ClubFloyd Transcript:
The eight-headed giant by Zeno Pillan
Thornfell Manor: 1984 by Tijn Kersjes
As played on ifMUD on January 5, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The eight-headed giant written by Zeno Pillan, and Thornfell Manor: 1984 written by Tijn Kersjes. The eight-headed giant was released in Neo-Twiny Jam 2024. Thornfell Manor: 1984 was released as part of PunyComp 2024, in which it took 2nd Place; it was also an entrant in the Short Games Showcase 2024. You can learn more about the games, including how to download them, by visiting the IFDB pages: Thornfell Manor: 1984, and The eight-headed giant.


WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

The eight-headed giant by Zeno Pillan
Thornfell Manor: 1984 by Tijn Kersjes


ToyShop & Floyditorium
#ClubFloyd Discussion



*** NOTE TO READERS***
The ASCII in this transcript looked great on IFMUD!
We did a little work on them in this transcript, but couldn't quite get the same effect.
DavidW says (to ClubFloyd), "load sleepmask eightheadedgiant"
CF ] Office West
CF |
CF |
CF |
CF | __ __
CF |           __         __
CF |  __   __ /\_\    __ /\_\
CF | /\_\ /\_\\/_/__ /\_\\/_/
CF | \/_/ \/_/__ /\_\\/_/
CF |    __   /\_\\/_/
CF |   /\_\  \/_/
CF |   \/_/
CF |
CF | You are in a dangerous place.
CF |
CF | An antiquated eight-headed giant rules this temple, and is waiting to
CF | meet you!
CF |
CF | The eight-headed giant
CF | An Interactive Fiction by Zeno Pillan
CF | Release 1 / Serial number 240607 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | If you don't know what to do, type >help.
CF |
CF | Office West
CF | An open space with long desks where employees sits next to each other.
CF | It continues to the East.
CF |
CF | On your desk, you can see your notes.
CF |
CF | A vending machine is in the corner.
CF |
CF | You can also see Dafne the Data sorchness and Eric, the
CF | southern-Europe area manager here.
CF |
CF | >
DavidW says (to ClubFloyd), "help"
CF ] Office West
CF | >
CF | > HELP
CF |
CF | Use N,S,E,W to move, I for inventory, L to refresh where you are,
CF | X to examine something.
CF | COMMAND for a list of all recognized commands.
CF | ABOUT for credits.
CF |
CF | >
DavidW says (to ClubFloyd), "command"
CF ] Office West
CF | >
CF | > COMMAND
CF |
CF | >take something, >talk to someone, >give
CF | something to someone, >buy something,
CF | >face someone, >use something,>read
CF | something, >reflect someone, >show
CF | something to someone, >roll something.
CF |
CF | > Jacqueline nods. "Yes, I have played this, but you should get through it fairly quickly, I think."
DavidW says (to ClubFloyd), "about"
CF ] Office West
CF | >
CF | > ABOUT
CF |
CF | Hi, this is a 499 words interactive fiction written by Zeno Pillan
CF | for the Neo-Twiny Jam 2024.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Office West
CF | >
CF | > X ME
CF |
CF | You are Gaya, an organized girlboss ready to shake this antiquated
CF | company.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Office West
CF | >
CF | > I
CF |
CF | You are carrying:
CF | Flower shirt (being worn)
CF | Pleated trousers (being worn)
CF | Designer bag (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "x shirt"
CF ] Office West
CF | >
CF | > X SHIRT
CF |
CF | Professional and feminine at the same time.
CF |
CF | >
DavidW says (to ClubFloyd), "x trousers"
CF ] Office West
CF | >
CF | > X TROUSERS
CF |
CF | High rise, black.
CF |
CF | >
DavidW says (to ClubFloyd), "x bag"
CF ] Office West
CF | >
CF | > X BAG
CF |
CF | >             ,n
CF |             /"">
CF |         _ _I==(
CF |       _/ /A\   )
CF |    ==// \\\\  /
CF |    /\\===\\ F*
CF |   //*"   .TL.
CF |
CF | Not a bag, a statement!
CF |
CF | >
DavidW says (to ClubFloyd), "open bag"
CF ] Office West
CF | >
CF | > OPEN BAG
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "x machine"
CF ] Office West
CF | >
CF | > X MACHINE
CF |
CF | You can buy a cola can here.
CF |
CF | In Vending machine is Cola can.
CF |
CF | >
DavidW says (to ClubFloyd), "x dafne"
CF ] Office West
CF | >
CF | > X DAFNE
CF |
CF | She is powerful, mostly because she never shares any task with anyone.
CF |
CF | >
DavidW says (to ClubFloyd), "x eric"
CF ] Office West
CF | >
CF | > X ERIC
CF |
CF | He may seem a bit silly, but he is a solid ally.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Dafne"
CF ] Office West
CF | >
CF | > TALK TO DAFNE
CF |
CF | I can't, I'm busy.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Eric"
CF ] Office West
CF | >
CF | > TALK TO ERIC
CF |
CF | Hey, I brought chocolate eggs, take one!
CF | You take it and he smiles.
CF |
CF | >
DavidW says (to ClubFloyd), "x egg"
CF ] Office West
CF | >
CF | > X EGG
CF |
CF | Better to save it for later.
CF |
CF | > DavidW says, "hm. I don't remember seeing any goal."
DavidW says (to ClubFloyd), "x desk"
CF ] Office West
CF | >
CF | > X DESK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Office West
CF | >
CF | > L
CF |
CF | Office West
CF | An open space with long desks where employees sits next to each other.
CF | It continues to the East.
CF |
CF | On your desk, you can see your notes.
CF |
CF | A vending machine is in the corner.
CF |
CF | You can also see Dafne the Data sorchness and Eric, the
CF | southern-Europe area manager here.
CF |
CF | >
DavidW says (to ClubFloyd), "x notes"
CF ] Office West
CF | >
CF | > X NOTES
CF |
CF | Your precious notes. Reading them will help you be more fluent.
CF |
CF | >
DavidW says (to ClubFloyd), "take notes"
CF ] Office West
CF | >
CF | > TAKE NOTES
CF |
CF | Your precious notes. Reading them will help you be more fluent
CF | >
DavidW says (to ClubFloyd), "read notes"
CF ] Office West
CF | >
CF | > READ NOTES
CF |
CF | Your precious notes. Reading them will help you be more fluent.
CF |
CF | > DavidW says, "use notes"
DavidW says (to ClubFloyd), "use notes"
CF ] Office West
CF | >
CF | > USE NOTES
CF |
CF | Your precious notes. Reading them will help you be more fluent.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Office West
CF | >
CF | > I
CF |
CF | You are carrying:
CF | Notes
CF | Chocolate egg
CF | Flower shirt (being worn)
CF | Pleated trousers (being worn)
CF | Designer bag (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "read notes"
CF ] Office West
CF | >
CF | > READ NOTES
CF |
CF | Your precious notes. Reading them will help you be more fluent.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dafne"
CF ] Office West
CF | >
CF | > TALK TO DAFNE
CF |
CF | I can't, I'm busy.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Office West
CF | >
CF | > L
CF |
CF | Office West
CF | An open space with long desks where employees sits next to each other.
CF | It continues to the East.
CF |
CF | A vending machine is in the corner.
CF |
CF | You can also see Dafne the Data sorchness and Eric, the
CF | southern-Europe area manager here.
CF |
CF | > DavidW says, "Well, I'm sure I don't know"
DavidW says (to ClubFloyd), "e"
CF ] Office East
CF | >
CF | > E
CF |
CF |
CF | Office East
CF | Another line of desks.
CF | North is the cove where the eight-headed gigant is waiting for you.
CF |
CF | You can see Nolan, the Nordic market specialist, Sally the Sales
CF | analyst and Bryon the senior Buyer here.
CF |
CF | >
DavidW says (to ClubFloyd), "x nolan"
CF ] Office East
CF | >
CF | > X NOLAN
CF |
CF | He is stylish and taciturn.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Nolan"
CF ] Office East
CF | >
CF | > TALK TO NOLAN
CF |
CF | When someone does not pay you any attention, face them!
CF |
CF | >
DavidW says (to ClubFloyd), "face nolan"
CF ] Office East
CF | >
CF | > FACE NOLAN
CF |
CF | No need to face Nolan, the Nordic market specialist.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Nolan"
CF ] Office East
CF | >
CF | > TALK TO NOLAN
CF |
CF | When someone does not pay you any attention, face them!
CF |
CF | >
DavidW says (to ClubFloyd), "x Sally"
CF ] Office East
CF | >
CF | > X SALLY
CF |
CF | She wears Big glasses without any prescription lenses.
CF | (She wears them to appear smarter.)
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Sally"
CF ] Office East
CF | >
CF | > TALK TO SALLY
CF |
CF | Take my mirror, you will need it! Sometimes the best way to shut down
CF | someone is to show them who they are.
CF |
CF | > Roger says, "that line rings a bell"
DavidW says (to ClubFloyd), "x mirror"
CF ] Office East
CF | >
CF | > X MIRROR
CF |
CF | You are Gaya, an organized girlboss ready to shake this antiquated
CF | company.
CF |
CF | >
DavidW says (to ClubFloyd), "x byron"
CF ] Office East
CF | >
CF | > X BYRON
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x bryon"
CF ] Office East
CF | >
CF | > X BRYON
CF |
CF | Sorry, I don't have enough words left for this description.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Bryon"
CF ] Office East
CF | >
CF | > TALK TO BRYON
CF |
CF | Sometimes risk is the safest way to proceed. You can borrow my dice, I
CF | use them when I have to decide and I have no clues!
CF |
CF | > DavidW says, "I wish I could read the notes and get a clue. I don't understand this."
Roger says, "just standard USE X ON Y puzzles, I think"
DavidW says, "I'm not making any meaningful connections between anyone or anything."
DavidW says (to ClubFloyd), "use dice"
CF ] Office East
CF | >
CF | > USE DICE
CF |
CF |           ____
CF |     ____ /\"""\
CF |    /\"  \" \"""\
CF |   /""\__"\"/ " /
CF |   \ "/" "//_"_/
CF |    \/"_"/
CF | > Roger says, "8 characters is a lot for a short-short game"
DavidW says (to ClubFloyd), "n"
CF ] Aquarium entrance
CF | >
CF | > N
CF |
CF |
CF | Aquarium entrance
CF | You are in front of the aquarium.
CF | You can see the giant on the other side of the glass walls waiting for
CF | you.
CF | Are you ready to face it?
CF | If you proceed north there is no way back.
CF | South you go back to the office.
CF |
CF | > Jacqueline says, "Hm. Searching does not seem to turn up this transcript, but I know I've played this."
DavidW says (to ClubFloyd), "s"
CF ] Office East
CF | >
CF | > S
CF |
CF |
CF | Office East
CF | Another line of desks.
CF | North is the cove where the eight-headed gigant is waiting for you.
CF |
CF | You can see Nolan, the Nordic market specialist, Sally the Sales
CF | analyst and Bryon the senior Buyer here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Office West
CF | >
CF | > W
CF |
CF |
CF | Office West
CF | An open space with long desks where employees sits next to each other.
CF | It continues to the East.
CF |
CF | A vending machine is in the corner.
CF |
CF | You can also see Dafne the Data sorchness and Eric, the
CF | southern-Europe area manager here.
CF |
CF | >
DavidW says (to ClubFloyd), "buy cola"
CF ] Office West
CF | >
CF | > BUY COLA
CF |
CF | bought
CF | >
DavidW says (to ClubFloyd), "x cola"
CF ] Office West
CF | >
CF | > X COLA
CF |
CF | Sorry, I don't have enough words left for this description.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Office West
CF | >
CF | > I
CF |
CF | You are carrying:
CF | Cola can
CF | Dice
CF | Mirror
CF | Notes
CF | Chocolate egg
CF | Flower shirt (being worn)
CF | Pleated trousers (being worn)
CF | Designer bag (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "show mirror to Dafne"
CF ] Office West
CF | >
CF | > SHOW MIRROR TO DAFNE
CF |
CF | Dafne the Data sorchness is unimpressed.
CF |
CF | > DavidW asks, "What does 'sorchness' mean, btw?"
DavidW asks, "Is that like a sardine?"
Jacqueline says, "I do not know."
Jacqueline says, "And neither does Google."
DavidW says (to ClubFloyd), "face dafne"
CF ] Office West
CF | >
CF | > FACE DAFNE
CF |
CF | Ok, ok, I give you the updated dashboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x dashboard"
CF ] Office West
CF | >
CF | > X DASHBOARD
CF |
CF |    __  __  __
CF |   /\_\/\_\/\_\
CF |  /\/\_\/\_\/\_\
CF |   \/\/_/\/_/\/_/
CF |   \/_/\/_/\/_/
CF |
CF | > Jacqueline says, "This author wanted to make a game with sick ascii."
DavidW says, "okay, that's something from everyone but Nolan"
DavidW says (to ClubFloyd), "e"
CF ] Office East
CF | >
CF | > E
CF |
CF |
CF | Office East
CF | Another line of desks.
CF | North is the cove where the eight-headed gigant is waiting for you.
CF |
CF | You can see Nolan, the Nordic market specialist, Sally the Sales
CF | analyst and Bryon the senior Buyer here.
CF |
CF | >
DavidW says (to ClubFloyd), "face nolan"
CF ] Office East
CF | >
CF | > FACE NOLAN
CF |
CF | No need to face Nolan, the Nordic market specialist.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to nolan"
CF ] Office East
CF | >
CF | > TALK TO NOLAN
CF |
CF | When someone does not pay you any attention, face them!
CF |
CF | >
DavidW says (to ClubFloyd), "reflect nolan"
CF ] Office East
CF | >
CF | > REFLECT NOLAN
CF |
CF | >
DavidW says (to ClubFloyd), "reflect mirror at nolan"
CF ] Office East
CF | >
CF | > REFLECT MIRROR AT NOLAN
CF |
CF | You can only do that to something animate.
CF |
CF | > Roger says, "maybe Nolan's advice there is his gift"
DavidW says (to ClubFloyd), "show mirror to nolan"
CF ] Office East
CF | >
CF | > SHOW MIRROR TO NOLAN
CF |
CF | Nolan, the Nordic market specialist is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "show dashboard to nolan"
CF ] Office East
CF | >
CF | > SHOW DASHBOARD TO NOLAN
CF |
CF | Nolan, the Nordic market specialist is unimpressed.
CF |
CF | > DavidW says, "I really don't understand this."
DavidW asks, "Should I go face the giant?"
Roger says, "sure"
DavidW says (to ClubFloyd), "n"
CF ] Aquarium entrance
CF | >
CF | > N
CF |
CF |
CF | Aquarium entrance
CF | You are in front of the aquarium.
CF | You can see the giant on the other side of the glass walls waiting for
CF | you.
CF | Are you ready to face it?
CF | If you proceed north there is no way back.
CF | South you go back to the office.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Hive
CF | >
CF | > N
CF |
CF |
CF | Hive
CF | As you enter the hive, you feel sixteen eyes scanning you from head to
CF | toe.
CF |
CF | The first head barks:
CF | Why should I listen to a newcomer's idea?
CF |
CF | > DavidW says, "uh"
DavidW asks, "I'm getting each head will ask one question, and our inventory and command set is somehow a bunch of answers to these questions?"
Jacqueline says, "I likely do have the transcript and my computer is just crap at indexing text files."
Roger says, "Sounds plausible enough"
DavidW asks, "okay, so ... cola, dashboard, egg, mirror, dice, notes, FACE, USE, TALK TO, REFLECT, SHOW, ROLL ... what do I even do?"
DavidW says, "Nothing I have seems to have anything to do with newcomers or ideas."
DavidW says (to ClubFloyd), "give cola"
CF ] Hive
CF | >
CF | > GIVE COLA
CF |
CF | (to First giant head)
CF | First giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give dashboard"
CF ] Hive
CF | >
CF | > GIVE DASHBOARD
CF |
CF | (to First giant head)
CF | First giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give egg"
CF ] Hive
CF | >
CF | > GIVE EGG
CF |
CF | (to First giant head)
CF | First giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give mirror"
CF ] Hive
CF | >
CF | > GIVE MIRROR
CF |
CF | (to First giant head)
CF | First giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give egg"
CF ] Hive
CF | >
CF | > GIVE EGG
CF |
CF | (to First giant head)
CF | First giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "roll dice"
CF ] Hive
CF | >
CF | > ROLL DICE
CF |
CF |           ____
CF |     ____ /\"""\
CF |    /\" \" \"""\
CF |   /""\__"\"/ " /
CF |   \ "/" "//_"_/
CF |    \/"_"/
CF | >
DavidW says (to ClubFloyd), "face head"
CF ] Hive
CF | >
CF | > FACE HEAD
CF |
CF | Faced.
CF |
CF | Hive
CF | The second head yawns and says:
CF | Can we stop and have a lunch break?
CF |
CF | >
DavidW says (to ClubFloyd), "give cola"
CF ] Hive
CF | >
CF | > GIVE COLA
CF |
CF | (to Second giant head)
CF | Second giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give egg"
CF ] Hive
CF | >
CF | > GIVE EGG
CF |
CF | (to Second giant head)
CF | Given.
CF |
CF | Hive
CF | The third head cries (spitting accidentally):
CF | Do you think you can tell us what we should do? How you dare!?
CF |
CF | >
DavidW says (to ClubFloyd), "show notes"
CF ] Hive
CF | >
CF | > SHOW NOTES
CF |
CF | (to Third giant head)
CF | Third giant head is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "show dashboard"
CF ] Hive
CF | >
CF | > SHOW DASHBOARD
CF |
CF | (to Third giant head)
CF | Third giant head is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "give dashboard"
CF ] Hive
CF | >
CF | > GIVE DASHBOARD
CF |
CF | (to Third giant head)
CF | Third giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "face head"
CF ] Hive
CF | >
CF | > FACE HEAD
CF |
CF | No need to face Third giant head.
CF |
CF | >
DavidW says (to ClubFloyd), "x head"
CF ] Hive
CF | >
CF | > X HEAD
CF |
CF | You see nothing special about Third giant head.
CF |
CF | >
DavidW says (to ClubFloyd), "show mirror"
CF ] Hive
CF | >
CF | > SHOW MIRROR
CF |
CF | (to Third giant head)
CF | Third giant head is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "reflect mirror"
CF ] Hive
CF | >
CF | > REFLECT MIRROR
CF |
CF | You can only do that to something animate.
CF |
CF | >
DavidW says (to ClubFloyd), "reflect head"
CF ] Hive
CF | >
CF | > REFLECT HEAD
CF |
CF | Reflected
CF | Hive
CF | The fourth head:
CF | Go ahead, I'm listening.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to head"
CF ] Hive
CF | >
CF | > TALK TO HEAD
CF |
CF | >
DavidW says (to ClubFloyd), "show notes"
CF ] Hive
CF | >
CF | > SHOW NOTES
CF |
CF | (to Fourth giant head)
CF | Fourth giant head is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "give notes"
CF ] Hive
CF | >
CF | > GIVE NOTES
CF |
CF | (to Fourth giant head)
CF | Fourth giant head doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Hive
CF | >
CF | > I
CF |
CF | You are carrying:
CF | Updated dashboard
CF | Cola can
CF | Dice
CF | Mirror
CF | Notes
CF | Flower shirt (being worn)
CF | Pleated trousers (being worn)
CF | Designer bag (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "show dashboard"
CF ] Hive
CF | >
CF | > SHOW DASHBOARD
CF |
CF | (to Fourth giant head)
CF | Fourth giant head is unimpressed.
CF |
CF | > Roger asks, "read notes ?"
DavidW says (to ClubFloyd), "read notes"
CF ] Hive
CF | >
CF | > READ NOTES
CF |
CF | Read.
CF |
CF | Hive
CF | The fifth head:
CF | Do you have also something commercial?
CF |
CF | > Jacqueline says, "There you go."
DavidW says, "oh. So 'read notes' means 'read notes out loud to someone else' in this game."
Jacqueline says, "Yeah"
Jacqueline says, "I think this was a microparser game, and done for a jam, so it's a bit speed-IFish."
DavidW says (to ClubFloyd), "give cola"
CF ] Hive
CF | >
CF | > GIVE COLA
CF |
CF | (to Fifth giant head)
CF | Given.
CF |
CF | Hive
CF | The sixth head grumbles:
CF | Do you have data to support your assumptions?
CF |
CF | >
DavidW says (to ClubFloyd), "give dashboard"
CF ] Hive
CF | >
CF | > GIVE DASHBOARD
CF |
CF | (to sixth giant head)
CF |    __  __  __
CF |   /\_\/\_\/\_\
CF |  /\/\_\/\_\/\_\
CF |   \/\/_/\/_/\/_/
CF |   \/_/\/_/\/_/CF |
CF | Shown.
CF |
CF | Hive
CF | The seventh head:
CF | This is a slippery business, we must spin to be unpredictable, but we
CF | also must know when to stop. Can do that?
CF |
CF | >
DavidW says (to ClubFloyd), "roll dice"
CF ] Hive
CF | >
CF | > ROLL DICE
CF |
CF |           ____
CF |     ____ /\"""\
CF |    /\" \" \"""\
CF |   /""\__"\"/ " /
CF |   \ "/" "//_"_/
CF |    \/"_"/
CF |
CF | Rolled.
CF |
CF | The eighth head, without expressing any emotion:
CF | Thank you Gaya, we will consider it.
CF |
CF | You leave the aquarium, knowing this is the best you can get from that
CF | ancient creature.
CF |  __   __ /\_\    __ /\_\
CF | /\_\ /\_\\/_/__ /\_\\/_/
CF | \/_/ \/_/__ /\_\\/_/
CF |    __   /\_\\/_/
CF |   /\_\  \/_/
CF |  \/_/
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Jacqueline says, "You faced your giant eight-headed boss."
Roger says, "Woo"
Jacqueline says, "Well done."
DavidW says, "thanks"
Roger asks, "who authored this?"
Jacqueline says, "Zeno Pillan"
Roger says, "well I hope they went on to greater things"
DavidW says, "yeah, I don't know Zeno Pillan, but that's the name given."
Roger says, "okay I'm up for more"
DavidW asks, "Maybe Thornfell Manor?"
DavidW says, "Might be more traditional for me."
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?" Roger says, "sure"
DavidW says, "Choose from: No More, Mars 2049 AD, Thornfell Manor 1984, A dodecapedic box, Late Night at the Mall."
DavidW says, "oh, ok"
DavidW says (to ClubFloyd), "load sleepmask thornfellmanor1984"
CF ] Entrance Gates Score: 0 Moves: 0
CF |
CF | The call came in just after midnight. Local officers had found one of
CF | the missing kids at Thornfell Manor. "Shred to pieces," is what they
CF | told you, and nobody dared enter the place. Except for you. As the
CF | town's sole paranatural detective, it's your job to investigate the
CF | things that leave others trembling. You quickly grab your coat, and
CF | head into the night...
CF |
CF | Thornfell Manor: 1984
CF | A paranatural murder investigation
CF | Copyright (c) 2024 by Tijn Kersjes
CF | Release 2 / Serial number 241228 / Inform v6.42 PunyInform v5.11
CF |
CF | Entrance Gates
CF | You are standing before the entrance gates of Thornfell Manor. The
CF | road north winds its way to the house.
CF |
CF | You can see Constable Doyle and Sergeant Campbell here.
CF |
CF | > Roger says, "maybe there was some sort of short ESL comp"
Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x me"
CF ] Entrance Gates Score: 0 Moves: 1
CF |
CF | > X ME
CF |
CF | You are Evelyn Cross, the best paranatural detective in town. Though
CF | frankly, also the only one.
CF | In your pockets are an EMF meter, a portable radio and your amulet.
CF |
CF | >
DavidW says (to ClubFloyd), "x doyle"
CF ] Entrance Gates Score: 0 Moves: 2
CF |
CF | > X DOYLE
CF |
CF | Doyle is posted just outside of the entrance gate. As much as he tries
CF | to hide it, you notice him shifting back and forth nervously. This
CF | place had a reputation for unsettling people, and Doyle was no
CF | exception.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to him"
CF ] Entrance Gates Score: 0 Moves: 3
CF |
CF | > TALK TO HIM
CF |
CF | "Not the best time for a chat, Evelyn, but I grabbed you a coffee."
CF | Doyle smiles as he hands you the cup. "Looks like you could use one."
CF |
CF | > Roger says, "Is that an EMF meter in your pocket or are you just happy to see me"
DavidW says (to ClubFloyd), "thank him"
CF ] Entrance Gates Score: 0 Moves: 3
CF |
CF | > THANK HIM
CF |
CF | You scratch your head. Hmm?
CF |
CF | >
DavidW says (to ClubFloyd), "x coffee"
CF ] Entrance Gates Score: 0 Moves: 4
CF |
CF | > X COFFEE
CF |
CF | A nice, warm cup of specialty coffee. Good thing Doyle shares your
CF | dislike for the muck they serve at the precinct.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Entrance Gates Score: 0 Moves: 5
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "x radio"
CF ] Entrance Gates Score: 0 Moves: 6
CF |
CF | > X RADIO
CF |
CF | A standard-issue police radio, keeping you in touch with Sergeant
CF | Campbell.
CF |
CF | >
DavidW says (to ClubFloyd), "x amulet"
CF ] Entrance Gates Score: 0 Moves: 7
CF |
CF | > X AMULET
CF |
CF | Your lucky amulet. It wards off evil forces, or so you've been told.
CF | Seems to be working this far.
CF |
CF | >
DavidW says (to ClubFloyd), "wear amulet"
CF ] Entrance Gates Score: 0 Moves: 8
CF |
CF | > WEAR AMULET
CF |
CF | You can't wear that.
CF |
CF | >
DavidW says (to ClubFloyd), "x campbell"
CF ] Entrance Gates Score: 0 Moves: 9
CF |
CF | > X CAMPBELL
CF |
CF | Sergeant Campbell is peering through the fence surrounding the
CF | Thornfell grounds. She looks even more on edge than usual. But who
CF | wouldn't, on a night like this?
CF |
CF | >
DavidW says (to ClubFloyd), "talk to her"
CF ] Entrance Gates Score: 0 Moves: 10
CF |
CF | > TALK TO HER
CF |
CF | "Don't dilly-dally, Cross. I need you to find out exactly what
CF | happened here."
CF |
CF | >
DavidW says (to ClubFloyd), "x gate"
CF ] Entrance Gates Score: 0 Moves: 11
CF |
CF | > X GATE
CF |
CF | Dark, iron fences surround the Thornfell grounds. The years haven't
CF | been kind to them, but they still manage to keep trespassers out...
CF | and perhaps other things in?
CF |
CF | > Jacqueline exclaims, "You can't wear an amulet. What were you thinking?!"
DavidW says, "Some amulets are wearable!"
DavidW says (to ClubFloyd), "n"
CF ] Driveway Gates Score: 0 Moves: 12
CF |
CF | > N
CF |
CF | A shiver runs down your spine as you make your way towards the house.
CF | There's something about this place that makes even you uneasy...
CF |
CF | Driveway
CF | You are standing on the driveway leading to Thornfell Manor. North
CF | continues to the house, and south takes you back to the entrance
CF | gates.
CF |
CF | > Jacqueline says, "Oh yeah, I was just talking to the game in a sarcastic way."
Jacqueline says, "It should totally be wearable."
DavidW says (to ClubFloyd), "x meter"
CF ] Driveway Gates Score: 0 Moves: 13
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Doorates Score: 0 Moves: 14
CF |
CF | > N
CF |
CF | You manage to shake off the uneasy feeling and approach the manor's
CF | front door.
CF |
CF | Front Door
CF | You're standing before Thornfell Manor. The wooden front door is
CF | firmly closed.
CF | To the south is the driveway you came from. You could still turn back,
CF | if you wanted.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Front Doorates Score: 0 Moves: 15
CF |
CF | > X DOOR
CF |
CF | It looks like a sturdy oak door. Fine craftsmanship. And definitely
CF | closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Front Doorates Score: 0 Moves: 16
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF ] Front Doorates Score: 0 Moves: 17
CF |
CF | > KNOCK ON DOOR
CF |
CF | You knock and wait in silence. Suddenly, the door creaks open,
CF | beckoning you inside...
CF |
CF | > Roger says, "I'm not sure if punyinform has wearables out of the box"
Jacqueline says, "Fair."
DavidW says, "oh. I hadn't thought of that."
DavidW says (to ClubFloyd), "credits"
CF ] Front Doorates Score: 0 Moves: 17
CF |
CF | > CREDITS
CF |
CF | This interactive story was written by Tijn Kersjes during PunyComp
CF | 2024.
CF |
CF | > DavidW says, "Another author name I'm unfamiliar with."
DavidW says (to ClubFloyd), "n"
CF ] Entrance Halls Score: 5 Moves: 18
CF |
CF | > N
CF |
CF | You step inside, and your heart skips a beat as you take in the scene
CF | in front of you: There is blood, a lot of it. Pooling on the floor,
CF | smeared over the walls. What in the hell happened here?
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | In the middle of the hall, a lifeless body grabs your attention.
CF | Covered in blood, and almost beyond recognition, lies the victim that
CF | brought you here.
CF |
CF | > Jacqueline says, "I wonder if this is Phasmophobia-inspired."
Roger says, "no time to implement a chain of custody for evidence"
Jacqueline asks, "Use the EMF reader?"
DavidW says (to ClubFloyd), "x meter"
CF ] Entrance Halls Score: 5 Moves: 19
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It buzzes whenever you get close to the dead body, confirming what you
CF | already knew: This kid did not die from natural causes.
CF |
CF | >
DavidW says (to ClubFloyd), "x body"
CF ] Entrance Halls Score: 25 Moves: 20
CF |
CF | > X BODY
CF |
CF | The body is lying in a puddle of fresh blood. You barely recognise
CF | him, but the description from your brief matches. This must be the
CF | oldest boy, Neil Hooper. Someone, or something, tore him apart
CF | completely.
CF |
CF | > Roger says, "thanks, detective"
Jacqueline nods.
DavidW says (to ClubFloyd), "x blood"
CF ] Entrance Halls Score: 25 Moves: 21
CF |
CF | > X BLOOD
CF |
CF | You've seen grisly crime scenes before, but this is getting a bit
CF | much, even for you. Is all this blood coming from just one victim?
CF |
CF | >
DavidW says (to ClubFloyd), "search body"
CF ] Entrance Halls Score: 25 Moves: 22
CF |
CF | > SEARCH BODY
CF |
CF | You search the body carefully, and find a newspaper clipping in his
CF | pockets.
CF |
CF | >
DavidW says (to ClubFloyd), "x clipping"
CF ] Entrance Halls Score: 25 Moves: 23
CF |
CF | > X CLIPPING
CF |
CF | A torn newspaper clipping, detailing the history of Thornfell Manor
CF | and the local rumours of its curse. Seems like these kids were looking
CF | for a thrill by spending the night in a haunted house.
CF |
CF | > Roger says, "Lisa, you're tearing me apart oh hai ghosty"
DavidW says (to ClubFloyd), "talk to radio"
CF ] Entrance Halls Score: 25 Moves: 24
CF |
CF | > TALK TO RADIO
CF |
CF | "Don't dilly-dally, Cross. I need you to find out exactly what
CF | happened here."
CF |
CF | > Jacqueline says (to Roger), "heh"
Jacqueline asks, "Did the game give use details on the curse, or just that there is a curse?"
DavidW says, "I missed mention of any curse."
Jacqueline says (to ClubFloyd), "read clipping"
CF ] Entrance Halls Score: 25 Moves: 25
CF |
CF | > READ CLIPPING
CF |
CF | A torn newspaper clipping, detailing the history of Thornfell Manor
CF | and the local rumours of its curse. Seems like these kids were looking
CF | for a thrill by spending the night in a haunted house.
CF |
CF | > DavidW says, "hold on a sec. I need a pee break"
Jacqueline says, "sure"
DavidW says, "back"
Roger says, "voting for PunyComp 2024 is currently open: [LINK]"
DavidW asks, "I guess we explore the house next. N, W, or U?"
Jacqueline says, "Hope we don't die."
Jacqueline says, "But if we do, we do."
DavidW asks, "You don't trust our non-wearable amulet?"
Jacqueline laughs.
Jacqueline says, "North."
Roger says (to cf), "x blood"
CF ] Entrance Halls Score: 25 Moves: 26
CF |
CF | > X BLOOD
CF |
CF | You've seen grisly crime scenes before, but this is getting a bit
CF | much, even for you. Is all this blood coming from just one victim?
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Halls Score: 25 Moves: 27
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | > Jacqueline says, "I hope it's good art."
DavidW says (to ClubFloyd), "x painting"
CF ] Gallerye Halls Score: 25 Moves: 28
CF |
CF | > X PAINTING
CF |
CF | A large painting is hanging on the wall, portraying a man unknown to
CF | you. The Lord of the Manor, perhaps?
CF |
CF | >
DavidW says (to ClubFloyd), "look behind it"
CF ] Gallerye Halls Score: 25 Moves: 29
CF |
CF | > LOOK BEHIND IT
CF |
CF | Sorry, I don't understand what "behind" means.
CF |
CF | >
DavidW says (to ClubFloyd), "move painting"
CF ] Gallerye Halls Score: 25 Moves: 30
CF |
CF | > MOVE PAINTING
CF |
CF | What a concept!
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Gallerye Halls Score: 25 Moves: 31
CF |
CF | > OPEN IT
CF |
CF | You can't open that.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Gallerye Halls Score: 25 Moves: 32
CF |
CF | > TAKE IT
CF |
CF | That's hardly portable.
CF |
CF | > Roger says, "it's that painting of The Master, from Manos"
DavidW says (to ClubFloyd), "x wall"
CF ] Gallerye Halls Score: 25 Moves: 32
CF |
CF | > X WALL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x plasterwork"
CF ] Gallerye Halls Score: 25 Moves: 32
CF |
CF | > X PLASTERWORK
CF |
CF | Sorry, I don't understand what "plasterwork" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x plaster"
CF ] Gallerye Halls Score: 25 Moves: 33
CF |
CF | > X PLASTER
CF |
CF | You admire the plasterwork: a white garland of lifelike roses,
CF | interwoven with leaves, stretches all across the ceiling.
CF |
CF | > Jacqueline says (to Roger), "Aw yeah. Nice."
DavidW says, "I thought there might be safe behind the painting."
DavidW says, "er a safe"
Jacqueline says, "You always think there's a safe behind the painting."
Jacqueline says, "And often, you are correct."
DavidW says (to ClubFloyd), "push painting"
CF ] Gallerye Halls Score: 25 Moves: 34
CF |
CF | > PUSH PAINTING
CF |
CF | What a concept!
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gardenye Halls Score: 25 Moves: 35
CF |
CF | > N
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the lifeless body of another victim.
CF |
CF | > Roger says, "we should probably be metering everything"
Jacqueline says, "Ugh"
Jacqueline says, "That's like that lick-a-table game from two weeks ago."
Jacqueline says, "But yeah."
DavidW says (to Roger), "sorry. I forgot"
DavidW says (to ClubFloyd), "x meter"
CF ] Gardenye Halls Score: 25 Moves: 36
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It buzzes whenever you get close to the dead body, confirming what you
CF | already knew: This kid did not die from natural causes.
CF |
CF | > DavidW says, "hm. That looks like a bug."
DavidW says (to ClubFloyd), "x moss"
CF ] Gardenye Halls Score: 25 Moves: 37
CF |
CF | > X MOSS
CF |
CF | Grass and moss are spilling over the stone pathway that winds through
CF | the Thornfell grounds. You can still find your way, but it's clear
CF | this garden has seen better times.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Greenhousealls Score: 25 Moves: 38
CF |
CF | > W
CF |
CF | Greenhouse
CF | You're in a small greenhouse. Most of its windows are shattered, and
CF | weeds have taken over the majority of plant beds. In the corner, a
CF | little herb sprouts defiantly from the ground. A door to the east
CF | provides access to the garden, while the door south leads into the
CF | manor.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Greenhousealls Score: 25 Moves: 39
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "x sprouts"
CF ] Greenhousealls Score: 25 Moves: 39
CF |
CF | > X SPROUTS
CF |
CF | Sorry, I don't understand what "sprouts" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x herb"
CF ] Greenhousealls Score: 25 Moves: 40
CF |
CF | > X HERB
CF |
CF | You inspect the herb and recognise it as sage. It's surprisingly
CF | fragrant.
CF |
CF | > DavidW says, "We might need that."
Jacqueline says, "Aw yeah. Ghosts hate sage."
DavidW says, "ugh. now my backdoor is knocking"
Jacqueline says, "Burn it."
Jacqueline says (to David), "Quick! Start rockin'"
DavidW says, "back in a bit"
Roger says, "might need a snack later"
Jacqueline says, "Okay"
Roger says, "I wonder how serious that maze is"
Jacqueline says, "I feel like a lot of mazes in 2024+ are fake outs."
Jacqueline says, "But who knows."
DavidW says, "sorry"
DavidW says (to ClubFloyd), "take safe"
CF ] Greenhousealls Score: 25 Moves: 40
CF |
CF | > TAKE SAFE
CF |
CF | Sorry, I don't understand what "safe" means.
CF |
CF | >
DavidW says (to ClubFloyd), "take sage"
CF ] Greenhousealls Score: 25 Moves: 41
CF |
CF | > TAKE SAGE
CF |
CF | The plant is firmly rooted in the soil. You might have an easier time
CF | picking some of its leaves instead.
CF |
CF | >
DavidW says (to ClubFloyd), "take sage leaves"
CF ] Greenhousealls Score: 35 Moves: 42
CF |
CF | > TAKE SAGE LEAVES
CF |
CF | You pluck a few leaves from the plant.
CF |
CF | > Jacqueline asks (of DW), "No worries - everything okay?"
DavidW says, "of course. Mr. Bowles just wanted me to drop off a package."
Jacqueline nods.
DavidW says, "anyway, seems I was correct to collect some sage."
Jacqueline says, "Yeah."
DavidW says, "Maybe we get to make lasagna!"
Jacqueline says, "Did we examine the second corpse? Sorry if I missed it."
Jacqueline says (to DW), "haha"
DavidW asks, "Was there a second corpse?"
Jacqueline says, "There's enough red sauce around for sure."
DavidW says (to ClubFloyd), "e"
CF ] Gardenousealls Score: 35 Moves: 43
CF |
CF | > E
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the lifeless body of another victim.
CF |
CF | > DavidW says, "damn. I missed that."
DavidW says (to ClubFloyd), "x body"
CF ] Gardenousealls Score: 55 Moves: 44
CF |
CF | > X BODY
CF |
CF | This body is lying in the grass, seemingly killed while trying to
CF | escape the manor grounds. She didn't get very far. You recognise the
CF | victim as Zoe Briggs, she worked at the local supermarket.
CF |
CF | > Jacqueline says, "Thanks."
DavidW says, "I seem to miss things more often these days."
DavidW says (to ClubFloyd), "search zoe"
CF ] Gardenousealls Score: 55 Moves: 45
CF |
CF | > SEARCH ZOE
CF |
CF | You search the victim carefully. In her pockets, you find a lighter
CF | and a pack of cigarettes.
CF |
CF | > DavidW says, "oh, now we can burn the sage later."
Jacqueline says, "Cigarettes kill, kids."
Jacqueline says (to DW), "Oh yeah, true."
DavidW says (to ClubFloyd), "x lighter"
CF ] Gardenousealls Score: 55 Moves: 46
CF |
CF | > X LIGHTER
CF |
CF | A metal Zippo lighter. It's still working.
CF |
CF | >
DavidW says (to ClubFloyd), "x pack"
CF ] Gardenousealls Score: 55 Moves: 47
CF |
CF | > X PACK
CF |
CF | A pack of cigarettes, there's still 12 inside.
CF |
CF | > DavidW says, "We can use the cigs to bribe someone later."
DavidW says, "After we're arrested for the murders."
Roger says, "sure"
DavidW says (to ClubFloyd), "e"
CF ] Mausoleum Facade Score: 55 Moves: 48
CF |
CF | > E
CF |
CF | Mausoleum Facade
CF | You're standing in front of a gloomy mausoleum. A massive stone slab
CF | blocks the entrance, sealing the building to keep out unwanted
CF | visitors. Next to it, you see a marble sculpture of a woman. To the
CF | west, a path takes you back to the gardens.
CF |
CF | >
DavidW says (to ClubFloyd), "x slab"
CF ] Mausoleum Facade Score: 55 Moves: 49
CF |
CF | > X SLAB
CF |
CF | A massive stone slab, meant to close off the entrance of the
CF | mausoleum. Effectively so, because there's no way you'll be able to
CF | move it.
CF |
CF | >
DavidW says (to ClubFloyd), "x woman"
CF ] Mausoleum Facade Score: 55 Moves: 50
CF |
CF | > X WOMAN
CF |
CF | A statue of a woman extending her arm, as if holding something, but
CF | her hands remain vacant.
CF |
CF | > DavidW says, "okay, we need to give the statue something to open the slab. Typical."
Jacqueline says, "Looks like-- yeah"
Roger says, "she probably wants a smoke"
DavidW says, "Probably a white rose from the maze center, more likely."
Jacqueline says, "Oh."
Jacqueline says, "I wonder if the cigs are to help us mark our way in the maze."
DavidW asks, "anyway, back into the house for now, I think?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "w"
CF ] Gardeneum Facade Score: 55 Moves: 51
CF |
CF | > W
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the body of Zoe Briggs.
CF |
CF | You can also see a pack of cigarettes and a lighter here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] GreenhouseFacade Score: 55 Moves: 52
CF |
CF | > W
CF |
CF | Greenhouse
CF | You're in a small greenhouse. Most of its windows are shattered, and
CF | weeds have taken over the majority of plant beds. In the corner, a
CF | little herb sprouts defiantly from the ground. A door to the east
CF | provides access to the garden, while the door south leads into the
CF | manor.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] GardenouseFacade Score: 55 Moves: 53
CF |
CF | > E
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the body of Zoe Briggs.
CF |
CF | You can also see a pack of cigarettes and a lighter here.
CF |
CF | >
DavidW says (to ClubFloyd), "take all"
CF ] GardenouseFacade Score: 65 Moves: 54
CF |
CF | > TAKE ALL
CF |
CF | pack of cigarettes: Taken.
CF | lighter: Taken.
CF |
CF | > DavidW says, "I thought I took them directly."
DavidW says (to ClubFloyd), "w"
CF ] GreenhouseFacade Score: 65 Moves: 55
CF |
CF | > W
CF |
CF | Greenhouse
CF | You're in a small greenhouse. Most of its windows are shattered, and
CF | weeds have taken over the majority of plant beds. In the corner, a
CF | little herb sprouts defiantly from the ground. A door to the east
CF | provides access to the garden, while the door south leads into the
CF | manor.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] KitchenuseFacade Score: 65 Moves: 56
CF |
CF | > S
CF |
CF | Kitchen
CF | You are in a room lined with grimy tiles. A pile of old pots and pans
CF | rests on one of the many counters. There are doors to the north and
CF | south. You also see a wooden staircase, leading down into the cellar.
CF |
CF | > Jacqueline says, "I'll be there's nothing at all terrible in the cellar."
DavidW says (to ClubFloyd), "x pots"
CF ] KitchenuseFacade Score: 65 Moves: 57
CF |
CF | > X POTS
CF |
CF | The cookware looks old and corroded. They are the only reminder of
CF | this room's original purpose.
CF |
CF | >
DavidW says (to ClubFloyd), "x counters"
CF ] KitchenuseFacade Score: 65 Moves: 58
CF |
CF | > X COUNTERS
CF |
CF | The stone counters are stained with years of neglect. Using this
CF | kitchen now would be nothing short of a health hazard.
CF |
CF | > DavidW says, "I don't want to head down without a weapon or a light, at least one of those."
Jacqueline says, "Fair."
DavidW says (to ClubFloyd), "x meter"
CF ] KitchenuseFacade Score: 65 Moves: 59
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | Some of the lights are dimly lit. Probably nothing, though you can
CF | never know for sure...
CF |
CF | > Jacqueline says, "Probably nothing."
DavidW says (to ClubFloyd), "tell radio about zoe"
CF ] KitchenuseFacade Score: 65 Moves: 60
CF |
CF | > TELL RADIO ABOUT ZOE
CF |
CF | "Don't dilly-dally, Cross. I need you to find out exactly what
CF | happened here."
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dining Roomacade Score: 65 Moves: 61
CF |
CF | > S
CF |
CF | Dining Room
CF | You're in a large room, with a long dining table at the centre. A
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door
CF | leads north, and you can see the entrance hall east of you.
CF |
CF | A wax candle lies forgotten on the table.
CF |
CF | > Roger says, "nice"
DavidW says, "and there's our light"
Jacqueline says, "Light 'er up."
DavidW says (to ClubFloyd), "not quite yet"
CF ] Dining Roomacade Score: 65 Moves: 61
CF |
CF | > NOT QUITE YET
CF |
CF | You scratch your head. Hmm?
CF |
CF | >
DavidW says (to ClubFloyd), "take candle"
CF ] Dining Roomacade Score: 65 Moves: 62
CF |
CF | > TAKE CANDLE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Dining Roomacade Score: 65 Moves: 63
CF |
CF | > X IT
CF |
CF | An unlit wax candle.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] Dining Roomacade Score: 65 Moves: 64
CF |
CF | > X TABLE
CF |
CF | A simple dining table, nothing special about it.
CF |
CF | >
DavidW says (to ClubFloyd), "x chandelier"
CF ] Dining Roomacade Score: 65 Moves: 65
CF |
CF | > X CHANDELIER
CF |
CF | The chandelier hangs slightly crooked. It's full of cobwebs, and the
CF | wax candles it once held are all but burned up.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Dining Roomacade Score: 65 Moves: 66
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | > DavidW says, "The meter lights in the kitchen seem to be to indicate something lurks in the cellar."
Jacqueline nods.
Jacqueline says, "Agree."
Jacqueline says, "I agree with you that it is not probably nothing."
DavidW says, "I want to at least check the upstairs first. Find a diary or crucifix or something."
DavidW says (to ClubFloyd), "e"
CF ] Entrance Hallade Score: 65 Moves: 67
CF |
CF | > E
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | You can also see a newspaper clipping here.
CF |
CF | >
DavidW says (to ClubFloyd), "take clipping"
CF ] Entrance Hallade Score: 65 Moves: 68
CF |
CF | > TAKE CLIPPING
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Darkness Hallade Score: 65 Moves: 69
CF |
CF | > U
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | > Roger says, "I guess our score is silently-incrementing"
Jacqueline says, "Oh. So it is."
DavidW says, "oh, upstairs is dark."
DavidW says (to ClubFloyd), "score"
CF ] Darkness Hallade Score: 65 Moves: 69
CF |
CF | > SCORE
CF |
CF | You have so far scored 65 out of a possible 250, in 69 turns, earning
CF | you the rank of: Paranatural Constable.
CF |
CF | >
DavidW says (to ClubFloyd), "light candle with lighter"
CF ] Upper Hallallade Score: 65 Moves: 70
CF |
CF | > LIGHT CANDLE WITH LIGHTER
CF |
CF | You light up the candle.
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | > DavidW asks, "Those boarded windows were pointless, weren't they?"
DavidW says, "The thrill-seekers entered anyway."
DavidW says (to ClubFloyd), "n"
CF ] Upper Hallallade Score: 65 Moves: 71
CF |
CF | > N
CF |
CF | You can't, since the bedroom door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Upper Hallallade Score: 65 Moves: 72
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "open bedroom door"
CF ] Upper Hallallade Score: 65 Moves: 73
CF |
CF | > OPEN BEDROOM DOOR
CF |
CF | It's locked.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bathroomllallade Score: 65 Moves: 74
CF |
CF | > W
CF |
CF | Bathroom
CF | You're in the bathroom. It's almost entirely empty, apart from a
CF | broken mirror on the wall, and a bar of soap on the floor. The door
CF | east leads back to the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Bathroomllallade Score: 65 Moves: 75
CF |
CF | > X MIRROR
CF |
CF | You look into the mirror, meeting your own weary gaze. Despite
CF | everything, it's still you.
CF |
CF | >
DavidW says (to ClubFloyd), "take mirror"
CF ] Bathroomllallade Score: 65 Moves: 76
CF |
CF | > TAKE MIRROR
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "take soap"
CF ] Bathroomllallade Score: 65 Moves: 77
CF |
CF | > TAKE SOAP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Bathroomllallade Score: 65 Moves: 78
CF |
CF | > X IT
CF |
CF | An old bar of soap, dry and cracked. It carries a faint smell.
CF |
CF | >
DavidW says (to ClubFloyd), "smell it"
CF ] Bathroomllallade Score: 65 Moves: 79
CF |
CF | > SMELL IT
CF |
CF | You take a whiff, and recognise the floral scent of lavender.
CF |
CF | > Jacqueline says, "I am disappointed that our face did not melt when looking in the mirror."
Roger says, "bloody mary, hello"
DavidW says, "That's not a typical event."
Jacqueline says, "It is in spooky movies."
DavidW says (to ClubFloyd), "x meter"
CF ] Bathroomllallade Score: 65 Moves: 80
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper Hallallade Score: 65 Moves: 81
CF |
CF | > E
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Study Hallallade Score: 65 Moves: 82
CF |
CF | > E
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. The door to the west takes
CF | you back to the hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of another victim.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Study Hallallade Score: 65 Moves: 83
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It buzzes whenever you get close to the dead body, confirming what you
CF | already knew: This kid did not die from natural causes.
CF |
CF | >
DavidW says (to ClubFloyd), "x body"
CF ] Study Hallallade Score: 85 Moves: 84
CF |
CF | > X BODY
CF |
CF | Another body lying lifelessly on the floor. You recognise him as
CF | Martin Finch, he used to bring your newspaper in the morning.
CF |
CF | >
DavidW says (to ClubFloyd), "search body"
CF ] Study Hallallade Score: 85 Moves: 85
CF |
CF | > SEARCH BODY
CF |
CF | You search his pockets carefully, and find a small pocket knife.
CF |
CF | > Jacqueline says, "Guess it's time to cancel the paper."
DavidW says (to ClubFloyd), "take nife"
CF ] Study Hallallade Score: 85 Moves: 85
CF |
CF | > TAKE NIFE
CF |
CF | Sorry, I don't understand what "nife" means.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Study Hallallade Score: 95 Moves: 86
CF |
CF | > TAKE KNIFE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Study Hallallade Score: 95 Moves: 87
CF |
CF | > X IT
CF |
CF | It's a small pocket knife. Looks like it didn't do the kid much
CF | good...
CF |
CF | > DavidW says, "I suppose that counts as a weapon, though."
Jacqueline says, "Hm. True."
DavidW says (to ClubFloyd), "x eesk"
CF ] Study Hallallade Score: 95 Moves: 87
CF |
CF | > X EESK
CF |
CF | Sorry, I don't understand what "eesk" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Study Hallallade Score: 95 Moves: 88
CF |
CF | > X DESK
CF |
CF | The desk is crafted from solid wood. Some of the edges are chipped
CF | from its years of service, but it still looks sturdy.
CF |
CF | > DavidW says, "'sturdy'"
Jacqueline says, "Climb it for some reason later, maybe."
DavidW asks, "Are we meant to climb the thing?"
DavidW says (to ClubFloyd), "climb desk"
CF ] Study Hallallade Score: 95 Moves: 89
CF |
CF | > CLIMB DESK
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on desk"
CF ] Study Hallallade Score: 95 Moves: 90
CF |
CF | > STAND ON DESK
CF |
CF | You can't enter that.
CF |
CF | > Jacqueline says, "Or not"
DavidW says (to ClubFloyd), "open desk"
CF ] Study Hallallade Score: 95 Moves: 91
CF |
CF | > OPEN DESK
CF |
CF | You can't open that.
CF |
CF | >
DavidW says (to ClubFloyd), "x drawer"
CF ] Study Hallallade Score: 95 Moves: 91
CF |
CF | > X DRAWER
CF |
CF | Sorry, I don't understand what "drawer" means.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Study Hallallade Score: 95 Moves: 92
CF |
CF | > L
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. The door to the west takes
CF | you back to the hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of Martin Finch.
CF |
CF | >
DavidW says (to ClubFloyd), "search desk"
CF ] Study Hallallade Score: 95 Moves: 93
CF |
CF | > SEARCH DESK
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "x panels"
CF ] Study Hallallade Score: 95 Moves: 94
CF |
CF | > X PANELS
CF |
CF | Unlike the other rooms, the walls here are finished with wooden
CF | paneling. It looks cozy almost, if you gloss over the dead body in the
CF | midst of it all.
CF |
CF | >
DavidW says (to ClubFloyd), "tap panels"
CF ] Study Hallallade Score: 95 Moves: 94
CF |
CF | > TAP PANELS
CF |
CF | You scratch your head. Hmm?
CF |
CF | >
DavidW says (to ClubFloyd), "hit panels"
CF ] Study Hallallade Score: 95 Moves: 95
CF |
CF | > HIT PANELS
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
DavidW says (to ClubFloyd), "search panels"
CF ] Study Hallallade Score: 95 Moves: 96
CF |
CF | > SEARCH PANELS
CF |
CF | You find nothing special.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open panels"
CF ] Study Hallallade Score: 95 Moves: 97
CF |
CF | > OPEN PANELS
CF |
CF | You can't open those.
CF |
CF | >
DavidW says (to ClubFloyd), "x piano"
CF ] Study Hallallade Score: 95 Moves: 98
CF |
CF | > X PIANO
CF |
CF | An old grand piano. The polished wood is badly scratched, and one of
CF | the keys is stained by a smudge of blood.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] Study Hallallade Score: 95 Moves: 99
CF |
CF | > X KEY
CF |
CF | A smudge of blood covers the key. Did the victim touch it?
CF |
CF | > Jacqueline says, "ew"
DavidW says (to ClubFloyd), "take key"
CF ] Study Hallallade Score: 95 Moves: 100
CF |
CF | > TAKE KEY
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "push key"
CF ] Study Hallallade Score: 95 Moves: 101
CF |
CF | > PUSH KEY
CF |
CF | You press the piano key down, and a secret entrance opens up on the
CF | south wall!
CF |
CF | > Jacqueline says, "(Yes, all we've seen, and this is my first 'ew'"
DavidW says, "there we go"
Jacqueline says, ")"
Jacqueline exclaims, "woo!"
DavidW says (to ClubFloyd), "s"
CF ] Secret Libraryde Score: 100 Moves: 102
CF |
CF | > S
CF |
CF | Stepping through the opening, your eyes widen as you discover the
CF | hidden space behind it.
CF |
CF | Secret Library
CF | You're in a secret library. Bookshelves line the walls, holding occult
CF | books and ancient looking scrolls.
CF | The way north leads back to the study.
CF |
CF | >
Jacqueline nice DavidW says, "oh, not a secret porn library"
Jacqueline says, "No"
Jacqueline says (to ClubFloyd), "x books"
CF ] Secret Libraryde Score: 100 Moves: 103
CF |
CF | > X BOOKS
CF |
CF | Old books and scrolls line the walls of the library. It seems to go on
CF | forever. Whatever occult topic you're interested in, there's probably
CF | something about it in here.
CF |
CF | > DavidW says, "Secret porn libraries are an actual thing that can exist in the world."
Jacqueline says (to ClubFloyd), "look up demon possession"
CF ] Secret Libraryde Score: 100 Moves: 103
CF |
CF | > LOOK UP DEMON POSSESSION
CF |
CF | I think you wanted to say "look for something in something". Please
CF | try again.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look for demon possession in books"
CF ] Secret Libraryde Score: 100 Moves: 104
CF |
CF | > LOOK FOR DEMON POSSESSION IN BOOKS
CF |
CF | After a long search you find out that banishing a demon isn't an easy
CF | feat. You'll need to look up the exorcism ritual for the specific one.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says, "I did not expect that to work, so yay"
Roger says (to cf), "look for sage in books"
CF ] Secret Libraryde Score: 100 Moves: 105
CF |
CF | > LOOK FOR SAGE IN BOOKS
CF |
CF | You search and search, but none of the books seem to mention anything
CF | about that.
CF |
CF | > DavidW says, "I think we need to know which demon, htough."
Jacqueline says (to ClubFloyd), "look for exorcism in books"
CF ] Secret Libraryde Score: 100 Moves: 106
CF |
CF | > LOOK FOR EXORCISM IN BOOKS
CF |
CF | After a long search you find out that banishing a demon isn't an easy
CF | feat. You'll need to look up the exorcism ritual for the specific one.
CF |
CF | > Jacqueline says, "Oh, yeah."
Jacqueline says, "Guess we better go ask it its name."
DavidW says, "or its species"
Jacqueline says, "heh"
Roger says, "who's your daddy"
Jacqueline says, "I'm the only pure human here."
Roger says (to cf), "x meter"
CF ] Secret Libraryde Score: 100 Moves: 107
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | > DavidW says, "I guess we didn't find a key for the bedroom yet."
DavidW asks, "Shall we brave the cellar next?"
DavidW says, "I'll save when we get to the kitchen."
Roger says, "examine Martin"
DavidW says (to ClubFloyd), "n"
CF ] Studyt Libraryde Score: 100 Moves: 108
CF |
CF | > N
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. A secret passage leads
CF | through the south wall, and the door to the west takes you back to the
CF | hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of Martin Finch.
CF |
CF | >
DavidW says (to ClubFloyd), "x martin"
CF ] Studyt Libraryde Score: 100 Moves: 109
CF |
CF | > X MARTIN
CF |
CF | Another body lying lifelessly on the floor. You recognise him as
CF | Martin Finch, he used to bring your newspaper in the morning.
CF |
CF | >
DavidW says (to ClubFloyd), "move desk"
CF ] Studyt Libraryde Score: 100 Moves: 110
CF |
CF | > MOVE DESK
CF |
CF | What a concept!
CF |
CF | >
Roger says (to cf), "tell radio about martin"
CF ] Studyt Libraryde Score: 100 Moves: 111
CF |
CF | > TELL RADIO ABOUT MARTIN
CF |
CF | Static... The radio signal must be too weak to reach Sergeant Campbell
CF | from here.
CF |
CF | > DavidW says, "huh"
DavidW says (to ClubFloyd), "w"
CF ] Upper Hallraryde Score: 100 Moves: 112
CF |
CF | > W
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Entrance Hallyde Score: 100 Moves: 113
CF |
CF | > D
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "tell radio about Martin"
CF ] Entrance Hallyde Score: 100 Moves: 114
CF |
CF | > TELL RADIO ABOUT MARTIN
CF |
CF | "Don't dilly-dally, Cross. I need you to find out exactly what
CF | happened here."
CF |
CF | >
DavidW says (to ClubFloyd), "ask radio about Martin"
CF ] Entrance Hallyde Score: 100 Moves: 115
CF |
CF | > ASK RADIO ABOUT MARTIN
CF |
CF | Sergeant Campbell responds through the crackling speaker: "I don't
CF | have the answer to that, Cross. Let's focus on the case."
CF |
CF | >
DavidW says (to ClubFloyd), "ask radio about maze"
CF ] Entrance Hallyde Score: 100 Moves: 116
CF |
CF | > ASK RADIO ABOUT MAZE
CF |
CF | Sergeant Campbell responds through the crackling speaker: "I don't
CF | have the answer to that, Cross. Let's focus on the case."
CF |
CF | > Roger says, "they don't care about those dead bodies you keep finding"
DavidW asks, "continue the cellar plan?"
Roger says, "sure"
Jacqueline says, "Sure"
DavidW asks, "although, I think we missed a room east of the hall painting...?"
DavidW says (to ClubFloyd), "w"
CF ] Dining Roomllyde Score: 100 Moves: 117
CF |
CF | > W
CF |
CF | Dining Room
CF | You're in a large room, with a long dining table at the centre. A
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door
CF | leads north, and you can see the entrance hall east of you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] KitchenRoomllyde Score: 100 Moves: 118
CF |
CF | > N
CF |
CF | Kitchen
CF | You are in a room lined with grimy tiles. A pile of old pots and pans
CF | rests on one of the many counters. There are doors to the north and
CF | south. You also see a wooden staircase, leading down into the cellar.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] KitchenRoomllyde Score: 100 Moves: 118
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] CellarnRoomllyde Score: 105 Moves: 119
CF |
CF | > D
CF |
CF | Cellar
CF | You're in a damp cellar, probably used as food storage once, but the
CF | shelves are now completely empty. A wooden staircase leads up to the
CF | kitchen, and you see a dark passageway to the south.
CF |
CF | In the cellar floor, you notice the carving of a large sigil.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] CellarnRoomllyde Score: 105 Moves: 120
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | All of its lights are flashing rapidly. Something paranatural is
CF | definitely in the air.
CF |
CF | >
DavidW says (to ClubFloyd), "x sigil"
CF ] CellarnRoomllyde Score: 105 Moves: 121
CF |
CF | > X SIGIL
CF |
CF | You take a closer look at the sigil. You do not recognise it, but you
CF | can sense a dark energy radiating from it. Did the kids carve this?
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] CellarnRoomllyde Score: 105 Moves: 122
CF |
CF | > X SHELVES
CF |
CF | Some unremarkable shelves hanging on the wall. There's nothing on
CF | them.
CF |
CF | >
DavidW says (to ClubFloyd), "x staircase"
CF ] CellarnRoomllyde Score: 105 Moves: 123
CF |
CF | > X STAIRCASE
CF |
CF | An unobtrusive staircase descends into a dark cellar. The wooden steps
CF | are warped, but still look sturdy enough to hold your weight.
CF |
CF | >
DavidW says (to ClubFloyd), "ask radio about sigil"
CF ] CellarnRoomllyde Score: 105 Moves: 124
CF |
CF | > ASK RADIO ABOUT SIGIL
CF |
CF | Static... The radio signal must be too weak to reach Sergeant Campbell
CF | from here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] KitchenRoomllyde Score: 105 Moves: 125
CF |
CF | > U
CF |
CF | Kitchen
CF | You are in a room lined with grimy tiles. A pile of old pots and pans
CF | rests on one of the many counters. There are doors to the north and
CF | south. You also see a wooden staircase, leading down into the cellar.
CF |
CF | >
DavidW says (to ClubFloyd), "blow out candle"
CF ] KitchenRoomllyde Score: 105 Moves: 126
CF |
CF | > BLOW OUT CANDLE
CF |
CF | You blow out the candle.
CF |
CF | >
DavidW says (to ClubFloyd), "tell radio about sigil"
CF ] KitchenRoomllyde Score: 105 Moves: 127
CF |
CF | > TELL RADIO ABOUT SIGIL
CF |
CF | "Don't dilly-dally, Cross. I need you to find out exactly what
CF | happened here."
CF |
CF | >
DavidW says (to ClubFloyd), "ask radio about sigil"
CF ] KitchenRoomllyde Score: 105 Moves: 128
CF |
CF | > ASK RADIO ABOUT SIGIL
CF |
CF | Sergeant Campbell responds through the crackling speaker: "I don't
CF | have the answer to that, Cross. Let's focus on the case."
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dining Roomllyde Score: 105 Moves: 129
CF |
CF | > S
CF |
CF | Dining Room
CF | You're in a large room, with a long dining table at the centre. A
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door
CF | leads north, and you can see the entrance hall east of you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Entrance Hallyde Score: 105 Moves: 130
CF |
CF | > E
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Hallyde Score: 105 Moves: 131
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Parloure Hallyde Score: 105 Moves: 132
CF |
CF | > E
CF |
CF | Parlour
CF | You're in a dim sitting area. A narrow window lets in a sliver of
CF | moonlight, casting just enough light to reveal the tapestry hanging on
CF | the wall. There are doors to the west and south.
CF |
CF | On a table next to the window, you notice an old pocket watch.
CF |
CF | >
DavidW says (to ClubFloyd), "x watch"
CF ] Parloure Hallyde Score: 105 Moves: 133
CF |
CF | > X WATCH
CF |
CF | An old pocket watch made of copper. The metal has faded over the
CF | years, and the mechanism inside has long stopped working.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Parloure Hallyde Score: 105 Moves: 134
CF |
CF | > TAKE IT
CF |
CF | You are carrying too many things already.
CF |
CF | > Jacqueline says, "what"
Roger says, "we've travelled back to 1980"
Jacqueline says, "apparently"
DavidW says, "I knew we needed a bag."
DavidW says (to ClubFloyd), "drop cigarettes, clipping"
CF ] Parloure Hallyde Score: 105 Moves: 135
CF |
CF | > DROP CIGARETTES, CLIPPING
CF |
CF | pack of cigarettes: Dropped.
CF | newspaper clipping: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "x clipping"
CF ] Parloure Hallyde Score: 105 Moves: 136
CF |
CF | > X CLIPPING
CF |
CF | A torn newspaper clipping, detailing the history of Thornfell Manor
CF | and the local rumours of its curse. Seems like these kids were looking
CF | for a thrill by spending the night in a haunted house.
CF |
CF | >
DavidW says (to ClubFloyd), "open pack"
CF ] Parloure Hallyde Score: 105 Moves: 137
CF |
CF | > OPEN PACK
CF |
CF | You can't open that.
CF |
CF | >
DavidW says (to ClubFloyd), "open watch"
CF ] Parloure Hallyde Score: 105 Moves: 138
CF |
CF | > OPEN WATCH
CF |
CF | You can't open that.
CF |
CF | > DavidW asks, "We might not need the watch?"
DavidW says (to ClubFloyd), "x table"
CF ] Parloure Hallyde Score: 105 Moves: 139
CF |
CF | > X TABLE
CF |
CF | A small, round table stands idly beside the window. On it rests an old
CF | pocket watch.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Parloure Hallyde Score: 105 Moves: 140
CF |
CF | > X WINDOW
CF |
CF | A beam of moonlight slips through the window. Barely enough to
CF | illuminate the room, but a comforting presence regardless.
CF |
CF | >
DavidW says (to ClubFloyd), "x tapestry"
CF ] Parloure Hallyde Score: 105 Moves: 141
CF |
CF | > X TAPESTRY
CF |
CF | The tapestry depicts a dramatic scene; A heroic figure battles a
CF | monstrous, horned creature.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Parloure Hallyde Score: 105 Moves: 142
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x creature"
CF ] Parloure Hallyde Score: 105 Moves: 142
CF |
CF | > X CREATURE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "move tapestry"
CF ] Parloure Hallyde Score: 105 Moves: 143
CF |
CF | > MOVE TAPESTRY
CF |
CF | What a concept!
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Parloure Hallyde Score: 105 Moves: 144
CF |
CF | > SEARCH IT
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "push it"
CF ] Parloure Hallyde Score: 105 Moves: 145
CF |
CF | > PUSH IT
CF |
CF | What a concept!
CF |
CF | > DavidW asks, "south?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "s"
CF ] Librarye Hallyde Score: 105 Moves: 146
CF |
CF | > S
CF |
CF | Library
CF | You're in a dusty library. The walls are covered in books, their
CF | spines mostly faded. A dark rug muffles the creaking of the
CF | floorboards underneath your feet. You can also see a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] Librarye Hallyde Score: 105 Moves: 147
CF |
CF | > X BOOKS
CF |
CF | Leather-bound books cover the walls of the library. Most of the titles
CF | are barely legible, and the pages have yellowed over time.
CF |
CF | >
DavidW says (to ClubFloyd), "search books"
CF ] Librarye Hallyde Score: 105 Moves: 148
CF |
CF | > SEARCH BOOKS
CF |
CF | But what are you looking for?
CF |
CF | >
DavidW says (to ClubFloyd), "x rug"
CF ] Librarye Hallyde Score: 105 Moves: 149
CF |
CF | > X RUG
CF |
CF | A dark rug covering a large part of the creaking floorboards.
CF |
CF | >
DavidW says (to ClubFloyd), "move rug"
CF ] Librarye Hallyde Score: 105 Moves: 150
CF |
CF | > MOVE RUG
CF |
CF | You lift up one side of the rug... and discover a concealed trapdoor
CF | underneath!
CF |
CF | >
Roger says (to cf), "look for sigil in books"
CF ] Librarye Hallyde Score: 105 Moves: 151
CF |
CF | > LOOK FOR SIGIL IN BOOKS
CF |
CF | You go over the shelves, browsing through all of the works, but can't
CF | find anything interesting.
CF |
CF | > Roger says, "oops, I mean secret libary"
DavidW says, "The secret library is a better bet for the sigil"
Roger says, "just got lost"
DavidW says (to ClubFloyd), "x meter"
CF ] Librarye Hallyde Score: 105 Moves: 152
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | > DavidW asks, "Should we ignore the trapdoor and go look up sigil in the secret library?"
Roger says, "I'd like to before I forget, if you don't ind"
Jacqueline says, "Sure"
DavidW says, "no prob"
DavidW says (to ClubFloyd), "n"
CF ] Parloure Hallyde Score: 105 Moves: 153
CF |
CF | > N
CF |
CF | Parlour
CF | You're in a dim sitting area. A narrow window lets in a sliver of
CF | moonlight, casting just enough light to reveal the tapestry hanging on
CF | the wall. There are doors to the west and south.
CF |
CF | On a table next to the window, you notice an old pocket watch.
CF |
CF | You can also see a newspaper clipping and a pack of cigarettes here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Gallerye Hallyde Score: 105 Moves: 154
CF |
CF | > W
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Entrance Hallyde Score: 105 Moves: 155
CF |
CF | > S
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Darkness Hallyde Score: 105 Moves: 156
CF |
CF | > U
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Darkness Hallyde Score: 105 Moves: 157
CF |
CF | > E
CF |
CF | Wandering around in the dark like this is probably not a good idea...
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Secret Libraryde Score: 105 Moves: 158
CF |
CF | > S
CF |
CF | Secret Library
CF | You're in a secret library. Bookshelves line the walls, holding occult
CF | books and ancient looking scrolls.
CF | The way north leads back to the study.
CF |
CF | > DavidW says, "cool. There's light in here somehow."
DavidW says (to ClubFloyd), "look up sigil in books"
CF ] Secret Libraryde Score: 105 Moves: 159
CF |
CF | > LOOK UP SIGIL IN BOOKS
CF |
CF | You search and search, but none of the books seem to mention anything
CF | about that.
CF |
CF | > Roger says, "BOOOooo but okay"
DavidW says (to ClubFloyd), "look up sigil in scrolls"
CF ] Secret Libraryde Score: 105 Moves: 160
CF |
CF | > LOOK UP SIGIL IN SCROLLS
CF |
CF | You search and search, but none of the books seem to mention anything
CF | about that.
CF |
CF | > Jacqueline says, "hm, yeah. boo"
DavidW says, "I'll ditto that."
DavidW says (to ClubFloyd), "n"
CF ] Darknessibraryde Score: 105 Moves: 161
CF |
CF | > N
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Darknessibraryde Score: 105 Moves: 162
CF |
CF | > W
CF |
CF | You carefully shuffle around in the dark. You hear a scraping sound
CF | behind you, but can't see anything...
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Entrance Hallyde Score: 105 Moves: 163
CF |
CF | > D
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Hallyde Score: 105 Moves: 164
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Parloure Hallyde Score: 105 Moves: 165
CF |
CF | > E
CF |
CF | Parlour
CF | You're in a dim sitting area. A narrow window lets in a sliver of
CF | moonlight, casting just enough light to reveal the tapestry hanging on
CF | the wall. There are doors to the west and south.
CF |
CF | On a table next to the window, you notice an old pocket watch.
CF |
CF | You can also see a newspaper clipping and a pack of cigarettes here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Librarye Hallyde Score: 105 Moves: 166
CF |
CF | > S
CF |
CF | Library
CF | You're in a dusty library. The walls are covered in books, their
CF | spines mostly faded. A dark rug muffles the creaking of the
CF | floorboards underneath your feet. There is a door to the north, and a
CF | concealed trapdoor in the floorboards.
CF |
CF | >
DavidW says (to ClubFloyd), "open trapdoor"
CF ] Librarye Hallyde Score: 105 Moves: 167
CF |
CF | > OPEN TRAPDOOR
CF |
CF | Opening the trapdoor reveals a small ladder, leading further down.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Darkness Hallyde Score: 105 Moves: 168
CF |
CF | > D
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "light candle with lighter"
CF ] Underground Passage Score: 105 Moves: 169
CF |
CF | > LIGHT CANDLE WITH LIGHTER
CF |
CF | You light up the candle.
CF | Underground Passage
CF | You're in an underground passage. It extends further to the north, and
CF | a small ladder leads up.
CF |
CF | Lying against one of the walls, you see the body of another victim.
CF |
CF | > Roger asks, "did we ever go down to the cellar the usual way?"
Jacqueline says, "Another body"
DavidW asks (of Roger), "yes?"
DavidW asks, "That's where the sigil was?"
Roger says, "oh yeah; thanks."
Roger says, "a grue got this guy"
DavidW says (to ClubFloyd), "x body"
CF ] Underground Passage Score: 125 Moves: 170
CF |
CF | > X BODY
CF |
CF | Another one of the missing kids. Donna Kerr, most likely, as she was
CF | the only redhead of the four. Part of her clothing seems scorched.
CF |
CF | Out of nowhere, the air around you turns cold, and your EMF meter
CF | starts beeping loudly.
CF |
CF | >
DavidW says (to ClubFloyd), "search body"
CF ] Underground Passage Score: 125 Moves: 171
CF |
CF | > SEARCH BODY
CF |
CF | You search the victim's body, and discover a rusty key in her hand.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] Underground Passage Score: 125 Moves: 172
CF |
CF | > TAKE KEY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Libraryound Passage Score: 125 Moves: 173
CF |
CF | > U
CF |
CF | Library
CF | You're in a dusty library. The walls are covered in books, their
CF | spines mostly faded. A dark rug muffles the creaking of the
CF | floorboards underneath your feet. There is a door to the north, and a
CF | concealed ladder leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Parlouround Passage Score: 125 Moves: 174
CF |
CF | > N
CF |
CF | Parlour
CF | You're in a dim sitting area. A narrow window lets in a sliver of
CF | moonlight, casting just enough light to reveal the tapestry hanging on
CF | the wall. There are doors to the west and south.
CF |
CF | On a table next to the window, you notice an old pocket watch.
CF |
CF | You can also see a newspaper clipping and a pack of cigarettes here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Galleryound Passage Score: 125 Moves: 175
CF |
CF | > W
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | > Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "x wisp"
CF ] Galleryound Passage Score: 125 Moves: 176
CF |
CF | > X WISP
CF |
CF | You're looking at the faint, misty outline of what seems to be a
CF | person. The spirit of one of the Thornfells, perhaps?
CF |
CF | > Jacqueline says, "spirit, hello"
DavidW says (to ClubFloyd), "wisp, hello"
CF ] Galleryound Passage Score: 125 Moves: 177
CF |
CF | > WISP, HELLO
CF |
CF | The shade seems unable to hear you, as it's not a fully formed ghost.
CF | You'd need to perform a seance if you were to question it properly.
CF |
CF | > Jacqueline says, "ooooooh"
Jacqueline says, "yeeeeesssss"
Roger says, "This game doesn't seem very short"
DavidW says, "Not as short as the other, no."
Jacqueline says, "No."
Jacqueline says, "We got stuff to do."
DavidW says, "We can use the key to get in the bedroom, I assume. And seance might be a book topic."
Jacqueline says, "Also, we should have played this is Spookyseason, but it's all good."
DavidW says (to ClubFloyd), "s"
CF ] Entrance Hallassage Score: 125 Moves: 178
CF |
CF | > S
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Hallassage Score: 125 Moves: 179
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Entrance Hallassage Score: 125 Moves: 180
CF |
CF | > S
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Hallallassage Score: 125 Moves: 181
CF |
CF | > U
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | >
DavidW says (to ClubFloyd), "x wisp"
CF ] Upper Hallallassage Score: 125 Moves: 182
CF |
CF | > X WISP
CF |
CF | You're looking at the faint, misty outline of what seems to be a
CF | person. The spirit of one of the Thornfells, perhaps?
CF |
CF | > DavidW asks, "another wisp, or the same one?"
DavidW says (to ClubFloyd), "n"
CF ] Upper Hallallassage Score: 125 Moves: 183
CF |
CF | > N
CF |
CF | You can't, since the bedroom door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock bedroom door with key"
CF ] Upper Hallallassage Score: 125 Moves: 184
CF |
CF | > UNLOCK BEDROOM DOOR WITH KEY
CF |
CF | You unlock the bedroom door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upper Hallallassage Score: 125 Moves: 185
CF |
CF | > N
CF |
CF | You can't, since the bedroom door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Upper Hallallassage Score: 125 Moves: 186
CF |
CF | > OPEN DOOR
CF |
CF | You open the bedroom door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Master Bedroomssage Score: 125 Moves: 187
CF |
CF | > N
CF |
CF | Master Bedroom
CF | You're in the master bedroom. A single bed, covered in yellowed and
CF | crumpled linen, is the only furniture left behind. There's a door to
CF | the balcony north, and the door south leads back to the hall.
CF |
CF | > Jacqueline asks, "Probably the same wisp, but it moves around?"
Jacqueline says, "Which is annoying, because then when we wanna seance it, we'll need to find it."
DavidW says, "maybe. I didn't see any way to tell them apart."
Jacqueline says, "But maybe I'm wrong."
DavidW says (to ClubFloyd), "x bed"
CF ] Master Bedroomssage Score: 125 Moves: 188
CF |
CF | > X BED
CF |
CF | You take a closer look at the bed, noticing nothing special about it.
CF | The worn sheets don't make it look particularly inviting, but you're
CF | not here to sleep anyway.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Master Bedroomssage Score: 125 Moves: 189
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | It whirrs gently, none of the lights glowing, showing no significant
CF | fluctuations.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Master Bedroomssage Score: 125 Moves: 190
CF |
CF | > LOOK UNDER BED
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "x linen"
CF ] Master Bedroomssage Score: 125 Moves: 191
CF |
CF | > X LINEN
CF |
CF | You take a closer look at the bed, noticing nothing special about it.
CF | The worn sheets don't make it look particularly inviting, but you're
CF | not here to sleep anyway.
CF |
CF | >
DavidW says (to ClubFloyd), "search bed"
CF ] Master Bedroomssage Score: 125 Moves: 192
CF |
CF | > SEARCH BED
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] BalconyBedroomssage Score: 125 Moves: 193
CF |
CF | > N
CF |
CF | Balcony
CF | You are standing on the balcony, just outside of the master bedroom. A
CF | gentle breeze brushes against your skin. You can see the garden below.
CF |
CF | >
DavidW says (to ClubFloyd), "x garden"
CF ] BalconyBedroomssage Score: 125 Moves: 194
CF |
CF | > X GARDEN
CF |
CF | You can see the entirety of the Thornfell grounds from here, the
CF | hedges of the maze and the facade of the mausoleum easily discernible.
CF |
CF | >
DavidW says (to ClubFloyd), "x maze"
CF ] BalconyBedroomssage Score: 125 Moves: 195
CF |
CF | > X MAZE
CF |
CF | You can see the entire layout of the maze at once, and you spot the
CF | route to the heart: North, East, North, West.
CF |
CF | > DavidW says, "huzzah!"
DavidW says (to ClubFloyd), "x facade"
CF ] BalconyBedroomssage Score: 125 Moves: 196
CF |
CF | > X FACADE
CF |
CF | You can see the mausoleum from here. It doesn't look any less gloomy
CF | from afar.
CF |
CF | > Jacqueline says, "Not the first game to do it, but I'm always glad to see it."
DavidW says, "true true"
DavidW says, "In Curses, you climb a tree to see the maze layout."
DavidW says (to ClubFloyd), "s"
CF ] Master Bedroomssage Score: 125 Moves: 197
CF |
CF | > S
CF |
CF | Master Bedroom
CF | You're in the master bedroom. A single bed, covered in yellowed and
CF | crumpled linen, is the only furniture left behind. There's a door to
CF | the balcony north, and the door south leads back to the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upper Hallroomssage Score: 125 Moves: 198
CF |
CF | > S
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Study Hallroomssage Score: 125 Moves: 199
CF |
CF | > E
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. A secret passage leads
CF | through the south wall, and the door to the west takes you back to the
CF | hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of Martin Finch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Secret Libraryssage Score: 125 Moves: 200
CF |
CF | > S
CF |
CF | Secret Library
CF | You're in a secret library. Bookshelves line the walls, holding occult
CF | books and ancient looking scrolls.
CF | The way north leads back to the study.
CF |
CF | >
DavidW says (to ClubFloyd), "look up seance in books"
CF ] Secret Libraryssage Score: 140 Moves: 201
CF |
CF | > LOOK UP SEANCE IN BOOKS
CF |
CF | Amongst dusty books, you find a ritual to speak with ghosts.
CF | You'll need a candle, a picture of the deceased, and... a piece of
CF | their remains?
CF |
CF | > Jacqueline says, "ew"
Jacqueline says, "My second ew"
Jacqueline asks, "Wait, how do we know which kid it is?"
Jacqueline asks, "Oh man, do we use the pocket knife?"
Roger says, "haha yes yes"
Jacqueline says, "I've actually dissected dead bodies, I'm not sure why I'm saying 'ew' here, but..."
Roger asks, "is there a picture in the pocketwatch?"
DavidW says, "The only picture we've seen is the Gallery pic."
Roger says, "oh yeah"
DavidW says, "The pocketwatch had no picture; the watch cannot be opened."
Jacqueline says, "Oh, okay, yeah. So I guess the picture may be how we narrow things down."
Jacqueline says, "And it's not the kids' remains we need."
Jacqueline says, "It's what's in the crypt."
DavidW says, "So, I'm guessing, the maze center has what we need to open the mausoleum. We get a bone from there. Talk to the wisp. Then perform another ritural with the sage and lavender soap."
Jacqueline says, "Yeah."
Jacqueline says, "That all sounds right."
DavidW says (to ClubFloyd), "n"
CF ] Studyt Libraryssage Score: 140 Moves: 202
CF |
CF | > N
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. A secret passage leads
CF | through the south wall, and the door to the west takes you back to the
CF | hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of Martin Finch.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper Hallraryssage Score: 140 Moves: 203
CF |
CF | > W
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upper Hallraryssage Score: 140 Moves: 204
CF |
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Entrance Hallyssage Score: 140 Moves: 205
CF |
CF | > D
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "blow out candle"
CF ] Entrance Hallyssage Score: 140 Moves: 206
CF |
CF | > BLOW OUT CANDLE
CF |
CF | You blow out the candle.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Hallyssage Score: 140 Moves: 207
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gardenye Hallyssage Score: 140 Moves: 208
CF |
CF | > N
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the body of Zoe Briggs.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gardenye Hallyssage Score: 140 Moves: 209
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "enter maze"
CF ] Mazeenye Hallyssage Score: 140 Moves: 210
CF |
CF | > ENTER MAZE
CF |
CF | Maze
CF | You are in a giant maze, you can move in any direction.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Darkness Hallyssage Score: 140 Moves: 211
CF |
CF | > N
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | > DavidW says, "Why would an outdoor hedge maze need light?!"
Jacqueline says, "The hedge is really tall."
DavidW says (to ClubFloyd), "light candle with lighter"
CF ] Mazeness Hallyssage Score: 140 Moves: 212
CF |
CF | > LIGHT CANDLE WITH LIGHTER
CF |
CF | You light up the candle.
CF | Maze
CF | The hedges around you look all identical... Where to now?
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mazeness Hallyssage Score: 140 Moves: 213
CF |
CF | > E
CF |
CF | Maze
CF | Yet another crossing. There are paths in all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Mazeness Hallyssage Score: 140 Moves: 214
CF |
CF | > N
CF |
CF | Maze
CF | It seems to go on forever... Which direction next?
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Heart of Mazeyssage Score: 145 Moves: 215
CF |
CF | > W
CF |
CF | You managed to find your way through the endless hedges, amazing!
CF |
CF | Heart of Maze
CF | You're standing in the heart of the maze, and are greeted by a bronze,
CF | horned statue.
CF |
CF | >
DavidW says (to ClubFloyd), "x statue"
CF ] Heart of Mazeyssage Score: 145 Moves: 216
CF |
CF | > X STATUE
CF |
CF | An imposing statue of the Minotaur, its horns curling into the night
CF | sky, seemingly ready to strike. You notice a ball of yarn at the feet
CF | of the creature.
CF |
CF | >
DavidW says (to ClubFloyd), "x yarn"
CF ] Heart of Mazeyssage Score: 145 Moves: 217
CF |
CF | > X YARN
CF |
CF | An unassuming ball of yarn. Did someone lose it here?
CF |
CF | >
DavidW says (to ClubFloyd), "take yarn"
CF ] Heart of Mazeyssage Score: 145 Moves: 218
CF |
CF | > TAKE YARN
CF |
CF | Taken.
CF |
CF | > Jacqueline says, "Yay yarn"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Heart of Mazeyssage Score: 145 Moves: 218
CF | Ok.
CF |
CF | > Jacqueline asks, "Except - how is it that we don't automagically know our way through the maze from having seen it from above?"
DavidW says (to ClubFloyd), "talk to minotaur"
CF ] Heart of Mazeyssage Score: 145 Moves: 218
CF |
CF | > TALK TO MINOTAUR
CF |
CF | You can only do that to something animate.
CF |
CF | > DavidW says (to Jacqueline), "Authors need to have fun too, y'know."
Jacqueline frons.
Jacqueline frowns, eve.
Jacqueline frowns, eveN.
DavidW says, "Authors *enjoy* coding mazes."
Jacqueline says, "Some do."
DavidW says, "anyway, I assume the lady of the tomb wants this yarn."
DavidW says (to ClubFloyd), "e"
CF ] Gardenof Mazeyssage Score: 145 Moves: 219
CF |
CF | > E
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the body of Zoe Briggs.
CF |
CF | > Jacqueline says, "br"
Jacqueline exclaims, "brb!"
DavidW says, "wow. Instant out."
Jacqueline says, "Back"
DavidW says (to ClubFloyd), "e"
CF ] Mausoleum Facadeage Score: 145 Moves: 220
CF |
CF | > E
CF |
CF | Mausoleum Facade
CF | You're standing in front of a gloomy mausoleum. A massive stone slab
CF | blocks the entrance, sealing the building to keep out unwanted
CF | visitors. Next to it, you see a marble sculpture of Ariadne. To the
CF | west, a path takes you back to the gardens.
CF |
CF | >
DavidW says (to ClubFloyd), "give yarn to statue"
CF ] Mausoleum Facadeage Score: 145 Moves: 220
CF |
CF | > GIVE YARN TO STATUE
CF |
CF | You can only do that to something animate.
CF |
CF | >
DavidW says (to ClubFloyd), "put yarn on statue"
CF ] Mausoleum Facadeage Score: 145 Moves: 221
CF |
CF | > PUT YARN ON STATUE
CF |
CF | You place the ball of yarn in the marble hand.
CF |
CF | A rumbling sound emerges from the stone slab, as it slowly moves to
CF | the side, opening up the mausoleum...
CF |
CF | > DavidW says, "I do like it when a plan works"
DavidW says (to ClubFloyd), "e"
CF ] Mausoleum Facadeage Score: 145 Moves: 222
CF |
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "enter"
CF ] Inside Mausoleumage Score: 145 Moves: 223
CF |
CF | > ENTER
CF |
CF | Inside Mausoleum
CF | You're inside the mausoleum. The air here is damp and stale, carrying
CF | a faint smell of decay. In the back of the chamber you see a single
CF | casket on a raised platform.
CF |
CF | > Jacqueline says (to David), "Yes"
DavidW says (to ClubFloyd), "x casket"
CF ] Inside Mausoleumage Score: 145 Moves: 224
CF |
CF | > X CASKET
CF |
CF | The casket looks ancient, its wood faded and cracked with age, with a
CF | brass plaque clinging to the side. The lid has shifted out of place
CF | over time, leaving a gap large enough to see inside.
CF |
CF | >
DavidW says (to ClubFloyd), "x plaque"
CF ] Inside Mausoleumage Score: 145 Moves: 225
CF |
CF | > X PLAQUE
CF |
CF | The plaque is engraved with cursive text:
CF | "Oswald Thornfell (1601 - 1663)"
CF |
CF | >
DavidW says (to ClubFloyd), "x platform"
CF ] Inside Mausoleumage Score: 145 Moves: 226
CF |
CF | > X PLATFORM
CF |
CF | The casket looks ancient, its wood faded and cracked with age, with a
CF | brass plaque clinging to the side. The lid has shifted out of place
CF | over time, leaving a gap large enough to see inside.
CF |
CF | > Jacqueline says, "None of this nonsense gonna bring them kids back, folks."
DavidW says (to ClubFloyd), "open casket"
CF ] Inside Mausoleumage Score: 145 Moves: 227
CF |
CF | > OPEN CASKET
CF |
CF | The wooden lid is stuck in place, leaving the casket partially
CF | exposed.
CF |
CF | >
DavidW says (to ClubFloyd), "look in gap"
CF ] Inside Mausoleumage Score: 145 Moves: 227
CF |
CF | > LOOK IN GAP
CF |
CF | Sorry, I don't understand what "gap" means.
CF |
CF | >
DavidW says (to ClubFloyd), "look in casket"
CF ] Inside Mausoleumage Score: 145 Moves: 228
CF |
CF | > LOOK IN CASKET
CF |
CF | You peek into the casket, and a single bone stares back at you.
CF |
CF | >
DavidW says (to ClubFloyd), "take bone"
CF ] Inside Mausoleumage Score: 155 Moves: 229
CF |
CF | > TAKE BONE
CF |
CF | You take the bone from the casket. "Apologies, Ozzy. Just need to
CF | borrow this for a bit."
CF |
CF | > Jacqueline says, "But it ain't gonna make 'em more dead, now, either."
Roger says, "I'm expecting a big Scooby Doo fakeout ending"
DavidW says (to ClubFloyd), "out"
CF ] Mausoleum Facadeage Score: 155 Moves: 230
CF |
CF | > OUT
CF |
CF | Mausoleum Facade
CF | You're standing in front of a gloomy mausoleum. The stone slab has
CF | moved aside, exposing an opening into the building. Next to it, you
CF | see a marble sculpture of Ariadne, holding the ball of yarn in her
CF | hand. To the west, a path takes you back to the gardens.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Gardeneum Facadeage Score: 155 Moves: 231
CF |
CF | > W
CF |
CF | Garden
CF | You're standing in the garden behind the manor. The grass is unkempt,
CF | and the stone pathway is covered in patches of moss. In front of you
CF | is the entrance to a large maze. A stone path takes you east and west,
CF | while a door south leads inside the manor.
CF |
CF | Next to the path, partially obscured by long blades of grass, you see
CF | the body of Zoe Briggs.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Galleryum Facadeage Score: 155 Moves: 232
CF |
CF | > S
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | To your surprise, you notice a new presence here: a dark wisp, fading
CF | in and out of sight, like an ethereal shadow.
CF |
CF | > Jacqueline says, "That'd be awesome, but I think this game is being earnest."
DavidW says (to ClubFloyd), "talk to wisp"
CF ] Galleryum Facadeage Score: 155 Moves: 233
CF |
CF | > TALK TO WISP
CF |
CF | The shade seems unable to hear you, as it's not a fully formed ghost.
CF | You'd need to perform a seance if you were to question it properly.
CF |
CF | >
DavidW says (to ClubFloyd), "perform seance"
CF ] Galleryum Facadeage Score: 180 Moves: 234
CF |
CF | > PERFORM SEANCE
CF |
CF | Your mind sharpens as you perform the seance. The candle flickers, its
CF | flame dancing wildly in the sudden gust of cool air. The room turns
CF | cold, and the ghost of Oswald Thornfell appears before you.
CF |
CF | > Jacqueline says, "Yo"
Jacqueline asks, "wgf?"
DavidW says (to ClubFloyd), "x ghost"
CF ] Galleryum Facadeage Score: 180 Moves: 235
CF |
CF | > X GHOST
CF |
CF | The ghost of Oswald Thornfell. He is semi-transparent, but otherwise
CF | seems okay.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to ghost"
CF ] Galleryum Facadeage Score: 180 Moves: 236
CF |
CF | > TALK TO GHOST
CF |
CF | The ghost is not interested in small talk. Perhaps you could ask him
CF | about something specific?
CF |
CF | > Jacqueline says, "Hello, Oswald. Glad to see you're dead and doing well."
DavidW says (to ClubFloyd), "ask ghost about sigil"
CF ] Galleryum Facadeage Score: 180 Moves: 237
CF |
CF | > ASK GHOST ABOUT SIGIL
CF |
CF | It appears the ghost does not know anything about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about demon"
CF ] Galleryum Facadeage Score: 180 Moves: 238
CF |
CF | > ASK GHOST ABOUT DEMON
CF |
CF | "Yes, a demon!" The ghost exclaims. "Its name is Arovus, and it'll
CF | come for you too!"
CF |
CF | > Jacqueline exclaims, "OH NO!"
DavidW says (to ClubFloyd), "ask ghost about secret library"
CF ] Galleryum Facadeage Score: 180 Moves: 239
CF |
CF | > ASK GHOST ABOUT SECRET LIBRARY
CF |
CF | It appears the ghost does not know anything about that.
CF |
CF | "Bzzzt!" Your radio picks up some static.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to radio"
CF ] Galleryum Facadeage Score: 180 Moves: 240
CF |
CF | > TALK TO RADIO
CF |
CF | "Don't dilly-dally, Cross. I need you to find out exactly what
CF | happened here."
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about Arovus"
CF ] Galleryum Facadeage Score: 180 Moves: 241
CF |
CF | > ASK GHOST ABOUT AROVUS
CF |
CF | "The kids seem to have summoned it, and it won't leave on its own."
CF | The ghost frowns. "You'll need to exorcise it."
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about exorcism"
CF ] Galleryum Facadeage Score: 180 Moves: 242
CF |
CF | > ASK GHOST ABOUT EXORCISM
CF |
CF | It appears the ghost does not know anything about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about kids"
CF ] Galleryum Facadeage Score: 180 Moves: 243
CF |
CF | > ASK GHOST ABOUT KIDS
CF |
CF | "I was here when it happened, and I saw everything," Oswald answers
CF | you. "A demon killed these kids!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about maze"
CF ] Galleryum Facadeage Score: 180 Moves: 244
CF |
CF | > ASK GHOST ABOUT MAZE
CF |
CF | It appears the ghost does not know anything about that.
CF |
CF | > Jacqueline says, "I guess this is our problem because we are preventing future teen deats."
DavidW says (to ClubFloyd), "ask ghost about pocketwatch"
CF ] Galleryum Facadeage Score: 180 Moves: 245
CF |
CF | > ASK GHOST ABOUT POCKETWATCH
CF |
CF | It appears the ghost does not know anything about that.
CF |
CF | > Jacqueline says, "Deaths, even."
DavidW says (to ClubFloyd), "x meter"
CF ] Galleryum Facadeage Score: 180 Moves: 246
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | Some of the lights are dimly lit. Probably nothing, though you can
CF | never know for sure...
CF |
CF | > DavidW asks, "okay, so I guess we look up Arovus next?"
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "s"
CF ] Entrance Halladeage Score: 180 Moves: 247
CF |
CF | > S
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upper Hallalladeage Score: 180 Moves: 248
CF |
CF | > U
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Study Hallalladeage Score: 180 Moves: 249
CF |
CF | > E
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. A secret passage leads
CF | through the south wall, and the door to the west takes you back to the
CF | hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of Martin Finch.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Secret Librarydeage Score: 180 Moves: 250
CF |
CF | > S
CF |
CF | Secret Library
CF | You're in a secret library. Bookshelves line the walls, holding occult
CF | books and ancient looking scrolls.
CF | The way north leads back to the study.
CF |
CF | >
DavidW says (to ClubFloyd), "look up arovus in books"
CF ] Secret Librarydeage Score: 195 Moves: 251
CF |
CF | > LOOK UP AROVUS IN BOOKS
CF |
CF | It takes a while, but you find a book talking about the demon you
CF | seek:
CF | Arovus, also known as The Fiery One. To banish it, you'll need to
CF | cleanse the room it came from with sage, break the sigil that summoned
CF | it, and speak the following words: "Vale Draco Maledicte".
CF |
CF | Suddenly, your EMF meter beeps loudly. The smell of sulphur fills the
CF | air, and you hear a screeching sound coming from inside the manor...
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Studyt Librarydeage Score: 195 Moves: 252
CF |
CF | > N
CF |
CF | Study
CF | You're in a private study. Dark wooden panels line the walls, and a
CF | bulky desk sits at the centre of the room. A secret passage leads
CF | through the south wall, and the door to the west takes you back to the
CF | hall.
CF |
CF | A grand piano stands in the corner, and lying next to it, you see the
CF | body of Martin Finch.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upper Hallrarydeage Score: 195 Moves: 253
CF |
CF | > W
CF |
CF | Upper Hall
CF | You're in the upper hall. All the windows are boarded up, blocking
CF | even the faintest amount of light. The grand staircase leads back down
CF | to the entrance, and there are doors to the east, north and west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upper Hallrarydeage Score: 195 Moves: 254
CF |
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Entrance Hallydeage Score: 195 Moves: 255
CF |
CF | > D
CF |
CF | You hear a sinister hiss coming from inside the manor...
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dining Roomllydeage Score: 195 Moves: 256
CF |
CF | > W
CF |
CF | You hear a demonic snarl, coming from the room to your north.
CF |
CF | Dining Room
CF | You're in a large room, with a long dining table at the centre. A
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door
CF | leads north, and you can see the entrance hall east of you.
CF |
CF | > Jacqueline says, "gosh"
DavidW says (to ClubFloyd), "uh-oh."
CF ] Dining Roomllydeage Score: 195 Moves: 256
CF |
CF | > UH-OH.
CF |
CF | You scratch your head. Hmm?
CF |
CF | > DavidW asks, "uh, should we instead try north of Donna?"
DavidW says (to ClubFloyd), "e"
CF ] Entrance Hallydeage Score: 195 Moves: 257
CF |
CF | > E
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Hallydeage Score: 195 Moves: 258
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | You can see ghost of Oswald Thornfell here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Parloure Hallydeage Score: 195 Moves: 259
CF |
CF | > E
CF |
CF | Parlour
CF | You're in a dim sitting area. A narrow window lets in a sliver of
CF | moonlight, casting just enough light to reveal the tapestry hanging on
CF | the wall. There are doors to the west and south.
CF |
CF | On a table next to the window, you notice an old pocket watch.
CF |
CF | You can also see a newspaper clipping and a pack of cigarettes here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Librarye Hallydeage Score: 195 Moves: 260
CF |
CF | > S
CF |
CF | Library
CF | You're in a dusty library. The walls are covered in books, their
CF | spines mostly faded. A dark rug muffles the creaking of the
CF | floorboards underneath your feet. There is a door to the north, and a
CF | concealed ladder leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underground Passage Score: 195 Moves: 261
CF |
CF | > D
CF |
CF | Underground Passage
CF | You're in an underground passage. It extends further to the north, and
CF | a small ladder leads up.
CF |
CF | The body of Donna Kerr is lying against the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cellarround Passage Score: 195 Moves: 262
CF |
CF | > N
CF |
CF | You hear an unnatural growl, coming from the room above you.
CF |
CF | Cellar
CF | You're in a damp cellar, probably used as food storage once, but the
CF | shelves are now completely empty. A wooden staircase leads up to the
CF | kitchen, and you see a dark passageway to the south.
CF |
CF | In the cellar floor, you notice the carving of a large sigil.
CF |
CF | > DavidW says, "oh. This is another way in."
DavidW says, "I didn't know."
DavidW says (to ClubFloyd), "cleanse room with sage"
CF ] Cellarround Passage Score: 195 Moves: 263
CF |
CF | > CLEANSE ROOM WITH SAGE
CF |
CF | The best way to cleanse a space would be by burning some sage leaves.
CF |
CF | >
DavidW says (to ClubFloyd), "burn sage with lighter"
CF ] Cellarround Passage Score: 195 Moves: 264
CF |
CF | > BURN SAGE WITH LIGHTER
CF |
CF | You hold the flame under the sage leaves until they start smoking. You
CF | wave your arm through the air and give the space a proper cleanse.
CF | That should do.
CF |
CF | >
DavidW says (to ClubFloyd), "cut sigil with knife"
CF ] Cellarround Passage Score: 195 Moves: 265
CF |
CF | > CUT SIGIL WITH KNIFE
CF |
CF | You put the blade into the floor, carving at the sigil until it's
CF | unrecognisable.
CF |
CF | > Jacqueline says, "go DW go"
DavidW says (to ClubFloyd), "say vale draco maledicte"
CF ] Cellarround Passage Score: 245 Moves: 266
CF |
CF | > SAY VALE DRACO MALEDICTE
CF |
CF | The ground trembles as you recite the incantation. A crack splits up
CF | underneath your feet, swallowing up the air around you, almost pulling
CF | you into the earth itself. The creature upstairs lets out a final,
CF | guttural roar, and then... complete silence.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Cellarround Passage Score: 245 Moves: 267
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | All of its lights are flashing rapidly. Something paranatural is
CF | definitely in the air.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Kitchenound Passage Score: 245 Moves: 268
CF |
CF | > U
CF |
CF | Kitchen
CF | You are in a room lined with grimy tiles. A pile of old pots and pans
CF | rests on one of the many counters. There are doors to the north and
CF | south. You also see a wooden staircase, leading down into the cellar.
CF |
CF | On the floor you find a smouldering pile of ashes, reeking of sulphur.
CF |
CF | >
DavidW says (to ClubFloyd), "x ashes"
CF ] Kitchenound Passage Score: 245 Moves: 269
CF |
CF | > X ASHES
CF |
CF | The demonic remains of Arovus, you presume. Seems like the exorcism
CF | worked.
CF |
CF | >
DavidW says (to ClubFloyd), "search ashes"
CF ] Kitchenound Passage Score: 245 Moves: 270
CF |
CF | > SEARCH ASHES
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "x meter"
CF ] Kitchenound Passage Score: 245 Moves: 271
CF |
CF | > X METER
CF |
CF | Your trusty EMF meter. Useful for detecting electromagnetic fields,
CF | which indicates ghost activity.
CF | Some of the lights are dimly lit. Probably nothing, though you can
CF | never know for sure...
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dining Room Passage Score: 245 Moves: 272
CF |
CF | > S
CF |
CF | Dining Room
CF | You're in a large room, with a long dining table at the centre. A
CF | once-grand chandelier hangs from the ceiling, covered in dust. A door
CF | leads north, and you can see the entrance hall east of you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Entrance Hallassage Score: 245 Moves: 273
CF |
CF | > E
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | You notice the front door is slightly ajar, and you catch a glimpse of
CF | the night sky outside.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gallerye Hallassage Score: 245 Moves: 274
CF |
CF | > N
CF |
CF | Gallery
CF | You're in a spacious room, the ceiling adorned with beautiful
CF | plasterwork. There's no art left in this gallery, except for a single
CF | painting on the west wall. You can see doors leading to the north,
CF | east and south.
CF |
CF | You can see ghost of Oswald Thornfell here.
CF |
CF | >
DavidW says (to ClubFloyd), "tell ghost about exorcism"
CF ] Gallerye Hallassage Score: 245 Moves: 275
CF |
CF | > TELL GHOST ABOUT EXORCISM
CF |
CF | The ghost does not seem to care about that. Can't really blame him,
CF | he's been dead for centuries.
CF |
CF | > Jacqueline says, "um"
DavidW says (to ClubFloyd), "s"
CF ] Entrance Hallassage Score: 245 Moves: 276
CF |
CF | > S
CF |
CF | Entrance Hall
CF | You're standing in the entrance hall. Doors lead to the north and
CF | west, while a grand staircase before you spirals to the first floor.
CF |
CF | The body of Neil Hooper is lying lifelessly in the middle of the hall.
CF |
CF | You notice the front door is slightly ajar, and you catch a glimpse of
CF | the night sky outside.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outsidee Hallassage Score: 245 Moves: 277
CF |
CF | > S
CF |
CF | You reach for the door... and step outside again. Fresh air fills your
CF | lungs as you think back on the horrors you faced tonight. The
CF | commissioner is never going to believe you, but that's a problem for
CF | tomorrow. Right now, you could do with a cuppa and a nice, long nap.
CF |
CF | *** You have won ***
CF |
CF | In that game you scored 245 out of a possible 250, in 277 turns,
CF | earning you the rank of: Paranatural Inspector.
CF |
CF | Would you like to RESTART, RESTORE or QUIT? Jacqueline says, "You have won. You have done so just before 4pm. Bravo."
DavidW says, "hm. I missed 5 points."
Jacqueline says, "WAIT"
Jacqueline says, "Yeah."
Jacqueline says, "5 lousy points"
Jacqueline says, "Annoying"
DavidW says, "well, something for me to look for later."
Jacqueline nods.
Jacqueline says, "True."
Jacqueline says, "This was decent."
DavidW says, "Maybe I should've cut the soap with the knife."
DavidW says, "yes, I liked that one."
DavidW says, "and yay for finishing on time"
Jacqueline claps.
Roger says, "hurrah"
DavidW says, "happy happy dance"
Jacqueline says, "Thanks to you both. This was fun."





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