ClubFloyd Transcript:
Mars, 2049 AD by Fredrik Ramsberg
As played on ifMUD on January 19, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Mars, 2049 AD written by Fredrik Ramsberg. It was released in PunyComp 2024, in which it took 5th place. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask mars2049ad"
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CF |
DavidW pushes the green 'space' button.
CF ] Crew Quarters Time: 9:00 am
CF |
CF |
CF | In May 2044, the Soviet Union established Krasnyy Zamok, the very
CF | first base on Mars. Three years later, after all sorts of technical
CF | difficulties, USA established The Freedom Base. And here you are, a
CF | farm boy from Idaho, an essential part of the crew. Or at least,
CF | that's the story.
CF |
CF | Mars, 2049 AD
CF | An interactive meta-tale of life on Mars. For help and credits, type
CF | HELP.
CF | Release 6 / Serial number 250103 / Inform v6.42 PunyInform v5.11dev
CF |
CF | Crew Quarters (on your bed)
CF | Your eyes are open, there's enough light (more than enough,
CF | actually!), and yet you can barely make out the contours of the room!
CF |
CF | > Roger says, "oh yeah, more puny."
DavidW says (to ClubFloyd), "help"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] > Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] Game credits
CF ] License
CF ]
CF |
DavidW presses the yellow enter button.
CF ] Instructions
CF |
CF | You play this game like any old Infocom game.
CF |
CF | Common commands include EXAMINE, SEARCH, OPEN, CLOSE, PUSH, PULL,
CF | TURN, KISS, SAVE, RESTORE and QUIT. You can ask someone to do
CF | something like this:
CF |
CF | BOB, TAKE THE BOOK
CF | BOB, GO NORTH
CF |
CF | Some less common commands which are supported by this game:
CF |
CF | TALK TO MR MARTIN
CF | WAIT UNTIL 10:00
CF | WAIT FIVE MINUTES
CF | WAIT 1 HOUR
CF |
CF | For some objects, this game makes a difference between adjectives and
CF | nouns, and for those objects you have to use at least one of the nouns
CF | when referring to an object. E.g. to examine a red shirt you can say
CF | EXAMINE SHIRT or EXAMINE RED SHIRT, but not EXAMINE RED.
CF |
CF | [Please press SPACE.]
DavidW pushes the green 'space' button.
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] > Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] Game credits
CF ] License
CF ]
CF |
DavidW says (to ClubFloyd), "n"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] > Endings (SPOILERS)
CF ] About this game
CF ] Game credits
CF ] License
CF ]
DavidW says (to ClubFloyd), "n"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] > About this game
CF ] Game credits
CF ] License
CF ]
DavidW presses the yellow enter button.
CF ] About this game
CF |
CF | I developed this game in the fall of 2024, for PunyComp 2024. I was
CF | inspired by Ryan Veeder's game Craverly Heights, and I was interested
CF | in making a game mainly driven by dialog.
CF |
CF | [Please press SPACE.] DavidW asks, "oh, do we all remember that game?"
Jacqueline says, "I do not, but wasn't going to ask."
DavidW asks, "It was a hospital drama but we changed roles in different rooms, I think?"
Jacqueline says, "Huh. I'm not sure I've played it."
Jacqueline says, "Though probably I have and I've just slept since then."
DavidW pushes the green 'space' button.
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] > About this game
CF ] Game credits
CF ] License
CF ]
CF |
DavidW says (to ClubFloyd), "n"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] > Game credits
CF ] License
CF ]
DavidW says (to ClubFloyd), "push enter"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] > About this game
CF ] Game credits
CF ] License
CF ]
DavidW says (to ClubFloyd), "n"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] > Game credits
CF ] License
CF ]
DavidW presses the yellow enter button.
CF ] Game credits
CF |
CF | Johan Berntsson, Stefan Vogt, Marco Innocenti and Agust Antonsson
CF | Lindgren provided invaluable playtesting and advice.
CF |
CF | This game uses the PunyInform library, which Johan Berntsson and I
CF | have developed. This library, correctly used, lets authors write games
CF | using modern tools and have them run smoothly on 8-bit computers, as
CF | well as modern computers. The library can be found at
CF | [LINK]
CF |
CF | PunyInform uses the marvellous Inform 6 programming language, and
CF | derives a lot of code and design from the accompanying Inform 6
CF | standard library, both created by Graham Nelson.
CF |
CF | I used the wonderful zabbrev utility by Henrik Asman to find the best
CF | abbreviations: [LINK]
CF |
CF | [Please press SPACE.]
DavidW pushes the green 'space' button.
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] > Game credits
CF ] License
CF ]
CF |
DavidW presses the yellow enter button.
CF ] Game credits
CF |
CF | Johan Berntsson, Stefan Vogt, Marco Innocenti and Agust Antonsson
CF | Lindgren provided invaluable playtesting and advice.
CF |
CF | This game uses the PunyInform library, which Johan Berntsson and I
CF | have developed. This library, correctly used, lets authors write games
CF | using modern tools and have them run smoothly on 8-bit computers, as
CF | well as modern computers. The library can be found at
CF | [LINK]
CF |
CF | PunyInform uses the marvellous Inform 6 programming language, and
CF | derives a lot of code and design from the accompanying Inform 6
CF | standard library, both created by Graham Nelson.
CF |
CF | I used the wonderful zabbrev utility by Henrik Asman to find the best
CF | abbreviations: [LINK]
CF |
CF | [Please press SPACE.]
DavidW pushes the green 'space' button.
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] > Game credits
CF ] License
CF ]
CF |
DavidW says (to ClubFloyd), "n"
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] Game credits
CF ] > License
CF ]
DavidW presses the yellow enter button.
CF ] License
CF |
CF | This game can be distributed freely in unaltered form, as long as no
CF | profit is involved. The game file can be used to build disk images or
CF | binaries that include a Z-code interpreter. The homepage of the game,
CF | where the sourcecode can also be found, is
CF | [LINK]
CF |
CF | I do not accept payment for this game. Regardless how you feel about
CF | the game, I would really appreciate if you could rate the game on
CF | IFDB: [LINK]
CF |
CF | [Please press SPACE.]
DavidW pushes the green 'space' button.
CF ] Help and Information
CF ] N = next subject P = previous
CF ] RETURN = read subject Q = resume game
CF ]
CF ] Pick a headline to learn more:
CF ]
CF ] Instructions
CF ] Endings (SPOILERS)
CF ] About this game
CF ] Game credits
CF ] > License
CF ]
CF |
DavidW says (to ClubFloyd), "q"
CF ] Crew Quarters Time: 9:00 am
CF |
CF |
CF |
CF | Crew Quarters (on your bed)
CF | Your eyes are open, there's enough light (more than enough,
CF | actually!), and yet you can barely make out the contours of the room!
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Crew Quarters Time: 9:01 am
CF |
CF | > X ME
CF |
CF | You concentrate, and begin to see things more clearly...
CF |
CF | Right, there was a party last night. You kind of wish there hadn't
CF | been.
CF |
CF | Crew Quarters (on your bed)
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. You're lying on yours. A sliding door is set in the east wall. An
CF | entertainment system sits on the west wall.
CF |
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle
CF | (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Crew Quarters Time: 9:02 am
CF |
CF | > STAND
CF |
CF | Slowly, you crawl out of bed, and get to your feet...
CF |
CF | Oh, wait, it's all coming back to you now... The girl! She was at the
CF | party.
CF |
CF | Crew Quarters
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. A sliding door is set in the east wall. An entertainment system
CF | sits on the west wall.
CF |
CF | Wrapped in a silver blanket, a girl lies sound asleep on your bed.
CF |
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle
CF | (empty) here.
CF |
CF | > Jacqueline says, "Gosh"
DavidW says (to ClubFloyd), "x girl"
CF ] Crew Quarters Time: 9:03 am
CF |
CF | > X GIRL
CF |
CF | She has blond hair down to her shoulders.
CF |
CF | From the next room, you hear someone entering from the outside. You
CF | instantly recognize the heavy boots of Mr Martin, the director. Oh no,
CF | he was on the verge of firing you yesterday. If he figures out that
CF | you threw a party here, or that you had a girl staying over, you are
CF | history!
CF |
CF | > Roger says, "you've got to make a concerted effort to make your way through half a bottle of grenadine, even with a lot of friends"
Jacqueline says, "Yeah"
DavidW asks, "Grenadine is never drunk by itself, yes?"
Roger says, "I wouldn't"
Jade says, "hello, I was taking a shower"
Jacqueline says, "It's a syrup, really."
Jacqueline says, "Doesn't really add flavor, though it can, and it adds a bit of color."
Jacqueline says, "Maybe they were making Mexican Firing Squads."
Jacqueline says, "...or Shirly Temples."
Roger says, "My guess is we stash the girl in Daria's bed"
Roger says, "Nadia, sorry"
Jade says, "ok, We are playing mars2048 I presume"
Roger says, "Quite so"
DavidW asks, "I suppose we can't block the sliding door with the chair?"
DavidW says, "We'd have to hide the bottles too, not just the girl."
DavidW says, "I don't even know yet if we're naked or not."
DavidW says (to ClubFloyd), "put girl in Nadia's bed"
CF ] Crew Quarters Time: 9:04 am
CF |
CF | > PUT GIRL IN NADIA'S BED
CF |
CF | (first taking the girl)
CF | The girl opens her eyes and looks surprised.
CF |
CF | She slips out of bed, fully awake but with a confused look on her
CF | face.
CF |
CF | >
DavidW says (to ClubFloyd), "put girl in nadia's bed"
CF ] Crew Quarters Time: 9:05 am
CF |
CF | > PUT GIRL IN NADIA'S BED
CF |
CF | (first taking the girl)
CF | I don't suppose the girl would care for that.
CF |
CF | > DavidW says, "girl, enter nadia's bed"
DavidW says (to ClubFloyd), "girl, enter nadia's bed"
CF ] Crew Quarters Time: 9:06 am
CF |
CF | > GIRL, ENTER NADIA'S BED
CF |
CF | "Now look, I should probably get out of here."
CF |
CF | >
Jacqueline says (to ClubFloyd), "wake girl"
CF ] Crew Quarters Time: 9:07 am
CF |
CF | > WAKE GIRL
CF |
CF | That seems unnecessary.
CF |
CF | > Roger says, "My kinda girl"
DavidW says (to ClubFloyd), "give bottles to girl"
CF ] Crew Quarters Time: 9:08 am
CF |
CF | > GIVE BOTTLES TO GIRL
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | > Jacqueline says, "Roger"
Roger says, "Sorry I was distracted by first taking her"
DavidW says (to ClubFloyd), "girl, take bottle"
CF ] Crew Quarters Time: 9:09 am
CF |
CF | > GIRL, TAKE BOTTLE
CF |
CF | You need to be more specific.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Crew Quarters Time: 9:10 am
CF |
CF | > L
CF |
CF | Crew Quarters
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. A sliding door is set in the east wall. An entertainment system
CF | sits on the west wall.
CF |
CF | A girl is here, dressed more for a beach party than for space
CF | exploration.
CF |
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle
CF | (empty) here.
CF |
CF | On your bed you can also see a silver blanket.
CF |
CF | > Jacqueline says, "Oh. And I missed that she woke up."
DavidW says (to ClubFloyd), "give grenadine to girl"
CF ] Crew Quarters Time: 9:11 am
CF |
CF | > GIVE GRENADINE TO GIRL
CF |
CF | (first taking the grenadine bottle)
CF | "Sure, I'll get rid of it for you." she giggles.
CF |
CF | >
DavidW says (to ClubFloyd), "give tequila to girl"
CF ] Crew Quarters Time: 9:12 am
CF |
CF | > GIVE TEQUILA TO GIRL
CF |
CF | (first taking the tequila bottle)
CF | "Sure, I'll get rid of it for you." she giggles.
CF |
CF | >
DavidW says (to ClubFloyd), "girl, go"
CF ] Crew Quarters Time: 9:13 am
CF |
CF | > GIRL, GO
CF |
CF | "Come again?"
CF |
CF | > Jacqueline says, "Jokes write themselves."
DavidW says (to ClubFloyd), "girl, leave"
CF ] Crew Quarters Time: 9:14 am
CF |
CF | > GIRL, LEAVE
CF |
CF | "I really don't think this is the time. How can I get out of here
CF | unnoticed?"
CF |
CF | > Jade says, "we have disturbed her when taking her"
DavidW says (to ClubFloyd), "i"
CF ] Crew Quarters Time: 9:15 am
CF |
CF | > I
CF |
CF | You're carrying a digital watch (worn).
CF |
CF | >
DavidW says (to ClubFloyd), "give blanket to girl"
CF ] Crew Quarters Time: 9:15 am
CF |
CF | > GIVE BLANKET TO GIRL
CF |
CF | (first taking the silver blanket)
CF | You pick it up, fold it neatly and put it on the bed.
CF |
CF | > DavidW says, "so she can't wear that."
DavidW says (to ClubFloyd), "girl, hide under bed"
CF ] Crew Quarters Time: 9:16 am
CF |
CF | > GIRL, HIDE UNDER BED
CF |
CF | "Come again?"
CF |
CF | >
DavidW says (to ClubFloyd), "x nadia's bed"
CF ] Crew Quarters Time: 9:17 am
CF |
CF | > X NADIA'S BED
CF |
CF | It's comfortable enough. The fabric has a silvery shine to it.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Crew Quarters Time: 9:18 am
CF |
CF | > X DOOR
CF |
CF | The crew's quarters door is a pale light blue, and it's closed as
CF | usual.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] Crew Quarters Time: 9:19 am
CF |
CF | > X CHAIR
CF |
CF | A simple white chair, all made of aluminium.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Crew Quarters Time: 9:20 am
CF |
CF | > L
CF |
CF | Crew Quarters
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. A sliding door is set in the east wall. An entertainment system
CF | sits on the west wall.
CF |
CF | A girl is here, wearing quite casual clothing.
CF |
CF | On your bed you can also see a silver blanket.
CF |
CF | >
DavidW says (to ClubFloyd), "x system"
CF ] Crew Quarters Time: 9:21 am
CF |
CF | > X SYSTEM
CF |
CF | It's like a rather bulky panel protruding from the western wall. It
CF | looks a bit like a jukebox, with a wheel and a select lever to control
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "x wheel"
CF ] Crew Quarters Time: 9:22 am
CF |
CF | > X WHEEL
CF |
CF | It's a disc, probably screwed or glued to the panel.
CF |
CF | >
DavidW says (to ClubFloyd), "x panel"
CF ] Crew Quarters Time: 9:23 am
CF |
CF | > X PANEL
CF |
CF | It's like a rather bulky panel protruding from the western wall. It
CF | looks a bit like a jukebox, with a wheel and a select lever to control
CF | it.
CF |
CF | >
DavidW says (to ClubFloyd), "x lever"
CF ] Crew Quarters Time: 9:24 am
CF |
CF | > X LEVER
CF |
CF | It's like a little stick that's been glued to the panel.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF ] Crew Quarters Time: 9:25 am
CF |
CF | > PULL LEVER
CF |
CF | It won't budge at all. It doesn't actually look like a lever up close,
CF | more like a little stick that's been glued to the panel.
CF |
CF | >
DavidW says (to ClubFloyd), "open system"
CF ] Crew Quarters Time: 9:26 am
CF |
CF | > OPEN SYSTEM
CF |
CF | The panel swings to the side, revealing an exit leading west.
CF |
CF | >
DavidW says (to ClubFloyd), "girl, west"
CF ] Crew Quarters Time: 9:27 am
CF |
CF | > GIRL, WEST
CF |
CF | "Okay, I'll slip out. Talk to you later!"
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Crew Quarters Time: 9:28 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Crew Quarters Time: 9:29 am
CF |
CF | > L
CF |
CF | Crew Quarters
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. A sliding door is set in the east wall. An entertainment system
CF | sits on the west wall. It has swung open, revealing an exit to the
CF | west.
CF |
CF | On your bed you can also see a silver blanket.
CF |
CF | >
DavidW says (to ClubFloyd), "close system"
CF ] Crew Quarters Time: 9:30 am
CF |
CF | > CLOSE SYSTEM
CF |
CF | The panel closes quietly.
CF |
CF | > Jacqueline says, "I think that's one of the few times I've seen >PERSON, DIRECTION work."
Jacqueline says, "(Or used for a puzzle or whatnot.)"
DavidW says, "The ol' secret passage in a spaceship trick."
DavidW says (to ClubFloyd), "open door"
CF ] Crew Quarters Time: 9:31 am
CF |
CF | > OPEN DOOR
CF |
CF | It can't be operated manually. It opens automatically when you
CF | approach it, and closes once you've passed through it.
CF |
CF | Mr Martin enters from the east.
CF |
CF | "Mike, there you are!" says Mr Martin, "Things got a little heated
CF | yesterday, but let's look forward. Let's make a great episode today,
CF | and build from there."
CF |
CF | >
DavidW says (to ClubFloyd), "x martin"
CF ] Crew Quarters Time: 9:32 am
CF |
CF | > X MARTIN
CF |
CF | Mr Martin is an experienced director, and he looks the part. He's
CF | actually mostly known for cranking out B-movies with a lot of action,
CF | but he's been known to make everything from highbrow costume dramas to
CF | intense thrillers. He has mostly grey hair and a seriously receding
CF | hairline. From what you hear, women still find him really attractive
CF | though, and you're not surprised - he has a lot of charisma. He wears
CF | a stylish red track suit over a Sex Pistols T-shirt, and a pair of
CF | black, well-polished boots.
CF |
CF | Mr Martin goes east.
CF |
CF | > Roger says, "whoops there she goes out the airlock."
Jacqueline says, "Oh."
Jacqueline asks, "We're... not really on Mars?"
DavidW says, "oh, this is a movie set"
Jacqueline asks, "Or we are and this is propaganda for back home?"
Roger says, "It could be a movie set on mars"
Jacqueline says, "Rigt"
Jacqueline says, "Right"
DavidW says (to ClubFloyd), "e"
CF ] Prop Roomters Time: 9:33 am
CF |
CF | > E
CF |
CF | Prop Room
CF | This is where the smaller things that are needed pretty much every day
CF | are stored. Two large shelves are filled with all sorts of gadgets.
CF | Sliding doors leads north, east and west, while a normal door leads
CF | south. A bell hangs on the wall.
CF |
CF | You can also see Mr Martin here.
CF |
CF | Mr Martin rings the bell: "Ding ding ding"
CF |
CF | >
DavidW says (to ClubFloyd), "close west door"
CF ] Prop Roomters Time: 9:34 am
CF |
CF | > CLOSE WEST DOOR
CF |
CF | It can't be operated manually. It opens automatically when you
CF | approach it, and closes once you've passed through it.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Prop Roomters Time: 9:35 am
CF |
CF | > X SHELVES
CF |
CF | It's fascinating how many props you need for a production like this.
CF |
CF | Linda enters from the south.
CF |
CF | Ivan enters from the south.
CF |
CF | > Jade says, "I think this is a film set."
Jacqueline asks, "But on which planet?"
DavidW says (to ClubFloyd), "x linda"
CF ] Prop Roomters Time: 9:36 am
CF |
CF | > X LINDA
CF |
CF | Linda is a few years older than you, about 28 you think. You talked to
CF | her a bit yesterday, and she said her mother is Polish. Evidently, her
CF | accent sounds Russian enough to Americans, and this has helped her
CF | land a number of roles as tough, powerful Russian women. She has an
CF | intense energy about her, amplified by her striking good looks, with
CF | black hair, fair skin and big, dark brown eyes. She's wearing the
CF | silvery space-wear that the producers think everyone should be wearing
CF | on Mars.
CF |
CF | > Jade says, "earth, of course."
DavidW says (to ClubFloyd), "x ivan"
CF ] Prop Roomters Time: 9:37 am
CF |
CF | > X IVAN
CF |
CF | Ivan is built like a tank - he looks both strong and sturdy. He is
CF | about your age, 22-23. There's something about his brown hair that
CF | makes it look artificial, but you can't put your finger on it. His
CF | dark green T-shirt match the golden pants, and the black boots
CF | complete the look. He speaks with a New York accent, if you had to
CF | guess you'd say he's from Queens.
CF |
CF | Keith enters from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x keith"
CF ] Prop Roomters Time: 9:38 am
CF |
CF | > X KEITH
CF |
CF | Keith is a handsome man in his mid thirties. His thick blond hair and
CF | elegant mustache both help in making him look like a leader, just like
CF | he should for the role he's playing on screen. His clothes for the day
CF | are the stylish but relaxed standard issue silvery pants and an orange
CF | shirt, paired with orange sneakers.
CF |
CF | Mr Martin clears his throat. "Okay, everyone's here, let's get this
CF | day started! We have three scenes to shoot today. You'll have a lot of
CF | freedom in creating these scenes. I'll give you an overview of each
CF | scene, and you take it from there, okay?
CF |
CF | So, scene one: Billy, played by Mike of course, has had a conversation
CF | with Steve, where Steve aired his concerns that Nadia may be getting
CF | too friendly with the Russians, possibly even leaking secrets. Billy
CF | finds Nadia, played by Linda, in the Lab, and should try to find out
CF | if she's been meeting up with any of the Russians without telling
CF | Steve about it. Also, Billy wants Nadia to like him, so he has to be
CF | careful.
CF |
CF | Then for scene two, Billy will be meeting Steve to discuss his
CF | findings.
CF |
CF | Finally, for scene three, Billy will be heading over to the Russian
CF | base to meet Sergey, played by Ivan."
CF |
CF | Any questions? If not, just be ready for scene one in ten minutes."
CF |
CF | > Jade says, "too much data for me"
DavidW says, "yeah, It's a bit of an info dump."
Roger says, "That does seem like a bit, but it'll be okay"
Jacqueline says, "It's a lot of info, yes."
Jacqueline says, "He said he wanted to make a game focused on dialogue, so..."
DavidW says (to ClubFloyd), "ask Martin about lab"
CF ] Prop Roomters Time: 9:39 am
CF |
CF | > ASK MARTIN ABOUT LAB
CF |
CF | To communicate with people, try "TALK TO ".
CF |
CF | >
DavidW says (to ClubFloyd), "talk to martin"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: Yesterday
CF ] 2: The series
CF ] 3: Plan for today
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO MARTIN
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: The series
CF ] 2: Plan for today
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Should we have a talk about what happened yesterday?"
CF | Mr Martin: "Let's not. We need to look forward, and make this work."
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: Plan for today
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Mr Martin, what do think this series is really about?"
CF | Mr Martin looks interested and a little surprised to get this question
CF | from you.
CF | Mr Martin: "That's a good question, Mike. On the surface it's
CF | obviously a science fiction drama, about this small crew, millions of
CF | miles from home. But then again, this crew is just a group of people,
CF | having their doubts and insecurities, and their dynamic as a group.
CF | For the most part, it could really have been set in Victorian England
CF | instead."
CF | Mr Martin smiles at his own analysis.
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: First scene
CF ] 2: Second scene
CF ] 3: Third scene
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "So, what's your plan for today?"
CF | Mr Martin: "We have three scenes to shoot, that's all."
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: Script
CF ] 2: Second scene
CF ] 3: Third scene
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "What can you tell me about the first scene?"
CF | Mr Martin: "In the first scene, Billy sure walks the tightrope. He's
CF | eager to prove his worth to Steve, but at the same time he wants to
CF | stay on the good side of Nadia."
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: Second scene
CF ] 2: Third scene
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "I don't think I've received the script for this scene."
CF | Mr Martin: "Mike, you're an actor, right? In my experience, we can't
CF | get the needed dynamic and emotion out of a material like this with a
CF | script. A script would just limit you. You know what the scene is
CF | about, now it's time to get into character and think: What would Billy
CF | have done?" Jacqueline asks, "WWBD?"
DavidW says, "and building constructors don't need blueprints"
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:39 am
CF ] Talk to Mr Martin about:
CF ] 1: Third scene
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "What about the second scene?"
CF | Mr Martin: "You'll talk to Steve. He'll want to see some results. But
CF | let's worry about that later - right now you need to focus on your
CF | scene with Nadia."
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:40 am
CF | You: "For the third scene, I'm meeting the Russians?"
CF | Mr Martin: "Yeah, well one of them anyway. You'll pop over to the
CF | Russian base to meet Sergey and talk about cooperation."
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to keith"
CF ] Prop Room Time: 9:40 am
CF ] Talk to Keith about:
CF ] 1: Motivation
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO KEITH
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:41 am
CF | You: "What drives you as an actor, Keith?"
CF | Keith: "This is just a job to me, you know. Sure, I started out with a
CF | lot of dreams and ambition, but the movie industry grinds you down.
CF | Now I'm just trying to do a good job so I can get home to my girl,
CF | take her out to eat, maybe go to a concert - hey, we're actually gonna
CF | see Lynyrd Skynyrd in November - and just have a good time really."
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to linda"
CF ] Prop Room Time: 9:41 am
CF ] Talk to Linda about:
CF ] 1: How are you?
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO LINDA
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:42 am
CF | You: "Hey Linda, how are you doing today?"
CF | Linda: "I'm fine Mike. Look, I'm here to work. Let's just do our
CF | scene, okay?"
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to ivan"
CF ] Prop Room Time: 9:42 am
CF ] Talk to Ivan about:
CF ] 1: Acting background
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO IVAN
DavidW says (to ClubFloyd), "1"
CF ] Prop Room Time: 9:43 am
CF | You: "I think I've seen you in a movie, but I can't remember which
CF | one."
CF | Ivan: "I doubt it. I've mostly been in plays, mostly Off-Off-Broadway.
CF | I've been an extra in a few television series though. I was a janitor
CF | in episode 3 of the first season of Kojak - One for the Morgue. Maybe
CF | you saw that."
CF | Ivan looks a little proud.
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | >
DavidW says (to ClubFloyd), "x props"
CF ] Prop Room Time: 9:44 am
CF |
CF | > X PROPS
CF |
CF | It's fascinating how many props you need for a production like this.
CF |
CF | Linda goes east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Officeoom Time: 9:45 am
CF |
CF | > N
CF |
CF | Office
CF | The center of administration and communication, where you usually
CF | don't spend much time. A large desk stands in the middle of the room.
CF | A door leads south, while another leads north. The door to the north
CF | leads to the set for the Russian station.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Officeoom Time: 9:46 am
CF |
CF | > X DESK
CF |
CF | Like everything here, it's lightweight and foldable.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Prop Room Time: 9:47 am
CF |
CF | > S
CF |
CF | Prop Room
CF |
CF | You can also see Keith, Ivan and Mr Martin here.
CF |
CF | >
DavidW says (to ClubFloyd), "take props"
CF ] Prop Room Time: 9:48 am
CF |
CF | > TAKE PROPS
CF |
CF | All of the gadgets on the shelves will be needed at some point. Better
CF | not mess with them.
CF |
CF | Mr Martin turns towards you: "It's time, Mike. Now get in there and
CF | show us what you can do!"
CF |
CF | Mr Martin goes east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Laboratory Time: 9:49 am
CF |
CF | > E
CF |
CF | Laboratory
CF | A quite busy area, with a few different workbenches for various tasks.
CF | One is full of advanced electronic equipment, another has camera
CF | equipment and microscopes, while a third has vials, test tubes, as
CF | well as machines for chemical analysis. A sliding door is set in the
CF | west wall.
CF |
CF | You can also see Mr Martin and Linda here.
CF |
CF | Mr Martin turns towards you: "Mike and Linda, do your thing. Play out
CF | the scene, and when you're all done, Mike examines the mass
CF | spectrometer - that's our cue to end the scene. Here we go: 3, 2, 1
CF | and ACTION!"
CF |
CF | > Jacqueline asks, "So, prove our worth, don't piss off Steve, sort of let Nadia know we like her?"
DavidW says, "uh, I haven't talked to "Steve" yet."
Jacqueline says, "Or... Hm. I promised to not ask stupid questions on acount of not paying attention."
DavidW says, "We're basically supposed to ask Nadia if she's being a traitor without pissing her off because we want her to "like" us."
Jacqueline nods.
DavidW says (to ClubFloyd), "say cut"
CF ] Laboratory Time: 9:50 am
CF |
CF | > SAY CUT
CF |
CF | To communicate with people, try "TALK TO ".
CF |
CF | >
DavidW says (to ClubFloyd), "x linda"
CF ] Laboratory Time: 9:51 am
CF |
CF | > X LINDA
CF |
CF | You give Nadia a long, meaningful glance, taking in the female energy
CF | that she's constantly radiating. Her velvety black hair falls so
CF | naturally around the clear features of her light-skinned face. The big
CF | brown eyes are secretive, yet inviting. She's soft as a kitty, in both
CF | appearance and voice, but if someone steps out of line, you know all
CF | too well that her claws come out, her voice deepens to a growl, and
CF | whoever messed up better tread very carefully. Talk about beauty and
CF | the beast - she's both.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to linda"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: Need help?
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO LINDA
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: Today's work
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Hey Nadia, you need some help?"
CF | Nadia: "Well thanks Billy, I could actually use an extra pair of hands
CF | for today's work."
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: Drill cores
CF ] 2: Who helped you drill?
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "So, what are we doing today?"
CF | Nadia: "I've collected some drill cores at the foot of the Eisenhower
CF | mountains. I want to check the composition of the soil at different
CF | depths." DavidW asks, "1 or 2?"
Jade says, "2"
DavidW asks, "We want to imply that she can't use a drill?"
Jacqueline says, "Ugh"
Jacqueline asks, "What century is it on Mars in this show?"
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: Who helped you drill?
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Getting drill cores was a great idea! In the words of the Fonz
CF | from that ancient TV-series: Fantastic plan... fantastic plan! I can't
CF | wait to see what we'll find."
CF | Nadia: "Well thank you, and I'm glad you want to help out! I've fed an
CF | extract from the first core into the mass spectrometer over there. I
CF | suggest you take a look."
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: I'm on your side
CF ] 2: I can ask any question I like
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Now wait a minute - the drill rig takes at least two people to
CF | operate... Who else was with you?"
CF | Nadia's eyes widen, then narrow.
CF | Nadia: "Did you come here to help me or to interrogate me? Oh wait,
CF | did Steve ask you to talk to me?"
CF | She does not look happy. Jacqueline says, "Oh"
Jacqueline says, "Oh, well, that's a decent question, I guess."
Roger asks, "Nadia, who have you been drilling? With?"
DavidW asks, "do we like 1 or 2 here?"
DavidW says, "I'm terrible at conversation-based games, y'know."
Jacqueline says, "1, I think"
Jade says, "1"
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: Mind your manners
CF ] 2: We're a team
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You look at her with your most convincing puppy eyes.
CF | You: "Hey, I'm on your side! I was just surprised that you had been
CF | using the drill rig without asking me to help out."
CF | Nadia looks coldly at you at first, but then her expression softens.
CF | Nadia: "Oh I know you look out for me Billy, I really do! And I look
CF | out for you. I just have this feeling that Steve doesn't trust me, and
CF | it's taking its toll. I'm sorry for lashing out."
CF | She looks at you, seeking reassurance. DavidW asks, "2?"
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "2"
CF ] Laboratory Time: 9:51 am
CF ] Talk to Nadia about:
CF ] 1: You're in trouble!
CF ] 2: We'll work this out
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Look, we're a team here. We're gonna be here for a long time. We
CF | have to work together, and we have to trust each other. I know Steven
CF | thinks highly of you."
CF | Nadia: "Thank you Billy, I know you're right. And since you asked, I
CF | did talk to Sergey at the Russian station the other day, and they had
CF | been planning to drill around there as well, so we did it together. I
CF | sure hope I wasn't out of line." Jade says, "2"
DavidW says (to ClubFloyd), "2"
CF ] Laboratory Time: 9:52 am
CF | You give Nadia a compassionate look.
CF | You: "Oh, that's not quite according to protocol... but we're all
CF | learning here. I'll talk to Steve about it. I know you didn't mean to
CF | break protocol, and you'll be careful not do it again, right?"
CF | Nadia looks humbled and a bit scared.
CF | Nadia: "Oh no, I really messed up, didn't I? Talk to Steve, will you?
CF | I think that'll put him in a better mood before I talk to him. Now,
CF | let's get on with our work."
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | >
DavidW says (to ClubFloyd), "x spectrometer"
CF ] Laboratory Time: 9:53 am
CF |
CF | > X SPECTROMETER
CF |
CF | You lean over the machine, and pretend to take a good look at the
CF | display, where row upon row of meaningless numbers are slowly
CF | scrolling by.
CF |
CF | Mr Martin shouts "And CUT!"
CF |
CF | >
DavidW says (to ClubFloyd), "talk to martin"
CF ] Laboratory Time: 9:53 am
CF ] Talk to Mr Martin about:
CF ] 1: Plan for today
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO MARTIN
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:53 am
CF ] Talk to Mr Martin about:
CF ] 1: Meeting with Steve
CF ] 2: Scene 3
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "So, what's your plan for the rest of the day?"
CF | Mr Martin: "Well, we have two scenes left to shoot - Your meeting with
CF | Steve, and your visit to the Russian base."
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:53 am
CF ] Talk to Mr Martin about:
CF ] 1: Giving Steve information
CF ] 2: Nadia meeting the Russians
CF ] 3: Scene 3
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "What's with this meeting with Steve?"
CF | Mr Martin: "You've had a bit of a run-in with Steve, and now you're
CF | eager to show him that you can be useful, that he can trust you. He
CF | has asked you to find out if Nadia has talked to the Russians, and if
CF | so, what they've talked about."
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:53 am
CF ] Talk to Mr Martin about:
CF ] 1: Nadia meeting the Russians
CF ] 2: Scene 3
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "So I just hand over any information I have to Steve?"
CF | Mr Martin: "Well actually no. While you want to give him the
CF | information, you want to make sure that he values you as an ally, that
CF | he understands he needs you on his side. So you don't want to give up
CF | the information too easily."
DavidW says (to ClubFloyd), "1"
CF ] Laboratory Time: 9:53 am
CF ] Talk to Mr Martin about:
CF ] 1: Scene 3
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Why does Steve care whether Nadia met the Russians or not?"
CF | Mr Martin: "Steve has a pragmatic view of the Russians. You'll need to
CF | work with them, but Steve must be in on it."
DavidW presses the yellow enter button.
CF ] Laboratory Time: 9:54 am
CF | With that, you politely end the conversation.
CF |
CF | > Jacqueline says, "This does have a good 50s or 60s space film vibe in the dialogue."
DavidW says (to ClubFloyd), "l"
CF ] Laboratory Time: 9:55 am
CF |
CF | > L
CF |
CF | Laboratory
CF | A quite busy area, with a few different workbenches for various tasks.
CF | One is full of advanced electronic equipment, another has camera
CF | equipment and microscopes, while a third has vials, test tubes, as
CF | well as machines for chemical analysis. A sliding door is set in the
CF | west wall.
CF |
CF | You can also see Mr Martin and Linda here.
CF |
CF | Linda goes west.
CF |
CF | > Roger says, "Yeah, quite Cat Women On the Moon"
DavidW says, "I'm not sure where the set for the set with Steve is."
DavidW says (to ClubFloyd), "w"
CF ] Prop Roomy Time: 9:56 am
CF |
CF | > W
CF |
CF | Prop Room
CF |
CF | You can also see Linda, Keith and Ivan here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Prop Roomy Time: 9:57 am
CF |
CF | > S
CF |
CF | You can't just leave, you're not done for today!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Crew Quarters Time: 9:58 am
CF |
CF | > W
CF |
CF | Crew Quarters
CF |
CF | On your bed you can also see a silver blanket.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Prop Roomters Time: 9:59 am
CF |
CF | > E
CF |
CF | Prop Room
CF |
CF | You can also see Mr Martin, Linda, Keith and Ivan here.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 10:00 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 10:01 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 10:02 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | Mr Martin turns to you and Keith: "It's time for your scene, guys!
CF | Steve, portrayed by Keith, is in the office, writing a memo or
CF | something. Billy enters the room. There's a lot of tension here. Steve
CF | and Billy have clashed a bit lately, and Billy wants to make sure
CF | Steve knows he can rely on Billy, but also that Steve knows he needs
CF | Billy as an ally. So it's essential that Billy keeps his integrity -
CF | he's not Steve's puppet. You take it from there, guys. I know you've
CF | got this! Recording starts in ten."
CF |
CF | > DavidW says, "oh, the office to the north is a set."
DavidW says (to ClubFloyd), "n"
CF ] Officeoomters Time: 10:03 am
CF |
CF | > N
CF |
CF | Office
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:04 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:05 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:06 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | Keith enters from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:07 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:08 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:09 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Officeoomters Time: 10:10 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | Mr Martin enters from the south.
CF |
CF | Mr Martin looks excitedly at you: "Keith, Mike, give us all you've
CF | got! Just play your parts until you've achieved what you can with the
CF | scene, then Mike exits through the south door, and we end the scene.
CF | All clear? Good. 3, 2, 1 and ACTION!"
CF |
CF | Steve, holding a pen, looks up from his desk with a thoughtful
CF | expression: "Thanks for coming Billy!"
CF |
CF | >
DavidW says (to ClubFloyd), "x steve"
CF ] Officeoomters Time: 10:11 am
CF |
CF | > X STEVE
CF |
CF | You stop for a moment, to have a good look at Steve. While you may
CF | wish you were the leader of this expedition, deep down you know Steve
CF | is the natural choice. He has the knowledge, the confidence, and the
CF | raw masculinity to lead the group, no matter what comes your way. His
CF | blond hair sways a little as he looks around, and the thin mustache
CF | just seals the deal.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to steve"
CF ] Office Time: 10:11 am
CF ] Talk to Steve about:
CF ] 1: The weather
CF ] 2: I talked to Nadia
CF ] 3: Nadia talked to the Russians
CF ] 4: Nadia worked with Sergey
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO STEVE Jade says, "hmmm"
DavidW asks, "start with the weather?"
Roger says, "sure, gotta know Martian weather"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "1"
CF ] Office Time: 10:11 am
CF ] Talk to Steve about:
CF ] 1: I talked to Nadia
CF ] 2: Nadia talked to the Russians
CF ] 3: Nadia worked with Sergey
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "You know Steve, the dust storms are really horrible. They get me
CF | down. I can't help but wonder if people will ever want to live here."
CF | Steve looks disappointed, but quickly regains his composure.
CF | Steve: "Yeah, the weather is challenging at times. But don't you think
CF | we have more pressing topics to discuss?"
DavidW says (to ClubFloyd), "1"
CF ] Office Time: 10:11 am
CF ] Talk to Steve about:
CF ] 1: Nadia is great
CF ] 2: Nadia talked to the Russians
CF ] 3: Nadia worked with Sergey
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "I spent some time with Nadia."
CF | Steve: "Oh that's great, Billy! So, what are your thoughts?"
DavidW says (to ClubFloyd), "1"
CF ] Office Time: 10:11 am
CF ] Talk to Steve about:
CF ] 1: I don't like your tone
CF ] 2: Nadia talked to the Russians
CF ] 3: Nadia worked with Sergey
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "I really think Nadia is a great person. She's smart, she's
CF | interesting, and she can contribute a lot to the mission."
CF | Steve: "I fully agree Billy. But can we get to the point - what did
CF | you find out from talking to her?" DavidW says, "hm. I'm not sure."
Jade says, "Not me"
Jade says, "Neither me"
DavidW says (to ClubFloyd), "2"
CF ] Office Time: 10:11 am
CF ] Talk to Steve about:
CF ] 1: Nadia worked with Sergey
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "Nadia freely admitted to talking to the Russians, but with no
CF | ill intent."
CF | Steve looks surprised.
CF | Steve: "Did she now? What else did she say?" Jade says, "save and try"
DavidW says (to ClubFloyd), "1"
CF ] Office Time: 10:12 am
CF | You: "Nadia talked to Sergey, seeking cooperation really, and they
CF | ended up drilling together, as both had planned on drilling in the
CF | same area. She didn't think it would be a problem, but we talked about
CF | it, and she'll be sure to run things by you from now on."
CF | Steve: "Well okay, sounds like she's got her act together. Good work
CF | Billy, and thanks for the update!"
CF |
CF | Mr Martin shouts "And CUT!"
CF |
CF | > Jacqueline says, "Yeah, the dialogue is actually very well executed in its tone."
DavidW says (to ClubFloyd), "talk to martin"
CF ] Office Time: 10:12 am
CF ] Talk to Mr Martin about:
CF ] 1: Plan for today
CF ]
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO MARTIN
DavidW says (to ClubFloyd), "1"
CF ] Office Time: 10:13 am
CF | You: "So, what's your plan for the rest of the day?"
CF | Mr Martin: "Well, we only have one scene left to shoot. Let's make it
CF | good!"
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | Mr Martin goes south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Prop Room Time: 10:14 am
CF |
CF | > S
CF |
CF | Prop Room
CF |
CF | You can also see Mr Martin, Linda and Ivan here.
CF |
CF | Mr Martin addresses you and Ivan: "Time for the last scene for today.
CF | Billy enters the Russian base, where he meets Sergey. Billy wants to
CF | address the fact that Nadia and Sergey met, without clearing this with
CF | their station commanders, but at the same time, he wants to encourage
CF | more cooperation between the two crews. All clear? Just go in there
CF | and do your magic! Recording starts in ten."
CF |
CF | Keith enters from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Officeoom Time: 10:15 am
CF |
CF | > N
CF |
CF | Office
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Russian Station Time: 10:16 am
CF |
CF | > N
CF |
CF | Russian Station
CF | The rather large central chamber of the Russian station, which works
CF | as a lab, a storage room, and the crew's quarters. There are beds,
CF | desks and a chair here. A door leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "x desks"
CF ] Russian Station Time: 10:17 am
CF |
CF | > X DESKS
CF |
CF | There are several desks with equipment, and one seems to be for
CF | reading and writing.
CF |
CF | >
DavidW says (to ClubFloyd), "x beds"
CF ] Russian Station Time: 10:18 am
CF |
CF | > X BEDS
CF |
CF | The beds have all been made, and are covered in a golden fabric.
CF |
CF | > DavidW asks, "Russians get the gold; Americans get the silver, eh?"
DavidW says (to ClubFloyd), "z"
CF ] Russian Station Time: 10:19 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | Ivan enters from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Russian Station Time: 10:20 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Russian Station Time: 10:21 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Russian Station Time: 10:22 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Russian Station Time: 10:23 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | Mr Martin enters from the south.
CF |
CF | Mr Martin looks excitedly at you: "Ivan, Mike, show us what you can
CF | do! You just act out the scene until you're done, then Mike exits the
CF | room, and we cut. Ready? 3, 2, 1 and ACTION!"
CF |
CF | Sergey is repairing some equipment at a desk. As you approach him, he
CF | looks up and greets you with a smile: "Welcome friend, how can I help
CF | you?"
CF |
CF | >
DavidW says (to ClubFloyd), "x sergey"
CF ] Russian Station Time: 10:24 am
CF |
CF | > X SERGEY
CF |
CF | You find yourself staring at Sergey, just a little longer than what's
CF | socially acceptable. His muscular build fascinates you, and his brown
CF | hair just emphasizes his raw energy. His English is good, and you have
CF | no problem understanding him despite his rather heavy Russian accent.
CF | He wears golden pants, a green T-shirt and black boots.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to sergey"
CF ] Russian Station Time: 10:24 am
CF ] Talk to Sergey about:
CF ] 1: Accuse
CF ] 2: Greetings
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF |
CF | > TALK TO SERGEY
DavidW says (to ClubFloyd), "2"
CF ] Russian Station Time: 10:24 am
CF ] Talk to Sergey about:
CF ] 1: Accuse
CF ] 2: Did you meet Nadia?
CF ] 3: Amazing space station
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "It's good to see you, Sergey. I want to thank you and your
CF | station commander for letting me visit your station on short notice."
CF | Sergey: "Welcome, my friend. We are glad to have you. Now what can I
CF | do for you?"
DavidW says (to ClubFloyd), "3"
CF ] Russian Station Time: 10:24 am
CF ] Talk to Sergey about:
CF ] 1: Accuse
CF ] 2: Did you meet Nadia?
CF ]
CF ]
CF ]
CF ]
CF ] [ENTER] End conversation
CF ]
CF ]
CF ]
CF | You: "I haven't actually been inside your station before, and I must
CF | say I was curious. It looks like an amazing research facility!"
CF | Sergey: "Well thank you! Yes, it's working as designed, and we're
CF | generally quite happy with it."
DavidW says (to ClubFloyd), "2"
CF ] Russian Station Time: 10:25 am
CF | You: "Hey Sergey, I was just wondering... Did you meet up with Nadia
CF | recently? You know we need to check in with our station commanders
CF | before any meetings, right?"
CF | Sergey: "Ah yes, I'm sorry, we did meet, and I for one didn't think
CF | about clearing it with my commander first. I'll make sure to follow
CF | protocol in the future. Thanks for reminding me!"
CF |
CF | With that, the conversation comes to a natural end.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Officen Station Time: 10:26 am
CF |
CF | > S
CF |
CF | Mr Martin shouts "CUT!" behind you as you leave.
CF |
CF | Office
CF |
CF | Mr Martin enters from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to martin"
CF ] Officen Station Time: 10:27 am
CF |
CF | > TALK TO MARTIN
CF |
CF | "This is not a good time, Mike. I need to wrap things up here."
CF |
CF | Mr Martin goes south.
CF |
CF | > Roger says, "One of those movies in which everyone agrees with everyone else"
DavidW says (to ClubFloyd), "s"
CF ] Prop Roomtation Time: 10:28 am
CF |
CF | > S
CF |
CF | Prop Room
CF |
CF | You can also see Mr Martin, Keith and Linda here.
CF |
CF | Mr Martin takes you aside. "Mike, we need to talk about your
CF | performance today.
CF |
CF | Your scene with Nadia was great! You got the information out of her,
CF | while strengthening your relation. That's how it's done!
CF |
CF | Your scene with Steve was great! You gave him the information he
CF | wanted, while maintaining your integrity. Good job!
CF |
CF | Your scene with Sergey was great! You got Sergey to admit that he
CF | broke protocol, he promised not to do it again, and you built a better
CF | relation. Now that's what I call a top notch result!
CF |
CF | All in all, I think your performance today was absolutely amazing."
CF |
CF |
CF | *** You have won ***
CF |
CF |
CF | Would you like to RESTART, RESTORE or QUIT? Roger says, "that Oscar is in the bag"
DavidW says, "hooray!"
Jacqueline says, "...okay"
Jacqueline says, "Well done us."
Jade says, "Cool plot, but there are more different endings? All conversations seemed trivial to me."
Jacqueline says, "We could do a quick run where we just say all the wrong things, I guess."
Jacqueline says, "Though ever since DW mentioned naps, I've been distracted by the concept."
DavidW says, "there were ways we could mess it up, especially at the beginning"
Roger says, "Sure"
DavidW says, "I forgot to turn logging on. I want to quickly capture the session."
Jacqueline says, "I can send you a transcript."
Jacqueline asks, "Do you want the transcript right now?"
Jacqueline asks, "Or after?"
DavidW says, "I'm fine. I just cut'n'paste from the client after using CTRL A to select everything."
DavidW says (to ClubFloyd), "restart"
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF |
DavidW presses the yellow enter button.
CF ] Crew Quarters Time: 9:00 am
CF |
CF |
CF | In May 2044, the Soviet Union established Krasnyy Zamok, the very
CF | first base on Mars. Three years later, after all sorts of technical
CF | difficulties, USA established The Freedom Base. And here you are, a
CF | farm boy from Idaho, an essential part of the crew. Or at least,
CF | that's the story.
CF |
CF | Mars, 2049 AD
CF | An interactive meta-tale of life on Mars. For help and credits, type
CF | HELP.
CF | Release 6 / Serial number 250103 / Inform v6.42 PunyInform v5.11dev
CF |
CF | Crew Quarters (on your bed)
CF | Your eyes are open, there's enough light (more than enough,
CF | actually!), and yet you can barely make out the contours of the room!
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Crew Quarters Time: 9:01 am
CF |
CF | > STAND
CF |
CF | Oh no, the room just spins! You need to get your bearings.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Crew Quarters Time: 9:02 am
CF |
CF | > L
CF |
CF | You concentrate, and begin to see things more clearly...
CF |
CF | Right, there was a party last night. You kind of wish there hadn't
CF | been.
CF |
CF | Crew Quarters (on your bed)
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. You're lying on yours. A sliding door is set in the east wall. An
CF | entertainment system sits on the west wall.
CF |
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle
CF | (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Crew Quarters Time: 9:03 am
CF |
CF | > STAND
CF |
CF | Slowly, you crawl out of bed, and get to your feet...
CF |
CF | Oh, wait, it's all coming back to you now... The girl! She was at the
CF | party.
CF |
CF | Crew Quarters
CF | Comfortable beds line the brown walls. A chair stands next to Nadia's
CF | bed. A sliding door is set in the east wall. An entertainment system
CF | sits on the west wall.
CF |
CF | Wrapped in a silver blanket, a girl lies sound asleep on your bed.
CF |
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle
CF | (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x girl"
CF ] Crew Quarters Time: 9:04 am
CF |
CF | > X GIRL
CF |
CF | She has blond hair down to her shoulders.
CF |
CF | From the next room, you hear someone entering from the outside. You
CF | instantly recognize the heavy boots of Mr Martin, the director. Oh no,
CF | he was on the verge of firing you yesterday. If he figures out that
CF | you threw a party here, or that you had a girl staying over, you are
CF | history!
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Crew Quarters Time: 9:05 am
CF |
CF | > OPEN DOOR
CF |
CF | It can't be operated manually. It opens automatically when you
CF | approach it, and closes once you've passed through it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Prop Roomters Time: 9:06 am
CF |
CF | > E
CF |
CF | Prop Room
CF | This is where the smaller things that are needed pretty much every day
CF | are stored. Two large shelves are filled with all sorts of gadgets.
CF | Sliding doors leads north, east and west, while a normal door leads
CF | south. A bell hangs on the wall.
CF |
CF | You can also see Mr Martin here.
CF |
CF | "Mike, there you are!" says Mr Martin, "Things got a little heated
CF | yesterday, but let's look forward. Let's make a great episode today,
CF | and build from there."
CF |
CF | > Roger says, "That was easy"
DavidW says, "I expected we'd be caught."
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:07 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:08 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:09 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:10 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:11 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:12 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:13 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:14 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to martin"
CF ] Prop Roomters Time: 9:15 am
CF |
CF | > TALK TO MARTIN
CF |
CF | "Not right now, Mike. I need to get ready for the morning meeting."
CF |
CF | > Jacqueline asks, "Trying to get caught?"
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:16 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomters Time: 9:17 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Laboratoryers Time: 9:18 am
CF |
CF | > E
CF |
CF | Laboratory
CF | A quite busy area, with a few different workbenches for various tasks.
CF | One is full of advanced electronic equipment, another has camera
CF | equipment and microscopes, while a third has vials, test tubes, as
CF | well as machines for chemical analysis. A sliding door is set in the
CF | west wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x vials"
CF ] Laboratoryers Time: 9:19 am
CF |
CF | > X VIALS
CF |
CF | You don't know the first thing about chemistry, but the test tubes and
CF | vials sure look authentic to you.
CF |
CF | >
DavidW says (to ClubFloyd), "x cameras"
CF ] Laboratoryers Time: 9:19 am
CF |
CF | > X CAMERAS
CF |
CF | Sorry, I don't understand what "cameras" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x camera"
CF ] Laboratoryers Time: 9:20 am
CF |
CF | > X CAMERA
CF |
CF | All of the equipment looks great, but once you get close it's obvious
CF | that they're just props.
CF |
CF | >
DavidW says (to ClubFloyd), "x electronic"
CF ] Laboratoryers Time: 9:21 am
CF |
CF | > X ELECTRONIC
CF |
CF | All of the equipment looks great, but once you get close it's obvious
CF | that they're just props.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Prop Roomyers Time: 9:22 am
CF |
CF | > W
CF |
CF | Prop Room
CF |
CF | You can also see Mr Martin here.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomyers Time: 9:23 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomyers Time: 9:24 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Prop Roomyers Time: 9:25 am
CF |
CF | > S
CF |
CF | You can't just leave, you're not done for today!
CF |
CF | > DavidW asks, "hm. maybe the game proper doesn't start until the girl's gone?"
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomyers Time: 9:26 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Prop Roomyers Time: 9:27 am
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Crew Quarters Time: 9:28 am
CF |
CF | > W
CF |
CF | Crew Quarters
CF |
CF | Wrapped in a silver blanket, a girl lies sound asleep on your bed.
CF |
CF | You can also see a grenadine bottle (half-empty) and a tequila bottle
CF | (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "open panel"
CF ] Crew Quarters Time: 9:29 am
CF |
CF | > OPEN PANEL
CF |
CF | The panel swings to the side, revealing an exit leading west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Backlotarters Time: 9:30 am
CF |
CF | > W
CF |
CF | Backlot
CF | A generic Mars landscape, with red sand covering the ground. A
CF | somewhat believable cliff, 4-5 metres high, looms to the east. A door
CF | stands open in the cliffside.
CF |
CF | You can also see a trash can here.
CF |
CF | > Roger says, "maybe the script is in there"
DavidW says (to ClubFloyd), "x trash can"
CF ] Backlotarters Time: 9:31 am
CF |
CF | > X TRASH CAN
CF |
CF | The trash can is pretty big, with a hole high up.
CF |
CF | >
DavidW says (to ClubFloyd), "look in hole"
CF ] Backlotarters Time: 9:32 am
CF |
CF | > LOOK IN HOLE
CF |
CF | You can't see what's inside.
CF |
CF | Mr Martin comes striding in, and he looks like he's about to burst. He
CF | turns to you: "What the heck, Mike? I thought we were on the same page
CF | here, that you would show a more professional attitude towards your
CF | work here, and you immediately go and do THIS? Drinking liquor, at the
CF | studio? And on top of that, you let some random girl in, and let her
CF | spend the night here! What were you thinking?"
CF |
CF | Mr Martin looks down, shakes his head, and says "Look Mike, I'm gonna
CF | have to let you go. We'll get a different actor and re-record your
CF | scenes in the first episode. Get your stuff, and leave."
CF |
CF | And that, Mr Martin explains in no uncertain terms, marks the end of
CF | your involvement in this project. You head to the dressing room to
CF | change back into your normal clothes, take a last short stroll around
CF | the premises, and head for the exit.
CF |
CF | As you're about to leave the studio grounds, Mr Martin comes walking,
CF | and approaches you:
CF |
CF | "Hey Mike, I just wanted to give you some feedback on how things went
CF | today.
CF |
CF | We didn't even get to the first scene before you screwed it up.
CF |
CF | All in all, I think your performance today was an absolute disgrace."
CF |
CF |
CF | *** You have been fired ***
CF |
CF |
CF | Would you like to RESTART, RESTORE, UNDO the last move or QUIT? Roger says, "woo"
Jacqueline exclaims, "Well done!"
Jacqueline says, "I just want to give you some feedback. You're fired."
DavidW says, "there we go. Alternate ending achieved. And we found a location we missed."
Jade says, "Cool"
DavidW says, "anyway short game, we end an hour early, and can get lil naps."
Jade says, "There are different endings. That makes game great I think."




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