ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
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*** NOTE TO READERS*** | ||
The ASCII in this transcript looked great on IFMUD! | ||
We did a little work on them in this transcript, but couldn't quite get the same effect. | ||
DavidW says (to ClubFloyd), "load sleepmask eightheadedgiant" | ||
CF ] Office West | ||
CF | | ||
CF | | ||
CF | | ||
CF | __ __ | ||
CF | __ __ | ||
CF | __ __ /\_\ __ /\_\ | ||
CF | /\_\ /\_\\/_/__ /\_\\/_/ | ||
CF | \/_/ \/_/__ /\_\\/_/ | ||
CF | __ /\_\\/_/ | ||
CF | /\_\ \/_/ | ||
CF | \/_/ | ||
CF | | ||
CF | You are in a dangerous place. | ||
CF | | ||
CF | An antiquated eight-headed giant rules this temple, and is waiting to | ||
CF | meet you! | ||
CF | | ||
CF | The eight-headed giant | ||
CF | An Interactive Fiction by Zeno Pillan | ||
CF | Release 1 / Serial number 240607 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | If you don't know what to do, type >help. | ||
CF | | ||
CF | Office West | ||
CF | An open space with long desks where employees sits next to each other. | ||
CF | It continues to the East. | ||
CF | | ||
CF | On your desk, you can see your notes. | ||
CF | | ||
CF | A vending machine is in the corner. | ||
CF | | ||
CF | You can also see Dafne the Data sorchness and Eric, the | ||
CF | southern-Europe area manager here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Office West | ||
CF | > | ||
CF | > HELP | ||
CF | | ||
CF | Use N,S,E,W to move, I for inventory, L to refresh where you are, | ||
CF | X to examine something. | ||
CF | COMMAND for a list of all recognized commands. | ||
CF | ABOUT for credits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "command" | ||
CF ] Office West | ||
CF | > | ||
CF | > COMMAND | ||
CF | | ||
CF | >take something, >talk to someone, >give | ||
CF | something to someone, >buy something, | ||
CF | >face someone, >use something,>read | ||
CF | something, >reflect someone, >show | ||
CF | something to someone, >roll something. | ||
CF | | ||
CF | > | Jacqueline nods. "Yes, I have played this, but you should get through it fairly quickly, I think." | |
DavidW says (to ClubFloyd), "about" | ||
CF ] Office West | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | Hi, this is a 499 words interactive fiction written by Zeno Pillan | ||
CF | for the Neo-Twiny Jam 2024. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Office West | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Gaya, an organized girlboss ready to shake this antiquated | ||
CF | company. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Office West | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Flower shirt (being worn) | ||
CF | Pleated trousers (being worn) | ||
CF | Designer bag (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shirt" | ||
CF ] Office West | ||
CF | > | ||
CF | > X SHIRT | ||
CF | | ||
CF | Professional and feminine at the same time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trousers" | ||
CF ] Office West | ||
CF | > | ||
CF | > X TROUSERS | ||
CF | | ||
CF | High rise, black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bag" | ||
CF ] Office West | ||
CF | > | ||
CF | > X BAG | ||
CF | | ||
CF | > ,n | ||
CF | /""> | ||
CF | _ _I==( | ||
CF | _/ /A\ ) | ||
CF | ==// \\\\ / | ||
CF | /\\===\\ F* | ||
CF | //*" .TL. | ||
CF | | ||
CF | Not a bag, a statement! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bag" | ||
CF ] Office West | ||
CF | > | ||
CF | > OPEN BAG | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Office West | ||
CF | > | ||
CF | > X MACHINE | ||
CF | | ||
CF | You can buy a cola can here. | ||
CF | | ||
CF | In Vending machine is Cola can. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dafne" | ||
CF ] Office West | ||
CF | > | ||
CF | > X DAFNE | ||
CF | | ||
CF | She is powerful, mostly because she never shares any task with anyone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eric" | ||
CF ] Office West | ||
CF | > | ||
CF | > X ERIC | ||
CF | | ||
CF | He may seem a bit silly, but he is a solid ally. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Dafne" | ||
CF ] Office West | ||
CF | > | ||
CF | > TALK TO DAFNE | ||
CF | | ||
CF | I can't, I'm busy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Eric" | ||
CF ] Office West | ||
CF | > | ||
CF | > TALK TO ERIC | ||
CF | | ||
CF | Hey, I brought chocolate eggs, take one! | ||
CF | You take it and he smiles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x egg" | ||
CF ] Office West | ||
CF | > | ||
CF | > X EGG | ||
CF | | ||
CF | Better to save it for later. | ||
CF | | ||
CF | > | DavidW says, "hm. I don't remember seeing any goal." | |
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Office West | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Office West | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Office West | ||
CF | An open space with long desks where employees sits next to each other. | ||
CF | It continues to the East. | ||
CF | | ||
CF | On your desk, you can see your notes. | ||
CF | | ||
CF | A vending machine is in the corner. | ||
CF | | ||
CF | You can also see Dafne the Data sorchness and Eric, the | ||
CF | southern-Europe area manager here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notes" | ||
CF ] Office West | ||
CF | > | ||
CF | > X NOTES | ||
CF | | ||
CF | Your precious notes. Reading them will help you be more fluent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take notes" | ||
CF ] Office West | ||
CF | > | ||
CF | > TAKE NOTES | ||
CF | | ||
CF | Your precious notes. Reading them will help you be more fluent | ||
CF | > | ||
DavidW says (to ClubFloyd), "read notes" | ||
CF ] Office West | ||
CF | > | ||
CF | > READ NOTES | ||
CF | | ||
CF | Your precious notes. Reading them will help you be more fluent. | ||
CF | | ||
CF | > | DavidW says, "use notes" | |
DavidW says (to ClubFloyd), "use notes" | ||
CF ] Office West | ||
CF | > | ||
CF | > USE NOTES | ||
CF | | ||
CF | Your precious notes. Reading them will help you be more fluent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Office West | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Notes | ||
CF | Chocolate egg | ||
CF | Flower shirt (being worn) | ||
CF | Pleated trousers (being worn) | ||
CF | Designer bag (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read notes" | ||
CF ] Office West | ||
CF | > | ||
CF | > READ NOTES | ||
CF | | ||
CF | Your precious notes. Reading them will help you be more fluent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dafne" | ||
CF ] Office West | ||
CF | > | ||
CF | > TALK TO DAFNE | ||
CF | | ||
CF | I can't, I'm busy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Office West | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Office West | ||
CF | An open space with long desks where employees sits next to each other. | ||
CF | It continues to the East. | ||
CF | | ||
CF | A vending machine is in the corner. | ||
CF | | ||
CF | You can also see Dafne the Data sorchness and Eric, the | ||
CF | southern-Europe area manager here. | ||
CF | | ||
CF | > | DavidW says, "Well, I'm sure I don't know" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Office East | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Office East | ||
CF | Another line of desks. | ||
CF | North is the cove where the eight-headed gigant is waiting for you. | ||
CF | | ||
CF | You can see Nolan, the Nordic market specialist, Sally the Sales | ||
CF | analyst and Bryon the senior Buyer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > X NOLAN | ||
CF | | ||
CF | He is stylish and taciturn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > TALK TO NOLAN | ||
CF | | ||
CF | When someone does not pay you any attention, face them! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "face nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > FACE NOLAN | ||
CF | | ||
CF | No need to face Nolan, the Nordic market specialist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > TALK TO NOLAN | ||
CF | | ||
CF | When someone does not pay you any attention, face them! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x Sally" | ||
CF ] Office East | ||
CF | > | ||
CF | > X SALLY | ||
CF | | ||
CF | She wears Big glasses without any prescription lenses. | ||
CF | (She wears them to appear smarter.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Sally" | ||
CF ] Office East | ||
CF | > | ||
CF | > TALK TO SALLY | ||
CF | | ||
CF | Take my mirror, you will need it! Sometimes the best way to shut down | ||
CF | someone is to show them who they are. | ||
CF | | ||
CF | > | Roger says, "that line rings a bell" | |
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Office East | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | You are Gaya, an organized girlboss ready to shake this antiquated | ||
CF | company. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x byron" | ||
CF ] Office East | ||
CF | > | ||
CF | > X BYRON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bryon" | ||
CF ] Office East | ||
CF | > | ||
CF | > X BRYON | ||
CF | | ||
CF | Sorry, I don't have enough words left for this description. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to Bryon" | ||
CF ] Office East | ||
CF | > | ||
CF | > TALK TO BRYON | ||
CF | | ||
CF | Sometimes risk is the safest way to proceed. You can borrow my dice, I | ||
CF | use them when I have to decide and I have no clues! | ||
CF | | ||
CF | > | DavidW says, "I wish I could read the notes and get a clue. I don't understand this." | |
Roger says, "just standard USE X ON Y puzzles, I think" | ||
DavidW says, "I'm not making any meaningful connections between anyone or anything." | ||
DavidW says (to ClubFloyd), "use dice" | ||
CF ] Office East | ||
CF | > | ||
CF | > USE DICE | ||
CF | | ||
CF | ____ | ||
CF | ____ /\"""\ | ||
CF | /\" \" \"""\ | ||
CF | /""\__"\"/ " / | ||
CF | \ "/" "//_"_/ | ||
CF | \/"_"/ | ||
CF | > | Roger says, "8 characters is a lot for a short-short game" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Aquarium entrance | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aquarium entrance | ||
CF | You are in front of the aquarium. | ||
CF | You can see the giant on the other side of the glass walls waiting for | ||
CF | you. | ||
CF | Are you ready to face it? | ||
CF | If you proceed north there is no way back. | ||
CF | South you go back to the office. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. Searching does not seem to turn up this transcript, but I know I've played this." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Office East | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Office East | ||
CF | Another line of desks. | ||
CF | North is the cove where the eight-headed gigant is waiting for you. | ||
CF | | ||
CF | You can see Nolan, the Nordic market specialist, Sally the Sales | ||
CF | analyst and Bryon the senior Buyer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Office West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Office West | ||
CF | An open space with long desks where employees sits next to each other. | ||
CF | It continues to the East. | ||
CF | | ||
CF | A vending machine is in the corner. | ||
CF | | ||
CF | You can also see Dafne the Data sorchness and Eric, the | ||
CF | southern-Europe area manager here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "buy cola" | ||
CF ] Office West | ||
CF | > | ||
CF | > BUY COLA | ||
CF | | ||
CF | bought | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cola" | ||
CF ] Office West | ||
CF | > | ||
CF | > X COLA | ||
CF | | ||
CF | Sorry, I don't have enough words left for this description. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Office West | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Cola can | ||
CF | Dice | ||
CF | Mirror | ||
CF | Notes | ||
CF | Chocolate egg | ||
CF | Flower shirt (being worn) | ||
CF | Pleated trousers (being worn) | ||
CF | Designer bag (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show mirror to Dafne" | ||
CF ] Office West | ||
CF | > | ||
CF | > SHOW MIRROR TO DAFNE | ||
CF | | ||
CF | Dafne the Data sorchness is unimpressed. | ||
CF | | ||
CF | > | DavidW asks, "What does 'sorchness' mean, btw?" | |
DavidW asks, "Is that like a sardine?" | ||
Jacqueline says, "I do not know." | ||
Jacqueline says, "And neither does Google." | ||
DavidW says (to ClubFloyd), "face dafne" | ||
CF ] Office West | ||
CF | > | ||
CF | > FACE DAFNE | ||
CF | | ||
CF | Ok, ok, I give you the updated dashboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dashboard" | ||
CF ] Office West | ||
CF | > | ||
CF | > X DASHBOARD | ||
CF | | ||
CF | __ __ __ | ||
CF | /\_\/\_\/\_\ | ||
CF | /\/\_\/\_\/\_\ | ||
CF | \/\/_/\/_/\/_/ | ||
CF | \/_/\/_/\/_/ | ||
CF | | ||
CF | > | Jacqueline says, "This author wanted to make a game with sick ascii." | |
DavidW says, "okay, that's something from everyone but Nolan" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Office East | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Office East | ||
CF | Another line of desks. | ||
CF | North is the cove where the eight-headed gigant is waiting for you. | ||
CF | | ||
CF | You can see Nolan, the Nordic market specialist, Sally the Sales | ||
CF | analyst and Bryon the senior Buyer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "face nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > FACE NOLAN | ||
CF | | ||
CF | No need to face Nolan, the Nordic market specialist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > TALK TO NOLAN | ||
CF | | ||
CF | When someone does not pay you any attention, face them! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reflect nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > REFLECT NOLAN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reflect mirror at nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > REFLECT MIRROR AT NOLAN | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | Roger says, "maybe Nolan's advice there is his gift" | |
DavidW says (to ClubFloyd), "show mirror to nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > SHOW MIRROR TO NOLAN | ||
CF | | ||
CF | Nolan, the Nordic market specialist is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show dashboard to nolan" | ||
CF ] Office East | ||
CF | > | ||
CF | > SHOW DASHBOARD TO NOLAN | ||
CF | | ||
CF | Nolan, the Nordic market specialist is unimpressed. | ||
CF | | ||
CF | > | DavidW says, "I really don't understand this." | |
DavidW asks, "Should I go face the giant?" | ||
Roger says, "sure" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Aquarium entrance | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aquarium entrance | ||
CF | You are in front of the aquarium. | ||
CF | You can see the giant on the other side of the glass walls waiting for | ||
CF | you. | ||
CF | Are you ready to face it? | ||
CF | If you proceed north there is no way back. | ||
CF | South you go back to the office. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hive | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hive | ||
CF | As you enter the hive, you feel sixteen eyes scanning you from head to | ||
CF | toe. | ||
CF | | ||
CF | The first head barks: | ||
CF | Why should I listen to a newcomer's idea? | ||
CF | | ||
CF | > | DavidW says, "uh" | |
DavidW asks, "I'm getting each head will ask one question, and our inventory and command set is somehow a bunch of answers to these questions?" | ||
Jacqueline says, "I likely do have the transcript and my computer is just crap at indexing text files." | ||
Roger says, "Sounds plausible enough" | ||
DavidW asks, "okay, so ... cola, dashboard, egg, mirror, dice, notes, FACE, USE, TALK TO, REFLECT, SHOW, ROLL ... what do I even do?" | ||
DavidW says, "Nothing I have seems to have anything to do with newcomers or ideas." | ||
DavidW says (to ClubFloyd), "give cola" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE COLA | ||
CF | | ||
CF | (to First giant head) | ||
CF | First giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give dashboard" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE DASHBOARD | ||
CF | | ||
CF | (to First giant head) | ||
CF | First giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give egg" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE EGG | ||
CF | | ||
CF | (to First giant head) | ||
CF | First giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give mirror" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE MIRROR | ||
CF | | ||
CF | (to First giant head) | ||
CF | First giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give egg" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE EGG | ||
CF | | ||
CF | (to First giant head) | ||
CF | First giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "roll dice" | ||
CF ] Hive | ||
CF | > | ||
CF | > ROLL DICE | ||
CF | | ||
CF | ____ | ||
CF | ____ /\"""\ | ||
CF | /\" \" \"""\ | ||
CF | /""\__"\"/ " / | ||
CF | \ "/" "//_"_/ | ||
CF | \/"_"/ | ||
CF | > | ||
DavidW says (to ClubFloyd), "face head" | ||
CF ] Hive | ||
CF | > | ||
CF | > FACE HEAD | ||
CF | | ||
CF | Faced. | ||
CF | | ||
CF | Hive | ||
CF | The second head yawns and says: | ||
CF | Can we stop and have a lunch break? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give cola" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE COLA | ||
CF | | ||
CF | (to Second giant head) | ||
CF | Second giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give egg" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE EGG | ||
CF | | ||
CF | (to Second giant head) | ||
CF | Given. | ||
CF | | ||
CF | Hive | ||
CF | The third head cries (spitting accidentally): | ||
CF | Do you think you can tell us what we should do? How you dare!? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show notes" | ||
CF ] Hive | ||
CF | > | ||
CF | > SHOW NOTES | ||
CF | | ||
CF | (to Third giant head) | ||
CF | Third giant head is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show dashboard" | ||
CF ] Hive | ||
CF | > | ||
CF | > SHOW DASHBOARD | ||
CF | | ||
CF | (to Third giant head) | ||
CF | Third giant head is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give dashboard" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE DASHBOARD | ||
CF | | ||
CF | (to Third giant head) | ||
CF | Third giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "face head" | ||
CF ] Hive | ||
CF | > | ||
CF | > FACE HEAD | ||
CF | | ||
CF | No need to face Third giant head. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x head" | ||
CF ] Hive | ||
CF | > | ||
CF | > X HEAD | ||
CF | | ||
CF | You see nothing special about Third giant head. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show mirror" | ||
CF ] Hive | ||
CF | > | ||
CF | > SHOW MIRROR | ||
CF | | ||
CF | (to Third giant head) | ||
CF | Third giant head is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reflect mirror" | ||
CF ] Hive | ||
CF | > | ||
CF | > REFLECT MIRROR | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reflect head" | ||
CF ] Hive | ||
CF | > | ||
CF | > REFLECT HEAD | ||
CF | | ||
CF | Reflected | ||
CF | Hive | ||
CF | The fourth head: | ||
CF | Go ahead, I'm listening. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to head" | ||
CF ] Hive | ||
CF | > | ||
CF | > TALK TO HEAD | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show notes" | ||
CF ] Hive | ||
CF | > | ||
CF | > SHOW NOTES | ||
CF | | ||
CF | (to Fourth giant head) | ||
CF | Fourth giant head is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give notes" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE NOTES | ||
CF | | ||
CF | (to Fourth giant head) | ||
CF | Fourth giant head doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Hive | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Updated dashboard | ||
CF | Cola can | ||
CF | Dice | ||
CF | Mirror | ||
CF | Notes | ||
CF | Flower shirt (being worn) | ||
CF | Pleated trousers (being worn) | ||
CF | Designer bag (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show dashboard" | ||
CF ] Hive | ||
CF | > | ||
CF | > SHOW DASHBOARD | ||
CF | | ||
CF | (to Fourth giant head) | ||
CF | Fourth giant head is unimpressed. | ||
CF | | ||
CF | > | Roger asks, "read notes ?" | |
DavidW says (to ClubFloyd), "read notes" | ||
CF ] Hive | ||
CF | > | ||
CF | > READ NOTES | ||
CF | | ||
CF | Read. | ||
CF | | ||
CF | Hive | ||
CF | The fifth head: | ||
CF | Do you have also something commercial? | ||
CF | | ||
CF | > | Jacqueline says, "There you go." | |
DavidW says, "oh. So 'read notes' means 'read notes out loud to someone else' in this game." | ||
Jacqueline says, "Yeah" | ||
Jacqueline says, "I think this was a microparser game, and done for a jam, so it's a bit speed-IFish." | ||
DavidW says (to ClubFloyd), "give cola" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE COLA | ||
CF | | ||
CF | (to Fifth giant head) | ||
CF | Given. | ||
CF | | ||
CF | Hive | ||
CF | The sixth head grumbles: | ||
CF | Do you have data to support your assumptions? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give dashboard" | ||
CF ] Hive | ||
CF | > | ||
CF | > GIVE DASHBOARD | ||
CF | | ||
CF | (to sixth giant head) | ||
CF | __ __ __ | ||
CF | /\_\/\_\/\_\ | ||
CF | /\/\_\/\_\/\_\ | ||
CF | \/\/_/\/_/\/_/ | ||
CF | \/_/\/_/\/_/CF | | ||
CF | Shown. | ||
CF | | ||
CF | Hive | ||
CF | The seventh head: | ||
CF | This is a slippery business, we must spin to be unpredictable, but we | ||
CF | also must know when to stop. Can do that? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "roll dice" | ||
CF ] Hive | ||
CF | > | ||
CF | > ROLL DICE | ||
CF | | ||
CF | ____ | ||
CF | ____ /\"""\ | ||
CF | /\" \" \"""\ | ||
CF | /""\__"\"/ " / | ||
CF | \ "/" "//_"_/ | ||
CF | \/"_"/ | ||
CF | | ||
CF | Rolled. | ||
CF | | ||
CF | The eighth head, without expressing any emotion: | ||
CF | Thank you Gaya, we will consider it. | ||
CF | | ||
CF | You leave the aquarium, knowing this is the best you can get from that | ||
CF | ancient creature. | ||
CF | __ __ /\_\ __ /\_\ | ||
CF | /\_\ /\_\\/_/__ /\_\\/_/ | ||
CF | \/_/ \/_/__ /\_\\/_/ | ||
CF | __ /\_\\/_/ | ||
CF | /\_\ \/_/ | ||
CF | \/_/ | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Jacqueline says, "You faced your giant eight-headed boss." | |
Roger says, "Woo" | ||
Jacqueline says, "Well done." | ||
DavidW says, "thanks" | ||
Roger asks, "who authored this?" | ||
Jacqueline says, "Zeno Pillan" | ||
Roger says, "well I hope they went on to greater things" | ||
DavidW says, "yeah, I don't know Zeno Pillan, but that's the name given." | ||
Roger says, "okay I'm up for more" | ||
DavidW asks, "Maybe Thornfell Manor?" | ||
DavidW says, "Might be more traditional for me." | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | Roger says, "sure" | |
DavidW says, "Choose from: No More, Mars 2049 AD, Thornfell Manor 1984, A dodecapedic box, Late Night at the Mall." | ||
DavidW says, "oh, ok" | ||
DavidW says (to ClubFloyd), "load sleepmask thornfellmanor1984" | ||
CF ] Entrance Gates Score: 0 Moves: 0 | ||
CF | | ||
CF | The call came in just after midnight. Local officers had found one of | ||
CF | the missing kids at Thornfell Manor. "Shred to pieces," is what they | ||
CF | told you, and nobody dared enter the place. Except for you. As the | ||
CF | town's sole paranatural detective, it's your job to investigate the | ||
CF | things that leave others trembling. You quickly grab your coat, and | ||
CF | head into the night... | ||
CF | | ||
CF | Thornfell Manor: 1984 | ||
CF | A paranatural murder investigation | ||
CF | Copyright (c) 2024 by Tijn Kersjes | ||
CF | Release 2 / Serial number 241228 / Inform v6.42 PunyInform v5.11 | ||
CF | | ||
CF | Entrance Gates | ||
CF | You are standing before the entrance gates of Thornfell Manor. The | ||
CF | road north winds its way to the house. | ||
CF | | ||
CF | You can see Constable Doyle and Sergeant Campbell here. | ||
CF | | ||
CF | > | Roger says, "maybe there was some sort of short ESL comp" | |
Jacqueline says, "Gosh" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Entrance Gates Score: 0 Moves: 1 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You are Evelyn Cross, the best paranatural detective in town. Though | ||
CF | frankly, also the only one. | ||
CF | In your pockets are an EMF meter, a portable radio and your amulet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doyle" | ||
CF ] Entrance Gates Score: 0 Moves: 2 | ||
CF | | ||
CF | > X DOYLE | ||
CF | | ||
CF | Doyle is posted just outside of the entrance gate. As much as he tries | ||
CF | to hide it, you notice him shifting back and forth nervously. This | ||
CF | place had a reputation for unsettling people, and Doyle was no | ||
CF | exception. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Entrance Gates Score: 0 Moves: 3 | ||
CF | | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Not the best time for a chat, Evelyn, but I grabbed you a coffee." | ||
CF | Doyle smiles as he hands you the cup. "Looks like you could use one." | ||
CF | | ||
CF | > | Roger says, "Is that an EMF meter in your pocket or are you just happy to see me" | |
DavidW says (to ClubFloyd), "thank him" | ||
CF ] Entrance Gates Score: 0 Moves: 3 | ||
CF | | ||
CF | > THANK HIM | ||
CF | | ||
CF | You scratch your head. Hmm? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffee" | ||
CF ] Entrance Gates Score: 0 Moves: 4 | ||
CF | | ||
CF | > X COFFEE | ||
CF | | ||
CF | A nice, warm cup of specialty coffee. Good thing Doyle shares your | ||
CF | dislike for the muck they serve at the precinct. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Entrance Gates Score: 0 Moves: 5 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x radio" | ||
CF ] Entrance Gates Score: 0 Moves: 6 | ||
CF | | ||
CF | > X RADIO | ||
CF | | ||
CF | A standard-issue police radio, keeping you in touch with Sergeant | ||
CF | Campbell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x amulet" | ||
CF ] Entrance Gates Score: 0 Moves: 7 | ||
CF | | ||
CF | > X AMULET | ||
CF | | ||
CF | Your lucky amulet. It wards off evil forces, or so you've been told. | ||
CF | Seems to be working this far. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear amulet" | ||
CF ] Entrance Gates Score: 0 Moves: 8 | ||
CF | | ||
CF | > WEAR AMULET | ||
CF | | ||
CF | You can't wear that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x campbell" | ||
CF ] Entrance Gates Score: 0 Moves: 9 | ||
CF | | ||
CF | > X CAMPBELL | ||
CF | | ||
CF | Sergeant Campbell is peering through the fence surrounding the | ||
CF | Thornfell grounds. She looks even more on edge than usual. But who | ||
CF | wouldn't, on a night like this? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to her" | ||
CF ] Entrance Gates Score: 0 Moves: 10 | ||
CF | | ||
CF | > TALK TO HER | ||
CF | | ||
CF | "Don't dilly-dally, Cross. I need you to find out exactly what | ||
CF | happened here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Entrance Gates Score: 0 Moves: 11 | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | Dark, iron fences surround the Thornfell grounds. The years haven't | ||
CF | been kind to them, but they still manage to keep trespassers out... | ||
CF | and perhaps other things in? | ||
CF | | ||
CF | > | Jacqueline exclaims, "You can't wear an amulet. What were you thinking?!" | |
DavidW says, "Some amulets are wearable!" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Driveway Gates Score: 0 Moves: 12 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | A shiver runs down your spine as you make your way towards the house. | ||
CF | There's something about this place that makes even you uneasy... | ||
CF | | ||
CF | Driveway | ||
CF | You are standing on the driveway leading to Thornfell Manor. North | ||
CF | continues to the house, and south takes you back to the entrance | ||
CF | gates. | ||
CF | | ||
CF | > | Jacqueline says, "Oh yeah, I was just talking to the game in a sarcastic way." | |
Jacqueline says, "It should totally be wearable." | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Driveway Gates Score: 0 Moves: 13 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Doorates Score: 0 Moves: 14 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You manage to shake off the uneasy feeling and approach the manor's | ||
CF | front door. | ||
CF | | ||
CF | Front Door | ||
CF | You're standing before Thornfell Manor. The wooden front door is | ||
CF | firmly closed. | ||
CF | To the south is the driveway you came from. You could still turn back, | ||
CF | if you wanted. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Front Doorates Score: 0 Moves: 15 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It looks like a sturdy oak door. Fine craftsmanship. And definitely | ||
CF | closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Front Doorates Score: 0 Moves: 16 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Front Doorates Score: 0 Moves: 17 | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | You knock and wait in silence. Suddenly, the door creaks open, | ||
CF | beckoning you inside... | ||
CF | | ||
CF | > | Roger says, "I'm not sure if punyinform has wearables out of the box" | |
Jacqueline says, "Fair." | ||
DavidW says, "oh. I hadn't thought of that." | ||
DavidW says (to ClubFloyd), "credits" | ||
CF ] Front Doorates Score: 0 Moves: 17 | ||
CF | | ||
CF | > CREDITS | ||
CF | | ||
CF | This interactive story was written by Tijn Kersjes during PunyComp | ||
CF | 2024. | ||
CF | | ||
CF | > | DavidW says, "Another author name I'm unfamiliar with." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Entrance Halls Score: 5 Moves: 18 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You step inside, and your heart skips a beat as you take in the scene | ||
CF | in front of you: There is blood, a lot of it. Pooling on the floor, | ||
CF | smeared over the walls. What in the hell happened here? | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | In the middle of the hall, a lifeless body grabs your attention. | ||
CF | Covered in blood, and almost beyond recognition, lies the victim that | ||
CF | brought you here. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if this is Phasmophobia-inspired." | |
Roger says, "no time to implement a chain of custody for evidence" | ||
Jacqueline asks, "Use the EMF reader?" | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Entrance Halls Score: 5 Moves: 19 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It buzzes whenever you get close to the dead body, confirming what you | ||
CF | already knew: This kid did not die from natural causes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Entrance Halls Score: 25 Moves: 20 | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | The body is lying in a puddle of fresh blood. You barely recognise | ||
CF | him, but the description from your brief matches. This must be the | ||
CF | oldest boy, Neil Hooper. Someone, or something, tore him apart | ||
CF | completely. | ||
CF | | ||
CF | > | Roger says, "thanks, detective" | |
Jacqueline nods. | ||
DavidW says (to ClubFloyd), "x blood" | ||
CF ] Entrance Halls Score: 25 Moves: 21 | ||
CF | | ||
CF | > X BLOOD | ||
CF | | ||
CF | You've seen grisly crime scenes before, but this is getting a bit | ||
CF | much, even for you. Is all this blood coming from just one victim? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Entrance Halls Score: 25 Moves: 22 | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You search the body carefully, and find a newspaper clipping in his | ||
CF | pockets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clipping" | ||
CF ] Entrance Halls Score: 25 Moves: 23 | ||
CF | | ||
CF | > X CLIPPING | ||
CF | | ||
CF | A torn newspaper clipping, detailing the history of Thornfell Manor | ||
CF | and the local rumours of its curse. Seems like these kids were looking | ||
CF | for a thrill by spending the night in a haunted house. | ||
CF | | ||
CF | > | Roger says, "Lisa, you're tearing me apart oh hai ghosty" | |
DavidW says (to ClubFloyd), "talk to radio" | ||
CF ] Entrance Halls Score: 25 Moves: 24 | ||
CF | | ||
CF | > TALK TO RADIO | ||
CF | | ||
CF | "Don't dilly-dally, Cross. I need you to find out exactly what | ||
CF | happened here." | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "heh" | |
Jacqueline asks, "Did the game give use details on the curse, or just that there is a curse?" | ||
DavidW says, "I missed mention of any curse." | ||
Jacqueline says (to ClubFloyd), "read clipping" | ||
CF ] Entrance Halls Score: 25 Moves: 25 | ||
CF | | ||
CF | > READ CLIPPING | ||
CF | | ||
CF | A torn newspaper clipping, detailing the history of Thornfell Manor | ||
CF | and the local rumours of its curse. Seems like these kids were looking | ||
CF | for a thrill by spending the night in a haunted house. | ||
CF | | ||
CF | > | DavidW says, "hold on a sec. I need a pee break" | |
Jacqueline says, "sure" | ||
DavidW says, "back" | ||
Roger says, "voting for PunyComp 2024 is currently open: [LINK]" | ||
DavidW asks, "I guess we explore the house next. N, W, or U?" | ||
Jacqueline says, "Hope we don't die." | ||
Jacqueline says, "But if we do, we do." | ||
DavidW asks, "You don't trust our non-wearable amulet?" | ||
Jacqueline laughs. | ||
Jacqueline says, "North." | ||
Roger says (to cf), "x blood" | ||
CF ] Entrance Halls Score: 25 Moves: 26 | ||
CF | | ||
CF | > X BLOOD | ||
CF | | ||
CF | You've seen grisly crime scenes before, but this is getting a bit | ||
CF | much, even for you. Is all this blood coming from just one victim? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Halls Score: 25 Moves: 27 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | > | Jacqueline says, "I hope it's good art." | |
DavidW says (to ClubFloyd), "x painting" | ||
CF ] Gallerye Halls Score: 25 Moves: 28 | ||
CF | | ||
CF | > X PAINTING | ||
CF | | ||
CF | A large painting is hanging on the wall, portraying a man unknown to | ||
CF | you. The Lord of the Manor, perhaps? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind it" | ||
CF ] Gallerye Halls Score: 25 Moves: 29 | ||
CF | | ||
CF | > LOOK BEHIND IT | ||
CF | | ||
CF | Sorry, I don't understand what "behind" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move painting" | ||
CF ] Gallerye Halls Score: 25 Moves: 30 | ||
CF | | ||
CF | > MOVE PAINTING | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Gallerye Halls Score: 25 Moves: 31 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Gallerye Halls Score: 25 Moves: 32 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | Roger says, "it's that painting of The Master, from Manos" | |
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Gallerye Halls Score: 25 Moves: 32 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plasterwork" | ||
CF ] Gallerye Halls Score: 25 Moves: 32 | ||
CF | | ||
CF | > X PLASTERWORK | ||
CF | | ||
CF | Sorry, I don't understand what "plasterwork" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plaster" | ||
CF ] Gallerye Halls Score: 25 Moves: 33 | ||
CF | | ||
CF | > X PLASTER | ||
CF | | ||
CF | You admire the plasterwork: a white garland of lifelike roses, | ||
CF | interwoven with leaves, stretches all across the ceiling. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "Aw yeah. Nice." | |
DavidW says, "I thought there might be safe behind the painting." | ||
DavidW says, "er a safe" | ||
Jacqueline says, "You always think there's a safe behind the painting." | ||
Jacqueline says, "And often, you are correct." | ||
DavidW says (to ClubFloyd), "push painting" | ||
CF ] Gallerye Halls Score: 25 Moves: 34 | ||
CF | | ||
CF | > PUSH PAINTING | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gardenye Halls Score: 25 Moves: 35 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the lifeless body of another victim. | ||
CF | | ||
CF | > | Roger says, "we should probably be metering everything" | |
Jacqueline says, "Ugh" | ||
Jacqueline says, "That's like that lick-a-table game from two weeks ago." | ||
Jacqueline says, "But yeah." | ||
DavidW says (to Roger), "sorry. I forgot" | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Gardenye Halls Score: 25 Moves: 36 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It buzzes whenever you get close to the dead body, confirming what you | ||
CF | already knew: This kid did not die from natural causes. | ||
CF | | ||
CF | > | DavidW says, "hm. That looks like a bug." | |
DavidW says (to ClubFloyd), "x moss" | ||
CF ] Gardenye Halls Score: 25 Moves: 37 | ||
CF | | ||
CF | > X MOSS | ||
CF | | ||
CF | Grass and moss are spilling over the stone pathway that winds through | ||
CF | the Thornfell grounds. You can still find your way, but it's clear | ||
CF | this garden has seen better times. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Greenhousealls Score: 25 Moves: 38 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Greenhouse | ||
CF | You're in a small greenhouse. Most of its windows are shattered, and | ||
CF | weeds have taken over the majority of plant beds. In the corner, a | ||
CF | little herb sprouts defiantly from the ground. A door to the east | ||
CF | provides access to the garden, while the door south leads into the | ||
CF | manor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Greenhousealls Score: 25 Moves: 39 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sprouts" | ||
CF ] Greenhousealls Score: 25 Moves: 39 | ||
CF | | ||
CF | > X SPROUTS | ||
CF | | ||
CF | Sorry, I don't understand what "sprouts" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x herb" | ||
CF ] Greenhousealls Score: 25 Moves: 40 | ||
CF | | ||
CF | > X HERB | ||
CF | | ||
CF | You inspect the herb and recognise it as sage. It's surprisingly | ||
CF | fragrant. | ||
CF | | ||
CF | > | DavidW says, "We might need that." | |
Jacqueline says, "Aw yeah. Ghosts hate sage." | ||
DavidW says, "ugh. now my backdoor is knocking" | ||
Jacqueline says, "Burn it." | ||
Jacqueline says (to David), "Quick! Start rockin'" | ||
DavidW says, "back in a bit" | ||
Roger says, "might need a snack later" | ||
Jacqueline says, "Okay" | ||
Roger says, "I wonder how serious that maze is" | ||
Jacqueline says, "I feel like a lot of mazes in 2024+ are fake outs." | ||
Jacqueline says, "But who knows." | ||
DavidW says, "sorry" | ||
DavidW says (to ClubFloyd), "take safe" | ||
CF ] Greenhousealls Score: 25 Moves: 40 | ||
CF | | ||
CF | > TAKE SAFE | ||
CF | | ||
CF | Sorry, I don't understand what "safe" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sage" | ||
CF ] Greenhousealls Score: 25 Moves: 41 | ||
CF | | ||
CF | > TAKE SAGE | ||
CF | | ||
CF | The plant is firmly rooted in the soil. You might have an easier time | ||
CF | picking some of its leaves instead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sage leaves" | ||
CF ] Greenhousealls Score: 35 Moves: 42 | ||
CF | | ||
CF | > TAKE SAGE LEAVES | ||
CF | | ||
CF | You pluck a few leaves from the plant. | ||
CF | | ||
CF | > | Jacqueline asks (of DW), "No worries - everything okay?" | |
DavidW says, "of course. Mr. Bowles just wanted me to drop off a package." | ||
Jacqueline nods. | ||
DavidW says, "anyway, seems I was correct to collect some sage." | ||
Jacqueline says, "Yeah." | ||
DavidW says, "Maybe we get to make lasagna!" | ||
Jacqueline says, "Did we examine the second corpse? Sorry if I missed it." | ||
Jacqueline says (to DW), "haha" | ||
DavidW asks, "Was there a second corpse?" | ||
Jacqueline says, "There's enough red sauce around for sure." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Gardenousealls Score: 35 Moves: 43 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the lifeless body of another victim. | ||
CF | | ||
CF | > | DavidW says, "damn. I missed that." | |
DavidW says (to ClubFloyd), "x body" | ||
CF ] Gardenousealls Score: 55 Moves: 44 | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | This body is lying in the grass, seemingly killed while trying to | ||
CF | escape the manor grounds. She didn't get very far. You recognise the | ||
CF | victim as Zoe Briggs, she worked at the local supermarket. | ||
CF | | ||
CF | > | Jacqueline says, "Thanks." | |
DavidW says, "I seem to miss things more often these days." | ||
DavidW says (to ClubFloyd), "search zoe" | ||
CF ] Gardenousealls Score: 55 Moves: 45 | ||
CF | | ||
CF | > SEARCH ZOE | ||
CF | | ||
CF | You search the victim carefully. In her pockets, you find a lighter | ||
CF | and a pack of cigarettes. | ||
CF | | ||
CF | > | DavidW says, "oh, now we can burn the sage later." | |
Jacqueline says, "Cigarettes kill, kids." | ||
Jacqueline says (to DW), "Oh yeah, true." | ||
DavidW says (to ClubFloyd), "x lighter" | ||
CF ] Gardenousealls Score: 55 Moves: 46 | ||
CF | | ||
CF | > X LIGHTER | ||
CF | | ||
CF | A metal Zippo lighter. It's still working. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pack" | ||
CF ] Gardenousealls Score: 55 Moves: 47 | ||
CF | | ||
CF | > X PACK | ||
CF | | ||
CF | A pack of cigarettes, there's still 12 inside. | ||
CF | | ||
CF | > | DavidW says, "We can use the cigs to bribe someone later." | |
DavidW says, "After we're arrested for the murders." | ||
Roger says, "sure" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mausoleum Facade Score: 55 Moves: 48 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mausoleum Facade | ||
CF | You're standing in front of a gloomy mausoleum. A massive stone slab | ||
CF | blocks the entrance, sealing the building to keep out unwanted | ||
CF | visitors. Next to it, you see a marble sculpture of a woman. To the | ||
CF | west, a path takes you back to the gardens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slab" | ||
CF ] Mausoleum Facade Score: 55 Moves: 49 | ||
CF | | ||
CF | > X SLAB | ||
CF | | ||
CF | A massive stone slab, meant to close off the entrance of the | ||
CF | mausoleum. Effectively so, because there's no way you'll be able to | ||
CF | move it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] Mausoleum Facade Score: 55 Moves: 50 | ||
CF | | ||
CF | > X WOMAN | ||
CF | | ||
CF | A statue of a woman extending her arm, as if holding something, but | ||
CF | her hands remain vacant. | ||
CF | | ||
CF | > | DavidW says, "okay, we need to give the statue something to open the slab. Typical." | |
Jacqueline says, "Looks like-- yeah" | ||
Roger says, "she probably wants a smoke" | ||
DavidW says, "Probably a white rose from the maze center, more likely." | ||
Jacqueline says, "Oh." | ||
Jacqueline says, "I wonder if the cigs are to help us mark our way in the maze." | ||
DavidW asks, "anyway, back into the house for now, I think?" | ||
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Gardeneum Facade Score: 55 Moves: 51 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the body of Zoe Briggs. | ||
CF | | ||
CF | You can also see a pack of cigarettes and a lighter here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] GreenhouseFacade Score: 55 Moves: 52 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Greenhouse | ||
CF | You're in a small greenhouse. Most of its windows are shattered, and | ||
CF | weeds have taken over the majority of plant beds. In the corner, a | ||
CF | little herb sprouts defiantly from the ground. A door to the east | ||
CF | provides access to the garden, while the door south leads into the | ||
CF | manor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] GardenouseFacade Score: 55 Moves: 53 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the body of Zoe Briggs. | ||
CF | | ||
CF | You can also see a pack of cigarettes and a lighter here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] GardenouseFacade Score: 65 Moves: 54 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | pack of cigarettes: Taken. | ||
CF | lighter: Taken. | ||
CF | | ||
CF | > | DavidW says, "I thought I took them directly." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] GreenhouseFacade Score: 65 Moves: 55 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Greenhouse | ||
CF | You're in a small greenhouse. Most of its windows are shattered, and | ||
CF | weeds have taken over the majority of plant beds. In the corner, a | ||
CF | little herb sprouts defiantly from the ground. A door to the east | ||
CF | provides access to the garden, while the door south leads into the | ||
CF | manor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] KitchenuseFacade Score: 65 Moves: 56 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Kitchen | ||
CF | You are in a room lined with grimy tiles. A pile of old pots and pans | ||
CF | rests on one of the many counters. There are doors to the north and | ||
CF | south. You also see a wooden staircase, leading down into the cellar. | ||
CF | | ||
CF | > | Jacqueline says, "I'll be there's nothing at all terrible in the cellar." | |
DavidW says (to ClubFloyd), "x pots" | ||
CF ] KitchenuseFacade Score: 65 Moves: 57 | ||
CF | | ||
CF | > X POTS | ||
CF | | ||
CF | The cookware looks old and corroded. They are the only reminder of | ||
CF | this room's original purpose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counters" | ||
CF ] KitchenuseFacade Score: 65 Moves: 58 | ||
CF | | ||
CF | > X COUNTERS | ||
CF | | ||
CF | The stone counters are stained with years of neglect. Using this | ||
CF | kitchen now would be nothing short of a health hazard. | ||
CF | | ||
CF | > | DavidW says, "I don't want to head down without a weapon or a light, at least one of those." | |
Jacqueline says, "Fair." | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] KitchenuseFacade Score: 65 Moves: 59 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | Some of the lights are dimly lit. Probably nothing, though you can | ||
CF | never know for sure... | ||
CF | | ||
CF | > | Jacqueline says, "Probably nothing." | |
DavidW says (to ClubFloyd), "tell radio about zoe" | ||
CF ] KitchenuseFacade Score: 65 Moves: 60 | ||
CF | | ||
CF | > TELL RADIO ABOUT ZOE | ||
CF | | ||
CF | "Don't dilly-dally, Cross. I need you to find out exactly what | ||
CF | happened here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dining Roomacade Score: 65 Moves: 61 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dining Room | ||
CF | You're in a large room, with a long dining table at the centre. A | ||
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door | ||
CF | leads north, and you can see the entrance hall east of you. | ||
CF | | ||
CF | A wax candle lies forgotten on the table. | ||
CF | | ||
CF | > | Roger says, "nice" | |
DavidW says, "and there's our light" | ||
Jacqueline says, "Light 'er up." | ||
DavidW says (to ClubFloyd), "not quite yet" | ||
CF ] Dining Roomacade Score: 65 Moves: 61 | ||
CF | | ||
CF | > NOT QUITE YET | ||
CF | | ||
CF | You scratch your head. Hmm? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candle" | ||
CF ] Dining Roomacade Score: 65 Moves: 62 | ||
CF | | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Dining Roomacade Score: 65 Moves: 63 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | An unlit wax candle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Dining Roomacade Score: 65 Moves: 64 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | A simple dining table, nothing special about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chandelier" | ||
CF ] Dining Roomacade Score: 65 Moves: 65 | ||
CF | | ||
CF | > X CHANDELIER | ||
CF | | ||
CF | The chandelier hangs slightly crooked. It's full of cobwebs, and the | ||
CF | wax candles it once held are all but burned up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Dining Roomacade Score: 65 Moves: 66 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | DavidW says, "The meter lights in the kitchen seem to be to indicate something lurks in the cellar." | |
Jacqueline nods. | ||
Jacqueline says, "Agree." | ||
Jacqueline says, "I agree with you that it is not probably nothing." | ||
DavidW says, "I want to at least check the upstairs first. Find a diary or crucifix or something." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entrance Hallade Score: 65 Moves: 67 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | You can also see a newspaper clipping here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clipping" | ||
CF ] Entrance Hallade Score: 65 Moves: 68 | ||
CF | | ||
CF | > TAKE CLIPPING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness Hallade Score: 65 Moves: 69 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | Roger says, "I guess our score is silently-incrementing" | |
Jacqueline says, "Oh. So it is." | ||
DavidW says, "oh, upstairs is dark." | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Darkness Hallade Score: 65 Moves: 69 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 65 out of a possible 250, in 69 turns, earning | ||
CF | you the rank of: Paranatural Constable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light candle with lighter" | ||
CF ] Upper Hallallade Score: 65 Moves: 70 | ||
CF | | ||
CF | > LIGHT CANDLE WITH LIGHTER | ||
CF | | ||
CF | You light up the candle. | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | > | DavidW asks, "Those boarded windows were pointless, weren't they?" | |
DavidW says, "The thrill-seekers entered anyway." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper Hallallade Score: 65 Moves: 71 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the bedroom door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Upper Hallallade Score: 65 Moves: 72 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bedroom door" | ||
CF ] Upper Hallallade Score: 65 Moves: 73 | ||
CF | | ||
CF | > OPEN BEDROOM DOOR | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bathroomllallade Score: 65 Moves: 74 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Bathroom | ||
CF | You're in the bathroom. It's almost entirely empty, apart from a | ||
CF | broken mirror on the wall, and a bar of soap on the floor. The door | ||
CF | east leads back to the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Bathroomllallade Score: 65 Moves: 75 | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | You look into the mirror, meeting your own weary gaze. Despite | ||
CF | everything, it's still you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Bathroomllallade Score: 65 Moves: 76 | ||
CF | | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take soap" | ||
CF ] Bathroomllallade Score: 65 Moves: 77 | ||
CF | | ||
CF | > TAKE SOAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Bathroomllallade Score: 65 Moves: 78 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | An old bar of soap, dry and cracked. It carries a faint smell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] Bathroomllallade Score: 65 Moves: 79 | ||
CF | | ||
CF | > SMELL IT | ||
CF | | ||
CF | You take a whiff, and recognise the floral scent of lavender. | ||
CF | | ||
CF | > | Jacqueline says, "I am disappointed that our face did not melt when looking in the mirror." | |
Roger says, "bloody mary, hello" | ||
DavidW says, "That's not a typical event." | ||
Jacqueline says, "It is in spooky movies." | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Bathroomllallade Score: 65 Moves: 80 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper Hallallade Score: 65 Moves: 81 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Study Hallallade Score: 65 Moves: 82 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. The door to the west takes | ||
CF | you back to the hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of another victim. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Study Hallallade Score: 65 Moves: 83 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It buzzes whenever you get close to the dead body, confirming what you | ||
CF | already knew: This kid did not die from natural causes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Study Hallallade Score: 85 Moves: 84 | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | Another body lying lifelessly on the floor. You recognise him as | ||
CF | Martin Finch, he used to bring your newspaper in the morning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Study Hallallade Score: 85 Moves: 85 | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You search his pockets carefully, and find a small pocket knife. | ||
CF | | ||
CF | > | Jacqueline says, "Guess it's time to cancel the paper." | |
DavidW says (to ClubFloyd), "take nife" | ||
CF ] Study Hallallade Score: 85 Moves: 85 | ||
CF | | ||
CF | > TAKE NIFE | ||
CF | | ||
CF | Sorry, I don't understand what "nife" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take knife" | ||
CF ] Study Hallallade Score: 95 Moves: 86 | ||
CF | | ||
CF | > TAKE KNIFE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Study Hallallade Score: 95 Moves: 87 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | It's a small pocket knife. Looks like it didn't do the kid much | ||
CF | good... | ||
CF | | ||
CF | > | DavidW says, "I suppose that counts as a weapon, though." | |
Jacqueline says, "Hm. True." | ||
DavidW says (to ClubFloyd), "x eesk" | ||
CF ] Study Hallallade Score: 95 Moves: 87 | ||
CF | | ||
CF | > X EESK | ||
CF | | ||
CF | Sorry, I don't understand what "eesk" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Study Hallallade Score: 95 Moves: 88 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | The desk is crafted from solid wood. Some of the edges are chipped | ||
CF | from its years of service, but it still looks sturdy. | ||
CF | | ||
CF | > | DavidW says, "'sturdy'" | |
Jacqueline says, "Climb it for some reason later, maybe." | ||
DavidW asks, "Are we meant to climb the thing?" | ||
DavidW says (to ClubFloyd), "climb desk" | ||
CF ] Study Hallallade Score: 95 Moves: 89 | ||
CF | | ||
CF | > CLIMB DESK | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on desk" | ||
CF ] Study Hallallade Score: 95 Moves: 90 | ||
CF | | ||
CF | > STAND ON DESK | ||
CF | | ||
CF | You can't enter that. | ||
CF | | ||
CF | > | Jacqueline says, "Or not" | |
DavidW says (to ClubFloyd), "open desk" | ||
CF ] Study Hallallade Score: 95 Moves: 91 | ||
CF | | ||
CF | > OPEN DESK | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] Study Hallallade Score: 95 Moves: 91 | ||
CF | | ||
CF | > X DRAWER | ||
CF | | ||
CF | Sorry, I don't understand what "drawer" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Study Hallallade Score: 95 Moves: 92 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. The door to the west takes | ||
CF | you back to the hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of Martin Finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search desk" | ||
CF ] Study Hallallade Score: 95 Moves: 93 | ||
CF | | ||
CF | > SEARCH DESK | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panels" | ||
CF ] Study Hallallade Score: 95 Moves: 94 | ||
CF | | ||
CF | > X PANELS | ||
CF | | ||
CF | Unlike the other rooms, the walls here are finished with wooden | ||
CF | paneling. It looks cozy almost, if you gloss over the dead body in the | ||
CF | midst of it all. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tap panels" | ||
CF ] Study Hallallade Score: 95 Moves: 94 | ||
CF | | ||
CF | > TAP PANELS | ||
CF | | ||
CF | You scratch your head. Hmm? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit panels" | ||
CF ] Study Hallallade Score: 95 Moves: 95 | ||
CF | | ||
CF | > HIT PANELS | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search panels" | ||
CF ] Study Hallallade Score: 95 Moves: 96 | ||
CF | | ||
CF | > SEARCH PANELS | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open panels" | ||
CF ] Study Hallallade Score: 95 Moves: 97 | ||
CF | | ||
CF | > OPEN PANELS | ||
CF | | ||
CF | You can't open those. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x piano" | ||
CF ] Study Hallallade Score: 95 Moves: 98 | ||
CF | | ||
CF | > X PIANO | ||
CF | | ||
CF | An old grand piano. The polished wood is badly scratched, and one of | ||
CF | the keys is stained by a smudge of blood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Study Hallallade Score: 95 Moves: 99 | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | A smudge of blood covers the key. Did the victim touch it? | ||
CF | | ||
CF | > | Jacqueline says, "ew" | |
DavidW says (to ClubFloyd), "take key" | ||
CF ] Study Hallallade Score: 95 Moves: 100 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push key" | ||
CF ] Study Hallallade Score: 95 Moves: 101 | ||
CF | | ||
CF | > PUSH KEY | ||
CF | | ||
CF | You press the piano key down, and a secret entrance opens up on the | ||
CF | south wall! | ||
CF | | ||
CF | > | Jacqueline says, "(Yes, all we've seen, and this is my first 'ew'" | |
DavidW says, "there we go" | ||
Jacqueline says, ")" | ||
Jacqueline exclaims, "woo!" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Secret Libraryde Score: 100 Moves: 102 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Stepping through the opening, your eyes widen as you discover the | ||
CF | hidden space behind it. | ||
CF | | ||
CF | Secret Library | ||
CF | You're in a secret library. Bookshelves line the walls, holding occult | ||
CF | books and ancient looking scrolls. | ||
CF | The way north leads back to the study. | ||
CF | | ||
CF | > | ||
Jacqueline nice | DavidW says, "oh, not a secret porn library" | |
Jacqueline says, "No" | ||
Jacqueline says (to ClubFloyd), "x books" | ||
CF ] Secret Libraryde Score: 100 Moves: 103 | ||
CF | | ||
CF | > X BOOKS | ||
CF | | ||
CF | Old books and scrolls line the walls of the library. It seems to go on | ||
CF | forever. Whatever occult topic you're interested in, there's probably | ||
CF | something about it in here. | ||
CF | | ||
CF | > | DavidW says, "Secret porn libraries are an actual thing that can exist in the world." | |
Jacqueline says (to ClubFloyd), "look up demon possession" | ||
CF ] Secret Libraryde Score: 100 Moves: 103 | ||
CF | | ||
CF | > LOOK UP DEMON POSSESSION | ||
CF | | ||
CF | I think you wanted to say "look for something in something". Please | ||
CF | try again. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look for demon possession in books" | ||
CF ] Secret Libraryde Score: 100 Moves: 104 | ||
CF | | ||
CF | > LOOK FOR DEMON POSSESSION IN BOOKS | ||
CF | | ||
CF | After a long search you find out that banishing a demon isn't an easy | ||
CF | feat. You'll need to look up the exorcism ritual for the specific one. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says, "I did not expect that to work, so yay" | ||
Roger says (to cf), "look for sage in books" | ||
CF ] Secret Libraryde Score: 100 Moves: 105 | ||
CF | | ||
CF | > LOOK FOR SAGE IN BOOKS | ||
CF | | ||
CF | You search and search, but none of the books seem to mention anything | ||
CF | about that. | ||
CF | | ||
CF | > | DavidW says, "I think we need to know which demon, htough." | |
Jacqueline says (to ClubFloyd), "look for exorcism in books" | ||
CF ] Secret Libraryde Score: 100 Moves: 106 | ||
CF | | ||
CF | > LOOK FOR EXORCISM IN BOOKS | ||
CF | | ||
CF | After a long search you find out that banishing a demon isn't an easy | ||
CF | feat. You'll need to look up the exorcism ritual for the specific one. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, yeah." | |
Jacqueline says, "Guess we better go ask it its name." | ||
DavidW says, "or its species" | ||
Jacqueline says, "heh" | ||
Roger says, "who's your daddy" | ||
Jacqueline says, "I'm the only pure human here." | ||
Roger says (to cf), "x meter" | ||
CF ] Secret Libraryde Score: 100 Moves: 107 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | DavidW says, "I guess we didn't find a key for the bedroom yet." | |
DavidW asks, "Shall we brave the cellar next?" | ||
DavidW says, "I'll save when we get to the kitchen." | ||
Roger says, "examine Martin" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Studyt Libraryde Score: 100 Moves: 108 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. A secret passage leads | ||
CF | through the south wall, and the door to the west takes you back to the | ||
CF | hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of Martin Finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x martin" | ||
CF ] Studyt Libraryde Score: 100 Moves: 109 | ||
CF | | ||
CF | > X MARTIN | ||
CF | | ||
CF | Another body lying lifelessly on the floor. You recognise him as | ||
CF | Martin Finch, he used to bring your newspaper in the morning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move desk" | ||
CF ] Studyt Libraryde Score: 100 Moves: 110 | ||
CF | | ||
CF | > MOVE DESK | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | ||
Roger says (to cf), "tell radio about martin" | ||
CF ] Studyt Libraryde Score: 100 Moves: 111 | ||
CF | | ||
CF | > TELL RADIO ABOUT MARTIN | ||
CF | | ||
CF | Static... The radio signal must be too weak to reach Sergeant Campbell | ||
CF | from here. | ||
CF | | ||
CF | > | DavidW says, "huh" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper Hallraryde Score: 100 Moves: 112 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Entrance Hallyde Score: 100 Moves: 113 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell radio about Martin" | ||
CF ] Entrance Hallyde Score: 100 Moves: 114 | ||
CF | | ||
CF | > TELL RADIO ABOUT MARTIN | ||
CF | | ||
CF | "Don't dilly-dally, Cross. I need you to find out exactly what | ||
CF | happened here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask radio about Martin" | ||
CF ] Entrance Hallyde Score: 100 Moves: 115 | ||
CF | | ||
CF | > ASK RADIO ABOUT MARTIN | ||
CF | | ||
CF | Sergeant Campbell responds through the crackling speaker: "I don't | ||
CF | have the answer to that, Cross. Let's focus on the case." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask radio about maze" | ||
CF ] Entrance Hallyde Score: 100 Moves: 116 | ||
CF | | ||
CF | > ASK RADIO ABOUT MAZE | ||
CF | | ||
CF | Sergeant Campbell responds through the crackling speaker: "I don't | ||
CF | have the answer to that, Cross. Let's focus on the case." | ||
CF | | ||
CF | > | Roger says, "they don't care about those dead bodies you keep finding" | |
DavidW asks, "continue the cellar plan?" | ||
Roger says, "sure" | ||
Jacqueline says, "Sure" | ||
DavidW asks, "although, I think we missed a room east of the hall painting...?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dining Roomllyde Score: 100 Moves: 117 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Dining Room | ||
CF | You're in a large room, with a long dining table at the centre. A | ||
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door | ||
CF | leads north, and you can see the entrance hall east of you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] KitchenRoomllyde Score: 100 Moves: 118 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Kitchen | ||
CF | You are in a room lined with grimy tiles. A pile of old pots and pans | ||
CF | rests on one of the many counters. There are doors to the north and | ||
CF | south. You also see a wooden staircase, leading down into the cellar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] KitchenRoomllyde Score: 100 Moves: 118 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] CellarnRoomllyde Score: 105 Moves: 119 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You're in a damp cellar, probably used as food storage once, but the | ||
CF | shelves are now completely empty. A wooden staircase leads up to the | ||
CF | kitchen, and you see a dark passageway to the south. | ||
CF | | ||
CF | In the cellar floor, you notice the carving of a large sigil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] CellarnRoomllyde Score: 105 Moves: 120 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | All of its lights are flashing rapidly. Something paranatural is | ||
CF | definitely in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sigil" | ||
CF ] CellarnRoomllyde Score: 105 Moves: 121 | ||
CF | | ||
CF | > X SIGIL | ||
CF | | ||
CF | You take a closer look at the sigil. You do not recognise it, but you | ||
CF | can sense a dark energy radiating from it. Did the kids carve this? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] CellarnRoomllyde Score: 105 Moves: 122 | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | Some unremarkable shelves hanging on the wall. There's nothing on | ||
CF | them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x staircase" | ||
CF ] CellarnRoomllyde Score: 105 Moves: 123 | ||
CF | | ||
CF | > X STAIRCASE | ||
CF | | ||
CF | An unobtrusive staircase descends into a dark cellar. The wooden steps | ||
CF | are warped, but still look sturdy enough to hold your weight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask radio about sigil" | ||
CF ] CellarnRoomllyde Score: 105 Moves: 124 | ||
CF | | ||
CF | > ASK RADIO ABOUT SIGIL | ||
CF | | ||
CF | Static... The radio signal must be too weak to reach Sergeant Campbell | ||
CF | from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] KitchenRoomllyde Score: 105 Moves: 125 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | You are in a room lined with grimy tiles. A pile of old pots and pans | ||
CF | rests on one of the many counters. There are doors to the north and | ||
CF | south. You also see a wooden staircase, leading down into the cellar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow out candle" | ||
CF ] KitchenRoomllyde Score: 105 Moves: 126 | ||
CF | | ||
CF | > BLOW OUT CANDLE | ||
CF | | ||
CF | You blow out the candle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell radio about sigil" | ||
CF ] KitchenRoomllyde Score: 105 Moves: 127 | ||
CF | | ||
CF | > TELL RADIO ABOUT SIGIL | ||
CF | | ||
CF | "Don't dilly-dally, Cross. I need you to find out exactly what | ||
CF | happened here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask radio about sigil" | ||
CF ] KitchenRoomllyde Score: 105 Moves: 128 | ||
CF | | ||
CF | > ASK RADIO ABOUT SIGIL | ||
CF | | ||
CF | Sergeant Campbell responds through the crackling speaker: "I don't | ||
CF | have the answer to that, Cross. Let's focus on the case." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dining Roomllyde Score: 105 Moves: 129 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dining Room | ||
CF | You're in a large room, with a long dining table at the centre. A | ||
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door | ||
CF | leads north, and you can see the entrance hall east of you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entrance Hallyde Score: 105 Moves: 130 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Hallyde Score: 105 Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Parloure Hallyde Score: 105 Moves: 132 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Parlour | ||
CF | You're in a dim sitting area. A narrow window lets in a sliver of | ||
CF | moonlight, casting just enough light to reveal the tapestry hanging on | ||
CF | the wall. There are doors to the west and south. | ||
CF | | ||
CF | On a table next to the window, you notice an old pocket watch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Parloure Hallyde Score: 105 Moves: 133 | ||
CF | | ||
CF | > X WATCH | ||
CF | | ||
CF | An old pocket watch made of copper. The metal has faded over the | ||
CF | years, and the mechanism inside has long stopped working. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Parloure Hallyde Score: 105 Moves: 134 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You are carrying too many things already. | ||
CF | | ||
CF | > | Jacqueline says, "what" | |
Roger says, "we've travelled back to 1980" | ||
Jacqueline says, "apparently" | ||
DavidW says, "I knew we needed a bag." | ||
DavidW says (to ClubFloyd), "drop cigarettes, clipping" | ||
CF ] Parloure Hallyde Score: 105 Moves: 135 | ||
CF | | ||
CF | > DROP CIGARETTES, CLIPPING | ||
CF | | ||
CF | pack of cigarettes: Dropped. | ||
CF | newspaper clipping: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clipping" | ||
CF ] Parloure Hallyde Score: 105 Moves: 136 | ||
CF | | ||
CF | > X CLIPPING | ||
CF | | ||
CF | A torn newspaper clipping, detailing the history of Thornfell Manor | ||
CF | and the local rumours of its curse. Seems like these kids were looking | ||
CF | for a thrill by spending the night in a haunted house. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open pack" | ||
CF ] Parloure Hallyde Score: 105 Moves: 137 | ||
CF | | ||
CF | > OPEN PACK | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open watch" | ||
CF ] Parloure Hallyde Score: 105 Moves: 138 | ||
CF | | ||
CF | > OPEN WATCH | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | DavidW asks, "We might not need the watch?" | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] Parloure Hallyde Score: 105 Moves: 139 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | A small, round table stands idly beside the window. On it rests an old | ||
CF | pocket watch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Parloure Hallyde Score: 105 Moves: 140 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | A beam of moonlight slips through the window. Barely enough to | ||
CF | illuminate the room, but a comforting presence regardless. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tapestry" | ||
CF ] Parloure Hallyde Score: 105 Moves: 141 | ||
CF | | ||
CF | > X TAPESTRY | ||
CF | | ||
CF | The tapestry depicts a dramatic scene; A heroic figure battles a | ||
CF | monstrous, horned creature. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Parloure Hallyde Score: 105 Moves: 142 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x creature" | ||
CF ] Parloure Hallyde Score: 105 Moves: 142 | ||
CF | | ||
CF | > X CREATURE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move tapestry" | ||
CF ] Parloure Hallyde Score: 105 Moves: 143 | ||
CF | | ||
CF | > MOVE TAPESTRY | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Parloure Hallyde Score: 105 Moves: 144 | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Parloure Hallyde Score: 105 Moves: 145 | ||
CF | | ||
CF | > PUSH IT | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | DavidW asks, "south?" | |
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Librarye Hallyde Score: 105 Moves: 146 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Library | ||
CF | You're in a dusty library. The walls are covered in books, their | ||
CF | spines mostly faded. A dark rug muffles the creaking of the | ||
CF | floorboards underneath your feet. You can also see a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Librarye Hallyde Score: 105 Moves: 147 | ||
CF | | ||
CF | > X BOOKS | ||
CF | | ||
CF | Leather-bound books cover the walls of the library. Most of the titles | ||
CF | are barely legible, and the pages have yellowed over time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search books" | ||
CF ] Librarye Hallyde Score: 105 Moves: 148 | ||
CF | | ||
CF | > SEARCH BOOKS | ||
CF | | ||
CF | But what are you looking for? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Librarye Hallyde Score: 105 Moves: 149 | ||
CF | | ||
CF | > X RUG | ||
CF | | ||
CF | A dark rug covering a large part of the creaking floorboards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move rug" | ||
CF ] Librarye Hallyde Score: 105 Moves: 150 | ||
CF | | ||
CF | > MOVE RUG | ||
CF | | ||
CF | You lift up one side of the rug... and discover a concealed trapdoor | ||
CF | underneath! | ||
CF | | ||
CF | > | ||
Roger says (to cf), "look for sigil in books" | ||
CF ] Librarye Hallyde Score: 105 Moves: 151 | ||
CF | | ||
CF | > LOOK FOR SIGIL IN BOOKS | ||
CF | | ||
CF | You go over the shelves, browsing through all of the works, but can't | ||
CF | find anything interesting. | ||
CF | | ||
CF | > | Roger says, "oops, I mean secret libary" | |
DavidW says, "The secret library is a better bet for the sigil" | ||
Roger says, "just got lost" | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Librarye Hallyde Score: 105 Moves: 152 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | DavidW asks, "Should we ignore the trapdoor and go look up sigil in the secret library?" | |
Roger says, "I'd like to before I forget, if you don't ind" | ||
Jacqueline says, "Sure" | ||
DavidW says, "no prob" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Parloure Hallyde Score: 105 Moves: 153 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Parlour | ||
CF | You're in a dim sitting area. A narrow window lets in a sliver of | ||
CF | moonlight, casting just enough light to reveal the tapestry hanging on | ||
CF | the wall. There are doors to the west and south. | ||
CF | | ||
CF | On a table next to the window, you notice an old pocket watch. | ||
CF | | ||
CF | You can also see a newspaper clipping and a pack of cigarettes here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Gallerye Hallyde Score: 105 Moves: 154 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance Hallyde Score: 105 Moves: 155 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness Hallyde Score: 105 Moves: 156 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Hallyde Score: 105 Moves: 157 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Wandering around in the dark like this is probably not a good idea... | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Secret Libraryde Score: 105 Moves: 158 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Secret Library | ||
CF | You're in a secret library. Bookshelves line the walls, holding occult | ||
CF | books and ancient looking scrolls. | ||
CF | The way north leads back to the study. | ||
CF | | ||
CF | > | DavidW says, "cool. There's light in here somehow." | |
DavidW says (to ClubFloyd), "look up sigil in books" | ||
CF ] Secret Libraryde Score: 105 Moves: 159 | ||
CF | | ||
CF | > LOOK UP SIGIL IN BOOKS | ||
CF | | ||
CF | You search and search, but none of the books seem to mention anything | ||
CF | about that. | ||
CF | | ||
CF | > | Roger says, "BOOOooo but okay" | |
DavidW says (to ClubFloyd), "look up sigil in scrolls" | ||
CF ] Secret Libraryde Score: 105 Moves: 160 | ||
CF | | ||
CF | > LOOK UP SIGIL IN SCROLLS | ||
CF | | ||
CF | You search and search, but none of the books seem to mention anything | ||
CF | about that. | ||
CF | | ||
CF | > | Jacqueline says, "hm, yeah. boo" | |
DavidW says, "I'll ditto that." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darknessibraryde Score: 105 Moves: 161 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darknessibraryde Score: 105 Moves: 162 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You carefully shuffle around in the dark. You hear a scraping sound | ||
CF | behind you, but can't see anything... | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Entrance Hallyde Score: 105 Moves: 163 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Hallyde Score: 105 Moves: 164 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Parloure Hallyde Score: 105 Moves: 165 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Parlour | ||
CF | You're in a dim sitting area. A narrow window lets in a sliver of | ||
CF | moonlight, casting just enough light to reveal the tapestry hanging on | ||
CF | the wall. There are doors to the west and south. | ||
CF | | ||
CF | On a table next to the window, you notice an old pocket watch. | ||
CF | | ||
CF | You can also see a newspaper clipping and a pack of cigarettes here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Librarye Hallyde Score: 105 Moves: 166 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Library | ||
CF | You're in a dusty library. The walls are covered in books, their | ||
CF | spines mostly faded. A dark rug muffles the creaking of the | ||
CF | floorboards underneath your feet. There is a door to the north, and a | ||
CF | concealed trapdoor in the floorboards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open trapdoor" | ||
CF ] Librarye Hallyde Score: 105 Moves: 167 | ||
CF | | ||
CF | > OPEN TRAPDOOR | ||
CF | | ||
CF | Opening the trapdoor reveals a small ladder, leading further down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Darkness Hallyde Score: 105 Moves: 168 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light candle with lighter" | ||
CF ] Underground Passage Score: 105 Moves: 169 | ||
CF | | ||
CF | > LIGHT CANDLE WITH LIGHTER | ||
CF | | ||
CF | You light up the candle. | ||
CF | Underground Passage | ||
CF | You're in an underground passage. It extends further to the north, and | ||
CF | a small ladder leads up. | ||
CF | | ||
CF | Lying against one of the walls, you see the body of another victim. | ||
CF | | ||
CF | > | Roger asks, "did we ever go down to the cellar the usual way?" | |
Jacqueline says, "Another body" | ||
DavidW asks (of Roger), "yes?" | ||
DavidW asks, "That's where the sigil was?" | ||
Roger says, "oh yeah; thanks." | ||
Roger says, "a grue got this guy" | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Underground Passage Score: 125 Moves: 170 | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | Another one of the missing kids. Donna Kerr, most likely, as she was | ||
CF | the only redhead of the four. Part of her clothing seems scorched. | ||
CF | | ||
CF | Out of nowhere, the air around you turns cold, and your EMF meter | ||
CF | starts beeping loudly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Underground Passage Score: 125 Moves: 171 | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You search the victim's body, and discover a rusty key in her hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Underground Passage Score: 125 Moves: 172 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Libraryound Passage Score: 125 Moves: 173 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Library | ||
CF | You're in a dusty library. The walls are covered in books, their | ||
CF | spines mostly faded. A dark rug muffles the creaking of the | ||
CF | floorboards underneath your feet. There is a door to the north, and a | ||
CF | concealed ladder leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Parlouround Passage Score: 125 Moves: 174 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Parlour | ||
CF | You're in a dim sitting area. A narrow window lets in a sliver of | ||
CF | moonlight, casting just enough light to reveal the tapestry hanging on | ||
CF | the wall. There are doors to the west and south. | ||
CF | | ||
CF | On a table next to the window, you notice an old pocket watch. | ||
CF | | ||
CF | You can also see a newspaper clipping and a pack of cigarettes here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Galleryound Passage Score: 125 Moves: 175 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | Jacqueline says, "ooh" | |
DavidW says (to ClubFloyd), "x wisp" | ||
CF ] Galleryound Passage Score: 125 Moves: 176 | ||
CF | | ||
CF | > X WISP | ||
CF | | ||
CF | You're looking at the faint, misty outline of what seems to be a | ||
CF | person. The spirit of one of the Thornfells, perhaps? | ||
CF | | ||
CF | > | Jacqueline says, "spirit, hello" | |
DavidW says (to ClubFloyd), "wisp, hello" | ||
CF ] Galleryound Passage Score: 125 Moves: 177 | ||
CF | | ||
CF | > WISP, HELLO | ||
CF | | ||
CF | The shade seems unable to hear you, as it's not a fully formed ghost. | ||
CF | You'd need to perform a seance if you were to question it properly. | ||
CF | | ||
CF | > | Jacqueline says, "ooooooh" | |
Jacqueline says, "yeeeeesssss" | ||
Roger says, "This game doesn't seem very short" | ||
DavidW says, "Not as short as the other, no." | ||
Jacqueline says, "No." | ||
Jacqueline says, "We got stuff to do." | ||
DavidW says, "We can use the key to get in the bedroom, I assume. And seance might be a book topic." | ||
Jacqueline says, "Also, we should have played this is Spookyseason, but it's all good." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance Hallassage Score: 125 Moves: 178 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Hallassage Score: 125 Moves: 179 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance Hallassage Score: 125 Moves: 180 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Hallallassage Score: 125 Moves: 181 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wisp" | ||
CF ] Upper Hallallassage Score: 125 Moves: 182 | ||
CF | | ||
CF | > X WISP | ||
CF | | ||
CF | You're looking at the faint, misty outline of what seems to be a | ||
CF | person. The spirit of one of the Thornfells, perhaps? | ||
CF | | ||
CF | > | DavidW asks, "another wisp, or the same one?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper Hallallassage Score: 125 Moves: 183 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the bedroom door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock bedroom door with key" | ||
CF ] Upper Hallallassage Score: 125 Moves: 184 | ||
CF | | ||
CF | > UNLOCK BEDROOM DOOR WITH KEY | ||
CF | | ||
CF | You unlock the bedroom door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper Hallallassage Score: 125 Moves: 185 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the bedroom door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upper Hallallassage Score: 125 Moves: 186 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the bedroom door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Master Bedroomssage Score: 125 Moves: 187 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Master Bedroom | ||
CF | You're in the master bedroom. A single bed, covered in yellowed and | ||
CF | crumpled linen, is the only furniture left behind. There's a door to | ||
CF | the balcony north, and the door south leads back to the hall. | ||
CF | | ||
CF | > | Jacqueline asks, "Probably the same wisp, but it moves around?" | |
Jacqueline says, "Which is annoying, because then when we wanna seance it, we'll need to find it." | ||
DavidW says, "maybe. I didn't see any way to tell them apart." | ||
Jacqueline says, "But maybe I'm wrong." | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Master Bedroomssage Score: 125 Moves: 188 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | You take a closer look at the bed, noticing nothing special about it. | ||
CF | The worn sheets don't make it look particularly inviting, but you're | ||
CF | not here to sleep anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Master Bedroomssage Score: 125 Moves: 189 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | It whirrs gently, none of the lights glowing, showing no significant | ||
CF | fluctuations. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Master Bedroomssage Score: 125 Moves: 190 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x linen" | ||
CF ] Master Bedroomssage Score: 125 Moves: 191 | ||
CF | | ||
CF | > X LINEN | ||
CF | | ||
CF | You take a closer look at the bed, noticing nothing special about it. | ||
CF | The worn sheets don't make it look particularly inviting, but you're | ||
CF | not here to sleep anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bed" | ||
CF ] Master Bedroomssage Score: 125 Moves: 192 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] BalconyBedroomssage Score: 125 Moves: 193 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Balcony | ||
CF | You are standing on the balcony, just outside of the master bedroom. A | ||
CF | gentle breeze brushes against your skin. You can see the garden below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x garden" | ||
CF ] BalconyBedroomssage Score: 125 Moves: 194 | ||
CF | | ||
CF | > X GARDEN | ||
CF | | ||
CF | You can see the entirety of the Thornfell grounds from here, the | ||
CF | hedges of the maze and the facade of the mausoleum easily discernible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x maze" | ||
CF ] BalconyBedroomssage Score: 125 Moves: 195 | ||
CF | | ||
CF | > X MAZE | ||
CF | | ||
CF | You can see the entire layout of the maze at once, and you spot the | ||
CF | route to the heart: North, East, North, West. | ||
CF | | ||
CF | > | DavidW says, "huzzah!" | |
DavidW says (to ClubFloyd), "x facade" | ||
CF ] BalconyBedroomssage Score: 125 Moves: 196 | ||
CF | | ||
CF | > X FACADE | ||
CF | | ||
CF | You can see the mausoleum from here. It doesn't look any less gloomy | ||
CF | from afar. | ||
CF | | ||
CF | > | Jacqueline says, "Not the first game to do it, but I'm always glad to see it." | |
DavidW says, "true true" | ||
DavidW says, "In Curses, you climb a tree to see the maze layout." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Master Bedroomssage Score: 125 Moves: 197 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Master Bedroom | ||
CF | You're in the master bedroom. A single bed, covered in yellowed and | ||
CF | crumpled linen, is the only furniture left behind. There's a door to | ||
CF | the balcony north, and the door south leads back to the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upper Hallroomssage Score: 125 Moves: 198 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Study Hallroomssage Score: 125 Moves: 199 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. A secret passage leads | ||
CF | through the south wall, and the door to the west takes you back to the | ||
CF | hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of Martin Finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Secret Libraryssage Score: 125 Moves: 200 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Secret Library | ||
CF | You're in a secret library. Bookshelves line the walls, holding occult | ||
CF | books and ancient looking scrolls. | ||
CF | The way north leads back to the study. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up seance in books" | ||
CF ] Secret Libraryssage Score: 140 Moves: 201 | ||
CF | | ||
CF | > LOOK UP SEANCE IN BOOKS | ||
CF | | ||
CF | Amongst dusty books, you find a ritual to speak with ghosts. | ||
CF | You'll need a candle, a picture of the deceased, and... a piece of | ||
CF | their remains? | ||
CF | | ||
CF | > | Jacqueline says, "ew" | |
Jacqueline says, "My second ew" | ||
Jacqueline asks, "Wait, how do we know which kid it is?" | ||
Jacqueline asks, "Oh man, do we use the pocket knife?" | ||
Roger says, "haha yes yes" | ||
Jacqueline says, "I've actually dissected dead bodies, I'm not sure why I'm saying 'ew' here, but..." | ||
Roger asks, "is there a picture in the pocketwatch?" | ||
DavidW says, "The only picture we've seen is the Gallery pic." | ||
Roger says, "oh yeah" | ||
DavidW says, "The pocketwatch had no picture; the watch cannot be opened." | ||
Jacqueline says, "Oh, okay, yeah. So I guess the picture may be how we narrow things down." | ||
Jacqueline says, "And it's not the kids' remains we need." | ||
Jacqueline says, "It's what's in the crypt." | ||
DavidW says, "So, I'm guessing, the maze center has what we need to open the mausoleum. We get a bone from there. Talk to the wisp. Then perform another ritural with the sage and lavender soap." | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "That all sounds right." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Studyt Libraryssage Score: 140 Moves: 202 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. A secret passage leads | ||
CF | through the south wall, and the door to the west takes you back to the | ||
CF | hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of Martin Finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper Hallraryssage Score: 140 Moves: 203 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upper Hallraryssage Score: 140 Moves: 204 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Entrance Hallyssage Score: 140 Moves: 205 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow out candle" | ||
CF ] Entrance Hallyssage Score: 140 Moves: 206 | ||
CF | | ||
CF | > BLOW OUT CANDLE | ||
CF | | ||
CF | You blow out the candle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Hallyssage Score: 140 Moves: 207 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gardenye Hallyssage Score: 140 Moves: 208 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the body of Zoe Briggs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gardenye Hallyssage Score: 140 Moves: 209 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter maze" | ||
CF ] Mazeenye Hallyssage Score: 140 Moves: 210 | ||
CF | | ||
CF | > ENTER MAZE | ||
CF | | ||
CF | Maze | ||
CF | You are in a giant maze, you can move in any direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Hallyssage Score: 140 Moves: 211 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | DavidW says, "Why would an outdoor hedge maze need light?!" | |
Jacqueline says, "The hedge is really tall." | ||
DavidW says (to ClubFloyd), "light candle with lighter" | ||
CF ] Mazeness Hallyssage Score: 140 Moves: 212 | ||
CF | | ||
CF | > LIGHT CANDLE WITH LIGHTER | ||
CF | | ||
CF | You light up the candle. | ||
CF | Maze | ||
CF | The hedges around you look all identical... Where to now? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mazeness Hallyssage Score: 140 Moves: 213 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Maze | ||
CF | Yet another crossing. There are paths in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Mazeness Hallyssage Score: 140 Moves: 214 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Maze | ||
CF | It seems to go on forever... Which direction next? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Heart of Mazeyssage Score: 145 Moves: 215 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You managed to find your way through the endless hedges, amazing! | ||
CF | | ||
CF | Heart of Maze | ||
CF | You're standing in the heart of the maze, and are greeted by a bronze, | ||
CF | horned statue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Heart of Mazeyssage Score: 145 Moves: 216 | ||
CF | | ||
CF | > X STATUE | ||
CF | | ||
CF | An imposing statue of the Minotaur, its horns curling into the night | ||
CF | sky, seemingly ready to strike. You notice a ball of yarn at the feet | ||
CF | of the creature. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x yarn" | ||
CF ] Heart of Mazeyssage Score: 145 Moves: 217 | ||
CF | | ||
CF | > X YARN | ||
CF | | ||
CF | An unassuming ball of yarn. Did someone lose it here? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take yarn" | ||
CF ] Heart of Mazeyssage Score: 145 Moves: 218 | ||
CF | | ||
CF | > TAKE YARN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Yay yarn" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Heart of Mazeyssage Score: 145 Moves: 218 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline asks, "Except - how is it that we don't automagically know our way through the maze from having seen it from above?" | |
DavidW says (to ClubFloyd), "talk to minotaur" | ||
CF ] Heart of Mazeyssage Score: 145 Moves: 218 | ||
CF | | ||
CF | > TALK TO MINOTAUR | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | DavidW says (to Jacqueline), "Authors need to have fun too, y'know." | |
Jacqueline frons. | ||
Jacqueline frowns, eve. | ||
Jacqueline frowns, eveN. | ||
DavidW says, "Authors *enjoy* coding mazes." | ||
Jacqueline says, "Some do." | ||
DavidW says, "anyway, I assume the lady of the tomb wants this yarn." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Gardenof Mazeyssage Score: 145 Moves: 219 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the body of Zoe Briggs. | ||
CF | | ||
CF | > | Jacqueline says, "br" | |
Jacqueline exclaims, "brb!" | ||
DavidW says, "wow. Instant out." | ||
Jacqueline says, "Back" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mausoleum Facadeage Score: 145 Moves: 220 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mausoleum Facade | ||
CF | You're standing in front of a gloomy mausoleum. A massive stone slab | ||
CF | blocks the entrance, sealing the building to keep out unwanted | ||
CF | visitors. Next to it, you see a marble sculpture of Ariadne. To the | ||
CF | west, a path takes you back to the gardens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give yarn to statue" | ||
CF ] Mausoleum Facadeage Score: 145 Moves: 220 | ||
CF | | ||
CF | > GIVE YARN TO STATUE | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put yarn on statue" | ||
CF ] Mausoleum Facadeage Score: 145 Moves: 221 | ||
CF | | ||
CF | > PUT YARN ON STATUE | ||
CF | | ||
CF | You place the ball of yarn in the marble hand. | ||
CF | | ||
CF | A rumbling sound emerges from the stone slab, as it slowly moves to | ||
CF | the side, opening up the mausoleum... | ||
CF | | ||
CF | > | DavidW says, "I do like it when a plan works" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Mausoleum Facadeage Score: 145 Moves: 222 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 223 | ||
CF | | ||
CF | > ENTER | ||
CF | | ||
CF | Inside Mausoleum | ||
CF | You're inside the mausoleum. The air here is damp and stale, carrying | ||
CF | a faint smell of decay. In the back of the chamber you see a single | ||
CF | casket on a raised platform. | ||
CF | | ||
CF | > | Jacqueline says (to David), "Yes" | |
DavidW says (to ClubFloyd), "x casket" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 224 | ||
CF | | ||
CF | > X CASKET | ||
CF | | ||
CF | The casket looks ancient, its wood faded and cracked with age, with a | ||
CF | brass plaque clinging to the side. The lid has shifted out of place | ||
CF | over time, leaving a gap large enough to see inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plaque" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 225 | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | The plaque is engraved with cursive text: | ||
CF | "Oswald Thornfell (1601 - 1663)" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x platform" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 226 | ||
CF | | ||
CF | > X PLATFORM | ||
CF | | ||
CF | The casket looks ancient, its wood faded and cracked with age, with a | ||
CF | brass plaque clinging to the side. The lid has shifted out of place | ||
CF | over time, leaving a gap large enough to see inside. | ||
CF | | ||
CF | > | Jacqueline says, "None of this nonsense gonna bring them kids back, folks." | |
DavidW says (to ClubFloyd), "open casket" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 227 | ||
CF | | ||
CF | > OPEN CASKET | ||
CF | | ||
CF | The wooden lid is stuck in place, leaving the casket partially | ||
CF | exposed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in gap" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 227 | ||
CF | | ||
CF | > LOOK IN GAP | ||
CF | | ||
CF | Sorry, I don't understand what "gap" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in casket" | ||
CF ] Inside Mausoleumage Score: 145 Moves: 228 | ||
CF | | ||
CF | > LOOK IN CASKET | ||
CF | | ||
CF | You peek into the casket, and a single bone stares back at you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bone" | ||
CF ] Inside Mausoleumage Score: 155 Moves: 229 | ||
CF | | ||
CF | > TAKE BONE | ||
CF | | ||
CF | You take the bone from the casket. "Apologies, Ozzy. Just need to | ||
CF | borrow this for a bit." | ||
CF | | ||
CF | > | Jacqueline says, "But it ain't gonna make 'em more dead, now, either." | |
Roger says, "I'm expecting a big Scooby Doo fakeout ending" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Mausoleum Facadeage Score: 155 Moves: 230 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | Mausoleum Facade | ||
CF | You're standing in front of a gloomy mausoleum. The stone slab has | ||
CF | moved aside, exposing an opening into the building. Next to it, you | ||
CF | see a marble sculpture of Ariadne, holding the ball of yarn in her | ||
CF | hand. To the west, a path takes you back to the gardens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Gardeneum Facadeage Score: 155 Moves: 231 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Garden | ||
CF | You're standing in the garden behind the manor. The grass is unkempt, | ||
CF | and the stone pathway is covered in patches of moss. In front of you | ||
CF | is the entrance to a large maze. A stone path takes you east and west, | ||
CF | while a door south leads inside the manor. | ||
CF | | ||
CF | Next to the path, partially obscured by long blades of grass, you see | ||
CF | the body of Zoe Briggs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Galleryum Facadeage Score: 155 Moves: 232 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | To your surprise, you notice a new presence here: a dark wisp, fading | ||
CF | in and out of sight, like an ethereal shadow. | ||
CF | | ||
CF | > | Jacqueline says, "That'd be awesome, but I think this game is being earnest." | |
DavidW says (to ClubFloyd), "talk to wisp" | ||
CF ] Galleryum Facadeage Score: 155 Moves: 233 | ||
CF | | ||
CF | > TALK TO WISP | ||
CF | | ||
CF | The shade seems unable to hear you, as it's not a fully formed ghost. | ||
CF | You'd need to perform a seance if you were to question it properly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "perform seance" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 234 | ||
CF | | ||
CF | > PERFORM SEANCE | ||
CF | | ||
CF | Your mind sharpens as you perform the seance. The candle flickers, its | ||
CF | flame dancing wildly in the sudden gust of cool air. The room turns | ||
CF | cold, and the ghost of Oswald Thornfell appears before you. | ||
CF | | ||
CF | > | Jacqueline says, "Yo" | |
Jacqueline asks, "wgf?" | ||
DavidW says (to ClubFloyd), "x ghost" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 235 | ||
CF | | ||
CF | > X GHOST | ||
CF | | ||
CF | The ghost of Oswald Thornfell. He is semi-transparent, but otherwise | ||
CF | seems okay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to ghost" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 236 | ||
CF | | ||
CF | > TALK TO GHOST | ||
CF | | ||
CF | The ghost is not interested in small talk. Perhaps you could ask him | ||
CF | about something specific? | ||
CF | | ||
CF | > | Jacqueline says, "Hello, Oswald. Glad to see you're dead and doing well." | |
DavidW says (to ClubFloyd), "ask ghost about sigil" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 237 | ||
CF | | ||
CF | > ASK GHOST ABOUT SIGIL | ||
CF | | ||
CF | It appears the ghost does not know anything about that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about demon" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 238 | ||
CF | | ||
CF | > ASK GHOST ABOUT DEMON | ||
CF | | ||
CF | "Yes, a demon!" The ghost exclaims. "Its name is Arovus, and it'll | ||
CF | come for you too!" | ||
CF | | ||
CF | > | Jacqueline exclaims, "OH NO!" | |
DavidW says (to ClubFloyd), "ask ghost about secret library" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 239 | ||
CF | | ||
CF | > ASK GHOST ABOUT SECRET LIBRARY | ||
CF | | ||
CF | It appears the ghost does not know anything about that. | ||
CF | | ||
CF | "Bzzzt!" Your radio picks up some static. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to radio" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 240 | ||
CF | | ||
CF | > TALK TO RADIO | ||
CF | | ||
CF | "Don't dilly-dally, Cross. I need you to find out exactly what | ||
CF | happened here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about Arovus" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 241 | ||
CF | | ||
CF | > ASK GHOST ABOUT AROVUS | ||
CF | | ||
CF | "The kids seem to have summoned it, and it won't leave on its own." | ||
CF | The ghost frowns. "You'll need to exorcise it." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about exorcism" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 242 | ||
CF | | ||
CF | > ASK GHOST ABOUT EXORCISM | ||
CF | | ||
CF | It appears the ghost does not know anything about that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about kids" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 243 | ||
CF | | ||
CF | > ASK GHOST ABOUT KIDS | ||
CF | | ||
CF | "I was here when it happened, and I saw everything," Oswald answers | ||
CF | you. "A demon killed these kids!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about maze" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 244 | ||
CF | | ||
CF | > ASK GHOST ABOUT MAZE | ||
CF | | ||
CF | It appears the ghost does not know anything about that. | ||
CF | | ||
CF | > | Jacqueline says, "I guess this is our problem because we are preventing future teen deats." | |
DavidW says (to ClubFloyd), "ask ghost about pocketwatch" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 245 | ||
CF | | ||
CF | > ASK GHOST ABOUT POCKETWATCH | ||
CF | | ||
CF | It appears the ghost does not know anything about that. | ||
CF | | ||
CF | > | Jacqueline says, "Deaths, even." | |
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Galleryum Facadeage Score: 180 Moves: 246 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | Some of the lights are dimly lit. Probably nothing, though you can | ||
CF | never know for sure... | ||
CF | | ||
CF | > | DavidW asks, "okay, so I guess we look up Arovus next?" | |
Jacqueline says, "Yeah" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance Halladeage Score: 180 Moves: 247 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upper Hallalladeage Score: 180 Moves: 248 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Study Hallalladeage Score: 180 Moves: 249 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. A secret passage leads | ||
CF | through the south wall, and the door to the west takes you back to the | ||
CF | hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of Martin Finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Secret Librarydeage Score: 180 Moves: 250 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Secret Library | ||
CF | You're in a secret library. Bookshelves line the walls, holding occult | ||
CF | books and ancient looking scrolls. | ||
CF | The way north leads back to the study. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up arovus in books" | ||
CF ] Secret Librarydeage Score: 195 Moves: 251 | ||
CF | | ||
CF | > LOOK UP AROVUS IN BOOKS | ||
CF | | ||
CF | It takes a while, but you find a book talking about the demon you | ||
CF | seek: | ||
CF | Arovus, also known as The Fiery One. To banish it, you'll need to | ||
CF | cleanse the room it came from with sage, break the sigil that summoned | ||
CF | it, and speak the following words: "Vale Draco Maledicte". | ||
CF | | ||
CF | Suddenly, your EMF meter beeps loudly. The smell of sulphur fills the | ||
CF | air, and you hear a screeching sound coming from inside the manor... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Studyt Librarydeage Score: 195 Moves: 252 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Study | ||
CF | You're in a private study. Dark wooden panels line the walls, and a | ||
CF | bulky desk sits at the centre of the room. A secret passage leads | ||
CF | through the south wall, and the door to the west takes you back to the | ||
CF | hall. | ||
CF | | ||
CF | A grand piano stands in the corner, and lying next to it, you see the | ||
CF | body of Martin Finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper Hallrarydeage Score: 195 Moves: 253 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Upper Hall | ||
CF | You're in the upper hall. All the windows are boarded up, blocking | ||
CF | even the faintest amount of light. The grand staircase leads back down | ||
CF | to the entrance, and there are doors to the east, north and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upper Hallrarydeage Score: 195 Moves: 254 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Entrance Hallydeage Score: 195 Moves: 255 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You hear a sinister hiss coming from inside the manor... | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dining Roomllydeage Score: 195 Moves: 256 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You hear a demonic snarl, coming from the room to your north. | ||
CF | | ||
CF | Dining Room | ||
CF | You're in a large room, with a long dining table at the centre. A | ||
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door | ||
CF | leads north, and you can see the entrance hall east of you. | ||
CF | | ||
CF | > | Jacqueline says, "gosh" | |
DavidW says (to ClubFloyd), "uh-oh." | ||
CF ] Dining Roomllydeage Score: 195 Moves: 256 | ||
CF | | ||
CF | > UH-OH. | ||
CF | | ||
CF | You scratch your head. Hmm? | ||
CF | | ||
CF | > | DavidW asks, "uh, should we instead try north of Donna?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Entrance Hallydeage Score: 195 Moves: 257 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Hallydeage Score: 195 Moves: 258 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | You can see ghost of Oswald Thornfell here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Parloure Hallydeage Score: 195 Moves: 259 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Parlour | ||
CF | You're in a dim sitting area. A narrow window lets in a sliver of | ||
CF | moonlight, casting just enough light to reveal the tapestry hanging on | ||
CF | the wall. There are doors to the west and south. | ||
CF | | ||
CF | On a table next to the window, you notice an old pocket watch. | ||
CF | | ||
CF | You can also see a newspaper clipping and a pack of cigarettes here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Librarye Hallydeage Score: 195 Moves: 260 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Library | ||
CF | You're in a dusty library. The walls are covered in books, their | ||
CF | spines mostly faded. A dark rug muffles the creaking of the | ||
CF | floorboards underneath your feet. There is a door to the north, and a | ||
CF | concealed ladder leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Underground Passage Score: 195 Moves: 261 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Underground Passage | ||
CF | You're in an underground passage. It extends further to the north, and | ||
CF | a small ladder leads up. | ||
CF | | ||
CF | The body of Donna Kerr is lying against the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cellarround Passage Score: 195 Moves: 262 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You hear an unnatural growl, coming from the room above you. | ||
CF | | ||
CF | Cellar | ||
CF | You're in a damp cellar, probably used as food storage once, but the | ||
CF | shelves are now completely empty. A wooden staircase leads up to the | ||
CF | kitchen, and you see a dark passageway to the south. | ||
CF | | ||
CF | In the cellar floor, you notice the carving of a large sigil. | ||
CF | | ||
CF | > | DavidW says, "oh. This is another way in." | |
DavidW says, "I didn't know." | ||
DavidW says (to ClubFloyd), "cleanse room with sage" | ||
CF ] Cellarround Passage Score: 195 Moves: 263 | ||
CF | | ||
CF | > CLEANSE ROOM WITH SAGE | ||
CF | | ||
CF | The best way to cleanse a space would be by burning some sage leaves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "burn sage with lighter" | ||
CF ] Cellarround Passage Score: 195 Moves: 264 | ||
CF | | ||
CF | > BURN SAGE WITH LIGHTER | ||
CF | | ||
CF | You hold the flame under the sage leaves until they start smoking. You | ||
CF | wave your arm through the air and give the space a proper cleanse. | ||
CF | That should do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut sigil with knife" | ||
CF ] Cellarround Passage Score: 195 Moves: 265 | ||
CF | | ||
CF | > CUT SIGIL WITH KNIFE | ||
CF | | ||
CF | You put the blade into the floor, carving at the sigil until it's | ||
CF | unrecognisable. | ||
CF | | ||
CF | > | Jacqueline says, "go DW go" | |
DavidW says (to ClubFloyd), "say vale draco maledicte" | ||
CF ] Cellarround Passage Score: 245 Moves: 266 | ||
CF | | ||
CF | > SAY VALE DRACO MALEDICTE | ||
CF | | ||
CF | The ground trembles as you recite the incantation. A crack splits up | ||
CF | underneath your feet, swallowing up the air around you, almost pulling | ||
CF | you into the earth itself. The creature upstairs lets out a final, | ||
CF | guttural roar, and then... complete silence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Cellarround Passage Score: 245 Moves: 267 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | All of its lights are flashing rapidly. Something paranatural is | ||
CF | definitely in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchenound Passage Score: 245 Moves: 268 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | You are in a room lined with grimy tiles. A pile of old pots and pans | ||
CF | rests on one of the many counters. There are doors to the north and | ||
CF | south. You also see a wooden staircase, leading down into the cellar. | ||
CF | | ||
CF | On the floor you find a smouldering pile of ashes, reeking of sulphur. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ashes" | ||
CF ] Kitchenound Passage Score: 245 Moves: 269 | ||
CF | | ||
CF | > X ASHES | ||
CF | | ||
CF | The demonic remains of Arovus, you presume. Seems like the exorcism | ||
CF | worked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search ashes" | ||
CF ] Kitchenound Passage Score: 245 Moves: 270 | ||
CF | | ||
CF | > SEARCH ASHES | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x meter" | ||
CF ] Kitchenound Passage Score: 245 Moves: 271 | ||
CF | | ||
CF | > X METER | ||
CF | | ||
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields, | ||
CF | which indicates ghost activity. | ||
CF | Some of the lights are dimly lit. Probably nothing, though you can | ||
CF | never know for sure... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dining Room Passage Score: 245 Moves: 272 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dining Room | ||
CF | You're in a large room, with a long dining table at the centre. A | ||
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door | ||
CF | leads north, and you can see the entrance hall east of you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entrance Hallassage Score: 245 Moves: 273 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | You notice the front door is slightly ajar, and you catch a glimpse of | ||
CF | the night sky outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gallerye Hallassage Score: 245 Moves: 274 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Gallery | ||
CF | You're in a spacious room, the ceiling adorned with beautiful | ||
CF | plasterwork. There's no art left in this gallery, except for a single | ||
CF | painting on the west wall. You can see doors leading to the north, | ||
CF | east and south. | ||
CF | | ||
CF | You can see ghost of Oswald Thornfell here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell ghost about exorcism" | ||
CF ] Gallerye Hallassage Score: 245 Moves: 275 | ||
CF | | ||
CF | > TELL GHOST ABOUT EXORCISM | ||
CF | | ||
CF | The ghost does not seem to care about that. Can't really blame him, | ||
CF | he's been dead for centuries. | ||
CF | | ||
CF | > | Jacqueline says, "um" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance Hallassage Score: 245 Moves: 276 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Entrance Hall | ||
CF | You're standing in the entrance hall. Doors lead to the north and | ||
CF | west, while a grand staircase before you spirals to the first floor. | ||
CF | | ||
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall. | ||
CF | | ||
CF | You notice the front door is slightly ajar, and you catch a glimpse of | ||
CF | the night sky outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outsidee Hallassage Score: 245 Moves: 277 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You reach for the door... and step outside again. Fresh air fills your | ||
CF | lungs as you think back on the horrors you faced tonight. The | ||
CF | commissioner is never going to believe you, but that's a problem for | ||
CF | tomorrow. Right now, you could do with a cuppa and a nice, long nap. | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | In that game you scored 245 out of a possible 250, in 277 turns, | ||
CF | earning you the rank of: Paranatural Inspector. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE or QUIT? | Jacqueline says, "You have won. You have done so just before 4pm. Bravo." | |
DavidW says, "hm. I missed 5 points." | ||
Jacqueline says, "WAIT" | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "5 lousy points" | ||
Jacqueline says, "Annoying" | ||
DavidW says, "well, something for me to look for later." | ||
Jacqueline nods. | ||
Jacqueline says, "True." | ||
Jacqueline says, "This was decent." | ||
DavidW says, "Maybe I should've cut the soap with the knife." | ||
DavidW says, "yes, I liked that one." | ||
DavidW says, "and yay for finishing on time" | ||
Jacqueline claps. | ||
Roger says, "hurrah" | ||
DavidW says, "happy happy dance" | ||
Jacqueline says, "Thanks to you both. This was fun." | ||