ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW asks, "Shall we try Good Bones? It's from Introcomp, so incomplete, but I think Jacq, you said it was good?" | ||
Lionheart says, "Nice story, nice place to explore, I like reference books/" | ||
Jacqueline says, "I enjoyed it, iirc." | ||
DavidW says (to ClubFloyd), "load sleepmask goodbones" | ||
CF ] | ||
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CF ] | ||
CF ] | ||
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CF ] | ||
CF ] | ||
CF ] | ||
CF | | ||
DavidW pushes the green 'space' button. | ||
CF ] Supply Closet Score: 0 Moves: 0 | ||
CF | | ||
CF | | ||
CF | Fog shrouds the waning moon as you slip around the side of Wild | ||
CF | Chester's Lasagna Armory. Peeling posters announcing the five foot | ||
CF | "Cannonolis," monstrous confections of pastry shell and ricotta | ||
CF | cheese, still cling to greasy windows. The stars disappear from the | ||
CF | sky one by one as the clouds creep in. Fortunately, you are right | ||
CF | where you need to be. | ||
CF | | ||
CF | Your crowbar proves unnecessary for prying open the back door; | ||
CF | somebody else has beaten you to it. The stairway behind it descends | ||
CF | one flight after another into the dim half-light of ancient halogen | ||
CF | bulbs. You find yourself walking far deeper than you had expected when | ||
CF | you took this job. You'd assumed, based on the location and sparse | ||
CF | details whispered to you over the phone, that you were stealing some | ||
CF | employee files or a secret lasagna recipe (with sauce almost certainly | ||
CF | made with gunpowder). But the restaurant, and even its basement, are | ||
CF | now five storeys above you, and the stairs descend further still. | ||
CF | | ||
CF | Finally, you reach their bottom and find a vent covering, helpfully | ||
CF | jimmied open and laid to the side. There is nowhere else to go. | ||
CF | | ||
CF | You shimmy through. | ||
CF | | ||
CF | | ||
CF | Good Bones | ||
CF | An interactive fiction by XYZoe and IronSerenity | ||
CF | Release 1 / Serial number 240801 / Inform v6.43 PunyInform v5.5.1dev | ||
CF | DR | ||
CF | | ||
CF | Supply Closet | ||
CF | The closet is square with not much left inside of it. The vent you | ||
CF | entered through looms four feet off the ground. Its cover, long | ||
CF | detached, leans against the west wall. | ||
CF | | ||
CF | In front of you is a wood-framed door leading south. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "x door" | ||
CF ] Supply Closet Score: 0 Moves: 1 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The handle jiggles slightly when touched. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Supply Closet Score: 0 Moves: 2 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a flashlight. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "x me" | ||
CF ] Supply Closet Score: 0 Moves: 3 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You feel like you haven't slept in weeks. Everything that's happened | ||
CF | in the days since hearing from, well, whoever it was that you heard | ||
CF | from, you've been in a daze. The worst of it was discovering that | ||
CF | whoever it was, they were serious--the little "reminders" left for you | ||
CF | wherever you went, as if they had mapped out your routine (and, at | ||
CF | this point, you're absolutely certain that they have). | ||
CF | | ||
CF | > | DavidW says, "I thought we had a crowbar." | |
DavidW says (to ClubFloyd), "x cover" | ||
CF ] Supply Closet Score: 0 Moves: 4 | ||
CF | | ||
CF | > X COVER | ||
CF | | ||
CF | It's unimaginable, but this thick iron grate appears to have been | ||
CF | peeled away. It's clear that some of the rust isn't simply oxidation | ||
CF | but organic in nature. | ||
CF | | ||
CF | > | Lionheart says, "Mysterious employer" | |
Lionheart says (to CF), "x crowbar" | ||
CF ] Supply Closet Score: 0 Moves: 4 | ||
CF | | ||
CF | > X CROWBAR | ||
CF | | ||
CF | Sorry, I don't understand what "crowbar" means. | ||
CF | | ||
CF | > | DavidW asks, "open the door next?" | |
Lionheart says, "Guess we left it behind since it was unnecessary" | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Computer Room Score: 0 Moves: 5 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You apply pressure to the warped and moldy door. It's softer than it | ||
CF | looks and instead of opening outward on its hinges, you stumble | ||
CF | through as if it were made of soaking wet cardboard. | ||
CF | | ||
CF | Computer Room | ||
CF | A desk rests against the back corner. An old PC sits upon its surface. | ||
CF | Open-topped banker boxes of old papers crowd around the desk. | ||
CF | | ||
CF | There are exits to the north and east. | ||
CF | | ||
CF | You can see a Guide to Adventure Games here. | ||
CF | | ||
CF | > | Lionheart says, "Ew." | |
Roger says, "another entry for the Closet file" | ||
DavidW says (to ClubFloyd), "x pc" | ||
CF ] Computer Room Score: 0 Moves: 6 | ||
CF | | ||
CF | > X PC | ||
CF | | ||
CF | Undoubtably state-of-the-art two decades ago, the dust that has | ||
CF | settled on it now forms a sticky-looking film. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guide" | ||
CF ] Computer Room Score: 0 Moves: 7 | ||
CF | | ||
CF | > X GUIDE | ||
CF | | ||
CF | A weathered book with dog-earred pages. It claims to contain important | ||
CF | information regarding playing adventure games. | ||
CF | | ||
CF | It can be consulted via: "read in guidebook" | ||
CF | For example: "read contents in guidebook" | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "feel PC" | ||
CF ] Computer Room Score: 0 Moves: 8 | ||
CF | | ||
CF | > FEEL PC | ||
CF | | ||
CF | No need to concern yourself with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read contents in guide" | ||
CF ] Computer Room Score: 0 Moves: 9 | ||
CF | | ||
CF | > READ CONTENTS IN GUIDE | ||
CF | | ||
CF | You discover nothing of interest in the nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read contents in guidebook" | ||
CF ] Computer Room Score: 0 Moves: 10 | ||
CF | | ||
CF | > READ CONTENTS IN GUIDEBOOK | ||
CF | | ||
CF | You discover nothing of interest in the nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Computer Room Score: 0 Moves: 11 | ||
CF | | ||
CF | > X BOXES | ||
CF | | ||
CF | They contain old papers which have stuck together into one giant blob | ||
CF | of wood pulp. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "read guidebook" | ||
CF ] Computer Room Score: 0 Moves: 12 | ||
CF | | ||
CF | > READ GUIDEBOOK | ||
CF | | ||
CF | A weathered book with dog-earred pages. It claims to contain important | ||
CF | information regarding playing adventure games. | ||
CF | | ||
CF | It can be consulted via: "read in guidebook" | ||
CF | For example: "read contents in guidebook" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on pc" | ||
CF ] Computer Room Score: 0 Moves: 13 | ||
CF | | ||
CF | > TURN ON PC | ||
CF | | ||
CF | No need to concern yourself with that. | ||
CF | | ||
CF | > | Lionheart exclaims, "Lies!" | |
DavidW says (to ClubFloyd), "take guide" | ||
CF ] Computer Room Score: 0 Moves: 14 | ||
CF | | ||
CF | > TAKE GUIDE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Computer Room Score: 0 Moves: 15 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | It is covered in dust save for where a greasy film streaks through it. | ||
CF | The handle on its ancient drawer is corroded, possibly by moisture | ||
CF | that's made its way into the facility from the Resto Barmory it sits | ||
CF | beneath. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Computer Room Score: 0 Moves: 16 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You pull and pull but the bloody thing won't budge. | ||
CF | | ||
CF | > | DavidW says, "If we kept our crowbar..." | |
Lionheart exclaims, "Ha!" | ||
DavidW says (to ClubFloyd), "hit drawer" | ||
CF ] Computer Room Score: 0 Moves: 17 | ||
CF | | ||
CF | > HIT DRAWER | ||
CF | | ||
CF | Actually, sometimes violence IS the answer... but not right now. | ||
CF | | ||
CF | > | Lionheart says, "I like that" | |
DavidW says (to ClubFloyd), "pull drawer" | ||
CF ] Computer Room Score: 0 Moves: 18 | ||
CF | | ||
CF | > PULL DRAWER | ||
CF | | ||
CF | What a concept! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lobbyter Room Score: 0 Moves: 19 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Lobby | ||
CF | This small lobby resembles a military checkpoint more so than a | ||
CF | waiting room. The reception desk is surrounded by heavy plexiglass. | ||
CF | The seating for the scant visitor is merely a steel bench riveted to | ||
CF | the wall. Sparse appointments for sparse appointments. | ||
CF | | ||
CF | Doors stand open to the east and west. A solid steel bulkhead blocks | ||
CF | the way north. Stairs creep downwards for a long way to the south. | ||
CF | | ||
CF | You can see a "Memo: Renovations" here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read memo" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > READ MEMO | ||
DavidW pushes the green 'space' button. | ||
CF ] Lobby Score: 0 Moves: 20 | ||
CF | | ||
CF | > | ||
DavidW pushes the green 'space' button. | ||
CF ] Lobby Score: 0 Moves: 20 | ||
CF | | ||
CF | > | ||
CF | | ||
CF | Come again? | ||
CF | | ||
CF | > | Roger says, "hmm" | |
Lionheart asks, "Did we miss a popup or something?" | ||
DavidW asks, "maybe?" | ||
Jacqueline says, "huh" | ||
Roger says, "there's never been anything important in a memo, so we'll be fine" | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Lobby Score: 0 Moves: 21 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | Three heavy slabs of wood pieced together. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bench" | ||
CF ] Lobby Score: 0 Moves: 22 | ||
CF | | ||
CF | > X BENCH | ||
CF | | ||
CF | Very uncomfortable looking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bench" | ||
CF ] Lobby Score: 0 Moves: 23 | ||
CF | | ||
CF | > LOOK UNDER BENCH | ||
CF | | ||
CF | Sorry, I don't understand what "under" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plexiglass" | ||
CF ] Lobby Score: 0 Moves: 24 | ||
CF | | ||
CF | > X PLEXIGLASS | ||
CF | | ||
CF | Presumably to protect the receptionist from hostile visitors, but it | ||
CF | very well could have been the other way around. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "search bench" | ||
CF ] Lobby Score: 0 Moves: 25 | ||
CF | | ||
CF | > SEARCH BENCH | ||
CF | | ||
CF | There is nothing on the bench. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bulkhead" | ||
CF ] Lobby Score: 0 Moves: 26 | ||
CF | | ||
CF | > X BULKHEAD | ||
CF | | ||
CF | A very heavy door with a dozen locks and latches, many of which have | ||
CF | rusted shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upper Landing Score: 0 Moves: 27 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Upper Landing | ||
CF | Two large windows on the north wall stare out over the beauty of | ||
CF | nature. An old chest rests beneath one of them. A spiral staircase in | ||
CF | the room's center winds clockwise to a lower level. | ||
CF | | ||
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of | ||
CF | course, leads downward. | ||
CF | | ||
CF | > | DavidW asks, "How can there be a window five storeys underground?" | |
Jacqueline says, "Okay. Ugh." | ||
Jacqueline says, "Yes, there's a memo. And it's in a weird quote box." | ||
Jacqueline says, "I'm trying to copy it from the version I'm running offline, but I may end up having to type it." | ||
Jacqueline says, "One sec." | ||
DavidW says, "okay, we'll pause" | ||
Jacqueline says, "Yeah, gonna have to type it. Give me a sec. It's a little long." | ||
Lionheart says, "OK I'll temper my desire to loot that chest for a little longer" | ||
DavidW says, "The last chest had a fishing net." | ||
DavidW says, "In Retool Looter, one of the new Spring Thing 2025 games, there's several chests to open." | ||
Lionheart says, "A net we used more frequently than a sword." | ||
DavidW says, "true dat" | ||
DavidW says, "I'm so glad we finished Deephome. Now I can go full steam ahead on a walkthrough for it." | ||
DavidW says, "I think we should try to predict what's inside the chest. I'll guess a vial with a purple fluid in it." | ||
Lionheart says, "o/~ Secret makeup tech, secret makeup tech, they're giving you a number, and taking away your name" | ||
Lionheart says, "A crowbar would be ironic." | ||
PerrySimm | Memo: Renovations | ||
PerrySimm | Hello all! As you may know, the old cosmetics laboratory beneath our own still requires the occasional bit of upkeep. While the maintenantce folks are here, please remember: | ||
PerrySimm | -- Continue using your numbers; especially around outside help! No names! | ||
PerrySimm | -- Keep conversations with the constractors [sic] short and to the point. | ||
PerrySimm | -- Do not follow or help the constractors with their work. Many areas of the old labs are unsafe due to the contanimants [sic], contaigons [sic], and shoddy construction. | ||
PerrySimm | -- Report any breaches of protocol to Director 13013. | ||
PerrySimm | -- If you do have cause to be on the sub-lab level, stick to approved areas only. Report any new cavern openings to 13013. | ||
PerrySimm | -- DO NOT go into any "new hallways" or into the cave system. DO NOT be like 5549. | ||
PerrySimm | Thank you in advance, 7781. | Jacqueline says, "There." | |
Lionheart says, "But it doesn't know that word, so I'll guess... a lab coat and a swipe card" | ||
DavidW says, "Perhaps this is the HQ of FacelessBook." | ||
DavidW says (to Lionheart), "open it." | ||
Roger says, "I'll guess a blue jumpsuit" | ||
Jacqueline says, "I can no longer see what I type on the channel though, which is hella weird." | ||
Lionheart says (to CF), "open chest" | ||
CF ] Upper Landing Score: 0 Moves: 28 | ||
CF | | ||
CF | > OPEN CHEST | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | Jacqueline says, "BRB" | |
Lionheart exclaims, "You locktease!" | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Upper Landing Score: 0 Moves: 28 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Swanky Office Score: 0 Moves: 29 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Swanky Office | ||
CF | Soft, cerulean carpet flows from the raised, eastern portion of the | ||
CF | room to the lower western half. An opulent mahogany desk sits square | ||
CF | in the middle of the raised platform, leering down at you. | ||
CF | | ||
CF | The doorway to the west is angled for a perfect view of the Upper | ||
CF | Landing's windows from the desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Swanky Office Score: 0 Moves: 30 | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | It is beautifully constructed of dark, laquered wood. It rests atop a | ||
CF | raised platform, looming haughtily above the rest of the room. It has | ||
CF | a single thin drawer with a a gilded keyhole. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Swanky Office Score: 0 Moves: 31 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | Jacqueline asks, "Am I here?" | |
Jacqueline departs. A clowder of cats chatters in the distance. | Roger says, "we can see and hear you, Jacq" | |
Jacqueline asks, "Yeah, I couldn't see my own text, but maybe now I'll be able to?" | ||
Jacqueline says, "Yeah." | ||
Lionheart says, "A desk on a dias" | ||
DavidW says (to ClubFloyd), "x platform" | ||
CF ] Swanky Office Score: 0 Moves: 32 | ||
CF | | ||
CF | > X PLATFORM | ||
CF | | ||
CF | Perhaps a foot taller than the rest of the room, it's indicative of | ||
CF | the cheap, unsubtle power signaling middle managers are best known | ||
CF | for. | ||
CF | | ||
CF | > | Jacqueline says, "Super weird. I could see what I was saying in the transcript, but not in my own window." | |
Jacqueline has arrived. | ||
Lionheart says (to CF), "look under desk" | ||
CF ] Swanky Office Score: 0 Moves: 33 | ||
CF | | ||
CF | > LOOK UNDER DESK | ||
CF | | ||
CF | Sorry, I don't understand what "under" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exits" | ||
CF ] Swanky Office Score: 0 Moves: 33 | ||
CF | | ||
CF | > EXITS | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Lionheart says (to CF), "search desk" | ||
CF ] Swanky Office Score: 0 Moves: 34 | ||
CF | | ||
CF | > SEARCH DESK | ||
CF | | ||
CF | The top of this beautiful desk is marred with warped rings from water | ||
CF | damage, scratches from careless use, and a mix of crumbs and soot. A | ||
CF | pity its owner never learned to use a coaster. | ||
CF | | ||
CF | Reaching a hand beneath the desk you feel a rough bump with sharp | ||
CF | edges. Peeling it away from the desk's underside you recover an | ||
CF | aluminum key. | ||
CF | | ||
CF | > | DavidW says, "nice!" | |
Roger says, "so sneaky" | ||
DavidW says (to ClubFloyd), "unlock drawer with key" | ||
CF ] Swanky Office Score: 0 Moves: 35 | ||
CF | | ||
CF | > UNLOCK DRAWER WITH KEY | ||
CF | | ||
CF | The aluminum key doesn't seem to fit the lock. | ||
CF | | ||
CF | > | Lionheart says, "Just had to find the right way to express looking under :)" | |
DavidW says, "let's try the key on the chest. It's not for this drawer." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upper Landing Score: 0 Moves: 36 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Upper Landing | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] Upper Landing Score: 0 Moves: 36 | ||
CF | | ||
CF | > VERBOSE | ||
CF | | ||
CF | This game is now in its "verbose" mode, which always gives long | ||
CF | descriptions of locations (even if you've been there before). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Upper Landing Score: 0 Moves: 37 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Upper Landing | ||
CF | Two large windows on the north wall stare out over the beauty of | ||
CF | nature. An old chest rests beneath one of them. A spiral staircase in | ||
CF | the room's center winds clockwise to a lower level. | ||
CF | | ||
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of | ||
CF | course, leads downward. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "unlock chest" | ||
CF ] Upper Landing Score: 0 Moves: 37 | ||
CF | | ||
CF | > UNLOCK CHEST | ||
CF | | ||
CF | I think you wanted to say "unlock old chest with something". Please | ||
CF | try again. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "unlock chest with key" | ||
CF ] Upper Landing Score: 0 Moves: 38 | ||
CF | | ||
CF | > UNLOCK CHEST WITH KEY | ||
CF | | ||
CF | You unlock the old chest. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "open chest" | ||
CF ] Upper Landing Score: 0 Moves: 39 | ||
CF | | ||
CF | > OPEN CHEST | ||
CF | | ||
CF | You open the old chest, revealing a "Suggestion: Gloves", a | ||
CF | "Suggestion: Tacos" and a grippy gloves. | ||
CF | | ||
CF | > | Lionheart exclaims, "Ooh grippy gloves!" | |
Jacqueline says, "Tacos is generally always a good suggestion, honestly." | ||
DavidW says, "I haven't had tacos in ages. I'm sad about that." | ||
DavidW says (to ClubFloyd), "x gloves" | ||
CF ] Upper Landing Score: 0 Moves: 39 | ||
CF | | ||
CF | > X GLOVES | ||
CF | | ||
CF | Do you mean the "Suggestion: Gloves" or the grippy gloves? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "grippy" | ||
CF ] Upper Landing Score: 0 Moves: 40 | ||
CF | | ||
CF | > GRIPPY | ||
CF | | ||
CF | A pair of gloves with extra-strong grip pads on their fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suggestion gloves" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > X SUGGESTION GLOVES | Lionheart has a drawer full of grippy gloves from the Amazon warehouse, like dozens of pairs of them. | |
DavidW says, "oh dear. More hidden text." | ||
DavidW says (to ClubFloyd), "take grippy" | ||
CF ] Upper Landing Score: 0 Moves: 41 | ||
CF | | ||
CF | > | Lionheart says, "A whispered suggestion" | |
DavidW says (to ClubFloyd), "take grippy" | ||
CF ] Upper Landing Score: 0 Moves: 42 | ||
CF | | ||
CF | > TAKE GRIPPY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Oh no. I closed the game." | |
Jacqueline says, "FML... I'll reopen it. One sec." | ||
Roger says, "well, I did guess clothing" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upper Landing Score: 0 Moves: 43 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Stairwellding Score: 0 Moves: 44 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Stairwell | ||
CF | In the dead center, a circular staircase winds its way upward through | ||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | ||
CF | despite the water features behind them looking bone dry. | ||
CF | | ||
CF | The rooms widens gracefully into a hallway to the west. A doorway | ||
CF | beckons to the south. The stairs, of course, lead upward. | ||
CF | | ||
CF | > | Lionheart says, "me too" | |
Jacqueline asks, "So, what are the quickest commands to get me to this point?" | ||
DavidW says, "This is feeling a bit familiar now, like I have played it before and quite forgotten it." | ||
Lionheart admires the seams on the Stairwellding | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Stairwellding Score: 0 Moves: 45 | ||
CF | | ||
CF | > X FLOWERS | ||
CF | | ||
CF | Pretty, pastel, and probably acryllic. | ||
CF | | ||
CF | > | DavidW says, "open door. e. e. e. search desk. w. unlock chest with key. open chest." | |
Lionheart says (to cf), "water flowers" | ||
CF ] Stairwellding Score: 0 Moves: 45 | ||
CF | | ||
CF | > WATER FLOWERS | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF ] Stairwellding Score: 0 Moves: 46 | ||
CF | | ||
CF | > X WATER | ||
CF | | ||
CF | Granite spouts that once poured into small pools of smooth stone. | ||
CF | | ||
CF | > | Lionheart says, "Just checking for a funny response there" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Collapsed Hallway Score: 0 Moves: 47 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Collapsed Hallway | ||
CF | What was once a lovely hallway capable of efficently moving | ||
CF | foottraffic from east-to-west and back again has been blocked off by a | ||
CF | collapsed pile of rubble. There is just enough room to still make | ||
CF | passage between the eastern stairwell and the norther room possible. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, here's the text for suggestion gloves..." | |
Roger says, "This is what you get when you hire cut-rate constractors" | ||
Jacqueline | Suggestion: Give me back my gloves | Roger says, "okay now tell us what the taco one says" | |
Jacqueline | In one of the most juvenile acts of retaliation imaginable, 7667 has thrown my gloves into this suggestion box for 'upsetting his brilliant work.' Whenever you read these, can you please give my gloves back to me? They are not only useful for maintaining the botany lab, but have saved me from a nasty sphinx bite from on more than one occasion. In addition, could you reprimand 7667? This level of childishness is unacceptable in a collegial work environment. -0802 | DavidW says, "Based on the title Good Bones, I was expecting jazz-playing skeletons in a Louisiana crypt or something like that." | |
Jacqueline | Suggestion: Taco Tuesdays | Roger says, "awww I was hope for 'Give me back my taco'" | |
Lionheart exclaims, "Give them back? Why, these gloves have been in my family for 7 moves!" | ||
Jacqueline | Yes, it's a little silly but it would help lighten the mood around here. Besides, I haven't had a good taco in ages. Thank you for your consideration, 7781 | Roger says, "That 7781 is a good egg" | |
Jacqueline says, "I guess I'll keep the game open. Annoying that I can't copy and paste from it and have to type it all out." | ||
Lionheart says, "Oh, that chest was a suggestion box, now I get the suggestions." | ||
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Collapsed Hallway Score: 0 Moves: 48 | ||
CF | | ||
CF | > X RUBBLE | ||
CF | | ||
CF | Pulverized concrete with heavy bits of rebar threatening to puncture | ||
CF | the carefree adventurer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Collapsed Hallway Score: 0 Moves: 49 | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | No need to concern yourself with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Pastel Roomallway Score: 0 Moves: 50 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Pastel Room | ||
CF | The decor wthin this bedroom attempts to defy the coldness of the | ||
CF | surrounding facility. Every surface is covered with garrish posters | ||
CF | and pictures. A dozen animal plushies are scattered over the bed. The | ||
CF | powder-pink carpet in this room squishes as you move about it. | ||
CF | | ||
CF | A single door to the south leads back to the world of steel and rust. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x posters" | ||
CF ] Pastel Roomallway Score: 0 Moves: 51 | ||
CF | | ||
CF | > X POSTERS | ||
CF | | ||
CF | A couple dozen posters from various animated shows like Joseph Galaxy, | ||
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights. | ||
CF | | ||
CF | > | Roger says, "It is a room in a garrishon after all" | |
Lionheart says, "No crowbars, only rebars." | ||
DavidW says (to ClubFloyd), "x pictures" | ||
CF ] Pastel Roomallway Score: 0 Moves: 52 | ||
CF | | ||
CF | > X PICTURES | ||
CF | | ||
CF | A couple dozen posters from various animated shows like Joseph Galaxy, | ||
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plushies" | ||
CF ] Pastel Roomallway Score: 0 Moves: 53 | ||
CF | | ||
CF | > X PLUSHIES | ||
CF | | ||
CF | Lions and lions and sharks, oh my! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Pastel Roomallway Score: 0 Moves: 54 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | A well-made bed with pretty pink sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carpet" | ||
CF ] Pastel Roomallway Score: 0 Moves: 55 | ||
CF | | ||
CF | > X CARPET | ||
CF | | ||
CF | You'd rather not examine the carpet too closely, but you note that | ||
CF | when you press on it, a greenish-yellow liquid comes to the surface | ||
CF | and when you release, it recedes, leaving not a trace of a stain on | ||
CF | the cotton candy surface. | ||
CF | | ||
CF | > | Jacqueline says, "Thanks, I hate it." | |
DavidW says (to ClubFloyd), "look under carpet" | ||
CF ] Pastel Roomallway Score: 0 Moves: 56 | ||
CF | | ||
CF | > LOOK UNDER CARPET | ||
CF | | ||
CF | Sorry, I don't understand what "under" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search carpet" | ||
CF ] Pastel Roomallway Score: 0 Moves: 57 | ||
CF | | ||
CF | > SEARCH CARPET | ||
CF | | ||
CF | No need to concern yourself with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bed" | ||
CF ] Pastel Roomallway Score: 0 Moves: 58 | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | No. It would be a real shame to mess up the sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Collapsed Hallway Score: 0 Moves: 59 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Collapsed Hallway | ||
CF | What was once a lovely hallway capable of efficently moving | ||
CF | foottraffic from east-to-west and back again has been blocked off by a | ||
CF | collapsed pile of rubble. There is just enough room to still make | ||
CF | passage between the eastern stairwell and the norther room possible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell Hallway Score: 0 Moves: 60 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Stairwell | ||
CF | In the dead center, a circular staircase winds its way upward through | ||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | ||
CF | despite the water features behind them looking bone dry. | ||
CF | | ||
CF | The rooms widens gracefully into a hallway to the west. A doorway | ||
CF | beckons to the south. The stairs, of course, lead upward. | ||
CF | | ||
CF | > | Lionheart says, "I dig the anti-copyvio expys." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Game Room Hallway Score: 0 Moves: 61 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Game Room | ||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | ||
CF | table is wedged into the corner to make room for a folding table with | ||
CF | a game still set up on it. | ||
CF | | ||
CF | Doorways lead south, west, and north. | ||
CF | | ||
CF | You can see a Last Player marker here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x game" | ||
CF ] Game Room Hallway Score: 0 Moves: 62 | ||
CF | | ||
CF | > X GAME | ||
CF | | ||
CF | The much-reviled board game, The Kettles of Satan, is set up in the | ||
CF | center of the table. One player clearly amassed a fortune of Hellsheep | ||
CF | which they used to secure the resources for Longest Road. | ||
CF | | ||
CF | > | Lionheart says, "Ha ha ha" | |
Jacqueline says, "That's fun" | ||
DavidW says (to ClubFloyd), "x marker" | ||
CF ] Game Room Hallway Score: 0 Moves: 63 | ||
CF | | ||
CF | > X MARKER | ||
CF | | ||
CF | A small, coin-sized marker used to signify the last player in a game | ||
CF | of Kettles of Satan. Its surface shimmers irredescently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Game Room Hallway Score: 0 Moves: 64 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "coin-sized... this is ringing a bell. There's three more coin-like things to find." | |
Lionheart says, "I guess that means it shimmers every color but red." | ||
DavidW says (to ClubFloyd), "x tennis" | ||
CF ] Game Room Hallway Score: 0 Moves: 64 | ||
CF | | ||
CF | > X TENNIS | ||
CF | | ||
CF | Sorry, I don't understand what "tennis" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Game Room Hallway Score: 0 Moves: 65 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | The netting is ripped in half. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Game Room Hallway Score: 0 Moves: 66 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Game Room | ||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | ||
CF | table is wedged into the corner to make room for a folding table with | ||
CF | a game still set up on it. | ||
CF | | ||
CF | Doorways lead south, west, and north. | ||
CF | | ||
CF | > | Jacqueline says, "I'm lost in my version of the game, so hopefully I don't need to transcribe anything else. heh" | |
DavidW says (to ClubFloyd), "x bookshelves" | ||
CF ] Game Room Hallway Score: 0 Moves: 67 | ||
CF | | ||
CF | > X BOOKSHELVES | ||
CF | | ||
CF | 'bookshelves' may be a misnomer given that these are only stocked with | ||
CF | board games. Sadly, they are all mushed cardboard now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stairwell Hallway Score: 0 Moves: 68 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Stairwell | ||
CF | In the dead center, a circular staircase winds its way upward through | ||
CF | the ceiling. In the equally unlively corners, pastel flowers thrive | ||
CF | despite the water features behind them looking bone dry. | ||
CF | | ||
CF | The rooms widens gracefully into a hallway to the west. A doorway | ||
CF | beckons to the south. The stairs, of course, lead upward. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Game Room Hallway Score: 0 Moves: 69 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Game Room | ||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | ||
CF | table is wedged into the corner to make room for a folding table with | ||
CF | a game still set up on it. | ||
CF | | ||
CF | Doorways lead south, west, and north. | ||
CF | | ||
CF | > | Lionheart exclaims, "Get the netting! Nets are so useful!" | |
DavidW says (to ClubFloyd), "take netting" | ||
CF ] Game Room Hallway Score: 0 Moves: 69 | ||
CF | | ||
CF | > TAKE NETTING | ||
CF | | ||
CF | Sorry, I don't understand what "netting" means. | ||
CF | | ||
CF | > | Lionheart says, "Drat" | |
DavidW says (to ClubFloyd), "nyet" | ||
CF ] Game Room Hallway Score: 0 Moves: 69 | ||
CF | | ||
CF | > NYET | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Theaterom Hallway Score: 0 Moves: 70 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Theater | ||
CF | Three rows of chairs point towards an enormous canvas screen stretched | ||
CF | across the western wall. A small window looms about twenty feet up the | ||
CF | eastern wall. | ||
CF | | ||
CF | Double doors lead back east to the Game Room. | ||
CF | | ||
CF | You can see a floor hatch and a movie seats here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Theaterom Hallway Score: 0 Moves: 71 | ||
CF | | ||
CF | > X SCREEN | ||
CF | | ||
CF | The silver screen where movie magic happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x seats" | ||
CF ] Theaterom Hallway Score: 0 Moves: 72 | ||
CF | | ||
CF | > X SEATS | ||
CF | | ||
CF | Three rows of theater seats point towards the screen. Beneath the | ||
CF | frontmost row a small metal hatch peeks out from beneath the red | ||
CF | carpet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open hatch" | ||
CF ] Theaterom Hallway Score: 0 Moves: 73 | ||
CF | | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search seats" | ||
CF ] Theaterom Hallway Score: 0 Moves: 74 | ||
CF | | ||
CF | > SEARCH SEATS | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Theaterom Hallway Score: 0 Moves: 75 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | Almost certainly the window of a projection booth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room Hallway Score: 0 Moves: 76 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Game Room | ||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | ||
CF | table is wedged into the corner to make room for a folding table with | ||
CF | a game still set up on it. | ||
CF | | ||
CF | Doorways lead south, west, and north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 77 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Garden | ||
CF | Slate tiles, crawling with moss, ring around a marble plinth in the | ||
CF | center of the room. The frescoed ceiling attempts to convince you of | ||
CF | the presence of the sky just before sunset. A single, bright, round | ||
CF | light rains plastic sunshine down upon the subterranean garden. | ||
CF | Flowers bloom along the walkway as it turns from the west to the | ||
CF | north.A fountain, marble-white, stands atop the central plinth; | ||
CF | burbling softly. | ||
CF | | ||
CF | Doorways, at either end of the walkway, lead north and west. | ||
CF | You can see a plastic flowers and a fountain here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plinth" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 77 | ||
CF | | ||
CF | > X PLINTH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fountain" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 78 | ||
CF | | ||
CF | > X FOUNTAIN | ||
CF | | ||
CF | A marble bowl adorned with a warbling stone bird spitting water. | ||
CF | Something glimmers beneath the water. | ||
CF | > | ||
DavidW says (to ClubFloyd), "search water" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 78 | ||
CF | | ||
CF | > SEARCH WATER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in water" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 78 | ||
CF | | ||
CF | > LOOK IN WATER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search fountain" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 79 | ||
CF | | ||
CF | > SEARCH FOUNTAIN | ||
CF | | ||
CF | You grab at the shimmer in the fountain. As soon as you try to pull | ||
CF | it out of the water it slips from your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear gloves" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 80 | ||
CF | | ||
CF | > WEAR GLOVES | ||
CF | | ||
CF | You are now wearing the grippy gloves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search fountain" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 81 | ||
CF | | ||
CF | > SEARCH FOUNTAIN | ||
CF | | ||
CF | You grab at the shimmer in the fountain. With the extra-strength grip | ||
CF | of the gloves you manage to fish out a coin. | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coin" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 82 | ||
CF | | ||
CF | > X COIN | ||
CF | | ||
CF | A shiny quarter that slides easily between your fingers | ||
CF | | ||
CF | > | DavidW says, "That's two "coins"." | |
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 83 | ||
CF | | ||
CF | > X FLOWERS | ||
CF | | ||
CF | The beauty of plastic is that it never needs watering. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sunshine" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 83 | ||
CF | | ||
CF | > X SUNSHINE | ||
CF | | ||
CF | Sorry, I don't understand what "sunshine" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Hallway Score: 0 Moves: 84 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis | ||
CF | table is wedged into the corner to make room for a folding table with | ||
CF | a game still set up on it. | ||
CF | | ||
CF | Doorways lead south, west, and north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Gardenoom Hallway Score: 0 Moves: 85 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Garden | ||
CF | Slate tiles, crawling with moss, ring around a marble plinth in the | ||
CF | center of the room. The frescoed ceiling attempts to convince you of | ||
CF | the presence of the sky just before sunset. A single, bright, round | ||
CF | light rains plastic sunshine down upon the subterranean garden. | ||
CF | Flowers bloom along the walkway as it turns from the west to the | ||
CF | north.A fountain, marble-white, stands atop the central plinth; | ||
CF | burbling softly. | ||
CF | | ||
CF | Doorways, at either end of the walkway, lead north and west. | ||
CF | You can see a plastic flowers and a fountain here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Flickering Hallway Score: 0 Moves: 86 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Flickering Hallway | ||
CF | An iron vent in the north wall whispers warm air to these abandoned | ||
CF | halls. A flickering light makes shadows dance across the green carpet | ||
CF | as it meanders east toward a tiled room. | ||
CF | | ||
CF | A doorway to the south is jammed closed, awaiting more development | ||
CF | time. The hallway itself flows further east and west. | ||
CF | | ||
CF | > | Lionheart says, "Perhaps using the netting could have been an alternate solution to snagging the coin from the fountain." | |
DavidW says, "go fish" | ||
DavidW says (to ClubFloyd), "x carpet" | ||
CF ] Flickering Hallway Score: 0 Moves: 87 | ||
CF | | ||
CF | > X CARPET | ||
CF | | ||
CF | There is a faded, diamond pattern weaving its eternal iterations | ||
CF | onward. Your shoes scrub harshly against it as you walk. | ||
CF | | ||
CF | > | DavidW says, "carpet diam" | |
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "x vent" | ||
CF ] Flickering Hallway Score: 0 Moves: 88 | ||
CF | | ||
CF | > X VENT | ||
CF | | ||
CF | No larger than your forearm, it spills warm air into the hallway. | ||
CF | | ||
CF | > | Lionheart says, "Gripply gloves and scrubby shoes" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Silent Hallwaylway Score: 0 Moves: 89 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Silent Hallway | ||
CF | The rough, green carpet of this hallway runs from the lounge in the | ||
CF | west to a further set of doors to the east. But here, in this spot, | ||
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly | ||
CF | peeling wallpaper along the north and south walls mimics wood | ||
CF | paneling. | ||
CF | | ||
CF | Two doors flank you silently to the north and south. | ||
CF | | ||
CF | > | Roger says, "There's still a locked drawer waiting for us too" | |
DavidW says (to ClubFloyd), "x wallpaper" | ||
CF ] Silent Hallwaylway Score: 0 Moves: 90 | ||
CF | | ||
CF | > X WALLPAPER | ||
CF | | ||
CF | Beatifully carved wooden arches are poorly imitated all along the | ||
CF | hallway. The peeling corners reveal the thick steel that the walls are | ||
CF | actually made of. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 91 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Lounge | ||
CF | Two small, crimson couches surround a coffee table speckled with | ||
CF | half-dissolved playing cards. The air smells of old books and mildew. | ||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | ||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | ||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | ||
CF | television maintains its silent vigil over the room and its unfinished | ||
CF | card game. | ||
CF | | ||
CF | There are doorways to the north and east. | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "right. This vending machine is what the coins are for. I remember that much." | |
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 92 | ||
CF | | ||
CF | > X MACHINE | ||
CF | | ||
CF | A pane of plexiglass separates you from its only contents: a red | ||
CF | herring. A blue handcrank on its side sits just below a coin slot. | ||
CF | | ||
CF | > | Lionheart says, "They might misspell 'contractor' and 'iridescence' but props for getting 'fluorescence' right" | |
DavidW says (to ClubFloyd), "x herring" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 93 | ||
CF | | ||
CF | > X HERRING | ||
CF | | ||
CF | A vibrantly red fish. It must be packed full of preservatives in order | ||
CF | to last down here this long. | ||
CF | | ||
CF | > | Jacqueline says, "I was wondering if those misspellings were intentional, but perhaps they weren't." | |
DavidW says (to ClubFloyd), "x television" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 94 | ||
CF | | ||
CF | > X TELEVISION | ||
CF | | ||
CF | The eyes and head of a news anchor are burnt into its screen. It will | ||
CF | not turn on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 95 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Lounge | ||
CF | Two small, crimson couches surround a coffee table speckled with | ||
CF | half-dissolved playing cards. The air smells of old books and mildew. | ||
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto | ||
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner; | ||
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted | ||
CF | television maintains its silent vigil over the room and its unfinished | ||
CF | card game. | ||
CF | | ||
CF | There are doorways to the north and east. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couches" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 96 | ||
CF | | ||
CF | > X COUCHES | ||
CF | | ||
CF | The cushions, squishy to the touch, are sewn to the frame. Perhaps | ||
CF | three people could squeeze onto one of these couches. | ||
CF | | ||
CF | > | Lionheart says, "('fluorescents' actually. i meant to do that!)" | |
DavidW says (to ClubFloyd), "search couches" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 97 | ||
CF | | ||
CF | > SEARCH COUCHES | ||
CF | | ||
CF | The cushions squelch as you check between them. Old crumbs and clumps | ||
CF | of hair have melded into disgusting lumps you'd rather not touch. | ||
CF | Fortunately your efforts pay off and you find a sickeningly sticky | ||
CF | coin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sticky coin" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 98 | ||
CF | | ||
CF | > X STICKY COIN | ||
CF | | ||
CF | It sticks uncomfortably to your fingers. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "touch coin" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 98 | ||
CF | | ||
CF | > TOUCH COIN | ||
CF | | ||
CF | Do you mean the sticky coin or the slippery coin? | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "sticky" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 99 | ||
CF | | ||
CF | > STICKY | ||
CF | | ||
CF | You don't feel anything unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x board" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 100 | ||
CF | | ||
CF | > X BOARD | ||
CF | | ||
CF | An old corkboard soaked with a brown ooze that is becoming | ||
CF | disgustingly familiar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card game" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 101 | ||
CF | | ||
CF | > X CARD GAME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x game" | ||
CF ] Lounge Hallwaylway Score: 0 Moves: 101 | ||
CF | | ||
CF | > X GAME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
Lionheart says (to cf), "x ooze" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 102 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Kitchen | ||
CF | This kitchen is in need of some love. The counters are lacking | ||
CF | drawers, the fridge is missing a door, the oven wont turn on, and in | ||
CF | general everything here feels non-descript. The only thing of note, | ||
CF | really, is the garbage chute. | ||
CF | | ||
CF | An arched doorway south leads to the lounge and a tightly-closed door | ||
CF | is set into the north wall. | ||
CF | | ||
CF | > | ||
CF ] KitchenHallwaylway Score: 0 Moves: 102 | ||
CF | | ||
CF | > X OOZE | ||
CF | | ||
CF | Sorry, I don't understand what "ooze" means. | ||
CF | | ||
CF | > | DavidW says, "sorry" | |
Lionheart says (to cf), "x oven" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 102 | ||
CF | | ||
CF | > X OVEN | ||
CF | | ||
CF | Sorry, I don't understand what "oven" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chute" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 103 | ||
CF | | ||
CF | > X CHUTE | ||
CF | | ||
CF | There is nothing special about the garbage chute. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "x fridge" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 103 | ||
CF | | ||
CF | > X FRIDGE | ||
CF | | ||
CF | Sorry, I don't understand what "fridge" means. | ||
CF | | ||
CF | > | DavidW says, "I'm bit lost with all the rooms." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 104 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the latched door is closed. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Oh no, because so am I. But hopefully I don't have to help again!" | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 105 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "kick door" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 105 | ||
CF | | ||
CF | > KICK DOOR | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 105 | ||
CF | | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | I think you wanted to say "unlock latched door with something". Please | ||
CF | try again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlatch door" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 105 | ||
CF | | ||
CF | > UNLATCH DOOR | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in chute" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 106 | ||
CF | | ||
CF | > LOOK IN CHUTE | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "hit door" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 107 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | DavidW asks, "should we try to enter the chute?" | |
Lionheart says (to cf), "It practically said violence would be the answer to one thing." | ||
CF ] KitchenHallwaylway Score: 0 Moves: 107 | ||
CF | | ||
CF | > IT PRACTICALLY SAID VIOLENCE WOULD BE THE ANSWER TO ONE THING. | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Lionheart says, "oops" | |
Lionheart says, "Go for it" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf36" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] KitchenHallwaylway Score: 0 Moves: 107 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 108 | ||
CF | | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | Squaring your shoulders against the frame of the chute, you're pretty | ||
CF | sure you could squeeze into it if you want. But... are you sure that's | ||
CF | what you want to do? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 108 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] KitchenHallwaylway Score: 0 Moves: 109 | ||
CF | | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | You stick your head inside and stare down into the darkness. If you do | ||
CF | this, there may not be a way back up. And there would be no help until | ||
CF | your employers decide to send someone else on this cursed quest. | ||
CF | | ||
CF | Still... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chute" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 110 | ||
CF | | ||
CF | > ENTER CHUTE | ||
CF | | ||
CF | Tucking your elbows in, you hold your nose and slide into the chute. | ||
CF | | ||
CF | You fall through the rancid night. | ||
CF | | ||
CF | A Room Full Of Garbage | ||
CF | A giant heap of garbage surrounds you on all sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search garbage" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 111 | ||
CF | | ||
CF | > SEARCH GARBAGE | ||
CF | | ||
CF | You dig your hand deeper into the pile, trying your best to avoid | ||
CF | anything sharp. Mostly more cans of cream maybe-corn, pencil shavings, | ||
CF | decaying and moldy produce, and you've only just begun. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 112 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You continue to dig deeper into the garbage, your arm up to your | ||
CF | elbow, desperately feeling around for something that could help you | ||
CF | get out of here. You pull out a moldy orange that is somehow more | ||
CF | orange than a non-moldy orange. You're fairly sure something warm just | ||
CF | slithered past your finger tips. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 113 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You continue to dig your hand deeper, passing layer after layer of | ||
CF | miscellaneous debris. Worse, you're feeling an itchy tingle creep up | ||
CF | your arm. The content of this mountain of refuse is almost certainly | ||
CF | not hypoallergenic. | ||
CF | | ||
CF | You're about to give up when your fingers graze something hard and | ||
CF | metallic. You pull the weighty object out and look down to see an old | ||
CF | exit sign. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 114 | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | You're intimately familiar with this kind of sign. Small, rectangular | ||
CF | with green unlit letters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search garbage" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 115 | ||
CF | | ||
CF | > SEARCH GARBAGE | ||
CF | | ||
CF | You're pretty sure you've searched as thoroughly as you possibly can. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on sign" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 116 | ||
CF | | ||
CF | > TURN ON SIGN | ||
CF | | ||
CF | That's not something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open sign" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 117 | ||
CF | | ||
CF | > OPEN SIGN | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | Roger says, "I wonder if the game cares about your gloves for that sequence. Probably not" | |
DavidW says (to ClubFloyd), "exit" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 118 | ||
CF | | ||
CF | > EXIT | ||
CF | | ||
CF | You can't go that way | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sign on wall" | ||
CF ] A Room Full Of Garbage Score: 0 Moves: 119 | ||
CF | | ||
CF | > PUT SIGN ON WALL | ||
CF | | ||
CF | You place the exit sign on the wall above the dark rectangle. It | ||
CF | lights up strangely. There's a flash, and you notice an exit where the | ||
CF | dark rectangle used to be.You put the exit sign on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exit" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 120 | ||
CF | | ||
CF | > EXIT | ||
CF | | ||
CF | The Eggshell Room | ||
CF | You find yourself in a strange room. The walls are painted with scenes | ||
CF | of a sky full of little fluffy clouds. There's a giant pile of | ||
CF | eggshells in the middle of the room. | ||
CF | | ||
CF | A Magical Testing portal is north. | ||
CF | | ||
CF | You can see a chisel here. | ||
CF | | ||
CF | > | Lionheart says, "Cute puzzle." | |
DavidW says (to ClubFloyd), "x chisel" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 121 | ||
CF | | ||
CF | > X CHISEL | ||
CF | | ||
CF | There is nothing special about the chisel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 122 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eggshells" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 123 | ||
CF | | ||
CF | > X EGGSHELLS | ||
CF | | ||
CF | The pile is about head height, and based on the size of some of the | ||
CF | pieces, the eggs themselves were huge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "walk on eggshells" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 123 | ||
CF | | ||
CF | > WALK ON EGGSHELLS | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search eggshells" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 124 | ||
CF | | ||
CF | > SEARCH EGGSHELLS | ||
CF | | ||
CF | There is something unsettling about the hardness of the shells. It's | ||
CF | less like putting your hands in a pile of chicken eggs and more like | ||
CF | putting them in a pile of poker chips or sand dollars. Somehow, you | ||
CF | find an intact egg. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "egg" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 124 | ||
CF | | ||
CF | > EGG | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x egg" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 125 | ||
CF | | ||
CF | > X EGG | ||
CF | | ||
CF | The egg is beautiful, if such a thing can be called beautiful, | ||
CF | speckled as it is with flecks of gold and silver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 126 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Roger says, "The giants have been buying pantyhose again" | |
DavidW says (to ClubFloyd), "break egg" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 127 | ||
CF | | ||
CF | > BREAK EGG | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exit" | ||
CF ] The Eggshell Roomrbage Score: 0 Moves: 128 | ||
CF | | ||
CF | > EXIT | ||
CF | | ||
CF | But you aren't in anything at the moment! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Maintenance Tunnelsage Score: 0 Moves: 129 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Maintenance Tunnels | ||
CF | The musty smell of fungal decay fills your olfactory senses as you | ||
CF | step into the maintenance tunnel. The pipes are in remarkably good | ||
CF | shape given the abandoned state of the rest of the building. There's a | ||
CF | faint low hum that resonates in your sternum. It feels like it's | ||
CF | calling to you, only you can't locate the source of the low sound, | ||
CF | only able to feel its vibrations. | ||
CF | | ||
CF | A faint violet glow is eminating from somewhere north, and another | ||
CF | service tunnel heading east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Maintenance Tunnelsage Score: 0 Moves: 130 | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipes" | ||
CF ] Maintenance Tunnelsage Score: 0 Moves: 130 | ||
CF | | ||
CF | > X PIPES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North TunnelTunnelsage Score: 0 Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | North Tunnel | ||
CF | The tunnel goes on far longer than you expect it to, but the prospect | ||
CF | of finding the source of such a beautiful light source is truly too | ||
CF | tempting to resist. | ||
CF | | ||
CF | As you walk, you have time to reflect on the choices that have led you | ||
CF | to this place, a place unlike any you've ever seen before. The path | ||
CF | continues north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North TunnelTunnelsage Score: 0 Moves: 132 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You feel as if you must be getting close. The musty smell has become | ||
CF | stronger but more importantly, you smell a secondary smell, something | ||
CF | faint but incredibly sweet. It must have been these huckleberry cider | ||
CF | notes that have been pulling you this way (you never could resist a | ||
CF | good artisinal cider). | ||
CF | | ||
CF | > | Lionheart says, "A reflecting tunnel, I suppose" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] North TunnelTunnelsage Score: 0 Moves: 133 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You wonder how you've been able to make it this far without noticing | ||
CF | the lack of cement under your feet or above your head. In fact, you're | ||
CF | now in a proper underground tunnel more likely the product of an | ||
CF | animal than anything made by human hands. And then you see it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] North TunnelTunnelsage Score: 0 Moves: 134 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | North Tunnel | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 135 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | North Cove | ||
CF | A ring of violet mushrooms arranged in a perfect circle around a much | ||
CF | larger mushroom, little worshippers surrounding their goddess. And she | ||
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as | ||
CF | you get closer, she begins to pulsate, blue to purple to pale white, | ||
CF | the colors intensifying with each step. | ||
CF | | ||
CF | You know you're being pulled towards her against yoru will, but | ||
CF | somehow you know she means you no harm (Exactly what a predatory might | ||
CF | say to their prey, a faint voice inside your head reminds you). | ||
CF | | ||
CF | You take your place besides your sisters and kneel in the dirt, | ||
CF | completing the circle, to receive the gift she wishes to bequeath you. | ||
CF | | ||
CF | Will you accept the gift? | ||
CF | | ||
CF | > | Roger says, "uhhh hmmm" | |
DavidW says, "I don't remember this at all." | ||
Lionheart says, "Save" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf37" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 135 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 135 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | North Cove | ||
CF | A ring of violet mushrooms arranged in a perfect circle around a much | ||
CF | larger mushroom, little worshippers surrounding their goddess. And she | ||
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as | ||
CF | you get closer, she begins to pulsate, blue to purple to pale white, | ||
CF | the colors intensifying with each step. | ||
CF | | ||
CF | You know you're being pulled towards her against yoru will, but | ||
CF | somehow you know she means you no harm (Exactly what a predatory might | ||
CF | say to their prey, a faint voice inside your head reminds you). | ||
CF | | ||
CF | You take your place besides your sisters and kneel in the dirt, | ||
CF | completing the circle, to receive the gift she wishes to bequeath you. | ||
CF | | ||
CF | Will you accept the gift? | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "pray" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > PRAY | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat mushroom" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > EAT MUSHROOM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "accept gift" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > ACCEPT GIFT | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Jacqueline says, "Yes" | |
Jacqueline asks, "?" | ||
DavidW says, "we tried that" | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "say yes" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > SAY YES | ||
CF | | ||
CF | I think you wanted to say "say something to someone". Please try | ||
CF | again. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, sorry. I see that now, farther up." | |
Lionheart says (to cf), "receive gift" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > RECEIVE GIFT | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "Y" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > Y | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "say yes to goddess" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 136 | ||
CF | | ||
CF | > SAY YES TO GODDESS | ||
CF | | ||
CF | Sorry, I don't understand what "goddess" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 137 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 138 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 139 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "say yes to mushroom" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 139 | ||
CF | | ||
CF | > SAY YES TO MUSHROOM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "take gift" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 139 | ||
CF | | ||
CF | > TAKE GIFT | ||
CF | | ||
CF | Sorry, I don't understand what "gift" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 140 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | North Cove | ||
CF | A ring of violet mushrooms arranged in a perfect circle around a much | ||
CF | larger mushroom, little worshippers surrounding their goddess. And she | ||
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as | ||
CF | you get closer, she begins to pulsate, blue to purple to pale white, | ||
CF | the colors intensifying with each step. | ||
CF | | ||
CF | You know you're being pulled towards her against yoru will, but | ||
CF | somehow you know she means you no harm (Exactly what a predatory might | ||
CF | say to their prey, a faint voice inside your head reminds you). | ||
CF | | ||
CF | You take your place besides your sisters and kneel in the dirt, | ||
CF | completing the circle, to receive the gift she wishes to bequeath you. | ||
CF | | ||
CF | Will you accept the gift? | ||
CF | | ||
CF | > | DavidW says, "Maybe this part isn't fully implemented yet." | |
Lionheart says (to cf), "hug mushroom" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 140 | ||
CF | | ||
CF | > HUG MUSHROOM | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to cf), "kneel" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 140 | ||
CF | | ||
CF | > KNEEL | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Lionheart says (to cf), "turn on" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 140 | ||
CF | | ||
CF | > TURN ON | ||
CF | | ||
CF | I think you wanted to say "turn on something". Please try again. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. I don't recall if I hit a snag or not. It's been months since I played." | |
Lionheart says (to cf), "xyzzy" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 141 | ||
CF | | ||
CF | > XYZZY | ||
CF | | ||
CF | The letters spill from your lips and something in your stomach sinks. | ||
CF | You know you shouldn't have done that; not here, not now, not so... | ||
CF | casually. | ||
CF | | ||
CF | > | DavidW says, "We might as well stop here." | |
Lionheart says (to cf), "x toadstool" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 141 | ||
CF | | ||
CF | > X TOADSTOOL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "Works for me" | |
Jacqueline says, "It is the hour." | ||
Lionheart says (to cf), "worship" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 141 | ||
CF | | ||
CF | > WORSHIP | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat mushroom" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 141 | ||
CF | | ||
CF | > EAT MUSHROOM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Lionheart says, "OK." | |
Lionheart says (to cf), "get all" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 141 | ||
CF | | ||
CF | > GET ALL | ||
CF | | ||
CF | There are no things available that match "get all". | ||
CF | | ||
CF | > | DavidW says, "that was very interesting but a bit disjointed. Hard to tell what all that was about." | |
Lionheart says, "Seems like an incompletely implemented dead end" | ||
Roger says, "I learned an important lesson about spellchecking" | ||
DavidW asks, "That pharoahs should avoid fluorescents?" | ||
Lionheart says (to cf), "sing" | ||
CF ] North CoveelTunnelsage Score: 0 Moves: 141 | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Roger says, "not next weekend, but the weekend after, is Easter, so I may not be around, but maybe I will" | |
Jacqueline nods. | ||
DavidW says, "I'm going to go read the package instructions on some potstickers I bought." | ||
DavidW says, "obligatory reminder to play Spring Thing entries." | ||
Roger says, "Thanks everyone! Also Jacq after we forced you to type all that stuff" | ||
DavidW says, "oh yes! Thank you Jacqueline!" | ||
Roger says, "and thanks to Lionheart for dropping in. And DavidW for typing up and sharing your notes, and also all the driving" | ||
Roger says, "and thanks to me for being so humble despite my greatness" | ||
DavidW says, "hooray for us all!" | ||