW asks, "are we ready to try Fireboat?" | |||
Jacqueline says, "I am." | |||
Jade says, "ok, let's go with Fireboat" | |||
DavidW says (to ClubFloyd), "load sleepmask fireboat" | |||
CF ] FDNY 11 After Deck Moves: 0 | |||
CF | | |||
CF | You are on the aft deck of fireboat FDNY 11 in the middle of the | |||
CF | Hudson River just off Manhattan, a borough in the city of New York. | |||
CF | | |||
CF | It is just getting dark and you notice something shimmering off the | |||
CF | fantail. | |||
CF | | |||
CF | NOTE: This game uses nautical directions while on board the FDNY 11. | |||
CF | For example: | |||
CF | | |||
CF | (If you use single letter abbreviations for the directions you wish to | |||
CF | go, it will not work!) | |||
CF | | |||
CF | Forward / Fore | |||
CF | After / Aft | |||
CF | Port ("Port" is a direction, not a place.) | |||
CF | Starboard / Stbd | |||
CF | Above / Up | |||
CF | Below / Down | |||
CF | | |||
CF | On a marine vessel (boat, ship etc.) when facing the bow (the pointy | |||
CF | end): port is on the left and starboard is on the right. This is a | |||
CF | moving marine vessel. You can only access a location when you are | |||
CF | actually at that location. For example, stepping off the after deck | |||
CF | when you aren't near a pier would result in a swim in the Hudson | |||
CF | river. | |||
CF | | |||
CF | Follow the breadcrumbs (narrative) and you will find your path. | |||
CF | Confucius. | |||
CF | | |||
CF | Fireboat | |||
CF | Copyright © 2024 Jeff Greer (fos1) at Breadcrumb Studios. | |||
CF | Type ABOUT and CREDITS for further info . | |||
CF | | |||
CF | Release 13 / Serial number 241028 / Inform v6.42 Library v6.12.6 | |||
CF | | |||
CF | FDNY 11 After Deck | |||
CF | The aft deck is dominated by a fire cannon that can shoot a stream of | |||
CF | thousands of gallons of water per minute at vessels and shoreline | |||
CF | fires along the NYC coastline. It is controlled from Fire Cannon | |||
CF | Control above the deck house. The deck house is forward of the aft | |||
CF | deck. | |||
CF | | |||
CF | You can see a shimmering apparition here. | |||
CF | | |||
CF | > | Jacqueline says, "Do not step off the after deck when we are not at the pier." | ||
Jacqueline says, "Or, maybe do." | |||
DavidW says (to ClubFloyd), "x apparition" | |||
CF ] FDNY 11 After Deck Moves: 1 | |||
CF | | |||
CF | > X APPARITION | |||
CF | | |||
CF | The shimmering or apparition appears to be taking on the shape of a | |||
CF | lady. | |||
CF | | |||
CF | Out of the corner of your eye, you see something forming on a window. | |||
CF | | |||
CF | > | Jacqueline says, "The ghosts are coming at us fast." | ||
DavidW says (to ClubFloyd), "x window" | |||
CF ] FDNY 11 After Deck Moves: 2 | |||
CF | | |||
CF | > X WINDOW | |||
CF | | |||
CF | The window is on the forward end of the aft deck. Due to the warm | |||
CF | moist air, it is frequently fogged, sometimes blocking your view. | |||
CF | There have been times when the condensing moisture appears to make | |||
CF | shapes or even writing on the window. | |||
CF | | |||
CF | Try to read the writing and see. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read writing" | |||
CF ] FDNY 11 After Deck Moves: 3 | |||
CF | | |||
CF | > READ WRITING | |||
CF | | |||
CF | Some writing is beginning to form on the fogged window. Try reading it | |||
CF | again in a few minutes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] FDNY 11 After Deck Moves: 4 | |||
CF | | |||
CF | > X ME | |||
CF | | |||
CF | You are Captain Kent Decker, one of the senior fireboat captains with | |||
CF | the FDNY. You have seen just about everything on the Hudson, nothing | |||
CF | surprises you these days. | |||
CF | | |||
CF | | |||
CF | > | |||
Roger has arrived. | Jacqueline says, "Yeah, nothing." | ||
DavidW says (to ClubFloyd), "i" | |||
CF ] FDNY 11 After Deck Moves: 5 | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You're carrying nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lady" | |||
CF ] FDNY 11 After Deck Moves: 6 | |||
CF | | |||
CF | > X LADY | |||
CF | | |||
CF | The shimmering has now coalesced into the full aura of a lady. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "greet lady" | |||
CF ] FDNY 11 After Deck Moves: 6 | |||
CF | | |||
CF | > GREET LADY | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | Jacqueline says, "She took her time." | ||
DavidW says (to ClubFloyd), "talk to lady" | |||
CF ] FDNY 11 After Deck Moves: 7 | |||
CF | | |||
CF | > TALK TO LADY | |||
CF | | |||
CF | The lady is not very talkative. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lady" | |||
CF ] FDNY 11 After Deck Moves: 8 | |||
CF | | |||
CF | > X LADY | |||
CF | | |||
CF | The shimmering has now coalesced into the full aura of a lady. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "bow to lady" | |||
CF ] FDNY 11 After Deck Moves: 8 | |||
CF | | |||
CF | > BOW TO LADY | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | Jade says, "I got missed here" | ||
DavidW says, "I'm trying to be nice and welcoming." | |||
Jacqueline says, "Sure." | |||
DavidW asks, "Should I touch her?" | |||
Jacqueline says, "I mean, what New Yorker isn't warm and welcoming." | |||
Jacqueline says (to DW), "That seems *very* warm and welcoming." | |||
Jacqueline says, "But sure." | |||
DavidW says (to ClubFloyd), "touch lady" | |||
CF ] FDNY 11 After Deck Moves: 9 | |||
CF | | |||
CF | > TOUCH LADY | |||
CF | | |||
CF | You decide that's not such a good idea. | |||
CF | | |||
CF | > | Jacqueline says, "I mean... that's reasonable." | ||
DavidW says (to ClubFloyd), "read window" | |||
CF ] FDNY 11 After Deck Moves: 10 | |||
CF | | |||
CF | > READ WINDOW | |||
CF | | |||
CF | The window is on the forward end of the aft deck. Due to the warm | |||
CF | moist air, it is frequently fogged, sometimes blocking your view. | |||
CF | There have been times when the condensing moisture appears to make | |||
CF | shapes or even writing on the window. | |||
CF | | |||
CF | Try to read the writing and see. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read writing" | |||
CF ] FDNY 11 After Deck Moves: 11 | |||
CF | | |||
CF | > READ WRITING | |||
CF | | |||
CF | The writing is now clear: "I left a note for you on the galley table." | |||
CF | | |||
CF | You can just make out a signature at the at the end of the note: | |||
CF | "Kenyon". | |||
CF | | |||
CF | > | Jacqueline says, "The aforementioned breadcrumbs." | ||
DavidW says (to ClubFloyd), "exits" | |||
CF ] FDNY 11 After Deck Moves: 11 | |||
CF | | |||
CF | > EXITS | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "fore" | |||
CF ] Deckhouse Moves: 12 | |||
CF | | |||
CF | > FORE | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | Jade says, "Sorry... Lost, I am lost." | ||
DavidW says, "We're on a fireboat." | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Galley Moves: 13 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Galley | |||
CF | The galley is a multi-purpose room that is more than a place with a | |||
CF | table for dining. Since the crew lives on the boat for extended | |||
CF | periods, it provides entertainment and recreation. There is a | |||
CF | computer, a TV and a bookshelf with a number of book for both pleasure | |||
CF | and study. The deckhouse is above. | |||
CF | | |||
CF | On the table is a "greeting note". | |||
CF | | |||
CF | You can see Kenyon here. | |||
CF | | |||
CF | > | Jade says, "Not miss but lost" | ||
Jade has arrived. | Jacqueline says, "Oh, like lost in the MUD." | ||
Jacqueline says, "Not lost in the game." | |||
Jacqueline exclaims, "Welcome to the ClubHouse!" | |||
Jade says, "I get banned frequently" | |||
DavidW says (to ClubFloyd), "read note" | |||
CF ] Galley Moves: 14 | |||
CF | | |||
CF | > READ NOTE | |||
CF | | |||
CF | I need your help immediately. I somehow observed a terrorist planning | |||
CF | to destroy the city of New York. I was born and raised here. My | |||
CF | husband passed away in World War II leaving me a child to raise on my | |||
CF | own. I passed away years ago, but I must help save the city for | |||
CF | everyone, not just my family. | |||
CF | | |||
CF | Enough of that. The terrorist has already planted a bomb on one of the | |||
CF | Bear Bridge support towers. I don't exactly know when it is set to go | |||
CF | off. The terrorist used a code symbol Ɛ. I'm not sure what it means | |||
CF | but it could be the date. | |||
CF | | |||
CF | I'll find a way to contact you again. Be alert. It is difficult for | |||
CF | me. Now that I have taken on the aura of Kenyon, I feel more | |||
CF | comfortable in the galley but I may still venture out and try to keep | |||
CF | track of the terrorist and his activities. Check back here whenever | |||
CF | you can. | |||
CF | | |||
CF | > | Jade says, "Something seems not to be working properly in the mud" | ||
Jacqueline asks (of Jade), "Oh?" | |||
Jade says, "I am kicked out everyday" | |||
Jacqueline asks, "I can't read the code symbol, can anyone else?" | |||
Jacqueline says (to Jade), "Oh, yeah, sometimes it drops." | |||
Jade says, "I can't read the messages in Clubhouse" | |||
Jacqueline asks, "Really?" | |||
Jacqueline asks, "Like, you can't see the game?" | |||
DavidW says, "The code symbol looks like an AE glyph." | |||
Jade says, "Yes, now itself..." | |||
Jacqueline says (to DW), "Thanks." | |||
Jade says, "Ok, go on" | |||
DavidW says (to ClubFloyd), "x Kenyon" | |||
CF ] Galley Moves: 15 | |||
CF | | |||
CF | > X KENYON | |||
CF | | |||
CF | The mysterious Kenyon has just entered your life. Who knows? Maybe she | |||
CF | is just a figment of your imagination. | |||
CF | | |||
CF | You are intrigued, however, and must find out more. You had a | |||
CF | grandmother named Kenyon... | |||
CF | | |||
CF | Note: Apparitions are fleeting. Any information "Kenyon" might provide | |||
CF | will be fleeting and you may not be able to see it again. Either | |||
CF | memorize the info or write it down somewhere. | |||
CF | | |||
CF | > | Jacqueline says, "'The mysterious Jacqueline has just entered your life' would be a good olounge." | ||
DavidW says (to ClubFloyd), "x computer" | |||
CF ] Galley Moves: 16 | |||
CF | | |||
CF | > X COMPUTER | |||
CF | | |||
CF | The computer station is located in a quiet corner of the galley. It | |||
CF | doesn't get much use since everyone is usually on duty. It doesn't | |||
CF | appear to be working at this time. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tv" | |||
CF ] Galley Moves: 17 | |||
CF | | |||
CF | > X TV | |||
CF | | |||
CF | The television is a modern flatscreen mounted on a wall off the end of | |||
CF | the galley table. It is currently set to a local news channel. A | |||
CF | commentator is warning everyone that the FBI issued an alert that a | |||
CF | terrorist is reported to be somewhere in New York. If you observe any | |||
CF | suspicious persons or activity, notify the local authorities | |||
CF | immediately. The FBI warns that he is armed and very dangerous. Do not | |||
CF | approach him under any circumstances. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x books" | |||
CF ] Galley Moves: 17 | |||
CF | | |||
CF | > X BOOKS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bookshelf" | |||
CF ] Galley Moves: 18 | |||
CF | | |||
CF | > X BOOKSHELF | |||
CF | | |||
CF | The bookshelf is an enclosed shelf that contains a few books including | |||
CF | novels, references and manuals for the boat's equipment. The shelf is | |||
CF | kept closed unless in use to prevent the books from falling all over | |||
CF | the deck. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Galley Moves: 19 | |||
CF | | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the bookshelf, revealing a math textbook, a Clive Cussler | |||
CF | series and a China Bayles series. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take math" | |||
CF ] Galley Moves: 20 | |||
CF | | |||
CF | > TAKE MATH | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] Galley Moves: 21 | |||
CF | | |||
CF | > READ IT | |||
CF | | |||
CF | The math textbook is marked to a page describing number systems. A | |||
CF | section on the duo-decimal system is highlighted. The symbol Ɛ in | |||
CF | duo-decimal is an 'eleven' in our ten digit numbering system! | |||
CF | | |||
CF | Today is the eleventh! You must go to the FDNY Pier and "TAKE" the | |||
CF | SWAT team aboard #11 and "DROP" them off at the Bear Bridge. | |||
CF | | |||
CF | You will need to go to the Pilot House and move the boat to the FDNY | |||
CF | Pier. | |||
CF | | |||
CF | You suspect that this is more info from Kenyon. Be alert for future | |||
CF | info. | |||
CF | | |||
CF | > | Jacqueline says, "Well okay then." | ||
Jacqueline says, "It's all coming together." | |||
DavidW says (to ClubFloyd), "close bookshelf" | |||
CF ] Galley Moves: 22 | |||
CF | | |||
CF | > CLOSE BOOKSHELF | |||
CF | | |||
CF | The bookshelf is already closed. | |||
CF | | |||
CF | > | Jade asks, "FDNY?" | ||
Jacqueline says, "Fire Department New York" | |||
Jade asks, "NYFD?" | |||
DavidW says, "Fireboat is like a fire truck, but a boat." | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Deckhouse Moves: 23 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Fire Cannon Control Moves: 24 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Fire Cannon Control | |||
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is | |||
CF | controlled from this elevated, glass enclosed station. The windows | |||
CF | here have protection to prevent the formation of moisture or | |||
CF | condensation that might impair the view. The deckhouse is back below. | |||
CF | | |||
CF | You can see a nozzle jockey chair (in which is a pump power switch) | |||
CF | here. | |||
CF | | |||
CF | > | DavidW says, "oh. I misunderstood. The pilot is fore not up." | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Deckhouse Moves: 25 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Pilot House Moves: 26 | |||
CF | | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Pilot House | |||
CF | The pilot house is located forward of the deck house. It is where the | |||
CF | captain controls the vessel. There are windows that allow observation | |||
CF | in every direction. The windows in the pilot house are protected to | |||
CF | prevent the formation of moisture or condensation that might impair | |||
CF | the view. | |||
CF | | |||
CF | You can return aft to the deckhouse. | |||
CF | | |||
CF | You can see navigation maps, priority locations, the Chief Mate and a | |||
CF | chartplotter (on which is a position dial) here. | |||
CF | | |||
CF | > | Jacqueline says, "We seem very wow'ed by this, considering how grizzled we are and how long we've been doing this work." | ||
Jacqueline says, "Oh. An NPC." | |||
DavidW says (to ClubFloyd), "x maps" | |||
CF ] Pilot House Moves: 27 | |||
CF | | |||
CF | > X MAPS | |||
CF | | |||
CF | This binder contains maps and a table of important locations all along | |||
CF | the NYC coastal region. You don't need the navigation maps for today's | |||
CF | operations. The Chief Mate has already plotted everything we might | |||
CF | need into the chartplotter. You just have to set the dial to the | |||
CF | desired location. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x locations" | |||
CF ] Pilot House Moves: 28 | |||
CF | | |||
CF | > X LOCATIONS | |||
CF | | |||
CF | Location Position Code | |||
CF | Bear Bridge Bridge | |||
CF | FDNY Pier FDNY | |||
CF | Liberty Pier Liberty | |||
CF | Trawler Trawler | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dial" | |||
CF ] Pilot House Moves: 29 | |||
CF | | |||
CF | > X DIAL | |||
CF | | |||
CF | The dial has settings for 'Neutral' 'FDNY' 'Trawler' 'Liberty' and | |||
CF | 'Bridge'. | |||
CF | | |||
CF | > | Jade asks, "Can we travel to any Position Code?" | ||
DavidW says (to ClubFloyd), "set dial to FDNY" | |||
CF ] The FDNY 11 After Deck Moves: 30 | |||
CF | | |||
CF | > SET DIAL TO FDNY | |||
CF | | |||
CF | The plotter is set to: the FDNY Pier. | |||
CF | | |||
CF | You are on the after deck. You can now go port to the FDNY pier. Then | |||
CF | "TAKE" SWAT team to the Bear Bridge and "DROP" them off to disarm the | |||
CF | bomb. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "port" | |||
CF ] FDNY pier Moves: 31 | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | | |||
CF | FDNY pier | |||
CF | The FDNY pier is at the FDNY Marine Headquarters. You will need to go | |||
CF | east to board FDNY 11. | |||
CF | | |||
CF | You can see a SWAT team here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take team" | |||
CF ] The FDNY 11 After Deck Moves: 32 | |||
CF | | |||
CF | > TAKE TEAM | |||
CF | | |||
CF | You are now back abord the FDNY 11 on the aft deck. You need to plot a | |||
CF | course and drop the SWAT team at the Bear Bridge. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Deckhouse Moves: 33 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Pilot House Moves: 34 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Pilot House | |||
CF | The pilot house is located forward of the deck house. It is where the | |||
CF | captain controls the vessel. There are windows that allow observation | |||
CF | in every direction. The windows in the pilot house are protected to | |||
CF | prevent the formation of moisture or condensation that might impair | |||
CF | the view. | |||
CF | | |||
CF | You can return aft to the deckhouse. | |||
CF | | |||
CF | You can see navigation maps, priority locations, the Chief Mate and a | |||
CF | chartplotter (on which is a position dial) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "set dial to bridge" | |||
CF ] The FDNY 11 After Deck Moves: 35 | |||
CF | | |||
CF | > SET DIAL TO BRIDGE | |||
CF | | |||
CF | The plotter is set to: the Bear Bridge. | |||
CF | | |||
CF | You are on the after deck. You can now go aft to the Bear Bridge. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "aft" | |||
CF ] Bear Mountain Bridge Moves: 36 | |||
CF | | |||
CF | > AFT | |||
CF | | |||
CF | | |||
CF | Bear Mountain Bridge | |||
CF | The Bear Mountain Bridge, ceremonially named the Purple Heart Veterans | |||
CF | Memorial Bridge. At the time of completion in 1924, it was the longest | |||
CF | suspension bridge in the world. Go north to return to FDNY #11. | |||
CF | | |||
CF | You can see a west tower (on which is a bomb) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "drop team" | |||
CF ] The FDNY 11 After Deck Moves: 37 | |||
CF | | |||
CF | > DROP TEAM | |||
CF | | |||
CF | The SWAT team is now neutralizing the bombs located in the Bear Bridge | |||
CF | support Towers. You need to find the terrorist! Maybe Kenyon left | |||
CF | another note in the galley? | |||
CF | | |||
CF | > | DavidW says, "This is a weirdly structured 'game'." | ||
Jacqueline says, "It's an approach." | |||
DavidW says (to ClubFloyd), "x bomb" | |||
CF ] The FDNY 11 After Deck Moves: 37 | |||
CF | | |||
CF | > X BOMB | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x tower" | |||
CF ] The FDNY 11 After Deck Moves: 37 | |||
CF | | |||
CF | > X TOWER | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | DavidW says, "oh, right, I'm back on the deck." | ||
DavidW says, "I'm not used to be being teleported in this type of situation." | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Deckhouse Moves: 38 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Galley Moves: 39 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Galley | |||
CF | The galley is a multi-purpose room that is more than a place with a | |||
CF | table for dining. Since the crew lives on the boat for extended | |||
CF | periods, it provides entertainment and recreation. There is a | |||
CF | computer, a TV and a bookshelf with a number of book for both pleasure | |||
CF | and study. The deckhouse is above. | |||
CF | | |||
CF | On the table are a "idea note" and a "terrorist note". | |||
CF | | |||
CF | You can see an Eee here. | |||
CF | | |||
CF | > | Jacqueline says, "It's good to be clear about your notes." | ||
Jacqueline says, "Eee" | |||
DavidW says, "Eee's eee there." | |||
DavidW says (to ClubFloyd), "x eee" | |||
CF ] Galley Moves: 40 | |||
CF | | |||
CF | > X EEE | |||
CF | | |||
CF | The symbol Ɛ appears in your mind as a fleeting thought. It is just a | |||
CF | fleeting thought. You have a feeling that it is a symbol from a | |||
CF | non-decimal numbering system. You need to look that up in a math book! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x terrorist note" | |||
CF ] Galley Moves: 41 | |||
CF | | |||
CF | > X TERRORIST NOTE | |||
CF | | |||
CF | After I discovered the terrorist and his plans, I did not know what to | |||
CF | do. | |||
CF | | |||
CF | Somehow, your position as a captain with the Fire Department of New | |||
CF | York came into my mind. I know I am hard to believe and my presence | |||
CF | here is unbelievable. I have trouble believing it myself. | |||
CF | | |||
CF | I just wanted to reassure you that I am "real" or as real as a ghost | |||
CF | can be. Please believe me and the information I can leave you in | |||
CF | whatever manner I can make happen. | |||
CF | | |||
CF | And, I am your Grandmother. You were named after me. :) | |||
CF | | |||
CF | Sometimes you can smell Granny's old perfume whenever her aura is | |||
CF | around. | |||
CF | | |||
CF | > | Jacqueline exclaims, "Quick! To the math book!" | ||
DavidW says, "We did the math book already." | |||
Jade says, "yes" | |||
DavidW says (to ClubFloyd), "x idea note" | |||
CF ] Galley Moves: 42 | |||
CF | | |||
CF | > X IDEA NOTE | |||
CF | | |||
CF | I'm pretty sure I know where the terrorist is now. He is on the water | |||
CF | on some kind of boat. I seem to have a vision of the boat having a | |||
CF | deck big enough to carry a truck. I don't know whether it is still on | |||
CF | the Hudson or if it has gone to the Statue of Liberty. | |||
CF | | |||
CF | > | Jacqueline says, "Oh, true. I was thinking it was a new symbol." | ||
Jacqueline says, "(Since I can't see that, for whatever reason.)" | |||
DavidW asks, "well, I suppose we can navigate to Liberty or Trawler next. Which?" | |||
Jacqueline says, "I feel like the author had an idea here, but not a great sense of how to show rather than tell. May have been a result of the time constraint / deadline, perhaps." | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Deckhouse Moves: 43 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Pilot House Moves: 44 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Pilot House | |||
CF | The pilot house is located forward of the deck house. It is where the | |||
CF | captain controls the vessel. There are windows that allow observation | |||
CF | in every direction. The windows in the pilot house are protected to | |||
CF | prevent the formation of moisture or condensation that might impair | |||
CF | the view. | |||
CF | | |||
CF | You can return aft to the deckhouse. | |||
CF | | |||
CF | You can see navigation maps, priority locations, the Chief Mate and a | |||
CF | chartplotter (on which is a position dial) here. | |||
CF | | |||
CF | > | Jacqueline asks (of DW), "I guess Liberty?" | ||
DavidW says (to ClubFloyd), "x mate" | |||
CF ] Pilot House Moves: 45 | |||
CF | | |||
CF | > X MATE | |||
CF | | |||
CF | The Chief Mate is the second in command of #11. He takes over command | |||
CF | whenever the Captain is unavailable. On this boat, the mate sometimes | |||
CF | feels like the Maytag repair person. He rarely has anything to do. | |||
CF | | |||
CF | | |||
CF | > | DavidW says, "yeah, just stand there and look cute." | ||
DavidW says (to ClubFloyd), "set dial to liberty" | |||
CF ] The FDNY 11 After Deck Moves: 46 | |||
CF | | |||
CF | > SET DIAL TO LIBERTY | |||
CF | | |||
CF | The plotter is set to: the Liberty Pier. | |||
CF | | |||
CF | You are on the after deck. You can now go port to the Liberty pier. | |||
CF | | |||
CF | > | Jade says, "Look busy..." | ||
DavidW says (to ClubFloyd), "port" | |||
CF ] Liberty pier Moves: 47 | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | | |||
CF | Liberty pier | |||
CF | Liberty Pier is the ferry pier for the Statue of Liberty. It is NOT | |||
CF | open for public docking. Even FDNY fireboats are not authorized to | |||
CF | dock there except in an emergency situation. Since you are searching | |||
CF | for the terrorist, you are welcome here. You can visit the Statue area | |||
CF | to the west. You will need to go east to board FDNY 11. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Statue of Liberty Moves: 48 | |||
CF | | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Statue of Liberty | |||
CF | The Statue of Liberty is an icon, a national treasure, and one of the | |||
CF | most recognizable figures in the world, a symbol of freedom, | |||
CF | inspiration, and hope. | |||
CF | | |||
CF | Visiting here, you recall your grandmother. You were quite young when | |||
CF | she passed away. She was always full of life and shared her knowledge | |||
CF | and wisdom with you even at your young age. He character was above | |||
CF | reproach. You fondly remember some of the dishes she made: hocake (a | |||
CF | large pan size flat bread made from cornmeal.) and fried catfish. It | |||
CF | was one of your favorites and she took the time to teach you how | |||
CF | remove the bones so you wouldn't choke. She always make grits to go | |||
CF | along with the catfish. It was so nice visiting granny's house after | |||
CF | uncle Percey caught a mess of fish. In any case, you didn't find any | |||
CF | evidence of the terrorist here at the Satue of Liberty. Thank | |||
CF | goodness! | |||
CF | | |||
CF | The pier is back to the east or you can board #11 to the northeast | |||
CF | | |||
CF | > | DavidW asks, "I am in ... awe?" | ||
Jacqueline says, "Interesting - this feels possibly second language, but then they say a phrase like 'mess of fish' and I think it's maybe not second language." | |||
DavidW asks, "We're looking for a terrorist but thinking about Granny's cooking?" | |||
Jacqueline says, "Well, we just saw her ghost. I don't think we can be blamed." | |||
Jacqueline says, "She maybe immigrated to the US through Ellis Island, and the Statue is reminding us of our beloved ghost grandma." | |||
DavidW says (to ClubFloyd), "ne" | |||
CF ] FDNY 11 After Deck Moves: 49 | |||
CF | | |||
CF | > NE | |||
CF | | |||
CF | | |||
CF | FDNY 11 After Deck | |||
CF | The aft deck is dominated by a fire cannon that can shoot a stream of | |||
CF | thousands of gallons of water per minute at vessels and shoreline | |||
CF | fires along the NYC coastline. It is controlled from Fire Cannon | |||
CF | Control above the deck house. The deck house is forward of the aft | |||
CF | deck. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Deckhouse Moves: 50 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Pilot House Moves: 51 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Pilot House | |||
CF | The pilot house is located forward of the deck house. It is where the | |||
CF | captain controls the vessel. There are windows that allow observation | |||
CF | in every direction. The windows in the pilot house are protected to | |||
CF | prevent the formation of moisture or condensation that might impair | |||
CF | the view. | |||
CF | | |||
CF | You can return aft to the deckhouse. | |||
CF | | |||
CF | You can see navigation maps, priority locations, the Chief Mate and a | |||
CF | chartplotter (on which is a position dial) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "set dial to trawler" | |||
CF ] The FDNY 11 After Deck Moves: 52 | |||
CF | | |||
CF | > SET DIAL TO TRAWLER | |||
CF | | |||
CF | The plotter is set to: the trawler. | |||
CF | | |||
CF | You are on the after deck. You can now go starboard to the Trawler. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "starboard" | |||
CF ] Terrorist's Trawler Moves: 53 | |||
CF | | |||
CF | > STARBOARD | |||
CF | | |||
CF | | |||
CF | Terrorist's Trawler | |||
CF | A good size trawler almost like a ferry with a ramp on the aft end. It | |||
CF | is easily big enough to transport several vehicles. The trawler is | |||
CF | approaching the Liberty Pier and the Statue of Liberty. | |||
CF | | |||
CF | You will need to go west to return to board FDNY 11 | |||
CF | | |||
CF | You can see a truck (which is closed) and a trailer behind truck | |||
CF | (which is closed) here. | |||
CF | | |||
CF | > | Jade says, "This is a rather curious way to travel" | ||
Jacqueline says, "I was wondering if that was the terrorist's trawler, and apparently it is indeed the trawler of the terrorists." | |||
DavidW says (to ClubFloyd), "open trailer" | |||
CF ] Terrorist's Trawler Moves: 54 | |||
CF | | |||
CF | > OPEN TRAILER | |||
CF | | |||
CF | You open the trailer behind truck, revealing a dirty bomb. | |||
CF | | |||
CF | | |||
CF | *** The trailer WAS booby trapped. As you opened the door, the | |||
CF | dirty bomb exploded killing everyone nearby, including you. | |||
CF | Unfortunately, the radioactive material was also spread throughout the | |||
CF | area rendering Ellis Island, the Statue of Liberty and New York City | |||
CF | uninhabitable for many years to come. Cleanup efforts will be | |||
CF | horrendous! | |||
CF | *** | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game or QUIT? | |||
CF | > | |||
DavidW says (to ClubFloyd), "undo" | |||
CF ] Terrorist's Trawler Moves: 53 | |||
CF | | |||
CF | > UNDO | |||
CF | | |||
CF | Terrorist's Trawler | |||
CF | [Previous turn undone.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open truck" | |||
CF ] Terrorist's Trawler Moves: 54 | |||
CF | | |||
CF | > OPEN TRUCK | |||
CF | | |||
CF | After opening the cab of the truck, you see what looks like a | |||
CF | terrorist. You don't have a weapon but order him to get out of the | |||
CF | truck with his hands up, anyway! | |||
CF | | |||
CF | Maybe you should try talking to him? | |||
CF | | |||
CF | > | Jade says, "This is just an ending" | ||
DavidW says (to ClubFloyd), "talk to terrorist" | |||
CF ] Terrorist's Trawler Moves: 55 | |||
CF | | |||
CF | > TALK TO TERRORIST | |||
CF | | |||
CF | "Rather than talking, you need to look at me and see what I'm | |||
CF | carrying." | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x terrorist" | |||
CF ] The FDNY 11 After Deck Moves: 56 | |||
CF | | |||
CF | > X TERRORIST | |||
CF | | |||
CF | He has a switch securely taped to his left hand and says, "If you do | |||
CF | anything, I'll blow the bomb immediately." | |||
CF | | |||
CF | You wonder what he is waiting for, since he clearly intends to destroy | |||
CF | the city anyway. | |||
CF | | |||
CF | Now that he has been discovered, he demands to speak to the President | |||
CF | of the United States, here, face to face! | |||
CF | | |||
CF | Putting your hands up, you agree to set up the talk, and depart back | |||
CF | to FDNY 11. | |||
CF | | |||
CF | You are now back on the aft deck of FDNY 11. You have no intention of | |||
CF | getting the President of the United States involved. You are going to | |||
CF | solve this problem yourself. Here and now! Maybe you could go to the | |||
CF | cannon control station and blast the terrorist and his bomb with the | |||
CF | fire cannon! The deluge of water will send the terrorist, his dead man | |||
CF | switch and the bomb into the river before he has time detonate the | |||
CF | bomb. | |||
CF | | |||
CF | Now go blast the truck with the fire cannon! It will take out the | |||
CF | terrorist and the trailer with the bomb all at once. | |||
CF | | |||
CF | > | Jacqueline says, "Author, I am sorry, as you may read this and I am being a little snarky. I don't really mean to be. The issue is that the writing is a little too on the nose. It doesn't give me time to think through things and suspect something before just telling me what is happening. There could be more mystery here." | ||
Jacqueline says (to DW), "Go ahead, be the hero we need." | |||
Jade says, "Yes, it is a bit too guided game by now" | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] The FDNY 11 After Deck Moves: 57 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | | |||
CF | The FDNY 11 After Deck | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Deckhouse Moves: 58 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Fire Cannon Control Moves: 59 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Fire Cannon Control | |||
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is | |||
CF | controlled from this elevated, glass enclosed station. The windows | |||
CF | here have protection to prevent the formation of moisture or | |||
CF | condensation that might impair the view. The deckhouse is back below. | |||
CF | | |||
CF | You can see a nozzle jockey chair (in which is a pump power switch) | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x chair" | |||
CF ] Fire Cannon Control Moves: 60 | |||
CF | | |||
CF | > X CHAIR | |||
CF | | |||
CF | You can get on the control chair. It is elevated and has a five point | |||
CF | harness in case of rough seas or the Captain's wild maneuvering. To | |||
CF | operate the cannon, you need to get into the chair and turn the pump | |||
CF | power on. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sit on chair" | |||
CF ] Fire Cannon Control Moves: 61 | |||
CF | | |||
CF | > SIT ON CHAIR | |||
CF | | |||
CF | You get into the nozzle jockey chair. | |||
CF | | |||
CF | In the nozzle jockey chair you can see a pump power switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn pump on" | |||
CF ] Fire Cannon Control Moves: 62 | |||
CF | | |||
CF | > TURN PUMP ON | |||
CF | | |||
CF | (the pump power switch on) | |||
CF | You switch the pump power switch on. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pump" | |||
CF ] Fire Cannon Control Moves: 63 | |||
CF | | |||
CF | > X PUMP | |||
CF | | |||
CF | (the pump power switch) | |||
CF | The pump power switch switches the massive water pump in the machinery | |||
CF | room on and off. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Fire Cannon Control Moves: 64 | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | | |||
CF | Fire Cannon Control (in the nozzle jockey chair) | |||
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is | |||
CF | controlled from this elevated, glass enclosed station. The windows | |||
CF | here have protection to prevent the formation of moisture or | |||
CF | condensation that might impair the view. The deckhouse is back below. | |||
CF | | |||
CF | In the nozzle jockey chair you can see a pump power switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cannon" | |||
CF ] Fire Cannon Control Moves: 64 | |||
CF | | |||
CF | > X CANNON | |||
CF | | |||
CF | That's not something you need to refer to in the course of this game. | |||
CF | | |||
CF | > | DavidW says, "um." | ||
Jade says, "lol" | |||
Jacqueline says (to ClubFloyd), "x nozzle?" | |||
CF ] Fire Cannon Control Moves: 64 | |||
CF | | |||
CF | > X NOZZLE? | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | DavidW asks, "Am I supposed to shoot X with Y without seeing either?" | ||
Jacqueline says, "The power switch may be involved." | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Fire Cannon Control Moves: 64 | |||
CF | | |||
CF | > X WINDOW | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x switch" | |||
CF ] Fire Cannon Control Moves: 65 | |||
CF | | |||
CF | > X SWITCH | |||
CF | | |||
CF | The pump power switch switches the massive water pump in the machinery | |||
CF | room on and off. | |||
CF | | |||
CF | | |||
CF | > | Jade says, "It is odd indeed" | ||
DavidW asks, "didn't I turn that on?" | |||
DavidW says (to ClubFloyd), "turn switch on" | |||
CF ] Fire Cannon Control Moves: 66 | |||
CF | | |||
CF | > TURN SWITCH ON | |||
CF | | |||
CF | The pump power switch is already on. | |||
CF | | |||
CF | > | Jacqueline says, "oh" | ||
Jade says, "Perhaps is an auto guided action" | |||
Jacqueline says, ">WATER TERRORISTS" | |||
DavidW says (to ClubFloyd), "blast terrorist" | |||
CF ] Fire Cannon Control Moves: 66 | |||
CF | | |||
CF | > BLAST TERRORIST | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "blast bomb" | |||
CF ] Fire Cannon Control Moves: 66 | |||
CF | | |||
CF | > BLAST BOMB | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "water terrorist" | |||
CF ] Fire Cannon Control Moves: 66 | |||
CF | | |||
CF | > WATER TERRORIST | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | Jade says, "aim" | ||
DavidW says (to ClubFloyd), "aim" | |||
CF ] Fire Cannon Control Moves: 66 | |||
CF | | |||
CF | > AIM | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "blast" | |||
CF ] Fire Cannon Control Moves: 67 | |||
CF | | |||
CF | > BLAST | |||
CF | | |||
CF | (the nozzle jockey chair) | |||
CF | Violence isn't the answer to this one. | |||
CF | | |||
CF | > | Jacqueline says, "haha" | ||
Jade says, "shoot" | |||
DavidW says (to ClubFloyd), "shoot" | |||
CF ] Fire Cannon Control Moves: 68 | |||
CF | | |||
CF | > SHOOT | |||
CF | | |||
CF | (the nozzle jockey chair) | |||
CF | Violence isn't the answer to this one. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Deckhouse Moves: 69 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | (first getting out of the nozzle jockey chair) | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | Jacqueline says, "We have gone from 'you are told everything' to 'you are told nothing'" | ||
Jade says, "the chais is the default here" | |||
DavidW says (to ClubFloyd), "aft" | |||
CF ] FDNY 11 After Deck Moves: 70 | |||
CF | | |||
CF | > AFT | |||
CF | | |||
CF | | |||
CF | FDNY 11 After Deck | |||
CF | The aft deck is dominated by a fire cannon that can shoot a stream of | |||
CF | thousands of gallons of water per minute at vessels and shoreline | |||
CF | fires along the NYC coastline. It is controlled from Fire Cannon | |||
CF | Control above the deck house. The deck house is forward of the aft | |||
CF | deck. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cannon" | |||
CF ] FDNY 11 After Deck Moves: 71 | |||
CF | | |||
CF | > X CANNON | |||
CF | | |||
CF | The fire cannon is easily capabile of delivering a large, powerful | |||
CF | stream of water on vessel and structure fires on the coastline of New | |||
CF | York City. | |||
CF | | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "blast terrorist" | |||
CF ] FDNY 11 After Deck Moves: 71 | |||
CF | | |||
CF | > BLAST TERRORIST | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "aim cannon" | |||
CF ] FDNY 11 After Deck Moves: 71 | |||
CF | | |||
CF | > AIM CANNON | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "point cannon" | |||
CF ] FDNY 11 After Deck Moves: 71 | |||
CF | | |||
CF | > POINT CANNON | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use cannon" | |||
CF ] FDNY 11 After Deck Moves: 71 | |||
CF | | |||
CF | > USE CANNON | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on cannon" | |||
CF ] FDNY 11 After Deck Moves: 72 | |||
CF | | |||
CF | > TURN ON CANNON | |||
CF | | |||
CF | The fire cannon is not something you can switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take cannon" | |||
CF ] FDNY 11 After Deck Moves: 73 | |||
CF | | |||
CF | > TAKE CANNON | |||
CF | | |||
CF | The fire cannon is fixed in place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ride cannon" | |||
CF ] FDNY 11 After Deck Moves: 73 | |||
CF | | |||
CF | > RIDE CANNON | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "ask cannon what's wrong don't you love me?" | |||
CF ] FDNY 11 After Deck Moves: 73 | |||
CF | | |||
CF | > ASK CANNON WHAT'S WRONG DON'T YOU LOVE ME? | |||
CF | | |||
CF | You can only do that to something animate. | |||
CF | | |||
CF | > | DavidW says, "tell cannon about granny's cooking" | ||
Jade asks, "Fire cannon?" | |||
DavidW says (to ClubFloyd), "fire cannon" | |||
CF ] FDNY 11 After Deck Moves: 74 | |||
CF | | |||
CF | > FIRE CANNON | |||
CF | | |||
CF | Violence isn't the answer to this one. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push cannon" | |||
CF ] FDNY 11 After Deck Moves: 75 | |||
CF | | |||
CF | > PUSH CANNON | |||
CF | | |||
CF | The fire cannon is fixed in place. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "starboard" | |||
CF ] Terrorist's Trawler Moves: 76 | |||
CF | | |||
CF | > STARBOARD | |||
CF | | |||
CF | | |||
CF | Terrorist's Trawler | |||
CF | A good size trawler almost like a ferry with a ramp on the aft end. It | |||
CF | is easily big enough to transport several vehicles. The trawler is | |||
CF | approaching the Liberty Pier and the Statue of Liberty. | |||
CF | | |||
CF | You will need to go west to return to board FDNY 11 | |||
CF | | |||
CF | You can see terrorist and a trailer behind truck (which is closed) | |||
CF | here. | |||
CF | | |||
CF | > | Jade says, "ok, fire cannon is the object's name" | ||
DavidW says (to ClubFloyd), "x terrorist" | |||
CF ] The FDNY 11 After Deck Moves: 77 | |||
CF | | |||
CF | > X TERRORIST | |||
CF | | |||
CF | He has a switch securely taped to his left hand and says, "If you do | |||
CF | anything, I'll blow the bomb immediately." | |||
CF | | |||
CF | You wonder what he is waiting for, since he clearly intends to destroy | |||
CF | the city anyway. | |||
CF | | |||
CF | Now that he has been discovered, he demands to speak to the President | |||
CF | of the United States, here, face to face! | |||
CF | | |||
CF | Putting your hands up, you agree to set up the talk, and depart back | |||
CF | to FDNY 11. | |||
CF | | |||
CF | You are now back on the aft deck of FDNY 11. You have no intention of | |||
CF | getting the President of the United States involved. You are going to | |||
CF | solve this problem yourself. Here and now! Maybe you could go to the | |||
CF | cannon control station and blast the terrorist and his bomb with the | |||
CF | fire cannon! The deluge of water will send the terrorist, his dead man | |||
CF | switch and the bomb into the river before he has time detonate the | |||
CF | bomb. | |||
CF | | |||
CF | Now go blast the truck with the fire cannon! It will take out the | |||
CF | terrorist and the trailer with the bomb all at once. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "blast truck" | |||
CF ] The FDNY 11 After Deck Moves: 77 | |||
CF | | |||
CF | > BLAST TRUCK | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "f" | |||
CF ] Deckhouse Moves: 78 | |||
CF | | |||
CF | > F | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Fire Cannon Control Moves: 79 | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Fire Cannon Control | |||
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is | |||
CF | controlled from this elevated, glass enclosed station. The windows | |||
CF | here have protection to prevent the formation of moisture or | |||
CF | condensation that might impair the view. The deckhouse is back below. | |||
CF | | |||
CF | You can see a nozzle jockey chair (in which is a pump power switch) | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "blast truck" | |||
CF ] Fire Cannon Control Moves: 80 | |||
CF | | |||
CF | > BLAST TRUCK | |||
CF | | |||
CF | You have to be seated in the chair to control the fire cannon. | |||
CF | | |||
CF | > | Jacqueline says, "Not shoot, not blast... use? Probably not use." | ||
DavidW says (to ClubFloyd), "sit on chair" | |||
CF ] Fire Cannon Control Moves: 81 | |||
CF | | |||
CF | > SIT ON CHAIR | |||
CF | | |||
CF | You get into the nozzle jockey chair. | |||
CF | | |||
CF | In the nozzle jockey chair you can see a pump power switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "blast truck" | |||
CF ] Fire Cannon Control Moves: 82 | |||
CF | | |||
CF | > BLAST TRUCK | |||
CF | | |||
CF | You have defeated the terrorist and neutralized his bombs and weapons! | |||
CF | Congratulations! | |||
CF | | |||
CF | Now that the threat has been elminated, Kenyon has left you another | |||
CF | note in the galley. | |||
CF | | |||
CF | > | Jade says, "Well done" | ||
Jacqueline exclaims, "Wait! I thought we *tried* blast!" | |||
DavidW says, "I did, but not 'blast truck'." | |||
Jacqueline gives the screen some sideeye. | |||
Jacqueline says (to DW), "Oh. oh. ohhhh." | |||
DavidW says (to ClubFloyd), "stand" | |||
CF ] Fire Cannon Control Moves: 83 | |||
CF | | |||
CF | > STAND | |||
CF | | |||
CF | You get out of the nozzle jockey chair. | |||
CF | | |||
CF | Fire Cannon Control | |||
CF | Wow! The nozzle jockey chair is incredible! The fire cannon is | |||
CF | controlled from this elevated, glass enclosed station. The windows | |||
CF | here have protection to prevent the formation of moisture or | |||
CF | condensation that might impair the view. The deckhouse is back below. | |||
CF | | |||
CF | You can see a nozzle jockey chair (in which is a pump power switch) | |||
CF | here. | |||
CF | | |||
CF | > | Jacqueline frowns. | ||
Jade asks, "Did we seat in the seat before?" | |||
DavidW says, "yes" | |||
DavidW says (to ClubFloyd), "turn off switch" | |||
CF ] Fire Cannon Control Moves: 84 | |||
CF | | |||
CF | > TURN OFF SWITCH | |||
CF | | |||
CF | You switch the pump power switch off. | |||
CF | | |||
CF | > | Jacqueline shakes her head. | ||
DavidW says (to ClubFloyd), "d" | |||
CF ] Deckhouse Moves: 85 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Deckhouse | |||
CF | The deckhouse provides access to the galley below. The fire cannon | |||
CF | control station is above and the pilot house is forward. The after | |||
CF | deck is aft. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Galley Moves: 86 | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Galley | |||
CF | The galley is a multi-purpose room that is more than a place with a | |||
CF | table for dining. Since the crew lives on the boat for extended | |||
CF | periods, it provides entertainment and recreation. There is a | |||
CF | computer, a TV and a bookshelf with a number of book for both pleasure | |||
CF | and study. The deckhouse is above. | |||
CF | | |||
CF | On the table are a "Farewell" and a "terrorist note". | |||
CF | | |||
CF | You can see a bookshelf (which is closed) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read farewell" | |||
CF ] Galley Moves: 87 | |||
CF | | |||
CF | > READ FAREWELL | |||
CF | | |||
CF | I just wanted to say farewell before I go. I am so relieved that the | |||
CF | terroristls plans have been foiled. I feel fortunate that I was able | |||
CF | to play a small role in saving my home town. I hope that I will be | |||
CF | able to contact you again. Love, Granny. (Maybe next time I will | |||
CF | figure out a way to give you a hug.) | |||
CF | | |||
CF | | |||
CF | *** You have won *** | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game or QUIT? | |||
CF | > | Jacqueline says, "Farewell from granny." | ||
Jacqueline says, "Well, that was a game." | |||
Jade says, "Well, another game has been beaten" | |||
Jacqueline says, "I do generally love a 'dead relative helps you' plot, but this felt too scripted." | |||
DavidW says, "We do have time to do MOPP. I've already played it, but perhaps you don't mind." | |||
Jacqueline says (to Jade), "Yes. All hail David, solver of the games." | |||
DavidW says, "thanks" | |||
DavidW says (to ClubFloyd), "quit" | |||
CF | > | |||
CF | > QUIT | |||
CF | debugcheapnitfol quit with exit status: 0 | |||
CF asks, "That game over already? It was just getting good. Wanna play another?" | Jacqueline says (to DW), "Yeah, I don't mind. Particularly if you think we'd enjoy it." | ||
DavidW says (to ClubFloyd), "load sleepmask mopp" | |||
CF ] Office at the University 0/1 | |||
CF | | |||
CF | | |||
CF | | |||
CF | | |||
CF | MoPP, it read above the entrance, short for Museum of Paranormal | |||
CF | Phenomena. In fact, this is just a shrine that pays homage to a | |||
CF | 40-year-old movie without wanting to infringe any copyright. Which | |||
CF | movie? That's not hard to guess... | |||
CF | | |||
CF | MoPP | |||
CF | An interactive homage by Olaf Nowacki | |||
CF | Release 1 / Serial number 241030 / Inform 7 v10.1.2 | |||
CF | | |||
CF | Office at the University | |||
CF | An office filled with all kinds of stuff, namely that of Peter Venkman | |||
CF | at Columbia University. He, or rather a mannequin that looks like him, | |||
CF | is sitting at a desk in the center. Opposite him sit a male and a | |||
CF | female student, both mannequins too, of course. Apart from you, | |||
CF | there's probably not a living soul in the entire museum. | |||
CF | | |||
CF | An exit leads to the east. | |||
CF | | |||
CF | A fridge is somewhat out of place here. | |||
CF | | |||
CF | > | Jade says, "You are in fire, DW" | ||
DavidW says, "This is a simple tribute game to Ghostbusters." | |||
Jacqueline exclaims, "Quick! blast him with the fire cannon!" | |||
Jade says, "on fire" | |||
DavidW says (to ClubFloyd), "x peter" | |||
CF ] Office at the University 0/2 | |||
CF | > | |||
CF | > X PETER | |||
CF | | |||
CF | Peter grins his smarmy grin. His right hand hovers over a button. His | |||
CF | left hand is held up as if he wants to snap his fingers (something is | |||
CF | missing!). | |||
CF | | |||
CF | > | Jacqueline asks, "Dang. I was a touch late with my joke. Where is Roger when we need quick snark?" | ||
DavidW says (to ClubFloyd), "x male student" | |||
CF ] Office at the University 0/3 | |||
CF | > | |||
CF | > X MALE STUDENT | |||
CF | | |||
CF | The male student opposite Peter Venkman has his mouth open in fear. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x female student" | |||
CF ] Office at the University 0/4 | |||
CF | > | |||
CF | > X FEMALE STUDENT | |||
CF | | |||
CF | You see nothing special about the female student. | |||
CF | | |||
CF | > | Roger says, "Resting my snarker" | ||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Office at the University 0/5 | |||
CF | > | |||
CF | > X DESK | |||
CF | | |||
CF | You see nothing special about the desk. | |||
CF | | |||
CF | Wow, there's Slimer! He looks pretty real as he floats into the room. | |||
CF | You can't make out a hidden projector here – amazing how they made | |||
CF | this work! | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x slimer" | |||
CF ] Office at the University 0/6 | |||
CF | > | |||
CF | > X SLIMER | |||
CF | | |||
CF | This is doomed to failure from the outset, because Slimer is just a | |||
CF | projection. | |||
CF | | |||
CF | Slimer hovers away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fridge" | |||
CF ] Office at the University 0/7 | |||
CF | > | |||
CF | > X FRIDGE | |||
CF | | |||
CF | The fridge is about five point nine feet high, angular and pale green. | |||
CF | | |||
CF | > | Jade says, "This was strange" | ||
DavidW says (to ClubFloyd), "open fridge" | |||
CF ] Office at the University 0/8 | |||
CF | > | |||
CF | > OPEN FRIDGE | |||
CF | | |||
CF | You try with all your strength to open the fridge door, but to no | |||
CF | avail. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Headquarters Office 0/9 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Headquarters Office | |||
CF | One room further on is the headquarters of our extraordinary | |||
CF | exterminators. There's a desk here too, but Janine Melnitz is sitting | |||
CF | at it. | |||
CF | | |||
CF | Exits lead to the north and west. There is also a staircase leading | |||
CF | down. | |||
CF | | |||
CF | A lone cigarette lies on the desk. | |||
CF | | |||
CF | Slimer hovers in. | |||
CF | | |||
CF | > | Jacqueline says (to Roger), "I did not know it needed downtime to recharge." | ||
DavidW says (to ClubFloyd), "take cigarette" | |||
CF ] Headquarters Office 0/10 | |||
CF | > | |||
CF | > TAKE CIGARETTE | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | Slimer hovers towards the Office at the University. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x it" | |||
CF ] Headquarters Office 0/11 | |||
CF | > | |||
CF | > X IT | |||
CF | | |||
CF | A standard cigarette. But what ghost hunter other than Ray Stantz | |||
CF | smokes? | |||
CF | | |||
CF | Slimer hovers in. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x Janine" | |||
CF ] Headquarters Office 0/12 | |||
CF | > | |||
CF | > X JANINE | |||
CF | | |||
CF | She tilts her head a little and it looks as if she is talking. Her | |||
CF | left elbow is resting on the table, with her hand near her ear in a | |||
CF | gesture like an O. Strange. | |||
CF | | |||
CF | Slimer hovers away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Hotel Corridor 0/13 | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hotel Corridor | |||
CF | A very dignified hotel corridor. Ray Stantz and a room service trolley | |||
CF | are parked here. | |||
CF | | |||
CF | Exits lead to the south and east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x Ray" | |||
CF ] Hotel Corridor 0/14 | |||
CF | > | |||
CF | > X RAY | |||
CF | | |||
CF | Ray is wearing his pale green uniform, with the bulky rucksack on his | |||
CF | back and the proton blaster in both hands. Wide-eyed and open-mouthed, | |||
CF | he gapes at the room service trolley. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trolley" | |||
CF ] Hotel Corridor 0/15 | |||
CF | > | |||
CF | > X TROLLEY | |||
CF | | |||
CF | One of those little trolleys on which the food is brought to you in | |||
CF | the hotel – at least in American movies. On top, however, lies also a | |||
CF | PKE meter. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pke" | |||
CF ] Hotel Corridor 0/16 | |||
CF | > | |||
CF | > X PKE | |||
CF | | |||
CF | The PKE meter (or aurascope) is a measuring device invented by Egon | |||
CF | Spengler for detecting spirits. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Hotel Corridor 0/17 | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Hallway in the Residential High-Rise 0/18 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Hallway in the Residential High-Rise | |||
CF | Another corridor, but this one is much more modest. Louis Tully is | |||
CF | standing in front of a (his!) flat door. | |||
CF | | |||
CF | Exits lead to the west and south. | |||
CF | | |||
CF | There is a small box on the floor next to Louis. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x louie" | |||
CF ] Hallway in the Residential High-Rise 0/18 | |||
CF | > | |||
CF | > X LOUIE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | Jacqueline says, "box" | ||
DavidW says (to ClubFloyd), "x Louis" | |||
CF ] Hallway in the Residential High-Rise 0/19 | |||
CF | > | |||
CF | > X LOUIS | |||
CF | | |||
CF | Louis Tully has his right hand on the handle of his apartment door. | |||
CF | With his thick glasses on and one corner of his mouth pulled up, he | |||
CF | looks at the door as only he can. He has just locked himself out. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x box" | |||
CF ] Hallway in the Residential High-Rise 0/20 | |||
CF | > | |||
CF | > X BOX | |||
CF | | |||
CF | A black box with "FOG 1984" written on it. A pipe sticks out of the | |||
CF | side. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Hallway in the Residential High-Rise 0/21 | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open door" | |||
CF ] Hallway in the Residential High-Rise 0/22 | |||
CF | > | |||
CF | > OPEN DOOR | |||
CF | | |||
CF | It will most certainly not be appreciated if you mess around with the | |||
CF | exhibits here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Dana's Flat 0/23 | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Dana's Flat | |||
CF | A kitchen in a flat. Dana Barrett stands in the middle of the room. | |||
CF | | |||
CF | An exit leads northwards and a ladder leads upwards. | |||
CF | | |||
CF | You can see a ghost trap here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x dana" | |||
CF ] Dana's Flat 0/24 | |||
CF | > | |||
CF | > X DANA | |||
CF | | |||
CF | Dana Barrett has stretched out her left arm. Completely astonished, | |||
CF | she looks at the wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trap" | |||
CF ] Dana's Flat 0/25 | |||
CF | > | |||
CF | > X TRAP | |||
CF | | |||
CF | A mobile ghost trap, about the size of an elongated shoe box, with a | |||
CF | double flap and a handle on the top. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take trap" | |||
CF ] Dana's Flat 0/26 | |||
CF | > | |||
CF | > TAKE TRAP | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] High-rise Roof 0/27 | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | High-rise Roof | |||
CF | On the roof of the high-rise building. The skyline of New York is | |||
CF | actually just painted on the walls. Gozer comes out of a triangular | |||
CF | gate. There are also a few pillars standing around and those two | |||
CF | dangerous-looking dog monsters. | |||
CF | | |||
CF | You can get back down via a ladder in the floor. | |||
CF | | |||
CF | Hm, there's a telephone on a broken pillar. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x skyline" | |||
CF ] High-rise Roof 0/28 | |||
CF | > | |||
CF | > X SKYLINE | |||
CF | | |||
CF | All around are the other skyscrapers of New York. As it is night, you | |||
CF | can only see their silhouettes and a binary pattern of illuminated | |||
CF | windows. Of course, it's all just painted on the walls, but it looks | |||
CF | amazingly real. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x gozer" | |||
CF ] High-rise Roof 0/29 | |||
CF | > | |||
CF | > X GOZER | |||
CF | | |||
CF | Gozer's skintight suit looks almost see-through and her make-up is | |||
CF | wonderfully eighties. Like so many characters here, she has one arm | |||
CF | outstretched, but in her case it looks fitting – as if she is about | |||
CF | to | |||
CF | destroy us. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x monsters" | |||
CF ] High-rise Roof 0/30 | |||
CF | > | |||
CF | > X MONSTERS | |||
CF | | |||
CF | The two creatures look like inflated bulldogs. Luckily, they are only | |||
CF | made of plastic. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x telephone" | |||
CF ] High-rise Roof 0/31 | |||
CF | > | |||
CF | > X TELEPHONE | |||
CF | | |||
CF | This is a really nice old desk phone, with a rotary dial. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] High-rise Roof 0/32 | |||
CF | > | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Dana's Flat 0/33 | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Dana's Flat | |||
CF | A kitchen in a flat. Dana Barrett stands in the middle of the room. | |||
CF | | |||
CF | An exit leads northwards and a ladder leads upwards. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Hallway in the Residential High-Rise 0/34 | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Hallway in the Residential High-Rise | |||
CF | Another corridor, but this one is much more modest. Louis Tully is | |||
CF | standing in front of a (his!) flat door. Everything looks good here. | |||
CF | | |||
CF | Exits lead to the west and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Hotel Corridor 0/35 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Hotel Corridor | |||
CF | A very dignified hotel corridor. Ray Stantz and a room service trolley | |||
CF | are parked here. | |||
CF | | |||
CF | Exits lead to the south and east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Headquarters Office 0/36 | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Headquarters Office | |||
CF | This is the HQ of the paranormal pest controllers. Janine Melnitz is | |||
CF | sitting at a desk. | |||
CF | | |||
CF | Exits lead to the north and west. There is also a staircase leading | |||
CF | down. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Basement of the Headquarters 0/37 | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Basement of the Headquarters | |||
CF | This is obviously the basement of the headquarters. Winston Zeddemore | |||
CF | is standing in front of a complicated technical device – the | |||
CF | containment unit. | |||
CF | | |||
CF | An exit leads to the west and a staircase goes up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x winston" | |||
CF ] Basement of the Headquarters 0/38 | |||
CF | > | |||
CF | > X WINSTON | |||
CF | | |||
CF | Winston Zeddemore holds his outstretched arm towards the containment | |||
CF | unit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x unit" | |||
CF ] Basement of the Headquarters 0/39 | |||
CF | > | |||
CF | > X UNIT | |||
CF | | |||
CF | The containment unit is empty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Library Archive 0/40 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Library Archive | |||
CF | This is obviously an archive. There are high bookshelves everywhere. | Jacqueline asks, "Hm. Is it all just scenery, or is there something we are meant to do?" | ||
CF | Egon Spengler is here. | |||
CF | | |||
CF | An exit leads to the east. | |||
CF | | |||
CF | > | DavidW says, "All we have to do is put the misplaced scenery bits back where they belong." | ||
DavidW says (to ClubFloyd), "x Egon" | |||
CF ] Library Archive 0/41 | |||
CF | > | |||
CF | > X EGON | |||
CF | | |||
CF | Egon stands between two walls of shelves and frowns at his open hand. | |||
CF | | |||
CF | > | Jacqueline says, "ah" | ||
Roger says, "probably (although maybe we can entrap Slimer too)" | |||
DavidW says (to ClubFloyd), "x shelves" | |||
CF ] Library Archive 0/42 | |||
CF | > | |||
CF | > X SHELVES | |||
CF | | |||
CF | There are lots of books on the shelves – some have greenish goo on | |||
CF | them, and in one spot there are some papers and books hanging on thin | |||
CF | nylon threads in the middle of the room. | |||
CF | | |||
CF | You also notice a deck of large cards with abstract symbols lying on | |||
CF | one of the shelves. Surely they belong somewhere else. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x deck" | |||
CF ] Library Archive 0/43 | |||
CF | > | |||
CF | > X DECK | |||
CF | | |||
CF | These cards are used in the movie to test people for telepathic | |||
CF | abilities. | |||
CF | | |||
CF | > | Jade says, "Reorganize" | ||
DavidW says (to ClubFloyd), "take deck" | |||
CF ] Library Archive 0/44 | |||
CF | > | |||
CF | > TAKE DECK | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Library Archive 0/45 | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | some cards with symbols | |||
CF | a phone | |||
CF | a ghost trap | |||
CF | a small box | |||
CF | the PKE meter | |||
CF | a cigarette | |||
CF | | |||
CF | > | DavidW says, "Now I'm going to solve everything" | ||
Roger says, "that deck has a particular trademark name which I can't recall at the moment" | |||
DavidW says (to ClubFloyd), "give meter to Egon" | |||
CF ] Library Archive 1/46 | |||
CF | > | |||
CF | > GIVE METER TO EGON | |||
CF | | |||
CF | You put the PKE meter in Egon's hand and now his stunned expression | |||
CF | matches. Your facial expression is very similar, however, when the PKE | |||
CF | meter suddenly comes to life and the two little arms flash upwards. | |||
CF | Just like in the movie! | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | Jacqueline asks (of Roger), "Bicycle?" | ||
DavidW says, "Zener" | |||
Roger says, "yeah, that's it." | |||
DavidW says, "The ESP cards" | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Basement of the Headquarters 1/47 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Basement of the Headquarters | |||
CF | The basement of the headquarters. Winston Zeddemore is standing in | |||
CF | front of a complicated technical device – the containment unit. | |||
CF | | |||
CF | An exit leads to the west and a staircase goes up. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give trap to Winston" | |||
CF ] Basement of the Headquarters 2/48 | |||
CF | > | |||
CF | > GIVE TRAP TO WINSTON | |||
CF | | |||
CF | You place the ghost trap in Winston's hand. Now it looks like he's | |||
CF | about to empty it into the containment unit. Perfect! | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Headquarters Office 2/49 | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Headquarters Office | |||
CF | This is the HQ of the paranormal pest controllers. Janine Melnitz is | |||
CF | sitting at a desk. | |||
CF | | |||
CF | Exits lead to the north and west. There is also a staircase leading | |||
CF | down. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give telephone to Janine" | |||
CF ] Headquarters Office 3/50 | |||
CF | > | |||
CF | > GIVE TELEPHONE TO JANINE | |||
CF | | |||
CF | You put the phone on the desk and squeeze the receiver in Janine's | |||
CF | hand. You can practically hear her barking "What do you want?" | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Office at the University 3/51 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Office at the University | |||
CF | An office filled with all kinds of stuff, namely that of Peter Venkman | |||
CF | at Columbia University. He is sitting at a desk in the center. | |||
CF | Opposite him sit a male and a female student. | |||
CF | | |||
CF | An exit leads to the east. | |||
CF | | |||
CF | A fridge is somewhat out of place here. | |||
CF | | |||
CF | > | Roger says, "maybe *we* are the ghost" | ||
Jacqueline says, "zomg" | |||
DavidW says (to ClubFloyd), "give deck to Peter" | |||
CF ] Office at the University 4/52 | |||
CF | > | |||
CF | > GIVE DECK TO PETER | |||
CF | | |||
CF | You place the deck of cards on the table and put the top card in | |||
CF | Peter's hand. Now it looks like in the movie: contrary to | |||
CF | expectations, the student has guessed the card correctly, but still | |||
CF | gets one from Peter. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push fridge east" | |||
CF ] Headquarters Office 4/53 | |||
CF | > | |||
CF | > PUSH FRIDGE EAST | |||
CF | | |||
CF | You push the fridge over into the other room. | |||
CF | | |||
CF | Headquarters Office | |||
CF | This is the HQ of the paranormal pest controllers. Janine Melnitz is | |||
CF | sitting at a desk. Everything looks good here. | |||
CF | | |||
CF | Exits lead to the north and west. There is also a staircase leading | |||
CF | down. | |||
CF | | |||
CF | On the desk is a phone. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push fridge north" | |||
CF ] Hotel Corridor 4/54 | |||
CF | > | |||
CF | > PUSH FRIDGE NORTH | |||
CF | | |||
CF | You push the fridge over into the other room. | |||
CF | | |||
CF | Hotel Corridor | |||
CF | A very dignified hotel corridor. Ray Stantz and a room service trolley | |||
CF | are parked here. | |||
CF | | |||
CF | Exits lead to the south and east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "give cigarette to Ray" | |||
CF ] Hotel Corridor 5/55 | |||
CF | > | |||
CF | > GIVE CIGARETTE TO RAY | |||
CF | | |||
CF | You put the cigarette in Ray's mouth. It sticks to his lower lip and | |||
CF | dangles down, just like in the movie. Looks good. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push fridge east" | |||
CF ] Hallway in the Residential High-Rise 5/56 | |||
CF | > | |||
CF | > PUSH FRIDGE EAST | |||
CF | | |||
CF | You push the fridge over into the other room. | |||
CF | | |||
CF | Hallway in the Residential High-Rise | |||
CF | Another corridor, but this one is much more modest. Louis Tully is | |||
CF | standing in front of a (his!) flat door. Everything looks good here. | |||
CF | | |||
CF | Exits lead to the west and south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push fridge south" | |||
CF ] Dana's Flat 6/57 | |||
CF | > | |||
CF | > PUSH FRIDGE SOUTH | |||
CF | | |||
CF | You push the fridge into the kitchen and place it against the wall, | |||
CF | right opposite Dana, and suddenly it opens by itself. Now it looks as | |||
CF | if Dana has opened the fridge. Inside you can see an incredibly finely | |||
CF | detailed and fantastic scene, a glimpse into another universe! | |||
CF | | |||
CF | Dana's Flat | |||
CF | A kitchen in a flat. Dana Barrett stands in the middle of the room. | |||
CF | | |||
CF | An exit leads northwards and a ladder leads upwards. | |||
CF | | |||
CF | Slimer hovers in. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fridge" | |||
CF ] Dana's Flat 6/58 | |||
CF | > | |||
CF | > X FRIDGE | |||
CF | | |||
CF | The fridge is about five point nine feet high, angular and pale green. | |||
CF | It stands against the kitchen wall and inside you can see into a | |||
CF | distant universe. | |||
CF | | |||
CF | Slimer looks at you with his mouth open and his tongue hanging out. He | |||
CF | looks like a dog that wants to play – or like a hungry monster. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "touch slimer" | |||
CF ] Dana's Flat 6/59 | |||
CF | > | |||
CF | > TOUCH SLIMER | |||
CF | | |||
CF | You reach for Slimer with your hand and, as you would expect, it just | |||
CF | goes right through him. You wonder how they've done it technically. | |||
CF | | |||
CF | Slimer hovers towards the High-rise Roof. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] High-rise Roof 6/60 | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | High-rise Roof | |||
CF | On the roof of the high-rise building. The skyline of New York is | |||
CF | actually just painted on the walls. Gozer comes out of a triangular | |||
CF | gate. There are also a few pillars standing around and those two | |||
CF | dangerous-looking dog monsters. | |||
CF | | |||
CF | You can get back down via a ladder in the floor. | |||
CF | | |||
CF | You can see Slimer here. | |||
CF | | |||
CF | Slimer hovers towards the Dana's Flat. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] High-rise Roof 6/61 | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a small box | |||
CF | | |||
CF | Slimer hovers in. | |||
CF | | |||
CF | > | Jacqueline says, "I do like 'five point nine feet high' - for some reason that is funny." | ||
DavidW says (to ClubFloyd), "give box to Gozer" | |||
CF ] High-rise Roof 7/61 | |||
CF | > | |||
CF | > GIVE BOX TO GOZER | |||
CF | | |||
CF | You place the box on the floor next to Gozer and it starts to work all | |||
CF | by itself and fogs everything up. That's what's missing here. Now | |||
CF | everything looks even creepier and Gozer suddenly looks deceptively | |||
CF | real and very much alive. | |||
CF | | |||
CF | ----- | |||
CF | | |||
CF | You've put everything back in its right place and now the atmosphere | |||
CF | is changing noticeably, as if everything is getting a little darker | |||
CF | and warmer. | |||
CF | | |||
CF | From a distance, you hear this familiar music. It slowly gets louder | |||
CF | and closer, then the singing starts: "If there's something strange in | |||
CF | your neighborhood – who you gonna call?" | |||
CF | | |||
CF | But there's something else coming at you – what is it? It's Slimer | |||
CF | and | |||
CF | he's racing towards you and... through you. You land on your back, | |||
CF | covered all over in green slime, like Peter Venkman in the movie. | |||
CF | Disgusting! | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | In that game you scored 7 out of a possible 7, in 61 turns. | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | Jacqueline says, "Two New York games today on ClubFloyd." | ||
Roger says, "that was nicely-done enough" | |||
Jade says, "Yes, two NYPD" | |||
Roger says, "we missed NYComp" | |||
Jacqueline says (to Roger), "Yeah." | |||
Jade says, "This has been superfast" | |||
Jacqueline says, "I do not mind that it was superfast, honestly." | |||
DavidW asks, "should I upload the German version?" | |||
Jacqueline asks, "Ha. Um... no?" | |||
DavidW says, "okay" | |||
Roger says, "I mean, not for us, but someone might enjoy it, someday" | |||
Jacqueline says, "I mean, we've done foreign language games here before, but not usually when we've already seen them in English." | |||
Jacqueline says (to Roger), "Oh, upload? Sure. But not play today." | |||
DavidW says, "Your Little Haunting is very short." | |||
Jacqueline says, "Okay." | |||
DavidW says (to ClubFloyd), "quit" | |||
CF | > | |||
CF | > QUIT | |||
CF | cheapglulxe quit with exit status: 0 | |||
CF asks, "That game over already? It was just getting good. Wanna play another?" | |||
DavidW says (to ClubFloyd), "list y" | |||
CF says (to DavidW), "yagwad yagwadr2 yakshaving yomomma yomommar3 youareachef youareaturkey youarestanding youretoast yourlittlehaunting yoursistheearth youwontgetherback" | |||
DavidW says (to ClubFloyd), "load sleepmask yourlittlehaunting" | |||
CF ] Murky Hallway | |||
CF | | |||
CF | | |||
CF | | |||
CF | You've been walking along a road you don't know, until your feet hurt. | |||
CF | | |||
CF | Night has fallen, black as a sheer gap above you, any lampposts far | |||
CF | off on the highway. You approached this house to ask to borrow | |||
CF | something to light your way. | |||
CF | | |||
CF | When no-one answered, you tried the door. It's not locked. | |||
CF | | |||
CF | Your Little Haunting | |||
CF | An Interactive Fiction by Christina Nordlander | |||
CF | Release 1 / Serial number 241031 / Inform 7 build 6M62 (I6/v6.33 lib | |||
CF | 6/12N) | |||
CF | | |||
CF | Murky Hallway | |||
CF | It doesn't look particularly run-down, or romantically old, but all | |||
CF | furnishings have been stripped out. It is impossible to tell what | |||
CF | pattern the wallpaper was. | |||
CF | | |||
CF | There is an empty doorway to the south, and a stairway at the end of | |||
CF | the hall leading up into blackness. | |||
CF | | |||
CF | The heavy front door leads back out to the west. | |||
CF | | |||
CF | > | Roger says, "dang that's some found poetry of all the stuff You Are" | ||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Murky Hallway | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | You are you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Murky Hallway | |||
CF | > | |||
CF | > I | |||
CF | | |||
CF | You are carrying nothing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stairway" | |||
CF ] Murky Hallway | |||
CF | > | |||
CF | > X STAIRWAY | |||
CF | | |||
CF | Plain wood. It looks dark, but that may be the bad light. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | | |||
CF | Kitchen | |||
CF | A square room, as stripped as the rest of the house, lit with large | |||
CF | slashes of shadow from the electric lantern outside the window. | |||
CF | | |||
CF | A doorway to the north leads back to the hallway. | |||
CF | | |||
CF | An ancient electric stove stands along one wall. | |||
CF | | |||
CF | A sink and tap stands next to the oven. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stove" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > X STOVE | |||
CF | | |||
CF | White enamel, peeling in the corners. Plates dark with rust. | |||
CF | | |||
CF | The stove is currently switched off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > X WINDOW | |||
CF | | |||
CF | All you can see outside is the glare of the lantern on the facade, | |||
CF | then a blackness that might be forest or just sky. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open window" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > OPEN WINDOW | |||
CF | | |||
CF | It isn't something you can open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x sink" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > X SINK | |||
CF | | |||
CF | An empty hollow of metal, a tap jutting out over it. The metal looks | |||
CF | clean in the slivers of light from the window, but this close up, | |||
CF | there is an unpleasant smell. | |||
CF | | |||
CF | The sink is currently switched off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on sink" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > TURN ON SINK | |||
CF | | |||
CF | Water rushes out of the tap. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "drink water" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > DRINK WATER | |||
CF | | |||
CF | You crane your head under the jet and drink a few mouthfuls. The water | |||
CF | is cold and metallic-tasting, but you feel a distant, acerbic | |||
CF | undertaste that doesn't fade away. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn off sink" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > TURN OFF SINK | |||
CF | | |||
CF | You turn the tap with a squeak. The water stops. | |||
CF | | |||
CF | You feel a sudden sliver of cramp through your entrails. It's enough | |||
CF | to make your steps falter for a second. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "z" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | You can't keep pushing against the pain. You double over with your | |||
CF | arms clutching your midsection, reeling, the floor wavering before | |||
CF | your eyes. As a last-ditch effort, you try to vomit, but the pain | |||
CF | isn't that kind. The lights wink out, and only the agony remains. | |||
CF | | |||
CF | You open your eyes and get up from the floor. The pain is gone. You | |||
CF | wait a few seconds, but it doesn't come back. | |||
CF | | |||
CF | > | Jacqueline says, "ugh" | ||
DavidW says (to ClubFloyd), "look" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Kitchen | |||
CF | A square room, as stripped as the rest of the house, lit with large | |||
CF | slashes of shadow from the electric lantern outside the window. | |||
CF | | |||
CF | A doorway to the north leads back to the hallway. | |||
CF | | |||
CF | A human figure of pale light is here. It doesn't seem to see you. | |||
CF | | |||
CF | An ancient electric stove stands along one wall. | |||
CF | | |||
CF | A sink and tap stands next to the oven. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x ghost" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > X GHOST | |||
CF | | |||
CF | It stands completely still, hunched over, as if unable to straighten | |||
CF | up. When you walk around to see its face, it is a rictus of pain. | |||
CF | . | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "touch ghost" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > TOUCH GHOST | |||
CF | | |||
CF | Your hand moves through it. If your eyes were closed, you wouldn't | |||
CF | even notice. | |||
CF | | |||
CF | The ghost doesn't seem to notice your touch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "talk to ghost" | |||
CF ] Kitchen | |||
CF | > | |||
CF | > TALK TO GHOST | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | Jacqueline asks, "Should we have not drunk from the sink, or was that unrelated?" | ||
DavidW says, "It is related, and we should not have, but there's not much to do in this game. It was optional." | |||
Jacqueline nods. | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Murky Hallway | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Murky Hallway | |||
CF | It doesn't look particularly run-down, or romantically old, but all | |||
CF | furnishings have been stripped out. It is impossible to tell what | |||
CF | pattern the wallpaper was. | |||
CF | | |||
CF | There is an empty doorway to the south, and a stairway at the end of | |||
CF | the hall leading up into blackness. | |||
CF | | |||
CF | The heavy front door leads back out to the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Upper Storey Hallway | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Upper Storey Hallway | |||
CF | A dingy hallway, narrow around your shoulders, running east and west. | |||
CF | At the eastern end, a stairway leads up and down. | |||
CF | | |||
CF | A plain door leads south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | (first opening the plain door) | |||
CF | | |||
CF | Bedroom | |||
CF | This one hasn't been cleared out. There is a bed, piles of bed-linen, | |||
CF | a wardrobe; just lumpy dark silhouettes. | |||
CF | | |||
CF | A doorway leads back north to the dark hallway. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bed" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X BED | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x bed-linen" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X BED-LINEN | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wardrobe" | |||
CF ] Bedroom | |||
CF | > | |||
CF | > X WARDROBE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Upper Storey Hallway | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | | |||
CF | Upper Storey Hallway | |||
CF | A dingy hallway, narrow around your shoulders, running east and west. | |||
CF | At the eastern end, a stairway leads up and down. | |||
CF | | |||
CF | A plain door leads south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Upper Storey Hallway | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Upper Storey Hallway | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You can't go that way. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Attic | |||
CF | > | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Attic | |||
CF | An attic, dirt piled up around the edges, the roof too low to stand | |||
CF | straight except in the middle. The house wall is to the east. To the | |||
CF | west, the attic continues into pitch blackness. It makes you | |||
CF | uncomfortable to have it so close. The stairway is a black hole down | |||
CF | to the rest of the house. | |||
CF | | |||
CF | On the wall next to you sits a fusebox, its door torn off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fusebox" | |||
CF ] Attic | |||
CF | > | |||
CF | > X FUSEBOX | |||
CF | | |||
CF | Inside it are stretched wires. Several have had the insulation gnawed | |||
CF | off them, exposing the shining metal. Next to the wires is a Bakelite | |||
CF | handle. | |||
CF | | |||
CF | The fusebox is currently switched off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wires" | |||
CF ] Attic | |||
CF | > | |||
CF | > X WIRES | |||
CF | | |||
CF | Time or vermin have gnawed off the insulation in strips. You see the | |||
CF | glint of the metal. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x handle" | |||
CF ] Attic | |||
CF | > | |||
CF | > X HANDLE | |||
CF | | |||
CF | You see nothing special about the handle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Darkness | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Darkness | |||
CF | It is pitch dark, and you can't see a thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Attic | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Attic | |||
CF | An attic, dirt piled up around the edges, the roof too low to stand | |||
CF | straight except in the middle. The house wall is to the east. To the | |||
CF | west, the attic continues into pitch blackness. It makes you | |||
CF | uncomfortable to have it so close. The stairway is a black hole down | |||
CF | to the rest of the house. | |||
CF | | |||
CF | On the wall next to you sits a fusebox, its door torn off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on handle" | |||
CF ] Attic | |||
CF | > | |||
CF | > TURN ON HANDLE | |||
CF | | |||
CF | It isn't something you can switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull handle" | |||
CF ] Attic | |||
CF | > | |||
CF | > PULL HANDLE | |||
CF | | |||
CF | You pull the handle. Nothing immediately obvious happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push handle" | |||
CF ] Attic | |||
CF | > | |||
CF | > PUSH HANDLE | |||
CF | | |||
CF | Nothing obvious happens. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on fusebox" | |||
CF ] Attic | |||
CF | > | |||
CF | > TURN ON FUSEBOX | |||
CF | | |||
CF | That's already on. | |||
CF | | |||
CF | With an abrupt crackle, small blue-white sparks fly from the wires. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Darkness | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Darkness | |||
CF | It is pitch dark, and you can't see a thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Attic | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Attic | |||
CF | An attic, dirt piled up around the edges, the roof too low to stand | |||
CF | straight except in the middle. The house wall is to the east. To the | |||
CF | west, the attic continues into pitch blackness. It makes you | |||
CF | uncomfortable to have it so close. The stairway is a black hole down | |||
CF | to the rest of the house. | |||
CF | | |||
CF | On the wall next to you sits a fusebox, its door torn off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "touch wires" | |||
CF ] Attic | |||
CF | > | |||
CF | > TOUCH WIRES | |||
CF | | |||
CF | Your hand cramps around the wires. At first, there is only confusion, | |||
CF | then the electricity shoots through your body, a force too bright to | |||
CF | even be pain. You don't know whether your eyes are open or closed as | |||
CF | the light passes through you. Your spine is just a lightning-rod as | |||
CF | you spasm, locked to the wire by your translucent hand. | |||
CF | | |||
CF | After a long empty space of time, you open your eyes. You can move. | |||
CF | There is no pain. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look" | |||
CF ] Attic | |||
CF | > | |||
CF | > LOOK | |||
CF | | |||
CF | Attic | |||
CF | An attic, dirt piled up around the edges, the roof too low to stand | |||
CF | straight except in the middle. The house wall is to the east. To the | |||
CF | west, the attic continues into pitch blackness. It makes you | |||
CF | uncomfortable to have it so close. The stairway is a black hole down | |||
CF | to the rest of the house. | |||
CF | | |||
CF | A glowing human figure is here, standing on tiptoe, lit through with a | |||
CF | wild glow. | |||
CF | | |||
CF | On the wall next to you sits a fusebox, its door torn off. | |||
CF | | |||
CF | With an abrupt crackle, small blue-white sparks fly from the wires. | |||
CF | | |||
CF | > | Roger says, "weird flex but I'm kind of digging it" | ||
DavidW says (to ClubFloyd), "x ghost" | |||
CF ] Attic | |||
CF | > | |||
CF | > X GHOST | |||
CF | | |||
CF | Transparent, its entire nervous system lit by fire. Its head is flung | |||
CF | back, its hair streaming out. Its eyes are dark pits. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Attic | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | There is a ripping pain in your organs. Nothing you do seems to pacify | |||
CF | it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "touch ghost" | |||
CF ] Attic | |||
CF | > | |||
CF | > TOUCH GHOST | |||
CF | | |||
CF | Your hand moves through it. If your eyes were closed, you wouldn't | |||
CF | even notice. | |||
CF | | |||
CF | The ghost doesn't seem to notice your touch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Western End | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | | |||
CF | Western End | |||
CF | The bare end of the attic room. To the east, you can see the stairs. | |||
CF | | |||
CF | A flashlight in a sturdy metal case sits on the floor near the bare | |||
CF | wooden wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take flashlight" | |||
CF ] Western End | |||
CF | > | |||
CF | > TAKE FLASHLIGHT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x it" | |||
CF ] Western End | |||
CF | > | |||
CF | > X IT | |||
CF | | |||
CF | A sturdy, military-looking flashlight in an olive-dark metal case. | |||
CF | | |||
CF | The flashlight is currently switched off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn it on" | |||
CF ] Western End | |||
CF | > | |||
CF | > TURN IT ON | |||
CF | | |||
CF | You press the large, comfortable button. A strong beam comes on. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Attic | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | | |||
CF | Attic | |||
CF | An attic, dirt piled up around the edges, the roof too low to stand | |||
CF | straight except in the middle. The house wall is to the east. To the | |||
CF | west, the attic continues into pitch blackness. It makes you | |||
CF | uncomfortable to have it so close. The stairway is a black hole down | |||
CF | to the rest of the house. | |||
CF | | |||
CF | A glowing human figure is here, standing on tiptoe, lit through with a | |||
CF | wild glow. | |||
CF | | |||
CF | On the wall next to you sits a fusebox, its door torn off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Upper Storey Hallway | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Upper Storey Hallway | |||
CF | A dingy hallway, narrow around your shoulders, running east and west. | |||
CF | At the eastern end, a stairway leads up and down. | |||
CF | | |||
CF | A plain door leads south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Murky Hallway | |||
CF | > | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Murky Hallway | |||
CF | It doesn't look particularly run-down, or romantically old, but all | |||
CF | furnishings have been stripped out. It is impossible to tell what | |||
CF | pattern the wallpaper was. | |||
CF | | |||
CF | There is an empty doorway to the south, and a stairway at the end of | |||
CF | the hall leading up into blackness. | |||
CF | | |||
CF | The heavy front door leads back out to the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Murky Hallway | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | The door creaks as you open it. You step out onto the wet-rotted | |||
CF | porch. | |||
CF | | |||
CF | You don't have the flashlight. Your hand, and arm, and the rest of | |||
CF | your body, is generating its own pale light. | |||
CF | | |||
CF | Turning back to the hallway, you see the faces of your ghosts, bidding | |||
CF | you to stay. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** YOU WERE NEVER GOING TO LEAVE *** | |||
CF | | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | DavidW says, "That's it." | ||
Jacqueline says, "Spooky" | |||
Roger says, "I don't often say there isn't enough exposition in a game, but here we are" | |||
Jacqueline says, "heh" | |||
DavidW says, "When I first played, I stumbled with the figures, since you can only refer to them as 'ghost'." | |||
DavidW says, "I agree this is a spooky one, but it needs more polish and bit more meat on its skeleton." | |||
Jacqueline nods. | |||
Jade says, "Thanks for driving. GG, I am going to dine right now. See you next week, stay safe." | |||
DavidW says, "bye Jade. Thanks for being here." | |||
Jacqueline says, "Night, Jade." | |||
Jacqueline exclaims, "And good day, DW and Roger. Thanks for the games, David!" | |||
DavidW says, "you're welcome! Glad to help!" | |||
DavidW says, "We should try tackling something like that Prom Dress game from a couple years ago, see if we can make any headway in it." | |||
DavidW says (to ClubFloyd), "quit" | |||
CF | > | |||
CF | > QUIT | |||
CF | cheapglulxe quit with exit status: 0 | |||
CF asks, "That game over already? It was just getting good. Wanna play another?" | DavidW says, "I'm heading back to the lounge now. Thanks all!" | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | |||
Jade goes home. | |||
Roger goes home. | |||
Roger has disconnected. | |||