ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
*** SESSION 1 *** | ||
DavidW says (to ClubFloyd), "load sleepmask tempusfugit" | ||
CF ] Noisy Dark Place Moves: 0 | ||
CF | | ||
CF | They came from the stars, determined to claim your world. You and your | ||
CF | crew fought valiantly in your version of 2225, driving the invaders | ||
CF | back. Victory seemed within reach - until the time-space continuum | ||
CF | began to unravel. Your Intelligence Service confirmed your worst | ||
CF | fears: the invaders are now traveling to the past, aiming to sabotage | ||
CF | your current technology and leave your future defenseless. With no | ||
CF | time to lose, you and your crew pursued them into the wormhole, but an | ||
CF | unknown event forced your ship to exit prematurely, stranding you | ||
CF | midway. Now, with your time ship temporarily unable to connect to Main | ||
CF | Base and the fate of your world at stake, you must fix your comms, | ||
CF | navigate through the eras, and hunt the invaders before it's too late. | ||
CF | The countdown begins... | ||
CF | | ||
CF | [Your journey starts here. You can move around, examine things and | ||
CF | manipulate things by typing simple text commands of one or more words, | ||
CF | usually starting with a verb. The tutorial will offer suggestions to | ||
CF | get you started. Commands in the tutorial are shown in upper case, but | ||
CF | you can enter them in lower case, if you prefer. You can turn the | ||
CF | tutorial off by typing TUTORIAL OFF and turn it back on by typing | ||
CF | TUTORIAL ON. Good luck.] | ||
CF | | ||
CF | | ||
CF | Tempus Fugit - The Past is Yet Unwritten | ||
CF | A time quest inspired by old TV shows. | ||
CF | Copyright (c) 2025 Gianluca Girelli. | ||
CF | [LINK] | ||
CF | Type ABOUT and HELP for further info. | ||
CF | | ||
CF | Content warning: The final part of the game depicts physical violence | ||
CF | not suitable for young players without adult supervision. | ||
CF | | ||
CF | Fair use claim: This opera occasionally quotes living people, real | ||
CF | places and copyrighted material. It is all meant as a tribute and, as | ||
CF | such, the present game cannot be commercially distributed. The | ||
CF | copyrights remain with original authors. | ||
CF | | ||
CF | Release 1 / Serial number 250430 / Inform v6.42 PunyInform v5.12 | ||
CF | | ||
CF | Noisy Dark Place | ||
CF | Your head hurts and your ears are filled with the high-pitched sound | ||
CF | of multiple alarms. You probably hit your head hard when the failure | ||
CF | caused your vessel to exit the wormhole. Everything is just | ||
CF | darkness... and noise. You should open your eyes. | ||
CF | | ||
CF | > | Teaspoon says, "looks like the protagonist also needs to adjust to the light" | |
DavidW says (to ClubFloyd), "open eyes" | ||
CF ] Cockpitark Place Moves: 1 | ||
CF | | ||
CF | > OPEN EYES | ||
CF | | ||
CF | Blurred shapes slowly morph into a clear picture. It takes a moment | ||
CF | for you to find your way back to reality - until you realize you're | ||
CF | inside the cockpit of your time ship. Without even thinking, you reach | ||
CF | out and reset the warning system. Your ears thank you. Then, you stand | ||
CF | up. | ||
CF | | ||
CF | Cockpit | ||
CF | Inside the cockpit everything is messy and the readings on the screens | ||
CF | look unreliable. You hope everything is OK with the ship. In front of | ||
CF | you there is your seat. You can exit the cockpit by going south. | ||
CF | | ||
CF | [The description above tells you where you are and what you can | ||
CF | see. The '>' below is the prompt. You type commands after the prompt. | ||
CF | When the location description scrolls off the screen, you can refresh | ||
CF | it by typing LOOK (or L). Try it now. Type L after the prompt.] | ||
CF | | ||
CF | > | Jacqueline says, "I wouldn't think quoting someone briefly in a game invalidates your ability to distribute commercially." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Cockpitark Place Moves: 2 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Cockpit | ||
CF | Inside the cockpit everything is messy and the readings on the screens | ||
CF | look unreliable. You hope everything is OK with the ship. In front of | ||
CF | you there is your seat. You can exit the cockpit by going south. | ||
CF | | ||
CF | [When you start a new game, it's a good idea to EXAMINE or LOOK AT | ||
CF | yourself. EXAMINE can be abbreviated to X. Try X ME.] | ||
CF | | ||
CF | > | Teaspoon asks, "abundance of caution?" | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Cockpitark Place Moves: 3 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Your name is John Walker, but since it sounds too much like a brand of | ||
CF | whiskey, you prefer to be called "Max". You graduated years ago from | ||
CF | the Air Force Academy and are now an experienced pilot, chosen to | ||
CF | command the TS01 - the first time ship in mankind's history. | ||
CF | | ||
CF | [When you start a new game, it's a good idea to take an inventory | ||
CF | to see if you're carrying anything. Try INVENTORY (or I).] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Cockpitark Place Moves: 4 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying your suit (worn). | ||
CF | | ||
CF | [Whenever you enter a new location, or you discover new items, you | ||
CF | should identify all the things mentioned in the description and | ||
CF | EXAMINE (or X) each one. The responses may provide more detail or | ||
CF | important clues. For example, try X SUIT.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Cockpitark Place Moves: 5 | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | You are wearing a suit designed to blend into most environments | ||
CF | without the need to change clothes. Despite its appearance, it is made | ||
CF | of heavy-duty fabric - hard to tear, yet flexible enough to allow for | ||
CF | plenty of movement. | ||
CF | | ||
CF | > | Teaspoon says, "that's convenient for time travellers." | |
Jacqueline says (to Teaspoon), "A super abundance, yes." | ||
DavidW says, "Reminds me of those impossible to tear envelopes that you need scissors for" | ||
Jacqueline asks, "Tyvek?" | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "I like the bit about our name. That's amusing." | ||
DavidW says, "Is that what it's called? I didn't know that." | ||
DavidW says (to ClubFloyd), "x screens" | ||
CF ] Cockpitark Place Moves: 6 | ||
CF | | ||
CF | > X SCREENS | ||
CF | | ||
CF | According to what you read, the ship itself doesn't have any major | ||
CF | faults. The problems must lie somewhere else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x seat" | ||
CF ] Cockpitark Place Moves: 7 | ||
CF | | ||
CF | > X SEAT | ||
CF | | ||
CF | It's the captain's seat. You still can't believe it's yours. | ||
CF | | ||
CF | > | Teaspoon asks, "do we sit in it?" | |
Jacqueline says (to DW), "Just looked it up to confirm - yep, tyvek." | ||
DavidW says, "We were there, but I think the game is hinting to go find the problems elsewhere on the ship." | ||
Jacqueline exclaims, "KO!" | ||
Knight_Otu has arrived. | Teaspoon asks, "south, then?" | |
Knight_Otu says, "Hey, sorry, but I won't be here long." | ||
DavidW says, "hey Knight!" | ||
Teaspoon says, "Hallo" | Jacqueline says (to KO), "Aw, okay. Just good to see you. Hope you're doing well." | |
DavidW says, "We just started Tempus Fugit. We're in the cockpit of a time ship and something went wrong." | ||
Knight_Otu says, "Sorry for disappearing again, but there was a death in the family a while back, and my life also became more complicated." | ||
Jacqueline hugs Knight. "Sorry to hear that." | ||
DavidW says, "oh dear. So sorry to hear that." | ||
Teaspoon says, "Oh, that sounds rough." | ||
Jacqueline nods. | ||
DavidW says, "um. Let me know when we're ready to continue." | ||
Knight_Otu says, "I'll be starting a schooling event soon, and I need to be up pretty early to get there, so I likely won't attend CF for the foreseeable future." | ||
Knight_Otu says, "Just wanted to let you all know I'm otherwise fine." | ||
Jacqueline says, "I'm glad you're doing as well as can be expected." | ||
DavidW says, "Thanks for telling us. I'm glad you're... what Jacq said." | ||
Jacqueline says, "Appreciate that you were thinking of us and dropped by to let us know." | ||
Teaspoon says, "good wishes" | ||
Knight_Otu says, "Thanks, all! Not sure when I'll be able to come back, but I'll see." | ||
Knight_Otu exclaims, "Good gaming until then!" | ||
Jacqueline says (to KO), "Take good care, friend." | ||
DavidW says, "Thanks! Good luck with whatever's next!" | ||
Knight_Otu exclaims, "Until then! Take care, all!" | ||
Knight_Otu goes home. | DavidW says, "Let me know when we're ready to continue. I recognize we might need a moment." | |
Jacqueline says, "All good here." | ||
Teaspoon says, "same" | ||
DavidW says, "okay." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Briefing Roomace Moves: 8 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Briefing Room | ||
CF | In this space, you and your team discuss issues, evaluate courses of | ||
CF | action, and make decisions. When you need to talk to the "Time | ||
CF | Mother", the AI that detects and analyzes time anomalies, you can | ||
CF | connect to her from the main computer room, further south. From this | ||
CF | position you can go back north to the cockpit. | ||
CF | | ||
CF | You can see your copilot here. | ||
CF | | ||
CF | > | Teaspoon says, "oh, let's chat with the copilot" | |
DavidW says (to ClubFloyd), "x copilot" | ||
CF ] Briefing Roomace Moves: 9 | ||
CF | | ||
CF | > X COPILOT | ||
CF | | ||
CF | Her name is Jeane Mortenson, but off-duty the crew calls her | ||
CF | "Marilyn", even though you think "Isabel" would suit her better. She | ||
CF | has a strong personality and is both professional and experienced. | ||
CF | She'll soon be a captain herself. | ||
CF | | ||
CF | [If you come across another character in the game, apart from | ||
CF | examining them, you should also try talking to them. Try TALK TO | ||
CF | COPILOT.] | ||
CF | | ||
CF | > | DavidW says, "The game agrees with Teaspoon." | |
DavidW says (to ClubFloyd), "talk to copilot" | ||
CF ] Briefing Roomace Moves: 10 | ||
CF | | ||
CF | > TALK TO COPILOT | ||
CF | | ||
CF | "Captain, the wormhole collapsed due to an anomaly. Readings indicate | ||
CF | we're in the vicinity of CERN, in Geneva. The year is 2170, shortly | ||
CF | after the Time Mother became operational here. I suggest heading to | ||
CF | the computer room and trying to contact the Mother in our timeline to | ||
CF | understand what's happening with the one in this timeline." | ||
CF | | ||
CF | [Some characters may be able to provide you with extra information | ||
CF | if you ask them about things. For example, try ASK COPILOT ABOUT ME, | ||
CF | HERSELF, SHIP, INVADERS, WORMHOLE, CREW, TIME MOTHER or anything else | ||
CF | that seems relevant.] | ||
CF | | ||
CF | > | Teaspoon says, "so we could chat or we can go look at the computer room, I take it." | |
DavidW says, "yeah. I don't think it would hurt to ask about these topics, get background info." | ||
DavidW says (to ClubFloyd), "ask her about me" | ||
CF ] Briefing Roomace Moves: 11 | ||
CF | | ||
CF | > ASK HER ABOUT ME | ||
CF | | ||
CF | "The best captain I ever had." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about herself" | ||
CF ] Briefing Roomace Moves: 12 | ||
CF | | ||
CF | > ASK HER ABOUT HERSELF | ||
CF | | ||
CF | "It has been a bumpy ride, captain, but I am fine." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about ship" | ||
CF ] Briefing Roomace Moves: 13 | ||
CF | | ||
CF | > ASK HER ABOUT SHIP | ||
CF | | ||
CF | "Isn't she beautiful? The first time ship in the history of mankind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about invaders" | ||
CF ] Briefing Roomace Moves: 14 | ||
CF | | ||
CF | > ASK HER ABOUT INVADERS | ||
CF | | ||
CF | "We still don't know who they are and where, or when, they come from." | ||
CF | | ||
CF | Marilyn checks the room to make sure everything is fine. She is always | ||
CF | so professional. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about wormhole" | ||
CF ] Briefing Roomace Moves: 15 | ||
CF | | ||
CF | > ASK HER ABOUT WORMHOLE | ||
CF | | ||
CF | "At a certain point, it became unstable and we were forced to get out. | ||
CF | I know we are still on Earth, but I don't know why we ended up in this | ||
CF | era." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about crew" | ||
CF ] Briefing Roomace Moves: 16 | ||
CF | | ||
CF | > ASK HER ABOUT CREW | ||
CF | | ||
CF | "One of the best I have ever seen. If I can make it to captain, I hope | ||
CF | to have such a crew someday." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about time mother" | ||
CF ] Briefing Roomace Moves: 17 | ||
CF | | ||
CF | > ASK HER ABOUT TIME MOTHER | ||
CF | | ||
CF | "Something must have happened when we were inside the wormhole. We | ||
CF | should get in touch with her to find out." | ||
CF | | ||
CF | > | DavidW says, "hm. More vague than I expected." | |
Teaspoon says, "agreed" | ||
DavidW says, "Ship is yay, invaders are bad." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main HullRoomace Moves: 18 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | Teaspoon says, "oh, we have cargo? wonder whawt it is." | |
Jacqueline says, "I like a hull oriented N to S rather that F A P S." | ||
DavidW says, "It's possible we don't have cargo YET, but we will need to transport stuff from one time to another." | ||
Teaspoon says, "good point." | ||
DavidW says, "Maybe we'll take camels to the Andromedary Galaxy." | ||
Teaspoon says, "well, I vote we don't leave the ship until we talk to Time Mother." | ||
DavidW asks, "so south again?" | ||
Jacqueline asks, "Oh, the Time Mother is a person not a thing?" | ||
Jacqueline says, "Let's find out." | ||
DavidW says, "Time Mother is an AI, I think." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Room Moves: 19 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | The door is closed. | ||
CF | | ||
CF | You can also see your software engineer, a computer, a monitor and a | ||
CF | rack (on which are a QMMU and a QHDD) here. | ||
CF | | ||
CF | > | Roger says, "I prefer support and mimetic references to FAPS but I also appreciate still honouring NEWS for those who can't be bothered" | |
Teaspoon says, "I imagine the software engineer will be as vague as our copilot" | ||
DavidW says (to ClubFloyd), "x engineer" | ||
CF ] Main Computer Room Moves: 20 | ||
CF | | ||
CF | > X ENGINEER | ||
CF | | ||
CF | His name is Will Crowther. He calls himself a mere coder, but you're | ||
CF | convinced he's actually a wizard-level hacker. For some reason, you | ||
CF | think "Isaac" would suit him better. | ||
CF | | ||
CF | So far, he's never let you down, and you get the feeling he knows | ||
CF | what's going on. Let's ask him some questions. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "I would make a YJLT joke, but we have a generally clean transcript, so I shall refrain." | |
DavidW says (to ClubFloyd), "talk to will" | ||
CF ] Main Computer Room Moves: 21 | ||
CF | | ||
CF | > TALK TO WILL | ||
CF | | ||
CF | "Hello captain, as you may already know, the wormhole collapsed due to | ||
CF | an anomaly. I suggest contacting our timeline to consult the Time | ||
CF | Mother, if you haven't done it yet: just TALK to computer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF ] Main Computer Room Moves: 21 | ||
CF | | ||
CF | > TOPICS | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | Teaspoon says, "this weird thing about trying to rename all our crew seems baffling to me." | |
Jacqueline says, "Ah, it may just railroad using TALK" | ||
DavidW says, "yeah, I don't quite get the double naming bit either." | ||
DavidW says (to ClubFloyd), "x computer" | ||
CF ] Main Computer Room Moves: 22 | ||
CF | | ||
CF | > X COMPUTER | ||
CF | | ||
CF | This is the main computer that regulates life on the ship. Its monitor | ||
CF | indicates the current place and era, and it can connect to the Time | ||
CF | Mother. If needed, just "TALK to computer". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monitor" | ||
CF ] Main Computer Room Moves: 23 | ||
CF | | ||
CF | > X MONITOR | ||
CF | | ||
CF | The monitor indicates you are currently in the vicinity of CERN, | ||
CF | Geneva. The year is 2170. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rack" | ||
CF ] Main Computer Room Moves: 24 | ||
CF | | ||
CF | > X RACK | ||
CF | | ||
CF | It's a small rack for storing spare parts. On the rack are a QMMU and | ||
CF | a QHDD. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x qmnu" | ||
CF ] Main Computer Room Moves: 24 | ||
CF | | ||
CF | > X QMNU | ||
CF | | ||
CF | Sorry, I don't understand what "qmnu" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x qhdd" | ||
CF ] Main Computer Room Moves: 25 | ||
CF | | ||
CF | > X QHDD | ||
CF | | ||
CF | This is a spare Quantum Hard Disk Drive that can be used in case of | ||
CF | failure of the original one. | ||
CF | | ||
CF | > | Teaspoon says, "oh NO, cern built their black hole after all and it's messing with our wormhole" | |
DavidW says (to ClubFloyd), "x qmmu" | ||
CF ] Main Computer Room Moves: 26 | ||
CF | | ||
CF | > X QMMU | ||
CF | | ||
CF | This is a spare Quantum Memory Management Unit that can be used in | ||
CF | case of failure of the original one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to computer" | ||
CF ] Main Computer Room Moves: 27 | ||
CF | | ||
CF | > TALK TO COMPUTER | ||
CF | | ||
CF | You try connecting to the Time Mother in 2225, where you came from, | ||
CF | but you soon find out that it is impossible. The computer is working | ||
CF | properly though, so you suspect the invaders tampered with the Time | ||
CF | Mother in this timeline, pushing the future "Time Mother" out of your | ||
CF | reach. You had better go out to investigate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask computer about cern" | ||
CF ] Main Computer Room Moves: 28 | ||
CF | | ||
CF | > ASK COMPUTER ABOUT CERN | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | Teaspoon says, "oh. well that's anti climatic." | |
DavidW says (to ClubFloyd), "ask will about cern" | ||
CF ] Main Computer Room Moves: 29 | ||
CF | | ||
CF | > ASK WILL ABOUT CERN | ||
CF | | ||
CF | "It's the research facility that holds the Time Mother, in Geneva." | ||
CF | | ||
CF | > | DavidW says, "well, before leaving the ship, I'd like to explore the rest of the ship and see what our resources are." | |
Teaspoon says, "sounds reasonable." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Room Moves: 30 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Main Computer Room Moves: 31 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a simple door that's currently closed. | ||
CF | | ||
CF | [If the door is closed, try OPEN DOOR.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Main Computer Room Moves: 32 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The door won't open - possibly deformed slightly by the heavy landing. | ||
CF | Maybe try AGAIN? | ||
CF | | ||
CF | [You can repeat the last action by simply typing AGAIN or G. Try | ||
CF | it now.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Main Computer Room Moves: 33 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You open the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dimensional Engine Room Moves: 34 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dimensional Engine Room | ||
CF | This is the room that hosts the dimensional engine. This | ||
CF | state-of-the-art masterpiece is based on a dual micro singularity held | ||
CF | in place by two magnetic housings. An electron injection manifold is | ||
CF | used to alter the mass and gravity of the micro singularities, while a | ||
CF | powerful cooling system avoids the engine melting. If it does, it will | ||
CF | explode turning the ship into a super nova. The only exit is to the | ||
CF | north. | ||
CF | | ||
CF | The door is open, showing you a glimpse of the main computer. | ||
CF | | ||
CF | You can also see your tech engineer and the dimensional engine here. | ||
CF | | ||
CF | > | Jacqueline asks, "I like physics and stuff but I'm not sure I'm smart enough to be the captain of this ship. Don't I have experts for this sort of thing?" | |
DavidW says (to ClubFloyd), "x engine" | ||
CF ] Dimensional Engine Room Moves: 35 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | This is what makes time-travel possible. If you have questions about | ||
CF | it or its parts, you'd better ask the tech engineer. | ||
CF | | ||
CF | > | Teaspoon says, "I hope that cooling system doesn't go down..." | |
DavidW says (to ClubFloyd), "x engineer" | ||
CF ] Dimensional Engine Room Moves: 36 | ||
CF | | ||
CF | > X ENGINEER | ||
CF | | ||
CF | Her name is Sarah Fielding, a quantum physicist with a hobby in | ||
CF | neuroscience. If you have questions about the dimensional engine, | ||
CF | she's the one to ask. | ||
CF | | ||
CF | So far, she's never let you down - just don't call her "Cristina". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about engine" | ||
CF ] Dimensional Engine Room Moves: 37 | ||
CF | | ||
CF | > ASK HER ABOUT ENGINE | ||
CF | | ||
CF | "Which part of the engine would you like for me to explain?" | ||
CF | | ||
CF | > | Teaspoon says, "a *hobby* in neuroscience? wild" | |
DavidW says (to ClubFloyd), "ask her about cooling" | ||
CF ] Dimensional Engine Room Moves: 38 | ||
CF | | ||
CF | > ASK HER ABOUT COOLING | ||
CF | | ||
CF | "It is the part that avoids the engine melting. If it does, it will | ||
CF | explode turning the ship into a super nova." | ||
CF | | ||
CF | > | Jacqueline says, "Okay, let's not let that happen, then." | |
DavidW says (to ClubFloyd), "ask her about singularity" | ||
CF ] Dimensional Engine Room Moves: 39 | ||
CF | | ||
CF | > ASK HER ABOUT SINGULARITY | ||
CF | | ||
CF | "Those are two twin micro black holes, revolving around each other so | ||
CF | as to create the wormhole." | ||
CF | | ||
CF | > | Jacqueline says, "Thanks, Christina." | |
DavidW says (to ClubFloyd), "ask her about wormhole" | ||
CF ] Dimensional Engine Room Moves: 40 | ||
CF | | ||
CF | > ASK HER ABOUT WORMHOLE | ||
CF | | ||
CF | "It's the structure into which we travel through space and time." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about housings" | ||
CF ] Dimensional Engine Room Moves: 41 | ||
CF | | ||
CF | > ASK HER ABOUT HOUSINGS | ||
CF | | ||
CF | "If you need more information you can talk to the other crew members. | ||
CF | Also, the main computer may have some answers." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about manifold" | ||
CF ] Dimensional Engine Room Moves: 42 | ||
CF | | ||
CF | > ASK HER ABOUT MANIFOLD | ||
CF | | ||
CF | "This is used to alter the mass and gravity of the micro | ||
CF | singularities, thus kicking in the wormhole into which we can travel | ||
CF | though the time-space continuum." | ||
CF | | ||
CF | > | DavidW says, "And on Saturday nights, we use it to nuke popcorn." | |
Jacqueline says, "Love it." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Computer Room Room Moves: 43 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | Through the open door you can see the engine room. | ||
CF | | ||
CF | You can also see your software engineer, a computer, a monitor and a | ||
CF | rack (on which are a QMMU and a QHDD) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Main Computer Room Room Moves: 44 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hulluter Room Room Moves: 45 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Loungeulluter Room Room Moves: 46 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Lounge | ||
CF | Due to the very nature of time travel, which happens within an | ||
CF | instant, time aboard the ship is normal time, so the crew seldom needs | ||
CF | to eat during the trip. However, from time to time, you meet here to | ||
CF | relax and have a chat. From this location you can go north, south or | ||
CF | down. | ||
CF | | ||
CF | You can see a shelf (on which is a newspaper) here. | ||
CF | | ||
CF | [If you need to pick something up, you can try verbs like GET, | ||
CF | TAKE or PICK UP. For example, try GET NEWSPAPER.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x newspaper" | ||
CF ] Loungeulluter Room Room Moves: 47 | ||
CF | | ||
CF | > X NEWSPAPER | ||
CF | | ||
CF | It's a newspaper you bought some time ago. It doesn't make much sense | ||
CF | here, since time travel happens almost instantly - but old habits are | ||
CF | hard to break. It reports an article that you now know by heart, but | ||
CF | you cannot help reading it again. | ||
CF | | ||
CF | [If you find something that's legible, you should try reading it. | ||
CF | Try READ NEWSPAPER.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Loungeulluter Room Room Moves: 48 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | But you are not holding the newspaper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Loungeulluter Room Room Moves: 49 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Loungeulluter Room Room Moves: 50 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | "Rome, February 17th, 2225. Since the "Time Mother" became operational | ||
CF | over 50 years ago, many rifts in the time-space continuum have been | ||
CF | detected. However, none of them have proven significant. Recently, | ||
CF | though, those rifts have been classified as possible warps, so a "Time | ||
CF | Squad" has been trained to fix them..." | ||
CF | | ||
CF | While reading, you can't help but remember six months ago - before the | ||
CF | war started... | ||
CF | | ||
CF | [After taking something, you can drop it if it's no longer needed. | ||
CF | For example, try DROP NEWSPAPER.] | ||
CF | | ||
CF | > | Teaspoon says, "ah, so that's us then." | |
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Loungeulluter Room Room Moves: 51 | ||
CF | | ||
CF | > DROP IT | ||
CF | | ||
CF | You put the newspaper back on the shelf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Loungeulluter Room Room Moves: 52 | ||
CF | | ||
CF | > X SHELF | ||
CF | | ||
CF | It's a small shelf, suitable for placing small objects on. On the | ||
CF | shelf is a newspaper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Captain's Quarters Room Moves: 53 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Captain's Quarters | ||
CF | As in every ship, the captain enjoys a luxury that everyone else | ||
CF | aboard lacks: space. In this roomy, calm, comfortable cabin, you plan | ||
CF | the ship's route, and make decisions that might win or lose a battle | ||
CF | or a war. In this particular case, though, losing the war might mean | ||
CF | the entire time-space continuum crumbles into pieces. An exit lies | ||
CF | towards the south. | ||
CF | | ||
CF | You can see some Western-style furniture, a PDA and a painting here. | ||
CF | | ||
CF | > | Jacqueline asks, "Can we talk about physical newspapers and their possible existence in 2225?" | |
Teaspoon asks, "A PDA in a time ship?" | ||
DavidW says (to Jacqueline), "I boggled." | ||
Jacqueline asks, "A Personal Digital Assistant?" | ||
DavidW says (to ClubFloyd), "x pda" | ||
CF ] Captain's Quarters Room Moves: 54 | ||
CF | | ||
CF | > X PDA | ||
CF | | ||
CF | It is your Personal Digital Assistant. You can wear it as a watch, but | ||
CF | it's much more than that. Whenever you encounter an object that could | ||
CF | possibly be hacked (e.g. a panel, or a lock), try using "HACK object". | ||
CF | It may solve the situation. | ||
CF | | ||
CF | > | Teaspoon says, "handy, that" | |
Jacqueline nods. | ||
Jacqueline says, "I used to have a Palm Pilot, but it never hacked anything for me." | ||
DavidW says, "I think I would like a lockpick. Can we give it a name too? Hola." | ||
DavidW says (to ClubFloyd), "take pda" | ||
CF ] Captain's Quarters Room Moves: 55 | ||
CF | | ||
CF | > TAKE PDA | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear it" | ||
CF ] Captain's Quarters Room Moves: 56 | ||
CF | | ||
CF | > WEAR IT | ||
CF | | ||
CF | You are now wearing the PDA. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Captain's Quarters Room Moves: 57 | ||
CF | | ||
CF | > X FURNITURE | ||
CF | | ||
CF | This is no time to be admiring the furniture. You have things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] Captain's Quarters Room Moves: 58 | ||
CF | | ||
CF | > X PAINTING | ||
CF | | ||
CF | It's a painting of a mythical creature, depicted while moving in the | ||
CF | underwood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move it" | ||
CF ] Captain's Quarters Room Moves: 59 | ||
CF | | ||
CF | > MOVE IT | ||
CF | | ||
CF | It's mounted on the wall. You can't very well push it into the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull it" | ||
CF ] Captain's Quarters Room Moves: 60 | ||
CF | | ||
CF | > PULL IT | ||
CF | | ||
CF | As on any ship, it's tightly fixed on the wall. Don't bother. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x creature" | ||
CF ] Captain's Quarters Room Moves: 61 | ||
CF | | ||
CF | > X CREATURE | ||
CF | | ||
CF | It depicts a kirin, a mythological creature similar to unicorns. Its | ||
CF | physical attributes reflect its divine lineage: the deer-like body | ||
CF | represents grace, agility, and harmony, while the dragon scales | ||
CF | symbolize protection and wisdom. The ox-like horns signify strength | ||
CF | and stability. Nowadays, in Japanese, the word is also used to mean | ||
CF | "giraffe". | ||
CF | | ||
CF | > | Teaspoon asks, "we like mythology?" | |
Teaspoon says, "or possibly we're Japanese" | ||
Jacqueline says, "Maybe we just find it symbolically inspiring." | ||
DavidW says, "We've played a few games with Japanese mythology. I don't remember for sure if we saw this one before." | ||
DavidW says, "I'm curious to see the crew quarters. Maybe they only get pods the size of coffins." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Loungen's Quarters Room Moves: 62 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Lounge | ||
CF | Due to the very nature of time travel, which happens within an | ||
CF | instant, time aboard the ship is normal time, so the crew seldom needs | ||
CF | to eat during the trip. However, from time to time, you meet here to | ||
CF | relax and have a chat. From this location you can go north, south or | ||
CF | down. | ||
CF | | ||
CF | You can see a shelf (on which is a newspaper) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Crew's Quartersers Room Moves: 63 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Crew's Quarters | ||
CF | Travels through different points in time are never long in themselves | ||
CF | but sometimes, during a mission, someone has to stay aboard, waiting | ||
CF | for the others to come back. This small place allows for privacy and | ||
CF | relaxation. An exit lies towards the north. | ||
CF | | ||
CF | > | DavidW says, "gosh. Nothing." | |
Teaspoon says, "more here because it has to be than because the writer wanted to implement it" | ||
DavidW says, "Nothing to sit on, nothing to look at." | ||
DavidW says (to Teaspoon), "sure, but it reflects on the society this ship is from too." | ||
DavidW says, "The far future still has classism." | ||
Teaspoon says, "hadn't thought of it that way. They also deserve paintings of mythic beasts" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Crew's Quartersers Room Moves: 64 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lounge Quartersers Room Moves: 65 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Lounge | ||
CF | Due to the very nature of time travel, which happens within an | ||
CF | instant, time aboard the ship is normal time, so the crew seldom needs | ||
CF | to eat during the trip. However, from time to time, you meet here to | ||
CF | relax and have a chat. From this location you can go north, south or | ||
CF | down. | ||
CF | | ||
CF | You can see a shelf (on which is a newspaper) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Main Hullartersers Room Moves: 66 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | Teaspoon asks, "nowhere new to go but out, right?" | |
DavidW asks, "So was that the whole ship?" | ||
DavidW says, "I don't want to miss an exit again." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hullartersers Room Moves: 67 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Time Ship Premises Room Moves: 68 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can now exit the ship. | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going north. | ||
CF | | ||
CF | [As you already experiences, you move around using any of the four | ||
CF | cardinal compass directions such as GO NORTH (or NORTH), as well as UP | ||
CF | and DOWN. Often games also feature full-compass directions like GO | ||
CF | NORTHWEST. These can be abbreviated to N, S, E, W, U, D, NW and so on. | ||
CF | This game doesn't use this last feature.] | ||
CF | | ||
CF | > | Teaspoon says, "chuckling a little about explaining a feature that we aren't even going to need." | |
DavidW says, "well, these TALP games are supposed to help teach the basics of IF to new players." | ||
DavidW says (to ClubFloyd), "x bubble" | ||
CF ] Time Ship Premises Room Moves: 69 | ||
CF | | ||
CF | > X BUBBLE | ||
CF | | ||
CF | Seen from the inside, it looks like a bubble that warps the very | ||
CF | fabric of time, but you're safe to cross it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Time Ship Premises Room Moves: 70 | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | You still can't believe you are the captain of the TS01. Informally, | ||
CF | you and your crew call it "Koseidon", like that very old Japanese TV | ||
CF | series. | ||
CF | | ||
CF | > | Teaspoon says, "oh, is that what TALP is? I haven't heard of it." | |
DavidW says, "TALP = Text Adventure Literacy Project." | ||
Teaspoon says, "that's cool." | ||
DavidW says, "All TALP games have some sort of tutorial feature." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front of CERNmises Room Moves: 71 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Front of CERN | ||
CF | You are now in front of the CERN main gate. Even in 2170, the general | ||
CF | appearance is not much different from the year you came from. Further | ||
CF | north, in the distance, you can spot a guard. It is better not to be | ||
CF | seen. You can go back to the ship by going south. From here, you can | ||
CF | proceed westbound. | ||
CF | | ||
CF | > | Teaspoon asks, "hum. West?" | |
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "x guard" | ||
CF ] Front of CERNmises Room Moves: 72 | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | The guard is standing in front of the access road. He won't let you | ||
CF | pass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Parking LotRNmises Room Moves: 73 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Parking Lot | ||
CF | You are inside a wide, but empty, parking lot. The only notable | ||
CF | feature, on its southern edge, is a booth, apparently with no access | ||
CF | door. You can go back by going east. | ||
CF | | ||
CF | You can see a booth here. | ||
CF | | ||
CF | > | DavidW asks, "Could it be a blue police phone booth?" | |
Teaspoon says, "lol" | ||
DavidW says (to ClubFloyd), "x booth" | ||
CF ] Parking LotRNmises Room Moves: 74 | ||
CF | | ||
CF | > X BOOTH | ||
CF | | ||
CF | It looks like a storage facility or an access to somewhere else, but | ||
CF | there's no visible openings. The only remarkable feature is an LCD | ||
CF | panel embossed into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Parking LotRNmises Room Moves: 75 | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | A small panel is embossed into the booth. Since you don't know the | ||
CF | code you may try to hack it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hack panel" | ||
CF ] Parking LotRNmises Room Moves: 76 | ||
CF | | ||
CF | > HACK PANEL | ||
CF | | ||
CF | You hacked the panel, opening the way to the underground. You can go | ||
CF | down to the lower level, now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Corridor Eastmises Room Moves: 77 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Corridor East | ||
CF | Powerful halogen lamps light up the metallic corridor. The corridor | ||
CF | extends towards the west. You can exit the facility by going up. | ||
CF | | ||
CF | > | Teaspoon asks, "west?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor Westmises Room Moves: 78 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Corridor West | ||
CF | Coming from the east, the corridor abruptly stops against a security | ||
CF | gate to the north. Towards the south you can see a Utility Room. On | ||
CF | the west wall a grille covers the maintenance shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Corridor Westmises Room Moves: 79 | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | It's the gate to the control room. It's currently closed and locked | ||
CF | from the inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grille" | ||
CF ] Corridor Westmises Room Moves: 80 | ||
CF | | ||
CF | > X GRILLE | ||
CF | | ||
CF | The grille is screwed to the wall and covers the maintenance shaft. | ||
CF | | ||
CF | > | DavidW asks, "Fancy finding a screwdriver in the utility room?" | |
DavidW asks, "then crawling in a vent to get around a locked gate?" | ||
Teaspoon says, "utility room first, yeah" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Utility Roomtmises Room Moves: 81 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Utility Room | ||
CF | You are now inside a room used to store tools and spare parts. The | ||
CF | only exit is northbound. | ||
CF | | ||
CF | You can see some shelves (on which are a screwdriver and a bolt) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screwdriver and bolt" | ||
CF ] Utility Roomtmises Room Moves: 82 | ||
CF | | ||
CF | > TAKE SCREWDRIVER AND BOLT | ||
CF | | ||
CF | screwdriver: Taken. | ||
CF | bolt: Taken. | ||
CF | | ||
CF | > | Teaspoon says, "wonder what the bolt's for" | |
DavidW says (to ClubFloyd), "x bolt" | ||
CF ] Utility Roomtmises Room Moves: 83 | ||
CF | | ||
CF | > X BOLT | ||
CF | | ||
CF | It's a metal bolt. It's pretty heavy. | ||
CF | | ||
CF | > | Teaspoon asks, "so, unscrew the grille then?" | |
DavidW says, "Maybe we bring the bolt to Harry ("Zeus") Jamison." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Corridor Westmises Room Moves: 84 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Corridor West | ||
CF | Coming from the east, the corridor abruptly stops against a security | ||
CF | gate to the north. Towards the south you can see a Utility Room. On | ||
CF | the west wall a grille covers the maintenance shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew grille with screwdriver" | ||
CF ] Corridor Westmises Room Moves: 85 | ||
CF | | ||
CF | > UNSCREW GRILLE WITH SCREWDRIVER | ||
CF | | ||
CF | You unscrew the grille and put it on the floor. The shaft is now | ||
CF | accessible by going west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Behind Deskstmises Room Moves: 86 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Behind Desk | ||
CF | You are inside what looks like the main control room, hidden behind a | ||
CF | desk. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | The technician is busy typing something into the consoles. | ||
CF | | ||
CF | > | Teaspoon says, "I assume we don't want to be seen." | |
DavidW says (to ClubFloyd), "x technician" | ||
CF ] Behind Deskstmises Room Moves: 87 | ||
CF | | ||
CF | > X TECHNICIAN | ||
CF | | ||
CF | A very busy and worried technician is working at the consoles. You | ||
CF | can't be sure, but he seems a little too busy. What is he up to? | ||
CF | However, he can't see you while you're hidden behind the desk. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | Jacqueline says, "Prolly not" | |
DavidW says (to ClubFloyd), "x monitors" | ||
CF ] Behind Deskstmises Room Moves: 88 | ||
CF | | ||
CF | > X MONITORS | ||
CF | | ||
CF | They are used to monitor the functioning of the Time Mother. | ||
CF | | ||
CF | The technician suddenly moves to a different console. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x consoles" | ||
CF ] Behind Deskstmises Room Moves: 89 | ||
CF | | ||
CF | > X CONSOLES | ||
CF | | ||
CF | They are used to monitor the functioning of the Time Mother. On one of | ||
CF | the consoles you can see an emergency release button. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Behind Deskstmises Room Moves: 90 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | It's the emergency release button that unlocks all the doors. | ||
CF | | ||
CF | The technician is busy typing something into the consoles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push it" | ||
CF ] Behind Deskstmises Room Moves: 91 | ||
CF | | ||
CF | > PUSH IT | ||
CF | | ||
CF | You are too far away to reach it. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw bolt at button" | ||
CF ] Behind Deskstmises Room Moves: 92 | ||
CF | | ||
CF | > THROW BOLT AT BUTTON | ||
CF | | ||
CF | Futile. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Behind Deskstmises Room Moves: 93 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a bolt, a screwdriver, a PDA (worn) and your suit | ||
CF | (worn). | ||
CF | | ||
CF | The technician don't seem to notice you. | ||
CF | | ||
CF | > | Teaspoon asks, "can we hack the button?" | |
DavidW says (to ClubFloyd), "hack button" | ||
CF ] Behind Deskstmises Room Moves: 94 | ||
CF | | ||
CF | > HACK BUTTON | ||
CF | | ||
CF | You can't just go around hacking anything. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | Teaspoon says, "oh well." | |
Jacqueline asks, "What good are you, PDA?" | ||
DavidW says (to ClubFloyd), "push button with screwdriver" | ||
CF ] Behind Deskstmises Room Moves: 95 | ||
CF | | ||
CF | > PUSH BUTTON WITH SCREWDRIVER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Behind Deskstmises Room Moves: 96 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Behind Desk | ||
CF | You are inside what looks like the main control room, hidden behind a | ||
CF | desk. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | The technician is checking the outcome of his actions on the monitors. | ||
CF | | ||
CF | > | DavidW asks, "Where are the exits here?" | |
Teaspoon says, "I assume that hitting him over the head with the bolt is a bit too loony tunes" | ||
DavidW asks, "can we go further west?" | ||
DavidW says (to ClubFloyd), "throw bolt at technician" | ||
CF ] Behind Deskstmises Room Moves: 97 | ||
CF | | ||
CF | > THROW BOLT AT TECHNICIAN | ||
CF | | ||
CF | You throw the bolt with all your might. Your intention was to distract | ||
CF | the technician but, against all odds, the bolt rebounced on the man's | ||
CF | forehead. Ooops! He now lays unconscious; let's hope you didn't kill | ||
CF | him. You can now proceed northbound. | ||
CF | | ||
CF | > | Jacqueline says, "gosh" | |
Jacqueline says, "Did... not expect that to work." | ||
Teaspoon says, "uhhhhh." | ||
DavidW says, "Looney Tunes wins!" | ||
Teaspoon says, "sorry, technician dude" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Behind Deskstmises Room Moves: 98 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Behind Deskstmises Room Moves: 99 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You are too far away to reach it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Control Roomtmises Room Moves: 100 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Control Room | ||
CF | Various consoles and displays, used to monitor the status of the Time | ||
CF | Mother, are aligned along the walls. For the most part, they show the | ||
CF | same information you usually see in your era. Despite being | ||
CF | state-of-the-art, they look vintage to you. From this position you can | ||
CF | go north through a gate, south or east. | ||
CF | | ||
CF | You can see a technician and a bolt here. | ||
CF | | ||
CF | > | Teaspoon asks, "can we actually read the displays?" | |
DavidW says (to ClubFloyd), "take bolt" | ||
CF ] Control Roomtmises Room Moves: 101 | ||
CF | | ||
CF | > TAKE BOLT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x displays" | ||
CF ] Control Roomtmises Room Moves: 102 | ||
CF | | ||
CF | > X DISPLAYS | ||
CF | | ||
CF | They are used to monitor the functioning of the Time Mother. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read displays" | ||
CF ] Control Roomtmises Room Moves: 103 | ||
CF | | ||
CF | > READ DISPLAYS | ||
CF | | ||
CF | There's nothing legible on those. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Control Roomtmises Room Moves: 104 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | With a loud click, all the security locks disengage, and the security | ||
CF | doors open automatically. | ||
CF | | ||
CF | > | DavidW asks, "Kronk, why do even have that button?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Server Roomes Room Moves: 105 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Server Room | ||
CF | This is the room that hosts the servers that power up the quantum | ||
CF | computer. Everything is neatly organized and gives the place a very | ||
CF | professional look. The database server catches your attention. The | ||
CF | exit is to the west. | ||
CF | | ||
CF | > | Teaspoon says, "whoops, sorry" | |
DavidW says (to ClubFloyd), "hm?" | ||
CF ] Main Server Roomes Room Moves: 105 | ||
CF | | ||
CF | > HM? | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x server" | ||
CF ] Main Server Roomes Room Moves: 106 | ||
CF | | ||
CF | > X SERVER | ||
CF | | ||
CF | This server contains all the data on which the Time Mother's knowledge | ||
CF | is built. There's a slot on it. It looks like one part is missing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x slot" | ||
CF ] Main Server Roomes Room Moves: 107 | ||
CF | | ||
CF | > X SLOT | ||
CF | | ||
CF | A slot for a replacement hard disk drive. The hard drive slot is | ||
CF | empty. | ||
CF | | ||
CF | > | Teaspoon asks, "don't we have one of those in the ship?" | |
DavidW says, "oh drat. I should've picked those up, yes." | ||
Jacqueline says, "oops" | ||
DavidW asks, "Shall I go back and grab 'em?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Control RoomRoomes Room Moves: 108 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Control Room | ||
CF | Various consoles and displays, used to monitor the status of the Time | ||
CF | Mother, are aligned along the walls. For the most part, they show the | ||
CF | same information you usually see in your era. Despite being | ||
CF | state-of-the-art, they look vintage to you. From this position you can | ||
CF | go north through a gate, south or east. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | > | Jacqueline says, "Take all, all the time." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Behind DeskmRoomes Room Moves: 109 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Behind Desk | ||
CF | You stand in the southern part of the control room. The exit lies to | ||
CF | the south, beyond the security gate. Northbound, you reach the | ||
CF | monitoring section. You can access the ventilation shaft by going | ||
CF | west. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor Westoomes Room Moves: 110 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Corridor West | ||
CF | Coming from the east, the corridor abruptly stops against a security | ||
CF | gate to the north. Towards the south you can see a Utility Room. The | ||
CF | grill lies on the floor now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor Eastoomes Room Moves: 111 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Corridor East | ||
CF | Powerful halogen lamps light up the metallic corridor. The corridor | ||
CF | extends towards the west. You can exit the facility by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parking Lotstoomes Room Moves: 112 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Parking Lot | ||
CF | You are inside a wide, but empty, parking lot. Now that you hacked the | ||
CF | panel, a door has opened on the booth allowing to go down to the lower | ||
CF | floor You can go back by going east. | ||
CF | | ||
CF | You can see a booth here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front of CERNoomes Room Moves: 113 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Front of CERN | ||
CF | You are now in front of the CERN main gate. Even in 2170, the general | ||
CF | appearance is not much different from the year you came from. Further | ||
CF | north, in the distance, you can spot a guard. It is better not to be | ||
CF | seen. You can go back to the ship by going south. From here, you can | ||
CF | proceed westbound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Time Ship Premises Room Moves: 114 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hull Premises Room Moves: 115 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Room Room Moves: 116 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | The door is closed. | ||
CF | | ||
CF | You can also see your software engineer, a computer, a monitor and a | ||
CF | rack (on which are a QMMU and a QHDD) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from rack" | ||
CF ] Main Computer Room Room Moves: 117 | ||
CF | | ||
CF | > TAKE ALL FROM RACK | ||
CF | | ||
CF | QMMU: Removed. | ||
CF | QHDD: Removed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hulluter Room Room Moves: 118 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Time Ship Premises Room Moves: 119 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can now exit the ship. | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front of CERNmises Room Moves: 120 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Front of CERN | ||
CF | You are now in front of the CERN main gate. Even in 2170, the general | ||
CF | appearance is not much different from the year you came from. Further | ||
CF | north, in the distance, you can spot a guard. It is better not to be | ||
CF | seen. You can go back to the ship by going south. From here, you can | ||
CF | proceed westbound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Parking LotRNmises Room Moves: 121 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Parking Lot | ||
CF | You are inside a wide, but empty, parking lot. Now that you hacked the | ||
CF | panel, a door has opened on the booth allowing to go down to the lower | ||
CF | floor You can go back by going east. | ||
CF | | ||
CF | You can see a booth here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Corridor Eastmises Room Moves: 122 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Corridor East | ||
CF | Powerful halogen lamps light up the metallic corridor. The corridor | ||
CF | extends towards the west. You can exit the facility by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor Westmises Room Moves: 123 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Corridor West | ||
CF | Coming from the east, the corridor abruptly stops against a security | ||
CF | gate to the north. Towards the south you can see a Utility Room. The | ||
CF | grill lies on the floor now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Behind Deskstmises Room Moves: 124 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Behind Desk | ||
CF | You stand in the southern part of the control room. The exit lies to | ||
CF | the south, beyond the security gate. Northbound, you reach the | ||
CF | monitoring section. You can access the ventilation shaft by going | ||
CF | west. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Control Roomtmises Room Moves: 125 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Control Room | ||
CF | Various consoles and displays, used to monitor the status of the Time | ||
CF | Mother, are aligned along the walls. For the most part, they show the | ||
CF | same information you usually see in your era. Despite being | ||
CF | state-of-the-art, they look vintage to you. From this position you can | ||
CF | go north through a gate, south or east. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Server Roomes Room Moves: 126 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Server Room | ||
CF | This is the room that hosts the servers that power up the quantum | ||
CF | computer. Everything is neatly organized and gives the place a very | ||
CF | professional look. The database server catches your attention. The | ||
CF | exit is to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put qhdd in slot" | ||
CF ] Main Server Roomes Room Moves: 127 | ||
CF | | ||
CF | > PUT QHDD IN SLOT | ||
CF | | ||
CF | You hear a click when you insert the QHDD. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x server" | ||
CF ] Main Server Roomes Room Moves: 128 | ||
CF | | ||
CF | > X SERVER | ||
CF | | ||
CF | This server contains all the data on which the Time Mother's knowledge | ||
CF | is built. There's a slot on it. It looks complete in all its | ||
CF | components. | ||
CF | | ||
CF | > | Teaspoon exclaims, "hurrah!" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Control RoomRoomes Room Moves: 129 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Control Room | ||
CF | Various consoles and displays, used to monitor the status of the Time | ||
CF | Mother, are aligned along the walls. For the most part, they show the | ||
CF | same information you usually see in your era. Despite being | ||
CF | state-of-the-art, they look vintage to you. From this position you can | ||
CF | go north through a gate, south or east. | ||
CF | | ||
CF | You can see a technician here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x technician" | ||
CF ] Control RoomRoomes Room Moves: 130 | ||
CF | | ||
CF | > X TECHNICIAN | ||
CF | | ||
CF | He is unconscious. Better leave him alone for the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Time Mother Roomes Room Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Time Mother Room | ||
CF | In front of you stands the Time Mother, the quantum computer that can | ||
CF | sense discrepancies in the time-space continuum and that made | ||
CF | time-travel possible. It is the most sophisticated AI on the planet. | ||
CF | The exit is towards the south. | ||
CF | | ||
CF | > | Teaspoon asks, "can we ask it questions?" | |
DavidW says (to ClubFloyd), "x mother" | ||
CF ] Time Mother Roomes Room Moves: 132 | ||
CF | | ||
CF | > X MOTHER | ||
CF | | ||
CF | Here is the quantum computer that can sense discrepancies in the | ||
CF | time-space continuum and that makes time-travel possible. It is the | ||
CF | most sophisticated AI on the planet. One of its most sensitive parts | ||
CF | is the memory server. If needed, just "TALK to mother". | ||
CF | | ||
CF | > | ||
Jade has arrived. | ||
DavidW says (to ClubFloyd), "talk to mother" | ||
CF ] Time Mother Roomes Room Moves: 133 | ||
CF | | ||
CF | > TALK TO MOTHER | ||
CF | | ||
CF | The Time Mother is currently offline. It looks like that technician | ||
CF | has inflicted a great damage. Who can he be? You need to fix her | ||
CF | first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fix mother" | ||
CF ] Time Mother Roomes Room Moves: 134 | ||
CF | | ||
CF | > FIX MOTHER | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | DavidW says, "hi Jade" | |
Jade says, "Hello, I am late, as espected." | ||
Jacqueline says, "Hiya" | ||
DavidW says (to ClubFloyd), "x slot" | ||
CF ] Time Mother Roomes Room Moves: 135 | ||
CF | | ||
CF | > X SLOT | ||
CF | | ||
CF | A slot for a replacement quantum memory unit. The quantum memory slot | ||
CF | is empty. | ||
CF | | ||
CF | > | Jade asks, "What is this game?" | |
DavidW says, "Tempus Fugit" | ||
Teaspoon says, "time travelling spaceship" | ||
Jade says, "thank you" | ||
DavidW says (to ClubFloyd), "put qmmu in slot" | ||
CF ] Time Mother Roomes Room Moves: 136 | ||
CF | | ||
CF | > PUT QMMU IN SLOT | ||
CF | | ||
CF | You hear a click when you insert the QMMU. | ||
CF | | ||
CF | "Time Mother reboot complete. All functions online," a pleasant voice | ||
CF | states. You can now talk to her. Also, you hear the technician getting | ||
CF | up and running away. You better hurry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mother" | ||
CF ] Time Mother Roomes Room Moves: 137 | ||
CF | | ||
CF | > TALK TO MOTHER | ||
CF | | ||
CF | "Good morning, captain," the Mother says. "I'm glad you managed to | ||
CF | reboot me - if such a feeling can apply to an Artificial | ||
CF | Intelligence." | ||
CF | | ||
CF | Then, after a short pause, the Mother speaks again. | ||
CF | | ||
CF | "In a distant future, Earth is on the brink of collapse due to | ||
CF | overpopulation, resource scarcity, and the like. Time travel | ||
CF | technology is still controlled by a coalition of governments, but a | ||
CF | new threat to the time-space continuum - possibly of alien origin - | ||
CF | has just emerged. That false technician you met is one of the | ||
CF | invaders." | ||
CF | | ||
CF | "At present, I do not have enough information for a clearer assessment | ||
CF | of the situation, but I exchanged data with the future Time Mother and | ||
CF | understood those people are from Earth's distant future. I still don't | ||
CF | know whether they are terrestrial or not." | ||
CF | | ||
CF | "The reboot process is now complete and my self-defence measures are | ||
CF | back online and hardened. I believe I am safe now and that this | ||
CF | timeline has been fixed, so you should go back to your ship and resume | ||
CF | the chase. I wish you good luck ... and good hunting, captain. | ||
CF | | ||
CF | Please remember you can ASK me more specific questions, if you like." | ||
CF | | ||
CF | > | Jacqueline says, "Ha. There is a Passed-Out-Technician-Timer." | |
Jacqueline says, "So, that run back to the ship ..." | ||
Teaspoon asks, "probably best to get out of here?" | ||
DavidW says (to ClubFloyd), "ask her about invaders" | ||
CF ] Time Mother Roomes Room Moves: 137 | ||
CF | | ||
CF | > ASK HER ABOUT INVADERS | ||
CF | | ||
CF | You can't see "her" (tech engineer) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mother about invaders" | ||
CF ] Time Mother Roomes Room Moves: 138 | ||
CF | | ||
CF | > ASK MOTHER ABOUT INVADERS | ||
CF | | ||
CF | "This is not important, a the moment. Maybe you can ask me about | ||
CF | something else, or going back to the Koseidon." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask mother about technician" | ||
CF ] Time Mother Roomes Room Moves: 139 | ||
CF | | ||
CF | > ASK MOTHER ABOUT TECHNICIAN | ||
CF | | ||
CF | "This is not important, a the moment. Maybe you can ask me about | ||
CF | something else, or going back to the Koseidon." | ||
CF | | ||
CF | > | DavidW asks, "I guess we go back to the Koseidon Adventure?" | |
Teaspoon says, "lol" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Control RoomRoomes Room Moves: 140 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Control Room | ||
CF | Various consoles and displays, used to monitor the status of the Time | ||
CF | Mother, are aligned along the walls. For the most part, they show the | ||
CF | same information you usually see in your era. Despite being | ||
CF | state-of-the-art, they look vintage to you. From this position you can | ||
CF | go north through a gate, south or east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Behind DeskmRoomes Room Moves: 141 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Behind Desk | ||
CF | You stand in the southern part of the control room. The exit lies to | ||
CF | the south, beyond the security gate. Northbound, you reach the | ||
CF | monitoring section. You can access the ventilation shaft by going | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor Westoomes Room Moves: 142 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Corridor West | ||
CF | Coming from the east, the corridor abruptly stops against a security | ||
CF | gate to the north. Towards the south you can see a Utility Room. The | ||
CF | grill lies on the floor now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor Eastoomes Room Moves: 143 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Corridor East | ||
CF | Powerful halogen lamps light up the metallic corridor. The corridor | ||
CF | extends towards the west. You can exit the facility by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parking Lotstoomes Room Moves: 144 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Parking Lot | ||
CF | You are inside a wide, but empty, parking lot. Now that you hacked the | ||
CF | panel, a door has opened on the booth allowing to go down to the lower | ||
CF | floor You can go back by going east. | ||
CF | | ||
CF | You can see a booth here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front of CERNoomes Room Moves: 145 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Front of CERN | ||
CF | You are now in front of the CERN main gate. Even in 2170, the general | ||
CF | appearance is not much different from the year you came from. Further | ||
CF | north, in the distance, you can spot a guard. It is better not to be | ||
CF | seen. You can go back to the ship by going south. From here, you can | ||
CF | proceed westbound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Time Ship Premises Room Moves: 146 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hull Premises Room Moves: 147 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | "Captain, please come talk to me in the briefing room", you hear your | ||
CF | copilot saying through the intercom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briefing Roommises Room Moves: 148 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Briefing Room | ||
CF | In this space, you and your team discuss issues, evaluate courses of | ||
CF | action, and make decisions. When you need to talk to the "Time | ||
CF | Mother", the AI that detects and analyzes time anomalies, you can | ||
CF | connect to her from the main computer room, further south. From this | ||
CF | position you can go back north to the cockpit. | ||
CF | | ||
CF | You can see your software engineer, your tech engineer and your | ||
CF | copilot here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to copilot" | ||
CF ] Briefing Roommises Room Moves: 149 | ||
CF | | ||
CF | > TALK TO COPILOT | ||
CF | | ||
CF | You take a few minutes to update your crew telling them how things | ||
CF | turned out at CERN. Once they are all up to speed, your copilot briefs | ||
CF | you on her latest findings. | ||
CF | | ||
CF | "We resumed our navigation through the wormhole in search of traces of | ||
CF | those invaders" your copilot says. "While navigating the time-space | ||
CF | tunnel, the Time Mother has detected an anomaly in year 2000's | ||
CF | internet. Significant parts of the UNIX code on which most servers | ||
CF | rely, are being corrupted by a worm." | ||
CF | | ||
CF | "How is this possible?" you ask her. | ||
CF | | ||
CF | "They might have understood the Time Mother is operational again, so | ||
CF | they are trying to disrupt the information exchange system of that era | ||
CF | hoping it will lead to a critical failure in our future." | ||
CF | | ||
CF | "Do we know how they plan to do it?" you ask Will, your software | ||
CF | engineer. | ||
CF | | ||
CF | "If I were in their shoes, I would inject some next-generation malware | ||
CF | in the internet, something this era has never seen before." | ||
CF | | ||
CF | After a long pause, you hear yourself saying "We are doomed, it seems. | ||
CF | What can we do?" | ||
CF | | ||
CF | "Well, captain", your software engineer says, "we can't counter this | ||
CF | malware directly, but we can patch our code with some legacy software | ||
CF | almost no one knows about. We need to make a second stop, though. | ||
CF | There's only one place in the world where that software could still | ||
CF | exist: Akihabara in Tokyo. If we are lucky, it's still hidden inside a | ||
CF | now lost computer: the IBM5100." | ||
CF | | ||
CF | "Wait a minute", the copilot intervenes, "wasn't that computer built | ||
CF | in 1975? Why don't we go to 1975, when it went into production and | ||
CF | retail usage?" | ||
CF | | ||
CF | "You already know our directives prohibits timeline interaction prior | ||
CF | to known divergence points", Cristina says. "If we pull an IBM 5100 | ||
CF | out of circulation in the 1970s, we risk introducing anachronistic | ||
CF | ripples into the baseline timeline - before the invaders even began | ||
CF | their incursion. The result? We risk collapsing the entire branch | ||
CF | we're trying to stabilize." | ||
CF | | ||
CF | "So, basically, you're saying never tamper with a timeline before it | ||
CF | gets tampered with, because you might erase the tampering... or worse | ||
CF | - shift it somewhere else." Marilyn concludes. | ||
CF | | ||
CF | The conversation hangs up for a minute, while you and your crew | ||
CF | evaluate every possible option. Then, Will speaks again. | ||
CF | | ||
CF | "The specific IBM5100 model we're after isn't just any off-the-shelf | ||
CF | unit. Mid-production variants had unique microcode configurations used | ||
CF | in a few Japanese research institutions. That's why the retro market | ||
CF | in Akihabara might be the only place it's surfaced since. Also, I will | ||
CF | need an interface to connect it to our main computer." | ||
CF | | ||
CF | "I agree with him, captain", Cristina states. "That machine is more | ||
CF | findable in 2000 as a collector's item than as a new machine in 1975." | ||
CF | | ||
CF | With this information at hand, you direct your crew to exit the | ||
CF | wormhole in year 2001 and hide the ship in the vicinity of the Tokyo | ||
CF | Dome. | ||
CF | | ||
CF | > | Jacqueline says, "whoa" | |
Jacqueline says, "Time Mother has detected an anomaly in year 2000... NAPSTER strikes again." | ||
Teaspoon says, "that's quite a lot of plot to get through" | ||
Jacqueline says, "This could have been an email." | ||
Teaspoon says, "I may be having the giggles over the sheer idea that hacking UNIX is a focus point for this time war" | ||
DavidW says, "At least they're not burying something on Oak Island." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Briefing Roommises Room Moves: 150 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Briefing Room | ||
CF | In this space, you and your team discuss issues, evaluate courses of | ||
CF | action, and make decisions. When you need to talk to the "Time | ||
CF | Mother", the AI that detects and analyzes time anomalies, you can | ||
CF | connect to her from the main computer room, further south. From this | ||
CF | position you can go back north to the cockpit. | ||
CF | | ||
CF | You can see your software engineer, your tech engineer and your | ||
CF | copilot here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to will" | ||
CF ] Briefing Roommises Room Moves: 151 | ||
CF | | ||
CF | > TALK TO WILL | ||
CF | | ||
CF | "Did you bring me all the parts I asked you for, captain?" | ||
CF | | ||
CF | > | Teaspoon says, "uh oh" | |
DavidW says (to ClubFloyd), "ask will about parts" | ||
CF ] Briefing Roommises Room Moves: 152 | ||
CF | | ||
CF | > ASK WILL ABOUT PARTS | ||
CF | | ||
CF | "If you need more information you can talk to the other crew members. | ||
CF | Also, the main computer may have some answers." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask will about interface" | ||
CF ] Briefing Roommises Room Moves: 153 | ||
CF | | ||
CF | > ASK WILL ABOUT INTERFACE | ||
CF | | ||
CF | "If you need more information you can talk to the other crew members. | ||
CF | Also, the main computer may have some answers." | ||
CF | | ||
CF | > | Teaspoon says, "slightly clumsy, that." | |
DavidW says (to ClubFloyd), "talk to software" | ||
CF ] Briefing Roommises Room Moves: 154 | ||
CF | | ||
CF | > TALK TO SOFTWARE | ||
CF | | ||
CF | "Did you bring me all the parts I asked you for, captain?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to tech" | ||
CF ] Briefing Roommises Room Moves: 155 | ||
CF | | ||
CF | > TALK TO TECH | ||
CF | | ||
CF | "For the time being the engine is holding up. Let's keep our fingers | ||
CF | crossed." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to copilot" | ||
CF ] Briefing Roommises Room Moves: 156 | ||
CF | | ||
CF | > TALK TO COPILOT | ||
CF | | ||
CF | "For the time being all systems checks good. Let's keep our fingers | ||
CF | crossed." | ||
CF | | ||
CF | > | Teaspoon says, "that's not much of a briefing" | |
DavidW asks, "Okay, I'm assuming we've already traveled to Japan during that long textdump?" | ||
Jacqueline says, "Hope is not a strategy, Mr CoPilot." | ||
Matthew says (to Jacqueline), "You must be new." | ||
Jacqueline says, "heh" | ||
Jacqueline says (to DW), "Yeah, we'er in 2001 Japan." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main HullRoommises Room Moves: 157 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | Matthew says, "(Sorry, I saw a Mission: Impossible cue and had to take it.)" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Time Ship Premises Room Moves: 158 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | The door is now open. | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] WoodsShip Premises Room Moves: 159 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Woods | ||
CF | The area behind the Tokyo Dome has been turned into a peaceful park | ||
CF | with woods and clearings. This open space is perfect for hiding your | ||
CF | ship. Despite the cloaking device, you know you can return to it by | ||
CF | heading north. Southward, a paved path leads to Suidobashi Station. | ||
CF | Several Jizo statues are lined up along the road. | ||
CF | | ||
CF | [You're on your own now. Type HELP for a quick reminder of the | ||
CF | main commands or HINT if you get stuck. The tutorial may continue to | ||
CF | offer occasional suggestions.] | ||
CF | | ||
CF | > | Jacqueline smiles at Matthew. "Are you just listening to our chatter without the game context?" | |
Teaspoon asks, "ooh, what sort of statues?" | ||
DavidW says (to ClubFloyd), "x statues" | ||
CF ] WoodsShip Premises Room Moves: 160 | ||
CF | | ||
CF | > X STATUES | ||
CF | | ||
CF | Jizos protect the souls of children but also travellers, and have been | ||
CF | made as memorials to protect the spirits of those who passed away | ||
CF | before they could complete their pilgrimage on Earth. The statues | ||
CF | often wear a red mantel that, according to Japanese folk belief, is | ||
CF | the color for expelling demons and illnesses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Suidobashi Station Room Moves: 161 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Suidobashi Station | ||
CF | This station is just one stop away from Akihabara. Go east to hop on | ||
CF | the metro, or go back to the park by going north. | ||
CF | | ||
CF | > | Jacqueline asks, "Oh gosh. You don't suppose we'll go to another one of those creepy bed & breakfasts, do you. David?" | |
Jacqueline says, "(No need to answer that.)" | ||
DavidW says, "heh" | ||
DavidW asks, "The filth monster still haunts you?" | ||
Teaspoon asks, "I guess we get on the metro?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Akihabara Underground Level Moves: 162 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Station Corridorround Level Moves: 163 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | DavidW asks, "North?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Interfaces Shoprround Level Moves: 164 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Interfaces Shop | ||
CF | This shop sells interfaces of any kind, with multiple plugs to adapt | ||
CF | to any device. The only thing you need, though, is a legacy interface. | ||
CF | The exit is towards the south. | ||
CF | | ||
CF | You can see a middle-aged man and an interface here. | ||
CF | | ||
CF | > | Teaspoon says, "oh, that's handy." | |
Teaspoon says, "are we buying it or are we gonna steal it" | ||
DavidW says (to ClubFloyd), "x interface" | ||
CF ] Interfaces Shoprround Level Moves: 165 | ||
CF | | ||
CF | > X INTERFACE | ||
CF | | ||
CF | This is a legacy, multipurpose interface. Your software engineer will | ||
CF | know what to do with it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Interfaces Shoprround Level Moves: 166 | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | The owner of this place is a middle-aged man. He's very busy | ||
CF | assembling and testing his interfaces. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "buy interface" | ||
CF ] Interfaces Shoprround Level Moves: 167 | ||
CF | | ||
CF | > BUY INTERFACE | ||
CF | | ||
CF | You don't have any money with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] Interfaces Shoprround Level Moves: 168 | ||
CF | | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Good afternoon. How may I help you?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask man about interface" | ||
CF ] Interfaces Shoprround Level Moves: 169 | ||
CF | | ||
CF | > ASK MAN ABOUT INTERFACE | ||
CF | | ||
CF | "I sure have interfaces of any kind", he replies. "Would you like to | ||
CF | BUY one?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Interfaces Shoprround Level Moves: 170 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | Teaspoon says, "well, this is a problem." | |
Jacqueline asks, "What is?" | ||
Jacqueline says, "I think we just >BUY" | ||
Jacqueline says, "Oh, wait." | ||
DavidW says, "except we have no money." | ||
Jacqueline says, "THAT problem." | ||
Teaspoon says, "womp womp" | ||
Jacqueline says, "Yeah, sorry, my eyes had skipped that bit." | ||
DavidW says, "We'll have to rescue someone, get a reward, something like that." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Station Corridorround Level Moves: 171 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] 3D Action Figures ShopLevel Moves: 172 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | 3D Action Figures Shop | ||
CF | This shop sells old 3D action figures. Most of them are inspired by | ||
CF | anime and manga you have never heard of before. The exit is towards | ||
CF | the east. | ||
CF | | ||
CF | You can see a fairly young woman here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x figures" | ||
CF ] 3D Action Figures ShopLevel Moves: 173 | ||
CF | | ||
CF | > X FIGURES | ||
CF | | ||
CF | A very neat assortment of 3D figures from virtually every existing | ||
CF | anime and manga. | ||
CF | | ||
CF | > | Teaspoon asks, "talk to her?" | |
DavidW says (to ClubFloyd), "x woman" | ||
CF ] 3D Action Figures ShopLevel Moves: 174 | ||
CF | | ||
CF | > X WOMAN | ||
CF | | ||
CF | The owner of this shop is a fairly young woman who seems to know | ||
CF | everything about the characters in her collection. You don't dare | ||
CF | telling her you never heard of most of her stuff before. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to woman" | ||
CF ] 3D Action Figures ShopLevel Moves: 175 | ||
CF | | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | "What do you want?" she bursts out. Geez, someone is having a bad day. | ||
CF | | ||
CF | > | DavidW says, "okay, without knowing with figure we want, this is pointless, I think." | |
DavidW says, "er which figure" | ||
Teaspoon says, "agreed" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Station Corridors ShopLevel Moves: 176 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Memory Devices ShophopLevel Moves: 177 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Memory Devices Shop | ||
CF | This shop sells microchips and memory devices of any make and model, | ||
CF | but you don't need any of them. The owner seems to be a smart guy, | ||
CF | though. Maybe he knows something about the IBM5100. The exit is | ||
CF | towards the west. | ||
CF | | ||
CF | You can see a pale young guy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guy" | ||
CF ] Memory Devices ShophopLevel Moves: 178 | ||
CF | | ||
CF | > X GUY | ||
CF | | ||
CF | The owner of this place is a pale and young guy who looks even paler | ||
CF | and younger under the shop's strong lights. He seems to know his | ||
CF | business, though. | ||
CF | | ||
CF | > | Teaspoon says, "that's a bit of a leap, narrative, but okay." | |
DavidW says (to ClubFloyd), "talk to guy" | ||
CF ] Memory Devices ShophopLevel Moves: 179 | ||
CF | | ||
CF | > TALK TO GUY | ||
CF | | ||
CF | "Good afternoon. How may I help you?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guy about ibm5100" | ||
CF ] Memory Devices ShophopLevel Moves: 180 | ||
CF | | ||
CF | > ASK GUY ABOUT IBM5100 | ||
CF | | ||
CF | "An IBM5100, you say? I've never seen such a machine, but the previous | ||
CF | owner of this shop was really into this stuff. I heard he became a | ||
CF | monk after leaving this business. There's a shrine on the west part of | ||
CF | town; you may try to look for him over there." | ||
CF | | ||
CF | > | Teaspoon says, "did not see that coming" | |
Jacqueline says, "ha" | ||
DavidW says (to ClubFloyd), "ask guy about shrine" | ||
CF ] Memory Devices ShophopLevel Moves: 181 | ||
CF | | ||
CF | > ASK GUY ABOUT SHRINE | ||
CF | | ||
CF | "There's an old shrine on the west part of town; you may try to look | ||
CF | for him overthere." | ||
CF | | ||
CF | > | DavidW asks, "Like, is there only one shrine over there?" | |
DavidW asks, "Is there a rotating bucket of chicken to help us find it?" | ||
DavidW says (to ClubFloyd), "ask ask about figures" | ||
CF ] Memory Devices ShophopLevel Moves: 182 | ||
CF | | ||
CF | > ASK ASK ABOUT FIGURES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "mmm... chicken" | |
DavidW says (to ClubFloyd), "ask guy about figures" | ||
CF ] Memory Devices ShophopLevel Moves: 183 | ||
CF | | ||
CF | > ASK GUY ABOUT FIGURES | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | Teaspoon asks, "bucket of chicken?" | |
DavidW says, "KFC" | ||
Jade has left. | ||
Jade has arrived. | DavidW says, "In America, rotating buckets of chicken on a tall pole might show where the KPC is from a distance." | |
Jade asks, "what happenee?" | ||
DavidW says, "And KFC is quite popular in Japan during Christmas, weird as that sounds." | ||
Jade says, "yyyyyu" | ||
DavidW says, "We fixed Time Mother and are now in Japan." | ||
Jade says, "this is not working" | ||
DavidW says, "I would like to visit the upper street level before looking for the shrine." | ||
Teaspoon says, "sounds fine" | ||
Jade says, "conection is Broken again" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Station CorridorhophopLevel Moves: 184 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Station CorridorhophopLevel Moves: 184 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Akihabara Underground Level Moves: 185 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Akihabara Upper Level Level Moves: 186 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plazabara Upper Level Level Moves: 187 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | > | DavidW says, "uh, maybe we do need to visit the shrine first." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Akihabara Upper Level Level Moves: 188 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
Jade goes home. | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Streetara Upper Level Level Moves: 189 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Street | ||
CF | A crowded street, mainly full of tourists, unfolds east to west before | ||
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap | ||
CF | building to the south of your current position. | ||
CF | | ||
CF | > | ||
Jade has arrived. | Jade says, "conection is not working" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Aomori Shrineer Level Level Moves: 190 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Aomori Shrine | ||
CF | It is always amazing how small traditional buildings perfectly merge | ||
CF | with the super high-tech of the rest of the town. This little shrine, | ||
CF | hidden in a small patch of trees, seems to be suspended in time. If | ||
CF | they only knew... | ||
CF | | ||
CF | You can see an old monk here. | ||
CF | | ||
CF | > | Teaspoon says, "ah HA" | |
Jacqueline asks, "Jade... what sort of internet are you on, anyway?" | ||
DavidW says (to ClubFloyd), "x monk" | ||
CF ] Aomori Shrineer Level Level Moves: 191 | ||
CF | | ||
CF | > X MONK | ||
CF | | ||
CF | Usually a monk is a man who has dedicated his life to religion, | ||
CF | choosing to leave society and devote his life to prayer and service. | ||
CF | In this case, the man was initially a shop owner, but he must have | ||
CF | grown tired of the flashy life-style of Akihabara. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to monky" | ||
CF ] Aomori Shrineer Level Level Moves: 191 | ||
CF | | ||
CF | > TALK TO MONKY | ||
CF | | ||
CF | Sorry, I don't understand what "monky" means. | ||
CF | | ||
CF | > | DavidW says, "ack" | |
DavidW says (to ClubFloyd), "talk to monk" | ||
CF ] Aomori Shrineer Level Level Moves: 192 | ||
CF | | ||
CF | > TALK TO MONK | ||
CF | | ||
CF | "Good day, welcome to my shrine. I used to own a shop in the shopping | ||
CF | district, but I retired a while back. Except serving the Kami, my only | ||
CF | interest is old computers." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about kami" | ||
CF ] Aomori Shrineer Level Level Moves: 193 | ||
CF | | ||
CF | > ASK MONK ABOUT KAMI | ||
CF | | ||
CF | "The kami are our gods. Please be considerate when you visit the | ||
CF | shrine." | ||
CF | | ||
CF | > | Jacqueline says, "Winner winner KFC dinner." | |
DavidW says (to ClubFloyd), "ask monk about ibm5100" | ||
CF ] Aomori Shrineer Level Level Moves: 194 | ||
CF | | ||
CF | > ASK MONK ABOUT IBM5100 | ||
CF | | ||
CF | "I do have it, but I'll part from it only if you bring me something of | ||
CF | equal value." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about trade" | ||
CF ] Aomori Shrineer Level Level Moves: 195 | ||
CF | | ||
CF | > ASK MONK ABOUT TRADE | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about value" | ||
CF ] Aomori Shrineer Level Level Moves: 196 | ||
CF | | ||
CF | > ASK MONK ABOUT VALUE | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about himself" | ||
CF ] Aomori Shrineer Level Level Moves: 197 | ||
CF | | ||
CF | > ASK MONK ABOUT HIMSELF | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about action figure" | ||
CF ] Aomori Shrineer Level Level Moves: 198 | ||
CF | | ||
CF | > ASK MONK ABOUT ACTION FIGURE | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about money" | ||
CF ] Aomori Shrineer Level Level Moves: 199 | ||
CF | | ||
CF | > ASK MONK ABOUT MONEY | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | Teaspoon says, "that isn't very helpful of you, monk" | |
DavidW says (to ClubFloyd), "pray" | ||
CF ] Aomori Shrineer Level Level Moves: 200 | ||
CF | | ||
CF | > PRAY | ||
CF | | ||
CF | Nothing practical results from your prayer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think" | ||
CF ] Aomori Shrineer Level Level Moves: 201 | ||
CF | | ||
CF | > THINK | ||
CF | | ||
CF | What a good idea. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about shop" | ||
CF ] Aomori Shrineer Level Level Moves: 202 | ||
CF | | ||
CF | > ASK MONK ABOUT SHOP | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about time" | ||
CF ] Aomori Shrineer Level Level Moves: 203 | ||
CF | | ||
CF | > ASK MONK ABOUT TIME | ||
CF | | ||
CF | "I know a lot, but I don't have all the answers. You need to ask about | ||
CF | something else." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Aomori Shrineer Level Level Moves: 204 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Aomori Shrine | ||
CF | It is always amazing how small traditional buildings perfectly merge | ||
CF | with the super high-tech of the rest of the town. This little shrine, | ||
CF | hidden in a small patch of trees, seems to be suspended in time. If | ||
CF | they only knew... | ||
CF | | ||
CF | You can see an old monk here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monk about shrine" | ||
CF ] Aomori Shrineer Level Level Moves: 205 | ||
CF | | ||
CF | > ASK MONK ABOUT SHRINE | ||
CF | | ||
CF | "It has become my home, now. When I'm here, I feel in peace." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask man about desires" | ||
CF ] Aomori Shrineer Level Level Moves: 206 | ||
CF | | ||
CF | > ASK MAN ABOUT DESIRES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline asks, "What do you want, man?" | |
DavidW asks, "So, I guess we just explore at random and when we acquire a Hello Kitty EZ Bake Oven, we give it to him?" | ||
Teaspoon says, "sounds about right" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Street Shrineer Level Level Moves: 207 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Street | ||
CF | A crowded street, mainly full of tourists, unfolds east to west before | ||
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap | ||
CF | building to the south of your current position. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Street Shrineer Level Level Moves: 208 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | SofMap only deals with trendy stuff now, so you have no reason to go | ||
CF | there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Street Shrineer Level Level Moves: 209 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Radio Kaikan is not specialized in vintage hardware, so you have no | ||
CF | reason to go there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Akihabara Upper Level Level Moves: 210 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plazabara Upper Level Level Moves: 211 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Raremonoa Upper Level Level Moves: 212 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Raremono | ||
CF | This two-storey shop sells about every computer-related gadget | ||
CF | imaginable. Adapters, card readers and wearable cameras are some of | ||
CF | the more standard wares, while the original USB items are more on the | ||
CF | quirky side. They may have what you are looking for. The only exit is | ||
CF | towards the west. | ||
CF | | ||
CF | You can see the owner here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x owner" | ||
CF ] Raremonoa Upper Level Level Moves: 213 | ||
CF | | ||
CF | > X OWNER | ||
CF | | ||
CF | The owner of Raremono is a middle-aged man who has been dealing with | ||
CF | home and personal computers since they made their first appearance. If | ||
CF | you need to find some old hardware, he's probably the right one to | ||
CF | ask. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask owner about ibm5100" | ||
CF ] Raremonoa Upper Level Level Moves: 214 | ||
CF | | ||
CF | > ASK OWNER ABOUT IBM5100 | ||
CF | | ||
CF | "I don't have one, but I do own something even better: an Amiga 1000. | ||
CF | Call it A1000 if you wish." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask owner about a1000" | ||
CF ] Raremonoa Upper Level Level Moves: 215 | ||
CF | | ||
CF | > ASK OWNER ABOUT A1000 | ||
CF | | ||
CF | "It is a superb machine. I will part with it only for a super-rare | ||
CF | capsule toy." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask owner about toy" | ||
CF ] Raremonoa Upper Level Level Moves: 216 | ||
CF | | ||
CF | > ASK OWNER ABOUT TOY | ||
CF | | ||
CF | "You can find them at the Gundam Cafe, further south." | ||
CF | | ||
CF | > | Teaspoon says, "...and the lady with the action figures probably has that" | |
Teaspoon says, "oh." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plazaonoa Upper Level Level Moves: 217 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Gundam Cafepper Level Level Moves: 218 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Gundam Cafe | ||
CF | A family restaurant and cafe which is dedicated to the giant robot | ||
CF | Gundam. Very popular among the youngsters, it also sells themed | ||
CF | merchandise. The only exit is towards the north. Next to the exit, you | ||
CF | can see a fire alarm lever. | ||
CF | | ||
CF | You can see a gashapon here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] Gundam Cafepper Level Level Moves: 219 | ||
CF | | ||
CF | > X LEVER | ||
CF | | ||
CF | It's a red lever. Pulling it triggers the fire alarm. | ||
CF | | ||
CF | > | Teaspoon says, "what is a gashapon" | |
DavidW says (to ClubFloyd), "x gashapon" | ||
CF ] Gundam Cafepper Level Level Moves: 220 | ||
CF | | ||
CF | > X GASHAPON | ||
CF | | ||
CF | Also called "gachapon", it's a type of vending machine that dispenses | ||
CF | capsule toys manufactured and sold by Bandai. This one is | ||
CF | Gundam-themed. Maybe inside the machine there is a limited-edition | ||
CF | Gundam. | ||
CF | | ||
CF | > | Teaspoon says, "I get the feeling we will shortly be starting a fire alarm" | |
DavidW says, "I don't see how a fire alarm will help." | ||
DavidW says (to ClubFloyd), "look in it" | ||
CF ] Gundam Cafepper Level Level Moves: 221 | ||
CF | | ||
CF | > LOOK IN IT | ||
CF | | ||
CF | There is nothing on the gashapon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use it" | ||
CF ] Gundam Cafepper Level Level Moves: 222 | ||
CF | | ||
CF | > USE IT | ||
CF | | ||
CF | Please be more specific. For example, intead of "use futon" try "lie | ||
CF | on futon". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Gundam Cafepper Level Level Moves: 222 | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Gundam Cafepper Level Level Moves: 223 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You can't open that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Gundam Cafepper Level Level Moves: 224 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Gundam Cafe | ||
CF | A family restaurant and cafe which is dedicated to the giant robot | ||
CF | Gundam. Very popular among the youngsters, it also sells themed | ||
CF | merchandise. The only exit is towards the north. Next to the exit, you | ||
CF | can see a fire alarm lever. | ||
CF | | ||
CF | You can see a gashapon here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x merchandise" | ||
CF ] Gundam Cafepper Level Level Moves: 224 | ||
CF | | ||
CF | > X MERCHANDISE | ||
CF | | ||
CF | Sorry, I don't understand what "merchandise" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gundam" | ||
CF ] Gundam Cafepper Level Level Moves: 224 | ||
CF | | ||
CF | > X GUNDAM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plazam Cafepper Level Level Moves: 225 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plazam Cafepper Level Level Moves: 226 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The UDX is not specialized in vintage hardware, so you have no reason | ||
CF | to go there. | ||
CF | | ||
CF | > | Jacqueline says, "We are only into nerd things." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Akihabara Upper Level Level Moves: 227 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Akihabara Underground Level Moves: 228 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Station Corridorround Level Moves: 229 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] 3D Action Figures ShopLevel Moves: 230 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | 3D Action Figures Shop | ||
CF | This shop sells old 3D action figures. Most of them are inspired by | ||
CF | anime and manga you have never heard of before. The exit is towards | ||
CF | the east. | ||
CF | | ||
CF | You can see a fairly young woman here. | ||
CF | | ||
CF | > | Teaspoon asks, "like, if we pull the fire alarm do we get to steal from the gashapon?" | |
DavidW says (to ClubFloyd), "ask woman about Gundam" | ||
CF ] 3D Action Figures ShopLevel Moves: 231 | ||
CF | | ||
CF | > ASK WOMAN ABOUT GUNDAM | ||
CF | | ||
CF | The fairly young woman looks at you as to say something, but the | ||
CF | answer seems to slip away from her mind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask woman about sailor moon" | ||
CF ] 3D Action Figures ShopLevel Moves: 232 | ||
CF | | ||
CF | > ASK WOMAN ABOUT SAILOR MOON | ||
CF | | ||
CF | The fairly young woman looks at you as to say something, but the | ||
CF | answer seems to slip away from her mind. | ||
CF | | ||
CF | > | Jacqueline says (to TeaSp), "Ah, that's why you want the fire alarm." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Station Corridors ShopLevel Moves: 233 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Akihabara Underground Level Moves: 234 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Akihabara Upper Level Level Moves: 235 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plazabara Upper Level Level Moves: 236 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Gundam Cafepper Level Level Moves: 237 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Gundam Cafe | ||
CF | A family restaurant and cafe which is dedicated to the giant robot | ||
CF | Gundam. Very popular among the youngsters, it also sells themed | ||
CF | merchandise. The only exit is towards the north. Next to the exit, you | ||
CF | can see a fire alarm lever. | ||
CF | | ||
CF | You can see a gashapon here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Gundam Cafepper Level Level Moves: 237 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Gundam Cafepper Level Level Moves: 238 | ||
CF | | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull the lever thus triggering the fire alarm. Everyone is busy | ||
CF | trying to figure out what happend and no one is paying attention to | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hack gashapon" | ||
CF ] Gundam Cafepper Level Level Moves: 239 | ||
CF | | ||
CF | > HACK GASHAPON | ||
CF | | ||
CF | Taking advantage of the hell you just unleashed, you hack the gashapon | ||
CF | with your PDA and its content is now scattered on the floor. | ||
CF | | ||
CF | Gundam Cafe | ||
CF | A family restaurant and cafe which is dedicated to the giant robot | ||
CF | Gundam. Very popular among the youngsters, it also sells themed | ||
CF | merchandise. The only exit is towards the north. Next to the exit, you | ||
CF | can see a fire alarm lever. Now that you pulled the lever the place | ||
CF | became a total mess and no one is paying attention to you. | ||
CF | | ||
CF | You can see some bunch of capsules, a Gundam, some change and a | ||
CF | gashapon here. | ||
CF | | ||
CF | > | Teaspoon exclaims, "hurrah!" | |
DavidW says (to ClubFloyd), "take gundam and change" | ||
CF ] Gundam Cafepper Level Level Moves: 240 | ||
CF | | ||
CF | > TAKE GUNDAM AND CHANGE | ||
CF | | ||
CF | Gundam: Taken. | ||
CF | change: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plazam Cafepper Level Level Moves: 241 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | You can see some customers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Raremonoafepper Level Level Moves: 242 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Raremono | ||
CF | This two-storey shop sells about every computer-related gadget | ||
CF | imaginable. Adapters, card readers and wearable cameras are some of | ||
CF | the more standard wares, while the original USB items are more on the | ||
CF | quirky side. They may have what you are looking for. The only exit is | ||
CF | towards the west. | ||
CF | | ||
CF | You can see the owner here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give gundam" | ||
CF ] Raremonoafepper Level Level Moves: 242 | ||
CF | | ||
CF | > GIVE GUNDAM | ||
CF | | ||
CF | I think you wanted to say "give Gundam to someone". Please try again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give gundam to owner" | ||
CF ] Raremonoafepper Level Level Moves: 243 | ||
CF | | ||
CF | > GIVE GUNDAM TO OWNER | ||
CF | | ||
CF | You can see pure joy in the guy's eyes. "Yatta!", he shouts aloud, | ||
CF | causing everyone's head to turn around. In ancient Greece he would | ||
CF | have probably said "Eureka!" | ||
CF | | ||
CF | Then, after putting the Gundam in a safe place, he retrieves the A1000 | ||
CF | and hands it to you. You take it and put it in your inventory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x a1000" | ||
CF ] Raremonoafepper Level Level Moves: 244 | ||
CF | | ||
CF | > X A1000 | ||
CF | | ||
CF | It's a legend... Originally simply called 'Amiga', it was the first of | ||
CF | its range, later renamed into A1000 to distinguish it from the A500, | ||
CF | an entry-level machine mostly used for playing games, and the | ||
CF | high-range A2000, designed for professional use by developers and | ||
CF | researchers. A modified version, called A2500, is still used by NASA | ||
CF | for satellite tracking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plazaonoafepper Level Level Moves: 245 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Plaza | ||
CF | This small plaza is often used as a meeting point and connects to | ||
CF | different places in town. You can go east to Raremono building or | ||
CF | south to the Gundam Cafe. From this position you can also see the UDX | ||
CF | towards the north. | ||
CF | | ||
CF | You can see some customers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x customers" | ||
CF ] Plazaonoafepper Level Level Moves: 246 | ||
CF | | ||
CF | > X CUSTOMERS | ||
CF | | ||
CF | They are all busy talking to each other, trying to undertand why the | ||
CF | alarm went off. Do you happen to know something about it? Anyway, none | ||
CF | of them can help you in your quest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Plazaonoafepper Level Level Moves: 247 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Akihabara Upper Level Level Moves: 248 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Akihabara Underground Level Moves: 249 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Station Corridorround Level Moves: 250 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Interfaces Shoprround Level Moves: 251 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Interfaces Shop | ||
CF | This shop sells interfaces of any kind, with multiple plugs to adapt | ||
CF | to any device. The only thing you need, though, is a legacy interface. | ||
CF | The exit is towards the south. | ||
CF | | ||
CF | You can see a middle-aged man and an interface here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "buy interface" | ||
CF ] Interfaces Shoprround Level Moves: 252 | ||
CF | | ||
CF | > BUY INTERFACE | ||
CF | | ||
CF | "Here is your interface. Thank you so much", he says. You take it and | ||
CF | put it in your inventory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Station Corridorround Level Moves: 253 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Station Corridor | ||
CF | You are in an outstandingly clean underground corridor, running north | ||
CF | to south. There are exits in all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Station Corridorround Level Moves: 254 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Akihabara Underground Level Moves: 255 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Akihabara Upper Level Level Moves: 256 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Streetara Upper Level Level Moves: 257 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Street | ||
CF | A crowded street, mainly full of tourists, unfolds east to west before | ||
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap | ||
CF | building to the south of your current position. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Aomori Shrineer Level Level Moves: 258 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Aomori Shrine | ||
CF | It is always amazing how small traditional buildings perfectly merge | ||
CF | with the super high-tech of the rest of the town. This little shrine, | ||
CF | hidden in a small patch of trees, seems to be suspended in time. If | ||
CF | they only knew... | ||
CF | | ||
CF | You can see an old monk here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give a1000 to monk" | ||
CF ] Aomori Shrineer Level Level Moves: 259 | ||
CF | | ||
CF | > GIVE A1000 TO MONK | ||
CF | | ||
CF | The old monk's eyes widen in awe looking at the A1000, than he blushes | ||
CF | a little bit thinking how he got seduced by such a material thing. | ||
CF | | ||
CF | The old monk retires for a moment into the shrine, then comes back to | ||
CF | you with the IBM5100. You take it and put it in your inventory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ibm51000" | ||
CF ] Aomori Shrineer Level Level Moves: 260 | ||
CF | | ||
CF | > X IBM51000 | ||
CF | | ||
CF | It is said that this beauty contains some legacy software that could | ||
CF | help you fix this mess. Let's hope is not all a hoax. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Street Shrineer Level Level Moves: 261 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Street | ||
CF | A crowded street, mainly full of tourists, unfolds east to west before | ||
CF | your eyes. You can see Radio Kaikan building to the north, and SofMap | ||
CF | building to the south of your current position. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Akihabara Upper Level Level Moves: 262 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Akihabara Upper Level | ||
CF | This lively place is the center of the neighborhood. You can reach the | ||
CF | Plaza by going east or other famous places by going west. Go back down | ||
CF | to access the underground level. | ||
CF | | ||
CF | > | Teaspoon exclaims, "yay!" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Akihabara Underground Level Moves: 263 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Akihabara Underground Level | ||
CF | You have reached Akihabara Station, with its underground shops and | ||
CF | street-level activities. You can proceed northbound to the shopping | ||
CF | center, or go up to the main street. Go west to hop on the metro and | ||
CF | return to Suidobashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Suidobashi Stationund Level Moves: 264 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Suidobashi Station | ||
CF | This station is just one stop away from Akihabara. Go east to hop on | ||
CF | the metro, or go back to the park by going north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Woodsbashi Stationund Level Moves: 265 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Woods | ||
CF | The area behind the Tokyo Dome has been turned into a peaceful park | ||
CF | with woods and clearings. This open space is perfect for hiding your | ||
CF | ship. Despite the cloaking device, you know you can return to it by | ||
CF | heading north. Southward, a paved path leads to Suidobashi Station. | ||
CF | Several Jizo statues are lined up along the road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Time Ship Premisesund Level Moves: 266 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hull Premisesund Level Moves: 267 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | "Captain, please come talk to me in the computer room", you hear your | ||
CF | software engineer saying through the intercom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Roomund Level Moves: 268 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | The door is closed. | ||
CF | | ||
CF | You can also see your software engineer, a computer, a monitor and a | ||
CF | rack here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to software" | ||
CF ] Main Computer Roomund Level Moves: 269 | ||
CF | | ||
CF | > TALK TO SOFTWARE | ||
CF | | ||
CF | "Did you bring me all the parts I asked you for, captain?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give interface to software" | ||
CF ] Main Computer Roomund Level Moves: 270 | ||
CF | | ||
CF | > GIVE INTERFACE TO SOFTWARE | ||
CF | | ||
CF | "Thanks, this is what I need." | ||
CF | | ||
CF | It looks like Will needs something else, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give ibm5100 to will" | ||
CF ] Main Computer Roomund Level Moves: 271 | ||
CF | | ||
CF | > GIVE IBM5100 TO WILL | ||
CF | | ||
CF | "Thanks, this is what I need." | ||
CF | | ||
CF | Now that he has all the parts he needs, Will connects one end of the | ||
CF | interface to the IBM5100 and the other to the main computer. Then, | ||
CF | after feeding the computer with some cryptic commands, he gets carried | ||
CF | away by his duties. You should talk to him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Main Computer Roomund Level Moves: 272 | ||
CF | | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "Will ... are you still with me?", you ask in a sarcastic way. "Would | ||
CF | you mind telling me what's going on?" | ||
CF | | ||
CF | Will looks at you as a teacher would look at his 6-year-old students | ||
CF | then, after a few seconds of silence, he resumes: | ||
CF | | ||
CF | "I hooked the IBM5100 to our main computer in order to extract the | ||
CF | legacy software we needed. That software has just been sent to the | ||
CF | Time Mother in our future and she is currently building a vaccine to | ||
CF | be injected into the net. It shouldn't take long. " | ||
CF | | ||
CF | A few seconds later your software engineer advises you the process is | ||
CF | complete: you should talk to the computer to see the outcome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to computer" | ||
CF ] Main Computer Roomund Level Moves: 273 | ||
CF | | ||
CF | > TALK TO COMPUTER | ||
CF | | ||
CF | Through the ship's main computer, you connect to the Time Mother... | ||
CF | | ||
CF | "Good day, captain. First off, let me congratulate you for your | ||
CF | achievements so far. Based on the data retrieved, I can now confirm | ||
CF | that, in a distant future, Earth is on the brink of collapse due to | ||
CF | overpopulation, lack of resources and the like. Time-travel technology | ||
CF | is still controlled by a coalition of Governments yet, due to an | ||
CF | information leak, a few time-travel personal devices have been made | ||
CF | available to some rogue nations. Their agents started to go back and | ||
CF | forth in time for their personal purposes, thus altering the | ||
CF | time-space continuum. I have assessed that these 'invaders' came from | ||
CF | the future to our 2225 timeline to disrupt that technology, their most | ||
CF | probable goal being to avoid a possible extinction-level event in | ||
CF | their future. Still, I don't have enough data to tell if that future | ||
CF | is ruled by us or by some alien species..." | ||
CF | | ||
CF | Suddenly, the lights inside the ship turn off, the computer hangs up | ||
CF | and everything is just silence. A few moments later, moments that seem | ||
CF | like an eternity to you, the emergency system kicks in and power is | ||
CF | restored. | ||
CF | | ||
CF | "Captain, please come over to the cockpit", your copilot says. | ||
CF | "Captain, I need you in the engine room", the tech engineer shouts. | ||
CF | | ||
CF | Aw, boy! Now what? | ||
CF | | ||
CF | > | Jacqueline says, "aw snap" | |
Teaspoon asks, "uh, engine room?" | ||
DavidW says, "It's 2pm and I really need to visit the bathroom." | ||
Jacqueline asks, "Also, shouldn't anything where someone in the future is taking something we gave them to do something with it seem instantaneous to us?" | ||
Jacqueline says, "Oh, gosh. It is 2." | ||
DavidW asks, "Perhaps we stop here?" | ||
Jacqueline says, "I think so, yeah." | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | Jacqueline says, "This seems like we achieved a thing that just kicks up more stuff." | |
DavidW says (to ClubFloyd), "cftempusfugit" | ||
CF ] Main Computer Roomund Level Moves: 273 | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "yeah, it's a chain of events." | |
Jacqueline says, "Thanks to you both, especially you for driving, Mr. David." | ||
Teaspoon says, "That was fun, thanks David" | ||
DavidW says, "back. thanks, Jacq" | ||
DavidW says, "yeah, this game is fun so far. Always nice to visit Japan." | ||
DavidW says, "Thanks all for the game. See you all next week!" | ||
Teaspoon disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
Roger has left. | ||
Roger has arrived. | ||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | DavidW says, "oh, the credits of the game reveal that Isaac and Isabel helped with the plot and testing of the game." | |
DavidW says, "So those nicknames are in-game tributes." | ||
Teaspoon says, "Aw, that's sweet." | ||
DavidW says, "yeah" | ||
asparagus asks, "How did the game go, did you finish it?" | ||
DavidW says, "It went well. We didn't finish it. We got the Japan section done when time ran out." | ||
DavidW says, "Like, we handed over the IBM5100 and the interface to Will, and then there was some power failure and a call to the briefing room and we stopped there." | ||
DavidW says, "I'm working on my notes now." | ||
asparagus nods. I think there are two more sections of similar/less difficulty. You'll probably zoo mthrough it next week. | ||
DavidW says, "Hopefully, yes." | ||
Teaspoon says, "not sure I'll be there next week, I havea a new work schedule" | ||
DavidW says, "It was good to see you and feel free to show up when you can." | ||
DavidW says, "Jacqueline still puts up the transcripts when she has the time." | ||
Teaspoon says, "cool cool, that's good" | ||
Teaspoon exclaims, "nice to see you too!" | ||
*** SESSION 2 *** | ||
Roger says, "might be a quiet one today" | ||
DavidW says, "yeah" | ||
DavidW says, "Which holiday is it this time? I was caught flatfooted last Monday by Victoria Day or whatever it was." | ||
Roger says, "Memorial Day in the states, I think, or whatever their current junta is calling it these days" | ||
DavidW says, "My notes are up at [LINK]" | ||
DavidW says, "um. I'll wait a little to see if Teaspoon or Jade will join us." | ||
Roger says, "Sounds good" | ||
DavidW says, "hmm" | ||
DavidW asks, "Should we proceed?" | ||
DavidW asks, "or should we just cancel?" | ||
Roger says, "hmmm I don't feel like driving today, so I'll leave it up to you" | ||
DavidW says, "well, I do want to solve this game, but it feels weird and or wrong to proceed without at least a third person here." | ||
DavidW says, "I am inclined to move forward, though." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Main Computer Roomund Level Moves: 274 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | The door is closed. | ||
CF | | ||
CF | You can also see an IBM5100 assembly, your software engineer, a | ||
CF | computer, a monitor and a rack here. | ||
CF | | ||
CF | > | DavidW says, "At the end of the last session, we got summons to opposite ends of the ship. I'd like to check out the engine issue first so we don't explode into a black hole." | |
DavidW says, "of course, the cockpit issue might be we're in the Jurassic era or something awful like that." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Roomund Level Moves: 275 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Main Computer Roomund Level Moves: 276 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dimensional Engine Roomevel Moves: 277 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Dimensional Engine Room | ||
CF | This is the room that hosts the dimensional engine. This | ||
CF | state-of-the-art masterpiece is based on a dual micro singularity held | ||
CF | in place by two magnetic housings. An electron injection manifold is | ||
CF | used to alter the mass and gravity of the micro singularities, while a | ||
CF | powerful cooling system avoids the engine melting. If it does, it will | ||
CF | explode turning the ship into a super nova. The only exit is to the | ||
CF | north. | ||
CF | | ||
CF | The door is open, showing you a glimpse of the main computer. | ||
CF | | ||
CF | You can also see your tech engineer and the dimensional engine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to tech" | ||
CF ] Dimensional Engine Roomevel Moves: 278 | ||
CF | | ||
CF | > TALK TO TECH | ||
CF | | ||
CF | "Captain, I'm glad you came. The dimensional engine performance is | ||
CF | decreasing at a steady rate. The Time Mother has traced this behaviour | ||
CF | back in time, and it seems to originate right after the first vacuum | ||
CF | tubes were created." | ||
CF | | ||
CF | "How is it going to affect us?", you ask her back. | ||
CF | | ||
CF | "Well, as you know, those tubes were the precursors of integrated | ||
CF | circuits and, ultimately, is what eventually evolved into our quantum | ||
CF | technology, our AI and the time-warp-based time-travel technology. But | ||
CF | it's not just that..." | ||
CF | | ||
CF | "Sarah, we don't have all day. Could you get to the point, please?" | ||
CF | | ||
CF | "Enhanced vacuum tubes, called 'Pliotron', were used in allied | ||
CF | military applications by 1916, and cancelling their existence could | ||
CF | mean to significantly change the course of history. Most likely, | ||
CF | erasing that technology will give those invaders a significant boost | ||
CF | forward, a gap impossible for us to fill. If we don't stop this | ||
CF | process, we will be erased from history!" | ||
CF | | ||
CF | A quick research suggests that such technology still exists in a | ||
CF | museum, so you set course to Philadelphia, Pennsylvania, 1982. | ||
CF | | ||
CF | You should talk to the copilot, now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Computer Room Roomevel Moves: 279 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | Through the open door you can see the engine room. | ||
CF | | ||
CF | You can also see an IBM5100 assembly, your software engineer, a | ||
CF | computer, a monitor and a rack here. | ||
CF | | ||
CF | Will checks the systems to make sure everything is fine. What a | ||
CF | wizard! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hulluter Room Roomevel Moves: 280 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briefing Room Room Roomevel Moves: 281 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Briefing Room | ||
CF | In this space, you and your team discuss issues, evaluate courses of | ||
CF | action, and make decisions. When you need to talk to the "Time | ||
CF | Mother", the AI that detects and analyzes time anomalies, you can | ||
CF | connect to her from the main computer room, further south. From this | ||
CF | position you can go back north to the cockpit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cockpitg Room Room Roomevel Moves: 282 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Cockpit | ||
CF | It looks like your copilot has cleaned the place up. In front of you | ||
CF | there is your seat. You can exit the cockpit by going south. | ||
CF | | ||
CF | You can see your copilot here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to copilot" | ||
CF ] Cockpitg Room Room Roomevel Moves: 283 | ||
CF | | ||
CF | > TALK TO COPILOT | ||
CF | | ||
CF | "Our timeline is crumbling again, captain. Sarah told me some time | ||
CF | rifts are showing up in 1982, in Philadelphia. We are just about to | ||
CF | land." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Cockpitg Room Room Roomevel Moves: 284 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The copilot is not very talkative. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Briefing Room Room Roomevel Moves: 285 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Briefing Room | ||
CF | In this space, you and your team discuss issues, evaluate courses of | ||
CF | action, and make decisions. When you need to talk to the "Time | ||
CF | Mother", the AI that detects and analyzes time anomalies, you can | ||
CF | connect to her from the main computer room, further south. From this | ||
CF | position you can go back north to the cockpit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main HullRoom Room Roomevel Moves: 286 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Room Roomevel Moves: 287 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | Through the open door you can see the engine room. | ||
CF | | ||
CF | You can also see an IBM5100 assembly, your software engineer, a | ||
CF | computer, a monitor and a rack here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monitor" | ||
CF ] Main Computer Room Roomevel Moves: 288 | ||
CF | | ||
CF | > X MONITOR | ||
CF | | ||
CF | The monitor indicates you are currently in Philadelphia, Pennsylvania. | ||
CF | The year is 1982. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hulluter Room Roomevel Moves: 289 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Time Ship Premises Roomevel Moves: 290 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] 18th Century GardenRoomevel Moves: 291 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | 18th Century Garden | ||
CF | Defined by its lovely gazebo and geometric patterns, this garden | ||
CF | recalls the formal landscape designs that were in vogue during | ||
CF | colonial times. Lady Bird Johnson, wife of President Lyndon B. | ||
CF | Johnson, dedicated the 18th Century Garden to the Founding Fathers in | ||
CF | 1966. From here, you can either go back east to the ship or north | ||
CF | towards the street. | ||
CF | | ||
CF | > | Roger says, "Cream cheese is in danger" | |
DavidW says, "holy philodendrum!" | ||
DavidW says (to ClubFloyd), "x gazebo" | ||
CF ] 18th Century GardenRoomevel Moves: 292 | ||
CF | | ||
CF | > X GAZEBO | ||
CF | | ||
CF | The look and feel of this garden is fascinating. It is a nice and very | ||
CF | relaxing place, right in the middle of the city. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Chestnut Street Centermevel Moves: 293 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Chestnut Street Center | ||
CF | This narrow but trafficked street runs east to west, passing in front | ||
CF | of the Science History Institute of Philadelphia, towards the north. | ||
CF | At present, the institute is closed. You can go east, west, or go back | ||
CF | to the garden towards the south. | ||
CF | | ||
CF | At present, though, a traffic problem precludes the eastern exit. | ||
CF | | ||
CF | While you are about the enter the museum, a familiar figure bursts out | ||
CF | of the front door like a bat out of Hell. He runs away towards the | ||
CF | west. You have a bad feeling about this. | ||
CF | | ||
CF | > | DavidW says, "follow him? I assume it's the technician that was at CERN." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Chestnut Street Westermevel Moves: 294 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Chestnut Street West | ||
CF | Coming from the east, here the street turns northbound. There is | ||
CF | nothing special about this part of the road. | ||
CF | | ||
CF | You sprint to the west and almost catch him, but he is faster than you | ||
CF | and runs away, towards the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Alleynut Street Westermevel Moves: 295 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Alley | ||
CF | A nice and clean alley connecting Chestnut Street, to the south, to | ||
CF | the Franklin Museum, towards the north. | ||
CF | | ||
CF | While you run as fast as you can to close the distance, you try to | ||
CF | remember where you saw this man before. He must be fitter than you, | ||
CF | though, since the distance increases. He keeps running north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front of Franklin Museumvel Moves: 296 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Front of Franklin Museum | ||
CF | Dedicated to Benjamin Franklin's life and legacy, this museum is | ||
CF | divided into five areas, each room focusing on a particular trait of | ||
CF | the inventor. Videos, touch screen interactives, mechanical | ||
CF | interactives, and artifacts explore the different traits of his | ||
CF | personality. The place is currently closed. From this position you can | ||
CF | either go north or south. You could go up across the eastern wall, | ||
CF | should you find a way to climb it. | ||
CF | | ||
CF | As you get in front of Franklin Museum you see the man climbing a high | ||
CF | wall to the east. At a certain point he loses his balance and, with a | ||
CF | heavy thump, falls down out of your sight. | ||
CF | | ||
CF | > | Roger says, "This reminds me of that The Simpsons episode about Homer trying to invent something" | |
DavidW says, "I don't recall which one that is. I remember him designing a car once." | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] Front of Franklin Museumvel Moves: 297 | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | A high perimeter wall dividing the space in front of the museum from | ||
CF | another lot. You can't see what's beyond it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb wall" | ||
CF ] Front of Franklin Museumvel Moves: 298 | ||
CF | | ||
CF | > CLIMB WALL | ||
CF | | ||
CF | There are no footholds in the wall, so climbing it is beyond your | ||
CF | ability. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Front of Franklin Museumvel Moves: 299 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a bolt, a screwdriver, a PDA (worn) and your suit | ||
CF | (worn). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x museum" | ||
CF ] Front of Franklin Museumvel Moves: 300 | ||
CF | | ||
CF | > X MUSEUM | ||
CF | | ||
CF | The museum is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Construction Area Museumvel Moves: 301 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Construction Area | ||
CF | A quick glance at this area tells you that all of the activities | ||
CF | related to the maintenance of the museum are held here. A heap of junk | ||
CF | catches your attention. You can either go back south to the museum or | ||
CF | enter the tool shed via a door to the the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Construction Area Museumvel Moves: 302 | ||
CF | | ||
CF | > X JUNK | ||
CF | | ||
CF | It's just junk. Have you searched it yet? | ||
CF | | ||
CF | > | DavidW says (to game), "gimme a chance, hun" | |
DavidW says (to ClubFloyd), "search junk" | ||
CF ] Construction Area Museumvel Moves: 303 | ||
CF | | ||
CF | > SEARCH JUNK | ||
CF | | ||
CF | You search the heap of junk and find a steel tube. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Construction Area Museumvel Moves: 304 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Nope, nothing but junk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tube" | ||
CF ] Construction Area Museumvel Moves: 305 | ||
CF | | ||
CF | > TAKE TUBE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Construction Area Museumvel Moves: 306 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | A sturdy piece of metal. Maybe you can make good use of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Construction Area Museumvel Moves: 307 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't, since the door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Construction Area Museumvel Moves: 308 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hack door" | ||
CF ] Construction Area Museumvel Moves: 309 | ||
CF | | ||
CF | > HACK DOOR | ||
CF | | ||
CF | You can't just go around hacking anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Construction Area Museumvel Moves: 310 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's the door to the tool shed. It's currently closed and locked with | ||
CF | a metal chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hack chain" | ||
CF ] Construction Area Museumvel Moves: 311 | ||
CF | | ||
CF | > HACK CHAIN | ||
CF | | ||
CF | You can't just go around hacking anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chain" | ||
CF ] Construction Area Museumvel Moves: 312 | ||
CF | | ||
CF | > X CHAIN | ||
CF | | ||
CF | It's a sturdy-looking chain made of metal links. It's locking the door | ||
CF | to the tool shed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in tube" | ||
CF ] Construction Area Museumvel Moves: 313 | ||
CF | | ||
CF | > LOOK IN TUBE | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break chain with tube" | ||
CF ] Construction Area Museumvel Moves: 314 | ||
CF | | ||
CF | > BREAK CHAIN WITH TUBE | ||
CF | | ||
CF | You break the chain with the steel tube and it falls to the ground. | ||
CF | This better be worth it! | ||
CF | | ||
CF | > | Roger says, "That was easy" | |
DavidW asks, "Did I mention that in real life, I'm struggling to open a plastic bucket of olives?" | ||
Roger says, "maybe you need a steel tube" | ||
DavidW says, "Maybe I do. Maybe I do." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Construction Area Museumvel Moves: 315 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't, since the door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Construction Area Museumvel Moves: 316 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tool Shedion Area Museumvel Moves: 317 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Tool Shed | ||
CF | A shed used by the Franklin Museum maintenance people to store various | ||
CF | tools. You can exit the shed via the door to the east. | ||
CF | | ||
CF | You can see a ladder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Tool Shedion Area Museumvel Moves: 318 | ||
CF | | ||
CF | > X LADDER | ||
CF | | ||
CF | It's a folding step ladder. It's currently open and standing on the | ||
CF | floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close ladder" | ||
CF ] Tool Shedion Area Museumvel Moves: 319 | ||
CF | | ||
CF | > CLOSE LADDER | ||
CF | | ||
CF | You can't close that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fold ladder" | ||
CF ] Tool Shedion Area Museumvel Moves: 319 | ||
CF | | ||
CF | > FOLD LADDER | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ladder" | ||
CF ] Tool Shedion Area Museumvel Moves: 320 | ||
CF | | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | You fold it up and tuck it under your arm. It's a bit awkward to | ||
CF | carry, so you hope you don't have to lug it very far. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Construction Area Museumvel Moves: 321 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Construction Area | ||
CF | A quick glance at this area tells you that all of the activities | ||
CF | related to the maintenance of the museum are held here. A heap of junk | ||
CF | catches your attention. You can either go back south to the museum or | ||
CF | enter the tool shed via a door to the the west. | ||
CF | | ||
CF | You can see a chain here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chain" | ||
CF ] Construction Area Museumvel Moves: 322 | ||
CF | | ||
CF | > TAKE CHAIN | ||
CF | | ||
CF | You don't need the chain to complete your quest. Leave it where it is. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front of Franklin Museumvel Moves: 323 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Front of Franklin Museum | ||
CF | Dedicated to Benjamin Franklin's life and legacy, this museum is | ||
CF | divided into five areas, each room focusing on a particular trait of | ||
CF | the inventor. Videos, touch screen interactives, mechanical | ||
CF | interactives, and artifacts explore the different traits of his | ||
CF | personality. The place is currently closed. From this position you can | ||
CF | either go north or south. You could go up across the eastern wall, | ||
CF | should you find a way to climb it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop ladder" | ||
CF ] Front of Franklin Museumvel Moves: 324 | ||
CF | | ||
CF | > DROP LADDER | ||
CF | | ||
CF | You unfold it and stand it on the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Front of Franklin Museumvel Moves: 325 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb ladder" | ||
CF ] Parking Lotanklin Museumvel Moves: 326 | ||
CF | | ||
CF | > CLIMB LADDER | ||
CF | | ||
CF | You climb the ladder and fall into the parking lot. | ||
CF | | ||
CF | Parking Lot | ||
CF | This segregated space is used by the people who work at the Science | ||
CF | History Institute. At the moment, it is empty. The only exit is | ||
CF | towards the east. | ||
CF | | ||
CF | You can see the invader here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x invader" | ||
CF ] Parking Lotanklin Museumvel Moves: 327 | ||
CF | | ||
CF | > X INVADER | ||
CF | | ||
CF | You take a look at the man before your eyes. He's definitely human, | ||
CF | and he's definitely the one who was tampering with the Time Mother in | ||
CF | Geneva in 2170. You are sure of it, since he still has a nasty bruise | ||
CF | on his forehead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search invader" | ||
CF ] Parking Lotanklin Museumvel Moves: 328 | ||
CF | | ||
CF | > SEARCH INVADER | ||
CF | | ||
CF | As soon as you start searching him the guy gets up, pushes you away | ||
CF | and runs towards the street on the east, only to get hit by a car. His | ||
CF | scream of pain is bone-chilling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] 3rd Street Northn Museumvel Moves: 329 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | 3rd Street North | ||
CF | This wide road runs north to south, leading to different parts of | ||
CF | Philadelphia. From here you can go west or south. | ||
CF | | ||
CF | You can see the invader here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search invader" | ||
CF ] 3rd Street Northn Museumvel Moves: 330 | ||
CF | | ||
CF | > SEARCH INVADER | ||
CF | | ||
CF | "I am not dead yet. Don't you want to hear my story, first?" | ||
CF | | ||
CF | > | DavidW says, "'sure, and I'll ask about your breasts too'" | |
Roger says, "I was just thinking that" | ||
DavidW says (to ClubFloyd), "talk to invader" | ||
CF ] 3rd Street Northn Museumvel Moves: 331 | ||
CF | | ||
CF | > TALK TO INVADER | ||
CF | | ||
CF | "Glad to make your acquaintance, Max. My captain told me you were a | ||
CF | tough guy. You two have a lot in common, more than you think, | ||
CF | actually." | ||
CF | | ||
CF | "What? How does he know my name?", you mumble. "Who are you?", you | ||
CF | shout in anger. | ||
CF | | ||
CF | "My name is not important, Max. Besides, I'll soon be dead, or so it | ||
CF | seems. Of all the places and times, I never imagined it would have | ||
CF | ended this way. But it's not over yet. You see, the fabric that holds | ||
CF | the time-space continuum is not easily torn, unlike what you've seen | ||
CF | in your movies. It takes more than a single event to disrupt it, | ||
CF | that's why we are tampering with several different points in time to | ||
CF | make your reality disappear." | ||
CF | | ||
CF | The invader turns on a side and coughs. Blood. | ||
CF | | ||
CF | "Why? Why are you doing this? Don't you understand you are about to | ||
CF | destroy our reality?" | ||
CF | | ||
CF | "It's either you or us, Max." he says, now with a faint voice. "We | ||
CF | needed to stop this flow of events and reverse the destruction of our | ||
CF | own timeline. You need to..." | ||
CF | | ||
CF | "I need to what? WHAT?" He can't answer any more. He is dead. | ||
CF | | ||
CF | > | Roger asks, "Is this also the guy who fell off the roof, or is that someone else?" | |
DavidW says, "There was no roof in this game. This is the guy we threw a bolt at." | ||
DavidW says (to ClubFloyd), "search invader" | ||
CF ] 3rd Street Northn Museumvel Moves: 332 | ||
CF | | ||
CF | > SEARCH INVADER | ||
CF | | ||
CF | You search the body and find a Pliotron, its schematics and a personal | ||
CF | device similar to yours. | ||
CF | | ||
CF | 3rd Street North | ||
CF | This wide road runs north to south, leading to different parts of | ||
CF | Philadelphia. From here you can go west or south. | ||
CF | | ||
CF | You can see a device, some schematics, a Pliotron and the invader | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] 3rd Street Northn Museumvel Moves: 333 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | device: Taken. | ||
CF | schematics: Taken. | ||
CF | Pliotron: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x device" | ||
CF ] 3rd Street Northn Museumvel Moves: 334 | ||
CF | | ||
CF | > X DEVICE | ||
CF | | ||
CF | A personal device similar to the PDA. It is currently broken, but you | ||
CF | should give it to Will, since he may manage to extract data from it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pilotron" | ||
CF ] 3rd Street Northn Museumvel Moves: 334 | ||
CF | | ||
CF | > X PILOTRON | ||
CF | | ||
CF | Sorry, I don't understand what "pilotron" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pliotron" | ||
CF ] 3rd Street Northn Museumvel Moves: 335 | ||
CF | | ||
CF | > X PLIOTRON | ||
CF | | ||
CF | It is a kind of vacuum tube that was a ground-breaking technology back | ||
CF | in 1915. It was named from the Greek term 'plio' (more or extra) | ||
CF | meaning 'gain', in the sense that it was able to produce more signal | ||
CF | coming out than want went in. By 1916, this technology was widely used | ||
CF | in military applications. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x schmatics" | ||
CF ] 3rd Street Northn Museumvel Moves: 335 | ||
CF | | ||
CF | > X SCHMATICS | ||
CF | | ||
CF | Sorry, I don't understand what "schmatics" means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] 3rd Street Northn Museumvel Moves: 336 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a Pliotron, some schematics, a device, a steel tube, a | ||
CF | bolt, a screwdriver, a PDA (worn) and your suit (worn). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x schematics" | ||
CF ] 3rd Street Northn Museumvel Moves: 337 | ||
CF | | ||
CF | > X SCHEMATICS | ||
CF | | ||
CF | The complete schematics for producing the Pliotron tubes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read schematics" | ||
CF ] 3rd Street Northn Museumvel Moves: 338 | ||
CF | | ||
CF | > READ SCHEMATICS | ||
CF | | ||
CF | There's nothing legible on those. | ||
CF | | ||
CF | > | DavidW asks, "I guess we go back to the ship now?" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] 3rd Street Northn Museumvel Moves: 339 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | 3rd Street North | ||
CF | This wide road runs north to south, leading to different parts of | ||
CF | Philadelphia. From here you can go west or south. | ||
CF | | ||
CF | You can see the invader here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take invader" | ||
CF ] 3rd Street Northn Museumvel Moves: 340 | ||
CF | | ||
CF | > TAKE INVADER | ||
CF | | ||
CF | I don't suppose the invader would care for that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x invader" | ||
CF ] 3rd Street Northn Museumvel Moves: 341 | ||
CF | | ||
CF | > X INVADER | ||
CF | | ||
CF | You take a look at the man before your eyes. He's definitely human, | ||
CF | and he's definitely the one who was tampering with the Time Mother in | ||
CF | Geneva in 2170. You are sure of it, since he still has a nasty bruise | ||
CF | on his forehead. | ||
CF | | ||
CF | The guy is dead. It wasn't supposed to end this way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] 3rd Street Southn Museumvel Moves: 342 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | 3rd Street South | ||
CF | This wide road runs north to south, leading to different parts of | ||
CF | Philadelphia. From here you can go north or south. | ||
CF | | ||
CF | > | DavidW says, "Stunning room description." | |
Roger says, "That sort of implies we were supposed to save mr. invader somehow, but I can't think of how" | ||
DavidW says, "I think we just don't want anyone to die." | ||
Roger says, "this game doesn't know me at all" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Chestnut Street Eastseumvel Moves: 343 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Chestnut Street East | ||
CF | Coming from the north, here the street turns westbound. There is | ||
CF | nothing special about this road. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Chestnut Street Centerumvel Moves: 344 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Chestnut Street Center | ||
CF | This narrow but trafficked street runs east to west, passing in front | ||
CF | of the Science History Institute of Philadelphia, towards the north. | ||
CF | At present, the institute is closed. You can go east, west, or go back | ||
CF | to the garden towards the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Chestnut Street Centerumvel Moves: 345 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Going into the museum might be useless now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] 18th Century Gardenterumvel Moves: 346 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | 18th Century Garden | ||
CF | Defined by its lovely gazebo and geometric patterns, this garden | ||
CF | recalls the formal landscape designs that were in vogue during | ||
CF | colonial times. Lady Bird Johnson, wife of President Lyndon B. | ||
CF | Johnson, dedicated the 18th Century Garden to the Founding Fathers in | ||
CF | 1966. From here, you can either go back east to the ship or north | ||
CF | towards the street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Time Ship Premisesnterumvel Moves: 347 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Time Ship Premisesnterumvel Moves: 348 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hull Premisesnterumvel Moves: 349 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | You should give Will the parts you found. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Roomnterumvel Moves: 350 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | Through the open door you can see the engine room. | ||
CF | | ||
CF | You can also see an IBM5100 assembly, your software engineer, a | ||
CF | computer, a monitor and a rack here. | ||
CF | | ||
CF | > | DavidW says, "I really wish the game would use the crew's names instead of their roles." | |
DavidW says (to ClubFloyd), "give device to will" | ||
CF ] Main Computer Roomnterumvel Moves: 351 | ||
CF | | ||
CF | > GIVE DEVICE TO WILL | ||
CF | | ||
CF | "Thanks, this is what I need." | ||
CF | | ||
CF | It looks like Will needs something else, though. | ||
CF | | ||
CF | Will checks the systems to make sure everything is fine. What a | ||
CF | wizard! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give pliotron to will" | ||
CF ] Main Computer Roomnterumvel Moves: 352 | ||
CF | | ||
CF | > GIVE PLIOTRON TO WILL | ||
CF | | ||
CF | "Thanks, this is what I need." | ||
CF | | ||
CF | It looks like Will needs something else, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give schematics to will" | ||
CF ] Main Computer Roomnterumvel Moves: 353 | ||
CF | | ||
CF | > GIVE SCHEMATICS TO WILL | ||
CF | | ||
CF | "Thanks, this is what I need." | ||
CF | | ||
CF | Now that, once again, he has all the parts he needs, Will starts | ||
CF | working on them and soon gets carried away by his duties. You should | ||
CF | talk to him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to will" | ||
CF ] Main Computer Roomnterumvel Moves: 354 | ||
CF | | ||
CF | > TALK TO WILL | ||
CF | | ||
CF | With Will, you get in touch with the Time Mother and tell her (and the | ||
CF | rest of the crew) what happened, including the accident you | ||
CF | incidentally caused. | ||
CF | | ||
CF | "Don't feel so bad", the Mother states. "What happened is indeed sad, | ||
CF | but it wasn't your fault. Besides, if those invaders succeed with | ||
CF | their plan, they will erase our timeline, so this is not the moment to | ||
CF | grieve over an enemy." | ||
CF | | ||
CF | "Why would they do something like this?", you cry out aloud. "We now | ||
CF | know they are terrestrials who come from our future. Why would they | ||
CF | want to harm us? Besides, that guy in Philadelphia knew my name!" | ||
CF | | ||
CF | "Come on, captain, you are the first pilot of the first-ever | ||
CF | time-ship. Everyone knows your name!", Will says. | ||
CF | | ||
CF | "That's not what I meant, and you know it, Will! The guy knew my | ||
CF | nickname: only friends and family call me that." | ||
CF | | ||
CF | "I still don't have an answer to your questions", the Time Mother | ||
CF | states, "but you need to stop them, or we will cease to exist. Not | ||
CF | only you and your families, but our entire timeline from now on!" | ||
CF | | ||
CF | You should go to you quarters and rest a little, now. | ||
CF | | ||
CF | Will pauses for a moment to look at you, then he goes back to his | ||
CF | duties. | ||
CF | | ||
CF | > | Roger says, "yeah it's sort of both obsequious and obstinant" | |
DavidW asks, "hm. Odd direction to go to our quarters and rest. Do you suppose the invader was our son or something?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hulluter Roomnterumvel Moves: 355 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Loungeulluter Roomnterumvel Moves: 356 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | Lounge | ||
CF | Due to the very nature of time travel, which happens within an | ||
CF | instant, time aboard the ship is normal time, so the crew seldom needs | ||
CF | to eat during the trip. However, from time to time, you meet here to | ||
CF | relax and have a chat. From this location you can go north, south or | ||
CF | down. | ||
CF | | ||
CF | You can see a shelf (on which is a newspaper) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Loungeulluter Roomnterumvel Moves: 357 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | "Captain, it's the copilot speaking. Will has sorted out what to do, | ||
CF | so he sent the pliotron tube and the schematics to 1915. The Time | ||
CF | Mother said our timeline has finally been completely fixed. Sarah | ||
CF | confirms the dimensional engine is working properly again. Also, Will | ||
CF | has hacked and decrypted what's inside that broken device. We just | ||
CF | entered a wormhole and we are flying towards those coord ..." then, | ||
CF | only static come out of the intercom, and you are suddenly thrown | ||
CF | across the room, hitting your head hard. Again! | ||
CF | | ||
CF | "I apologize for the heavy landing, captain. We are in Oshima Island, | ||
CF | Japan. But we don't know when." | ||
CF | | ||
CF | You should go out and see. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Crew's Quartersoomnterumvel Moves: 358 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Crew's Quarters | ||
CF | Travels through different points in time are never long in themselves | ||
CF | but sometimes, during a mission, someone has to stay aboard, waiting | ||
CF | for the others to come back. This small place allows for privacy and | ||
CF | relaxation. An exit lies towards the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crew's Quartersoomnterumvel Moves: 359 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Lounge Quartersoomnterumvel Moves: 360 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Lounge | ||
CF | Due to the very nature of time travel, which happens within an | ||
CF | instant, time aboard the ship is normal time, so the crew seldom needs | ||
CF | to eat during the trip. However, from time to time, you meet here to | ||
CF | relax and have a chat. From this location you can go north, south or | ||
CF | down. | ||
CF | | ||
CF | You can see a shelf (on which is a newspaper) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Main Hullartersoomnterumvel Moves: 361 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Main Computer Roomnterumvel Moves: 362 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Computer Room | ||
CF | The main computer controls the dimensional engine and controls the | ||
CF | navigation and life-support system of the ship. A powerful and | ||
CF | reliable communication systems allows bi-directional contact with the | ||
CF | Time Mother, the quantum computer that has made time-travel possible. | ||
CF | From here you can go north or, through a door, further south. | ||
CF | | ||
CF | Through the open door you can see the engine room. | ||
CF | | ||
CF | You can also see an IBM5100 assembly, your software engineer, a | ||
CF | computer, a monitor and a rack here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monitor" | ||
CF ] Main Computer Roomnterumvel Moves: 363 | ||
CF | | ||
CF | > X MONITOR | ||
CF | | ||
CF | The readings are totally unreliable, now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Main Hulluter Roomnterumvel Moves: 364 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Main Hull | ||
CF | The central part of the ship is engineered to provide protection for | ||
CF | the cargo. Its basic purpose is to safeguard against the tides of time | ||
CF | that can inflict structural damage to the ship's frame. The hull is | ||
CF | oriented north to south. You can also exit the ship by going west or | ||
CF | reach the upper floor by going up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Time Ship Premisesnterumvel Moves: 365 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Clearingp Premisesnterumvel Moves: 366 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Clearing | ||
CF | This tract of land is cleared of wood and brush, yet is not a simple | ||
CF | empty space. Remains of some big animals are scattered here and there. | ||
CF | You can proceed towards the west, or go back to the ship by going | ||
CF | east. A bright light, almost brighter than the Sun, shines above you. | ||
CF | | ||
CF | You can see some dinosaur bones here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bones" | ||
CF ] Clearingp Premisesnterumvel Moves: 367 | ||
CF | | ||
CF | > X BONES | ||
CF | | ||
CF | These are not fossils but actual bones. "When" are we? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x light" | ||
CF ] Clearingp Premisesnterumvel Moves: 368 | ||
CF | | ||
CF | > X LIGHT | ||
CF | | ||
CF | A bright light, almost brighter than the Sun, that shines right above | ||
CF | you. You wonder what it is. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bones" | ||
CF ] Clearingp Premisesnterumvel Moves: 369 | ||
CF | | ||
CF | > SEARCH BONES | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Forest Path Southsnterumvel Moves: 370 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Forest Path South | ||
CF | Originating from the clearing to the east, a forest path unfolds | ||
CF | northbound. A bright light, almost brighter than the Sun shines above | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forest Path Northsnterumvel Moves: 371 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Forest Path North | ||
CF | The narrow path through the vegetation unwinds north to south. Some of | ||
CF | the tree tops on the northern end appear damaged, and some debris are | ||
CF | scattered around. Despite the thick vegetation, you can still see that | ||
CF | bright light. | ||
CF | | ||
CF | You can see some debris here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Forest Path Northsnterumvel Moves: 372 | ||
CF | | ||
CF | > X DEBRIS | ||
CF | | ||
CF | It looks like the remains of some man-made machine and belong to the | ||
CF | ship you were chasing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Forest Path Northsnterumvel Moves: 373 | ||
CF | | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Burned Clearingthsnterumvel Moves: 374 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Burned Clearing | ||
CF | You are in the middle of a large clearing, made even larger after the | ||
CF | ship you were chasing crashed down here. Debris is scattered | ||
CF | everywhere, and trails of smoke raise from the burned vegetation. | ||
CF | Towards the south, you can go back to the forest path, while the | ||
CF | clearing extends to the west. The bright light seems even brighter, as | ||
CF | if it was getting closer. | ||
CF | | ||
CF | You can see some blood traces, some debris and a wrecked ship here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Burned Clearingthsnterumvel Moves: 375 | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | The hull is twisted and burning, leaving no escape in case someone was | ||
CF | still alive inside. The ship bears familiar markings. You may want to | ||
CF | read them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read markings" | ||
CF ] Burned Clearingthsnterumvel Moves: 376 | ||
CF | | ||
CF | > READ MARKINGS | ||
CF | | ||
CF | The markings, written in English, state this is the "TS05". This ship | ||
CF | comes from somewhere in time; you still don't know from "when", but | ||
CF | you now definitely know "where": Earth! Below the official markings, | ||
CF | something else is written in Japanese katakana. It says: "KOSEIDON". | ||
CF | | ||
CF | > | DavidW says, "Our ship is also the Koseidon, but the TS01." | |
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Burned Clearingthsnterumvel Moves: 377 | ||
CF | | ||
CF | > X DEBRIS | ||
CF | | ||
CF | It looks like the remains of some man-made machine and belong to the | ||
CF | ship you were chasing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Burned Clearingthsnterumvel Moves: 378 | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blood" | ||
CF ] Burned Clearingthsnterumvel Moves: 379 | ||
CF | | ||
CF | > X BLOOD | ||
CF | | ||
CF | Someone must be heavily injured. The ship's captain, perhaps? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Trail to Cavengthsnterumvel Moves: 380 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Trail to Cave | ||
CF | Coming from the clearing to your east, this short but impervious trail | ||
CF | winds northbound. The bright light seems even brighter, as if it was | ||
CF | getting closer. | ||
CF | | ||
CF | You can see some blood traces here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blood" | ||
CF ] Trail to Cavengthsnterumvel Moves: 381 | ||
CF | | ||
CF | > X BLOOD | ||
CF | | ||
CF | Someone must be heavily injured. The ship's captain, perhaps? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x light" | ||
CF ] Trail to Cavengthsnterumvel Moves: 382 | ||
CF | | ||
CF | > X LIGHT | ||
CF | | ||
CF | A bright light, almost brighter than the Sun, that shines right above | ||
CF | you. You wonder what it is. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cave" | ||
CF ] Trail to Cavengthsnterumvel Moves: 382 | ||
CF | | ||
CF | > X CAVE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Inside of Colossal Cavemvel Moves: 383 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Inside of Colossal Cave | ||
CF | You are now inside a colossal cave. By the look of it, the heaving | ||
CF | earth thrusted limestone and granite together to create new landforms | ||
CF | that rise all around you. As far as you remember, these peculiar | ||
CF | landforms date back a long time ago. Where (or when) are you in time, | ||
CF | now? You can leave the cave by going south. | ||
CF | | ||
CF | You can see some blood traces and the invaders' chief here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chief" | ||
CF ] Inside of Colossal Cavemvel Moves: 384 | ||
CF | | ||
CF | > X CHIEF | ||
CF | | ||
CF | Here he is, finally, the man you have been chasing through space and | ||
CF | time. | ||
CF | | ||
CF | You should talk to him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to him" | ||
CF ] Inside of Colossal Cavemvel Moves: 385 | ||
CF | | ||
CF | > TALK TO HIM | ||
CF | | ||
CF | "So you finally caught me, Max". | ||
CF | | ||
CF | "Again? Who are you? Why does everyone seem to know me?" | ||
CF | | ||
CF | "You are going to find out in a minute, Max, but we need to hurry. I | ||
CF | really am in a bad shape, as you can see for yourself." | ||
CF | | ||
CF | He takes a moment to breathe, then resumes talking. | ||
CF | | ||
CF | "Our version of the Earth is crumbling below our feet, and it all | ||
CF | started in your era. We needed to do something to secure our future." | ||
CF | | ||
CF | The invader, clearly in pain, tries to sit up. He's bleeding heavily. | ||
CF | | ||
CF | "Why? Why are you doing this? Don't you understand you will destroy | ||
CF | OUR world? Our entire reality?" | ||
CF | | ||
CF | "As my copilot told you in Philadelphia before dying, it's either you | ||
CF | or us, Max." Cough, blood. "See, progressing with this current | ||
CF | timeline will lead to a series of events that will possibly destroy | ||
CF | this world in a far future. I'll soon be dead, but you need to | ||
CF | continue my job." | ||
CF | | ||
CF | "I need to do what? You guys made your choices and had your chances. I | ||
CF | will not betray my people and my family. We will find a way. Don't try | ||
CF | to fool me. Did you get this?" | ||
CF | | ||
CF | "I get it much more than you can possibly understand, Max. It is | ||
CF | exactly about our family that I am concerned..." | ||
CF | | ||
CF | All of a sudden, the shadow of a doubt covers your heart. | ||
CF | | ||
CF | "What do you mean by that? Which family are you talking about? ANSWER | ||
CF | ME!", you scream, but he can't answer you any more. He is dead. | ||
CF | | ||
CF | You should search him to see if he hides something important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search chief" | ||
CF ] Inside of Colossal Cavemvel Moves: 386 | ||
CF | | ||
CF | > SEARCH CHIEF | ||
CF | | ||
CF | You search the body and find an ID card. You take it and put it in | ||
CF | your inventory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] Inside of Colossal Cavemvel Moves: 387 | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | It's a simple ID card, bearing the owner's name and number. You should | ||
CF | read it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Inside of Colossal Cavemvel Moves: 388 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | This can't be true. Let's go back to the ship. | ||
CF | | ||
CF | > | DavidW says, "ha ha ha" | |
DavidW says, "It says ZARDOZ. 'nooooooooooo'" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Trail to Caveossal Cavemvel Moves: 389 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Upon exiting the cave, your systems start working again, indicating | ||
CF | the current time is 65 million years ago. | ||
CF | | ||
CF | Trail to Cave | ||
CF | Coming from the clearing to your east, this short but impervious trail | ||
CF | winds northbound. The bright light seems even brighter, as if it was | ||
CF | getting closer. | ||
CF | | ||
CF | You can see some blood traces here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Burned Clearingsal Cavemvel Moves: 390 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Burned Clearing | ||
CF | You are in the middle of a large clearing, made even larger after the | ||
CF | ship you were chasing crashed down here. Debris is scattered | ||
CF | everywhere, and trails of smoke raise from the burned vegetation. | ||
CF | Towards the south, you can go back to the forest path, while the | ||
CF | clearing extends to the west. The bright light seems even brighter, as | ||
CF | if it was getting closer. | ||
CF | | ||
CF | You can see some blood traces, some debris and a wrecked ship here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forest Path Northl Cavemvel Moves: 391 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | "TS01 calling captain... Captain, are you there?" | ||
CF | | ||
CF | Still shocked by the course of events, you trace your steps back | ||
CF | through the forest, unable to reply. | ||
CF | | ||
CF | Forest Path North | ||
CF | The narrow path through the vegetation unwinds north to south. Some of | ||
CF | the tree tops on the northern end appear damaged, and some debris are | ||
CF | scattered around. Despite the thick vegetation, you can still see that | ||
CF | bright light. | ||
CF | | ||
CF | You can see some debris here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forest Path Southl Cavemvel Moves: 392 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Forest Path South | ||
CF | Originating from the clearing to the east, a forest path unfolds | ||
CF | northbound. A bright light, almost brighter than the Sun shines above | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Clearingath Southl Cavemvel Moves: 393 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | "Max, do you hear me? You need to come back to the Koseidon NOW! That | ||
CF | light in the sky is a falling asteroid - the one that wiped out the | ||
CF | dinosaurs 65 million years ago. Do you copy, Max? MAX!" | ||
CF | | ||
CF | Clearing | ||
CF | This tract of land is cleared of wood and brush, yet is not a simple | ||
CF | empty space. Remains of some big animals are scattered here and there. | ||
CF | You can proceed towards the west, or go back to the ship by going | ||
CF | east. A bright light, almost brighter than the Sun, shines above you. | ||
CF | | ||
CF | You can see some dinosaur bones here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Time Ship Premises Cavemvel Moves: 394 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The way back seems to take forever, and you're lost in your thoughts: | ||
CF | those guys calling you by your nickname... their ship bearing the same | ||
CF | name as yours... Is this all just a bad dream? You almost reached the | ||
CF | Koseidon, now. It's time to finally go back home. | ||
CF | | ||
CF | Time Ship Premises | ||
CF | This location is the bridge that, coming from your time ship to the | ||
CF | east, allows you to reach your current destination in time. The ship | ||
CF | has been cloaked, blending into the landscape and remaining invisible | ||
CF | to others. You can exit the time bubble by going west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Main Hull Premises Cavemvel Moves: 395 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Before extinction occurs, you board your ship, ready to return to your | ||
CF | timeline with your crew. | ||
CF | | ||
CF | Once inside the ship, with some time to spare before heading home, you | ||
CF | sit in your quarters and examine the chief's ID again. You still can't | ||
CF | believe you share the same family name. Was he a future descendant? | ||
CF | Were his warnings something to follow instead of resist? After | ||
CF | everything you've been through - after all the struggles, and those | ||
CF | unwanted deaths - did you mend the broken timelines, or have you | ||
CF | doomed everyone anyway? | ||
CF | | ||
CF | You close your eyes, put your head in your hands, and start to scream | ||
CF | ... | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, see some | ||
CF | suggestions for AMUSING things to do or QUIT? | DavidW asks, "It ends there?" | |
DavidW says (to ClubFloyd), "amusing" | ||
CF ] Main Hull Premises Cavemvel Moves: 395 | ||
CF | | ||
CF | > AMUSING | ||
CF | | ||
CF | | ||
CF | Here are some trivia about the game: | ||
CF | | ||
CF | * The name of the protagonist is inspired by the 1994 movie "Time | ||
CF | Cop", starring Jean-Claude Van Damme. | ||
CF | | ||
CF | * The name of the copilot is a direct reference to the 1999 | ||
CF | PlayStation game "Omega Boost" by Polyphony Digital. In the intro to | ||
CF | the game, the protagonist is asked to come back from the past with an | ||
CF | autograph from the famous actress. | ||
CF | | ||
CF | * The entire Akihabara section is a direct reference and tribute to | ||
CF | the game "Steins;Gate". | ||
CF | | ||
CF | * The search for the vacuum tube is another direct reference to "Omega | ||
CF | Boost". | ||
CF | | ||
CF | * The name of the technical engineer is also taken from the movie | ||
CF | "Time Cop". In addition, calling the engineer "Cristina" and the | ||
CF | Japanese response is another reference to "Steins;Gate". | ||
CF | | ||
CF | * The PDA the protagonist can wear was inspired by the Pip-Boy used in | ||
CF | the "Fall Out" games franchise. | ||
CF | | ||
CF | * The name of the software engineer, "Will Crowther", is a direct | ||
CF | tribute to the inventor of the first-ever text adventure, "Colossal | ||
CF | Cave" (1976). In addition, "Colossal Cave" is also the name of the | ||
CF | last location of this game. | ||
CF | | ||
CF | * The time ship is informally called "Koseidon" by its crew. This is a | ||
CF | direct reference to the Japanese 1978 TV series by the same name. | ||
CF | | ||
CF | *Finally, the date on the newspaper inside the lounge is a direct | ||
CF | reference to my birthday. That day I will be 255 years old. :-) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, UNDO the last move, see some | ||
CF | suggestions for AMUSING things to do or QUIT? | DavidW asks, "um. I guess we're done?" | |
DavidW asks, "yay?" | ||
DavidW says, "thanks for the game. Odd ending." | ||
DavidW says, "I'm heading back to the lounge now." | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||