ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says, "I was thinking we might attempt Paranoia, the one from this year." | ||
DavidW asks, "IFDB said it's some sort of spot-the-difference game?" | ||
DavidW says, "Also, one review said the game has replay value, which is not generally a thing IF normally manages well." | ||
DavidW says (to ClubFloyd), "load sleepmask paranoia24" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. | ||
CF | "Just nod your head if you can. Good, good. Well, thank you again for | ||
CF | agreeing to participate in our study. I promise we'll get through it | ||
CF | and get you out of here as quickly as possible. I'll give you some | ||
CF | introductory instructions, and then we'll be off!" | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 0 / 13 0 / 1 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. | ||
CF | "Just nod your head if you can. Good, good. Well, thank you again for | ||
CF | agreeing to participate in our study. I promise we'll get through it | ||
CF | and get you out of here as quickly as possible. I'll give you some | ||
CF | introductory instructions, and then we'll be off!" | ||
CF | | ||
CF | Paranoia | ||
CF | An interactive spot-the-difference puzzler by Charm Cochran | ||
CF | Release 1 / Serial number 240521 / Inform 7 v10.1.2 | ||
CF | | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 0. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | "So," Dr. Iblis's voice comes over the intercom. "You'll want to get | ||
CF | acquainted with your surroundings. Why don't you try typing 'EXAMINE | ||
CF | VASE' to take a closer look at the vase in front of you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine vase" | ||
CF ] PARANOIA 0 / 13 0 / 2 | ||
CF | > | ||
CF | > EXAMINE VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | "Good," Dr. Iblis says over the intercom. "You can EXAMINE everything | ||
CF | in the room that way—you can even shorten the 'EXAMINE' part of the | ||
CF | command to just 'X' for your convenience. And you will want | ||
CF | to. Examine everything, I mean. No spoilers, but you'll be tested on | ||
CF | it. | ||
CF | | ||
CF | "In fact, you'll want to do more than examining. Use all of your | ||
CF | senses. SMELL, LISTEN TO, TOUCH, and even TASTE everything in the | ||
CF | room—I promise it's all been sanitized; the only germs in there are | ||
CF | the ones you brought in yourself. Get a working knowledge of | ||
CF | everything in the room, then PRESS the red button on the interface | ||
CF | panel to get started." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] PARANOIA 0 / 13 0 / 3 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 0. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 0 / 13 0 / 4 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 0 / 13 0 / 5 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 0 / 13 0 / 6 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hands" | ||
CF ] PARANOIA 0 / 13 0 / 7 | ||
CF | > | ||
CF | > X HANDS | ||
CF | | ||
CF | They're nice and clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 0 / 13 0 / 8 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 0 / 13 0 / 9 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] PARANOIA 0 / 13 0 / 10 | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | The cartoon man looks obnoxiously cheerful. He wears a pair of | ||
CF | glasses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x text" | ||
CF ] PARANOIA 0 / 13 0 / 11 | ||
CF | > | ||
CF | > X TEXT | ||
CF | | ||
CF | The text on the poster reads "If you see something, say something!" | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intercom" | ||
CF ] PARANOIA 0 / 13 0 / 12 | ||
CF | > | ||
CF | > X INTERCOM | ||
CF | | ||
CF | A box with a speaker high on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x speaker" | ||
CF ] PARANOIA 0 / 13 0 / 13 | ||
CF | > | ||
CF | > X SPEAKER | ||
CF | | ||
CF | A box with a speaker high on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] PARANOIA 0 / 13 0 / 14 | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | A set of blank walls painted a uniform white. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] PARANOIA 0 / 13 0 / 15 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | An LCD screen embedded in the wall, currently displaying the number 0. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 0 / 13 0 / 16 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell vase" | ||
CF ] PARANOIA 0 / 13 0 / 17 | ||
CF | > | ||
CF | > SMELL VASE | ||
CF | | ||
CF | The vase itself doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 0 / 13 0 / 18 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | The table doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell clock" | ||
CF ] PARANOIA 0 / 13 0 / 19 | ||
CF | > | ||
CF | > SMELL CLOCK | ||
CF | | ||
CF | You walk to the part of the wall where the clock hangs. | ||
CF | | ||
CF | The clock is too far away for you to reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 0 / 13 0 / 20 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to intercom" | ||
CF ] PARANOIA 0 / 13 0 / 21 | ||
CF | > | ||
CF | > LISTEN TO INTERCOM | ||
CF | | ||
CF | It isn't making any noise at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 0 / 13 0 / 22 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scene" | ||
CF ] PARANOIA 0 / 13 0 / 23 | ||
CF | > | ||
CF | > X SCENE | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] PARANOIA 0 / 13 0 / 24 | ||
CF | > | ||
CF | > SMELL IT | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The painting smells vaguely like paint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 0 / 13 0 / 25 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste flowers" | ||
CF ] PARANOIA 0 / 13 0 / 26 | ||
CF | > | ||
CF | > TASTE FLOWERS | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | Hyacinths, you've read, are poisonous. Better to refrain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste table" | ||
CF ] PARANOIA 0 / 13 0 / 27 | ||
CF | > | ||
CF | > TASTE TABLE | ||
CF | | ||
CF | The table doesn't taste like much of anything. Maybe a little woody. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] PARANOIA 0 / 13 0 / 28 | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 0 / 13 0 / 29 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ceiling" | ||
CF ] PARANOIA 0 / 13 0 / 30 | ||
CF | > | ||
CF | > X CEILING | ||
CF | | ||
CF | The ceiling is distant and nondescript. | ||
CF | | ||
CF | > | DavidW asks, "Have we been thorough enough?" | |
Roger says, "yes" | ||
Jacqueline says, "sure" | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] PARANOIA 0 / 13 0 / 31 | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | A handsome-looking metal panel, with two buttons: a green one on the | ||
CF | left, and a red one on the right. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x green button" | ||
CF ] PARANOIA 0 / 13 0 / 32 | ||
CF | > | ||
CF | > X GREEN BUTTON | ||
CF | | ||
CF | A green button with an illustration of an eye on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red button" | ||
CF ] PARANOIA 0 / 13 0 / 33 | ||
CF | > | ||
CF | > X RED BUTTON | ||
CF | | ||
CF | A red button, with an illustration of a circle with a slash through | ||
CF | it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red button" | ||
CF ] PARANOIA 0 / 13 0 / 34 | ||
CF | > | ||
CF | > PUSH RED BUTTON | ||
CF | | ||
CF | "Hey," Dr. Iblis's voice comes over the intercom. "I need you to | ||
CF | follow directions. You haven't yet TOUCHED anything. | ||
CF | | ||
CF | > | DavidW says, "oh" | |
DavidW says (to ClubFloyd), "touch table" | ||
CF ] PARANOIA 0 / 13 0 / 35 | ||
CF | > | ||
CF | > TOUCH TABLE | ||
CF | | ||
CF | Smooth, lacquered wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 0 / 13 0 / 36 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | Jacqueline says, "oops" | |
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 0 / 13 0 / 37 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're stained purple from the flowers. | ||
CF | | ||
CF | > | Jacqueline asks, "taste fingers?" | |
DavidW says (to ClubFloyd), "taste fingers" | ||
CF ] PARANOIA 0 / 13 0 / 38 | ||
CF | > | ||
CF | > TASTE FINGERS | ||
CF | | ||
CF | Hyacinths, you've read, are poisonous. Better to refrain. | ||
CF | | ||
CF | > | Jacqueline says, "mmkay" | |
DavidW says (to ClubFloyd), "touch walls" | ||
CF ] PARANOIA 0 / 13 0 / 39 | ||
CF | > | ||
CF | > TOUCH WALLS | ||
CF | | ||
CF | Textured plaster. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch panel" | ||
CF ] PARANOIA 0 / 13 0 / 40 | ||
CF | > | ||
CF | > TOUCH PANEL | ||
CF | | ||
CF | You walk over to the interface panel. | ||
CF | | ||
CF | Cool metal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch clock" | ||
CF ] PARANOIA 0 / 13 0 / 41 | ||
CF | > | ||
CF | > TOUCH CLOCK | ||
CF | | ||
CF | You walk to the part of the wall where the clock hangs. | ||
CF | | ||
CF | The clock is too far away for you to reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch chair" | ||
CF ] PARANOIA 0 / 13 0 / 42 | ||
CF | > | ||
CF | > TOUCH CHAIR | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | Smooth, finished wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch tiles" | ||
CF ] PARANOIA 0 / 13 0 / 43 | ||
CF | > | ||
CF | > TOUCH TILES | ||
CF | | ||
CF | Cool, faintly gritty tile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch painting" | ||
CF ] PARANOIA 0 / 13 0 / 44 | ||
CF | > | ||
CF | > TOUCH PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch poster" | ||
CF ] PARANOIA 0 / 13 0 / 45 | ||
CF | > | ||
CF | > TOUCH POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | DavidW asks, "Are we good now?" | |
Jacqueline says, ";Probably not, but sure" | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 1 / 13 1 / 46 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 1. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | "So," Dr. Iblis's voice comes over the intercom. "While it was dark, | ||
CF | you may have heard my assistants moving around in there. They may have | ||
CF | changed something in the environment, or they may not have. We would | ||
CF | like you to determine whether or not they did. If something's changed, | ||
CF | push the green button. If everything's as it was the first time | ||
CF | around, push the red. | ||
CF | | ||
CF | "We're studying attention to detail here. More specifically, we're | ||
CF | studying how people notice subtle changes over a long period of time. | ||
CF | Your task is to do so—accurately determine whether or not something | ||
CF | has changed—thirteen times in a row. You've got a bit of a head start | ||
CF | after the first one, since you knew for sure nothing was different. If | ||
CF | you ever get it wrong, though, that number on the wall will go back to | ||
CF | zero. And before you ask, no, the number increasing to track your | ||
CF | progress does not count as an anomaly. | ||
CF | | ||
CF | "So, to recap: press green if something's changed, red if everything's | ||
CF | how it should be. Get it right thirteen times in a row and you're good | ||
CF | to go, but get it wrong and the count starts over. I'm terrible about | ||
CF | giving spoilers, so I won't come on the intercom after this. Begin | ||
CF | whenever you're ready. Good luck!" | ||
CF | | ||
CF | > | Roger says, "I've seen the non-text version of this sort of game" | |
Jacqueline says, "Same" | ||
Jacqueline says, "Watched a playthrough of one recently." | ||
DavidW says (to ClubFloyd), "examine flowers" | ||
CF ] PARANOIA 1 / 13 1 / 47 | ||
CF | > | ||
CF | > EXAMINE FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | Roger says, "I'm not sure if it'll work if the scene is really boring, but maybe it'll spice up, or I could be wrong. Who knows" | |
Jacqueline says, "Seems both easier and possibly more annoying to do in text, if one were to take notes." | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 1 / 13 1 / 48 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 1 / 13 1 / 49 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 1 / 13 1 / 50 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 1 / 13 1 / 51 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Cool, smooth porcelain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 1 / 13 1 / 52 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The vase doesn't taste like much of anything. | ||
CF | | ||
CF | > | Jacqueline says, "I think, at least from what I've seen of these games in videos, you're supposed to note the second you find the first difference, but not sure." | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 1 / 13 1 / 53 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 1 / 13 1 / 54 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] PARANOIA 1 / 13 1 / 55 | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 1 / 13 1 / 56 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 1 / 13 1 / 57 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] PARANOIA 1 / 13 1 / 58 | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | A handsome-looking metal panel, with two buttons: a green one on the | ||
CF | left, and a red one on the right. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x green" | ||
CF ] PARANOIA 1 / 13 1 / 59 | ||
CF | > | ||
CF | > X GREEN | ||
CF | | ||
CF | A green button with an illustration of an eye on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red" | ||
CF ] PARANOIA 1 / 13 1 / 60 | ||
CF | > | ||
CF | > X RED | ||
CF | | ||
CF | A red button, with an illustration of a circle with a slash through | ||
CF | it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 1 / 13 1 / 61 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 1 / 13 1 / 62 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 1 / 13 1 / 63 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 1 / 13 1 / 64 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 1 / 13 1 / 65 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] PARANOIA 1 / 13 1 / 66 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | An LCD screen embedded in the wall, currently displaying the number 1. | ||
CF | | ||
CF | > | DavidW says, "I'm not seeing any differences." | |
Roger asks, "wasn't it '0'?" | ||
DavidW says, "yes, but he said that's not an anomoly." | ||
Roger says, "oh okay then" | ||
Roger says, "sure let's go for it" | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | Roger says, "Mistakes at first are basically free" | |
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 2 / 13 2 / 67 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 2. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | Standing water, ankle-deep, laps at your legs. | ||
CF | | ||
CF | > | Roger says, "heyyyy" | |
DavidW says, "I don't remember the water." | ||
Jacqueline says, "right" | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] PARANOIA 2 / 13 2 / 68 | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | It's perfectly clear. You can find no source. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 2 / 13 2 / 69 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're nice and clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 2 / 13 2 / 70 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 2 / 13 2 / 71 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 2 / 13 2 / 72 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 2 / 13 2 / 73 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 2 / 13 2 / 74 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x walls" | ||
CF ] PARANOIA 2 / 13 2 / 75 | ||
CF | > | ||
CF | > X WALLS | ||
CF | | ||
CF | A set of blank walls painted a uniform white. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 2 / 13 2 / 76 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 2 / 13 2 / 77 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 2 / 13 2 / 78 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | DavidW says, "I'm hoping only one thing changes at a time." | |
Roger says, "It'd be easier if lots of things change" | ||
Jacqueline says, "Early on, that might be the case." | ||
DavidW says (to ClubFloyd), "taste water" | ||
CF ] PARANOIA 2 / 13 2 / 79 | ||
CF | > | ||
CF | > TASTE WATER | ||
CF | | ||
CF | You have no idea if it's potable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch water" | ||
CF ] PARANOIA 2 / 13 2 / 80 | ||
CF | > | ||
CF | > TOUCH WATER | ||
CF | | ||
CF | It's wet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell water" | ||
CF ] PARANOIA 2 / 13 2 / 81 | ||
CF | > | ||
CF | > SMELL WATER | ||
CF | | ||
CF | It doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on table" | ||
CF ] PARANOIA 2 / 13 2 / 82 | ||
CF | > | ||
CF | > STAND ON TABLE | ||
CF | | ||
CF | You're not sure the table is built to hold your weight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on chair" | ||
CF ] PARANOIA 2 / 13 2 / 83 | ||
CF | > | ||
CF | > STAND ON CHAIR | ||
CF | | ||
CF | You get onto the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 2 / 13 2 / 84 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch clock" | ||
CF ] PARANOIA 2 / 13 2 / 85 | ||
CF | > | ||
CF | > TOUCH CLOCK | ||
CF | | ||
CF | (first getting off the chair) | ||
CF | You splash your way to the part of the wall where the clock hangs. | ||
CF | | ||
CF | The clock is too far away for you to reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 2 / 13 2 / 86 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 2 / 13 2 / 87 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 2 / 13 2 / 88 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | You splash your way to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] PARANOIA 2 / 13 2 / 89 | ||
CF | > | ||
CF | > SMELL IT | ||
CF | | ||
CF | The painting smells vaguely like paint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 2 / 13 2 / 90 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 2 / 13 2 / 91 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You splash your way back to the center of the room. | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 2 / 13 2 / 92 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're stained purple from the flowers. | ||
CF | | ||
CF | > | DavidW says, "I think it's just the water." | |
DavidW asks, "I'm going to push green now, okay?" | ||
Jacqueline asks, "We don't have to say how many things, only if there's any change, right?" | ||
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "about" | ||
CF ] PARANOIA 2 / 13 2 / 92 | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | Paranoia is a short interactive puzzler. Play time will vary, | ||
CF | but a standard session is unlikely to last longer than about half an | ||
CF | hour. | ||
CF | | ||
CF | It was created in less than one week for ParserComp 2024, the Locus | ||
CF | Jam, and the I'm On Observation Duty Jam. It was written in Inform 7 | ||
CF | and uses the Bisquixe interpreter. If you're not playing it in a | ||
CF | browser, you're not getting the full experience. It was inspired by | ||
CF | games such as I'm On Observation Duty, Exit 8, and Everloop. | ||
CF | | ||
CF | Paranoia uses a limited verb set—if you're a seasoned IF | ||
CF | player, you will find many standard actions useless. If you're new to | ||
CF | IF, rejoice! This will be a gentler introduction than most. For the | ||
CF | most part, using your five senses will get you far. For a full list of | ||
CF | commands required to complete the game, type COMMANDS. | ||
CF | | ||
CF | For full credits, type CREDITS. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "credits" | ||
CF ] PARANOIA 2 / 13 2 / 92 | ||
CF | > | ||
CF | > CREDITS | ||
CF | | ||
CF | Paranoia was conceptualized, written, and programmed by Charm | ||
CF | Cochran. It was written in Inform 7 v10.1.2 and uses the Bisquixe | ||
CF | interpreter. | ||
CF | | ||
CF | It includes the following extensions: | ||
CF | Basic Screen Effects v8, Ordinary Room Description v4.0.220524, | ||
CF | Punctuation Removal v5, and Room Description Control v14.1.220524 by | ||
CF | Emily Short; | ||
CF | Alternatives v3.0.150410 by Eric Eve; | ||
CF | Far Away v5.0.160517 by Jon Ingold; | ||
CF | and Simple Multimedia Effects for v10 v6 by Mathbrush. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 3 / 13 3 / 93 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 3. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | Suddenly, the intercom crackles to life. | ||
CF | | ||
CF | "Hey," Dr. Iblis's voice says. "We've just been notified that there's | ||
CF | an emergency in the building and we need to evacuate. We're halting | ||
CF | this trial, and can begin again once everything's been resolved. We | ||
CF | need to get you out of there ASAP. Just type 'QUIT' and the door will | ||
CF | open. This is not part of it. There's a real emergency." | ||
CF | | ||
CF | > | Jacqueline says, "woo" | |
Roger says, "hmmm well" | ||
Roger says, "surely we can quit after pushing the button" | ||
DavidW asks, "Shouldn't we type QUIT right away?" | ||
Jacqueline says, "yeah" | ||
DavidW says (to ClubFloyd), "quit" | ||
CF ] PARANOIA 3 / 13 3 / 93 | ||
CF | > | ||
CF | > QUIT | ||
CF | | ||
CF | "Yes, that's right. Now just type 'YES' to confirm." > | Jacqueline says, "Interesting to see how..." | |
DavidW says (to ClubFloyd), "yes" | ||
CF | "Yes, that's right. Now just type 'YES' to confirm." > | ||
CF | | ||
CF | > YES | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | Jacqueline says, "ha" | |
Jacqueline says, "Yeah" | ||
DavidW asks, "wha....?" | ||
Jacqueline says, "ha" | ||
Jacqueline says, "It's all very meta" | ||
Roger says, "that's some good paranoia right there" | ||
DavidW asks, "Do we restart? Did the game write a file to consult to see if we did this already?" | ||
Jacqueline says, "I like how, on Floyd, the name of the game keeps repeating in all caps every turn. Very useful in this game." | ||
Jacqueline says, "PARANOIA" | ||
Jacqueline says, "PARANOIA" | ||
Jacqueline says, "PARANOIA" | ||
Jacqueline asks, "Paranoid, yet?" | ||
Jacqueline asks, "I guess restart and then ignore the emergency?" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. | ||
CF | "Just nod your head if you can. Good, good. Well, thank you again for | ||
CF | agreeing to participate in our study. I promise we'll get through it | ||
CF | and get you out of here as quickly as possible. I'll give you some | ||
CF | introductory instructions, and then we'll be off!" | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 0 / 13 0 / 1 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | "Can you hear me alright?" Dr. Iblis's voice comes over the intercom. | ||
CF | "Just nod your head if you can. Good, good. Well, thank you again for | ||
CF | agreeing to participate in our study. I promise we'll get through it | ||
CF | and get you out of here as quickly as possible. I'll give you some | ||
CF | introductory instructions, and then we'll be off!" | ||
CF | | ||
CF | Paranoia | ||
CF | An interactive spot-the-difference puzzler by Charm Cochran | ||
CF | Release 1 / Serial number 240521 / Inform 7 v10.1.2 | ||
CF | | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 0. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | "So," Dr. Iblis's voice comes over the intercom. "You'll want to get | ||
CF | acquainted with your surroundings. Why don't you try typing 'EXAMINE | ||
CF | VASE' to take a closer look at the vase in front of you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine vase" | ||
CF ] PARANOIA 0 / 13 0 / 2 | ||
CF | > | ||
CF | > EXAMINE VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | "Good," Dr. Iblis says over the intercom. "You can EXAMINE everything | ||
CF | in the room that way—you can even shorten the 'EXAMINE' part of the | ||
CF | command to just 'X' for your convenience. And you will want | ||
CF | to. Examine everything, I mean. No spoilers, but you'll be tested on | ||
CF | it. | ||
CF | | ||
CF | "In fact, you'll want to do more than examining. Use all of your | ||
CF | senses. SMELL, LISTEN TO, TOUCH, and even TASTE everything in the | ||
CF | room—I promise it's all been sanitized; the only germs in there are | ||
CF | the ones you brought in yourself. Get a working knowledge of | ||
CF | everything in the room, then PRESS the red button on the interface | ||
CF | panel to get started." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 0 / 13 0 / 3 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 0 / 13 0 / 4 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch vase" | ||
CF ] PARANOIA 0 / 13 0 / 5 | ||
CF | > | ||
CF | > TOUCH VASE | ||
CF | | ||
CF | Cool, smooth porcelain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 0 / 13 0 / 6 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 0 / 13 0 / 7 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 0 / 13 0 / 8 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] PARANOIA 0 / 13 0 / 9 | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | DavidW says, "It looks the same as before. I was wondering if it would be randomized, but maybe it isn't." | |
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 0 / 13 0 / 10 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 0 / 13 0 / 11 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste chair" | ||
CF ] PARANOIA 0 / 13 0 / 12 | ||
CF | > | ||
CF | > TASTE CHAIR | ||
CF | | ||
CF | The chair doesn't really taste like anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | Roger says, "wouldn't be much replay value if it wasn't randomized" | |
DavidW says (to ClubFloyd), "taste painting" | ||
CF ] PARANOIA 0 / 13 0 / 13 | ||
CF | > | ||
CF | > TASTE PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 0 / 13 0 / 14 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch floor" | ||
CF ] PARANOIA 0 / 13 0 / 15 | ||
CF | > | ||
CF | > TOUCH FLOOR | ||
CF | | ||
CF | Cool, faintly gritty tile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x walls" | ||
CF ] PARANOIA 0 / 13 0 / 16 | ||
CF | > | ||
CF | > X WALLS | ||
CF | | ||
CF | A set of blank walls painted a uniform white. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch walls" | ||
CF ] PARANOIA 0 / 13 0 / 17 | ||
CF | > | ||
CF | > TOUCH WALLS | ||
CF | | ||
CF | Textured plaster. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to walls" | ||
CF ] PARANOIA 0 / 13 0 / 18 | ||
CF | > | ||
CF | > LISTEN TO WALLS | ||
CF | | ||
CF | The walls are thick enough that you can't hear anything on the other | ||
CF | side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intercom" | ||
CF ] PARANOIA 0 / 13 0 / 19 | ||
CF | > | ||
CF | > X INTERCOM | ||
CF | | ||
CF | A box with a speaker high on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to it" | ||
CF ] PARANOIA 0 / 13 0 / 20 | ||
CF | > | ||
CF | > LISTEN TO IT | ||
CF | | ||
CF | It isn't making any noise at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "glasses" | ||
CF ] PARANOIA 0 / 13 0 / 20 | ||
CF | > | ||
CF | > GLASSES | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 0 / 13 0 / 21 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 0 / 13 0 / 22 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're nice and clean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] PARANOIA 0 / 13 0 / 23 | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You're you. You appear to be all in one piece. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] PARANOIA 0 / 13 0 / 24 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 1 / 13 1 / 25 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, | ||
CF | smashed to pieces. Next to it lie three hyacinths. Next to the table | ||
CF | stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 1. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | "So," Dr. Iblis's voice comes over the intercom. "While it was dark, | ||
CF | you may have heard my assistants moving around in there. They may have | ||
CF | changed something in the environment, or they may not have. We would | ||
CF | like you to determine whether or not they did. If something's changed, | ||
CF | push the green button. If everything's as it was the first time | ||
CF | around, push the red. | ||
CF | | ||
CF | "We're studying attention to detail here. More specifically, we're | ||
CF | studying how people notice subtle changes over a long period of time. | ||
CF | Your task is to do so—accurately determine whether or not something | ||
CF | has changed—thirteen times in a row. You've got a bit of a head start | ||
CF | after the first one, since you knew for sure nothing was different. If | ||
CF | you ever get it wrong, though, that number on the wall will go back to | ||
CF | zero. And before you ask, no, the number increasing to track your | ||
CF | progress does not count as an anomaly. | ||
CF | | ||
CF | "So, to recap: press green if something's changed, red if everything's | ||
CF | how it should be. Get it right thirteen times in a row and you're good | ||
CF | to go, but get it wrong and the count starts over. I'm terrible about | ||
CF | giving spoilers, so I won't come on the intercom after this. Begin | ||
CF | whenever you're ready. Good luck!" | ||
CF | | ||
CF | > | Jacqueline says, "The beginning might not be random." | |
Jacqueline asks, "But maybe the next stuff is?" | ||
DavidW says, "yeah, hard to predict" | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 1 / 13 1 / 26 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table are some hyacinths and a vase (empty). | ||
CF | | ||
CF | > | DavidW says, "oh. The flowers are gone." | |
Jacqueline says, "That's different than last time. But" | ||
Roger says, "there, but not envased" | ||
Jacqueline says, "We need to keep looking." | ||
DavidW says, "oh, no, the flowers are not in the vase." | ||
Jacqueline says, "Because otherwise we won't know what else has changed." | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 1 / 13 1 / 27 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths lie on the table. | ||
CF | | ||
CF | > | Jacqueline says, "We also would need to keep tasting and touching, I guess." | |
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 1 / 13 1 / 28 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 1 / 13 1 / 29 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | Shards of ceramic litter the table. | ||
CF | | ||
CF | > | DavidW asks, "SHARDS?" | |
DavidW says (to ClubFloyd), "touch vase" | ||
CF ] PARANOIA 1 / 13 1 / 30 | ||
CF | > | ||
CF | > TOUCH VASE | ||
CF | | ||
CF | You don't want to risk cutting yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 1 / 13 1 / 31 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 1 / 13 1 / 32 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 1 / 13 1 / 33 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 1 / 13 1 / 34 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 1 / 13 1 / 35 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] PARANOIA 1 / 13 1 / 36 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, | ||
CF | smashed to pieces. Next to it lie three hyacinths. Next to the table | ||
CF | stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 1. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste poster" | ||
CF ] PARANOIA 1 / 13 1 / 37 | ||
CF | > | ||
CF | > TASTE POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Tastes like ink. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch poster" | ||
CF ] PARANOIA 1 / 13 1 / 38 | ||
CF | > | ||
CF | > TOUCH POSTER | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "touch painting" | ||
CF ] PARANOIA 1 / 13 1 / 39 | ||
CF | > | ||
CF | > TOUCH PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | Jacqueline says, "I do not know what ink tastes like, fwiw" | |
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 1 / 13 1 / 40 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch table" | ||
CF ] PARANOIA 1 / 13 1 / 41 | ||
CF | > | ||
CF | > TOUCH TABLE | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | Smooth, lacquered wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch chair" | ||
CF ] PARANOIA 1 / 13 1 / 42 | ||
CF | > | ||
CF | > TOUCH CHAIR | ||
CF | | ||
CF | Smooth, finished wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 1 / 13 1 / 43 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 1 / 13 1 / 44 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're stained purple from the flowers. | ||
CF | | ||
CF | > | DavidW says, "I guess it's just the vase, really." | |
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 2 / 13 2 / 45 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 2. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | DavidW says, "okay, the vase it intact again." | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 2 / 13 2 / 46 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 2 / 13 2 / 47 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 2 / 13 2 / 48 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 2 / 13 2 / 49 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 2 / 13 2 / 50 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 2 / 13 2 / 51 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 2 / 13 2 / 52 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 2 / 13 2 / 53 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 2 / 13 2 / 54 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | DavidW says, "I don't wanna taste and touch and listen to everything all the time!" | |
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 0 / 13 3 / 55 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 0. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | You can hear a soft beeping noise quite close by. | ||
CF | | ||
CF | > | Jacqueline says, "oops" | |
DavidW asks, "wait, did I misunderstand the assignment?" | ||
Roger says, "I think it might be changes from the initial baseline, not a running change" | ||
DavidW asks, "Are we only comparing the current room to the original?" | ||
DavidW says, "well drat" | ||
DavidW says, "That beeping is new" | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] PARANOIA 0 / 13 3 / 56 | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | The beeping continues. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
DavidW says (to ClubFloyd), "listen to painting" | ||
CF ] PARANOIA 0 / 13 3 / 57 | ||
CF | > | ||
CF | > LISTEN TO PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | No, that's not it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to poster" | ||
CF ] PARANOIA 0 / 13 3 / 58 | ||
CF | > | ||
CF | > LISTEN TO POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | No, that's not it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 0 / 13 3 / 59 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | No, that's not it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to chair" | ||
CF ] PARANOIA 0 / 13 3 / 60 | ||
CF | > | ||
CF | > LISTEN TO CHAIR | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | No, that's not it. The noise is close, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to table" | ||
CF ] PARANOIA 0 / 13 3 / 61 | ||
CF | > | ||
CF | > LISTEN TO TABLE | ||
CF | | ||
CF | You press your ear to the table and the beeping only grows louder. | ||
CF | Seems you've found its source. | ||
CF | | ||
CF | > | Jacqueline asks, "Press the button?" | |
DavidW says (to ClubFloyd), "look under table" | ||
CF ] PARANOIA 0 / 13 3 / 62 | ||
CF | > | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | There's nothing under the table that could be making the beeping. The | ||
CF | noise must be coming from the table itself. | ||
CF | | ||
CF | You can hear a soft beeping noise coming from the table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to vase" | ||
CF ] PARANOIA 0 / 13 3 / 63 | ||
CF | > | ||
CF | > LISTEN TO VASE | ||
CF | | ||
CF | The vase isn't making any noise at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 1 / 13 4 / 64 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 1. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | Harsh static is coming from the intercom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to intercom" | ||
CF ] PARANOIA 1 / 13 4 / 65 | ||
CF | > | ||
CF | > LISTEN TO INTERCOM | ||
CF | | ||
CF | It's almost deafening. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 2 / 13 5 / 66 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 2. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 2 / 13 5 / 67 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 2 / 13 5 / 68 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 2 / 13 5 / 69 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 2 / 13 5 / 70 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | A digital clock. It reads 11:59. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 3 / 13 6 / 71 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths, and a lockbox. Next to the table stands a | ||
CF | chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 3. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lockbox" | ||
CF ] PARANOIA 3 / 13 6 / 72 | ||
CF | > | ||
CF | > X LOCKBOX | ||
CF | | ||
CF | An unassuming metal box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 4 / 13 7 / 73 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Above it, on the ceiling, sits a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 4. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 4 / 13 7 / 74 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | It has, in defiance of gravity, attached itself to the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 5 / 13 8 / 75 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 5. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 5 / 13 8 / 76 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 5 / 13 8 / 77 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 5 / 13 8 / 78 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 5 / 13 8 / 79 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 5 / 13 8 / 80 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 5 / 13 8 / 81 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 5 / 13 8 / 82 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 5 / 13 8 / 83 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 5 / 13 8 / 84 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 5 / 13 8 / 85 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] PARANOIA 5 / 13 8 / 86 | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 5 / 13 8 / 87 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 5 / 13 8 / 88 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 5 / 13 8 / 89 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste poster" | ||
CF ] PARANOIA 5 / 13 8 / 90 | ||
CF | > | ||
CF | > TASTE POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Tastes like ink. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 5 / 13 8 / 91 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch text" | ||
CF ] PARANOIA 5 / 13 8 / 92 | ||
CF | > | ||
CF | > TOUCH TEXT | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 5 / 13 8 / 93 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | The table doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell chair" | ||
CF ] PARANOIA 5 / 13 8 / 94 | ||
CF | > | ||
CF | > SMELL CHAIR | ||
CF | | ||
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 5 / 13 8 / 95 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The chair doesn't really taste like anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste table" | ||
CF ] PARANOIA 5 / 13 8 / 96 | ||
CF | > | ||
CF | > TASTE TABLE | ||
CF | | ||
CF | The table doesn't taste like much of anything. Maybe a little woody. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 6 / 13 9 / 97 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 6. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 6 / 13 9 / 98 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 6 / 13 9 / 99 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intercom" | ||
CF ] PARANOIA 6 / 13 9 / 100 | ||
CF | > | ||
CF | > X INTERCOM | ||
CF | | ||
CF | A box with a speaker high on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] PARANOIA 6 / 13 9 / 101 | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | A handsome-looking metal panel, with two buttons: a green one on the | ||
CF | left, and a red one on the right. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 6 / 13 9 / 102 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 6 / 13 9 / 103 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 6 / 13 9 / 104 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 6 / 13 9 / 105 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] PARANOIA 6 / 13 9 / 106 | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 6 / 13 9 / 107 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 6 / 13 9 / 108 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] PARANOIA 6 / 13 9 / 108 | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] PARANOIA 6 / 13 9 / 109 | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 6 / 13 9 / 110 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 6 / 13 9 / 111 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 6 / 13 9 / 112 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | The table doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell chair" | ||
CF ] PARANOIA 6 / 13 9 / 113 | ||
CF | > | ||
CF | > SMELL CHAIR | ||
CF | | ||
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch painting" | ||
CF ] PARANOIA 6 / 13 9 / 114 | ||
CF | > | ||
CF | > TOUCH PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 6 / 13 9 / 115 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | DavidW says, "push red" | |
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 7 / 13 10 / 116 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 7. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | DavidW says, "This is exhausting." | |
Jacqueline says, "Yeah" | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 7 / 13 10 / 117 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 7 / 13 10 / 118 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 7 / 13 10 / 119 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 7 / 13 10 / 120 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 7 / 13 10 / 121 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 7 / 13 10 / 122 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | Jacqueline says, "I think this is a type of game that works better visually, but it's interesting to see someone implement it as IF." | |
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 7 / 13 10 / 123 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 7 / 13 10 / 124 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 7 / 13 10 / 125 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 7 / 13 10 / 126 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 7 / 13 10 / 127 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 7 / 13 10 / 128 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're stained purple from the flowers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x smell table" | ||
CF ] PARANOIA 7 / 13 10 / 128 | ||
CF | > | ||
CF | > X SMELL TABLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 7 / 13 10 / 129 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | The table doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell painting" | ||
CF ] PARANOIA 7 / 13 10 / 130 | ||
CF | > | ||
CF | > SMELL PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The painting smells vaguely like paint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch painting" | ||
CF ] PARANOIA 7 / 13 10 / 131 | ||
CF | > | ||
CF | > TOUCH PAINTING | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | DavidW says, "I'm forgetting what I've done and haven't done." | |
DavidW says, "I'm not seeing any change." | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 8 / 13 11 / 132 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 8. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | Something smells awful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 8 / 13 11 / 133 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | You can't smell the flowers over the absolutely disgusting smell that | ||
CF | something else is putting off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell poster" | ||
CF ] PARANOIA 8 / 13 11 / 134 | ||
CF | > | ||
CF | > SMELL POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Smells like paper. | ||
CF | | ||
CF | > | Jacqueline says, "can we just hit the button because something smells? Do we need to know what smells?? I'm not sure we do." | |
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 8 / 13 11 / 135 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | The table doesn't smell like much of anything, but you do detect a | ||
CF | rancid smell nearby. | ||
CF | | ||
CF | > | Roger says, "maybe it is we who are the stinky" | |
Jacqueline says, "hee" | ||
DavidW says (to ClubFloyd), "smell vase" | ||
CF ] PARANOIA 8 / 13 11 / 136 | ||
CF | > | ||
CF | > SMELL VASE | ||
CF | | ||
CF | The table doesn't smell like much of anything, but you do detect a | ||
CF | rancid smell nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell chair" | ||
CF ] PARANOIA 8 / 13 11 / 137 | ||
CF | > | ||
CF | > SMELL CHAIR | ||
CF | | ||
CF | The chair smells like vomit. The odor makes you gag. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "Thanks, *now* I'm paranoid." | |
DavidW says (to ClubFloyd), "look under chair" | ||
CF ] PARANOIA 8 / 13 11 / 138 | ||
CF | > | ||
CF | > LOOK UNDER CHAIR | ||
CF | | ||
CF | You find nothing underneath. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste chair" | ||
CF ] PARANOIA 8 / 13 11 / 139 | ||
CF | > | ||
CF | > TASTE CHAIR | ||
CF | | ||
CF | The chair doesn't really taste like anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 9 / 13 12 / 140 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 9. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 9 / 13 12 / 141 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 9 / 13 12 / 142 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 9 / 13 12 / 143 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 9 / 13 12 / 144 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 9 / 13 12 / 145 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 9 / 13 12 / 146 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 9 / 13 12 / 147 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 9 / 13 12 / 148 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 9 / 13 12 / 149 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x walls" | ||
CF ] PARANOIA 9 / 13 12 / 150 | ||
CF | > | ||
CF | > X WALLS | ||
CF | | ||
CF | A set of blank walls painted a uniform white. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 9 / 13 12 / 151 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 9 / 13 12 / 152 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 9 / 13 12 / 153 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're stained purple from the flowers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 9 / 13 12 / 154 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell painting" | ||
CF ] PARANOIA 9 / 13 12 / 155 | ||
CF | > | ||
CF | > SMELL PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The painting smells vaguely like paint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 9 / 13 12 / 156 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell poster" | ||
CF ] PARANOIA 9 / 13 12 / 157 | ||
CF | > | ||
CF | > SMELL POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Smells like paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 9 / 13 12 / 158 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | Tastes like ink. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 9 / 13 12 / 159 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell chair" | ||
CF ] PARANOIA 9 / 13 12 / 160 | ||
CF | > | ||
CF | > SMELL CHAIR | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 9 / 13 12 / 161 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | The chair doesn't really taste like anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 10 / 13 13 / 162 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 10. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 10 / 13 13 / 163 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 10 / 13 13 / 164 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 10 / 13 13 / 165 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 10 / 13 13 / 166 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 10 / 13 13 / 167 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 10 / 13 13 / 168 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 10 / 13 13 / 169 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 10 / 13 13 / 170 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 10 / 13 13 / 171 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intercom" | ||
CF ] PARANOIA 10 / 13 13 / 172 | ||
CF | > | ||
CF | > X INTERCOM | ||
CF | | ||
CF | A box with a speaker high on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 10 / 13 13 / 173 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell flowers" | ||
CF ] PARANOIA 10 / 13 13 / 174 | ||
CF | > | ||
CF | > SMELL FLOWERS | ||
CF | | ||
CF | The hyacinths smell quite green, a little sweet and a little spicy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 10 / 13 13 / 175 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | You run the soft, velvety petals between your fingers. They come away | ||
CF | stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fingers" | ||
CF ] PARANOIA 10 / 13 13 / 176 | ||
CF | > | ||
CF | > X FINGERS | ||
CF | | ||
CF | They're stained purple from the flowers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 10 / 13 13 / 177 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | The table doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell chair" | ||
CF ] PARANOIA 10 / 13 13 / 178 | ||
CF | > | ||
CF | > SMELL CHAIR | ||
CF | | ||
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste painting" | ||
CF ] PARANOIA 10 / 13 13 / 179 | ||
CF | > | ||
CF | > TASTE PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The painting tastes disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 10 / 13 13 / 180 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell poster" | ||
CF ] PARANOIA 10 / 13 13 / 181 | ||
CF | > | ||
CF | > SMELL POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Smells like paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 10 / 13 13 / 182 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You press the red button to signify that there is no anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 11 / 13 14 / 183 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 11. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | Jacqueline exclaims, "I shouldn't say this, but... getting close!" | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] PARANOIA 11 / 13 14 / 184 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple wooden thing. Four legs and a top. | ||
CF | | ||
CF | On the table is a vase (in which are some hyacinths). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] PARANOIA 11 / 13 14 / 185 | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | A simple ceramic container. | ||
CF | | ||
CF | In the vase are some hyacinths. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 11 / 13 14 / 186 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three beautiful purple hyacinths sit hale and healthy in the vase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] PARANOIA 11 / 13 14 / 187 | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | An analog clock. Though it is ticking, its hands seem to be stuck at | ||
CF | about forty seconds to midnight. Or, you suppose, noon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] PARANOIA 11 / 13 14 / 188 | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster shows a smiling cartoon man with glasses. Underneath him, | ||
CF | some text reads "If you see something, say something!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glasses" | ||
CF ] PARANOIA 11 / 13 14 / 189 | ||
CF | > | ||
CF | > X GLASSES | ||
CF | | ||
CF | Round glasses with no frames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] PARANOIA 11 / 13 14 / 190 | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a pastoral scene. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] PARANOIA 11 / 13 14 / 191 | ||
CF | > | ||
CF | > X TILES | ||
CF | | ||
CF | The floor is made of large beige tiles, like the floor of just about | ||
CF | every other public building you've been in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x walls" | ||
CF ] PARANOIA 11 / 13 14 / 192 | ||
CF | > | ||
CF | > X WALLS | ||
CF | | ||
CF | A set of blank walls painted a uniform white. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] PARANOIA 11 / 13 14 / 193 | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | A simple wooden thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intercom" | ||
CF ] PARANOIA 11 / 13 14 / 194 | ||
CF | > | ||
CF | > X INTERCOM | ||
CF | | ||
CF | A box with a speaker high on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] PARANOIA 11 / 13 14 / 195 | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | A handsome-looking metal panel, with two buttons: a green one on the | ||
CF | left, and a red one on the right. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x green" | ||
CF ] PARANOIA 11 / 13 14 / 196 | ||
CF | > | ||
CF | > X GREEN | ||
CF | | ||
CF | A green button with an illustration of an eye on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red" | ||
CF ] PARANOIA 11 / 13 14 / 197 | ||
CF | > | ||
CF | > X RED | ||
CF | | ||
CF | A red button, with an illustration of a circle with a slash through | ||
CF | it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to clock" | ||
CF ] PARANOIA 11 / 13 14 / 198 | ||
CF | > | ||
CF | > LISTEN TO CLOCK | ||
CF | | ||
CF | The clock ticks quietly, though its hands doesn't move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to walls" | ||
CF ] PARANOIA 11 / 13 14 / 199 | ||
CF | > | ||
CF | > LISTEN TO WALLS | ||
CF | | ||
CF | The walls are thick enough that you can't hear anything on the other | ||
CF | side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell painting" | ||
CF ] PARANOIA 11 / 13 14 / 200 | ||
CF | > | ||
CF | > SMELL PAINTING | ||
CF | | ||
CF | You walk to the part of the wall where the painting hangs. | ||
CF | | ||
CF | The painting smells vaguely like paint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch painting" | ||
CF ] PARANOIA 11 / 13 14 / 201 | ||
CF | > | ||
CF | > TOUCH PAINTING | ||
CF | | ||
CF | The topography of the paint feels good under your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell poster" | ||
CF ] PARANOIA 11 / 13 14 / 202 | ||
CF | > | ||
CF | > SMELL POSTER | ||
CF | | ||
CF | You walk to the part of the wall where the poster hangs. | ||
CF | | ||
CF | Smells like paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste it" | ||
CF ] PARANOIA 11 / 13 14 / 203 | ||
CF | > | ||
CF | > TASTE IT | ||
CF | | ||
CF | Tastes like ink. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 11 / 13 14 / 204 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Waxy paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell table" | ||
CF ] PARANOIA 11 / 13 14 / 205 | ||
CF | > | ||
CF | > SMELL TABLE | ||
CF | | ||
CF | You walk back to the center of the room. | ||
CF | | ||
CF | The table doesn't smell like much of anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 11 / 13 14 / 206 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Smooth, lacquered wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell chair" | ||
CF ] PARANOIA 11 / 13 14 / 207 | ||
CF | > | ||
CF | > SMELL CHAIR | ||
CF | | ||
CF | The chair doesn't smell like much of anything. Slightly woody, maybe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch it" | ||
CF ] PARANOIA 11 / 13 14 / 208 | ||
CF | > | ||
CF | > TOUCH IT | ||
CF | | ||
CF | Smooth, finished wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch vase" | ||
CF ] PARANOIA 11 / 13 14 / 209 | ||
CF | > | ||
CF | > TOUCH VASE | ||
CF | | ||
CF | You try, but your hand passes right through. | ||
CF | | ||
CF | > | DavidW says, "whoa" | |
Jacqueline asks, "what??" | ||
DavidW says (to ClubFloyd), "touch vase" | ||
CF ] PARANOIA 11 / 13 14 / 210 | ||
CF | > | ||
CF | > TOUCH VASE | ||
CF | | ||
CF | Your hand passes right through. | ||
CF | | ||
CF | > | Jacqueline says, "I see dead people." | |
DavidW says (to ClubFloyd), "taste vase" | ||
CF ] PARANOIA 11 / 13 14 / 211 | ||
CF | > | ||
CF | > TASTE VASE | ||
CF | | ||
CF | Your tongue passes right through. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch flowers" | ||
CF ] PARANOIA 11 / 13 14 / 212 | ||
CF | > | ||
CF | > TOUCH FLOWERS | ||
CF | | ||
CF | Your hand passes right through. | ||
CF | | ||
CF | > | Jacqueline says, "I guess I taste dead people, too, though that's not exactly cannon." | |
DavidW says (to ClubFloyd), "touch table" | ||
CF ] PARANOIA 11 / 13 14 / 213 | ||
CF | > | ||
CF | > TOUCH TABLE | ||
CF | | ||
CF | Smooth, lacquered wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | You hear a shuffling in the darkness, before the lights flash back on. | ||
CF | You're blinded for a moment, but then your eyes adjust and you can see | ||
CF | the room once more. | ||
CF | | ||
CF | [Press any key to continue.] | ||
DavidW pushes the green 'space' button. | ||
CF ] PARANOIA 12 / 13 15 / 214 | ||
CF | Lab | ||
CF | You are in a laboratory with clean white walls. | ||
CF | | ||
CF | A wooden table sits in the middle of the room. On it is a vase, which | ||
CF | holds three dead hyacinths. Next to the table stands a chair. | ||
CF | | ||
CF | A metal interface panel stands against one wall. An LCD screen | ||
CF | embedded in the wall above it displays the number 12. Sticking out of | ||
CF | the wall above both is an intercom. | ||
CF | | ||
CF | On another wall hangs a painting. On another hangs a motivational | ||
CF | poster, and on yet another hangs a clock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] PARANOIA 12 / 13 15 / 215 | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Three dead, wilted hyacinths languish in the vase, their stems dry and | ||
CF | their petals brown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] PARANOIA 13 / 13 15 / 215 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You press the green button to signify that there is an anomaly. | ||
CF | | ||
CF | The interface panel emits a "ding!" to let you know that your response | ||
CF | has been recorded. Then, the lights go out. | ||
CF | | ||
CF | "... And that makes thirteen!" comes Dr. Iblis's voice out of the | ||
CF | darkness. "Congratulations. If you'll just step through the door, | ||
CF | we'll debrief you and you can be on your way." | ||
CF | | ||
CF | Indeed, a door opens to your right, the light momentarily blinding | ||
CF | you. One hand shielding your eyes, you make your way towards it. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** Trial complete! *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | Jacqueline asks, "Wait, but are we dead??" | |
Jacqueline says, "Oh, maybe the vase was a hologram or something." | ||
DavidW says, "I assumed hologram, yes." | ||
Jacqueline says, "Sorry, I automatically jump to the least realistic option: this experiment has killed us." | ||
Jacqueline says, "We now haunt the lab, and torment Dr. Iblis for the remainder of his days." | ||
DavidW says, "I can't remember where I've seen the name Iblis before." | ||
Jacqueline says, "It is apparently the Arabic name for Satan in Islamic tradition." | ||
Jacqueline says, "So there we are." | ||
DavidW says, "aha" | ||
Jacqueline says, "In the Quran, Iblis is the leader of the devils. Also spelled Eblis." | ||
Jacqueline says, "I knew the doctor was up to no good." | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] PARANOIA 13 / 13 15 / 215 | ||
CF | > | ||
CF | > NO | ||
CF | | ||
CF | Please give one of the answers above. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | Roger says, "It's one of those games that needs to be about more than it's about" | |
DavidW says, "well, maybe there is more to it, but I would be labour-intensive to prove that." | ||
DavidW says, "er it would be" | ||
Jacqueline says, "Thank you for the game, David." | ||
Jacqueline says, "Well done." | ||
DavidW says, "thanks" | ||
DavidW says, "and you're welcome" | ||
Roger says, "yeah, I probably would have lost patience/interest" | ||
DavidW says, "I'm feeling a mite exhausted." | ||
Jacqueline says, "Not surprised." | ||
DavidW says, "I thought it might've been different from this, where having several pairs of eyes would make it easier to spot things." | ||
DavidW says, "I think I was kinda expecting something like two beach scenes, find the five differences, then here's two zoo scenes and find their five differences, etc." | ||
Roger says, "might have some marginal interest as a coding exercise, but probably not." | ||
Jacqueline says, "Ah, yeah." | ||
Jacqueline says (to Roger), "Agree." | ||
Roger says, "and the QUIT gag was mildly interesting" | ||
Jacqueline says, "'gag is the correct word for it. Well played, author. Well played." | ||
Jacqueline claps. Slowly. | ||
DavidW asks, "I'm wondering what would happen if we didn't quit. Would reality collapse and we die or something?" | ||
DavidW asks, "would the set fall apart and we get to walk backstage and see all the variant chairs, etc?" | ||
DavidW says, "Maybe the lights go out and come on again and the floor is lava." | ||
Roger says, "That all sounds far too interesting for this particular game" | ||
DavidW says, "yeah, perhaps." | ||
DavidW says, "I think I should lie down. I'm starting to yawn a lot." | ||
DavidW says, "thanks for the game" | ||
DavidW says, "see you next week" | ||
Roger says, "indeed! Merry xmas / happy new year, everyone" | ||
Roger says, "I'll probably be here on the 29th but there's a chance not" | ||
DavidW goes home. | ||
DavidW has disconnected. | ||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Jacqueline exclaims, "Happy holidays to you both!" | |
Roger asks, "you too! Do you have a break from work?" | ||
% Connection to ifmud-perry closed: recv: Connection timed out | ||