ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask latenightmall" | ||
CF ] Video Arcade Score: 0 Moves: 0 | ||
CF | | ||
CF | You're just another teenager killing time at the Pleasant Ridge Mall, | ||
CF | where you've spent way too many quarters on arcade games. The final | ||
CF | "closing time" announcement echoed through the halls over an hour ago, | ||
CF | but you didn't notice. Too many lives left on your high score run. | ||
CF | | ||
CF | By the time you look up, the mall is deserted. The lights are dimmed, | ||
CF | the gates pulled down over store entrances. A sudden realization hits | ||
CF | you: you've been locked in. | ||
CF | | ||
CF | Late Night at the Mall, a PunyComp game by Johan Berntsson | ||
CF | Release 1 / Serial number 241104 / Inform v6.41 PunyInform v5.11 | ||
CF | | ||
CF | [First time playing? Type 'help' for guidance and hints.] | ||
CF | | ||
CF | Video Arcade | ||
CF | Around you, rows of arcade cabinets sit dormant; Pac-Man, Asteroids, | ||
CF | and Donkey Kong among them. The only light comes from the dim, | ||
CF | flickering glow of the Galaga machine in front of you, where your high | ||
CF | score blinks triumphantly on the screen. | ||
CF | | ||
CF | A glance south towards the entrance reminds you of the sinking | ||
CF | reality: it is blocked by a rolling metal barrier. | ||
CF | | ||
CF | > | Jade says, "I think both games are rather sort ones" | |
Jacqueline says, "cool" | ||
DavidW says, "I think I Must Play had almost the same premise except it was a violent storm outside the arcade." | ||
Jade says, "I have started this one for half an hour." | ||
Jade says, "Let's go" | ||
Jacqueline says, "This would have been my tweenage dream." | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Video Arcade Score: 0 Moves: 1 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're just like any other kid at the mall, dressed in casual clothes | ||
CF | and carrying a stack of quarters. But now, that stack is gone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Video Arcade Score: 0 Moves: 2 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are empty handed. | ||
CF | | ||
CF | (If only you hadn't already spent all your quarters) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Help and Information | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] There is information provided on the following: | ||
CF ] | ||
CF ] > Instructions | ||
CF ] Game credits | ||
CF ] Hints | ||
CF ] | ||
CF | | Jacqueline says, "Aw dang." | |
Jacqueline says, "It goes from a dream to a nightmare." | ||
DavidW presses the yellow enter button. | ||
CF ] Instructions | ||
CF | | ||
CF | Text adventure games are played by typing in commands using natural | ||
CF | language that describe the player's actions in the game world. These | ||
CF | commands might include movements, such as "go north" or "climb tree," | ||
CF | as well as interactions with objects and characters, such as "take | ||
CF | sword" or "talk to wizard." The game responds to these commands with | ||
CF | descriptions of the game world, characters, and objects, and presents | ||
CF | the player with choices or challenges to overcome. | ||
CF | | ||
CF | Explore the game world and interact with its inhabitants. It's | ||
CF | important to pay attention to the game's responses and descriptions, | ||
CF | as these will provide clues and hints for how to progress through the | ||
CF | game. | ||
CF | | ||
CF | Don't forget to examine everything, and to draw a map. | ||
CF | | ||
CF | [Please press SPACE.] | ||
DavidW pushes the green 'space' button. | ||
CF ] Help and Information | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] There is information provided on the following: | ||
CF ] | ||
CF ] > Instructions | ||
CF ] Game credits | ||
CF ] Hints | ||
CF ] | ||
CF | | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Help and Information | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] There is information provided on the following: | ||
CF ] | ||
CF ] Instructions | ||
CF ] > Game credits | ||
CF ] Hints | ||
CF ] | ||
DavidW presses the yellow enter button. | ||
CF ] Game credits | ||
CF | | ||
CF | This game was written by Johan Berntsson in 2024 for PunyComp. | ||
CF | | ||
CF | I would like to thank my test players who have made numerous | ||
CF | contributions to the game: Fredrik Ramsberg and fos1. | ||
CF | | ||
CF | [Please press SPACE.] | ||
DavidW pushes the green 'space' button. | ||
CF ] Help and Information | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] There is information provided on the following: | ||
CF ] | ||
CF ] Instructions | ||
CF ] > Game credits | ||
CF ] Hints | ||
CF ] | ||
CF | | ||
DavidW says (to ClubFloyd), "q" | ||
CF ] Video Arcade Score: 0 Moves: 2 | ||
CF | | ||
CF | | ||
CF | | ||
CF | Video Arcade | ||
CF | Around you, rows of arcade cabinets sit dormant; Pac-Man, Asteroids, | ||
CF | and Donkey Kong among them. The only light comes from the dim, | ||
CF | flickering glow of the Galaga machine in front of you, where your high | ||
CF | score blinks triumphantly on the screen. | ||
CF | | ||
CF | A glance south towards the entrance reminds you of the sinking | ||
CF | reality: it is blocked by a rolling metal barrier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x barrier" | ||
CF ] Video Arcade Score: 0 Moves: 3 | ||
CF | | ||
CF | > X BARRIER | ||
CF | | ||
CF | The gate is a typical roll-down metal barrier, with its slats tightly | ||
CF | locked into place at the bottom, securing the arcade from the rest of | ||
CF | the mall. At the base, a small panel covers the locking mechanism. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Video Arcade Score: 0 Moves: 4 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The panel covers the locking mechanism. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel" | ||
CF ] Video Arcade Score: 0 Moves: 5 | ||
CF | | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | You can't unlock the gate with your bare hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x score" | ||
CF ] Video Arcade Score: 0 Moves: 6 | ||
CF | | ||
CF | > X SCORE | ||
CF | | ||
CF | It took hours, but now your tag is on top of the list. | ||
CF | | ||
CF | > | Jacqueline says, "Gonna have to look around." | |
Roger says, "haha excellent" | ||
DavidW says (to ClubFloyd), "x games" | ||
CF ] Video Arcade Score: 0 Moves: 6 | ||
CF | | ||
CF | > X GAMES | ||
CF | | ||
CF | Sorry, I don't understand what "games" means. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, that *is* excellent." | |
DavidW says (to ClubFloyd), "x pac-man" | ||
CF ] Video Arcade Score: 0 Moves: 7 | ||
CF | | ||
CF | > X PAC-MAN | ||
CF | | ||
CF | The yellow cabinet of the Pac-Man machine is standing out even in the | ||
CF | dim light. The joystick is well-worn, its once-red color faded to a | ||
CF | dull pink from years of use. | ||
CF | | ||
CF | Your eyes catch on something useful: an old screwdriver carelessly | ||
CF | left behind on the top of the Pac-Man machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screwdriver" | ||
CF ] Video Arcade Score: 0 Moves: 8 | ||
CF | | ||
CF | > TAKE SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "woo" | |
DavidW says (to ClubFloyd), "x donkey" | ||
CF ] Video Arcade Score: 0 Moves: 9 | ||
CF | | ||
CF | > X DONKEY | ||
CF | | ||
CF | The Donkey Kong arcade machine stands proudly, with colorful artwork | ||
CF | on the side panels shows Mario dodging barrels while climbing ladders | ||
CF | to rescue the captured princess from the giant ape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x asteroids" | ||
CF ] Video Arcade Score: 0 Moves: 10 | ||
CF | | ||
CF | > X ASTEROIDS | ||
CF | | ||
CF | You stop in front of the Asteroids machine, its once-bright screen now | ||
CF | dark and lifeless. The cabinet's artwork features a spaceship zipping | ||
CF | through space, surrounded by jagged rocks and glowing explosions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel with screwdriver" | ||
CF ] Video Arcade Score: 0 Moves: 11 | ||
CF | | ||
CF | > OPEN PANEL WITH SCREWDRIVER | ||
CF | | ||
CF | With the screwdriver in hand, you crouch down next to the gate. After | ||
CF | a few tense minutes of fiddling with the panel covering the lock | ||
CF | mechanism, you manage to pry it open. Inside, the simple mechanism | ||
CF | holds a release lever. You take a breath, pull the lever, and hear a | ||
CF | faint click as the gate's lock disengages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open barrier" | ||
CF ] Video Arcade Score: 5 Moves: 12 | ||
CF | | ||
CF | > OPEN BARRIER | ||
CF | | ||
CF | Grabbing the bottom of the gate, you lift it slowly, mindful of the | ||
CF | noise. The metal groans a little as you raise it just high enough to | ||
CF | be able to slip underneath. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Video Arcade Score: 5 Moves: 13 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You can only leave through the gate to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Mall Corridor Score: 5 Moves: 14 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | This is the main corridor of the mall, where the faint glow of | ||
CF | emergency lights casts eerie shadows on the tiled floor. To the north, | ||
CF | the entrance to the video arcade looms behind you, its gate now | ||
CF | lifted. | ||
CF | | ||
CF | To the east, a row of closed storefronts stretches out, mostly fashion | ||
CF | and clothing shops with darkened windows catching the faint glow of | ||
CF | emergency lighting. Looking west, you catch glimpses of the food | ||
CF | court, where a few scattered tables stand, their chairs upturned and | ||
CF | abandoned. | ||
CF | | ||
CF | > | Roger says, "hmmm I was thinking of a horizontal rolling barrier, but sure" | |
DavidW says, "I think both styles are in use." | ||
Jacqueline says, "Wait." | ||
DavidW says, "There ought to be a security guard somewhere to let us out." | ||
Jacqueline asks, "We had that screwdriver, and we used it to leave, rather than to get more quarters to play more games?!?" | ||
DavidW asks, "uh, yes?" | ||
Jacqueline says, "I'm just sayin'..." | ||
Roger says, "we've already got the high score" | ||
Jacqueline says (to Roger), "Well, on *that* game, sure." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Video Arcaderridor Score: 5 Moves: 15 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Video Arcade | ||
CF | | ||
CF | > | Roger says, "we should close the gate after ourselves to hide our escape" | |
Jade says, "try" | ||
Roger says, "oh I guess a vertical gate is probably self-closing" | ||
DavidW says, "I don't know the syntax to steal quarters from an arcade machine using a screwdriver." | ||
Jacqueline says, "I have this vision of us going under, then reach back under to get our baseball cap, just in time." | ||
Jacqueline says, "*reachING, rather." | ||
Roger says, "also most mall arcades used tokens, if memory serves" | ||
DavidW says, "I don't think SHAKE [machine] will work." | ||
Jacqueline says, "I was just joshin' y'all. Let's keep going." | ||
DavidW says (to ClubFloyd), "take quarter" | ||
CF ] Video Arcaderridor Score: 5 Moves: 15 | ||
CF | | ||
CF | > TAKE QUARTER | ||
CF | | ||
CF | Sorry, I don't understand what "quarter" means. | ||
CF | | ||
CF | > | DavidW says, "there, that proves there's no quarters in the game." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Mall Corridor Score: 5 Moves: 16 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | Jacqueline says, "hee" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Food CourtCorridor Score: 5 Moves: 17 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Food Court | ||
CF | The food court is a cavernous space that now lies eerily quiet. The | ||
CF | Burger Haven, Pizza Paradise, and Sushi Spot stand closed, their menu | ||
CF | boards hanging limply. However, to the west the Taco Truck stall seems | ||
CF | not to have been closed properly; you notice a dim light from the | ||
CF | preparation area beyond, suggesting someone might have left in a | ||
CF | hurry. | ||
CF | | ||
CF | Plastic tables are scattered haphazardly across the tiled floor with | ||
CF | upturned chairs resting on them. To the east, a corridor leads back | ||
CF | toward the shops, while a passage to the north opens up to another | ||
CF | section of the mall. To the south, another corridor appears, possibly | ||
CF | leading to restrooms or maintenance areas. | ||
CF | | ||
CF | One of the chairs in the food court stands upright on the floor, an | ||
CF | anomaly amid the otherwise orderly upturned chairs resting atop the | ||
CF | tables. | ||
CF | | ||
CF | > | Roger says, "quarter asked, but none given" | |
DavidW asks, "That lone chair is suspicious. Takeable?" | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Food CourtCorridor Score: 5 Moves: 18 | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | The chair you took from the food court is a standard plastic model, | ||
CF | lightweight yet sturdy. | ||
CF | | ||
CF | > | Roger says, "apparently" | |
DavidW says (to game), "Haven't taken it yet." | ||
DavidW says (to ClubFloyd), "take chair" | ||
CF ] Food CourtCorridor Score: 5 Moves: 19 | ||
CF | | ||
CF | > TAKE CHAIR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x burger" | ||
CF ] Food CourtCorridor Score: 5 Moves: 20 | ||
CF | | ||
CF | > X BURGER | ||
CF | | ||
CF | Burger Haven stands closed, its bright red and yellow sign glowing | ||
CF | faintly in the dim light. The enticing smell of fries still lingers in | ||
CF | the air, making your stomach rumble. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x menu" | ||
CF ] Food CourtCorridor Score: 5 Moves: 21 | ||
CF | | ||
CF | > X MENU | ||
CF | | ||
CF | The menu boards hang limply above each stall, their surfaces slightly | ||
CF | scuffed but still vibrant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pizza" | ||
CF ] Food CourtCorridor Score: 5 Moves: 22 | ||
CF | | ||
CF | > X PIZZA | ||
CF | | ||
CF | Pizza Paradise looks like a slice of heaven to you, with its colorful | ||
CF | menu board showcasing mouthwatering images of cheesy pizzas piled high | ||
CF | with toppings. | ||
CF | | ||
CF | > | Roger says, ">TAKE A SEAT. Seated." | |
DavidW says (to ClubFloyd), "x sushi" | ||
CF ] Food CourtCorridor Score: 5 Moves: 23 | ||
CF | | ||
CF | > X SUSHI | ||
CF | | ||
CF | The Sushi Spot stands closed, its colorful signage depicting smiling | ||
CF | fish. You'd much rather grab a burger or slice of pizza. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x taco" | ||
CF ] Food CourtCorridor Score: 5 Moves: 24 | ||
CF | | ||
CF | > X TACO | ||
CF | | ||
CF | The Taco Truck stand is a small but lively stall, decorated with | ||
CF | bright colors and playful graphics of tacos and sombreros. Unlike the | ||
CF | other closed stalls, it seems to beckon with a dim light flickering | ||
CF | from the preparation area | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 25 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You slip into the Taco Truck stall, and the atmosphere shifts | ||
CF | immediately. The air is infused with the faint aroma of spices and | ||
CF | grilled meat. | ||
CF | | ||
CF | Taco Truck | ||
CF | The preparation area is cluttered with cooking equipment and supplies. | ||
CF | The faint scent of spices hangs in the air, mingling with the stale | ||
CF | aromas of the food court. | ||
CF | | ||
CF | The equipment appears to be in working order, with a grill and a fryer | ||
CF | still warm to the touch, though no one has cooked here for hours. At | ||
CF | the back, a small door leads north into a cramped office for the shift | ||
CF | supervisor. | ||
CF | | ||
CF | > | Jacqueline says, "Office. Get the poorly kept password. Start lifetime free taco account. Win." | |
DavidW says (to ClubFloyd), "x equipment" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 26 | ||
CF | | ||
CF | > X EQUIPMENT | ||
CF | | ||
CF | The cooking equipment includes a sizzling grill with a shiny surface | ||
CF | and a fryer bubbling with residual heat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grill" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 27 | ||
CF | | ||
CF | > X GRILL | ||
CF | | ||
CF | The grill is a robust, shiny surface, its metal still warm to the | ||
CF | touch from earlier use. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fryer" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 28 | ||
CF | | ||
CF | > X FRYER | ||
CF | | ||
CF | The fryer is a sturdy, stainless steel unit, its oil still warm and | ||
CF | bubbling gently from recent use. The basket rests inside, ready for | ||
CF | quick dips of crispy tortilla chips or fresh fish. | ||
CF | | ||
CF | > | Roger says, "Pulp Taco 2: this time in a mall" | |
DavidW says (to ClubFloyd), "x basket" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 29 | ||
CF | | ||
CF | > X BASKET | ||
CF | | ||
CF | The fryer is a sturdy, stainless steel unit, its oil still warm and | ||
CF | bubbling gently from recent use. The basket rests inside, ready for | ||
CF | quick dips of crispy tortilla chips or fresh fish. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take basket" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 30 | ||
CF | | ||
CF | > TAKE BASKET | ||
CF | | ||
CF | Focus on what matters; this won't help you find a way out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x supplies" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 31 | ||
CF | | ||
CF | > X SUPPLIES | ||
CF | | ||
CF | The supplies include neatly organized containers of spices, sauces, | ||
CF | and fresh ingredients, all waiting to be transformed into delicious | ||
CF | tacos. | ||
CF | | ||
CF | > | Roger says, "still bubbling, good lord" | |
Jacqueline says, "Gosh" | ||
DavidW says (to ClubFloyd), "make taco" | ||
CF ] Taco TruckCorridor Score: 5 Moves: 31 | ||
CF | | ||
CF | > MAKE TACO | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supervisor's Office Score: 5 Moves: 32 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supervisor's Office | ||
CF | The office is a cramped space filled with the remnants of a busy | ||
CF | shift. The walls are adorned with faded posters promoting daily | ||
CF | specials and safety regulations. A worn desk sits in one corner, | ||
CF | cluttered with paperwork, order forms, and a half-empty can of New | ||
CF | Coke. | ||
CF | | ||
CF | On one wall, a supervisor's coat hangs from a peg, still bearing the | ||
CF | faint scent of taco seasoning and grease. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take basket" | ||
CF ] Supervisor's Office Score: 5 Moves: 32 | ||
CF | | ||
CF | > TAKE BASKET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jade says, "hot, hot, hot" | |
Roger says, "This is our home now, and we shall live like kings" | ||
DavidW says (to ClubFloyd), "x coat" | ||
CF ] Supervisor's Office Score: 5 Moves: 33 | ||
CF | | ||
CF | > X COAT | ||
CF | | ||
CF | The coat has a small embroidered Taco Truck logo, adding a touch of | ||
CF | professionalism to its otherwise casual appearance. As you check the | ||
CF | pockets, your fingers brush against something inside. | ||
CF | | ||
CF | > | Jacqueline says, "New Coke. Ugh." | |
DavidW says (to ClubFloyd), "look in coat" | ||
CF ] Supervisor's Office Score: 5 Moves: 34 | ||
CF | | ||
CF | > LOOK IN COAT | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in pocket" | ||
CF ] Supervisor's Office Score: 8 Moves: 35 | ||
CF | | ||
CF | > LOOK IN POCKET | ||
CF | | ||
CF | You reach into the pocket of the coat and pull out a pack of | ||
CF | cigarettes and a lighter. The pack is slightly crumpled, its logo | ||
CF | faded, but it still feels full. The lighter is a simple metal design, | ||
CF | its surface cool to the touch. | ||
CF | | ||
CF | [The score has just gone up by 3 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lighter" | ||
CF ] Supervisor's Office Score: 8 Moves: 36 | ||
CF | | ||
CF | > X LIGHTER | ||
CF | | ||
CF | The lighter is a simple metal design, sleek and slightly tarnished, | ||
CF | with a smooth surface that fits comfortably in your palm. It has a | ||
CF | flip-top lid that snaps open, revealing a small flame when ignited. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pack" | ||
CF ] Supervisor's Office Score: 8 Moves: 37 | ||
CF | | ||
CF | > X PACK | ||
CF | | ||
CF | The cigarette pack is a slightly crumpled cardboard box, its | ||
CF | once-vibrant branding now faded and worn. The flip-top lid opens with | ||
CF | a soft click, revealing a row of neatly aligned cigarettes inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Supervisor's Office Score: 8 Moves: 38 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | The desk is worn and slightly wobbly, its surface cluttered with | ||
CF | stacks of paperwork, order forms, and a half-empty can of New Coke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x can" | ||
CF ] Supervisor's Office Score: 8 Moves: 39 | ||
CF | | ||
CF | > X CAN | ||
CF | | ||
CF | The half-empty can sits precariously on the edge of the desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take can" | ||
CF ] Supervisor's Office Score: 8 Moves: 40 | ||
CF | | ||
CF | > TAKE CAN | ||
CF | | ||
CF | Taking it could alert someone, and you'd rather not risk drawing | ||
CF | attention. | ||
CF | | ||
CF | > | Roger says, "quite the collection of universal IF player tools" | |
DavidW says (to ClubFloyd), "x paperwork" | ||
CF ] Supervisor's Office Score: 8 Moves: 41 | ||
CF | | ||
CF | > X PAPERWORK | ||
CF | | ||
CF | The paperwork is a testament to the busy life of the supervisor, but | ||
CF | to you, they are just a jumble of words and figures. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says, "True" | ||
DavidW says (to ClubFloyd), "x posters" | ||
CF ] Supervisor's Office Score: 8 Moves: 42 | ||
CF | | ||
CF | > X POSTERS | ||
CF | | ||
CF | The posters promote daily specials and safety regulations, their | ||
CF | colors muted by time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read posters" | ||
CF ] Supervisor's Office Score: 8 Moves: 43 | ||
CF | | ||
CF | > READ POSTERS | ||
CF | | ||
CF | The posters promote daily specials and safety regulations, their | ||
CF | colors muted by time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push can" | ||
CF ] Supervisor's Office Score: 8 Moves: 44 | ||
CF | | ||
CF | > PUSH CAN | ||
CF | | ||
CF | Someone might notice, better leave it alone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell can" | ||
CF ] Supervisor's Office Score: 8 Moves: 45 | ||
CF | | ||
CF | > SMELL CAN | ||
CF | | ||
CF | Someone might notice, better leave it alone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Taco Truck's Office Score: 8 Moves: 46 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Taco Truck | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Food Court's Office Score: 8 Moves: 47 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Corridorffice Score: 8 Moves: 48 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | North Corridor | ||
CF | This long stretch is lined with a series of closed shops, each door | ||
CF | firmly shut and devoid of any signs of life. The space feels | ||
CF | abandoned, with only the faint hum of the ventilation system to break | ||
CF | the silence. Glancing south, the food court remains visible in the | ||
CF | distance. Ahead, you recall the mall's main entrance lies just beyond, | ||
CF | a few steps further north, though still shrouded in darkness. | ||
CF | | ||
CF | You spot a vending machine standing sentinel outside a discount goods | ||
CF | shop, its bright colors a stark contrast to the muted tones of the | ||
CF | surrounding corridor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machine" | ||
CF ] North Corridorffice Score: 8 Moves: 49 | ||
CF | | ||
CF | > X MACHINE | ||
CF | | ||
CF | The vending machine features a glass front, allowing you to see its | ||
CF | contents, and a slot for inserting money. It contains an array of | ||
CF | items, including snacks, drinks, and even a few essential supplies. A | ||
CF | row of flashlights catches your eye, their sturdy plastic casings | ||
CF | gleaming under the faint light. A labels says that they cost $5. | ||
CF | | ||
CF | > | Jacqueline says, "Conveeeeenient" | |
Jade says, "yes, very convenient" | ||
DavidW says (to ClubFloyd), "x shop" | ||
CF ] North Corridorffice Score: 8 Moves: 50 | ||
CF | | ||
CF | > X SHOP | ||
CF | | ||
CF | You approach the discount shop but its entrance is closed and locked | ||
CF | for the night | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake machine" | ||
CF ] North Corridorffice Score: 8 Moves: 51 | ||
CF | | ||
CF | > SHAKE MACHINE | ||
CF | | ||
CF | You give the vending machine a good shake, but nothing falls out. | ||
CF | | ||
CF | > | DavidW asks, "worth a try, eh?" | |
DavidW says (to ClubFloyd), "x vent" | ||
CF ] North Corridorffice Score: 8 Moves: 51 | ||
CF | | ||
CF | > X VENT | ||
CF | | ||
CF | Sorry, I don't understand what "vent" means. | ||
CF | | ||
CF | > | Jade says, "yes, it worked" | |
DavidW says (to ClubFloyd), "x ventilation" | ||
CF ] North Corridorffice Score: 8 Moves: 52 | ||
CF | | ||
CF | > X VENTILATION | ||
CF | | ||
CF | You can barely hear the hum of the ventilation system. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] North Corridorffice Score: 8 Moves: 53 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | The faint hum of the ventilation system is a constant presence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "follow hum" | ||
CF ] North Corridorffice Score: 8 Moves: 53 | ||
CF | | ||
CF | > FOLLOW HUM | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Corridorffice Score: 8 Moves: 54 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | As you head north, the familiar shape of the main entrance comes into | ||
CF | view, but something catches your eye; a security camera! Then, as you | ||
CF | glance around, you notice more of them, their lenses slowly scanning | ||
CF | the area. A sudden jolt of caution stops you in your tracks. If you | ||
CF | try to use the entrance doors, you're sure to be spotted. | ||
CF | | ||
CF | Reluctantly, you turn back and retreat to the safety of the north | ||
CF | corridor. | ||
CF | | ||
CF | > | Jacqueline says, "This is all weird. Like, if we're a kid who got locked in, isn't that on someone else? We're not guilty of anything." | |
DavidW says, "true" | ||
DavidW says, "i guess try east of the arcade entrance next." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Food Courtidorffice Score: 8 Moves: 55 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Mall Corridore Score: 8 Moves: 56 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Corridorridore Score: 8 Moves: 57 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | East Corridor | ||
CF | This part of the corridor is lined by closed storefronts, their | ||
CF | darkened windows showcasing only vague silhouettes of displays and | ||
CF | merchandise. | ||
CF | | ||
CF | You spot Vinyl Vortex, the local record shop, to the north. To the | ||
CF | south is Tech Haven, the electronics store. You can just make out a | ||
CF | few displays behind the glass: gleaming radios, cassette players, and | ||
CF | a flashy Walkman. | ||
CF | | ||
CF | > | Roger says, "we're actually the ghost of that kid who got crushed under a rocked vending machine" | |
Jacqueline says, "golly" | ||
DavidW says (to ClubFloyd), "x vinyl" | ||
CF ] East Corridorridore Score: 8 Moves: 58 | ||
CF | | ||
CF | > X VINYL | ||
CF | | ||
CF | You approach the record shop but its entrance is closed and locked for | ||
CF | the night. Through the display window, you see rows of vinyl records | ||
CF | line shadowy shelves, and a large poster looms on the far wall, just | ||
CF | barely visible in the dim light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] East Corridorridore Score: 8 Moves: 59 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | Through the dim display glass, you can just make out a large poster | ||
CF | plastered to the wall. Its bold outline hints at something flashy and | ||
CF | vibrant, but in the darkness, the details are lost; only the sheer | ||
CF | size of it stands out in the gloom. | ||
CF | | ||
CF | > | Jacqueline says, "Roger, you can't make stuff up like that until you get us a $5 flashlight to hold under your chin pointing up at your face." | |
DavidW says, "okay, we need the flashlight to read this poster." | ||
Jacqueline says, "Well, okay. We can get it for that, too." | ||
DavidW asks, "Should we have shaken the vending machine more than once?" | ||
DavidW says (to ClubFloyd), "x records" | ||
CF ] East Corridorridore Score: 8 Moves: 59 | ||
CF | | ||
CF | > X RECORDS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "ugh" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] East Corridorridore Score: 8 Moves: 60 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | As you approach the electronic store, you notice its facade is sleek | ||
CF | and modern, with large glass windows that showcase the latest gadgets | ||
CF | and devices. However, the store is closed for the night, leaving | ||
CF | everything inside shrouded in darkness. | ||
CF | | ||
CF | > | Roger says, "Seems unlikely but maybe" | |
Jacqueline says, "That would be the worst solution." | ||
DavidW says (to ClubFloyd), "x walkman" | ||
CF ] East Corridorridore Score: 8 Moves: 61 | ||
CF | | ||
CF | > X WALKMAN | ||
CF | | ||
CF | The Walkman gleams under the faint light, its compact design and | ||
CF | bright colors making it look like the ultimate gadget. You really wish | ||
CF | for one, but can your parents afford such luxury? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x radio" | ||
CF ] East Corridorridore Score: 8 Moves: 62 | ||
CF | | ||
CF | > X RADIO | ||
CF | | ||
CF | There is nothing special about the radio. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x player" | ||
CF ] East Corridorridore Score: 8 Moves: 63 | ||
CF | | ||
CF | > X PLAYER | ||
CF | | ||
CF | There is nothing special about the cassette player. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exits" | ||
CF ] East Corridorridore Score: 8 Moves: 63 | ||
CF | | ||
CF | > EXITS | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Roger says, "we're not smashing as many windows with our chair as I was hoping for" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] End of the Corridor Score: 8 Moves: 64 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | End of the Corridor | ||
CF | You have reached the end of the corridor. Here, the atmosphere feels | ||
CF | even more isolated, with the last flickers of emergency lighting | ||
CF | casting long shadows against the walls. All the shops in this section | ||
CF | are dark and locked, their doors firmly shut. To the north, you can | ||
CF | see the doorway leading to the restroom area. | ||
CF | | ||
CF | A directory map hangs on the wall, slightly askew. Nearby is an | ||
CF | upholstered bench, meant for tired customers to sit down and get some | ||
CF | rest. | ||
CF | | ||
CF | > | Jacqueline smiles at Roger. | |
DavidW says (to ClubFloyd), "x bench" | ||
CF ] End of the Corridor Score: 8 Moves: 65 | ||
CF | | ||
CF | > X BENCH | ||
CF | | ||
CF | The bench is a simple yet inviting piece of furniture, covered in a | ||
CF | faded fabric that hints at a once-vibrant pattern. It sits against the | ||
CF | wall, offering a place to rest and gather one's thoughts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bench" | ||
CF ] End of the Corridor Score: 8 Moves: 66 | ||
CF | | ||
CF | > LOOK UNDER BENCH | ||
CF | | ||
CF | Sorry, I don't understand what "under" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bench" | ||
CF ] End of the Corridor Score: 8 Moves: 67 | ||
CF | | ||
CF | > SEARCH BENCH | ||
CF | | ||
CF | There is nothing on the bench. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on bench" | ||
CF ] End of the Corridor Score: 8 Moves: 68 | ||
CF | | ||
CF | > SIT ON BENCH | ||
CF | | ||
CF | You take a moment to sit down on the upholstered bench, hoping to | ||
CF | gather your thoughts and catch your breath. As you settle in, you hear | ||
CF | a faint crumpling sound beneath you, causing you to pause and look | ||
CF | around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] End of the Corridor Score: 8 Moves: 69 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | End of the Corridor (on the bench) | ||
CF | You have reached the end of the corridor. Here, the atmosphere feels | ||
CF | even more isolated, with the last flickers of emergency lighting | ||
CF | casting long shadows against the walls. All the shops in this section | ||
CF | are dark and locked, their doors firmly shut. To the north, you can | ||
CF | see the doorway leading to the restroom area. | ||
CF | | ||
CF | A directory map hangs on the wall, slightly askew. Nearby is an | ||
CF | upholstered bench, meant for tired customers to sit down and get some | ||
CF | rest. | ||
CF | | ||
CF | > | Jacqueline asks, "Look under the bench?" | |
DavidW says (to ClubFloyd), "look under bench" | ||
CF ] End of the Corridor Score: 8 Moves: 70 | ||
CF | | ||
CF | > LOOK UNDER BENCH | ||
CF | | ||
CF | Sorry, I don't understand what "under" means. | ||
CF | | ||
CF | > | Jacqueline says, "ugh" | |
Jacqueline says, "I mean, I get it." | ||
Jacqueline says, "But still." | ||
DavidW says (to ClubFloyd), "search bench" | ||
CF ] End of the Corridor Score: 10 Moves: 71 | ||
CF | | ||
CF | > SEARCH BENCH | ||
CF | | ||
CF | You start to search the bench more thoroughly, your fingers probing | ||
CF | through the fabric. To your surprise, you uncover a crumpled | ||
CF | five-dollar bill wedged between the cushions. With a grin, you stash | ||
CF | the bill away, feeling a wave of good fortune wash over you. | ||
CF | | ||
CF | [The score has just gone up by 2 points.] | ||
CF | | ||
CF | > | Jacqueline says, "Ah" | |
Jacqueline exclaims, "$5!" | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] End of the Corridor Score: 12 Moves: 72 | ||
CF | | ||
CF | > X MAP | ||
CF | | ||
CF | The layout of the mall is sprawling, with various sections connected | ||
CF | by a maze of corridors. Your eyes scan the map until you spot a room | ||
CF | labelled "Security Office," located past the food court which is just | ||
CF | a short distance away. | ||
CF | | ||
CF | The thought of reaching the security office sparks hope. If you can | ||
CF | access it, you might be able to disable the lockdown and find a way | ||
CF | out. | ||
CF | | ||
CF | [The score has just gone up by 2 points.] | ||
CF | | ||
CF | > | DavidW says, "The map was askew, though." | |
DavidW says (to ClubFloyd), "move map" | ||
CF ] End of the Corridor Score: 12 Moves: 73 | ||
CF | | ||
CF | > MOVE MAP | ||
CF | | ||
CF | You push against the directory map, but it doesn't budge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search map" | ||
CF ] End of the Corridor Score: 12 Moves: 74 | ||
CF | | ||
CF | > SEARCH MAP | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take map" | ||
CF ] End of the Corridor Score: 12 Moves: 75 | ||
CF | | ||
CF | > TAKE MAP | ||
CF | | ||
CF | You reach for the directory map, but it's firmly attached to the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] End of the Corridor Score: 12 Moves: 76 | ||
CF | | ||
CF | > X MAP | ||
CF | | ||
CF | The layout of the mall is sprawling, with various sections connected | ||
CF | by a maze of corridors. Your eyes scan the map until you spot a room | ||
CF | labelled "Security Office," located past the food court which is just | ||
CF | a short distance away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] End of the Corridor Score: 12 Moves: 77 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | End of the Corridor (on the bench) | ||
CF | You have reached the end of the corridor. Here, the atmosphere feels | ||
CF | even more isolated, with the last flickers of emergency lighting | ||
CF | casting long shadows against the walls. All the shops in this section | ||
CF | are dark and locked, their doors firmly shut. To the north, you can | ||
CF | see the doorway leading to the restroom area. | ||
CF | | ||
CF | A directory map hangs on the wall, slightly askew. Nearby is an | ||
CF | upholstered bench, meant for tired customers to sit down and get some | ||
CF | rest. | ||
CF | | ||
CF | > | DavidW asks, "restroom next? Or go get that flashlight first in case there's no light in there?" | |
Jacqueline says, "I like the flashlight idea, though I'm bracing myself for the likely battery problem." | ||
DavidW says, "I guess get the flashlight first." | ||
DavidW says (to Jacqueline), "oh, that would be mean." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] End of the Corridor Score: 12 Moves: 78 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | First, you'd have to leave the bench. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] End of the Corridor Score: 12 Moves: 79 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the bench. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Mmhmm" | |
DavidW says (to ClubFloyd), "x bill" | ||
CF ] End of the Corridor Score: 12 Moves: 80 | ||
CF | | ||
CF | > X BILL | ||
CF | | ||
CF | The five-dollar bill is worn and crumpled, but despite its battered | ||
CF | appearance, the promise of value remains clear, making it a small | ||
CF | treasure in your possession. | ||
CF | | ||
CF | > | DavidW says, "The bill might need flattening." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] East Corridorrridor Score: 12 Moves: 81 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Main Mall Corridorr Score: 12 Moves: 82 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Food CourtCorridorr Score: 12 Moves: 83 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Corridoridorr Score: 12 Moves: 84 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | North Corridor | ||
CF | | ||
CF | You spot a vending machine standing sentinel outside a discount goods | ||
CF | shop, its bright colors a stark contrast to the muted tones of the | ||
CF | surrounding corridor. | ||
CF | | ||
CF | > | Jacqueline says, "Or yeah - some other sort of vending machine malfunction issue." | |
DavidW says (to ClubFloyd), "buy flashlight" | ||
CF ] North Corridoridorr Score: 12 Moves: 85 | ||
CF | | ||
CF | > BUY FLASHLIGHT | ||
CF | | ||
CF | You'll need to insert money into the slot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bill in slot" | ||
CF ] North Corridoridorr Score: 15 Moves: 86 | ||
CF | | ||
CF | > PUT BILL IN SLOT | ||
CF | | ||
CF | You insert the five-dollar bill into the money slot, push the button, | ||
CF | and a flashlight dispenses from the vending machine. | ||
CF | | ||
CF | [The score has just gone up by 3 points.] | ||
CF | | ||
CF | > | Jacqueline says, "Nice" | |
Jacqueline says, "good" | ||
DavidW says (to ClubFloyd), "take flashlight" | ||
CF ] North Corridoridorr Score: 15 Moves: 87 | ||
CF | | ||
CF | > TAKE FLASHLIGHT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] North Corridoridorr Score: 15 Moves: 88 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | The flashlight is currently switched off. | ||
CF | | ||
CF | > | Jade says, "well done" | |
DavidW says (to ClubFloyd), "turn it on" | ||
CF ] North Corridoridorr Score: 15 Moves: 89 | ||
CF | | ||
CF | > TURN IT ON | ||
CF | | ||
CF | You switch the flashlight on. | ||
CF | | ||
CF | > | Jacqueline says, "Okay. Yay." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] North Corridoridorr Score: 15 Moves: 90 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a flashlight (providing light), a cigarette pack | ||
CF | (which contains a few cigarettes), a lighter, a chair and a | ||
CF | screwdriver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn flashlight off" | ||
CF ] North Corridoridorr Score: 15 Moves: 91 | ||
CF | | ||
CF | > TURN FLASHLIGHT OFF | ||
CF | | ||
CF | You switch the flashlight off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Food Courtidoridorr Score: 15 Moves: 92 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Mall Corridorr Score: 15 Moves: 93 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Corridorridorr Score: 15 Moves: 94 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | Roger says, "I can believe everything except this coming with working batteries included" | |
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] East Corridorridorr Score: 15 Moves: 95 | ||
CF | | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight on. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Indeed!" | |
DavidW says (to ClubFloyd), "x poster" | ||
CF ] East Corridorridorr Score: 15 Moves: 96 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | Through the dim display glass, you can just make out a large poster | ||
CF | plastered to the wall. Its bold outline hints at something flashy and | ||
CF | vibrant, but in the darkness, the details are lost; only the sheer | ||
CF | size of it stands out in the gloom. | ||
CF | | ||
CF | > | Jacqueline laughs. | |
DavidW says (to ClubFloyd), "point flashlight at poster" | ||
CF ] East Corridorridorr Score: 15 Moves: 96 | ||
CF | | ||
CF | > POINT FLASHLIGHT AT POSTER | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light poster" | ||
CF ] East Corridorridorr Score: 15 Moves: 97 | ||
CF | | ||
CF | > LIGHT POSTER | ||
CF | | ||
CF | The poster is out of reach, behind the glass. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] East Corridorridorr Score: 15 Moves: 98 | ||
CF | | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] End of the Corridor Score: 15 Moves: 99 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Arearridor Score: 15 Moves: 100 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Restroom Area | ||
CF | The restroom area has a dim ambiance, with a row of sinks lining the | ||
CF | wall. A cold breeze brushes against your skin, and you glance up to | ||
CF | notice a large grate set into the ceiling. The faint sound of air | ||
CF | whistling through the ventilation system adds to the eerie quiet of | ||
CF | the space. | ||
CF | | ||
CF | To the east, a doorway leads into the men's restroom, and to the west, | ||
CF | another leads into the women's restroom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put chair under grate" | ||
CF ] Restroom Arearridor Score: 15 Moves: 101 | ||
CF | | ||
CF | > PUT CHAIR UNDER GRATE | ||
CF | | ||
CF | I think you wanted to say "put something in something". Please try | ||
CF | again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop chair" | ||
CF ] Restroom Arearridor Score: 15 Moves: 102 | ||
CF | | ||
CF | > DROP CHAIR | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open grate" | ||
CF ] Restroom Arearridor Score: 15 Moves: 103 | ||
CF | | ||
CF | > OPEN GRATE | ||
CF | | ||
CF | You stretch up toward the ventilation grate, but it's too high to | ||
CF | reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on chair" | ||
CF ] Restroom Arearridor Score: 15 Moves: 104 | ||
CF | | ||
CF | > STAND ON CHAIR | ||
CF | | ||
CF | You enter the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open grate" | ||
CF ] Restroom Arearridor Score: 15 Moves: 105 | ||
CF | | ||
CF | > OPEN GRATE | ||
CF | | ||
CF | You open the grate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Restroom Arearridor Score: 15 Moves: 106 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the chair. | ||
CF | | ||
CF | > | DavidW says, "I want to see the restrooms first." | |
Jacqueline says, "Sure" | ||
DavidW says, "There's also a south way from the food court I overlooked." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Women's Restroomdor Score: 15 Moves: 107 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Women's Restroom | ||
CF | The women's restroom is a compact space, empty and still. A few | ||
CF | toilets sit against one wall, their surfaces reflecting the dim light. | ||
CF | The tiles are plain and unadorned, contributing to the sterile | ||
CF | atmosphere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toilets" | ||
CF ] Women's Restroomdor Score: 15 Moves: 108 | ||
CF | | ||
CF | > X TOILETS | ||
CF | | ||
CF | The toilet is a standard porcelain fixture, white and unremarkable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] Women's Restroomdor Score: 15 Moves: 109 | ||
CF | | ||
CF | > X TILES | ||
CF | | ||
CF | The tiles are simple white ceramic squares, arranged in a grid pattern | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Restroom Areaoomdor Score: 15 Moves: 110 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Restroom Area | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sinks" | ||
CF ] Restroom Areaoomdor Score: 15 Moves: 111 | ||
CF | | ||
CF | > X SINKS | ||
CF | | ||
CF | The sinks are neatly lined up, offering a practical solution for | ||
CF | handwashing but lacking any distinctive features or decor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Men's Restroomomdor Score: 15 Moves: 112 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Men's Restroom | ||
CF | The men's restroom is a small, utilitarian space, empty and quiet. A | ||
CF | few toilets are lined against one wall, their white porcelain stark | ||
CF | against the dull tiles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toilets" | ||
CF ] Men's Restroomomdor Score: 15 Moves: 113 | ||
CF | | ||
CF | > X TOILETS | ||
CF | | ||
CF | The toilet is a standard porcelain fixture, white and unremarkable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] Men's Restroomomdor Score: 15 Moves: 114 | ||
CF | | ||
CF | > X TILES | ||
CF | | ||
CF | The tiles are standard white ceramic, uniform in size. | ||
CF | | ||
CF | > | DavidW asks, "no graffiti at all?" | |
Jacqueline says, "Okay, add that to the list." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Restroom Areamomdor Score: 15 Moves: 115 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Restroom Area | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] End of the Corridor Score: 15 Moves: 116 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] End of the Corridor Score: 15 Moves: 117 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The main exit from this area is to the west, leading back through the | ||
CF | corridor you just traversed. There is also a passage leading north | ||
CF | into the restrooms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Corridorrridor Score: 15 Moves: 118 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Main Mall Corridorr Score: 15 Moves: 119 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Food CourtCorridorr Score: 15 Moves: 120 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Food CourtCorridorr Score: 15 Moves: 121 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | It's dark in that direction, and even with directions from the | ||
CF | directory map, you'd probably get lost without a source of light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Food CourtCorridorr Score: 15 Moves: 122 | ||
CF | | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Security Office Score: 17 Moves: 123 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You head south from the food court, remembering the directory map that | ||
CF | indicated the way to the security office. | ||
CF | | ||
CF | Outside the Security Office | ||
CF | This is a narrow corridor outside the security office. The air here | ||
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation | ||
CF | system barely reaches you. To your north, the corridor leads back to | ||
CF | the food court, and to the east, the door to the security office | ||
CF | stands closed. | ||
CF | | ||
CF | [The score has just gone up by 2 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Outside the Security Office Score: 17 Moves: 124 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The security office door is a solid, reinforced metal panel, designed | ||
CF | to keep intruders out A small window set into the top offers no view | ||
CF | inside, just darkness. Beside the door, a keypad is mounted on the | ||
CF | wall, its screen faintly glowing with a prompt for a 4-digit code. | ||
CF | | ||
CF | > | DavidW says, "okay, if we could read the poster, that probably has a clue for this code." | |
DavidW says, "So... maybe we get into the vinyl store via the vent." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Food Courte Security Office Score: 17 Moves: 125 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Mall Corridorty Office Score: 17 Moves: 126 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Corridorridorty Office Score: 17 Moves: 127 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] End of the Corridory Office Score: 17 Moves: 128 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Arearridory Office Score: 17 Moves: 129 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Restroom Area | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on chair" | ||
CF ] Restroom Arearridory Office Score: 17 Moves: 130 | ||
CF | | ||
CF | > STAND ON CHAIR | ||
CF | | ||
CF | You enter the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Ventilation Ductdory Office Score: 20 Moves: 131 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | With a determined heave, you manage to haul yourself up, feeling the | ||
CF | cool metal against your palms. | ||
CF | | ||
CF | Ventilation Duct | ||
CF | You are in a ventilation duct, surrounded by cool metal that echoes | ||
CF | softly with each movement. Dim light filters in through the opening | ||
CF | leading down back into the restfoom. Ahead, the duct stretches | ||
CF | westward, disappearing into shadows. | ||
CF | | ||
CF | [The score has just gone up by 3 points.] | ||
CF | | ||
CF | > | Jacqueline says, "Nice." | |
Jacqueline says, "I see what you're up to. Nice." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ventilation Ductdory Office Score: 20 Moves: 132 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | After a short crawl, you spot another ventilation grate ahead. | ||
CF | | ||
CF | Ventilation Duct | ||
CF | You find yourself in a narrow section of the ventilation duct. To your | ||
CF | east, the duct leads back toward the restroom area, while directly | ||
CF | beneath the grate, you can sense the presence of another room below. | ||
CF | Continuing to the west, the duct stretches onward. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open grate" | ||
CF ] Ventilation Ductdory Office Score: 20 Moves: 133 | ||
CF | | ||
CF | > OPEN GRATE | ||
CF | | ||
CF | It's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Vinyl VortexDuctdory Office Score: 20 Moves: 134 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You carefully push open the grate, take a deep breath and let yourself | ||
CF | drop down. The fall isn't far, and you land softly on the floor, a bit | ||
CF | unsteady but unharmed. | ||
CF | | ||
CF | Vinyl Vortex | ||
CF | You find yourself in the dimly lit interior of the record shop. | ||
CF | Shelves filled with vinyl records line the walls, some stacked | ||
CF | haphazardly while others are neatly organized by genre. | ||
CF | | ||
CF | Above, an open ventilation grate in the ceiling hints at the duct you | ||
CF | just crawled through. To the south is the front door leading back into | ||
CF | the east corridor. | ||
CF | | ||
CF | A huge poster dominates one wall, its bold colors and eye-catching | ||
CF | graphics drawing the eye immediately. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Vinyl VortexDuctdory Office Score: 20 Moves: 135 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster, taped to the wall, is a glossy, full-color poster designed | ||
CF | to hype up the album. Madonna is front and center, with large curly | ||
CF | hair and bold pink lipstick. She's clad in a sleek black outfit, and | ||
CF | wears a row of leather bracelets on her left arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bracelets" | ||
CF ] Vinyl VortexDuctdory Office Score: 20 Moves: 135 | ||
CF | | ||
CF | > X BRACELETS | ||
CF | | ||
CF | Sorry, I don't understand what "bracelets" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poster" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 136 | ||
CF | | ||
CF | > TAKE POSTER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 137 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | The only exits are south through the front door, or back up into the | ||
CF | ventilation duct. | ||
CF | | ||
CF | > | Jacqueline asks, "wonder if something is on the back?" | |
Jacqueline says, "Probably not, but..." | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 138 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster is a glossy, full-color poster designed to hype up the | ||
CF | album. Madonna is front and center, with large curly hair and bold | ||
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of | ||
CF | leather bracelets on her left arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 139 | ||
CF | | ||
CF | > TURN IT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "flip it" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 139 | ||
CF | | ||
CF | > FLIP IT | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Jacqueline says, "mmkay" | |
DavidW says (to ClubFloyd), "turn poster over" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 140 | ||
CF | | ||
CF | > TURN POSTER OVER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 141 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the front door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Vinyl VortexDuctdory Office Score: 25 Moves: 142 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You unlock and open the front door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] East Corridoructdory Office Score: 25 Moves: 143 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] East Corridoructdory Office Score: 25 Moves: 144 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the front door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] End of the Corridory Office Score: 25 Moves: 145 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Arearridory Office Score: 25 Moves: 146 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Restroom Area | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb chair" | ||
CF ] Restroom Arearridory Office Score: 25 Moves: 147 | ||
CF | | ||
CF | > CLIMB CHAIR | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Restroom Arearridory Office Score: 25 Moves: 148 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Doors lead east and west, and you can reenter the mall to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on chair" | ||
CF ] Restroom Arearridory Office Score: 25 Moves: 149 | ||
CF | | ||
CF | > STAND ON CHAIR | ||
CF | | ||
CF | You enter the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Ventilation Ductdory Office Score: 25 Moves: 150 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | With a determined heave, you manage to haul yourself up, feeling the | ||
CF | cool metal against your palms. | ||
CF | | ||
CF | Ventilation Duct | ||
CF | You are in a ventilation duct, surrounded by cool metal that echoes | ||
CF | softly with each movement. Dim light filters in through the opening | ||
CF | leading down back into the restfoom. Ahead, the duct stretches | ||
CF | westward, disappearing into shadows. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ventilation Ductdory Office Score: 25 Moves: 151 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | After a short crawl, you spot another ventilation grate ahead. | ||
CF | | ||
CF | Ventilation Duct | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ventilation Ductdory Office Score: 25 Moves: 152 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you attempt to crawl westward, you quickly discover that the duct | ||
CF | begins to narrow significantly, making it impossible to move forward. | ||
CF | | ||
CF | > | DavidW says, "okay." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Ventilation Ductdory Office Score: 25 Moves: 153 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Ventilation Duct | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Restroom Areauctdory Office Score: 25 Moves: 154 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You lower yourself down, feeling the cool air from the restroom wash | ||
CF | over you. | ||
CF | | ||
CF | Restroom Area | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster is a glossy, full-color poster designed to hype up the | ||
CF | album. Madonna is front and center, with large curly hair and bold | ||
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of | ||
CF | leather bracelets on her left arm. | ||
CF | | ||
CF | > | Jacqueline asks, "Why do we get points for that?" | |
DavidW asks, "Why is this poster important?" | ||
DavidW says (to ClubFloyd), "x arm" | ||
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 | ||
CF | | ||
CF | > X ARM | ||
CF | | ||
CF | Sorry, I don't understand what "arm" means. | ||
CF | | ||
CF | > | Jacqueline says, "Also, *now* we shouldn't be on the cameras." | |
DavidW says (to ClubFloyd), "x bracelet" | ||
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 | ||
CF | | ||
CF | > X BRACELET | ||
CF | | ||
CF | Sorry, I don't understand what "bracelet" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x madonna" | ||
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 | ||
CF | | ||
CF | > X MADONNA | ||
CF | | ||
CF | Sorry, I don't understand what "madonna" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vinyl" | ||
CF ] Restroom Areauctdory Office Score: 25 Moves: 155 | ||
CF | | ||
CF | > X VINYL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] End of the Corridory Office Score: 25 Moves: 156 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Corridorrridory Office Score: 25 Moves: 157 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vinyl" | ||
CF ] East Corridorrridory Office Score: 25 Moves: 158 | ||
CF | | ||
CF | > X VINYL | ||
CF | | ||
CF | You approach the record shop but its entrance is closed and locked for | ||
CF | the night. Through the display window, you see rows of vinyl records | ||
CF | line shadowy shelves. | ||
CF | | ||
CF | > | Roger asks, "maybe we just steal it?" | |
Jacqueline says, "I wonder if, somewhere, there's a 'slide a key from underneath a door' puzzle" | ||
DavidW asks, "maybe, but where?" | ||
Jacqueline shrugs. | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] East Corridorrridory Office Score: 25 Moves: 159 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The front door of the record shop is a sleek, modern glass door framed | ||
CF | in brushed aluminum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Main Mall Corridorry Office Score: 25 Moves: 160 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Main Mall Corridorry Office Score: 25 Moves: 161 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The doors are solid and unyielding, constructed of heavy metal that | ||
CF | glints dimly in the flickering emergency light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Mall Corridorry Office Score: 25 Moves: 162 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The video arcade is to the north, and corridors lead east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Food CourtCorridorry Office Score: 25 Moves: 163 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Corridoridorry Office Score: 25 Moves: 164 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | North Corridor | ||
CF | | ||
CF | You spot a vending machine standing sentinel outside a discount goods | ||
CF | shop, its bright colors a stark contrast to the muted tones of the | ||
CF | surrounding corridor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] North Corridoridorry Office Score: 25 Moves: 164 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shop" | ||
CF ] North Corridoridorry Office Score: 25 Moves: 165 | ||
CF | | ||
CF | > X SHOP | ||
CF | | ||
CF | You approach the discount shop but its entrance is closed and locked | ||
CF | for the night | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock shop" | ||
CF ] North Corridoridorry Office Score: 25 Moves: 166 | ||
CF | | ||
CF | > UNLOCK SHOP | ||
CF | | ||
CF | The shop is closed and locked from the inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] North Corridoridorry Office Score: 25 Moves: 167 | ||
CF | | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] North Corridoridorry Office Score: 25 Moves: 168 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a poster, a flashlight, a cigarette pack (which | ||
CF | contains a few cigarettes), a lighter and a screwdriver. | ||
CF | | ||
CF | > | DavidW says, "We haven't used the lighter or cigs yet." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Food Courtidoridorry Office Score: 25 Moves: 169 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Food Courtidoridorry Office Score: 25 Moves: 170 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster is a glossy, full-color poster designed to hype up the | ||
CF | album. Madonna is front and center, with large curly hair and bold | ||
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of | ||
CF | leather bracelets on her left arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x row" | ||
CF ] Food Courtidoridorry Office Score: 25 Moves: 170 | ||
CF | | ||
CF | > X ROW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Food Courtidoridorry Office Score: 25 Moves: 171 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | It's dark in that direction, and even with directions from the | ||
CF | directory map, you'd probably get lost without a source of light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Food Courtidoridorry Office Score: 25 Moves: 172 | ||
CF | | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Security Office Score: 25 Moves: 173 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You head south from the food court, remembering the directory map that | ||
CF | indicated the way to the security office. | ||
CF | | ||
CF | Outside the Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Outside the Security Office Score: 25 Moves: 174 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The security office door is a solid, reinforced metal panel, designed | ||
CF | to keep intruders out A small window set into the top offers no view | ||
CF | inside, just darkness. Beside the door, a keypad is mounted on the | ||
CF | wall, its screen faintly glowing with a prompt for a 4-digit code. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put poster under door" | ||
CF ] Outside the Security Office Score: 25 Moves: 175 | ||
CF | | ||
CF | > PUT POSTER UNDER DOOR | ||
CF | | ||
CF | I think you wanted to say "put something in something". Please try | ||
CF | again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keypad" | ||
CF ] Outside the Security Office Score: 25 Moves: 176 | ||
CF | | ||
CF | > X KEYPAD | ||
CF | | ||
CF | The keypad is a small, rectangular panel with a grid of buttons, each | ||
CF | marked with a single digit from 0 to 9. The surface is slightly worn, | ||
CF | and the numbers are fading from years of use. As you examine it more | ||
CF | closely, you notice that the buttons marked 3, 6, 7, and 9 are | ||
CF | particularly sticky and dirty, | ||
CF | | ||
CF | > | Jacqueline says, "Ah. There you go." | |
DavidW says (to ClubFloyd), "push 3" | ||
CF ] Outside the Security Office Score: 25 Moves: 177 | ||
CF | | ||
CF | > PUSH 3 | ||
CF | | ||
CF | The display on the keypad now reads 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 6" | ||
CF ] Outside the Security Office Score: 25 Moves: 178 | ||
CF | | ||
CF | > PUSH 6 | ||
CF | | ||
CF | The display on the keypad now reads 36. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 7" | ||
CF ] Outside the Security Office Score: 25 Moves: 179 | ||
CF | | ||
CF | > PUSH 7 | ||
CF | | ||
CF | The display on the keypad now reads 367. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 9" | ||
CF ] Outside the Security Office Score: 25 Moves: 180 | ||
CF | | ||
CF | > PUSH 9 | ||
CF | | ||
CF | The display on the keypad now reads 3679. | ||
CF | | ||
CF | As soon as you hit the final key, the keypad flashes red and emits a | ||
CF | warning buzz. Frustrated, you take a closer look and notice that some | ||
CF | of the buttons are sticky, caked with residue as if someone had | ||
CF | pressed them with dirty fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x buttons" | ||
CF ] Outside the Security Office Score: 25 Moves: 181 | ||
CF | | ||
CF | > X BUTTONS | ||
CF | | ||
CF | The keypad is a small, rectangular panel with a grid of buttons, each | ||
CF | marked with a single digit from 0 to 9. The surface is slightly worn, | ||
CF | and the numbers are fading from years of use. As you examine it more | ||
CF | closely, you notice that the buttons marked 3, 6, 7, and 9 are | ||
CF | particularly sticky and dirty, | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x 3" | ||
CF ] Outside the Security Office Score: 25 Moves: 181 | ||
CF | | ||
CF | > X 3 | ||
CF | | ||
CF | Sorry, I don't understand what "3" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button 3" | ||
CF ] Outside the Security Office Score: 25 Moves: 182 | ||
CF | | ||
CF | > X BUTTON 3 | ||
CF | | ||
CF | I only understood you as far as "x button" but then you lost me. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. I mean, it probably is around here somewhere." | |
Jacqueline says, "Surely they don't mean for us to brute force it." | ||
Roger says, "This falls into that puzzle design no-mans-land of annoyance where it's possible to brute force, just tedious, so there's no way to know" | ||
DavidW says, "I don't know." | ||
DavidW says (to ClubFloyd), "push 9" | ||
CF ] Outside the Security Office Score: 25 Moves: 183 | ||
CF | | ||
CF | > PUSH 9 | ||
CF | | ||
CF | The display on the keypad now reads 9. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 7" | ||
CF ] Outside the Security Office Score: 25 Moves: 184 | ||
CF | | ||
CF | > PUSH 7 | ||
CF | | ||
CF | The display on the keypad now reads 97. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 6" | ||
CF ] Outside the Security Office Score: 25 Moves: 185 | ||
CF | | ||
CF | > PUSH 6 | ||
CF | | ||
CF | The display on the keypad now reads 976. | ||
CF | | ||
CF | > | Jacqueline says, "I was hoping that some would be dirtier than others, giving us a sequence, where, when people typed in the code, a little dirt was left behind on each key press." | |
DavidW says (to ClubFloyd), "push 3" | ||
CF ] Outside the Security Office Score: 25 Moves: 186 | ||
CF | | ||
CF | > PUSH 3 | ||
CF | | ||
CF | The display on the keypad now reads 9763. | ||
CF | | ||
CF | As soon as you press the final digit, the screen flashes red and emits | ||
CF | a low, mechanical buzz. The keypad resets itself, waiting for another | ||
CF | attempt. | ||
CF | | ||
CF | > | DavidW asks, "should I brute force it?" | |
DavidW says (to ClubFloyd), "rurn off flashlight" | ||
CF ] Outside the Security Office Score: 25 Moves: 186 | ||
CF | | ||
CF | > RURN OFF FLASHLIGHT | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Darknessthe Security Office Score: 25 Moves: 187 | ||
CF | | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Darknessthe Security Office Score: 25 Moves: 188 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Outside the Security Office Score: 25 Moves: 189 | ||
CF | | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You switch the flashlight on. | ||
CF | Outside the Security Office | ||
CF | This is a narrow corridor outside the security office. The air here | ||
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation | ||
CF | system barely reaches you. To your north, the corridor leads back to | ||
CF | the food court, and to the east, the door to the security office | ||
CF | stands closed. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look" | ||
CF ] Outside the Security Office Score: 25 Moves: 190 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Outside the Security Office | ||
CF | This is a narrow corridor outside the security office. The air here | ||
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation | ||
CF | system barely reaches you. To your north, the corridor leads back to | ||
CF | the food court, and to the east, the door to the security office | ||
CF | stands closed. | ||
CF | | ||
CF | > | DavidW says, "type 2697" | |
DavidW says (to ClubFloyd), "type 3697" | ||
CF ] Outside the Security Office Score: 30 Moves: 191 | ||
CF | | ||
CF | > TYPE 3697 | ||
CF | | ||
CF | You punch in the code on the keypad. As you press the final button, a | ||
CF | faint click sounds from the door's lock mechanism. The way into the | ||
CF | security office is now open. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | Jacqueline exclaims, "Oh!" | |
Jacqueline says, "OH" | ||
Jacqueline says, "Gre" | ||
Jacqueline says, "Grrrr" | ||
Jade says, "ok, good grork" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Security Officeurity Office Score: 30 Moves: 192 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Security Office | ||
CF | The security office is dimly lit, illuminated only by the soft glow of | ||
CF | a few monitors displaying the live feeds from security cameras | ||
CF | monitoring all entrances to the mall. A large desk occupies the center | ||
CF | of the room, cluttered with papers, and a half-eaten donut. | ||
CF | | ||
CF | Beside the security door that leads back into the corridor, you spot a | ||
CF | plain-looking back door leading east. It stands slightly ajar. | ||
CF | | ||
CF | > | Jacqueline says, "Well, that's a thing the author must not have anticipated." | |
Jacqueline exclaims, "Good job, David!" | ||
DavidW says (to ClubFloyd), "x donut" | ||
CF ] Security Officeurity Office Score: 30 Moves: 193 | ||
CF | | ||
CF | > X DONUT | ||
CF | | ||
CF | The donut doesn't look appetizing at all, a sad remnant of a quick | ||
CF | snack lost to time in the dimly lit office. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Security Officeurity Office Score: 30 Moves: 194 | ||
CF | | ||
CF | > X PAPERS | ||
CF | | ||
CF | The paperwork sprawled across the desk consists of various forms, | ||
CF | memos, and reports, some neatly stacked while others lay haphazardly | ||
CF | scattered. On top of the disarray sits a bright yellow note, its bold | ||
CF | letters catching your eye: | ||
CF | | ||
CF | "Attention: One of the loading dock doors is broken and needs to be | ||
CF | monitored manually until repairs are completed." | ||
CF | | ||
CF | > | Jacqueline says, "oooh" | |
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Security Officeurity Office Score: 30 Moves: 195 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | The desk is large and sturdy, its surface marred by scratches and | ||
CF | stains from countless shifts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monitors" | ||
CF ] Security Officeurity Office Score: 30 Moves: 196 | ||
CF | | ||
CF | > X MONITORS | ||
CF | | ||
CF | The monitors are displaying the live feeds of the entrances to the | ||
CF | mall. You realize with a sinking feeling that any attempt to leave by | ||
CF | the normal entrance will likely be recorded by the security cameras. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x back door" | ||
CF ] Security Officeurity Office Score: 30 Moves: 197 | ||
CF | | ||
CF | > X BACK DOOR | ||
CF | | ||
CF | The back door seems to be stuck in the open position | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office) Score: 30 Moves: 198 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | This is a supply corridor that stretches both north and south. The | ||
CF | space is lined with shelves stacked high with boxes and supplies meant | ||
CF | for the various stores in the mall. Dim overhead lights flicker | ||
CF | intermittently. | ||
CF | | ||
CF | To the south, the corridor leads toward the loading dock, while to the | ||
CF | north, it heads back toward the main shopping area. A door to the west | ||
CF | offers access to the security office. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Supply Corridor (Security Office) Score: 30 Moves: 199 | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | Some shelves are overflowing with neatly stacked items, while others | ||
CF | display boxes haphazardly tossed together, suggesting hurried | ||
CF | restocking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 200 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | You find yourself in a narrow section of the supply corridor, its | ||
CF | concrete floor scuffed and well-worn from countless deliveries. The | ||
CF | walls are lined with a series of plain, unmarked doors, each leading | ||
CF | into different shops, all closed and locked for the night. Further | ||
CF | south, the corridor stretches toward the loading dock, where the muted | ||
CF | sounds of the outside world occasionally filter through. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 200 | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doors" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 201 | ||
CF | | ||
CF | > X DOORS | ||
CF | | ||
CF | The closed and locked delivery doors are simple and functional, | ||
CF | constructed from heavy metal that has withstood the test of time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 202 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Loading Dock | ||
CF | The loading dock is spacious and utilitarian. The concrete floor is | ||
CF | marked with scuff marks from years of deliveries, and large metal | ||
CF | shelves line the walls, holding spare equipment and supplies. The | ||
CF | supply corridor leads north and several large metal doors for the | ||
CF | deliveries are set in the southern wall. | ||
CF | | ||
CF | One of the delivery doors stands open, revealing the dark expanse of | ||
CF | the outside world beyond. | ||
CF | | ||
CF | > | Jacqueline says, "FREEDOM" | |
Jacqueline says, "Maybe" | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 202 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 30 out of a possible 40, in 202 turns. | ||
CF | | ||
CF | > | Jade says, "Let's see" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 203 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | As you move south toward the open door, your heart skips a beat when | ||
CF | you suddenly spot a man sitting just inside, casually guarding the | ||
CF | entrance. | ||
CF | | ||
CF | Panic surges through you, and without thinking, you hastily retreat | ||
CF | into the shadows, hoping that the guard didn't noticed your approach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guard" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | He's dressed in a dark uniform, his posture relaxed but alert, and you | ||
CF | can see the glint of something metallic at his side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glint" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 | ||
CF | | ||
CF | > X GLINT | ||
CF | | ||
CF | Sorry, I don't understand what "glint" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x thing" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 | ||
CF | | ||
CF | > X THING | ||
CF | | ||
CF | Sorry, I don't understand what "thing" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x metallic" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 | ||
CF | | ||
CF | > X METALLIC | ||
CF | | ||
CF | Sorry, I don't understand what "metallic" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gun" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 | ||
CF | | ||
CF | > X GUN | ||
CF | | ||
CF | Sorry, I don't understand what "gun" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pistol" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 204 | ||
CF | | ||
CF | > X PISTOL | ||
CF | | ||
CF | Sorry, I don't understand what "pistol" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guard" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 205 | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | He's dressed in a dark uniform, his posture relaxed but alert, and you | ||
CF | can see the glint of something metallic at his side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search guard" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 30 Moves: 206 | ||
CF | | ||
CF | > SEARCH GUARD | ||
CF | | ||
CF | You'd rather not draw the guard's attention. Best to keep your | ||
CF | distance. | ||
CF | | ||
CF | > | Roger says, "hmmm I would guess a radio, so maybe we radio him, or set off an alarm somewhere or something. Is my guess." | |
Jacqueline says, "Gotta kill the lights or distract some other way." | ||
Jacqueline says, "Yeah" | ||
DavidW says, "Continue up the corrdior and get the Walkman is my guess." | ||
Roger says, "throw half a deep-fried donut at him, who knows" | ||
Roger says, "okay sure" | ||
Jade says, "yes" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 207 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 208 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 209 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Dead End) | ||
CF | The supply corridor ends here. Around you, a series of closed and | ||
CF | locked doors line the walls, each one leading to different shops. The | ||
CF | doors are solid and devoid of any signage. | ||
CF | | ||
CF | As you take in your surroundings, you notice a fire detector mounted | ||
CF | high up in the ceiling, its red light blinking steadily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x detector" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 210 | ||
CF | | ||
CF | > X DETECTOR | ||
CF | | ||
CF | The presence of the detector adds a sense of safety and urgency, even | ||
CF | if the stores are currently locked and silent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 211 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a poster, a flashlight (providing light), a cigarette | ||
CF | pack (which contains a few cigarettes), a lighter and a screwdriver. | ||
CF | | ||
CF | > | Jade says, "burn detector" | |
Jade says, "smoke detector" | ||
Roger says, "or blow smoke into it, perhaps" | ||
DavidW asks, "Maybe bring the chair here?" | ||
Jacqueline asks, "Light our precious poster on fire?" | ||
Jacqueline says, "Oh yeah - the cigarettes." | ||
DavidW says (to ClubFloyd), "take detector" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 212 | ||
CF | | ||
CF | > TAKE DETECTOR | ||
CF | | ||
CF | You can't just pick up the fire detector; it's securely mounted to the | ||
CF | ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew detector" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 213 | ||
CF | | ||
CF | > UNSCREW DETECTOR | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | Roger says, "blow smoke through a rolled-up poster, that sounds like a plan" | |
Jacqueline says, "Yeah" | ||
DavidW says (to ClubFloyd), "roll poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 213 | ||
CF | | ||
CF | > ROLL POSTER | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "lemme get the chair" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 214 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 215 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | > | Roger says, "boo I say" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 216 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 217 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 218 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | There are two doors available, to the east and to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f w" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 218 | ||
CF | | ||
CF | > F W | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Security Officeffice)) Score: 30 Moves: 219 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Outside the Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Food Courte Security Officeffice)) Score: 30 Moves: 220 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Corridorcurity Officeffice)) Score: 30 Moves: 221 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | North Corridor | ||
CF | | ||
CF | You spot a vending machine standing sentinel outside a discount goods | ||
CF | shop, its bright colors a stark contrast to the muted tones of the | ||
CF | surrounding corridor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Food Courtidorcurity Officeffice)) Score: 30 Moves: 222 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Mall Corridorty Officeffice)) Score: 30 Moves: 223 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Corridorridorty Officeffice)) Score: 30 Moves: 224 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] End of the Corridory Officeffice)) Score: 30 Moves: 225 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Restroom Arearridory Officeffice)) Score: 30 Moves: 226 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Restroom Area | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chair" | ||
CF ] Restroom Arearridory Officeffice)) Score: 30 Moves: 227 | ||
CF | | ||
CF | > TAKE CHAIR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] End of the Corridory Officeffice)) Score: 30 Moves: 228 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | End of the Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Corridorrridory Officeffice)) Score: 30 Moves: 229 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | East Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Main Mall Corridorry Officeffice)) Score: 30 Moves: 230 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Main Mall Corridor | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Food CourtCorridorry Officeffice)) Score: 30 Moves: 231 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Food Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Security Officeffice)) Score: 30 Moves: 232 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You head south from the food court, remembering the directory map that | ||
CF | indicated the way to the security office. | ||
CF | | ||
CF | Outside the Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Security Officeurity Officeffice)) Score: 30 Moves: 233 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 234 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 235 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Dead End) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop chair" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 236 | ||
CF | | ||
CF | > DROP CHAIR | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on chair" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 237 | ||
CF | | ||
CF | > STAND ON CHAIR | ||
CF | | ||
CF | You enter the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch detector" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 238 | ||
CF | | ||
CF | > TOUCH DETECTOR | ||
CF | | ||
CF | You don't feel anything unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 239 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You can't just pick up the fire detector; it's securely mounted to the | ||
CF | ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew it" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 240 | ||
CF | | ||
CF | > UNSCREW IT | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cigarette" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 241 | ||
CF | | ||
CF | > TAKE CIGARETTE | ||
CF | | ||
CF | You'd better keep the cigarettes in the pack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 241 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "We were unwilling to move a can of COke but this, we will do." | |
DavidW says (to ClubFloyd), "burn poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 242 | ||
CF | | ||
CF | > BURN POSTER | ||
CF | | ||
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster | ||
CF | from the record shop and drop it on the floor. With a flick of your | ||
CF | wrist, you ignite the lighter, the small flame dancing eagerly to | ||
CF | life. | ||
CF | | ||
CF | As the fire catches, the paper crackles and smolders, sending up wisps | ||
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to | ||
CF | blare, its shrill sound piercing the quiet of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | Jacqueline says (to DW), "heehee" | |
Roger says, "weird flex but ok" | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 243 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the chair. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | Jade says, "cool" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 244 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | The alarm keeps ringing loudly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 245 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm continues to blare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 246 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | You hear the sound of hurried footsteps racing in your direction. | ||
CF | | ||
CF | The fire alarm continues to blare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 247 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | The guard comes running to investigate the source of the alarm. As he | ||
CF | bursts into the room, his eyes lock onto you. In an instant, he | ||
CF | understands the situation; you've been trespassing and you triggered | ||
CF | the fire alarm. | ||
CF | | ||
CF | The atmosphere thickens with tension as he steps closer, his voice low | ||
CF | and serious. "You're in a lot of trouble now." | ||
CF | | ||
CF | Panic rises within you, and you can feel the weight of your actions | ||
CF | crashing down. It won't end well for you. | ||
CF | | ||
CF | | ||
CF | *** You have been grounded for the rest of the summer *** | ||
CF | | ||
CF | In that game you scored 35 out of a possible 40, in 247 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL | ||
CF | score for that game or QUIT? | Jade says, "go outsude" | |
Jacqueline says, "Yeah" | ||
Roger asks, "maybe we hide in the shelves area?" | ||
Jacqueline says, "But it's good to see this ending, too." | ||
Jade says, "run outside" | ||
Jacqueline says, "Yeah, we need to hide somewhere, I would think." | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | score for that game or QUIT? | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 241 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 242 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 242 | ||
CF | | ||
CF | > HIDE | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Jacqueline asks, "Otherwise won't we bump into the guard on our way outside?" | |
Jacqueline says, "Possibly I am overthinking this." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 243 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 243 | ||
CF | | ||
CF | > HIDE | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 244 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide" | ||
CF ] Supply Corridor (Shop Access Area) Score: 30 Moves: 244 | ||
CF | | ||
CF | > HIDE | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 245 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 246 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Dead End) | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | DavidW says, "I'll try running for the exit immediately after lighting it." | |
Roger says, "sure" | ||
DavidW says (to ClubFloyd), "burn poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 247 | ||
CF | | ||
CF | > BURN POSTER | ||
CF | | ||
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster | ||
CF | from the record shop and drop it on the floor. With a flick of your | ||
CF | wrist, you ignite the lighter, the small flame dancing eagerly to | ||
CF | life. | ||
CF | | ||
CF | As the fire catches, the paper crackles and smolders, sending up wisps | ||
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to | ||
CF | blare, its shrill sound piercing the quiet of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 248 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 249 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | You hear the guard walking around. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 35 Moves: 250 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Loading Dock | ||
CF | | ||
CF | As you step into the room, you're met with a sudden jolt of | ||
CF | adrenaline. Ther he is, the guard, standing alert, eyes darting in | ||
CF | response to the blaring fire alarm. In an instant, he understands the | ||
CF | situation; you've been trespassing and you triggered the fire alarm. | ||
CF | | ||
CF | The atmosphere thickens with tension as he steps closer, his voice low | ||
CF | and serious. "You're in a lot of trouble now." | ||
CF | | ||
CF | Panic rises within you, and you can feel the weight of your actions | ||
CF | crashing down. It won't end well for you. | ||
CF | | ||
CF | | ||
CF | *** You have been grounded for the rest of the summer *** | ||
CF | | ||
CF | In that game you scored 35 out of a possible 40, in 250 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL | ||
CF | score for that game or QUIT? | Roger asks, "did we ever do anything with the flashlight?" | |
Jade says, "hmmm, perhaps" | ||
DavidW asks, "Besides find the office?" | ||
Jacqueline asks, "Just the office, maybe?" | ||
Roger says, "or we run around the long way, through the mall? Not sure we can get back out there" | ||
DavidW asks, "You mean, try the main entrance with the recording cameras?" | ||
Roger says, "hmmm no I think we need to get out through the loading dock" | ||
Jade says, "I think so." | ||
Roger asks, "are there any navigation branches between our arson site and there?" | ||
Jacqueline asks, "Is there anywhere to hide?" | ||
Jacqueline says, "heh heh heh 'our arson site'" | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | score for that game or QUIT? | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hide" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 | ||
CF | | ||
CF | > HIDE | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "if we can hide, it's not with that verb." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 242 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | First, you'd have to leave the chair. | ||
CF | | ||
CF | > | Roger says, "hmm or is this a 'use cigarette as fuse' sort of situation. Doesn't seem like it, but maybe" | |
DavidW says (to ClubFloyd), "stand" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 243 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the chair. | ||
CF | | ||
CF | > | Jade says, "Here this is the answer: no hide verb" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 244 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 245 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get under desk" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 246 | ||
CF | | ||
CF | > GET UNDER DESK | ||
CF | | ||
CF | Sorry, I don't understand what "under" means. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Right. I meant... is there some intermediate location to duck into while the guard comes passed." | |
DavidW says (to ClubFloyd), "enter desk" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 247 | ||
CF | | ||
CF | > ENTER DESK | ||
CF | | ||
CF | It's best to leave the desk as it is; you don't want to attract any | ||
CF | unwanted attention. | ||
CF | | ||
CF | > | DavidW says, "I haven't found anything." | |
Jade asks, "the vent conduct?" | ||
Jacqueline asks, "Like... dunno... the restrooms? The duct?" | ||
Roger says, "oh, maybe we can just hang out in the security office and watch them run by on the monitors" | ||
Jacqueline says, "Or the office, maybe, yeah" | ||
DavidW says (to ClubFloyd), "x vent" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 247 | ||
CF | | ||
CF | > X VENT | ||
CF | | ||
CF | Sorry, I don't understand what "vent" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grille" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 247 | ||
CF | | ||
CF | ||
| > X GRILLE | ||
CF | | ||
CF | Sorry, I don't understand what "grille" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grill" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 247 | ||
CF | | ||
CF | > X GRILL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 248 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 249 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Security Officeffice)) Score: 30 Moves: 250 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Outside the Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grill" | ||
CF ] Outside the Security Officeffice)) Score: 30 Moves: 250 | ||
CF | | ||
CF | > X GRILL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Outside the Security Officeffice)) Score: 30 Moves: 251 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Security Officeffice)) Score: 30 Moves: 252 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Outside the Security Office | ||
CF | This is a narrow corridor outside the security office. The air here | ||
CF | feels cooler, almost stale, as the faint hum of the mall's ventilation | ||
CF | system barely reaches you. To your north, the corridor leads back to | ||
CF | the food court, and to the east, the door to the security office | ||
CF | stands open. | ||
CF | | ||
CF | > | DavidW says, "I can't find the vent here" | |
DavidW says, "If hiding is the answer, I really don't know where to go." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Security Officeurity Officeffice)) Score: 30 Moves: 253 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 254 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb shelves" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 255 | ||
CF | | ||
CF | > CLIMB SHELVES | ||
CF | | ||
CF | Focus on what matters; this won't help you find a way out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 256 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Dead End) | ||
CF | | ||
CF | You can see a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop poaster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 256 | ||
CF | | ||
CF | > DROP POASTER | ||
CF | | ||
CF | Sorry, I don't understand what "poaster" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 257 | ||
CF | | ||
CF | > DROP POSTER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put pack on poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 258 | ||
CF | | ||
CF | > PUT PACK ON POSTER | ||
CF | | ||
CF | You can't put things on top of that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 259 | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | The poster is a glossy, full-color poster designed to hype up the | ||
CF | album. Madonna is front and center, with large curly hair and bold | ||
CF | pink lipstick. She's clad in a sleek black outfit, and wears a row of | ||
CF | leather bracelets on her left arm. | ||
CF | | ||
CF | > | DavidW says, "I don't think we hide behind the poster." | |
DavidW says (to ClubFloyd), "fold poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 259 | ||
CF | | ||
CF | > FOLD POSTER | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Jade says, "I don't think so" | |
DavidW says, "I need a pee break." | ||
Jacqueline says, "I guess even if we were able to get into the grate, we'd leave the chair behind so we'd be caught." | ||
Jacqueline says, "Guess I'll sketch a quick map." | ||
DavidW says, "The only grates are in the restroom and vinyl shop." | ||
Jacqueline nods. | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 260 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 261 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take donut" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 262 | ||
CF | | ||
CF | > TAKE DONUT | ||
CF | | ||
CF | Taking it could alert someone, and you'd rather not risk drawing | ||
CF | attention. | ||
CF | | ||
CF | > | Roger says, "very specific ventilation system" | |
Jade says, "2 doors" | ||
DavidW says, "There's two doors in here, yes." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 263 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 264 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The back door seems to be stuck in the open position | ||
CF | | ||
CF | > | Jade asks, "is ther only one detector and one grille to the vent?" | |
Jacqueline says (to Roger), "heh - a good point." | ||
DavidW says (to ClubFloyd), "enter it" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 265 | ||
CF | | ||
CF | > ENTER IT | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | > | DavidW says, "I have only seen one detector. The grill is far away from it." | |
DavidW says, "The grills are in the restroom area and the vinyl shop. As far away as possible from loading dock or detector." | ||
DavidW says, "The vent was how we got the poster." | ||
DavidW asks, "Maybe it's a timing issue?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Security Office (Security Office)) Score: 30 Moves: 266 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | There are two doors available, to the east and to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 30 Moves: 267 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 268 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Supply Corridor (Dead End) | ||
CF | | ||
CF | You can see a poster and a chair here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 269 | ||
CF | | ||
CF | > TAKE POSTER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put poster on chair" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 270 | ||
CF | | ||
CF | > PUT POSTER ON CHAIR | ||
CF | | ||
CF | Don't place items on the chair; it's meant for sitting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 30 Moves: 271 | ||
CF | | ||
CF | > DROP POSTER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light poster" | ||
CF ] Supply Corridor (Dead End)Office)) Score: 35 Moves: 272 | ||
CF | | ||
CF | > LIGHT POSTER | ||
CF | | ||
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster | ||
CF | from the record shop and drop it on the floor. With a flick of your | ||
CF | wrist, you ignite the lighter, the small flame dancing eagerly to | ||
CF | life. | ||
CF | | ||
CF | As the fire catches, the paper crackles and smolders, sending up wisps | ||
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to | ||
CF | blare, its shrill sound piercing the quiet of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 273 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm continues to blare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 274 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm continues to blare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 275 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | The guard comes running to investigate the source of the alarm. As he | ||
CF | bursts into the room, his eyes lock onto you. In an instant, he | ||
CF | understands the situation; you've been trespassing and you triggered | ||
CF | the fire alarm. | ||
CF | | ||
CF | The atmosphere thickens with tension as he steps closer, his voice low | ||
CF | and serious. "You're in a lot of trouble now." | ||
CF | | ||
CF | Panic rises within you, and you can feel the weight of your actions | ||
CF | crashing down. It won't end well for you. | ||
CF | | ||
CF | | ||
CF | *** You have been grounded for the rest of the summer *** | ||
CF | | ||
CF | In that game you scored 35 out of a possible 40, in 275 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL | ||
CF | score for that game or QUIT? | Jacqueline says, "The map I've made is trash." | |
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | score for that game or QUIT? | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "Or, at least, it doesn't make sense to me." | |
DavidW says, "ok, I'll light, wait twice, then run for it." | ||
DavidW says (to ClubFloyd), "light poster" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 242 | ||
CF | | ||
CF | > LIGHT POSTER | ||
CF | | ||
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster | ||
CF | from the record shop and drop it on the floor. With a flick of your | ||
CF | wrist, you ignite the lighter, the small flame dancing eagerly to | ||
CF | life. | ||
CF | | ||
CF | As the fire catches, the paper crackles and smolders, sending up wisps | ||
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to | ||
CF | blare, its shrill sound piercing the quiet of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 243 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 244 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | The fire alarm continues to blare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 245 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | First, you'd have to leave the chair. | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 242 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light poster" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 243 | ||
CF | | ||
CF | > LIGHT POSTER | ||
CF | | ||
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster | ||
CF | from the record shop and drop it on the floor. With a flick of your | ||
CF | wrist, you ignite the lighter, the small flame dancing eagerly to | ||
CF | life. | ||
CF | | ||
CF | As the fire catches, the paper crackles and smolders, sending up wisps | ||
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to | ||
CF | blare, its shrill sound piercing the quiet of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 244 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The alarm keeps ringing loudly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 245 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 246 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | You hear the sound of hurried footsteps racing in your direction. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 247 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | As you step into the room, you're met with a sudden jolt of | ||
CF | adrenaline. Ther he is, the guard, standing alert, eyes darting in | ||
CF | response to the blaring fire alarm. In an instant, he understands the | ||
CF | situation; you've been trespassing and you triggered the fire alarm. | ||
CF | | ||
CF | The atmosphere thickens with tension as he steps closer, his voice low | ||
CF | and serious. "You're in a lot of trouble now." | ||
CF | | ||
CF | Panic rises within you, and you can feel the weight of your actions | ||
CF | crashing down. It won't end well for you. | ||
CF | | ||
CF | | ||
CF | *** You have been grounded for the rest of the summer *** | ||
CF | | ||
CF | In that game you scored 35 out of a possible 40, in 247 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL | ||
CF | score for that game or QUIT? | Jacqueline asks, "Oh wait, so, DW - You have a map, too, presumably?" | |
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | score for that game or QUIT? | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 241 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW asks, "I haven't drawn a map yet, but I know the layout?" | |
Jacqueline asks, "It is that we light the poster, then go s, then w, wait, and then head toward the exit?" | ||
Jacqueline asks, "Or have you already tried that while I was making this crappy map?" | ||
DavidW says, "oh, no, I haven't tried that." | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 30 Moves: 242 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You leave the chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light poster" | ||
CF ] Supply Corridor (Dead End)ss Area) Score: 35 Moves: 243 | ||
CF | | ||
CF | > LIGHT POSTER | ||
CF | | ||
CF | Feeling a rush of adrenaline, you pull out the vibrant music poster | ||
CF | from the record shop and drop it on the floor. With a flick of your | ||
CF | wrist, you ignite the lighter, the small flame dancing eagerly to | ||
CF | life. | ||
CF | | ||
CF | As the fire catches, the paper crackles and smolders, sending up wisps | ||
CF | of smoke that quickly fill the air. Suddenly, the fire alarm begin to | ||
CF | blare, its shrill sound piercing the quiet of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 244 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Security Office (Security Office)) Score: 35 Moves: 245 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Security Office | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Security Office (Security Office)) Score: 35 Moves: 246 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | The alarm keeps ringing loudly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Security Office (Security Office)) Score: 35 Moves: 247 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | Through the open door, you catch a fleeting glimpse of a guard | ||
CF | sprinting down the supply corridor. | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | The fire alarm continues to blare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 248 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | As you step into the room, you're met with a sudden jolt of | ||
CF | adrenaline. Ther he is, the guard, standing alert, eyes darting in | ||
CF | response to the blaring fire alarm. In an instant, he understands the | ||
CF | situation; you've been trespassing and you triggered the fire alarm. | ||
CF | | ||
CF | The atmosphere thickens with tension as he steps closer, his voice low | ||
CF | and serious. "You're in a lot of trouble now." | ||
CF | | ||
CF | Panic rises within you, and you can feel the weight of your actions | ||
CF | crashing down. It won't end well for you. | ||
CF | | ||
CF | | ||
CF | *** You have been grounded for the rest of the summer *** | ||
CF | | ||
CF | In that game you scored 35 out of a possible 40, in 248 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL | ||
CF | score for that game or QUIT? | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Security Office (Security Office)) Score: 35 Moves: 247 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Security Office (Security Office)) Score: 35 Moves: 248 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | The guard is doing something further up north. | ||
CF | | ||
CF | The fire alarm rings out loudly, echoing throughi the corridors. | ||
CF | | ||
CF | > | Jacqueline says, "I think wait one more turn, yeah" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Supply Corridor (Security Office)) Score: 35 Moves: 249 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Supply Corridor (Security Office) | ||
CF | | ||
CF | The guard is doing something further up north. | ||
CF | | ||
CF | The blaring fire alarm suddenly falls silent, leaving an eerie | ||
CF | stillness in its wake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Supply Corridor (Shop Access Area) Score: 35 Moves: 250 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Supply Corridor (Shop Access Area) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 35 Moves: 251 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Loading Dock | ||
CF | | ||
CF | You hear the faint sound of movement in the distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Loading Dockdor (Shop Access Area) Score: 40 Moves: 252 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | With the guard now gone, a wave of relief washes over you. You | ||
CF | cautiously step out of the shadows and approach the open delivery | ||
CF | door, your heart racing with anticipation. The night air beckons you, | ||
CF | promising freedom just beyond the threshold. | ||
CF | | ||
CF | Taking a deep breath, you slip through the doorway and step into the | ||
CF | cool embrace of the outside world. You've managed to escape the | ||
CF | confines of the mall. | ||
CF | | ||
CF | [The score has just gone up by 5 points.] | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | In that game you scored 40 out of a possible 40, in 252 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, give the FULL score for that game | ||
CF | or QUIT? | Jacqueline says, "Huzzah" | |
DavidW says, "there we go" | ||
Jacqueline says, "Once a year or so I come in handy." | ||
Jade exclaims, "well done!" | ||
DavidW says, "So we do have to duck into the guard's room and wait for him to pass and get to the fire." | ||
Jacqueline nods. | ||
Jacqueline says, "That's what I meant by 'hiding'. Sorry for not being more clear." | ||
DavidW says, "oh" | ||
Roger says, "woo" | ||
Roger says, "then the mall guard lost his job, so sad" | ||
Jacqueline says, "I did say at one point 'is there some intermediate place to duck into' but maybe people missed that." | ||
DavidW says, "I think of hiding as behind under or behind something, not in a room proper." | ||
Jacqueline says, "So my map, while crappy, worked." | ||
DavidW says (to Jacqueline), "by 'place', I thought you meant a cardboard box or shadow or whatever." | ||
Jacqueline says, "Ah." | ||
DavidW says, "anyway, teamwork won again" | ||
DavidW says, "thanks everyone!" | ||
Jacqueline says, "It takes a village to escape the mall." | ||
Jacqueline asks, "I think that's probably all for today, yeah?" | ||
Roger says, "hmmm no last lousy point(s) for discovering the door combination, so maybe it was brute force all along" | ||
DavidW says, "yeah, I don't think there's time to explore Mars now." | ||
Jade says, "Good game. GG. Short but interesting." | ||
Jacqueline says (to DW), "Yeah, Mars is really large." | ||
Roger says, "a good(?) example of a puzzle like that would be to provide a clue that it's someone's birthday, but never actually specify the date -- but have only one possible combination be a valid date" | ||
Jade says, "we can play next weekend" | ||
Jade says, "Thanks for driving" | ||
Roger says, "O7" | ||
Jacqueline says (to Roger), "Oh yeah. That's a nice way to do a puzzle like that." | ||
Jacqueline says, "Hope you feel super better tomorrow, Jade." | ||
DavidW says, "Maybe the door opens on the third number tried with the correct digits." | ||
Roger says, "That would be a clever bit of magic too" | ||
Roger says, "This game has the sort of weird red herrings that I would expect in a game that has competition-mandated elements, but I don't know if that's actually the case here" | ||
Jacqueline asks, "You mean items coded in that weren't necessary relevant? Like a Taco Truck?" | ||
Roger says, "yeah" | ||
Jacqueline says, "I kinda got the vibe that it was all just nostalgic mall scenery." | ||
Jacqueline says, "I wonder how Oliver is doing. Hope he's okay." | ||
Roger says, "Yeah, that could be it. Or an author who started out with grand visions and then had to pare way back at the end to get it released." | ||
Jacqueline nods. | ||
Roger says, "Anyway, not a bad game. Not especially memorable in either good or bad ways." | ||
DavidW says, "pretty average, yes, but what I was in the mood for, to be honest." | ||
Jacqueline asks, "It was solid. This was a puny-type jam, right?" | ||
Roger says, "indeed, there is a time and a place for such things" | ||
DavidW says, "Punycomp, yes" | ||
Jacqueline says, "Nice." | ||