ClubFloyd Transcript:
andelmansyard by Unknown
As played on ifMUD on

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of andelmansyard written by Unknown. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask andelmansyard"
CF ] Pond of Leaves Neighborhood
CF |
CF |
CF |
CF | You have been tasked to find the missing cat, Peanut. You're hoping
CF | this simple mission will earn you your Community Service merit badge.
CF | You head into the woods where the cat was last seen.
CF |
CF | Andelmans' Yard
CF | A Fiction by Arlan Wetherminster
CF | Release 1 / Serial number 221124 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Pond of Leaves
CF | The ground is very sunken here. The surrounding trees have dumped a
CF | pond of leaves. At the northwest end of the leaf pond, you can see a
CF | small cement structure with a rusty grating. A light trail heads east
CF | through the trees.
CF |
CF | Lounging just behind the rusty grating, on the edge of darkness, is
CF | Peanut the cat.
CF |
CF | >
DavidW says (to ClubFloyd), "credits"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > CREDITS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "about"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > ABOUT
CF |
CF | To talk to other characters, type "ask {person} about {topic}". To
CF | see a list of topics that you can ask other characters, type "topics".
CF | Any words in bold are new topics you can ask. If your display doesn't
CF | show bold characters, just check "topics" periodically to see any
CF | additions.
CF |
CF | Multiple traversals in the story can be narratively rewarding. Stay
CF | curious. If you're stuck, examining things usually yields clues.
CF |
CF | This story's playtesters were Geoff Moore, Dr. Francesco Tortorici,
CF | and Neil Butters.
CF |
CF | Peanut stretches lazily.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X ME
CF |
CF | Fourteen-years-old and dressed to the teeth in a scout's uniform while
CF | carrying the equipment any scout worth his salt would carry while on a
CF | patrol.
CF |
CF | Peanut meows loudly.
CF |
CF | > Roger says, "technically, we have completed our mission of finding the cat."
DavidW says (to ClubFloyd), "i"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a scout's uniform (being worn)
CF | a camo backpack (being worn and closed)
CF |
CF | Peanut stares into space.
CF |
CF | >
DavidW says (to ClubFloyd), "open pack"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > OPEN PACK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "open backpack"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > OPEN BACKPACK
CF |
CF | You open the camo backpack, revealing a heavy flashlight, a
CF | fire-starter and a pocket knife.
CF |
CF | Peanut meows softly.
CF |
CF | A car drives past close by.
CF |
CF | >
DavidW says (to ClubFloyd), "x flashlight"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X FLASHLIGHT
CF |
CF | This heavy flashlight comes from your garage back home. It has fresh
CF | batteries in it.
CF |
CF | The heavy flashlight is currently switched off.
CF |
CF | Peanut meows loudly.
CF |
CF | >
DavidW says (to ClubFloyd), "x fire-starter"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X FIRE-STARTER
CF |
CF | This is a simple device that manually creates sparks with which to
CF | start a campfire.
CF |
CF | Peanut stares at you.
CF |
CF | >
DavidW says (to ClubFloyd), "x knife"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X KNIFE
CF |
CF | This is a handy pocket knife you liberated from your older brother. It
CF | is currently folded for safety.
CF |
CF | Peanut stares into space.
CF |
CF | > Roger says, "I want to light this pond on fire"
Jacqueline asks, "Do we have cat treats?"
Jacqueline asks, "Why did we not bring cat treats??"
DavidW says (to Jacqueline), "alas, no"
DavidW says (to ClubFloyd), "x Peanut"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X PEANUT
CF |
CF | Ever evasive, Peanut is an easy-to-spot, impossible-to-grab white cat
CF | with a collar on which hangs an ever-taunting jingling bell.
CF |
CF | Peanut meows softly.
CF |
CF | You hear a car driving nearby.
CF |
CF | > Jacqueline exclaims, "Be prepared, Scout! It's the motto!"
DavidW says (to ClubFloyd), "take Peanut"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > TAKE PEANUT
CF |
CF | Peanut is just out of reach behind the rusty grating.
CF |
CF | Peanut stares at you.
CF |
CF | You hear the voices of children nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "x grating"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X GRATING
CF |
CF | On the side of the cement cube facing the pond of leaves is a rusty
CF | grating guarding darkness beyond.
CF | It's hard to tell how tightly sealed it is after who-knows how many
CF | years.
CF |
CF | Peanut meows softly.
CF |
CF | You can hear the early evening crickets.
CF |
CF | >
DavidW says (to ClubFloyd), "x leaves"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > X LEAVES
CF |
CF | This sunken part of the woods is full of dead leaves through which you
CF | have to wade.
CF |
CF | Peanut stretches lazily.
CF |
CF | >
DavidW says (to ClubFloyd), "search leaves"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > SEARCH LEAVES
CF |
CF | You find nothing of interest.
CF |
CF | Peanut stares into space.
CF |
CF | >
DavidW says (to ClubFloyd), "count leaves"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > COUNT LEAVES
CF |
CF | You decide not to waste the precious brain power on that.
CF |
CF | Peanut stares at you.
CF |
CF | > DavidW says, "huh. The attempt was recognized."
DavidW says (to ClubFloyd), "open grating"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > OPEN GRATING
CF |
CF | You grunt and heave and soon you are able to pull the rusty grating
CF | loose enough at one corner to slip through.
CF |
CF | A cat races by in the distance but you can tell it's not Peanut.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "enter grating"
CF ] Darkness Maze of Tunnels
CF | >
CF | > ENTER GRATING
CF |
CF | You slip past the grating just in time to see the cat slip into the
CF | darkness ahead of you.
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | You switch on the flashlight and it emits a beam of light.
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | Leafy Tunnel
CF | You are in an underground tunnel, carved into the rough-hewn earth.
CF | The ceiling is low and the ground is covered with dead leaves. A rusty
CF | grating is to the southeast and another exit, to the north, leads
CF | down. You are just in time to see Peanut the cat dart down the passage
CF | to the north.
CF |
CF | > Roger says, "If we're trying to trap this cat, we should close the grate behind us"
DavidW says, "I'm hoping the grating isn't even implemented on this side."
DavidW says, "Just so I can deny you that action."
Roger says, "likely, although it is mentioned"
DavidW says (to ClubFloyd), "close grating"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > CLOSE GRATING
CF |
CF | It isn't something you can close.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to Peanut"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > TALK TO PEANUT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Narrow Bend Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Narrow Bend
CF | This passage is narrow and bends from the west to a passage upwards to
CF | the south.
CF |
CF | > DavidW says, "hm. 'Maze of Tunnels' suggests this game has regions."
DavidW says (to ClubFloyd), "w"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Low Tunnel
CF | This is a roughly square, hewn passage through the earth. The ceiling
CF | is quite low here, forcing you to stoop slightly. Exits lead into
CF | darkness northeast, east, and west.
CF |
CF | > Jacqueline says, "Belatedly, I feel like if you mention lots of leaves in a game you're morally obliged to implement >COUNT LEAVES. It may even be international law."
DavidW says (to ClubFloyd), "listen"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | You hear voices from somewhere nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to voices"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > LISTEN TO VOICES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "listen west"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > LISTEN WEST
CF |
CF | I only understood you as far as wanting to listen.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | > DavidW asks, "West or Northeast, gang?"
Jacqueline flips a coin.
Jade exclaims, "count leaves, cool!"
Jacqueline says, "W"
DavidW says (to ClubFloyd), "w"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | Noemi arrives from the north.
CF |
CF | You meet a stern-looking young girl with a long, brown ponytail.
CF |
CF | "I'm Noemi." She says, "Who are you?"
CF |
CF | "Kyle," you answer, "boyscout."
CF |
CF | She rolls her eyes, "I can see you're a boyscout. You don't have to
CF | tell me you're a boyscout."
CF |
CF | > Jacqueline says, "huh"
Jacqueline says, "It was all a ruse."
Jacqueline says, "I mean, not a ruse, but a prologue to something different."
DavidW says (to ClubFloyd), "x artifact"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > X ARTIFACT
CF |
CF | The artifact is made of some sort of metal and is about the size of a
CF | skull.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > X ALTAR
CF |
CF | It seems to be made of a different kind of stone than you've seen in
CF | these tunnels. How it got here is a mystery. On it are some lit
CF | candles.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | >
DavidW says (to ClubFloyd), "x candles"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > X CANDLES
CF |
CF | Candles of various shapes and sizes are strewn about on the stone
CF | block, providing flickering light to this chamber.
CF |
CF | >
DavidW says (to ClubFloyd), "x south wall"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > X SOUTH WALL
CF |
CF | I only understood you as far as wanting to examine south.
CF |
CF | >
DavidW says (to ClubFloyd), "x design"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > X DESIGN
CF |
CF | Various spirals and other esoteric symbols are carved into the south
CF | wall of this chamber. The pattern is almost hypnotic.
CF |
CF | Noemi goes east.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] The Meeting Place Maze of Tunnels
CF |
CF | > UNDO
CF |
CF | The Meeting Place
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "talk to noemi"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > TALK TO NOEMI
CF |
CF | To see what topics are available, type "topics". Then "ask {person}
CF | about {topic}". Words in bold are new topics.
CF |
CF | Noemi goes east.
CF |
CF | > Jacqueline asks, "NOEMI, MAY I PLEASE JOIN YOUR CULT?"
Roger says, "okay bye then"
DavidW says (to ClubFloyd), "l"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > L
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | > DavidW asks, "I assume we leave the artifact alone for now?"
Roger says, "The only feature is the stone block. And the intricate design. The two features are..."
Jacqueline says, "Yeah. Wait until later, when we do the blood sacrifice."
DavidW says (to ClubFloyd), "w"
CF ] Dusty Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Dusty Tunnel
CF | This dusty tunnel runs from the east to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Small Round Room Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Small Round Room
CF | This carved-out chamber is basically round. Three passages lead into
CF | darkness: north, northeast, and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Small Round Room Maze of Tunnels
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Mossy Tunnel
CF | For some reason, the walls and ground of this tunnel are covered in
CF | wet, slimy moss. Dark passages lead northwest and south.
CF |
CF | >
DavidW says (to ClubFloyd), "x moss"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > X MOSS
CF |
CF | The moss is moist and gross.
CF |
CF | >
DavidW says (to ClubFloyd), "take moss"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > TAKE MOSS
CF |
CF | You try to pull some of the moss off the wall but it's too wet and
CF | ingrained.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "x rat"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > X RAT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Low Bend
CF | The ceiling height here is lower and the tunnel bends from the north
CF | to the southeast.
CF |
CF | You can see Max here.
CF |
CF | You meet a young boy with a far away look in his eyes. He has
CF | sandy-colored, short hair and his shirt has a large black stain on the
CF | front of it. You introduce yourself and he gives you just enough
CF | attention to say, "Max."
CF |
CF | > Jacqueline exclaims, "Ah, yes. The Fire Tower playbook on how to implement wild creatures. By the time you look at them, they are gon!"
Jacqueline says, "Gone, even."
DavidW says (to ClubFloyd), "max"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > MAX
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x max"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > X MAX
CF |
CF | Max is maybe 10 years old with sandy-colored, short hair. His shirt
CF | has a large black stain on the front of it. He carries a square
CF | flashlight.
CF |
CF | You hear a cat meowing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask max about cat"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > ASK MAX ABOUT CAT
CF |
CF | "So, you haven't seen a white cat anywhere around here, have you?" You
CF | ask Max.
CF |
CF | "Yes. She's around here somewhere. I like her little bell." Then he
CF | adds, "She's going to be the oldest cat in Maryland one day."
CF |
CF | > Roger says, "a bunch of hoodlums"
Jacqueline says, "Children just hangin' out in the caves."
DavidW says (to ClubFloyd), "ask max about artifact"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > ASK MAX ABOUT ARTIFACT
CF |
CF | That's not a topic of conversation yet.
CF |
CF | >
DavidW says (to ClubFloyd), "ask max about noemi"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > ASK MAX ABOUT NOEMI
CF |
CF | "Tell me about Noemi, Max." You invite. He brightens.
CF |
CF | "I like Noemi. She's nice to me. She sticks up for me." He pauses,
CF | then, "She's going to have three kids and one is going to be a famous
CF | scientist."
CF |
CF | Max goes southeast.
CF |
CF | > Jacqueline asks, "Does anyone else find this child strange?"
DavidW says, "yeah, he's predicting the future or pretending to."
Jacqueline says, "ooh ooh ooh ask him about us"
DavidW says (to ClubFloyd), "se"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Mossy Tunnel
CF | For some reason, the walls and ground of this tunnel are covered in
CF | wet, slimy moss. Dark passages lead northwest and south.
CF |
CF | You can see Max here.
CF |
CF | > Jade says, "he is disturbing"
DavidW says (to ClubFloyd), "ask max about me"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > ASK MAX ABOUT ME
CF |
CF | You ask Max what he thinks of you. He looks you over.
CF |
CF | "All I can tell you is that your zeal for merit badges will be the end
CF | of you."
CF |
CF | Max goes south.
CF |
CF | > Jacqueline says, "SHIT"
Jacqueline says, "That's not good."
DavidW asks, "now what?"
Jacqueline says, "Unless he means that we'll be an Eagle Scout and then a Troop Leader and mentor children until we are 106."
Jacqueline says, "I guess let's die trying to find Peanut."
DavidW says, "n"
DavidW says (to ClubFloyd), "n"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > L
CF |
CF | Mossy Tunnel
CF | For some reason, the walls and ground of this tunnel are covered in
CF | wet, slimy moss. Dark passages lead northwest and south.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Low Bend
CF | The ceiling height here is lower and the tunnel bends from the north
CF | to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Empty Chamber Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Empty Chamber
CF | This empty chamber has passages leading northeast and south.
CF |
CF | > Jade says, "maze"
DavidW says, "yeah, I'm getting confused without a map."
Jacqueline says, "It's fine if you want to take time to make a map."
DavidW says (to ClubFloyd), "ne"
CF ] Damp Tunnel Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Damp Tunnel
CF | The sides of this tunnel, for some reason, are dripping wet. Dark
CF | passages lead northwest, southeast, and southwest.
CF |
CF | > Jacqueline says, "I feel like a map would be very valuable."
DavidW says, "gimme several minutes then"
Jade asks, "have we got enough items to draw a map?"
Jacqueline says (to Jade), "I just meant IRL."
Jacqueline says, "(There's that internet acronym again!)"
DavidW says, "okay, I have a tentative map"
DavidW says, "I'm gonna hope that there's a main loop that includes the room with the altar, and other passages are more like tentacles to special regions."
DavidW says, "I could be wrong guessing that."
DavidW says (to ClubFloyd), "se"
CF ] Wide Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Wide Tunnel
CF | This wide tunnel runs east to northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Junction Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Long Tunnel
CF | This featureless tunnel runs north to south.
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | > Jacqueline says, "Oh. Noemi is gone."
DavidW says, "okay, so there is a loop at least."
Jacqueline says, "Cool."
DavidW says, "oh yes, she left as we were examining stuff."
DavidW says (to ClubFloyd), "e"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Low Tunnel
CF | This is a roughly square, hewn passage through the earth. The ceiling
CF | is quite low here, forcing you to stoop slightly. Exits lead into
CF | darkness northeast, east, and west.
CF |
CF | You can see Max here.
CF |
CF | Max goes northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Slanted Tunnel Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Slanted Tunnel
CF | This tunnel is crooked, forcing you to stand in a funny position. The
CF | passage runs northeast to southwest.
CF |
CF | You can see Max here.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Wide Bend Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Wide Bend
CF | This tunnel is wider than the others and bends from southwest to
CF | north.
CF |
CF | Max arrives from the southwest.
CF |
CF | > Jade says, "rats"
DavidW says, "just the sounds of them so far"
DavidW says (to ClubFloyd), "n"
CF ] Sunken Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Sunken Tunnel
CF | The floor of this tunnel is sunken about a foot, causing you to have
CF | to step up and down into and out of it. Passages lead south and west.
CF |
CF | Off to the side, you can see the bloated body of a dead rat.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "x rat"
CF ] Sunken Tunnel Maze of Tunnels
CF | >
CF | > X RAT
CF |
CF | It's a disgusting, bloated, dead rat.
CF |
CF | Max arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "ask max about rats"
CF ] Sunken Tunnel Maze of Tunnels
CF | >
CF | > ASK MAX ABOUT RATS
CF |
CF | Max doesn't have anything useful to say about that.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | > Jacqueline says, "Fun."
DavidW says (to ClubFloyd), "ask max about max"
CF ] Sunken Tunnel Maze of Tunnels
CF | >
CF | > ASK MAX ABOUT MAX
CF |
CF | Putting on your best investigator swagger, you say, "Tell me about
CF | yourself, Max."
CF |
CF | He looks at you suspiciously, "I'm a perfectly normal boy. I get
CF | chosen for all the important things." He says cryptically.
CF |
CF | Max goes west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | You can see Max and Darius here.
CF |
CF | You encounter a young black boy with braided hair. He eyes you
CF | suspiciously, "Who are you?" He asks.
CF |
CF | "Kyle." You tell him.
CF |
CF | "Ok. I'm Darius."
CF |
CF | >
DavidW says (to ClubFloyd), "ask Darius about Darius"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > ASK DARIUS ABOUT DARIUS
CF |
CF | "So what are you all about?" You casually ask Darius. He smiles.
CF |
CF | "Like what? I dunno. I play football. I have a girlfriend. And I read
CF | at a 12th grade reading level."
CF |
CF | Max goes southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Darius about cat"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > ASK DARIUS ABOUT CAT
CF |
CF | "Hey, I'm looking for a white cat." You say to Darius, "Have you seen
CF | one around here?"
CF |
CF | "Yeah, I know some of us have seen a white cat in the tunnels.
CF | Won't let anyone catch her, though."
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Darius about Max"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > ASK DARIUS ABOUT MAX
CF |
CF | You ask Darius about Max. He looks at you seriously.
CF |
CF | "There's something wrong with that boy. I oughta bring a stop to this
CF | artifact shit but I wanna see where it goes."
CF |
CF | >
DavidW says (to ClubFloyd), "ask Darius about artifact"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > ASK DARIUS ABOUT ARTIFACT
CF |
CF | You ask Darius about the artifact. He shakes his head.
CF |
CF | "I don't know what it is. Max says there are two more parts and
CF | he says The Scout will find them." He says, "I guess that's you."
CF |
CF | >
DavidW says (to ClubFloyd), "ask Darius about Noemi"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > ASK DARIUS ABOUT NOEMI
CF |
CF | You ask Darius about Noemi. He thinks for a moment.
CF |
CF | "She's alright." He says, "Even if she's a bit loud and bossy." He
CF | laughs.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Darius about tunnels"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > ASK DARIUS ABOUT TUNNELS
CF |
CF | That's not a topic of conversation yet.
CF |
CF | > Jade says, "I like the sounds report"
DavidW says (to ClubFloyd), "sw"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Junction Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bent Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Bent Tunnel
CF | This short tunnel bends but is essentially a dead-end. It originates
CF | to the south but there's also what looks to be a climbable hole in the
CF | ceiling at the end of the bend.
CF |
CF | >
DavidW says (to ClubFloyd), "x hole"
CF ] Bent Tunnel Maze of Tunnels
CF | >
CF | > X HOLE
CF |
CF | It's crudely carved in the shape of a rectangle. You think you can
CF | smell fresh air from inside.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Storm Drain Neighborhood
CF | >
CF | > U
CF |
CF |
CF | Storm Drain
CF | This is a small dead-end off from where Wicomico Street meets
CF | Southerland Drive to the north. You are surrounded by houses'
CF | backyards and the only feature is a wide storm drain off to the side.
CF |
CF | >
DavidW says (to ClubFloyd), "x houses"
CF ] Storm Drain Neighborhood
CF | >
CF | > X HOUSES
CF |
CF | These middle-class homes line both sides of the street with plenty of
CF | space between them. The lawns are green and the neighborhood is very
CF | tidy. Some garage doors are open, revealing their contents, but most
CF | are closed. Some cars sit in driveways.
CF |
CF | The wind picks up.
CF |
CF | >
DavidW says (to ClubFloyd), "enter garage"
CF ] Storm Drain Neighborhood
CF | >
CF | > ENTER GARAGE
CF |
CF | That would be awkward as you don't live there.
CF |
CF | The wind dies down.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] West Wicomico St Neighborhood
CF | >
CF | > N
CF |
CF |
CF | West Wicomico St
CF | Wicomico Street leads northeast from this corner where Southerland
CF | Drive begins, heading north. A short dead-end is to the south. More
CF | houses surround you.
CF |
CF | > DavidW says, "This is weird"
Jade says, "fresh air"
DavidW says, "Should we go back into the tunnels and finish mapping that? This is a whole new region."
Jacqueline says, "Probably."
DavidW says (to ClubFloyd), "s"
CF ] Storm Drain Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Storm Drain
CF | This is a small dead-end off from where Wicomico Street meets
CF | Southerland Drive to the north. You are surrounded by houses'
CF | backyards and the only feature is a wide storm drain off to the side.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bent Tunnel Maze of Tunnels
CF | >
CF | > D
CF |
CF |
CF | Bent Tunnel
CF | This short tunnel bends but is essentially a dead-end. It originates
CF | to the south but there's also what looks to be a climbable hole in the
CF | ceiling at the end of the bend.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | You can see Darius here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Root-Filled Tunnel
CF | This tunnel, carved directly through the ground, is filled with
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of
CF | tiny tentacles. Through the roots, you can see passages to the east
CF | and northwest.
CF |
CF | > Jade asks, "what is our goal?"
Roger asks, "find cat?"
DavidW says, "Catch Peanut the white cat for our Scout merit badge."
Jacqueline says, "Well, the game is hinting that we are the chosen one to recover the remaining parts of the artifact or die trying to get that cat or something."
Jade asks, "find cat in tunnels?"
DavidW says (to ClubFloyd), "x roots"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > X ROOTS
CF |
CF | Overhead, dozens of roots hang down, causing you to stoop.
CF |
CF | >
DavidW says (to ClubFloyd), "pull root"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > PULL ROOT
CF |
CF | They are fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Root Cellar
CF | You are in an old root cellar lined with decrepit shelves upon which
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up
CF | to a trapdoor and a dark passage leads southeast.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "x jars"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > X JARS
CF |
CF | Dusty jars full of gray, unidentifiable things.
CF |
CF | You hear voices from somewhere nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > U
CF |
CF | The trapdoor is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open trapdoor"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > OPEN TRAPDOOR
CF |
CF | Something is preventing you from opening the trapdoor.
CF |
CF | >
DavidW says (to ClubFloyd), "search jars"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > SEARCH JARS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take jar"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > TAKE JAR
CF |
CF | You grab one of the jars.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a jar of old preserves
CF | a scout's uniform (being worn)
CF | a camo backpack (being worn and open)
CF | a heavy flashlight (providing light)
CF | a fire-starter
CF | a pocket knife
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Root-Filled Tunnel
CF | This tunnel, carved directly through the ground, is filled with
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of
CF | tiny tentacles. Through the roots, you can see passages to the east
CF | and northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | You can see Darius here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Junction Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Wide Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Wide Tunnel
CF | This wide tunnel runs east to northwest.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Damp Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Damp Tunnel
CF | The sides of this tunnel, for some reason, are dripping wet. Dark
CF | passages lead northwest, southeast, and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Cluttered Tunnel
CF | This dusty tunnel is cluttered with junk from ages past. Everything
CF | from headless mannequins, hanging clothes, an old trunk and some
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust
CF | covers all. This stuff hasn't been touched in decades. Dark passages
CF | lead southeast and west.
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > X JUNK
CF |
CF | On the ground, an old trunk full of who-knows-what clutters the area.
CF |
CF | >
DavidW says (to ClubFloyd), "open trunk"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > OPEN TRUNK
CF |
CF | You take a moment to open the old trunk and peer inside. Mostly, you
CF | find more old clothes but then you find a pack of yellowed newspaper
CF | clippings which you grab.
CF |
CF | You hear voices from somewhere nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "x clippings"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > X CLIPPINGS
CF |
CF | There's about a half-dozen various, yellowed newspaper clippings in
CF | this pack that you can search through.
CF |
CF | >
DavidW says (to ClubFloyd), "search clippings"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > SEARCH CLIPPINGS
CF |
CF | The first old clipping is a boring article about how this neighborhood
CF | was going to build a water run-off system but the plans got shelved.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > G
CF |
CF | The next old clipping talks about the various Native American tribes
CF | that once lived around these parts.
CF |
CF | You hear a cat meowing.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > G
CF |
CF | The next old clipping mentions a new museum to be built in the area.
CF | It's supposed to focus on Native American culture but is getting
CF | stalled by the county council who have other ideas for it.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > G
CF |
CF | The next old clipping discusses Native American artifacts that have
CF | been found in the area as the neighborhood was being constructed.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > G
CF |
CF | The next old clipping looks like it was torn from a textbook. It
CF | relates how there have been a cluster of early dementia cases centered
CF | in the neighborhood without explanation although suspicions lie with
CF | the water supply.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > G
CF |
CF | The next old clipping states that an inordinate number of twins seem
CF | to be born in the area.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > G
CF |
CF | The last clipping is just a Ziggy cartoon that says "I just ate
CF | six Happy Meals and I'm still depressed."
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | > Jade exclaims, "it is a joke!"
DavidW says, "so, maybe the artifact is Native American, but what it's for is vague."
DavidW says (to ClubFloyd), "w"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF | You begin to head west when suddenly you hear a girl's voice scold
CF | you, "We don't go in there. We think it's the Andelman House."
CF |
CF | You decide to humor her for now.
CF |
CF | >
DavidW says (to ClubFloyd), "x girl"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > X GIRL
CF |
CF | Noemi is around 11 years old with a long, brown ponytail. She carries
CF | a pink flashlight.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about artifact"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT ARTIFACT
CF |
CF | You ask Noemi about the artifact. She frowns.
CF |
CF | "Ever since Max brought that to us, things have been kinda
CF | scary. I want to tell my parents because I want Max to be okay but he
CF | told us he just needs a little more time."
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about max"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT MAX
CF |
CF | You ask Noemi about Max. She looks away.
CF |
CF | "I don't know what's going on with him. He's been having these. .
CF | .fits, where he starts talking weird and drooling black stuff. He told
CF | us not to tell any of our parents about it. He says we're doing
CF | something important."
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about darius"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT DARIUS
CF |
CF | You ask Noemi about Darius. She smiles.
CF |
CF | "I like Darius. He's funny. But we don't know each other that well."
CF |
CF | > Jacqueline asks, "Drooling... *black stuff*??"
DavidW says (to ClubFloyd), "ask her about cat"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT CAT
CF |
CF | "Have you seen a white cat?" You ask Noemi.
CF |
CF | "Yes. With the bell on the collar? I saw her in the tunnels."
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask her about black stuff"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT BLACK STUFF
CF |
CF | Noemi doesn't have anything useful to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about tunnels"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT TUNNELS
CF |
CF | That's not a topic of conversation yet.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask her about drool"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > ASK HER ABOUT DROOL
CF |
CF | Noemi doesn't have anything useful to say about that.
CF |
CF | You hear the tinkling of a small bell.
CF |
CF | > Jacqueline asks, "What is Max, I wonder?"
Roger says, "punk kid"
Jacqueline says, "Or a demon."
Jade says, "here this is the cat"
DavidW says (to ClubFloyd), "take cat"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > TAKE CAT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | > Jade says, "Max is an alien"
DavidW says, "Or he drank from a forbidden mystic font. Anything is possible."
Jade says, "cat is near"
DavidW says (to Jade), "You can't get hung up with the atmospheric messages."
Jacqueline says, "I feel like whatever he is, it is not good."
DavidW says, "I hope the dead rat we passed isn't intended as a cat treat."
Jade says, "I think atmospherics messages aid"
Jacqueline says (to DW), "I had that same thought, but I suspect not."
Jade says, "when Darius left we heard steps"
DavidW says (to ClubFloyd), "se"
CF ] Damp Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Damp Tunnel
CF | The sides of this tunnel, for some reason, are dripping wet. Dark
CF | passages lead northwest, southeast, and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Empty Chamber Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Empty Chamber
CF | This empty chamber has passages leading northeast and south.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Low Bend Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Low Bend
CF | The ceiling height here is lower and the tunnel bends from the north
CF | to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Mossy Tunnel
CF | For some reason, the walls and ground of this tunnel are covered in
CF | wet, slimy moss. Dark passages lead northwest and south.
CF |
CF | You can see Max here.
CF |
CF | Max goes south.
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "f s"
CF ] Mossy Tunnel Maze of Tunnels
CF | >
CF | > F S
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Small Round Room Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Small Round Room
CF | This carved-out chamber is basically round. Three passages lead into
CF | darkness: north, northeast, and southwest.
CF |
CF | You can see Max here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Shadowy Tunnel
CF | Despite the light, the shadows in this part of the tunnels seem really
CF | dark and forboding. A passage leads northeast and a small hatchway
CF | leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > U
CF |
CF | You begin to climb up when suddenly you hear a girl's voice scold you,
CF | "We don't go up there. We think it's the duck museum."
CF |
CF | You decide to humor her for now.
CF |
CF | >
DavidW says (to ClubFloyd), "ask girl about museum"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > ASK GIRL ABOUT MUSEUM
CF |
CF | That's not a topic of conversation yet.
CF |
CF | >
DavidW says (to ClubFloyd), "x girl"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > X GIRL
CF |
CF | Noemi is around 11 years old with a long, brown ponytail. She carries
CF | a pink flashlight.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | > DavidW says, "ok, we've seen all the tunnels. The girl is blocking two exits, a trapdoor is blocked on the other side of a third exit. That leaves the storm drain and our original entry point."
DavidW says (to ClubFloyd), "open jar"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > OPEN JAR
CF |
CF | Something tells you to keep it sealed, at least for now.
CF |
CF | >
DavidW says (to ClubFloyd), "ask girl about clippings"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > ASK GIRL ABOUT CLIPPINGS
CF |
CF | Noemi doesn't have anything useful to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "show clippings to girl"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > SHOW CLIPPINGS TO GIRL
CF |
CF | "That's an interesting pack of newspaper clippings."
CF |
CF | >
DavidW says (to ClubFloyd), "show jar to her"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > SHOW JAR TO HER
CF |
CF | "That's an interesting jar of old preserves."
CF |
CF | > Jacqueline asks, "Old preserves, eh?"
Jacqueline says, "Okay. Sure."
DavidW says, "yeah, I picked it up earlier. Probably a stink bomb now."
Jacqueline asks, "It was fully of old grey stuff, wasn't it?"
Jacqueline asks, "Or am I misremembering?"
DavidW says, "I don't think it said explicitly."
Jacqueline says (to ClubFloyd), "x jar"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > X JAR
CF |
CF | It is a dusty jar holding preserves long past their prime.
CF |
CF | > DavidW says, "anyway, I think we need to chuck out the neighbourhood from the storm drain exit."
Jacqueline says, "Oh, this is different than what I was thinking of. That must have been something else."
Jacqueline says (to DW), "Okay"
DavidW says (to ClubFloyd), "ne"
CF ] Small Round Room Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Small Round Room
CF | This carved-out chamber is basically round. Three passages lead into
CF | darkness: north, northeast, and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Dusty Tunnel Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Dusty Tunnel
CF | This dusty tunnel runs from the east to the southwest.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dusty Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Long Tunnel
CF | This featureless tunnel runs north to south.
CF |
CF | You can see Clem here.
CF |
CF | You meet a gruff boy with a mullet and an unlit cigarette in his
CF | mouth.
CF |
CF | "You the boyscout?" He asks, the cigarette bobbing up and down,
CF | "Max told us you were coming. I'm Clem. I'm in charge of the
CF | reconstruction effort."
CF |
CF | > DavidW says, "oh, he's new"
Jade says, "yes"
DavidW says (to ClubFloyd), "ask clam about clam"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLAM ABOUT CLAM
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about clem"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT CLEM
CF |
CF | You ask Clem about himself. He looks a bit cocky as he answers.
CF |
CF | "I'm pretty much a genius." He tells you, "I once took my dad's entire
CF | car apart and I helped him put it back together."
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about cat"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT CAT
CF |
CF | "Have you seen a white cat with a bell on its collar around here?" You
CF | ask Clem. He nods, "In the tunnels. But she didn't let me get
CF | up close."
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about artifact"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT ARTIFACT
CF |
CF | You ask Clem about the artifact. He nods.
CF |
CF | "Max says there are three pieces total. I'm going to solder
CF | them back together for him."
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about noemi"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT NOEMI
CF |
CF | You ask Clem about Noemi. He considers it.
CF |
CF | "The bossy girl? I dunno. The way I see her boss her brother,
CF | Cade, around makes me glad I don't have a sister."
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about cade"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT CADE
CF |
CF | You ask Clem about Cade. He laughs.
CF |
CF | "Poor kid gets bossed around by his sister, Noemi, a lot. I
CF | don't know either of them too well."
CF |
CF | > Jade asks, "who is Peanout?"
DavidW says, "The cat."
DavidW says (to ClubFloyd), "ask clem about max"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT MAX
CF |
CF | You ask Clem about Max. He shakes his head.
CF |
CF | "Something might be wrong with that boy." Clem says, "The way he's
CF | been acting since he found that artifact, I dunno."
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about tunnels"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT TUNNELS
CF |
CF | You ask Clem about the tunnels. He looks around as he answers.
CF |
CF | "Mm-hm. I figure they were storm drains or some other construction
CF | project but it was left unfinished. It's perfect for the kids to run
CF | around in."
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about darius"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT DARIUS
CF |
CF | You ask Clem about Darius. He smiles.
CF |
CF | "Darius is great. Very funny guy. I think he's good friends with that
CF | kid, Finlay."
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about finlay"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT FINLAY
CF |
CF | You ask Clem about Finlay. He shakes his head.
CF |
CF | "I don't really know him too well. We go to the same school but I'm
CF | usually working in my garage. I don't really play with the
CF | neighborhood kids."
CF |
CF | A rat scurries by.
CF |
CF | > Jade says, "Finlay... another one"
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "ask clem about play"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT PLAY
CF |
CF | Clem doesn't have anything useful to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about museum"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT MUSEUM
CF |
CF | That's not a topic of conversation yet.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask clem about rats"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT RATS
CF |
CF | Clem doesn't have anything useful to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about me"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT ME
CF |
CF | Clem doesn't have anything useful to say about that.
CF |
CF | Clem goes north.
CF |
CF | > DavidW says, "I need a pee break. bbiab"
Jade says, "this seems as Ifmud maze"
Jacqueline gives DW the thumbs up sign.
DavidW says, "back"
DavidW says, "I'm gonna explore the 'neighborhood' section next."
DavidW says (to ClubFloyd), "n"
CF ] Junction Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | You can see Clem and Max here.
CF |
CF | You hear a cat meowing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bent Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Bent Tunnel
CF | This short tunnel bends but is essentially a dead-end. It originates
CF | to the south but there's also what looks to be a climbable hole in the
CF | ceiling at the end of the bend.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Storm Drain Neighborhood
CF | >
CF | > U
CF |
CF |
CF | Storm Drain
CF | This is a small dead-end off from where Wicomico Street meets
CF | Southerland Drive to the north. You are surrounded by houses'
CF | backyards and the only feature is a wide storm drain off to the side.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] West Wicomico St Neighborhood
CF | >
CF | > N
CF |
CF |
CF | West Wicomico St
CF | Wicomico Street leads northeast from this corner where Southerland
CF | Drive begins, heading north. A short dead-end is to the south. More
CF | houses surround you.
CF |
CF | The wind picks up.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] West Wicomico St Neighborhood
CF | >
CF | > N
CF |
CF | You feel that would be getting too far away from where you last saw
CF | Peanut.
CF |
CF | The wind dies down.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] North Wicomico St Neighborhood
CF | >
CF | > NE
CF |
CF |
CF | North Wicomico St
CF | Wicomico Street curves here, southeast to southwest. The various
CF | houses continue to flank the road. Beyond the houses on the south side
CF | of the curve, you can see an old barn, nestled in a kind of
CF | no-man's-land part of the neighborhood.
CF |
CF | >
DavidW says (to ClubFloyd), "x barn"
CF ] North Wicomico St Neighborhood
CF | >
CF | > X BARN
CF |
CF | It's a decrepit barn that must be at least a hundred years old. It is
CF | nestled in a no-man's-land part of the neighborhood, overrun with
CF | grass and weeds.
CF |
CF | > Jacqueline says, "I guess this must be set around Maryland."
DavidW says (to ClubFloyd), "s"
CF ] North Wicomico St Neighborhood
CF | >
CF | > S
CF |
CF | That would be cutting through people's yards.
CF |
CF | >
DavidW says (to ClubFloyd), "x grass"
CF ] North Wicomico St Neighborhood
CF | >
CF | > X GRASS
CF |
CF | It's a decrepit barn that must be at least a hundred years old. It is
CF | nestled in a no-man's-land part of the neighborhood, overrun with
CF | grass and weeds.
CF |
CF | >
DavidW says (to ClubFloyd), "enter barn"
CF ] North Wicomico St Neighborhood
CF | >
CF | > ENTER BARN
CF |
CF | You can't really get there from here.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] East Wicomico St Neighborhood
CF | >
CF | > SE
CF |
CF |
CF | East Wicomico St
CF | This is another neighborhood street with houses flanking both sides.
CF | Behind the houses to the south is a wide expanse of green lawn. The
CF | road heads east and northwest and a culdesac of homes is to the west
CF | where you can also see an old barn in the distance between the houses.
CF |
CF | You can see Dalton here.
CF |
CF | You see a boy a little younger than you. He seems to be the resident
CF | goth with long, straight black hair. He looks you over.
CF |
CF | "You in a marching band or something?" He asks.
CF |
CF | "I'm Kyle." You say, "I'm a scout."
CF |
CF | He shrugs and introduces himself as Dalton.
CF |
CF | "Well, you've met almost everyone. Join us at the meeting place."
CF |
CF | Dalton goes northwest.
CF |
CF | > Jacqueline says, "GOTH, HELLO"
Jacqueline says, "Or, um... GOTH, GOODBYE."
DavidW says (to ClubFloyd), "w"
CF ] Culdesac Neighborhood
CF | >
CF | > W
CF |
CF |
CF | Culdesac
CF | This circular dead-end is surrounded by a few houses. The lot to the
CF | northwest however is unfinished, loaded with weeds and tall grass.
CF | There is a very old barn in the back of the area. The exit of the
CF | culdesac is east.
CF |
CF | You hear a dog barking nearby.
CF |
CF | > Jade says, "meeting place"
DavidW says (to ClubFloyd), "nw"
CF ] Old Barn Neighborhood
CF | >
CF | > NW
CF |
CF | You make your way through the weeds and into the . . .
CF |
CF | Old Barn
CF | You are in an old barn. The sides are dilapidated and you can tell no
CF | one's been in here for a long time, perhaps for safety reasons. Only a
CF | bale of hay can be found here. The way back to the culdesac is to the
CF | southeast.
CF |
CF | A car drives past close by.
CF |
CF | > DavidW says, "I assume the bale of hay is blocking that trapdoor we found earlier."
DavidW says (to ClubFloyd), "push bale"
CF ] Old Barn Neighborhood
CF | >
CF | > PUSH BALE
CF |
CF | Using all your strength, you shove the bale of hay off of the
CF | trapdoor.
CF |
CF | >
DavidW says (to ClubFloyd), "open trapdoor"
CF ] Old Barn Neighborhood
CF | >
CF | > OPEN TRAPDOOR
CF |
CF | You open the trapdoor.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > D
CF |
CF |
CF | Root Cellar
CF | You are in an old root cellar lined with decrepit shelves upon which
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up
CF | to a trapdoor and a dark passage leads southeast.
CF |
CF | You hear the chittering of rats echoing in the tunnels.
CF |
CF | > DavidW says, "yup"
Roger says, "awww I was hoping that fire would be the answer to that one"
Jade says, "well done"
DavidW says (to ClubFloyd), "u"
CF ] Old Barn Neighborhood
CF | >
CF | > U
CF |
CF |
CF | Old Barn
CF | You are in an old barn. The sides are dilapidated and you can tell no
CF | one's been in here for a long time, perhaps for safety reasons. Only a
CF | bale of hay and a trapdoor can be found here. The way back to the
CF | culdesac is to the southeast.
CF |
CF | The wind picks up.
CF |
CF | >
DavidW says (to ClubFloyd), "search hay"
CF ] Old Barn Neighborhood
CF | >
CF | > SEARCH HAY
CF |
CF | You find nothing of interest.
CF |
CF | You hear a plane fly overhead.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Culdesac Neighborhood
CF | >
CF | > SE
CF |
CF |
CF | Culdesac
CF | This circular dead-end is surrounded by a few houses. The lot to the
CF | northwest however is unfinished, loaded with weeds and tall grass.
CF | There is a very old barn in the back of the area. The exit of the
CF | culdesac is east.
CF |
CF | The wind dies down.
CF |
CF | >
DavidW says (to ClubFloyd), "search weeds"
CF ] Culdesac Neighborhood
CF | >
CF | > SEARCH WEEDS
CF |
CF | You find nothing of interest.
CF |
CF | The wind picks up.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East Wicomico St Neighborhood
CF | >
CF | > E
CF |
CF |
CF | East Wicomico St
CF | This is another neighborhood street with houses flanking both sides.
CF | Behind the houses to the south is a wide expanse of green lawn. The
CF | road heads east and northwest and a culdesac of homes is to the west
CF | where you can also see an old barn in the distance between the houses.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Intersection Neighborhood
CF | >
CF | > E
CF |
CF |
CF | Intersection
CF | This neighborhood intersection is a four-way stop. Walston Road runs
CF | north to south and Wicomico Street runs east to west.
CF |
CF | You can hear the early evening crickets.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Intersection Neighborhood
CF | >
CF | > E
CF |
CF | You feel that would take you too far away from the area you last saw
CF | Peanut.
CF |
CF | >
DavidW says (to ClubFloyd), "m"
CF ] Intersection Neighborhood
CF | >
CF | > M
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Intersection Neighborhood
CF | >
CF | > N
CF |
CF | You feel that would take you too far away from the area you last saw
CF | Peanut.
CF |
CF | You hear a dog barking nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Walston Rd Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Walston Rd
CF | This is a long road heading north and south. Homes line both sides of
CF | the road, giving the place the air of a quiet, middle-class
CF | neighborhood. The road is pretty long to walk on foot but you have no
CF | other choice. To the west, between the houses on that side of the
CF | road, you can see a very wide expanse of green lawn belonging to an
CF | old house next to it. It can't be reached from this street without
CF | cutting through yards. An open garage happens to be to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x old house"
CF ] Walston Rd Neighborhood
CF | >
CF | > X OLD HOUSE
CF |
CF | It's the Andelman's house. It's well-kept but still very old.
CF | Word is, it's the oldest house in the neighborhood.
CF |
CF | >
DavidW says (to ClubFloyd), "x garage"
CF ] Walston Rd Neighborhood
CF | >
CF | > X GARAGE
CF |
CF | These middle-class homes line both sides of the street with plenty of
CF | space between them. The lawns are green and the neighborhood is very
CF | tidy. Some garage doors are open, revealing their contents, but most
CF | are closed. Some cars sit in driveways.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Savage's Garage Neighborhood
CF | >
CF | > E
CF |
CF |
CF | Savage's Garage
CF | You are in the garage of the Savage household, according to the
CF | mailbox out front. The place is very tidy and every tool is put away
CF | neatly. The door to the house is east and the garage door is open to
CF | the west.
CF |
CF | You can see a hand-held generator and a gas canister here.
CF |
CF | > Jade says, "the title of the game"
DavidW says (to ClubFloyd), "x generator"
CF ] Savage's Garage Neighborhood
CF | >
CF | > X GENERATOR
CF |
CF | It is large, bulky, and heavy, and a pain in the ass to carry, but
CF | nonetheless, it's still hand-held. It can feed power to basic tools,
CF | if not for too long.
CF |
CF | >
DavidW says (to ClubFloyd), "x gas"
CF ] Savage's Garage Neighborhood
CF | >
CF | > X GAS
CF |
CF | It's a plastic gas canister. It seems to have plenty of fuel in it.
CF |
CF | > DavidW says, "I see no reason yet to take these"
DavidW says (to ClubFloyd), "e"
CF ] Savage's Garage Neighborhood
CF | >
CF | > E
CF |
CF | You don't live in this house.
CF |
CF | Some squirrels merrily play on a nearby tree.
CF |
CF | > Jacqueline says, "mmkay"
DavidW says (to ClubFloyd), "w"
CF ] Walston Rd Neighborhood
CF | >
CF | > W
CF |
CF |
CF | Walston Rd
CF | This is a long road heading north and south. Homes line both sides of
CF | the road, giving the place the air of a quiet, middle-class
CF | neighborhood. The road is pretty long to walk on foot but you have no
CF | other choice. To the west, between the houses on that side of the
CF | road, you can see a very wide expanse of green lawn belonging to an
CF | old house next to it. It can't be reached from this street without
CF | cutting through yards. An open garage happens to be to the east.
CF |
CF | You hear a car driving nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Road Bend Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Road Bend
CF | A neighborhood road bends here, running north to east. You can see
CF | homes lining the street in both directions. Light woods are to the
CF | south.
CF |
CF | > Jade exclaims, "yes, burn them all!"
Jacqueline looks over at Jade, her eyes wide.
DavidW says (to ClubFloyd), "e"
CF ] Road Bend Neighborhood
CF | >
CF | > E
CF |
CF | Heading down the street in that direction is going too far from where
CF | you last saw Peanut the cat.
CF |
CF | >
DavidW says (to ClubFloyd), "x woods"
CF ] Road Bend Neighborhood
CF | >
CF | > X WOODS
CF |
CF | There are trees of all sizes in these woods, most of them bare of
CF | leaves.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Road Bend Neighborhood
CF | >
CF | > W
CF |
CF | That would lead to some backyards in the neighborhood.
CF |
CF | Some squirrels merrily play on a nearby tree.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Light Woods Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Light Woods
CF | The trees are sparser around this area. You can see a neighborhood
CF | road through the trees to the north. The woods are deeper in all other
CF | directions. You last saw Peanut the cat in the woods to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Light Woods Neighborhood
CF | >
CF | > W
CF |
CF | That leads to some backyards of the neighborhood.
CF |
CF | The wind picks up.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF ] Light Woods Neighborhood
CF | >
CF | > CLIMB TREE
CF |
CF | Little is to be achieved by that.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Deep Woods Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Deep Woods
CF | From here, you can only see trees in all directions. It's easy to get
CF | disoriented. The woods seem to get lighter to the north and there is
CF | something in the leaves to the west.
CF |
CF | A cat races by in the distance but you can tell it's not Peanut.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > W
CF |
CF |
CF | Pond of Leaves
CF | The ground is very sunken here. The surrounding trees have dumped a
CF | pond of leaves. At the northwest end of the leaf pond, you can see a
CF | small cement structure with a rusty grating. A light trail heads east
CF | through the trees.
CF |
CF | > Jade says, "anothee maze"
DavidW says, "This is where the game started"
Jacqueline says, "yeah."
DavidW says (to ClubFloyd), "n"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > N
CF |
CF | You wander north for a minute but you soon find that the woods end as
CF | they border the neighborhood. You return to the leaf pond and the
CF | rusty grating.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Leafy Tunnel
CF | You are in an underground tunnel, carved into the rough-hewn earth.
CF | The ceiling is low and the ground is covered with dead leaves. A rusty
CF | grating is to the southeast and another exit, to the north, leads
CF | down.
CF |
CF | > Jade says, "yep"
DavidW says (to ClubFloyd), "se"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > SE
CF |
CF | You shuffle through the dead leaves and past the rusty grating, back
CF | outside.
CF |
CF | Pond of Leaves
CF | The ground is very sunken here. The surrounding trees have dumped a
CF | pond of leaves. At the northwest end of the leaf pond, you can see a
CF | small cement structure with a rusty grating. A light trail heads east
CF | through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > W
CF |
CF | You wander west for a minute but you soon find that the woods end as
CF | they border the neighborhood. You return to the leaf pond and the
CF | rusty grating.
CF |
CF | You hear a car driving nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > S
CF |
CF | You wander south for a minute but soon realize that the woods are more
CF | extensive than you're prepared for. It's probably best to look for
CF | Peanut closer to the neighborhood.
CF |
CF | > Jade says, "EOM"
DavidW says, "I suppose we can return to the Meeting Place."
DavidW says, "It's either that or steal a generator for no reason."
Jade says, "yes, we need to get info"
DavidW says (to ClubFloyd), "nw"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Leafy Tunnel
CF | You are in an underground tunnel, carved into the rough-hewn earth.
CF | The ceiling is low and the ground is covered with dead leaves. A rusty
CF | grating is to the southeast and another exit, to the north, leads
CF | down.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Narrow Bend Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Narrow Bend
CF | This passage is narrow and bends from the west to a passage upwards to
CF | the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Low Tunnel
CF | This is a roughly square, hewn passage through the earth. The ceiling
CF | is quite low here, forcing you to stoop slightly. Exits lead into
CF | darkness northeast, east, and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | >
CF | > W
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | You can also see Cade, Finlay, Dalton, Darius, Max, Noemi and Clem
CF | here.
CF |
CF | You encounter a boy, maybe a year younger than you. He has longish
CF | blonde hair and glasses. Seeing your uniform, he smiles and tells you
CF | his name is Finlay. You tell him your name in return.
CF |
CF | You see a young boy with shaggy, dark hair (with bits of leaves in
CF | it).
CF | You can tell he is Noemi's twin brother.
CF | He tells you that he is Cade and you tell him you're Kyle.
CF |
CF | The smallest boy, Max, stands on the make-shift altar and addresses
CF | the congregation of kids, "Now we are one."
CF |
CF | Something is odd about him, though. You see his eyes are rolling into
CF | the back of his head and he's starting to drool. But the drool is
CF | black, like an inky ichor. The other six kids stare in concern and
CF | fear.
CF |
CF | He continues, "We are on the verge; all of us. Times are dire." His
CF | voice is a low growl, "We are about to be gathered again into the arms
CF | of the Mother; to become one flesh with her."
CF |
CF | His mouth, now a slimy black orifice, spits more words, "The Mother
CF | Who Gathers Lost Children; the Mother I have seen in dark spaces since
CF | I was a child."
CF |
CF | The possessed boy cocks his head to the side, "We are about to meet
CF | her again. We are about to be unborn."
DavidW presses the yellow enter button.
DavidW says (to ClubFloyd), "push space"
DavidW pushes the green 'space' button.
CF | her again. We are about to be unborn."Max turns his sightless gaze to
CF | you. "The Scout will find the remaining two pieces of the
CF | artifact. He will bring them to me."
CF |
CF | He gazes toward Clem whose eyes widen with trepidation, "Clem will
CF | restore it. And it will guide us to the Mother."
DavidW pushes the green 'space' button.
CF ] The Meeting Place Maze of Tunnels
CF | restore it. And it will guide us to the Mother."Finally, Max stumbles
CF | off of the altar and the others help him up. Lucidity has returned to
CF | his eyes and he wipes the last of the black drool from his mouth with
CF | his shirt. The gang begins to disperse.
CF |
CF | Clem approaches you. "Hey, boss, I'm goin' with ya. We also gotta hit
CF | my garage and get my dad's generator for my soldering iron."
CF |
CF | "Wait a minute," you tell him, "What the hell was all that?"
CF |
CF | Clem looks around nervously, "I dunno, ask him. But we all decided we
CF | better do what he says when he's like that."
CF |
CF | Darius goes east.
CF |
CF | Dalton goes east.
CF |
CF | Noemi goes east.
CF |
CF | Finlay goes north.
CF |
CF | > Roger says, "Oh we will, will we"
Jade says, "not an alien but oossesed"
DavidW says, "okay, now we can get that generator if it's sorta Clem's."
DavidW says (to ClubFloyd), "e"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Low Tunnel
CF | This is a roughly square, hewn passage through the earth. The ceiling
CF | is quite low here, forcing you to stoop slightly. Exits lead into
CF | darkness northeast, east, and west.
CF |
CF | You can see Noemi, Dalton and Darius here.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Narrow Bend Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Narrow Bend
CF | This passage is narrow and bends from the west to a passage upwards to
CF | the south.
CF |
CF | Darius arrives from the west.
CF |
CF | Clem arrives from the west.
CF |
CF | Dalton arrives from the west.
CF |
CF | Noemi arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Leafy Tunnel
CF | You are in an underground tunnel, carved into the rough-hewn earth.
CF | The ceiling is low and the ground is covered with dead leaves. A rusty
CF | grating is to the southeast and another exit, to the north, leads
CF | down.
CF |
CF | Darius arrives from the north.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > SE
CF |
CF | You shuffle through the dead leaves and past the rusty grating, back
CF | outside.
CF |
CF | Pond of Leaves
CF | The ground is very sunken here. The surrounding trees have dumped a
CF | pond of leaves. At the northwest end of the leaf pond, you can see a
CF | small cement structure with a rusty grating. A light trail heads east
CF | through the trees.
CF |
CF | Darius arrives from the northwest.
CF |
CF | Clem arrives from the northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Deep Woods Neighborhood
CF | >
CF | > E
CF |
CF |
CF | Deep Woods
CF | From here, you can only see trees in all directions. It's easy to get
CF | disoriented. The woods seem to get lighter to the north and there is
CF | something in the leaves to the west.
CF |
CF | Darius arrives from the west.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Light Woods Neighborhood
CF | >
CF | > N
CF |
CF |
CF | Light Woods
CF | The trees are sparser around this area. You can see a neighborhood
CF | road through the trees to the north. The woods are deeper in all other
CF | directions.
CF |
CF | Darius arrives from the south.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Road Bend Neighborhood
CF | >
CF | > N
CF |
CF |
CF | Road Bend
CF | A neighborhood road bends here, running north to east. You can see
CF | homes lining the street in both directions. Light woods are to the
CF | south.
CF |
CF | Darius arrives from the south.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Walston Rd Neighborhood
CF | >
CF | > N
CF |
CF |
CF | Walston Rd
CF | This is a long road heading north and south. Homes line both sides of
CF | the road, giving the place the air of a quiet, middle-class
CF | neighborhood. The road is pretty long to walk on foot but you have no
CF | other choice. To the west, between the houses on that side of the
CF | road, you can see a very wide expanse of green lawn belonging to an
CF | old house next to it. It can't be reached from this street without
CF | cutting through yards. An open garage happens to be to the east.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Savage's Garage Neighborhood
CF | >
CF | > E
CF |
CF |
CF | Savage's Garage
CF | You are in the garage of the Savage household, according to the
CF | mailbox out front. The place is very tidy and every tool is put away
CF | neatly. The door to the house is east and the garage door is open to
CF | the west.
CF |
CF | You can see a hand-held generator and a gas canister here.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "take generator"
CF ] Savage's Garage Neighborhood
CF | >
CF | > TAKE GENERATOR
CF |
CF | You pick up the hand-held generator from the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "take gas"
CF ] Savage's Garage Neighborhood
CF | >
CF | > TAKE GAS
CF |
CF | Now you can pour gas in the generator.
CF |
CF | You pick up the gas canister from the ground.
CF |
CF | > Jacqueline asks, "So, have we been saving?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Savage's Garage Neighborhood
CF | > SAVEOk.
CF |
CF | > Jacqueline says, "Because the game mentioned different narratives available."
DavidW says, "I haven't been saving, no."
Jacqueline says, "Like, in one universe, we should totally do what Max says."
DavidW says, "Did it? I missed that."
Jacqueline says, "But in another, heck no."
Jacqueline says, "Yeah. At the beginning, I think."
Jacqueline says, "Let me see if I can find it."
DavidW says (to ClubFloyd), "w"
CF ] Walston Rd Neighborhood
CF | >
CF | > W
CF |
CF |
CF | Walston Rd
CF | This is a long road heading north and south. Homes line both sides of
CF | the road, giving the place the air of a quiet, middle-class
CF | neighborhood. The road is pretty long to walk on foot but you have no
CF | other choice. To the west, between the houses on that side of the
CF | road, you can see a very wide expanse of green lawn belonging to an
CF | old house next to it. It can't be reached from this street without
CF | cutting through yards. An open garage happens to be to the east.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Road Bend Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Road Bend
CF | A neighborhood road bends here, running north to east. You can see
CF | homes lining the street in both directions. Light woods are to the
CF | south.
CF |
CF | You can see Noemi and Darius here.
CF |
CF | Clem arrives from the north.
CF |
CF | You hear a plane fly overhead.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Light Woods Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Light Woods
CF | The trees are sparser around this area. You can see a neighborhood
CF | road through the trees to the north. The woods are deeper in all other
CF | directions.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Deep Woods Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Deep Woods
CF | From here, you can only see trees in all directions. It's easy to get
CF | disoriented. The woods seem to get lighter to the north and there is
CF | something in the leaves to the west.
CF |
CF | You can see Dalton here.
CF |
CF | Clem arrives from the north.
CF |
CF | Cade arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pond of Leaves Neighborhood
CF | >
CF | > W
CF |
CF |
CF | Pond of Leaves
CF | The ground is very sunken here. The surrounding trees have dumped a
CF | pond of leaves. At the northwest end of the leaf pond, you can see a
CF | small cement structure with a rusty grating. A light trail heads east
CF | through the trees.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Leafy Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Leafy Tunnel
CF | You are in an underground tunnel, carved into the rough-hewn earth.
CF | The ceiling is low and the ground is covered with dead leaves. A rusty
CF | grating is to the southeast and another exit, to the north, leads
CF | down.
CF |
CF | Clem arrives from the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Narrow Bend Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Narrow Bend
CF | This passage is narrow and bends from the west to a passage upwards to
CF | the south.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Low Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Low Tunnel
CF | This is a roughly square, hewn passage through the earth. The ceiling
CF | is quite low here, forcing you to stoop slightly. Exits lead into
CF | darkness northeast, east, and west.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | You can also see Max here.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "drop generator"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > DROP GENERATOR
CF |
CF | Dropped.
CF |
CF | You hear the tinkling of a small bell.
CF |
CF | >
DavidW says (to ClubFloyd), "drop gas"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > DROP GAS
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about artifact"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > ASK CLEM ABOUT ARTIFACT
CF |
CF | You already asked Clem about the artifact. It went:
CF |
CF | He nods.
CF |
CF | "Max says there are three pieces total. I'm going to solder them
CF | back together for him."
CF | > Jacqueline | ## Multiple traversals in the story can be narratively rewarding. Stay curious. If you're stuck, examining things usually yields clues.
DavidW says, "Maybe Noemi will let me enter the museum now."
DavidW says (to ClubFloyd), "w"
CF ] Dusty Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Dusty Tunnel
CF | This dusty tunnel runs from the east to the southwest.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Small Round Room Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Small Round Room
CF | This carved-out chamber is basically round. Three passages lead into
CF | darkness: north, northeast, and southwest.
CF |
CF | Clem arrives from the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Shadowy Tunnel
CF | Despite the light, the shadows in this part of the tunnels seem really
CF | dark and forboding. A passage leads northeast and a small hatchway
CF | leads up.
CF |
CF | Clem arrives from the northeast.
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > U
CF |
CF |
CF | Museum Storage
CF | This is evidently the storage room for a small office or store. The
CF | room is filled with various art displays featuring wildfowl. There are
CF | paintings, dioramas, and other strange, bird-related creations. An old
CF | locker sits in the corner, a passage leads down into darkness in
CF | another corner, and a door is to the north.
CF |
CF | Clem comes up from below.
CF |
CF | > Jacqueline says, "I do have a hard stop at the top of the hour, fwiw. I do not anticipate we will finish today."
DavidW says (to ClubFloyd), "x locker"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > X LOCKER
CF |
CF | It's a large, dusty locker. There is a tag on it.
CF |
CF | >
DavidW says (to ClubFloyd), "x tag"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > X TAG
CF |
CF | To Be Returned To Native American Foundation.
CF |
CF | >
DavidW says (to ClubFloyd), "open locker"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > OPEN LOCKER
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock it"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > UNLOCK IT
CF |
CF | What do you want to unlock the old locker with?
CF |
CF | >
DavidW says (to ClubFloyd), "x paintings"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > X PAINTINGS
CF |
CF | It's like a museum's collection of outdated displays. All of them are
CF | wildfowl-related; ducks, quail, geese and the like.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Office Museum of
CF | Wildfo
CF | >
CF | > N
CF |
CF | (first opening the backroom door)
CF |
CF | Office
CF | This is a small office with doors to the west and south. The only
CF | furnishings are a desk and chair.
CF |
CF | On the desk is a laptop.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Office Museum of
CF | Wildfo
CF | >
CF | > X DESK
CF |
CF | It's an ordinary office desk. It has a drawer that is closed.
CF |
CF | On the desk is a laptop.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Office Museum of
CF | Wildfo
CF | >
CF | > OPEN DRAWER
CF |
CF | You open the drawer, revealing an old key.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] Office Museum of
CF | Wildfo
CF | >
CF | > TAKE KEY
CF |
CF | You take the old key from the drawer.
CF |
CF | >
DavidW says (to ClubFloyd), "x laptop"
CF ] Office Museum of
CF | Wildfo
CF | >
CF | > X LAPTOP
CF |
CF | You don't need to mess with someone else's computer.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Gallery Museum of
CF | Wildfo
CF | >
CF | > W
CF |
CF | (first opening the office door)
CF |
CF | Gallery
CF | This large-ish room appears to be some sort of ersatz museum
CF | specializing in wildfowl art; ducks, geese, quail, and the like. There
CF | are paintings, dioramas, sculptures, and other creations. A door to a
CF | back office is to the east, a bathroom door is to the south, and the
CF | museum entrance is to the west.
CF |
CF | Clem arrives from the east.
CF |
CF | > Jade exclaims, "oh, the key!"
DavidW says (to ClubFloyd), "s"
CF ] Gallery Museum of
CF | Wildfo
CF | >
CF | > S
CF |
CF | You poke your head in the bathroom but find nothing interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "x dioramas"
CF ] Gallery Museum of
CF | Wildfo
CF | >
CF | > X DIORAMAS
CF |
CF | There are paintings, dioramas, sculptures, and other creations
CF | featuring ducks, geese, quail, and the like.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Gallery Museum of
CF | Wildfo
CF | >
CF | > W
CF |
CF | The entrance to the museum is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Gallery Museum of
CF | Wildfo
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Office Museum of
CF | Wildfo
CF | >
CF | > E
CF |
CF |
CF | Office
CF | This is a small office with doors to the west and south. The only
CF | furnishings are a desk and chair.
CF |
CF | On the desk is a laptop.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > S
CF |
CF |
CF | Museum Storage
CF | This is evidently the storage room for a small office or store. The
CF | room is filled with various art displays featuring wildfowl. There are
CF | paintings, dioramas, and other strange, bird-related creations. An old
CF | locker sits in the corner, a passage leads down into darkness in
CF | another corner, and a door is to the north.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock locker with key"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > UNLOCK LOCKER WITH KEY
CF |
CF | You unlock the old locker.
CF |
CF | >
DavidW says (to ClubFloyd), "open locker"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > OPEN LOCKER
CF |
CF | You open the old locker, revealing the second artifact.
CF |
CF | >
DavidW says (to ClubFloyd), "take artifact"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > TAKE ARTIFACT
CF |
CF | You take the second artifact from the old locker.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Museum Storage Museum of
CF | Wildfo
CF | >
CF | > X IT
CF |
CF | This artifact is made of some sort of metal and is about the size of
CF | an open palm.
CF |
CF | > Jade says, "2 out of 3"
DavidW says (to ClubFloyd), "d"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > D
CF |
CF |
CF | Shadowy Tunnel
CF | Despite the light, the shadows in this part of the tunnels seem really
CF | dark and forboding. A passage leads northeast and a small hatchway
CF | leads up.
CF |
CF | Clem comes down from above.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Shadowy Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Small Round Room Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Small Round Room
CF | This carved-out chamber is basically round. Three passages lead into
CF | darkness: north, northeast, and southwest.
CF |
CF | Clem arrives from the southwest.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Dusty Tunnel Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Dusty Tunnel
CF | This dusty tunnel runs from the east to the southwest.
CF |
CF | Clem arrives from the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar is a strange artifact.
CF |
CF | You can also see a gas canister, a hand-held generator and Max here.
CF |
CF | Clem arrives from the west.
CF |
CF | You hear footsteps echoing nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "put second on altar"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > PUT SECOND ON ALTAR
CF |
CF | You put the second artifact on the make-shift altar.
CF |
CF | You hear the tinkling of a small bell.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] The Meeting Place Maze of Tunnels
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Long Tunnel
CF | This featureless tunnel runs north to south.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Junction Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | Clem arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Wide Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Wide Tunnel
CF | This wide tunnel runs east to northwest.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Damp Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Damp Tunnel
CF | The sides of this tunnel, for some reason, are dripping wet. Dark
CF | passages lead northwest, southeast, and southwest.
CF |
CF | Clem arrives from the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Cluttered Tunnel
CF | This dusty tunnel is cluttered with junk from ages past. Everything
CF | from headless mannequins, hanging clothes, an old trunk and some
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust
CF | covers all. This stuff hasn't been touched in decades. Dark passages
CF | lead southeast and west.
CF |
CF | Clem arrives from the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Basement Andelman House
CF | >
CF | > W
CF |
CF |
CF | Basement
CF | This basement is a hoarder's wet dream. It is crammed to the corners
CF | with an assortment of dust-covered junk. A narrow path exists from a
CF | dark passage east to a wooden staircase leading up to the north.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Basement Andelman House
CF | >
CF | > X JUNK
CF |
CF | Beneath the dust, in the darkness, you can make out things like boxes,
CF | furniture of all kinds, folded clothes and other fabrics, a couple of
CF | sewing machines and other useless belongings.
CF |
CF | >
DavidW says (to ClubFloyd), "x boxes"
CF ] Basement Andelman House
CF | >
CF | > X BOXES
CF |
CF | Beneath the dust, in the darkness, you can make out things like boxes,
CF | furniture of all kinds, folded clothes and other fabrics, a couple of
CF | sewing machines and other useless belongings.
CF |
CF | >
DavidW says (to ClubFloyd), "search junk"
CF ] Basement Andelman House
CF | >
CF | > SEARCH JUNK
CF |
CF | After a cursory search, you realize you'd just be wasting your time.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > N
CF |
CF |
CF | Kitchen/Dining
CF | This largish room is obviously the kitchen with enough space for a
CF | dining table and four chairs. The place doesn't seem deserted but it
CF | also lacks a lived-in vibe, as if this were a seldom-used vacation
CF | home. You can make out a living room to the east and steps leading
CF | down into darkness are by the south wall.
CF |
CF | Guarding the room is a fearsome pitbull. He eyes you while growling.
CF |
CF | Clem comes up from below.
CF |
CF | > Jade exclaims, "I feel observed!"
DavidW says (to ClubFloyd), "x pitbull"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > X PITBULL
CF |
CF | It is a strong, wide specimen of dog with a large mouth that you're
CF | sure is filled with fangs.
CF |
CF | >
DavidW says (to ClubFloyd), "ask clem about pitbull"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > ASK CLEM ABOUT PITBULL
CF |
CF | Clem doesn't have anything useful to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "pet pitbull"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > PET PITBULL
CF |
CF | You've been taught better than that.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > E
CF |
CF | You're not getting past this dog that easy.
CF |
CF | > DavidW asks, "My only guess it to give it a dead rat. Any other ideas?"
Jacqueline says, "That would make sense."
DavidW asks, "The jar of preserves?"
Jade says, "give it"
Roger says, "throwing a stick? We got that knife and we got trees."
DavidW says (to ClubFloyd), "open jar"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > OPEN JAR
CF |
CF | Something tells you to keep it sealed, at least for now.
CF |
CF | > Jacqueline says, "Dogs like weird terrible things like that."
DavidW says, "I didn't take the rat. I'll have to fetch it."
Jacqueline says, "Remember that time we used a dead... what was it? A dead possum? Something we had to scrape off the ground with a shovel to get past a dog."
DavidW says (to ClubFloyd), "s"
CF ] Basement Andelman House
CF | >
CF | > S
CF |
CF |
CF | Basement
CF | This basement is a hoarder's wet dream. It is crammed to the corners
CF | with an assortment of dust-covered junk. A narrow path exists from a
CF | dark passage east to a wooden staircase leading up to the north.
CF |
CF | Clem comes down from above.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Cluttered Tunnel
CF | This dusty tunnel is cluttered with junk from ages past. Everything
CF | from headless mannequins, hanging clothes, an old trunk and some
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust
CF | covers all. This stuff hasn't been touched in decades. Dark passages
CF | lead southeast and west.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Damp Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Damp Tunnel
CF | The sides of this tunnel, for some reason, are dripping wet. Dark
CF | passages lead northwest, southeast, and southwest.
CF |
CF | Clem arrives from the northwest.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Wide Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Wide Tunnel
CF | This wide tunnel runs east to northwest.
CF |
CF | Clem arrives from the northwest.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Junction Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | Clem arrives from the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sunken Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Sunken Tunnel
CF | The floor of this tunnel is sunken about a foot, causing you to have
CF | to step up and down into and out of it. Passages lead south and west.
CF |
CF | Off to the side, you can see the bloated body of a dead rat.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "take rat"
CF ] Sunken Tunnel Maze of Tunnels
CF | >
CF | > TAKE RAT
CF |
CF | You pick up the dead rat from the ground.
CF |
CF | > Jade says, "Clem is our shadow now"
DavidW says (to ClubFloyd), "w"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | Clem arrives from the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Junction Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | Clem arrives from the east.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Wide Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Wide Tunnel
CF | This wide tunnel runs east to northwest.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Damp Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Damp Tunnel
CF | The sides of this tunnel, for some reason, are dripping wet. Dark
CF | passages lead northwest, southeast, and southwest.
CF |
CF | Clem arrives from the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Cluttered Tunnel Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Cluttered Tunnel
CF | This dusty tunnel is cluttered with junk from ages past. Everything
CF | from headless mannequins, hanging clothes, an old trunk and some
CF | cardboard boxes have been jammed in here and evidently forgotten. Dust
CF | covers all. This stuff hasn't been touched in decades. Dark passages
CF | lead southeast and west.
CF |
CF | Clem arrives from the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Basement Andelman House
CF | >
CF | > W
CF |
CF |
CF | Basement
CF | This basement is a hoarder's wet dream. It is crammed to the corners
CF | with an assortment of dust-covered junk. A narrow path exists from a
CF | dark passage east to a wooden staircase leading up to the north.
CF |
CF | Clem arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > N
CF |
CF |
CF | Kitchen/Dining
CF | This largish room is obviously the kitchen with enough space for a
CF | dining table and four chairs. The place doesn't seem deserted but it
CF | also lacks a lived-in vibe, as if this were a seldom-used vacation
CF | home. You can make out a living room to the east and steps leading
CF | down into darkness are by the south wall.
CF |
CF | Guarding the room is a fearsome pitbull. He eyes you while growling.
CF |
CF | Clem comes up from below.
CF |
CF | >
DavidW says (to ClubFloyd), "give rat to pitbull"
CF ] Kitchen/Dining Andelman House
CF | >
CF | > GIVE RAT TO PITBULL
CF |
CF | You cautiously toss the dead rat to the pitbull. It looks at it for a
CF | moment but then his curiosity gets the better of him and he sniffs it
CF | and proceeds to eat it, buying you some time.
CF |
CF | > Jacqueline asks, "How old are we, again?"
DavidW says (to ClubFloyd), "e"
CF ] Living Room Andelman House
CF | >
CF | > E
CF |
CF | You slip past the distracted pitbull.
CF |
CF | Living Room
CF | This room is a bit of a blast from the past. The furnishings seem to
CF | belong in the 50's, given the style. There is a plain sofa, an
CF | old-fashioned tv, and a fireplace with a mantle. Nothing is dusty yet
CF | everything seems to not have been used in a long time. A foyer is to
CF | the east and a kitchen and dining area is to the west.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x mantle"
CF ] Living Room Andelman House
CF | >
CF | > X MANTLE
CF |
CF | It's a thick slab of wood running across the fireplace.
CF |
CF | On the wooden mantle is the third artifact.
CF |
CF | >
DavidW says (to ClubFloyd), "take artifact"
CF ] Living Room Andelman House
CF | >
CF | > TAKE ARTIFACT
CF |
CF | You take the third artifact from the wooden mantle.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Foyer Andelman House
CF | >
CF | > E
CF |
CF |
CF | Foyer
CF | This is a simple entryway, the front door being to the east. The rest
CF | of the house continues west and an oak staircase winds up to a
CF | landing. A bathroom door is to the north.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Foyer Andelman House
CF | >
CF | > N
CF |
CF | You peer into the bathroom and find nothing special so you return to
CF | the foyer.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Landing Andelman House
CF | >
CF | > U
CF |
CF |
CF | Landing
CF | This is a creaking landing on the second floor of the Andelman House.
CF | A bathroom door is to the west and bedroom doors are to the northeast
CF | and northwest. Steps lead down to the foyer.
CF |
CF | Clem comes up from below.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Landing Andelman House
CF | >
CF | > W
CF |
CF | You look into the bathroom and find nothing special so you return to
CF | the landing.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Landing Andelman House
CF | >
CF | > NW
CF |
CF | The bedroom door is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Landing Andelman House
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Landing Andelman House
CF | >
CF | > NE
CF |
CF | The bedroom door is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Foyer Andelman House
CF | >
CF | > D
CF |
CF |
CF | Foyer
CF | This is a simple entryway, the front door being to the east. The rest
CF | of the house continues west and an oak staircase winds up to a
CF | landing. A bathroom door is to the north.
CF |
CF | Clem comes down from above.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] West Wicomico St Neighborhood
CF | >
CF | > E
CF |
CF | (first opening front door)
CF |
CF | West Wicomico St
CF | Wicomico Street leads northeast from this corner where Southerland
CF | Drive begins, heading north. A short dead-end is to the south. More
CF | houses surround you.
CF |
CF | Clem arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Storm Drain Neighborhood
CF | >
CF | > S
CF |
CF |
CF | Storm Drain
CF | This is a small dead-end off from where Wicomico Street meets
CF | Southerland Drive to the north. You are surrounded by houses'
CF | backyards and the only feature is a wide storm drain off to the side.
CF |
CF | You can see Finlay here.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "ask finlay about cat"
CF ] Storm Drain Neighborhood
CF | >
CF | > ASK FINLAY ABOUT CAT
CF |
CF | You speak to Finlay, "I'm looking for a white cat. Have you seen one?"
CF |
CF | "Yeah!" He says, a little over-excited about it, "I saw one just a
CF | little bit ago. In the tunnels."
CF |
CF | The wind dies down.
CF |
CF | >
DavidW says (to ClubFloyd), "ask finlay about max"
CF ] Storm Drain Neighborhood
CF | >
CF | > ASK FINLAY ABOUT MAX
CF |
CF | "So how long has this been going on?" You ask Finlay. He thinks for a
CF | moment.
CF |
CF | "The first time was a few nights ago. Max was acting crazy and started
CF | scaring us by telling things about us that no one could know. The fits
CF | come and go but now when he's like that, he's started talking about
CF | finding parts of a broken artifact. He says the pieces are
CF | close by."
CF |
CF | >
DavidW says (to ClubFloyd), "ask finlay about artifact"
CF ] Storm Drain Neighborhood
CF | >
CF | > ASK FINLAY ABOUT ARTIFACT
CF |
CF | "You need to give that to Max."
CF |
CF | You hear the voices of children nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bent Tunnel Maze of Tunnels
CF | >
CF | > D
CF |
CF |
CF | Bent Tunnel
CF | This short tunnel bends but is essentially a dead-end. It originates
CF | to the south but there's also what looks to be a climbable hole in the
CF | ceiling at the end of the bend.
CF |
CF | Clem comes down from above.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Junction Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Long Tunnel
CF | This featureless tunnel runs north to south.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. The south wall itself has an intricate design
CF | carved all over it. Dim, flickering illumination comes from various
CF | candles on the make-shift altar. Passages lead into darkness north,
CF | east, and west.
CF |
CF | On the make-shift altar are the second artifact and a strange
CF | artifact.
CF |
CF | You can also see a gas canister, a hand-held generator and Max here.
CF |
CF | Clem arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "give artifact to max"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > GIVE ARTIFACT TO MAX
CF |
CF | (the third artifact to Max)
CF | You hand the artifact to Max who takes it without saying anything.
CF |
CF | You hear the tinkling of a small bell.
CF |
CF | >
DavidW says (to ClubFloyd), "give second to max"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > GIVE SECOND TO MAX
CF |
CF | (first taking the second artifact)
CF | Max takes the artifact from you with a hungry look in his eyes.
CF |
CF | Upon receiving the final artifact, Max's eyes fold back into his head
CF | again.
CF |
CF | He turns to Clem and carefully hands him the artifact pieces.
CF |
CF | "Forge them." Max says in his gutteral voice, black drool developing
CF | in the corners of his mouth.
CF |
CF | "I don't know about forge, but I will solder." Clem replies. He looks
CF | at you, "Give me the hand-held generator."
CF |
CF | "Wait for the others, Clem." Max suggests.
CF |
CF | > Jade says, "save"
DavidW says (to ClubFloyd), "give generator to clem"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > GIVE GENERATOR TO CLEM
CF |
CF | (first taking the hand-held generator)
CF | Clem looks at you. "Don't hand it to me empty, boss. C'mon now."
CF |
CF | > Jacqueline says, "Yeah, um, maybe save now."
DavidW says (to ClubFloyd), "put gas in generator"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > PUT GAS IN GENERATOR
CF |
CF | You fill the generator with gas.
CF |
CF | >
DavidW says (to ClubFloyd), "push save"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > PUSH SAVE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] The Meeting Place Maze of Tunnels
CF | > SAVEOk.
CF |
CF | > Jacqueline looks nervous.
DavidW says (to ClubFloyd), "give generator to clem"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > GIVE GENERATOR TO CLEM
CF |
CF | You give the hand-held generator to Clem.
CF |
CF | Finlay arrives from the north.
CF |
CF | Ahead of you, Peanut zips by quickly, ducking out of sight.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | Dalton arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | Darius arrives from the east.
CF |
CF | You hear the tinkling of a small bell.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | Noemi arrives from the east.
CF |
CF | Cade arrives from the east.
CF |
CF | Clem takes the two wayward artifact pieces to the larger artifact on
CF | the make-shift altar. After setting up the generator and his soldering
CF | iron, he gets to work. You wait with the others.
DavidW says (to ClubFloyd), "z"
DavidW pushes the green 'space' button.
CF ]
CF |
CF |
CF | Finally, he steps back; the artifact complete. You see it looks like
CF | some sort of large, sharp bullet or projectile. Clem says, "It looks
CF | like some sort of large, sharp bullet or projectile." Jacqueline says, "haha"
DavidW pushes the green 'space' button.
CF | like some sort of large, sharp bullet or projectile."
CF |
CF | Max, now back to himself, makes a motion toward the artifact but then
CF | it happens. In less than a second, everything changes.
DavidW pushes the green 'space' button.
CF | it happens. In less than a second, everything changes.
CF |
CF | The artifact raises from the altar and into the air. The kids in the
CF | chamber stare at it in disbelief.
CF |
CF | It pivots its pointed end to aim at the southern wall of carvings. In
CF | an earsplitting moment, it flies at the wall faster than you can
CF | follow. The wall explodes into a litter of rubble.
DavidW says (to ClubFloyd), "push space"
DavidW pushes the green 'space' button.
CF | follow. The wall explodes into a litter of rubble.As you wipe the dust
CF | from your uniform, you see a new tunnel is to the south; a dark tunnel
CF | older than the others.
DavidW pushes the green 'space' button.
CF ] The Meeting Place Maze of Tunnels
CF | older than the others.Finlay, Dalton, and Darius quickly make for the
CF | exits while Noemi, Cade, Max, and Clem stand their ground.
CF |
CF | > Jacqueline says, "Okay."
Jacqueline says, "LESSSSSGOOOOOO"
DavidW says (to ClubFloyd), "s"
CF ] Secret Tunnel Forgotten Area
CF | >
CF | > S
CF |
CF |
CF | Secret Tunnel
CF | This tunnel feels ominous. The darkness seems harder to penetrate.
CF | Bones of all kinds are stuck into the walls making you feel that this
CF | place is a burial place. The meeting chamber is to the north and this
CF | tunnel continues south.
CF |
CF | Max arrives from the north.
CF |
CF | Clem arrives from the north.
CF |
CF | Noemi arrives from the north.
CF |
CF | Cade arrives from the north.
CF |
CF | "We've released The Mother." Max says ominously.
CF |
CF | "Put a lid on it, kid." Clem suggests.
CF |
CF | But you inquire further, "What does that mean, Max?" You ask. He
CF | shrugs.
CF |
CF | "I don't know. It used me to get us this far but now no further." He
CF | replies.
CF |
CF | >
DavidW says (to ClubFloyd), "x bones"
CF ] Secret Tunnel Forgotten Area
CF | >
CF | > X BONES
CF |
CF | Bones of all kinds are stuck in the walls as if the place was
CF | plastered with bodies at one point.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Pit Forgotten Area
CF | >
CF | > S
CF |
CF |
CF | The Pit
CF | This chamber is empty save for one feature: a craggly pit in the
CF | center from which a sinister red glow emanates. The walls are covered
CF | in bones and the only exit is a passage to the north.
CF |
CF | Max arrives from the north.
CF |
CF | Clem arrives from the north.
CF |
CF | Noemi arrives from the north.
CF |
CF | Cade arrives from the north.
CF |
CF | "What in Christ's ass is this place, boss?" Clem asks.
CF |
CF | Noemi points at the pit, "What's down there?"
CF |
CF | Max answers, "The Mother."
CF |
CF | "What is it?" You implore. He looks at you, "I dunno. The Native
CF | Americans sealed her up. She used us to break free."
CF |
CF | You hear an undescribable noise from the pit. It echoes in the
CF | chamber. As it dies down, Clem remarks, "This isn't good, boss. I've
CF | seen good before and it didn't look anything like this."
CF |
CF | >
DavidW says (to ClubFloyd), "x pit"
CF ] The Pit Forgotten Area
CF | >
CF | > X PIT
CF |
CF | You're afraid to get too close as you've no idea how deep it goes or
CF | what is causing the red glow. The hole is easily wide enough to be a
CF | falling hazard.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf9"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] The Pit Forgotten Area
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "jump in pit"
CF ] The Pit Forgotten Area
CF | >
CF | > JUMP IN PIT
CF |
CF | I only understood you as far as wanting to jump.
CF |
CF | >
Jacqueline says (to ClubFloyd), "enter pit"
CF ] The Pit Forgotten Area
CF | >
CF | > ENTER PIT
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "ask max about mother"
CF | >
CF | > ASK MAX ABOUT MOTHER
CF |
CF | Max doesn't have anything useful to say about that.
CF |
CF | Before you can think, three hideous, slimy tentacles rear up from the
CF | pit and seem to look around the room.
CF |
CF | Cade makes a run for it. Jacqueline exclaims, "!!"
DavidW pushes the green 'space' button.
CF ] The Pit Forgotten Area
CF | Cade makes a run for it.The tentacles suddenly lash out, each one
CF | grabbing Max, Clem, and Noemi. They struggle and squirm as the
CF | tentacles pull them toward the pit.
CF |
CF | >
DavidW says (to ClubFloyd), "cut tentacles with knife"
CF ] The Pit Forgotten Area
CF | >
CF | > CUT TENTACLES WITH KNIFE
CF |
CF | Which do you mean, the third tentacle, the second tentacle or the
CF | first tentacle?
CF |
CF | > Jacqueline asks, "Ah, well. At least it didn't grab us, amirite?"
DavidW says (to ClubFloyd), "third"
CF ] The Pit Forgotten Area
CF | >
CF | > THIRD
CF |
CF | (first taking the pocket knife)
CF | You stab at the tentacle with the pocket knife but nothing occurs as
CF | the pocket knife is folded up.
CF |
CF | >
DavidW says (to ClubFloyd), "open knife"
CF ] The Pit Forgotten Area
CF | >
CF | > OPEN KNIFE
CF |
CF | You unfold the knife from the hilt.
CF |
CF | > Jacqueline says, "Wow, game."
DavidW says (to ClubFloyd), "cut third with knife"
CF ] The Pit Forgotten Area
CF | >
CF | > CUT THIRD WITH KNIFE
CF |
CF | You stab at the tentacle that has Noemi. The blade sinks deep into its
CF | surface. The tentacle releases Noemi. You go to help her up but
CF | suddenly, she looks behind you and shouts, "Hey!" at the tentacle
CF | which was about to grab you next. This confuses the tentacle long
CF | enough for you to stab at it again, slicing it deep. The tentacle
CF | shivers and slides back into the pit.
CF |
CF | The tentacle that grabbed Max is pulling him closer to the pit!
CF |
CF | Clem is being dragged closer to the pit by a slimy tentacle!
CF |
CF | A tentacle has Noemi around the waist and is dragging her closer to
CF | the pit!
CF |
CF | >
DavidW says (to ClubFloyd), "cut first with knife"
CF ] The Pit Forgotten Area
CF | >
CF | > CUT FIRST WITH KNIFE
CF |
CF | You stab at the tentacle that has Max and you sink the blade into it.
CF | It tenses and Max cries out, but as you pull the knife back out, the
CF | tentacle releases Max and retreats back into the pit.
CF |
CF | >
DavidW says (to ClubFloyd), "cut second with knife"
CF ] The Pit Forgotten Area
CF | >
CF | > CUT SECOND WITH KNIFE
CF |
CF | You attack the tentacle that has grabbed Clem. Your blade slices it
CF | deep and it releases Clem who stumbles to the ground. The wounded
CF | tentacle shrivels back into the pit.
CF |
CF | Everyone picks themselves up and dusts themselves off, breathing
CF | heavy.
CF |
CF | "We gotta do something about this pit, boss." Clem suggests, "Like
CF | blow it up or something."
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] The Pit Forgotten Area
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a pocket knife
CF | an old key
CF | a pack of newspaper clippings
CF | a jar of old preserves
CF | a scout's uniform (being worn)
CF | a camo backpack (being worn and open)
CF | a heavy flashlight (providing light)
CF | a fire-starter
CF |
CF | > Jacqueline asks, "Who's he calling bos?"
Jacqueline says, "er, boss."
DavidW says, "Us."
Jacqueline says, "Maybe it's just a thing he says, like calling people 'bro'"
DavidW says, "We still have the jar and a fire-starter."
DavidW says, "And the clippings, I suppose."
Jade says, "try the jar now"
DavidW asks, "Can we make a weapon of those and toss it pit-wards?"
DavidW says (to ClubFloyd), "put jar in pit"
CF ] The Pit Forgotten Area
CF | >
CF | > PUT JAR IN PIT
CF |
CF | You fling the jar of old preserves into the craggly pit. It is now
CF | lost forever.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] The Pit Forgotten Area
CF |
CF | > UNDO
CF |
CF | The Pit
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "open jar"
CF ] The Pit Forgotten Area
CF | >
CF | > OPEN JAR
CF |
CF | Something tells you to keep it sealed, at least for now.
CF |
CF | >
DavidW says (to ClubFloyd), "burn pit"
CF ] The Pit Forgotten Area
CF | >
CF | > BURN PIT
CF |
CF | This dangerous act would achieve little.
CF |
CF | >
DavidW says (to ClubFloyd), "break jar"
CF ] The Pit Forgotten Area
CF | >
CF | > BREAK JAR
CF |
CF | You need to have something to attack with.
CF |
CF | >
DavidW says (to ClubFloyd), "burn jar"
CF ] The Pit Forgotten Area
CF | >
CF | > BURN JAR
CF |
CF | This dangerous act would achieve little.
CF |
CF | >
DavidW says (to ClubFloyd), "x fire-starter"
CF ] The Pit Forgotten Area
CF | >
CF | > X FIRE-STARTER
CF |
CF | This is a simple device that manually creates sparks with which to
CF | start a campfire.
CF |
CF | >
DavidW says (to ClubFloyd), "burn clippings"
CF ] The Pit Forgotten Area
CF | >
CF | > BURN CLIPPINGS
CF |
CF | You're not carrying anything that can start a fire.
CF |
CF | >
DavidW says (to ClubFloyd), "take fire-starter"
CF ] The Pit Forgotten Area
CF | >
CF | > TAKE FIRE-STARTER
CF |
CF | You take the fire-starter from the camo backpack.
CF |
CF | >
DavidW says (to ClubFloyd), "burn clippings"
CF ] The Pit Forgotten Area
CF | >
CF | > BURN CLIPPINGS
CF |
CF | You light the corner of the newspapers with the fire-starter but soon
CF | realize it won't be enough fire in enough time. You need to accelerate
CF | this somehow.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] The Pit Forgotten Area
CF |
CF | > UNDO
CF |
CF | The Pit
CF | [Previous turn undone.]
CF |
CF | > DavidW asks, "Do we need that hay now?"
Jade says, "I thought about pulling the hay gown the trapdoor"
DavidW says (to ClubFloyd), "n"
CF ] Secret Tunnel Forgotten Area
CF | >
CF | > N
CF |
CF |
CF | Secret Tunnel
CF | This tunnel feels ominous. The darkness seems harder to penetrate.
CF | Bones of all kinds are stuck into the walls making you feel that this
CF | place is a burial place. The meeting chamber is to the north and this
CF | tunnel continues south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. There is a dark tunnel leading south near a
CF | rubble pile. Dim, flickering illumination comes from various candles
CF | on the make-shift altar. Passages lead into darkness north, east, and
CF | west.
CF |
CF | You can see Cade and a gas canister here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Long Tunnel
CF | This featureless tunnel runs north to south.
CF |
CF | You hear voices from somewhere nearby.
CF |
CF | > Jade says, "* down"
DavidW says (to ClubFloyd), "e"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | You hear the tinkling of a small bell.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Junction Maze of Tunnels
CF | >
CF | > N
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | You hear a cat meowing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Root-Filled Tunnel
CF | This tunnel, carved directly through the ground, is filled with
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of
CF | tiny tentacles. Through the roots, you can see passages to the east
CF | and northwest.
CF |
CF | You hear voices from somewhere nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | A rat scurries by.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > NW
CF |
CF |
CF | Root Cellar
CF | You are in an old root cellar lined with decrepit shelves upon which
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up
CF | to a trapdoor and a dark passage leads southeast.
CF |
CF | You hear voices from somewhere nearby.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Old Barn Neighborhood
CF | >
CF | > U
CF |
CF |
CF | Old Barn
CF | You are in an old barn. The sides are dilapidated and you can tell no
CF | one's been in here for a long time, perhaps for safety reasons. Only a
CF | bale of hay and a trapdoor can be found here. The way back to the
CF | culdesac is to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "take hay"
CF ] Old Barn Neighborhood
CF | >
CF | > TAKE HAY
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "push hay down"
CF ] Old Barn Neighborhood
CF | >
CF | > PUSH HAY DOWN
CF |
CF | The bale of hay cannot be pushed from place to place.
CF |
CF | >
DavidW says (to ClubFloyd), "burn hay"
CF ] Old Barn Neighborhood
CF | >
CF | > BURN HAY
CF |
CF | This dangerous act would achieve little.
CF |
CF | > DavidW says, "okay, it's not the hay."
Jade says, "pull hay"
Roger says, "my guess would have been the gas somehow"
DavidW says (to ClubFloyd), "pull hay"
CF ] Old Barn Neighborhood
CF | >
CF | > PULL HAY
CF |
CF | It is fixed in place.
CF |
CF | > DavidW says, "The gas was for the generator."
Jacqueline says (to ClubFloyd), "search hay"
CF ] Old Barn Neighborhood
CF | >
CF | > SEARCH HAY
CF |
CF | You find nothing of interest.
CF |
CF | > Jade asks, "??"
Roger says, "A thing can be for more than one thing. At least in theory"
DavidW asks, "If the gas is in the generator, won't the canister be empty?"
Jacqueline says, "SIPHON GAS"
Jacqueline says, "(Kidding.)"
DavidW says (to ClubFloyd), "d"
CF ] Root Cellar Maze of Tunnels
CF | >
CF | > D
CF |
CF |
CF | Root Cellar
CF | You are in an old root cellar lined with decrepit shelves upon which
CF | sit dozens of forgotten jars of preserves. A rickety ladder leads up
CF | to a trapdoor and a dark passage leads southeast.
CF |
CF | > Jade says, "Let's see"
DavidW says (to ClubFloyd), "se"
CF ] Root-Filled Tunnel Maze of Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Root-Filled Tunnel
CF | This tunnel, carved directly through the ground, is filled with
CF | overhanging roots, like hundreds of giant spider legs, or hundreds of
CF | tiny tentacles. Through the roots, you can see passages to the east
CF | and northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sloping Room Maze of Tunnels
CF | >
CF | > E
CF |
CF |
CF | Sloping Room
CF | This room slopes upwards from an exit to the east up to a passage to
CF | the west. There is also a tight tunnel leading off to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Tight Tunnel Maze of Tunnels
CF | >
CF | > SW
CF |
CF |
CF | Tight Tunnel
CF | This bending tunnel is a tight squeeze, for some reason. Whoever
CF | carved it must have had a sense of humor. The passage leads northeast
CF | to west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Junction Maze of Tunnels
CF | >
CF | > W
CF |
CF |
CF | Junction
CF | The tunnels cross each other here. Passages lead in each of the
CF | cardinal directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Long Tunnel Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | Long Tunnel
CF | This featureless tunnel runs north to south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > S
CF |
CF |
CF | The Meeting Place
CF | This chamber is slightly larger than any other you've seen down here
CF | and it is roughly square. The only feature is a block of stone shoved
CF | against the south wall. There is a dark tunnel leading south near a
CF | rubble pile. Dim, flickering illumination comes from various candles
CF | on the make-shift altar. Passages lead into darkness north, east, and
CF | west.
CF |
CF | You can see Cade and a gas canister here.
CF |
CF | >
DavidW says (to ClubFloyd), "x gas"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > X GAS
CF |
CF | It's a plastic gas canister. It seems to have plenty of fuel in it.
CF |
CF | > DavidW says, "oh"
Jacqueline says, "Ah."
DavidW says (to ClubFloyd), "take gas"
CF ] The Meeting Place Maze of Tunnels
CF | >
CF | > TAKE GAS
CF |
CF | Now you can pour gas in the generator.
CF |
CF | You pick up the gas canister from the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Secret Tunnel Forgotten Area
CF | >
CF | > S
CF |
CF |
CF | Secret Tunnel
CF | This tunnel feels ominous. The darkness seems harder to penetrate.
CF | Bones of all kinds are stuck into the walls making you feel that this
CF | place is a burial place. The meeting chamber is to the north and this
CF | tunnel continues south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Pit Forgotten Area
CF | >
CF | > S
CF |
CF |
CF | The Pit
CF | This chamber is empty save for one feature: a craggly pit in the
CF | center from which a sinister red glow emanates. The walls are covered
CF | in bones and the only exit is a passage to the north.
CF |
CF | You can see Noemi, Clem and Max here.
CF |
CF | >
DavidW says (to ClubFloyd), "light gas"
CF ] The Pit Forgotten Area
CF | >
CF | > LIGHT GAS
CF |
CF | This dangerous act would achieve little.
CF |
CF | > Roger says, "all my pyro instincts are finally paying off"
DavidW says (to ClubFloyd), "put clippings in canister"
CF ] The Pit Forgotten Area
CF | >
CF | > PUT CLIPPINGS IN CANISTER
CF |
CF | You roll up the newspaper clippings and jam them into the gas
CF | canister. They stick out like some sort of demented molotov cocktail.
CF |
CF | >
DavidW says (to ClubFloyd), "light clippings"
CF ] The Pit Forgotten Area
CF | >
CF | > LIGHT CLIPPINGS
CF |
CF | You light the newspapers sticking up out of the gas canister. It's
CF | ready to throw!
CF |
CF | >
DavidW says (to ClubFloyd), "throw canister into pit"
CF | >
CF | > THROW CANISTER INTO PIT
CF |
CF | You toss the flaming gas canister into the craggly pit.
CF |
CF | There is a moment after you throw the fire and fuel into the pit. Then
CF | an inhuman shrieking is heard along with the rumbling of underground
CF | explosions. Rocks from the ceiling drop which you deftly dodge. The
CF | rocks fill and block the pit.
CF |
CF | The pit is sealed once again. Jade says, "welk done"
DavidW pushes the green 'space' button.
CF | The pit is sealed once again."Good job, boss." Clem claps you on the
CF | back, kicking up dust in your faces.
DavidW pushes the green 'space' button.
CF ] The Pit Forgotten Area
CF | back, kicking up dust in your faces.
CF |
CF | *** Once the dust clears, you see Peanut the cat enter
CF | the chamber. She walks up to you and jumps in your arms. ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Jacqueline says, "Okay, we do now deserve to be called boss."
Roger says, "whew, right in the nick of time"
Jacqueline exclaims, "PEANUT!"
DavidW says, "whew"
Jacqueline says, "Huh, yeah. I did not think we would finish."
DavidW says, "but we did"
Jacqueline says, "And also, it doesn't seem that bad so I'm not sure I'd want to replay. We won, seems like."
DavidW says, "teamwork wins again!"
Jacqueline says, "woop woop"
Roger says, "It truly makes the dream work"
Jacqueline nods her head.
Jacqueline says, "Bring it in, y'all. Group hug."
DavidW says, "hug hug hug"
Jade exclaims, "you are awesome!"
DavidW says, "I wonder what the jar is for."
Jade says, "Molotov puzzle seems hard to me"
DavidW says, "Roger guessed it, though."
Jade says, "Do not open it now..."
Roger says, "I had a hunch but it could have been a couple things. Emptying it into the pit and then lighting it, maybe"
Jacqueline exclaims, "Awesomesauce, peeps!"
Jade asks, "are we winning that badge?"
DavidW says, "sure"
Roger says, "we did the community quite a service"
Jacqueline says, "Well, I have a tournament Wingspan game I gotta go get ready for. See you all next week. I like the new time."
Jacqueline exclaims, "I feel like we totally get that badge. Peanut jumped into our arms at the end, after all!"
DavidW says, "I need a nap."
Jade says (to DW), "Thanks for driving"
Roger says, "take care, peeps"




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