ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION 1 *** | ||
DavidW says (to ClubFloyd), "load sleepmask deephome" | ||
CF ] Secret Entrance 1/1 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | You crawl through the tight passageway, your lantern swinging in your | ||
CF | hand, casting shadows that play about all around you. Perhaps a human | ||
CF | would be claustraphobic here, certainly one of the Elves would, but | ||
CF | you are a Dwarven Reclaimer, sent to explore and prepare the abandoned | ||
CF | city for the return of its people. The ancient city awaits, just a | ||
CF | little further up. You shuffle farther in until you finally see the | ||
CF | wooden doorway that brings a large bearded smile to your face. You're | ||
CF | there! You have finally reached... | ||
CF | | ||
CF | | ||
CF | DEEPHOME | ||
CF | A Telleen Adventure | ||
CF | THE RETURN: PART 1 | ||
CF | | ||
CF | For Help type "help" and for credits type...you guessed it, "credits!" | ||
CF | Visit the Telleen homepage at [LINK] | ||
CF | All comments and suggestions should go to Joshua Wise at | ||
CF | YesuSlave@Yahoo.com | ||
CF | Release 1 / Serial number 991210 / Inform v6.15 Library 6/8 | ||
CF | | ||
CF | Secret Entrance | ||
CF | This is a rather dark and small room, having only two exits, back | ||
CF | north the way you came, from the ancestral homes of Tana, or through | ||
CF | the heavily barred wooden door before you that leads southwest and | ||
CF | inward to the abandoned Deephome, abode of the Dwarves in Telleen. It | ||
CF | has been three hundred years since your people lived here. | ||
CF | | ||
CF | The door blocks the way into the city of Deephome. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
Roger says (to f), "say friend" | ||
CF ] Secret Entrance 1/1 | ||
CF | | ||
CF | > SAY FRIEND | ||
CF | | ||
CF | Whom do you want to say to? | ||
CF | | ||
CF | > | ||
Roger says (to cf), "door" | ||
CF ] Secret Entrance 1/1 | ||
CF | | ||
CF | > DOOR | ||
CF | | ||
CF | Whom do you want to say to? | ||
CF | | ||
CF | > | ||
Roger says (to cf), "me" | ||
CF ] Secret Entrance 1/1 | ||
CF | | ||
CF | > ME | ||
CF | | ||
CF | Whom do you want to say to? | ||
CF | | ||
CF | > | Jacqueline says, "hee" | |
Roger says, "whoops" | ||
Jacqueline says, "Hm... This may be the only game I've played where I got a point just for starting the game." | ||
DavidW asks (of Roger), "Are you driving then?" | ||
Roger says, "nah I just wanted to try that off the top of my head before we got into it proper, thanks" | ||
DavidW says (to Jacqueline), "I think there are other games that do, but they're very rare." | ||
Jacqueline says, "Kinda fun." | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Secret Entrance 1/2 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Secret Entrance 1/3 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x order" | ||
CF ] Secret Entrance 1/4 | ||
CF | | ||
CF | > X ORDER | ||
CF | | ||
CF | The note reads: | ||
CF | "Reclaimer: | ||
CF | | ||
CF | You have the esteemed duty to return to our Mountain Kingdom of | ||
CF | Deephome and prepare it for our return. There are several things a | ||
CF | Reclaimer must do: | ||
CF | | ||
CF | 1. Restore Power to the City | ||
CF | 2. Restore Water to the city. | ||
CF | 3. Visit each location and make sure it is safe, a quick appraisal | ||
CF | should be sufficient. | ||
CF | 4. Open the City Gates once more. | ||
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. | ||
CF | | ||
CF | May the Peace of Kraxis go with you | ||
CF | | ||
CF | King Derash of the Mountain Tana, the year 782 SK." | ||
CF | | ||
CF | > | Jacqueline says, "'As beardy as ever' would have been a fun >X ME" | |
DavidW says, "yeah, a bearded PC is also rare." | ||
Jacqueline says, "I feel like sending just one dwarf for this is possibly not the safest or most efficient." | ||
DavidW says (to ClubFloyd), "x lantern" | ||
CF ] Secret Entrance 1/5 | ||
CF | | ||
CF | > X LANTERN | ||
CF | | ||
CF | This is an old and trusty (not rusty) lantern that has been in your | ||
CF | family for centuries. It has yet to shut off at an inopportune | ||
CF | moment. However, there is a saying in your family..."That lantern is | ||
CF | bound to go off at an inopportune time sometime!" | ||
CF | | ||
CF | > | Jacqueline says, "FORESHADOWING" | |
DavidW says, "literally" | ||
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Secret Entrance 1/6 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | This door is made of thick and sturdy wood. It has three symbols on | ||
CF | it, a tree, a house, and a mountain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Secret Entrance 1/7 | ||
CF | | ||
CF | > X TREE | ||
CF | | ||
CF | The tree symbol looks as if it were etched into the wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Secret Entrance 1/8 | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | It is the typical human house, maybe two stories. It is etched into | ||
CF | the wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mountain" | ||
CF ] Secret Entrance 1/9 | ||
CF | | ||
CF | > X MOUNTAIN | ||
CF | | ||
CF | The mountain looks mighty, a high peak among the clouds. It is etched | ||
CF | into the wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Secret Entrance 1/10 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Secret Entrance 1/11 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Secret Entrance | ||
CF | This is a rather dark and small room, having only two exits, back | ||
CF | north the way you came, from the ancestral homes of Tana, or through | ||
CF | the heavily barred wooden door before you that leads southwest and | ||
CF | inward to the abandoned Deephome, abode of the Dwarves in Telleen. It | ||
CF | has been three hundred years since your people lived here. | ||
CF | | ||
CF | The door blocks the way into the city of Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unbar door" | ||
CF ] Secret Entrance 1/11 | ||
CF | | ||
CF | > UNBAR DOOR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bar" | ||
CF ] Secret Entrance 1/11 | ||
CF | | ||
CF | > X BAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I suppose we should push the symbols" | |
DavidW says (to ClubFloyd), "x order" | ||
CF ] Secret Entrance 1/12 | ||
CF | | ||
CF | > X ORDER | ||
CF | | ||
CF | The note reads: | ||
CF | "Reclaimer: | ||
CF | | ||
CF | You have the esteemed duty to return to our Mountain Kingdom of | ||
CF | Deephome and prepare it for our return. There are several things a | ||
CF | Reclaimer must do: | ||
CF | | ||
CF | 1. Restore Power to the City | ||
CF | 2. Restore Water to the city. | ||
CF | 3. Visit each location and make sure it is safe, a quick appraisal | ||
CF | should be sufficient. | ||
CF | 4. Open the City Gates once more. | ||
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. | ||
CF | | ||
CF | May the Peace of Kraxis go with you | ||
CF | | ||
CF | King Derash of the Mountain Tana, the year 782 SK." | ||
CF | | ||
CF | > | Jacqueline says, "I was thinking 'touch' but then figured this game was too old for that." | |
Lionheart asks, "Is there a new floyditorium?" | ||
Jacqueline says (to Lionheart), "Yeah, for the last several years." | ||
Jacqueline says, "Let me get you a pass, one sec." | ||
Jacqueline gets ClubFloyd Pass 09. | Jacqueline says (to DW), "Gimme a sec." | |
Jacqueline gets bored and wanders off to the Toyshop. | DavidW says, "of course" | |
Jacqueline has arrived. | ||
Lionheart has arrived. | Jacqueline says, "There we go." | |
Jacqueline says, "I can add you to the lock, but that is quicker for now." | ||
DavidW says, "welcome LH" | ||
Jacqueline says, "Yes! Welcome." | ||
DavidW asks, "If this is a mountain home, maybe we just push mountain then house and leave tree alone?" | ||
DavidW says (to ClubFloyd), "push mountain" | ||
CF ] Secret Entrance 6/13 | ||
CF | | ||
CF | > PUSH MOUNTAIN | ||
CF | | ||
CF | As you touch the finely etched symbol, you hear a click and a whir. | ||
CF | Then the door swings open before you, opening into the abandoned city | ||
CF | of Deephome. | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | DavidW says, "oh. simpler" | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Northern Guard Post 7/14 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Northern Guard Post | ||
CF | This guard post is small and inconspicuous, but positioned so that no | ||
CF | one unwanted takes advantage of the secret entrance to the northeast, | ||
CF | which is disguised as a common fireplace. On the northwest wall is a | ||
CF | cabinet. To the southwest is a small door that leads out to the Main | ||
CF | Hall and there is a tiny table in the middle of the room. | ||
CF | | ||
CF | The cleverly hidden door is open, allowing you to pass through to the | ||
CF | secret tunnel. | ||
CF | | ||
CF | You can also see a cabinet (which is closed) here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline says (to LH), "You should be able to drop that pass, leave and come back without a hassle. If you want to try, go for it." | |
Lionheart asks, "Is there a recap channel for here?" | Jacqueline says (to LH), "Yes. #clubhouse, but you appear to already be on it." | |
DavidW says (to ClubFloyd), "close hidden door" | ||
CF ] Northern Guard Post 7/14 | ||
CF | | ||
CF | > CLOSE HIDDEN DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close fireplace" | ||
CF ] Northern Guard Post 7/15 | ||
CF | | ||
CF | > CLOSE FIREPLACE | ||
CF | | ||
CF | That's not something you can close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Northern Guard Post 7/15 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | Which do you mean, the wooden door or the cabinet? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Northern Guard Post 7/16 | ||
CF | | ||
CF | > X CABINET | ||
CF | | ||
CF | This is a rather small cabinet, only about three feet high, but is | ||
CF | made of sturdy wood and has a door on the front. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Northern Guard Post 7/17 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the cabinet, revealing a Sword and a shield. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from it" | ||
CF ] Northern Guard Post 7/18 | ||
CF | | ||
CF | > TAKE ALL FROM IT | ||
CF | | ||
CF | Sword: Removed. | ||
CF | shield: Removed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sword" | ||
CF ] Northern Guard Post 7/19 | ||
CF | | ||
CF | > X SWORD | ||
CF | | ||
CF | This blade is rather short, perhaps a foot an a half long. It is | ||
CF | rather plain, with a leather wrapped grip and simple steel pommel, but | ||
CF | it is weighted wonderfully and has a rather serious looking edge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shield" | ||
CF ] Northern Guard Post 7/20 | ||
CF | | ||
CF | > X SHIELD | ||
CF | | ||
CF | This small leather buckler is typical of the Dwarven guards throughout | ||
CF | the kingdom. A simple wooden disk covered with leather, dotted by | ||
CF | steel studs to keep it together. A fairly effective tool. | ||
CF | | ||
CF | > | Jacqueline says, "Convenient." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Northern Guard Post 7/21 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Northern Guard Post | ||
CF | This guard post is small and inconspicuous, but positioned so that no | ||
CF | one unwanted takes advantage of the secret entrance to the northeast, | ||
CF | which is disguised as a common fireplace. On the northwest wall is a | ||
CF | cabinet. To the southwest is a small door that leads out to the Main | ||
CF | Hall and there is a tiny table in the middle of the room. | ||
CF | | ||
CF | The cleverly hidden door is open, allowing you to pass through to the | ||
CF | secret tunnel. | ||
CF | | ||
CF | You can also see a cabinet (which is empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close secret" | ||
CF ] Northern Guard Post 7/21 | ||
CF | | ||
CF | > CLOSE SECRET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | The red brick hearth is quaint, but inside it holds no logs. Instead | ||
CF | the back is a secret door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close back" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > CLOSE BACK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I don't think I can close the secret door." | |
DavidW says, "I'll just assume it's not important and wandering trolls won't come in." | ||
DavidW says (to ClubFloyd), "open wooden door" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > OPEN WOODEN DOOR | ||
CF | | ||
CF | Which do you mean, the wooden door or the cabinet? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > 1 | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | Which do you mean, the wooden door or the cabinet? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wooden" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > WOODEN | ||
CF | | ||
CF | Which do you mean, the wooden door or the cabinet? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Northern Guard Post 7/22 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | I only understood you as far as wanting to open the southwest wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Main Hall 8/23 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You are met by an imposing and ominous dark phantom that fills most of | ||
CF | the room. | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | You can see a Dark Spirit and a warning note here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline says, "Gosh." | |
Roger says, "mmm, rum" | ||
DavidW says, "I'm sure the Dark Spirit will kindly wait until I've read the note." | ||
DavidW says (to ClubFloyd), "read note" | ||
CF ] Main Hall 8/24 | ||
CF | | ||
CF | > READ NOTE | ||
CF | | ||
CF | (King's Order) | ||
CF | The note reads: | ||
CF | "Reclaimer: | ||
CF | | ||
CF | You have the esteemed duty to return to our Mountain Kingdom of | ||
CF | Deephome and prepare it for our return. There are several things a | ||
CF | Reclaimer must do: | ||
CF | | ||
CF | 1. Restore Power to the City | ||
CF | 2. Restore Water to the city. | ||
CF | 3. Visit each location and make sure it is safe, a quick appraisal | ||
CF | should be sufficient. | ||
CF | 4. Open the City Gates once more. | ||
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. | ||
CF | | ||
CF | May the Peace of Kraxis go with you | ||
CF | | ||
CF | King Derash of the Mountain Tana, the year 782 SK." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x warning note" | ||
CF ] Main Hall 8/25 | ||
CF | | ||
CF | > X WARNING NOTE | ||
CF | | ||
CF | "To whom it may concern: | ||
CF | I tried to fix these blasted elevators, but I am missing the correct | ||
CF | parts. I traveled south to a human town called Ember to procure the | ||
CF | correct parts, but the shop there was all out. They did, however, say | ||
CF | that they would be getting them in soon. Perhaps whoever completes | ||
CF | this task can get what they need there. I am not inclined to stay, | ||
CF | being harrassed by such spirits as are here (which is not in my | ||
CF | contract). | ||
CF | Sincerely, | ||
CF | Bloppop Tinkertoe | ||
CF | Repairdwarf, 479SK. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spirit" | ||
CF ] Main Hall 8/26 | ||
CF | | ||
CF | > X SPIRIT | ||
CF | | ||
CF | This dark form is hard to discern, for it bears no resemblance to | ||
CF | anything distinct. However, from time to time its form seems to | ||
CF | resemble that of a person, tall and towering, but its translucent | ||
CF | mutable form is basically beyond description. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to spirit" | ||
CF ] Main Hall 8/26 | ||
CF | | ||
CF | > TALK TO SPIRIT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spirit, hi" | ||
CF ] Main Hall 8/27 | ||
CF | | ||
CF | > SPIRIT, HI | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | The specter swirls around in a cyclone of misty darkness and seems to | ||
CF | implode, disappearing from sight in a moment. | ||
CF | > | Jacqueline says, "Is this in *our* contract? I suppose it is." | |
DavidW says, "ok, it left on its own. That's nice of it, but we probably need an actual exorcism later." | ||
DavidW asks, "Shall we go south? Or up?" | ||
Jacqueline shrugs. | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] N. Main Street 9/28 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW says, "This'll be fun for me to map later, I'm sure." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Bakery 10/29 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bakery | ||
CF | Great stone ovens line the back wall here, and old and rotted bags of | ||
CF | flour and wheat lay in a far back corner. A small pipe leads from | ||
CF | outside, though one of the walls, emptying into a small cistern that | ||
CF | would have provided the bakers with the water they needed. The exit | ||
CF | is to the west. | ||
CF | | ||
CF | You can see a bottle (which is empty) here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottle" | ||
CF ] Bakery 10/30 | ||
CF | | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bags" | ||
CF ] Bakery 10/31 | ||
CF | | ||
CF | > X BAGS | ||
CF | | ||
CF | These bags stink horribly, the rotten and fermented grain and flour | ||
CF | must have been treated with some magical protection against age, but | ||
CF | it has worn off recently, perhaps in the last five years. The lack of | ||
CF | rodents in Deephome has prevented any of the foul food from | ||
CF | disappearing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Bakery 10/32 | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | This small pipe emerges from the wall and empties into a standing | ||
CF | cistern. It would have provided the bakers with what water they | ||
CF | needed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on pipe" | ||
CF ] Bakery 10/33 | ||
CF | | ||
CF | > TURN ON PIPE | ||
CF | | ||
CF | That's not something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cistern" | ||
CF ] Bakery 10/34 | ||
CF | | ||
CF | > X CISTERN | ||
CF | | ||
CF | This porcelain cistern held several gallons of water for the bakers to | ||
CF | use whenever they would need it. A small pipe leads into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] N. Main Street 10/35 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] N. Main Street 10/35 | ||
CF | | ||
CF | > VERBOSE | ||
CF | | ||
CF | DEEPHOME is now in its "verbose" mode, which always gives long | ||
CF | descriptions of locations (even if you've been there before). | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x bottle" | ||
CF ] N. Main Street 10/36 | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | The clear bottle is empty | ||
CF | | ||
CF | > | DavidW says, "ah. thanks" | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Clothier 11/37 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Clothier | ||
CF | In this room you see the tools of a clothier's trade, generally | ||
CF | dwarven shaped wooden mannequins, a table for cutting, and other tools | ||
CF | scattered about. The exit is to the southwest. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tools" | ||
CF ] Clothier 11/38 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | Here, stored away safely on the wall, are the major tools of a | ||
CF | clothier's trade: pins, needles, scissors, and other assorted items. | ||
CF | They are put neatly in slots on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take scissors" | ||
CF ] Clothier 11/39 | ||
CF | | ||
CF | > TAKE SCISSORS | ||
CF | | ||
CF | You respect the code of law of Dwarves not to take something that | ||
CF | belongs to another dwarf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search tools" | ||
CF ] Clothier 11/40 | ||
CF | | ||
CF | > SEARCH TOOLS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] N. Main Street 11/41 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Scrivener's 12/42 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Scrivener's | ||
CF | This room is very plain and has half a dozen desks and chairs where | ||
CF | the scriveners would sit and write documents for those who could not | ||
CF | read. The exit is to the east. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Roger says, "I would imagine we can use them in the workshop, though" | |
DavidW says (to ClubFloyd), "x desks" | ||
CF ] Scrivener's 12/43 | ||
CF | | ||
CF | > X DESKS | ||
CF | | ||
CF | The desks and chairs are made of sturdy oak wood and are rather plain, | ||
CF | serving only practical purposes of storing papers inside, and having | ||
CF | not one bit of an aesthetic design. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under desks" | ||
CF ] Scrivener's 12/44 | ||
CF | | ||
CF | > LOOK UNDER DESKS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] N. Main Street 12/45 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 13/46 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 14/47 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours and Leshosh's | ||
CF | Encyclopedia here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW says, "yay, an exorcism book" | |
Jacqueline says, "Hooray" | ||
DavidW says (to ClubFloyd), "x fresto's" | ||
CF ] Dwarven Library 14/48 | ||
CF | | ||
CF | > X FRESTO'S | ||
CF | | ||
CF | This old leather-bound book is a bit tattered, but still quite usable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Dwarven Library 14/48 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | What do you want to read that in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open fresto's" | ||
CF ] Dwarven Library 14/49 | ||
CF | | ||
CF | > OPEN FRESTO'S | ||
CF | | ||
CF | That's not something you can open. | ||
CF | | ||
CF | > | Jacqueline says, "A comfy chair." | |
Jacqueline says, "I would like to read books in a comfy chair." | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Dwarven Library 14/49 | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I'm not sure 'what do you want to read that in' means..." | |
DavidW says (to ClubFloyd), "x tasty" | ||
CF ] Dwarven Library 14/50 | ||
CF | | ||
CF | > X TASTY | ||
CF | | ||
CF | This old leather-bound book is a bit tattered, but still quite usable. | ||
CF | | ||
CF | > | Roger says, "comfort denied, a parable for our age" | |
DavidW says (to ClubFloyd), "x encyclopedia" | ||
CF ] Dwarven Library 14/51 | ||
CF | | ||
CF | > X ENCYCLOPEDIA | ||
CF | | ||
CF | This ancient Tome is quite magical in property. It contains knowledge | ||
CF | on nearly all topics around the globe. However, you only have time to | ||
CF | look up those things pertinent to your travels. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up elevator in encyclopedia" | ||
CF ] Dwarven Library 14/52 | ||
CF | | ||
CF | > LOOK UP ELEVATOR IN ENCYCLOPEDIA | ||
CF | | ||
CF | After searching for a while, you decide that its not important enough | ||
CF | to waste any more time on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up dark spirit in encyclopedia" | ||
CF ] Dwarven Library 14/53 | ||
CF | | ||
CF | > LOOK UP DARK SPIRIT IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up dark spirit in fresto's" | ||
CF ] Dwarven Library 14/54 | ||
CF | | ||
CF | > LOOK UP DARK SPIRIT IN FRESTO'S | ||
CF | | ||
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors | ||
CF | Devours. | ||
CF | | ||
CF | > | DavidW says, "oh, that's one book, not two." | |
DavidW says (to ClubFloyd), "take tasty" | ||
CF ] Dwarven Library 14/55 | ||
CF | | ||
CF | > TAKE TASTY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Also, it's a pun." | |
Jacqueline says, "Like, about excoriating rather than exorcising." | ||
DavidW says, "I'm annoyed I can't seem to read any instructions in it." | ||
DavidW says (to ClubFloyd), "read tasty in library" | ||
CF ] Dwarven Library 14/55 | ||
CF | | ||
CF | > READ TASTY IN LIBRARY | ||
CF | | ||
CF | What do you want to read in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read in here" | ||
CF ] Dwarven Library 14/55 | ||
CF | | ||
CF | > READ IN HERE | ||
CF | | ||
CF | What do you want to read in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read in tasty" | ||
CF ] Dwarven Library 14/56 | ||
CF | | ||
CF | > READ IN TASTY | ||
CF | | ||
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors | ||
CF | Devours. | ||
CF | | ||
CF | > | Jacqueline says, "And Hors Devours rather than Hors D'oeuvres" | |
Roger says, "yeah, implementing stuff like a big encyclopaedia is fraught with the risk of disappointing the player" | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] Dwarven Library 14/57 | ||
CF | | ||
CF | > X MURAL | ||
CF | | ||
CF | Here is the mythical tale of the creation of the world. Three lesser | ||
CF | gods can be seen, as can the distant planet of Tiras. A single blue | ||
CF | circle represents Kraxis, above all things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take encylcopedia" | ||
CF ] Dwarven Library 14/57 | ||
CF | | ||
CF | > TAKE ENCYLCOPEDIA | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Dwarven Library 14/58 | ||
CF | | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | (Leshosh's Encyclopedia) | ||
CF | The book is much too heavy for you to lift. After straining for a | ||
CF | minute, you considerately decide not to remove the book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up tiras in it" | ||
CF ] Dwarven Library 14/59 | ||
CF | | ||
CF | > LOOK UP TIRAS IN IT | ||
CF | | ||
CF | The First Creation. Made several thousand years before our own | ||
CF | creation, Tiras was first formed with three races, humans, elves, and | ||
CF | dwarves. These three races intermingled and became indistinct and | ||
CF | Kraxis, displeased called the people out of the world, so that he | ||
CF | might remake it. Only ten chose to go with the Creator, and they | ||
CF | became the lesser gods. Of these, only four survived a climactic war | ||
CF | with the dark god, who was slain. One of the four took the dark god's | ||
CF | place and left the Triumvirate. Kraxis took the Triumvirate and, with | ||
CF | their powers and beings as tools, he fashioned our world of Malli. | ||
CF | Though not as magical as the first world, ours is also not plagued by | ||
CF | the dark god. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up deephome in book" | ||
CF ] Dwarven Library 14/60 | ||
CF | | ||
CF | > LOOK UP DEEPHOME IN BOOK | ||
CF | | ||
CF | (Fresto's Excorcisms and Tasty Hors Devours) | ||
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors | ||
CF | Devours. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up deephome in encyclopedia" | ||
CF ] Dwarven Library 14/61 | ||
CF | | ||
CF | > LOOK UP DEEPHOME IN ENCYCLOPEDIA | ||
CF | | ||
CF | Shortly after the establishment of the Second Kingdom, Deephome was | ||
CF | founded on the ancient site of Barath's Forge, a small community on | ||
CF | the continent of Telleen. The first lord over Deephome was Brandoo | ||
CF | the Elder, and he reigned for almost two hundred years, upon which he | ||
CF | was renamed Brandoo the REALLY Elder and stepped down in favor of his | ||
CF | great grandson (on account that both his children and grandchildren | ||
CF | had already died around the average life expectancy for a dwarf.) | ||
CF | Since its founding, Deephome has experienced relative peace and | ||
CF | prosperity, though recent hauntings have shed some doubt on its future | ||
CF | health. | ||
CF | | ||
CF | > | Roger says, "can you look up the encycl in itself" | |
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "look up encyclopedia in encyclopedia" | ||
CF ] Dwarven Library 14/62 | ||
CF | | ||
CF | > LOOK UP ENCYCLOPEDIA IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Leshosh in encyclopedia" | ||
CF ] Dwarven Library 14/63 | ||
CF | | ||
CF | > LOOK UP LESHOSH IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if Brandoo is still knocking about the place." | |
Jacqueline says, "Brandoo the Extremely Elder Elder..." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dwarven Library 14/64 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Dwarven Library 14/65 | ||
CF | | ||
CF | > X BOOKS | ||
CF | | ||
CF | The books are stacked by the thousands on cases all around the | ||
CF | library. You can't imagine ever having the time to read a hundredth | ||
CF | of them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dwarven Library 14/66 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | The stairs are blocked off by a chain and a sign which reads "closed | ||
CF | for refurbishing. If you need a book, please ask librarian" You | ||
CF | assume it will be a while before you can get hold of one. | ||
CF | | ||
CF | > | Jacqueline says, "We gotta get past there." | |
DavidW asks, "do we?" | ||
Jacqueline says, "If we don't get past there then we won't have been everywhere." | ||
Jacqueline asks, "Isn't that a requirement and the reason we get a point upon each new room?" | ||
DavidW says, "oh, maybe" | ||
DavidW says (to ClubFloyd), "step over chain" | ||
CF ] Dwarven Library 14/66 | ||
CF | | ||
CF | > STEP OVER CHAIN | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break chain" | ||
CF ] Dwarven Library 14/66 | ||
CF | | ||
CF | > BREAK CHAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "o" | |
Jacqueline says, "er, oh" | ||
Jacqueline asks, "So chain is not a word?" | ||
DavidW says (to ClubFloyd), "ask librarian" | ||
CF ] Dwarven Library 14/66 | ||
CF | | ||
CF | > ASK LIBRARIAN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "Shall we visit the temple?" | |
Jacqueline says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 14/67 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Temple of Kraxis 15/68 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Great Temple of Kraxis | ||
CF | The once great and shining temple of the One God, Kraxis, has been | ||
CF | desecrated. Animal dung has been smeared on the beautiful wall | ||
CF | murals, many of the tiles of the floor have been ripped up and thrown | ||
CF | across the room, and the altar, a single large rock, unhewn by hands, | ||
CF | has the statue of a pig-headed god on top of it. The large main doors | ||
CF | lie to the east. | ||
CF | | ||
CF | You can see a Dark Spirit here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline says, "Hiya, Rum." | |
DavidW says (to ClubFloyd), "x murals" | ||
CF ] Great Temple of Kraxis 15/69 | ||
CF | | ||
CF | > X MURALS | ||
CF | | ||
CF | The murals portray the daily practices of the dwarven priests, | ||
CF | bringing sacrifices to the God of Creation. Much of the beauty is | ||
CF | covered by dung, however. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean murals" | ||
CF ] Great Temple of Kraxis 15/70 | ||
CF | | ||
CF | > CLEAN MURALS | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove dung" | ||
CF ] Great Temple of Kraxis 15/71 | ||
CF | | ||
CF | > REMOVE DUNG | ||
CF | | ||
CF | (first taking the dung) | ||
CF | You want to, you really do, but you must obey the sacred laws of | ||
CF | Kraxis. Only the priests may do such things in the Temple. | ||
CF | | ||
CF | > | Jacqueline says, "ha" | |
Jacqueline says, "I'm sure that's not intended." | ||
DavidW says (to ClubFloyd), "x spirit" | ||
CF ] Great Temple of Kraxis 15/72 | ||
CF | | ||
CF | > X SPIRIT | ||
CF | | ||
CF | This dark form is hard to discern, for it bears no resemblance to | ||
CF | anything distinct. However, from time to time its form seems to | ||
CF | resemble that of a person, tall and towering, but its translucent | ||
CF | mutable form is basically beyond description. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read book to spirit" | ||
CF ] Great Temple of Kraxis 15/72 | ||
CF | | ||
CF | > READ BOOK TO SPIRIT | ||
CF | | ||
CF | What do you want to read in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read in spirit" | ||
CF ] Great Temple of Kraxis 15/73 | ||
CF | | ||
CF | > READ IN SPIRIT | ||
CF | | ||
CF | You discover nothing of interest in the Dark Spirit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read in book" | ||
CF ] Great Temple of Kraxis 15/74 | ||
CF | | ||
CF | > READ IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors | ||
CF | Devours. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read excorcism in book" | ||
CF ] Great Temple of Kraxis 15/75 | ||
CF | | ||
CF | > READ EXCORCISM IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Fresto's Excorcisms and Tasty Hors | ||
CF | Devours. | ||
CF | | ||
CF | > | DavidW says, "I hope we can trade this useless book for something else." | |
Jacqueline asks, "Is that really supposed to be Exorcism?" | ||
Lionheart says (to ClubFloyd), "exorcise spirit" | ||
CF ] Great Temple of Kraxis 15/75 | ||
CF | | ||
CF | > EXORCISE SPIRIT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Lionheart says (to ClubFloyd), "banish spirit" | ||
CF ] Great Temple of Kraxis 15/75 | ||
CF | | ||
CF | > BANISH SPIRIT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give book to spirit" | ||
CF ] Great Temple of Kraxis 15/76 | ||
CF | | ||
CF | > GIVE BOOK TO SPIRIT | ||
CF | | ||
CF | You take a step toward the apparition and then two back. It is cold | ||
CF | and foreboding, the fear in you wells to the point of inaction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] Great Temple of Kraxis 15/77 | ||
CF | | ||
CF | > X ALTAR | ||
CF | | ||
CF | This is a rather large boulder, not hewn by mortal hands, as | ||
CF | prescribed in the Venar. It has been desecrated by the statue of a | ||
CF | god with a pig's head. Everything within you cries out for you to | ||
CF | remove it, but you don't, out of obedience to the laws set down by | ||
CF | Kraxis Himself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Great Temple of Kraxis 15/78 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Great Temple of Kraxis | ||
CF | The once great and shining temple of the One God, Kraxis, has been | ||
CF | desecrated. Animal dung has been smeared on the beautiful wall | ||
CF | murals, many of the tiles of the floor have been ripped up and thrown | ||
CF | across the room, and the altar, a single large rock, unhewn by hands, | ||
CF | has the statue of a pig-headed god on top of it. The large main doors | ||
CF | lie to the east. | ||
CF | | ||
CF | You can see a Dark Spirit here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remove dark spirit" | ||
CF ] Great Temple of Kraxis 15/79 | ||
CF | | ||
CF | > REMOVE DARK SPIRIT | ||
CF | | ||
CF | (first taking the Dark Spirit) | ||
CF | I don't suppose the Dark Spirit would care for that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask dark spirit for change" | ||
CF ] Great Temple of Kraxis 15/80 | ||
CF | | ||
CF | > ASK DARK SPIRIT FOR CHANGE | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "drink dark spirit" | ||
CF ] Great Temple of Kraxis 15/81 | ||
CF | | ||
CF | > DRINK DARK SPIRIT | ||
CF | | ||
CF | There's nothing suitable to drink here. | ||
CF | | ||
CF | > | ||
Lionheart says (to ClubFloyd), "topple statue" | ||
CF ] Great Temple of Kraxis 15/81 | ||
CF | | ||
CF | > TOPPLE STATUE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "Sorry. Just continuing Roger's pun." | |
DavidW says, "wrong type of spirit" | ||
DavidW says, "We may want to look up Kraxis in the other book" | ||
Lionheart says, "My revolutionary spirit is frustrated." | ||
DavidW says (to ClubFloyd), "show book to spirit" | ||
CF ] Great Temple of Kraxis 15/82 | ||
CF | | ||
CF | > SHOW BOOK TO SPIRIT | ||
CF | | ||
CF | The Dark Spirit is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] S. Main Street 15/83 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 15/84 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up kraxis in encyclopedia" | ||
CF ] Dwarven Library 15/85 | ||
CF | | ||
CF | > LOOK UP KRAXIS IN ENCYCLOPEDIA | ||
CF | | ||
CF | "In the beginning, there was Kraxis" so reads the first line of the | ||
CF | Venar, the holy book of the dwarves. According to current belief | ||
CF | Kraxis is the Creator of all things, good and evil. He is the one who | ||
CF | created the First World of Tiras and then came to create our world. | ||
CF | He is worshipped almost universally by the Dwarves and by significant | ||
CF | portions of the human and Elven populations. One of the most | ||
CF | beautiful temples to the God is in the Dwarven city of Deephome. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Look up Teleen in encyclopedia" | ||
CF ] Dwarven Library 15/86 | ||
CF | | ||
CF | > LOOK UP TELEEN IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Look up Telleen in encyclopedia" | ||
CF ] Dwarven Library 15/87 | ||
CF | | ||
CF | > LOOK UP TELLEEN IN ENCYCLOPEDIA | ||
CF | | ||
CF | There are three continents on the world of Malli: Vallish, Barra, and | ||
CF | Telleen. Originally, each race possessed one continent to themselves. | ||
CF | Eventually however, the Dwarves took to the mountains, the Elves to | ||
CF | the forests, and the humans whatever else they could claim. Telleen | ||
CF | is the westernmost of the continents, and has also been called the | ||
CF | Great Continent by the Historian Willay Griam. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Look up Barra in encyclopedia" | ||
CF ] Dwarven Library 15/88 | ||
CF | | ||
CF | > LOOK UP BARRA IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | DavidW says, "oh. That's what the door symbols mean, I guess." | |
Lionheart says (to CF), "Look up Vallish in encyclopedia" | ||
CF ] Dwarven Library 15/89 | ||
CF | | ||
CF | > LOOK UP VALLISH IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | Jacqueline nods. | |
Lionheart says (to CF), "Look up elvesz in encyclopedia" | ||
CF ] Dwarven Library 15/90 | ||
CF | | ||
CF | > LOOK UP ELVESZ IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | DavidW says, "An elf would pick the tree; a human would pick the house." | |
Lionheart says (to CF), "Look up elves in encyclopedia" | ||
CF ] Dwarven Library 15/91 | ||
CF | | ||
CF | > LOOK UP ELVES IN ENCYCLOPEDIA | ||
CF | | ||
CF | One of three races that reside on the world of Malli. They typically | ||
CF | make their homes in forests and jungles, but also have been known to | ||
CF | live in canyons and swamps. The Elves have no single ancestral home, | ||
CF | but have several centers of learning and heritage. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look up griam in encyclopedia" | ||
CF ] Dwarven Library 15/92 | ||
CF | | ||
CF | > LOOK UP GRIAM IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Look up humans in encyclopedia" | ||
CF ] Dwarven Library 15/93 | ||
CF | | ||
CF | > LOOK UP HUMANS IN ENCYCLOPEDIA | ||
CF | | ||
CF | One of three races that reside on the world of Malli. They make their | ||
CF | homes wherever Elves and Dwarves aren't to be found. This general | ||
CF | control of much of the world has led to some disputes between the | ||
CF | humans themselves, but rarely between the races. | ||
CF | | ||
CF | > | DavidW says, "Let me know when we're done with the big book." | |
Lionheart says (to CF), "look up dark god in encyclopedia" | ||
CF ] Dwarven Library 15/94 | ||
CF | | ||
CF | > LOOK UP DARK GOD IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look up spirits in encyclopedia" | ||
CF ] Dwarven Library 15/95 | ||
CF | | ||
CF | > LOOK UP SPIRITS IN ENCYCLOPEDIA | ||
CF | | ||
CF | Since the beginnings of the world there have been sightings of | ||
CF | different spirits, and in nearly all cases these spirits have been | ||
CF | benign. However, in the year 476 SK (Second Kingdom) a young shepherd | ||
CF | was out tending his rainbow sheep and was suddenly swept up in a | ||
CF | whirlwind of "really bad feeling...uh...stuff" as he later recounted. | ||
CF | It proved to be Hashar, a creature from the first creation known as | ||
CF | one of the Few. Since then, in the past 100 years, the sightings of | ||
CF | dark ominous spirits have been on the rise. According to the famed | ||
CF | sorcerer Fresto, knowledge of a spirit's name is imperative if one is | ||
CF | to have any power over a spirit at all. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "look up the few in encyclopedia" | ||
CF ] Dwarven Library 15/96 | ||
CF | | ||
CF | > LOOK UP THE FEW IN ENCYCLOPEDIA | ||
CF | | ||
CF | When Kraxis left Tiras, the First Creation, He took with Him the three | ||
CF | lesser gods that ruled under Him. In their place he left ten minor | ||
CF | gods to watch over and protect his world. While He was away, the dark | ||
CF | god enticed seven of them to come over to his side, and they became | ||
CF | known as the Few. The three remaining minor gods were destroyed | ||
CF | quickly, and the Few assaulted Tiras brutally, until a single hero | ||
CF | rose up and defeated the Few and destroyed the dark god, resigning his | ||
CF | spirit to several tombs the world over. | ||
CF | One of the Few, named Hashar, infiltrated our world and spawned | ||
CF | several children. | ||
CF | | ||
CF | > | Jacqueline says, "oho. We need the name." | |
Jacqueline says (to ClubFloyd), "look up rainbow" | ||
CF ] Dwarven Library 15/96 | ||
CF | | ||
CF | > LOOK UP RAINBOW | ||
CF | | ||
CF | What do you want to look up in? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "encyclopedia" | ||
CF ] Dwarven Library 15/97 | ||
CF | | ||
CF | > ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up hashar in encyclopedia" | ||
CF ] Dwarven Library 15/98 | ||
CF | | ||
CF | > LOOK UP HASHAR IN ENCYCLOPEDIA | ||
CF | | ||
CF | One of the Few, he came over to the world of Malli to attempt | ||
CF | domination. He was, however, thwarted in a way which he did not | ||
CF | expect. Kraxis Himself looked down upon Hashar and smote him with | ||
CF | mighty power. Condemning him to be forever spirit, with waning power, | ||
CF | Kraxis set a fearsome precedent for any trespassers on the Second | ||
CF | Creation. However, before Hashar was punished, he planted his evil | ||
CF | seed in females of all three races. These children were also | ||
CF | condemned to spirit form, though not all are manevolent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up children in encyclopedia" | ||
CF ] Dwarven Library 15/99 | ||
CF | | ||
CF | > LOOK UP CHILDREN IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | Lionheart says, "*manevolent" | |
DavidW says, "yeah spelling wasn't as strict in 1999." | ||
DavidW says, "As least we know to look for the spirit's names now." | ||
Jacqueline asks, "So we're saying that these weird not-quite-right words are not intentional?" | ||
Roger says, "Who can say" | ||
DavidW says, "some may be intentional" | ||
Roger says, "The author, I guess, if they're still alive" | ||
Lionheart says, "To think such an esteemed encycylopedia would have such rank anti-human racism," | ||
DavidW asks, "shall we move on?" | ||
Jacqueline says, "sure" | ||
Lionheart says (to CF), "look up lesser godsz in encyclopedia" | ||
CF ] Dwarven Library 15/100 | ||
CF | | ||
CF | > LOOK UP LESSER GODSZ IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "look up lesser gods in encyclopedia" | ||
CF ] Dwarven Library 15/101 | ||
CF | | ||
CF | > LOOK UP LESSER GODS IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "look up triumvirate in encyclopedia" | ||
CF ] Dwarven Library 15/102 | ||
CF | | ||
CF | > LOOK UP TRIUMVIRATE IN ENCYCLOPEDIA | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says, "Okay, I'm done." | DavidW says, "okay" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 15/103 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 16/104 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Intersection 16/105 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "East: Main Gates Guard Post, enter only with pass. | ||
CF | West: Royal Road, noble houses and Palace of the local Lord. | ||
CF | North: Main Street, Library & Temple. | ||
CF | South: Main Street, City Generator and Mining Facilities. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post" | ||
CF ] Intersection 16/106 | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | "East: Main Gates Guard Post, enter only with pass. | ||
CF | West: Royal Road, noble houses and Palace of the local Lord. | ||
CF | North: Main Street, Library & Temple. | ||
CF | South: Main Street, City Generator and Mining Facilities. | ||
CF | | ||
CF | > | DavidW asks, "Do we wanna be royals?" | |
Roger says, "probably" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Royal Road 17/107 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | This road leads east to an intersection and west toward the castle of | ||
CF | the regional Lord. It is lined with high walls and gates that open to | ||
CF | lesser nobles' palaces. There is a gate open to the south. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] East Royal Road 17/107 | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Lesser Noble's Palace 18/108 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Lesser Noble's Palace | ||
CF | This palace is quite beautiful, with many mosaics on the floors and | ||
CF | several tapestries hanging on the walls. The columns that support the | ||
CF | building are etched with pictures from Dwarven lore and are | ||
CF | exquisitely done. However, despite the attention to beauty, there is | ||
CF | little of anything of extreme cost here, for Dwarven craftsmanship is | ||
CF | always ornate and admirable. The gates to the wall lead north to the | ||
CF | Royal Road. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tapestries" | ||
CF ] Lesser Noble's Palace 18/109 | ||
CF | | ||
CF | > X TAPESTRIES | ||
CF | | ||
CF | Three scenes tell the story of the creation of the world, wonderfully | ||
CF | illustrated, each focusing on an individual lesser god who aided | ||
CF | Kraxis. Upon closer inspection, you notice that they are Dertari | ||
CF | replicas. | ||
CF | | ||
CF | > | ||
Lionheart says, "Another location to look up later." | ||
DavidW says (to ClubFloyd), "x columns" | ||
CF ] Lesser Noble's Palace 18/110 | ||
CF | | ||
CF | > X COLUMNS | ||
CF | | ||
CF | Six columns depict the saga of Teldar Jemmlethrax, the great Dwarven | ||
CF | priest who singlehandedly defended the western border of the Girloff | ||
CF | pass. A wonderful story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x first column" | ||
CF ] Lesser Noble's Palace 18/110 | ||
CF | | ||
CF | > X FIRST COLUMN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x l" | ||
CF ] Lesser Noble's Palace 18/110 | ||
CF | | ||
CF | > X L | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Lesser Noble's Palace 18/111 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Lesser Noble's Palace | ||
CF | This palace is quite beautiful, with many mosaics on the floors and | ||
CF | several tapestries hanging on the walls. The columns that support the | ||
CF | building are etched with pictures from Dwarven lore and are | ||
CF | exquisitely done. However, despite the attention to beauty, there is | ||
CF | little of anything of extreme cost here, for Dwarven craftsmanship is | ||
CF | always ornate and admirable. The gates to the wall lead north to the | ||
CF | Royal Road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mosaics" | ||
CF ] Lesser Noble's Palace 18/112 | ||
CF | | ||
CF | > X MOSAICS | ||
CF | | ||
CF | The mosaic floors show mountain scenes in which heroic warriors fight | ||
CF | a wild creature with 69 eyes. You remember this story, of how the | ||
CF | mythical creature escaped from its home world to terrorize your | ||
CF | people. The mosaic is elegantly titled: "Hurumph". | ||
CF | | ||
CF | > | Jacqueline says, "69 eyes, eh? Interesting." | |
Lionheart says, "They tried to get Girloff, but they couldn't. Jemmlethrax would not yield." | ||
DavidW asks, "should we go look all this up?" | ||
DavidW says (to ClubFloyd), "search tapestries" | ||
CF ] Lesser Noble's Palace 18/113 | ||
CF | | ||
CF | > SEARCH TAPESTRIES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move tapestries" | ||
CF ] Lesser Noble's Palace 18/114 | ||
CF | | ||
CF | > MOVE TAPESTRIES | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind them" | ||
CF ] Lesser Noble's Palace 18/114 | ||
CF | | ||
CF | > LOOK BEHIND THEM | ||
CF | | ||
CF | I only understood you as far as wanting to look. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] East Royal Road 18/115 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | This road leads east to an intersection and west toward the castle of | ||
CF | the regional Lord. It is lined with high walls and gates that open to | ||
CF | lesser nobles' palaces. There is a gate open to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x walls" | ||
CF ] East Royal Road 18/115 | ||
CF | | ||
CF | > X WALLS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Royal Road 19/116 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | This road is quite beautiful, decorated on its sides with fluorescent | ||
CF | mosses that feed on the minerals in the stones that line the sides of | ||
CF | the roads. Somehow, the mosses do not leave their designated stones. | ||
CF | High walls on both sides make the street feel more like a hall than an | ||
CF | open passageway, and gates leading to palaces break up the monotony of | ||
CF | the stone. A single gate is open to the north. The road continues | ||
CF | east and to the west is the outer court of the Lord's Palace. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Greater Noble's Palace 20/117 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Greater Noble's Palace | ||
CF | This palace rises high, probably consisting of ten or twelve floors, | ||
CF | all carved out of the mountain. The walls are covered with beautiful | ||
CF | murals and tapestries, the floors are mosaics with fountains and baths | ||
CF | interrupting them. Many gold and silver objects sit here gleaming in | ||
CF | the light. It is clearly a wealthy abode. To the south is the gate | ||
CF | that leads to the main street. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x murals" | ||
CF ] Greater Noble's Palace 20/118 | ||
CF | | ||
CF | > X MURALS | ||
CF | | ||
CF | Absolutely gorgeous paintings of different Dwarven epochs give a | ||
CF | feeling of theater to the room. You recognize the dashing Helto of | ||
CF | Tana, the mysterious Belto of Clath, and the moderately interesting | ||
CF | Smelto of the South. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x helto" | ||
CF ] Greater Noble's Palace 20/118 | ||
CF | | ||
CF | > X HELTO | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tapestries" | ||
CF ] Greater Noble's Palace 20/119 | ||
CF | | ||
CF | > X TAPESTRIES | ||
CF | | ||
CF | The tapestries complement the room by showing lush landscapes of | ||
CF | underground waterfalls and moss carpeted caverns. Close inspection | ||
CF | finds them to be original Dertari works! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mosaics" | ||
CF ] Greater Noble's Palace 20/119 | ||
CF | | ||
CF | > X MOSAICS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mosaic" | ||
CF ] Greater Noble's Palace 20/119 | ||
CF | | ||
CF | > X MOSAIC | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Greater Noble's Palace 20/120 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Greater Noble's Palace | ||
CF | This palace rises high, probably consisting of ten or twelve floors, | ||
CF | all carved out of the mountain. The walls are covered with beautiful | ||
CF | murals and tapestries, the floors are mosaics with fountains and baths | ||
CF | interrupting them. Many gold and silver objects sit here gleaming in | ||
CF | the light. It is clearly a wealthy abode. To the south is the gate | ||
CF | that leads to the main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fountains" | ||
CF ] Greater Noble's Palace 20/120 | ||
CF | | ||
CF | > X FOUNTAINS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x baths" | ||
CF ] Greater Noble's Palace 20/121 | ||
CF | | ||
CF | > X BATHS | ||
CF | | ||
CF | Steps lead down into shallow pools that are quite empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gold" | ||
CF ] Greater Noble's Palace 20/122 | ||
CF | | ||
CF | > X GOLD | ||
CF | | ||
CF | Small statues and ornamental decorations abound, sparkling in gold and | ||
CF | silver. Surely the owner is very wealthy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search statues" | ||
CF ] Greater Noble's Palace 20/122 | ||
CF | | ||
CF | > SEARCH STATUES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search gold" | ||
CF ] Greater Noble's Palace 20/123 | ||
CF | | ||
CF | > SEARCH GOLD | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] West Royal Road 20/124 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | This road is quite beautiful, decorated on its sides with fluorescent | ||
CF | mosses that feed on the minerals in the stones that line the sides of | ||
CF | the roads. Somehow, the mosses do not leave their designated stones. | ||
CF | High walls on both sides make the street feel more like a hall than an | ||
CF | open passageway, and gates leading to palaces break up the monotony of | ||
CF | the stone. A single gate is open to the north. The road continues | ||
CF | east and to the west is the outer court of the Lord's Palace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outer Court 21/125 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outer Court | ||
CF | High walls surround this court, and a long pathway leads from the | ||
CF | gates to the east to the throne room to the west. Most of the palace | ||
CF | is locked securely, but the courtyard is still open, for the very | ||
CF | reason of allowing a Dwarven Reclaimer to have access to the Throne | ||
CF | Room. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Lionheart says, "that would be a fine epithet. Belto the Mysterious and their compatriot Smelto the Moderately Interesting." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Throne Room 22/126 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Throne Room | ||
CF | The throne room is much more simple and quaint than you might expect. | ||
CF | A large tapestry hangs behind the throne itself and a long red carpet | ||
CF | leads from the great doorway to the east, and except for the throne | ||
CF | itself, there is little here. | ||
CF | | ||
CF | You can see a Luminous Spirit here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline says, "Finally a different spirit." | |
DavidW says (to ClubFloyd), "x spirit" | ||
CF ] Throne Room 22/127 | ||
CF | | ||
CF | > X SPIRIT | ||
CF | | ||
CF | This luminous spirit coalesces into the distinct form of a lady almost | ||
CF | randomly from a small white translucent cloud that pulsates with an | ||
CF | inner power. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spirit, hi" | ||
CF ] Throne Room 22/128 | ||
CF | | ||
CF | > SPIRIT, HI | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Spirit, who are you" | ||
CF ] Throne Room 22/129 | ||
CF | | ||
CF | > SPIRIT, WHO ARE YOU | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask spirit about herself" | ||
CF ] Throne Room 22/130 | ||
CF | | ||
CF | > ASK SPIRIT ABOUT HERSELF | ||
CF | | ||
CF | The spirit seems to face you and you hear in a melodic tone, "Cholok" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "spirit, hel-LO" | ||
CF ] Throne Room 22/131 | ||
CF | | ||
CF | > SPIRIT, HEL-LO | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about dark spirits" | ||
CF ] Throne Room 22/132 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT DARK SPIRITS | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "spirit, cholok" | ||
CF ] Throne Room 22/133 | ||
CF | | ||
CF | > SPIRIT, CHOLOK | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "Cholok, hello" | ||
CF ] Throne Room 22/134 | ||
CF | | ||
CF | > CHOLOK, HELLO | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about throne" | ||
CF ] Throne Room 22/135 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT THRONE | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about cholok" | ||
CF ] Throne Room 22/136 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT CHOLOK | ||
CF | | ||
CF | The spirit coalesces even further into a feminine form, wearing long | ||
CF | robes, her face quite beautiful. Her eyes, however, are stricken with | ||
CF | fear. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "ask cholok about dark spirit" | ||
CF ] Throne Room 22/137 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT DARK SPIRIT | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about fear" | ||
CF ] Throne Room 22/138 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT FEAR | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about deephome" | ||
CF ] Throne Room 22/139 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT DEEPHOME | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x throne" | ||
CF ] Throne Room 22/140 | ||
CF | | ||
CF | > X THRONE | ||
CF | | ||
CF | A far cry from the king's throne in Tana, the regional lord's seat of | ||
CF | power is a simple and sturdy stone seat with a high back and prominent | ||
CF | arm rests. While simple and sturdy, the chair still gives a sense of | ||
CF | royalty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tapestry" | ||
CF ] Throne Room 22/141 | ||
CF | | ||
CF | > X TAPESTRY | ||
CF | | ||
CF | Bright and beautiful, bursting with color, the story of the original | ||
CF | world of Tiras and its creation plays across the western wall of the | ||
CF | room. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "sit on throne" | ||
CF ] Throne Room 22/142 | ||
CF | | ||
CF | > SIT ON THRONE | ||
CF | | ||
CF | You get onto the throne. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carpet" | ||
CF ] Throne Room 22/142 | ||
CF | | ||
CF | > X CARPET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cholok" | ||
CF ] Throne Room 22/143 | ||
CF | | ||
CF | > TAKE CHOLOK | ||
CF | | ||
CF | I don't suppose the Luminous Spirit would care for that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show book to cholok" | ||
CF ] Throne Room 22/144 | ||
CF | | ||
CF | > SHOW BOOK TO CHOLOK | ||
CF | | ||
CF | The Luminous Spirit is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about kraxis" | ||
CF ] Throne Room 22/145 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT KRAXIS | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "ask cholok about king" | ||
CF ] Throne Room 22/146 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT KING | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "ask cholok about temple" | ||
CF ] Throne Room 22/147 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT TEMPLE | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | DavidW says, "Was it Hashan or Hashar that was one of the few. My handwriting isn't always clear." | |
Jacqueline says, "Hashar" | ||
DavidW says (to ClubFloyd), "ask cholok about hashar" | ||
CF ] Throne Room 22/148 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT HASHAR | ||
CF | | ||
CF | She looks reverently up toward the ceiling and then disgustedly down | ||
CF | at the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ceiling" | ||
CF ] Throne Room 22/149 | ||
CF | | ||
CF | > X CEILING | ||
CF | | ||
CF | You see nothing special about the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cholok about temple" | ||
CF ] Throne Room 22/150 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT TEMPLE | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cholok, follow me" | ||
CF ] Throne Room 22/151 | ||
CF | | ||
CF | > CHOLOK, FOLLOW ME | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "ask cholok about malli" | ||
CF ] Throne Room 22/152 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT MALLI | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "ask cholok about tiras" | ||
CF ] Throne Room 22/153 | ||
CF | | ||
CF | > ASK CHOLOK ABOUT TIRAS | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | Jacqueline says, "brb" | |
DavidW says, "I think we should leave Cholok here and keep exploring." | ||
Lionheart says, "Sure" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Throne Room 22/154 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You'll have to get off the throne first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Throne Room 22/155 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the throne. | ||
CF | | ||
CF | Throne Room | ||
CF | The throne room is much more simple and quaint than you might expect. | ||
CF | A large tapestry hangs behind the throne itself and a long red carpet | ||
CF | leads from the great doorway to the east, and except for the throne | ||
CF | itself, there is little here. | ||
CF | | ||
CF | You can see a Luminous Spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carpet" | ||
CF ] Throne Room 22/155 | ||
CF | | ||
CF | > X CARPET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outer Court 22/156 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outer Court | ||
CF | High walls surround this court, and a long pathway leads from the | ||
CF | gates to the east to the throne room to the west. Most of the palace | ||
CF | is locked securely, but the courtyard is still open, for the very | ||
CF | reason of allowing a Dwarven Reclaimer to have access to the Throne | ||
CF | Room. | ||
CF | | ||
CF | > | Lionheart says, "That kind of lux just ain't for us." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] West Royal Road 22/157 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | This road is quite beautiful, decorated on its sides with fluorescent | ||
CF | mosses that feed on the minerals in the stones that line the sides of | ||
CF | the roads. Somehow, the mosses do not leave their designated stones. | ||
CF | High walls on both sides make the street feel more like a hall than an | ||
CF | open passageway, and gates leading to palaces break up the monotony of | ||
CF | the stone. A single gate is open to the north. The road continues | ||
CF | east and to the west is the outer court of the Lord's Palace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Royal Road 22/158 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | This road leads east to an intersection and west toward the castle of | ||
CF | the regional Lord. It is lined with high walls and gates that open to | ||
CF | lesser nobles' palaces. There is a gate open to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection 22/159 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Extreme South Main Street 23/160 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline says (to LH), "Belatedly, yay. I was trying and failing to come up with a joke along those lines." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] City Generator 24/161 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | City Generator | ||
CF | Here is a large wonder of technology and ingenuity. The generator | ||
CF | runs on the natural heat of the world, having pipes that lead all the | ||
CF | way to near the core of the world. However, it requires a small fire | ||
CF | to start the process of activating the power. The generator itself is | ||
CF | large and black, having a small furnace in the very front. A doorway | ||
CF | leads to the west, out into the street. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Lionheart says, "Ah, power and water, two of our quests." | |
DavidW says (to ClubFloyd), "x generator" | ||
CF ] City Generator 24/162 | ||
CF | | ||
CF | > X GENERATOR | ||
CF | | ||
CF | This large black beast of a machine is quite impressing. There is a | ||
CF | lever here attached to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] City Generator 24/163 | ||
CF | | ||
CF | > X LEVER | ||
CF | | ||
CF | The lever is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furnace" | ||
CF ] City Generator 24/164 | ||
CF | | ||
CF | > X FURNACE | ||
CF | | ||
CF | This is a rather small furnace, only large enough to hold a handful of | ||
CF | coal. But such a small amount is enough to start the process of | ||
CF | bringing up the power of the world's core. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Generator 24/165 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on lever" | ||
CF ] City Generator 24/166 | ||
CF | | ||
CF | > TURN ON LEVER | ||
CF | | ||
CF | You flip the lever on and you see a spark in the furnace, but nothing | ||
CF | more happens. The lever returns to its original position. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] City Generator 24/167 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You flip the lever on and you see a spark in the furnace, but nothing | ||
CF | more happens. The lever returns to its original position. | ||
CF | | ||
CF | > | DavidW asks, "I suppose kindling?" | |
DavidW says, "I didn't pick up the warning note. I could sacrifice that, I think." | ||
Lionheart says, "The city's pilot light went out." | ||
DavidW says, "basically, yes." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Extreme South Main Street 24/168 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Water Works 25/169 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Water Works | ||
CF | This room is filled with scores and scores of pipes, leading this way | ||
CF | and that, all connecting with the walls at one point or another. A | ||
CF | large wheel sticks out of a rather significant pipe and there is a | ||
CF | sign above it. To the northeast is the main road. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Water Works 25/170 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "Main Water Control" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Water Works 25/171 | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wheel" | ||
CF ] Water Works 25/172 | ||
CF | | ||
CF | > X WHEEL | ||
CF | | ||
CF | This metal wheel has spokes burgeoning from the center to meet the | ||
CF | outer rim. It looks rather heavy, but there is no rust, even after | ||
CF | centuries of disuse. It is connected to a low, overhanging pipe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Water Works 25/173 | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | Maybe eighty pipes run all over this room, zigzagging all around. One | ||
CF | large pipe, hanging low over the room, has a wheel on it. | ||
CF | | ||
CF | > | DavidW says, "Perhaps power is needed first." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Extreme South Main Street 25/174 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mining Center 26/175 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coal Mines 27/176 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coal Mines | ||
CF | The coal mines are rather stark, for by the time the Dwarves moved | ||
CF | into Deephome, they had already developed the technology to use the | ||
CF | world's core for energy, what they called Geothermal power. The rock | ||
CF | on the wall looks like it has been dug in some, however. The mine | ||
CF | opens up to the mining center to the west. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coal" | ||
CF ] Coal Mines 27/177 | ||
CF | | ||
CF | > X COAL | ||
CF | | ||
CF | This small chunk of coal fits in the palm of your hand. Just enough | ||
CF | to start a small fire with. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Coal Mines 27/178 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coal" | ||
CF ] Coal Mines 27/179 | ||
CF | | ||
CF | > TAKE COAL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Dig for coal" | ||
CF ] Coal Mines 27/179 | ||
CF | | ||
CF | > DIG FOR COAL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig" | ||
CF ] Coal Mines 27/179 | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | What do you want to dig hole in? | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "Dig" | ||
CF ] Coal Mines 27/179 | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | What do you want to dig hole in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Coal Mines 27/179 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | Which do you mean, the north wall, the south wall, the east wall, the | ||
CF | west wall, the northeast wall, the northwest wall, the southeast wall, | ||
CF | the southwest wall or the rock? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Coal Mines 27/180 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Coal Mines | ||
CF | The coal mines are rather stark, for by the time the Dwarves moved | ||
CF | into Deephome, they had already developed the technology to use the | ||
CF | world's core for energy, what they called Geothermal power. The rock | ||
CF | on the wall looks like it has been dug in some, however. The mine | ||
CF | opens up to the mining center to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rock" | ||
CF ] Coal Mines 27/181 | ||
CF | | ||
CF | > X ROCK | ||
CF | | ||
CF | The rock of the wall looks like it has been used for mining at least | ||
CF | once before. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mine rock" | ||
CF ] Coal Mines 27/181 | ||
CF | | ||
CF | > MINE ROCK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock with sword" | ||
CF ] Coal Mines 27/181 | ||
CF | | ||
CF | > HIT ROCK WITH SWORD | ||
CF | | ||
CF | I only understood you as far as wanting to hit the rock. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "dig in rock" | ||
CF ] Coal Mines 27/181 | ||
CF | | ||
CF | > DIG IN ROCK | ||
CF | | ||
CF | What do you want to dig in the rock with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock" | ||
CF ] Coal Mines 27/182 | ||
CF | | ||
CF | > HIT ROCK | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "dig in rock with sword" | ||
CF ] Coal Mines 27/183 | ||
CF | | ||
CF | > DIG IN ROCK WITH SWORD | ||
CF | | ||
CF | You don't have anything to dig with. | ||
CF | | ||
CF | > | Jacqueline says, "Need a pickaxe." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Mining Center 27/184 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ore Mines 28/185 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ore Mines | ||
CF | These mines branch off into different directions with signs above | ||
CF | each, indicating which kind of ore vein the mine follows. They are | ||
CF | all shut down except for the first few yards of the gold mine. To the | ||
CF | north is the mining center. | ||
CF | | ||
CF | You can see a pickaxe here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Jacqueline says, "There we go." | |
DavidW says (to ClubFloyd), "take pickaxe" | ||
CF ] Ore Mines 28/186 | ||
CF | | ||
CF | > TAKE PICKAXE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Lionheart says, "Well, that was easty." | |
DavidW says (to ClubFloyd), "hit gold with pickaxe" | ||
CF ] Ore Mines 28/186 | ||
CF | | ||
CF | > HIT GOLD WITH PICKAXE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gold" | ||
CF ] Ore Mines 28/186 | ||
CF | | ||
CF | > X GOLD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ore Mines 28/187 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Ore Mines | ||
CF | These mines branch off into different directions with signs above | ||
CF | each, indicating which kind of ore vein the mine follows. They are | ||
CF | all shut down except for the first few yards of the gold mine. To the | ||
CF | north is the mining center. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f n" | ||
CF ] Ore Mines 28/187 | ||
CF | | ||
CF | > F N | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ore Mines 28/188 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x signs" | ||
CF ] Ore Mines 28/189 | ||
CF | | ||
CF | > X SIGNS | ||
CF | | ||
CF | The signs read "iron" "copper" "nickle" and a few others that you | ||
CF | can't make out for lack of light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Mining Center 28/190 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coal Mines 28/191 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coal Mines | ||
CF | The coal mines are rather stark, for by the time the Dwarves moved | ||
CF | into Deephome, they had already developed the technology to use the | ||
CF | world's core for energy, what they called Geothermal power. The rock | ||
CF | on the wall looks like it has been dug in some, however. The mine | ||
CF | opens up to the mining center to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock with pickaxe" | ||
CF ] Coal Mines 28/191 | ||
CF | | ||
CF | > HIT ROCK WITH PICKAXE | ||
CF | | ||
CF | I only understood you as far as wanting to hit the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock" | ||
CF ] Coal Mines 28/192 | ||
CF | | ||
CF | > HIT ROCK | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break rock" | ||
CF ] Coal Mines 28/193 | ||
CF | | ||
CF | > BREAK ROCK | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use pickaxe" | ||
CF ] Coal Mines 28/194 | ||
CF | | ||
CF | > USE PICKAXE | ||
CF | | ||
CF | You have to be just a bit more specific than that. Another verb | ||
CF | perhaps. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline asks, "mine?" | ||
DavidW says (to ClubFloyd), "mine coal" | ||
CF ] Coal Mines 28/194 | ||
CF | | ||
CF | > MINE COAL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Lionheart says, "It knows 'dig'" | |
DavidW says (to ClubFloyd), "mine rock" | ||
CF ] Coal Mines 28/194 | ||
CF | | ||
CF | > MINE ROCK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "strike rock" | ||
CF ] Coal Mines 28/194 | ||
CF | | ||
CF | > STRIKE ROCK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock" | ||
CF ] Coal Mines 28/195 | ||
CF | | ||
CF | > HIT ROCK | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rock" | ||
CF ] Coal Mines 28/196 | ||
CF | | ||
CF | > X ROCK | ||
CF | | ||
CF | The rock of the wall looks like it has been used for mining at least | ||
CF | once before. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "kick rocks" | ||
CF ] Coal Mines 28/196 | ||
CF | | ||
CF | > KICK ROCKS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coal" | ||
CF ] Coal Mines 28/197 | ||
CF | | ||
CF | > TAKE COAL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coal" | ||
CF ] Coal Mines 28/198 | ||
CF | | ||
CF | > X COAL | ||
CF | | ||
CF | This small chunk of coal fits in the palm of your hand. Just enough | ||
CF | to start a small fire with. | ||
CF | | ||
CF | > | DavidW asks, "that's weird. is it here or not here?" | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Coal Mines 28/199 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pickaxe | ||
CF | Fresto's Excorcisms and Tasty Hors Devours | ||
CF | a bottle | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | Jacqueline says, "What the heck" | |
DavidW says (to ClubFloyd), "take all" | ||
CF ] Coal Mines 28/200 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | pickaxe: You already have that. | ||
CF | Fresto's Excorcisms and Tasty Hors Devours: You already have that. | ||
CF | bottle: You already have that. | ||
CF | shield: You already have that. | ||
CF | Sword: You already have that. | ||
CF | King's Order: You already have that. | ||
CF | lantern: You already have that. | ||
CF | | ||
CF | > | Lionheart says, "Maybe the author put the wrong description on the unmined coal" | |
DavidW says (to ClubFloyd), "hit coal with pickaxe" | ||
CF ] Coal Mines 28/200 | ||
CF | | ||
CF | > HIT COAL WITH PICKAXE | ||
CF | | ||
CF | I only understood you as far as wanting to hit the piece of coal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take piece" | ||
CF ] Coal Mines 28/201 | ||
CF | | ||
CF | > TAKE PIECE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "dig in coal with pickaxe" | ||
CF ] Coal Mines 28/202 | ||
CF | | ||
CF | > DIG IN COAL WITH PICKAXE | ||
CF | | ||
CF | You can't do that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig coal" | ||
CF ] Coal Mines 28/202 | ||
CF | | ||
CF | > DIG COAL | ||
CF | | ||
CF | What do you want to dig the piece of coal with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pickaxe" | ||
CF ] Coal Mines 28/203 | ||
CF | | ||
CF | > PICKAXE | ||
CF | | ||
CF | You can't do that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "dig rock" | ||
CF ] Coal Mines 28/203 | ||
CF | | ||
CF | > DIG ROCK | ||
CF | | ||
CF | What do you want to dig the rock with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pickaxe" | ||
CF ] Coal Mines 28/204 | ||
CF | | ||
CF | > PICKAXE | ||
CF | | ||
CF | You dig for a while, breaking a thick sweat, and finally come upon a | ||
CF | small chunk of coal. Digging just isn't your forte. It just goes to | ||
CF | show that all of those humans who say all Dwarves are miners just | ||
CF | don't know what they are talking about. | ||
CF | | ||
CF | > | Jacqueline says, "HELL YEAH" | |
Roger says, "Thank you for persevering" | ||
DavidW says (to ClubFloyd), "take coal" | ||
CF ] Coal Mines 38/205 | ||
CF | | ||
CF | > TAKE COAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [Your score has just gone up by ten points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mining Center 38/206 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Extreme South Main Street 38/207 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] City Generator 38/208 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | City Generator | ||
CF | Here is a large wonder of technology and ingenuity. The generator | ||
CF | runs on the natural heat of the world, having pipes that lead all the | ||
CF | way to near the core of the world. However, it requires a small fire | ||
CF | to start the process of activating the power. The generator itself is | ||
CF | large and black, having a small furnace in the very front. A doorway | ||
CF | leads to the west, out into the street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coal" | ||
CF ] City Generator 38/209 | ||
CF | | ||
CF | > X COAL | ||
CF | | ||
CF | This small chunk of coal fits in the palm of your hand. Just enough | ||
CF | to start a small fire with. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in furnace" | ||
CF ] City Generator 38/210 | ||
CF | | ||
CF | > PUT IT IN FURNACE | ||
CF | | ||
CF | The generator furnace is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open furnace" | ||
CF ] City Generator 38/211 | ||
CF | | ||
CF | > OPEN FURNACE | ||
CF | | ||
CF | You open the generator furnace. | ||
CF | | ||
CF | > | Jacqueline says, "I feel cheated that the coal was only 1 point." | |
Lionheart says (to cf), "eat rock" | ||
CF ] City Generator 38/211 | ||
CF | | ||
CF | > EAT ROCK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "eat coal" | ||
CF ] City Generator 38/212 | ||
CF | | ||
CF | > EAT COAL | ||
CF | | ||
CF | That's plainly inedible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put coal in furnace" | ||
CF ] City Generator 38/213 | ||
CF | | ||
CF | > PUT COAL IN FURNACE | ||
CF | | ||
CF | You put the piece of coal into the generator furnace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close furnace" | ||
CF ] City Generator 38/214 | ||
CF | | ||
CF | > CLOSE FURNACE | ||
CF | | ||
CF | You close the generator furnace. | ||
CF | | ||
CF | > | Lionheart says, "Just wanted to try that before we burn it up" | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Generator 38/215 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] City Generator 68/216 | ||
CF | | ||
CF | > PULL LEVER | ||
CF | | ||
CF | The furnace sparks, then lights. The room shakes for a moment while | ||
CF | the generator begins its labor after centuries of lying dormant. Soon | ||
CF | the room becomes very warm. | ||
CF | [Your score has just gone up by thirty points.] | ||
CF | | ||
CF | > | Jacqueline says, "Whoah. Okay." | |
DavidW says (to ClubFloyd), "x order" | ||
CF ] City Generator 68/217 | ||
CF | | ||
CF | > X ORDER | ||
CF | | ||
CF | The note reads: | ||
CF | "Reclaimer: | ||
CF | | ||
CF | You have the esteemed duty to return to our Mountain Kingdom of | ||
CF | Deephome and prepare it for our return. There are several things a | ||
CF | Reclaimer must do: | ||
CF | | ||
CF | 1. Restore Power to the City | ||
CF | 2. Restore Water to the city. | ||
CF | 3. Visit each location and make sure it is safe, a quick appraisal | ||
CF | should be sufficient. | ||
CF | 4. Open the City Gates once more. | ||
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. | ||
CF | | ||
CF | May the Peace of Kraxis go with you | ||
CF | | ||
CF | King Derash of the Mountain Tana, the year 782 SK." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Extreme South Main Street 68/218 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Water Works 68/219 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Water Works | ||
CF | This room is filled with scores and scores of pipes, leading this way | ||
CF | and that, all connecting with the walls at one point or another. A | ||
CF | large wheel sticks out of a rather significant pipe and there is a | ||
CF | sign above it. To the northeast is the main road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Water Works 68/220 | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | Lionheart says, "(crossing line off our to-do list)" | |
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Water Works 68/221 | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | Maybe eighty pipes run all over this room, zigzagging all around. One | ||
CF | large pipe, hanging low over the room, has a wheel on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in pipe" | ||
CF ] Water Works 68/222 | ||
CF | | ||
CF | > LOOK IN PIPE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search pipes" | ||
CF ] Water Works 68/223 | ||
CF | | ||
CF | > SEARCH PIPES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "I wonder what's wrong here." | |
Lionheart says (to CF), "enter pipe" | ||
CF ] Water Works 68/224 | ||
CF | | ||
CF | > ENTER PIPE | ||
CF | | ||
CF | They're not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Water Works 68/225 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Water Works | ||
CF | This room is filled with scores and scores of pipes, leading this way | ||
CF | and that, all connecting with the walls at one point or another. A | ||
CF | large wheel sticks out of a rather significant pipe and there is a | ||
CF | sign above it. To the northeast is the main road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Water Works 68/226 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "Main Water Control" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on wheel" | ||
CF ] Water Works 68/227 | ||
CF | | ||
CF | > TURN ON WHEEL | ||
CF | | ||
CF | That's not something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Water Works 68/228 | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "push wheel" | ||
CF ] Water Works 68/229 | ||
CF | | ||
CF | > PUSH WHEEL | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "pull wheel" | ||
CF ] Water Works 68/230 | ||
CF | | ||
CF | > PULL WHEEL | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "move wheel" | ||
CF ] Water Works 68/231 | ||
CF | | ||
CF | > MOVE WHEEL | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to pipes" | ||
CF ] Water Works 68/232 | ||
CF | | ||
CF | > LISTEN TO PIPES | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit pipes" | ||
CF ] Water Works 68/233 | ||
CF | | ||
CF | > HIT PIPES | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "knock on pipes" | ||
CF ] Water Works 68/233 | ||
CF | | ||
CF | > KNOCK ON PIPES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "x significant pipe" | ||
CF ] Water Works 68/233 | ||
CF | | ||
CF | > X SIGNIFICANT PIPE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if something somewhere is blocked." | |
DavidW says, "Maybe we gotta buy it dinner first." | ||
Lionheart says (to cf), "turn valve" | ||
CF ] Water Works 68/233 | ||
CF | | ||
CF | > TURN VALVE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I didn't see a way to the human town for elevator parts." | |
DavidW says, "We need to explore more, I think" | ||
Jacqueline nods. | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Extreme South Main Street 68/234 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Extreme South Main Street 68/235 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Intersection 68/236 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 69/237 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Lionheart asks, "We haven't found the elevator yet, have we?" | |
DavidW says, "yes, main hall" | ||
Jacqueline says, "Yeah, pretty close to the start, might have been in what you recapped." | ||
DavidW says, "we didn't stop to look at them since they had no power" | ||
Lionheart says, "Oh there it is." | ||
Jacqueline says, "Also there was a ghost." | ||
DavidW says, "There were stairs up too" | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 70/238 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand closed, allowing some sunlight to filter into the | ||
CF | immediate room. The doors are always closed when a city is abandoned, | ||
CF | so that interlopers do not come in and desecrate the holy places. A | ||
CF | heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The Gates block the way out of the city of Deephome. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] City Gates 70/239 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | This panel has a simple red button on it and a lever. There is also, | ||
CF | on the side of the podium that the panel sits on, a small hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open hatch" | ||
CF ] City Gates 70/240 | ||
CF | | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You open the hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in hatch" | ||
CF ] City Gates 70/241 | ||
CF | | ||
CF | > LOOK IN HATCH | ||
CF | | ||
CF | Inside the hatch are two posts, one with a small gear on it. | ||
CF | | ||
CF | > | DavidW says, "so we need a second gear, I bet" | |
Lionheart says (to CF), "x gear" | ||
CF ] City Gates 70/241 | ||
CF | | ||
CF | > X GEAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "x posts" | ||
CF ] City Gates 70/241 | ||
CF | | ||
CF | > X POSTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "enter hatch" | ||
CF ] City Gates 70/242 | ||
CF | | ||
CF | > ENTER HATCH | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] City Gates 70/243 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | The red button is dull and plain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] City Gates 70/244 | ||
CF | | ||
CF | > X LEVER | ||
CF | | ||
CF | The lever sits in the position marked "Neutral." It can be moved up | ||
CF | to "Gate" or down to "Portcullis." | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "polish button" | ||
CF ] City Gates 70/245 | ||
CF | | ||
CF | > POLISH BUTTON | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | Jacqueline asks, "The last thing is to open the gate, right?" | |
DavidW asks, "Is it the last?" | ||
DavidW says (to ClubFloyd), "x orders" | ||
CF ] City Gates 70/246 | ||
CF | | ||
CF | > X ORDERS | ||
CF | | ||
CF | The note reads: | ||
CF | "Reclaimer: | ||
CF | | ||
CF | You have the esteemed duty to return to our Mountain Kingdom of | ||
CF | Deephome and prepare it for our return. There are several things a | ||
CF | Reclaimer must do: | ||
CF | | ||
CF | 1. Restore Power to the City | ||
CF | 2. Restore Water to the city. | ||
CF | 3. Visit each location and make sure it is safe, a quick appraisal | ||
CF | should be sufficient. | ||
CF | 4. Open the City Gates once more. | ||
CF | 5. MOST IMPORTANT: Make sure the city is SAFE to return to. | ||
CF | | ||
CF | May the Peace of Kraxis go with you | ||
CF | | ||
CF | King Derash of the Mountain Tana, the year 782 SK." | ||
CF | | ||
CF | > | Lionheart says, "next to last." | |
DavidW says, "I don't think the order is significant." | ||
Jacqueline says, "Okay" | ||
DavidW says, "We need to get past the gate to get the elevator parts, I think." | ||
Lionheart says, "You'd think it might be a bad idea to open the gates before it's SAFE but..." | ||
DavidW says, "I think if we explore up from Main Hall, we might find a clue." | ||
DavidW says, "We can also stop by the library and read up on the new names we found." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 70/247 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
Lionheart says (to cf), "appraise location" | ||
CF | > | ||
CF ] Eastern Guard Post 70/247 | ||
CF | | ||
CF | > APPRAISE LOCATION | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW asks, "er what?" | |
Lionheart says, "'a quick appraisal should be sufficient'" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 70/248 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 70/249 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 70/250 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 70/251 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop book" | ||
CF ] S. Main Street 70/252 | ||
CF | | ||
CF | > DROP BOOK | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 70/253 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up cholok in book" | ||
CF ] Dwarven Library 70/254 | ||
CF | | ||
CF | > LOOK UP CHOLOK IN BOOK | ||
CF | | ||
CF | One of the daughters of Hashar, cursed to exist only in spiritual | ||
CF | form. Upon the study of her powers, the magician Fresto determined | ||
CF | her to be of the spirit class Yetzuiz. | ||
CF | | ||
CF | > | Lionheart says, "Gesundheit." | |
DavidW says (to ClubFloyd), "look up Yetzuiz in book" | ||
CF ] Dwarven Library 70/255 | ||
CF | | ||
CF | > LOOK UP YETZUIZ IN BOOK | ||
CF | | ||
CF | After searching for a while, you decide that its not important enough | ||
CF | to waste any more time on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 70/256 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Yetzuiz in book" | ||
CF ] S. Main Street 70/257 | ||
CF | | ||
CF | > LOOK UP YETZUIZ IN BOOK | ||
CF | | ||
CF | Extremely rare spirit that is deeply benevolent and meek to the point | ||
CF | of self sacrifice. These spirits are, however, rarely very powerful | ||
CF | and need not be feared at all. Exorcising them, is therefore, a dirty | ||
CF | business. It is suggested that some living animal be given to the | ||
CF | spirit to allow it to inhabit. Older means of destroying benevolent | ||
CF | spirits are available, but I do not see the need to present them here. | ||
CF | | ||
CF | A note is scribbled on the bottom of the page: "Leshosh has excellent | ||
CF | advice on how to catch small animals under the individual animals' | ||
CF | topics." | ||
CF | | ||
CF | > | Jacqueline says, "Let's turn her into a rainbow sheep." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 70/258 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up sheep in book" | ||
CF ] Dwarven Library 70/259 | ||
CF | | ||
CF | > LOOK UP SHEEP IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | Lionheart asks, "Oh goody, we gonna get an animal companion?" | |
Lionheart says (to cf), "look up squirrel in book" | ||
CF ] Dwarven Library 70/260 | ||
CF | | ||
CF | > LOOK UP SQUIRREL IN BOOK | ||
CF | | ||
CF | Squirrels are a common sight in both the forests and semi-wooded areas | ||
CF | of the world. Their diet consists of assorted nuts, but especially | ||
CF | acorns. For the hunter and trapper, squirrels can be caught in a | ||
CF | variety of manners. The most effective being with a shallow hole | ||
CF | covered with a net and a few acorns placed in the net. | ||
CF | | ||
CF | > | Jacqueline says (to LH), "That is my hope." | |
Lionheart says, "Shot in the dark, got it in one." | ||
DavidW says, "yup" | ||
DavidW says, "I assume that's still on the other side of the gate." | ||
Lionheart says (to cf), "look up animals in book" | ||
CF ] Dwarven Library 70/261 | ||
CF | | ||
CF | > LOOK UP ANIMALS IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up Teldar Jemmlethrax in book" | ||
CF ] Dwarven Library 70/262 | ||
CF | | ||
CF | > LOOK UP TELDAR JEMMLETHRAX IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Dertari in book" | ||
CF ] Dwarven Library 70/263 | ||
CF | | ||
CF | > LOOK UP DERTARI IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up girloff in book" | ||
CF ] Dwarven Library 70/264 | ||
CF | | ||
CF | > LOOK UP GIRLOFF IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Hurumph in book" | ||
CF ] Dwarven Library 70/265 | ||
CF | | ||
CF | > LOOK UP HURUMPH IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up dorn in book" | ||
CF ] Dwarven Library 70/266 | ||
CF | | ||
CF | > LOOK UP DORN IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | Jacqueline says, "This game should not suggest the existence of rainbow sheep and then not let me see one." | |
DavidW says (to ClubFloyd), "look up Helto in book" | ||
CF ] Dwarven Library 70/267 | ||
CF | | ||
CF | > LOOK UP HELTO IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Belto in book" | ||
CF ] Dwarven Library 70/268 | ||
CF | | ||
CF | > LOOK UP BELTO IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Smelto in book" | ||
CF ] Dwarven Library 70/269 | ||
CF | | ||
CF | > LOOK UP SMELTO IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "he who Smelto, Delto." | ||
CF ] Dwarven Library 70/269 | ||
CF | | ||
CF | > HE WHO SMELTO, DELTO. | ||
CF | | ||
CF | You seem to want to talk to someone, but I can't see whom. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up Tana in book" | ||
CF ] Dwarven Library 70/270 | ||
CF | | ||
CF | > LOOK UP TANA IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up clath in book" | ||
CF ] Dwarven Library 70/271 | ||
CF | | ||
CF | > LOOK UP CLATH IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up spirit class in book" | ||
CF ] Dwarven Library 70/272 | ||
CF | | ||
CF | > LOOK UP SPIRIT CLASS IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up king in book" | ||
CF ] Dwarven Library 70/273 | ||
CF | | ||
CF | > LOOK UP KING IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look up queen in book" | ||
CF ] Dwarven Library 70/274 | ||
CF | | ||
CF | > LOOK UP QUEEN IN BOOK | ||
CF | | ||
CF | You discover nothing of interest in Leshosh's Encyclopedia. | ||
CF | | ||
CF | > | DavidW asks, "We got Cholok's name by asking her about herself. Perhaps the other spirits are similar in that way?" | |
Jacqueline says, "Oh yeah. Possibly." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 70/275 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | Jacqueline says, "Though the name is powerful, so maybe not." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Temple of Kraxis 70/276 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Great Temple of Kraxis | ||
CF | The once great and shining temple of the One God, Kraxis, has been | ||
CF | desecrated. Animal dung has been smeared on the beautiful wall | ||
CF | murals, many of the tiles of the floor have been ripped up and thrown | ||
CF | across the room, and the altar, a single large rock, unhewn by hands, | ||
CF | has the statue of a pig-headed god on top of it. The large main doors | ||
CF | lie to the east. | ||
CF | | ||
CF | You can see a Dark Spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask spirit about himself" | ||
CF ] Great Temple of Kraxis 70/277 | ||
CF | | ||
CF | > ASK SPIRIT ABOUT HIMSELF | ||
CF | | ||
CF | The misty form seems to whisper in a harsh tone, "Indanaz". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] S. Main Street 70/278 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 70/279 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | Lionheart says, "Wasn't expecting the dark one to be so forthcoming" | |
DavidW says (to ClubFloyd), "look up Indanaz in book" | ||
CF ] Dwarven Library 70/280 | ||
CF | | ||
CF | > LOOK UP INDANAZ IN BOOK | ||
CF | | ||
CF | One of the sons of Hashar, a dark creature that was cursed to reside | ||
CF | only in spirit form. Upon study of his powers, the magician Fresto | ||
CF | deduced that he is of the class of spirits known as Ternalim. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 70/281 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up Ternalim in book" | ||
CF ] S. Main Street 70/282 | ||
CF | | ||
CF | > LOOK UP TERNALIM IN BOOK | ||
CF | | ||
CF | These spirits are quite pesky and are rather hard to do away with. | ||
CF | However, the following recipe for banishment is usually foolproof: | ||
CF | Take a coin and put it before the spirit. Pour water on the coin. Put | ||
CF | the ashes of a blank paper on the coin. Then place a four leaf clover | ||
CF | on the coin. Finally, after praying to Kraxis, speak the word | ||
CF | "Manaz." Prayer is essential, for any utterance of this word without | ||
CF | protection will cause certain death. | ||
CF | | ||
CF | > | Lionheart says, "By coin, ash, and clover" | |
DavidW says, "I don't think we'll find all that in the next half-hour." | ||
Jacqueline says, "That's a lot of steps." | ||
Jacqueline says, "Why is exorcism so darn complicated." | ||
Lionheart says (to cf), "pray to kraxis" | ||
CF ] S. Main Street 70/283 | ||
CF | | ||
CF | > PRAY TO KRAXIS | ||
CF | | ||
CF | You feel comforted knowing that Kraxis has heard your prayer. | ||
CF | | ||
CF | > | DavidW asks, "Shall we head back to the main hall?" | |
Lionheart says (to cf), "pray to pig-headed god" | ||
CF ] S. Main Street 70/283 | ||
CF | | ||
CF | > PRAY TO PIG-HEADED GOD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "pray to statue" | ||
CF ] S. Main Street 70/283 | ||
CF | | ||
CF | > PRAY TO STATUE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "You want us to be killed, I assume?" | |
Lionheart says, "Haven't have a good smiting in a while." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 70/284 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hall 70/285 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | You can see a warning note here. | ||
CF | | ||
CF | > | Jacqueline asks, "Oh ye who go about saying unto each: "pray to pig-head": Dost thou know the magnitude of thy sin before the gods?" | |
DavidW says (to ClubFloyd), "take note" | ||
CF ] Main Hall 70/286 | ||
CF | | ||
CF | > TAKE NOTE | ||
CF | | ||
CF | (the warning note) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x elevators" | ||
CF ] Main Hall 70/287 | ||
CF | | ||
CF | > X ELEVATORS | ||
CF | | ||
CF | The elevators hang in mid air by sturdy steel cables, no longer | ||
CF | powered. They look in prime condition, however, and if the power came | ||
CF | back on, you are pretty sure that they would run again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dwarven Village 71/288 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Dwarven Village | ||
CF | Here you see a long street with many stone stairways leading up to | ||
CF | heavy wooden doors. They range from being three or four feet off the | ||
CF | ground to nearly fifty feet from the stone floor. The doors will all | ||
CF | be locked and barred, and only the families' special keys will be able | ||
CF | to open the doors. A stairway leads down and southeast to the main | ||
CF | hall. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doors" | ||
CF ] Dwarven Village 71/289 | ||
CF | | ||
CF | > X DOORS | ||
CF | | ||
CF | The doors are all made of solid oak and strengthened with steel. | ||
CF | There is very little in the way of crime in Dwarven communities, | ||
CF | unlike human and Elven ones, but still, the underfolk like to have | ||
CF | their privacy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Dwarven Village 71/290 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Traipsing up all of those stairs, knowing that all of the doors are | ||
CF | locked would just be foolishness, now wouldn't it? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dwarven Village 71/291 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Village 71/292 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Main Hall 71/293 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter elevator" | ||
CF ] Main Hall 71/294 | ||
CF | | ||
CF | > ENTER ELEVATOR | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | DavidW asks, "um. Now what?" | |
Jacqueline says, "I don't like the answer that comes to mind." | ||
Jacqueline says, "Which is 'fix the elevators'" | ||
Lionheart says, "We can go to the temple and see if there's a funny smiting death. we could see what happens when you press the tree or the house." | ||
DavidW says (to ClubFloyd), "fix elevators" | ||
CF ] Main Hall 71/295 | ||
CF | | ||
CF | > FIX ELEVATORS | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | Jacqueline asks, "So, we turned on power, didn't?" | |
DavidW says (to ClubFloyd), "use elevator" | ||
CF ] Main Hall 71/296 | ||
CF | | ||
CF | > USE ELEVATOR | ||
CF | | ||
CF | You have to be just a bit more specific than that. Another verb | ||
CF | perhaps. | ||
CF | | ||
CF | > | Jacqueline asks, "er, didn't we?" | |
DavidW says (to ClubFloyd), "x warning" | ||
CF ] Main Hall 71/297 | ||
CF | | ||
CF | > X WARNING | ||
CF | | ||
CF | "To whom it may concern: | ||
CF | I tried to fix these blasted elevators, but I am missing the correct | ||
CF | parts. I traveled south to a human town called Ember to procure the | ||
CF | correct parts, but the shop there was all out. They did, however, say | ||
CF | that they would be getting them in soon. Perhaps whoever completes | ||
CF | this task can get what they need there. I am not inclined to stay, | ||
CF | being harrassed by such spirits as are here (which is not in my | ||
CF | contract). | ||
CF | Sincerely, | ||
CF | Bloppop Tinkertoe | ||
CF | Repairdwarf, 479SK. | ||
CF | | ||
CF | > | Jacqueline says, "South" | |
Jacqueline says, "oh gosh" | ||
Jacqueline asks, "Do we need to leave the whole place and go south?" | ||
DavidW says, "yes. Through the main gate." | ||
DavidW says, "That's also where clover and a squirrel are likely to be." | ||
Jacqueline says, "That first 'this is the way from which you've come' always feels like a 'no no no, you already came from that way the only way forward is forward' sort of thig" | ||
Jacqueline says, "er, thing" | ||
DavidW says, "I haven't seen them in the mountain." | ||
Jacqueline says, "Oh, Yeah. Good point about the clover and the squirrel, I guess." | ||
Jacqueline says, "Well, let's go." | ||
DavidW asks, "Aren't we missing a gear?" | ||
DavidW says, "like, I didn't actually try the controls." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Northern Guard Post 71/298 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Northern Guard Post | ||
CF | This guard post is small and inconspicuous, but positioned so that no | ||
CF | one unwanted takes advantage of the secret entrance to the northeast, | ||
CF | which is disguised as a common fireplace. On the northwest wall is a | ||
CF | cabinet. To the southwest is a small door that leads out to the Main | ||
CF | Hall and there is a tiny table in the middle of the room. | ||
CF | | ||
CF | The cleverly hidden door is open, allowing you to pass through to the | ||
CF | secret tunnel. | ||
CF | | ||
CF | You can also see a cabinet (which is empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern Guard Post 71/299 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Lionheart says, "well, if we're going to a machine part shop in the south, might be a gear there too" | |
DavidW says (to ClubFloyd), "enter fireplace" | ||
CF ] Northern Guard Post 71/300 | ||
CF | | ||
CF | > ENTER FIREPLACE | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, that was my thought." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Secret Entrance 71/301 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Secret Entrance | ||
CF | This is a rather dark and small room, having only two exits, back | ||
CF | north the way you came, from the ancestral homes of Tana, or through | ||
CF | the heavily barred wooden door before you that leads southwest and | ||
CF | inward to the abandoned Deephome, abode of the Dwarves in Telleen. It | ||
CF | has been three hundred years since your people lived here. | ||
CF | | ||
CF | The heavy door stands open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Secret Entrance 71/302 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | What kind of Reclaimer would you be if you went back to Tana without | ||
CF | completing your mission? | ||
CF | | ||
CF | > | Jacqueline says, "Called it." | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Northern Guard Post 71/303 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Northern Guard Post | ||
CF | This guard post is small and inconspicuous, but positioned so that no | ||
CF | one unwanted takes advantage of the secret entrance to the northeast, | ||
CF | which is disguised as a common fireplace. On the northwest wall is a | ||
CF | cabinet. To the southwest is a small door that leads out to the Main | ||
CF | Hall and there is a tiny table in the middle of the room. | ||
CF | | ||
CF | The cleverly hidden door is open, allowing you to pass through to the | ||
CF | secret tunnel. | ||
CF | | ||
CF | You can also see a cabinet (which is empty) here. | ||
CF | | ||
CF | > | DavidW says, "That's probably the end action when we think we're done, though." | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] Northern Guard Post 71/304 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | This table is very small and rickety, and could only allow two dwarves | ||
CF | to sit at it comfortably. It was probably almost never used, however, | ||
CF | since this post was rarely manned. That would explain why there are | ||
CF | no chairs. There is, however a letter on the table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x letter" | ||
CF ] Northern Guard Post 71/305 | ||
CF | | ||
CF | > X LETTER | ||
CF | | ||
CF | The letter reads "General Ilgam, in the year 479 SK, to the remaining | ||
CF | forces in Deephome, Many greetings | ||
CF | I understand your concern, we can not fight these spirits with regular | ||
CF | weapons, they are dangerous and illusive. However, time is on our | ||
CF | side. We will pull back from Deephome and allow the spirits to either | ||
CF | leave, or stay and become bound to the place. If that happens, I | ||
CF | trust that whoever returns to confront them will receive this letter | ||
CF | and understand that a certain Tome from the library called Fresto's | ||
CF | Exorcisms and Tasty Hors Devours will explain how to dispel the | ||
CF | spirits. | ||
CF | Courage and the peace of Kraxis be with you." | ||
CF | | ||
CF | > | Lionheart says, "oh, how'd we miss that" | |
DavidW says, "I missed it. sorry." | ||
Jacqueline says, "Exorcisms is spelled correctly there." | ||
DavidW says (to ClubFloyd), "take letter" | ||
CF ] Northern Guard Post 71/306 | ||
CF | | ||
CF | > TAKE LETTER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "lemme actually try the gate control" | |
DavidW says (to ClubFloyd), "se" | ||
CF ] Northern Guard Post 71/307 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Main Hall 71/308 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] N. Main Street 71/309 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 71/310 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 71/311 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 71/312 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 71/313 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand closed, allowing some sunlight to filter into the | ||
CF | immediate room. The doors are always closed when a city is abandoned, | ||
CF | so that interlopers do not come in and desecrate the holy places. A | ||
CF | heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The Gates block the way out of the city of Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] City Gates 71/314 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] City Gates 71/315 | ||
CF | | ||
CF | > X LEVER | ||
CF | | ||
CF | The lever sits in the position marked "Neutral." It can be moved up | ||
CF | to "Gate" or down to "Portcullis." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move lever up" | ||
CF ] City Gates 71/316 | ||
CF | | ||
CF | > MOVE LEVER UP | ||
CF | | ||
CF | Is that the best you can think of? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Gates 71/317 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the lever to the position marked "Gate." | ||
CF | | ||
CF | > | Jacqueline says, "Game, do not be rude to David." | |
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] City Gates 71/318 | ||
CF | | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull the lever to the position marked "Neutral." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] City Gates 71/319 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull the lever to the position marked "Portcullis." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Gates 71/320 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the lever to the position marked "Neutral." | ||
CF | | ||
CF | > | DavidW says, "yeah, nothing happens." | |
Lionheart says (to cf), "x control panel" | ||
CF ] City Gates 71/321 | ||
CF | | ||
CF | > X CONTROL PANEL | ||
CF | | ||
CF | This panel has a simple red button on it and a lever. There is also, | ||
CF | on the side of the podium that the panel sits on, a small hatch. | ||
CF | | ||
CF | > | DavidW says, "I'm sure we need to find (or make) a gear." | |
Lionheart says (to cf), "pull lever. push button." | ||
CF ] City Gates 71/323 | ||
CF | | ||
CF | > PULL LEVER. PUSH BUTTON. | ||
CF | | ||
CF | You pull the lever to the position marked "Portcullis." | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | DavidW says, "For all I know, there's one stuck in the water pipe." | |
Jacqueline says, "Prolly not." | ||
Jacqueline says, "Possibly, though." | ||
DavidW says, "Or maybe we can enter the iron mine." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 71/324 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x racks" | ||
CF ] Eastern Guard Post 71/325 | ||
CF | | ||
CF | > X RACKS | ||
CF | | ||
CF | These steel posts once held weapons for the guards to get at quickly, | ||
CF | should invaders attack. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doors" | ||
CF ] Eastern Guard Post 71/326 | ||
CF | | ||
CF | > X DOORS | ||
CF | | ||
CF | These heavy doors are ready to be swung shut and locked, should | ||
CF | attackers breach the main gates. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close doors" | ||
CF ] Eastern Guard Post 71/327 | ||
CF | | ||
CF | > CLOSE DOORS | ||
CF | | ||
CF | They're not something you can close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open doors" | ||
CF ] Eastern Guard Post 71/328 | ||
CF | | ||
CF | > OPEN DOORS | ||
CF | | ||
CF | They're not something you can open. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "push door" | ||
CF ] Eastern Guard Post 71/328 | ||
CF | | ||
CF | > PUSH DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "look behind door" | ||
CF ] Eastern Guard Post 71/328 | ||
CF | | ||
CF | > LOOK BEHIND DOOR | ||
CF | | ||
CF | I only understood you as far as wanting to look. | ||
CF | | ||
CF | > | DavidW says, "game doesn't know 'behind'" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 71/329 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Extreme South Main Street 71/330 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mining Center 71/331 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ore Mines 71/332 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ore Mines | ||
CF | These mines branch off into different directions with signs above | ||
CF | each, indicating which kind of ore vein the mine follows. They are | ||
CF | all shut down except for the first few yards of the gold mine. To the | ||
CF | north is the mining center. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ore Mines 71/333 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x signs" | ||
CF ] Ore Mines 71/334 | ||
CF | | ||
CF | > X SIGNS | ||
CF | | ||
CF | The signs read "iron" "copper" "nickle" and a few others that you | ||
CF | can't make out for lack of light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter iron" | ||
CF ] Ore Mines 71/334 | ||
CF | | ||
CF | > ENTER IRON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "go iron" | ||
CF ] Ore Mines 71/334 | ||
CF | | ||
CF | > GO IRON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ore Mines 71/335 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Ore Mines 71/336 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Ore Mines 71/337 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ore Mines 71/338 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "enter gold" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > ENTER GOLD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I guess we can't go further here." | |
Lionheart says (to cf), "x iron" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > X IRON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "x nickel" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > X NICKEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "x nickle" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > X NICKLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "x copper" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > X COPPER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gold" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > X GOLD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "We're running out of time for today." | |
Jacqueline says, "Oh gosh, we are." | ||
Lionheart says (to cf), "search tunnels" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > SEARCH TUNNELS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "Any ideas for the pipe? Or anything else?" | |
Lionheart shrugs. | ||
Jacqueline says, "Not at present, unfortunately." | ||
Lionheart says, "Still want to try getting smited though." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf27" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Ore Mines 71/339 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "meraz" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > MERAZ | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "say meraz" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > SAY MERAZ | ||
CF | | ||
CF | Whom do you want to say to? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "manaz" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > MANAZ | ||
CF | | ||
CF | The power trembles inside of you, bursting through you veins. You | ||
CF | feel the bliss of unknowable strength. But as quickly as it comes, it | ||
CF | turns to excruciating pain. Light leaps from your body and arcs back | ||
CF | to strike your chest. Your sight becomes white with horrible | ||
CF | brilliance and in a moment, you feel yourself being ripped apart. | ||
CF | | ||
CF | That's what you get when you have no reverence for power or its | ||
CF | Creator. | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 71 out of a possible 300, in 339 turns, | ||
CF | Ahh, just coming into your own, I see. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | Jacqueline says, "Well done." | |
DavidW says (to ClubFloyd), "full" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > FULL | ||
CF | | ||
CF | | ||
CF | In that game you scored 71 out of a possible 300, in 339 turns, | ||
CF | Ahh, just coming into your own, I see. | ||
CF | | ||
CF | The score was made up as follows: | ||
CF | | ||
CF | 30 Turning on the Power | ||
CF | 5 Entering the City | ||
CF | 10 finding sundry items | ||
CF | 26 visiting various places | ||
CF | | ||
CF | 71 total (out of 300) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | Jacqueline says, "Great way to, um, end things." | |
Lionheart says, "What a way to go." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Ore Mines 71/339 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Ore Mines | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfdeephome" | ||
CF ] Ore Mines 71/339 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "71 outta 300" | |
DavidW says, "Thanks for the game all. I hope I think of a way to proceed before next Sunday." | ||
Jade has left. | ||
Jade has arrived. | Lionheart says, "plenty of time to make a map see if covered every exit." | |
Lionheart exclaims, "Thanks for the invite!" | ||
DavidW says, "yeah. I often miss something in a session that I find when making the notes." | ||
DavidW says, "Glad you could join us!" | ||
Jacqueline says, "Who knows, maybe one of us will have an epiphany." | ||
Jacqueline says (to LH), "Hey, drop your pass." | ||
Jacqueline says, "See if you can get back in, please." | ||
Lionheart drops ClubFloyd Pass 09. | ||
ClubFloyd Pass 09 goes home. | DavidW says, "xyzzy takes you to Long Hall" | |
Lionheart hehs. "Ah, I was trying 'out', 'exit', 'leave', the Visible Exits: None notwithstanding. | DavidW says, "or maybe the Audience Hall" | |
Lionheart concentrates, and disappears. | Jacqueline says, "That's on purpose." | |
Lionheart has arrived. | Jacqueline says, "woo" | |
Lionheart says, "Yeah, I get why." | ||
DavidW says, "Yeah, to leave you gotta use 'home' or 'lounge' or some other magic word." | ||
says, "I've set up this room so that if you forget to direct a command to CF you don't accidentally leave the room, because that's stupidly annoying, yeah." | ||
Lionheart says, "For some reason 'drop pass' says "You are not carrying that." I had to 'drop clubfloyd'" | Jacqueline says, "Yeah, we don't use them much, so I didn't implement them too deeply." | |
Jacqueline says, "They're just temp keys for when new folks show up and I'm not here to add them to the lock." | ||
DavidW says, "I kinda want a nap and snacks." | ||
DavidW says, "I've been eating peanuts and raisins, but I can't gorge on that." | ||
Lionheart says, "I'd like a bowl of soup." | ||
DavidW says, "oh, that might be nice. But I like soup in a mug, usually." | ||
DavidW says, "I remember once having a bowl of squash soup in a restaurant that was surprisingly good." | ||
DavidW says, "I only ordered because it was on special and I wanted something different. I didn't really expect to like it." | ||
Lionheart says, "Hm, I got a festive big ol' nutcracker mug from a Big Lots clearance sale a couple months ago, might hold a whole Progresso can." | ||
DavidW says, "Unfortunately, I no longer own a ladle or a saucepan that has a pouring indentation." | ||
Lionheart says, "Hm. 18.5 oz. cans, 18 oz. mug, almost." | ||
DavidW says, "oh well, you probably didn't want to fill the mug that high anyway." | ||
Lionheart puts a 20 oz mug on their shopping list. | ||
Lionheart disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW has disconnected. | ||
DavidW has connected. | DavidW says, "lost my connection there" | |
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | DavidW says, "We did miss a location. There's a railway station west of the main hall and a rail car that only needs the power turned on to take us to three destinations." | |
Jacqueline says, "Ah, interesting." | ||
DavidW says, "anyway, that gives us a direction where to start next session at." | ||
Jacqueline says, "Yeah. Good catch, D." | ||
DavidW says, "I've also found that the desks in the sciverner's open; I found a pile of blank paper inside." | ||
DavidW says, "We need the ashes of such a thing for the dark spirit." | ||
Jacqueline says, "Right. Yeah, burning that paper is about the only thing I can think of for it at present." | ||
DavidW says, "I've also confirmed that the spirit we saw in main hall is the same one that's later in the temple. They're not two different spirits." | ||
Jacqueline nods. "Okay. I wasn't thinking they were different, but good to know for sure." | ||
DavidW says, "I missed the booths in the north main street and the ovens in the bakery, but nothing found in either." | ||
DavidW says, "The ovens don't even have doors on them. Regulations." | ||
Jacqueline says, "Um, okay." | ||
Roger says, "I've seen ovens like that" | ||
Roger says, "with a conveyor belt in them" | ||
DavidW says, "well, in this case the doors were removed." | ||
Jacqueline asks, "Oh, you don't mean that it's a closed box, you mean that it's always open because there are no doors?" | ||
DavidW says, "That's what Roger is saying" | ||
DavidW says, "The old EZ Bake Ovens didn't have doors. You just pushed it through in one side and out the other." | ||
DavidW says, "By contrast: | These ovens are built right into the rock of the cavern itself. Their gaping maws are empty and the iron doors that used to hang on their hinges were removed according to an old tradition whose origins have been long forgotten." | ||
Roger says, "that's so children don't get trapped in them" | ||
*** SESSION 2 *** | ||
DavidW says, "When making my notes, I discovered that we overlooked the west exit to the railway station from the main hall, that we never opened the desks in the scriveners, and that the moss on the royal road is both takeable and something that glows." | ||
DavidW says, "oh, and that we have a 10 item carrying capacity limit." | ||
DavidW says, "asparagus went and played the game himself and he said he finished it. So, nice to know that." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ore Mines 71/340 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Ore Mines | ||
CF | These mines branch off into different directions with signs above | ||
CF | each, indicating which kind of ore vein the mine follows. They are | ||
CF | all shut down except for the first few yards of the gold mine. To the | ||
CF | north is the mining center. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Ore Mines 71/341 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a letter | ||
CF | a warning note | ||
CF | a pickaxe | ||
CF | a bottle | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Mining Center 71/342 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Extreme South Main Street 71/343 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Intersection 71/344 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 71/345 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 71/346 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop pickaxe, warning" | ||
CF ] N. Main Street 71/347 | ||
CF | | ||
CF | > DROP PICKAXE, WARNING | ||
CF | | ||
CF | pickaxe: Dropped. | ||
CF | warning note: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] N. Main Street 71/348 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a letter | ||
CF | a bottle | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop letter" | ||
CF ] N. Main Street 71/349 | ||
CF | | ||
CF | > DROP LETTER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Scrivener's 71/350 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Scrivener's | ||
CF | This room is very plain and has half a dozen desks and chairs where | ||
CF | the scriveners would sit and write documents for those who could not | ||
CF | read. The exit is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] N. Main Street 71/351 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hall 71/352 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Railway Station 72/353 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. | ||
CF | You can hear the hum of the motor in the car. To the east is the Main | ||
CF | Hall. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Railway Station 72/354 | ||
CF | | ||
CF | > X CAR | ||
CF | | ||
CF | This steel car hangs from a set of thick cables that span the expanses | ||
CF | of Deephome. There is a door on the side. The car itself has no | ||
CF | windows or other openeings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Railway Station 72/355 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 72/356 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Smithy Court" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | DavidW asks, "Where to first, guv'nor?" | |
Roger says, "oh I dunno" | ||
Roger says, "in order is fine with me" | ||
DavidW says, "sure. It bothers me there's no button to return us back here." | ||
DavidW says (to ClubFloyd), "push yellow" | ||
CF ] Railway Station 72/357 | ||
CF | | ||
CF | > PUSH YELLOW | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have | ||
CF | changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Railway Station 73/358 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Railway Station (in the rail car) | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. You can hear | ||
CF | the hum of the motor in the car. From here you can reach the Main | ||
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the | ||
CF | Smithy Court. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x buttons" | ||
CF ] Railway Station 73/359 | ||
CF | | ||
CF | > X BUTTONS | ||
CF | | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 73/360 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. You can hear | ||
CF | the hum of the motor in the car. From here you can reach the Main | ||
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the | ||
CF | Smithy Court. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Smithy Court 74/361 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW says, "quite the hub" | |
DavidW says, "Might as well do these in order as well." | ||
Roger says, "they were an orderly people" | ||
Roger says, "agreed" | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Blacksmith 75/362 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Blacksmith | ||
CF | Here you see a heavy forge and a few scrap pieces of iron and steel | ||
CF | lying on the floor. An anvil sits in the middle of the room, and next | ||
CF | to it is a small barrel that at one time held water and a large one | ||
CF | that held oil. The exit is to the northeast. | ||
CF | | ||
CF | You can see a gear here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x geqar" | ||
CF ] Blacksmith 75/362 | ||
CF | | ||
CF | > X GEQAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gear" | ||
CF ] Blacksmith 75/363 | ||
CF | | ||
CF | > X GEAR | ||
CF | | ||
CF | This small gear has a hole through the middle so that it can be used | ||
CF | on machinery. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Blacksmith 75/364 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forge" | ||
CF ] Blacksmith 75/365 | ||
CF | | ||
CF | > X FORGE | ||
CF | | ||
CF | Large and soot covered, this forge has a bellows and a coal furnace | ||
CF | that opens to allow the smith to heat metal to extreme temperatures. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open furnace" | ||
CF ] Blacksmith 75/366 | ||
CF | | ||
CF | > OPEN FURNACE | ||
CF | | ||
CF | You open the forge, revealing some coal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x small barrel" | ||
CF ] Blacksmith 75/367 | ||
CF | | ||
CF | > X SMALL BARREL | ||
CF | | ||
CF | Water was used to cool the worked metal quickly, giving it a harder | ||
CF | and more solid composition. The blacksmith would dip glowing hot | ||
CF | objects here as he worked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x large barrel" | ||
CF ] Blacksmith 75/368 | ||
CF | | ||
CF | > X LARGE BARREL | ||
CF | | ||
CF | Through no great feat of intellect do you know that this was once an | ||
CF | oil barrel, seeing as it has "Oil" written on the side. Oil was used | ||
CF | for hardening the blades of metals, and giving them a different | ||
CF | surface than water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Blacksmith 75/369 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Blacksmith | ||
CF | Here you see a heavy forge and a few scrap pieces of iron and steel | ||
CF | lying on the floor. An anvil sits in the middle of the room, and next | ||
CF | to it is a small barrel that at one time held water and a large one | ||
CF | that held oil. The exit is to the northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x anvil" | ||
CF ] Blacksmith 75/370 | ||
CF | | ||
CF | > X ANVIL | ||
CF | | ||
CF | This is a heavy metal block for beating metal into shape. It was much | ||
CF | too heavy for the Blacksmith to take with him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scrap" | ||
CF ] Blacksmith 75/371 | ||
CF | | ||
CF | > X SCRAP | ||
CF | | ||
CF | Random small pieces of twisted and bent iron and steel left behind by | ||
CF | the blacksmith. If put together they could only form a small spike or | ||
CF | something similar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put scrap together" | ||
CF ] Blacksmith 75/371 | ||
CF | | ||
CF | > PUT SCRAP TOGETHER | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take scrap" | ||
CF ] Blacksmith 75/372 | ||
CF | | ||
CF | > TAKE SCRAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "make spike" | ||
CF ] Blacksmith 75/372 | ||
CF | | ||
CF | > MAKE SPIKE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "I'm not at all sure I should burden ourselves with scrap." | |
DavidW says (to ClubFloyd), "drop scrap" | ||
CF ] Blacksmith 75/373 | ||
CF | | ||
CF | > DROP SCRAP | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Smithy Court 75/374 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Silversmith 76/375 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Silversmith | ||
CF | There is almost nothing in this room, only a small furnace and equally | ||
CF | small anvil. The floor is clear of any refuse, and it seems that the | ||
CF | smith who left his shop took the time to clean it. The exit is to the | ||
CF | east. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furnace" | ||
CF ] Silversmith 76/376 | ||
CF | | ||
CF | > X FURNACE | ||
CF | | ||
CF | This is a small furnace, knee high and without a door, simply open for | ||
CF | the silversmith to work with. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x anvil" | ||
CF ] Silversmith 76/377 | ||
CF | | ||
CF | > X ANVIL | ||
CF | | ||
CF | This anvil is relatively small and compact, most of the silver being | ||
CF | delicate work. Though small, it is still very heavy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in furnace" | ||
CF ] Silversmith 76/378 | ||
CF | | ||
CF | > LOOK IN FURNACE | ||
CF | | ||
CF | The silver furnace is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Smithy Court 76/379 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Carpenter's Shop 77/380 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Carpenter's Shop | ||
CF | Wood is rarely used in the kingdoms of the Dwarves, mostly because it | ||
CF | does not grow underground. So, few dwarves ever become carpenters. | ||
CF | However, by law, there must be at least one carpenter in each city at | ||
CF | each time. Though their jobs are few, the carpenters usually make a | ||
CF | fair amount of money on the projects that they are hired for. This | ||
CF | shop, and its fancy furnishings, tells no different story. The exit | ||
CF | is to the southeast | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wood" | ||
CF ] Carpenter's Shop 77/380 | ||
CF | | ||
CF | > X WOOD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Nothing here as far as I can tell." | |
DavidW says (to ClubFloyd), "se" | ||
CF ] Smithy Court 77/381 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Common Forge 78/382 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Common Forge | ||
CF | This symbolic forge is the result of the nearly catastrophic Wares | ||
CF | Wars in which the smiths of different trades first competed for | ||
CF | excellence, and then actually took the lives of artisans who were | ||
CF | beating them, so that they would not lose profit. It was finally | ||
CF | decided that a common forge would be established in all Smithy Courts | ||
CF | where artisans could gather and peacefully exchange secrets and tricks | ||
CF | of their trades. To the south is the Smithy Court. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forge" | ||
CF ] Common Forge 78/383 | ||
CF | | ||
CF | > X FORGE | ||
CF | | ||
CF | Though actually functional, this forge has never been used. It is | ||
CF | pristine and beautiful, and has the words written on it: "Like the | ||
CF | metals, we may be one in flames." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open forge" | ||
CF ] Common Forge 78/384 | ||
CF | | ||
CF | > OPEN FORGE | ||
CF | | ||
CF | That's not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Smithy Court 78/385 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Slag Pit 79/386 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Slag Pit | ||
CF | Here is a deep, dark pit, that all of the slag is thrown into. It is | ||
CF | forbidden by law to throw anything at all into such a pit except slag. | ||
CF | The Smithy Court is to the southwest. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slag" | ||
CF ] Slag Pit 79/387 | ||
CF | | ||
CF | > X SLAG | ||
CF | | ||
CF | The pit is very deep and dark, and you are unable to see the bottom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Slag Pit 79/388 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter pit" | ||
CF ] Slag Pit 79/389 | ||
CF | | ||
CF | > ENTER PIT | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Smithy Court 79/390 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Goldsmith 80/391 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Goldsmith | ||
CF | This shop is quite fancy, with intricate etching on the door-posts and | ||
CF | a shiny mirror on the back wall, which must have been meticulously | ||
CF | cleaned every day to keep the dirt and grime and smoke from dimming | ||
CF | its brilliance. The forge itself, however, is not to be found. To | ||
CF | the west is the Smithy Court. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Goldsmith 80/392 | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | As you look into the mirror, you take a long hard look at yourself and | ||
CF | come to the same conclusion that you always do: Are you sexy! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Goldsmith 80/393 | ||
CF | | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move mirror" | ||
CF ] Goldsmith 80/394 | ||
CF | | ||
CF | > MOVE MIRROR | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind mirror" | ||
CF ] Goldsmith 80/394 | ||
CF | | ||
CF | > LOOK BEHIND MIRROR | ||
CF | | ||
CF | I only understood you as far as wanting to look. | ||
CF | | ||
CF | > | Roger says, "weird flex but okay" | |
DavidW says (to ClubFloyd), "open mirror" | ||
CF ] Goldsmith 80/395 | ||
CF | | ||
CF | > OPEN MIRROR | ||
CF | | ||
CF | That's not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Goldsmith 80/396 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Goldsmith | ||
CF | This shop is quite fancy, with intricate etching on the door-posts and | ||
CF | a shiny mirror on the back wall, which must have been meticulously | ||
CF | cleaned every day to keep the dirt and grime and smoke from dimming | ||
CF | its brilliance. The forge itself, however, is not to be found. To | ||
CF | the west is the Smithy Court. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Smithy Court 80/397 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Railway Station 80/398 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. You can hear | ||
CF | the hum of the motor in the car. From here you can reach the Main | ||
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the | ||
CF | Smithy Court. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 80/399 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Railway Station 80/400 | ||
CF | | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 81/401 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can | ||
CF | hear the hum of the motor in the car. To the west are the barracks. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Soldiers' Barracks 82/402 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Armory 83/403 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | The armory is stocked with many different kinds of weapons from swords | ||
CF | and axes to bows and slings. There are also suits of armor here on | ||
CF | racks. The armory doorway leads east to the barracks. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x weapons" | ||
CF ] Armory 83/404 | ||
CF | | ||
CF | > X WEAPONS | ||
CF | | ||
CF | A multitude of different weapons lines the room's walls. They are all | ||
CF | in perfect condition, waiting for their owners to return for them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suits" | ||
CF ] Armory 83/405 | ||
CF | | ||
CF | > X SUITS | ||
CF | | ||
CF | These suits of armor are well designed and very sturdy. They hang on | ||
CF | metal pegs on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Soldiers' Barracks 83/406 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mess Hall 84/407 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | Long tables of stone sit on the open floor here, and a substantial | ||
CF | kitchen forms a U shape around the eating area. Nearly a thousand | ||
CF | Dwarves could probably eat here at once. To the north are the | ||
CF | barracks. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tables" | ||
CF ] Mess Hall 84/408 | ||
CF | | ||
CF | > X TABLES | ||
CF | | ||
CF | Low and plain, the stone tables serve only the function of supporting | ||
CF | food, and not being at all aesthetically pleasing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x kitchen" | ||
CF ] Mess Hall 84/409 | ||
CF | | ||
CF | > X KITCHEN | ||
CF | | ||
CF | The kitchen outlines the room, starting with an entrance to the right | ||
CF | of the doorway, where the soldiers would enter the line, and follow | ||
CF | around to three opening where they could then leave to sit down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter kitchen" | ||
CF ] Mess Hall 84/410 | ||
CF | | ||
CF | > ENTER KITCHEN | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under tables" | ||
CF ] Mess Hall 84/411 | ||
CF | | ||
CF | > LOOK UNDER TABLES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Soldiers' Barracks 84/412 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Training Grounds 85/413 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Training Grounds | ||
CF | This vast cavern is a patchwork of different fields for training | ||
CF | soldiers. There are archery ranges and several different sized | ||
CF | mounds. To the northeast are the barracks, and to the southwest can | ||
CF | be heard the sound of rushing water. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ranges" | ||
CF ] Training Grounds 85/413 | ||
CF | | ||
CF | > X RANGES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mounds" | ||
CF ] Training Grounds 85/414 | ||
CF | | ||
CF | > X MOUNDS | ||
CF | | ||
CF | These mounds are different sizes all used for training soldiers for | ||
CF | different terrain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Waterfall 86/415 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Waterfall | ||
CF | Water plummets nearly a hundred feet, crashing on the rocks below, | ||
CF | into a flowing river, and slowly smoothing the entire landscape. The | ||
CF | old access ladders that reach the top of the waterfall are gone, swept | ||
CF | away, but a large intake pipe is here, pulled away from the water. | ||
CF | | ||
CF | You can see a Terrock here. | ||
CF | | ||
CF | The Terrock gives you a suspicious glare. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x terrock" | ||
CF ] Waterfall 86/416 | ||
CF | | ||
CF | > X TERROCK | ||
CF | | ||
CF | Yes, that is definitely your common Terrock, about twice as tall as | ||
CF | yourself, and with a wingspan of nearly thirty feet (a bit under ten | ||
CF | meters), the head of a ferocious dog, body of a fish, and claws like | ||
CF | an eagle. You remember stories of how they would eat anyone who | ||
CF | entered their nest. Whew! Good thing you remembered those stories! | ||
CF | | ||
CF | The Terrock gives you a suspicious glare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Waterfall 86/417 | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | A large and impressive pipe twice as large around as you are tall. | ||
CF | Atop the intake opening is an even larger nest, upon which several | ||
CF | eggs sit. | ||
CF | | ||
CF | The Terrock lets out a piercing scream, and dives down at you, warning | ||
CF | you to avoid its nest. | ||
CF | | ||
CF | > | DavidW says, "okay, that's why the water works didn't work. The pipe here needs to move." | |
DavidW says, "I need a bathroom break. bbiab" | ||
Roger says, "ok" | ||
DavidW says, "back" | ||
DavidW says, "(*whew*)" | ||
DavidW says, "I suggest reading up on tarrock in the encyclopedia before battling it." | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Waterfall 86/418 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | There is nothing here with which to fill the bottle. | ||
CF | | ||
CF | The beast stretches, its vicious mouth cracking in a monstrous yawn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle with water" | ||
CF ] Waterfall 86/418 | ||
CF | | ||
CF | > FILL BOTTLE WITH WATER | ||
CF | | ||
CF | I only understood you as far as wanting to fill the bottle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put water in bottle" | ||
CF ] Waterfall 86/419 | ||
CF | | ||
CF | > PUT WATER IN BOTTLE | ||
CF | | ||
CF | You need to be holding the river before you can put it into something | ||
CF | else. | ||
CF | | ||
CF | The beast stretches, its vicious mouth cracking in a monstrous yawn. | ||
CF | | ||
CF | > | DavidW says, "wow." | |
DavidW says, "There was a sink in the bakery or something; I guess we have to do it there." | ||
Roger says, "I'll thrash around a bit" | ||
Roger says (to cf), "put bottle in water" | ||
CF ] Waterfall 86/420 | ||
CF | | ||
CF | > PUT BOTTLE IN WATER | ||
CF | | ||
CF | You drop the The bottle into the churning waters below. It will | ||
CF | probably never be seen again. | ||
CF | | ||
CF | The large beast dives into the water and comes up with a rather scary | ||
CF | looking sea creature with horns and three tails, and swallows it in | ||
CF | one gulp, hardly satisfied by its meager meal. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "undo" | ||
CF ] Waterfall 86/419 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Waterfall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Roger says, "whoopsies" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf28" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Waterfall 86/419 | ||
CF | Ok. | ||
CF | | ||
CF | > | Roger asks, "dare we enter?" | |
DavidW says, "uh, feel free." | ||
Roger says (to cf), "enter river" | ||
CF ] Waterfall 86/420 | ||
CF | | ||
CF | > ENTER RIVER | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | The Terrock lets out a piercing scream, and dives down at you, warning | ||
CF | you to avoid its nest. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "swim" | ||
CF ] Waterfall 86/421 | ||
CF | | ||
CF | > SWIM | ||
CF | | ||
CF | There's not enough water to swim in. | ||
CF | | ||
CF | The Terrock gives you a suspicious glare. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "enter water" | ||
CF ] Waterfall 86/422 | ||
CF | | ||
CF | > ENTER WATER | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | The Terrock gives you a suspicious glare. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "enter waterfall" | ||
CF ] Waterfall 86/422 | ||
CF | | ||
CF | > ENTER WATERFALL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "I guess not" | |
DavidW says, "give it up. ain't workin'." | ||
DavidW says, "Time to visit the treasury next." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Training Grounds 86/423 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Training Grounds | ||
CF | This vast cavern is a patchwork of different fields for training | ||
CF | soldiers. There are archery ranges and several different sized | ||
CF | mounds. To the northeast are the barracks, and to the southwest can | ||
CF | be heard the sound of rushing water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Training Grounds 86/424 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Soldiers' Barracks 86/425 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Railway Station 86/426 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can | ||
CF | hear the hum of the motor in the car. To the west are the barracks. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 86/427 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Smithy Court" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF ] Railway Station 86/428 | ||
CF | | ||
CF | > PUSH RED | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 87/429 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Soldiers' Court . | ||
CF | You can hear the hum of the motor in the car. To the southwest is the | ||
CF | Treasury Antechamber. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Treasury Antechamber 88/430 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | This room has many portraits hanging on the walls, all of the | ||
CF | treasurers of Deephome from its very founding a millennium and a half | ||
CF | ago. To the west is a large steel vault door and to the north is the | ||
CF | bank used by the common people of Deephome. To the northeast is a | ||
CF | Railway station. | ||
CF | | ||
CF | The door blocks the way into the city Treasury. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x portraits" | ||
CF ] Treasury Antechamber 88/431 | ||
CF | | ||
CF | > X PORTRAITS | ||
CF | | ||
CF | There are a score and a half of treasurers' portraits here, from the | ||
CF | very first, Klos Nolom, to the most recent Crashen Voor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nolom" | ||
CF ] Treasury Antechamber 88/431 | ||
CF | | ||
CF | > X NOLOM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x klos nolom" | ||
CF ] Treasury Antechamber 88/431 | ||
CF | | ||
CF | > X KLOS NOLOM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Treasury Antechamber 88/432 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The thick steel door protects the city's treasury. It has a large | ||
CF | keyhole under the latch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyhole" | ||
CF ] Treasury Antechamber 88/433 | ||
CF | | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | The thick steel door protects the city's treasury. It has a large | ||
CF | keyhole under the latch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Treasury Antechamber 88/434 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Common Bank 89/435 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Common Bank | ||
CF | This room is rather spacious and has scores of teller booths with | ||
CF | steel chain hanging between where the customer would stand and where | ||
CF | the tellers took money or gave it out. A sign is here, above a table | ||
CF | in the middle with pamphlets on it, and a thick steel door is open to | ||
CF | the west, obviously leading to the vault. There is also a deposit box | ||
CF | here. The treasury antechamber is to the south. | ||
CF | | ||
CF | A wooden deposit box stands in almost the middle of the room. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] The Common Bank 89/436 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | The sign reads "Deposites? Loans? Take a pamphlet and learn about our | ||
CF | great rates! One per customer please." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pamphlet" | ||
CF ] The Common Bank 89/437 | ||
CF | | ||
CF | > TAKE PAMPHLET | ||
CF | | ||
CF | You take a pamphlet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] The Common Bank 89/437 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | What do you want to read that in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read pamphlet" | ||
CF ] The Common Bank 89/438 | ||
CF | | ||
CF | > READ PAMPHLET | ||
CF | | ||
CF | (the pamphlet) | ||
CF | The pamphlet outlines the interest rates for loans and savings | ||
CF | accounts here at the Bank of Deephome. It goes very in depth about | ||
CF | procedure and interest rates, and how they are calculated. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop it" | ||
CF ] The Common Bank 89/439 | ||
CF | | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Common Bank 89/440 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | The Common Bank | ||
CF | This room is rather spacious and has scores of teller booths with | ||
CF | steel chain hanging between where the customer would stand and where | ||
CF | the tellers took money or gave it out. A sign is here, above a table | ||
CF | in the middle with pamphlets on it, and a thick steel door is open to | ||
CF | the west, obviously leading to the vault. There is also a deposit box | ||
CF | here. The treasury antechamber is to the south. | ||
CF | | ||
CF | A wooden deposit box stands in almost the middle of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x deposit box" | ||
CF ] The Common Bank 89/441 | ||
CF | | ||
CF | > X DEPOSIT BOX | ||
CF | | ||
CF | This wooden box has a slit in the top which deposit slips would be put | ||
CF | through. The slit is rather wide, though, allowing light inside. | ||
CF | There is a small lock on the side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] The Common Bank 89/442 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Common Vault 90/443 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Common Vault | ||
CF | This room is empty, but from the dust marks on the shelves, once held | ||
CF | a great many round objects, probably bags of gold coins. It would be | ||
CF | reasonable for people to take their money out of the local bank if the | ||
CF | realm was being evacuated. To the east is the common bank. | ||
CF | | ||
CF | You can see a memo here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x memo" | ||
CF ] Common Vault 90/444 | ||
CF | | ||
CF | > X MEMO | ||
CF | | ||
CF | "To all employees of the Bank of Deephome: | ||
CF | I am sorry to report to you that this branch will be shutting down | ||
CF | within the next two weeks (the 17th of Hunter), due to the dark | ||
CF | spirits that have been causing rampant fear among our patrons. We | ||
CF | will disperse all funds to those who return for them, and all other | ||
CF | money will be transferred to the Main Bank in the ancestral home. We | ||
CF | would be bringing the money from the Treasury, however the main key | ||
CF | has gone missing. Anyone who finds it should report it to me | ||
CF | immediately. | ||
CF | | ||
CF | Sincerely, | ||
CF | Elgo GoldenThumb, Senior Manager | ||
CF | 3rd of Hunter, 478SK" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Common Bank 90/445 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Common Bank | ||
CF | This room is rather spacious and has scores of teller booths with | ||
CF | steel chain hanging between where the customer would stand and where | ||
CF | the tellers took money or gave it out. A sign is here, above a table | ||
CF | in the middle with pamphlets on it, and a thick steel door is open to | ||
CF | the west, obviously leading to the vault. There is also a deposit box | ||
CF | here. The treasury antechamber is to the south. | ||
CF | | ||
CF | A wooden deposit box stands in almost the middle of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chain" | ||
CF ] The Common Bank 90/445 | ||
CF | | ||
CF | > X CHAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] The Common Bank 90/446 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | This table has atop it pamphlets from the bank of Deephome. It sits | ||
CF | in the middle of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] The Common Bank 90/447 | ||
CF | | ||
CF | > TAKE BOX | ||
CF | | ||
CF | That's fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break box" | ||
CF ] The Common Bank 90/448 | ||
CF | | ||
CF | > BREAK BOX | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | DavidW says, "I want to be Izma and smash it with a comically large hammer." | |
DavidW says (to ClubFloyd), "look under table" | ||
CF ] The Common Bank 90/449 | ||
CF | | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "I have no idea where the key could be." | |
DavidW says, "I suggest looking up Tarrock in the encyclopedia and using the gear to open the gate." | ||
DavidW says, "er Terrock" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Treasury Antechamber 90/450 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | This room has many portraits hanging on the walls, all of the | ||
CF | treasurers of Deephome from its very founding a millennium and a half | ||
CF | ago. To the west is a large steel vault door and to the north is the | ||
CF | bank used by the common people of Deephome. To the northeast is a | ||
CF | Railway station. | ||
CF | | ||
CF | The door blocks the way into the city Treasury. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Railway Station 90/451 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Soldiers' Court . | ||
CF | You can hear the hum of the motor in the car. To the southwest is the | ||
CF | Treasury Antechamber. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 90/452 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Smithy Court" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push yellow" | ||
CF ] Railway Station 90/453 | ||
CF | | ||
CF | > PUSH YELLOW | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 90/454 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. | ||
CF | You can hear the hum of the motor in the car. To the east is the Main | ||
CF | Hall. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hall 90/455 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] N. Main Street 90/456 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 90/457 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 90/458 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up terrock in book" | ||
CF ] Dwarven Library 90/459 | ||
CF | | ||
CF | > LOOK UP TERROCK IN BOOK | ||
CF | | ||
CF | These large creatures with the heads of dogs bodies of fish and | ||
CF | eagles' claws. The creatures are on average, eight feet tall and have | ||
CF | a wingspan of approximately thirty feet. Known to build their nests | ||
CF | away from the bustles of city life, the Terrock is wont to make its | ||
CF | nest near running water where its favorite treats live. Violently | ||
CF | allergic to some plants, the Terrock is more of a wilderness creature. | ||
CF | WARNING: Terrocks are VERY deadly! | ||
CF | | ||
CF | > | DavidW says, "The only plant I've seen in this mountain is the moss, but there's bound to some more options south of the gate." | |
Roger says, "mmhmm" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 90/460 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 90/461 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 90/462 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 90/463 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand closed, allowing some sunlight to filter into the | ||
CF | immediate room. The doors are always closed when a city is abandoned, | ||
CF | so that interlopers do not come in and desecrate the holy places. A | ||
CF | heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The Gates block the way out of the city of Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gear in panel" | ||
CF ] City Gates 90/464 | ||
CF | | ||
CF | > PUT GEAR IN PANEL | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] City Gates 90/465 | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | The gates are heavy, and can only be opened and closed by a control | ||
CF | panel against the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] City Gates 90/466 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | This panel has a simple red button on it and a lever. There is also, | ||
CF | on the side of the podium that the panel sits on, a small hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gear in hatch" | ||
CF ] City Gates 90/467 | ||
CF | | ||
CF | > PUT GEAR IN HATCH | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hatch" | ||
CF ] City Gates 90/468 | ||
CF | | ||
CF | > X HATCH | ||
CF | | ||
CF | Inside the hatch are two posts, one with a small gear on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gear on post" | ||
CF ] City Gates 90/469 | ||
CF | | ||
CF | > PUT GEAR ON POST | ||
CF | | ||
CF | You put the gear on the peg. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close hatch" | ||
CF ] City Gates 90/470 | ||
CF | | ||
CF | > CLOSE HATCH | ||
CF | | ||
CF | You close the hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] City Gates 90/471 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | This panel has a simple red button on it and a lever. There is also, | ||
CF | on the side of the podium that the panel sits on, a small hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] City Gates 90/472 | ||
CF | | ||
CF | > X LEVER | ||
CF | | ||
CF | The lever sits in the position marked "Portcullis." It can be moved | ||
CF | up to "Neutral" or even farther up to "Gate." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Gates 90/473 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the lever to the position marked "Neutral." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] City Gates 90/474 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] City Gates 90/475 | ||
CF | | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull the lever to the position marked "Portcullis." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] City Gates 90/476 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You can't pull it any farther. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] City Gates 90/477 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The heavy iron portcullis falls down behind the doors and blocks the | ||
CF | passage to the outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] City Gates 90/478 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The chains whine a bit as the heavy portcullis rises slowly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Gates 90/479 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the lever to the position marked "Neutral." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] City Gates 90/480 | ||
CF | | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You push the lever to the position marked "Gate." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] City Gates 130/481 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The gears grind and turn and the city gate opens before you. | ||
CF | [Your score has just gone up by forty points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf29" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] City Gates 130/481 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] City Gates 130/482 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bottle | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Deephome Entrance 130/483 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x signpost" | ||
CF ] Deephome Entrance 130/484 | ||
CF | | ||
CF | > X SIGNPOST | ||
CF | | ||
CF | The sign reads: | ||
CF | "West: Great Woods | ||
CF | South: Town of Ember" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Deephome Entrance 130/484 | ||
CF | | ||
CF | > X TREES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pines" | ||
CF ] Deephome Entrance 130/484 | ||
CF | | ||
CF | > X PINES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "The woods were listed first?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Western Road 130/485 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western Road | ||
CF | This long, and somewhat overgrown, road leads west to the Great Woods | ||
CF | and east to the cave entrance to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Woods Limits 130/486 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Great Woods Limits | ||
CF | You stand outside of the entrance to the mighty forest known as the | ||
CF | Great Woods. It is an enchanted wood and will send an unwary | ||
CF | adventurer to unsuspecting places, or back to where he began. Only by | ||
CF | knowing the correct paths could a person ever get where they were | ||
CF | going. To the east is a road leading to Deephome, and to the west is | ||
CF | an opening in the wood. | ||
CF | | ||
CF | You can see a sign here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Great Woods Limits 130/487 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "Which way should I go?" | ||
CF | SWarthy Thomas asked. | ||
CF | "Well," said Faery, "I don't know. | ||
CF | Surely I'm not up to the task." | ||
CF | "Enough of this!" Said poor Thomas, | ||
CF | Needing not to be confused. | ||
CF | "Whatever way is as good as any, so | ||
CF | Every way is the way I chose." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w. sw. w. s. e. n. w. e." | ||
CF ] Forest Clearing 130/495 | ||
CF | | ||
CF | > W. SW. W. S. E. N. W. E. | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Forest Clearing | ||
CF | You come upon a small clearing with a patch of clover growing in the | ||
CF | middle. A large tree grows up right in the middle of the clearing, | ||
CF | and a small brook encircles the tree. A sign stands in the clearing | ||
CF | also. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Forest Clearing 130/496 | ||
CF | | ||
CF | > X TREE | ||
CF | | ||
CF | This magnificent tree reaches toward the sky in a majestic stance | ||
CF | above the clearing, lending shade from the hot sun to the soft grassy | ||
CF | ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Forest Clearing 130/497 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "South went Swarthy Thomas, after completing his quest. | ||
CF | East he went then, returning as the undisputed best." (Ok, this | ||
CF | isn't great poetry, its not even fair, but I'm giving you the way out, | ||
CF | OK?) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Forest Clearing 130/498 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hole" | ||
CF ] Forest Clearing 130/498 | ||
CF | | ||
CF | > X HOLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Forest Clearing 130/499 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Forest Clearing | ||
CF | You come upon a small clearing with a patch of clover growing in the | ||
CF | middle. A large tree grows up right in the middle of the clearing, | ||
CF | and a small brook encircles the tree. A sign stands in the clearing | ||
CF | also. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brook" | ||
CF ] Forest Clearing 130/500 | ||
CF | | ||
CF | > X BROOK | ||
CF | | ||
CF | This small brook runs out of the surrounding woods and parts around | ||
CF | the large tree. On the other side it rejoins once again to proceed on | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clover" | ||
CF ] Forest Clearing 130/501 | ||
CF | | ||
CF | > X CLOVER | ||
CF | | ||
CF | You find a perfect four leaf clover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clover" | ||
CF ] Forest Clearing 130/502 | ||
CF | | ||
CF | > TAKE CLOVER | ||
CF | | ||
CF | (the four leaf clover) | ||
CF | Taken. | ||
CF | | ||
CF | > | Roger says, "lucky us" | |
DavidW says (to ClubFloyd), "s. e." | ||
CF ] Great Woods Limits 130/504 | ||
CF | | ||
CF | > S. E. | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | You are immediately turned around and unsure of where you are or which | ||
CF | way you came. Every direction looks the same to you. The trees tower | ||
CF | over you and block out the sun. You can only guess at which direction | ||
CF | is which. | ||
CF | | ||
CF | Great Woods Limits | ||
CF | You stand outside of the entrance to the mighty forest known as the | ||
CF | Great Woods. It is an enchanted wood and will send an unwary | ||
CF | adventurer to unsuspecting places, or back to where he began. Only by | ||
CF | knowing the correct paths could a person ever get where they were | ||
CF | going. To the east is a road leading to Deephome, and to the west is | ||
CF | an opening in the wood. | ||
CF | | ||
CF | You can see a sign here. | ||
CF | | ||
CF | > | DavidW says, "yes" | |
DavidW says, "I worried that I might have to get bad luck by breaking the mirror first." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western Road 130/505 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western Road | ||
CF | This long, and somewhat overgrown, road leads west to the Great Woods | ||
CF | and east to the cave entrance to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Deephome Entrance 130/506 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Road 130/507 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wooded Path 130/508 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a squirrel here. | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x squirrel" | ||
CF ] Wooded Path 130/509 | ||
CF | | ||
CF | > X SQUIRREL | ||
CF | | ||
CF | The small squirrel is light brown and has a very cute squirrel nose! | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Wooded Path 130/510 | ||
CF | | ||
CF | > X TREE | ||
CF | | ||
CF | This large black tree's branches hang low over the road, casting a | ||
CF | shadow on the dirt. | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Wooded Path 130/511 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | The squirrel grabs an acorn and darts away with it; returning after a | ||
CF | moment. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF ] Wooded Path 130/512 | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | You climb the tree and sit on its lowest branch. | ||
CF | The small furry creature looks around for something to eat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF ] Wooded Path 130/513 | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | I don't think much is to be achieved by that. | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Wooded Path 130/514 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You'll have to get out of the large tree first. | ||
CF | | ||
CF | The small furry creature looks around for something to eat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x branch" | ||
CF ] Wooded Path 130/514 | ||
CF | | ||
CF | > X BRANCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Wooded Path 130/515 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You get out of the large tree. | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a squirrel here. | ||
CF | | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | DavidW says, "We don't have any hole making tools or nets yet." | |
DavidW says (to ClubFloyd), "x leaves" | ||
CF ] Wooded Path 130/515 | ||
CF | | ||
CF | > X LEAVES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Until we get those, might as well leave the acorns here." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Town of Ember 130/516 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x buildings" | ||
CF ] Town of Ember 130/516 | ||
CF | | ||
CF | > X BUILDINGS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ember's Town Square 130/517 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | DavidW asks, "Maybe the terrock is allergic to roses?" | |
Roger says, "could be" | ||
DavidW says (to ClubFloyd), "x rose" | ||
CF ] Ember's Town Square 130/517 | ||
CF | | ||
CF | > X ROSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x roses" | ||
CF ] Ember's Town Square 130/517 | ||
CF | | ||
CF | > X ROSES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bushes" | ||
CF ] Ember's Town Square 130/517 | ||
CF | | ||
CF | > X BUSHES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "maybe not" | |
DavidW says, "or not, yeah" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pond 130/518 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pond | ||
CF | This shallow pond is surrounded by tall trees that shade the entire | ||
CF | area. Lily-pads float atop the still water, allowing small creatures | ||
CF | to hop from one side of the pond to another. Thick rushes grown up on | ||
CF | the southern side of the pond, where it looks like a small stream | ||
CF | leads into the water. It is unusually quiet here. | ||
CF | | ||
CF | You can see an Eranti here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eranti" | ||
CF ] Pond 130/519 | ||
CF | | ||
CF | > X ERANTI | ||
CF | | ||
CF | The form of a wolf covered with the small gray scales of a lizard is | ||
CF | the creature that now faces you. Its pointed ears are perked in your | ||
CF | direction, and the open fang filled mouth salivates as the beast | ||
CF | catches whiff of your scent. The glowing yellow eyes complete the | ||
CF | viciously disturbing image. | ||
CF | | ||
CF | The Eranti digs its claws into the soft ground, and looks right at | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pond" | ||
CF ] Pond 130/520 | ||
CF | | ||
CF | > X POND | ||
CF | | ||
CF | The pond is nearly covered in Lily-pads that small animals hop across. | ||
CF | | ||
CF | The Eranti circles the pond and moves toward you, its fangs bared. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Pond 130/521 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | You fill the bottle with water. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Pond 130/520 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Pond | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "I don't want several ribs broken." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Ember's Town Square 130/521 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Small Shack 130/522 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Small Shack | ||
CF | This shack is rather empty except for a small hay pile and a blanket, | ||
CF | obviously someone's bed, and a rather large iron chest with a peculiar | ||
CF | looking lock. Other than that this small space only contains a few | ||
CF | necessities of life. The doorway leads west to the town square. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chest" | ||
CF ] Small Shack 130/523 | ||
CF | | ||
CF | > X CHEST | ||
CF | | ||
CF | This heavy and sturdy chest is banded with steel. There is a heavy | ||
CF | lock hanging from the chest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lock" | ||
CF ] Small Shack 130/524 | ||
CF | | ||
CF | > X LOCK | ||
CF | | ||
CF | This heavy and sturdy chest is banded with steel. There is a heavy | ||
CF | lock hanging from the chest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hay" | ||
CF ] Small Shack 130/525 | ||
CF | | ||
CF | > X HAY | ||
CF | | ||
CF | This small hay pile and blanket are clearly the bed of whoever resides | ||
CF | here. You decide not to disturb them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ember's Town Square 130/526 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ember Tool Shop 130/527 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | | ||
CF | The young man behind the counter looks up over his book casually and | ||
CF | then looks down. He quickly does a double take, realizing that you | ||
CF | are a dwarf, and drops the book. Recovering immediately from his | ||
CF | shock, the man picks the book up and casually returns to his reading, | ||
CF | every once in a while stealing a glance over the top of the volume. | ||
CF | | ||
CF | Ember Tool Shop | ||
CF | This tool shop is quite unique in your travels in that it actually is | ||
CF | functional. A young and somewhat intelligent looking human is | ||
CF | standing behind the counter, reading a thick book. The walls are | ||
CF | covered with all kinds of tools from hammers to saws to wrenches and | ||
CF | claws. The doorway leads east to the town square. | ||
CF | | ||
CF | You can see a Young Man and a hammer here. | ||
CF | | ||
CF | Stretching a bit, the man looks around, ignoring the book for just a | ||
CF | moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Ember Tool Shop 130/528 | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | This young man is wearing a rather plain set of clothes, sports a | ||
CF | short brown beard and same colored hair. His chestnut eyes betray a | ||
CF | deep wisdom and a vast knowledge. He is holding a thick volume that | ||
CF | he is scrutinizing deeply. | ||
CF | | ||
CF | The young man scratches his head and looks in wonder at his book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Ember Tool Shop 130/529 | ||
CF | | ||
CF | > X BOOK | ||
CF | | ||
CF | The thick well bound book has in big letters on the front of it | ||
CF | "Pracitical Theology for Common Person." | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hammer" | ||
CF ] Ember Tool Shop 130/530 | ||
CF | | ||
CF | > X HAMMER | ||
CF | | ||
CF | This heavy black hammer is perfect for a blacksmith. Its handle is a | ||
CF | little long for your tastes, but any trained dwarf could compensate | ||
CF | easily. | ||
CF | | ||
CF | A low baying can be heard from beyond the walls of the shop and the | ||
CF | shop owner mutters under his breath "Dirty Eranti." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about hammer" | ||
CF ] Ember Tool Shop 130/531 | ||
CF | | ||
CF | > ASK MAN ABOUT HAMMER | ||
CF | | ||
CF | "That's 2 gold pieces." You admit that you don't have that much. | ||
CF | "Hmmm....well, I suppose that if you got rid of that Eranti, you could | ||
CF | have it for free. | ||
CF | | ||
CF | The shop owner makes a few notes on the side of the book's page. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ember's Town Square 130/532 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town of Ember 130/533 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Shops 130/534 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shops | ||
CF | These shops seem in somewhat better condition than the rest of the | ||
CF | town, especially the carpenter's. However, all of the doors are | ||
CF | closed and signs reading "Closed due to wild Eranti" adorn almost all. | ||
CF | To the east is the town proper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doors" | ||
CF ] Shops 130/534 | ||
CF | | ||
CF | > X DOORS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shops" | ||
CF ] Shops 130/534 | ||
CF | | ||
CF | > X SHOPS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Shops 130/535 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Shops 130/536 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Shops 130/537 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Town of Ember 130/538 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wooded Path 130/539 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a squirrel here. | ||
CF | | ||
CF | The small furry creature looks around for something to eat. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Road 130/540 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deephome Entrance 130/541 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] City Gates 130/542 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand open, allowing free passage to and from Deephome. | ||
CF | A heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] City Gates 130/543 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 130/544 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 130/545 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 130/546 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 130/547 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | The Library is quite large: floor after floor of books rises before | ||
CF | you, clinging to the walls of this circular room. Stairs lead up the | ||
CF | middle, spiraling along and pausing at landings at each floor. At the | ||
CF | very center of the building you can look straight up and see the roof, | ||
CF | and on it a mural. The exit is to the west. | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up eranti in book" | ||
CF ] Dwarven Library 130/548 | ||
CF | | ||
CF | > LOOK UP ERANTI IN BOOK | ||
CF | | ||
CF | Eranti are a blood thirsty breed of lizard-wolf that usually live in | ||
CF | the deep woods. However, they have been known to take up residence in | ||
CF | towns when the fall approaches. No one is exactly sure why this | ||
CF | happens, and no effective way of removing Eranti has been found, | ||
CF | except for meeting them in combat, at which they are very good. | ||
CF | | ||
CF | > | DavidW says, "well, I guess we want some armor, then, from the armory." | |
DavidW says, "I'd like to grab some moss first, though." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 130/549 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 130/550 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Royal Road 130/551 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | This road leads east to an intersection and west toward the castle of | ||
CF | the regional Lord. It is lined with high walls and gates that open to | ||
CF | lesser nobles' palaces. There is a gate open to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Royal Road 130/552 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | This road is quite beautiful, decorated on its sides with fluorescent | ||
CF | mosses that feed on the minerals in the stones that line the sides of | ||
CF | the roads. Somehow, the mosses do not leave their designated stones. | ||
CF | High walls on both sides make the street feel more like a hall than an | ||
CF | open passageway, and gates leading to palaces break up the monotony of | ||
CF | the stone. A single gate is open to the north. The road continues | ||
CF | east and to the west is the outer court of the Lord's Palace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take moss" | ||
CF ] West Royal Road 130/553 | ||
CF | | ||
CF | > TAKE MOSS | ||
CF | | ||
CF | You take a hand full of green moss from a rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x moss" | ||
CF ] West Royal Road 130/554 | ||
CF | | ||
CF | > X MOSS | ||
CF | | ||
CF | (the green moss) | ||
CF | This green moss, a favorite in posh society for its unusual smell and | ||
CF | the ability to illuminate rooms, is also known as Trapper's moss, for | ||
CF | its ability to attract game animals and repel predatory creatures. | ||
CF | | ||
CF | > | DavidW says, "sounds promising" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] East Royal Road 130/555 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | This road leads east to an intersection and west toward the castle of | ||
CF | the regional Lord. It is lined with high walls and gates that open to | ||
CF | lesser nobles' palaces. There is a gate open to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection 130/556 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 130/557 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 130/558 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hall 130/559 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Railway Station 130/560 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. | ||
CF | You can hear the hum of the motor in the car. To the east is the Main | ||
CF | Hall. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 130/561 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Smithy Court" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Railway Station 130/562 | ||
CF | | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | (the green moss) | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green button" | ||
CF ] Railway Station 130/563 | ||
CF | | ||
CF | > PUSH GREEN BUTTON | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 130/564 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can | ||
CF | hear the hum of the motor in the car. To the west are the barracks. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Soldiers' Barracks 130/565 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Armory 130/566 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | The armory is stocked with many different kinds of weapons from swords | ||
CF | and axes to bows and slings. There are also suits of armor here on | ||
CF | racks. The armory doorway leads east to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear suit" | ||
CF ] Armory 130/567 | ||
CF | | ||
CF | > WEAR SUIT | ||
CF | | ||
CF | (first taking the suits of armor) | ||
CF | You know very well that the penalty for stealing a suit of armor is | ||
CF | death. | ||
CF | | ||
CF | > | DavidW says, "tsk" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Soldiers' Barracks 130/568 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mess Hall 130/569 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | Long tables of stone sit on the open floor here, and a substantial | ||
CF | kitchen forms a U shape around the eating area. Nearly a thousand | ||
CF | Dwarves could probably eat here at once. To the north are the | ||
CF | barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Soldiers' Barracks 130/570 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Training Grounds 130/571 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Training Grounds | ||
CF | This vast cavern is a patchwork of different fields for training | ||
CF | soldiers. There are archery ranges and several different sized | ||
CF | mounds. To the northeast are the barracks, and to the southwest can | ||
CF | be heard the sound of rushing water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Waterfall 130/572 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Waterfall | ||
CF | Water plummets nearly a hundred feet, crashing on the rocks below, | ||
CF | into a flowing river, and slowly smoothing the entire landscape. The | ||
CF | old access ladders that reach the top of the waterfall are gone, swept | ||
CF | away, but a large intake pipe is here, pulled away from the water. | ||
CF | | ||
CF | You can see a Terrock here. | ||
CF | | ||
CF | The Terrock perches itself on its nest, eyeing you dangerously. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show moss to terrock" | ||
CF ] Waterfall 130/573 | ||
CF | | ||
CF | > SHOW MOSS TO TERROCK | ||
CF | | ||
CF | The Terrock is unimpressed. | ||
CF | | ||
CF | The large beast dives into the water and comes up with a rather scary | ||
CF | looking sea creature with horns and three tails, and swallows it in | ||
CF | one gulp, hardly satisfied by its meager meal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give moss to terrock" | ||
CF ] Waterfall 130/574 | ||
CF | | ||
CF | > GIVE MOSS TO TERROCK | ||
CF | | ||
CF | The Terrock doesn't seem interested. | ||
CF | | ||
CF | The large beast dives into the water and comes up with a rather scary | ||
CF | looking sea creature with horns and three tails, and swallows it in | ||
CF | one gulp, hardly satisfied by its meager meal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nest" | ||
CF ] Waterfall 130/575 | ||
CF | | ||
CF | > X NEST | ||
CF | | ||
CF | A common Terrok's nest, made of heavy sticks and scraps of metal and | ||
CF | rock. You can even see bits of the old ladder system that used to | ||
CF | climb the face of the waterfall in there. The Terrock's eggs are | ||
CF | sitting comfortably on top of the rather uncomfortable looking nest. | ||
CF | | ||
CF | The Terrock gives you a suspicious glare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push pipe" | ||
CF ] Waterfall 130/576 | ||
CF | | ||
CF | > PUSH PIPE | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | The Terrock perches itself on its nest, eyeing you dangerously. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Waterfall 130/577 | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | A large and impressive pipe twice as large around as you are tall. | ||
CF | Atop the intake opening is an even larger nest, upon which several | ||
CF | eggs sit. | ||
CF | | ||
CF | Streatching its wings, the Terrock takes to flight, flying around the | ||
CF | room, and finally landing near the waterfall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take nest" | ||
CF ] Waterfall 130/578 | ||
CF | | ||
CF | > TAKE NEST | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | The large beast dives into the water and comes up with a rather scary | ||
CF | looking sea creature with horns and three tails, and swallows it in | ||
CF | one gulp, hardly satisfied by its meager meal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put moss in nest" | ||
CF ] Waterfall 140/579 | ||
CF | | ||
CF | > PUT MOSS IN NEST | ||
CF | | ||
CF | You put the green moss into the big nest. | ||
CF | | ||
CF | The Terrock gives you a suspicious glare. | ||
CF | The Terrock lifts its head, sniffs and screams a loud screeching wail. | ||
CF | It dives down and snatches up the moss, flinging it into the water. | ||
CF | Then, with powerful claws it lifts its nest and flies away, evidently | ||
CF | to find a more secure home for its children. | ||
CF | [Your score has just gone up by ten points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf30" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Waterfall 140/579 | ||
CF | Ok. | ||
CF | | ||
CF | > | Roger says, "This game requires a level of patience which eludes me" | |
DavidW says, "yeah, one has to hammer it into shape" | ||
DavidW says, "The author didn't know to handle close but not quite attempts." | ||
Roger says, "golden path or nothing" | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Waterfall 140/580 | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | A large and impressive pipe twice as large around as you are tall | ||
CF | hangs out over the empty space above the river below, a short distance | ||
CF | from the raging waterfall. The intake opening is at the top, and | ||
CF | attached to the pipe is a long thin rod. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rod" | ||
CF ] Waterfall 140/581 | ||
CF | | ||
CF | > X ROD | ||
CF | | ||
CF | This long, thin rod is attached to the intake pipe by a small hinge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull rod" | ||
CF ] Waterfall 140/582 | ||
CF | | ||
CF | > PULL ROD | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push rod" | ||
CF ] Waterfall 140/583 | ||
CF | | ||
CF | > PUSH ROD | ||
CF | | ||
CF | You push the rod and the large pipe swings out, under the booming | ||
CF | downpour of water, filling the pipe and flowing into the city's water | ||
CF | system. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Waterfall 140/584 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Training Grounds 140/585 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Training Grounds | ||
CF | This vast cavern is a patchwork of different fields for training | ||
CF | soldiers. There are archery ranges and several different sized | ||
CF | mounds. To the northeast are the barracks, and to the southwest can | ||
CF | be heard the sound of rushing water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Soldiers' Barracks 140/586 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Soldiers' Barracks | ||
CF | Scores of plain mounds stand before you, all with closed and locked | ||
CF | doors. Inside each one will be accommodations for twenty dwarves. | ||
CF | However, as is customary, they can not be entered until a sufficiently | ||
CF | ranked officer is present. To the east is the Railway Station, the | ||
CF | Armory lies to the west, the mess hall is to the south, and the | ||
CF | training grounds are to the southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Railway Station 140/587 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Treasury. You can | ||
CF | hear the hum of the motor in the car. To the west are the barracks. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 140/588 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Smithy Court" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push yellow" | ||
CF ] Railway Station 140/589 | ||
CF | | ||
CF | > PUSH YELLOW | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Railway Station 140/590 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You'll have to get out of the rail car first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 140/591 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Smithy Court, the Soldiers' Court, and the Treasury. | ||
CF | You can hear the hum of the motor in the car. To the east is the Main | ||
CF | Hall. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hall 140/592 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | The main hall is quite large, and is lit by magical torches that line | ||
CF | the walls all around, in a pattern that spirals up the grandiose room. | ||
CF | Elevators hang in mid air, no longer powered. To the northeast is a | ||
CF | small opening that is usually covered over by a tapestry that has long | ||
CF | since been removed, to the northwest is a staircase leading up to one | ||
CF | of the villages where your people lived; to the west you see the | ||
CF | railway station. A main street runs to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] N. Main Street 140/593 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 140/594 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 140/595 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Extreme South Main Street 140/596 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Water Works 140/597 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Water Works | ||
CF | This room is filled with scores and scores of pipes, leading this way | ||
CF | and that, all connecting with the walls at one point or another. A | ||
CF | large wheel sticks out of a rather significant pipe and there is a | ||
CF | sign above it. To the northeast is the main road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn wheel" | ||
CF ] Water Works 170/598 | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | You turn the wheel and hear the water begin to flow through the pipes, | ||
CF | rushing down for the first time in three hundred years. | ||
CF | [Your score has just gone up by thirty points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf31" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Water Works 170/598 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "I wish we could've worn armour for the eranti battle. But I think we need to try that next." | |
Roger says, "worth a shot" | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Extreme South Main Street 170/599 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] City Generator 170/600 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | City Generator | ||
CF | Here is a large wonder of technology and ingenuity. The generator | ||
CF | runs on the natural heat of the world, having pipes that lead all the | ||
CF | way to near the core of the world. However, it requires a small fire | ||
CF | to start the process of activating the power. The generator itself is | ||
CF | large and black, having a small furnace in the very front. A doorway | ||
CF | leads to the west, out into the street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Extreme South Main Street 170/601 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Intersection 170/602 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 170/603 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 170/604 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand open, allowing free passage to and from Deephome. | ||
CF | A heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Deephome Entrance 170/605 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Road 170/606 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wooded Path 170/607 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a squirrel here. | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Town of Ember 170/608 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ember's Town Square 170/609 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pond 170/610 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pond | ||
CF | This shallow pond is surrounded by tall trees that shade the entire | ||
CF | area. Lily-pads float atop the still water, allowing small creatures | ||
CF | to hop from one side of the pond to another. Thick rushes grown up on | ||
CF | the southern side of the pond, where it looks like a small stream | ||
CF | leads into the water. It is unusually quiet here. | ||
CF | | ||
CF | You can see an Eranti here. | ||
CF | | ||
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep | ||
CF | wound that starts to bleed badly. | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Ember's Town Square 170/609 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Ember's Town Square | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pond 170/610 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pond | ||
CF | This shallow pond is surrounded by tall trees that shade the entire | ||
CF | area. Lily-pads float atop the still water, allowing small creatures | ||
CF | to hop from one side of the pond to another. Thick rushes grown up on | ||
CF | the southern side of the pond, where it looks like a small stream | ||
CF | leads into the water. It is unusually quiet here. | ||
CF | | ||
CF | You can see an Eranti here. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Ember's Town Square 170/609 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Ember's Town Square | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pond 170/610 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pond | ||
CF | This shallow pond is surrounded by tall trees that shade the entire | ||
CF | area. Lily-pads float atop the still water, allowing small creatures | ||
CF | to hop from one side of the pond to another. Thick rushes grown up on | ||
CF | the southern side of the pond, where it looks like a small stream | ||
CF | leads into the water. It is unusually quiet here. | ||
CF | | ||
CF | You can see an Eranti here. | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attack eranti with sword" | ||
CF ] Pond 170/610 | ||
CF | | ||
CF | > ATTACK ERANTI WITH SWORD | ||
CF | | ||
CF | I only understood you as far as wanting to attack the Eranti. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attack eranti" | ||
CF ] Pond 170/611 | ||
CF | | ||
CF | > ATTACK ERANTI | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/612 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and you block the blow easily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/613 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/614 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Your attack flies wide of the Eranti. | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/615 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/616 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The creature slithers out of the way of your attack. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | You have been killed by the Eranti! | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 170 out of a possible 300, in 616 turns, | ||
CF | No wonder you finished in the top of your Reclaimer class) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | ||
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "cf31" | ||
CF ] Water Works 170/598 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "hm" | |
Roger says, "with all the forgey stuff, I wonder if we need to make or re-make a weapon for ourselves" | ||
DavidW says, "I was hoping to find a coin in the treasury. We need a coin for the dark spirit." | ||
Roger says, "or maybe in that wooden box" | ||
DavidW says, "yeah, maybe" | ||
DavidW says, "Or maybe we find the lost key" | ||
Roger says, "lots of possibilities" | ||
Roger says, "maybe with the plumbing operational we can fill our water bottle" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Water Works 170/599 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a four leaf clover | ||
CF | a bottle | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottle" | ||
CF ] Water Works 170/600 | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | The clear bottle is empty | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Water Works 170/601 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | There is nothing here with which to fill the bottle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Extreme South Main Street 170/602 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Intersection 170/603 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 170/604 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 170/605 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bakery 170/606 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bakery | ||
CF | Great stone ovens line the back wall here, and old and rotted bags of | ||
CF | flour and wheat lay in a far back corner. A small pipe leads from | ||
CF | outside, though one of the walls, and is pouring water into a small | ||
CF | cistern that would have provided the bakers with the water they | ||
CF | needed. The exit is to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Bakery 170/607 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | You fill the bottle with water. | ||
CF | | ||
CF | > | DavidW says, "done" | |
DavidW says, "need to deal with other plumbing. back in a sec" | ||
Roger says, "O7" | ||
DavidW says, "back" | ||
DavidW asks, "maybe we can dig a hole by hand and cover it with leaves for the squirrel?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] N. Main Street 170/608 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 170/609 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 170/610 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop bottle and clover" | ||
CF ] Intersection 170/611 | ||
CF | | ||
CF | > DROP BOTTLE AND CLOVER | ||
CF | | ||
CF | bottle: Dropped. | ||
CF | four leaf clover: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 170/612 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 170/613 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand open, allowing free passage to and from Deephome. | ||
CF | A heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Deephome Entrance 170/614 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Road 170/615 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wooded Path 170/616 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a squirrel here. | ||
CF | | ||
CF | The squirrel grabs an acorn and darts away with it; returning after a | ||
CF | moment. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig" | ||
CF ] Wooded Path 170/616 | ||
CF | | ||
CF | > DIG | ||
CF | | ||
CF | What do you want to dig hole in? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ground" | ||
CF ] Wooded Path 170/616 | ||
CF | | ||
CF | > GROUND | ||
CF | | ||
CF | What do you want to dig hole in the ground with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hand" | ||
CF ] Wooded Path 170/616 | ||
CF | | ||
CF | > HAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Wooded Path 170/617 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig hole in ground with sword" | ||
CF ] Wooded Path 170/618 | ||
CF | | ||
CF | > DIG HOLE IN GROUND WITH SWORD | ||
CF | | ||
CF | You can't do that. | ||
CF | | ||
CF | The squirrel grabs an acorn and darts away with it; returning after a | ||
CF | moment. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | DavidW says, "We haven't seen a shovel" | |
DavidW asks, "Should we get the pickaxe?" | ||
DavidW says (to ClubFloyd), "take acorns" | ||
CF ] Wooded Path 170/619 | ||
CF | | ||
CF | > TAKE ACORNS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Road 170/620 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deephome Entrance 170/621 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] City Gates 170/622 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand open, allowing free passage to and from Deephome. | ||
CF | A heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 170/623 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 170/624 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Extreme South Main Street 170/625 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mining Center 170/626 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | This is the main center of all of the mining that takes place in | ||
CF | Deephome. To the east are coal mines, rarely used because of the | ||
CF | nature of the generator, and to the south are the ore mines, used for | ||
CF | simultaneously mining all kinds of metal ores from the deeps of the | ||
CF | mountains. To the north is the Main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Extreme South Main Street 170/627 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | Only people working for the city actually ever come down here, unless | ||
CF | they are on a tour. A few mining operations lie to the south of this | ||
CF | road, and to the east is the main generator for the city. To the | ||
CF | southwest there is a doorway leading to the city water works. The | ||
CF | street ends here, but continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Intersection 170/628 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 170/629 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 170/630 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | This was once a bustling trading center with shops lining the sides of | ||
CF | the streets, and smaller, less affluent merchants' booths sitting | ||
CF | outside of the doorways, offering items of lower quality at a | ||
CF | substantially lower rate. At this particular point in the street you | ||
CF | see a clothier to the northeast, a bakery to the east, and a | ||
CF | scrivener's to the west. To the north is the Main hall, and the | ||
CF | street runs further south. | ||
CF | | ||
CF | You can see a letter, a warning note and a pickaxe here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take axe" | ||
CF ] N. Main Street 170/631 | ||
CF | | ||
CF | > TAKE AXE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 170/632 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | This section of the Main street is dedicated to quieter pursuits. To | ||
CF | the east is the Library, and to the west is the Great Temple. Main | ||
CF | Street runs north and south from here. | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 170/633 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | Here meet the two major roads of the city proper: Main Street, which | ||
CF | runs north and south, and the Royal road which runs west from here. | ||
CF | To the east is a guard post with a sign next to it. | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 170/634 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | This is the most fortified of the guard posts, for it protects the | ||
CF | entrance to the Dwarven City of Deephome. There are several weapons | ||
CF | racks in this rather interesting room, including one that obviously | ||
CF | hung crossbows. The layout is like an hourglass, with the walls | ||
CF | closing in on the center of the room, and two heavy iron banded doors | ||
CF | hanging there, ready to be closed if attackers should come. In the | ||
CF | outer wide area that leads to the gates of the city, there are several | ||
CF | low walls designed to function as defensive points should enemies | ||
CF | enter in here. To the west is an intersection. The actual city gates | ||
CF | are to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 170/635 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | The city gates stand open, allowing free passage to and from Deephome. | ||
CF | A heavy chain connected to a series of gears and a control panel are | ||
CF | used to open the gate which lies to the south. The guard post stands | ||
CF | defensively to the northwest. | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Deephome Entrance 170/636 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Road 170/637 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wooded Path 170/638 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a squirrel here. | ||
CF | | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig ground with axe" | ||
CF ] Wooded Path 170/639 | ||
CF | | ||
CF | > DIG GROUND WITH AXE | ||
CF | | ||
CF | You dig a hole about two feet deep in the ground with your hefty axe. | ||
CF | Y'know, you're getting better at this digging stuff. | ||
CF | | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | DavidW says, "why... why does that work" | |
DavidW says (to ClubFloyd), "cover hole with leaves" | ||
CF ] Wooded Path 170/639 | ||
CF | | ||
CF | > COVER HOLE WITH LEAVES | ||
CF | | ||
CF | I only understood you as far as wanting to cover the shallow hole. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cover hole" | ||
CF ] Wooded Path 170/640 | ||
CF | | ||
CF | > COVER HOLE | ||
CF | | ||
CF | That's not something you can close. | ||
CF | | ||
CF | The squirrel grabs an acorn and darts away with it; returning after a | ||
CF | moment. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Wooded Path 170/641 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pickaxe | ||
CF | some acorns | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | DavidW asks, "We haven't seen any net yet, correct?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Town of Ember 170/642 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ember's Town Square 170/643 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ember Tool Shop 170/644 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ember Tool Shop | ||
CF | This tool shop is quite unique in your travels in that it actually is | ||
CF | functional. A young and somewhat intelligent looking human is | ||
CF | standing behind the counter, reading a thick book. The walls are | ||
CF | covered with all kinds of tools from hammers to saws to wrenches and | ||
CF | claws. The doorway leads east to the town square. | ||
CF | | ||
CF | You can see a Young Man and a hammer here. | ||
CF | | ||
CF | The shop owner makes a few notes on the side of the book's page. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about eranti" | ||
CF ] Ember Tool Shop 170/645 | ||
CF | | ||
CF | > ASK MAN ABOUT ERANTI | ||
CF | | ||
CF | "Blasted lizard-wolf! Its been eating all of Old man Cooper's | ||
CF | chickens and Sally Warner's rabbits. I've seen it down by the pond | ||
CF | also, getting a drink." | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about pond" | ||
CF ] Ember Tool Shop 170/646 | ||
CF | | ||
CF | > ASK MAN ABOUT POND | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about cooper" | ||
CF ] Ember Tool Shop 170/647 | ||
CF | | ||
CF | > ASK MAN ABOUT COOPER | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about shack" | ||
CF ] Ember Tool Shop 170/648 | ||
CF | | ||
CF | > ASK MAN ABOUT SHACK | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | The shop owner makes a few notes on the side of the book's page. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about book" | ||
CF ] Ember Tool Shop 170/649 | ||
CF | | ||
CF | > ASK MAN ABOUT BOOK | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | The young man scratches his head and looks in wonder at his book. | ||
CF | | ||
CF | > | DavidW says, "The traditional ways in stories to kill a dragon is to give it a poisoned sheep." | |
Roger says, "hunh" | ||
DavidW asks, "Maybe we can just UNDO every time the thing hurts us?" | ||
DavidW says, "That seems unsatisfactory, but I'm not sure what else to try." | ||
Roger says, "maybe, but we never connected with any of our attacks, which leads me to think that it requires a different way" | ||
DavidW says, "hmm" | ||
DavidW says, "It would be weird if the moss worked twice." | ||
DavidW says, "I'll go grab the moss, see if makes a difference." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ember Tool Shop 170/650 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | A low baying can be heard from beyond the walls of the shop and the | ||
CF | shop owner mutters under his breath "Dirty Eranti." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ember's Town Square 170/651 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town of Ember 170/652 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wooded Path 170/653 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a shallow hole and a squirrel here. | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "brief" | ||
CF ] Wooded Path 170/653 | ||
CF | | ||
CF | > BRIEF | ||
CF | | ||
CF | DEEPHOME is now in its normal "brief" printing mode, which gives long | ||
CF | descriptions of places never before visited and short descriptions | ||
CF | otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Road 170/654 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deephome Entrance 170/655 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] City Gates 170/656 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 170/657 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 170/658 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Royal Road 170/659 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Royal Road 170/660 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take moss" | ||
CF ] West Royal Road 170/661 | ||
CF | | ||
CF | > TAKE MOSS | ||
CF | | ||
CF | You really shouldn't take any more moss, its there for a reason, you | ||
CF | know. | ||
CF | | ||
CF | > | DavidW says, "oh. And the first sample is gone." | |
DavidW says, "I suppose once we have the hammer, we can pound the scrap metal into something on the common forge." | ||
DavidW says, "um. Let's end the session at this point. I might think of something when I do my notes later." | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfdeephome2" | ||
CF ] West Royal Road 170/661 | ||
CF | Ok. | ||
CF | | ||
CF | > | Roger says, "sounds good! Thanks again for all your work" | |
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | asparagus says, "Seems like you're making some good progress on that game." | |
DavidW says, "some. We're a bit stuck again." | ||
asparagus says, "Stuck how? I'm happy to poke you in the right direction if you'd like." | ||
DavidW says, "I haven't made a list of where we're stuck yet. I'm just starting to update my notes." | ||
DavidW says, "We fixed the water supply. We found the clover. We fixed the south gate." | ||
DavidW says, "We keep getting killed by the creature at the pond, and the game won't let us wear armor, and I haven't seen any poison. And we dug a hole for the squirrel but haven't found a net yet. Possibly it's not a literal net we need." | ||
asparagus says, "You can wear your armor. I wonder why you're having issues." | ||
DavidW says, "well, that's hint enough, I guess." | ||
asparagus says, "All the other snippets I saw looked on the right track." | ||
DavidW says, "I probably used the wrong command. The penalty of death if I took a suit of armor deterred me for some reason." | ||
DavidW says, "I'm sure I'll figure it out." | ||
asparagus says, "Oh right. Let me clarify. When I say you can wear armour, I mean you can wear your shield." | ||
DavidW says, "okay, that's plenty of info, thanks. No more please." | ||
asparagus says, "np" | ||
*** SESSION 3 *** | ||
DavidW says, "My notes are updated, although not uploaded yet. And I've managed to get past where we were stuck." | ||
Lionheart says, "Darn, I missed the continuation." | ||
DavidW says, "yeah, it was just me and Roger." | ||
DavidW says, "gimme a sec to upload my notes" | ||
DavidW says, "[LINK]" | ||
PerrySimm goes home. | ||
Jacqueline has arrived. | ||
DavidW has arrived. | DavidW says, "notes and transcripts are up if you need them re Deephome" | |
Jacqueline asks, "Oh ah. Still Deephome, eh?" | ||
Roger says, "There's a lot of it" | ||
Jacqueline nods. | ||
DavidW says, "yeah, we think we can finish it today, though." | ||
Jacqueline asks, "What's the link for the notes?" | ||
DavidW says, "Go to [LINK] for my CF main page." | ||
Jacqueline says, "Thank you." | ||
DavidW says, "When I made the notes after our first session, I realized we overlooked the west exit from Main Hall to the Railway Station." | ||
Roger has arrived. | DavidW frowns. "This isn't quite as up to date as it should be. I need to rebuild and reupload the notes." | |
DavidW says, "ok, that's better. I added slightly more detail to the Characters section so we wouldn't have to hunt for the spirits' names and classes." | ||
DavidW says, "by the way, Spring Thing 2025 games were released recently." | ||
Roger says, "woo" | ||
Jacqueline says, "Ah yeah. 'Tis the season." | ||
Roger says, "I'm gonna give Lionheart a poke on faceook" | ||
DavidW says, "One of the new games is written in toki pona; I've been using the Copilot AI for helping me get through it." | ||
Jacqueline says, "huh" | ||
DavidW says, "Very slow going, but I've made some progress in it." | ||
DavidW says, "If I actually knew toki pona properly, it'd go much faster." | ||
Lionheart has arrived. | DavidW says, "hi Lionheart" | |
Lionheart waves. | ||
Lionheart says, "Thanks for the message." | Jacqueline says, "Hey there, LH." | |
Roger says, "No problem; glad you could make it" | ||
DavidW says (to Lionheart), "Notes are at [LINK]" | ||
Lionheart exclaims, "Oh, shared maps, excellent!" | ||
* DavidW has disconnected. | ||
* DavidW has connected. | DavidW says, "okay, before we begin, I should start summarizing the story so far." | |
DavidW says, "In the first session, we got the power on and we searched the main street and found two spirits we need to deal with." | ||
DavidW says, "In the second session, we used the rail car to get to the smithy court where we found a gear. The gear helped us get the south gate open so we could visit the human town of Ember." | ||
DavidW says, "We found a four leaf clover in a magical maze-like wood." | ||
DavidW says, "A squirrel is between Deephome and Ember." | ||
DavidW says, "In Ember, there's a monster called an Eranti at the south end where there's a pond. If we can get rid of it, the guy in the tool shop will let us take his hammer for free." | ||
DavidW says, "The encyclopedia says we need to defeat the Eranti in combat." | ||
DavidW says, "There's also a locked chest in a shack." | ||
Lionheart asks, "Hm. No weapons besides a pick-axe and rocks, still?" | ||
DavidW says, "When we visited the barracks, we found that another monster called a Terrock was using the water intake pipe as a place for its nest. It was allergic to moss from the King's Road, and we got the water turned on." | ||
DavidW says, "We have a sword and shield from the 2nd room of the game." | ||
DavidW says, "But it turns out, we weren't using them properly." | ||
Lionheart says, "Oh I might have come in late for that." | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] West Royal Road 170/662 | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | So, you want help, eh? All right, I'll help you. | ||
CF | To find out what exits are available to you, type "Exits". | ||
CF | To look something up type "look up (something) in (something)" | ||
CF | To wield a weapon (use it in combat) type "Wield (Weapon)" | ||
CF | You can wear any armor you can hold | ||
CF | To cast a spell simply type the spell's name. (i.e. to cast "Xyzzy" | ||
CF | type "Xyzzy." Simple, no?) | ||
CF | To speak to someone type "(Creature Name), something", or "Ask | ||
CF | (Creature Name) About (something)." | ||
CF | I hope that helped. | ||
CF | | ||
CF | > | Roger says, "And there's some armour around but we can't get it, I seem to recall" | |
Lionheart says (to CF), "xyzzy" | ||
CF ] West Royal Road 170/663 | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | As you speak the ancient and revered word, you feel yourself begin to | ||
CF | move, and then.....ooops, didn't work. Guess that feeling was just | ||
CF | gas. | ||
CF | | ||
CF | > | DavidW says, "Right, we can't wear the armour. But we can WEAR the shield and WIELD the sword. It makes all the difference." | |
Jacqueline says, "heh" | ||
DavidW says, "It's still randomized combat and we can still die but the odds are a lot better. Also, we can retreat and heal after a few turns outside of combat." | ||
DavidW says, "So it breaking our ribs is less of a deal than you'd think." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Royal Road 170/664 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection 170/665 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 170/666 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 170/667 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] City Gates 170/667 | ||
CF | | ||
CF | > VERBOSE | ||
CF | | ||
CF | DEEPHOME is now in its "verbose" mode, which always gives long | ||
CF | descriptions of locations (even if you've been there before). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Deephome Entrance 170/668 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | Tall pine trees stand all about, somewhat obscuring the large cave | ||
CF | entrance into Deephome. After three hundred years the original main | ||
CF | road has grown over quite a bit. There is a signpost here and a road | ||
CF | leading west and south. The cave's entrance leads north. | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Road 170/669 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | The tree lined southern road winds on for several miles and finally | ||
CF | ends at the south in a little town called Ember. To the north it | ||
CF | leads to Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wooded Path 170/670 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | Trees stand along the sides of this road, their branches hanging low | ||
CF | above the hard packed dirt. Acorns are sparsely scattered in the | ||
CF | grass among the leaves. One rather large tree is here, with very low | ||
CF | hanging branches. | ||
CF | | ||
CF | You can see a shallow hole and a squirrel here. | ||
CF | | ||
CF | The small furry creature looks around for something to eat. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | DavidW says, "we dug a hole for our squirrel trap, but we haven't found a net yet." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Wooded Path 170/671 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pickaxe | ||
CF | some acorns | ||
CF | a shield | ||
CF | a Sword | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Town of Ember 170/672 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | This small town looks as if it isn't very old. The buildings, though | ||
CF | small and ramshackle, all have fresh paint on them and the parts that | ||
CF | are falling off seem due to poor craftsmanship instead of time. There | ||
CF | are some shops to the west, a town square to the south, and a road | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ember's Town Square 170/673 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wield sword" | ||
CF ] Ember's Town Square 170/674 | ||
CF | | ||
CF | > WIELD SWORD | ||
CF | | ||
CF | You wield The Sword | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear shield" | ||
CF ] Ember's Town Square 170/675 | ||
CF | | ||
CF | > WEAR SHIELD | ||
CF | | ||
CF | The shield slides comfortably onto your left forearm. You put on the | ||
CF | shield. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf32" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Ember's Town Square 170/675 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "x bushes" | ||
CF ] Ember's Town Square 170/675 | ||
CF | | ||
CF | > X BUSHES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "x rose" | ||
CF ] Ember's Town Square 170/675 | ||
CF | | ||
CF | > X ROSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Sorry, I was about to take us into combat." | |
DavidW says, "The roses aren't implemented." | ||
Lionheart says, "Can't cut a rose I guess" | ||
DavidW says, "Not in this game, no." | ||
DavidW says, "For lots of cutting action, I recommend Cut the Sky, one of the new games at Spring Thing 2025." | ||
DavidW asks, "Shall we proceed?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pond 170/676 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pond | ||
CF | This shallow pond is surrounded by tall trees that shade the entire | ||
CF | area. Lily-pads float atop the still water, allowing small creatures | ||
CF | to hop from one side of the pond to another. Thick rushes grown up on | ||
CF | the southern side of the pond, where it looks like a small stream | ||
CF | leads into the water. It is unusually quiet here. | ||
CF | | ||
CF | You can see an Eranti here. | ||
CF | | ||
CF | The Eranti attacks....and the attack is wide, not even coming close to | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill eranti" | ||
CF ] Pond 170/677 | ||
CF | | ||
CF | > KILL ERANTI | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep | ||
CF | wound that starts to bleed badly. | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/678 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Your attack lands glancingly across the creature's back, it yelps | ||
CF | slightly, but seems otherwise unaffected. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/679 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Your attack cuts a wide gash across the creature's side, and deep into | ||
CF | its organs. It cries out in pain and rage. | ||
CF | | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/680 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Your attack cuts a wide gash across the creature's side, and deep into | ||
CF | its organs. It cries out in pain and rage. | ||
CF | | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | You have been killed by the Eranti! | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 170 out of a possible 300, in 680 turns, | ||
CF | No wonder you finished in the top of your Reclaimer class) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Pond 170/679 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Pond | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill eranti" | ||
CF ] Pond 170/680 | ||
CF | | ||
CF | > KILL ERANTI | ||
CF | | ||
CF | The creature slithers out of the way of your attack. | ||
CF | | ||
CF | The Eranti attacks....and delivers a devastating blow to your chest, | ||
CF | knocking you over and breaking several ribs. | ||
CF | | ||
CF | You have been killed by the Eranti! | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 170 out of a possible 300, in 680 turns, | ||
CF | No wonder you finished in the top of your Reclaimer class) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Pond 170/679 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Pond | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ember's Town Square 170/680 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Ember's Town Square 170/681 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | Lionheart says, "Hm." | |
DavidW says (to ClubFloyd), "diagonse" | ||
CF ] Ember's Town Square 170/681 | ||
CF | | ||
CF | > DIAGONSE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "diagnose" | ||
CF ] Ember's Town Square 170/682 | ||
CF | | ||
CF | > DIAGNOSE | ||
CF | | ||
CF | You have some bad cuts and scrapes, nothing fatal, but I would take it | ||
CF | easy for a bit. | ||
CF | | ||
CF | > | DavidW says, "I said victory isn't certain in this fight." | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Ember's Town Square 170/683 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Ember's Town Square 170/684 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Ember's Town Square 170/685 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | You feel much better now! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "diagnose" | ||
CF ] Ember's Town Square 170/686 | ||
CF | | ||
CF | > DIAGNOSE | ||
CF | | ||
CF | You feel fine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Pond 170/687 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Pond | ||
CF | This shallow pond is surrounded by tall trees that shade the entire | ||
CF | area. Lily-pads float atop the still water, allowing small creatures | ||
CF | to hop from one side of the pond to another. Thick rushes grown up on | ||
CF | the southern side of the pond, where it looks like a small stream | ||
CF | leads into the water. It is unusually quiet here. | ||
CF | | ||
CF | You can see an Eranti here. | ||
CF | | ||
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep | ||
CF | wound that starts to bleed badly. | ||
CF | > | Lionheart says, "Broken ribs sounded more serious than "cuts and scrapes"" | |
DavidW says (to ClubFloyd), "kill eranti" | ||
CF ] Pond 170/688 | ||
CF | | ||
CF | > KILL ERANTI | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/689 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Your attack cuts a wide gash across the creature's side, and deep into | ||
CF | its organs. It cries out in pain and rage. | ||
CF | | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 170/690 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The Eranti slashes a clawed paw, blocking your attack. | ||
CF | | ||
CF | The Eranti attacks....and bites you hard in the arm, delivering a deep | ||
CF | wound that starts to bleed badly. | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Pond 190/691 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Your attack cuts a wide gash across the creature's side, and deep into | ||
CF | its organs. It cries out in pain and rage. | ||
CF | | ||
CF | | ||
CF | The Eranti attacks....and you dodge out of the way. | ||
CF | | ||
CF | The Eranti is mortally wounded and limps off to die elsewhere. | ||
CF | [Your score has just gone up by twenty points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf33" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Pond 190/691 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ember's Town Square 190/692 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ember Tool Shop 190/693 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ember Tool Shop | ||
CF | This tool shop is quite unique in your travels in that it actually is | ||
CF | functional. A young and somewhat intelligent looking human is | ||
CF | standing behind the counter, reading a thick book. The walls are | ||
CF | covered with all kinds of tools from hammers to saws to wrenches and | ||
CF | claws. The doorway leads east to the town square. | ||
CF | | ||
CF | You can see a Young Man and a hammer here. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about hammer" | ||
CF ] Ember Tool Shop 190/694 | ||
CF | | ||
CF | > ASK MAN ABOUT HAMMER | ||
CF | | ||
CF | "Sure, you can have it!" | ||
CF | | ||
CF | "Sure is quiet around here." says the owner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hammer" | ||
CF ] Ember Tool Shop 190/695 | ||
CF | | ||
CF | > TAKE HAMMER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | You feel much better now! | ||
CF | | ||
CF | The young man flips a page in his book, eyes going over the deep text. | ||
CF | | ||
CF | > | Lionheart says, "I'd hope there was a way forward besides save scumming." | |
DavidW says, "Actually, I know what's next." | ||
DavidW says, "I didn't want to get stuck here either." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ember Tool Shop 190/696 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | Stretching a bit, the man looks around, ignoring the book for just a | ||
CF | moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ember's Town Square 190/697 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | The town square is rather beautiful, with several benches and a quaint | ||
CF | covered well in the middle. Some rose bushes grow about the | ||
CF | perimeter, forming a sort of hedge that defines the square. To the | ||
CF | west is a small shop with a picture of a hammer on it, and a small | ||
CF | shack lies to the east. The main town lies to the north, and a small | ||
CF | pond is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "brief" | ||
CF ] Ember's Town Square 190/697 | ||
CF | | ||
CF | > BRIEF | ||
CF | | ||
CF | DEEPHOME is now in its normal "brief" printing mode, which gives long | ||
CF | descriptions of places never before visited and short descriptions | ||
CF | otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town of Ember 190/698 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | | ||
CF | > | Lionheart asks, "Was his book implemented?" | |
DavidW says, "uh yes" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ember's Town Square 190/699 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ember Tool Shop 190/700 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ember Tool Shop | ||
CF | | ||
CF | You can see a Young Man here. | ||
CF | | ||
CF | The owner runs his fingers through his hair and taps his foot a bit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Ember Tool Shop 190/701 | ||
CF | | ||
CF | > X BOOK | ||
CF | | ||
CF | The thick well bound book has in big letters on the front of it | ||
CF | "Pracitical Theology for Common Person." | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "He doesn't answer questions about it." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Ember's Town Square 190/702 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town of Ember 190/703 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wooded Path 190/704 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | | ||
CF | You can see a shallow hole and a squirrel here. | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Road 190/705 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deephome Entrance 190/706 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] City Gates 190/707 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | Lionheart says, "Oh, I want to pracitice [sic] theology on those spirits" | |
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 190/708 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 190/709 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 190/710 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 190/711 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take torch" | ||
CF ] N. Main Street 190/711 | ||
CF | | ||
CF | > TAKE TORCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hall 190/712 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take torch" | ||
CF ] Main Hall 190/713 | ||
CF | | ||
CF | > TAKE TORCH | ||
CF | | ||
CF | You take a torch out of its sconce. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Railway Station 190/714 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 190/715 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Smithy Court" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push yellow" | ||
CF ] Railway Station 190/716 | ||
CF | | ||
CF | > PUSH YELLOW | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have | ||
CF | changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 190/717 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Smithy Court 190/718 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Blacksmith 190/719 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Blacksmith | ||
CF | | ||
CF | You can see some metal scraps here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take scraps" | ||
CF ] Blacksmith 190/720 | ||
CF | | ||
CF | > TAKE SCRAPS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] Blacksmith 190/720 | ||
CF | | ||
CF | > VERBOSE | ||
CF | | ||
CF | DEEPHOME is now in its "verbose" mode, which always gives long | ||
CF | descriptions of locations (even if you've been there before). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Blacksmith 190/721 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Blacksmith | ||
CF | A heavy forge rests against the western wall, and an anvil sits in the | ||
CF | middle of the room. Next to the anvil is a small barrel that once | ||
CF | held water and a large barrel that at one time held oil. The exit is | ||
CF | to the northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x forge" | ||
CF ] Blacksmith 190/722 | ||
CF | | ||
CF | > X FORGE | ||
CF | | ||
CF | Large and soot covered, this forge has a bellows and a coal furnace | ||
CF | that opens to allow the smith to heat metal to extreme temperatures. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Blacksmith 190/723 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light forge" | ||
CF ] Blacksmith 190/724 | ||
CF | | ||
CF | > LIGHT FORGE | ||
CF | | ||
CF | This dangerous act would achieve little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "burn coal" | ||
CF ] Blacksmith 190/725 | ||
CF | | ||
CF | > BURN COAL | ||
CF | | ||
CF | You place the magical torch into the coal and watch in wonder as it | ||
CF | lights the coals around it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take scraps" | ||
CF ] Blacksmith 190/726 | ||
CF | | ||
CF | > TAKE SCRAPS | ||
CF | | ||
CF | You already have those. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put scraps in forge" | ||
CF ] Blacksmith 190/727 | ||
CF | | ||
CF | > PUT SCRAPS IN FORGE | ||
CF | | ||
CF | You put the metal scraps into the forge. | ||
CF | | ||
CF | The fire licks at the small pile of scraps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Blacksmith 190/728 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The pile begins to glow a bit red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Blacksmith 190/729 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | You watch as the scraps become a cohesive whole, melting together. | ||
CF | > | ||
DavidW says (to ClubFloyd), "take scraps" | ||
CF ] Blacksmith 190/730 | ||
CF | | ||
CF | > TAKE SCRAPS | ||
CF | | ||
CF | You pick up the hot metal in your thick Dwarven fingers and thank your | ||
CF | ancestors for your heat impervious digits! Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put scraps on anvil" | ||
CF ] Blacksmith 190/731 | ||
CF | | ||
CF | > PUT SCRAPS ON ANVIL | ||
CF | | ||
CF | You put the metal scraps on the anvil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hammer scraps" | ||
CF ] Blacksmith 190/732 | ||
CF | | ||
CF | > HAMMER SCRAPS | ||
CF | | ||
CF | You hammer away at the soft metal for a while, and, after trying | ||
CF | different designs for the metal, you decide that a simple metal pick | ||
CF | is the best form for the former scraps. | ||
CF | | ||
CF | > | Lionheart says, "I suppose it won't let you trade for, steal, or mug the young man for, the theology book." | |
DavidW says, "I have no idea how you'd go about that or why." | ||
DavidW says (to ClubFloyd), "x pick" | ||
CF ] Blacksmith 190/733 | ||
CF | | ||
CF | > X PICK | ||
CF | | ||
CF | (the pickaxe) | ||
CF | This is a hefty and fine example of a Dwarven axe. Its foot long | ||
CF | shaft and diamond sharp point are still preserved over the ages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x metal pick" | ||
CF ] Blacksmith 190/734 | ||
CF | | ||
CF | > X METAL PICK | ||
CF | | ||
CF | This thin shard of metal is bent just right for getting into small | ||
CF | places. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Smithy Court 190/735 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Railway Station 190/736 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. You can hear | ||
CF | the hum of the motor in the car. From here you can reach the Main | ||
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the | ||
CF | Smithy Court. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | Lionheart says, "I reckon you'd go about steal with TAKE BOOK, and the mugging by murderhoboing the poor youth." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Railway Station 190/737 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a magical torch (providing light) | ||
CF | a hammer | ||
CF | a Sword (Wielded) | ||
CF | a pickaxe | ||
CF | some acorns | ||
CF | a shield (being worn) | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | DavidW says, "drat, I need to pick the pick up" | |
DavidW says (to ClubFloyd), "nw" | ||
CF ] Smithy Court 190/738 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Blacksmith 190/739 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Blacksmith | ||
CF | A heavy forge rests against the western wall, and an anvil sits in the | ||
CF | middle of the room. Next to the anvil is a small barrel that once | ||
CF | held water and a large barrel that at one time held oil. The exit is | ||
CF | to the northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pick" | ||
CF ] Blacksmith 190/740 | ||
CF | | ||
CF | > TAKE PICK | ||
CF | | ||
CF | (the pickaxe) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take metal pick" | ||
CF ] Blacksmith 190/741 | ||
CF | | ||
CF | > TAKE METAL PICK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Smithy Court 190/742 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Smithy Court | ||
CF | All around this common square sit smithies that have lain cold for | ||
CF | three centuries. To the southwest is a blacksmith's shop, to the west | ||
CF | is a silversmith, to the northwest is a carpenter's shop, at the north | ||
CF | lies a common forge, the northeast holds a slag pit, and a goldsmith | ||
CF | is to the east. The Railway is to the southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Railway Station 190/743 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. You can hear | ||
CF | the hum of the motor in the car. From here you can reach the Main | ||
CF | Hall, the Soldiers Court, and the Treasury. To the northwest is the | ||
CF | Smithy Court. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 190/744 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF ] Railway Station 190/745 | ||
CF | | ||
CF | > PUSH RED | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 190/746 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | Here hangs, from thick cables, the major means of transportation over | ||
CF | the great chasms that separate the locals of the city. From here you | ||
CF | can reach the Main Hall, the Smithy Court, and the Soldiers' Court . | ||
CF | You can hear the hum of the motor in the car. To the southwest is the | ||
CF | Treasury Antechamber. | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Treasury Antechamber 190/747 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | This room has many portraits hanging on the walls, all of the | ||
CF | treasurers of Deephome from its very founding a millennium and a half | ||
CF | ago. To the west is a large steel vault door and to the north is the | ||
CF | bank used by the common people of Deephome. To the northeast is a | ||
CF | Railway station. | ||
CF | | ||
CF | The door blocks the way into the city Treasury. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Common Bank 190/748 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Common Bank | ||
CF | This room is rather spacious and has scores of teller booths with | ||
CF | steel chain hanging between where the customer would stand and where | ||
CF | the tellers took money or gave it out. A sign is here, above a table | ||
CF | in the middle with pamphlets on it, and a thick steel door is open to | ||
CF | the west, obviously leading to the vault. There is also a deposit box | ||
CF | here. The treasury antechamber is to the south. | ||
CF | | ||
CF | A wooden deposit box stands in almost the middle of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in box" | ||
CF ] The Common Bank 190/749 | ||
CF | | ||
CF | > LOOK IN BOX | ||
CF | | ||
CF | In the deposit box is a large key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] The Common Bank 190/750 | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | This is a rather plain looking steel key except for two features: | ||
CF | 1) It is almost as big as your forearm | ||
CF | 2)It has the initials "DT" etched on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] The Common Bank 190/751 | ||
CF | | ||
CF | > OPEN BOX | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock box with metal pick" | ||
CF ] The Common Bank 190/752 | ||
CF | | ||
CF | > UNLOCK BOX WITH METAL PICK | ||
CF | | ||
CF | You slide the pick around in the key hole for a few minutes, expertly | ||
CF | working the tumblers into place. After almost ten minutes, you hear | ||
CF | the lock snap open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] The Common Bank 190/753 | ||
CF | | ||
CF | > OPEN BOX | ||
CF | | ||
CF | You open the deposit box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] The Common Bank 190/754 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Roger says, "oh hunh I was expecting a magnet puzzle for sure, but I guess not" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Treasury Antechamber 190/755 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | This room has many portraits hanging on the walls, all of the | ||
CF | treasurers of Deephome from its very founding a millennium and a half | ||
CF | ago. To the west is a large steel vault door and to the north is the | ||
CF | bank used by the common people of Deephome. To the northeast is a | ||
CF | Railway station. | ||
CF | | ||
CF | The door blocks the way into the city Treasury. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Treasury Antechamber 190/756 | ||
CF | | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Treasury Antechamber 190/757 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Treasury 191/758 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Treasury | ||
CF | This room is huge, and in the light the gold and gems that line the | ||
CF | walls and clutter the floors glitter and cast brilliant beams of light | ||
CF | all about. There are piles and piles of valuable items here, much | ||
CF | more than you could ever imagine spending. To the east is the | ||
CF | antechamber. | ||
CF | | ||
CF | The heavy door stands open, admitting you out into the Antechamber. | ||
CF | | ||
CF | You can also see a Shadow Spirit here. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW says, "that's new" | |
Lionheart says, "Oh a third spirit" | ||
DavidW says (to ClubFloyd), "x spirit" | ||
CF ] The Treasury 191/759 | ||
CF | | ||
CF | > X SPIRIT | ||
CF | | ||
CF | The spirit hangs low to the floor, almost like a gray mist. You think | ||
CF | you can see a vague set of eyes and a mouth near the front, but you | ||
CF | aren't sure. The shade doesn't move much, and stays to the back of | ||
CF | the room. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "ask spirit about spirit" | ||
CF ] The Treasury 191/760 | ||
CF | | ||
CF | > ASK SPIRIT ABOUT SPIRIT | ||
CF | | ||
CF | No reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask spirit about himself" | ||
CF ] The Treasury 191/761 | ||
CF | | ||
CF | > ASK SPIRIT ABOUT HIMSELF | ||
CF | | ||
CF | The spirit shifts a bit and says "Kebarn." | ||
CF | | ||
CF | > | DavidW says, "We'll need to look that name up" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] The Treasury 191/762 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | The Treasury | ||
CF | This room is huge, and in the light the gold and gems that line the | ||
CF | walls and clutter the floors glitter and cast brilliant beams of light | ||
CF | all about. There are piles and piles of valuable items here, much | ||
CF | more than you could ever imagine spending. To the east is the | ||
CF | antechamber. | ||
CF | | ||
CF | The heavy door stands open, admitting you out into the Antechamber. | ||
CF | | ||
CF | You can also see a Shadow Spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gold" | ||
CF ] The Treasury 191/762 | ||
CF | | ||
CF | > X GOLD | ||
CF | | ||
CF | Which do you mean, the wealth or the Gold Coin? | ||
CF | | ||
CF | > | ||
Roger says (to cf), "ask spirit about herself" | ||
CF ] The Treasury 191/763 | ||
CF | | ||
CF | > ASK SPIRIT ABOUT HERSELF | ||
CF | | ||
CF | The spirit shifts a bit and says "Kebarn." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gold coin" | ||
CF ] The Treasury 191/764 | ||
CF | | ||
CF | > X GOLD COIN | ||
CF | | ||
CF | This gold coin is quite heavy and thick. It has a picture of fire on | ||
CF | one side and a stone altar on the other. It reads "In Kraxis we put | ||
CF | our trust." on one side and "100 GP" on the other. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] The Treasury 191/765 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gold coin" | ||
CF ] The Treasury 191/766 | ||
CF | | ||
CF | > TAKE GOLD COIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "grr. This is like the coal again. Here and not here." | |
Roger says, "looting denied" | ||
DavidW says (to ClubFloyd), "search wealth" | ||
CF ] The Treasury 191/767 | ||
CF | | ||
CF | > SEARCH WEALTH | ||
CF | | ||
CF | You find amongst the precious items, a single gold coin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coin" | ||
CF ] The Treasury 201/768 | ||
CF | | ||
CF | > TAKE COIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [Your score has just gone up by ten points.] | ||
CF | | ||
CF | > | Lionheart says, "o_O" | |
Roger says, "such accidental cruelty" | ||
DavidW says, "We need the coin for one of the rituals, the one in the church." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Treasury Antechamber 201/769 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | This room has many portraits hanging on the walls, all of the | ||
CF | treasurers of Deephome from its very founding a millennium and a half | ||
CF | ago. To the west is a large steel vault door and to the north is the | ||
CF | bank used by the common people of Deephome. To the northeast is a | ||
CF | Railway station. | ||
CF | | ||
CF | The heavy door stands open, admitting you out into the Antechamber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "brief" | ||
CF ] Treasury Antechamber 201/769 | ||
CF | | ||
CF | > BRIEF | ||
CF | | ||
CF | DEEPHOME is now in its normal "brief" printing mode, which gives long | ||
CF | descriptions of places never before visited and short descriptions | ||
CF | otherwise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Railway Station 201/770 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 201/771 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Smithy Court" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push yellow" | ||
CF ] Railway Station 201/772 | ||
CF | | ||
CF | > PUSH YELLOW | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 201/773 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hall 201/774 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] N. Main Street 201/775 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 201/776 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see Fresto's Excorcisms and Tasty Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop pickaxe" | ||
CF ] S. Main Street 201/777 | ||
CF | | ||
CF | > DROP PICKAXE | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 201/778 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up kebarn in book" | ||
CF ] Dwarven Library 201/779 | ||
CF | | ||
CF | > LOOK UP KEBARN IN BOOK | ||
CF | | ||
CF | One of the children of Hashar, cursed to exist only in spiritual form. | ||
CF | Upon the study of its powers, the magician Fresto destermined it to be | ||
CF | of the spirit class Partaim. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 201/780 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see a pickaxe and Fresto's Excorcisms and Tasty Hors Devours | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up partaim in book" | ||
CF ] S. Main Street 201/781 | ||
CF | | ||
CF | > LOOK UP PARTAIM IN BOOK | ||
CF | | ||
CF | Mysterious apparitions that usually cling to places filled with money. | ||
CF | They have a tendency to curse anyone who tries to take what they | ||
CF | consider their own. However, a simple exorcism spell can remove them. | ||
CF | Simply spread a net on the ground and place a gold coin in it. Pour | ||
CF | water on the net and then take back the coin. Then, after praying to | ||
CF | Kraxis, speak the magical word "Manaz." Prayer being essential first. | ||
CF | | ||
CF | > | Lionheart exclaims, "No one wants to work out of loyalty anymore! Them Partaimers, all they care about is money!" | |
DavidW says, "I'm hoping the pick will help with the shack's chest as well." | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] S. Main Street 201/782 | ||
CF | | ||
CF | > DROP KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 201/783 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Guard Post 201/784 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] City Gates 201/785 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Deephome Entrance 201/786 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Road 201/787 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Wooded Path 201/788 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | | ||
CF | You can see a shallow hole and a squirrel here. | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Town of Ember 201/789 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ember's Town Square 201/790 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Small Shack 201/791 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Small Shack | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Small Shack 201/792 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | | ||
CF | Small Shack | ||
CF | This shack is rather empty except for a small hay pile and a blanket, | ||
CF | obviously someone's bed, and a rather large iron chest with a peculiar | ||
CF | looking lock. Other than that this small space only contains a few | ||
CF | necessities of life. The doorway leads west to the town square. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock chest with pick" | ||
CF ] Small Shack 201/793 | ||
CF | | ||
CF | > UNLOCK CHEST WITH PICK | ||
CF | | ||
CF | You work on the lock for a few minutes and, after lining up all of the | ||
CF | tumblers, you hear the lock click open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open chest" | ||
CF ] Small Shack 201/794 | ||
CF | | ||
CF | > OPEN CHEST | ||
CF | | ||
CF | You open the chest, revealing a net. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take net" | ||
CF ] Small Shack 201/795 | ||
CF | | ||
CF | > TAKE NET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Small Shack 201/796 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | Old and worn, this net looks like it has been used for many years. It | ||
CF | is made of tightly bound cords and has a loop at one end. | ||
CF | | ||
CF | > | Lionheart engraves on their tombstone, "NOT DEAD, JUST QUIET QUITTING" | |
Roger says, "oh, it's THAT sort of pick. I just clued myself in." | ||
Jacqueline says, "haha" | ||
DavidW says, "we should be able to get the squirrel now." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ember's Town Square 201/797 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ember's Town Square | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Town of Ember 201/798 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Town of Ember | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wooded Path 201/799 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Wooded Path | ||
CF | | ||
CF | You can see a shallow hole and a squirrel here. | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put net on hole" | ||
CF ] Wooded Path 201/800 | ||
CF | | ||
CF | > PUT NET ON HOLE | ||
CF | | ||
CF | You put the net on the shallow hole. | ||
CF | | ||
CF | The squirrel hops around, shaking its tail and looking back and forth | ||
CF | quickly. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put acorns on net" | ||
CF ] Wooded Path 201/801 | ||
CF | | ||
CF | > PUT ACORNS ON NET | ||
CF | | ||
CF | Putting things on the net would achieve nothing. | ||
CF | | ||
CF | The small furry creature looks around for something to eat. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put acorns in net" | ||
CF ] Wooded Path 201/802 | ||
CF | | ||
CF | > PUT ACORNS IN NET | ||
CF | | ||
CF | You put the acorns into the net. | ||
CF | | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Wooded Path 201/803 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | After hopping from branch to branch the squirrel returns to the | ||
CF | ground. | ||
CF | The squirrel avoids you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF ] Wooded Path 211/804 | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | You climb the tree and sit on its lowest branch. | ||
CF | The small furry creature looks around for something to eat. | ||
CF | The squirrel, not sensing you any more, hops down from its perch and | ||
CF | scurries to the acorns. Hopping into the center of the net, the | ||
CF | squirrel falls into the hole, wrapped up in the net. | ||
CF | [Your score has just gone up by ten points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Wooded Path 211/805 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You get out of the large tree. | ||
CF | | ||
CF | Wooded Path | ||
CF | | ||
CF | You can see a shallow hole (in which is a net (which is closed) (in | ||
CF | which is a squirrel)) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take net" | ||
CF ] Wooded Path 211/806 | ||
CF | | ||
CF | > TAKE NET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Road 211/807 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deephome Entrance 211/808 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Deephome Entrance | ||
CF | | ||
CF | The heavy gates stand open, admitting you into Deephome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] City Gates 211/809 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | City Gates | ||
CF | | ||
CF | The city gates are open, allowing entrance to the city from the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Eastern Guard Post 211/810 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Eastern Guard Post | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Intersection 211/811 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Royal Road 211/812 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Royal Road 211/813 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outer Court 211/814 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outer Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Throne Room 211/815 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Throne Room | ||
CF | | ||
CF | You can see a Luminous Spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give squirrel to spirit" | ||
CF ] Throne Room 211/816 | ||
CF | | ||
CF | > GIVE SQUIRREL TO SPIRIT | ||
CF | | ||
CF | (first taking the squirrel) | ||
CF | I don't suppose the squirrel would care for that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open net" | ||
CF ] Throne Room 231/817 | ||
CF | | ||
CF | > OPEN NET | ||
CF | | ||
CF | You open the net and the Squirrel jumps out. It scurries under the | ||
CF | throne and stays there. The spirit smiles at you and bows her head. | ||
CF | "Thank you, my friend. I am in your debt forever." She then | ||
CF | approaches the squirrel and, like a thin smoke, enters into the | ||
CF | creature's body. Then, after a second or two, it runs out of the | ||
CF | room. | ||
CF | [Your score has just gone up by twenty points.] | ||
CF | | ||
CF | > | DavidW says, "okay, that's one." | |
Jacqueline says, "yay" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Throne Room 231/818 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a net (which is closed) | ||
CF | a Gold Coin | ||
CF | a sharp pick | ||
CF | a magical torch (providing light) | ||
CF | a hammer | ||
CF | a Sword (Wielded) | ||
CF | a shield (being worn) | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open net" | ||
CF ] Throne Room 231/819 | ||
CF | | ||
CF | > OPEN NET | ||
CF | | ||
CF | You open the net. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outer Court 231/820 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outer Court | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West Royal Road 231/821 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Royal Road 231/822 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection 231/823 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see a four leaf clover and a bottle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottle" | ||
CF ] Intersection 231/824 | ||
CF | | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clover" | ||
CF ] Intersection 231/825 | ||
CF | | ||
CF | > TAKE CLOVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Intersection 231/826 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a four leaf clover | ||
CF | a bottle | ||
CF | water | ||
CF | a net (which is open but empty) | ||
CF | a Gold Coin | ||
CF | a sharp pick | ||
CF | a magical torch (providing light) | ||
CF | a hammer | ||
CF | a Sword (Wielded) | ||
CF | a shield (being worn) | ||
CF | King's Order | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | Lionheart says, "Poor squirrel, condemned to a life of being puppeted around by a spirit." | |
DavidW says (to ClubFloyd), "drop hammer, pick, order" | ||
CF ] Intersection 231/827 | ||
CF | | ||
CF | > DROP HAMMER, PICK, ORDER | ||
CF | | ||
CF | hammer: Dropped. | ||
CF | sharp pick: Dropped. | ||
CF | King's Order: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Extreme South Main Street 231/828 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mining Center 231/829 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mining Center | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Extreme South Main Street 231/830 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Extreme South Main Street | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Intersection 231/831 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see King's Order, a sharp pick and a hammer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 231/832 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty | ||
CF | Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dwarven Library 231/833 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dwarven Library | ||
CF | | ||
CF | You can see Leshosh's Encyclopedia here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] S. Main Street 231/834 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty | ||
CF | Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] N. Main Street 231/835 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Scrivener's 231/836 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Scrivener's | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open deak" | ||
CF ] Scrivener's 231/836 | ||
CF | | ||
CF | > OPEN DEAK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open desks" | ||
CF ] Scrivener's 231/837 | ||
CF | | ||
CF | > OPEN DESKS | ||
CF | | ||
CF | You open the desks, revealing a pile of papers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take paper" | ||
CF ] Scrivener's 231/838 | ||
CF | | ||
CF | > TAKE PAPER | ||
CF | | ||
CF | You take a blank piece of paper | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] N. Main Street 231/839 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bakery 231/840 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bakery | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Bakery 231/841 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | The bottle is already full. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] N. Main Street 231/842 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hall 231/843 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Railway Station 231/844 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 231/845 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Smithy Court" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Treasury" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF ] Railway Station 231/846 | ||
CF | | ||
CF | > PUSH RED | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 231/847 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Treasury Antechamber 231/848 | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | | ||
CF | The heavy door stands open, admitting you out into the Antechamber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Treasury 231/849 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Treasury | ||
CF | | ||
CF | The heavy door stands open, admitting you out into the Antechamber. | ||
CF | | ||
CF | You can also see a Shadow Spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf34" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Treasury 231/849 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop net" | ||
CF ] The Treasury 231/850 | ||
CF | | ||
CF | > DROP NET | ||
CF | | ||
CF | You feel magical power starting to build in the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put coin in net" | ||
CF ] The Treasury 231/851 | ||
CF | | ||
CF | > PUT COIN IN NET | ||
CF | | ||
CF | The magic in the room begins to illuminate the net. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour water on net" | ||
CF ] The Treasury 231/852 | ||
CF | | ||
CF | > POUR WATER ON NET | ||
CF | | ||
CF | You pour the water on the net, sanctifying it. You see the spirit | ||
CF | moving, trying to back away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coin" | ||
CF ] The Treasury 231/853 | ||
CF | | ||
CF | > TAKE COIN | ||
CF | | ||
CF | Light spills out of the net, washing over the gray spirit, letting you | ||
CF | see the inmost part of the creature's being, a child like form, | ||
CF | cowering away from the light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray to Kraxis" | ||
CF ] The Treasury 231/854 | ||
CF | | ||
CF | > PRAY TO KRAXIS | ||
CF | | ||
CF | You feel comforted knowing that Kraxis has heard your prayer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "manaz" | ||
CF ] The Treasury 271/855 | ||
CF | | ||
CF | > MANAZ | ||
CF | | ||
CF | The net leaps into the air and seems to supernaturally stretch, | ||
CF | surrounding the gray form. It slowly closes, penetrating and | ||
CF | dispelling the ghostly being, until finally the phantom is no more. | ||
CF | [Your score has just gone up by forty points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf35" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Treasury 271/855 | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "Nice." | |
Roger exclaims, "ghostbusters!" | ||
Jacqueline chuckles. | ||
DavidW says (to ClubFloyd), "take net" | ||
CF ] The Treasury 271/856 | ||
CF | | ||
CF | > TAKE NET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] The Treasury 271/857 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a net (which is open but empty) | ||
CF | a Gold Coin | ||
CF | a blank paper | ||
CF | a four leaf clover | ||
CF | a bottle | ||
CF | a magical torch (providing light) | ||
CF | a Sword (Wielded) | ||
CF | a shield (being worn) | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in bottle" | ||
CF ] The Treasury 271/858 | ||
CF | | ||
CF | > LOOK IN BOTTLE | ||
CF | | ||
CF | You could spend hours here taking an inventory of the content of this | ||
CF | room, but you won't. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottle" | ||
CF ] The Treasury 271/859 | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | The clear bottle is empty | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Treasury Antechamber 271/860 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Treasury Antechamber | ||
CF | | ||
CF | The heavy door stands open, admitting you out into the Antechamber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Railway Station 271/861 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Railway Station 271/862 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | You get into the railcar. | ||
CF | | ||
CF | You see a control panel before you with three buttons on it: | ||
CF | The yellow button reads "Main Hall" | ||
CF | The green button reads "Barracks" | ||
CF | The red button reads "Smithy Court" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push yellow" | ||
CF ] Railway Station 271/863 | ||
CF | | ||
CF | > PUSH YELLOW | ||
CF | | ||
CF | You feel the car begin to swing and sway. After a moment the | ||
CF | sensation of going forward takes hold and after a few moments, you | ||
CF | come to a smooth stop. You notice that the button labels have changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Railway Station 271/864 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the rail car. | ||
CF | | ||
CF | Railway Station | ||
CF | | ||
CF | You can see a rail car here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hall 271/865 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Main Hall | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] N. Main Street 271/866 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bakery 271/867 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bakery | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Bakery 271/868 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | You fill the bottle with water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] N. Main Street 271/869 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | N. Main Street | ||
CF | | ||
CF | You can see a letter and a warning note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] S. Main Street 271/870 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty | ||
CF | Hors Devours here. | ||
CF | | ||
CF | > | Jacqueline asks (of Roger), "Did you used to play that videogame? The one that had a voice synthesizer that yelled 'Ghostbusters' after every successful capture?" | |
DavidW says (to ClubFloyd), "look up Ternalim in book" | ||
CF ] S. Main Street 271/871 | ||
CF | | ||
CF | > LOOK UP TERNALIM IN BOOK | ||
CF | | ||
CF | These spirits are quite pesky and are rather hard to do away with. | ||
CF | However, the following recipe for banishment is usually foolproof: | ||
CF | Take a coin and put it before the spirit. Pour water on the coin. Put | ||
CF | the ashes of a blank paper on the coin. Then place a four leaf clover | ||
CF | on the coin. Finally, after praying to Kraxis, speak the word | ||
CF | "Manaz." Prayer is essential, for any utterance of this word without | ||
CF | protection will cause certain death. | ||
CF | | ||
CF | > | Roger says, "I did play it a couple times on a friend's C-64, yeah" | |
Roger says, "I think we've got all that stuff" | ||
Jacqueline says, "I still play it now and then. You saying that brought me right back." | ||
DavidW says (to ClubFloyd), "we don't quite. we need ashes" | ||
CF ] S. Main Street 271/871 | ||
CF | | ||
CF | > WE DON'T QUITE. WE NEED ASHES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "burn paper" | ||
CF ] S. Main Street 271/872 | ||
CF | | ||
CF | > BURN PAPER | ||
CF | | ||
CF | You light the paper on fire and are left with a small pile of ashes | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] S. Main Street 271/873 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some ashes | ||
CF | a net (which is open but empty) | ||
CF | a Gold Coin | ||
CF | a four leaf clover | ||
CF | a bottle | ||
CF | water | ||
CF | a magical torch (providing light) | ||
CF | a Sword (Wielded) | ||
CF | a shield (being worn) | ||
CF | a lantern (providing light) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Intersection 271/874 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see King's Order, a sharp pick and a hammer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] East Royal Road 271/875 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East Royal Road | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Intersection 271/876 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Intersection | ||
CF | | ||
CF | You can see King's Order, a sharp pick and a hammer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] S. Main Street 271/877 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | S. Main Street | ||
CF | | ||
CF | You can see a large key, a pickaxe and Fresto's Excorcisms and Tasty | ||
CF | Hors Devours here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Temple of Kraxis 271/878 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Great Temple of Kraxis | ||
CF | | ||
CF | You can see a Dark Spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop coin" | ||
CF ] Great Temple of Kraxis 271/879 | ||
CF | | ||
CF | > DROP COIN | ||
CF | | ||
CF | You feel power begin to rise around you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour water on coin" | ||
CF ] Great Temple of Kraxis 271/880 | ||
CF | | ||
CF | > POUR WATER ON COIN | ||
CF | | ||
CF | As you pour the water on the coin, you feel the power grow. The Dark | ||
CF | Spirit writhes in anger, recognizing what you are doing, but he is | ||
CF | impotent to stop you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ashes on coin" | ||
CF ] Great Temple of Kraxis 271/881 | ||
CF | | ||
CF | > PUT ASHES ON COIN | ||
CF | | ||
CF | You can feel the power pulsing and almost hear its throbbing in the | ||
CF | air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put clover on coin" | ||
CF ] Great Temple of Kraxis 271/882 | ||
CF | | ||
CF | > PUT CLOVER ON COIN | ||
CF | | ||
CF | The air becomes thick with power, you find breathing difficult. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray to Kraxis" | ||
CF ] Great Temple of Kraxis 271/883 | ||
CF | | ||
CF | > PRAY TO KRAXIS | ||
CF | | ||
CF | You feel comforted knowing that Kraxis has heard your prayer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "manaz" | ||
CF ] Great Temple of Kraxis 301/883 | ||
CF | | ||
CF | > MANAZ | ||
CF | | ||
CF | A ray of pure light arcs out from you hand and hits Indanaz dead | ||
CF | center. The spirit first seems to engulf the light, but starts to | ||
CF | writhe under the power after a moment. The cloud condenses into a | ||
CF | man's form and then is broken up again. The being shakes in pain, and | ||
CF | then seems to implode, leaving no trace behind. | ||
CF | | ||
CF | After cleansing Deephome of the last of its spirits, you take a deep | ||
CF | breath and look around. Having completed everything you were asked to | ||
CF | do, save for repairing the elevators, you congratulate yourself and | ||
CF | smile broadly. You visited ever single room in Deephome and did | ||
CF | everything in your power to prepare the city for reoccupation. | ||
CF | However, to be absolutely complete, you must also fix the elevators. | ||
CF | You remember hearing about a city nearby called Elbras where you might | ||
CF | be able to procure the correct parts for the elevators. You set off | ||
CF | in that direction. As you go, you begin to hum a tune. It is a | ||
CF | bright and cheery day and you feel the warmth on your face. You smile | ||
CF | and kick up some dust in the road and hope that the city will be a bit | ||
CF | more restful than Deephome was. | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 301 out of a possible 300, in 883 turns, | ||
CF | You are a rather successful adventurer and a boon to your people. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | Roger says, "woo" | |
Jacqueline exclaims, "!!!!" | ||
Lionheart says, "Oh, gonna spare us the trouble of walking all the way out, that's nice." | ||
DavidW says (to ClubFloyd), "full" | ||
CF ] Great Temple of Kraxis 301/883 | ||
CF | | ||
CF | > FULL | ||
CF | | ||
CF | | ||
CF | In that game you scored 301 out of a possible 300, in 883 turns, | ||
CF | You are a rather successful adventurer and a boon to your people. | ||
CF | | ||
CF | The score was made up as follows: | ||
CF | | ||
CF | 30 Turning on the Power | ||
CF | 10 Getting Rid of the Terrock | ||
CF | 30 Turning on the Water | ||
CF | 40 Opening the Gate | ||
CF | 20 Getting rid of the Eranti | ||
CF | 40 Exorcising the Spirit in the Temple | ||
CF | 30 Exorcising the Spirit in the Bank | ||
CF | 10 Catching the Squirrel | ||
CF | 20 Providing a host for the benign spirit | ||
CF | 5 Entering the City | ||
CF | 20 finding sundry items | ||
CF | 46 visiting various places | ||
CF | | ||
CF | 301 total (out of 300) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, give the FULL score | ||
CF | for that game or QUIT? | ||
CF | > | Jacqueline says, "Ah, so the whole 'go to another town' is a cut scene epilogue." | |
DavidW says, "yeah, I didn't see any obvious way to get to Elbras." | ||
Roger says, "setting up that sequel" | ||
Lionheart says, "I thought we'd have to fix the lifts, but I guess that was deliberately unsolvable." | ||
DavidW says, "yeah" | ||
Jacqueline says, "Perhaps the author decided 'screw it, that's enough, releast this game'." | ||
DavidW says, "Should we tackle one of the small games on my list? We have time." | ||
Jacqueline says, "Sure." | ||
Jacqueline says, "Before we do." | ||
DavidW says, "[LINK]" | ||
Jacqueline says, "I just wanted to say that I thought this was an interesting, novel premise and I enjoyed the setting." | ||
DavidW says, "yeah, I liked the setting. I just wish it was better tested and the author didn't use Inform 6's conceal flag." | ||
Jacqueline says, "Well, there is that." | ||
Lionheart says (to Jacq), "Yeah, it does seem like it might have been released before implemented everything they envisioned" | ||
Roger says, "yeah, it would benefit from a remaster" | ||
DavidW says, "That feature of Inform 6 tripped up a lot of authors." | ||