ClubFloyd Transcript:
Good Bones by xyzoe and IronSerenity
As played on ifMUD on April 6, 2025

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Good Bones written by xyzoe and IronSerenity. It was released as part of Introcomp 2024, which it won. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW asks, "Shall we try Good Bones? It's from Introcomp, so incomplete, but I think Jacq, you said it was good?"
Lionheart says, "Nice story, nice place to explore, I like reference books/"
Jacqueline says, "I enjoyed it, iirc."
DavidW says (to ClubFloyd), "load sleepmask goodbones"
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CF |
DavidW pushes the green 'space' button.
CF ] Supply Closet Score: 0 Moves: 0
CF |
CF |
CF | Fog shrouds the waning moon as you slip around the side of Wild
CF | Chester's Lasagna Armory. Peeling posters announcing the five foot
CF | "Cannonolis," monstrous confections of pastry shell and ricotta
CF | cheese, still cling to greasy windows. The stars disappear from the
CF | sky one by one as the clouds creep in. Fortunately, you are right
CF | where you need to be.
CF |
CF | Your crowbar proves unnecessary for prying open the back door;
CF | somebody else has beaten you to it. The stairway behind it descends
CF | one flight after another into the dim half-light of ancient halogen
CF | bulbs. You find yourself walking far deeper than you had expected when
CF | you took this job. You'd assumed, based on the location and sparse
CF | details whispered to you over the phone, that you were stealing some
CF | employee files or a secret lasagna recipe (with sauce almost certainly
CF | made with gunpowder). But the restaurant, and even its basement, are
CF | now five storeys above you, and the stairs descend further still.
CF |
CF | Finally, you reach their bottom and find a vent covering, helpfully
CF | jimmied open and laid to the side. There is nowhere else to go.
CF |
CF | You shimmy through.
CF |
CF |
CF | Good Bones
CF | An interactive fiction by XYZoe and IronSerenity
CF | Release 1 / Serial number 240801 / Inform v6.43 PunyInform v5.5.1dev
CF | DR
CF |
CF | Supply Closet
CF | The closet is square with not much left inside of it. The vent you
CF | entered through looms four feet off the ground. Its cover, long
CF | detached, leans against the west wall.
CF |
CF | In front of you is a wood-framed door leading south.
CF |
CF | >
Lionheart says (to CF), "x door"
CF ] Supply Closet Score: 0 Moves: 1
CF |
CF | > X DOOR
CF |
CF | The handle jiggles slightly when touched.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Supply Closet Score: 0 Moves: 2
CF |
CF | > I
CF |
CF | You're carrying a flashlight.
CF |
CF | >
Lionheart says (to cf), "x me"
CF ] Supply Closet Score: 0 Moves: 3
CF |
CF | > X ME
CF |
CF | You feel like you haven't slept in weeks. Everything that's happened
CF | in the days since hearing from, well, whoever it was that you heard
CF | from, you've been in a daze. The worst of it was discovering that
CF | whoever it was, they were serious--the little "reminders" left for you
CF | wherever you went, as if they had mapped out your routine (and, at
CF | this point, you're absolutely certain that they have).
CF |
CF | > DavidW says, "I thought we had a crowbar."
DavidW says (to ClubFloyd), "x cover"
CF ] Supply Closet Score: 0 Moves: 4
CF |
CF | > X COVER
CF |
CF | It's unimaginable, but this thick iron grate appears to have been
CF | peeled away. It's clear that some of the rust isn't simply oxidation
CF | but organic in nature.
CF |
CF | > Lionheart says, "Mysterious employer"
Lionheart says (to CF), "x crowbar"
CF ] Supply Closet Score: 0 Moves: 4
CF |
CF | > X CROWBAR
CF |
CF | Sorry, I don't understand what "crowbar" means.
CF |
CF | > DavidW asks, "open the door next?"
Lionheart says, "Guess we left it behind since it was unnecessary"
DavidW says (to ClubFloyd), "open door"
CF ] Computer Room Score: 0 Moves: 5
CF |
CF | > OPEN DOOR
CF |
CF | You apply pressure to the warped and moldy door. It's softer than it
CF | looks and instead of opening outward on its hinges, you stumble
CF | through as if it were made of soaking wet cardboard.
CF |
CF | Computer Room
CF | A desk rests against the back corner. An old PC sits upon its surface.
CF | Open-topped banker boxes of old papers crowd around the desk.
CF |
CF | There are exits to the north and east.
CF |
CF | You can see a Guide to Adventure Games here.
CF |
CF | > Lionheart says, "Ew."
Roger says, "another entry for the Closet file"
DavidW says (to ClubFloyd), "x pc"
CF ] Computer Room Score: 0 Moves: 6
CF |
CF | > X PC
CF |
CF | Undoubtably state-of-the-art two decades ago, the dust that has
CF | settled on it now forms a sticky-looking film.
CF |
CF | >
DavidW says (to ClubFloyd), "x guide"
CF ] Computer Room Score: 0 Moves: 7
CF |
CF | > X GUIDE
CF |
CF | A weathered book with dog-earred pages. It claims to contain important
CF | information regarding playing adventure games.
CF |
CF | It can be consulted via: "read in guidebook"
CF | For example: "read contents in guidebook"
CF |
CF | >
Lionheart says (to CF), "feel PC"
CF ] Computer Room Score: 0 Moves: 8
CF |
CF | > FEEL PC
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "read contents in guide"
CF ] Computer Room Score: 0 Moves: 9
CF |
CF | > READ CONTENTS IN GUIDE
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "read contents in guidebook"
CF ] Computer Room Score: 0 Moves: 10
CF |
CF | > READ CONTENTS IN GUIDEBOOK
CF |
CF | You discover nothing of interest in the nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x boxes"
CF ] Computer Room Score: 0 Moves: 11
CF |
CF | > X BOXES
CF |
CF | They contain old papers which have stuck together into one giant blob
CF | of wood pulp.
CF |
CF | >
Lionheart says (to CF), "read guidebook"
CF ] Computer Room Score: 0 Moves: 12
CF |
CF | > READ GUIDEBOOK
CF |
CF | A weathered book with dog-earred pages. It claims to contain important
CF | information regarding playing adventure games.
CF |
CF | It can be consulted via: "read in guidebook"
CF | For example: "read contents in guidebook"
CF |
CF | >
DavidW says (to ClubFloyd), "turn on pc"
CF ] Computer Room Score: 0 Moves: 13
CF |
CF | > TURN ON PC
CF |
CF | No need to concern yourself with that.
CF |
CF | > Lionheart exclaims, "Lies!"
DavidW says (to ClubFloyd), "take guide"
CF ] Computer Room Score: 0 Moves: 14
CF |
CF | > TAKE GUIDE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Computer Room Score: 0 Moves: 15
CF |
CF | > X DESK
CF |
CF | It is covered in dust save for where a greasy film streaks through it.
CF | The handle on its ancient drawer is corroded, possibly by moisture
CF | that's made its way into the facility from the Resto Barmory it sits
CF | beneath.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Computer Room Score: 0 Moves: 16
CF |
CF | > OPEN DRAWER
CF |
CF | You pull and pull but the bloody thing won't budge.
CF |
CF | > DavidW says, "If we kept our crowbar..."
Lionheart exclaims, "Ha!"
DavidW says (to ClubFloyd), "hit drawer"
CF ] Computer Room Score: 0 Moves: 17
CF |
CF | > HIT DRAWER
CF |
CF | Actually, sometimes violence IS the answer... but not right now.
CF |
CF | > Lionheart says, "I like that"
DavidW says (to ClubFloyd), "pull drawer"
CF ] Computer Room Score: 0 Moves: 18
CF |
CF | > PULL DRAWER
CF |
CF | What a concept!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Lobbyter Room Score: 0 Moves: 19
CF |
CF | > E
CF |
CF | Lobby
CF | This small lobby resembles a military checkpoint more so than a
CF | waiting room. The reception desk is surrounded by heavy plexiglass.
CF | The seating for the scant visitor is merely a steel bench riveted to
CF | the wall. Sparse appointments for sparse appointments.
CF |
CF | Doors stand open to the east and west. A solid steel bulkhead blocks
CF | the way north. Stairs creep downwards for a long way to the south.
CF |
CF | You can see a "Memo: Renovations" here.
CF |
CF | >
DavidW says (to ClubFloyd), "read memo"
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CF |
CF | > READ MEMO
DavidW pushes the green 'space' button.
CF ] Lobby Score: 0 Moves: 20
CF |
CF | >
DavidW pushes the green 'space' button.
CF ] Lobby Score: 0 Moves: 20
CF |
CF | >
CF |
CF | Come again?
CF |
CF | > Roger says, "hmm"
Lionheart asks, "Did we miss a popup or something?"
DavidW asks, "maybe?"
Jacqueline says, "huh"
Roger says, "there's never been anything important in a memo, so we'll be fine"
DavidW says (to ClubFloyd), "x desk"
CF ] Lobby Score: 0 Moves: 21
CF |
CF | > X DESK
CF |
CF | Three heavy slabs of wood pieced together.
CF |
CF | >
DavidW says (to ClubFloyd), "x bench"
CF ] Lobby Score: 0 Moves: 22
CF |
CF | > X BENCH
CF |
CF | Very uncomfortable looking.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bench"
CF ] Lobby Score: 0 Moves: 23
CF |
CF | > LOOK UNDER BENCH
CF |
CF | Sorry, I don't understand what "under" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x plexiglass"
CF ] Lobby Score: 0 Moves: 24
CF |
CF | > X PLEXIGLASS
CF |
CF | Presumably to protect the receptionist from hostile visitors, but it
CF | very well could have been the other way around.
CF |
CF | >
Lionheart says (to CF), "search bench"
CF ] Lobby Score: 0 Moves: 25
CF |
CF | > SEARCH BENCH
CF |
CF | There is nothing on the bench.
CF |
CF | >
DavidW says (to ClubFloyd), "x bulkhead"
CF ] Lobby Score: 0 Moves: 26
CF |
CF | > X BULKHEAD
CF |
CF | A very heavy door with a dozen locks and latches, many of which have
CF | rusted shut.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upper Landing Score: 0 Moves: 27
CF |
CF | > E
CF |
CF | Upper Landing
CF | Two large windows on the north wall stare out over the beauty of
CF | nature. An old chest rests beneath one of them. A spiral staircase in
CF | the room's center winds clockwise to a lower level.
CF |
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of
CF | course, leads downward.
CF |
CF | > DavidW asks, "How can there be a window five storeys underground?"
Jacqueline says, "Okay. Ugh."
Jacqueline says, "Yes, there's a memo. And it's in a weird quote box."
Jacqueline says, "I'm trying to copy it from the version I'm running offline, but I may end up having to type it."
Jacqueline says, "One sec."
DavidW says, "okay, we'll pause"
Jacqueline says, "Yeah, gonna have to type it. Give me a sec. It's a little long."
Lionheart says, "OK I'll temper my desire to loot that chest for a little longer"
DavidW says, "The last chest had a fishing net."
DavidW says, "In Retool Looter, one of the new Spring Thing 2025 games, there's several chests to open."
Lionheart says, "A net we used more frequently than a sword."
DavidW says, "true dat"
DavidW says, "I'm so glad we finished Deephome. Now I can go full steam ahead on a walkthrough for it."
DavidW says, "I think we should try to predict what's inside the chest. I'll guess a vial with a purple fluid in it."
Lionheart says, "o/~ Secret makeup tech, secret makeup tech, they're giving you a number, and taking away your name"
Lionheart says, "A crowbar would be ironic."
PerrySimm | Memo: Renovations
PerrySimm | Hello all! As you may know, the old cosmetics laboratory beneath our own still requires the occasional bit of upkeep. While the maintenantce folks are here, please remember:
PerrySimm | -- Continue using your numbers; especially around outside help! No names!
PerrySimm | -- Keep conversations with the constractors [sic] short and to the point.
PerrySimm | -- Do not follow or help the constractors with their work. Many areas of the old labs are unsafe due to the contanimants [sic], contaigons [sic], and shoddy construction.
PerrySimm | -- Report any breaches of protocol to Director 13013.
PerrySimm | -- If you do have cause to be on the sub-lab level, stick to approved areas only. Report any new cavern openings to 13013.
PerrySimm | -- DO NOT go into any "new hallways" or into the cave system. DO NOT be like 5549.
PerrySimm | Thank you in advance, 7781. Jacqueline says, "There."
Lionheart says, "But it doesn't know that word, so I'll guess... a lab coat and a swipe card"
DavidW says, "Perhaps this is the HQ of FacelessBook."
DavidW says (to Lionheart), "open it."
Roger says, "I'll guess a blue jumpsuit"
Jacqueline says, "I can no longer see what I type on the channel though, which is hella weird."
Lionheart says (to CF), "open chest"
CF ] Upper Landing Score: 0 Moves: 28
CF |
CF | > OPEN CHEST
CF |
CF | It's locked.
CF |
CF | > Jacqueline says, "BRB"
Lionheart exclaims, "You locktease!"
DavidW says (to ClubFloyd), "x window"
CF ] Upper Landing Score: 0 Moves: 28
CF |
CF | > X WINDOW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Swanky Office Score: 0 Moves: 29
CF |
CF | > E
CF |
CF | Swanky Office
CF | Soft, cerulean carpet flows from the raised, eastern portion of the
CF | room to the lower western half. An opulent mahogany desk sits square
CF | in the middle of the raised platform, leering down at you.
CF |
CF | The doorway to the west is angled for a perfect view of the Upper
CF | Landing's windows from the desk.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Swanky Office Score: 0 Moves: 30
CF |
CF | > X DESK
CF |
CF | It is beautifully constructed of dark, laquered wood. It rests atop a
CF | raised platform, looming haughtily above the rest of the room. It has
CF | a single thin drawer with a a gilded keyhole.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawer"
CF ] Swanky Office Score: 0 Moves: 31
CF |
CF | > OPEN DRAWER
CF |
CF | It's locked.
CF |
CF | > Jacqueline asks, "Am I here?"
Jacqueline departs. A clowder of cats chatters in the distance. Roger says, "we can see and hear you, Jacq"
Jacqueline asks, "Yeah, I couldn't see my own text, but maybe now I'll be able to?"
Jacqueline says, "Yeah."
Lionheart says, "A desk on a dias"
DavidW says (to ClubFloyd), "x platform"
CF ] Swanky Office Score: 0 Moves: 32
CF |
CF | > X PLATFORM
CF |
CF | Perhaps a foot taller than the rest of the room, it's indicative of
CF | the cheap, unsubtle power signaling middle managers are best known
CF | for.
CF |
CF | > Jacqueline says, "Super weird. I could see what I was saying in the transcript, but not in my own window."
Jacqueline has arrived.
Lionheart says (to CF), "look under desk"
CF ] Swanky Office Score: 0 Moves: 33
CF |
CF | > LOOK UNDER DESK
CF |
CF | Sorry, I don't understand what "under" means.
CF |
CF | >
DavidW says (to ClubFloyd), "exits"
CF ] Swanky Office Score: 0 Moves: 33
CF |
CF | > EXITS
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Lionheart says (to CF), "search desk"
CF ] Swanky Office Score: 0 Moves: 34
CF |
CF | > SEARCH DESK
CF |
CF | The top of this beautiful desk is marred with warped rings from water
CF | damage, scratches from careless use, and a mix of crumbs and soot. A
CF | pity its owner never learned to use a coaster.
CF |
CF | Reaching a hand beneath the desk you feel a rough bump with sharp
CF | edges. Peeling it away from the desk's underside you recover an
CF | aluminum key.
CF |
CF | > DavidW says, "nice!"
Roger says, "so sneaky"
DavidW says (to ClubFloyd), "unlock drawer with key"
CF ] Swanky Office Score: 0 Moves: 35
CF |
CF | > UNLOCK DRAWER WITH KEY
CF |
CF | The aluminum key doesn't seem to fit the lock.
CF |
CF | > Lionheart says, "Just had to find the right way to express looking under :)"
DavidW says, "let's try the key on the chest. It's not for this drawer."
DavidW says (to ClubFloyd), "w"
CF ] Upper Landing Score: 0 Moves: 36
CF |
CF | > W
CF |
CF | Upper Landing
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Upper Landing Score: 0 Moves: 36
CF |
CF | > VERBOSE
CF |
CF | This game is now in its "verbose" mode, which always gives long
CF | descriptions of locations (even if you've been there before).
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Upper Landing Score: 0 Moves: 37
CF |
CF | > L
CF |
CF | Upper Landing
CF | Two large windows on the north wall stare out over the beauty of
CF | nature. An old chest rests beneath one of them. A spiral staircase in
CF | the room's center winds clockwise to a lower level.
CF |
CF | Three doorways lead elsewhere: south, east, and west. The stairway, of
CF | course, leads downward.
CF |
CF | >
Lionheart says (to cf), "unlock chest"
CF ] Upper Landing Score: 0 Moves: 37
CF |
CF | > UNLOCK CHEST
CF |
CF | I think you wanted to say "unlock old chest with something". Please
CF | try again.
CF |
CF | >
Lionheart says (to cf), "unlock chest with key"
CF ] Upper Landing Score: 0 Moves: 38
CF |
CF | > UNLOCK CHEST WITH KEY
CF |
CF | You unlock the old chest.
CF |
CF | >
Lionheart says (to cf), "open chest"
CF ] Upper Landing Score: 0 Moves: 39
CF |
CF | > OPEN CHEST
CF |
CF | You open the old chest, revealing a "Suggestion: Gloves", a
CF | "Suggestion: Tacos" and a grippy gloves.
CF |
CF | > Lionheart exclaims, "Ooh grippy gloves!"
Jacqueline says, "Tacos is generally always a good suggestion, honestly."
DavidW says, "I haven't had tacos in ages. I'm sad about that."
DavidW says (to ClubFloyd), "x gloves"
CF ] Upper Landing Score: 0 Moves: 39
CF |
CF | > X GLOVES
CF |
CF | Do you mean the "Suggestion: Gloves" or the grippy gloves?
CF |
CF | >
DavidW says (to ClubFloyd), "grippy"
CF ] Upper Landing Score: 0 Moves: 40
CF |
CF | > GRIPPY
CF |
CF | A pair of gloves with extra-strong grip pads on their fingers.
CF |
CF | >
DavidW says (to ClubFloyd), "x suggestion gloves"
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF ]
CF |
CF | > X SUGGESTION GLOVES Lionheart has a drawer full of grippy gloves from the Amazon warehouse, like dozens of pairs of them.
DavidW says, "oh dear. More hidden text."
DavidW says (to ClubFloyd), "take grippy"
CF ] Upper Landing Score: 0 Moves: 41
CF |
CF | > Lionheart says, "A whispered suggestion"
DavidW says (to ClubFloyd), "take grippy"
CF ] Upper Landing Score: 0 Moves: 42
CF |
CF | > TAKE GRIPPY
CF |
CF | Taken.
CF |
CF | > Jacqueline says, "Oh no. I closed the game."
Jacqueline says, "FML... I'll reopen it. One sec."
Roger says, "well, I did guess clothing"
DavidW says (to ClubFloyd), "n"
CF ] Upper Landing Score: 0 Moves: 43
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Stairwellding Score: 0 Moves: 44
CF |
CF | > D
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | > Lionheart says, "me too"
Jacqueline asks, "So, what are the quickest commands to get me to this point?"
DavidW says, "This is feeling a bit familiar now, like I have played it before and quite forgotten it."
Lionheart admires the seams on the Stairwellding
DavidW says (to ClubFloyd), "x flowers"
CF ] Stairwellding Score: 0 Moves: 45
CF |
CF | > X FLOWERS
CF |
CF | Pretty, pastel, and probably acryllic.
CF |
CF | > DavidW says, "open door. e. e. e. search desk. w. unlock chest with key. open chest."
Lionheart says (to cf), "water flowers"
CF ] Stairwellding Score: 0 Moves: 45
CF |
CF | > WATER FLOWERS
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "x water"
CF ] Stairwellding Score: 0 Moves: 46
CF |
CF | > X WATER
CF |
CF | Granite spouts that once poured into small pools of smooth stone.
CF |
CF | > Lionheart says, "Just checking for a funny response there"
DavidW says (to ClubFloyd), "w"
CF ] Collapsed Hallway Score: 0 Moves: 47
CF |
CF | > W
CF |
CF | Collapsed Hallway
CF | What was once a lovely hallway capable of efficently moving
CF | foottraffic from east-to-west and back again has been blocked off by a
CF | collapsed pile of rubble. There is just enough room to still make
CF | passage between the eastern stairwell and the norther room possible.
CF |
CF | > Jacqueline says, "Okay, here's the text for suggestion gloves..."
Roger says, "This is what you get when you hire cut-rate constractors"
Jacqueline | Suggestion: Give me back my gloves Roger says, "okay now tell us what the taco one says"
Jacqueline | In one of the most juvenile acts of retaliation imaginable, 7667 has thrown my gloves into this suggestion box for 'upsetting his brilliant work.' Whenever you read these, can you please give my gloves back to me? They are not only useful for maintaining the botany lab, but have saved me from a nasty sphinx bite from on more than one occasion. In addition, could you reprimand 7667? This level of childishness is unacceptable in a collegial work environment. -0802 DavidW says, "Based on the title Good Bones, I was expecting jazz-playing skeletons in a Louisiana crypt or something like that."
Jacqueline | Suggestion: Taco Tuesdays Roger says, "awww I was hope for 'Give me back my taco'"
Lionheart exclaims, "Give them back? Why, these gloves have been in my family for 7 moves!"
Jacqueline | Yes, it's a little silly but it would help lighten the mood around here. Besides, I haven't had a good taco in ages. Thank you for your consideration, 7781 Roger says, "That 7781 is a good egg"
Jacqueline says, "I guess I'll keep the game open. Annoying that I can't copy and paste from it and have to type it all out."
Lionheart says, "Oh, that chest was a suggestion box, now I get the suggestions."
DavidW says (to ClubFloyd), "x rubble"
CF ] Collapsed Hallway Score: 0 Moves: 48
CF |
CF | > X RUBBLE
CF |
CF | Pulverized concrete with heavy bits of rebar threatening to puncture
CF | the carefree adventurer.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Collapsed Hallway Score: 0 Moves: 49
CF |
CF | > SEARCH IT
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Pastel Roomallway Score: 0 Moves: 50
CF |
CF | > N
CF |
CF | Pastel Room
CF | The decor wthin this bedroom attempts to defy the coldness of the
CF | surrounding facility. Every surface is covered with garrish posters
CF | and pictures. A dozen animal plushies are scattered over the bed. The
CF | powder-pink carpet in this room squishes as you move about it.
CF |
CF | A single door to the south leads back to the world of steel and rust.
CF |
CF | >
DavidW says (to ClubFloyd), "x posters"
CF ] Pastel Roomallway Score: 0 Moves: 51
CF |
CF | > X POSTERS
CF |
CF | A couple dozen posters from various animated shows like Joseph Galaxy,
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights.
CF |
CF | > Roger says, "It is a room in a garrishon after all"
Lionheart says, "No crowbars, only rebars."
DavidW says (to ClubFloyd), "x pictures"
CF ] Pastel Roomallway Score: 0 Moves: 52
CF |
CF | > X PICTURES
CF |
CF | A couple dozen posters from various animated shows like Joseph Galaxy,
CF | Vasra and the Marquises of Might, Pony Pals, and Buoyancy Heights.
CF |
CF | >
DavidW says (to ClubFloyd), "x plushies"
CF ] Pastel Roomallway Score: 0 Moves: 53
CF |
CF | > X PLUSHIES
CF |
CF | Lions and lions and sharks, oh my!
CF |
CF | >
DavidW says (to ClubFloyd), "x bed"
CF ] Pastel Roomallway Score: 0 Moves: 54
CF |
CF | > X BED
CF |
CF | A well-made bed with pretty pink sheets.
CF |
CF | >
DavidW says (to ClubFloyd), "x carpet"
CF ] Pastel Roomallway Score: 0 Moves: 55
CF |
CF | > X CARPET
CF |
CF | You'd rather not examine the carpet too closely, but you note that
CF | when you press on it, a greenish-yellow liquid comes to the surface
CF | and when you release, it recedes, leaving not a trace of a stain on
CF | the cotton candy surface.
CF |
CF | > Jacqueline says, "Thanks, I hate it."
DavidW says (to ClubFloyd), "look under carpet"
CF ] Pastel Roomallway Score: 0 Moves: 56
CF |
CF | > LOOK UNDER CARPET
CF |
CF | Sorry, I don't understand what "under" means.
CF |
CF | >
DavidW says (to ClubFloyd), "search carpet"
CF ] Pastel Roomallway Score: 0 Moves: 57
CF |
CF | > SEARCH CARPET
CF |
CF | No need to concern yourself with that.
CF |
CF | >
DavidW says (to ClubFloyd), "search bed"
CF ] Pastel Roomallway Score: 0 Moves: 58
CF |
CF | > SEARCH BED
CF |
CF | No. It would be a real shame to mess up the sheets.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Collapsed Hallway Score: 0 Moves: 59
CF |
CF | > S
CF |
CF | Collapsed Hallway
CF | What was once a lovely hallway capable of efficently moving
CF | foottraffic from east-to-west and back again has been blocked off by a
CF | collapsed pile of rubble. There is just enough room to still make
CF | passage between the eastern stairwell and the norther room possible.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Stairwell Hallway Score: 0 Moves: 60
CF |
CF | > E
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | > Lionheart says, "I dig the anti-copyvio expys."
DavidW says (to ClubFloyd), "s"
CF ] Game Room Hallway Score: 0 Moves: 61
CF |
CF | > S
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | You can see a Last Player marker here.
CF |
CF | >
DavidW says (to ClubFloyd), "x game"
CF ] Game Room Hallway Score: 0 Moves: 62
CF |
CF | > X GAME
CF |
CF | The much-reviled board game, The Kettles of Satan, is set up in the
CF | center of the table. One player clearly amassed a fortune of Hellsheep
CF | which they used to secure the resources for Longest Road.
CF |
CF | > Lionheart says, "Ha ha ha"
Jacqueline says, "That's fun"
DavidW says (to ClubFloyd), "x marker"
CF ] Game Room Hallway Score: 0 Moves: 63
CF |
CF | > X MARKER
CF |
CF | A small, coin-sized marker used to signify the last player in a game
CF | of Kettles of Satan. Its surface shimmers irredescently.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Game Room Hallway Score: 0 Moves: 64
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > DavidW says, "coin-sized... this is ringing a bell. There's three more coin-like things to find."
Lionheart says, "I guess that means it shimmers every color but red."
DavidW says (to ClubFloyd), "x tennis"
CF ] Game Room Hallway Score: 0 Moves: 64
CF |
CF | > X TENNIS
CF |
CF | Sorry, I don't understand what "tennis" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] Game Room Hallway Score: 0 Moves: 65
CF |
CF | > X TABLE
CF |
CF | The netting is ripped in half.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Game Room Hallway Score: 0 Moves: 66
CF |
CF | > L
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | > Jacqueline says, "I'm lost in my version of the game, so hopefully I don't need to transcribe anything else. heh"
DavidW says (to ClubFloyd), "x bookshelves"
CF ] Game Room Hallway Score: 0 Moves: 67
CF |
CF | > X BOOKSHELVES
CF |
CF | 'bookshelves' may be a misnomer given that these are only stocked with
CF | board games. Sadly, they are all mushed cardboard now.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stairwell Hallway Score: 0 Moves: 68
CF |
CF | > N
CF |
CF | Stairwell
CF | In the dead center, a circular staircase winds its way upward through
CF | the ceiling. In the equally unlively corners, pastel flowers thrive
CF | despite the water features behind them looking bone dry.
CF |
CF | The rooms widens gracefully into a hallway to the west. A doorway
CF | beckons to the south. The stairs, of course, lead upward.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Room Hallway Score: 0 Moves: 69
CF |
CF | > S
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | > Lionheart exclaims, "Get the netting! Nets are so useful!"
DavidW says (to ClubFloyd), "take netting"
CF ] Game Room Hallway Score: 0 Moves: 69
CF |
CF | > TAKE NETTING
CF |
CF | Sorry, I don't understand what "netting" means.
CF |
CF | > Lionheart says, "Drat"
DavidW says (to ClubFloyd), "nyet"
CF ] Game Room Hallway Score: 0 Moves: 69
CF |
CF | > NYET
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Theaterom Hallway Score: 0 Moves: 70
CF |
CF | > W
CF |
CF | Theater
CF | Three rows of chairs point towards an enormous canvas screen stretched
CF | across the western wall. A small window looms about twenty feet up the
CF | eastern wall.
CF |
CF | Double doors lead back east to the Game Room.
CF |
CF | You can see a floor hatch and a movie seats here.
CF |
CF | >
DavidW says (to ClubFloyd), "x screen"
CF ] Theaterom Hallway Score: 0 Moves: 71
CF |
CF | > X SCREEN
CF |
CF | The silver screen where movie magic happens.
CF |
CF | >
DavidW says (to ClubFloyd), "x seats"
CF ] Theaterom Hallway Score: 0 Moves: 72
CF |
CF | > X SEATS
CF |
CF | Three rows of theater seats point towards the screen. Beneath the
CF | frontmost row a small metal hatch peeks out from beneath the red
CF | carpet.
CF |
CF | >
DavidW says (to ClubFloyd), "open hatch"
CF ] Theaterom Hallway Score: 0 Moves: 73
CF |
CF | > OPEN HATCH
CF |
CF | It's locked.
CF |
CF | >
DavidW says (to ClubFloyd), "search seats"
CF ] Theaterom Hallway Score: 0 Moves: 74
CF |
CF | > SEARCH SEATS
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Theaterom Hallway Score: 0 Moves: 75
CF |
CF | > X WINDOW
CF |
CF | Almost certainly the window of a projection booth.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Room Hallway Score: 0 Moves: 76
CF |
CF | > E
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Gardenoom Hallway Score: 0 Moves: 77
CF |
CF | > S
CF |
CF | Garden
CF | Slate tiles, crawling with moss, ring around a marble plinth in the
CF | center of the room. The frescoed ceiling attempts to convince you of
CF | the presence of the sky just before sunset. A single, bright, round
CF | light rains plastic sunshine down upon the subterranean garden.
CF | Flowers bloom along the walkway as it turns from the west to the
CF | north.A fountain, marble-white, stands atop the central plinth;
CF | burbling softly.
CF |
CF | Doorways, at either end of the walkway, lead north and west.
CF | You can see a plastic flowers and a fountain here.
CF |
CF | >
DavidW says (to ClubFloyd), "x plinth"
CF ] Gardenoom Hallway Score: 0 Moves: 77
CF |
CF | > X PLINTH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 78
CF |
CF | > X FOUNTAIN
CF |
CF | A marble bowl adorned with a warbling stone bird spitting water.
CF | Something glimmers beneath the water.
CF | >
DavidW says (to ClubFloyd), "search water"
CF ] Gardenoom Hallway Score: 0 Moves: 78
CF |
CF | > SEARCH WATER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "look in water"
CF ] Gardenoom Hallway Score: 0 Moves: 78
CF |
CF | > LOOK IN WATER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 79
CF |
CF | > SEARCH FOUNTAIN
CF |
CF | You grab at the shimmer in the fountain. As soon as you try to pull
CF | it out of the water it slips from your fingers.
CF |
CF | >
DavidW says (to ClubFloyd), "wear gloves"
CF ] Gardenoom Hallway Score: 0 Moves: 80
CF |
CF | > WEAR GLOVES
CF |
CF | You are now wearing the grippy gloves.
CF |
CF | >
DavidW says (to ClubFloyd), "search fountain"
CF ] Gardenoom Hallway Score: 0 Moves: 81
CF |
CF | > SEARCH FOUNTAIN
CF |
CF | You grab at the shimmer in the fountain. With the extra-strength grip
CF | of the gloves you manage to fish out a coin.
CF | >
DavidW says (to ClubFloyd), "x coin"
CF ] Gardenoom Hallway Score: 0 Moves: 82
CF |
CF | > X COIN
CF |
CF | A shiny quarter that slides easily between your fingers
CF |
CF | > DavidW says, "That's two "coins"."
DavidW says (to ClubFloyd), "x flowers"
CF ] Gardenoom Hallway Score: 0 Moves: 83
CF |
CF | > X FLOWERS
CF |
CF | The beauty of plastic is that it never needs watering.
CF |
CF | >
DavidW says (to ClubFloyd), "x sunshine"
CF ] Gardenoom Hallway Score: 0 Moves: 83
CF |
CF | > X SUNSHINE
CF |
CF | Sorry, I don't understand what "sunshine" means.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Hallway Score: 0 Moves: 84
CF |
CF | > N
CF |
CF | Game Room
CF | A few well-stocked bookshelves line the eastern wall. A table-tennis
CF | table is wedged into the corner to make room for a folding table with
CF | a game still set up on it.
CF |
CF | Doorways lead south, west, and north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Gardenoom Hallway Score: 0 Moves: 85
CF |
CF | > S
CF |
CF | Garden
CF | Slate tiles, crawling with moss, ring around a marble plinth in the
CF | center of the room. The frescoed ceiling attempts to convince you of
CF | the presence of the sky just before sunset. A single, bright, round
CF | light rains plastic sunshine down upon the subterranean garden.
CF | Flowers bloom along the walkway as it turns from the west to the
CF | north.A fountain, marble-white, stands atop the central plinth;
CF | burbling softly.
CF |
CF | Doorways, at either end of the walkway, lead north and west.
CF | You can see a plastic flowers and a fountain here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Flickering Hallway Score: 0 Moves: 86
CF |
CF | > W
CF |
CF | Flickering Hallway
CF | An iron vent in the north wall whispers warm air to these abandoned
CF | halls. A flickering light makes shadows dance across the green carpet
CF | as it meanders east toward a tiled room.
CF |
CF | A doorway to the south is jammed closed, awaiting more development
CF | time. The hallway itself flows further east and west.
CF |
CF | > Lionheart says, "Perhaps using the netting could have been an alternate solution to snagging the coin from the fountain."
DavidW says, "go fish"
DavidW says (to ClubFloyd), "x carpet"
CF ] Flickering Hallway Score: 0 Moves: 87
CF |
CF | > X CARPET
CF |
CF | There is a faded, diamond pattern weaving its eternal iterations
CF | onward. Your shoes scrub harshly against it as you walk.
CF |
CF | > DavidW says, "carpet diam"
Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x vent"
CF ] Flickering Hallway Score: 0 Moves: 88
CF |
CF | > X VENT
CF |
CF | No larger than your forearm, it spills warm air into the hallway.
CF |
CF | > Lionheart says, "Gripply gloves and scrubby shoes"
DavidW says (to ClubFloyd), "w"
CF ] Silent Hallwaylway Score: 0 Moves: 89
CF |
CF | > W
CF |
CF | Silent Hallway
CF | The rough, green carpet of this hallway runs from the lounge in the
CF | west to a further set of doors to the east. But here, in this spot,
CF | the gentle hum of fluorescents above is muffled into nothing. Slightly
CF | peeling wallpaper along the north and south walls mimics wood
CF | paneling.
CF |
CF | Two doors flank you silently to the north and south.
CF |
CF | > Roger says, "There's still a locked drawer waiting for us too"
DavidW says (to ClubFloyd), "x wallpaper"
CF ] Silent Hallwaylway Score: 0 Moves: 90
CF |
CF | > X WALLPAPER
CF |
CF | Beatifully carved wooden arches are poorly imitated all along the
CF | hallway. The peeling corners reveal the thick steel that the walls are
CF | actually made of.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lounge Hallwaylway Score: 0 Moves: 91
CF |
CF | > W
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | > DavidW says, "right. This vending machine is what the coins are for. I remember that much."
DavidW says (to ClubFloyd), "x machine"
CF ] Lounge Hallwaylway Score: 0 Moves: 92
CF |
CF | > X MACHINE
CF |
CF | A pane of plexiglass separates you from its only contents: a red
CF | herring. A blue handcrank on its side sits just below a coin slot.
CF |
CF | > Lionheart says, "They might misspell 'contractor' and 'iridescence' but props for getting 'fluorescence' right"
DavidW says (to ClubFloyd), "x herring"
CF ] Lounge Hallwaylway Score: 0 Moves: 93
CF |
CF | > X HERRING
CF |
CF | A vibrantly red fish. It must be packed full of preservatives in order
CF | to last down here this long.
CF |
CF | > Jacqueline says, "I was wondering if those misspellings were intentional, but perhaps they weren't."
DavidW says (to ClubFloyd), "x television"
CF ] Lounge Hallwaylway Score: 0 Moves: 94
CF |
CF | > X TELEVISION
CF |
CF | The eyes and head of a news anchor are burnt into its screen. It will
CF | not turn on.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Lounge Hallwaylway Score: 0 Moves: 95
CF |
CF | > L
CF |
CF | Lounge
CF | Two small, crimson couches surround a coffee table speckled with
CF | half-dissolved playing cards. The air smells of old books and mildew.
CF | A bulletin board weeps streaks of filth from a dozen pushpin eyes onto
CF | a bed of squishy pulp. An odd vending machine lurks in the far corner;
CF | a plexiglass box with a handcrank on its side. A crookedly-mounted
CF | television maintains its silent vigil over the room and its unfinished
CF | card game.
CF |
CF | There are doorways to the north and east.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "x couches"
CF ] Lounge Hallwaylway Score: 0 Moves: 96
CF |
CF | > X COUCHES
CF |
CF | The cushions, squishy to the touch, are sewn to the frame. Perhaps
CF | three people could squeeze onto one of these couches.
CF |
CF | > Lionheart says, "('fluorescents' actually. i meant to do that!)"
DavidW says (to ClubFloyd), "search couches"
CF ] Lounge Hallwaylway Score: 0 Moves: 97
CF |
CF | > SEARCH COUCHES
CF |
CF | The cushions squelch as you check between them. Old crumbs and clumps
CF | of hair have melded into disgusting lumps you'd rather not touch.
CF | Fortunately your efforts pay off and you find a sickeningly sticky
CF | coin.
CF |
CF | >
DavidW says (to ClubFloyd), "x sticky coin"
CF ] Lounge Hallwaylway Score: 0 Moves: 98
CF |
CF | > X STICKY COIN
CF |
CF | It sticks uncomfortably to your fingers.
CF |
CF | >
Lionheart says (to cf), "touch coin"
CF ] Lounge Hallwaylway Score: 0 Moves: 98
CF |
CF | > TOUCH COIN
CF |
CF | Do you mean the sticky coin or the slippery coin?
CF |
CF | >
Lionheart says (to cf), "sticky"
CF ] Lounge Hallwaylway Score: 0 Moves: 99
CF |
CF | > STICKY
CF |
CF | You don't feel anything unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "x board"
CF ] Lounge Hallwaylway Score: 0 Moves: 100
CF |
CF | > X BOARD
CF |
CF | An old corkboard soaked with a brown ooze that is becoming
CF | disgustingly familiar.
CF |
CF | >
DavidW says (to ClubFloyd), "x card game"
CF ] Lounge Hallwaylway Score: 0 Moves: 101
CF |
CF | > X CARD GAME
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x game"
CF ] Lounge Hallwaylway Score: 0 Moves: 101
CF |
CF | > X GAME
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
Lionheart says (to cf), "x ooze"
CF ] KitchenHallwaylway Score: 0 Moves: 102
CF |
CF | > N
CF |
CF | Kitchen
CF | This kitchen is in need of some love. The counters are lacking
CF | drawers, the fridge is missing a door, the oven wont turn on, and in
CF | general everything here feels non-descript. The only thing of note,
CF | really, is the garbage chute.
CF |
CF | An arched doorway south leads to the lounge and a tightly-closed door
CF | is set into the north wall.
CF |
CF | >
CF ] KitchenHallwaylway Score: 0 Moves: 102
CF |
CF | > X OOZE
CF |
CF | Sorry, I don't understand what "ooze" means.
CF |
CF | > DavidW says, "sorry"
Lionheart says (to cf), "x oven"
CF ] KitchenHallwaylway Score: 0 Moves: 102
CF |
CF | > X OVEN
CF |
CF | Sorry, I don't understand what "oven" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x chute"
CF ] KitchenHallwaylway Score: 0 Moves: 103
CF |
CF | > X CHUTE
CF |
CF | There is nothing special about the garbage chute.
CF |
CF | >
Lionheart says (to cf), "x fridge"
CF ] KitchenHallwaylway Score: 0 Moves: 103
CF |
CF | > X FRIDGE
CF |
CF | Sorry, I don't understand what "fridge" means.
CF |
CF | > DavidW says, "I'm bit lost with all the rooms."
DavidW says (to ClubFloyd), "n"
CF ] KitchenHallwaylway Score: 0 Moves: 104
CF |
CF | > N
CF |
CF | You can't, since the latched door is closed.
CF |
CF | > Jacqueline exclaims, "Oh no, because so am I. But hopefully I don't have to help again!"
DavidW says (to ClubFloyd), "open door"
CF ] KitchenHallwaylway Score: 0 Moves: 105
CF |
CF | > OPEN DOOR
CF |
CF | It's locked.
CF |
CF | >
Lionheart says (to cf), "kick door"
CF ] KitchenHallwaylway Score: 0 Moves: 105
CF |
CF | > KICK DOOR
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door"
CF ] KitchenHallwaylway Score: 0 Moves: 105
CF |
CF | > UNLOCK DOOR
CF |
CF | I think you wanted to say "unlock latched door with something". Please
CF | try again.
CF |
CF | >
DavidW says (to ClubFloyd), "unlatch door"
CF ] KitchenHallwaylway Score: 0 Moves: 105
CF |
CF | > UNLATCH DOOR
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "look in chute"
CF ] KitchenHallwaylway Score: 0 Moves: 106
CF |
CF | > LOOK IN CHUTE
CF |
CF | You find nothing special.
CF |
CF | >
Lionheart says (to cf), "hit door"
CF ] KitchenHallwaylway Score: 0 Moves: 107
CF |
CF | > HIT DOOR
CF |
CF | Violence isn't the answer to this one.
CF |
CF | > DavidW asks, "should we try to enter the chute?"
Lionheart says (to cf), "It practically said violence would be the answer to one thing."
CF ] KitchenHallwaylway Score: 0 Moves: 107
CF |
CF | > IT PRACTICALLY SAID VIOLENCE WOULD BE THE ANSWER TO ONE THING.
CF |
CF | That is not a verb I recognize.
CF |
CF | > Lionheart says, "oops"
Lionheart says, "Go for it"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf36"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] KitchenHallwaylway Score: 0 Moves: 107
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] KitchenHallwaylway Score: 0 Moves: 108
CF |
CF | > ENTER CHUTE
CF |
CF | Squaring your shoulders against the frame of the chute, you're pretty
CF | sure you could squeeze into it if you want. But... are you sure that's
CF | what you want to do?
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] KitchenHallwaylway Score: 0 Moves: 108
CF |
CF | > YES
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] KitchenHallwaylway Score: 0 Moves: 109
CF |
CF | > ENTER CHUTE
CF |
CF | You stick your head inside and stare down into the darkness. If you do
CF | this, there may not be a way back up. And there would be no help until
CF | your employers decide to send someone else on this cursed quest.
CF |
CF | Still...
CF |
CF | >
DavidW says (to ClubFloyd), "enter chute"
CF ] A Room Full Of Garbage Score: 0 Moves: 110
CF |
CF | > ENTER CHUTE
CF |
CF | Tucking your elbows in, you hold your nose and slide into the chute.
CF |
CF | You fall through the rancid night.
CF |
CF | A Room Full Of Garbage
CF | A giant heap of garbage surrounds you on all sides.
CF |
CF | >
DavidW says (to ClubFloyd), "search garbage"
CF ] A Room Full Of Garbage Score: 0 Moves: 111
CF |
CF | > SEARCH GARBAGE
CF |
CF | You dig your hand deeper into the pile, trying your best to avoid
CF | anything sharp. Mostly more cans of cream maybe-corn, pencil shavings,
CF | decaying and moldy produce, and you've only just begun.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] A Room Full Of Garbage Score: 0 Moves: 112
CF |
CF | > G
CF |
CF | You continue to dig deeper into the garbage, your arm up to your
CF | elbow, desperately feeling around for something that could help you
CF | get out of here. You pull out a moldy orange that is somehow more
CF | orange than a non-moldy orange. You're fairly sure something warm just
CF | slithered past your finger tips.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] A Room Full Of Garbage Score: 0 Moves: 113
CF |
CF | > G
CF |
CF | You continue to dig your hand deeper, passing layer after layer of
CF | miscellaneous debris. Worse, you're feeling an itchy tingle creep up
CF | your arm. The content of this mountain of refuse is almost certainly
CF | not hypoallergenic.
CF |
CF | You're about to give up when your fingers graze something hard and
CF | metallic. You pull the weighty object out and look down to see an old
CF | exit sign.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 114
CF |
CF | > X SIGN
CF |
CF | You're intimately familiar with this kind of sign. Small, rectangular
CF | with green unlit letters.
CF |
CF | >
DavidW says (to ClubFloyd), "search garbage"
CF ] A Room Full Of Garbage Score: 0 Moves: 115
CF |
CF | > SEARCH GARBAGE
CF |
CF | You're pretty sure you've searched as thoroughly as you possibly can.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 116
CF |
CF | > TURN ON SIGN
CF |
CF | That's not something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "open sign"
CF ] A Room Full Of Garbage Score: 0 Moves: 117
CF |
CF | > OPEN SIGN
CF |
CF | You can't open that.
CF |
CF | > Roger says, "I wonder if the game cares about your gloves for that sequence. Probably not"
DavidW says (to ClubFloyd), "exit"
CF ] A Room Full Of Garbage Score: 0 Moves: 118
CF |
CF | > EXIT
CF |
CF | You can't go that way
CF |
CF | >
DavidW says (to ClubFloyd), "put sign on wall"
CF ] A Room Full Of Garbage Score: 0 Moves: 119
CF |
CF | > PUT SIGN ON WALL
CF |
CF | You place the exit sign on the wall above the dark rectangle. It
CF | lights up strangely. There's a flash, and you notice an exit where the
CF | dark rectangle used to be.You put the exit sign on the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "exit"
CF ] The Eggshell Roomrbage Score: 0 Moves: 120
CF |
CF | > EXIT
CF |
CF | The Eggshell Room
CF | You find yourself in a strange room. The walls are painted with scenes
CF | of a sky full of little fluffy clouds. There's a giant pile of
CF | eggshells in the middle of the room.
CF |
CF | A Magical Testing portal is north.
CF |
CF | You can see a chisel here.
CF |
CF | > Lionheart says, "Cute puzzle."
DavidW says (to ClubFloyd), "x chisel"
CF ] The Eggshell Roomrbage Score: 0 Moves: 121
CF |
CF | > X CHISEL
CF |
CF | There is nothing special about the chisel.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] The Eggshell Roomrbage Score: 0 Moves: 122
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x eggshells"
CF ] The Eggshell Roomrbage Score: 0 Moves: 123
CF |
CF | > X EGGSHELLS
CF |
CF | The pile is about head height, and based on the size of some of the
CF | pieces, the eggs themselves were huge.
CF |
CF | >
DavidW says (to ClubFloyd), "walk on eggshells"
CF ] The Eggshell Roomrbage Score: 0 Moves: 123
CF |
CF | > WALK ON EGGSHELLS
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "search eggshells"
CF ] The Eggshell Roomrbage Score: 0 Moves: 124
CF |
CF | > SEARCH EGGSHELLS
CF |
CF | There is something unsettling about the hardness of the shells. It's
CF | less like putting your hands in a pile of chicken eggs and more like
CF | putting them in a pile of poker chips or sand dollars. Somehow, you
CF | find an intact egg.
CF |
CF | >
DavidW says (to ClubFloyd), "egg"
CF ] The Eggshell Roomrbage Score: 0 Moves: 124
CF |
CF | > EGG
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "x egg"
CF ] The Eggshell Roomrbage Score: 0 Moves: 125
CF |
CF | > X EGG
CF |
CF | The egg is beautiful, if such a thing can be called beautiful,
CF | speckled as it is with flecks of gold and silver.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] The Eggshell Roomrbage Score: 0 Moves: 126
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Roger says, "The giants have been buying pantyhose again"
DavidW says (to ClubFloyd), "break egg"
CF ] The Eggshell Roomrbage Score: 0 Moves: 127
CF |
CF | > BREAK EGG
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
DavidW says (to ClubFloyd), "exit"
CF ] The Eggshell Roomrbage Score: 0 Moves: 128
CF |
CF | > EXIT
CF |
CF | But you aren't in anything at the moment!
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Maintenance Tunnelsage Score: 0 Moves: 129
CF |
CF | > N
CF |
CF | Maintenance Tunnels
CF | The musty smell of fungal decay fills your olfactory senses as you
CF | step into the maintenance tunnel. The pipes are in remarkably good
CF | shape given the abandoned state of the rest of the building. There's a
CF | faint low hum that resonates in your sternum. It feels like it's
CF | calling to you, only you can't locate the source of the low sound,
CF | only able to feel its vibrations.
CF |
CF | A faint violet glow is eminating from somewhere north, and another
CF | service tunnel heading east.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Maintenance Tunnelsage Score: 0 Moves: 130
CF |
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "x pipes"
CF ] Maintenance Tunnelsage Score: 0 Moves: 130
CF |
CF | > X PIPES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] North TunnelTunnelsage Score: 0 Moves: 131
CF |
CF | > N
CF |
CF | North Tunnel
CF | The tunnel goes on far longer than you expect it to, but the prospect
CF | of finding the source of such a beautiful light source is truly too
CF | tempting to resist.
CF |
CF | As you walk, you have time to reflect on the choices that have led you
CF | to this place, a place unlike any you've ever seen before. The path
CF | continues north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] North TunnelTunnelsage Score: 0 Moves: 132
CF |
CF | > N
CF |
CF | You feel as if you must be getting close. The musty smell has become
CF | stronger but more importantly, you smell a secondary smell, something
CF | faint but incredibly sweet. It must have been these huckleberry cider
CF | notes that have been pulling you this way (you never could resist a
CF | good artisinal cider).
CF |
CF | > Lionheart says, "A reflecting tunnel, I suppose"
DavidW says (to ClubFloyd), "n"
CF ] North TunnelTunnelsage Score: 0 Moves: 133
CF |
CF | > N
CF |
CF | You wonder how you've been able to make it this far without noticing
CF | the lack of cement under your feet or above your head. In fact, you're
CF | now in a proper underground tunnel more likely the product of an
CF | animal than anything made by human hands. And then you see it.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] North TunnelTunnelsage Score: 0 Moves: 134
CF |
CF | > L
CF |
CF | North Tunnel
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] North CoveelTunnelsage Score: 0 Moves: 135
CF |
CF | > N
CF |
CF | North Cove
CF | A ring of violet mushrooms arranged in a perfect circle around a much
CF | larger mushroom, little worshippers surrounding their goddess. And she
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as
CF | you get closer, she begins to pulsate, blue to purple to pale white,
CF | the colors intensifying with each step.
CF |
CF | You know you're being pulled towards her against yoru will, but
CF | somehow you know she means you no harm (Exactly what a predatory might
CF | say to their prey, a faint voice inside your head reminds you).
CF |
CF | You take your place besides your sisters and kneel in the dirt,
CF | completing the circle, to receive the gift she wishes to bequeath you.
CF |
CF | Will you accept the gift?
CF |
CF | > Roger says, "uhhh hmmm"
DavidW says, "I don't remember this at all."
Lionheart says, "Save"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf37"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] North CoveelTunnelsage Score: 0 Moves: 135
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] North CoveelTunnelsage Score: 0 Moves: 135
CF |
CF | > YES
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > L
CF |
CF | North Cove
CF | A ring of violet mushrooms arranged in a perfect circle around a much
CF | larger mushroom, little worshippers surrounding their goddess. And she
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as
CF | you get closer, she begins to pulsate, blue to purple to pale white,
CF | the colors intensifying with each step.
CF |
CF | You know you're being pulled towards her against yoru will, but
CF | somehow you know she means you no harm (Exactly what a predatory might
CF | say to their prey, a faint voice inside your head reminds you).
CF |
CF | You take your place besides your sisters and kneel in the dirt,
CF | completing the circle, to receive the gift she wishes to bequeath you.
CF |
CF | Will you accept the gift?
CF |
CF | >
Lionheart says (to cf), "pray"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > PRAY
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "eat mushroom"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > EAT MUSHROOM
CF |
CF | You can't see any such thing.
CF |
CF | >
Lionheart says (to cf), "accept gift"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > ACCEPT GIFT
CF |
CF | That is not a verb I recognize.
CF |
CF | > Jacqueline says, "Yes"
Jacqueline asks, "?"
DavidW says, "we tried that"
DavidW says (to ClubFloyd), "yes"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > YES
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Roger says (to cf), "say yes"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > SAY YES
CF |
CF | I think you wanted to say "say something to someone". Please try
CF | again.
CF |
CF | > Jacqueline says, "Oh, sorry. I see that now, farther up."
Lionheart says (to cf), "receive gift"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > RECEIVE GIFT
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Roger says (to cf), "Y"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > Y
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Lionheart says (to cf), "say yes to goddess"
CF ] North CoveelTunnelsage Score: 0 Moves: 136
CF |
CF | > SAY YES TO GODDESS
CF |
CF | Sorry, I don't understand what "goddess" means.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] North CoveelTunnelsage Score: 0 Moves: 137
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] North CoveelTunnelsage Score: 0 Moves: 138
CF |
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] North CoveelTunnelsage Score: 0 Moves: 139
CF |
CF | > IN
CF |
CF | You can't go that way.
CF |
CF | >
Lionheart says (to cf), "say yes to mushroom"
CF ] North CoveelTunnelsage Score: 0 Moves: 139
CF |
CF | > SAY YES TO MUSHROOM
CF |
CF | You can't see any such thing.
CF |
CF | >
Roger says (to cf), "take gift"
CF ] North CoveelTunnelsage Score: 0 Moves: 139
CF |
CF | > TAKE GIFT
CF |
CF | Sorry, I don't understand what "gift" means.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] North CoveelTunnelsage Score: 0 Moves: 140
CF |
CF | > L
CF |
CF | North Cove
CF | A ring of violet mushrooms arranged in a perfect circle around a much
CF | larger mushroom, little worshippers surrounding their goddess. And she
CF | is a majestic goddess: the toadstool must stand 20 feet high. And as
CF | you get closer, she begins to pulsate, blue to purple to pale white,
CF | the colors intensifying with each step.
CF |
CF | You know you're being pulled towards her against yoru will, but
CF | somehow you know she means you no harm (Exactly what a predatory might
CF | say to their prey, a faint voice inside your head reminds you).
CF |
CF | You take your place besides your sisters and kneel in the dirt,
CF | completing the circle, to receive the gift she wishes to bequeath you.
CF |
CF | Will you accept the gift?
CF |
CF | > DavidW says, "Maybe this part isn't fully implemented yet."
Lionheart says (to cf), "hug mushroom"
CF ] North CoveelTunnelsage Score: 0 Moves: 140
CF |
CF | > HUG MUSHROOM
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Roger says (to cf), "kneel"
CF ] North CoveelTunnelsage Score: 0 Moves: 140
CF |
CF | > KNEEL
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Lionheart says (to cf), "turn on"
CF ] North CoveelTunnelsage Score: 0 Moves: 140
CF |
CF | > TURN ON
CF |
CF | I think you wanted to say "turn on something". Please try again.
CF |
CF | > Jacqueline says, "Hm. I don't recall if I hit a snag or not. It's been months since I played."
Lionheart says (to cf), "xyzzy"
CF ] North CoveelTunnelsage Score: 0 Moves: 141
CF |
CF | > XYZZY
CF |
CF | The letters spill from your lips and something in your stomach sinks.
CF | You know you shouldn't have done that; not here, not now, not so...
CF | casually.
CF |
CF | > DavidW says, "We might as well stop here."
Lionheart says (to cf), "x toadstool"
CF ] North CoveelTunnelsage Score: 0 Moves: 141
CF |
CF | > X TOADSTOOL
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "Works for me"
Jacqueline says, "It is the hour."
Lionheart says (to cf), "worship"
CF ] North CoveelTunnelsage Score: 0 Moves: 141
CF |
CF | > WORSHIP
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "eat mushroom"
CF ] North CoveelTunnelsage Score: 0 Moves: 141
CF |
CF | > EAT MUSHROOM
CF |
CF | You can't see any such thing.
CF |
CF | > Lionheart says, "OK."
Lionheart says (to cf), "get all"
CF ] North CoveelTunnelsage Score: 0 Moves: 141
CF |
CF | > GET ALL
CF |
CF | There are no things available that match "get all".
CF |
CF | > DavidW says, "that was very interesting but a bit disjointed. Hard to tell what all that was about."
Lionheart says, "Seems like an incompletely implemented dead end"
Roger says, "I learned an important lesson about spellchecking"
DavidW asks, "That pharoahs should avoid fluorescents?"
Lionheart says (to cf), "sing"
CF ] North CoveelTunnelsage Score: 0 Moves: 141
CF |
CF | > SING
CF |
CF | That is not a verb I recognize.
CF |
CF | > Roger says, "not next weekend, but the weekend after, is Easter, so I may not be around, but maybe I will"
Jacqueline nods.
DavidW says, "I'm going to go read the package instructions on some potstickers I bought."
DavidW says, "obligatory reminder to play Spring Thing entries."
Roger says, "Thanks everyone! Also Jacq after we forced you to type all that stuff"
DavidW says, "oh yes! Thank you Jacqueline!"
Roger says, "and thanks to Lionheart for dropping in. And DavidW for typing up and sharing your notes, and also all the driving"
Roger says, "and thanks to me for being so humble despite my greatness"
DavidW says, "hooray for us all!"




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